Ye Olde Abandoned Realms Logs

Rhoa vs Tarelia

posted on 2021-06-23 22:01:34
<836hp 566m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]>
You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn around neck> a necklace of magnificent grandeur
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) 'xel Morak', the Sword of Seasons
<dual wielded> (Humming) the ebony kris
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<836hp 566m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> wh

[ Human ] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
[ Avian ] Eaesum the Novice of Weaponry
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<836hp 566m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<836hp 566m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]>
Players near you in Seringale:
<PK> Tarelia West of Market Square
<PK> Rhoa Outside the North Gate

<836hp 566m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> co 'loc' purple potion

A purple potion is carried by Gobhobln
A purple potion is carried by Gobhobln
A purple potion is carried by Gobhobln
A purple potion is carried by Tarelia
A purple potion is carried by Rhoa
A purple potion is carried by the large hobgoblin
A purple potion is carried by the large hobgoblin
A purple potion is carried by a tentacle
A purple potion is carried by a tentacle
A purple potion is carried by a zombie soldier
A purple potion is carried by a zombie soldier
A purple potion is carried by Slim the shady smuggler
A purple potion is carried by Haub the goblin smuggler
A purple spotted potion is carried by Vaerian

<836hp 546m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<836hp 546m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]>
Players near you in Seringale:
<PK> Tarelia North Square
<PK> Rhoa Outside the North Gate

<836hp 546m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 5 (north) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.
*** Range 4 (south) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.

<836hp 546m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 5 (north) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (south) ***
(Charmed) A special guard stands here, red with anger.
(Charmed) A young flytrap is here, snapping at passing insects.
(White Aura) Tarelia the Holy Shaman is here.
A human city guard of Seringale stands watch here.

<836hp 546m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 5 (north) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (south) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.

<836hp 546m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 5 (north) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
(Charmed) A special guard stands here, red with anger.
(Charmed) A young flytrap is here, snapping at passing insects.
(White Aura) Tarelia the Holy Shaman is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (south) ***
A human city guard of Seringale stands watch here.

<836hp 546m 401mv <<82176gold>> 8pm (night) city (outside) no opponent - no opponent [##########]> n

Tarelia flies in.
A special guard walks in.
A young flytrap walks in.
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<836hp 546m 400mv <<82176gold>> 8pm (night) field (outside) no opponent - no opponent [##########]> n

Tarelia flies in.
A young flytrap walks in.
A special guard walks in.
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
You see 2 of a candle lantern here.
A bunch of pretty wild flowers is here.
You see 2 of a strange, thick cigar here.
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A paladin trainee walks in.
A mighty gules lion walks in.

<836hp 546m 399mv <<82176gold>> 8pm (night) hills (outside) no opponent - no opponent [##########]> n

Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A mighty gules lion walks in.
A paladin trainee walks in.

<836hp 546m 398mv <<82176gold>> 8pm (night) field (outside) no opponent - no opponent [##########]> eq

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn around neck> a necklace of magnificent grandeur
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) 'xel Morak', the Sword of Seasons
<dual wielded> (Humming) the ebony kris
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun


<836hp 546m 398mv <<82176gold>> 8pm (night) field (outside) no opponent - no opponent [##########]> n

Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<836hp 546m 397mv <<82176gold>> 8pm (night) hills (outside) no opponent - no opponent [##########]> n

The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.
A mighty gules lion walks in.
A paladin trainee walks in.

<836hp 546m 396mv <<82176gold>> 8pm (night) hills (outside) no opponent - no opponent [##########]> w

The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A paladin trainee walks in.
A mighty gules lion walks in.

<836hp 546m 395mv <<82176gold>> 8pm (night) hills (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<836hp 546m 395mv <<82176gold>> 8pm (night) hills (outside) no opponent - no opponent [##########]>
Players near you in Plains of the North:
<PK> Tarelia The steep foothills
<PK> Rhoa The steep foothills

<836hp 546m 395mv <<82176gold>> 8pm (night) hills (outside) no opponent - no opponent [##########]> armo

You feel someone protecting you.

<836hp 541m 395mv <<82176gold>> 8pm (night) hills (outside) no opponent - no opponent [##########]> murder $$

Tarelia flies in.
A special guard walks in.
A young flytrap walks in.

<836hp 541m 395mv <<82176gold>> 8pm (night) hills (outside) no opponent - no opponent [##########]>
You yell 'Help! I am being attacked by Tarelia!'
Tarelia's flame devastates you!
Tarelia is in excellent condition.

<806hp 541m 395mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]>
You do the best you can!
Tarelia is in excellent condition.

<806hp 541m 395mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]>
[* ] Tarelia blocks your attack with her shield.
Your pierce maims Tarelia!
Your shocking bite MUTILATES Tarelia!
Tarelia's flame decimates you!
Tarelia's flame decimates you!
Tarelia has some small wounds and bruises.

<753hp 541m 395mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]> ecommune "'s focus intensifies as she raises her sword towards the heavens" wrath

Your heavenly wrath devastates Tarelia!
Tarelia has some small wounds and bruises.

<753hp 511m 395mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]>
Tarelia narrows her eyes.
You feel a brief tingling sensation.
Tarelia has some small wounds and bruises.

<753hp 511m 395mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]>
Your shocking bite maims Tarelia!
[** ] Tarelia blocks your attack with her shield.
Tarelia's flame devastates you!
[* ] You parry Tarelia's flame.
Tarelia has some small wounds and bruises.

<722hp 511m 395mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]> reck

Tarelia narrows her eyes.
Tarelia has some small wounds and bruises.

<722hp 511m 395mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]>
The shrunken head of a jotun Paladin leaks pus as it absorbs your reckoning attempt.
Tarelia's oozing pus hits you.
Tarelia has some small wounds and bruises.

<713hp 511m 370mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]>
Your torrent maims Tarelia!
Your pierce devastates Tarelia!
Your flaming bite maims Tarelia!
[** ] You parry Tarelia's flame.
Tarelia has quite a few wounds.

<713hp 511m 370mv <<82176gold>> 8pm (night) hills (outside) shaft - defensive [##########]>
Tarelia narrows her eyes.
You resist Tarelia's deterioration.
Tarelia has quite a few wounds.

<732hp 528m 401mv <<82176gold>> 9pm (night) hills (outside) shaft - defensive [##########]> reck

[* ] Tarelia blocks your attack with her shield.
Your freezing bite maims Tarelia!
[* ] You dual parry Tarelia's flame.
Tarelia has quite a few wounds.

<732hp 528m 401mv <<82176gold>> 9pm (night) hills (outside) shaft - defensive [##########]>
The shrunken head of a jotun Paladin leaks pus as it absorbs your reckoning attempt.
Tarelia's oozing pus decimates you!
Tarelia has quite a few wounds.

<706hp 528m 376mv <<82176gold>> 9pm (night) hills (outside) shaft - defensive [##########]>
Tarelia has fled!
Tarelia flies east.
A young flytrap walks east.
A special guard walks east.

<706hp 528m 376mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]> murder $$
e
where

They aren't here.

<706hp 528m 376mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]>
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<706hp 528m 375mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]>
Players near you in Plains of the North:
<PK> Tarelia Path in the plains
<PK> Rhoa The steep foothills

<706hp 528m 375mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]> s

Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.
A paladin trainee walks in.
A mighty gules lion walks in.

<706hp 528m 374mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]> s

Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A mighty gules lion walks in.
A paladin trainee walks in.

<706hp 528m 373mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> s

Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
You see 2 of a candle lantern here.
A bunch of pretty wild flowers is here.
You see 2 of a strange, thick cigar here.
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A paladin trainee walks in.
A mighty gules lion walks in.

<706hp 528m 372mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]> s

Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<706hp 528m 371mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> murder $$
where

They aren't here.

<706hp 528m 371mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> murder $$

Players near you in Plains of the North:
<PK> Rhoa Path in the plains

<706hp 528m 371mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]>
They aren't here.

<706hp 528m 371mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> murder $$

They aren't here.

<706hp 528m 371mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (south) ***
A human city guard of Seringale stands watch here.
*** Range 5 (south) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
You scan west.

<706hp 528m 371mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> s

Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A paladin trainee walks in.
A mighty gules lion walks in.

<706hp 528m 370mv <<82176gold>> 9pm (night) city (outside) no opponent - no opponent [##########]> where

Players near you in Seringale:
<PK> Tarelia The North Main Street
<PK> Rhoa Outside the North Gate

<706hp 528m 370mv <<82176gold>> 9pm (night) city (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<706hp 528m 370mv <<82176gold>> 9pm (night) city (outside) no opponent - no opponent [##########]>
Players near you in Seringale:
<PK> Tarelia The North Main Street
<PK> Rhoa Outside the North Gate

<706hp 528m 370mv <<82176gold>> 9pm (night) city (outside) no opponent - no opponent [##########]> n

Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<706hp 528m 369mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (south) ***
A human city guard of Seringale stands watch here.
*** Range 5 (south) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
You scan west.

<706hp 528m 369mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (south) ***
A human city guard of Seringale stands watch here.
*** Range 5 (south) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
You scan west.

<706hp 528m 369mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> w

Grassy plains
o-o-o| You walk in the grassy plains among the herbs which grow
| | || here. The wind is strong and rough. Far to the north are
o-z-o| the foothills and mountains.
| | ||
@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A paladin trainee walks in.
A mighty gules lion walks in.

<706hp 528m 368mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<706hp 528m 368mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]>
Players near you in Plains of the North:
<PK> Rhoa Grassy plains

<706hp 528m 368mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> cusi

You feel better.

<736hp 514m 368mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> chuck
eq
n
n
n

You chuckle politely.

<736hp 514m 368mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]>
You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn around neck> a necklace of magnificent grandeur
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) 'xel Morak', the Sword of Seasons
<dual wielded> (Humming) the ebony kris
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<736hp 514m 368mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]>
Grassy plains
*-z-z-z| You walk in the grassy plains. The wind is strong and rough.
| | || Far to the north are the foothills and mountains.
o-o-o|
| | ||
@-z-o|
| | ||
o-o-o|
| | |
* + |
---------+

[Exits: north east south]
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
A mighty gules lion walks in.
A paladin trainee walks in.

<736hp 514m 367mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]>
Grassy plains
z-z-z| You walk in the grassy plains among the herbs which grow
| | || here. The wind is strong and rough. To the north are
*-z-z-z| the foothills and mountains.
| | ||
@-o-o|
| | ||
o-z-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
Aruncus the Druid is walking around here, searching for herbs.
A paladin trainee walks in.
A mighty gules lion walks in.

<736hp 514m 366mv <<82176gold>> 9pm (night) field (outside) no opponent - no opponent [##########]> where

In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<736hp 514m 365mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]> n

Players near you in Plains of the North:
<PK> Rhoa In front of hut in foothills

<736hp 514m 365mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]>
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A paladin trainee walks in.
A mighty gules lion walks in.

<736hp 514m 364mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]> where
dism

Players near you in Plains of the North:
<PK> Rhoa The steep foothills

<736hp 514m 364mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]>
You dismount from a brass Asc'Liena stallion.

<736hp 514m 364mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]> sl

You go to sleep.

<736hp 514m 364mv <<82176gold>> 9pm (night) hills (outside) no opponent - no opponent [##########]> eq

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn around neck> a necklace of magnificent grandeur
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) 'xel Morak', the Sword of Seasons
<dual wielded> (Humming) the ebony kris
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun



<817hp 595m 401mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> gr
wa

Rhoa's group. Overlord: an annoyed militia member [-- ]
[50 Pal] Rhoa 97% hp 87% mana 100% mv 527620 xp Kills: 13
* [30 Pet] A mighty gules lion 100% hp 100% mana 100% mv 17827 tnl
* [35 Chm] A paladin trainee 100% hp 100% mana 100% mv

<817hp 595m 401mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]>
You wake and stand up.

<817hp 595m 401mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> mount brass

You mount a brass Asc'Liena stallion.

<817hp 595m 401mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<817hp 595m 401mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]>
Players near you in Plains of the North:
<PK> Tarelia Grassy plains
<PK> Rhoa The steep foothills

<817hp 595m 401mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> scan all
look

Tarelia flies in.
A special guard walks in.
A young flytrap walks in.
You scan all around.
You scan north.
*** Range 2 (north) ***
A valley elf wanders here, cautious of your intrusion.
You scan east.
*** Range 5 (east) ***
A cute rabbit is here.
You scan south.
*** Range 2 (south) ***
Aruncus the Druid is walking around here, searching for herbs.
*** Range 3 (south) ***
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.

<817hp 595m 401mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]>
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.

<817hp 595m 401mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> s

In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<817hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
*** Range 3 (north) ***
A valley elf wanders here, cautious of your intrusion.
You scan east.
*** Range 1 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
Aruncus the Druid is walking around here, searching for herbs.
*** Range 2 (south) ***
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
You scan west.
*** Range 1 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<817hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> murder $$

They aren't here.

<817hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> murder $$
murder $$

They aren't here.

<817hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> murder $$

They aren't here.

<817hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]>
They aren't here.

<817hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> murder $$

They aren't here.

<817hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> scan all
murder $$

Tarelia flies in.
A young flytrap walks in.
A special guard walks in.
You scan all around.
You scan north.
*** Range 3 (north) ***
A valley elf wanders here, cautious of your intrusion.
You scan east.
*** Range 1 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
Aruncus the Druid is walking around here, searching for herbs.
*** Range 2 (south) ***
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
You scan west.
*** Range 1 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<817hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> murder $$

Tarelia yells 'Help! I am being attacked by Rhoa!'
Your torrent maims Tarelia!
Your flaming bite maims Tarelia!
Your flaming bite maims Tarelia!
[** ] Tarelia blocks your attack with her shield.
Tarelia's flame devastates you!
Tarelia has quite a few wounds.

<788hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]> murder $$

Tarelia narrows her eyes.
Tarelia has quite a few wounds.

<788hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]> reck

[** ] Tarelia blocks your attack with her shield.
[* ] Tarelia blocks your attack with her shield.
Your flaming bite MUTILATES Tarelia!
Tarelia's flame maims you!
Tarelia has quite a few wounds.

<755hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
You do the best you can!
Tarelia has quite a few wounds.

<755hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
You do the best you can!
Tarelia has quite a few wounds.

<755hp 595m 400mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
Your reckoning misses Tarelia.
Tarelia has quite a few wounds.

<755hp 595m 375mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
Tarelia narrows her eyes.
You resist Tarelia's deterioration.
Tarelia has quite a few wounds.

<755hp 595m 375mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
[* ] Tarelia parries your torrent.
Your pierce devastates Tarelia!
[** ] You dual parry Tarelia's flame.
Tarelia has quite a few wounds.

<755hp 595m 375mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]> reck

Tarelia narrows her eyes.
You resist Tarelia's deterioration.
Tarelia has quite a few wounds.

<755hp 595m 375mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
The shrunken head of a jotun Paladin leaks pus as it absorbs your reckoning attempt.
Tarelia's oozing pus hits you.
Tarelia has quite a few wounds.

<745hp 595m 350mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
[***] Tarelia blocks your attack with her shield.
Your pierce devastates Tarelia!
Your pierce devastates Tarelia!
Tarelia's flame decimates you!
Tarelia's flame devastates you!
Tarelia has some big nasty wounds and scratches.

<687hp 595m 350mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
Tarelia narrows her eyes.
You resist Tarelia's deterioration.
Tarelia has some big nasty wounds and scratches.

<687hp 595m 350mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
[* ] Tarelia parries your shocking bite.
Your pierce devastates Tarelia!
Tarelia's flame devastates you!
Tarelia has some big nasty wounds and scratches.

<655hp 595m 350mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]> reck

Your reckoning misses Tarelia.
Tarelia has some big nasty wounds and scratches.

<655hp 595m 325mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
Tarelia narrows her eyes.
You defenses lower from deterioration.
Tarelia has some big nasty wounds and scratches.

<655hp 595m 325mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
Your shocking bite misses Tarelia.
Your pierce devastates Tarelia!
[* ] You parry Tarelia's flame.
[** ] You parry Tarelia's flame.
Tarelia has some big nasty wounds and scratches.

<655hp 595m 325mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]> grumble

Tarelia narrows her eyes.
You grumble distractedly.
Your freezing bite MUTILATES Tarelia!
[* ] Tarelia blocks your attack with her shield.
[* ] Tarelia blocks your attack with her shield.
Tarelia's flame devastates you!
[** ] You dual parry Tarelia's flame.
Tarelia looks pretty hurt.

<625hp 595m 325mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]>
Your freezing bite devastates Tarelia!
[** ] Tarelia blocks your attack with her shield.
Tarelia's flame maims you!
[* ] You dual parry Tarelia's flame.
Tarelia looks pretty hurt.

<589hp 595m 325mv <<82176gold>> 10pm (night) hills (outside) shaft - defensive [##########]> e

Tarelia has fled!
Tarelia flies south.
A special guard walks south.
A young flytrap walks south.
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.
A paladin trainee walks in.
A mighty gules lion walks in.

<589hp 595m 324mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> s

Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A mighty gules lion walks in.
A paladin trainee walks in.

<589hp 595m 323mv <<82176gold>> 10pm (night) field (outside) no opponent - no opponent [##########]> s

Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
You see 2 of a candle lantern here.
A bunch of pretty wild flowers is here.
You see 2 of a strange, thick cigar here.
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A paladin trainee walks in.
A mighty gules lion walks in.

<589hp 595m 322mv <<82176gold>> 10pm (night) hills (outside) no opponent - no opponent [##########]> s

Tarelia flies in.
A special guard walks in.
A young flytrap walks in.
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<589hp 595m 321mv <<82176gold>> 10pm (night) field (outside) no opponent - no opponent [##########]> murder $$
murder $$

Tarelia flies in.
A young flytrap walks in.
A special guard walks in.
Tarelia yells 'Help! I am being attacked by Rhoa!'
[* ] Tarelia blocks your attack with her shield.
Your torrent maims Tarelia!
Tarelia looks pretty hurt.

<589hp 595m 321mv <<82176gold>> 10pm (night) field (outside) shaft - defensive [##########]> murder $$
murder $$
murder $$

Lightning flashes in the sky.
You feel less vulnerable to afflictions.
Tarelia looks pretty hurt.

<606hp 610m 384mv <<82176gold>> 11pm (night) field (outside) shaft - defensive [##########]>
Your torrent DISEMBOWELS Tarelia!
[** ] Tarelia blocks your attack with her shield.
[* ] You dual parry Tarelia's flame.
Tarelia is in awful condition.

<606hp 610m 384mv <<82176gold>> 11pm (night) field (outside) shaft - defensive [##########]>
Tarelia has fled!
Tarelia flies south.
A special guard walks south.
A young flytrap walks south.

<606hp 610m 384mv <<82176gold>> 11pm (night) field (outside) no opponent - no opponent [##########]> scan all

They aren't here.

<606hp 610m 384mv <<82176gold>> 11pm (night) field (outside) no opponent - no opponent [##########]> s

They aren't here.

<606hp 610m 384mv <<82176gold>> 11pm (night) field (outside) no opponent - no opponent [##########]>
They aren't here.

<606hp 610m 384mv <<82176gold>> 11pm (night) field (outside) no opponent - no opponent [##########]> s
s

They aren't here.

<606hp 610m 384mv <<82176gold>> 11pm (night) field (outside) no opponent - no opponent [##########]>
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 2 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (south) ***
A human city guard of Seringale stands watch here.
*** Range 6 (south) ***
(Charmed) A special guard stands here, red with anger.
(Charmed) A young flytrap is here, snapping at passing insects.
(White Aura) Tarelia the Holy Shaman is here.
You scan west.

<606hp 610m 384mv <<82176gold>> 11pm (night) field (outside) no opponent - no opponent [##########]>
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 383mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> where

Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A paladin trainee walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.

<606hp 610m 382mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]>
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 381mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> s
s

Players near you in Seringale:
<PK> Tarelia The Main Street
<PK> Rhoa The North Main Street
Eaesum The South Main Street

<606hp 610m 381mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> scan all

The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 380mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]>
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 379mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]>
You scan all around.
You scan north.
*** Range 3 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
(White Aura) A black veiled female figure waits here patiently.
You scan east.
*** Range 1 (east) ***
Tir the warden of Seringale stands on guard here.
You scan south.
*** Range 5 (south) ***
A drow city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.
*** Range 6 (south) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
You scan west.
*** Range 1 (west) ***
Mirari the banker is here keeping watch over the gold stored in his bank.

<606hp 610m 379mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> s

The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 378mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> s
s

North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 377mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> s
s

The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 376mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> s

The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 375mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> where

The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 374mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]>
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 373mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]>
Players near you in Seringale:
<PK> Tarelia West of Market Square
<PK> Rhoa North of Market Square
Eaesum On a Calm River

<606hp 610m 373mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<606hp 610m 373mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> w

Players near you in Seringale:
<PK> Tarelia The West Common Road
<PK> Rhoa North of Market Square
Eaesum On a Calm River

<606hp 610m 373mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]>
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 372mv <<82176gold>> 11pm (night) inside (indoors) no opponent - no opponent [##########]> s
scan all

West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 371mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> w

You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 4 (west) ***
A half-elf city guard of Seringale stands watch here.
*** Range 5 (west) ***
A delicate white wisp flits around here.

<606hp 610m 371mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> w

The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S * *-+|
||
S-+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 370mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> w
w

The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S * *|
|
|
---------+

[Exits: north east south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 369mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]>
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 368mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]>
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 367mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> where

Players near you in Seringale:
<PK> Tarelia A Brewing Room
<PK> Rhoa The West Common Road
Eaesum The South Main Street

<606hp 610m 367mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> w

The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 366mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> w

The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 365mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> where

Players near you in Seringale:
<PK> Tarelia A Brewing Room
<PK> Rhoa The West Common Road
Eaesum The South Main Street

<606hp 610m 365mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> e

The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 364mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> where

Players near you in Seringale:
<PK> Tarelia The West Common Road
<PK> Rhoa The West Common Road
Eaesum South Square

<606hp 610m 364mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> e

The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 363mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]>
Tarelia flies in.
A special guard walks in.
A young flytrap walks in.

<606hp 610m 363mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> scan all

Tarelia flies west.
A young flytrap walks west.
A special guard walks west.
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 1 (west) ***
(Charmed) A special guard stands here, red with anger.
(Charmed) A young flytrap is here, snapping at passing insects.
(White Aura) Tarelia the Holy Shaman is here.
*** Range 2 (west) ***
A delicate white wisp flits around here.
*** Range 3 (west) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
A gnomish city guard of Seringale stands here.
*** Range 5 (west) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<606hp 610m 363mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> where

Players near you in Seringale:
<PK> Tarelia The West Common Road
<PK> Rhoa The West Common Road
Eaesum South Square

<606hp 610m 363mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 2 (west) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
A delicate white wisp flits around here.
*** Range 3 (west) ***
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
A gnomish city guard of Seringale stands here.
*** Range 5 (west) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<606hp 610m 363mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> w

The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 362mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> w

The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 361mv <<82176gold>> 11pm (night) road (outside) no opponent - no opponent [##########]> w

Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A delicate white wisp flits around here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 360mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> scan all
where

You scan all around.
You scan north.
*** Range 1 (north) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 3 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
A halfling city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
An avian city guard of Seringale stands watch here.
*** Range 4 (south) ***
A boisterous blue wisp darts about here.
A delicate white wisp flits around here.
A drow city guard of Seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
*** Range 5 (south) ***
A drow city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A gnomish city guard of Seringale stands here.
*** Range 2 (west) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 3 (west) ***
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
(White Aura) Tarelia the Holy Shaman is here.
*** Range 6 (west) ***
A brown fox is here, looking for some rabbits to chew up.
The caravan attendant is here, with caravans for hire.

<606hp 610m 360mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]>
Players near you in Seringale:
<PK> Rhoa Inside the West Gate
Eaesum The Main Street

<606hp 610m 360mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> w

A halfling city guard walks in.
A half-elf city guard walks south.

<606hp 610m 360mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> w

Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
(Pulsating) A fizzling portal to another world has been opened here.
A gnomish city guard of Seringale stands here.
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 359mv <<82176gold>> 11pm (night) city (outside) no opponent - no opponent [##########]> w
scan all

The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 358mv <<82176gold>> 11pm (night) field (outside) no opponent - no opponent [##########]>
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 357mv <<82176gold>> 11pm (night) forest (outside) no opponent - no opponent [##########]> w

You scan all around.
You scan east.
*** Range 1 (east) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 2 (east) ***
A gnomish city guard of Seringale stands here.
*** Range 3 (east) ***
A halfling city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (east) ***
A delicate white wisp flits around here.
*** Range 5 (east) ***
A delicate white wisp flits around here.
*** Range 6 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan west.
*** Range 3 (west) ***
A brown fox is here, looking for some rabbits to chew up.
The caravan attendant is here, with caravans for hire.
*** Range 5 (west) ***
(Charmed) A special guard stands here, red with anger.
(Charmed) A young flytrap is here, snapping at passing insects.
(White Aura) Tarelia the Holy Shaman is here.

<606hp 610m 357mv <<82176gold>> 11pm (night) forest (outside) no opponent - no opponent [##########]> w

A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A paladin trainee walks in.

<606hp 610m 356mv <<82176gold>> 11pm (night) forest (outside) no opponent - no opponent [##########]> w

A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+

[Exits: east west]
A paladin trainee walks in.
A mighty gules lion walks in.

<606hp 610m 355mv <<82176gold>> 11pm (night) forest (outside) no opponent - no opponent [##########]> w
w

A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+

[Exits: north east west]
A stone outcropping with traces of ore is here.
A brown fox is here, looking for some rabbits to chew up.
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 400mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f * |
| | | |
f-f-f-f |
---------+

[Exits: east south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 399mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]>
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f *|
| | ||
f-f-f-f|
---------+

[Exits: east west]
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 398mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 397mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
An old boat looking barely seaworthy is here.
A mighty gules lion walks in.
A paladin trainee walks in.
Shargugh walks in.

<623hp 631m 396mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A cute rabbit is here.
A treant stands here in defense of the forest.
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 395mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 394mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A stone outcropping with traces of ore is here.
A colossal tree blocks the way westwards.
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 393mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> where

You collide forcefully into the side of a gargantuan tree.

<623hp 631m 393mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> n

Players near you in Mystic Forest:
<PK> Rhoa A narrow trail through the deep, dark forest

<623hp 631m 393mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]>
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A small pine tree stands here.
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 392mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> n

The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 391mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) The Grandmaster of Treants is here.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
(Charmed) A special guard stands here, red with anger.
(Charmed) A young flytrap is here, snapping at passing insects.
Tarelia the Holy Shaman is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<623hp 631m 391mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 390mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 389mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 388mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> murder $$

A crystal ooze slithers in.

<623hp 631m 388mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]>
They aren't here.

<623hp 631m 388mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
(White Aura) The Grandmaster of Treants is here.
You scan west.
*** Range 1 (west) ***
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
(Charmed) A special guard stands here, red with anger.
(Charmed) A young flytrap is here, snapping at passing insects.
Tarelia the Holy Shaman is here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<623hp 631m 388mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 387mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A mushroom has grown to gigantic proportions here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 386mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w
w

The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 385mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west well]
A brick well has been set up here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 384mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 383mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> w

In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A mighty gules lion walks in.
A paladin trainee walks in.

<623hp 631m 382mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> scan all

A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
Tarelia the Holy Shaman is here.
A paladin trainee walks in.
A mighty gules lion walks in.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> murder $$

You scan all around.
You scan north.
*** Range 1 (north) ***
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
*** Range 4 (north) ***
A crystal ooze sloshes about.
A crystal ooze sloshes about.
*** Range 5 (north) ***
A bard is here playing the pipes.
You scan east.
*** Range 1 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A sapling is here, trying to find sunlight.
You scan up.
*** Range 1 (up) ***
A glowering Defiler is here.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]>
Tarelia yells 'Help! I am being attacked by Rhoa!'
Your torrent *** DEMOLISHES *** Tarelia!
Your pierce MANGLES Tarelia!
Your shocking bite MANGLES Tarelia!
You grant your opponent mercy.
Tarelia slumps to the ground.
You dismount from a brass Asc'Liena stallion.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> wh

[ Human ] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
[ Avian ] Eaesum the Novice of Weaponry
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> e

Players near you in Drkshtyre Wood:
<PK> Tarelia A large wooded path
<PK> Rhoa A large wooded path

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> e

You can't do that while resting.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> e

You can't do that while resting.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]>
You can't do that while resting.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> wa
who pk

You stand up.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]>
Players near you in Drkshtyre Wood:
<PK> Tarelia A large wooded path
<PK> Rhoa A large wooded path

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> look Tarelia

Considerably above average weight and somewhat above average height is
the size and stature of this female specimen of the human race. Her rotund
mid-section protudes outwards very visibly. This leaves a curved belly
which goes from the bottom of her pair of plump, succulent breasts almost
down to her pubic bone. Her thick legs rub together, leaving no gap between
her thunder thighs. Her arms are also thick, and her face is somewhat
pretty. The face has thin but full crimson lips, a small nose, and
heterochromatic eyes: one steely-grey and one ocean blue.
She is an experienced explorer.
Tarelia is in awful condition.

Tarelia is using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> (Glowing) a gold scarab ring
<worn on finger> (Glowing) a gold scarab ring
<worn around neck> (Glowing) (Humming) a scarab of death
<worn around neck> (Glowing) (Humming) a scarab of death
<worn on head> (Glowing) (Humming) a helm of domination
<worn on ear> a small sardonyx encompassed in gold
<worn on torso> (Glowing) (Humming) a dragonblood iron-black hauberk of evisceration
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of form fitting leggings
<worn on feet> a pair of iron boots
<worn as shield> the shrunken head of a jotun Paladin
<worn about body> robes of the Adjudicator
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> (Glowing) (Humming) a bracer of torment
<worn around wrist> (Glowing) (Humming) a bracer of torment
<wielded> a smoldering black mace
<floating nearby> (Glowing) (Humming) a dragonblood tainted ioun
<tattooed> a tarantula impaled on the tail of a scorpion

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]>
Players near you in Drkshtyre Wood:
<PK> Tarelia A large wooded path
<PK> Rhoa A large wooded path

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> ecommune "'s focus intensifies as she raises her sword towards the heavens" wrath

Commune the wrath spell on whom?

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> who pk
look

[50 Human Sha] <PK> [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (INTRUDER) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]>
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
A beautiful stallion with a shining brass coat grazes nearby.
(Charmed) A young flytrap is here, snapping at passing insects.
(Charmed) A special guard stands here, red with anger.
Tarelia is kneeling on the ground.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> murder $$

Tarelia yells 'Help! I am being attacked by Rhoa!'
Your shocking bite *** DEMOLISHES *** Tarelia!
Tarelia is DEAD!!
You are now WANTED!
A young flytrap fades away with a sad face.

<623hp 631m 381mv <<82176gold>> 12am (midnight) forest (outside) no opponent - no opponent [##########]> who pk

[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<649hp 651m 401mv <<82176gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> co 'pur' corpse

You kneel down and pray for the soul of Tarelia.
You feel blessed and purified.

<649hp 571m 401mv <<82176gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> l in corpse

The corpse of Tarelia holds:
a smoldering black mace
an old, dusty druid's robe
( 2) (Glowing) a gold scarab ring
(Glowing) (Humming) a helm of domination
( 2) the shrunken head of a jotun Paladin
the shrunken head of a Pikeman
(Glowing) (Humming) a pair of spiked light-steel gauntlets
the shrunken head of Rardin the berserker general
a Big Ol'Pack Sack (open)
a cedar strip canoe
(Glowing) (Humming) a dragonblood iron-black hauberk of evisceration
( 2) (Glowing) (Humming) a scarab of death
( 2) (Glowing) (Humming) a bracer of torment
a purple potion
a perfect potion of recall
(Glowing) (Humming) a blackened crystal rose
(Humming) the staff of storms
robes of the Adjudicator
(Glowing) (Humming) some fine amber sleeves
(Glowing) (Humming) a burning Sheath of Acid
(Humming) a pair of form fitting leggings
a small sardonyx encompassed in gold
(Glowing) (Humming) a mystical banner of the dragon-magi
(Humming) battered golden vambraces of perfection
a pair of iron boots
(Glowing) (Humming) a dragonblood tainted ioun
(Humming) a peacemaker thrasher
a small tent
(Glowing) (Humming) a Defender potion
a scroll of flying
[Hit Return to continue]
20143 gold coins

<649hp 571m 401mv <<82176gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> get all corpse

You get a perfect potion of recall from the corpse of Tarelia.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<649hp 571m 401mv <<82176gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> get coi corpse

You get 20143 gold coins from the corpse of Tarelia.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> put pot sack

You put a perfect potion of recall in a Big Ol'Pack Sack.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> put pot sack
put pot sack

You put an enriched gyvel potion in a Big Ol'Pack Sack.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> put pot sack
put pot sack

You put an enriched gyvel potion in a Big Ol'Pack Sack.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> put pot sack

You put an enriched gyvel potion in a Big Ol'Pack Sack.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> get coi corpse

You put an enriched gyvel potion in a Big Ol'Pack Sack.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]>
You put an enriched gyvel potion in a Big Ol'Pack Sack.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]>
You see nothing like that in the corpse of Tarelia.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> get all corpse

You get the staff of storms from the corpse of Tarelia.
You get robes of the Adjudicator from the corpse of Tarelia.
You get a small sardonyx encompassed in gold from the corpse of Tarelia.
You get a mystical banner of the dragon-magi from the corpse of Tarelia.
You get battered golden vambraces of perfection from the corpse of Tarelia.
You get a Defender potion from the corpse of Tarelia.
You can't carry that many items.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> drop 1.
drop 1.

You drop a Defender potion.
A Defender potion shatters into fragments.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> drop 1.

You drop battered golden vambraces of perfection.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]>
You drop a mystical banner of the dragon-magi.

<649hp 571m 401mv <<102319gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 4 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<649hp 571m 401mv <<102323gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 3 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<649hp 571m 401mv <<102326gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Shattered pieces of glass is not an acceptable sacrifice.

<649hp 571m 401mv <<102326gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> get all corpse

You get a scroll of flying from the corpse of Tarelia.

<649hp 571m 401mv <<102326gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> look

A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
Shattered pieces of glass are strewn all over here.
The corpse of Tarelia is lying here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
A beautiful stallion with a shining brass coat grazes nearby.

<649hp 571m 401mv <<102326gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> l in corpse

The corpse of Tarelia holds:
a smoldering black mace
an old, dusty druid's robe
( 2) (Glowing) a gold scarab ring
(Glowing) (Humming) a helm of domination
( 2) the shrunken head of a jotun Paladin
the shrunken head of a Pikeman
(Glowing) (Humming) a pair of spiked light-steel gauntlets
the shrunken head of Rardin the berserker general
a Big Ol'Pack Sack (open)
a cedar strip canoe
(Glowing) (Humming) a dragonblood iron-black hauberk of evisceration
( 2) (Glowing) (Humming) a scarab of death
( 2) (Glowing) (Humming) a bracer of torment
a purple potion
(Glowing) (Humming) a blackened crystal rose
(Glowing) (Humming) some fine amber sleeves
(Glowing) (Humming) a burning Sheath of Acid
(Humming) a pair of form fitting leggings
a pair of iron boots
(Glowing) (Humming) a dragonblood tainted ioun
(Humming) a peacemaker thrasher
a small tent

<649hp 571m 401mv <<102326gold>> 1am (night) forest (outside) no opponent - no opponent [##########]> drop 1.

You drop a scroll of flying.

<649hp 571m 401mv <<102326gold>> 1am (night) forest (outside) no opponent - no opponent [##########]>
The lightning has stopped.
Representing your cabal has earned you some currency.
You receive 35 royals of [KNIGHT].

<668hp 588m 401mv <<102326gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac sc

Tarelia limps in.

<668hp 588m 401mv <<102326gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Ceridwel gives you 20 gold coins for your sacrifice.

<668hp 588m 401mv <<102346gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> get sle cor
look

Tarelia gets a smoldering black mace from the corpse of Tarelia.
Tarelia quickly drops a smoldering black mace with a shudder.
Tarelia gets an old, dusty druid's robe from the corpse of Tarelia.
Tarelia gets a gold scarab ring from the corpse of Tarelia.
Tarelia quickly drops a gold scarab ring with a shudder.
Tarelia gets a helm of domination from the corpse of Tarelia.
Tarelia quickly drops a helm of domination with a shudder.
Tarelia gets the shrunken head of a jotun Paladin from the corpse of Tarelia.
Tarelia gets the shrunken head of a jotun Paladin from the corpse of Tarelia.
Tarelia gets the shrunken head of a Pikeman from the corpse of Tarelia.
Tarelia gets a pair of spiked light-steel gauntlets from the corpse of Tarelia.
Tarelia quickly drops a pair of spiked light-steel gauntlets with a shudder.
Tarelia gets the shrunken head of Rardin the berserker general from the corpse of Tarelia.
Tarelia gets a Big Ol'Pack Sack from the corpse of Tarelia.
Tarelia gets a sadistic adamantine chainmail skirt of flesh-rending from a Big Ol'Pack Sack.
Tarelia quickly drops a sadistic adamantine chainmail skirt of flesh-rending with a shudder.
Tarelia gets a whip with a knotted tip from a Big Ol'Pack Sack.
Tarelia quickly drops a whip with a knotted tip with a shudder.
Tarelia gets pants of elven skin from a Big Ol'Pack Sack.
Tarelia quickly drops pants of elven skin with a shudder.
Tarelia gets a dragonblood iron-black band of maiming from a Big Ol'Pack Sack.
Tarelia quickly drops a dragonblood iron-black band of maiming with a shudder.
Tarelia gets a disease-scarred iron-black band of survival from a Big Ol'Pack Sack.
Tarelia quickly drops a disease-scarred iron-black band of survival with a shudder.
Tarelia gets a dragonblood iron-black band of evisceration from a Big Ol'Pack Sack.
Tarelia quickly drops a dragonblood iron-black band of evisceration with a shudder.
Tarelia gets a dragonblood iron-black band of wounding from a Big Ol'Pack Sack.
Tarelia quickly drops a dragonblood iron-black band of wounding with a shudder.
Tarelia gets a dragonwing iron-black cuff of unerring flight from a Big Ol'Pack Sack.
Tarelia quickly drops a dragonwing iron-black cuff of unerring flight with a shudder.
Tarelia gets a disease-scarred iron-black band of inoculation from a Big Ol'Pack Sack.
Tarelia quickly drops a disease-scarred iron-black band of inoculation with a shudder.
Tarelia gets a pair of deflective adamantine chainmail boots of turning from a Big Ol'Pack Sack.
Tarelia quickly drops a pair of deflective adamantine chainmail boots of turning with a shudder.
Tarelia gets a pair of fire-scorched adamantine chainmail gauntlets from a Big Ol'Pack Sack.
Tarelia quickly drops a pair of fire-scorched adamantine chainmail gauntlets with a shudder.
Tarelia gets a wraith band from a Big Ol'Pack Sack.
Tarelia quickly drops a wraith band with a shudder.
Tarelia gets a pair of fire-scorched adamantine chainmail sleeves of endurance from a Big Ol'Pack Sack.
Tarelia quickly drops a pair of fire-scorched adamantine chainmail sleeves of endurance with a shudder.
Tarelia gets a cedar strip canoe from the corpse of Tarelia.
Tarelia gets a dragonblood iron-black hauberk of evisceration from the corpse of Tarelia.
Tarelia quickly drops a dragonblood iron-black hauberk of evisceration with a shudder.
Tarelia gets a scarab of death from the corpse of Tarelia.
Tarelia quickly drops a scarab of death with a shudder.
Tarelia gets a bracer of torment from the corpse of Tarelia.
Tarelia quickly drops a bracer of torment with a shudder.
Tarelia gets a purple potion from the corpse of Tarelia.
Tarelia gets a blackened crystal rose from the corpse of Tarelia.
Tarelia quickly drops a blackened crystal rose with a shudder.
Tarelia gets some fine amber sleeves from the corpse of Tarelia.
Tarelia quickly drops some fine amber sleeves with a shudder.
Tarelia gets a Burning Sheath of Acid from the corpse of Tarelia.
Tarelia quickly drops a Burning Sheath of Acid with a shudder.
Tarelia gets a pair of form fitting leggings from the corpse of Tarelia.
Tarelia quickly drops a pair of form fitting leggings with a shudder.
Tarelia gets a scarab of death from the corpse of Tarelia.
Tarelia quickly drops a scarab of death with a shudder.
Tarelia gets a bracer of torment from the corpse of Tarelia.
Tarelia quickly drops a bracer of torment with a shudder.
Tarelia gets a gold scarab ring from the corpse of Tarelia.
Tarelia quickly drops a gold scarab ring with a shudder.
Tarelia gets a pair of iron boots from the corpse of Tarelia.
Tarelia quickly drops a pair of iron boots with a shudder.
Tarelia gets a dragonblood tainted ioun from the corpse of Tarelia.
Tarelia quickly drops a dragonblood tainted ioun with a shudder.
Tarelia gets a peacemaker thrasher from the corpse of Tarelia.
Tarelia gets a small tent from the corpse of Tarelia.
You see nothing like that in the corpse of Tarelia.

<668hp 588m 401mv <<102346gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A dragonblood tainted ioun is here.
A pair of boots is here.
You see 2 of a gold scarab ring here.
You see 2 of a bracer of torment here.
You see 2 of a scarab of death here.
A pair of tight leggings sits here in a ball.
A roll of acidic waste is here.
A pair of fine sleeves is left here.
A blacked crystal rose is tossed here.
A dragonblood iron-black hauberk of evisceration is here.
A pair of fire-scorched adamantine chainmail sleeves of endurance is here.
A ghostly band of something sinister lies here.
A pair of fire-scorched adamantine chainmail gauntlets is here.
A pair of deflective adamantine chainmail boots of turning is here.
A disease-scarred iron-black band of inoculation is here.
A dragonwing iron-black cuff of unerring flight is here.
A dragonblood iron-black band of wounding is here.
A dragonblood iron-black band of evisceration is here.
A disease-scarred iron-black band of survival is here.
A dragonblood iron-black band of maiming is here.
A long strand of skin is sewn together here.
Lying on the ground is a whip with a knot at its tip.
A sadistic adamantine chainmail skirt of flesh-rending is here.
A gleaming pair of gauntlets that seem extraordinarily light is here.
An eerie steel helm has been discarded here.
A mace, black as night, lies here smoldering.
Shattered pieces of glass are strewn all over here.
The corpse of Tarelia is lying here.
Tarelia the Holy Shaman is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
A beautiful stallion with a shining brass coat grazes nearby.

<668hp 588m 401mv <<102346gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Tarelia gets a dragonblood tainted ioun.
Tarelia quickly drops a dragonblood tainted ioun with a shudder.
Tarelia gets a pair of iron boots.
Tarelia quickly drops a pair of iron boots with a shudder.
Tarelia gets a gold scarab ring.
Tarelia quickly drops a gold scarab ring with a shudder.
Tarelia gets a bracer of torment.
Tarelia quickly drops a bracer of torment with a shudder.
Tarelia gets a scarab of death.
Tarelia quickly drops a scarab of death with a shudder.
Tarelia gets a pair of form fitting leggings.
Tarelia quickly drops a pair of form fitting leggings with a shudder.
Tarelia gets a Burning Sheath of Acid.
Tarelia quickly drops a Burning Sheath of Acid with a shudder.
Tarelia gets some fine amber sleeves.
Tarelia quickly drops some fine amber sleeves with a shudder.
Tarelia gets a blackened crystal rose.
Tarelia quickly drops a blackened crystal rose with a shudder.
Tarelia gets a bracer of torment.
Tarelia quickly drops a bracer of torment with a shudder.
Tarelia gets a scarab of death.
Tarelia quickly drops a scarab of death with a shudder.
Tarelia gets a dragonblood iron-black hauberk of evisceration.
Tarelia quickly drops a dragonblood iron-black hauberk of evisceration with a shudder.
Tarelia gets a pair of fire-scorched adamantine chainmail sleeves of endurance.
Tarelia quickly drops a pair of fire-scorched adamantine chainmail sleeves of endurance with a shudder.
Tarelia gets a wraith band.
Tarelia quickly drops a wraith band with a shudder.
Tarelia gets a pair of fire-scorched adamantine chainmail gauntlets.
Tarelia quickly drops a pair of fire-scorched adamantine chainmail gauntlets with a shudder.
Tarelia gets a pair of deflective adamantine chainmail boots of turning.
Tarelia quickly drops a pair of deflective adamantine chainmail boots of turning with a shudder.
Tarelia gets a disease-scarred iron-black band of inoculation.
Tarelia quickly drops a disease-scarred iron-black band of inoculation with a shudder.
Tarelia gets a dragonwing iron-black cuff of unerring flight.
Tarelia quickly drops a dragonwing iron-black cuff of unerring flight with a shudder.
Tarelia gets a dragonblood iron-black band of wounding.
Tarelia quickly drops a dragonblood iron-black band of wounding with a shudder.
Tarelia gets a dragonblood iron-black band of evisceration.
Tarelia quickly drops a dragonblood iron-black band of evisceration with a shudder.
Tarelia gets a disease-scarred iron-black band of survival.
Tarelia quickly drops a disease-scarred iron-black band of survival with a shudder.
Tarelia gets a dragonblood iron-black band of maiming.
Tarelia quickly drops a dragonblood iron-black band of maiming with a shudder.
Tarelia gets pants of elven skin.
Tarelia quickly drops pants of elven skin with a shudder.
Tarelia gets a whip with a knotted tip.
Tarelia quickly drops a whip with a knotted tip with a shudder.
Tarelia gets a sadistic adamantine chainmail skirt of flesh-rending.
Tarelia quickly drops a sadistic adamantine chainmail skirt of flesh-rending with a shudder.
Tarelia gets a pair of spiked light-steel gauntlets.
Tarelia quickly drops a pair of spiked light-steel gauntlets with a shudder.
Tarelia gets a helm of domination.
Tarelia quickly drops a helm of domination with a shudder.
Tarelia gets a gold scarab ring.
Tarelia quickly drops a gold scarab ring with a shudder.
Tarelia gets a smoldering black mace.
Tarelia quickly drops a smoldering black mace with a shudder.
Ceridwel gives you 38 gold coins for your sacrifice.
Reputation with Ceridwel increased by 4.

<668hp 588m 401mv <<102384gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 38 gold coins for your sacrifice.
Reputation with Ceridwel increased by 4.

<668hp 588m 401mv <<102422gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.
sac 1.

Ceridwel gives you one gold coin for your sacrifice.
Reputation with Ceridwel increased by 6.

<668hp 588m 401mv <<102423gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Ceridwel gives you 6 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<668hp 588m 401mv <<102429gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 40 gold coins for your sacrifice.

<668hp 588m 401mv <<102469gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.
sac 1.

Ceridwel gives you 40 gold coins for your sacrifice.

<668hp 588m 401mv <<102509gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Ceridwel gives you 30 gold coins for your sacrifice.

<668hp 588m 401mv <<102539gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 3 gold coins for your sacrifice.

<668hp 588m 401mv <<102542gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 48 gold coins for your sacrifice.

<668hp 588m 401mv <<102590gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 3 gold coins for your sacrifice.

<668hp 588m 401mv <<102593gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 27 gold coins for your sacrifice.

<668hp 588m 401mv <<102620gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 3 gold coins for your sacrifice.

<668hp 588m 401mv <<102623gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 50 gold coins for your sacrifice.

<668hp 588m 401mv <<102673gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 40 gold coins for your sacrifice.

<668hp 588m 401mv <<102713gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.
sac 1.

Ceridwel gives you 40 gold coins for your sacrifice.

<668hp 588m 401mv <<102753gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Ceridwel gives you 42 gold coins for your sacrifice.

<668hp 588m 401mv <<102795gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 40 gold coins for your sacrifice.

<668hp 588m 401mv <<102835gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> look

A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A dragonblood iron-black hauberk of evisceration is here.
You see 2 of a scarab of death here.
You see 2 of a bracer of torment here.
A blacked crystal rose is tossed here.
A pair of fine sleeves is left here.
A roll of acidic waste is here.
A pair of tight leggings sits here in a ball.
A petrified beetle dipped in gold has been dead a long time.
A pair of boots is here.
A dragonblood tainted ioun is here.
Shattered pieces of glass are strewn all over here.
The corpse of Tarelia is lying here.
Tarelia the Holy Shaman is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
A beautiful stallion with a shining brass coat grazes nearby.

<668hp 588m 401mv <<102835gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 12 gold coins for your sacrifice.

<668hp 588m 401mv <<102847gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 8 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<668hp 588m 401mv <<102855gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 8 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<668hp 588m 401mv <<102863gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Tarelia gets a blackened crystal rose.
Tarelia quickly drops a blackened crystal rose with a shudder.
Tarelia gets some fine amber sleeves.
Tarelia quickly drops some fine amber sleeves with a shudder.
Tarelia gets a Burning Sheath of Acid.
Tarelia quickly drops a Burning Sheath of Acid with a shudder.
Tarelia gets a pair of form fitting leggings.
Tarelia quickly drops a pair of form fitting leggings with a shudder.
Tarelia gets a scarab of death.
Tarelia quickly drops a scarab of death with a shudder.
Tarelia gets a bracer of torment.
Tarelia quickly drops a bracer of torment with a shudder.
Tarelia gets a gold scarab ring.
Tarelia quickly drops a gold scarab ring with a shudder.
Tarelia gets a pair of iron boots.
Tarelia quickly drops a pair of iron boots with a shudder.
Tarelia gets a dragonblood tainted ioun.
Tarelia quickly drops a dragonblood tainted ioun with a shudder.
Ceridwel gives you 4 gold coins for your sacrifice.

<668hp 588m 401mv <<102867gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.
sac 1.

Ceridwel gives you 40 gold coins for your sacrifice.
Reputation with Ceridwel increased by 5.

<668hp 588m 401mv <<102907gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Ceridwel gives you 38 gold coins for your sacrifice.
Reputation with Ceridwel increased by 4.

<668hp 588m 401mv <<102945gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 8 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<668hp 588m 401mv <<102953gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 8 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<668hp 588m 401mv <<102961gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 4 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<668hp 588m 401mv <<102965gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> look

Tarelia gets a Burning Sheath of Acid.
Tarelia quickly drops a Burning Sheath of Acid with a shudder.
Tarelia gets some fine amber sleeves.
Tarelia quickly drops some fine amber sleeves with a shudder.
Tarelia gets a blackened crystal rose.
Tarelia quickly drops a blackened crystal rose with a shudder.
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A blacked crystal rose is tossed here.
A pair of fine sleeves is left here.
A roll of acidic waste is here.
Shattered pieces of glass are strewn all over here.
The corpse of Tarelia is lying here.
Tarelia the Holy Shaman is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
A beautiful stallion with a shining brass coat grazes nearby.

<668hp 588m 401mv <<102965gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 38 gold coins for your sacrifice.
Reputation with Ceridwel increased by 4.

<668hp 588m 401mv <<103003gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 45 gold coins for your sacrifice.
Reputation with Ceridwel increased by 5.

<668hp 588m 401mv <<103048gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Ceridwel gives you 4 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Shattered pieces of glass is not an acceptable sacrifice.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Shattered pieces of glass is not an acceptable sacrifice.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> look

A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
Shattered pieces of glass are strewn all over here.
The corpse of Tarelia is lying here.
Tarelia the Holy Shaman is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
A beautiful stallion with a shining brass coat grazes nearby.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> sac 1.

Players near you in Drkshtyre Wood:
Tarelia A large wooded path
<PK> Rhoa A large wooded path

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Shattered pieces of glass is not an acceptable sacrifice.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> eq

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn around neck> a necklace of magnificent grandeur
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) 'xel Morak', the Sword of Seasons
<dual wielded> (Humming) the ebony kris
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Players near you in Drkshtyre Wood:
Tarelia A large wooded path
<PK> Rhoa A large wooded path

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Tarelia looks in a Big Ol'Pack Sack.


<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> wh
who pk

[ Human ] [JUSTICE] Tarelia the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[ Avian ] Eaesum the Novice of Weaponry
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Tarelia spits in utter disgust!

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]> say You evil hide

You say 'You evil hide.'

<668hp 588m 401mv <<103052gold>> 2am (night) forest (outside) no opponent - no opponent [##########]>
Shattered pieces of glass crumble into dust.

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]>
Tarelia looks in a Big Ol'Pack Sack.

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]> say behind the walls

You say 'Behind the walls.'

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]> who pk
where

[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]>
Players near you in Drkshtyre Wood:
Tarelia A large wooded path
<PK> Rhoa A large wooded path

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]> say cowards.

You say 'Cowards.'

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]> say Ceridwel's blessings are plenty

You say 'Ceridwel's blessings are plenty.'

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]> look
who pk

A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
The corpse of Tarelia is lying here.
Tarelia the Holy Shaman is here.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) (White Aura) A paladin trainee is here, ready for action.
A beautiful stallion with a shining brass coat grazes nearby.

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]>
[50 Human Pal] <PK> (CHAMPION) [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 12.

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]>
Tarelia wields a peacemaker thrasher.

<685hp 610m 401mv <<103052gold>> 3am (night) forest (outside) no opponent - no opponent [##########]> say and I have been blessed this day

You say 'And I have been blessed this day.'




There ya go, mall cops. Putting the HGOD on a platter for you.

Comments

  1. Yes! Get'm! I'd cheer this log twice if I could.
      [reply to Ilromie]
    1. Damn all your stuff getting sac'd in front of your face. That's brutal.

      And the battered golden vambraces, double gut punch. Not only did you spend all the time to get 50 ores, but it came out battered too, and then sac'd.

      Rough times man, I feel for ya.
      1. Most of that ore was from the Juggernaut, and I mistimed all five strokes I was able to get in, so the only real loss was the gem.
      2. and what ore wasn't from the Juggernaut was loot from the Squire invoker after he tried to interrupt a fight against Xanthak, so I didn't actually invest a whole lot of time into acquiring the ore.
      3. Ah, I was wondering about that. Takes some of the sting out I guess.
      4. its the circle of loot, and it moves us all, through despair and hope.
      [reply to Xerties]
    2. wait what paladins can locate shit now?
      1. and word of recall. didn't you know, its brawl day everyday for a paladin
      2. only vengeance paladins get locate. Dumbest shit. No idea why.
      3. So we can locate you and vengeance your sorry ass. Duh.
      [reply to maeve]
    3. You are wearing:
      (A lot of shiny stuff)

      You grant your opponent mercy.(no mercy given)
      Tarelia slumps to the ground.

      All that repeated picking up stuff you can no longer hold feelsbadman.

      Was the flag from killing a justice while under intruder or what?
      1. Yup. help intruder clarifies. But if you kill a Justice while marked intruder you get auto 5 star wanted
      2. Rhoa
        4 , 0 , 1 .
        Yeppers my friend! Killing a Justice while intruder now makes you wanted. It's a dumbo change from a knee jerk reaction by an Imm years ago. Decided they didn't like tayyah's keeper killing the justice in their cabal and not getting wanted for it. So invading on justice is the only way to get them to fight most the time. If you invade, the penalty for that is they get the special guard to help them and you have a fine and city guards on your butt, and the penalty for dealing with all that and killing them while intruder is getting Wanted! YAY ME! Ceridwel's blessings to ALL!!!!
      3. Wear it like a badge of pride and make them suffer for it. I mean, watching him try in vain to pick up all his shit from the ground while you sacrificed it was pretty rough….
      4. This is how pathetically imbalanced the game is.

        Rhoa is a vengence paladin right, if you can Rhoa please let us know if you even had to use ur avenging angel spell.
        0 fucking drawback for a human paladin. You get healing, sanctuary, protection, spell to increase damage, spell to increase hit roll, summon, HASTE, and if thats not enough here is word, id and locate.

        So lets bring out the nerf stick for Paladins and Knights now since you were so fucking willing to nerf a shadow justice. Remove the blessing corpse bull shit. Crusades must be started on any same level evil and immediately attack regardless of who is on or the circumstance.

        You take away 1 rare piece of equipment from shadow wraith because people cried, you take away bless from the cabal healer because people cried, and you completely fuck over art of tarantula because people cried.

        What is even more hilarious is Rhoa is out damaging the shaman while wearing save gear with tenors, nerf that shit like you did shadow wraith
      5. Ozaru, I dont mean this as an insult or judgment but - did you miss your meds or something? You sound like a huge baby. These engrave changes affected everybody.

        Instead of feeding your temper tantrums and worsening them, lets draw your attention to an important line in patch note.

        * the "rotdeath" flag no longer forgives you if you get back to corpse and get it. there is instead an exemption of wild gambled and store bought wild weapons.

        Hmm! Why could this be, ozaru? Can you think of a good way to strip OP equipment from a player without causing justifiable butthurt from a rug pull? Well here's a way. You can set it to rotdeath and also set the timer to something pretty big, like, 24-30 real hrs. More than enough time to get a replacement. That is exactly what that patch change was made for. Now, if you want to bring grandfathered OP items to attention (e.g. engraved imbued enchanted augmented titanium tenor), we have a way to respond and clean up these things. At some point in the future I would like to get any grandfather items get marked for rotting in this way automatically, so that the standard action to take when there are item changes is just go get a new one.
      6. I don't understand why you go to mental health issues like people on the internet don't just type shit for the fuck of it. You of all people should know that. Sadly you aren't the smartest person in the room even if you think you are. No one is talking about rot death equipment and what I am talking about is the complete imbalance on equipment and sets YOU created.
        On a drow shadow base equipment with shadow wraith just the equipment from the set no weapons rings or light you are at 23 hit and 18 dam. With tenors you are about 19 hit and 22 dam. Sounds good right? Well take a closer look ac factors on the base equipment for tenors is insane so the damage reduction is obviously a lot more especially for lets say hmmm a paladin with protection.

        Your idiotic ideas for a shadow to be revamped as a quick hitter to take someone down lol. Like ill be getting hit with disembowls through sanc while I start doing decimates but I am supposed to outlast a paladin. Good luck. You solution always appears to be fucking the game up beyond belief to where people don't even play the class anymore. And by fucking it up I mean making it so overly complicated that people don't even want to bother.

        I wonder why you don't see any illusionists anymore?
        Monks, holy fuck I have like 12 styles to choose from each one with a different advantage and disadvantage but my opponent can wield two different style weapons that my one style doesn't match up against.
        You are on your way to destroying shadows with your dumb ass ideas
        Druids does anyone even want to try and learn that shit?
        Invokers? what 6 different elements with 50 different spells to learn?

        In my opinion you are out of touch with this game and its complexity, you should have learned from the first time when you introduced the whole rock paper scissors bullshit that over complicating things turns people away. You have 15 classes, 7 of them have low player totals.

        Stop overcomplicating this game, make class specific sets. When someone makes a shaman their end game gold is to get torments. Do that for every class you donut.
      7. This topic is getting very close to violating the rule "DON'T "thread hijack"." Please consider this your fair warning. Further discussion is encouraged in the forum.
      8. Rhoa seems to be a culmination of neat things that when put together become super powerful. Some of which have been nerfed since. Tenor- nerfed. Topaz- nerfed(negative regen, really?), Augment- nerfed, Engrave- nerfed. Human paladin I could take or leave, I still think dwarf pally is eminently stronger even with the nerf to affliction. If you're that bitter about it... i'd say this is an example where an hgod is needed and legitimately earned.
      9. I thought the last one made it explicitly clear that hgods aren’t allowed in AR anymore? I mean, Rhoa definitely deserves one. I’d sure join a gaggle of angry evils brandishing pitchforks and torches, shouting her name.

        If this was 2005 she would have eaten one or more long before now.
      10. Ozaru I'm sure plenty people just type whatever they want for the fuck of it on "the internet", but when other people do it back at you, you get super butthurt. You're continuously calling me an idiot. I don't give a fuck about that, but you keep doing it. What can we conclude? Well, you see, when you do that so often, it loses all meaning. It becomes like ambient noise. It might suggest you have a great big chip on your shoulder and people are going to recognize that and learn to just ignore/avoid it.

        Look at this chestnut "Stop overcomplicating this game, make class specific sets. ". If I make the player's class a factor in what sets they are allowed to use, then I have just made sets as a whole more complicated. Right? You called rock-paper-scissors overcomplicated. Apparently invokers are too complicated because they have like 50 different spells. Haha. I'm sorry. That's just too fucking priceless. Keep this shit coming ozaru
      11. *Sits back with popcorn and monster*
      12. Yay a poopoo storm! To inshittity, and beyond!
      13. Thanks Ozaru, You successfully Alex Jones Abandoned realms. You were heading in the right direction but than you pulled out your megaphone and started yelling about gay frogs. You had us man. But you lost us. Some of your issues are credible, but not in the manner your addressed them.
      14. Bladefury BANNED
        0 , 0 , 0 .
        Hah gay frogs
      15. arent all frogs gay? Hermaphroditism at its finest.
      16. right over your head Ashlyn
      17. Whoosh. I got the Alex Jones reference.
      18. I don't believe you
      19. Then vs Than. Learn it.
      20. I don't know who Alex Jones is, apparently. Tayyah said so so it has to be true, just like chemicals in the water turning frogs gay.
      21. actually he was correcting my improper use of than, in my sentence, sorry, its not all about you
      22. ur doing an amazing job with the mud bro from like 100 people on in its hayday to what 5 they left it in great capable hands to expand and grow the game
      23. Ozaru if I can click the "rules" link on this logboard and find you have violated it again one more time today, it will be a yellow card and your account reputable gone with it. You go ahead and post whatever you want on the internet all day but make no mistake, there are consequences you do not want.
      24. I didn't even know you had a link for rules thanks for the FYI
      [reply to Ashlyn]
    4. I'm interested to see where this takes Rhoa's character and the Knights in general. From the outsider looking in, Rhoa looks like she plays this game on ez mode (as in she trucks everyone she fights, IF anyone is actually willing to hang and fight her) while we're all out here struggling. This WANTED status will bring more people into the fight, and create conflict in a game that ultimately thrives off of conflict.

      I'm getting my popcorn out.
        [reply to lionSpyre]
      1. You know what really sucks? Getting bashed to death by the mountain boogum. Its even worse for a gnome. This shits overpowered.
          [reply to Arunore]
        1. Based on what I saw from my end, Rhoa was landing the murders far more often and skirmishing so much my guard was not very useful. The other major mistake I made was not running further away before trying to heal... I had queued two actions: cure critical and quaff a Defender potion and the first went through then she caught up to me and it was over.

          Was there anything else obvious which I missed?
          1. Couldn't you run into a guild to get a few free cures off? Also against someone doing 15-25% a round probably need to tail it sooner.
          2. Yeah, try to drag out the fight as long as possible in the hopes that Praoli and Melise log in so you can team up, pound her into the ground, then full loot/sac and laugh as she comes back to her corpse - emptier than a movie theatre in 2020.
          3. On a serious note, I'd suggest using Phantom Grasp to knock down maledictive resistance, and then go for the Deteriorate. Then Hex after you have a decent shot with lower Maledcitive saves on your victim, + Maledictive break. Hex will last for a long time affecting their luck, so that will help in numerous ways. The entire time you should bait and kite, try to land the spells that a Paladin cannot cure/remove themselves. You're not going to win the dmg vs dmg but if you bait and kite, land a few spells (mentals too) while still dealing "some" damage to him, you'll find a window of opportunity to pull the trigger on your afflictives as the Pally gets overzealous.

            HGODS are for amateurs.
          4. Phantom Grasp can be saved against, and does not do much in pvp. I have tried it many times, and primarily use it to refill heads that have been damaged.
          [reply to Tarelia]
        2. I’m going to need some Tylenol.
            [reply to Solmundi]

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