Sorry didn't get first half of the log. Had Holfsted slept and spelled up. Shoangii did a good job of making sure I couldn't finish him off. Here we are.
Players near you in Mystic Forest:
<PK> Shoangii A small path in the dense forest
<PK> Illyiza Wastedump
<PK> Holfsted A small path in the dense forest
<PK> Madroic A small path in the dense forest
<(809hp) (1043m) (382mv) (33363gold) 7am (day) cave (indoors)>
You focus your mind upon Holfsted.
<(809hp) (1013m) (382mv) (33363gold) 7am (day) cave (indoors)> c 'sleep' $$
Holfsted arrives suddenly.
<(809hp) (1013m) (382mv) (33363gold) 7am (day) cave (indoors)>
Holfsted yells 'Die! Illyiza, you sorcerous dog!'
You fail to cause Holfsted to fall asleep.
Holfsted's flame MASSACRES you!
Holfsted is in excellent condition.
<(732hp) (998m) (382mv) (33363gold) 7am (day) cave (indoors)>
Your shocking bite injures Holfsted.
Your shocking bite injures Holfsted.
A decorated zombie of a tired old innkeeper's divine power mauls Holfsted.
A decorated zombie of a giant thief guardian's pierce devastates Holfsted!
A decorated zombie of a giant thief guardian's pierce mauls Holfsted.
A decorated zombie of a giant thief guardian's pierce maims Holfsted!
A flesh golem's slash wounds Holfsted.
A stone golem's pierce misses Holfsted.
A stone golem's pierce decimates Holfsted!
Holfsted's flame MASSACRES you!
Holfsted's flame MASSACRES you!
Holfsted has quite a few wounds.
<(577hp) (998m) (382mv) (33363gold) 7am (day) cave (indoors)> flee
You flee from combat!
Troll's Living Room
f-f-f | This small cave opens to the north, south, east, and west.
| | | You are overcome by the stench and consider turning around.
o o-~-~| There is a trail of bone shards and fragments leading north.
| | | Good God! You spy corpses all over the floor in there. It
o o-@-o | looks like a virtual graveyard in there. Whoa! You reel back
| | from the stench. You believe you have found the source of
o | this bad smell. You puke as you watch worms crawl between
| this room and the room west of here as they bore new holes
| into a corpse laying on the far wall of the west room.
---------+
[Exits: north east south west]
A giant troll is lying on a pile of carnage, pleasing his mistress.
A troll is grooming his pet, a guardian beast.
A bloated, old bloodhound walks in.
<(577hp) (998m) (379mv) (33363gold) 7am (day) cave (indoors)> get purple sack|quaff purple
You can't carry that many items.
<(577hp) (998m) (379mv) (33363gold) 7am (day) cave (indoors)>
You do not have that potion.
<(577hp) (998m) (379mv) (33363gold) 7am (day) cave (indoors)> n
Wastedump
f f-f-f | This room has blood and grime all over the walls. You see
| | | maggots and other insects crawling up them. The resident
f-f-f | is definitely uncivilized. Half-eaten and rotting body parts
| | | scatter the floor, each having its own colony of flies, worms,
o @-~-~| and maggots. You welcome the fresh breeze coming from the
| | | south, but wrinkle your nose when the stench bears down on
o o-o-o | you once more.
| | |
o o |
---------+
[Exits: north east south]
(White Aura) Holfsted the Master of Faith is here.
(Charmed) A flesh golem is here, fighting Holfsted.
(Charmed) A stone golem is here, fighting Holfsted.
(Charmed) A decorated zombie of a giant thief guardian is here, fighting Holfsted.
(Charmed) A decorated zombie of a giant thief guardian is here, fighting Holfsted.
A bloated, old bloodhound walks in.
<(577hp) (998m) (376mv) (33363gold) 7am (day) cave (indoors)> acbl Holfsted
Holfsted yells 'Help! Illyiza is acid blasting me!'
Your acid blast MUTILATES Holfsted!
Holfsted blocks your attack with his shield.
A decorated zombie of a giant thief guardian's pierce decimates Holfsted!
A flesh golem's slash mauls Holfsted.
A flesh golem's slash mauls Holfsted.
Holfsted's flame *** DEMOLISHES *** a stone golem!
Holfsted has quite a few wounds.
<(577hp) (978m) (376mv) (33363gold) 7am (day) cave (indoors)> flee
flee
Your shocking bite wounds Holfsted.
Holfsted parries your shocking bite.
A flesh golem's slash mauls Holfsted.
A flesh golem's slash wounds Holfsted.
Holfsted's flame *** DEMOLISHES *** a stone golem!
Holfsted has some big nasty wounds and scratches.
<(577hp) (978m) (376mv) (33363gold) 7am (day) cave (indoors)>
You flee from combat!
Troll's Living Room
f-f-f | This small cave opens to the north, south, east, and west.
| | | You are overcome by the stench and consider turning around.
o o-~-~| There is a trail of bone shards and fragments leading north.
| | | Good God! You spy corpses all over the floor in there. It
o o-@-o | looks like a virtual graveyard in there. Whoa! You reel back
| | from the stench. You believe you have found the source of
o | this bad smell. You puke as you watch worms crawl between
| this room and the room west of here as they bore new holes
| into a corpse laying on the far wall of the west room.
---------+
[Exits: north east south west]
A giant troll is lying on a pile of carnage, pleasing his mistress.
A troll is grooming his pet, a guardian beast.
A bloated, old bloodhound walks in.
<(577hp) (978m) (373mv) (33363gold) 7am (day) cave (indoors)>
Holfsted walks in.
<(577hp) (978m) (373mv) (33363gold) 7am (day) cave (indoors)> quaff pot
You aren't fighting anyone.
<(577hp) (978m) (373mv) (33363gold) 7am (day) cave (indoors)>
You quaff a potion of the ancients.
You are surrounded by a white aura.
<(577hp) (978m) (373mv) (33363gold) 7am (day) cave (indoors)>
Holfsted closes his eyes momentarily.
A ray of light from above envelops Holfsted.
Holfsted disappears.
<(577hp) (978m) (373mv) (33363gold) 7am (day) cave (indoors)> acbl Holfsted
They aren't here.
<(577hp) (978m) (373mv) (33363gold) 7am (day) cave (indoors)> s
Troll's Bedroom
o-~-~| Obviously something REALLY big lives here. The stench is quite
| | unbearable. There are piles and piles of rotten and half-eaten
o-o-o | body parts of animals, orcs, (and humans?) Strewn across the
| | floor. There is a larger, more prominent pile of rotten parts
@ | over in a corner. It seems to have been flattened by something.
| You welcome the fresh breeze coming from the north, but wrinkle
| your nose when the stench bears down on you once more.
|
|
---------+
[Exits: north]
There is a bed made of carnage here.
A large female troll is lying on the pile of carnage, blissfully writhing.
A bloated, old bloodhound walks in.
<(577hp) (978m) (370mv) (33363gold) 7am (day) cave (indoors)> where
Players near you in Mystic Forest:
<PK> Shoangii Sudden clearing
<PK> Illyiza Troll's Bedroom
<PK> Madroic An intersection in the light forest
<(577hp) (978m) (370mv) (33363gold) 7am (day) cave (indoors)> n
Troll's Living Room
f-f-f | This small cave opens to the north, south, east, and west.
| | | You are overcome by the stench and consider turning around.
o o-~-~| There is a trail of bone shards and fragments leading north.
| | | Good God! You spy corpses all over the floor in there. It
o o-@-o | looks like a virtual graveyard in there. Whoa! You reel back
| | from the stench. You believe you have found the source of
o | this bad smell. You puke as you watch worms crawl between
| this room and the room west of here as they bore new holes
| into a corpse laying on the far wall of the west room.
---------+
[Exits: north east south west]
A giant troll is lying on a pile of carnage, pleasing his mistress.
A troll is grooming his pet, a guardian beast.
A bloated, old bloodhound walks in.
<(577hp) (978m) (367mv) (33363gold) 7am (day) cave (indoors)> n
Wastedump
f f-f-f | This room has blood and grime all over the walls. You see
| | | maggots and other insects crawling up them. The resident
f-f-f | is definitely uncivilized. Half-eaten and rotting body parts
| | | scatter the floor, each having its own colony of flies, worms,
o @-~-~| and maggots. You welcome the fresh breeze coming from the
| | | south, but wrinkle your nose when the stench bears down on
o o-o-o | you once more.
| | |
o o |
---------+
[Exits: north east south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
A bloated, old bloodhound walks in.
<(577hp) (978m) (364mv) (33363gold) 7am (day) cave (indoors)> n
A copse of ancient trees
f-f-f f-f| You are on a narrow path leading through the deep, dark
| | | | forest. The ancient trees stand so close that the path
f f-f-f | disappears between the dusty roots. To the south, a rock
| | | carving is half-hidden behind a covering of bushes. You
f-f-@ | may be able to climb onto the rock shelf above you, but
| | | the safer path leads west, away from this copse.
o o-~-~|
| | |
o o-o-o |
---------+
[Exits: south west]
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(577hp) (978m) (361mv) (33363gold) 7am (day) forest (outside)> where
Players near you in Mystic Forest:
<PK> Shoangii The Mountain Waste
<PK> Illyiza A copse of ancient trees
<PK> Madroic A small path in the dense forest
<(603hp) (1004m) (399mv) (33363gold) 8am (day) forest (outside)> s
Wastedump
f f-f-f | This room has blood and grime all over the walls. You see
| | | maggots and other insects crawling up them. The resident
f-f-f | is definitely uncivilized. Half-eaten and rotting body parts
| | | scatter the floor, each having its own colony of flies, worms,
o @-~-~| and maggots. You welcome the fresh breeze coming from the
| | | south, but wrinkle your nose when the stench bears down on
o o-o-o | you once more.
| | |
o o |
---------+
[Exits: north east south]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
<(603hp) (1004m) (396mv) (33363gold) 8am (day) cave (indoors)> where
e
Players near you in Mystic Forest:
<PK> Shoangii A small hut
<PK> Illyiza Wastedump
<PK> Madroic An intersection in the dense forest
<(603hp) (1004m) (396mv) (33363gold) 8am (day) cave (indoors)>
A dark river
f-f-f | The river flows to the east, leading into a dark line of trees.
| | The banks rise up around you, too steep to climb up and even
f-f | if you could, the treeline is too thick to pass. Fish dance
| | beneath the surface of the water, jumping up to feast on the
o-@-~-~| swarm of bugs. Trash flows thickly in river, almost blocking
| | your passage.
o-o-o |
| |
o |
---------+
[Exits: east west]
(Charmed) A decorated zombie of a tired old innkeeper stands here serving his master.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (393mv) (33363gold) 8am (day) river (outside)> e
A dark river
| The river flows to the south, leading into a dark line of trees.
| The banks rise up around you, too steep to climb up and even
f | if you could, the treeline is too thick to pass. Fish dance beneath
| | the surface of the water, jumping up to feast on the swarm of
o-~-@-~-~| bugs. Trash flows thickly in river, almost blocking your passage.
| |
o-o |
| |
o |
---------+
[Exits: east west]
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (389mv) (33363gold) 8am (day) river (outside)> e
A dark river
| The river flows to the east, leading into a dark line
| of trees. The banks rise up around you, too steep to climb
| up and even if you could, the treeline is too thick to
| pass. Fish dance beneath the surface of the water, jumping
~-~-@-~-~| up to feast on the swarm of bugs.
|
|
|
|
---------+
[Exits: east west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (385mv) (33363gold) 8am (day) river (outside)> where
Players near you in The Miden'nir:
<PK> Illyiza A dark river
Sura Old Stables
<(603hp) (1004m) (385mv) (33363gold) 8am (day) river (outside)> e
e
A dark river
| The river flows to the east, leading into a dark line
| of trees. The banks rise up around you, too steep to climb
| up and even if you could, the treeline is too thick to
| pass. Fish dance beneath the surface of the water, jumping
~-~-@-~-~| up to feast on the swarm of bugs. Trash flows in the river,
| swirling in large eddies.
|
|
|
---------+
[Exits: east west]
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (381mv) (33363gold) 8am (day) river (outside)> e
A dark river
| The river flows to the east, leading into a dark line
| of trees. The banks rise up around you, too steep to climb
| up and even if you could, the treeline is too thick to
| pass. Fish dance beneath the surface of the water, jumping
~-~-@-~-~| up to feast on the swarm of bugs. Trash flows in the river,
| swirling in large eddies.
|
|
|
---------+
[Exits: east west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (377mv) (33363gold) 8am (day) river (outside)> e
e
A dark river
| The river flows to the east, leading into a dark line
| of trees. The banks rise up around you, too steep to climb
| up and even if you could, the treeline is too thick to
| pass. Fish dance beneath the surface of the water, jumping
~-~-@-~-~| up to feast on the swarm of bugs. A few peices of trash
| float along the surface of the river.
|
|
|
---------+
[Exits: east west]
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (373mv) (33363gold) 8am (day) river (outside)> e
A dark river
| The river flows to the east, leading into a dark line
| of trees. The banks rise up around you, too steep to
| climb up and even if you could, the treeline is too thick
| to pass. Fish dance beneath the surface of the water,
~-~-@-~-~| jumping up to feast on the swarm of bugs. A broken raft
|| kicks up against the northern bank of the shore, mostly
~| sunken. A few peices of trash float along the surface
|| of the river.
~|
---------+
[Exits: east west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (369mv) (33363gold) 8am (day) river (outside)> e
A dark river
| The river flows to the east, leading into a dark line
| of trees. The banks rise up around you, too steep to
| climb up and even if you could, the treeline is too thick
| to pass. Fish dance beneath the surface of the water,
~-~-@-~ | jumping up to feast on the swarm of bugs. A few peices
| | of trash float along the surface of the river.
~ |
| |
~-~|
---------+
[Exits: east west]
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (365mv) (33363gold) 8am (day) river (outside)> e
A dark river
| The river flows to the south, leading into a dark line
| of trees. The banks rise up around you, too steep to
| climb up and even if you could, the treeline is too thick
| to pass. Fish dance beneath the surface of the water,
~-~-@ | jumping up to feast on the swarm of bugs.
| |
~ |
| |
~-~-~|
---------+
[Exits: south west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (361mv) (33363gold) 8am (day) river (outside)> s
Alas, you cannot go that way.
<(603hp) (1004m) (361mv) (33363gold) 8am (day) river (outside)> s
Alas, you cannot go that way.
<(603hp) (1004m) (361mv) (33363gold) 8am (day) river (outside)>
A dark river
| The river flows to the south, leading into a dark line
| of trees. The banks rise up around you, too steep to
~-~-~ | climb up and even if you could, the treeline is too thick
| | to pass. Fish dance beneath the surface of the water,
@ | jumping up to feast on the swarm of bugs.
| |
~-~-~|
||
~|
---------+
[Exits: north south]
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (357mv) (33363gold) 8am (day) river (outside)> e
A dark river
~-~-~ | The river flows to the east, leading into a dark line
| | of trees. The banks rise up around you, too steep to climb
~ | up and even if you could, the treeline is too thick to
| | pass. Fish dance beneath the surface of the water, jumping
@-~-~| up to feast on the swarm of bugs.
||
~|
|
|
---------+
[Exits: north east]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (353mv) (33363gold) 8am (day) river (outside)> e
A dark river
~-~ | The river flows to the east, leading into a dark line
| | of trees. The banks rise up around you, too steep to climb
~ | up and even if you could, the treeline is too thick to
| | pass. Fish dance beneath the surface of the water, jumping
~-@-~ | up to feast on the swarm of bugs.
| |
~-~|
|
|
---------+
[Exits: east west]
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (349mv) (33363gold) 8am (day) river (outside)> e
A dark river
~ | The river flows to the south, leading into a dark line
| | of trees. The banks rise up around you, too steep to climb
~ | up and even if you could, the treeline is too thick to
| | pass. Fish dance beneath the surface of the water, jumping
~-~-@ | up to feast on the swarm of bugs.
| |
~-~-~|
|
|
---------+
[Exits: south west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (345mv) (33363gold) 8am (day) river (outside)> s
Alas, you cannot go that way.
<(603hp) (1004m) (345mv) (33363gold) 8am (day) river (outside)> e
A dark river
~ | The river flows to the east, leading into a dark line
| | of trees. The banks rise up around you, too steep to climb
~-~-~ | up and even if you could, the treeline is too thick to
| | pass. Fish dance beneath the surface of the water, jumping
@-~-~| up to feast on the swarm of bugs.
|
|
|
|
---------+
[Exits: north east]
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (341mv) (33363gold) 8am (day) river (outside)> e
A dark river
| River flows to the east, leading into a dark line of trees.
| The banks rise up around you, too steep to climb up and
~-~ | even if you could, the treeline is too thick to pass.
| | Fish dance beneath the surface of the water, jumping up
~-@-~-~| to feast on the swarm of bugs.
||
~|
|
|
---------+
[Exits: east west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (337mv) (33363gold) 8am (day) river (outside)> e
Along the river
| The river rushes out of the stone from the north, but
| remains impassible in that direction. It flows eastward
~ | from here, looking safe enough for a swim. A copse of
| | trees lies to the west at the base of a high bank.
~-~-@-~ ~|
| ||
~-~|
|
|
---------+
[Exits: east west]
There is a dinged up bucket that has been tossed into a corner.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (333mv) (33363gold) 8am (day) river (outside)> e
A turn in the river
| The river bends to the south here. Water splashes awkwardly
| as it pushes against the dug out bank. The sounds of the
| river are not loud enough to overwhelm your senses, but
| the forest looming over both banks remains quiet.
~-~-@ ~-~|
| | |
~-~ |
|
|
---------+
[Exits: south west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (329mv) (33363gold) 8am (day) river (outside)> s
e
Alas, you cannot go that way.
<(603hp) (1004m) (329mv) (33363gold) 8am (day) river (outside)>
A down turn in the river
| The river curves sharply down into what appears to be an
| unnaturally carved tunnel. There are patches of moss and
~-~-~ ~-~| fungus growing along the moist spots on the edge of the
| | | river before it sharply drops off into the tunnel below.
@-~ | To the north the river appears calmer.
|
|
|
|
---------+
[Exits: north east down]
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (325mv) (33363gold) 8am (day) river (outside)> e
Along the river
o-o-o| The river bends to the north here. Water splashes awkwardly
|| as it pushes against the dug out bank. The sounds of the river
~-~ ~-~-~| are not loud enough to overwhelm your senses, but the forest
| | | looming over both banks remains quiet.
~-@ |
|
|
|
|
---------+
[Exits: north west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (321mv) (33363gold) 8am (day) river (outside)> n
e
Alas, you cannot go that way.
<(603hp) (1004m) (321mv) (33363gold) 8am (day) river (outside)>
A turn in the river
| The river bends to the east here. Water splashes awkwardly
| as it pushes against the dug out bank. The sounds of the river
o-o-o-o| are not loud enough to overwhelm your senses, but the forest
|| looming over both banks remains quiet.
~-~ @-~-~|
| | |
~-~ |
|
|
---------+
[Exits: east south]
You see 3 of a stained traveling cloak here.
You see 3 of a long sword here.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (317mv) (33363gold) 8am (day) river (outside)> e
| The river rushes out of the stone from the north, but remains
| impassible in that direction. It flows eastward from here, looking
o-o-o-o | safe enough for a swim. A copse of trees lies to the west at
| | the base of a high bank.
~ ~-@-~-~|
| | |
~-~ |
|
|
---------+
[Exits: east west]
A decorated zombie of a tired old innkeeper swims in.
A bloated, old bloodhound swims in.
A flesh golem swims in.
A stone golem swims in.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
<(603hp) (1004m) (313mv) (33363gold) 8am (day) river (outside)>
A turn in the river
| The river has been artificially diverted east where it drops quickly
| out of sight. Water splashes awkwardly as it pushes against the
o-o-o | dug out bank. A now dry, water carved tunnel lies to the north,
| | where this very river had worked for a long time to carve it out.
~-~-@-~ | You can wedge your way back to the east to find higher ground.
| |
~ |
|
|
---------+
[Exits: north east west]
A dark horseman is here, mounted on his black steed.
A decorated zombie of a giant thief guardian swims in.
A decorated zombie of a giant thief guardian swims in.
A stone golem swims in.
A flesh golem swims in.
A bloated, old bloodhound swims in.
A decorated zombie of a tired old innkeeper swims in.
<(603hp) (1004m) (309mv) (33363gold) 8am (day) pond (outside)> where
e
Players near you in The Miden'nir:
<PK> Illyiza A turn in the river
<(603hp) (1004m) (309mv) (33363gold) 8am (day) pond (outside)> u
A shallow river
| You find yourself at the base of a rather steep slope, surrounded
| by brambles and eroded riverbanks. Finding decent footing
o-o | along the bank is impossible and forces you to wade into the
| | river if you wish to continue. The river is flowing toward
~-~-@ | you from the west, or you can struggle your way back up the
| only decent slope.
|
|
|
---------+
[Exits: west up]
A wooden sign reading 'Gone Fishin' is here, with a note attached.
There is a dinged up bucket that has been tossed into a corner.
A small boy sits here, licking his wounds.
A decorated zombie of a tired old innkeeper swims in.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'
A bloated, old bloodhound swims in.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'
A flesh golem swims in.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'
A stone golem swims in.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'
A decorated zombie of a giant thief guardian swims in.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'
A decorated zombie of a giant thief guardian swims in.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'
<(603hp) (1004m) (305mv) (33363gold) 8am (day) pond (outside)>
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+
[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(603hp) (1004m) (302mv) (33363gold) 8am (day) road (outside)> n
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+
[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(603hp) (1004m) (300mv) (33363gold) 8am (day) road (outside)> n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+
[Exits: north south]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(603hp) (1004m) (298mv) (33363gold) 8am (day) field (outside)> n
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+
[Exits: north south]
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(603hp) (1004m) (296mv) (33363gold) 8am (day) field (outside)> n
where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(603hp) (1004m) (294mv) (33363gold) 8am (day) city (outside)> s
Players near you in Seringale:
<PK> Illyiza Outside the South Gate
<PK> Holfsted South Square
<PK> Madroic South Square
<(603hp) (1004m) (294mv) (33363gold) 8am (day) city (outside)>
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+
[Exits: north south]
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(603hp) (1004m) (292mv) (33363gold) 8am (day) field (outside)> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
The goblin extermination enforcer is here hunting down goblins.
You scan south.
*** Range 4 (south) ***
Irion the Wordbearer rests next to the "horse".
<(603hp) (1004m) (292mv) (33363gold) 8am (day) field (outside)> n
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(603hp) (1004m) (290mv) (33363gold) 8am (day) city (outside)> where
s
Players near you in Seringale:
<PK> Illyiza Outside the South Gate
<PK> Holfsted The Main Street
<PK> Madroic The Main Street
<(603hp) (1004m) (290mv) (33363gold) 8am (day) city (outside)>
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+
[Exits: north south]
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(603hp) (1004m) (288mv) (33363gold) 8am (day) field (outside)> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
The goblin extermination enforcer is here hunting down goblins.
You scan south.
*** Range 4 (south) ***
Irion the Wordbearer rests next to the "horse".
<(603hp) (1004m) (288mv) (33363gold) 8am (day) field (outside)> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
The goblin extermination enforcer is here hunting down goblins.
You scan south.
*** Range 4 (south) ***
Irion the Wordbearer rests next to the "horse".
<(603hp) (1004m) (288mv) (33363gold) 8am (day) field (outside)> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
The goblin extermination enforcer is here hunting down goblins.
You scan south.
*** Range 4 (south) ***
Irion the Wordbearer rests next to the "horse".
<(603hp) (1004m) (288mv) (33363gold) 8am (day) field (outside)> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
The goblin extermination enforcer is here hunting down goblins.
You scan south.
*** Range 4 (south) ***
Irion the Wordbearer rests next to the "horse".
<(603hp) (1004m) (288mv) (33363gold) 8am (day) field (outside)> n
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(603hp) (1004m) (286mv) (33363gold) 8am (day) city (outside)> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (north) ***
The goblin extermination enforcer is here hunting down goblins.
You scan south.
*** Range 5 (south) ***
Irion the Wordbearer rests next to the "horse".
<(603hp) (1004m) (286mv) (33363gold) 8am (day) city (outside)> n
where
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(603hp) (1004m) (284mv) (33363gold) 8am (day) city (outside)> u
Players near you in Seringale:
<PK> Illyiza Inside the South Gate
<PK> Holfsted Scroll Shop
<PK> Madroic Scroll Shop
<(603hp) (1004m) (284mv) (33363gold) 8am (day) city (outside)>
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+
[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(603hp) (1004m) (282mv) (33363gold) 8am (day) city (outside)> e
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
An avian battlement guard of Seringale is here.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(603hp) (1004m) (280mv) (33363gold) 8am (day) city (outside)> sumn $$
You focus your mind upon Holfsted.
<(603hp) (974m) (280mv) (33363gold) 8am (day) city (outside)> acbl Holfsted
Holfsted arrives suddenly.
<(603hp) (974m) (280mv) (33363gold) 8am (day) city (outside)>
Holfsted puts a scroll of flying in a Big Ol'Pack Sack.
<(603hp) (974m) (280mv) (33363gold) 8am (day) city (outside)>
Holfsted yells 'Help! Illyiza is acid blasting me!'
Your acid blast wounds Holfsted.
Holfsted puts a scroll of flying in a Big Ol'Pack Sack.
Holfsted thrusts your shocking bite aside in a skillful parry.
Holfsted's flame DISEMBOWELS you!
Holfsted has quite a few wounds.
<(558hp) (954m) (280mv) (33363gold) 8am (day) city (outside)>
Holfsted puts a scroll of flying in a Big Ol'Pack Sack.
Holfsted has quite a few wounds.
<(558hp) (954m) (280mv) (33363gold) 8am (day) city (outside)>
The white aura around Holfsted fades.
Holfsted has quite a few wounds.
<(584hp) (981m) (333mv) (33363gold) 9am (day) city (outside)> acbl Holfsted
An avian battlement guard yells 'Illyiza is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You wrap a tentacle around an avian battlement guard's neck and squeeze.
An avian battlement guard's headless body falls to its knees, then keels sideways.
An avian battlement guard splatters blood on your armor.
A human city guard yells 'Law-keepers! It is your duty to hunt down Illyiza!!'
Holfsted has quite a few wounds.
<(584hp) (981m) (333mv) (33363gold) 9am (day) city (outside)>
Holfsted has fled!
Holfsted flies west.
<(584hp) (981m) (333mv) (33363gold) 9am (day) city (outside)>
They aren't here.
<(584hp) (981m) (333mv) (33363gold) 9am (day) city (outside)> w
acbl Holfsted
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+
[Exits: east west down]
Holfsted the Master of Faith is here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
Holfsted flies east.
<(584hp) (981m) (331mv) (33363gold) 9am (day) city (outside)>
They aren't here.
<(584hp) (981m) (331mv) (33363gold) 9am (day) city (outside)>
Holfsted flies in.
<(584hp) (981m) (331mv) (33363gold) 9am (day) city (outside)> acbl Holfsted
Holfsted yells 'Help! Illyiza is acid blasting me!'
Your acid blast MANGLES Holfsted!
Holfsted has quite a few wounds.
<(584hp) (961m) (331mv) (33363gold) 9am (day) city (outside)> acbl Holfsted
Holfsted deflects your shocking bite aside in an ungraceful parry.
Holfsted's shield jolts under your shocking bite, but holds.
A decorated zombie of a giant thief guardian's pierce DISMEMBERS Holfsted!
A decorated zombie of a giant thief guardian's pierce MASSACRES Holfsted!
A flesh golem's slash DISEMBOWELS Holfsted!
A stone golem's pierce DISMEMBERS Holfsted!
Holfsted's flame DISEMBOWELS you!
Holfsted's flame DISEMBOWELS you!
Holfsted looks pretty hurt.
<(488hp) (961m) (331mv) (33363gold) 9am (day) city (outside)>
Holfsted has fled!
Holfsted flies west.
<(488hp) (961m) (331mv) (33363gold) 9am (day) city (outside)>
Holfsted flies in.
<(488hp) (961m) (331mv) (33363gold) 9am (day) city (outside)> acbl Holfsted
Holfsted yells 'Help! Illyiza is acid blasting me!'
Your acid blast MUTILATES Holfsted!
Holfsted looks pretty hurt.
<(488hp) (941m) (331mv) (33363gold) 9am (day) city (outside)>
Your shocking bite maims Holfsted!
A decorated zombie of a giant thief guardian's pierce MASSACRES Holfsted!
A flesh golem's slash MUTILATES Holfsted!
Holfsted is DEAD!!
The head of Holfsted flies up into the air.
<(488hp) (941m) (331mv) (33363gold) 9am (day) city (outside)>
You cannot attack that.
<(488hp) (941m) (331mv) (33363gold) 9am (day) city (outside)> get coi corpse
You get 5755 gold coins from the corpse of Holfsted.
Madroic walks in.
An illusion of a cavalier flies in.
An illusion of a cavalier flies in.
An illusion of a cavalier flies in.
An avian perimeter guard yells 'Illyiza is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You wrap a tentacle around an avian perimeter guard's neck and squeeze.
An avian perimeter guard's headless body falls to its knees, then keels sideways.
You hear an avian perimeter guard's death cry.
A duergar battlement guard yells 'Illyiza is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You wrap a tentacle around a duergar battlement guard's neck and squeeze.
A duergar battlement guard's headless body falls to its knees, then keels sideways.
You hear a duergar battlement guard's death cry.
<(488hp) (941m) (331mv) (39118gold) 9am (day) city (outside)> where
The head of Holfsted plops on the ground.
<(488hp) (941m) (331mv) (39118gold) 9am (day) city (outside)>
Players near you in Seringale:
<PK> Shoangii Western Wall and South Road Junction
<PK> Illyiza Atop the South Gate
Holfsted Temple of Darkness
<PK> Madroic Atop the South Gate
You yell 'Help! I am being attacked by Madroic!'
Madroic's pound mauls you.
Madroic's pound mauls you.
Madroic's pound mauls you.
Madroic has a few scratches.
<(421hp) (941m) (331mv) (39118gold) 9am (day) city (outside)> look
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+
[Exits: east west down]
The corpse of a duergar battlement guard is lying here.
The corpse of an avian perimeter guard is lying here.
The corpse of Holfsted is lying here.
The severed head of Holfsted is lying here.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) An illusion of a cavalier guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
Madroic is here, fighting YOU!
(Charmed) A decorated zombie of a tired old innkeeper stands here serving his master.
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
Madroic has a few scratches.
<(421hp) (941m) (331mv) (39118gold) 9am (day) city (outside)> flee
You flee from combat!
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-C-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
The corpse of an avian battlement guard is lying here.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(421hp) (941m) (329mv) (39118gold) 9am (day) city (outside)> e
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
C-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(421hp) (941m) (327mv) (39118gold) 9am (day) city (outside)> e
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(421hp) (941m) (325mv) (39118gold) 9am (day) city (outside)> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (east) ***
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A halfling perimeter guard of seringale is here, watching out for known criminals.
*** Range 3 (west) ***
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) An illusion of a cavalier guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
Madroic the Grand Spectre of Beguilement is here.
*** Range 4 (west) ***
A gnomish battlement guard is here.
<(421hp) (941m) (325mv) (39118gold) 9am (day) city (outside)> look
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(Charmed) A decorated zombie of a tired old innkeeper stands here serving his master.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
<(421hp) (941m) (325mv) (39118gold) 9am (day) city (outside)> e
e
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+
[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(421hp) (941m) (323mv) (39118gold) 9am (day) city (outside)> e
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+
[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(421hp) (941m) (321mv) (39118gold) 9am (day) city (outside)>
A large wall made of huge slabs of white stone blocks your way.
<(421hp) (941m) (321mv) (39118gold) 9am (day) city (outside)> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (north) ***
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (west) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (west) ***
A halfling perimeter guard of seringale is here, watching out for known criminals.
*** Range 5 (west) ***
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) An illusion of a cavalier guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
Madroic the Grand Spectre of Beguilement is here.
*** Range 6 (west) ***
A gnomish battlement guard is here.
<(421hp) (941m) (321mv) (39118gold) 9am (day) city (outside)>
A half-elf perimeter guard yells 'Illyiza is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You wrap a tentacle around a half-elf perimeter guard's neck and squeeze.
A half-elf perimeter guard's headless body falls to its knees, then keels sideways.
A half-elf perimeter guard's ear is ripped off of her head.
<(421hp) (941m) (321mv) (39118gold) 9am (day) city (outside)> get blood void|quaff blood
You don't have a void.
<(421hp) (941m) (321mv) (39118gold) 9am (day) city (outside)>
You can quaff only potions.
<(421hp) (941m) (321mv) (39118gold) 9am (day) city (outside)> e
n
A large wall made of huge slabs of white stone blocks your way.
<(421hp) (941m) (321mv) (39118gold) 9am (day) city (outside)>
On the Eastern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+-+-+ |
|
|
---------+
[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(421hp) (941m) (319mv) (39118gold) 9am (day) city (outside)> target Madroic
$$ will now be substituted with 'Madroic' until you untarget.
<(421hp) (941m) (319mv) (39118gold) 9am (day) city (outside)> where
Players near you in Seringale:
<PK> Shoangii On the Southern Battlements
<PK> Illyiza On the Eastern Battlements
Holfsted Atop the South Gate
<PK> Madroic Atop the South Gate
<(421hp) (941m) (319mv) (39118gold) 9am (day) city (outside)> s
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+
[Exits: north west]
The corpse of a half-elf perimeter guard is lying here.
The ripped-off ear of a half-elf perimeter guard is lying here.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(421hp) (941m) (317mv) (39118gold) 9am (day) city (outside)> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (north) ***
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (west) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (west) ***
A halfling perimeter guard of seringale is here, watching out for known criminals.
*** Range 4 (west) ***
(Charmed) A wolf is here, looking hungry.
(White Aura) Shoangii the Holy Shaman is here.
*** Range 5 (west) ***
Holfsted the Master of Faith is here.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) An illusion of a cavalier guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
Madroic the Grand Spectre of Beguilement is here.
*** Range 6 (west) ***
A gnomish battlement guard is here.
<(421hp) (941m) (317mv) (39118gold) 9am (day) city (outside)> w
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+
[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(421hp) (941m) (315mv) (39118gold) 9am (day) city (outside)> w
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(421hp) (941m) (313mv) (39118gold) 9am (day) city (outside)> w
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
C-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(421hp) (941m) (311mv) (39118gold) 9am (day) city (outside)> w
w
Shoangii flies in.
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-C-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
The corpse of an avian battlement guard is lying here.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(421hp) (941m) (309mv) (39118gold) 9am (day) city (outside)>
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+
[Exits: east west down]
The corpse of a duergar battlement guard is lying here.
The corpse of an avian perimeter guard is lying here.
The corpse of Holfsted is lying here.
The severed head of Holfsted is lying here.
Holfsted the Master of Faith is here.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) An illusion of a cavalier guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
Madroic the Grand Spectre of Beguilement is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
<(421hp) (941m) (307mv) (39118gold) 9am (day) city (outside)> c 'sleep' $$
Madroic yells 'Die! Illyiza, you sorcerous dog!'
You fail to cause Madroic to fall asleep.
Madroic's pound decimates you!
You parry Madroic's pound.
You parry Madroic's pound.
Madroic has a few scratches.
<(396hp) (926m) (307mv) (39118gold) 9am (day) city (outside)>
The Gods protect you from Holfsted.
The Gods protect you from Holfsted.
The Gods protect you from Holfsted.
The Gods protect you from Holfsted.
Madroic parries your shocking bite with an easy flourish.
Your shocking bite wounds Madroic.
An illusion of a cavalier's slash decimates you!
An illusion of a cavalier's slash misses you.
An illusion of a cavalier's slash decimates you!
An illusion of a cavalier's slash mauls you.
You parry an illusion of a cavalier's slash.
An illusion of a cavalier's slash maims you!
A decorated zombie of a giant thief guardian's pierce maims Madroic!
A decorated zombie of a giant thief guardian's pierce MUTILATES Madroic!
A flesh golem's slash decimates Madroic!
A stone golem's pierce MUTILATES Madroic!
A stone golem's pierce devastates Madroic!
You parry Madroic's pound.
You parry Madroic's pound.
Madroic's pound mauls you.
Madroic's hunger scratches him.
Madroic's definition becomes more defined.
Madroic has quite a few wounds.
<(286hp) (948m) (360mv) (39118gold) 10am (day) city (outside)>
Madroic utters the words, 'eugszr waouq'.
You no longer see invisible objects.
Madroic has quite a few wounds.
<(286hp) (948m) (360mv) (39118gold) 10am (day) city (outside)> flee
flee
Shoangii flies in.
Madroic has quite a few wounds.
<(286hp) (948m) (360mv) (39118gold) 10am (day) city (outside)>
You flee from combat!
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
@-C-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east.
|
|
---------+
[Exits: east]
A gnomish battlement guard is here.
A bloated, old bloodhound walks in.
<(286hp) (948m) (358mv) (39118gold) 10am (day) city (outside)>
A gnomish battlement guard yells 'Illyiza is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You wrap a tentacle around a gnomish battlement guard's neck and squeeze.
A gnomish battlement guard's headless body falls to its knees, then keels sideways.
A gnomish battlement guard splatters blood on your armor.
<(286hp) (948m) (358mv) (39118gold) 10am (day) city (outside)>
You aren't fighting anyone.
<(286hp) (948m) (358mv) (39118gold) 10am (day) city (outside)> e
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+
[Exits: east west down]
The corpse of an avian perimeter guard is lying here.
The corpse of Holfsted is lying here.
The severed head of Holfsted is lying here.
(Charmed) A wolf is here, looking hungry.
(White Aura) Shoangii the Holy Shaman is here.
(Charmed) A decorated zombie of a tired old innkeeper is here, fighting Madroic.
(Charmed) A flesh golem is here, fighting Madroic.
(Charmed) A stone golem is here, fighting Madroic.
(Charmed) A decorated zombie of a giant thief guardian is here, fighting Madroic.
(Charmed) A decorated zombie of a giant thief guardian is here, fighting Madroic.
Holfsted the Master of Faith is here.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) An illusion of a cavalier guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
Madroic the Grand Spectre of Beguilement is here.
A bloated, old bloodhound walks in.
<(286hp) (948m) (356mv) (39118gold) 10am (day) city (outside)> e
Shoangii flies west.
Madroic yells 'Help! I am being attacked by Illyiza!'
Your shocking bite wounds Madroic.
An illusion of a cavalier's slash DISEMBOWELS a flesh golem!
An illusion of a cavalier's slash DISEMBOWELS a flesh golem!
A decorated zombie of a tired old innkeeper's divine power devastates Madroic!
A decorated zombie of a giant thief guardian's pierce MUTILATES Madroic!
A decorated zombie of a giant thief guardian's pierce DISEMBOWELS Madroic!
A decorated zombie of a giant thief guardian's pierce misses Madroic.
A stone golem's pierce MUTILATES Madroic!
Madroic's pound DISMEMBERS a flesh golem!
Madroic's pound DISMEMBERS a flesh golem!
Madroic has some big nasty wounds and scratches.
<(286hp) (948m) (356mv) (39118gold) 10am (day) city (outside)>
No way! You are still fighting!
Madroic has some big nasty wounds and scratches.
<(286hp) (948m) (356mv) (39118gold) 10am (day) city (outside)> e
No way! You are still fighting!
Madroic has some big nasty wounds and scratches.
<(286hp) (948m) (356mv) (39118gold) 10am (day) city (outside)> flee
flee
Shoangii flies in.
You flee from combat!
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-C-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
The corpse of an avian battlement guard is lying here.
A bloated, old bloodhound walks in.
<(286hp) (948m) (354mv) (39118gold) 10am (day) city (outside)>
You aren't fighting anyone.
<(286hp) (948m) (354mv) (39118gold) 10am (day) city (outside)> e
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
C-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
<(286hp) (948m) (352mv) (39118gold) 10am (day) city (outside)> e
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
<(286hp) (948m) (350mv) (39118gold) 10am (day) city (outside)> e
e
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+
[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
A flesh golem yells 'Help! I am being attacked by Holfsted!'
<(286hp) (948m) (348mv) (39118gold) 10am (day) city (outside)>
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+
[Exits: north west]
The corpse of a half-elf perimeter guard is lying here.
The ripped-off ear of a half-elf perimeter guard is lying here.
A bloated, old bloodhound walks in.
<(286hp) (948m) (346mv) (39118gold) 10am (day) city (outside)> get purple sack|quaff purple
n
You get a purple potion from a Big Ol'Pack Sack.
<(286hp) (948m) (346mv) (39118gold) 10am (day) city (outside)>
You quaff a purple potion.
You aren't blind.
You are already in sanctuary.
<(286hp) (948m) (346mv) (39118gold) 10am (day) city (outside)> n
Shoangii flies in.
<(286hp) (948m) (346mv) (39118gold) 10am (day) city (outside)>
On the Eastern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+-+-+ |
|
|
---------+
[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
<(286hp) (948m) (344mv) (39118gold) 10am (day) city (outside)>
On the Eastern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+-+-+ |
---------+
[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
<(286hp) (948m) (342mv) (39118gold) 10am (day) city (outside)> where
Players near you in Seringale:
<PK> Shoangii On the Eastern Battlements
<PK> Illyiza On the Eastern Battlements
<PK> Holfsted On the Southern Battlements
<PK> Madroic On the Southern Battlements
<(286hp) (948m) (342mv) (39118gold) 10am (day) city (outside)> sc
Shoangii flies in.
<(286hp) (948m) (342mv) (39118gold) 10am (day) city (outside)>
Shoangii flies north.
<(286hp) (948m) (342mv) (39118gold) 10am (day) city (outside)> s
s
On the Eastern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+-+-+ |
|
|
---------+
[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
<(286hp) (948m) (340mv) (39118gold) 10am (day) city (outside)> s
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+
[Exits: north west]
The corpse of a half-elf perimeter guard is lying here.
The ripped-off ear of a half-elf perimeter guard is lying here.
A bloated, old bloodhound walks in.
<(286hp) (948m) (338mv) (39118gold) 10am (day) city (outside)> w
w
A large wall made of huge slabs of white stone blocks your way.
<(286hp) (948m) (338mv) (39118gold) 10am (day) city (outside)>
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+
[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
<(286hp) (948m) (336mv) (39118gold) 10am (day) city (outside)> w
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
<(286hp) (948m) (334mv) (39118gold) 10am (day) city (outside)>
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
C-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.
A bloated, old bloodhound walks in.
<(286hp) (948m) (332mv) (39118gold) 10am (day) city (outside)> w
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-C-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
The corpse of an avian battlement guard is lying here.
A bloated, old bloodhound walks in.
<(286hp) (948m) (330mv) (39118gold) 10am (day) city (outside)> w
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+
[Exits: east west down]
The corpse of an avian perimeter guard is lying here.
The corpse of Holfsted is lying here.
The severed head of Holfsted is lying here.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) An illusion of a cavalier guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
Madroic the Grand Spectre of Beguilement is here.
(Charmed) A decorated zombie of a tired old innkeeper stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
A bloated, old bloodhound walks in.
<(286hp) (948m) (328mv) (39118gold) 10am (day) city (outside)> w
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
@-C-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east.
|
|
---------+
[Exits: east]
The corpse of a gnomish battlement guard is lying here.
Holfsted is sleeping here.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (326mv) (39118gold) 10am (day) city (outside)> w
A large stone rail along the battlements keeps you from falling.
<(286hp) (948m) (326mv) (39118gold) 10am (day) city (outside)> e
d
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+
[Exits: east west down]
The corpse of an avian perimeter guard is lying here.
The corpse of Holfsted is lying here.
The severed head of Holfsted is lying here.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) A blurry illusion of a cavalier guards its master.
(Charmed) An illusion of a cavalier guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
Madroic the Grand Spectre of Beguilement is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
<(286hp) (948m) (324mv) (39118gold) 10am (day) city (outside)>
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+
[Exits: north south up]
(Charmed) A flesh golem stands here to do his master's bidding.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<(286hp) (948m) (322mv) (39118gold) 10am (day) city (outside)> n
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.
[Exits: north south]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (320mv) (39118gold) 10am (day) road (outside)> s
s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<(286hp) (948m) (318mv) (39118gold) 10am (day) city (outside)>
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (316mv) (39118gold) 10am (day) city (outside)> s
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+
[Exits: north south]
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (314mv) (39118gold) 10am (day) field (outside)> s
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+
[Exits: north south]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (312mv) (39118gold) 10am (day) field (outside)> s
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+
[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (310mv) (39118gold) 10am (day) road (outside)> e
e
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+
[Exits: north east south west]
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (308mv) (39118gold) 10am (day) forest (outside)>
The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+
[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (305mv) (39118gold) 10am (day) forest (outside)> e
The Eastern Miden'nir
f-f-f-o-o| You are in a rather muddy wetland, an expanse of green that
| | | || stretches far and wide. Some of the water from the nearby
f-f-f o| river has been absorbed into the soil, giving the ground
| | | | a rather soggy texture. Ponds are shrouded by small thin
f-f-@-z-o| trees and bushes that group around in thick clusters. A few
| | | || open-ended tents have been set up here, the smell of goblin
f-f-f o| emanating from them. The thin path coming up from the south
| | | | opens into a more trampled path to the east.
f-x-f |
---------+
[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (302mv) (39118gold) 10am (day) forest (outside)> e
where
A Path through the Mountains
f-f-o-o-o| A breeze blows lightly against your forehead as you travel
| | | | along this mountain path. Pine and Fir trees stand majestically
f-f o | on either side of it, blocking out the sunlight. The path is
| | | covered mostly with small pebbles, but there are also a few
f-f-@-o | boulders that can only be passed by on foot by climbing over.
| | | | Moss and vines cover the face of the mountain.
f-f o-o|
| | |
x-f |
---------+
[Exits: (north) east west]
This simple shack door has been crafted from deadfall.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (299mv) (39118gold) 10am (day) hills (outside)> e
Players near you in Goblin Village:
<PK> Illyiza A Path through the Mountains
<(286hp) (948m) (299mv) (39118gold) 10am (day) hills (outside)>
A Worn Path into the Mountain
f-o-o | Large Pine and Fir trees surround either side of this dark mountainous
| | path. Hawks, sparrows and a variety of birds fly high above in
f | formation. On the dirty mud covered path, you see many imprints
| | of boots in its surface. Little sunlight penetrates through the
f-z-@ | trees here.
| | |
f o-o-+|
| |
f |
---------+
[Exits: south west]
A goblin is here, running about.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (296mv) (39118gold) 10am (day) field (outside)> s
e
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this dark mountainous
| | path. Hawks, sparrows and a variety of birds fly high above in
f-z-o | formation. On the dirty mud covered path, you see many imprints
| | | of boots in its surface. Little sunlight penetrates through the
f @-o-+| trees here.
| |
f |
|
|
---------+
[Exits: north east]
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (294mv) (39118gold) 10am (day) field (outside)> e
e
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Hawks, sparrows and a variety of
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| sunlight penetrates through the trees here.
|
|
|
|
---------+
[Exits: east west]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (292mv) (39118gold) 10am (day) field (outside)> e
e
e
A Small Gate
| A broken gate is on the ground here, separated from its
| hinges. In the distance you can see the faint outlines
o o| of small huts made of clay. They do not seem to be occupied.
| || Small pieces of bone and metal lie on the path. All around
o-o-@-o-o| you there is much tension in the air, as if an attack
| was inevitable. The atmosphere is very uneasy.
|
|
|
---------+
[Exits: east west]
A goblin is here, running about.
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (290mv) (39118gold) 10am (day) city (outside)>
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear gutteral cries coming from
o o| all around you, and there is a rancid odour of some foreign
| || substance being cooked reaching your nostrils. There
o-+-@-o-o| is much tension in the air, as if an attack was inevitable.
| The atmosphere here is very unpleasant.
|
|
|
---------+
[Exits: east west]
A dirt smeared sheet of paper is here.
A goblin is here, running about.
A rough looking messenger is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
A messenger looks fearfully around.
A messenger says 'I must get this message to the chieftain!'
<(286hp) (948m) (288mv) (39118gold) 10am (day) cave (indoors)>
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from
o o o| all around you, and there is a rancid odour of some foreign
| | || substance being cooked reaching your nostrils. There
+-o-@-o-o| is much tension in the air, as if an attack was inevitable.
|| The atmosphere here is very unpleasant.
o|
||
o|
---------+
[Exits: north east west]
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (285mv) (39118gold) 10am (day) cave (indoors)>
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from
o o o o| all around you, and there is a rancid odour of some foreign
| | | || substance being cooked reaching your nostrils. There is
o-o-@-o-o| much tension in the air, as if an attack was inevitable.
| | The atmosphere here is very unpleasant.
o-o|
| |
o |
---------+
[Exits: north east west]
A goblin is here, running about.
A goblin is here, running about.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (282mv) (39118gold) 10am (day) cave (indoors)>
The Centre of the Village
| Small broken pieces of bone and metal lie on the ground at
| the village centre. Little care has been placed into making
o o o o | it a pleasant environment. To the west a gravel path leads
| | | | | off towards a mountain trail. Eastwards a pebble covered
o-o-@-o-o| trail leads into the wilderness. To the south you see a wide
| | dirt path leading deep into the village, heading towards
o-o | the residential homes of this place. Cries of imprisoned
| | slaves being tortured sound nearby.
o |
---------+
[Exits: north east south west]
A dirty uncovered well has been dug out of the dirt.
Some purplish husk of a fruit lies here.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (279mv) (39118gold) 10am (day) cave (indoors)> e
A Trail inside the Mountain
| In the distance you can see faint outlines of small huts made
| of clay. You can hear guttural cries coming from all around
o o o | you, and there is a rancid odour of some foreign substance
| | | | being cooked reaching your nostrils. There is much tension
o-o-@-o-o| in the air, as if an attack was inevitable. The atmosphere
| | here is very unpleasant.
o-o |
| |
o |
---------+
[Exits: north east west]
A dirt smeared sheet of paper is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(286hp) (948m) (276mv) (39118gold) 10am (day) cave (indoors)> n
where
A slave chamber
| You are in a crude cell made of coarse brick. A pile of straw
| is in the far corner of the chamber along with a pair of
| shackles. The chamber is set up so that passersby can see
| the prisoners within.
o o @ |
| | | |
o-o-o-o-o|
| |
o-o |
---------+
[Exits: south]
A single arrow with a flint head lies here.
There is a paladin here, kept prisoner by the goblins.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(286hp) (948m) (273mv) (39118gold) 10am (day) cave (indoors)>
Players near you in Goblin Village:
<PK> Illyiza A slave chamber
<(286hp) (948m) (273mv) (39118gold) 10am (day) cave (indoors)> vamp 8.
Your vampiric touch MASSACRES a paladin!
A paladin is DEAD!!
A paladin hits the ground ... DEAD.
You get 4 gold coins from the corpse of a paladin.
<(334hp) (918m) (273mv) (39122gold) 10am (day) cave (indoors)> s
e
where
A Trail inside the Mountain
| In the distance you can see faint outlines of small huts made
| of clay. You can hear guttural cries coming from all around
o o o | you, and there is a rancid odour of some foreign substance
| | | | being cooked reaching your nostrils. There is much tension
o-o-@-o-o| in the air, as if an attack was inevitable. The atmosphere
| | here is very unpleasant.
o-o |
| |
o |
---------+
[Exits: north east west]
A dirt smeared sheet of paper is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(362hp) (962m) (324mv) (39122gold) 11am (day) cave (indoors)>
A Trail inside the Mountain
| In the distance you can see faint outlines of small huts made
| of clay. You can hear guttural cries coming from all around
o o | you, and there is a rancid odour of some foreign substance being
| | | cooked reaching your nostrils. There is much tension in the
o-o-@-o-+| air, as if an attack was inevitable. The atmosphere here is very
| | unpleasant.
o-o |
| |
o |
---------+
[Exits: east west]
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(362hp) (962m) (321mv) (39122gold) 11am (day) cave (indoors)>
A goblin walks in.
<(362hp) (962m) (321mv) (39122gold) 11am (day) cave (indoors)>
Players near you in Goblin Village:
<PK> Illyiza A Trail inside the Mountain
<(362hp) (962m) (321mv) (39122gold) 11am (day) cave (indoors)> e
A dart hits you in the back!
You parry a goblin's attack.
A Trail inside the Mountain
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from
o | all around you, and there is a rancid odour of some foreign
| | substance being cooked reaching your nostrils. There
o-o-@-+-*| is much tension in the air, as if an attack was inevitable.
| The atmosphere here is very unpleasant.
|
|
|
---------+
[Exits: east west]
A dirt smeared sheet of paper is here.
An injured storm giant warrior lies on the ground, too hurt to move.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(362hp) (962m) (318mv) (39122gold) 11am (day) cave (indoors)> e
Edge of the Village
| A wide open gate symbolises the end of the goblin village.
| To the east, a cave leads into the side of some steep mountains.
| It is so dark so that you cannot see more than a few meters
| within, but a faint glow and the sound of chisels striking
o-o-@-* | rock emanate from within. Strange smells of fire and brimstone
| come from the east.
|
|
|
---------+
[Exits: east west]
An impassable tangle of weeds blocks the way east.
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(362hp) (962m) (316mv) (39122gold) 11am (day) city (outside)> where
vamp 8.
Players near you in Goblin Village:
<PK> Illyiza Edge of the Village
<(362hp) (962m) (316mv) (39122gold) 11am (day) city (outside)>
Your vampiric touch DISMEMBERS a goblin!
A goblin looks pretty hurt.
<(399hp) (932m) (316mv) (39122gold) 11am (day) city (outside)> where
You parry a goblin's punch.
A bloated, old bloodhound's bite decimates a goblin!
A goblin is DEAD!!
You hear a goblin's death cry.
You get 2 gold coins from the corpse of a goblin.
<(399hp) (932m) (316mv) (39124gold) 11am (day) city (outside)> vamp 8.
Players near you in Goblin Village:
<PK> Illyiza Edge of the Village
<(399hp) (932m) (316mv) (39124gold) 11am (day) city (outside)>
Your vampiric touch DISMEMBERS a goblin guard!
A goblin guard has some big nasty wounds and scratches.
<(442hp) (902m) (316mv) (39124gold) 11am (day) city (outside)>
A goblin guard screams and attacks a flesh golem!
A goblin guard's slash misses you.
A goblin guard's stab misses a flesh golem.
A bloated, old bloodhound's bite decimates a goblin guard!
A bloated, old bloodhound's bite devastates a goblin guard!
A goblin guard is DEAD!!
A goblin guard's eyes are pulled out of his head.
You get 16 gold coins from the corpse of a goblin guard.
<(442hp) (902m) (316mv) (39140gold) 11am (day) city (outside)> where
Players near you in Goblin Village:
<PK> Illyiza Edge of the Village
<(442hp) (902m) (316mv) (39140gold) 11am (day) city (outside)> vamp 8.
Your vampiric touch DISMEMBERS a goblin guard!
A goblin guard has some big nasty wounds and scratches.
<(484hp) (872m) (316mv) (39140gold) 11am (day) city (outside)>
A goblin guard's slash misses a flesh golem.
A bloated, old bloodhound's bite devastates a goblin guard!
A bloated, old bloodhound's bite maims a goblin guard!
A goblin guard is DEAD!!
A goblin guard's leg is dismembered from his dead body.
You get 11 gold coins from the corpse of a goblin guard.
<(484hp) (872m) (316mv) (39151gold) 11am (day) city (outside)> where
look
Players near you in Goblin Village:
<PK> Illyiza Edge of the Village
<(484hp) (872m) (316mv) (39151gold) 11am (day) city (outside)> where
Edge of the Village
| A wide open gate symbolises the end of the goblin village.
| To the east, a cave leads into the side of some steep mountains.
| It is so dark so that you cannot see more than a few meters
| within, but a faint glow and the sound of chisels striking
o-o-@-* | rock emanate from within. Strange smells of fire and brimstone
| come from the east.
|
|
|
---------+
[Exits: east west]
The corpse of a goblin guard is lying here.
The sliced-off leg of a goblin guard is lying here.
The corpse of a goblin guard is lying here.
The pulled-out eyes of a goblin guard are lying here.
The corpse of a goblin is lying here.
An impassable tangle of weeds blocks the way east.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
(Charmed) A decorated zombie of a giant thief guardian stands here serving his master.
(Charmed) A stone golem stands here to do his master's bidding.
(Charmed) A decorated zombie of a tired old innkeeper stands here serving his master.
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(Charmed) A flesh golem stands here to do his master's bidding.
<(484hp) (872m) (316mv) (39151gold) 11am (day) city (outside)> scan all
Players near you in Goblin Village:
<PK> Illyiza Edge of the Village
<(484hp) (872m) (316mv) (39151gold) 11am (day) city (outside)>
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
An injured storm giant warrior lies on the ground, too hurt to move.
*** Range 2 (west) ***
A goblin is here, running about.
*** Range 4 (west) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 5 (west) ***
A goblin is here, running about.
A goblin is here, running about.
<(484hp) (872m) (316mv) (39151gold) 11am (day) city (outside)> w
A Trail inside the Mountain
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from
o | all around you, and there is a rancid odour of some foreign
| | substance being cooked reaching your nostrils. There
o-o-@-+-*| is much tension in the air, as if an attack was inevitable.
| The atmosphere here is very unpleasant.
|
|
|
---------+
[Exits: east west]
A dirt smeared sheet of paper is here.
An injured storm giant warrior lies on the ground, too hurt to move.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(484hp) (872m) (314mv) (39151gold) 11am (day) cave (indoors)> vamp 8.
You refract your spell, leaving residual energy hanging in the air.
Your vampiric touch MASSACRES a storm giant warrior!
A storm giant warrior looks pretty hurt.
<(536hp) (842m) (314mv) (39151gold) 11am (day) cave (indoors)> where
A storm giant warrior's crush misses you.
A bloated, old bloodhound's bite decimates a storm giant warrior!
A storm giant warrior is DEAD!!
You hear a storm giant warrior's death cry.
You get 17 gold coins from the corpse of a storm giant warrior.
<(536hp) (842m) (314mv) (39168gold) 11am (day) cave (indoors)> w
where
Players near you in Goblin Village:
<PK> Illyiza A Trail inside the Mountain
<(536hp) (842m) (314mv) (39168gold) 11am (day) cave (indoors)>
A Trail inside the Mountain
| In the distance you can see faint outlines of small huts made
| of clay. You can hear guttural cries coming from all around
o o | you, and there is a rancid odour of some foreign substance being
| | | cooked reaching your nostrils. There is much tension in the
o-o-@-o-+| air, as if an attack was inevitable. The atmosphere here is very
| | unpleasant.
o-o |
| |
o |
---------+
[Exits: east west]
A goblin is here, running about.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(536hp) (842m) (311mv) (39168gold) 11am (day) cave (indoors)> vamp 8.
Players near you in Goblin Village:
<PK> Illyiza A Trail inside the Mountain
<(536hp) (842m) (311mv) (39168gold) 11am (day) cave (indoors)>
Your vampiric touch MASSACRES a goblin!
A goblin is DEAD!!
You hear a goblin's death cry.
You get 5 gold coins from the corpse of a goblin.
<(586hp) (812m) (311mv) (39173gold) 11am (day) cave (indoors)> wear sad
where
scan all
You remove a psionic skull ring of altering reality from your finger.
You wear a sadistic skull ring of vile blasphemy on your left finger.
<(586hp) (812m) (311mv) (39173gold) 11am (day) cave (indoors)>
Players near you in Goblin Village:
<PK> Illyiza A Trail inside the Mountain
<(586hp) (812m) (311mv) (39173gold) 11am (day) cave (indoors)>
You scan all around.
You scan east.
You scan west.
*** Range 2 (west) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 3 (west) ***
A goblin is here, running about.
*** Range 4 (west) ***
A goblin is here, running about.
A goblin is here, running about.
*** Range 5 (west) ***
A goblin is here, running about.
A rough looking messenger is here.
*** Range 6 (west) ***
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
<(586hp) (812m) (311mv) (39173gold) 11am (day) cave (indoors)> w
vamp 8.
A Trail inside the Mountain
| In the distance you can see faint outlines of small huts made
| of clay. You can hear guttural cries coming from all around
o o o | you, and there is a rancid odour of some foreign substance
| | | | being cooked reaching your nostrils. There is much tension
o-o-@-o-o| in the air, as if an attack was inevitable. The atmosphere
| | here is very unpleasant.
o-o |
| |
o |
---------+
[Exits: north east west]
A dirt smeared sheet of paper is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(586hp) (812m) (308mv) (39173gold) 11am (day) cave (indoors)> w
vamp 8.
They aren't here.
A goblin warrior yells 'Goddess of Dirt, Bless me with your Filth!'
<(615hp) (830m) (362mv) (39173gold) 12pm (noon) cave (indoors)>
The Centre of the Village
| Small broken pieces of bone and metal lie on the ground at
| the village centre. Little care has been placed into making
o o o o | it a pleasant environment. To the west a gravel path leads
| | | | | off towards a mountain trail. Eastwards a pebble covered
o-o-@-o-o| trail leads into the wilderness. To the south you see a wide
| | dirt path leading deep into the village, heading towards
o-o | the residential homes of this place. Cries of imprisoned
| | slaves being tortured sound nearby.
o |
---------+
[Exits: north east south west]
A dirty uncovered well has been dug out of the dirt.
Some purplish husk of a fruit lies here.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(615hp) (830m) (359mv) (39173gold) 12pm (noon) cave (indoors)>
Your vampiric touch MASSACRES a goblin guard!
You parry a goblin guard's stab.
A bloated, old bloodhound's bite MUTILATES a goblin guard!
A goblin guard is DEAD!!
You hear a goblin guard's death cry.
You get 11 gold coins from the corpse of a goblin guard.
<(663hp) (800m) (359mv) (39184gold) 12pm (noon) cave (indoors)> where
vamp 8.
Players near you in Goblin Village:
<PK> Illyiza The Centre of the Village
<(663hp) (800m) (359mv) (39184gold) 12pm (noon) cave (indoors)>
Your vampiric touch MASSACRES a goblin guard!
A goblin guard looks pretty hurt.
<(715hp) (770m) (359mv) (39184gold) 12pm (noon) cave (indoors)> scan all
A goblin guard trips you and you go down!
A goblin guard's trip scratches you.
A goblin guard looks pretty hurt.
<(714hp) (770m) (359mv) (39184gold) 12pm (noon) cave (indoors)>
You parry a goblin guard's stab.
A bloated, old bloodhound's bite decimates a goblin guard!
A bloated, old bloodhound's bite maims a goblin guard!
Bolgin, the goblin chieftain has issued you a challenge. FIGHT - or FLEE!
A goblin guard is DEAD!!
You hear a goblin guard's death cry.
You get 7 gold coins from the corpse of a goblin guard.
<(714hp) (770m) (359mv) (39191gold) 12pm (noon) cave (indoors)>
You feel less wobbly on your feet.
<(714hp) (770m) (359mv) (39191gold) 12pm (noon) cave (indoors)>
You rise back to your feet.
You scan all around.
You scan north.
*** Range 1 (north) ***
Runkin the imprisoned gnome is here, looking for a way out.
You scan east.
You scan south.
*** Range 2 (south) ***
A goblin is here, running about.
*** Range 3 (south) ***
A goblin is here, running about.
*** Range 5 (south) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 6 (south) ***
A rather large goblin sits on a small throne made of wood.
You scan west.
*** Range 1 (west) ***
A goblin is here, running about.
*** Range 2 (west) ***
A goblin is here, running about.
*** Range 3 (west) ***
A goblin is here, running about.
A rough looking messenger is here.
*** Range 4 (west) ***
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 6 (west) ***
A goblin is here, running about.
<(714hp) (770m) (359mv) (39191gold) 12pm (noon) cave (indoors)> s
A Wide Dirt Path
o o o o | A wide dirt road spans out ahead of you. Dust is constantly
| | | | | being kicked into the air as you travel down this path. A
o-o-o-o-o| few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o |
| |
o-o |
---------+
[Exits: north east south]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(714hp) (770m) (356mv) (39191gold) 12pm (noon) cave (indoors)> s
A Wide Dirt Path
o-o-o-o-o| A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path.
o-o | A few huts can be seen in the near distance. The path is
| | covered in trash and broken pieces of wood. It looks like
@ | nobody bothers to maintain it. Small pebbles and pieces
| | of gravel occasionally litter the otherwise soil-covered
o-o | path.
| |
o-o |
---------+
[Exits: north south]
A goblin is here, running about.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(714hp) (770m) (353mv) (39191gold) 12pm (noon) cave (indoors)> where
Players near you in Goblin Village:
<PK> Illyiza A Wide Dirt Path
<(714hp) (770m) (353mv) (39191gold) 12pm (noon) cave (indoors)> vamp 8.
Your vampiric touch MANGLES a goblin!
A goblin is DEAD!!
A goblin splatters blood on your armor.
You get 3 gold coins from the corpse of a goblin.
<(769hp) (740m) (353mv) (39194gold) 12pm (noon) cave (indoors)> where
s
Players near you in Goblin Village:
<PK> Illyiza A Wide Dirt Path
<(769hp) (740m) (353mv) (39194gold) 12pm (noon) cave (indoors)> where
A Wide Dirt Path
o-o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path.
o | A few huts can be seen in the near distance. The path is
| | covered in trash and broken pieces of wood. It looks like
o-@ | nobody bothers to maintain it. Small pebbles and pieces
| | of gravel occasionally litter the otherwise soil covered
o-o | path.
| |
o-o-o |
---------+
[Exits: north south west]
A goblin is here, running about.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(769hp) (740m) (350mv) (39194gold) 12pm (noon) cave (indoors)> vamp 8.
Players near you in Goblin Village:
<PK> Illyiza A Wide Dirt Path
<(769hp) (740m) (350mv) (39194gold) 12pm (noon) cave (indoors)>
Your vampiric touch MASSACRES a goblin!
A goblin is DEAD!!
A goblin's leg is dismembered from his dead body.
You get 3 gold coins from the corpse of a goblin.
<(789hp) (710m) (350mv) (39197gold) 12pm (noon) cave (indoors)> get le
eat le
You get the leg of a goblin.
<(789hp) (710m) (350mv) (39197gold) 12pm (noon) cave (indoors)>
You are too full to eat more.
<(789hp) (710m) (350mv) (39197gold) 12pm (noon) cave (indoors)> wear psion
where
You remove a sadistic skull ring of vile blasphemy from your finger.
You wear a psionic skull ring of altering reality on your left finger.
<(789hp) (710m) (350mv) (39197gold) 12pm (noon) cave (indoors)> n
Players near you in Goblin Village:
<PK> Illyiza A Wide Dirt Path
<(789hp) (710m) (350mv) (39197gold) 12pm (noon) cave (indoors)> n
A Wide Dirt Path
o-o-o-o-o| A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path.
o-o | A few huts can be seen in the near distance. The path is
| | covered in trash and broken pieces of wood. It looks like
@ | nobody bothers to maintain it. Small pebbles and pieces
| | of gravel occasionally litter the otherwise soil-covered
o-o | path.
| |
o-o |
---------+
[Exits: north south]
The corpse of a goblin is lying here.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(789hp) (710m) (347mv) (39197gold) 12pm (noon) cave (indoors)>
A Wide Dirt Path
o o o o | A wide dirt road spans out ahead of you. Dust is constantly
| | | | | being kicked into the air as you travel down this path. A
o-o-o-o-o| few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o |
| |
o-o |
---------+
[Exits: north east south]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(789hp) (710m) (344mv) (39197gold) 12pm (noon) cave (indoors)> drop leh
You do not have that item.
<(789hp) (710m) (344mv) (39197gold) 12pm (noon) cave (indoors)> sc
<(789hp) (710m) (344mv) (39197gold) 12pm (noon) cave (indoors)> n
where
The Centre of the Village
| Small broken pieces of bone and metal lie on the ground at
| the village centre. Little care has been placed into making
o o o o | it a pleasant environment. To the west a gravel path leads
| | | | | off towards a mountain trail. Eastwards a pebble covered
o-o-@-o-o| trail leads into the wilderness. To the south you see a wide
| | dirt path leading deep into the village, heading towards
o-o | the residential homes of this place. Cries of imprisoned
| | slaves being tortured sound nearby.
o |
---------+
[Exits: north east south west]
The corpse of a goblin guard is lying here.
The corpse of a goblin guard is lying here.
A dirty uncovered well has been dug out of the dirt.
Some purplish husk of a fruit lies here.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(789hp) (710m) (341mv) (39197gold) 12pm (noon) cave (indoors)>
Players near you in Goblin Village:
<PK> Illyiza The Centre of the Village
<(789hp) (710m) (341mv) (39197gold) 12pm (noon) cave (indoors)> get fly sack|recite fly
You can't carry that many items.
<(789hp) (710m) (341mv) (39197gold) 12pm (noon) cave (indoors)>
You do not have that scroll.
<(789hp) (710m) (341mv) (39197gold) 12pm (noon) cave (indoors)>
<(789hp) (710m) (341mv) (39197gold) 12pm (noon) cave (indoors)> w
w
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from
o o o o| all around you, and there is a rancid odour of some foreign
| | | || substance being cooked reaching your nostrils. There is
o-o-@-o-o| much tension in the air, as if an attack was inevitable.
| | The atmosphere here is very unpleasant.
o-o|
| |
o |
---------+
[Exits: north east west]
A goblin is here, running about.
A goblin is here, running about.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(789hp) (710m) (338mv) (39197gold) 12pm (noon) cave (indoors)> where
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from
o o o| all around you, and there is a rancid odour of some foreign
| | || substance being cooked reaching your nostrils. There
+-o-@-o-o| is much tension in the air, as if an attack was inevitable.
|| The atmosphere here is very unpleasant.
o|
||
o|
---------+
[Exits: north east west]
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(789hp) (710m) (335mv) (39197gold) 12pm (noon) cave (indoors)>
The leg of a goblin twitches violently.
<(789hp) (710m) (335mv) (39197gold) 12pm (noon) cave (indoors)>
Players near you in Goblin Village:
<PK> Illyiza A Path through Caves
<(789hp) (710m) (335mv) (39197gold) 12pm (noon) cave (indoors)> drop 1.
drop 1.
You drop the leg of a goblin.
<(789hp) (710m) (335mv) (39197gold) 12pm (noon) cave (indoors)>
You drop the inn key.
<(789hp) (710m) (335mv) (39197gold) 12pm (noon) cave (indoors)> get fly sack|recite fly
You get a scroll of flying from a Big Ol'Pack Sack.
<(789hp) (710m) (335mv) (39197gold) 12pm (noon) cave (indoors)>
You recite a scroll of flying.
Your feet rise off the ground.
<(789hp) (710m) (335mv) (39197gold) 12pm (noon) cave (indoors)>
Your weapon ward expires.
<(809hp) (730m) (389mv) (39197gold) 1pm (day) cave (indoors)> sc
w
w
<(809hp) (730m) (389mv) (39197gold) 1pm (day) cave (indoors)> w
where
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear gutteral cries coming from
o o| all around you, and there is a rancid odour of some foreign
| || substance being cooked reaching your nostrils. There
o-+-@-o-o| is much tension in the air, as if an attack was inevitable.
| The atmosphere here is very unpleasant.
|
|
|
---------+
[Exits: east west]
A dirt smeared sheet of paper is here.
A goblin is here, running about.
A rough looking messenger is here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A bloated, old bloodhound walks in.
A flesh golem walks in.
<(809hp) (730m) (388mv) (39197gold) 1pm (day) cave (indoors)>
A Small Gate
| A broken gate is on the ground here, separated from its
| hinges. In the distance you can see the faint outlines
o o| of small huts made of clay. They do not seem to be occupied.
| || Small pieces of bone and metal lie on the path. All around
o-o-@-o-o| you there is much tension in the air, as if an attack
| was inevitable. The atmosphere is very uneasy.
|
|
|
---------+
[Exits: east west]
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
A flesh golem walks in.
A bloated, old bloodhound walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(809hp) (730m) (387mv) (39197gold) 1pm (day) city (outside)>
A dart hits Bloated, in the back!
A goblin's attack misses a bloated, old bloodhound.
A messenger walks in.
<(809hp) (730m) (387mv) (39197gold) 1pm (day) city (outside)>
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Hawks, sparrows and a variety of
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| sunlight penetrates through the trees here.
|
|
|
|
---------+
[Exits: east west]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A flesh golem walks in.
<(809hp) (730m) (386mv) (39197gold) 1pm (day) field (outside)>
Players near you in Goblin Village:
<PK> Illyiza A Worn Path into the Mountain
<(809hp) (730m) (386mv) (39197gold) 1pm (day) field (outside)> c 'weap
Your tentacles glow as they are imbued by a weapon ward.
<(809hp) (685m) (386mv) (39197gold) 1pm (day) field (outside)> sc
You hear something's death cry.
<(809hp) (685m) (386mv) (39197gold) 1pm (day) field (outside)> wear war
<(809hp) (685m) (386mv) (39197gold) 1pm (day) field (outside)> w
You do not have that item.
<(809hp) (685m) (386mv) (39197gold) 1pm (day) field (outside)>
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this dark mountainous
| | path. Hawks, sparrows and a variety of birds fly high above in
f-z-o | formation. On the dirty mud covered path, you see many imprints
| | | of boots in its surface. Little sunlight penetrates through the
f @-o-+| trees here.
| |
f |
|
|
---------+
[Exits: north east]
A goblin is here, running about.
A flesh golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(809hp) (685m) (385mv) (39197gold) 1pm (day) field (outside)> where
Players near you in Goblin Village:
<PK> Illyiza A Worn Path into the Mountain
<(809hp) (685m) (385mv) (39197gold) 1pm (day) field (outside)> n
A Worn Path into the Mountain
f-o-o | Large Pine and Fir trees surround either side of this dark mountainous
| | path. Hawks, sparrows and a variety of birds fly high above in
f | formation. On the dirty mud covered path, you see many imprints
| | of boots in its surface. Little sunlight penetrates through the
f-z-@ | trees here.
| | |
f o-o-+|
| |
f |
---------+
[Exits: south west]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A flesh golem walks in.
<(809hp) (685m) (384mv) (39197gold) 1pm (day) field (outside)> where
w
Players near you in Goblin Village:
<PK> Illyiza A Worn Path into the Mountain
<(809hp) (685m) (384mv) (39197gold) 1pm (day) field (outside)> w
A Path through the Mountains
f-f-o-o-o| A breeze blows lightly against your forehead as you travel
| | | | along this mountain path. Pine and Fir trees stand majestically
f-f o | on either side of it, blocking out the sunlight. The path is
| | | covered mostly with small pebbles, but there are also a few
f-f-@-o | boulders that can only be passed by on foot by climbing over.
| | | | Moss and vines cover the face of the mountain.
f-f o-o|
| | |
x-f |
---------+
[Exits: (north) east west]
This simple shack door has been crafted from deadfall.
A flesh golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(809hp) (685m) (383mv) (39197gold) 1pm (day) hills (outside)> w
You have failed the challenge.
The Eastern Miden'nir
f-f-f-o-o| You are in a rather muddy wetland, an expanse of green that
| | | || stretches far and wide. Some of the water from the nearby
f-f-f o| river has been absorbed into the soil, giving the ground
| | | | a rather soggy texture. Ponds are shrouded by small thin
f-f-@-z-o| trees and bushes that group around in thick clusters. A few
| | | || open-ended tents have been set up here, the smell of goblin
f-f-f o| emanating from them. The thin path coming up from the south
| | | | opens into a more trampled path to the east.
f-x-f |
---------+
[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A flesh golem walks in.
<(809hp) (685m) (382mv) (39197gold) 1pm (day) forest (outside)> get purple sack|quaff purple
The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+
[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A flesh golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(809hp) (685m) (381mv) (39197gold) 1pm (day) forest (outside)> w
You get a purple potion from a Big Ol'Pack Sack.
<(809hp) (685m) (381mv) (39197gold) 1pm (day) forest (outside)> w
You quaff a purple potion.
You aren't blind.
You are already in sanctuary.
<(809hp) (685m) (381mv) (39197gold) 1pm (day) forest (outside)> sc
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+
[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A flesh golem walks in.
<(809hp) (685m) (380mv) (39197gold) 1pm (day) forest (outside)>
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+
[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A flesh golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(809hp) (685m) (379mv) (39197gold) 1pm (day) road (outside)>
You can cast your fly spell again.
<(809hp) (685m) (379mv) (39197gold) 1pm (day) road (outside)> n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+
[Exits: north south]
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A flesh golem walks in.
<(809hp) (685m) (378mv) (39197gold) 1pm (day) field (outside)> n
n
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+
[Exits: north south]
Holfsted the Master of Faith is here.
A flesh golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
<(809hp) (685m) (377mv) (39197gold) 1pm (day) field (outside)>
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A flesh golem walks in.
Holfsted walks in.
<(809hp) (685m) (376mv) (39197gold) 1pm (day) city (outside)> n
u
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+
[Exits: north south up]
(Charmed) A wolf is here, looking hungry.
Shoangii the Holy Shaman is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A flesh golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A stone golem walks in.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A gate guard steps aside and allows you to pass him.
<(809hp) (685m) (375mv) (39197gold) 1pm (day) city (outside)>
Shoangii goes to sleep.
<(809hp) (685m) (375mv) (39197gold) 1pm (day) city (outside)> c 'soul' corpse
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+
[Exits: east west down]
The corpse of Holfsted is lying here.
A decorated zombie of a giant thief guardian lumbers in.
A decorated zombie of a giant thief guardian lumbers in.
A stone golem walks in.
A decorated zombie of a tired old innkeeper lumbers in.
A flesh golem walks in.
<(809hp) (685m) (374mv) (39197gold) 1pm (day) city (outside)>
You capture the soul of Holfsted.
Of course went back for the soul, Resatimm.
Illyiza 0 , 0 , 0 . One rank. Holfsted 49, the other two 50's. Only chance I had was summoning away. Ashlyn 0 , 0 , 0 . Im saying they should have beaten you 3 on 1. Good job Davairus 0 , 0 , 1 . Uh, no.. that's ... full zombies/golems/PVP equipment versus people who are ranking up. Illyiza is like 500 years old and has the best possible equipment he can find over that time period. He's shooting fish in a bucket man. That's literally what we mean when we say someone's being a bottom feeder. Make yourself a nuisance enough and a thief will eventually show up is all I can say. hamsandwich 2 , 0 , 0 . I mean technically you're right Dav, it's easier to pk people who are ranking up and haven't had a chance to get great gear yet when you yourself have amassed a nice fortune. That's true. But there's not anything wrong with that. You can't really call Illyiza a bottom feeder because she attacked a ranking group that was *barely* lower level than her and 3v1. I mean the whole point of amassing all the badass eq is to use it to have an advantage over people with regular eq. That's like literally the name of the game. Davairus 1 , 0 , 2 . Its just a dunk. You guys are being pretty weird, imagining this is some amazing 3v1 shit. Illyiza 2 , 0 , 0 . Ahem. 217 hours. EQ purged a month ago.
[reply to Ashlyn]Would it have been harder for Illyiza if she had worse gear and her opponents weren't bumbling around so much? Obviously. But that just means she is using her advantages and got a clean 3v1 win. I won't even throw a fit about alhoons being broken because she did it without the OP af summon/sleep/cone cheese. So props to her.
[reply to Vevier]
[reply to hamsandwich]
[reply to maeve]
[reply to Holfsted]