Ye Olde Abandoned Realms Logs

Aligord the Paladin vs Aelaldric the Demon

posted on 2021-06-08 04:50:39
Why would I care about what happens to the body of this pitiful elf, Aelaldric? This battle was much longer than this last fight, and it was delicious.




o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

672 395 480 84/145 field (outside) 8am (day) no opponent no opponent
c cure
You feel a little better.

685 387 480 84/132 field (outside) 8am (day) no opponent no opponent
south
south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

685 387 479 84/132 field (outside) 8am (day) no opponent no opponent
scan
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

685 387 478 84/132 road (outside) 8am (day) no opponent no opponent You scan all around.
You scan north.
*** Range 3 (north) ***
(White Aura) Aligord the Holy Knight is here.
*** Range 4 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
*** Range 1 (east) ***
A heron is running between the ponds, searching for small fish.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 3 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 4 (east) ***
A goblin is here, running about.
You scan south.
*** Range 2 (south) ***
Irion the Wordbearer rests next to the "horse".
You scan west.

685 387 478 84/132 road (outside) 8am (day) no opponent no opponent
east
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

685 387 477 84/132 forest (outside) 8am (day) no opponent no opponent
east
The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
A fragment of an ancient record.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

685 387 476 84/132 forest (outside) 8am (day) no opponent no opponent
south
south
The Miden'nir
o f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f | trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

685 387 475 84/132 forest (outside) 8am (day) no opponent no opponent
south
The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.

685 387 474 84/132 mountain (outside) 8am (day) no opponent no opponent Path on the mountain
f-f-f | Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

685 387 473 84/132 mountain (outside) 8am (day) no opponent no opponent
south
west
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.

685 387 472 84/132 mountain (outside) 8am (day) no opponent no opponent Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

685 387 471 84/132 mountain (outside) 8am (day) no opponent no opponent
where pk
Players near you:
<PK> Aligord A cobbled path
<PK> Aelaldric Path on the mountain

685 387 471 84/132 mountain (outside) 8am (day) no opponent no opponent
up
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

685 387 470 84/132 mountain (outside) 8am (day) no opponent no opponent
west
west
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

685 387 469 84/132 mountain (outside) 8am (day) no opponent no opponent A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.

685 387 468 84/132 mountain (outside) 8am (day) no opponent no opponent
west
north
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

685 387 467 84/132 mountain (outside) 8am (day) no opponent no opponent View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

685 387 466 84/132 mountain (outside) 8am (day) no opponent no opponent
down
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

685 387 465 84/132 mountain (outside) 8am (day) no opponent no opponent
north
west
west
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

685 387 464 84/132 field (outside) 8am (day) no opponent no opponent
west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

685 387 463 84/132 field (outside) 8am (day) no opponent no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]

685 387 462 84/132 field (outside) 8am (day) no opponent no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]

685 387 461 84/132 field (outside) 8am (day) no opponent no opponent
wher guard
w
a tough guard In the darkness

685 387 461 84/132 field (outside) 8am (day) no opponent no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A white mountain goat jumps from cliff to cliff here.

685 387 460 84/132 field (outside) 8am (day) no opponent no opponent
w
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

685 387 459 84/132 field (outside) 8am (day) no opponent no opponent
s
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]

685 387 458 84/132 field (outside) 8am (day) no opponent no opponent
s
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

685 387 457 84/132 field (outside) 8am (day) no opponent no opponent
w
w
w
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

701 379 483 84/116 field (outside) 9am (day) no opponent no opponent A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

701 379 482 84/116 field (outside) 9am (day) no opponent no opponent A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

701 379 481 84/116 field (outside) 9am (day) no opponent no opponent
s
w
Along a small stream
o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease. A
| | | | few varieties of fish swim lazily about here.
~-~-@ |
|
|
|
|
---------+

[Exits: north west]

701 379 480 84/116 river (outside) 9am (day) no opponent no opponent
w
w
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]
Hireg the dwarf is here, running for his life.
A water snake slithers on by.

701 379 479 84/116 river (outside) 9am (day) no opponent no opponent
Hireg the dwarf swims west.

701 379 479 84/116 river (outside) 9am (day) no opponent no opponent Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]
Hireg the dwarf is here, running for his life.

701 379 478 84/116 river (outside) 9am (day) no opponent no opponent Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]

701 379 477 84/116 river (outside) 9am (day) no opponent no opponent
w
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

701 379 476 84/116 river (outside) 9am (day) no opponent no opponent
s
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

701 379 475 84/116 river (outside) 9am (day) no opponent no opponent
w
s
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.
A wild horse rears up at you.

701 379 474 84/116 river (outside) 9am (day) no opponent no opponent
w
A winding stream
o-o-o-~-~| The bubbling of the stream beside you gives a feeling of comfort
| | | | | and companionship. Water insects and small fish of different
o-o-~-~ | colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
f-~ |
|
|
---------+

[Exits: north west]

701 379 473 84/116 river (outside) 9am (day) no opponent no opponent
s
A winding stream
o-o-o-o-~| The bubbling of the stream beside you gives a feeling of comfort
| | | | || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
f-f-~ |
|
|
---------+

[Exits: north east south west]

701 379 472 84/116 river (outside) 9am (day) no opponent no opponent
w
w
A small pool
o-o-o-~-~| The end of the stream terminates in a small, shimmering pool.
| | | | | Tiny fish flit in the shallows, dodging between the rocks
o-o-~-~ | in search of morsels of food. At the center of the pool is
| | | | a strange hole in the water, as though a circular well has
f-f-@ | been dug from it. Oddly enough the water does not seem to
| fall into the hole, but rather floats around it. Within the
| depths you can make out a greenish grotto.
|
|
---------+

[Exits: north west down]
(Invis) A water sprite is here, splashing about.

701 379 471 84/116 pond (outside) 9am (day) no opponent no opponent A small forest
o-o-o-o-~| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the
o-o-o-~-~| dirt on the ground clearly enough to spot a few ants crawling
| | | | | about. Several centipede infested trees are lying about
f-f-@-~ | in front of you. This is a very calm and serene setting.
|
|
|
|
---------+

[Exits: north east west]

701 379 470 84/116 forest (outside) 9am (day) no opponent no opponent
w
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little dead
| | | | || or decaying leaves on the ground. You can see the dirt on the
o-o-o-o-~| ground clearly enough to spot a few ants crawling about. Several
| | | | || centipede infested trees are lying about in front of you. This
f-f-@-f-~| is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A small female dances lightly among the trees.

701 379 469 84/116 forest (outside) 9am (day) no opponent no opponent
w
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little dead
| | | | || or decaying leaves on the ground. You can see the dirt on
o-o-o-o-o| the ground clearly enough to spot a few ants crawling about.
| | | | || Several centipede infested trees are lying about in front
o-f-@-f-f| of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A pikeman stands steady at his position.

701 379 468 84/116 forest (outside) 9am (day) no opponent no opponent
w
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
o-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east south west]

701 379 467 84/116 forest (outside) 9am (day) no opponent no opponent A muddy ground
o-o-o-o| The mud here is extremely viscous. Your feet sink in at
| | | || least six inches as you try to make your away across this
o-o-o-o-o| miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-f-f| than you was recently here.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A small campfire is almost burned out.
A vicious warrior is here, sneering at you.
A vicious warrior is here, sneering at you.

701 379 466 84/116 field (outside) 9am (day) no opponent no opponent
wher
You break your objective tracking.
Players near you in The Ford:
Melise Fresh, Green Grass
<PK> Aelaldric A muddy ground
A vicious warrior looks very uncomfortable around you.

701 379 466 84/116 field (outside) 9am (day) no opponent no opponent
c cure
You feel a little better.

712 371 466 84/105 field (outside) 9am (day) no opponent no opponent
e
wher
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
o-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east south west]

712 371 465 84/105 forest (outside) 9am (day) no opponent no opponent Players near you in The Ford:
Melise Fresh, Green Grass
<PK> Aelaldric A small forest

712 371 465 84/105 forest (outside) 9am (day) no opponent no opponent
af
You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 10 hours
: modifies hitroll by 2 for 10 hours
Skill: unholy armor : modifies armor class by 156 permanently
Spell: armor : modifies armor class by 20 for 15 hours
Spell: compulsion : lasts for 1 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: detect invis : lasts for 21 hours
Aura : vile presence : lasts permanently

712 371 465 84/105 forest (outside) 9am (day) no opponent no opponent
c abys
The demonic haze surrounding you grows darker.

712 361 465 105/105 forest (outside) 9am (day) no opponent no opponent
wher
Players near you in The Ford:
Melise Fresh, Green Grass
<PK> Aelaldric A small forest

712 361 465 105/105 forest (outside) 9am (day) no opponent no opponent
wher guard
a tough guard In the darkness

712 361 465 105/105 forest (outside) 9am (day) no opponent no opponent
l
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
o-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east south west]
(Charmed) A large, black mare is here, engulfed in flames, ridden by you.

712 361 465 105/105 forest (outside) 9am (day) no opponent no opponent
s
In the darkness
o-o-o-o-o| It is almost pitch black here. You can hear water dripping
| | | | || in the background - echoing in the distance. The damp moisture
o-o-f-f-f| feels like an atmosphere of a large cave. You notice that
| | the ground is unusually hard.
@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north south]
A giant mercenary peeks out from behind the bushes.
A tough looking guard is here.

712 361 464 105/105 city (outside) 9am (day) no opponent no opponent
wher
You break your objective tracking.
Players near you in The Ford:
Melise Fresh, Green Grass
<PK> Aelaldric In the darkness

712 361 464 105/105 city (outside) 9am (day) no opponent no opponent
af
You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 9 hours
: modifies hitroll by 2 for 9 hours
Skill: unholy armor : modifies armor class by 156 permanently
Spell: armor : modifies armor class by 20 for 14 hours
Spell: compulsion : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Spell: detect invis : lasts for 20 hours
Aura : vile presence : lasts permanently

717 351 484 100/100 city (outside) 10am (day) no opponent no opponent

717 351 484 100/100 city (outside) 10am (day) no opponent no opponent
Aligord tells you 'Ran quick!'

717 351 484 100/100 city (outside) 10am (day) no opponent no opponent
reply you are very slow
You tell Aligord 'You are very slow.'

717 351 484 100/100 city (outside) 10am (day) no opponent no opponent
n
n
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
o-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east south west]

717 351 483 100/100 forest (outside) 10am (day) no opponent no opponent A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
Leslo the scout runs to deliver an important message.

717 351 482 100/100 field (outside) 10am (day) no opponent no opponent
e

Leslo the scout looks very uncomfortable around you.

717 351 482 100/100 field (outside) 10am (day) no opponent no opponent
e
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]

717 351 481 100/100 field (outside) 10am (day) no opponent no opponent
e
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]

717 351 480 100/100 field (outside) 10am (day) no opponent no opponent A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you.
| | | | || This seems more like a secluded wooded area, rather than
o-o-o-o-~| a forest. Several snakes slither on by as they sense your
| | | | || approach.
o-o-@-~-~|
| | | | |
f-f-f-~ |
|
|
---------+

[Exits: north east south west]

717 351 479 100/100 field (outside) 10am (day) no opponent no opponent
e
n
A winding stream
o-o-o-o-~| The bubbling of the stream beside you gives a feeling of comfort
| | | | || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
f-f-~ |
|
|
---------+

[Exits: north east south west]

717 351 478 100/100 river (outside) 10am (day) no opponent no opponent
e
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]

717 351 477 100/100 field (outside) 10am (day) no opponent no opponent A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

717 351 476 100/100 river (outside) 10am (day) no opponent no opponent
e
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]
A wild horse rears up at you.

717 351 475 100/100 river (outside) 10am (day) no opponent no opponent
n
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

717 351 474 100/100 river (outside) 10am (day) no opponent no opponent
e
e
e
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]

717 351 473 100/100 river (outside) 10am (day) no opponent no opponent Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]

717 351 472 100/100 river (outside) 10am (day) no opponent no opponent
af
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]
A water snake slithers on by.

717 351 471 100/100 river (outside) 10am (day) no opponent no opponent
e
You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 9 hours
: modifies hitroll by 2 for 9 hours
Skill: unholy armor : modifies armor class by 156 permanently
Spell: armor : modifies armor class by 20 for 14 hours
Spell: compulsion : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Spell: detect invis : lasts for 20 hours
Aura : vile presence : lasts permanently

717 351 471 100/100 river (outside) 10am (day) no opponent no opponent
n
Along a small stream
o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease. A
| | | | few varieties of fish swim lazily about here.
~-~-@ |
|
|
|
|
---------+

[Exits: north west]

717 351 470 100/100 river (outside) 10am (day) no opponent no opponent A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

717 351 469 100/100 field (outside) 10am (day) no opponent no opponent
e
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

717 351 468 100/100 field (outside) 10am (day) no opponent no opponent
e
e
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

717 351 467 100/100 field (outside) 10am (day) no opponent no opponent
wher
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

717 351 466 100/100 field (outside) 10am (day) no opponent no opponent
n
n
Players near you in The Ford:
Melise Fresh, Green Grass
<PK> Aelaldric The base of the mountain

717 351 466 100/100 field (outside) 10am (day) no opponent no opponent The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]

717 351 465 100/100 field (outside) 10am (day) no opponent no opponent The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

717 351 464 100/100 field (outside) 10am (day) no opponent no opponent
e
e
e
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A white mountain goat jumps from cliff to cliff here.

717 351 463 100/100 field (outside) 10am (day) no opponent no opponent
af
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]

717 351 462 100/100 field (outside) 10am (day) no opponent no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]

717 351 461 100/100 field (outside) 10am (day) no opponent no opponent
e
e
You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 9 hours
: modifies hitroll by 2 for 9 hours
Skill: unholy armor : modifies armor class by 156 permanently
Spell: armor : modifies armor class by 20 for 14 hours
Spell: compulsion : lasts for 0 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Spell: detect invis : lasts for 20 hours
Aura : vile presence : lasts permanently

717 351 461 100/100 field (outside) 10am (day) no opponent no opponent A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

717 351 460 100/100 field (outside) 10am (day) no opponent no opponent
s
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

717 351 459 100/100 field (outside) 10am (day) no opponent no opponent
u
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

717 351 458 100/100 mountain (outside) 10am (day) no opponent no opponent
wher
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

717 351 457 100/100 mountain (outside) 10am (day) no opponent no opponent Players near you in The Miden'nir:
Lorsan Decrepit Cave Opening
<PK> Aligord Atop a small hillock
<PK> Aelaldric View of a valley

717 351 457 100/100 mountain (outside) 10am (day) no opponent no opponent
s
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

717 351 456 100/100 mountain (outside) 10am (day) no opponent no opponent
e
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.

717 351 455 100/100 mountain (outside) 10am (day) no opponent no opponent
quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

717 351 455 100/100 mountain (outside) 10am (day) no opponent no opponent
east
east
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

717 351 454 100/100 mountain (outside) 10am (day) no opponent no opponent East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

717 351 453 100/100 mountain (outside) 10am (day) no opponent no opponent
east
down
Thick woods block your progress.

717 351 453 100/100 mountain (outside) 10am (day) no opponent no opponent Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

717 351 452 100/100 mountain (outside) 10am (day) no opponent no opponent
east
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.

717 351 451 100/100 mountain (outside) 10am (day) no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Aligord the Holy Knight is here.
A hungry-looking nanny goat forages for food here.
*** Range 3 (north) ***
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 4 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 5 (north) ***
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 6 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan east.
You scan west.
*** Range 1 (west) ***
An ocelot is sleeping here, resting for its next hunt.

717 351 451 100/100 mountain (outside) 10am (day) no opponent no opponent
Aligord climbs in.

717 351 451 100/100 mountain (outside) 10am (day) no opponent no opponent
east
At the Foot of a Mountain
f-x-f | You find yourself at the foot of a mountain, where it is much
| | to steep to continue north or east.
x |
| |
x-x-@ |
|
|
|
|
---------+

[Exits: west up]

717 351 450 100/100 mountain (outside) 10am (day) no opponent no opponent
murder $$
They aren't here.

717 351 450 100/100 mountain (outside) 10am (day) no opponent no opponent
west
murder $$
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.
Aligord climbs in.
Aligord looks very uncomfortable around you.

717 351 449 100/100 mountain (outside) 10am (day) no opponent no opponent
You feel able to compel another creature to do your bidding.

717 347 484 100/100 mountain (outside) 11am (day) no opponent no opponent Your torrent DISEMBOWELS Aligord!
Aligord's shield jolts under your torrent, but holds.
Aligord has a few scratches.

717 354 484 100/100 mountain (outside) 11am (day) blade defensive
Aligord has fled!
Aligord climbs east.

717 354 484 100/100 mountain (outside) 11am (day) no opponent no opponent
murder $$
They aren't here.
Aligord climbs in.

717 354 484 100/100 mountain (outside) 11am (day) no opponent no opponent
murder $$
murder $$
Aligord blocks your attack with his shield.
Your torrent DISMEMBERS Aligord!
Aligord has some small wounds and bruises.

717 358 484 100/100 mountain (outside) 11am (day) blade defensive
Aligord parries your torrent.
Your torrent DISMEMBERS Aligord!
Aligord's slash DISMEMBERS a nightmare!
Aligord's slash DISMEMBERS a nightmare!
Aligord's slash MASSACRES a nightmare!
Aligord has some small wounds and bruises.

717 365 484 100/100 mountain (outside) 11am (day) blade defensive You do the best you can!
Aligord has some small wounds and bruises.

717 365 484 100/100 mountain (outside) 11am (day) blade defensive
flee
You flee from combat!
At the Foot of a Mountain
f-x-f | You find yourself at the foot of a mountain, where it is much
| | to steep to continue north or east.
x |
| |
x-x-@ |
|
|
|
|
---------+

[Exits: west up]

717 365 483 100/100 mountain (outside) 11am (day) no opponent no opponent
west
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.
(White Aura) Aligord the Holy Knight is here.

717 365 482 100/100 mountain (outside) 11am (day) no opponent no opponent
murder $$

A nightmare yells 'Help! I am being attacked by Aligord!'
Aligord's wild slash misses a nightmare.

717 365 482 100/100 mountain (outside) 11am (day) no opponent no opponent Your torrent DISMEMBERS Aligord!
Aligord blocks your attack with his shield.
Aligord parries your torrent.
Aligord has quite a few wounds.

717 373 482 100/100 mountain (outside) 11am (day) blade defensive
flee

Your torrent misses Aligord.
Aligord's shield jolts under your torrent, but holds.
Aligord's slash DISMEMBERS a nightmare!
Aligord's slash DISMEMBERS a nightmare!
Aligord has quite a few wounds.

717 373 482 100/100 mountain (outside) 11am (day) blade defensive You flee from combat!
Path on the mountain
f-f-f | Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

717 373 481 100/100 mountain (outside) 11am (day) no opponent no opponent
south
murder $$
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.
(White Aura) Aligord the Holy Knight is here.
A nightmare yells 'Help! I am being attacked by Aligord!'
Aligord's slash DISMEMBERS a nightmare!

717 373 480 100/100 mountain (outside) 11am (day) no opponent no opponent Aligord deflects your torrent aside in an ungraceful parry.
Aligord thrusts your torrent aside in a skillful parry.
Aligord has quite a few wounds.

717 373 480 100/100 mountain (outside) 11am (day) blade defensive
Aligord parries your torrent.
Your torrent DISMEMBERS Aligord!
Aligord's slash DISMEMBERS a nightmare!
Aligord's wild slash *** DEMOLISHES *** a nightmare!
Aligord has quite a few wounds.

717 375 480 100/100 mountain (outside) 11am (day) blade defensive
bash
Your bash misses Aligord.
You fall flat on your face!
Aligord has quite a few wounds.

717 375 480 100/100 mountain (outside) 11am (day) blade defensive
Aligord's shield absorbs the impact of your torrent easily.
Aligord parries your torrent.
Aligord's slash MASSACRES a nightmare!
Aligord has quite a few wounds.

717 375 480 100/100 mountain (outside) 11am (day) blade defensive
where pk

Aligord's reckoning misses a nightmare.
Aligord's reckoning misses you.
Aligord has quite a few wounds.

717 375 480 100/100 mountain (outside) 11am (day) blade defensive
Your torrent DISEMBOWELS Aligord!
Aligord parries your torrent.
Aligord's slash DISMEMBERS a nightmare!
Aligord's wild slash misses a nightmare.
Aligord has quite a few wounds.

717 382 480 100/100 mountain (outside) 11am (day) blade defensive
c fire
Players near you:
<PK> Aligord Path on the mountain
<PK> Aelaldric Path on the mountain
Aligord has quite a few wounds.

717 382 480 100/100 mountain (outside) 11am (day) blade defensive Your fireball wounds Aligord.
Aligord's shield absorbs the impact of your torrent easily.
Aligord parries your torrent.
Aligord's slash DISMEMBERS a nightmare!
A nightmare is DEAD!!
You fall flat on your back!
You start to limp.
Aligord sacrifices the corpse of a nightmare to Zafrin.
Aligord has quite a few wounds.

717 367 480 100/100 mountain (outside) 11am (day) blade defensive
Your torrent DISEMBOWELS Aligord!
Aligord parries your torrent.
Aligord's slash maims you!
Aligord's slash devastates you!
Aligord's slash devastates you!
Aligord has quite a few wounds.

717 374 484 6/100 mountain (outside) 12pm (noon) blade defensive
fle
You flee from combat!
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

717 374 478 6/100 mountain (outside) 12pm (noon) no opponent no opponent
fle
You aren't fighting anyone.

717 374 478 6/100 mountain (outside) 12pm (noon) no opponent no opponent
east
murder $$
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.
(White Aura) Aligord the Holy Knight is here.

717 374 472 6/100 mountain (outside) 12pm (noon) no opponent no opponent Aligord parries your torrent.
Your torrent MUTILATES Aligord!
Your torrent DISEMBOWELS Aligord!
Aligord grips his shield firmly, staving off your torrent.
Aligord's slash devastates you!
Aligord's slash devastates you!
Aligord has some big nasty wounds and scratches.

662 383 472 0/155 mountain (outside) 12pm (noon) blade defensive
Aligord chuckles politely.
Aligord has some big nasty wounds and scratches.

662 383 472 0/155 mountain (outside) 12pm (noon) blade defensive
Aligord narrows his eyes.
Aligord's heavenly wrath MANGLES you!
Aligord has some big nasty wounds and scratches.

568 383 451 0/249 mountain (outside) 12pm (noon) blade defensive
flee
flee

Aligord awkwardly parries your torrent with a loud clang.
You parry Aligord's slash.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Aligord's slash with a loud clang.
Aligord's slash maims you!
Aligord has some big nasty wounds and scratches.

533 383 451 0/284 mountain (outside) 12pm (noon) blade defensive You flee from combat!
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

533 383 445 0/284 mountain (outside) 12pm (noon) no opponent no opponent You aren't fighting anyone.

533 383 445 0/284 mountain (outside) 12pm (noon) no opponent no opponent
east
murder $$
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.
(White Aura) Aligord the Holy Knight is here.

533 383 439 0/284 mountain (outside) 12pm (noon) no opponent no opponent Your torrent DISEMBOWELS Aligord!
Aligord blocks your attack with his shield.
Aligord has some big nasty wounds and scratches.

533 391 439 0/284 mountain (outside) 12pm (noon) blade defensive
Aligord awkwardly parries your torrent with a loud clang.
Aligord's shield absorbs the impact of your torrent easily.
Aligord's slash devastates you!
Aligord's slash maims you!
Aligord has some big nasty wounds and scratches.

470 391 439 0/347 mountain (outside) 12pm (noon) blade defensive
flee
flee
You flee from combat!
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

470 391 433 0/347 mountain (outside) 12pm (noon) no opponent no opponent You aren't fighting anyone.

470 391 433 0/347 mountain (outside) 12pm (noon) no opponent no opponent
east
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.
(White Aura) Aligord the Holy Knight is here.
Aligord climbs north.

470 391 427 0/347 mountain (outside) 12pm (noon) no opponent no opponent
murder $$
They aren't here.

470 391 427 0/347 mountain (outside) 12pm (noon) no opponent no opponent
north
Path on the mountain
f-f-f | Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

470 391 421 0/347 mountain (outside) 12pm (noon) no opponent no opponent
north
The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.

470 391 415 0/347 mountain (outside) 12pm (noon) no opponent no opponent
north
north
The Miden'nir
o f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f | trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

470 391 411 0/347 forest (outside) 12pm (noon) no opponent no opponent The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
A fragment of an ancient record.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

470 391 408 0/347 forest (outside) 12pm (noon) no opponent no opponent
scan
west
You scan all around.
You scan north.
*** Range 1 (north) ***
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan east.
*** Range 1 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (east) ***
A goblin is here, running about.
*** Range 3 (east) ***
A goblin is here, running about.
You scan south.
*** Range 1 (south) ***
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (south) ***
A hungry-looking nanny goat forages for food here.
You scan west.
*** Range 1 (west) ***
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (west) ***
(White Aura) Aligord the Holy Knight is here.

470 391 408 0/347 forest (outside) 12pm (noon) no opponent no opponent
west
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

470 391 405 0/347 forest (outside) 12pm (noon) no opponent no opponent A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

470 391 403 0/347 road (outside) 12pm (noon) no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Aligord the Holy Knight is here.
*** Range 4 (north) ***
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
*** Range 1 (east) ***
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 3 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 4 (east) ***
A goblin is here, running about.
*** Range 5 (east) ***
A goblin is here, running about.
You scan south.
*** Range 2 (south) ***
Irion the Wordbearer rests next to the "horse".
You scan west.

470 391 403 0/347 road (outside) 12pm (noon) no opponent no opponent
north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

470 391 401 0/347 field (outside) 12pm (noon) no opponent no opponent
north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

470 391 399 0/347 field (outside) 12pm (noon) no opponent no opponent
north
north
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
You see 2 of a war banner of Seringale here.

470 391 397 0/347 city (outside) 12pm (noon) no opponent no opponent Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

470 391 395 0/347 city (outside) 12pm (noon) no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 3 (north) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 5 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan south.
*** Range 6 (south) ***
Irion the Wordbearer rests next to the "horse".
You scan up.
*** Range 1 (up) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

470 391 395 0/347 city (outside) 12pm (noon) no opponent no opponent
where pk
up
Players near you:
<PK> Aligord On the Southern Battlements
<PK> Aelaldric Inside the South Gate

470 391 395 0/347 city (outside) 12pm (noon) no opponent no opponent Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

470 391 393 0/347 city (outside) 12pm (noon) no opponent no opponent
scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A drow city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.
*** Range 2 (east) ***
(White Aura) Aligord the Holy Knight is here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (east) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (east) ***
A duergar citizen of Seringale strolls about.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (east) ***
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A gnomish battlement guard is here.
You scan down.
*** Range 1 (down) ***
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

470 391 393 0/347 city (outside) 12pm (noon) no opponent no opponent
east
east
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A drow city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.

470 391 391 0/347 city (outside) 12pm (noon) no opponent no opponent
murder $$
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
(White Aura) Aligord the Holy Knight is here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

470 391 389 0/347 city (outside) 12pm (noon) no opponent no opponent
Aligord walks east.

470 391 389 0/347 city (outside) 12pm (noon) no opponent no opponent They aren't here.

470 391 389 0/347 city (outside) 12pm (noon) no opponent no opponent
east
east
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

470 391 387 0/347 city (outside) 12pm (noon) no opponent no opponent On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+

[Exits: east west]
A duergar citizen of Seringale strolls about.
A human perimeter guard of Seringale is here, watching out for known criminals.

470 391 385 0/347 city (outside) 12pm (noon) no opponent no opponent
Aligord walks in.

470 391 385 0/347 city (outside) 12pm (noon) no opponent no opponent
east
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+

[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

470 391 383 0/347 city (outside) 12pm (noon) no opponent no opponent
west
murder $$
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+

[Exits: east west]
A duergar citizen of Seringale strolls about.
A human perimeter guard of Seringale is here, watching out for known criminals.

470 391 381 0/347 city (outside) 12pm (noon) no opponent no opponent
west
They aren't here.

470 391 381 0/347 city (outside) 12pm (noon) no opponent no opponent
west
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

470 391 379 0/347 city (outside) 12pm (noon) no opponent no opponent On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

470 391 377 0/347 city (outside) 12pm (noon) no opponent no opponent
west
west
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A drow city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.

470 391 375 0/347 city (outside) 12pm (noon) no opponent no opponent
scan
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

470 391 373 0/347 city (outside) 12pm (noon) no opponent no opponent You scan all around.
You scan east.
*** Range 1 (east) ***
A drow city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.
*** Range 2 (east) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (east) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (east) ***
A duergar citizen of Seringale strolls about.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (east) ***
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
(White Aura) Aligord the Holy Knight is here.
A gnomish battlement guard is here.
You scan down.
*** Range 1 (down) ***
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

470 391 373 0/347 city (outside) 12pm (noon) no opponent no opponent
down

Aligord walks in.

470 391 373 0/347 city (outside) 12pm (noon) no opponent no opponent Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

470 391 371 0/347 city (outside) 12pm (noon) no opponent no opponent
murder $$

Aligord walks in.

470 391 371 0/347 city (outside) 12pm (noon) no opponent no opponent Aligord blocks your attack with his shield.
Your torrent DISMEMBERS Aligord!
Aligord has some big nasty wounds and scratches.

470 394 371 0/347 city (outside) 12pm (noon) blade defensive
Aligord has fled!
Aligord walks north.

470 394 371 0/347 city (outside) 12pm (noon) no opponent no opponent
north
scan
north
north
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

470 394 369 0/347 road (outside) 12pm (noon) no opponent no opponent You scan all around.
You scan north.
*** Range 2 (north) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 4 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 5 (north) ***
(White Aura) Aligord the Holy Knight is here.
*** Range 6 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

470 394 369 0/347 road (outside) 12pm (noon) no opponent no opponent A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

470 394 367 0/347 road (outside) 12pm (noon) no opponent no opponent The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

470 394 365 0/347 road (outside) 12pm (noon) no opponent no opponent
north
north
north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

470 394 363 0/347 road (outside) 12pm (noon) no opponent no opponent The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

470 394 361 0/347 road (outside) 12pm (noon) no opponent no opponent
north

You feel less protected.

482 384 415 0/335 road (outside) 1pm (day) no opponent no opponent
scan
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

482 384 413 0/335 city (outside) 1pm (day) no opponent no opponent The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

482 384 411 0/335 road (outside) 1pm (day) no opponent no opponent You scan all around.
You scan north.
*** Range 1 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 2 (north) ***
A halfling citizen of Seringale strolls about.
*** Range 3 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan east.
*** Range 1 (east) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
Linde the gleeman is here, entertaining people with his music.
Heru the tavern owner is here, selling drinks.
You scan south.
*** Range 2 (south) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 4 (south) ***
The goblin extermination enforcer is here hunting down goblins.
You scan west.
*** Range 1 (west) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
Nimp the tavern owner is here trying to sell you the speciality of his tavern.

482 384 411 0/335 road (outside) 1pm (day) no opponent no opponent
south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

482 384 409 0/335 city (outside) 1pm (day) no opponent no opponent
scan
where pk
You scan all around.
You scan north.
*** Range 1 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 2 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 3 (north) ***
A halfling citizen of Seringale strolls about.
*** Range 4 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan south.
*** Range 1 (south) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 5 (west) ***
A refugee is here, wandering through the streets.
*** Range 6 (west) ***
A half-elf city guard of Seringale stands watch here.
You scan down.

482 384 409 0/335 city (outside) 1pm (day) no opponent no opponent Players near you:
<PK> Aligord The South Road
<PK> Aelaldric South Square

482 384 409 0/335 city (outside) 1pm (day) no opponent no opponent
west
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

482 384 407 0/335 road (outside) 1pm (day) no opponent no opponent
west
scan
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

482 384 405 0/335 road (outside) 1pm (day) no opponent no opponent You scan all around.
You scan north.
*** Range 1 (north) ***
Undulav the boat dealer is here to serve those with aquatic travelling needs.
You scan east.
*** Range 3 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan south.
You scan west.
*** Range 4 (west) ***
A refugee is here, wandering through the streets.
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
*** Range 5 (west) ***
(White Aura) Aligord the Holy Knight is here.
*** Range 6 (west) ***
A homeless animal roams the streets alone.
A gnomish city guard of Seringale stands here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

482 384 405 0/335 road (outside) 1pm (day) no opponent no opponent
west
west
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]

482 384 403 0/335 road (outside) 1pm (day) no opponent no opponent
west
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

482 384 401 0/335 road (outside) 1pm (day) no opponent no opponent The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
(White Aura) Aligord the Holy Knight is here.

482 384 399 0/335 road (outside) 1pm (day) no opponent no opponent
Aligord walks east.

482 384 399 0/335 road (outside) 1pm (day) no opponent no opponent
west
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
A refugee is here, wandering through the streets.
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

482 384 397 0/335 road (outside) 1pm (day) no opponent no opponent
east
east
east
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]

482 384 395 0/335 road (outside) 1pm (day) no opponent no opponent
east
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

482 384 393 0/335 road (outside) 1pm (day) no opponent no opponent The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
(White Aura) Aligord the Holy Knight is here.

482 384 391 0/335 road (outside) 1pm (day) no opponent no opponent The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

482 384 389 0/335 road (outside) 1pm (day) no opponent no opponent
murder $$
west
They aren't here.

482 384 389 0/335 road (outside) 1pm (day) no opponent no opponent
murder $$
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
(White Aura) Aligord the Holy Knight is here.

482 384 387 0/335 road (outside) 1pm (day) no opponent no opponent Aligord blocks your attack with his shield.
Your torrent DISEMBOWELS Aligord!
Aligord has some big nasty wounds and scratches.

482 386 387 0/335 road (outside) 1pm (day) blade defensive
Aligord has fled!
Aligord walks west.

482 386 387 0/335 road (outside) 1pm (day) no opponent no opponent
Aligord walks in.

482 386 387 0/335 road (outside) 1pm (day) no opponent no opponent
west

Aligord walks east.

482 386 387 0/335 road (outside) 1pm (day) no opponent no opponent
east
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

482 386 385 0/335 road (outside) 1pm (day) no opponent no opponent
east
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]

482 386 383 0/335 road (outside) 1pm (day) no opponent no opponent The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

482 386 381 0/335 road (outside) 1pm (day) no opponent no opponent
east
east
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

482 386 379 0/335 road (outside) 1pm (day) no opponent no opponent
scan
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

482 386 377 0/335 city (outside) 1pm (day) no opponent no opponent You scan all around.
You scan north.
*** Range 2 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 4 (north) ***
A halfling citizen of Seringale strolls about.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan south.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 6 (west) ***
A refugee is here, wandering through the streets.
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
You scan down.

482 386 377 0/335 city (outside) 1pm (day) no opponent no opponent
where pk
Players near you:
<PK> Aelaldric South Square

482 386 377 0/335 city (outside) 1pm (day) no opponent no opponent
down
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

482 386 376 0/335 inside (indoors) 1pm (day) no opponent no opponent
where pk
Players near you:
<PK> Aligord The junction
<PK> Aelaldric The Quadruple Junction

482 386 376 0/335 inside (indoors) 1pm (day) no opponent no opponent
south
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

482 386 375 0/335 inside (indoors) 1pm (day) no opponent no opponent
scan
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
The huge hungry-looking sewer rat sits here.
*** Range 3 (east) ***
The huge hungry-looking sewer rat sits here.
You scan west.

482 386 375 0/335 inside (indoors) 1pm (day) no opponent no opponent
east
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

482 386 374 0/335 inside (indoors) 1pm (day) no opponent no opponent
east
scan
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

482 386 373 0/335 inside (indoors) 1pm (day) no opponent no opponent You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
The huge hungry-looking sewer rat sits here.
You scan west.
*** Range 2 (west) ***
The huge hungry-looking sewer rat sits here.

482 386 373 0/335 inside (indoors) 1pm (day) no opponent no opponent
east
scan
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

482 386 372 0/335 inside (indoors) 1pm (day) no opponent no opponent
where pk
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 1 (west) ***
The huge hungry-looking sewer rat sits here.
*** Range 3 (west) ***
The huge hungry-looking sewer rat sits here.
The great sewer rat looks very uncomfortable around you.

482 386 372 0/335 inside (indoors) 1pm (day) no opponent no opponent Players near you:
<PK> Aligord The South end of the Grand Pipe
<PK> Aelaldric The dark passageway

482 386 372 0/335 inside (indoors) 1pm (day) no opponent no opponent
af

482 386 372 0/335 inside (indoors) 1pm (day) no opponent no opponent
c prot
You feel aligned with darkness.

482 351 372 0/335 inside (indoors) 1pm (day) no opponent no opponent

482 351 372 0/335 inside (indoors) 1pm (day) no opponent no opponent
wher
Players near you in Sewers:
<PK> Aligord The South end of the Grand Pipe
<PK> Aelaldric The dark passageway

482 351 372 0/335 inside (indoors) 1pm (day) no opponent no opponent
c cure
You feel a little better.

497 343 372 0/320 inside (indoors) 1pm (day) no opponent no opponent
You feel less vulnerable to afflictions.

509 330 426 0/308 inside (indoors) 2pm (day) no opponent no opponent
g flying sack
recite flying self
You get a scroll of flying from a Big Ol'Pack Sack.

509 330 426 0/308 inside (indoors) 2pm (day) no opponent no opponent You recite a scroll of flying.
Your feet rise off the ground.

509 330 426 0/308 inside (indoors) 2pm (day) no opponent no opponent
east
The Watery sewer bend
* ~-* | You can't see anything but the water that's up to your hips.
| | | The sewer seems to bend and lead west and north.
* * ~ |
| | | |
*-*-@ |
|
|
|
|
---------+

[Exits: north west]

509 330 425 0/308 pond (indoors) 2pm (day) no opponent no opponent
east
where pk
Alas, you cannot go that way.

509 330 425 0/308 pond (indoors) 2pm (day) no opponent no opponent Players near you:
<PK> Aligord The Grand Sewer
<PK> Aelaldric The Watery sewer bend

509 330 425 0/308 pond (indoors) 2pm (day) no opponent no opponent
west
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

509 330 424 0/308 inside (indoors) 2pm (day) no opponent no opponent
west
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

509 330 423 0/308 inside (indoors) 2pm (day) no opponent no opponent
west
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

509 330 422 0/308 inside (indoors) 2pm (day) no opponent no opponent
north
north
The Sewer Entrance
* *| You stand in the middle of a pipe that leads from north
| || to south. Above you an air shaft leads up into sunlight.
*-*)* *| It seems totally impossible to go up that way.
| | ||
*<*)@ * *|
, | | | ||
*-*-*-*-*|
|
|
---------+

[Exits: north south]

509 330 421 0/308 inside (indoors) 2pm (day) no opponent no opponent The Shaft
| You are standing by the edge of a deep, dark shaft leading
| down. A single ladder is your tool to work your way
| down if you so wish. The sewer pipe leads south from
| here.
*-*)@ *|
| | ||
*<*)* * *|
, | | | ||
*-*-*-*-*|
---------+

[Exits: south down]
The huge hungry-looking sewer rat sits here.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

509 330 420 0/308 inside (indoors) 2pm (day) no opponent no opponent
down
Under The Shaft
| A ladder leads up from here to the shaft. A small opening leads
| west from here.
|
|
*-@ |
| |
*-* |
| |
* |
---------+

[Exits: west up]

509 330 419 0/308 inside (indoors) 2pm (day) no opponent no opponent
west
The narrow eastern ledge
* | You are in the progress of walking all the way around the ledge
| | since there is no way of turning around on this all too narrow
* | path. There is another exit from here, but that leads right
| | into mid-air with a high probability of a free fall session
* @-* | afterwards. And that is west of here so watch your step. You
| | | also see a small opening to the east.
*-*-* |
| | |
*)* |
---------+

[Exits: east south]

509 330 418 0/308 inside (indoors) 2pm (day) no opponent no opponent
south
west
The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+

[Exits: north west]

509 330 417 0/308 inside (indoors) 2pm (day) no opponent no opponent
west
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+

[Exits: east south west]

509 330 416 0/308 inside (indoors) 2pm (day) no opponent no opponent
where pk
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.

509 330 415 0/308 inside (indoors) 2pm (day) no opponent no opponent
south
west
Players near you:
<PK> Aligord The Quadruple Junction
<PK> Aelaldric The southwestern corner of the ledge

509 330 415 0/308 inside (indoors) 2pm (day) no opponent no opponent An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
The giant maggot crawls toward you.

509 330 414 0/308 inside (indoors) 2pm (day) no opponent no opponent A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The snake slithers towards you.

509 330 413 0/308 inside (indoors) 2pm (day) no opponent no opponent
west
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
The homonculus is here, looking at you with an evil look.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.
The giant mean-looking earth beetle crawls towards you.

509 330 412 0/308 inside (indoors) 2pm (day) no opponent no opponent
up
up
The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

509 330 411 0/308 inside (indoors) 2pm (day) no opponent no opponent Alas, you cannot go that way.

509 330 411 0/308 inside (indoors) 2pm (day) no opponent no opponent
east
south
where pk
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The snake slithers towards you.

509 330 410 0/308 inside (indoors) 2pm (day) no opponent no opponent A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+

[Exits: north east]

509 330 409 0/308 inside (indoors) 2pm (day) no opponent no opponent
east
east
Players near you:
<PK> Aligord Under the Dark Pit
<PK> Aelaldric A bend in sewer pipe

509 330 409 0/308 inside (indoors) 2pm (day) no opponent no opponent The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]

509 330 408 0/308 inside (indoors) 2pm (day) no opponent no opponent A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

509 330 407 0/308 inside (indoors) 2pm (day) no opponent no opponent
af

509 330 407 0/308 inside (indoors) 2pm (day) no opponent no opponent
north
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
You can cast your fly spell again.

509 330 406 0/308 inside (indoors) 2pm (day) no opponent no opponent
west
down
The odd room with smooth walls
| As you enter you hear a loud click from one of the walls ...
| and you fall and fall and fall ... . . . . ... And come to
| an abrupt end. This is strange indeed. There is an arched
| entryway leading down.
@ |
|
|
|
|
---------+

[Exits: down]

509 330 405 0/308 inside (indoors) 2pm (day) no opponent no opponent An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
The giant maggot crawls toward you.

509 330 404 0/308 inside (indoors) 2pm (day) no opponent no opponent
west
west
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The snake slithers towards you.

509 330 403 0/308 inside (indoors) 2pm (day) no opponent no opponent Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
The homonculus is here, looking at you with an evil look.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.
The giant mean-looking earth beetle crawls towards you.

509 330 402 0/308 inside (indoors) 2pm (day) no opponent no opponent
where pk
up
Players near you:
<PK> Aelaldric Under the Dark Pit

509 330 402 0/308 inside (indoors) 2pm (day) no opponent no opponent The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

509 330 401 0/308 inside (indoors) 2pm (day) no opponent no opponent
east
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The snake slithers towards you.

509 330 400 0/308 inside (indoors) 2pm (day) no opponent no opponent
south
east
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+

[Exits: north east]

509 330 399 0/308 inside (indoors) 2pm (day) no opponent no opponent
east
where pk
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]

509 330 398 0/308 inside (indoors) 2pm (day) no opponent no opponent A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

509 330 397 0/308 inside (indoors) 2pm (day) no opponent no opponent
north
up
where pk
Players near you:
<PK> Aelaldric A triple junction

509 330 397 0/308 inside (indoors) 2pm (day) no opponent no opponent The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

509 330 396 0/308 inside (indoors) 2pm (day) no opponent no opponent South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

509 330 395 0/308 city (outside) 2pm (day) no opponent no opponent Players near you:
<PK> Aligord Relief Room
<PK> Aelaldric South Square

509 330 395 0/308 city (outside) 2pm (day) no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 2 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 4 (north) ***
A halfling citizen of Seringale strolls about.
You scan east.
*** Range 1 (east) ***
(White Aura) A Triton Watchman stands here, with purpose.
You scan south.
*** Range 2 (south) ***
A duergar city guard of Seringale stands watch here.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 6 (west) ***
A refugee is here, wandering through the streets.
A half-elf city guard of Seringale stands watch here.
You scan down.

509 330 395 0/308 city (outside) 2pm (day) no opponent no opponent
east
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-G| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]
(White Aura) A Triton Watchman stands here, with purpose.

509 330 394 0/308 road (outside) 2pm (day) no opponent no opponent
where pk
Players near you:
<PK> Aligord The Echo Point
<PK> Aelaldric The South Road

509 330 394 0/308 road (outside) 2pm (day) no opponent no opponent
where pk
Players near you:
<PK> Aligord The Western Common Room
<PK> Aelaldric The South Road

509 330 394 0/308 road (outside) 2pm (day) no opponent no opponent
west
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

509 330 393 0/308 city (outside) 2pm (day) no opponent no opponent
where pk
Players near you:
<PK> Aligord The Western Common Room
<PK> Aelaldric South Square

509 330 393 0/308 city (outside) 2pm (day) no opponent no opponent
north
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

509 330 392 0/308 road (outside) 2pm (day) no opponent no opponent
north
north
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

509 330 391 0/308 road (outside) 2pm (day) no opponent no opponent
where pk
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

509 330 390 0/308 road (outside) 2pm (day) no opponent no opponent
north
west
Players near you:
<PK> Aligord The Eastern Common Room
<PK> Aelaldric The Main Street

509 330 390 0/308 road (outside) 2pm (day) no opponent no opponent South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.

509 330 389 0/308 city (outside) 2pm (day) no opponent no opponent
north
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]

509 330 388 0/308 inside (indoors) 2pm (day) no opponent no opponent
north
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

509 330 387 0/308 city (outside) 2pm (day) no opponent no opponent
where pk
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

509 330 386 0/308 inside (indoors) 2pm (day) no opponent no opponent Players near you:
<PK> Aligord The Main Street
<PK> Aelaldric Northwest of Market Square

509 330 386 0/308 inside (indoors) 2pm (day) no opponent no opponent
east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

519 324 439 0/298 city (outside) 3pm (day) no opponent no opponent
scan

A beggar walks west.

519 324 439 0/298 city (outside) 3pm (day) no opponent no opponent You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Aligord the Holy Knight is here.
You scan east.
You scan west.
*** Range 1 (west) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.

519 324 439 0/298 city (outside) 3pm (day) no opponent no opponent
murder $$
They aren't here.

519 324 439 0/298 city (outside) 3pm (day) no opponent no opponent
north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

519 324 438 0/298 road (outside) 3pm (day) no opponent no opponent
north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
(White Aura) Aligord the Holy Knight is here.

519 324 437 0/298 road (outside) 3pm (day) no opponent no opponent
Aligord walks south.

519 324 437 0/298 road (outside) 3pm (day) no opponent no opponent
murder $$
They aren't here.

519 324 437 0/298 road (outside) 3pm (day) no opponent no opponent
south
south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

519 324 436 0/298 road (outside) 3pm (day) no opponent no opponent
murder $$
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
(White Aura) Aligord the Holy Knight is here.

519 324 435 0/298 city (outside) 3pm (day) no opponent no opponent Your torrent DISMEMBERS Aligord!
Aligord thrusts your torrent aside in a skillful parry.
Aligord has quite a few wounds.

519 328 435 0/298 city (outside) 3pm (day) blade defensive
Aligord narrows his eyes.
Aligord's heavenly wrath DISEMBOWELS you!
Aligord has quite a few wounds.

473 328 425 0/344 city (outside) 3pm (day) blade defensive
Aligord parries your torrent.
Aligord's shield absorbs the impact of your torrent easily.
Aligord's slash devastates you!
Aligord has quite a few wounds.

443 328 425 0/374 city (outside) 3pm (day) blade defensive
flee
You flee from combat!
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

443 328 424 0/374 inside (indoors) 3pm (day) no opponent no opponent
east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
(White Aura) Aligord the Holy Knight is here.

443 328 423 0/374 city (outside) 3pm (day) no opponent no opponent
murder $$
Aligord parries your torrent with an easy flourish.
Aligord has quite a few wounds.

443 328 423 0/374 city (outside) 3pm (day) blade defensive
Aligord awkwardly parries your torrent with a loud clang.
Aligord blocks your attack with his shield.
Your torrent MUTILATES Aligord!
Aligord's slash maims you!
Aligord has quite a few wounds.

409 336 423 0/408 city (outside) 3pm (day) blade defensive
Aligord has fled!
Aligord walks north.

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
flee
You aren't fighting anyone.

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
murder $$
They aren't here.

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
murder $$
They aren't here.

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
murder $$
They aren't here.

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
murder $$
where pk
They aren't here.

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
murder $$
Players near you:
<PK> Aligord The Main Street
<PK> Aelaldric North of Market Square

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
murder $$
They aren't here.

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
north
They aren't here.

409 336 423 0/408 city (outside) 3pm (day) no opponent no opponent
murder $$
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
(White Aura) Aligord the Holy Knight is here.
You yell 'Help! I am being attacked by Aligord!'
You parry Aligord's slash.
Aligord has quite a few wounds.

409 336 422 0/408 road (outside) 3pm (day) blade defensive You do the best you can!
Aligord has quite a few wounds.

409 336 422 0/408 road (outside) 3pm (day) blade defensive
flee
You flee from combat!
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

409 336 421 0/408 road (outside) 3pm (day) no opponent no opponent
south
murder $$
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
(White Aura) Aligord the Holy Knight is here.

409 336 420 0/408 road (outside) 3pm (day) no opponent no opponent Your torrent DISMEMBERS Aligord!
Aligord has quite a few wounds.

409 343 420 0/408 road (outside) 3pm (day) blade defensive
Aligord has fled!
Aligord walks east.

409 343 420 0/408 road (outside) 3pm (day) no opponent no opponent
murder $$
murder $$
They aren't here.

409 343 420 0/408 road (outside) 3pm (day) no opponent no opponent They aren't here.

409 343 420 0/408 road (outside) 3pm (day) no opponent no opponent
where pk
murder $$
Players near you:
<PK> Aligord General Shop
<PK> Aelaldric The Main Street

409 343 420 0/408 road (outside) 3pm (day) no opponent no opponent They aren't here.
Aligord walks in.

409 343 420 0/408 road (outside) 3pm (day) no opponent no opponent
murder $$
Your torrent DISMEMBERS Aligord!
Aligord has some big nasty wounds and scratches.

409 348 420 0/408 road (outside) 3pm (day) blade defensive
murder $$

Your torrent DISEMBOWELS Aligord!
Your torrent DISEMBOWELS Aligord!
Aligord's slash decimates you!
Aligord's slash maims you!
Aligord has some big nasty wounds and scratches.

351 354 420 0/466 road (outside) 3pm (day) blade defensive
Aligord has fled!
Aligord walks west.

351 354 420 0/466 road (outside) 3pm (day) no opponent no opponent
west
murder $$
They aren't here.

351 354 420 0/466 road (outside) 3pm (day) no opponent no opponent Music Shop
+ | You are inside the Music Shop. Various musical instruments
| | surround you. There are harps hanging on the walls, flutes
+-S-+-F| on the shelves, and lyres sitting in the corner of the
| | back of the store. There is an old bard here waiting
@-+-S| to sell you an interesting instrument. You see the exit
| | of the store to the east.
S *-+-*|
| | ||
+-+-+ +|
---------+

[Exits: east (up)]
(White Aura) Aligord the Holy Knight is here.
Anto the bard is here selling you various kinds of instruments.

351 354 419 0/466 inside (indoors) 3pm (day) no opponent no opponent Your torrent misses Aligord.
Your torrent DISEMBOWELS Aligord!
Aligord looks pretty hurt.

351 359 419 0/466 inside (indoors) 3pm (day) blade defensive
Aligord has fled!
Aligord walks east.

359 346 471 0/458 inside (indoors) 4pm (day) no opponent no opponent
east
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
(White Aura) Aligord the Holy Knight is here.

359 346 470 0/458 road (outside) 4pm (day) no opponent no opponent
murder $$

Aligord walks north.

359 346 470 0/458 road (outside) 4pm (day) no opponent no opponent They aren't here.

359 346 470 0/458 road (outside) 4pm (day) no opponent no opponent
north
north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

359 346 469 0/458 road (outside) 4pm (day) no opponent no opponent The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

359 346 468 0/458 road (outside) 4pm (day) no opponent no opponent
north
scan
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

359 346 467 0/458 city (outside) 4pm (day) no opponent no opponent
north
north
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Aligord the Holy Knight is here.
*** Range 3 (north) ***
A half-elf city guard of Seringale stands watch here.
*** Range 5 (north) ***
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A halfling city guard of Seringale stands watch here.
*** Range 2 (west) ***
An avian city guard of Seringale stands watch here.
*** Range 3 (west) ***
A half-elf city guard of Seringale stands watch here.
*** Range 4 (west) ***
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
*** Range 5 (west) ***
An avian city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

359 346 467 0/458 city (outside) 4pm (day) no opponent no opponent The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

359 346 466 0/458 road (outside) 4pm (day) no opponent no opponent The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

359 346 465 0/458 road (outside) 4pm (day) no opponent no opponent
north
north
north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

359 346 464 0/458 road (outside) 4pm (day) no opponent no opponent The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

359 346 463 0/458 road (outside) 4pm (day) no opponent no opponent Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.

359 346 462 0/458 city (outside) 4pm (day) no opponent no opponent
north
north
north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

359 346 461 0/458 city (outside) 4pm (day) no opponent no opponent
scan
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
(Charmed) A gangly-looking goat is here, trying not to faint.
(Charmed) A human mercenary is here serving his employer.
Sileshi the Honorable is here.

359 346 460 0/458 field (outside) 4pm (day) no opponent no opponent Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

359 346 459 0/458 hills (outside) 4pm (day) no opponent no opponent You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A gangly-looking goat is here, trying not to faint.
(Charmed) A human mercenary is here serving his employer.
Sileshi the Honorable is here.
*** Range 3 (south) ***
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (south) ***
A half-elf city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.

359 346 459 0/458 hills (outside) 4pm (day) no opponent no opponent
north
north
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.

359 346 458 0/458 field (outside) 4pm (day) no opponent no opponent
where pk
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

359 346 457 0/458 hills (outside) 4pm (day) no opponent no opponent Players near you:
<PK> Aligord In front of hut in foothills
<PK> Aelaldric Grassy foothills

359 346 457 0/458 hills (outside) 4pm (day) no opponent no opponent
north
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

359 346 455 0/458 hills (outside) 4pm (day) no opponent no opponent
north
where pk
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]

359 346 453 0/458 mountain (outside) 4pm (day) no opponent no opponent
south
Players near you:
<PK> Aelaldric Base of Mount Saidian

359 346 453 0/458 mountain (outside) 4pm (day) no opponent no opponent The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

359 346 451 0/458 hills (outside) 4pm (day) no opponent no opponent
west
scan
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A cute rabbit is here.

359 346 449 0/458 hills (outside) 4pm (day) no opponent no opponent
where pk
You scan all around.
You scan north.
*** Range 2 (north) ***
A wood-elf ranger stands here, watching you with caution.
You scan east.
*** Range 4 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
(White Aura) Aligord the Holy Knight is here.
Aruncus the Druid is walking around here, searching for herbs.
*** Range 2 (south) ***
A cute rabbit is here.
*** Range 3 (south) ***
A cute rabbit is here.
*** Range 4 (south) ***
A cute rabbit is here.

359 346 449 0/458 hills (outside) 4pm (day) no opponent no opponent Players near you:
<PK> Aligord In front of hut in foothills
<PK> Aelaldric The steep foothills

359 346 449 0/458 hills (outside) 4pm (day) no opponent no opponent
north
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]

359 346 448 0/458 field (outside) 4pm (day) no opponent no opponent
south
south
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A cute rabbit is here.

359 346 447 0/458 hills (outside) 4pm (day) no opponent no opponent In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
There is a wooden box here, lined with a fur-covered old shirt.
(White Aura) Aligord the Holy Knight is here.
Aruncus the Druid is walking around here, searching for herbs.

359 346 445 0/458 hills (outside) 4pm (day) no opponent no opponent
murder $$
Aligord thrusts your torrent aside in a skillful parry.
Aligord has some big nasty wounds and scratches.

359 346 445 0/458 hills (outside) 4pm (day) blade defensive
Aligord closes his eyes momentarily.
Aligord has some big nasty wounds and scratches.

359 346 445 0/458 hills (outside) 4pm (day) blade defensive
Your torrent DISMEMBERS Aligord!
Aligord's slash devastates you!
Aligord's wild slash mauls you.
Aligord's slash decimates you!
Aligord looks pretty hurt.

280 353 445 0/537 hills (outside) 4pm (day) blade defensive
c harm $$
Your harm spell MANGLES Aligord!
Aligord looks pretty hurt.

280 318 445 0/537 hills (outside) 4pm (day) blade defensive
Aligord narrows his eyes.
Aligord's heavenly wrath MANGLES you!
Aligord looks pretty hurt.

182 318 422 0/635 hills (outside) 4pm (day) blade defensive
Aligord blocks your attack with his shield.
You brace against your armor to perform a two-handed set parry.
You deflect Aligord's slash aside in an ungraceful parry.
Aligord's slash maims you!
Aligord's slash devastates you!
Aligord looks pretty hurt.

116 318 422 0/701 hills (outside) 4pm (day) blade defensive
flee
You flee from combat!
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A cute rabbit is here.

116 318 420 0/701 hills (outside) 4pm (day) no opponent no opponent
south
murder $$
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
There is a wooden box here, lined with a fur-covered old shirt.
(White Aura) Aligord the Holy Knight is here.
Aruncus the Druid is walking around here, searching for herbs.
Aruncus the Druid says 'If you could find me some gyvel or timian herbs, I could make something powerful, Aelaldric.'
Aruncus the Druid says 'The cost is twenty times the strength of the potion, for level 10, 20, 30, 40 or 50 potions.'

116 318 418 0/701 hills (outside) 4pm (day) no opponent no opponent Aligord parries your torrent.
Your torrent DISMEMBERS Aligord!
Aligord is in awful condition.

116 321 418 0/701 hills (outside) 4pm (day) blade defensive
Aligord closes his eyes momentarily.
Aligord looks pretty hurt.

116 321 418 0/701 hills (outside) 4pm (day) blade defensive
Your torrent DISEMBOWELS Aligord!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Aligord's slash with a loud clang.
Aligord's slash maims you!
Aligord's slash decimates you!
Aligord is in awful condition.

54 326 418 0/763 hills (outside) 4pm (day) blade defensive
flee
flee
You flee from combat!
Hermit's hut
o x| You are inside what appears to be some sort of hut or
| || small living abode. It looks quite old but appears to
z-z| serve its purpose well nonetheless. The firm walls keep
| || the inhabitants shield from the rough winds of the plains,
@-z-z| and the solid door would keep out any woodland creature
| || that came sniffing around for dinner. There are basic
o-o| furnishings including a cot, a table, and one chair.
| || On the far wall a fireplace burns warmly.
o-z|
---------+

[Exits: east]
A small dining table is here.
A scale mail jerkin is lying on the ground.
A long scale mail skirt is lying on the ground.
Sorbus the Hermit is sitting here, roasting a rabbit.
You stop limping.

63 318 471 0/754 inside (indoors) 5pm (day) no opponent no opponent You aren't fighting anyone.

63 318 471 0/754 inside (indoors) 5pm (day) no opponent no opponent
east
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
There is a wooden box here, lined with a fur-covered old shirt.
(White Aura) Aligord the Holy Knight is here.
Aruncus the Druid is walking around here, searching for herbs.

63 318 470 0/754 hills (outside) 5pm (day) no opponent no opponent
murder $$

Aligord closes his eyes momentarily.

63 318 470 0/754 hills (outside) 5pm (day) no opponent no opponent Your torrent MASSACRES Aligord!
Aligord blocks your attack with his shield.
Aligord blocks your attack with his shield.
Aligord is in awful condition.

63 325 470 0/754 hills (outside) 5pm (day) blade defensive
Your torrent DISMEMBERS Aligord!
Aligord's slash devastates you!
Aligord's slash decimates you!
You brace against your armor to perform a two-handed set parry.
You parry Aligord's slash.
Aligord's slash decimates you!
You have been KILLED!!

You are no longer affected by water_walking.
You turn into an invincible ghost for a few minutes.


====RUN TO CORPSE====





25 28 394 0/777 hills (outside) 7pm (dusk) no opponent no opponent
nod
You nod.

25 28 394 0/777 hills (outside) 7pm (dusk) no opponent no opponent
'It would have been wise to disengage
You say 'It would have been wise to disengage.'

25 28 394 0/777 hills (outside) 7pm (dusk) no opponent no opponent
'but where is the fun in that?
You say 'But where is the fun in that?'

25 28 394 0/777 hills (outside) 7pm (dusk) no opponent no opponent
l
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
The corpse of Aelaldric is lying here.
(White Aura) Aligord is mortally wounded.
Aruncus the Druid is walking around here, searching for herbs.

25 28 394 0/777 hills (outside) 7pm (dusk) no opponent no opponent
sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
A cute rabbit is here.
You scan east.
*** Range 3 (east) ***
(Charmed) A human mercenary is here serving his employer.
(Charmed) A gangly-looking goat is here, trying not to faint.
Sileshi the Honorable is here.
You scan south.
*** Range 1 (south) ***
A cute rabbit is here.
*** Range 2 (south) ***
A cute rabbit is here.
*** Range 3 (south) ***
A cute rabbit is here.
You scan west.
*** Range 1 (west) ***
Sorbus the Hermit is sitting here, roasting a rabbit.

25 28 394 0/777 hills (outside) 7pm (dusk) no opponent no opponent
wera all
That isn't a verb I know.

25 28 394 0/777 hills (outside) 7pm (dusk) no opponent no opponent
s
Grassy plains
z-z-z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
*-C-z-z| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the north, east
@-o-o| and west the plains stretch out before you, while the
| | || skyline of Seringale rises up to the south.
o-z-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
A cute rabbit is here.

25 28 394 0/777 field (outside) 7pm (dusk) no opponent no opponent
k rab

The night has begun.

42 45 394 0/760 field (outside) 8pm (night) no opponent no opponent Your punch MUTILATES the cute rabbit!
The cute rabbit is DEAD!!
You hear the cute rabbit's death cry.
The Overlord gives you one gold coin for your sacrifice.

42 45 394 0/760 field (outside) 8pm (night) no opponent no opponent
wear all
n
murder $$
You hold a perfect potion of recall in your hand.
You wear a pair of turtle shell boots on your feet.
You are now affected by water_walking.
You wear an embossed titanium earring on your ears.
You wrap a Big Ol'Pack Sack about your body.
You wield chains of misery.
Chains of misery feels like a part of you!
You wear a band of destruction on your left finger.
You light the eye of the material abyss.
You wear a crystal-studded pendant around your neck.
You slip a pair of rough spiked demonskin gauntlets onto your hands.
You wear razor-edged demonskin shoulder plating on your arms.
You wear a dragonwing iron-black cuff around your left wrist.
You wear a dragonwing revolutionary cravat around your neck.
You wear a dragonblood iron-black band of evisceration on your right finger.
You wear red dragonscale leggings on your legs.
You release a titanium talisman and it floats next to you.
You wear a grinning mask of death over your face.
You wear a set of titanium fullplate over your torso.
You fasten a reinforced golden girth of perfection about your waist.

42 45 394 0/770 field (outside) 8pm (night) no opponent no opponent In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
The corpse of Aelaldric is lying here.
(White Aura) Aligord is mortally wounded.
Aruncus the Druid is walking around here, searching for herbs.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent Your pain DISEMBOWELS Aligord!
Aligord is DEAD!!
Aligord bellows his death cry.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
l in cor
The corpse of Aligord holds:
(Humming) an onyx-black storage void of wildness (open)
a lamia's fang
a spiked collar
(Glowing) a fine rain poncho
(Humming) a pair of green-tinged dragonscale gauntlets
(Humming) a pair of red-tinged dragonscale pauldrons
(Humming) some black-tinged dragonscale legplates
a suit of granite platemail
(Glowing) the Centurion's polearm
(Glowing) (Humming) 'Angelic', the Winged Stiletto
(Glowing) (Humming) a frost-burnt talisman of thaumaturgy
(Glowing) (Humming) an Ancient Banner of Illisidar
( 2) (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
( 2) (Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
(Glowing) (Humming) a dragonblood mithril-white coif of evisceration
a pale blue stone
(Glowing) a pair of turtle shell boots
a leather bandit belt
(Glowing) (Humming) a diamond studded mace
a barrel
(Humming) the blade of madness
(Humming) a spiked mithril trident
a crested shield
( 2) a purple potion
a large raft
913 gold coins

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
Aruncus the Druid walks south.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
g coin cor
You get 913 gold coins from the corpse of Aligord.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
g frost cor
You get a frost-burnt talisman of thaumaturgy from the corpse of Aligord.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
g stil cor
You get 'Angelic', the Winged Stiletto from the corpse of Aligord.
You drop 'Angelic', the Winged Stiletto disgusted by its purity.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
g gran cor
You get a suit of granite platemail from the corpse of Aligord.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
sac ang
The Overlord gives you one gold coin for your sacrifice.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
l in cor
The corpse of Aligord holds:
(Humming) an onyx-black storage void of wildness (open)
a lamia's fang
a spiked collar
(Glowing) a fine rain poncho
(Humming) a pair of green-tinged dragonscale gauntlets
(Humming) a pair of red-tinged dragonscale pauldrons
(Humming) some black-tinged dragonscale legplates
(Glowing) the Centurion's polearm
(Glowing) (Humming) an Ancient Banner of Illisidar
( 2) (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
( 2) (Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
(Glowing) (Humming) a dragonblood mithril-white coif of evisceration
a pale blue stone
(Glowing) a pair of turtle shell boots
a leather bandit belt
(Glowing) (Humming) a diamond studded mace
a barrel
(Humming) the blade of madness
(Humming) a spiked mithril trident
a crested shield
( 2) a purple potion
a large raft

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
g mace cor
You get a diamond studded mace from the corpse of Aligord.
You feel suddenly overburdened by weight.
You drop a diamond studded mace disgusted by its purity.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
sac mac
The Overlord gives you 10 gold coins for your sacrifice.

42 45 391 0/770 hills (outside) 8pm (night) no opponent no opponent
g pol cor
You can't carry that much weight.

56 57 434 0/756 hills (outside) 9pm (night) no opponent no opponent
A human mercenary walks in.
A gangly-looking goat gallops in.

56 57 434 0/756 hills (outside) 9pm (night) no opponent no opponent
Aligord crawls in.

56 57 434 0/756 hills (outside) 9pm (night) no opponent no opponent
Aligord gets an onyx-black storage void of wildness from the corpse of Aligord.
Aligord gets a lamia's fang from the corpse of Aligord.
Aligord gets a spiked collar from the corpse of Aligord.
Aligord gets a fine rain poncho from the corpse of Aligord.
Aligord gets a pair of green-tinged dragonscale gauntlets from the corpse of Aligord.
Aligord gets a pair of red-tinged dragonscale pauldrons from the corpse of Aligord.
Aligord gets some black-tinged dragonscale legplates from the corpse of Aligord.
Aligord gets the Centurion's polearm from the corpse of Aligord.
Aligord gets an Ancient Banner of Illisidar from the corpse of Aligord.
Aligord gets a dragonblood mithril-white bangle of evisceration from the corpse of Aligord.
Aligord gets a dragonblood mithril-white bangle of evisceration from the corpse of Aligord.
Aligord gets a dragonwing mithril-white claddagh of unerring flight from the corpse of Aligord.
Aligord gets a dragonwing mithril-white claddagh of unerring flight from the corpse of Aligord.
Aligord gets a dragonblood mithril-white coif of evisceration from the corpse of Aligord.
Aligord gets a pale blue stone from the corpse of Aligord.
Aligord gets a pair of turtle shell boots from the corpse of Aligord.
Aligord gets a leather bandit belt from the corpse of Aligord.
Aligord gets a barrel from the corpse of Aligord.
Aligord gets the blade of madness from the corpse of Aligord.
Aligord gets a spiked mithril trident from the corpse of Aligord.
Aligord gets a crested shield from the corpse of Aligord.
Aligord gets a purple potion from the corpse of Aligord.
Aligord gets a purple potion from the corpse of Aligord.
Aligord gets a large raft from the corpse of Aligord.

Aligord holds a purple potion in his hand.
Aligord wears a crested shield as a shield.
Aligord fastens a leather bandit belt about his waist.
Aligord wears a pair of turtle shell boots on his feet.
Aligord releases a pale blue stone to float next to him.
Aligord wears a dragonblood mithril-white coif of evisceration on his head.
Aligord wears a dragonwing mithril-white claddagh of unerring flight on his left finger.
Aligord wears a dragonwing mithril-white claddagh of unerring flight on his right finger.
Aligord wears a dragonblood mithril-white bangle of evisceration around his left wrist.
Aligord wears a dragonblood mithril-white bangle of evisceration around his right wrist.
Aligord lights an Ancient Banner of Illisidar.
Aligord wears some black-tinged dragonscale legplates on his legs.
Aligord wears a pair of red-tinged dragonscale pauldrons on his arms.
Aligord slips a pair of green-tinged dragonscale gauntlets onto his hands.
Aligord wraps a fine rain poncho about his body.
Aligord wears a spiked collar around his neck.
Aligord wears a lamia's fang on his ears.

56 57 434 0/756 hills (outside) 9pm (night) no opponent no opponent
l
In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
The corpse of Aligord is lying here.
The corpse of Aelaldric is lying here.
Aligord the Holy Knight is here.
(Charmed) A gangly-looking goat is here, trying not to faint.
(Charmed) A human mercenary is here serving his employer.
Sileshi the Honorable is here.

56 57 434 0/756 hills (outside) 9pm (night) no opponent no opponent
cackle
You cackle gleefully.













Comments

  1. Didn't get away with it this time.
    1. Newbs just failed to read aid helpfile or i would have gotten away
    2. I am picturing Aligord begging this newbie to aid him so he doesn't die, and hoping his imaginary thoughts pass through and he gets saved from the double KO... Very curious a to the timing of the newbie chat on the stream and the actual conclusion of this. Was he told to type aid before he died? Or after he died, and teaching him for next time? Fishy, very fishy.
    3. I am picturing stephen2 clutching his pearls somewhere, "Oh god, that level 50 dark-knight looted more than two items from that level 50 paladin, OII"
    4. He might've gotten the full loot, except those stick thin elf demon arms were taken up by that granite platemail. Good call wearing that. Rename it "Lootsaver"
    5. And that is why I usually don't play Elves.
    6. @ashlyn its easy to get to.
    7. Hau
      0 , 0 , 0 .
      Damn all that work for cure light and abysaal bulwark and you don't use either one and basically win the fight.

      What is also fishy is some good aligned invoker auctioning the leg plates of the deep sea dragon for 75k and then some evil logging on and buying them.
    8. Basically won the fight??? Are you retarded?
    9. I used cure and bulwark extensively throughout this long battle. I just didn’t use it at the very end here since I wanted to maintain the pressure. I knew he could heal faster than I could so I didn’t want to give him a chance to do so without being immediately attacked.
    10. Hi Hau, I don't appreciate what you are suggesting here. Of course they weren't auctioned for 75k, they were auctioned for 25k and when auctions expire you can buy them for three times the cost. I don't know who or what auctioned them, but one of the first things I do when logging in is type 'market' to see what is on the AH. Imagine my surprise when I saw them there. Whoever put them up on the AH, thanks!
    11. Its completely plausiable a level 50 could afford a 75k buyout. That should have been 125k minimum.
    12. You guys are absolutely insane. I would never pay more than 20k TOPs for the most high end Unique. That's it. More than that is a waste of money and I'll just wait and kill someone for what I need. Or just go without.
    13. lol 20k for killing the sea dragon. absolutely not. id like sea dragon leggings for 3 rounds of ofcol too please.
    14. Your looking at it backwards. The gold is harder to get than items. rares and uniques are what ever. They come and go like underwear. Supplies and gambled gear is where I would rather spend my money. Its not that I want the items, its that I would rather have the gold. Still doesn't change how I feel about you guys spending 75K on an item is absolutely insane
    15. See, you just look at it from the point of view of a scripter or someone who knows how to do that shit. I do not, I have to work and grind for my gold. Its way more precious to me than some piece of gear
    16. Nearly all my gold comes from killing people and taking theirs, in normal times IE torments, it doesn't get spent at all, it just builds. It was worth 75k, totally would not have spent 125 though.
    17. well stop leaving sets of red dragon on the ground and you might be able to sell them to sad newbies for 10k, you give the good shit away for practicaly free is why you have no gold
    18. I know the worth of sellable shit, im not a newb, 75k is like well over 15 gambled pieces with a pet full of sellable shit and your max weight. Thus, much more valuable than a single unique, sorry, you are just wrong in your valuation of gold. Maybe that isn't your intention, but it is how I value it. Im constantly checking the shops in town but a large part of the time all the shops have been sold out of gold. Its been okay I guess the last cpl times I have went on a gold run but thats because I was the only person online
    19. Red dragon is 10k to a newbie and I see low level characters suicide and players willing to break the game rules to get their hands on it, you can't convince me these gear nuts wouldlnt pay more than 20k for the best leg plates after they will literally pilot their character into the devils huntsman just to check for red dragon equipment.
    20. Well, people smoke crack and I don't get that either, You are conflating other people with me. I am saying that my value of gold is ten fold what you feel gold is.
    21. Will pay 12k for red dragon/candle combo. Sometimes 15
    22. Tayyah you seem to struggle with getting gold? Almost any given time I can log on and make 10-50k within minutes?? The legplates are worth 75-100 titanium to me ill pay almost 200k a piece. You're so hard on cash fulfil my contracts on items.
    23. You guys are really struggling with this hey? I didn't say I didn't know how to get gold, or that I didnt even have it, at all. I do have gold, I just think you guys value it as the US dollar, where I see it as BTC. See the difference? This is my VALUATION of it. You cannot tell me, my Valuation of something is wrong. I would never spend 75k on a single unique, you guys are sniffing glue. That is a huge waste and hey, if you guys wanna blow your hard earned gold on USD than thats fine, but I will always spend it on BTC
    24. Also,I really like how you guys keep offering up this newbie to buy red dragon like we have an endless supply of newbies looking for red dragon, AT best thats like a once every cpl days AT BEST, someone is looking for this shit, now whats the chances im even on at the same time as them? Lets be realistic here if you are going to put out nonsensical answers lets let them be good.
    25. Gold is easy to get, just kill stuff.
    26. Items are easier to get, kill one person and get a whole set
    27. "The way you feel about something is wrong, You can't feel that way"
    28. lol, if you guys can't even take the time to actually read what I say, I'm done responding, I am not looking for a change, I just stopped using the AH completely after the recent changes, its really not a big deal to me at all. I don't need it, it was just flavor anyways. I am just telling you my opinion. You can't tell me my opinion is wrong. Its my opinion. Like I said earlier if you want to waste your gold, that's on you, so... have fun wasting your gold I guess.
    29. Tayyah, are you sure you don't smoke crack? You are saying someone is insane because they spend "OMG TOO MUCH" amounts of what they find easy to get, and have no qualms about it, and then say they are wrong. It is their opinion those items are worth that, and the gold is nothing. "They way you feel about something is wrong. You can't feel that way" goes both way, I think 125k gold is nothing, and I suck ass at PK so its far easier to me to drop that gold than lose all my shit trying to secure a kill to get that one item. Just sayin'!
    30. This is the way I feel about something and you guys are trying to tell me the way I feel is wrong, and I am telling you guys to shove off. You guys just seem to miss that part. I don't care about you, At all. This isn't about you, this is about me. So stop making it about you. How about that? I just said you guys are insane to make the valuation of the gold that high. That is how I feel. I don't care how you guys feel about that. SMDH
    31. P.s. You are insane for spending that much on a piece of gear
    32. Also, you guys are more than welcome to think im crazy too, it goes both ways, but you can't tell me how to feel
    33. lets just say money tends to flow from the hands of the impatient to the less impatient
    34. I can’t seem to find the button to move these comments to the wasteland…..
    35. calling all hounds
    36. its for your own good
    [reply to Lalatinia]
  2. C'mon man!
      [reply to maeve]
    1. Great log. Surprise ending.
        [reply to Resatimm]

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