Ye Olde Abandoned Realms Logs

The Longest Journey 3

posted on 2021-04-29 05:42:08
>>> Serra returns to the Barren Wilderness again to practice meditation and continue working on her book.

<SCHOLAR> Xerties the Sage: 'The winds welcome your return, Ilromie the Sage of Arcane Power, Polymath of History.'
<SCHOLAR> (Doyenne) Serra: 'Greetings, my friend.'
<SCHOLAR> (Polymath) Ilromie: 'My friend, I am glad to see you.'
<SCHOLAR> (Polymath) Ilromie: 'Did you leave this on my desk?'
<SCHOLAR> (Doyenne) Serra: 'The parchment?'
<SCHOLAR> (Polymath) Ilromie: 'Yes.'
<SCHOLAR> (Doyenne) Serra: 'I did.'
<SCHOLAR> (Doyenne) Serra: 'I did not wish it to be lost.'

[ Elf ] <PK> <SCHOLAR> (Polymath) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
[ H-Elf ] Arzana the Novice
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
[ Alhoo ] <PK> (OUTLAW) (WANTED:*****) Illyiza the Ruler of the Dead
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 13.

<SCHOLAR> (Polymath) Ilromie: 'I confess, I believe my home not to be a safe place. It is well known to my enemies.'
<SCHOLAR> (Doyenne) Serra: 'Ah, indeed.'
<SCHOLAR> (Doyenne) Serra: 'Have you had troubles of late?'
<SCHOLAR> (Polymath) Ilromie: 'In fact, Illyiza just assaulted me.'
<SCHOLAR> (Doyenne) Serra: 'Good gracious!'
<SCHOLAR> (Doyenne) Serra: 'Are you able to evade her?'
<SCHOLAR> (Polymath) Ilromie: 'For now.'

>>> Serra no longer has the strength to stand between her friends and foes. She can only watch from afar, overseeing Ilromie and praying for her safety. Though her old friend is heavily scarred, her battle prowess has grown since their youth and she manages to fend off the alhoon splendidly. Worried about the constant onslaught on her friend's life, and as a parting gift, Serra helps Ilromie obtain a set of garments and some curative consumables. She hopes they will help keep her safe, as Serra can be with her no longer.

Ilromie slips gauntlets of the Golden Flame off her hands.
Ilromie slips a pair of dragonwing spidersilk gloves onto her hands.
Ilromie is protected by the Raiments of Asylum.

The Den of the Queen Spider
f | You are inside a cave-like structure that seems to be
| | made entirely from countless layers of spider web. Temperature
f | and humidity is very high making it hard to breathe the
| | foul air that lingers here. The walls are covered with
@-f-f| open cocoons.
|
|
|
|
---------+

[Exits: east]
A blue potion has been left here.
You see 2 of a wisp potion here.
(Charmed) A snarling doberman is here, protecting his owner.
(White Aura) Ilromie the Sage of Arcane Power, Polymath of History is here.
A huge peacock spider is here.
A huge peacock spider is here.
A huge peacock spider is here.

You say 'Do you wish those potions?'
Ilromie gets a blue potion.
You say 'Perhaps a passive stone?'
Ilromie says 'Then I must depart.'
You nod.

A Beer Garden
S-*-F | You step outside the Mocker's Tavern into a beer garden, filled
| | | with tables for its patrons to sit down on and chug back their
* *-* | drinks. A well-groomed carpet of grass blankets the ground
| | | | beneath your feet, and a six feet high wooden fence protects
* *-@ | the garden from the nosy intrusions of passersby on Main Street.
| There is a rather large white canopy sitting over your head,
| protecting the garden from the rain. Doors back into the tavern
| are to the north and west. To the east you spy a small window
| in the fence, just about big enough to wriggle through.
---------+

[Exits: north west window]
Some tables with white chairs are arranged under the awning.
Llywehh the snarling doberman walks in.

[ Duerg ] <PK> Auhla the Grand Mistress of Larceny
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
[ Elf ] <PK> <SCHOLAR> (Polymath) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
[ H-Elf ] Arzana the Initiate of the Elements
[ Minot ] Senol Somak the Carver
[ Pixie ] Qryll the Composer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 13.

Ilromie's eyes are filled with serenity.
Ilromie is protected by your magic.
You grant Ilromie the favor of Kedaleam.
You unleash Ilromie's hidden potential.

Ilromie says 'My friend, I shall see you again, I hope.'
You say 'May the gods will it.'
Ilromie says 'If not...'
Ilromie says 'If not, then it has been...a true pleasure to be your friend.'
You say 'Likewise.'
Serra bows deeply, solemnly.
You overwhelm Ilromie with a great, big, hulking bearhug.
Ilromie hugs you.
You rest.
You say 'May the waters ever keep you safe, my friend.'
Ilromie hesitates for a long moment.
Ilromie says 'I hope the same for you, in a literal sense.'
You smile at her.
Ilromie says 'And a divine sense, I suppose.'
You say 'My Lord will always watch over me.'
Ilromie says 'I am certain he will.'
Ilromie says 'Until we see each other again...'

<SCHOLAR> Xerties the Sage: 'Farewell Ilromie, may the winds guide you to a swift return.'
Ilromie stops following you.
You stop following Ilromie.
Ilromie has left the realms.
Ilromie has left the group.
You become the group leader.
Llywehh the snarling doberman slowly disappears.

You sigh.
You stand up.

>>> Time has run out. Her work is nearing completion.

The Book of Water
<><><><><><><><><

Untitled
1) The Source (see Springs)
2) Flows (see Streams, Rivers, Waterfalls)
3) Bodies (see Ponds, Lakes, Oceans)
4) The Sky (see Clouds, Mist)

Untitled

<><><><><><><><><><><><><><><><><><><><><><><>

[ Human ] Chaddius the Master of the South Wind
[ Duerg ] <PK> Auhla the Grand Mistress of Larceny
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
[ H-Elf ] Arzana the Initiate of the Elements
[ Minot ] Senol Somak the Carver
[ Pixie ] Qryll the Composer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 13.

>>> Perhaps she can share one last story before the end. But her heart is heavy and her mind is distracted by the task that lies ahead of her.

You tell Chaddius 'Greetings, sir. Do you still train?'
Chaddius tells you 'Beating up on a scarecrow in ofcol.'
You tell Chaddius 'You work very assiduously, sir.'
Chaddius tells you 'I have to find a way to tap my hidden potential.'
You tell Chaddius 'What do you seek?'
Chaddius tells you 'The strength to overcome the godlike powers that exist in this world.'
You tell Chaddius 'Godlike powers?'
Chaddius tells you 'Indeed, there are those who walk around like superlative beings, wielding powers not meant to be held in mortal hands.'
Chaddius tells you 'Powers they do not understand, borrowed from the precious artifacts left by the gods.'
You tell Chaddius 'Ahh. I see.'
Chaddius tells you 'Using such power recklessly can cause great disasters.'
You tell Chaddius 'Did you witness such a one?'
Chaddius tells you 'I barely survived one, somehow.'
Chaddius tells you 'Even if they do not cause such an incident through misuse, the very world itself will work to bring things back to balance.'
You tell Chaddius 'I have felt it. Serin has always found a way to right itself.'
Chaddius tells you 'It cares not for those of us that inhabit it, there are always more.'
Chaddius tells you 'Take a care yourself from such godly relics.'
You tell Chaddius 'I will have no need of them, where I am going.'
You tell Chaddius 'Only to reach my destination.'
You tell Chaddius 'You need not worry, sir.'
Chaddius tells you 'No matter the destination we can rely on the potential the gods have given us.'
Chaddius tells you 'However, I must find a way to surpass it to stop these empowered superhuman beings.'
Chaddius tells you 'Hence my assiduous training.'
You tell Chaddius 'The Gods will provide.'
Chaddius tells you 'I have received the call from Lord Olyn himself.'
Chaddius tells you 'He has the right of it, blood must be shed to preempt the world taking matters into its own hands.'
You tell Chaddius 'Indeed. Many have risen to answer his call.'
Chaddius tells you 'If the most powerful are brought into balance, it may be enough.'
You tell Chaddius 'The tides ebb as they are called home.'
Chaddius tells you 'We can hope so at least.'

The Book of Water
<><><><><><><><><

[The frontpiece of the book is emblazoned with a warm, glowing sun
setting over an endless sea.]

Within these pages, I have attempted to describe the wonders that Serin
inspires in me. It is my wish that someday a young mind may read it,
feel inspired to take up the mantle of Water and see the world with new
eyes.

This humble offering is dedicated to my Lord Kedaleam, and the bright
youth of our future.

1) The Source (see Springs)
2) Flows (see Streams, Rivers, Waterfalls)
3) Bodies (see Ponds, Lakes, Oceans)
4) The Sky (see Clouds, Mist)

May these waters ever guide you and keep you safe.

Serra, Paradigm of Water


<><><><><><><><><><><><><><><><><><><><><><><>

From: <SCHOLAR> Serra
To: Wylsin
Subject: Time
Content:
---------------------------------------------------------------------------
Dear Wylsin,

You have been ever a wise and patient friend. I have cherished our
adventures together, and loved every minute of the curiosities and studies
we have shared. You have been valiant, as well, to offer to find a remedy
to my malady - but it is not an illness, but simply time that eats away at
my bones. I bid you to save your energies, and turn them toward the young,
and those of all ages, who need your wisdom and guidance.

I will remember your hope as I enter my meditation. It has been an honor to
serve as a Scholar alongside you. Your future will be bright.

Warmly,
Serra

From: <SCHOLAR> Serra
To: Lumubella
Subject:
Content:
---------------------------------------------------------------------------

>>> She cannot bring herself to write her farewell here, in the Infirmary where they first met.

The Infirmary
| This room is quite obviously where the sick and needy
| are brought for the attention of the Healers, since the
| walls are lined with beds and cots and are filled with
| the injured and diseased. Soft cries and moans are sometimes
@-G | punctuated by a shrill shriek of joy, as a patient discovers
| | they have been fully restored, often brought back from
+ | the brink of death by the skilled practitioners that
| | wander the room tending them. The entire infirmary is
+-+-+-+-+| sheathed in polished white marble, and the normal sickly
---------+ smell and aura that is associated with a place where
the sick are gathered is strangely absent here, and instead is replaced by
a supreme aura of peace and tranquility. The guild hall can be reached to the
east.

[Exits: east]
(White Aura) Korvoduin the healer guildmaster is here teaching the young priests.

You say 'It is time.'

>>> Serra begins her pilgrimage to the Barren Wilderness.

Ice Wall
f-f-*-*-*| Mirrors made of sheer ice surround you making passage
| | | | || extremely disorienting. Created long ago by natures forces,
!-!-!-!-!| these sculptures were frozen as continuous avalanches
| | | | || fell and the distant volcano was active. Had you not
o-o-@-*-*| known better you would have walked right through these
| | | | || 'mirrors' - causing sharp shards of ice to shatter.
!-!-!-!-!|
| | | | ||
!-!-!-!-!|
---------+

[Exits: north east south west]

852hp 1025m 325mv 519g no opponent no opponent calm inside (indoors) [##########]
You scan all around.
You scan north.
*** Range 1 (north) ***
A huge, leathery-winged bird like beast hovers about here.
*** Range 3 (north) ***
(Pink Aura) A deathly bodak moves about in lacklustre form.
You scan east.
*** Range 2 (east) ***
A huge, leathery-winged bird like beast hovers about here.
*** Range 3 (east) ***
(Pink Aura) A deathly bodak moves about in lacklustre form.
*** Range 4 (east) ***
A barbarian who is dressed all in furs stands here boldly.
You scan south.
You scan west.
*** Range 1 (west) ***
(Pink Aura) A deathly bodak moves about in lacklustre form.
*** Range 2 (west) ***
(Pink Aura) A deathly bodak moves about in lacklustre form.
*** Range 3 (west) ***
A snarling beast armed with razor sharp claws, leaps at you!

852hp 1025m 325mv 519g no opponent no opponent calm inside (indoors) [##########]
You are affected by the following:
Spell: fly : lasts for 52 hours
Spell: detect invis : lasts for 49 hours
Spell: stone skin : modifies armor class by 40 for 49 hours
Spell: bless : modifies save vs spell by 6 for 39 hours
: modifies hitroll by 6 for 39 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: prayer : modifies armor class by 40 for 22 hours
: modifies luck by 4 for 22 hours
: modifies damroll by -5 for 22 hours
: modifies mana by 25 for 22 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: sanctuary : lasts for 6 hours

852hp 1025m 325mv 519g no opponent no opponent calm inside (indoors) [##########]
You say 'Lord Kedaleam, guide me.'

Displaying reputations:
* Varliv: 12000 (exalted)
* the Desert Fox: 1050 (friendly)
* Esivole: 25 (neutral)
* Myria: 25 (neutral)
* Phostan: 25 (neutral)
* Vanisse: 25 (neutral)
* Sedgwick: 1625 (friendly)
* Zafrin: 10 (neutral)
* Davairus: 1661 (friendly)
* Kedaleam: 9306 (revered)

>>> The lands are empty.

[ Human ] Chaddius the Master of the South Wind
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 13.

An abandoned flat
| A flat, smooth rocky ledge is here that is peculiarly
| void of any snow upon its surface. A flimsy wooden guard
o o| rail has been constructed and put to the edge of the
| || flat. Human inhabitance is definitely present here - or
x-x-@-o-o| something humanoid at any rate.
|
|
|
|
---------+

[Exits: north east west]

Entrance to the Barren Wilderness
| You stand at the entrance to a massive wilderness. Before
| you a mountain towers overhead, raised higher than the
o | clouds themselves. It is an awesome site to behold. It
| | looks to be covered in massive amounts of activity. Towards
x-x-@-o-o| the top of the mountain the sky darkens menacingly. It
| casts a shadow over the entire mountain, seemingly corrupting
| it with its evil. The whole area is covered in a thick
| layer of snow, granting a warning that an avalanche could
| fall down and crush you at any minute. A sign reads
---------+ "The Barren Wilderness - Where the Lich Lord Awaits"

[Exits: east west]
(White Aura) A massive ranger guardian towers above you, blocking the entrance to the wilderness.
A massive ranger's beating mauls you.
Your shield wobbles and barely deflects a massive ranger's beating.
Your shield jolts under a massive ranger's beating, but holds.
Your divine retribution grazes a massive ranger.
A massive ranger has a few scratches.

>>> The fight to enter the Wilderness is painful, slow, and long. She takes the battle patiently, whittling down the massive ranger with divine retribution and exorcism. Between rounds, she begins working on her last letter to her love.

From: <SCHOLAR> Serra
To: Lumubella
Subject: The tide calls me home
Content:
---------------------------------------------------------------------------
My love,

I have visited the river many a time in solitude and in company, but never did I feel so alone until this last leg

>>> Suddenly, the words feel so foreign to her. She continues fighting. Slowly, she senses one by one the awakening of souls in Serin. Could she dare to hope?

[ Fire ] Fuzzig the Berserker of Might
[ Duerg ] <PK> Auhla the Grand Mistress of Larceny
[ Human ] Chaddius the Master of the South Wind
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 13.

Entrance to the Barren Wilderness
| You stand at the entrance to a massive wilderness. Before
| you a mountain towers overhead, raised higher than the
o | clouds themselves. It is an awesome site to behold. It
| | looks to be covered in massive amounts of activity. Towards
x-x-@-o-o| the top of the mountain the sky darkens menacingly. It
| casts a shadow over the entire mountain, seemingly corrupting
| it with its evil. The whole area is covered in a thick
| layer of snow, granting a warning that an avalanche could
| fall down and crush you at any minute. A sign reads
---------+ "The Barren Wilderness - Where the Lich Lord Awaits"

[Exits: east west]
(White Aura) A massive ranger guardian towers above you, blocking the entrance to the wilderness.
A massive ranger yells 'Serra! Now you die!'
You parry a massive ranger's beating with an easy flourish.
You thrust a massive ranger's beating aside in a skillful parry.
A massive ranger has quite a few wounds.


>>> But there are no friends here, at the end, only potential dangers.

[ Quasi ] <PK> [JUSTICE] Praoli the Holy Shaman
[ Illit ] <PK> Rilanyth the Overseer of Fantasy
[ Fire ] Fuzzig the Berserker of Might
[ Duerg ] <PK> Auhla the Grand Mistress of Larceny
[ Human ] Chaddius the Master of the South Wind
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 13.

Your shield wobbles and barely deflects a massive ranger's beating.
A massive ranger's beating misses you.
Your divine retribution injures a massive ranger.
Your wrath wounds a massive ranger.
Your wrath wounds a massive ranger.
A massive ranger is in awful condition.

539hp 97m 427mv 1892g none mob active mountain (outside) [#####=====]
You flee from combat!

You go to sleep.

>>> Quickly then, she must press on.

Entrance to the Barren Wilderness
| You stand at the entrance to a massive wilderness. Before
| you a mountain towers overhead, raised higher than the
o | clouds themselves. It is an awesome site to behold. It
| | looks to be covered in massive amounts of activity. Towards
x-x-@-o-o| the top of the mountain the sky darkens menacingly. It
| casts a shadow over the entire mountain, seemingly corrupting
| it with its evil. The whole area is covered in a thick
| layer of snow, granting a warning that an avalanche could
| fall down and crush you at any minute. A sign reads
---------+ "The Barren Wilderness - Where the Lich Lord Awaits"

[Exits: east west]
(White Aura) A massive ranger guardian towers above you, blocking the entrance to the wilderness.

687hp 199m 425mv 1892g no opponent no opponent active mountain (outside) [#########=]
A massive ranger yells 'Serra! You're MINE!'
Your shield wobbles and barely deflects a massive ranger's beating.
A massive ranger's beating wounds you.
A massive ranger's beating mauls you.
A massive ranger is in awful condition.

646hp 199m 425mv 1892g none mob active mountain (outside) [#########=] You are protected by the wrath of the gods.
A massive ranger is in awful condition.

646hp 124m 425mv 1892g none mob active mountain (outside) [##########]

You parry a massive ranger's beating with an easy flourish.
A massive ranger's beating misses you.
You thrust a massive ranger's beating aside in a skillful parry.
Your divine retribution injures a massive ranger.
Your wrath wounds a massive ranger.
A massive ranger dances around your wrath, easily dodging it.
A massive ranger is in awful condition.

646hp 124m 425mv 1892g none mob active mountain (outside) [##########]
You fail to sufficiently castigate the sinners.
A massive ranger gets a wild look in his eyes.
A massive ranger is in awful condition.

646hp 124m 425mv 1892g none mob active mountain (outside) [##########] Your exorcism mauls a massive ranger.
A massive ranger is in awful condition.

646hp 109m 425mv 1892g none mob active mountain (outside) [##########]

A massive ranger's beating mauls you.
A massive ranger's beating mauls you.
Your divine retribution injures a massive ranger.
A massive ranger dodges your wrath.
A massive ranger is in awful condition.

599hp 109m 425mv 1892g none mob active mountain (outside) [##########]
Your exorcism decimates a massive ranger!
A massive ranger is in awful condition.

599hp 94m 425mv 1892g none mob active mountain (outside) [##########]

A massive ranger's beating mauls you.
You block a massive ranger's attack with your shield.
Your divine retribution hits a massive ranger.
Your wrath wounds a massive ranger.
Your wrath wounds a massive ranger.
A massive ranger is in awful condition.

576hp 94m 425mv 1892g none mob active mountain (outside) [##########]
You begin scolding your opponent for their differing alignment.
A massive ranger is in awful condition.

588hp 103m 427mv 1892g none mob active mountain (outside) [##########] You feel a lot better!
A massive ranger is in awful condition.

641hp 78m 427mv 1892g none mob active mountain (outside) [##########]

A massive ranger's beating mauls you.
A massive ranger's beating mauls you.
Your divine retribution injures a massive ranger.
A massive ranger dodges your wrath.
A massive ranger is in awful condition.

597hp 78m 427mv 1892g none mob active mountain (outside) [##########] Players near you in Barren Wilderness:
<PK> Serra Entrance to the Barren Wilderness
A massive ranger is in awful condition.

597hp 78m 427mv 1892g none mob active mountain (outside) [##########]
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement <- One friendly face.
[ Quasi ] <PK> [JUSTICE] Praoli the Holy Shaman
[ Illit ] <PK> Rilanyth the Overseer of Fantasy
[ Fire ] Fuzzig the Berserker of Might
[ Duerg ] <PK> Auhla the Grand Mistress of Larceny
[ Human ] Chaddius the Master of the South Wind
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 13.

You parry a massive ranger's beating.
You parry a massive ranger's beating with an easy flourish.
Your divine retribution wounds a massive ranger.
A massive ranger dodges your wrath.
A massive ranger awkwardly parries your wrath with a loud clang.
A massive ranger is in awful condition.

597hp 78m 427mv 1892g none mob active mountain (outside) [##########]
Your exorcism devastates a massive ranger!
A massive ranger is in awful condition.

597hp 63m 427mv 1892g none mob active mountain (outside) [##########]

You parry a massive ranger's beating with an easy flourish.
You thrust a massive ranger's beating aside in a skillful parry.
Your divine retribution hits a massive ranger.
A massive ranger deflects your wrath aside in an ungraceful parry.
A massive ranger is in awful condition.

597hp 63m 427mv 1892g none mob active mountain (outside) [##########]
Your exorcism mauls a massive ranger.
A massive ranger is in awful condition.

597hp 48m 427mv 1892g none mob active mountain (outside) [##########]

You finish your sermon and begin the next in the series.
Your castigation injures a massive ranger.
You block a massive ranger's attack with your shield.
You thrust a massive ranger's beating aside in a skillful parry.
You parry a massive ranger's beating.
You parry a massive ranger's beating.
Your divine retribution injures a massive ranger.
A massive ranger dodges your wrath.
A massive ranger is in awful condition.

597hp 48m 427mv 1892g none mob active mountain (outside) [#####=====]
Your exorcism hits a massive ranger.
A massive ranger is in awful condition.

597hp 33m 427mv 1892g none mob active mountain (outside) [######====]
A massive ranger's beating mauls you.
You parry a massive ranger's beating with an easy flourish.
A massive ranger's beating decimates you!
Your divine retribution hits a massive ranger.
A massive ranger dances around your wrath, easily dodging it.
A massive ranger is in awful condition.

551hp 33m 427mv 1892g none mob active mountain (outside) [######====]
You feel a lot better!
A massive ranger is in awful condition.

606hp 8m 427mv 1892g none mob active mountain (outside) [########==]
You parry a massive ranger's beating with an easy flourish.
A massive ranger's beating wounds you.
Your divine retribution hits a massive ranger.
Your wrath wounds a massive ranger.
A massive ranger is in awful condition.

587hp 8m 427mv 1892g none mob active mountain (outside) [########==]
You don't have enough mana. <- This is it. Lord Kedaleam, guide me.
A massive ranger is in awful condition.

587hp 8m 427mv 1892g none mob active mountain (outside) [########==]
Players near you in Barren Wilderness:
<PK> Serra Entrance to the Barren Wilderness
You block a massive ranger's attack with your shield.
A massive ranger's beating mauls you.
You thrust a massive ranger's beating aside in a skillful parry.
You awkwardly parry a massive ranger's beating with a loud clang.
Your divine retribution hits a massive ranger.
Your wrath wounds a massive ranger.
A massive ranger is in awful condition.

565hp 8m 427mv 1892g none mob active mountain (outside) [#########=]
You finish your sermon and begin the next in the series.
Your castigation injures a massive ranger.
A massive ranger slumps as him is nagged into a heart attack.
A massive ranger is DEAD!!
Kedaleam gives you 312 gold coins for your tenacity.
A massive ranger spills his guts all over the floor.
You get 499 gold coins from the corpse of a massive ranger.
Kedaleam gives you 50 gold coins for your sacrifice.

565hp 8m 427mv 2753g no opponent no opponent active mountain (outside) [####======]
Entrance to the Barren Wilderness
| You stand at the entrance to a massive wilderness. Before
| you a mountain towers overhead, raised higher than the
o | clouds themselves. It is an awesome site to behold. It
| | looks to be covered in massive amounts of activity. Towards
x-x-@-o-o| the top of the mountain the sky darkens menacingly. It
| casts a shadow over the entire mountain, seemingly corrupting
| it with its evil. The whole area is covered in a thick
| layer of snow, granting a warning that an avalanche could
| fall down and crush you at any minute. A sign reads
---------+ "The Barren Wilderness - Where the Lich Lord Awaits"

[Exits: east west]
A steaming pile of a massive ranger's entrails is lying here.

565hp 8m 427mv 2753g no opponent no opponent active mountain (outside) [####======]
You bow deeply.

565hp 8m 427mv 2753g no opponent no opponent active mountain (outside) [####======]
You say 'Thank you, sir.'

You go to sleep.

Serra's group:
[50 Hea] Serra 80% hp 23% mana 100% mv 556140 xp Kills: 17
* [50 Chm] A spotted owl 100% hp 100% mana 100% mv (in A Large Lodge)

You tell your group 'My friend... thank you for watching over me all these years.'
You tell your group 'Keep watch over the house.'

>>> Onward.

Walking down a Wild Path
| A wild path leads towards the base of the gigantic mountain.
| It is covered in moss and ferns, and appears to have been untravelled
x | in some time. Clearly whatever is on the mountain has no intention
| | of leaving it any time soon. Shrill winds blast you backwards
x-x-@-x-x| as you attempt to move down the path. It seems to be more than
| | just nature that is preventing you from moving here. A chilling
x | feeling settles on your bones that doesn't feel like just the
| cold snowy landscape is causing it.
|
---------+

[Exits: east west]
A warrior made of stone stands here, looking for something to destroy.
You yell 'Help! I am being attacked by a stone giant warrior!'
You parry a stone giant warrior's slash with an easy flourish.
You parry a stone giant warrior's slash.
A stone giant warrior's slash devastates you!
You thrust a stone giant warrior's slash aside in a skillful parry.
A stone giant warrior is in excellent condition.

A miniature chess piece transforms to form Wiggles the enormous old alsatian!
Wiggles the enormous old alsatian now follows you.
A stone giant warrior is in excellent condition.

Serra's group:
[50 Hea] Serra 84% hp 42% mana 98% mv 556140 xp Kills: 17
* [30 Pet] Wiggles the enormous old alsatian 100% hp 100% mana 100% mv 17871 tnl
* [50 Chm] A spotted owl 100% hp 100% mana 100% mv (in A Large Lodge)
A stone giant warrior has a few scratches.

Players near you in Barren Wilderness:
<PK> Serra Walking down a Wild Path

>>> And again.

Walking down a Wild Path
| A wild path leads towards the base of the gigantic mountain.
| It is covered in moss and ferns, and appears to have been
x x | untravelled in some time. Clearly whatever is on the mountain
| | | has no intention of leaving it any time soon. Shrill winds
o-o-@-x-x| blast you backwards as you attempt to move down the path.
| | It seems to be more than just nature that is preventing
x | you from moving here. A chilling feeling settles on your
| bones that doesn't feel like just the cold snowy landscape
| is causing it.
---------+

[Exits: north east west]
A monk stands here waiting for someone to fight to the death.
Wiggles the enormous old alsatian climbs in.
You yell 'Help! I am being attacked by a sparring monk!'
A sparring monk's jab devastates you!
You parry a sparring monk's dragon punch with an easy flourish.
A sparring monk is in excellent condition.

...

735hp 65m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk looks pretty hurt.

734hp 65m 427mv 3691g none mob active mountain (outside) [##########]
Continual healing soothes your body.
You thrust a sparring monk's jab aside in a skillful parry.
Your wrath maims a sparring monk!
Wiggles the enormous old alsatian's bite DISMEMBERS a sparring monk!
A sparring monk looks pretty hurt.

743hp 65m 427mv 3691g none mob active mountain (outside) [##########]
Continual healing soothes your body.
You awkwardly parry a sparring monk's jab with a loud clang.
Your wrath MUTILATES a sparring monk!
A sparring monk looks pretty hurt.

756hp 65m 427mv 3691g none mob active mountain (outside) [##########]
You feel less wobbly on your feet.
A sparring monk looks pretty hurt.

756hp 65m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk's trip misses you.
A sparring monk looks pretty hurt.

756hp 65m 427mv 3691g none mob active mountain (outside) [##########]
Continual healing soothes your body.
Your shield wobbles and barely deflects a sparring monk's elbow slash.
A sparring monk dodges your wrath.
A sparring monk looks pretty hurt.

763hp 65m 427mv 3691g none mob active mountain (outside) [##########]
You say 'Lord Kedaleam, keep me safe.'
A sparring monk looks pretty hurt.

763hp 65m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk gets a wild look in his eyes.
A sparring monk looks pretty hurt.

763hp 65m 427mv 3691g none mob active mountain (outside) [##########]
Your exorcism DISMEMBERS a sparring monk!
Your continual curing ends.
A sparring monk's back fist MUTILATES you!
A sparring monk stumbles and barely dodges your wrath.
Your wrath MUTILATES a sparring monk!
Wiggles the enormous old alsatian's bite DISEMBOWELS a sparring monk!
A sparring monk is in awful condition.

725hp 50m 427mv 3691g none mob active mountain (outside) [##########]
You block a sparring monk's attack with your shield.
Your wrath maims a sparring monk!
A sparring monk is in awful condition.

725hp 50m 427mv 3691g none mob active mountain (outside) [##########]
Walking down a Wild Path
| A wild path leads towards the base of the gigantic mountain.
| It is covered in moss and ferns, and appears to have been
x x | untravelled in some time. Clearly whatever is on the mountain
| | | has no intention of leaving it any time soon. Shrill winds
o-o-@-x-x| blast you backwards as you attempt to move down the path.
| | It seems to be more than just nature that is preventing
x | you from moving here. A chilling feeling settles on your
| bones that doesn't feel like just the cold snowy landscape
| is causing it.
---------+

[Exits: north east west]
(Charmed) Wiggles the enormous old alsatian is here, fighting a sparring monk.
A sparring monk is here, fighting YOU!
A sparring monk is in awful condition.

725hp 50m 427mv 3691g none mob active mountain (outside) [##########]
You scan all around.
You scan north.
*** Range 1 (north) ***
A warrior made of stone stands here, looking for something to destroy.
You scan east.
You scan west.
You parry a sparring monk's back fist.
A sparring monk stumbles and barely dodges your wrath.
Your wrath MUTILATES a sparring monk!
Wiggles the enormous old alsatian's bite DISMEMBERS a sparring monk!
A sparring monk is in awful condition.

725hp 50m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk is in awful condition.

723hp 50m 427mv 3691g none mob active mountain (outside) [##########]
You block a sparring monk's attack with your shield.
A sparring monk dodges your wrath.
Your wrath MUTILATES a sparring monk!
Wiggles the enormous old alsatian's bite DISEMBOWELS a sparring monk!
A sparring monk is in awful condition.

723hp 50m 427mv 3691g none mob active mountain (outside) [##########]
You block a sparring monk's attack with your shield.
Your wrath MUTILATES a sparring monk!
A sparring monk is in awful condition.

723hp 50m 427mv 3691g none mob active mountain (outside) [##########]
You feel less wobbly on your feet.
A sparring monk is in awful condition.

723hp 50m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk is in awful condition.

720hp 50m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk's back fist MUTILATES you!
Your wrath MUTILATES a sparring monk!
A sparring monk is in awful condition.

681hp 50m 427mv 3691g none mob active mountain (outside) [##########]
You feel less wobbly on your feet.
A sparring monk is in awful condition.

681hp 50m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk's elbow slash MUTILATES you!
Your wrath MUTILATES a sparring monk!
A sparring monk is in awful condition.

644hp 50m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk is in awful condition.

641hp 50m 427mv 3691g none mob active mountain (outside) [##########]

You parry a sparring monk's jab.
Your wrath MUTILATES a sparring monk!
Wiggles the enormous old alsatian's bite DISMEMBERS a sparring monk!
A sparring monk is in awful condition.

641hp 50m 427mv 3691g none mob active mountain (outside) [##########]
You feel less wobbly on your feet.
A sparring monk is in awful condition.

650hp 67m 427mv 3691g none mob active mountain (outside) [##########] Serra bows her head.
A sparring monk is in awful condition.

650hp 67m 427mv 3691g none mob active mountain (outside) [##########]
You block a sparring monk's attack with your shield.
A sparring monk dodges your wrath.
A sparring monk is in awful condition.

650hp 67m 427mv 3691g none mob active mountain (outside) [##########]
Serra's group:
[50 Hea] Serra 75% hp 6% mana 100% mv 556140 xp Kills: 18
* [30 Pet] Wiggles the enormous old alsatian 100% hp 100% mana 100% mv 17871 tnl
* [50 Chm] A spotted owl 100% hp 100% mana 100% mv (in A Large Lodge)
A sparring monk is in awful condition.

650hp 67m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk's trip misses you.
A sparring monk is in awful condition.

650hp 67m 427mv 3691g none mob active mountain (outside) [##########]
You deflect a sparring monk's jab aside in an ungraceful parry.
A sparring monk nimbly dodges your wrath with a practiced maneuver.
A sparring monk is in awful condition.

650hp 67m 427mv 3691g none mob active mountain (outside) [##########]
Your exorcism DISEMBOWELS a sparring monk!
A sparring monk is in awful condition.

650hp 52m 427mv 3691g none mob active mountain (outside) [##########]
A sparring monk's elbow slash MUTILATES you!
Your wrath maims a sparring monk!
A sparring monk is DEAD!!
Kedaleam gives you 253 gold coins for your tenacity.
A sparring monk's foot is ripped from his leg.
You get 591 gold coins from the corpse of a sparring monk.
Kedaleam gives you 45 gold coins for your sacrifice.

A Watery Chute
| A snow slide leads down into an icy cold river from here,
| its slippery surface almost seeming to invite you in.
| The light breeze that blows through here has little to
| no effect on your rate of pass through here, other than
@ x| being encouraging in its welcoming nature compared to
| || the rest of the mountain. This place seems a lot more
o-o-x| peaceful than the rest of the tumulous mount, and certainly
| a lot safer.
|
---------+

[Exits: south down]
(Charmed) An enormous old alsatian is here, peering at you warily.


Wiggles the enormous old alsatian rises off the ground.
You hug it.
You say 'Please... do not leave me alone.'
Your protective shield dissipates.
The white aura around your body fades.

On a River
~-~ | A river of ice flows slowly northwards, its surface covered
| | in a thin layer of snow. It seems to have once been a glacier
~ | but time has melted away most of it leaving a stream of water
| | with little left intact. Trapped below in the ice you see
@ | a few creatures that have fallen into it, their bodies preserved
| over the ages. Whether accidental death or intentional is
| unclear, though the otherwise calm nature of this place doesn't
| give much indication of any murder taking place here. Reeds
| frozen in the ice sprout from the sides of the river. It seems
---------+ to have once been a place of baptism.

[Exits: north up]
Wiggles the enormous old alsatian flies in.

630hp 60m 424mv 4580g no opponent no opponent active rapids (outside) [##########]
On a River
| A river of ice flows slowly northwards, its surface covered
| in a thin layer of snow. It seems to have once been a glacier
~-~ | but time has melted away most of it leaving a stream of water
| | with little left intact. Trapped below in the ice you see
@ | a few creatures that have fallen into it, their bodies preserved
| | over the ages. Whether accidental death or intentional is
~ | unclear, though the otherwise calm nature of this place doesn't
| give much indication of any murder taking place here. Reeds
| frozen in the ice sprout from the sides of the river. It seems
---------+ to have once been a place of baptism.

[Exits: north south]
Wiggles the enormous old alsatian flies in.

630hp 60m 423mv 4580g no opponent no opponent active rapids (outside) [##########]
On a River
| A river of ice flows slowly northwards, its surface covered
| in a thin layer of snow. It seems to have once been a glacier
| but time has melted away most of it leaving a stream of water
| with little left intact. Trapped below in the ice you see
~-@ | a few creatures that have fallen into it, their bodies preserved
| | over the ages. Whether accidental death or intentional is
~ | unclear, though the otherwise calm nature of this place doesn't
| | give much indication of any murder taking place here. Reeds
~ | frozen in the ice sprout from the sides of the river. It
---------+ seems to have once been a place of baptism.

[Exits: south west]
Wiggles the enormous old alsatian flies in.

630hp 60m 422mv 4580g no opponent no opponent active rapids (outside) [##########]
End of the River
| A river of ice flows slowly northwards, its surface covered
| in a thin layer of snow. It seems to have once been a glacier
| but time has melted away most of it leaving a stream of
| water with little left intact. Trapped below in the ice
@-~ | you see a few creatures that have fallen into it, their
| | bodies preserved over the ages. Whether accidental death
~ | or intentional is unclear, though the otherwise calm nature
| | of this place doesn't give much indication of any murder
~ | taking place here. Reeds frozen in the ice sprout from
---------+ the sides of the river. It seems to have once been a place
of baptism.

[Exits: east]
(White Aura) A powerful storm giant rests peacefully in the water.

You pitch a small tent.
You go to sleep in a small tent.

Serra's group:
[50 Hea] Serra 73% hp 5% mana 98% mv 556140 xp Kills: 19
* [30 Pet] Wiggles the enormous old alsatian 100% hp 100% mana 100% mv 17871 tnl
* [50 Chm] A spotted owl 100% hp 100% mana 100% mv (in A Large Lodge)

String so far:
-==========================================================================-
1. My love,
2.
3. I have traveled these lands for so many years alone and never felt strangely
4. about it. But somehow, on this last trip, I feel unmoored. I cannot face
5. you to say farewell.
6.
7. I have finished my offering to my Lord, made my peace with Ilromie. I have
8. told Wylsin of what afflicts me, that perhaps in the future it may inspire
9. him to aid another with my weakness. I have asked Ocelia to dream large and
10. spread her wings. But there are so many who have touched my heart that I
11. will never be able to say farewell to.
12.
13. I am sorry to break my promise to you, that I will not see you again before
14. my slumber.
>
Line deleted.
> Line deleted.

>>> Lumubella's words echo in her mind. "No apologies, remember?"

String so far:
-==========================================================================-
1. My love,
2.
3. I have traveled these lands for so many years alone and never felt strangely
4. about it. But somehow, on this last trip, I feel unmoored. I cannot face
5. you to say farewell.
6.
7. I have finished my offering to my Lord, made my peace with Ilromie. I have
8. told Wylsin of what afflicts me, that perhaps in the future it may inspire
9. him to aid another with my weakness. I have asked Ocelia to dream large and
10. spread her wings. But there are so many who have touched my heart that I
11. will never be able to say farewell to.
12.
13. Have I found fulfillment, here, in Serin? I could not have asked for more. From a desolate childhood I found a rich ecosystem of friends and colleagues who have inspired me endlessly.
14.
15. You asked me if I leave Serin with any regrets.
16. I have two regrets. One is that I will never it achieve true peace.
17. The other is that I cannot fully express how I feel, for I was never shown how to love.
18.
19. My deepest hope is that I have left a small imprint behind as I walk into this Barren Wilderness.
20. The snow already covers my tracks as I walk here, and while the ice cracks beneath my feet these too will soon freeze over once again.
>
Kali tells you 'I did not kill them, in case you were wondering.'
You tell Kali 'Who?'
Kali tells you 'The nasty little quasit and the slimy illithid.'

[ Minot ] Senol Somak the Carver
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Human ] Chaddius the Master of the South Wind
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 13.

You tell Kali 'Sir, are you able to gate to me?'
Young Jim arrives suddenly.
You tell Kali 'Or perhaps Jim?'
Kali tells you 'There is no route. Where are you?'
You tell Kali 'Ah. It is no matter.'
You say 'I am sorry, young Jim, it is cold here.'
You sigh.
You unwrap ornate robes adorned with jotun runes from around your body.

End of the River
| A river of ice flows slowly northwards, its surface covered
| in a thin layer of snow. It seems to have once been a glacier
| but time has melted away most of it leaving a stream of
| water with little left intact. Trapped below in the ice
@-~ | you see a few creatures that have fallen into it, their
| | bodies preserved over the ages. Whether accidental death
~ | or intentional is unclear, though the otherwise calm nature
| | of this place doesn't give much indication of any murder
~ | taking place here. Reeds frozen in the ice sprout from
---------+ the sides of the river. It seems to have once been a place
of baptism.

[Exits: east]
A small tent is pitched here.
Young Jim sits here with a four leaf clover looking wistful.
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) A powerful storm giant rests peacefully in the water.

This young boy is Jim Surehand, son of Harry Surehand, the village
blacksmith. Most people call him Young Jim, a nicknamed befitting
his looks and his age. Holding a four leaf clover in his hand, he
stares into space, not with insanity of philosophical thought, but
the wishful malady that the young are known to fall into once in
a while. Love.
Young Jim is in excellent condition.

Young Jim is using:
<held> (Magical) a Four-Leaf Clover

You say 'Please, keep yourself warm.'
You give ornate robes adorned with jotun runes to Young Jim.

>>> Serra goes back to working on her letter.

Kali tells you 'My point was that I do not attack people indiscriminately.'
You tell Kali 'Indeed sir.'
You tell Kali 'It gladdens my heart to hear it.'

From: <SCHOLAR> Serra
To: Lumubella
Subject: The tide calls me home
Content:
---------------------------------------------------------------------------
My love,

I have traveled these lands for so many years alone and never felt strangely
about it. But somehow, on this last trip, I feel unmoored. I cannot face
you to say farewell.

I have finished my offering to my Lord, made my peace with Ilromie. I have
told Wylsin of what afflicts me, that perhaps in the future it may inspire
him to aid another with my weakness. I have asked Ocelia to dream large and
spread her wings. But there are so many who have touched my heart that I
will never be able to say farewell to.

Have I found fulfillment, here, in Serin? I could not have asked for more.
From a desolate childhood I found a rich ecosystem of friends and colleagues
who have inspired me endlessly. I have filled my life with adventure. I
have met the most fearsome in the land, the cleverest, the wisest, the
kindest, the most courageous, and the most beautiful. I have learned oh so
many things across every pillar of knowledge.

You asked me if I leave Serin with any regrets. I have two regrets. One is
that I will never see it achieve true peace. The other is that I cannot
fully express how I feel, for I was never shown how to love. I can only
hope that you know how much you have meant to me.

My deepest desire is that I have left but a small imprint behind as I walk
into this Barren Wilderness. The snow already covers my tracks as I walk
here, and while the ice cracks beneath my feet these too will soon freeze
over once again. I do not wish to leave an everlasting trace, for I am
merely a mortal, a simple giant, a conduit for my Lord and for Serin. But I
hope that there will be young who follow me, and find themselves looking to
he waters for guidance, and feel the same joy and exhilaration at the
wonders of Serin as I did, once upon a time.

Yours,

Serra

>>> There. It is done.

[ Drow ] <PK> (OUTLAW) (WANTED:*****) Zakzaer Braandes the Holy Shaman
[ Minot ] Senol Somak the Carver
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Human ] Chaddius the Master of the South Wind
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 13.

>>> She wonders if she will ever be able to awaken and see her loved ones again.

You drop a major globe of invulnerability.
Kedaleam gives you 33 gold coins for your sacrifice.
Reputation with Kedaleam increased by 4.

You drop the black staff of ancient magic.
Kedaleam gives you 47 gold coins for your sacrifice.
Reputation with Kedaleam increased by 5.

You drop the staff of storms.
Kedaleam gives you 40 gold coins for your sacrifice.
Reputation with Kedaleam increased by 5.

You are using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn around neck> (Magical) (Glowing) (Humming) a deflective mithril-white ascot of shielding
<worn around neck> (Magical) (Glowing) (Humming) an earthen mithril-white ascot of the mountains
<worn on head> (Humming) a blue-tinged dragonscale barbute
<worn on torso> (Glowing) a battle-worn templar coat
<worn on arms> (Magical) some phoenix-crested steel sleeves
<worn on hands> (Magical) (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> (Magical) a pair of phoenix-crested steel boots
<worn as shield> (Magical) (Humming) a crystalline shield of invulnerability
<worn about body> Nothing.
<worn about waist> (Magical) (Glowing) a belt of intertwined vines
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of shielding
<worn around wrist> (Invis) a deflective null bracer of grounding
<wielded> a diamond studded mace
<floating nearby> (Magical) (Glowing) (Humming) an earthen flawless ioun
<tattooed> (Glowing) a longsword sheathed in everflowing water

You stop using a mystical banner of the dragon-magi.

You get an onyx-black null banner of reflexes from a satchel embroidered with the crest of Heralds.
You light an onyx-black null banner of reflexes.

You drop a mystical banner of the dragon-magi.
Kedaleam gives you 4 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

You remove a blue-tinged dragonscale barbute from your head.
You chuckle politely.

>>> The first present she ever gave Lumubella, feeling embarrassed and awkward and unsure. How many times she deliberated over the words in that vague note!

You drop a blue-tinged dragonscale barbute.
Kedaleam gives you 50 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

>>> The coat her love favored for years.
You remove a battle-worn templar coat from your torso.
You drop a battle-worn templar coat.
Kedaleam gives you 2 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

>>> Gifts.
You slip a pair of green-tinged dragonscale gauntlets off your hands.
You drop a pair of green-tinged dragonscale gauntlets.
Kedaleam gives you 50 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

You remove shimmering leg plates of the Deep Sea Dragon from your legs.
You drop shimmering leg plates of the Deep Sea Dragon.
Kedaleam gives you one gold coin for your sacrifice.
Reputation with Kedaleam increased by 6.

You remove a pair of phoenix-crested steel boots from your feet.
You drop a pair of phoenix-crested steel boots.
Kedaleam gives you 40 gold coins for your sacrifice.
Reputation with Kedaleam increased by 5.

>>> Items she discovered with Ilromie.
You stop using a crystalline shield of invulnerability as a shield.
You drop a crystalline shield of invulnerability.
Kedaleam gives you 4 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

You unbuckle a belt of intertwined vines and remove it from your waist.
Kedaleam gives you 12 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

>>> The mace she obtained to fight the undead alongside her love.
You stop wielding a diamond studded mace.
You drop a diamond studded mace.
Kedaleam gives you 35 gold coins for your sacrifice.
Reputation with Kedaleam increased by 4.

>>> Lord Kedaleam receives all of her offerings in silence.
You nod.

Kali tells you 'Do be careful Serra. There is a great deal of evil about.'
You feel someone protecting you.
You feel holy and pure.

[ Quasi ] Etheird the Seer
[ Drow ] <PK> (OUTLAW) (WANTED:*****) Zakzaer Braandes the Holy Shaman
[ Minot ] Senol Somak the Carver
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Human ] Chaddius the Master of the South Wind
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 13.

You tell Kali 'Do not fear for me sir.'
You tell Kali 'Please watch over the ones who stay.'

You are filled with serenity by the prayer.
Your feet rise off the ground.
You are surrounded by a white aura.
You feel righteous.

You get a radiant mace from a mysterious bag of the Magi.

Object 'mace radiant radiance' is type weapon, material light.
Extra flags: glow hum magic anti_evil enchanted.
Made to be wielded.
Weight is 1 lb, value is 590, level is 36.
Weapon type is mace/club.
Inflicts 4 to 24 degrees of rays (average 14).
Modifies hitroll by 5.
Modifies damroll by 5.

You wield a radiant mace.
A radiant mace feels like a part of you!
You say 'Ilromie, your magic still warms this mace.'
You chuckle politely.
You say 'It has kept me safe all of these years.'

You rest.

Kali tells you 'The ones who stay? Are you going on a journey again?'
You tell Kali 'I enter stasis, and pray to Lord Kedaleam to keep me safe.'
Kali tells you 'I hope that all is well.'
You tell Kali 'My body is succumbing to the waves of time.'

You wrap a mysterious bag of the Magi about your body.
You chuckle politely.
You say 'That will do.'

Kali tells you 'Were it that there were some way to restore youth to those unfortunate enough to be born mortal.'

You say 'Well, Wiggles? We are here to the end.'

You tell Kali 'Tis an alchemist's dream.'
Kali tells you 'Is there anything that I can do to help? Or anything I can do for you while you are away?'
You tell a shadow 'Tell the ones I love not to mourn, and live a life of joy, not sorrow.'

Note posted.
Ok.

A shadow tells you 'Will you return to us?'
You tell a shadow 'I do not know. Perhaps someday a brave adventurer will be able to wake me.'
A shadow tells you 'At least tell me where your body shall reside?'
A shadow tells you 'I could do what I can to keep it safe.'
You tell a shadow 'I take my rest by Britus's side, at the end of the icy river.'
A shadow tells you 'Perhaps with a lasting illusion to obscure it's location.'
A shadow tells you 'I shall remember that, and we shall visit you.'
You tell a shadow 'You are too kind, sir.'
A shadow tells you 'We shall hope for your return, and hope that you find peace while you are gone from us.'

[0] The Compiled Poetry Contests of Serin
[1] Adventures in Acadia
[2] (Unpublished) Collected Poetry from the Serin Mystique
[3] (Unpublished) Invoker's Primer
[4] Return to Acadia
[5] (Unpublished) Fortune Yeller: Poems by Valindra Skitterwit
[6] The Book of Teachings
[7] (Unpublished) The Book of Water

This booklet has been published, and is now viewable by all!
You receive 100 chips of <HERALD>.

Wiggles the enormous old alsatian stares at something around him.
You say 'Farewell, my friend.'
You tell Kali 'Farewell, my friend.'
You tell Chaddius 'May you find the balance you seek.'

Serra bows her head and quietly closes her eyes.

<SCHOLAR> Xerties the Sage: 'Farewell Serra, may the winds guide you to a swift return.'
Your energy drains out as you lose link with your familiar.
You have escaped from the Abandoned Realms.
Wiggles the enormous old alsatian slowly disappears.

Comments

  1. Serra, the time you spend on all this RP is insane....and much appreciated. Great stuff. Thank you for all of it
      [reply to Xenyar]
    1. Rest easy my old friend.
        [reply to Ilromie]
      1. Fantastic RP. A shame you didn’t get to see my backgrounds. You may or may not be in them.
        1. What an honor, sir. I hope I will get to read them someday. :)
        2. You should have read it before thanking me.... I am sure your friends that you left behind will not be thankful for your unknowing contribution to my presence...

          I did not mean to distract from you logs though. Once again, excellent RP and thank you for sharing and putting so much work into this.
        3. I'm just happy it prompted more RP. What the story is, is up to you!
        [reply to Aelaldric]
      2. Incredible. You are able to create something so beautiful using only the same tools as the rest of us. But in the hands of a master, the result is moving. Quite literally brought tears to my eyes.
        Thank you.
          [reply to hamsandwich]

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