Ye Olde Abandoned Realms Logs

Dogran VS Thoom Vendetta Edition

posted on 2021-04-09 02:21:35
(((Alright guys, sorry for the length, guess I never turned Brief back on when I was secret hunting the other day...)))

Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran The East Common Road

<697hp 783m 441mv>
[ Stone ] <PK> [WARLORD] Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Creator of Sparks
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Horsewoman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<697hp 783m 441mv> sanc
You are surrounded by a white aura.

<697hp 708m 441mv> where
prsh
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran The East Common Road

<697hp 708m 441mv>
You are already shielded.

<697hp 663m 441mv> tell thoom greetings
where
who
Thoom can't hear you.

<697hp 663m 441mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran The East Common Road

<697hp 663m 441mv>
[ Stone ] <PK> [WARLORD] Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Creator of Sparks
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Horsewoman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<697hp 663m 441mv> n
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* F @-* | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* S S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.

<697hp 663m 440mv> com deteri cav

The town clock tolls twelve times as noon approaches.

<697hp 692m 449mv>
Cavan the warrior guild guardian yells 'Alert! The guild is being attacked by Dogran!'
You deteriorate Cavan the warrior guild guardian's defenses.
Cavan the warrior guild guardian's beating wounds you.
Cavan the warrior guild guardian's beating misses you.
Cavan the warrior guild guardian is in excellent condition.

<680hp 672m 449mv> where
blnd

You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
Cavan the warrior guild guardian's beating wounds you.
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has a few scratches.

<662hp 672m 449mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has a few scratches.

<662hp 672m 449mv>
Cavan the warrior guild guardian appears to be blinded.
Cavan the warrior guild guardian has a few scratches.

<662hp 657m 449mv> scan

You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has a few scratches.

<662hp 657m 449mv> where
who

Cavan the warrior guild guardian's kicked dirt misses you.
Cavan the warrior guild guardian has a few scratches.

<662hp 657m 449mv>
You scan all around.
You scan east.
*** Range 1 (east) ***
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has a few scratches.

<662hp 657m 449mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has a few scratches.

<662hp 657m 449mv>
[ Stone ] <PK> [WARLORD] Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Creator of Sparks
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Horsewoman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.
Cavan the warrior guild guardian has a few scratches.

<662hp 657m 449mv>
You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
Cavan the warrior guild guardian's beating misses you.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame *** DEMOLISHES *** Cavan the warrior guild guardian!
An infernal dire wolf circles his weakened prey with a bloodthirsty gaze.
You drain Cavan the warrior guild guardian's energy.
Your energy drain mauls Cavan the warrior guild guardian.
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> where
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> kick
Your kick MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> where

You parry Cavan the warrior guild guardian's beating with an easy flourish.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame *** DEMOLISHES *** Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> who
where

You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
Your shield absorbs the impact of Cavan the warrior guild guardian's beating easily.
Your flame misses Cavan the warrior guild guardian.
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv>
[ Stone ] <PK> [WARLORD] Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Creator of Sparks
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Horsewoman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> where
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv>
Cavan the warrior guild guardian's beating misses you.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> where
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> who
[ Stone ] <PK> [WARLORD] Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Creator of Sparks
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Horsewoman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> where
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some small wounds and bruises.

<662hp 657m 449mv> kick
Your kick MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has quite a few wounds.

<662hp 657m 449mv> where

You parry Cavan the warrior guild guardian's beating.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame misses Cavan the warrior guild guardian.
Cavan the warrior guild guardian has quite a few wounds.

<662hp 657m 449mv> weak

You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
You block Cavan the warrior guild guardian's attack with your shield.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame *** DEMOLISHES *** Cavan the warrior guild guardian!
Cavan the warrior guild guardian has quite a few wounds.

<662hp 657m 449mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has quite a few wounds.

<662hp 657m 449mv>
Cavan the warrior guild guardian looks tired and weak.
Cavan the warrior guild guardian has quite a few wounds.

<662hp 637m 449mv> plgue

You parry Cavan the warrior guild guardian's beating with an easy flourish.
You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame MASSACRES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has quite a few wounds.

<662hp 637m 449mv> where
That makes no sense.
Cavan the warrior guild guardian has quite a few wounds.

<673hp 655m 449mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has quite a few wounds.

<673hp 655m 449mv> where
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has quite a few wounds.

<673hp 655m 449mv>
You parry Cavan the warrior guild guardian's beating.
You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame misses Cavan the warrior guild guardian.
Cavan the warrior guild guardian has quite a few wounds.

<673hp 655m 449mv> plge
Cavan the warrior guild guardian screams in agony as plague sores erupt from his skin.
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv>
Thoom yells 'God of War, fuel my heart with your Fire!'
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> where

You parry Cavan the warrior guild guardian's beating with an easy flourish.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame misses Cavan the warrior guild guardian.
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv>
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> where
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv>
You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> where
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian's bash collides with your protective shield.
Cavan the warrior guild guardian's bash misses you.
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> where
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
You block Cavan the warrior guild guardian's attack with your shield.
Cavan the warrior guild guardian's beating misses you.
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> where
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has quite a few wounds.

<673hp 635m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
You parry Cavan the warrior guild guardian's beating.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv> where
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv>
Cavan the warrior guild guardian's kicked dirt misses you.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv> where
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv>
Thoom has placed a vendetta on you.
You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
Your shield absorbs the impact of Cavan the warrior guild guardian's beating easily.
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv> where
Players near you in Seringale:
<PK> Thoom Warrior Guildhall
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv>
Thoom walks in.
Honk the violent cobra chicken flies in.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv>
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Cavan the warrior guild guardian's beating misses you.
Your flame *** DEMOLISHES *** Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<673hp 635m 449mv> scan

You yell 'Help! I am being attacked by Thoom!'
Thoom's chop maims you!
You scan all around.
You scan east.
*** Range 1 (east) ***
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<640hp 635m 449mv> flee
You flee from combat!
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<640hp 635m 448mv> n
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* F @-* | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* S S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Cavan the warrior guild guardian stands here guarding his guild.

<640hp 635m 447mv> com Deteri thoom
You fail to deteriorate Thoom.
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's wild chop DISMEMBERS you!
Thoom's cleave maims you!
Thoom's cleave devastates you!
Thoom is in excellent condition.

<519hp 615m 447mv>
Thoom blocks your attack and attempts to strike at the brief opening.
Thoom's riposte mauls you.
Your flame DISMEMBERS Thoom!
Thoom's chop maims you!
Thoom executes the form, parting the wave!
Thoom's cleave DISMEMBERS you!
Thoom has a few scratches.

<400hp 615m 447mv>
Thoom has fled!
Thoom walks south.
Honk the violent cobra chicken flies south.

<400hp 615m 447mv> con thoom

Thoom walks in.
Honk the violent cobra chicken flies in.

<400hp 615m 447mv> s
Your lore of Serin people and equipment is insufficient for Thoom.
[AFF] ***** : Thoom's afflictive save is very high.
[MEN] **** : Thoom's mental save is high.
[MAL] ***** : Thoom's maledictive save is very high.

<400hp 615m 447mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave misses you.
Thoom's chop maims you!
Thoom's slice MUTILATES you!
No way! You are still fighting!
Thoom has a few scratches.

<324hp 615m 447mv> flee
You couldn't escape!
Thoom has a few scratches.

<324hp 615m 447mv> flee
You couldn't escape!
Thoom has a few scratches.

<324hp 615m 447mv>
Thoom dodges your flame.
Thoom executes the form, swirling sandstorm!
Thoom kicks dirt in your eyes!
Thoom's kicked dirt grazes you.
You can't see a thing!
Someone's cleave devastates you!
Someone's chop MUTILATES you!

<250hp 615m 447mv> flee
You flee from combat!
You can't see a thing!

<250hp 615m 446mv> flee
You aren't fighting anyone.

<250hp 615m 446mv> e

Someone walks in.
Someone flies in.
You can't see a thing!

<250hp 615m 445mv> e
e
You can't see a thing!

<250hp 615m 444mv> e
You can't see a thing!

<250hp 615m 443mv> e
You can't see a thing!

<250hp 615m 442mv> e
You can't see a thing!
Someone steps aside and allows you to pass him.
Someone steps aside and allows you to pass him.

<250hp 615m 441mv> e
e
You can't see a thing!

<250hp 615m 440mv>
You can't see a thing!

<250hp 615m 439mv> e
e
You can't see a thing!
Lightning flashes in the sky.

<264hp 633m 449mv>
You can't see a thing!

<264hp 633m 448mv> e
You can't see a thing!

<264hp 633m 447mv> e
You can't see a thing!

<264hp 633m 446mv> e
You can't see a thing!

<264hp 633m 445mv> e
You can't see a thing!

<264hp 633m 444mv> e
You can't see a thing!

<264hp 633m 443mv>
You can't see a thing!

<264hp 633m 442mv> e

You rub the dirt out of your eyes, but they're still watering.

<264hp 633m 442mv>
Alas, you cannot go that way.

<264hp 633m 442mv> e
Alas, you cannot go that way.

<264hp 633m 442mv> s
Eastern Road
Everything is in a blur right now.

<264hp 633m 441mv> e
e
Eastern Road
Everything is in a blur right now.

<264hp 633m 440mv> e
Eastern Road
Everything is in a blur right now.
A tall signpost has been erected here.

<264hp 633m 439mv> where
Eastern Road
Everything is in a blur right now.

<264hp 633m 438mv> n
Players near you in Eastern Road:
<PK> Thoom Along the Eastern Road
<PK> Dogran On the Eastern Road
Lyelia The Crossroads

<264hp 633m 438mv>
Eastern Road
Everything is in a blur right now.
A herbal brew is here.

<264hp 633m 437mv> e
e
e
Eastern Road
Everything is in a blur right now.

<264hp 633m 436mv>
Eastern Road
Everything is in a blur right now.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<264hp 633m 435mv> where
Eastern Road
Everything is in a blur right now.

<264hp 633m 434mv> e
Players near you in Eastern Road:
<PK> Thoom On the Eastern Road
<PK> Dogran Along the Eastern Road
Lyelia The Crossroads

<264hp 633m 434mv> e
Eastern Road
Everything is in a blur right now.

<264hp 633m 433mv> e
Eastern Road
Everything is in a blur right now.

<264hp 633m 432mv> where
Eastern Road
Everything is in a blur right now.

<264hp 633m 431mv> e
Players near you in Eastern Road:
<PK> Thoom Along the Eastern Road
<PK> Dogran Along the Eastern Road
Lyelia The Crossroads

<264hp 633m 431mv> e
Eastern Road
Everything is in a blur right now.

<264hp 633m 430mv> e
Eastern Road
Everything is in a blur right now.

<264hp 633m 429mv> where
Timaran
Everything is in a blur right now.
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<264hp 633m 428mv> e
e
Players near you in Timaran:
<PK> Dogran West Gate of Timaran

<264hp 633m 428mv>
Timaran
Everything is in a blur right now.

<264hp 633m 427mv> e
Timaran
Everything is in a blur right now.
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A short stump-like thief sneaks around here.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<264hp 633m 426mv> where
Timaran
Everything is in a blur right now.
A large, filthy looking rat scurries around.
A vagrant wanders around, plotting his newest scheme.

<264hp 633m 425mv> e
e
Players near you in Timaran:
<PK> Dogran Western Main Street

<264hp 633m 425mv>
Timaran
Everything is in a blur right now.

<264hp 633m 424mv>
Timaran
Everything is in a blur right now.

<264hp 633m 423mv> e
e
Timaran
Everything is in a blur right now.
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.

<264hp 633m 422mv> where
Timaran
Everything is in a blur right now.
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<264hp 633m 421mv> n
Players near you in Timaran:
<PK> Thoom Western Square of Timaran
<PK> Dogran City Centre of Timaran

<264hp 633m 421mv> n
Timaran
Everything is in a blur right now.
A citizen of Timaran goes about his business here.
A feral cat wanders around, looking for prey or scraps.

<264hp 633m 420mv> n
n
Timaran
Everything is in a blur right now.

<264hp 633m 419mv>
Timaran
Everything is in a blur right now.

<264hp 633m 418mv> where
Timaran
Everything is in a blur right now.

<264hp 633m 417mv> n
n
Players near you in Timaran:
<PK> Thoom Western Main Street
<PK> Dogran Travellers Way, near the North Gate

<264hp 633m 417mv> n
Timaran
Everything is in a blur right now.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<264hp 633m 416mv> where
Clearwater Lake
Everything is in a blur right now.
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<264hp 633m 414mv> w
Alas, you cannot go that way.

<264hp 633m 414mv> w
Players near you in Clearwater Lake:
<PK> Dogran A rock outcropping

<264hp 633m 414mv> w
Unsiliel Wood
Everything is in a blur right now.

<264hp 633m 412mv> where
Unsiliel Wood
Everything is in a blur right now.

<264hp 633m 411mv> w
Unsiliel Wood
Everything is in a blur right now.
A long-extinguished firepit is here, with something glittering in it.
Your eyes stop watering.

<264hp 633m 410mv>
Players near you in Unsiliel Wood:
<PK> Dogran A Large Cave

<264hp 633m 410mv> where
Alas, you cannot go that way.

<264hp 633m 410mv> n
Players near you in Unsiliel Wood:
<PK> Dogran A Large Cave

<264hp 633m 410mv> n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
A small fox is here.

<264hp 633m 409mv> n
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]
A brown nkni is here, wandering lazily about.

<264hp 633m 408mv> where
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<264hp 633m 407mv> w
w
Players near you in Unsiliel Wood:
<PK> Dogran A Moss Covered Path

<264hp 633m 407mv>
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<264hp 633m 406mv> cucr
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
A small orange fox is here.

<277hp 649m 449mv> where
You feel a lot better!

<330hp 624m 449mv> w
n
w
where
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<330hp 624m 449mv>
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east]
A brown nkni is here, wandering lazily about.

<330hp 624m 448mv>
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
A brown nkni is here, wandering lazily about.
A hairy wildman in fine leather is following tracks along the path.

<330hp 624m 447mv>
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<330hp 624m 446mv> w
w
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<330hp 624m 446mv> w
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large numbers
|| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
|| with the little light that is able to get to them during
f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<330hp 624m 445mv> where
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A hairy wildman in fine leather is following tracks along the path.

<330hp 624m 444mv>
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A huge black and white mottled wolf is here.
A dim and servantile kerit is here, carrying a heavy load.
A lanky young man is here, looking somewhat lost.

<330hp 624m 443mv> w
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<330hp 624m 443mv> scan
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A slender woman in fine leather combs the bushes for blackberries.

<330hp 624m 442mv> w
w
You scan all around.
You scan east.
*** Range 1 (east) ***
A huge black and white mottled wolf is here.
A dim and servantile kerit is here, carrying a heavy load.
A lanky young man is here, looking somewhat lost.
*** Range 2 (east) ***
A hairy wildman in fine leather is following tracks along the path.
*** Range 5 (east) ***
A hairy wildman in fine leather is following tracks along the path.
You scan west.
*** Range 3 (west) ***
A brown nkni is here, wandering lazily about.

<330hp 624m 442mv>
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<330hp 624m 441mv> where
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. A square of the path has become discolored
| for some reason, instead of the bright green it has become
| brownish in color. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north east west]

<330hp 624m 440mv> n
n
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<330hp 624m 440mv>
A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south]

<330hp 624m 439mv> where
A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large
|| numbers of needles. Simfea, Carss, Fiek, and a few other
@-f-f| types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f | to them during daylight hours. The rustling of the needle
| | covered branches rubbing against one another fills the
f-f-f-f| air.
---------+

[Exits: east south]
A rotund man in fine leather forages in the forest.

<330hp 624m 438mv> scan
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<330hp 624m 438mv> where
You scan all around.
You scan east.
*** Range 2 (east) ***
A hairy wildman in fine leather is following tracks along the path.
You scan south.

<330hp 624m 438mv>
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<330hp 624m 438mv> cucr
You feel a lot better!

<386hp 599m 438mv> where
scan
where
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<386hp 599m 438mv>
You scan all around.
You scan east.
*** Range 2 (east) ***
A hairy wildman in fine leather is following tracks along the path.
You scan south.

<386hp 599m 438mv>
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<386hp 599m 438mv> e
e
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f | to them during daylight hours. A circle of small brightly
| | colored yellow flowers grows just off the side of the
f-f-f-f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: east west]

<386hp 599m 437mv> scan
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: north west]
A hairy wildman in fine leather is following tracks along the path.

<386hp 599m 436mv> where
You scan all around.
You scan north.
*** Range 1 (north) ***
A small fox is here.
*** Range 2 (north) ***
A brown nkni is here, wandering lazily about.
You scan west.
*** Range 2 (west) ***
A rotund man in fine leather forages in the forest.

<386hp 599m 436mv>
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<386hp 599m 436mv> cucr
You feel a lot better!

<451hp 574m 436mv> where
n
where
scan
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<451hp 574m 436mv>
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f-f| thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
@ | though few of them are blooming with the little light that is
| | able to get to them during daylight hours. The rustling of the
f-f-f | needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: north south]
A small fox is here.

<451hp 574m 435mv> cucr
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path

<451hp 574m 435mv>
You scan all around.
You scan north.
*** Range 1 (north) ***
A brown nkni is here, wandering lazily about.
You scan south.
*** Range 1 (south) ***
A hairy wildman in fine leather is following tracks along the path.

<451hp 574m 435mv> where
You feel a lot better!

<509hp 549m 435mv> who
cucr

Thoom walks in.
Honk the violent cobra chicken flies in.

<509hp 549m 435mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's chop devastates you!
Thoom's chop decimates you!
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's chop mauls you.
Thoom has a few scratches.

<429hp 549m 435mv>
Players near you in Unsiliel Wood:
<PK> Thoom A Moss Covered Path
<PK> Dogran A Moss Covered Path
Thoom has a few scratches.

<429hp 549m 435mv>
[ Stone ] <PK> [WARLORD] (VENDETTA) Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Creator of Sparks
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Horsewoman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.
Thoom has a few scratches.

<429hp 549m 435mv>
You feel a lot better!
Thoom has a few scratches.

<484hp 524m 435mv>
Your flame DISMEMBERS Thoom!
Thoom's slice MUTILATES you!
Thoom's cleave decimates you!
Thoom's cleave maims you!
Thoom executes the form, parting the wave!
Thoom's cleave MASSACRES you!
Thoom has a few scratches.

<318hp 524m 435mv> con thoom
Your lore of Serin people and equipment is insufficient for Thoom.
[AFF] ***** : Thoom's afflictive save is very high.
[MEN] **** : Thoom's mental save is high.
[MAL] ***** : Thoom's maledictive save is very high.
Thoom has a few scratches.

<318hp 524m 435mv>
Thoom has fled!
Thoom walks south.
Honk the violent cobra chicken flies south.

<318hp 524m 435mv> flee
You aren't fighting anyone.

<318hp 524m 435mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<318hp 524m 435mv> n

You yell 'Help! I am being attacked by Thoom!'
Your shield jolts under Thoom's slice, but holds.
Thoom's cleave devastates you!
Thoom's chop maims you!
You no longer see invisible objects.
You can no longer sense magical auras.
Thoom has a few scratches.

<265hp 540m 449mv>
No way! You are still fighting!
Thoom has a few scratches.

<265hp 540m 449mv> flee
You flee from combat!

(((Cut a lot of leading Thoom around the nose while healing up)))

Demea Bay
~-~-~-~ | Vast amounts of water ripple below you, glimmering in the
| | | | | light, hoping to catch your eye. A gentle breeze, masked
~-~-~-~ | with a salty smell, caresses your body. Upon looking through
| | | | | blue water, many colorful fish can be seen scurrying about.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<697hp 469m 437mv> s
Alas, you cannot go that way.

<697hp 469m 437mv> sacn
I don't know how to do that.

<697hp 469m 437mv> where
Players near you in Demea:
<PK> Thoom Demea Bay
<PK> Dogran Demea Bay

<697hp 469m 437mv> scan

Thoom swims in.
Honk the violent cobra chicken flies in.
You scan all around.
You scan north.
You scan east.
You scan west.

<697hp 469m 437mv> where

You yell 'Help! I am being attacked by Thoom!'
Thoom's chop devastates you!
Players near you in Demea:
<PK> Thoom Demea Bay
<PK> Dogran Demea Bay
Thoom is in excellent condition.

<665hp 469m 437mv> murder thoom
You do the best you can!
Thoom is in excellent condition.

<665hp 469m 437mv>
Your flame DISMEMBERS Thoom!
Your flame DISEMBOWELS Thoom!
Thoom's cleave maims you!
Thoom's cleave maims you!
Thoom has some small wounds and bruises.

<598hp 469m 437mv> flay
Your flay health wounds Thoom.
Thoom has some small wounds and bruises.

<598hp 434m 437mv>
Thoom has fled!
Thoom swims north.
Honk the violent cobra chicken flies north.

<598hp 434m 437mv>
Thoom swims in.
Honk the violent cobra chicken flies in.

<598hp 434m 437mv> w

You yell 'Help! I am being attacked by Thoom!'
Thoom's chop maims you!
Thoom's cleave devastates you!
Thoom's chop maims you!
No way! You are still fighting!
Thoom has some small wounds and bruises.

<499hp 434m 437mv> flee
You flee from combat!
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked
~-~-~-~ | with a salty smell, caresses your body. Upon looking through
| | | | | blue water, many colorful fish can be seen scurrying about.
~-~-@-~ |
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<499hp 434m 435mv> w
w
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
~-~-~-~-~| masked with a salty smell, caresses your body. Upon looking
| | | || through blue water, many colorful fish can be seen scurrying
~-@-~-~| about.
| | | ||
~-~-~-~|
|
|
---------+

[Exits: north east south west]

<499hp 434m 433mv>
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
~-~-~-~-~| masked with a salty smell, caresses your body. Upon looking
| | || through blue water, many colorful fish can be seen scurrying
@-~-~| about.
| | ||
~-~-~|
|
|
---------+

[Exits: north east south]

<499hp 434m 431mv> wear met
You remove a dragonblood iron-black band of evisceration from your finger.
You wear a meteoric skull ring of elemental mastery on your left finger.

<499hp 434m 431mv> e
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
~-~-~-~-~| masked with a salty smell, caresses your body. Upon looking
| | | || through blue water, many colorful fish can be seen scurrying
~-@-~-~| about.
| | | ||
~-~-~-~|
|
|
---------+

[Exits: north east south west]

<499hp 434m 429mv>
Thoom swims in.
Honk the violent cobra chicken flies in.

<499hp 434m 429mv> e
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked
~-~-~-~ | with a salty smell, caresses your body. Upon looking through
| | | | | blue water, many colorful fish can be seen scurrying about.
~-~-@-~ |
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<499hp 434m 427mv> murder thoom
They aren't here.

<499hp 434m 427mv> w
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
~-~-~-~-~| masked with a salty smell, caresses your body. Upon looking
| | | || through blue water, many colorful fish can be seen scurrying
~-@-~-~| about.
| | | ||
~-~-~-~|
|
|
---------+

[Exits: north east south west]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.

<499hp 434m 425mv> murder thoom

Thoom swims east.
Honk the violent cobra chicken flies east.
They aren't here.

<499hp 434m 425mv> murder thoom

Thoom swims in.
Honk the violent cobra chicken flies in.

<499hp 434m 425mv>
Your flame DISMEMBERS Thoom!
Thoom deflects your flame aside in an ungraceful parry.
Thoom has some small wounds and bruises.

<499hp 434m 425mv>
Thoom manages to dodge your flame with a lot of effort.
Thoom's chop maims you!
Thoom's chop decimates you!
Thoom's cleave MUTILATES you!
Thoom's cleave MUTILATES you!
Thoom has some small wounds and bruises.

<356hp 434m 425mv> flay

Thoom has fled!
Thoom swims south.
Honk the violent cobra chicken flies south.

<356hp 434m 425mv>
Thoom swims in.
Honk the violent cobra chicken flies in.

<356hp 434m 425mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave devastates you!
Thoom's cleave maims you!
Thoom has some small wounds and bruises.

<293hp 434m 425mv> flee
Your flay health devastates Thoom!
Thoom has some small wounds and bruises.

<293hp 399m 425mv>
Your flame DISEMBOWELS Thoom!
Thoom's chop devastates you!
You awkwardly parry Thoom's cleave with a loud clang.
Thoom's cleave maims you!
Thoom has quite a few wounds.

<227hp 399m 425mv>
Thoom has fled!
Thoom swims west.
Honk the violent cobra chicken flies west.

<238hp 417m 449mv>
Thoom swims in.
Honk the violent cobra chicken flies in.
You aren't fighting anyone.

<238hp 417m 449mv> e

You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave devastates you!
Thoom's cleave decimates you!
Thoom's cleave maims you!
No way! You are still fighting!
Thoom has quite a few wounds.

<147hp 417m 449mv> e
No way! You are still fighting!
Thoom has quite a few wounds.

<147hp 417m 449mv> flee
You flee from combat!

(((More running snipped)))

Players near you in Drkshtyre Wood:
<PK> Thoom Outside a Plush Treehouse
<PK> Dogran A Plush Treehouse

<392hp 340m 425mv> cucr
You feel a lot better!

<448hp 315m 425mv> where

Thoom walks in.
Honk the violent cobra chicken flies in.

<448hp 315m 425mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's chop devastates you!
Thoom's cleave decimates you!
Thoom has some small wounds and bruises.

<392hp 315m 425mv>
Your flame DISEMBOWELS Thoom!
Your flame DISMEMBERS Thoom!
Thoom's chop devastates you!
Thoom's cleave decimates you!
You block Thoom's attack with your shield.
Thoom has quite a few wounds.

<336hp 315m 425mv> flee
Players near you in Drkshtyre Wood:
<PK> Thoom A Plush Treehouse
<PK> Dogran A Plush Treehouse
Thoom has quite a few wounds.

<336hp 315m 425mv>
You couldn't escape!
Thoom has quite a few wounds.

<336hp 315m 425mv> flee
You flee from combat!
Outside a Plush Treehouse
| The treehouse sits cradled in the trunk of the tree. Outside,
| it is made of a soft brown wood and has a thatched roof covered
f | in hay. There is a small square window, but it is obscured
| | by a curtain. A lighter brown wood frames the window. A plaque
@ | above the door bears the owner's name. Some ribbity noises
| can be heard nearby.
|
|
|
---------+

[Exits: north down]

(((Running circles healing, then this happens.)))

<589hp 271m 433mv> n
n

Thoom walks in.
Honk the violent cobra chicken flies in.

<589hp 271m 433mv>
The white aura around your body fades. <<<<<Shoot
You feel less armored.

<603hp 311m 449mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave MANGLES you!
Thoom's chop DISMEMBERS you!
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's chop MASSACRES you!
Thoom executes the form, parting the wave!
Thoom's cleave *** DEVASTATES *** you!
You block Thoom's attack with your shield.
Thoom has some small wounds and bruises.

<234hp 311m 449mv>
No way! You are still fighting!
Thoom has some small wounds and bruises.

<234hp 311m 449mv>
No way! You are still fighting!
Thoom has some small wounds and bruises.

<234hp 311m 449mv>
Players near you in Drkshtyre Wood:
<PK> Thoom In Drkshtyre Wood
<PK> Dogran In Drkshtyre Wood
Thoom has some small wounds and bruises.

<234hp 311m 449mv>
No way! You are still fighting!
Thoom has some small wounds and bruises.

<234hp 311m 449mv> flee
No way! You are still fighting!
Thoom has some small wounds and bruises.

<234hp 311m 449mv>
You flee from combat!

(((Got the heck out of dodge, got ready for the chase)))

who
Players near you in Darkhaven:
<PK> Thoom Coral Way
<PK> Dogran Royal Flush

<610hp 282m 306mv> war
[ Stone ] <PK> [WARLORD] (VENDETTA) Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Creator of Sparks
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Horsewoman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<610hp 282m 306mv>
You grunt softly.

<610hp 267m 306mv> where
war

Thoom walks in.
Honk the violent cobra chicken flies in.

<610hp 267m 306mv>
Thoom walks west.
Honk the violent cobra chicken flies west.

<610hp 267m 306mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<610hp 267m 306mv>
Players near you in Darkhaven:
<PK> Thoom Royal Flush
<PK> Dogran Royal Flush

<610hp 267m 306mv>
You yell 'Help! I am being attacked by Thoom!'
Your shield wobbles and barely deflects Thoom's chop.
You feel righteous as you yell out your warcry.
You yell 'All the blood and chaos for Thorgoth and the Legion of Darkness!'
Thoom has a few scratches.

<610hp 237m 306mv>
Your flame DISEMBOWELS Thoom!
Your flame DISEMBOWELS Thoom!
Your shield jolts under Thoom's cleave, but holds.
Thoom's cleave devastates you!
Thoom has some small wounds and bruises.

<580hp 237m 306mv>
Thoom has fled!
Thoom walks west.
Honk the violent cobra chicken flies west.

<580hp 237m 306mv> flee
You aren't fighting anyone.

<580hp 237m 306mv> murder thoom

Thoom walks in.
Honk the violent cobra chicken flies in.
Your flame DISEMBOWELS Thoom!
Thoom has some small wounds and bruises.

<580hp 237m 306mv>
Thoom has fled!
Thoom walks north.
Honk the violent cobra chicken flies north.

<580hp 237m 306mv> murder thoom

Thoom walks in.
Honk the violent cobra chicken flies in.

<580hp 237m 306mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's chop maims you!
Thoom's cleave devastates you!
You block Thoom's attack with your shield.
Thoom has some small wounds and bruises.

<515hp 237m 306mv>
You do the best you can!
Thoom has some small wounds and bruises.

<515hp 237m 306mv> flee
You flee from combat!
A dark corner
+-+-+-+-+| This corner is completely surrounded in shadows and darkness.
| | | No one seems to want to go here for an unknown reason. Dust
S +-* | piles on top of one another assuming an amorphous form at
| | least half an inch thick. Several pieces of garbage are
@-* | thrown about here. Nobody obviously doesn't care to pick
| it up. Rats and mice scurry freely about here gathering
| smelly stuff for which they call food.
|
|
---------+

[Exits: east]

<515hp 237m 305mv> murder thoom
They aren't here.

<515hp 237m 305mv> murder thoom
They aren't here.

<515hp 237m 305mv> murder thoom
They aren't here.

<515hp 237m 305mv> murder thoom
They aren't here.

<515hp 237m 305mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<515hp 237m 305mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A gambler is here trying his luck.
(White Aura) A gambler is here trying his luck.

<515hp 237m 305mv> murder thoom
You yell 'Help! I am being attacked by Thoom!'
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's cleave maims you!
Thoom's chop maims you!
You do the best you can!
Your flame DISMEMBERS Thoom!
Thoom parries your flame.
Thoom's cleave maims you!
Thoom's chop maims you!
Thoom has some small wounds and bruises.

<377hp 237m 305mv> flee
You flee from combat!
Royal Flush
+-+-+-+-+| The room is decorated with red satin drapes and blue cords.
| | | The bright green rug only adds to the barrage of colors upon
S +-* | the senses. A giant table stands in the center of the room.
| | This is obviously a gambling table. The air is thick with
+-@ | cigar smoke which makes you gag and cough - everyone here
| is smoking. As you walk past, the scent of alcohol is also
| extremely strong.
|
|
---------+

[Exits: north west]
(White Aura) A gambler is here trying his luck.
(White Aura) A gambler is here trying his luck.

<377hp 237m 304mv> murder thoom
They aren't here.

<377hp 237m 304mv> murder thoom
They aren't here.

<377hp 237m 304mv> murder thoom
Thoom walks in.
Honk the violent cobra chicken flies in.

<393hp 261m 359mv>
Your flame DISEMBOWELS Thoom!
Your flame MUTILATES Thoom!
Thoom has quite a few wounds.

<393hp 261m 359mv> murder thoom

Thoom has fled!
Thoom walks north.
Honk the violent cobra chicken flies north.

<393hp 261m 359mv> flee
murder thoom

Thoom walks in.
Honk the violent cobra chicken flies in.

<393hp 261m 359mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's chop devastates you!
Thoom executes the form, parting the wave!
Thoom's chop DISEMBOWELS you!
Thoom's chop maims you!
You do the best you can!
Thoom has quite a few wounds.

<279hp 261m 359mv>
You flee from combat!
A dark corner
+-+-+-+-+| This corner is completely surrounded in shadows and darkness.
| | | No one seems to want to go here for an unknown reason. Dust
S +-* | piles on top of one another assuming an amorphous form at
| | least half an inch thick. Several pieces of garbage are
@-* | thrown about here. Nobody obviously doesn't care to pick
| it up. Rats and mice scurry freely about here gathering
| smelly stuff for which they call food.
|
|
---------+

[Exits: east]

<279hp 261m 358mv>
They aren't here.

<279hp 261m 358mv> flee
You aren't fighting anyone.

<279hp 261m 358mv> murder thoom
They aren't here.

<279hp 261m 358mv> e
Royal Flush
+-+-+-+-+| The room is decorated with red satin drapes and blue cords.
| | | The bright green rug only adds to the barrage of colors upon
S +-* | the senses. A giant table stands in the center of the room.
| | This is obviously a gambling table. The air is thick with
+-@ | cigar smoke which makes you gag and cough - everyone here
| is smoking. As you walk past, the scent of alcohol is also
| extremely strong.
|
|
---------+

[Exits: north west]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
(White Aura) A gambler is here trying his luck.
(White Aura) A gambler is here trying his luck.

<279hp 261m 357mv> n

You yell 'Help! I am being attacked by Thoom!'
Thoom's chop maims you!
Thoom's cleave MUTILATES you!
No way! You are still fighting!
Thoom has quite a few wounds.

<207hp 261m 357mv> w
No way! You are still fighting!
Thoom has quite a few wounds.

<207hp 261m 357mv> flee
You couldn't escape!
Thoom has quite a few wounds.

<207hp 261m 357mv> flee
You flee from combat!
Beside a bar
B + +| You are beside a rather large circular wooden counter being
| | || used as a bar. Glass mugs are placed on top of the ceiling
+-+-+-+-+| directly above it as plastic jars are strewn all over the
| | || floor. A large wooden barrel is here on tap filled with a
S +-@ +| rich brown liquid. There are many bottles of the harder forms
| | of alcohol such as dwarven spirits and elven hot spring water.
+-* | This place is filled with drunks and alcoholics but is the
| center of gossip and tales.
|
---------+

[Exits: south west]
(((More running circles healing)))

<505hp 241m 434mv>
You quaff a Defender potion.
You are surrounded by a white aura.

<505hp 241m 434mv>
Thoom walks in.
Honk the violent cobra chicken flies in.
A gate guard steps aside and allows you to pass him.

<505hp 241m 434mv>
Thoom walks west.
Honk the violent cobra chicken flies west.

<505hp 241m 434mv> murder thoom
They aren't here.

<505hp 241m 434mv> murder thoom

Thoom walks in.
Honk the violent cobra chicken flies in.
A gate guard steps aside and allows you to pass him.
Thoom blocks your attack and attempts to strike at the brief opening.
Thoom's riposte decimates you!
Your flame DISMEMBERS Thoom!
Thoom has quite a few wounds.

<480hp 241m 434mv> murder thoom

Thoom has fled!
Thoom walks south.
Honk the violent cobra chicken flies south.

<480hp 241m 434mv> w
w

Thoom walks in.
Honk the violent cobra chicken flies in.
A gate guard steps aside and allows you to pass him.

<480hp 241m 434mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's chop devastates you!
Thoom's chop devastates you!
You do the best you can!
Thoom has quite a few wounds.

<419hp 241m 434mv>
No way! You are still fighting!
Thoom has quite a few wounds.

<419hp 241m 434mv>
No way! You are still fighting!
Thoom has quite a few wounds.

<419hp 241m 434mv> flee
You flee from combat!
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<419hp 241m 433mv> w
A large wall made of huge slabs of white stone blocks your way.

<419hp 241m 433mv> s
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<419hp 241m 432mv> w
w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.
Zephyrus the displaced minstrel is here, seeking a new line of work.

<419hp 241m 431mv>
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.

<419hp 241m 430mv> w
w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<419hp 241m 429mv>
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.

<419hp 241m 428mv> w
w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A small pine tree stands here.

<419hp 241m 427mv>
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The caravan attendant is here, with caravans for hire.

<419hp 241m 426mv> where
w
Players near you in Mystic Forest:
<PK> Dogran A trail through the light forest

<419hp 241m 426mv> s
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<419hp 241m 425mv> s
A small path through the light forest
f | You are on a small path leading through the forest. The
| | trees are tall and slender, waving gracefully in the
f-f-f-f-f| wind. Sunlight streams down through the foliage, shining
| | | in patches on the path that leads north and south.
f @ |
| | |
f-f-f-f |
| | |
f-f-f-f|
---------+

[Exits: north south]

<419hp 241m 424mv> w
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. Lots of fresh stumps
| | | of varying sizes protrude from the ground and heavy logs
f f | are stacked neatly in a big pile supported by stakes
| | | set into the ground. Paths lead north, east and west.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[Exits: north east west]
John the Lumberjack is here, looking for some trees to chop down.

<419hp 241m 423mv>
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f f | twilight illumination. The forest gradually lightens to
| | | the east. Paths lead east, west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]

<419hp 241m 422mv> s
e
An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest floor in
f-f-f-f| an unreal twilight illumination. Paths lead north, east
| || and south.
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]

<419hp 241m 421mv> cucr
A small path in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f-f-f-f | twilight illumination. The path continues east and west.
| | |
f-@-f-f|
| ||
o-f-f o f|
| | ||
f-f-f|
---------+

[Exits: east west]
A small mushroom grows nearby.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.

<419hp 241m 420mv> where
You feel a lot better!

<478hp 216m 420mv> who
where
cucr
where
Players near you in Mystic Forest:
<PK> Thoom A narrow trail through the deep, dark forest
<PK> Dogran A small path in the dense forest

<478hp 216m 420mv>
[ Stone ] <PK> [WARLORD] (VENDETTA) Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Initiate of the Arcane Path
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Squire Initiate
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<478hp 216m 420mv>
Players near you in Mystic Forest:
<PK> Thoom A trail through the dense forest
<PK> Dogran A small path in the dense forest

<478hp 216m 420mv>
You feel a lot better!

<532hp 191m 420mv> murder thoom

Thoom walks in.
Honk the violent cobra chicken flies in.

<532hp 191m 420mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's wild chop wounds you.
Thoom's chop decimates you!
Thoom stumbles and barely dodges your flame.
Thoom's chop devastates you!
Thoom's chop decimates you!
Thoom's chop devastates you!
Thoom's cleave maims you!
Thoom has quite a few wounds.

<367hp 191m 420mv>
Players near you in Mystic Forest:
<PK> Thoom A small path in the dense forest
<PK> Dogran A small path in the dense forest
Thoom has quite a few wounds.

<367hp 191m 420mv>
You do the best you can!
Thoom has quite a few wounds.

<367hp 191m 420mv> flay
Your flay health maims Thoom!
Thoom has quite a few wounds.

<374hp 184m 449mv>
Thoom stumbles and barely dodges your flame.
Thoom stumbles and barely dodges your flame.
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's cleave maims you!
Thoom's cleave DISEMBOWELS you!
Thoom has quite a few wounds.

<297hp 184m 449mv> flee

Thoom has fled!
Thoom walks west.
Honk the violent cobra chicken flies west.

<297hp 184m 449mv>
Thoom walks in.
Honk the violent cobra chicken flies in.
You aren't fighting anyone.

<297hp 184m 449mv> word

You yell 'Help! I am being attacked by Thoom!'
Your shield wobbles and barely deflects Thoom's cleave.
Thoom executes the form, parting the wave!
Thoom's chop DISMEMBERS you!
Thoom's cleave maims you!
Thoom has quite a few wounds.

<211hp 184m 449mv>
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]

(((((Disengage to heal, little too low on mana here. How much do you want to bet he is back in his guild, yep there he is.)))))

Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Inside the East Gate



<697hp 779m 444mv> com deteri cav
Cavan the warrior guild guardian yells 'Alert! The guild is being attacked by Dogran!'
You deteriorate Cavan the warrior guild guardian's defenses.
You awkwardly parry Cavan the warrior guild guardian's beating with a loud clang.
Cavan the warrior guild guardian's beating misses you.
Cavan the warrior guild guardian has quite a few wounds.

<697hp 759m 444mv> eat flower

You block Cavan the warrior guild guardian's attack with your shield.
You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 759m 444mv> blnd
You eat the Golden Flower of the Jungle.
Your flesh turns into steel.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 759m 444mv> where

You parry Cavan the warrior guild guardian's beating.
Your shield absorbs the impact of Cavan the warrior guild guardian's beating easily.
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 759m 444mv>
Cavan the warrior guild guardian appears to be blinded.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 744m 444mv> where

You parry Cavan the warrior guild guardian's beating with an easy flourish.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame MANGLES Cavan the warrior guild guardian!
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 744m 444mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 744m 444mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 744m 444mv>
You feel less protected.
You feel less armored.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 767m 449mv> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 767m 449mv> where

You thrust Cavan the warrior guild guardian's beating aside in a skillful parry.
You awkwardly parry Cavan the warrior guild guardian's beating with a loud clang.
Your flame MANGLES Cavan the warrior guild guardian!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 767m 449mv>
Players near you in Seringale:
<PK> Thoom Battle Arena
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 767m 449mv> scan

Thoom walks in.
Honk the violent cobra chicken flies in.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 767m 449mv>
You scan all around.
You scan east.
*** Range 1 (east) ***
Garbon the trainee is here mastering his weapon skills.
You scan south.
*** Range 2 (south) ***
Anga the leather worker is here tampering with his products.
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<697hp 767m 449mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave maims you!
Thoom's chop decimates you!
Thoom's chop devastates you!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<608hp 767m 449mv> where
Players near you in Seringale:
<PK> Thoom Entrance of the Warrior Guild
<PK> Dogran Entrance of the Warrior Guild
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<608hp 767m 449mv> flee
You couldn't escape!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<608hp 767m 449mv>
You parry Cavan the warrior guild guardian's beating.
You parry Cavan the warrior guild guardian's beating with an easy flourish.
Your flame *** DEMOLISHES *** Cavan the warrior guild guardian!
Your flame MANGLES Cavan the warrior guild guardian!
Thoom's cleave misses you.
You deflect Thoom's cleave aside in an ungraceful parry.
Thoom's cleave decimates you!
Thoom's cleave maims you!
Cavan the warrior guild guardian has some big nasty wounds and scratches.

<549hp 767m 449mv> flee
You flee from combat!
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<549hp 767m 448mv> n
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* F @-* | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* S S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
Cavan the warrior guild guardian stands here guarding his guild.

<549hp 767m 447mv> murder thoom
Thoom stumbles and barely dodges your flame.
Your flame DISEMBOWELS Thoom!
Thoom has a few scratches.

<549hp 767m 447mv>
Thoom looks at you.
Thoom blocks your attack and attempts to strike at the brief opening.
Thoom's riposte mauls you.
Thoom parries your flame.
An infernal dire wolf lunges through the sphere of fire to expose his tormented face.
You peel away your face to reveal your demonic image.
Thoom is not affected by your demonic appearance.
Thoom's chop decimates you!
Thoom's unholy wrath decimates you!
Thoom's chop devastates you!
Thoom has a few scratches.

<438hp 767m 447mv> flee

Thoom has fled!
Thoom walks south.
Honk the violent cobra chicken flies south.

<438hp 767m 447mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<438hp 767m 447mv>
You aren't fighting anyone.

<438hp 767m 447mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave MUTILATES you!
You awkwardly parry Thoom's cleave with a loud clang.
Thoom has a few scratches.

<398hp 767m 447mv> flee
You couldn't escape!
Your flame DISMEMBERS Thoom!
Thoom's chop MUTILATES you!
Thoom executes the form, parting the wave!
Thoom's chop DISMEMBERS you!
You block Thoom's attack with your shield.
Thoom has some small wounds and bruises.

<300hp 767m 447mv> flee
You couldn't escape!
Thoom has some small wounds and bruises.

<300hp 767m 447mv>
Thoom hammers your shield repeatedly with his weapons.
The horned head of Khyrsaenderon, the Giant Chieftain leaks pus as it absorbs Thoom's barrage attempt. <<<<<Oooo I need to remember to fix that later
Your oozing pus wounds Thoom.
Thoom has some small wounds and bruises.

<300hp 767m 447mv>
Your flame DISMEMBERS Thoom!
Thoom's chop MUTILATES you!
Thoom's chop devastates you!
Thoom's cleave maims you!
Thoom has some small wounds and bruises.

<201hp 767m 447mv> flee
You flee from combat!
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

(((Running healing))

You feel a lot better!

<446hp 687m 422mv> where

The lightning has stopped.
Representing your cabal has earned you some currency.
You receive 35 skulls of [LEGION].

<462hp 702m 449mv> n

Thoom walks in.
Honk the violent cobra chicken flies in.

<462hp 702m 449mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave decimates you!
Thoom executes the form, parting the wave!
Thoom's slice MANGLES you!
Thoom has some small wounds and bruises.

<352hp 702m 449mv>
Your flame DISMEMBERS Thoom!
Thoom's chop devastates you!
Thoom has some small wounds and bruises.

<321hp 702m 449mv> flee
Players near you in Mystic Forest:
<PK> Thoom A small path in the deep, dark forest
<PK> Dogran A small path in the deep, dark forest
Thoom has some small wounds and bruises.

<321hp 702m 449mv>
No way! You are still fighting!
Thoom has some small wounds and bruises.

<321hp 702m 449mv>
You flee from combat!

(((More running healing, he isn't chasing very hard)))

<697hp 507m 434mv> e
murder thoom
A junction in the deep, dark forest
f f-f| You are by a junction where three paths meet. Ancient
| || grey trees tower above you on all sides. Paths lead north,
f-f-f f-f| east and west.
| | | |
f f-@-f |
| | |
f-f-f-~-~|
| | ||
o o ~|
---------+

[Exits: north east west]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.

<697hp 507m 433mv>
An undead wolf walks in.

<697hp 507m 433mv> where
Thoom turns your attack against you.
Thoom executes the form, parting the wave!
Thoom's chop MASSACRES you!
Thoom has a few scratches.

<631hp 507m 433mv>
Thoom awkwardly parries your flame with a loud clang.
Thoom's chop maims you!
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's slice MUTILATES you!
Thoom's chop maims you!
Thoom's chop devastates you!
Thoom has a few scratches.

<493hp 507m 433mv>
Thoom has fled!
Thoom walks east.
Honk the violent cobra chicken flies east.

<493hp 507m 433mv>
Players near you in Mystic Forest:
<PK> Thoom A small path in the deep, dark forest
<PK> Dogran A junction in the deep, dark forest

<493hp 507m 433mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<493hp 507m 433mv> murder thoom
Thoom turns your attack against you.
Thoom's cleave devastates you!
Thoom has a few scratches.

<461hp 507m 433mv>
Thoom blocks your attack and attempts to strike at the brief opening.
Thoom's riposte mauls you.
Your flame MASSACRES Thoom!
You block Thoom's attack with your shield.
Thoom's chop devastates you!
Thoom's chop maims you!
Thoom has some small wounds and bruises.

<372hp 507m 433mv>
Thoom hammers your shield repeatedly with his weapons.
The horned head of Khyrsaenderon, the Giant Chieftain leaks pus as it absorbs Thoom's barrage attempt.
Your oozing pus wounds Thoom.
Thoom has some small wounds and bruises.

<372hp 507m 433mv> flee
You flee from combat!
A small path in the deep, dark forest
f | You are on a narrow path leading through the deep, dark
| | forest. Giant, grey trees loom ominously all around. The
f-f-f f| path continues east and south.
| | ||
f-f @-f-f|
| | |
f-f-f-~|
| | |
o o |
---------+

[Exits: east south]
A large toadstool grows nearby.

<372hp 507m 432mv> e
A junction in the deep, dark forest
f f-f| You are by a junction where three paths meet. Ancient
| || grey trees tower above you on all sides. Paths lead north,
f-f-f f-f| east and west.
| | | |
f f-@-f |
| | |
f-f-f-~-~|
| | ||
o o ~|
---------+

[Exits: north east west]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<372hp 507m 431mv> e
A small path in the deep, dark forest
f f-f-f| You are on a narrow path leading through the deep, dark forest.
| | | You feel as if the ancient trees observe you in watchful silence.
f-f f-f-f| The path continues north and west.
| | ||
f-f-@ f|
| ||
f-f-~-~ f|
| |
o |
---------+

[Exits: north west]

<372hp 507m 430mv> n
A small path in the deep, dark forest
f-f-f f| You are on a narrow path leading through the deep, dark
| | || forest. Giant, grey trees loom ominously on all sides.
f f-f-f| The path continues east and south.
| | |
f-f @-f-f|
| | ||
f-f-f f|
| ||
f-f-~ f|
---------+

[Exits: east south]

<372hp 507m 429mv> e
A junction in the deep, dark forest
f-f f | You are by a junction where three paths meet. Ancient,
| | | grey trees seem to observe you silently you from all
f-f-f | sides. Paths lead north, east and west.
| |
f f-@-f |
| | | |
f-f f |
| |
f-f|
---------+

[Exits: north east west]
A vicious warg is here, snarling angrily at you.

<372hp 507m 428mv> n
A junction in the deep, dark forest
f-f-f-f| You are by a junction where three paths meet. Ancient grey
| | | trees tower above you on all sides. Paths lead east, south
f-f f | and west.
| | |
f-@-f |
| |
f f-f-f |
| | | |
f-f f |
---------+

[Exits: east south west]
A large black wolf is here, glaring hungrily at you.

<372hp 507m 427mv> w
A small path in the deep, dark forest
f f-f-f| You are on a narrow path leading through the deep, dark
| | || forest. Ancient grey trees loom all around you. The path
f-f-f f| continues north and east.
| | ||
f @-f-f|
| | |
f-f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north east]

<372hp 507m 426mv> n
n
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+

[Exits: north south west]

<372hp 507m 425mv>
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.

<372hp 507m 424mv> n
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<372hp 507m 423mv> n
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<372hp 507m 422mv> w
w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
You see 34 of some deadfall wood here.
(White Aura) The Grandmaster of Treants is here.

<372hp 507m 421mv>
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<372hp 507m 420mv> cucr
You feel a lot better!

<432hp 482m 420mv> w
w

Thoom walks in.
Honk the violent cobra chicken flies in.

<432hp 482m 420mv>
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<432hp 482m 419mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<432hp 482m 419mv>
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<432hp 482m 418mv> e
Thoom walks in.
Honk the violent cobra chicken flies in.
Your protective shield dissipates.

<444hp 500m 449mv>
Thoom walks east.
Honk the violent cobra chicken flies east.
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A sapling is here, trying to find sunlight.

<444hp 500m 448mv> e

Thoom walks west.
Honk the violent cobra chicken flies west.
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<444hp 500m 447mv> e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
You see 34 of some deadfall wood here.
(White Aura) The Grandmaster of Treants is here.

<444hp 500m 446mv> e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<444hp 500m 445mv> s
s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<444hp 500m 444mv>
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.

<444hp 500m 443mv> e
e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<444hp 500m 442mv>
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<444hp 500m 441mv> s
s
A small path in the deep, dark forest
f | You are on a narrow path leading through the deep, dark forest.
| | You feel as if the ancient trees observe you in watchful
f-f-f-f-f| silence. The path continues north and south.
| | ||
f @ f|
| | ||
f-f-f f|
| |
f-f-f |
---------+

[Exits: north south]
A large toadstool grows nearby.

<444hp 500m 440mv>
A small path in the deep, dark forest
f-f-f-f-f| You are on a narrow path leading through the deep, dark forest.
| | || Ancient grey trees loom all around you. The path continues
f f f| north and west.
| | ||
f-f-@ f|
| |
f-f-f |
| | |
f f |
---------+

[Exits: north west]
A long, grey branch rests heavily on the ground.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<444hp 500m 439mv> w
A junction in the deep, dark forest
f-f-f-f| You are by a junction where three paths meet. Ancient grey
| | | trees tower above you on all sides. Paths lead east, south
f-f f | and west.
| | |
f-@-f |
| |
f f-f-f |
| | | |
f-f f |
---------+

[Exits: east south west]
A large black wolf is here, glaring hungrily at you.

<444hp 500m 438mv> s
e
A junction in the deep, dark forest
f-f f | You are by a junction where three paths meet. Ancient,
| | | grey trees seem to observe you silently you from all
f-f-f | sides. Paths lead north, east and west.
| |
f f-@-f |
| | | |
f-f f |
| |
f-f|
---------+

[Exits: north east west]
A vicious warg is here, snarling angrily at you.

<444hp 500m 437mv>
A small path in the deep, dark forest
f f | You are on a narrow path leading through the deep, dark
| | | forest. Ancient, grey trees loom everywhere. The path continues
f-f-f | south and west.
| |
f-f-@ |
| | |
f f |
| |
f-f |
---------+

[Exits: south west]
A small pine tree stands here.

<444hp 500m 436mv> where
Players near you in Mystic Forest:
<PK> Thoom The narrow trail
<PK> Dogran A small path in the deep, dark forest

<444hp 500m 436mv> cucr
You feel a lot better!

<496hp 475m 436mv> where
Players near you in Mystic Forest:
<PK> Thoom A narrow trail through the deep, dark forest
<PK> Dogran A small path in the deep, dark forest

<496hp 475m 436mv> cucr
You feel a lot better!

<553hp 450m 436mv> murder thoom
They aren't here.

<553hp 450m 436mv> w
A junction in the deep, dark forest
f-f f | You are by a junction where three paths meet. Ancient,
| | | grey trees seem to observe you silently you from all
f-f-f | sides. Paths lead north, east and west.
| |
f f-@-f |
| | | |
f-f f |
| |
f-f|
---------+

[Exits: north east west]
A vicious warg is here, snarling angrily at you.

<553hp 450m 435mv> n
A junction in the deep, dark forest
f-f-f-f| You are by a junction where three paths meet. Ancient grey
| | | trees tower above you on all sides. Paths lead east, south
f-f f | and west.
| | |
f-@-f |
| |
f f-f-f |
| | | |
f-f f |
---------+

[Exits: east south west]
A large black wolf is here, glaring hungrily at you.

<553hp 450m 434mv> e
A small path in the deep, dark forest
f-f-f-f-f| You are on a narrow path leading through the deep, dark forest.
| | || Ancient grey trees loom all around you. The path continues
f f f| north and west.
| | ||
f-f-@ f|
| |
f-f-f |
| | |
f f |
---------+

[Exits: north west]
A long, grey branch rests heavily on the ground.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<553hp 450m 433mv> n
n
A small path in the deep, dark forest
f | You are on a narrow path leading through the deep, dark forest.
| | You feel as if the ancient trees observe you in watchful
f-f-f-f-f| silence. The path continues north and south.
| | ||
f @ f|
| | ||
f-f-f f|
| |
f-f-f |
---------+

[Exits: north south]
A large toadstool grows nearby.

<553hp 450m 432mv> where
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<553hp 450m 431mv> e
Players near you in Mystic Forest:
<PK> Thoom A small path in the dense forest
<PK> Dogran A narrow trail through the deep, dark forest

<553hp 450m 431mv> e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A small pile of ordinary looking wood is here.
A stone outcropping with traces of ore is here.

<553hp 450m 430mv> s
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.

<553hp 450m 429mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's wild chop MASSACRES you!
Thoom's chop devastates you!
Thoom has some small wounds and bruises.

<445hp 450m 429mv> cucr
No way! You are still fighting!
Thoom has some small wounds and bruises.

<445hp 450m 429mv>
You feel a lot better!
Thoom has some small wounds and bruises.

<506hp 425m 429mv>
Thoom stumbles and barely dodges your flame.
Thoom's chop MUTILATES you!
Thoom's cleave devastates you!
Thoom's cleave maims you!
Thoom has some small wounds and bruises.

<404hp 425m 429mv>
Thoom has fled!
Thoom walks south.
Honk the violent cobra chicken flies south.

<404hp 425m 429mv> murder thoom

Thoom walks in.
Honk the violent cobra chicken flies in.

<404hp 425m 429mv>
Your flame DISEMBOWELS Thoom!
Thoom has some small wounds and bruises.

<404hp 425m 429mv>
Your flame DISMEMBERS Thoom!
Your flame DISMEMBERS Thoom!
Your shield jolts under Thoom's cleave, but holds.
Thoom's cleave MUTILATES you!
Thoom's cleave MUTILATES you!
Thoom has quite a few wounds.

<328hp 425m 429mv>
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'
Thoom has quite a few wounds.

<342hp 438m 449mv> flee

Thoom has fled!
Thoom walks east.
Honk the violent cobra chicken flies east.

<342hp 438m 449mv>
You aren't fighting anyone.

<342hp 438m 449mv> n
Ancient trees crowd along the beaten path.

<342hp 438m 449mv>
Thoom yells 'God of War, fuel my heart with your Fire!'

<342hp 438m 449mv> e
e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<342hp 438m 448mv>
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<342hp 438m 447mv> e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<342hp 438m 446mv> e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A small pine tree stands here.

<342hp 438m 445mv> e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.

<342hp 438m 444mv> cucr
You feel a lot better!

<394hp 413m 444mv> where

Thoom walks in.
Honk the violent cobra chicken flies in.

<394hp 413m 444mv> e

Thoom walks east.
Honk the violent cobra chicken flies east.

<394hp 413m 444mv>
Players near you in Mystic Forest:
<PK> Thoom A trail through the light forest
<PK> Dogran A trail through the light forest

<394hp 413m 444mv>
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<394hp 413m 443mv> e

Thoom walks in.
Honk the violent cobra chicken flies in.
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.

<394hp 413m 442mv> e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
Zephyrus the displaced minstrel is here, seeking a new line of work.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<394hp 413m 441mv> e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<394hp 413m 440mv> n
n
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<394hp 413m 439mv> u
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<394hp 413m 438mv>
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.

<394hp 413m 437mv> where
n
Players near you in Seringale:
<PK> Thoom Inside the West Gate
<PK> Dogran Seringale's Western Catapult

<394hp 413m 437mv> n
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<394hp 413m 436mv>
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<394hp 413m 435mv> where
Players near you in Seringale:
<PK> Thoom The West Common Road
<PK> Dogran On the Western Battlements

<394hp 413m 435mv> n
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A gnomish city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<394hp 413m 434mv> e
e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<394hp 413m 433mv> e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<394hp 413m 432mv> cucr
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<394hp 413m 431mv> where
You feel a lot better!

<451hp 388m 431mv>
Players near you in Seringale:
<PK> Thoom The Main Street
<PK> Dogran On the Northern Battlements

<451hp 388m 431mv> w
w
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<451hp 388m 430mv> w
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<451hp 388m 429mv> where
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A gnomish city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<451hp 388m 428mv> s
s
Players near you in Seringale:
<PK> Thoom The North Main Street
<PK> Dogran Northwest Corner of the Battlements

<451hp 388m 428mv>
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<451hp 388m 427mv> cucr
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.
A drow city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<451hp 388m 426mv> where
You feel a lot better!

<516hp 363m 426mv> s
d
where

The town clock tolls once as the evening begins.

<531hp 378m 449mv>
Players near you in Seringale:
<PK> Thoom On the Northern Battlements
<PK> Dogran On the Western Battlements

<531hp 378m 449mv>
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
A drow city guard of Seringale stands watch here.

<531hp 378m 448mv>
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<531hp 378m 447mv>
Players near you in Seringale:
<PK> Thoom Northwest Corner of the Battlements
<PK> Dogran Stairwell Under the Western Catapult

<531hp 378m 447mv> s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<531hp 378m 446mv> s
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A drow city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<531hp 378m 445mv> e
e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.

<531hp 378m 444mv>
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<531hp 378m 443mv> e
e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<531hp 378m 442mv>
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<531hp 378m 441mv> e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<531hp 378m 440mv> e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<531hp 378m 439mv> e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A ruby-red adventurer's cap is here.
A beggar wanders around asking for spare gold.

<531hp 378m 438mv> s
e
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]

<531hp 378m 437mv> where
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]

<531hp 378m 436mv> s
Players near you in Seringale:
<PK> Thoom The West Common Road
<PK> Dogran South of Market Square

<531hp 378m 436mv> s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<531hp 378m 435mv> where
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<531hp 378m 434mv>
Players near you in Seringale:
<PK> Thoom The West Common Road
<PK> Dogran The Main Street

<531hp 378m 434mv> cucr
You feel a lot better!

<592hp 353m 434mv> s
s
d
where
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<592hp 353m 433mv>
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.
A half-elf city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<592hp 353m 432mv>
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<592hp 353m 431mv>
Players near you in Sewers:
<PK> Dogran The Quadruple Junction

<592hp 353m 431mv> n
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<592hp 353m 430mv> w
A quiet pipe junction
| This is the kind of place to rest, though the smell could
| be a lot better than this. The sewer goes east, north
* *-*-*>*| and west from here.
| | , |
*)*-@-*-*|
| | | |
*-* *<*-*|
| | | ,|
*-*- -*-*|
---------+

[Exits: north east west]

<592hp 353m 429mv> n
The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* S|
---------+

[Exits: east south west]

<592hp 353m 428mv> where
Players near you in Sewers:
<PK> Dogran The muddy sewer pipe

<592hp 353m 428mv> w
The muddy sewer
| You are standing in the middle of a bend in the sewer
| pipe. It is very dark around here and the mud is sticking
| to your legs, which isn't very pleasant. The pipe leads
| east and south from here.
@-*-*|
| | ||
*=*)*|
, ||
*-*|
---------+

[Exits: east south]

<592hp 353m 427mv> where
Players near you in Sewers:
<PK> Dogran The muddy sewer

<592hp 353m 427mv> cucr
You feel a lot better!

<643hp 328m 427mv> where
where
e
where
Players near you in Sewers:
<PK> Thoom The Quadruple Junction
<PK> Dogran The muddy sewer

<643hp 328m 427mv>
Players near you in Sewers:
<PK> Thoom The Quadruple Junction
<PK> Dogran The muddy sewer

<643hp 328m 427mv>
The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* S|
---------+

[Exits: east south west]

<643hp 328m 426mv>
Players near you in Sewers:
<PK> Dogran The muddy sewer pipe

<643hp 328m 426mv> s
A quiet pipe junction
| This is the kind of place to rest, though the smell could
| be a lot better than this. The sewer goes east, north
* *-*-*>*| and west from here.
| | , |
*)*-@-*-*|
| | | |
*-* *<*-*|
| | | ,|
*-*- -*-*|
---------+

[Exits: north east west]

<643hp 328m 425mv> murder thoom
They aren't here.

<643hp 328m 425mv> scan
You scan all around.
You scan north.
You scan east.
You scan west.

<643hp 328m 425mv> e
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<643hp 328m 424mv> where
Players near you in Sewers:
<PK> Dogran The Triple Junction

<643hp 328m 424mv> murder thoom
They aren't here.

<643hp 328m 424mv> s
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<643hp 328m 423mv> scan
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
*** Range 1 (up) ***
(Charmed) An angry bird stands here, postured aggressively.
Thoom is resting here.
A beggar wanders around asking for spare gold.
A half-elf city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<643hp 328m 423mv> murder thoom
They aren't here.

<643hp 328m 423mv> u
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) An angry bird stands here, postured aggressively.
Thoom is resting here.
A beggar wanders around asking for spare gold.
A half-elf city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<643hp 328m 422mv> murder thoom
Thoom blocks your attack and attempts to strike at the brief opening.
Thoom's riposte mauls you.
A half-elf city guard walks west.
Thoom has quite a few wounds.

<620hp 328m 422mv>
Your flame DISMEMBERS Thoom!
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's slice misses you.
Thoom has quite a few wounds.

<620hp 328m 422mv>
The sun slowly disappears in the west.
Thoom has quite a few wounds.

<631hp 341m 449mv>
Thoom has fled!
Thoom walks north.
Honk the violent cobra chicken flies north.

<631hp 341m 449mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<631hp 341m 449mv> d

You yell 'Help! I am being attacked by Thoom!'
Thoom's chop MUTILATES you!
Thoom's cleave maims you!
Thoom's chop devastates you!
Thoom's chop devastates you!
No way! You are still fighting!
Thoom has quite a few wounds.

<496hp 341m 449mv>
A beggar walks north.
A beggar walks north.
Your flame DISMEMBERS Thoom!
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom executes the form, parting the wave!
Thoom's chop MASSACRES you!
Thoom's chop MUTILATES you!
Thoom's cleave misses you.
Thoom has quite a few wounds.

<387hp 341m 449mv> flee
You flee from combat!
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<387hp 341m 448mv> n
e
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<387hp 341m 447mv>
The sewer pipe bend
*-* | You can look in two different directions where the pipe
| | goes, west and north.
*-*-* |
, | |
*-*-@ |
| |
*<*-* * |
, | , | |
*-*-*-*-*|
---------+

[Exits: north west]

<387hp 341m 446mv> where
Players near you in Sewers:
<PK> Thoom The Quadruple Junction
<PK> Dogran The sewer pipe bend

<387hp 341m 446mv> cucr
You feel a lot better!

<444hp 316m 446mv> where
n
Players near you in Sewers:
<PK> Dogran The sewer pipe bend

<444hp 316m 446mv>
A bend in the sewer pipe
* *-*-* | You can look in two directions where the pipe leads, south
| | | | | and west.
*-* S * |
| |
*-*-@ |
, | |
*-*-* |
| |
*<*-* |
---------+

[Exits: south west]

<444hp 316m 445mv> w
The sewer junction
*-* *-*-*| You stand in a junction of sewer pipes leading north, east
| | | || and west.
*-* S *|
| | |
*-@-* ~|
, | |
*-*-*-* |
| | |
* *<*-* |
---------+

[Exits: north east west]

<444hp 316m 444mv> cucr
You feel a lot better!

<500hp 291m 444mv> where
who
where
Players near you in Sewers:
<PK> Dogran The sewer junction

<500hp 291m 444mv>
[ Stone ] <PK> [WARLORD] (VENDETTA) Thoom the Battlemaster
[50 Duerg Sha] <PK> [LEGION] (Dreadlord) Dogran the Sinister Minister
[ Elf ] Lerildric the Initiate of the Arcane Path
[ Storm ] <PK> <SCHOLAR> Serra the Holy Matriarch of Healing, Doyenne of Physical
[ Elf ] Lyelia the Squire Initiate
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 14.

<500hp 291m 444mv>
Players near you in Sewers:
<PK> Dogran The sewer junction

<500hp 291m 444mv> cusi
You feel better.

<534hp 277m 444mv> e
s
w
where
A bend in the sewer pipe
* *-*-* | You can look in two directions where the pipe leads, south
| | | | | and west.
*-* S * |
| |
*-*-@ |
, | |
*-*-* |
| |
*<*-* |
---------+

[Exits: south west]

<534hp 277m 443mv>
The sewer pipe bend
*-* | You can look in two different directions where the pipe
| | goes, west and north.
*-*-* |
, | |
*-*-@ |
| |
*<*-* * |
, | , | |
*-*-*-*-*|
---------+

[Exits: north west]

<534hp 277m 442mv>
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<534hp 277m 441mv>
Players near you in Sewers:
<PK> Dogran The Triple Junction

<534hp 277m 441mv> cusi
You feel better.

<565hp 263m 441mv> where
cucr
Players near you in Sewers:
<PK> Dogran The Triple Junction

<565hp 263m 441mv>
You feel a lot better!

<620hp 238m 441mv> where
s
u
murder thoom
where
Players near you in Sewers:
<PK> Dogran The Triple Junction

<636hp 249m 449mv>
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<636hp 249m 448mv>
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A half-elf city guard of Seringale stands watch here.

<636hp 249m 447mv>
They aren't here.

<636hp 249m 447mv>
Players near you in Seringale:
<PK> Thoom The South Road
<PK> Dogran South Square

<636hp 249m 447mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<636hp 249m 447mv> where

Thoom walks down.
Honk the violent cobra chicken flies down.
Players near you in Seringale:
<PK> Dogran South Square

<636hp 249m 447mv> murder thoom

Thoom walks in.
Honk the violent cobra chicken flies in.
Thoom stumbles and barely dodges your flame.
Thoom deflects your flame aside in an ungraceful parry.
Thoom has quite a few wounds.

<636hp 249m 447mv> murder thoom

Thoom awkwardly parries your flame with a loud clang.
Thoom's chop devastates you!
Thoom has quite a few wounds.

<605hp 249m 447mv>
Thoom hammers your shield repeatedly with his weapons.
The horned head of Khyrsaenderon, the Giant Chieftain leaks pus as it absorbs Thoom's barrage attempt.
Your oozing pus mauls Thoom.
Thoom has quite a few wounds.

<605hp 249m 447mv>
You do the best you can!
Thoom has quite a few wounds.

<605hp 249m 447mv> phgr

Thoom blocks your attack and attempts to strike at the brief opening.
Thoom's riposte mauls you.
Thoom's cleave devastates you!
Thoom's slice MUTILATES you!
Thoom's cleave devastates you!
Thoom has quite a few wounds.

<486hp 249m 447mv>
You consume Thoom with the phantoms of the underworld.
Your phantom grasp scratches Thoom.
Thoom has quite a few wounds.

<486hp 229m 447mv>
Thoom has fled!
Thoom walks west.
Honk the violent cobra chicken flies west.

<486hp 229m 447mv> flee
You aren't fighting anyone.

<486hp 229m 447mv> w

Thoom walks in.
Honk the violent cobra chicken flies in.

(((Running around grasping a few things to try and save head + small amount of heals))

<519hp 245m 408mv> where
Players near you in Mystic Forest:
<PK> Thoom A narrow trail through the deep, dark forest
<PK> Dogran A junction in the deep, dark forest

<519hp 245m 408mv> phgr wolf
You consume the large black wolf with the phantoms of the underworld.
Your phantom grasp grazes the large black wolf.
The phantoms drain the large black wolf of her magical resistance.
The horned head of Khyrsaenderon, the Giant Chieftain absorbs ectoplasm from the phantoms.
There's a LOT of room in the horned head of Khyrsaenderon, the Giant Chieftain.
The large black wolf has some small wounds and bruises.

<519hp 225m 408mv>
Your shield absorbs the impact of the large black wolf's bite easily.
Your shield wobbles and barely deflects the large black wolf's bite.
Your flame *** DEMOLISHES *** the large black wolf!
The large black wolf is DEAD!!
You hear the large black wolf's death cry.
Thorgoth gives you 3 gold coins for your sacrifice.

<519hp 225m 408mv>
Thoom walks in.
Honk the violent cobra chicken flies in.

<536hp 235m 449mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave maims you!
Thoom's cleave devastates you!
Thoom's wild cleave injures you.
Thoom has quite a few wounds.

<456hp 235m 449mv> flee

Your flame DISMEMBERS Thoom!
Thoom's slice DISEMBOWELS you!
Your shield wobbles and barely deflects Thoom's chop.
Thoom has quite a few wounds.

<412hp 235m 449mv>
You couldn't escape!
Thoom has quite a few wounds.

<412hp 235m 449mv> flee
You flee from combat!
A small path in the deep, dark forest
f f-f-f| You are on a narrow path leading through the deep, dark
| | || forest. Ancient grey trees loom all around you. The path
f-f-f f| continues north and east.
| | ||
f @-f-f|
| | |
f-f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north east]

<412hp 235m 448mv> murder thoom
They aren't here.

<412hp 235m 448mv> murder thoom

Thoom walks in.
Honk the violent cobra chicken flies in.
Your flame DISEMBOWELS Thoom!
Thoom has quite a few wounds.

<412hp 235m 448mv>
Your flame DISEMBOWELS Thoom!
Your flame MASSACRES Thoom!
Thoom's chop maims you!
Your shield jolts under Thoom's chop, but holds.
Thoom has some big nasty wounds and scratches.

<379hp 235m 448mv>
Thoom has fled!
Thoom walks north.
Honk the violent cobra chicken flies north.

(At this point Thoom has run away to rest, too close for comfort for him, he can't see my mana after all.
I snipped my checking like 10 areas as fast as I can looking for him.))

<592hp 216m 417mv> quaf misty
You quaff a misty potion.
You phase out of existence.
You failed to outline Dogran in pink.

<592hp 216m 417mv> s
where
A stone path
| A field of grain lies all around you as the wind blows
| incessantly causing it to ripple into waves. A few vultures
| circle high above looking for a possible meal. The path
| upon which you stand is made of a fine type stone making
@-o-*| it seem made of a large single piece of slate. To the
| sides, stone railings are present for decoration. Masonry
| is masterfully done here and the path seems to originate
| back to ancient times.
|
---------+

[Exits: (north) east]

<592hp 216m 416mv>
Players near you in Tyr Unguld:
<PK> Thoom At the Main Gate
<PK> Dogran A stone path

<592hp 216m 416mv> s
A stone railing keeps you from proceeding that way.

<592hp 216m 416mv> e
e
A stone path
| A field of grain lies all around you as the wind blows
| incessantly causing it to ripple into waves. A few vultures
| circle high above looking for a possible meal. The path
| upon which you stand is made of a fine type stone making
o-@-*-*| it seem made of a large single piece of slate. To the
| sides, stone railings are present for decoration. Masonry
| is masterfully done here and the path seems to originate
| back to ancient times.
|
---------+

[Exits: east west]

<592hp 216m 415mv>
Among tinder walls and stone
| You are in a tunnel completely made up of stone. The tunnel
| is extremely elegantly done with numerous ancient runes
*| and decorations carved into the stone with loving care.
|| Only a dwarf could create such wonders. Your own footsteps
o-o-@-*-*| carry loudly, echoing into the seemingly endless tunnel.
| Torches line the walls of the tunnel on both sides, lighting
| your path forwards.
|
|
---------+

[Exits: east west]

<592hp 216m 414mv> e
Among tinder walls and stone
| You are in a tunnel completely made up of stone. The tunnel
| is extremely elegantly done with numerous ancient runes
* | and decorations carved into the stone with loving care.
| | Only a dwarf could create such wonders. Your own footsteps
o-*-@-*-*| carry loudly, echoing into the seemingly endless tunnel.
| Torches line the walls of the tunnel on both sides, lighting
| your path forwards.
|
|
---------+

[Exits: east west]

<592hp 216m 413mv> where
Players near you in Tyr Unguld:
<PK> Thoom At the Main Gate
<PK> Dogran Among tinder walls and stone

<592hp 216m 413mv> e
e
A Black Obelisk
| Before you stands a huge, shiny obelisk of a nightmarish
| black color. Upon its base is a light brown pillar made
* | of marble. It is questionable as to its purpose but it is
| | evident that it was not created by any physical means. The
*-*-@-* | same rune pattern is inscribed over and over again on the
| stone walls. There is a walkway to the south.
|
|
|
---------+

[Exits: north east (south) west]
The torn-out heart of a djinni statue is lying here.

<592hp 216m 412mv>
A side room
| This room is built completely from stone and is rectangular
| in shape. Along one wall is a bench built into the stone
* | whose surface is worn from years of use. It is not clear,
| | however, what use the bench (or the room itself) would have
*-*-@ | played in this place besides some sort of guard shack. The
| other walls are bare save for strange symbol on the east wall.
| A single torch sconce is fastened to the north wall and has
| become rusted due to so many years of damp air from the nearby
| swamp invading its iron surface.
---------+

[Exits: west]

<592hp 216m 411mv> w
A Black Obelisk
| Before you stands a huge, shiny obelisk of a nightmarish
| black color. Upon its base is a light brown pillar made
* | of marble. It is questionable as to its purpose but it is
| | evident that it was not created by any physical means. The
*-*-@-* | same rune pattern is inscribed over and over again on the
| stone walls. There is a walkway to the south.
|
|
|
---------+

[Exits: north east (south) west]
The torn-out heart of a djinni statue is lying here.

<592hp 216m 410mv> s
s
At the Gate
| Before you is a small iron gate almost rusted away with age.
| You could easily break it down with a single kick. Stone
| walls still surround you at every angle creating an echo prone
| environment upon which you walk. The only sounds that can
@ | be heard are distant murmurs and the sound of your feet pounding
| against the floor. Torches surround you giving ample light
| for clear vision, though many darkened areas of the underground
| tunnel still remain black.
|
---------+

[Exits: (north) (south)]

<592hp 216m 409mv> where
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
| into the walls on either side of you giving light for
| extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
* | the fact that the tunnels themselves feel mysterious
| | and have evil radiating from them. Murmurs in the distance
*-*-*| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: (north) south]

<592hp 216m 408mv>
Players near you in Tyr Unguld:
<PK> Thoom At the Main Gate
<PK> Dogran The main entranceway

<592hp 216m 408mv> s
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
*-*-*| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north south]
A guard of the black-tear stands ready for action.

<592hp 216m 407mv> s
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
A guard of the black-tear stands ready for action.

<592hp 216m 406mv> e
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for extreme
| | amounts of time. Magic runes are inscribed on the walls
*-@-* | giving them and the surrounding area a strong magical protection
| against evil. This directly contradicts the fact that the
| tunnels themselves feel mysterious and have evil radiating
| from them. Murmurs in the distance grow louder as you progress
| further into the hallway. The entrance gate is back to the
---------+ north and the hallway continues east.

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.

<592hp 216m 405mv> e
At the Main Gate
* | A grand gateway stands high above you. Made of cold, black
| | steel, it is reinforced by an extremely strong, gelatinous
* | substance. The double-gated doors look extremely old, yet
| | menacing. Upon the gates is a symbol of a tear drop - the
*-*-@ | symbol of the ancient Lord of Darkness that was heard to have
| been defeated ages ago. Rasping noises are now very close
| by, which sends chills down your spine.
|
|
---------+

[Exits: (east) west]
A small tent is pitched here.
(Charmed) An angry bird stands here, postured aggressively.
Thoom is sleeping in a small tent.
A djinni statue stands guard here.

<592hp 216m 404mv> e
In the inner tunnels
| The halls become extremely wide - this must be the main
| hallway of the stronghold. The walls here are not as
| decorative, but take on a more bland type of appearance.
| It seems that here, the walls are built for strength
@-*-*| instead of beauty. At the center of the floor is an extremely
|| lengthy bluish rug that runs the span of the hallway.
*| Red banners stand on tall posts on either side of you.
|| Portraits are displayed of unknown humanoids dressed
*-*-*| in battle armor.
---------+

[Exits: east (west)]

<592hp 216m 403mv> w
At the Main Gate
* | A grand gateway stands high above you. Made of cold, black
| | steel, it is reinforced by an extremely strong, gelatinous
* | substance. The double-gated doors look extremely old, yet
| | menacing. Upon the gates is a symbol of a tear drop - the
*-*-@ | symbol of the ancient Lord of Darkness that was heard to have
| been defeated ages ago. Rasping noises are now very close
| by, which sends chills down your spine.
|
|
---------+

[Exits: (east) west]
A small tent is pitched here.
(Charmed) An angry bird stands here, postured aggressively.
Thoom is sleeping in a small tent.
A djinni statue stands guard here.

<592hp 216m 402mv> murder thoom
Your flame *** DEMOLISHES *** Thoom!
Your flame MANGLES Thoom!
Thoom looks pretty hurt.

<592hp 216m 402mv>
The white aura around your body fades. <<<<<this almost spells my doom.
Thoom looks pretty hurt.

<603hp 223m 449mv> harm thoom

Thoom has fled!
Thoom walks west.
Honk the violent cobra chicken flies west.

<603hp 223m 449mv> w
They aren't here.

<603hp 223m 449mv> harm thoom
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for extreme
| | amounts of time. Magic runes are inscribed on the walls
*-@-* | giving them and the surrounding area a strong magical protection
| against evil. This directly contradicts the fact that the
| tunnels themselves feel mysterious and have evil radiating
| from them. Murmurs in the distance grow louder as you progress
| further into the hallway. The entrance gate is back to the
---------+ north and the hallway continues east.

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.

<603hp 223m 448mv>
They aren't here.

<603hp 223m 448mv> w
w
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A guard of the black-tear stands ready for action.

<603hp 223m 447mv> n
Oil lamps light up the runes inscribed on the wall here.

<603hp 223m 447mv>
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
*-*-*| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north south]
A guard of the black-tear stands ready for action.
A guard of the black-tear says 'You're here for my armor, aren't you?'
A guard of the black-tear throws back his head and cackles with insane glee!

<603hp 223m 446mv> s
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A guard of the black-tear stands ready for action.

<603hp 223m 445mv> harm thoom
Your harm spell MANGLES Thoom!
Thoom looks pretty hurt.

<603hp 188m 445mv> flee

Your flame MASSACRES Thoom!
Thoom's cleave DISMEMBERS you!
Thoom's cleave DISMEMBERS you!
Thoom's chop MASSACRES you!
Thoom executes the form, parting the wave!
Thoom's chop *** DEVASTATES *** you!
Thoom is in awful condition.

<259hp 188m 445mv> quaf defen
You flee from combat!
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for extreme
| | amounts of time. Magic runes are inscribed on the walls
*-@-* | giving them and the surrounding area a strong magical protection
| against evil. This directly contradicts the fact that the
| tunnels themselves feel mysterious and have evil radiating
| from them. Murmurs in the distance grow louder as you progress
| further into the hallway. The entrance gate is back to the
---------+ north and the hallway continues east.

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.

<259hp 188m 444mv>
You quaff a Defender potion.
You are surrounded by a white aura.

<259hp 188m 444mv> murder thoom
They aren't here.

<259hp 188m 444mv> murder thoom
They aren't here.

<259hp 188m 444mv> w
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
A guard of the black-tear stands ready for action.

<259hp 188m 443mv> murder thoom
They aren't here.

<259hp 188m 443mv> n
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
*-*-*| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north south]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A guard of the black-tear stands ready for action.

<259hp 188m 442mv> murder thoom

You yell 'Help! Thoom is trying to bash me!'
You evade Thoom's bash, causing him to fall flat on his face.
Thoom's bash misses you.
You do the best you can!
Thoom is in awful condition.

<259hp 188m 442mv>
Thoom stumbles and barely dodges your flame.
Thoom's chop MUTILATES you!
Thoom's chop devastates you!
Thoom's cleave MUTILATES you!
Thoom is in awful condition.

<151hp 188m 442mv> flee
You flee from combat!
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
| into the walls on either side of you giving light for
| extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
* | the fact that the tunnels themselves feel mysterious
| | and have evil radiating from them. Murmurs in the distance
*-*-*| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: (north) south]

<151hp 188m 441mv> cucr
You feel a lot better!

<209hp 163m 441mv> n
cucr
where
At the Gate
| Before you is a small iron gate almost rusted away with age.
| You could easily break it down with a single kick. Stone
| walls still surround you at every angle creating an echo prone
| environment upon which you walk. The only sounds that can
@ | be heard are distant murmurs and the sound of your feet pounding
| against the floor. Torches surround you giving ample light
| for clear vision, though many darkened areas of the underground
| tunnel still remain black.
|
---------+

[Exits: (north) (south)]

<209hp 163m 440mv>
You feel a lot better!

<261hp 138m 440mv> cucr
Players near you in Tyr Unguld:
<PK> Thoom The main entranceway
<PK> Dogran At the Gate

<261hp 138m 440mv>
You feel a lot better!

<316hp 113m 440mv> s
s
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
| into the walls on either side of you giving light for
| extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
* | the fact that the tunnels themselves feel mysterious
| | and have evil radiating from them. Murmurs in the distance
*-*-*| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: (north) south]

<316hp 113m 439mv>
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
*-*-*| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north south]
A guard of the black-tear stands ready for action.

<316hp 113m 438mv> s
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A guard of the black-tear stands ready for action.

<316hp 113m 437mv> e
Thoom scans all around.

<316hp 113m 437mv> e
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for extreme
| | amounts of time. Magic runes are inscribed on the walls
*-@-* | giving them and the surrounding area a strong magical protection
| against evil. This directly contradicts the fact that the
| tunnels themselves feel mysterious and have evil radiating
| from them. Murmurs in the distance grow louder as you progress
| further into the hallway. The entrance gate is back to the
---------+ north and the hallway continues east.

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.

<316hp 113m 436mv>
At the Main Gate
* | A grand gateway stands high above you. Made of cold, black
| | steel, it is reinforced by an extremely strong, gelatinous
* | substance. The double-gated doors look extremely old, yet
| | menacing. Upon the gates is a symbol of a tear drop - the
*-*-@ | symbol of the ancient Lord of Darkness that was heard to have
| been defeated ages ago. Rasping noises are now very close
| by, which sends chills down your spine.
|
|
---------+

[Exits: (east) west]
A small tent is pitched here.
A djinni statue stands guard here.

<316hp 113m 435mv> w
w
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for extreme
| | amounts of time. Magic runes are inscribed on the walls
*-@-* | giving them and the surrounding area a strong magical protection
| against evil. This directly contradicts the fact that the
| tunnels themselves feel mysterious and have evil radiating
| from them. Murmurs in the distance grow louder as you progress
| further into the hallway. The entrance gate is back to the
---------+ north and the hallway continues east.

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.

<316hp 113m 434mv> murder thoom
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A guard of the black-tear stands ready for action.

<335hp 124m 448mv>
You yell 'Help! I am being attacked by Thoom!'
Thoom's cleave MUTILATES you!
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's wild cleave MANGLES you!
Thoom looks pretty hurt.

<201hp 124m 448mv>
You do the best you can!
Thoom looks pretty hurt.

<201hp 124m 448mv> flee
You flee from combat!
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
*-*-*| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north south]
A guard of the black-tear stands ready for action.

<201hp 124m 447mv> s
e
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A guard of the black-tear stands ready for action.
A guard of the black-tear walks north.

<201hp 124m 446mv> e

You yell 'Help! I am being attacked by Thoom!'
You block Thoom's attack with your shield.
No way! You are still fighting!
Thoom looks pretty hurt.

<201hp 124m 446mv>
No way! You are still fighting!
Thoom looks pretty hurt.

<201hp 124m 446mv> flee
You flee from combat!
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
*-*-*| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north south]
A guard of the black-tear stands ready for action.
A guard of the black-tear stands ready for action.
A guard of the black-tear says 'Those that oppose the Black-Tear will soon regret it!'

<201hp 124m 445mv> n
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
| into the walls on either side of you giving light for
| extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
* | the fact that the tunnels themselves feel mysterious
| | and have evil radiating from them. Murmurs in the distance
*-*-*| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: (north) south]

<201hp 124m 444mv> n
At the Gate
| Before you is a small iron gate almost rusted away with age.
| You could easily break it down with a single kick. Stone
| walls still surround you at every angle creating an echo prone
| environment upon which you walk. The only sounds that can
@ | be heard are distant murmurs and the sound of your feet pounding
| against the floor. Torches surround you giving ample light
| for clear vision, though many darkened areas of the underground
| tunnel still remain black.
|
---------+

[Exits: (north) (south)]

<201hp 124m 443mv> cucr
You feel a lot better!

<264hp 99m 443mv> where
get misty hole
cucr
Players near you in Tyr Unguld:
<PK> Thoom The main entranceway
<PK> Dogran At the Gate

<264hp 99m 443mv>
You get a misty potion from a portable hole.

<264hp 99m 443mv>
You feel a lot better!

<318hp 74m 443mv> cucr
You feel a lot better!

<376hp 49m 443mv> cucr
You feel a lot better!

<435hp 24m 443mv> cucr
You don't have enough mana.

<435hp 24m 443mv> cusi
You feel better.

<476hp 10m 443mv> where
s
murder thoom
Players near you in Tyr Unguld:
<PK> Thoom At the Main Gate
<PK> Dogran At the Gate

<476hp 10m 443mv>
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
| into the walls on either side of you giving light for
| extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
* | the fact that the tunnels themselves feel mysterious
| | and have evil radiating from them. Murmurs in the distance
*-*-*| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: (north) south]

<476hp 10m 442mv>
You feel solid again.

<495hp 31m 449mv>
They aren't here.

<495hp 31m 449mv> s
The main entranceway
| Stonework of dwarven make surround you as the underground
| hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@ | the walls giving them and the surrounding area a strong
| | magical protection against evil. This directly contradicts
*-*-*| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north south]
A guard of the black-tear stands ready for action.

<495hp 31m 448mv> murder thoom
They aren't here.

<495hp 31m 448mv> s
e
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
A guard of the black-tear stands ready for action.

<495hp 31m 447mv> murder thoom
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for extreme
| | amounts of time. Magic runes are inscribed on the walls
*-@-* | giving them and the surrounding area a strong magical protection
| against evil. This directly contradicts the fact that the
| tunnels themselves feel mysterious and have evil radiating
| from them. Murmurs in the distance grow louder as you progress
| further into the hallway. The entrance gate is back to the
---------+ north and the hallway continues east.

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.

<495hp 31m 446mv>
Thoom limps west.
Honk the violent cobra chicken flies west.

<495hp 31m 446mv> e
They aren't here.

<495hp 31m 446mv> murder thoom
At the Main Gate
* | A grand gateway stands high above you. Made of cold, black
| | steel, it is reinforced by an extremely strong, gelatinous
* | substance. The double-gated doors look extremely old, yet
| | menacing. Upon the gates is a symbol of a tear drop - the
*-*-@ | symbol of the ancient Lord of Darkness that was heard to have
| been defeated ages ago. Rasping noises are now very close
| by, which sends chills down your spine.
|
|
---------+

[Exits: (east) west]
A djinni statue stands guard here.

<495hp 31m 445mv> w
They aren't here.

<495hp 31m 445mv> w
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for extreme
| | amounts of time. Magic runes are inscribed on the walls
*-@-* | giving them and the surrounding area a strong magical protection
| against evil. This directly contradicts the fact that the
| tunnels themselves feel mysterious and have evil radiating
| from them. Murmurs in the distance grow louder as you progress
| further into the hallway. The entrance gate is back to the
---------+ north and the hallway continues east.

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.

<495hp 31m 444mv> murder thoom
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A guard of the black-tear stands ready for action.

<495hp 31m 443mv>
You yell 'Help! I am being attacked by Thoom!'
Your shield jolts under Thoom's chop, but holds.
Thoom executes the form, parting the wave!
Thoom's chop MASSACRES you!
Thoom looks pretty hurt.

<425hp 31m 443mv>
You do the best you can!
Thoom looks pretty hurt.

<425hp 31m 443mv>
Your flame DISMEMBERS Thoom!
Your flame DISEMBOWELS Thoom!
Thoom's chop MUTILATES you!
Thoom's chop maims you!
Your shield fails to deflect the powerful cleave from Thoom's axe.
Thoom's chop maims you!
Thoom's cleave MUTILATES you!
Thoom is in awful condition.

<280hp 31m 443mv> flee
You flee from combat!
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for extreme
| | amounts of time. Magic runes are inscribed on the walls
*-@-* | giving them and the surrounding area a strong magical protection
| against evil. This directly contradicts the fact that the
| tunnels themselves feel mysterious and have evil radiating
| from them. Murmurs in the distance grow louder as you progress
| further into the hallway. The entrance gate is back to the
---------+ north and the hallway continues east.

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.

<280hp 31m 442mv> murder thoom
They aren't here.

<280hp 31m 442mv> w
The main entranceway
* | Stonework of dwarven make surround you as the underground
| | hallway grows gradually wider. Hot oil lamps are ingrained
* | into the walls on either side of you giving light for
| | extreme amounts of time. Magic runes are inscribed on
@-*-*| the walls giving them and the surrounding area a strong
| magical protection against evil. This directly contradicts
| the fact that the tunnels themselves feel mysterious and
| have evil radiating from them. Murmurs in the distance
| grow louder as you progress further into the hallway.
---------+ The entrance gate is back north and the hallway continues
south.

[Exits: north east]
(Charmed) An angry bird stands here, postured aggressively.
Thoom the Battlemaster is here.
A guard of the black-tear stands ready for action.
A guard of the black-tear says 'Those that oppose the Black-Tear will soon regret it!'

<280hp 31m 441mv> murder thoom
Your flame DISMEMBERS Thoom!
Thoom is in awful condition.

<280hp 31m 441mv>
Thoom sends you sprawling with a powerful bash!
Thoom's bash decimates you!
Thoom is in awful condition.

<252hp 31m 441mv>
Thoom blocks your attack and attempts to strike at the brief opening.
Thoom's riposte devastates you!
Your flame DISMEMBERS Thoom!
Thoom has yielded. You have won the challenge.
Thoom is mortally wounded!!
FINISH HIM!!

<223hp 31m 441mv> stand
where
murder thoom
You stand up.
You feel less wobbly in the air.

<223hp 31m 441mv>
You regain control of your flight.
Players near you in Tyr Unguld:
<PK> Thoom The main entranceway
<PK> Dogran The main entranceway

<223hp 31m 441mv>
Your flame DISEMBOWELS Thoom!
Thoom is DEAD!!
The horned head of Khyrsaenderon, the Giant Chieftain's demonic horn pushes further outward.
Honk the violent cobra chicken fades away with a sad face.


You mutilate Thoom's corpse and construct a shrine from the carnage.
You receive 50 skulls of [LEGION].

Comments

  1. Need an underwear hygeine check during these moments:

    #1
    <603hp 311m 449mv>
    You yell 'Help! I am being attacked by Thoom!'
    Thoom's cleave MANGLES you!
    Thoom's chop DISMEMBERS you!
    Your shield fails to deflect the powerful cleave from Thoom's axe.
    Thoom's chop MASSACRES you!
    Thoom executes the form, parting the wave!
    Thoom's cleave *** DEVASTATES *** you!
    You block Thoom's attack with your shield.
    Thoom has some small wounds and bruises.

    <234hp 311m 449mv>

    #2
    Your harm spell MANGLES Thoom!
    Thoom looks pretty hurt.

    <603hp 188m 445mv> flee

    Your flame MASSACRES Thoom!
    Thoom's cleave DISMEMBERS you!
    Thoom's cleave DISMEMBERS you!
    Thoom's chop MASSACRES you!
    Thoom executes the form, parting the wave!
    Thoom's chop *** DEVASTATES *** you!
    Thoom is in awful condition.

    <259hp 188m 445mv> quaf defen

    Nice double edged gambit that could have backfired. Looks like something I would try. Good Fight. Now you have to deal with warlord and kill all the goodies out there. Looking forward to watching it.
    1. Roleplay-wise no reason to war with the whole cabal over an individual affair. Not terribly worried about it one way or the other.
    [reply to Ashlyn]
  2. Damn, BRUTAL full loot. I would definitely be staying in bed for a few days.
      [reply to Davairus]
    1. This was an epic battle! Thanks for sharing it.
        [reply to Kalist19]
      1. It was a lot of fun, I admit my adrenaline was definitely racing at the end, that aura fall at the end just had my heart sinking. Thought for sure I had screwed the pooch.
          [reply to Dogran]
        1. +1 on a great fight here!
            [reply to Xenyar]

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