Ye Olde Abandoned Realms Logs

Rhoa vs Qhozreema and Praoli

posted on 2021-07-21 20:59:29
- Been fighting Rhoa in Seringale, trying to do my best to have Dagnir shield for my weak ass, lost concentration on hellstream
when she was awful and shortly Praoli logs on, we decide to invade, I spent all my bright red potions prior so I'm a sitting duck... -






<846hp 425m 423mv Praoli: 76%hp> - none
You yell 'Help! I am being attacked by Rhoa!'
Rhoa's acidic bite DISEMBOWELS you!
[***] You block Rhoa's attack with your shield.
Rhoa's pierce misses you.
Rhoa's acidic bite DISEMBOWELS you!
Rhoa's pierce is powerless against you.
[* ] You parry Rhoa's acidic bite.
A pious templar looks pretty hurt.

<756hp 402m 423mv Praoli: 76%hp> - none Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa Chamber of Sacrament
<PK> Qhozreema Chamber of Sacrament
A pious templar looks pretty hurt.

<756hp 402m 423mv Praoli: 76%hp> - none [ Quasi ] <PK> (KING) [JUSTICE] Praoli the Holy Shaman
[ Human ] Zelarayan the Complete Bastard
[ Human ] <PK> [KNIGHT] (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.
A pious templar looks pretty hurt.

<756hp 402m 423mv Praoli: 76%hp> - none You refract your spell, leaving residual energy hanging in the air.
You regain little mental strength.
Your mystic tendrils devastate a pious templar!
A pious templar looks pretty hurt.

<756hp 411m 423mv Praoli: 76%hp> - none
A pious templar's slice is powerless against you.
A pious templar's slice decimates Praoli!
Rhoa's acidic bite DISEMBOWELS you!
[* ] You parry Rhoa's acidic bite.
[** ] You block Rhoa's attack with your shield.
Rhoa's pierce is powerless against you.
Your shocking bite injures a pious templar.
Your shocking bite misses a pious templar.
Your static discharge mauls a pious templar.
A pious templar looks pretty hurt.

<706hp 371m 423mv Praoli: 72%hp> - none
Praoli has fled!
A sense of dread permeates the room.
Praoli flies west.
A special guard walks west.
A pious templar looks pretty hurt.

<706hp 371m 423mv> - none
Praoli flies in.
A special guard walks in.
Rhoa has fled!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.
A pious templar looks pretty hurt.

<706hp 371m 423mv> - none f
Rhoa yells 'Help! I am being attacked by Praoli!'
Praoli's flame devastates Rhoa!
Praoli's flame maims Rhoa!
Rhoa stops wielding the ebony kris.
Rhoa stops wielding 'Farynith', the dragonfang.
Rhoa wields 'Sevokan', the Bill of Virtue.
A pious templar looks pretty hurt.

<706hp 371m 423mv> - none You flee from combat!
You generate a field of fear in your wake.
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<706hp 371m 423mv> - no opponent x

Rhoa has fled!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.
Rhoa yells 'Help! Qhozreema is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rhoa is caught in a searing beam of arcane light.
Your hellstream MASSACRES Rhoa!
[* ] You block Rhoa's attack with your shield.
Rhoa's holy fire DISMEMBERS you!
[* ] You block Rhoa's attack with your shield.
Rhoa's holy fire DISMEMBERS you!
[***] Rhoa parries your shocking bite.
Rhoa resists your discharge.
Rhoa has some small wounds and bruises.

<594hp 326m 423mv> - shaft Rhoa has fled!
Rhoa rides west on a brass Asc'Liena stallion.

<594hp 326m 423mv> - no opponent x

Rhoa rides in on a brass Asc'Liena stallion.

<594hp 326m 423mv> - no opponent
You yell 'Help! I am being attacked by Rhoa!'
Rhoa's holy fire DISMEMBERS you!
[** ] You parry Rhoa's holy fire.
Rhoa's holy fire DISMEMBERS you!
Rhoa has some small wounds and bruises.

<477hp 326m 423mv> - shaft
Rhoa yells 'Help! I am being attacked by Praoli!'
Praoli's flame misses Rhoa.
Praoli's flame maims Rhoa!
Rhoa has quite a few wounds.

<477hp 326m 423mv> - shaft
Rhoa's holy fire DISEMBOWELS you!
Rhoa's holy fire DISMEMBERS you!
[** ] You block Rhoa's attack with your shield.
[* ] You parry Rhoa's holy fire.
Your shocking bite hits Rhoa.
Your shocking bite hits Rhoa.
Your shocking bite scratches Rhoa.
Rhoa resists your discharge.
Praoli's flame decimates Rhoa!
A special guard's crush mauls Rhoa.
Rhoa has quite a few wounds.

<369hp 326m 423mv> - shaft l
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rhoa is caught in a searing beam of arcane light.
Your hellstream MANGLES Rhoa!
Rhoa has quite a few wounds.

<369hp 281m 423mv> - shaft Rhoa has fled!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.

<369hp 281m 423mv> - no opponent
Praoli closes his eyes momentarily and nods at you.
You feel a lot better!

<434hp 281m 423mv> - no opponent
You yell 'Help! I am being attacked by Rhoa!'
Rhoa's holy fire MASSACRES you!
Rhoa's holy fire DISMEMBERS you!
[** ] You block Rhoa's attack with your shield.
Rhoa has quite a few wounds.

<294hp 281m 423mv> - shaft
Rhoa's holy fire DISMEMBERS you!
[** ] You block Rhoa's attack with your shield.
Rhoa's holy fire DISMEMBERS you!
[***] Rhoa parries your shocking bite.
[** ] Rhoa parries your shocking bite.
Rhoa has quite a few wounds.

<185hp 281m 423mv> - shaft f

Praoli closes his eyes momentarily and nods at you.
You feel a lot better!
Rhoa has quite a few wounds.

<245hp 281m 423mv> - shaft
[** ] You block Rhoa's attack with your shield.
[* ] You block Rhoa's attack with your shield.
[* ] You parry Rhoa's holy fire.
A special guard's crush wounds Rhoa.
Your shocking bite hits Rhoa.
Rhoa resists your discharge.
Rhoa has quite a few wounds.

<245hp 281m 423mv> - shaft
Rhoa has fled!
Rhoa rides west on a brass Asc'Liena stallion.
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
Praoli the Holy Shaman is here.
(White Aura) A pious templar is here, protecting the inner sanctum.

<260hp 312m 424mv> - no opponent l
You aren't fighting anyone.

<260hp 312m 424mv> - no opponent Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
Praoli the Holy Shaman is here.
(White Aura) A pious templar is here, protecting the inner sanctum.

<260hp 312m 424mv> - no opponent w
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.

<260hp 312m 423mv> - no opponent d
Rhoa rides east on a brass Asc'Liena stallion.

<260hp 312m 423mv> - no opponent The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
s
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<260hp 312m 422mv> - no opponent Alas, you cannot go that way.

<260hp 312m 422mv> - no opponent w
w
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<260hp 312m 421mv> - no opponent s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<260hp 312m 420mv> - no opponent e
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<260hp 312m 419mv> - no opponent s
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
s
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<260hp 312m 418mv> - no opponent s
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Qhozreema!'
Holy Knight's arrow is powerless against you.
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<260hp 301m 417mv> - none No way! You are still fighting!
Holy Knight has a few scratches.

<260hp 301m 417mv> - none No way! You are still fighting!
Holy Knight's arrow is powerless against you.
Your shocking bite hits Holy Knight.
Your shocking bite scratches Holy Knight.
Your shocking bite hits Holy Knight.
Your shocking bite scratches Holy Knight.
A bolt of lightning arcs from a sparking lightning sword!
You are more attuned with lightning.
Your lightning bolt MASSACRES Holy Knight!
Holy Knight has a few scratches.

<260hp 291m 417mv> - none f
s

Rhoa rides in on a brass Asc'Liena stallion.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'
You couldn't escape!
Holy Knight has a few scratches.

<260hp 291m 417mv> - none No way! You are still fighting!
Holy Knight has a few scratches.

<260hp 291m 417mv> - none You yell 'Help! I am being attacked by Rhoa!'
Rhoa's holy fire MASSACRES you!
[* ] You parry Rhoa's holy fire.
Rhoa's holy fire DISMEMBERS you!
You flee from combat!
You generate a field of fear in your wake.
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<130hp 291m 416mv> - no opponent Praoli flies in.
A special guard walks in.

<130hp 291m 416mv> - no opponent
Praoli scans all around.

<130hp 291m 416mv> - no opponent w
n
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<130hp 291m 415mv> - no opponent e
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<130hp 291m 414mv> - no opponent The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
<130hp 291m 413mv> - no opponent af
You are affected by the following:
Spell: lightning bolt : lasts for 2 hours
Spell: detect invis : lasts for 46 hours
Spell: sanctuary : lasts for 3 hours
Cabal: Invader of [KNIGHT] : lasts for 8 hours
Spell: barrier : lasts for 0 hours
Spell: detect magic : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 0 hours

<130hp 291m 413mv> - no opponent e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<130hp 291m 412mv> - no opponent
Rhoa yells 'Help! I am being attacked by Praoli!'

<130hp 291m 412mv> - no opponent gt tempplar
w
You tell your group 'Tempplar.'

<130hp 291m 412mv> - no opponent The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<130hp 291m 411mv> - no opponent e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
<130hp 291m 410mv> - no opponent u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<130hp 291m 409mv> - no opponent af
You are affected by the following:
Spell: lightning bolt : lasts for 2 hours
Spell: detect invis : lasts for 46 hours
Spell: sanctuary : lasts for 3 hours
Cabal: Invader of [KNIGHT] : lasts for 8 hours
Spell: barrier : lasts for 0 hours
Spell: detect magic : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 0 hours

<130hp 291m 409mv> - no opponent e
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<130hp 291m 408mv> - no opponent e
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<130hp 291m 408mv> - no opponent w
whe
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this


[Exits: north east down]

<130hp 291m 407mv> - no opponent Players near you in The Holy Altar:
<PK> Praoli The War Room
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Heroes

<130hp 291m 407mv> - no opponent n

Praoli flies in.
A special guard walks in.
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The Holy Priest of Valour is here ready to heal wounded Knights.

<130hp 291m 406mv> - no opponent d
Alas, you cannot go that way.

<130hp 291m 406mv> - no opponent s
d
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(Charmed) A special guard stands here, red with anger.
Praoli the Holy Shaman is here.

<130hp 291m 405mv> - no opponent s
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<130hp 291m 404mv> - no opponent Alas, you cannot go that way.

<130hp 291m 404mv> - no opponent n
Alas, you cannot go that way.

<130hp 291m 404mv> - no opponent u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(Charmed) A special guard stands here, red with anger.
Praoli the Holy Shaman is here.

<130hp 291m 403mv> - no opponent
Praoli scans all around.

<130hp 291m 403mv> - no opponent
Praoli closes his eyes momentarily and nods at you.
You feel a lot better!

<188hp 291m 403mv> - no opponent nod
You nod.

<188hp 291m 403mv> - no opponent af
You are affected by the following:
Spell: lightning bolt : lasts for 2 hours
Spell: detect invis : lasts for 46 hours
Spell: sanctuary : lasts for 3 hours
Cabal: Invader of [KNIGHT] : lasts for 8 hours
Spell: barrier : lasts for 0 hours
Spell: detect magic : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 0 hours

<188hp 291m 403mv> - no opponent Rhoa rides in on a brass Asc'Liena stallion.

<188hp 291m 403mv> - no opponent
You yell 'Help! I am being attacked by Rhoa!'
[** ] You block Rhoa's attack with your shield.
[** ] You block Rhoa's attack with your shield.
[** ] You parry Rhoa's holy fire.
Rhoa has some big nasty wounds and scratches.
<188hp 291m 403mv> - shaft x
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rhoa is caught in a searing beam of arcane light.
Your hellstream MANGLES Rhoa!
Rhoa has some big nasty wounds and scratches.

<188hp 246m 403mv> - shaft
Praoli closes his eyes momentarily and nods at you.
You feel a lot better!
Rhoa has some big nasty wounds and scratches.

<244hp 246m 403mv> - shaft
Rhoa's holy fire DISMEMBERS you!
[** ] You block Rhoa's attack with your shield.
Rhoa's holy fire MASSACRES you!
Your weapon advantage overcomes Rhoa's parry attempt.
Your shocking bite grazes Rhoa.
Rhoa resists your discharge.
Rhoa has some big nasty wounds and scratches.

<119hp 246m 403mv> - shaft l

Rhoa has fled!
Rhoa rides north on a brass Asc'Liena stallion.

<119hp 246m 403mv> - no opponent x

Rhoa rides in on a brass Asc'Liena stallion.

<119hp 246m 403mv> - no opponent
Rhoa yells 'Help! I am being attacked by Praoli!'
Praoli's flame maims Rhoa!
Rhoa's holy fire MUTILATES Praoli!
Praoli's flame devastates Rhoa!
A special guard's crush mauls Rhoa.

<119hp 246m 403mv> - no opponent Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (WANTED) (OUTLAW) Rhoa is here on the back of a brass Asc'Liena stallion, fighting Praoli.
(Charmed) A special guard is here, fighting Rhoa.
Praoli is here, fighting Rhoa.
Your physical barrier dissipates.
You feel less armored.

<124hp 262m 424mv> - no opponent Rhoa yells 'Help! Qhozreema is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rhoa is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Rhoa!
Rhoa looks pretty hurt.

<124hp 217m 424mv Praoli: 65%hp> - shaft
Rhoa has fled!
Rhoa rides north on a brass Asc'Liena stallion.

<124hp 217m 424mv> - no opponent x

Rhoa rides in on a brass Asc'Liena stallion.

<124hp 217m 424mv> - no opponent
You yell 'Help! I am being attacked by Rhoa!'
Rhoa's holy fire DISMEMBERS you!
[** ] You parry Rhoa's holy fire.
Rhoa looks pretty hurt.

<63hp 217m 424mv> - shaft
Rhoa yells 'Help! I am being attacked by Praoli!'
Rhoa's holy fire DISMEMBERS you!
[***] Rhoa parries your shocking bite.
Rhoa resists your discharge.
Praoli's flame misses Rhoa.
A special guard's crush mauls Rhoa.
You slump to the ground as Rhoa stops short of a killing blow.
You have been incapacitated!!
Rhoa dismounts from a brass Asc'Liena stallion.
You are too hurt to do anything for a while.

<1hp 1m 424mv> - no opponent You are too hurt to do anything.

<1hp 1m 424mv> - no opponent l

Rhoa stands up.
You are too hurt to do anything.

<1hp 1m 424mv> - no opponent
Rhoa limps east.

<1hp 1m 424mv> - no opponent
Rhoa limps in.

<1hp 1m 424mv> - no opponent
You yell 'Help! I am being attacked by Rhoa!'
Rhoa's holy fire DISEMBOWELS you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

Comments

  1. There is basically nothing I can do to survive her murder spam while in cast delay and Praoli can't outheal a monster truck.

    Why did I roll an invoker is beyond me...
    1. Yeah, that mana goes fast. Elemental shields can give you the effects of attunement and you can follow up for the punchy effects (dispel on lightning, disarm on ice, flaming on fire) if you get lucky, but its a tough to eat that damage. I wonder if iceshield would mitigate holy fire damage like it does regular fire damage.

      I fall into the hellstream trap a lot myself, but its like 50% more lag than other (slightly less nukey) spells. Still it can kill someone unprepared, great job Rhoa!
    2. I tried, but there is no way to dispel 100 saves paladin even with spellbreak lol
    3. I think (don't quote me here) that a libo dispel attempt is vs a different save than a disp dispel attempt. Plus previous affiliation spells can temporarily weaken their resistance.
    4. hellstream lowers aff saves a bit, shock dispel from lightning is mental. but now that its public knowledge everyone's gonna work against it so im even further screwed...
    5. Good, I'm glad that worked against both of us because now I can pretend that was my secret plan allll along.
    6. All dispels are mental
    7. well apparantly were both wrong, dispel from thunderstorm is afflictive
    8. let me correct here:

      shock affect from thunder storm is mental. then dispel chance of shocked enemy is afflictive. regular dispel is mental.
    [reply to Qhozreema]

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