this log has been edited a little bit.
You tell Dogran 'What devil possessed Aelaldric?'
<1020hp 580m 350mv no opponent/no opponent calm inside (indoors) [##########] > whe
Players near you in Seringale:
<PK> Dogran The West Common Road
<PK> Solmundi Dented Room
<1020hp 580m 350mv no opponent/no opponent calm inside (indoors) [##########] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1020hp 580m 350mv no opponent/no opponent calm inside (indoors) [##########] >
The town clock tolls twelve times as midnight arrives.
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'How should I know?'
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] >
The goblin leader yells 'Goblins...Attack!!'
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'You think I am individually acquainted with various devils?'
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply of the two of us you'd probably be better at speaking with
demons.
You tell Dogran 'Of the two of us you'd probably be better at speaking with demons.'
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > whe
Players near you in Seringale:
<PK> Dogran The West Common Road
<PK> Solmundi Dented Room
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1020hp 604m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply yes
You tell Dogran 'Yes.'
<1020hp 604m 399mv no opponent/no opponent calm inside (indoors) [##########] > c
Players near you in Seringale:
<PK> Dogran The West Common Road
<PK> Solmundi Dented Room
<1020hp 604m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'I look beyond devils.'
<1020hp 604m 399mv no opponent/no opponent calm inside (indoors) [##########] >
The goblin extermination enforcer yells 'You will be exterminated!'
<1020hp 604m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'Come, fight!'
<1020hp 604m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply get the away from me demon lover.
You tell Dogran 'Get the away from me demon lover.'
<1020hp 622m 399mv no opponent/no opponent calm inside (indoors) [##########] > whe
Players near you in Seringale:
<PK> Dogran Outside the West Gate
<PK> Solmundi Dented Room
<1020hp 622m 399mv no opponent/no opponent calm inside (indoors) [##########] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1020hp 622m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'You just going to cower in your city?'
<1020hp 622m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply I prefer the phrase "protecting it from demons."
You tell Dogran 'I prefer the phrase "protecting it from demons."'
<1020hp 637m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'I see no demons around, '
<1020hp 637m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'Come, fight me.'
<1020hp 637m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply You're not demonic?
You tell Dogran 'You're not demonic?'
<1020hp 637m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply fine fool. Give me a moment.
You tell Dogran 'Fine fool. Give me a moment.'
<1020hp 637m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'I don't serve the demons.'
<1020hp 645m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 645m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 645m 399mv no opponent/no opponent calm inside (indoors) [##########] > get di sack
You get a disease-scarred mithril-white bangle of inoculation from a Big Ol'Pack Sack.
<1020hp 645m 399mv no opponent/no opponent calm inside (indoors) [##########] > wear di
You remove a dragonblood mithril-white bangle of evisceration from around your wrist.
You wear a disease-scarred mithril-white bangle of inoculation around your left wrist.
<1020hp 645m 399mv no opponent/no opponent calm inside (indoors) [##########] > put bang sack
You put a dragonblood mithril-white bangle of evisceration in a Big Ol'Pack Sack.
<1020hp 645m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 645m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'I serve the darkness itself.'
<1020hp 645m 399mv no opponent/no opponent calm inside (indoors) [##########] >
The white aura around your body fades.
<1020hp 655m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply demons, darkness. All evil.
You tell Dogran 'Demons, darkness. All evil.'
<1020hp 655m 399mv no opponent/no opponent calm inside (indoors) [##########] > sanc
You are surrounded by a white aura.
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] > x sack
A brownish leather-like sack rests here.
A Big Ol'Pack Sack holds:
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
(48) a lump of mithril ore
a tin canteen
a thick black robe with a wyvern's head
(Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
( 2) (Glowing) (Humming) a deflective mithril-white claddagh of turning
( 2) a potion labelled 'flight'
(Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
( 4) an enriched gyvel potion
(Glowing) a meteoric holding robe of elemental mastery (empty)
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
( 9) a lump of silver ore
(36) a lump of golden ore
( 4) some tantalum sleeves
( 4) a tantalum breastplate
( 3) a tantalum girth
( 3) a tantalum helm
a pair of tantalum gauntlets
a tantalum bracer
(Glowing) (Humming) a shimmering mithril-white claddagh
(Glowing) (Humming) a psi-faded mithril-white claddagh of enlightenment
(Glowing) (Humming) an earthen mithril-white claddagh of the hills
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Glowing) (Humming) a dragonwing mithril-white claddagh of homing
( 2) a wyvern's eye
(Glowing) (Humming) a deflective mithril-white bangle of defiance
an emerald-green pewter spiral
(Glowing) (Humming) a water cube
a wyvern-marked bracer
a lump of platinum ore
( 2) a griffon-marked bracer
a bottle of Gutwrencher whiskey
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
a pale blue stone
(Glowing) an icicle
a thick grey robe with a griffon's head
(Glowing) a psi-faded signet ring of resistance
(Humming) a psi-faded pleated cuff of enlightenment
a defiler's tail
a pair of six-sided dice
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Humming) a sizzling breakstone ring
a cork ring
(Glowing) a dream catcher
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] > get wy sack
You get a wyvern's eye from a Big Ol'Pack Sack.
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] > eq
You are using:
<used as light> (Glowing) the Iron-Trenched Banner of Justice
<worn on finger> (Glowing) a dragonblood signet ring of evisceration
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> a helm of Justice
<worn on torso> (Humming) a reinforced silver breastplate of perfection
<worn on arms> (Humming) superior platinum vambraces of perfection
<worn on hands> gauntlets of the Golden Flame
<worn on legs> leg guards of the Golden Flame
<worn on feet> sabatons of the Golden Flame
<worn about body> a jet-black robe
<worn about waist> a girdle of the Golden Flame
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<wielded> (Humming) a peacemaker kama
<dual wielded> (Humming) a peacemaker dirk
<floating nearby> a mithril dragon
<tattooed> (Glowing) a longsword sheathed in everflowing water
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'But at least I made the choice, it wasn't made for me.'
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] > remove signet
You remove a dragonblood signet ring of evisceration from your finger.
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] > wear eye
You wear a wyvern's eye on your left finger.
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] > put signet sack
You put a dragonblood signet ring of evisceration in a Big Ol'Pack Sack.
<1020hp 580m 399mv no opponent/no opponent calm inside (indoors) [##########] >
The town clock tolls once as the day begins.
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply You do not decide the fate of evil. It decides it's self.
You tell Dogran 'You do not decide the fate of evil. It decides it's self.'
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 34 hours
Spell: sanctuary : lasts for 8 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: bless : modifies save vs spell by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Skill: holy armor : modifies armor class by 160 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > inspir
You suppress your inspiring presence.
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'I decide my own fate.'
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply lies
You tell Dogran 'Lies.'
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > x sack
Dogran tells you 'And I use whatever tools I wish.'
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] >
A brownish leather-like sack rests here.
A Big Ol'Pack Sack holds:
(Glowing) a dragonblood signet ring of evisceration
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
(48) a lump of mithril ore
a tin canteen
a thick black robe with a wyvern's head
(Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
( 2) (Glowing) (Humming) a deflective mithril-white claddagh of turning
( 2) a potion labelled 'flight'
(Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
( 4) an enriched gyvel potion
(Glowing) a meteoric holding robe of elemental mastery (empty)
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
( 9) a lump of silver ore
(36) a lump of golden ore
( 4) some tantalum sleeves
( 4) a tantalum breastplate
( 3) a tantalum girth
( 3) a tantalum helm
a pair of tantalum gauntlets
a tantalum bracer
(Glowing) (Humming) a shimmering mithril-white claddagh
(Glowing) (Humming) a psi-faded mithril-white claddagh of enlightenment
(Glowing) (Humming) an earthen mithril-white claddagh of the hills
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Glowing) (Humming) a dragonwing mithril-white claddagh of homing
(Glowing) (Humming) a deflective mithril-white bangle of defiance
an emerald-green pewter spiral
(Glowing) (Humming) a water cube
a wyvern's eye
a wyvern-marked bracer
a lump of platinum ore
( 2) a griffon-marked bracer
a bottle of Gutwrencher whiskey
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
a pale blue stone
(Glowing) an icicle
a thick grey robe with a griffon's head
(Glowing) a psi-faded signet ring of resistance
(Humming) a psi-faded pleated cuff of enlightenment
a defiler's tail
a pair of six-sided dice
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Humming) a sizzling breakstone ring
a cork ring
(Glowing) a dream catcher
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > eq
You are using:
<used as light> (Glowing) the Iron-Trenched Banner of Justice
<worn on finger> a wyvern's eye
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> a helm of Justice
<worn on torso> (Humming) a reinforced silver breastplate of perfection
<worn on arms> (Humming) superior platinum vambraces of perfection
<worn on hands> gauntlets of the Golden Flame
<worn on legs> leg guards of the Golden Flame
<worn on feet> sabatons of the Golden Flame
<worn about body> a jet-black robe
<worn about waist> a girdle of the Golden Flame
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<wielded> (Humming) a peacemaker kama
<dual wielded> (Humming) a peacemaker dirk
<floating nearby> a mithril dragon
<tattooed> (Glowing) a longsword sheathed in everflowing water
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > x sack
A brownish leather-like sack rests here.
A Big Ol'Pack Sack holds:
(Glowing) a dragonblood signet ring of evisceration
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
(48) a lump of mithril ore
a tin canteen
a thick black robe with a wyvern's head
(Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
( 2) (Glowing) (Humming) a deflective mithril-white claddagh of turning
( 2) a potion labelled 'flight'
(Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
( 4) an enriched gyvel potion
(Glowing) a meteoric holding robe of elemental mastery (empty)
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
( 9) a lump of silver ore
(36) a lump of golden ore
( 4) some tantalum sleeves
( 4) a tantalum breastplate
( 3) a tantalum girth
( 3) a tantalum helm
a pair of tantalum gauntlets
a tantalum bracer
(Glowing) (Humming) a shimmering mithril-white claddagh
(Glowing) (Humming) a psi-faded mithril-white claddagh of enlightenment
(Glowing) (Humming) an earthen mithril-white claddagh of the hills
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Glowing) (Humming) a dragonwing mithril-white claddagh of homing
(Glowing) (Humming) a deflective mithril-white bangle of defiance
an emerald-green pewter spiral
(Glowing) (Humming) a water cube
a wyvern's eye
a wyvern-marked bracer
a lump of platinum ore
( 2) a griffon-marked bracer
a bottle of Gutwrencher whiskey
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
a pale blue stone
(Glowing) an icicle
a thick grey robe with a griffon's head
(Glowing) a psi-faded signet ring of resistance
(Humming) a psi-faded pleated cuff of enlightenment
a defiler's tail
a pair of six-sided dice
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Humming) a sizzling breakstone ring
a cork ring
(Glowing) a dream catcher
<1020hp 590m 399mv no opponent/no opponent calm inside (indoors) [##########] > get deflective sack
You get a deflective mithril-white claddagh of turning from a Big Ol'Pack Sack.
<1020hp 599m 399mv no opponent/no opponent calm inside (indoors) [##########] > wear clad
You remove a wyvern's eye from your finger.
You wear a deflective mithril-white claddagh of turning on your left finger.
<1020hp 599m 399mv no opponent/no opponent calm inside (indoors) [##########] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 33 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Spell: bless : modifies save vs spell by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Skill: holy armor : modifies armor class by 160 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1020hp 599m 399mv no opponent/no opponent calm inside (indoors) [##########] > wear eye
You remove a deflective mithril-white claddagh of turning from your finger.
You wear a wyvern's eye on your left finger.
<1020hp 614m 399mv no opponent/no opponent calm inside (indoors) [##########] > sco
secret
You are affected by the following:
Spell: detect invis : lasts for 32 hours
Spell: sanctuary : lasts for 6 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: bless : modifies save vs spell by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Skill: holy armor : modifies armor class by 160 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1020hp 614m 399mv no opponent/no opponent calm inside (indoors) [##########] > get deflective sack
You get a deflective mithril-white claddagh of shielding from a Big Ol'Pack Sack.
<1020hp 614m 399mv no opponent/no opponent calm inside (indoors) [##########] > wear clad
You remove a wyvern's eye from your finger.
You wear a deflective mithril-white claddagh of shielding on your left finger.
<1020hp 614m 399mv no opponent/no opponent calm inside (indoors) [##########] > sco
secret*
You are affected by the following:
Spell: detect invis : lasts for 32 hours
Spell: sanctuary : lasts for 6 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: bless : modifies save vs spell by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Skill: holy armor : modifies armor class by 160 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1020hp 614m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Glowing) (Humming) a deflective mithril-white claddagh of turning
a wyvern's eye
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 614m 399mv no opponent/no opponent calm inside (indoors) [##########] > virt
The Light of Virtue fills you with conviction.
<1020hp 589m 399mv no opponent/no opponent calm inside (indoors) [##########] > get robe sack
You get a thick black robe with a wyvern's head from a Big Ol'Pack Sack.
<1020hp 601m 399mv no opponent/no opponent calm inside (indoors) [##########] > wear robe
You unwrap a jet-black robe from around your body.
You wrap a thick black robe with a wyvern's head about your body.
<1020hp 601m 399mv no opponent/no opponent calm inside (indoors) [##########] > put jet sack
You put a jet-black robe in a Big Ol'Pack Sack.
<1020hp 601m 399mv no opponent/no opponent calm inside (indoors) [##########] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 31 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies armor class by 26 for 23 hours
Spell: sanctuary : lasts for 5 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Spell: bless : modifies save vs spell by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Skill: holy armor : modifies armor class by 160 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1020hp 601m 399mv no opponent/no opponent calm inside (indoors) [##########] > prot
You are already protected.
<1020hp 566m 399mv no opponent/no opponent calm inside (indoors) [##########] > armo
You feel someone protecting you.
<1020hp 561m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Glowing) (Humming) a deflective mithril-white claddagh of turning
a wyvern's eye
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 561m 399mv no opponent/no opponent calm inside (indoors) [##########] > put clad sack
You put a deflective mithril-white claddagh of turning in a Big Ol'Pack Sack.
<1020hp 561m 399mv no opponent/no opponent calm inside (indoors) [##########] > put eye sack
You put a wyvern's eye in a Big Ol'Pack Sack.
<1020hp 561m 399mv no opponent/no opponent calm inside (indoors) [##########] > eq
You are using:
<used as light> (Glowing) the Iron-Trenched Banner of Justice
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> a helm of Justice
<worn on torso> (Humming) a reinforced silver breastplate of perfection
<worn on arms> (Humming) superior platinum vambraces of perfection
<worn on hands> gauntlets of the Golden Flame
<worn on legs> leg guards of the Golden Flame
<worn on feet> sabatons of the Golden Flame
<worn about body> a thick black robe with a wyvern's head
<worn about waist> a girdle of the Golden Flame
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<wielded> (Humming) a peacemaker kama
<dual wielded> (Humming) a peacemaker dirk
<floating nearby> a mithril dragon
<tattooed> (Glowing) a longsword sheathed in everflowing water
<1020hp 561m 399mv no opponent/no opponent calm inside (indoors) [##########] >
You feel less protected.
You feel less righteous.
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > x sack
A brownish leather-like sack rests here.
A Big Ol'Pack Sack holds:
( 2) a wyvern's eye
( 2) (Glowing) (Humming) a deflective mithril-white claddagh of turning
a jet-black robe
(Glowing) a dragonblood signet ring of evisceration
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
(48) a lump of mithril ore
a tin canteen
(Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
( 2) a potion labelled 'flight'
(Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
( 4) an enriched gyvel potion
(Glowing) a meteoric holding robe of elemental mastery (empty)
( 9) a lump of silver ore
(36) a lump of golden ore
( 4) some tantalum sleeves
( 4) a tantalum breastplate
( 3) a tantalum girth
( 3) a tantalum helm
a pair of tantalum gauntlets
a tantalum bracer
(Glowing) (Humming) a shimmering mithril-white claddagh
(Glowing) (Humming) a psi-faded mithril-white claddagh of enlightenment
(Glowing) (Humming) an earthen mithril-white claddagh of the hills
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Glowing) (Humming) a dragonwing mithril-white claddagh of homing
(Glowing) (Humming) a deflective mithril-white bangle of defiance
an emerald-green pewter spiral
(Glowing) (Humming) a water cube
a wyvern-marked bracer
a lump of platinum ore
( 2) a griffon-marked bracer
a bottle of Gutwrencher whiskey
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
a pale blue stone
(Glowing) an icicle
a thick grey robe with a griffon's head
(Glowing) a psi-faded signet ring of resistance
(Humming) a psi-faded pleated cuff of enlightenment
a defiler's tail
a pair of six-sided dice
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Humming) a sizzling breakstone ring
a cork ring
(Glowing) a dream catcher
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > get bangle sack
You get a dragonblood mithril-white bangle of evisceration from a Big Ol'Pack Sack.
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > get bangle sack
You can't carry that many items.
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > drop bangle
You drop a dragonblood mithril-white bangle of evisceration.
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > get bangle sack
You get a deflective mithril-white bangle of defiance from a Big Ol'Pack Sack.
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > eq
You are using:
<used as light> (Glowing) the Iron-Trenched Banner of Justice
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> a helm of Justice
<worn on torso> (Humming) a reinforced silver breastplate of perfection
<worn on arms> (Humming) superior platinum vambraces of perfection
<worn on hands> gauntlets of the Golden Flame
<worn on legs> leg guards of the Golden Flame
<worn on feet> sabatons of the Golden Flame
<worn about body> a thick black robe with a wyvern's head
<worn about waist> a girdle of the Golden Flame
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<wielded> (Humming) a peacemaker kama
<dual wielded> (Humming) a peacemaker dirk
<floating nearby> a mithril dragon
<tattooed> (Glowing) a longsword sheathed in everflowing water
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > remove 2.bangle
You remove a dragonblood mithril-white bangle of evisceration from around your wrist.
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > wear defle
You wear a deflective mithril-white bangle of defiance around your right wrist.
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 30 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 22 hours
: modifies armor class by 26 for 22 hours
Spell: sanctuary : lasts for 4 hours
Skill: holy armor : modifies armor class by 160 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1020hp 570m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > put bangle sack
You put a dragonblood mithril-white bangle of evisceration in a Big Ol'Pack Sack.
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > l
Dented Room
+-+-+-+-+| You are in a large room inside the Berserker Guild. There
| | | || are huge craters in the wall. Surely they are after effects
F S + +| of raging berserkers trying to slam into one another.
| || The floor is dirty and covered with mud tracks and small
@-* +| withered pieces of grass. A small puddle of dried blood
| lies next to one of the walls of the room. Some spider
| webs cover the ceiling and adjacent corners of the room.
| You can leave this room to the east.
|
---------+
[Exits: east]
A dragonblood mithril-white bangle of evisceration is here.
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
Maxlhorn the berserker guildmaster is here, steaming with anger.
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > get ban
You get a dragonblood mithril-white bangle of evisceration.
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > put ban sack
You put a dragonblood mithril-white bangle of evisceration in a Big Ol'Pack Sack.
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > whe
Players near you in Seringale:
<PK> Dogran Outside the West Gate
<PK> Solmundi Dented Room
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > x sack
A brownish leather-like sack rests here.
A Big Ol'Pack Sack holds:
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
( 2) a wyvern's eye
( 2) (Glowing) (Humming) a deflective mithril-white claddagh of turning
a jet-black robe
(Glowing) a dragonblood signet ring of evisceration
(48) a lump of mithril ore
a tin canteen
(Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
( 2) a potion labelled 'flight'
(Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
( 4) an enriched gyvel potion
(Glowing) a meteoric holding robe of elemental mastery (empty)
( 9) a lump of silver ore
(36) a lump of golden ore
( 4) some tantalum sleeves
( 4) a tantalum breastplate
( 3) a tantalum girth
( 3) a tantalum helm
a pair of tantalum gauntlets
a tantalum bracer
(Glowing) (Humming) a shimmering mithril-white claddagh
(Glowing) (Humming) a psi-faded mithril-white claddagh of enlightenment
(Glowing) (Humming) an earthen mithril-white claddagh of the hills
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Glowing) (Humming) a dragonwing mithril-white claddagh of homing
an emerald-green pewter spiral
(Glowing) (Humming) a water cube
a wyvern-marked bracer
a lump of platinum ore
( 2) a griffon-marked bracer
a bottle of Gutwrencher whiskey
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
a pale blue stone
(Glowing) an icicle
a thick grey robe with a griffon's head
(Glowing) a psi-faded signet ring of resistance
(Humming) a psi-faded pleated cuff of enlightenment
a defiler's tail
a pair of six-sided dice
(Glowing) (Humming) an emerald-green mithril-white claddagh of hardiness
(Humming) a sizzling breakstone ring
a cork ring
(Glowing) a dream catcher
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] >
Dogran tells you 'Coming?'
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply yes yes.
You tell Dogran 'Yes yes.'
<1020hp 583m 399mv no opponent/no opponent calm inside (indoors) [##########] >
The town clock tolls twelve times as noon approaches.
<1020hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > eq
You are using:
<used as light> (Glowing) the Iron-Trenched Banner of Justice
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> a helm of Justice
<worn on torso> (Humming) a reinforced silver breastplate of perfection
<worn on arms> (Humming) superior platinum vambraces of perfection
<worn on hands> gauntlets of the Golden Flame
<worn on legs> leg guards of the Golden Flame
<worn on feet> sabatons of the Golden Flame
<worn about body> a thick black robe with a wyvern's head
<worn about waist> a girdle of the Golden Flame
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of defiance
<wielded> (Humming) a peacemaker kama
<dual wielded> (Humming) a peacemaker dirk
<floating nearby> a mithril dragon
<tattooed> (Glowing) a longsword sheathed in everflowing water
<1020hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > get deflective sack
You get a deflective mithril-white claddagh of turning from a Big Ol'Pack Sack.
<1020hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > remove 2.clad
You remove a dragonblood mithril-white claddagh of evisceration from your finger.
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > wear defle
You wear a deflective mithril-white claddagh of turning on your right finger.
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 28 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 20 hours
: modifies armor class by 26 for 20 hours
Spell: sanctuary : lasts for 2 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > put clad sack
You put a dragonblood mithril-white claddagh of evisceration in a Big Ol'Pack Sack.
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > i
You are carrying:
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
a tantalum shield
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > get gy sack
You get an enriched gyvel potion from a Big Ol'Pack Sack.
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > whe
Players near you in Seringale:
<PK> Dogran Outside the West Gate
<PK> Solmundi Dented Room
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 28 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 20 hours
: modifies armor class by 26 for 20 hours
Spell: sanctuary : lasts for 2 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > l
Dented Room
+-+-+-+-+| You are in a large room inside the Berserker Guild. There
| | | || are huge craters in the wall. Surely they are after effects
F S + +| of raging berserkers trying to slam into one another.
| || The floor is dirty and covered with mud tracks and small
@-* +| withered pieces of grass. A small puddle of dried blood
| lies next to one of the walls of the room. Some spider
| webs cover the ceiling and adjacent corners of the room.
| You can leave this room to the east.
|
---------+
[Exits: east]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
Maxlhorn the berserker guildmaster is here, steaming with anger.
<1008hp 592m 399mv no opponent/no opponent calm inside (indoors) [##########] > prot
You feel holy and pure.
<1008hp 557m 399mv no opponent/no opponent calm inside (indoors) [##########] > bles
You feel righteous.
<1008hp 552m 399mv no opponent/no opponent calm inside (indoors) [##########] > reply evil has no patience
You tell Dogran 'Evil has no patience.'
<1008hp 564m 399mv no opponent/no opponent calm inside (indoors) [##########] > l
Dented Room
+-+-+-+-+| You are in a large room inside the Berserker Guild. There
| | | || are huge craters in the wall. Surely they are after effects
F S + +| of raging berserkers trying to slam into one another.
| || The floor is dirty and covered with mud tracks and small
@-* +| withered pieces of grass. A small puddle of dried blood
| lies next to one of the walls of the room. Some spider
| webs cover the ceiling and adjacent corners of the room.
| You can leave this room to the east.
|
---------+
[Exits: east]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
Maxlhorn the berserker guildmaster is here, steaming with anger.
<1008hp 564m 399mv no opponent/no opponent calm inside (indoors) [##########] > target Dogran
$$ will now be substituted with 'Dogran' until you untarget.
<1008hp 564m 399mv no opponent/no opponent calm inside (indoors) [##########] > whe
Players near you in Seringale:
<PK> Dogran Outside the West Gate
<PK> Solmundi Dented Room
<1008hp 564m 399mv no opponent/no opponent calm inside (indoors) [##########] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 564m 399mv no opponent/no opponent calm inside (indoors) [##########] > l
Dented Room
+-+-+-+-+| You are in a large room inside the Berserker Guild. There
| | | || are huge craters in the wall. Surely they are after effects
F S + +| of raging berserkers trying to slam into one another.
| || The floor is dirty and covered with mud tracks and small
@-* +| withered pieces of grass. A small puddle of dried blood
| lies next to one of the walls of the room. Some spider
| webs cover the ceiling and adjacent corners of the room.
| You can leave this room to the east.
|
---------+
[Exits: east]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
Maxlhorn the berserker guildmaster is here, steaming with anger.
<1008hp 564m 399mv no opponent/no opponent calm inside (indoors) [##########] > e
Berserker Guildhall
+-+-+-+-+| You are inside the guildhall of the Berserker Guild. There
| | | | | are large stacks of weapons lying about in the hall. A
F S + + | few bent and broken swords are thrown carelessly on the
| | | ground. Three large metal shields hang crooked on the walls
*-@ + | of the guildhall. Small spider webs cover the corners of
| the room. You see the opening of the guildhall leading
| outside to the north and a large door leading to a room
| further inside the guild to the west.
|
---------+
[Exits: north west]
The guildhall's mission board has been set here.
Domar the trainee is here working on controlling his rage.
<1008hp 564m 398mv no opponent/no opponent calm inside (indoors) [##########] > n
Entrance of the Berserker Guild
+ S | You are standing before a large, broken down opening. A
| | | wooden sign hangs crookedly above the opening of the building.
+-+-+-+-+| The letters on the sign have long been faded away by the
| | | | | weather. There are weeds growing along the edges of the
F S @ + | doorway, a clear sign of carelessness and neglect. You
| | | can go on the South Road to the north and the opening leads
*-* + | inside the Berserker Guild.
|
|
---------+
[Exits: north south]
Talon the berserker guild guardian is here watching over his guild.
<1008hp 564m 397mv no opponent/no opponent calm city (outside) [##########] > n
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.
[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 564m 396mv no opponent/no opponent calm road (outside) [##########] > c
Players near you in Seringale:
<PK> Dogran Outside the West Gate
<PK> Solmundi The South Road
<1008hp 564m 396mv no opponent/no opponent calm road (outside) [##########] > l
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.
[Exits: north east south west]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 564m 396mv no opponent/no opponent calm road (outside) [##########] > w
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+
[Exits: east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 564m 395mv no opponent/no opponent calm road (outside) [##########] > w
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+
[Exits: east south west]
<1008hp 564m 394mv no opponent/no opponent calm road (outside) [##########] > w
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+
[Exits: east south west]
A half-elf city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A half-elf city guard of Seringale stands watch here.
<1008hp 564m 393mv no opponent/no opponent calm road (outside) [##########] > w
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+
[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
<1008hp 564m 392mv no opponent/no opponent calm road (outside) [##########] > w
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+
[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
<1008hp 564m 391mv no opponent/no opponent calm city (outside) [##########] > tar
Your current target ($$) is : Dogran
<1008hp 564m 391mv no opponent/no opponent calm city (outside) [##########] > n
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+
[Exits: north south]
<1008hp 564m 390mv no opponent/no opponent calm city (outside) [##########] > n
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+
[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.
<1008hp 564m 389mv no opponent/no opponent calm city (outside) [##########] > n
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
<1008hp 564m 388mv no opponent/no opponent calm city (outside) [##########] > n
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+
[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.
<1008hp 564m 387mv no opponent/no opponent calm city (outside) [##########] > n
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<1008hp 564m 386mv no opponent/no opponent calm city (outside) [##########] > w
w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A fledgling harpy is here, fallen from the clouds above.
<1008hp 564m 385mv no opponent/no opponent calm city (outside) [##########] >
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
<1008hp 564m 384mv no opponent/no opponent calm field (outside) [##########] > w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<1008hp 564m 383mv no opponent/no opponent calm forest (outside) [##########] > w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
<1008hp 564m 382mv no opponent/no opponent calm forest (outside) [##########] > w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+
[Exits: east west]
<1008hp 564m 381mv no opponent/no opponent calm forest (outside) [##########] > w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<1008hp 564m 380mv no opponent/no opponent calm forest (outside) [##########] > n
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<1008hp 564m 379mv no opponent/no opponent calm forest (outside) [##########] > n
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<1008hp 564m 378mv no opponent/no opponent calm forest (outside) [##########] > e
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south west]
A millipede is here, searching for something to eat.
A halfling refugee is here, looking forlorn.
<1008hp 564m 377mv no opponent/no opponent calm field (outside) [##########] > dm
You dismount from a mustang.
<1008hp 564m 377mv no opponent/no opponent calm field (outside) [##########] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 55 hours
: modifies hitroll by 6 for 55 hours
Spell: detect invis : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 19 hours
: modifies armor class by 26 for 19 hours
Spell: sanctuary : lasts for 1 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 564m 377mv no opponent/no opponent calm field (outside) [##########] > w
s
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'
<1008hp 577m 399mv no opponent/no opponent calm forest (outside) [##########] >
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<1008hp 577m 396mv no opponent/no opponent calm forest (outside) [##########] > c
Players near you in Mystic Forest:
<PK> Dogran A narrow trail through the deep, dark forest
Lorsan The circle of trees
<PK> Solmundi A muddy path
<1008hp 577m 396mv no opponent/no opponent calm forest (outside) [##########] > s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > c
Players near you in Mystic Forest:
<PK> Dogran The narrow trail
Lorsan The circle of trees
<PK> Solmundi A trail through the light forest
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > z
You scan all around.
You scan north.
*** Range 4 (north) ***
The ringmaster is here, touting his shows.
You scan east.
*** Range 4 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 5 (east) ***
A half-elf city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (east) ***
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 3 (west) ***
A treant stands here in defense of the forest.
*** Range 5 (west) ***
A large grey wolf is here, glaring hungrily at you.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > eq
You are using:
<used as light> (Glowing) the Iron-Trenched Banner of Justice
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of turning
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> a helm of Justice
<worn on torso> (Humming) a reinforced silver breastplate of perfection
<worn on arms> (Humming) superior platinum vambraces of perfection
<worn on hands> gauntlets of the Golden Flame
<worn on legs> leg guards of the Golden Flame
<worn on feet> sabatons of the Golden Flame
<worn about body> a thick black robe with a wyvern's head
<worn about waist> a girdle of the Golden Flame
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of defiance
<wielded> (Humming) a peacemaker kama
<dual wielded> (Humming) a peacemaker dirk
<floating nearby> a mithril dragon
<tattooed> (Glowing) a longsword sheathed in everflowing water
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > z
You scan all around.
You scan north.
*** Range 4 (north) ***
The ringmaster is here, touting his shows.
You scan east.
*** Range 4 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 5 (east) ***
A half-elf city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (east) ***
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 3 (west) ***
A treant stands here in defense of the forest.
*** Range 5 (west) ***
A large grey wolf is here, glaring hungrily at you.
<1008hp 577m 393mv no opponent/no opponent calm forest (outside) [##########] > w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+
[Exits: east south west]
<1008hp 577m 390mv no opponent/no opponent calm forest (outside) [##########] > w
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+
[Exits: east west]
<1008hp 577m 387mv no opponent/no opponent calm forest (outside) [##########] > w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
A treant stands here in defense of the forest.
<1008hp 577m 384mv no opponent/no opponent calm forest (outside) [##########] > w
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
<1008hp 577m 381mv no opponent/no opponent calm forest (outside) [##########] > z
You scan all around.
You scan east.
*** Range 1 (east) ***
A treant stands here in defense of the forest.
*** Range 4 (east) ***
The caravan attendant is here, with caravans for hire.
You scan west.
*** Range 1 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 3 (west) ***
A treant stands here in defense of the forest.
<1008hp 577m 381mv no opponent/no opponent calm forest (outside) [##########] > .
You stop wielding a peacemaker dirk.
<1008hp 577m 381mv no opponent/no opponent calm forest (outside) [##########] > w
You wear a tantalum shield as a shield.
<1008hp 577m 381mv no opponent/no opponent calm forest (outside) [##########] >
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
<1008hp 577m 378mv no opponent/no opponent calm forest (outside) [##########] > w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
<1008hp 577m 375mv no opponent/no opponent calm forest (outside) [##########] > sco
*secret*
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 54 hours
: modifies hitroll by 6 for 54 hours
Spell: detect invis : lasts for 26 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 18 hours
: modifies armor class by 26 for 18 hours
Spell: sanctuary : lasts for 0 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 577m 375mv no opponent/no opponent calm forest (outside) [##########] > w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
A treant stands here in defense of the forest.
<1008hp 577m 372mv no opponent/no opponent calm forest (outside) [##########] > z
You scan all around.
You scan north.
*** Range 2 (north) ***
Dogran the Sinister Minister is here.
You scan east.
*** Range 2 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 4 (east) ***
A treant stands here in defense of the forest.
You scan south.
*** Range 2 (south) ***
An undead wolf is here, fighting a treant defender.
A treant defender is here, fighting an undead wolf.
You scan up.
<1008hp 577m 372mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 372mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 372mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 372mv no opponent/no opponent calm forest (outside) [##########] > n
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<1008hp 577m 369mv no opponent/no opponent calm forest (outside) [##########] > n
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
Dogran the Sinister Minister is here.
<1008hp 577m 366mv no opponent/no opponent calm forest (outside) [##########] > w
Dogran walks west.
<1008hp 577m 366mv no opponent/no opponent calm forest (outside) [##########] >
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
A glowering Defiler is here.
A forest ettin sulks here in the shadows.
A glowering Defiler is here.
A glowering Defiler is here.
(White Aura) The Grandmaster of Treants is here.
<1008hp 577m 363mv no opponent/no opponent calm forest (outside) [##########] > j
Dogran walks west.
<1008hp 577m 363mv no opponent/no opponent calm forest (outside) [##########] >
They aren't here.
<1008hp 577m 363mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 363mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 363mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 363mv no opponent/no opponent calm forest (outside) [##########] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
A sapling is here, trying to find sunlight.
<1008hp 577m 360mv no opponent/no opponent calm forest (outside) [##########] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A sapling is here, trying to find sunlight.
<1008hp 577m 357mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 357mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 357mv no opponent/no opponent calm forest (outside) [##########] > j
They aren't here.
<1008hp 577m 357mv no opponent/no opponent calm forest (outside) [##########] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
A sapling is here, trying to find sunlight.
<1008hp 577m 354mv no opponent/no opponent calm forest (outside) [##########] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your pierce decimates Dogran!
Dogran has a few scratches.
<1008hp 577m 354mv shaft/defensive bloody:40 forest (outside) [##########] >
Your pierce devastates Dogran!
Dogran's energy blast decimates you!
Dogran has a few scratches.
<981hp 577m 354mv shaft/defensive bloody:40 forest (outside) [##########] >
Dogran narrows his eyes.
You resist Dogran's deterioration.
Dogran has a few scratches.
<981hp 577m 354mv shaft/defensive bloody:40 forest (outside) [##########] >
The white aura around your body fades.
Dogran has a few scratches.
<991hp 588m 405mv shaft/defensive bloody:40 forest (outside) [##########] > pun
The horned head of a shadowspawn leaks pus as it absorbs your punish attempt.
Dogran's oozing pus mauls you.
Dogran has a few scratches.
<970hp 588m 385mv shaft/defensive bloody:40 forest (outside) [##########] >
Your pierce maims Dogran!
Your pierce decimates Dogran!
Your pierce decimates Dogran!
[***] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<970hp 588m 385mv shaft/defensive bloody:40 forest (outside) [##########] > f
f
A Defiler walks in.
A Defiler walks in.
Your pierce maims Dogran!
[** ] You parry Dogran's turmoil.
[** ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<970hp 588m 385mv shaft/defensive bloody:40 forest (outside) [##########] >
You couldn't escape!
Dogran has some small wounds and bruises.
<970hp 588m 385mv shaft/defensive bloody:40 forest (outside) [#########=] >
You flee from combat!
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
A forest ettin sulks here in the shadows.
A glowering Defiler is here.
(White Aura) The Grandmaster of Treants is here.
<970hp 588m 382mv no opponent/no opponent bloody:40 forest (outside) [#########=] > sanc
Dogran walks in.
You are surrounded by a white aura.
<970hp 513m 382mv no opponent/no opponent bloody:38 forest (outside) [#########=] > j
Dogran's turmoil mauls you.
Dogran has some small wounds and bruises.
<947hp 513m 382mv shaft/defensive bloody:40 forest (outside) [#########=] > j
Your pierce MUTILATES Dogran!
Dogran's turmoil misses you.
[***] You block Dogran's attack with your shield.
An infernal dire wolf lunges through the sphere of fire to expose his tormented face.
Dogran peels his face away to reveal his demonic image.
Dogran's demonic appearance does not affect you.
Dogran has quite a few wounds.
<947hp 513m 382mv shaft/defensive bloody:40 forest (outside) [#########=] >
You do the best you can!
Dogran has quite a few wounds.
<947hp 513m 382mv shaft/defensive bloody:40 forest (outside) [#########=] > wrat
You do the best you can!
Dogran has quite a few wounds.
<947hp 513m 382mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your heavenly wrath mauls Dogran.
You fail to curse Dogran.
Dogran has quite a few wounds.
<947hp 483m 382mv shaft/defensive bloody:40 forest (outside) [#########=] >
Dogran has fled!
Dogran walks west.
<947hp 483m 382mv no opponent/no opponent bloody:39 forest (outside) [#########=] > w
j
A forest ettin carefully checks the ground for tracks.
A Defiler listens carefully for some sounds.
A pyromaniac yells 'Burn, baby, burn!'
<947hp 483m 382mv no opponent/no opponent bloody:38 forest (outside) [#########=] >
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<947hp 483m 379mv no opponent/no opponent bloody:37 forest (outside) [#########=] >
They aren't here.
<947hp 483m 379mv no opponent/no opponent bloody:37 forest (outside) [#########=] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A sapling is here, trying to find sunlight.
<947hp 483m 376mv no opponent/no opponent bloody:36 forest (outside) [#########=] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
A forest ettin yells 'Lorsan! Now you die!'
A Defiler yells 'Lorsan! Now you die!'
<947hp 483m 373mv no opponent/no opponent bloody:36 forest (outside) [#########=] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<947hp 483m 370mv no opponent/no opponent bloody:40 forest (outside) [#########=] > hunt $$
You begin hunting Dogran.
The presence of evil recedes.
<947hp 483m 340mv no opponent/no opponent bloody:38 forest (outside) [#########=] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<947hp 483m 337mv no opponent/no opponent bloody:37 forest (outside) [#########=] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A gruff-looking billy goat stands here looking hungry.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<947hp 483m 334mv no opponent/no opponent bloody:36 forest (outside) [#########=] > c
Players near you in Drkshtyre Wood:
<PK> Dogran In Drkshtyre Wood
Lorsan Entrance to Drkshtyre Wood
<PK> Solmundi The main path in Drkshtyre Wood
<947hp 483m 334mv no opponent/no opponent bloody:35 forest (outside) [#########=] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<947hp 483m 331mv no opponent/no opponent bloody:40 forest (outside) [#########=] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A sapling is here, trying to find sunlight.
<947hp 483m 328mv no opponent/no opponent bloody:39 forest (outside) [#########=] > w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
<947hp 483m 325mv no opponent/no opponent bloody:39 forest (outside) [#########=] > c
Players near you in Drkshtyre Wood:
<PK> Dogran In Drkshtyre Wood
Lorsan Entrance to Drkshtyre Wood
<PK> Solmundi A large wooded path
<947hp 483m 325mv no opponent/no opponent bloody:38 forest (outside) [#########=] > n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A crystal ooze sloshes about.
A treant sibling is here.
<947hp 483m 322mv no opponent/no opponent bloody:37 forest (outside) [#########=] > n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<947hp 483m 319mv no opponent/no opponent bloody:37 forest (outside) [#########=] > n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
<947hp 483m 316mv no opponent/no opponent bloody:36 forest (outside) [#########=] > c
Players near you in Drkshtyre Wood:
<PK> Dogran In Drkshtyre Wood
Lorsan Entrance to Drkshtyre Wood
<PK> Solmundi A large wooded path
<947hp 483m 316mv no opponent/no opponent bloody:35 forest (outside) [#########=] > w
Near the Banks of a River
f-f| In the distance you can hear the roar and see the currents
| | of a rather large river flowing through the edge of the
f | forest. The water is a clear blue frothed with foam on
| | the top.
f-S-@-f |
| |
f |
| |
f |
---------+
[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.
A treant sibling is here.
<947hp 483m 313mv no opponent/no opponent bloody:35 forest (outside) [#########=] > w
Near the Banks of a River
f| In the distance you can hear the roar and see the currents
|| of a rather large river flowing through the edge of
f| the forest. The water is a clear blue frothed with foam
|| on the top.
f-f-@-f-f|
||
f|
||
f|
---------+
[Exits: east west]
(White Aura) An old master meditates peacefully near the bank of the river.
A treant sibling is here.
<947hp 483m 310mv no opponent/no opponent bloody:34 forest (outside) [#########=] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on
| the top.
f-f-@-S-f|
|
|
|
|
---------+
[Exits: east west]
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<947hp 483m 307mv no opponent/no opponent bloody:34 forest (outside) [#########=] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents of
| a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top.
|
f-f-@-f-S|
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A treant sibling is here.
<947hp 483m 304mv no opponent/no opponent bloody:39 forest (outside) [#########=] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f |
---------+
[Exits: east west]
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A treant sibling is here.
<947hp 483m 301mv no opponent/no opponent bloody:39 forest (outside) [#########=] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f |
---------+
[Exits: east south]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A treant sibling is here.
<947hp 483m 298mv no opponent/no opponent bloody:38 forest (outside) [#########=] > s
The innermost thickets
| A sudden break in the forest looms around you. The trees
| here are dead or cut down. The magical feeling is lost as
f-f-f| you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
<947hp 483m 295mv no opponent/no opponent bloody:40 forest (outside) [#########=] > s
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+
[Exits: north south]
A stone outcropping with traces of ore is here.
<947hp 483m 292mv no opponent/no opponent bloody:39 forest (outside) [#########=] > s
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f-f-f|
---------+
[Exits: north south west]
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
<947hp 483m 289mv no opponent/no opponent bloody:39 forest (outside) [#########=] > z
You scan all around.
You scan north.
*** Range 3 (north) ***
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A treant sibling is here.
You scan south.
*** Range 1 (south) ***
A gnoll is here, roaming the forest.
A forest ettin sulks here in the shadows.
*** Range 2 (south) ***
An ogre stands here waiting to bash your face in.
You scan west.
*** Range 1 (west) ***
A giant spider is here, waiting to suck your blood.
*** Range 2 (west) ***
(White Aura) The Blackmage is here, angry that his work has been interrupted.
<947hp 483m 289mv no opponent/no opponent bloody:38 forest (outside) [#########=] > c
Players near you in Drkshtyre Wood:
<PK> Dogran Near the Banks of a River
Lorsan Entrance to Drkshtyre Wood
<PK> Solmundi The innermost thickets
<947hp 483m 289mv no opponent/no opponent bloody:37 forest (outside) [#########=] >
You are hungry.
<961hp 498m 343mv no opponent/no opponent bloody:39 forest (outside) [#########=] >
A gnoll walks in.
<961hp 498m 343mv no opponent/no opponent bloody:39 forest (outside) [#########=] > n
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+
[Exits: north south]
A stone outcropping with traces of ore is here.
<961hp 498m 340mv no opponent/no opponent bloody:40 forest (outside) [#########=] > n
The innermost thickets
| A sudden break in the forest looms around you. The trees
| here are dead or cut down. The magical feeling is lost as
f-f-f| you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
<961hp 498m 337mv no opponent/no opponent bloody:39 forest (outside) [#########=] > c
Dogran walks in.
A solid shadow walks in.
Players near you in Drkshtyre Wood:
<PK> Dogran The innermost thickets
Lorsan Entrance to Drkshtyre Wood
<PK> Solmundi The innermost thickets
<961hp 498m 337mv no opponent/no opponent bloody:39 forest (outside) [#########=] > n
Dogran walks south.
A solid shadow walks south.
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f |
---------+
[Exits: east south]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A treant sibling is here.
<961hp 498m 334mv no opponent/no opponent bloody:38 forest (outside) [#########=] > e
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f |
---------+
[Exits: east west]
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A treant sibling is here.
<961hp 498m 331mv no opponent/no opponent bloody:38 forest (outside) [#########=] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f |
---------+
[Exits: east south]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A treant sibling is here.
<961hp 498m 328mv no opponent/no opponent bloody:37 forest (outside) [#########=] > z
Dogran walks in.
A solid shadow walks in.
<961hp 498m 328mv no opponent/no opponent bloody:36 forest (outside) [#########=] >
You scan all around.
You scan east.
*** Range 1 (east) ***
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A treant sibling is here.
*** Range 2 (east) ***
A treant sibling is here.
*** Range 3 (east) ***
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
*** Range 4 (east) ***
(White Aura) An old master meditates peacefully near the bank of the river.
A treant sibling is here.
*** Range 5 (east) ***
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.
A treant sibling is here.
*** Range 6 (east) ***
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
You scan south.
*** Range 3 (south) ***
A gnoll is here, roaming the forest.
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
*** Range 4 (south) ***
A forest ettin sulks here in the shadows.
*** Range 5 (south) ***
An ogre stands here waiting to bash your face in.
<961hp 498m 328mv no opponent/no opponent bloody:36 forest (outside) [#########=] >
Dogran's turmoil mauls you.
Dogran has some small wounds and bruises.
<937hp 498m 328mv shaft/defensive bloody:40 forest (outside) [#########=] > j
You do the best you can!
Dogran has some small wounds and bruises.
<937hp 498m 328mv shaft/defensive bloody:40 forest (outside) [#########=] > pun
The horned head of a shadowspawn leaks pus as it absorbs your punish attempt.
Dogran's oozing pus hits you.
Dogran has some small wounds and bruises.
<925hp 498m 308mv shaft/defensive bloody:40 forest (outside) [#########=] >
[** ] Dogran blocks your attack with his shield.
Your pierce maims Dogran!
Dogran's turmoil wounds you.
Dogran has some small wounds and bruises.
<905hp 498m 308mv shaft/defensive bloody:40 forest (outside) [#########=] > wrat
Dogran narrows his eyes.
Dogran has some small wounds and bruises.
<905hp 498m 308mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your judgment decimates Dogran!
Your pierce decimates Dogran!
Dogran's turmoil misses you.
[* ] You parry Dogran's turmoil.
Dogran has some small wounds and bruises.
<905hp 498m 308mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your heavenly wrath DISEMBOWELS Dogran!
You fail to curse Dogran.
Dogran has quite a few wounds.
<905hp 468m 308mv shaft/defensive bloody:40 forest (outside) [#########=] >
Dogran narrows his eyes.
You are consumed by the phantoms of the underworld.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran has quite a few wounds.
<901hp 468m 308mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your pierce devastates Dogran!
[***] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<901hp 468m 308mv shaft/defensive bloody:40 forest (outside) [#########=] > wrat
Dogran narrows his eyes.
You are consumed by the phantoms of the underworld.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran has quite a few wounds.
<896hp 468m 308mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your pierce maims Dogran!
Your pierce maims Dogran!
[* ] You block Dogran's attack with your shield.
Dogran's turmoil mauls you.
Dogran has quite a few wounds.
<872hp 468m 308mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your heavenly wrath mauls Dogran.
Dogran has quite a few wounds.
<872hp 438m 308mv shaft/defensive bloody:40 forest (outside) [#########=] >
A solid shadow rescues Dogran!
[** ] You parry a solid shadow's slash.
A solid shadow bites you!
You feel momentarily ill, but it passes.
Your pierce MASSACRES a solid shadow!
Your pierce MASSACRES a solid shadow!
Your pierce MANGLES a solid shadow!
[***] You block a solid shadow's attack with your shield.
A solid shadow has some small wounds and bruises.
<872hp 438m 308mv none/mob bloody:40 forest (outside) [#########=] >
Your pierce MASSACRES a solid shadow!
[** ] You parry a solid shadow's slash.
A solid shadow has quite a few wounds.
<872hp 438m 308mv none/mob bloody:40 forest (outside) [#########=] > f
You flee from combat!
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f |
---------+
[Exits: east west]
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A treant sibling is here.
<872hp 438m 305mv no opponent/no opponent bloody:39 forest (outside) [#########=] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f |
---------+
[Exits: east south]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A treant sibling is here.
<872hp 438m 302mv no opponent/no opponent bloody:38 forest (outside) [#########=] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your pierce maims Dogran!
Dogran has quite a few wounds.
<872hp 438m 302mv shaft/defensive bloody:40 forest (outside) [#########=] >
[* ] Dogran parries your pierce.
Your judgment decimates Dogran!
Dogran's turmoil wounds you.
Dogran has quite a few wounds.
<852hp 438m 302mv shaft/defensive bloody:40 forest (outside) [#########=] > wrat
You are hungry.
Dogran has quite a few wounds.
<857hp 444m 354mv shaft/defensive bloody:40 forest (outside) [#########=] >
Dogran has fled!
Dogran walks east.
A solid shadow walks east.
<857hp 444m 354mv no opponent/no opponent bloody:40 forest (outside) [#########=] > e
Dogran walks in.
A solid shadow walks in.
<857hp 444m 354mv no opponent/no opponent bloody:39 forest (outside) [#########=] > j
Dogran walks south.
A solid shadow walks south.
Commune the wrath spell on whom?
<857hp 444m 354mv no opponent/no opponent bloody:38 forest (outside) [#########=] >
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f |
---------+
[Exits: east west]
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A treant sibling is here.
<857hp 444m 351mv no opponent/no opponent bloody:38 forest (outside) [#########=] >
They aren't here.
<857hp 444m 351mv no opponent/no opponent bloody:38 forest (outside) [#########=] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f |
---------+
[Exits: east south]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A treant sibling is here.
<857hp 444m 348mv no opponent/no opponent bloody:37 forest (outside) [#########=] > j
s
They aren't here.
<857hp 444m 348mv no opponent/no opponent bloody:37 forest (outside) [#########=] >
The innermost thickets
| A sudden break in the forest looms around you. The trees
| here are dead or cut down. The magical feeling is lost as
f-f-f| you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
<857hp 444m 345mv no opponent/no opponent bloody:36 forest (outside) [#########=] > s
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+
[Exits: north south]
A stone outcropping with traces of ore is here.
<857hp 444m 342mv no opponent/no opponent bloody:36 forest (outside) [#########=] > s
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f-f-f|
---------+
[Exits: north south west]
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
<857hp 444m 339mv no opponent/no opponent bloody:35 forest (outside) [#########=] > j
They aren't here.
<857hp 444m 339mv no opponent/no opponent bloody:35 forest (outside) [#########=] > z
You scan all around.
You scan north.
*** Range 3 (north) ***
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A treant sibling is here.
You scan south.
*** Range 1 (south) ***
A forest ettin sulks here in the shadows.
*** Range 2 (south) ***
A giant spider is here, waiting to suck your blood.
An ogre stands here waiting to bash your face in.
You scan west.
*** Range 1 (west) ***
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
*** Range 2 (west) ***
A glowering Defiler is here.
(White Aura) The Blackmage is here, angry that his work has been interrupted.
<857hp 444m 339mv no opponent/no opponent bloody:34 forest (outside) [#########=] > w
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
f-@-f | of time. In the distance, you hear a battle cry and the
| | | clashing of metal, wood, and fire.
f f |
| | |
f f-f|
---------+
[Exits: east west]
A huge bone in the shape of a club with rudimentary tails lies here.
A large leg bone tied to an even larger pole lies here.
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
<857hp 444m 336mv no opponent/no opponent bloody:32 forest (outside) [#########=] > w
The backtrail
f| Trees unlike you've every seen before stand all around
|| you. They are a shiny gold in color and seem alive to
f| the touch. There is an ancient feel to this forest -
|| as if this wooded dell has been around since the beginning
@-f-f| of time. In the distance, you hear a battle cry and the
| || clashing of metal, wood, and fire.
f f|
| ||
f f|
---------+
[Exits: east south]
A stone outcropping with traces of ore is here.
A glowering Defiler is here.
(White Aura) The Blackmage is here, angry that his work has been interrupted.
<857hp 444m 333mv no opponent/no opponent bloody:31 forest (outside) [#########=] > z
You scan all around.
You scan east.
*** Range 1 (east) ***
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
*** Range 2 (east) ***
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
You scan south.
*** Range 1 (south) ***
A forest ettin sulks here in the shadows.
A glowering Defiler is here.
*** Range 2 (south) ***
(Charmed) A stone giant mercenary is here serving his employer.
*** Range 3 (south) ***
A glowering Defiler is here.
A forest ettin sulks here in the shadows.
A giant spider is here, waiting to suck your blood.
*** Range 4 (south) ***
A crystal ooze sloshes about.
A crystal ooze sloshes about.
(Charmed) A brown-banded hawk is here, ready to hunt with its master.
<857hp 444m 333mv no opponent/no opponent bloody:31 forest (outside) [#########=] > e
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
f-@-f | of time. In the distance, you hear a battle cry and the
| | | clashing of metal, wood, and fire.
f f |
| | |
f f-f|
---------+
[Exits: east west]
A huge bone in the shape of a club with rudimentary tails lies here.
A large leg bone tied to an even larger pole lies here.
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
<857hp 444m 330mv no opponent/no opponent bloody:39 forest (outside) [#########=] > e
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f-f-f|
---------+
[Exits: north south west]
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
<857hp 444m 327mv no opponent/no opponent bloody:38 forest (outside) [#########=] > s
The innermost thickets
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you sense
f-f-f | desperateness in the air. You hear beings walking in armor in
| | | the distance.
f @ |
| | |
f f-f-f|
| |
f |
---------+
[Exits: north south]
You see 2 of a mammoth morning-star here.
The ripped off tail of a defiler is decomposing here.
A forest ettin sulks here in the shadows.
<857hp 444m 324mv no opponent/no opponent bloody:40 forest (outside) [#########=] > s
The innermost thickets
f-f-f | A sudden break in the forest looms around you. The trees
| | | here are dead or cut down. The magical feeling is lost
f f | as you sense desperateness in the air. You hear beings
| | | walking in armor in the distance.
f @-f-f|
|
|
|
|
---------+
[Exits: north east]
A giant spider is here, waiting to suck your blood.
An ogre stands here waiting to bash your face in.
<857hp 444m 321mv no opponent/no opponent bloody:39 forest (outside) [#########=] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A forest ettin sulks here in the shadows.
*** Range 2 (north) ***
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
*** Range 5 (north) ***
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A treant sibling is here.
You scan east.
*** Range 1 (east) ***
A treant adult is here, taking care of the young.
*** Range 2 (east) ***
A treant adult is here, taking care of the young.
*** Range 3 (east) ***
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
*** Range 4 (east) ***
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
<857hp 444m 321mv no opponent/no opponent bloody:39 forest (outside) [#########=] > e
A thin trail
f-f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: east west]
A treant adult is here, taking care of the young.
<857hp 444m 318mv no opponent/no opponent bloody:38 forest (outside) [#########=] > e
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
|
|
---------+
[Exits: east west]
A treant adult is here, taking care of the young.
<857hp 444m 315mv no opponent/no opponent bloody:38 forest (outside) [#########=] > e
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f|
|
|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<857hp 444m 312mv no opponent/no opponent bloody:37 forest (outside) [#########=] > e
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@ | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f-f|
|
|
---------+
[Exits: south west]
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
<857hp 444m 309mv no opponent/no opponent bloody:37 forest (outside) [#########=] > s
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
f-f-f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: north east]
A crystal ooze sloshes about.
<857hp 444m 306mv no opponent/no opponent bloody:36 forest (outside) [#########=] > e
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
A large leg bone tied to an even larger pole lies here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<857hp 444m 303mv no opponent/no opponent bloody:40 forest (outside) [#########=] > e
Dogran walks west.
A solid shadow walks west.
<857hp 444m 303mv no opponent/no opponent bloody:39 forest (outside) [#########=] >
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+
[Exits: east west]
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.
<857hp 444m 300mv no opponent/no opponent bloody:39 forest (outside) [#########=] > j
They aren't here.
<857hp 444m 300mv no opponent/no opponent bloody:38 forest (outside) [#########=] > w
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
A large leg bone tied to an even larger pole lies here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<857hp 444m 297mv no opponent/no opponent bloody:38 forest (outside) [#########=] >
Dogran walks east.
A solid shadow walks east.
<857hp 444m 297mv no opponent/no opponent bloody:37 forest (outside) [#########=] > j
They aren't here.
<857hp 444m 297mv no opponent/no opponent bloody:37 forest (outside) [#########=] >
Dogran walks in.
A solid shadow walks in.
<857hp 444m 297mv no opponent/no opponent bloody:37 forest (outside) [#########=] > j
Dogran's blast devastates you!
You do the best you can!
Dogran has quite a few wounds.
<825hp 444m 297mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your pierce devastates Dogran!
Dogran's blast devastates you!
[***] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<795hp 444m 297mv shaft/defensive bloody:40 forest (outside) [#########=] > f
You flee from combat!
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
f-f-f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: north east]
A crystal ooze sloshes about.
<795hp 444m 294mv no opponent/no opponent bloody:40 forest (outside) [#########=] > w
Alas, you cannot go that way.
<795hp 444m 294mv no opponent/no opponent bloody:39 forest (outside) [#########=] > j
They aren't here.
<795hp 444m 294mv no opponent/no opponent bloody:39 forest (outside) [#########=] > e
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
A large leg bone tied to an even larger pole lies here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<795hp 444m 291mv no opponent/no opponent bloody:38 forest (outside) [#########=] > j
[* ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<795hp 444m 291mv shaft/defensive bloody:40 forest (outside) [#########=] >
You do the best you can!
Your pierce devastates Dogran!
Dogran's blast devastates you!
Dogran's blast decimates you!
Dogran has quite a few wounds.
<736hp 444m 291mv shaft/defensive bloody:40 forest (outside) [#########=] > pun
The horned head of a shadowspawn leaks pus as it absorbs your punish attempt.
Dogran's oozing pus injures you.
You are hungry.
Dogran has quite a few wounds.
<726hp 448m 323mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your pierce maims Dogran!
[** ] You block Dogran's attack with your shield.
Dogran's blast devastates you!
Dogran has quite a few wounds.
<695hp 448m 323mv shaft/defensive bloody:40 forest (outside) [#########=] > f
Dogran narrows his eyes.
Your judgment devastates Dogran!
[* ] You parry Dogran's crush.
Dogran has some big nasty wounds and scratches.
<695hp 448m 323mv shaft/defensive bloody:40 forest (outside) [#########=] >
You flee from combat!
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+
[Exits: east west]
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.
<695hp 448m 320mv no opponent/no opponent bloody:39 forest (outside) [#########=] > w
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
A large leg bone tied to an even larger pole lies here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<695hp 448m 317mv no opponent/no opponent bloody:38 forest (outside) [#########=] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your pierce devastates Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<695hp 448m 317mv shaft/defensive bloody:40 forest (outside) [#########=] >
Your pierce devastates Dogran!
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<695hp 448m 317mv shaft/defensive bloody:40 forest (outside) [#########=] >
Dogran narrows his eyes.
You are consumed by the phantoms of the underworld.
Dogran's phantom grasp scratches you.
Dogran has some big nasty wounds and scratches.
<694hp 448m 317mv shaft/defensive bloody:40 forest (outside) [#########=] > f
You flee from combat!
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
f-f-f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: north east]
<694hp 448m 314mv no opponent/no opponent bloody:40 forest (outside) [########==] > e
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
A large leg bone tied to an even larger pole lies here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<694hp 448m 311mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
Dogran walks east.
A solid shadow walks east.
They aren't here.
<694hp 448m 311mv no opponent/no opponent bloody:38 forest (outside) [########==] > j
They aren't here.
<694hp 448m 311mv no opponent/no opponent bloody:37 forest (outside) [########==] > j
They aren't here.
<694hp 448m 311mv no opponent/no opponent bloody:37 forest (outside) [########==] > j
They aren't here.
<694hp 448m 311mv no opponent/no opponent bloody:36 forest (outside) [########==] > j
They aren't here.
<694hp 448m 311mv no opponent/no opponent bloody:36 forest (outside) [########==] > j
They aren't here.
<694hp 448m 311mv no opponent/no opponent bloody:35 forest (outside) [########==] > j
They aren't here.
<694hp 448m 311mv no opponent/no opponent bloody:35 forest (outside) [########==] > e
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+
[Exits: east west]
A treant adult is here, taking care of the young.
<694hp 448m 308mv no opponent/no opponent bloody:40 forest (outside) [########==] > j
They aren't here.
<694hp 448m 308mv no opponent/no opponent bloody:40 forest (outside) [########==] > e
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+
[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A crystal ooze sloshes about.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
<694hp 448m 305mv no opponent/no opponent bloody:40 forest (outside) [########==] > j
They aren't here.
<694hp 448m 305mv no opponent/no opponent bloody:39 forest (outside) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (north) ***
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
You scan east.
*** Range 1 (east) ***
A treant adult is here, taking care of the young.
You scan south.
*** Range 1 (south) ***
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (south) ***
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A treant adult is here, taking care of the young.
*** Range 2 (west) ***
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<694hp 448m 305mv no opponent/no opponent bloody:38 forest (outside) [########==] > c
Players near you in Drkshtyre Wood:
<PK> Dogran The main path in Drkshtyre Wood
Lorsan The backtrail
<PK> Solmundi A Path Intersection
<694hp 448m 305mv no opponent/no opponent bloody:36 forest (outside) [########==] > n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<694hp 448m 302mv no opponent/no opponent bloody:35 forest (outside) [########==] > n
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+
[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
<694hp 448m 299mv no opponent/no opponent bloody:34 forest (outside) [########==] > n
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<694hp 448m 296mv no opponent/no opponent bloody:34 forest (outside) [########==] > z
You scan all around.
You scan east.
*** Range 1 (east) ***
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
(White Aura) The Grandmaster of Treants is here.
You scan south.
*** Range 1 (south) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (south) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (south) ***
A crystal ooze sloshes about.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
*** Range 4 (south) ***
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
*** Range 5 (south) ***
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A gruff-looking billy goat stands here looking hungry.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A sapling is here, trying to find sunlight.
<694hp 448m 296mv no opponent/no opponent bloody:33 forest (outside) [########==] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A gruff-looking billy goat stands here looking hungry.
A sapling is here, trying to find sunlight.
<694hp 448m 293mv no opponent/no opponent bloody:31 forest (outside) [########==] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A sapling is here, trying to find sunlight.
<694hp 448m 290mv no opponent/no opponent bloody:31 forest (outside) [########==] > j
Dogran walks west.
A solid shadow walks west.
<694hp 448m 290mv no opponent/no opponent bloody:31 forest (outside) [########==] >
They aren't here.
<694hp 448m 290mv no opponent/no opponent bloody:30 forest (outside) [########==] > j
They aren't here.
<694hp 448m 290mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
They aren't here.
<694hp 448m 290mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
They aren't here.
<694hp 448m 290mv no opponent/no opponent bloody:38 forest (outside) [########==] > j
j
They aren't here.
<694hp 448m 290mv no opponent/no opponent bloody:38 forest (outside) [########==] >
They aren't here.
<694hp 448m 290mv no opponent/no opponent bloody:38 forest (outside) [########==] >
A billy goat gallops in.
<694hp 448m 290mv no opponent/no opponent bloody:37 forest (outside) [########==] > i
You are carrying:
( 4) an enriched gyvel potion
(Humming) a peacemaker cudgel
(Humming) a peacemaker greatsword
(Humming) a peacemaker dirk
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<694hp 448m 290mv no opponent/no opponent bloody:37 forest (outside) [########==] > j
They aren't here.
The sun slowly disappears in the west.
You are hungry.
<701hp 453m 344mv no opponent/no opponent bloody:36 forest (outside) [########==] > ee
You scan east.
*** Range 1 (east) ***
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.
<701hp 453m 344mv no opponent/no opponent bloody:36 forest (outside) [########==] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<701hp 453m 341mv no opponent/no opponent bloody:40 forest (outside) [########==] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<701hp 453m 338mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
They aren't here.
<701hp 453m 338mv no opponent/no opponent bloody:39 forest (outside) [########==] > crfo
A magic mushroom suddenly appears.
<701hp 428m 338mv no opponent/no opponent bloody:38 forest (outside) [########==] > get mush
eat mush
Dogran walks in.
A solid shadow walks in.
<701hp 428m 338mv no opponent/no opponent bloody:38 forest (outside) [########==] > z
[***] You block Dogran's attack with your shield.
Dogran's blast decimates you!
Dogran has quite a few wounds.
<673hp 428m 338mv shaft/defensive bloody:40 forest (outside) [########==] >
You get a magic mushroom.
Dogran has quite a few wounds.
<673hp 428m 338mv shaft/defensive bloody:40 forest (outside) [########==] >
You eat a magic mushroom.
You are full.
Dogran has quite a few wounds.
<673hp 428m 338mv shaft/defensive bloody:40 forest (outside) [########==] >
You scan all around.
You scan east.
*** Range 1 (east) ***
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
(White Aura) The Grandmaster of Treants is here.
You scan south.
*** Range 1 (south) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (south) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (south) ***
A crystal ooze sloshes about.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
*** Range 4 (south) ***
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
*** Range 5 (south) ***
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A gruff-looking billy goat stands here looking hungry.
A sapling is here, trying to find sunlight.
Dogran has quite a few wounds.
<673hp 428m 338mv shaft/defensive bloody:40 forest (outside) [########==] >
[* ] Dogran blocks your attack with his shield.
Your pierce maims Dogran!
Dogran's crush devastates you!
Dogran's crush maims you!
Dogran has quite a few wounds.
<611hp 428m 338mv shaft/defensive bloody:40 forest (outside) [########==] > pun
The horned head of a shadowspawn leaks pus as it absorbs your punish attempt.
Dogran's oozing pus hits you.
Dogran has quite a few wounds.
<599hp 428m 318mv shaft/defensive bloody:40 forest (outside) [########==] >
Dogran narrows his eyes.
You are consumed by the phantoms of the underworld.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran has quite a few wounds.
<593hp 428m 318mv shaft/defensive bloody:40 forest (outside) [########==] >
[** ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
[* ] You parry Dogran's blast.
Dogran has quite a few wounds.
<593hp 428m 318mv shaft/defensive bloody:40 forest (outside) [########==] > f
f
Dogran has fled!
Dogran walks east.
A solid shadow walks east.
<593hp 428m 318mv no opponent/no opponent bloody:40 forest (outside) [########==] >
You aren't fighting anyone.
<593hp 428m 318mv no opponent/no opponent bloody:39 forest (outside) [########==] >
Dogran walks in.
A solid shadow walks in.
You aren't fighting anyone.
<593hp 428m 318mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Dogran has quite a few wounds.
<593hp 428m 318mv shaft/defensive bloody:40 forest (outside) [########==] > j
f
Dogran has fled!
Dogran walks south.
A solid shadow walks south.
<593hp 428m 318mv no opponent/no opponent bloody:40 forest (outside) [########==] > j
j
They aren't here.
<593hp 428m 318mv no opponent/no opponent bloody:38 forest (outside) [########==] >
You aren't fighting anyone.
<593hp 428m 318mv no opponent/no opponent bloody:38 forest (outside) [########==] >
They aren't here.
<593hp 428m 318mv no opponent/no opponent bloody:37 forest (outside) [########==] >
They aren't here.
<593hp 428m 318mv no opponent/no opponent bloody:37 forest (outside) [########==] > s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+
[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
<593hp 428m 315mv no opponent/no opponent bloody:37 forest (outside) [########==] > j
They aren't here.
<593hp 428m 315mv no opponent/no opponent bloody:36 forest (outside) [########==] > s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<593hp 428m 312mv no opponent/no opponent bloody:36 forest (outside) [########==] > s
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+
[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A crystal ooze sloshes about.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
<593hp 428m 309mv no opponent/no opponent bloody:35 forest (outside) [########==] > j
They aren't here.
<593hp 428m 309mv no opponent/no opponent bloody:35 forest (outside) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (north) ***
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
You scan east.
*** Range 1 (east) ***
A treant adult is here, taking care of the young.
You scan south.
*** Range 1 (south) ***
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (south) ***
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
You scan west.
*** Range 1 (west) ***
A treant adult is here, taking care of the young.
*** Range 2 (west) ***
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<593hp 428m 309mv no opponent/no opponent bloody:34 forest (outside) [########==] > c
Players near you in Drkshtyre Wood:
<PK> Dogran A thin trail
Lorsan The backtrail
<PK> Solmundi A Path Intersection
<593hp 428m 309mv no opponent/no opponent bloody:33 forest (outside) [########==] > h
You feel a little better.
<601hp 420m 309mv no opponent/no opponent bloody:32 forest (outside) [########==] > h
The night has begun.
<612hp 434m 363mv no opponent/no opponent bloody:31 forest (outside) [########==] >
You feel a little better.
<621hp 426m 363mv no opponent/no opponent bloody:29 forest (outside) [########==] > get cube sack
You get a water cube from a Big Ol'Pack Sack.
<621hp 426m 363mv no opponent/no opponent bloody:25 forest (outside) [########==] > wield cube
You stop wielding a peacemaker kama.
You wield a water cube.
A water cube feels like a part of you!
<621hp 426m 363mv no opponent/no opponent bloody:25 forest (outside) [########==] > w
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+
[Exits: east west]
A treant adult is here, taking care of the young.
<621hp 426m 360mv no opponent/no opponent bloody:24 forest (outside) [########==] > w
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
A large leg bone tied to an even larger pole lies here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<621hp 426m 357mv no opponent/no opponent bloody:23 forest (outside) [########==] > w
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
f-f-f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: north east]
<621hp 426m 354mv no opponent/no opponent bloody:23 forest (outside) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
You scan east.
*** Range 1 (east) ***
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
*** Range 2 (east) ***
A treant adult is here, taking care of the young.
*** Range 3 (east) ***
A crystal ooze sloshes about.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
*** Range 4 (east) ***
A treant adult is here, taking care of the young.
<621hp 426m 354mv no opponent/no opponent bloody:22 forest (outside) [########==] > n
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@ | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f-f|
|
|
---------+
[Exits: south west]
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
<621hp 426m 351mv no opponent/no opponent bloody:22 forest (outside) [########==] > z
You scan all around.
You scan south.
You scan west.
*** Range 1 (west) ***
A crystal ooze sloshes about.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
*** Range 2 (west) ***
A treant adult is here, taking care of the young.
*** Range 3 (west) ***
A treant adult is here, taking care of the young.
*** Range 4 (west) ***
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
An ogre stands here waiting to bash your face in.
<621hp 426m 351mv no opponent/no opponent bloody:21 forest (outside) [########==] > w
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f|
|
|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
A crystal ooze sloshes about.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<621hp 426m 348mv no opponent/no opponent bloody:21 forest (outside) [########==] > w
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
|
|
---------+
[Exits: east west]
A treant adult is here, taking care of the young.
<621hp 426m 345mv no opponent/no opponent bloody:20 forest (outside) [########==] > w
A thin trail
f-f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: east west]
The pulled-out eyes of a blood-sucking spider are lying here.
A treant adult is here, taking care of the young.
<621hp 426m 342mv no opponent/no opponent bloody:19 forest (outside) [########==] > w
The innermost thickets
f-f-f | A sudden break in the forest looms around you. The trees
| | | here are dead or cut down. The magical feeling is lost
f f | as you sense desperateness in the air. You hear beings
| | | walking in armor in the distance.
f @-f-f|
|
|
|
|
---------+
[Exits: north east]
An ogre stands here waiting to bash your face in.
<621hp 426m 339mv no opponent/no opponent bloody:19 forest (outside) [########==] > j
They aren't here.
<621hp 426m 339mv no opponent/no opponent bloody:18 forest (outside) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A forest ettin sulks here in the shadows.
*** Range 2 (north) ***
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
*** Range 3 (north) ***
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
*** Range 4 (north) ***
A crystal ooze sloshes about.
*** Range 5 (north) ***
A gnoll is here, roaming the forest.
A treant sibling is here.
You scan east.
*** Range 1 (east) ***
A treant adult is here, taking care of the young.
*** Range 2 (east) ***
A treant adult is here, taking care of the young.
*** Range 3 (east) ***
A crystal ooze sloshes about.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
*** Range 4 (east) ***
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
<621hp 426m 339mv no opponent/no opponent bloody:18 forest (outside) [########==] > n
The innermost thickets
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you sense
f-f-f | desperateness in the air. You hear beings walking in armor in
| | | the distance.
f @ |
| | |
f f-f-f|
| |
f |
---------+
[Exits: north south]
You see 2 of a mammoth morning-star here.
The ripped off tail of a defiler is decomposing here.
A forest ettin sulks here in the shadows.
<621hp 426m 336mv no opponent/no opponent bloody:16 forest (outside) [########==] > n
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f-f-f|
---------+
[Exits: north south west]
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
<621hp 426m 333mv no opponent/no opponent bloody:16 forest (outside) [########==] > n
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+
[Exits: north south]
A stone outcropping with traces of ore is here.
A crystal ooze sloshes about.
<621hp 426m 330mv no opponent/no opponent bloody:15 forest (outside) [########==] > j
They aren't here.
<621hp 426m 330mv no opponent/no opponent bloody:15 forest (outside) [########==] > n
The innermost thickets
| A sudden break in the forest looms around you. The trees
| here are dead or cut down. The magical feeling is lost as
f-f-f| you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
<621hp 426m 327mv no opponent/no opponent bloody:40 forest (outside) [########==] > n
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f |
---------+
[Exits: east south]
A gnoll is here, roaming the forest.
A treant sibling is here.
<621hp 426m 324mv no opponent/no opponent bloody:40 forest (outside) [########==] > e
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f |
---------+
[Exits: east west]
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
A treant sibling is here.
<621hp 426m 321mv no opponent/no opponent bloody:39 forest (outside) [########==] > e
Near the Banks of a River
| In the distance you can hear the roar and see the currents of
| a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top.
|
f-f-@-f-S|
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A treant sibling is here.
<621hp 426m 318mv no opponent/no opponent bloody:39 forest (outside) [########==] > e
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on
| the top.
f-f-@-S-f|
|
|
|
|
---------+
[Exits: east west]
A treant sibling is here.
<621hp 426m 315mv no opponent/no opponent bloody:38 forest (outside) [########==] > e
Near the Banks of a River
f| In the distance you can hear the roar and see the currents
|| of a rather large river flowing through the edge of
f| the forest. The water is a clear blue frothed with foam
|| on the top.
f-f-@-f-f|
||
f|
||
f|
---------+
[Exits: east west]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran is here, fighting a blood-sucking spider.
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
A blood-sucking spider is here, fighting Dogran.
(White Aura) An old master meditates peacefully near the bank of the river.
A treant sibling is here.
Dogran's blast MANGLES a blood-sucking spider!
Dogran's crush MANGLES a blood-sucking spider!
A blood-sucking spider is DEAD!!
A blood-sucking spider hits the ground ... DEAD.
Dogran gets 34 gold coins from the corpse of a blood-sucking spider.
Dogran sacrifices the corpse of a blood-sucking spider to Thorgoth.
<621hp 426m 312mv no opponent/no opponent bloody:38 forest (outside) [########==] > e
Near the Banks of a River
f-f| In the distance you can hear the roar and see the currents
| | of a rather large river flowing through the edge of the
f | forest. The water is a clear blue frothed with foam on
| | the top.
f-S-@-f |
| |
f |
| |
f |
---------+
[Exits: east west]
A treant sibling is here.
<621hp 426m 309mv no opponent/no opponent bloody:37 forest (outside) [########==] > w
Near the Banks of a River
f| In the distance you can hear the roar and see the currents
|| of a rather large river flowing through the edge of
f| the forest. The water is a clear blue frothed with foam
|| on the top.
f-f-@-f-f|
||
f|
||
f|
---------+
[Exits: east west]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
(White Aura) An old master meditates peacefully near the bank of the river.
A treant sibling is here.
<621hp 426m 306mv no opponent/no opponent bloody:36 forest (outside) [########==] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Dogran has quite a few wounds.
<621hp 426m 306mv shaft/defensive bloody:40 forest (outside) [########==] >
Your drowning misses Dogran.
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<621hp 426m 306mv shaft/defensive bloody:40 forest (outside) [########==] > pun
Your punish misses Dogran.
Dogran has quite a few wounds.
<621hp 426m 286mv shaft/defensive bloody:40 forest (outside) [########==] >
Your drowning maims Dogran!
Your drowning MUTILATES Dogran!
[* ] You parry Dogran's crush.
Dogran has some big nasty wounds and scratches.
<621hp 426m 286mv shaft/defensive bloody:40 forest (outside) [########==] >
Dogran's kick decimates you!
Dogran has some big nasty wounds and scratches.
<596hp 426m 286mv shaft/defensive bloody:40 forest (outside) [########==] >
Your drowning maims Dogran!
Your drowning misses Dogran.
Dogran's blast devastates you!
[***] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<565hp 426m 286mv shaft/defensive bloody:40 forest (outside) [########==] > pun
Your punish misses Dogran.
Dogran has some big nasty wounds and scratches.
<565hp 426m 266mv shaft/defensive bloody:40 forest (outside) [########==] >
Dogran has fled!
Dogran walks east.
A solid shadow walks east.
<565hp 426m 266mv no opponent/no opponent bloody:40 forest (outside) [########==] > e
Near the Banks of a River
f-f| In the distance you can hear the roar and see the currents
| | of a rather large river flowing through the edge of the
f | forest. The water is a clear blue frothed with foam on
| | the top.
f-S-@-f |
| |
f |
| |
f |
---------+
[Exits: east west]
A treant sibling is here.
<583hp 435m 317mv no opponent/no opponent bloody:37 forest (outside) [########==] >
A nearby leaf twitches as it is struck by a falling raindrop.
<583hp 435m 317mv no opponent/no opponent bloody:36 forest (outside) [########==] > e
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
<583hp 435m 314mv no opponent/no opponent bloody:36 forest (outside) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
You scan south.
*** Range 1 (south) ***
A treant sibling is here.
*** Range 2 (south) ***
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
You scan west.
*** Range 1 (west) ***
A treant sibling is here.
*** Range 2 (west) ***
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
(White Aura) An old master meditates peacefully near the bank of the river.
A treant sibling is here.
*** Range 3 (west) ***
A treant sibling is here.
*** Range 4 (west) ***
A treant sibling is here.
*** Range 5 (west) ***
A crystal ooze sloshes about.
A treant sibling is here.
*** Range 6 (west) ***
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A treant sibling is here.
<583hp 435m 314mv no opponent/no opponent bloody:35 forest (outside) [########==] > s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<583hp 435m 311mv no opponent/no opponent bloody:34 forest (outside) [########==] > s
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<583hp 435m 308mv no opponent/no opponent bloody:33 forest (outside) [########==] > s
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
<583hp 435m 305mv no opponent/no opponent bloody:40 forest (outside) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
*** Range 4 (north) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
You scan east.
*** Range 1 (east) ***
A gruff-looking billy goat stands here looking hungry.
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.
You scan up.
*** Range 1 (up) ***
A crystal ooze sloshes about.
<583hp 435m 305mv no opponent/no opponent bloody:39 forest (outside) [########==] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
A gruff-looking billy goat stands here looking hungry.
A sapling is here, trying to find sunlight.
<583hp 435m 302mv no opponent/no opponent bloody:38 forest (outside) [########==] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<583hp 435m 299mv no opponent/no opponent bloody:38 forest (outside) [########==] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<583hp 435m 296mv no opponent/no opponent bloody:40 forest (outside) [########==] >
Dogran walks in.
A solid shadow walks in.
<583hp 435m 296mv no opponent/no opponent bloody:40 forest (outside) [########==] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<583hp 435m 293mv no opponent/no opponent bloody:40 forest (outside) [########==] > j
They aren't here.
<583hp 435m 293mv no opponent/no opponent bloody:39 forest (outside) [########==] > w
Dogran walks in.
A solid shadow walks in.
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<583hp 435m 290mv no opponent/no opponent bloody:38 forest (outside) [########==] > j
They aren't here.
<583hp 435m 290mv no opponent/no opponent bloody:38 forest (outside) [########==] > j
j
Dogran walks in.
A solid shadow walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran's crush maims you!
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<548hp 435m 290mv shaft/defensive bloody:40 forest (outside) [########==] > pun
[* ] Dogran blocks your attack with his shield.
Dogran's crush devastates you!
Dogran's crush devastates you!
Dogran has some big nasty wounds and scratches.
<487hp 435m 290mv shaft/defensive bloody:40 forest (outside) [########==] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<487hp 435m 290mv shaft/defensive bloody:40 forest (outside) [########==] >
The horned head of a shadowspawn leaks pus as it absorbs your punish attempt.
Dogran's oozing pus injures you.
Dogran has some big nasty wounds and scratches.
<474hp 435m 270mv shaft/defensive bloody:40 forest (outside) [########==] >
A solid shadow rescues Dogran!
A solid shadow's slash mauls you.
A solid shadow has quite a few wounds.
<450hp 435m 270mv none/mob bloody:40 forest (outside) [########==] >
Your drowning MANGLES a solid shadow!
Your drowning misses a solid shadow.
[** ] You block a solid shadow's attack with your shield.
A solid shadow has quite a few wounds.
<450hp 435m 270mv none/mob bloody:40 forest (outside) [########==] > f
f
You flee from combat!
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<450hp 435m 267mv no opponent/no opponent bloody:40 forest (outside) [########==] >
You aren't fighting anyone.
<450hp 435m 267mv no opponent/no opponent bloody:39 forest (outside) [########==] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<450hp 435m 264mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Your drowning misses Dogran.
[** ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<450hp 435m 264mv shaft/defensive bloody:40 forest (outside) [########==] > f
A bedraggled bird bursts out of the undergrowth with a caw and flutters away.
A bedraggled bird bursts out of the undergrowth with a caw and flutters away.
Dogran has some big nasty wounds and scratches.
<450hp 435m 264mv shaft/defensive bloody:40 forest (outside) [########==] > f
Your drowning MUTILATES Dogran!
Dogran's blast misses you.
Dogran's crush decimates you!
Dogran has some big nasty wounds and scratches.
<422hp 435m 264mv shaft/defensive bloody:40 forest (outside) [########==] >
Dogran has fled!
Dogran walks south.
A solid shadow walks south.
You aren't fighting anyone.
<422hp 435m 264mv no opponent/no opponent bloody:40 forest (outside) [########==] >
You aren't fighting anyone.
<422hp 435m 264mv no opponent/no opponent bloody:40 forest (outside) [########==] >
Dogran walks in.
A solid shadow walks in.
<422hp 435m 264mv no opponent/no opponent bloody:39 forest (outside) [########==] > s
[** ] You block Dogran's attack with your shield.
No way! You are still fighting!
Your drowning maims Dogran!
Your drowning MUTILATES Dogran!
[***] You block Dogran's attack with your shield.
[* ] You parry Dogran's blast.
Dogran looks pretty hurt.
<422hp 435m 264mv shaft/defensive bloody:40 forest (outside) [########==] > j
You do the best you can!
Dogran looks pretty hurt.
<422hp 435m 264mv shaft/defensive bloody:40 forest (outside) [########==] >
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
Dogran looks pretty hurt.
<430hp 446m 316mv shaft/defensive bloody:40 forest (outside) [########==] >
Dogran has fled!
Dogran walks east.
A solid shadow walks east.
<430hp 446m 316mv no opponent/no opponent bloody:40 forest (outside) [########==] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<430hp 446m 313mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
e
They aren't here.
<430hp 446m 313mv no opponent/no opponent bloody:38 forest (outside) [########==] >
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.
<430hp 446m 310mv no opponent/no opponent bloody:38 forest (outside) [########==] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A sapling is here, trying to find sunlight.
<430hp 446m 307mv no opponent/no opponent bloody:37 forest (outside) [########==] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<430hp 446m 304mv no opponent/no opponent bloody:37 forest (outside) [########==] > j
They aren't here.
<430hp 446m 304mv no opponent/no opponent bloody:36 forest (outside) [########==] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A sapling is here, trying to find sunlight.
<430hp 446m 301mv no opponent/no opponent bloody:36 forest (outside) [########==] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning maims Dogran!
Dogran looks pretty hurt.
<430hp 446m 301mv shaft/defensive bloody:40 forest (outside) [########==] >
Dogran has fled!
Dogran walks west.
A solid shadow walks west.
<430hp 446m 301mv no opponent/no opponent bloody:40 forest (outside) [########==] > w
j
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.
<430hp 446m 298mv no opponent/no opponent bloody:38 forest (outside) [########==] >
They aren't here.
<430hp 446m 298mv no opponent/no opponent bloody:37 forest (outside) [########==] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<430hp 446m 295mv no opponent/no opponent bloody:37 forest (outside) [########==] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<430hp 446m 292mv no opponent/no opponent bloody:36 forest (outside) [########==] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<430hp 446m 289mv no opponent/no opponent bloody:36 forest (outside) [########==] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
A gruff-looking billy goat stands here looking hungry.
A sapling is here, trying to find sunlight.
<430hp 446m 286mv no opponent/no opponent bloody:35 forest (outside) [########==] > w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
<430hp 446m 283mv no opponent/no opponent bloody:35 forest (outside) [########==] > n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<430hp 446m 280mv no opponent/no opponent bloody:34 forest (outside) [########==] > n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A treant sibling is here.
<430hp 446m 277mv no opponent/no opponent bloody:34 forest (outside) [########==] > n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
(White Aura) A muscular ranger is here, taking care of the plants around him.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
<430hp 446m 274mv no opponent/no opponent bloody:33 forest (outside) [########==] > j
They aren't here.
<430hp 446m 274mv no opponent/no opponent bloody:33 forest (outside) [########==] > j
They aren't here.
<430hp 446m 274mv no opponent/no opponent bloody:40 forest (outside) [########==] > s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<430hp 446m 271mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
They aren't here.
<430hp 446m 271mv no opponent/no opponent bloody:39 forest (outside) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A muscular ranger is here, taking care of the plants around him.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
*** Range 2 (north) ***
A giant spider is here, waiting to suck your blood.
You scan south.
*** Range 1 (south) ***
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
*** Range 2 (south) ***
A gruff-looking billy goat stands here looking hungry.
<430hp 446m 271mv no opponent/no opponent bloody:38 forest (outside) [########==] > s
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<430hp 446m 268mv no opponent/no opponent bloody:37 forest (outside) [########==] > s
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A gruff-looking billy goat stands here looking hungry.
<430hp 446m 265mv no opponent/no opponent bloody:39 forest (outside) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
(White Aura) A muscular ranger is here, taking care of the plants around him.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
*** Range 4 (north) ***
A giant spider is here, waiting to suck your blood.
You scan east.
*** Range 1 (east) ***
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.
You scan up.
*** Range 1 (up) ***
A crystal ooze sloshes about.
<430hp 446m 265mv no opponent/no opponent bloody:39 forest (outside) [########==] > j
They aren't here.
<430hp 446m 265mv no opponent/no opponent bloody:38 forest (outside) [########==] > c
Players near you in Drkshtyre Wood:
<PK> Dogran An Overgrown Treehouse
Lorsan The backtrail
<PK> Solmundi A large wooded path
<430hp 446m 265mv no opponent/no opponent bloody:37 forest (outside) [########==] > n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<430hp 446m 262mv no opponent/no opponent bloody:38 forest (outside) [########==] > n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<430hp 446m 259mv no opponent/no opponent bloody:38 forest (outside) [########==] > n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
(White Aura) A muscular ranger is here, taking care of the plants around him.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
<430hp 446m 256mv no opponent/no opponent bloody:37 forest (outside) [########==] > s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<430hp 446m 253mv no opponent/no opponent bloody:40 forest (outside) [########==] > s
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<430hp 446m 250mv no opponent/no opponent bloody:40 forest (outside) [########==] > s
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A gruff-looking billy goat stands here looking hungry.
<430hp 446m 247mv no opponent/no opponent bloody:39 forest (outside) [########==] > u
The Tree Trunk
| This tree is somewhat larger than its brothers and sisters
| in the forest. Not only is it taller, but its trunk has a
| significantly wider circumference as well. Around the trunk,
| starting at its base, a wooden staircase has been built and
@ | ascends up into the foliage. The thoughtful carpenter included
| a handrail constructed from branches and limbs woven together
| into a sturdy solid mass.
|
|
---------+
[Exits: up down]
A crystal ooze sloshes about.
<430hp 446m 245mv no opponent/no opponent bloody:39 inside (indoors) [########==] > u
The Treetops
| A long balcony has been built high up in the trees from
| the saplings of the forest. Large leaves have grown over
f | it, making passage a little slow. It is possible to cross
| | between trees by taking the balcony, although there is
*-@-*-*| nothing to protect from a dangerous fall.
|
|
|
|
---------+
[Exits: east west down]
<430hp 446m 244mv no opponent/no opponent bloody:38 inside (indoors) [########==] > u
Alas, you cannot go that way.
<430hp 446m 244mv no opponent/no opponent bloody:38 inside (indoors) [########==] > z
You scan all around.
You scan east.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
You scan west.
You scan down.
*** Range 1 (down) ***
A crystal ooze sloshes about.
*** Range 2 (down) ***
A gruff-looking billy goat stands here looking hungry.
<430hp 446m 244mv no opponent/no opponent bloody:37 inside (indoors) [########==] > w
Outside a Sleepy Treehouse
| The treehouse sits cradled in the trunk of the tree. Outside,
| it is made of a soft brown wood and has a thatched roof
f | covered in hay. There is a small square window, but it
| | is obscured by a curtain. A lighter brown wood frames
@-*-*| the window. A plaque above the door bears the owner's
| name. The sound of loud snoring can be heard near here.
|
|
|
---------+
[Exits: north east]
<430hp 446m 243mv no opponent/no opponent bloody:36 inside (indoors) [########==] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A brownie sprawls face-first on the table, looking pretty comatose.
You scan east.
*** Range 5 (east) ***
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.
<430hp 446m 243mv no opponent/no opponent bloody:35 inside (indoors) [########==] >
The white aura around your body fades.
<448hp 463m 297mv no opponent/no opponent bloody:35 inside (indoors) [########==] > sanc
You are surrounded by a white aura.
<448hp 388m 297mv no opponent/no opponent bloody:40 inside (indoors) [########==] > h
h
You feel a little better.
<457hp 380m 297mv no opponent/no opponent bloody:38 inside (indoors) [########==] >
You feel a little better.
<466hp 372m 297mv no opponent/no opponent bloody:37 inside (indoors) [########==] > h
Dogran walks in.
A solid shadow walks in.
<466hp 372m 297mv no opponent/no opponent bloody:36 inside (indoors) [########==] >
[* ] You parry Dogran's crush.
[* ] You parry Dogran's blast.
Dogran has quite a few wounds.
<466hp 372m 297mv shaft/defensive bloody:40 inside (indoors) [########==] >
You feel a little better.
Dogran has quite a few wounds.
<472hp 364m 297mv shaft/defensive bloody:40 inside (indoors) [########==] >
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran's blast maims you!
Dogran has quite a few wounds.
<436hp 364m 297mv shaft/defensive bloody:40 inside (indoors) [########==] >
Dogran narrows his eyes.
Dogran's continual wounds scratch you.
Dogran has quite a few wounds.
<435hp 364m 297mv shaft/defensive bloody:40 inside (indoors) [########==] > pun
The horned head of a shadowspawn leaks pus as it absorbs your punish attempt.
Dogran's oozing pus injures you.
Dogran has quite a few wounds.
<421hp 364m 277mv shaft/defensive bloody:40 inside (indoors) [########==] >
Dogran's continual wounds scratch you.
Your drowning MUTILATES Dogran!
Dogran's blast devastates you!
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<390hp 364m 277mv shaft/defensive bloody:40 inside (indoors) [########==] >
Dogran narrows his eyes.
Your wounds continue to worsen.
Dogran's critical wounds decimate you!
Dogran has quite a few wounds.
<364hp 364m 277mv shaft/defensive bloody:40 inside (indoors) [########==] >
Your drowning misses Dogran.
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
[** ] You parry Dogran's blast.
Dogran has quite a few wounds.
<364hp 364m 277mv shaft/defensive bloody:40 inside (indoors) [########==] >
Dogran's kick misses you.
Dogran has quite a few wounds.
<364hp 364m 277mv shaft/defensive bloody:40 inside (indoors) [########==] >
Your drowning maims Dogran!
[* ] Dogran blocks your attack with his shield.
Dogran's blast maims you!
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<328hp 364m 277mv shaft/defensive bloody:40 inside (indoors) [########==] > f
You flee from combat!
A Sleepy Treehouse
| You find yourself in a small treehouse perched on a nest
| of branches between two burly oaks. The house is made
| of sanded oak planks and is quite bare, with only a simple
| bed at one end, a chair and a table at the other. It
@ | smells lightly of incense and berries. A half-melted candle
| | burns merrily on the table, held upright by a pool of
*-*-*| partially solidified wax.
|
|
---------+
[Exits: south]
An unopened storybook rests upon the table.
A brownie sprawls face-first on the table, looking pretty comatose.
<328hp 364m 275mv no opponent/no opponent bloody:40 forest (outside) [########==] > s
Outside a Sleepy Treehouse
| The treehouse sits cradled in the trunk of the tree. Outside,
| it is made of a soft brown wood and has a thatched roof
f | covered in hay. There is a small square window, but it
| | is obscured by a curtain. A lighter brown wood frames
@-*-*| the window. A plaque above the door bears the owner's
| name. The sound of loud snoring can be heard near here.
|
|
|
---------+
[Exits: north east]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
<328hp 364m 273mv no opponent/no opponent bloody:39 inside (indoors) [########==] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<328hp 364m 273mv shaft/defensive bloody:40 inside (indoors) [########==] >
Your drowning maims Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran's blast maims you!
Dogran has some big nasty wounds and scratches.
<293hp 364m 273mv shaft/defensive bloody:40 inside (indoors) [########==] > f
Dogran has fled!
Dogran walks east.
A solid shadow walks east.
<293hp 364m 273mv no opponent/no opponent bloody:40 inside (indoors) [########==] > f
e
Dogran walks in.
A solid shadow walks in.
<293hp 364m 273mv no opponent/no opponent bloody:39 inside (indoors) [########==] > j
Dogran's blast devastates you!
[** ] You block Dogran's attack with your shield.
You flee from combat!
The Treetops
| A long balcony has been built high up in the trees from
| the saplings of the forest. Large leaves have grown over
f | it, making passage a little slow. It is possible to cross
| | between trees by taking the balcony, although there is
*-@-*-*| nothing to protect from a dangerous fall.
|
|
|
|
---------+
[Exits: east west down]
<263hp 364m 272mv no opponent/no opponent bloody:38 inside (indoors) [########==] >
You aren't fighting anyone.
<263hp 364m 272mv no opponent/no opponent bloody:38 inside (indoors) [########==] > w
Base of a Ladder
| You are standing at the base of a ladder on a long balcony
| built high up in the trees of the forest. Large leaves
f | have grown over the balcony, making passage a little slow.
| | Some of the branches have started to sprout plantlets
*-*-@-*-*| that are gracefully meandering up the ladder's rungs.
| The balcony continues to the east and west, though surefootedness
| is a must if a long fall to the ground is to be avoided.
|
|
---------+
[Exits: east west up]
You see 3 of some low hanging fruit here.
<263hp 364m 271mv no opponent/no opponent bloody:37 inside (indoors) [########==] > j
They aren't here.
<263hp 364m 271mv no opponent/no opponent bloody:37 inside (indoors) [########==] >
The Treetops
| A long balcony has been built high up in the trees from
| the saplings of the forest. Large leaves have grown over
f | it, making passage a little slow. It is possible to cross
| | between trees by taking the balcony, although there is
*-@-*-*| nothing to protect from a dangerous fall.
|
|
|
|
---------+
[Exits: east west down]
<263hp 364m 270mv no opponent/no opponent bloody:37 inside (indoors) [########==] > n
They aren't here.
<263hp 364m 270mv no opponent/no opponent bloody:36 inside (indoors) [########==] > j
Alas, you cannot go that way.
<263hp 364m 270mv no opponent/no opponent bloody:36 inside (indoors) [########==] >
They aren't here.
<263hp 364m 270mv no opponent/no opponent bloody:36 inside (indoors) [########==] > w
j
Dogran walks in.
A solid shadow walks in.
Outside a Sleepy Treehouse
| The treehouse sits cradled in the trunk of the tree. Outside,
| it is made of a soft brown wood and has a thatched roof
f | covered in hay. There is a small square window, but it
| | is obscured by a curtain. A lighter brown wood frames
@-*-*| the window. A plaque above the door bears the owner's
| name. The sound of loud snoring can be heard near here.
|
|
|
---------+
[Exits: north east]
<279hp 380m 323mv no opponent/no opponent bloody:35 inside (indoors) [########==] >
They aren't here.
<279hp 380m 323mv no opponent/no opponent bloody:34 inside (indoors) [########==] > n
A Sleepy Treehouse
| You find yourself in a small treehouse perched on a nest
| of branches between two burly oaks. The house is made
| of sanded oak planks and is quite bare, with only a simple
| bed at one end, a chair and a table at the other. It
@ | smells lightly of incense and berries. A half-melted candle
| | burns merrily on the table, held upright by a pool of
*-*-*| partially solidified wax.
|
|
---------+
[Exits: south]
An unopened storybook rests upon the table.
A brownie sprawls face-first on the table, looking pretty comatose.
<279hp 380m 321mv no opponent/no opponent bloody:34 forest (outside) [########==] > j
They aren't here.
<279hp 380m 321mv no opponent/no opponent bloody:33 forest (outside) [########==] > s
Outside a Sleepy Treehouse
| The treehouse sits cradled in the trunk of the tree. Outside,
| it is made of a soft brown wood and has a thatched roof
f | covered in hay. There is a small square window, but it
| | is obscured by a curtain. A lighter brown wood frames
@-*-*| the window. A plaque above the door bears the owner's
| name. The sound of loud snoring can be heard near here.
|
|
|
---------+
[Exits: north east]
<279hp 380m 319mv no opponent/no opponent bloody:33 inside (indoors) [########==] > e
The Treetops
| A long balcony has been built high up in the trees from
| the saplings of the forest. Large leaves have grown over
f | it, making passage a little slow. It is possible to cross
| | between trees by taking the balcony, although there is
*-@-*-*| nothing to protect from a dangerous fall.
|
|
|
|
---------+
[Exits: east west down]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
<279hp 380m 318mv no opponent/no opponent bloody:32 inside (indoors) [########==] > d
Dogran walks west.
A solid shadow walks west.
The Tree Trunk
| This tree is somewhat larger than its brothers and sisters
| in the forest. Not only is it taller, but its trunk has a
| significantly wider circumference as well. Around the trunk,
| starting at its base, a wooden staircase has been built and
@ | ascends up into the foliage. The thoughtful carpenter included
| a handrail constructed from branches and limbs woven together
| into a sturdy solid mass.
|
|
---------+
[Exits: up down]
A crystal ooze sloshes about.
<279hp 380m 317mv no opponent/no opponent bloody:32 inside (indoors) [########==] > d
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A gruff-looking billy goat stands here looking hungry.
<279hp 380m 315mv no opponent/no opponent bloody:31 forest (outside) [########==] > u
The Tree Trunk
| This tree is somewhat larger than its brothers and sisters
| in the forest. Not only is it taller, but its trunk has a
| significantly wider circumference as well. Around the trunk,
| starting at its base, a wooden staircase has been built and
@ | ascends up into the foliage. The thoughtful carpenter included
| a handrail constructed from branches and limbs woven together
| into a sturdy solid mass.
|
|
---------+
[Exits: up down]
A crystal ooze sloshes about.
<279hp 380m 313mv no opponent/no opponent bloody:30 inside (indoors) [########==] > u
The Treetops
| A long balcony has been built high up in the trees from
| the saplings of the forest. Large leaves have grown over
f | it, making passage a little slow. It is possible to cross
| | between trees by taking the balcony, although there is
*-@-*-*| nothing to protect from a dangerous fall.
|
|
|
|
---------+
[Exits: east west down]
<279hp 380m 312mv no opponent/no opponent bloody:30 inside (indoors) [########==] > j
They aren't here.
<279hp 380m 312mv no opponent/no opponent bloody:29 inside (indoors) [########==] > z
You scan all around.
You scan east.
*** Range 2 (east) ***
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.
You scan west.
You scan down.
*** Range 1 (down) ***
A crystal ooze sloshes about.
*** Range 2 (down) ***
A gruff-looking billy goat stands here looking hungry.
<279hp 380m 312mv no opponent/no opponent bloody:40 inside (indoors) [########==] > e
Base of a Ladder
| You are standing at the base of a ladder on a long balcony
| built high up in the trees of the forest. Large leaves
f | have grown over the balcony, making passage a little slow.
| | Some of the branches have started to sprout plantlets
*-*-@-*-*| that are gracefully meandering up the ladder's rungs.
| The balcony continues to the east and west, though surefootedness
| is a must if a long fall to the ground is to be avoided.
|
|
---------+
[Exits: east west up]
You see 3 of some low hanging fruit here.
<279hp 380m 311mv no opponent/no opponent bloody:40 inside (indoors) [########==] > e
Walking through Treetops
| A long balcony has been built high up in the trees from
| the saplings of the forest. Large leaves have grown over
| it, making passage a little slow. It is possible to cross
| between trees by taking the balcony eastwards or westwards,
*-*-@-*-f| although there is nothing to protect from a dangerous
| fall.
|
|
|
---------+
[Exits: east west]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
<279hp 380m 310mv no opponent/no opponent bloody:40 inside (indoors) [########==] > j
Dogran walks west.
A solid shadow walks west.
They aren't here.
<279hp 380m 310mv no opponent/no opponent bloody:40 inside (indoors) [########==] >
Dogran walks in.
A solid shadow walks in.
<279hp 380m 310mv no opponent/no opponent bloody:39 inside (indoors) [########==] > w
Base of a Ladder
| You are standing at the base of a ladder on a long balcony
| built high up in the trees of the forest. Large leaves
f | have grown over the balcony, making passage a little slow.
| | Some of the branches have started to sprout plantlets
*-*-@-*-*| that are gracefully meandering up the ladder's rungs.
| The balcony continues to the east and west, though surefootedness
| is a must if a long fall to the ground is to be avoided.
|
|
---------+
[Exits: east west up]
You see 3 of some low hanging fruit here.
<279hp 380m 309mv no opponent/no opponent bloody:39 inside (indoors) [########==] > w
The Treetops
| A long balcony has been built high up in the trees from
| the saplings of the forest. Large leaves have grown over
f | it, making passage a little slow. It is possible to cross
| | between trees by taking the balcony, although there is
*-@-*-*| nothing to protect from a dangerous fall.
|
|
|
|
---------+
[Exits: east west down]
<279hp 380m 308mv no opponent/no opponent bloody:38 inside (indoors) [########==] > d
d
The Tree Trunk
| This tree is somewhat larger than its brothers and sisters
| in the forest. Not only is it taller, but its trunk has a
| significantly wider circumference as well. Around the trunk,
| starting at its base, a wooden staircase has been built and
@ | ascends up into the foliage. The thoughtful carpenter included
| a handrail constructed from branches and limbs woven together
| into a sturdy solid mass.
|
|
---------+
[Exits: up down]
A crystal ooze sloshes about.
<279hp 380m 307mv no opponent/no opponent bloody:38 inside (indoors) [########==] >
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A gruff-looking billy goat stands here looking hungry.
<279hp 380m 305mv no opponent/no opponent bloody:37 forest (outside) [########==] > d
The forest floor is covered with a thick bedding of dead leaves.
<279hp 380m 305mv no opponent/no opponent bloody:37 forest (outside) [########==] > n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A treant sibling is here.
<279hp 380m 302mv no opponent/no opponent bloody:39 forest (outside) [########==] > n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<279hp 380m 299mv no opponent/no opponent bloody:40 forest (outside) [########==] > n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
<279hp 380m 296mv no opponent/no opponent bloody:39 forest (outside) [########==] > w
Near the Banks of a River
f-f| In the distance you can hear the roar and see the currents
| | of a rather large river flowing through the edge of the
f | forest. The water is a clear blue frothed with foam on
| | the top.
f-S-@-f |
| |
f |
| |
f |
---------+
[Exits: east west]
A treant sibling is here.
<279hp 380m 293mv no opponent/no opponent bloody:39 forest (outside) [########==] > w
Near the Banks of a River
f| In the distance you can hear the roar and see the currents
|| of a rather large river flowing through the edge of
f| the forest. The water is a clear blue frothed with foam
|| on the top.
f-f-@-f-f|
||
f|
||
f|
---------+
[Exits: east west]
A crystal ooze sloshes about.
(White Aura) An old master meditates peacefully near the bank of the river.
A treant sibling is here.
<279hp 380m 290mv no opponent/no opponent bloody:40 forest (outside) [########==] > cusi
You feel better.
<293hp 366m 290mv no opponent/no opponent bloody:40 forest (outside) [########==] > cusi
af
Dogran walks in.
A solid shadow walks in.
<293hp 366m 290mv no opponent/no opponent bloody:37 forest (outside) [########==] >
You feel better.
<308hp 352m 290mv no opponent/no opponent bloody:36 forest (outside) [########==] >
Dogran walks west.
A solid shadow walks west.
<308hp 352m 290mv no opponent/no opponent bloody:40 forest (outside) [########==] > e
e
Dogran walks in.
A solid shadow walks in.
<308hp 352m 290mv no opponent/no opponent bloody:38 forest (outside) [########==] >
Dogran's crush MUTILATES you!
[* ] You parry Dogran's crush.
Dogran has some big nasty wounds and scratches.
<271hp 352m 290mv shaft/defensive bloody:40 forest (outside) [########==] >
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 44 hours
: modifies hitroll by 6 for 44 hours
Skill: hunt evil : lasts for 16 hours
Spell: detect invis : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: armor : modifies armor class by 20 for 9 hours
Spell: sanctuary : lasts for 8 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 8 hours
: modifies armor class by 26 for 8 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Dogran has some big nasty wounds and scratches.
<271hp 352m 290mv shaft/defensive bloody:40 forest (outside) [########==] >
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<271hp 352m 290mv shaft/defensive bloody:40 forest (outside) [########==] >
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<271hp 352m 290mv shaft/defensive bloody:40 forest (outside) [########==] >
A crystal ooze slithers east.
Dogran has some big nasty wounds and scratches.
<271hp 352m 290mv shaft/defensive bloody:40 forest (outside) [########==] > f
You flee from combat!
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on
| the top.
f-f-@-S-f|
|
|
|
|
---------+
[Exits: east west]
A treant sibling is here.
<271hp 352m 287mv no opponent/no opponent bloody:39 forest (outside) [########==] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents of
| a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top.
|
f-f-@-f-S|
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A crystal ooze sloshes about.
A treant sibling is here.
<271hp 352m 284mv no opponent/no opponent bloody:38 forest (outside) [########==] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f |
---------+
[Exits: east west]
A treant sibling is here.
<271hp 352m 281mv no opponent/no opponent bloody:38 forest (outside) [########==] > w
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f |
---------+
[Exits: east south]
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
A treant sibling is here.
<271hp 352m 278mv no opponent/no opponent bloody:37 forest (outside) [########==] > s
The innermost thickets
| A sudden break in the forest looms around you. The trees
| here are dead or cut down. The magical feeling is lost as
f-f-f| you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
A gnoll is here, roaming the forest.
<271hp 352m 275mv no opponent/no opponent bloody:37 forest (outside) [########==] > s
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+
[Exits: north south]
A stone outcropping with traces of ore is here.
<271hp 352m 272mv no opponent/no opponent bloody:36 forest (outside) [########==] > s
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f-f-f|
---------+
[Exits: north south west]
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
<271hp 352m 269mv no opponent/no opponent bloody:36 forest (outside) [########==] > h
You feel a little better.
<279hp 344m 269mv no opponent/no opponent bloody:35 forest (outside) [########==] > s
Dogran walks in.
A solid shadow walks in.
<279hp 344m 269mv no opponent/no opponent bloody:34 forest (outside) [########==] >
Dogran narrows his eyes.
Dogran's harm spell MASSACRES you!
Dogran has some big nasty wounds and scratches.
<199hp 344m 269mv shaft/defensive bloody:40 forest (outside) [########==] >
[** ] Dogran blocks your attack with his shield.
[***] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<199hp 344m 269mv shaft/defensive bloody:40 forest (outside) [########==] > f
f
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<209hp 356m 321mv shaft/defensive bloody:40 forest (outside) [########==] >
You flee from combat!
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+
[Exits: north south]
A stone outcropping with traces of ore is here.
<209hp 356m 318mv no opponent/no opponent bloody:40 forest (outside) [#######===] >
You aren't fighting anyone.
<209hp 356m 318mv no opponent/no opponent bloody:39 forest (outside) [#######===] > s
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f-f-f|
---------+
[Exits: north south west]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A crystal ooze sloshes about.
(White Aura) A treant guardian is here, protecting its home.
<209hp 356m 315mv no opponent/no opponent bloody:39 forest (outside) [#######===] > s
Dogran walks north.
A solid shadow walks north.
The innermost thickets
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you sense
f-f-f | desperateness in the air. You hear beings walking in armor in
| | | the distance.
f @ |
| | |
f f-f-f|
| |
f |
---------+
[Exits: north south]
You see 2 of a mammoth morning-star here.
The ripped off tail of a defiler is decomposing here.
A forest ettin sulks here in the shadows.
<209hp 356m 312mv no opponent/no opponent bloody:39 forest (outside) [#######===] > s
The innermost thickets
f-f-f | A sudden break in the forest looms around you. The trees
| | | here are dead or cut down. The magical feeling is lost
f f | as you sense desperateness in the air. You hear beings
| | | walking in armor in the distance.
f @-f-f|
|
|
|
|
---------+
[Exits: north east]
An ogre stands here waiting to bash your face in.
<209hp 356m 309mv no opponent/no opponent bloody:39 forest (outside) [#######===] > e
A thin trail
f-f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: east west]
The pulled-out eyes of a blood-sucking spider are lying here.
A treant adult is here, taking care of the young.
<209hp 356m 306mv no opponent/no opponent bloody:38 forest (outside) [#######===] > e
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
|
|
---------+
[Exits: east west]
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.
<209hp 356m 303mv no opponent/no opponent bloody:38 forest (outside) [#######===] > e
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f|
|
|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<209hp 356m 300mv no opponent/no opponent bloody:37 forest (outside) [#######===] > e
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@ | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f-f|
|
|
---------+
[Exits: south west]
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
<209hp 356m 297mv no opponent/no opponent bloody:37 forest (outside) [#######===] > whe mustang
s
You didn't find any mustang.
<209hp 356m 297mv no opponent/no opponent bloody:35 forest (outside) [#######===] >
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
f-f-f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: north east]
<209hp 356m 294mv no opponent/no opponent bloody:35 forest (outside) [#######===] > e
Dogran walks in.
A solid shadow walks in.
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
A large leg bone tied to an even larger pole lies here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<209hp 356m 291mv no opponent/no opponent bloody:34 forest (outside) [#######===] > e
Dogran walks in.
A solid shadow walks in.
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+
[Exits: east west]
A treant adult is here, taking care of the young.
<209hp 356m 288mv no opponent/no opponent bloody:34 forest (outside) [#######===] > e
Dogran walks in.
A solid shadow walks in.
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+
[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
<209hp 356m 285mv no opponent/no opponent bloody:33 forest (outside) [#######===] > n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<209hp 356m 282mv no opponent/no opponent bloody:33 forest (outside) [#######===] > n
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+
[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
<209hp 356m 279mv no opponent/no opponent bloody:32 forest (outside) [#######===] > n
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<209hp 356m 276mv no opponent/no opponent bloody:32 forest (outside) [#######===] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<209hp 356m 273mv no opponent/no opponent bloody:31 forest (outside) [#######===] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.
<209hp 356m 270mv no opponent/no opponent bloody:31 forest (outside) [#######===] > w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A gruff-looking billy goat stands here looking hungry.
<209hp 356m 267mv no opponent/no opponent bloody:30 forest (outside) [#######===] > n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A treant sibling is here.
<209hp 356m 264mv no opponent/no opponent bloody:40 forest (outside) [#######===] > n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<209hp 356m 261mv no opponent/no opponent bloody:39 forest (outside) [#######===] > n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
<209hp 356m 258mv no opponent/no opponent bloody:39 forest (outside) [#######===] > n
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
<209hp 356m 255mv no opponent/no opponent bloody:38 forest (outside) [#######===] > n
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+
[Exits: east south]
<209hp 356m 252mv no opponent/no opponent bloody:38 forest (outside) [#######===] > e
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+
[Exits: north east west]
A pyromaniac is here, burning up the forest.
<209hp 356m 249mv no opponent/no opponent bloody:37 forest (outside) [#######===] > n
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+
[Exits: north east south]
<209hp 356m 246mv no opponent/no opponent bloody:37 forest (outside) [#######===] > n
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+
[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
<209hp 356m 243mv no opponent/no opponent bloody:36 forest (outside) [#######===] > w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+
[Exits: east west]
A small boy is here, carving trees into totem poles.
<209hp 356m 240mv no opponent/no opponent bloody:36 forest (outside) [#######===] > w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+
[Exits: east west]
A small pine tree stands here.
A gnoll is here, roaming the forest.
A chef is here, looking to cook a nasty meal for you.
<209hp 356m 237mv no opponent/no opponent bloody:35 forest (outside) [#######===] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<209hp 356m 235mv no opponent/no opponent bloody:35 road (outside) [#######===] > w
The bridge creaks in the wind.
<209hp 356m 235mv no opponent/no opponent bloody:35 road (outside) [#######===] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
A troll is here, collecting bridge tolls.
<209hp 356m 233mv no opponent/no opponent bloody:34 road (outside) [#######===] >
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
<209hp 356m 231mv no opponent/no opponent bloody:40 road (outside) [#######===] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: north east]
<209hp 356m 229mv no opponent/no opponent bloody:39 road (outside) [#######===] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: south west]
<209hp 356m 226mv no opponent/no opponent bloody:39 river (outside) [#######===] > w
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
<209hp 356m 222mv no opponent/no opponent bloody:38 river (outside) [#######===] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A small mouse darts about with great speed.
A scaly serpent is here.
A scaly serpent is here.
<209hp 356m 218mv no opponent/no opponent bloody:38 river (outside) [#######===] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<209hp 356m 214mv no opponent/no opponent bloody:37 river (outside) [#######===] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north east]
<209hp 356m 210mv no opponent/no opponent bloody:37 river (outside) [#######===] > n
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north south]
<209hp 356m 206mv no opponent/no opponent bloody:36 river (outside) [#######===] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+
[Exits: north south]
A scaly serpent is here.
<209hp 356m 202mv no opponent/no opponent bloody:36 river (outside) [#######===] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+
[Exits: south west]
<209hp 356m 198mv no opponent/no opponent bloody:35 river (outside) [#######===] > w
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+
[Exits: east west]
<209hp 356m 194mv no opponent/no opponent bloody:34 river (outside) [#######===] > w
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+
[Exits: east west]
<209hp 356m 190mv no opponent/no opponent bloody:34 river (outside) [#######===] > w
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
<209hp 356m 187mv no opponent/no opponent bloody:33 field (outside) [#######===] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+
[Exits: north south]
<209hp 356m 185mv no opponent/no opponent bloody:33 field (outside) [#######===] > s
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+
[Exits: north up]
<209hp 356m 183mv no opponent/no opponent bloody:32 field (outside) [#######===] > s
u
Alas, you cannot go that way.
<221hp 365m 237mv no opponent/no opponent bloody:32 field (outside) [#######===] > u
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+
[Exits: north west down]
<221hp 365m 233mv no opponent/no opponent bloody:32 mountain (outside) [#######===] >
Alas, you cannot go that way.
<221hp 365m 233mv no opponent/no opponent bloody:31 mountain (outside) [#######===] > w
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+
[Exits: east south]
<221hp 365m 227mv no opponent/no opponent bloody:30 mountain (outside) [#######===] > s
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+
[Exits: north east]
<221hp 365m 221mv no opponent/no opponent bloody:30 mountain (outside) [#######===] > e
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+
[Exits: south west]
<221hp 365m 217mv no opponent/no opponent bloody:29 field (outside) [#######===] > s
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+
[Exits: north east]
<221hp 365m 215mv no opponent/no opponent bloody:29 field (outside) [#######===] > e
An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+
[Exits: east west]
<221hp 365m 213mv no opponent/no opponent bloody:28 field (outside) [#######===] > e
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+
[Exits: north south west]
<221hp 365m 211mv no opponent/no opponent bloody:28 city (outside) [#######===] > s
On a Dock
o + | The air is thick with brine and the wind blows softly. Waves
| | | crash gently against a platform made of narrow boards thrown
o-o-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air.
| |
+ |
|
|
---------+
[Exits: north east west]
A dockhand stands here.
<221hp 365m 209mv no opponent/no opponent bloody:27 city (outside) [#######===] > w
A Grassy Hillside
x-o + | A path along a grassy hillside, barely distinguishable
| | | as a path, as only a tiny strip of earth gives a sign
o-o-+ | of being a path, everything else appears only as a simple
| | grassy hillside. The grass here is a thick, green-blue
z-z-@-+-+| in color, it moves easily but spring back into its original
|| position quickly. The path leads up the hillside to the
+| west, toward a lighthouse, and east toward the base of
| the hill where a dock lies.
|
---------+
[Exits: east west]
<221hp 365m 206mv no opponent/no opponent bloody:27 hills (outside) [#######===] > steed
You have already summoned your steed.
<221hp 365m 206mv no opponent/no opponent bloody:26 hills (outside) [#######===] > e
On a Dock
o + | The air is thick with brine and the wind blows softly. Waves
| | | crash gently against a platform made of narrow boards thrown
o-o-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air.
| |
+ |
|
|
---------+
[Exits: north east west]
A dockhand stands here.
<221hp 365m 203mv no opponent/no opponent bloody:40 city (outside) [#######===] > e
On a Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o-+ | thrown together into an elegant dock, covered with water
| | and creaking slightly. Wooden crates are stacked neatly
z-+-@-+-+| to the sides. The voices of travelers and vendors fill
| || the air.
+ S|
|
|
---------+
[Exits: east south west]
<221hp 365m 201mv no opponent/no opponent bloody:40 city (outside) [#######===] > e
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
+-+-@-+-+| The voices of travelers and vendors fill the air.
| | |
+ S |
|
|
---------+
[Exits: east west]
<221hp 365m 199mv no opponent/no opponent bloody:39 city (outside) [#######===] > e
On a Dock
+| The air is thick with brine and the wind blows softly. Waves
|| crash gently against a platform made of narrow boards thrown
*-F-+| together into an elegant dock, covered with water and creaking
|| slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+-+| voices of travelers and vendors fill the air.
| | |
+ S |
|
|
---------+
[Exits: east south west]
<221hp 365m 197mv no opponent/no opponent bloody:39 city (outside) [#######===] > sumn mustang
You failed the summon.
<221hp 335m 197mv no opponent/no opponent bloody:37 city (outside) [#######===] > e
On a Dock
+-F| The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
*-F-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+ | voices of travelers and vendors fill the air.
| |
S |
|
|
---------+
[Exits: east west]
<221hp 335m 195mv no opponent/no opponent bloody:34 city (outside) [#######===] > get flight sack
You get a potion labelled 'flight' from a Big Ol'Pack Sack.
<221hp 335m 195mv no opponent/no opponent bloody:33 city (outside) [#######===] > quaf flight
You quaff a potion labelled 'flight'.
Your feet rise off the ground.
<221hp 335m 195mv no opponent/no opponent bloody:40 city (outside) [#######===] > e
n
On a Dock
+-F | The air is thick with brine and the wind blows softly. Waves crash
| | gently against a platform made of narrow boards thrown together
*-F-+ | into an elegant dock, covered with water and creaking slightly.
| | Wooden crates are stacked neatly to the sides. The voices of travelers
+-+-@ | and vendors fill the air.
| |
S |
|
|
---------+
[Exits: north west]
A hardworking deckhand stands here.
<221hp 335m 194mv no opponent/no opponent bloody:39 city (outside) [#######===] >
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+-F | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides. The
*-F-@ | voices of travelers and vendors fill the air.
| |
+-+-+ |
| |
S |
---------+
[Exits: north south west]
<221hp 335m 193mv no opponent/no opponent bloody:40 city (outside) [#######===] > n
On a Dock
+-S | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly, wooden crates are staked neatly to the sides. The
@-F | voices of travelers and vendors fill the air. An open-air
| | fish market can be seen to the east.
*-F-+ |
| |
+-+-+ |
---------+
[Exits: north east south]
<221hp 335m 192mv no opponent/no opponent bloody:40 city (outside) [#######===] > c
Players near you in Demea:
<PK> Dogran On a Dock
<PK> Solmundi On a Dock
<221hp 335m 192mv no opponent/no opponent bloody:39 city (outside) [#######===] > n
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+-S | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air.
| |
+-F |
| |
*-F-+ |
---------+
[Exits: north south]
A hardworking deckhand stands here.
<221hp 335m 191mv no opponent/no opponent bloody:39 city (outside) [#######===] > n
On a Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
+ | thrown together into an elegant dock, covered with water
| | and creaking slightly. Wooden crates are stacked neatly
@-S | to the sides. The voices of travelers and vendors fill
| | the air. A large sign stands in front of a small shop to
+ | the east, in large red letters, the words 'Seaside Souvenirs'
| | are painted.
+-F |
---------+
[Exits: north east south]
A dockhand stands here.
<221hp 335m 190mv no opponent/no opponent bloody:38 city (outside) [#######===] > n
On a Dock
| The air is thick with brine and the wind blows softly. Waves
| crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air.
| |
+-S |
| |
+ |
---------+
[Exits: north south]
A dockhand stands here.
A dockhand stands here.
<221hp 335m 189mv no opponent/no opponent bloody:38 city (outside) [#######===] > n
End of the Dock
| The sturdy boards of the dock meet the gentle caress of
| the salt-water bay in a vain attempt to reach travelers
| from the water. The salty mist that hangs about overshadows
| the welcome of the dry dock. Wooden crates are stacked
@ | neatly to the side and the sound of voices can be heard
| | in the distance.
+ |
| |
+-S |
---------+
[Exits: south down]
A dockhand stands here.
<221hp 335m 188mv no opponent/no opponent bloody:37 city (outside) [#######===] > d
Demea Bay
~-~-~ | Vast amounts of water ripple below you, glimmering in the
| | | | light, hoping to catch your eye. A gentle breeze, masked with
~-~-~ | a salty smell, caresses your body. Upon looking through blue
| | | | water, many colorful fish can be seen scurrying about.
~-~-@ |
|
|
|
|
---------+
[Exits: north west up]
<221hp 335m 187mv no opponent/no opponent bloody:37 lagoon (outside) [#######===] > n
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked with
~-~-~ | a salty smell, caresses your body. Upon looking through blue
| | | | water, many colorful fish can be seen scurrying about.
~-~-@ |
| | | |
~-~-~ |
|
|
---------+
[Exits: north south west]
<221hp 335m 185mv no opponent/no opponent bloody:36 lagoon (outside) [#######===] > w
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked
~-~-~-~ | with a salty smell, caresses your body. Upon looking through
| | | | | blue water, many colorful fish can be seen scurrying about.
~-~-@-~ |
| | | | |
~-~-~-~ |
|
|
---------+
[Exits: north east south west]
<221hp 335m 183mv no opponent/no opponent bloody:36 lagoon (outside) [#######===] > w
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
~-~-~-~-~| masked with a salty smell, caresses your body. Upon looking
| | | || through blue water, many colorful fish can be seen scurrying
~-@-~-~| about.
| | | ||
~-~-~-~|
|
|
---------+
[Exits: north east south west]
<221hp 335m 181mv no opponent/no opponent bloody:39 lagoon (outside) [#######===] > w
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
~-~-~-~-~| masked with a salty smell, caresses your body. Upon looking
| | || through blue water, many colorful fish can be seen scurrying
@-~-~| about.
| | ||
~-~-~|
|
|
---------+
[Exits: north east south]
<221hp 335m 179mv no opponent/no opponent bloody:39 lagoon (outside) [#######===] > n
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
| masked with a salty smell, caresses your body. Upon looking
| through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about.
| | ||
~-~-~|
| | ||
~-~-~|
---------+
[Exits: east south west]
<221hp 335m 177mv no opponent/no opponent bloody:38 lagoon (outside) [#######===] > w
The Edge of the Bay
| The narrow sound meets the vast bay in a union of blue
| seawater. The salt mist has all but vanished, but the
| smell of salt water combined with the scent of sea life
| lingers. The majesty of Kesin Sound lies westward, while
~-~-@-~-~| the bay begins to open towards the east.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
<221hp 335m 175mv no opponent/no opponent bloody:38 lagoon (outside) [#######===] > w
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
| glimmers, and shimmers in a symphony of sparkling majesty.
| The bluish water allows you to see all the sea life
~-~-@-~-~| at the bottom of this liquid ecosystem.
||
~|
||
~|
---------+
[Exits: east west]
<221hp 335m 173mv no opponent/no opponent bloody:37 lagoon (outside) [#######===] > w
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
| glimmers, and shimmers in a symphony of sparkling majesty.
| The bluish water allows you to see all the sea life at
~-~-@-~-~| the bottom of this liquid ecosystem.
|
|
|
|
---------+
[Exits: east west]
<221hp 335m 171mv no opponent/no opponent bloody:37 lagoon (outside) [#######===] > w
Kesin Sound
| The churning waters of the sea are no longer, and the sounds
| of silence fill the salty air. The water twinkles, glimmers,
| and shimmers in a symphony of sparkling majesty. The bluish
| water allows you to see all the sea life at the bottom of
!-~-@-~-~| this liquid ecosystem.
| , , |
~-~-~= |
| | |
~- ~ |
---------+
[Exits: east west]
<221hp 335m 169mv no opponent/no opponent bloody:36 lagoon (outside) [#######===] > w
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
o | glimmers, and shimmers in a symphony of sparkling majesty.
| | The bluish water allows you to see all the sea life
!-!-@-~-~| at the bottom of this liquid ecosystem.
| | , , |
~-~-~-~= |
/ | | |
~-~- -~=~|
---------+
[Exits: east west]
<221hp 335m 167mv no opponent/no opponent bloody:36 lagoon (outside) [#######===] > w
A Beach
| A few grass patches grow through the sand here, and the
| buzzing outcrop wildlife is obviously present. The weeds
o-o | to the east are too thick to travel through. Digging
| | its way up from the sand, a spider emerges and walks
!-!-@-~-~| into the eastern thickness. Several pieces of driftwood
| | | , ,| are washed up on the shore. Just then, you hear something
~-~-~-~-~| stir within the forest of weeds. Or was it just the wind?
/ / | ||
~-~-~- -~|
---------+
[Exits: east south west]
A seagull is here, making circles in the sky.
<221hp 335m 165mv no opponent/no opponent bloody:35 sand (outside) [#######===] > s
The Tide
o-o | The crested waves move towards the shoreline which is
| | visible to the north. A swift breeze sweeps across the
!-!-!-~-~| water's surface, racing inland towards the sandy beach.
| | | , ,| Small white clouds patch the sky overhead, but several
~-~-@-~-~| darker ones can be seen to the south.
| | | ||
~-~=~- -~|
, , | | ||
~-~-~-~-~|
---------+
[Exits: north east south west]
<221hp 335m 164mv no opponent/no opponent bloody:35 ocean (outside) [#######===] > s
The Ocean
!-!-!-~-~| As far as the eye can see, water spans out in every direction.
| | | , | The wind carries a fresh scent of salt across the sparkling
~-~-~-~= | ocean. Everything is ominously quiet. Even the distant
| | | ^ | waves that clash against each other appear to make no
~-~=@-~= | sound. A strange aura surrounds your thoughts, echoing
, , | | || hopelessness and despair.
~-~-~-~-~|
| | | / ||
~-~>~-~-~|
---------+
[Exits: north east south west]
<221hp 335m 163mv no opponent/no opponent bloody:34 ocean (outside) [#######===] > s
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
/ / | ^ | The wind carries a fresh scent of salt across the sparkling
~-~=~-~= | ocean. Everything is ominously quiet. Even the distant
| | | | || waves that clash against each other appear to make no
~=~-@-~-~| sound. A strange aura surrounds your thoughts, echoing
/ | | | || hopelessness and despair.
~-~>~- -~|
| | | | ||
~-~)~=~-~|
---------+
[Exits: north east south west]
<221hp 335m 162mv no opponent/no opponent bloody:34 ocean (outside) [#######===] > s
The Ocean
~-~=~-~-~| As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~=~-~-~= | ocean. Everything is ominously quiet. Even the distant waves
/ | | | | that clash against each other appear to make no sound. A
~-~>@-~= | strange aura surrounds your thoughts, echoing hopelessness
| | | | || and despair.
~-~)~-~-~|
| | | | /|
~-~-~- |
---------+
[Exits: north east south]
<221hp 335m 161mv no opponent/no opponent bloody:33 ocean (outside) [#######===] > op d
You see no door d of here.
<221hp 335m 161mv no opponent/no opponent bloody:33 ocean (outside) [#######===] > s
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~-~>~-~= | ocean. Everything is ominously quiet. Even the distant waves
| | | | || that clash against each other appear to make no sound. A
~-~)@-~-~| strange aura surrounds your thoughts, echoing hopelessness
| / | | /| and despair. Something here seems not quite right.
~-~=~- |
| | | |
~-~-~- |
---------+
[Exits: north east south (rock down)]
<221hp 335m 160mv no opponent/no opponent bloody:32 ocean (outside) [#######===] > op d
You open the rock below you.
<221hp 335m 160mv no opponent/no opponent bloody:32 ocean (outside) [#######===] > d
You can cast your fly spell again.
<221hp 335m 160mv no opponent/no opponent bloody:31 ocean (outside) [#######===] > op s
The Portal
| The water has parted from around you, forming a gigantic sphere
| of air. Mist rises from the ground, taking on a blue color,
| reflecting the light of the surrounding water. A massive vortex
| of swirling colors occupies the south wall of the sphere.
@ | It appears to be in constant motion, its pattern of change
| infinitely complex. The hypnotic cycle of imagery yields only
| mixed feelings for what may lie beyond.
|
|
---------+
[Exits: (vortex south) up]
<221hp 335m 159mv no opponent/no opponent bloody:30 ocean (outside) [#######===] >
You open the vortex south of you.
<221hp 335m 159mv no opponent/no opponent bloody:29 ocean (outside) [#######===] > s
dri
A Mystical Shoreline
| The wet sand emits a strange sparkle as the waves rolling
| in from the north glide across its smoothed surface. Two
~ | wooded paths make their way west and south, meandering through
| | the maze of trees. You think you feel a strange magical sensation
f-f-@ | around your body, but you see no source of it. Something
| | | about here seems not quite right, as if supernatural forces
f f | are at work.
| | |
f f |
---------+
[Exits: north south west]
A magical spring flows here, inviting your thirst.
<238hp 346m 212mv no opponent/no opponent bloody:27 sand (outside) [#######===] >
You drink water from a magical spring.
Your thirst is quenched.
<238hp 346m 212mv no opponent/no opponent bloody:27 sand (outside) [#######===] > s
A Woodland Path
~ | Massive, dark brown trees line shady path, their numbers
| | increasing to the west. Visible through the branches to the
f-f-! | east is the infinite blue ocean. As you make your way through
| | | an assortment of ivy growing on the path, you realize there
f @ | are very few signs of life in what would appear to be a thriving
| | | forest.
f f |
| | |
f *-f |
---------+
[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
<238hp 346m 210mv no opponent/no opponent bloody:26 forest (outside) [#######===] > s
A Woodland Path
f-f-! | The trees here tower to the sky, their arm-like branches
| | | reaching across the trail, forming a giant arc high above
f f | your head. Small patches of sapphire sky shine through the
| | | overlapping living wood. Bright orange vines spiral up the
f @ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip.
*-f |
| |
f |
---------+
[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
<238hp 346m 209mv no opponent/no opponent bloody:26 forest (outside) [#######===] > s
A Woodland Path
f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
*-@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. To your west is a small
f | outpost and a trail meanders on to the south.
| |
f |
---------+
[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
<238hp 346m 208mv no opponent/no opponent bloody:25 forest (outside) [#######===] > s
A Woodland Path
f | The sounds of strange and magical creatures enamate from
| | the surroundings all around you. This mess of chirps and
*-f | grunts is quite unlike anything you have ever heard. Not
| | far away from you, you think you notice a large tree appear
@ | on the path out of nowhere. You blink in disbelief and look
| | again, but it has disappeared out of sight. The trail continues
f | north and south.
| |
f |
---------+
[Exits: north south]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
<238hp 346m 207mv no opponent/no opponent bloody:40 forest (outside) [#######===] > s
A Woodland Path
*-f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. The path continues
f | south. Something here seems not quite right.
| |
f-f |
---------+
[Exits: north south (illusion west)]
<238hp 346m 206mv no opponent/no opponent bloody:39 forest (outside) [#######===] > s
A Woodland Path
f | The trees here tower to the sky, their arm-like branches reaching
| | across the trail, forming a giant arc high above your head.
f | Small patches of sapphire sky shine through the overlapping
| | living wood. Bright orange vines spiral up the trunks of several
@ | trees, meeting your eye with great contrast to the dull brown
| | entities they grip. A narrow break in some trees leads to the
f-f | south. The path continues north.
| |
f |
---------+
[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
<238hp 346m 205mv no opponent/no opponent bloody:39 forest (outside) [#######===] > s
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large and
f | powerful looking tree branches. Sunlight barely forces its
| | way through the gaps in the canopy making vision a little difficult.
f-@ | The smell of bark is heavy on the air here. The way that the
| | leaves have been scattered aside on the ground suggests that
f | something has been here recently. The trail continues to your
| | north and west.
f |
---------+
[Exits: north west]
A fuzzar is here, playing in the forest.
<238hp 346m 204mv no opponent/no opponent bloody:38 forest (outside) [#######===] > w
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large
f | and powerful looking tree branches. Sunlight barely forces
| | its way through the gaps in the canopy making vision a little
@-f | difficult. The smell of bark is heavy on the air here. The
| | way that the leaves have been scattered aside on the ground
f | suggests that something has been here recently. The trail
| | continues to the east. The forest gets thicker to the south.
f |
---------+
[Exits: east south]
<238hp 346m 203mv no opponent/no opponent bloody:38 forest (outside) [#######===] > s
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f-f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
@ | the distance, watching your every move. A path through
| | some trees leads north of you. The trail continues to the
f | south.
| |
f-f-f-f |
---------+
[Exits: north south]
A young and brightly coloured griffon plays in the forest.
<238hp 346m 202mv no opponent/no opponent bloody:37 forest (outside) [#######===] > s
s
Dense Forest
f-f | You follow a small trail that travels through the dense
| | forest. Little sunlight gets through the thick trees that
f | tower above you making vision ahead difficult. You notice
| | several pairs of glowing eyes in the distance, watching
@ | your every move intently. They seem to be contemplating
| | you rather than be threatening. The forest trail continues
f-f-f-f | north and south.
| |
f |
---------+
[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
<238hp 346m 201mv no opponent/no opponent bloody:36 forest (outside) [#######===] >
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
f-f-@-f | the distance, watching your every move. The trail veers
| | off sharply to the east and a dirt path leads to the west.
f |
| |
f |
---------+
[Exits: north east west]
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
<238hp 346m 200mv no opponent/no opponent bloody:36 forest (outside) [#######===] > w
A Dirt Path
f | The ground here is covered in a silty loam that is very
| | fertile. Lush grass grows lightly at the sides of the
f | beaten trail looking perfect for grazing an animal with.
| | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
|| may enter a dense looking forest.
f|
||
f|
---------+
[Exits: east west]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
<238hp 346m 199mv no opponent/no opponent bloody:35 forest (outside) [#######===] > w
A Dirt Path
f| The ground here is covered in a silty loam that is very
|| fertile. It seems to have been turned over slightly as
f| if being prepared for planting in. Lush grass grows lightly
|| at the sides of the beaten trail looking perfect for grazing
+-f-@-f-f| an animal with. Tall trees overshadow the path casting
| a magical blanket over it. The path continues to the east
| and west.
|
|
---------+
[Exits: east west]
A young and brightly coloured griffon plays in the forest.
<238hp 346m 198mv no opponent/no opponent bloody:35 forest (outside) [#######===] > w
A Dirt Path
| The ground here is covered in a silty loam that is very
| fertile. It seems to have been turned over slightly as
| if being prepared for planting in. Lush grass grows lightly
| at the sides of the beaten trail looking perfect for grazing
+-@-f-f| an animal with. Tall trees overshadow the path casting
| a magical blanket over it. The path continues to the east
| and west.
|
|
---------+
[Exits: east west]
<238hp 346m 197mv no opponent/no opponent bloody:40 forest (outside) [#######===] > w
Outside the East Gate
| You are outside the west gate of the town. A grey stone
| wall reaching at least 20 feet high soars above you blocking
| your view. Sitting on top of the wall is a few small birds.
| Draping down the walls are red banners inscribed with
@-f-f| golden magical symbols. A dirt path leads off to your
| west. A road leading into the city is through the gates
| to your west.
|
|
---------+
[Exits: east (gate west)]
<238hp 346m 196mv no opponent/no opponent bloody:40 city (indoors) [#######===] > op w
You open the gate west of you.
<238hp 346m 196mv no opponent/no opponent bloody:39 city (indoors) [#######===] > w
Inside the East Gate
o + | The road here ends as you reach a large iron gate. Sapphire
| | | blue banners drape down from the tops of the gates heralding
* + | the majesty of the town. The gate has been painted an emerald
| | | green clashing slightly with the banners. Painted on the
+-+-@-+-f| ground is a fiery red dragon. As you look at it, it seems
| | | to wink. West of you is Arcane Way.
* + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.
<238hp 346m 195mv no opponent/no opponent bloody:37 city (outside) [#######===] > w
Arcane Way
+ o + | The road here is paved with lightly coloured runes and
| | | | pebbles that have an eerie glow about them. High above
+-F * + | the street runs a triumphant blue banner symbolising the
| | | | superiority of magic. The air here is cloaked with a thin
+-+-@-+-+| white mist. The East Gate of the City is to your east and
| | | | Arcane Way continues to your west.
+ * + |
| | |
+-S + |
---------+
[Exits: north east west]
<238hp 346m 194mv no opponent/no opponent bloody:37 city (outside) [#######===] > w
Arcane Way
*-+ o +| The road here is paved with lightly coloured runes and
| | || pebbles that have an eerie glow about them. High above
S +-F * +| the street runs a triumphant navy blue banner symbolising
| | | || the superiority of magic. The pathway is paved with blue
+-+-@-+-+| gems and sapphires. The air here is cloaked with a thin
| | || white mist. The Town Square is to your west and Arcane
S-+ * +| Way continues to your east.
| ||
+-S +|
---------+
[Exits: east south west]
<238hp 346m 193mv no opponent/no opponent bloody:36 city (outside) [#######===] > w
Town Square
*-+ o| The City's Town Square seems to be the center of all activity.
| || The magical creatures that have gathered here appear to
S +-F *| be very social with each other, laughing and joking about
| | || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
| | | | to the east and west.
F S-+ * |
| | |
o +-S |
---------+
[Exits: north east south west (cell down)]
A shimmering fountain flares with an illusionary aspect.
<238hp 346m 192mv no opponent/no opponent bloody:36 city (outside) [#######===] > s
Illusion Avenue
S +-F *| A layer of beautiful sparkling dust lays on the ground
| | || scintillating in the light. At the side of the street
+-+-+-+-+| a tall black lanternpost casts a magical blue light down
| | | | upon you. The small pebbles lying on the path seem to
F S-@ * | be slightly wet from rain. Town Square is to the north
| | | of you and Illusion Avenue continues south.
o +-S |
| |
+-+-+-+-+|
---------+
[Exits: north south west]
A magician wanders around, babbling to himself strangely.
<238hp 346m 191mv no opponent/no opponent bloody:35 city (outside) [#######===] > s
s
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground
| | | | scintillating in the light. At the side of the street
F S-+ * | a tall black lanternpost casts a magical blue light down
| | | upon you. The small pebbles lying on the path seem to
o @-S | be slightly wet from rain. The South Gate is to the south
| | of you and Illusion Avenue continues north.
+-+-+-+-+|
|
|
---------+
[Exits: north east south]
<238hp 346m 190mv no opponent/no opponent bloody:35 city (outside) [#######===] >
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an
| | emerald green clashing slightly with the banners. Painted
+-+-@-+-+| on the ground is a fiery red dragon. As you look at it,
| it seems to wink. North of you is Illusion Avenue.
|
|
|
---------+
[Exits: north east (gate south) west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.
<238hp 346m 189mv no opponent/no opponent bloody:40 city (outside) [#######===] > op s
You open the gate south of you.
<238hp 346m 189mv no opponent/no opponent bloody:39 city (outside) [#######===] > s
Outside the South Gate
+-S | You are outside the south gate of the town. A grey stone
| | wall reaching at least 20 feet high soars above you blocking
+-+-+-+-+| your view. Sitting on top of the wall is a few small birds.
| | Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+
[Exits: north south]
Some bright red banners stream down over the southern gates.
<238hp 346m 188mv no opponent/no opponent bloody:38 city (indoors) [#######===] > s
A Sandy Trail
+-+-+-+-+| The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+
[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
<238hp 346m 186mv no opponent/no opponent bloody:37 sand (outside) [#######===] > s
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+
[Exits: north east]
<238hp 346m 183mv no opponent/no opponent bloody:37 sand (outside) [#######===] > e
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+
[Exits: south west]
A large golden crab is toting an enormous pair of pincers.
A seagull is here, making circles in the sky.
<238hp 346m 180mv no opponent/no opponent bloody:40 sand (outside) [#######===] > s
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+
[Exits: north south]
<238hp 346m 177mv no opponent/no opponent bloody:40 sand (outside) [#######===] > s
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+
[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
<238hp 346m 174mv no opponent/no opponent bloody:40 sand (outside) [#######===] > c
Players near you in Forest of Illusion:
<PK> Dogran A Trail Intersection
<PK> Solmundi A Sandy Trail
<238hp 346m 174mv no opponent/no opponent bloody:40 sand (outside) [#######===] > s
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+
[Exits: north east]
<238hp 346m 171mv no opponent/no opponent bloody:39 sand (outside) [#######===] > e
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+
[Exits: north east south west]
<238hp 346m 168mv no opponent/no opponent bloody:39 sand (outside) [#######===] > n
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+
[Exits: east south]
A small seagull sits comfortably on the sand.
<238hp 346m 165mv no opponent/no opponent bloody:38 sand (outside) [#######===] > e
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+
[Exits: east west]
<238hp 346m 163mv no opponent/no opponent bloody:38 field (outside) [#######===] > e
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+
[Exits: south west]
A small seagull sits comfortably on the sand.
<238hp 346m 161mv no opponent/no opponent bloody:37 sand (outside) [#######===] > s
e
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+
[Exits: north east]
<238hp 346m 158mv no opponent/no opponent bloody:37 sand (outside) [#######===] > s
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+
[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.
<238hp 346m 156mv no opponent/no opponent bloody:36 field (outside) [#######===] > s
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+
[Exits: north south west]
A rugged looking fisherman wanders around lost in thought.
<238hp 346m 155mv no opponent/no opponent bloody:36 field (outside) [#######===] >
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+
[Exits: north south]
<238hp 346m 154mv no opponent/no opponent bloody:35 field (outside) [#######===] > s
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+
[Exits: north east south]
<238hp 346m 153mv no opponent/no opponent bloody:35 road (outside) [#######===] > e
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.
[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
<238hp 346m 152mv no opponent/no opponent bloody:34 road (outside) [#######===] > e
Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.
[Exits: east south west]
<238hp 346m 151mv no opponent/no opponent bloody:34 road (outside) [#######===] > e
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+
[Exits: east west]
A giant fisherman sits here baiting his hook.
<238hp 346m 150mv no opponent/no opponent bloody:33 field (outside) [#######===] > e
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+
[Exits: east west]
<238hp 346m 149mv no opponent/no opponent bloody:33 road (indoors) [#######===] > e
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up in between
| the soft basalt planks.
---------+
[Exits: north east west]
<238hp 346m 148mv no opponent/no opponent bloody:32 road (outside) [#######===] > n
Path around Storm Hill
o-o-o | A grassy path circumvents the colossal Storm Hill. As
| | | you look up into the sky you see far above you the peak
z z-o-o| of the hill, its very top blanketed in clouds. Surrounding
| | the terrain at the top of it is a dark forest that has
@ o| been left completely untouched by mankind. The hill rises
| || upwards so steeply that it is impossible to climb for
o-+-+-+-+| even the most accomplished of adventurers. The pathway
| around it is covered in the loose gravel that has slowly
| fallen down from the hill over the years, paved in an
---------+ equally uneven granite that has been worn away from being
trecked upon. Not a trace of plant life has been left on the path, all that
is upon it is a fine layer of light grey dust. It seems to have been travelled
recently.
[Exits: north south]
<238hp 346m 147mv no opponent/no opponent bloody:32 hills (outside) [#######===] > s
The night is about to end.
<256hp 364m 201mv no opponent/no opponent bloody:31 hills (outside) [#######===] >
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up in between
| the soft basalt planks.
---------+
[Exits: north east west]
<256hp 364m 200mv no opponent/no opponent bloody:31 road (outside) [#######===] > e
At the Gates of a Town
z-o-o-o| A pair of tall iron gates stand more than twenty feet high,
| | their white painted surface slowly beginning to flake off
z o-+| due to weather. A heavy iron bar has been placed across
| | | the centre of the gate keeping it firmly closed. As you
+-+-@-+ | look closer at the gates you notice designs of golden suns
| have been etched into their surface, and just above them
| a banner bearing the symbol of a blue dragon runs across
| their top. From the south you hear the sounds of bustling
| trade inside the town centre of Drakath and to the west
---------+ and east the docks continue.
[Exits: east (gates south) west]
<256hp 364m 199mv no opponent/no opponent bloody:31 city (outside) [#######===] > e
End of the Dock
z-o-o | The docks come to an end here as they meet the perimeter walls
| | of the town of Drakath. Their light bluey-grey stonework appears
z o-+-+| to have been unaffected by the action of the salty air upon
| | | its surface. The floor of the dock has been crafted out of
+-+-@ | a light basalt wood that creaks slightly as you move over
| it, showing its age. Underneath the dock is a gravel covered
| road that continues on northwards. To the west you see the
| docks extending out towards the shoreline of the deep blue
| sea. A breeze blowing in from the west carries with it a salty
---------+ scent.
[Exits: north west]
<256hp 364m 198mv no opponent/no opponent bloody:30 road (outside) [#######===] > n
A Sharp Veering Path
| A trail leading away from the docks turns suddenly off to
| the east here, the directions north and west of you blocked
z-o | by the colossal sight of Storm hill. The hill reaches so high
| | into the sky that its snow covered tip is in the clouds. It
z @-+-+| seems far too steep to climb. At the top of the hill a dark
| | | looking forest has claimed it for its own, so far out of reach
+-+-+ | that it has remained untouched by mankind. Meanwhile the pathway
| here has been worn by the many passersby and seems to have
| been left unattended. The loose gravel covering it has been
---------+ idly swept aside and at the sides of the path a light bracken
grows alongside ferns and heather.
[Exits: east south]
<256hp 364m 197mv no opponent/no opponent bloody:30 field (outside) [#######===] > e
A Gigantic Wind Break
o-*-o| A huge blockade has been set up here stopping the wind dead
|| in its tracks. The purpose of this is a mystery, as the only
+| kind of breeze ever blowing through Drakath is a gentle one.
|| Perhaps in times past there were powerful storms bringing with
o-@-+-+| them a need for shelter. The grass grows lightly here just barely
| | covering the perimeter of the wind break's stonework. It seems
+-+ | to have been kept short artificially by the town's people. This
| part of the town seems very peaceful and unvisited.
|
---------+
[Exits: east west]
<256hp 364m 196mv no opponent/no opponent bloody:29 road (outside) [#######===] > e
A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o +-o| impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.
[Exits: east (south) west]
<256hp 364m 195mv no opponent/no opponent bloody:29 city (outside) [#######===] > e
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o +-o | out of a resilient looking mineral coloured a blue-grey, unique
| | to the town of Drakath. The wall may have been part of a small
+-+-@ | fortress that was built here and later was destroyed in some
| kind of battle. Judging by the pile of debris to the east
| of it this may be the case. A strange green moss has began
| to fill in the cracks of the wall taking it as its home. The
| rest of the ground is covered in a light green grass that
---------+ bears upon it morning dew. A light breeze blowing in from
the west of here carries a salty scent not unlike that of the sea.
[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
<256hp 364m 194mv no opponent/no opponent bloody:28 city (outside) [#######===] > n
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @-o | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| gust of wind breezes in from the west bringing with it a salty
| scent of the ocean.
---------+
[Exits: north east south]
<256hp 364m 193mv no opponent/no opponent bloody:28 city (outside) [#######===] > n
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.
[Exits: north south west]
<256hp 364m 192mv no opponent/no opponent bloody:27 field (outside) [#######===] > n
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+
[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
<256hp 364m 191mv no opponent/no opponent bloody:27 field (outside) [#######===] > e
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+
[Exits: north east west]
<256hp 364m 190mv no opponent/no opponent bloody:26 field (outside) [#######===] > e
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<256hp 364m 189mv no opponent/no opponent bloody:26 city (outside) [#######===] > e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+
[Exits: north east south west]
A disciple of Sarich quietly observes the area.
<256hp 364m 188mv no opponent/no opponent bloody:25 city (outside) [#######===] > e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
<256hp 364m 187mv no opponent/no opponent bloody:25 city (outside) [#######===] > e
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
o-+| flying proudly atop white poles.
---------+
[Exits: north east west]
<256hp 364m 186mv no opponent/no opponent bloody:24 city (outside) [#######===] > e
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
o-+-o| flying proudly atop white poles.
---------+
[Exits: east west]
<256hp 364m 185mv no opponent/no opponent bloody:24 city (outside) [#######===] > e
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+
[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
<256hp 364m 184mv no opponent/no opponent bloody:23 city (outside) [#######===] > n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
<256hp 364m 183mv no opponent/no opponent bloody:23 city (outside) [#######===] > n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
The bridge creaks beneath your feet.
<256hp 364m 182mv no opponent/no opponent bloody:22 city (outside) [#######===] > n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
<256hp 364m 181mv no opponent/no opponent bloody:22 city (outside) [#######===] > n
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
<256hp 364m 180mv no opponent/no opponent bloody:21 city (outside) [#######===] > n
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
<256hp 364m 179mv no opponent/no opponent bloody:21 city (outside) [#######===] > n
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+
[Exits: north east south]
<256hp 364m 178mv no opponent/no opponent bloody:20 city (outside) [#######===] > e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.
<256hp 364m 177mv no opponent/no opponent bloody:20 city (outside) [#######===] > e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
<256hp 364m 176mv no opponent/no opponent bloody:19 city (outside) [#######===] > e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
<256hp 364m 175mv no opponent/no opponent bloody:19 city (outside) [#######===] > e
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
<256hp 364m 174mv no opponent/no opponent bloody:18 city (outside) [#######===] > e
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
<256hp 364m 173mv no opponent/no opponent bloody:18 city (outside) [#######===] > e
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
<256hp 364m 172mv no opponent/no opponent bloody:17 city (outside) [#######===] > n
Regent Street
S +-* | The long street is watched over by the tall buildings at
| | | its sides. This road is wider than any other in Valour. It
+-+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north south]
<256hp 364m 171mv no opponent/no opponent bloody:17 city (outside) [#######===] > n
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
S +-* | It travels directly toward the heart of the city. Neatly
| | | laid and cast in white stone, it could last a thousand
+-@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+
[Exits: north south west]
<256hp 364m 170mv no opponent/no opponent bloody:16 city (outside) [#######===] > n
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
S @-* | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north east south]
<256hp 364m 169mv no opponent/no opponent bloody:16 city (outside) [#######===] > n
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
S +-* | such great heights that the heavens do not feel too far away
| | | here. The street continues to the north and south.
+-+ |
---------+
[Exits: north south]
Ryoma the master warrior yells 'God of War, bless me with your power!'
<256hp 364m 168mv no opponent/no opponent bloody:15 city (outside) [#######===] > n
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+
[Exits: north south]
<256hp 364m 167mv no opponent/no opponent bloody:15 city (outside) [#######===] > n
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<256hp 364m 166mv no opponent/no opponent bloody:14 city (outside) [#######===] > n
n
Outside the North Gate of Valour
| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+
[Exits: north south]
<256hp 364m 165mv no opponent/no opponent bloody:13 field (outside) [#######===] >
Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
<256hp 364m 164mv no opponent/no opponent bloody:13 field (outside) [#######===] > n
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+
[Exits: east south west]
A ghastly shape floats through the mists.
<256hp 364m 163mv no opponent/no opponent bloody:12 field (outside) [#######===] > n
Alas, you cannot go that way.
<256hp 364m 163mv no opponent/no opponent bloody:12 field (outside) [#######===] > w
w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: east west]
<256hp 364m 162mv no opponent/no opponent bloody:11 field (outside) [#######===] >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: north east]
<256hp 364m 161mv no opponent/no opponent bloody:10 field (outside) [#######===] > w
Alas, you cannot go that way.
<256hp 364m 161mv no opponent/no opponent bloody:10 field (outside) [#######===] > cusi
You feel better.
<270hp 350m 161mv no opponent/no opponent bloody:8 field (outside) [#######===] > n
cusi
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
<270hp 350m 160mv no opponent/no opponent bloody:5 field (outside) [#######===] > af
You feel better.
<282hp 336m 160mv no opponent/no opponent bloody:4 field (outside) [#######===] > e
e
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 40 hours
: modifies hitroll by 6 for 40 hours
Skill: harmed : lasts for 19 hours
Spell: fly : lasts for 16 hours
Skill: hunt evil : lasts for 12 hours
Spell: detect invis : lasts for 12 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: sanctuary : lasts for 4 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 4 hours
: modifies armor class by 26 for 4 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<282hp 336m 160mv no opponent/no opponent bloody:1 field (outside) [#######===] >
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+
[Exits: west]
The tentacles sway ominously and grab around.
<282hp 336m 159mv no opponent/no opponent bloody:1 field (outside) [#######===] >
Alas, you cannot go that way.
<282hp 336m 159mv no opponent/no opponent evasive:60 field (outside) [#######===] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 40 hours
: modifies hitroll by 6 for 40 hours
Skill: harmed : lasts for 19 hours
Spell: fly : lasts for 16 hours
Skill: hunt evil : lasts for 12 hours
Spell: detect invis : lasts for 12 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: sanctuary : lasts for 4 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 4 hours
: modifies armor class by 26 for 4 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<282hp 336m 159mv no opponent/no opponent evasive:60 field (outside) [#######===] > w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
<282hp 336m 158mv no opponent/no opponent evasive:59 field (outside) [#######===] > w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: north east]
A ghastly shape floats through the mists.
<282hp 336m 157mv no opponent/no opponent evasive:59 field (outside) [#######===] > c
Players near you in Murmuring Mists:
<PK> Solmundi Within the Mist
<282hp 336m 157mv no opponent/no opponent evasive:58 field (outside) [#######===] > n
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: north south]
<282hp 336m 156mv no opponent/no opponent evasive:58 field (outside) [#######===] > n
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
<282hp 336m 155mv no opponent/no opponent evasive:57 field (outside) [#######===] > e
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+
[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
<282hp 336m 154mv no opponent/no opponent evasive:57 field (outside) [#######===] > e
n
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
-@ | soft and squishy, yet strangely trembling, as if afraid. Visibility
| in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+
[Exits: north west]
The day has begun.
<301hp 349m 207mv no opponent/no opponent evasive:56 field (outside) [#######===] >
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid. Visibility
| | in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+
[Exits: east south west]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
<301hp 349m 206mv no opponent/no opponent evasive:56 field (outside) [#######===] > n
Alas, you cannot go that way.
<301hp 349m 206mv no opponent/no opponent evasive:55 field (outside) [#######===] > e
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+
[Exits: east west]
A corrupted treant's bark has faded to a dull red.
<301hp 349m 205mv no opponent/no opponent evasive:55 field (outside) [#######===] > c
Players near you in Murmuring Mists:
<PK> Solmundi Lost in the Mist
<301hp 349m 205mv no opponent/no opponent evasive:54 field (outside) [#######===] > e
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+
[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.
<301hp 349m 204mv no opponent/no opponent evasive:54 field (outside) [#######===] > n
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@ | soft and squishy, yet strangely trembling, as if afraid. Visibility
| | in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+
[Exits: north south]
<301hp 349m 203mv no opponent/no opponent evasive:53 field (outside) [#######===] > n
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@ | soft and squishy, yet strangely trembling, as if afraid. Visibility
| | in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+
[Exits: south west]
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.
<301hp 349m 202mv no opponent/no opponent evasive:52 field (outside) [#######===] > n
Alas, you cannot go that way.
<301hp 349m 202mv no opponent/no opponent evasive:52 field (outside) [#######===] > w
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@- | soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+
[Exits: north east]
<301hp 349m 201mv no opponent/no opponent evasive:51 field (outside) [#######===] > w
Alas, you cannot go that way.
<301hp 349m 201mv no opponent/no opponent evasive:51 field (outside) [#######===] > n
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: east south]
<301hp 349m 200mv no opponent/no opponent evasive:50 field (outside) [#######===] > n
Alas, you cannot go that way.
<301hp 349m 200mv no opponent/no opponent evasive:50 field (outside) [#######===] > e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: east west]
<301hp 349m 199mv no opponent/no opponent evasive:49 field (outside) [#######===] > e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: north east west]
<301hp 349m 198mv no opponent/no opponent evasive:49 field (outside) [#######===] > c
Players near you in Murmuring Mists:
<PK> Solmundi Within the Mist
<301hp 349m 198mv no opponent/no opponent evasive:48 field (outside) [#######===] > n
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: north south]
<301hp 349m 197mv no opponent/no opponent evasive:47 field (outside) [#######===] > n
Outside the Mist
f | The path appears to disappear into the side of a white rock
| | wall. Upon closer examination, the wall is actually an almost
f-f | perfectly straight line of mist. The mist spreads off into
| | either direction, out of sight, in perfect harmony. The area
@ | outside the wall of mist appears completely normal. The sounds
| | of wildlife pervade the area. Once inside the mist, the sound
| of everything is completely and utterly gone.
|
|
---------+
[Exits: north south]
A corrupted treant's bark has faded to a dull red.
<301hp 349m 196mv no opponent/no opponent evasive:47 field (outside) [#######===] > cusi
You feel better.
<315hp 335m 196mv no opponent/no opponent evasive:46 field (outside) [#######===] > cusi
cusi
c
You feel better.
<329hp 321m 196mv no opponent/no opponent evasive:43 field (outside) [#######===] >
You feel better.
<342hp 307m 196mv no opponent/no opponent evasive:40 field (outside) [#######===] >
Players near you in Murmuring Mists:
<PK> Dogran Within the Mist
<PK> Solmundi Outside the Mist
<342hp 307m 196mv no opponent/no opponent evasive:37 field (outside) [#######===] > n
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of slimy
| | brown moss, meanders its way along the edge of the shiny golden
f | trees that populate the Drkshtyre Wood. A musty, almost sweet
| | smell hangs in the too-still air. To the distant south, a
f-@ | huge, white wall rises into the sky, dwarfing the trees in
| | front of it.
o |
| |
|
---------+
[Exits: south west]
<342hp 307m 195mv no opponent/no opponent evasive:35 forest (outside) [#######===] > w
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of slimy
| | brown moss, meanders its way along the edge of the shiny
f | golden trees that populate the nearby forest. A musty, almost
| | sweet smell hangs in the too-still air. To the distant south,
@-f | a huge, white wall rises into the sky, dwarfing the trees
| | in front of it.
o |
| |
|
---------+
[Exits: north east]
<342hp 307m 194mv no opponent/no opponent evasive:35 forest (outside) [#######===] > n
n
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of
| | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f-f |
| |
o |
---------+
[Exits: north south]
<342hp 307m 193mv no opponent/no opponent evasive:34 forest (outside) [#######===] >
A Forgotten Pathway
=*-*-*| A long forgotten path, now coated with a thin layer of
| v || slimy brown moss, meanders its way along the edge of the
f(*)o| shiny golden trees that populate the nearby forest. A musty,
| / /| almost sweet smell hangs in the too-still air. To the distant
@ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f |
| |
f-f |
---------+
[Exits: north south]
<342hp 307m 192mv no opponent/no opponent evasive:33 forest (outside) [#######===] > n
Cinders and Ashes
=*| A long forgotten path, now coated with a thin layer of slimy
/ / ^| brown moss and ash, meanders its way along the edge of the
=*-*-*| shiny golden trees that populate the nearby forest. There
| v || is a powerful orange glow all around this area, as if the
@(*)o| nearby forest were ablaze. A musty, almost-sweet smell hangs
| / /| in the too-still and dry air. To the distant south, a huge,
f | white wall rises into the sky, dwarfing the trees before
| | it.
f |
---------+
[Exits: north south]
A huge willow tree is here, engulfed in flames.
<342hp 307m 191mv no opponent/no opponent evasive:33 forest (outside) [#######===] > n
The Shadow Grove
| You are inside the shadow grove. Giant trees seem to glare
/ | at you from all sides. The shadowy mist obscures most
f | of your vision. Strange sounds of moaning and growling
| / ^| come from all directions. All exits lead into shadows,
=@-*-*| you are very confused.
| v ||
=*=*)o|
/ /|
|
---------+
[Exits: north east south west]
<342hp 307m 190mv no opponent/no opponent evasive:32 inside (indoors) [#######===] > e
The Shadow Grove
=o | You are inside the shadow grove. Giant trees seem to glare
/ ^ | at you from all sides. The shadowy mist obscures most of
f =*= | your vision. Strange sounds of moaning and growling come
| / ^ /| from all directions. All exits lead into shadows, you
=*-@-*-*| are very confused.
/ v | v|
=*)o |
/ / |
|
---------+
[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
<342hp 307m 189mv no opponent/no opponent evasive:31 inside (indoors) [#######===] > ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove
<360hp 319m 243mv no opponent/no opponent evasive:29 inside (indoors) [#######===] > e
The Shadow Grove
=o f | You are inside the shadow grove. Giant trees seem to
^ | | glare at you from all sides. The shadowy mist obscures
=*-*- | most of your vision. Strange sounds of moaning and growling
/ ^ / | come from all directions. All exits lead into shadows,
-*-@-*= | you are very confused.
v | v /|
o(*>*|
/ / ||
f|
---------+
[Exits: north east south west]
<360hp 319m 242mv no opponent/no opponent evasive:28 inside (indoors) [#######===] > ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - Path to the Tower
West - The Shadow Grove
<360hp 319m 242mv no opponent/no opponent evasive:28 inside (indoors) [#######===] > s
Path to the Tower
f-f-o-f-f| You are on a solid path of hard-packed dirt and gravel.
| | The edges of the path are meticulously maintained and
o | perfectly straight leading to the north and south. In
/ | | the distance you see a grand tower climbing into the
f @ | sky. It appears to be so tall that you are not sure where
| / | / | the tower ends and the sky begins. Perhaps they are one
*-*-*-*= | and the same...
| v / v /|
*= =*>*|
---------+
[Exits: north south]
An emaciated adventurer is here looking lost and hopeless.
A lost adventurer says 'Do you have any food you can spare, Solmundi?'
<360hp 319m 241mv no opponent/no opponent evasive:25 field (outside) [#######===] > n
Path to the Tower
f o f| You are on a solid path of hard-packed dirt and gravel.
| | || The edges of the path are meticulously maintained and
f-f-o-f-f| perfectly straight leading to the north and south. In
| | the distance you see a grand tower climbing into the sky.
@ | It appears to be so tall that you are not sure where the
/ | | tower ends and the sky begins. Perhaps they are one and
f o | the same...
| / | / |
*-*-*-*= |
---------+
[Exits: north south]
<360hp 319m 240mv no opponent/no opponent evasive:25 field (outside) [#######===] > n
Approaching the Gates
| Rising up in front of you like a giant obelisk is the High
| Tower of Sorcery. From this distance you can see that the
f o f| Tower is actually three separate monoliths connected by a
| | || central building at their base. The path you are on leads
f-f-@-f-f| to the Tower gates to the north, or towards a garden path
| | leading to the east and west. A path leads away from the
o | Tower to the south.
| |
o |
---------+
[Exits: north east south west]
<360hp 319m 239mv no opponent/no opponent evasive:24 field (outside) [#######===] > e
The Eastern Garden Path
f| This path meanders lazily through the gardens that surround
|| the Towers. Whoever built it had an eye for nature as well
o f-f| as for contentment, as it is clear that the purpose of the
| | | path is not just for walking, but for stopping to enjoy the
f-o-@-f | tranquility that nature affords. You can hear crickets chirping,
| | birds singing, and the silent sound of a calm breeze blowing
o | over green grass.
| |
o |
---------+
[Exits: east west]
A garden gnome scampers through the foliage.
<360hp 319m 238mv no opponent/no opponent evasive:24 forest (outside) [#######===] > e
The Eastern Garden Path
f-f| This path meanders lazily through the gardens that surround the
| | Towers. Whoever built it had an eye for nature as well as for
o f-f | contentment, as it is clear that the purpose of the path is not
| | | just for walking, but for stopping to enjoy the tranquility that
o-f-@ | nature affords. You can hear crickets chirping, birds singing,
| | and the silent sound of a calm breeze blowing over green grass.
o |
| |
o |
---------+
[Exits: north west]
<360hp 319m 237mv no opponent/no opponent evasive:23 forest (outside) [#######===] > n
A Turn in the Eastern Garden Path
f| This path meanders lazily through the gardens that surround the
|| Towers. Whoever built it had an eye for nature as well as for
f-f| contentment, as it is clear that the purpose of the path is not
| | just for walking, but for stopping to enjoy the tranquility that
o @-f | nature affords. You can hear crickets chirping, birds singing,
| | | and the silent sound of a calm breeze blowing over green grass.
o-f-f |
| |
o |
---------+
[Exits: east south]
<360hp 319m 236mv no opponent/no opponent evasive:23 forest (outside) [#######===] > e
n
A Turn in the Eastern Garden Path
f-f| This path meanders lazily through the gardens that surround
| | the Towers. Whoever built it had an eye for nature as well
f-f | as for contentment, as it is clear that the purpose of the path
| | is not just for walking, but for stopping to enjoy the tranquility
f-@ | that nature affords. You can hear crickets chirping, birds singing,
| | and the silent sound of a calm breeze blowing over green grass.
f-f |
|
|
---------+
[Exits: north west]
<360hp 319m 235mv no opponent/no opponent evasive:22 forest (outside) [#######===] > e
A Turn in the Eastern Garden Path
f| This path meanders lazily through the gardens that surround
|| the Towers. Whoever built it had an eye for nature as well
f-f| as for contentment, as it is clear that the purpose of the
| | path is not just for walking, but for stopping to enjoy the
@-f | tranquility that nature affords. You can hear crickets chirping,
| | birds singing, and the silent sound of a calm breeze blowing
f-f | over green grass.
| |
f-f |
---------+
[Exits: east south]
<360hp 319m 234mv no opponent/no opponent evasive:22 forest (outside) [#######===] > n
A Turn in the Eastern Garden Path
f | This path meanders lazily through the gardens that surround the
| | Towers. Whoever built it had an eye for nature as well as for
f-f | contentment, as it is clear that the purpose of the path is not
| | just for walking, but for stopping to enjoy the tranquility that
f-@ | nature affords. You can hear crickets chirping, birds singing,
| | and the silent sound of a calm breeze blowing over green grass.
f-f |
| |
f |
---------+
[Exits: north west]
<360hp 319m 233mv no opponent/no opponent evasive:21 forest (outside) [#######===] > e
A Turn in the Eastern Garden Path
f | This path meanders lazily through the gardens that surround
| | the Towers. Whoever built it had an eye for nature as well
f | as for contentment, as it is clear that the purpose of the
| | path is not just for walking, but for stopping to enjoy the
@-f | tranquility that nature affords. You can hear crickets chirping,
| | birds singing, and the silent sound of a calm breeze blowing
f-f | over green grass.
| |
f-f |
---------+
[Exits: east south]
A garden gnome scampers through the foliage.
**OOF!** Out of nowhere a garden gnome tags you!!!
A garden gnome giggles and then scampers away.
<360hp 319m 232mv no opponent/no opponent evasive:21 forest (outside) [#######===] > n
Within the Eastern Gardens
f | This path meanders lazily through the gardens that surround the
| | Towers. Whoever built it had an eye for nature as well as for
f | contentment, as it is clear that the purpose of the path is not
| | just for walking, but for stopping to enjoy the tranquility that
f-@ | nature affords. You can hear crickets chirping, birds singing,
| | and the silent sound of a calm breeze blowing over green grass.
f-f |
| |
f |
---------+
[Exits: north west]
<360hp 319m 231mv no opponent/no opponent evasive:20 forest (outside) [#######===] > n
Within the Eastern Gardens
f-f-f | This path meanders lazily through the gardens that surround
| | | the Towers. Whoever built it had an eye for nature as well
f f-S| as for contentment, as it is clear that the purpose of the
| | path is not just for walking, but for stopping to enjoy the
@ | tranquility that nature affords. You can hear crickets chirping,
| | birds singing, and the silent sound of a calm breeze blowing
f-f | over green grass.
| |
f-f |
---------+
[Exits: north south]
<360hp 319m 230mv no opponent/no opponent evasive:20 forest (outside) [#######===] >
Outside the Tower of Necromancy
f-f | This path meanders lazily through the gardens that surround
| | the Towers. Whoever built it had an eye for nature as well
f-f-f | as for contentment, as it is clear that the purpose of the
| | | path is not just for walking, but for stopping to enjoy the
@ f-S| tranquility that nature affords. You can hear crickets chirping,
| | birds singing, and the silent sound of a calm breeze blowing
f | over green grass. A door to the west leads into the Tower.
| |
f-f |
---------+
[Exits: north south (west)]
<360hp 319m 229mv no opponent/no opponent evasive:19 forest (outside) [#######===] > n
A Fork in the Eastern Garden Path
f | This path meanders lazily through the gardens that surround
| | the Towers. Whoever built it had an eye for nature as well
f-f | as for contentment, as it is clear that the purpose of the
| | path is not just for walking, but for stopping to enjoy the
f-@-f | tranquility that nature affords. You can hear crickets chirping,
| | | birds singing, and the silent sound of a calm breeze blowing
f f-S| over green grass. The path continues to the west and south,
| | while to the east it opens up into a meadow.
f |
---------+
[Exits: east south west]
<360hp 319m 228mv no opponent/no opponent evasive:18 forest (outside) [#######===] > w
The Northeastern Garden Path
f-f | This path meanders lazily through the gardens that surround
| | the Towers. Whoever built it had an eye for nature as
f-f | well as for contentment, as it is clear that the purpose
| | of the path is not just for walking, but for stopping to
@-f-f| enjoy the tranquility that nature affords. You can hear
| || crickets chirping, birds singing, and the silent sound
f f| of a calm breeze blowing over green grass.
| |
f |
---------+
[Exits: north east]
<360hp 319m 227mv no opponent/no opponent evasive:18 forest (outside) [#######===] > n
The Northeastern Garden Path
f | This path meanders lazily through the gardens that surround
| | the Towers. Whoever built it had an eye for nature as
f-f | well as for contentment, as it is clear that the purpose
| | of the path is not just for walking, but for stopping
f-@ | to enjoy the tranquility that nature affords. You can
| | hear crickets chirping, birds singing, and the silent
f-f-f| sound of a calm breeze blowing over green grass.
| ||
f f|
---------+
[Exits: south west]
A garden gnome scampers through the foliage.
<360hp 319m 226mv no opponent/no opponent evasive:17 forest (outside) [#######===] > n
The path does not go that way.
<360hp 319m 226mv no opponent/no opponent evasive:17 forest (outside) [#######===] > w
The Northeastern Garden Path
f-f | This path meanders lazily through the gardens that surround
| | the Towers. Whoever built it had an eye for nature as
f-f | well as for contentment, as it is clear that the purpose
| | of the path is not just for walking, but for stopping
@-f | to enjoy the tranquility that nature affords. You can
| | hear crickets chirping, birds singing, and the silent
f-f| sound of a calm breeze blowing over green grass.
||
f|
---------+
[Exits: north east]
<360hp 319m 225mv no opponent/no opponent evasive:16 forest (outside) [#######===] > n
The Northeastern Garden Path
| This path meanders lazily through the gardens that surround
| the Towers. Whoever built it had an eye for nature as
f-f | well as for contentment, as it is clear that the purpose
| | of the path is not just for walking, but for stopping
f-@ | to enjoy the tranquility that nature affords. You can
| | hear crickets chirping, birds singing, and the silent
f-f | sound of a calm breeze blowing over green grass.
| |
f-f|
---------+
[Exits: south west]
<360hp 319m 224mv no opponent/no opponent evasive:15 forest (outside) [#######===] > n
A Gloomy Path
| The garden path to the south has forked off into a thinner,
| gloomier pathway through the wood. The sounds and liveliness
| of wildlife in the main gardens has subsided into a quiet
| din. Even the air seems more still, and noticeably cooler
f-f @- | here. The path continues to the east.
| | |
f-f |
| |
f-f |
---------+
[Exits: east south]
<360hp 319m 223mv no opponent/no opponent evasive:15 forest (outside) [#######===] > e
e
A Gloomy Path
| You are on a thin, gloomy path in the northeastern corner
| of the Tower of High Sorcery gardens. The sounds and liveliness
| of wildlife in the main gardens has subsided into a quiet
| din. Even the air seems more still, and noticeably cooler
-@- | here. The path continues to the east and west.
|
|
|
|
---------+
[Exits: east west]
<360hp 319m 222mv no opponent/no opponent evasive:14 forest (outside) [#######===] >
A Gloomy Path
| You are on a thin, gloomy path in the northeastern corner
| of the Tower of High Sorcery gardens. The sounds and liveliness
| of wildlife in the main gardens has subsided into a quiet
| | din. Even the air seems more still, and noticeably cooler
-@ | here. The path continues to the north and west.
|
|
|
|
---------+
[Exits: north west]
<360hp 319m 221mv no opponent/no opponent evasive:14 forest (outside) [#######===] > e
Alas, you cannot go that way.
<360hp 319m 221mv no opponent/no opponent evasive:13 forest (outside) [#######===] > n
A Gloomy Path
| You are on a thin, gloomy path in the northeastern corner
| of the Tower of High Sorcery gardens. The sounds and liveliness
| of wildlife in the main gardens has subsided into a quiet
| din. Even the air seems more still, and noticeably cooler
@- | here. The path continues to the south and east.
| |
|
|
|
---------+
[Exits: east south]
<360hp 319m 220mv no opponent/no opponent evasive:13 forest (outside) [#######===] > n
Alas, you cannot go that way.
<360hp 319m 220mv no opponent/no opponent evasive:12 forest (outside) [#######===] > e
A Gloomy Path
| You are on a thin, gloomy path in the northeastern corner
| of the Tower of High Sorcery gardens. The sounds and liveliness
| of wildlife in the main gardens has subsided into a quiet
| | din. Even the air seems more still, and noticeably cooler
-@ | here. The path continues to the west and north.
|
|
|
|
---------+
[Exits: north west]
<360hp 319m 219mv no opponent/no opponent evasive:12 forest (outside) [#######===] > e
Alas, you cannot go that way.
<360hp 319m 219mv no opponent/no opponent evasive:11 forest (outside) [#######===] > n
A Gloomy Path
| You are on a thin, gloomy path in the northeastern corner
| of the Tower of High Sorcery gardens. The sounds and liveliness
| of wildlife in the main gardens has subsided into a quiet
| | din. Even the air seems more still, and noticeably cooler
o-@ | here. An opening in the trees to the west leads to some sort
| | of depression in the ground. The path continues to the north
| and south.
|
|
---------+
[Exits: north south west]
<360hp 319m 218mv no opponent/no opponent evasive:11 forest (outside) [#######===] > n
A Gloomy Path
| You are on a thin, gloomy path in the northeastern corner
| of the Tower of High Sorcery gardens. The sounds and liveliness
| of wildlife in the main gardens has subsided into a quiet
| din. Even the air seems more still, and noticeably cooler
@- | here. The path continues to the south and east.
| |
|
|
|
---------+
[Exits: east south]
<360hp 319m 217mv no opponent/no opponent evasive:10 forest (outside) [#######===] > e
A Gloomy Path
| You are on a thin, gloomy path in the northeastern corner
| of the Tower of High Sorcery gardens. The sounds and liveliness
| of wildlife in the main gardens has subsided into a quiet
| | din. Even the air seems more still, and noticeably cooler
-@ | here. The path continues to the west and north.
|
|
|
|
---------+
[Exits: north west]
<360hp 319m 216mv no opponent/no opponent evasive:10 forest (outside) [#######===] > e
Alas, you cannot go that way.
<360hp 319m 216mv no opponent/no opponent evasive:9 forest (outside) [#######===] > n
A Dwindling Descent
| The trail here is thin, permeating a feeling of perpetual
| unease. Confounding the unwelcome feeling is the presence
| of powerful magic somewhere nearby.
|
-@ |
| |
|
|
|
---------+
[Exits: south west]
<360hp 319m 215mv no opponent/no opponent evasive:9 forest (outside) [#######===] > e
Alas, you cannot go that way.
<360hp 319m 215mv no opponent/no opponent evasive:8 forest (outside) [#######===] > w
A Mystical Trail
| A strange force can be felt as you travel this path deep
| in the woods. Everything is ominously quiet. The occasional
| crisp zephyr breaks the silence, grasping at the leaves and
| | branches of the surrounding forest. Trees in the distance
o-@- | appear to shift form, yet a second glance reveals nothing
| out of the ordinary. Equally disturbing are images of small
| gems that appear in the dirt trail you walk on, only to vanish
| a moment later without a trace.
|
---------+
[Exits: north east west]
<360hp 319m 214mv no opponent/no opponent evasive:7 forest (outside) [#######===] > w
A Beautiful Garden
| A truly extraordinary display of plants is all around you.
| Flowers sway from their stems in visual harmony in every
| color of the spectrum. A patch of tall red roses in one corner
| seems to symbolize nature's perfection, each one with bountiful
@- | beauty and life. The air carries the divine scent across
| the small clearing. Residing to the west is a well-built
| log cabin. A stone path leads down the middle of the garden
| to the structure's entrance. The sound of waves rushing
| onto shore can be heard nearby.
---------+
[Exits: (north) east (west)]
This small hovel door has moss and vines growing upon it.
You have discovered a beautiful garden.
<360hp 319m 213mv no opponent/no opponent evasive:7 field (outside) [#######===] > e
n
A Mystical Trail
| A strange force can be felt as you travel this path deep
| in the woods. Everything is ominously quiet. The occasional
| crisp zephyr breaks the silence, grasping at the leaves and
| | branches of the surrounding forest. Trees in the distance
o-@- | appear to shift form, yet a second glance reveals nothing
| out of the ordinary. Equally disturbing are images of small
| gems that appear in the dirt trail you walk on, only to vanish
| a moment later without a trace.
|
---------+
[Exits: north east west]
<360hp 319m 212mv no opponent/no opponent evasive:6 forest (outside) [#######===] >
A Mystical Trail
| A strange force can be felt as you travel this path deep in
| the woods. Everything is ominously quiet. The occasional crisp
| zephyr breaks the silence, grasping at the leaves and branches
| | of the surrounding forest. Trees in the distance appear to
@ | shift form, yet a second glance reveals nothing out of the
| | ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: north south]
A gnoll is here, roaming the forest.
<360hp 319m 211mv no opponent/no opponent evasive:6 forest (outside) [#######===] > n
A Mystical Trail
| A strange force can be felt as you travel this path deep in
| the woods. Everything is ominously quiet. The occasional crisp
| zephyr breaks the silence, grasping at the leaves and branches
| | of the surrounding forest. Trees in the distance appear to
@ | shift form, yet a second glance reveals nothing out of the
| | ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: north south]
<360hp 319m 210mv no opponent/no opponent evasive:5 forest (outside) [#######===] > n
n
A Mystical Trail
| A strange force can be felt as you travel this path deep in
| the woods. Everything is ominously quiet. The occasional crisp
| zephyr breaks the silence, grasping at the leaves and branches
| of the surrounding forest. Trees in the distance appear to
@- | shift form, yet a second glance reveals nothing out of the
| | ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: east south]
A stone outcropping with traces of ore is here.
<375hp 337m 263mv no opponent/no opponent evasive:5 forest (outside) [#######===] > n
The trees seem to shift closer to each other to prevent your passage north.
<375hp 337m 263mv no opponent/no opponent evasive:4 forest (outside) [#######===] >
The trees seem to shift closer to each other to prevent your passage north.
<375hp 337m 263mv no opponent/no opponent evasive:4 forest (outside) [#######===] > e
A Mystical Trail
| A strange force can be felt as you travel this path deep
| in the woods. Everything is ominously quiet. The occasional
| crisp zephyr breaks the silence, grasping at the leaves and
| branches of the surrounding forest. Trees in the distance
-@- | appear to shift form, yet a second glance reveals nothing
| out of the ordinary. Equally disturbing are images of small
| gems that appear in the dirt trail you walk on, only to vanish
| a moment later without a trace.
|
---------+
[Exits: east west]
<375hp 337m 262mv no opponent/no opponent evasive:3 forest (outside) [#######===] > e
A Mystical Trail
| A strange force can be felt as you travel this path deep in
| the woods. Everything is ominously quiet. The occasional crisp
| zephyr breaks the silence, grasping at the leaves and branches
| | of the surrounding forest. Trees in the distance appear to
-@ | shift form, yet a second glance reveals nothing out of the
| ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: north west]
<375hp 337m 261mv no opponent/no opponent evasive:3 forest (outside) [#######===] > e
The trees seem to shift closer to each other to prevent your passage east.
<375hp 337m 261mv no opponent/no opponent evasive:2 forest (outside) [#######===] > n
A Mystical Trail
| A strange force can be felt as you travel this path deep in
| the woods. Everything is ominously quiet. The occasional crisp
| zephyr breaks the silence, grasping at the leaves and branches
| of the surrounding forest. Trees in the distance appear to
@- | shift form, yet a second glance reveals nothing out of the
| | ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: east south]
<375hp 337m 260mv no opponent/no opponent evasive:2 forest (outside) [#######===] > n
The trees seem to shift closer to each other to prevent your passage north.
<375hp 337m 260mv no opponent/no opponent evasive:1 forest (outside) [#######===] > e
A Mystical Trail
| A strange force can be felt as you travel this path deep
| in the woods. Everything is ominously quiet. The occasional
| crisp zephyr breaks the silence, grasping at the leaves and
| branches of the surrounding forest. Trees in the distance
-@- | appear to shift form, yet a second glance reveals nothing
| out of the ordinary. Equally disturbing are images of small
| gems that appear in the dirt trail you walk on, only to vanish
| a moment later without a trace.
|
---------+
[Exits: east west]
A small pine tree stands here.
<375hp 337m 259mv no opponent/no opponent evasive:1 forest (outside) [#######===] > e
A Mystical Trail
| A strange force can be felt as you travel this path deep
| in the woods. Everything is ominously quiet. The occasional
| crisp zephyr breaks the silence, grasping at the leaves and
| branches of the surrounding forest. Trees in the distance
-@- | appear to shift form, yet a second glance reveals nothing
| out of the ordinary. Equally disturbing are images of small
| gems that appear in the dirt trail you walk on, only to vanish
| a moment later without a trace.
|
---------+
[Exits: east west]
<375hp 337m 258mv no opponent/no opponent active forest (outside) [#######===] > e
A Mystical Trail
| A strange force can be felt as you travel this path deep in
| the woods. Everything is ominously quiet. The occasional crisp
| zephyr breaks the silence, grasping at the leaves and branches
| | of the surrounding forest. Trees in the distance appear to
-@ | shift form, yet a second glance reveals nothing out of the
| ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: north west]
A glowering Defiler is here.
<375hp 337m 257mv no opponent/no opponent active forest (outside) [#######===] > n
A Mystical Trail
| A strange force can be felt as you travel this path deep in
| the woods. Everything is ominously quiet. The occasional crisp
| zephyr breaks the silence, grasping at the leaves and branches
| of the surrounding forest. Trees in the distance appear to
@- | shift form, yet a second glance reveals nothing out of the
| | ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: east south]
A gnoll is here, roaming the forest.
<375hp 337m 256mv no opponent/no opponent active forest (outside) [#######===] > n
The trees seem to shift closer to each other to prevent your passage north.
<375hp 337m 256mv no opponent/no opponent active forest (outside) [#######===] > e
A Mystical Trail
| A strange force can be felt as you travel this path deep
| in the woods. Everything is ominously quiet. The occasional
| crisp zephyr breaks the silence, grasping at the leaves and
| branches of the surrounding forest. Trees in the distance
-@- | appear to shift form, yet a second glance reveals nothing
| out of the ordinary. Equally disturbing are images of small
| gems that appear in the dirt trail you walk on, only to vanish
| a moment later without a trace.
|
---------+
[Exits: east west]
<375hp 337m 255mv no opponent/no opponent active forest (outside) [#######===] > n
e
You dart for a gem glinting in the earth at the side of the path, but it vanishes.
<375hp 337m 255mv no opponent/no opponent active forest (outside) [#######===] >
A Mystical Trail
f-f-f-f | A strange force can be felt as you travel this path deep in
| | the woods. Everything is ominously quiet. The occasional crisp
f-f-f| zephyr breaks the silence, grasping at the leaves and branches
| | of the surrounding forest. Trees in the distance appear to
-@ | shift form, yet a second glance reveals nothing out of the
| ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: north west]
<375hp 337m 254mv no opponent/no opponent active forest (outside) [#######===] > n
Thick Trees
| Surrounding you in all directions except to the east,
| are the massive oak trees that are seen throughout the
f-f-f-f | forest. They are especially close together, making travel
| | through them impossible. Piles of fallen branches lay
@-f-f| all around you, their colors appearing darker in the shaded
| grounds. A breeze is quite evident here, bringing cool
| air from the west.
|
|
---------+
[Exits: east]
A dragonblood stamped cravat is here.
A dragonwing hood is here.
An enormous lunchbox has befallen the corpse of some poor soul.
A gnoll is here, roaming the forest.
The fattest of the ogres is here, ruling over all ogredom.
Rockwort the Ogre King fumes 'Someone stole my ogre gauntlets!'
Rockwort the Ogre King growls 'And my seer Lard is missing!'
Rockwort the Ogre King glares icily at you.
Rockwort the Ogre King says 'Before he disappeared, Lard said something was happening in the Sands of Sorrow.'
Rockwort the Ogre King says 'Better take a look.'
<375hp 337m 253mv no opponent/no opponent active forest (outside) [#######===] > n
A massive fallen oak prevents passage north.
<375hp 337m 253mv no opponent/no opponent active forest (outside) [#######===] > e
A Small Clearing
| Two paths intersect here, one leading north, and the other
| heading east and west. Many of the trees have been cleared
f-f-f | away, and evidence of past campsites is strewn about.
| | Sunlight trickles through the branches of the towering
f-@-f-f| oak trees and the patches of light dance upon the dusty
| ground as the calm winds rustle the bright green leaves
| high above.
|
|
---------+
[Exits: north east west]
(White Aura) A treant guardian is here, protecting its home.
<375hp 337m 252mv no opponent/no opponent active forest (outside) [#######===] > e
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+
[Exits: east west]
A dagger made of fire crackles mysteriously here.
A giant spider is here, waiting to suck your blood.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<375hp 337m 251mv no opponent/no opponent active forest (outside) [#######===] > e
The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f f| A thick set of bushes lines the path on either side, many
| || decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<375hp 337m 250mv no opponent/no opponent active forest (outside) [#######===] > e
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<375hp 337m 249mv no opponent/no opponent active forest (outside) [#######===] > e
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+
[Exits: north west]
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<375hp 337m 248mv no opponent/no opponent active forest (outside) [#######===] > n
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+
[Exits: north south]
A small pine tree stands here.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
<375hp 337m 247mv no opponent/no opponent active forest (outside) [#######===] > n
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+
[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
<375hp 337m 246mv no opponent/no opponent active forest (outside) [#######===] > n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<375hp 337m 245mv no opponent/no opponent active forest (outside) [#######===] > n
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant elder is here, trying to teach you the ways of nature.
<375hp 337m 244mv no opponent/no opponent active forest (outside) [#######===] > n
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<375hp 337m 243mv no opponent/no opponent active forest (outside) [#######===] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<375hp 337m 242mv no opponent/no opponent active forest (outside) [#######===] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.
<375hp 337m 241mv no opponent/no opponent active forest (outside) [#######===] > w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
<375hp 337m 240mv no opponent/no opponent active forest (outside) [#######===] > n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<375hp 337m 239mv no opponent/no opponent active forest (outside) [#######===] > n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<375hp 337m 238mv no opponent/no opponent active forest (outside) [#######===] > n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
<375hp 337m 237mv no opponent/no opponent active forest (outside) [#######===] > n
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
<375hp 337m 236mv no opponent/no opponent active forest (outside) [#######===] > n
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+
[Exits: east south]
A gnoll is here, roaming the forest.
<375hp 337m 235mv no opponent/no opponent active forest (outside) [#######===] > e
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+
[Exits: north east west]
A pyromaniac is here, burning up the forest.
<375hp 337m 234mv no opponent/no opponent active forest (outside) [#######===] > n
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+
[Exits: north east south]
<375hp 337m 233mv no opponent/no opponent active forest (outside) [#######===] > n
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+
[Exits: south west]
A gnoll is here, roaming the forest.
A mage is here doing a fiery incantation upon the trees.
<375hp 337m 232mv no opponent/no opponent active forest (outside) [#######===] > w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+
[Exits: east west]
A small boy is here, carving trees into totem poles.
<375hp 337m 231mv no opponent/no opponent active forest (outside) [#######===] > w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+
[Exits: east west]
A small pine tree stands here.
A chef is here, looking to cook a nasty meal for you.
<375hp 337m 230mv no opponent/no opponent active forest (outside) [#######===] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<375hp 337m 229mv no opponent/no opponent active road (outside) [#######===] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
A troll is here, collecting bridge tolls.
<375hp 337m 228mv no opponent/no opponent active road (outside) [#######===] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
<375hp 337m 227mv no opponent/no opponent active road (outside) [#######===] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: north east]
<375hp 337m 226mv no opponent/no opponent active road (outside) [#######===] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: south west]
<375hp 337m 225mv no opponent/no opponent active river (outside) [#######===] > w
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
<375hp 337m 223mv no opponent/no opponent active river (outside) [#######===] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A small mouse darts about with great speed.
A scaly serpent is here.
A scaly serpent is here.
<375hp 337m 221mv no opponent/no opponent active river (outside) [#######===] > w
w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
<375hp 337m 219mv no opponent/no opponent active river (outside) [#######===] >
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north east]
A scaly serpent is here.
<375hp 337m 217mv no opponent/no opponent active river (outside) [#######===] > n
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north south]
<375hp 337m 215mv no opponent/no opponent active river (outside) [#######===] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+
[Exits: north south]
A scaly serpent is here.
<375hp 337m 213mv no opponent/no opponent active river (outside) [#######===] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+
[Exits: south west]
<375hp 337m 211mv no opponent/no opponent active river (outside) [#######===] > c
Players near you in Drkshtyre Wood:
<PK> Dogran A Mystical Trail
Lorsan The backtrail
<PK> Solmundi In the Water
<375hp 337m 211mv no opponent/no opponent active river (outside) [#######===] > w
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+
[Exits: east west]
<375hp 337m 209mv no opponent/no opponent active river (outside) [#######===] > w
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+
[Exits: east west]
<375hp 337m 207mv no opponent/no opponent active river (outside) [#######===] > w
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
<375hp 337m 206mv no opponent/no opponent active field (outside) [#######===] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+
[Exits: north south]
<375hp 337m 205mv no opponent/no opponent active field (outside) [#######===] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
<375hp 337m 204mv no opponent/no opponent active field (outside) [#######===] > n
A Rocky Shore
!-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+
[Exits: north south]
<375hp 337m 203mv no opponent/no opponent active field (outside) [#######===] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare
| | with no signs of wildlife. The soil is actually red
!-f-o | here. Hmmm very peculiar. You sense another being nearby.
| | You cannot gather what type of creature or its nature.
@ | The shore continues in front of you.
| |
o |
| |
o-~-~|
---------+
[Exits: north south]
<375hp 337m 202mv no opponent/no opponent active field (outside) [#######===] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+
[Exits: south west]
<375hp 337m 201mv no opponent/no opponent active field (outside) [#######===] > w
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
<375hp 337m 200mv no opponent/no opponent active forest (outside) [#######===] > w
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<375hp 337m 198mv no opponent/no opponent active sand (outside) [#######===] > w
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+
[Exits: east west]
<375hp 337m 196mv no opponent/no opponent active forest (outside) [#######===] > w
Forest Trail
o| The growth is thicker here now. A dense little path leads
|| toward a mountain that is just ahead. The flies have gotten
o| thicker as well. Constantly buzzing around your head.
||
f-f-@-f-!|
|
|
|
|
---------+
[Exits: east west]
<375hp 337m 195mv no opponent/no opponent active forest (outside) [#######===] > w
Forest Trail
| The growth is thicker here now. A dense little path leads
| toward a mountain that is just ahead. The flies have gotten
| thicker as well. Constantly buzzing around your head.
|
f-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<375hp 337m 194mv no opponent/no opponent active forest (outside) [#######===] > w
c
Before Mountains
| You are at the base of a very impressive mountain range.
| You are not the first to travel here, but it has been
| a while since anyone has tread this place. There is a
| narrow little trail cut into the side of this steep mountain.
o-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<390hp 346m 247mv no opponent/no opponent active forest (outside) [#######===] >
Players near you in Standing Fortress:
<PK> Solmundi Before Mountains
<390hp 346m 247mv no opponent/no opponent active forest (outside) [#######===] > w
At a Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. To the west, a
o-@-f-f| towering mountain looms overhead.
|
|
|
|
---------+
[Exits: east west]
<390hp 346m 246mv no opponent/no opponent active forest (outside) [#######===] > w
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. You see the summit
@-f-f| of the mountain above you.
|
|
|
|
---------+
[Exits: east up]
<390hp 346m 245mv no opponent/no opponent active field (outside) [#######===] > u
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It is
| not well used and almost taken over by tall grass. The wind
| rustles and whistles through the tiny bushes blowing the leaves
| down to the ground. You see the summit of the mountain above
@ | you.
|
|
|
|
---------+
[Exits: up down]
<390hp 346m 243mv no opponent/no opponent active mountain (outside) [#######===] > u
Top of the Mountain
| Your ascent has brought you here to the summit of the mountain.
| You can see for miles and the view is incredible. A chilling
| breeze caresses your face. To the west a dangerous cliff-face
| lays bare the entire landscape. The mountain continues downward.
x-@ |
|
|
|
|
---------+
[Exits: west down]
<390hp 346m 240mv no opponent/no opponent active mountain (outside) [#######===] > w
On a Cliff
| You are standing at the edge of a cliff. You only see vast
| amounts of water surrounding a small patch of land. Judging
| by the ruined buildings and screaming voices, it does not
| seem to be a pleasant place.
@-x |
|
|
|
|
---------+
[Exits: east down]
<390hp 346m 237mv no opponent/no opponent active mountain (outside) [#######===] > d
On a Jagged Cliff
| You are on a steep rock slope that provides a dangerous environment
| for survival. Loose rocks, falling pebbles, and sliding dirt
| pelt you in the head. There is very little room for good
| footing and you fear you may plunge to your death.
@ |
|
|
|
|
---------+
[Exits: up down]
<390hp 346m 234mv no opponent/no opponent active mountain (outside) [#######===] > d
Base of a Cliff
| Looming overhead, a large rock face greets you. It must be
| over fifty feet tall and is covered in cracks and weather
| scars. Loose rocks fall to the ground, barely missing you.
| To the west the sound of water is heard and the wind howls
+-+-@ | from up above. A short path runs off to the south.
|
|
|
|
---------+
[Exits: west up]
<390hp 346m 231mv no opponent/no opponent active mountain (outside) [#######===] > w
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | lie across this broken up jetty. It is in a state of complete
~ | disrepair, forgotten and neglected. The howling winds shriek
| | and lash out like a whip, stinging even the hardest of skins.
~-+-@-x |
|
|
|
|
---------+
[Exits: east west]
<390hp 346m 229mv no opponent/no opponent active road (outside) [#######===] > w
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | | lie across this broken up jetty. It is in a state of complete
~-~ | disrepair, forgotten and neglected. The howling winds
| | | shriek and lash out like a whip, stinging even the hardest
<~-@-+-x| of skins.
|
|
|
|
---------+
[Exits: east west]
<390hp 346m 228mv no opponent/no opponent active road (outside) [#######===] > w
On Choppy Waters
* | You are tossed and thrown about as water crashes into
| | | your body. The motion of the churning water makes you
~-~ | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
<@-+-+| water.
|
|
|
|
---------+
[Exits: north east west]
<390hp 346m 227mv no opponent/no opponent active ocean (outside) [#######===] > n
On Choppy Waters
+-+-+-+-+| You are tossed and thrown about as water crashes into
| | your body. The motion of the churning water makes you
* | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
~-@ | water.
| | |
<~-+-+|
|
|
---------+
[Exits: north south west]
<390hp 346m 226mv no opponent/no opponent active ocean (outside) [#######===] > n
A Small Boat Ramp
| A small cement boating ramp provides a well-needed access
| from the land to the river. It seems quite used, but
+-+-+-+-+| at the same time, very new. Wooden crates are stacked
| | neatly to the side and the sound of voices can be heard
@ | in the distance.
| | |
~-~ |
| | |
<~-+-+|
---------+
[Exits: north south]
<390hp 346m 225mv no opponent/no opponent active inside (indoors) [#######===] > n
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
<390hp 346m 224mv no opponent/no opponent active road (outside) [#######===] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<390hp 346m 223mv no opponent/no opponent active road (outside) [#######===] > cusi
You feel better.
A Guardian of Exile walks east.
<402hp 332m 223mv no opponent/no opponent active road (outside) [#######===] > cusi
cusi
You feel better.
<415hp 318m 223mv no opponent/no opponent active road (outside) [#######===] > c
You feel better.
<428hp 304m 223mv no opponent/no opponent active road (outside) [#######===] > af
Players near you in Isle of Exile:
<PK> Solmundi Outside a Barrier Wall
<428hp 304m 223mv no opponent/no opponent active road (outside) [#######===] >
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 36 hours
: modifies hitroll by 6 for 36 hours
Skill: harmed : lasts for 15 hours
Spell: fly : lasts for 12 hours
Skill: hunt evil : lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: sanctuary : lasts for 0 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 0 hours
: modifies armor class by 26 for 0 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
A Guardian of Exile walks in.
<428hp 304m 223mv no opponent/no opponent active road (outside) [#######===] > cusi
You feel better.
<442hp 290m 223mv no opponent/no opponent active road (outside) [#######===] > c
Players near you in Isle of Exile:
<PK> Solmundi Outside a Barrier Wall
<442hp 290m 223mv no opponent/no opponent active road (outside) [#######===] > cusi
You feel better.
<454hp 276m 223mv no opponent/no opponent active road (outside) [#######===] >
The white aura around your body fades.
The light of virtue fades from your body.
<474hp 291m 277mv no opponent/no opponent active road (outside) [#######===] > c
sanc
Players near you in Isle of Exile:
<PK> Solmundi Outside a Barrier Wall
<474hp 291m 277mv no opponent/no opponent active road (outside) [#######===] >
You are surrounded by a white aura.
<474hp 216m 277mv no opponent/no opponent active road (outside) [#######===] > c
virt
Players near you in Isle of Exile:
<PK> Solmundi Outside a Barrier Wall
<474hp 216m 277mv no opponent/no opponent calm road (outside) [#######===] >
The Light of Virtue fills you with conviction.
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] > sle
You go to sleep.
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] > eq
You are using:
<used as light> (Glowing) the Iron-Trenched Banner of Justice
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of turning
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> a helm of Justice
<worn on torso> (Humming) a reinforced silver breastplate of perfection
<worn on arms> (Humming) superior platinum vambraces of perfection
<worn on hands> gauntlets of the Golden Flame
<worn on legs> leg guards of the Golden Flame
<worn on feet> sabatons of the Golden Flame
<worn as shield> a tantalum shield
<worn about body> a thick black robe with a wyvern's head
<worn about waist> a girdle of the Golden Flame
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of defiance
<wielded> (Glowing) (Humming) a water cube
<floating nearby> a mithril dragon
<tattooed> (Glowing) a longsword sheathed in everflowing water
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] >
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] >
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] >
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] >
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] >
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 35 hours
: modifies hitroll by 6 for 35 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 25 hours
: modifies armor class by 26 for 25 hours
Skill: harmed : lasts for 14 hours
Spell: fly : lasts for 11 hours
Spell: sanctuary : lasts for 8 hours
Skill: hunt evil : lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: armor : modifies armor class by 20 for 0 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<474hp 191m 277mv no opponent/no opponent calm road (outside) [#######===] >
You feel less armored.
<538hp 258m 343mv no opponent/no opponent calm road (outside) [#######===] > st
You wake and stand up.
<538hp 258m 343mv no opponent/no opponent calm road (outside) [#######===] > c
Players near you in Isle of Exile:
<PK> Solmundi Outside a Barrier Wall
<538hp 258m 343mv no opponent/no opponent calm road (outside) [#######===] > armo
You feel someone protecting you.
<538hp 253m 343mv no opponent/no opponent calm road (outside) [#######===] > h
sle
You feel a little better.
<546hp 245m 343mv no opponent/no opponent calm road (outside) [#######===] >
A Guardian of Exile walks east.
<546hp 245m 343mv no opponent/no opponent calm road (outside) [#######===] >
You go to sleep.
<546hp 245m 343mv no opponent/no opponent calm road (outside) [#######===] >
[** ] You block Dogran's attack with your shield.
[** ] You parry Dogran's blast.
Dogran has some small wounds and bruises.
<546hp 245m 343mv shaft/defensive evasive:60 road (outside) [#######===] >
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
[* ] You block Dogran's attack with your shield.
Dogran's crush decimates you!
Dogran has some small wounds and bruises.
<521hp 245m 343mv shaft/defensive evasive:60 road (outside) [#######===] > pun
Your punish misses Dogran.
Dogran has some small wounds and bruises.
<521hp 245m 323mv shaft/defensive evasive:59 road (outside) [#######===] >
A Guardian of Exile walks in.
Dogran has some small wounds and bruises.
<521hp 245m 323mv shaft/defensive evasive:58 road (outside) [#######===] >
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<521hp 245m 323mv shaft/defensive evasive:60 road (outside) [#######===] >
Dogran has fled!
Dogran flies west.
<521hp 245m 323mv no opponent/no opponent evasive:60 road (outside) [#######===] >
Dogran flies in.
<521hp 245m 323mv no opponent/no opponent evasive:59 road (outside) [#######===] >
Dogran's crush devastates you!
Dogran has quite a few wounds.
<489hp 245m 323mv shaft/defensive evasive:60 road (outside) [#######===] > j
You do the best you can!
Dogran has quite a few wounds.
<489hp 245m 323mv shaft/defensive evasive:60 road (outside) [#######===] > pun
The horned head of a shadowspawn leaks pus as it absorbs your punish attempt.
Dogran's oozing pus hits you.
Dogran has quite a few wounds.
<477hp 245m 303mv shaft/defensive evasive:59 road (outside) [#######===] >
Your drowning MUTILATES Dogran!
[** ] Dogran parries your drowning.
[* ] You block Dogran's attack with your shield.
[* ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<477hp 245m 303mv shaft/defensive evasive:60 road (outside) [#######===] >
Dogran has fled!
Dogran flies east.
<477hp 245m 303mv no opponent/no opponent evasive:60 road (outside) [#######===] > j
j
A Guardian of Exile walks west.
<477hp 245m 303mv no opponent/no opponent evasive:58 road (outside) [#######===] >
Dogran flies in.
<477hp 245m 303mv no opponent/no opponent evasive:58 road (outside) [#######===] >
Dogran's crush decimates you!
[* ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<450hp 245m 303mv shaft/defensive evasive:60 road (outside) [#######===] >
You do the best you can!
Dogran has quite a few wounds.
<450hp 245m 303mv shaft/defensive evasive:60 road (outside) [#######===] >
You do the best you can!
Dogran has quite a few wounds.
<450hp 245m 303mv shaft/defensive evasive:60 road (outside) [#######===] > f
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
<450hp 245m 302mv no opponent/no opponent evasive:60 road (outside) [#######===] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
<450hp 245m 301mv no opponent/no opponent evasive:59 road (outside) [#######===] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Your drowning DISEMBOWELS Dogran!
Your drowning DISEMBOWELS Dogran!
Dogran has quite a few wounds.
<466hp 261m 355mv shaft/defensive bloody:40 road (outside) [#######===] >
Your drowning DISEMBOWELS Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran's crush decimates you!
Dogran's crush decimates you!
Dogran has quite a few wounds.
<415hp 261m 355mv shaft/defensive bloody:40 road (outside) [#######===] >
Dogran narrows his eyes.
You are consumed by the phantoms of the underworld.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran has quite a few wounds.
<413hp 261m 355mv shaft/defensive bloody:40 road (outside) [#######===] > f
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
<413hp 261m 354mv no opponent/no opponent bloody:39 road (outside) [#######===] > w
j
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
<413hp 261m 353mv no opponent/no opponent bloody:38 road (outside) [#######===] >
Dogran closes his eyes momentarily.
<413hp 261m 353mv no opponent/no opponent bloody:38 road (outside) [#######===] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
[** ] Dogran parries your drowning.
Dogran has some big nasty wounds and scratches.
<413hp 261m 353mv shaft/defensive bloody:40 road (outside) [#######===] >
A Guardian of Exile walks west.
Your drowning MUTILATES Dogran!
Your drowning maims Dogran!
[***] You block Dogran's attack with your shield.
[** ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<413hp 261m 353mv shaft/defensive bloody:40 road (outside) [#######===] > f
Dogran has fled!
Dogran flies west.
<413hp 261m 353mv no opponent/no opponent bloody:40 road (outside) [#######===] >
You aren't fighting anyone.
<413hp 261m 353mv no opponent/no opponent bloody:40 road (outside) [#######===] > e
Dogran flies in.
<413hp 261m 353mv no opponent/no opponent bloody:39 road (outside) [#######===] >
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
<413hp 261m 352mv no opponent/no opponent bloody:39 road (outside) [#######===] > j
They aren't here.
<413hp 261m 352mv no opponent/no opponent bloody:38 road (outside) [#######===] > j
Dogran flies in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<413hp 261m 352mv shaft/defensive bloody:40 road (outside) [#######===] > j
Dogran has fled!
Dogran flies west.
<413hp 261m 352mv no opponent/no opponent bloody:40 road (outside) [#######===] > j
j
They aren't here.
<413hp 261m 352mv no opponent/no opponent bloody:38 road (outside) [#######===] > j
They aren't here.
<413hp 261m 352mv no opponent/no opponent bloody:38 road (outside) [#######===] >
They aren't here.
<413hp 261m 352mv no opponent/no opponent bloody:38 road (outside) [#######===] >
They aren't here.
<413hp 261m 352mv no opponent/no opponent bloody:37 road (outside) [#######===] > j
They aren't here.
<413hp 261m 352mv no opponent/no opponent bloody:37 road (outside) [#######===] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
<413hp 261m 351mv no opponent/no opponent bloody:36 road (outside) [#######===] > j
They aren't here.
<413hp 261m 351mv no opponent/no opponent bloody:36 road (outside) [#######===] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<413hp 261m 350mv no opponent/no opponent bloody:35 road (outside) [#######===] > j
They aren't here.
<413hp 261m 350mv no opponent/no opponent bloody:40 road (outside) [#######===] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<413hp 261m 349mv no opponent/no opponent bloody:39 road (outside) [#######===] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning DISEMBOWELS Dogran!
[** ] Dogran parries your drowning.
Dogran has some big nasty wounds and scratches.
<413hp 261m 349mv shaft/defensive bloody:40 road (outside) [#######===] >
[* ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
[***] You block Dogran's attack with your shield.
[* ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<413hp 261m 349mv shaft/defensive bloody:40 road (outside) [#######===] > f
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<413hp 261m 348mv no opponent/no opponent bloody:40 road (outside) [#######===] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<413hp 261m 347mv no opponent/no opponent bloody:39 road (outside) [#######===] > j
[* ] You block Dogran's attack with your shield.
Dogran's crush mauls you.
Dogran has some big nasty wounds and scratches.
<389hp 261m 347mv shaft/defensive bloody:40 road (outside) [#######===] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<389hp 261m 347mv shaft/defensive bloody:40 road (outside) [#######===] > f
You flee from combat!
A Grassy Knoll
| Green grass, small trees, and small bushes welcome you
| to this spot on the side of the island. The sound of
| the city is no more, only the sounds of the wind and
| water churning about. In the center there is a granite
@-+-+| stone placed perfectly in the ground.
|
|
|
|
---------+
[Exits: east]
There is a granite tombstone here in honor of a fallen Stalker of the Shadow.
<389hp 261m 346mv no opponent/no opponent bloody:39 field (outside) [#######===] > e
j
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<389hp 261m 345mv no opponent/no opponent bloody:38 road (outside) [#######===] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
[** ] Dogran blocks your attack with his shield.
[** ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<389hp 261m 345mv shaft/defensive bloody:40 road (outside) [#######===] >
Dogran has fled!
Dogran flies east.
<389hp 261m 345mv no opponent/no opponent bloody:40 road (outside) [#######===] > f
e
j
You aren't fighting anyone.
<389hp 261m 345mv no opponent/no opponent bloody:38 road (outside) [#######===] >
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<389hp 261m 344mv no opponent/no opponent bloody:37 road (outside) [#######===] > e
They aren't here.
<389hp 261m 344mv no opponent/no opponent bloody:37 road (outside) [#######===] >
Dogran flies in.
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
<389hp 261m 343mv no opponent/no opponent bloody:36 road (outside) [#######===] > j
They aren't here.
<389hp 261m 343mv no opponent/no opponent bloody:36 road (outside) [#######===] > e
Dogran flies in.
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
<389hp 261m 342mv no opponent/no opponent bloody:35 road (outside) [#######===] > j
They aren't here.
<389hp 261m 342mv no opponent/no opponent bloody:35 road (outside) [#######===] > s
A Small Boat Ramp
| A small cement boating ramp provides a well-needed access
| from the land to the river. It seems quite used, but
+-+-+-+-+| at the same time, very new. Wooden crates are stacked
| | neatly to the side and the sound of voices can be heard
@ | in the distance.
| | |
~-~ |
| | |
<~-+-+|
---------+
[Exits: north south]
<389hp 261m 341mv no opponent/no opponent bloody:39 inside (indoors) [#######===] > s
On Choppy Waters
+-+-+-+-+| You are tossed and thrown about as water crashes into
| | your body. The motion of the churning water makes you
* | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
~-@ | water.
| | |
<~-+-+|
|
|
---------+
[Exits: north south west]
<389hp 261m 340mv no opponent/no opponent bloody:39 ocean (outside) [#######===] > s
e
On Choppy Waters
* | You are tossed and thrown about as water crashes into
| | | your body. The motion of the churning water makes you
~-~ | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
<@-+-+| water.
|
|
|
|
---------+
[Exits: north east west]
<408hp 271m 393mv no opponent/no opponent bloody:40 ocean (outside) [#######===] >
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | | lie across this broken up jetty. It is in a state of complete
~-~ | disrepair, forgotten and neglected. The howling winds
| | | shriek and lash out like a whip, stinging even the hardest
<~-@-+-x| of skins.
|
|
|
|
---------+
[Exits: east west]
<408hp 271m 392mv no opponent/no opponent bloody:40 road (outside) [#######===] > e
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | lie across this broken up jetty. It is in a state of complete
~ | disrepair, forgotten and neglected. The howling winds shriek
| | and lash out like a whip, stinging even the hardest of skins.
~-+-@-x |
|
|
|
|
---------+
[Exits: east west]
<408hp 271m 391mv no opponent/no opponent bloody:39 road (outside) [#######===] > e
Base of a Cliff
| Looming overhead, a large rock face greets you. It must be
| over fifty feet tall and is covered in cracks and weather
| scars. Loose rocks fall to the ground, barely missing you.
| To the west the sound of water is heard and the wind howls
+-+-@ | from up above. A short path runs off to the south.
|
|
|
|
---------+
[Exits: west up]
<408hp 271m 389mv no opponent/no opponent bloody:38 mountain (outside) [#######===] > u
On a Jagged Cliff
| You are on a steep rock slope that provides a dangerous environment
| for survival. Loose rocks, falling pebbles, and sliding dirt
| pelt you in the head. There is very little room for good
| footing and you fear you may plunge to your death.
@ |
|
|
|
|
---------+
[Exits: up down]
<408hp 271m 386mv no opponent/no opponent bloody:38 mountain (outside) [#######===] > u
e
On a Cliff
| You are standing at the edge of a cliff. You only see vast
| amounts of water surrounding a small patch of land. Judging
| by the ruined buildings and screaming voices, it does not
| seem to be a pleasant place.
@-x |
|
|
|
|
---------+
[Exits: east down]
<408hp 271m 383mv no opponent/no opponent bloody:40 mountain (outside) [#######===] >
Top of the Mountain
| Your ascent has brought you here to the summit of the mountain.
| You can see for miles and the view is incredible. A chilling
| breeze caresses your face. To the west a dangerous cliff-face
| lays bare the entire landscape. The mountain continues downward.
x-@ |
|
|
|
|
---------+
[Exits: west down]
<408hp 271m 380mv no opponent/no opponent bloody:39 mountain (outside) [#######===] > e
Alas, you cannot go that way.
<408hp 271m 380mv no opponent/no opponent bloody:39 mountain (outside) [#######===] > d
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It is
| not well used and almost taken over by tall grass. The wind
| rustles and whistles through the tiny bushes blowing the leaves
| down to the ground. You see the summit of the mountain above
@ | you.
|
|
|
|
---------+
[Exits: up down]
<408hp 271m 377mv no opponent/no opponent bloody:39 mountain (outside) [#######===] > d
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. You see the summit
@-f-f| of the mountain above you.
|
|
|
|
---------+
[Exits: east up]
<408hp 271m 375mv no opponent/no opponent bloody:38 field (outside) [#######===] > c
Players near you in Standing Fortress:
<PK> Dogran On a Cliff
<PK> Solmundi On a Path up the Mountainside
<408hp 271m 375mv no opponent/no opponent bloody:38 field (outside) [#######===] > e
At a Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. To the west, a
o-@-f-f| towering mountain looms overhead.
|
|
|
|
---------+
[Exits: east west]
<408hp 271m 374mv no opponent/no opponent bloody:37 forest (outside) [#######===] > e
Before Mountains
| You are at the base of a very impressive mountain range.
| You are not the first to travel here, but it has been
| a while since anyone has tread this place. There is a
| narrow little trail cut into the side of this steep mountain.
o-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<408hp 271m 373mv no opponent/no opponent bloody:36 forest (outside) [#######===] > e
Forest Trail
| The growth is thicker here now. A dense little path leads
| toward a mountain that is just ahead. The flies have gotten
| thicker as well. Constantly buzzing around your head.
|
f-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<408hp 271m 372mv no opponent/no opponent bloody:36 forest (outside) [#######===] > c
Players near you in Standing Fortress:
<PK> Dogran Before Mountains
<PK> Solmundi Forest Trail
<408hp 271m 372mv no opponent/no opponent bloody:35 forest (outside) [#######===] > j
Dogran walks in.
<408hp 271m 372mv no opponent/no opponent bloody:35 forest (outside) [#######===] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<408hp 271m 372mv shaft/defensive bloody:40 forest (outside) [#######===] > e
Your drowning MUTILATES Dogran!
[** ] You parry Dogran's crush.
[* ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<408hp 271m 372mv shaft/defensive bloody:40 forest (outside) [#######===] > f
Dogran has fled!
Dogran walks west.
<408hp 271m 372mv no opponent/no opponent bloody:40 forest (outside) [#######===] >
They aren't here.
<408hp 271m 372mv no opponent/no opponent bloody:39 forest (outside) [#######===] > j
Dogran walks in.
Forest Trail
o| The growth is thicker here now. A dense little path leads
|| toward a mountain that is just ahead. The flies have gotten
o| thicker as well. Constantly buzzing around your head.
||
f-f-@-f-!|
|
|
|
|
---------+
[Exits: east west]
<408hp 271m 371mv no opponent/no opponent bloody:39 forest (outside) [#######===] > j
You aren't fighting anyone.
<408hp 271m 371mv no opponent/no opponent bloody:38 forest (outside) [#######===] >
They aren't here.
<408hp 271m 371mv no opponent/no opponent bloody:38 forest (outside) [#######===] > j
They aren't here.
<408hp 271m 371mv no opponent/no opponent bloody:38 forest (outside) [#######===] >
Dogran walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
Dogran has some big nasty wounds and scratches.
<408hp 271m 371mv shaft/defensive bloody:40 forest (outside) [#######===] > j
f
Dogran has fled!
Dogran walks east.
<408hp 271m 371mv no opponent/no opponent bloody:40 forest (outside) [#######===] > f
j
j
They aren't here.
<408hp 271m 371mv no opponent/no opponent bloody:38 forest (outside) [#######===] >
You aren't fighting anyone.
<408hp 271m 371mv no opponent/no opponent bloody:38 forest (outside) [#######===] >
You aren't fighting anyone.
<408hp 271m 371mv no opponent/no opponent bloody:37 forest (outside) [#######===] >
Dogran walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran parries your drowning.
Dogran has some big nasty wounds and scratches.
<408hp 271m 371mv shaft/defensive bloody:40 forest (outside) [#######===] > e
e
f
Dogran has fled!
Dogran walks west.
<408hp 271m 371mv no opponent/no opponent bloody:40 forest (outside) [#######===] > f
Dogran walks in.
<408hp 271m 371mv no opponent/no opponent bloody:39 forest (outside) [#######===] > j
Dogran walks east.
<408hp 271m 371mv no opponent/no opponent bloody:39 forest (outside) [#######===] > j
They aren't here.
<408hp 271m 371mv no opponent/no opponent bloody:38 forest (outside) [#######===] > e
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+
[Exits: east west]
<408hp 271m 370mv no opponent/no opponent bloody:38 forest (outside) [#######===] >
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<408hp 271m 368mv no opponent/no opponent bloody:37 sand (outside) [#######===] > e
You aren't fighting anyone.
<408hp 271m 368mv no opponent/no opponent bloody:37 sand (outside) [#######===] > e
You aren't fighting anyone.
<408hp 271m 368mv no opponent/no opponent bloody:36 sand (outside) [#######===] >
They aren't here.
<408hp 271m 368mv no opponent/no opponent bloody:36 sand (outside) [#######===] >
They aren't here.
<408hp 271m 368mv no opponent/no opponent bloody:36 sand (outside) [#######===] >
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
<408hp 271m 366mv no opponent/no opponent bloody:36 forest (outside) [#######===] >
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+
[Exits: south west]
<408hp 271m 365mv no opponent/no opponent bloody:35 field (outside) [#######===] > j
Alas, you cannot go that way.
<408hp 271m 365mv no opponent/no opponent bloody:35 field (outside) [#######===] >
They aren't here.
<408hp 271m 365mv no opponent/no opponent bloody:34 field (outside) [#######===] > j
They aren't here.
<408hp 271m 365mv no opponent/no opponent bloody:34 field (outside) [#######===] > w
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
<408hp 271m 364mv no opponent/no opponent bloody:40 forest (outside) [#######===] > j
[***] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<408hp 271m 364mv shaft/defensive bloody:40 forest (outside) [#######===] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<408hp 271m 364mv shaft/defensive bloody:40 forest (outside) [#######===] > f
You flee from combat!
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+
[Exits: south west]
<408hp 271m 363mv no opponent/no opponent bloody:40 field (outside) [######====] > w
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
<408hp 271m 362mv no opponent/no opponent bloody:39 forest (outside) [######====] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning devastates Dogran!
Dogran has some big nasty wounds and scratches.
<408hp 271m 362mv shaft/defensive bloody:40 forest (outside) [######====] >
Your drowning MUTILATES Dogran!
[* ] Dogran parries your drowning.
[***] You block Dogran's attack with your shield.
Dogran's blast devastates you!
Dogran looks pretty hurt.
<378hp 271m 362mv shaft/defensive bloody:40 forest (outside) [######====] >
You feel less protected.
Dogran has some big nasty wounds and scratches.
<384hp 278m 405mv shaft/defensive bloody:40 forest (outside) [######====] >
Dogran has fled!
Dogran walks west.
<384hp 278m 405mv no opponent/no opponent bloody:40 forest (outside) [######====] > f
Dogran walks in.
<384hp 278m 405mv no opponent/no opponent bloody:38 forest (outside) [######====] > w
[** ] You parry Dogran's blast.
[** ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<384hp 278m 405mv shaft/defensive bloody:40 forest (outside) [######====] >
You flee from combat!
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<384hp 278m 403mv no opponent/no opponent bloody:40 sand (outside) [######====] > j
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+
[Exits: east west]
<384hp 278m 401mv no opponent/no opponent bloody:39 forest (outside) [######====] > e
They aren't here.
<384hp 278m 401mv no opponent/no opponent bloody:39 forest (outside) [######====] >
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<384hp 278m 399mv no opponent/no opponent bloody:38 sand (outside) [######====] > e
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
<384hp 278m 397mv no opponent/no opponent bloody:38 forest (outside) [######====] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<384hp 278m 397mv shaft/defensive bloody:40 forest (outside) [######====] >
[** ] Dogran parries your drowning.
[* ] Dogran parries your drowning.
[***] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<384hp 278m 397mv shaft/defensive bloody:40 forest (outside) [######====] > f
f
Dogran has fled!
Dogran walks west.
<384hp 278m 397mv no opponent/no opponent bloody:40 forest (outside) [######====] > w
Dogran walks in.
<384hp 278m 397mv no opponent/no opponent bloody:39 forest (outside) [######====] > j
Dogran walks east.
You aren't fighting anyone.
<384hp 278m 397mv no opponent/no opponent bloody:38 forest (outside) [######====] >
You aren't fighting anyone.
<384hp 278m 397mv no opponent/no opponent bloody:38 forest (outside) [######====] >
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<384hp 278m 395mv no opponent/no opponent bloody:38 sand (outside) [######====] > e
They aren't here.
<384hp 278m 395mv no opponent/no opponent bloody:37 sand (outside) [######====] >
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
<384hp 278m 393mv no opponent/no opponent bloody:37 forest (outside) [######====] > e
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+
[Exits: south west]
<384hp 278m 392mv no opponent/no opponent bloody:36 field (outside) [######====] > j
They aren't here.
<384hp 278m 392mv no opponent/no opponent bloody:36 field (outside) [######====] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare
| | with no signs of wildlife. The soil is actually red
!-f-o | here. Hmmm very peculiar. You sense another being nearby.
| | You cannot gather what type of creature or its nature.
@ | The shore continues in front of you.
| |
o |
| |
o-~-~|
---------+
[Exits: north south]
<384hp 278m 391mv no opponent/no opponent bloody:36 field (outside) [######====] > s
A Rocky Shore
!-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+
[Exits: north south]
<384hp 278m 390mv no opponent/no opponent bloody:35 field (outside) [######====] > rot
This isn't the place for that.
<384hp 278m 390mv no opponent/no opponent bloody:34 field (outside) [######====] > prot
You feel holy and pure.
<384hp 243m 390mv no opponent/no opponent bloody:33 field (outside) [######====] > c
Players near you in Standing Fortress:
<PK> Solmundi A Rocky Shore
<384hp 243m 390mv no opponent/no opponent bloody:30 field (outside) [######====] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare
| | with no signs of wildlife. The soil is actually red
!-f-o | here. Hmmm very peculiar. You sense another being nearby.
| | You cannot gather what type of creature or its nature.
@ | The shore continues in front of you.
| |
o |
| |
o-~-~|
---------+
[Exits: north south]
<384hp 243m 389mv no opponent/no opponent bloody:29 field (outside) [######====] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+
[Exits: south west]
<384hp 243m 388mv no opponent/no opponent bloody:28 field (outside) [######====] > w
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
<384hp 243m 387mv no opponent/no opponent bloody:28 forest (outside) [######====] > w
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<384hp 243m 385mv no opponent/no opponent bloody:27 sand (outside) [######====] > w
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+
[Exits: east west]
<384hp 243m 383mv no opponent/no opponent bloody:27 forest (outside) [######====] > w
w
Forest Trail
o| The growth is thicker here now. A dense little path leads
|| toward a mountain that is just ahead. The flies have gotten
o| thicker as well. Constantly buzzing around your head.
||
f-f-@-f-!|
|
|
|
|
---------+
[Exits: east west]
<384hp 243m 382mv no opponent/no opponent bloody:26 forest (outside) [######====] >
Forest Trail
| The growth is thicker here now. A dense little path leads
| toward a mountain that is just ahead. The flies have gotten
| thicker as well. Constantly buzzing around your head.
|
f-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<384hp 243m 381mv no opponent/no opponent bloody:25 forest (outside) [######====] > w
Before Mountains
| You are at the base of a very impressive mountain range.
| You are not the first to travel here, but it has been
| a while since anyone has tread this place. There is a
| narrow little trail cut into the side of this steep mountain.
o-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<384hp 243m 380mv no opponent/no opponent bloody:25 forest (outside) [######====] > w
At a Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. To the west, a
o-@-f-f| towering mountain looms overhead.
|
|
|
|
---------+
[Exits: east west]
<384hp 243m 379mv no opponent/no opponent bloody:24 forest (outside) [######====] > w
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. You see the summit
@-f-f| of the mountain above you.
|
|
|
|
---------+
[Exits: east up]
<384hp 243m 378mv no opponent/no opponent bloody:24 field (outside) [######====] > c
u
Players near you in Standing Fortress:
<PK> Solmundi On a Path up the Mountainside
<384hp 243m 378mv no opponent/no opponent bloody:23 field (outside) [######====] >
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It is
| not well used and almost taken over by tall grass. The wind
| rustles and whistles through the tiny bushes blowing the leaves
| down to the ground. You see the summit of the mountain above
@ | you.
|
|
|
|
---------+
[Exits: up down]
<384hp 243m 376mv no opponent/no opponent bloody:23 mountain (outside) [######====] > u
Top of the Mountain
| Your ascent has brought you here to the summit of the mountain.
| You can see for miles and the view is incredible. A chilling
| breeze caresses your face. To the west a dangerous cliff-face
| lays bare the entire landscape. The mountain continues downward.
x-@ |
|
|
|
|
---------+
[Exits: west down]
<384hp 243m 373mv no opponent/no opponent bloody:22 mountain (outside) [######====] > w
On a Cliff
| You are standing at the edge of a cliff. You only see vast
| amounts of water surrounding a small patch of land. Judging
| by the ruined buildings and screaming voices, it does not
| seem to be a pleasant place.
@-x |
|
|
|
|
---------+
[Exits: east down]
<384hp 243m 370mv no opponent/no opponent bloody:22 mountain (outside) [######====] > w
d
Alas, you cannot go that way.
<384hp 243m 370mv no opponent/no opponent bloody:21 mountain (outside) [######====] >
On a Jagged Cliff
| You are on a steep rock slope that provides a dangerous environment
| for survival. Loose rocks, falling pebbles, and sliding dirt
| pelt you in the head. There is very little room for good
| footing and you fear you may plunge to your death.
@ |
|
|
|
|
---------+
[Exits: up down]
<384hp 243m 367mv no opponent/no opponent bloody:21 mountain (outside) [######====] > d
Base of a Cliff
| Looming overhead, a large rock face greets you. It must be
| over fifty feet tall and is covered in cracks and weather
| scars. Loose rocks fall to the ground, barely missing you.
| To the west the sound of water is heard and the wind howls
+-+-@ | from up above. A short path runs off to the south.
|
|
|
|
---------+
[Exits: west up]
<384hp 243m 364mv no opponent/no opponent bloody:20 mountain (outside) [######====] > w
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | lie across this broken up jetty. It is in a state of complete
~ | disrepair, forgotten and neglected. The howling winds shriek
| | and lash out like a whip, stinging even the hardest of skins.
~-+-@-x |
|
|
|
|
---------+
[Exits: east west]
<384hp 243m 362mv no opponent/no opponent bloody:20 road (outside) [######====] > w
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | | lie across this broken up jetty. It is in a state of complete
~-~ | disrepair, forgotten and neglected. The howling winds
| | | shriek and lash out like a whip, stinging even the hardest
<~-@-+-x| of skins.
|
|
|
|
---------+
[Exits: east west]
<384hp 243m 361mv no opponent/no opponent bloody:19 road (outside) [######====] > w
On Choppy Waters
* | You are tossed and thrown about as water crashes into
| | | your body. The motion of the churning water makes you
~-~ | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
<@-+-+| water.
|
|
|
|
---------+
[Exits: north east west]
<384hp 243m 360mv no opponent/no opponent bloody:19 ocean (outside) [######====] > c
n
Players near you in Isle of Exile:
<PK> Solmundi On Choppy Waters
<384hp 243m 360mv no opponent/no opponent bloody:18 ocean (outside) [######====] >
On Choppy Waters
+-+-+-+-+| You are tossed and thrown about as water crashes into
| | your body. The motion of the churning water makes you
* | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
~-@ | water.
| | |
<~-+-+|
|
|
---------+
[Exits: north south west]
<384hp 243m 359mv no opponent/no opponent bloody:18 ocean (outside) [######====] > n
A Small Boat Ramp
| A small cement boating ramp provides a well-needed access
| from the land to the river. It seems quite used, but
+-+-+-+-+| at the same time, very new. Wooden crates are stacked
| | neatly to the side and the sound of voices can be heard
@ | in the distance.
| | |
~-~ |
| | |
<~-+-+|
---------+
[Exits: north south]
<384hp 243m 358mv no opponent/no opponent bloody:18 inside (indoors) [######====] > n
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<384hp 243m 357mv no opponent/no opponent bloody:17 road (outside) [######====] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
<384hp 243m 356mv no opponent/no opponent bloody:17 road (outside) [######====] > sle
You go to sleep.
<384hp 243m 356mv no opponent/no opponent bloody:16 road (outside) [######====] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<384hp 243m 356mv no opponent/no opponent bloody:15 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent bloody:10 road (outside) [######====] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<431hp 297m 405mv no opponent/no opponent bloody:9 road (outside) [######====] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 30 hours
: modifies hitroll by 6 for 30 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 20 hours
: modifies armor class by 26 for 20 hours
Skill: harmed : lasts for 9 hours
Spell: fly : lasts for 6 hours
Spell: sanctuary : lasts for 3 hours
Skill: hunt evil : lasts for 2 hours
Spell: detect invis : lasts for 2 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<431hp 297m 405mv no opponent/no opponent bloody:7 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent bloody:3 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent evasive:55 road (outside) [######====] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<431hp 297m 405mv no opponent/no opponent evasive:54 road (outside) [######====] > sco
*secret*
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 30 hours
: modifies hitroll by 6 for 30 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 20 hours
: modifies armor class by 26 for 20 hours
Skill: harmed : lasts for 9 hours
Spell: fly : lasts for 6 hours
Spell: sanctuary : lasts for 3 hours
Skill: hunt evil : lasts for 2 hours
Spell: detect invis : lasts for 2 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<431hp 297m 405mv no opponent/no opponent evasive:53 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent evasive:48 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent evasive:48 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent evasive:47 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent evasive:47 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent evasive:46 road (outside) [######====] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<431hp 297m 405mv no opponent/no opponent evasive:46 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent evasive:42 road (outside) [######====] >
<431hp 297m 405mv no opponent/no opponent evasive:41 road (outside) [######====] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<431hp 297m 405mv no opponent/no opponent evasive:41 road (outside) [######====] >
[***] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<431hp 297m 405mv shaft/defensive evasive:60 road (outside) [######====] >
[** ] Dogran parries your drowning.
[** ] Dogran blocks your attack with his shield.
Dogran's crush decimates you!
Dogran's blast maims you!
Dogran has quite a few wounds.
<370hp 297m 405mv shaft/defensive evasive:60 road (outside) [######====] >
Dogran has quite a few wounds.
<370hp 297m 405mv shaft/defensive evasive:59 road (outside) [######====] > f
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
<370hp 297m 404mv no opponent/no opponent evasive:60 road (outside) [######====] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
<370hp 297m 403mv no opponent/no opponent evasive:59 road (outside) [######====] >
[** ] You parry Dogran's blast.
[***] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<370hp 297m 403mv shaft/defensive evasive:60 road (outside) [######====] > j
You do the best you can!
Dogran has quite a few wounds.
<370hp 297m 403mv shaft/defensive evasive:59 road (outside) [######====] >
The dark shroud around Dogran vanishes.
Dogran has quite a few wounds.
<379hp 305m 405mv shaft/defensive evasive:59 road (outside) [######====] > f
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
<379hp 305m 404mv no opponent/no opponent evasive:60 road (outside) [######====] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
A Guardian of Exile stands tall.
<379hp 305m 403mv no opponent/no opponent evasive:59 road (outside) [######====] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
<379hp 305m 402mv no opponent/no opponent evasive:59 road (outside) [######====] > e
j
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
(White Aura) Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
<379hp 305m 401mv no opponent/no opponent evasive:58 road (outside) [######====] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning maims Dogran!
Dogran has quite a few wounds.
<379hp 305m 401mv shaft/defensive bloody:40 road (outside) [######====] > f
Dogran has fled!
Dogran walks west.
<379hp 305m 401mv no opponent/no opponent bloody:40 road (outside) [######====] > f
w
Dogran walks in.
<379hp 305m 401mv no opponent/no opponent bloody:39 road (outside) [######====] > j
[** ] You parry Dogran's crush.
Dogran has quite a few wounds.
<379hp 305m 401mv shaft/defensive bloody:40 road (outside) [######====] >
You couldn't escape!
Dogran has quite a few wounds.
<379hp 305m 401mv shaft/defensive bloody:40 road (outside) [######====] >
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
<379hp 305m 400mv no opponent/no opponent bloody:40 road (outside) [#####=====] >
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
A Guardian of Exile stands tall.
<379hp 305m 399mv no opponent/no opponent bloody:40 road (outside) [#####=====] > e
j
They aren't here.
<379hp 305m 399mv no opponent/no opponent bloody:39 road (outside) [#####=====] >
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
<379hp 305m 398mv no opponent/no opponent bloody:38 road (outside) [#####=====] > j
They aren't here.
<379hp 305m 398mv no opponent/no opponent bloody:38 road (outside) [#####=====] >
They aren't here.
<379hp 305m 398mv no opponent/no opponent bloody:38 road (outside) [#####=====] > j
They aren't here.
<379hp 305m 398mv no opponent/no opponent bloody:37 road (outside) [#####=====] > j
They aren't here.
<379hp 305m 398mv no opponent/no opponent bloody:37 road (outside) [#####=====] > j
Dogran walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
Your drowning misses Dogran.
Dogran has quite a few wounds.
<379hp 305m 398mv shaft/defensive bloody:40 road (outside) [#####=====] > j
[* ] Dogran blocks your attack with his shield.
[* ] Dogran parries your drowning.
[** ] Dogran parries your drowning.
Dogran's crush maims you!
Dogran has quite a few wounds.
<346hp 305m 398mv shaft/defensive bloody:40 road (outside) [#####=====] > f
Dogran has fled!
Dogran walks west.
<346hp 305m 398mv no opponent/no opponent bloody:40 road (outside) [#####=====] > f
w
Dogran walks in.
<346hp 305m 398mv no opponent/no opponent bloody:39 road (outside) [#####=====] > j
[** ] You block Dogran's attack with your shield.
Dogran's blast decimates you!
Dogran has quite a few wounds.
<321hp 305m 398mv shaft/defensive bloody:40 road (outside) [#####=====] >
You do the best you can!
Dogran has quite a few wounds.
<321hp 305m 398mv shaft/defensive bloody:40 road (outside) [#####=====] >
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
A Guardian of Exile stands tall.
<321hp 305m 397mv no opponent/no opponent bloody:40 road (outside) [#####=====] > f
You aren't fighting anyone.
<321hp 305m 397mv no opponent/no opponent bloody:39 road (outside) [#####=====] >
A Grassy Knoll
| Green grass, small trees, and small bushes welcome you
| to this spot on the side of the island. The sound of
| the city is no more, only the sounds of the wind and
| water churning about. In the center there is a granite
@-+-+| stone placed perfectly in the ground.
|
|
|
|
---------+
[Exits: east]
There is a granite tombstone here in honor of a fallen Stalker of the Shadow.
<321hp 305m 396mv no opponent/no opponent bloody:39 field (outside) [#####=====] > e
They aren't here.
<321hp 305m 396mv no opponent/no opponent bloody:39 field (outside) [#####=====] > j
You aren't fighting anyone.
<321hp 305m 396mv no opponent/no opponent bloody:38 field (outside) [#####=====] >
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
A Guardian of Exile stands tall.
<321hp 305m 395mv no opponent/no opponent bloody:38 road (outside) [#####=====] > e
They aren't here.
<321hp 305m 395mv no opponent/no opponent bloody:38 road (outside) [#####=====] > j
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
(White Aura) Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
<321hp 305m 394mv no opponent/no opponent bloody:37 road (outside) [#####=====] >
[* ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<321hp 305m 394mv shaft/defensive bloody:40 road (outside) [#####=====] >
You do the best you can!
Dogran has quite a few wounds.
<321hp 305m 394mv shaft/defensive bloody:40 road (outside) [#####=====] >
[** ] Dogran blocks your attack with his shield.
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<321hp 305m 394mv shaft/defensive bloody:40 road (outside) [#####=====] > f
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
A Guardian of Exile stands tall.
<321hp 305m 393mv no opponent/no opponent bloody:40 road (outside) [#####=====] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
(White Aura) Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
<321hp 305m 392mv no opponent/no opponent bloody:39 road (outside) [#####=====] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<321hp 305m 392mv shaft/defensive bloody:40 road (outside) [#####=====] >
Your drowning misses Dogran.
[** ] Dogran parries your drowning.
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<321hp 305m 392mv shaft/defensive bloody:40 road (outside) [#####=====] > f
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
A Guardian of Exile stands tall.
<321hp 305m 391mv no opponent/no opponent bloody:40 road (outside) [#####=====] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
(White Aura) Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
<321hp 305m 390mv no opponent/no opponent bloody:39 road (outside) [#####=====] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Dogran has some big nasty wounds and scratches.
<321hp 305m 390mv shaft/defensive bloody:40 road (outside) [#####=====] > f
Dogran has fled!
Dogran walks east.
<340hp 321m 405mv no opponent/no opponent bloody:40 road (outside) [#####=====] >
A Guardian of Exile walks west.
<340hp 321m 405mv no opponent/no opponent bloody:39 road (outside) [#####=====] > j
j
You aren't fighting anyone.
<340hp 321m 405mv no opponent/no opponent bloody:38 road (outside) [#####=====] >
They aren't here.
<340hp 321m 405mv no opponent/no opponent bloody:38 road (outside) [#####=====] > j
They aren't here.
<340hp 321m 405mv no opponent/no opponent bloody:38 road (outside) [#####=====] >
Dogran walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<340hp 321m 405mv shaft/defensive bloody:40 road (outside) [#####=====] > j
[* ] Dogran blocks your attack with his shield.
[** ] You parry Dogran's crush.
Dogran has some big nasty wounds and scratches.
<340hp 321m 405mv shaft/defensive bloody:40 road (outside) [#####=====] > f
Dogran narrows his eyes.
Dogran's flay health injures you.
Dogran has some big nasty wounds and scratches.
<325hp 321m 405mv shaft/defensive bloody:40 road (outside) [#####=====] > f
You do the best you can!
Dogran has some big nasty wounds and scratches.
<325hp 321m 405mv shaft/defensive bloody:40 road (outside) [#####=====] >
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<325hp 321m 404mv no opponent/no opponent bloody:40 road (outside) [#####=====] >
You aren't fighting anyone.
<325hp 321m 404mv no opponent/no opponent bloody:39 road (outside) [#####=====] > e
j
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
(White Aura) Dogran the Sinister Minister is here.
<325hp 321m 403mv no opponent/no opponent bloody:39 road (outside) [#####=====] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran parries your drowning.
Dogran has some big nasty wounds and scratches.
<325hp 321m 403mv shaft/defensive bloody:40 road (outside) [#####=====] > f
Your drowning MUTILATES Dogran!
[** ] Dogran parries your drowning.
[** ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<325hp 321m 403mv shaft/defensive bloody:40 road (outside) [#####=====] >
Dogran has fled!
Dogran walks east.
<325hp 321m 403mv no opponent/no opponent bloody:40 road (outside) [#####=====] > e
You aren't fighting anyone.
<325hp 321m 403mv no opponent/no opponent bloody:39 road (outside) [#####=====] >
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
A Guardian of Exile stands tall.
<325hp 321m 402mv no opponent/no opponent bloody:39 road (outside) [#####=====] > j
Dogran walks in.
<325hp 321m 402mv no opponent/no opponent bloody:39 road (outside) [#####=====] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Your drowning maims Dogran!
Dogran has some big nasty wounds and scratches.
<325hp 321m 402mv shaft/defensive bloody:40 road (outside) [#####=====] > e
[* ] Dogran blocks your attack with his shield.
[** ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<325hp 321m 402mv shaft/defensive bloody:40 road (outside) [#####=====] >
Dogran has fled!
Dogran walks west.
<325hp 321m 402mv no opponent/no opponent bloody:40 road (outside) [#####=====] > f
j
j
j
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<325hp 321m 401mv no opponent/no opponent bloody:38 road (outside) [#####=====] >
You aren't fighting anyone.
<325hp 321m 401mv no opponent/no opponent bloody:37 road (outside) [#####=====] >
They aren't here.
<325hp 321m 401mv no opponent/no opponent bloody:37 road (outside) [#####=====] > e
They aren't here.
<325hp 321m 401mv no opponent/no opponent bloody:37 road (outside) [#####=====] >
They aren't here.
<325hp 321m 401mv no opponent/no opponent bloody:37 road (outside) [#####=====] >
Dogran walks in.
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are scars
| and wounds all over the face of this giant stone beast. You
| are on an isolated island, why is this wall needed? Is it
+-+-@-+ | keeping someone out? Or keeping someone in? One thing is for
| | sure, it is not very welcoming. The wall continues to the
* | east and west.
| | |
~-~ |
---------+
[Exits: east west]
A Guardian of Exile stands tall.
<325hp 321m 400mv no opponent/no opponent bloody:36 road (outside) [#####=====] > j
They aren't here.
<325hp 321m 400mv no opponent/no opponent bloody:36 road (outside) [#####=====] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
(White Aura) Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<325hp 321m 399mv no opponent/no opponent bloody:39 road (outside) [#####=====] > w
Dogran walks east.
<325hp 321m 399mv no opponent/no opponent bloody:39 road (outside) [#####=====] >
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
A Guardian of Exile stands tall.
<325hp 321m 398mv no opponent/no opponent bloody:39 road (outside) [#####=====] > j
They aren't here.
<325hp 321m 398mv no opponent/no opponent bloody:38 road (outside) [#####=====] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
(White Aura) Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<325hp 321m 397mv no opponent/no opponent bloody:38 road (outside) [#####=====] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
Dogran has some big nasty wounds and scratches.
<325hp 321m 397mv shaft/defensive bloody:40 road (outside) [#####=====] >
Dogran scans all around.
Dogran has some big nasty wounds and scratches.
<325hp 321m 397mv shaft/defensive bloody:40 road (outside) [#####=====] > j
A Guardian of Exile walks in.
Dogran has some big nasty wounds and scratches.
<325hp 321m 397mv shaft/defensive bloody:40 road (outside) [#####=====] > f
Dogran's kick mauls you.
Dogran has some big nasty wounds and scratches.
<303hp 321m 397mv shaft/defensive bloody:40 road (outside) [#####=====] >
Your drowning maims Dogran!
Your drowning MUTILATES Dogran!
[** ] You parry Dogran's blast.
Dogran's crush decimates you!
Dogran looks pretty hurt.
<276hp 321m 397mv shaft/defensive bloody:40 road (outside) [#####=====] >
You do the best you can!
Dogran looks pretty hurt.
<276hp 321m 397mv shaft/defensive bloody:40 road (outside) [#####=====] >
You flee from combat!
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
<276hp 321m 396mv no opponent/no opponent bloody:40 road (outside) [####======] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
(White Aura) Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<276hp 321m 395mv no opponent/no opponent bloody:39 road (outside) [####======] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
Dogran looks pretty hurt.
<276hp 321m 395mv shaft/defensive bloody:40 road (outside) [####======] >
[** ] Dogran blocks your attack with his shield.
[* ] You block Dogran's attack with your shield.
Dogran's blast devastates you!
Dogran looks pretty hurt.
<247hp 321m 395mv shaft/defensive bloody:40 road (outside) [####======] >
Dogran has fled!
Dogran limps west.
<247hp 321m 395mv no opponent/no opponent bloody:40 road (outside) [####======] > j
j
They aren't here.
<247hp 321m 395mv no opponent/no opponent bloody:38 road (outside) [####======] > j
They aren't here.
<247hp 321m 395mv no opponent/no opponent bloody:38 road (outside) [####======] >
They aren't here.
<247hp 321m 395mv no opponent/no opponent bloody:38 road (outside) [####======] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
<247hp 321m 394mv no opponent/no opponent bloody:37 road (outside) [####======] > j
They aren't here.
<247hp 321m 394mv no opponent/no opponent bloody:36 road (outside) [####======] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<247hp 321m 393mv no opponent/no opponent bloody:36 road (outside) [####======] > j
They aren't here.
<247hp 321m 393mv no opponent/no opponent bloody:35 road (outside) [####======] >
A Guardian of Exile walks in.
A Guardian of Exile walks east.
<247hp 321m 393mv no opponent/no opponent bloody:35 road (outside) [####======] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
| in? One thing is for sure, it is not very welcoming.
| The wall continues to the east and north. A grassy patch
| of land can be seen to the west.
|
---------+
[Exits: (gate north) east west]
(White Aura) Dogran the Sinister Minister is here.
<247hp 321m 392mv no opponent/no opponent bloody:35 road (outside) [####======] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
Dogran looks pretty hurt.
<247hp 321m 392mv shaft/defensive bloody:40 road (outside) [####======] >
Dogran has fled!
Dogran walks west.
<247hp 321m 392mv no opponent/no opponent bloody:40 road (outside) [####======] > j
You can hunt evil again.
You no longer see invisible objects.
You have lost the trail.
<257hp 336m 405mv no opponent/no opponent bloody:39 road (outside) [####======] >
Dogran walks in.
<257hp 336m 405mv no opponent/no opponent bloody:39 road (outside) [####======] > j
[* ] You parry Dogran's blast.
Dogran's blast devastates you!
Dogran looks pretty hurt.
<227hp 336m 405mv shaft/defensive bloody:40 road (outside) [####======] >
You do the best you can!
Dogran looks pretty hurt.
<227hp 336m 405mv shaft/defensive bloody:40 road (outside) [####======] > j
You do the best you can!
Dogran looks pretty hurt.
<227hp 336m 405mv shaft/defensive bloody:40 road (outside) [####======] >
You do the best you can!
Dogran looks pretty hurt.
<227hp 336m 405mv shaft/defensive bloody:40 road (outside) [####======] >
Your drowning maims Dogran!
Dogran's blast decimates you!
[** ] You block Dogran's attack with your shield.
Dogran looks pretty hurt.
<200hp 336m 405mv shaft/defensive bloody:40 road (outside) [####======] > f
Dogran has fled!
Dogran walks west.
<200hp 336m 405mv no opponent/no opponent bloody:40 road (outside) [####======] >
You aren't fighting anyone.
<200hp 336m 405mv no opponent/no opponent bloody:40 road (outside) [####======] > e
Dogran walks in.
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<200hp 336m 404mv no opponent/no opponent bloody:39 road (outside) [####======] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<200hp 336m 403mv no opponent/no opponent bloody:38 road (outside) [####======] > j
They aren't here.
<200hp 336m 403mv no opponent/no opponent bloody:38 road (outside) [####======] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant
| stone beast. You are on an isolated island, why is this
o-+-@-+-+| wall needed? Is it keeping someone out? Or keeping someone
|| in? One thing is for sure, it is not very welcoming.
*| The wall continues to the east and west.
| ||
~-~|
---------+
[Exits: east west]
(White Aura) Dogran the Sinister Minister is here.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<200hp 336m 402mv no opponent/no opponent bloody:37 road (outside) [####======] > j
Dogran walks east.
They aren't here.
<200hp 336m 402mv no opponent/no opponent bloody:39 road (outside) [####======] > e
Dogran walks in.
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<200hp 336m 401mv no opponent/no opponent bloody:38 road (outside) [####======] > j
They aren't here.
<200hp 336m 401mv no opponent/no opponent bloody:38 road (outside) [####======] > cusi
Dogran walks in.
<200hp 336m 401mv no opponent/no opponent bloody:37 road (outside) [####======] >
You feel better.
<213hp 322m 401mv no opponent/no opponent bloody:37 road (outside) [####======] >
Dogran's blast decimates you!
Dogran looks pretty hurt.
<186hp 322m 401mv shaft/defensive bloody:40 road (outside) [####======] > e
f
f
[** ] Dogran parries your drowning.
[** ] Dogran parries your drowning.
[***] You block Dogran's attack with your shield.
[** ] You block Dogran's attack with your shield.
Dogran looks pretty hurt.
<186hp 322m 401mv shaft/defensive bloody:40 road (outside) [####======] >
No way! You are still fighting!
Dogran looks pretty hurt.
<186hp 322m 401mv shaft/defensive bloody:40 road (outside) [####======] >
Dogran has fled!
Dogran walks west.
You aren't fighting anyone.
<186hp 322m 401mv no opponent/no opponent bloody:40 road (outside) [####======] >
You aren't fighting anyone.
<186hp 322m 401mv no opponent/no opponent bloody:40 road (outside) [####======] > f
You aren't fighting anyone.
<186hp 322m 401mv no opponent/no opponent bloody:39 road (outside) [####======] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<186hp 322m 400mv no opponent/no opponent bloody:38 road (outside) [####======] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are scars
| and wounds all over the face of this giant stone beast. You
| are on an isolated island, why is this wall needed? Is it
+-+-@-+ | keeping someone out? Or keeping someone in? One thing is for
| | sure, it is not very welcoming. The wall continues to the
* | east and west.
| | |
~-~ |
---------+
[Exits: east west]
<186hp 322m 399mv no opponent/no opponent bloody:38 road (outside) [####======] > w
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<186hp 322m 398mv no opponent/no opponent bloody:40 road (outside) [####======] > s
Dogran walks in.
<186hp 322m 398mv no opponent/no opponent bloody:40 road (outside) [####======] >
A Small Boat Ramp
| A small cement boating ramp provides a well-needed access
| from the land to the river. It seems quite used, but
+-+-+-+-+| at the same time, very new. Wooden crates are stacked
| | neatly to the side and the sound of voices can be heard
@ | in the distance.
| | |
~-~ |
| | |
<~-+-+|
---------+
[Exits: north south]
<186hp 322m 397mv no opponent/no opponent bloody:39 inside (indoors) [####======] > s
On Choppy Waters
+-+-+-+-+| You are tossed and thrown about as water crashes into
| | your body. The motion of the churning water makes you
* | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
~-@ | water.
| | |
<~-+-+|
|
|
---------+
[Exits: north south west]
<186hp 322m 396mv no opponent/no opponent bloody:40 ocean (outside) [####======] > s
On Choppy Waters
* | You are tossed and thrown about as water crashes into
| | | your body. The motion of the churning water makes you
~-~ | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
<@-+-+| water.
|
|
|
|
---------+
[Exits: north east west]
<186hp 322m 395mv no opponent/no opponent bloody:39 ocean (outside) [####======] > e
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | | lie across this broken up jetty. It is in a state of complete
~-~ | disrepair, forgotten and neglected. The howling winds
| | | shriek and lash out like a whip, stinging even the hardest
<~-@-+-x| of skins.
|
|
|
|
---------+
[Exits: east west]
<186hp 322m 394mv no opponent/no opponent bloody:39 road (outside) [####======] > e
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | lie across this broken up jetty. It is in a state of complete
~ | disrepair, forgotten and neglected. The howling winds shriek
| | and lash out like a whip, stinging even the hardest of skins.
~-+-@-x |
|
|
|
|
---------+
[Exits: east west]
<186hp 322m 393mv no opponent/no opponent bloody:38 road (outside) [####======] > e
Base of a Cliff
| Looming overhead, a large rock face greets you. It must be
| over fifty feet tall and is covered in cracks and weather
| scars. Loose rocks fall to the ground, barely missing you.
| To the west the sound of water is heard and the wind howls
+-+-@ | from up above. A short path runs off to the south.
|
|
|
|
---------+
[Exits: west up]
<186hp 322m 391mv no opponent/no opponent bloody:38 mountain (outside) [####======] > u
On a Jagged Cliff
| You are on a steep rock slope that provides a dangerous environment
| for survival. Loose rocks, falling pebbles, and sliding dirt
| pelt you in the head. There is very little room for good
| footing and you fear you may plunge to your death.
@ |
|
|
|
|
---------+
[Exits: up down]
<186hp 322m 388mv no opponent/no opponent bloody:37 mountain (outside) [####======] > u
On a Cliff
| You are standing at the edge of a cliff. You only see vast
| amounts of water surrounding a small patch of land. Judging
| by the ruined buildings and screaming voices, it does not
| seem to be a pleasant place.
@-x |
|
|
|
|
---------+
[Exits: east down]
<186hp 322m 385mv no opponent/no opponent bloody:37 mountain (outside) [####======] > e
Top of the Mountain
| Your ascent has brought you here to the summit of the mountain.
| You can see for miles and the view is incredible. A chilling
| breeze caresses your face. To the west a dangerous cliff-face
| lays bare the entire landscape. The mountain continues downward.
x-@ |
|
|
|
|
---------+
[Exits: west down]
<186hp 322m 382mv no opponent/no opponent bloody:36 mountain (outside) [####======] > d
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It is
| not well used and almost taken over by tall grass. The wind
| rustles and whistles through the tiny bushes blowing the leaves
| down to the ground. You see the summit of the mountain above
@ | you.
|
|
|
|
---------+
[Exits: up down]
<186hp 322m 379mv no opponent/no opponent bloody:36 mountain (outside) [####======] > d
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. You see the summit
@-f-f| of the mountain above you.
|
|
|
|
---------+
[Exits: east up]
<186hp 322m 377mv no opponent/no opponent bloody:35 field (outside) [####======] > e
At a Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. To the west, a
o-@-f-f| towering mountain looms overhead.
|
|
|
|
---------+
[Exits: east west]
<186hp 322m 376mv no opponent/no opponent bloody:35 forest (outside) [####======] > e
Before Mountains
| You are at the base of a very impressive mountain range.
| You are not the first to travel here, but it has been
| a while since anyone has tread this place. There is a
| narrow little trail cut into the side of this steep mountain.
o-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<186hp 322m 375mv no opponent/no opponent bloody:34 forest (outside) [####======] > e
Forest Trail
| The growth is thicker here now. A dense little path leads
| toward a mountain that is just ahead. The flies have gotten
| thicker as well. Constantly buzzing around your head.
|
f-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<186hp 322m 374mv no opponent/no opponent bloody:34 forest (outside) [####======] > e
Forest Trail
o| The growth is thicker here now. A dense little path leads
|| toward a mountain that is just ahead. The flies have gotten
o| thicker as well. Constantly buzzing around your head.
||
f-f-@-f-!|
|
|
|
|
---------+
[Exits: east west]
<186hp 322m 373mv no opponent/no opponent bloody:33 forest (outside) [####======] > e
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+
[Exits: east west]
<186hp 322m 372mv no opponent/no opponent bloody:33 forest (outside) [####======] > e
Lightning flashes in the sky.
The white aura around your body fades.
<198hp 331m 405mv no opponent/no opponent bloody:32 forest (outside) [####======] >
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<198hp 331m 403mv no opponent/no opponent bloody:32 sand (outside) [####======] > n
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
<198hp 331m 401mv no opponent/no opponent bloody:32 field (outside) [####======] > n
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
<198hp 331m 400mv no opponent/no opponent bloody:31 field (outside) [####======] > n
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<198hp 331m 399mv no opponent/no opponent bloody:30 field (outside) [####======] > whe
Players near you in Standing Fortress:
<PK> Dogran Underbrush
<PK> Solmundi A garden path
<198hp 331m 399mv no opponent/no opponent bloody:30 field (outside) [####======] > cusi
You feel better.
<211hp 317m 399mv no opponent/no opponent bloody:39 field (outside) [####======] > n
A garden path
f o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f-f-o-f-f| to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<211hp 317m 398mv no opponent/no opponent bloody:36 field (outside) [####======] > n
A garden path
f o-o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f o| to eat and also seem to come over to the squirrels next to
| || see if they want to play. Large oak trees grow at large here
f-f-@-f-f| along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: east south west]
A heavy warhorse is here.
<211hp 317m 397mv no opponent/no opponent bloody:40 field (outside) [####======] > e
A foresty courtyard
o-o-o| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things to
o | eat and also seem to come over to the squirrels next to see
| | if they want to play. Large oak trees grow at large here along
f-o-@-f | with some small ferns that give the surrounding area a very
| | relaxing flavor.
o |
| |
o |
---------+
[Exits: east west]
<211hp 317m 396mv no opponent/no opponent bloody:40 forest (outside) [####======] > e
A foresty courtyard
o-o-o | This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things to
o | eat and also seem to come over to the squirrels next to see if
| | they want to play. Large oak trees grow at large here along with
o-f-@ | some small ferns that give the surrounding area a very relaxing
| | flavor.
o |
| |
o |
---------+
[Exits: north west]
A heavy warhorse is here.
<211hp 317m 395mv no opponent/no opponent bloody:39 forest (outside) [####======] > n
Some green grass
f o | This grass grows lush here and is full of all sorts of beautiful
| | | wild flowers. Small rabbits hop about in search of things to
o-o-o | eat and also seem to come over to the squirrels next to see if
| | they want to play. Large oak trees grow at large here along with
@ | some small ferns that give the surrounding area a very relaxing
| | flavor.
o-f-f |
| |
o |
---------+
[Exits: north (east) south]
This small hovel door has moss and vines growing upon it.
<211hp 317m 394mv no opponent/no opponent bloody:40 field (outside) [####======] > n
Some green grass
f o | This grass grows lush here and is full of all sorts of beautiful
| | | wild flowers. Small rabbits hop about in search of things
f o | to eat and also seem to come over to the squirrels next to
| | | see if they want to play. Large oak trees grow at large here
o-@-o | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o-f-f |
---------+
[Exits: east south west]
<211hp 317m 393mv no opponent/no opponent bloody:39 field (outside) [####======] > e
A side path
f o | A small path has been created here do to the frequent use and
| | | traveling of this particular patch of land. It goes in between
f o | two very large trees and bends around behind a bunch of bushes.
| | | It leads away from the wide open area to the east.
o-o-@ |
| |
o |
| |
f-f |
---------+
[Exits: north west]
<211hp 317m 392mv no opponent/no opponent bloody:39 field (outside) [####======] > cusi
You feel better.
<224hp 303m 392mv no opponent/no opponent bloody:38 field (outside) [####======] > cusi
af
You feel better.
<238hp 289m 392mv no opponent/no opponent bloody:35 field (outside) [####======] > c
Dogran walks in.
<238hp 289m 392mv no opponent/no opponent bloody:39 field (outside) [####======] > cusi
[** ] You block Dogran's attack with your shield.
[** ] You parry Dogran's blast.
Dogran looks pretty hurt.
<238hp 289m 392mv shaft/defensive bloody:40 field (outside) [####======] >
Your drowning maims Dogran!
Your drowning maims Dogran!
[** ] You parry Dogran's blast.
Dogran's crush misses you.
Dogran looks pretty hurt.
<238hp 289m 392mv shaft/defensive bloody:40 field (outside) [####======] >
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 26 hours
: modifies hitroll by 6 for 26 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 16 hours
: modifies armor class by 26 for 16 hours
Skill: harmed : lasts for 5 hours
Spell: fly : lasts for 2 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Dogran looks pretty hurt.
<238hp 289m 392mv shaft/defensive bloody:40 field (outside) [####======] >
Players near you in Standing Fortress:
<PK> Dogran A side path
<PK> Solmundi A side path
Dogran looks pretty hurt.
<238hp 289m 392mv shaft/defensive bloody:40 field (outside) [####======] >
You feel better.
Dogran looks pretty hurt.
<251hp 275m 392mv shaft/defensive bloody:40 field (outside) [####======] >
Dogran has fled!
Dogran limps west.
<251hp 275m 392mv no opponent/no opponent bloody:40 field (outside) [####======] > cusi
w
Dogran limps in.
<251hp 275m 392mv no opponent/no opponent bloody:39 field (outside) [####======] > j
You feel better.
<266hp 261m 392mv no opponent/no opponent bloody:39 field (outside) [####======] >
Dogran's crush DISEMBOWELS you!
Dogran's blast DISMEMBERS you!
Dogran looks pretty hurt.
<157hp 261m 392mv shaft/defensive bloody:40 field (outside) [####======] > f
Your drowning misses Dogran.
[* ] You block Dogran's attack with your shield.
Dogran looks pretty hurt.
<157hp 261m 392mv shaft/defensive bloody:40 field (outside) [####======] > f
No way! You are still fighting!
Dogran looks pretty hurt.
<157hp 261m 392mv shaft/defensive bloody:40 field (outside) [####======] >
You do the best you can!
Dogran looks pretty hurt.
<157hp 261m 392mv shaft/defensive bloody:40 field (outside) [####======] >
You couldn't escape!
Dogran looks pretty hurt.
<157hp 261m 392mv shaft/defensive bloody:40 field (outside) [####======] >
You flee from combat!
Some green grass
f o | This grass grows lush here and is full of all sorts of beautiful
| | | wild flowers. Small rabbits hop about in search of things
f o | to eat and also seem to come over to the squirrels next to
| | | see if they want to play. Large oak trees grow at large here
o-@-o | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o-f-f |
---------+
[Exits: east south west]
<157hp 261m 391mv no opponent/no opponent bloody:40 field (outside) [####======] > s
Dogran limps in.
Some green grass
f o | This grass grows lush here and is full of all sorts of beautiful
| | | wild flowers. Small rabbits hop about in search of things to
o-o-o | eat and also seem to come over to the squirrels next to see if
| | they want to play. Large oak trees grow at large here along with
@ | some small ferns that give the surrounding area a very relaxing
| | flavor.
o-f-f |
| |
o |
---------+
[Exits: north (east) south]
This small hovel door has moss and vines growing upon it.
<157hp 261m 390mv no opponent/no opponent bloody:39 field (outside) [####======] > s
A foresty courtyard
o-o-o | This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things to
o | eat and also seem to come over to the squirrels next to see if
| | they want to play. Large oak trees grow at large here along with
o-f-@ | some small ferns that give the surrounding area a very relaxing
| | flavor.
o |
| |
o |
---------+
[Exits: north west]
A heavy warhorse is here.
<157hp 261m 389mv no opponent/no opponent bloody:38 forest (outside) [####======] > w
A foresty courtyard
o-o-o| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things to
o | eat and also seem to come over to the squirrels next to see
| | if they want to play. Large oak trees grow at large here along
f-o-@-f | with some small ferns that give the surrounding area a very
| | relaxing flavor.
o |
| |
o |
---------+
[Exits: east west]
<157hp 261m 388mv no opponent/no opponent bloody:38 forest (outside) [####======] > w
A garden path
f o-o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f o| to eat and also seem to come over to the squirrels next to
| || see if they want to play. Large oak trees grow at large here
f-f-@-f-f| along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: east south west]
A heavy warhorse is here.
<157hp 261m 387mv no opponent/no opponent bloody:37 field (outside) [####======] > s
s
A garden path
f o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f-f-o-f-f| to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
The sun slowly disappears in the west.
<171hp 276m 405mv no opponent/no opponent bloody:37 field (outside) [####======] >
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<171hp 276m 404mv no opponent/no opponent bloody:36 field (outside) [####======] > s
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
<171hp 276m 403mv no opponent/no opponent bloody:35 field (outside) [####======] > s
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
<171hp 276m 402mv no opponent/no opponent bloody:35 field (outside) [####======] > s
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<171hp 276m 400mv no opponent/no opponent bloody:34 sand (outside) [####======] > e
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
<171hp 276m 398mv no opponent/no opponent bloody:34 forest (outside) [####======] > e
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+
[Exits: south west]
<171hp 276m 397mv no opponent/no opponent bloody:40 field (outside) [####======] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare
| | with no signs of wildlife. The soil is actually red
!-f-o | here. Hmmm very peculiar. You sense another being nearby.
| | You cannot gather what type of creature or its nature.
@ | The shore continues in front of you.
| |
o |
| |
o-~-~|
---------+
[Exits: north south]
<171hp 276m 396mv no opponent/no opponent bloody:40 field (outside) [####======] > s
A Rocky Shore
!-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+
[Exits: north south]
<171hp 276m 395mv no opponent/no opponent bloody:39 field (outside) [####======] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
<171hp 276m 394mv no opponent/no opponent bloody:39 field (outside) [####======] > e
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+
[Exits: east west]
<171hp 276m 393mv no opponent/no opponent bloody:40 river (outside) [####======] > e
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+
[Exits: east west]
<171hp 276m 391mv no opponent/no opponent bloody:40 river (outside) [####======] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+
[Exits: south west]
<171hp 276m 389mv no opponent/no opponent bloody:39 river (outside) [####======] > s
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+
[Exits: north south]
A scaly serpent is here.
<171hp 276m 387mv no opponent/no opponent bloody:39 river (outside) [####======] > s
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north south]
<171hp 276m 385mv no opponent/no opponent bloody:38 river (outside) [####======] > s
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north east]
A scaly serpent is here.
<171hp 276m 383mv no opponent/no opponent bloody:38 river (outside) [####======] > e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
<171hp 276m 381mv no opponent/no opponent bloody:37 river (outside) [####======] > e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
<171hp 276m 379mv no opponent/no opponent bloody:37 river (outside) [####======] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
<171hp 276m 377mv no opponent/no opponent bloody:36 river (outside) [####======] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: south west]
A small mouse darts about with great speed.
<171hp 276m 375mv no opponent/no opponent bloody:36 river (outside) [####======] > s
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: north east]
<171hp 276m 374mv no opponent/no opponent bloody:35 road (outside) [####======] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<171hp 276m 373mv no opponent/no opponent bloody:35 road (outside) [####======] > e
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'
<171hp 276m 373mv no opponent/no opponent bloody:34 road (outside) [####======] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<171hp 276m 372mv no opponent/no opponent bloody:34 road (outside) [####======] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<171hp 276m 371mv no opponent/no opponent bloody:33 road (outside) [####======] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+
[Exits: east west]
A small pine tree stands here.
A chef is here, looking to cook a nasty meal for you.
<171hp 276m 370mv no opponent/no opponent bloody:33 forest (outside) [####======] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+
[Exits: east west]
A small boy is here, carving trees into totem poles.
<171hp 276m 369mv no opponent/no opponent bloody:32 forest (outside) [####======] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+
[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
<171hp 276m 368mv no opponent/no opponent bloody:32 forest (outside) [####======] > s
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+
[Exits: north east south]
<171hp 276m 367mv no opponent/no opponent bloody:31 forest (outside) [####======] > s
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+
[Exits: north east west]
A giant spider is here, waiting to suck your blood.
A pyromaniac is here, burning up the forest.
<171hp 276m 366mv no opponent/no opponent bloody:31 forest (outside) [####======] > w
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+
[Exits: east south]
A gnoll is here, roaming the forest.
<171hp 276m 365mv no opponent/no opponent bloody:30 forest (outside) [####======] > s
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
<171hp 276m 364mv no opponent/no opponent bloody:30 forest (outside) [####======] > s
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.
<171hp 276m 363mv no opponent/no opponent bloody:29 forest (outside) [####======] > s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<171hp 276m 362mv no opponent/no opponent bloody:29 forest (outside) [####======] > s
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<171hp 276m 361mv no opponent/no opponent bloody:28 forest (outside) [####======] > s
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
<171hp 276m 360mv no opponent/no opponent bloody:40 forest (outside) [####======] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.
<171hp 276m 359mv no opponent/no opponent bloody:39 forest (outside) [####======] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<171hp 276m 358mv no opponent/no opponent bloody:39 forest (outside) [####======] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<171hp 276m 357mv no opponent/no opponent bloody:38 forest (outside) [####======] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<171hp 276m 356mv no opponent/no opponent bloody:38 forest (outside) [####======] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<171hp 276m 355mv no opponent/no opponent bloody:37 forest (outside) [####======] > e
e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
<171hp 276m 354mv no opponent/no opponent bloody:37 forest (outside) [####======] >
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A sapling is here, trying to find sunlight.
<171hp 276m 353mv no opponent/no opponent bloody:36 forest (outside) [####======] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<171hp 276m 352mv no opponent/no opponent bloody:35 forest (outside) [####======] > e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<171hp 276m 351mv no opponent/no opponent bloody:35 forest (outside) [####======] > e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<171hp 276m 350mv no opponent/no opponent bloody:34 forest (outside) [####======] > s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
Someone holds out his hands entreatingly.
Someone says 'Do you have any nuts?!'
<171hp 276m 349mv no opponent/no opponent bloody:34 forest (outside) [####======] > s
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
<171hp 276m 348mv no opponent/no opponent bloody:33 forest (outside) [####======] > e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
<171hp 276m 347mv no opponent/no opponent bloody:33 forest (outside) [####======] > e
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
<171hp 276m 346mv no opponent/no opponent bloody:32 forest (outside) [####======] > e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
<171hp 276m 345mv no opponent/no opponent bloody:32 forest (outside) [####======] > e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
A treant stands here in defense of the forest.
<171hp 276m 344mv no opponent/no opponent bloody:31 forest (outside) [####======] > e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+
[Exits: east west]
<171hp 276m 343mv no opponent/no opponent bloody:31 forest (outside) [####======] > e
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+
[Exits: east south west]
<171hp 276m 342mv no opponent/no opponent bloody:30 forest (outside) [####======] > e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<171hp 276m 341mv no opponent/no opponent bloody:30 forest (outside) [####======] > e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+
[Exits: east west]
<171hp 276m 340mv no opponent/no opponent bloody:29 forest (outside) [####======] > e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
<171hp 276m 339mv no opponent/no opponent bloody:29 forest (outside) [####======] > e
e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
The night has begun.
The lightning has stopped.
<191hp 289m 392mv no opponent/no opponent bloody:28 forest (outside) [####======] >
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
<191hp 289m 391mv no opponent/no opponent bloody:28 field (outside) [####======] > e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
<191hp 289m 390mv no opponent/no opponent bloody:27 city (outside) [####======] > e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<191hp 289m 389mv no opponent/no opponent bloody:27 city (outside) [####======] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+
[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fledgling harpy is here, fallen from the clouds above.
<191hp 289m 388mv no opponent/no opponent bloody:26 road (outside) [####======] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+
[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
<191hp 289m 387mv no opponent/no opponent bloody:26 road (outside) [####======] > e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+
[Exits: north east west]
<191hp 289m 386mv no opponent/no opponent bloody:25 road (outside) [####======] > e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
<191hp 289m 385mv no opponent/no opponent bloody:25 city (outside) [####======] > e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+
[Exits: north east south west]
<191hp 289m 384mv no opponent/no opponent bloody:24 road (outside) [####======] > e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+
[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
<191hp 289m 383mv no opponent/no opponent bloody:24 road (outside) [####======] > e
s
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+
[Exits: north south west]
<191hp 289m 382mv no opponent/no opponent bloody:23 city (outside) [####======] >
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+
[Exits: north east]
<191hp 289m 381mv no opponent/no opponent bloody:22 inside (indoors) [####======] > e
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+
[Exits: east south west]
<191hp 289m 380mv no opponent/no opponent bloody:22 city (outside) [####======] > dri
e
You drink water from the Justice monument.
Your thirst is quenched.
<191hp 289m 380mv no opponent/no opponent bloody:21 city (outside) [####======] > n
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+
[Exits: north west]
<191hp 289m 379mv no opponent/no opponent bloody:21 inside (indoors) [####======] >
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+
[Exits: north east south]
<191hp 289m 378mv no opponent/no opponent bloody:20 city (outside) [####======] > e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+
[Exits: north east south west]
<191hp 289m 377mv no opponent/no opponent bloody:20 road (outside) [####======] > e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+
[Exits: north east south west]
There is a cart here, covered by a colorful cloth.
<191hp 289m 376mv no opponent/no opponent bloody:19 road (outside) [####======] > e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+
[Exits: east south west]
There is a cart here, covered by a colorful cloth.
<191hp 289m 375mv no opponent/no opponent bloody:19 city (outside) [####======] > e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
<191hp 289m 374mv no opponent/no opponent bloody:18 road (outside) [####======] > e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
<191hp 289m 373mv no opponent/no opponent bloody:18 road (outside) [####======] > e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
<191hp 289m 372mv no opponent/no opponent bloody:17 road (outside) [####======] > e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<191hp 289m 371mv no opponent/no opponent bloody:17 city (outside) [####======] > e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
<191hp 289m 370mv no opponent/no opponent bloody:16 city (outside) [####======] > e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<191hp 289m 369mv no opponent/no opponent bloody:16 road (outside) [####======] > e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<191hp 289m 368mv no opponent/no opponent bloody:15 road (outside) [####======] > e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<191hp 289m 367mv no opponent/no opponent bloody:15 road (outside) [####======] > e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
<191hp 289m 366mv no opponent/no opponent bloody:14 road (outside) [####======] > e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
<191hp 289m 365mv no opponent/no opponent bloody:14 road (outside) [####======] > e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<191hp 289m 364mv no opponent/no opponent bloody:13 road (outside) [####======] > s
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+
[Exits: north south]
<191hp 289m 363mv no opponent/no opponent bloody:13 road (outside) [####======] > s
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+
[Exits: north west]
<191hp 289m 362mv no opponent/no opponent bloody:12 road (outside) [####======] > w
d
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+
[Exits: east down]
<191hp 289m 361mv no opponent/no opponent bloody:12 road (outside) [####======] > e
d
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+
[Exits: east up]
<191hp 289m 360mv no opponent/no opponent bloody:11 road (outside) [####======] > w
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+
[Exits: west down]
<191hp 289m 359mv no opponent/no opponent bloody:11 road (outside) [####======] >
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+
[Exits: west up]
<191hp 289m 358mv no opponent/no opponent bloody:10 road (outside) [####======] >
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+
[Exits: east south]
<191hp 289m 357mv no opponent/no opponent bloody:10 road (outside) [####======] > s
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+
[Exits: north south]
<191hp 289m 356mv no opponent/no opponent bloody:9 road (outside) [####======] > s
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+
[Exits: north south]
<191hp 289m 355mv no opponent/no opponent bloody:9 road (outside) [####======] > s
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+
[Exits: north east west]
<191hp 289m 354mv no opponent/no opponent bloody:8 road (outside) [####======] > e
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+
[Exits: east west]
<191hp 289m 353mv no opponent/no opponent bloody:8 forest (outside) [####======] > e
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+
[Exits: south west]
A large, hairy looking humanoid is here.
<191hp 289m 352mv no opponent/no opponent bloody:7 forest (outside) [####======] > s
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+
[Exits: north east]
<191hp 289m 351mv no opponent/no opponent bloody:7 forest (outside) [####======] > e
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+
[Exits: east west]
<191hp 289m 350mv no opponent/no opponent bloody:6 forest (outside) [####======] > e
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
<191hp 289m 349mv no opponent/no opponent bloody:6 forest (outside) [####======] > d
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<191hp 289m 348mv no opponent/no opponent bloody:5 forest (outside) [####======] > n
The Valley in the dark dwarf forest
f-f f| You are in a valley in the forest. To the north is a
| | || trail out of this dark valley. South is more of this
f f f| valley.
| | ||
@ f f|
| ||
o-f-f-f|
| | ||
o x S|
---------+
[Exits: north south]
<191hp 289m 347mv no opponent/no opponent bloody:5 forest (outside) [####======] > n
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much
| moonlight passes through here. To the south is a gloomy
f-f | valley, while to the north the light grows slightly brighter.
| | |
@ f f|
| | ||
f f f|
| ||
o-f-f-f|
---------+
[Exits: north south]
<191hp 289m 346mv no opponent/no opponent bloody:4 forest (outside) [####======] > n
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much moonlight
| passes through here. The trail runs north and south, and
| some light seems to come from the north. To the east, you
| see a small path into darkness.
@-f |
| | |
f f |
| | |
f f |
---------+
[Exits: east south]
<191hp 289m 345mv no opponent/no opponent bloody:4 forest (outside) [####======] > e
A dark bend in the forest
| You are in a dark bend in the forest. To the west, you see
| the trail leading back to the dwarven forest, and to the
| south, you see a dark and dismal path.
|
f-@ |
| | |
f f |
| | |
f f |
---------+
[Exits: south west]
<191hp 289m 344mv no opponent/no opponent bloody:3 forest (outside) [####======] > s
s
The dark woods
| You are travelling through woods that are as dark as night.
| The trees above block all light and wind. The air is stagnant
f-f | and smells of death and decay. The lack of sounds and other
| | | signs of life make your skin crawl and you feel very much
f @ | like turning back and heading for safer areas. The path leads
| | | north into more open lands while it also leads south into
f f | the darkness of the forest. A small sign is posted here.
| |
o-f-f |
---------+
[Exits: north south]
<191hp 289m 343mv no opponent/no opponent bloody:3 forest (outside) [####======] >
The dark woods
f-f | You wearily travel through the darkness of the forest. Huge
| | | skeletal trees line the edges of the path and tower above you.
f f | Errant rays of moonlight spear down through the gaps in the
| | | canopy above and provide small spots of light that seem to attract
f @ | what little foliage can grow on the dark forest floor. The path
| | winds north and descends into darkness below.
f |
|
|
---------+
[Exits: north down]
<191hp 289m 342mv no opponent/no opponent bloody:2 forest (outside) [####======] > d
The small intersection in the forest
| The forest path splits here in three directions. Small
| paths lead to the east, north, and south. The trees above
| leave a gap which allows sunlight to fill the intersection.
| It is almost as though you are in a circle of light that
@-f | provides sanctuary in this land of darkness. Something
| | | has been scrawled in the dirt in blood here.
z-z f-f|
| | |
z-z-f |
---------+
[Exits: east south up]
<191hp 289m 341mv no opponent/no opponent bloody:2 forest (outside) [####======] > s
The edge of the forest and hills
| You stand at the edge of a dark forest. A path leads north
| into the forest and its deadly darkness and silence. To
f-f | the west is a path that leads up into a foothills region.
| | | You feel very vulnerable and alone.
z-@ f-f|
| | |
z-z-f |
| |
z-x-z |
---------+
[Exits: north west]
<191hp 289m 340mv no opponent/no opponent bloody:1 hills (outside) [####======] > n
The small intersection in the forest
| The forest path splits here in three directions. Small
| paths lead to the east, north, and south. The trees above
| leave a gap which allows sunlight to fill the intersection.
| It is almost as though you are in a circle of light that
@-f | provides sanctuary in this land of darkness. Something
| | | has been scrawled in the dirt in blood here.
z-z f-f|
| | |
z-z-f |
---------+
[Exits: east south up]
<191hp 289m 339mv no opponent/no opponent evasive:60 forest (outside) [####======] > e
In the dense forest
| You walk along a small path leading through a dark forest.
| No sounds can be heard and little light penetrates the canopy
| of trees above you. The air here smells musty and you long
| for a fresh breath. You see an intersection of paths to the
f-@ | west. The path you are on leads south into the darkening
| | | woods.
z-z f-f-f|
| | |
z-z-f |
---------+
[Exits: south west]
<191hp 289m 338mv no opponent/no opponent evasive:60 forest (outside) [####======] > s
The dark forest path
| You continue on through darkness and gloom. The path below
| you has become a wet quagmire. It is difficult to walk, and
f-f | you make squishing sounds as you move on. Looking east, you
| | | see a swampy path. The main path leads north and south into
z-z @-f-f| darkness.
| | |
z-z-f |
| |
z-x-z |
---------+
[Exits: north east south]
<191hp 289m 337mv no opponent/no opponent evasive:59 forest (outside) [####======] > s
A turn in the path
f-f | The forest path turns here towards the north and west. To
| | | the north, you see that the ground has become dank and swampy,
z-z f-f-f| while the western path appears to be entering a hilly area.
| | | You hear sounds of swamp creatures to the north east.
z-z-@ |
| |
z-x-z |
| | | |
z-z-z |
---------+
[Exits: north west]
<191hp 289m 336mv no opponent/no opponent evasive:59 forest (outside) [####======] > w
The bloody intersection
f-f | This is a small intersection. Paths lead east, west, and
| | | south. You are struck by the carnage here when you enter
z-z f-f| the clearing. There appears to have been a great battle
| | | here. Blood is everywhere and the ground is all torn up.
z-@-f | Pieces of beaten armour and broken blades lie all around.
| | Examining the tracks here lead you to believe that the
z-x-z | dead and wounded were dragged off in two directions, south
| | | | and east.
z-z-z |
---------+
[Exits: east south west]
(White Aura) A dark ethereal knight hovers over the bloody clearing.
<191hp 289m 335mv no opponent/no opponent evasive:58 hills (outside) [####======] > s
Up the rocky hillside
z-z f-f| You are climbing on a rocky hillside. As you scramble about,
| | | loose rocks and small boulders bounce and fall down below
z-z-f | you. To the east and west are more stable ground. The hillside
| | itself goes on higher to the south and it drops away to
z-@-z | the north.
| | | |
z-z-z |
| | | |
z-z-z |
---------+
[Exits: north east south west]
<191hp 289m 333mv no opponent/no opponent evasive:58 mountain (outside) [####======] > n
The bloody intersection
f-f | This is a small intersection. Paths lead east, west, and
| | | south. You are struck by the carnage here when you enter
z-z f-f| the clearing. There appears to have been a great battle
| | | here. Blood is everywhere and the ground is all torn up.
z-@-f | Pieces of beaten armour and broken blades lie all around.
| | Examining the tracks here lead you to believe that the
z-x-z | dead and wounded were dragged off in two directions, south
| | | | and east.
z-z-z |
---------+
[Exits: east south west]
(White Aura) A dark ethereal knight hovers over the bloody clearing.
The Dark Ethereal Knight says 'I've lost my princess. She wandered up into the Plains of Winter and a witch turned her into a toad.'
The Dark Ethereal Knight says 'The witch said she'll turn back human again if someone licks her face.'
The Dark Ethereal Knight says 'But who would lick a toad?'
The Dark Ethereal Knight sniffs sadly.
<191hp 289m 331mv no opponent/no opponent evasive:57 hills (outside) [####======] > e
A turn in the path
f-f | The forest path turns here towards the north and west. To
| | | the north, you see that the ground has become dank and swampy,
z-z f-f-f| while the western path appears to be entering a hilly area.
| | | You hear sounds of swamp creatures to the north east.
z-z-@ |
| |
z-x-z |
| | | |
z-z-z |
---------+
[Exits: north west]
<191hp 289m 330mv no opponent/no opponent evasive:57 forest (outside) [####======] > n
The dark forest path
| You continue on through darkness and gloom. The path below
| you has become a wet quagmire. It is difficult to walk, and
f-f | you make squishing sounds as you move on. Looking east, you
| | | see a swampy path. The main path leads north and south into
z-z @-f-f| darkness.
| | |
z-z-f |
| |
z-x-z |
---------+
[Exits: north east south]
<191hp 289m 329mv no opponent/no opponent evasive:56 forest (outside) [####======] > e
You slowly float to the ground.
<201hp 302m 383mv no opponent/no opponent evasive:56 forest (outside) [####======] > e
The swampy path
| This damp path seems to lead into a deep, dark swamp. The trees
| above block out all light and stifle the wind. You smell swamp
f-f | gas and hear damp squashing sounds all around you. The path
| | | leads east deeper into the swamp. You also see a dark forest
z f-@-f-f| to the west.
| |
z-f |
| |
x-z |
---------+
[Exits: east west]
<201hp 302m 380mv no opponent/no opponent evasive:56 forest (outside) [####======] > c
The swampy path
| You tread lightly in a wet, swampy path. All around you,
| you see pools of quicksand and rotting vegetation. Unlike
f | the forest to the west, the swamp is teeming with life.
| | Some of it is harmless, some is not. The path leads east
f-f-@-f-f| and west into more swamp.
| ||
f f|
|
|
---------+
[Exits: east west]
<201hp 302m 377mv no opponent/no opponent evasive:55 forest (outside) [####======] > e
Players near you in Barren Highlands:
<PK> Solmundi The swampy path
<201hp 302m 377mv no opponent/no opponent evasive:55 forest (outside) [####======] >
The swampy path
| You weave your way through the treacherous swamp. Gas
| rises all around you and a damp mist covers the ground,
| making it impossible to travel safely, without carefully
|| picking your way around obstacles. Large, gnarled trees
f-f-@-f(z| rise above you. Their moss covered branches block out
| || all traces of the moon. The path here leads east and
f-z| west.
, ||
-f-z|
---------+
[Exits: east west]
<201hp 302m 374mv no opponent/no opponent evasive:54 forest (outside) [####======] > e
The turn in the swampy path
| You come upon a bend in the swampy path. The ground here
| is fairly sturdy, as this place is elevated above the
| rest of the swamp. Looking around, you see a dark, mist-filled
| || swamp. Small paths lead south and west into the mist.
f-f-@(z-z|
| | /|
f-z-f|
| /|
-z-f|
---------+
[Exits: south west]
(White Aura) A large willow tree stands here, weeping.
<201hp 302m 371mv no opponent/no opponent evasive:54 forest (outside) [####======] > e
Alas, you cannot go that way.
<201hp 302m 371mv no opponent/no opponent evasive:53 forest (outside) [####======] > s
The swampy path
| You tread lightly through the murky water and sludge that
| || makes up the path you follow. To the east, there is a
f-f-f(z-z| thick wall of mist. You can see nothing within it. Harder
| | /| ground rises to the north.
@-z-f|
| /|
-z-f|
| ||
|
---------+
[Exits: north east]
<201hp 302m 368mv no opponent/no opponent evasive:53 forest (outside) [####======] > e
Lost in the Mist
| You stumble through the marsh here. The swamp seems to have
| | | swallowed you up and denied you exit. This mist is your
f-f-z-z- | jailor. You cannot tell where you are. You hear quiet laughter
| | / || all about you.
f-@-f-z|
| / ||
-z-f- |
| | |
|
---------+
[Exits: north east south west]
<201hp 302m 365mv no opponent/no opponent evasive:52 hills (outside) [####======] > e
Lost in the Mist
f| You are in a thick misty area. The mist swirls around you,
| | || seeming to taunt you and dare you to escape. You feel a
f-z- -z-+| slight electric charge in the mist. It almost caresses your
| | | | || body as it floats about you. You can wander in any direction...
f-z-@-z-+|
| | | |
-z- -f- |
| | |
|
---------+
[Exits: north east south west]
<201hp 302m 362mv no opponent/no opponent evasive:52 forest (outside) [####======] > e
Lost in the Mist
| You wander, lost, for what seems an eternity. Then...from
| | | nowhere...you see what appears to be trees and hills to
-z-z- | the east. The mist itself thickens to the west, while it
| | | / | grows thin to the east.
z-f-@-+-o|
| | | , |
-f-z- |
| | |
|
---------+
[Exits: north east south west]
A swamp wraith emerges from the mist here.
<201hp 302m 359mv no opponent/no opponent evasive:51 hills (outside) [####======] > e
The solid path
f | A solid path rises out of the misty swamp. It leads north,
| | | | into what appears the remains of an old village. To the east,
z-z)+ o| a wide opening supported by wooden beams indicates a reinforced
/ | | || tunnel leading into the hillside. For once, nothing inhibits
f-z-@-o-o| your view of the Serin sky.
| | , |
-f-z- |
| | |
|
---------+
[Exits: north east west]
<201hp 302m 356mv no opponent/no opponent evasive:51 road (outside) [####======] > e
A long tunnel
f | A reinforced tunnel opens before you. Marks on the walls show
| | | signs of excavation, now worn soft by the passage of wind
z)+ o | and time, though the heavy oaken planks which support the
| | | | entrance stand strong. The air to the west is fresh and clear
z-+-@-o-o| with the smell of ogre, but inside the cave it turns musty
| , | and thick with a strange scent that is hard to identify. There
f-z- | is no light in the cave ahead.
| | |
-z- |
---------+
[Exits: east west]
<201hp 302m 354mv no opponent/no opponent evasive:50 cave (indoors) [####======] > e
A long tunnel
f | You are inside a reinforced tunnel. Marks on the walls
| | show signs of excavation, now worn soft by the passage
+ o o-o| of wind and time. Heavy oaken planks support the walls
| | || and ceiling, protecting against cave-in. The air is musty
+-o-@-o-o| and thick with a spicy odor. Here, the tunnel branches
| between north, east and west.
|
|
|
---------+
[Exits: north east west]
<201hp 302m 351mv no opponent/no opponent evasive:50 cave (indoors) [####======] > e
A long tunnel
o-o-~| The tunnel continues both east and west here. Marks on
|| the walls show signs of excavation, now worn soft by the
o o-o o| passage of wind and time. Heavy oaken planks which support
| | || the entrance stand strong. Piles of rocks litter the ground
o-o-@-o-~| at your feet as you travel and those above your head seem
|| keen to join them. There is a strange, spicy smell in
o| the air.
|
|
---------+
[Exits: east west]
<201hp 302m 348mv no opponent/no opponent evasive:49 cave (indoors) [####======] > e
A long tunnel
o-o-~ | Marks on the walls show signs of excavation, now worn soft
| | by the passage of wind and time. Heavy wooden planks frame
o o-o o | the tunnel, providing protection against a cave-in, though
| | | | the beams are buckling from the weight of the stone above.
o-o-@-~-o| A spicy scent lingers on the air, mixed with a cool saltwater
| | breeze blowing from the east.
o |
|
|
---------+
[Exits: north east west]
<201hp 302m 345mv no opponent/no opponent evasive:49 cave (indoors) [####======] > e
An underground lake
o-o-~ | The tunnel here has fallen away into a deep chamber that is
| | filled with runoff from the south. The water burbles slightly,
o-o o | as if fed by an underwater spring, but the water is murky
| | | and brackish. Four tunnels lead out of this underground saltwater
o-o-@-o-o| lake, providing you can find some way to cross this expanse
| | and reach them. The wet air has allowed a phosphorescent moss
o | to grow within the dark caves. It gathers in large patches
| which seem to be expanding from the water itself.
|
---------+
[Exits: north east south west]
<201hp 302m 342mv no opponent/no opponent evasive:48 river (indoors) [####======] > e
A long narrow tunnel
o-~ ! | The tunnel rises sharply to the east and leads down into
| | | || a murky lake to the west. From this lake, a patch of phosphorescent
o o(!-!-!| moss seems to be growing, almost covering the walls with
| | | | its soft glow. To the west you can catch a hint of fresh
o-~-@-o-!| air, though all that blows from deeper in the caves is the
| , , || smell of saltwater and some spice you can't identify.
o(!-!-!|
| | ||
x |
---------+
[Exits: east west]
<201hp 302m 339mv no opponent/no opponent evasive:48 cave (indoors) [####======] > e
A wide tunnel
~ !| The tunnel continues east and west. To the east the tunnel
| | | || dives down into a pale light. Warm air blows in from
o -!-!-!| this direction and sand scatters over the floor, mixed
| | | | with broken rocks from earlier damage to the tunnel's
~-o-@-!-!| integrity. In the moonlight, the sand shimmers pale blue,
| , | || small baubles of light that are gone as soon as you try
o -!-!-!| to look at them. To the west, the tunnel turns down into
| | || darkness.
o-o-x|
---------+
[Exits: east west]
An enslaved halfling struggles beneath a heavy yoke.
A terrified halfling watches for signs of trouble.
<201hp 302m 336mv no opponent/no opponent evasive:47 cave (indoors) [####======] > e
The Sands of Sorrow
!-*| A vast desert stretches for miles, the sand constantly
| | | | shifting around you. The sands here seem to go on forever.
-!-!-!- | When the light catches on the grains, they seem to reflect
| | | | back as small blue points, like sapphires. The sand holds
o-o-@-!-!| in some of the heat of the day, making travel even during
, | | || the cooler night miserable.
-!-!-!- |
| | | |
o-o-x |
---------+
[Exits: north east south west]
A prickly green cactus looks pointy and sharp.
A small, red scorpion scuttles away at your approach.
A small, red scorpion scuttles away at your approach.
<201hp 302m 332mv no opponent/no opponent evasive:47 sand (outside) [####======] > e
The Sands of Sorrow
!-* | A vast desert stretches for miles, the sand constantly shifting
| | , | around you. The sands here seem to go on forever. When the
-!-!-!- | light catches on the grains, they seem to reflect back as
| | | | small blue points, like sapphires. The sand holds in some
o-!-@-!-!| of the heat of the day, making travel even during the cooler
| | | | night miserable.
-!-!-!- |
| | |
o-o-x |
---------+
[Exits: north east south west]
A giant, purple sand worm thrusts up out of the sand and attacks!
A small, red scorpion scuttles away at your approach.
<201hp 302m 326mv no opponent/no opponent evasive:46 sand (outside) [####======] > e
The Sands of Sorrow
!-* | A vast desert stretches for miles, the sand constantly shifting
| | | | around you. The sands here seem to go on forever. When the
-!-!-!- | light catches on the grains, they seem to reflect back as small
| | | | blue points, like sapphires. The sand holds in some of the
!-!-@-! | heat of the day, making travel even during the cooler night
| | | , | miserable.
-!-!-!- |
| | | |
o-x |
---------+
[Exits: north east south west]
<201hp 302m 320mv no opponent/no opponent evasive:46 sand (outside) [####======] > e
Strange Glowing Sand
!-* | A vast desert sweeps to the west, the sands still stinging your
| | | | feet, shifting with the passing winds coming from the east. To
!-!-!- | the east, a long mountain chain stretches down to the south,
| | | the northern most directly east of this point. The snow-capped
!-!-@ | peaks beckon and whisper and laugh into the ears of all who can
| | , | see it, taunting all with its cool snowy peaks.
!-!-!- |
| | | |
x |
---------+
[Exits: west up]
A small pile of magical sand sits here.
<201hp 302m 314mv no opponent/no opponent evasive:45 sand (outside) [####======] > cusi
You feel better.
<213hp 288m 314mv no opponent/no opponent evasive:45 sand (outside) [####======] > cumn mustang
That isn't a verb I know.
<213hp 288m 314mv no opponent/no opponent evasive:41 sand (outside) [####======] > sumn mustang
You failed the summon.
<213hp 258m 314mv no opponent/no opponent evasive:37 sand (outside) [####======] > sumn mustang
You failed the summon.
<213hp 228m 314mv no opponent/no opponent evasive:34 sand (outside) [####======] > sumn mustang
You failed the summon.
<213hp 198m 314mv no opponent/no opponent evasive:30 sand (outside) [####======] > sumn mustang
You failed the summon.
<226hp 180m 368mv no opponent/no opponent evasive:27 sand (outside) [####======] > cusi
You feel better.
<238hp 166m 368mv no opponent/no opponent evasive:23 sand (outside) [####======] > cusi
You feel better.
<252hp 152m 368mv no opponent/no opponent evasive:20 sand (outside) [####======] > cusi
af
You feel better.
<266hp 138m 368mv no opponent/no opponent evasive:17 sand (outside) [####======] > c
sle
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 12 hours
: modifies armor class by 26 for 12 hours
Skill: harmed : lasts for 1 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<266hp 138m 368mv no opponent/no opponent evasive:14 sand (outside) [####======] >
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<266hp 138m 368mv no opponent/no opponent evasive:13 sand (outside) [####======] >
You go to sleep.
<266hp 138m 368mv no opponent/no opponent evasive:13 sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<266hp 138m 368mv no opponent/no opponent evasive:11 sand (outside) [####======] >
<266hp 138m 368mv no opponent/no opponent evasive:2 sand (outside) [####======] >
<266hp 138m 368mv no opponent/no opponent evasive:1 sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<266hp 138m 368mv no opponent/no opponent active sand (outside) [####======] >
<266hp 138m 368mv no opponent/no opponent active sand (outside) [####======] >
<266hp 138m 368mv no opponent/no opponent active sand (outside) [####======] >
<266hp 138m 368mv no opponent/no opponent active sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<266hp 138m 368mv no opponent/no opponent active sand (outside) [####======] >
<322hp 195m 405mv no opponent/no opponent active sand (outside) [####======] >
<322hp 195m 405mv no opponent/no opponent active sand (outside) [####======] > st
You wake and stand up.
<322hp 195m 405mv no opponent/no opponent active sand (outside) [####======] > h
You feel a little better.
<331hp 187m 405mv no opponent/no opponent active sand (outside) [####======] > c
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<331hp 187m 405mv no opponent/no opponent active sand (outside) [####======] > h
You feel a little better.
<338hp 179m 405mv no opponent/no opponent active sand (outside) [####======] > h
sle
You feel a little better.
<345hp 171m 405mv no opponent/no opponent active sand (outside) [####======] >
You go to sleep.
<345hp 171m 405mv no opponent/no opponent active sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<345hp 171m 405mv no opponent/no opponent active sand (outside) [####======] >
<345hp 171m 405mv no opponent/no opponent active sand (outside) [####======] >
<345hp 171m 405mv no opponent/no opponent active sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<345hp 171m 405mv no opponent/no opponent active sand (outside) [####======] >
You feel susceptible to harm again.
<405hp 229m 405mv no opponent/no opponent active sand (outside) [####======] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 10 hours
: modifies armor class by 26 for 10 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<405hp 229m 405mv no opponent/no opponent active sand (outside) [####======] > st
sanc
You wake and stand up.
<405hp 229m 405mv no opponent/no opponent active sand (outside) [####======] >
You are surrounded by a white aura.
<405hp 154m 405mv no opponent/no opponent active sand (outside) [####======] > c
sle
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<405hp 154m 405mv no opponent/no opponent active sand (outside) [####======] >
You go to sleep.
<405hp 154m 405mv no opponent/no opponent active sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<405hp 154m 405mv no opponent/no opponent active sand (outside) [####======] > eq
You are using:
<used as light> (Glowing) the Iron-Trenched Banner of Justice
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of turning
<worn around neck> (Glowing) an Order of Light amulet
<worn around neck> (Glowing) an Order of Light amulet
<worn on head> a helm of Justice
<worn on torso> (Humming) a reinforced silver breastplate of perfection
<worn on arms> (Humming) superior platinum vambraces of perfection
<worn on hands> gauntlets of the Golden Flame
<worn on legs> leg guards of the Golden Flame
<worn on feet> sabatons of the Golden Flame
<worn as shield> a tantalum shield
<worn about body> a thick black robe with a wyvern's head
<worn about waist> a girdle of the Golden Flame
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of defiance
<wielded> (Glowing) (Humming) a water cube
<floating nearby> a mithril dragon
<tattooed> (Glowing) a longsword sheathed in everflowing water
<405hp 154m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<475hp 223m 405mv no opponent/no opponent calm sand (outside) [####======] > st
You wake and stand up.
<475hp 223m 405mv no opponent/no opponent calm sand (outside) [####======] > c
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<475hp 223m 405mv no opponent/no opponent calm sand (outside) [####======] > h
You feel a little better.
<484hp 215m 405mv no opponent/no opponent calm sand (outside) [####======] > h
h
sle
You feel a little better.
<492hp 207m 405mv no opponent/no opponent calm sand (outside) [####======] >
You feel a little better.
<498hp 199m 405mv no opponent/no opponent calm sand (outside) [####======] >
You go to sleep.
<498hp 199m 405mv no opponent/no opponent calm sand (outside) [####======] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: armor : modifies armor class by 20 for 9 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 9 hours
: modifies armor class by 26 for 9 hours
Spell: sanctuary : lasts for 6 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<498hp 199m 405mv no opponent/no opponent calm sand (outside) [####======] >
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] >
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] >
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] >
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] >
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] >
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] >
<577hp 257m 405mv no opponent/no opponent calm sand (outside) [####======] >
<654hp 308m 405mv no opponent/no opponent calm sand (outside) [####======] > st
You wake and stand up.
<654hp 308m 405mv no opponent/no opponent calm sand (outside) [####======] > c
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<654hp 308m 405mv no opponent/no opponent calm sand (outside) [####======] > sumn mustang
You failed the summon.
<654hp 278m 405mv no opponent/no opponent calm sand (outside) [####======] > sumn mustang
You failed the summon.
<654hp 248m 405mv no opponent/no opponent calm sand (outside) [####======] > sle
You go to sleep.
<654hp 248m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<654hp 248m 405mv no opponent/no opponent calm sand (outside) [####======] >
<654hp 248m 405mv no opponent/no opponent calm sand (outside) [####======] >
<654hp 248m 405mv no opponent/no opponent calm sand (outside) [####======] >
<723hp 308m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<723hp 308m 405mv no opponent/no opponent calm sand (outside) [####======] > st
You wake and stand up.
<723hp 308m 405mv no opponent/no opponent calm sand (outside) [####======] > c
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<723hp 308m 405mv no opponent/no opponent calm sand (outside) [####======] > h
You feel a little better.
<731hp 300m 405mv no opponent/no opponent calm sand (outside) [####======] > h
h
sle
You feel a little better.
<738hp 292m 405mv no opponent/no opponent calm sand (outside) [####======] >
You feel a little better.
<746hp 284m 405mv no opponent/no opponent calm sand (outside) [####======] >
You go to sleep.
<746hp 284m 405mv no opponent/no opponent calm sand (outside) [####======] > sco
*secret*
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 6 hours
: modifies armor class by 26 for 6 hours
Spell: sanctuary : lasts for 3 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<746hp 284m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<746hp 284m 405mv no opponent/no opponent calm sand (outside) [####======] >
<817hp 323m 405mv no opponent/no opponent calm sand (outside) [####======] > st
You wake and stand up.
<817hp 323m 405mv no opponent/no opponent calm sand (outside) [####======] > c
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<817hp 323m 405mv no opponent/no opponent calm sand (outside) [####======] > dinv
Your eyes tingle.
You have become better at communing detect invis!
<817hp 318m 405mv no opponent/no opponent calm sand (outside) [####======] > sle
wh
You go to sleep.
<817hp 318m 405mv no opponent/no opponent calm sand (outside) [####======] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<817hp 318m 405mv no opponent/no opponent calm sand (outside) [####======] > help duergar
DUERGAR DARK-DWARVES
After the Great War which drove the elves from their homeland, victory
enjoyed by the forces of evil was shortlived, as the betrayers of the
races of elves and dwarf found out. The land too small to house them,
they retreated to below ground, into the caverns of the Underdark. A
place that was not secluded enough for them to escape the wrath of the
Warder of Light, Sarich. In his anger at their betrayal, he transmuted
their kind into a new, darker and impure race, the duergars. Their skin
was darkened for forsaking the sun, and their reflexes improved, evading
new perils found beneath the surface at the expense of wisdom and wit.
Duergars, the dark cousins of the dwarves, share the magic resistance
of their surface counterparts, and the same stocky build, leading to
the same lack of swimming ability. However, where a dwarf dislikes
venturing near water, a duergar fears it, cursing its very existence.
The story of why dwarf betrayed dwarf leading to a split in tribes has
not been passed down the ages. However, the hatred for each other burns
as strong now as it did from the beginning. Driven mad by years spent
underground in peril, duergars are twisted, paranoid beings, always
suspicious of the other races conspiring with the dwarves to bring
about their downfall. They trust none, often fighting amongst even
themselves, only having the slightest of friendships with the fire
giant race, for their slow minds safeguard any chance of betrayal. In
the great multitude of races of Serin, duergars stand out as the most
suspicious race, full of doubt for the motives of others and a victim
of their own confinement. Their own backstabbing nature only serves
to worsen their paranoia of others.
STR: 21, INT: 18, WIS: 19, DEX: 20, CON: 22
Ethos: any
Align: evil only
Resists: maledictive, magical damage
Vulns: drowning, light
Duergars can be the following classes:
Warrior, Berserker, Thief, Shaman and Druid
The following classes have racial legacies:
Duergar Berserker: MALICE OF THE UNDERDARK, UNENDING GREED
Duergar Thief: FAERIE BANE, VICIOUS STROKE
6.7. SUMMARY > RACES > DUERGAR DARK-DWARVES
<817hp 318m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<889hp 361m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<889hp 361m 405mv no opponent/no opponent calm sand (outside) [####======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 88% hp 54% mana 100% mv 627440 xp Kills: 29
<889hp 361m 405mv no opponent/no opponent calm sand (outside) [####======] >
<889hp 361m 405mv no opponent/no opponent calm sand (outside) [####======] >
<889hp 361m 405mv no opponent/no opponent calm sand (outside) [####======] >
<889hp 361m 405mv no opponent/no opponent calm sand (outside) [####======] >
<889hp 361m 405mv no opponent/no opponent calm sand (outside) [####======] >
<889hp 361m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 92% hp 63% mana 100% mv 627440 xp Kills: 29
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] >
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] >
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] >
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] >
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] >
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] >
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<930hp 421m 405mv no opponent/no opponent calm sand (outside) [####======] >
The white aura around your body fades.
<989hp 485m 405mv no opponent/no opponent calm sand (outside) [####======] >
<989hp 485m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<989hp 485m 405mv no opponent/no opponent calm sand (outside) [####======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 100% hp 79% mana 100% mv 627440 xp Kills: 29
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 100% hp 79% mana 100% mv 627440 xp Kills: 29
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] > af
You are affected by the following:
Spell: detect invis : lasts for 46 hours
Spell: bless : modifies save vs spell by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 1 hours
: modifies armor class by 26 for 1 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 46 hours
Spell: bless : modifies save vs spell by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 1 hours
: modifies armor class by 26 for 1 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 534m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 597m 405mv no opponent/no opponent calm sand (outside) [####======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 100% hp 89% mana 100% mv 627440 xp Kills: 29
<1008hp 597m 405mv no opponent/no opponent calm sand (outside) [####======] > st
You wake and stand up.
<1008hp 597m 405mv no opponent/no opponent calm sand (outside) [####======] > c
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<1008hp 597m 405mv no opponent/no opponent calm sand (outside) [####======] > sumn mustang
A mustang arrives suddenly.
<1008hp 567m 405mv no opponent/no opponent calm sand (outside) [####======] > sle
You go to sleep.
<1008hp 567m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 567m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 567m 405mv no opponent/no opponent calm sand (outside) [####======] > af
You are affected by the following:
Spell: detect invis : lasts for 45 hours
Spell: bless : modifies save vs spell by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: armor : modifies armor class by 20 for 0 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 0 hours
: modifies armor class by 26 for 0 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 567m 405mv no opponent/no opponent calm sand (outside) [####======] >
You feel less armored.
The light of virtue fades from your body.
<1008hp 610m 405mv no opponent/no opponent calm sand (outside) [####======] > st
You wake and stand up.
<1008hp 610m 405mv no opponent/no opponent calm sand (outside) [####======] > virt
You lost your concentration.
<1008hp 598m 405mv no opponent/no opponent calm sand (outside) [####======] > armo
virt
You feel someone protecting you.
<1008hp 593m 405mv no opponent/no opponent calm sand (outside) [####======] >
The Light of Virtue fills you with conviction.
<1008hp 568m 405mv no opponent/no opponent calm sand (outside) [####======] > c
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<1008hp 568m 405mv no opponent/no opponent calm sand (outside) [####======] >
Dogran tells you 'Well that was interesting at least.'
<1008hp 568m 405mv no opponent/no opponent calm sand (outside) [####======] > sanc
You are surrounded by a white aura.
<1008hp 493m 405mv no opponent/no opponent calm sand (outside) [####======] > reply agreed
You tell Dogran 'Agreed.'
<1008hp 493m 405mv no opponent/no opponent calm sand (outside) [####======] > sle
You go to sleep.
<1008hp 493m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 493m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 539m 405mv no opponent/no opponent calm sand (outside) [####======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 100% hp 80% mana 100% mv 627440 xp Kills: 29
<1008hp 539m 405mv no opponent/no opponent calm sand (outside) [####======] > af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies armor class by 26 for 23 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: sanctuary : lasts for 8 hours
Spell: bless : modifies save vs spell by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 539m 405mv no opponent/no opponent calm sand (outside) [####======] > st
You wake and stand up.
<1008hp 539m 405mv no opponent/no opponent calm sand (outside) [####======] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies armor class by 26 for 23 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: sanctuary : lasts for 8 hours
Spell: bless : modifies save vs spell by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 539m 405mv no opponent/no opponent calm sand (outside) [####======] >
Dogran tells you 'Were you as dry as I was?'
<1008hp 539m 405mv no opponent/no opponent calm sand (outside) [####======] > reply probably.
You tell Dogran 'Probably.'
<1008hp 552m 405mv no opponent/no opponent calm sand (outside) [####======] > bolster
You begin radiating self-assuredness.
<1008hp 552m 375mv no opponent/no opponent calm sand (outside) [####======] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 42 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 22 hours
: modifies armor class by 26 for 22 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: sanctuary : lasts for 7 hours
Spell: bless : modifies save vs spell by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Skill: bolstering presence: modifies save vs mental by 13 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 552m 375mv no opponent/no opponent calm sand (outside) [####======] >
Dogran tells you 'You lucked out, I ran out of everything.'
<1008hp 552m 375mv no opponent/no opponent calm sand (outside) [####======] > inspire
I don't know how to do that.
<1008hp 552m 375mv no opponent/no opponent calm sand (outside) [####======] >
You are hungry.
You feel less protected.
<1008hp 564m 405mv no opponent/no opponent calm sand (outside) [####======] > inspire
That makes no sense.
<1008hp 564m 405mv no opponent/no opponent calm sand (outside) [####======] > inspi
You suppress your bolstering presence.
You begin radiating with confidence.
<1008hp 564m 375mv no opponent/no opponent calm sand (outside) [####======] > sco
c
*secret*
You are affected by the following:
Spell: detect invis : lasts for 41 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 21 hours
: modifies armor class by 26 for 21 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: sanctuary : lasts for 6 hours
Spell: bless : modifies save vs spell by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 564m 375mv no opponent/no opponent calm sand (outside) [####======] > crfo
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<1008hp 564m 375mv no opponent/no opponent calm sand (outside) [####======] >
A magic mushroom suddenly appears.
<1008hp 539m 375mv no opponent/no opponent calm sand (outside) [####======] > get mush
eat mush
You get a magic mushroom.
<1008hp 539m 375mv no opponent/no opponent calm sand (outside) [####======] >
You eat a magic mushroom.
You are full.
<1008hp 539m 375mv no opponent/no opponent calm sand (outside) [####======] > reply we'll call that a tie.
You tell Dogran 'We'll call that a tie.'
<1008hp 539m 375mv no opponent/no opponent calm sand (outside) [####======] > sle
You go to sleep.
<1008hp 539m 375mv no opponent/no opponent calm sand (outside) [####======] > whe
wh
In your dreams, or what?
<1008hp 539m 375mv no opponent/no opponent calm sand (outside) [####======] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 539m 375mv no opponent/no opponent calm sand (outside) [####======] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 41 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 21 hours
: modifies armor class by 26 for 21 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: sanctuary : lasts for 6 hours
Spell: bless : modifies save vs spell by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 539m 375mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 100% hp 86% mana 100% mv 627440 xp Kills: 29
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] > af
You are affected by the following:
Spell: detect invis : lasts for 40 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 20 hours
: modifies armor class by 26 for 20 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: sanctuary : lasts for 5 hours
Spell: bless : modifies save vs spell by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 575m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 609m 405mv no opponent/no opponent calm sand (outside) [####======] > st
You wake and stand up.
<1008hp 609m 405mv no opponent/no opponent calm sand (outside) [####======] > af
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 19 hours
: modifies armor class by 26 for 19 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: sanctuary : lasts for 4 hours
Spell: bless : modifies save vs spell by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 609m 405mv no opponent/no opponent calm sand (outside) [####======] > prot
You feel holy and pure.
<1008hp 574m 405mv no opponent/no opponent calm sand (outside) [####======] > c
whe
wh
Dogran tells you 'You aren't leaving are you?'
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<1008hp 574m 405mv no opponent/no opponent calm sand (outside) [####======] > sle
Players near you in Sands of Sorrow:
<PK> Solmundi Strange Glowing Sand
<1008hp 574m 405mv no opponent/no opponent calm sand (outside) [####======] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 574m 405mv no opponent/no opponent calm sand (outside) [####======] >
You go to sleep.
<1008hp 574m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 574m 405mv no opponent/no opponent calm sand (outside) [####======] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 19 hours
: modifies armor class by 26 for 19 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: sanctuary : lasts for 4 hours
Spell: bless : modifies save vs spell by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 574m 405mv no opponent/no opponent calm sand (outside) [####======] >
<1008hp 625m 405mv no opponent/no opponent calm sand (outside) [####======] > wh
st
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 625m 405mv no opponent/no opponent calm sand (outside) [####======] >
You wake and stand up.
<1008hp 625m 405mv no opponent/no opponent calm sand (outside) [####======] > reply of course not.
You tell Dogran 'Of course not.'
<1008hp 625m 405mv no opponent/no opponent calm sand (outside) [####======] > i
You are carrying:
( 4) an enriched gyvel potion
(Humming) a peacemaker kama
(Humming) a peacemaker cudgel
(Humming) a peacemaker greatsword
(Humming) a peacemaker dirk
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1008hp 625m 405mv no opponent/no opponent calm sand (outside) [####======] > mn
You mount a mustang.
<1008hp 625m 405mv no opponent/no opponent calm sand (outside) [####======] > w
The Sands of Sorrow
!-* | A vast desert stretches for miles, the sand constantly shifting
| | | | around you. The sands here seem to go on forever. When the
-!-!-!- | light catches on the grains, they seem to reflect back as small
| | | | blue points, like sapphires. The heat is almost unbearable
!-!-@-! | and no trees or rocks rise up to provide shelter against the
| | | , | hot sun.
-!-!-!- |
| | | |
o-x |
---------+
[Exits: north east south west]
<1008hp 625m 404mv no opponent/no opponent calm sand (outside) [####======] > w
The Sands of Sorrow
!-* | A vast desert stretches for miles, the sand constantly shifting
| | , | around you. The sands here seem to go on forever. When the
-!-!-!- | light catches on the grains, they seem to reflect back as
| | | | small blue points, like sapphires. The heat is almost unbearable
o-!-@-!-!| and no trees or rocks rise up to provide shelter against
| | | | the hot sun.
-!-!-!- |
| | |
o-o-x |
---------+
[Exits: north east south west]
A giant, purple sand worm thrusts up out of the sand and attacks!
A small, red scorpion scuttles away at your approach.
<1008hp 625m 403mv no opponent/no opponent calm sand (outside) [####======] > w
The Sands of Sorrow
!-*| A vast desert stretches for miles, the sand constantly
| | | | shifting around you. The sands here seem to go on forever.
-!-!-!- | When the light catches on the grains, they seem to reflect
| | | | back as small blue points, like sapphires. The heat is
o-o-@-!-!| almost unbearable and no trees or rocks rise up to provide
, | | || shelter against the hot sun.
-!-!-!- |
| | | |
o-o-x |
---------+
[Exits: north east south west]
A prickly green cactus looks pointy and sharp.
An ogre overseer stands guard here.
An enslaved halfling struggles beneath a heavy yoke.
A small, red scorpion scuttles away at your approach.
<1008hp 625m 402mv no opponent/no opponent calm sand (outside) [####======] > w
A wide tunnel
~ !| The tunnel continues east and west. To the east the tunnel
| | | || dives down into a bright light. Warm air blows in from
o -!-!-!| this direction and sand scatters over the floor, mixed
| | | | with broken rocks from earlier damage to the tunnel's
~-o-@-!-!| integrity. In the light, the sand shimmers pale blue,
| , | || small baubles of light that are gone as soon as you try
o -!-!-!| to look at them. To the west, the tunnel turns down into
| | || darkness.
o-o-x|
---------+
[Exits: east west]
A small, red scorpion scuttles away at your approach.
A terrified halfling watches for signs of trouble.
<1008hp 625m 401mv no opponent/no opponent calm cave (indoors) [####======] > w
Dogran tells you 'Good.'
<1008hp 625m 401mv no opponent/no opponent calm cave (indoors) [####======] >
A long narrow tunnel
o-~ ! | The tunnel rises sharply to the east and leads down into
| | | || a murky lake to the west. From this lake, a patch of phosphorescent
o o(!-!-!| moss seems to be growing, almost covering the walls with
| | | | its soft glow. To the west you can catch a hint of fresh
o-~-@-o-!| air, though all that blows from deeper in the caves is the
| , , || smell of saltwater and some spice you can't identify.
o(!-!-!|
| | ||
x |
---------+
[Exits: east west]
<1008hp 625m 400mv no opponent/no opponent calm cave (indoors) [####======] > af
You are affected by the following:
Spell: detect invis : lasts for 38 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 18 hours
: modifies armor class by 26 for 18 hours
Spell: armor : modifies armor class by 20 for 18 hours
Spell: sanctuary : lasts for 3 hours
Spell: bless : modifies save vs spell by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 625m 400mv no opponent/no opponent calm cave (indoors) [####======] > w
An underground lake
o-o-~ | The tunnel here has fallen away into a deep chamber that is
| | filled with runoff from the south. The water burbles slightly,
o-o o | as if fed by an underwater spring, but the water is murky
| | | and brackish. Four tunnels lead out of this underground saltwater
o-o-@-o-o| lake, providing you can find some way to cross this expanse
| | and reach them. The wet air has allowed a phosphorescent moss
o | to grow within the dark caves. It gathers in large patches
| which seem to be expanding from the water itself.
|
---------+
[Exits: north east south west]
<1008hp 625m 399mv no opponent/no opponent calm river (indoors) [####======] > w
A long tunnel
o-o-~ | Marks on the walls show signs of excavation, now worn soft
| | by the passage of wind and time. Heavy wooden planks frame
o o-o o | the tunnel, providing protection against a cave-in, though
| | | | the beams are buckling from the weight of the stone above.
o-o-@-~-o| A spicy scent lingers on the air, mixed with a cool saltwater
| | breeze blowing from the east.
o |
|
|
---------+
[Exits: north east west]
<1008hp 625m 398mv no opponent/no opponent calm cave (indoors) [####======] > c
Players near you in Sands of Sorrow:
<PK> Solmundi A long tunnel
<1008hp 625m 398mv no opponent/no opponent calm cave (indoors) [####======] > w
A long tunnel
o-o-~| The tunnel continues both east and west here. Marks on
|| the walls show signs of excavation, now worn soft by the
o o-o o| passage of wind and time. Heavy oaken planks which support
| | || the entrance stand strong. Piles of rocks litter the ground
o-o-@-o-~| at your feet as you travel and those above your head seem
|| keen to join them. There is a strange, spicy smell in
o| the air.
|
|
---------+
[Exits: east west]
<1008hp 625m 397mv no opponent/no opponent calm cave (indoors) [####======] > w
A long tunnel
f | You are inside a reinforced tunnel. Marks on the walls
| | show signs of excavation, now worn soft by the passage
+ o o-o| of wind and time. Heavy oaken planks support the walls
| | || and ceiling, protecting against cave-in. The air is musty
+-o-@-o-o| and thick with a spicy odor. Here, the tunnel branches
| between north, east and west.
|
|
|
---------+
[Exits: north east west]
<1008hp 625m 396mv no opponent/no opponent calm cave (indoors) [####======] > w
A long tunnel
f | A reinforced tunnel opens before you. Marks on the walls show
| | | signs of excavation, now worn soft by the passage of wind
z)+ o | and time, though the heavy oaken planks which support the
| | | | entrance stand strong. The air to the west is fresh and clear
z-+-@-o-o| with the smell of ogre, but inside the cave it turns musty
| , | and thick with a strange scent that is hard to identify. There
f-z- | is no light in the cave ahead.
| | |
-z- |
---------+
[Exits: east west]
<1008hp 625m 395mv no opponent/no opponent calm cave (indoors) [####======] > w
The solid path
f | A solid path rises out of the misty swamp. It leads north,
| | | | into what appears the remains of an old village. To the east,
z-z)+ o| a wide opening supported by wooden beams indicates a reinforced
/ | | || tunnel leading into the hillside. For once, nothing inhibits
f-z-@-o-o| your view of the Serin sky.
| | , |
-f-z- |
| | |
|
---------+
[Exits: north east west]
<1008hp 625m 394mv no opponent/no opponent calm road (outside) [####======] > w
Lost in the Mist
| You wander, lost, for what seems an eternity. Then...from
| | | nowhere...you see what appears to be trees and hills to
-z-z- | the east. The mist itself thickens to the west, while it
| | | / | grows thin to the east.
z-f-@-+-o|
| | | , |
-f-z- |
| | |
|
---------+
[Exits: north east south west]
A swamp wraith emerges from the mist here.
<1008hp 625m 393mv no opponent/no opponent calm hills (outside) [####======] > w
Lost in the Mist
f| You are in a thick misty area. The mist swirls around you,
| | || seeming to taunt you and dare you to escape. You feel a
f-z- -z-+| slight electric charge in the mist. It almost caresses your
| | | | || body as it floats about you. You can wander in any direction...
f-z-@-z-+|
| | | |
-z- -f- |
| | |
|
---------+
[Exits: north east south west]
<1008hp 625m 392mv no opponent/no opponent calm forest (outside) [####======] > w
Lost in the Mist
| You stumble through the marsh here. The swamp seems to have
| | | swallowed you up and denied you exit. This mist is your
f-f-z-z- | jailor. You cannot tell where you are. You hear quiet laughter
| | / || all about you.
f-@-f-z|
| / ||
-z-f- |
| | |
|
---------+
[Exits: north east south west]
<1008hp 625m 391mv no opponent/no opponent calm hills (outside) [####======] > w
The swampy path
| You tread lightly through the murky water and sludge that
| || makes up the path you follow. To the east, there is a
f-f-f(z-z| thick wall of mist. You can see nothing within it. Harder
| | /| ground rises to the north.
@-z-f|
| /|
-z-f|
| ||
|
---------+
[Exits: north east]
<1008hp 625m 390mv no opponent/no opponent calm forest (outside) [####======] > n
The turn in the swampy path
| You come upon a bend in the swampy path. The ground here
| is fairly sturdy, as this place is elevated above the
| rest of the swamp. Looking around, you see a dark, mist-filled
| || swamp. Small paths lead south and west into the mist.
f-f-@(z-z|
| | /|
f-z-f|
| /|
-z-f|
---------+
[Exits: south west]
(White Aura) A large willow tree stands here, weeping.
<1008hp 625m 389mv no opponent/no opponent calm forest (outside) [####======] > c
w
Players near you in Barren Highlands:
<PK> Solmundi The turn in the swampy path
<1008hp 625m 389mv no opponent/no opponent calm forest (outside) [####======] >
The swampy path
| You weave your way through the treacherous swamp. Gas
| rises all around you and a damp mist covers the ground,
| making it impossible to travel safely, without carefully
|| picking your way around obstacles. Large, gnarled trees
f-f-@-f(z| rise above you. Their moss covered branches block out
| || all traces of the sun. The path here leads east and west.
f-z|
, ||
-f-z|
---------+
[Exits: east west]
<1008hp 625m 388mv no opponent/no opponent calm forest (outside) [####======] > w
The swampy path
| You tread lightly in a wet, swampy path. All around you,
| you see pools of quicksand and rotting vegetation. Unlike
f | the forest to the west, the swamp is teeming with life.
| | Some of it is harmless, some is not. The path leads east
f-f-@-f-f| and west into more swamp.
| ||
f f|
|
|
---------+
[Exits: east west]
<1008hp 625m 387mv no opponent/no opponent calm forest (outside) [####======] > w
The swampy path
| This damp path seems to lead into a deep, dark swamp. The trees
| above block out all light and stifle the wind. You smell swamp
f-f | gas and hear damp squashing sounds all around you. The path
| | | leads east deeper into the swamp. You also see a dark forest
z f-@-f-f| to the west.
| |
z-f |
| |
x-z |
---------+
[Exits: east west]
<1008hp 625m 386mv no opponent/no opponent calm forest (outside) [####======] > w
The dark forest path
| You continue on through darkness and gloom. The path below
| you has become a wet quagmire. It is difficult to walk, and
f-f | you make squishing sounds as you move on. Looking east, you
| | | see a swampy path. The main path leads north and south into
z-z @-f-f| darkness.
| | |
z-z-f |
| |
z-x-z |
---------+
[Exits: north east south]
<1008hp 625m 385mv no opponent/no opponent calm forest (outside) [####======] > c
Players near you in Barren Highlands:
<PK> Solmundi The dark forest path
<1008hp 625m 385mv no opponent/no opponent calm forest (outside) [####======] > n
In the dense forest
| You walk along a small path leading through a dark forest.
| No sounds can be heard and little light penetrates the canopy
| of trees above you. The air here smells musty and you long
| for a fresh breath. You see an intersection of paths to the
f-@ | west. The path you are on leads south into the darkening
| | | woods.
z-z f-f-f|
| | |
z-z-f |
---------+
[Exits: south west]
<1008hp 625m 384mv no opponent/no opponent calm forest (outside) [####======] > w
u
The small intersection in the forest
| The forest path splits here in three directions. Small
| paths lead to the east, north, and south. The trees above
| leave a gap which allows sunlight to fill the intersection.
| It is almost as though you are in a circle of light that
@-f | provides sanctuary in this land of darkness. Something
| | | has been scrawled in the dirt in blood here.
z-z f-f|
| | |
z-z-f |
---------+
[Exits: east south up]
<1008hp 625m 383mv no opponent/no opponent calm forest (outside) [####======] > wh
The dark woods
f-f | You wearily travel through the darkness of the forest. Huge
| | | skeletal trees line the edges of the path and tower above you.
f f | Errant rays of sunlight spear down through the gaps in the canopy
| | | above and provide small spots of light that seem to attract
f @ | what little foliage can grow on the dark forest floor. The path
| | winds north and descends into darkness below.
f |
|
|
---------+
[Exits: north down]
<1008hp 625m 382mv no opponent/no opponent calm forest (outside) [####======] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 625m 382mv no opponent/no opponent calm forest (outside) [####======] > l
The dark woods
f-f | You wearily travel through the darkness of the forest. Huge
| | | skeletal trees line the edges of the path and tower above you.
f f | Errant rays of sunlight spear down through the gaps in the canopy
| | | above and provide small spots of light that seem to attract
f @ | what little foliage can grow on the dark forest floor. The path
| | winds north and descends into darkness below.
f |
|
|
---------+
[Exits: north down]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<1008hp 625m 382mv no opponent/no opponent calm forest (outside) [####======] > n
The dark woods
| You are travelling through woods that are as dark as night.
| The trees above block all light and wind. The air is stagnant
f-f | and smells of death and decay. The lack of sounds and other
| | | signs of life make your skin crawl and you feel very much
f @ | like turning back and heading for safer areas. The path leads
| | | north into more open lands while it also leads south into
f f | the darkness of the forest. A small sign is posted here.
| |
o-f-f |
---------+
[Exits: north south]
<1008hp 625m 381mv no opponent/no opponent calm forest (outside) [####======] > n
A dark bend in the forest
| You are in a dark bend in the forest. To the west, you see
| the trail leading back to the dwarven forest, and to the
| south, you see a dark and dismal path.
|
f-@ |
| | |
f f |
| | |
f f |
---------+
[Exits: south west]
<1008hp 625m 380mv no opponent/no opponent calm forest (outside) [####======] > w
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much sunlight
| passes through here. The trail runs north and south, and
| the light seems to come from the north. To the east, you
| see a small path into darkness.
@-f |
| | |
f f |
| | |
f f |
---------+
[Exits: east south]
<1008hp 625m 379mv no opponent/no opponent calm forest (outside) [####======] > wo
You are carrying 7605 gold, with 484398 gold in the bank.
You have 2336 sovereigns of [JUSTICE].
You have 15 chips of <HERALD>.
You have 2466 medals of [WARLORD].
You have 1440 relics of <MYSTIC>.
<1008hp 625m 379mv no opponent/no opponent calm forest (outside) [####======] > s
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much
| sunlight passes through here. To the south is a gloomy
f-f | valley, while to the north the light grows brighter.
| | |
@ f f|
| | ||
f f f|
| ||
o-f-f-f|
---------+
[Exits: north south]
<1008hp 625m 378mv no opponent/no opponent calm forest (outside) [####======] > s
The Valley in the dark dwarf forest
f-f f| You are in a valley in the forest. To the north is a
| | || trail out of this dark valley. South is more of this
f f f| valley.
| | ||
@ f f|
| ||
o-f-f-f|
| | ||
o x S|
---------+
[Exits: north south]
<1008hp 625m 377mv no opponent/no opponent calm forest (outside) [####======] > s
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<1008hp 625m 376mv no opponent/no opponent calm forest (outside) [####======] > c
Players near you in Thalos Ruins:
<PK> Solmundi Crossroads in the Wilderness
<1008hp 625m 376mv no opponent/no opponent calm forest (outside) [####======] > u
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
<1008hp 625m 375mv no opponent/no opponent calm forest (outside) [####======] > w
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+
[Exits: east west]
<1008hp 625m 374mv no opponent/no opponent calm forest (outside) [####======] > w
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+
[Exits: north east]
A large, hairy looking humanoid is here.
<1008hp 625m 373mv no opponent/no opponent calm forest (outside) [####======] > n
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+
[Exits: south west]
<1008hp 625m 372mv no opponent/no opponent calm forest (outside) [####======] > w
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+
[Exits: east west]
<1008hp 625m 371mv no opponent/no opponent calm forest (outside) [####======] > w
n
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+
[Exits: north east west]
<1008hp 633m 405mv no opponent/no opponent calm road (outside) [####======] >
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+
[Exits: north south]
<1008hp 633m 404mv no opponent/no opponent calm road (outside) [####======] > n
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+
[Exits: north south]
<1008hp 633m 403mv no opponent/no opponent calm road (outside) [####======] > n
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+
[Exits: east south]
<1008hp 633m 402mv no opponent/no opponent calm road (outside) [####======] > e
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+
[Exits: west up]
<1008hp 633m 401mv no opponent/no opponent calm road (outside) [####======] > u
w
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+
[Exits: west down]
<1008hp 633m 400mv no opponent/no opponent calm road (outside) [####======] > u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+
[Exits: east up]
<1008hp 633m 399mv no opponent/no opponent calm road (outside) [####======] > e
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+
[Exits: east down]
<1008hp 633m 398mv no opponent/no opponent calm road (outside) [####======] > c
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+
[Exits: north west]
<1008hp 633m 397mv no opponent/no opponent calm road (outside) [####======] >
Players near you in Eastern Road:
<PK> Solmundi Path from Eastern Road into the Forest
<1008hp 633m 397mv no opponent/no opponent calm road (outside) [####======] > n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+
[Exits: north south]
<1008hp 633m 396mv no opponent/no opponent calm road (outside) [####======] > n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<1008hp 633m 395mv no opponent/no opponent calm road (outside) [####======] > sco
*secret*
You are affected by the following:
Spell: detect invis : lasts for 37 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 17 hours
: modifies armor class by 26 for 17 hours
Spell: armor : modifies armor class by 20 for 17 hours
Spell: sanctuary : lasts for 2 hours
Spell: bless : modifies save vs spell by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 633m 395mv no opponent/no opponent calm road (outside) [####======] > w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 633m 394mv no opponent/no opponent calm road (outside) [####======] > w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
<1008hp 633m 393mv no opponent/no opponent calm road (outside) [####======] > w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<1008hp 633m 392mv no opponent/no opponent calm road (outside) [####======] > w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<1008hp 633m 391mv no opponent/no opponent calm road (outside) [####======] > w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<1008hp 633m 390mv no opponent/no opponent calm road (outside) [####======] > w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
<1008hp 633m 389mv no opponent/no opponent calm city (outside) [####======] > w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<1008hp 633m 388mv no opponent/no opponent calm city (outside) [####======] > c
Players near you in Seringale:
<PK> Solmundi Inside the East Gate
<1008hp 633m 388mv no opponent/no opponent calm city (outside) [####======] > n
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+
[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
<1008hp 633m 387mv no opponent/no opponent calm city (outside) [####======] > n
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+
[Exits: north south]
<1008hp 633m 386mv no opponent/no opponent calm city (outside) [####======] > n
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
<1008hp 633m 385mv no opponent/no opponent calm city (outside) [####======] > n
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
<1008hp 633m 384mv no opponent/no opponent calm city (outside) [####======] > n
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+
[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
<1008hp 633m 383mv no opponent/no opponent calm city (outside) [####======] > w
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+
[Exits: east west]
<1008hp 633m 382mv no opponent/no opponent calm road (outside) [####======] > w
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| ||
+ +|
| ||
*-* +|
---------+
[Exits: east west]
<1008hp 633m 381mv no opponent/no opponent calm road (outside) [####======] > w
The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-* F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+
[Exits: north east west]
<1008hp 633m 380mv no opponent/no opponent calm road (outside) [####======] > w
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+
[Exits: east south west]
<1008hp 633m 379mv no opponent/no opponent calm road (outside) [####======] > w
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+
[Exits: north east west]
<1008hp 633m 378mv no opponent/no opponent calm road (outside) [####======] > w
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+
[Exits: east south west]
<1008hp 633m 377mv no opponent/no opponent calm road (outside) [####======] > w
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+
[Exits: east south west]
<1008hp 633m 376mv no opponent/no opponent calm road (outside) [####======] > w
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 633m 375mv no opponent/no opponent calm city (outside) [####======] > n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+
[Exits: north south west]
A gnomish city guard of Seringale stands watch here.
<1008hp 633m 374mv no opponent/no opponent calm road (outside) [####======] > n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
<1008hp 633m 373mv no opponent/no opponent calm road (outside) [####======] > w
Bank of the Panther
S + *| You are at the bank of Seringale. The room is very spacious
| | || with a high ceiling. Carvings of panthers decorate the
*-+-*| ivory walls. Smooth marble floor lies under your feet.
| | Here is where people throughout the realm come and deposit
@-+-*| their gold. A large counter made of marble lies at the
| || back of the room. You see a doorway leading out of the
S-+ *| bank to the east.
| |
+-+-+-+-+|
---------+
[Exits: east]
A notice has been pinned to the wall.
Mirari the banker is here keeping watch over the gold stored in his bank.
<1008hp 633m 372mv no opponent/no opponent calm inside (indoors) [####======] > wo
You are carrying 7605 gold, with 484398 gold in the bank.
You have 2336 sovereigns of [JUSTICE].
You have 15 chips of <HERALD>.
You have 2466 medals of [WARLORD].
You have 1440 relics of <MYSTIC>.
<1008hp 633m 372mv no opponent/no opponent calm inside (indoors) [####======] > withdraw 5000
You withdraw 5000 gold, minus 500 for withdrawal fees.
You now have 479398 gold in the bank.
<1008hp 633m 372mv no opponent/no opponent calm inside (indoors) [####======] > wo
e
You are carrying 12105 gold, with 479398 gold in the bank.
You have 2336 sovereigns of [JUSTICE].
You have 15 chips of <HERALD>.
You have 2466 medals of [WARLORD].
You have 1440 relics of <MYSTIC>.
<1008hp 633m 372mv no opponent/no opponent calm inside (indoors) [####======] >
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
<1008hp 633m 371mv no opponent/no opponent calm road (outside) [####======] > c
Players near you in Seringale:
<PK> Solmundi The North Main Street
<1008hp 633m 371mv no opponent/no opponent calm road (outside) [####======] > n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
A refugee is here, wandering through the streets.
<1008hp 633m 370mv no opponent/no opponent calm road (outside) [####======] > n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+
[Exits: north south]
<1008hp 633m 369mv no opponent/no opponent calm road (outside) [####======] > n
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<1008hp 633m 368mv no opponent/no opponent calm city (outside) [####======] > n
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+
[Exits: north south]
<1008hp 633m 367mv no opponent/no opponent calm city (outside) [####======] > n
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+
[Exits: north east south west]
<1008hp 633m 366mv no opponent/no opponent calm field (outside) [####======] > n
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
<1008hp 633m 365mv no opponent/no opponent calm hills (outside) [####======] > n
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
<1008hp 633m 364mv no opponent/no opponent calm field (outside) [####======] > n
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
<1008hp 633m 363mv no opponent/no opponent calm hills (outside) [####======] > n
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<1008hp 633m 362mv no opponent/no opponent calm hills (outside) [####======] > n
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+
[Exits: south up]
<1008hp 633m 361mv no opponent/no opponent calm mountain (outside) [####======] > u
u
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+
[Exits: up down]
The sun slowly disappears in the west.
<1008hp 645m 405mv no opponent/no opponent calm mountain (outside) [####======] >
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+
[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
<1008hp 645m 404mv no opponent/no opponent calm mountain (indoors) [####======] > u
The sky echoes with the howls of the wind overhead.
<1008hp 645m 404mv no opponent/no opponent calm mountain (indoors) [####======] > n
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+
[Exits: north south]
<1008hp 645m 403mv no opponent/no opponent calm city (outside) [####======] > n
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+
[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
<1008hp 645m 402mv no opponent/no opponent calm city (outside) [####======] > n
c
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+
[Exits: north east south west]
An avian cityguard flies in.
<1008hp 645m 401mv no opponent/no opponent calm city (outside) [####======] > n
Players near you in Mount Saidian:
<PK> Solmundi Celestyn Street
<1008hp 645m 401mv no opponent/no opponent calm city (outside) [####======] >
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+
[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
<1008hp 645m 400mv no opponent/no opponent calm city (outside) [####======] > w
The Alchemist's Store
+ S *-S| Many shelves line this sparsely populated store. On every
| | | | available surface is a mushroom. It seems that the entire
+-+-+-+-+| building is made out of fungus. Mushrooms of every shape
| | | | and size sit, hang or even float on every available surface.
+ S @-+ | The floor is wet under foot, and doesnt seem to be well
| | travelled. Then again, it could be the busiest store in
S-+-S| the city.
| |
F-+ |
---------+
[Exits: east]
(White Aura) Noil the alchemist is here brewing potions.
<1008hp 645m 399mv no opponent/no opponent calm city (indoors) [####======] > buy flight
You buy a potion labelled 'flight'.
<1008hp 645m 399mv no opponent/no opponent calm city (indoors) [####======] > whe
Players near you in Mount Saidian:
<PK> Solmundi The Alchemist's Store
<1008hp 645m 399mv no opponent/no opponent calm city (indoors) [####======] >
Noil the Alchemist prepares some potions.
<1008hp 645m 399mv no opponent/no opponent calm city (indoors) [####======] >
Dogran flies in.
<1008hp 645m 399mv no opponent/no opponent calm city (indoors) [####======] >
Dogran's crush MUTILATES you!
Dogran's blast maims you!
Dogran is in excellent condition.
<936hp 645m 399mv shaft/defensive evasive:60 city (indoors) [####======] >
Your drowning MUTILATES Dogran!
Dogran's crush maims you!
Dogran's crush devastates you!
Dogran has a few scratches.
<880hp 655m 405mv shaft/defensive evasive:60 city (indoors) [####======] >
Your drowning misses Dogran.
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<880hp 655m 405mv shaft/defensive evasive:60 city (indoors) [####======] >
Dogran has fled!
Dogran flies east.
<880hp 655m 405mv no opponent/no opponent evasive:60 city (indoors) [####======] >
Dogran flies in.
<880hp 655m 405mv no opponent/no opponent evasive:60 city (indoors) [####======] >
Dogran's crush devastates you!
Dogran has some small wounds and bruises.
<848hp 655m 405mv shaft/defensive evasive:60 city (indoors) [####======] >
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
Dogran's blast maims you!
Dogran has some small wounds and bruises.
<814hp 655m 405mv shaft/defensive evasive:60 city (indoors) [####======] >
Dogran has fled!
Dogran flies east.
<814hp 655m 405mv no opponent/no opponent evasive:60 city (indoors) [####======] >
Dogran flies in.
<814hp 655m 405mv no opponent/no opponent evasive:59 city (indoors) [####======] >
Dogran's blast devastates you!
[** ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<783hp 655m 405mv shaft/defensive evasive:60 city (indoors) [####======] >
[** ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
Dogran's blast decimates you!
Dogran has some small wounds and bruises.
<755hp 655m 405mv shaft/defensive evasive:60 city (indoors) [####======] >
[***] Dogran blocks your attack with his shield.
[* ] You block Dogran's attack with your shield.
[** ] You parry Dogran's blast.
Dogran has some small wounds and bruises.
<755hp 655m 405mv shaft/defensive evasive:60 city (indoors) [####======] >
Dogran has fled!
Dogran flies east.
<755hp 655m 405mv no opponent/no opponent evasive:60 city (indoors) [####======] >
Dogran flies in.
<755hp 655m 405mv no opponent/no opponent evasive:59 city (indoors) [####======] >
[* ] You block Dogran's attack with your shield.
Your drowning MUTILATES Dogran!
You lose your balance and tumble off your mount!
Your drowning MUTILATES Dogran!
Dogran's crush decimates you!
Dogran's blast devastates you!
Dogran has quite a few wounds.
<696hp 655m 405mv shaft/defensive evasive:60 city (indoors) [####======] > f
You flee from combat!
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+
[Exits: north south west]
<696hp 655m 403mv no opponent/no opponent evasive:60 city (outside) [####======] > s
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+
[Exits: north east south west]
<696hp 655m 401mv no opponent/no opponent evasive:59 city (outside) [####======] > s
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+
[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
<696hp 655m 399mv no opponent/no opponent evasive:58 city (outside) [####======] > s
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+
[Exits: north south]
<696hp 655m 397mv no opponent/no opponent evasive:58 city (outside) [####======] > af
You are affected by the following:
Spell: detect invis : lasts for 35 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 15 hours
: modifies armor class by 26 for 15 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: sanctuary : lasts for 0 hours
Spell: bless : modifies save vs spell by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<696hp 655m 397mv no opponent/no opponent evasive:57 city (outside) [####======] > s
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+
[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
<696hp 655m 393mv no opponent/no opponent evasive:56 mountain (indoors) [####======] > d
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+
[Exits: up down]
<696hp 655m 387mv no opponent/no opponent evasive:56 mountain (outside) [####======] > d
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+
[Exits: south up]
<696hp 655m 381mv no opponent/no opponent evasive:55 mountain (outside) [####======] > s
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<696hp 655m 376mv no opponent/no opponent evasive:55 hills (outside) [####======] > s
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
<696hp 655m 372mv no opponent/no opponent evasive:54 hills (outside) [####======] > s
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
<696hp 655m 369mv no opponent/no opponent evasive:54 field (outside) [####======] > l
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
<696hp 655m 369mv no opponent/no opponent evasive:53 field (outside) [####======] > w
The white aura around your body fades.
You feel less righteous.
<707hp 663m 405mv no opponent/no opponent evasive:52 field (outside) [####======] >
Grassy plains
z-z-z| You walk in the grassy plains among the herbs which grow
| | || here. The wind is strong and rough. To the north are
*-z-z-z| the foothills and mountains.
| | ||
@-o-o|
| | ||
o-z-o|
| | ||
o-o-o|
---------+
[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A passive looking stone makes you feel peaceful is here.
A cute rabbit is here.
<707hp 663m 403mv no opponent/no opponent evasive:52 field (outside) [####======] > c
Players near you in Plains of the North:
<PK> Dogran The steep foothills
<PK> Solmundi Grassy plains
<707hp 663m 403mv no opponent/no opponent evasive:51 field (outside) [####======] > n
In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<707hp 663m 400mv no opponent/no opponent evasive:50 hills (outside) [####======] > n
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
<707hp 663m 396mv no opponent/no opponent evasive:50 hills (outside) [####======] > e
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<707hp 663m 392mv no opponent/no opponent evasive:49 hills (outside) [####======] > n
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+
[Exits: south up]
<707hp 663m 387mv no opponent/no opponent evasive:49 mountain (outside) [####======] > u
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+
[Exits: up down]
<707hp 663m 381mv no opponent/no opponent evasive:48 mountain (outside) [####======] > u
n
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+
[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
<707hp 663m 375mv no opponent/no opponent evasive:47 mountain (indoors) [####======] >
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+
[Exits: north south]
<707hp 663m 371mv no opponent/no opponent evasive:47 city (outside) [####======] > n
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+
[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
<707hp 663m 369mv no opponent/no opponent evasive:46 city (outside) [####======] > n
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+
[Exits: north east south west]
<707hp 663m 367mv no opponent/no opponent evasive:46 city (outside) [####======] > n
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+
[Exits: north south west]
<707hp 663m 365mv no opponent/no opponent evasive:45 city (outside) [####======] > w
The Alchemist's Store
+ S *-S| Many shelves line this sparsely populated store. On every
| | | | available surface is a mushroom. It seems that the entire
+-+-+-+-+| building is made out of fungus. Mushrooms of every shape
| | | | and size sit, hang or even float on every available surface.
+ S @-+ | The floor is wet under foot, and doesnt seem to be well
| | travelled. Then again, it could be the busiest store in
S-+-S| the city.
| |
F-+ |
---------+
[Exits: east]
A large brown mustang is here, decorated with a yellow warcoat.
(White Aura) Noil the alchemist is here brewing potions.
<707hp 663m 363mv no opponent/no opponent evasive:45 city (indoors) [####======] > mn
You mount a mustang.
<707hp 663m 363mv no opponent/no opponent evasive:44 city (indoors) [####======] > e
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+
[Exits: north south west]
<707hp 663m 362mv no opponent/no opponent evasive:43 city (outside) [####======] > n
Torin Square
+-* | You are travelling on the main road of the town of Liberty.
| | The road has been well looked after and paved with bright
S *-S +| white cobblestones. There is a strange magical quality
| | || to its perfectly preserved surface. To the north you see
+-+-@-+-+| the entryway to a large castle. Smaller roads lead off
| | || to the east and west, with important shops upon them.
S S-+ S|
| |
S-+-S |
---------+
[Exits: north east south west]
A magnificent fountain of water flows here.
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.
<707hp 663m 361mv no opponent/no opponent evasive:43 city (outside) [####======] > w
Kersh Road
+ +-* | You are travelling on a smaller road which branches off
| | | from Celestyn Street. Its surface has been paved with
+ S *-S| precious stones, imported from the most valuable ore
| | | | mines. They have been arranged in a uniform cobblestone
+-+-@-+-+| pattern and kept as clean as a whistle. The town square
| | | | is to the east while Kersh Road continues westwards.
+ S S-+ |
| | |
+ S-+-S|
---------+
[Exits: east west]
(White Aura) A male citizen of the town is wandering around.
<707hp 663m 360mv no opponent/no opponent evasive:42 city (outside) [####======] > w
Kersh Road
+ +-*| You are at the end of Kersh Road, one of the smaller
| || roads branching off from Celestyn Street. It has been
+ S *| paved with the rarest of valuable stones, carefully chosen
| | || from the best harvests. The air here is thin and yet
f-+-@-+-+| its warmth and freshness makes it a very comfortable
| | || place to be. Kersh Road continues to the east while shops
+ S S-+| are all around you.
| ||
+ S-+|
---------+
[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.
<707hp 663m 359mv no opponent/no opponent evasive:41 city (outside) [####======] > w
The West Gate of the Town of Liberty
+ | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
+ S | left wide open in invitation. As you look around, you realize
| | | that the inhabitants of this place must be wealthy indeed..
f-@-+-+| Few places in Serin contain such beautiful and huge buildings.
| | | Kersh Road is just off to the east of here, while a trail
+ S | to the south leads down into the valley.
| |
+ |
---------+
[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
<707hp 663m 358mv no opponent/no opponent evasive:41 city (outside) [####======] > w
The Top of a Mountain Trail
+ | A well trodden mountain trail leads up Mount Saidian. Its
| | path has been trodden into the ground by the traffic of
+ S| people walking upon it, leaving the ground muddy and dirty.
| || At the sides of the path tall grass and ferns grow, some
@-+-+| of them creeping over it, which has resulted in them being
| || trodden and squashed. There is a town to the east of here
+ S| while the trail leads down into the valley of the elves.
| |
+ |
---------+
[Exits: east down]
<707hp 663m 357mv no opponent/no opponent evasive:40 forest (indoors) [####======] > d
A Trail on the Mountain
| You are on an old trail on the mountainside. Its worn path
| is well trodded and a groove has been cut into it from the
| traffic of people and animals crossing it. There is much overgrown
| plantlife surrounding the trail, forcing you to wade your
f-@ | way through it and slowing your progress. The trail continues
| to the west, and upwards to the mountain top.
|
|
|
---------+
[Exits: west up]
<707hp 663m 356mv no opponent/no opponent evasive:39 forest (outside) [####======] > w
The Outskirts of a Valley
| An old worn trail leads up the mountainside away from the
| Valley of the Elves. Its surface has been traveled by such
| heavy traffic that a deep groove of mud has been cut into
| it. At the sides of the trail overgrown shrubberies and
@-f | ferns dominate the path, making most directions impassable.
| The only routes walkable are east and downwards.
|
|
|
---------+
[Exits: east down]
<707hp 663m 355mv no opponent/no opponent evasive:38 forest (outside) [####======] > d
A Small Shop
o-o | An open shop stands here, with its wares displayed in a larger
| | version of the guards' leanto. The three-walled structure is
o-o | bolstered in the back by the trunk of a strong oak. Handholds
| | in the supporting trunk lead upwards with a small sign marked
@ | 'Liberty: 1 mile'. It seems that the village does their trade
| | there, for somehow you doubt they employ a tailor for the fashionable
*-o | city-styled garments hung so proudly on display.
| |
o-* |
---------+
[Exits: north south up]
(White Aura) An Elven shopkeeper is sleeping here.
<707hp 663m 354mv no opponent/no opponent evasive:38 field (outside) [####======] > n
Target Practice
| A platform of planks has been constructed here, with a rather
| battered looking target placed at the far east edge. Bits
o-o | and pieces of shattered and bent arrows lie strewn upon it.
| | The target itself has been well used, and bears the most
o-@ | piercings at its very center. Someone has drawn a crude picture
| | of an orc with snot hanging out its nose on it and peppered
F | it with holes.
| |
*-o |
---------+
[Exits: south west down]
<707hp 663m 353mv no opponent/no opponent evasive:37 field (outside) [####======] > w
n
Suspended Walkway
| The springy branches beneath your feet sway to the gentlest
| wind, giving you the feeling of total vulnerability to
+-o-o | the whims of the trees around you. Here and there a helpful
| | sapling or vine has stretched forth from the indigenous
@-o | oaks and maples to act as hand- holds for the unsteady.
| | Soft light filters through the slender trunks of the arching
F | trees about you, lighting the path in a banded pattern.
| | A pipeline of halved bamboo segments snakes north and east.
*-o | In the distance you can see several more tree huts, but
---------+ there is no access to them from here.
[Exits: north east down]
<707hp 663m 352mv no opponent/no opponent evasive:36 field (outside) [####======] > w
Guard Post
| The walkway here has fanned out to provide foundation for
| a small guard post. The shelter is simple, a three-walled
| shed made of rough planks with a slanted thatched roof
| to ward off the rain, and sparsely furnished with a single
+-o-@ | table and chair. Several small books are strewn on the
| | table, but their language is unfamiliar to you, consisting
o-o | of odd scrawl and the occasional crude picture.
| |
F |
---------+
[Exits: south west down]
A wood-elf ranger stands here, watching you with caution.
<707hp 663m 351mv no opponent/no opponent evasive:36 field (outside) [####======] > w
Suspended Walkway
| The springy branches beneath your feet sway to the gentlest
| wind, giving you the feeling of total vulnerability to
| the whims of the trees around you. Here and there a helpful
| sapling or vine has stretched forth from the indigenous
o-+-@-o | oaks and maples to act as hand- holds for the unsteady.
| | Soft light filters through the slender trunks of the
o-o| arching trees about you, lighting the path in a banded
|| pattern. A pipeline of halved bamboo segments snakes
F| east and west. In the distance you can see several tree
---------+ huts, but there is no access to them from here.
[Exits: east west down]
<707hp 663m 350mv no opponent/no opponent evasive:35 field (outside) [####======] >
A Circular Platform
| The branches form themselves into a spiralled disk around
| an enormous tree. The bark on the tree is curiously cracked,
| almost regularly, with each scale inscribed with a rune
| formed of amber. A small aperture in the platform allows
o-o-@-o-o| passage down the tree. A water pipeline of halved bamboo
| || segments curves around the southern half of the platform
o o| and continues to the east and west.
|
|
---------+
[Exits: east west down]
<707hp 663m 349mv no opponent/no opponent evasive:35 road (outside) [####======] > d
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+
[Exits: north south up]
A giant stone feeling very holy is here.
A wolf is here, looking for small prey.
<707hp 663m 348mv no opponent/no opponent evasive:34 field (outside) [####======] > c
Players near you in Sylvan Vale:
<PK> Dogran A Bend in the Trail
<PK> Solmundi A Narrow Passage
<707hp 663m 348mv no opponent/no opponent evasive:33 field (outside) [####======] > n
Along the Trail
o o | You are on the moon-lit trail away from the Valley of the
| | | Elves. The hills around you keep this trail narrow. The
o-o o-o-o| trail continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+
[Exits: east south west]
<707hp 663m 347mv no opponent/no opponent evasive:33 field (outside) [####======] > w
Dogran flies in.
<707hp 663m 347mv no opponent/no opponent evasive:33 field (outside) [####======] >
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.
[Exits: north east]
<707hp 663m 346mv no opponent/no opponent evasive:32 field (outside) [####======] > n
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.
[Exits: south west]
A valley elf scout wanders the valley, searching for intruders like you!
<707hp 663m 345mv no opponent/no opponent evasive:32 field (outside) [####======] > w
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.
[Exits: north east south (door west)]
A valley elf wanders here, skirting between the tall grasses.
<707hp 663m 344mv no opponent/no opponent evasive:31 field (outside) [####======] > s
The Small Valley
o-o-o | The path is adorned by the massive fruition of ripe muscadines
| | | dangling from a tree showing it's undersides. The grass
o o-o | has lessened on the path as if this particular way has
| | | | been traveled more. A small gathering of wind chimes
o-o-@ o-o| made from wood whistle in the wind high above your head.
|| A vast bank is in view along the northwest of this path.
o| Some dirt starts to show where patches of grass have
|| been kicked or dug up. Downhill to the north the path
o| is accessible, as well as the western way.
---------+
[Exits: north west]
A rather large dog is here, wandering the valley.
<707hp 663m 343mv no opponent/no opponent evasive:31 field (outside) [####======] > w
The Small Valley
o-o-o | The muscadines have ended abruptly from the tree amongst
| | | trees of varying size. Leaves of yellow and brown have
f-o o-o| fallen upon the dark soil where the grass has vanished,
| | || decorating the ground in a beautiful fall foliage. As
o-@-o o| the bank to the north is visible, halfway down the grass
| has seized growth into a healthy green color and taken
| on a more brownish one. Swaying with ease overhead are
| the many varying tall trees with groan through the wind.
| The path to the east and west is all that is accessible.
---------+
[Exits: east west]
<707hp 663m 342mv no opponent/no opponent evasive:30 field (outside) [####======] > w
The Small Valley
o-o-o| The path here has formed a narrow bend, much like a corner,
| || around the mound northeast. The valley floor is solid
f-f-o o| but has vanished under the camouflage of yellow and brown
| | || leaves. These leaves must have been laying for quite some
f @-o-o| time because they have slightly altered color from the
| ones overhead. The way back to the east takes you where
| the muscadines have ended, and to the north a light uphill
| trail continues.
|
---------+
[Exits: north east]
<707hp 663m 341mv no opponent/no opponent evasive:30 field (outside) [####======] > n
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+
[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!
<707hp 663m 340mv no opponent/no opponent evasive:29 field (outside) [####======] > n
The Small Valley
| This is another bend in the valley located northwest
| of the large mound. It seems you've stumbled across a
| glorious patch of mushrooms of all translucent colors.
| The light in the sky is shown sparsely through the treetops,
@-o-o| giving this particular area a wonderful view. Spattered
| || across the many yellow and brown leaves that cover the
f-f-o o| ground are colors of red and green. Back uphill to the
| | || south leads to the T-intersection, and the way east is
f o-o-o| accessible.
---------+
[Exits: east south]
<707hp 663m 339mv no opponent/no opponent evasive:29 field (outside) [####======] > e
The Small Valley
| The ground is level and littered with many healthy leaves.
| A soft squish in your step indicates that the grass is
| camouflaged. Overhead the many trees of the vale groan
| softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+
[Exits: east west]
<707hp 663m 338mv no opponent/no opponent evasive:28 field (outside) [####======] > e
The Small Valley
| The path here has formed into a narrow bend around the
| large mound to the southwest. A grass coating rises healthily
| above the ground in a mixture of flowers and weeds. Most
| of the trees to the direct northeast have been covered
o-o-@ | in bright green moss around the bottom of their trunks.
| | | The path to your south continues downhill to a T-intersection,
o o-o | and to the west it shares level ground and leads into
| | | | many leaves.
o-o-o o-o|
---------+
[Exits: south west]
<707hp 663m 337mv no opponent/no opponent evasive:28 field (outside) [####======] > s
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.
[Exits: north east south (door west)]
A valley elf wanders here, skirting between the tall grasses.
<707hp 663m 336mv no opponent/no opponent evasive:27 field (outside) [####======] > e
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.
[Exits: south west]
A valley elf scout wanders the valley, searching for intruders like you!
<707hp 663m 335mv no opponent/no opponent evasive:27 field (outside) [####======] > s
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.
[Exits: north east]
<718hp 668m 388mv no opponent/no opponent evasive:26 field (outside) [####======] > e
Along the Trail
o o | You are on the moon-lit trail away from the Valley of the
| | | Elves. The hills around you keep this trail narrow. The
o-o o-o-o| trail continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+
[Exits: east south west]
Dogran the Sinister Minister is here.
<718hp 668m 387mv no opponent/no opponent evasive:26 field (outside) [####======] > s
Dogran flies east.
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+
[Exits: north south up]
A giant stone feeling very holy is here.
A wolf is here, looking for small prey.
<718hp 668m 386mv no opponent/no opponent evasive:25 field (outside) [####======] > s
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
<718hp 668m 385mv no opponent/no opponent evasive:25 field (outside) [####======] > s
s
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
<718hp 668m 384mv no opponent/no opponent evasive:24 field (outside) [####======] >
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+
[Exits: north east south west]
A valley elf scout wanders the valley, searching for intruders like you!
<718hp 668m 383mv no opponent/no opponent evasive:23 field (outside) [####======] > s
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+
[Exits: north east south west]
A rather large dog is here, wandering the valley.
A valley elf wanders here, cautious of your intrusion.
<718hp 668m 382mv no opponent/no opponent evasive:23 field (outside) [####======] > s
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+
[Exits: north east west up]
<718hp 668m 381mv no opponent/no opponent evasive:22 field (outside) [####======] > s
You spend some time extricating yourself from the mass of hanging vines.
<718hp 668m 381mv no opponent/no opponent evasive:22 field (outside) [####======] > u
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+
[Exits: south down]
A regal sign has been attached to a nearby tree.
<718hp 668m 380mv no opponent/no opponent evasive:21 field (outside) [####======] > s
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<718hp 668m 379mv no opponent/no opponent evasive:20 field (outside) [####======] > s
A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<718hp 668m 378mv no opponent/no opponent evasive:20 field (outside) [####======] > s
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
<718hp 668m 377mv no opponent/no opponent evasive:19 hills (outside) [####======] > e
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<718hp 668m 376mv no opponent/no opponent evasive:19 hills (outside) [####======] > e
The steep foothills
o-o z | You are walking in the steep foothills. It is quite hard
| | | to move here. Further to the north, the mountains tower
o x z | over you. Several pine trees grow here.
| | | |
z-z-@-z-z|
| | | | ||
z-z-z-z-z|
| | | | ||
o-o-o-o-o|
---------+
[Exits: east south west]
<718hp 668m 375mv no opponent/no opponent evasive:18 hills (outside) [####======] > e
The pool in the foothills
z | You are standing by a pool in the small foothills. It is
| | cold and you can see the moon reflecting off the water.
x z z| A steep slope rises up into the foothills to the north.
| | || Behind them are the mountains.
z-z-@-z-z|
| | | | ||
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+
[Exits: north east south west]
A crystal clear pool of water looks refreshing.
<718hp 668m 374mv no opponent/no opponent evasive:18 hills (outside) [####======] > n
Path to the Mountains
| A mountain range is to the north. You stand amongst loose
| rocks and pebbles that have fallen off during recent
z | landslides. A stone paved slope takes you directly to
| | the base of the mountains. The ground is a little muddy
x @ z| due to the pool just south of here. As you get near the
| | || mountain, the wind begins to pick up a bit, making it
z-z-z-z-z| a chilly night.
| | | | ||
z-z-z-z-z|
---------+
[Exits: north south]
A large cloak blends in with its surroundings.
A vulture circles over you, waiting to swoop down to their meal.
<718hp 668m 373mv no opponent/no opponent evasive:17 hills (outside) [####======] > n
Base of the Mountains
| You stand at the base of a steep mountain range. Dark
| ominous clouds loom overhead in a menacing way, blocking
| out the moonlight. Large boulders are parted to the side,
| clearing a path that allows you a passage into the mountains.
@ | You spot some vultures circling overhead, waiting to
| | descend to a meal of an unfortunate traveler. A hidden
x z z| sign to your left warns hikers to not stray off the trail,
| | || perhaps you should heed it.
z-z-z-z-z|
---------+
[Exits: south up]
A pair of worn-out boots is discarded on the floor.
A pair of fur gloves is on the ground.
Pieces of animal skin have been sewn together into a pair of leggings.
You see 2 of a cloth headband here.
A light but sharp axe catches your eyes.
A pile of fur is piled on the ground.
A vulture circles over you, waiting to swoop down to their meal.
An orc cowers here, peering around nervously for any elves.
A traveler is here, adventuring through the woods.
An orc cowers here, peering around nervously for any elves.
<718hp 668m 372mv no opponent/no opponent evasive:17 hills (outside) [####======] > u
Beginning of the Rocky Slope
| A soft slope stretches toward the mountain peaks, inclining
| steeper steadily. Most of the rocks have already slid to
| the base of the mountain, leaving less debris blocking the
| way. Small bushes grow in clumps, sheltering some animals
z-z-@ | for the windy night. You notice a path to your west, long
| covered by dirt and rubbles. You can barely make out the faint
| outlines of the trail in this darkness, which leads you around
| the mountain along it's base. There is another trail leading
| north, which would take you straight toward the mountain peaks.
---------+ You can also choose to leave the mountains right now if you
don't have the guts. Perhaps you should wait until daybreak to trek the mountain.
[Exits: west up down]
A hulking bear stumbles slowly through the woods.
A grey wolf stares blankly at you.
A squirrel runs about, hoarding nuts.
A vulture circles over you, waiting to swoop down to their meal.
<718hp 668m 371mv no opponent/no opponent evasive:16 hills (outside) [####======] > h
You feel a little better.
<726hp 660m 371mv no opponent/no opponent evasive:15 hills (outside) [####======] > af
You are affected by the following:
Spell: detect invis : lasts for 33 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 13 hours
: modifies armor class by 26 for 13 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<726hp 660m 371mv no opponent/no opponent evasive:12 hills (outside) [####======] > sanc
You are surrounded by a white aura.
<726hp 585m 371mv no opponent/no opponent evasive:9 hills (outside) [####======] >
Dogran flies in.
<726hp 585m 371mv no opponent/no opponent evasive:9 hills (outside) [####======] >
Dogran's crush devastates you!
[* ] You parry Dogran's blast.
Dogran has some small wounds and bruises.
<695hp 585m 371mv shaft/defensive evasive:60 hills (outside) [####======] >
You lose your balance and tumble off your mount!
Your drowning DISEMBOWELS Dogran!
Dogran's blast devastates you!
Dogran has some small wounds and bruises.
<664hp 585m 371mv shaft/defensive evasive:60 hills (outside) [####======] > f
You flee from combat!
A Forgotten Trail
| This used to be a shortcut to the City of Greginsham before
| the Great War. It was widely used at the time. Now that
z | the city has been destroyed, and no one has rebuilt it,
| | this path has been forgotten by everyone. It seems especially
z-z-@-z | eerie at night. The trail is covered by weeds and dust.
| The trail continues along the base of the mountain to your
| west. East takes you to the mountain slopes.
|
|
---------+
[Exits: east west]
<664hp 585m 367mv no opponent/no opponent evasive:60 hills (outside) [####======] > u
Alas, you cannot go that way.
<664hp 585m 367mv no opponent/no opponent evasive:59 hills (outside) [####======] > e
Beginning of the Rocky Slope
| A soft slope stretches toward the mountain peaks, inclining
| steeper steadily. Most of the rocks have already slid to
| the base of the mountain, leaving less debris blocking the
| way. Small bushes grow in clumps, sheltering some animals
z-z-@ | for the windy night. You notice a path to your west, long
| covered by dirt and rubbles. You can barely make out the faint
| outlines of the trail in this darkness, which leads you around
| the mountain along it's base. There is another trail leading
| north, which would take you straight toward the mountain peaks.
---------+ You can also choose to leave the mountains right now if you
don't have the guts. Perhaps you should wait until daybreak to trek the mountain.
[Exits: west up down]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
A hulking bear stumbles slowly through the woods.
A grey wolf stares blankly at you.
A squirrel runs about, hoarding nuts.
A vulture circles over you, waiting to swoop down to their meal.
<664hp 585m 363mv no opponent/no opponent evasive:58 hills (outside) [####======] > j
Dogran flies west.
<664hp 585m 363mv no opponent/no opponent evasive:58 hills (outside) [####======] >
They aren't here.
<664hp 585m 363mv no opponent/no opponent evasive:58 hills (outside) [####======] >
Dogran flies in.
<664hp 585m 363mv no opponent/no opponent evasive:57 hills (outside) [####======] > d
Dogran's crush devastates you!
Dogran's unholy wrath DISEMBOWELS you!
No way! You are still fighting!
Dogran has some small wounds and bruises.
<584hp 585m 363mv shaft/defensive evasive:60 hills (outside) [####======] > f
You couldn't escape!
Dogran has some small wounds and bruises.
<584hp 585m 363mv shaft/defensive evasive:58 hills (outside) [###=======] >
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran's blast decimates you!
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<556hp 585m 363mv shaft/defensive evasive:60 hills (outside) [###=======] > f
You flee from combat!
Base of the Mountains
| You stand at the base of a steep mountain range. Dark
| ominous clouds loom overhead in a menacing way, blocking
| out the moonlight. Large boulders are parted to the side,
| clearing a path that allows you a passage into the mountains.
@ | You spot some vultures circling overhead, waiting to
| | descend to a meal of an unfortunate traveler. A hidden
x z z| sign to your left warns hikers to not stray off the trail,
| | || perhaps you should heed it.
z-z-z-z-z|
---------+
[Exits: south up]
A pair of worn-out boots is discarded on the floor.
A pair of fur gloves is on the ground.
Pieces of animal skin have been sewn together into a pair of leggings.
You see 2 of a cloth headband here.
A light but sharp axe catches your eyes.
A pile of fur is piled on the ground.
A vulture circles over you, waiting to swoop down to their meal.
A traveler is here, adventuring through the woods.
<556hp 585m 359mv no opponent/no opponent evasive:60 hills (outside) [###=======] >
The vulture flies in.
<556hp 585m 359mv no opponent/no opponent evasive:60 hills (outside) [###=======] >
Dogran flies in.
<556hp 585m 359mv no opponent/no opponent evasive:59 hills (outside) [###=======] > s
Dogran's crush decimates you!
Dogran's blast decimates you!
No way! You are still fighting!
Dogran has quite a few wounds.
<502hp 585m 359mv shaft/defensive evasive:60 hills (outside) [###=======] > s
f
No way! You are still fighting!
Dogran has quite a few wounds.
<512hp 596m 405mv shaft/defensive evasive:59 hills (outside) [###=======] >
You flee from combat!
Beginning of the Rocky Slope
| A soft slope stretches toward the mountain peaks, inclining
| steeper steadily. Most of the rocks have already slid to
| the base of the mountain, leaving less debris blocking the
| way. Small bushes grow in clumps, sheltering some animals
z-z-@ | for the windy night. You notice a path to your west, long
| covered by dirt and rubbles. You can barely make out the faint
| outlines of the trail in this darkness, which leads you around
| the mountain along it's base. There is another trail leading
| north, which would take you straight toward the mountain peaks.
---------+ You can also choose to leave the mountains right now if you
don't have the guts. Perhaps you should wait until daybreak to trek the mountain.
[Exits: west up down]
A large brown mustang is here, decorated with a yellow warcoat.
A hulking bear stumbles slowly through the woods.
A grey wolf stares blankly at you.
A squirrel runs about, hoarding nuts.
A vulture circles over you, waiting to swoop down to their meal.
<512hp 596m 401mv no opponent/no opponent evasive:60 hills (outside) [###=======] > s
Alas, you cannot go that way.
<512hp 596m 401mv no opponent/no opponent evasive:59 hills (outside) [###=======] > d
Base of the Mountains
| You stand at the base of a steep mountain range. Dark
| ominous clouds loom overhead in a menacing way, blocking
| out the moonlight. Large boulders are parted to the side,
| clearing a path that allows you a passage into the mountains.
@ | You spot some vultures circling overhead, waiting to
| | descend to a meal of an unfortunate traveler. A hidden
x z z| sign to your left warns hikers to not stray off the trail,
| | || perhaps you should heed it.
z-z-z-z-z|
---------+
[Exits: south up]
A pair of worn-out boots is discarded on the floor.
A pair of fur gloves is on the ground.
Pieces of animal skin have been sewn together into a pair of leggings.
You see 2 of a cloth headband here.
A light but sharp axe catches your eyes.
A pile of fur is piled on the ground.
Dogran the Sinister Minister is here.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A traveler is here, adventuring through the woods.
<512hp 596m 397mv no opponent/no opponent evasive:58 hills (outside) [###=======] > s
Path to the Mountains
| A mountain range is to the north. You stand amongst loose
| rocks and pebbles that have fallen off during recent
z | landslides. A stone paved slope takes you directly to
| | the base of the mountains. The ground is a little muddy
x @ z| due to the pool just south of here. As you get near the
| | || mountain, the wind begins to pick up a bit, making it
z-z-z-z-z| a chilly night.
| | | | ||
z-z-z-z-z|
---------+
[Exits: north south]
A large cloak blends in with its surroundings.
An orc cowers here, peering around nervously for any elves.
An orc cowers here, peering around nervously for any elves.
<512hp 596m 393mv no opponent/no opponent evasive:58 hills (outside) [###=======] > s
The pool in the foothills
z | You are standing by a pool in the small foothills. It is
| | cold and you can see the moon reflecting off the water.
x z z| A steep slope rises up into the foothills to the north.
| | || Behind them are the mountains.
z-z-@-z-z|
| | | | ||
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+
[Exits: north east south west]
A crystal clear pool of water looks refreshing.
<512hp 596m 389mv no opponent/no opponent evasive:57 hills (outside) [###=======] > w
The steep foothills
o-o z | You are walking in the steep foothills. It is quite hard
| | | to move here. Further to the north, the mountains tower
o x z | over you. Several pine trees grow here.
| | | |
z-z-@-z-z|
| | | | ||
z-z-z-z-z|
| | | | ||
o-o-o-o-o|
---------+
[Exits: east south west]
<512hp 596m 385mv no opponent/no opponent evasive:57 hills (outside) [###=======] > s
Path in the plains
o x z | You are walking across grassy plains. The wind blows
| | | | at your cheeks with a strength and purpose of mother
z-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | | || as your footsteps draw near to them. To the north you
z-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | | || rises up to the south.
o-o-o-o-o|
| | | | ||
o-z-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
<512hp 596m 381mv no opponent/no opponent evasive:56 hills (outside) [###=======] > s
Path in the plains
z-z-z-z-z| You are walking on a path situated in the rough plains.
| | | | || You feel the strong winds blow through your hair. To the
z-z-z-z-z| east and west are the grassy plains. The path extends into
| | | | || small foothills to the north and also continues south.
o-o-@-o-o|
| | | | ||
o-z-o-o-o|
| | | | |
o-o-o-o |
---------+
[Exits: north east south west]
<512hp 596m 378mv no opponent/no opponent evasive:56 field (outside) [###=======] > s
Path in the plains
z-z-z-z-z| You are walking on a path situated in the rough plains. You
| | | | || feel the strong winds blow through your hair. The path leads
o-o-o-o-o| north and south. To the east and the west you have the grassy
| | | | || plains.
o-z-@-o-o|
| | | | |
o-o-o-o |
| | |
* + |
---------+
[Exits: north east south west]
A cute rabbit is here.
<512hp 596m 376mv no opponent/no opponent evasive:55 field (outside) [###=======] > w
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
<512hp 596m 373mv no opponent/no opponent evasive:55 hills (outside) [###=======] > l
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
<512hp 596m 373mv no opponent/no opponent evasive:54 hills (outside) [###=======] > s
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+
[Exits: north east south west]
<512hp 596m 370mv no opponent/no opponent evasive:53 field (outside) [###=======] > s
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+
[Exits: north south]
<512hp 596m 368mv no opponent/no opponent evasive:53 city (outside) [###=======] > s
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<512hp 596m 366mv no opponent/no opponent evasive:52 city (outside) [###=======] > l
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<512hp 596m 366mv no opponent/no opponent evasive:52 city (outside) [###=======] > s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+
[Exits: north south]
<512hp 596m 364mv no opponent/no opponent evasive:51 road (outside) [###=======] > s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
<512hp 596m 362mv no opponent/no opponent evasive:50 road (outside) [###=======] > s
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
<512hp 596m 360mv no opponent/no opponent evasive:50 road (outside) [###=======] > s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+
[Exits: north south west]
<512hp 596m 358mv no opponent/no opponent evasive:49 road (outside) [###=======] > s
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
<512hp 596m 356mv no opponent/no opponent evasive:49 city (outside) [###=======] > s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+
[Exits: north south]
<512hp 596m 354mv no opponent/no opponent evasive:48 road (outside) [###=======] > s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
<512hp 596m 352mv no opponent/no opponent evasive:48 road (outside) [###=======] > s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
<512hp 596m 350mv no opponent/no opponent evasive:47 road (outside) [###=======] > s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+
[Exits: north east west]
<512hp 596m 348mv no opponent/no opponent evasive:47 city (outside) [###=======] > w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+
[Exits: east south]
<512hp 596m 347mv no opponent/no opponent evasive:46 inside (indoors) [###=======] > s
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+
[Exits: north south west]
<512hp 596m 346mv no opponent/no opponent evasive:46 city (outside) [###=======] > dri
You drink water from the Justice monument.
Your thirst is quenched.
<512hp 596m 346mv no opponent/no opponent evasive:45 city (outside) [###=======] > s
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+
[Exits: north east]
<512hp 596m 345mv no opponent/no opponent evasive:45 inside (indoors) [###=======] > s
The side of a building is all that lies in that direction.
<512hp 596m 345mv no opponent/no opponent evasive:45 inside (indoors) [###=======] > e
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+
[Exits: east south west]
<512hp 596m 344mv no opponent/no opponent evasive:44 city (outside) [###=======] > af
You are affected by the following:
Spell: detect invis : lasts for 32 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 12 hours
: modifies armor class by 26 for 12 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: sanctuary : lasts for 8 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<512hp 596m 344mv no opponent/no opponent evasive:43 city (outside) [###=======] > s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+
[Exits: north east south west]
<512hp 596m 342mv no opponent/no opponent evasive:43 road (outside) [###=======] > s
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+
[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<512hp 596m 340mv no opponent/no opponent evasive:42 road (outside) [###=======] > s
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+
[Exits: north east south west]
A halfling citizen of Seringale strolls about.
<512hp 596m 338mv no opponent/no opponent evasive:42 road (outside) [###=======] > s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+
[Exits: north east south west down]
<512hp 596m 336mv no opponent/no opponent evasive:41 city (outside) [###=======] > d
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+
[Exits: north east south west up]
<512hp 596m 335mv no opponent/no opponent evasive:41 inside (indoors) [###=======] > s
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
<512hp 596m 334mv no opponent/no opponent evasive:40 inside (indoors) [###=======] > w
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |
*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<512hp 596m 333mv no opponent/no opponent evasive:39 inside (indoors) [###=======] > w
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+
[Exits: north east]
The giant maggot crawls toward you.
<512hp 596m 332mv no opponent/no opponent evasive:39 inside (indoors) [###=======] > n
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+
[Exits: north east south west]
The small hairy spider.
<512hp 596m 331mv no opponent/no opponent evasive:38 inside (indoors) [###=======] > w
The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+
[Exits: east down]
The snake slithers towards you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
<512hp 596m 330mv no opponent/no opponent evasive:38 inside (indoors) [###=======] > d
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The homonculus is here, looking at you with an evil look.
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
<512hp 596m 329mv no opponent/no opponent evasive:37 inside (indoors) [###=======] > d
Cave entrance
o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | here. There is writing on the wall. There is an exit to
o o | the north. A stairway leads up.
| | |
@ o-o|
| |
o |
|
|
---------+
[Exits: north up]
The homonculus is here, looking at you with an evil look.
<512hp 596m 327mv no opponent/no opponent evasive:37 cave (indoors) [###=======] > n
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o|
| | |
@ o |
| | |
o o-o|
| |
o-o |
---------+
[Exits: north south]
The lemure blob slithers terribly precisely towards you for an attack!
The lemure blob slithers terribly precisely towards you for an attack!
<512hp 596m 324mv no opponent/no opponent evasive:35 cave (indoors) [###=======] > n
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+
[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
<512hp 596m 321mv no opponent/no opponent evasive:35 cave (indoors) [###=======] > e
Cave T-cross
| You are standing in a mud-like substance. The rotten smell
| here is awful. To the west you can see some light.
|
|
o-o-@-o |
| | |
o o |
| | |
o o-o |
---------+
[Exits: east south west]
A horrifying mudmonster is slowly evolving from the mud.
<512hp 596m 318mv no opponent/no opponent evasive:34 cave (indoors) [###=======] > s
The long tunnel
| Here there is almost no mud, as you stand at the top of a
| small rock. Just besides you there is a sign which says
o-o-o-o | 'WARNING! The worms are dangerous!'.
| | |
o o @ |
| | | |
o)o o-o |
| | |
o-o-o |
---------+
[Exits: north south]
<512hp 596m 315mv no opponent/no opponent evasive:34 cave (indoors) [###=======] > s
Tunnel
o-o-o-o | The mud reaches up to your knees. Otherwise the tunnel looks
, | | | very normal.
o o o |
| | | |
o)o @-o |
| | |
o-o-o |
| |
o |
---------+
[Exits: north east south]
<512hp 596m 312mv no opponent/no opponent evasive:33 cave (indoors) [###=======] > s
The hot room
o o | You are very surprised, as this room is hot instead of cold. To
| | | the north it goes downwards into some mud. There is also an exit
o-o o-o | to the west.
| | |
o-o-@ |
| |
o |
|
|
---------+
[Exits: north west]
The homonculus is here, looking at you with an evil look.
<512hp 596m 309mv no opponent/no opponent evasive:33 cave (indoors) [###=======] > w
The small room
o-o o | As you look around you notice a small statue. There are exits
| | | to the west and to the east.
o-o o-o|
| | |
o-@-o |
| |
o-o |
|
|
---------+
[Exits: east west]
<512hp 596m 306mv no opponent/no opponent evasive:32 cave (indoors) [###=======] > w
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+
[Exits: north east south]
The lemure blob slithers terribly precisely towards you for an attack!
The sea hag is swimming around here.
<512hp 596m 303mv no opponent/no opponent evasive:32 cave (indoors) [###=======] > n
The stalagmite T-cross
o-o o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| ||
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+
[Exits: north east south]
<512hp 596m 300mv no opponent/no opponent evasive:31 cave (indoors) [###=======] > e
The dead end room
o-o | This room is obviously a dead end. To the north you see a primitive
| | | picture on the wall.
o-o o |
| | |
o-@ o-o|
| | |
o-o-o |
| |
o-o |
---------+
[Exits: (sun north) west]
<512hp 596m 297mv no opponent/no opponent evasive:31 cave (indoors) [###=======] > cusi
You feel better.
<526hp 582m 297mv no opponent/no opponent evasive:30 cave (indoors) [###=======] > af
c
You are affected by the following:
Spell: detect invis : lasts for 31 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 11 hours
: modifies armor class by 26 for 11 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: sanctuary : lasts for 7 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<541hp 591m 351mv no opponent/no opponent evasive:26 cave (indoors) [###=======] >
Players near you in Sewers:
<PK> Dogran Cave room
<PK> Solmundi The dead end room
<541hp 591m 351mv no opponent/no opponent evasive:26 cave (indoors) [###=======] > cusi
You feel better.
<553hp 577m 351mv no opponent/no opponent evasive:26 cave (indoors) [###=======] > reply really wish you wouldn't sneak up on me
You tell Dogran 'Really wish you wouldn't sneak up on me.'
<553hp 577m 351mv no opponent/no opponent evasive:21 cave (indoors) [###=======] > cusi
You feel better.
<566hp 563m 351mv no opponent/no opponent evasive:19 cave (indoors) [###=======] > af
cusi
You are affected by the following:
Spell: detect invis : lasts for 31 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 11 hours
: modifies armor class by 26 for 11 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: sanctuary : lasts for 7 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<566hp 563m 351mv no opponent/no opponent evasive:16 cave (indoors) [###=======] >
You feel better.
<578hp 549m 351mv no opponent/no opponent evasive:15 cave (indoors) [###=======] > cusi
You feel better.
<590hp 535m 351mv no opponent/no opponent evasive:12 cave (indoors) [###=======] > h
You feel a little better.
<597hp 527m 351mv no opponent/no opponent evasive:9 cave (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The hot room
<PK> Solmundi The dead end room
<597hp 527m 351mv no opponent/no opponent evasive:5 cave (indoors) [###=======] > hunt $$
You begin hunting Dogran.
The presence of evil recedes.
<597hp 527m 321mv no opponent/no opponent evasive:4 cave (indoors) [###=======] > af
You are affected by the following:
Spell: detect invis : lasts for 31 hours
Skill: hunt evil : lasts for 25 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 11 hours
: modifies armor class by 26 for 11 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: sanctuary : lasts for 7 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<597hp 527m 321mv no opponent/no opponent evasive:1 cave (indoors) [###=======] > co radiance
You lost your concentration.
<597hp 502m 321mv no opponent/no opponent active cave (indoors) [###=======] > co radiance
You focus your mind upon the Sun's radiance.
<613hp 470m 375mv no opponent/no opponent active cave (indoors) [###=======] >
Dogran yells 'All the blood and chaos for Thorgoth and the Legion of Darkness!'
<613hp 470m 375mv no opponent/no opponent active cave (indoors) [###=======] > c
You yell 'Burn in the Light!'
Fire explodes outward from you.
(UNPROTECTED) Dogran yells 'Die! Solmundi, you sorcerous dog!'
Dogran resists your flames.
<613hp 470m 375mv no opponent/no opponent bloody:40 cave (indoors) [###=======] >
Players near you in Sewers:
<PK> Dogran Under the Dark Pit
<PK> Solmundi The dead end room
<613hp 470m 375mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > whe
Players near you in Sewers:
<PK> Dogran Under the Dark Pit
<PK> Solmundi The dead end room
<613hp 470m 375mv no opponent/no opponent bloody:35 cave (indoors) [###=======] > h
You feel a little better.
<622hp 462m 375mv no opponent/no opponent bloody:34 cave (indoors) [###=======] >
Dogran tells you 'What was that?'
<622hp 462m 375mv no opponent/no opponent bloody:34 cave (indoors) [###=======] > h
You feel a little better.
<631hp 454m 375mv no opponent/no opponent bloody:31 cave (indoors) [###=======] > h
You feel a little better.
<640hp 446m 375mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > reply the power of good and holy
You tell Dogran 'The power of good and holy.'
<640hp 446m 375mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > sle
wh
You go to sleep.
<640hp 446m 375mv no opponent/no opponent bloody:40 cave (indoors) [###=======] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<640hp 446m 375mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<640hp 446m 375mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 63% hp 66% mana 92% mv 627440 xp Kills: 29
<640hp 446m 375mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<640hp 446m 375mv no opponent/no opponent bloody:37 cave (indoors) [###=======] >
<694hp 500m 405mv no opponent/no opponent bloody:36 cave (indoors) [###=======] >
<694hp 500m 405mv no opponent/no opponent bloody:36 cave (indoors) [###=======] > st
You wake and stand up.
<694hp 500m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > cusi
You feel better.
<706hp 486m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > cusi
af
You feel better.
<719hp 472m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > cusi
You are affected by the following:
Spell: detect invis : lasts for 29 hours
Spell: radiance : lasts for 24 hours
Skill: hunt evil : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 9 hours
: modifies armor class by 26 for 9 hours
Spell: armor : modifies armor class by 20 for 9 hours
Spell: sanctuary : lasts for 5 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<719hp 472m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
You feel better.
<732hp 458m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > cusi
You feel better.
<747hp 444m 405mv no opponent/no opponent bloody:35 cave (indoors) [###=======] > cusi
You feel better.
<762hp 430m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > cusi
You feel better.
<777hp 416m 405mv no opponent/no opponent bloody:35 cave (indoors) [###=======] > gr
cusi
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 77% hp 62% mana 100% mv 627440 xp Kills: 29
<777hp 416m 405mv no opponent/no opponent bloody:31 cave (indoors) [###=======] >
You feel better.
<789hp 402m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > c
sle
Players near you in Sewers:
<PK> Dogran The crossing
<PK> Solmundi The dead end room
<789hp 402m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
You go to sleep.
<789hp 402m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<789hp 402m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] >
<789hp 402m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] >
<789hp 402m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<789hp 402m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 84% hp 66% mana 100% mv 627440 xp Kills: 29
<847hp 441m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:37 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<847hp 441m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > af
You are affected by the following:
Spell: detect invis : lasts for 28 hours
Spell: radiance : lasts for 23 hours
Skill: hunt evil : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 8 hours
: modifies armor class by 26 for 8 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: sanctuary : lasts for 4 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<847hp 441m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:37 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:36 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:36 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:35 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:34 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<847hp 441m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] >
<847hp 441m 405mv no opponent/no opponent bloody:37 cave (indoors) [###=======] >
<891hp 499m 405mv no opponent/no opponent bloody:36 cave (indoors) [###=======] > st
You wake and stand up.
<891hp 499m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > bles
You feel righteous.
<891hp 494m 405mv no opponent/no opponent bloody:37 cave (indoors) [###=======] > c
sle
Players near you in Sewers:
<PK> Dogran The sewer drain
<PK> Solmundi The dead end room
<891hp 494m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] >
You go to sleep.
<891hp 494m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<891hp 494m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<891hp 494m 405mv no opponent/no opponent bloody:35 cave (indoors) [###=======] >
<891hp 494m 405mv no opponent/no opponent bloody:34 cave (indoors) [###=======] >
<891hp 494m 405mv no opponent/no opponent bloody:33 cave (indoors) [###=======] >
<891hp 494m 405mv no opponent/no opponent bloody:33 cave (indoors) [###=======] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 56 hours
: modifies hitroll by 6 for 56 hours
Spell: detect invis : lasts for 27 hours
Spell: radiance : lasts for 22 hours
Skill: hunt evil : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 7 hours
: modifies armor class by 26 for 7 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: sanctuary : lasts for 3 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<891hp 494m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > log on
You are already logging.
<943hp 560m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<943hp 560m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > i
You are carrying:
a potion labelled 'flight'
( 4) an enriched gyvel potion
(Humming) a peacemaker kama
(Humming) a peacemaker cudgel
(Humming) a peacemaker greatsword
(Humming) a peacemaker dirk
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<943hp 560m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > l
In your dreams, or what?
<943hp 560m 405mv no opponent/no opponent bloody:37 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 93% hp 83% mana 100% mv 627440 xp Kills: 29
<943hp 560m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 55 hours
: modifies hitroll by 6 for 55 hours
Spell: detect invis : lasts for 26 hours
Spell: radiance : lasts for 21 hours
Skill: hunt evil : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 6 hours
: modifies armor class by 26 for 6 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: sanctuary : lasts for 2 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<943hp 560m 405mv no opponent/no opponent bloody:37 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:34 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:33 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<943hp 560m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > sco
*secret*
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 55 hours
: modifies hitroll by 6 for 55 hours
Spell: detect invis : lasts for 26 hours
Spell: radiance : lasts for 21 hours
Skill: hunt evil : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 6 hours
: modifies armor class by 26 for 6 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: sanctuary : lasts for 2 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<943hp 560m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:37 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:36 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:35 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:34 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:33 cave (indoors) [###=======] >
<943hp 560m 405mv no opponent/no opponent bloody:33 cave (indoors) [###=======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 100% hp 90% mana 100% mv 627440 xp Kills: 29
<1008hp 605m 405mv no opponent/no opponent bloody:31 cave (indoors) [###=======] >
<1008hp 605m 405mv no opponent/no opponent bloody:29 cave (indoors) [###=======] > st
You wake and stand up.
<1008hp 605m 405mv no opponent/no opponent bloody:27 cave (indoors) [###=======] > whe
Players near you in Sewers:
<PK> Dogran A MUDDY intersection
<PK> Solmundi The dead end room
<1008hp 605m 405mv no opponent/no opponent bloody:26 cave (indoors) [###=======] > sumn mustang
You failed the summon.
<1008hp 575m 405mv no opponent/no opponent bloody:25 cave (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran A junction
<PK> Solmundi The dead end room
<1008hp 575m 405mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > sumn mustang
You failed the summon.
<1008hp 545m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The old well
<PK> Solmundi The dead end room
<1008hp 545m 405mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > i
You are carrying:
a potion labelled 'flight'
( 4) an enriched gyvel potion
(Humming) a peacemaker kama
(Humming) a peacemaker cudgel
(Humming) a peacemaker greatsword
(Humming) a peacemaker dirk
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<1008hp 545m 405mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > w
The stalagmite T-cross
o-o-o-o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| /|
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+
[Exits: north east south]
<1008hp 545m 402mv no opponent/no opponent bloody:38 cave (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The Triple Junction
<PK> Solmundi The stalagmite T-cross
<1008hp 545m 402mv no opponent/no opponent bloody:37 cave (indoors) [###=======] > s
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+
[Exits: north east south]
The sea hag is swimming around here.
<1008hp 545m 399mv no opponent/no opponent bloody:37 cave (indoors) [###=======] > s
The stalagmite tunnel
o-o o| You have entered a small tunnel. Here it is quite dry. Maybe
| || it would be a good idea to rest here.
~ o-o-o|
| | |
~-o-@ |
|
|
|
|
---------+
[Exits: north west]
A horrifying mudmonster is slowly evolving from the mud.
<1008hp 545m 396mv no opponent/no opponent bloody:36 cave (indoors) [###=======] > n
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+
[Exits: north east south]
The sea hag is swimming around here.
<1008hp 545m 393mv no opponent/no opponent bloody:35 cave (indoors) [###=======] > e
The small room
o-o o o| As you look around you notice a small statue. There are exits
| | || to the west and to the east.
o-o o-o|
| | |
o-@-o |
| |
o-o |
|
|
---------+
[Exits: east west]
The lemure blob slithers terribly precisely towards you for an attack!
<1008hp 545m 390mv no opponent/no opponent bloody:40 cave (indoors) [###=======] > e
The hot room
You sense evil near.
o o o | You are very surprised, as this room is hot instead of cold. To
| | | | the north it goes downwards into some mud. There is also an exit
o-o o-o | to the west.
| | |
o-o-@ |
| |
o |
|
|
---------+
[Exits: north west]
The homonculus is here, looking at you with an evil look.
<1008hp 545m 387mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > z
You scan all around.
You scan north.
*** Range 3 (north) ***
A horrifying mudmonster is slowly evolving from the mud.
You scan west.
*** Range 1 (west) ***
The lemure blob slithers terribly precisely towards you for an attack!
*** Range 2 (west) ***
The sea hag is swimming around here.
<1008hp 545m 387mv no opponent/no opponent bloody:39 cave (indoors) [###=======] > n
n
Tunnel
o-o-o-o | The mud reaches up to your knees. Otherwise the tunnel looks
, | | | | very normal.
o o o o |
| | | | |
o)o @-o |
| | |
o-o-o |
| |
o |
---------+
[Exits: north east south]
<1008hp 545m 384mv no opponent/no opponent bloody:38 cave (indoors) [###=======] >
The long tunnel
| Here there is almost no mud, as you stand at the top of a
| small rock. Just besides you there is a sign which says
o-o-o-o | 'WARNING! The worms are dangerous!'.
| | | |
o o @ o |
| | | | |
o)o o-o |
| | |
o-o-o |
---------+
[Exits: north south]
<1008hp 545m 381mv no opponent/no opponent bloody:37 cave (indoors) [###=======] > n
Cave T-cross
| You are standing in a mud-like substance. The rotten smell
| here is awful. To the west you can see some light.
|
|
o-o-@-o |
| | | |
o o o |
| | | |
o o-o |
---------+
[Exits: east south west]
A horrifying mudmonster is slowly evolving from the mud.
<1008hp 545m 378mv no opponent/no opponent bloody:36 cave (indoors) [###=======] > w
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | ||
o o o o|
| | | ||
o-o o o-o|
---------+
[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
The snake slithers towards you.
<1008hp 545m 375mv no opponent/no opponent bloody:35 cave (indoors) [###=======] > c
s
Players near you in Sewers:
<PK> Dogran The northeastern corner of the ledge
<PK> Solmundi Cave room
<1008hp 545m 375mv no opponent/no opponent bloody:35 cave (indoors) [###=======] >
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o-o|
| | | ||
o @ o o|
| | | ||
o-o o o-o|
| | |
o o-o |
---------+
[Exits: north south]
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!
<1008hp 545m 372mv no opponent/no opponent bloody:34 cave (indoors) [###=======] > s
Cave entrance
o-o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | || here. There is writing on the wall. There is an exit to
o o o o| the north. A stairway leads up.
| | | ||
o @ o-o|
| |
o |
|
|
---------+
[Exits: north up]
The snake slithers towards you.
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.
<1008hp 545m 369mv no opponent/no opponent bloody:33 cave (indoors) [###=======] > u
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
<1008hp 545m 367mv no opponent/no opponent bloody:33 inside (indoors) [###=======] > c
You break your objective tracking.
Players near you in Sewers:
<PK> Dogran The narrow eastern ledge
<PK> Solmundi Under the Dark Pit
<1008hp 545m 367mv no opponent/no opponent bloody:32 inside (indoors) [###=======] > e
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |
*-@-*-* |
|
|
|
---------+
[Exits: north east west]
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
The giant mean-looking earth beetle crawls towards you.
<1008hp 554m 404mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > e
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
The huge hungry-looking sewer rat sits here.
<1008hp 554m 403mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > n
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
<1008hp 554m 402mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > e
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<1008hp 554m 401mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > e
The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+
[Exits: north west]
<1008hp 554m 400mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > w
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<1008hp 554m 399mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > s
The sewer line
* *-*| You are in a narrow part of the sewer. Down the sewer continues
| | | and to the north is the ledge.
* *-*-* |
| | | |
*-*)@ |
|
|
|
|
---------+
[Exits: north down]
(White Aura) Dogran the Sinister Minister is here.
<1008hp 554m 398mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning maims Dogran!
Dogran has some small wounds and bruises.
<1008hp 554m 398mv shaft/defensive bloody:40 inside (indoors) [###=======] > d
j
j
[** ] Dogran blocks your attack with his shield.
Dogran's crush devastates you!
[** ] You parry Dogran's blast.
Dogran has some small wounds and bruises.
<978hp 554m 398mv shaft/defensive bloody:40 inside (indoors) [###=======] >
Dogran has fled!
Dogran walks north.
The sewer drain
~ *| You are in a sewer drain. There is nothing special in
| || here, except for a loud echo.
*-*=*-*|
| ||
*-@-*-*|
|
|
|
|
---------+
[Exits: east west up]
<978hp 554m 397mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
They aren't here.
<978hp 554m 397mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
They aren't here.
<978hp 554m 397mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > u
The sewer line
* *-*| You are in a narrow part of the sewer. Down the sewer continues
| | | and to the north is the ledge.
* *-*-* |
| | | |
*-*)@ |
|
|
|
|
---------+
[Exits: north down]
<978hp 554m 396mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > j
They aren't here.
<978hp 554m 396mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > n
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
(White Aura) Dogran the Sinister Minister is here.
The huge hungry-looking sewer rat sits here.
<978hp 554m 395mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Your drowning DISEMBOWELS Dogran!
Dogran has some small wounds and bruises.
<978hp 554m 395mv shaft/defensive bloody:40 inside (indoors) [###=======] >
Dogran has fled!
Dogran walks south.
<978hp 554m 395mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > j
j
j
Dogran walks in.
<978hp 554m 395mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
Dogran's blast maims you!
You do the best you can!
Dogran has some small wounds and bruises.
<942hp 554m 395mv shaft/defensive bloody:40 inside (indoors) [###=======] >
You do the best you can!
Dogran has some small wounds and bruises.
<942hp 554m 395mv shaft/defensive bloody:40 inside (indoors) [###=======] >
You do the best you can!
Dogran has some small wounds and bruises.
<942hp 554m 395mv shaft/defensive bloody:40 inside (indoors) [###=======] >
[* ] Dogran parries your drowning.
[* ] Dogran parries your drowning.
Dogran's crush decimates you!
Dogran has some small wounds and bruises.
<915hp 554m 395mv shaft/defensive bloody:40 inside (indoors) [###=======] > pun
The horned head of a shadowspawn leaks pus as it absorbs your punish attempt.
Dogran's oozing pus hits you.
Dogran has some small wounds and bruises.
<905hp 554m 375mv shaft/defensive bloody:40 inside (indoors) [###=======] >
Dogran has fled!
Dogran walks south.
<905hp 554m 375mv no opponent/no opponent bloody:40 inside (indoors) [###=======] >
Dogran walks in.
<905hp 554m 375mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
[* ] You parry Dogran's crush.
[** ] Dogran blocks your attack with his shield.
[* ] You block Dogran's attack with your shield.
Dogran's blast maims you!
Dogran has some small wounds and bruises.
<871hp 554m 375mv shaft/defensive bloody:40 inside (indoors) [###=======] > j
You do the best you can!
Your drowning MUTILATES Dogran!
[* ] You parry Dogran's crush.
[** ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<871hp 554m 375mv shaft/defensive bloody:40 inside (indoors) [###=======] >
Dogran has fled!
Dogran walks south.
<871hp 554m 375mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > s
j
Dogran walks in.
The sewer line
* *-*| You are in a narrow part of the sewer. Down the sewer continues
| | | and to the north is the ledge.
* *-*-* |
| | | |
*-*)@ |
|
|
|
|
---------+
[Exits: north down]
<871hp 554m 374mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
They aren't here.
<871hp 554m 374mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > n
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
(White Aura) Dogran the Sinister Minister is here.
The huge hungry-looking sewer rat sits here.
<871hp 554m 373mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning DISEMBOWELS Dogran!
[* ] Dogran blocks your attack with his shield.
Dogran has quite a few wounds.
<871hp 554m 373mv shaft/defensive bloody:40 inside (indoors) [###=======] >
Dogran has fled!
Dogran walks south.
<871hp 554m 373mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > s
j
The white aura around your body fades.
<890hp 570m 405mv no opponent/no opponent bloody:40 inside (indoors) [###=======] >
Dogran walks in.
<890hp 570m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
Dogran walks west.
The sewer line
* *-*| You are in a narrow part of the sewer. Down the sewer continues
| | | and to the north is the ledge.
* *-*-* |
| | | |
*-*)@ |
|
|
|
|
---------+
[Exits: north down]
<890hp 570m 404mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
They aren't here.
<890hp 570m 404mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > sanc
You are surrounded by a white aura.
<890hp 495m 404mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > n
j
Dogran walks in.
<890hp 495m 404mv no opponent/no opponent bloody:40 inside (indoors) [###=======] >
[** ] You block Dogran's attack with your shield.
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<890hp 495m 404mv shaft/defensive bloody:40 inside (indoors) [###=======] >
No way! You are still fighting!
Dogran has quite a few wounds.
<890hp 495m 404mv shaft/defensive bloody:40 inside (indoors) [###=======] >
You do the best you can!
Dogran has quite a few wounds.
<890hp 495m 404mv shaft/defensive bloody:40 inside (indoors) [###=======] > f
You flee from combat!
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<890hp 495m 403mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > s
The sewer line
* *-*| You are in a narrow part of the sewer. Down the sewer continues
| | | and to the north is the ledge.
* *-*-* |
| | | |
*-*)@ |
|
|
|
|
---------+
[Exits: north down]
(White Aura) Dogran the Sinister Minister is here.
<890hp 495m 402mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning DISEMBOWELS Dogran!
Your drowning misses Dogran.
Dogran has quite a few wounds.
<890hp 495m 402mv shaft/defensive bloody:40 inside (indoors) [###=======] >
Dogran has fled!
Dogran walks down.
<890hp 495m 402mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > d
j
The sewer drain
~ *| You are in a sewer drain. There is nothing special in
| || here, except for a loud echo.
*-*=*-*|
| ||
*-@-*-*|
|
|
|
|
---------+
[Exits: east west up]
(White Aura) Dogran the Sinister Minister is here.
<890hp 495m 401mv no opponent/no opponent bloody:37 inside (indoors) [###=======] >
Dogran walks up.
<890hp 495m 401mv no opponent/no opponent bloody:37 inside (indoors) [###=======] >
They aren't here.
<890hp 495m 401mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > u
The sewer line
* *-*| You are in a narrow part of the sewer. Down the sewer continues
| | | and to the north is the ledge.
* *-*-* |
| | | |
*-*)@ |
|
|
|
|
---------+
[Exits: north down]
<890hp 495m 400mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > j
They aren't here.
<890hp 495m 400mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > n
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<890hp 495m 399mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > j
They aren't here.
<890hp 495m 399mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > w
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
<890hp 495m 398mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > j
They aren't here.
<890hp 495m 398mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > d
Dogran walks in.
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<890hp 495m 397mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > u
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
<890hp 495m 396mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > j
They aren't here.
<890hp 495m 396mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > n
The narrow ledge
* | You are in the progress of walking all the way around the
| | ledge since there is no way of turning around on this all
* | too narrow path. There is another exit from here, but that
| | leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| ||
*-* *-*-*|
| | | |
*-*-*)* |
---------+
[Exits: north south]
<890hp 495m 395mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > n
The narrow ledge
* | You are in the progress of walking all the way around
| | the ledge since there is no way of turning around on
* | this all too narrow path. There is another exit from
| | here, but that leads right into mid-air with a high probability
@ | of a free fall session afterwards.
| |
* *|
| ||
*-*-*|
---------+
[Exits: north south]
<890hp 495m 394mv no opponent/no opponent bloody:36 inside (indoors) [###=======] > n
The narrow ledge
*-*-*| You are in the progress of walking all the way around the
| v| ledge since there is no way of turning around on this all
* *| too narrow path. There is another exit from here, but that
| v| leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| |
* |
| |
* |
---------+
[Exits: north south]
<890hp 495m 393mv no opponent/no opponent bloody:36 inside (indoors) [###=======] > n
The narrow ledge
| You are in the progress of walking all the way around
| the ledge since there is no way of turning around on
*-*-*| this all too narrow path. There is another exit from
| v| here, but that leads right into mid-air with a high
@ *| probability of a free fall session afterwards.
| v|
* *|
| v|
* *|
---------+
[Exits: north south]
<890hp 495m 392mv no opponent/no opponent bloody:35 inside (indoors) [###=======] > n
The northwestern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The
| ledge continues to the east but not back south. It seems
| that the ledge is too narrow to turn on so you'll have
@-*-*| to continue forward.
| v|
* *|
| v|
* *|
---------+
[Exits: east south]
<890hp 495m 391mv no opponent/no opponent bloody:34 inside (indoors) [###=======] > e
The narrow ledge going east to west
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
*-@-* | fall session afterwards.
| v |
* * |
| v |
* * |
---------+
[Exits: east west]
<890hp 495m 390mv no opponent/no opponent bloody:34 inside (indoors) [###=======] > e
The northeastern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The ledge
| continues to the west and leads south from here into darkness.
|
*-*-@ |
| v |
* * |
| v |
* * |
---------+
[Exits: south west down]
(White Aura) Dogran the Sinister Minister is here.
<890hp 495m 389mv no opponent/no opponent bloody:33 inside (indoors) [###=======] > s
Dogran walks down.
The narrow eastern ledge
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
@ | fall session afterwards. And that is west of here so watch
v | your step.
* |
v |
* |
---------+
[Exits: south]
<890hp 495m 388mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > s
The narrow eastern ledge
The presence of evil recedes.
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
@ | fall session afterwards. And that is west of here so watch
v | your step.
* |
v |
*-* |
---------+
[Exits: south]
<890hp 495m 387mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > s
The narrow eastern ledge
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
* @ | fall session afterwards. And that is west of here so watch
| v | your step.
* *-* |
| | |
*-*-* |
---------+
[Exits: south]
<890hp 495m 386mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > s
The narrow eastern ledge
* | You are in the progress of walking all the way around the ledge
| | since there is no way of turning around on this all too narrow
* | path. There is another exit from here, but that leads right
| | into mid-air with a high probability of a free fall session
* @-* | afterwards. And that is west of here so watch your step. You
| | | also see a small opening to the east.
*-*-* |
| | |
*)* |
---------+
[Exits: east south]
The huge hungry-looking sewer rat sits here.
<890hp 495m 385mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > s
The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+
[Exits: north west]
<890hp 495m 384mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > w
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<890hp 495m 383mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > w
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
<890hp 495m 382mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > n
The narrow ledge
* | You are in the progress of walking all the way around the
| | ledge since there is no way of turning around on this all
* | too narrow path. There is another exit from here, but that
| | leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| ||
*-* *-*-*|
| | | |
*-*-*)* |
---------+
[Exits: north south]
<903hp 512m 404mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > n
The narrow ledge
You sense evil near.
* | You are in the progress of walking all the way around
| | the ledge since there is no way of turning around on
* | this all too narrow path. There is another exit from
| | here, but that leads right into mid-air with a high probability
@ | of a free fall session afterwards.
| |
* *|
| ||
*-*-*|
---------+
[Exits: north south]
<903hp 512m 403mv no opponent/no opponent bloody:36 inside (indoors) [###=======] > n
The narrow ledge
*-*-*| You are in the progress of walking all the way around the
| v| ledge since there is no way of turning around on this all
* *| too narrow path. There is another exit from here, but that
| v| leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| |
* |
| |
* |
---------+
[Exits: north south]
<903hp 512m 402mv no opponent/no opponent bloody:36 inside (indoors) [###=======] > n
The narrow ledge
| You are in the progress of walking all the way around
| the ledge since there is no way of turning around on
*-*-*| this all too narrow path. There is another exit from
| v| here, but that leads right into mid-air with a high
@ *| probability of a free fall session afterwards.
| v|
* *|
| v|
* *|
---------+
[Exits: north south]
<903hp 512m 401mv no opponent/no opponent bloody:35 inside (indoors) [###=======] > e
Alas, you cannot go that way.
<903hp 512m 401mv no opponent/no opponent bloody:34 inside (indoors) [###=======] > n
The northwestern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The
| ledge continues to the east but not back south. It seems
| that the ledge is too narrow to turn on so you'll have
@-*-*| to continue forward.
| v|
* *|
| v|
* *|
---------+
[Exits: east south]
<903hp 512m 400mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > e
The narrow ledge going east to west
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
*-@-* | fall session afterwards.
| v |
* * |
| v |
* * |
---------+
[Exits: east west]
<903hp 512m 399mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > e
The northeastern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The ledge
| continues to the west and leads south from here into darkness.
|
*-*-@ |
| v |
* * |
| v |
* * |
---------+
[Exits: south west down]
<903hp 512m 398mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > j
They aren't here.
<903hp 512m 398mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > s
The narrow eastern ledge
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
@ | fall session afterwards. And that is west of here so watch
v | your step.
* |
v |
* |
---------+
[Exits: south]
<903hp 512m 397mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > s
The narrow eastern ledge
The presence of evil recedes.
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
@ | fall session afterwards. And that is west of here so watch
v | your step.
* |
v |
*-* |
---------+
[Exits: south]
<903hp 512m 396mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > s
The narrow eastern ledge
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
* @ | fall session afterwards. And that is west of here so watch
| v | your step.
* *-* |
| | |
*-*-* |
---------+
[Exits: south]
<903hp 512m 395mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > s
The narrow eastern ledge
* | You are in the progress of walking all the way around the ledge
| | since there is no way of turning around on this all too narrow
* | path. There is another exit from here, but that leads right
| | into mid-air with a high probability of a free fall session
* @-* | afterwards. And that is west of here so watch your step. You
| | | also see a small opening to the east.
*-*-* |
| | |
*)* |
---------+
[Exits: east south]
The huge hungry-looking sewer rat sits here.
<903hp 512m 394mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > s
The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+
[Exits: north west]
<903hp 512m 393mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > w
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<903hp 512m 392mv no opponent/no opponent bloody:36 inside (indoors) [###=======] > w
whe
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
<903hp 512m 391mv no opponent/no opponent bloody:36 inside (indoors) [###=======] >
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi The southwestern corner of the ledge
<903hp 512m 391mv no opponent/no opponent bloody:35 inside (indoors) [###=======] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 51 hours
: modifies hitroll by 6 for 51 hours
Spell: detect invis : lasts for 22 hours
Spell: radiance : lasts for 17 hours
Skill: hunt evil : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: sanctuary : lasts for 6 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 2 hours
: modifies armor class by 26 for 2 hours
Spell: armor : modifies armor class by 20 for 2 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<903hp 512m 391mv no opponent/no opponent bloody:32 inside (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi The southwestern corner of the ledge
<903hp 512m 391mv no opponent/no opponent bloody:27 inside (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi The southwestern corner of the ledge
<903hp 512m 391mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi The southwestern corner of the ledge
<903hp 512m 391mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > z
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
The huge hungry-looking sewer rat sits here.
You scan south.
*** Range 1 (south) ***
The huge hungry-looking sewer rat sits here.
The huge hungry-looking sewer rat sits here.
You scan down.
*** Range 1 (down) ***
A cleric is backed against a wall, terrified of the image.
*** Range 2 (down) ***
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<903hp 512m 391mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > z
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
The huge hungry-looking sewer rat sits here.
You scan south.
*** Range 1 (south) ***
The huge hungry-looking sewer rat sits here.
The huge hungry-looking sewer rat sits here.
You scan down.
*** Range 1 (down) ***
A cleric is backed against a wall, terrified of the image.
*** Range 2 (down) ***
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<903hp 512m 391mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > d
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<903hp 512m 390mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<903hp 512m 389mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi On the walls of the Abyss
<903hp 512m 389mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi On the walls of the Abyss
<903hp 512m 389mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi On the walls of the Abyss
<903hp 512m 389mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > whe
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi On the walls of the Abyss
<903hp 512m 389mv no opponent/no opponent bloody:36 inside (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<903hp 512m 389mv no opponent/no opponent bloody:36 inside (indoors) [###=======] > l
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<903hp 512m 389mv no opponent/no opponent bloody:35 inside (indoors) [###=======] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi On the walls of the Abyss
<903hp 512m 389mv no opponent/no opponent bloody:34 inside (indoors) [###=======] > sle
You go to sleep.
<903hp 512m 389mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:37 inside (indoors) [###=======] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 94% hp 85% mana 100% mv 627440 xp Kills: 29
<950hp 569m 405mv no opponent/no opponent bloody:36 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:40 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 50 hours
: modifies hitroll by 6 for 50 hours
Spell: detect invis : lasts for 21 hours
Spell: radiance : lasts for 16 hours
Skill: hunt evil : lasts for 15 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: sanctuary : lasts for 5 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 1 hours
: modifies armor class by 26 for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<950hp 569m 405mv no opponent/no opponent bloody:38 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:37 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:36 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:40 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:38 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<950hp 569m 405mv no opponent/no opponent bloody:40 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<950hp 569m 405mv no opponent/no opponent bloody:38 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:40 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:38 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:38 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:40 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > i
You are carrying:
a potion labelled 'flight'
( 4) an enriched gyvel potion
(Humming) a peacemaker kama
(Humming) a peacemaker cudgel
(Humming) a peacemaker greatsword
(Humming) a peacemaker dirk
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<950hp 569m 405mv no opponent/no opponent bloody:39 inside (indoors) [###=======] >
<994hp 636m 405mv no opponent/no opponent bloody:38 inside (indoors) [###=======] > st
You wake and stand up.
<994hp 636m 405mv no opponent/no opponent bloody:36 inside (indoors) [###=======] > c
You break your objective tracking.
Players near you in Sewers:
<PK> Dogran The Wall of the Abyss
<PK> Solmundi On the walls of the Abyss
<994hp 636m 405mv no opponent/no opponent bloody:36 inside (indoors) [###=======] >
Dogran walks in.
A solid shadow walks in.
<994hp 636m 405mv no opponent/no opponent bloody:40 inside (indoors) [###=======] > u
Dogran's crush decimates you!
Dogran's crush maims you!
No way! You are still fighting!
Dogran is in excellent condition.
<936hp 636m 405mv shaft/defensive bloody:40 inside (indoors) [###=======] > d
No way! You are still fighting!
Dogran is in excellent condition.
<936hp 636m 405mv shaft/defensive bloody:40 inside (indoors) [###=======] > f
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<936hp 636m 404mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Solmundi. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient summoning stones, grant me the power to release him.'
<936hp 636m 403mv no opponent/no opponent bloody:39 inside (indoors) [###=======] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning DISEMBOWELS Dogran!
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
[** ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<936hp 636m 403mv shaft/defensive bloody:40 inside (indoors) [###=======] >
A solid shadow rescues Dogran!
A solid shadow's slash mauls you.
A solid shadow is in excellent condition.
<912hp 636m 403mv none/mob bloody:40 inside (indoors) [###=======] >
Your drowning MASSACRES a solid shadow!
Your drowning MANGLES a solid shadow!
A solid shadow's slash decimates you!
A solid shadow has some small wounds and bruises.
<886hp 636m 403mv none/mob bloody:40 inside (indoors) [###=======] > f
You couldn't escape!
A solid shadow has some small wounds and bruises.
<886hp 636m 403mv none/mob bloody:40 inside (indoors) [##========] > d
f
No way! You are still fighting!
A solid shadow has some small wounds and bruises.
<886hp 636m 403mv none/mob bloody:40 inside (indoors) [##========] >
You couldn't escape!
A solid shadow has some small wounds and bruises.
<886hp 636m 403mv none/mob bloody:40 inside (indoors) [##========] > d
No way! You are still fighting!
Your drowning MASSACRES a solid shadow!
[** ] You block a solid shadow's attack with your shield.
A solid shadow has some small wounds and bruises.
<886hp 636m 403mv none/mob bloody:40 inside (indoors) [##========] > f
You couldn't escape!
A solid shadow has some small wounds and bruises.
<886hp 636m 403mv none/mob bloody:40 inside (indoors) [##========] > d
No way! You are still fighting!
A solid shadow has some small wounds and bruises.
<886hp 636m 403mv none/mob bloody:40 inside (indoors) [##========] > f
You couldn't escape!
A solid shadow has some small wounds and bruises.
<886hp 636m 403mv none/mob bloody:40 inside (indoors) [##========] > f
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<886hp 636m 402mv no opponent/no opponent bloody:40 inside (indoors) [##========] > f
You aren't fighting anyone.
<886hp 636m 402mv no opponent/no opponent bloody:39 inside (indoors) [##========] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Solmundi. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient summoning stones, grant me the power to release him.'
<886hp 636m 401mv no opponent/no opponent bloody:39 inside (indoors) [##========] > j
[** ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<886hp 636m 401mv shaft/defensive bloody:40 inside (indoors) [##========] >
You do the best you can!
Dogran has some small wounds and bruises.
<886hp 636m 401mv shaft/defensive bloody:40 inside (indoors) [##========] > f
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<886hp 636m 400mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<886hp 636m 399mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Dogran has some small wounds and bruises.
<886hp 636m 399mv shaft/defensive bloody:40 inside (indoors) [#=========] >
Dogran has fled!
Dogran walks up.
A solid shadow walks up.
<886hp 636m 399mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > f
Dogran walks in.
A solid shadow walks in.
<886hp 636m 399mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > u
j
[** ] You block Dogran's attack with your shield.
Dogran's crush maims you!
Dogran has some small wounds and bruises.
<850hp 636m 399mv shaft/defensive bloody:40 inside (indoors) [#=========] >
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<850hp 636m 398mv no opponent/no opponent bloody:39 inside (indoors) [#=========] >
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
<850hp 636m 397mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > d
They aren't here.
<850hp 636m 397mv no opponent/no opponent bloody:38 inside (indoors) [#=========] >
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<850hp 636m 396mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<850hp 636m 395mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran parries your drowning.
[** ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
[* ] Dogran parries your drowning.
Your drowning misses Dogran.
Dogran's unholy wrath MUTILATES you!
Dogran has some small wounds and bruises.
<811hp 636m 395mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
f
Dogran has fled!
Dogran walks up.
A solid shadow walks up.
The light of virtue fades from your body.
You feel less armored.
<826hp 644m 405mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > virt
You aren't fighting anyone.
<826hp 644m 405mv no opponent/no opponent bloody:39 inside (indoors) [#=========] >
You aren't fighting anyone.
<826hp 644m 405mv no opponent/no opponent bloody:39 inside (indoors) [#=========] >
Dogran walks in.
A solid shadow walks in.
<826hp 644m 405mv no opponent/no opponent bloody:38 inside (indoors) [#=========] >
Dogran's blast decimates you!
[** ] You parry Dogran's crush.
Dogran has some small wounds and bruises.
<799hp 644m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] >
Your drowning misses Dogran.
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
[* ] You parry Dogran's blast.
Dogran has quite a few wounds.
<799hp 644m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] >
You can't concentrate enough.
Dogran has quite a few wounds.
<799hp 644m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] >
[* ] Dogran parries your drowning.
Your drowning devastates Dogran!
[** ] You parry Dogran's blast.
Dogran has quite a few wounds.
<799hp 644m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<799hp 644m 404mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<799hp 644m 403mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
Dogran narrows his eyes.
You resist Dogran's deterioration.
[** ] Dogran parries your drowning.
You do the best you can!
Dogran has quite a few wounds.
<799hp 644m 403mv shaft/defensive bloody:40 inside (indoors) [#=========] >
Your drowning MUTILATES Dogran!
Dogran's blast mauls you.
Dogran's unholy wrath maims you!
Dogran has quite a few wounds.
<740hp 644m 403mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
You couldn't escape!
Dogran has quite a few wounds.
<740hp 644m 403mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
You couldn't escape!
Dogran has quite a few wounds.
<740hp 644m 403mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<740hp 644m 402mv no opponent/no opponent bloody:40 inside (indoors) [==========] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<740hp 644m 401mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Dogran has quite a few wounds.
<740hp 644m 401mv shaft/defensive bloody:40 inside (indoors) [==========] >
Dogran narrows his eyes.
You resist Dogran's deterioration.
Dogran has quite a few wounds.
<740hp 644m 401mv shaft/defensive bloody:40 inside (indoors) [==========] > f
f
Your drowning MUTILATES Dogran!
[***] You block Dogran's attack with your shield.
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<740hp 644m 401mv shaft/defensive bloody:40 inside (indoors) [==========] >
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<740hp 644m 400mv no opponent/no opponent bloody:40 inside (indoors) [==========] >
You aren't fighting anyone.
<740hp 644m 400mv no opponent/no opponent bloody:40 inside (indoors) [==========] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<740hp 644m 399mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning DISEMBOWELS Dogran!
Dogran has quite a few wounds.
<740hp 644m 399mv shaft/defensive bloody:40 inside (indoors) [==========] >
[** ] Dogran parries your drowning.
[* ] Dogran parries your drowning.
[* ] Dogran blocks your attack with his shield.
[** ] You parry Dogran's blast.
[** ] You parry a solid shadow's slash.
Dogran has quite a few wounds.
<740hp 644m 399mv shaft/defensive bloody:40 inside (indoors) [==========] > f
Dogran narrows his eyes.
You resist Dogran's deterioration.
Dogran has quite a few wounds.
<740hp 644m 399mv shaft/defensive bloody:40 inside (indoors) [==========] > f
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<740hp 644m 398mv no opponent/no opponent bloody:40 inside (indoors) [==========] > d
You aren't fighting anyone.
<740hp 644m 398mv no opponent/no opponent bloody:39 inside (indoors) [==========] >
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<740hp 644m 397mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
[** ] Dogran blocks your attack with his shield.
Dogran has quite a few wounds.
<740hp 644m 397mv shaft/defensive bloody:40 inside (indoors) [==========] > f
f
Dogran has fled!
Dogran walks up.
A solid shadow walks up.
<740hp 644m 397mv no opponent/no opponent bloody:40 inside (indoors) [==========] > j
You aren't fighting anyone.
<740hp 644m 397mv no opponent/no opponent bloody:40 inside (indoors) [==========] >
You aren't fighting anyone.
<740hp 644m 397mv no opponent/no opponent bloody:40 inside (indoors) [==========] > j
They aren't here.
<740hp 644m 397mv no opponent/no opponent bloody:40 inside (indoors) [==========] >
They aren't here.
<740hp 644m 397mv no opponent/no opponent bloody:40 inside (indoors) [==========] > u
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<740hp 644m 396mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
They aren't here.
<740hp 644m 396mv no opponent/no opponent bloody:39 inside (indoors) [==========] > u
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
<740hp 644m 395mv no opponent/no opponent bloody:38 inside (indoors) [==========] > j
They aren't here.
<740hp 644m 395mv no opponent/no opponent bloody:38 inside (indoors) [==========] > n
The narrow ledge
* | You are in the progress of walking all the way around the
| | ledge since there is no way of turning around on this all
* | too narrow path. There is another exit from here, but that
| | leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| ||
*-* *-*-*|
| | | |
*-*-*)* |
---------+
[Exits: north south]
<740hp 644m 394mv no opponent/no opponent bloody:37 inside (indoors) [==========] > n
The narrow ledge
* | You are in the progress of walking all the way around
| | the ledge since there is no way of turning around on
* | this all too narrow path. There is another exit from
| | here, but that leads right into mid-air with a high probability
@ | of a free fall session afterwards.
| |
* *|
| ||
*-*-*|
---------+
[Exits: north south]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
<740hp 644m 393mv no opponent/no opponent bloody:37 inside (indoors) [==========] > n
The narrow ledge
*-*-*| You are in the progress of walking all the way around the
| v| ledge since there is no way of turning around on this all
* *| too narrow path. There is another exit from here, but that
| v| leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| |
* |
| |
* |
---------+
[Exits: north south]
<740hp 644m 392mv no opponent/no opponent bloody:36 inside (indoors) [==========] > j
They aren't here.
<740hp 644m 392mv no opponent/no opponent bloody:40 inside (indoors) [==========] > s
Dogran walks in.
A solid shadow walks in.
<740hp 644m 392mv no opponent/no opponent bloody:39 inside (indoors) [==========] >
The narrow ledge
* | You are in the progress of walking all the way around
| | the ledge since there is no way of turning around on
* | this all too narrow path. There is another exit from
| | here, but that leads right into mid-air with a high probability
@ | of a free fall session afterwards.
| |
* *|
| ||
*-*-*|
---------+
[Exits: north south]
<740hp 644m 391mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
They aren't here.
<740hp 644m 391mv no opponent/no opponent bloody:38 inside (indoors) [==========] > j
They aren't here.
<740hp 644m 391mv no opponent/no opponent bloody:40 inside (indoors) [==========] > j
j
They aren't here.
<758hp 660m 405mv no opponent/no opponent bloody:39 inside (indoors) [==========] >
They aren't here.
<758hp 660m 405mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
They aren't here.
<758hp 660m 405mv no opponent/no opponent bloody:39 inside (indoors) [==========] > nn
You scan north.
<758hp 660m 405mv no opponent/no opponent bloody:38 inside (indoors) [==========] > j
They aren't here.
<758hp 660m 405mv no opponent/no opponent bloody:39 inside (indoors) [==========] > n
The narrow ledge
*-*-*| You are in the progress of walking all the way around the
| v| ledge since there is no way of turning around on this all
* *| too narrow path. There is another exit from here, but that
| v| leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| |
* |
| |
* |
---------+
[Exits: north south]
<758hp 660m 404mv no opponent/no opponent bloody:39 inside (indoors) [==========] > n
The narrow ledge
| You are in the progress of walking all the way around
| the ledge since there is no way of turning around on
*-*-*| this all too narrow path. There is another exit from
| v| here, but that leads right into mid-air with a high
@ *| probability of a free fall session afterwards.
| v|
* *|
| v|
* *|
---------+
[Exits: north south]
<758hp 660m 403mv no opponent/no opponent bloody:39 inside (indoors) [==========] > n
The northwestern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The
| ledge continues to the east but not back south. It seems
| that the ledge is too narrow to turn on so you'll have
@-*-*| to continue forward.
| v|
* *|
| v|
* *|
---------+
[Exits: east south]
<758hp 660m 402mv no opponent/no opponent bloody:38 inside (indoors) [==========] > e
The narrow ledge going east to west
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
*-@-* | fall session afterwards.
| v |
* * |
| v |
* * |
---------+
[Exits: east west]
<758hp 660m 401mv no opponent/no opponent bloody:38 inside (indoors) [==========] > e
The northeastern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The ledge
| continues to the west and leads south from here into darkness.
|
*-*-@ |
| v |
* * |
| v |
* * |
---------+
[Exits: south west down]
<758hp 660m 400mv no opponent/no opponent bloody:37 inside (indoors) [==========] > j
They aren't here.
<758hp 660m 400mv no opponent/no opponent bloody:37 inside (indoors) [==========] > w
The narrow ledge going east to west
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
*-@-* | fall session afterwards.
| v |
* * |
| v |
* * |
---------+
[Exits: east west]
<758hp 660m 399mv no opponent/no opponent bloody:36 inside (indoors) [==========] > w
The northwestern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The
| ledge continues to the east but not back south. It seems
| that the ledge is too narrow to turn on so you'll have
@-*-*| to continue forward.
| v|
* *|
| v|
* *|
---------+
[Exits: east south]
<758hp 660m 398mv no opponent/no opponent bloody:35 inside (indoors) [==========] > s
The narrow ledge
| You are in the progress of walking all the way around
| the ledge since there is no way of turning around on
*-*-*| this all too narrow path. There is another exit from
| v| here, but that leads right into mid-air with a high
@ *| probability of a free fall session afterwards.
| v|
* *|
| v|
* *|
---------+
[Exits: north south]
<758hp 660m 397mv no opponent/no opponent bloody:35 inside (indoors) [==========] > s
The narrow ledge
*-*-*| You are in the progress of walking all the way around the
| v| ledge since there is no way of turning around on this all
* *| too narrow path. There is another exit from here, but that
| v| leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| |
* |
| |
* |
---------+
[Exits: north south]
<758hp 660m 396mv no opponent/no opponent bloody:39 inside (indoors) [==========] > s
The narrow ledge
* | You are in the progress of walking all the way around
| | the ledge since there is no way of turning around on
* | this all too narrow path. There is another exit from
| | here, but that leads right into mid-air with a high probability
@ | of a free fall session afterwards.
| |
* *|
| ||
*-*-*|
---------+
[Exits: north south]
<758hp 660m 395mv no opponent/no opponent bloody:39 inside (indoors) [==========] > s
The narrow ledge
The presence of evil recedes.
* | You are in the progress of walking all the way around the
| | ledge since there is no way of turning around on this all
* | too narrow path. There is another exit from here, but that
| | leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| ||
*-* *-*-*|
| | | |
*-*-*)* |
---------+
[Exits: north south]
<758hp 660m 394mv no opponent/no opponent bloody:38 inside (indoors) [==========] > s
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
<758hp 660m 393mv no opponent/no opponent bloody:38 inside (indoors) [==========] > s
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
The huge hungry-looking sewer rat sits here.
<758hp 660m 392mv no opponent/no opponent bloody:37 inside (indoors) [==========] > w
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |
*-@-*-* |
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
The giant mean-looking earth beetle crawls towards you.
<758hp 660m 391mv no opponent/no opponent bloody:37 inside (indoors) [==========] > w
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<758hp 660m 390mv no opponent/no opponent bloody:40 inside (indoors) [==========] > d
Cave entrance
o-o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | || here. There is writing on the wall. There is an exit to
o o o o| the north. A stairway leads up.
| | | ||
o @ o-o|
| |
o |
|
|
---------+
[Exits: north up]
The snake slithers towards you.
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.
<758hp 660m 388mv no opponent/no opponent bloody:39 cave (indoors) [==========] > d
Alas, you cannot go that way.
<758hp 660m 388mv no opponent/no opponent bloody:39 cave (indoors) [==========] > n
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o-o|
| | | ||
o @ o o|
| | | ||
o-o o o-o|
| | |
o o-o |
---------+
[Exits: north south]
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!
<758hp 660m 385mv no opponent/no opponent bloody:38 cave (indoors) [==========] > n
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | ||
o o o o|
| | | ||
o-o o o-o|
---------+
[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
The snake slithers towards you.
<758hp 660m 382mv no opponent/no opponent bloody:37 cave (indoors) [==========] > w
East tunnel
o-o-o | You are standing in a dark tunnel. The exits are east
| | and west. To the west you see a wooden door.
o |
| |
o-o-@-o-o|
| | | ||
o-o o o|
| | ||
o-o o o|
---------+
[Exits: east west]
<758hp 660m 379mv no opponent/no opponent bloody:37 cave (indoors) [==========] > w
The square lair
o o-o-o-o| You are standing in the north-east part of the lair.
| | | You see a sign on the wall.
o-o |
| | |
o o-@-o-o|
| | | ||
o o-o o|
| ||
o-o o|
---------+
[Exits: east south west]
The scaled basilisk crawls towards you slowly.
The lemure blob slithers terribly precisely towards you for an attack!
<758hp 660m 376mv no opponent/no opponent bloody:40 cave (indoors) [==========] > s
The square lair
o-o | You are standing in the south-east part of the lair.
| | | You can see a skeleton lying against the wall.
o o-o-o-o|
| | | ||
o o-@ o|
| ||
o-o o|
| ,|
o-o-o|
---------+
[Exits: north south west]
<758hp 660m 373mv no opponent/no opponent bloody:40 cave (indoors) [==========] > s
The stalagmite T-cross
o-o-o-o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| /|
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+
[Exits: north east south]
<758hp 660m 370mv no opponent/no opponent bloody:39 cave (indoors) [==========] > e
The dead end room
o-o-o-o-o| This room is obviously a dead end. To the north you see a primitive
| | | | picture on the wall.
o-o o |
| / |
o-@ o-o|
| | |
o-o-o |
| |
o-o |
---------+
[Exits: (sun north) west]
The evil wanderer stares at you.
<758hp 660m 367mv no opponent/no opponent bloody:39 cave (indoors) [==========] > cusi
You feel better.
<772hp 646m 367mv no opponent/no opponent bloody:39 cave (indoors) [==========] > cusi
af
You feel better.
<786hp 632m 367mv no opponent/no opponent bloody:36 cave (indoors) [==========] > c
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 47 hours
: modifies hitroll by 6 for 47 hours
Spell: detect invis : lasts for 18 hours
Spell: radiance : lasts for 13 hours
Skill: hunt evil : lasts for 12 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: sanctuary : lasts for 2 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<786hp 632m 367mv no opponent/no opponent bloody:39 cave (indoors) [==========] >
Players near you in Sewers:
<PK> Dogran The Shaft
<PK> Solmundi The dead end room
<786hp 632m 367mv no opponent/no opponent bloody:38 cave (indoors) [==========] > h
You feel a little better.
<794hp 624m 367mv no opponent/no opponent bloody:40 cave (indoors) [==========] >
The evil wanderer stares at you.
<794hp 624m 367mv no opponent/no opponent bloody:40 cave (indoors) [==========] > h
You feel a little better.
<818hp 625m 405mv no opponent/no opponent bloody:36 cave (indoors) [==========] > h
c
h
You feel a little better.
<825hp 617m 405mv no opponent/no opponent bloody:33 cave (indoors) [==========] > w
Players near you in Sewers:
<PK> Dogran The fissure under the ledge
<PK> Solmundi The dead end room
<825hp 617m 405mv no opponent/no opponent bloody:30 cave (indoors) [==========] >
You feel a little better.
<832hp 609m 405mv no opponent/no opponent bloody:29 cave (indoors) [==========] > virt
The stalagmite T-cross
o-o-o-o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| /|
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+
[Exits: north east south]
<832hp 609m 402mv no opponent/no opponent bloody:39 cave (indoors) [==========] >
The Light of Virtue fills you with conviction.
<832hp 584m 402mv no opponent/no opponent bloody:39 cave (indoors) [==========] > n
n
The square lair
o-o | You are standing in the south-east part of the lair.
| | | You can see a skeleton lying against the wall.
o o-o-o-o|
| | | ||
o o-@ o|
| ||
o-o o|
| ,|
o-o-o|
---------+
[Exits: north south west]
<832hp 584m 399mv no opponent/no opponent bloody:37 cave (indoors) [==========] >
The square lair
o o-o-o-o| You are standing in the north-east part of the lair.
| | | You see a sign on the wall.
o-o |
| | |
o o-@-o-o|
| | | ||
o o-o o|
| ||
o-o o|
---------+
[Exits: east south west]
The scaled basilisk crawls towards you slowly.
The lemure blob slithers terribly precisely towards you for an attack!
<832hp 584m 396mv no opponent/no opponent bloody:37 cave (indoors) [==========] > e
East tunnel
o-o-o | You are standing in a dark tunnel. The exits are east
| | and west. To the west you see a wooden door.
o |
| |
o-o-@-o-o|
| | | ||
o-o o o|
| | ||
o-o o o|
---------+
[Exits: east west]
<832hp 584m 393mv no opponent/no opponent bloody:36 cave (indoors) [==========] > e
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | ||
o o o o|
| | | ||
o-o o o-o|
---------+
[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
<832hp 584m 390mv no opponent/no opponent bloody:36 cave (indoors) [==========] > s
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o-o|
| | | ||
o @ o o|
| | | ||
o-o o o-o|
| | |
o o-o |
---------+
[Exits: north south]
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!
<832hp 584m 387mv no opponent/no opponent bloody:35 cave (indoors) [==========] > s
Cave entrance
o-o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | || here. There is writing on the wall. There is an exit to
o o o o| the north. A stairway leads up.
| | | ||
o @ o-o|
| |
o |
|
|
---------+
[Exits: north up]
The snake slithers towards you.
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.
<832hp 584m 384mv no opponent/no opponent bloody:35 cave (indoors) [==========] > c
Players near you in Sewers:
<PK> Dogran The dark passageway
<PK> Solmundi Cave entrance
<832hp 584m 384mv no opponent/no opponent bloody:34 cave (indoors) [==========] > u
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<832hp 584m 382mv no opponent/no opponent bloody:33 inside (indoors) [==========] >
You sense evil near.
<832hp 584m 382mv no opponent/no opponent bloody:33 inside (indoors) [==========] > u
The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+
[Exits: east down]
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
<832hp 584m 381mv no opponent/no opponent bloody:33 inside (indoors) [==========] > z
You scan all around.
You scan east.
*** Range 1 (east) ***
The snake slithers towards you.
*** Range 2 (east) ***
The small hairy spider.
The giant maggot crawls toward you.
You scan down.
*** Range 1 (down) ***
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
*** Range 2 (down) ***
The snake slithers towards you.
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.
<832hp 584m 381mv no opponent/no opponent bloody:39 inside (indoors) [==========] > e
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+
[Exits: north east south west]
The snake slithers towards you.
<832hp 584m 380mv no opponent/no opponent bloody:39 inside (indoors) [==========] >
You sense evil near.
<832hp 584m 380mv no opponent/no opponent bloody:38 inside (indoors) [==========] > e
The sewer junction
| You are in a junction that leads north, west and south.
*-* *-*-*|
| | | 7 |
* *)*-*-*|
| | , ||
*-*-@(*-*|
| | | ,|
*-*-*-*|
|
---------+
[Exits: north south west]
The small hairy spider.
The giant maggot crawls toward you.
<832hp 584m 379mv no opponent/no opponent bloody:37 inside (indoors) [==========] > s
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |
*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<832hp 584m 378mv no opponent/no opponent bloody:37 inside (indoors) [==========] > e
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
<832hp 584m 377mv no opponent/no opponent bloody:36 inside (indoors) [==========] > e
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<832hp 584m 376mv no opponent/no opponent bloody:36 inside (indoors) [==========] > e
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
<832hp 584m 375mv no opponent/no opponent bloody:35 inside (indoors) [==========] > e
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+
[Exits: north east west]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
<832hp 584m 374mv no opponent/no opponent bloody:35 inside (indoors) [==========] > j
Dogran walks west.
A solid shadow walks west.
<832hp 584m 374mv no opponent/no opponent bloody:34 inside (indoors) [==========] >
They aren't here.
<832hp 584m 374mv no opponent/no opponent bloody:34 inside (indoors) [==========] > e
The Watery sewer bend
* ~-* | You can't see anything but the water that's up to your hips.
| | | The sewer seems to bend and lead west and north.
* * ~ |
| | | |
*-*-@ |
|
|
|
|
---------+
[Exits: north west]
<845hp 600m 403mv no opponent/no opponent bloody:40 pond (indoors) [==========] > j
They aren't here.
<845hp 600m 403mv no opponent/no opponent bloody:39 pond (indoors) [==========] > j
j
Dogran swims in.
A solid shadow swims in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
[* ] Dogran blocks your attack with his shield.
Dogran has a few scratches.
<845hp 600m 403mv shaft/defensive bloody:40 pond (indoors) [==========] >
Your drowning MUTILATES Dogran!
Dogran's blast decimates you!
[***] You block a solid shadow's attack with your shield.
Dogran has some small wounds and bruises.
<820hp 600m 403mv shaft/defensive bloody:40 pond (indoors) [==========] > f
f
You do the best you can!
Dogran has some small wounds and bruises.
<820hp 600m 403mv shaft/defensive bloody:40 pond (indoors) [==========] >
You flee from combat!
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+
[Exits: north east west]
<820hp 600m 401mv no opponent/no opponent bloody:40 inside (indoors) [==========] >
You aren't fighting anyone.
<820hp 600m 401mv no opponent/no opponent bloody:39 inside (indoors) [==========] >
Dogran walks in.
A solid shadow walks in.
<820hp 600m 401mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
[** ] Dogran parries your drowning.
Dogran has some small wounds and bruises.
<820hp 600m 401mv shaft/defensive bloody:40 inside (indoors) [==========] > j
f
Dogran has fled!
Dogran walks east.
A solid shadow walks east.
<820hp 600m 401mv no opponent/no opponent bloody:40 inside (indoors) [==========] > j
j
They aren't here.
<820hp 600m 401mv no opponent/no opponent bloody:38 inside (indoors) [==========] >
You aren't fighting anyone.
<820hp 600m 401mv no opponent/no opponent bloody:38 inside (indoors) [==========] >
They aren't here.
<820hp 600m 401mv no opponent/no opponent bloody:38 inside (indoors) [==========] > e
They aren't here.
<820hp 600m 401mv no opponent/no opponent bloody:37 inside (indoors) [==========] >
The Watery sewer bend
* ~-* | You can't see anything but the water that's up to your hips.
| | | The sewer seems to bend and lead west and north.
* * ~ |
| | | |
*-*-@ |
|
|
|
|
---------+
[Exits: north west]
<820hp 600m 399mv no opponent/no opponent bloody:37 pond (indoors) [==========] > j
They aren't here.
<820hp 600m 399mv no opponent/no opponent bloody:37 pond (indoors) [==========] > n
The Watery sewer
* ~(* | You can't see anything but the water that's up to your hips.
| | | | The sewer seems to lead south and north.
* ~-* |
| | |
* * @ |
| | | |
*-*-~ |
|
|
---------+
[Exits: north south]
A group of albacore huddle in a pool here.
<820hp 600m 395mv no opponent/no opponent bloody:36 pond (indoors) [==========] > n
The Watery sewer junction
~- | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction that goes north,
* ~(* | south and east.
| | | |
* @-* |
| | |
* * ~ |
| | | |
*-*-~ |
---------+
[Exits: north east south]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
<820hp 600m 391mv no opponent/no opponent bloody:35 pond (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran has some small wounds and bruises.
<820hp 600m 391mv shaft/defensive bloody:40 pond (indoors) [==========] >
Dogran has fled!
Dogran swims east.
A solid shadow swims east.
<820hp 600m 391mv no opponent/no opponent bloody:40 pond (indoors) [==========] > e
A ledge by the dark pool
~ | You can't see much here but the echo tells you that there is
| | quite a drop down. You can just barely make out a huge dark
~-* | pool out there in the darkness, mostly because of the trickling
/ | | water. The water from the sewer actually washes over this ledge
* ~-@ | and makes it quite slippery. From here it drops, like a waterfall,
| | | into the pool far down. Under you there is a small fissure
* ~ | in the rock. It seems big enough to contain a few people.
| | |
*-~ |
---------+
[Exits: north west down]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
<820hp 600m 389mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
Dogran walks north.
A solid shadow walks north.
<820hp 600m 389mv no opponent/no opponent bloody:38 inside (indoors) [==========] >
They aren't here.
<820hp 600m 389mv no opponent/no opponent bloody:38 inside (indoors) [==========] > j
They aren't here.
<820hp 600m 389mv no opponent/no opponent bloody:37 inside (indoors) [==========] > j
They aren't here.
<820hp 600m 389mv no opponent/no opponent bloody:37 inside (indoors) [==========] > w
The Watery sewer junction
~- | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction that goes north,
* ~(* | south and east.
| | | |
* @-* |
| | |
* * ~ |
| | | |
*-*-~ |
---------+
[Exits: north east south]
<820hp 600m 387mv no opponent/no opponent bloody:40 pond (indoors) [==========] > j
They aren't here.
<820hp 600m 387mv no opponent/no opponent bloody:40 pond (indoors) [==========] > j
They aren't here.
<820hp 600m 387mv no opponent/no opponent bloody:39 pond (indoors) [==========] > n
The Watery sewer
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead south and north.
~-* |
| | |
@ |
| | |
~-* |
| |
~ |
---------+
[Exits: north south]
<820hp 600m 383mv no opponent/no opponent bloody:38 pond (indoors) [==========] > j
They aren't here.
<820hp 600m 383mv no opponent/no opponent bloody:38 pond (indoors) [==========] > n
You sense evil near.
<820hp 600m 383mv no opponent/no opponent bloody:38 pond (indoors) [==========] >
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+
[Exits: north east south]
The small hairy spider.
<820hp 600m 379mv no opponent/no opponent bloody:37 pond (indoors) [==========] >
You sense evil near.
<820hp 600m 379mv no opponent/no opponent bloody:37 pond (indoors) [==========] > n
The Watery sewer
*-*-~ | You can't see anything but the water that's up to your
| | | hips. The sewer seems to lead south and north.
* ~ |
| | |
* @ |
| |
~-* |
| | |
~(* |
---------+
[Exits: north south]
<820hp 600m 375mv no opponent/no opponent bloody:37 pond (indoors) [==========] >
You sense evil near.
<820hp 600m 375mv no opponent/no opponent bloody:37 pond (indoors) [==========] > n
The Watery sewer
| You can't see anything but the water that's up to your
| hips. The sewer seems to lead south and north.
*-*-~ |
| | |
* @ |
| | |
*-* ~ |
| | |
* ~-* |
---------+
[Exits: north south]
<820hp 600m 371mv no opponent/no opponent bloody:36 pond (indoors) [==========] > n
The Watery Sewer Bend
| You can't see anything but the water that is up to your hips.
| The sewer seems to bend and lead south and west.
|
|
*-*-@ |
| | |
* ~ |
| | |
*-* ~ |
---------+
[Exits: south west]
The small hairy spider.
<820hp 600m 367mv no opponent/no opponent bloody:36 pond (indoors) [==========] > w
The Edge of The Water Sewer
| You stand in a room where half of the floor is covered
| in water. The water leads east and a doorway leads west.
|
|
*-@-~ |
| | |
* ~ |
| | |
*-* ~ |
---------+
[Exits: east west]
The small hairy spider.
<820hp 600m 365mv no opponent/no opponent bloody:35 inside (indoors) [==========] > w
The small room
| The only thing in this room of interest is a chair, and
| that is stuck to the rock floor. A doorway leads south
| and another leads east into darkness.
|
@-*-~|
| ||
* ~|
| ||
*-* ~|
---------+
[Exits: east south]
<820hp 600m 364mv no opponent/no opponent bloody:35 inside (indoors) [==========] > s
The Sewer pipe
| You are in what reminds you of a foul sewer, as if you
| liked being here! You can see two exits leading either
*-*-~| north or south.
| ||
*-* @ ~|
| | ||
* *-* ~|
| | | ||
~-* * ~|
---------+
[Exits: north south]
<820hp 600m 363mv no opponent/no opponent bloody:34 inside (indoors) [==========] > s
The Grand Sewer
*-*-~| You are in a Grand Sewer Pipe. This stretches toward the
| || south. It is large indeed! A doorway leads to the east
*-* * ~| from here.
| | | ||
S * @-* ~|
| | | |
~-* * |
| |
* |
---------+
[Exits: north east south]
A muddy chest is here.
<820hp 600m 362mv no opponent/no opponent bloody:34 inside (indoors) [==========] > s
The South end of the Grand Pipe
*-* * | You stand in water that reaches up to your knees. A doorway
| | | | leads west from here. The Pipe stretches north.
S * *-* |
| | | |
~-@ * |
| |
* |
| |
* |
---------+
[Exits: north west]
<820hp 600m 361mv no opponent/no opponent bloody:33 inside (indoors) [==========] > w
The Pool in the Sewer
*-*-* * | You stand in water that reaches up to your waist. To
| | | | | the north is the entrance to this room. A single door
* S * *-*| leads east.
| | | ||
* @-* *|
||
*|
||
*|
---------+
[Exits: north east]
<820hp 600m 359mv no opponent/no opponent bloody:33 pond (indoors) [==========] > n
The Sewer room
*>*> *-*| This is a Room with walls that glitter like gold, though
| | | not quite like it. This is strange because it looks as
*-*-* * | if the glitter lights the whole room. It looks very bright.
| | | | | To the south the floor is covered with yucky water. The
* S @ *-*| north leads to some sort of a Guard Room.
| | | ||
*-* ~-* *|
||
*|
---------+
[Exits: north south]
<820hp 600m 357mv no opponent/no opponent bloody:32 inside (indoors) [==========] > n
The Sewer Room
| You are standing in a large room with chairs set in the
| walls. You have the feeling of being watched. To the
*>*>*-* | south there is an entry to a larger room. The room is
| | | lit by five torches, also set in the walls. To the west
*-*-@ * | there is a doorway leading out to the sewers.
| | | | |
* S * *-*|
| | | ||
*-* ~-* *|
---------+
[Exits: south west]
The small hairy spider.
The small hairy spider.
<820hp 600m 356mv no opponent/no opponent bloody:32 inside (indoors) [==========] > w
The three way junction
| You are standing in a junction of pipes that lead west,
| east and south.
*-*>*>*-*|
| | |
*)*-@-* *|
, | | | ||
*-* S * *|
| | | |
*-*-* ~-*|
---------+
[Exits: east south west]
<820hp 600m 355mv no opponent/no opponent bloody:31 inside (indoors) [==========] > s
The white aura around your body fades.
<835hp 616m 405mv no opponent/no opponent bloody:40 inside (indoors) [==========] >
The Sewer Store Room
*-*>*>*-*| You stand in a small room lit by a single torch set in the
| | | wall. The only way out of here is to the north.
*)*-*-* |
, | | | |
*-* @ * *|
| | | |
*-*-* ~-*|
| |
* |
---------+
[Exits: north]
A shady smuggler is here, leaning against the wall.
<835hp 616m 404mv no opponent/no opponent bloody:40 inside (indoors) [==========] > n
The three way junction
| You are standing in a junction of pipes that lead west,
| east and south.
*-*>*>*-*|
| | |
*)*-@-* *|
, | | | ||
*-* S * *|
| | | |
*-*-* ~-*|
---------+
[Exits: east south west]
<835hp 616m 403mv no opponent/no opponent bloody:39 inside (indoors) [==========] > sanc
You are surrounded by a white aura.
<835hp 541m 403mv no opponent/no opponent bloody:38 inside (indoors) [==========] > w
Another intersection
| You have never seen anything so boring...This
| is an intersection with pipes leading north, south
| and east.
*-*-*>*>*|
2 | | 7 |
*-*)@-*-*|
| , | | ||
* *-* S *|
| | | |
* *-*-* ~|
---------+
[Exits: north east south]
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
<835hp 541m 402mv no opponent/no opponent bloody:37 inside (indoors) [==========] > n
e
The sewer
| You are standing in mud that reaches up to your ankles.
| This is an intersection with sewer pipes leading east,
| south and west.
|
*-*-@>*>*|
2 | | ||
*-*)*-*)*|
| , | | ||
* *-* S *|
---------+
[Exits: east south west]
<835hp 541m 401mv no opponent/no opponent bloody:37 inside (indoors) [==========] >
The round room
| As you enter the room it starts rotating - at first slowly,
| then faster and faster - You get totally confused as
| to where up and down are, but you are certain that the
| doorway is in the opposite direction of what it was when
@>*-*| you entered. It now leads east. There was only this one
| | exit.
* |
| |
*-*|
---------+
[Exits: east]
You have been confused beyond belief.
<835hp 541m 400mv no opponent/no opponent bloody:36 inside (indoors) [==========] > e
The small room
| The only thing in this room of interest is a chair, and
| that is stuck to the rock floor. A doorway leads south
| and another leads east into darkness.
|
@-*-~|
| ||
* ~|
| ||
*-* ~|
---------+
[Exits: east south]
<835hp 541m 399mv no opponent/no opponent bloody:36 inside (indoors) [==========] > e
The Edge of The Water Sewer
| You stand in a room where half of the floor is covered
| in water. The water leads east and a doorway leads west.
|
|
*-@-~ |
| | |
* ~ |
| | |
*-* ~ |
---------+
[Exits: east west]
The small hairy spider.
<835hp 541m 398mv no opponent/no opponent bloody:35 inside (indoors) [==========] > e
The Watery Sewer Bend
| You can't see anything but the water that is up to your hips.
| The sewer seems to bend and lead south and west.
|
|
*-*-@ |
| | |
* ~ |
| | |
*-* ~ |
---------+
[Exits: south west]
The small hairy spider.
<835hp 541m 396mv no opponent/no opponent bloody:40 pond (indoors) [==========] > s
The Watery sewer
| You can't see anything but the water that's up to your
| hips. The sewer seems to lead south and north.
*-*-~ |
| | |
* @ |
| | |
*-* ~ |
| | |
* ~-* |
---------+
[Exits: north south]
<835hp 541m 392mv no opponent/no opponent bloody:39 pond (indoors) [==========] > s
The Watery sewer
*-*-~ | You can't see anything but the water that's up to your
| | | hips. The sewer seems to lead south and north.
* ~ |
| | |
* @ |
| |
~-* |
| | |
~(* |
---------+
[Exits: north south]
<835hp 541m 388mv no opponent/no opponent bloody:39 pond (indoors) [==========] > j
They aren't here.
<835hp 541m 388mv no opponent/no opponent bloody:38 pond (indoors) [==========] > s
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+
[Exits: north east south]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
The small hairy spider.
<835hp 541m 384mv no opponent/no opponent bloody:38 pond (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
[** ] Dogran parries your drowning.
Your drowning DISEMBOWELS Dogran!
Dogran has some small wounds and bruises.
<835hp 541m 384mv shaft/defensive bloody:40 pond (indoors) [==========] >
Your drowning MUTILATES Dogran!
Your drowning DISEMBOWELS Dogran!
[** ] You parry Dogran's blast.
[* ] You block Dogran's attack with your shield.
[** ] You parry a solid shadow's slash.
Dogran has quite a few wounds.
<835hp 541m 384mv shaft/defensive bloody:40 pond (indoors) [==========] > reck
Your reckoning DISMEMBERS a solid shadow!
A solid shadow is pushed backward.
The horned head of a shadowspawn leaks pus as it absorbs your reckoning attempt.
Dogran's oozing pus mauls you.
Dogran has quite a few wounds.
<813hp 541m 359mv shaft/defensive bloody:40 pond (indoors) [##========] >
A solid shadow rescues Dogran!
[** ] You block a solid shadow's attack with your shield.
A solid shadow has some small wounds and bruises.
<813hp 541m 359mv none/mob bloody:40 pond (indoors) [##========] >
A solid shadow bites you!
You feel momentarily ill, but it passes.
A solid shadow has some small wounds and bruises.
<813hp 541m 359mv none/mob bloody:40 pond (indoors) [##========] > f
f
Your drowning MANGLES a solid shadow!
Your drowning MANGLES a solid shadow!
[** ] You parry a solid shadow's slash.
A solid shadow has quite a few wounds.
<813hp 541m 359mv none/mob bloody:40 pond (indoors) [##========] >
You flee from combat!
The Watery sewer
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead south and north.
~-* |
| | |
@ |
| | |
~-* |
| |
~ |
---------+
[Exits: north south]
<813hp 541m 355mv no opponent/no opponent bloody:39 pond (indoors) [##========] >
You aren't fighting anyone.
<813hp 541m 355mv no opponent/no opponent bloody:39 pond (indoors) [##========] > n
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+
[Exits: north east south]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
(White Aura) Dogran the Sinister Minister is here.
The small hairy spider.
<813hp 541m 351mv no opponent/no opponent bloody:38 pond (indoors) [##========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran parries your drowning.
[* ] Dogran blocks your attack with his shield.
Dogran has quite a few wounds.
<813hp 541m 351mv shaft/defensive bloody:40 pond (indoors) [##========] >
Dogran snickers softly.
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran's blast decimates you!
[** ] You parry a solid shadow's slash.
Dogran has quite a few wounds.
<785hp 541m 351mv shaft/defensive bloody:40 pond (indoors) [##========] >
Dogran has fled!
Dogran swims north.
A solid shadow has quite a few wounds.
<785hp 541m 351mv none/mob bloody:40 pond (indoors) [##========] > j
n
Dogran swims in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning misses Dogran.
A solid shadow has quite a few wounds.
<785hp 541m 351mv none/mob bloody:40 pond (indoors) [##========] > j
A solid shadow reapproaches.
Your drowning MASSACRES a solid shadow!
[* ] You parry Dogran's crush.
[***] You block Dogran's attack with your shield.
[** ] You block a solid shadow's attack with your shield.
A solid shadow has quite a few wounds.
<785hp 541m 351mv none/mob bloody:40 pond (indoors) [##========] >
Dogran has fled!
Dogran swims north.
A solid shadow has quite a few wounds.
<785hp 541m 351mv none/mob bloody:40 pond (indoors) [##========] > f
No way! You are still fighting!
A solid shadow has quite a few wounds.
<785hp 541m 351mv none/mob bloody:40 pond (indoors) [##========] >
They aren't here.
A solid shadow has quite a few wounds.
<785hp 541m 351mv none/mob bloody:40 pond (indoors) [##========] >
You flee from combat!
The Watery sewer
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead south and north.
~-* |
| | |
@ |
| | |
~-* |
| |
~ |
---------+
[Exits: north south]
<785hp 541m 347mv no opponent/no opponent bloody:39 pond (indoors) [##========] > n
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+
[Exits: north east south]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
The small hairy spider.
The small spider skitters toward you.
<785hp 541m 343mv no opponent/no opponent bloody:39 pond (indoors) [##========] > j
They aren't here.
<785hp 541m 343mv no opponent/no opponent bloody:38 pond (indoors) [##========] > n
Dogran swims in.
<785hp 541m 343mv no opponent/no opponent bloody:38 pond (indoors) [##========] >
The Watery sewer
*-*-~ | You can't see anything but the water that's up to your
| | | hips. The sewer seems to lead south and north.
* ~ |
| | |
* @ |
| |
~-* |
| | |
~(* |
---------+
[Exits: north south]
<785hp 541m 339mv no opponent/no opponent bloody:38 pond (indoors) [##========] > j
They aren't here.
<785hp 541m 339mv no opponent/no opponent bloody:37 pond (indoors) [##========] > s
The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+
[Exits: north east south]
The small hairy spider.
<785hp 541m 335mv no opponent/no opponent bloody:37 pond (indoors) [##========] > s
The Watery sewer
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead south and north.
~-* |
| | |
@ |
| | |
~-* |
| |
~ |
---------+
[Exits: north south]
<785hp 541m 331mv no opponent/no opponent bloody:36 pond (indoors) [##========] > s
The Watery sewer junction
~- | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction that goes north,
* ~(* | south and east.
| | | |
* @-* |
| | |
* * ~ |
| | | |
*-*-~ |
---------+
[Exits: north east south]
<785hp 541m 327mv no opponent/no opponent bloody:36 pond (indoors) [##========] > j
They aren't here.
<785hp 541m 327mv no opponent/no opponent bloody:40 pond (indoors) [##========] > s
The Watery sewer
* ~(* | You can't see anything but the water that's up to your hips.
| | | | The sewer seems to lead south and north.
* ~-* |
| | |
* * @ |
| | | |
*-*-~ |
|
|
---------+
[Exits: north south]
A group of albacore huddle in a pool here.
<785hp 541m 323mv no opponent/no opponent bloody:40 pond (indoors) [##========] > j
They aren't here.
<785hp 541m 323mv no opponent/no opponent bloody:39 pond (indoors) [##========] > s
The Watery sewer bend
* ~-* | You can't see anything but the water that's up to your hips.
| | | The sewer seems to bend and lead west and north.
* * ~ |
| | | |
*-*-@ |
|
|
|
|
---------+
[Exits: north west]
<785hp 541m 319mv no opponent/no opponent bloody:39 pond (indoors) [##========] > w
w
The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+
[Exits: north east west]
You feel less protected.
<796hp 549m 371mv no opponent/no opponent bloody:38 inside (indoors) [##========] >
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
<796hp 549m 370mv no opponent/no opponent bloody:37 inside (indoors) [##========] > w
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<796hp 549m 369mv no opponent/no opponent bloody:37 inside (indoors) [##========] > j
They aren't here.
<796hp 549m 369mv no opponent/no opponent bloody:36 inside (indoors) [##========] > n
The Sewer Entrance
* *| You stand in the middle of a pipe that leads from north
| || to south. Above you an air shaft leads up into sunlight.
*-*)* *| It seems totally impossible to go up that way.
| | ||
*<*)@ * *|
, | | | ||
*-*-*-*-*|
|
|
---------+
[Exits: north south]
<796hp 549m 368mv no opponent/no opponent bloody:39 inside (indoors) [##========] > prot
You feel holy and pure.
<796hp 514m 368mv no opponent/no opponent bloody:38 inside (indoors) [##========] > n
Dogran walks in.
A solid shadow walks in.
<796hp 514m 368mv no opponent/no opponent bloody:38 inside (indoors) [##========] > j
Dogran walks south.
A solid shadow walks south.
<796hp 514m 368mv no opponent/no opponent bloody:37 inside (indoors) [##========] >
The Shaft
| You are standing by the edge of a deep, dark shaft leading
| down. A single ladder is your tool to work your way
| down if you so wish. The sewer pipe leads south from
| here.
*-*)@ *|
| | ||
*<*)* * *|
, | | | ||
*-*-*-*-*|
---------+
[Exits: south down]
A muddy chest is here.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
<796hp 514m 367mv no opponent/no opponent bloody:35 inside (indoors) [##========] >
They aren't here.
<796hp 514m 367mv no opponent/no opponent bloody:35 inside (indoors) [##========] > s
The Sewer Entrance
* *| You stand in the middle of a pipe that leads from north
| || to south. Above you an air shaft leads up into sunlight.
*-*)* *| It seems totally impossible to go up that way.
| | ||
*<*)@ * *|
, | | | ||
*-*-*-*-*|
|
|
---------+
[Exits: north south]
<796hp 514m 366mv no opponent/no opponent bloody:34 inside (indoors) [##========] > s
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<796hp 514m 365mv no opponent/no opponent bloody:34 inside (indoors) [##========] > w
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
<796hp 514m 364mv no opponent/no opponent bloody:33 inside (indoors) [##========] > w
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |
*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<796hp 514m 363mv no opponent/no opponent bloody:32 inside (indoors) [##========] > e
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
<796hp 514m 362mv no opponent/no opponent bloody:39 inside (indoors) [##========] > n
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+
[Exits: north east south west up]
<796hp 514m 361mv no opponent/no opponent bloody:39 inside (indoors) [##========] >
Dogran walks in.
A solid shadow walks in.
<796hp 514m 361mv no opponent/no opponent bloody:38 inside (indoors) [##========] > n
Dogran walks west.
A solid shadow walks west.
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+
[Exits: east south west]
<796hp 514m 360mv no opponent/no opponent bloody:37 inside (indoors) [##========] > j
They aren't here.
<796hp 514m 360mv no opponent/no opponent bloody:37 inside (indoors) [##========] > s
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+
[Exits: north east south west up]
<796hp 514m 359mv no opponent/no opponent bloody:40 inside (indoors) [##========] > j
s
They aren't here.
<796hp 514m 359mv no opponent/no opponent bloody:40 inside (indoors) [##========] >
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
<796hp 514m 358mv no opponent/no opponent bloody:39 inside (indoors) [##========] > w
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |
*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<796hp 514m 357mv no opponent/no opponent bloody:39 inside (indoors) [##========] > w
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+
[Exits: north east]
The giant maggot crawls toward you.
<796hp 514m 356mv no opponent/no opponent bloody:38 inside (indoors) [##========] > n
The Sewer Junction
You sense evil near.
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+
[Exits: north east south west]
The snake slithers towards you.
<796hp 514m 355mv no opponent/no opponent bloody:40 inside (indoors) [##========] > w
The Dark Pit
You sense evil near.
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+
[Exits: east down]
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
<796hp 514m 354mv no opponent/no opponent bloody:39 inside (indoors) [##========] > d
Under the Dark Pit
You sense evil near.
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The giant mean-looking earth beetle crawls towards you.
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<796hp 514m 353mv no opponent/no opponent bloody:39 inside (indoors) [##========] > c
Players near you in Sewers:
<PK> Dogran The northeastern corner of the ledge
<PK> Solmundi Under the Dark Pit
<796hp 514m 353mv no opponent/no opponent bloody:38 inside (indoors) [##========] > j
They aren't here.
<796hp 514m 353mv no opponent/no opponent bloody:39 inside (indoors) [##========] > j
They aren't here.
<796hp 514m 353mv no opponent/no opponent bloody:38 inside (indoors) [##========] > j
They aren't here.
<796hp 514m 353mv no opponent/no opponent bloody:38 inside (indoors) [##========] > e
A junction in the sewer pipes
You sense evil near.
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |
*-@-*-* |
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<796hp 514m 352mv no opponent/no opponent bloody:38 inside (indoors) [##========] > n
A muddy bend in the sewer system
The presence of evil recedes.
* | You are standing in what looks like a bend in
| | the pipe system of the sewer. The 'floor' is covered
* | completely by mud! This includes covering your
| | legs up to your knees as well. The pipe leads
*-@ *-*| west and south.
| | 7 |
*-*-*-*|
|
|
---------+
[Exits: south west]
The snake slithers towards you.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
<796hp 514m 351mv no opponent/no opponent bloody:37 inside (indoors) [##========] > n
Alas, you cannot go that way.
<796hp 514m 351mv no opponent/no opponent bloody:37 inside (indoors) [##========] > w
Under the mudhole
*| You stand in a small room with a great big opening in
|| the ceiling. From this opening there is mud dripping down
*| in large lumps. >YUCK<. You can smell the foul stench
|| of the slimy sediment as you try not to get covered by
@-* *| the falling sludge. To the east is an entryway leading
| || out from here and it seems absolutely impossible to force
*-*-*| the muddy descent.
|
|
---------+
[Exits: east]
The snake slithers towards you.
<796hp 514m 350mv no opponent/no opponent bloody:40 inside (indoors) [##========] > sle
You go to sleep.
<796hp 514m 350mv no opponent/no opponent bloody:40 inside (indoors) [##========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<796hp 514m 350mv no opponent/no opponent bloody:39 inside (indoors) [##========] >
<796hp 514m 350mv no opponent/no opponent bloody:38 inside (indoors) [##========] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 43 hours
: modifies hitroll by 6 for 43 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 21 hours
: modifies armor class by 26 for 21 hours
Spell: detect invis : lasts for 14 hours
Spell: radiance : lasts for 9 hours
Skill: hunt evil : lasts for 8 hours
Spell: sanctuary : lasts for 7 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<796hp 514m 350mv no opponent/no opponent bloody:37 inside (indoors) [##========] >
<796hp 514m 350mv no opponent/no opponent bloody:38 inside (indoors) [##========] >
<796hp 514m 350mv no opponent/no opponent bloody:38 inside (indoors) [##========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<796hp 514m 350mv no opponent/no opponent bloody:37 inside (indoors) [##========] >
<796hp 514m 350mv no opponent/no opponent bloody:39 inside (indoors) [##========] >
<796hp 514m 350mv no opponent/no opponent bloody:38 inside (indoors) [##========] >
<796hp 514m 350mv no opponent/no opponent bloody:38 inside (indoors) [##========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<796hp 514m 350mv no opponent/no opponent bloody:37 inside (indoors) [##========] >
You feel less vulnerable to afflictions.
<857hp 560m 405mv no opponent/no opponent bloody:36 inside (indoors) [##========] >
<857hp 560m 405mv no opponent/no opponent bloody:40 inside (indoors) [##========] > st
You wake and stand up.
<857hp 560m 405mv no opponent/no opponent bloody:39 inside (indoors) [##========] > h
You feel a little better.
<866hp 552m 405mv no opponent/no opponent bloody:38 inside (indoors) [##========] > c
gr
Players near you in Sewers:
<PK> Dogran The northwestern corner of the ledge
<PK> Solmundi Under the mudhole
<866hp 552m 405mv no opponent/no opponent bloody:39 inside (indoors) [##========] >
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 85% hp 82% mana 100% mv 627440 xp Kills: 29
<866hp 552m 405mv no opponent/no opponent bloody:39 inside (indoors) [##========] > e
A muddy bend in the sewer system
* | You are standing in what looks like a bend in
| | the pipe system of the sewer. The 'floor' is covered
* | completely by mud! This includes covering your
| | legs up to your knees as well. The pipe leads
*-@ *-*| west and south.
| | 7 |
*-*-*-*|
|
|
---------+
[Exits: south west]
The snake slithers towards you.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
<866hp 552m 404mv no opponent/no opponent bloody:37 inside (indoors) [##========] > s
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |
*-@-*-* |
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<866hp 552m 403mv no opponent/no opponent bloody:37 inside (indoors) [##========] > w
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The giant mean-looking earth beetle crawls towards you.
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<866hp 552m 402mv no opponent/no opponent bloody:36 inside (indoors) [##========] > u
The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+
[Exits: east down]
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
<866hp 552m 401mv no opponent/no opponent bloody:36 inside (indoors) [##========] > c
Players near you in Sewers:
<PK> Dogran The narrow ledge
<PK> Solmundi The Dark Pit
<866hp 552m 401mv no opponent/no opponent bloody:40 inside (indoors) [##========] > e
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+
[Exits: north east south west]
The snake slithers towards you.
<866hp 552m 400mv no opponent/no opponent bloody:39 inside (indoors) [##========] > n
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+
[Exits: north east south]
<866hp 552m 399mv no opponent/no opponent bloody:40 inside (indoors) [##========] > n
The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
* *-*(*|
| , |
*-*-* |
---------+
[Exits: south west]
<866hp 552m 398mv no opponent/no opponent bloody:40 inside (indoors) [##========] > n
Alas, you cannot go that way.
<866hp 552m 398mv no opponent/no opponent bloody:40 inside (indoors) [##========] > z
You scan all around.
You scan south.
*** Range 2 (south) ***
The snake slithers towards you.
*** Range 3 (south) ***
The giant maggot crawls toward you.
You scan west.
<866hp 552m 398mv no opponent/no opponent bloody:40 inside (indoors) [##========] > s
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+
[Exits: north east south]
<866hp 552m 397mv no opponent/no opponent bloody:39 inside (indoors) [##========] > c
Players near you in Sewers:
<PK> Dogran The Dark Pit
<PK> Solmundi A muddy intersection
<866hp 552m 397mv no opponent/no opponent bloody:38 inside (indoors) [##========] > e
Muddy sewer
* *-* *-*| You stand in a bend in the pipe system of the sewer with
| | | || mud up to your thighs. Contemplating a higher level
*-* *-* S| of existence here would be utterly inappropriate, as
| | | | | the smell would keep any intelligent creature from even
* *-@(*-*| thinking of anything but getting away from this foul
| , || end of the world. The bend goes from north to west.
*-*-* *-*|
| | / |
*-*-*-*|
---------+
[Exits: north west]
<866hp 552m 396mv no opponent/no opponent bloody:40 inside (indoors) [##========] > w
s
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+
[Exits: north east south]
<866hp 552m 395mv no opponent/no opponent bloody:39 inside (indoors) [##========] >
Dogran walks in.
A solid shadow walks in.
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+
[Exits: north east south west]
The snake slithers towards you.
<866hp 552m 394mv no opponent/no opponent bloody:40 inside (indoors) [##========] > w
The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+
[Exits: east down]
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
<866hp 552m 393mv no opponent/no opponent bloody:39 inside (indoors) [##========] > d
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The giant mean-looking earth beetle crawls towards you.
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<866hp 552m 392mv no opponent/no opponent bloody:39 inside (indoors) [##========] > e
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |
*-@-*-* |
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<866hp 552m 391mv no opponent/no opponent bloody:38 inside (indoors) [##========] > e
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
The huge hungry-looking sewer rat sits here.
<866hp 552m 390mv no opponent/no opponent bloody:37 inside (indoors) [##========] > n
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<866hp 552m 389mv no opponent/no opponent bloody:37 inside (indoors) [##========] > d
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<866hp 552m 388mv no opponent/no opponent bloody:40 inside (indoors) [##========] > d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+
[Exits: up]
The stones have been removed from this summoning circle.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
<866hp 552m 387mv no opponent/no opponent bloody:39 inside (indoors) [##========] > j
They aren't here.
<866hp 552m 387mv no opponent/no opponent bloody:40 inside (indoors) [##========] > c
Players near you in Sewers:
<PK> Dogran The Dark Pit
<PK> Solmundi On the walls of the Abyss
<866hp 552m 387mv no opponent/no opponent bloody:39 inside (indoors) [##========] > u
u
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+
[Exits: up down]
A cleric is backed against a wall, terrified of the image.
<866hp 552m 386mv no opponent/no opponent bloody:39 inside (indoors) [##========] >
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
<866hp 552m 385mv no opponent/no opponent bloody:38 inside (indoors) [##========] > whe
Dogran walks down.
A solid shadow walks down.
<866hp 552m 385mv no opponent/no opponent bloody:38 inside (indoors) [##========] >
Players near you in Sewers:
<PK> Dogran The Wall of the Abyss
<PK> Solmundi The southwestern corner of the ledge
<866hp 552m 385mv no opponent/no opponent bloody:38 inside (indoors) [##========] > j
Dogran walks in.
A solid shadow walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
Your drowning DISEMBOWELS Dogran!
Dogran has some small wounds and bruises.
<866hp 552m 385mv shaft/defensive bloody:40 inside (indoors) [##========] > j
f
Your drowning DISEMBOWELS Dogran!
Your drowning MUTILATES Dogran!
[* ] You parry Dogran's crush.
[** ] You block Dogran's attack with your shield.
[** ] You parry a solid shadow's slash.
Dogran has some small wounds and bruises.
<866hp 552m 385mv shaft/defensive bloody:40 inside (indoors) [##========] >
Dogran's kick decimates you!
Dogran has some small wounds and bruises.
<839hp 552m 385mv shaft/defensive bloody:40 inside (indoors) [##========] >
You do the best you can!
Dogran has some small wounds and bruises.
<839hp 552m 385mv shaft/defensive bloody:40 inside (indoors) [##========] >
You flee from combat!
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<839hp 552m 384mv no opponent/no opponent bloody:39 inside (indoors) [##========] > w
j
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
<850hp 565m 405mv no opponent/no opponent bloody:38 inside (indoors) [##========] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<850hp 565m 405mv shaft/defensive bloody:40 inside (indoors) [##========] >
Dogran looks at you.
Dogran has quite a few wounds.
<850hp 565m 405mv shaft/defensive bloody:40 inside (indoors) [##========] >
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
[** ] Dogran parries your drowning.
[** ] You block Dogran's attack with your shield.
[***] You block a solid shadow's attack with your shield.
Dogran has quite a few wounds.
<850hp 565m 405mv shaft/defensive bloody:40 inside (indoors) [##========] > lt
His pasty pale-gray bald head seems dull and lifeless. Deep set eyes
over a wide forehead no eyebrows visible giving him an almost skeletal look.
A hooked nose, which has clearly been broken many times followed by only
slightly grayer thin lips. Stylized twisted runes are etched in his visible
skin covering his arms in their entirety, and the longer you look at them
the more unsettled you become. Finally, this figure a little thinner than
most of his brethren, accented only by the fact that his arms seem overly
long for his frame, while his legs are short and stubby.
He has unlocked many secrets of the world.
Dogran has quite a few wounds.
Dogran is using:
<used as light> (Glowing) the Doom-Weaver of Legion
<worn on finger> (Glowing) (Humming) a necromancer's breakstone ring
<worn on finger> a studded skull ring
<worn around neck> (Humming) (Ruined) a black sun medallion
<worn around neck> (Humming) (Ruined) a black sun medallion
<worn on torso> a suit of granite platemail
<worn on arms> a dragonwing succubus sleeves of unerring flight
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> (Humming) a pair of dragonblood revolutionary boots of evisceration
<worn as shield> the horned head of a shadowspawn
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Humming) a dragonwing revolutionary girth of unerring flight
<worn around wrist> (Glowing) (Humming) (Tainted) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) (Tainted) a dragonwing silver-grey bracelet of unerring flight
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a portable hole (open)
<tattooed> an infernal dire wolf encased in a sphere of hellfire
Dogran has quite a few wounds.
<850hp 565m 405mv shaft/defensive bloody:40 inside (indoors) [##========] >
[** ] Dogran parries your drowning.
Your drowning MUTILATES Dogran!
Dogran's blast mauls you.
[* ] You block Dogran's attack with your shield.
A solid shadow's slash misses you.
Dogran has quite a few wounds.
<827hp 565m 405mv shaft/defensive bloody:40 inside (indoors) [##========] >
Dogran has fled!
Dogran walks north.
A solid shadow has quite a few wounds.
<827hp 565m 405mv none/mob bloody:40 inside (indoors) [##========] > j
They aren't here.
A solid shadow has quite a few wounds.
<827hp 565m 405mv none/mob bloody:40 inside (indoors) [##========] > j
Dogran walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning misses Dogran.
A solid shadow has quite a few wounds.
<827hp 565m 405mv none/mob bloody:40 inside (indoors) [##========] > j
Your drowning MANGLES a solid shadow!
Your drowning MASSACRES a solid shadow!
[***] You block Dogran's attack with your shield.
[** ] You block Dogran's attack with your shield.
[** ] You block a solid shadow's attack with your shield.
A solid shadow has some big nasty wounds and scratches.
<827hp 565m 405mv none/mob bloody:40 inside (indoors) [##========] >
Dogran narrows his eyes.
You resist Dogran's deterioration.
A solid shadow has some big nasty wounds and scratches.
<827hp 565m 405mv none/mob bloody:40 inside (indoors) [##========] > f
f
You do the best you can!
A solid shadow has some big nasty wounds and scratches.
<827hp 565m 405mv none/mob bloody:40 inside (indoors) [##========] >
You flee from combat!
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<827hp 565m 404mv no opponent/no opponent bloody:40 inside (indoors) [#=========] >
You aren't fighting anyone.
<827hp 565m 404mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > w
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
Dogran the Sinister Minister is here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
<827hp 565m 403mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
Dogran walks north.
A solid shadow walks north.
They aren't here.
<827hp 565m 403mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > n
The narrow ledge
* | You are in the progress of walking all the way around the
| | ledge since there is no way of turning around on this all
* | too narrow path. There is another exit from here, but that
| | leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| ||
*-* *-*-*|
| | | |
*-*-*)* |
---------+
[Exits: north south]
<827hp 565m 402mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > j
They aren't here.
<827hp 565m 402mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > j
They aren't here.
<827hp 565m 402mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > j
They aren't here.
<827hp 565m 402mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > z
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
An ugly wererat is here, looking at you with a strange flick in his eyes.
*** Range 2 (south) ***
The huge hungry-looking sewer rat sits here.
The huge hungry-looking sewer rat sits here.
<827hp 565m 402mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
They aren't here.
<827hp 565m 402mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > n
The narrow ledge
* | You are in the progress of walking all the way around
| | the ledge since there is no way of turning around on
* | this all too narrow path. There is another exit from
| | here, but that leads right into mid-air with a high probability
@ | of a free fall session afterwards.
| |
* *|
| ||
*-*-*|
---------+
[Exits: north south]
<827hp 565m 401mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > n
The narrow ledge
*-*-*| You are in the progress of walking all the way around the
| v| ledge since there is no way of turning around on this all
* *| too narrow path. There is another exit from here, but that
| v| leads right into mid-air with a high probability of a free
@ *| fall session afterwards.
| |
* |
| |
* |
---------+
[Exits: north south]
<827hp 565m 400mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > n
The narrow ledge
| You are in the progress of walking all the way around
| the ledge since there is no way of turning around on
*-*-*| this all too narrow path. There is another exit from
| v| here, but that leads right into mid-air with a high
@ *| probability of a free fall session afterwards.
| v|
* *|
| v|
* *|
---------+
[Exits: north south]
<827hp 565m 399mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > n
The northwestern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The
| ledge continues to the east but not back south. It seems
| that the ledge is too narrow to turn on so you'll have
@-*-*| to continue forward.
| v|
* *|
| v|
* *|
---------+
[Exits: east south]
<827hp 565m 398mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > e
The narrow ledge going east to west
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
*-@-* | fall session afterwards.
| v |
* * |
| v |
* * |
---------+
[Exits: east west]
<827hp 565m 397mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > e
The northeastern corner of the ledge
| You stand, swaying out from the ledge, with only a couple
| of inches of safe, solid ledge under your feet. The ledge
| continues to the west and leads south from here into darkness.
|
*-*-@ |
| v |
* * |
| v |
* * |
---------+
[Exits: south west down]
<827hp 565m 396mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > z
You scan all around.
You scan south.
*** Range 4 (south) ***
The huge hungry-looking sewer rat sits here.
You scan west.
You scan down.
*** Range 1 (down) ***
A horrifying mudmonster is slowly evolving from the mud.
<827hp 565m 396mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi The northeastern corner of the ledge
<827hp 565m 396mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > s
The narrow eastern ledge
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
@ | fall session afterwards. And that is west of here so watch
v | your step.
* |
v |
* |
---------+
[Exits: south]
<827hp 565m 395mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > s
The narrow eastern ledge
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
@ | fall session afterwards. And that is west of here so watch
v | your step.
* |
v |
*-* |
---------+
[Exits: south]
<827hp 565m 394mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > s
The narrow eastern ledge
| You are in the progress of walking all the way around the
| ledge since there is no way of turning around on this all
| too narrow path. There is another exit from here, but that
| leads right into mid-air with a high probability of a free
* @ | fall session afterwards. And that is west of here so watch
| v | your step.
* *-* |
| | |
*-*-* |
---------+
[Exits: south]
<827hp 565m 393mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > s
The narrow eastern ledge
* | You are in the progress of walking all the way around the ledge
| | since there is no way of turning around on this all too narrow
* | path. There is another exit from here, but that leads right
| | into mid-air with a high probability of a free fall session
* @-* | afterwards. And that is west of here so watch your step. You
| | | also see a small opening to the east.
*-*-* |
| | |
*)* |
---------+
[Exits: east south]
The huge hungry-looking sewer rat sits here.
<827hp 565m 392mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > s
The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+
[Exits: north west]
<827hp 565m 391mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > w
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<827hp 565m 390mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > w
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<827hp 565m 389mv no opponent/no opponent bloody:35 inside (indoors) [#=========] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi The southwestern corner of the ledge
<827hp 565m 389mv no opponent/no opponent bloody:35 inside (indoors) [#=========] > s
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
The huge hungry-looking sewer rat sits here.
<827hp 565m 388mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > w
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |
*-@-*-* |
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<827hp 565m 387mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > w
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The giant mean-looking earth beetle crawls towards you.
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<827hp 565m 386mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > d
Cave entrance
o-o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | || here. There is writing on the wall. There is an exit to
o o o o| the north. A stairway leads up.
| | | ||
o @ o-o|
| |
o |
|
|
---------+
[Exits: north up]
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
<827hp 565m 384mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi Cave entrance
<827hp 565m 384mv no opponent/no opponent bloody:40 cave (indoors) [#=========] > n
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o-o|
| | | ||
o @ o o|
| | | ||
o-o o o-o|
| | |
o o-o |
---------+
[Exits: north south]
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!
<827hp 565m 381mv no opponent/no opponent bloody:40 cave (indoors) [#=========] > n
w
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | ||
o o o o|
| | | ||
o-o o o-o|
---------+
[Exits: east south west]
The lemure blob slithers terribly precisely towards you for an attack!
<841hp 582m 405mv no opponent/no opponent bloody:39 cave (indoors) [#=========] >
East tunnel
o-o-o | You are standing in a dark tunnel. The exits are east
| | and west. To the west you see a wooden door.
o |
| |
o-o-@-o-o|
| | | ||
o-o o o|
| | ||
o-o o o|
---------+
[Exits: east west]
<841hp 582m 402mv no opponent/no opponent bloody:38 cave (indoors) [#=========] > w
The square lair
o o-o-o-o| You are standing in the north-east part of the lair.
| | | You see a sign on the wall.
o-o |
| | |
o o-@-o-o|
| | | ||
o o-o o|
| ||
o-o o|
---------+
[Exits: east south west]
The scaled basilisk crawls towards you slowly.
The lemure blob slithers terribly precisely towards you for an attack!
<841hp 582m 399mv no opponent/no opponent bloody:40 cave (indoors) [#=========] > s
s
The square lair
o-o | You are standing in the south-east part of the lair.
| | | You can see a skeleton lying against the wall.
o o-o-o-o|
| | | ||
o o-@ o|
| ||
o-o o|
| ,|
o-o-o|
---------+
[Exits: north south west]
<841hp 582m 396mv no opponent/no opponent bloody:39 cave (indoors) [#=========] >
The stalagmite T-cross
o-o-o-o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| /|
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+
[Exits: north east south]
<841hp 582m 393mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > e
The dead end room
o-o-o-o-o| This room is obviously a dead end. To the north you see a primitive
| | | | picture on the wall.
o-o o |
| / |
o-@ o-o|
| | |
o-o-o |
| |
o-o |
---------+
[Exits: (sun north) west]
The evil wanderer stares at you.
<841hp 582m 390mv no opponent/no opponent bloody:38 cave (indoors) [#=========] > c
Players near you in Sewers:
<PK> Dogran The T-crossing
<PK> Solmundi The dead end room
<841hp 582m 390mv no opponent/no opponent bloody:37 cave (indoors) [#=========] > sle
You go to sleep.
<841hp 582m 390mv no opponent/no opponent bloody:37 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:40 cave (indoors) [#=========] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 40 hours
: modifies hitroll by 6 for 40 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 18 hours
: modifies armor class by 26 for 18 hours
Spell: detect invis : lasts for 11 hours
Spell: radiance : lasts for 6 hours
Skill: hunt evil : lasts for 5 hours
Spell: sanctuary : lasts for 4 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<841hp 582m 390mv no opponent/no opponent bloody:39 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:40 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:38 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:36 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:36 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:35 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:34 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:40 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:39 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:38 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:40 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:39 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:38 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:38 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:37 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:37 cave (indoors) [#=========] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 40 hours
: modifies hitroll by 6 for 40 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 18 hours
: modifies armor class by 26 for 18 hours
Spell: detect invis : lasts for 11 hours
Spell: radiance : lasts for 6 hours
Skill: hunt evil : lasts for 5 hours
Spell: sanctuary : lasts for 4 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<841hp 582m 390mv no opponent/no opponent bloody:35 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:33 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:33 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:32 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:31 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:30 cave (indoors) [#=========] >
<841hp 582m 390mv no opponent/no opponent bloody:30 cave (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<841hp 582m 390mv no opponent/no opponent bloody:40 cave (indoors) [#=========] >
<895hp 621m 405mv no opponent/no opponent bloody:39 cave (indoors) [#=========] >
<895hp 621m 405mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > st
You wake and stand up.
<895hp 621m 405mv no opponent/no opponent bloody:40 cave (indoors) [#=========] > c
Players near you in Sewers:
<PK> Dogran The secret passageroom
<PK> Solmundi The dead end room
<895hp 621m 405mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > w
The stalagmite T-cross
o-o-o-o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| /|
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+
[Exits: north east south]
<895hp 621m 402mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > l
The stalagmite T-cross
o-o-o-o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| /|
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+
[Exits: north east south]
<895hp 621m 402mv no opponent/no opponent bloody:39 cave (indoors) [#=========] > s
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+
[Exits: north east south]
The lemure blob slithers terribly precisely towards you for an attack!
<895hp 621m 399mv no opponent/no opponent bloody:37 cave (indoors) [#=========] > e
The small room
o-o o o| As you look around you notice a small statue. There are exits
| | || to the west and to the east.
o-o o-o|
| | |
o-@-o |
| |
o-o |
|
|
---------+
[Exits: east west]
The homonculus is here, looking at you with an evil look.
<895hp 621m 396mv no opponent/no opponent bloody:36 cave (indoors) [#=========] > e
The hot room
o o o | You are very surprised, as this room is hot instead of cold. To
| | | | the north it goes downwards into some mud. There is also an exit
o-o o-o | to the west.
| | |
o-o-@ |
| |
o |
|
|
---------+
[Exits: north west]
<895hp 621m 393mv no opponent/no opponent bloody:36 cave (indoors) [#=========] > n
Tunnel
o-o-o-o | The mud reaches up to your knees. Otherwise the tunnel looks
, | | | | very normal.
o o o o |
| | | | |
o)o @-o |
| | |
o-o-o |
| |
o |
---------+
[Exits: north east south]
<895hp 621m 390mv no opponent/no opponent bloody:35 cave (indoors) [#=========] > n
The long tunnel
| Here there is almost no mud, as you stand at the top of a
| small rock. Just besides you there is a sign which says
o-o-o-o | 'WARNING! The worms are dangerous!'.
| | | |
o o @ o |
| | | | |
o)o o-o |
| | |
o-o-o |
---------+
[Exits: north south]
<895hp 621m 387mv no opponent/no opponent bloody:35 cave (indoors) [#=========] > n
Cave T-cross
| You are standing in a mud-like substance. The rotten smell
| here is awful. To the west you can see some light.
|
|
o-o-@-o |
| | | |
o o o |
| | | |
o o-o |
---------+
[Exits: east south west]
(Charmed) A solid shadow that exists only to do its master's bidding is here.
Dogran the Sinister Minister is here.
A horrifying mudmonster is slowly evolving from the mud.
<895hp 621m 384mv no opponent/no opponent bloody:34 cave (indoors) [#=========] >
Dogran walks east.
A solid shadow walks east.
<895hp 621m 384mv no opponent/no opponent bloody:34 cave (indoors) [#=========] > w
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | ||
o o o o|
| | | ||
o-o o o-o|
---------+
[Exits: east south west]
The snake slithers towards you.
The lemure blob slithers terribly precisely towards you for an attack!
<895hp 621m 381mv no opponent/no opponent bloody:34 cave (indoors) [#=========] > s
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o-o|
| | | ||
o @ o o|
| | | ||
o-o o o-o|
| | |
o o-o |
---------+
[Exits: north south]
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!
<895hp 621m 378mv no opponent/no opponent bloody:33 cave (indoors) [#=========] > s
Cave entrance
o-o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | || here. There is writing on the wall. There is an exit to
o o o o| the north. A stairway leads up.
| | | ||
o @ o-o|
| |
o |
|
|
---------+
[Exits: north up]
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
<895hp 621m 375mv no opponent/no opponent bloody:40 cave (indoors) [#=========] > u
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with exits up, down, and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+
[Exits: east up down]
The giant mean-looking earth beetle crawls towards you.
The homonculus is here, looking at you with an evil look.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<895hp 621m 373mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > c
Players near you in Sewers:
<PK> Dogran Cave room
<PK> Solmundi Under the Dark Pit
<895hp 621m 373mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > e
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |
*-@-*-* |
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<895hp 621m 372mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > n
A muddy bend in the sewer system
* | You are standing in what looks like a bend in
| | the pipe system of the sewer. The 'floor' is covered
* | completely by mud! This includes covering your
| | legs up to your knees as well. The pipe leads
*-@ *-*| west and south.
| | 7 |
*-*-*-*|
|
|
---------+
[Exits: south west]
The snake slithers towards you.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
<895hp 621m 371mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > s
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |
*-@-*-* |
|
|
|
---------+
[Exits: north east west]
The giant maggot crawls toward you.
The snake slithers towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
<895hp 621m 370mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > e
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
The huge hungry-looking sewer rat sits here.
<895hp 621m 369mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > n
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+
[Exits: north east south down]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<895hp 621m 368mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > e
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+
[Exits: east south west]
The huge hungry-looking sewer rat sits here.
<895hp 621m 367mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > s
The sewer line
* *-*| You are in a narrow part of the sewer. Down the sewer continues
| | | and to the north is the ledge.
* *-*-* |
| | | |
*-*)@ |
|
|
|
|
---------+
[Exits: north down]
<895hp 621m 366mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > d
The sewer drain
~ *| You are in a sewer drain. There is nothing special in
| || here, except for a loud echo.
*-*=*-*|
| ||
*-@-*-*|
|
|
|
|
---------+
[Exits: east west up]
<895hp 621m 365mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > w
A boring drain
~ | You are in yet another sewer drain.
| |
*-*-*|
| |
@-*-*|
|
|
|
|
---------+
[Exits: north east]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<895hp 621m 364mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > n
A dry sewer drain
* | You are in a dry but dirty sewer drain. The drain continues
| | east and south.
~ |
| |
@-*-*|
| |
*-*-*|
|
|
---------+
[Exits: east south]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<895hp 621m 363mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > e
The half-dry drain
* | You are in a half-dry sewer drain. To the north the drain
| | runs a little bit downwards into some water. To the east
~ | you can see a small hole. To the west you see another
| | drain.
*-@-* *|
| ||
*-*-*-*|
|
|
---------+
[Exits: north east west]
<895hp 621m 362mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > n
Under water in the sewer
*-*-*-* | You are swimming in the dirty water and are holding you
| | breath. You better continue before you drown. It is
* | a good thing that you can hold your light above water.
| |
@ |
| |
*-*-* |
| |
*-*-*-*|
---------+
[Exits: north south up]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<895hp 621m 361mv no opponent/no opponent bloody:39 underwater (indoors) [#=========] > n
The half-wet drain
*-* * *-*| You are in a sewer drain where the floor is covered with
| | | | water. To the north it looks drier. South, however, the
*-*-*-* | drain runs down into some water.
| |
@ |
| |
~ |
| |
*-*-* |
---------+
[Exits: north south]
<895hp 621m 360mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > n
The four-way junction
*-* | You are in a sewer junction. To the north is a small hole,
| | | to the west is a narrow crawlway, and to the east and south
*-* * *-*| the sewer continues.
| | | |
*-*-@-* |
| |
* |
| |
~ |
---------+
[Exits: north east south west]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<895hp 621m 359mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > w
The crawlway
*-* | You are in a narrow crawlway. You don't notice anything
| | | interesting here.
*-* * *|
| | ||
*-@-*-*|
| |
* |
| |
~ |
---------+
[Exits: east west]
A muddy chest is here.
The junior mindflayer is here, watching you carefully from the corner.
<895hp 621m 358mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > w
The Lair Entrance
*-* | You are in a dry part of the sewer. To the north is a
| | | wooden door. You can see some slime on the lower part
*-* *| of the door. You also see some skulls and broken bones.
| ||
@-*-*|
||
*|
||
~|
---------+
[Exits: north east]
<895hp 621m 357mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > n
The Lair
*-* | On the floor you see a lot of human decay, like bones
| | | and skulls. You also see a lot of slime. On the wall
*-* | is a torch sitting in its sconce.
| | |
@-* *|
| ||
*-*-*|
||
*|
---------+
[Exits: north east south]
A small mace has been left here.
The junior mindflayer is here, watching you carefully from the corner.
<895hp 621m 356mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > n
The Lair
| On the floor you see a lot of human decay, like bones
| and skulls. You also see a lot of slime. On the wall
*-* | is a torch sitting in its sconce.
| | |
@-* |
| | |
*-* *|
| ||
*-*-*|
---------+
[Exits: north east south]
A small mace has been left here.
<895hp 621m 355mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > n
The Lair
| On the floor you see a lot of human decay, like bones and
| skulls. You also see a lot of slime. On the wall is a torch
| sitting in its sconce. To the north is a wooden door.
|
@-* |
| | |
*-* |
| | |
*-* |
---------+
[Exits: (north) east south]
<895hp 621m 354mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > op n
You open the door wooden north of you.
<895hp 621m 354mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > n
The Inner Lair
| You are in an octagonal room with smooth purple stone walls.
| The floor is made from black stones. In the western wall
| you see a large black stone door.
|
@ |
| |
*-* |
| | |
*-* |
---------+
[Exits: south (west)]
The senior mindflayer walks around here, looking for something useful.
The master mindflayer is here, looking at you with an evil look.
<895hp 621m 353mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > kill mas
Your drowning MANGLES the master mindflayer!
Your drowning MANGLES the master mindflayer!
The master mindflayer is DEAD!!
You hear the master mindflayer's death cry.
You get 28 gold coins from the corpse of the master mindflayer.
Kedaleam gives you 14 gold coins for your sacrifice.
<910hp 637m 405mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > get key
You can't carry that many items.
The senior mindflayer's tentacles squirm around.
<910hp 637m 405mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > put flight sack
You put a potion labelled 'flight' in a Big Ol'Pack Sack.
<910hp 637m 405mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > get key
You get a black key.
<910hp 637m 405mv no opponent/no opponent bloody:35 inside (indoors) [#=========] > unlock w
*Click*
<910hp 637m 405mv no opponent/no opponent bloody:34 inside (indoors) [#=========] > op w
You open the door stone west of you.
<910hp 637m 405mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > w
cl e
The Treasury
| You are in a small but well equipped treasury. You can
| see some writing on the wall. The ceiling has a funny
| glow, which enables you to see. You can go back to the
| inner lair through the stone door to the east.
@-* |
| |
*-*|
| ||
*-*|
---------+
[Exits: east]
A metal safe used to keep the treasures safe.
A neon blue potion stands on the floor.
A brainy mage is looking rather bewildered and frightened.
<910hp 637m 404mv no opponent/no opponent bloody:38 inside (indoors) [#=========] >
You close the door stone east of you.
<910hp 637m 404mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > lock e
sx
*Click*
<910hp 637m 404mv no opponent/no opponent bloody:38 inside (indoors) [#=========] >
Something about this place impedes the summon.
<910hp 607m 404mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > unlock e
*Click*
<910hp 607m 404mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > op e
You open the door stone east of you.
<910hp 607m 404mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > e
Dogran walks in.
<910hp 607m 404mv no opponent/no opponent bloody:36 inside (indoors) [#=========] >
The Inner Lair
| You are in an octagonal room with smooth purple stone walls.
| The floor is made from black stones. In the western wall
| you see a large black stone door.
|
*-@ |
| |
*-* |
| | |
*-* |
---------+
[Exits: south west]
A purple cloak lies on the floor.
The mysterious devil rod lies on the floor.
<910hp 607m 403mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > j
They aren't here.
<910hp 607m 403mv no opponent/no opponent bloody:35 inside (indoors) [#=========] > z
You scan all around.
You scan south.
*** Range 1 (south) ***
The senior mindflayer walks around here, looking for something useful.
*** Range 3 (south) ***
The junior mindflayer is here, watching you carefully from the corner.
You scan west.
*** Range 1 (west) ***
Dogran the Sinister Minister is here.
A brainy mage is looking rather bewildered and frightened.
<910hp 607m 403mv no opponent/no opponent bloody:34 inside (indoors) [#=========] > s
The Lair
| On the floor you see a lot of human decay, like bones and
| skulls. You also see a lot of slime. On the wall is a torch
*-* | sitting in its sconce. To the north is a wooden door.
| |
@-* |
| | |
*-* |
| | |
*-* |
---------+
[Exits: north east south]
The senior mindflayer walks around here, looking for something useful.
<910hp 607m 402mv no opponent/no opponent bloody:34 inside (indoors) [#=========] > j
They aren't here.
<910hp 607m 402mv no opponent/no opponent bloody:33 inside (indoors) [#=========] > j
They aren't here.
<910hp 607m 402mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
They aren't here.
<910hp 607m 402mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > n
Dogran walks in.
The Inner Lair
| You are in an octagonal room with smooth purple stone walls.
| The floor is made from black stones. In the western wall
| you see a large black stone door.
|
*-@ |
| |
*-* |
| | |
*-* |
---------+
[Exits: south west]
A purple cloak lies on the floor.
The mysterious devil rod lies on the floor.
<910hp 607m 401mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > w
The Treasury
| You are in a small but well equipped treasury. You can
| see some writing on the wall. The ceiling has a funny
| glow, which enables you to see. You can go back to the
| inner lair through the stone door to the east.
@-* |
| |
*-*|
| ||
*-*|
---------+
[Exits: east]
A metal safe used to keep the treasures safe.
A neon blue potion stands on the floor.
A brainy mage is looking rather bewildered and frightened.
<910hp 607m 400mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > j
They aren't here.
<910hp 607m 400mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > j
They aren't here.
<910hp 607m 400mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > z
You scan all around.
You scan east.
*** Range 1 (east) ***
Dogran the Sinister Minister is here.
<924hp 619m 405mv no opponent/no opponent bloody:36 inside (indoors) [#=========] >
Dogran walks in.
<924hp 619m 405mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > j
[* ] You block Dogran's attack with your shield.
You do the best you can!
Dogran has a few scratches.
<924hp 619m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] > cl e
You close the door stone east of you.
Dogran has a few scratches.
<924hp 619m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] >
[* ] Dogran blocks your attack with his shield.
Dogran's turmoil wounds you.
[** ] You parry Dogran's turmoil.
Dogran has a few scratches.
<904hp 619m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] > lock e
*Click*
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
Dogran's turmoil wounds you.
[* ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<886hp 619m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] >
Your drowning DISEMBOWELS Dogran!
Your drowning MUTILATES Dogran!
Your drowning DISEMBOWELS Dogran!
Dogran's turmoil mauls you.
Dogran's turmoil mauls you.
Dogran has quite a few wounds.
<842hp 619m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] > wrat
Your heavenly wrath mauls Dogran.
Dogran has quite a few wounds.
<842hp 589m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] >
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<842hp 589m 405mv shaft/defensive bloody:40 inside (indoors) [#=========] >
Dogran closes his eyes momentarily.
A ray of light from above envelops Dogran.
Dogran disappears.
<842hp 589m 405mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > unlock e
op e
*Click*
<842hp 589m 405mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > e
You open the door stone east of you.
<842hp 589m 405mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > e
The Inner Lair
| You are in an octagonal room with smooth purple stone walls.
| The floor is made from black stones. In the western wall
| you see a large black stone door.
|
*-@ |
| |
*-* |
| | |
*-* |
---------+
[Exits: south west]
A purple cloak lies on the floor.
The mysterious devil rod lies on the floor.
<842hp 589m 404mv no opponent/no opponent bloody:35 inside (indoors) [#=========] >
Alas, you cannot go that way.
<842hp 589m 404mv no opponent/no opponent bloody:34 inside (indoors) [#=========] > c
Players near you in Sewers:
<PK> Solmundi The Inner Lair
<842hp 589m 404mv no opponent/no opponent bloody:34 inside (indoors) [#=========] > s
The Lair
| On the floor you see a lot of human decay, like bones and
| skulls. You also see a lot of slime. On the wall is a torch
*-* | sitting in its sconce. To the north is a wooden door.
| |
@-* |
| | |
*-* |
| | |
*-* |
---------+
[Exits: north east south]
The senior mindflayer walks around here, looking for something useful.
<842hp 589m 403mv no opponent/no opponent bloody:33 inside (indoors) [#=========] > s
The Lair
*-* | On the floor you see a lot of human decay, like bones
| | and skulls. You also see a lot of slime. On the wall
*-* | is a torch sitting in its sconce.
| | |
@-* |
| | |
*-* *|
| ||
*-*-*|
---------+
[Exits: north east south]
A small mace has been left here.
<842hp 589m 402mv no opponent/no opponent bloody:33 inside (indoors) [#=========] > s
The Lair
*-* | On the floor you see a lot of human decay, like bones
| | | and skulls. You also see a lot of slime. On the wall
*-* | is a torch sitting in its sconce.
| | |
@-* *|
| ||
*-*-*|
||
*|
---------+
[Exits: north east south]
A small mace has been left here.
The junior mindflayer is here, watching you carefully from the corner.
<842hp 589m 401mv no opponent/no opponent bloody:32 inside (indoors) [#=========] > s
The Lair Entrance
*-* | You are in a dry part of the sewer. To the north is a
| | | wooden door. You can see some slime on the lower part
*-* *| of the door. You also see some skulls and broken bones.
| ||
@-*-*|
||
*|
||
~|
---------+
[Exits: north east]
<842hp 589m 400mv no opponent/no opponent bloody:32 inside (indoors) [#=========] > sumn mustang
Dogran tells you 'Har, missed that the my shadow was gone.'
<842hp 589m 400mv no opponent/no opponent bloody:30 inside (indoors) [#=========] >
You failed the summon.
<842hp 559m 400mv no opponent/no opponent bloody:30 inside (indoors) [#=========] > u
Alas, you cannot go that way.
<842hp 559m 400mv no opponent/no opponent bloody:27 inside (indoors) [#=========] > e
e
The crawlway
*-* | You are in a narrow crawlway. You don't notice anything
| | | interesting here.
*-* * *|
| | ||
*-@-*-*|
| |
* |
| |
~ |
---------+
[Exits: east west]
A muddy chest is here.
The junior mindflayer is here, watching you carefully from the corner.
<860hp 566m 405mv no opponent/no opponent bloody:24 inside (indoors) [#=========] >
The four-way junction
*-* | You are in a sewer junction. To the north is a small hole,
| | | to the west is a narrow crawlway, and to the east and south
*-* * *-*| the sewer continues.
| | | |
*-*-@-* |
| |
* |
| |
~ |
---------+
[Exits: north east south west]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<860hp 566m 404mv no opponent/no opponent bloody:24 inside (indoors) [#=========] > s
The half-wet drain
*-* * *-*| You are in a sewer drain where the floor is covered with
| | | | water. To the north it looks drier. South, however, the
*-*-*-* | drain runs down into some water.
| |
@ |
| |
~ |
| |
*-*-* |
---------+
[Exits: north south]
<860hp 566m 403mv no opponent/no opponent bloody:23 inside (indoors) [#=========] > s
Under water in the sewer
*-*-*-* | You are swimming in the dirty water and are holding you
| | breath. You better continue before you drown. It is
* | a good thing that you can hold your light above water.
| |
@ |
| |
*-*-* |
| |
*-*-*-*|
---------+
[Exits: north south up]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<860hp 566m 402mv no opponent/no opponent bloody:22 underwater (indoors) [#=========] > u
The canal of Thalos
| The canal beneath the city of Thalos diverts extra water
| from the city's hot spring away from the city to prevent
| any gushing or flooding of unwanted water into the city itself.
| One end of this canal leads to drains that prevent contaminated
@ | waters from flowing back into the spring.
| |
~> |
|
|
---------+
[Exits: south down]
<860hp 566m 400mv no opponent/no opponent bloody:22 underwater (indoors) [#=========] > u
Alas, you cannot go that way.
<860hp 566m 400mv no opponent/no opponent bloody:21 underwater (indoors) [#=========] > d
Under water in the sewer
*-*-*-* | You are swimming in the dirty water and are holding you
| | breath. You better continue before you drown. It is
* | a good thing that you can hold your light above water.
| |
@ |
| |
*-*-* |
| |
*-*-*-*|
---------+
[Exits: north south up]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<860hp 566m 398mv no opponent/no opponent bloody:19 underwater (indoors) [#=========] > s
The half-dry drain
* | You are in a half-dry sewer drain. To the north the drain
| | runs a little bit downwards into some water. To the east
~ | you can see a small hole. To the west you see another
| | drain.
*-@-* *|
| ||
*-*-*-*|
|
|
---------+
[Exits: north east west]
<860hp 566m 397mv no opponent/no opponent bloody:18 inside (indoors) [#=========] > n
Under water in the sewer
*-*-*-* | You are swimming in the dirty water and are holding you
| | breath. You better continue before you drown. It is
* | a good thing that you can hold your light above water.
| |
@ |
| |
*-*-* |
| |
*-*-*-*|
---------+
[Exits: north south up]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<860hp 566m 396mv no opponent/no opponent bloody:17 underwater (indoors) [#=========] > u
The canal of Thalos
| The canal beneath the city of Thalos diverts extra water
| from the city's hot spring away from the city to prevent
| any gushing or flooding of unwanted water into the city itself.
| One end of this canal leads to drains that prevent contaminated
@ | waters from flowing back into the spring.
| |
~> |
|
|
---------+
[Exits: south down]
<860hp 566m 394mv no opponent/no opponent bloody:17 underwater (indoors) [#=========] > s
The drains of Thalos
~<~ | The drains of Thalos are a strange set of water-gates that
| | force the water in different directions, preventing their
=~ | flow back into the spring. As the water swirls abruptly
^ | all around you, you are no longer certain of which way you're
@>~ | going.
/ |
|
|
|
---------+
[Exits: north east]
<860hp 566m 392mv no opponent/no opponent bloody:16 underwater (indoors) [#=========] > e
The canal of Thalos
| The canal beneath the city of Thalos diverts extra water
| from the city's hot spring away from the city to prevent
| any gushing or flooding of unwanted water into the city itself.
| One end of this canal leads to drains that prevent contaminated
@ | waters from flowing back into the spring.
| |
~> |
|
|
---------+
[Exits: south down]
<860hp 566m 390mv no opponent/no opponent bloody:16 underwater (indoors) [#=========] > s
The drains of Thalos
~<~ | The drains of Thalos are a strange set of water-gates that
| | force the water in different directions, preventing their
=~ | flow back into the spring. As the water swirls abruptly
^ | all around you, you are no longer certain of which way you're
@>~ | going.
/ |
|
|
|
---------+
[Exits: north east]
<860hp 566m 388mv no opponent/no opponent bloody:14 underwater (indoors) [#=========] > n
The drains of Thalos
| The drains of Thalos are a strange set of water-gates that
/ | force the water in different directions, preventing their
~<~ | flow back into the spring. As the water swirls abruptly all
/ | | around you, you are no longer certain of which way you're
~-@ | going.
|
|
|
|
---------+
[Exits: north west]
<860hp 566m 386mv no opponent/no opponent bloody:13 underwater (indoors) [#=========] > w
The drains of Thalos
~<~ | The drains of Thalos are a strange set of water-gates that
| | force the water in different directions, preventing their
=~ | flow back into the spring. As the water swirls abruptly
^ | all around you, you are no longer certain of which way you're
@>~ | going.
/ |
|
|
|
---------+
[Exits: north east]
<860hp 566m 384mv no opponent/no opponent bloody:12 underwater (indoors) [#=========] > e
The canal of Thalos
| The canal beneath the city of Thalos diverts extra water
| from the city's hot spring away from the city to prevent
| any gushing or flooding of unwanted water into the city itself.
| One end of this canal leads to drains that prevent contaminated
@ | waters from flowing back into the spring.
| |
~> |
|
|
---------+
[Exits: south down]
<860hp 566m 382mv no opponent/no opponent bloody:11 underwater (indoors) [#=========] > d
Under water in the sewer
*-*-*-* | You are swimming in the dirty water and are holding you
| | breath. You better continue before you drown. It is
* | a good thing that you can hold your light above water.
| |
@ |
| |
*-*-* |
| |
*-*-*-*|
---------+
[Exits: north south up]
An ugly wererat is here, looking at you with a strange flick in his eyes.
<860hp 566m 380mv no opponent/no opponent bloody:10 underwater (indoors) [#=========] > u
The canal of Thalos
| The canal beneath the city of Thalos diverts extra water
| from the city's hot spring away from the city to prevent
| any gushing or flooding of unwanted water into the city itself.
| One end of this canal leads to drains that prevent contaminated
@ | waters from flowing back into the spring.
| |
~> |
|
|
---------+
[Exits: south down]
<860hp 566m 378mv no opponent/no opponent bloody:8 underwater (indoors) [#=========] > w
Alas, you cannot go that way.
<860hp 566m 378mv no opponent/no opponent bloody:8 underwater (indoors) [#=========] > s
The drains of Thalos
~<~ | The drains of Thalos are a strange set of water-gates that
| | force the water in different directions, preventing their
=~ | flow back into the spring. As the water swirls abruptly
^ | all around you, you are no longer certain of which way you're
@>~ | going.
/ |
|
|
|
---------+
[Exits: north east]
<860hp 566m 376mv no opponent/no opponent bloody:7 underwater (indoors) [#=========] > n
The drains of Thalos
| The drains of Thalos are a strange set of water-gates that
/ | force the water in different directions, preventing their
~<~ | flow back into the spring. As the water swirls abruptly all
/ | | around you, you are no longer certain of which way you're
~-@ | going.
|
|
|
|
---------+
[Exits: north west]
<860hp 566m 374mv no opponent/no opponent bloody:7 underwater (indoors) [#=========] > n
The drains of Thalos
| The drains of Thalos are a strange set of water-gates that
| force the water in different directions, preventing their
| flow back into the spring. As the water swirls abruptly all
/ | around you, you are no longer certain of which way you're
~<@ | going.
/ | |
~-~ |
|
|
---------+
[Exits: south west]
<860hp 566m 372mv no opponent/no opponent bloody:5 underwater (indoors) [#=========] > w
The canal of Thalos
| The canal beneath the city of Thalos diverts extra water from
| the city's hot spring away from the city to prevent any gushing
<~ | or flooding of unwanted water into the city itself. One end
| | of this canal leads to drains that prevent contaminated waters
@ | from flowing back into the spring.
|
|
|
|
---------+
[Exits: north (bars south)]
<860hp 566m 370mv no opponent/no opponent bloody:4 underwater (indoors) [#=========] > op s
You open the bars south of you.
<860hp 566m 370mv no opponent/no opponent bloody:3 underwater (indoors) [#=========] > s
The canal of Thalos
<~ | The canal beneath the city of Thalos diverts extra water from
| | the city's hot spring away from the city to prevent any gushing
~ | or flooding of unwanted water into the city itself. The nearby
| | spring warms the waters in this canal to a comfortable temperature.
@ |
|
|
|
|
---------+
[Exits: north (grate south)]
<860hp 566m 368mv no opponent/no opponent bloody:1 underwater (indoors) [#=========] > op s
You open the grate south of you.
<860hp 566m 368mv no opponent/no opponent evasive:60 underwater (indoors) [#=========] > s
A hot spring beneath Thalos
~ | The water here is almost unbearably hot as you find yourself
| | at the heart of Thalo's famed spring. The clear water has
~ | a slightly metallic tang to its taste, but not unpleasantly
| | so. At the bottom, you see a grate on the north wall blocking
@ | a passage that diverts the spring's waters elsewhere.
|
|
|
|
---------+
[Exits: north up]
You see 2 of a rotten arm here.
<860hp 566m 366mv no opponent/no opponent evasive:58 underwater (indoors) [#=========] > sumn mustang
A mustang arrives suddenly.
<860hp 536m 366mv no opponent/no opponent evasive:57 underwater (indoors) [#=========] > mn
u
You mount a mustang.
<860hp 536m 366mv no opponent/no opponent evasive:55 underwater (indoors) [#=========] > u
A hot spring beneath Thalos
| The water here is almost unbearably hot as you find yourself
| at the heart of Thalos's famed spring. The clear water has
| a slightly metallic tang to its taste, but not unpleasantly
| so. Just above you is a hole that leads up to the water's
@ | surface within Thalos itself.
|
|
|
|
---------+
[Exits: up down]
A rotted arm floats lazily by your feet.
<860hp 536m 365mv no opponent/no opponent evasive:55 underwater (indoors) [#=========] >
A bath house
| This was once the bath house for the commoners of the
| city. Hot steamy water still wells up from a hole in
+-+-+-+-+| the floor. Obviously there is a hot spring located under
| | || the city. Closer inspection of the water yields a dead
+-+-@ +-+| body floating around in it, skin melted away from months
| || of floating in there. The west wall has collapsed revealing
+-+ +| another collapsed house.
| ||
+-+-+ +|
---------+
[Exits: north west down]
<860hp 536m 364mv no opponent/no opponent evasive:55 city (indoors) [#=========] > n
A back alley
| A narrow alley runs along the north end of the ruins
| between the northwest and northeast watchtowers. Years
| of environmental exposure and no upkeep has left it all
| in disrepair. Bricks and mortar are crumbling off of
+-+-@-+-+| the buildings, while the ground is cracked and lined
| | || with rubble. A doorway in the crumbling wall to the south
+-+-+ +-+| leads into a ruined building.
| ||
+-+ +|
---------+
[Exits: east south west]
<860hp 536m 363mv no opponent/no opponent evasive:53 city (outside) [#=========] > e
A back alley
| A narrow alley runs along the north end of the ruins between
| the northwest and northeast watchtowers. Years of environmental
| exposure and no upkeep has left it all in disrepair. Bricks
| and mortar are crumbling off of the buildings, while the
+-+-@-+ | ground is cracked and lined with rubble.
| | |
+-+ +-+ |
| |
+ |
---------+
[Exits: east west]
A strange lamia stands here waiting for her next meal.
<860hp 536m 362mv no opponent/no opponent evasive:53 city (outside) [#=========] > e
Under a watchtower
| You stand beneath one of the city's watchtowers that was
| built to protect the city from invaders. Obviously, it failed.
| The ladder leading up to the platform is rusted and bent
| and is missing more than one rung, but still looks barely
+-+-@ | able to hold your weight if you decided to try to climb it.
| | |
+ +-+ |
| |
+ |
---------+
[Exits: south west up]
<860hp 536m 361mv no opponent/no opponent evasive:52 city (outside) [#=========] > c
s
Players near you in Thalos Ruins:
<PK> Solmundi Under a watchtower
<860hp 536m 361mv no opponent/no opponent evasive:52 city (outside) [#=========] >
A back alley
| A narrow alley runs along the east end of the ruins between
| the southeast and northwest watchtowers. Years of environmental
+-+-+ | exposure and no upkeep has left it all in disrepair.
| | | Bricks and mortar are crumbling off of the buildings,
+ +-@ | while the ground is cracked and lined with rubble. The
| | remains of a building lay to the west.
+ + + |
| | | |
+-+-+-+-+|
---------+
[Exits: north south west]
A long slim dagger has been left here.
A bright pink and green stone has been left here.
<860hp 536m 360mv no opponent/no opponent evasive:52 city (outside) [#=========] > s
A back alley
+-+-+ | A narrow alley runs along the east end of the ruins between
| | | the southeast and northwest watchtowers. Years of environmental
+ +-+ | exposure and no upkeep has left it all in disrepair. Bricks
| | and mortar are crumbling off of the buildings, while the
+ + @ | ground is cracked and lined with rubble.
| | | |
+-+-+-+-+|
| |
+-+ |
---------+
[Exits: north south]
A long slim dagger has been left here.
This pearly white stone would probably sell for a good price.
<860hp 536m 359mv no opponent/no opponent evasive:51 city (outside) [#=========] > s
Main Street
+-+ | This was once a magnificent street, but now is in total ruin.
| | The streets are barren and windswept and the silence is unending.
+ + + | A dark alley leads north and south. Howls and screams echo
| | | | through the deserted city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+
[Exits: north east south west]
A small horned lizard flicks his tongue and slithers away.
<860hp 536m 358mv no opponent/no opponent evasive:51 city (outside) [#=========] > e
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+
[Exits: east west]
A sign warns 'KEEP OUT'!
<860hp 536m 357mv no opponent/no opponent evasive:50 city (outside) [#=========] > e
The white aura around your body fades.
<876hp 548m 405mv no opponent/no opponent evasive:50 city (outside) [#=========] > e
A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<876hp 548m 404mv no opponent/no opponent evasive:49 road (outside) [#=========] >
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+
[Exits: east west]
<876hp 548m 403mv no opponent/no opponent evasive:49 road (outside) [#=========] > e
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+
[Exits: north east west]
<876hp 548m 402mv no opponent/no opponent evasive:48 road (outside) [#=========] > sanc
You are surrounded by a white aura.
<876hp 473m 402mv no opponent/no opponent evasive:48 road (outside) [#=========] > put key sack
get gy sack
n
n
n
You put a black key in a Big Ol'Pack Sack.
<876hp 473m 402mv no opponent/no opponent evasive:44 road (outside) [#=========] >
You get an enriched gyvel potion from a Big Ol'Pack Sack.
<876hp 473m 402mv no opponent/no opponent evasive:44 road (outside) [#=========] >
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+
[Exits: north south]
<876hp 473m 401mv no opponent/no opponent evasive:44 road (outside) [#=========] >
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+
[Exits: north south]
<876hp 473m 400mv no opponent/no opponent evasive:43 road (outside) [#=========] >
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+
[Exits: east south]
<876hp 473m 399mv no opponent/no opponent evasive:43 road (outside) [#=========] > put gy sack
You put an enriched gyvel potion in a Big Ol'Pack Sack.
<876hp 473m 399mv no opponent/no opponent evasive:42 road (outside) [#=========] > get flight sack
e
You get a potion labelled 'flight' from a Big Ol'Pack Sack.
<876hp 473m 399mv no opponent/no opponent evasive:41 road (outside) [#=========] >
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+
[Exits: west up]
<876hp 473m 398mv no opponent/no opponent evasive:41 road (outside) [#=========] > u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+
[Exits: west down]
<876hp 473m 397mv no opponent/no opponent evasive:40 road (outside) [#=========] > w
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+
[Exits: east up]
<876hp 473m 396mv no opponent/no opponent evasive:40 road (outside) [#=========] > u
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+
[Exits: east down]
<876hp 473m 395mv no opponent/no opponent evasive:39 road (outside) [#=========] > e
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+
[Exits: north west]
<876hp 473m 394mv no opponent/no opponent evasive:39 road (outside) [#=========] > c
n
Players near you in Eastern Road:
<PK> Solmundi Path from Eastern Road into the Forest
<876hp 473m 394mv no opponent/no opponent evasive:38 road (outside) [#=========] >
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+
[Exits: north south]
<876hp 473m 393mv no opponent/no opponent evasive:38 road (outside) [#=========] > n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<876hp 473m 392mv no opponent/no opponent evasive:37 road (outside) [#=========] > e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+
[Exits: east west]
<876hp 473m 391mv no opponent/no opponent evasive:37 road (outside) [#=========] > e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+
[Exits: east west]
<876hp 473m 390mv no opponent/no opponent evasive:36 road (outside) [#=========] > e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.
<876hp 473m 389mv no opponent/no opponent evasive:36 road (outside) [#=========] > s
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+
[Exits: north east]
<876hp 473m 388mv no opponent/no opponent evasive:35 road (outside) [#=========] > e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
<876hp 473m 387mv no opponent/no opponent evasive:35 road (outside) [#=========] > e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
<876hp 473m 386mv no opponent/no opponent evasive:34 road (outside) [#=========] > e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
<876hp 473m 385mv no opponent/no opponent evasive:34 road (outside) [#=========] > n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
<876hp 473m 384mv no opponent/no opponent evasive:33 road (outside) [#=========] > e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
<876hp 473m 383mv no opponent/no opponent evasive:33 road (outside) [#=========] > e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<876hp 473m 382mv no opponent/no opponent evasive:32 road (outside) [#=========] > e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
<876hp 473m 381mv no opponent/no opponent evasive:32 road (outside) [#=========] > e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
<876hp 473m 380mv no opponent/no opponent evasive:31 road (outside) [#=========] > e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
<876hp 473m 379mv no opponent/no opponent evasive:31 road (outside) [#=========] > e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
<876hp 473m 378mv no opponent/no opponent evasive:30 road (outside) [#=========] > e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
<876hp 473m 377mv no opponent/no opponent evasive:30 road (outside) [#=========] > e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
<876hp 473m 376mv no opponent/no opponent evasive:29 road (outside) [#=========] > e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.
[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<876hp 473m 375mv no opponent/no opponent evasive:29 city (outside) [#=========] > e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+
[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
<876hp 473m 374mv no opponent/no opponent evasive:28 city (outside) [#=========] > c
Players near you in Timaran:
<PK> Solmundi Western Main Street
<876hp 473m 374mv no opponent/no opponent evasive:28 city (outside) [#=========] > e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
<876hp 473m 373mv no opponent/no opponent evasive:27 city (outside) [#=========] > e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+
[Exits: north east south west]
<876hp 473m 372mv no opponent/no opponent evasive:27 city (outside) [#=========] > e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+
[Exits: east south west]
<876hp 473m 371mv no opponent/no opponent evasive:26 city (outside) [#=========] > e
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+
[Exits: north east west]
<876hp 473m 370mv no opponent/no opponent evasive:26 city (outside) [#=========] > e
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+
[Exits: east west]
A citizen of Timaran goes about his business here.
<876hp 473m 369mv no opponent/no opponent evasive:25 city (outside) [#=========] > e
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.
<876hp 473m 368mv no opponent/no opponent evasive:25 city (outside) [#=========] > n
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
<876hp 473m 367mv no opponent/no opponent evasive:24 city (outside) [#=========] > n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
<876hp 473m 366mv no opponent/no opponent evasive:24 city (outside) [#=========] > n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
(White Aura) A wailing ghost of a woman wavers here in the twilight.
<876hp 473m 365mv no opponent/no opponent evasive:23 city (outside) [#=========] > n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
<876hp 473m 364mv no opponent/no opponent evasive:23 city (outside) [#=========] > n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
<876hp 473m 363mv no opponent/no opponent evasive:22 city (outside) [#=========] > n
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) A triton Watchman stands here, with purpose.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
<876hp 473m 362mv no opponent/no opponent evasive:22 mountain (outside) [#=========] > c
Players near you in Clearwater Lake:
<PK> Solmundi A rock outcropping
<876hp 473m 362mv no opponent/no opponent evasive:21 mountain (outside) [#=========] > w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+
[Exits: east]
<876hp 473m 361mv no opponent/no opponent evasive:21 forest (outside) [#=========] > w
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.
[Exits: east west]
<876hp 473m 360mv no opponent/no opponent evasive:21 forest (outside) [#=========] > w
You can hunt evil again.
You have lost the trail.
<886hp 486m 405mv no opponent/no opponent evasive:20 forest (outside) [#=========] > c
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+
[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
<886hp 486m 404mv no opponent/no opponent evasive:20 cave (indoors) [#=========] > n
Players near you in Unsiliel Wood:
<PK> Solmundi A Large Cave
<886hp 486m 404mv no opponent/no opponent evasive:19 cave (indoors) [#=========] >
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.
[Exits: north south west]
A small orange fox is here.
<886hp 486m 403mv no opponent/no opponent evasive:19 forest (outside) [#=========] > n
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+
[Exits: north south]
<886hp 486m 402mv no opponent/no opponent evasive:19 forest (outside) [#=========] > n
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+
[Exits: east south west]
<886hp 486m 401mv no opponent/no opponent evasive:18 forest (outside) [#=========] > e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+
[Exits: north east west]
<886hp 486m 400mv no opponent/no opponent evasive:18 forest (outside) [#=========] > e
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+
[Exits: south west]
A brown nkni is here, wandering lazily about.
<886hp 486m 399mv no opponent/no opponent evasive:17 forest (outside) [#=========] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 34 hours
: modifies hitroll by 6 for 34 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 12 hours
: modifies armor class by 26 for 12 hours
Spell: sanctuary : lasts for 8 hours
Spell: detect invis : lasts for 5 hours
Spell: radiance : lasts for 0 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<886hp 486m 399mv no opponent/no opponent evasive:16 forest (outside) [#=========] > s
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.
[Exits: north east]
A slender woman in fine leather combs the bushes for blackberries.
<886hp 486m 398mv no opponent/no opponent evasive:16 forest (outside) [#=========] > e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+
[Exits: east south west]
<886hp 486m 397mv no opponent/no opponent evasive:15 forest (outside) [#=========] > e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+
[Exits: north west]
<886hp 486m 396mv no opponent/no opponent evasive:14 forest (outside) [#=========] > c
Players near you in Unsiliel Wood:
<PK> Solmundi A Moss Covered Path
<886hp 486m 396mv no opponent/no opponent evasive:14 forest (outside) [#=========] > n
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.
[Exits: north south]
<886hp 486m 395mv no opponent/no opponent evasive:14 forest (outside) [#=========] > n
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+
[Exits: north east south]
<886hp 486m 394mv no opponent/no opponent evasive:13 forest (outside) [#=========] > e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+
[Exits: east west]
<886hp 486m 393mv no opponent/no opponent evasive:13 forest (outside) [#=========] > e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+
[Exits: east west]
<886hp 486m 392mv no opponent/no opponent evasive:12 forest (outside) [#=========] > e
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.
[Exits: east west]
<886hp 486m 391mv no opponent/no opponent evasive:12 forest (outside) [#=========] > e
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
<886hp 486m 390mv no opponent/no opponent evasive:11 forest (outside) [#=========] > c
Players near you in Dankbark Forest:
<PK> Solmundi Dankbark Forest
<886hp 486m 390mv no opponent/no opponent evasive:11 forest (outside) [#=========] > s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
<886hp 486m 389mv no opponent/no opponent evasive:10 forest (outside) [#=========] > s
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
<886hp 486m 388mv no opponent/no opponent evasive:10 forest (outside) [#=========] > e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east west]
<886hp 486m 387mv no opponent/no opponent evasive:9 forest (outside) [#=========] > e
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
<886hp 486m 386mv no opponent/no opponent evasive:9 forest (outside) [#=========] > s
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
<886hp 486m 385mv no opponent/no opponent evasive:8 forest (outside) [#=========] > e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east south west]
<886hp 486m 384mv no opponent/no opponent evasive:8 forest (outside) [#=========] > s
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+
[Exits: north east]
<886hp 486m 383mv no opponent/no opponent evasive:7 field (outside) [#=========] > c
Players near you in Outerlimits:
<PK> Solmundi A marshland
<886hp 486m 383mv no opponent/no opponent evasive:7 field (outside) [#=========] > n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east south west]
<886hp 486m 382mv no opponent/no opponent evasive:6 forest (outside) [#=========] > c
s
Players near you in Dankbark Forest:
<PK> Solmundi Dankbark Forest
<886hp 486m 382mv no opponent/no opponent evasive:6 forest (outside) [#=========] >
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+
[Exits: north east]
<886hp 486m 381mv no opponent/no opponent evasive:5 field (outside) [#=========] > e
e
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+
[Exits: east west]
<886hp 486m 380mv no opponent/no opponent evasive:4 field (outside) [#=========] >
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the river, the bridge
| | is the only way - one false move and it could mean your
o-o-@-o-o| death.
||
o|
||
o|
---------+
[Exits: east west]
A foul looking crow crawls around here.
<886hp 486m 379mv no opponent/no opponent evasive:4 field (outside) [#=========] > e
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+
[Exits: east west]
<886hp 486m 378mv no opponent/no opponent evasive:3 field (outside) [#=========] > e
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+
[Exits: south west]
<886hp 486m 377mv no opponent/no opponent evasive:3 field (outside) [#=========] > s
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+
[Exits: north south]
A foul looking crow crawls around here.
<886hp 486m 376mv no opponent/no opponent evasive:2 field (outside) [#=========] > s
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+
[Exits: north south]
<886hp 486m 375mv no opponent/no opponent evasive:2 field (outside) [#=========] > s
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+
[Exits: north east]
<886hp 486m 374mv no opponent/no opponent evasive:1 field (outside) [#=========] > e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: east west]
<886hp 486m 373mv no opponent/no opponent evasive:1 field (outside) [#=========] > e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: south west]
A foul looking crow crawls around here.
A foul looking crow crawls around here.
<886hp 486m 372mv no opponent/no opponent active field (outside) [#=========] > s
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+
[Exits: north south]
<886hp 486m 371mv no opponent/no opponent active field (outside) [#=========] > s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+
[Exits: north south]
A foul looking crow crawls around here.
<886hp 486m 370mv no opponent/no opponent active field (outside) [#=========] > s
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+
[Exits: north east]
<886hp 486m 369mv no opponent/no opponent active field (outside) [#=========] > e
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+
[Exits: east west]
<886hp 486m 368mv no opponent/no opponent active road (outside) [#=========] > e
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
|
---------+
[Exits: east west]
<886hp 486m 367mv no opponent/no opponent active road (outside) [#=========] > e
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
|
---------+
[Exits: north east west]
<886hp 486m 366mv no opponent/no opponent active road (outside) [#=========] > n
n
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+
[Exits: north south]
<886hp 486m 365mv no opponent/no opponent active road (outside) [#=========] >
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+
[Exits: east south]
<886hp 486m 364mv no opponent/no opponent active road (outside) [#=========] > e
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+
[Exits: east west]
<886hp 486m 363mv no opponent/no opponent active road (outside) [#=========] > e
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+
[Exits: north east west]
<886hp 486m 362mv no opponent/no opponent active road (outside) [#=========] > n
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+
[Exits: north south]
A blood worm tunnels into the ground here.
<886hp 486m 361mv no opponent/no opponent active hills (outside) [#=========] > n
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+
[Exits: east south west]
There is a small niche in the north wall.
<886hp 486m 360mv no opponent/no opponent active hills (outside) [#=========] > c
Players near you in Tainted Valley:
<PK> Solmundi Deeper in the Canyon
<886hp 486m 360mv no opponent/no opponent active hills (outside) [#=========] > s
s
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+
[Exits: north south]
A blood worm tunnels into the ground here.
You can use radiance again.
<896hp 498m 405mv no opponent/no opponent active hills (outside) [#=========] >
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+
[Exits: north east west]
<896hp 498m 404mv no opponent/no opponent active road (outside) [#=========] > w
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+
[Exits: east west]
<896hp 498m 403mv no opponent/no opponent active road (outside) [#=========] > w
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+
[Exits: east south]
<896hp 498m 402mv no opponent/no opponent active road (outside) [#=========] > s
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+
[Exits: north south]
<896hp 498m 401mv no opponent/no opponent active road (outside) [#=========] > s
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
|
---------+
[Exits: north east west]
<896hp 498m 400mv no opponent/no opponent active road (outside) [#=========] > e
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
+ | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@ | and there. The road is very mountainous but maintains the
| | grassy terrain.
+ |
| |
|
---------+
[Exits: south west]
<896hp 498m 399mv no opponent/no opponent active road (outside) [#=========] > s
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
|
|
|
---------+
[Exits: north south]
<896hp 498m 398mv no opponent/no opponent active road (outside) [#=========] > s
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
|
|
|
---------+
[Exits: north south]
<896hp 498m 397mv no opponent/no opponent active city (outside) [#=========] > s
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+
[Exits: north (south)]
The caravan attendant is here, with caravans for hire.
<896hp 498m 396mv no opponent/no opponent active city (outside) [#=========] > op s
You open the door south of you.
<896hp 498m 396mv no opponent/no opponent active city (outside) [#=========] > s
c
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+
[Exits: north south]
An assassin is here skulking about.
<896hp 498m 395mv no opponent/no opponent active city (outside) [#=========] >
Players near you in Darkhaven:
<PK> Solmundi At the North Gate
<896hp 498m 395mv no opponent/no opponent active city (outside) [#=========] > s
Coral Way
| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+
[Exits: north south]
<896hp 498m 394mv no opponent/no opponent active city (outside) [#=========] > s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+
[Exits: north south]
<896hp 498m 393mv no opponent/no opponent active city (outside) [#=========] > s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+
[Exits: north east south west]
<896hp 498m 392mv no opponent/no opponent active city (outside) [#=========] > s
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+
[Exits: north east south]
<896hp 498m 391mv no opponent/no opponent active city (outside) [#=========] > c
Players near you in Darkhaven:
<PK> Solmundi Coral Way
<896hp 498m 391mv no opponent/no opponent active city (outside) [#=========] > s
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+
[Exits: north south]
An assassin is here skulking about.
<896hp 498m 390mv no opponent/no opponent active city (outside) [#=========] > s
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal
| | || looking compared to that of the other streets. Some sort
B + + +-o| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@ | are tall and narrow. Citizens look out from their homes
| | through the window - they look very scared. Despite the
+ | regal outlook of things here, poverty is distinctly present.
| |
+- |
---------+
[Exits: north south west]
A slimy looking fountain is here.
<896hp 498m 389mv no opponent/no opponent active city (outside) [#=========] > s
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+- |
| |
+ |
---------+
[Exits: north south]
<896hp 498m 388mv no opponent/no opponent active road (outside) [#=========] > s
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@- |
| |
+ |
| |
+ |
---------+
[Exits: north east south]
A haggard looking pirate is in search of booty.
<896hp 498m 387mv no opponent/no opponent active city (outside) [#=========] > s
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the nearby
+- | sea. Merchants walk about in their wagons full of fish
| | and shellfish. The air is thick of that salty smell of
@ | sea food.
| |
+ |
| |
-+- |
---------+
[Exits: north south]
<896hp 498m 386mv no opponent/no opponent active city (outside) [#=========] > s
Bay Side Road
+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
-+- |
| |
+ |
---------+
[Exits: north south]
<896hp 498m 385mv no opponent/no opponent active city (outside) [#=========] > s
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
S-+ |
---------+
[Exits: north east south west]
<896hp 498m 384mv no opponent/no opponent active city (outside) [#=========] > s
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
-+- | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+
[Exits: north south]
<896hp 498m 383mv no opponent/no opponent active city (outside) [#=========] > s
Bay Side Road
-+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+
[Exits: north south west]
<896hp 498m 382mv no opponent/no opponent active city (outside) [#=========] > s
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+
[Exits: north south]
<896hp 498m 381mv no opponent/no opponent active city (outside) [#=========] > s
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+
[Exits: north south west]
<896hp 498m 380mv no opponent/no opponent active city (outside) [#=========] > s
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+
[Exits: north east west]
<896hp 498m 379mv no opponent/no opponent active city (outside) [#=========] > w
A secluded road
+ + | The road seems almost small enough to be an alleyway.
| | | No one is seen here. This road seems to be a darker, more
+-+-+-+ | mysterious part of the city. Over time new knowledge
| | | is gained but old secrets are also lost. This part of
o +-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+
[Exits: east west]
(White Aura) A fanged cleric wanders the streets aimlessly.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.'
<896hp 498m 378mv no opponent/no opponent active city (outside) [#=========] > w
A dead end
+| The road ends abruptly here. Much debris is to your west
|| - making walking impossible. At one time, this seems
+-+-+-+| to have been a brand new housing area. To your east you
|| hear some signs of activity. Yells, screams ...not very
@-+-+| comforting.
|
|
|
|
---------+
[Exits: east (pushable south)]
<896hp 498m 377mv no opponent/no opponent active city (outside) [#=========] > w
Large piles of garbage and debris make travel westward impossible.
<896hp 498m 377mv no opponent/no opponent active city (outside) [#=========] > op s
You open the pushable south of you.
<896hp 498m 377mv no opponent/no opponent active city (outside) [#=========] > s
On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
|| thrown into sudden wilderness. In the near distance you
+-+-+| see a foreboding forest to the east. Carrion feeders
| | circle mercilessly above you as if expecting to feed
@ | today. The path upon which you walk is unkept and very
| | very old. The lack of wildlife disturbs you.
+ |
| |
+-+-+|
---------+
[Exits: north south]
<896hp 498m 376mv no opponent/no opponent active road (outside) [#=========] > s
On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
| | thrown into sudden wilderness. In the near distance you
+ | see a foreboding forest to the east. Carrion feeders circle
| | mercilessly above you as if expecting to feed today. The
@ | path upon which you walk is unkept and very , very old.
| | The lack of wildlife is particularly disturbing.
+-+-+|
|
|
---------+
[Exits: north south]
<896hp 498m 375mv no opponent/no opponent active road (outside) [#=========] > s
A scenic sight
+ | Before stands an cliff like outcropping which extends
| | into a tumultuous ocean. The large waves from the sea
+ | crash violently against the rocks spraying water all over
| | your face. Calls of birds in the distance are numerous
@-+-+| and shrill to the ear. Going past where you are is not
| a wise idea for you would most likely be pulled into the
| sea and swept away.
|
|
---------+
[Exits: north east]
<896hp 498m 374mv no opponent/no opponent active road (outside) [#=========] > e
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The
+ | entire trail and forest seems to be surrounded by a shroud
| | of evil and darkness as if some unseen force is slowly
+-@-+-+| devouring this place. Shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+
[Exits: east west]
<896hp 498m 373mv no opponent/no opponent active road (outside) [#=========] > e
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+-+-@-+ | this place. Shadows within the trees seem to have a
| | life all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+|
---------+
[Exits: east west]
<896hp 498m 372mv no opponent/no opponent active road (outside) [#=========] > e
A long dark trail through the forest
| You are surrounded by eerie silence. No living thing
| can be seen nor heard for many, many distances. The entire
| trail and forest seems to be surrounded by a shroud of
| evil and darkness as if some unseen force is slowly devouring
+-+-@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ +| loud given the surrounding environment.
| ||
+-+-+|
---------+
[Exits: south west]
<896hp 498m 371mv no opponent/no opponent active road (outside) [#=========] > s
A dark trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+-+-+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ +| this place. Shadows within the trees seem to have a life
| || all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+
[Exits: north (east) south]
This quaint house door has been crafted from pine.
<896hp 498m 370mv no opponent/no opponent active road (outside) [#=========] > s
A dark trail
+-+-+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +| trail and forest seems to be surrounded by a shroud of
| || evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+
[Exits: north east]
<896hp 498m 369mv no opponent/no opponent active road (outside) [#=========] > e
A forest trail
+-+ | You are surrounding by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ +-+| trail and forest seems to be surrounded by a shroud of
| | || evil and darkness as if some unseen force is slowly
+-@-+ +| devouring this place. shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+
[Exits: east west]
<896hp 498m 368mv no opponent/no opponent active road (outside) [#=========] > e
A forest trail
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +-+ | trail and forest seems to be surrounded by a shroud of
| | | | evil and darkness as if some unseen force is slowly devouring
+-+-@ + | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+ | given the surrounding environment.
| |
+ |
---------+
[Exits: north west]
<896hp 498m 367mv no opponent/no opponent active road (outside) [#=========] > n
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+ @-+ | this place. Shadows within the trees seem to have a life
| | | | all their own and the rustling of leaves seem almost loud
+-+-+ + | given the surrounding environment.
| |
+ |
---------+
[Exits: east south]
<896hp 498m 366mv no opponent/no opponent active road (outside) [#=========] > e
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
| and forest seems to be surrounded by a shroud of evil and
| darkness as if some unseen force is slowly devouring this
+-@ | place. Shadows within the trees seem to have a life all their
| | | own and the rustling of leaves seem almost loud given the
+-+ + | surrounding environment.
| |
+ |
---------+
[Exits: south west]
<896hp 498m 365mv no opponent/no opponent active road (outside) [#=========] > s
A lone path
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
+-+ | and forest seems to be surrounded by a shroud of evil and
| | | darkness as if some unseen force is slowly devouring this
+-+ @ | place. Shadows within the trees seem to have a life all their
| | own and the rustling of leaves seem almost loud given the
+ | surrounding environment.
| |
+ |
---------+
[Exits: north south]
<896hp 498m 364mv no opponent/no opponent active road (outside) [#=========] > s
A lone path
+-+ | You are surrounded by eerie silence. No living thing
| | | can be seen nor heard for many, many distances. The entire
+-+ + | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+-+|
---------+
[Exits: north south]
<896hp 498m 363mv no opponent/no opponent active road (outside) [#=========] > s
A lone path
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+
[Exits: north south]
<896hp 498m 362mv no opponent/no opponent active road (outside) [#=========] > s
A lone path
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+
[Exits: north east]
<896hp 498m 361mv no opponent/no opponent active road (outside) [#=========] > e
The night is about to end.
<911hp 511m 405mv no opponent/no opponent active road (outside) [#=========] > e
An ancient force
+ | You are nearly thrown back as a divine force slams into
| | you. You have to use all your strength just to move.
+ | A mysterious gale from nowhere begins to pick up - blowing
| | everything every which way. It seems as if you are not
+-@-+-+| wanted in this area and it is trying to prevent your entrance
| here.
|
|
|
---------+
[Exits: east west]
<911hp 511m 404mv no opponent/no opponent active road (outside) [#=========] >
An ancient force
+ | You are nearly thrown back as a divine force slams into
| | you. You have to use all your strength just to move.
+ | A mysterious gale from nowhere begins to pick up - blowing
| | everything every which way. It seems as if you are not
+-+-@-+-+| wanted in this area and it is trying to prevent entrance
| here.
|
|
|
---------+
[Exits: east west]
<911hp 511m 403mv no opponent/no opponent active road (outside) [#=========] > e
An ancient force
| You are nearly thrown back as a divine force slams into
| you. You have to use all your strength just to move. A mysterious
| gale from nowhere begins to pick up - blowing everything
| every which way. It seems as if you are not wanted in this
+-+-@-+ | area and it is trying to prevent entrance here.
|
|
|
|
---------+
[Exits: east west]
<911hp 511m 402mv no opponent/no opponent active road (indoors) [#=========] > e
An ancient force
| You are nearly thrown back as a divine force slams into you.
| You have to use all your strength just to move. A mysterious
| gale from nowhere begins to pick up - blowing everything every
| which way. It seems as if you are not wanted in this area
+-+-@ | and it is trying to prevent entrance here.
|
|
|
|
---------+
[Exits: west down]
<911hp 511m 401mv no opponent/no opponent active road (indoors) [#=========] > d
Entrance to a Cavern
| You find yourself standing at the entrance to a deep cavern.
| Dripping noises come from within, alongside low pitched
| growls and clanging. The cavern is in total darkness giving
| no hints of what may lay within its depths. A wooden sign
@-+-+| has been fixed to the wall, its old writing barely readable
| | from age and rot.
+ |
| |
+ |
---------+
[Exits: east up]
A rotting wooden sign is fixed to the wall.
<911hp 511m 400mv no opponent/no opponent active city (indoors) [#=========] > e
Inside a Dark Cavern
| You are inside a deep cavern, darkness looming ominously
| all around you. The cavern is wide enough for a small party
+| to get through. The floor is watery and slimy, moist to the
|| touch. Caverns lead off to the east and south, going deeper
+-@-+-+| into the darkness. To the west the cavern opens up into a
| | lighter surroundings.
+ |
| |
+ |
---------+
[Exits: east south west]
<911hp 511m 399mv no opponent/no opponent active city (indoors) [#=========] > c
Players near you in Enthema:
<PK> Solmundi Inside a Dark Cavern
<911hp 511m 399mv no opponent/no opponent active city (indoors) [#=========] > s
s
A Pitch Black Corridor
+| The cavern plunges into total darkness as it winds its
|| way in deeper into the kingdom of Enthema. Strange writing
+-+-+-+| has been adorned all over the walls, looking more like
| | it was smeared than written. Its language is indistinguishable,
@ | belonging to a highly intelligent race. To the south the
| | cavern continues, getting ever darker.
+ |
| |
+-+ |
---------+
[Exits: north south]
A tall creature in robes stands before you.
A slimy illithid lurks here, searching for brains to eat.
<911hp 511m 398mv no opponent/no opponent active city (indoors) [#=========] >
Dark Corridor
+-+-+-+| The corridor continues to wind its way south and north
| | into complete and utter darkness. Your only way of knowing
+ | the path is by feeling your way along the walls. Even with
| | a light, it is difficult to see far in front of you, for
@ | the air is blanketed with a strange soot that prevents
| | any light from travelling very far.
+-+ |
| |
+ |
---------+
[Exits: north south]
<911hp 511m 397mv no opponent/no opponent active city (indoors) [#=========] > s
Dense Darkness
+ | It becomes almost impossible to find your way through the
| | darkness here as the intensity of it amplifies. It seems
+ | almost unnatural for a place to be so dark, as if an evil
| | force was at work here. The air is thick and smoky, its
@-+ | putrid smell flooding your senses telling you not to stay
| | here. You hear echoes coming from far away to the east.
+ |
|
|
---------+
[Exits: north east]
A slimy illithid lurks here, searching for brains to eat.
<911hp 511m 396mv no opponent/no opponent active city (indoors) [#=========] > e
Deep inside Enthema
+ | As you enter the room a fiercely powerful stench hits your
| | face, stopping you dead in your tracks momentarily. Arising
+ | from the wall east of you is a huge slimy layer that emits
| | a sickening gaseous stench. The passage east is rendered completely
+-@ | impassable by the toxic slime that has gathered there. To
| | the south you see a narrow opening.
+ |
|
|
---------+
[Exits: south west]
<911hp 511m 395mv no opponent/no opponent active city (indoors) [#=========] > s
Slimy Opening
+ | A slide of sludgy slime leads downwards deeper into the cavern,
| | giving it an appearance almost catacomb like. Below you are
+-+ | heard echoes on a strange wind, some of them sounding human.
| | They range in pitch, some sounding like low moans. Occasionally
@ | a shrill cry rings out. A strange sensation fills your mind,
| as if trying to overpower you.
|
|
|
---------+
[Exits: north down]
A slimy illithid lurks here, searching for brains to eat.
<911hp 511m 394mv no opponent/no opponent active city (indoors) [#=========] > d
Slimy Path
+ | The pathway west is blocked off by a thick layer of purple
| | sludge, its slimy composition completely covering the
+-+ | wall. Drips of goo trickle down it landing on the ground.
| | Small meatflies circle around the piles of effluent, landing
@-+-+| on it momentarily to feed. To the north of you are the
| remnants of a nest. Eastwards the trail of slime continues.
|
|
|
---------+
[Exits: north east up]
<911hp 511m 393mv no opponent/no opponent active city (indoors) [#=========] > e
A Sticky Web
+ | You find yourself on an incredibly sticky structure of slime
| | and sludgy matter, strewn across the cavern's walls like
+-+ | a fine mesh. It seems to have been created artificially,
| | perhaps to keep unwelcome visitors out. The combination
+-@-+ | of being inside near total darkness and attempting to traverse
| the complex web may well trap you forever if you are not
| careful.
|
|
---------+
[Exits: east west]
A bloated leech crawls along searching for more blood.
<911hp 511m 392mv no opponent/no opponent active city (indoors) [#=========] > e
u
A Dark Cavern
+ | The cavern you walk down is poorly lit, so dark that even
| | a candle cannot shed much light upon it. It almost seems as
+-+ | if the caves are being kept deliberately dark by some kind
| | of magic. The floor of the cavern is dusty and looks untravelled,
+-+-@ | a carpet of soot laid upon it quite neatly. As you feel your
| way along its walls slime gets on your hands.
|
|
|
---------+
[Exits: south west up]
<911hp 511m 391mv no opponent/no opponent active city (indoors) [#=========] > c
Deep in the Underdark
| Darkness is all around you, making it hard to tell what
| is ahead. A strange musty smell on the air indicates that
| some creature passed through here recently, leaving behind
| its scent. A small crack in the ground underneath you
@-+-+| leads down into a pitch black cavern. To the east the
| cave continues off into total darkness.
|
|
|
---------+
[Exits: east down]
<911hp 511m 390mv no opponent/no opponent active city (indoors) [#=========] > w
Players near you in Enthema:
<PK> Solmundi Deep in the Underdark
<911hp 511m 390mv no opponent/no opponent active city (indoors) [#=========] >
Alas, you cannot go that way.
<911hp 511m 390mv no opponent/no opponent active city (indoors) [#=========] > e
A Cavernous Hallway
| The floor of the hallway is covered in a strange layer
| of slime, its thin surface seeming to pulsate as it ripples
| slowly. Its purplish skin bubbles as a toxic air is released
| from it, slowly choking the senses. All around you is
+-@-+-+| in near total darkness, forcing you to feel your way around
|| the walls to get past. The cavern continues east and west.
+|
|
|
---------+
[Exits: east west]
<911hp 511m 389mv no opponent/no opponent active city (indoors) [#=========] > e
Outside a Dark Room
| You find yourself heading towards a chamber of sorts, a
| quiet chanting coming from its direction. The cavern is
| in total darkness, the only way you can find your way around
| it is by feeling your way along its walls. The walls of
+-+-@-+ | the cavern are covered in an ancient writing that is far
| | too old to be comprehensive. Amongst the writing you see
+ | figures of spellcasters.
|
|
---------+
[Exits: east west]
<911hp 511m 388mv no opponent/no opponent active city (indoors) [#=========] > e
Psionicist's Library
| A set of bookcases lies against the northern wall of this
| place. On them you see many thick looking books. Their subjects
| range from the clever manipulation of the mind to the healing
| of it. Each of them is bound in a heavy leather backing. On
+-+-@ | the eastern wall a shelf has been constructed, hosting various
| | common psionic scrolls and potions.
+ |
|
|
---------+
[Exits: south west]
An old illithid is here, scheming something.
(Pyramid) A powerful mage stands here, leech-like tentacles reaching out.
<911hp 511m 387mv no opponent/no opponent active city (indoors) [#=========] > s
The Mindflayer's Study
| A small workbench has been set up here for studying upon.
| You see many lengthy scrolls on top of the desk, still only
+-+-+ | half written. They seem to have been written in blood, perhaps
| | human. The walls of the chamber are adorned with pictures
@ | and portraits of illithids of all descriptions, and on the
| south wall you see a huge detailed picture of the human brain.
|
|
|
---------+
[Exits: north down]
(White Aura) The ancient mindflayer stands here awaiting something.
<911hp 511m 386mv no opponent/no opponent active city (indoors) [#=========] > d
A Blanketed Passageway
| The passageway plunges into total darkness as it takes a
| winding course southwards. The surroundings around you have
| been tidied cleanly and yet a mucky layer of slime lies upon
| them, its pulsating surface giving off a noxious green gas.
@ | Markings on the walls to the east and west are unreadable
| | and incredibly complex. An opening is above you.
+ |
| |
+-+-+ |
---------+
[Exits: south up]
<911hp 511m 385mv no opponent/no opponent active city (indoors) [#=========] > s
A Silent Cavern
| The air is odoured with a musty smell unlike any known to anywhere
| else in Serin. It seems to reek of decay as if some creature
+ | was put to death here and its body concealed. The walls to
| | the east and west are you are engraved with strange mystical
@ | symbols and writings that seem too complex or ancient to decipher.
| | The silence is deafening.
+-+-+ |
| |
+ |
---------+
[Exits: north south]
<911hp 511m 384mv no opponent/no opponent active city (indoors) [#=========] > s
The Illusionist's Chamber
+ | Strange shadows seem to fall from the walls, landing on the
| | floor where they dance around before disappearing as suddenly
+ | as they appeared. Not a single source of light is around to
| | produce them. The walls seem to fade away, becoming translucent,
+-+-@ | and then once again turn solid. Everything looks the same.
| | The same slimy fluid soaks the floor.
+ |
| |
+ |
---------+
[Exits: north west up]
(Translucent) (White Aura) A haggard female illithid conjures a spell.
<911hp 511m 383mv no opponent/no opponent active city (indoors) [#=========] > c
w
Players near you in Enthema:
<PK> Solmundi The Illusionist's Chamber
<911hp 511m 383mv no opponent/no opponent active city (indoors) [#=========] >
Deep within Enthema
+ | You reach an intersection of sorts, paths leading off in
| | all directions. The north path is blocked off by a huge
+ | gathering of slime. To the east you see a decorated chamber
| | of illusions, the residence of Enthema's master shapeshifter.
+-@-+ | The entrance to the dungeons is to the west. Southwards you
| | see a shimmering hallway, extremely bright.
+ |
| |
+ |
---------+
[Exits: east south west]
<911hp 511m 382mv no opponent/no opponent active city (indoors) [#=========] > s
A Shimmering Hallway
+ | The walls of this hallway have been coated in a luminous
| | substance that seems to glow. It reflects every ounce
+-+-+ | of light that falls upon it, sending it bouncing over
| | to the opposite wall and back again. The whole effect
@ | is amazing to behold. The walls literally shimmer with
| | brightness, providing enough light to see. A rarity in
+ | Enthema's subterranean depths.
| |
+-+-+-+|
---------+
[Exits: north south]
<911hp 511m 381mv no opponent/no opponent active city (indoors) [#=========] > s
A Shaking Passage
+-+-+ | The walls of the cavern seem to shake as if under tremor.
| | They shake silently, vibrating in a violent manner and
+ | yet without so much as a creak. As you stay here they
| | seem to close in on you, before suddenly parting again
@ | miles and miles apart. The whole area is bathed in a
| | warm blanket of total darkness, the source of warmth
+-+-+-+| unknown but certainly present.
| ||
+-+ +|
---------+
[Exits: north south]
<911hp 511m 380mv no opponent/no opponent active city (indoors) [#=========] > s
Distant Echoes
+ | Dripping noises sound in the darkness far away, alongside
| | shrill moaning and low pitched muffled screams. They
+ | echo around the caves, reaching you in a distorted and
| | ghostly sound of death. It is difficult to tell from
+-@-+-+| the muffled sounds what they could belong to. Perhaps
| || human, perhaps not. In the distance, someone - or something
+-+ +| - is torturing them.
| ||
+ +-+-+|
---------+
[Exits: north east west]
<911hp 511m 379mv no opponent/no opponent active city (indoors) [#=========] > w
Squelching Water
+ | The floor of the cavern has been soaked in a layer of sludgy
| | water. The source of this water is unapparent, though it seems
+ | to be flowing southwards slowly. Its surface is surprisingly
| | warm for a natural water source, though it doesn't look drinkable.
S @-+-+| It looks like the slime covering much of the caverns in Enthema
| | | has fallen in, polluting it.
+-+-+ |
| |
+ |
---------+
[Exits: east south]
<911hp 511m 378mv no opponent/no opponent active city (indoors) [#=========] > s
Weed-infested Water
+ | The slimy water continues its flow southwards, disappearing
| | underneath the walls of the cavern to the south. It drains
S +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
| | | their reedy stalks feeding off the toxic substances inside
+-+-@ | it. They have malformed into strange and ugly shapes, their
| | leaves mutated to extremely long lengths.
+ |
| |
+ |
---------+
[Exits: north west]
<911hp 511m 377mv no opponent/no opponent active city (indoors) [#=========] > w
Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+
[Exits: east south west]
<911hp 511m 376mv no opponent/no opponent active city (indoors) [#=========] > w
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+
[Exits: north east down]
<911hp 511m 375mv no opponent/no opponent active city (indoors) [#=========] > d
A pitch black tunnel
| An eerie quiet blankets this passage, lending a sense of foreboding
| to the cold stone tunnel. The walls appear to be perfectly
| smooth, as if they were polished by intense heat but otherwise
| seem natural. The air hangs perfectly still, the scent of
o-o-@ | decay lingering in the stale atmosphere. Barely noticeable
| upon the northern wall are narrow claw marks set deeply into
| the rock face. Darkness swallows the passage in both directions
| and little else can be discerned from the bare area.
|
---------+
[Exits: west up]
A few spiders scuttle around the floor of this cave.
<911hp 511m 374mv no opponent/no opponent active cave (indoors) [#=========] > w
A fissure in the rock wall
| The cold smooth surface is interrupted on the southern wall
| by a crack jutting up from the floor. Short lascerations
| in the stone suggest a conscious effort to widen the opening
| into the fissure that it is now. A barely audible drip betrays
-o-@-o | the blanketing silence, mere seconds passing between each
| and ending in a dull splash. The sound almost seems to be
| coming from within the fissure, as if it were hollow behind
| it. The tunnel ends not far to the west, and darkness fills
| the eastern passage.
---------+
[Exits: east west]
<911hp 511m 373mv no opponent/no opponent active cave (indoors) [#=========] > w
An abrupt ending
| The ending of a tunnel has formed here, splitting open
| into a much larger passage to the west, while to the east
| barely carving out a narrow crawlway into the subterranea.
| The mouth of the opening is supported by a rib of smooth
-@-o-o| stone, that itself is encompassed by shards of glass that
| would indicate to touch it is to be avoided. A few dried
| blood stains upon the floor of this opening show the fate
| of adventurers who passed overzealously through this way.
|
---------+
[Exits: east west]
<911hp 511m 372mv no opponent/no opponent active cave (indoors) [#=========] > w
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has
| | been stacked up untidily. An uneven path has been forced
* | through it, leaving an easy to traverse and yet uneasy passage.
| | It seems to have been travelled through recently, a fresh
o-@- | layer of dust left covering a track made none too long ago.
| Nearby the passage ends abruptly at the mouth of an underground
| tunnel, while to the west it leads towards tall spires.
|
|
---------+
[Exits: east west]
<911hp 511m 371mv no opponent/no opponent active cave (indoors) [#=========] > w
A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o- | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+
[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.
<911hp 511m 370mv no opponent/no opponent active cave (indoors) [#=========] > c
Players near you in Unlit City:
<PK> Solmundi A clearing before tall dark spires
<911hp 511m 370mv no opponent/no opponent active cave (indoors) [#=========] > n
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch
| | out, looming over it. They seem to have been created with
@ | the supporting of the rocky ceiling above in mind, but
| | a close look reveals that they do not reach that far. Thus
o-o- | they stand, serving no apparent function but to watch this
| path. A clearing opens up southwards, while north of here
| is a ledge.
---------+
[Exits: north south]
<911hp 511m 369mv no opponent/no opponent active inside (indoors) [#=========] > n
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge.
* * | Large rock columns have been cut out of the landscape,
| | | supporting the hollowed out interior of this sprawling
*-*-@-* | underground habitat. Many different buildings can be seen
| | below, ranging from dwellings and taverns in the lower
* | part of town, to academys and noble houses in the upper
| | districts. Towering over all is an iron citadel, the centre
o-o- | of worship of the drow.
---------+
[Exits: east south west]
<911hp 511m 368mv no opponent/no opponent active inside (indoors) [#=========] > w
A wide granite road
| A granite pathway heads towards the formal entrance of
| the underground city ahead. The path is wide enough for
* *| several adventurers to travel down abreast, giving enough
| || space to travel quickly down this path. The route through
*-@-*-*| the caverns continues to the west, ending with a change
| | of direction at a wall nearby. To the east, the shell
* | of rock that shields the pathway from the vision of the
| | rest of the city opens, creating a ledge within.
o-o|
---------+
[Exits: east west]
<911hp 511m 367mv no opponent/no opponent active inside (indoors) [#=========] > w
Curving along the cavern wall
| The granite pathway comes to an abrupt ending as it merges
| with one of obsidian that heads to the north. The obsidian
* | material has been gathered from outside the city and
| | placed here as decoration for its city streets. It has
@-*-*| been laid down upon the pathway in small circular slabs,
|| evenly spaced. Being one of the busiest paths taken through
*| the city has left wear upon the surface of these obsidian
|| stones. Many of them lie moved slightly out of place,
o| with fissures appearing in their surfaces.
---------+
[Exits: north east]
<911hp 511m 366mv no opponent/no opponent active inside (indoors) [#=========] > c
Players near you in Unlit City:
<PK> Solmundi Curving along the cavern wall
<911hp 511m 366mv no opponent/no opponent calm inside (indoors) [#=========] > n
On the fringes of the city
| A narrow road of obsidian runs from north to south, flowing
| through the unlit city. To the south the road leads away
| from the main town, heading into an uninhabited part
| of this underground network of caverns. Further northwards
@ | the various buildings of the city are visible. Looming
| | over them all is an iron citadel. This part of the city
*-*-*| acts as a gateway into its entrance. No gates are visible
|| here, for the city is open to all that wish to wander
*| in.
---------+
[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'Welcome.. to the Unlit City.'
A drow gate guard says 'You'd better take that light off before you enter here.'
<911hp 511m 365mv no opponent/no opponent calm inside (indoors) [#=========] > d
A worn obsidian avenue
* | A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| taps whisper from above and below, combining with the ominous
| sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+
[Exits: north up]
<911hp 511m 364mv no opponent/no opponent calm inside (indoors) [#=========] > n
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+
[Exits: north south]
<911hp 511m 363mv no opponent/no opponent calm inside (indoors) [#=========] > n
A worn obsidian avenue
* * | A narrow path, made up of a number of small, circular, light
| | | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| | even though its still pretty quiet.
* |
---------+
[Exits: north south]
<911hp 511m 362mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Unlit City:
<PK> Solmundi A worn obsidian avenue
<911hp 511m 362mv no opponent/no opponent calm inside (indoors) [#=========] > dm
You dismount from a mustang.
<911hp 511m 362mv no opponent/no opponent calm inside (indoors) [#=========] > sle
You go to sleep.
<911hp 511m 362mv no opponent/no opponent calm inside (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] > i
You are carrying:
a potion labelled 'flight'
( 4) an enriched gyvel potion
(Humming) a peacemaker kama
(Humming) a peacemaker cudgel
(Humming) a peacemaker greatsword
(Humming) a peacemaker dirk
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
<986hp 556m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
wh
<1008hp 614m 405mv no opponent/no opponent calm inside (indoors) [#=========] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 614m 405mv no opponent/no opponent calm inside (indoors) [#=========] > st
You wake and stand up.
<1008hp 614m 405mv no opponent/no opponent calm inside (indoors) [#=========] > mn
You mount a mustang.
<1008hp 614m 405mv no opponent/no opponent calm inside (indoors) [#=========] > n
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+
[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'
<1008hp 614m 404mv no opponent/no opponent calm inside (indoors) [#=========] > n
A dust-swept obsidian avenue
* | Light and rounded obsidian slabs have been laid on top of
| | a granite path that leads north and south. A few bits of
*-* | dust have fallen from the ceiling here, which balks slightly
| | under its own weight. Support pillars hold it firmly in place,
* @ | decorated with magical runes that grant them more strength
| | | and firmer stability. This part of the city is used for trade,
*-*-*-*-*| being close to the centre and therefore equidistant from
| | the underprivileged and the prosperous parts of it.
* |
---------+
[Exits: north south]
<1008hp 614m 403mv no opponent/no opponent calm inside (indoors) [#=========] > s
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+
[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'
<1008hp 614m 402mv no opponent/no opponent calm inside (indoors) [#=========] > c
w
Players near you in Unlit City:
<PK> Solmundi Commoner Square
<1008hp 614m 402mv no opponent/no opponent calm inside (indoors) [#=========] >
Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+
[Exits: east west]
<1008hp 614m 401mv no opponent/no opponent calm inside (indoors) [#=========] > w
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*-T-* *| is a black stone gargoyle, looming its head over the
| || street. It seems to stare hungrily at the filth and grime
@-*-*| covering every inch of the path. Maggots and large flies
|| swarm around piles of trash and waste scattered around,
*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+
[Exits: north east]
A wagon with a broken axle lies here, missing a wheel.
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'
<1008hp 614m 400mv no opponent/no opponent calm inside (indoors) [#=========] > n
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*| is a black stone gargoyle, looming its head over the
|| street. It seems to stare hungrily at the filth and grime
*-T-@ *| covering every inch of the path. Maggots and large flies
| || swarm around piles of trash and waste scattered around,
*-*-*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+
[Exits: south west]
<1008hp 614m 399mv no opponent/no opponent calm inside (indoors) [#=========] > w
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+
[Exits: east west]
A bed for the sick has been set up here.
A citizen of the drow wanders about.
A hospice worker is here. attempting to cure her patients.
The hospice worker says 'I can't offer help to someone who's not even hurt.'
<1008hp 614m 398mv no opponent/no opponent calm inside (indoors) [#=========] > w
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+
[Exits: east up]
The morgue's Undertaker rests here, waiting to put the dead to rest.
<1008hp 614m 397mv no opponent/no opponent calm inside (indoors) [#=========] > u
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+
[Exits: up down]
<1008hp 614m 396mv no opponent/no opponent calm inside (indoors) [#=========] > u
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+
[Exits: up down]
<1008hp 614m 395mv no opponent/no opponent calm inside (indoors) [#=========] > w
Alas, you cannot go that way.
<1008hp 614m 395mv no opponent/no opponent calm inside (indoors) [#=========] > u
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-o-@-f | the entire graveyard in one massive bite. An opening in the ground
| | leads to a tunnel beneath you.
o |
| |
o |
---------+
[Exits: east west down]
A small black fly buzzes around.
<1008hp 614m 394mv no opponent/no opponent calm field (outside) [#=========] > w
A Gloomy Graveyard
o | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
o-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
o-o-@-o-f| below you.
| | |
o-o |
| |
o |
---------+
[Exits: east west]
<1008hp 614m 393mv no opponent/no opponent calm field (outside) [#=========] > w
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb. A few crimson
| | | flower petals are scattered on the ground, stirring in the
+ o | wind.
---------+
[Exits: north east south west]
A small female gremlin hunches over grimacing maniacally.
<1008hp 614m 392mv no opponent/no opponent calm field (outside) [#=========] > c
Players near you in Graveyard:
<PK> Solmundi A Gloomy Graveyard
<1008hp 614m 392mv no opponent/no opponent calm field (outside) [#=========] > w
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small green gremlin hunches over grimacing maniacally.
A small black fly buzzes around.
A small black fly buzzes around.
A small black fly buzzes around.
<1008hp 614m 391mv no opponent/no opponent calm field (outside) [#=========] > n
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+
[Exits: north east south]
A small female gremlin hunches over grimacing maniacally.
<1008hp 614m 390mv no opponent/no opponent calm field (outside) [#=========] > n
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+
[Exits: north south]
<1008hp 614m 389mv no opponent/no opponent calm field (outside) [#=========] > n
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+
[Exits: north south]
A small black fly buzzes around.
<1008hp 614m 388mv no opponent/no opponent calm field (outside) [#=========] > n
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+
[Exits: north south]
A small black fly buzzes around.
<1008hp 614m 387mv no opponent/no opponent calm forest (outside) [#=========] > n
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+
[Exits: north south]
<1008hp 614m 386mv no opponent/no opponent calm inside (indoors) [#=========] > n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+
[Exits: north south]
<1008hp 614m 385mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Dragon Sea:
<PK> Solmundi An Old Gravel Path
<1008hp 614m 385mv no opponent/no opponent calm inside (indoors) [#=========] > n
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+
[Exits: north south down]
<1008hp 614m 384mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Dragon Sea:
<PK> Solmundi A Wooden Bridge South of Timaran
<1008hp 614m 384mv no opponent/no opponent calm inside (indoors) [#=========] > n
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<1008hp 614m 383mv no opponent/no opponent calm city (outside) [#=========] > n
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+
[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
<1008hp 614m 382mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Timaran:
<PK> Solmundi Meadow Lane
<1008hp 614m 382mv no opponent/no opponent calm city (outside) [#=========] > n
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+
[Exits: north south west]
<1008hp 614m 381mv no opponent/no opponent calm city (outside) [#=========] > n
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+
[Exits: north south]
<1008hp 614m 380mv no opponent/no opponent calm city (outside) [#=========] > n
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+
[Exits: north east south west]
<1008hp 614m 379mv no opponent/no opponent calm city (outside) [#=========] > n
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+
[Exits: north east south west]
<1008hp 614m 378mv no opponent/no opponent calm city (outside) [#=========] > n
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+
[Exits: north east south west]
<1008hp 614m 377mv no opponent/no opponent calm city (outside) [#=========] > n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.
<1008hp 614m 376mv no opponent/no opponent calm city (outside) [#=========] > w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+
[Exits: east west]
A citizen of Timaran goes about his business here.
<1008hp 614m 375mv no opponent/no opponent calm city (outside) [#=========] > w
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+
[Exits: north east west]
<1008hp 614m 374mv no opponent/no opponent calm city (outside) [#=========] > w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+
[Exits: east south west]
<1008hp 614m 373mv no opponent/no opponent calm city (outside) [#=========] > w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+
[Exits: north east south west]
<1008hp 614m 372mv no opponent/no opponent calm city (outside) [#=========] > w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
<1008hp 614m 371mv no opponent/no opponent calm city (outside) [#=========] > w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+
[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
<1008hp 614m 370mv no opponent/no opponent calm city (outside) [#=========] > w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+
[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<1008hp 614m 369mv no opponent/no opponent calm city (outside) [#=========] > w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
<1008hp 614m 368mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
<1008hp 614m 367mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
<1008hp 614m 366mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
<1008hp 614m 365mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 614m 364mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 614m 363mv no opponent/no opponent calm road (outside) [#=========] > w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<1008hp 614m 362mv no opponent/no opponent calm road (outside) [#=========] > s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+
[Exits: north south]
<1008hp 614m 361mv no opponent/no opponent calm road (outside) [#=========] > s
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+
[Exits: north east]
<1008hp 614m 360mv no opponent/no opponent calm road (outside) [#=========] > e
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+
[Exits: south west]
<1008hp 614m 359mv no opponent/no opponent calm road (outside) [#=========] > s
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+
[Exits: north east]
<1008hp 614m 358mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Gnome Village:
<PK> Solmundi Entrance to Gnome Village
<1008hp 614m 358mv no opponent/no opponent calm city (outside) [#=========] > n
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+
[Exits: south west]
<1008hp 614m 357mv no opponent/no opponent calm road (outside) [#=========] > w
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+
[Exits: north east]
<1008hp 614m 356mv no opponent/no opponent calm road (outside) [#=========] > n
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+
[Exits: north south]
<1008hp 623m 404mv no opponent/no opponent calm road (outside) [#=========] > n
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<1008hp 623m 403mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Eastern Road:
<PK> Solmundi The Checkpoint
<1008hp 623m 403mv no opponent/no opponent calm road (outside) [#=========] > n
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+
[Exits: east south]
<1008hp 623m 402mv no opponent/no opponent calm field (outside) [#=========] > e
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+
[Exits: east west]
<1008hp 623m 401mv no opponent/no opponent calm field (outside) [#=========] > e
Silent Path
f-f-f-f-S| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+
[Exits: north west]
<1008hp 623m 400mv no opponent/no opponent calm field (outside) [#=========] > n
At the edge of the grove
+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-S| This looks like a safe place to recover from the wounds of
| | || adventuring. A faint path through the grove lies to the north,
@ f-o| and you can see the eastern road to the south.
| |
o-o-o |
| |
+-+-+ |
---------+
[Exits: north south]
A doe is here, munching on grass.
<1008hp 623m 399mv no opponent/no opponent calm forest (outside) [#=========] > n
Inside the grove
| As you walk among the stately oaks of this grove, you feel
| at peace and in harmony with this beautiful forest. If only
+-S-f| the rest of the lands were so tranquil. The trail turns
| || towards the east, leading into the secluded trees of the
f-f-@-f-S| druids' holy grove, and a path back to the eastern road lies
| | || south. To the west lies a secluded monastery.
f f-o|
| |
o-o-o |
---------+
[Exits: east south west]
A small bunny is here, poking from bush to bush.
A large deer stag is here, protecting his territory.
<1008hp 623m 398mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Holy Grove:
<PK> Solmundi Inside the grove
<1008hp 623m 398mv no opponent/no opponent calm forest (outside) [#=========] > e
The holy grove
| You are standing amidst the ancient oaks and poplars
|| in the holy grove. You feel calm and relaxed here, as
+-S-f-f| if great burdens have been lifted from your shoulders.
| | || From here, pleasant-looking paths lead east, north and
f-f-@-S-f| south. To the west, through the trees, you can see a
| | | || faint trail leading towards the eastern road.
f f-o o|
| ||
o-o *|
---------+
[Exits: north east south west]
A small snake slithers between the grass.
A small snake slithers between the grass.
A deer is here, staring back at you.
<1008hp 623m 397mv no opponent/no opponent calm forest (outside) [#=========] > e
n
The sacred glade
| You are standing in the middle of the sacred glades, where
| | the citizens of Seringale come to celebrate the spring,
+-S-f-f | where farmers give thanks for bountiful harvest in the
| | | | fall, and where lovers stroll in summer. You feel seasons
f-f-@-f | of remembered happiness and joy taking your sorrows and
| | | | | worries away from you, leaving you calm and invigorated,
f f-o o | ready for the world. Paths lead into the holy grove to
| | | the east, north and west, while to the south a wide, sunny
o * | field slopes down to a sparkling lake. Above you is a strange
---------+ shimmering, almost like something from another world....
[Exits: north east south west]
A small bunny is here, poking from bush to bush.
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
(White Aura) The old hierophant of the holy grove is here, gathering hollies.
<1008hp 623m 396mv no opponent/no opponent calm forest (outside) [#=========] >
The holy grove
| You are standing amidst the ancient oaks and poplars in
| the holy grove. You feel unusually happy here, as if great
| burdens have been lifted from your shoulders. From here,
| | pleasant-looking paths lead east, west and south.
+-S-@-f |
| | | |
f-f-S-f |
| | | | |
f f-o o |
---------+
[Exits: east south west]
A doe is here, munching on grass.
<1008hp 623m 395mv no opponent/no opponent calm forest (outside) [#=========] > e
n
A clearing in the woods
| The trees casually retreat away on all sides, dumping you
| into an empty clearing in the thickets. Somehow, this place
| seems powerfully different from the rest of the forest, as
| | if something is severely strained in the fabric of reality
S-f-@ | here. There is a tablet on a tree stump.
| | | |
f-S-f |
| | | |
f-o o |
---------+
[Exits: north south west]
Some pinkish herbs are scattered here.
Some reddish herbs are scattered here.
Some blackish herbs are scattered here.
A deer is here, staring back at you.
<1008hp 623m 394mv no opponent/no opponent calm forest (outside) [#=========] >
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
-@ | starry 'sky' fades into a fuzzy, yet bright, rainbow then
| | back to its normal state. In the middle of this room is a
| ladder standing vertical.
|
|
---------+
[Exits: north south west up down]
<1008hp 623m 393mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
South - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 623m 393mv no opponent/no opponent calm unknown (outside) [#=========] > e
Alas, you cannot go that way.
<1008hp 623m 393mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
South - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 623m 393mv no opponent/no opponent calm unknown (outside) [#=========] > w
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
/ | back to its normal state. In the middle of this room is a
| ladder standing vertical.
|
|
---------+
[Exits: north east south up down]
<1008hp 623m 392mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
Up - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
Down - The Void
You see stars.
<1008hp 623m 392mv no opponent/no opponent calm unknown (outside) [#=========] > u
A clearing in the woods
| You are standing in a clearing in the light woods. Somehow,
| this place seems powerfully different from the rest of the
| forest, as if something is severely strained in the fabric
/ | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+
[Exits: north south west]
<1008hp 623m 391mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Grand Thalos:
<PK> Solmundi A clearing in the woods
<1008hp 623m 391mv no opponent/no opponent calm forest (outside) [#=========] > s
The holy grove
| You are standing amidst the ancient oaks and poplars in
/ | the holy grove. You can feel a strange sensation of joy
f-f-f | and calm seeping through you, as if great burdens have
| | | | been lifted from your shoulders. To the south, is an open
f-f-@ | area through the trees, while paths lead away north and
| | | | west.
f-o o |
| |
*-* |
---------+
[Exits: north south west]
<1008hp 623m 390mv no opponent/no opponent calm forest (outside) [#=========] > w
The sacred glade
o | You are standing in the middle of the sacred glades,
| / | where the citizens of Thalos come to celebrate the spring,
o f-f-f | where farmers give thanks for bountiful harvest in the
| | | | | fall, and where lovers stroll in summer. You feel seasons
+-f-@-f | of remembered happiness and joy taking your sorrows and
| | | | | worries away from you, leaving you calm and invigorated,
f f-o o | ready for the world. Paths lead into the holy grove to
| | | the east, north and west, while to the south a wide,
f *-*| sunny field slopes down to a sparkling lake.
---------+
[Exits: north east south west]
A large deer stag protects his territory.
A doe munches on grass.
A demon-faced assassin is here, hunting its prey.
A small snake slithers between the grass.
<1008hp 623m 389mv no opponent/no opponent calm forest (outside) [#=========] > w
The holy grove
o | You are standing amidst the ancient oaks and poplars
| /| in the holy grove. You feel calm and relaxed here, as
o f-f-f| if great burdens have been lifted from your shoulders.
| | | || From here, paths lead east, north and south. To the west,
+-+-@-f-f| through the trees, is the road to Seringale's construction
| | | || site.
f f-o o|
| ||
f *|
---------+
[Exits: north east south west]
A doe munches on grass.
A deer stares back at you.
A demon-faced assassin is here, hunting its prey.
<1008hp 623m 388mv no opponent/no opponent calm forest (outside) [#=========] > w
The Cross Roads
o | Several roads here. A town fortified with wooden walls can
| | be seen to the west, with a red flag flying over it. To the
o f-f| east, you see the stately oaks and poplars of the holy grove.
| | || A wide path leads south through the dwarf forest. To the
+-+-@-f-f| north, a desolate trail winds up a mountain.
| | ||
f f-o|
| |
f |
---------+
[Exits: north east south west]
A small bunny pokes from bush to bush.
<1008hp 623m 387mv no opponent/no opponent calm road (outside) [#=========] > n
The Lane
f | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which
o | lend the scene with a sense of quiet serenity. You can
| | follow the road north or south.
@ f-f|
| | ||
+-+-+-f-f|
| | ||
f f-o|
---------+
[Exits: north south]
<1008hp 623m 386mv no opponent/no opponent calm field (outside) [#=========] > n
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left footprints.
@ | The footprints make a path that looks rather bewildered
| | and is not the kind of path to lead to anywhere significant
o f-f| or important but it seems to have made up its mind to
| | || enter the hills far away north. A little distance further,
+-+-+-f-f| you lose the trail and decide not to get lost.
---------+
[Exits: north south]
A female citizen of Thalos is here, showing off her new dress.
<1008hp 623m 385mv no opponent/no opponent calm field (outside) [#=========] > n
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+
[Exits: north south]
<1008hp 623m 384mv no opponent/no opponent calm forest (outside) [#=========] > n
Further up the path
x | You continue walking on a dirt path. You see a gloomy view
| | of rotted trees, dead flowers, and brown grass. On the upside,
x | from the tons of gravel around, this place will grow rocks.
| | To your east you can clearly see a homestead. Smoke is billowing
@-o-+| from its chimney. It fills the air with a pungent smell that
| | threatens to overwhelm the senses.
f |
| |
o |
---------+
[Exits: east south]
<1008hp 623m 383mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Grimforge Mountain:
<PK> Solmundi Further up the path
<1008hp 623m 383mv no opponent/no opponent calm forest (outside) [#=========] > s
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+
[Exits: north south]
<1008hp 623m 382mv no opponent/no opponent calm forest (outside) [#=========] > s
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left footprints.
@ | The footprints make a path that looks rather bewildered
| | and is not the kind of path to lead to anywhere significant
o f-f| or important but it seems to have made up its mind to
| | || enter the hills far away north. A little distance further,
+-+-+-f-f| you lose the trail and decide not to get lost.
---------+
[Exits: north south]
A female citizen of Thalos is here, showing off her new dress.
<1008hp 623m 381mv no opponent/no opponent calm field (outside) [#=========] > s
The Lane
f | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which
o | lend the scene with a sense of quiet serenity. You can
| | follow the road north or south.
@ f-f|
| | ||
+-+-+-f-f|
| | ||
f f-o|
---------+
[Exits: north south]
<1008hp 623m 380mv no opponent/no opponent calm field (outside) [#=========] > s
The Cross Roads
o | Several roads here. A town fortified with wooden walls can
| | be seen to the west, with a red flag flying over it. To the
o f-f| east, you see the stately oaks and poplars of the holy grove.
| | || A wide path leads south through the dwarf forest. To the
+-+-@-f-f| north, a desolate trail winds up a mountain.
| | ||
f f-o|
| |
f |
---------+
[Exits: north east south west]
A small bunny pokes from bush to bush.
<1008hp 623m 379mv no opponent/no opponent calm road (outside) [#=========] > w
City Entrance
o | You stand on the outskirts of the construction site of
| | a new town. The road leads east into the peace and quiet
o f| of a serene forest, while a great set of wooden gates can
| || be seen to the west, with a bright red flag flying over
+-+-@-+-f| it. The town walls are fortified by a wall of pointed logs
| || lashed together vertically. You can see a cobbled street
f f| beginning at the gates and leading west into the town.
| | Over the wooden fortifications, you can see the lofty,
f | ornate roof of a temple to the northwest. The sheer rock
---------+ face of Grimforge Mountain rises to the north.
[Exits: east west]
A demon-faced assassin is here, hunting its prey.
<1008hp 623m 378mv no opponent/no opponent calm city (outside) [#=========] > w
Outside the East Gate of Illisidar
o| You are by two small towers that have been built into
|| the city wall and connected with a footbridge across
o| the heavy wooden gate. To the east the forest stretches
|| out in the distance. A bright red banner emblazoned with
+-+-@-+-+| the roaring head of a bear flies proudly over the gate.
||
f|
||
f|
---------+
[Exits: east west]
A prominent sign is displayed proudly by the gates.
A citizen of Thalos is here, conversing with everyone.
A demon-faced assassin is here, hunting its prey.
A druid is here in meditation.
<1008hp 623m 377mv no opponent/no opponent calm city (outside) [#=========] > c
w
Players near you in Grand Thalos:
<PK> Solmundi Outside the East Gate of Illisidar
<1008hp 623m 377mv no opponent/no opponent calm city (outside) [#=========] >
Inside the East Gate of Illisidar
| You are by two small newly built towers that have been
| built into the city wall and connected with a footbridge
| across the heavy wooden gate. A guard appears to be patrolling
| the footbridge but you see no way to get up there. To
+-+-@-+-+| the west, a cobbled road extends into the village. The
| city entrance is just to the east.
|
|
|
---------+
[Exits: east west]
A cityguard is here, guarding the gate.
<1008hp 623m 376mv no opponent/no opponent calm city (outside) [#=========] > w
The Common Road
+ | You stand on a cobbled road leading east and west. A small
| | chalk sign reads "Main Street Here" on it. To the north
+ | and south you can see unfinished buildings in various
| | states of construction, with builders hard at work, hammering,
F-+-@-+-+| painting and levering blocks of stone into place. To the
| east you can see the two towers marking the city gates,
| through which a forest can be seen in the distance. The
| street continues west a bit further towards a busy market
| square.
---------+
[Exits: east west]
A small snake slithers between the grass.
<1008hp 623m 375mv no opponent/no opponent calm city (outside) [#=========] > w
The Common Road
o + | You stand on a cobbled road leading east and west. To
| | | the north and south you can see unfinished buildings in
o-+ | various states of construction. Workers scurry about
| | | with wheelbarrows of stone and dirt, and the air is filled
o-F-@-+-+| with the sounds of their voices and the ringing of metal
| striking stone. The cobblestones of this street stop shortly
| to the west, leaving an unfinished dirt road that widens
| into a bustling market square. Here and there, some of
| the dirt has been scuffed aside, revealing older rounded
---------+ cobblestones beneath the current path. To the north, a
general store is being prepared for its grand opening. An assortment of adventurers'
goods are displayed in the shop window.
[Exits: east west]
<1008hp 623m 374mv no opponent/no opponent calm city (outside) [#=========] > w
Market Square
o-o + | You stand in a busy market square. A large, peculiar-looking
| | | | fountain is being built in its center. Roads lead north
~-o-+ | and east, while an ancient cobbled path leads west into
| | | | some lush green fields. To the north you can see a grand
o-o-@-+-+| temple built upon a hill. A dirt road east leads towards
| the city gates. The dirt road is bordered by two rows
| of newly installed cobblestones. Here and there, some
| of the dirt has been scuffed aside, revealing ancient
| cobblestones lying beneath the market square.
---------+
[Exits: north east west]
A cheerful-looking farmer sells his produce at a makeshift stall.
<1008hp 623m 373mv no opponent/no opponent calm city (outside) [#=========] > n
The Temple Square
+-! | You are standing on the temple square. Huge marble steps
| | lead up to the temple gate. Two rows of cobblestones delineate
o-o + | the borders of the dirt path. Just south of here you can
| | | | see a bustling market square. To the west you can climb
~-o-@ | into a circular ruin of mossy stones with a mound of bricks
| | | | at its north edge. To the east is the wall of the General
o-o-F-+-+| Store. A large window displays its goods.
|
|
---------+
[Exits: north south west]
<1008hp 623m 372mv no opponent/no opponent calm city (outside) [#=========] > n
The Temple of Illisidar
! | The temple has been constructed from giant marble blocks,
| | eternal in appearance, and most of the walls are covered
+-! | by ancient wall paintings picturing gods, giants, and
| | peasants. Large steps lead down through the grand temple
o-o @ | gate, descending the huge mound upon which the temple
| | | | is built and ends on the temple square below. You notice
~-o-+ | that this building is quite new.
| | | |
o-o-F-+-+|
---------+
[Exits: north south]
A soapbox is here waiting for a proselytizer.
The temple priest is standing on a soapbox.
The temple priest says 'In this town, the Law never sleeps.'
The temple priest says 'Our Lord Davairus guards us eternal.'
The temple priest bows his head fervently.
<1008hp 623m 371mv no opponent/no opponent calm city (indoors) [#=========] > n
By the Temple Altar
f-f| A huge altar made of white polished marble is standing in
| | front of you and behind it is an enormous statue of a mighty
! | blood dragon. A marble archway leads out of the temple to
| | the east towards a lavish jungle. Temple Square lies to the
@-! | south.
| |
o-o + |
| | | |
~-o-+ |
---------+
[Exits: east south]
<1008hp 623m 370mv no opponent/no opponent calm city (indoors) [#=========] > e
Edge of the Jungle
f-f-f| The cries of wild fowl reach open ears, and a black speck of
| || a bird flies out of the jungle and into the intense desert
! f| heat. To the west lies a barren wasteland, the unforgiving
| v| sun beating down upon all who happen to be in range of its
+-@ *| sizzling kiss. To the east, jungle stretches far and wide,
| | a mountain in the distance sporting a barren top with icy peaks.
o + | The cool trees invite the mind, beckoning with their dew-dropped
| | | leaves.
o-+ |
---------+
[Exits: north west]
<1008hp 623m 369mv no opponent/no opponent calm sand (outside) [#=========] > c
n
Players near you in Escismir:
<PK> Solmundi Edge of the Jungle
<1008hp 623m 369mv no opponent/no opponent calm sand (outside) [#=========] >
Edge of Escismir
| Crude limbs reach out from the dense jungle, steam rising from
| the cool foliage. The light and airy mist creeps along the
f-f-f| canopy like a monstrous ghost, blocking all view of the mountain
| || tops to the east. The earthen path running north and south
@ f| here is bordered by two environments, the jungle to the east,
| v| and the sizzling desert to the west.
+-! *|
| |
+ |
---------+
[Exits: north south]
<1008hp 623m 368mv no opponent/no opponent calm sand (outside) [#=========] > n
The Escismir E'gal
| Broad-leaved foliage spits out of the jungle to the east
| and south; long gnarled roots creep out from the tangle
| like giant hands reaching out to pull the unwary inside.
| To the north, the beginning of a mountain trail is blocked
@-f-f| off by a large, impassable boulder, blocking any movement
| || north to the top of the mountain chain. Slick, green
! f| leaves part for a few feet to reveal a small trail to
| v| the east.
+-! *|
---------+
[Exits: east south]
<1008hp 623m 367mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Escismir:
<PK> Solmundi The Escismir E'gal
<1008hp 623m 367mv no opponent/no opponent calm forest (outside) [#=========] > dm
You dismount from a mustang.
<1008hp 623m 367mv no opponent/no opponent calm forest (outside) [#=========] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 100% hp 93% mana 90% mv 627440 xp Kills: 30
<1008hp 623m 367mv no opponent/no opponent calm forest (outside) [#=========] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 29 hours
: modifies hitroll by 6 for 29 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 7 hours
: modifies armor class by 26 for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: detect invis : lasts for 0 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 623m 367mv no opponent/no opponent calm forest (outside) [#=========] > sle
You go to sleep.
<1008hp 623m 367mv no opponent/no opponent calm forest (outside) [#=========] > wh
You no longer see invisible objects.
<1008hp 656m 405mv no opponent/no opponent calm forest (outside) [#=========] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 656m 405mv no opponent/no opponent calm forest (outside) [#=========] > st
You wake and stand up.
<1008hp 656m 405mv no opponent/no opponent calm forest (outside) [#=========] > dinv
You lost your concentration.
<1008hp 654m 405mv no opponent/no opponent calm forest (outside) [#=========] > mn
dinv
n
mn
You mount a mustang.
<1008hp 654m 405mv no opponent/no opponent calm forest (outside) [#=========] >
Your eyes tingle.
<1008hp 649m 405mv no opponent/no opponent calm forest (outside) [#=========] > s
s
Alas, you cannot go that way.
<1008hp 649m 405mv no opponent/no opponent calm forest (outside) [#=========] >
You are already mounted.
<1008hp 649m 405mv no opponent/no opponent calm forest (outside) [#=========] >
Edge of Escismir
| Crude limbs reach out from the dense jungle, steam rising from
| the cool foliage. The light and airy mist creeps along the
f-f-f| canopy like a monstrous ghost, blocking all view of the mountain
| || tops to the east. The earthen path running north and south
@ f| here is bordered by two environments, the jungle to the east,
| v| and the sizzling desert to the west.
+-! *|
| |
+ |
---------+
[Exits: north south]
<1008hp 649m 404mv no opponent/no opponent calm sand (outside) [#=========] >
Edge of the Jungle
f-f-f| The cries of wild fowl reach open ears, and a black speck of
| || a bird flies out of the jungle and into the intense desert
! f| heat. To the west lies a barren wasteland, the unforgiving
| v| sun beating down upon all who happen to be in range of its
+-@ *| sizzling kiss. To the east, jungle stretches far and wide,
| | a mountain in the distance sporting a barren top with icy peaks.
o + | The cool trees invite the mind, beckoning with their dew-dropped
| | | leaves.
o-+ |
---------+
[Exits: north west]
<1008hp 649m 403mv no opponent/no opponent calm sand (outside) [#=========] > reply hmph
Dogran can't hear you.
<1008hp 649m 403mv no opponent/no opponent calm sand (outside) [#=========] > w
By the Temple Altar
f-f| A huge altar made of white polished marble is standing in
| | front of you and behind it is an enormous statue of a mighty
! | blood dragon. A marble archway leads out of the temple to
| | the east towards a lavish jungle. Temple Square lies to the
@-! | south.
| |
o-o + |
| | | |
~-o-+ |
---------+
[Exits: east south]
(Pulsating) A fizzling portal to another world has been opened here.
<1008hp 649m 402mv no opponent/no opponent calm city (indoors) [#=========] > s
The Temple of Illisidar
! | The temple has been constructed from giant marble blocks,
| | eternal in appearance, and most of the walls are covered
+-! | by ancient wall paintings picturing gods, giants, and
| | peasants. Large steps lead down through the grand temple
o-o @ | gate, descending the huge mound upon which the temple
| | | | is built and ends on the temple square below. You notice
~-o-+ | that this building is quite new.
| | | |
o-o-F-+-+|
---------+
[Exits: north south]
A soapbox is here waiting for a proselytizer.
A delicate white wisp flits around here.
The temple priest is standing on a soapbox.
The temple priest says 'In this town, the Law never sleeps.'
The temple priest says 'Our Lord Davairus guards us eternal.'
The temple priest bows his head fervently.
<1008hp 649m 401mv no opponent/no opponent calm city (indoors) [#=========] > s
The Temple Square
+-! | You are standing on the temple square. Huge marble steps
| | lead up to the temple gate. Two rows of cobblestones delineate
o-o + | the borders of the dirt path. Just south of here you can
| | | | see a bustling market square. To the west you can climb
~-o-@ | into a circular ruin of mossy stones with a mound of bricks
| | | | at its north edge. To the east is the wall of the General
o-o-F-+-+| Store. A large window displays its goods.
|
|
---------+
[Exits: north south west]
A delicate white wisp flits around here.
<1008hp 649m 400mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Grand Thalos:
<PK> Solmundi The Temple Square
<1008hp 649m 400mv no opponent/no opponent calm city (outside) [#=========] > s
Market Square
o-o + | You stand in a busy market square. A large, peculiar-looking
| | | | fountain is being built in its center. Roads lead north
~-o-+ | and east, while an ancient cobbled path leads west into
| | | | some lush green fields. To the north you can see a grand
o-o-@-+-+| temple built upon a hill. A dirt road east leads towards
| the city gates. The dirt road is bordered by two rows
| of newly installed cobblestones. Here and there, some
| of the dirt has been scuffed aside, revealing ancient
| cobblestones lying beneath the market square.
---------+
[Exits: north east west]
A delicate white wisp flits around here.
A cheerful-looking farmer sells his produce at a makeshift stall.
<1008hp 649m 399mv no opponent/no opponent calm city (outside) [#=========] > e
A delicate white wisp floats west.
<1008hp 649m 399mv no opponent/no opponent calm city (outside) [#=========] >
The Common Road
o + | You stand on a cobbled road leading east and west. To
| | | the north and south you can see unfinished buildings in
o-+ | various states of construction. Workers scurry about
| | | with wheelbarrows of stone and dirt, and the air is filled
o-F-@-+-+| with the sounds of their voices and the ringing of metal
| striking stone. The cobblestones of this street stop shortly
| to the west, leaving an unfinished dirt road that widens
| into a bustling market square. Here and there, some of
| the dirt has been scuffed aside, revealing older rounded
---------+ cobblestones beneath the current path. To the north, a
general store is being prepared for its grand opening. An assortment of adventurers'
goods are displayed in the shop window.
[Exits: east west]
<1008hp 649m 398mv no opponent/no opponent calm city (outside) [#=========] > e
The Common Road
+ | You stand on a cobbled road leading east and west. A small
| | chalk sign reads "Main Street Here" on it. To the north
+ | and south you can see unfinished buildings in various
| | states of construction, with builders hard at work, hammering,
F-+-@-+-+| painting and levering blocks of stone into place. To the
| east you can see the two towers marking the city gates,
| through which a forest can be seen in the distance. The
| street continues west a bit further towards a busy market
| square.
---------+
[Exits: east west]
A delicate white wisp flits around here.
A small snake slithers between the grass.
<1008hp 649m 397mv no opponent/no opponent calm city (outside) [#=========] > e
A delicate white wisp floats west.
<1008hp 649m 397mv no opponent/no opponent calm city (outside) [#=========] >
Inside the East Gate of Illisidar
| You are by two small newly built towers that have been
| built into the city wall and connected with a footbridge
| across the heavy wooden gate. A guard appears to be patrolling
| the footbridge but you see no way to get up there. To
+-+-@-+-+| the west, a cobbled road extends into the village. The
| city entrance is just to the east.
|
|
|
---------+
[Exits: east west]
A cityguard is here, guarding the gate.
<1008hp 649m 396mv no opponent/no opponent calm city (outside) [#=========] > e
Outside the East Gate of Illisidar
o| You are by two small towers that have been built into
|| the city wall and connected with a footbridge across
o| the heavy wooden gate. To the east the forest stretches
|| out in the distance. A bright red banner emblazoned with
+-+-@-+-+| the roaring head of a bear flies proudly over the gate.
||
f|
||
f|
---------+
[Exits: east west]
A prominent sign is displayed proudly by the gates.
A citizen of Thalos is here, conversing with everyone.
A demon-faced assassin is here, hunting its prey.
A druid is here in meditation.
A citizen of Thalos shakes his head at you.
A citizen of Thalos says 'Hi! How are you doing?'
<1008hp 649m 395mv no opponent/no opponent calm city (outside) [#=========] > e
City Entrance
o | You stand on the outskirts of the construction site of
| | a new town. The road leads east into the peace and quiet
o f| of a serene forest, while a great set of wooden gates can
| || be seen to the west, with a bright red flag flying over
+-+-@-+-f| it. The town walls are fortified by a wall of pointed logs
| || lashed together vertically. You can see a cobbled street
f f| beginning at the gates and leading west into the town.
| | Over the wooden fortifications, you can see the lofty,
f | ornate roof of a temple to the northwest. The sheer rock
---------+ face of Grimforge Mountain rises to the north.
[Exits: east west]
A demon-faced assassin is here, hunting its prey.
<1008hp 649m 394mv no opponent/no opponent calm city (outside) [#=========] > e
The Cross Roads
o | Several roads here. A town fortified with wooden walls can
| | be seen to the west, with a red flag flying over it. To the
o f-f| east, you see the stately oaks and poplars of the holy grove.
| | || A wide path leads south through the dwarf forest. To the
+-+-@-f-f| north, a desolate trail winds up a mountain.
| | ||
f f-o|
| |
f |
---------+
[Exits: north east south west]
A small bunny pokes from bush to bush.
<1008hp 649m 393mv no opponent/no opponent calm road (outside) [#=========] > e
The holy grove
o | You are standing amidst the ancient oaks and poplars
| || in the holy grove. You feel calm and relaxed here, as
o f-f-f| if great burdens have been lifted from your shoulders.
| | | || From here, paths lead east, north and south. To the west,
+-+-@-f-f| through the trees, is the road to Seringale's construction
| | | || site.
f f-o o|
| ||
f *|
---------+
[Exits: north east south west]
A doe munches on grass.
A deer stares back at you.
A demon-faced assassin is here, hunting its prey.
<1008hp 649m 392mv no opponent/no opponent calm forest (outside) [#=========] > e
The sacred glade
o | You are standing in the middle of the sacred glades,
| | | where the citizens of Thalos come to celebrate the spring,
o f-f-f | where farmers give thanks for bountiful harvest in the
| | | | | fall, and where lovers stroll in summer. You feel seasons
+-f-@-f | of remembered happiness and joy taking your sorrows and
| | | | | worries away from you, leaving you calm and invigorated,
f f-o o | ready for the world. Paths lead into the holy grove to
| | | the east, north and west, while to the south a wide,
f *-*| sunny field slopes down to a sparkling lake.
---------+
[Exits: north east south west]
A large deer stag protects his territory.
A doe munches on grass.
A demon-faced assassin is here, hunting its prey.
A small snake slithers between the grass.
<1008hp 649m 391mv no opponent/no opponent calm forest (outside) [#=========] > e
The holy grove
| You are standing amidst the ancient oaks and poplars in
| | the holy grove. You can feel a strange sensation of joy
f-f-f | and calm seeping through you, as if great burdens have
| | | | been lifted from your shoulders. To the south, is an open
f-f-@ | area through the trees, while paths lead away north and
| | | | west.
f-o o |
| |
*-* |
---------+
[Exits: north south west]
<1008hp 649m 390mv no opponent/no opponent calm forest (outside) [#=========] > n
A clearing in the woods
| You are standing in a clearing in the light woods. Somehow,
| this place seems powerfully different from the rest of the
| forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+
[Exits: north south west]
<1008hp 649m 389mv no opponent/no opponent calm forest (outside) [#=========] > n
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
| can see yet you are not floating either. Occasionally, the
-@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
| | back to its normal state. In the middle of this room is a
| ladder standing vertical.
|
|
---------+
[Exits: east south west up down]
<1008hp 649m 388mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
East - The Void
You see stars.
South - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 649m 388mv no opponent/no opponent calm unknown (outside) [#=========] > w
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
v | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
<1008hp 649m 387mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 649m 387mv no opponent/no opponent calm unknown (outside) [#=========] > s
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
| can see yet you are not floating either. Occasionally, the
-@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
| | back to its normal state. In the middle of this room is a
| ladder standing vertical.
|
|
---------+
[Exits: east south west up down]
<1008hp 649m 386mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
East - The Void
You see stars.
South - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 649m 386mv no opponent/no opponent calm unknown (outside) [#=========] > s
A clearing in the woods
| You are standing in a clearing in the light woods. Somehow,
| this place seems powerfully different from the rest of the
| forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+
[Exits: north south west]
<1008hp 649m 385mv no opponent/no opponent calm forest (outside) [#=========] > n
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
| can see yet you are not floating either. Occasionally, the
-@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
| | back to its normal state. In the middle of this room is a
| ladder standing vertical.
|
|
---------+
[Exits: east south west up down]
<1008hp 649m 384mv no opponent/no opponent calm unknown (outside) [#=========] > d
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
v | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
<1008hp 649m 383mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 649m 383mv no opponent/no opponent calm unknown (outside) [#=========] > u
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
v | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<1008hp 649m 382mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 649m 382mv no opponent/no opponent calm unknown (outside) [#=========] > e
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
| can see yet you are not floating either. Occasionally, the
-@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
| | back to its normal state. In the middle of this room is a
| ladder standing vertical.
|
|
---------+
[Exits: east south west up down]
<1008hp 649m 381mv no opponent/no opponent calm unknown (outside) [#=========] > ex
You are hungry.
<1008hp 665m 405mv no opponent/no opponent calm unknown (outside) [#=========] >
Obvious exits:
East - The Void
You see stars.
South - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 665m 405mv no opponent/no opponent calm unknown (outside) [#=========] > n
Alas, you cannot go that way.
<1008hp 665m 405mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
East - The Void
You see stars.
South - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 665m 405mv no opponent/no opponent calm unknown (outside) [#=========] > w
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
v | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
<1008hp 665m 404mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 665m 404mv no opponent/no opponent calm unknown (outside) [#=========] > n
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
v | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<1008hp 665m 403mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 665m 403mv no opponent/no opponent calm unknown (outside) [#=========] > d
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@= | starry 'sky' fades into a fuzzy, yet bright, rainbow then
/ | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
<1008hp 665m 402mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 665m 402mv no opponent/no opponent calm unknown (outside) [#=========] > u
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@= | starry 'sky' fades into a fuzzy, yet bright, rainbow then
/ | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<1008hp 665m 401mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 665m 401mv no opponent/no opponent calm unknown (outside) [#=========] > e
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@= | starry 'sky' fades into a fuzzy, yet bright, rainbow then
/ | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<1008hp 665m 400mv no opponent/no opponent calm unknown (outside) [#=========] > n
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
v | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
<1008hp 665m 399mv no opponent/no opponent calm unknown (outside) [#=========] > w
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@= | starry 'sky' fades into a fuzzy, yet bright, rainbow then
/ | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
<1008hp 665m 398mv no opponent/no opponent calm unknown (outside) [#=========] > e
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@= | starry 'sky' fades into a fuzzy, yet bright, rainbow then
/ | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<1008hp 665m 397mv no opponent/no opponent calm unknown (outside) [#=========] > n
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
=@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
v | back to its normal state.
|
|
|
---------+
[Exits: north east south west up down]
<1008hp 665m 396mv no opponent/no opponent calm unknown (outside) [#=========] > e
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
| can see yet you are not floating either. Occasionally, the
-@- | starry 'sky' fades into a fuzzy, yet bright, rainbow then
| | back to its normal state. In the middle of this room is a
| ladder standing vertical.
|
|
---------+
[Exits: east south west up down]
<1008hp 665m 395mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
East - The Void
You see stars.
South - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 665m 395mv no opponent/no opponent calm unknown (outside) [#=========] > u
The Void
| You are standing in the middle of something you cannot explain.
| You see stars, yet you cannot see what you are standing on.
| You are not standing on any sort of physical 'ground' as you
/ | can see yet you are not floating either. Occasionally, the
-@= | starry 'sky' fades into a fuzzy, yet bright, rainbow then
| | back to its normal state. In the middle of this room is a
| ladder standing vertical.
|
|
---------+
[Exits: north east south west down]
<1008hp 665m 394mv no opponent/no opponent calm unknown (outside) [#=========] > ex
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Down - The Void
You see stars.
<1008hp 665m 394mv no opponent/no opponent calm unknown (outside) [#=========] > s
A clearing in the woods
| The trees casually retreat away on all sides, dumping you
| into an empty clearing in the thickets. Somehow, this place
| seems powerfully different from the rest of the forest, as
| | if something is severely strained in the fabric of reality
S-f-@ | here. There is a tablet on a tree stump.
| | | |
f-S-f |
| | | |
f-o o |
---------+
[Exits: north south west]
Some pinkish herbs are scattered here.
Some reddish herbs are scattered here.
Some blackish herbs are scattered here.
A deer is here, staring back at you.
<1008hp 665m 393mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Holy Grove:
<PK> Solmundi A clearing in the woods
<1008hp 665m 393mv no opponent/no opponent calm forest (outside) [#=========] > s
The holy grove
| You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
S-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, lies an open area through
f-S-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
| |
* |
---------+
[Exits: north south west]
Some orangish herbs are scattered here.
A small snake slithers between the grass.
<1008hp 665m 392mv no opponent/no opponent calm forest (outside) [#=========] > w
The sacred glade
| You are standing in the middle of the sacred glades, where
| | the citizens of Seringale come to celebrate the spring,
+-S-f-f | where farmers give thanks for bountiful harvest in the
| | | | fall, and where lovers stroll in summer. You feel seasons
f-f-@-f | of remembered happiness and joy taking your sorrows and
| | | | | worries away from you, leaving you calm and invigorated,
f f-o o | ready for the world. Paths lead into the holy grove to
| | | the east, north and west, while to the south a wide, sunny
o * | field slopes down to a sparkling lake. Above you is a strange
---------+ shimmering, almost like something from another world....
[Exits: north east south west]
A small bunny is here, poking from bush to bush.
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
(White Aura) The old hierophant of the holy grove is here, gathering hollies.
<1008hp 665m 391mv no opponent/no opponent calm forest (outside) [#=========] > w
The holy grove
| You are standing amidst the ancient oaks and poplars
|| in the holy grove. You feel calm and relaxed here, as
+-S-f-f| if great burdens have been lifted from your shoulders.
| | || From here, pleasant-looking paths lead east, north and
f-f-@-S-f| south. To the west, through the trees, you can see a
| | | || faint trail leading towards the eastern road.
f f-o o|
| ||
o-o *|
---------+
[Exits: north east south west]
A small snake slithers between the grass.
A small snake slithers between the grass.
A deer is here, staring back at you.
<1008hp 665m 390mv no opponent/no opponent calm forest (outside) [#=========] > w
Inside the grove
| As you walk among the stately oaks of this grove, you feel
| at peace and in harmony with this beautiful forest. If only
+-S-f| the rest of the lands were so tranquil. The trail turns
| || towards the east, leading into the secluded trees of the
f-f-@-f-S| druids' holy grove, and a path back to the eastern road lies
| | || south. To the west lies a secluded monastery.
f f-o|
| |
o-o-o |
---------+
[Exits: east south west]
A small bunny is here, poking from bush to bush.
A large deer stag is here, protecting his territory.
<1008hp 665m 389mv no opponent/no opponent calm forest (outside) [#=========] > af
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: bless : modifies save vs spell by 6 for 27 hours
: modifies hitroll by 6 for 27 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 5 hours
: modifies armor class by 26 for 5 hours
Spell: sanctuary : lasts for 1 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 665m 389mv no opponent/no opponent calm forest (outside) [#=========] > gr
Solmundi's group. Overlord: the Lord of Dark Oak [- ]
[50 Pal] Solmundi 100% hp 99% mana 96% mv 627440 xp Kills: 30
* [50 Chm] A mustang 100% hp 100% mana 98% mv
<1008hp 665m 389mv no opponent/no opponent calm forest (outside) [#=========] > s
At the edge of the grove
+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-S| This looks like a safe place to recover from the wounds of
| | || adventuring. A faint path through the grove lies to the north,
@ f-o| and you can see the eastern road to the south.
| |
o-o-o |
| |
+-+-+ |
---------+
[Exits: north south]
A doe is here, munching on grass.
<1008hp 665m 388mv no opponent/no opponent calm forest (outside) [#=========] > s
Silent Path
f-f-f-f-S| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+
[Exits: north west]
<1008hp 665m 387mv no opponent/no opponent calm field (outside) [#=========] > c
w
Players near you in Eastern Road:
<PK> Solmundi Silent Path
<1008hp 665m 387mv no opponent/no opponent calm field (outside) [#=========] >
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+
[Exits: east west]
<1008hp 665m 386mv no opponent/no opponent calm field (outside) [#=========] > w
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+
[Exits: east south]
<1008hp 665m 385mv no opponent/no opponent calm field (outside) [#=========] > s
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<1008hp 665m 384mv no opponent/no opponent calm road (outside) [#=========] > c
w
Players near you in Eastern Road:
<PK> Solmundi The Checkpoint
<1008hp 665m 384mv no opponent/no opponent calm road (outside) [#=========] >
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
<1008hp 665m 383mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
<1008hp 665m 382mv no opponent/no opponent calm road (outside) [#=========] > s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
<1008hp 665m 381mv no opponent/no opponent calm road (outside) [#=========] > w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
<1008hp 665m 380mv no opponent/no opponent calm road (outside) [#=========] > w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
<1008hp 665m 379mv no opponent/no opponent calm road (outside) [#=========] > w
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+
[Exits: north east]
<1008hp 665m 378mv no opponent/no opponent calm road (outside) [#=========] > n
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.
<1008hp 665m 377mv no opponent/no opponent calm road (outside) [#=========] > w
You are hungry.
<1008hp 668m 405mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+
[Exits: east west]
<1008hp 668m 404mv no opponent/no opponent calm road (outside) [#=========] >
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+
[Exits: east west]
<1008hp 668m 403mv no opponent/no opponent calm road (outside) [#=========] > w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<1008hp 668m 402mv no opponent/no opponent calm road (outside) [#=========] > n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+
[Exits: north south]
<1008hp 668m 401mv no opponent/no opponent calm field (outside) [#=========] > n
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+
[Exits: north south]
<1008hp 668m 400mv no opponent/no opponent calm field (outside) [#=========] > n
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+
[Exits: south west]
<1008hp 668m 399mv no opponent/no opponent calm mountain (outside) [#=========] > c
w
Players near you in Eastern Road:
<PK> Solmundi Road to Tenebria
<1008hp 668m 399mv no opponent/no opponent calm mountain (outside) [#=========] >
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+
[Exits: east up]
<1008hp 668m 398mv no opponent/no opponent calm mountain (outside) [#=========] > u
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+
[Exits: east down]
<1008hp 668m 397mv no opponent/no opponent calm mountain (outside) [#=========] > e
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+
[Exits: east west]
<1008hp 668m 396mv no opponent/no opponent calm river (outside) [#=========] > e
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+
[Exits: north west]
<1008hp 668m 395mv no opponent/no opponent calm field (outside) [#=========] > n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+
[Exits: north south]
<1008hp 668m 394mv no opponent/no opponent calm hills (outside) [#=========] > n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+
[Exits: north south]
<1008hp 668m 393mv no opponent/no opponent calm hills (outside) [#=========] > c
Players near you in Tenebria:
<PK> Solmundi A Path Through the Foothills
<1008hp 668m 393mv no opponent/no opponent calm hills (outside) [#=========] > crfo
A magic mushroom suddenly appears.
<1008hp 643m 393mv no opponent/no opponent calm hills (outside) [#=========] > get mush
You can't carry that many items.
<1008hp 643m 393mv no opponent/no opponent calm hills (outside) [#=========] > put flight sack
You put a potion labelled 'flight' in a Big Ol'Pack Sack.
<1008hp 643m 393mv no opponent/no opponent calm hills (outside) [#=========] > get mush
You get a magic mushroom.
<1008hp 643m 393mv no opponent/no opponent calm hills (outside) [#=========] > eat mush
You eat a magic mushroom.
You are full.
<1008hp 643m 393mv no opponent/no opponent calm hills (outside) [#=========] > get flight sack
You get a potion labelled 'flight' from a Big Ol'Pack Sack.
<1008hp 643m 393mv no opponent/no opponent calm hills (outside) [#=========] > n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<1008hp 643m 392mv no opponent/no opponent calm hills (outside) [#=========] > n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<1008hp 643m 391mv no opponent/no opponent calm hills (outside) [#=========] > n
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<1008hp 643m 390mv no opponent/no opponent calm hills (outside) [#=========] > n
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+
[Exits: north south]
<1008hp 643m 389mv no opponent/no opponent calm hills (outside) [#=========] > l
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+
[Exits: north south]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<1008hp 643m 389mv no opponent/no opponent calm hills (outside) [#=========] > n
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+
[Exits: east south]
<1008hp 643m 388mv no opponent/no opponent calm road (outside) [#=========] > e
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+
[Exits: east west]
<1008hp 643m 387mv no opponent/no opponent calm road (outside) [#=========] > e
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+
[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
<1008hp 643m 386mv no opponent/no opponent calm road (outside) [#=========] > c
e
Players near you in Tenebria:
<PK> Solmundi Audsug Crossing
<1008hp 643m 386mv no opponent/no opponent calm road (outside) [#=========] >
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 643m 385mv no opponent/no opponent calm road (outside) [#=========] > e
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 643m 384mv no opponent/no opponent calm road (outside) [#=========] > e
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+
[Exits: east west]
<1008hp 643m 383mv no opponent/no opponent calm road (outside) [#=========] > e
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+
[Exits: east west]
<1008hp 643m 382mv no opponent/no opponent calm road (outside) [#=========] > e
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+
[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Solmundi, my cat's having kittens, do you want one?'
<1008hp 643m 381mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Gwidry:
<PK> Solmundi A Dusty Road
<1008hp 643m 381mv no opponent/no opponent calm road (outside) [#=========] > n
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+
[Exits: north south]
<1008hp 643m 380mv no opponent/no opponent calm road (outside) [#=========] > n
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+
[Exits: north east south west]
<1008hp 643m 379mv no opponent/no opponent calm road (outside) [#=========] > n
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+
[Exits: north south]
A yellow chicken wearing a long curly powdered wig struts around clucking.
<1008hp 643m 378mv no opponent/no opponent calm road (outside) [#=========] > n
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+
[Exits: north south west]
<1008hp 643m 377mv no opponent/no opponent calm road (outside) [#=========] > n
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
*-+ | at the roadside, weeds beginning to take over its stronghold.
| | |
* + |
---------+
[Exits: north east south]
An old fingerpost is erected here, pointing east and south.
<1008hp 643m 376mv no opponent/no opponent calm road (outside) [#=========] > e
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+
[Exits: (north) east (south) west]
<1008hp 643m 375mv no opponent/no opponent calm road (outside) [#=========] > e
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+
[Exits: east west]
<1008hp 643m 374mv no opponent/no opponent calm road (outside) [#=========] > e
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+
[Exits: north east west]
<1008hp 643m 373mv no opponent/no opponent calm road (outside) [#=========] > e
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+ | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+
[Exits: south west]
<1008hp 643m 372mv no opponent/no opponent calm road (outside) [#=========] > s
A Dusty Road
+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
| || off to the west and a forest stands darkly to the east.
* f|
---------+
[Exits: north south (west)]
<1008hp 643m 371mv no opponent/no opponent calm road (outside) [#=========] > s
e
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
* f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+
[Exits: north east west]
<1008hp 643m 370mv no opponent/no opponent calm road (outside) [#=========] > e
c
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+
[Exits: east west]
<1008hp 643m 369mv no opponent/no opponent calm road (outside) [#=========] >
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+
[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
<1008hp 643m 368mv no opponent/no opponent calm forest (outside) [#=========] >
Players near you in Armageddon Sanctuary:
<PK> Solmundi The western edge of the forest
<1008hp 643m 368mv no opponent/no opponent calm forest (outside) [#=========] > w
w
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+
[Exits: east west]
The white aura around your body fades.
<1008hp 655m 405mv no opponent/no opponent calm road (outside) [#=========] >
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
* f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+
[Exits: north east west]
<1008hp 655m 404mv no opponent/no opponent calm road (outside) [#=========] > sanc
You are surrounded by a white aura.
<1008hp 580m 404mv no opponent/no opponent calm road (outside) [#=========] > n
n
A Dusty Road
+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
| || off to the west and a forest stands darkly to the east.
* f|
---------+
[Exits: north south (west)]
<1008hp 580m 403mv no opponent/no opponent calm road (outside) [#=========] >
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+ | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+
[Exits: south west]
<1008hp 580m 402mv no opponent/no opponent calm road (outside) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 580m 402mv no opponent/no opponent calm road (outside) [#=========] > w
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+
[Exits: north east west]
<1008hp 580m 401mv no opponent/no opponent calm road (outside) [#=========] > w
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+
[Exits: east west]
<1008hp 580m 400mv no opponent/no opponent calm road (outside) [#=========] > w
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+
[Exits: (north) east (south) west]
<1008hp 580m 399mv no opponent/no opponent calm road (outside) [#=========] > w
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
*-+ | at the roadside, weeds beginning to take over its stronghold.
| | |
* + |
---------+
[Exits: north east south]
An old fingerpost is erected here, pointing east and south.
<1008hp 580m 398mv no opponent/no opponent calm road (outside) [#=========] > s
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+
[Exits: north south west]
<1008hp 580m 397mv no opponent/no opponent calm road (outside) [#=========] > s
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | | |
* * + |
---------+
[Exits: north south]
A yellow chicken wearing a long curly powdered wig struts around clucking.
<1008hp 580m 396mv no opponent/no opponent calm road (outside) [#=========] > s
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | | and colored green and brown. Farmland stretches off to the
* * + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+
[Exits: north east south west]
<1008hp 580m 395mv no opponent/no opponent calm road (outside) [#=========] > s
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | | you move outward toward the edges of the street, grasses and
* * @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+
[Exits: north south]
<1008hp 580m 394mv no opponent/no opponent calm road (outside) [#=========] > s
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | | village of Gwidry. The road is paved with small pebbles, weathered
* * + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+
[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Solmundi, my cat's having kittens, do you want one?'
<1008hp 580m 393mv no opponent/no opponent calm road (outside) [#=========] > replay tell
Displaying last ten tells:
[] You (to Dogran): Probably.
[] Dogran (to you): You lucked out, I ran out of everything.
[] You (to Dogran): We'll call that a tie.
[] Dogran (to you): You aren't leaving are you?
[] You (to Dogran): Of course not.
[] Dogran (to you): Good.
[] You (to Dogran): Really wish you wouldn't sneak up on me.
[] Dogran (to you): What was that?
[] You (to Dogran): The power of good and holy.
[] Dogran (to you): Har, missed that the my shadow was gone.
<1008hp 580m 393mv no opponent/no opponent calm road (outside) [#=========] > reply hmph
You tell Dogran 'Hmph.'
<1008hp 580m 393mv no opponent/no opponent calm road (outside) [#=========] > w
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+
[Exits: east west]
<1008hp 580m 392mv no opponent/no opponent calm road (outside) [#=========] > w
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+
[Exits: east west]
<1008hp 580m 391mv no opponent/no opponent calm road (outside) [#=========] > w
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 580m 390mv no opponent/no opponent calm road (outside) [#=========] > w
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 580m 389mv no opponent/no opponent calm road (outside) [#=========] > w
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+
[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
<1008hp 580m 388mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Tenebria:
<PK> Solmundi Audsug Crossing
<1008hp 580m 388mv no opponent/no opponent calm road (outside) [#=========] > n
South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+
[Exits: north south]
<1008hp 580m 387mv no opponent/no opponent calm hills (outside) [#=========] > n
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+
[Exits: south west]
<1008hp 580m 386mv no opponent/no opponent calm hills (outside) [#=========] > c
Players near you in Tenebria:
<PK> Solmundi Navigating Audsug Pass
<1008hp 580m 386mv no opponent/no opponent calm hills (outside) [#=========] > s
South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+
[Exits: north south]
<1008hp 580m 385mv no opponent/no opponent calm hills (outside) [#=========] > s
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+
[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
<1008hp 580m 384mv no opponent/no opponent calm road (outside) [#=========] > w
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+
[Exits: east west]
<1008hp 580m 383mv no opponent/no opponent calm road (outside) [#=========] > w
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+
[Exits: east south]
<1008hp 580m 382mv no opponent/no opponent calm road (outside) [#=========] > s
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+
[Exits: north south]
<1008hp 580m 381mv no opponent/no opponent calm hills (outside) [#=========] > s
s
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<1008hp 580m 380mv no opponent/no opponent calm hills (outside) [#=========] >
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<1008hp 580m 379mv no opponent/no opponent calm hills (outside) [#=========] > s
Dogran tells you 'What?'
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<1008hp 580m 378mv no opponent/no opponent calm hills (outside) [#=========] > s
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+
[Exits: north south]
<1008hp 580m 377mv no opponent/no opponent calm hills (outside) [#=========] > s
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+
[Exits: north south]
<1008hp 580m 376mv no opponent/no opponent calm hills (outside) [#=========] > s
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+
[Exits: north west]
<1008hp 580m 375mv no opponent/no opponent calm field (outside) [#=========] > w
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+
[Exits: east west]
<1008hp 580m 374mv no opponent/no opponent calm river (outside) [#=========] > w
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+
[Exits: east down]
<1008hp 580m 373mv no opponent/no opponent calm mountain (outside) [#=========] > c
Players near you in Eastern Road:
<PK> Solmundi Windswept Plateau of the Dwarven Mines
<1008hp 580m 373mv no opponent/no opponent calm mountain (outside) [#=========] > d
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+
[Exits: east up]
<1008hp 580m 372mv no opponent/no opponent calm mountain (outside) [#=========] > e
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+
[Exits: south west]
<1008hp 580m 371mv no opponent/no opponent calm mountain (outside) [#=========] > s
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+
[Exits: north south]
<1008hp 580m 370mv no opponent/no opponent calm field (outside) [#=========] > s
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+
[Exits: north south]
<1008hp 580m 369mv no opponent/no opponent calm field (outside) [#=========] > reply yooou
You tell Dogran 'Yooou.'
<1008hp 580m 369mv no opponent/no opponent calm field (outside) [#=========] > s
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<1008hp 580m 368mv no opponent/no opponent calm road (outside) [#=========] > s
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+
[Exits: north south]
<1008hp 580m 367mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Eastern Road:
<PK> Solmundi Path from Eastern Road into the Forest
<1008hp 596m 405mv no opponent/no opponent calm road (outside) [#=========] > s
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+
[Exits: north west]
<1008hp 596m 404mv no opponent/no opponent calm road (outside) [#=========] > s
Alas, you cannot go that way.
<1008hp 596m 404mv no opponent/no opponent calm road (outside) [#=========] > w
d
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+
[Exits: east down]
<1008hp 596m 403mv no opponent/no opponent calm road (outside) [#=========] > e
d
w
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+
[Exits: east up]
<1008hp 596m 402mv no opponent/no opponent calm road (outside) [#=========] > c
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+
[Exits: west down]
<1008hp 596m 401mv no opponent/no opponent calm road (outside) [#=========] >
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+
[Exits: west up]
<1008hp 596m 400mv no opponent/no opponent calm road (outside) [#=========] >
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+
[Exits: east south]
<1008hp 596m 399mv no opponent/no opponent calm road (outside) [#=========] >
Players near you in Thalos Ruins:
<PK> Solmundi A Road through the Dwarf Forest
<1008hp 596m 399mv no opponent/no opponent calm road (outside) [#=========] > s
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+
[Exits: north south]
<1008hp 596m 398mv no opponent/no opponent calm road (outside) [#=========] > s
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+
[Exits: north south]
<1008hp 596m 397mv no opponent/no opponent calm road (outside) [#=========] > s
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+
[Exits: north east west]
<1008hp 596m 396mv no opponent/no opponent calm road (outside) [#=========] > e
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+
[Exits: east west]
<1008hp 596m 395mv no opponent/no opponent calm forest (outside) [#=========] > e
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+
[Exits: south west]
<1008hp 596m 394mv no opponent/no opponent calm forest (outside) [#=========] > s
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+
[Exits: north east]
A large, hairy looking humanoid is here.
<1008hp 596m 393mv no opponent/no opponent calm forest (outside) [#=========] > e
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+
[Exits: east west]
<1008hp 596m 392mv no opponent/no opponent calm forest (outside) [#=========] > e
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
<1008hp 596m 391mv no opponent/no opponent calm forest (outside) [#=========] > d
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<1008hp 596m 390mv no opponent/no opponent calm forest (outside) [#=========] > s
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ S|
|
|
|
|
---------+
[Exits: north up]
A mountain climber is making the same trek that you are.
<1008hp 596m 389mv no opponent/no opponent calm mountain (outside) [#=========] > c
Players near you in Elemental Canyon:
<PK> Solmundi A Mountain Path
<1008hp 596m 389mv no opponent/no opponent calm mountain (outside) [#=========] > n
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<1008hp 596m 388mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Thalos Ruins:
<PK> Solmundi Crossroads in the Wilderness
<1008hp 596m 388mv no opponent/no opponent calm forest (outside) [#=========] > e
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x S |
|
|
---------+
[Exits: east west]
<1008hp 596m 387mv no opponent/no opponent calm forest (outside) [#=========] > e
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x S |
|
|
---------+
[Exits: north east south west]
The bones of a fallen dragon protrude through the wilderness floor.
Levis the half-centaur is galloping about here.
<1008hp 596m 386mv no opponent/no opponent calm forest (outside) [#=========] > e
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
S |
|
|
---------+
[Exits: east west]
<1008hp 596m 385mv no opponent/no opponent calm hills (outside) [#=========] > e
Dogran tells you 'What about me? You didn't think I was going to stay in a locked room like that did you?'
<1008hp 596m 385mv no opponent/no opponent calm hills (outside) [#=========] >
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
S |
|
|
---------+
[Exits: east west]
<1008hp 596m 384mv no opponent/no opponent calm hills (outside) [#=========] > e
Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+
[Exits: east west]
<1008hp 596m 383mv no opponent/no opponent calm field (outside) [#=========] > e
West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+
[Exits: north east west]
<1008hp 596m 382mv no opponent/no opponent calm field (outside) [#=========] > c
Players near you in Wyvern Tower:
<PK> Solmundi West Side of Moat
<1008hp 596m 382mv no opponent/no opponent calm field (outside) [#=========] > whe
Players near you in Wyvern Tower:
<PK> Solmundi West Side of Moat
<1008hp 596m 382mv no opponent/no opponent calm field (outside) [#=========] > reply Luck is on your side.
You tell Dogran 'Luck is on your side.'
<1008hp 596m 382mv no opponent/no opponent calm field (outside) [#=========] > whe
Players near you in Wyvern Tower:
<PK> Solmundi West Side of Moat
<1008hp 596m 382mv no opponent/no opponent calm field (outside) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 596m 382mv no opponent/no opponent calm field (outside) [#=========] > l
West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+
[Exits: north east west]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<1008hp 596m 382mv no opponent/no opponent calm field (outside) [#=========] > w
Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+
[Exits: east west]
<1008hp 596m 381mv no opponent/no opponent calm field (outside) [#=========] > w
w
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
S |
|
|
---------+
[Exits: east west]
<1008hp 605m 405mv no opponent/no opponent calm hills (outside) [#=========] >
Dogran tells you 'Why is that?'
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
S |
|
|
---------+
[Exits: east west]
<1008hp 605m 404mv no opponent/no opponent calm hills (outside) [#=========] > w
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x S |
|
|
---------+
[Exits: north east south west]
The bones of a fallen dragon protrude through the wilderness floor.
Levis the half-centaur is galloping about here.
<1008hp 605m 403mv no opponent/no opponent calm forest (outside) [#=========] > w
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x S |
|
|
---------+
[Exits: east west]
<1008hp 605m 402mv no opponent/no opponent calm forest (outside) [#=========] > w
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<1008hp 605m 401mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Thalos Ruins:
<PK> Solmundi Crossroads in the Wilderness
<1008hp 605m 401mv no opponent/no opponent calm forest (outside) [#=========] > s
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ S|
|
|
|
|
---------+
[Exits: north up]
A mountain climber is making the same trek that you are.
<1008hp 605m 400mv no opponent/no opponent calm mountain (outside) [#=========] > c
Players near you in Elemental Canyon:
<PK> Solmundi A Mountain Path
<1008hp 605m 400mv no opponent/no opponent calm mountain (outside) [#=========] > reply my wrath failed to curse you
You tell Dogran 'My wrath failed to curse you.'
<1008hp 605m 400mv no opponent/no opponent calm mountain (outside) [#=========] > c
Players near you in Elemental Canyon:
<PK> Solmundi A Mountain Path
<1008hp 605m 400mv no opponent/no opponent calm mountain (outside) [#=========] > n
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<1008hp 605m 399mv no opponent/no opponent calm forest (outside) [#=========] > u
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
<1008hp 605m 398mv no opponent/no opponent calm forest (outside) [#=========] > w
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+
[Exits: east west]
<1008hp 605m 397mv no opponent/no opponent calm forest (outside) [#=========] > w
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+
[Exits: north east]
A large, hairy looking humanoid is here.
<1008hp 605m 396mv no opponent/no opponent calm forest (outside) [#=========] > n
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+
[Exits: south west]
<1008hp 605m 395mv no opponent/no opponent calm forest (outside) [#=========] > w
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+
[Exits: east west]
<1008hp 605m 394mv no opponent/no opponent calm forest (outside) [#=========] > w
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+
[Exits: north east west]
<1008hp 605m 393mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Thalos Ruins:
<PK> Solmundi The T-Intersection
<1008hp 605m 393mv no opponent/no opponent calm road (outside) [#=========] > n
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+
[Exits: north south]
<1008hp 605m 392mv no opponent/no opponent calm road (outside) [#=========] > n
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+
[Exits: north south]
<1008hp 605m 391mv no opponent/no opponent calm road (outside) [#=========] > n
Dogran tells you 'Ahh.'
<1008hp 605m 391mv no opponent/no opponent calm road (outside) [#=========] >
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+
[Exits: east south]
<1008hp 605m 390mv no opponent/no opponent calm road (outside) [#=========] > e
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+
[Exits: west up]
<1008hp 605m 389mv no opponent/no opponent calm road (outside) [#=========] > u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+
[Exits: west down]
<1008hp 605m 388mv no opponent/no opponent calm road (outside) [#=========] > w
u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+
[Exits: east up]
<1008hp 605m 387mv no opponent/no opponent calm road (outside) [#=========] > e
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+
[Exits: east down]
<1008hp 605m 386mv no opponent/no opponent calm road (outside) [#=========] > c
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+
[Exits: north west]
<1008hp 605m 385mv no opponent/no opponent calm road (outside) [#=========] >
Players near you in Eastern Road:
<PK> Solmundi Path from Eastern Road into the Forest
<1008hp 605m 385mv no opponent/no opponent calm road (outside) [#=========] > n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+
[Exits: north south]
<1008hp 605m 384mv no opponent/no opponent calm road (outside) [#=========] > n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<1008hp 605m 383mv no opponent/no opponent calm road (outside) [#=========] > w
Dogran tells you 'I have some saves.'
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 605m 382mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
<1008hp 605m 381mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<1008hp 605m 380mv no opponent/no opponent calm road (outside) [#=========] > w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<1008hp 605m 379mv no opponent/no opponent calm road (outside) [#=========] > w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<1008hp 605m 378mv no opponent/no opponent calm road (outside) [#=========] > w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
<1008hp 605m 377mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Seringale:
<PK> Solmundi Outside the East Gate
<1008hp 605m 377mv no opponent/no opponent calm city (outside) [#=========] > reply indeed
You tell Dogran 'Indeed.'
<1008hp 605m 377mv no opponent/no opponent calm city (outside) [#=========] > w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<1008hp 605m 376mv no opponent/no opponent calm city (outside) [#=========] > w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
<1008hp 605m 375mv no opponent/no opponent calm road (outside) [#=========] > w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
<1008hp 605m 374mv no opponent/no opponent calm road (outside) [#=========] > w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
<1008hp 622m 404mv no opponent/no opponent calm road (outside) [#=========] >
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+
[Exits: east south west]
There is a cart here, covered by a colorful cloth.
<1008hp 622m 403mv no opponent/no opponent calm city (outside) [#=========] > w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+
[Exits: north east south west]
There is a cart here, covered by a colorful cloth.
<1008hp 622m 402mv no opponent/no opponent calm road (outside) [#=========] > w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+
[Exits: north east south west]
<1008hp 622m 401mv no opponent/no opponent calm road (outside) [#=========] > w
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+
[Exits: north east south]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 622m 400mv no opponent/no opponent calm city (outside) [#=========] > dri
s
You drink water from the Justice monument.
Your thirst is quenched.
<1008hp 622m 400mv no opponent/no opponent calm city (outside) [#=========] > w
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+
[Exits: north west]
<1008hp 622m 399mv no opponent/no opponent calm inside (indoors) [#=========] >
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+
[Exits: east south west]
<1008hp 622m 398mv no opponent/no opponent calm city (outside) [#=========] > s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+
[Exits: north east south west]
A halfling citizen of Seringale strolls about.
<1008hp 622m 397mv no opponent/no opponent calm road (outside) [#=========] > s
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+
[Exits: north east south west]
<1008hp 622m 396mv no opponent/no opponent calm road (outside) [#=========] > s
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+
[Exits: north east south west]
<1008hp 622m 395mv no opponent/no opponent calm road (outside) [#=========] > s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+
[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 622m 394mv no opponent/no opponent calm city (outside) [#=========] > d
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+
[Exits: north east south west up]
<1008hp 622m 393mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Sewers:
<PK> Solmundi The Quadruple Junction
<1008hp 622m 393mv no opponent/no opponent calm inside (indoors) [#=========] > u
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+
[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 622m 392mv no opponent/no opponent calm city (outside) [#=========] > s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.
[Exits: north east south west]
<1008hp 622m 391mv no opponent/no opponent calm road (outside) [#=========] > s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.
[Exits: north east south west]
A drow city guard of Seringale stands watch here.
<1008hp 622m 390mv no opponent/no opponent calm road (outside) [#=========] > s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.
[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
<1008hp 622m 389mv no opponent/no opponent calm road (outside) [#=========] > s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+
[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
<1008hp 622m 388mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Seringale:
<PK> Solmundi A Small Bridge
<1008hp 622m 388mv no opponent/no opponent calm road (outside) [#=========] > s
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.
[Exits: north south]
<1008hp 622m 387mv no opponent/no opponent calm road (outside) [#=========] > s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<1008hp 622m 386mv no opponent/no opponent calm city (outside) [#=========] > s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
A pile of gold coins.
You see 2 of a war banner of Seringale here.
A duergar city guard of Seringale stands watch here.
<1008hp 622m 385mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Seringale:
<PK> Solmundi Outside the South Gate
<1008hp 622m 385mv no opponent/no opponent calm city (outside) [#=========] > s
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+
[Exits: north south]
<1008hp 622m 384mv no opponent/no opponent calm field (outside) [#=========] > s
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+
[Exits: north south]
<1008hp 622m 383mv no opponent/no opponent calm field (outside) [#=========] > s
Dogran tells you 'But this isn't working you using a weapon that I am weak against while I don't have one.'
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+
[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
<1008hp 622m 382mv no opponent/no opponent calm road (outside) [#=========] > s
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+
[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
<1008hp 622m 381mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in The Miden'nir:
<PK> Solmundi A cobbled path
<1008hp 622m 381mv no opponent/no opponent calm road (outside) [#=========] > s
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+
[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Solmundi. Rest on my horse and help me assign some tasks.'
<1008hp 622m 380mv no opponent/no opponent calm inside (indoors) [#=========] > s
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+
[Exits: north west]
<1008hp 622m 379mv no opponent/no opponent calm mountain (outside) [#=========] > w
A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+
[Exits: east up]
<1008hp 622m 378mv no opponent/no opponent calm mountain (outside) [#=========] > c
Players near you in Emerald Forest:
<PK> Solmundi A Fog-Shrouded Trail
<1008hp 622m 378mv no opponent/no opponent calm mountain (outside) [#=========] >
The light of virtue fades from your body.
<1008hp 637m 405mv no opponent/no opponent calm mountain (outside) [#=========] > reply so you leave?
You tell Dogran 'So you leave?'
<1008hp 637m 405mv no opponent/no opponent calm mountain (outside) [#=========] > virt
You lost your concentration.
<1008hp 625m 405mv no opponent/no opponent calm mountain (outside) [#=========] > whe
wh
virt
Dogran tells you 'Oh no.'
<1008hp 625m 405mv no opponent/no opponent calm mountain (outside) [#=========] >
Players near you in Emerald Forest:
<PK> Solmundi A Fog-Shrouded Trail
<1008hp 625m 405mv no opponent/no opponent calm mountain (outside) [#=========] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 625m 405mv no opponent/no opponent calm mountain (outside) [#=========] >
The Light of Virtue fills you with conviction.
<1008hp 600m 405mv no opponent/no opponent calm mountain (outside) [#=========] > e
c
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+
[Exits: north west]
<1008hp 600m 404mv no opponent/no opponent calm mountain (outside) [#=========] >
Players near you in The Miden'nir:
<PK> Solmundi The Trail
<1008hp 600m 404mv no opponent/no opponent calm mountain (outside) [#=========] > n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+
[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
<1008hp 600m 403mv no opponent/no opponent calm inside (indoors) [#=========] > n
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+
[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
<1008hp 600m 402mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in The Miden'nir:
<PK> Solmundi A cobbled path
<1008hp 600m 402mv no opponent/no opponent calm road (outside) [#=========] > n
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+
[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
<1008hp 600m 401mv no opponent/no opponent calm road (outside) [#=========] > n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+
[Exits: north south]
<1008hp 600m 400mv no opponent/no opponent calm field (outside) [#=========] > n
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+
[Exits: north south]
<1008hp 600m 399mv no opponent/no opponent calm field (outside) [#=========] > n
Dogran tells you 'I am getting a weapon to use against you har.'
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+
[Exits: north south]
A pile of gold coins.
You see 2 of a war banner of Seringale here.
A duergar city guard of Seringale stands watch here.
<1008hp 600m 398mv no opponent/no opponent calm city (outside) [#=========] > n
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<1008hp 600m 397mv no opponent/no opponent calm city (outside) [#=========] > n
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.
[Exits: north south]
<1008hp 600m 396mv no opponent/no opponent calm road (outside) [#=========] > n
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+
[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
<1008hp 600m 395mv no opponent/no opponent calm road (outside) [#=========] > n
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.
[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
<1008hp 600m 394mv no opponent/no opponent calm road (outside) [#=========] > n
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.
[Exits: north east south west]
A drow city guard of Seringale stands watch here.
<1008hp 600m 393mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Seringale:
<PK> Solmundi The South Main Street
<1008hp 600m 393mv no opponent/no opponent calm road (outside) [#=========] > n
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.
[Exits: north east south west]
<1008hp 600m 392mv no opponent/no opponent calm road (outside) [#=========] > n
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+
[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 600m 391mv no opponent/no opponent calm city (outside) [#=========] > n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+
[Exits: north east south west]
<1008hp 600m 390mv no opponent/no opponent calm road (outside) [#=========] > n
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+
[Exits: north east south west]
<1008hp 600m 389mv no opponent/no opponent calm road (outside) [#=========] > n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+
[Exits: north east south west]
A halfling citizen of Seringale strolls about.
<1008hp 600m 388mv no opponent/no opponent calm road (outside) [#=========] > n
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+
[Exits: east south west]
<1008hp 600m 387mv no opponent/no opponent calm city (outside) [#=========] > w
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+
[Exits: north east]
<1008hp 600m 386mv no opponent/no opponent calm inside (indoors) [#=========] > n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+
[Exits: north south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 600m 385mv no opponent/no opponent calm city (outside) [#=========] > w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+
[Exits: north east south west]
<1008hp 600m 384mv no opponent/no opponent calm road (outside) [#=========] > w
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+
[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<1008hp 600m 383mv no opponent/no opponent calm road (outside) [#=========] > w
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
<1008hp 600m 382mv no opponent/no opponent calm city (outside) [#=========] > w
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+
[Exits: north east west]
<1008hp 600m 381mv no opponent/no opponent calm road (outside) [#=========] > w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+
[Exits: north east west]
A human city guard of Seringale stands watch here.
<1008hp 600m 380mv no opponent/no opponent calm road (outside) [#=========] > w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+
[Exits: east south west]
A dwarven city guard of Seringale stands watch here.
<1008hp 600m 379mv no opponent/no opponent calm road (outside) [#=========] > w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<1008hp 600m 378mv no opponent/no opponent calm city (outside) [#=========] > w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
<1008hp 600m 377mv no opponent/no opponent calm city (outside) [#=========] > w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.
<1008hp 600m 376mv no opponent/no opponent calm field (outside) [#=========] > w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<1008hp 600m 375mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Mystic Forest:
Lorsan The circle of trees
<PK> Solmundi A trail through the light forest
<1008hp 600m 375mv no opponent/no opponent calm forest (outside) [#=========] > w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
<1008hp 600m 374mv no opponent/no opponent calm forest (outside) [#=========] > w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+
[Exits: east west]
<1008hp 600m 373mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Mystic Forest:
Lorsan The circle of trees
<PK> Solmundi A trail through the light forest
<1008hp 600m 373mv no opponent/no opponent calm forest (outside) [#=========] > w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<1008hp 600m 372mv no opponent/no opponent calm forest (outside) [#=========] > n
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<1008hp 600m 371mv no opponent/no opponent calm forest (outside) [#=========] > n
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<1008hp 600m 370mv no opponent/no opponent calm forest (outside) [#=========] > e
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south west]
A millipede is here, searching for something to eat.
A giant bombardier beetle scurries around as it hunts for carrion.
<1008hp 600m 369mv no opponent/no opponent calm field (outside) [#=========] > c
w
Players near you in The Mudfall:
<PK> Solmundi A Mud-Covered Field
<1008hp 608m 405mv no opponent/no opponent calm field (outside) [#=========] >
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<1008hp 608m 404mv no opponent/no opponent calm forest (outside) [#=========] > n
A muddy path
* | You tread through the deep, dark forest on a dimly lit
| | path, covered with mud. The forest here seems less dense
o-S | than to the south. A huge tent has been erected to the
| | north, the source of the constant sound of applause.
@ o-~|
| | ||
f-o-o|
| | ||
f o-o|
---------+
[Exits: north south]
<1008hp 608m 403mv no opponent/no opponent calm forest (outside) [#=========] > n
A center ring
F-*| You are upon a large stone slab surrounded by many wooden
| || seats that span upwards. Several empty cages are here.
* *| There are some cages however that are not empty. Several
| || mean sounding roars come tumbling forth making you fall
@-S *| back.
| |
f o-~|
| | ||
f-o-o|
---------+
[Exits: east south]
The ringmaster is here, touting his shows.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'
<1008hp 608m 402mv no opponent/no opponent calm field (outside) [#=========] > e
A Grand Entrance
F-* | Trees and vegetation have been cleared away to make room
| | | for this grand tent. Curtains of white and blue stripes
* * | part in front of a canopy that has been set up over its
| | | entrance. A few hoops and balls lie around its sides.
o-@ *-*| This must be where the nearby performers are trained.
| |
f o-~ |
| | | |
f-o-o-o|
---------+
[Exits: north west]
A small midget in colourful clothing guards the entrance.
A small midget in colourful clothing guards the entrance.
<1008hp 608m 401mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Great Ring:
Lorsan The circle of trees
<PK> Solmundi A Grand Entrance
<1008hp 608m 401mv no opponent/no opponent calm inside (indoors) [#=========] > w
A center ring
F-*| You are upon a large stone slab surrounded by many wooden
| || seats that span upwards. Several empty cages are here.
* *| There are some cages however that are not empty. Several
| || mean sounding roars come tumbling forth making you fall
@-S *| back.
| |
f o-~|
| | ||
f-o-o|
---------+
[Exits: east south]
The ringmaster is here, touting his shows.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'
<1008hp 608m 400mv no opponent/no opponent calm field (outside) [#=========] > s
A muddy path
* | You tread through the deep, dark forest on a dimly lit
| | path, covered with mud. The forest here seems less dense
o-S | than to the south. A huge tent has been erected to the
| | north, the source of the constant sound of applause.
@ o-~|
| | ||
f-o-o|
| | ||
f o-o|
---------+
[Exits: north south]
<1008hp 608m 399mv no opponent/no opponent calm forest (outside) [#=========] > s
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<1008hp 608m 398mv no opponent/no opponent calm forest (outside) [#=========] > s
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<1008hp 608m 397mv no opponent/no opponent calm forest (outside) [#=========] > s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<1008hp 608m 396mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Mystic Forest:
Lorsan The circle of trees
<PK> Solmundi A trail through the light forest
<1008hp 608m 396mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Mystic Forest:
Lorsan The circle of trees
<PK> Solmundi A trail through the light forest
<1008hp 608m 396mv no opponent/no opponent calm forest (outside) [#=========] > w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+
[Exits: east south west]
<1008hp 608m 395mv no opponent/no opponent calm forest (outside) [#=========] > w
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+
[Exits: east west]
A treant stands here in defense of the forest.
<1008hp 608m 394mv no opponent/no opponent calm forest (outside) [#=========] > w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
<1008hp 608m 393mv no opponent/no opponent calm forest (outside) [#=========] > w
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
<1008hp 608m 392mv no opponent/no opponent calm forest (outside) [#=========] > w
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
<1008hp 608m 391mv no opponent/no opponent calm forest (outside) [#=========] > w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A large grey wolf is here, glaring hungrily at you.
<1008hp 608m 390mv no opponent/no opponent calm forest (outside) [#=========] > w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
<1008hp 608m 389mv no opponent/no opponent calm forest (outside) [#=========] > c
n
Players near you in Mystic Forest:
Lorsan The circle of trees
<PK> Solmundi A narrow trail through the deep, dark forest
<1008hp 608m 389mv no opponent/no opponent calm forest (outside) [#=========] >
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<1008hp 608m 388mv no opponent/no opponent calm forest (outside) [#=========] > n
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<1008hp 608m 387mv no opponent/no opponent calm forest (outside) [#=========] > w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<1008hp 608m 386mv no opponent/no opponent calm forest (outside) [#=========] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<1008hp 608m 385mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Drkshtyre Wood:
<PK> Solmundi The main path in Drkshtyre Wood
<1008hp 608m 385mv no opponent/no opponent calm forest (outside) [#=========] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<1008hp 608m 384mv no opponent/no opponent calm forest (outside) [#=========] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<1008hp 608m 383mv no opponent/no opponent calm forest (outside) [#=========] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.
<1008hp 608m 382mv no opponent/no opponent calm forest (outside) [#=========] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<1008hp 608m 381mv no opponent/no opponent calm forest (outside) [#=========] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<1008hp 608m 380mv no opponent/no opponent calm forest (outside) [#=========] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<1008hp 608m 379mv no opponent/no opponent calm forest (outside) [#=========] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.
<1008hp 608m 378mv no opponent/no opponent calm forest (outside) [#=========] > w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A giant spider is here, waiting to suck your blood.
<1008hp 608m 377mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Drkshtyre Wood:
<PK> Solmundi A large wooded path
<1008hp 608m 377mv no opponent/no opponent calm forest (outside) [#=========] > n
n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A treant sibling is here.
<1008hp 618m 405mv no opponent/no opponent calm forest (outside) [#=========] >
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<1008hp 618m 404mv no opponent/no opponent calm forest (outside) [#=========] > n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.
<1008hp 618m 403mv no opponent/no opponent calm forest (outside) [#=========] > n
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+
[Exits: north south]
<1008hp 618m 402mv no opponent/no opponent calm forest (outside) [#=========] > n
n
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+
[Exits: east south]
<1008hp 618m 401mv no opponent/no opponent calm forest (outside) [#=========] >
You collide into the embrace of several trees of living gold.
<1008hp 618m 401mv no opponent/no opponent calm forest (outside) [#=========] > e
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+
[Exits: north east west]
A pyromaniac is here, burning up the forest.
<1008hp 618m 400mv no opponent/no opponent calm forest (outside) [#=========] > n
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+
[Exits: north east south]
<1008hp 618m 399mv no opponent/no opponent calm forest (outside) [#=========] > n
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+
[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
<1008hp 618m 398mv no opponent/no opponent calm forest (outside) [#=========] > w
Dogran tells you 'If I can find one that is har.'
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+
[Exits: east west]
A small boy is here, carving trees into totem poles.
<1008hp 618m 397mv no opponent/no opponent calm forest (outside) [#=========] > w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+
[Exits: east west]
A small pine tree stands here.
A chef is here, looking to cook a nasty meal for you.
<1008hp 618m 396mv no opponent/no opponent calm forest (outside) [#=========] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<1008hp 618m 395mv no opponent/no opponent calm road (outside) [#=========] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<1008hp 618m 394mv no opponent/no opponent calm road (outside) [#=========] > w
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'
<1008hp 618m 394mv no opponent/no opponent calm road (outside) [#=========] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<1008hp 618m 393mv no opponent/no opponent calm road (outside) [#=========] > reply hmph
You tell Dogran 'Hmph.'
<1008hp 618m 393mv no opponent/no opponent calm road (outside) [#=========] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: north east]
<1008hp 618m 392mv no opponent/no opponent calm road (outside) [#=========] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: south west]
A scaly serpent is here.
<1008hp 618m 391mv no opponent/no opponent calm river (outside) [#=========] > w
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
<1008hp 618m 390mv no opponent/no opponent calm river (outside) [#=========] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
<1008hp 618m 389mv no opponent/no opponent calm river (outside) [#=========] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
<1008hp 618m 388mv no opponent/no opponent calm river (outside) [#=========] > w
A nearby leaf twitches as it is struck by a falling raindrop.
<1008hp 618m 388mv no opponent/no opponent calm river (outside) [#=========] >
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north east]
A scaly serpent is here.
<1008hp 618m 387mv no opponent/no opponent calm river (outside) [#=========] > c
n
Players near you in Drkshtyre Wood:
<PK> Solmundi In the Water
<1008hp 618m 387mv no opponent/no opponent calm river (outside) [#=========] >
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north south]
A small mouse darts about with great speed.
A scaly serpent is here.
<1008hp 618m 386mv no opponent/no opponent calm river (outside) [#=========] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+
[Exits: north south]
<1008hp 618m 385mv no opponent/no opponent calm river (outside) [#=========] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+
[Exits: south west]
<1008hp 618m 384mv no opponent/no opponent calm river (outside) [#=========] > w
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+
[Exits: east west]
<1008hp 618m 383mv no opponent/no opponent calm river (outside) [#=========] > w
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+
[Exits: east west]
<1008hp 618m 382mv no opponent/no opponent calm river (outside) [#=========] > w
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
<1008hp 618m 381mv no opponent/no opponent calm field (outside) [#=========] > c
Players near you in Standing Fortress:
<PK> Solmundi A Rocky Shore
<1008hp 618m 381mv no opponent/no opponent calm field (outside) [#=========] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+
[Exits: north south]
<1008hp 618m 380mv no opponent/no opponent calm field (outside) [#=========] > s
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+
[Exits: north up]
<1008hp 618m 379mv no opponent/no opponent calm field (outside) [#=========] > d
Alas, you cannot go that way.
<1008hp 618m 379mv no opponent/no opponent calm field (outside) [#=========] > u
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+
[Exits: north west down]
A hardworking deckhand stands here.
You feel less protected.
<1008hp 634m 405mv no opponent/no opponent calm mountain (outside) [#=========] > u
Alas, you cannot go that way.
<1008hp 634m 405mv no opponent/no opponent calm mountain (outside) [#=========] > w
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+
[Exits: east south]
<1008hp 634m 404mv no opponent/no opponent calm mountain (outside) [#=========] > s
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+
[Exits: north east]
<1008hp 634m 403mv no opponent/no opponent calm mountain (outside) [#=========] > c
e
Players near you in Demea:
<PK> Solmundi A Granite Rockface
<1008hp 634m 403mv no opponent/no opponent calm mountain (outside) [#=========] > s
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+
[Exits: south west]
<1008hp 634m 402mv no opponent/no opponent calm field (outside) [#=========] >
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+
[Exits: north east]
<1008hp 634m 401mv no opponent/no opponent calm field (outside) [#=========] > prot
You feel holy and pure.
<1008hp 599m 401mv no opponent/no opponent calm field (outside) [#=========] > e
e
c
An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+
[Exits: east west]
<1008hp 599m 400mv no opponent/no opponent calm field (outside) [#=========] >
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+
[Exits: north south west]
<1008hp 599m 399mv no opponent/no opponent calm city (outside) [#=========] >
Players near you in Demea:
<PK> Solmundi On A Dock
<1008hp 599m 399mv no opponent/no opponent calm city (outside) [#=========] > s
On a Dock
o + | The air is thick with brine and the wind blows softly. Waves
| | | crash gently against a platform made of narrow boards thrown
o-o-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air.
| |
+ |
|
|
---------+
[Exits: north east west]
<1008hp 599m 398mv no opponent/no opponent calm city (outside) [#=========] > e
On a Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o-+ | thrown together into an elegant dock, covered with water
| | and creaking slightly. Wooden crates are stacked neatly
z-+-@-+-+| to the sides. The voices of travelers and vendors fill
| || the air.
+ S|
|
|
---------+
[Exits: east south west]
<1008hp 599m 397mv no opponent/no opponent calm city (outside) [#=========] > e
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
+-+-@-+-+| The voices of travelers and vendors fill the air.
| | |
+ S |
|
|
---------+
[Exits: east west]
<1008hp 599m 396mv no opponent/no opponent calm city (outside) [#=========] > e
On a Dock
+| The air is thick with brine and the wind blows softly. Waves
|| crash gently against a platform made of narrow boards thrown
*-F-+| together into an elegant dock, covered with water and creaking
|| slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+-+| voices of travelers and vendors fill the air.
| | |
+ S |
|
|
---------+
[Exits: east south west]
<1008hp 599m 395mv no opponent/no opponent calm city (outside) [#=========] > e
On a Dock
+-F| The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
*-F-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+ | voices of travelers and vendors fill the air.
| |
S |
|
|
---------+
[Exits: east west]
<1008hp 599m 394mv no opponent/no opponent calm city (outside) [#=========] > e
On a Dock
+-F | The air is thick with brine and the wind blows softly. Waves crash
| | gently against a platform made of narrow boards thrown together
*-F-+ | into an elegant dock, covered with water and creaking slightly.
| | Wooden crates are stacked neatly to the sides. The voices of travelers
+-+-@ | and vendors fill the air.
| |
S |
|
|
---------+
[Exits: north west]
<1008hp 599m 393mv no opponent/no opponent calm city (outside) [#=========] > n
n
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+-F | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides. The
*-F-@ | voices of travelers and vendors fill the air.
| |
+-+-+ |
| |
S |
---------+
[Exits: north south west]
<1008hp 599m 392mv no opponent/no opponent calm city (outside) [#=========] >
On a Dock
+-S | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly, wooden crates are staked neatly to the sides. The
@-F | voices of travelers and vendors fill the air. An open-air
| | fish market can be seen to the east.
*-F-+ |
| |
+-+-+ |
---------+
[Exits: north east south]
A hardworking deckhand stands here.
A dockhand stands here.
<1008hp 599m 391mv no opponent/no opponent calm city (outside) [#=========] > n
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+-S | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air.
| |
+-F |
| |
*-F-+ |
---------+
[Exits: north south]
<1008hp 599m 390mv no opponent/no opponent calm city (outside) [#=========] > n
On a Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
+ | thrown together into an elegant dock, covered with water
| | and creaking slightly. Wooden crates are stacked neatly
@-S | to the sides. The voices of travelers and vendors fill
| | the air. A large sign stands in front of a small shop to
+ | the east, in large red letters, the words 'Seaside Souvenirs'
| | are painted.
+-F |
---------+
[Exits: north east south]
A dockhand stands here.
<1008hp 599m 389mv no opponent/no opponent calm city (outside) [#=========] > n
On a Dock
| The air is thick with brine and the wind blows softly. Waves
| crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air.
| |
+-S |
| |
+ |
---------+
[Exits: north south]
A dockhand stands here.
<1008hp 599m 388mv no opponent/no opponent calm city (outside) [#=========] > n
End of the Dock
| The sturdy boards of the dock meet the gentle caress of
| the salt-water bay in a vain attempt to reach travelers
| from the water. The salty mist that hangs about overshadows
| the welcome of the dry dock. Wooden crates are stacked
@ | neatly to the side and the sound of voices can be heard
| | in the distance.
+ |
| |
+-S |
---------+
[Exits: south down]
A dockhand stands here.
<1008hp 599m 387mv no opponent/no opponent calm city (outside) [#=========] > d
A dockhand walks south.
<1008hp 599m 387mv no opponent/no opponent calm city (outside) [#=========] >
Demea Bay
~-~-~ | Vast amounts of water ripple below you, glimmering in the
| | | | light, hoping to catch your eye. A gentle breeze, masked with
~-~-~ | a salty smell, caresses your body. Upon looking through blue
| | | | water, many colorful fish can be seen scurrying about.
~-~-@ |
|
|
|
|
---------+
[Exits: north west up]
<1008hp 599m 386mv no opponent/no opponent calm lagoon (outside) [#=========] > n
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked with
~-~-~ | a salty smell, caresses your body. Upon looking through blue
| | | | water, many colorful fish can be seen scurrying about.
~-~-@ |
| | | |
~-~-~ |
|
|
---------+
[Exits: north south west]
<1008hp 599m 385mv no opponent/no opponent calm lagoon (outside) [#=========] > w
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked
~-~-~-~ | with a salty smell, caresses your body. Upon looking through
| | | | | blue water, many colorful fish can be seen scurrying about.
~-~-@-~ |
| | | | |
~-~-~-~ |
|
|
---------+
[Exits: north east south west]
<1008hp 599m 384mv no opponent/no opponent calm lagoon (outside) [#=========] > w
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
~-~-~-~-~| masked with a salty smell, caresses your body. Upon looking
| | | || through blue water, many colorful fish can be seen scurrying
~-@-~-~| about.
| | | ||
~-~-~-~|
|
|
---------+
[Exits: north east south west]
<1008hp 599m 383mv no opponent/no opponent calm lagoon (outside) [#=========] > n
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
| masked with a salty smell, caresses your body. Upon looking
| through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about.
| | | ||
~-~-~-~|
| | | ||
~-~-~-~|
---------+
[Exits: east south west]
<1008hp 599m 382mv no opponent/no opponent calm lagoon (outside) [#=========] > w
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
| masked with a salty smell, caresses your body. Upon looking
| through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about.
| | ||
~-~-~|
| | ||
~-~-~|
---------+
[Exits: east south west]
<1008hp 599m 381mv no opponent/no opponent calm lagoon (outside) [#=========] > w
The Edge of the Bay
| The narrow sound meets the vast bay in a union of blue
| seawater. The salt mist has all but vanished, but the
| smell of salt water combined with the scent of sea life
| lingers. The majesty of Kesin Sound lies westward, while
~-~-@-~-~| the bay begins to open towards the east.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
<1008hp 599m 380mv no opponent/no opponent calm lagoon (outside) [#=========] > w
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
| glimmers, and shimmers in a symphony of sparkling majesty.
| The bluish water allows you to see all the sea life
~-~-@-~-~| at the bottom of this liquid ecosystem.
||
~|
||
~|
---------+
[Exits: east west]
<1008hp 599m 379mv no opponent/no opponent calm lagoon (outside) [#=========] > w
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
| glimmers, and shimmers in a symphony of sparkling majesty.
| The bluish water allows you to see all the sea life at
~-~-@-~-~| the bottom of this liquid ecosystem.
|
|
|
|
---------+
[Exits: east west]
<1008hp 599m 378mv no opponent/no opponent calm lagoon (outside) [#=========] > w
Kesin Sound
| The churning waters of the sea are no longer, and the sounds
| of silence fill the salty air. The water twinkles, glimmers,
| and shimmers in a symphony of sparkling majesty. The bluish
| water allows you to see all the sea life at the bottom of
!-~-@-~-~| this liquid ecosystem.
| , , |
~-~-~= |
| | |
~- ~ |
---------+
[Exits: east west]
<1008hp 599m 377mv no opponent/no opponent calm lagoon (outside) [#=========] > w
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
o | glimmers, and shimmers in a symphony of sparkling majesty.
| | The bluish water allows you to see all the sea life
!-!-@-~-~| at the bottom of this liquid ecosystem.
| | , , |
~-~-~-~= |
/ | | |
~-~- -~=~|
---------+
[Exits: east west]
<1008hp 599m 376mv no opponent/no opponent calm lagoon (outside) [#=========] > w
A Beach
| A few grass patches grow through the sand here, and the
| buzzing outcrop wildlife is obviously present. The weeds
o-o | to the east are too thick to travel through. Digging
| | its way up from the sand, a spider emerges and walks
!-!-@-~-~| into the eastern thickness. Several pieces of driftwood
| | | , ,| are washed up on the shore. Just then, you hear something
~-~-~-~-~| stir within the forest of weeds. Or was it just the wind?
/ / | ||
~-~-~- -~|
---------+
[Exits: east south west]
A seagull is here, making circles in the sky.
<1008hp 599m 375mv no opponent/no opponent calm sand (outside) [#=========] > c
Players near you in Forest of Illusion:
<PK> Solmundi A Beach
<1008hp 599m 375mv no opponent/no opponent calm sand (outside) [#=========] > s
The Tide
o-o | The crested waves move towards the shoreline which is
| | visible to the north. A swift breeze sweeps across the
!-!-!-~-~| water's surface, racing inland towards the sandy beach.
| | | , ,| Small white clouds patch the sky overhead, but several
~-~-@-~-~| darker ones can be seen to the south.
| | | ||
~-~=~- -~|
, , | | ||
~-~-~-~-~|
---------+
[Exits: north east south west]
<1008hp 599m 374mv no opponent/no opponent calm ocean (outside) [#=========] >
<1008hp 599m 374mv no opponent/no opponent calm ocean (outside) [#=========] > s
The Ocean
!-!-!-~-~| As far as the eye can see, water spans out in every direction.
| | | , | The wind carries a fresh scent of salt across the sparkling
~-~-~-~= | ocean. Everything is ominously quiet. Even the distant
| | | ^ | waves that clash against each other appear to make no
~-~=@-~= | sound. A strange aura surrounds your thoughts, echoing
, , | | || hopelessness and despair.
~-~-~-~-~|
| | | / ||
~-~>~-~-~|
---------+
[Exits: north east south west]
<1008hp 599m 373mv no opponent/no opponent calm ocean (outside) [#=========] > s
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
/ / | ^ | The wind carries a fresh scent of salt across the sparkling
~-~=~-~= | ocean. Everything is ominously quiet. Even the distant
| | | | || waves that clash against each other appear to make no
~=~-@-~-~| sound. A strange aura surrounds your thoughts, echoing
/ | | | || hopelessness and despair.
~-~>~- -~|
| | | | ||
~-~)~=~-~|
---------+
[Exits: north east south west]
<1008hp 599m 372mv no opponent/no opponent calm ocean (outside) [#=========] > s
The Ocean
~-~=~-~-~| As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~=~-~-~= | ocean. Everything is ominously quiet. Even the distant waves
/ | | | | that clash against each other appear to make no sound. A
~-~>@-~= | strange aura surrounds your thoughts, echoing hopelessness
| | | | || and despair.
~-~)~-~-~|
| | | | /|
~-~-~- |
---------+
[Exits: north east south]
<1008hp 599m 371mv no opponent/no opponent calm ocean (outside) [#=========] > s
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~-~>~-~= | ocean. Everything is ominously quiet. Even the distant waves
| | | | || that clash against each other appear to make no sound. A
~-~)@-~-~| strange aura surrounds your thoughts, echoing hopelessness
| / | | /| and despair. Something here seems not quite right.
~-~=~- |
| | | |
~-~-~- |
---------+
[Exits: north east south (rock down)]
<1008hp 599m 370mv no opponent/no opponent calm ocean (outside) [#=========] > op d
You open the rock below you.
<1008hp 599m 370mv no opponent/no opponent calm ocean (outside) [#=========] > d
op s
d
ri
The Portal
| The water has parted from around you, forming a gigantic sphere
| of air. Mist rises from the ground, taking on a blue color,
| reflecting the light of the surrounding water. A massive vortex
| of swirling colors occupies the south wall of the sphere.
@ | It appears to be in constant motion, its pattern of change
| infinitely complex. The hypnotic cycle of imagery yields only
| mixed feelings for what may lie beyond.
|
|
---------+
[Exits: (vortex south) up]
<1008hp 599m 369mv no opponent/no opponent calm ocean (outside) [#=========] >
You open the vortex south of you.
<1008hp 599m 369mv no opponent/no opponent calm ocean (outside) [#=========] >
Alas, you cannot go that way.
<1008hp 599m 369mv no opponent/no opponent calm ocean (outside) [#=========] >
I don't think much is to be achieved by that.
<1008hp 599m 369mv no opponent/no opponent calm ocean (outside) [#=========] > s
A Mystical Shoreline
| The wet sand emits a strange sparkle as the waves rolling
| in from the north glide across its smoothed surface. Two
~ | wooded paths make their way west and south, meandering through
| | the maze of trees. You think you feel a strange magical sensation
f-f-@ | around your body, but you see no source of it. Something
| | | about here seems not quite right, as if supernatural forces
f f | are at work.
| | |
f f |
---------+
[Exits: north south west]
A magical spring flows here, inviting your thirst.
<1008hp 599m 368mv no opponent/no opponent calm sand (outside) [#=========] > dri
The sun slowly disappears in the west.
<1008hp 608m 405mv no opponent/no opponent calm sand (outside) [#=========] >
You drink water from a magical spring.
Your thirst is quenched.
<1008hp 608m 405mv no opponent/no opponent calm sand (outside) [#=========] > c
s
Players near you in Forest of Illusion:
<PK> Solmundi A Mystical Shoreline
<1008hp 608m 405mv no opponent/no opponent calm sand (outside) [#=========] >
A Woodland Path
~ | Massive, dark brown trees line shady path, their numbers
| | increasing to the west. Visible through the branches to the
f-f-! | east is the infinite blue ocean. As you make your way through
| | | an assortment of ivy growing on the path, you realize there
f @ | are very few signs of life in what would appear to be a thriving
| | | forest.
f f |
| | |
f *-f |
---------+
[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
<1008hp 608m 404mv no opponent/no opponent calm forest (outside) [#=========] > s
A Woodland Path
f-f-! | The trees here tower to the sky, their arm-like branches
| | | reaching across the trail, forming a giant arc high above
f f | your head. Small patches of sapphire sky shine through the
| | | overlapping living wood. Bright orange vines spiral up the
f @ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip.
*-f |
| |
f |
---------+
[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
<1008hp 608m 403mv no opponent/no opponent calm forest (outside) [#=========] > s
A Woodland Path
f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
*-@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. To your west is a small
f | outpost and a trail meanders on to the south.
| |
f |
---------+
[Exits: north south west]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
<1008hp 608m 402mv no opponent/no opponent calm forest (outside) [#=========] > s
A Woodland Path
f | The sounds of strange and magical creatures enamate from
| | the surroundings all around you. This mess of chirps and
*-f | grunts is quite unlike anything you have ever heard. Not
| | far away from you, you think you notice a large tree appear
@ | on the path out of nowhere. You blink in disbelief and look
| | again, but it has disappeared out of sight. The trail continues
f | north and south.
| |
f |
---------+
[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A pile of wood comes to life before your very eyes.
<1008hp 608m 401mv no opponent/no opponent calm forest (outside) [#=========] > s
A Woodland Path
*-f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. The path continues
f | south. Something here seems not quite right.
| |
f-f |
---------+
[Exits: north south (illusion west)]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
<1008hp 608m 400mv no opponent/no opponent calm forest (outside) [#=========] > s
A Woodland Path
f | The trees here tower to the sky, their arm-like branches reaching
| | across the trail, forming a giant arc high above your head.
f | Small patches of sapphire sky shine through the overlapping
| | living wood. Bright orange vines spiral up the trunks of several
@ | trees, meeting your eye with great contrast to the dull brown
| | entities they grip. A narrow break in some trees leads to the
f-f | south. The path continues north.
| |
f |
---------+
[Exits: north south]
A small fairy is here, dancing playfully in the forest.
<1008hp 608m 399mv no opponent/no opponent calm forest (outside) [#=========] > s
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large and
f | powerful looking tree branches. Sunlight barely forces its
| | way through the gaps in the canopy making vision a little difficult.
f-@ | The smell of bark is heavy on the air here. The way that the
| | leaves have been scattered aside on the ground suggests that
f | something has been here recently. The trail continues to your
| | north and west.
f |
---------+
[Exits: north west]
A fuzzar is here, playing in the forest.
<1008hp 608m 398mv no opponent/no opponent calm forest (outside) [#=========] > w
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large
f | and powerful looking tree branches. Sunlight barely forces
| | its way through the gaps in the canopy making vision a little
@-f | difficult. The smell of bark is heavy on the air here. The
| | way that the leaves have been scattered aside on the ground
f | suggests that something has been here recently. The trail
| | continues to the east. The forest gets thicker to the south.
f |
---------+
[Exits: east south]
<1008hp 608m 397mv no opponent/no opponent calm forest (outside) [#=========] > s
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f-f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
@ | the distance, watching your every move. A path through
| | some trees leads north of you. The trail continues to the
f | south.
| |
f-f-f-f |
---------+
[Exits: north south]
A young and brightly coloured griffon plays in the forest.
<1008hp 608m 396mv no opponent/no opponent calm forest (outside) [#=========] > s
Dense Forest
f-f | You follow a small trail that travels through the dense
| | forest. Little sunlight gets through the thick trees that
f | tower above you making vision ahead difficult. You notice
| | several pairs of glowing eyes in the distance, watching
@ | your every move intently. They seem to be contemplating
| | you rather than be threatening. The forest trail continues
f-f-f-f | north and south.
| |
f |
---------+
[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
<1008hp 608m 395mv no opponent/no opponent calm forest (outside) [#=========] > s
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
f-f-@-f | the distance, watching your every move. The trail veers
| | off sharply to the east and a dirt path leads to the west.
f |
| |
f |
---------+
[Exits: north east west]
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
<1008hp 608m 394mv no opponent/no opponent calm forest (outside) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 608m 394mv no opponent/no opponent calm forest (outside) [#=========] > e
A Bend in the Trail
f | The trail takes an abrupt turn here and darkness swiftly
| | falls. Barely any sunlight can get through the trees here
f | even though they are not especially thick. There is a wretched
| | snarling sound coming from the south of here, warning you
f-f-@ | to enter at your own risk. West leads back into the dense
| | forest.
f |
| |
f |
---------+
[Exits: south west]
An important sign has been erected here.
<1008hp 608m 393mv no opponent/no opponent calm forest (outside) [#=========] > s
Strange Woodlands
f | The ground here is void of all life and reeks of death and
| | defilement. Strewn about the floor are various skulls and
f-f-f | bones that have been spat out by the evil being that resides
| | here. As you enter it becomes very dark, and all that you
@ | can make out is two fiery red eyes, fixing on you immediately.
| | All directions have been blocked from your path, preventing
f | escape.
| |
f |
---------+
[Exits: north south]
The severed head of a forest warrior lies on the ground.
<1008hp 608m 392mv no opponent/no opponent calm forest (outside) [#=========] > s
Strange Woodlands
f-f-f | The ground here is void of all life and reeks of death
| | and defilement. Strewn about the floor are various skulls
f | and bones that have been spat out by the evil being that
| | resides here. As you enter it becomes very dark, and all
@ | that you can make out is two fiery red eyes, fixing on
| | you immediately. All directions have been blocked from
f | your path, preventing escape.
| |
f-* |
---------+
[Exits: north south]
<1008hp 608m 391mv no opponent/no opponent calm forest (outside) [#=========] > s
Strange Woodlands
f | Suddenly a foul stench of death flares up almost paralysing
| | you with fear. All over the ground are smashed bones, severed
f | heads and limbs of the poor creatures of the forest that
| | ventured too far into these woodlands for their own safety.
@ | The ground is covered in a thick bracken that has been totalled
| | by a blaze recently and smoulders away even now. Wisps of
f-* | smoke arise from the floor heading their way skywards.
|
|
---------+
[Exits: north south]
<1008hp 608m 390mv no opponent/no opponent calm forest (outside) [#=========] > s
Strange Woodlands
f | Suddenly a foul stench of death flares up almost paralysing
| | you with fear. All over the ground are smashed bones, severed
f | heads and limbs of the poor creatures of the forest that
| | ventured too far into these woodlands for their own safety.
@-* | The ground is covered in a thick bracken that has been totalled
| by a blaze recently and smoulders away even now. Wisps of
| smoke arise from the floor heading their way skywards.
|
|
---------+
[Exits: north east]
<1008hp 608m 389mv no opponent/no opponent calm forest (outside) [#=========] > n
Strange Woodlands
f | Suddenly a foul stench of death flares up almost paralysing
| | you with fear. All over the ground are smashed bones, severed
f | heads and limbs of the poor creatures of the forest that
| | ventured too far into these woodlands for their own safety.
@ | The ground is covered in a thick bracken that has been totalled
| | by a blaze recently and smoulders away even now. Wisps of
f-* | smoke arise from the floor heading their way skywards.
|
|
---------+
[Exits: north south]
<1008hp 608m 388mv no opponent/no opponent calm forest (outside) [#=========] > n
n
Strange Woodlands
f-f-f | The ground here is void of all life and reeks of death
| | and defilement. Strewn about the floor are various skulls
f | and bones that have been spat out by the evil being that
| | resides here. As you enter it becomes very dark, and all
@ | that you can make out is two fiery red eyes, fixing on
| | you immediately. All directions have been blocked from
f | your path, preventing escape.
| |
f-* |
---------+
[Exits: north south]
<1008hp 608m 387mv no opponent/no opponent calm forest (outside) [#=========] >
Strange Woodlands
f | The ground here is void of all life and reeks of death and
| | defilement. Strewn about the floor are various skulls and
f-f-f | bones that have been spat out by the evil being that resides
| | here. As you enter it becomes very dark, and all that you
@ | can make out is two fiery red eyes, fixing on you immediately.
| | All directions have been blocked from your path, preventing
f | escape.
| |
f |
---------+
[Exits: north south]
The severed head of a forest warrior lies on the ground.
<1008hp 608m 386mv no opponent/no opponent calm forest (outside) [#=========] > n
A Bend in the Trail
f | The trail takes an abrupt turn here and darkness swiftly
| | falls. Barely any sunlight can get through the trees here
f | even though they are not especially thick. There is a wretched
| | snarling sound coming from the south of here, warning you
f-f-@ | to enter at your own risk. West leads back into the dense
| | forest.
f |
| |
f |
---------+
[Exits: south west]
An important sign has been erected here.
<1008hp 608m 385mv no opponent/no opponent calm forest (outside) [#=========] > w
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
f-f-@-f | the distance, watching your every move. The trail veers
| | off sharply to the east and a dirt path leads to the west.
f |
| |
f |
---------+
[Exits: north east west]
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
<1008hp 608m 384mv no opponent/no opponent calm forest (outside) [#=========] > w
A Dirt Path
f | The ground here is covered in a silty loam that is very
| | fertile. Lush grass grows lightly at the sides of the
f | beaten trail looking perfect for grazing an animal with.
| | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
|| may enter a dense looking forest.
f|
||
f|
---------+
[Exits: east west]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
<1008hp 608m 383mv no opponent/no opponent calm forest (outside) [#=========] > w
A Dirt Path
f| The ground here is covered in a silty loam that is very
|| fertile. It seems to have been turned over slightly as
f| if being prepared for planting in. Lush grass grows lightly
|| at the sides of the beaten trail looking perfect for grazing
+-f-@-f-f| an animal with. Tall trees overshadow the path casting
| a magical blanket over it. The path continues to the east
| and west.
|
|
---------+
[Exits: east west]
A young and brightly coloured griffon plays in the forest.
<1008hp 608m 382mv no opponent/no opponent calm forest (outside) [#=========] > w
A Dirt Path
| The ground here is covered in a silty loam that is very
| fertile. It seems to have been turned over slightly as
| if being prepared for planting in. Lush grass grows lightly
| at the sides of the beaten trail looking perfect for grazing
+-@-f-f| an animal with. Tall trees overshadow the path casting
| a magical blanket over it. The path continues to the east
| and west.
|
|
---------+
[Exits: east west]
<1008hp 608m 381mv no opponent/no opponent calm forest (outside) [#=========] > w
Outside the East Gate
| You are outside the west gate of the town. A grey stone
| wall reaching at least 20 feet high soars above you blocking
| your view. Sitting on top of the wall is a few small birds.
| Draping down the walls are red banners inscribed with
@-f-f| golden magical symbols. A dirt path leads off to your
| west. A road leading into the city is through the gates
| to your west.
|
|
---------+
[Exits: east (gate west)]
<1008hp 608m 380mv no opponent/no opponent calm city (indoors) [#=========] > op w
You open the gate west of you.
<1008hp 608m 380mv no opponent/no opponent calm city (indoors) [#=========] > w
Inside the East Gate
o + | The road here ends as you reach a large iron gate. Sapphire
| | | blue banners drape down from the tops of the gates heralding
* + | the majesty of the town. The gate has been painted an emerald
| | | green clashing slightly with the banners. Painted on the
+-+-@-+-f| ground is a fiery red dragon. As you look at it, it seems
| | | to wink. West of you is Arcane Way.
* + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.
<1008hp 608m 379mv no opponent/no opponent calm city (outside) [#=========] > w
Arcane Way
+ o + | The road here is paved with lightly coloured runes and
| | | | pebbles that have an eerie glow about them. High above
+-F * + | the street runs a triumphant blue banner symbolising the
| | | | superiority of magic. The air here is cloaked with a thin
+-+-@-+-+| white mist. The East Gate of the City is to your east and
| | | | Arcane Way continues to your west.
+ * + |
| | |
+-S + |
---------+
[Exits: north east west]
<1008hp 608m 378mv no opponent/no opponent calm city (outside) [#=========] > w
Arcane Way
*-+ o +| The road here is paved with lightly coloured runes and
| | || pebbles that have an eerie glow about them. High above
S +-F * +| the street runs a triumphant navy blue banner symbolising
| | | || the superiority of magic. The pathway is paved with blue
+-+-@-+-+| gems and sapphires. The air here is cloaked with a thin
| | || white mist. The Town Square is to your west and Arcane
S-+ * +| Way continues to your east.
| ||
+-S +|
---------+
[Exits: east south west]
<1008hp 608m 377mv no opponent/no opponent calm city (outside) [#=========] > w
Town Square
*-+ o| The City's Town Square seems to be the center of all activity.
| || The magical creatures that have gathered here appear to
S +-F *| be very social with each other, laughing and joking about
| | || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
| | | | to the east and west.
F S-+ * |
| | |
o +-S |
---------+
[Exits: north east south west (cell down)]
A shimmering fountain flares with an illusionary aspect.
<1008hp 608m 376mv no opponent/no opponent calm city (outside) [#=========] > s
Illusion Avenue
S +-F *| A layer of beautiful sparkling dust lays on the ground
| | || scintillating in the light. At the side of the street
+-+-+-+-+| a tall black lanternpost casts a magical blue light down
| | | | upon you. The small pebbles lying on the path seem to
F S-@ * | be slightly wet from rain. Town Square is to the north
| | | of you and Illusion Avenue continues south.
o +-S |
| |
+-+-+-+-+|
---------+
[Exits: north south west]
<1008hp 608m 375mv no opponent/no opponent calm city (outside) [#=========] > s
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground
| | | | scintillating in the light. At the side of the street
F S-+ * | a tall black lanternpost casts a magical blue light down
| | | upon you. The small pebbles lying on the path seem to
o @-S | be slightly wet from rain. The South Gate is to the south
| | of you and Illusion Avenue continues north.
+-+-+-+-+|
|
|
---------+
[Exits: north east south]
<1008hp 608m 374mv no opponent/no opponent calm city (outside) [#=========] > s
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an
| | emerald green clashing slightly with the banners. Painted
+-+-@-+-+| on the ground is a fiery red dragon. As you look at it,
| it seems to wink. North of you is Illusion Avenue.
|
|
|
---------+
[Exits: north east (gate south) west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.
<1008hp 608m 373mv no opponent/no opponent calm city (outside) [#=========] > op s
You open the gate south of you.
<1008hp 608m 373mv no opponent/no opponent calm city (outside) [#=========] > s
Outside the South Gate
+-S | You are outside the south gate of the town. A grey stone
| | wall reaching at least 20 feet high soars above you blocking
+-+-+-+-+| your view. Sitting on top of the wall is a few small birds.
| | Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+
[Exits: north south]
Some bright red banners stream down over the southern gates.
<1008hp 608m 372mv no opponent/no opponent calm city (indoors) [#=========] > s
A Sandy Trail
+-+-+-+-+| The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+
[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
<1008hp 608m 371mv no opponent/no opponent calm sand (outside) [#=========] > s
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+
[Exits: north east]
<1008hp 608m 370mv no opponent/no opponent calm sand (outside) [#=========] > e
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+
[Exits: south west]
A large golden crab is toting an enormous pair of pincers.
A seagull is here, making circles in the sky.
<1008hp 608m 369mv no opponent/no opponent calm sand (outside) [#=========] > s
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+
[Exits: north south]
<1008hp 608m 368mv no opponent/no opponent calm sand (outside) [#=========] > s
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+
[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
<1008hp 608m 367mv no opponent/no opponent calm sand (outside) [#=========] > c
s
Players near you in Forest of Illusion:
<PK> Solmundi A Sandy Trail
The night has begun.
The white aura around your body fades.
<1008hp 619m 405mv no opponent/no opponent calm sand (outside) [#=========] >
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+
[Exits: north east]
<1008hp 619m 404mv no opponent/no opponent calm sand (outside) [#=========] > e
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+
[Exits: north east south west]
<1008hp 619m 403mv no opponent/no opponent calm sand (outside) [#=========] > c
Players near you in Storm Hill:
<PK> Solmundi Along the Seashore
<1008hp 619m 403mv no opponent/no opponent calm sand (outside) [#=========] > sanc
You are surrounded by a white aura.
<1008hp 544m 403mv no opponent/no opponent calm sand (outside) [#=========] > n
e
e
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+
[Exits: east south]
A small seagull sits comfortably on the sand.
<1008hp 544m 402mv no opponent/no opponent calm sand (outside) [#=========] >
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+
[Exits: east west]
<1008hp 544m 401mv no opponent/no opponent calm field (outside) [#=========] >
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+
[Exits: south west]
A small seagull sits comfortably on the sand.
<1008hp 544m 400mv no opponent/no opponent calm sand (outside) [#=========] > c
Players near you in Storm Hill:
<PK> Solmundi Lighter Sand
<1008hp 544m 400mv no opponent/no opponent calm sand (outside) [#=========] > class shaman skills
Level 1: flail n/a mace n/a
whip n/a hand to hand n/a
kick n/a parry n/a
scrolls n/a staves n/a
wish n/a devote n/a
staff n/a
Level 4: lore n/a
Level 6: fast healing n/a
Level 9: meditation n/a
Level 15: shield block n/a
Level 18: haggle n/a
Level 20: trance n/a warcry n/a
Level 23: second attack n/a
Level 27: headshrinking n/a
Level 30: enhanced damage n/a lesser boon n/a
Level 45: banes n/a
Level 50: conversion n/a
<1008hp 544m 400mv no opponent/no opponent calm sand (outside) [#=========] > c
Players near you in Storm Hill:
<PK> Solmundi Lighter Sand
<1008hp 560m 405mv no opponent/no opponent calm sand (outside) [#=========] > l
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+
[Exits: south west]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
A small seagull sits comfortably on the sand.
<1008hp 570m 405mv no opponent/no opponent calm sand (outside) [#=========] > s
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+
[Exits: north east]
<1008hp 570m 404mv no opponent/no opponent calm sand (outside) [#=========] > e
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+
[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.
<1008hp 570m 403mv no opponent/no opponent calm field (outside) [#=========] > s
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+
[Exits: north south west]
A rugged looking fisherman wanders around lost in thought.
<1008hp 570m 402mv no opponent/no opponent calm field (outside) [#=========] > s
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+
[Exits: north south]
<1008hp 570m 401mv no opponent/no opponent calm field (outside) [#=========] > s
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+
[Exits: north east south]
<1008hp 570m 400mv no opponent/no opponent calm road (outside) [#=========] > e
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.
[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
<1008hp 570m 399mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.
[Exits: east south west]
<1008hp 570m 398mv no opponent/no opponent calm road (outside) [#=========] > e
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+
[Exits: east west]
A giant fisherman sits here baiting his hook.
<1008hp 570m 397mv no opponent/no opponent calm field (outside) [#=========] > e
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+
[Exits: east west]
<1008hp 570m 396mv no opponent/no opponent calm road (indoors) [#=========] > e
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up in between
| the soft basalt planks.
---------+
[Exits: north east west]
<1008hp 570m 395mv no opponent/no opponent calm road (outside) [#=========] > e
At the Gates of a Town
z-o-o-o| A pair of tall iron gates stand more than twenty feet high,
| | their white painted surface slowly beginning to flake off
z o-+| due to weather. A heavy iron bar has been placed across
| | | the centre of the gate keeping it firmly closed. As you
+-+-@-+ | look closer at the gates you notice designs of golden suns
| have been etched into their surface, and just above them
| a banner bearing the symbol of a blue dragon runs across
| their top. From the south you hear the sounds of bustling
| trade inside the town centre of Drakath and to the west
---------+ and east the docks continue.
[Exits: east (gates south) west]
<1008hp 570m 394mv no opponent/no opponent calm city (outside) [#=========] > e
End of the Dock
z-o-o | The docks come to an end here as they meet the perimeter walls
| | of the town of Drakath. Their light bluey-grey stonework appears
z o-+-+| to have been unaffected by the action of the salty air upon
| | | its surface. The floor of the dock has been crafted out of
+-+-@ | a light basalt wood that creaks slightly as you move over
| it, showing its age. Underneath the dock is a gravel covered
| road that continues on northwards. To the west you see the
| docks extending out towards the shoreline of the deep blue
| sea. A breeze blowing in from the west carries with it a salty
---------+ scent.
[Exits: north west]
<1008hp 570m 393mv no opponent/no opponent calm road (outside) [#=========] > n
A Sharp Veering Path
| A trail leading away from the docks turns suddenly off to
| the east here, the directions north and west of you blocked
z-o | by the colossal sight of Storm hill. The hill reaches so high
| | into the sky that its snow covered tip is in the clouds. It
z @-+-+| seems far too steep to climb. At the top of the hill a dark
| | | looking forest has claimed it for its own, so far out of reach
+-+-+ | that it has remained untouched by mankind. Meanwhile the pathway
| here has been worn by the many passersby and seems to have
| been left unattended. The loose gravel covering it has been
---------+ idly swept aside and at the sides of the path a light bracken
grows alongside ferns and heather.
[Exits: east south]
<1008hp 570m 392mv no opponent/no opponent calm field (outside) [#=========] > e
A Gigantic Wind Break
o-*-o| A huge blockade has been set up here stopping the wind dead
|| in its tracks. The purpose of this is a mystery, as the only
+| kind of breeze ever blowing through Drakath is a gentle one.
|| Perhaps in times past there were powerful storms bringing with
o-@-+-+| them a need for shelter. The grass grows lightly here just barely
| | covering the perimeter of the wind break's stonework. It seems
+-+ | to have been kept short artificially by the town's people. This
| part of the town seems very peaceful and unvisited.
|
---------+
[Exits: east west]
<1008hp 570m 391mv no opponent/no opponent calm road (outside) [#=========] > e
A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o +-o| impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.
[Exits: east (south) west]
<1008hp 570m 390mv no opponent/no opponent calm city (outside) [#=========] > e
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o +-o | out of a resilient looking mineral coloured a blue-grey, unique
| | to the town of Drakath. The wall may have been part of a small
+-+-@ | fortress that was built here and later was destroyed in some
| kind of battle. Judging by the pile of debris to the east
| of it this may be the case. A strange green moss has began
| to fill in the cracks of the wall taking it as its home. The
| rest of the ground is covered in a light green grass that
---------+ bears upon it morning dew. A light breeze blowing in from
the west of here carries a salty scent not unlike that of the sea.
[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
<1008hp 570m 389mv no opponent/no opponent calm city (outside) [#=========] > n
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @-o | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| gust of wind breezes in from the west bringing with it a salty
| scent of the ocean.
---------+
[Exits: north east south]
<1008hp 570m 388mv no opponent/no opponent calm city (outside) [#=========] > n
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.
[Exits: north south west]
<1008hp 570m 387mv no opponent/no opponent calm field (outside) [#=========] > c
Players near you in Storm Hill:
<PK> Solmundi A Grassy Plateau
<1008hp 570m 387mv no opponent/no opponent calm field (outside) [#=========] > n
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+
[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
<1008hp 570m 386mv no opponent/no opponent calm field (outside) [#=========] > e
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+
[Exits: north east west]
<1008hp 570m 385mv no opponent/no opponent calm field (outside) [#=========] > e
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<1008hp 570m 384mv no opponent/no opponent calm city (outside) [#=========] > e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+
[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A disciple of Sarich quietly observes the area.
<1008hp 570m 383mv no opponent/no opponent calm city (outside) [#=========] > e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+
[Exits: east west]
<1008hp 570m 382mv no opponent/no opponent calm city (outside) [#=========] > e
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
o-+| flying proudly atop white poles.
---------+
[Exits: north east west]
<1008hp 570m 381mv no opponent/no opponent calm city (outside) [#=========] > e
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
o-+-o| flying proudly atop white poles.
---------+
[Exits: east west]
<1008hp 570m 380mv no opponent/no opponent calm city (outside) [#=========] > e
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+
[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
<1008hp 570m 379mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Valour:
<PK> Solmundi The Monument of Saint Torin
<1008hp 570m 379mv no opponent/no opponent calm city (outside) [#=========] > e
A long fall into a lot of water is all there is in that direction.
<1008hp 570m 379mv no opponent/no opponent calm city (outside) [#=========] > s
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+
[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
<1008hp 570m 378mv no opponent/no opponent calm city (outside) [#=========] > s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+
[Exits: north east south west]
<1008hp 570m 377mv no opponent/no opponent calm city (outside) [#=========] > s
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+
[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
<1008hp 570m 376mv no opponent/no opponent calm city (outside) [#=========] > s
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+
[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
<1008hp 570m 375mv no opponent/no opponent calm city (outside) [#=========] > s
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+
[Exits: north east south west]
<1008hp 570m 374mv no opponent/no opponent calm city (outside) [#=========] > s
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+
[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
<1008hp 570m 373mv no opponent/no opponent calm city (outside) [#=========] > e
e
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+
[Exits: east west]
A citizen of Valour wanders about.
<1008hp 570m 372mv no opponent/no opponent calm city (outside) [#=========] > e
e
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
<1008hp 570m 371mv no opponent/no opponent calm city (outside) [#=========] > e
e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+
[Exits: east south west]
<1008hp 570m 370mv no opponent/no opponent calm city (outside) [#=========] > e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+
[Exits: east west]
<1008hp 570m 369mv no opponent/no opponent calm city (outside) [#=========] > e
e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+
[Exits: east west]
<1008hp 570m 368mv no opponent/no opponent calm city (outside) [#=========] > e
e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A member of the Valourian special forces is riding on a powerful steed.
<1008hp 570m 367mv no opponent/no opponent calm city (outside) [#=========] > e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
<1008hp 570m 366mv no opponent/no opponent calm city (outside) [#=========] > c
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
<1008hp 570m 365mv no opponent/no opponent calm city (outside) [#=========] >
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
<1008hp 570m 364mv no opponent/no opponent calm city (outside) [#=========] >
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
The bridge creaks beneath your feet.
<1008hp 570m 363mv no opponent/no opponent calm city (outside) [#=========] >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.
<1008hp 570m 362mv no opponent/no opponent calm city (outside) [#=========] >
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+
[Exits: north south west]
A warning has been inscribed on the gates.
<1008hp 570m 361mv no opponent/no opponent calm city (outside) [#=========] >
Players near you in Valour:
<PK> Solmundi The Outer Gates of Castle Valour
<1008hp 570m 361mv no opponent/no opponent calm city (outside) [#=========] > n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
<1008hp 570m 360mv no opponent/no opponent calm city (outside) [#=========] > n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+
[Exits: north south]
<1008hp 570m 359mv no opponent/no opponent calm city (outside) [#=========] > n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
The bridge creaks beneath your feet.
<1008hp 570m 358mv no opponent/no opponent calm city (outside) [#=========] > n
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
<1008hp 570m 357mv no opponent/no opponent calm city (outside) [#=========] > n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
<1008hp 570m 356mv no opponent/no opponent calm city (outside) [#=========] > n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
<1008hp 570m 355mv no opponent/no opponent calm city (outside) [#=========] > e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+
[Exits: east west]
A noble of Valour walks down the street.
<1008hp 570m 354mv no opponent/no opponent calm city (outside) [#=========] > e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+
[Exits: east south west]
<1008hp 570m 353mv no opponent/no opponent calm city (outside) [#=========] > e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+
[Exits: east west]
<1008hp 570m 352mv no opponent/no opponent calm city (outside) [#=========] > e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+
[Exits: north east south west]
<1008hp 579m 404mv no opponent/no opponent calm city (outside) [#=========] > e
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<1008hp 579m 403mv no opponent/no opponent calm city (outside) [#=========] > e
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+
[Exits: east west]
<1008hp 579m 402mv no opponent/no opponent calm field (outside) [#=========] > e
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+
[Exits: west down]
<1008hp 579m 401mv no opponent/no opponent calm pond (outside) [#=========] > d
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+
[Exits: east up]
A laurien elf seems unconcerned of any possible danger.
<1008hp 579m 400mv no opponent/no opponent calm underwater (outside) [#=========] > d
Alas, you cannot go that way.
<1008hp 579m 400mv no opponent/no opponent calm underwater (outside) [#=========] > e
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+
[Exits: north east west]
<1008hp 579m 399mv no opponent/no opponent calm underwater (outside) [#=========] > e
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+
[Exits: east west]
A battered ray swims at the bottom.
<1008hp 579m 398mv no opponent/no opponent calm underwater (outside) [#=========] > e
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+
[Exits: east south west]
<1008hp 579m 397mv no opponent/no opponent calm underwater (outside) [#=========] > s
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+
[Exits: north south]
<1008hp 579m 396mv no opponent/no opponent calm underwater (outside) [#=========] > s
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+
[Exits: north up down]
<1008hp 579m 395mv no opponent/no opponent calm river (outside) [#=========] > c
u
Players near you in River Wood:
<PK> Solmundi Into a whirlpool
<1008hp 579m 395mv no opponent/no opponent calm river (outside) [#=========] >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+
[Exits: north east south west up down]
<1008hp 579m 394mv no opponent/no opponent calm river (outside) [#=========] > u
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+
[Exits: up down]
A water weird swims around you, laughing at your folly.
Kre' Qusan, the Sea Wyrm is here.
<1008hp 579m 393mv no opponent/no opponent calm river (outside) [#=========] > u
A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+
[Exits: south down]
<1008hp 579m 392mv no opponent/no opponent calm river (outside) [#=========] > u
Alas, you cannot go that way.
<1008hp 579m 392mv no opponent/no opponent calm river (outside) [#=========] > s
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+
[Exits: north south]
An enraged titan stands adrift with a burning look through your soul.
<1008hp 579m 391mv no opponent/no opponent calm river (outside) [#=========] > s
Sudden stillness
~ | The water current is strangely still here, as if you are in
| | between two violent storms but unable to be touched by either.
~ | The water is cold and there is very little light. Raging white
| | waters with enough force to easily throw you to the other
@ | side of the caverns can be barely seen off in the distance.
| |
~ |
|
|
---------+
[Exits: north south]
<1008hp 579m 390mv no opponent/no opponent calm river (outside) [#=========] > s
Sudden stillness
~ | The water current is strangely still here, as if you are in
| | between two violent storms but unable to be touched by either.
~ | The water is cold and there is very little light. Raging white
| | waters with enough force to easily throw you to the other
@ | side of the caverns can be barely seen off in the distance.
|
|
|
|
---------+
[Exits: north (south)]
<1008hp 579m 389mv no opponent/no opponent calm river (outside) [#=========] > op s
You open the door south of you.
<1008hp 579m 389mv no opponent/no opponent calm river (outside) [#=========] > s
c
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+
[Exits: north east west]
A short-haired beaver looks around for wood.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A servant shimmers from place to place.
<1008hp 579m 388mv no opponent/no opponent calm river (outside) [#=========] >
Players near you in River Wood:
<PK> Solmundi Among white caps
<1008hp 579m 388mv no opponent/no opponent calm river (outside) [#=========] > e
Billowing vapors
~ | White mist blows all around you settling on everything
| | around it. Due to the moist atmosphere, a greenish fungus
~ | grows in abundance as well as a reddish mold. It sounds
| | as if there is some sort of waterfall nearby.
~-~-@-~ |
| |
~ |
| |
~ |
---------+
[Exits: east west]
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A servant shimmers from place to place.
<1008hp 579m 387mv no opponent/no opponent calm river (outside) [#=========] > w
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+
[Exits: north east west]
A short-haired beaver looks around for wood.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A servant shimmers from place to place.
<1008hp 579m 386mv no opponent/no opponent calm river (outside) [#=========] > w
Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+
[Exits: east west]
A short-haired beaver looks around for wood.
<1008hp 579m 385mv no opponent/no opponent calm river (outside) [#=========] > w
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+
[Exits: east west]
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
<1008hp 579m 384mv no opponent/no opponent calm river (outside) [#=========] > w
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+
[Exits: east west]
<1008hp 579m 383mv no opponent/no opponent calm river (outside) [#=========] > w
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+
[Exits: north east west]
A river pike swims frantically about.
<1008hp 579m 382mv no opponent/no opponent calm river (outside) [#=========] > n
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+
[Exits: south up]
<1008hp 579m 381mv no opponent/no opponent calm pond (outside) [#=========] > u
n
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+
[Exits: north down]
<1008hp 579m 380mv no opponent/no opponent calm pond (outside) [#=========] >
A glistening cascade of water
f| The deafening roar of waterfalls surround you. You are in
|| an inner cave in which dampness surrounds you. Slippery patches
f-z-z| of moss grow on the ground.
| |
@ |
| |
~ |
|
|
---------+
[Exits: north south]
<1008hp 579m 379mv no opponent/no opponent calm pond (outside) [#=========] > n
Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+
[Exits: east south]
A stone outcropping with traces of ore is here.
<1008hp 579m 378mv no opponent/no opponent calm forest (outside) [#=========] > e
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+
[Exits: east west]
<1008hp 579m 377mv no opponent/no opponent calm hills (outside) [#=========] > e
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+
[Exits: north west]
<1008hp 579m 376mv no opponent/no opponent calm hills (outside) [#=========] > n
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+
[Exits: north south]
A small pine tree stands here.
<1008hp 579m 375mv no opponent/no opponent calm forest (outside) [#=========] > n
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+
[Exits: north south]
<1008hp 579m 374mv no opponent/no opponent calm forest (outside) [#=========] > n
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+
[Exits: north south]
<1008hp 579m 373mv no opponent/no opponent calm forest (outside) [#=========] > n
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+
[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<1008hp 579m 372mv no opponent/no opponent calm forest (outside) [#=========] > n
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+
[Exits: north east south]
<1008hp 579m 371mv no opponent/no opponent calm mountain (outside) [#=========] > e
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+
[Exits: east west]
<1008hp 579m 370mv no opponent/no opponent calm mountain (outside) [#=========] > e
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+
[Exits: north west]
<1008hp 579m 369mv no opponent/no opponent calm mountain (outside) [#=========] > n
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
<1008hp 579m 368mv no opponent/no opponent calm forest (outside) [#=========] > n
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+
[Exits: east south]
A cute rabbit is here.
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.
The sound of pattering rain soothes your mind.
<1008hp 579m 367mv no opponent/no opponent calm field (outside) [#=========] > e
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+
[Exits: east west]
<1008hp 579m 366mv no opponent/no opponent calm forest (outside) [#=========] > e
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+
[Exits: north east west]
A fallow deer is grazing peacefully here.
<1008hp 579m 365mv no opponent/no opponent calm forest (outside) [#=========] > n
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+
[Exits: north south]
<1008hp 579m 364mv no opponent/no opponent calm forest (outside) [#=========] > n
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+
[Exits: north south]
<1008hp 579m 363mv no opponent/no opponent calm forest (outside) [#=========] > n
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+
[Exits: north south]
<1008hp 579m 362mv no opponent/no opponent calm forest (outside) [#=========] > n
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+
[Exits: north east south]
A cute rabbit is here.
<1008hp 579m 361mv no opponent/no opponent calm forest (outside) [#=========] > n
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f-f-f| The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+
[Exits: south west]
<1008hp 579m 360mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Mystic Forest:
<PK> Solmundi A small path in the dense forest
<1008hp 579m 360mv no opponent/no opponent calm forest (outside) [#=========] > w
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+
[Exits: north east west]
<1008hp 579m 359mv no opponent/no opponent calm forest (outside) [#=========] > n
An intersection in the dense forest
f f *| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f-f-f-f| moonlight. Paths lead north, east and south.
| ||
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+
[Exits: north east south]
A stone outcropping with traces of ore is here.
A cute rabbit is here.
<1008hp 579m 358mv no opponent/no opponent calm forest (outside) [#=========] > n
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f f *| The forest gradually lightens to the east. Paths lead east,
| | || west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+
[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.
<1008hp 579m 357mv no opponent/no opponent calm forest (outside) [#=========] > af
You are affected by the following:
Spell: detect invis : lasts for 34 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 15 hours
: modifies armor class by 26 for 15 hours
Spell: bless : modifies save vs spell by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Spell: sanctuary : lasts for 4 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<1008hp 594m 405mv no opponent/no opponent calm forest (outside) [#=========] > e
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. You nearly trip
| | | over one of the many stumps protruding from the ground.
f f * | Heavy logs are stacked in a big pile. Paths lead north,
| | | | east and west.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+
[Exits: north east west]
<1008hp 594m 404mv no opponent/no opponent calm forest (outside) [#=========] > co vigil
n
Your vigilance of the towns improves.
<1008hp 589m 404mv no opponent/no opponent calm forest (outside) [#=========] > n
whe
A small path through the light forest
f | You are on a small path leading through the forest. The
| | trees here are graceful and slender, waving gently in
f-f-f-f-f| the night breeze. Moonlight filters down through the
| | | branches onto the path, guiding your way. You can see
f @ * | a path leading north and south.
| | | |
f-f-f-f |
| | |
f-f-f-f|
---------+
[Exits: north south]
<1008hp 589m 403mv no opponent/no opponent calm forest (outside) [#=========] > wh
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f * |
| | | |
f-f-f-f |
---------+
[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
<1008hp 589m 402mv no opponent/no opponent calm forest (outside) [#=========] >
Players near you in Mystic Forest:
<PK> Solmundi A trail through the light forest
<1008hp 589m 402mv no opponent/no opponent calm forest (outside) [#=========] > e
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 589m 402mv no opponent/no opponent calm forest (outside) [#=========] >
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<1008hp 589m 401mv no opponent/no opponent calm forest (outside) [#=========] > e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+
[Exits: east west]
<1008hp 589m 400mv no opponent/no opponent calm forest (outside) [#=========] > e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
<1008hp 589m 399mv no opponent/no opponent calm forest (outside) [#=========] > e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<1008hp 589m 398mv no opponent/no opponent calm forest (outside) [#=========] > e
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.
<1008hp 589m 397mv no opponent/no opponent calm field (outside) [#=========] > e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A human city guard of Seringale stands watch here.
<1008hp 589m 396mv no opponent/no opponent calm city (outside) [#=========] > e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A half-elf city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<1008hp 589m 395mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Seringale:
<PK> Solmundi Inside the West Gate
<1008hp 589m 395mv no opponent/no opponent calm city (outside) [#=========] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+
[Exits: east south west]
A fledgling harpy is here, fallen from the clouds above.
<1008hp 589m 394mv no opponent/no opponent calm road (outside) [#=========] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+
[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
<1008hp 589m 393mv no opponent/no opponent calm road (outside) [#=========] > e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+
[Exits: north east west]
<1008hp 589m 392mv no opponent/no opponent calm road (outside) [#=========] > e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+
[Exits: north east south west]
<1008hp 589m 391mv no opponent/no opponent calm city (outside) [#=========] > e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S * *|
|
|
---------+
[Exits: north east south west]
<1008hp 589m 390mv no opponent/no opponent calm road (outside) [#=========] > e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S * *-+|
||
S-+|
---------+
[Exits: north east south west]
<1008hp 589m 389mv no opponent/no opponent calm road (outside) [#=========] > e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+
[Exits: north south west]
<1008hp 589m 388mv no opponent/no opponent calm city (outside) [#=========] > dri
s
You drink water from the Justice monument.
Your thirst is quenched.
<1008hp 589m 388mv no opponent/no opponent calm city (outside) [#=========] >
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+
[Exits: north east]
<1008hp 589m 387mv no opponent/no opponent calm inside (indoors) [#=========] > e
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+
[Exits: east south west]
<1008hp 589m 386mv no opponent/no opponent calm city (outside) [#=========] > e
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| | |
S-+-*-* |
| |
S-+-* |
---------+
[Exits: north west]
<1008hp 589m 385mv no opponent/no opponent calm inside (indoors) [#=========] > n
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* * *|
| | |
S-+-*-* |
---------+
[Exits: north east south]
<1008hp 589m 384mv no opponent/no opponent calm city (outside) [#=========] > e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| | |
+-*-* |
---------+
[Exits: north east south west]
<1008hp 589m 383mv no opponent/no opponent calm road (outside) [#=========] > e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* * * +-+|
| ||
*-* +|
---------+
[Exits: north east south west]
There is a cart here, covered by a colorful cloth.
<1008hp 589m 382mv no opponent/no opponent calm road (outside) [#=========] > e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| | |
* +-+|
---------+
[Exits: east south west]
There is a cart here, covered by a colorful cloth.
<1008hp 589m 381mv no opponent/no opponent calm city (outside) [#=========] > e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+
[Exits: east west]
<1008hp 589m 380mv no opponent/no opponent calm road (outside) [#=========] > e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+
[Exits: north east south west]
<1008hp 589m 379mv no opponent/no opponent calm road (outside) [#=========] > e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+
[Exits: east west]
<1008hp 589m 378mv no opponent/no opponent calm road (outside) [#=========] > e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
<1008hp 589m 377mv no opponent/no opponent calm city (outside) [#=========] > e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
<1008hp 589m 376mv no opponent/no opponent calm city (outside) [#=========] > e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<1008hp 589m 375mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<1008hp 589m 374mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<1008hp 589m 373mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Eastern Road:
<PK> Solmundi Along the Eastern Road
<1008hp 589m 373mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
<1008hp 589m 372mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 589m 371mv no opponent/no opponent calm road (outside) [#=========] > e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<1008hp 603m 404mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+
[Exits: east west]
<1008hp 603m 403mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+
[Exits: east west]
<1008hp 603m 402mv no opponent/no opponent calm road (outside) [#=========] > e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.
<1008hp 603m 401mv no opponent/no opponent calm road (outside) [#=========] > s
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+
[Exits: north east]
<1008hp 603m 400mv no opponent/no opponent calm road (outside) [#=========] > e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
<1008hp 603m 399mv no opponent/no opponent calm road (outside) [#=========] > e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
<1008hp 603m 398mv no opponent/no opponent calm road (outside) [#=========] > e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
<1008hp 603m 397mv no opponent/no opponent calm road (outside) [#=========] > n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
<1008hp 603m 396mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
<1008hp 603m 395mv no opponent/no opponent calm road (outside) [#=========] > e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<1008hp 603m 394mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 603m 393mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
<1008hp 603m 392mv no opponent/no opponent calm road (outside) [#=========] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of Guile
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<1008hp 603m 392mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
<1008hp 603m 391mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
<1008hp 603m 390mv no opponent/no opponent calm road (outside) [#=========] > c
Players near you in Eastern Road:
<PK> Solmundi Along the Eastern Road
<1008hp 603m 390mv no opponent/no opponent calm road (outside) [#=========] > e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
<1008hp 603m 389mv no opponent/no opponent calm road (outside) [#=========] > e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
<1008hp 603m 388mv no opponent/no opponent calm road (outside) [#=========] > e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.
[Exits: east west up]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<1008hp 603m 387mv no opponent/no opponent calm city (outside) [#=========] > e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+
[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
<1008hp 603m 386mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Timaran:
<PK> Solmundi Western Main Street
<1008hp 603m 386mv no opponent/no opponent calm city (outside) [#=========] > e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
<1008hp 603m 385mv no opponent/no opponent calm city (outside) [#=========] > e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+
[Exits: north east south west]
<1008hp 603m 384mv no opponent/no opponent calm city (outside) [#=========] > e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+
[Exits: east south west]
<1008hp 603m 383mv no opponent/no opponent calm city (outside) [#=========] > e
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+
[Exits: north east west]
A citizen of Timaran goes about his business here.
<1008hp 603m 382mv no opponent/no opponent calm city (outside) [#=========] > e
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+
[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
<1008hp 603m 381mv no opponent/no opponent calm city (outside) [#=========] > e
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.
<1008hp 603m 380mv no opponent/no opponent calm city (outside) [#=========] > dri
s
You drink water from a marble fountain.
Your thirst is quenched.
<1008hp 603m 380mv no opponent/no opponent calm city (outside) [#=========] >
Meadow Lane
B *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+
[Exits: north east south west]
<1008hp 603m 379mv no opponent/no opponent calm city (outside) [#=========] > s
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
+ +| road continues southward.
---------+
[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
<1008hp 603m 378mv no opponent/no opponent calm city (outside) [#=========] > s
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.
[Exits: north east south west]
<1008hp 603m 377mv no opponent/no opponent calm city (outside) [#=========] > s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F *-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.
[Exits: north south]
<1008hp 603m 376mv no opponent/no opponent calm city (outside) [#=========] > s
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+
[Exits: north south west]
<1008hp 603m 375mv no opponent/no opponent calm city (outside) [#=========] > s
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.
[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
<1008hp 603m 374mv no opponent/no opponent calm city (outside) [#=========] > s
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<1008hp 603m 373mv no opponent/no opponent calm city (outside) [#=========] > s
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+
[Exits: north south down]
<1008hp 603m 372mv no opponent/no opponent calm inside (indoors) [#=========] > s
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+
[Exits: north south]
<1008hp 603m 371mv no opponent/no opponent calm inside (indoors) [#=========] > s
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+
[Exits: north south]
<1008hp 603m 370mv no opponent/no opponent calm inside (indoors) [#=========] > s
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+
[Exits: north south]
<1008hp 603m 369mv no opponent/no opponent calm forest (outside) [#=========] > s
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+
[Exits: north south]
A small black fly buzzes around.
A small black fly buzzes around.
<1008hp 603m 368mv no opponent/no opponent calm field (outside) [#=========] > s
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+
[Exits: north south]
<1008hp 603m 367mv no opponent/no opponent calm field (outside) [#=========] > c
Players near you in Graveyard:
<PK> Dogran A Haunted Hallway
<PK> Solmundi A Path Out of the Graveyard
<1008hp 603m 367mv no opponent/no opponent calm field (outside) [#=========] > hunt $$
You begin hunting Dogran.
<1008hp 603m 337mv no opponent/no opponent calm field (outside) [#=========] > s
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+
[Exits: north east south]
<1008hp 603m 336mv no opponent/no opponent calm field (outside) [#=========] > s
s
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
A small black fly buzzes around.
A small black fly buzzes around.
A small black fly buzzes around.
<1008hp 619m 389mv no opponent/no opponent calm field (outside) [#=========] >
A Tree in the Graveyard
o-f-o| A lofty tree shades the tombstones here. Above you its
| | | large branches covered with pale green leaves flutter lifelessly
o-o-o-o| in a stale breeze. Roots peep out of the ground between
| | | | graves, as if they are looking to find something in this
+ @-o | place.
| | |
+ o |
| | |
* o |
---------+
[Exits: north east]
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<1008hp 619m 388mv no opponent/no opponent calm field (outside) [#=========] > n
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
A small black fly buzzes around.
A small black fly buzzes around.
A small black fly buzzes around.
<1008hp 619m 387mv no opponent/no opponent calm field (outside) [#=========] > w
Edge of the Graveyard
o | The tombstones seem to be further spread apart as you
| | reach the edge of the graveyard. Along the border of
o-f| the land you see a black iron fence topped by vicious
| || spikes attempting to separate the death of this place
@-o-o| from the life on the other side. Emerald green trees,
| | || unlike the ones in the graveyard, vigorously try to push
+ o-o| their lively limbs through the fence onto this once sacred
| || ground.
+ o|
---------+
[Exits: east south]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<1008hp 619m 386mv no opponent/no opponent calm field (outside) [#=========] > s
s
Nearing a Gothic Chapel
o-f| An immense chapel which can not be seen from any other
| || place in the graveyard rises up through a thick haze
o-o-o| to the south. The roof is covered by aged red ceramic
| | || tiles forming a tall steeple which now towers above you.
@ o-o| The large, engraved doors to the chapel are lined with
| || rust, apparently this temple has not been entered in
+ o| quite some time. A long set of grey marble steps lead
| || to the doorway south of you.
* o|
---------+
[Exits: north south]
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<1008hp 619m 385mv no opponent/no opponent calm city (outside) [#=========] >
The Entrance of the Chapel
o-o-o| As you approach the chapel it appears the doors are far larger
| | || than they first appeared to be. Standing more than twice
+ o-o| the average humans height, these doors watch over the chapel
| || like ancient guardians. The intimidating doors seem to growl
@ o| as if they wish to protect something inside from intruders,
| | or perhaps they wish to protect you from whatever is behind
* | them.
| |
* |
---------+
[Exits: north south]
A small black fly buzzes around.
<1008hp 619m 384mv no opponent/no opponent calm city (outside) [#=========] > s
Vestibule of the Chapel
+ | You stand in a dim light just inside the doors of the chapel.
| | Several candles standing on a small table burn brightly,
+ | as if just recently lit. The stale air in this place suggests
| | nothing living has dwelled here for quite some time. You
@ | can leave this forsaken place to the north, or challenge
| | its dwellers to the south.
* |
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 383mv no opponent/no opponent calm inside (indoors) [#=========] > s
The Sanctuary of the Chapel
+ | Rows of unpadded pews form on either side of you, creating
| | a path down the middle of the sanctuary. Massive chandeliers
* | lit with thousands of candles dangle from the ceiling, illuminating
| | the air around you with a morbid light. Powerful stained
@ | glass windows line the walls of the chapel depicting various
| | bloody battles and proud victories in history. You can exit
* | this tainted chapel to the north or explore further south.
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 382mv no opponent/no opponent calm inside (indoors) [#=========] > s
The Sanctuary of the Chapel
* | The rows of pews begin to spread further apart as you
| | approach the altar of the sanctuary. On the floor you
* | see several bloody footprints on the white tile floor
| | of the chapel. A strong stench and eerie screeches fill
@ | the damp air with tension as you look around. Continuing
| | south will take you to the altar, and to the north you
* *| can leave the chapel.
| ||
*-*-*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 381mv no opponent/no opponent calm inside (indoors) [#=========] > s
Dogran tells you 'Not nice.'
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 380mv no opponent/no opponent calm inside (indoors) [#=========] > s
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 379mv no opponent/no opponent calm inside (indoors) [#=========] > e
Dogran walks in.
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
A grinning vampire flies in.
<1008hp 619m 378mv no opponent/no opponent calm inside (indoors) [#=========] > e
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 377mv no opponent/no opponent calm inside (indoors) [#=========] > e
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(White Aura) A vampire priest, shrouded in black robes, stands here.
<1008hp 619m 376mv no opponent/no opponent calm inside (indoors) [#=========] > e
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<1008hp 619m 375mv no opponent/no opponent calm inside (indoors) [#=========] > z
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) A vampire priest, shrouded in black robes, stands here.
*** Range 2 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 3 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 4 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 375mv no opponent/no opponent calm inside (indoors) [#=========] > w
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(White Aura) A vampire priest, shrouded in black robes, stands here.
<1008hp 619m 374mv no opponent/no opponent calm inside (indoors) [#=========] > z
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 2 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 3 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 374mv no opponent/no opponent calm inside (indoors) [#=========] > w
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 373mv no opponent/no opponent calm inside (indoors) [#=========] > z
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(White Aura) A vampire priest, shrouded in black robes, stands here.
You scan south.
You scan west.
*** Range 1 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 2 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 373mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Graveyard:
<PK> Dogran A Dark Path
<PK> Solmundi A Haunted Hallway
<1008hp 619m 373mv no opponent/no opponent calm inside (indoors) [#=========] > w
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 372mv no opponent/no opponent calm inside (indoors) [#=========] > w
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 371mv no opponent/no opponent calm inside (indoors) [#=========] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 2 (north) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 3 (north) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 4 (north) ***
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 6 (north) ***
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
You scan east.
*** Range 1 (east) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 2 (east) ***
(White Aura) A vampire priest, shrouded in black robes, stands here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 371mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Graveyard:
<PK> Solmundi The Pulpit
<1008hp 619m 371mv no opponent/no opponent calm inside (indoors) [#=========] > n
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 370mv no opponent/no opponent calm inside (indoors) [#=========] > n
The Sanctuary of the Chapel
* | The rows of pews begin to spread further apart as you
| | approach the altar of the sanctuary. On the floor you
* | see several bloody footprints on the white tile floor
| | of the chapel. A strong stench and eerie screeches fill
@ | the damp air with tension as you look around. Continuing
| | south will take you to the altar, and to the north you
* *| can leave the chapel.
| ||
*-*-*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 369mv no opponent/no opponent calm inside (indoors) [#=========] > n
The Sanctuary of the Chapel
+ | Rows of unpadded pews form on either side of you, creating
| | a path down the middle of the sanctuary. Massive chandeliers
* | lit with thousands of candles dangle from the ceiling, illuminating
| | the air around you with a morbid light. Powerful stained
@ | glass windows line the walls of the chapel depicting various
| | bloody battles and proud victories in history. You can exit
* | this tainted chapel to the north or explore further south.
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 368mv no opponent/no opponent calm inside (indoors) [#=========] > n
Vestibule of the Chapel
+ | You stand in a dim light just inside the doors of the chapel.
| | Several candles standing on a small table burn brightly,
+ | as if just recently lit. The stale air in this place suggests
| | nothing living has dwelled here for quite some time. You
@ | can leave this forsaken place to the north, or challenge
| | its dwellers to the south.
* |
| |
* |
---------+
[Exits: north south]
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 367mv no opponent/no opponent calm inside (indoors) [#=========] > n
The Entrance of the Chapel
o-o-o| As you approach the chapel it appears the doors are far larger
| | || than they first appeared to be. Standing more than twice
+ o-o| the average humans height, these doors watch over the chapel
| || like ancient guardians. The intimidating doors seem to growl
@ o| as if they wish to protect something inside from intruders,
| | or perhaps they wish to protect you from whatever is behind
* | them.
| |
* |
---------+
[Exits: north south]
<1008hp 619m 366mv no opponent/no opponent calm city (outside) [#=========] > n
Nearing a Gothic Chapel
o-f| An immense chapel which can not be seen from any other
| || place in the graveyard rises up through a thick haze
o-o-o| to the south. The roof is covered by aged red ceramic
| | || tiles forming a tall steeple which now towers above you.
@ o-o| The large, engraved doors to the chapel are lined with
| || rust, apparently this temple has not been entered in
+ o| quite some time. A long set of grey marble steps lead
| || to the doorway south of you.
* o|
---------+
[Exits: north south]
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<1008hp 619m 365mv no opponent/no opponent calm city (outside) [#=========] > n
Edge of the Graveyard
o | The tombstones seem to be further spread apart as you
| | reach the edge of the graveyard. Along the border of
o-f| the land you see a black iron fence topped by vicious
| || spikes attempting to separate the death of this place
@-o-o| from the life on the other side. Emerald green trees,
| | || unlike the ones in the graveyard, vigorously try to push
+ o-o| their lively limbs through the fence onto this once sacred
| || ground.
+ o|
---------+
[Exits: east south]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<1008hp 619m 364mv no opponent/no opponent calm field (outside) [#=========] > z
You scan all around.
You scan east.
*** Range 1 (east) ***
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
A small black fly buzzes around.
A small black fly buzzes around.
*** Range 3 (east) ***
A small black fly buzzes around.
*** Range 4 (east) ***
A small green gremlin hunches over grimacing maniacally.
*** Range 5 (east) ***
A fat female gremlin wearing an ugly crown squats here.
You scan south.
*** Range 1 (south) ***
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
*** Range 3 (south) ***
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 4 (south) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 5 (south) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 6 (south) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 619m 364mv no opponent/no opponent calm field (outside) [#=========] > e
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
A small black fly buzzes around.
A small black fly buzzes around.
<1008hp 619m 363mv no opponent/no opponent calm field (outside) [#=========] > c
Players near you in Graveyard:
<PK> Solmundi The Center of the Graveyard
<1008hp 619m 363mv no opponent/no opponent calm field (outside) [#=========] > n
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+
[Exits: north east south]
<1008hp 619m 362mv no opponent/no opponent calm field (outside) [#=========] > n
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+
[Exits: north south]
<1008hp 619m 361mv no opponent/no opponent calm field (outside) [#=========] > n
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+
[Exits: north south]
A small black fly buzzes around.
A small black fly buzzes around.
<1008hp 619m 360mv no opponent/no opponent calm field (outside) [#=========] > n
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+
[Exits: north south]
<1008hp 619m 359mv no opponent/no opponent calm forest (outside) [#=========] > n
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+
[Exits: north south]
<1008hp 619m 358mv no opponent/no opponent calm inside (indoors) [#=========] > n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+
[Exits: north south]
<1008hp 631m 404mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Dragon Sea:
<PK> Solmundi An Old Gravel Path
<1008hp 631m 404mv no opponent/no opponent calm inside (indoors) [#=========] > s
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+
[Exits: north south]
<1008hp 631m 403mv no opponent/no opponent calm inside (indoors) [#=========] > n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+
[Exits: north south]
<1008hp 631m 402mv no opponent/no opponent calm inside (indoors) [#=========] > n
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+
[Exits: north south down]
<1008hp 631m 401mv no opponent/no opponent calm inside (indoors) [#=========] > n
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+
[Exits: north south up]
Dogran the Sinister Minister is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<1008hp 631m 400mv no opponent/no opponent calm city (outside) [#=========] > n
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.
[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
<1008hp 631m 399mv no opponent/no opponent calm city (outside) [#=========] > c
Players near you in Timaran:
<PK> Dogran South Gate of Timaran
<PK> Solmundi Meadow Lane
<1008hp 631m 399mv no opponent/no opponent calm city (outside) [#=========] > whe
Players near you in Timaran:
<PK> Dogran South Gate of Timaran
<PK> Solmundi Meadow Lane
<1008hp 631m 399mv no opponent/no opponent calm city (outside) [#=========] > s
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+
[Exits: north south up]
Dogran the Sinister Minister is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<1008hp 631m 398mv no opponent/no opponent calm city (outside) [#=========] > s
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+
[Exits: north south down]
<1008hp 631m 397mv no opponent/no opponent calm inside (indoors) [#=========] > s
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+
[Exits: north south]
<1008hp 631m 396mv no opponent/no opponent calm inside (indoors) [#=========] > s
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+
[Exits: north south]
<1008hp 631m 395mv no opponent/no opponent calm inside (indoors) [#=========] > s
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+
[Exits: north south]
A small black fly buzzes around.
<1008hp 631m 394mv no opponent/no opponent calm forest (outside) [#=========] > c
Players near you in Graveyard:
<PK> Solmundi A Dark Path
<1008hp 631m 394mv no opponent/no opponent calm forest (outside) [#=========] > s
s
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+
[Exits: north south]
A small black fly buzzes around.
<1008hp 631m 393mv no opponent/no opponent calm field (outside) [#=========] >
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+
[Exits: north south]
<1008hp 631m 392mv no opponent/no opponent calm field (outside) [#=========] > s
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+
[Exits: north east south]
<1008hp 631m 391mv no opponent/no opponent calm field (outside) [#=========] > s
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small black fly buzzes around.
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
A small black fly buzzes around.
<1008hp 631m 390mv no opponent/no opponent calm field (outside) [#=========] > w
Edge of the Graveyard
o | The tombstones seem to be further spread apart as you
| | reach the edge of the graveyard. Along the border of
o-f| the land you see a black iron fence topped by vicious
| || spikes attempting to separate the death of this place
@-o-o| from the life on the other side. Emerald green trees,
| | || unlike the ones in the graveyard, vigorously try to push
+ o-o| their lively limbs through the fence onto this once sacred
| || ground.
+ o|
---------+
[Exits: east south]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<1008hp 631m 389mv no opponent/no opponent calm field (outside) [#=========] > s
Nearing a Gothic Chapel
o-f| An immense chapel which can not be seen from any other
| || place in the graveyard rises up through a thick haze
o-o-o| to the south. The roof is covered by aged red ceramic
| | || tiles forming a tall steeple which now towers above you.
@ o-o| The large, engraved doors to the chapel are lined with
| || rust, apparently this temple has not been entered in
+ o| quite some time. A long set of grey marble steps lead
| || to the doorway south of you.
* o|
---------+
[Exits: north south]
A small black fly buzzes around.
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<1008hp 631m 388mv no opponent/no opponent calm city (outside) [#=========] > s
The Entrance of the Chapel
o-o-o| As you approach the chapel it appears the doors are far larger
| | || than they first appeared to be. Standing more than twice
+ o-o| the average humans height, these doors watch over the chapel
| || like ancient guardians. The intimidating doors seem to growl
@ o| as if they wish to protect something inside from intruders,
| | or perhaps they wish to protect you from whatever is behind
* | them.
| |
* |
---------+
[Exits: north south]
<1008hp 631m 387mv no opponent/no opponent calm city (outside) [#=========] > s
Vestibule of the Chapel
+ | You stand in a dim light just inside the doors of the chapel.
| | Several candles standing on a small table burn brightly,
+ | as if just recently lit. The stale air in this place suggests
| | nothing living has dwelled here for quite some time. You
@ | can leave this forsaken place to the north, or challenge
| | its dwellers to the south.
* |
| |
* |
---------+
[Exits: north south]
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 631m 386mv no opponent/no opponent calm inside (indoors) [#=========] > s
The Sanctuary of the Chapel
+ | Rows of unpadded pews form on either side of you, creating
| | a path down the middle of the sanctuary. Massive chandeliers
* | lit with thousands of candles dangle from the ceiling, illuminating
| | the air around you with a morbid light. Powerful stained
@ | glass windows line the walls of the chapel depicting various
| | bloody battles and proud victories in history. You can exit
* | this tainted chapel to the north or explore further south.
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 631m 385mv no opponent/no opponent calm inside (indoors) [#=========] > c
s
Players near you in Graveyard:
<PK> Solmundi The Sanctuary of the Chapel
<1008hp 631m 385mv no opponent/no opponent calm inside (indoors) [#=========] >
The Sanctuary of the Chapel
* | The rows of pews begin to spread further apart as you
| | approach the altar of the sanctuary. On the floor you
* | see several bloody footprints on the white tile floor
| | of the chapel. A strong stench and eerie screeches fill
@ | the damp air with tension as you look around. Continuing
| | south will take you to the altar, and to the north you
* *| can leave the chapel.
| ||
*-*-*|
---------+
[Exits: north south]
<1008hp 631m 384mv no opponent/no opponent calm inside (indoors) [#=========] > s
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 631m 383mv no opponent/no opponent calm inside (indoors) [#=========] > s
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(White Aura) A vampire priest, shrouded in black robes, stands here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 631m 382mv no opponent/no opponent calm inside (indoors) [#=========] > e
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 631m 381mv no opponent/no opponent calm inside (indoors) [#=========] > e
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
<1008hp 631m 380mv no opponent/no opponent calm inside (indoors) [#=========] > e
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<1008hp 631m 379mv no opponent/no opponent calm inside (indoors) [#=========] > e
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<1008hp 631m 378mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Graveyard:
<PK> Solmundi A Haunted Hallway
<1008hp 631m 378mv no opponent/no opponent calm inside (indoors) [#=========] > e
The Priest's Study
| Untidy bookshelves holding books of many shapes, sizes, and
| colors line every wall of this room. A small black candle and
* * | several books sit tidily on an oak desk which rests in the back
| | | of the room. A window on the east wall, which used to light
*-*-@ | this room, has been covered over by several pieces of wood.
| | | Covering all the walls is a layer of freshly splattered blood.
* * |
|
|
---------+
[Exits: west]
<1008hp 631m 377mv no opponent/no opponent calm inside (indoors) [#=========] > w
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<1008hp 631m 376mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Graveyard:
<PK> Dogran A Path Out of the Graveyard
<PK> Solmundi A Haunted Hallway
<1008hp 631m 376mv no opponent/no opponent calm inside (indoors) [#=========] > n
A Small Living Area
| This room, which looks as if it used to be the living area
| of monks, has been totally ransacked. Several simple beds
| and wooden cabinets lay torn to shreds on the cold stone
| floor. Every window has been patched over by anything available
* * @ | and in the place of the ancient furniture are two hastily
| | | | made coffins, against the back of the room.
*-*-* |
| | | |
* * * |
---------+
[Exits: south]
<1008hp 631m 375mv no opponent/no opponent calm inside (indoors) [#=========] > s
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<1008hp 631m 374mv no opponent/no opponent calm inside (indoors) [#=========] > s
A Small Living Area
* * * | This room, which looks as if it used to be the living area
| | | | of monks, has been totally ransacked. Several simple beds
*-*-* | and wooden cabinets lay torn to shreds on the cold stone floor.
| | | | Every window has been patched over by anything available and
* * @ | in the place of the ancient furniture are two hastily made
| coffins, against the back of the room.
|
|
|
---------+
[Exits: north]
<1008hp 631m 373mv no opponent/no opponent calm inside (indoors) [#=========] > c
Players near you in Graveyard:
<PK> Dogran The Entrance of the Chapel
<PK> Solmundi A Small Living Area
<1008hp 631m 373mv no opponent/no opponent calm inside (indoors) [#=========] > n
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<1008hp 631m 372mv no opponent/no opponent calm inside (indoors) [#=========] > w
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<1008hp 641m 404mv no opponent/no opponent calm inside (indoors) [#=========] > j
They aren't here.
<1008hp 641m 404mv no opponent/no opponent calm inside (indoors) [#=========] > j
They aren't here.
<1008hp 641m 404mv no opponent/no opponent calm inside (indoors) [#=========] > j
They aren't here.
<1008hp 641m 404mv no opponent/no opponent calm inside (indoors) [#=========] > j
They aren't here.
<1008hp 641m 404mv no opponent/no opponent calm inside (indoors) [#=========] > j
They aren't here.
<1008hp 641m 404mv no opponent/no opponent calm inside (indoors) [#=========] > j
Dogran walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
You lose your balance and tumble off your mount!
Your drowning MUTILATES Dogran!
Dogran has some small wounds and bruises.
<1008hp 641m 404mv segment/defensive bloody:40 inside (indoors) [#=========] > j
Your drowning devastates Dogran!
Dogran's whip decimates you!
Dogran has some small wounds and bruises.
<983hp 641m 404mv segment/defensive bloody:40 inside (indoors) [#=========] >
You do the best you can!
Dogran has some small wounds and bruises.
<983hp 641m 404mv segment/defensive bloody:40 inside (indoors) [#=========] >
Dogran has fled!
Dogran walks west.
<983hp 641m 404mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > j
j
They aren't here.
<983hp 641m 404mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
Dogran walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Dogran has some small wounds and bruises.
<983hp 641m 404mv segment/defensive bloody:40 inside (indoors) [#=========] >
Dogran has fled!
Dogran walks west.
<983hp 641m 404mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
j
Dogran walks in.
<983hp 641m 404mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > j
[** ] You block Dogran's attack with your shield.
You do the best you can!
Dogran has some small wounds and bruises.
<983hp 641m 404mv segment/defensive bloody:40 inside (indoors) [#=========] >
You do the best you can!
Dogran has some small wounds and bruises.
<983hp 641m 404mv segment/defensive bloody:40 inside (indoors) [#=========] >
You do the best you can!
Dogran has some small wounds and bruises.
<983hp 641m 404mv segment/defensive bloody:40 inside (indoors) [#=========] >
You do the best you can!
Dogran has some small wounds and bruises.
<983hp 641m 404mv segment/defensive bloody:40 inside (indoors) [#=========] > f
You flee from combat!
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<983hp 641m 403mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > w
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
<983hp 641m 402mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
Dogran has some small wounds and bruises.
<983hp 641m 402mv segment/defensive bloody:40 inside (indoors) [#=========] >
Dogran has fled!
Dogran walks south.
<983hp 641m 402mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > j
Dogran walks in.
<983hp 641m 402mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
Dogran's whip mauls you.
Dogran's whip devastates you!
You do the best you can!
Dogran has some small wounds and bruises.
<932hp 641m 402mv segment/defensive bloody:40 inside (indoors) [#=========] >
You do the best you can!
Dogran has some small wounds and bruises.
<932hp 641m 402mv segment/defensive bloody:40 inside (indoors) [#=========] > f
You flee from combat!
A Small Living Area
| This room, which looks as if it used to be the living area
| of monks, has been totally ransacked. Several simple beds
| and wooden cabinets lay torn to shreds on the cold stone
| floor. Every window has been patched over by anything available
* @ * | and in the place of the ancient furniture are two hastily
| | | | made coffins, against the back of the room. One of them
*-*-*-* | is slightly open.
| | | |
* * * |
---------+
[Exits: south]
<932hp 641m 401mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > w
Alas, you cannot go that way.
<932hp 641m 401mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > s
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
<932hp 641m 400mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > j
Dogran stops wielding a dragon tailed whip.
Dogran wields the mace of disruption.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
[** ] Dogran blocks your attack with his shield.
[* ] Dogran parries your drowning.
Dogran has some small wounds and bruises.
<932hp 641m 400mv shaft/defensive bloody:40 inside (indoors) [#=========] >
[** ] Dogran parries your drowning.
[** ] You parry Dogran's turmoil.
Dogran has some small wounds and bruises.
<932hp 641m 400mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
Dogran has fled!
Dogran walks south.
<932hp 641m 400mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > j
You aren't fighting anyone.
<932hp 641m 400mv no opponent/no opponent bloody:39 inside (indoors) [#=========] >
They aren't here.
<932hp 641m 400mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > j
They aren't here.
<932hp 641m 400mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > j
They aren't here.
<932hp 641m 400mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > j
j
They aren't here.
<932hp 641m 400mv no opponent/no opponent bloody:37 inside (indoors) [#=========] >
They aren't here.
<932hp 641m 400mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > j
They aren't here.
<932hp 641m 400mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > j
They aren't here.
<932hp 641m 400mv no opponent/no opponent bloody:36 inside (indoors) [#=========] > j
Dogran walks in.
<932hp 641m 400mv no opponent/no opponent bloody:35 inside (indoors) [#=========] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
[** ] Dogran blocks your attack with his shield.
Dogran has some small wounds and bruises.
<932hp 641m 400mv shaft/defensive bloody:40 inside (indoors) [#=========] > s
[** ] Dogran parries your drowning.
[** ] You parry Dogran's blast.
[** ] You parry Dogran's crush.
Dogran has some small wounds and bruises.
<932hp 641m 400mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
No way! You are still fighting!
Dogran has some small wounds and bruises.
<932hp 641m 400mv shaft/defensive bloody:40 inside (indoors) [#=========] >
You flee from combat!
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<932hp 641m 399mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > j
The white aura around your body fades.
<942hp 655m 405mv no opponent/no opponent bloody:39 inside (indoors) [#=========] >
They aren't here.
<942hp 655m 405mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > w
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
<942hp 655m 404mv no opponent/no opponent bloody:38 inside (indoors) [#=========] >
Dogran stops wielding a mace of the unholy spirits.
Dogran wields the mace of disruption.
<942hp 655m 404mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > w
Dogran's turmoil DISEMBOWELS you!
Dogran has some small wounds and bruises.
<898hp 655m 404mv shaft/defensive bloody:40 inside (indoors) [#=========] >
No way! You are still fighting!
Dogran has some small wounds and bruises.
<898hp 655m 404mv shaft/defensive bloody:40 inside (indoors) [#=========] > w
No way! You are still fighting!
Dogran has some small wounds and bruises.
<898hp 655m 404mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
You flee from combat!
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<898hp 655m 403mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > s
A Small Living Area
* * * | This room, which looks as if it used to be the living area
| | | | of monks, has been totally ransacked. Several simple beds
*-*-* | and wooden cabinets lay torn to shreds on the cold stone floor.
| | | | Every window has been patched over by anything available and
* * @ | in the place of the ancient furniture are two hastily made
| coffins, against the back of the room.
|
|
|
---------+
[Exits: north]
<898hp 655m 402mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > sanc
You are surrounded by a white aura.
<898hp 580m 402mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > n
j
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
<898hp 580m 401mv no opponent/no opponent bloody:35 inside (indoors) [#=========] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<898hp 580m 401mv shaft/defensive bloody:40 inside (indoors) [#=========] >
Dogran scans all around.
Dogran has quite a few wounds.
<898hp 580m 401mv shaft/defensive bloody:40 inside (indoors) [#=========] > w
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
[* ] Dogran parries your drowning.
Dogran's energy blast devastates you!
Dogran has quite a few wounds.
<868hp 580m 401mv shaft/defensive bloody:40 inside (indoors) [#=========] >
Dogran has fled!
Dogran walks west.
<868hp 580m 401mv no opponent/no opponent bloody:39 inside (indoors) [#=========] >
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
<868hp 580m 400mv no opponent/no opponent bloody:40 inside (indoors) [#=========] > w
Dogran walks east.
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(White Aura) A vampire priest, shrouded in black robes, stands here.
(Translucent) A tall vampire glares at you and cackles hungrily.
<868hp 580m 399mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
They aren't here.
<868hp 580m 399mv no opponent/no opponent bloody:39 inside (indoors) [#=========] > j
They aren't here.
<868hp 580m 399mv no opponent/no opponent bloody:38 inside (indoors) [#=========] > ee
Dogran walks in.
You scan east.
*** Range 1 (east) ***
A large brown mustang is here, decorated with a yellow warcoat.
<868hp 580m 399mv no opponent/no opponent bloody:37 inside (indoors) [#=========] > j
Dogran's turmoil mauls you.
[** ] You parry Dogran's turmoil.
Dogran has quite a few wounds.
<847hp 580m 399mv shaft/defensive bloody:40 inside (indoors) [#=========] >
You do the best you can!
Dogran has quite a few wounds.
<847hp 580m 399mv shaft/defensive bloody:40 inside (indoors) [#=========] >
[** ] Dogran blocks your attack with his shield.
[* ] You parry Dogran's turmoil.
Dogran has quite a few wounds.
<847hp 580m 399mv shaft/defensive bloody:40 inside (indoors) [#=========] > f
You flee from combat!
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<847hp 580m 398mv no opponent/no opponent bloody:40 inside (indoors) [==========] >
A grinning vampire flies west.
A grinning vampire flies west.
A grinning vampire flies in.
<847hp 580m 398mv no opponent/no opponent bloody:39 inside (indoors) [==========] > e
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
(White Aura) A vampire priest, shrouded in black robes, stands here.
<847hp 580m 397mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
[* ] Dogran blocks your attack with his shield.
[** ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
[***] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<847hp 580m 397mv shaft/defensive bloody:40 inside (indoors) [==========] > f
Dogran has fled!
Dogran walks east.
<847hp 580m 397mv no opponent/no opponent bloody:40 inside (indoors) [==========] >
Dogran walks in.
<847hp 580m 397mv no opponent/no opponent bloody:39 inside (indoors) [==========] > e
You aren't fighting anyone.
<847hp 580m 397mv no opponent/no opponent bloody:39 inside (indoors) [==========] >
Dogran walks west.
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
<847hp 580m 396mv no opponent/no opponent bloody:39 inside (indoors) [==========] > w
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(White Aura) A vampire priest, shrouded in black robes, stands here.
<847hp 580m 395mv no opponent/no opponent bloody:38 inside (indoors) [==========] > j
They aren't here.
<847hp 580m 395mv no opponent/no opponent bloody:39 inside (indoors) [==========] > e
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
<847hp 580m 394mv no opponent/no opponent bloody:38 inside (indoors) [==========] > mn
You mount a mustang.
<847hp 580m 394mv no opponent/no opponent bloody:38 inside (indoors) [==========] > w
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(White Aura) A vampire priest, shrouded in black robes, stands here.
<847hp 580m 393mv no opponent/no opponent bloody:37 inside (indoors) [==========] > w
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<847hp 580m 392mv no opponent/no opponent bloody:40 inside (indoors) [==========] > w
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<847hp 580m 391mv no opponent/no opponent bloody:39 inside (indoors) [==========] > n
Dogran walks in.
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<847hp 580m 390mv no opponent/no opponent bloody:39 inside (indoors) [==========] > n
The Sanctuary of the Chapel
* | The rows of pews begin to spread further apart as you
| | approach the altar of the sanctuary. On the floor you
* | see several bloody footprints on the white tile floor
| | of the chapel. A strong stench and eerie screeches fill
@ | the damp air with tension as you look around. Continuing
| | south will take you to the altar, and to the north you
* *| can leave the chapel.
| ||
*-*-*|
---------+
[Exits: north south]
<847hp 580m 389mv no opponent/no opponent bloody:38 inside (indoors) [==========] > n
The Sanctuary of the Chapel
+ | Rows of unpadded pews form on either side of you, creating
| | a path down the middle of the sanctuary. Massive chandeliers
* | lit with thousands of candles dangle from the ceiling, illuminating
| | the air around you with a morbid light. Powerful stained
@ | glass windows line the walls of the chapel depicting various
| | bloody battles and proud victories in history. You can exit
* | this tainted chapel to the north or explore further south.
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<847hp 580m 388mv no opponent/no opponent bloody:38 inside (indoors) [==========] > n
Vestibule of the Chapel
+ | You stand in a dim light just inside the doors of the chapel.
| | Several candles standing on a small table burn brightly,
+ | as if just recently lit. The stale air in this place suggests
| | nothing living has dwelled here for quite some time. You
@ | can leave this forsaken place to the north, or challenge
| | its dwellers to the south.
* |
| |
* |
---------+
[Exits: north south]
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
A small black fly buzzes around.
<847hp 580m 387mv no opponent/no opponent bloody:37 inside (indoors) [==========] > n
The Entrance of the Chapel
o-o-o| As you approach the chapel it appears the doors are far larger
| | || than they first appeared to be. Standing more than twice
+ o-o| the average humans height, these doors watch over the chapel
| || like ancient guardians. The intimidating doors seem to growl
@ o| as if they wish to protect something inside from intruders,
| | or perhaps they wish to protect you from whatever is behind
* | them.
| |
* |
---------+
[Exits: north south]
<847hp 580m 386mv no opponent/no opponent bloody:37 city (outside) [==========] > n
Nearing a Gothic Chapel
o-f| An immense chapel which can not be seen from any other
| || place in the graveyard rises up through a thick haze
o-o-o| to the south. The roof is covered by aged red ceramic
| | || tiles forming a tall steeple which now towers above you.
@ o-o| The large, engraved doors to the chapel are lined with
| || rust, apparently this temple has not been entered in
+ o| quite some time. A long set of grey marble steps lead
| || to the doorway south of you.
* o|
---------+
[Exits: north south]
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<847hp 580m 385mv no opponent/no opponent bloody:36 city (outside) [==========] > n
Edge of the Graveyard
o | The tombstones seem to be further spread apart as you
| | reach the edge of the graveyard. Along the border of
o-f| the land you see a black iron fence topped by vicious
| || spikes attempting to separate the death of this place
@-o-o| from the life on the other side. Emerald green trees,
| | || unlike the ones in the graveyard, vigorously try to push
+ o-o| their lively limbs through the fence onto this once sacred
| || ground.
+ o|
---------+
[Exits: east south]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<847hp 580m 384mv no opponent/no opponent bloody:40 field (outside) [==========] > e
e
The sun rises in the east.
<864hp 595m 405mv no opponent/no opponent bloody:40 field (outside) [==========] >
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small female gremlin hunches over grimacing maniacally.
A small black fly buzzes around.
A small black fly buzzes around.
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<864hp 595m 404mv no opponent/no opponent bloody:40 field (outside) [==========] >
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb. A few crimson
| | | flower petals are scattered on the ground, stirring in the
+ o | wind.
---------+
[Exits: north east south west]
<864hp 595m 403mv no opponent/no opponent bloody:39 field (outside) [==========] > w
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small female gremlin hunches over grimacing maniacally.
A small black fly buzzes around.
A small black fly buzzes around.
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<864hp 595m 402mv no opponent/no opponent bloody:39 field (outside) [==========] > nn
You scan north.
*** Range 4 (north) ***
A small black fly buzzes around.
A small black fly buzzes around.
<864hp 595m 402mv no opponent/no opponent bloody:38 field (outside) [==========] > c
Players near you in Graveyard:
<PK> Dogran A Haunted Hallway
<PK> Solmundi The Center of the Graveyard
<864hp 595m 402mv no opponent/no opponent bloody:37 field (outside) [==========] > z
You scan all around.
You scan north.
*** Range 4 (north) ***
A small black fly buzzes around.
A small black fly buzzes around.
You scan east.
*** Range 3 (east) ***
A small green gremlin hunches over grimacing maniacally.
*** Range 4 (east) ***
A fat female gremlin wearing an ugly crown squats here.
You scan south.
*** Range 1 (south) ***
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
You scan west.
*** Range 1 (west) ***
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<864hp 595m 402mv no opponent/no opponent bloody:39 field (outside) [==========] > dm
You dismount from a mustang.
<864hp 595m 402mv no opponent/no opponent bloody:38 field (outside) [==========] > w
Edge of the Graveyard
o | The tombstones seem to be further spread apart as you
| | reach the edge of the graveyard. Along the border of
o-f| the land you see a black iron fence topped by vicious
| || spikes attempting to separate the death of this place
@-o-o| from the life on the other side. Emerald green trees,
| | || unlike the ones in the graveyard, vigorously try to push
+ o-o| their lively limbs through the fence onto this once sacred
| || ground.
+ o|
---------+
[Exits: east south]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<864hp 595m 400mv no opponent/no opponent bloody:38 field (outside) [==========] > w
Alas, you cannot go that way.
<864hp 595m 400mv no opponent/no opponent bloody:37 field (outside) [==========] > s
s
Nearing a Gothic Chapel
o-f| An immense chapel which can not be seen from any other
| || place in the graveyard rises up through a thick haze
o-o-o| to the south. The roof is covered by aged red ceramic
| | || tiles forming a tall steeple which now towers above you.
@ o-o| The large, engraved doors to the chapel are lined with
| || rust, apparently this temple has not been entered in
+ o| quite some time. A long set of grey marble steps lead
| || to the doorway south of you.
* o|
---------+
[Exits: north south]
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<864hp 595m 398mv no opponent/no opponent bloody:39 city (outside) [==========] > s
The Entrance of the Chapel
o-o-o| As you approach the chapel it appears the doors are far larger
| | || than they first appeared to be. Standing more than twice
+ o-o| the average humans height, these doors watch over the chapel
| || like ancient guardians. The intimidating doors seem to growl
@ o| as if they wish to protect something inside from intruders,
| | or perhaps they wish to protect you from whatever is behind
* | them.
| |
* |
---------+
[Exits: north south]
<864hp 595m 396mv no opponent/no opponent bloody:39 city (outside) [==========] >
Vestibule of the Chapel
+ | You stand in a dim light just inside the doors of the chapel.
| | Several candles standing on a small table burn brightly,
+ | as if just recently lit. The stale air in this place suggests
| | nothing living has dwelled here for quite some time. You
@ | can leave this forsaken place to the north, or challenge
| | its dwellers to the south.
* |
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
A small black fly buzzes around.
<864hp 595m 395mv no opponent/no opponent bloody:40 inside (indoors) [==========] > s
The Sanctuary of the Chapel
+ | Rows of unpadded pews form on either side of you, creating
| | a path down the middle of the sanctuary. Massive chandeliers
* | lit with thousands of candles dangle from the ceiling, illuminating
| | the air around you with a morbid light. Powerful stained
@ | glass windows line the walls of the chapel depicting various
| | bloody battles and proud victories in history. You can exit
* | this tainted chapel to the north or explore further south.
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<864hp 595m 394mv no opponent/no opponent bloody:40 inside (indoors) [==========] > s
The Sanctuary of the Chapel
* | The rows of pews begin to spread further apart as you
| | approach the altar of the sanctuary. On the floor you
* | see several bloody footprints on the white tile floor
| | of the chapel. A strong stench and eerie screeches fill
@ | the damp air with tension as you look around. Continuing
| | south will take you to the altar, and to the north you
* *| can leave the chapel.
| ||
*-*-*|
---------+
[Exits: north south]
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
<864hp 595m 393mv no opponent/no opponent bloody:39 inside (indoors) [==========] > s
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<864hp 595m 392mv no opponent/no opponent bloody:38 inside (indoors) [==========] > s
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<864hp 595m 391mv no opponent/no opponent bloody:39 inside (indoors) [==========] >
[** ] You block Dogran's attack with your shield.
Dogran's turmoil wounds you.
Your drowning MUTILATES Dogran!
[* ] Dogran parries your drowning.
Your drowning misses Dogran.
[** ] You parry Dogran's turmoil.
Dogran's turmoil wounds you.
Dogran has quite a few wounds.
<826hp 595m 391mv shaft/defensive bloody:40 inside (indoors) [==========] > ee
You scan east.
*** Range 1 (east) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 2 (east) ***
(White Aura) A vampire priest, shrouded in black robes, stands here.
(Translucent) A tall vampire glares at you and cackles hungrily.
Dogran has quite a few wounds.
<826hp 595m 391mv shaft/defensive bloody:40 inside (indoors) [==========] > reck
Your drowning MUTILATES Dogran!
[** ] Dogran parries your drowning.
[** ] You block Dogran's attack with your shield.
[** ] You parry Dogran's energy blast.
Dogran has quite a few wounds.
<826hp 595m 391mv shaft/defensive bloody:40 inside (indoors) [==========] >
The horned head of a shadowspawn leaks pus as it absorbs your reckoning attempt.
Dogran's oozing pus injures you.
Dogran has quite a few wounds.
<812hp 595m 366mv shaft/defensive bloody:40 inside (indoors) [==========] >
A grinning vampire flies in.
A grinning vampire flies north.
Dogran has quite a few wounds.
<812hp 595m 366mv shaft/defensive bloody:40 inside (indoors) [==========] >
Dogran narrows his eyes.
You are consumed by the phantoms of the underworld.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran's phantom grasp scratches you.
Dogran has quite a few wounds.
<806hp 595m 366mv shaft/defensive bloody:40 inside (indoors) [==========] >
[** ] Dogran blocks your attack with his shield.
Your drowning misses Dogran.
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<806hp 595m 366mv shaft/defensive bloody:40 inside (indoors) [==========] > f
You flee from combat!
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<806hp 595m 365mv no opponent/no opponent bloody:39 inside (indoors) [==========] > w
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(Translucent) A tall vampire glares at you and cackles hungrily.
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<806hp 595m 364mv no opponent/no opponent bloody:38 inside (indoors) [==========] > j
Dogran's turmoil wounds you.
You do the best you can!
Dogran has quite a few wounds.
<787hp 595m 364mv shaft/defensive bloody:40 inside (indoors) [==========] > f
You flee from combat!
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<787hp 595m 363mv no opponent/no opponent bloody:40 inside (indoors) [==========] > s
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(Translucent) A tall vampire glares at you and cackles hungrily.
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<787hp 595m 362mv no opponent/no opponent bloody:38 inside (indoors) [==========] > j
[* ] You parry Dogran's crush.
Dogran has quite a few wounds.
<787hp 595m 362mv shaft/defensive bloody:40 inside (indoors) [==========] >
You do the best you can!
Dogran has quite a few wounds.
<787hp 595m 362mv shaft/defensive bloody:40 inside (indoors) [==========] > f
You flee from combat!
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<787hp 595m 361mv no opponent/no opponent bloody:40 inside (indoors) [==========] > s
A grinning vampire flies south.
A grinning vampire flies in.
<787hp 595m 361mv no opponent/no opponent bloody:39 inside (indoors) [==========] >
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(Translucent) A tall vampire glares at you and cackles hungrily.
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<787hp 595m 360mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
[* ] Dogran parries your drowning.
Dogran has quite a few wounds.
<787hp 595m 360mv shaft/defensive bloody:40 inside (indoors) [==========] > f
Dogran has fled!
Dogran walks east.
<787hp 595m 360mv no opponent/no opponent bloody:40 inside (indoors) [==========] > j
Dogran walks in.
<787hp 595m 360mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
You aren't fighting anyone.
<787hp 595m 360mv no opponent/no opponent bloody:38 inside (indoors) [==========] >
[* ] You block Dogran's attack with your shield.
You do the best you can!
Dogran has quite a few wounds.
<787hp 595m 360mv shaft/defensive bloody:40 inside (indoors) [==========] >
You do the best you can!
Dogran has quite a few wounds.
<794hp 605m 405mv shaft/defensive bloody:40 inside (indoors) [==========] > f
You flee from combat!
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<794hp 605m 404mv no opponent/no opponent bloody:40 inside (indoors) [==========] > w
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<794hp 605m 403mv no opponent/no opponent bloody:39 inside (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning DISEMBOWELS Dogran!
Dogran has quite a few wounds.
<794hp 605m 403mv shaft/defensive bloody:40 inside (indoors) [==========] >
Dogran has fled!
Dogran walks north.
<794hp 605m 403mv no opponent/no opponent bloody:40 inside (indoors) [==========] > j
j
j
They aren't here.
<794hp 605m 403mv no opponent/no opponent bloody:37 inside (indoors) [==========] >
They aren't here.
<794hp 605m 403mv no opponent/no opponent bloody:37 inside (indoors) [==========] >
They aren't here.
<794hp 605m 403mv no opponent/no opponent bloody:37 inside (indoors) [==========] > n
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<794hp 605m 402mv no opponent/no opponent bloody:36 inside (indoors) [==========] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<794hp 605m 402mv segment/defensive bloody:40 inside (indoors) [==========] >
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran's whip devastates you!
Dogran has quite a few wounds.
<764hp 605m 402mv segment/defensive bloody:40 inside (indoors) [==========] >
Dogran has fled!
Dogran walks south.
<764hp 605m 402mv no opponent/no opponent bloody:39 inside (indoors) [==========] > s
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<764hp 605m 401mv no opponent/no opponent bloody:38 inside (indoors) [==========] > j
Dogran walks north.
<764hp 605m 401mv no opponent/no opponent bloody:38 inside (indoors) [==========] >
They aren't here.
<764hp 605m 401mv no opponent/no opponent bloody:38 inside (indoors) [==========] > n
Dogran walks in.
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<764hp 605m 400mv no opponent/no opponent bloody:37 inside (indoors) [==========] > j
They aren't here.
<764hp 605m 400mv no opponent/no opponent bloody:37 inside (indoors) [==========] > j
They aren't here.
<764hp 605m 400mv no opponent/no opponent bloody:36 inside (indoors) [==========] > j
j
They aren't here.
<764hp 605m 400mv no opponent/no opponent bloody:35 inside (indoors) [==========] >
They aren't here.
<764hp 605m 400mv no opponent/no opponent bloody:35 inside (indoors) [==========] > j
They aren't here.
<764hp 605m 400mv no opponent/no opponent bloody:34 inside (indoors) [==========] > j
They aren't here.
<764hp 605m 400mv no opponent/no opponent bloody:34 inside (indoors) [==========] > nn
You scan north.
*** Range 1 (north) ***
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 2 (north) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 3 (north) ***
A small black fly buzzes around.
A small black fly buzzes around.
*** Range 5 (north) ***
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
*** Range 6 (north) ***
A small black fly buzzes around.
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<764hp 605m 400mv no opponent/no opponent bloody:33 inside (indoors) [==========] > j
They aren't here.
<764hp 605m 400mv no opponent/no opponent bloody:32 inside (indoors) [==========] > j
They aren't here.
<764hp 605m 400mv no opponent/no opponent bloody:32 inside (indoors) [==========] > n
The Sanctuary of the Chapel
* | The rows of pews begin to spread further apart as you
| | approach the altar of the sanctuary. On the floor you
* | see several bloody footprints on the white tile floor
| | of the chapel. A strong stench and eerie screeches fill
@ | the damp air with tension as you look around. Continuing
| | south will take you to the altar, and to the north you
* *| can leave the chapel.
| ||
*-*-*|
---------+
[Exits: north south]
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
<764hp 605m 399mv no opponent/no opponent bloody:31 inside (indoors) [==========] > n
The Sanctuary of the Chapel
+ | Rows of unpadded pews form on either side of you, creating
| | a path down the middle of the sanctuary. Massive chandeliers
* | lit with thousands of candles dangle from the ceiling, illuminating
| | the air around you with a morbid light. Powerful stained
@ | glass windows line the walls of the chapel depicting various
| | bloody battles and proud victories in history. You can exit
* | this tainted chapel to the north or explore further south.
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<764hp 605m 398mv no opponent/no opponent bloody:31 inside (indoors) [==========] > n
Vestibule of the Chapel
+ | You stand in a dim light just inside the doors of the chapel.
| | Several candles standing on a small table burn brightly,
+ | as if just recently lit. The stale air in this place suggests
| | nothing living has dwelled here for quite some time. You
@ | can leave this forsaken place to the north, or challenge
| | its dwellers to the south.
* |
| |
* |
---------+
[Exits: north south]
A small black fly buzzes around.
A small black fly buzzes around.
<764hp 605m 397mv no opponent/no opponent bloody:30 inside (indoors) [==========] > c
Players near you in Graveyard:
<PK> Dogran A Small Living Area
<PK> Solmundi Vestibule of the Chapel
<764hp 605m 397mv no opponent/no opponent bloody:30 inside (indoors) [==========] > n
The Entrance of the Chapel
o-o-o| As you approach the chapel it appears the doors are far larger
| | || than they first appeared to be. Standing more than twice
+ o-o| the average humans height, these doors watch over the chapel
| || like ancient guardians. The intimidating doors seem to growl
@ o| as if they wish to protect something inside from intruders,
| | or perhaps they wish to protect you from whatever is behind
* | them.
| |
* |
---------+
[Exits: north south]
<764hp 605m 396mv no opponent/no opponent bloody:40 city (outside) [==========] > n
Nearing a Gothic Chapel
o-f| An immense chapel which can not be seen from any other
| || place in the graveyard rises up through a thick haze
o-o-o| to the south. The roof is covered by aged red ceramic
| | || tiles forming a tall steeple which now towers above you.
@ o-o| The large, engraved doors to the chapel are lined with
| || rust, apparently this temple has not been entered in
+ o| quite some time. A long set of grey marble steps lead
| || to the doorway south of you.
* o|
---------+
[Exits: north south]
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<764hp 605m 394mv no opponent/no opponent bloody:39 city (outside) [==========] > n
Edge of the Graveyard
o | The tombstones seem to be further spread apart as you
| | reach the edge of the graveyard. Along the border of
o-f| the land you see a black iron fence topped by vicious
| || spikes attempting to separate the death of this place
@-o-o| from the life on the other side. Emerald green trees,
| | || unlike the ones in the graveyard, vigorously try to push
+ o-o| their lively limbs through the fence onto this once sacred
| || ground.
+ o|
---------+
[Exits: east south]
A small black fly buzzes around.
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<764hp 605m 392mv no opponent/no opponent bloody:38 field (outside) [==========] > e
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<764hp 605m 390mv no opponent/no opponent bloody:38 field (outside) [==========] > z
You scan all around.
You scan north.
*** Range 3 (north) ***
A small black fly buzzes around.
*** Range 4 (north) ***
A small black fly buzzes around.
You scan east.
*** Range 1 (east) ***
A small black fly buzzes around.
*** Range 3 (east) ***
A small green gremlin hunches over grimacing maniacally.
*** Range 4 (east) ***
A fat female gremlin wearing an ugly crown squats here.
You scan south.
*** Range 1 (south) ***
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
You scan west.
*** Range 1 (west) ***
A small black fly buzzes around.
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<764hp 605m 390mv no opponent/no opponent bloody:36 field (outside) [==========] > c
Players near you in Graveyard:
<PK> Dogran A Small Living Area
<PK> Solmundi The Center of the Graveyard
<764hp 605m 390mv no opponent/no opponent bloody:35 field (outside) [==========] > s
A Tree in the Graveyard
o-f-o| A lofty tree shades the tombstones here. Above you its
| | | large branches covered with pale green leaves flutter lifelessly
o-o-o-o| in a stale breeze. Roots peep out of the ground between
| | | | graves, as if they are looking to find something in this
+ @-o | place.
| | |
+ o |
| | |
* o |
---------+
[Exits: north east]
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<783hp 613m 403mv no opponent/no opponent bloody:34 field (outside) [==========] > e
A Gloomy Grave
o-f-o | A looming darkness dominates everything here, searching and
| | | enveloping you, as if it is trying to seep through your skin
o-o-o-o-o| and into your bones. You can see nothing through the gloom
| | | | except an ancient gothic tombstone glowing in a peculiar
+ o-@ | light. A few crimson flower petals are scattered on the ground,
| | | stirring in the wind.
+ o |
| | |
* o |
---------+
[Exits: north south west]
A black marble tombstone glistens evilly here.
A small black fly buzzes around.
A small black fly buzzes around.
<783hp 613m 401mv no opponent/no opponent bloody:33 field (outside) [==========] > s
An Ancient Path
o-o-o-o-o| A rough and broken path, fading to a winding track can barely
| | | | be made out thorugh the thick brush which has managed to overtake
+ o-o | this trail. However, it can still be seen that once, long
| | | ago a great paved pathway had wound its way through these
+ @ | woods to some hero's tomb. In several places along the path
| | it seems that a healthy grass had once grown, but not for
o | long as a drought overcame it.
|
|
---------+
[Exits: north south]
<783hp 613m 399mv no opponent/no opponent bloody:32 field (outside) [==========] > s
A Hero's Monument
o-o | The worn path broadens into a large field encircled by many
| | trees which can be identified as foreign by their slender
o | trunks and ash grey leaves. In several places around the
| | field ruined works of stone can be seen toppled over, yet
@ | they still hold a grace which is rarely seen in the graveyards
| of humans. Centering the field is a single marble pillar,
| only slightly worn, and topped by a large sword made of pure
| white marble.
|
---------+
[Exits: north]
A small black fly buzzes around.
<783hp 613m 397mv no opponent/no opponent bloody:32 field (outside) [==========] > j
They aren't here.
<783hp 613m 397mv no opponent/no opponent bloody:31 field (outside) [==========] > z
You scan all around.
You scan north.
*** Range 2 (north) ***
A small black fly buzzes around.
A small black fly buzzes around.
*** Range 3 (north) ***
A small black fly buzzes around.
*** Range 4 (north) ***
A small female gremlin hunches over grimacing maniacally.
<783hp 613m 397mv no opponent/no opponent bloody:30 field (outside) [==========] > n
n
An Ancient Path
o-o-o-o-o| A rough and broken path, fading to a winding track can barely
| | | | be made out thorugh the thick brush which has managed to overtake
+ o-o | this trail. However, it can still be seen that once, long
| | | ago a great paved pathway had wound its way through these
+ @ | woods to some hero's tomb. In several places along the path
| | it seems that a healthy grass had once grown, but not for
o | long as a drought overcame it.
|
|
---------+
[Exits: north south]
<783hp 613m 395mv no opponent/no opponent bloody:29 field (outside) [==========] >
A Gloomy Grave
o-f-o | A looming darkness dominates everything here, searching and
| | | enveloping you, as if it is trying to seep through your skin
o-o-o-o-o| and into your bones. You can see nothing through the gloom
| | | | except an ancient gothic tombstone glowing in a peculiar
+ o-@ | light. A few crimson flower petals are scattered on the ground,
| | | stirring in the wind.
+ o |
| | |
* o |
---------+
[Exits: north south west]
A black marble tombstone glistens evilly here.
A small black fly buzzes around.
A small black fly buzzes around.
<783hp 613m 393mv no opponent/no opponent bloody:29 field (outside) [==========] >
Dogran yells 'All the blood and chaos for Thorgoth and the Legion of Darkness!'
<783hp 613m 393mv no opponent/no opponent bloody:28 field (outside) [==========] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A small black fly buzzes around.
*** Range 2 (north) ***
A small female gremlin hunches over grimacing maniacally.
You scan south.
*** Range 2 (south) ***
A small black fly buzzes around.
You scan west.
*** Range 1 (west) ***
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
You scan down.
<783hp 613m 393mv no opponent/no opponent bloody:28 field (outside) [==========] > n
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb. A few crimson
| | | flower petals are scattered on the ground, stirring in the
+ o | wind.
---------+
[Exits: north east south west]
A small black fly buzzes around.
<783hp 613m 391mv no opponent/no opponent bloody:26 field (outside) [==========] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A small female gremlin hunches over grimacing maniacally.
You scan east.
*** Range 2 (east) ***
A small green gremlin hunches over grimacing maniacally.
*** Range 3 (east) ***
A fat female gremlin wearing an ugly crown squats here.
You scan south.
*** Range 1 (south) ***
A small black fly buzzes around.
A small black fly buzzes around.
*** Range 3 (south) ***
A small black fly buzzes around.
You scan west.
*** Range 1 (west) ***
A large brown mustang is here, decorated with a yellow warcoat.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
*** Range 2 (west) ***
A small black fly buzzes around.
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<783hp 613m 391mv no opponent/no opponent bloody:25 field (outside) [==========] > n
A Dark Forest
o | The trees grow thicker here than in the graveyard, sometimes
| | having only a few feet between their large trunks. Thick
o | leaves crunch loudly under your feet, echoing through the
| | woods and attracting the attention of anything near by. A
o-@-o | tangle of branches, leaves, vines, and tree trunks, limit
| | | your vision extensively in all directions.
o-o-o-o-o|
| | | |
+ o-o |
---------+
[Exits: east south west]
A small female gremlin hunches over grimacing maniacally.
<783hp 613m 389mv no opponent/no opponent bloody:40 forest (outside) [==========] > z
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A small black fly buzzes around.
*** Range 2 (south) ***
A small black fly buzzes around.
A small black fly buzzes around.
*** Range 4 (south) ***
A small black fly buzzes around.
You scan west.
<783hp 613m 389mv no opponent/no opponent bloody:39 forest (outside) [==========] > c
Players near you in Graveyard:
<PK> Dogran A Small Living Area
<PK> Solmundi A Dark Forest
<783hp 613m 389mv no opponent/no opponent bloody:38 forest (outside) [==========] > s
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb. A few crimson
| | | flower petals are scattered on the ground, stirring in the
+ o | wind.
---------+
[Exits: north east south west]
A small black fly buzzes around.
<783hp 613m 387mv no opponent/no opponent bloody:36 field (outside) [==========] > w
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<783hp 613m 385mv no opponent/no opponent bloody:35 field (outside) [==========] > w
Edge of the Graveyard
o | The tombstones seem to be further spread apart as you
| | reach the edge of the graveyard. Along the border of
o-f| the land you see a black iron fence topped by vicious
| || spikes attempting to separate the death of this place
@-o-o| from the life on the other side. Emerald green trees,
| | || unlike the ones in the graveyard, vigorously try to push
+ o-o| their lively limbs through the fence onto this once sacred
| || ground.
+ o|
---------+
[Exits: east south]
A small black fly buzzes around.
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<783hp 613m 383mv no opponent/no opponent bloody:40 field (outside) [==========] > s
Nearing a Gothic Chapel
o-f| An immense chapel which can not be seen from any other
| || place in the graveyard rises up through a thick haze
o-o-o| to the south. The roof is covered by aged red ceramic
| | || tiles forming a tall steeple which now towers above you.
@ o-o| The large, engraved doors to the chapel are lined with
| || rust, apparently this temple has not been entered in
+ o| quite some time. A long set of grey marble steps lead
| || to the doorway south of you.
* o|
---------+
[Exits: north south]
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<783hp 613m 381mv no opponent/no opponent bloody:39 city (outside) [==========] > s
The Entrance of the Chapel
o-o-o| As you approach the chapel it appears the doors are far larger
| | || than they first appeared to be. Standing more than twice
+ o-o| the average humans height, these doors watch over the chapel
| || like ancient guardians. The intimidating doors seem to growl
@ o| as if they wish to protect something inside from intruders,
| | or perhaps they wish to protect you from whatever is behind
* | them.
| |
* |
---------+
[Exits: north south]
<783hp 613m 379mv no opponent/no opponent bloody:38 city (outside) [==========] > mn
They aren't here.
<783hp 613m 379mv no opponent/no opponent bloody:38 city (outside) [==========] > s
Dogran walks in.
Vestibule of the Chapel
+ | You stand in a dim light just inside the doors of the chapel.
| | Several candles standing on a small table burn brightly,
+ | as if just recently lit. The stale air in this place suggests
| | nothing living has dwelled here for quite some time. You
@ | can leave this forsaken place to the north, or challenge
| | its dwellers to the south.
* |
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
A small black fly buzzes around.
A small black fly buzzes around.
<783hp 613m 378mv no opponent/no opponent bloody:37 inside (indoors) [==========] > s
The Sanctuary of the Chapel
+ | Rows of unpadded pews form on either side of you, creating
| | a path down the middle of the sanctuary. Massive chandeliers
* | lit with thousands of candles dangle from the ceiling, illuminating
| | the air around you with a morbid light. Powerful stained
@ | glass windows line the walls of the chapel depicting various
| | bloody battles and proud victories in history. You can exit
* | this tainted chapel to the north or explore further south.
| |
* |
---------+
[Exits: north south]
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 377mv no opponent/no opponent bloody:37 inside (indoors) [==========] > s
The Sanctuary of the Chapel
* | The rows of pews begin to spread further apart as you
| | approach the altar of the sanctuary. On the floor you
* | see several bloody footprints on the white tile floor
| | of the chapel. A strong stench and eerie screeches fill
@ | the damp air with tension as you look around. Continuing
| | south will take you to the altar, and to the north you
* *| can leave the chapel.
| ||
*-*-*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 376mv no opponent/no opponent bloody:36 inside (indoors) [==========] > s
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 375mv no opponent/no opponent bloody:35 inside (indoors) [==========] > s
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 374mv no opponent/no opponent bloody:35 inside (indoors) [==========] > e
A grinning vampire flies north.
A grinning vampire flies east.
<783hp 613m 374mv no opponent/no opponent bloody:35 inside (indoors) [==========] >
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(White Aura) A vampire priest, shrouded in black robes, stands here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 373mv no opponent/no opponent bloody:34 inside (indoors) [==========] > e
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 372mv no opponent/no opponent bloody:34 inside (indoors) [==========] > z
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(White Aura) A vampire priest, shrouded in black robes, stands here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 2 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 372mv no opponent/no opponent bloody:33 inside (indoors) [==========] > s
A Small Living Area
* * * *| This room, which looks as if it used to be the living
| | | || area of monks, has been totally ransacked. Several simple
*-*-*-*-*| beds and wooden cabinets lay torn to shreds on the cold
| | || stone floor. Every window has been patched over by anything
@ * *| available and in the place of the ancient furniture are
| two hastily made coffins, against the back of the room.
|
|
|
---------+
[Exits: north]
<783hp 613m 371mv no opponent/no opponent bloody:32 inside (indoors) [==========] > n
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 370mv no opponent/no opponent bloody:31 inside (indoors) [==========] > e
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<783hp 613m 369mv no opponent/no opponent bloody:30 inside (indoors) [==========] > j
They aren't here.
<783hp 613m 369mv no opponent/no opponent bloody:30 inside (indoors) [==========] > z
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 2 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(White Aura) A vampire priest, shrouded in black robes, stands here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
*** Range 3 (west) ***
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<783hp 613m 369mv no opponent/no opponent bloody:30 inside (indoors) [==========] >
Dogran walks in.
<783hp 613m 369mv no opponent/no opponent bloody:28 inside (indoors) [==========] >
[** ] You block Dogran's attack with your shield.
[* ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<783hp 613m 369mv segment/defensive bloody:40 inside (indoors) [==========] > j
[** ] Dogran blocks your attack with his shield.
[* ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<783hp 613m 369mv segment/defensive bloody:40 inside (indoors) [==========] >
You do the best you can!
Dogran has some small wounds and bruises.
<783hp 613m 369mv segment/defensive bloody:40 inside (indoors) [==========] > f
You flee from combat!
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone walls
| of this hall seeming to all focus on you. You see several
* * * | simple paintings on the walls which seem to move as if they
| | | | were alive and angry. Doors lead in all directions except
*-*-@ | east, creating what seems to be a living area that is used
| | | | by the inhabitants of this church. Smears and droplets of
* * * | blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
<783hp 613m 368mv no opponent/no opponent bloody:40 inside (indoors) [=========-] > w
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
<783hp 613m 367mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran has some small wounds and bruises.
<783hp 613m 367mv segment/defensive bloody:40 inside (indoors) [=========-] >
Dogran scans all around.
Your drowning misses Dogran.
Dogran's whip mauls you.
Dogran has some small wounds and bruises.
<760hp 613m 367mv segment/defensive bloody:40 inside (indoors) [=========-] >
Dogran has fled!
Dogran walks west.
<760hp 613m 367mv no opponent/no opponent bloody:40 inside (indoors) [=========-] > j
They aren't here.
<771hp 630m 405mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > j
They aren't here.
<771hp 630m 405mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > j
They aren't here.
<771hp 630m 405mv no opponent/no opponent bloody:38 inside (indoors) [=========-] > j
They aren't here.
<771hp 630m 405mv no opponent/no opponent bloody:38 inside (indoors) [=========-] > w
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<771hp 630m 404mv no opponent/no opponent bloody:37 inside (indoors) [=========-] >
Dogran walks east.
<771hp 630m 404mv no opponent/no opponent bloody:37 inside (indoors) [=========-] > j
They aren't here.
<771hp 630m 404mv no opponent/no opponent bloody:37 inside (indoors) [=========-] > j
Dogran walks in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
[* ] Dogran parries your drowning.
Dogran has some small wounds and bruises.
<771hp 630m 404mv segment/defensive bloody:40 inside (indoors) [=========-] > j
Dogran has fled!
Dogran walks north.
<771hp 630m 404mv no opponent/no opponent bloody:40 inside (indoors) [=========-] > j
j
Dogran walks in.
<771hp 630m 404mv no opponent/no opponent bloody:38 inside (indoors) [=========-] > j
Dogran's whip decimates you!
You do the best you can!
Dogran has some small wounds and bruises.
<746hp 630m 404mv segment/defensive bloody:40 inside (indoors) [=========-] >
You do the best you can!
A grinning vampire flies east.
Dogran has some small wounds and bruises.
<746hp 630m 404mv segment/defensive bloody:40 inside (indoors) [=========-] >
You do the best you can!
Dogran has some small wounds and bruises.
<746hp 630m 404mv segment/defensive bloody:40 inside (indoors) [=========-] >
You do the best you can!
Dogran has some small wounds and bruises.
<746hp 630m 404mv segment/defensive bloody:40 inside (indoors) [=========-] > f
You flee from combat!
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
<746hp 630m 403mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > w
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<746hp 630m 402mv no opponent/no opponent bloody:38 inside (indoors) [=========-] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<746hp 630m 402mv segment/defensive bloody:40 inside (indoors) [=========-] >
Dogran has fled!
Dogran walks north.
<746hp 630m 402mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > j
Dogran walks in.
<746hp 630m 402mv no opponent/no opponent bloody:38 inside (indoors) [=========-] > j
j
[***] You block Dogran's attack with your shield.
You do the best you can!
Dogran has quite a few wounds.
<746hp 630m 402mv segment/defensive bloody:40 inside (indoors) [=========-] >
You do the best you can!
Dogran has quite a few wounds.
<746hp 630m 402mv segment/defensive bloody:40 inside (indoors) [=========-] >
You do the best you can!
Dogran has quite a few wounds.
<746hp 630m 402mv segment/defensive bloody:40 inside (indoors) [=========-] > f
You flee from combat!
A Small Living Area
* * * *| This room, which looks as if it used to be the living
| | | || area of monks, has been totally ransacked. Several simple
*-*-*-*-*| beds and wooden cabinets lay torn to shreds on the cold
| | || stone floor. Every window has been patched over by anything
@ * *| available and in the place of the ancient furniture are
| two hastily made coffins, against the back of the room.
|
|
|
---------+
[Exits: north]
<746hp 630m 401mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > w
Alas, you cannot go that way.
<746hp 630m 401mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > n
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<746hp 630m 400mv no opponent/no opponent bloody:38 inside (indoors) [=========-] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning maims Dogran!
Dogran has quite a few wounds.
<746hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] > j
j
A vampire priest flies in.
Dogran has quite a few wounds.
<746hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] >
Dogran gets a meteoric skull ring of elemental mastery from a portable hole.
Dogran has quite a few wounds.
<746hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] >
Your drowning maims Dogran!
Dogran's whip mauls you.
Dogran has quite a few wounds.
<722hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] > j
Dogran removes a dragonblood silver-grey signet of maiming from his finger.
Dogran wears a meteoric skull ring of elemental mastery on his left finger.
Dogran has quite a few wounds.
<722hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] >
You do the best you can!
Dogran has quite a few wounds.
<722hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] >
You do the best you can!
Dogran has quite a few wounds.
<722hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] >
You do the best you can!
Dogran has quite a few wounds.
<722hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] > f
Dogran narrows his eyes.
Dogran's flay health mauls you.
Dogran has quite a few wounds.
<699hp 630m 400mv segment/defensive bloody:40 inside (indoors) [=========-] >
You flee from combat!
A Small Living Area
* * * *| This room, which looks as if it used to be the living
| | | || area of monks, has been totally ransacked. Several simple
*-*-*-*-*| beds and wooden cabinets lay torn to shreds on the cold
| | || stone floor. Every window has been patched over by anything
@ * *| available and in the place of the ancient furniture are
| two hastily made coffins, against the back of the room.
|
|
|
---------+
[Exits: north]
<699hp 630m 399mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > n
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(White Aura) A vampire priest, shrouded in black robes, stands here.
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<699hp 630m 398mv no opponent/no opponent bloody:38 inside (indoors) [=========-] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<699hp 630m 398mv segment/defensive bloody:40 inside (indoors) [=========-] >
Dogran narrows his eyes.
Dogran's flay health mauls you.
Dogran has quite a few wounds.
<675hp 630m 398mv segment/defensive bloody:40 inside (indoors) [=========-] > f
[** ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran's whip devastates you!
Dogran's whip mauls you.
Dogran has quite a few wounds.
<621hp 630m 398mv segment/defensive bloody:40 inside (indoors) [=========-] > f
You flee from combat!
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
<621hp 630m 397mv no opponent/no opponent bloody:39 inside (indoors) [=========-] >
You aren't fighting anyone.
<621hp 630m 397mv no opponent/no opponent bloody:39 inside (indoors) [=========-] > w
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(White Aura) A vampire priest, shrouded in black robes, stands here.
Dogran the Sinister Minister is here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<621hp 630m 396mv no opponent/no opponent bloody:38 inside (indoors) [=========-] > j
Dogran's whip decimates you!
Dogran's whip decimates you!
You do the best you can!
Dogran has quite a few wounds.
<568hp 630m 396mv segment/defensive bloody:40 inside (indoors) [=========-] >
A grinning vampire flies in.
A grinning vampire flies west.
Your drowning MUTILATES Dogran!
Your drowning DISEMBOWELS Dogran!
[** ] You block Dogran's attack with your shield.
Dogran's whip devastates you!
Dogran has some big nasty wounds and scratches.
<538hp 630m 396mv segment/defensive bloody:40 inside (indoors) [=========-] >
A vampire priest can see again.
Dogran has some big nasty wounds and scratches.
<550hp 638m 405mv segment/defensive bloody:40 inside (indoors) [=========-] > f
A vampire priest yells 'Dogran! You shall pay!'
A vampire priest's sting devastates Dogran!
A vampire priest's sting devastates Dogran!
Dogran has some big nasty wounds and scratches.
<550hp 638m 405mv segment/defensive bloody:40 inside (indoors) [=========-] >
Dogran narrows his eyes.
Dogran's flay health decimates you!
You flee from combat!
A Haunted Hallway
| Piercing screams echo from all angles off the grey stone
| walls of this hall seeming to all focus on you. You see
* * * | several simple paintings on the walls which seem to move
| | | | as if they were alive and angry. Doors lead in all directions,
*-*-@-* | creating what seems to be a living area that is used by
| | | | the inhabitants of this church. Smears and droplets of blood
* * * | stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
<525hp 638m 404mv no opponent/no opponent bloody:40 inside (indoors) [========--] > w
A Haunted Hallway
* | Piercing screams echo from all angles off the grey stone
| | walls of this hall seeming to all focus on you. You see
* * * *| several simple paintings on the walls which seem to move
| | | || as if they were alive, and angry. Doors lead in all directions,
*-*-@-*-*| creating what seems to be a living area that is used by
| | || the inhabitants of this church. Smears and droplets of
* * *| blood stain the floor from previous victims.
|
|
---------+
[Exits: north east south west]
(Translucent) A tall vampire glares at you and cackles hungrily.
(White Aura) A vampire priest is here, fighting Dogran.
Dogran is here, fighting a vampire priest.
(Translucent) A tall vampire glares at you and cackles hungrily.
<525hp 638m 403mv no opponent/no opponent bloody:37 inside (indoors) [========--] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning misses Dogran.
Dogran looks pretty hurt.
<525hp 638m 403mv segment/defensive bloody:40 inside (indoors) [========--] a vampire priest: 89%hp>
Dogran has fled!
Dogran walks east.
<525hp 638m 403mv no opponent/no opponent bloody:40 inside (indoors) [========--] >
Dogran walks in.
A vampire priest yells 'Dogran! Now you die!'
A vampire priest's sting devastates Dogran!
A vampire priest's sting devastates Dogran!
<525hp 638m 403mv no opponent/no opponent bloody:39 inside (indoors) [========--] > j
j
A vampire priest extends an open palm toward Dogran.
Dogran evades a vampire priest's thrust.
A vampire priest's thrust misses Dogran.
<525hp 638m 403mv no opponent/no opponent bloody:39 inside (indoors) [========--] > j
Dogran has fled!
Dogran limps north.
<525hp 638m 403mv no opponent/no opponent bloody:38 inside (indoors) [========--] > j
A ray of light shines down briefly nearby, then vanishes.
<525hp 638m 403mv no opponent/no opponent bloody:37 inside (indoors) [========--] >
They aren't here.
<525hp 638m 403mv no opponent/no opponent bloody:37 inside (indoors) [========--] > j
They aren't here.
<525hp 638m 403mv no opponent/no opponent bloody:37 inside (indoors) [========--] >
They aren't here.
<525hp 638m 403mv no opponent/no opponent bloody:37 inside (indoors) [========--] >
They aren't here.
<525hp 638m 403mv no opponent/no opponent bloody:36 inside (indoors) [========--] >
They aren't here.
A grinning vampire flies south.
A vampire priest listens carefully for some sounds.
A vampire priest flies west.
<525hp 638m 403mv no opponent/no opponent bloody:36 inside (indoors) [========--] > w
A Dark Hallway
* | You find yourself in a dark and cold hallway. The walls
| | are made of solid grey stone which seems to absorb all
* * *| sound except for a persistent piercing scream. You feel
| | || small creatures scurrying around viciously at your feet,
*-@-*-*| as if waiting for you to die so they can consume your
| || corpse. A strong gust of stale wind comes out from the
* *| east as if to try to blow you into the chapel. A trail
| of blood spatters leads to the east.
|
---------+
[Exits: east west]
(White Aura) A vampire priest, shrouded in black robes, stands here.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<525hp 638m 402mv no opponent/no opponent bloody:36 inside (indoors) [========--] > w
The Pulpit
* | As you stand behind this tall wooden pulpit you feel as
| | if you have incredible authority. You can see the whole
* *| sanctuary from here, every pew and every window all the
| || way to the front doors. A large book with a brown leather
@-*-*| cover rests in the middle of the pulpit. You can tell
|| where the book has been recently opened and moved because
*| of lines in the thick dust that seems to be everywhere
| in this temple. You notice a door beside the pulpit which
| must lead to another section of this church. A few spatters
---------+ of dark, dried blood trail from the pulpit.
[Exits: north east]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<525hp 638m 401mv no opponent/no opponent bloody:35 inside (indoors) [========--] > n
Altar of the Chapel
* | A large table covered with spider webs stands here at
| | the front of the sanctuary. It is adorned with burning
* | candles whose white wax has yellowed over the ages. A
| | thick layer of black dust covers several prayer books
@ *| that have laid in this same spot for centuries. A few
| || small wooden steps lead to the pulpit to the south. North
*-*-*| leads back to the safety outside of this tainted building.
||
*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<525hp 638m 400mv no opponent/no opponent bloody:34 inside (indoors) [========--] > n
The Sanctuary of the Chapel
* | The rows of pews begin to spread further apart as you
| | approach the altar of the sanctuary. On the floor you
* | see several bloody footprints on the white tile floor
| | of the chapel. A strong stench and eerie screeches fill
@ | the damp air with tension as you look around. Continuing
| | south will take you to the altar, and to the north you
* *| can leave the chapel.
| ||
*-*-*|
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
A small black fly buzzes around.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<525hp 638m 399mv no opponent/no opponent bloody:34 inside (indoors) [========--] > n
The Sanctuary of the Chapel
+ | Rows of unpadded pews form on either side of you, creating
| | a path down the middle of the sanctuary. Massive chandeliers
* | lit with thousands of candles dangle from the ceiling, illuminating
| | the air around you with a morbid light. Powerful stained
@ | glass windows line the walls of the chapel depicting various
| | bloody battles and proud victories in history. You can exit
* | this tainted chapel to the north or explore further south.
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
<525hp 638m 398mv no opponent/no opponent bloody:33 inside (indoors) [========--] > n
Vestibule of the Chapel
+ | You stand in a dim light just inside the doors of the chapel.
| | Several candles standing on a small table burn brightly,
+ | as if just recently lit. The stale air in this place suggests
| | nothing living has dwelled here for quite some time. You
@ | can leave this forsaken place to the north, or challenge
| | its dwellers to the south.
* |
| |
* |
---------+
[Exits: north south]
(Translucent) A tall vampire glares at you and cackles hungrily.
(Translucent) A tall vampire glares at you and cackles hungrily.
<525hp 638m 397mv no opponent/no opponent bloody:33 inside (indoors) [========--] > n
The Entrance of the Chapel
o-o-o| As you approach the chapel it appears the doors are far larger
| | || than they first appeared to be. Standing more than twice
+ o-o| the average humans height, these doors watch over the chapel
| || like ancient guardians. The intimidating doors seem to growl
@ o| as if they wish to protect something inside from intruders,
| | or perhaps they wish to protect you from whatever is behind
* | them.
| |
* |
---------+
[Exits: north south]
A small black fly buzzes around.
A small black fly buzzes around.
<525hp 638m 396mv no opponent/no opponent bloody:32 city (outside) [========--] > n
Nearing a Gothic Chapel
o-f| An immense chapel which can not be seen from any other
| || place in the graveyard rises up through a thick haze
o-o-o| to the south. The roof is covered by aged red ceramic
| | || tiles forming a tall steeple which now towers above you.
@ o-o| The large, engraved doors to the chapel are lined with
| || rust, apparently this temple has not been entered in
+ o| quite some time. A long set of grey marble steps lead
| || to the doorway south of you.
* o|
---------+
[Exits: north south]
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<525hp 638m 394mv no opponent/no opponent bloody:32 city (outside) [========--] > n
Edge of the Graveyard
o | The tombstones seem to be further spread apart as you
| | reach the edge of the graveyard. Along the border of
o-f| the land you see a black iron fence topped by vicious
| || spikes attempting to separate the death of this place
@-o-o| from the life on the other side. Emerald green trees,
| | || unlike the ones in the graveyard, vigorously try to push
+ o-o| their lively limbs through the fence onto this once sacred
| || ground.
+ o|
---------+
[Exits: east south]
A small black fly buzzes around.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
<525hp 638m 392mv no opponent/no opponent bloody:31 field (outside) [========--] > e
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small black fly buzzes around.
A small black fly buzzes around.
A large brown mustang is here, decorated with a yellow warcoat.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<525hp 638m 390mv no opponent/no opponent bloody:31 field (outside) [========--] > mn
You mount a mustang.
<525hp 638m 390mv no opponent/no opponent bloody:29 field (outside) [========--] > e
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb. A few crimson
| | | flower petals are scattered on the ground, stirring in the
+ o | wind.
---------+
[Exits: north east south west]
<525hp 638m 389mv no opponent/no opponent bloody:28 field (outside) [========--] > c
w
Players near you in Graveyard:
<PK> Solmundi A Gloomy Graveyard
<525hp 638m 389mv no opponent/no opponent bloody:28 field (outside) [========--] > n
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+
[Exits: north east south west]
A small black fly buzzes around.
A small black fly buzzes around.
A small female gremlin hunches over grimacing maniacally.
A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
<525hp 638m 388mv no opponent/no opponent bloody:27 field (outside) [========--] >
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+
[Exits: north east south]
<525hp 638m 387mv no opponent/no opponent bloody:27 field (outside) [========--] > n
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+
[Exits: north south]
<525hp 638m 386mv no opponent/no opponent bloody:26 field (outside) [========--] > n
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+
[Exits: north south]
A small black fly buzzes around.
A small black fly buzzes around.
<525hp 638m 385mv no opponent/no opponent bloody:26 field (outside) [========--] > n
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+
[Exits: north south]
<525hp 638m 384mv no opponent/no opponent bloody:25 forest (outside) [========--] > n
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+
[Exits: north south]
<525hp 638m 383mv no opponent/no opponent bloody:25 inside (indoors) [========--] > n
n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+
[Exits: north south]
<525hp 638m 382mv no opponent/no opponent bloody:24 inside (indoors) [========--] >
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+
[Exits: north south down]
<525hp 638m 381mv no opponent/no opponent bloody:24 inside (indoors) [========--] > c
Players near you in Dragon Sea:
<PK> Solmundi A Wooden Bridge South of Timaran
<525hp 638m 381mv no opponent/no opponent bloody:23 inside (indoors) [========--] > d
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+
[Exits: east west up]
<525hp 638m 380mv no opponent/no opponent bloody:23 rapids (outside) [========--] > e
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+
[Exits: east west]
<525hp 638m 379mv no opponent/no opponent bloody:23 ocean (outside) [========--] > e
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+
[Exits: south west]
<525hp 638m 378mv no opponent/no opponent bloody:22 ocean (outside) [========--] > s
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+
[Exits: north east south]
<525hp 638m 377mv no opponent/no opponent bloody:22 ocean (outside) [========--] > c
e
Players near you in Dragon Sea:
<PK> Solmundi Calm Clear Water
<525hp 638m 377mv no opponent/no opponent bloody:21 ocean (outside) [========--] >
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+
[Exits: south west]
<525hp 638m 376mv no opponent/no opponent bloody:21 ocean (outside) [========--] > s
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+
[Exits: north south]
<525hp 638m 375mv no opponent/no opponent bloody:20 ocean (outside) [========--] > s
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the playful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+
[Exits: north east south west]
<525hp 638m 374mv no opponent/no opponent bloody:20 lagoon (outside) [========--] > e
e
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the playful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+
[Exits: east west]
<525hp 638m 373mv no opponent/no opponent bloody:19 lagoon (outside) [========--] >
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the playful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+
[Exits: east west]
<525hp 638m 372mv no opponent/no opponent bloody:19 lagoon (outside) [========--] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+
[Exits: north east west]
<525hp 638m 371mv no opponent/no opponent bloody:18 lagoon (outside) [========--] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+
[Exits: east west]
<525hp 638m 370mv no opponent/no opponent bloody:18 lagoon (outside) [========--] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+
[Exits: east west up]
<525hp 638m 369mv no opponent/no opponent bloody:17 lagoon (outside) [========--] > e
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+
[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.
<525hp 638m 368mv no opponent/no opponent bloody:17 lagoon (outside) [========--] > e
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+
[Exits: east west]
<525hp 638m 367mv no opponent/no opponent bloody:16 lagoon (outside) [========--] > e
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+
[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
<525hp 638m 366mv no opponent/no opponent bloody:16 lagoon (outside) [========--] > s
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+
[Exits: north east south]
A long eel swims near the surface of the water.
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.
<525hp 638m 365mv no opponent/no opponent bloody:15 lagoon (outside) [========--] > e
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+
[Exits: east south west]
<525hp 638m 364mv no opponent/no opponent bloody:15 ocean (outside) [========--] > e
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+
[Exits: north west]
<525hp 638m 363mv no opponent/no opponent bloody:14 ocean (outside) [========--] > n
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+
[Exits: south west]
<525hp 638m 362mv no opponent/no opponent bloody:14 ocean (outside) [========--] > w
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+
[Exits: north east]
<525hp 638m 361mv no opponent/no opponent bloody:13 ocean (outside) [========--] > n
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+
[Exits: north east south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.
<525hp 638m 360mv no opponent/no opponent bloody:13 ocean (outside) [========--] > n
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+
[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
<525hp 638m 359mv no opponent/no opponent bloody:12 ocean (outside) [========--] > e
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+
[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.
<525hp 638m 358mv no opponent/no opponent bloody:12 ocean (outside) [========--] > e
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+
[Exits: east west]
<525hp 638m 357mv no opponent/no opponent bloody:11 ocean (outside) [========--] > e
The rain stopped.
<544hp 647m 405mv no opponent/no opponent bloody:11 ocean (outside) [========--] >
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+
[Exits: north east south west]
An old boat looking barely seaworthy is here.
<544hp 647m 404mv no opponent/no opponent bloody:11 city (outside) [========--] > c
Players near you in Darkhaven:
<PK> Solmundi A Boating Dock
<544hp 647m 404mv no opponent/no opponent bloody:10 city (outside) [========--] > e
Within the dock
+-+-+- | The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
~-+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
+-+-+-+|
---------+
[Exits: east west]
<544hp 647m 403mv no opponent/no opponent bloody:10 city (outside) [========--] > e
Within the dock
+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+ | and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+
[Exits: east west]
<544hp 647m 402mv no opponent/no opponent bloody:9 city (outside) [========--] > e
The end of the dock
| You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+
[Exits: north south west]
<544hp 647m 401mv no opponent/no opponent bloody:9 city (outside) [========--] > n
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
| grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+
[Exits: north south]
<544hp 647m 400mv no opponent/no opponent bloody:8 city (outside) [========--] > n
Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| | still as far as you can see. Buildings are ruined and unkept.
-@- | It is a very dull setting.
| |
|
|
|
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
<544hp 647m 399mv no opponent/no opponent bloody:8 city (outside) [========--] > n
The end of the dock
+ | You sigh in relief as you finally see the ending to this dock.
| | Falling into the water wasn't your idea of fun. The grey
+-+-+ | fog hangs over the water's edge along with a misty wind blowing
| | into your face. To the east you can see the beginnings of
@ | a city.
| |
|
|
|
---------+
[Exits: north south]
<544hp 647m 398mv no opponent/no opponent bloody:7 city (outside) [========--] > s
Gateway to Darkhaven
| The bustle of activity rather faraway can be sensed as a misty
| fog envelops you, virtually making vision impossible. The
| beginnings to a dreary town lie before you. Things are very
| | still as far as you can see. Buildings are ruined and unkept.
-@- | It is a very dull setting.
| |
|
|
|
---------+
[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
<544hp 647m 397mv no opponent/no opponent bloody:7 city (outside) [========--] > e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the
| harbor. There is virtually no sound. It makes you very uneasy.
-@- |
|
|
|
|
---------+
[Exits: east west]
A haggard looking pirate is in search of booty.
<544hp 647m 396mv no opponent/no opponent bloody:6 road (outside) [========--] > e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the
| | harbor. There is virtually no sound. It makes you very uneasy.
-@- |
|
|
|
|
---------+
[Exits: north east west]
<544hp 647m 395mv no opponent/no opponent bloody:6 road (outside) [========--] > s
The thick fog hides obscures your path in that direction.
<544hp 647m 395mv no opponent/no opponent bloody:5 road (outside) [========--] > e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
-@- |
| |
|
|
|
---------+
[Exits: east south west]
<544hp 647m 394mv no opponent/no opponent bloody:5 road (outside) [========--] > s
Cartographers Store
| You are in a rumbled down old building filled with dust and
| a musty smell. Several chairs and tables have been recently
| smashed here as the imprints of heavy booted feet is apparent
| | in the doorway. The walls are plain grey in color and of grainy
@ | stone make. A glass showcase stands in the forefront of the
| store, displaying a myriad of compasses and drawing utensils
| that are probably antiques.
|
|
---------+
[Exits: north]
An unmistakeable circle of runes form the Darkhaven nexus.
A cartographer is here, offering you his services.
A cartographer says 'I want my maps back. When you find them, hand them over.'
<544hp 647m 393mv no opponent/no opponent bloody:4 inside (indoors) [========--] > n
c
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
-@- |
| |
|
|
|
---------+
[Exits: east south west]
<544hp 647m 392mv no opponent/no opponent bloody:2 road (outside) [========--] > n
Players near you in Darkhaven:
<PK> Solmundi Misty Lane
<544hp 647m 392mv no opponent/no opponent bloody:2 road (outside) [========--] >
The thick fog hides obscures your path in that direction.
<544hp 647m 392mv no opponent/no opponent bloody:1 road (outside) [========--] > s
Cartographers Store
| You are in a rumbled down old building filled with dust and
| a musty smell. Several chairs and tables have been recently
| smashed here as the imprints of heavy booted feet is apparent
| | in the doorway. The walls are plain grey in color and of grainy
@ | stone make. A glass showcase stands in the forefront of the
| store, displaying a myriad of compasses and drawing utensils
| that are probably antiques.
|
|
---------+
[Exits: north]
An unmistakeable circle of runes form the Darkhaven nexus.
A cartographer is here, offering you his services.
A cartographer says 'I want my maps back. When you find them, hand them over.'
<544hp 647m 391mv no opponent/no opponent bloody:1 inside (indoors) [========--] > n
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
-@- |
| |
|
|
|
---------+
[Exits: east south west]
<544hp 647m 390mv no opponent/no opponent evasive:60 road (outside) [========--] > e
An opening in the fog
+-*-*| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
+ *-*| and for the first time you notice the bustle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
*-+ |
---------+
[Exits: north east south west]
An assassin is here skulking about.
<544hp 647m 389mv no opponent/no opponent evasive:59 city (outside) [========--] > e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the
| | harbor. There is virtually no sound. It makes you very uneasy.
-@- |
|
|
|
|
---------+
[Exits: north east west]
<544hp 647m 388mv no opponent/no opponent evasive:59 road (outside) [========--] > e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| There is virtually no sound. It makes you very uneasy.
-@- |
| |
|
|
|
---------+
[Exits: east south west]
A female prostitute gives you a lusty look.
<544hp 647m 387mv no opponent/no opponent evasive:58 road (outside) [========--] > e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the harbor.
| | There is virtually no sound. It makes you very uneasy. The
-@- | smell of a dirty tavern emanates from the north.
|
|
|
|
---------+
[Exits: north east west]
A haggard looking pirate is in search of booty.
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
<544hp 647m 386mv no opponent/no opponent evasive:58 city (outside) [========--] > e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the
| | harbor. There is virtually no sound. It makes you very uneasy.
-@- |
|
|
|
|
---------+
[Exits: north east west]
A Darkhaven guard stalks the area.
<544hp 647m 385mv no opponent/no opponent evasive:57 city (outside) [========--] > e
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
S-+ |
---------+
[Exits: north east south west]
<544hp 647m 384mv no opponent/no opponent evasive:57 city (outside) [========--] > e
Misty Lane
| This road is made of a wide greyish brick. You cannot see
| 6 feet in front of you. The air is thick with fog and mist.
| You can hear the clanging of ship bells coming from the
| harbor. There is virtually no sound. It makes you very uneasy.
-@- |
|
|
|
|
---------+
[Exits: east west]
<544hp 647m 383mv no opponent/no opponent evasive:56 city (outside) [========--] > w
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
S-+ |
---------+
[Exits: north east south west]
<544hp 647m 382mv no opponent/no opponent evasive:55 city (outside) [========--] > s
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
-+- | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+
[Exits: north south]
<544hp 647m 381mv no opponent/no opponent evasive:55 city (outside) [========--] > s
Bay Side Road
-+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+
[Exits: north south west]
<544hp 647m 380mv no opponent/no opponent evasive:54 city (outside) [========--] > s
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+
[Exits: north south]
<544hp 647m 379mv no opponent/no opponent evasive:54 city (outside) [========--] > s
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+
[Exits: north south west]
<544hp 647m 378mv no opponent/no opponent evasive:53 city (outside) [========--] > s
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+
[Exits: north east west]
<544hp 647m 377mv no opponent/no opponent evasive:52 city (outside) [========--] > w
A secluded road
+ + | The road seems almost small enough to be an alleyway.
| | | No one is seen here. This road seems to be a darker, more
+-+-+-+ | mysterious part of the city. Over time new knowledge
| | | is gained but old secrets are also lost. This part of
o +-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+
[Exits: east west]
(White Aura) A fanged cleric wanders the streets aimlessly.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.'
<544hp 647m 376mv no opponent/no opponent evasive:52 city (outside) [========--] > e
A secluded road
+ | The road seems almost small enough to be an alleyway.
| | No one is seen here. This road seems to be a darker, more
+-+-+ | mysterious part of the city. Over time new knowledge
| | is gained but old secrets are also lost. This part of
+-+-@-+-+| the city does not look the least bit friendly.
|
|
|
|
---------+
[Exits: north east west]
<544hp 647m 375mv no opponent/no opponent evasive:51 city (outside) [========--] > n
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+
[Exits: north south west]
<544hp 647m 374mv no opponent/no opponent evasive:50 city (outside) [========--] > n
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+
[Exits: north south]
<544hp 647m 373mv no opponent/no opponent evasive:50 city (outside) [========--] > n
Bay Side Road
-+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+
[Exits: north south west]
<544hp 647m 372mv no opponent/no opponent evasive:49 city (outside) [========--] > n
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
-+- | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+
[Exits: north south]
<544hp 647m 371mv no opponent/no opponent evasive:49 city (outside) [========--] > n
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
S-+ |
---------+
[Exits: north east south west]
<544hp 647m 370mv no opponent/no opponent evasive:48 city (outside) [========--] > n
Bay Side Road
+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
-+- |
| |
+ |
---------+
[Exits: north south]
<544hp 647m 369mv no opponent/no opponent evasive:48 city (outside) [========--] > n
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the nearby
+- | sea. Merchants walk about in their wagons full of fish
| | and shellfish. The air is thick of that salty smell of
@ | sea food.
| |
+ |
| |
-+- |
---------+
[Exits: north south]
<544hp 647m 368mv no opponent/no opponent evasive:47 city (outside) [========--] > n
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@- |
| |
+ |
| |
+ |
---------+
[Exits: north east south]
A haggard looking pirate is in search of booty.
<544hp 647m 367mv no opponent/no opponent evasive:47 city (outside) [========--] > n
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+- |
| |
+ |
---------+
[Exits: north south]
<544hp 647m 366mv no opponent/no opponent evasive:46 road (outside) [========--] > n
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal
| | || looking compared to that of the other streets. Some sort
B + + +-o| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@ | are tall and narrow. Citizens look out from their homes
| | through the window - they look very scared. Despite the
+ | regal outlook of things here, poverty is distinctly present.
| |
+- |
---------+
[Exits: north south west]
A slimy looking fountain is here.
<544hp 647m 365mv no opponent/no opponent evasive:45 city (outside) [========--] > n
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+
[Exits: north south]
An assassin is here skulking about.
<544hp 647m 364mv no opponent/no opponent evasive:45 city (outside) [========--] > n
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+
[Exits: north east south]
<544hp 647m 363mv no opponent/no opponent evasive:44 city (outside) [========--] > n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+
[Exits: north east south west]
<544hp 647m 362mv no opponent/no opponent evasive:44 city (outside) [========--] > n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+
[Exits: north south]
<544hp 647m 361mv no opponent/no opponent evasive:43 city (outside) [========--] > n
Coral Way
| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+
[Exits: north south]
<544hp 647m 360mv no opponent/no opponent evasive:43 city (outside) [========--] > n
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+
[Exits: north south]
An assassin is here skulking about.
<544hp 647m 359mv no opponent/no opponent evasive:42 city (outside) [========--] > n
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
|
|
|
---------+
[Exits: north south]
The caravan attendant is here, with caravans for hire.
<544hp 647m 358mv no opponent/no opponent evasive:42 city (outside) [========--] > n
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
|
|
|
---------+
[Exits: north south]
<544hp 647m 357mv no opponent/no opponent evasive:41 city (outside) [========--] > n
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
|
|
|
---------+
[Exits: north south]
<544hp 647m 356mv no opponent/no opponent evasive:41 road (outside) [========--] > n
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
+ | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@ | and there. The road is very mountainous but maintains the
| | grassy terrain.
+ |
| |
|
---------+
[Exits: south west]
<544hp 647m 355mv no opponent/no opponent evasive:40 road (outside) [========--] > c
Players near you in Outerlimits:
<PK> Solmundi Lush, Green Grass
<544hp 647m 355mv no opponent/no opponent evasive:40 road (outside) [========--] > w
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
|
---------+
[Exits: north east west]
<544hp 647m 354mv no opponent/no opponent evasive:39 road (outside) [========--] > n
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+
[Exits: north south]
<544hp 647m 353mv no opponent/no opponent evasive:39 road (outside) [========--] > n
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+
[Exits: east south]
<544hp 647m 352mv no opponent/no opponent evasive:38 road (outside) [========--] > e
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+
[Exits: east west]
<544hp 647m 351mv no opponent/no opponent evasive:38 road (outside) [========--] > e
n
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+
[Exits: north east west]
<544hp 647m 350mv no opponent/no opponent evasive:37 road (outside) [========--] >
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+
[Exits: north south]
A blood worm tunnels into the ground here.
<544hp 647m 349mv no opponent/no opponent evasive:36 hills (outside) [========--] > n
c
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+
[Exits: east south west]
There is a small niche in the north wall.
<556hp 656m 402mv no opponent/no opponent evasive:36 hills (outside) [========--] > s
Players near you in Tainted Valley:
<PK> Solmundi Deeper in the Canyon
<556hp 656m 402mv no opponent/no opponent evasive:35 hills (outside) [========--] >
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+
[Exits: north south]
A blood worm tunnels into the ground here.
<556hp 656m 401mv no opponent/no opponent evasive:35 hills (outside) [========--] > s
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+
[Exits: north east west]
<556hp 656m 400mv no opponent/no opponent evasive:34 road (outside) [========--] > w
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+
[Exits: east west]
<556hp 656m 399mv no opponent/no opponent evasive:34 road (outside) [========--] > w
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+
[Exits: east south]
<556hp 656m 398mv no opponent/no opponent evasive:33 road (outside) [========--] > s
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+
[Exits: north south]
<556hp 656m 397mv no opponent/no opponent evasive:33 road (outside) [========--] > s
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
|
---------+
[Exits: north east west]
<556hp 656m 396mv no opponent/no opponent evasive:32 road (outside) [========--] > w
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
|
---------+
[Exits: east west]
<556hp 656m 395mv no opponent/no opponent evasive:32 road (outside) [========--] > w
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+
[Exits: east west]
<556hp 656m 394mv no opponent/no opponent evasive:31 road (outside) [========--] > w
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+
[Exits: north east]
<556hp 656m 393mv no opponent/no opponent evasive:31 field (outside) [========--] > n
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+
[Exits: north south]
A foul looking crow crawls around here.
<556hp 656m 392mv no opponent/no opponent evasive:30 field (outside) [========--] > n
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+
[Exits: north south]
A foul looking crow crawls around here.
<556hp 656m 391mv no opponent/no opponent evasive:30 field (outside) [========--] > n
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: south west]
<556hp 656m 390mv no opponent/no opponent evasive:29 field (outside) [========--] > w
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: east west]
<556hp 656m 389mv no opponent/no opponent evasive:29 field (outside) [========--] > w
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+
[Exits: north east]
<556hp 656m 388mv no opponent/no opponent evasive:28 field (outside) [========--] > n
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+
[Exits: north south]
<556hp 656m 387mv no opponent/no opponent evasive:28 field (outside) [========--] > n
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+
[Exits: north south]
A foul looking crow crawls around here.
A foul looking crow crawls around here.
<556hp 656m 386mv no opponent/no opponent evasive:27 field (outside) [========--] > n
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+
[Exits: south west]
<556hp 656m 385mv no opponent/no opponent evasive:27 field (outside) [========--] > w
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+
[Exits: east west]
A foul looking crow crawls around here.
<556hp 656m 384mv no opponent/no opponent evasive:26 field (outside) [========--] > w
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the river, the bridge
| | is the only way - one false move and it could mean your
o-o-@-o-o| death.
||
o|
||
o|
---------+
[Exits: east west]
<556hp 656m 383mv no opponent/no opponent evasive:26 field (outside) [========--] > w
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+
[Exits: east west]
<556hp 656m 382mv no opponent/no opponent evasive:25 field (outside) [========--] > w
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+
[Exits: north east]
<556hp 656m 381mv no opponent/no opponent evasive:25 field (outside) [========--] > n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east south west]
<556hp 656m 380mv no opponent/no opponent evasive:24 forest (outside) [========--] > c
Players near you in Dankbark Forest:
<PK> Solmundi Dankbark Forest
<556hp 656m 380mv no opponent/no opponent evasive:24 forest (outside) [========--] > w
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
<556hp 656m 379mv no opponent/no opponent evasive:23 forest (outside) [========--] > n
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
<556hp 656m 378mv no opponent/no opponent evasive:23 forest (outside) [========--] > w
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east west]
<556hp 656m 377mv no opponent/no opponent evasive:22 forest (outside) [========--] > w
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
<556hp 656m 376mv no opponent/no opponent evasive:22 forest (outside) [========--] > n
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
<556hp 656m 375mv no opponent/no opponent evasive:21 forest (outside) [========--] > n
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
<556hp 656m 374mv no opponent/no opponent evasive:21 forest (outside) [========--] > w
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.
[Exits: east west]
<556hp 656m 373mv no opponent/no opponent evasive:20 forest (outside) [========--] > w
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+
[Exits: east west]
<556hp 656m 372mv no opponent/no opponent evasive:20 forest (outside) [========--] > w
w
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+
[Exits: east west]
<556hp 656m 371mv no opponent/no opponent evasive:19 forest (outside) [========--] >
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+
[Exits: north east south]
<556hp 656m 370mv no opponent/no opponent evasive:19 forest (outside) [========--] > c
Players near you in Unsiliel Wood:
<PK> Solmundi A Moss Covered Path
<556hp 656m 370mv no opponent/no opponent evasive:18 forest (outside) [========--] > s
s
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.
[Exits: north south]
<556hp 656m 369mv no opponent/no opponent evasive:17 forest (outside) [========--] >
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+
[Exits: north west]
<556hp 656m 368mv no opponent/no opponent evasive:16 forest (outside) [========--] > w
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+
[Exits: east south west]
<556hp 656m 367mv no opponent/no opponent evasive:16 forest (outside) [========--] > s
An Old and Overgrown Path
f-f f | An old and overgrown path that twists idly in and around
| | | tall trees covered with dark brown bark and thin branches
f-f-f | weighed down with large numbers of needles, and bushes,
| | mainly Simfea and Fiek, but various others as well, few
@-f-f| of which are in bloom with the little light that is able
|| to get to them during daylight hours. The path continues
*| to the south and the way north is blocked by trees, ending
| the path abruptly.
|
---------+
[Exits: north east]
A red-headed woman in fine leather sets snares for intruders.
<556hp 656m 366mv no opponent/no opponent evasive:15 forest (outside) [========--] > e
An Old and Overgrown Path
f f | An old and overgrown path that twists idly in and around
| | | tall trees covered with dark brown bark and thin branches
f-f-f | weighed down with large numbers of needles, and bushes,
| | mainly Simfea and Fiek, but various others as well, few
f-@-f | of which are in bloom with the little light that is able
| | to get to them during daylight hours. The path curves around
* | the side of a wide tree southward and continues on its winding
| path northward.
|
---------+
[Exits: east west]
<556hp 656m 365mv no opponent/no opponent evasive:15 forest (outside) [========--] > e
An Old and Overgrown Path
f | An old and overgrown path that twists idly in and around tall
| | trees covered with dark brown bark and thin branches weighed
f-f | down with large numbers of needles, and bushes, mainly Simfea
| | and Fiek, but various others as well, few of which are in
f-f-@ | bloom with the little light that is able to get to them during
| | daylight hours. The path continues to the north and the way
* | south is blocked by trees, ending the path abruptly.
|
|
---------+
[Exits: south west]
<556hp 656m 364mv no opponent/no opponent evasive:14 forest (outside) [========--] > s
Fortress Gate
f-f | You stand before the entrance to this giant fortress. There
| | are many warriors standing atop the battlements ready to defend
f-f-f | them against any type of attackers. You can see the huge metal
| | gates directly in front of you. Obviously they are designed
@ | to withstand any type of attack. This place certainly looks
| impressive and you wonder whether proceeding inside is such
| a good idea.
|
|
---------+
[Exits: north (east)]
A gate guard stands here guarding the gates.
<556hp 656m 363mv no opponent/no opponent evasive:14 inside (indoors) [========--] > e
The door is closed.
<556hp 656m 363mv no opponent/no opponent evasive:13 inside (indoors) [========--] > dm
You dismount from a mustang.
<556hp 656m 363mv no opponent/no opponent evasive:12 inside (indoors) [========--] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Elf ] Lorsan the Master of the Blade
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.
<556hp 656m 363mv no opponent/no opponent evasive:11 inside (indoors) [========--] > get misty sack
You feel less righteous.
<567hp 668m 405mv no opponent/no opponent evasive:10 inside (indoors) [========--] >
You see nothing like that in a Big Ol'Pack Sack.
<567hp 668m 405mv no opponent/no opponent evasive:9 inside (indoors) [========--] > sumn swirling mist
Some mist arrives suddenly.
<567hp 638m 405mv no opponent/no opponent evasive:5 inside (indoors) [========--] > kill mist
Your drowning MUTILATES some mist!
Your drowning MUTILATES some mist!
Your drowning MUTILATES some mist!
Some mist is in awful condition.
<567hp 638m 405mv none/mob evasive:3 inside (indoors) [========--] >
[***] You parry some mist's grep.
Your drowning DISEMBOWELS some mist!
Some mist is DEAD!!
You hear some mist's death cry.
Some mist's body disintegrates into dust.
<567hp 638m 405mv no opponent/no opponent evasive:3 inside (indoors) [========--] > put 1. sack
You put a potion labelled 'flight' in a Big Ol'Pack Sack.
<567hp 638m 405mv no opponent/no opponent active inside (indoors) [========--] > get misty
You get a misty potion.
<567hp 638m 405mv no opponent/no opponent active inside (indoors) [========--] > quaf misty
You quaff a misty potion.
You phase out of existence.
You failed to outline Solmundi in pink.
<567hp 638m 405mv no opponent/no opponent active inside (indoors) [========--] > e
c
West Battle Ground
* | You stand in the western side of the battle ground. You
| | notice the huge metal gates right behind you. This is
*-*-*| obviously where the warriors train with their fellow fighters.
| | || The blood stains on the floor suggest that not all of
@-*-*| the warriors pass the training sessions.
| | ||
*-*-*|
|
|
---------+
[Exits: north east south (west)]
A heavy lever hangs next to the giant gates.
A medic stands here, ready to tend to the wounded warriors.
<567hp 638m 404mv no opponent/no opponent active inside (indoors) [========--] >
Players near you in Fortress of Gasteride:
<PK> Dogran Close to Loud Screams
<PK> Solmundi West Battle Ground
<567hp 638m 404mv no opponent/no opponent active inside (indoors) [========--] >
A haunting hymn echoes through the dungeon, carried by voices of the imprisoned.
You have heard a hymn of hope.
<567hp 638m 404mv no opponent/no opponent active inside (indoors) [========--] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
An agitated man is here disciplining the warriors.
*** Range 2 (north) ***
A medic stands here, ready to tend to the wounded warriors.
A master warrior stands here watching over others.
*** Range 3 (north) ***
A trainee warrior is receiving instructions from his betters here.
(White Aura) A stocky duergar stands here protecting the altar.
You scan east.
*** Range 1 (east) ***
A judge stands here, watching over the warriors.
A warrior stands here ready to train.
A warrior stands here ready to train.
*** Range 2 (east) ***
A master warrior stands here watching over others.
*** Range 3 (east) ***
A medic stands here, ready to tend to the wounded warriors.
*** Range 4 (east) ***
A warrior stands here ready to train.
A warrior stands here ready to train.
A master warrior stands here watching over others.
You scan south.
*** Range 1 (south) ***
A warrior stands here ready to train.
A trainee warrior is receiving instructions from his betters here.
You scan west.
<567hp 638m 404mv no opponent/no opponent active inside (indoors) [========--] > c
Players near you in Fortress of Gasteride:
<PK> Dogran Close to Loud Screams
<PK> Solmundi West Battle Ground
<567hp 638m 404mv no opponent/no opponent active inside (indoors) [========--] > e
Centre Battle Ground
* *| This is the very centre of the battle ground. You notice
| || there is less blood stains here, indicating this is not
*-*-* *| where the final blows are dealt. You notice the huge gates
| | | || west of here and an exit with some blood smeared all over
*-@-*-*| the ground to the east.
| | | |
*-*-* |
|
|
---------+
[Exits: north east south west]
A judge stands here, watching over the warriors.
A warrior stands here ready to train.
A warrior stands here ready to train.
<567hp 638m 403mv no opponent/no opponent active inside (indoors) [========--] > e
East Battle Ground
* * *| You stand at the east part of the battle ground. There
| | || is a lot of blood smeared across the floor here. Most
*-*-* * *| likely the victims of the training sessions are dragged
| | | | || through this part towards the exit.
*-*-@-*-*|
| | | ||
*-*-* *-*|
| |
*-*|
---------+
[Exits: north east south west]
A master warrior stands here watching over others.
<567hp 638m 402mv no opponent/no opponent active inside (indoors) [========--] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A warrior stands here ready to train.
You scan east.
*** Range 1 (east) ***
A medic stands here, ready to tend to the wounded warriors.
*** Range 2 (east) ***
A warrior stands here ready to train.
A warrior stands here ready to train.
A master warrior stands here watching over others.
You scan south.
*** Range 1 (south) ***
A master warrior stands here watching over others.
You scan west.
*** Range 1 (west) ***
A judge stands here, watching over the warriors.
A warrior stands here ready to train.
A warrior stands here ready to train.
*** Range 2 (west) ***
A medic stands here, ready to tend to the wounded warriors.
<567hp 638m 402mv no opponent/no opponent active inside (indoors) [========--] > e
Entrance to Battle Ground
* *-*| You stand at the entrance to the infamous battle ground
| | | of the fortress where many warriors come in, yet do not
*-* * * | come out, or at least get dragged out along with their
| | | | | remains through here. You notice a lot of blood smeared
*-*-@-* | on the ground leading towards the north. The palace hallways
| | | | are to the east of here.
*-* *-* |
| |
*-*-*|
---------+
[Exits: north east west]
A medic stands here, ready to tend to the wounded warriors.
<567hp 638m 401mv no opponent/no opponent active inside (indoors) [========--] > e
Entrance to Fortress Hallway
* *-* | You stand at the entrance to the fortress hallways. To
| | | the west you see the battle grounds, while to south and
* * * | north you notice the hallways. From the north you can hear
| | | | some screams coming towards you, while to the south the
*-*-@ | hallway seems rather peaceful.
| | |
* *-* |
| |
*-*-* |
---------+
[Exits: north south west]
A warrior stands here ready to train.
A warrior stands here ready to train.
A master warrior stands here watching over others.
<567hp 638m 400mv no opponent/no opponent active inside (indoors) [========--] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A master warrior stands here watching over others.
A medic stands here, ready to tend to the wounded warriors.
A warrior stands here ready to train.
*** Range 2 (north) ***
A warrior stands here ready to train.
You scan south.
*** Range 1 (south) ***
A medic stands here, ready to tend to the wounded warriors.
A warrior stands here ready to train.
You scan west.
*** Range 1 (west) ***
A medic stands here, ready to tend to the wounded warriors.
*** Range 2 (west) ***
A master warrior stands here watching over others.
*** Range 3 (west) ***
A judge stands here, watching over the warriors.
A warrior stands here ready to train.
A warrior stands here ready to train.
*** Range 4 (west) ***
A medic stands here, ready to tend to the wounded warriors.
<567hp 638m 400mv no opponent/no opponent active inside (indoors) [========--] > c
Players near you in Fortress of Gasteride:
<PK> Dogran Close to Loud Screams
<PK> Solmundi Entrance to Fortress Hallway
<567hp 638m 400mv no opponent/no opponent active inside (indoors) [========--] > s
Southern Fortress Hallway
* * * | You are walking through the southern part of the hallways.
| | | | You notice that the hallways are rather plain. It appears
*-*-* | that these hallways are littered by people who the builders
| | | of this castle considered less important and didn't even
* *-@ | bother to make the place look better. There are torches
| | on the walls, but that's the only interesting part of it.
*-*-* |
| |
*-*-* |
---------+
[Exits: north west]
A medic stands here, ready to tend to the wounded warriors.
A warrior stands here ready to train.
<567hp 638m 399mv no opponent/no opponent active inside (indoors) [========--] > w
Southern Fortress Hallway
*-* * * | You are walking through the southern part of the hallways.
| | | | | You notice that the hallways are rather plain. It appears
*-*-*-* | that these hallways are littered by people who the builders
| | | | of this castle considered less important and didn't even
*-* @-* | bother to make the place look better. There are torches
| | on the walls, but that's the only interesting part of
*-*-*| it.
| |
*-*-*|
---------+
[Exits: east south]
A warrior stands here ready to train.
A master warrior stands here watching over others.
<567hp 638m 398mv no opponent/no opponent active inside (indoors) [========--] > s
Southern Fortress Hallway
*-*-*-* | You are walking through the southern part of the hallways.
| | | You notice that the hallways are rather plain. It appears
* *-* | that these hallways are littered by people who the builders
| | of this castle considered less important and didn't even
@-*-*| bother to make the place look better. There are torches
| | on the walls, but that's the only interesting part of
*-*-*| it.
|
|
---------+
[Exits: north east]
A warrior stands here ready to train.
A warrior stands here ready to train.
<567hp 638m 397mv no opponent/no opponent active inside (indoors) [========--] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A warrior stands here ready to train.
A master warrior stands here watching over others.
You scan east.
*** Range 1 (east) ***
A medic stands here, ready to tend to the wounded warriors.
A warrior stands here ready to train.
A master warrior stands here watching over others.
<567hp 638m 397mv no opponent/no opponent active inside (indoors) [========--] > e
Entrance to Barracks
*-*-* | You stand outside the entrance to the fighter's barracks.
| | This place looks a lot cleaner than the rest of the castle.
*-* | Looks like the warriors sleeping area is maintained a lot
| | better than the other part of the fortress. You notice a
*-@-* | room to the east with no apparent purpose.
| |
*-*-* |
|
|
---------+
[Exits: east south west]
A medic stands here, ready to tend to the wounded warriors.
A warrior stands here ready to train.
A master warrior stands here watching over others.
<567hp 638m 396mv no opponent/no opponent active inside (indoors) [========--] > z
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A burly man with a distinct worn face is posted here.
A warrior stands here ready to train.
A warrior stands here ready to train.
A warrior stands here ready to train.
A medic stands here, ready to tend to the wounded warriors.
A master warrior stands here watching over others.
A medic stands here, ready to tend to the wounded warriors.
You scan west.
*** Range 1 (west) ***
A warrior stands here ready to train.
A warrior stands here ready to train.
<567hp 638m 396mv no opponent/no opponent active inside (indoors) [========--] > s
z
Centre of Barracks
*-* | You stand at the centre of the barracks. You notice beds
| | aligned right next to each other. Obviously these barracks
*-*-* | are not designed with comfort in mind, but are here to do
| | their job. You notice a door south of here leading to the
*-@-* | palace.
|
|
|
|
---------+
[Exits: north east (south) west]
A burly man with a distinct worn face is posted here.
A warrior stands here ready to train.
A warrior stands here ready to train.
A warrior stands here ready to train.
A medic stands here, ready to tend to the wounded warriors.
A master warrior stands here watching over others.
A medic stands here, ready to tend to the wounded warriors.
The white aura around your body fades.
<578hp 654m 405mv no opponent/no opponent active inside (indoors) [========--] >
You scan all around.
You scan north.
*** Range 1 (north) ***
A medic stands here, ready to tend to the wounded warriors.
A warrior stands here ready to train.
A master warrior stands here watching over others.
You scan east.
*** Range 1 (east) ***
A warrior stands here ready to train.
You scan south.
You scan west.
*** Range 1 (west) ***
An immense fire giant stands here preparing for instructions.
A warrior stands here ready to train.
A warrior stands here ready to train.
<578hp 654m 405mv no opponent/no opponent active inside (indoors) [========--] > sanc
You are surrounded by a white aura.
<578hp 579m 405mv no opponent/no opponent active inside (indoors) [========--] > n
n
A haunting hymn echoes through the dungeon, carried by voices of the imprisoned.
<578hp 579m 405mv no opponent/no opponent active inside (indoors) [========--] >
Entrance to Barracks
*-*-* | You stand outside the entrance to the fighter's barracks.
| | This place looks a lot cleaner than the rest of the castle.
*-* | Looks like the warriors sleeping area is maintained a lot
| | better than the other part of the fortress. You notice a
*-@-* | room to the east with no apparent purpose.
| |
*-*-* |
|
|
---------+
[Exits: east south west]
A medic stands here, ready to tend to the wounded warriors.
A warrior stands here ready to train.
A master warrior stands here watching over others.
<578hp 579m 404mv no opponent/no opponent active inside (indoors) [========--] >
Alas, you cannot go that way.
<578hp 579m 404mv no opponent/no opponent active inside (indoors) [========--] > w
Southern Fortress Hallway
*-*-*-* | You are walking through the southern part of the hallways.
| | | You notice that the hallways are rather plain. It appears
* *-* | that these hallways are littered by people who the builders
| | of this castle considered less important and didn't even
@-*-*| bother to make the place look better. There are torches
| | on the walls, but that's the only interesting part of
*-*-*| it.
|
|
---------+
[Exits: north east]
A warrior stands here ready to train.
A warrior stands here ready to train.
<578hp 579m 403mv no opponent/no opponent active inside (indoors) [========--] > n
Southern Fortress Hallway
*-* * * | You are walking through the southern part of the hallways.
| | | | | You notice that the hallways are rather plain. It appears
*-*-*-* | that these hallways are littered by people who the builders
| | | | of this castle considered less important and didn't even
*-* @-* | bother to make the place look better. There are torches
| | on the walls, but that's the only interesting part of
*-*-*| it.
| |
*-*-*|
---------+
[Exits: east south]
A warrior stands here ready to train.
A master warrior stands here watching over others.
<578hp 579m 402mv no opponent/no opponent active inside (indoors) [========--] > c
Players near you in Fortress of Gasteride:
<PK> Solmundi Southern Fortress Hallway
<578hp 579m 402mv no opponent/no opponent active inside (indoors) [========--] > e
Southern Fortress Hallway
* * * | You are walking through the southern part of the hallways.
| | | | You notice that the hallways are rather plain. It appears
*-*-* | that these hallways are littered by people who the builders
| | | of this castle considered less important and didn't even
* *-@ | bother to make the place look better. There are torches
| | on the walls, but that's the only interesting part of it.
*-*-* |
| |
*-*-* |
---------+
[Exits: north west]
A medic stands here, ready to tend to the wounded warriors.
A warrior stands here ready to train.
<578hp 579m 401mv no opponent/no opponent active inside (indoors) [========--] > n
Entrance to Fortress Hallway
* *-* | You stand at the entrance to the fortress hallways. To
| | | the west you see the battle grounds, while to south and
* * * | north you notice the hallways. From the north you can hear
| | | | some screams coming towards you, while to the south the
*-*-@ | hallway seems rather peaceful.
| | |
* *-* |
| |
*-*-* |
---------+
[Exits: north south west]
A warrior stands here ready to train.
A warrior stands here ready to train.
A master warrior stands here watching over others.
<578hp 579m 400mv no opponent/no opponent active inside (indoors) [========--] > w
Entrance to Battle Ground
* *-*| You stand at the entrance to the infamous battle ground
| | | of the fortress where many warriors come in, yet do not
*-* * * | come out, or at least get dragged out along with their
| | | | | remains through here. You notice a lot of blood smeared
*-*-@-* | on the ground leading towards the north. The palace hallways
| | | | are to the east of here.
*-* *-* |
| |
*-*-*|
---------+
[Exits: north east west]
A medic stands here, ready to tend to the wounded warriors.
<578hp 579m 399mv no opponent/no opponent active inside (indoors) [========--] > w
East Battle Ground
* * *| You stand at the east part of the battle ground. There
| | || is a lot of blood smeared across the floor here. Most
*-*-* * *| likely the victims of the training sessions are dragged
| | | | || through this part towards the exit.
*-*-@-*-*|
| | | ||
*-*-* *-*|
| |
*-*|
---------+
[Exits: north east south west]
A master warrior stands here watching over others.
<578hp 579m 398mv no opponent/no opponent active inside (indoors) [========--] > w
Centre Battle Ground
* *| This is the very centre of the battle ground. You notice
| || there is less blood stains here, indicating this is not
f *-*-* *| where the final blows are dealt. You notice the huge gates
| | | | || west of here and an exit with some blood smeared all over
*-*-@-*-*| the ground to the east.
| | | |
*-*-* |
|
|
---------+
[Exits: north east south west]
A judge stands here, watching over the warriors.
A warrior stands here ready to train.
A warrior stands here ready to train.
<578hp 579m 397mv no opponent/no opponent active inside (indoors) [========--] > w
West Battle Ground
* | You stand in the western side of the battle ground. You
| | notice the huge metal gates right behind you. This is
f-f *-*-*| obviously where the warriors train with their fellow fighters.
| | | || The blood stains on the floor suggest that not all of
*-@-*-*| the warriors pass the training sessions.
| | ||
*-*-*|
|
|
---------+
[Exits: north east south west]
A heavy lever hangs next to the giant gates.
A medic stands here, ready to tend to the wounded warriors.
<578hp 579m 396mv no opponent/no opponent active inside (indoors) [========--] > w
Fortress Gate
f-f * | You stand before the entrance to this giant fortress.
| | | There are many warriors standing atop the battlements
f-f-f *-*| ready to defend them against any type of attackers. You
| | || can see the huge metal gates directly in front of you.
@-*-*| Obviously they are designed to withstand any type of attack.
| || This place certainly looks impressive and you wonder whether
*-*| proceeding inside is such a good idea.
|
|
---------+
[Exits: north east]
A large brown mustang is here, decorated with a yellow warcoat.
A gate guard stands here guarding the gates.
<578hp 579m 395mv no opponent/no opponent active inside (indoors) [========--] > mn
You mount a mustang.
<578hp 579m 395mv no opponent/no opponent active inside (indoors) [========--] > c
Players near you in Unsiliel Wood:
<PK> Dogran A Wide Path
<PK> Solmundi Fortress Gate
<578hp 579m 395mv no opponent/no opponent active inside (indoors) [========--] > n
An Old and Overgrown Path
f S | An old and overgrown path that twists idly in and around
| | | tall trees covered with dark brown bark and thin branches
f-f * | weighed down with large numbers of needles, and bushes,
| | | mainly Simfea and Fiek, but various others as well, few
f-f-@ *-*| of which are in bloom with the little light that is able
| | || to get to them during daylight hours. The path continues
*-*-*| to the north and the way south is blocked by trees, ending
| || the path abruptly.
*-*|
---------+
[Exits: south west]
<578hp 579m 394mv no opponent/no opponent active forest (outside) [========--] > w
An Old and Overgrown Path
f f S| An old and overgrown path that twists idly in and around
| | || tall trees covered with dark brown bark and thin branches
f-f-f *| weighed down with large numbers of needles, and bushes,
| || mainly Simfea and Fiek, but various others as well, few
f-@-f *| of which are in bloom with the little light that is able
| || to get to them during daylight hours. The path curves
*-*| around the side of a wide tree southward and continues
|| on its winding path northward.
*|
---------+
[Exits: east west]
<578hp 579m 393mv no opponent/no opponent active forest (outside) [========--] > w
An Old and Overgrown Path
f-f f | An old and overgrown path that twists idly in and around
| | | tall trees covered with dark brown bark and thin branches
f-f-f | weighed down with large numbers of needles, and bushes,
| | mainly Simfea and Fiek, but various others as well, few
@-f-f| of which are in bloom with the little light that is able
|| to get to them during daylight hours. The path continues
*| to the south and the way north is blocked by trees, ending
| the path abruptly.
|
---------+
[Exits: north east]
A red-headed woman in fine leather sets snares for intruders.
<578hp 579m 392mv no opponent/no opponent active forest (outside) [========--] > n
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+
[Exits: east south west]
A brown nkni walks in.
<578hp 579m 391mv no opponent/no opponent active forest (outside) [========--] > c
Players near you in Unsiliel Wood:
<PK> Solmundi A Moss Covered Path
<578hp 579m 391mv no opponent/no opponent active forest (outside) [========--] > w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.
[Exits: north east]
A slender woman in fine leather combs the bushes for blackberries.
<578hp 579m 390mv no opponent/no opponent active forest (outside) [========--] > w
Alas, you cannot go that way.
<578hp 579m 390mv no opponent/no opponent active forest (outside) [========--] > n
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+
[Exits: south west]
<578hp 579m 389mv no opponent/no opponent active forest (outside) [========--] > w
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+
[Exits: north east west]
<578hp 579m 388mv no opponent/no opponent active forest (outside) [========--] > w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+
[Exits: east south west]
<578hp 579m 387mv no opponent/no opponent active forest (outside) [========--] > s
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+
[Exits: north south]
<578hp 579m 386mv no opponent/no opponent active forest (outside) [========--] > s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.
[Exits: north south west]
A small orange fox is here.
<578hp 579m 385mv no opponent/no opponent active forest (outside) [========--] > s
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+
[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
<578hp 579m 384mv no opponent/no opponent active cave (indoors) [========--] > e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.
[Exits: east west]
<578hp 579m 383mv no opponent/no opponent active forest (outside) [========--] > e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+
[Exits: east]
<578hp 579m 382mv no opponent/no opponent active forest (outside) [========--] > e
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) A triton Watchman stands here, with purpose.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
<578hp 579m 381mv no opponent/no opponent active mountain (outside) [========--] > c
Players near you in Clearwater Lake:
<PK> Solmundi A rock outcropping
<578hp 579m 381mv no opponent/no opponent active mountain (outside) [========--] > s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
<578hp 579m 380mv no opponent/no opponent active city (outside) [========--] > c
Players near you in Timaran:
<PK> Dogran Western Main Street
<PK> Solmundi North Gate of Timaran
<578hp 579m 380mv no opponent/no opponent active city (outside) [========--] > s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
<578hp 579m 379mv no opponent/no opponent active city (outside) [========--] > s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
<578hp 579m 378mv no opponent/no opponent active city (outside) [========--] > s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
<578hp 579m 377mv no opponent/no opponent active city (outside) [========--] > s
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
<578hp 579m 376mv no opponent/no opponent active city (outside) [========--] > s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.
<578hp 579m 375mv no opponent/no opponent active city (outside) [========--] > c
Players near you in Timaran:
<PK> Solmundi City Centre of Timaran
<578hp 579m 375mv no opponent/no opponent active city (outside) [========--] > w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+
[Exits: east west]
<578hp 579m 374mv no opponent/no opponent active city (outside) [========--] > w
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+
[Exits: north east west]
<578hp 579m 373mv no opponent/no opponent active city (outside) [========--] > w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+
[Exits: east south west]
A citizen of Timaran goes about his business here.
<578hp 579m 372mv no opponent/no opponent active city (outside) [========--] > w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+
[Exits: north east south west]
<578hp 579m 371mv no opponent/no opponent active city (outside) [========--] > w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
<578hp 579m 370mv no opponent/no opponent active city (outside) [========--] > w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+
[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
<578hp 579m 369mv no opponent/no opponent active city (outside) [========--] > w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+
[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<578hp 579m 368mv no opponent/no opponent active city (outside) [========--] > w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
<578hp 579m 367mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
<578hp 579m 366mv no opponent/no opponent active road (outside) [========--] > c
Players near you in Eastern Road:
<PK> Dogran On the Eastern Road
<PK> Solmundi Along the Eastern Road
<578hp 579m 366mv no opponent/no opponent active road (outside) [========--] > w
You feel solid again.
<588hp 588m 405mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
<588hp 588m 404mv no opponent/no opponent active road (outside) [========--] >
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
<588hp 588m 403mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
<588hp 588m 402mv no opponent/no opponent active road (outside) [========--] > c
Players near you in Eastern Road:
<PK> Dogran Along the Eastern Road
<PK> Solmundi Along the Eastern Road
<588hp 588m 402mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
<588hp 588m 401mv no opponent/no opponent active road (outside) [========--] > w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<588hp 588m 400mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
<588hp 588m 399mv no opponent/no opponent active road (outside) [========--] > c
Players near you in Eastern Road:
<PK> Dogran Along the Eastern Road
<PK> Solmundi Along the Eastern Road
<588hp 588m 399mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
<588hp 588m 398mv no opponent/no opponent active road (outside) [========--] > s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
<588hp 588m 397mv no opponent/no opponent active road (outside) [========--] > w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
<588hp 588m 396mv no opponent/no opponent active road (outside) [========--] > w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
<588hp 588m 395mv no opponent/no opponent active road (outside) [========--] > w
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+
[Exits: north east]
<588hp 588m 394mv no opponent/no opponent active road (outside) [========--] > c
Players near you in Eastern Road:
<PK> Solmundi On the Eastern Road
<588hp 588m 394mv no opponent/no opponent active road (outside) [========--] > n
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.
<588hp 588m 393mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+
[Exits: east west]
<588hp 588m 392mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+
[Exits: east west]
<588hp 588m 391mv no opponent/no opponent active road (outside) [========--] > w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<588hp 588m 390mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
<588hp 588m 389mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
<588hp 588m 388mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<588hp 588m 387mv no opponent/no opponent active road (outside) [========--] > w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<588hp 588m 386mv no opponent/no opponent active road (outside) [========--] > w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<588hp 588m 385mv no opponent/no opponent active road (outside) [========--] > w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
<588hp 588m 384mv no opponent/no opponent active city (outside) [========--] > c
Players near you in Seringale:
<PK> Dogran The North Road
<PK> Solmundi Outside the East Gate
<588hp 588m 384mv no opponent/no opponent active city (outside) [========--] > w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<588hp 588m 383mv no opponent/no opponent active city (outside) [========--] > w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
<588hp 588m 382mv no opponent/no opponent active road (outside) [========--] > w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
<588hp 588m 381mv no opponent/no opponent active road (outside) [========--] > w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
<588hp 588m 380mv no opponent/no opponent active road (outside) [========--] > w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+
[Exits: east south west]
There is a cart here, covered by a colorful cloth.
<588hp 588m 379mv no opponent/no opponent active city (outside) [========--] > w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+
[Exits: north east south west]
There is a cart here, covered by a colorful cloth.
<588hp 588m 378mv no opponent/no opponent active road (outside) [========--] > c
Players near you in Seringale:
<PK> Dogran The North Road
<PK> Solmundi The East Common Road
<588hp 588m 378mv no opponent/no opponent active road (outside) [========--] > w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+
[Exits: north east south west]
<588hp 588m 377mv no opponent/no opponent active road (outside) [========--] > w
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+
[Exits: north east south]
<588hp 588m 376mv no opponent/no opponent active city (outside) [========--] > n
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+
[Exits: south west]
A stone giant citizen of Seringale wanders about.
<588hp 588m 375mv no opponent/no opponent active inside (indoors) [========--] > w
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<588hp 588m 374mv no opponent/no opponent active city (outside) [========--] > n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
<588hp 588m 373mv no opponent/no opponent active road (outside) [========--] > c
Players near you in Seringale:
<PK> Dogran The North Main Street
<PK> Solmundi The Main Street
<588hp 588m 373mv no opponent/no opponent active road (outside) [========--] > n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
<588hp 588m 372mv no opponent/no opponent active road (outside) [========--] > n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+
[Exits: north south]
<588hp 588m 371mv no opponent/no opponent active road (outside) [========--] > n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<588hp 588m 370mv no opponent/no opponent active city (outside) [========--] > n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+
[Exits: north south west]
<588hp 588m 369mv no opponent/no opponent active road (outside) [========--] > n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
<588hp 588m 368mv no opponent/no opponent active road (outside) [========--] > n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
A drow city guard of Seringale stands watch here.
<588hp 588m 367mv no opponent/no opponent active road (outside) [========--] > n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+
[Exits: north south]
<588hp 588m 366mv no opponent/no opponent active road (outside) [========--] > n
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<588hp 588m 365mv no opponent/no opponent active city (outside) [========--] > n
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+
[Exits: north south]
<588hp 588m 364mv no opponent/no opponent active city (outside) [========--] > n
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+
[Exits: north east south west]
<588hp 588m 363mv no opponent/no opponent active field (outside) [========--] > c
Players near you in Plains of the North:
<PK> Dogran The steep foothills
<PK> Solmundi Path in the plains
<588hp 588m 363mv no opponent/no opponent active field (outside) [========--] > n
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
<588hp 588m 362mv no opponent/no opponent active hills (outside) [========--] > n
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
<588hp 588m 361mv no opponent/no opponent active field (outside) [========--] > c
Players near you in Plains of the North:
<PK> Solmundi Grassy plains
<588hp 588m 361mv no opponent/no opponent active field (outside) [========--] > n
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
<588hp 588m 360mv no opponent/no opponent active hills (outside) [========--] > n
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<588hp 588m 359mv no opponent/no opponent active hills (outside) [========--] > n
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+
[Exits: south up]
<588hp 588m 358mv no opponent/no opponent active mountain (outside) [========--] > c
Players near you in Mount Saidian:
<PK> Solmundi Base of Mount Saidian
<588hp 588m 358mv no opponent/no opponent active mountain (outside) [========--] > s
w
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
The light of virtue fades from your body.
<604hp 604m 405mv no opponent/no opponent active hills (outside) [========--] > n
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
<604hp 604m 404mv no opponent/no opponent active hills (outside) [========--] >
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<604hp 604m 403mv no opponent/no opponent active field (outside) [========--] > n
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<604hp 604m 402mv no opponent/no opponent active field (outside) [========--] > n
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+
[Exits: south down]
A regal sign has been attached to a nearby tree.
<604hp 604m 401mv no opponent/no opponent active field (outside) [========--] > c
Players near you in Sylvan Vale:
<PK> Dogran In the Valley Basin
<PK> Solmundi Scenic Rock
<604hp 604m 401mv no opponent/no opponent active field (outside) [========--] > d
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+
[Exits: north east west up]
<604hp 604m 400mv no opponent/no opponent active field (outside) [========--] > n
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+
[Exits: north east south west]
A rather large dog is here, wandering the valley.
<604hp 604m 399mv no opponent/no opponent active field (outside) [========--] > n
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+
[Exits: north east south west]
A valley elf scout wanders the valley, searching for intruders like you!
<604hp 604m 398mv no opponent/no opponent active field (outside) [========--] > n
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
<604hp 604m 397mv no opponent/no opponent active field (outside) [========--] > n
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
<604hp 604m 396mv no opponent/no opponent active field (outside) [========--] > n
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+
[Exits: north south up]
A giant stone feeling very holy is here.
A wolf is here, looking for small prey.
<604hp 604m 395mv no opponent/no opponent active field (outside) [========--] > c
Players near you in Sylvan Vale:
<PK> Dogran The Small Valley
<PK> Solmundi A Narrow Passage
<604hp 604m 395mv no opponent/no opponent active field (outside) [========--] > n
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+
[Exits: east south west]
<604hp 604m 394mv no opponent/no opponent active field (outside) [========--] > w
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.
[Exits: north east]
<604hp 604m 393mv no opponent/no opponent active field (outside) [========--] > c
Players near you in Sylvan Vale:
<PK> Dogran A Thin Trail
<PK> Solmundi A Bend in the Trail
<604hp 604m 393mv no opponent/no opponent active field (outside) [========--] > n
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.
[Exits: south west]
A valley elf scout wanders the valley, searching for intruders like you!
<604hp 604m 392mv no opponent/no opponent active field (outside) [========--] > w
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.
[Exits: north east south (door west)]
A rather large dog is here, wandering the valley.
A valley elf wanders here, skirting between the tall grasses.
<604hp 604m 391mv no opponent/no opponent active field (outside) [========--] > c
Players near you in Sylvan Vale:
<PK> Dogran A Thin Trail
<PK> Solmundi The Small Valley
<604hp 604m 391mv no opponent/no opponent active field (outside) [========--] > s
The Small Valley
o-o-o | The path is adorned by the massive fruition of ripe muscadines
| | | dangling from a tree showing it's undersides. The grass
o o-o | has lessened on the path as if this particular way has
| | | | been traveled more. A small gathering of wind chimes
o-o-@ o-o| made from wood whistle in the wind high above your head.
|| A vast bank is in view along the northwest of this path.
o| Some dirt starts to show where patches of grass have
|| been kicked or dug up. Downhill to the north the path
o| is accessible, as well as the western way.
---------+
[Exits: north west]
<604hp 604m 390mv no opponent/no opponent active field (outside) [========--] > w
The Small Valley
o-o-o | The muscadines have ended abruptly from the tree amongst
| | | trees of varying size. Leaves of yellow and brown have
f-o o-o| fallen upon the dark soil where the grass has vanished,
| | || decorating the ground in a beautiful fall foliage. As
o-@-o o| the bank to the north is visible, halfway down the grass
| has seized growth into a healthy green color and taken
| on a more brownish one. Swaying with ease overhead are
| the many varying tall trees with groan through the wind.
| The path to the east and west is all that is accessible.
---------+
[Exits: east west]
<604hp 604m 389mv no opponent/no opponent active field (outside) [========--] > w
The Small Valley
o-o-o| The path here has formed a narrow bend, much like a corner,
| || around the mound northeast. The valley floor is solid
f-f-o o| but has vanished under the camouflage of yellow and brown
| | || leaves. These leaves must have been laying for quite some
f @-o-o| time because they have slightly altered color from the
| ones overhead. The way back to the east takes you where
| the muscadines have ended, and to the north a light uphill
| trail continues.
|
---------+
[Exits: north east]
<604hp 604m 388mv no opponent/no opponent active field (outside) [========--] > n
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+
[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!
<604hp 604m 387mv no opponent/no opponent active field (outside) [========--] > w
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
! o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
! f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+
[Exits: east west]
<604hp 604m 386mv no opponent/no opponent active forest (outside) [========--] > w
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
!-! o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
! @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+
[Exits: east south]
<604hp 604m 385mv no opponent/no opponent active forest (outside) [========--] > s
A Thin Trail
!-! o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
! f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+
[Exits: north west]
<604hp 604m 384mv no opponent/no opponent active forest (outside) [========--] > w
A Thin Trail
!-! | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
! f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+
[Exits: north east west]
There is a sign with a very important warning written here.
<604hp 604m 383mv no opponent/no opponent active forest (outside) [========--] > w
A Thin Trail
!-! | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
! f| to be the same type. A thick layer of yellow and brown leaves
| || is scattered across the healthy, dark, reddish and brown
@-f-f| colored soil. The trail continues on its way to the north
| | and south.
f |
| |
o-o-f |
---------+
[Exits: east south]
<604hp 604m 382mv no opponent/no opponent active forest (outside) [========--] > s
A Thin Trail
! f| A terribly thin trail twisting among trees. The trees vary great
| || in size, but they have the same coloring and appear to be the
f-f-f| same type. A thick layer of yellow and brown leaves is scattered
| | across the healthy, dark, reddish and brown colored soil. The
@ | trail continues on its way to the north and south.
| |
o-o-f |
| |
o |
---------+
[Exits: north south]
<604hp 604m 381mv no opponent/no opponent active forest (outside) [========--] > s
A Thin Trail
f-f-f| You have reached the terminus of a terribly thin trail twisting
| | among trees. The trees vary greatly in size, but they have the
f | same coloring and appear to be of the same type. A thick layer
| | of yellow and brown leaves is scattered across the healthy, dark,
o-o-@ | reddish-brown colored soil. The trail leads to the north. A thick
| | clay wall has been constructed to the south, but a small hand-made
o | opening has been dug through it allowing passage.
| |
z |
---------+
[Exits: north west]
<604hp 604m 380mv no opponent/no opponent active forest (outside) [========--] > w
Thin Growth
f-f| A few trees and ferns sparsely populate the sides of the quiet
| | path. Grass is more common here, nearly covering a few patches
f | of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the south
o-@-f | looms Vorthyn Mountain, its high peak nearly touching the clouds.
| | The path to the east leads toward a wide, lush valley.
o |
| |
z |
---------+
[Exits: east west]
<604hp 604m 379mv no opponent/no opponent active field (outside) [========--] > w
Thin Growth
f| A few trees and ferns sparsely populate the sides of the
|| quiet path. Grass is more common here, nearly covering a
f| few patches of the reddish-brown path completely. Despite
|| the thin growth, neither sound nor sign of animals are to
@-o-f| be found. To the south looms Vorthyn Mountain, its high peak
| | nearly touching the clouds. The path to the east leads toward
o | a wide, lush valley.
| |
z |
---------+
[Exits: east south]
<604hp 604m 378mv no opponent/no opponent active field (outside) [========--] > c
Players near you in The Mudfall:
<PK> Dogran West Side of the Mountain
<PK> Solmundi Thin Growth
<604hp 604m 378mv no opponent/no opponent active field (outside) [========--] > s
Thin Growth
f| A few trees and ferns sparsely populate the sides of the quiet
|| path. Grass is more common here, nearly covering a few patches
o-o-f| of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the
@ | south looms Vorthyn Mountain, its high peak nearly touching
| | the clouds. The path to the north leads toward a wide, lush
z | valley.
|
|
---------+
[Exits: north south]
<604hp 604m 377mv no opponent/no opponent active field (outside) [========--] > s
The Eastern Piedmont
o-o-f| Any ideas that traversing Vorthyn Mountain is a small thing
| | are completely wiped away here at the base. The long, rising
o | path can be seen clearly now, as can the sparse grass on the
| | mountainside. Occasionally, a gust of wind blows down from
@ | the slopes, doing nothing to ease your concern. From here,
| it's either up the mountain or along the path to the north.
|
|
|
---------+
[Exits: north up]
<604hp 604m 376mv no opponent/no opponent active hills (outside) [========--] > u
East Side of the Mountain
| The thin path allowing passage over Vorthyn Mountain is relatively
| stable here on the eastern slope. Scattered blades of grass
| are able to cling to life here on the rocky ground, no doubt
| bolstered each morning by the rising sun. The path leads up
@ | the mountain toward the peak or down toward a valley far below.
|
|
|
|
---------+
[Exits: up down]
<604hp 604m 375mv no opponent/no opponent active mountain (outside) [========--] > u
The Eastern Peak
| You've managed to reach the eastern peak of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms reach,
| definitely closer than the level ground far below. The thought
| of more travel on this rocky, uneven mountain is disheartening
x-x-@ | at best, but there's only one way to go from here: down. The
| trail to the west looks slightly more treacherous than the
| relatively stable path down the eastern slope.
|
|
---------+
[Exits: west down]
<604hp 604m 374mv no opponent/no opponent active mountain (outside) [========--] > w
Between the Peaks
| You're between the peaks of Vorthyn Mountain. The clouds
| over your head seem to be just out of arms reach, definitely
| closer than the level ground far below. The thought of more
| travel on this rocky, uneven mountain is disheartening at
x-@-x | best, but the journey back down should be easier than the
| one get reach this height. The path to the east looks slightly
| safer than the treacherous trail down the western slope.
| The summit of the mountain is directly above you.
|
---------+
[Exits: east west up]
<604hp 604m 373mv no opponent/no opponent active mountain (outside) [========--] > c
Players near you in The Mudfall:
<PK> Dogran A Narrow Fissure
<PK> Solmundi Between the Peaks
<604hp 604m 373mv no opponent/no opponent active mountain (outside) [========--] > w
The Western Peak
| You've managed to reach the western peak of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms
| reach, definitely closer than the level ground far below.
| The thought of more travel on this rocky, uneven mountain
@-x-x| is disheartening at best, but there's only one way to
| go from here: down. The path to the east looks slightly
| safer than the treacherous trail down the western slope.
|
|
---------+
[Exits: east down]
<604hp 604m 372mv no opponent/no opponent active mountain (outside) [========--] > d
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope. The
| idea of climbing higher in these conditions is not pleasant,
| one misstep would surely bring disaster here amongst the
x-@>x | skittering pebbles and swirling wind. It may be best to
| carefully follow the trail to the west and reach the long
| plateau below, which leads to a large field of some kind.
|
|
---------+
[Exits: east west up down]
<618hp 612m 404mv no opponent/no opponent active mountain (outside) [========--] > w
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope.
| The idea of climbing higher in these conditions is not
| pleasant, one misstep would surely bring disaster here
@-x>x| amongst the skittering pebbles and swirling wind. A long
| plateau below leads to a large field of some kind.
| A smooth crack in the face of the mountain looks unnatural.
|
|
---------+
[Exits: east down]
<618hp 612m 403mv no opponent/no opponent active mountain (outside) [========--] > d
The Western Piedmont
| Any ideas that traversing Vorthyn Mountain is a small thing
| are completely wiped away here at the base. The steep, narrow
| path can be seen clearly now, and the reason no fauna and
| flora are visible is painfully obvious. The periodic gusts
@ | of wind blowing down from the rocky slopes do nothing to
| | ease your concern. From here, it's either up the treacherous
z | mountain or across the boulder laden plateau to the south.
| |
z-z |
---------+
[Exits: south up]
<618hp 612m 402mv no opponent/no opponent active hills (outside) [========--] >
<618hp 612m 402mv no opponent/no opponent active hills (outside) [========--] > ss
You scan south.
*** Range 2 (south) ***
A giant bombardier beetle scurries around as it hunts for carrion.
<618hp 612m 402mv no opponent/no opponent active hills (outside) [========--] > s
A Dry Plateau
| This long plateau bridges the slopes of Vorthyn Mountain,
| visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
@ | with several boulders ranging from gnome-sized to taller than
| | the biggest giant. The pebbles underfoot occasionally tremble
z-z | lightly, perhaps it is only the wind?
|
|
---------+
[Exits: north south]
<618hp 612m 401mv no opponent/no opponent active hills (outside) [========--] > s
A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
z-@ | with several boulders ranging from gnome-sized to taller than
| the biggest giant. The pebbles underfoot occasionally tremble
| lightly, perhaps it is only the wind?
|
|
---------+
[Exits: north west]
A giant bombardier beetle scurries around as it hunts for carrion.
<618hp 612m 400mv no opponent/no opponent active hills (outside) [========--] > w
A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the
| | ground here appears to be one giant slab of greyish stone,
@-z | also burdened with several boulders ranging from gnome-sized
| to taller than the biggest giant. The pebbles underfoot
| occasionally tremble lightly, perhaps it is only the wind?
| There's a sizeable mud slope here leading downwards.
|
---------+
[Exits: east down]
A halfling refugee is here, looking forlorn.
<618hp 612m 399mv no opponent/no opponent active hills (outside) [========--] > d
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
| their roots denied water for some time now and the various
| farming implements scattered about the area appear to have
o-@ | been abandoned in haste. Looming over the old farm is the towering
| | | presence of Vorthyn Mountain, which appears accessible from
o-o-o-o | the plateau above you. A canvas structure has been erected
| | across the field to the southwest.
o |
---------+
[Exits: south west up]
<618hp 612m 398mv no opponent/no opponent active field (outside) [========--] > s
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various farming
| | | implements scattered about the area appear to have been abandoned
o-o-@-o | in haste. Looming over the old farm is the towering presence
| | of Vorthyn Mountain, seen clearly to the northeast. A canvas
o | structure has been erected across the field to the southwest.
|
|
---------+
[Exits: north east west]
<618hp 612m 397mv no opponent/no opponent active field (outside) [========--] > w
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various
| | | farming implements scattered about the area appear to have
o-@-o-o| been abandoned in haste. Looming over the old farm is the
| | towering presence of Vorthyn Mountain, seen clearly to the
o | northeast. A canvas structure has been erected to the south.
|
|
---------+
[Exits: north east south west]
A halfling refugee is here, looking forlorn.
<618hp 612m 396mv no opponent/no opponent active field (outside) [========--] > w
Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+
[Exits: east down]
A large praying mantis is here, holding perfectly still.
A halfling refugee is here, looking forlorn.
A halfling child is sitting here weeping.
<618hp 612m 395mv no opponent/no opponent active field (outside) [========--] > d
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+
[Exits: up down]
<618hp 612m 394mv no opponent/no opponent active cave (indoors) [========--] > d
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+
[Exits: south west up]
A muddy rolling pin lies here, dripping sludge.
A halfling refugee is here, looking forlorn.
The Thain is here, commanding respect from the remaining halflings.
<618hp 612m 393mv no opponent/no opponent calm cave (indoors) [========--] > s
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by the
| heat radiating from the cavern to the north. The tunnel is
o-o-o | almost too narrow to squeeze through, but pieces of the wall
| | | crack and tumble free as you slide by. The tunnel continues
o @ | to the south.
| | |
~ F-o |
| |
o-o |
---------+
[Exits: north south]
<618hp 612m 392mv no opponent/no opponent calm cave (indoors) [========--] > s
Tunneling Through Mud
o-o-o | A shallow morass rests atop mud partially baked solid by heat
| | | emanating from the cavern to the far north. The tunnel is almost
o o | too narrow to squeeze through, but pieces of the wall crack
| | | and tumble free as you slide by. The tunnel leads south into
~ F-@ | deeper muck.
| |
o-o |
| |
o |
---------+
[Exits: north south west]
<618hp 612m 391mv no opponent/no opponent calm cave (indoors) [========--] > s
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy black
F-o | stone that reflects a small amount of light. In stark contrast,
| | the eastern wall is tan in color and formed by a softer looking,
o-@ | sponge-like rock. A faint trembling overhead causes mud to dislodge
| | from several of the orangish-red stalactites hanging from the
o | rugged and uneven ceiling. The passage continues along the aberrant
| wall and an opening to the north leads into a narrow tunnel.
|
---------+
[Exits: north west]
<618hp 612m 390mv no opponent/no opponent calm cave (indoors) [========--] > w
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy
F-o | black stone that reflects a small amount of light. In stark
| | contrast, the northern and western walls are tan in color
@-o | and formed by softer looking, sponge-like rocks. A faint trembling
| | overhead causes mud to dislodge from several of the orangish-red
o | stalactites hanging from the rugged and uneven ceiling. The
| passage continues along the aberrant wall and an opening to
| the south leads into a glowing cavern.
---------+
[Exits: east south]
<618hp 612m 389mv no opponent/no opponent calm cave (indoors) [========--] > s
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+
[Exits: north up]
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'
<618hp 612m 388mv no opponent/no opponent calm field (indoors) [========--] > u
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+
[Exits: north west down]
<618hp 612m 387mv no opponent/no opponent calm cave (indoors) [========--] > u
w
Alas, you cannot go that way.
<618hp 612m 387mv no opponent/no opponent calm cave (indoors) [========--] >
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+
[Exits: east west]
<618hp 612m 386mv no opponent/no opponent calm cave (indoors) [========--] > w
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+
[Exits: north east south]
<618hp 612m 385mv no opponent/no opponent calm river (indoors) [========--] > c
Players near you in The Mudfall:
<PK> Solmundi Wading Through Mud
<618hp 612m 385mv no opponent/no opponent calm river (indoors) [========--] > s
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+
[Exits: north east south west]
A large praying mantis is here, holding perfectly still.
The water gurgles beneath you.
<618hp 612m 384mv no opponent/no opponent calm river (indoors) [========--] > w
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+
[Exits: east west]
A halfling refugee is here, looking forlorn.
A halfling child is sitting here weeping.
<618hp 612m 383mv no opponent/no opponent calm cave (indoors) [========--] > w
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+
[Exits: east up]
<618hp 612m 382mv no opponent/no opponent calm cave (indoors) [========--] > u
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+
[Exits: east south west down]
A mud puddle is here, glinting strangely.
A giant bombardier beetle scurries around as it hunts for carrion.
<618hp 612m 381mv no opponent/no opponent calm river (outside) [========--] > w
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+
[Exits: east south]
A halfling refugee is here, looking forlorn.
A millipede is here, searching for something to eat.
<618hp 612m 380mv no opponent/no opponent calm field (outside) [========--] > s
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south west]
A millipede is here, searching for something to eat.
<618hp 612m 379mv no opponent/no opponent calm field (outside) [========--] > w
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<618hp 612m 378mv no opponent/no opponent calm forest (outside) [========--] > c
Players near you in Mystic Forest:
<PK> Solmundi A muddy path
<618hp 612m 378mv no opponent/no opponent calm forest (outside) [========--] > s
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<618hp 612m 377mv no opponent/no opponent calm forest (outside) [========--] > s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<618hp 612m 376mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+
[Exits: east west]
<618hp 612m 375mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
A homeless animal roams the streets alone.
<618hp 612m 374mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<618hp 612m 373mv no opponent/no opponent calm forest (outside) [========--] > e
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<618hp 612m 372mv no opponent/no opponent calm field (outside) [========--] > e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A human city guard of Seringale stands watch here.
<618hp 612m 371mv no opponent/no opponent calm city (outside) [========--] > c
Players near you in Seringale:
<PK> Solmundi Outside the West Gate
<618hp 612m 371mv no opponent/no opponent calm city (outside) [========--] > w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<618hp 612m 370mv no opponent/no opponent calm field (outside) [========--] > w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<618hp 612m 369mv no opponent/no opponent calm forest (outside) [========--] > w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
A homeless animal roams the streets alone.
<618hp 612m 368mv no opponent/no opponent calm forest (outside) [========--] > w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+
[Exits: east west]
<618hp 612m 367mv no opponent/no opponent calm forest (outside) [========--] > w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<618hp 612m 366mv no opponent/no opponent calm forest (outside) [========--] > s
Ancient trees crowd along the beaten path.
<618hp 612m 366mv no opponent/no opponent calm forest (outside) [========--] > n
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<618hp 612m 365mv no opponent/no opponent calm forest (outside) [========--] > n
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<618hp 612m 364mv no opponent/no opponent calm forest (outside) [========--] > n
A muddy path
* | You tread through the deep, dark forest on a dimly lit
| | path, covered with mud. The forest here seems less dense
o-S | than to the south. A huge tent has been erected to the
| | north, the source of the constant sound of applause.
@ o-~|
| | ||
f-o-o|
| | ||
f o-o|
---------+
[Exits: north south]
<618hp 612m 363mv no opponent/no opponent calm forest (outside) [========--] > n
A center ring
*-F| You are upon a large stone slab surrounded by many wooden
| || seats that span upwards. Several empty cages are here.
* *| There are some cages however that are not empty. Several
| || mean sounding roars come tumbling forth making you fall
@-S *| back.
| |
f o-~|
| | ||
f-o-o|
---------+
[Exits: east south]
The ringmaster is here, touting his shows.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'
<618hp 612m 362mv no opponent/no opponent calm field (outside) [========--] > e
c
A Grand Entrance
*-F | Trees and vegetation have been cleared away to make room
| | | for this grand tent. Curtains of white and blue stripes
* * | part in front of a canopy that has been set up over its
| | | entrance. A few hoops and balls lie around its sides.
o-@ *-*| This must be where the nearby performers are trained.
| |
f o-~ |
| | | |
f-o-o-o|
---------+
[Exits: north west]
A small midget in colourful clothing guards the entrance.
A small midget in colourful clothing guards the entrance.
<637hp 620m 405mv no opponent/no opponent calm inside (indoors) [========--] >
Players near you in Great Ring:
<PK> Solmundi A Grand Entrance
<637hp 620m 405mv no opponent/no opponent calm inside (indoors) [========--] > w
A center ring
*-F| You are upon a large stone slab surrounded by many wooden
| || seats that span upwards. Several empty cages are here.
* *| There are some cages however that are not empty. Several
| || mean sounding roars come tumbling forth making you fall
@-S *| back.
| |
f o-~|
| | ||
f-o-o|
---------+
[Exits: east south]
The ringmaster is here, touting his shows.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'
<637hp 620m 404mv no opponent/no opponent calm field (outside) [========--] > s
A muddy path
* | You tread through the deep, dark forest on a dimly lit
| | path, covered with mud. The forest here seems less dense
o-S | than to the south. A huge tent has been erected to the
| | north, the source of the constant sound of applause.
@ o-~|
| | ||
f-o-o|
| | ||
f o-o|
---------+
[Exits: north south]
<637hp 620m 403mv no opponent/no opponent calm forest (outside) [========--] > s
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<637hp 620m 402mv no opponent/no opponent calm forest (outside) [========--] > s
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<637hp 620m 401mv no opponent/no opponent calm forest (outside) [========--] > s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<637hp 620m 400mv no opponent/no opponent calm forest (outside) [========--] > w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+
[Exits: east south west]
<637hp 620m 399mv no opponent/no opponent calm forest (outside) [========--] > w
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+
[Exits: east west]
A treant stands here in defense of the forest.
<637hp 620m 398mv no opponent/no opponent calm forest (outside) [========--] > w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
<637hp 620m 397mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
<637hp 620m 396mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
<637hp 620m 395mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A large grey wolf is here, glaring hungrily at you.
<637hp 620m 394mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
<637hp 620m 393mv no opponent/no opponent calm forest (outside) [========--] > n
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<637hp 620m 392mv no opponent/no opponent calm forest (outside) [========--] > n
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<637hp 620m 391mv no opponent/no opponent calm forest (outside) [========--] > w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<637hp 620m 390mv no opponent/no opponent calm forest (outside) [========--] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<637hp 620m 389mv no opponent/no opponent calm forest (outside) [========--] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A sapling is here, trying to find sunlight.
<637hp 620m 388mv no opponent/no opponent calm forest (outside) [========--] > c
Players near you in Drkshtyre Wood:
Lorsan A Small Clearing
<PK> Solmundi The main path in Drkshtyre Wood
<637hp 620m 388mv no opponent/no opponent calm forest (outside) [========--] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<637hp 620m 387mv no opponent/no opponent calm forest (outside) [========--] > e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<637hp 620m 386mv no opponent/no opponent calm forest (outside) [========--] > e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<637hp 620m 385mv no opponent/no opponent calm forest (outside) [========--] > s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<637hp 620m 384mv no opponent/no opponent calm forest (outside) [========--] > s
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
<637hp 620m 383mv no opponent/no opponent calm forest (outside) [========--] > s
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+
[Exits: north south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
<637hp 620m 382mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+
[Exits: east west]
<637hp 620m 381mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+
[Exits: north east south]
A bulbous plant is here.
A stone outcropping with traces of ore is here.
The bulbous plant grows larger.
<637hp 620m 380mv no opponent/no opponent calm forest (outside) [========--] > n
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+
[Exits: south west]
<637hp 620m 379mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
| You are on a dusty trail winding its way westwards just
| below huge sticky wires suspended like ropes between the
| trees. To the west the path seems to be completely covered
| in a giant web made from huge threads covered with glue.
f<@-f | This place gives you the creeps.
| |
f-f|
| |
f |
---------+
[Exits: east west up]
<637hp 620m 378mv no opponent/no opponent calm forest (outside) [========--] > u
Up in the tree
f | You are hanging on the outside of a huge tree trunk covered
| | in a sticky substance. Directly to the west is an immense
f | spider web suspended between numerous of the giant trees including
| | the one you are hanging on.
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
The hermit sits here on a branch, dangling his bare smelly feet.
The Hermit says 'Will you be more quiet? I'm hiding here from "them". You'll give my position away!'
The Hermit says 'If you can find the blue potion, please bring it to me. I wish to be chosen!'
The Hermit says 'In return, bring me anything else from inside, and I will teach you its history.'
<637hp 620m 377mv no opponent/no opponent calm forest (outside) [========--] > w
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the east is a giant
f | tree trunk and to the west is an entrance to a cave-like
| | structure made from many layers of spider web.
f-@-f |
|
|
|
|
---------+
[Exits: north east west]
<637hp 620m 376mv no opponent/no opponent calm forest (outside) [========--] > n
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the south leads a
f | strand to a cave-like structure made from many layers of
| | a spider web. Another silky strand continues to the north.
@ |
| |
f-f-f |
|
|
---------+
[Exits: north south]
<637hp 620m 375mv no opponent/no opponent calm forest (outside) [========--] > n
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
<637hp 620m 374mv no opponent/no opponent calm forest (outside) [========--] > c
Players near you in Arachnos:
<PK> Solmundi On the spider web
<637hp 620m 374mv no opponent/no opponent calm forest (outside) [========--] > n
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with leaves,
| | decayed remains of webbed crickets, beetle, rats, dogs (?),
*-f-f | and even humans. You begin to wonder about what lies ahead.
| | The air is damp here, and even the little light that shines
@ | through the canopy seems absorbed into the webbing.
| |
f |
| |
f |
---------+
[Exits: north south]
The young spider is ballooning by you.
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
The young spider is ballooning by you.
<637hp 620m 373mv no opponent/no opponent calm forest (outside) [========--] > n
Webby Passage
| You find that footing here is very good, almost too good.
| The limbs are coated with cobwebs and seem unusually strong
f | for tree branches. Paths lead in four directions. The eastward
| | path goes down a bit.
*-@-f |
| |
f |
| |
f |
---------+
[Exits: north east south west]
The young spider is ballooning by you.
<637hp 620m 372mv no opponent/no opponent calm forest (outside) [========--] > c
Players near you in Arachnos:
<PK> Solmundi Webby Passage
<637hp 620m 372mv no opponent/no opponent calm forest (outside) [========--] > s
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with leaves,
| | decayed remains of webbed crickets, beetle, rats, dogs (?),
*-f-f | and even humans. You begin to wonder about what lies ahead.
| | The air is damp here, and even the little light that shines
@ | through the canopy seems absorbed into the webbing.
| |
f |
| |
f |
---------+
[Exits: north south]
The young spider is ballooning by you.
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
The young spider is ballooning by you.
<637hp 620m 371mv no opponent/no opponent calm forest (outside) [========--] > s
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
<637hp 620m 370mv no opponent/no opponent calm forest (outside) [========--] > s
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the south leads a
f | strand to a cave-like structure made from many layers of
| | a spider web. Another silky strand continues to the north.
@ |
| |
f-f-f |
|
|
---------+
[Exits: north south]
<637hp 620m 369mv no opponent/no opponent calm forest (outside) [========--] > s
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the east is a giant
f | tree trunk and to the west is an entrance to a cave-like
| | structure made from many layers of spider web.
f-@-f |
|
|
|
|
---------+
[Exits: north east west]
<637hp 620m 368mv no opponent/no opponent calm forest (outside) [========--] > e
Up in the tree
f | You are hanging on the outside of a huge tree trunk covered
| | in a sticky substance. Directly to the west is an immense
f | spider web suspended between numerous of the giant trees including
| | the one you are hanging on.
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
The hermit sits here on a branch, dangling his bare smelly feet.
<637hp 620m 367mv no opponent/no opponent calm forest (outside) [========--] > d
A narrow trail through the deep, dark forest
| You are on a dusty trail winding its way westwards just
| below huge sticky wires suspended like ropes between the
| trees. To the west the path seems to be completely covered
| in a giant web made from huge threads covered with glue.
f<@-f | This place gives you the creeps.
| |
f-f|
| |
f |
---------+
[Exits: east west up]
<637hp 620m 366mv no opponent/no opponent calm forest (outside) [========--] > c
Players near you in Mystic Forest:
Lorsan The circle of trees
<PK> Solmundi A narrow trail through the deep, dark forest
<637hp 620m 366mv no opponent/no opponent calm forest (outside) [========--] > e
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+
[Exits: south west]
<637hp 620m 365mv no opponent/no opponent calm forest (outside) [========--] > s
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+
[Exits: north east south]
A bulbous plant is here.
A stone outcropping with traces of ore is here.
The bulbous plant grows larger.
<637hp 620m 364mv no opponent/no opponent calm forest (outside) [========--] > s
A narrow trail through the deep, dark forest
f<f-f f| You are on a dusty trail winding its way north-south
| || between huge, ancient trees that loom ominously above
f-f-f| you.
| ||
@ f|
| |
f-f-f f|
| | ||
f-f f-f-f|
---------+
[Exits: north south]
A large toadstool grows nearby.
An undead wolf is here, fighting a treant defender.
A treant defender is here, fighting an undead wolf.
<637hp 620m 363mv no opponent/no opponent calm forest (outside) [========--] > s
A narrow trail through the deep, dark forest
f-f-f| You are on a dusty trail winding its way between huge,
| || ancient trees standing close on all sides. The trail leads
f f| north and west and to the east, a faint path leads away
| | from the trail.
f-@-f f|
| | ||
f-f f-f-f|
| | |
f-f-f |
---------+
[Exits: north east west]
A large black wolf is here, glaring hungrily at you.
<637hp 620m 362mv no opponent/no opponent calm forest (outside) [========--] > w
s
A narrow trail through the deep, dark forest
f-f| You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f | leads east and south.
| |
@-f-f|
| ||
f-f-f f-f|
| | |
f-f-f|
---------+
[Exits: east south]
A ferocious warg is here, snarling angrily at you.
<637hp 620m 361mv no opponent/no opponent calm forest (outside) [========--] >
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f-f-f| leads north and west, and to the south a faint path leads
| || away from the trail.
f-f-@ f-f|
| | |
f-f-f|
| ||
o o|
---------+
[Exits: north south west]
A treant stands here in defense of the forest.
A ferocious warg is here, snarling angrily at you.
<637hp 620m 360mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
o f| You are on a dusty trail winding its way east-west between
| || huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-f-@-f f|
| ||
f-f|
| |
o |
---------+
[Exits: east west]
A small pine tree stands here.
<637hp 620m 359mv no opponent/no opponent calm forest (outside) [========--] > w
A narrow trail through the deep, dark forest
* o | You are on a dusty trail winding its way east-west between
| | | huge, ancient trees that stand close on all sides. Not
f-f-f f| a sound is to be heard - everything is ominously quiet.
| ||
f-@-f-f|
||
f|
||
o|
---------+
[Exits: east west]
<637hp 620m 358mv no opponent/no opponent calm forest (outside) [========--] > w
A dusty trail in the deep, dark forest
* o | You are on a dusty trail leading through the deep, dark
| | | forest. Ancient grey trees loom all around you. The trail
f-f-f | continues north and east.
| |
@-f-f|
|
|
|
|
---------+
[Exits: north east]
A small pine tree stands here.
<637hp 620m 357mv no opponent/no opponent calm forest (outside) [========--] > n
A dusty trail in the deep, dark forest
*-*-*=*| You are on a dusty trail leading through the deep, dark
| / | forest. Ancient, grey trees loom everywhere. The trail
* o | continues south and west. A broad irregular path leads
| | | eastwards away from the trail.
f-@-f |
| |
f-f-f|
|
|
---------+
[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
<637hp 620m 356mv no opponent/no opponent calm forest (outside) [========--] > w
At the end of the trail through the deep, dark forest
| You are on a dusty trail leading through the deep, dark
*-*-*| forest. Ancient grey trees loom all around you. A dark
| / 7 | grove is north of you. The only other exit is east.
* o|
| ||
@-f-f|
| |
f-f|
|
---------+
[Exits: north east]
A stone outcropping with traces of ore is here.
<637hp 620m 355mv no opponent/no opponent calm forest (outside) [========--] > n
Entrance to the Shadow Grove
=*-*= | Before you lies the grove of shadows. Giant grey trees
/ | /| are all that can be seen through the thick shadows. A
*-*-*| great sense of both power and menace permeates the surrounding
| / || area. You have a strange urge to turn back and go back
@ f| the way you've come. A small path leads north into the
| /| shadows and back south to the road.
f-f-f|
| |
f-f|
---------+
[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<637hp 620m 354mv no opponent/no opponent calm inside (indoors) [========--] > n
The Shadow Grove
<o<* | You are inside the shadow grove. Giant trees seem to
/ | | glare at you from all sides. The shadowy mist obscures
*(*= | most of your vision. Strange sounds of moaning and growling
| | /| come from all directions. All exits lead into shadows,
@-*-*| you are very confused.
| / ||
=*= f|
/ ||
f|
---------+
[Exits: north east south]
(Invis) A shadow guardian screams a challenge and attacks.
<637hp 620m 353mv no opponent/no opponent calm inside (indoors) [========--] > c
Players near you in The Towers of High Sorcery:
<PK> Solmundi The Shadow Grove
<637hp 620m 353mv no opponent/no opponent calm inside (indoors) [========--] > ex
Obvious exits:
North - Entrance to the Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
You feel less protected.
<652hp 630m 405mv no opponent/no opponent calm inside (indoors) [========--] > area
'THE TOWERS OF HIGH SORCERY'
Standing tall and proud within the Shadow Grove of Haon Dor are the newly
rebuilt Towers of High Sorcery, constructed atop the ashes of the previous
tower at the behest of the Grand Mistress of Magic. The explorer in you
will find many well-concealed secrets and treasures within its hallowed
corridors, but beware of the masters and their disciples, as not everyone in
the tower is welcoming to visitors. A word of warning - tread not
underneath the tower in the Arcane Stockade if you value your life.
You have solved 3 of 14 mysteries in this area.
- visited the three mage lords.
- slain the three abominations.
- looked inside a suit of armor.
To view the entire list of areas, use AREA LIST.
To view where you are situated, use MAP.
<652hp 630m 405mv no opponent/no opponent calm inside (indoors) [========--] > prot
You feel holy and pure.
<652hp 595m 405mv no opponent/no opponent calm inside (indoors) [========--] > s
The Shadow Grove
* | You are inside the shadow grove. Giant trees seem to
/ | / /| glare at you from all sides. The shadowy mist obscures
o<* *-*-*| most of your vision. Strange sounds of moaning and growling
| | / || come from all directions. All exits lead into shadows,
=*-@= f| you are very confused.
| / ||
o f|
/ ||
f|
---------+
[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) A shadow guardian screams a challenge and attacks.
<652hp 595m 404mv no opponent/no opponent calm inside (indoors) [========--] > ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove
<652hp 595m 404mv no opponent/no opponent calm inside (indoors) [========--] > w
The Shadow Grove
=*= | You are inside the shadow grove. Giant trees seem to glare
| | at you from all sides. The shadowy mist obscures most of your
<o<* | vision. Strange sounds of moaning and growling come from all
, | / | directions. All exits lead into shadows, you are very confused.
=*-@-*= |
/ | / |
o |
/ |
|
---------+
[Exits: north east south west]
(Invis) A shadow guardian screams a challenge and attacks.
<652hp 595m 403mv no opponent/no opponent calm inside (indoors) [========--] > ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - Path to the Tower
West - The Shadow Grove
<652hp 595m 403mv no opponent/no opponent calm inside (indoors) [========--] > e
The Shadow Grove
<o<* | You are inside the shadow grove. Giant trees seem to glare
, | | at you from all sides. The shadowy mist obscures most of
=*-*= | your vision. Strange sounds of moaning and growling come
/ | / | from all directions. All exits lead into shadows, you
*-@-*= | are very confused.
| / | |
f |
| |
f |
---------+
[Exits: north east south west]
(Invis) A shadow guardian screams a challenge and attacks.
<652hp 595m 402mv no opponent/no opponent calm inside (indoors) [========--] > ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove
<652hp 595m 402mv no opponent/no opponent calm inside (indoors) [========--] > e
The Shadow Grove
=*-*= | You are inside the shadow grove. Giant trees seem to glare
/ | | at you from all sides. The shadowy mist obscures most of
*-*= | your vision. Strange sounds of moaning and growling come
| | / | from all directions. All exits lead into shadows, you are
=@-* | very confused.
| / |
f |
| |
f |
---------+
[Exits: north east south west]
<652hp 595m 401mv no opponent/no opponent calm inside (indoors) [========--] > ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - Cinders and Ashes
West - The Shadow Grove
<652hp 595m 401mv no opponent/no opponent calm inside (indoors) [========--] > s
Cinders and Ashes
*-*= | A long forgotten path, now coated with a thin layer of slimy
/ | | / | brown moss and ash, meanders its way along the edge of the
*-*=*-* | shiny golden trees that populate the nearby forest. There
/ / | / | is a powerful orange glow all around this area, as if the
o @ | nearby forest were ablaze. A musty, almost-sweet smell hangs
| | in the too-still and dry air. To the distant south, a huge,
f | white wall rises into the sky, dwarfing the trees before
| | it.
f |
---------+
[Exits: north south]
A huge willow tree is here, engulfed in flames.
<652hp 595m 400mv no opponent/no opponent calm forest (outside) [========--] > c
Players near you in Murmuring Mists:
<PK> Solmundi Cinders and Ashes
<652hp 595m 400mv no opponent/no opponent calm forest (outside) [========--] > s
A Forgotten Pathway
=*-* | A long forgotten path, now coated with a thin layer of
| / | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f |
| |
f-f |
---------+
[Exits: north south]
<652hp 595m 399mv no opponent/no opponent calm forest (outside) [========--] > c
Players near you in Murmuring Mists:
<PK> Solmundi A Forgotten Pathway
<652hp 595m 399mv no opponent/no opponent calm forest (outside) [========--] > s
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of
| | slimy brown moss, meanders its way along the edge of the
f | shiny golden trees that populate the nearby forest. A musty,
| | almost sweet smell hangs in the too-still air. To the distant
@ | south, a huge, white wall rises into the sky, dwarfing
| | the trees in front of it.
f-f |
| |
o |
---------+
[Exits: north south]
<652hp 595m 398mv no opponent/no opponent calm forest (outside) [========--] > s
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of slimy
| | brown moss, meanders its way along the edge of the shiny
f | golden trees that populate the nearby forest. A musty, almost
| | sweet smell hangs in the too-still air. To the distant south,
@-f | a huge, white wall rises into the sky, dwarfing the trees
| | in front of it.
o |
| |
|
---------+
[Exits: north east]
<652hp 595m 397mv no opponent/no opponent calm forest (outside) [========--] > e
A Forgotten Pathway
f | A long forgotten path, now coated with a thin layer of slimy
| | brown moss, meanders its way along the edge of the shiny golden
f | trees that populate the Drkshtyre Wood. A musty, almost sweet
| | smell hangs in the too-still air. To the distant south, a
f-@ | huge, white wall rises into the sky, dwarfing the trees in
| | front of it.
o |
| |
|
---------+
[Exits: south west]
<652hp 595m 396mv no opponent/no opponent calm forest (outside) [========--] > s
Outside the Mist
f | The path appears to disappear into the side of a white rock
| | wall. Upon closer examination, the wall is actually an almost
f-f | perfectly straight line of mist. The mist spreads off into
| | either direction, out of sight, in perfect harmony. The area
@ | outside the wall of mist appears completely normal. The sounds
| | of wildlife pervade the area. Once inside the mist, the sound
| of everything is completely and utterly gone.
|
|
---------+
[Exits: north south]
A corrupted treant's bark has faded to a dull red.
<652hp 595m 395mv no opponent/no opponent calm field (outside) [========--] > s
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: north south]
<652hp 595m 394mv no opponent/no opponent calm field (outside) [========--] > s
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: north east west]
<652hp 595m 393mv no opponent/no opponent calm field (outside) [========--] > s
Alas, you cannot go that way.
<652hp 595m 393mv no opponent/no opponent calm field (outside) [========--] > w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: east west]
<652hp 595m 392mv no opponent/no opponent calm field (outside) [========--] > w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: east south]
<652hp 595m 391mv no opponent/no opponent calm field (outside) [========--] > w
Alas, you cannot go that way.
<652hp 595m 391mv no opponent/no opponent calm field (outside) [========--] > s
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@- | soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+
[Exits: north east]
A corrupted treant's bark has faded to a dull red.
Swirling mist roams this place, devouring everything smaller.
<652hp 595m 390mv no opponent/no opponent calm field (outside) [========--] > s
Alas, you cannot go that way.
<652hp 595m 390mv no opponent/no opponent calm field (outside) [========--] > w
e
Alas, you cannot go that way.
<652hp 595m 390mv no opponent/no opponent calm field (outside) [========--] >
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@ | soft and squishy, yet strangely trembling, as if afraid. Visibility
| | in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+
[Exits: south west]
<652hp 595m 389mv no opponent/no opponent calm field (outside) [========--] > s
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
@ | soft and squishy, yet strangely trembling, as if afraid. Visibility
| | in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+
[Exits: north south]
<652hp 595m 388mv no opponent/no opponent calm field (outside) [========--] > s
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+
[Exits: north east west]
A corrupted treant's bark has faded to a dull red.
<652hp 595m 387mv no opponent/no opponent calm field (outside) [========--] > s
Alas, you cannot go that way.
<652hp 595m 387mv no opponent/no opponent calm field (outside) [========--] > w
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+
[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.
A corrupt treant walks east.
<652hp 595m 386mv no opponent/no opponent calm field (outside) [========--] > w
The night has begun.
<669hp 605m 405mv no opponent/no opponent calm field (outside) [========--] > s
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid. Visibility
| | in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+
[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
<669hp 605m 404mv no opponent/no opponent calm field (outside) [========--] >
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| | casts a thick pall upon everything. The ground, unseen, seems
-@ | soft and squishy, yet strangely trembling, as if afraid. Visibility
| in any direction is absolutely nil. Every direction appears
| the same.
|
|
---------+
[Exits: north west]
<669hp 605m 403mv no opponent/no opponent calm field (outside) [========--] > w
Lost in the Mist
| Swirling tendrils of mist ebb and flow, with the motion of
| an ocean, all around you. Diffused light seeps through the
| clouds. Sounds die inches from their creation as the mist
| casts a thick pall upon everything. The ground, unseen, seems
-@- | soft and squishy, yet strangely trembling, as if afraid.
| Visibility in any direction is absolutely nil. Every direction
| appears the same.
|
|
---------+
[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
<669hp 605m 402mv no opponent/no opponent calm field (outside) [========--] >
The shape fades away.
<669hp 605m 402mv no opponent/no opponent calm field (outside) [========--] > w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
<669hp 605m 401mv no opponent/no opponent calm field (outside) [========--] > c
Players near you in Murmuring Mists:
<PK> Solmundi Within the Mist
<669hp 605m 401mv no opponent/no opponent calm field (outside) [========--] > s
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
@ | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: north south]
<669hp 605m 400mv no opponent/no opponent calm field (outside) [========--] > s
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: north east]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
<669hp 605m 399mv no opponent/no opponent calm field (outside) [========--] > s
Alas, you cannot go that way.
<669hp 605m 399mv no opponent/no opponent calm field (outside) [========--] > s
Alas, you cannot go that way.
<669hp 605m 399mv no opponent/no opponent calm field (outside) [========--] > e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: east south west]
<669hp 605m 398mv no opponent/no opponent calm field (outside) [========--] > e
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+
[Exits: west]
Swirling mist roams this place, devouring everything smaller.
The tentacles sway ominously and grab around.
<669hp 605m 397mv no opponent/no opponent calm field (outside) [========--] > w
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+
[Exits: east south west]
<669hp 605m 396mv no opponent/no opponent calm field (outside) [========--] > s
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: north east]
<669hp 605m 395mv no opponent/no opponent calm field (outside) [========--] > s
Alas, you cannot go that way.
<669hp 605m 395mv no opponent/no opponent calm field (outside) [========--] > e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+
[Exits: east west]
<669hp 605m 394mv no opponent/no opponent calm field (outside) [========--] > e
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+
[Exits: east south west]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
<669hp 605m 393mv no opponent/no opponent calm field (outside) [========--] > s
Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
<669hp 605m 392mv no opponent/no opponent calm field (outside) [========--] > s
Outside the North Gate of Valour
| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+
[Exits: north south]
<669hp 605m 391mv no opponent/no opponent calm field (outside) [========--] > s
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<669hp 605m 390mv no opponent/no opponent calm city (outside) [========--] > c
Players near you in Valour:
<PK> Solmundi North Gate of City of Valour
<669hp 605m 390mv no opponent/no opponent calm city (outside) [========--] > s
A centurion steps aside and allows you to pass.
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+
[Exits: north south]
<669hp 605m 389mv no opponent/no opponent calm city (outside) [========--] > s
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
S +-* | such great heights that the heavens do not feel too far away
| | | here. The street continues to the north and south.
+-+ |
---------+
[Exits: north south]
<669hp 605m 388mv no opponent/no opponent calm city (outside) [========--] > s
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
S @-* | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north east south]
<669hp 605m 387mv no opponent/no opponent calm city (outside) [========--] > s
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
S +-* | It travels directly toward the heart of the city. Neatly
| | | laid and cast in white stone, it could last a thousand
+-@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+
[Exits: north south west]
<669hp 605m 386mv no opponent/no opponent calm city (outside) [========--] > s
Regent Street
S +-* | The long street is watched over by the tall buildings at
| | | its sides. This road is wider than any other in Valour. It
+-+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+
[Exits: north south]
<669hp 605m 385mv no opponent/no opponent calm city (outside) [========--] > s
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
<669hp 605m 384mv no opponent/no opponent calm city (outside) [========--] > c
w
Players near you in Valour:
<PK> Solmundi Queen Victoria's Needle
<669hp 605m 384mv no opponent/no opponent calm city (outside) [========--] >
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
<669hp 605m 383mv no opponent/no opponent calm city (outside) [========--] > w
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+
[Exits: east west]
<669hp 605m 382mv no opponent/no opponent calm city (outside) [========--] > w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
The bridge creaks beneath your feet.
<669hp 605m 381mv no opponent/no opponent calm city (outside) [========--] > w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+
[Exits: east west]
<669hp 605m 380mv no opponent/no opponent calm city (outside) [========--] > w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
<669hp 605m 379mv no opponent/no opponent calm city (outside) [========--] > w
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+
[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
<669hp 605m 378mv no opponent/no opponent calm city (outside) [========--] > c
s
Players near you in Valour:
<PK> Solmundi Gates of Valour's Cathedral
<669hp 605m 378mv no opponent/no opponent calm city (outside) [========--] >
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.
<669hp 605m 377mv no opponent/no opponent calm city (outside) [========--] > s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
<669hp 605m 376mv no opponent/no opponent calm city (outside) [========--] > s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+
[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
<669hp 605m 375mv no opponent/no opponent calm city (outside) [========--] > s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+
[Exits: north south]
<669hp 605m 374mv no opponent/no opponent calm city (outside) [========--] > s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
<669hp 605m 373mv no opponent/no opponent calm city (outside) [========--] > s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+
[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
<669hp 605m 372mv no opponent/no opponent calm city (outside) [========--] > w
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
o-+-o| flying proudly atop white poles.
---------+
[Exits: east west]
<669hp 605m 371mv no opponent/no opponent calm city (outside) [========--] > w
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
o-+| flying proudly atop white poles.
---------+
[Exits: north east west]
<669hp 605m 370mv no opponent/no opponent calm city (outside) [========--] > w
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+
[Exits: east west]
<669hp 605m 369mv no opponent/no opponent calm city (outside) [========--] > w
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+
[Exits: north east south west]
A disciple of Sarich quietly observes the area.
<669hp 605m 368mv no opponent/no opponent calm city (outside) [========--] > w
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+
[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<669hp 605m 367mv no opponent/no opponent calm city (outside) [========--] > w
w
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+
[Exits: north east west]
<669hp 605m 366mv no opponent/no opponent calm field (outside) [========--] >
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+
[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
<669hp 605m 365mv no opponent/no opponent calm field (outside) [========--] > c
Players near you in Storm Hill:
<PK> Solmundi Flattened Grass
<669hp 605m 365mv no opponent/no opponent calm field (outside) [========--] > s
s
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.
[Exits: north south west]
<669hp 605m 364mv no opponent/no opponent calm field (outside) [========--] >
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @-o | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| gust of wind breezes in from the west bringing with it a salty
| scent of the ocean.
---------+
[Exits: north east south]
<669hp 605m 363mv no opponent/no opponent calm city (outside) [========--] > s
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o +-o | out of a resilient looking mineral coloured a blue-grey, unique
| | to the town of Drakath. The wall may have been part of a small
+-+-@ | fortress that was built here and later was destroyed in some
| kind of battle. Judging by the pile of debris to the east
| of it this may be the case. A strange green moss has began
| to fill in the cracks of the wall taking it as its home. The
| rest of the ground is covered in a light green grass that
---------+ bears upon it morning dew. A light breeze blowing in from
the west of here carries a salty scent not unlike that of the sea.
[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
<669hp 605m 362mv no opponent/no opponent calm city (outside) [========--] > w
A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o +-o| impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.
[Exits: east (south) west]
<669hp 605m 361mv no opponent/no opponent calm city (outside) [========--] > w
A Gigantic Wind Break
o-*-o| A huge blockade has been set up here stopping the wind dead
|| in its tracks. The purpose of this is a mystery, as the only
+| kind of breeze ever blowing through Drakath is a gentle one.
|| Perhaps in times past there were powerful storms bringing with
o-@-+-+| them a need for shelter. The grass grows lightly here just barely
| | covering the perimeter of the wind break's stonework. It seems
+-+ | to have been kept short artificially by the town's people. This
| part of the town seems very peaceful and unvisited.
|
---------+
[Exits: east west]
<669hp 605m 360mv no opponent/no opponent calm road (outside) [========--] > w
A Sharp Veering Path
| A trail leading away from the docks turns suddenly off to
| the east here, the directions north and west of you blocked
z-o | by the colossal sight of Storm hill. The hill reaches so high
| | into the sky that its snow covered tip is in the clouds. It
z @-+-+| seems far too steep to climb. At the top of the hill a dark
| | | looking forest has claimed it for its own, so far out of reach
+-+-+ | that it has remained untouched by mankind. Meanwhile the pathway
| here has been worn by the many passersby and seems to have
| been left unattended. The loose gravel covering it has been
---------+ idly swept aside and at the sides of the path a light bracken
grows alongside ferns and heather.
[Exits: east south]
<669hp 605m 359mv no opponent/no opponent calm field (outside) [========--] > s
End of the Dock
z-o-o | The docks come to an end here as they meet the perimeter walls
| | of the town of Drakath. Their light bluey-grey stonework appears
z o-+-+| to have been unaffected by the action of the salty air upon
| | | its surface. The floor of the dock has been crafted out of
+-+-@ | a light basalt wood that creaks slightly as you move over
| it, showing its age. Underneath the dock is a gravel covered
| road that continues on northwards. To the west you see the
| docks extending out towards the shoreline of the deep blue
| sea. A breeze blowing in from the west carries with it a salty
---------+ scent.
[Exits: north west]
<669hp 605m 358mv no opponent/no opponent calm road (outside) [========--] > w
At the Gates of a Town
z-o-o-o| A pair of tall iron gates stand more than twenty feet high,
| | their white painted surface slowly beginning to flake off
z o-+| due to weather. A heavy iron bar has been placed across
| | | the centre of the gate keeping it firmly closed. As you
+-+-@-+ | look closer at the gates you notice designs of golden suns
| have been etched into their surface, and just above them
| a banner bearing the symbol of a blue dragon runs across
| their top. From the south you hear the sounds of bustling
| trade inside the town centre of Drakath and to the west
---------+ and east the docks continue.
[Exits: east (gates south) west]
<669hp 605m 357mv no opponent/no opponent calm city (outside) [========--] > w
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up in between
| the soft basalt planks.
---------+
[Exits: north east west]
<669hp 605m 356mv no opponent/no opponent calm road (outside) [========--] > w
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+
[Exits: east west]
<669hp 605m 355mv no opponent/no opponent calm road (indoors) [========--] > c
Players near you in Storm Hill:
<PK> Solmundi Walking along the Docks
<669hp 605m 355mv no opponent/no opponent calm road (indoors) [========--] > w
w
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+
[Exits: east west]
A giant fisherman sits here baiting his hook.
<683hp 618m 405mv no opponent/no opponent calm field (outside) [========--] >
Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.
[Exits: east south west]
<683hp 618m 404mv no opponent/no opponent calm road (outside) [========--] > w
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.
[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
<683hp 618m 403mv no opponent/no opponent calm road (outside) [========--] > w
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+
[Exits: north east south]
<683hp 618m 402mv no opponent/no opponent calm road (outside) [========--] > n
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+
[Exits: north south]
<683hp 618m 401mv no opponent/no opponent calm field (outside) [========--] > n
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+
[Exits: north south west]
A rugged looking fisherman wanders around lost in thought.
<683hp 618m 400mv no opponent/no opponent calm field (outside) [========--] > w
Along the Promenade
!-o-! | A wide road leads to the west and east stretching as
| | far as the eye can see. Tall poles reach high into the
!-o | sky, their tips bearing many flags of different towns
| | from all over Serin. To the left you see the flag of
+-@-o | Valour billowing majestically in the wind. Eastwards
| | | the famed flag of Darkhaven, city of mystique, somehow
! o o| remains unmoving even in the strongest winds. Directly
| | || inbetween them Drakath's alternate flag bearing a golden
!-! +-+| sun has been raised slightly higher than the rest. Not
---------+ to show its importance.. But to signify this is where
you are. The flags of Seringale and Timaran also fly proudly. A small breeze
from the west catches their tails and makes them flap furiously. You hear the
cawing of seagulls overhead.
[Exits: east west]
<683hp 618m 399mv no opponent/no opponent calm road (outside) [========--] > e
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+
[Exits: north south west]
A rugged looking fisherman wanders around lost in thought.
<683hp 618m 398mv no opponent/no opponent calm field (outside) [========--] > n
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+
[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.
<683hp 618m 397mv no opponent/no opponent calm field (outside) [========--] > w
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+
[Exits: north east]
<683hp 618m 396mv no opponent/no opponent calm sand (outside) [========--] > n
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+
[Exits: south west]
A small seagull sits comfortably on the sand.
<683hp 618m 395mv no opponent/no opponent calm sand (outside) [========--] > w
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+
[Exits: east west]
<683hp 618m 394mv no opponent/no opponent calm field (outside) [========--] > w
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+
[Exits: east south]
A small seagull sits comfortably on the sand.
<683hp 618m 393mv no opponent/no opponent calm sand (outside) [========--] > s
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+
[Exits: north east south west]
<683hp 618m 392mv no opponent/no opponent calm sand (outside) [========--] > w
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+
[Exits: north east]
<683hp 618m 391mv no opponent/no opponent calm sand (outside) [========--] > c
Players near you in Forest of Illusion:
<PK> Solmundi The Shoreline
<683hp 618m 391mv no opponent/no opponent calm sand (outside) [========--] > e
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+
[Exits: north east south west]
<683hp 618m 390mv no opponent/no opponent calm sand (outside) [========--] > c
w
Players near you in Storm Hill:
<PK> Solmundi Along the Seashore
<683hp 618m 390mv no opponent/no opponent calm sand (outside) [========--] >
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+
[Exits: north east]
<683hp 618m 389mv no opponent/no opponent calm sand (outside) [========--] > n
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+
[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
<683hp 618m 388mv no opponent/no opponent calm sand (outside) [========--] > n
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+
[Exits: north south]
<683hp 618m 387mv no opponent/no opponent calm sand (outside) [========--] > n
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+
[Exits: south west]
A large golden crab is toting an enormous pair of pincers.
A seagull is here, making circles in the sky.
<683hp 618m 386mv no opponent/no opponent calm sand (outside) [========--] > n
Alas, you cannot go that way.
<683hp 618m 386mv no opponent/no opponent calm sand (outside) [========--] > w
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+
[Exits: north east]
<683hp 618m 385mv no opponent/no opponent calm sand (outside) [========--] > n
A Sandy Trail
| The air here carries a scent of the ocean and is refreshing
| to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+
[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
<683hp 618m 384mv no opponent/no opponent calm sand (outside) [========--] > n
Outside the South Gate
| You are outside the south gate of the town. A grey stone
| wall reaching at least 20 feet high soars above you blocking
| your view. Sitting on top of the wall is a few small birds.
| Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+
[Exits: (gate north) south]
Some bright red banners stream down over the southern gates.
<683hp 618m 383mv no opponent/no opponent calm city (indoors) [========--] > n
The gate is closed.
<683hp 618m 383mv no opponent/no opponent calm city (indoors) [========--] > op n
You open the gate north of you.
<683hp 618m 383mv no opponent/no opponent calm city (indoors) [========--] > n
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. North of you is Illusion Avenue.
+ |
| |
! |
---------+
[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
<683hp 618m 382mv no opponent/no opponent calm city (outside) [========--] > n
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground scintillating
| | | | in the light. At the side of the street a tall black lanternpost
F S-+ * | casts a magical blue light down upon you. The small pebbles
| | | lying on the path seem to be slightly wet from rain. The
o @-S | South Gate is to the south of you and Illusion Avenue continues
| | north.
+-+-+-+-+|
| |
+ |
---------+
[Exits: north east south]
<683hp 618m 381mv no opponent/no opponent calm city (outside) [========--] > n
Illusion Avenue
S +-F *| A layer of beautiful sparkling dust lays on the ground
| | || scintillating in the light. At the side of the street
+-+-+-+-+| a tall black lanternpost casts a magical blue light down
| | | | upon you. The small pebbles lying on the path seem to
F S-@ * | be slightly wet from rain. Town Square is to the north
| | | of you and Illusion Avenue continues south.
o +-S |
| |
+-+-+-+-+|
---------+
[Exits: north south west]
<683hp 618m 380mv no opponent/no opponent calm city (outside) [========--] > n
Town Square
*-+ o| The City's Town Square seems to be the center of all activity.
| || The magical creatures that have gathered here appear to
S +-F *| be very social with each other, laughing and joking about
| | || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
| | | | to the east and west.
F S-+ * |
| | |
o +-S |
---------+
[Exits: north east south west (cell down)]
A shimmering fountain flares with an illusionary aspect.
<683hp 618m 379mv no opponent/no opponent calm city (outside) [========--] > e
Arcane Way
*-+ o +| The road here is paved with lightly coloured runes and
| | || pebbles that have an eerie glow about them. High above
S +-F * +| the street runs a triumphant navy blue banner symbolising
| | | || the superiority of magic. The pathway is paved with blue
+-+-@-+-+| gems and sapphires. The air here is cloaked with a thin
| | || white mist. The Town Square is to your west and Arcane
S-+ * +| Way continues to your east.
| ||
+-S +|
---------+
[Exits: east south west]
<683hp 618m 378mv no opponent/no opponent calm city (outside) [========--] > e
Arcane Way
+ o + | The road here is paved with lightly coloured runes and
| | | | pebbles that have an eerie glow about them. High above
+-F * + | the street runs a triumphant blue banner symbolising the
| | | | superiority of magic. The air here is cloaked with a thin
+-+-@-+ | white mist. The East Gate of the City is to your east and
| | | | Arcane Way continues to your west.
+ * + |
| | |
+-S + |
---------+
[Exits: north east west]
<683hp 618m 377mv no opponent/no opponent calm city (outside) [========--] > e
Inside the East Gate
o + | The road here ends as you reach a large iron gate. Sapphire
| | | blue banners drape down from the tops of the gates heralding
* + | the majesty of the town. The gate has been painted an emerald
| | | green clashing slightly with the banners. Painted on the
+-+-@ | ground is a fiery red dragon. As you look at it, it seems
| | | to wink. West of you is Arcane Way.
* + |
| |
+ |
---------+
[Exits: north (gate east) south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.
<683hp 618m 376mv no opponent/no opponent calm city (outside) [========--] > op e
You open the gate east of you.
<683hp 618m 376mv no opponent/no opponent calm city (outside) [========--] > e
Outside the East Gate
o + | You are outside the west gate of the town. A grey stone wall
| | | reaching at least 20 feet high soars above you blocking your
* + | view. Sitting on top of the wall is a few small birds. Draping
| | | down the walls are red banners inscribed with golden magical
+-+-@-f-f| symbols. A dirt path leads off to your west. A road leading
| | into the city is through the gates to your west.
+ |
| |
+ |
---------+
[Exits: east west]
<683hp 618m 375mv no opponent/no opponent calm city (indoors) [========--] > e
A Dirt Path
+ | The ground here is covered in a silty loam that is very fertile.
| | It seems to have been turned over slightly as if being prepared
+ | for planting in. Lush grass grows lightly at the sides of the
| | beaten trail looking perfect for grazing an animal with. Tall
+-+-@-f-f| trees overshadow the path casting a magical blanket over it.
| | The path continues to the east and west.
+ |
| |
+ |
---------+
[Exits: east west]
<683hp 618m 374mv no opponent/no opponent calm forest (outside) [========--] > e
A Dirt Path
f| The ground here is covered in a silty loam that is very
|| fertile. It seems to have been turned over slightly as
f| if being prepared for planting in. Lush grass grows lightly
|| at the sides of the beaten trail looking perfect for grazing
+-f-@-f-f| an animal with. Tall trees overshadow the path casting
| a magical blanket over it. The path continues to the east
| and west.
|
|
---------+
[Exits: east west]
A young and brightly coloured griffon plays in the forest.
<683hp 618m 373mv no opponent/no opponent calm forest (outside) [========--] > e
e
A Dirt Path
f | The ground here is covered in a silty loam that is very
| | fertile. Lush grass grows lightly at the sides of the
f | beaten trail looking perfect for grazing an animal with.
| | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
|| may enter a dense looking forest.
f|
||
f|
---------+
[Exits: east west]
A fuzzar is here, playing in the forest.
<683hp 618m 372mv no opponent/no opponent calm forest (outside) [========--] >
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
f-f-@-f | the distance, watching your every move. The trail veers
| | off sharply to the east and a dirt path leads to the west.
f |
| |
f |
---------+
[Exits: north east west]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
<683hp 618m 371mv no opponent/no opponent calm forest (outside) [========--] > c
n
Players near you in Forest of Illusion:
<PK> Solmundi Dense Forest
<683hp 618m 371mv no opponent/no opponent calm forest (outside) [========--] >
Dense Forest
f-f | You follow a small trail that travels through the dense
| | forest. Little sunlight gets through the thick trees that
f | tower above you making vision ahead difficult. You notice
| | several pairs of glowing eyes in the distance, watching
@ | your every move intently. They seem to be contemplating
| | you rather than be threatening. The forest trail continues
f-f-f-f | north and south.
| |
f |
---------+
[Exits: north south]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
<683hp 618m 370mv no opponent/no opponent calm forest (outside) [========--] > n
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f-f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
@ | the distance, watching your every move. A path through
| | some trees leads north of you. The trail continues to the
f | south.
| |
f-f-f-f |
---------+
[Exits: north south]
A young and brightly coloured griffon plays in the forest.
<683hp 618m 369mv no opponent/no opponent calm forest (outside) [========--] > n
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large
f | and powerful looking tree branches. Sunlight barely forces
| | its way through the gaps in the canopy making vision a little
@-f | difficult. The smell of bark is heavy on the air here. The
| | way that the leaves have been scattered aside on the ground
f | suggests that something has been here recently. The trail
| | continues to the east. The forest gets thicker to the south.
f |
---------+
[Exits: east south]
<683hp 618m 368mv no opponent/no opponent calm forest (outside) [========--] > n
Alas, you cannot go that way.
<683hp 618m 368mv no opponent/no opponent calm forest (outside) [========--] > e
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large and
f | powerful looking tree branches. Sunlight barely forces its
| | way through the gaps in the canopy making vision a little difficult.
f-@ | The smell of bark is heavy on the air here. The way that the
| | leaves have been scattered aside on the ground suggests that
f | something has been here recently. The trail continues to your
| | north and west.
f |
---------+
[Exits: north west]
A fuzzar is here, playing in the forest.
<683hp 618m 367mv no opponent/no opponent calm forest (outside) [========--] > n
A Woodland Path
f | The trees here tower to the sky, their arm-like branches reaching
| | across the trail, forming a giant arc high above your head.
f | Small patches of sapphire sky shine through the overlapping
| | living wood. Bright orange vines spiral up the trunks of several
@ | trees, meeting your eye with great contrast to the dull brown
| | entities they grip. A narrow break in some trees leads to the
f-f | south. The path continues north.
| |
f |
---------+
[Exits: north south]
<683hp 618m 366mv no opponent/no opponent calm forest (outside) [========--] > n
A Woodland Path
*-f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. The path continues
f | south. Something here seems not quite right.
| |
f-f |
---------+
[Exits: north south (illusion west)]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
<683hp 618m 365mv no opponent/no opponent calm forest (outside) [========--] > n
A Woodland Path
f | The sounds of strange and magical creatures enamate from
| | the surroundings all around you. This mess of chirps and
*-f | grunts is quite unlike anything you have ever heard. Not
| | far away from you, you think you notice a large tree appear
@ | on the path out of nowhere. You blink in disbelief and look
| | again, but it has disappeared out of sight. The trail continues
f | north and south.
| |
f |
---------+
[Exits: north south]
A pile of wood comes to life before your very eyes.
<683hp 618m 364mv no opponent/no opponent calm forest (outside) [========--] > n
A Woodland Path
f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
*-@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. To your west is a small
f | outpost and a trail meanders on to the south.
| |
f |
---------+
[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
<683hp 618m 363mv no opponent/no opponent calm forest (outside) [========--] > n
A Woodland Path
f-f-! | The trees here tower to the sky, their arm-like branches
| | | reaching across the trail, forming a giant arc high above
f f | your head. Small patches of sapphire sky shine through the
| | | overlapping living wood. Bright orange vines spiral up the
f @ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip.
*-f |
| |
f |
---------+
[Exits: north south]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
<683hp 618m 362mv no opponent/no opponent calm forest (outside) [========--] > n
A Woodland Path
| Massive, dark brown trees line shady path, their numbers
| increasing to the west. Visible through the branches to the
f-f-! | east is the infinite blue ocean. As you make your way through
| | | an assortment of ivy growing on the path, you realize there
f @ | are very few signs of life in what would appear to be a thriving
| | | forest.
f f |
| | |
f *-f |
---------+
[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
<683hp 618m 361mv no opponent/no opponent calm forest (outside) [========--] > n
A Mystical Shoreline
| The wet sand emits a strange sparkle as the waves rolling
| in from the north glide across its smoothed surface. Two
| wooded paths make their way west and south, meandering through
| the maze of trees. You think you feel a strange magical sensation
f-f-@ | around your body, but you see no source of it. Something
| | | about here seems not quite right, as if supernatural forces
f f | are at work.
| | |
f f |
---------+
[Exits: (vortex north) south west]
A magical spring flows here, inviting your thirst.
<683hp 618m 360mv no opponent/no opponent calm sand (outside) [========--] > n
The vortex is closed.
<683hp 618m 360mv no opponent/no opponent calm sand (outside) [========--] > op n
You open the vortex north of you.
<683hp 618m 360mv no opponent/no opponent calm sand (outside) [========--] > dri
n
u
op n
You drink water from a magical spring.
Your thirst is quenched.
<701hp 629m 405mv no opponent/no opponent calm sand (outside) [========--] > n
The Portal
| The water has parted from around you, forming a gigantic
| sphere of air. Mist rises from the ground, taking on a blue
| color, reflecting the light of the surrounding water. A massive
| vortex of swirling colors occupies the south wall of the
@ | sphere. It appears to be in constant motion, its pattern
| | of change infinitely complex. The hypnotic cycle of imagery
f-f-! | yields only mixed feelings for what may lie beyond.
| | |
f f |
---------+
[Exits: south (rock up)]
<701hp 629m 404mv no opponent/no opponent calm ocean (outside) [========--] >
The rock is closed.
<701hp 629m 404mv no opponent/no opponent calm ocean (outside) [========--] >
You see no door n of here.
<701hp 629m 404mv no opponent/no opponent calm ocean (outside) [========--] >
Alas, you cannot go that way.
<701hp 629m 404mv no opponent/no opponent calm ocean (outside) [========--] > open up
You open the rock above you.
<701hp 629m 404mv no opponent/no opponent calm ocean (outside) [========--] > u
c
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~-~>~-~= | ocean. Everything is ominously quiet. Even the distant waves
| | | | || that clash against each other appear to make no sound. A
~-~)@-~-~| strange aura surrounds your thoughts, echoing hopelessness
| / | | /| and despair. Something here seems not quite right.
~-~=~- |
| | | |
~-~-~- |
---------+
[Exits: north east south down]
<701hp 629m 403mv no opponent/no opponent calm ocean (outside) [========--] >
Players near you in Forest of Illusion:
<PK> Solmundi The Ocean
<701hp 629m 403mv no opponent/no opponent calm ocean (outside) [========--] > n
The Ocean
~-~=~-~-~| As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~=~-~-~= | ocean. Everything is ominously quiet. Even the distant waves
/ | | | | that clash against each other appear to make no sound. A
~-~>@-~= | strange aura surrounds your thoughts, echoing hopelessness
| | | | || and despair.
~-~)~-~-~|
| | | | /|
~-~-~- |
---------+
[Exits: north east south]
<701hp 629m 402mv no opponent/no opponent calm ocean (outside) [========--] > n
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
/ / | ^ | The wind carries a fresh scent of salt across the sparkling
~-~=~-~= | ocean. Everything is ominously quiet. Even the distant
| | | | || waves that clash against each other appear to make no
~=~-@-~-~| sound. A strange aura surrounds your thoughts, echoing
/ | | | || hopelessness and despair.
~-~>~- -~|
| | | | ||
~-~)~=~-~|
---------+
[Exits: north east south west]
<701hp 629m 401mv no opponent/no opponent calm ocean (outside) [========--] > n
The Ocean
!-!-!-~-~| As far as the eye can see, water spans out in every direction.
| | | , | The wind carries a fresh scent of salt across the sparkling
~-~-~-~= | ocean. Everything is ominously quiet. Even the distant
| | | ^ | waves that clash against each other appear to make no
~-~=@-~= | sound. A strange aura surrounds your thoughts, echoing
, , | | || hopelessness and despair.
~-~-~-~-~|
| | | / ||
~-~>~-~-~|
---------+
[Exits: north east south west]
<701hp 629m 400mv no opponent/no opponent calm ocean (outside) [========--] > n
n
The Tide
o-o | The crested waves move towards the shoreline which is
| | visible to the north. A swift breeze sweeps across the
!-!-!-~-~| water's surface, racing inland towards the sandy beach.
| | | , ,| Small white clouds patch the sky overhead, but several
~-~-@-~-~| darker ones can be seen to the south.
| | | ||
~-~=~- -~|
, , | | ||
~-~-~-~-~|
---------+
[Exits: north east south west]
<701hp 629m 399mv no opponent/no opponent calm ocean (outside) [========--] >
A Beach
| A few grass patches grow through the sand here, and the
| buzzing outcrop wildlife is obviously present. The weeds
o-o | to the east are too thick to travel through. Digging
| | its way up from the sand, a spider emerges and walks
!-!-@-~-~| into the eastern thickness. Several pieces of driftwood
| | | , ,| are washed up on the shore. Just then, you hear something
~-~-~-~-~| stir within the forest of weeds. Or was it just the wind?
/ / | ||
~-~-~- -~|
---------+
[Exits: east south west]
A seagull is here, making circles in the sky.
<701hp 629m 398mv no opponent/no opponent calm sand (outside) [========--] > e
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
o | glimmers, and shimmers in a symphony of sparkling majesty.
| | The bluish water allows you to see all the sea life
!-!-@-~-~| at the bottom of this liquid ecosystem.
| | , , |
~-~-~-~= |
/ | | |
~-~- -~=~|
---------+
[Exits: east west]
<701hp 629m 397mv no opponent/no opponent calm lagoon (outside) [========--] > e
Kesin Sound
| The churning waters of the sea are no longer, and the sounds
| of silence fill the salty air. The water twinkles, glimmers,
| and shimmers in a symphony of sparkling majesty. The bluish
| water allows you to see all the sea life at the bottom of
!-~-@-~-~| this liquid ecosystem.
| , , |
~-~-~= |
| | |
~- ~ |
---------+
[Exits: east west]
<701hp 629m 396mv no opponent/no opponent calm lagoon (outside) [========--] > e
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
| glimmers, and shimmers in a symphony of sparkling majesty.
| The bluish water allows you to see all the sea life at
~-~-@-~-~| the bottom of this liquid ecosystem.
|
|
|
|
---------+
[Exits: east west]
<701hp 629m 395mv no opponent/no opponent calm lagoon (outside) [========--] > c
Players near you in Demea:
<PK> Solmundi Kesin Sound
<701hp 629m 395mv no opponent/no opponent calm lagoon (outside) [========--] > e
Kesin Sound
| The churning waters of the sea are no longer, and the
| sounds of silence fill the salty air. The water twinkles,
| glimmers, and shimmers in a symphony of sparkling majesty.
| The bluish water allows you to see all the sea life
~-~-@-~-~| at the bottom of this liquid ecosystem.
||
~|
||
~|
---------+
[Exits: east west]
<701hp 629m 394mv no opponent/no opponent calm lagoon (outside) [========--] > e
The Edge of the Bay
| The narrow sound meets the vast bay in a union of blue
| seawater. The salt mist has all but vanished, but the
| smell of salt water combined with the scent of sea life
| lingers. The majesty of Kesin Sound lies westward, while
~-~-@-~-~| the bay begins to open towards the east.
| ||
~-~|
| ||
~-~|
---------+
[Exits: east west]
<701hp 629m 393mv no opponent/no opponent calm lagoon (outside) [========--] > e
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
| masked with a salty smell, caresses your body. Upon looking
| through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about.
| | ||
~-~-~|
| | ||
~-~-~|
---------+
[Exits: east south west]
<701hp 629m 392mv no opponent/no opponent calm lagoon (outside) [========--] > c
Players near you in Demea:
<PK> Solmundi Demea Bay
<701hp 629m 392mv no opponent/no opponent calm lagoon (outside) [========--] > e
Demea Bay
| Vast amounts of water ripple below you, glimmering in
| the light, hoping to catch your eye. A gentle breeze,
| masked with a salty smell, caresses your body. Upon looking
| through blue water, many colorful fish can be seen scurrying
~-~-@-~-~| about.
| | | ||
~-~-~-~|
| | | ||
~-~-~-~|
---------+
[Exits: east south west]
<701hp 629m 391mv no opponent/no opponent calm lagoon (outside) [========--] > e
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked
| with a salty smell, caresses your body. Upon looking through
| blue water, many colorful fish can be seen scurrying about.
~-~-@-~ |
| | | | |
~-~-~-~ |
| | | | |
~-~-~-~ |
---------+
[Exits: east south west]
<701hp 629m 390mv no opponent/no opponent calm lagoon (outside) [========--] > e
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked
| with a salty smell, caresses your body. Upon looking through
| blue water, many colorful fish can be seen scurrying about.
~-~-@ |
| | | |
~-~-~ |
| | | |
~-~-~ |
---------+
[Exits: south west]
<701hp 629m 389mv no opponent/no opponent calm lagoon (outside) [========--] > s
Demea Bay
| Vast amounts of water ripple below you, glimmering in the
| light, hoping to catch your eye. A gentle breeze, masked with
~-~-~ | a salty smell, caresses your body. Upon looking through blue
| | | | water, many colorful fish can be seen scurrying about.
~-~-@ |
| | | |
~-~-~ |
|
|
---------+
[Exits: north south west]
<701hp 629m 388mv no opponent/no opponent calm lagoon (outside) [========--] > s
Demea Bay
~-~-~ | Vast amounts of water ripple below you, glimmering in the
| | | | light, hoping to catch your eye. A gentle breeze, masked with
~-~-~ | a salty smell, caresses your body. Upon looking through blue
| | | | water, many colorful fish can be seen scurrying about.
~-~-@ |
|
|
|
|
---------+
[Exits: north west up]
<701hp 629m 387mv no opponent/no opponent calm lagoon (outside) [========--] > u
End of the Dock
| The sturdy boards of the dock meet the gentle caress of
| the salt-water bay in a vain attempt to reach travelers
| from the water. The salty mist that hangs about overshadows
| the welcome of the dry dock. Wooden crates are stacked
@ | neatly to the side and the sound of voices can be heard
| | in the distance.
+ |
| |
+-S |
---------+
[Exits: south down]
<701hp 629m 386mv no opponent/no opponent calm city (outside) [========--] > c
Players near you in Demea:
<PK> Solmundi End of the Dock
<701hp 629m 386mv no opponent/no opponent calm city (outside) [========--] > s
On a Dock
| The air is thick with brine and the wind blows softly. Waves
| crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air.
| |
+-S |
| |
+ |
---------+
[Exits: north south]
<701hp 629m 385mv no opponent/no opponent calm city (outside) [========--] > s
A dockhand walks in.
<701hp 629m 385mv no opponent/no opponent calm city (outside) [========--] >
On a Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
+ | thrown together into an elegant dock, covered with water
| | and creaking slightly. Wooden crates are stacked neatly
@-S | to the sides. The voices of travelers and vendors fill
| | the air. A large sign stands in front of a small shop to
+ | the east, in large red letters, the words 'Seaside Souvenirs'
| | are painted.
+-F |
---------+
[Exits: north east south]
A dockhand stands here.
<701hp 629m 384mv no opponent/no opponent calm city (outside) [========--] > s
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+-S | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air.
| |
+-F |
| |
*-F-+ |
---------+
[Exits: north south]
A dockhand stands here.
<701hp 629m 383mv no opponent/no opponent calm city (outside) [========--] > s
On a Dock
+-S | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly, wooden crates are staked neatly to the sides. The
@-F | voices of travelers and vendors fill the air. An open-air
| | fish market can be seen to the east.
*-F-+ |
| |
+-+-+ |
---------+
[Exits: north east south]
<701hp 629m 382mv no opponent/no opponent calm city (outside) [========--] > s
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+-F | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides. The
*-F-@ | voices of travelers and vendors fill the air.
| |
+-+-+ |
| |
S |
---------+
[Exits: north south west]
<701hp 629m 381mv no opponent/no opponent calm city (outside) [========--] > s
On a Dock
+-F | The air is thick with brine and the wind blows softly. Waves crash
| | gently against a platform made of narrow boards thrown together
*-F-+ | into an elegant dock, covered with water and creaking slightly.
| | Wooden crates are stacked neatly to the sides. The voices of travelers
+-+-@ | and vendors fill the air.
| |
S |
|
|
---------+
[Exits: north west]
A dockhand stands here.
<701hp 629m 380mv no opponent/no opponent calm city (outside) [========--] > s
Alas, you cannot go that way.
<701hp 629m 380mv no opponent/no opponent calm city (outside) [========--] > w
On a Dock
+-F| The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
*-F-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+ | voices of travelers and vendors fill the air.
| |
S |
|
|
---------+
[Exits: east west]
<701hp 629m 379mv no opponent/no opponent calm city (outside) [========--] > w
On a Dock
+| The air is thick with brine and the wind blows softly. Waves
|| crash gently against a platform made of narrow boards thrown
*-F-+| together into an elegant dock, covered with water and creaking
|| slightly. Wooden crates are stacked neatly to the sides. The
+-+-@-+-+| voices of travelers and vendors fill the air.
| | |
+ S |
|
|
---------+
[Exits: east south west]
A hardworking deckhand stands here.
<701hp 629m 378mv no opponent/no opponent calm city (outside) [========--] > w
On a Dock
+ | The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
+-+-@-+-+| The voices of travelers and vendors fill the air.
| | |
+ S |
|
|
---------+
[Exits: east west]
<701hp 629m 377mv no opponent/no opponent calm city (outside) [========--] > w
On a Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o-+ | thrown together into an elegant dock, covered with water
| | and creaking slightly. Wooden crates are stacked neatly
z-+-@-+-+| to the sides. The voices of travelers and vendors fill
| || the air.
+ S|
|
|
---------+
[Exits: east south west]
<701hp 629m 376mv no opponent/no opponent calm city (outside) [========--] > w
On a Dock
o + | The air is thick with brine and the wind blows softly. Waves
| | | crash gently against a platform made of narrow boards thrown
o-o-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air.
| |
+ |
|
|
---------+
[Exits: north east west]
<701hp 629m 375mv no opponent/no opponent calm city (outside) [========--] > n
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+
[Exits: north south west]
A hardworking deckhand stands here.
<701hp 629m 374mv no opponent/no opponent calm city (outside) [========--] > w
w
An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+
[Exits: east west]
<701hp 629m 373mv no opponent/no opponent calm field (outside) [========--] > n
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+
[Exits: north east]
<701hp 629m 372mv no opponent/no opponent calm field (outside) [========--] > w
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+
[Exits: south west]
<701hp 629m 371mv no opponent/no opponent calm field (outside) [========--] >
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+
[Exits: north east]
<701hp 629m 370mv no opponent/no opponent calm mountain (outside) [========--] > n
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+
[Exits: east south]
A hardworking deckhand stands here.
<701hp 629m 369mv no opponent/no opponent calm mountain (outside) [========--] > e
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+
[Exits: north west down]
<701hp 629m 368mv no opponent/no opponent calm mountain (outside) [========--] > d
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+
[Exits: north up]
<701hp 629m 367mv no opponent/no opponent calm field (outside) [========--] > n
It starts to rain.
The white aura around your body fades.
<715hp 637m 405mv no opponent/no opponent calm field (outside) [========--] >
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+
[Exits: north south]
<715hp 637m 404mv no opponent/no opponent calm field (outside) [========--] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
<715hp 637m 403mv no opponent/no opponent calm field (outside) [========--] > c
You break your objective tracking.
Players near you in Standing Fortress:
<PK> Solmundi A Rocky Shore
<715hp 637m 403mv no opponent/no opponent calm field (outside) [========--] > sanc
You are surrounded by a white aura.
<715hp 562m 403mv no opponent/no opponent calm field (outside) [========--] > n
s
e
A Rocky Shore
!-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+
[Exits: north south]
<715hp 562m 402mv no opponent/no opponent calm field (outside) [========--] >
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
<715hp 562m 401mv no opponent/no opponent calm field (outside) [========--] >
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+
[Exits: east west]
<715hp 562m 400mv no opponent/no opponent calm river (outside) [========--] > e
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+
[Exits: east west]
A small mouse darts about with great speed.
<715hp 562m 399mv no opponent/no opponent calm river (outside) [========--] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+
[Exits: south west]
<715hp 562m 398mv no opponent/no opponent calm river (outside) [========--] > c
You break your objective tracking.
Players near you in Drkshtyre Wood:
<PK> Solmundi In the Water
<715hp 562m 398mv no opponent/no opponent calm river (outside) [========--] > s
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+
[Exits: north south]
<715hp 562m 397mv no opponent/no opponent calm river (outside) [========--] > s
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north south]
<715hp 562m 396mv no opponent/no opponent calm river (outside) [========--] > s
e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north east]
A scaly serpent is here.
<715hp 562m 395mv no opponent/no opponent calm river (outside) [========--] > e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<715hp 562m 394mv no opponent/no opponent calm river (outside) [========--] >
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
<715hp 562m 393mv no opponent/no opponent calm river (outside) [========--] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
<715hp 562m 392mv no opponent/no opponent calm river (outside) [========--] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: south west]
<715hp 562m 391mv no opponent/no opponent calm river (outside) [========--] > s
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: north east]
A scaly serpent is here.
<715hp 562m 390mv no opponent/no opponent calm road (outside) [========--] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<715hp 562m 389mv no opponent/no opponent calm road (outside) [========--] > e
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'
<715hp 562m 389mv no opponent/no opponent calm road (outside) [========--] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<715hp 562m 388mv no opponent/no opponent calm road (outside) [========--] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<715hp 562m 387mv no opponent/no opponent calm road (outside) [========--] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+
[Exits: east west]
A small pine tree stands here.
A scaly serpent is here.
A chef is here, looking to cook a nasty meal for you.
<715hp 562m 386mv no opponent/no opponent calm forest (outside) [========--] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+
[Exits: east west]
A small boy is here, carving trees into totem poles.
<715hp 562m 385mv no opponent/no opponent calm forest (outside) [========--] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+
[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
<715hp 562m 384mv no opponent/no opponent calm forest (outside) [========--] > s
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+
[Exits: north east south]
<715hp 562m 383mv no opponent/no opponent calm forest (outside) [========--] > s
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+
[Exits: north east west]
A pyromaniac is here, burning up the forest.
<715hp 562m 382mv no opponent/no opponent calm forest (outside) [========--] > w
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+
[Exits: east south]
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
<715hp 562m 381mv no opponent/no opponent calm forest (outside) [========--] > s
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+
[Exits: north south]
<715hp 562m 380mv no opponent/no opponent calm forest (outside) [========--] > s
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.
<715hp 562m 379mv no opponent/no opponent calm forest (outside) [========--] > s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<715hp 562m 378mv no opponent/no opponent calm forest (outside) [========--] > s
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A treant sibling is here.
<715hp 562m 377mv no opponent/no opponent calm forest (outside) [========--] > e
Large pearly border stones mark the edge of the forest path.
<715hp 562m 377mv no opponent/no opponent calm forest (outside) [========--] > e
s
Large pearly border stones mark the edge of the forest path.
<715hp 562m 377mv no opponent/no opponent calm forest (outside) [========--] >
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A crystal ooze sloshes about.
<715hp 562m 376mv no opponent/no opponent calm forest (outside) [========--] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.
<715hp 562m 375mv no opponent/no opponent calm forest (outside) [========--] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<715hp 562m 374mv no opponent/no opponent calm forest (outside) [========--] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.
<715hp 562m 373mv no opponent/no opponent calm forest (outside) [========--] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<715hp 562m 372mv no opponent/no opponent calm forest (outside) [========--] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.
<715hp 562m 371mv no opponent/no opponent calm forest (outside) [========--] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
<715hp 562m 370mv no opponent/no opponent calm forest (outside) [========--] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<715hp 562m 369mv no opponent/no opponent calm forest (outside) [========--] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<715hp 562m 368mv no opponent/no opponent calm forest (outside) [========--] > e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<715hp 562m 367mv no opponent/no opponent calm forest (outside) [========--] > e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<715hp 562m 366mv no opponent/no opponent calm forest (outside) [========--] > s
s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<715hp 562m 365mv no opponent/no opponent calm forest (outside) [========--] >
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
<715hp 562m 364mv no opponent/no opponent calm forest (outside) [========--] > e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A large grey wolf is here, glaring hungrily at you.
<715hp 562m 363mv no opponent/no opponent calm forest (outside) [========--] > e
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
<715hp 562m 362mv no opponent/no opponent calm forest (outside) [========--] > e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
<715hp 562m 361mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
<715hp 562m 360mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f *|
| | ||
f-f-f-f|
---------+
[Exits: east west]
A treant stands here in defense of the forest.
<715hp 562m 359mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f * |
| | | |
f-f-f-f |
---------+
[Exits: east south west]
<715hp 562m 358mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<715hp 562m 357mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+
[Exits: east west]
<715hp 562m 356mv no opponent/no opponent calm forest (outside) [========--] > e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.
<715hp 562m 355mv no opponent/no opponent calm forest (outside) [========--] > e
e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<734hp 571m 405mv no opponent/no opponent calm forest (outside) [========--] >
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
<734hp 571m 404mv no opponent/no opponent calm field (outside) [========--] > e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A human city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<734hp 571m 403mv no opponent/no opponent calm city (outside) [========--] > c
You break your objective tracking.
Players near you in Seringale:
<PK> Solmundi Outside the West Gate
<734hp 571m 403mv no opponent/no opponent calm city (outside) [========--] > e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<734hp 571m 402mv no opponent/no opponent calm city (outside) [========--] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+
[Exits: east south west]
A fledgling harpy is here, fallen from the clouds above.
<734hp 571m 401mv no opponent/no opponent calm road (outside) [========--] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+
[Exits: north east west]
A human city guard of Seringale stands watch here.
<734hp 571m 400mv no opponent/no opponent calm road (outside) [========--] > e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+
[Exits: north east west]
<734hp 571m 399mv no opponent/no opponent calm road (outside) [========--] > w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+
[Exits: north east west]
A human city guard of Seringale stands watch here.
<734hp 571m 398mv no opponent/no opponent calm road (outside) [========--] > w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+
[Exits: east south west]
A fledgling harpy is here, fallen from the clouds above.
<734hp 571m 397mv no opponent/no opponent calm road (outside) [========--] > w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<734hp 571m 396mv no opponent/no opponent calm city (outside) [========--] >
A half-elf city guard walks west.
A human city guard walks in.
<734hp 571m 396mv no opponent/no opponent calm city (outside) [========--] > n
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ *| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+
[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A half-elf city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
<734hp 571m 395mv no opponent/no opponent calm city (outside) [========--] > n
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ *| atop the battlements.
| ||
o-+-+-+-+|
---------+
[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
<734hp 571m 394mv no opponent/no opponent calm city (outside) [========--] > n
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
<734hp 571m 393mv no opponent/no opponent calm city (outside) [========--] > n
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A halfling city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
<734hp 571m 392mv no opponent/no opponent calm city (outside) [========--] > s
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
<734hp 571m 391mv no opponent/no opponent calm city (outside) [========--] > u
Alas, you cannot go that way.
<734hp 571m 391mv no opponent/no opponent calm city (outside) [========--] > s
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ *| atop the battlements.
| ||
o-+-+-+-+|
---------+
[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
<734hp 571m 390mv no opponent/no opponent calm city (outside) [========--] > u
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+
[Exits: north down]
A mighty looking catapult has been set up on the battlements.
<734hp 571m 389mv no opponent/no opponent calm city (outside) [========--] > n
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+
[Exits: north south]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
<734hp 571m 388mv no opponent/no opponent calm city (outside) [========--] > n
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+
[Exits: north south]
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.
<734hp 571m 387mv no opponent/no opponent calm city (outside) [========--] > n
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+
[Exits: east south]
A gnomish city guard of Seringale stands here.
A human perimeter guard of Seringale is here, watching out for known criminals.
<734hp 571m 386mv no opponent/no opponent calm city (outside) [========--] > e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+
[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
<734hp 571m 385mv no opponent/no opponent calm city (outside) [========--] > e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+
[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
<734hp 571m 384mv no opponent/no opponent calm city (outside) [========--] > e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
<734hp 571m 383mv no opponent/no opponent calm city (outside) [========--] > c
Players near you in Seringale:
<PK> Solmundi On the Northern Battlements
<734hp 571m 383mv no opponent/no opponent calm city (outside) [========--] > e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+
[Exits: east west]
A half-elf battlement guard is here.
<734hp 571m 382mv no opponent/no opponent calm city (outside) [========--] > e
Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+
[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
<734hp 571m 381mv no opponent/no opponent calm city (outside) [========--] > e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@ | can shoot at invaders from the outside if ever the need arises.
| You see the battlements continue to the east and the west.
|
|
|
---------+
[Exits: west]
A halfling battlement guard is here.
<734hp 571m 380mv no opponent/no opponent calm city (outside) [========--] > w
Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+
[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
<734hp 571m 379mv no opponent/no opponent calm city (outside) [========--] > d
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<734hp 571m 378mv no opponent/no opponent calm city (outside) [========--] > n
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+
[Exits: north south]
<734hp 571m 377mv no opponent/no opponent calm city (outside) [========--] > n
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+
[Exits: north east south west]
<734hp 571m 376mv no opponent/no opponent calm field (outside) [========--] > n
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
<734hp 571m 375mv no opponent/no opponent calm hills (outside) [========--] > c
Players near you in Plains of the North:
<PK> Solmundi Gallow hill
<734hp 571m 375mv no opponent/no opponent calm hills (outside) [========--] > n
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.
<734hp 571m 374mv no opponent/no opponent calm field (outside) [========--] > n
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
<734hp 571m 373mv no opponent/no opponent calm hills (outside) [========--] > n
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<734hp 571m 372mv no opponent/no opponent calm hills (outside) [========--] > n
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+
[Exits: south up]
<734hp 571m 371mv no opponent/no opponent calm mountain (outside) [========--] > c
Players near you in Mount Saidian:
<PK> Solmundi Base of Mount Saidian
<734hp 571m 371mv no opponent/no opponent calm mountain (outside) [========--] > s
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<734hp 571m 370mv no opponent/no opponent calm hills (outside) [========--] > w
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
<734hp 571m 369mv no opponent/no opponent calm hills (outside) [========--] > n
A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<734hp 571m 368mv no opponent/no opponent calm field (outside) [========--] > n
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<734hp 571m 367mv no opponent/no opponent calm field (outside) [========--] > n
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+
[Exits: south down]
A regal sign has been attached to a nearby tree.
<734hp 571m 366mv no opponent/no opponent calm field (outside) [========--] > c
Players near you in Sylvan Vale:
<PK> Solmundi Scenic Rock
<734hp 571m 366mv no opponent/no opponent calm field (outside) [========--] > s
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<734hp 571m 365mv no opponent/no opponent calm field (outside) [========--] > n
d
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+
[Exits: south down]
A regal sign has been attached to a nearby tree.
<748hp 584m 405mv no opponent/no opponent calm field (outside) [========--] >
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+
[Exits: north east west up]
<748hp 584m 404mv no opponent/no opponent calm field (outside) [========--] > n
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+
[Exits: north east south west]
A rather large dog is here, wandering the valley.
<748hp 584m 403mv no opponent/no opponent calm field (outside) [========--] > n
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+
[Exits: north east south west]
A valley elf scout wanders the valley, searching for intruders like you!
<748hp 584m 402mv no opponent/no opponent calm field (outside) [========--] > n
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
<748hp 584m 401mv no opponent/no opponent calm field (outside) [========--] > n
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
<748hp 584m 400mv no opponent/no opponent calm field (outside) [========--] > n
n
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+
[Exits: north south up]
A giant stone feeling very holy is here.
A wolf is here, looking for small prey.
<748hp 584m 399mv no opponent/no opponent calm field (outside) [========--] >
Along the Trail
o o | You are on the moon-lit trail away from the Valley of the
| | | Elves. The hills around you keep this trail narrow. The
o-o o-o-o| trail continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+
[Exits: east south west]
<748hp 584m 398mv no opponent/no opponent calm field (outside) [========--] > e
A Bend in the Trail
o o| You are on the moon-lit trail away from the Valley of the
| || Elves. The hills around you keep this trail narrow. The trail
o o-o-o-o| continues north and back west.
| | |
o-o-@ |
| |
o |
| |
o-o-o |
---------+
[Exits: north west]
<748hp 584m 397mv no opponent/no opponent calm field (outside) [========--] > n
Outside a Lodge
o o| You are in another valley within these hills. To the north,
| || you can see a giant tree, and to the south the trail leads
o o| away from this valley. The west and east paths surround this
| || building. The tree-trunk entrance of the lodge casts its long
o o-@-o-o| shadow over the path.
| | |
o-o-o |
| |
o |
---------+
[Exits: east south west]
A rather large dog is here, wandering the valley.
A wolf is here, looking for small prey.
<748hp 584m 396mv no opponent/no opponent calm field (outside) [========--] > e
A Trail in the Valley
o o | You are on a small path winding through Sylvan Vale that leads
| | | west and east, around a gargantuan tree. The grass bows gently
o o | as the breeze whispers against it, and the clouds drift silently
| | | across the sky. It is very serene here.
o-o-@-o |
| |
o-o |
| |
o |
---------+
[Exits: east west]
A delicate white wisp flits around here.
<748hp 584m 395mv no opponent/no opponent calm field (outside) [========--] > e
A delicate white wisp floats west.
<748hp 584m 395mv no opponent/no opponent calm field (outside) [========--] >
A Trail in the Valley
o | You are on a small path winding through Sylvan Vale that leads
| | west and north, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
o-o-@ |
| |
o |
|
|
---------+
[Exits: north west]
A delicate white wisp flits around here.
<748hp 584m 394mv no opponent/no opponent calm field (outside) [========--] > n
A Trail in the Valley
o-o-o | You are on a small path winding through Sylvan Vale that leads
| | north and south, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
@ |
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<748hp 584m 393mv no opponent/no opponent calm field (outside) [========--] > n
A Trail in the Valley
z | You are on a small path winding through Sylvan Vale that
| | leads south and You are on a small path winding through Sylvan
o-o-o | Vale that leads north and whispers against it, and the clouds
| | drift silently across the sky. It is very serene here.
@ |
| |
o |
| |
o-o-o |
---------+
[Exits: north south]
A delicate white wisp flits around here.
A delicate white wisp flits around here.
<748hp 584m 392mv no opponent/no opponent calm field (outside) [========--] > n
A Trail in the Valley
z-o-o| You are on a small path, winding through Sylvan Vale that
| || leads west and south, around a gargantuan tree. The grass
z o| bows gently as the breeze whispers against it, and the clouds
| | drift silently across the sky. It is very serene here. To
o-o-@ | the north, a darker trail leads towards some mountains looming
| | in the distance.
o |
| |
o |
---------+
[Exits: north south west]
(Pulsating) A fizzling portal to another world has been opened here.
A valley elf scout wanders the valley, searching for intruders like you!
<748hp 584m 391mv no opponent/no opponent calm field (outside) [========--] > n
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<748hp 584m 390mv no opponent/no opponent calm hills (outside) [========--] > n
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+
[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.
<748hp 584m 389mv no opponent/no opponent calm hills (outside) [========--] > n
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z-o-o|
| ||
z o|
---------+
[Exits: north south]
<748hp 584m 388mv no opponent/no opponent calm hills (outside) [========--] >
You sense evil near.
<748hp 584m 388mv no opponent/no opponent calm hills (outside) [========--] > c
You break your objective tracking.
You sense evil near.
Players near you in Mount Rainer:
<PK> Dogran The trail through Mount Rainer
<PK> Solmundi A Dark and Dangerous Trail
<748hp 584m 388mv no opponent/no opponent calm hills (outside) [========--] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A mountain goat is here watching his steps along the cliff.
*** Range 2 (north) ***
A mountain goat is here watching his steps along the cliff.
A long horned ram is here, looking for grass to eat.
You scan south.
*** Range 1 (south) ***
A bandit is here hiding from the law and ready to take your money.
*** Range 3 (south) ***
A delicate white wisp flits around here.
A valley elf scout wanders the valley, searching for intruders like you!
*** Range 5 (south) ***
A delicate white wisp flits around here.
*** Range 6 (south) ***
A delicate white wisp flits around here.
<748hp 584m 388mv no opponent/no opponent calm hills (outside) [========--] > n
A Dark and Dangerous Trail
x | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z |
| |
z-o-o|
---------+
[Exits: north south]
A mountain goat is here watching his steps along the cliff.
<748hp 584m 387mv no opponent/no opponent calm hills (indoors) [========--] > n
A Dark and Dangerous Trail
| The sun and the moon is blocked by the mass number of dead
| trees. Even though you are outdoors, the trail is so dark,
x | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@ | trees and dead yellow grass.
| |
z |
| |
z |
---------+
[Exits: north south]
A mountain goat is here watching his steps along the cliff.
A long horned ram is here, looking for grass to eat.
<748hp 584m 386mv no opponent/no opponent calm hills (outside) [========--] > n
The Base of Mount Rainer
| The mountain that stands in your way is enormous. At the
| peak of the mountain, there is a snow cap all year round.
| Make sure you dress up warmly, because this mountain has
| claim the lives of those who under- estimated the danger
@ | and the power of this mountain.
| |
z |
| |
z |
---------+
[Exits: south up]
<748hp 584m 385mv no opponent/no opponent calm mountain (outside) [========--] > u
A trail along the southern cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+
[Exits: up down]
A bandit is here hiding from the law and ready to take your money.
<748hp 584m 384mv no opponent/no opponent calm mountain (outside) [========--] > u
A trail along the southern cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+
[Exits: up down]
A mountain goat is here watching his steps along the cliff.
A bandit is here hiding from the law and ready to take your money.
A bandit is here hiding from the law and ready to take your money.
<748hp 584m 383mv no opponent/no opponent calm mountain (outside) [========--] > u
A trail along the cliff of Mount Rainer
x | This trail is famous for its danger. Those who wonder carelessly
| | will most likely end up at the base of the mountain the fast
x | way. Make sure you don't slip on the ice. A wrong step can
| | cost you your life.
@ |
|
|
|
|
---------+
[Exits: north down]
A long horned ram is here, looking for grass to eat.
<748hp 584m 382mv no opponent/no opponent calm mountain (outside) [========--] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
|
|
---------+
[Exits: north south]
<748hp 584m 381mv no opponent/no opponent calm mountain (outside) [========--] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A long horned ram is here, looking for grass to eat.
<748hp 584m 380mv no opponent/no opponent calm mountain (outside) [========--] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
A grey wolf is here searching for food.
<748hp 584m 379mv no opponent/no opponent calm mountain (outside) [========--] > dm
You dismount from a mustang.
<748hp 584m 379mv no opponent/no opponent calm mountain (outside) [========--] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
[** ] Dogran blocks your attack with his shield.
Dogran is in excellent condition.
<748hp 584m 379mv shaft/defensive bloody:40 mountain (outside) [========--] >
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
[* ] Dogran parries your drowning.
Dogran's unholy wrath MUTILATES you!
Dogran has some small wounds and bruises.
<709hp 584m 379mv shaft/defensive bloody:40 mountain (outside) [========--] >
Your drowning DISEMBOWELS Dogran!
Your drowning MUTILATES Dogran!
Dogran's crush maims you!
[* ] You parry Dogran's blast.
Dogran has some small wounds and bruises.
<675hp 584m 379mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies north.
<675hp 584m 379mv no opponent/no opponent bloody:40 mountain (outside) [========--] >
Dogran flies in.
<675hp 584m 379mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
Dogran's blast maims you!
Dogran's crush decimates you!
You do the best you can!
Dogran has some small wounds and bruises.
<615hp 584m 379mv shaft/defensive bloody:40 mountain (outside) [========--] >
Your drowning MUTILATES Dogran!
Your drowning DISEMBOWELS Dogran!
[* ] You parry Dogran's crush.
Dogran has quite a few wounds.
<625hp 593m 405mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies north.
<625hp 593m 405mv no opponent/no opponent bloody:40 mountain (outside) [========--] > j
Dogran flies in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
[* ] Dogran blocks your attack with his shield.
Dogran has quite a few wounds.
<625hp 593m 405mv shaft/defensive bloody:40 mountain (outside) [========--] > j
j
[* ] Dogran blocks your attack with his shield.
[** ] Dogran parries your drowning.
[* ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<625hp 593m 405mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies south.
<625hp 593m 405mv no opponent/no opponent bloody:40 mountain (outside) [========--] > j
They aren't here.
<625hp 593m 405mv no opponent/no opponent bloody:39 mountain (outside) [========--] >
They aren't here.
<625hp 593m 405mv no opponent/no opponent bloody:38 mountain (outside) [========--] > j
They aren't here.
<625hp 593m 405mv no opponent/no opponent bloody:38 mountain (outside) [========--] >
They aren't here.
<625hp 593m 405mv no opponent/no opponent bloody:38 mountain (outside) [========--] > s
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
A long horned ram is here, looking for grass to eat.
<625hp 593m 399mv no opponent/no opponent bloody:38 mountain (outside) [========--] > j
[** ] You block Dogran's attack with your shield.
You do the best you can!
Dogran has quite a few wounds.
<625hp 593m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
Your drowning MUTILATES Dogran!
[***] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<625hp 593m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran narrows his eyes.
Dogran's continual wounds scratch you.
Dogran has quite a few wounds.
<624hp 593m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran's continual wounds scratch you.
Your drowning MUTILATES Dogran!
[***] You block Dogran's attack with your shield.
Dogran's blast decimates you!
Dogran has quite a few wounds.
<594hp 593m 399mv shaft/defensive bloody:40 mountain (outside) [========--] > cusi
You feel better.
Dogran has quite a few wounds.
<608hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies south.
<608hp 579m 399mv no opponent/no opponent bloody:39 mountain (outside) [========--] >
Dogran's continual wounds scratch you.
<606hp 579m 399mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
j
j
Dogran flies in.
<606hp 579m 399mv no opponent/no opponent bloody:37 mountain (outside) [========--] > n
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning misses Dogran.
Dogran has quite a few wounds.
<606hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran's continual wounds scratch you.
Your drowning DISEMBOWELS Dogran!
[***] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<605hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran's kick decimates you!
Dogran has quite a few wounds.
<578hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
You do the best you can!
Your wounds finally stop bleeding.
Your drowning MUTILATES Dogran!
Your drowning maims Dogran!
Your drowning DISEMBOWELS Dogran!
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<578hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<578hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<578hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
[* ] Dogran blocks your attack with his shield.
Dogran's crush devastates you!
Dogran has some big nasty wounds and scratches.
<547hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies south.
<547hp 579m 399mv no opponent/no opponent bloody:40 mountain (outside) [========--] > j
Dogran flies in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran parries your drowning.
[** ] Dogran parries your drowning.
Dogran has some big nasty wounds and scratches.
<547hp 579m 399mv shaft/defensive bloody:40 mountain (outside) [========--] > j
j
Dogran has fled!
Dogran flies north.
<547hp 579m 399mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
j
j
You can hunt evil again.
You have lost the trail.
<563hp 595m 405mv no opponent/no opponent bloody:37 mountain (outside) [========--] >
They aren't here.
<563hp 595m 405mv no opponent/no opponent bloody:37 mountain (outside) [========--] >
They aren't here.
<563hp 595m 405mv no opponent/no opponent bloody:37 mountain (outside) [========--] >
They aren't here.
<563hp 595m 405mv no opponent/no opponent bloody:36 mountain (outside) [========--] >
They aren't here.
<563hp 595m 405mv no opponent/no opponent bloody:36 mountain (outside) [========--] >
They aren't here.
<563hp 595m 405mv no opponent/no opponent bloody:36 mountain (outside) [========--] > j
They aren't here.
<563hp 595m 405mv no opponent/no opponent bloody:35 mountain (outside) [========--] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A large brown mustang is here, decorated with a yellow warcoat.
A grey wolf is here searching for food.
<563hp 595m 399mv no opponent/no opponent bloody:35 mountain (outside) [========--] > j
They aren't here.
<563hp 595m 399mv no opponent/no opponent bloody:34 mountain (outside) [========--] > hunt $$
You begin hunting Dogran.
<563hp 595m 369mv no opponent/no opponent bloody:39 mountain (outside) [========--] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A grey wolf is here searching for food.
A long horned ram is here, looking for grass to eat.
A big, mean, rough looking man is here.
A long horned ram is here, looking for grass to eat.
<563hp 595m 363mv no opponent/no opponent bloody:37 mountain (outside) [========--] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A mountain lion is here hunting for prey.
A grey wolf is here searching for food.
A big game hunter is here looking for a trophy.
<563hp 595m 357mv no opponent/no opponent bloody:36 mountain (outside) [========--] > n
The trail through Mount Rainer
You sense evil near.
x-x-x-x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
<563hp 595m 351mv no opponent/no opponent bloody:36 mountain (outside) [========--] > n
The trail through Mount Rainer
* | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x-x-x-x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A big game hunter is here looking for a trophy.
<563hp 595m 345mv no opponent/no opponent bloody:35 mountain (outside) [========--] > n
The trail through Mount Rainer
| You are at the top of the mountain. You can see the whole
| land up here. The view takes your breath away, but you do
* | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets. A narrow, rarely-trodden, precarious
x-x-@-x | path leads along the shelf of rock to the east.
| |
x |
| |
x |
---------+
[Exits: east south west]
A grey wolf is here searching for food.
A big game hunter is here looking for a trophy.
A grey wolf is here searching for food.
<563hp 595m 339mv no opponent/no opponent bloody:40 mountain (outside) [========--] > w
The trail through Mount Rainer
| You are at the top of the mountain. You can see the whole
| land up here. The view takes your breath away, but you
*| do not want to enjoy the view for too long, or else you'll
|| freeze to death if the sun sets.
x-@-x-x|
| |
x |
| |
x |
---------+
[Exits: east west]
A mountain lion is here hunting for prey.
A big black bear is here looking for food.
<563hp 595m 333mv no opponent/no opponent bloody:39 mountain (outside) [========--] > w
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder
| carelessly will most likely end up at the base of the
| mountain the fast way. Make sure you don't slip on the
| ice. A wrong step can cost you your life.
@-x-x|
||
x|
||
x|
---------+
[Exits: east down]
A big, mean, rough looking man is here.
A mountain lion is here hunting for prey.
<563hp 595m 327mv no opponent/no opponent bloody:39 mountain (outside) [========--] > w
Alas, you cannot go that way.
<563hp 595m 327mv no opponent/no opponent bloody:38 mountain (outside) [========--] > d
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+
[Exits: up down]
A mountain goat is here watching his steps along the cliff.
<563hp 595m 321mv no opponent/no opponent bloody:38 mountain (outside) [========--] > d
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+
[Exits: up down]
A big black bear is here looking for food.
<563hp 595m 315mv no opponent/no opponent bloody:37 mountain (outside) [========--] > d
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain.
o-o-@ |
|
|
|
|
---------+
[Exits: west up]
A mountain lion is here hunting for prey.
<563hp 595m 311mv no opponent/no opponent bloody:37 field (outside) [========--] > w
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite of
| the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain.
o-o-@-o |
| |
o |
| |
o |
---------+
[Exits: east west]
A big black bear is here looking for food.
A mountain lion is here hunting for prey.
<563hp 595m 309mv no opponent/no opponent bloody:40 field (outside) [========--] > w
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain. There is even a small oasis.
o-@-o-o|
| |
o |
| |
o |
---------+
[Exits: east west]
(White Aura) Dogran the Sinister Minister is here.
A big black bear is here looking for food.
<563hp 595m 307mv no opponent/no opponent bloody:39 field (outside) [========--] > w
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain. There is even a small oasis.
@-o-o|
| |
o |
| |
o |
---------+
[Exits: east south]
A big black bear is here looking for food.
A big, mean, rough looking man is here.
<563hp 595m 305mv no opponent/no opponent bloody:39 field (outside) [========--] > j
They aren't here.
<563hp 595m 305mv no opponent/no opponent bloody:38 field (outside) [========--] > e
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain. There is even a small oasis.
o-@-o-o|
| |
o |
| |
o |
---------+
[Exits: east west]
(White Aura) Dogran the Sinister Minister is here.
A big black bear is here looking for food.
<563hp 595m 303mv no opponent/no opponent bloody:38 field (outside) [========--] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<563hp 595m 303mv shaft/defensive bloody:40 field (outside) [========--] >
[* ] Dogran parries your drowning.
[* ] Dogran blocks your attack with his shield.
Dogran's crush devastates you!
Dogran's crush devastates you!
Dogran has quite a few wounds.
<502hp 595m 303mv shaft/defensive bloody:40 field (outside) [========--] > reck
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<502hp 595m 303mv shaft/defensive bloody:40 field (outside) [========--] >
The horned head of a shadowspawn leaks pus as it absorbs your reckoning attempt.
Dogran's oozing pus hits you.
Dogran has some big nasty wounds and scratches.
<490hp 595m 278mv shaft/defensive bloody:40 field (outside) [========--] >
Dogran has fled!
Dogran flies east.
<490hp 595m 278mv no opponent/no opponent bloody:40 field (outside) [========--] > j
j
j
e
They aren't here.
<490hp 595m 278mv no opponent/no opponent bloody:40 field (outside) [========--] >
They aren't here.
<490hp 595m 278mv no opponent/no opponent bloody:39 field (outside) [========--] >
They aren't here.
<490hp 595m 278mv no opponent/no opponent bloody:39 field (outside) [========--] >
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite of
| the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain.
o-o-@-o |
| |
o |
| |
o |
---------+
[Exits: east west]
A big black bear is here looking for food.
A mountain lion is here hunting for prey.
<490hp 595m 276mv no opponent/no opponent bloody:39 field (outside) [========--] > je
I don't think much is to be achieved by that.
<490hp 595m 276mv no opponent/no opponent bloody:38 field (outside) [========--] > e
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain.
o-o-@ |
|
|
|
|
---------+
[Exits: west up]
A mountain lion is here hunting for prey.
<490hp 595m 274mv no opponent/no opponent bloody:37 field (outside) [========--] > u
u
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+
[Exits: up down]
A big black bear is here looking for food.
The night is about to end.
<508hp 605m 324mv no opponent/no opponent bloody:37 mountain (outside) [========--] >
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+
[Exits: up down]
A mountain goat is here watching his steps along the cliff.
<508hp 605m 318mv no opponent/no opponent bloody:36 mountain (outside) [========--] > u
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder
| carelessly will most likely end up at the base of the
| mountain the fast way. Make sure you don't slip on the
| ice. A wrong step can cost you your life.
@-x-x|
||
x|
||
x|
---------+
[Exits: east down]
A big, mean, rough looking man is here.
A mountain lion is here hunting for prey.
<508hp 605m 312mv no opponent/no opponent bloody:35 mountain (outside) [========--] > s
Alas, you cannot go that way.
<508hp 605m 312mv no opponent/no opponent bloody:35 mountain (outside) [========--] > e
The trail through Mount Rainer
| You are at the top of the mountain. You can see the whole
| land up here. The view takes your breath away, but you
*| do not want to enjoy the view for too long, or else you'll
|| freeze to death if the sun sets.
x-@-x-x|
| |
x |
| |
x |
---------+
[Exits: east west]
A mountain lion is here hunting for prey.
A big black bear is here looking for food.
<508hp 605m 306mv no opponent/no opponent bloody:34 mountain (outside) [========--] > e
The trail through Mount Rainer
| You are at the top of the mountain. You can see the whole
| land up here. The view takes your breath away, but you do
* | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets. A narrow, rarely-trodden, precarious
x-x-@-x | path leads along the shelf of rock to the east.
| |
x |
| |
x |
---------+
[Exits: east south west]
A grey wolf is here searching for food.
A big game hunter is here looking for a trophy.
A grey wolf is here searching for food.
<508hp 605m 300mv no opponent/no opponent bloody:34 mountain (outside) [========--] > s
The trail through Mount Rainer
* | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x-x-x-x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A big game hunter is here looking for a trophy.
<508hp 605m 294mv no opponent/no opponent bloody:33 mountain (outside) [========--] > s
The trail through Mount Rainer
x-x-x-x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
<508hp 605m 288mv no opponent/no opponent bloody:33 mountain (outside) [========--] > mn
They aren't here.
<508hp 605m 288mv no opponent/no opponent bloody:32 mountain (outside) [========--] > sjj
j
That isn't a verb I know.
<508hp 605m 288mv no opponent/no opponent bloody:31 mountain (outside) [========--] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<508hp 605m 288mv shaft/defensive bloody:40 mountain (outside) [========--] >
Your drowning DISEMBOWELS Dogran!
Dogran's crush devastates you!
[***] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<477hp 605m 288mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies south.
<477hp 605m 288mv no opponent/no opponent bloody:40 mountain (outside) [========--] > j
Dogran flies in.
<477hp 605m 288mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
[* ] You block Dogran's attack with your shield.
You do the best you can!
Dogran has some big nasty wounds and scratches.
<477hp 605m 288mv shaft/defensive bloody:40 mountain (outside) [========--] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<477hp 605m 288mv shaft/defensive bloody:40 mountain (outside) [========--] >
[** ] Dogran blocks your attack with his shield.
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<477hp 605m 288mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies north.
<477hp 605m 288mv no opponent/no opponent bloody:40 mountain (outside) [========--] > j
Dogran flies in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
Dogran has some big nasty wounds and scratches.
<477hp 605m 288mv shaft/defensive bloody:40 mountain (outside) [========--] > j
Dogran has fled!
Dogran flies south.
<477hp 605m 288mv no opponent/no opponent bloody:40 mountain (outside) [========--] > j
j
They aren't here.
<477hp 605m 288mv no opponent/no opponent bloody:38 mountain (outside) [========--] >
They aren't here.
<477hp 605m 288mv no opponent/no opponent bloody:38 mountain (outside) [========--] >
They aren't here.
<477hp 605m 288mv no opponent/no opponent bloody:37 mountain (outside) [========--] > s
Dogran flies in.
<477hp 605m 288mv no opponent/no opponent bloody:37 mountain (outside) [========--] >
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A mountain lion is here hunting for prey.
A grey wolf is here searching for food.
A big game hunter is here looking for a trophy.
<477hp 605m 282mv no opponent/no opponent bloody:37 mountain (outside) [========--] > mn
They aren't here.
<477hp 605m 282mv no opponent/no opponent bloody:40 mountain (outside) [========--] >
Dogran flies in.
<477hp 605m 282mv no opponent/no opponent bloody:40 mountain (outside) [========--] > n
Dogran's crush maims you!
No way! You are still fighting!
[** ] Dogran blocks your attack with his shield.
[* ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<442hp 605m 282mv shaft/defensive bloody:40 mountain (outside) [========--] > j
You do the best you can!
Dogran has some big nasty wounds and scratches.
<442hp 605m 282mv shaft/defensive bloody:40 mountain (outside) [========--] > s
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<442hp 605m 282mv shaft/defensive bloody:40 mountain (outside) [========--] > f
You couldn't escape!
Dogran has some big nasty wounds and scratches.
<442hp 605m 282mv shaft/defensive bloody:40 mountain (outside) [========--] > j
You do the best you can!
Dogran has some big nasty wounds and scratches.
<442hp 605m 282mv shaft/defensive bloody:40 mountain (outside) [========--] > j
You do the best you can!
Your drowning DISEMBOWELS Dogran!
Dogran's blast devastates you!
Dogran has some big nasty wounds and scratches.
<412hp 605m 282mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies north.
<412hp 605m 282mv no opponent/no opponent bloody:39 mountain (outside) [========--] > cusi
Dogran flies in.
You feel better.
<425hp 591m 282mv no opponent/no opponent bloody:38 mountain (outside) [========--] >
Dogran flies south.
<425hp 591m 282mv no opponent/no opponent bloody:38 mountain (outside) [========--] > s
j
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A grey wolf is here searching for food.
A long horned ram is here, looking for grass to eat.
A big, mean, rough looking man is here.
A long horned ram is here, looking for grass to eat.
<425hp 591m 276mv no opponent/no opponent bloody:35 mountain (outside) [========--] > mn
They aren't here.
<425hp 591m 276mv no opponent/no opponent bloody:35 mountain (outside) [========--] >
They aren't here.
<425hp 591m 276mv no opponent/no opponent bloody:34 mountain (outside) [========--] > s
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
A grey wolf is here searching for food.
<425hp 591m 270mv no opponent/no opponent bloody:40 mountain (outside) [========--] >
The day has begun.
You are hungry.
The hairs on your skin rise as a static charge ripples through the area.
You hear the sound of tinkling laughter coming from nearby.
<436hp 598m 324mv no opponent/no opponent bloody:38 mountain (outside) [========--] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran has quite a few wounds.
<436hp 598m 324mv shaft/defensive bloody:40 mountain (outside) [========--] >
[** ] Dogran blocks your attack with his shield.
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<436hp 598m 324mv shaft/defensive bloody:40 mountain (outside) [========--] >
Dogran has fled!
Dogran flies north.
<436hp 598m 324mv no opponent/no opponent bloody:40 mountain (outside) [========--] >
Dogran flies in.
<436hp 598m 324mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
[* ] You block Dogran's attack with your shield.
[* ] You parry Dogran's crush.
You do the best you can!
Dogran has quite a few wounds.
<436hp 598m 324mv shaft/defensive bloody:40 mountain (outside) [========--] > j
[* ] Dogran parries your drowning.
[* ] Dogran parries your drowning.
Dogran's blast maims you!
Dogran's crush MUTILATES you!
Dogran has quite a few wounds.
<363hp 598m 324mv shaft/defensive bloody:40 mountain (outside) [========--] >
You do the best you can!
Dogran has quite a few wounds.
<363hp 598m 324mv shaft/defensive bloody:40 mountain (outside) [========--] > f
You flee from combat!
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A grey wolf is here searching for food.
A long horned ram is here, looking for grass to eat.
A big, mean, rough looking man is here.
A long horned ram is here, looking for grass to eat.
<363hp 598m 318mv no opponent/no opponent bloody:39 mountain (outside) [========--] > s
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
A grey wolf is here searching for food.
<363hp 598m 312mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Your drowning DISEMBOWELS Dogran!
[* ] You parry Dogran's crush.
[** ] You parry Dogran's crush.
Dogran has some big nasty wounds and scratches.
<363hp 598m 312mv shaft/defensive bloody:40 mountain (outside) [========--] > f
Dogran has fled!
Dogran flies north.
<363hp 598m 312mv no opponent/no opponent bloody:40 mountain (outside) [========--] >
Dogran flies in.
<363hp 598m 312mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
You aren't fighting anyone.
<363hp 598m 312mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
Dogran's crush devastates you!
Dogran's blast decimates you!
You do the best you can!
Dogran has some big nasty wounds and scratches.
<306hp 598m 312mv shaft/defensive bloody:40 mountain (outside) [========--] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<306hp 598m 312mv shaft/defensive bloody:40 mountain (outside) [========--] > f
You flee from combat!
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A grey wolf is here searching for food.
A long horned ram is here, looking for grass to eat.
A big, mean, rough looking man is here.
A long horned ram is here, looking for grass to eat.
<306hp 598m 306mv no opponent/no opponent bloody:40 mountain (outside) [========--] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A mountain lion is here hunting for prey.
A grey wolf is here searching for food.
A big game hunter is here looking for a trophy.
<306hp 598m 300mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
They aren't here.
<306hp 598m 300mv no opponent/no opponent bloody:39 mountain (outside) [========--] > s
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A grey wolf is here searching for food.
A long horned ram is here, looking for grass to eat.
A big, mean, rough looking man is here.
A long horned ram is here, looking for grass to eat.
<306hp 598m 294mv no opponent/no opponent bloody:40 mountain (outside) [========--] > s
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
A grey wolf is here searching for food.
<306hp 598m 288mv no opponent/no opponent bloody:40 mountain (outside) [========--] > j
[***] You block Dogran's attack with your shield.
Dogran's crush devastates you!
Dogran has some big nasty wounds and scratches.
<275hp 598m 288mv shaft/defensive bloody:40 mountain (outside) [========--] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<275hp 598m 288mv shaft/defensive bloody:40 mountain (outside) [========--] >
[** ] Dogran parries your drowning.
[* ] You parry Dogran's crush.
Dogran has some big nasty wounds and scratches.
<275hp 598m 288mv shaft/defensive bloody:40 mountain (outside) [========--] > f
You flee from combat!
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A long horned ram is here, looking for grass to eat.
<275hp 598m 282mv no opponent/no opponent bloody:40 mountain (outside) [========--] > s
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
|
|
---------+
[Exits: north south]
<275hp 598m 276mv no opponent/no opponent bloody:39 mountain (outside) [========--] > j
They aren't here.
<275hp 598m 276mv no opponent/no opponent bloody:39 mountain (outside) [========--] > cusi
Dogran flies in.
You feel better.
<289hp 584m 276mv no opponent/no opponent bloody:37 mountain (outside) [========--] >
Dogran flies south.
<289hp 584m 276mv no opponent/no opponent bloody:37 mountain (outside) [========--] > n
Dogran flies in.
<289hp 584m 276mv no opponent/no opponent bloody:35 mountain (outside) [========--] >
Dogran's blast maims you!
Dogran has some big nasty wounds and scratches.
<256hp 584m 276mv shaft/defensive bloody:40 mountain (outside) [========--] >
No way! You are still fighting!
[** ] Dogran blocks your attack with his shield.
[***] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<256hp 584m 276mv shaft/defensive bloody:40 mountain (outside) [========--] > f
You flee from combat!
A trail along the cliff of Mount Rainer
x | This trail is famous for its danger. Those who wonder carelessly
| | will most likely end up at the base of the mountain the fast
x | way. Make sure you don't slip on the ice. A wrong step can
| | cost you your life.
@ |
|
|
|
|
---------+
[Exits: north down]
A long horned ram is here, looking for grass to eat.
<256hp 584m 270mv no opponent/no opponent bloody:40 mountain (outside) [=======---] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
|
|
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
<256hp 584m 264mv no opponent/no opponent bloody:39 mountain (outside) [=======---] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A long horned ram is here, looking for grass to eat.
<256hp 584m 258mv no opponent/no opponent bloody:38 mountain (outside) [=======---] > mn
They aren't here.
<256hp 584m 258mv no opponent/no opponent bloody:40 mountain (outside) [=======---] > n
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
A large brown mustang is here, decorated with a yellow warcoat.
A grey wolf is here searching for food.
<256hp 584m 252mv no opponent/no opponent bloody:39 mountain (outside) [=======---] > mn
You mount a mustang.
<256hp 584m 252mv no opponent/no opponent bloody:39 mountain (outside) [=======---] > s
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
A long horned ram is here, looking for grass to eat.
<256hp 584m 251mv no opponent/no opponent bloody:38 mountain (outside) [=======---] >
Dogran's blast misses you.
[* ] You parry Dogran's crush.
Dogran has some big nasty wounds and scratches.
<256hp 584m 251mv shaft/defensive bloody:40 mountain (outside) [=======---] > s
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<256hp 584m 251mv shaft/defensive bloody:40 mountain (outside) [=======---] > s
f
The sun rises in the east.
You are hungry.
Dogran has some big nasty wounds and scratches.
<260hp 588m 303mv shaft/defensive bloody:40 mountain (outside) [=======---] >
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<260hp 588m 303mv shaft/defensive bloody:40 mountain (outside) [=======---] >
You flee from combat!
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
|
|
---------+
[Exits: north south]
<260hp 588m 302mv no opponent/no opponent bloody:40 mountain (outside) [=======---] > s
A trail along the cliff of Mount Rainer
x | This trail is famous for its danger. Those who wonder carelessly
| | will most likely end up at the base of the mountain the fast
x | way. Make sure you don't slip on the ice. A wrong step can
| | cost you your life.
@ |
|
|
|
|
---------+
[Exits: north down]
A long horned ram is here, looking for grass to eat.
<260hp 588m 301mv no opponent/no opponent bloody:39 mountain (outside) [=======---] > d
A trail along the southern cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+
[Exits: up down]
A mountain goat is here watching his steps along the cliff.
A bandit is here hiding from the law and ready to take your money.
<260hp 588m 300mv no opponent/no opponent bloody:38 mountain (outside) [=======---] > d
A trail along the southern cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+
[Exits: up down]
A bandit is here hiding from the law and ready to take your money.
A bandit is here hiding from the law and ready to take your money.
<260hp 588m 299mv no opponent/no opponent bloody:38 mountain (outside) [=======---] > d
The Base of Mount Rainer
| The mountain that stands in your way is enormous. At the
| peak of the mountain, there is a snow cap all year round.
| Make sure you dress up warmly, because this mountain has
| claim the lives of those who under- estimated the danger
@ | and the power of this mountain.
| |
z |
| |
z |
---------+
[Exits: south up]
<260hp 588m 298mv no opponent/no opponent bloody:37 mountain (outside) [=======---] > s
A Dark and Dangerous Trail
| The sun and the moon is blocked by the mass number of dead
| trees. Even though you are outdoors, the trail is so dark,
x | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@ | trees and dead yellow grass.
| |
z |
| |
z |
---------+
[Exits: north south]
A mountain goat is here watching his steps along the cliff.
A long horned ram is here, looking for grass to eat.
<260hp 588m 297mv no opponent/no opponent bloody:36 hills (outside) [=======---] > s
s
A Dark and Dangerous Trail
x | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z |
| |
z-o-o|
---------+
[Exits: north south]
A mountain goat is here watching his steps along the cliff.
<260hp 588m 296mv no opponent/no opponent bloody:35 hills (indoors) [=======---] > s
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z-o-o|
| ||
z o|
---------+
[Exits: north south]
<260hp 588m 295mv no opponent/no opponent bloody:35 hills (outside) [=======---] > s
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+
[Exits: north east south]
(Pulsating) A fizzling portal to another world has been opened here.
A bandit is here hiding from the law and ready to take your money.
<260hp 588m 294mv no opponent/no opponent bloody:34 hills (outside) [=======---] >
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<260hp 588m 293mv no opponent/no opponent bloody:34 hills (outside) [=======---] > e
Alas, you cannot go that way.
<260hp 588m 293mv no opponent/no opponent bloody:33 hills (outside) [=======---] > n
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+
[Exits: north east south]
(Pulsating) A fizzling portal to another world has been opened here.
A bandit is here hiding from the law and ready to take your money.
<260hp 588m 292mv no opponent/no opponent bloody:32 hills (outside) [=======---] > e
Path in the mountains
z | You are standing on what used to be a well traveled path, however
| | the lack of usage has left it overgrown and somewhat hard to
z | navigate. Dead trees lay dormant on the both sides of the path,
| | pushed away by previous travelers. Strangely enough you don't
z-@-o | see any life around you at all, even though it screams homage
| | | to insects and critters alike. Instead you feel a slight chill
z o-o| in the air and an unnatural darkness, specifically from where
| | the path continues east. To the west the path brightens and
o-o | some life can be seen moving about.
---------+
[Exits: east west]
<260hp 588m 291mv no opponent/no opponent bloody:32 field (outside) [=======---] > e
Path in the mountains
z | You are standing on what used to be a well traveled path,
| | however the lack of usage has left it overgrown and somewhat
z | hard to navigate. Dead trees lay dormant on the both
| | sides of the path, pushed away by previous travelers.
z-o-@ | Strangely enough you don't see any life around you at
| | | all, even though it screams homage to insects and critters
z o-o-o| alike. Instead you feel a slight chill in the air and
| || an unnatural darkness, specifically from where the path
o o| continues south. To the west the path is slightly less
---------+ dark and some life can be seen moving about further down
the trail.
[Exits: south west]
<260hp 588m 290mv no opponent/no opponent bloody:31 field (outside) [=======---] > s
Path in the mountains
z | The path around you is full of dead trees, limbs and
| | overgrowth. A very thin band of trampled dirt outlines
z-o-o | a possible pathway deeper into the mountain, although
| | | the truth of it is masked by a mysterious fog that floats
z @-o-o| at the surface of the ground. The path is steep and treacherous,
| || lacking any clue as to where it is going or where it
o o| came from. All you know is that you can choose to stumble
| || deeper into the valley east or navigate to a higher altitude
o o| north.
---------+
[Exits: north east]
A mountain goat is here watching his steps along the cliff.
<260hp 588m 289mv no opponent/no opponent bloody:31 field (outside) [=======---] > cusi
You feel better.
<272hp 574m 289mv no opponent/no opponent bloody:30 field (outside) [=======---] > cusi
You sense evil near.
<272hp 574m 289mv no opponent/no opponent bloody:28 field (outside) [=======---] >
You feel better.
<284hp 560m 289mv no opponent/no opponent bloody:27 field (outside) [=======---] > cusi
You feel better.
<299hp 546m 289mv no opponent/no opponent bloody:23 field (outside) [=======---] > cusi
af
You feel better.
<313hp 532m 289mv no opponent/no opponent bloody:37 field (outside) [=======---] >
Dogran flies in.
<313hp 532m 289mv no opponent/no opponent bloody:37 field (outside) [=======---] >
Dogran flies east.
<313hp 532m 289mv no opponent/no opponent bloody:36 field (outside) [=======---] >
Dogran flies in.
<313hp 532m 289mv no opponent/no opponent bloody:36 field (outside) [=======---] >
Dogran's crush MUTILATES you!
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<276hp 532m 289mv shaft/defensive bloody:40 field (outside) [=======---] >
You are affected by the following:
Skill: hunt evil : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: detect invis : lasts for 4 hours
Spell: sanctuary : lasts for 1 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Dogran has some big nasty wounds and scratches.
<276hp 532m 289mv shaft/defensive bloody:40 field (outside) [=======---] > f
You flee from combat!
Path in the mountains
| The path around you is full of dead trees, limbs and overgrowth.
| A very thin band of trampled dirt outlines a possible
o-o | pathway deeper into the mountain, although the truth of
| | it is masked by a mysterious fog that floats at the surface
o-@-o | of the ground. The path is steep and treacherous, lacking
| | any clue as to where it is going or where it came from.
o | All you know is that you can choose to stumble deeper
| | into the valley east or navigate to a safer path west.
o- |
---------+
[Exits: east west]
<276hp 532m 288mv no opponent/no opponent bloody:40 field (outside) [=======---] > s
Alas, you cannot go that way.
<276hp 532m 288mv no opponent/no opponent bloody:39 field (outside) [=======---] > w
Path in the mountains
z | The path around you is full of dead trees, limbs and
| | overgrowth. A very thin band of trampled dirt outlines
z-o-o | a possible pathway deeper into the mountain, although
| | | the truth of it is masked by a mysterious fog that floats
z @-o-o| at the surface of the ground. The path is steep and treacherous,
| || lacking any clue as to where it is going or where it
o o| came from. All you know is that you can choose to stumble
| || deeper into the valley east or navigate to a higher altitude
o o| north.
---------+
[Exits: north east]
A mountain goat is here watching his steps along the cliff.
<276hp 532m 287mv no opponent/no opponent bloody:40 field (outside) [=======---] > j
They aren't here.
<276hp 532m 287mv no opponent/no opponent bloody:39 field (outside) [=======---] > n
Dogran flies in.
<276hp 532m 287mv no opponent/no opponent bloody:39 field (outside) [=======---] >
Path in the mountains
z | You are standing on what used to be a well traveled path,
| | however the lack of usage has left it overgrown and somewhat
z | hard to navigate. Dead trees lay dormant on the both
| | sides of the path, pushed away by previous travelers.
z-o-@ | Strangely enough you don't see any life around you at
| | | all, even though it screams homage to insects and critters
z o-o-o| alike. Instead you feel a slight chill in the air and
| || an unnatural darkness, specifically from where the path
o o| continues south. To the west the path is slightly less
---------+ dark and some life can be seen moving about further down
the trail.
[Exits: south west]
<276hp 532m 286mv no opponent/no opponent bloody:38 field (outside) [=======---] > j
They aren't here.
<276hp 532m 286mv no opponent/no opponent bloody:38 field (outside) [=======---] > w
Dogran flies in.
Path in the mountains
z | You are standing on what used to be a well traveled path, however
| | the lack of usage has left it overgrown and somewhat hard to
z | navigate. Dead trees lay dormant on the both sides of the path,
| | pushed away by previous travelers. Strangely enough you don't
z-@-o | see any life around you at all, even though it screams homage
| | | to insects and critters alike. Instead you feel a slight chill
z o-o| in the air and an unnatural darkness, specifically from where
| | the path continues east. To the west the path brightens and
o-o | some life can be seen moving about.
---------+
[Exits: east west]
<276hp 532m 285mv no opponent/no opponent bloody:37 field (outside) [=======---] > w
Dogran flies in.
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+
[Exits: north east south]
(Pulsating) A fizzling portal to another world has been opened here.
A bandit is here hiding from the law and ready to take your money.
<276hp 532m 284mv no opponent/no opponent bloody:37 hills (outside) [=======---] >
Dogran flies in.
<276hp 532m 284mv no opponent/no opponent bloody:36 hills (outside) [=======---] >
[** ] You block Dogran's attack with your shield.
[** ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<276hp 532m 284mv shaft/defensive bloody:40 hills (outside) [=======---] > dm
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<276hp 532m 284mv shaft/defensive bloody:40 hills (outside) [=======---] > j
You do the best you can!
Dogran has some big nasty wounds and scratches.
<276hp 532m 284mv shaft/defensive bloody:40 hills (outside) [=======---] >
[** ] Dogran parries your drowning.
Dogran's blast maims you!
[* ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<243hp 532m 284mv shaft/defensive bloody:40 hills (outside) [=======---] > f
You flee from combat!
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<243hp 532m 283mv no opponent/no opponent bloody:40 hills (outside) [=======---] > n
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+
[Exits: north east south]
(Pulsating) A fizzling portal to another world has been opened here.
(White Aura) Dogran the Sinister Minister is here.
A bandit is here hiding from the law and ready to take your money.
<243hp 532m 282mv no opponent/no opponent bloody:39 hills (outside) [=======---] > j
Dogran flies south.
They aren't here.
<243hp 532m 282mv no opponent/no opponent bloody:39 hills (outside) [=======---] > s
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
(White Aura) Dogran the Sinister Minister is here.
You are hungry.
<248hp 536m 335mv no opponent/no opponent bloody:38 hills (outside) [=======---] > j
[** ] You parry Dogran's blast.
Dogran's blast devastates you!
You do the best you can!
Dogran has some big nasty wounds and scratches.
<217hp 536m 335mv shaft/defensive bloody:40 hills (outside) [=======---] > f
You flee from combat!
A Trail in the Valley
z-o-o| You are on a small path, winding through Sylvan Vale that
| || leads west and south, around a gargantuan tree. The grass
z o| bows gently as the breeze whispers against it, and the clouds
| | drift silently across the sky. It is very serene here. To
o-o-@ | the north, a darker trail leads towards some mountains looming
| | in the distance.
o |
| |
o |
---------+
[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!
<217hp 536m 334mv no opponent/no opponent bloody:40 field (outside) [=======---] > s
A Trail in the Valley
z | You are on a small path winding through Sylvan Vale that
| | leads south and You are on a small path winding through Sylvan
o-o-o | Vale that leads north and whispers against it, and the clouds
| | drift silently across the sky. It is very serene here.
@ |
| |
o |
| |
o-o-o |
---------+
[Exits: north south]
<217hp 536m 333mv no opponent/no opponent bloody:39 field (outside) [=======---] > s
A Trail in the Valley
o-o-o | You are on a small path winding through Sylvan Vale that leads
| | north and south, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
@ |
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<217hp 536m 332mv no opponent/no opponent bloody:39 field (outside) [=======---] > l
A Trail in the Valley
o-o-o | You are on a small path winding through Sylvan Vale that leads
| | north and south, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
@ |
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<217hp 536m 332mv no opponent/no opponent bloody:38 field (outside) [=======---] > s
A Trail in the Valley
o | You are on a small path winding through Sylvan Vale that leads
| | west and north, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
o-o-@ |
| |
o |
|
|
---------+
[Exits: north west]
<217hp 536m 331mv no opponent/no opponent bloody:37 field (outside) [=======---] > s
The hills of the valley slope upward, fringed by several trees.
<217hp 536m 331mv no opponent/no opponent bloody:37 field (outside) [=======---] > w
A Trail in the Valley
o o | You are on a small path winding through Sylvan Vale that leads
| | | west and east, around a gargantuan tree. The grass bows gently
o o | as the breeze whispers against it, and the clouds drift silently
| | | across the sky. It is very serene here.
o-o-@-o |
| |
o-o |
| |
o |
---------+
[Exits: east west]
A rather large dog is here, wandering the valley.
<217hp 536m 330mv no opponent/no opponent bloody:37 field (outside) [=======---] > w
Outside a Lodge
o o| You are in another valley within these hills. To the north,
| || you can see a giant tree, and to the south the trail leads
o o| away from this valley. The west and east paths surround this
| || building. The tree-trunk entrance of the lodge casts its long
o o-@-o-o| shadow over the path.
| | |
o-o-o |
| |
o |
---------+
[Exits: east south west]
A wolf is here, looking for small prey.
<217hp 536m 329mv no opponent/no opponent bloody:40 field (outside) [=======---] > s
A Bend in the Trail
o o| You are on the trail away from the Valley of the Elves. The
| || hills around you keep this trail narrow. The trail continues
o o-o-o-o| north and back west.
| | |
o-o-@ |
| |
o |
| |
o-o-o |
---------+
[Exits: north west]
<217hp 536m 328mv no opponent/no opponent bloody:40 field (outside) [=======---] > w
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+
[Exits: east south west]
<217hp 536m 327mv no opponent/no opponent bloody:39 field (outside) [=======---] > s
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+
[Exits: north south up]
A giant stone feeling very holy is here.
A wolf is here, looking for small prey.
<217hp 536m 326mv no opponent/no opponent bloody:39 field (outside) [=======---] > u
A Circular Platform
| The branches form themselves into a spiralled disk around
| an enormous tree. The bark on the tree is curiously cracked,
| almost regularly, with each scale inscribed with a rune
| formed of amber. A small aperture in the platform allows
o-o-@-o-o| passage down the tree. A water pipeline of halved bamboo
| || segments curves around the southern half of the platform
o o| and continues to the east and west.
|
|
---------+
[Exits: east west down]
<217hp 536m 325mv no opponent/no opponent bloody:38 road (outside) [=======---] > w
Suspended Walkway
| The springy branches beneath your feet sway to the gentlest wind,
| giving you the feeling of total vulnerability to the whims of
| the trees around you. Here and there a helpful sapling or vine
| has stretched forth from the indigenous oaks and maples to act
o-@-+-o| as hand- holds for the unsteady. Soft light filters through the
| | slender trunks of the arching trees about you, lighting the path
o-o | in a banded pattern. To the east you can see the trees open up
| | to a sort of suspended clearing. A pipeline of halved bamboo
o | segments snakes east and west.
---------+
[Exits: east west down]
<217hp 536m 324mv no opponent/no opponent bloody:37 field (outside) [=======---] > w
Guard Post
| The walkway here has fanned out to provide foundation for a
| small guard post. The shelter is simple, a three-walled shed
| made of rough planks with a slanted thatched roof to ward off
| the rain, and sparsely furnished with a single table and chair.
@-o-+| Several small books are strewn on the table, but their language
| | is unfamiliar to you, consisting of odd scrawl and the occasional
o-o | crude picture.
| |
o |
---------+
[Exits: east south down]
<217hp 536m 323mv no opponent/no opponent bloody:37 field (outside) [=======---] > s
w
Suspended Walkway
| The springy branches beneath your feet sway to the gentlest
| wind, giving you the feeling of total vulnerability to the
o-o-+| whims of the trees around you. Here and there a helpful sapling
| | or vine has stretched forth from the indigenous oaks and
o-@ | maples to act as hand- holds for the unsteady. Soft light
| | filters through the slender trunks of the arching trees about
o | you, lighting the path in a banded pattern. A pipeline of
| | halved bamboo segments snakes north and west. In the distance
o-o | you can make out several tree huts, but there is no access
---------+ to them from here.
[Exits: north west down]
<217hp 536m 322mv no opponent/no opponent bloody:40 field (outside) [=======---] >
A Leafy Outhouse
| An outhouse has been conveniently placed here. You can
| tell its use despite its nondescript bark exterior by the
o-o| horrendous stench emanating from the door, which hangs
| | unsteadily on its hinges. Swarms of flies hover in the
@-o | air, giving it both a visual and olfactory aura. Nearby,
| | a pipeline of halved bamboo segments snakes east and south,
o | as far from the outhouse as the walkway will allow. To
| | the south you can see a small hut, thatched by an expanse
o-o | of green grass. There seem to be white chickens wandering
---------+ around on it.
[Exits: east south down]
<217hp 536m 321mv no opponent/no opponent bloody:39 field (outside) [=======---] > s
A Small Hut
o-o| To the west of the path a door has been carved into the
| | trunk of one of the larger trees. A gnarled knot next
o-o | to the door has been carved with yet another rune, different
| | from the others on the arches of the walkway bower.
@ | A crude knotted rope ladder unravels down from the tree
| | towards the vale. An odd tuft of grass pokes up where
o-o | the trunk forks a few feet off the walkway platform,
| | which extends farther than the circumference of the tree.
o-o| You realize that there is actually a hut there, built
---------+ in away from the path. The sounds of chickens squawking
and the pong of live, crowded poultry pervade your senses.
[Exits: north south down]
<217hp 536m 320mv no opponent/no opponent bloody:39 field (outside) [=======---] > s
Suspended Walkway
o-o | The springy branches beneath your feet sway to the gentlest
| | wind, giving you the feeling of total vulnerability to
o | the whims of the trees around you. Here and there a helpful
| | sapling or vine has stretched forth from the indigenous
@-o | oaks and maples to act as hand- holds for the unsteady.
| | Soft light filters through the slender trunks of the
o-o| arching trees about you, lighting the path in a banded
|| pattern. You can hear the gurgle of running water nearby.
o| A pipeline of halved bamboo segments snakes north and
---------+ east.
[Exits: north east down]
<217hp 536m 319mv no opponent/no opponent bloody:38 field (outside) [=======---] > e
Waterworks
o-o | The horizontal branches of trees have been lashed together
| | here to form a platform with a pulley system. A giant
o | wheel marked with runes turns in the center, hauling
| | up water to supply a large hollowed half-trunk trench
o-@ | that seems to function as the village well. A pipeline
| | of halved bamboo segments snakes north from the trench.
o-o o|
| ||
o-o|
---------+
[Exits: south west down]
<217hp 536m 318mv no opponent/no opponent bloody:40 field (outside) [=======---] > s
Guard Post
o | The walkway here has fanned out to provide foundation
| | for a small guard post. The shelter is simple, a three-walled
o-o | shed made of rough planks with a slanted thatched roof
| | to ward off the rain, and sparsely furnished with a single
@-o o| table and chair. Several small books are strewn on the
| || table, but their language is unfamiliar to you, consisting
o-o| of odd scrawl and the occasional crude picture. You can
|| hear the gurgle of running water nearby.
o|
---------+
[Exits: north east down]
A valley elf wanders here, skirting between the tall grasses.
A wood-elf ranger stands here, watching you with caution.
<217hp 536m 317mv no opponent/no opponent bloody:40 field (outside) [=======---] > e
Suspended Walkway
o | The springy branches beneath your feet sway to the gentlest
| | wind, giving you the feeling of total vulnerability to
o-o | the whims of the trees around you. Here and there a helpful
| | sapling or vine has stretched forth from the indigenous
o-@ o o| oaks and maples to act as hand- holds for the unsteady.
| | || Soft light filters through the slender trunks of the arching
o-o-o| trees about you, lighting the path in a banded pattern.
| |
o |
---------+
[Exits: south west down]
<217hp 536m 316mv no opponent/no opponent bloody:40 field (outside) [=======---] > s
Suspended Walkway
o-o | The springy branches beneath your feet sway to the gentlest
| | wind, giving you the feeling of total vulnerability to
o-o o o| the whims of the trees around you. Here and there a helpful
| | || sapling or vine has stretched forth from the indigenous
@-o-o| oaks and maples to act as hand- holds for the unsteady.
| | Soft light filters through the slender trunks of the
o x| arching trees about you, lighting the path in a banded
| || pattern.
z-z|
---------+
[Exits: north east]
<217hp 536m 315mv no opponent/no opponent bloody:39 field (outside) [=======---] > e
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<217hp 536m 314mv no opponent/no opponent bloody:39 field (outside) [=======---] > n
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+
[Exits: south down]
A regal sign has been attached to a nearby tree.
<217hp 536m 313mv no opponent/no opponent bloody:38 field (outside) [=======---] > cusi
You feel better.
<231hp 522m 313mv no opponent/no opponent bloody:37 field (outside) [=======---] > d
Dogran flies in.
<231hp 522m 313mv no opponent/no opponent bloody:36 field (outside) [=======---] >
Dogran's blast maims you!
Dogran has quite a few wounds.
<195hp 522m 313mv shaft/defensive bloody:40 field (outside) [=======---] >
No way! You are still fighting!
Dogran has quite a few wounds.
<195hp 522m 313mv shaft/defensive bloody:40 field (outside) [=======---] > f
You flee from combat!
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+
[Exits: north east west up]
<195hp 522m 312mv no opponent/no opponent bloody:40 field (outside) [======----] > n
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+
[Exits: north east south west]
A rather large dog is here, wandering the valley.
<195hp 522m 311mv no opponent/no opponent bloody:39 field (outside) [======----] > n
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+
[Exits: north east south west]
A valley elf scout wanders the valley, searching for intruders like you!
<195hp 522m 310mv no opponent/no opponent bloody:38 field (outside) [======----] > n
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
<195hp 522m 309mv no opponent/no opponent bloody:38 field (outside) [======----] > n
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
<195hp 522m 308mv no opponent/no opponent bloody:37 field (outside) [======----] > n
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+
[Exits: north south up]
A giant stone feeling very holy is here.
A wolf is here, looking for small prey.
<195hp 522m 307mv no opponent/no opponent bloody:40 field (outside) [======----] > n
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+
[Exits: east south west]
<195hp 522m 306mv no opponent/no opponent bloody:39 field (outside) [======----] > w
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.
[Exits: north east]
<195hp 522m 305mv no opponent/no opponent bloody:39 field (outside) [======----] > n
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.
[Exits: south west]
A valley elf scout wanders the valley, searching for intruders like you!
<195hp 522m 304mv no opponent/no opponent bloody:38 field (outside) [======----] > w
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.
[Exits: north east south (door west)]
A valley elf wanders here, skirting between the tall grasses.
<195hp 522m 303mv no opponent/no opponent bloody:38 field (outside) [======----] > s
The Small Valley
o-o-o | The path is adorned by the massive fruition of ripe muscadines
| | | dangling from a tree showing it's undersides. The grass
o o-o | has lessened on the path as if this particular way has
| | | | been traveled more. A small gathering of wind chimes
o-o-@ o-o| made from wood whistle in the wind high above your head.
|| A vast bank is in view along the northwest of this path.
o| Some dirt starts to show where patches of grass have
|| been kicked or dug up. Downhill to the north the path
o| is accessible, as well as the western way.
---------+
[Exits: north west]
A rather large dog is here, wandering the valley.
<195hp 522m 302mv no opponent/no opponent bloody:37 field (outside) [======----] > w
w
The Small Valley
o-o-o | The muscadines have ended abruptly from the tree amongst
| | | trees of varying size. Leaves of yellow and brown have
f-o o-o| fallen upon the dark soil where the grass has vanished,
| | || decorating the ground in a beautiful fall foliage. As
o-@-o o| the bank to the north is visible, halfway down the grass
| has seized growth into a healthy green color and taken
| on a more brownish one. Swaying with ease overhead are
| the many varying tall trees with groan through the wind.
| The path to the east and west is all that is accessible.
---------+
[Exits: east west]
<195hp 522m 301mv no opponent/no opponent bloody:40 field (outside) [======----] >
The Small Valley
o-o-o| The path here has formed a narrow bend, much like a corner,
| || around the mound northeast. The valley floor is solid
f-f-o o| but has vanished under the camouflage of yellow and brown
| | || leaves. These leaves must have been laying for quite some
f @-o-o| time because they have slightly altered color from the
| ones overhead. The way back to the east takes you where
| the muscadines have ended, and to the north a light uphill
| trail continues.
|
---------+
[Exits: north east]
<195hp 522m 300mv no opponent/no opponent bloody:39 field (outside) [======----] > n
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+
[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!
<195hp 522m 299mv no opponent/no opponent bloody:38 field (outside) [======----] > w
w
You are hungry.
The white aura around your body fades.
<201hp 530m 353mv no opponent/no opponent bloody:38 field (outside) [======----] >
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
! o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
! f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+
[Exits: east west]
<201hp 530m 352mv no opponent/no opponent bloody:40 forest (outside) [======----] >
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
!-! o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
! @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+
[Exits: east south]
<201hp 530m 351mv no opponent/no opponent bloody:39 forest (outside) [======----] > s
A Thin Trail
!-! o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
! f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+
[Exits: north west]
<201hp 530m 350mv no opponent/no opponent bloody:39 forest (outside) [======----] > w
A Thin Trail
!-! | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
! f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+
[Exits: north east west]
There is a sign with a very important warning written here.
<201hp 530m 349mv no opponent/no opponent bloody:38 forest (outside) [======----] > w
A Thin Trail
!-! | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
! f| to be the same type. A thick layer of yellow and brown leaves
| || is scattered across the healthy, dark, reddish and brown
@-f-f| colored soil. The trail continues on its way to the north
| | and south.
f |
| |
o-o-f |
---------+
[Exits: east south]
<201hp 530m 348mv no opponent/no opponent bloody:38 forest (outside) [======----] > s
A Thin Trail
! f| A terribly thin trail twisting among trees. The trees vary great
| || in size, but they have the same coloring and appear to be the
f-f-f| same type. A thick layer of yellow and brown leaves is scattered
| | across the healthy, dark, reddish and brown colored soil. The
@ | trail continues on its way to the north and south.
| |
o-o-f |
| |
o |
---------+
[Exits: north south]
<201hp 530m 347mv no opponent/no opponent bloody:37 forest (outside) [======----] > s
A Thin Trail
f-f-f| You have reached the terminus of a terribly thin trail twisting
| | among trees. The trees vary greatly in size, but they have the
f | same coloring and appear to be of the same type. A thick layer
| | of yellow and brown leaves is scattered across the healthy, dark,
o-o-@ | reddish-brown colored soil. The trail leads to the north. A thick
| | clay wall has been constructed to the south, but a small hand-made
o | opening has been dug through it allowing passage.
| |
z |
---------+
[Exits: north west]
<201hp 530m 346mv no opponent/no opponent bloody:37 forest (outside) [======----] > w
Thin Growth
f-f| A few trees and ferns sparsely populate the sides of the quiet
| | path. Grass is more common here, nearly covering a few patches
f | of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the south
o-@-f | looms Vorthyn Mountain, its high peak nearly touching the clouds.
| | The path to the east leads toward a wide, lush valley.
o |
| |
z |
---------+
[Exits: east west]
<201hp 530m 345mv no opponent/no opponent bloody:36 field (outside) [======----] > w
Thin Growth
f| A few trees and ferns sparsely populate the sides of the
|| quiet path. Grass is more common here, nearly covering a
f| few patches of the reddish-brown path completely. Despite
|| the thin growth, neither sound nor sign of animals are to
@-o-f| be found. To the south looms Vorthyn Mountain, its high peak
| | nearly touching the clouds. The path to the east leads toward
o | a wide, lush valley.
| |
z |
---------+
[Exits: east south]
<201hp 530m 344mv no opponent/no opponent bloody:36 field (outside) [======----] > s
Thin Growth
f| A few trees and ferns sparsely populate the sides of the quiet
|| path. Grass is more common here, nearly covering a few patches
o-o-f| of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the
@ | south looms Vorthyn Mountain, its high peak nearly touching
| | the clouds. The path to the north leads toward a wide, lush
z | valley.
|
|
---------+
[Exits: north south]
<201hp 530m 343mv no opponent/no opponent bloody:35 field (outside) [======----] > s
The Eastern Piedmont
o-o-f| Any ideas that traversing Vorthyn Mountain is a small thing
| | are completely wiped away here at the base. The long, rising
o | path can be seen clearly now, as can the sparse grass on the
| | mountainside. Occasionally, a gust of wind blows down from
@ | the slopes, doing nothing to ease your concern. From here,
| it's either up the mountain or along the path to the north.
|
|
|
---------+
[Exits: north up]
<201hp 530m 342mv no opponent/no opponent bloody:35 hills (outside) [======----] > u
East Side of the Mountain
| The thin path allowing passage over Vorthyn Mountain is relatively
| stable here on the eastern slope. Scattered blades of grass
| are able to cling to life here on the rocky ground, no doubt
| bolstered each morning by the rising sun. The path leads up
@ | the mountain toward the peak or down toward a valley far below.
|
|
|
|
---------+
[Exits: up down]
<201hp 530m 341mv no opponent/no opponent bloody:34 mountain (outside) [======----] > u
The Eastern Peak
| You've managed to reach the eastern peak of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms reach,
| definitely closer than the level ground far below. The thought
| of more travel on this rocky, uneven mountain is disheartening
x-x-@ | at best, but there's only one way to go from here: down. The
| trail to the west looks slightly more treacherous than the
| relatively stable path down the eastern slope.
|
|
---------+
[Exits: west down]
<201hp 530m 340mv no opponent/no opponent bloody:33 mountain (outside) [======----] > w
Between the Peaks
| You're between the peaks of Vorthyn Mountain. The clouds
| over your head seem to be just out of arms reach, definitely
| closer than the level ground far below. The thought of more
| travel on this rocky, uneven mountain is disheartening at
x-@-x | best, but the journey back down should be easier than the
| one get reach this height. The path to the east looks slightly
| safer than the treacherous trail down the western slope.
| The summit of the mountain is directly above you.
|
---------+
[Exits: east west up]
<201hp 530m 339mv no opponent/no opponent bloody:33 mountain (outside) [======----] > w
The Western Peak
| You've managed to reach the western peak of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms
| reach, definitely closer than the level ground far below.
| The thought of more travel on this rocky, uneven mountain
@-x-x| is disheartening at best, but there's only one way to
| go from here: down. The path to the east looks slightly
| safer than the treacherous trail down the western slope.
|
|
---------+
[Exits: east down]
<201hp 530m 338mv no opponent/no opponent bloody:32 mountain (outside) [======----] > d
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope. The
| idea of climbing higher in these conditions is not pleasant,
| one misstep would surely bring disaster here amongst the
x-@>x | skittering pebbles and swirling wind. It may be best to
| carefully follow the trail to the west and reach the long
| plateau below, which leads to a large field of some kind.
|
|
---------+
[Exits: east west up down]
<201hp 530m 337mv no opponent/no opponent bloody:32 mountain (outside) [======----] > w
d
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope.
| The idea of climbing higher in these conditions is not
| pleasant, one misstep would surely bring disaster here
@-x>x| amongst the skittering pebbles and swirling wind. A long
| plateau below leads to a large field of some kind.
| A smooth crack in the face of the mountain looks unnatural.
|
|
---------+
[Exits: east down]
<201hp 530m 336mv no opponent/no opponent bloody:31 mountain (outside) [======----] >
The Western Piedmont
| Any ideas that traversing Vorthyn Mountain is a small thing
| are completely wiped away here at the base. The steep, narrow
| path can be seen clearly now, and the reason no fauna and
| flora are visible is painfully obvious. The periodic gusts
@ | of wind blowing down from the rocky slopes do nothing to
| | ease your concern. From here, it's either up the treacherous
z | mountain or across the boulder laden plateau to the south.
| |
z-z |
---------+
[Exits: south up]
<201hp 530m 335mv no opponent/no opponent bloody:30 hills (outside) [======----] > s
A Dry Plateau
| This long plateau bridges the slopes of Vorthyn Mountain,
| visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
@ | with several boulders ranging from gnome-sized to taller than
| | the biggest giant. The pebbles underfoot occasionally tremble
z-z | lightly, perhaps it is only the wind?
|
|
---------+
[Exits: north south]
<201hp 530m 334mv no opponent/no opponent bloody:29 hills (outside) [======----] > s
A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
z-@ | with several boulders ranging from gnome-sized to taller than
| the biggest giant. The pebbles underfoot occasionally tremble
| lightly, perhaps it is only the wind?
|
|
---------+
[Exits: north west]
<201hp 530m 333mv no opponent/no opponent bloody:29 hills (outside) [======----] > w
A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the
| | ground here appears to be one giant slab of greyish stone,
@-z | also burdened with several boulders ranging from gnome-sized
| to taller than the biggest giant. The pebbles underfoot
| occasionally tremble lightly, perhaps it is only the wind?
| There's a sizeable mud slope here leading downwards.
|
---------+
[Exits: east down]
A halfling refugee is here, looking forlorn.
A giant bombardier beetle scurries around as it hunts for carrion.
<201hp 530m 332mv no opponent/no opponent bloody:28 hills (outside) [======----] > d
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
| their roots denied water for some time now and the various
| farming implements scattered about the area appear to have
o-@ | been abandoned in haste. Looming over the old farm is the towering
| | | presence of Vorthyn Mountain, which appears accessible from
o-o-o-o | the plateau above you. A canvas structure has been erected
| | across the field to the southwest.
o |
---------+
[Exits: south west up]
<201hp 530m 331mv no opponent/no opponent bloody:28 field (outside) [======----] > s
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various farming
| | | implements scattered about the area appear to have been abandoned
o-o-@-o | in haste. Looming over the old farm is the towering presence
| | of Vorthyn Mountain, seen clearly to the northeast. A canvas
o | structure has been erected across the field to the southwest.
|
|
---------+
[Exits: north east west]
<201hp 530m 330mv no opponent/no opponent bloody:27 field (outside) [======----] > w
w
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various
| | | farming implements scattered about the area appear to have
o-@-o-o| been abandoned in haste. Looming over the old farm is the
| | towering presence of Vorthyn Mountain, seen clearly to the
o | northeast. A canvas structure has been erected to the south.
|
|
---------+
[Exits: north east south west]
A large praying mantis is here, holding perfectly still.
A halfling refugee is here, looking forlorn.
<201hp 530m 329mv no opponent/no opponent bloody:26 field (outside) [======----] > d
Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+
[Exits: east down]
The Thain is here, commanding respect from the remaining halflings.
A halfling child is sitting here weeping.
<201hp 530m 328mv no opponent/no opponent bloody:26 field (outside) [======----] >
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+
[Exits: up down]
A halfling refugee is here, looking forlorn.
<201hp 530m 327mv no opponent/no opponent bloody:25 cave (indoors) [======----] > d
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+
[Exits: south west up]
A muddy rolling pin lies here, dripping sludge.
A halfling refugee is here, looking forlorn.
<201hp 530m 326mv no opponent/no opponent bloody:24 cave (indoors) [======----] > s
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by the
| heat radiating from the cavern to the north. The tunnel is
o-o-o | almost too narrow to squeeze through, but pieces of the wall
| | | crack and tumble free as you slide by. The tunnel continues
o @ | to the south.
| | |
~ F-o |
| |
o-o |
---------+
[Exits: north south]
<201hp 530m 325mv no opponent/no opponent bloody:24 cave (indoors) [======----] > s
Tunneling Through Mud
o-o-o | A shallow morass rests atop mud partially baked solid by heat
| | | emanating from the cavern to the far north. The tunnel is almost
o o | too narrow to squeeze through, but pieces of the wall crack
| | | and tumble free as you slide by. The tunnel leads south into
~ F-@ | deeper muck.
| |
o-o |
| |
o |
---------+
[Exits: north south west]
<201hp 530m 324mv no opponent/no opponent bloody:23 cave (indoors) [======----] > s
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy black
F-o | stone that reflects a small amount of light. In stark contrast,
| | the eastern wall is tan in color and formed by a softer looking,
o-@ | sponge-like rock. A faint trembling overhead causes mud to dislodge
| | from several of the orangish-red stalactites hanging from the
o | rugged and uneven ceiling. The passage continues along the aberrant
| wall and an opening to the north leads into a narrow tunnel.
|
---------+
[Exits: north west]
<201hp 530m 323mv no opponent/no opponent bloody:23 cave (indoors) [======----] > w
s
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy
F-o | black stone that reflects a small amount of light. In stark
| | contrast, the northern and western walls are tan in color
@-o | and formed by softer looking, sponge-like rocks. A faint trembling
| | overhead causes mud to dislodge from several of the orangish-red
o | stalactites hanging from the rugged and uneven ceiling. The
| passage continues along the aberrant wall and an opening to
| the south leads into a glowing cavern.
---------+
[Exits: east south]
<201hp 530m 322mv no opponent/no opponent bloody:22 cave (indoors) [======----] > u
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+
[Exits: north up]
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'
<201hp 530m 321mv no opponent/no opponent bloody:22 field (indoors) [======----] >
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+
[Exits: north west down]
<201hp 530m 320mv no opponent/no opponent bloody:21 cave (indoors) [======----] > w
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+
[Exits: east west]
<201hp 530m 319mv no opponent/no opponent bloody:20 cave (indoors) [======----] > w
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+
[Exits: north east south]
A large praying mantis is here, holding perfectly still.
<201hp 530m 318mv no opponent/no opponent bloody:20 river (indoors) [======----] > s
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+
[Exits: north east south west]
A halfling refugee is here, looking forlorn.
The water gurgles beneath you.
<201hp 530m 317mv no opponent/no opponent bloody:19 river (indoors) [======----] > w
w
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+
[Exits: east west]
A halfling child is sitting here weeping.
<201hp 530m 316mv no opponent/no opponent bloody:19 cave (indoors) [======----] >
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+
[Exits: east up]
<201hp 530m 315mv no opponent/no opponent bloody:18 cave (indoors) [======----] > u
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+
[Exits: east south west down]
A mud puddle is here, glinting strangely.
<201hp 530m 314mv no opponent/no opponent bloody:18 river (outside) [======----] > w
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+
[Exits: east south]
<201hp 530m 313mv no opponent/no opponent bloody:17 field (outside) [======----] > s
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south west]
A millipede is here, searching for something to eat.
<201hp 530m 312mv no opponent/no opponent bloody:16 field (outside) [======----] > w
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<201hp 530m 311mv no opponent/no opponent bloody:16 forest (outside) [======----] > s
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<201hp 530m 310mv no opponent/no opponent bloody:15 forest (outside) [======----] > s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<201hp 530m 309mv no opponent/no opponent bloody:15 forest (outside) [======----] > w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+
[Exits: east south west]
<201hp 530m 308mv no opponent/no opponent bloody:14 forest (outside) [======----] > w
You are hungry.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'
<211hp 535m 362mv no opponent/no opponent bloody:14 forest (outside) [======----] > w
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+
[Exits: east west]
A treant stands here in defense of the forest.
<211hp 535m 361mv no opponent/no opponent bloody:14 forest (outside) [======----] >
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
<211hp 535m 360mv no opponent/no opponent bloody:13 forest (outside) [======----] > w
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
<211hp 535m 359mv no opponent/no opponent bloody:13 forest (outside) [======----] > w
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
<211hp 535m 358mv no opponent/no opponent bloody:12 forest (outside) [======----] > w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A large grey wolf is here, glaring hungrily at you.
<211hp 535m 357mv no opponent/no opponent bloody:12 forest (outside) [======----] > w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
<211hp 535m 356mv no opponent/no opponent bloody:11 forest (outside) [======----] > n
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<211hp 535m 355mv no opponent/no opponent bloody:11 forest (outside) [======----] > n
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<211hp 535m 354mv no opponent/no opponent bloody:10 forest (outside) [======----] > w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<211hp 535m 353mv no opponent/no opponent bloody:10 forest (outside) [======----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<211hp 535m 352mv no opponent/no opponent bloody:9 forest (outside) [======----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<211hp 535m 351mv no opponent/no opponent bloody:9 forest (outside) [======----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
<211hp 535m 350mv no opponent/no opponent bloody:8 forest (outside) [======----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.
<211hp 535m 349mv no opponent/no opponent bloody:8 forest (outside) [======----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<211hp 535m 348mv no opponent/no opponent bloody:7 forest (outside) [======----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.
<211hp 535m 347mv no opponent/no opponent bloody:7 forest (outside) [======----] > s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+
[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
<211hp 535m 346mv no opponent/no opponent bloody:6 forest (outside) [======----] > s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<211hp 535m 345mv no opponent/no opponent bloody:6 forest (outside) [======----] > s
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+
[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
<211hp 535m 344mv no opponent/no opponent bloody:5 forest (outside) [======----] > w
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+
[Exits: east west]
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
<211hp 535m 343mv no opponent/no opponent bloody:5 forest (outside) [======----] > w
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
You see 2 of a big bone spear here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<211hp 535m 342mv no opponent/no opponent bloody:4 forest (outside) [======----] > c
Players near you in Drkshtyre Wood:
<PK> Solmundi A thin trail
<211hp 535m 342mv no opponent/no opponent bloody:4 forest (outside) [======----] > w
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
f-f-f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: north east]
<211hp 535m 341mv no opponent/no opponent bloody:3 forest (outside) [======----] > cusi
You feel better.
<224hp 521m 341mv no opponent/no opponent bloody:2 forest (outside) [======----] > c
Players near you in Drkshtyre Wood:
<PK> Solmundi A thin trail
<224hp 521m 341mv no opponent/no opponent evasive:59 forest (outside) [======----] > cusi
You feel better.
<238hp 507m 341mv no opponent/no opponent evasive:58 forest (outside) [======----] > cusi
You feel better.
<251hp 493m 341mv no opponent/no opponent evasive:55 forest (outside) [======----] > af
c
You are affected by the following:
Skill: hunt evil : lasts for 19 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: detect invis : lasts for 1 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<251hp 493m 341mv no opponent/no opponent evasive:52 forest (outside) [======----] >
Players near you in Drkshtyre Wood:
<PK> Solmundi A thin trail
<251hp 493m 341mv no opponent/no opponent evasive:52 forest (outside) [======----] > sanc
You are surrounded by a white aura.
<251hp 418m 341mv no opponent/no opponent evasive:50 forest (outside) [======----] > bles
cusi
You feel righteous.
<251hp 413m 341mv no opponent/no opponent evasive:47 forest (outside) [======----] >
You feel better.
<263hp 399m 341mv no opponent/no opponent evasive:44 forest (outside) [======----] > cusi
cusi
You feel better.
<276hp 385m 341mv no opponent/no opponent evasive:41 forest (outside) [======----] > armo
You are hungry.
Your hunger scratches you.
<279hp 391m 395mv no opponent/no opponent evasive:40 forest (outside) [======----] >
You feel better.
<291hp 377m 395mv no opponent/no opponent evasive:37 forest (outside) [======----] > crfo
You feel someone protecting you.
<291hp 372m 395mv no opponent/no opponent evasive:34 forest (outside) [======----] > get flight sack
A magic mushroom suddenly appears.
<291hp 347m 395mv no opponent/no opponent evasive:31 forest (outside) [======----] > c
You get a potion labelled 'flight' from a Big Ol'Pack Sack.
<291hp 347m 395mv no opponent/no opponent evasive:27 forest (outside) [======----] >
Players near you in Drkshtyre Wood:
<PK> Solmundi A thin trail
<291hp 347m 395mv no opponent/no opponent evasive:27 forest (outside) [======----] > put flight sack
You put a potion labelled 'flight' in a Big Ol'Pack Sack.
<291hp 347m 395mv no opponent/no opponent evasive:27 forest (outside) [======----] > get mush
You get a magic mushroom.
<291hp 347m 395mv no opponent/no opponent evasive:26 forest (outside) [======----] > eat mush
You eat a magic mushroom.
You are full.
<291hp 347m 395mv no opponent/no opponent evasive:25 forest (outside) [======----] > get flight sack
You get a potion labelled 'flight' from a Big Ol'Pack Sack.
<291hp 347m 395mv no opponent/no opponent evasive:23 forest (outside) [======----] > h
h
You feel a little better.
<297hp 339m 395mv no opponent/no opponent evasive:22 forest (outside) [======----] > dm
sle
You feel a little better.
<304hp 331m 395mv no opponent/no opponent evasive:19 forest (outside) [======----] >
You dismount from a mustang.
<304hp 331m 395mv no opponent/no opponent evasive:15 forest (outside) [======----] >
You go to sleep.
<304hp 331m 395mv no opponent/no opponent evasive:15 forest (outside) [======----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<304hp 331m 395mv no opponent/no opponent evasive:12 forest (outside) [======----] >
<304hp 331m 395mv no opponent/no opponent evasive:9 forest (outside) [======----] >
<304hp 331m 395mv no opponent/no opponent evasive:9 forest (outside) [======----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<304hp 331m 395mv no opponent/no opponent evasive:8 forest (outside) [======----] >
You no longer see invisible objects.
<378hp 397m 405mv no opponent/no opponent evasive:7 forest (outside) [======----] >
<378hp 397m 405mv no opponent/no opponent evasive:6 forest (outside) [======----] > st
You wake and stand up.
<378hp 397m 405mv no opponent/no opponent evasive:5 forest (outside) [======----] > dinv
Your eyes tingle.
<378hp 392m 405mv no opponent/no opponent evasive:4 forest (outside) [======----] > h
h
mn
You feel a little better.
<387hp 384m 405mv no opponent/no opponent evasive:1 forest (outside) [======----] >
You feel a little better.
<395hp 376m 405mv no opponent/no opponent active forest (outside) [======----] > c
cusi
You mount a mustang.
<395hp 376m 405mv no opponent/no opponent active forest (outside) [======----] >
Players near you in Drkshtyre Wood:
<PK> Solmundi A thin trail
<395hp 376m 405mv no opponent/no opponent active forest (outside) [======----] >
You feel better.
<408hp 362m 405mv no opponent/no opponent active forest (outside) [======----] > cusi
cusi
You feel better.
<423hp 348m 405mv no opponent/no opponent active forest (outside) [======----] >
You feel better.
<436hp 334m 405mv no opponent/no opponent active forest (outside) [======----] > e
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
You see 2 of a big bone spear here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<436hp 334m 404mv no opponent/no opponent active forest (outside) [======----] > e
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+
[Exits: east west]
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
<436hp 334m 403mv no opponent/no opponent active forest (outside) [======----] > e
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+
[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
<436hp 334m 402mv no opponent/no opponent active forest (outside) [======----] > n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<436hp 334m 401mv no opponent/no opponent active forest (outside) [======----] > n
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+
[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
<436hp 334m 400mv no opponent/no opponent active forest (outside) [======----] > n
e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.
<450hp 350m 405mv no opponent/no opponent active forest (outside) [======----] >
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<450hp 350m 404mv no opponent/no opponent active forest (outside) [======----] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.
<450hp 350m 403mv no opponent/no opponent active forest (outside) [======----] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
<450hp 350m 402mv no opponent/no opponent active forest (outside) [======----] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<450hp 350m 401mv no opponent/no opponent active forest (outside) [======----] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<450hp 350m 400mv no opponent/no opponent active forest (outside) [======----] > e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<450hp 350m 399mv no opponent/no opponent active forest (outside) [======----] > e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<450hp 350m 398mv no opponent/no opponent active forest (outside) [======----] > c
Players near you in Mystic Forest:
<PK> Solmundi The narrow trail
<450hp 350m 398mv no opponent/no opponent active forest (outside) [======----] > s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<450hp 350m 397mv no opponent/no opponent active forest (outside) [======----] > s
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
<450hp 350m 396mv no opponent/no opponent active forest (outside) [======----] > e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A large grey wolf is here, glaring hungrily at you.
<450hp 350m 395mv no opponent/no opponent active forest (outside) [======----] > e
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
<450hp 350m 394mv no opponent/no opponent active forest (outside) [======----] > e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
Shargugh walks in.
<450hp 350m 393mv no opponent/no opponent active forest (outside) [======----] > e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
<450hp 350m 392mv no opponent/no opponent active forest (outside) [======----] > e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+
[Exits: east west]
A treant stands here in defense of the forest.
<450hp 350m 391mv no opponent/no opponent active forest (outside) [======----] > e
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+
[Exits: east south west]
<450hp 350m 390mv no opponent/no opponent active forest (outside) [======----] > e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
A homeless animal roams the streets alone.
The caravan attendant is here, with caravans for hire.
A stray dog suddenly starts barking at you crazily.
<450hp 350m 389mv no opponent/no opponent active forest (outside) [======----] > n
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
<450hp 350m 388mv no opponent/no opponent active forest (outside) [======----] > n
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
<450hp 350m 387mv no opponent/no opponent active forest (outside) [======----] > dm
You dismount from a mustang.
<450hp 350m 387mv no opponent/no opponent active forest (outside) [======----] > e
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south west]
A giant bombardier beetle scurries around as it hunts for carrion.
A millipede is here, searching for something to eat.
<450hp 350m 385mv no opponent/no opponent active field (outside) [======----] > c
Players near you in The Mudfall:
<PK> Solmundi A Mud-Covered Field
<450hp 350m 385mv no opponent/no opponent active field (outside) [======----] > w
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+
[Exits: north east south]
A large brown mustang is here, decorated with a yellow warcoat.
<450hp 350m 383mv no opponent/no opponent active forest (outside) [======----] > c
Players near you in Mystic Forest:
<PK> Solmundi A muddy path
<450hp 350m 383mv no opponent/no opponent active forest (outside) [======----] > mn
You mount a mustang.
<450hp 350m 383mv no opponent/no opponent active forest (outside) [======----] > s
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A homeless animal roams the streets alone.
<450hp 350m 382mv no opponent/no opponent active forest (outside) [======----] > s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<450hp 350m 381mv no opponent/no opponent active forest (outside) [======----] > e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+
[Exits: east west]
<450hp 350m 380mv no opponent/no opponent active forest (outside) [======----] > e
e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
<450hp 350m 379mv no opponent/no opponent active forest (outside) [======----] >
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<450hp 350m 378mv no opponent/no opponent active forest (outside) [======----] > e
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
<450hp 350m 377mv no opponent/no opponent active field (outside) [======----] > e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fledgling harpy is here, fallen from the clouds above.
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
<450hp 350m 376mv no opponent/no opponent active city (outside) [======----] > e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
<450hp 350m 375mv no opponent/no opponent active city (outside) [======----] > c
Players near you in Seringale:
<PK> Solmundi Inside the West Gate
<450hp 350m 375mv no opponent/no opponent active city (outside) [======----] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+
[Exits: east south west]
A human city guard of Seringale stands watch here.
<450hp 350m 374mv no opponent/no opponent active road (outside) [======----] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+
[Exits: north east west]
<450hp 350m 373mv no opponent/no opponent active road (outside) [======----] > e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+
[Exits: north east west]
<450hp 350m 372mv no opponent/no opponent active road (outside) [======----] > e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
<450hp 350m 371mv no opponent/no opponent active city (outside) [======----] > e
e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+
[Exits: north east south west]
<450hp 350m 370mv no opponent/no opponent active road (outside) [======----] >
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+
[Exits: north east south west]
<450hp 350m 369mv no opponent/no opponent active road (outside) [======----] > e
dri
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+
[Exits: north south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<450hp 350m 368mv no opponent/no opponent active city (outside) [======----] > n
You drink water from the Justice monument.
Your thirst is quenched.
<450hp 350m 368mv no opponent/no opponent active city (outside) [======----] > e
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+
[Exits: east south]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<450hp 350m 367mv no opponent/no opponent active inside (indoors) [======----] >
You sense evil near.
<450hp 350m 367mv no opponent/no opponent active inside (indoors) [======----] >
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+
[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<450hp 350m 366mv no opponent/no opponent active city (outside) [======----] > n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
<450hp 350m 365mv no opponent/no opponent active road (outside) [======----] > n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
<450hp 350m 364mv no opponent/no opponent active road (outside) [======----] > n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+
[Exits: north south]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<450hp 350m 363mv no opponent/no opponent active road (outside) [======----] > n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) Dogran the Sinister Minister is here.
<450hp 350m 362mv no opponent/no opponent active city (outside) [======----] > n
n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+
[Exits: north south west]
<468hp 365m 405mv no opponent/no opponent active road (outside) [======----] >
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A dwarven citizen of Seringale plods around the town.
A refugee is here, wandering through the streets.
<468hp 365m 404mv no opponent/no opponent active road (outside) [======----] > n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
<468hp 365m 403mv no opponent/no opponent active road (outside) [======----] > n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+
[Exits: north south]
<468hp 365m 402mv no opponent/no opponent active road (outside) [======----] > n
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<468hp 365m 401mv no opponent/no opponent active city (outside) [======----] > n
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+
[Exits: north south]
<468hp 365m 400mv no opponent/no opponent active city (outside) [======----] > n
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+
[Exits: north east south west]
<468hp 365m 399mv no opponent/no opponent active field (outside) [======----] > n
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
<468hp 365m 398mv no opponent/no opponent active hills (outside) [======----] > e
Path in the plains
z-z-z-z-z| You are on a path among the grassy plains. The wind blows at
| | | | || your cheeks with a strength and purpose of mother nature. Creatures
o-o-o-o-o| of the plains scamper away from you as your footsteps draw
| | | | || near to them. To the north, east and west the plains stretch
o-z-@-o-o| out before you, while the skyline of Seringale rises up to
| | | | | the south.
o-o-o-o |
| | |
* + |
---------+
[Exits: north east south west]
A cute rabbit is here.
<468hp 365m 397mv no opponent/no opponent active field (outside) [======----] > s
A path through some high grass
o-o-o-o-o| You are on a path among the grassy plains. The wind blows at
| | | | || your cheeks with a strength and purpose of mother nature. Creatures
o-z-o-o-o| of the plains scamper away from you as your footsteps draw
| | | | | near to them. To the north, east and west the plains stretch
o-o-@-o | out before you, while the skyline of Seringale rises up to
| | | the south.
* + |
| |
+ |
---------+
[Exits: north east west]
<468hp 365m 396mv no opponent/no opponent active field (outside) [======----] > dm
You dismount from a mustang.
<468hp 365m 396mv no opponent/no opponent active field (outside) [======----] > e
Path in the plains
o-o-o-o | You are on a path among the grassy plains. The wind blows at
| | | | | your cheeks with a strength and purpose of mother nature. Creatures
z-o-o-o | of the plains scamper away from you as your footsteps draw near
| | | | to them. To the north and west the plains stretch out before
o-o-@ | you, while the skyline of Seringale rises up to the south.
| |
+ |
| |
+ |
---------+
[Exits: north west (down)]
This sturdy lodge door has been built from birch logs.
Aruncus the Druid is walking around here, searching for herbs.
<468hp 365m 394mv no opponent/no opponent active field (outside) [======----] > c
Players near you in Plains of the North:
<PK> Dogran Grassy plains
<PK> Solmundi Path in the plains
<468hp 365m 394mv no opponent/no opponent active field (outside) [======----] > n
Grassy plains
z-z-z-z-z| You walk in the grassy plains among the herbs which grow here.
| | | | | The wind is strong and rough. Far to the north you can see the
o-o-o-o | foothills and further on mountain peaks are visible. The city
| | | | | of Seringale is to the south but only past some gentle hills.
z-o-@-o |
| | | |
o-o-o |
| |
+ |
---------+
[Exits: north east south west]
<468hp 365m 392mv no opponent/no opponent active field (outside) [======----] > j
They aren't here.
<468hp 365m 392mv no opponent/no opponent active field (outside) [======----] > w
Path in the plains
z-z-z-z-z| You are on a path among the grassy plains. The wind blows at
| | | | || your cheeks with a strength and purpose of mother nature. Creatures
o-o-o-o-o| of the plains scamper away from you as your footsteps draw
| | | | || near to them. To the north, east and west the plains stretch
o-z-@-o-o| out before you, while the skyline of Seringale rises up to
| | | | | the south.
o-o-o-o |
| | |
* + |
---------+
[Exits: north east south west]
A cute rabbit is here.
<468hp 365m 390mv no opponent/no opponent active field (outside) [======----] > w
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
<468hp 365m 387mv no opponent/no opponent active hills (outside) [======----] > j
They aren't here.
<468hp 365m 387mv no opponent/no opponent active hills (outside) [======----] > n
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.
<468hp 365m 384mv no opponent/no opponent active field (outside) [======----] > n
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
(White Aura) Dogran the Sinister Minister is here.
<468hp 365m 381mv no opponent/no opponent active hills (outside) [======----] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran has quite a few wounds.
<468hp 365m 381mv shaft/defensive bloody:40 hills (outside) [======----] >
Dogran has fled!
Dogran flies north.
<468hp 365m 381mv no opponent/no opponent bloody:40 hills (outside) [======----] > j
j
They aren't here.
<468hp 365m 381mv no opponent/no opponent bloody:38 hills (outside) [======----] >
They aren't here.
<468hp 365m 381mv no opponent/no opponent bloody:38 hills (outside) [======----] > n
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
(White Aura) Dogran the Sinister Minister is here.
A cute rabbit is here.
A cute rabbit is here.
<468hp 365m 377mv no opponent/no opponent bloody:37 hills (outside) [======----] > j
Dogran scans all around.
<468hp 365m 377mv no opponent/no opponent bloody:37 hills (outside) [======----] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
[** ] Dogran parries your drowning.
Dogran has quite a few wounds.
<468hp 365m 377mv shaft/defensive bloody:40 hills (outside) [======----] >
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
Dogran's blast devastates you!
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<438hp 365m 377mv shaft/defensive bloody:40 hills (outside) [======----] >
Dogran has fled!
Dogran flies south.
<438hp 365m 377mv no opponent/no opponent bloody:40 hills (outside) [======----] > j
j
They aren't here.
<438hp 365m 377mv no opponent/no opponent bloody:38 hills (outside) [======----] >
They aren't here.
<438hp 365m 377mv no opponent/no opponent bloody:38 hills (outside) [======----] > s
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
<438hp 365m 373mv no opponent/no opponent bloody:38 hills (outside) [======----] > j
They aren't here.
<438hp 365m 373mv no opponent/no opponent bloody:37 hills (outside) [======----] > n
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<438hp 365m 369mv no opponent/no opponent bloody:36 hills (outside) [======----] > n
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+
[Exits: south up]
<438hp 365m 364mv no opponent/no opponent bloody:35 mountain (outside) [======----] > j
They aren't here.
<438hp 365m 364mv no opponent/no opponent bloody:34 mountain (outside) [======----] > s
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
<438hp 365m 359mv no opponent/no opponent bloody:34 hills (outside) [======----] > j
They aren't here.
The presence of evil recedes.
<438hp 365m 359mv no opponent/no opponent bloody:33 hills (outside) [======----] > w
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
<438hp 365m 355mv no opponent/no opponent bloody:32 hills (outside) [======----] > j
They aren't here.
<438hp 365m 355mv no opponent/no opponent bloody:32 hills (outside) [======----] > z
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A cute rabbit is here.
A cute rabbit is here.
You scan south.
*** Range 3 (south) ***
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
*** Range 4 (south) ***
A cute rabbit is here.
<438hp 365m 355mv no opponent/no opponent bloody:31 hills (outside) [======----] >
The cute rabbit hops in.
<438hp 365m 355mv no opponent/no opponent bloody:30 hills (outside) [======----] > c
Players near you in Plains of the North:
<PK> Solmundi The steep foothills
<438hp 365m 355mv no opponent/no opponent bloody:30 hills (outside) [======----] > h
You feel a little better.
<446hp 357m 355mv no opponent/no opponent bloody:29 hills (outside) [======----] > c
h
Players near you in Plains of the North:
<PK> Solmundi The steep foothills
<462hp 366m 405mv no opponent/no opponent bloody:25 hills (outside) [======----] >
You feel a little better.
<470hp 358m 405mv no opponent/no opponent bloody:25 hills (outside) [======----] > z
Dogran flies in.
<470hp 358m 405mv no opponent/no opponent bloody:22 hills (outside) [======----] >
Dogran flies east.
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
Dogran the Sinister Minister is here.
A cute rabbit is here.
You scan south.
*** Range 3 (south) ***
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
*** Range 4 (south) ***
A cute rabbit is here.
<470hp 358m 405mv no opponent/no opponent bloody:40 hills (outside) [======----] > j
Dogran flies in.
<470hp 358m 405mv no opponent/no opponent bloody:39 hills (outside) [======----] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning DISEMBOWELS Dogran!
Dogran has quite a few wounds.
<470hp 358m 405mv shaft/defensive bloody:40 hills (outside) [======----] >
Your drowning DISEMBOWELS Dogran!
Your drowning misses Dogran.
[* ] You parry Dogran's blast.
Dogran has quite a few wounds.
<470hp 358m 405mv shaft/defensive bloody:40 hills (outside) [======----] >
Dogran has fled!
Dogran flies east.
<470hp 358m 405mv no opponent/no opponent bloody:40 hills (outside) [======----] >
Dogran flies in.
<470hp 358m 405mv no opponent/no opponent bloody:39 hills (outside) [======----] > j
[* ] You parry Dogran's crush.
Dogran has quite a few wounds.
<470hp 358m 405mv shaft/defensive bloody:40 hills (outside) [======----] >
You do the best you can!
Dogran has quite a few wounds.
<470hp 358m 405mv shaft/defensive bloody:40 hills (outside) [======----] >
Your drowning maims Dogran!
[** ] Dogran blocks your attack with his shield.
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<470hp 358m 405mv shaft/defensive bloody:40 hills (outside) [======----] > f
You flee from combat!
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<470hp 358m 401mv no opponent/no opponent bloody:40 hills (outside) [======----] > n
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
Dogran the Sinister Minister is here.
A cute rabbit is here.
<470hp 358m 397mv no opponent/no opponent bloody:39 hills (outside) [======----] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Dogran has some big nasty wounds and scratches.
<470hp 358m 397mv shaft/defensive bloody:40 hills (outside) [======----] >
Dogran has fled!
Dogran flies east.
<470hp 358m 397mv no opponent/no opponent bloody:39 hills (outside) [======----] > e
Dogran flies in.
<470hp 358m 397mv no opponent/no opponent bloody:38 hills (outside) [======----] > j
[** ] You block Dogran's attack with your shield.
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<470hp 358m 397mv shaft/defensive bloody:40 hills (outside) [======----] > w
j
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<470hp 358m 397mv shaft/defensive bloody:40 hills (outside) [======----] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<470hp 358m 397mv shaft/defensive bloody:40 hills (outside) [======----] > f
No way! You are still fighting!
[** ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran's crush maims you!
[***] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<434hp 358m 397mv shaft/defensive bloody:40 hills (outside) [======----] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<434hp 358m 397mv shaft/defensive bloody:40 hills (outside) [======----] >
You flee from combat!
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<434hp 358m 394mv no opponent/no opponent bloody:39 field (outside) [======----] > s
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
Dogran the Sinister Minister is here.
A cute rabbit is here.
<434hp 358m 391mv no opponent/no opponent bloody:38 hills (outside) [======----] > j
[* ] You block Dogran's attack with your shield.
Dogran's crush devastates you!
Dogran has some big nasty wounds and scratches.
<403hp 358m 391mv shaft/defensive bloody:40 hills (outside) [======----] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<403hp 358m 391mv shaft/defensive bloody:40 hills (outside) [======----] > f
You flee from combat!
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<403hp 358m 387mv no opponent/no opponent bloody:40 hills (outside) [======----] > s
Grassy plains
z-z-z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
*-z-z-z| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the north, east
@-o-o| and west the plains stretch out before you, while the
| | || skyline of Seringale rises up to the south.
o-z-o|
| | ||
o-o-o|
---------+
[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A passive looking stone makes you feel peaceful is here.
<403hp 358m 384mv no opponent/no opponent bloody:40 field (outside) [======----] > n
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<403hp 358m 381mv no opponent/no opponent bloody:39 hills (outside) [======----] > n
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
Dogran the Sinister Minister is here.
A cute rabbit is here.
<403hp 358m 377mv no opponent/no opponent bloody:38 hills (outside) [======----] > j
[** ] You block Dogran's attack with your shield.
You do the best you can!
Dogran has some big nasty wounds and scratches.
<403hp 358m 377mv shaft/defensive bloody:40 hills (outside) [======----] >
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
Dogran's crush devastates you!
[* ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<372hp 358m 377mv shaft/defensive bloody:40 hills (outside) [======----] >
Dogran has fled!
Dogran flies north.
<372hp 358m 377mv no opponent/no opponent bloody:39 hills (outside) [======----] > s
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<372hp 358m 373mv no opponent/no opponent bloody:38 hills (outside) [======----] > j
n
They aren't here.
<372hp 358m 373mv no opponent/no opponent bloody:37 hills (outside) [======----] >
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
<372hp 358m 369mv no opponent/no opponent bloody:37 hills (outside) [======----] > n
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<372hp 358m 366mv no opponent/no opponent bloody:37 field (outside) [======----] > j
They aren't here.
<372hp 358m 366mv no opponent/no opponent bloody:40 field (outside) [======----] > n
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<372hp 358m 364mv no opponent/no opponent bloody:40 field (outside) [======----] > j
They aren't here.
<372hp 358m 364mv no opponent/no opponent bloody:39 field (outside) [======----] > z
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A cute rabbit is here.
*** Range 5 (south) ***
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
*** Range 6 (south) ***
A cute rabbit is here.
You scan west.
<372hp 358m 364mv no opponent/no opponent bloody:39 field (outside) [======----] > c
Players near you in Sylvan Vale:
<PK> Dogran In the Valley Basin
<PK> Solmundi Along the Path
<372hp 358m 364mv no opponent/no opponent bloody:38 field (outside) [======----] > s
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<372hp 358m 362mv no opponent/no opponent bloody:37 field (outside) [======----] > s
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
<372hp 358m 359mv no opponent/no opponent bloody:36 hills (outside) [======----] > c
Players near you in Plains of the North:
<PK> Solmundi The steep foothills
<372hp 358m 359mv no opponent/no opponent bloody:36 hills (outside) [======----] > s
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<383hp 375m 401mv no opponent/no opponent bloody:35 hills (outside) [======----] > h
You feel a little better.
<391hp 367m 401mv no opponent/no opponent bloody:35 hills (outside) [======----] > h
h
c
You feel a little better.
<397hp 359m 401mv no opponent/no opponent bloody:31 hills (outside) [======----] >
You feel a little better.
<405hp 351m 401mv no opponent/no opponent bloody:28 hills (outside) [======----] >
Players near you in Plains of the North:
<PK> Solmundi In front of hut in foothills
<405hp 351m 401mv no opponent/no opponent bloody:25 hills (outside) [======----] > c
Players near you in Plains of the North:
<PK> Solmundi In front of hut in foothills
<405hp 351m 401mv no opponent/no opponent bloody:24 hills (outside) [======----] > w
Hermit's hut
o x| You are inside what appears to be some sort of hut or
| || small living abode. It looks quite old but appears to
z-z| serve its purpose well nonetheless. The firm walls keep
| || the inhabitants shield from the rough winds of the plains,
@-z-z| and the solid door would keep out any woodland creature
| || that came sniffing around for dinner. There are basic
o-o| furnishings including a cot, a table, and one chair.
| || On the far wall a fireplace burns warmly.
o-z|
---------+
[Exits: east]
A rabbit roast is on a small dining table.
A small dining table is here.
Sorbus the hermit is sitting here, roasting a rabbit.
<405hp 351m 399mv no opponent/no opponent bloody:24 inside (indoors) [======----] > sle
You go to sleep.
<405hp 351m 399mv no opponent/no opponent bloody:23 inside (indoors) [======----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<405hp 351m 399mv no opponent/no opponent bloody:22 inside (indoors) [======----] >
<405hp 351m 399mv no opponent/no opponent bloody:20 inside (indoors) [======----] >
<405hp 351m 399mv no opponent/no opponent bloody:19 inside (indoors) [======----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<405hp 351m 399mv no opponent/no opponent bloody:18 inside (indoors) [======----] >
<405hp 351m 399mv no opponent/no opponent bloody:38 inside (indoors) [======----] >
<405hp 351m 399mv no opponent/no opponent bloody:38 inside (indoors) [======----] >
Dogran's crush devastates you!
Dogran's crush misses you.
[* ] Dogran parries your drowning.
Your drowning MUTILATES Dogran!
Your drowning DISEMBOWELS Dogran!
[** ] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<375hp 351m 399mv shaft/defensive bloody:40 inside (indoors) [======----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
Dogran has quite a few wounds.
<375hp 351m 399mv shaft/defensive bloody:40 inside (indoors) [======----] > f
You flee from combat!
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<375hp 351m 397mv no opponent/no opponent bloody:40 hills (outside) [======----] > w
Hermit's hut
o x| You are inside what appears to be some sort of hut or
| || small living abode. It looks quite old but appears to
z-z| serve its purpose well nonetheless. The firm walls keep
| || the inhabitants shield from the rough winds of the plains,
@-z-z| and the solid door would keep out any woodland creature
| || that came sniffing around for dinner. There are basic
o-o| furnishings including a cot, a table, and one chair.
| || On the far wall a fireplace burns warmly.
o-z|
---------+
[Exits: east]
A rabbit roast is on a small dining table.
A small dining table is here.
Dogran the Sinister Minister is here.
Sorbus the hermit is sitting here, roasting a rabbit.
<375hp 351m 395mv no opponent/no opponent bloody:39 inside (indoors) [======----] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
Your drowning DISEMBOWELS Dogran!
Dogran has some big nasty wounds and scratches.
<375hp 351m 395mv shaft/defensive bloody:40 inside (indoors) [======----] >
[* ] Dogran parries your drowning.
[* ] Dogran blocks your attack with his shield.
Dogran's crush maims you!
Dogran has some big nasty wounds and scratches.
<342hp 351m 395mv shaft/defensive bloody:40 inside (indoors) [======----] > f
Dogran has fled!
Dogran flies east.
<342hp 351m 395mv no opponent/no opponent bloody:40 inside (indoors) [======----] > f
Dogran flies in.
<342hp 351m 395mv no opponent/no opponent bloody:39 inside (indoors) [======----] > j
e
[** ] You block Dogran's attack with your shield.
Dogran's crush devastates you!
Dogran has some big nasty wounds and scratches.
<311hp 351m 395mv shaft/defensive bloody:40 inside (indoors) [======----] >
You flee from combat!
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<311hp 351m 393mv no opponent/no opponent bloody:39 hills (outside) [=====-----] >
You aren't fighting anyone.
<311hp 351m 393mv no opponent/no opponent bloody:39 hills (outside) [=====-----] > w
They aren't here.
<311hp 351m 393mv no opponent/no opponent bloody:39 hills (outside) [=====-----] >
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
<311hp 351m 389mv no opponent/no opponent bloody:38 hills (outside) [=====-----] > j
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<311hp 351m 385mv no opponent/no opponent bloody:38 hills (outside) [=====-----] >
They aren't here.
<311hp 351m 385mv no opponent/no opponent bloody:37 hills (outside) [=====-----] > w
j
Hermit's hut
o x| You are inside what appears to be some sort of hut or
| || small living abode. It looks quite old but appears to
z-z| serve its purpose well nonetheless. The firm walls keep
| || the inhabitants shield from the rough winds of the plains,
@-z-z| and the solid door would keep out any woodland creature
| || that came sniffing around for dinner. There are basic
o-o| furnishings including a cot, a table, and one chair.
| || On the far wall a fireplace burns warmly.
o-z|
---------+
[Exits: east]
A rabbit roast is on a small dining table.
A small dining table is here.
Dogran the Sinister Minister is here.
Sorbus the hermit is sitting here, roasting a rabbit.
<311hp 351m 383mv no opponent/no opponent bloody:36 inside (indoors) [=====-----] >
Dogran flies east.
<311hp 351m 383mv no opponent/no opponent bloody:36 inside (indoors) [=====-----] >
They aren't here.
<311hp 351m 383mv no opponent/no opponent bloody:36 inside (indoors) [=====-----] > j
Dogran flies in.
<311hp 351m 383mv no opponent/no opponent bloody:40 inside (indoors) [=====-----] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning DISEMBOWELS Dogran!
Your drowning DISEMBOWELS Dogran!
Dogran has some big nasty wounds and scratches.
<311hp 351m 383mv shaft/defensive bloody:40 inside (indoors) [=====-----] > j
The white aura around Dogran's body fades.
Dogran has some big nasty wounds and scratches.
<320hp 358m 405mv shaft/defensive bloody:40 inside (indoors) [=====-----] >
[** ] Dogran blocks your attack with his shield.
Dogran's blast decimates you!
Dogran has some big nasty wounds and scratches.
<293hp 358m 405mv shaft/defensive bloody:40 inside (indoors) [=====-----] >
Dogran has fled!
Dogran flies east.
<293hp 358m 405mv no opponent/no opponent bloody:40 inside (indoors) [=====-----] > e
j
They aren't here.
<293hp 358m 405mv no opponent/no opponent bloody:38 inside (indoors) [=====-----] >
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<293hp 358m 403mv no opponent/no opponent bloody:38 hills (outside) [=====-----] >
They aren't here.
<293hp 358m 403mv no opponent/no opponent bloody:38 hills (outside) [=====-----] > z
You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
You scan east.
*** Range 2 (east) ***
Dogran the Sinister Minister is here.
A cute rabbit is here.
You scan south.
*** Range 2 (south) ***
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
*** Range 3 (south) ***
A cute rabbit is here.
You scan west.
*** Range 1 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.
<293hp 358m 403mv no opponent/no opponent bloody:37 hills (outside) [=====-----] > e
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
<293hp 358m 399mv no opponent/no opponent bloody:40 hills (outside) [=====-----] > e
Path in the plains
o x z | You are walking across grassy plains. The wind blows
| | | | at your cheeks with a strength and purpose of mother
z-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | | || as your footsteps draw near to them. To the north you
z-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | | || rises up to the south.
o-o-o-o-o|
| | | | ||
o-z-o-o-o|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
A cute rabbit is here.
<293hp 358m 395mv no opponent/no opponent bloody:39 hills (outside) [=====-----] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran parries your drowning.
[** ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<293hp 358m 395mv shaft/defensive bloody:40 hills (outside) [=====-----] >
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
[** ] You block Dogran's attack with your shield.
Dogran's crush MUTILATES you!
Dogran has some big nasty wounds and scratches.
<254hp 358m 395mv shaft/defensive bloody:40 hills (outside) [=====-----] >
Dogran has fled!
Dogran flies north.
<254hp 358m 395mv no opponent/no opponent bloody:40 hills (outside) [=====-----] >
Dogran flies in.
<254hp 358m 395mv no opponent/no opponent bloody:39 hills (outside) [=====-----] > n
[** ] You parry Dogran's crush.
[***] You block Dogran's attack with your shield.
No way! You are still fighting!
Your drowning misses Dogran.
Your drowning misses Dogran.
Dogran's blast maims you!
Dogran has some big nasty wounds and scratches.
<221hp 358m 395mv shaft/defensive bloody:40 hills (outside) [=====-----] > j
You do the best you can!
Dogran has some big nasty wounds and scratches.
<221hp 358m 395mv shaft/defensive bloody:40 hills (outside) [=====-----] > f
You flee from combat!
Path in the plains
z-z-z-z-z| You are on a path among the grassy plains. The wind blows
| | | | || at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | || draw near to them. To the north, east and west the plains
o-o-@-o-o| stretch out before you, while the skyline of Seringale
| | | | || rises up to the south.
o-z-o-o-o|
| | | | |
o-o-o-o |
---------+
[Exits: north east south west]
<221hp 358m 392mv no opponent/no opponent bloody:39 field (outside) [=====-----] > n
Path in the plains
o x z | You are walking across grassy plains. The wind blows
| | | | at your cheeks with a strength and purpose of mother
z-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | | || as your footsteps draw near to them. To the north you
z-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | | || rises up to the south.
o-o-o-o-o|
| | | | ||
o-z-o-o-o|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
A cute rabbit is here.
<221hp 358m 389mv no opponent/no opponent bloody:38 hills (outside) [=====-----] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
Your drowning misses Dogran.
Dogran has some big nasty wounds and scratches.
<221hp 358m 389mv shaft/defensive bloody:40 hills (outside) [=====-----] > f
f
Dogran has fled!
Dogran flies north.
<221hp 358m 389mv no opponent/no opponent bloody:40 hills (outside) [=====-----] >
Dogran flies in.
<221hp 358m 389mv no opponent/no opponent bloody:39 hills (outside) [=====-----] > n
Dogran's crush maims you!
Dogran's blast maims you!
[** ] Dogran blocks your attack with his shield.
[***] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<152hp 358m 389mv shaft/defensive bloody:40 hills (outside) [=====-----] > j
You flee from combat!
The steep foothills
o-o z | You are walking through steep foothills of a tall mountain
| | | far to the north. It is quite hard to move here due to
o x z | the uneven footing and generally rough terrain. Pine
| | | | trees have grown here, seemingly for centuries, as they
z-z-@-z-z| begin to crowd you the further you go. Far to the south
| | | | || you can barely see the skyline of a city.
z-z-z-z-z|
| | | | ||
o-o-o-o-o|
---------+
[Exits: east south west]
<152hp 358m 385mv no opponent/no opponent bloody:40 hills (outside) [=====-----] > f
You aren't fighting anyone.
<152hp 358m 385mv no opponent/no opponent bloody:39 hills (outside) [=====-----] >
The hills become too steep to allow passage north.
<152hp 358m 385mv no opponent/no opponent bloody:39 hills (outside) [=====-----] > s
They aren't here.
<152hp 358m 385mv no opponent/no opponent bloody:39 hills (outside) [=====-----] >
You aren't fighting anyone.
<152hp 358m 385mv no opponent/no opponent bloody:38 hills (outside) [=====-----] >
Path in the plains
o x z | You are walking across grassy plains. The wind blows
| | | | at your cheeks with a strength and purpose of mother
z-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | | || as your footsteps draw near to them. To the north you
z-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | | || rises up to the south.
o-o-o-o-o|
| | | | ||
o-z-o-o-o|
---------+
[Exits: north east south west]
Dogran the Sinister Minister is here.
A cute rabbit is here.
<152hp 358m 381mv no opponent/no opponent bloody:38 hills (outside) [=====-----] > s
Path in the plains
z-z-z-z-z| You are on a path among the grassy plains. The wind blows
| | | | || at your cheeks with a strength and purpose of mother nature.
z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps
| | | | || draw near to them. To the north, east and west the plains
o-o-@-o-o| stretch out before you, while the skyline of Seringale
| | | | || rises up to the south.
o-z-o-o-o|
| | | | |
o-o-o-o |
---------+
[Exits: north east south west]
<152hp 358m 378mv no opponent/no opponent bloody:38 field (outside) [=====-----] > s
Path in the plains
z-z-z-z-z| You are on a path among the grassy plains. The wind blows at
| | | | || your cheeks with a strength and purpose of mother nature. Creatures
o-o-o-o-o| of the plains scamper away from you as your footsteps draw
| | | | || near to them. To the north, east and west the plains stretch
o-z-@-o-o| out before you, while the skyline of Seringale rises up to
| | | | | the south.
o-o-o-o |
| | |
* + |
---------+
[Exits: north east south west]
A cute rabbit is here.
<152hp 358m 376mv no opponent/no opponent bloody:37 field (outside) [=====-----] > s
A path through some high grass
o-o-o-o-o| You are on a path among the grassy plains. The wind blows at
| | | | || your cheeks with a strength and purpose of mother nature. Creatures
o-z-o-o-o| of the plains scamper away from you as your footsteps draw
| | | | | near to them. To the north, east and west the plains stretch
o-o-@-o | out before you, while the skyline of Seringale rises up to
| | | the south.
* + |
| |
+ |
---------+
[Exits: north east west]
A large brown mustang is here, decorated with a yellow warcoat.
<152hp 358m 374mv no opponent/no opponent bloody:37 field (outside) [=====-----] > mn
You mount a mustang.
<152hp 358m 374mv no opponent/no opponent bloody:36 field (outside) [=====-----] > w
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+
[Exits: north east south west]
<152hp 358m 373mv no opponent/no opponent bloody:35 field (outside) [=====-----] > s
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+
[Exits: north south]
<152hp 358m 372mv no opponent/no opponent bloody:35 city (outside) [=====-----] > s
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
<152hp 358m 371mv no opponent/no opponent bloody:34 city (outside) [=====-----] > s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+
[Exits: north south]
<152hp 358m 370mv no opponent/no opponent bloody:34 road (outside) [=====-----] > s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
<152hp 358m 369mv no opponent/no opponent bloody:33 road (outside) [=====-----] > s
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A dwarven citizen of Seringale plods around the town.
A refugee is here, wandering through the streets.
<152hp 358m 368mv no opponent/no opponent bloody:33 road (outside) [=====-----] > s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+
[Exits: north south west]
<152hp 358m 367mv no opponent/no opponent bloody:40 road (outside) [=====-----] > s
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
<152hp 358m 366mv no opponent/no opponent bloody:40 city (outside) [=====-----] > e
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+
[Exits: east south west]
<152hp 358m 365mv no opponent/no opponent bloody:39 road (outside) [=====-----] > e
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+
[Exits: east south west]
<152hp 358m 364mv no opponent/no opponent bloody:39 road (outside) [=====-----] > e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+
[Exits: north east west]
<152hp 358m 363mv no opponent/no opponent bloody:40 road (outside) [=====-----] > e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+
[Exits: east south west]
<152hp 358m 362mv no opponent/no opponent bloody:40 road (outside) [=====-----] > e
The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-* F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+
[Exits: north east west]
<152hp 358m 361mv no opponent/no opponent bloody:39 road (outside) [=====-----] > e
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| ||
+ +|
| ||
*-* +|
---------+
[Exits: east west]
<152hp 358m 360mv no opponent/no opponent bloody:39 road (outside) [=====-----] > e
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+
[Exits: east west]
<152hp 358m 359mv no opponent/no opponent bloody:38 road (outside) [=====-----] > e
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+
[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
<152hp 358m 358mv no opponent/no opponent bloody:38 city (outside) [=====-----] > s
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
<152hp 358m 357mv no opponent/no opponent bloody:37 city (outside) [=====-----] > s
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+
[Exits: north south]
<152hp 358m 356mv no opponent/no opponent bloody:37 city (outside) [=====-----] > s
The white aura around your body fades.
<168hp 376m 405mv no opponent/no opponent bloody:36 city (outside) [=====-----] > s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+
[Exits: north south]
<168hp 376m 404mv no opponent/no opponent bloody:36 city (outside) [=====-----] >
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+
[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
<168hp 376m 403mv no opponent/no opponent bloody:40 city (outside) [=====-----] > s
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<168hp 376m 402mv no opponent/no opponent bloody:39 city (outside) [=====-----] > e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
<168hp 376m 401mv no opponent/no opponent bloody:39 city (outside) [=====-----] > e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<168hp 376m 400mv no opponent/no opponent bloody:38 road (outside) [=====-----] > e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<168hp 376m 399mv no opponent/no opponent bloody:38 road (outside) [=====-----] > e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<168hp 376m 398mv no opponent/no opponent bloody:37 road (outside) [=====-----] > e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
<168hp 376m 397mv no opponent/no opponent bloody:37 road (outside) [=====-----] > e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
<168hp 376m 396mv no opponent/no opponent bloody:36 road (outside) [=====-----] > e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<168hp 376m 395mv no opponent/no opponent bloody:36 road (outside) [=====-----] > e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+
[Exits: east west]
<168hp 376m 394mv no opponent/no opponent bloody:35 road (outside) [=====-----] > e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+
[Exits: east west]
<168hp 376m 393mv no opponent/no opponent bloody:35 road (outside) [=====-----] > e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.
<168hp 376m 392mv no opponent/no opponent bloody:34 road (outside) [=====-----] > s
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+
[Exits: north east]
<168hp 376m 391mv no opponent/no opponent bloody:34 road (outside) [=====-----] > e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
<168hp 376m 390mv no opponent/no opponent bloody:33 road (outside) [=====-----] > e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
<168hp 376m 389mv no opponent/no opponent bloody:32 road (outside) [=====-----] > e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
<168hp 376m 388mv no opponent/no opponent bloody:32 road (outside) [=====-----] > n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
<168hp 376m 387mv no opponent/no opponent bloody:31 road (outside) [=====-----] > e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
<168hp 376m 386mv no opponent/no opponent bloody:31 road (outside) [=====-----] > e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<168hp 376m 385mv no opponent/no opponent bloody:30 road (outside) [=====-----] > c
Players near you in Eastern Road:
<PK> Solmundi The Checkpoint
<168hp 376m 385mv no opponent/no opponent bloody:30 road (outside) [=====-----] > s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+
[Exits: north south]
<168hp 376m 384mv no opponent/no opponent bloody:30 road (outside) [=====-----] > s
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+
[Exits: north east]
<168hp 376m 383mv no opponent/no opponent bloody:29 road (outside) [=====-----] > e
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+
[Exits: south west]
<168hp 376m 382mv no opponent/no opponent bloody:29 road (outside) [=====-----] > s
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+
[Exits: north east]
<168hp 376m 381mv no opponent/no opponent bloody:28 city (outside) [=====-----] > cusi
You feel better.
<181hp 362m 381mv no opponent/no opponent bloody:27 city (outside) [=====-----] > sanc
cusi
You are surrounded by a white aura.
<181hp 287m 381mv no opponent/no opponent bloody:24 city (outside) [=====-----] >
You feel better.
<193hp 273m 381mv no opponent/no opponent bloody:21 city (outside) [=====-----] > cusi
You feel better.
<205hp 259m 381mv no opponent/no opponent bloody:18 city (outside) [=====-----] > cusi
You feel better.
<234hp 253m 405mv no opponent/no opponent bloody:14 city (outside) [=====-----] > cusi
You feel better.
<247hp 239m 405mv no opponent/no opponent bloody:11 city (outside) [=====-----] > cusi
You feel better.
<261hp 225m 405mv no opponent/no opponent bloody:8 city (outside) [=====-----] > cusi
You feel better.
<273hp 211m 405mv no opponent/no opponent bloody:4 city (outside) [=====-----] > cusi
You feel better.
<287hp 197m 405mv no opponent/no opponent bloody:1 city (outside) [=====-----] > cusi
c
You feel better.
<299hp 183m 405mv no opponent/no opponent evasive:58 city (outside) [=====-----] > cusi
Players near you in Gnome Village:
<PK> Solmundi Entrance to Gnome Village
<299hp 183m 405mv no opponent/no opponent evasive:55 city (outside) [=====-----] >
You feel better.
<313hp 169m 405mv no opponent/no opponent evasive:54 city (outside) [=====-----] > cusi
You feel better.
<326hp 155m 405mv no opponent/no opponent evasive:51 city (outside) [=====-----] > cusi
c
The sun slowly disappears in the west.
<342hp 164m 405mv no opponent/no opponent evasive:49 city (outside) [=====-----] >
You feel better.
<355hp 150m 405mv no opponent/no opponent evasive:48 city (outside) [=====-----] > e
n
dm
sle
Players near you in Gnome Village:
<PK> Solmundi Entrance to Gnome Village
<355hp 150m 405mv no opponent/no opponent evasive:44 city (outside) [=====-----] >
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+
[Exits: north east west]
<355hp 150m 404mv no opponent/no opponent evasive:44 city (outside) [=====-----] >
A Small Gnome House
+ +-+ | A small home made from quality deir wood. The expert
| | | workmanship that went into it is clear, but it lacks
+ +-+| any creativity. A small bed sits on the northern wall
| | | and an even smaller one sits just to its right. A small
+-+ @ +-+| fireplace, made of what looks to be single piece of a
| | | | light gray stone, is in the southwest corner of the room,
+-+-+-+| the fire within blazes brightly. A wide road can be seen
| | through a doorless doorway on the southern wall.
S-+-*|
---------+
[Exits: south]
A plain bed is here.
A short and gnarled gnome woman is here.
A young gnome child is here, playing.
<355hp 150m 403mv no opponent/no opponent evasive:44 city (indoors) [=====-----] >
You dismount from a mustang.
<355hp 150m 403mv no opponent/no opponent evasive:43 city (indoors) [=====-----] >
You go to sleep.
<355hp 150m 403mv no opponent/no opponent evasive:43 city (indoors) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<355hp 150m 403mv no opponent/no opponent evasive:39 city (indoors) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<355hp 150m 403mv no opponent/no opponent evasive:23 city (indoors) [=====-----] >
You feel less protected.
<427hp 213m 405mv no opponent/no opponent evasive:14 city (indoors) [=====-----] >
<427hp 213m 405mv no opponent/no opponent evasive:13 city (indoors) [=====-----] > st
You wake and stand up.
<427hp 213m 405mv no opponent/no opponent evasive:12 city (indoors) [=====-----] > prot
You feel holy and pure.
<427hp 178m 405mv no opponent/no opponent evasive:12 city (indoors) [=====-----] > mn
s
c
You mount a mustang.
<427hp 178m 405mv no opponent/no opponent evasive:8 city (indoors) [=====-----] >
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-S-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+
[Exits: north east west]
<427hp 178m 404mv no opponent/no opponent evasive:8 city (outside) [=====-----] >
Players near you in Gnome Village:
<PK> Solmundi A Nameless Road
<427hp 178m 404mv no opponent/no opponent evasive:8 city (outside) [=====-----] > l
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-S-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-F| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+
[Exits: north east west]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<427hp 178m 404mv no opponent/no opponent evasive:5 city (outside) [=====-----] > w
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+
[Exits: north east]
<427hp 178m 403mv no opponent/no opponent evasive:5 city (outside) [=====-----] > n
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+
[Exits: south west]
<427hp 178m 402mv no opponent/no opponent evasive:4 road (outside) [=====-----] > c
w
Players near you in Eastern Road:
<PK> Solmundi Truncated Path to the Village
<427hp 178m 402mv no opponent/no opponent evasive:3 road (outside) [=====-----] >
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+
[Exits: north east]
<427hp 178m 401mv no opponent/no opponent evasive:3 road (outside) [=====-----] > n
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+
[Exits: north south]
<427hp 178m 400mv no opponent/no opponent evasive:3 road (outside) [=====-----] > n
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<427hp 178m 399mv no opponent/no opponent evasive:2 road (outside) [=====-----] > w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
<427hp 178m 398mv no opponent/no opponent evasive:2 road (outside) [=====-----] > w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
<427hp 178m 397mv no opponent/no opponent evasive:1 road (outside) [=====-----] > w
Alas, you cannot go that way.
<427hp 178m 397mv no opponent/no opponent evasive:1 road (outside) [=====-----] > s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
<427hp 178m 396mv no opponent/no opponent active road (outside) [=====-----] > w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
<427hp 178m 395mv no opponent/no opponent active road (outside) [=====-----] > w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
<427hp 178m 394mv no opponent/no opponent active road (outside) [=====-----] > w
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+
[Exits: north east]
<427hp 178m 393mv no opponent/no opponent active road (outside) [=====-----] > n
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.
<427hp 178m 392mv no opponent/no opponent active road (outside) [=====-----] > w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+
[Exits: east west]
<427hp 178m 391mv no opponent/no opponent active road (outside) [=====-----] > w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+
[Exits: east west]
<427hp 178m 390mv no opponent/no opponent active road (outside) [=====-----] > w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<427hp 178m 389mv no opponent/no opponent active road (outside) [=====-----] > c
w
Players near you in Eastern Road:
<PK> Solmundi The Crossroads
<427hp 178m 389mv no opponent/no opponent active road (outside) [=====-----] > w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
<427hp 178m 388mv no opponent/no opponent active road (outside) [=====-----] >
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
<427hp 178m 387mv no opponent/no opponent active road (outside) [=====-----] > w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<427hp 178m 386mv no opponent/no opponent active road (outside) [=====-----] > w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<427hp 178m 385mv no opponent/no opponent active road (outside) [=====-----] > w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<427hp 178m 384mv no opponent/no opponent active road (outside) [=====-----] > w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
<427hp 178m 383mv no opponent/no opponent active city (outside) [=====-----] > w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
<427hp 178m 382mv no opponent/no opponent active city (outside) [=====-----] > c
w
Players near you in Seringale:
<PK> Solmundi Inside the East Gate
<427hp 178m 382mv no opponent/no opponent active city (outside) [=====-----] >
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
<427hp 178m 381mv no opponent/no opponent active road (outside) [=====-----] > w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
<427hp 178m 380mv no opponent/no opponent active road (outside) [=====-----] > w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
<427hp 178m 379mv no opponent/no opponent active road (outside) [=====-----] > w
w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+
[Exits: east south west]
There is a cart here, covered by a colorful cloth.
<427hp 178m 378mv no opponent/no opponent active city (outside) [=====-----] >
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+
[Exits: north east south west]
There is a cart here, covered by a colorful cloth.
<427hp 178m 377mv no opponent/no opponent active road (outside) [=====-----] > w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+
[Exits: north east south west]
<427hp 178m 376mv no opponent/no opponent active road (outside) [=====-----] > w
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+
[Exits: north east south]
<427hp 178m 375mv no opponent/no opponent active city (outside) [=====-----] > s
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+
[Exits: north west]
An avian city guard of Seringale stands watch here.
<427hp 178m 374mv no opponent/no opponent active inside (indoors) [=====-----] > w
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+
[Exits: east south west]
<427hp 178m 373mv no opponent/no opponent active city (outside) [=====-----] > s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+
[Exits: north east south west]
<427hp 178m 372mv no opponent/no opponent active road (outside) [=====-----] > s
s
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+
[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<427hp 178m 371mv no opponent/no opponent active road (outside) [=====-----] >
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+
[Exits: north east south west]
<427hp 178m 370mv no opponent/no opponent active road (outside) [=====-----] > s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+
[Exits: north east south west down]
Garp the citizen of Seringale walks in.
<427hp 178m 369mv no opponent/no opponent active city (outside) [=====-----] > w
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+
[Exits: east west]
<427hp 178m 368mv no opponent/no opponent active road (outside) [=====-----] > w
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.
[Exits: north east south west]
<427hp 178m 367mv no opponent/no opponent active road (outside) [=====-----] > s
s
A Spotless Street
+ S S-+| The walls along this road are constantly being scrubbed
| | || clean of anti-Justice graffiti, as the street gets ever
+-+-+-+-+| closer to the Justice's cabal. Not much sound is heard
| | | || here, as those who respect the protection that the Justices
S + @ S-+| provide help to enforce the sanctity of law within Seringale
| | || even while the Justices themselves aren't present. The
*-* + +-+| South Road lies to your north while the street continues
|| to the south.
+|
---------+
[Exits: north south]
<441hp 189m 405mv no opponent/no opponent active road (outside) [=====-----] >
A Spotless Street
+-+-+-+-+| The walls along this road are constantly being scrubbed
| | | || clean of anti-Justice graffiti, as the street gets ever
S + + S-+| closer to the Justice's cabal. Not much sound is heard
| | || here, as those who respect the protection that the Justices
*-* @ +| provide help to enforce the sanctity of law within Seringale
| even while the Justices themselves aren't present. The
| street leads back north and a ladder leads up to a catwalk.
|
|
---------+
[Exits: north up]
<441hp 189m 404mv no opponent/no opponent active road (outside) [=====-----] > u
Above a Spotless Street
| You are standing on a sort of stone ledge between two catwalks
| over the sprawling grounds of the city. From here you can
| see a fairly impressive view over the southern parts of
| Seringale. The bustling sounds of the city are left below
+-@-F | and all you can hear is the soft breeze tickling your skin.
| The entrance of the Justice cabal is only a stone's throw
| away. A ladder leads back down to the street, and a catwalk
| extends to the east and west.
|
---------+
[Exits: east west down]
<441hp 189m 403mv no opponent/no opponent active city (outside) [=====-----] > e
Equipment and Supplies
| A black mesh steel fence separates you from the north side
| of the shop. There is a small opening in the fence, with
| a ledge protruding out. You can see a faint outline of a
| door on the north wall. Large crates are stacked beside long
+-+-@ | shelves of supplies near the back of the room. A few stock
| armors and weapons are hung against the east wall, each bearing
| the symbol of Justice. A short gaunt gnome sits behind the
| fence, reading a book in the candlelight. The exit to the
| shop lies to the west.
---------+
[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
<441hp 189m 402mv no opponent/no opponent active inside (indoors) [=====-----] > put flight sack
You put a potion labelled 'flight' in a Big Ol'Pack Sack.
<441hp 189m 402mv no opponent/no opponent active inside (indoors) [=====-----] > buy defen
You buy a Defender potion.
<441hp 189m 402mv no opponent/no opponent active inside (indoors) [=====-----] > w
Above a Spotless Street
| You are standing on a sort of stone ledge between two catwalks
| over the sprawling grounds of the city. From here you can
| see a fairly impressive view over the southern parts of
| Seringale. The bustling sounds of the city are left below
+-@-F | and all you can hear is the soft breeze tickling your skin.
| The entrance of the Justice cabal is only a stone's throw
| away. A ladder leads back down to the street, and a catwalk
| extends to the east and west.
|
---------+
[Exits: east west down]
<441hp 189m 401mv no opponent/no opponent active city (outside) [=====-----] > d
A Spotless Street
+-+-+-+-+| The walls along this road are constantly being scrubbed
| | | || clean of anti-Justice graffiti, as the street gets ever
S + + S-+| closer to the Justice's cabal. Not much sound is heard
| | || here, as those who respect the protection that the Justices
*-* @ +| provide help to enforce the sanctity of law within Seringale
| even while the Justices themselves aren't present. The
| street leads back north and a ladder leads up to a catwalk.
|
|
---------+
[Exits: north up]
<441hp 189m 400mv no opponent/no opponent active road (outside) [=====-----] > c
Players near you in Seringale:
<PK> Solmundi A Spotless Street
<441hp 189m 400mv no opponent/no opponent active road (outside) [=====-----] > n
A Spotless Street
+ S S-+| The walls along this road are constantly being scrubbed
| | || clean of anti-Justice graffiti, as the street gets ever
+-+-+-+-+| closer to the Justice's cabal. Not much sound is heard
| | | || here, as those who respect the protection that the Justices
S + @ S-+| provide help to enforce the sanctity of law within Seringale
| | || even while the Justices themselves aren't present. The
*-* + +-+| South Road lies to your north while the street continues
|| to the south.
+|
---------+
[Exits: north south]
<441hp 189m 399mv no opponent/no opponent active road (outside) [=====-----] > n
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.
[Exits: north east south west]
<441hp 189m 398mv no opponent/no opponent active road (outside) [=====-----] > e
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+
[Exits: east west]
<441hp 189m 397mv no opponent/no opponent active road (outside) [=====-----] > e
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+
[Exits: north east south west down]
A halfling citizen of Seringale strolls about.
<441hp 189m 396mv no opponent/no opponent active city (outside) [=====-----] > c
d
Players near you in Seringale:
<PK> Solmundi South Square
<441hp 189m 396mv no opponent/no opponent active city (outside) [=====-----] >
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+
[Exits: north east south west up]
<441hp 189m 395mv no opponent/no opponent active inside (indoors) [=====-----] > c
Players near you in Sewers:
<PK> Solmundi The Quadruple Junction
<441hp 189m 395mv no opponent/no opponent active inside (indoors) [=====-----] > s
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] > dm
You dismount from a mustang.
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] > sle
You go to sleep.
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 44 hours
: modifies hitroll by 6 for 44 hours
Spell: detect invis : lasts for 40 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: hunt evil : lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<441hp 189m 394mv no opponent/no opponent active inside (indoors) [=====-----] >
<504hp 223m 405mv no opponent/no opponent active inside (indoors) [=====-----] > st
You wake and stand up.
<504hp 223m 405mv no opponent/no opponent active inside (indoors) [=====-----] > mn
You mount a mustang.
<504hp 223m 405mv no opponent/no opponent active inside (indoors) [=====-----] > n
u
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+
[Exits: north east south west up]
<504hp 223m 404mv no opponent/no opponent active inside (indoors) [=====-----] >
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+
[Exits: north east south west down]
<504hp 223m 403mv no opponent/no opponent active city (outside) [=====-----] > c
Players near you in Seringale:
<PK> Solmundi South Square
<504hp 223m 403mv no opponent/no opponent active city (outside) [=====-----] > n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+
[Exits: north east south west]
<504hp 223m 402mv no opponent/no opponent active road (outside) [=====-----] > n
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+
[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<504hp 223m 401mv no opponent/no opponent active road (outside) [=====-----] > n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+
[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<504hp 223m 400mv no opponent/no opponent active road (outside) [=====-----] > n
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+
[Exits: east south west]
An avian city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<504hp 223m 399mv no opponent/no opponent active city (outside) [=====-----] > w
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+
[Exits: north east]
<504hp 223m 398mv no opponent/no opponent active inside (indoors) [=====-----] > n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+
[Exits: north south west]
<504hp 223m 397mv no opponent/no opponent active city (outside) [=====-----] > n
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+
[Exits: east south]
<504hp 223m 396mv no opponent/no opponent active inside (indoors) [=====-----] > e
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* *|
---------+
[Exits: north east west]
<504hp 223m 395mv no opponent/no opponent calm city (outside) [=====-----] > n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
<504hp 223m 394mv no opponent/no opponent calm road (outside) [=====-----] > n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
<504hp 223m 393mv no opponent/no opponent calm road (outside) [=====-----] > n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+
[Exits: north south]
<504hp 223m 392mv no opponent/no opponent calm road (outside) [=====-----] > n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
<504hp 223m 391mv no opponent/no opponent calm city (outside) [=====-----] > n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+
[Exits: north south west]
<504hp 223m 390mv no opponent/no opponent calm road (outside) [=====-----] > n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A refugee is here, wandering through the streets.
A dwarven citizen of Seringale plods around the town.
<504hp 223m 389mv no opponent/no opponent calm road (outside) [=====-----] > n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
<504hp 223m 388mv no opponent/no opponent calm road (outside) [=====-----] > n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+
[Exits: north south]
<504hp 223m 387mv no opponent/no opponent calm road (outside) [=====-----] > n
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<504hp 223m 386mv no opponent/no opponent calm city (outside) [=====-----] > n
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+
[Exits: north south]
<504hp 223m 385mv no opponent/no opponent calm city (outside) [=====-----] > n
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+
[Exits: north east south west]
<504hp 223m 384mv no opponent/no opponent calm field (outside) [=====-----] > c
Players near you in Plains of the North:
<PK> Solmundi Path in the plains
<504hp 223m 384mv no opponent/no opponent calm field (outside) [=====-----] > n
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
<504hp 223m 383mv no opponent/no opponent calm hills (outside) [=====-----] > n
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.
<504hp 223m 382mv no opponent/no opponent calm field (outside) [=====-----] > n
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+
[Exits: north east south west]
<504hp 223m 381mv no opponent/no opponent calm hills (outside) [=====-----] > w
In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<504hp 223m 380mv no opponent/no opponent calm hills (outside) [=====-----] > n
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
<504hp 223m 379mv no opponent/no opponent calm hills (outside) [=====-----] > n
A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<504hp 223m 378mv no opponent/no opponent calm field (outside) [=====-----] > n
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<504hp 223m 377mv no opponent/no opponent calm field (outside) [=====-----] > n
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+
[Exits: south down]
A regal sign has been attached to a nearby tree.
<504hp 223m 376mv no opponent/no opponent calm field (outside) [=====-----] > c
Players near you in Sylvan Vale:
<PK> Solmundi Scenic Rock
<504hp 223m 376mv no opponent/no opponent calm field (outside) [=====-----] > s
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<504hp 223m 375mv no opponent/no opponent calm field (outside) [=====-----] > s
A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<504hp 223m 374mv no opponent/no opponent calm field (outside) [=====-----] > e
s
Alas, you cannot go that way.
<504hp 223m 374mv no opponent/no opponent calm field (outside) [=====-----] > e
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
<504hp 223m 373mv no opponent/no opponent calm hills (outside) [=====-----] >
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
<504hp 223m 372mv no opponent/no opponent calm hills (outside) [=====-----] > n
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+
[Exits: south up]
<504hp 223m 371mv no opponent/no opponent calm mountain (outside) [=====-----] > c
s
Players near you in Mount Saidian:
<PK> Solmundi Base of Mount Saidian
<504hp 223m 371mv no opponent/no opponent calm mountain (outside) [=====-----] >
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west]
A cute rabbit is here.
<504hp 223m 370mv no opponent/no opponent calm hills (outside) [=====-----] > w
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
<504hp 223m 369mv no opponent/no opponent calm hills (outside) [=====-----] > n
A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<504hp 223m 368mv no opponent/no opponent calm field (outside) [=====-----] > n
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<504hp 223m 367mv no opponent/no opponent calm field (outside) [=====-----] > n
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+
[Exits: south down]
A regal sign has been attached to a nearby tree.
<504hp 223m 366mv no opponent/no opponent calm field (outside) [=====-----] > d
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+
[Exits: north east west up]
<504hp 223m 365mv no opponent/no opponent calm field (outside) [=====-----] > n
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+
[Exits: north east south west]
A rather large dog is here, wandering the valley.
<504hp 223m 364mv no opponent/no opponent calm field (outside) [=====-----] > n
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+
[Exits: north east south west]
A valley elf scout wanders the valley, searching for intruders like you!
<504hp 223m 363mv no opponent/no opponent calm field (outside) [=====-----] > n
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
<504hp 223m 362mv no opponent/no opponent calm field (outside) [=====-----] > n
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
<504hp 223m 361mv no opponent/no opponent calm field (outside) [=====-----] > n
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+
[Exits: north south up]
A giant stone feeling very holy is here.
A wolf is here, looking for small prey.
<504hp 223m 360mv no opponent/no opponent calm field (outside) [=====-----] > n
A malevolent voice whispers in your ear 'Come on now.'
<504hp 223m 360mv no opponent/no opponent calm field (outside) [=====-----] >
Along the Trail
o o | You are on the moon-lit trail away from the Valley of the
| | | Elves. The hills around you keep this trail narrow. The
o-o o-o-o| trail continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+
[Exits: east south west]
<504hp 223m 359mv no opponent/no opponent calm field (outside) [=====-----] > e
A Bend in the Trail
o o| You are on the moon-lit trail away from the Valley of the
| || Elves. The hills around you keep this trail narrow. The trail
o o-o-o-o| continues north and back west.
| | |
o-o-@ |
| |
o |
| |
o-o-o |
---------+
[Exits: north west]
<504hp 223m 358mv no opponent/no opponent calm field (outside) [=====-----] > n
Outside a Lodge
o o| You are in another valley within these hills. To the north,
| || you can see a giant tree, and to the south the trail leads
o o| away from this valley. The west and east paths surround this
| || building. The tree-trunk entrance of the lodge casts its long
o o-@-o-o| shadow over the path.
| | |
o-o-o |
| |
o |
---------+
[Exits: east south west]
A wolf is here, looking for small prey.
<504hp 223m 357mv no opponent/no opponent calm field (outside) [=====-----] > e
A Trail in the Valley
o o | You are on a small path winding through Sylvan Vale that leads
| | | west and east, around a gargantuan tree. The grass bows gently
o o | as the breeze whispers against it, and the clouds drift silently
| | | across the sky. It is very serene here.
o-o-@-o |
| |
o-o |
| |
o |
---------+
[Exits: east west]
A rather large dog is here, wandering the valley.
<504hp 223m 356mv no opponent/no opponent calm field (outside) [=====-----] > e
A Trail in the Valley
o | You are on a small path winding through Sylvan Vale that leads
| | west and north, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
o-o-@ |
| |
o |
|
|
---------+
[Exits: north west]
<504hp 223m 355mv no opponent/no opponent calm field (outside) [=====-----] > n
A Trail in the Valley
o-o-o | You are on a small path winding through Sylvan Vale that leads
| | north and south, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
@ |
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<504hp 223m 354mv no opponent/no opponent calm field (outside) [=====-----] > n
n
A Trail in the Valley
z | You are on a small path winding through Sylvan Vale that
| | leads south and You are on a small path winding through Sylvan
o-o-o | Vale that leads north and whispers against it, and the clouds
| | drift silently across the sky. It is very serene here.
@ |
| |
o |
| |
o-o-o |
---------+
[Exits: north south]
<519hp 236m 405mv no opponent/no opponent calm field (outside) [=====-----] >
A Trail in the Valley
z-o-o| You are on a small path, winding through Sylvan Vale that
| || leads west and south, around a gargantuan tree. The grass
z o| bows gently as the breeze whispers against it, and the clouds
| | drift silently across the sky. It is very serene here. To
o-o-@ | the north, a darker trail leads towards some mountains looming
| | in the distance.
o |
| |
o |
---------+
[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!
<519hp 236m 404mv no opponent/no opponent calm field (outside) [=====-----] > n
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<519hp 236m 403mv no opponent/no opponent calm hills (outside) [=====-----] > n
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+
[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.
<519hp 236m 402mv no opponent/no opponent calm hills (outside) [=====-----] > c
Players near you in Mount Rainer:
<PK> Solmundi A Dark and Dangerous Trail
<519hp 236m 402mv no opponent/no opponent calm hills (outside) [=====-----] > n
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z-o-o|
| ||
z o|
---------+
[Exits: north south]
<519hp 236m 401mv no opponent/no opponent calm hills (outside) [=====-----] > c
Players near you in Mount Rainer:
<PK> Solmundi A Dark and Dangerous Trail
<519hp 236m 401mv no opponent/no opponent calm hills (outside) [=====-----] > reply hmm?
You reply to the voice 'Hmm?'
<519hp 236m 401mv no opponent/no opponent calm hills (outside) [=====-----] > s
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+
[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.
<519hp 236m 400mv no opponent/no opponent calm hills (outside) [=====-----] > s
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<519hp 236m 399mv no opponent/no opponent calm hills (outside) [=====-----] > s
A Trail in the Valley
z-o-o| You are on a small path, winding through Sylvan Vale that
| || leads west and south, around a gargantuan tree. The grass
z o| bows gently as the breeze whispers against it, and the clouds
| | drift silently across the sky. It is very serene here. To
o-o-@ | the north, a darker trail leads towards some mountains looming
| | in the distance.
o |
| |
o |
---------+
[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!
<519hp 236m 398mv no opponent/no opponent calm field (outside) [=====-----] > s
A Trail in the Valley
z | You are on a small path winding through Sylvan Vale that
| | leads south and You are on a small path winding through Sylvan
o-o-o | Vale that leads north and whispers against it, and the clouds
| | drift silently across the sky. It is very serene here.
@ |
| |
o |
| |
o-o-o |
---------+
[Exits: north south]
<519hp 236m 397mv no opponent/no opponent calm field (outside) [=====-----] > s
A Trail in the Valley
o-o-o | You are on a small path winding through Sylvan Vale that leads
| | north and south, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
@ |
| |
o-o-o |
| |
o |
---------+
[Exits: north south]
<519hp 236m 396mv no opponent/no opponent calm field (outside) [=====-----] > s
A Trail in the Valley
o | You are on a small path winding through Sylvan Vale that leads
| | west and north, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
o-o-@ |
| |
o |
|
|
---------+
[Exits: north west]
<519hp 236m 395mv no opponent/no opponent calm field (outside) [=====-----] > w
A Trail in the Valley
o o | You are on a small path winding through Sylvan Vale that leads
| | | west and east, around a gargantuan tree. The grass bows gently
o o | as the breeze whispers against it, and the clouds drift silently
| | | across the sky. It is very serene here.
o-o-@-o |
| |
o-o |
| |
o |
---------+
[Exits: east west]
A rather large dog is here, wandering the valley.
<519hp 236m 394mv no opponent/no opponent calm field (outside) [=====-----] > w
Outside a Lodge
o o| You are in another valley within these hills. To the north,
| || you can see a giant tree, and to the south the trail leads
o o| away from this valley. The west and east paths surround this
| || building. The tree-trunk entrance of the lodge casts its long
o o-@-o-o| shadow over the path.
| | |
o-o-o |
| |
o |
---------+
[Exits: east south west]
A wolf is here, looking for small prey.
<519hp 236m 393mv no opponent/no opponent calm field (outside) [=====-----] > s
A Bend in the Trail
o o| You are on the moon-lit trail away from the Valley of the
| || Elves. The hills around you keep this trail narrow. The trail
o o-o-o-o| continues north and back west.
| | |
o-o-@ |
| |
o |
| |
o-o-o |
---------+
[Exits: north west]
<519hp 236m 392mv no opponent/no opponent calm field (outside) [=====-----] > w
Along the Trail
o o | You are on the moon-lit trail away from the Valley of the
| | | Elves. The hills around you keep this trail narrow. The
o-o o-o-o| trail continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+
[Exits: east south west]
<519hp 236m 391mv no opponent/no opponent calm field (outside) [=====-----] > s
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+
[Exits: north south up]
A giant stone feeling very holy is here.
A wolf is here, looking for small prey.
<519hp 236m 390mv no opponent/no opponent calm field (outside) [=====-----] > s
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
<519hp 236m 389mv no opponent/no opponent calm field (outside) [=====-----] > s
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+
[Exits: north east south west]
<519hp 236m 388mv no opponent/no opponent calm field (outside) [=====-----] > s
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+
[Exits: north east south west]
A valley elf scout wanders the valley, searching for intruders like you!
<519hp 236m 387mv no opponent/no opponent calm field (outside) [=====-----] > s
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+
[Exits: north east south west]
A rather large dog is here, wandering the valley.
<519hp 236m 386mv no opponent/no opponent calm field (outside) [=====-----] > s
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+
[Exits: north east west up]
<519hp 236m 385mv no opponent/no opponent calm field (outside) [=====-----] > u
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+
[Exits: south down]
A regal sign has been attached to a nearby tree.
<519hp 236m 384mv no opponent/no opponent calm field (outside) [=====-----] > s
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.
[Exits: north east south west]
<519hp 236m 383mv no opponent/no opponent calm field (outside) [=====-----] > s
A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+
[Exits: north south]
<519hp 236m 382mv no opponent/no opponent calm field (outside) [=====-----] > s
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+
[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
<519hp 236m 381mv no opponent/no opponent calm hills (outside) [=====-----] > s
In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+
[Exits: north east south west]
<519hp 236m 380mv no opponent/no opponent calm hills (outside) [=====-----] > c
Players near you in Plains of the North:
<PK> Solmundi In front of hut in foothills
<519hp 236m 380mv no opponent/no opponent calm hills (outside) [=====-----] > s
Grassy plains
z-z-z| You walk in the grassy plains among the herbs which grow
| | || here. The wind is strong and rough. To the north are
*-z-z-z| the foothills and mountains.
| | ||
@-o-o|
| | ||
o-z-o|
| | ||
o-o-o|
---------+
[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A passive looking stone makes you feel peaceful is here.
A cute rabbit is here.
<519hp 236m 379mv no opponent/no opponent calm field (outside) [=====-----] > e
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+
[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.
<519hp 236m 378mv no opponent/no opponent calm field (outside) [=====-----] > s
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+
[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
<519hp 236m 377mv no opponent/no opponent calm hills (outside) [=====-----] > s
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+
[Exits: north east south west]
Aruncus the Druid is walking around here, searching for herbs.
<519hp 236m 376mv no opponent/no opponent calm field (outside) [=====-----] > s
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+
[Exits: north south]
<519hp 236m 375mv no opponent/no opponent calm city (outside) [=====-----] > s
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+
[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<519hp 236m 374mv no opponent/no opponent calm city (outside) [=====-----] > s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+
[Exits: north south]
<519hp 236m 373mv no opponent/no opponent calm road (outside) [=====-----] > s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+
[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
<519hp 236m 372mv no opponent/no opponent calm road (outside) [=====-----] > c
Players near you in Seringale:
<PK> Dogran The North Road
<PK> Solmundi The North Main Street
<519hp 236m 372mv no opponent/no opponent calm road (outside) [=====-----] > s
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+
[Exits: north east south west]
A drow city guard of Seringale stands watch here.
<519hp 236m 371mv no opponent/no opponent calm road (outside) [=====-----] > s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+
[Exits: north south west]
<519hp 236m 370mv no opponent/no opponent calm road (outside) [=====-----] > s
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+
[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
<519hp 236m 369mv no opponent/no opponent calm city (outside) [=====-----] > s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+
[Exits: north south]
<519hp 236m 368mv no opponent/no opponent calm road (outside) [=====-----] > s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+
[Exits: north east south west]
<519hp 236m 367mv no opponent/no opponent calm road (outside) [=====-----] > s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+
[Exits: north east south west]
<519hp 236m 366mv no opponent/no opponent calm road (outside) [=====-----] > s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+
[Exits: north east west]
<519hp 236m 365mv no opponent/no opponent calm city (outside) [=====-----] > w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+
[Exits: east south]
<519hp 236m 364mv no opponent/no opponent calm inside (indoors) [=====-----] > s
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+
[Exits: north south west]
<519hp 236m 363mv no opponent/no opponent calm city (outside) [=====-----] > w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S * *-+|
||
S-+|
---------+
[Exits: north east south west]
<519hp 236m 362mv no opponent/no opponent calm road (outside) [=====-----] > w
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S * *|
|
|
---------+
[Exits: north east south west]
<519hp 236m 361mv no opponent/no opponent calm road (outside) [=====-----] > w
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+
[Exits: north east south west]
<519hp 236m 360mv no opponent/no opponent calm city (outside) [=====-----] > w
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+
[Exits: north east west]
<519hp 236m 359mv no opponent/no opponent calm road (outside) [=====-----] > w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+
[Exits: north east west]
<519hp 236m 358mv no opponent/no opponent calm road (outside) [=====-----] > w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+
[Exits: east south west]
A human city guard of Seringale stands watch here.
<519hp 236m 357mv no opponent/no opponent calm road (outside) [=====-----] > w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
<519hp 236m 356mv no opponent/no opponent calm city (outside) [=====-----] > w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A half-elf city guard of Seringale stands watch here.
<519hp 236m 355mv no opponent/no opponent calm city (outside) [=====-----] > w
The town clock tolls twelve times as midnight arrives.
<529hp 248m 405mv no opponent/no opponent calm city (outside) [=====-----] > c
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
<529hp 248m 404mv no opponent/no opponent calm field (outside) [=====-----] >
Players near you in Mystic Forest:
<PK> Solmundi The edge of the forest
<529hp 248m 404mv no opponent/no opponent calm field (outside) [=====-----] > w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<529hp 248m 403mv no opponent/no opponent calm forest (outside) [=====-----] > w
Shargugh walks in.
<529hp 248m 403mv no opponent/no opponent calm forest (outside) [=====-----] >
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
<529hp 248m 402mv no opponent/no opponent calm forest (outside) [=====-----] > w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+
[Exits: east west]
<529hp 248m 401mv no opponent/no opponent calm forest (outside) [=====-----] > w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+
[Exits: north east west]
A homeless animal roams the streets alone.
The caravan attendant is here, with caravans for hire.
A stray dog suddenly starts barking at you crazily.
<529hp 248m 400mv no opponent/no opponent calm forest (outside) [=====-----] > w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f * |
| | | |
f-f-f-f |
---------+
[Exits: east south west]
<529hp 248m 399mv no opponent/no opponent calm forest (outside) [=====-----] > w
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f *|
| | ||
f-f-f-f|
---------+
[Exits: east west]
A treant stands here in defense of the forest.
<529hp 248m 398mv no opponent/no opponent calm forest (outside) [=====-----] > w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
<529hp 248m 397mv no opponent/no opponent calm forest (outside) [=====-----] > w
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
<529hp 248m 396mv no opponent/no opponent calm forest (outside) [=====-----] > w
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
<529hp 248m 395mv no opponent/no opponent calm forest (outside) [=====-----] > w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A large grey wolf is here, glaring hungrily at you.
<529hp 248m 394mv no opponent/no opponent calm forest (outside) [=====-----] > w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
<529hp 248m 393mv no opponent/no opponent calm forest (outside) [=====-----] > c
Players near you in Mystic Forest:
<PK> Solmundi A narrow trail through the deep, dark forest
<529hp 248m 393mv no opponent/no opponent calm forest (outside) [=====-----] > s
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+
[Exits: north south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
<529hp 248m 392mv no opponent/no opponent calm forest (outside) [=====-----] > w
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+
[Exits: east west]
<529hp 248m 391mv no opponent/no opponent calm forest (outside) [=====-----] > w
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+
[Exits: north east south]
A bulbous plant is here.
A stone outcropping with traces of ore is here.
The bulbous plant grows larger.
<529hp 248m 390mv no opponent/no opponent calm forest (outside) [=====-----] > n
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+
[Exits: south west]
<529hp 248m 389mv no opponent/no opponent calm forest (outside) [=====-----] > w
A narrow trail through the deep, dark forest
| You are on a dusty trail winding its way westwards just
| below huge sticky wires suspended like ropes between the
| trees. To the west the path seems to be completely covered
| in a giant web made from huge threads covered with glue.
f<@-f | This place gives you the creeps.
| |
f-f|
| |
f |
---------+
[Exits: east west up]
<529hp 248m 388mv no opponent/no opponent calm forest (outside) [=====-----] > c
Players near you in Mystic Forest:
<PK> Solmundi A narrow trail through the deep, dark forest
<529hp 248m 388mv no opponent/no opponent calm forest (outside) [=====-----] > u
Up in the tree
f | You are hanging on the outside of a huge tree trunk covered
| | in a sticky substance. Directly to the west is an immense
f | spider web suspended between numerous of the giant trees including
| | the one you are hanging on.
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
The hermit sits here on a branch, dangling his bare smelly feet.
The Hermit says 'Will you be more quiet? I'm hiding here from "them". You'll give my position away!'
The Hermit says 'If you can find the blue potion, please bring it to me. I wish to be chosen!'
The Hermit says 'In return, bring me anything else from inside, and I will teach you its history.'
<529hp 248m 387mv no opponent/no opponent calm forest (outside) [=====-----] > w
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the east is a giant
f | tree trunk and to the west is an entrance to a cave-like
| | structure made from many layers of spider web.
f-@-f |
|
|
|
|
---------+
[Exits: north east west]
<529hp 248m 386mv no opponent/no opponent calm forest (outside) [=====-----] > n
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the south leads a
f | strand to a cave-like structure made from many layers of
| | a spider web. Another silky strand continues to the north.
@ |
| |
f-f-f |
|
|
---------+
[Exits: north south]
The young spider is ballooning by you.
<529hp 248m 385mv no opponent/no opponent calm forest (outside) [=====-----] > n
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
<529hp 248m 384mv no opponent/no opponent calm forest (outside) [=====-----] > n
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with unidentifiable
| | objects. You begin to wonder about what lies ahead. The
*-f-f | air is damp here, and even the little moonlight that shines
| | through the canopy seems absorbed into the webbing.
@ |
| |
f |
| |
f |
---------+
[Exits: north south]
The young spider is ballooning by you.
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
The young spider is ballooning by you.
<529hp 248m 383mv no opponent/no opponent calm forest (outside) [=====-----] > c
Players near you in Arachnos:
<PK> Solmundi Webbed Entrance
<529hp 248m 383mv no opponent/no opponent calm forest (outside) [=====-----] > dm
You dismount from a mustang.
<529hp 248m 383mv no opponent/no opponent calm forest (outside) [=====-----] > sle
You go to sleep.
<529hp 248m 383mv no opponent/no opponent calm forest (outside) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<529hp 248m 383mv no opponent/no opponent calm forest (outside) [=====-----] >
<529hp 248m 383mv no opponent/no opponent calm forest (outside) [=====-----] >
<529hp 248m 383mv no opponent/no opponent calm forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent calm forest (outside) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<580hp 287m 405mv no opponent/no opponent calm forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent calm forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent calm forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent calm forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent calm forest (outside) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<580hp 287m 405mv no opponent/no opponent calm forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:59 forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:58 forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:57 forest (outside) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<580hp 287m 405mv no opponent/no opponent evasive:60 forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:60 forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:59 forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:59 forest (outside) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<580hp 287m 405mv no opponent/no opponent evasive:58 forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:59 forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:59 forest (outside) [=====-----] >
<580hp 287m 405mv no opponent/no opponent evasive:58 forest (outside) [=====-----] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<580hp 287m 405mv no opponent/no opponent evasive:58 forest (outside) [=====-----] >
[** ] You block Dogran's attack with your shield.
Dogran's crush decimates you!
[** ] Dogran parries your drowning.
[** ] Dogran parries your drowning.
Dogran's crush decimates you!
Dogran is in excellent condition.
<525hp 287m 405mv shaft/defensive evasive:60 forest (outside) [=====-----] > sigh
You sigh.
Dogran is in excellent condition.
<525hp 287m 405mv shaft/defensive evasive:57 forest (outside) [=====-----] > f
You flee from combat!
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
<525hp 287m 402mv no opponent/no opponent evasive:60 forest (outside) [=====-----] > n
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with unidentifiable
| | objects. You begin to wonder about what lies ahead. The
*-f-f | air is damp here, and even the little moonlight that shines
| | through the canopy seems absorbed into the webbing.
@ |
| |
f |
| |
f |
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
The young spider is ballooning by you.
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
The young spider is ballooning by you.
<525hp 287m 399mv no opponent/no opponent evasive:59 forest (outside) [=====-----] > mn
Dogran flies south.
You mount a mustang.
<525hp 287m 399mv no opponent/no opponent evasive:59 forest (outside) [=====-----] > s
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<525hp 287m 398mv no opponent/no opponent evasive:58 forest (outside) [=====-----] > s
Dogran's blast maims you!
Dogran's crush decimates you!
Dogran is in excellent condition.
<467hp 287m 398mv shaft/defensive evasive:60 forest (outside) [=====-----] >
No way! You are still fighting!
Dogran is in excellent condition.
<467hp 287m 398mv shaft/defensive evasive:60 forest (outside) [=====-----] > s
No way! You are still fighting!
Dogran is in excellent condition.
<467hp 287m 398mv shaft/defensive evasive:59 forest (outside) [=====-----] > f
s
You flee from combat!
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the south leads a
f | strand to a cave-like structure made from many layers of
| | a spider web. Another silky strand continues to the north.
@ |
| |
f-f-f |
|
|
---------+
[Exits: north south]
The young spider is ballooning by you.
The white aura around your body fades.
<478hp 298m 405mv no opponent/no opponent evasive:60 forest (outside) [=====-----] >
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the east is a giant
f | tree trunk and to the west is an entrance to a cave-like
| | structure made from many layers of spider web.
f-@-f |
|
|
|
|
---------+
[Exits: north east west]
<478hp 298m 404mv no opponent/no opponent evasive:59 forest (outside) [=====-----] > s
The trunk of a giant oak supports the edges of this web platform.
<478hp 298m 404mv no opponent/no opponent evasive:59 forest (outside) [=====-----] > e
Up in the tree
f | You are hanging on the outside of a huge tree trunk covered
| | in a sticky substance. Directly to the west is an immense
f | spider web suspended between numerous of the giant trees including
| | the one you are hanging on.
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
The hermit sits here on a branch, dangling his bare smelly feet.
<478hp 298m 403mv no opponent/no opponent evasive:58 forest (outside) [=====-----] > d
A narrow trail through the deep, dark forest
| You are on a dusty trail winding its way westwards just
| below huge sticky wires suspended like ropes between the
| trees. To the west the path seems to be completely covered
| in a giant web made from huge threads covered with glue.
f<@-f | This place gives you the creeps.
| |
f-f|
| |
f |
---------+
[Exits: east west up]
<478hp 298m 402mv no opponent/no opponent evasive:58 forest (outside) [=====-----] > e
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+
[Exits: south west]
<478hp 298m 401mv no opponent/no opponent evasive:57 forest (outside) [=====-----] > s
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+
[Exits: north east south]
A bulbous plant is here.
A stone outcropping with traces of ore is here.
The bulbous plant grows larger.
<478hp 298m 400mv no opponent/no opponent evasive:57 forest (outside) [=====-----] > e
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+
[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
<478hp 298m 399mv no opponent/no opponent evasive:56 forest (outside) [=====-----] > e
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+
[Exits: north south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
<478hp 298m 398mv no opponent/no opponent evasive:56 forest (outside) [=====-----] > n
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
<478hp 298m 397mv no opponent/no opponent evasive:55 forest (outside) [=====-----] > n
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<478hp 298m 396mv no opponent/no opponent evasive:55 forest (outside) [=====-----] > n
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<478hp 298m 395mv no opponent/no opponent evasive:54 forest (outside) [=====-----] > w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<478hp 298m 394mv no opponent/no opponent evasive:53 forest (outside) [=====-----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<478hp 298m 393mv no opponent/no opponent evasive:53 forest (outside) [=====-----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
A sapling is here, trying to find sunlight.
<478hp 298m 392mv no opponent/no opponent evasive:52 forest (outside) [=====-----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
<478hp 298m 391mv no opponent/no opponent evasive:52 forest (outside) [=====-----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.
<478hp 298m 390mv no opponent/no opponent evasive:51 forest (outside) [=====-----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<478hp 298m 389mv no opponent/no opponent evasive:51 forest (outside) [=====-----] > w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.
<478hp 298m 388mv no opponent/no opponent evasive:50 forest (outside) [=====-----] > s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+
[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
<478hp 298m 387mv no opponent/no opponent evasive:50 forest (outside) [=====-----] > dm
s
You dismount from a mustang.
<478hp 298m 387mv no opponent/no opponent evasive:49 forest (outside) [=====-----] >
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<478hp 298m 384mv no opponent/no opponent evasive:49 forest (outside) [=====-----] > s
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+
[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
<478hp 298m 381mv no opponent/no opponent evasive:48 forest (outside) [=====-----] > w
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+
[Exits: east west]
A blackened Lurker stalks its prey.
A treant adult is here, taking care of the young.
<478hp 298m 378mv no opponent/no opponent evasive:48 forest (outside) [=====-----] > w
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
You see 2 of a big bone spear here.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<478hp 298m 375mv no opponent/no opponent evasive:47 forest (outside) [=====-----] > w
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
f-f-f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: north east]
<478hp 298m 372mv no opponent/no opponent evasive:47 forest (outside) [=====-----] > n
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@ | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f-f|
|
|
---------+
[Exits: south west]
A treant adult is here, taking care of the young.
<478hp 298m 369mv no opponent/no opponent evasive:46 forest (outside) [=====-----] > sanc
You are surrounded by a white aura.
<478hp 223m 369mv no opponent/no opponent evasive:46 forest (outside) [=====-----] > w
w
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f|
|
|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
A giant spider is here, waiting to suck your blood.
A blackened Lurker stalks its prey.
A forest ettin sulks here in the shadows.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
<478hp 223m 366mv no opponent/no opponent evasive:43 forest (outside) [=====-----] >
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
|
|
---------+
[Exits: east west]
A treant adult is here, taking care of the young.
<478hp 223m 363mv no opponent/no opponent evasive:42 forest (outside) [=====-----] > w
A thin trail
f-f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+
[Exits: east west]
A treant adult is here, taking care of the young.
<478hp 223m 360mv no opponent/no opponent evasive:41 forest (outside) [=====-----] > w
The innermost thickets
f-f-f | A sudden break in the forest looms around you. The trees
| | | here are dead or cut down. The magical feeling is lost
f f | as you sense desperateness in the air. You hear beings
| | | walking in armor in the distance.
f @-f-f|
|
|
|
|
---------+
[Exits: north east]
An ogre stands here waiting to bash your face in.
<478hp 223m 357mv no opponent/no opponent evasive:41 forest (outside) [=====-----] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 39 hours
: modifies hitroll by 6 for 39 hours
Spell: detect invis : lasts for 35 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 8 hours
Skill: hunt evil : lasts for 2 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<478hp 223m 357mv no opponent/no opponent evasive:40 forest (outside) [=====-----] > n
The innermost thickets
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you sense
f-f-f | desperateness in the air. You hear beings walking in armor in
| | | the distance.
f @ |
| | |
f f-f-f|
| |
f |
---------+
[Exits: north south]
You see 3 of a big bone spear here.
You see 2 of a mammoth morning-star here.
The ripped off tail of a defiler is decomposing here.
A glowering Defiler is here.
A forest ettin sulks here in the shadows.
<478hp 223m 354mv no opponent/no opponent evasive:40 forest (outside) [=====-----] > n
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f-f-f|
---------+
[Exits: north south west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
<478hp 223m 351mv no opponent/no opponent evasive:39 forest (outside) [=====-----] > w
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
f-@-f | of time. In the distance, you hear a battle cry and the
| | | clashing of metal, wood, and fire.
f f |
| | |
f f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
You see 2 of a big bone spear here.
A forest ettin sulks here in the shadows.
<478hp 223m 348mv no opponent/no opponent evasive:38 forest (outside) [=====-----] > c
Players near you in Drkshtyre Wood:
<PK> Dogran The backtrail
<PK> Solmundi The backtrail
<478hp 223m 348mv no opponent/no opponent evasive:38 forest (outside) [=====-----] > h
You feel a little better.
<485hp 215m 348mv no opponent/no opponent evasive:37 forest (outside) [=====-----] > w
s
s
Dogran flies in.
<485hp 215m 348mv no opponent/no opponent evasive:36 forest (outside) [=====-----] > s
Dogran flies east.
<485hp 215m 348mv no opponent/no opponent evasive:35 forest (outside) [=====-----] >
The backtrail
f| Trees unlike you've every seen before stand all around
|| you. They are a shiny gold in color and seem alive to
f| the touch. There is an ancient feel to this forest -
|| as if this wooded dell has been around since the beginning
@-f-f| of time. In the distance, you hear a battle cry and the
| || clashing of metal, wood, and fire.
f f|
| ||
f f|
---------+
[Exits: east south]
A stone outcropping with traces of ore is here.
A crystal ooze sloshes about.
<485hp 215m 345mv no opponent/no opponent evasive:34 forest (outside) [=====-----] >
The backtrail
f| Trees unlike you've every seen before stand all around you.
|| They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f |
---------+
[Exits: north south]
You see 2 of a big bone spear here.
A crystal ooze sloshes about.
A forest ettin sulks here in the shadows.
(White Aura) The Blackmage is here, angry that his work has been interrupted.
<485hp 215m 342mv no opponent/no opponent evasive:34 forest (outside) [=====-----] >
The backtrail
f-f-f| Trees unlike you've every seen before stand all around
| || you. They are a shiny gold in color and seem alive to
f f| the touch. There is an ancient feel to this forest -
| || as if this wooded dell has been around since the beginning
@ f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f-f-f|
---------+
[Exits: north south]
A gnoll is here, roaming the forest.
<485hp 215m 339mv no opponent/no opponent evasive:33 forest (outside) [=====-----] > s
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
@ | of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f-f-f|
|
|
---------+
[Exits: north south]
You see 4 of a mammoth morning-star here.
A glowering Defiler is here.
A forest ettin sulks here in the shadows.
<485hp 215m 336mv no opponent/no opponent evasive:33 forest (outside) [=====-----] > s
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
@-f-f| of time. In the distance, you hear a battle cry and the
| clashing of metal, wood, and fire.
|
|
|
---------+
[Exits: north east]
You see 2 of a defiler's tail here.
<485hp 215m 333mv no opponent/no opponent evasive:32 forest (outside) [=====-----] > e
e
You collide into the embrace of several trees of living gold.
Your vigilance of the towns diminishes.
<504hp 231m 387mv no opponent/no opponent evasive:32 forest (outside) [=====-----] >
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
| clashing of metal, wood, and fire.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A gnoll is here, roaming the forest.
A forest ettin sulks here in the shadows.
<504hp 231m 384mv no opponent/no opponent evasive:31 forest (outside) [=====-----] >
The backtrail
f | Trees unlike you've every seen before stand all around
| | you. They are a shiny gold in color and seem alive to
f | the touch. There is an ancient feel to this forest -
| | as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| clashing of metal, wood, and fire.
|
|
|
---------+
[Exits: east west]
The ripped off tail of a defiler is decomposing here.
A crystal ooze sloshes about.
<504hp 231m 381mv no opponent/no opponent evasive:31 forest (outside) [=====-----] > e
e
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f-f|
|
|
---------+
[Exits: east west]
You see 10 of a mammoth morning-star here.
The ripped off tail of a defiler is decomposing here.
A crystal ooze sloshes about.
A glowering Defiler is here.
A forest ettin sulks here in the shadows.
<504hp 231m 378mv no opponent/no opponent evasive:30 forest (outside) [=====-----] >
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@-f | of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f-f-f|
|
|
---------+
[Exits: east west]
A glowering Defiler is here.
<504hp 231m 375mv no opponent/no opponent evasive:29 forest (outside) [=====-----] > e
The backtrail
| Trees unlike you've every seen before stand all around
| you. They are a shiny gold in color and seem alive to
| the touch. There is an ancient feel to this forest -
| as if this wooded dell has been around since the beginning
f-f-@ | of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f-f-f-f|
|
|
---------+
[Exits: south west]
You see 9 of a big bone spear here.
A giant spider is here, waiting to suck your blood.
A forest ettin sulks here in the shadows.
A treant elder is here, trying to teach you the ways of nature.
<504hp 231m 372mv no opponent/no opponent evasive:29 forest (outside) [=====-----] > s
A Small Clearing
| Two paths intersect here, one leading north, and the other
| heading east and west. Many of the trees have been cleared
f-f-f | away, and evidence of past campsites is strewn about.
| | Sunlight trickles through the branches of the towering
f-@-f-f| oak trees and the patches of light dance upon the dusty
| ground as the calm winds rustle the bright green leaves
| high above.
|
|
---------+
[Exits: north east west]
A glowering Defiler is here.
(White Aura) A treant guardian is here, protecting its home.
<504hp 231m 369mv no opponent/no opponent evasive:28 forest (outside) [=====-----] > w
Thick Trees
| Surrounding you in all directions except to the east,
| are the massive oak trees that are seen throughout the
f-f-f-f | forest. They are especially close together, making travel
| | through them impossible. Piles of fallen branches lay
@-f-f| all around you, their colors appearing darker in the shaded
| grounds. A breeze is quite evident here, bringing cool
| air from the west.
|
|
---------+
[Exits: east]
A dragonblood stamped cravat is here.
A dragonwing hood is here.
An enormous lunchbox has befallen the corpse of some poor soul.
The fattest of the ogres is here, ruling over all ogredom.
Rockwort the Ogre King fumes 'Someone stole my ogre gauntlets!'
Rockwort the Ogre King growls 'And my seer Lard is missing!'
Rockwort the Ogre King glares icily at you.
Rockwort the Ogre King says 'Before he disappeared, Lard said something was happening in the Sands of Sorrow.'
Rockwort the Ogre King says 'Better take a look.'
<504hp 231m 366mv no opponent/no opponent evasive:28 forest (outside) [=====-----] > h
You feel a little better.
<512hp 223m 366mv no opponent/no opponent evasive:27 forest (outside) [=====-----] > h
c
e
You feel a little better.
<520hp 215m 366mv no opponent/no opponent evasive:24 forest (outside) [=====-----] >
Dogran flies in.
Rockwort the Ogre King glares at Dogran.
<520hp 215m 366mv no opponent/no opponent evasive:23 forest (outside) [=====-----] >
[** ] You parry Dogran's blast.
Dogran's blast decimates you!
Dogran is in excellent condition.
<494hp 215m 366mv shaft/defensive evasive:60 forest (outside) [=====-----] >
Players near you in Drkshtyre Wood:
<PK> Dogran Thick Trees
<PK> Solmundi Thick Trees
Dogran is in excellent condition.
<494hp 215m 366mv shaft/defensive evasive:58 forest (outside) [=====-----] >
No way! You are still fighting!
Dogran is in excellent condition.
<494hp 215m 366mv shaft/defensive evasive:57 forest (outside) [=====-----] >
[** ] Dogran parries your drowning.
Your drowning MUTILATES Dogran!
A longsword sheathed in everflowing water flashes with power!
Your righteous judgment scratches Dogran.
Dogran's blast devastates you!
Dogran has a few scratches.
<465hp 215m 366mv shaft/defensive evasive:60 forest (outside) [=====-----] > f
You flee from combat!
A Mystical Trail
f-f-f-f | A strange force can be felt as you travel this path deep in
| | the woods. Everything is ominously quiet. The occasional crisp
f-f-f| zephyr breaks the silence, grasping at the leaves and branches
| | of the surrounding forest. Trees in the distance appear to
-@ | shift form, yet a second glance reveals nothing out of the
| ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: north west]
A giant spider is here, waiting to suck your blood.
<465hp 215m 363mv no opponent/no opponent evasive:60 forest (outside) [====------] > w
A Mystical Trail
| A strange force can be felt as you travel this path deep
| in the woods. Everything is ominously quiet. The occasional
| crisp zephyr breaks the silence, grasping at the leaves and
| branches of the surrounding forest. Trees in the distance
-@- | appear to shift form, yet a second glance reveals nothing
| out of the ordinary. Equally disturbing are images of small
| gems that appear in the dirt trail you walk on, only to vanish
| a moment later without a trace.
|
---------+
[Exits: east west]
<465hp 215m 360mv no opponent/no opponent evasive:59 forest (outside) [====------] > j
They aren't here.
<465hp 215m 360mv no opponent/no opponent evasive:59 forest (outside) [====------] > e
A Mystical Trail
f-f-f-f | A strange force can be felt as you travel this path deep in
| | the woods. Everything is ominously quiet. The occasional crisp
f-f-f| zephyr breaks the silence, grasping at the leaves and branches
| | of the surrounding forest. Trees in the distance appear to
-@ | shift form, yet a second glance reveals nothing out of the
| ordinary. Equally disturbing are images of small gems that
| appear in the dirt trail you walk on, only to vanish a moment
| later without a trace.
|
---------+
[Exits: north west]
A giant spider is here, waiting to suck your blood.
<465hp 215m 357mv no opponent/no opponent evasive:58 forest (outside) [====------] >
Dogran flies in.
<465hp 215m 357mv no opponent/no opponent evasive:58 forest (outside) [====------] > n
Thick Trees
| Surrounding you in all directions except to the east,
| are the massive oak trees that are seen throughout the
f-f-f-f | forest. They are especially close together, making travel
| | through them impossible. Piles of fallen branches lay
@-f-f| all around you, their colors appearing darker in the shaded
| grounds. A breeze is quite evident here, bringing cool
| air from the west.
|
|
---------+
[Exits: east]
A dragonblood stamped cravat is here.
A dragonwing hood is here.
An enormous lunchbox has befallen the corpse of some poor soul.
The fattest of the ogres is here, ruling over all ogredom.
<465hp 215m 354mv no opponent/no opponent evasive:58 forest (outside) [====------] > j
They aren't here.
<465hp 215m 354mv no opponent/no opponent evasive:57 forest (outside) [====------] > e
Dogran flies in.
A Small Clearing
| Two paths intersect here, one leading north, and the other
| heading east and west. Many of the trees have been cleared
f-f-f | away, and evidence of past campsites is strewn about.
| | Sunlight trickles through the branches of the towering
f-@-f-f| oak trees and the patches of light dance upon the dusty
| ground as the calm winds rustle the bright green leaves
| high above.
|
|
---------+
[Exits: north east west]
A glowering Defiler is here.
(White Aura) A treant guardian is here, protecting its home.
<465hp 215m 351mv no opponent/no opponent evasive:57 forest (outside) [====------] > j
They aren't here.
<465hp 215m 351mv no opponent/no opponent evasive:56 forest (outside) [====------] > j
They aren't here.
<465hp 215m 351mv no opponent/no opponent evasive:56 forest (outside) [====------] > j
Dogran flies in.
<465hp 215m 351mv no opponent/no opponent evasive:56 forest (outside) [====------] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Dogran has some small wounds and bruises.
<465hp 215m 351mv shaft/defensive bloody:40 forest (outside) [====------] > j
j
f
Your drowning MUTILATES Dogran!
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
[***] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<465hp 215m 351mv shaft/defensive bloody:40 forest (outside) [====------] >
Dogran narrows his eyes.
Dogran's continual wounds scratch you.
Dogran has some small wounds and bruises.
<464hp 215m 351mv shaft/defensive bloody:40 forest (outside) [====------] >
You do the best you can!
Dogran has some small wounds and bruises.
<464hp 215m 351mv shaft/defensive bloody:40 forest (outside) [====------] >
You do the best you can!
Dogran has some small wounds and bruises.
<464hp 215m 351mv shaft/defensive bloody:40 forest (outside) [====------] >
You flee from combat!
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+
[Exits: east west]
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<464hp 215m 348mv no opponent/no opponent bloody:40 forest (outside) [====------] > w
A Small Clearing
| Two paths intersect here, one leading north, and the other
| heading east and west. Many of the trees have been cleared
f-f-f | away, and evidence of past campsites is strewn about.
| | Sunlight trickles through the branches of the towering
f-@-f-f| oak trees and the patches of light dance upon the dusty
| ground as the calm winds rustle the bright green leaves
| high above.
|
|
---------+
[Exits: north east west]
Dogran the Sinister Minister is here.
A glowering Defiler is here.
(White Aura) A treant guardian is here, protecting its home.
Dogran's continual wounds scratch you.
<463hp 215m 345mv no opponent/no opponent bloody:38 forest (outside) [====------] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Dogran has some small wounds and bruises.
<463hp 215m 345mv shaft/defensive bloody:40 forest (outside) [====------] >
Dogran narrows his eyes.
Your wounds continue to worsen.
Dogran's serious wounds injure you.
Dogran has some small wounds and bruises.
<447hp 215m 345mv shaft/defensive bloody:40 forest (outside) [====------] >
Your drowning MUTILATES Dogran!
[** ] Dogran blocks your attack with his shield.
Your drowning misses Dogran.
Dogran's crush decimates you!
Dogran has some small wounds and bruises.
<420hp 215m 345mv shaft/defensive bloody:40 forest (outside) [====------] > f
You flee from combat!
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+
[Exits: east west]
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<420hp 215m 342mv no opponent/no opponent bloody:39 forest (outside) [====------] >
Dogran flies in.
<420hp 215m 342mv no opponent/no opponent bloody:39 forest (outside) [====------] >
Dogran's crush decimates you!
[* ] You block Dogran's attack with your shield.
Dogran has some small wounds and bruises.
<393hp 215m 342mv shaft/defensive bloody:40 forest (outside) [====------] > e
No way! You are still fighting!
Dogran has some small wounds and bruises.
<393hp 215m 342mv shaft/defensive bloody:40 forest (outside) [====------] > f
You flee from combat!
The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f f| A thick set of bushes lines the path on either side, many
| || decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<393hp 215m 339mv no opponent/no opponent bloody:39 forest (outside) [====------] > e
The night is about to end.
An ogre says 'Me HUNGRY!'
<404hp 232m 393mv no opponent/no opponent bloody:39 forest (outside) [====------] > e
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<404hp 232m 390mv no opponent/no opponent bloody:38 forest (outside) [====------] >
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+
[Exits: north west]
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
<404hp 232m 387mv no opponent/no opponent bloody:38 forest (outside) [====------] > n
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<404hp 232m 384mv no opponent/no opponent bloody:37 forest (outside) [====------] > n
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+
[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
<404hp 232m 381mv no opponent/no opponent bloody:37 forest (outside) [====------] > n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+
[Exits: north south]
A small pine tree stands here.
A treant elder is here, trying to teach you the ways of nature.
<404hp 232m 378mv no opponent/no opponent bloody:36 forest (outside) [====------] > mn
They aren't here.
<404hp 232m 378mv no opponent/no opponent bloody:36 forest (outside) [====------] > n
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+
[Exits: north south]
A large brown mustang is here, decorated with a yellow warcoat.
A treant elder is here, trying to teach you the ways of nature.
<404hp 232m 375mv no opponent/no opponent bloody:35 forest (outside) [====------] > mn
You mount a mustang.
<404hp 232m 375mv no opponent/no opponent bloody:35 forest (outside) [====------] > n
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.
<404hp 232m 374mv no opponent/no opponent bloody:34 forest (outside) [====------] > n
Large pearly border stones mark the edge of the forest path.
<404hp 232m 374mv no opponent/no opponent bloody:34 forest (outside) [====------] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<404hp 232m 373mv no opponent/no opponent bloody:33 forest (outside) [====------] > w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<404hp 232m 372mv no opponent/no opponent bloody:40 forest (outside) [====------] > w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
<404hp 232m 371mv no opponent/no opponent bloody:39 forest (outside) [====------] > n
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<404hp 232m 370mv no opponent/no opponent bloody:39 forest (outside) [====------] > n
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<404hp 232m 369mv no opponent/no opponent bloody:38 forest (outside) [====------] > n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.
<404hp 232m 368mv no opponent/no opponent bloody:38 forest (outside) [====------] > n
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
<404hp 232m 367mv no opponent/no opponent bloody:37 forest (outside) [====------] > n
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+
[Exits: east south]
<404hp 232m 366mv no opponent/no opponent bloody:40 forest (outside) [====------] > e
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+
[Exits: north east west]
A pyromaniac is here, burning up the forest.
<404hp 232m 365mv no opponent/no opponent bloody:39 forest (outside) [====------] > n
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+
[Exits: north east south]
A gnoll is here, roaming the forest.
<404hp 232m 364mv no opponent/no opponent bloody:39 forest (outside) [====------] > n
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+
[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
<404hp 232m 363mv no opponent/no opponent bloody:38 forest (outside) [====------] > w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+
[Exits: east west]
A gnoll is here, roaming the forest.
A small boy is here, carving trees into totem poles.
<404hp 232m 362mv no opponent/no opponent bloody:38 forest (outside) [====------] > w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+
[Exits: east west]
A small pine tree stands here.
A scaly serpent is here.
A chef is here, looking to cook a nasty meal for you.
<404hp 232m 361mv no opponent/no opponent bloody:40 forest (outside) [====------] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<404hp 232m 360mv no opponent/no opponent bloody:40 road (outside) [====------] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<404hp 232m 359mv no opponent/no opponent bloody:39 road (outside) [====------] > w
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'
<404hp 232m 359mv no opponent/no opponent bloody:39 road (outside) [====------] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<404hp 232m 358mv no opponent/no opponent bloody:38 road (outside) [====------] > w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: north east]
A scaly serpent is here.
<404hp 232m 357mv no opponent/no opponent bloody:38 road (outside) [====------] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: south west]
<404hp 232m 356mv no opponent/no opponent bloody:37 river (outside) [====------] > w
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<404hp 232m 355mv no opponent/no opponent bloody:37 river (outside) [====------] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<404hp 232m 354mv no opponent/no opponent bloody:40 river (outside) [====------] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
<404hp 232m 353mv no opponent/no opponent bloody:40 river (outside) [====------] > w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north east]
<404hp 232m 352mv no opponent/no opponent bloody:39 river (outside) [====------] > n
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north south]
<404hp 232m 351mv no opponent/no opponent bloody:39 river (outside) [====------] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+
[Exits: north south]
A small mouse darts about with great speed.
<404hp 232m 350mv no opponent/no opponent bloody:38 river (outside) [====------] > n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+
[Exits: south west]
<404hp 232m 349mv no opponent/no opponent bloody:38 river (outside) [====------] > w
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+
[Exits: east west]
<404hp 232m 348mv no opponent/no opponent bloody:37 river (outside) [====------] > w
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+
[Exits: east west]
<404hp 232m 347mv no opponent/no opponent bloody:37 river (outside) [====------] > w
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
<404hp 232m 346mv no opponent/no opponent bloody:36 field (outside) [====------] > n
A Rocky Shore
!-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+
[Exits: north south]
<404hp 232m 345mv no opponent/no opponent bloody:36 field (outside) [====------] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare
| | with no signs of wildlife. The soil is actually red
!-f-o | here. Hmmm very peculiar. You sense another being nearby.
| | You cannot gather what type of creature or its nature.
@ | The shore continues in front of you.
| |
o |
| |
o-~-~|
---------+
[Exits: north south]
<404hp 232m 344mv no opponent/no opponent bloody:35 field (outside) [====------] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+
[Exits: south west]
<404hp 232m 343mv no opponent/no opponent bloody:35 field (outside) [====------] > w
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
<404hp 232m 342mv no opponent/no opponent bloody:34 forest (outside) [====------] > w
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<404hp 232m 341mv no opponent/no opponent bloody:34 sand (outside) [====------] > w
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+
[Exits: east west]
<404hp 232m 340mv no opponent/no opponent bloody:33 forest (outside) [====------] > w
Forest Trail
o| The growth is thicker here now. A dense little path leads
|| toward a mountain that is just ahead. The flies have gotten
o| thicker as well. Constantly buzzing around your head.
||
f-f-@-f-!|
|
|
|
|
---------+
[Exits: east west]
<404hp 232m 339mv no opponent/no opponent bloody:33 forest (outside) [====------] > w
Forest Trail
| The growth is thicker here now. A dense little path leads
| toward a mountain that is just ahead. The flies have gotten
| thicker as well. Constantly buzzing around your head.
|
f-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<404hp 232m 338mv no opponent/no opponent bloody:32 forest (outside) [====------] > w
Before Mountains
| You are at the base of a very impressive mountain range.
| You are not the first to travel here, but it has been
| a while since anyone has tread this place. There is a
| narrow little trail cut into the side of this steep mountain.
o-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<404hp 232m 337mv no opponent/no opponent bloody:32 forest (outside) [====------] > w
At a Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. To the west, a
o-@-f-f| towering mountain looms overhead.
|
|
|
|
---------+
[Exits: east west]
<404hp 232m 336mv no opponent/no opponent bloody:31 forest (outside) [====------] > w
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. You see the summit
@-f-f| of the mountain above you.
|
|
|
|
---------+
[Exits: east up]
<404hp 232m 335mv no opponent/no opponent bloody:31 field (outside) [====------] > u
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It is
| not well used and almost taken over by tall grass. The wind
| rustles and whistles through the tiny bushes blowing the leaves
| down to the ground. You see the summit of the mountain above
@ | you.
|
|
|
|
---------+
[Exits: up down]
<404hp 232m 334mv no opponent/no opponent bloody:30 mountain (outside) [====------] > u
Top of the Mountain
| Your ascent has brought you here to the summit of the mountain.
| You can see for miles and the view is incredible. A chilling
| breeze caresses your face. To the west a dangerous cliff-face
| lays bare the entire landscape. The mountain continues downward.
x-@ |
|
|
|
|
---------+
[Exits: west down]
<404hp 232m 333mv no opponent/no opponent bloody:29 mountain (outside) [====------] > w
w
On a Cliff
| You are standing at the edge of a cliff. You only see vast
| amounts of water surrounding a small patch of land. Judging
| by the ruined buildings and screaming voices, it does not
| seem to be a pleasant place.
@-x |
|
|
|
|
---------+
[Exits: east down]
<404hp 232m 332mv no opponent/no opponent bloody:29 mountain (outside) [====------] >
Alas, you cannot go that way.
<404hp 232m 332mv no opponent/no opponent bloody:40 mountain (outside) [====------] > d
On a Jagged Cliff
| You are on a steep rock slope that provides a dangerous environment
| for survival. Loose rocks, falling pebbles, and sliding dirt
| pelt you in the head. There is very little room for good
| footing and you fear you may plunge to your death.
@ |
|
|
|
|
---------+
[Exits: up down]
<404hp 232m 331mv no opponent/no opponent bloody:40 mountain (outside) [====------] > d
Base of a Cliff
| Looming overhead, a large rock face greets you. It must be
| over fifty feet tall and is covered in cracks and weather
| scars. Loose rocks fall to the ground, barely missing you.
| To the west the sound of water is heard and the wind howls
+-+-@ | from up above. A short path runs off to the south.
|
|
|
|
---------+
[Exits: west up]
<404hp 232m 330mv no opponent/no opponent bloody:39 mountain (outside) [====------] > w
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | lie across this broken up jetty. It is in a state of complete
~ | disrepair, forgotten and neglected. The howling winds shriek
| | and lash out like a whip, stinging even the hardest of skins.
~-+-@-x |
|
|
|
|
---------+
[Exits: east west]
<404hp 232m 329mv no opponent/no opponent bloody:39 road (outside) [====------] > w
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | | lie across this broken up jetty. It is in a state of complete
~-~ | disrepair, forgotten and neglected. The howling winds
| | | shriek and lash out like a whip, stinging even the hardest
<~-@-+-x| of skins.
|
|
|
|
---------+
[Exits: east west]
<404hp 232m 328mv no opponent/no opponent bloody:38 road (outside) [====------] > w
On Choppy Waters
* | You are tossed and thrown about as water crashes into
| | | your body. The motion of the churning water makes you
~-~ | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
<@-+-+| water.
|
|
|
|
---------+
[Exits: north east west]
<404hp 232m 327mv no opponent/no opponent bloody:40 ocean (outside) [====------] > n
On Choppy Waters
+-+-+-+-+| You are tossed and thrown about as water crashes into
| | your body. The motion of the churning water makes you
* | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
~-@ | water.
| | |
<~-+-+|
|
|
---------+
[Exits: north south west]
<404hp 232m 326mv no opponent/no opponent bloody:39 ocean (outside) [====------] > n
A Small Boat Ramp
| A small cement boating ramp provides a well-needed access
| from the land to the river. It seems quite used, but
+-+-+-+-+| at the same time, very new. Wooden crates are stacked
| | neatly to the side and the sound of voices can be heard
@ | in the distance.
| | |
~-~ |
| | |
<~-+-+|
---------+
[Exits: north south]
<404hp 232m 325mv no opponent/no opponent bloody:39 inside (indoors) [====------] > n
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<404hp 232m 324mv no opponent/no opponent bloody:38 road (outside) [====------] > w
The day has begun.
You can hunt evil again.
You have lost the trail.
<417hp 244m 378mv no opponent/no opponent bloody:38 road (outside) [====------] > c
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at
| least 25 feet high and surrounds some sort of city. There
| are scars and wounds all over the face of this giant stone
| beast. You are on an isolated island, why is this wall
+-+-@-+-+| needed? Is it keeping someone out? Or keeping someone in?
| | One thing is for sure, it is not very welcoming. The wall
* | continues to the east and west.
| | |
~-~ |
---------+
[Exits: east west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<417hp 244m 377mv no opponent/no opponent bloody:38 road (outside) [====------] >
Players near you in Isle of Exile:
<PK> Solmundi Outside a Barrier Wall
<417hp 244m 377mv no opponent/no opponent bloody:37 road (outside) [====------] > h
You feel a little better.
A Guardian of Exile walks east.
<425hp 236m 377mv no opponent/no opponent bloody:37 road (outside) [====------] > h
You feel a little better.
<432hp 228m 377mv no opponent/no opponent bloody:33 road (outside) [====------] > c
Players near you in Isle of Exile:
<PK> Dogran On Choppy Waters
<PK> Solmundi Outside a Barrier Wall
<432hp 228m 377mv no opponent/no opponent bloody:30 road (outside) [====------] > e
Outside a Barrier Wall
| You are standing outside of an enormous wall. It is at least
| 25 feet high and surrounds some sort of city. There are
| scars and wounds all over the face of this giant stone beast.
| You are on an isolated island, why is this wall needed?
+-+-@-+-+| Is it keeping someone out? Or keeping someone in? One thing
| | is for sure, it is not very welcoming. The wall continues
* | to the east and west. A small boat ramp lies to the south.
| | |
~-~ |
---------+
[Exits: east south west]
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
A Guardian of Exile stands tall.
<432hp 228m 376mv no opponent/no opponent bloody:39 road (outside) [====------] > s
Dogran flies in.
<432hp 228m 376mv no opponent/no opponent bloody:38 road (outside) [====------] >
A Small Boat Ramp
| A small cement boating ramp provides a well-needed access
| from the land to the river. It seems quite used, but
+-+-+-+-+| at the same time, very new. Wooden crates are stacked
| | neatly to the side and the sound of voices can be heard
@ | in the distance.
| | |
~-~ |
| | |
<~-+-+|
---------+
[Exits: north south]
<432hp 228m 375mv no opponent/no opponent bloody:38 inside (indoors) [====------] > s
On Choppy Waters
+-+-+-+-+| You are tossed and thrown about as water crashes into
| | your body. The motion of the churning water makes you
* | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
~-@ | water.
| | |
<~-+-+|
|
|
---------+
[Exits: north south west]
<432hp 228m 374mv no opponent/no opponent bloody:37 ocean (outside) [====------] > s
On Choppy Waters
* | You are tossed and thrown about as water crashes into
| | | your body. The motion of the churning water makes you
~-~ | very nauseous and disoriented. You look all around and
| | | see no land insight, just miles of turbulent, chilling
<@-+-+| water.
|
|
|
|
---------+
[Exits: north east west]
<432hp 228m 373mv no opponent/no opponent bloody:37 ocean (outside) [====------] > e
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | | lie across this broken up jetty. It is in a state of complete
~-~ | disrepair, forgotten and neglected. The howling winds
| | | shriek and lash out like a whip, stinging even the hardest
<~-@-+-x| of skins.
|
|
|
|
---------+
[Exits: east west]
<432hp 228m 372mv no opponent/no opponent bloody:36 road (outside) [====------] > e
A Broken Dock
* | Rickety planks, some that have been shattered into halves,
| | lie across this broken up jetty. It is in a state of complete
~ | disrepair, forgotten and neglected. The howling winds shriek
| | and lash out like a whip, stinging even the hardest of skins.
~-+-@-x |
|
|
|
|
---------+
[Exits: east west]
<432hp 228m 371mv no opponent/no opponent bloody:36 road (outside) [====------] > e
Base of a Cliff
| Looming overhead, a large rock face greets you. It must be
| over fifty feet tall and is covered in cracks and weather
| scars. Loose rocks fall to the ground, barely missing you.
| To the west the sound of water is heard and the wind howls
+-+-@ | from up above. A short path runs off to the south.
|
|
|
|
---------+
[Exits: west up]
<432hp 228m 370mv no opponent/no opponent bloody:35 mountain (outside) [====------] > u
On a Jagged Cliff
| You are on a steep rock slope that provides a dangerous environment
| for survival. Loose rocks, falling pebbles, and sliding dirt
| pelt you in the head. There is very little room for good
| footing and you fear you may plunge to your death.
@ |
|
|
|
|
---------+
[Exits: up down]
<432hp 228m 369mv no opponent/no opponent bloody:35 mountain (outside) [====------] > u
On a Cliff
| You are standing at the edge of a cliff. You only see vast
| amounts of water surrounding a small patch of land. Judging
| by the ruined buildings and screaming voices, it does not
| seem to be a pleasant place.
@-x |
|
|
|
|
---------+
[Exits: east down]
<432hp 228m 368mv no opponent/no opponent bloody:34 mountain (outside) [====------] > u
Alas, you cannot go that way.
<432hp 228m 368mv no opponent/no opponent bloody:34 mountain (outside) [====------] > e
Top of the Mountain
| Your ascent has brought you here to the summit of the mountain.
| You can see for miles and the view is incredible. A chilling
| breeze caresses your face. To the west a dangerous cliff-face
| lays bare the entire landscape. The mountain continues downward.
x-@ |
|
|
|
|
---------+
[Exits: west down]
<432hp 228m 367mv no opponent/no opponent bloody:33 mountain (outside) [====------] > d
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It is
| not well used and almost taken over by tall grass. The wind
| rustles and whistles through the tiny bushes blowing the leaves
| down to the ground. You see the summit of the mountain above
@ | you.
|
|
|
|
---------+
[Exits: up down]
<432hp 228m 366mv no opponent/no opponent bloody:33 mountain (outside) [====------] > d
On a Path up the Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. You see the summit
@-f-f| of the mountain above you.
|
|
|
|
---------+
[Exits: east up]
<432hp 228m 365mv no opponent/no opponent bloody:32 field (outside) [====------] > e
At a Mountainside
| A narrow curving path winds about the mountainside. It
| is not well used and almost taken over by tall grass.
| The wind rustles and whistles through the tiny bushes
| blowing the leaves down to the ground. To the west, a
o-@-f-f| towering mountain looms overhead.
|
|
|
|
---------+
[Exits: east west]
<432hp 228m 364mv no opponent/no opponent bloody:32 forest (outside) [====------] > e
Before Mountains
| You are at the base of a very impressive mountain range.
| You are not the first to travel here, but it has been
| a while since anyone has tread this place. There is a
| narrow little trail cut into the side of this steep mountain.
o-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<432hp 228m 363mv no opponent/no opponent bloody:39 forest (outside) [====------] > e
Forest Trail
| The growth is thicker here now. A dense little path leads
| toward a mountain that is just ahead. The flies have gotten
| thicker as well. Constantly buzzing around your head.
|
f-f-@-f-f|
|
|
|
|
---------+
[Exits: east west]
<432hp 228m 362mv no opponent/no opponent bloody:39 forest (outside) [====------] > e
Forest Trail
o| The growth is thicker here now. A dense little path leads
|| toward a mountain that is just ahead. The flies have gotten
o| thicker as well. Constantly buzzing around your head.
||
f-f-@-f-!|
|
|
|
|
---------+
[Exits: east west]
<432hp 228m 361mv no opponent/no opponent bloody:38 forest (outside) [====------] > e
A Light Forest
o | The sand and dirt mix together making an odd shade of
| | brown. The trees do not block the sun very well giving
o | little comfort from the sun's rays.
| |
f-f-@-!-f|
|
|
|
|
---------+
[Exits: east west]
<432hp 228m 360mv no opponent/no opponent bloody:38 forest (outside) [====------] > e
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<432hp 228m 359mv no opponent/no opponent bloody:37 sand (outside) [====------] > n
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
<432hp 228m 358mv no opponent/no opponent bloody:37 field (outside) [====------] > n
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
<432hp 228m 357mv no opponent/no opponent bloody:36 field (outside) [====------] > n
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<432hp 228m 356mv no opponent/no opponent bloody:40 field (outside) [====------] > n
A garden path
f o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f-f-o-f-f| to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<432hp 228m 355mv no opponent/no opponent bloody:39 field (outside) [====------] > n
A garden path
f o-o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f o| to eat and also seem to come over to the squirrels next to
| || see if they want to play. Large oak trees grow at large here
f-f-@-f-f| along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: east south west]
<432hp 228m 354mv no opponent/no opponent bloody:39 field (outside) [====------] > e
A foresty courtyard
o-o-o| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things to
o | eat and also seem to come over to the squirrels next to see
| | if they want to play. Large oak trees grow at large here along
f-o-@-f | with some small ferns that give the surrounding area a very
| | relaxing flavor.
o |
| |
o |
---------+
[Exits: east west]
<432hp 228m 353mv no opponent/no opponent bloody:38 forest (outside) [====------] > e
A foresty courtyard
o-o-o | This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things to
o | eat and also seem to come over to the squirrels next to see if
| | they want to play. Large oak trees grow at large here along with
o-f-@ | some small ferns that give the surrounding area a very relaxing
| | flavor.
o |
| |
o |
---------+
[Exits: north west]
A heavy warhorse is here.
<432hp 228m 352mv no opponent/no opponent bloody:38 forest (outside) [====------] > hunt $$
You begin hunting Dogran.
The presence of evil recedes.
<432hp 228m 322mv no opponent/no opponent bloody:36 forest (outside) [====------] > n
Some green grass
f o | This grass grows lush here and is full of all sorts of beautiful
| | | wild flowers. Small rabbits hop about in search of things to
o-o-o | eat and also seem to come over to the squirrels next to see if
| | they want to play. Large oak trees grow at large here along with
@ | some small ferns that give the surrounding area a very relaxing
| | flavor.
o-f-f |
| |
o |
---------+
[Exits: north (east) south]
This small hovel door has moss and vines growing upon it.
<432hp 228m 321mv no opponent/no opponent bloody:39 field (outside) [====------] > n
Some green grass
f o | This grass grows lush here and is full of all sorts of beautiful
| | | wild flowers. Small rabbits hop about in search of things
f o | to eat and also seem to come over to the squirrels next to
| | | see if they want to play. Large oak trees grow at large here
o-@-o | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o-f-f |
---------+
[Exits: east south west]
<432hp 228m 320mv no opponent/no opponent bloody:38 field (outside) [====------] > w
The sun rises in the east.
<448hp 244m 374mv no opponent/no opponent bloody:38 field (outside) [====------] >
A side path
f o| A small path has been created here do to the frequent use
| || and traveling of this particular patch of land. It goes
f o| in between two very large trees and bends around behind
| || a bunch of bushes. It leads away from the wide open area
@-o-o| to the east.
| |
o |
| |
f-o-f-f |
---------+
[Exits: north east]
<448hp 244m 373mv no opponent/no opponent bloody:37 field (outside) [====------] > n
In the sunlight
+-+-+-o-o| You are blinded by the intense glare of the sun that comes
| || off at you. You know not where this glare is coming from
f o| but it is getting too intense for you're own comfort.
| || A small, almost unnoticeable hissing sound is hear in
@ o| the background.
| ||
o-o-o|
| |
o |
---------+
[Exits: north south]
A brightly colored entertainer is here.
<448hp 244m 372mv no opponent/no opponent bloody:37 forest (outside) [====------] > n
In the sunlight
| You are blinded by the intense glare of the sun that
| comes off at you. You know not where this glare is coming
+-+-+-o-o| from but it is getting too intense for your own comfort.
| || A small, almost unnoticeable hissing sound can be heard
@ o| in the background.
| ||
f o|
| ||
o-o-o|
---------+
[Exits: north south]
<448hp 244m 371mv no opponent/no opponent bloody:36 forest (outside) [====------] > n
The main path
| You are on wide dirt road with polished wooden railings.
| Many people walk to and fro here causing the bustle
| of business. Each is going to see the glorious king
| about whom legends are told. He has blessed this land
+-+-@-o-o| with his goodness, allowing no evil to come here.
| ||
f o|
| ||
f o|
---------+
[Exits: east south west]
A brightly colored entertainer is here.
An apprentice magician is here misfiring a spell.
<448hp 244m 370mv no opponent/no opponent bloody:36 road (outside) [====------] > e
Behind some trees
| Shade is abundant here which must give a brief respite
| for those people who walk here a lot. Some dropped acorns
| are here from the tree above you. The chirping of birds
| are heard above you . Better watch yourself or you'll
+-+-@-o-o| end up with a bitch white nasty patch on the top of your
| | | head.
f o |
| | |
f o |
---------+
[Exits: east west]
<448hp 244m 369mv no opponent/no opponent bloody:35 field (outside) [====------] > h
You feel a little better.
<455hp 236m 369mv no opponent/no opponent bloody:35 field (outside) [====------] > h
c
You feel a little better.
<463hp 228m 369mv no opponent/no opponent bloody:39 field (outside) [====------] >
Players near you in Standing Fortress:
<PK> Dogran Some green grass
<PK> Solmundi Behind some trees
<463hp 228m 369mv no opponent/no opponent bloody:37 field (outside) [====------] > h
You feel a little better.
<472hp 220m 369mv no opponent/no opponent bloody:36 field (outside) [====------] > e
Behind some trees
| Shade is abundant here which must give a brief respite for
| those people who walk here a lot. Some dropped acorns are
| here from the tree above you. The chirping of birds are heard
| above you . Better watch yourself or you'll end up with
+-o-@-o-o| a bitch white nasty patch on the top of your head.
| | |
f o |
| | |
f o |
---------+
[Exits: east south west]
A metal horseshoe has been left here.
An apprentice magician is here misfiring a spell.
A tender is here looking around for something to do.
<472hp 220m 368mv no opponent/no opponent bloody:33 field (outside) [====------] > s
Behind some trees
| Shade is abundant here which must give a brief respite for
| those people who walk here a lot. Some dropped acorns are
+-o-o-o-o| here from the tree above you. The chirping of birds are heard
| | | above you . Better watch yourself or you'll end up with
f @ | a bitch white nasty patch on the top of your head.
| | |
f o |
| | |
o-o-o |
---------+
[Exits: north south]
<472hp 220m 367mv no opponent/no opponent bloody:32 field (outside) [====------] > s
Behind some trees
+-o-o-o-o| Shade is abundant here which must give a brief respite for
| | | those people who walk here a lot. Some dropped acorns are
f o | here from the tree above you. The chirping of birds are heard
| | | above you . Better watch yourself or you'll end up with a
f @ | bitch white nasty patch on the top of your head.
| | |
o-o-o |
| |
o |
---------+
[Exits: north south]
<472hp 220m 366mv no opponent/no opponent bloody:40 field (outside) [====------] > s
A side path
f o | A small path has been created here do to the frequent use and
| | | traveling of this particular patch of land. It goes in between
f o | two very large trees and bends around behind a bunch of bushes.
| | | It leads away from the wide open area to the east.
o-o-@ |
| |
o |
| |
f-f |
---------+
[Exits: north west]
<472hp 220m 365mv no opponent/no opponent bloody:40 field (outside) [====------] > w
Some green grass
f o | This grass grows lush here and is full of all sorts of beautiful
| | | wild flowers. Small rabbits hop about in search of things
f o | to eat and also seem to come over to the squirrels next to
| | | see if they want to play. Large oak trees grow at large here
o-@-o | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o-f-f |
---------+
[Exits: east south west]
Dogran the Sinister Minister is here.
<472hp 220m 364mv no opponent/no opponent bloody:39 field (outside) [====------] > s
Dogran flies west.
<472hp 220m 364mv no opponent/no opponent bloody:39 field (outside) [====------] >
Some green grass
f o | This grass grows lush here and is full of all sorts of beautiful
| | | wild flowers. Small rabbits hop about in search of things to
o-o-o | eat and also seem to come over to the squirrels next to see if
| | they want to play. Large oak trees grow at large here along with
@ | some small ferns that give the surrounding area a very relaxing
| | flavor.
o-f-f |
| |
o |
---------+
[Exits: north (east) south]
This small hovel door has moss and vines growing upon it.
<472hp 220m 363mv no opponent/no opponent bloody:39 field (outside) [====------] > s
A foresty courtyard
o-o-o | This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things to
o | eat and also seem to come over to the squirrels next to see if
| | they want to play. Large oak trees grow at large here along with
o-f-@ | some small ferns that give the surrounding area a very relaxing
| | flavor.
o |
| |
o |
---------+
[Exits: north west]
A heavy warhorse is here.
<472hp 220m 362mv no opponent/no opponent bloody:38 forest (outside) [====------] > w
A foresty courtyard
o-o-o| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things to
o | eat and also seem to come over to the squirrels next to see
| | if they want to play. Large oak trees grow at large here along
f-o-@-f | with some small ferns that give the surrounding area a very
| | relaxing flavor.
o |
| |
o |
---------+
[Exits: east west]
<472hp 220m 361mv no opponent/no opponent bloody:38 forest (outside) [====------] > w
A garden path
f o-o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f o| to eat and also seem to come over to the squirrels next to
| || see if they want to play. Large oak trees grow at large here
f-f-@-f-f| along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: east south west]
<472hp 220m 360mv no opponent/no opponent bloody:37 field (outside) [====------] > s
A garden path
f o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f-f-o-f-f| to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<472hp 220m 359mv no opponent/no opponent bloody:37 field (outside) [====------] > s
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<472hp 220m 358mv no opponent/no opponent bloody:40 field (outside) [====------] > s
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
<472hp 220m 357mv no opponent/no opponent bloody:40 field (outside) [====------] > dm
You dismount from a mustang.
<472hp 220m 357mv no opponent/no opponent bloody:39 field (outside) [====------] > j
They aren't here.
<472hp 220m 357mv no opponent/no opponent bloody:39 field (outside) [====------] > j
They aren't here.
<472hp 220m 357mv no opponent/no opponent bloody:38 field (outside) [====------] > j
They aren't here.
<472hp 220m 357mv no opponent/no opponent bloody:38 field (outside) [====------] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 35 hours
: modifies hitroll by 6 for 35 hours
Spell: detect invis : lasts for 31 hours
Skill: hunt evil : lasts for 24 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<472hp 220m 357mv no opponent/no opponent bloody:37 field (outside) [====------] > j
They aren't here.
<472hp 220m 357mv no opponent/no opponent bloody:40 field (outside) [====------] >
Dogran flies in.
<472hp 220m 357mv no opponent/no opponent bloody:39 field (outside) [====------] > j
Dogran flies south.
They aren't here.
<472hp 220m 357mv no opponent/no opponent bloody:39 field (outside) [====------] > j
They aren't here.
<472hp 220m 357mv no opponent/no opponent bloody:38 field (outside) [====------] > j
They aren't here.
<472hp 220m 357mv no opponent/no opponent bloody:38 field (outside) [====------] > j
Dogran flies in.
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
[** ] Dogran parries your drowning.
Dogran has some small wounds and bruises.
<472hp 220m 357mv shaft/defensive bloody:40 field (outside) [====------] > j
f
Your drowning MUTILATES Dogran!
Your drowning maims Dogran!
[* ] You parry Dogran's blast.
Dogran has quite a few wounds.
<472hp 220m 357mv shaft/defensive bloody:40 field (outside) [====------] >
Dogran's kick misses you.
You do the best you can!
Dogran has quite a few wounds.
<472hp 220m 357mv shaft/defensive bloody:40 field (outside) [====------] >
You flee from combat!
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<472hp 220m 355mv no opponent/no opponent bloody:40 field (outside) [====------] > n
A garden path
f o| This grass grows lush here and is full of all sorts of beautiful
| || wild flowers. Small rabbits hop about in search of things
f-f-o-f-f| to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<472hp 220m 353mv no opponent/no opponent bloody:39 field (outside) [====------] > j
They aren't here.
<472hp 220m 353mv no opponent/no opponent bloody:38 field (outside) [====------] > s
s
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<472hp 220m 351mv no opponent/no opponent bloody:38 field (outside) [====------] > j
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
<491hp 238m 403mv no opponent/no opponent bloody:37 field (outside) [====------] >
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Dogran!
Your drowning maims Dogran!
Dogran has quite a few wounds.
<491hp 238m 403mv shaft/defensive bloody:40 field (outside) [====------] >
[* ] Dogran parries your drowning.
Your drowning maims Dogran!
Dogran's blast decimates you!
Dogran's crush decimates you!
Dogran has quite a few wounds.
<437hp 238m 403mv shaft/defensive bloody:40 field (outside) [====------] > f
Dogran's kick decimates you!
Dogran has quite a few wounds.
<409hp 238m 403mv shaft/defensive bloody:40 field (outside) [====------] >
You couldn't escape!
Dogran has quite a few wounds.
<409hp 238m 403mv shaft/defensive bloody:40 field (outside) [===-------] >
Your drowning MUTILATES Dogran!
[** ] Dogran parries your drowning.
Your drowning MUTILATES Dogran!
[* ] You block Dogran's attack with your shield.
Dogran's blast devastates you!
Dogran has some big nasty wounds and scratches.
<379hp 238m 403mv shaft/defensive bloody:40 field (outside) [===-------] > f
You flee from combat!
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<379hp 238m 401mv no opponent/no opponent bloody:39 field (outside) [===-------] > s
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
<379hp 238m 399mv no opponent/no opponent bloody:38 field (outside) [===-------] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[** ] Dogran blocks your attack with his shield.
[** ] Dogran parries your drowning.
Dogran has some big nasty wounds and scratches.
<379hp 238m 399mv shaft/defensive bloody:40 field (outside) [===-------] >
[* ] Dogran parries your drowning.
[* ] Dogran blocks your attack with his shield.
[** ] You parry Dogran's blast.
Dogran's blast decimates you!
Dogran has some big nasty wounds and scratches.
<351hp 238m 399mv shaft/defensive bloody:40 field (outside) [===-------] > f
Dogran's kick mauls you.
Dogran has some big nasty wounds and scratches.
<328hp 238m 399mv shaft/defensive bloody:40 field (outside) [===-------] > f
You flee from combat!
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<328hp 238m 397mv no opponent/no opponent bloody:39 field (outside) [===-------] >
You aren't fighting anyone.
<328hp 238m 397mv no opponent/no opponent bloody:39 field (outside) [===-------] > s
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
<328hp 238m 395mv no opponent/no opponent bloody:38 field (outside) [===-------] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning DISEMBOWELS Dogran!
[* ] Dogran blocks your attack with his shield.
Dogran has some big nasty wounds and scratches.
<328hp 238m 395mv shaft/defensive bloody:40 field (outside) [===-------] > f
Dogran's kick decimates you!
[* ] Dogran blocks your attack with his shield.
Dogran's blast devastates you!
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<273hp 238m 395mv shaft/defensive bloody:40 field (outside) [===-------] >
You flee from combat!
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
<273hp 238m 393mv no opponent/no opponent bloody:40 field (outside) [===-------] > n
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
A large brown mustang is here, decorated with a yellow warcoat.
<273hp 238m 391mv no opponent/no opponent bloody:39 field (outside) [===-------] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Dogran!
Dogran has some big nasty wounds and scratches.
<273hp 238m 391mv shaft/defensive bloody:40 field (outside) [===-------] >
[** ] Dogran blocks your attack with his shield.
[* ] Dogran blocks your attack with his shield.
Your drowning maims Dogran!
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<273hp 238m 391mv shaft/defensive bloody:40 field (outside) [===-------] > f
f
Dogran has fled!
Dogran flies south.
<273hp 238m 391mv no opponent/no opponent bloody:40 field (outside) [===-------] >
You aren't fighting anyone.
<273hp 238m 391mv no opponent/no opponent bloody:39 field (outside) [===-------] > j
You aren't fighting anyone.
<273hp 238m 391mv no opponent/no opponent bloody:39 field (outside) [===-------] >
They aren't here.
<273hp 238m 391mv no opponent/no opponent bloody:38 field (outside) [===-------] > j
They aren't here.
<273hp 238m 391mv no opponent/no opponent bloody:38 field (outside) [===-------] > s
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<273hp 238m 389mv no opponent/no opponent bloody:38 field (outside) [===-------] > j
Dogran's blast devastates you!
Dogran has some big nasty wounds and scratches.
<241hp 238m 389mv shaft/defensive bloody:40 field (outside) [===-------] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<241hp 238m 389mv shaft/defensive bloody:40 field (outside) [===-------] > f
You flee from combat!
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
A large brown mustang is here, decorated with a yellow warcoat.
<241hp 238m 387mv no opponent/no opponent bloody:39 field (outside) [===-------] > s
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<241hp 238m 385mv no opponent/no opponent bloody:39 field (outside) [===-------] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
[* ] Dogran blocks your attack with his shield.
Your drowning MUTILATES Dogran!
Dogran looks pretty hurt.
<241hp 238m 385mv shaft/defensive bloody:40 field (outside) [===-------] >
Dogran's kick mauls you.
[** ] Dogran parries your drowning.
[* ] Dogran parries your drowning.
[** ] You block Dogran's attack with your shield.
Dogran looks pretty hurt.
<217hp 238m 385mv shaft/defensive bloody:40 field (outside) [===-------] > f
You flee from combat!
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<217hp 238m 381mv no opponent/no opponent bloody:40 sand (outside) [==--------] > s
Alas, you cannot go that way.
<217hp 238m 381mv no opponent/no opponent bloody:39 sand (outside) [==--------] > j
They aren't here.
<217hp 238m 381mv no opponent/no opponent bloody:38 sand (outside) [==--------] > j
j
They aren't here.
<217hp 238m 381mv no opponent/no opponent bloody:37 sand (outside) [==--------] >
They aren't here.
<217hp 238m 381mv no opponent/no opponent bloody:37 sand (outside) [==--------] > n
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<217hp 238m 377mv no opponent/no opponent bloody:37 field (outside) [==--------] > j
(UNPROTECTED) Dogran yells 'Help! I am being attacked by Solmundi!'
Your drowning misses Dogran.
Dogran looks pretty hurt.
<217hp 238m 377mv shaft/defensive bloody:40 field (outside) [==--------] >
Dogran has fled!
Dogran flies south.
<231hp 253m 405mv no opponent/no opponent bloody:40 field (outside) [==--------] > j
Dogran flies in.
<231hp 253m 405mv no opponent/no opponent bloody:38 field (outside) [==--------] > s
Dogran's blast devastates you!
[** ] You block Dogran's attack with your shield.
You do the best you can!
Dogran has some big nasty wounds and scratches.
<200hp 253m 405mv shaft/defensive bloody:40 field (outside) [==--------] > j
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<200hp 253m 405mv shaft/defensive bloody:40 field (outside) [==--------] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<200hp 253m 405mv shaft/defensive bloody:40 field (outside) [==--------] > f
You flee from combat!
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
A large brown mustang is here, decorated with a yellow warcoat.
<200hp 253m 403mv no opponent/no opponent bloody:39 field (outside) [==--------] > s
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<200hp 253m 401mv no opponent/no opponent bloody:38 field (outside) [==--------] > s
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<200hp 253m 397mv no opponent/no opponent bloody:38 sand (outside) [==--------] > n
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<200hp 253m 393mv no opponent/no opponent bloody:37 field (outside) [==--------] > j
Dogran flies south.
<200hp 253m 393mv no opponent/no opponent bloody:37 field (outside) [==--------] >
They aren't here.
<200hp 253m 393mv no opponent/no opponent bloody:37 field (outside) [==--------] > s
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
Dogran the Sinister Minister is here.
<200hp 253m 389mv no opponent/no opponent bloody:36 sand (outside) [==--------] > j
[** ] You parry Dogran's crush.
[** ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<200hp 253m 389mv shaft/defensive bloody:40 sand (outside) [==--------] >
You do the best you can!
Dogran has some big nasty wounds and scratches.
<200hp 253m 389mv shaft/defensive bloody:40 sand (outside) [==--------] > f
You flee from combat!
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
<200hp 253m 385mv no opponent/no opponent bloody:39 field (outside) [==--------] > n
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
A large brown mustang is here, decorated with a yellow warcoat.
<200hp 253m 383mv no opponent/no opponent bloody:39 field (outside) [==--------] > n
A garden path
f-f-o-f-f| This grass grows lush here and is full of all sorts of beautiful
| | wild flowers. Small rabbits hop about in search of things
o | to eat and also seem to come over to the squirrels next to
| | see if they want to play. Large oak trees grow at large here
@ | along with some small ferns that give the surrounding area
| | a very relaxing flavor.
o |
| |
o |
---------+
[Exits: north south]
<200hp 253m 381mv no opponent/no opponent bloody:38 field (outside) [==--------] > mn
They aren't here.
<200hp 253m 381mv no opponent/no opponent bloody:38 field (outside) [==--------] > s
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
A large brown mustang is here, decorated with a yellow warcoat.
<200hp 253m 379mv no opponent/no opponent bloody:37 field (outside) [==--------] > mn
You mount a mustang.
<200hp 253m 379mv no opponent/no opponent bloody:37 field (outside) [==--------] > s
s
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<200hp 253m 378mv no opponent/no opponent bloody:36 field (outside) [==--------] > e
[* ] You parry Dogran's crush.
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<200hp 253m 378mv shaft/defensive bloody:40 field (outside) [==--------] >
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<200hp 253m 378mv shaft/defensive bloody:40 field (outside) [==--------] > e
No way! You are still fighting!
[** ] Dogran parries your drowning.
[** ] You block Dogran's attack with your shield.
[** ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<200hp 253m 378mv shaft/defensive bloody:40 field (outside) [==--------] > f
You flee from combat!
A garden path
o | This grass grows lush here and is full of all sorts of
| | beautiful wild flowers. Small rabbits hop about in search
o | of things to eat and also seem to come over to the squirrels
| | next to see if they want to play. Large oak trees grow
@ | at large here along with some small ferns that give the
| | surrounding area a very relaxing flavor.
o |
| |
f-f-!-f-o|
---------+
[Exits: north south]
<200hp 253m 377mv no opponent/no opponent bloody:40 field (outside) [==--------] > e
Alas, you cannot go that way.
<200hp 253m 377mv no opponent/no opponent bloody:39 field (outside) [==--------] > s
s
A small path
o | A path seems to come out of no where which seems to beckon
| | you onward. There is an inner peace here - void of confusion,
o | evil, and chaos. This honors those that are good at
| | heart and have no will to harm others. Several trees
@ | with large branches span outward giving you ample shade.
| |
f-f-!-f-o|
||
o|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<200hp 253m 376mv no opponent/no opponent bloody:38 field (outside) [==--------] > e
Dogran's crush maims you!
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<165hp 253m 376mv shaft/defensive bloody:40 field (outside) [==--------] >
No way! You are still fighting!
[***] Dogran parries your drowning.
Dogran's blast devastates you!
[* ] You parry Dogran's blast.
Dogran has some big nasty wounds and scratches.
<135hp 253m 376mv shaft/defensive bloody:40 field (outside) [==--------] > e
No way! You are still fighting!
Dogran has some big nasty wounds and scratches.
<135hp 253m 376mv shaft/defensive bloody:40 field (outside) [==--------] > f
You flee from combat!
A Circlet of Bushes
o | A bare path of earth consisting of a fine yellow sand
| | swelters in the the heat which remains hot - even at
o | night. Waxy leaf bushes with bright green berries grow
| | in a ring around this patch. You can hear the roar of
f-f-@-f-o| the ocean or a body of water nearby while a mountain
|| lies to your west.
o|
||
o|
---------+
[Exits: north east west]
<135hp 253m 375mv no opponent/no opponent bloody:40 sand (outside) [==--------] > e
Underbrush
o | In the distance, you hear the roar of crashing waves. Small
| | trees and underbrush grow all around you creating a miniature
o | forest of sorts. The air is very cool here, blowing from
| | the mountains to the west. Cries of eagles and other creatures
f-!-@-o | can be heard here. The air is very cool here, blowing from
| | the mountains to the west across a small pond.
o |
| |
o |
---------+
[Exits: east west]
<135hp 253m 374mv no opponent/no opponent bloody:39 forest (outside) [==--------] > e
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
!-f-@ | in front of you.
| |
o |
| |
o |
---------+
[Exits: south west]
<135hp 253m 373mv no opponent/no opponent bloody:39 field (outside) [==--------] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare
| | with no signs of wildlife. The soil is actually red
!-f-o | here. Hmmm very peculiar. You sense another being nearby.
| | You cannot gather what type of creature or its nature.
@ | The shore continues in front of you.
| |
o |
| |
o-~-~|
---------+
[Exits: north south]
<135hp 253m 372mv no opponent/no opponent bloody:38 field (outside) [==--------] > s
A Rocky Shore
!-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+
[Exits: north south]
<135hp 253m 371mv no opponent/no opponent bloody:38 field (outside) [==--------] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
<135hp 253m 370mv no opponent/no opponent bloody:37 field (outside) [==--------] > s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+
[Exits: north south]
<135hp 253m 369mv no opponent/no opponent bloody:37 field (outside) [==--------] > s
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+
[Exits: north up]
<135hp 253m 368mv no opponent/no opponent bloody:36 field (outside) [==--------] > u
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+
[Exits: north west down]
<135hp 253m 367mv no opponent/no opponent bloody:40 mountain (outside) [==--------] > w
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+
[Exits: east south]
<135hp 253m 366mv no opponent/no opponent bloody:39 mountain (outside) [==--------] > s
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+
[Exits: north east]
A hardworking deckhand stands here.
<135hp 253m 365mv no opponent/no opponent bloody:38 mountain (outside) [==--------] > e
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+
[Exits: south west]
<135hp 253m 364mv no opponent/no opponent bloody:38 field (outside) [==--------] > s
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+
[Exits: north east]
<135hp 253m 363mv no opponent/no opponent bloody:37 field (outside) [==--------] > e
An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+
[Exits: east west]
<135hp 253m 362mv no opponent/no opponent bloody:37 field (outside) [==--------] > e
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+
[Exits: north south west]
A hardworking deckhand stands here.
<135hp 253m 361mv no opponent/no opponent bloody:36 city (outside) [==--------] > n
End of the Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow
+ | boards thrown together into an elegant dock, covered
| | with water and creaking slightly. Wooden crates are stacked
o @ | neatly to the sides. The voices of travelers and vendors
| | | fill the air.
o-o-+ |
| |
z-z-+-+-+|
---------+
[Exits: north south]
<135hp 253m 360mv no opponent/no opponent bloody:36 city (outside) [==--------] > n
Before A Ship
+-+-+-+-+| The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air. A beautiful
| | ship floats to the north.
o + |
| | |
o-o-+ |
---------+
[Exits: north south]
<135hp 253m 359mv no opponent/no opponent bloody:35 city (outside) [==--------] > n
The Gangplank
+-+-+-+ +| The air is thick with brine and the wind blows softly. You
| | | | || stand on the gangplank leading to a beautiful, massive ship
+-+-+-+-+| with billowing sails. You feel the sway of the ship, as small
| | waves lap along its sides below you. You hold tight to the
@ | thick woven ropes on either side of a small walkway made
| | of mahogany planks, each with a mystic symbol imprinted upon
+ | it. To your north lies Queen Edelia's ship.
| |
+ |
---------+
[Exits: north south]
<135hp 253m 358mv no opponent/no opponent bloody:35 city (outside) [==--------] > n
On Deck
+ +-+-+| The air is thick with brine and the wind blows softly. The
| | | || boat rocks slightly to the motion of the bay, at times gently
+-+-+-+ +| hitting the dock. A great city is seen a distance to the
| | | | || south, and to the north, across the bay, a city of lesser
+-+-@-+-+| countenance. The deck is clean, cleaner than one would expect.
| | The mast lies just to the north, the sails extend overhead,
+ | they look rather strange, as wood, though lithe and translucent.
| |
+ |
---------+
[Exits: north east south west]
<135hp 253m 357mv no opponent/no opponent bloody:34 city (outside) [==--------] > n
Below the Sail
+ | Sea birds fly in circles above you, they land and depart
| | gracefully from the crow's nest. The mast is strange, roots
+ +-+-+| flow outwardly from its base. The mast is climbable, as small
| | | || brass hand-holds have been hammered into the side. The sails
+-+-@-+ +| look as wood, though lithe and translucent, surreal, almost
| | | | || painful to the eyes.
+-+-+-+-+|
| |
+ |
---------+
[Exits: north east south west up]
<135hp 253m 356mv no opponent/no opponent bloody:34 city (outside) [==--------] > w
On Deck
+| The air is thick with brine and the wind blows softly.
|| The boat rocks slightly to the motion of the bay, at times
+-+ +-+| gently hitting the dock. A great city is seen a distance
| | | || to the south. The deck is clean, cleaner than one would
+-+-@-+-+| expect. Delicious smells float in from the north where
| | | || a small room smokes lightly. To the east can be seen the
+-+-+-+| sail, and, to the west a small break in the deck, with
| | stairs leading down.
+ |
---------+
[Exits: (north) east south west]
<135hp 253m 355mv no opponent/no opponent bloody:33 city (outside) [==--------] > w
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at
+-+ +| times gently hitting the dock. A great city is seen a
| | || distance to the south. The deck is clean, cleaner than
+-@-+-+| one would expect. To the east can be seen the sail, and,
| | || to the west a small break in the deck, with stairs leading
+-+-+| down.
||
+|
---------+
[Exits: north east south west]
<135hp 253m 354mv no opponent/no opponent bloody:33 city (outside) [==--------] > w
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at times
+-+ | gently hitting the dock. A great city is seen a distance
| | | to the south. The deck is clean, cleaner than one would
@-+-+| expect. To the east can be seen the sail, and, to the
| || west a small break in the deck, with stairs leading down.
+-+|
|
|
---------+
[Exits: north east down]
<135hp 253m 353mv no opponent/no opponent bloody:32 city (outside) [==--------] > d
Stairway
| A steep wooden staircase with no railing leads up to the
| upper deck and down via a spiraling golden staircase,
*-*| to a room glowing gold. A dingy walkway leads off to the
| || east, dimly lit by a weak lantern, barely noticeable from
@-*-*| this distance. The walls are lined with metal pins, sticking
| || out slightly, knee high, their purpose is not apparent.
*-*|
|
|
---------+
[Exits: east up down]
<135hp 253m 352mv no opponent/no opponent bloody:40 inside (indoors) [==--------] > d
A Spiral Staircase of Gold
| Golden steps placed lightly on a golden frame, swirling
| from the floor and through the ceiling. A railing heavily
| laden with jewels and holding long blue tendrils, yearning
| for the ground. The staircase swirls gently toward the
@-*-*| high ceiling and continues beyond. A soft yellow light
|| shines from a golden hallway to the east.
*|
|
|
---------+
[Exits: east up]
<135hp 253m 351mv no opponent/no opponent bloody:39 inside (indoors) [==--------] > e
A Golden Hallway
| A hallway, dressed in gold, groove less and wide. Small,
| translucent, half globes line the ceiling, creating a beautiful
| yellow radiance, nicely accenting the walkway. Mirrors are
| placed randomly along the walkway, more heavily to the east.
*-@-* | The hallway continues east towards a well designed doorway
| | and west toward a spiraling staircase.
* |
|
|
---------+
[Exits: east west]
<135hp 253m 350mv no opponent/no opponent bloody:38 inside (indoors) [==--------] > e
A Golden Hallway
| A hallway, dressed in gold, groove less and wide. Small, translucent,
| half globes line the ceiling, creating a beautiful yellow
| radiance, nicely accenting the walkway. An elaborate altar
| has been carelessly attached to the northern wall, it slants
*-*-@ | slightly forward, filled with gifts of beautiful make and
| | foods most sought after. Mirrors are placed randomly along
* | the walkway, more heavily to the east. The hallway continues
| east towards a well designed doorway and west toward a spiraling
| staircase.
---------+
[Exits: (north) (east) south west]
A royal guard stands here.
<135hp 253m 349mv no opponent/no opponent bloody:37 inside (indoors) [==--------] > s
A Side Room
| A small side room, dressed in gold and lit by a single half-globe
| set in the ceiling, creating a beautiful yellow radiance,
*-*-* | nicely accenting the walls. An ornate desk sits at the southern
| | end of the room, pressed close to the wall, with a large decorative
@ | chair sitting behind it. To the north lies a wide hallway
| made of gold.
|
|
|
---------+
[Exits: north]
A plain-faced man is here, sitting behind an ornate desk.
A plain-faced man writes something on a small piece of paper.
A plain-faced man gives an invitation to a mustang.
A plain-faced man writes something on a small piece of paper.
<135hp 253m 348mv no opponent/no opponent bloody:37 inside (indoors) [==--------] > n
A Golden Hallway
| A hallway, dressed in gold, groove less and wide. Small, translucent,
| half globes line the ceiling, creating a beautiful yellow
| radiance, nicely accenting the walkway. An elaborate altar
| has been carelessly attached to the northern wall, it slants
*-*-@ | slightly forward, filled with gifts of beautiful make and
| | foods most sought after. Mirrors are placed randomly along
* | the walkway, more heavily to the east. The hallway continues
| east towards a well designed doorway and west toward a spiraling
| staircase.
---------+
[Exits: (north) (east) south west]
A royal guard stands here.
<147hp 268m 401mv no opponent/no opponent bloody:39 inside (indoors) [==--------] > w
A Golden Hallway
| A hallway, dressed in gold, groove less and wide. Small,
| translucent, half globes line the ceiling, creating a beautiful
| yellow radiance, nicely accenting the walkway. Mirrors are
| placed randomly along the walkway, more heavily to the east.
*-@-* | The hallway continues east towards a well designed doorway
| | and west toward a spiraling staircase.
* |
|
|
---------+
[Exits: east west]
<147hp 268m 400mv no opponent/no opponent bloody:38 inside (indoors) [==--------] > w
A Spiral Staircase of Gold
| Golden steps placed lightly on a golden frame, swirling
| from the floor and through the ceiling. A railing heavily
| laden with jewels and holding long blue tendrils, yearning
| for the ground. The staircase swirls gently toward the
@-*-*| high ceiling and continues beyond. A soft yellow light
|| shines from a golden hallway to the east.
*|
|
|
---------+
[Exits: east up]
<147hp 268m 399mv no opponent/no opponent bloody:38 inside (indoors) [==--------] > u
Stairway
| A steep wooden staircase with no railing leads up to the
| upper deck and down via a spiraling golden staircase,
*-*| to a room glowing gold. A dingy walkway leads off to the
| || east, dimly lit by a weak lantern, barely noticeable from
@-*-*| this distance. The walls are lined with metal pins, sticking
| || out slightly, knee high, their purpose is not apparent.
*-*|
|
|
---------+
[Exits: east up down]
<147hp 268m 398mv no opponent/no opponent bloody:40 inside (indoors) [==--------] > u
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at times
+-+ | gently hitting the dock. A great city is seen a distance
| | | to the south. The deck is clean, cleaner than one would
@-+-+| expect. To the east can be seen the sail, and, to the
| || west a small break in the deck, with stairs leading down.
+-+|
|
|
---------+
[Exits: north east down]
<147hp 268m 397mv no opponent/no opponent bloody:40 city (outside) [==--------] > u
Alas, you cannot go that way.
<147hp 268m 397mv no opponent/no opponent bloody:39 city (outside) [==--------] > e
On Deck
| The air is thick with brine and the wind blows softly.
| The boat rocks slightly to the motion of the bay, at
+-+ +| times gently hitting the dock. A great city is seen a
| | || distance to the south. The deck is clean, cleaner than
+-@-+-+| one would expect. To the east can be seen the sail, and,
| | || to the west a small break in the deck, with stairs leading
+-+-+| down.
||
+|
---------+
[Exits: north east south west]
<147hp 268m 396mv no opponent/no opponent bloody:39 city (outside) [==--------] > e
On Deck
+| The air is thick with brine and the wind blows softly.
|| The boat rocks slightly to the motion of the bay, at times
+-+ +-+| gently hitting the dock. A great city is seen a distance
| | | || to the south. The deck is clean, cleaner than one would
+-+-@-+-+| expect. Delicious smells float in from the north where
| | | || a small room smokes lightly. To the east can be seen the
+-+-+-+| sail, and, to the west a small break in the deck, with
| | stairs leading down.
+ |
---------+
[Exits: (north) east south west]
<147hp 268m 395mv no opponent/no opponent bloody:38 city (outside) [==--------] > e
Below the Sail
+ | Sea birds fly in circles above you, they land and depart
| | gracefully from the crow's nest. The mast is strange, roots
+ +-+-+| flow outwardly from its base. The mast is climbable, as small
| | | || brass hand-holds have been hammered into the side. The sails
+-+-@-+ +| look as wood, though lithe and translucent, surreal, almost
| | | | || painful to the eyes.
+-+-+-+-+|
| |
+ |
---------+
[Exits: north east south west up]
<147hp 268m 394mv no opponent/no opponent bloody:40 city (outside) [==--------] > u
On the Sail
| Sea birds fly in circles above you, they land and depart gracefully
| from the crow's nest. The mast is climbable, as small brass
| hand-holds have been hammered into the side. The sails, extending
| to the north and south, look rather strange, as wood, though
@ | lithe and translucent. The base of the mast can be seen below,
| roots appear to flow outward from it.
|
|
|
---------+
[Exits: up down]
<147hp 268m 393mv no opponent/no opponent bloody:39 mountain (outside) [==--------] > d
Below the Sail
+ | Sea birds fly in circles above you, they land and depart
| | gracefully from the crow's nest. The mast is strange, roots
+ +-+-+| flow outwardly from its base. The mast is climbable, as small
| | | || brass hand-holds have been hammered into the side. The sails
+-+-@-+ +| look as wood, though lithe and translucent, surreal, almost
| | | | || painful to the eyes.
+-+-+-+-+|
| |
+ |
---------+
[Exits: north east south west up]
<147hp 268m 392mv no opponent/no opponent bloody:40 city (outside) [==--------] > s
On Deck
+ +-+-+| The air is thick with brine and the wind blows softly. The
| | | || boat rocks slightly to the motion of the bay, at times gently
+-+-+-+ +| hitting the dock. A great city is seen a distance to the
| | | | || south, and to the north, across the bay, a city of lesser
+-+-@-+-+| countenance. The deck is clean, cleaner than one would expect.
| | The mast lies just to the north, the sails extend overhead,
+ | they look rather strange, as wood, though lithe and translucent.
| |
+ |
---------+
[Exits: north east south west]
<147hp 268m 391mv no opponent/no opponent bloody:39 city (outside) [==--------] > s
The Gangplank
+-+-+-+ +| The air is thick with brine and the wind blows softly. You
| | | | || stand on the gangplank leading to a beautiful, massive ship
+-+-+-+-+| with billowing sails. You feel the sway of the ship, as small
| | waves lap along its sides below you. You hold tight to the
@ | thick woven ropes on either side of a small walkway made
| | of mahogany planks, each with a mystic symbol imprinted upon
+ | it. To your north lies Queen Edelia's ship.
| |
+ |
---------+
[Exits: north south]
<147hp 268m 390mv no opponent/no opponent bloody:40 city (outside) [==--------] > s
Before A Ship
+-+-+-+-+| The air is thick with brine and the wind blows softly. Waves
| | crash gently against a platform made of narrow boards thrown
+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
@ | The voices of travelers and vendors fill the air. A beautiful
| | ship floats to the north.
o + |
| | |
o-o-+ |
---------+
[Exits: north south]
<147hp 268m 389mv no opponent/no opponent bloody:39 city (outside) [==--------] > s
End of the Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow
+ | boards thrown together into an elegant dock, covered
| | with water and creaking slightly. Wooden crates are stacked
o @ | neatly to the sides. The voices of travelers and vendors
| | | fill the air.
o-o-+ |
| |
z-z-+-+-+|
---------+
[Exits: north south]
Dogran the Sinister Minister is here.
<147hp 268m 388mv no opponent/no opponent bloody:39 city (outside) [==--------] > s
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+
[Exits: north south west]
A hardworking deckhand stands here.
<147hp 268m 387mv no opponent/no opponent bloody:40 city (outside) [==--------] > w
An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+
[Exits: east west]
<147hp 268m 386mv no opponent/no opponent bloody:40 field (outside) [==--------] > w
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+
[Exits: north east]
<147hp 268m 385mv no opponent/no opponent bloody:39 field (outside) [==--------] > n
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+
[Exits: south west]
<147hp 268m 384mv no opponent/no opponent bloody:38 field (outside) [==--------] > w
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+
[Exits: north east]
A hardworking deckhand stands here.
<147hp 268m 383mv no opponent/no opponent bloody:38 mountain (outside) [==--------] > n
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+
[Exits: east south]
<147hp 268m 382mv no opponent/no opponent bloody:40 mountain (outside) [==--------] > e
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+
[Exits: north west down]
<147hp 268m 381mv no opponent/no opponent bloody:40 mountain (outside) [==--------] > d
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+
[Exits: north up]
<147hp 268m 380mv no opponent/no opponent bloody:39 field (outside) [==--------] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+
[Exits: north south]
<147hp 268m 379mv no opponent/no opponent bloody:39 field (outside) [==--------] > n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+
[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
<147hp 268m 378mv no opponent/no opponent bloody:38 field (outside) [==--------] > e
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+
[Exits: east west]
<147hp 268m 377mv no opponent/no opponent bloody:38 river (outside) [==--------] > e
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+
[Exits: east west]
<147hp 268m 376mv no opponent/no opponent bloody:37 river (outside) [==--------] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+
[Exits: south west]
<147hp 268m 375mv no opponent/no opponent bloody:37 river (outside) [==--------] > s
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+
[Exits: north south]
<147hp 268m 374mv no opponent/no opponent bloody:36 river (outside) [==--------] > s
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north south]
A small mouse darts about with great speed.
<147hp 268m 373mv no opponent/no opponent bloody:36 river (outside) [==--------] > s
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: north east]
<147hp 268m 372mv no opponent/no opponent bloody:35 river (outside) [==--------] > e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
<147hp 268m 371mv no opponent/no opponent bloody:35 river (outside) [==--------] > e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<147hp 268m 370mv no opponent/no opponent bloody:34 river (outside) [==--------] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: east west]
A scaly serpent is here.
<147hp 268m 369mv no opponent/no opponent bloody:34 river (outside) [==--------] > e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+
[Exits: south west]
<147hp 268m 368mv no opponent/no opponent bloody:33 river (outside) [==--------] > s
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: north east]
A scaly serpent is here.
<147hp 268m 367mv no opponent/no opponent bloody:33 road (outside) [==--------] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<147hp 268m 366mv no opponent/no opponent bloody:40 road (outside) [==--------] > e
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'
<147hp 268m 366mv no opponent/no opponent bloody:40 road (outside) [==--------] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<147hp 268m 365mv no opponent/no opponent bloody:40 road (outside) [==--------] > e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+
[Exits: east west]
<147hp 268m 364mv no opponent/no opponent bloody:40 road (outside) [==--------] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+
[Exits: east west]
A small pine tree stands here.
A scaly serpent is here.
A chef is here, looking to cook a nasty meal for you.
<147hp 268m 363mv no opponent/no opponent bloody:39 forest (outside) [==--------] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+
[Exits: east west]
A gnoll is here, roaming the forest.
A small boy is here, carving trees into totem poles.
<147hp 268m 362mv no opponent/no opponent bloody:39 forest (outside) [==--------] > e
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+
[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
<147hp 268m 361mv no opponent/no opponent bloody:38 forest (outside) [==--------] > s
s
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+
[Exits: north east south]
A gnoll is here, roaming the forest.
<147hp 268m 360mv no opponent/no opponent bloody:38 forest (outside) [==--------] > w
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+
[Exits: north east west]
A pyromaniac is here, burning up the forest.
<147hp 268m 359mv no opponent/no opponent bloody:37 forest (outside) [==--------] > s
s
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
S-f-f |
---------+
[Exits: east south]
<147hp 268m 358mv no opponent/no opponent bloody:37 forest (outside) [==--------] >
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
S-f-f |
| |
f |
---------+
[Exits: north south]
A giant spider is here, waiting to suck your blood.
<147hp 268m 357mv no opponent/no opponent bloody:40 forest (outside) [==--------] >
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: north south west]
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
<147hp 268m 356mv no opponent/no opponent bloody:40 forest (outside) [==--------] > s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+
[Exits: north south]
A treant sibling is here.
<158hp 277m 404mv no opponent/no opponent bloody:39 forest (outside) [==--------] > s
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+
[Exits: north south]
A treant sibling is here.
<158hp 277m 403mv no opponent/no opponent bloody:39 forest (outside) [==--------] > s
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: north east up]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
<158hp 277m 402mv no opponent/no opponent bloody:38 forest (outside) [==--------] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+
[Exits: east west]
A small pine tree stands here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
<158hp 277m 401mv no opponent/no opponent bloody:38 forest (outside) [==--------] > e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
<158hp 277m 400mv no opponent/no opponent bloody:37 forest (outside) [==--------] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+
[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.
<158hp 277m 399mv no opponent/no opponent bloody:36 forest (outside) [==--------] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A sapling is here, trying to find sunlight.
<158hp 277m 398mv no opponent/no opponent bloody:36 forest (outside) [==--------] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+
[Exits: east west]
A carving dagger lies on the ground.
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.
<158hp 277m 397mv no opponent/no opponent bloody:35 forest (outside) [==--------] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
<158hp 277m 396mv no opponent/no opponent bloody:35 forest (outside) [==--------] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+
[Exits: east west]
You see 4 of a carving dagger here.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A sapling is here, trying to find sunlight.
<158hp 277m 395mv no opponent/no opponent bloody:34 forest (outside) [==--------] > e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
<158hp 277m 394mv no opponent/no opponent bloody:34 forest (outside) [==--------] > e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+
[Exits: east west]
You see 2 of a mammoth morning-star here.
(White Aura) The Grandmaster of Treants is here.
<158hp 277m 393mv no opponent/no opponent bloody:40 forest (outside) [==--------] > e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+
[Exits: east south west]
<158hp 277m 392mv no opponent/no opponent bloody:40 forest (outside) [==--------] > s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+
[Exits: north south]
<158hp 277m 391mv no opponent/no opponent bloody:39 forest (outside) [==--------] > s
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
<158hp 277m 390mv no opponent/no opponent bloody:39 forest (outside) [==--------] > s
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+
[Exits: north south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
<158hp 277m 389mv no opponent/no opponent bloody:38 forest (outside) [==--------] > w
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+
[Exits: east west]
<158hp 277m 388mv no opponent/no opponent bloody:38 forest (outside) [==--------] > w
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+
[Exits: north east south]
A bulbous plant is here.
A stone outcropping with traces of ore is here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
The bulbous plant grows larger.
<158hp 277m 387mv no opponent/no opponent bloody:37 forest (outside) [==--------] > n
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+
[Exits: south west]
<158hp 277m 386mv no opponent/no opponent bloody:37 forest (outside) [==--------] > w
A narrow trail through the deep, dark forest
| You are on a dusty trail winding its way westwards just
| below huge sticky wires suspended like ropes between the
| trees. To the west the path seems to be completely covered
| in a giant web made from huge threads covered with glue.
f<@-f | This place gives you the creeps.
| |
f-f|
| |
f |
---------+
[Exits: east west up]
<158hp 277m 385mv no opponent/no opponent bloody:36 forest (outside) [==--------] > u
Up in the tree
f | You are hanging on the outside of a huge tree trunk covered
| | in a sticky substance. Directly to the west is an immense
f | spider web suspended between numerous of the giant trees including
| | the one you are hanging on.
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
The hermit sits here on a branch, dangling his bare smelly feet.
The Hermit says 'Will you be more quiet? I'm hiding here from "them". You'll give my position away!'
The Hermit says 'If you can find the blue potion, please bring it to me. I wish to be chosen!'
The Hermit says 'In return, bring me anything else from inside, and I will teach you its history.'
<158hp 277m 384mv no opponent/no opponent bloody:36 forest (outside) [==--------] > w
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the east is a giant
f | tree trunk and to the west is an entrance to a cave-like
| | structure made from many layers of spider web.
f-@-f |
|
|
|
|
---------+
[Exits: north east west]
<158hp 277m 383mv no opponent/no opponent bloody:35 forest (outside) [==--------] > n
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the south leads a
f | strand to a cave-like structure made from many layers of
| | a spider web. Another silky strand continues to the north.
@ |
| |
f-f-f |
|
|
---------+
[Exits: north south]
The young spider is ballooning by you.
<158hp 277m 382mv no opponent/no opponent bloody:35 forest (outside) [==--------] > n
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
<158hp 277m 381mv no opponent/no opponent bloody:34 forest (outside) [==--------] > n
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with leaves,
| | decayed remains of webbed crickets, beetle, rats, dogs (?),
*-f-f | and even humans. You begin to wonder about what lies ahead.
| | The air is damp here, and even the little light that shines
@ | through the canopy seems absorbed into the webbing.
| |
f |
| |
f |
---------+
[Exits: north south]
The young spider is ballooning by you.
The young spider is ballooning by you.
<158hp 277m 380mv no opponent/no opponent bloody:34 forest (outside) [==--------] > n
A trapped orc yells 'Help! I'm stuck in a web!'
<158hp 277m 380mv no opponent/no opponent bloody:34 forest (outside) [==--------] >
Webby Passage
| You find that footing here is very good, almost too good.
| The limbs are coated with cobwebs and seem unusually strong
f | for tree branches. Paths lead in four directions. The eastward
| | path goes down a bit.
*-@-f |
| |
f |
| |
f |
---------+
[Exits: north east south west]
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
The young spider is ballooning by you.
<158hp 277m 379mv no opponent/no opponent bloody:33 forest (outside) [==--------] > w
Coccooned
| The webs here are old, and dirty, and the trees they are
| upon are old and scratched, and will probably never look
f | clean. Piles of trash and rubbish have been thrown into
| | them.
@-f-f|
| |
f |
| |
f |
---------+
[Exits: east]
An adventurer has been cocooned by a thick webbing.
The young spider is ballooning by you.
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
The webbing wriggles as something inside attempts to break loose..
<158hp 277m 378mv no opponent/no opponent bloody:33 inside (indoors) [==--------] > cusi
You feel better.
<174hp 263m 378mv no opponent/no opponent bloody:32 inside (indoors) [==--------] > cusi
af
You feel better.
<186hp 249m 378mv no opponent/no opponent bloody:29 inside (indoors) [==--------] >
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 31 hours
: modifies hitroll by 6 for 31 hours
Spell: detect invis : lasts for 27 hours
Skill: hunt evil : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 0 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<186hp 249m 378mv no opponent/no opponent bloody:38 inside (indoors) [==--------] > cusi
You lost your concentration.
<186hp 242m 378mv no opponent/no opponent bloody:38 inside (indoors) [==--------] >
Dogran walks in.
The webbing wriggles as something inside attempts to break loose..
<186hp 242m 378mv no opponent/no opponent bloody:37 inside (indoors) [==--------] >
Dogran's crush decimates you!
Dogran's blast decimates you!
Dogran has some big nasty wounds and scratches.
<133hp 242m 378mv shaft/defensive bloody:40 inside (indoors) [==--------] >
[** ] Dogran blocks your attack with his shield.
Your drowning maims Dogran!
[** ] You block Dogran's attack with your shield.
[* ] You block Dogran's attack with your shield.
Dogran has some big nasty wounds and scratches.
<133hp 242m 378mv shaft/defensive bloody:40 inside (indoors) [==--------] > f
f
You flee from combat!
Webby Passage
| You find that footing here is very good, almost too good.
| The limbs are coated with cobwebs and seem unusually strong
f | for tree branches. Paths lead in four directions. The eastward
| | path goes down a bit.
*-@-f |
| |
f |
| |
f |
---------+
[Exits: north east south west]
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
The young spider is ballooning by you.
<133hp 242m 377mv no opponent/no opponent bloody:39 forest (outside) [=---------] >
You aren't fighting anyone.
<133hp 242m 377mv no opponent/no opponent bloody:39 forest (outside) [=---------] > s
Webbed Entrance
f | Sticky, sticky, sticky! The ground is cluttered with leaves,
| | decayed remains of webbed crickets, beetle, rats, dogs (?),
*-f-f | and even humans. You begin to wonder about what lies ahead.
| | The air is damp here, and even the little light that shines
@ | through the canopy seems absorbed into the webbing.
| |
f |
| |
f |
---------+
[Exits: north south]
The young spider is ballooning by you.
The young spider is ballooning by you.
<133hp 242m 376mv no opponent/no opponent bloody:38 forest (outside) [=---------] > s
On the spider web
*-f-f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. A single silky strand
f | lead to the south, while another leads off into the northern
| | direction.
@ |
| |
f |
| |
f-f-f |
---------+
[Exits: north south]
A freshly-hatched spider broodling is keeping all eight of its eyes on you.
<133hp 242m 375mv no opponent/no opponent bloody:38 forest (outside) [=---------] > s
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the south leads a
f | strand to a cave-like structure made from many layers of
| | a spider web. Another silky strand continues to the north.
@ |
| |
f-f-f |
|
|
---------+
[Exits: north south]
The young spider is ballooning by you.
<133hp 242m 374mv no opponent/no opponent bloody:37 forest (outside) [=---------] > s
The white aura around your body fades.
You feel less armored.
<144hp 251m 405mv no opponent/no opponent bloody:37 forest (outside) [=---------] >
On the spider web
f | You are balancing carefully on the giant sticky threads
| | that holds the giant web in place. To the east is a giant
f | tree trunk and to the west is an entrance to a cave-like
| | structure made from many layers of spider web.
f-@-f |
|
|
|
|
---------+
[Exits: north east west]
<144hp 251m 404mv no opponent/no opponent bloody:37 forest (outside) [=---------] > e
Up in the tree
f | You are hanging on the outside of a huge tree trunk covered
| | in a sticky substance. Directly to the west is an immense
f | spider web suspended between numerous of the giant trees including
| | the one you are hanging on.
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
The hermit sits here on a branch, dangling his bare smelly feet.
<144hp 251m 403mv no opponent/no opponent bloody:36 forest (outside) [=---------] > d
A narrow trail through the deep, dark forest
| You are on a dusty trail winding its way westwards just
| below huge sticky wires suspended like ropes between the
| trees. To the west the path seems to be completely covered
| in a giant web made from huge threads covered with glue.
f<@-f | This place gives you the creeps.
| |
f-f|
| |
f |
---------+
[Exits: east west up]
<144hp 251m 402mv no opponent/no opponent bloody:36 forest (outside) [=---------] > e
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+
[Exits: south west]
<144hp 251m 401mv no opponent/no opponent bloody:35 forest (outside) [=---------] > s
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+
[Exits: north east south]
A bulbous plant is here.
A stone outcropping with traces of ore is here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
The bulbous plant grows larger.
<144hp 251m 400mv no opponent/no opponent bloody:35 forest (outside) [=---------] > e
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+
[Exits: east west]
<144hp 251m 399mv no opponent/no opponent bloody:34 forest (outside) [=---------] > e
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+
[Exits: north south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
<144hp 251m 398mv no opponent/no opponent bloody:40 forest (outside) [=---------] > n
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+
[Exits: north east south up]
A colossal tree blocks the way westwards.
<144hp 251m 397mv no opponent/no opponent bloody:39 forest (outside) [=---------] > e
e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+
[Exits: east west]
A stone outcropping with traces of ore is here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A large grey wolf is here, glaring hungrily at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
<144hp 251m 396mv no opponent/no opponent bloody:38 forest (outside) [=---------] > e
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+
[Exits: east south west]
<144hp 251m 395mv no opponent/no opponent bloody:40 forest (outside) [=---------] >
Shargugh walks in.
<144hp 251m 395mv no opponent/no opponent bloody:40 forest (outside) [=---------] > e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+
[Exits: east west]
<144hp 251m 394mv no opponent/no opponent bloody:39 forest (outside) [=---------] > e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+
[Exits: east south west]
<144hp 251m 393mv no opponent/no opponent bloody:39 forest (outside) [=---------] > e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+
[Exits: east west]
A homeless animal roams the streets alone.
A treant stands here in defense of the forest.
A stray dog suddenly starts barking at you crazily.
<144hp 251m 392mv no opponent/no opponent bloody:40 forest (outside) [=---------] > e
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+
[Exits: east south west]
<144hp 251m 391mv no opponent/no opponent bloody:40 forest (outside) [=---------] > e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
<144hp 251m 390mv no opponent/no opponent bloody:39 forest (outside) [=---------] > e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+
[Exits: east west]
<144hp 251m 389mv no opponent/no opponent bloody:39 forest (outside) [=---------] > e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+
[Exits: east west]
<144hp 251m 388mv no opponent/no opponent bloody:38 forest (outside) [=---------] > e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+
[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
<144hp 251m 387mv no opponent/no opponent bloody:38 forest (outside) [=---------] > e
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+
[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
<144hp 251m 386mv no opponent/no opponent bloody:37 field (outside) [=---------] > e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+
[Exits: east west]
A human city guard of Seringale stands watch here.
<144hp 251m 385mv no opponent/no opponent bloody:37 city (outside) [=---------] > e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+
[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
<144hp 251m 384mv no opponent/no opponent bloody:36 city (outside) [=---------] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+
[Exits: east south west]
<144hp 251m 383mv no opponent/no opponent bloody:36 road (outside) [=---------] > e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+
[Exits: north east west]
<144hp 251m 382mv no opponent/no opponent bloody:35 road (outside) [=---------] > e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+
[Exits: north east west]
<144hp 251m 381mv no opponent/no opponent bloody:35 road (outside) [=---------] > e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+
[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
<144hp 251m 380mv no opponent/no opponent bloody:34 city (outside) [=---------] > e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+
[Exits: north east south west]
<144hp 251m 379mv no opponent/no opponent bloody:34 road (outside) [=---------] > e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+
[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<144hp 251m 378mv no opponent/no opponent bloody:33 road (outside) [=---------] > e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+
[Exits: north south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
An avian city guard of Seringale stands watch here.
<144hp 251m 377mv no opponent/no opponent bloody:33 city (outside) [=---------] > s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<144hp 251m 377mv no opponent/no opponent bloody:32 city (outside) [=---------] > e
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+
[Exits: north east]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<144hp 251m 376mv no opponent/no opponent bloody:32 inside (indoors) [=---------] > e
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+
[Exits: east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar walks in.
<144hp 251m 375mv no opponent/no opponent bloody:31 city (outside) [=---------] >
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+
[Exits: north west]
<144hp 251m 374mv no opponent/no opponent bloody:40 inside (indoors) [=---------] > n
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+
[Exits: north east south]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
<144hp 251m 373mv no opponent/no opponent bloody:39 city (outside) [=---------] > e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+
[Exits: north east south west]
<144hp 251m 372mv no opponent/no opponent bloody:39 road (outside) [=---------] > e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+
[Exits: north east south west]
There is a cart here, covered by a colorful cloth.
<144hp 251m 371mv no opponent/no opponent bloody:39 road (outside) [=---------] > e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+
[Exits: east south west]
There is a cart here, covered by a colorful cloth.
<144hp 251m 370mv no opponent/no opponent bloody:39 city (outside) [=---------] > e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+
[Exits: east west]
<144hp 251m 369mv no opponent/no opponent bloody:38 road (outside) [=---------] > e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+
[Exits: north east south west]
<144hp 251m 368mv no opponent/no opponent bloody:40 road (outside) [=---------] > e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+
[Exits: east west]
<144hp 251m 367mv no opponent/no opponent bloody:39 road (outside) [=---------] > e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
<144hp 251m 366mv no opponent/no opponent bloody:40 city (outside) [=---------] > e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+
[Exits: east west]
<144hp 251m 365mv no opponent/no opponent bloody:39 city (outside) [=---------] > e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+
[Exits: east west]
<144hp 251m 364mv no opponent/no opponent bloody:39 road (outside) [=---------] > e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<144hp 251m 363mv no opponent/no opponent bloody:38 road (outside) [=---------] > e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+
[Exits: east west]
<144hp 251m 362mv no opponent/no opponent bloody:38 road (outside) [=---------] > e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+
[Exits: east west]
<144hp 251m 361mv no opponent/no opponent bloody:37 road (outside) [=---------] > e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
<144hp 251m 360mv no opponent/no opponent bloody:37 road (outside) [=---------] > e
s
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<144hp 251m 359mv no opponent/no opponent bloody:36 road (outside) [=---------] > s
w
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+
[Exits: north south]
<144hp 251m 358mv no opponent/no opponent bloody:36 road (outside) [=---------] > d
e
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+
[Exits: north west]
<144hp 251m 357mv no opponent/no opponent bloody:35 road (outside) [=---------] > d
w
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+
[Exits: east down]
<144hp 251m 356mv no opponent/no opponent bloody:35 road (outside) [=---------] >
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+
[Exits: east up]
<144hp 251m 355mv no opponent/no opponent bloody:34 road (outside) [=---------] >
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+
[Exits: west down]
<144hp 251m 354mv no opponent/no opponent bloody:34 road (outside) [=---------] >
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+
[Exits: west up]
<144hp 251m 353mv no opponent/no opponent bloody:33 road (outside) [=---------] >
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+
[Exits: east south]
<144hp 251m 352mv no opponent/no opponent bloody:33 road (outside) [=---------] > s
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+
[Exits: north south]
<144hp 251m 351mv no opponent/no opponent bloody:32 road (outside) [=---------] > s
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+
[Exits: north south]
<144hp 251m 350mv no opponent/no opponent bloody:32 road (outside) [=---------] > s
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+
[Exits: north east west]
<144hp 251m 349mv no opponent/no opponent bloody:31 road (outside) [=---------] > e
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+
[Exits: east west]
<144hp 251m 348mv no opponent/no opponent bloody:31 forest (outside) [=---------] > e
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+
[Exits: south west]
<144hp 251m 347mv no opponent/no opponent bloody:30 forest (outside) [=---------] > s
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+
[Exits: north east]
A large, hairy looking humanoid is here.
<144hp 251m 346mv no opponent/no opponent bloody:30 forest (outside) [=---------] > e
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+
[Exits: east west]
<144hp 251m 345mv no opponent/no opponent bloody:29 forest (outside) [=---------] > e
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
<144hp 251m 344mv no opponent/no opponent bloody:29 forest (outside) [=---------] > d
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<158hp 264m 397mv no opponent/no opponent bloody:28 forest (outside) [=---------] > e
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x S |
|
|
---------+
[Exits: east west]
<158hp 264m 396mv no opponent/no opponent bloody:27 forest (outside) [=---------] > e
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x S |
|
|
---------+
[Exits: north east south west]
The bones of a fallen dragon protrude through the wilderness floor.
Levis the half-centaur is galloping about here.
<158hp 264m 395mv no opponent/no opponent bloody:26 forest (outside) [=---------] > n
Trail North of the Crossroads
f f-f-f| You are on a primitive north-south trail. South of here is
| | | a major crossroads and an old building. To the north the
f f | trail continues toward a deep, dark forest.
| | |
f @ |
| | |
f-f-f-z-z|
| | |
x S |
---------+
[Exits: north south]
A trapper stands here, bartering his pelts.
<158hp 264m 394mv no opponent/no opponent bloody:26 forest (outside) [=---------] > n
South of the Dark Forest
| You are on a primitive north-south trail. Just north
| of here looms the entrance to a deep, dark forest. To
f-f-f| the south the trail continues.
| |
f @ |
| | |
f f |
| | |
f-f-f-z-z|
---------+
[Exits: north south]
<158hp 264m 393mv no opponent/no opponent bloody:25 forest (outside) [=---------] > n
Entrance to the Dark Forest
| You are at the entrance to dark forest comprised mostly of
| huge black oaks and towering firs. The trail from the south
| bends to the east and continues on into the dark forest at
| this point.
@-f-f|
| |
f |
| |
f |
---------+
[Exits: east south]
<158hp 264m 392mv no opponent/no opponent bloody:25 forest (outside) [=---------] > e
Eastern Path in Dark Forest
| You are on an east-west path through extremely old growths
| of oak. The path is fairly faint here. Undergrowth closes in
o| so closely that little can be seen in any direction. Passage
|| to the north is now inaccessible, due to rubble from a fallen
f-@-f-o| keep.
| ||
f o|
| |
f |
---------+
[Exits: east west]
<158hp 264m 391mv no opponent/no opponent bloody:24 forest (outside) [=---------] > e
Beginning of a Bloody Massacre
| You stand before a large battlefield. The grass is soaked with
| crimson stains of blood. Many of the corpses that lie here still
o-o| move toward the elven line, even if torn apart. To the southern
| || end of the field stands an army of the undead. To the north is
f-f-@-o-o| a perfect line of elven soldiers preparing for the attack. You
| | || may continue to your east for a better view.
f o-o|
| |
f |
---------+
[Exits: east west]
<158hp 264m 390mv no opponent/no opponent bloody:24 forest (outside) [=---------] > e
Fields of Blood
f| You are standing in a massive garden. Plants seem to have
|| been organized generally into rows, but carrots have been
o-o-o| planted between the tomatoes and herbs littered wherever
| | || there is space. Bodies lie crushed over the legumes and
f-f-@-o-o| guts spilled over the radishes. Elves, warrior and commoner
| | || alike, died fighting some great evil here, but they do
o-o-o| not rest in peace.
|
|
---------+
[Exits: north east south west]
<158hp 264m 389mv no opponent/no opponent bloody:23 field (outside) [=---------] > s
Masses of Dead Soldiers
o-o-o| You are standing in the southwest corner of a massive
| | || garden. Plants seem to have been organized generally into
f-f-o-o-o| rows, but carrots have been planted between the tomatoes
| | || and herbs littered wherever there is space. Bodies lie
@-o-o| crushed over the legumes and guts spilled over the radishes.
| Elves, warrior and commoner alike, died fighting some
| great evil here, but they do not rest in peace. There
| is the sound of water running nearby, but you can't see
| the source through the trees around you.
---------+
[Exits: north east]
A zombie stands here rotting before your eyes.
<158hp 264m 388mv no opponent/no opponent bloody:22 field (outside) [=---------] > cusi
You feel better.
<171hp 250m 388mv no opponent/no opponent bloody:22 field (outside) [=---------] > cusi
You feel better.
<186hp 236m 388mv no opponent/no opponent bloody:18 field (outside) [=---------] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 29 hours
: modifies hitroll by 6 for 29 hours
Spell: detect invis : lasts for 25 hours
Skill: hunt evil : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Skill: holy armor : modifies armor class by 165 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<186hp 236m 388mv no opponent/no opponent bloody:15 field (outside) [=---------] > quaf defen
You quaff a Defender potion.
You are surrounded by a white aura.
<186hp 236m 388mv no opponent/no opponent bloody:14 field (outside) [=---------] > cusi
You feel better.
<199hp 222m 388mv no opponent/no opponent bloody:12 field (outside) [=---------] > cusi
You feel better.
<211hp 208m 388mv no opponent/no opponent bloody:9 field (outside) [=---------] > cusi
You feel better.
<223hp 194m 388mv no opponent/no opponent bloody:6 field (outside) [=---------] > cusi
You feel better.
<234hp 180m 388mv no opponent/no opponent bloody:3 field (outside) [=---------] > cusi
You feel better.
<249hp 166m 388mv no opponent/no opponent evasive:59 field (outside) [=---------] > cusi
c
You feel better.
<261hp 152m 388mv no opponent/no opponent evasive:56 field (outside) [=---------] > cusi
Players near you in The Battlezone:
<PK> Solmundi Masses of Dead Soldiers
<273hp 168m 405mv no opponent/no opponent evasive:53 field (outside) [=---------] >
You feel better.
<289hp 154m 405mv no opponent/no opponent evasive:52 field (outside) [=---------] > cusi
You feel better.
<303hp 140m 405mv no opponent/no opponent evasive:49 field (outside) [=---------] > cusi
You feel better.
<317hp 126m 405mv no opponent/no opponent evasive:46 field (outside) [=---------] > cusi
You feel better.
<328hp 112m 405mv no opponent/no opponent evasive:42 field (outside) [=---------] > cusi
You feel better.
<342hp 98m 405mv no opponent/no opponent evasive:39 field (outside) [=---------] > c
cusi
Players near you in The Battlezone:
<PK> Dogran Fields of Blood
<PK> Solmundi Masses of Dead Soldiers
<342hp 98m 405mv no opponent/no opponent evasive:36 field (outside) [=---------] >
You feel better.
<354hp 84m 405mv no opponent/no opponent evasive:36 field (outside) [=---------] > n
w
Fields of Blood
f| You are standing in a massive garden. Plants seem to have
|| been organized generally into rows, but carrots have been
o-o-o| planted between the tomatoes and herbs littered wherever
| | || there is space. Bodies lie crushed over the legumes and
f-f-@-o-o| guts spilled over the radishes. Elves, warrior and commoner
| | || alike, died fighting some great evil here, but they do
o-o-o| not rest in peace.
|
|
---------+
[Exits: north east south west]
<354hp 84m 404mv no opponent/no opponent evasive:32 field (outside) [=---------] >
Beginning of a Bloody Massacre
| You stand before a large battlefield. The grass is soaked with
| crimson stains of blood. Many of the corpses that lie here still
o-o| move toward the elven line, even if torn apart. To the southern
| || end of the field stands an army of the undead. To the north is
f-f-@-o-o| a perfect line of elven soldiers preparing for the attack. You
| | || may continue to your east for a better view.
f o-o|
| |
f |
---------+
[Exits: east west]
<354hp 84m 403mv no opponent/no opponent evasive:32 forest (outside) [=---------] > w
Eastern Path in Dark Forest
| You are on an east-west path through extremely old growths
| of oak. The path is fairly faint here. Undergrowth closes in
o| so closely that little can be seen in any direction. Passage
|| to the north is now inaccessible, due to rubble from a fallen
f-@-f-o| keep.
| ||
f o|
| |
f |
---------+
[Exits: east west]
<354hp 84m 402mv no opponent/no opponent evasive:31 forest (outside) [=---------] > w
Entrance to the Dark Forest
| You are at the entrance to dark forest comprised mostly of
| huge black oaks and towering firs. The trail from the south
| bends to the east and continues on into the dark forest at
| this point.
@-f-f|
| |
f |
| |
f |
---------+
[Exits: east south]
<354hp 84m 401mv no opponent/no opponent evasive:31 forest (outside) [=---------] > s
South of the Dark Forest
| You are on a primitive north-south trail. Just north
| of here looms the entrance to a deep, dark forest. To
f-f-f| the south the trail continues.
| |
f @ |
| | |
f f |
| | |
f-f-f-z-z|
---------+
[Exits: north south]
<354hp 84m 400mv no opponent/no opponent evasive:30 forest (outside) [=---------] > s
Trail North of the Crossroads
f f-f-f| You are on a primitive north-south trail. South of here is
| | | a major crossroads and an old building. To the north the
f f | trail continues toward a deep, dark forest.
| | |
f @ |
| | |
f-f-f-z-z|
| | |
x S |
---------+
[Exits: north south]
A trapper stands here, bartering his pelts.
<354hp 84m 399mv no opponent/no opponent evasive:30 forest (outside) [=---------] > s
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x S |
|
|
---------+
[Exits: north east south west]
The bones of a fallen dragon protrude through the wilderness floor.
Levis the half-centaur is galloping about here.
<354hp 84m 398mv no opponent/no opponent evasive:29 forest (outside) [=---------] > w
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x S |
|
|
---------+
[Exits: east west]
<354hp 84m 397mv no opponent/no opponent evasive:29 forest (outside) [=---------] > w
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<354hp 84m 396mv no opponent/no opponent evasive:28 forest (outside) [=---------] > n
n
The Valley in the dark dwarf forest
f-f f| You are in a valley in the forest. To the north is a
| | || trail out of this dark valley. South is more of this
f f f| valley.
| | ||
@ f f|
| ||
o-f-f-f|
| | ||
o x S|
---------+
[Exits: north south]
<367hp 96m 405mv no opponent/no opponent evasive:28 forest (outside) [=---------] >
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much
| sunlight passes through here. To the south is a gloomy
f-f | valley, while to the north the light grows brighter.
| | |
@ f f|
| | ||
f f f|
| ||
o-f-f-f|
---------+
[Exits: north south]
<367hp 96m 404mv no opponent/no opponent evasive:27 forest (outside) [=---------] > n
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much sunlight
| passes through here. The trail runs north and south, and
| the light seems to come from the north. To the east, you
| see a small path into darkness.
@-f |
| | |
f f |
| | |
f f |
---------+
[Exits: east south]
<367hp 96m 403mv no opponent/no opponent evasive:27 forest (outside) [=---------] > e
A dark bend in the forest
| You are in a dark bend in the forest. To the west, you see
| the trail leading back to the dwarven forest, and to the
| south, you see a dark and dismal path.
|
f-@ |
| | |
f f |
| | |
f f |
---------+
[Exits: south west]
<367hp 96m 402mv no opponent/no opponent evasive:26 forest (outside) [=---------] > s
The dark woods
| You are travelling through woods that are as dark as night.
| The trees above block all light and wind. The air is stagnant
f-f | and smells of death and decay. The lack of sounds and other
| | | signs of life make your skin crawl and you feel very much
f @ | like turning back and heading for safer areas. The path leads
| | | north into more open lands while it also leads south into
f f | the darkness of the forest. A small sign is posted here.
| |
o-f-f |
---------+
[Exits: north south]
<367hp 96m 401mv no opponent/no opponent evasive:26 forest (outside) [=---------] > s
The dark woods
f-f | You wearily travel through the darkness of the forest. Huge
| | | skeletal trees line the edges of the path and tower above you.
f f | Errant rays of sunlight spear down through the gaps in the canopy
| | | above and provide small spots of light that seem to attract
f @ | what little foliage can grow on the dark forest floor. The path
| | winds north and descends into darkness below.
f |
|
|
---------+
[Exits: north down]
<367hp 96m 400mv no opponent/no opponent evasive:25 forest (outside) [=---------] > d
The small intersection in the forest
| The forest path splits here in three directions. Small
| paths lead to the east, north, and south. The trees above
| leave a gap which allows sunlight to fill the intersection.
| It is almost as though you are in a circle of light that
@-f | provides sanctuary in this land of darkness. Something
| | | has been scrawled in the dirt in blood here.
z-z f-f|
| | |
z-z-f |
---------+
[Exits: east south up]
<367hp 96m 399mv no opponent/no opponent evasive:25 forest (outside) [=---------] > e
s
In the dense forest
| You walk along a small path leading through a dark forest.
| No sounds can be heard and little light penetrates the canopy
| of trees above you. The air here smells musty and you long
| for a fresh breath. You see an intersection of paths to the
f-@ | west. The path you are on leads south into the darkening
| | | woods.
z-z f-f-f|
| | |
z-z-f |
---------+
[Exits: south west]
<367hp 96m 398mv no opponent/no opponent evasive:24 forest (outside) [=---------] >
The dark forest path
| You continue on through darkness and gloom. The path below
| you has become a wet quagmire. It is difficult to walk, and
f-f | you make squishing sounds as you move on. Looking east, you
| | | see a swampy path. The main path leads north and south into
z-z @-f-f| darkness.
| | |
z-z-f |
| |
z-x-z |
---------+
[Exits: north east south]
<367hp 96m 397mv no opponent/no opponent evasive:23 forest (outside) [=---------] > e
The swampy path
| This damp path seems to lead into a deep, dark swamp. The trees
| above block out all light and stifle the wind. You smell swamp
f-f | gas and hear damp squashing sounds all around you. The path
| | | leads east deeper into the swamp. You also see a dark forest
z f-@-f-f| to the west.
| |
z-f |
| |
x-z |
---------+
[Exits: east west]
<367hp 96m 396mv no opponent/no opponent evasive:23 forest (outside) [=---------] > e
The swampy path
| You tread lightly in a wet, swampy path. All around you,
| you see pools of quicksand and rotting vegetation. Unlike
f | the forest to the west, the swamp is teeming with life.
| | Some of it is harmless, some is not. The path leads east
f-f-@-f-f| and west into more swamp.
| ||
f f|
|
|
---------+
[Exits: east west]
<367hp 96m 395mv no opponent/no opponent evasive:22 forest (outside) [=---------] > e
The swampy path
| You weave your way through the treacherous swamp. Gas
| rises all around you and a damp mist covers the ground,
| making it impossible to travel safely, without carefully
|| picking your way around obstacles. Large, gnarled trees
f-f-@-f(z| rise above you. Their moss covered branches block out
| || all traces of the sun. The path here leads east and west.
f-z|
, ||
-f-z|
---------+
[Exits: east west]
<367hp 96m 394mv no opponent/no opponent evasive:22 forest (outside) [=---------] > e
The turn in the swampy path
| You come upon a bend in the swampy path. The ground here
| is fairly sturdy, as this place is elevated above the
| rest of the swamp. Looking around, you see a dark, mist-filled
| || swamp. Small paths lead south and west into the mist.
f-f-@(z-z|
| | /|
f-z-f|
| /|
-z-f|
---------+
[Exits: south west]
(White Aura) A large willow tree stands here, weeping.
<367hp 96m 393mv no opponent/no opponent evasive:21 forest (outside) [=---------] > s
The swampy path
| You tread lightly through the murky water and sludge that
| || makes up the path you follow. To the east, there is a
f-f-f(z-z| thick wall of mist. You can see nothing within it. Harder
| | /| ground rises to the north.
@-z-f|
| /|
-z-f|
| ||
|
---------+
[Exits: north east]
<367hp 96m 392mv no opponent/no opponent evasive:21 forest (outside) [=---------] > e
Lost in the Mist
| You stumble through the marsh here. The swamp seems to have
| | | swallowed you up and denied you exit. This mist is your
f-f-z-z- | jailor. You cannot tell where you are. You hear quiet laughter
| | / || all about you.
f-@-f-z|
| / ||
-z-f- |
| | |
|
---------+
[Exits: north east south west]
<367hp 96m 391mv no opponent/no opponent evasive:20 hills (outside) [=---------] > e
Lost in the Mist
f| You are in a thick misty area. The mist swirls around you,
| | || seeming to taunt you and dare you to escape. You feel a
f-z- -z-+| slight electric charge in the mist. It almost caresses your
| | | | || body as it floats about you. You can wander in any direction...
f-z-@-z-+|
| | | |
-z- -f- |
| | |
|
---------+
[Exits: north east south west]
<367hp 96m 390mv no opponent/no opponent evasive:20 forest (outside) [=---------] > e
Lost in the Mist
| You wander, lost, for what seems an eternity. Then...from
| | | nowhere...you see what appears to be trees and hills to
-z-z- | the east. The mist itself thickens to the west, while it
| | | / | grows thin to the east.
z-f-@-+-o|
| | | , |
-f-z- |
| | |
|
---------+
[Exits: north east south west]
A swamp wraith emerges from the mist here.
<367hp 96m 389mv no opponent/no opponent evasive:19 hills (outside) [=---------] > e
The solid path
f | A solid path rises out of the misty swamp. It leads north,
| | | | into what appears the remains of an old village. To the east,
z-z)+ o| a wide opening supported by wooden beams indicates a reinforced
/ | | || tunnel leading into the hillside. For once, nothing inhibits
f-z-@-o-o| your view of the Serin sky.
| | , |
-f-z- |
| | |
|
---------+
[Exits: north east west]
<367hp 96m 388mv no opponent/no opponent evasive:19 road (outside) [=---------] > e
A long tunnel
f | A reinforced tunnel opens before you. Marks on the walls show
| | | signs of excavation, now worn soft by the passage of wind
z)+ o | and time, though the heavy oaken planks which support the
| | | | entrance stand strong. The air to the west is fresh and clear
z-+-@-o-o| with the smell of ogre, but inside the cave it turns musty
| , | and thick with a strange scent that is hard to identify. There
f-z- | is no light in the cave ahead.
| | |
-z- |
---------+
[Exits: east west]
<367hp 96m 387mv no opponent/no opponent evasive:18 cave (indoors) [=---------] > e
A long tunnel
f | You are inside a reinforced tunnel. Marks on the walls
| | show signs of excavation, now worn soft by the passage
+ o o-o| of wind and time. Heavy oaken planks support the walls
| | || and ceiling, protecting against cave-in. The air is musty
+-o-@-o-o| and thick with a spicy odor. Here, the tunnel branches
| between north, east and west.
|
|
|
---------+
[Exits: north east west]
<367hp 96m 386mv no opponent/no opponent evasive:18 cave (indoors) [=---------] > e
A long tunnel
o-o-~| The tunnel continues both east and west here. Marks on
|| the walls show signs of excavation, now worn soft by the
o o-o o| passage of wind and time. Heavy oaken planks which support
| | || the entrance stand strong. Piles of rocks litter the ground
o-o-@-o-~| at your feet as you travel and those above your head seem
|| keen to join them. There is a strange, spicy smell in
o| the air.
|
|
---------+
[Exits: east west]
<367hp 96m 385mv no opponent/no opponent evasive:17 cave (indoors) [=---------] > e
e
A long tunnel
o-o-~ | Marks on the walls show signs of excavation, now worn soft
| | by the passage of wind and time. Heavy wooden planks frame
o o-o o | the tunnel, providing protection against a cave-in, though
| | | | the beams are buckling from the weight of the stone above.
o-o-@-~-o| A spicy scent lingers on the air, mixed with a cool saltwater
| | breeze blowing from the east.
o |
|
|
---------+
[Exits: north east west]
<367hp 96m 384mv no opponent/no opponent evasive:16 cave (indoors) [=---------] >
An underground lake
o-o-~ | The tunnel here has fallen away into a deep chamber that is
| | filled with runoff from the south. The water burbles slightly,
o-o o | as if fed by an underwater spring, but the water is murky
| | | and brackish. Four tunnels lead out of this underground saltwater
o-o-@-o-o| lake, providing you can find some way to cross this expanse
| | and reach them. The wet air has allowed a phosphorescent moss
o | to grow within the dark caves. It gathers in large patches
| which seem to be expanding from the water itself.
|
---------+
[Exits: north east south west]
<367hp 96m 383mv no opponent/no opponent evasive:16 river (indoors) [=---------] > e
A long narrow tunnel
o-~ ! | The tunnel rises sharply to the east and leads down into
| | | || a murky lake to the west. From this lake, a patch of phosphorescent
o o(!-!-!| moss seems to be growing, almost covering the walls with
| | | | its soft glow. To the west you can catch a hint of fresh
o-~-@-o-!| air, though all that blows from deeper in the caves is the
| , , || smell of saltwater and some spice you can't identify.
o(!-!-!|
| | ||
x |
---------+
[Exits: east west]
<367hp 96m 382mv no opponent/no opponent evasive:15 cave (indoors) [=---------] > e
A wide tunnel
~ !| The tunnel continues east and west. To the east the tunnel
| | | || dives down into a bright light. Warm air blows in from
o -!-!-!| this direction and sand scatters over the floor, mixed
| | | | with broken rocks from earlier damage to the tunnel's
~-o-@-!-!| integrity. In the light, the sand shimmers pale blue,
| , | || small baubles of light that are gone as soon as you try
o -!-!-!| to look at them. To the west, the tunnel turns down into
| | || darkness.
o-o-x|
---------+
[Exits: east west]
A small, red scorpion scuttles away at your approach.
A small, red scorpion scuttles away at your approach.
A terrified halfling watches for signs of trouble.
<367hp 96m 381mv no opponent/no opponent evasive:15 cave (indoors) [=---------] > e
The Sands of Sorrow
!-*| A vast desert stretches for miles, the sand constantly
| | | | shifting around you. The sands here seem to go on forever.
-!-!-!- | When the light catches on the grains, they seem to reflect
| | | | back as small blue points, like sapphires. The heat is
o-o-@-!-!| almost unbearable and no trees or rocks rise up to provide
, | | || shelter against the hot sun.
-!-!-!- |
| | | |
o-o-x |
---------+
[Exits: north east south west]
A prickly green cactus looks pointy and sharp.
An ogre overseer stands guard here.
An enslaved halfling struggles beneath a heavy yoke.
<367hp 96m 380mv no opponent/no opponent evasive:14 sand (outside) [=---------] > n
The Sands of Sorrow
-!-! | A vast desert stretches for miles, the sand constantly shifting
| | | | around you. The sands here seem to go on forever. When the
-!-!-!- | light catches on the grains, they seem to reflect back as
| | / | small blue points, like sapphires. The heat is almost unbearable
-!-@-!- | and no trees or rocks rise up to provide shelter against
| | | the hot sun.
o-o-!-!- |
| | |
|
---------+
[Exits: north east south west]
An enslaved halfling struggles beneath a heavy yoke.
A small oasis invites you to dive in.
<367hp 96m 379mv no opponent/no opponent evasive:13 sand (outside) [=---------] > h
You feel a little better.
<376hp 88m 379mv no opponent/no opponent evasive:13 sand (outside) [=---------] > c
h
Players near you in Sands of Sorrow:
<PK> Solmundi The Sands of Sorrow
<376hp 88m 379mv no opponent/no opponent evasive:10 sand (outside) [=---------] >
You feel a little better.
<385hp 80m 379mv no opponent/no opponent evasive:9 sand (outside) [=---------] > h
You feel a little better.
<391hp 72m 379mv no opponent/no opponent evasive:6 sand (outside) [=---------] > c
h
Players near you in Sands of Sorrow:
<PK> Dogran The solid path
<PK> Solmundi The Sands of Sorrow
<391hp 72m 379mv no opponent/no opponent evasive:3 sand (outside) [=---------] >
You feel a little better.
<399hp 64m 379mv no opponent/no opponent evasive:3 sand (outside) [=---------] > s
The Sands of Sorrow
!-*| A vast desert stretches for miles, the sand constantly
| | | | shifting around you. The sands here seem to go on forever.
-!-!-!- | When the light catches on the grains, they seem to reflect
| | | | back as small blue points, like sapphires. The heat is
o-o-@-!-!| almost unbearable and no trees or rocks rise up to provide
, | | || shelter against the hot sun.
-!-!-!- |
| | | |
o-o-x |
---------+
[Exits: north east south west]
A prickly green cactus looks pointy and sharp.
An ogre overseer stands guard here.
An enslaved halfling struggles beneath a heavy yoke.
<414hp 72m 404mv no opponent/no opponent active sand (outside) [=---------] > w
A wide tunnel
~ !| The tunnel continues east and west. To the east the tunnel
| | | || dives down into a bright light. Warm air blows in from
o -!-!-!| this direction and sand scatters over the floor, mixed
| | | | with broken rocks from earlier damage to the tunnel's
~-o-@-!-!| integrity. In the light, the sand shimmers pale blue,
| , | || small baubles of light that are gone as soon as you try
o -!-!-!| to look at them. To the west, the tunnel turns down into
| | || darkness.
o-o-x|
---------+
[Exits: east west]
A small, red scorpion scuttles away at your approach.
A small, red scorpion scuttles away at your approach.
A terrified halfling watches for signs of trouble.
<414hp 72m 403mv no opponent/no opponent active cave (indoors) [=---------] > w
A long narrow tunnel
o-~ ! | The tunnel rises sharply to the east and leads down into
| | | || a murky lake to the west. From this lake, a patch of phosphorescent
o o(!-!-!| moss seems to be growing, almost covering the walls with
| | | | its soft glow. To the west you can catch a hint of fresh
o-~-@-o-!| air, though all that blows from deeper in the caves is the
| , , || smell of saltwater and some spice you can't identify.
o(!-!-!|
| | ||
x |
---------+
[Exits: east west]
<414hp 72m 402mv no opponent/no opponent active cave (indoors) [=---------] > w
An underground lake
o-o-~ | The tunnel here has fallen away into a deep chamber that is
| | filled with runoff from the south. The water burbles slightly,
o-o o | as if fed by an underwater spring, but the water is murky
| | | and brackish. Four tunnels lead out of this underground saltwater
o-o-@-o-o| lake, providing you can find some way to cross this expanse
| | and reach them. The wet air has allowed a phosphorescent moss
o | to grow within the dark caves. It gathers in large patches
| which seem to be expanding from the water itself.
|
---------+
[Exits: north east south west]
<414hp 72m 401mv no opponent/no opponent active river (indoors) [=---------] > w
A long tunnel
o-o-~ | Marks on the walls show signs of excavation, now worn soft
| | by the passage of wind and time. Heavy wooden planks frame
o o-o o | the tunnel, providing protection against a cave-in, though
| | | | the beams are buckling from the weight of the stone above.
o-o-@-~-o| A spicy scent lingers on the air, mixed with a cool saltwater
| | breeze blowing from the east.
o |
|
|
---------+
[Exits: north east west]
<414hp 72m 400mv no opponent/no opponent active cave (indoors) [=---------] > w
A long tunnel
o-o-~| The tunnel continues both east and west here. Marks on
|| the walls show signs of excavation, now worn soft by the
o o-o o| passage of wind and time. Heavy oaken planks which support
| | || the entrance stand strong. Piles of rocks litter the ground
o-o-@-o-~| at your feet as you travel and those above your head seem
|| keen to join them. There is a strange, spicy smell in
o| the air.
|
|
---------+
[Exits: east west]
<414hp 72m 399mv no opponent/no opponent active cave (indoors) [=---------] > w
A long tunnel
f | You are inside a reinforced tunnel. Marks on the walls
| | show signs of excavation, now worn soft by the passage
+ o o-o| of wind and time. Heavy oaken planks support the walls
| | || and ceiling, protecting against cave-in. The air is musty
+-o-@-o-o| and thick with a spicy odor. Here, the tunnel branches
| between north, east and west.
|
|
|
---------+
[Exits: north east west]
(White Aura) Dogran the Sinister Minister is here.
<414hp 72m 398mv no opponent/no opponent active cave (indoors) [=---------] > w
[***] You block Dogran's attack with your shield.
Dogran has quite a few wounds.
<414hp 72m 398mv shaft/defensive evasive:60 cave (indoors) [=---------] > w
No way! You are still fighting!
Dogran has quite a few wounds.
<414hp 72m 398mv shaft/defensive evasive:60 cave (indoors) [=---------] >
No way! You are still fighting!
Dogran has quite a few wounds.
<414hp 72m 398mv shaft/defensive evasive:60 cave (indoors) [=---------] > f
You flee from combat!
Cave-in
+ | You stand at the edge of a large pile of rubble created
| | from the last rockslide. Oaken planks lie broken on the
f | ground beneath heavy chunks of rock. Above the hole in
| | the ground one pole still remains from the pulley that
+ @ o-o| once hauled gems out of these caves. Above, a thick line
| | || of green stone cuts through the otherwise drab natural
+-o-o-o-o| stone.
|
|
---------+
[Exits: south down]
This drow is crawling around on the ground, sifting the stones.
<414hp 72m 397mv no opponent/no opponent evasive:60 cave (indoors) [=---------] > w
Alas, you cannot go that way.
<414hp 72m 397mv no opponent/no opponent evasive:60 cave (indoors) [=---------] > s
A long tunnel
f | You are inside a reinforced tunnel. Marks on the walls
| | show signs of excavation, now worn soft by the passage
+ o o-o| of wind and time. Heavy oaken planks support the walls
| | || and ceiling, protecting against cave-in. The air is musty
+-o-@-o-o| and thick with a spicy odor. Here, the tunnel branches
| between north, east and west.
|
|
|
---------+
[Exits: north east west]
(White Aura) Dogran the Sinister Minister is here.
<414hp 72m 396mv no opponent/no opponent evasive:59 cave (indoors) [=---------] > w
A long tunnel
f | A reinforced tunnel opens before you. Marks on the walls show
| | | signs of excavation, now worn soft by the passage of wind
z)+ o | and time, though the heavy oaken planks which support the
| | | | entrance stand strong. The air to the west is fresh and clear
z-+-@-o-o| with the smell of ogre, but inside the cave it turns musty
| , | and thick with a strange scent that is hard to identify. There
f-z- | is no light in the cave ahead.
| | |
-z- |
---------+
[Exits: east west]
<414hp 72m 395mv no opponent/no opponent evasive:58 cave (indoors) [=---------] > w
The solid path
f | A solid path rises out of the misty swamp. It leads north,
| | | | into what appears the remains of an old village. To the east,
z-z)+ o| a wide opening supported by wooden beams indicates a reinforced
/ | | || tunnel leading into the hillside. For once, nothing inhibits
f-z-@-o-o| your view of the Serin sky.
| | , |
-f-z- |
| | |
|
---------+
[Exits: north east west]
<414hp 72m 394mv no opponent/no opponent evasive:58 road (outside) [=---------] > w
Lost in the Mist
| You wander, lost, for what seems an eternity. Then...from
| | | nowhere...you see what appears to be trees and hills to
-z-z- | the east. The mist itself thickens to the west, while it
| | | / | grows thin to the east.
z-f-@-+-o|
| | | , |
-f-z- |
| | |
|
---------+
[Exits: north east south west]
A swamp wraith emerges from the mist here.
<414hp 72m 393mv no opponent/no opponent evasive:57 hills (outside) [=---------] > w
Lost in the Mist
f| You are in a thick misty area. The mist swirls around you,
| | || seeming to taunt you and dare you to escape. You feel a
f-z- -z-+| slight electric charge in the mist. It almost caresses your
| | | | || body as it floats about you. You can wander in any direction...
f-z-@-z-+|
| | | |
-z- -f- |
| | |
|
---------+
[Exits: north east south west]
<414hp 72m 392mv no opponent/no opponent evasive:57 forest (outside) [=---------] > w
Lost in the Mist
| You stumble through the marsh here. The swamp seems to have
| | | swallowed you up and denied you exit. This mist is your
f-f-z-z- | jailor. You cannot tell where you are. You hear quiet laughter
| | / || all about you.
f-@-f-z|
| / ||
-z-f- |
| | |
|
---------+
[Exits: north east south west]
<414hp 72m 391mv no opponent/no opponent evasive:56 hills (outside) [=---------] > w
The swampy path
| You tread lightly through the murky water and sludge that
| || makes up the path you follow. To the east, there is a
f-f-f(z-z| thick wall of mist. You can see nothing within it. Harder
| | /| ground rises to the north.
@-z-f|
| /|
-z-f|
| ||
|
---------+
[Exits: north east]
<414hp 72m 390mv no opponent/no opponent evasive:56 forest (outside) [=---------] > n
The turn in the swampy path
| You come upon a bend in the swampy path. The ground here
| is fairly sturdy, as this place is elevated above the
| rest of the swamp. Looking around, you see a dark, mist-filled
| || swamp. Small paths lead south and west into the mist.
f-f-@(z-z|
| | /|
f-z-f|
| /|
-z-f|
---------+
[Exits: south west]
(White Aura) A large willow tree stands here, weeping.
<414hp 72m 389mv no opponent/no opponent evasive:55 forest (outside) [=---------] > w
The swampy path
| You weave your way through the treacherous swamp. Gas
| rises all around you and a damp mist covers the ground,
| making it impossible to travel safely, without carefully
|| picking your way around obstacles. Large, gnarled trees
f-f-@-f(z| rise above you. Their moss covered branches block out
| || all traces of the sun. The path here leads east and west.
f-z|
, ||
-f-z|
---------+
[Exits: east west]
<414hp 72m 388mv no opponent/no opponent evasive:55 forest (outside) [=---------] > w
The swampy path
| You tread lightly in a wet, swampy path. All around you,
| you see pools of quicksand and rotting vegetation. Unlike
f | the forest to the west, the swamp is teeming with life.
| | Some of it is harmless, some is not. The path leads east
f-f-@-f-f| and west into more swamp.
| ||
f f|
|
|
---------+
[Exits: east west]
<414hp 72m 387mv no opponent/no opponent evasive:54 forest (outside) [=---------] > w
The swampy path
| This damp path seems to lead into a deep, dark swamp. The trees
| above block out all light and stifle the wind. You smell swamp
f-f | gas and hear damp squashing sounds all around you. The path
| | | leads east deeper into the swamp. You also see a dark forest
z f-@-f-f| to the west.
| |
z-f |
| |
x-z |
---------+
[Exits: east west]
<414hp 72m 386mv no opponent/no opponent evasive:54 forest (outside) [=---------] > w
The dark forest path
| You continue on through darkness and gloom. The path below
| you has become a wet quagmire. It is difficult to walk, and
f-f | you make squishing sounds as you move on. Looking east, you
| | | see a swampy path. The main path leads north and south into
z-z @-f-f| darkness.
| | |
z-z-f |
| |
z-x-z |
---------+
[Exits: north east south]
<414hp 72m 385mv no opponent/no opponent evasive:53 forest (outside) [=---------] > n
In the dense forest
| You walk along a small path leading through a dark forest.
| No sounds can be heard and little light penetrates the canopy
| of trees above you. The air here smells musty and you long
| for a fresh breath. You see an intersection of paths to the
f-@ | west. The path you are on leads south into the darkening
| | | woods.
z-z f-f-f|
| | |
z-z-f |
---------+
[Exits: south west]
<414hp 72m 384mv no opponent/no opponent evasive:53 forest (outside) [=---------] > w
The small intersection in the forest
| The forest path splits here in three directions. Small
| paths lead to the east, north, and south. The trees above
| leave a gap which allows sunlight to fill the intersection.
| It is almost as though you are in a circle of light that
@-f | provides sanctuary in this land of darkness. Something
| | | has been scrawled in the dirt in blood here.
z-z f-f|
| | |
z-z-f |
---------+
[Exits: east south up]
<414hp 72m 383mv no opponent/no opponent evasive:52 forest (outside) [=---------] > u
The dark woods
f-f | You wearily travel through the darkness of the forest. Huge
| | | skeletal trees line the edges of the path and tower above you.
f f | Errant rays of sunlight spear down through the gaps in the canopy
| | | above and provide small spots of light that seem to attract
f @ | what little foliage can grow on the dark forest floor. The path
| | winds north and descends into darkness below.
f |
|
|
---------+
[Exits: north down]
<414hp 72m 382mv no opponent/no opponent evasive:51 forest (outside) [=---------] > n
The dark woods
| You are travelling through woods that are as dark as night.
| The trees above block all light and wind. The air is stagnant
f-f | and smells of death and decay. The lack of sounds and other
| | | signs of life make your skin crawl and you feel very much
f @ | like turning back and heading for safer areas. The path leads
| | | north into more open lands while it also leads south into
f f | the darkness of the forest. A small sign is posted here.
| |
o-f-f |
---------+
[Exits: north south]
<414hp 72m 381mv no opponent/no opponent evasive:50 forest (outside) [=---------] > n
A dark bend in the forest
| You are in a dark bend in the forest. To the west, you see
| the trail leading back to the dwarven forest, and to the
| south, you see a dark and dismal path.
|
f-@ |
| | |
f f |
| | |
f f |
---------+
[Exits: south west]
<414hp 72m 380mv no opponent/no opponent evasive:50 forest (outside) [=---------] > w
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much sunlight
| passes through here. The trail runs north and south, and
| the light seems to come from the north. To the east, you
| see a small path into darkness.
@-f |
| | |
f f |
| | |
f f |
---------+
[Exits: east south]
<414hp 72m 379mv no opponent/no opponent evasive:49 forest (outside) [=---------] > s
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much
| sunlight passes through here. To the south is a gloomy
f-f | valley, while to the north the light grows brighter.
| | |
@ f f|
| | ||
f f f|
| ||
o-f-f-f|
---------+
[Exits: north south]
<414hp 72m 378mv no opponent/no opponent evasive:49 forest (outside) [=---------] > s
The Valley in the dark dwarf forest
f-f f| You are in a valley in the forest. To the north is a
| | || trail out of this dark valley. South is more of this
f f f| valley.
| | ||
@ f f|
| ||
o-f-f-f|
| | ||
o x S|
---------+
[Exits: north south]
<414hp 72m 377mv no opponent/no opponent evasive:48 forest (outside) [=---------] > s
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+
[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
<414hp 72m 376mv no opponent/no opponent evasive:48 forest (outside) [=---------] > u
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+
[Exits: west down]
<414hp 72m 375mv no opponent/no opponent evasive:47 forest (outside) [=---------] > w
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+
[Exits: east west]
<414hp 72m 374mv no opponent/no opponent evasive:47 forest (outside) [=---------] > w
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+
[Exits: north east]
A large, hairy looking humanoid is here.
<414hp 72m 373mv no opponent/no opponent evasive:46 forest (outside) [=---------] > n
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+
[Exits: south west]
<414hp 72m 372mv no opponent/no opponent evasive:46 forest (outside) [=---------] > w
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+
[Exits: east west]
<414hp 72m 371mv no opponent/no opponent evasive:45 forest (outside) [=---------] > w
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+
[Exits: north east west]
<414hp 72m 370mv no opponent/no opponent evasive:45 road (outside) [=---------] > n
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+
[Exits: north south]
<414hp 72m 369mv no opponent/no opponent evasive:44 road (outside) [=---------] > n
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+
[Exits: north south]
<414hp 72m 368mv no opponent/no opponent evasive:44 road (outside) [=---------] > n
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+
[Exits: east south]
<414hp 72m 367mv no opponent/no opponent evasive:43 road (outside) [=---------] > e
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+
[Exits: west up]
<414hp 72m 366mv no opponent/no opponent evasive:43 road (outside) [=---------] > u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+
[Exits: west down]
<414hp 72m 365mv no opponent/no opponent evasive:42 road (outside) [=---------] > w
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+
[Exits: east up]
<414hp 72m 364mv no opponent/no opponent evasive:42 road (outside) [=---------] > u
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+
[Exits: east down]
<414hp 72m 363mv no opponent/no opponent evasive:41 road (outside) [=---------] > e
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+
[Exits: north west]
<414hp 72m 362mv no opponent/no opponent evasive:41 road (outside) [=---------] > n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+
[Exits: north south]
<414hp 72m 361mv no opponent/no opponent evasive:40 road (outside) [=---------] > n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
<427hp 88m 404mv no opponent/no opponent evasive:39 road (outside) [=---------] > n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+
[Exits: north south]
<427hp 88m 403mv no opponent/no opponent evasive:39 field (outside) [=---------] > n
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+
[Exits: north south]
<427hp 88m 402mv no opponent/no opponent evasive:38 field (outside) [=---------] > n
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+
[Exits: south west]
<427hp 88m 401mv no opponent/no opponent evasive:38 mountain (outside) [=---------] > w
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+
[Exits: east up]
<427hp 88m 400mv no opponent/no opponent evasive:37 mountain (outside) [=---------] > u
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+
[Exits: east down]
<427hp 88m 399mv no opponent/no opponent evasive:37 mountain (outside) [=---------] > e
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+
[Exits: east west]
<427hp 88m 398mv no opponent/no opponent evasive:36 river (outside) [=---------] > e
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+
[Exits: north west]
<427hp 88m 397mv no opponent/no opponent evasive:36 field (outside) [=---------] > n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+
[Exits: north south]
<427hp 88m 396mv no opponent/no opponent evasive:35 hills (outside) [=---------] > n
A Path Through the Foothills
The presence of evil recedes.
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+
[Exits: north south]
<427hp 88m 395mv no opponent/no opponent evasive:35 hills (outside) [=---------] > n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<427hp 88m 394mv no opponent/no opponent evasive:34 hills (outside) [=---------] > n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<427hp 88m 393mv no opponent/no opponent evasive:34 hills (outside) [=---------] > n
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+
[Exits: north south]
<427hp 88m 392mv no opponent/no opponent evasive:33 hills (outside) [=---------] > put 1. sack
n
You put an enriched gyvel potion in a Big Ol'Pack Sack.
<427hp 88m 392mv no opponent/no opponent evasive:32 hills (outside) [=---------] >
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+
[Exits: north south]
<427hp 88m 391mv no opponent/no opponent evasive:32 hills (outside) [=---------] > n
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+
[Exits: east south]
<427hp 88m 390mv no opponent/no opponent evasive:32 road (outside) [=---------] > e
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+
[Exits: east west]
<427hp 88m 389mv no opponent/no opponent evasive:31 road (outside) [=---------] > e
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+
[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
<427hp 88m 388mv no opponent/no opponent evasive:31 road (outside) [=---------] > e
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+
[Exits: east west]
<427hp 88m 387mv no opponent/no opponent evasive:30 road (outside) [=---------] > e
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+
[Exits: east west]
<427hp 88m 386mv no opponent/no opponent evasive:30 road (outside) [=---------] > e
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+
[Exits: east west]
<427hp 88m 385mv no opponent/no opponent evasive:29 road (outside) [=---------] > e
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+
[Exits: east west]
<427hp 88m 384mv no opponent/no opponent evasive:29 road (outside) [=---------] > e
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+
[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Solmundi, my cat's having kittens, do you want one?'
<427hp 88m 383mv no opponent/no opponent evasive:28 road (outside) [=---------] > n
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+
[Exits: north south]
<427hp 88m 382mv no opponent/no opponent evasive:28 road (outside) [=---------] > n
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+
[Exits: north east south west]
<427hp 88m 381mv no opponent/no opponent evasive:27 road (outside) [=---------] > n
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+
[Exits: north south]
A yellow chicken wearing a long curly powdered wig struts around clucking.
<427hp 88m 380mv no opponent/no opponent evasive:27 road (outside) [=---------] > n
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+
[Exits: north south west]
<427hp 88m 379mv no opponent/no opponent evasive:26 road (outside) [=---------] > n
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
*-+ | at the roadside, weeds beginning to take over its stronghold.
| | |
* + |
---------+
[Exits: north east south]
An old fingerpost is erected here, pointing east and south.
<427hp 88m 378mv no opponent/no opponent evasive:26 road (outside) [=---------] > e
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+
[Exits: (north) east (south) west]
<427hp 88m 377mv no opponent/no opponent evasive:25 road (outside) [=---------] > e
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+
[Exits: east west]
<427hp 88m 376mv no opponent/no opponent evasive:25 road (outside) [=---------] > e
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+
[Exits: north east west]
<427hp 88m 375mv no opponent/no opponent evasive:24 road (outside) [=---------] > e
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+ | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+
[Exits: south west]
<427hp 88m 374mv no opponent/no opponent evasive:24 road (outside) [=---------] > s
A Dusty Road
+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
| || off to the west and a forest stands darkly to the east.
* f|
---------+
[Exits: north south (west)]
<427hp 88m 373mv no opponent/no opponent evasive:23 road (outside) [=---------] > s
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
* f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+
[Exits: north east west]
<427hp 88m 372mv no opponent/no opponent evasive:22 road (outside) [=---------] > e
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+
[Exits: east west]
<427hp 88m 371mv no opponent/no opponent evasive:22 road (outside) [=---------] > e
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+
[Exits: north east south west]
<427hp 88m 370mv no opponent/no opponent evasive:21 forest (outside) [=---------] > s
The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+
[Exits: north east south]
<427hp 88m 369mv no opponent/no opponent evasive:21 forest (outside) [=---------] > s
The western edge of the forest
+-+-f-+ *| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
f-+-o| were done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look
@-+-f| closer, you notice small mysterious symbols etched around
| || the base of the enormous trees that border along the
+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+
[Exits: north east]
A druid is here, chanting in a mysterious language.
A massive owl waits patiently for its next meal.
<427hp 88m 368mv no opponent/no opponent evasive:20 forest (outside) [=---------] > e
e
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
+-f-f|
---------+
[Exits: north east south west down]
A skinny mouse scampers about, looking for something to eat.
<427hp 88m 367mv no opponent/no opponent evasive:20 road (outside) [=---------] >
Dense undergrowth
f-+ *-S | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foliage. The vines crawl across
f-+-o | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was man-made
f-+-@ | for its intricacy. Small dens and burrows have been dug
| | | out of the ground, big enough for animals of small stature
+-f | to shelter inside. Life looks rich in this part of the
| | | forest.
+-f-f |
---------+
[Exits: south west]
<427hp 88m 366mv no opponent/no opponent evasive:19 forest (outside) [=---------] > s
Dense undergrowth
f-+-o | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foliage. The vines crawl across
f-+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@ | man-made for its intricacy. Small dens and burrows have
| | | been dug out of the ground, big enough for animals of
+-f-f | small stature to shelter inside. Life looks rich in this
| | | | part of the forest.
f-f-f-f|
---------+
[Exits: north south west]
<427hp 88m 365mv no opponent/no opponent evasive:19 forest (outside) [=---------] > s
Dense undergrowth
f-+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foliage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@-f | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | || part of the forest.
f-f-f|
---------+
[Exits: north east south west up]
<427hp 88m 364mv no opponent/no opponent evasive:18 forest (outside) [=---------] > e
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foliage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-f-@ | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f-f| small stature to shelter inside. Life looks rich in this
| | | || part of the forest. The walls of a huge temple rise to
f-f-f-f| the north of you.
---------+
[Exits: south west]
<427hp 88m 363mv no opponent/no opponent evasive:18 forest (outside) [=---------] > s
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foliage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | | || been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | part of the forest.
f-f|
---------+
[Exits: north east south west]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Beware, Solmundi! Else you shall be annihilated!'
<427hp 88m 362mv no opponent/no opponent evasive:17 forest (outside) [=---------] > e
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | temple rise to the north of you.
f-f-f|
---------+
[Exits: east south west]
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
<427hp 88m 361mv no opponent/no opponent evasive:17 forest (outside) [=---------] > e
Surrounded by oak trees
f| Ancient oak trees surround you in every direction making
|| it difficult to traverse any further. They loom upwards
f o-f| as far as your eyes can see, letting no light come through
| || their tightly-knit leaves and branches. The ground is
f-f-@-f f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| || temple rise to the north of you.
f-f-f-f|
---------+
[Exits: east south west]
A druid is here, chanting in a mysterious language.
<427hp 88m 360mv no opponent/no opponent evasive:16 forest (outside) [=---------] > e
Surrounded by oak trees
f-o| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
o-f-f| as far as your eyes can see, letting no light come through
| || their tightly-knit leaves and branches. The ground is
f-f-@ f-f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | || temple rise to the north of you.
f-f-f-f-f|
---------+
[Exits: south west]
<427hp 88m 359mv no opponent/no opponent evasive:16 forest (outside) [=---------] > s
Surrounded by oak trees
o-f-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | || temple rise to the north of you.
f-f-f|
---------+
[Exits: north east west]
<427hp 88m 358mv no opponent/no opponent evasive:15 forest (outside) [=---------] > e
A narrow trail
o-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f f-f | part of the forest is eerie and very humid. A soft wind
| | | | | floats by gradually and slowly, carrying upon it a pine
f-f-@-f ~| scent that is mixed with the burning bark of the oaks
| | || here. The enormous trees that surround you have been
f-f-f-f-f| etched with small mysterious symbols. Some strange force
| | | || is at work here, giving long life to these surroundings.
f-f-f-f|
---------+
[Exits: north east south west]
A druid is here, chanting in a mysterious language.
A massive owl waits patiently for its next meal.
An insipid druid says 'Beware, Solmundi! Else you shall be annihilated!'
<427hp 88m 357mv no opponent/no opponent evasive:15 forest (outside) [=---------] > e
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+
[Exits: north south west]
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
<427hp 88m 356mv no opponent/no opponent evasive:14 forest (outside) [=---------] > n
The eastern edge of the forest
f-o | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
o-f-f | done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look closer,
f f-@ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f ~ | life was visible before, have avoided this section of the
| | | | woods.
f-f-f-f |
---------+
[Exits: north south west]
A tree-like creature with large fangs looms your way.
<427hp 88m 355mv no opponent/no opponent evasive:14 forest (outside) [=---------] > n
The eastern edge of the forest
f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-o | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
o-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f f-f | life was visible before, have avoided this section of the
| | | | woods.
f-f-f |
---------+
[Exits: north south west]
A massive owl waits patiently for its next meal.
<427hp 88m 354mv no opponent/no opponent evasive:13 forest (outside) [=---------] > n
Beneath a treetop village
f-f-f | This part of the forest has been cleared, and looks lighter
| | | than most of the rest. The bark has been stripped from the
f-f | trees and replaced with rope ladders that lead up their trunk
| | | to a village high above. Pebbles and small sticks lie about
f-@ | the ground, a few pine cones littered about the place to
| | | punctuate them. The surface of the trees is white, strange
o-f-f | symbols carved into their bases near the root.
| | |
f-f |
---------+
[Exits: north south west up]
<427hp 88m 353mv no opponent/no opponent evasive:13 field (outside) [=---------] > u
The ruins of a treetop village
| This once prosperous treetop village has been reduced to ruin
| by some monstrous creature. Spider webs ravel themselves around
. * | the branches of the trees, glistening with their sticky surface.
^ | | The leaves upon the trees here appear to have been eaten.
@-o> | This village has been deserted long ago, and now gathers dust
| | and cobwebs, its welcome long expired. A shrill wind is carried
o-o | upon the air, a putrid scent riding upon it.
v |
|
---------+
[Exits: north east south down]
<427hp 88m 352mv no opponent/no opponent evasive:12 field (outside) [=---------] > s
The ruins of a treetop village
* | This once prosperous treetop village has been reduced to ruin
^ | | by some monstrous creature. Spider webs ravel themselves around
o-o> | the branches of the trees, glistening with their sticky surface.
| | The leaves upon the trees here appear to have been eaten.
@-o | This village has been deserted long ago, and now gathers dust
v | and cobwebs, its welcome long expired. A shrill wind is carried
. | upon the air, a putrid scent riding upon it.
|
|
---------+
[Exits: north east south]
<427hp 88m 351mv no opponent/no opponent evasive:12 field (outside) [=---------] > e
A ravaged shelter
* | Bodies have been piled side by side here as if they have been
^ | | harvested. They have been battered to an ugly state leaving
o-o> | them unrecognisable and disgusting to look at. In the centre
| | of the pile of dead bodies is a tree that reaches high up into
o-@ | the heavens, its evil branches looming outwards overshadowing
v | the carnage below it. Some of the bodies have been skinned,
. | making you wonder what has became of them.
|
|
---------+
[Exits: west]
An old, dusty druid's robe lies here.
A survivor is here, treating her wounds.
<427hp 88m 350mv no opponent/no opponent evasive:11 field (outside) [=---------] > get robe
You get an old, dusty druid's robe.
<427hp 88m 350mv no opponent/no opponent evasive:10 field (outside) [=---------] > w
The ruins of a treetop village
* | This once prosperous treetop village has been reduced to ruin
^ | | by some monstrous creature. Spider webs ravel themselves around
o-o> | the branches of the trees, glistening with their sticky surface.
| | The leaves upon the trees here appear to have been eaten.
@-o | This village has been deserted long ago, and now gathers dust
v | and cobwebs, its welcome long expired. A shrill wind is carried
. | upon the air, a putrid scent riding upon it.
|
|
---------+
[Exits: north east south]
<427hp 88m 349mv no opponent/no opponent evasive:10 field (outside) [=---------] > n
The ruins of a treetop village
| This once prosperous treetop village has been reduced to ruin
| by some monstrous creature. Spider webs ravel themselves around
. * | the branches of the trees, glistening with their sticky surface.
^ | | The leaves upon the trees here appear to have been eaten.
@-o> | This village has been deserted long ago, and now gathers dust
| | and cobwebs, its welcome long expired. A shrill wind is carried
o-o | upon the air, a putrid scent riding upon it.
v |
|
---------+
[Exits: north east south down]
<427hp 88m 348mv no opponent/no opponent evasive:9 field (outside) [=---------] > d
Beneath a treetop village
f-f-f | This part of the forest has been cleared, and looks lighter
| | | than most of the rest. The bark has been stripped from the
f-f | trees and replaced with rope ladders that lead up their trunk
| | | to a village high above. Pebbles and small sticks lie about
f-@ | the ground, a few pine cones littered about the place to
| | | punctuate them. The surface of the trees is white, strange
o-f-f | symbols carved into their bases near the root.
| | |
f-f |
---------+
[Exits: north south west up]
<444hp 105m 401mv no opponent/no opponent evasive:8 field (outside) [=---------] > w
A narrow trail
f-f-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
@-o | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
o-f-f | small mysterious symbols. Some strange force is at work
| | | here, giving long life to these surroundings.
f-f |
---------+
[Exits: north east south]
<444hp 105m 400mv no opponent/no opponent evasive:8 forest (outside) [=---------] > s
A large intersection in the trail
f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.
[Exits: north east south west]
<444hp 105m 399mv no opponent/no opponent evasive:7 forest (outside) [=---------] > w
The Aperture to Armageddon
f-f| The trees suddenly disappear and all forms of natural
| || light have faded. Fierce bolts of violet and blue energy
f-o| fly in all directions. They swirl about the area, converging
| || to a single point that seems to be a portal of some sort.
@-f-f| Violent bursts of wind emerges from within. Images of
| || destruction and violence can be seen from the inside,
f-f f-f| while screams of pain and agony flow outward.
| | | ||
f-f-f-f-f|
---------+
[Exits: east up]
(White Aura) Goren, the Sanctuary Guardian, stands diligently before the aperture.
<444hp 105m 398mv no opponent/no opponent evasive:7 field (outside) [=---------] > wear robe
You unwrap a thick black robe with a wyvern's head from around your body.
You wrap an old, dusty druid's robe about your body.
<444hp 105m 398mv no opponent/no opponent evasive:6 field (outside) [=---------] > u
Goren, the Sanctuary Guardian bows before you.
Goren, the Sanctuary Guardian says 'Welcome back to the Sanctuary.'
Goren, the Sanctuary Guardian closes his eyes and a large aperture suddenly appears!
Violent bolts of energy surrounds you and pulls you inside the aperture!
The aperture flickers violently and closes.
Inside the Sanctuary of Armageddon
| You suddenly appear in a large, empty hallway lit up by many
| small candles on the walls and floor. The candles do not flicker,
* | rather they stay very very still. On closer observation, you
| | realize that the candles do not harbor a flame, rather a mysterious
*-*-@ | source of energy. No sound can be heard, as if they were being
| | absorbed by the walls themselves. The wooden floor moves slightly
* | at your feet, yet stays very silent. You cannot even hear your
| | own footsteps as you walk.
* |
---------+
[Exits: west down]
<444hp 105m 397mv no opponent/no opponent evasive:6 inside (indoors) [=---------] > w
Inside the Sanctuary of Armageddon
| You stand in a large, empty hallway lit up by many small candles
| on the walls and floor. The candles do not flicker, rather
* | they stay very very still. On closer observation, you realize
| | that the candles do not harbor a flame, rather a mysterious
*-*-@-* | source of energy. No sound can be heard, as if they were being
| | absorbed by the walls themselves. The wooden floor moves slightly
* | at your feet, yet stays very silent. You cannot even hear your
| | own footsteps as you walk.
* |
---------+
[Exits: east west]
(Translucent) A servant from the underworld is here, tending to the Sanctuary.
<444hp 105m 396mv no opponent/no opponent evasive:5 inside (indoors) [=---------] > c
Players near you in Armageddon Sanctuary:
<PK> Dogran Dense undergrowth
<PK> Solmundi Inside the Sanctuary of Armageddon
<444hp 105m 396mv no opponent/no opponent evasive:5 inside (indoors) [=---------] > w
Inside the Sanctuary of Armageddon
| You stand in a large, empty hallway lit up by many small
| candles on the walls and floor. The candles do not flicker,
* | rather they stay very very still. On closer observation,
| | you realize that the candles do not harbor a flame, rather
*-@-*-*| a mysterious source of energy. No sound can be heard, as
| | if they were being absorbed by the walls themselves. The
* | wooden floor moves slightly at your feet, yet stays very
| | silent. You cannot even hear your own footsteps as you walk.
* |
---------+
[Exits: north east south west]
<444hp 105m 395mv no opponent/no opponent evasive:4 inside (indoors) [=---------] > w
Inside the Sanctuary of Armageddon
| You stand in a large, empty hallway lit up by many small
| candles on the walls and floor. The candles do not flicker,
* | rather they stay very very still. On closer observation,
| | you realize that the candles do not harbor a flame, rather
@-*-*| a mysterious source of energy. No sound can be heard, as
| | if they were being absorbed by the walls themselves. The
* | wooden floor moves slightly at your feet, yet stays very
| | silent. You cannot even hear your own footsteps as you
* | walk.
---------+
[Exits: (north) east (south)]
A cockroach flies quickly in your direction.
An angelic figure is here, purifying various items in the room.
<444hp 105m 394mv no opponent/no opponent evasive:3 inside (indoors) [=---------] > c
Players near you in Armageddon Sanctuary:
<PK> Dogran Surrounded by oak trees
<PK> Solmundi Inside the Sanctuary of Armageddon
<444hp 105m 394mv no opponent/no opponent evasive:3 inside (indoors) [=---------] >
You sense evil near.
<444hp 105m 394mv no opponent/no opponent evasive:2 inside (indoors) [=---------] > dm
You dismount from a mustang.
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] > sle
You go to sleep.
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] > af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: detect invis : lasts for 20 hours
Skill: hunt evil : lasts for 13 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: holy armor : modifies armor class by 165 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<444hp 105m 394mv no opponent/no opponent active inside (indoors) [=---------] >
<508hp 165m 405mv no opponent/no opponent active inside (indoors) [=---------] > st
You wake and stand up.
<508hp 165m 405mv no opponent/no opponent active inside (indoors) [=---------] > c
Players near you in Armageddon Sanctuary:
<PK> Dogran A murky cave
<PK> Solmundi Inside the Sanctuary of Armageddon
<508hp 165m 405mv no opponent/no opponent active inside (indoors) [=---------] > mn
You mount a mustang.
<508hp 165m 405mv no opponent/no opponent active inside (indoors) [=---------] > wear robe
e
You unwrap an old, dusty druid's robe from around your body.
You wrap a thick black robe with a wyvern's head about your body.
<508hp 165m 405mv no opponent/no opponent active inside (indoors) [=---------] >
Inside the Sanctuary of Armageddon
You sense evil near.
| You stand in a large, empty hallway lit up by many small
| candles on the walls and floor. The candles do not flicker,
* | rather they stay very very still. On closer observation,
| | you realize that the candles do not harbor a flame, rather
*-@-*-*| a mysterious source of energy. No sound can be heard, as
| | if they were being absorbed by the walls themselves. The
* | wooden floor moves slightly at your feet, yet stays very
| | silent. You cannot even hear your own footsteps as you walk.
* |
---------+
[Exits: north east south west]
<508hp 165m 404mv no opponent/no opponent active inside (indoors) [=---------] > e
Inside the Sanctuary of Armageddon
| You stand in a large, empty hallway lit up by many small candles
| on the walls and floor. The candles do not flicker, rather
* | they stay very very still. On closer observation, you realize
| | that the candles do not harbor a flame, rather a mysterious
*-*-@-* | source of energy. No sound can be heard, as if they were being
| | absorbed by the walls themselves. The wooden floor moves slightly
* | at your feet, yet stays very silent. You cannot even hear your
| | own footsteps as you walk.
* |
---------+
[Exits: east west]
(Translucent) A servant from the underworld is here, tending to the Sanctuary.
<508hp 165m 403mv no opponent/no opponent active inside (indoors) [=---------] > e
Inside the Sanctuary of Armageddon
| You suddenly appear in a large, empty hallway lit up by many
| small candles on the walls and floor. The candles do not flicker,
* | rather they stay very very still. On closer observation, you
| | realize that the candles do not harbor a flame, rather a mysterious
*-*-@ | source of energy. No sound can be heard, as if they were being
| | absorbed by the walls themselves. The wooden floor moves slightly
* | at your feet, yet stays very silent. You cannot even hear your
| | own footsteps as you walk.
* |
---------+
[Exits: west down]
<508hp 165m 402mv no opponent/no opponent active inside (indoors) [=---------] > d
The Aperture to Armageddon
f-f| The trees suddenly disappear and all forms of natural
| || light have faded. Fierce bolts of violet and blue energy
f-o| fly in all directions. They swirl about the area, converging
| || to a single point that seems to be a portal of some sort.
@-f-f| Violent bursts of wind emerges from within. Images of
| || destruction and violence can be seen from the inside,
f-f f-f| while screams of pain and agony flow outward.
| | | ||
f-f-f-f-f|
---------+
[Exits: east up]
(White Aura) Goren, the Sanctuary Guardian, stands diligently before the aperture.
<508hp 165m 401mv no opponent/no opponent active field (outside) [=---------] > e
A large intersection in the trail
f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.
[Exits: north east south west]
<508hp 165m 400mv no opponent/no opponent active forest (outside) [=---------] > e
The eastern edge of the forest
f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-o | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
o-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f f-f | life was visible before, have avoided this section of the
| | | | woods.
f-f-f |
---------+
[Exits: north south west]
A massive owl waits patiently for its next meal.
<508hp 165m 399mv no opponent/no opponent active forest (outside) [=---------] > s
The eastern edge of the forest
f-o | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
o-f-f | done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look closer,
f f-@ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f ~ | life was visible before, have avoided this section of the
| | | | woods.
f-f-f-f |
---------+
[Exits: north south west]
A tree-like creature with large fangs looms your way.
<508hp 165m 398mv no opponent/no opponent active forest (outside) [=---------] > s
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+
[Exits: north south west]
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.
<508hp 165m 397mv no opponent/no opponent active forest (outside) [=---------] > s
Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+
[Exits: north east south west]
(White Aura) The Lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.
<508hp 165m 396mv no opponent/no opponent active forest (outside) [=---------] > e
Diabolical Clearing
The presence of evil recedes.
f-f | The ancient forest fades away gradually into odd, spiky shrubs
| | | and tufts of browned grass with jagged blades. The flat, bare
f-f ~ | earth in the center is peculiar in its unnaturally perfect
| | | | circumference. The seams in the dry caked soil seem to form
f-f-@ | runes that shimmer and wriggle in the strange heat rising
| | | | from somewhere deep beneath. Only in the exact middle of the
f-f-f | clearing is the even ground marred, as though something had
| erupted from the otherwise lifeless earth.
|
---------+
[Exits: north south west]
A tattered piece of paper has been dropped on the ground.
A skinny mouse scampers about, looking for something to eat.
<508hp 165m 395mv no opponent/no opponent active forest (outside) [=---------] > n
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.
[Exits: south down]
<508hp 165m 394mv no opponent/no opponent active river (outside) [=---------] > l
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.
[Exits: south down]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
<508hp 165m 394mv no opponent/no opponent active river (outside) [=---------] > n
Dogran yells 'All the blood and chaos for Thorgoth and the Legion of Darkness!'
A square stone aperture can be seen on the other side of the wall.
<508hp 165m 394mv no opponent/no opponent active river (outside) [=---------] > n
A square stone aperture can be seen on the other side of the wall.
<508hp 165m 394mv no opponent/no opponent active river (outside) [=---------] > d
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+
[Exits: north up]
<508hp 165m 393mv no opponent/no opponent active river (outside) [=---------] > n
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+
[Exits: south west]
<508hp 165m 392mv no opponent/no opponent active river (outside) [=---------] > n
Alas, you cannot go that way.
<508hp 165m 392mv no opponent/no opponent active river (outside) [=---------] > w
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving generally
| eastward along a quickly downsloping floor. Off to the east the
| corridor curves quickly off, pointing itself generally southward.
o-~-@-~ | A heavy spray of water can be seen to the west, pounding forcefully
| | | out of the southern wall.
~-~ ~ |
| |
~ |
---------+
[Exits: east west]
<508hp 165m 391mv no opponent/no opponent active river (outside) [=---------] > w
In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-~| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+
[Exits: east south west]
<508hp 165m 390mv no opponent/no opponent active river (outside) [=---------] > w
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+
[Exits: east west]
<508hp 165m 389mv no opponent/no opponent active field (outside) [=---------] > w
A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+
[Exits: north east]
<508hp 165m 388mv no opponent/no opponent active inside (indoors) [=---------] > n
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+
[Exits: north (slab east) south]
<508hp 165m 387mv no opponent/no opponent active inside (indoors) [=---------] > n
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
---------+
[Exits: south]
<508hp 165m 386mv no opponent/no opponent active inside (indoors) [=---------] > u
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@- | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east down]
<508hp 165m 385mv no opponent/no opponent active forest (outside) [=---------] > e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
-@- | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
<508hp 165m 384mv no opponent/no opponent active forest (outside) [=---------] > e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
-@- | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
<508hp 165m 383mv no opponent/no opponent active forest (outside) [=---------] > n
Alas, you cannot go that way.
<508hp 165m 383mv no opponent/no opponent active forest (outside) [=---------] > e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
-@ | with the little light that reaches them during daylight hours.
| | The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: south west]
A huge black and white mottled wolf is here.
<508hp 165m 382mv no opponent/no opponent active forest (outside) [=---------] > n
Alas, you cannot go that way.
<508hp 165m 382mv no opponent/no opponent active forest (outside) [=---------] > s
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes grow all around, though very few of them are blooming
@- | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north east]
A small orange fox is here.
<508hp 165m 381mv no opponent/no opponent active forest (outside) [=---------] > e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
-@- | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A hairy wildman in fine leather is following tracks along the path.
<508hp 165m 380mv no opponent/no opponent active forest (outside) [=---------] > e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes grow all around, though very few of them are blooming
-@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north west]
<508hp 165m 379mv no opponent/no opponent active forest (outside) [=---------] > e
Alas, you cannot go that way.
<508hp 165m 379mv no opponent/no opponent active forest (outside) [=---------] > n
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@- | with the little light that reaches them during daylight hours.
| | The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east south]
<508hp 165m 378mv no opponent/no opponent active forest (outside) [=---------] > e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
-@- | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: east west]
A brown nkni is here, wandering lazily about.
<508hp 165m 377mv no opponent/no opponent active forest (outside) [=---------] > e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes grow all around, though very few of them are blooming
-@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+
[Exits: north west]
A small orange fox is here.
A huge black and white mottled wolf is here.
<508hp 165m 376mv no opponent/no opponent active forest (outside) [=---------] > e
Alas, you cannot go that way.
<508hp 165m 376mv no opponent/no opponent active forest (outside) [=---------] > n
You manage to squeeze your way northward.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+
[Exits: north east]
A hairy wildman in fine leather is following tracks along the path.
<508hp 165m 375mv no opponent/no opponent active forest (outside) [=---------] > e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.
[Exits: east west]
<508hp 165m 374mv no opponent/no opponent active forest (outside) [=---------] > e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+
[Exits: east west]
<508hp 165m 373mv no opponent/no opponent active forest (outside) [=---------] > e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+
[Exits: east south west]
A small orange fox is here.
<508hp 165m 372mv no opponent/no opponent active forest (outside) [=---------] > e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+
[Exits: north east west]
<508hp 165m 371mv no opponent/no opponent active forest (outside) [=---------] > e
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+
[Exits: south west]
<508hp 165m 370mv no opponent/no opponent active forest (outside) [=---------] > s
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.
[Exits: north east]
A slender woman in fine leather combs the bushes for blackberries.
<508hp 165m 369mv no opponent/no opponent active forest (outside) [=---------] > e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+
[Exits: east south west]
<508hp 165m 368mv no opponent/no opponent active forest (outside) [=---------] > e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+
[Exits: north west]
<508hp 165m 367mv no opponent/no opponent active forest (outside) [=---------] > n
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.
[Exits: north south]
A brown nkni is here, wandering lazily about.
<508hp 165m 366mv no opponent/no opponent active forest (outside) [=---------] > n
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+
[Exits: north east south]
<508hp 165m 365mv no opponent/no opponent active forest (outside) [=---------] > e
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+
[Exits: east west]
<508hp 165m 364mv no opponent/no opponent active forest (outside) [=---------] > e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+
[Exits: east west]
<508hp 165m 363mv no opponent/no opponent active forest (outside) [=---------] > e
e
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.
[Exits: east west]
The sun slowly disappears in the west.
The white aura around your body fades.
<521hp 175m 405mv no opponent/no opponent active forest (outside) [=---------] >
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
<521hp 175m 404mv no opponent/no opponent active forest (outside) [=---------] > s
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
<521hp 175m 403mv no opponent/no opponent active forest (outside) [=---------] > s
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north east]
(Pulsating) A fizzling portal to another world has been opened here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
<521hp 175m 402mv no opponent/no opponent active forest (outside) [=---------] > e
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east west]
<521hp 175m 401mv no opponent/no opponent active forest (outside) [=---------] > e
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north south west]
A delicate white wisp flits around here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
<521hp 175m 400mv no opponent/no opponent active forest (outside) [=---------] > s
e
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
<521hp 175m 399mv no opponent/no opponent active forest (outside) [=---------] > s
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.
[Exits: east south west]
A delicate white wisp flits around here.
<521hp 175m 398mv no opponent/no opponent active forest (outside) [=---------] >
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+
[Exits: north east]
<521hp 175m 397mv no opponent/no opponent calm field (outside) [=---------] > e
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+
[Exits: east west]
A foul looking crow crawls around here.
<521hp 175m 396mv no opponent/no opponent calm field (outside) [=---------] > e
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the river, the bridge
| | is the only way - one false move and it could mean your
o-o-@-o-o| death.
||
o|
||
o|
---------+
[Exits: east west]
A foul looking crow crawls around here.
<521hp 175m 395mv no opponent/no opponent calm field (outside) [=---------] > e
Dogran tells you 'Run run.'
<521hp 175m 395mv no opponent/no opponent calm field (outside) [=---------] >
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+
[Exits: east west]
<521hp 175m 394mv no opponent/no opponent calm field (outside) [=---------] > e
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+
[Exits: south west]
<521hp 175m 393mv no opponent/no opponent calm field (outside) [=---------] > s
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+
[Exits: north south]
A foul looking crow crawls around here.
<521hp 175m 392mv no opponent/no opponent calm field (outside) [=---------] > s
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+
[Exits: north south]
<521hp 175m 391mv no opponent/no opponent calm field (outside) [=---------] > s
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+
[Exits: north east]
<521hp 175m 390mv no opponent/no opponent calm field (outside) [=---------] > e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: east west]
<521hp 175m 389mv no opponent/no opponent calm field (outside) [=---------] > e
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+
[Exits: south west]
<521hp 175m 388mv no opponent/no opponent calm field (outside) [=---------] > s
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+
[Exits: north south]
A foul looking crow crawls around here.
<521hp 175m 387mv no opponent/no opponent calm field (outside) [=---------] > s
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+
[Exits: north south]
A foul looking crow crawls around here.
<521hp 175m 386mv no opponent/no opponent calm field (outside) [=---------] > s
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+
[Exits: north east]
<521hp 175m 385mv no opponent/no opponent calm field (outside) [=---------] > e
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+
[Exits: east west]
<521hp 175m 384mv no opponent/no opponent calm road (outside) [=---------] > e
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
|
---------+
[Exits: east west]
<521hp 175m 383mv no opponent/no opponent calm road (outside) [=---------] > e
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
|
---------+
[Exits: north east west]
<521hp 175m 382mv no opponent/no opponent calm road (outside) [=---------] > n
n
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+
[Exits: north south]
<521hp 175m 381mv no opponent/no opponent calm road (outside) [=---------] >
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+
[Exits: east south]
<521hp 175m 380mv no opponent/no opponent calm road (outside) [=---------] > e
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+
[Exits: east west]
<521hp 175m 379mv no opponent/no opponent calm road (outside) [=---------] > e
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+
[Exits: north east west]
<521hp 175m 378mv no opponent/no opponent calm road (outside) [=---------] > n
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+
[Exits: north south]
A blood worm tunnels into the ground here.
<521hp 175m 377mv no opponent/no opponent calm hills (outside) [=---------] > n
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+
[Exits: east south west]
There is a small niche in the north wall.
<521hp 175m 376mv no opponent/no opponent calm hills (outside) [=---------] > w
Through a Small Tunnel
| You enter a small tunnel a mere metre high. You crawl
| on all fours trying to peer ahead into the dank darkness.
| The tunnel slopes at a high angle and you find it hard
| not to trip and slide deep into forbidding darkness.
*-*-@-z-z| You notice a faint musty smell in the air. To the west
| | the small tunnel continues and to the south you see the
z | exit out of this tunnel.
| |
+-+-+-+|
---------+
[Exits: east west]
A blood worm tunnels into the ground here.
<521hp 175m 375mv no opponent/no opponent calm inside (indoors) [=---------] > dm
You dismount from a mustang.
<521hp 175m 375mv no opponent/no opponent calm inside (indoors) [=---------] > sanc
You are surrounded by a white aura.
<521hp 100m 375mv no opponent/no opponent calm inside (indoors) [=---------] > sle
wh
You go to sleep.
<521hp 100m 375mv no opponent/no opponent calm inside (indoors) [=---------] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<521hp 100m 375mv no opponent/no opponent calm inside (indoors) [=---------] >
<582hp 133m 405mv no opponent/no opponent calm inside (indoors) [=---------] > sco
*secret*
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 17 hours
Skill: hunt evil : lasts for 10 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Skill: holy armor : modifies armor class by 165 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<582hp 133m 405mv no opponent/no opponent calm inside (indoors) [=---------] > st
You wake and stand up.
<582hp 133m 405mv no opponent/no opponent calm inside (indoors) [=---------] > crfo
A magic mushroom suddenly appears.
<582hp 108m 405mv no opponent/no opponent calm inside (indoors) [=---------] > get mush
eat mush
You get a magic mushroom.
<582hp 108m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
You eat a magic mushroom.
You are full.
<582hp 108m 405mv no opponent/no opponent calm inside (indoors) [=---------] > reply I'm not the one who recalled, champ
You tell Dogran 'I'm not the one who recalled, champ.'
<582hp 108m 405mv no opponent/no opponent calm inside (indoors) [=---------] > sle
wh
You go to sleep.
<582hp 108m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<582hp 108m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
You feel less protected.
<629hp 151m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
<629hp 151m 405mv no opponent/no opponent calm inside (indoors) [=---------] > st
You wake and stand up.
<629hp 151m 405mv no opponent/no opponent calm inside (indoors) [=---------] > prot
You feel holy and pure.
<629hp 116m 405mv no opponent/no opponent calm inside (indoors) [=---------] > c
sle
Players near you in Tainted Valley:
<PK> Solmundi Through a Small Tunnel
<629hp 116m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
You go to sleep.
<629hp 116m 405mv no opponent/no opponent calm inside (indoors) [=---------] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<629hp 116m 405mv no opponent/no opponent calm inside (indoors) [=---------] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<695hp 180m 405mv no opponent/no opponent calm inside (indoors) [=---------] > sco
*secret*
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: bless : modifies save vs spell by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: detect invis : lasts for 15 hours
Skill: hunt evil : lasts for 8 hours
Spell: sanctuary : lasts for 5 hours
Skill: holy armor : modifies armor class by 165 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<695hp 180m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
<695hp 180m 405mv no opponent/no opponent calm inside (indoors) [=---------] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] > wh
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 12.
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] >
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] > wh
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There is 1 character on; the most on this past month was 12.
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] > i
You are carrying:
an old, dusty druid's robe
(Humming) a peacemaker kama
(Humming) a peacemaker cudgel
( 3) an enriched gyvel potion
(Humming) a peacemaker greatsword
(Humming) a peacemaker dirk
(Humming) a frostbrand sword
(Humming) a frost burned bracelet
(Humming) a peacemaker guisarme
a small wooden canoe
a perfect potion of recall
a Big Ol'Pack Sack (open)
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] > af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: bless : modifies save vs spell by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect invis : lasts for 14 hours
Skill: hunt evil : lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Skill: holy armor : modifies armor class by 165 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Fire with Fire : modifies armor class by 9 permanently
: modifies save vs afflictive by 16 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] > wh
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There is 1 character on; the most on this past month was 12.
<760hp 228m 405mv no opponent/no opponent calm inside (indoors) [=---------] > wh
[50 Jotun Pal] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There is 1 character on; the most on this past month was 12.
[reply to maeve]
[reply to tayyah]
Dogran 1 , 1 , 0 . Don't be jealous that Solmundi likes me more than he likes you.
Solmundi 1 , 0 , 0 . At least Dogran doesn’t break the law as much as you do, Illi. Ilromie 2 , 0 , 1 . You're right, he's textbook lawful evil. What is his alignment again? Oh yeah, special weapons please.
[reply to Ilromie]Direct quote here from Solmundi "You are worse than Dogran Ilromie!"
[reply to Ashlyn]