Ye Olde Abandoned Realms Logs

Rhoa vs Praoli, Special Guard, and Qhozreema

posted on 2021-07-21 21:02:34
Qhozreema, Dagnir and I had been fighting for a while already... some close calls there! Good use of Dagnir, almost got me too! Praoli shows up and groups with Qhoz... they go invade. This is where it picks up.


<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]> mount brass
where

You mount a brass Asc'Liena stallion.

<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Quire of the Cathedral of Valour
<PK> Qhozreema The Eastern Promenade

<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]> target praoli

$$ will now be substituted with 'praoli' until you untarget.

<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Quire of the Cathedral of Valour
<PK> Qhozreema The Eastern Promenade

<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]> where
look

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Quire of the Cathedral of Valour
<PK> Qhozreema The Eastern Promenade

<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]>
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.

<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]> look

The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.

<836hp 445m 209mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]> e

The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

<836hp 445m 208mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]> who pk
where
look

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 445m 208mv <<59096gold>> 8am (day) inside (indoors) no opponent - no opponent [#####=====]> s
s

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Nave of the Cathedral of Valour
<PK> Qhozreema The Arch of Saint Avangulen

<836hp 460m 262mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]>
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.

<836hp 460m 262mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]>
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.

<836hp 460m 261mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<836hp 460m 260mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<836hp 460m 259mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<836hp 460m 258mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<836hp 460m 257mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<836hp 460m 256mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<836hp 460m 255mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 460m 255mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Monument of Saint Torin
<PK> Qhozreema Liberty Street

<836hp 460m 255mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<836hp 460m 254mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<836hp 460m 253mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.

<836hp 460m 252mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s
w

Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<836hp 460m 251mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> where

The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
| | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
A sturdy donation box is ready to accept deposits.
A tiny rabbit is here, apparently saddled and bridled.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A small but speedy looking silver stallion is here.
A proud, powerful looking black stallion stomps its feet restlessly.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A proud, powerful looking black stallion stomps its feet restlessly.
A large brown stallion wearing horse armor grazes nearby.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A small but speedy looking silver stallion is here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A tiny rabbit is here, apparently saddled and bridled.
Tinieblas the stablemaster tends to the horses.
Tinieblas the stablemaster says 'You look like you could use a rest, Rhoa.'

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Royal Stables
<PK> Qhozreema Liberty Street

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> buy def|put def sack

You buy a Defender potion.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]>
You put a Defender potion in a Big Ol'Pack Sack.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> buy def|put def sack

You buy a Defender potion.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> buy def|put def sack

You put a Defender potion in a Big Ol'Pack Sack.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> where

You buy a Defender potion.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]>
You put a Defender potion in a Big Ol'Pack Sack.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Royal Stables
<PK> Qhozreema Bridge over the Bay of Sarich

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> buy def|put def sack

You buy a Defender potion.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> where

You put a Defender potion in a Big Ol'Pack Sack.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> sc

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Royal Stables
<PK> Qhozreema Bridge over the Bay of Sarich

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]>

You are affected by the following:
Spell: detect invis : lasts for 44 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies armor class by 26 for 23 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: bless : modifies hitroll by 6 for 6 hours
: modifies save vs spell by 6 for 6 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: devote : lasts for 2 hours
Skill: hunt evil : lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Royal Stables
<PK> Qhozreema Bridge over the Bay of Sarich

<836hp 460m 250mv <<59096gold>> 9am (day) inside (indoors) no opponent - no opponent [#####=====]> e

Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<836hp 460m 249mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> where

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Tribute Street
<PK> Qhozreema Bridge over the Bay of Sarich

<836hp 460m 249mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<836hp 460m 248mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> s

Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.

<836hp 460m 247mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> sc

You are affected by the following:
Spell: detect invis : lasts for 44 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies armor class by 26 for 23 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: bless : modifies hitroll by 6 for 6 hours
: modifies save vs spell by 6 for 6 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: devote : lasts for 2 hours
Skill: hunt evil : lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<836hp 460m 247mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> where

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Gates of the Royal Palace
<PK> Qhozreema The Outer Gates of Castle Valour

<836hp 460m 247mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> scan all

You scan all around.
You scan north.
*** Range 3 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan east.
*** Range 1 (east) ***
A citizen of Valour wanders about.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 2 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (east) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
Zelbin is here, guarding the palace from intruders.

<836hp 460m 247mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e

Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
A member of the Valourian special forces is riding on a powerful steed.
[KNIGHT] Salania the Squire of Knights: 'Qhozreema has entered the Knight's path.'

<836hp 460m 246mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e

Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<836hp 460m 245mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e

Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.

<836hp 460m 244mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e
who pk
where

Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<836hp 460m 243mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 460m 243mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Lower Valour Avenue
<PK> Qhozreema The Knight's Path

<836hp 460m 243mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e

Lower Valour Avenue
You sense evil near.
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<836hp 460m 242mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e
e

The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<836hp 460m 241mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<836hp 460m 240mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> where

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
You break your objective tracking.
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> where

You break your objective tracking.
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
You sense evil near.

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> target praoli

$$ will now be substituted with 'praoli' until you untarget.

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
You break your objective tracking.
You sense evil near.
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> eq

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Glowing) a gem-studded golden buckler
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) a silver-bladed katana
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> sc

You are affected by the following:
Spell: detect invis : lasts for 44 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies armor class by 26 for 23 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: bless : modifies hitroll by 6 for 6 hours
: modifies save vs spell by 6 for 6 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: devote : lasts for 2 hours
Skill: hunt evil : lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
You break your objective tracking.
You sense evil near.
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> scan all
where

You scan all around.
You scan east.
*** Range 2 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
You break your objective tracking.
You sense evil near.
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 460m 239mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e

Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<836hp 460m 238mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> e
e

Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
The bridge creaks beneath your feet.

<836hp 460m 237mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<836hp 460m 236mv <<59096gold>> 9am (day) city (outside) no opponent - no opponent [#####=====]> scan all
e
scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
You can hunt evil again.
You have lost the trail.

<836hp 475m 290mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]>
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

<836hp 475m 289mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> who pk
where

You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<836hp 475m 289mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]>
[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 475m 289mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema The Knight's Path

<836hp 475m 289mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> w

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> who pk
where
eq

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> sc

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Glowing) a gem-studded golden buckler
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) a silver-bladed katana
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]>

You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 22 hours
: modifies armor class by 26 for 22 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: bless : modifies hitroll by 6 for 5 hours
: modifies save vs spell by 6 for 5 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: devote : lasts for 1 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> eq

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Glowing) a gem-studded golden buckler
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) a silver-bladed katana
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> wear spear

You stop wielding a silver-bladed katana.
You wield 'Farynith', the dragonfang.
'Farynith', the dragonfang feels like a part of you!

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> where

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> look
where

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
A Valourian sentry stands on duty, guarding the bridge.

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<836hp 475m 288mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> e

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

<836hp 475m 287mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> look

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
A knight of the Holy Cross patrols the area diligently.

<836hp 475m 287mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> where

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema The Knight's Path

<836hp 475m 287mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> sc

You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 22 hours
: modifies armor class by 26 for 22 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: bless : modifies hitroll by 6 for 5 hours
: modifies save vs spell by 6 for 5 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: devote : lasts for 1 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<836hp 475m 287mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> i

You are carrying:
a small tent
a Big Ol'Pack Sack (open)
(Glowing) the Centurion's polearm
( 2) (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
(Glowing) (Humming) a silver-bladed katana
(Humming) the ebony kris
an enriched gyvel potion
an old, dusty druid's robe
(Glowing) 'Sevokan', the Bill of Virtue
a pair of psionic mesh boots of altering reality
a water jug
(Invis) (Glowing) (Humming) 'Lumithaeri', the sword of blazing light
(Invis) (Glowing) the brooch of truth
(Glowing) a Ring of Accuracy
(Glowing) a magic seashell

<836hp 475m 287mv <<59096gold>> 10am (day) city (outside) no opponent - no opponent [#####=====]> s

The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<836hp 475m 286mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]> s

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<836hp 475m 285mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]> w

The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<836hp 475m 284mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]> scan all

You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<836hp 475m 284mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]> s

The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<836hp 475m 283mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]> s
murder $$

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<836hp 475m 282mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]>
Praoli yells 'Help! I am being attacked by Rhoa!'
Your acidic bite maims Praoli!
Your acidic bite MUTILATES Praoli!
Praoli has a few scratches.

<836hp 475m 282mv <<59096gold>> 10am (day) sand (outside) shaft - defensive [#####=====]> flee
flee

Praoli closes his eyes momentarily and nods at Qhozreema.
Qhozreema utters the words, 'pzrrghcandusaw'.
You yell 'Help! Qhozreema is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream DISEMBOWELS you!
Praoli has a few scratches.

<788hp 475m 282mv <<59096gold>> 10am (day) sand (outside) shaft - defensive [#####=====]>
Your acidic bite maims Praoli!
[** ] Praoli blocks your attack with his shield.
[** ] You parry Qhozreema's shocking bite.
A bolt of lightning arcs from a sparking lightning sword!
Qhozreema's lightning bolt wounds you.
[** ] You block Praoli's attack with your shield.
[** ] You parry a special guard's crush.
A special guard's crush mauls you.
Praoli has some small wounds and bruises.

<747hp 475m 282mv <<59096gold>> 10am (day) sand (outside) shaft - defensive [#####=====]>
You flee from combat!
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<747hp 475m 281mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]>
You aren't fighting anyone.

<747hp 475m 281mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]> e

The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<747hp 475m 280mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]> e

The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Rhoa. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<747hp 475m 279mv <<59096gold>> 10am (day) sand (outside) no opponent - no opponent [#####=====]> e

The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<747hp 475m 278mv <<59096gold>> 10am (day) road (outside) no opponent - no opponent [#####=====]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
*** Range 4 (west) ***
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<747hp 475m 278mv <<59096gold>> 10am (day) road (outside) no opponent - no opponent [#####=====]> n

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<747hp 475m 277mv <<59096gold>> 10am (day) inside (indoors) no opponent - no opponent [#####=====]> cusi

You feel better.

<783hp 461m 277mv <<59096gold>> 10am (day) inside (indoors) no opponent - no opponent [#####=====]> scan all
where

You scan all around.
You scan north.
You scan south.

<783hp 461m 331mv <<59096gold>> 11am (day) inside (indoors) no opponent - no opponent [#####=====]>
Players near you in The Holy Altar:
<PK> Praoli The Knight's Path
<PK> Rhoa The Castle Gates
<PK> Qhozreema The Knight's Path

<783hp 461m 331mv <<59096gold>> 11am (day) inside (indoors) no opponent - no opponent [#####=====]> cusi

You feel better.

<814hp 447m 331mv <<59096gold>> 11am (day) inside (indoors) no opponent - no opponent [#####=====]> scan all
where

You scan all around.
You scan north.
You scan south.

<814hp 447m 331mv <<59096gold>> 11am (day) inside (indoors) no opponent - no opponent [#####=====]>
Players near you in The Holy Altar:
<PK> Praoli The Knight's Path
<PK> Rhoa The Castle Gates
<PK> Qhozreema The Knight's Path

<814hp 447m 331mv <<59096gold>> 11am (day) inside (indoors) no opponent - no opponent [#####=====]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<814hp 447m 331mv <<59096gold>> 11am (day) inside (indoors) no opponent - no opponent [#####=====]>
Players near you in The Holy Altar:
<PK> Praoli The Knight's Path
<PK> Rhoa The Castle Gates
<PK> Qhozreema The Knight's Path

<814hp 447m 331mv <<59096gold>> 11am (day) inside (indoors) no opponent - no opponent [#####=====]> s
scan all

The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<814hp 447m 330mv <<59096gold>> 11am (day) road (outside) no opponent - no opponent [#####=====]> murder $$

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
*** Range 4 (west) ***
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<814hp 447m 330mv <<59096gold>> 11am (day) road (outside) no opponent - no opponent [#####=====]>
Praoli yells 'Whatcha doing?'
They aren't here.

<814hp 447m 330mv <<59096gold>> 11am (day) road (outside) no opponent - no opponent [#####=====]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
*** Range 4 (west) ***
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<814hp 447m 330mv <<59096gold>> 11am (day) road (outside) no opponent - no opponent [#####=====]> w

The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Rhoa. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<814hp 447m 329mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> w
w
w

The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<814hp 447m 328mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> murder $$

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<814hp 447m 327mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]>
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<814hp 447m 326mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]>
Praoli yells 'Help! I am being attacked by Rhoa!'
[** ] Praoli blocks your attack with his shield.
Your acidic bite devastates Praoli!
[* ] Praoli parries your acidic bite.
Qhozreema utters the words, 'pzrrghcandusaw'.
You yell 'Help! Qhozreema is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream DISMEMBERS you!
Praoli has some small wounds and bruises.

<760hp 447m 326mv <<59096gold>> 11am (day) sand (outside) shaft - defensive [#####=====]> flee
flee

Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
You press on without fear.
Praoli flies east.
A special guard walks east.
Qhozreema has a few scratches.

<760hp 447m 326mv <<59096gold>> 11am (day) sand (outside) blade - defensive [#####=====]>
[* ] Qhozreema parries your acidic bite.
[* ] Qhozreema blocks your attack with her shield.
[** ] Qhozreema blocks your attack with her shield.
Qhozreema's shocking bite hits you.
Qhozreema's shocking bite hits you.
Qhozreema's shocking bite scratches you.
Qhozreema has a few scratches.

<740hp 447m 326mv <<59096gold>> 11am (day) sand (outside) blade - defensive [#####=====]>
Praoli flies in.
A special guard walks in.
You flee from combat!
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<740hp 447m 325mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> flee
flee

You aren't fighting anyone.

<740hp 447m 325mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]>
You aren't fighting anyone.

<740hp 447m 325mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> w
n

You aren't fighting anyone.

<740hp 447m 325mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]>
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.

<740hp 447m 324mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> n

You yell 'Help! I am being attacked by Praoli!'
[* ] You parry Praoli's flame.
Praoli has some small wounds and bruises.

<740hp 447m 324mv <<59096gold>> 11am (day) sand (outside) shaft - defensive [#####=====]>
No way! You are still fighting!
Your corrosion DISEMBOWELS Praoli!
[***] You parry Praoli's flame.
[** ] You block a special guard's attack with your shield.
[** ] You block a special guard's attack with your shield.
Praoli has some small wounds and bruises.

<740hp 447m 324mv <<59096gold>> 11am (day) sand (outside) shaft - defensive [#####=====]>
No way! You are still fighting!
Praoli has some small wounds and bruises.

<740hp 447m 324mv <<59096gold>> 11am (day) sand (outside) shaft - defensive [#####=====]> flee

You couldn't escape!
Praoli has some small wounds and bruises.

<740hp 447m 324mv <<59096gold>> 11am (day) sand (outside) shaft - defensive [#####=====]> flee

You flee from combat!
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<740hp 447m 323mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> n

The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<740hp 447m 322mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> scan all

You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.

<740hp 447m 322mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> e

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<740hp 447m 321mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> where

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Knight's Path
<PK> Qhozreema The Knight's Path

<740hp 447m 321mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> n

The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<740hp 447m 320mv <<59096gold>> 11am (day) sand (outside) no opponent - no opponent [#####=====]> n
who pk
where

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<740hp 447m 319mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> w
w

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<740hp 447m 319mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> w

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema The Knight's Path

<740hp 447m 319mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> where

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<740hp 447m 318mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> eq
sc

Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<740hp 447m 317mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]>
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<740hp 447m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> cusi

Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema The Knight's Path

<740hp 447m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]>
You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Glowing) a gem-studded golden buckler
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> 'Farynith', the dragonfang
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<740hp 447m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]>

You are affected by the following:
Spell: detect invis : lasts for 42 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 21 hours
: modifies armor class by 26 for 21 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: bless : modifies hitroll by 6 for 4 hours
: modifies save vs spell by 6 for 4 hours
Spell: cabal sanctuary: lasts for 3 hours
Spell: hellstream : lasts for 2 hours
Skill: devote : lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<740hp 447m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]>
You feel better.

<767hp 433m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]>
[KNIGHT] Salania the Squire of Knights: 'Praoli has left the Knight's path.'
[KNIGHT] Salania the Squire of Knights: 'Qhozreema has left the Knight's path.'

<767hp 433m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> who pk
where
e

Praoli flies in.
Qhozreema flies in.
A special guard walks in.

<767hp 433m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> e

Praoli closes his eyes momentarily.
[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<767hp 433m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]>
Players near you in Valour:
<PK> Praoli Bridge over the Bay of Sarich
<PK> Rhoa Bridge over the Bay of Sarich
<PK> Qhozreema Bridge over the Bay of Sarich

<767hp 433m 316mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]>
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<767hp 433m 315mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> e

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<767hp 433m 314mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]>
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

<767hp 433m 313mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
*** Range 5 (west) ***
A Valourian sentry stands on duty, guarding the bridge.

<767hp 433m 313mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> n

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<767hp 433m 312mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> n

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

<767hp 433m 311mv <<59096gold>> 11am (day) city (outside) no opponent - no opponent [#####=====]> n
n
n

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
You can devote again.

<778hp 443m 364mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<778hp 443m 363mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<778hp 443m 362mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> hunt Qhozreema

You begin hunting Qhozreema.

<778hp 443m 332mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> n

The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<778hp 443m 331mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> target Qhozreema

$$ will now be substituted with 'Qhozreema' until you untarget.

<778hp 443m 331mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 5 (north) ***
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 6 (north) ***
A dame of Valour walks down the street.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan south.
*** Range 1 (south) ***
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.

<778hp 443m 331mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> where

Praoli flies in.
A special guard walks in.
Qhozreema flies in.

<778hp 443m 331mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
You break your objective tracking.
Players near you in Valour:
<PK> Praoli The Arch of Saint Avangulen
<PK> Rhoa The Arch of Saint Avangulen
<PK> Qhozreema The Arch of Saint Avangulen
Qhozreema scans all around.

<778hp 443m 331mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> n
n

Praoli scans all around.
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<778hp 443m 330mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]

<778hp 443m 329mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> n

Praoli flies in.
A special guard walks in.
Qhozreema flies in.
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<778hp 443m 328mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> n
n
n

Praoli flies in.
Qhozreema flies in.
A special guard walks in.
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

<778hp 443m 327mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
Praoli flies in.
A special guard walks in.
Qhozreema flies in.
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<778hp 443m 326mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A dame of Valour walks down the street.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<778hp 443m 325mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> w
w

Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<778hp 443m 324mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> w

Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

<778hp 443m 323mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]

<778hp 443m 322mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> w

Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<778hp 443m 321mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> w

Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<778hp 443m 320mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> w

Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<778hp 443m 319mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
A disciple of Sarich quietly observes the area.
*** Range 3 (north) ***
A noble of Valour walks down the street.
*** Range 6 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan east.
*** Range 2 (east) ***
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
*** Range 5 (east) ***
A noble of Valour walks down the street.
*** Range 6 (east) ***
A dame of Valour walks down the street.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan south.
*** Range 3 (south) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 1 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<778hp 443m 319mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> e

Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<778hp 443m 318mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> e
murder $$

Praoli flies in.
Qhozreema flies in.
A special guard walks in.
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<778hp 443m 317mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
They aren't here.

<778hp 443m 317mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> murder $$
scan all

They aren't here.

<778hp 443m 317mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
You scan all around.
You scan east.
*** Range 3 (east) ***
A noble of Valour walks down the street.
*** Range 4 (east) ***
A dame of Valour walks down the street.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan west.
*** Range 1 (west) ***
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
*** Range 2 (west) ***
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
*** Range 3 (west) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (west) ***
A knight of the Holy Cross patrols the area diligently.

<778hp 443m 317mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]> w
murder $$

Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<778hp 443m 316mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [#####=====]>
Qhozreema utters the words, 'diesilla barh'.
You yell 'Help! Qhozreema's lightning bolt is shocking me!'
Qhozreema's lightning bolt mauls you.
Qhozreema has a few scratches.

<754hp 443m 316mv <<59096gold>> 12pm (noon) city (outside) blade - defensive [#####=====]>
Praoli flies east.
A special guard walks east.
You do the best you can!
Qhozreema has a few scratches.

<754hp 443m 316mv <<59096gold>> 12pm (noon) city (outside) blade - defensive [#####=====]>
[* ] Qhozreema parries your acidic bite.
Qhozreema is unaffected by your acidic bite!
[** ] You block Qhozreema's attack with your shield.
Qhozreema has a few scratches.

<754hp 443m 316mv <<59096gold>> 12pm (noon) city (outside) blade - defensive [#####=====]> flee
flee

You flee from combat!
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<754hp 443m 315mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
You yell 'Help! I am being attacked by Praoli!'
Praoli's flame maims you!
You flee from combat!
Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.

<721hp 443m 314mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> w
murder $$

Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<721hp 443m 313mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
They aren't here.

<721hp 443m 313mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
A Knight of the Holy Cross walks east.

<721hp 443m 313mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> w
w

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<721hp 443m 312mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<721hp 443m 311mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> w
w

Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<721hp 443m 310mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<721hp 443m 309mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> w

Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<721hp 443m 308mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> wear kat
scan all

You stop wielding 'Farynith', the dragonfang.
You wield a silver-bladed katana.
A silver-bladed katana feels like a part of you!

<721hp 443m 308mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> e

You scan all around.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (east) ***
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Knight of the Holy Cross is here, facing Qhozreema.
*** Range 4 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (east) ***
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
A noble of Valour walks down the street.
*** Range 6 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan west.

<721hp 443m 308mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<721hp 443m 307mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> murder $$

They aren't here.

<721hp 443m 307mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> e

Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.

<721hp 443m 306mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
Qhozreema flies west.

<721hp 443m 306mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> e

Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<721hp 443m 305mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> e

Praoli flies in.
A special guard walks in.
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<721hp 443m 304mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
A noble of Valour walks down the street.
*** Range 2 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (east) ***
A noble of Valour walks down the street.
You scan west.
*** Range 1 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 2 (west) ***
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<721hp 443m 304mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> w

Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
A Knight of the Holy Cross is here, facing Praoli.

<721hp 443m 303mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> w

Qhozreema flies east.

<721hp 443m 303mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
You yell 'Help! I am being attacked by Praoli!'
[* ] You parry Praoli's flame.
Praoli's flame decimates you!
No way! You are still fighting!
Praoli has some small wounds and bruises.

<693hp 443m 303mv <<59096gold>> 12pm (noon) city (outside) shaft - defensive [####======]> murder $$

They aren't here.
Praoli has some small wounds and bruises.

<693hp 443m 303mv <<59096gold>> 12pm (noon) city (outside) shaft - defensive [####======]> flee
flee

You flee from combat!
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<693hp 443m 302mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
Qhozreema utters the words, 'diesilla barh'.
You yell 'Help! Qhozreema's lightning bolt is shocking me!'
Qhozreema's lightning bolt mauls you.
Qhozreema has a few scratches.

<670hp 443m 302mv <<59096gold>> 12pm (noon) city (outside) blade - defensive [####======]> murder $$

You flee from combat!
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
A Knight of the Holy Cross is here, facing Praoli.

<670hp 443m 301mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]>
They aren't here.

<670hp 443m 301mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> e

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<670hp 443m 300mv <<59096gold>> 12pm (noon) city (outside) no opponent - no opponent [####======]> murder $$

Qhozreema yells 'Help! I am being attacked by Rhoa!'
Your slash DISMEMBERS Qhozreema!
Your slash DISEMBOWELS Qhozreema!
The lightning has stopped.
Qhozreema has some small wounds and bruises.

<678hp 451m 353mv <<59096gold>> 1pm (day) city (outside) blade - defensive [####======]>
Praoli flies in.
A special guard walks in.
Qhozreema has some small wounds and bruises.

<678hp 451m 353mv <<59096gold>> 1pm (day) city (outside) blade - defensive [####======]>
You yell 'Help! I am being attacked by Praoli!'
[***] You block Praoli's attack with your shield.
Praoli's flame decimates you!
Qhozreema has some small wounds and bruises.

<650hp 451m 353mv <<59096gold>> 1pm (day) city (outside) blade - defensive [####======]>
[* ] Qhozreema blocks your attack with her shield.
[** ] Qhozreema blocks your attack with her shield.
Qhozreema's shocking bite hits you.
Qhozreema's shocking bite misses you.
[** ] You block Praoli's attack with your shield.
[** ] You parry a special guard's crush.
[** ] You parry a special guard's crush.
Qhozreema has some small wounds and bruises.

<641hp 451m 353mv <<59096gold>> 1pm (day) city (outside) blade - defensive [####======]> flee

Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt decimates you!
Qhozreema has some small wounds and bruises.

<613hp 451m 353mv <<59096gold>> 1pm (day) city (outside) blade - defensive [####======]> flee

You couldn't escape!
Qhozreema has some small wounds and bruises.

<613hp 451m 353mv <<59096gold>> 1pm (day) city (outside) blade - defensive [####======]>
You flee from combat!
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<613hp 451m 352mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]> e
murder $$

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<613hp 451m 351mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
You yell 'Help! I am being attacked by Praoli!'
Praoli's flame decimates you!
[** ] You parry Praoli's flame.
You do the best you can!
Praoli has some small wounds and bruises.

<585hp 451m 351mv <<59096gold>> 1pm (day) city (outside) shaft - defensive [###=======]>
Qhozreema utters the words, 'eugszr waouq'.
You yell 'Die! Qhozreema, you sorcerous dog!'
Your slash DISEMBOWELS Qhozreema!
Your slash DISEMBOWELS Qhozreema!
Your slash MUTILATES Qhozreema!
Qhozreema has quite a few wounds.

<585hp 451m 351mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]> flee
flee

You flee from combat!
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<585hp 451m 350mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
You aren't fighting anyone.

<585hp 451m 350mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]> e
murder $$

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<585hp 451m 349mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
[** ] Qhozreema blocks your attack with her shield.
Qhozreema has quite a few wounds.

<585hp 451m 349mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
[** ] Qhozreema blocks your attack with her shield.
[* ] Qhozreema blocks your attack with her shield.
Your slash DISEMBOWELS Qhozreema!
[***] You block a special guard's attack with your shield.
[* ] You block a special guard's attack with your shield.
[* ] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
Qhozreema has quite a few wounds.

<585hp 451m 349mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
You yell 'Help! I am being attacked by Praoli!'
[** ] You parry Praoli's flame.
[* ] You parry Praoli's flame.
Qhozreema has quite a few wounds.

<585hp 451m 349mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]> flee
flee

Qhozreema utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Qhozreema has quite a few wounds.

<585hp 451m 349mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
You flee from combat!
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<585hp 451m 348mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
You aren't fighting anyone.

<585hp 451m 348mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]> w
murder $$

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<585hp 451m 347mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
[** ] Qhozreema blocks your attack with her shield.
Your slash DISEMBOWELS Qhozreema!
Qhozreema has quite a few wounds.

<585hp 451m 347mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
Qhozreema utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Qhozreema has quite a few wounds.

<585hp 451m 347mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]> flee
flee

Your slash DISEMBOWELS Qhozreema!
[** ] Qhozreema blocks your attack with her shield.
[***] You parry a special guard's crush.
A special guard's crush wounds you.
[***] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
Qhozreema has quite a few wounds.

<566hp 451m 347mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
Praoli closes his eyes momentarily and nods at Qhozreema.
Qhozreema has quite a few wounds.

<566hp 451m 347mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
You flee from combat!
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<566hp 451m 346mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
You aren't fighting anyone.

<566hp 451m 346mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]> e
murder $$

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<566hp 451m 345mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
Qhozreema utters the words, 'pzrrghcandusaw'.
You yell 'Help! Qhozreema is hellstreaming me!'
Your slash DISEMBOWELS Qhozreema!
[** ] Qhozreema blocks your attack with her shield.
[***] Qhozreema blocks your attack with her shield.
Qhozreema has quite a few wounds.

<566hp 451m 345mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
You do the best you can!
[** ] Qhozreema blocks your attack with her shield.
[* ] Qhozreema parries your slash.
A special guard's crush mauls you.
A special guard's crush mauls you.
[** ] You block Qhozreema's attack with your shield.
Qhozreema's shocking bite hits you.
Qhozreema's shocking bite scratches you.
You resist Qhozreema's discharge.
Qhozreema has quite a few wounds.

<513hp 451m 345mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]> flee
flee

You flee from combat!
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<513hp 451m 344mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
You aren't fighting anyone.

<513hp 451m 344mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]> w
murder $$

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<513hp 451m 343mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [###=======]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
Your slash DISEMBOWELS Qhozreema!
Your slash MUTILATES Qhozreema!
Qhozreema has quite a few wounds.

<513hp 451m 343mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
A special guard yells 'Rhoa is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You block a special guard's attack with your shield.
[** ] You block a special guard's attack with your shield.
[* ] Qhozreema blocks your attack with her shield.
Your slash DISEMBOWELS Qhozreema!
A special guard's crush mauls you.
[***] You block a special guard's attack with your shield.
[***] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
Qhozreema has quite a few wounds.

<492hp 451m 343mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]> flee
flee

You yell 'Help! I am being attacked by Praoli!'
Praoli's flame devastates you!
Qhozreema utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream MASSACRES you!
Qhozreema has quite a few wounds.

<384hp 451m 343mv <<59096gold>> 1pm (day) city (outside) blade - defensive [###=======]>
You flee from combat!
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<384hp 451m 342mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [##========]>
You aren't fighting anyone.

<384hp 451m 342mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [##========]> e
murder $$

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<384hp 451m 341mv <<59096gold>> 1pm (day) city (outside) no opponent - no opponent [##========]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
[* ] Qhozreema parries your slash.
Your slash DISEMBOWELS Qhozreema!
Qhozreema has quite a few wounds.

<384hp 451m 341mv <<59096gold>> 1pm (day) city (outside) blade - defensive [##========]>
Praoli closes his eyes momentarily and nods at Qhozreema.
Qhozreema has quite a few wounds.

<384hp 451m 341mv <<59096gold>> 1pm (day) city (outside) blade - defensive [##========]> flee
flee

[** ] Qhozreema blocks your attack with her shield.
[* ] You parry a special guard's crush.
[***] You parry a special guard's crush.
[***] You parry Qhozreema's shocking bite.
[** ] You parry Qhozreema's shocking bite.
Qhozreema phases back into existence.
Qhozreema has quite a few wounds.

<396hp 462m 394mv <<59096gold>> 2pm (day) city (outside) blade - defensive [##========]>
Qhozreema utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream MANGLES you!
Qhozreema has quite a few wounds.

<303hp 462m 394mv <<59096gold>> 2pm (day) city (outside) blade - defensive [##========]>
You couldn't escape!
Qhozreema has quite a few wounds.

<303hp 462m 394mv <<59096gold>> 2pm (day) city (outside) blade - defensive [##========]> flee

You flee from combat!
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A noble of Valour walks down the street.

<303hp 462m 393mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
You aren't fighting anyone.

<303hp 462m 393mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> w
murder $$

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(White Aura) Qhozreema the Sage of Arcane Power is here.
A Valourian sentry stands on duty, guarding the bridge.

<303hp 462m 392mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
[* ] Qhozreema parries your slash.
Qhozreema has quite a few wounds.

<303hp 462m 392mv <<59096gold>> 2pm (day) city (outside) blade - defensive [##========]> flee

Your slash MUTILATES Qhozreema!
[** ] Qhozreema parries your slash.
[** ] You block a special guard's attack with your shield.
A special guard's crush mauls you.
[* ] You block Qhozreema's attack with your shield.
[***] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
Qhozreema has quite a few wounds.

<282hp 462m 392mv <<59096gold>> 2pm (day) city (outside) blade - defensive [##========]> flee

Qhozreema utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream MASSACRES you!
Qhozreema has quite a few wounds.

<213hp 462m 392mv <<59096gold>> 2pm (day) city (outside) blade - defensive [##========]>
Praoli closes his eyes momentarily and nods at Qhozreema.
Qhozreema has quite a few wounds.

<213hp 462m 392mv <<59096gold>> 2pm (day) city (outside) blade - defensive [##========]>
You flee from combat!
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<213hp 462m 391mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> flee

You aren't fighting anyone.

<213hp 462m 391mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
You aren't fighting anyone.

<213hp 462m 391mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> w

Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<213hp 462m 390mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> w
w

Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<213hp 462m 389mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> w

Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<213hp 462m 388mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> w

Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<213hp 462m 387mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> sc

The gates of the Cathedral have been opened across the path.

<213hp 462m 387mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

You are affected by the following:
Spell: detect invis : lasts for 39 hours
Skill: hunt evil : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 18 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 18 hours
: modifies armor class by 26 for 18 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: hellstream : lasts for 2 hours
Spell: bless : modifies hitroll by 6 for 1 hours
: modifies save vs spell by 6 for 1 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<213hp 462m 387mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<213hp 462m 386mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<213hp 462m 385mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<213hp 462m 384mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<213hp 462m 383mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<213hp 462m 382mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<213hp 462m 381mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<213hp 462m 380mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<213hp 462m 379mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<213hp 462m 378mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<213hp 462m 377mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<213hp 462m 376mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s
where

Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.

<213hp 462m 375mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> e
e
e

You break your objective tracking.
Players near you in Valour:
<PK> Praoli The Monument of Saint Torin
<PK> Rhoa Gates of the Royal Palace
<PK> Qhozreema The Monument of Saint Torin

<213hp 462m 375mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> e

Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

<213hp 462m 374mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> e
e

Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<213hp 462m 373mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> where

You sense evil near.

<213hp 462m 373mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
Lower Valour Avenue
The presence of evil recedes.
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 372mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
You sense evil near.

<213hp 462m 372mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
Lower Valour Avenue
The presence of evil recedes.
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<213hp 462m 371mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
You sense evil near.

<213hp 462m 371mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
Lower Valour Avenue
The presence of evil recedes.
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<213hp 462m 370mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
You sense evil near.

<213hp 462m 370mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
The Knight's War Memorial
The presence of evil recedes.
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<213hp 462m 369mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

You sense evil near.

<213hp 462m 369mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
You break your objective tracking.
You sense evil near.
Players near you in Valour:
<PK> Praoli Tribute Street
<PK> Rhoa The Knight's War Memorial
<PK> Qhozreema Tribute Street

<213hp 462m 369mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

The Walk of Pride
You sense evil near.
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 368mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

The Walk of Pride
You sense evil near.
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<213hp 462m 367mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

The Walk of Pride
You sense evil near.
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.

<213hp 462m 366mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

The Walk of Pride
The presence of evil recedes.
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 365mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<213hp 462m 364mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> where

Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<213hp 462m 363mv <<59096gold>> 2pm (day) hills (outside) no opponent - no opponent [##========]> scan all

Players near you in Dwarven Encampment:
<PK> Rhoa Steep Incline of Shale and Skree
You sense evil near.

<213hp 462m 363mv <<59096gold>> 2pm (day) hills (outside) no opponent - no opponent [##========]> n

You scan all around.
You scan north.
*** Range 1 (north) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 2 (south) ***
A dwarven scout stands here, looking for tracks.

<213hp 462m 363mv <<59096gold>> 2pm (day) hills (outside) no opponent - no opponent [##========]> n

South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<213hp 462m 362mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
A centurion says 'Welcome to Valour, Rhoa.'
A centurion steps aside and allows you to pass.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 361mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> scan all
n

You scan all around.
You scan north.
*** Range 1 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan south.
*** Range 1 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 4 (south) ***
A dwarven scout stands here, looking for tracks.

<213hp 462m 361mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> n

The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 360mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> where

The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<213hp 462m 359mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Players near you in Valour:
<PK> Praoli The Walk of Pride
<PK> Rhoa The Walk of Pride
<PK> Qhozreema The Walk of Pride

<213hp 462m 359mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.

<213hp 462m 358mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

<213hp 462m 357mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> scan all

South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<213hp 462m 356mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> n

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Qhozreema the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
A Knight of the Holy Cross is here, facing Praoli.
*** Range 2 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 3 (south) ***
A dwarven scout stands here, looking for tracks.

<213hp 462m 356mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> n

Praoli flies in.
Qhozreema flies in.
A special guard walks in.
A centurion says 'Welcome to Valour, Rhoa.'
A centurion steps aside and allows you to pass.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 355mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> n

The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 354mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> n

The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<213hp 462m 353mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> n

The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 352mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> w

The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<213hp 462m 351mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]>
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<213hp 462m 350mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> w
w

Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<213hp 462m 349mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> s

Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<213hp 462m 348mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> d

Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A citizen of Valour wanders about.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<213hp 462m 347mv <<59096gold>> 2pm (day) city (outside) no opponent - no opponent [##========]> where

Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]
A school of fish swims quickly back and forth.

<213hp 462m 346mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]>
You break your objective tracking.
Players near you in Valour:
<PK> Praoli The Knight's War Memorial
<PK> Rhoa Canal Under Lower Valour
<PK> Qhozreema The Knight's War Memorial

<213hp 462m 346mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]> e

Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.

<213hp 462m 345mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]> e
e

An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]

<213hp 462m 344mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]> e

The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.

<213hp 462m 343mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]> e

The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]

<213hp 462m 342mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]> e
e

The Bay of Sarich
The presence of evil recedes.
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]

<213hp 462m 341mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]>
You sense evil near.

<213hp 462m 341mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]> n

The Bay of Sarich
The presence of evil recedes.
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'

<213hp 462m 340mv <<59096gold>> 2pm (day) ocean (outside) no opponent - no opponent [##========]> n

The white aura around your body fades.
You sense evil near.

<231hp 474m 394mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]>
Strong currents push back from the east.

<231hp 474m 394mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> n

Underneath a Wooden Bridge
You sense evil near.
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]

<231hp 474m 393mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> n

The Bay of Sarich
You sense evil near.
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<231hp 474m 392mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> where
get defender sack|quaff defender

The Bay of Sarich
You sense evil near.
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.

<231hp 474m 391mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]>
The Bay of Sarich
The presence of evil recedes.
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]

<231hp 474m 390mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]>
Players near you in Valour:
<PK> Praoli Canal Under Lower Valour
<PK> Rhoa The Bay of Sarich
<PK> Qhozreema Canal Under Lower Valour
You sense evil near.

<231hp 474m 390mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> e

You get a Defender potion from a Big Ol'Pack Sack.

<231hp 474m 390mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> e
e

You quaff a Defender potion.
You are surrounded by a white aura.

<231hp 474m 390mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]>
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<231hp 474m 389mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]>
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]

<231hp 474m 388mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> e

Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.

<231hp 474m 387mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> e

The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]

<231hp 474m 386mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> e

The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]

<231hp 474m 385mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> n

Strong currents push back from the east.

<231hp 474m 385mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> n

The Bay of Sarich
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
! | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
~-~-~ | to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<231hp 474m 384mv <<59096gold>> 3pm (day) ocean (outside) no opponent - no opponent [##========]> u

Beside the Bay of Sarich
| The boat ramp enters the bay here. The gentle ocean laps
| at the lip of the ramp, as currents flow over each other,
| leaving a thin layer of ever-receding water behind each time.
| It leaves behind shells and pebbles. The smell of the sea
@ | is on the breezy air here. Reflections of the natural light
| | upon the bay create illusions of twin stars skating together
~ | across its surface.
| |
~-~-~ |
---------+

[Exits: south up]

<231hp 474m 383mv <<59096gold>> 3pm (day) sand (outside) no opponent - no opponent [##========]>
Atop a Boating Ramp
+ N| This ramp leads gradually down towards the shore of the bay below.
| || It is wide enough for a boat to be tugged down and entered into
+-+-+-+-+| the water. A few boats are already stowed at the bottom, waiting
| | || for their launch. A small boathouse, filled to its capacity by
+ @ *| a beautiful sailing boat, is at the left of the ramp. Leading
| || down the ramp is a thin rope, with flags from around the world
+ *| of Serin tied to it.
| |
+ |
---------+

[Exits: north down]

<231hp 474m 382mv <<59096gold>> 3pm (day) city (outside) no opponent - no opponent [##========]> n

The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<231hp 474m 381mv <<59096gold>> 3pm (day) city (outside) no opponent - no opponent [##========]> e
e

The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<231hp 474m 380mv <<59096gold>> 3pm (day) city (outside) no opponent - no opponent [##========]>
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<231hp 474m 379mv <<59096gold>> 3pm (day) city (outside) no opponent - no opponent [##========]> e

East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<231hp 474m 378mv <<59096gold>> 3pm (day) city (outside) no opponent - no opponent [##========]> e

A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

<231hp 474m 377mv <<59096gold>> 3pm (day) field (outside) no opponent - no opponent [##========]> e

Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

<231hp 474m 376mv <<59096gold>> 3pm (day) pond (outside) no opponent - no opponent [##========]> d

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

<231hp 474m 375mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> e

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]

<231hp 474m 374mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> e

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.

<231hp 474m 373mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> e

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.

<231hp 474m 372mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> e

Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A bra made of seashells has been discarded.
A laurien elf seems unconcerned of any possible danger.
A laurien elf seems unconcerned of any possible danger.

<231hp 474m 371mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> s

Water Deep
~| Clear blue sea surrounds you and engulfs in its embrace. The
|| water is deep here, but it seems more friendly then menacing.
~-~-~-~-~| Swift movements can be seen in packs nearby. The scent of saline
| | | is pervasive.
~ @-~-~|
| |
~ |
|
|
---------+

[Exits: north east]
A battered ray swims at the bottom.

<231hp 474m 370mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> e

Water Deep
~ | Clear blue sea surrounds you and engulfs in its embrace. The water
| | is deep here, but it seems more friendly then menacing. Swift
~-~-~-~-~| movements can be seen in packs nearby. The scent of saline is
| | | pervasive.
~ ~-@-~ |
| |
~ |
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

<231hp 474m 369mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> e

Water Deep
~ | Clear blue sea surrounds you and engulfs in its embrace. The
| | water is deep here, but it seems more friendly then menacing.
~-~-~-~ | Swift movements can be seen in packs nearby. The scent of
| | saline is pervasive.
~-~-@ |
|
|
|
|
---------+

[Exits: west down]
A battered ray swims at the bottom.
A battered ray swims at the bottom.

<231hp 474m 368mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> d

A large reed
| A large waxy green plant that seems almost non-living to
| the naked eye grows here in front of you. The leaves are
| extremely waxy and funny to the touch. White streaks grow
| from each leaf as it gives shelter to many fish and other
@ | crustaceans that live here.
| |
~ |
| |
~-~-~ |
---------+

[Exits: south up]

<231hp 474m 367mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> e

Alas, you cannot go that way.

<231hp 474m 367mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> s

Small path on the floor
| Seemingly impossible, a small path emerges out of nowhere,
| sparsely guided by the undergrowth beneath which acts as path
~ | barriers of sorts. The path winds its way around may bends
| | and curves before disappearing out of view. The scent of saline
@ | is pervasive.
| |
~-~-~ |
|
|
---------+

[Exits: north south]

<231hp 474m 366mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> s

Small path on the floor
~ | Seemingly impossible, a small path emerges out of nowhere,
| | sparsely guided by the undergrowth beneath which acts as path
~ | barriers of sorts. The path winds its way around many bends
| | and curves before disappearing out of view. The scent of saline
~-~-@ | is pervasive.
|
|
|
|
---------+

[Exits: north west]

<231hp 474m 365mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> where
w
w

You break your objective tracking.
Players near you in River Wood:
<PK> Praoli Underwater
<PK> Rhoa Small path on the floor
<PK> Qhozreema Underwater

<231hp 474m 365mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]>
Plants and Seaweed
~ | Blue grass life forms grow in weed like capacity in this
| | section of the sea floor. So dominating is this presence
~ | that not many other plants grow here. It resembles an undersea
| | meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~-~-~-~ |
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<231hp 474m 364mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

Plants and Seaweed
~| Blue grass life forms grow in weed like capacity in this
|| section of the sea floor. So dominating is this presence
~| that not many other plants grow here. It resembles an
|| undersea meadow, with its long flowing leaves moving sinuously
~-@-~-~| with the current.
| |
~-~-~-~|
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<231hp 474m 363mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]>
You feel better.

<258hp 460m 363mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]>
You sense evil near.

<258hp 460m 363mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> look
e

Plants and Seaweed
~| Blue grass life forms grow in weed like capacity in this
|| section of the sea floor. So dominating is this presence
~| that not many other plants grow here. It resembles an
|| undersea meadow, with its long flowing leaves moving sinuously
~-@-~-~| with the current.
| |
~-~-~-~|
|
|
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<258hp 460m 363mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]>
Plants and Seaweed
~ | Blue grass life forms grow in weed like capacity in this
| | section of the sea floor. So dominating is this presence
~ | that not many other plants grow here. It resembles an undersea
| | meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~-~-~-~ |
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<258hp 460m 362mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> w

Plants and Seaweed
~| Blue grass life forms grow in weed like capacity in this
|| section of the sea floor. So dominating is this presence
~| that not many other plants grow here. It resembles an
|| undersea meadow, with its long flowing leaves moving sinuously
~-@-~-~| with the current.
| |
~-~-~-~|
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<258hp 460m 361mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<287hp 446m 361mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> where

Players near you in River Wood:
<PK> Praoli A forest of Coral
<PK> Rhoa Plants and Seaweed
<PK> Qhozreema A forest of Coral

<287hp 446m 361mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<317hp 432m 361mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> where
look

Players near you in River Wood:
<PK> Praoli A faint light
<PK> Rhoa Plants and Seaweed
<PK> Qhozreema A faint light

<317hp 432m 361mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]>
Plants and Seaweed
~| Blue grass life forms grow in weed like capacity in this
|| section of the sea floor. So dominating is this presence
~| that not many other plants grow here. It resembles an
|| undersea meadow, with its long flowing leaves moving sinuously
~-@-~-~| with the current.
| |
~-~-~-~|
|
|
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<317hp 432m 361mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> w

Plants and Seaweed
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an
| undersea meadow, with its long flowing leaves moving sinuously
@-~-~| with the current.
| |
~-~-~|
|
|
---------+

[Exits: east south]

<317hp 432m 360mv <<59096gold>> 3pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel less righteous.

<330hp 441m 414mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
You feel better.

<362hp 427m 414mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> s

You sense evil near.

<362hp 427m 414mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> look
where

Plants and Seaweed
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
~-~-~| that not many other plants grow here. It resembles an
| | undersea meadow, with its long flowing leaves moving sinuously
@-~-~| with the current.
|
|
|
|
---------+

[Exits: north east]
An Underling moves here with deadly grace.

<362hp 427m 413mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
Plants and Seaweed
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
~-~-~| that not many other plants grow here. It resembles an
| | undersea meadow, with its long flowing leaves moving sinuously
@-~-~| with the current.
|
|
|
|
---------+

[Exits: north east]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<362hp 427m 413mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> e

Players near you in River Wood:
<PK> Praoli Nearing a sharp drop off
<PK> Rhoa Plants and Seaweed
<PK> Qhozreema Nearing a sharp drop off

<362hp 427m 413mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> e

Reddish Sand
~| Blue grass life forms grow in weed like capacity in this
|| section of the sea floor. So dominating is this presence
~-~-~-~| that not many other plants grow here. It resembles an
| | undersea meadow, with its long flowing leaves moving sinuously
~-@-~-~| with the current.
|
|
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.
An Underling moves here with deadly grace.

<362hp 427m 412mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> e

Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
~-~-~-~ | that not many other plants grow here. It resembles an
| | undersea meadow, with its long flowing leaves moving
~-~-@-~-~| sinuously with the current.
||
~|
||
~|
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<362hp 427m 411mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<362hp 427m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> ecommune "bows her head in brief prayer" bless

You feel righteous.

<362hp 422m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> look
sc
look

Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<362hp 422m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>

You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 56 hours
: modifies hitroll by 6 for 56 hours
Spell: detect invis : lasts for 37 hours
Skill: hunt evil : lasts for 21 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 16 hours
: modifies armor class by 26 for 16 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: cabal sanctuary: lasts for 5 hours
Spell: hellstream : lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<362hp 422m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> scan all

Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<362hp 422m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You scan all around.
You scan east.
*** Range 1 (east) ***
A lean, mean frog is here, ready to leap.
You scan west.
*** Range 1 (west) ***
An Underling moves here with deadly grace.
*** Range 2 (west) ***
An Underling moves here with deadly grace.
An Underling moves here with deadly grace.
*** Range 3 (west) ***
An Underling moves here with deadly grace.

<362hp 422m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
You feel better.

<390hp 408m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> where
cusi

Players near you in River Wood:
<PK> Praoli Into a whirlpool
<PK> Rhoa Reddish Sand
<PK> Qhozreema Into a whirlpool

<390hp 408m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
You feel better.

<419hp 394m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> where

Players near you in River Wood:
<PK> Praoli Amid drift
<PK> Rhoa Reddish Sand
<PK> Qhozreema Amid drift

<419hp 394m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> scan all
where

You scan all around.
You scan east.
*** Range 1 (east) ***
A lean, mean frog is here, ready to leap.
You scan west.
*** Range 1 (west) ***
An Underling moves here with deadly grace.
*** Range 2 (west) ***
An Underling moves here with deadly grace.
An Underling moves here with deadly grace.
*** Range 3 (west) ***
An Underling moves here with deadly grace.

<419hp 394m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> yell Qhozreema is a known criminal, yes?

Players near you in River Wood:
<PK> Praoli Amid drift
<PK> Rhoa Reddish Sand
<PK> Qhozreema Amid drift

<419hp 394m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
You yell 'Qhozreema is a known criminal, yes?'

<419hp 394m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<446hp 380m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
Vorld NEWBIE chats: 'This necro isn't hitting well at all.'

<446hp 380m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> look
where
look

Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<446hp 380m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
Players near you in River Wood:
<PK> Praoli Amid drift
<PK> Rhoa Reddish Sand
<PK> Qhozreema Amid drift

<446hp 380m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<446hp 380m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<473hp 366m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]> where
cusi

Players near you in River Wood:
<PK> Praoli Amid drift
<PK> Rhoa Reddish Sand
<PK> Qhozreema Amid drift

<473hp 366m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
You feel better.

<501hp 352m 410mv <<59096gold>> 4pm (day) underwater (outside) no opponent - no opponent [##========]>
You purge the arcane energy from your body.

<519hp 361m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> where
look

Players near you in River Wood:
<PK> Praoli Amid drift
<PK> Rhoa Reddish Sand
<PK> Qhozreema Amid drift

<519hp 361m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]>
Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<519hp 361m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<547hp 347m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<579hp 333m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]>
Praoli tells you 'Model citizen.'

<579hp 333m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> cabal Praoli groups with a known criminal?

[KNIGHT] (Executor) Rhoa: 'Praoli groups with a known criminal?'

<579hp 333m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<579hp 333m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]>
Players near you in River Wood:
<PK> Praoli Distant howling
<PK> Rhoa Reddish Sand
<PK> Qhozreema Distant howling

<579hp 333m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> who pk
where
look

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<579hp 333m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]>
Players near you in River Wood:
<PK> Praoli Bubbling swirls
<PK> Rhoa Reddish Sand
<PK> Qhozreema Bubbling swirls

<579hp 333m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]>
Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<579hp 333m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<610hp 319m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<610hp 319m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]>
Players near you in River Wood:
<PK> Praoli Into a whirlpool
<PK> Rhoa Reddish Sand
<PK> Qhozreema Into a whirlpool

<610hp 319m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> look
where

Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<610hp 319m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]>
Players near you in River Wood:
<PK> Praoli Into a whirlpool
<PK> Rhoa Reddish Sand
<PK> Qhozreema Into a whirlpool

<610hp 319m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<637hp 305m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> where

Players near you in River Wood:
<PK> Praoli Underwater
<PK> Rhoa Reddish Sand
<PK> Qhozreema Underwater

<637hp 305m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> scan all

You scan all around.
You scan east.
*** Range 1 (east) ***
A lean, mean frog is here, ready to leap.
You scan west.
*** Range 1 (west) ***
An Underling moves here with deadly grace.
*** Range 2 (west) ***
An Underling moves here with deadly grace.
An Underling moves here with deadly grace.
*** Range 3 (west) ***
An Underling moves here with deadly grace.

<637hp 305m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> who pk
cusi

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<637hp 305m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]>
You feel better.

<664hp 291m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> cusi

You feel better.

<697hp 277m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> where

Players near you in River Wood:
<PK> Rhoa Reddish Sand

<697hp 277m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> look

[KNIGHT] Salania the Squire of Knights: 'Praoli has entered the Knight's path.'
[KNIGHT] Salania the Squire of Knights: 'Qhozreema has entered the Knight's path.'
Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an undersea
| meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~ |
| |
~ |
---------+

[Exits: east west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
An Underling moves here with deadly grace.

<697hp 277m 431mv <<59096gold>> 5pm (day) underwater (outside) no opponent - no opponent [##========]> w

Reddish Sand
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
~-~-~-~ | that not many other plants grow here. It resembles an
| | undersea meadow, with its long flowing leaves moving
~-~-@-~-~| sinuously with the current.
||
~|
||
~|
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<711hp 290m 430mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> w
w

Reddish Sand
~| Blue grass life forms grow in weed like capacity in this
|| section of the sea floor. So dominating is this presence
~-~-~-~| that not many other plants grow here. It resembles an
| | undersea meadow, with its long flowing leaves moving sinuously
~-@-~-~| with the current.
|
|
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.
An Underling moves here with deadly grace.

<711hp 290m 429mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]>
Plants and Seaweed
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
~-~-~| that not many other plants grow here. It resembles an
| | undersea meadow, with its long flowing leaves moving sinuously
@-~-~| with the current.
|
|
|
|
---------+

[Exits: north east]
An Underling moves here with deadly grace.

<711hp 290m 428mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> n

Plants and Seaweed
| Blue grass life forms grow in weed like capacity in this
| section of the sea floor. So dominating is this presence
| that not many other plants grow here. It resembles an
| undersea meadow, with its long flowing leaves moving sinuously
@-~-~| with the current.
| |
~-~-~|
|
|
---------+

[Exits: east south]

<711hp 290m 427mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> e

Plants and Seaweed
~| Blue grass life forms grow in weed like capacity in this
|| section of the sea floor. So dominating is this presence
~| that not many other plants grow here. It resembles an
|| undersea meadow, with its long flowing leaves moving sinuously
~-@-~-~| with the current.
| |
~-~-~-~|
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<711hp 290m 426mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> e

Plants and Seaweed
~ | Blue grass life forms grow in weed like capacity in this
| | section of the sea floor. So dominating is this presence
~ | that not many other plants grow here. It resembles an undersea
| | meadow, with its long flowing leaves moving sinuously with
~-~-@-~ | the current.
| |
~-~-~-~ |
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.

<711hp 290m 425mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> e

Small path on the floor
~ | Seemingly impossible, a small path emerges out of nowhere,
| | sparsely guided by the undergrowth beneath which acts as path
~ | barriers of sorts. The path winds its way around many bends
| | and curves before disappearing out of view. The scent of saline
~-~-@ | is pervasive.
|
|
|
|
---------+

[Exits: north west]

<711hp 290m 424mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> n
n

Small path on the floor
| Seemingly impossible, a small path emerges out of nowhere,
| sparsely guided by the undergrowth beneath which acts as path
~ | barriers of sorts. The path winds its way around may bends
| | and curves before disappearing out of view. The scent of saline
@ | is pervasive.
| |
~-~-~ |
|
|
---------+

[Exits: north south]

<711hp 290m 423mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]>
A large reed
| A large waxy green plant that seems almost non-living to
| the naked eye grows here in front of you. The leaves are
| extremely waxy and funny to the touch. White streaks grow
| from each leaf as it gives shelter to many fish and other
@ | crustaceans that live here.
| |
~ |
| |
~-~-~ |
---------+

[Exits: south up]

<711hp 290m 422mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> u

Water Deep
~ | Clear blue sea surrounds you and engulfs in its embrace. The
| | water is deep here, but it seems more friendly then menacing.
~-~-~-~ | Swift movements can be seen in packs nearby. The scent of
| | saline is pervasive.
~-~-@ |
|
|
|
|
---------+

[Exits: west down]
A battered ray swims at the bottom.
A battered ray swims at the bottom.

<711hp 290m 421mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> n

Alas, you cannot go that way.

<711hp 290m 421mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> w

Water Deep
~ | Clear blue sea surrounds you and engulfs in its embrace. The water
| | is deep here, but it seems more friendly then menacing. Swift
~-~-~-~-~| movements can be seen in packs nearby. The scent of saline is
| | | pervasive.
~ ~-@-~ |
| |
~ |
|
|
---------+

[Exits: east west]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

<711hp 290m 420mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> w
n

Water Deep
~| Clear blue sea surrounds you and engulfs in its embrace. The
|| water is deep here, but it seems more friendly then menacing.
~-~-~-~-~| Swift movements can be seen in packs nearby. The scent of saline
| | | is pervasive.
~ @-~-~|
| |
~ |
|
|
---------+

[Exits: north east]
A battered ray swims at the bottom.

<711hp 290m 419mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> eq

Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A bra made of seashells has been discarded.
A laurien elf seems unconcerned of any possible danger.
A laurien elf seems unconcerned of any possible danger.

<711hp 290m 418mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> w
w

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Glowing) a gem-studded golden buckler
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> (Glowing) (Humming) a silver-bladed katana
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<711hp 290m 418mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]>
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.

<711hp 290m 417mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> w

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.

<711hp 290m 416mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]>
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]

<711hp 290m 415mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> w

Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
An Underling moves here with deadly grace.

<711hp 290m 414mv <<59096gold>> 6pm (day) underwater (outside) no opponent - no opponent [##========]> u

Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A laurien elf seems unconcerned of any possible danger.

<711hp 290m 413mv <<59096gold>> 6pm (day) pond (outside) no opponent - no opponent [##========]> w
w

A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

<711hp 290m 412mv <<59096gold>> 6pm (day) field (outside) no opponent - no opponent [##========]> w
w

East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<711hp 290m 411mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> w

[KNIGHT] Holy Knight: 'Alert! Qhozreema has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Qhozreema!'
[KNIGHT] Holy Knight: 'Alert! Praoli has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Praoli!'

<711hp 290m 411mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> w

A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]

<711hp 290m 410mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> w

The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<711hp 290m 409mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]>
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<711hp 290m 408mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]>
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<711hp 290m 407mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> w

The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<711hp 290m 406mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> s
s

A long fall into a lot of water is all there is in that direction.

<711hp 290m 406mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<711hp 290m 405mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> s

Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<711hp 290m 404mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> s
s

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<711hp 290m 403mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> s

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
The bridge creaks beneath your feet.

<711hp 290m 402mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<711hp 290m 401mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> target q

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<711hp 290m 400mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> s
s

$$ will now be substituted with 'q' until you untarget.

<711hp 290m 400mv <<59096gold>> 6pm (day) city (outside) no opponent - no opponent [##========]> s

The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<711hp 290m 399mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]> where

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<711hp 290m 398mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]> w

Huge weeping willows surround the knight's path.

<711hp 290m 398mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]> s

Players near you in Valour:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Knight's Path
<PK> Qhozreema Chamber of Sacrament

<711hp 290m 398mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]>
[KNIGHT] a pious templar: 'To arms! Praoli is attacking the inner sanctum!'
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<711hp 290m 397mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]>
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<711hp 290m 396mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]> s

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<711hp 290m 395mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]> e
e

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<711hp 290m 394mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]> e

The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<711hp 290m 393mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]> e

The Knight's Path
You sense evil near.
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Rhoa. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<711hp 290m 392mv <<59096gold>> 6pm (day) sand (outside) no opponent - no opponent [##========]> n

The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<711hp 290m 391mv <<59096gold>> 6pm (day) road (outside) no opponent - no opponent [##========]> n

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<711hp 290m 390mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]> w

The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<711hp 290m 389mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]> n

A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<711hp 290m 388mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]>
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<711hp 290m 387mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]> e
e

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<711hp 290m 386mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]> murder $$

The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<711hp 290m 385mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]>
They aren't here.

<711hp 290m 385mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]> u

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<711hp 290m 384mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]> murder $$

They aren't here.

<711hp 290m 384mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]> e
murder $$

Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) (INVADER) Qhozreema is here, fighting a pious templar.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli is here, fighting a pious templar.
(White Aura) A pious templar is here, fighting Praoli.

<711hp 290m 383mv <<59096gold>> 6pm (day) inside (indoors) no opponent - no opponent [##========]>
A brass Asc'Liena stallion yells 'Help! Qhozreema just filled the room with lightning!'
Qhozreema's thunder storm *** DEMOLISHES *** a brass Asc'Liena stallion!
You yell 'Help! Qhozreema just filled the room with lightning!'
Qhozreema's thunder storm MUTILATES you!
Qhozreema's thunder storm DISEMBOWELS a pious templar!
A pious templar's slice devastates Praoli!
Qhozreema is unaffected by a pious templar's slice!
Qhozreema's shocking bite hits a pious templar.
Qhozreema's shocking bite scratches a pious templar.
Qhozreema's static discharge injures a pious templar.
Praoli's flame DISEMBOWELS a pious templar!
Qhozreema has quite a few wounds.

<672hp 290m 383mv <<59096gold>> 6pm (day) inside (indoors) blade - defensive [##========]>
You do the best you can!
Qhozreema has quite a few wounds.

<672hp 290m 383mv <<59096gold>> 6pm (day) inside (indoors) blade - defensive [##========]> flee

You flee from combat!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.

<682hp 299m 431mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [##========]> flee

You aren't fighting anyone.

<682hp 299m 431mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [##========]> murder $$

Qhozreema yells 'Help! I am being attacked by Rhoa!'
[** ] Qhozreema blocks your attack with her shield.
Qhozreema has quite a few wounds.

<682hp 299m 431mv <<59096gold>> 7pm (dusk) inside (indoors) blade - defensive [##========]>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
You press on without fear.
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.
Qhozreema has quite a few wounds.

<682hp 299m 431mv <<59096gold>> 7pm (dusk) inside (indoors) blade - defensive [##========]>
You yell 'Help! I am being attacked by Praoli!'
Praoli's flame decimates you!
Praoli's flame maims you!
A brass Asc'Liena stallion yells 'Help! Qhozreema just filled the room with lightning!'
Qhozreema's thunder storm DISEMBOWELS a brass Asc'Liena stallion!
Qhozreema's thunder storm wounds you.
Qhozreema's thunder storm mauls a pious templar.
Qhozreema is unaffected by a pious templar's slice!
Qhozreema is unaffected by a pious templar's slice!
Qhozreema is unaffected by your slash!
[** ] Qhozreema parries your slash.
[* ] You block Praoli's attack with your shield.
Qhozreema has quite a few wounds.

<601hp 299m 431mv <<59096gold>> 7pm (dusk) inside (indoors) blade - defensive [##========]> flee
flee

A special guard yells 'Rhoa is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[***] You parry a special guard's crush.
A special guard's crush mauls you.
Qhozreema has quite a few wounds.

<579hp 299m 431mv <<59096gold>> 7pm (dusk) inside (indoors) blade - defensive [##========]>
You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<579hp 299m 430mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> w

You aren't fighting anyone.

<579hp 299m 430mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]>
Alas, you cannot go that way.

<579hp 299m 430mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> scan all

You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.
You scan east.
*** Range 1 (east) ***
(White Aura) (INVADER) Qhozreema is here, fighting a pious templar.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli is here, fighting a pious templar.
(White Aura) A pious templar is here, fighting Qhozreema.
*** Range 2 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan down.

<579hp 299m 430mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> e
murder $$

Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) (INVADER) Qhozreema is here, fighting a pious templar.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli is here, fighting a pious templar.
(White Aura) A pious templar is here, fighting Qhozreema.

<579hp 299m 429mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
Qhozreema is unaffected by your slash!
Qhozreema has some small wounds and bruises.

<579hp 299m 429mv <<59096gold>> 7pm (dusk) inside (indoors) blade - defensive [#=========]> flee
flee

A brass Asc'Liena stallion yells 'Help! Qhozreema just filled the room with lightning!'
Qhozreema's thunder storm *** DEMOLISHES *** a brass Asc'Liena stallion!
Qhozreema's thunder storm MUTILATES you!
Qhozreema's thunder storm DISEMBOWELS a pious templar!
A pious templar's slice misses Praoli.
Qhozreema is unaffected by a pious templar's slice!
Qhozreema is unaffected by a pious templar's slice!
[***] Qhozreema blocks your attack with her shield.
Qhozreema completely destroys a pious templar's ability to resist lightning!
Qhozreema's static discharge hits a pious templar.
Praoli's flame MUTILATES a pious templar!
Qhozreema has some small wounds and bruises.

<538hp 299m 429mv <<59096gold>> 7pm (dusk) inside (indoors) blade - defensive [#=========]> wear spear

Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
You press on without fear.
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.
Qhozreema has some small wounds and bruises.

<538hp 299m 429mv <<59096gold>> 7pm (dusk) inside (indoors) blade - defensive [#=========]>
You flee from combat!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.

<538hp 299m 429mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> w

You yell 'Help! I am being attacked by Praoli!'
[** ] You parry Praoli's flame.
[** ] You block Praoli's attack with your shield.
You flee from combat!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.

<538hp 299m 429mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> w

You stop wielding a silver-bladed katana.
You wield 'Farynith', the dragonfang.
'Farynith', the dragonfang feels like a part of you!

<538hp 299m 401mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]>
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<538hp 299m 400mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]>
Alas, you cannot go that way.

<538hp 299m 400mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> d

The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<538hp 299m 399mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> where

You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The War Room
<PK> Qhozreema Chamber of Sacrament

<538hp 299m 399mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> w
w

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<538hp 299m 398mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> s

A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<538hp 299m 397mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> e
s

A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<538hp 299m 396mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]>
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<538hp 299m 395mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> cusi

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<538hp 299m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]>
You feel better.

<572hp 285m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> cusi
where

You feel better.

<603hp 271m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> cusi

You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<603hp 271m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> cusi

You feel better.

<630hp 257m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> where
look
cusi

You feel better.

<654hp 243m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> score

You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<654hp 243m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> where

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
(White Aura) The Holy Knight of Valour is here protecting the shrine.

<654hp 243m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]>
You feel better.

<685hp 229m 394mv <<59096gold>> 7pm (dusk) inside (indoors) no opponent - no opponent [#=========]> where

You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 53 hours
: modifies hitroll by 6 for 53 hours
Spell: detect invis : lasts for 34 hours
Skill: hunt evil : lasts for 18 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 13 hours
: modifies armor class by 26 for 13 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: cabal sanctuary: lasts for 2 hours
Spell: thunder storm : lasts for 1 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<685hp 229m 401mv <<59096gold>> 8pm (night) inside (indoors) no opponent - no opponent [#=========]>
You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<685hp 229m 401mv <<59096gold>> 8pm (night) inside (indoors) no opponent - no opponent [#=========]> where

You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<685hp 229m 401mv <<59096gold>> 8pm (night) inside (indoors) no opponent - no opponent [#=========]>
You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<685hp 229m 401mv <<59096gold>> 8pm (night) inside (indoors) no opponent - no opponent [#=========]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

<685hp 229m 401mv <<59096gold>> 8pm (night) inside (indoors) no opponent - no opponent [#=========]>
You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<685hp 229m 401mv <<59096gold>> 8pm (night) inside (indoors) no opponent - no opponent [#=========]> s

The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<685hp 229m 400mv <<59096gold>> 8pm (night) road (outside) no opponent - no opponent [#=========]> where

You break your objective tracking.
Players near you in Valour:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Moat
<PK> Qhozreema Chamber of Sacrament

<685hp 229m 400mv <<59096gold>> 8pm (night) road (outside) no opponent - no opponent [#=========]> w

The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Rhoa. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<685hp 229m 399mv <<59096gold>> 8pm (night) sand (outside) no opponent - no opponent [#=========]> w

The Knight's Path
The presence of evil recedes.
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<685hp 229m 398mv <<59096gold>> 8pm (night) sand (outside) no opponent - no opponent [#=========]> w

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<685hp 229m 397mv <<59096gold>> 8pm (night) sand (outside) no opponent - no opponent [#=========]> w

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<685hp 229m 396mv <<59096gold>> 8pm (night) sand (outside) no opponent - no opponent [#=========]> n
n

The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<685hp 229m 395mv <<59096gold>> 8pm (night) sand (outside) no opponent - no opponent [#=========]> e

The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<685hp 229m 394mv <<59096gold>> 8pm (night) sand (outside) no opponent - no opponent [#=========]> n

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<685hp 229m 393mv <<59096gold>> 8pm (night) sand (outside) no opponent - no opponent [#=========]> n
where

The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<685hp 229m 392mv <<59096gold>> 8pm (night) sand (outside) no opponent - no opponent [#=========]> dism

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
Players near you in Valour:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema Chamber of Sacrament

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> pitch tent|sleep tent

You dismount from a brass Asc'Liena stallion.

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
You pitch a small tent.

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
You go to sleep in a small tent.

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> gr

Rhoa's group:
[50 Pal] Rhoa 81% hp 33% mana 97% mv 527620 xp Kills: 17
* [40 Chm] A young knight recruit 100% hp 100% mana 100% mv (in Seringale)
* [30 Pet] A mighty gules lion 100% hp 100% mana 100% mv 17827 tnl

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> who pk

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> wa
where

You wake and stand up.

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
Players near you in Valour:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema Chamber of Sacrament

<685hp 229m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> cusi

You feel better.

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> eq
where

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Glowing) a gem-studded golden buckler
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> 'Farynith', the dragonfang
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
Players near you in Valour:
<PK> Praoli Chamber of Heroes
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema Chamber of Sacrament

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> where

Players near you in Valour:
<PK> Praoli Chamber of Heroes
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema Chamber of Sacrament

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
Players near you in Valour:
<PK> Praoli Chamber of Heroes
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema Chamber of Heroes

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> pitch tent|sleep tent

You aren't carrying that.

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
You go to sleep in a small tent.

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> gr

Rhoa's group:
[50 Pal] Rhoa 85% hp 31% mana 97% mv 527620 xp Kills: 17
* [40 Chm] A young knight recruit 100% hp 100% mana 100% mv (in Seringale)
* [30 Pet] A mighty gules lion 100% hp 100% mana 100% mv 17827 tnl

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
[KNIGHT] a pious templar: 'To arms! someone is attacking the inner sanctum!'

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> who pk

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> who pk

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]> sc

You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 52 hours
: modifies hitroll by 6 for 52 hours
Spell: detect invis : lasts for 33 hours
Skill: hunt evil : lasts for 17 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 12 hours
: modifies armor class by 26 for 12 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Spell: cabal sanctuary: lasts for 1 hours
Spell: thunder storm : lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<715hp 215m 391mv <<59096gold>> 8pm (night) city (outside) no opponent - no opponent [#=========]>
You no longer feel the effects of the thunder storm.

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]> wake|unpitch tent
who pk
where

You wake and stand up.

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]>
You roll up a small tent as you pick it up.

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]>
[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]> mount brass

Players near you in Valour:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema Chamber of Sacrament

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]> sc

You mount a brass Asc'Liena stallion.

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]>

You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 51 hours
: modifies hitroll by 6 for 51 hours
Spell: detect invis : lasts for 32 hours
Skill: hunt evil : lasts for 16 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 11 hours
: modifies armor class by 26 for 11 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]> look

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
A Knight of the Holy Cross is here, facing you.

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]> where

Players near you in Valour:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Outer Gates of Castle Valour
<PK> Qhozreema Chamber of Sacrament

<790hp 255m 401mv <<59096gold>> 9pm (night) city (outside) no opponent - no opponent [#=========]> s
s

The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<790hp 255m 400mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> s
eq

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<790hp 255m 399mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]>
Huge weeping willows surround the knight's path.

<790hp 255m 399mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]>
You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Glowing) a gem-studded golden buckler
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> 'Farynith', the dragonfang
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<790hp 255m 399mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> wear spear|dual kris

You do not have that item.

<790hp 255m 399mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> w

You stop using a gem-studded golden buckler as a shield.
You wield the ebony kris in your off-hand.
The ebony kris feels like a part of you!

<790hp 255m 399mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> s

The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<790hp 255m 398mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> s

The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<790hp 255m 397mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> s

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<790hp 255m 396mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> e
e

Huge weeping willows surround the knight's path.

<790hp 255m 396mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> e

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<790hp 255m 395mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> e

The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<790hp 255m 394mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]>
The Knight's Path
You sense evil near.
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Rhoa. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<790hp 255m 393mv <<59096gold>> 9pm (night) sand (outside) no opponent - no opponent [#=========]> sc

The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<790hp 255m 392mv <<59096gold>> 9pm (night) road (outside) no opponent - no opponent [#=========]>

You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 51 hours
: modifies hitroll by 6 for 51 hours
Spell: detect invis : lasts for 32 hours
Skill: hunt evil : lasts for 16 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 11 hours
: modifies armor class by 26 for 11 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<790hp 255m 392mv <<59096gold>> 9pm (night) road (outside) no opponent - no opponent [#=========]> n

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> eq

You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]>
You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> 'Farynith', the dragonfang
<dual wielded> (Humming) the ebony kris
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> dism

You dismount from a brass Asc'Liena stallion.

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> where

You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> pitch tent|sleep tent

You pitch a small tent.

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]>
You go to sleep in a small tent.

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> target q

$$ will now be substituted with 'q' until you untarget.

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> target Qhozreema
sc

$$ will now be substituted with 'Qhozreema' until you untarget.

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]>

You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 51 hours
: modifies hitroll by 6 for 51 hours
Spell: detect invis : lasts for 32 hours
Skill: hunt evil : lasts for 16 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 11 hours
: modifies armor class by 26 for 11 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: holy armor : modifies armor class by 167 permanently
Skill: inspiring presence: modifies damroll by 6 permanently
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> eq

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded> 'Farynith', the dragonfang
<dual wielded> (Humming) the ebony kris
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> wear bill

In your dreams, or what?

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> wear kat|dual kris

In your dreams, or what?

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]>
In your dreams, or what?

<790hp 255m 391mv <<59096gold>> 9pm (night) inside (indoors) no opponent - no opponent [#=========]> who pk

The white aura around your body fades.

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]>
[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> (INVADER) Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> wake|unpitch tent
where

You wake and stand up.

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]>
You roll up a small tent as you pick it up.

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> get defender sack|quaff defender

You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Sacrament
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Sacrament

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]>
You get a Defender potion from a Big Ol'Pack Sack.

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]>
You quaff a Defender potion.
You are surrounded by a white aura.

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]>
[KNIGHT] a pious templar: 'To arms! someone is attacking the inner sanctum!'

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> mount brass

You mount a brass Asc'Liena stallion.

<790hp 255m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> co av

Dazzling wings unfold from your holy armor.

<790hp 205m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> look
n
w

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
(White Aura) The Holy Knight of Valour is here protecting the shrine.

<790hp 205m 401mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]>
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<790hp 205m 400mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]>
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<790hp 205m 399mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> n

A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<790hp 205m 398mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> e

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<790hp 205m 397mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> e

The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<790hp 205m 396mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> d

Alas, you cannot go that way.

<790hp 205m 396mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> e

Alas, you cannot go that way.

<790hp 205m 396mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> u

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<790hp 205m 395mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> e
murder $$

Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Qhozreema is here, fighting a pious templar.
(ANATHEMA) (INVADER) Praoli is here, fighting a pious templar.
(White Aura) A pious templar is here, fighting Praoli.

<790hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
Your acidic bite DISEMBOWELS Qhozreema!
[***] Qhozreema blocks your attack with her shield.
Your pierce misses Qhozreema.
Your acidic bite DISEMBOWELS Qhozreema!
Qhozreema is unaffected by your pierce!
[* ] Qhozreema parries your acidic bite.
Qhozreema has quite a few wounds.

<790hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [#=========]>
Qhozreema utters the words, 'wlghuq hunsoefurg'.
Qhozreema's mystic tendrils devastate a pious templar!
Qhozreema has quite a few wounds.

<790hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [#=========]> flee

Qhozreema is unaffected by a pious templar's slice!
A pious templar's slice decimates Praoli!
Your acidic bite DISEMBOWELS Qhozreema!
[* ] Qhozreema parries your acidic bite.
[** ] Qhozreema blocks your attack with her shield.
Qhozreema is unaffected by your pierce!
Qhozreema's shocking bite injures a pious templar.
Qhozreema's shocking bite misses a pious templar.
Qhozreema's static discharge mauls a pious templar.
Qhozreema has quite a few wounds.

<790hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [#=========]>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
You press on without fear.
Praoli flies west.
A special guard walks west.
Qhozreema has quite a few wounds.

<790hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [#=========]> flee

Praoli flies in.
A special guard walks in.
You flee from combat!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.

<790hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> wear bill

You aren't fighting anyone.

<790hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [#=========]> murder $$

You yell 'Help! I am being attacked by Praoli!'
Praoli's flame devastates you!
Praoli's flame maims you!
You stop wielding the ebony kris.
You stop wielding 'Farynith', the dragonfang.
The memories and legends of those who held 'Sevokan', the Bill of Virtue before you fill your thoughts.
You wield 'Sevokan', the Bill of Virtue.
'Sevokan', the Bill of Virtue feels like a part of you!
Praoli has quite a few wounds.

<727hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) shaft - defensive [#=========]> murder $$

You do the best you can!
Praoli has quite a few wounds.

<727hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) shaft - defensive [#=========]>
You do the best you can!
Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
You press on without fear.
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.
Praoli has quite a few wounds.

<727hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) shaft - defensive [#=========]> flee
flee

You flee from combat!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.
Qhozreema utters the words, 'pzrrghcandusaw'.
You yell 'Help! Qhozreema is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream MASSACRES you!
[* ] Qhozreema blocks your attack with her shield.
Your holy fire DISMEMBERS Qhozreema!
[* ] Qhozreema blocks your attack with her shield.
Your holy fire DISMEMBERS Qhozreema!
[** ] You parry a special guard's crush.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a special guard's crush.
[***] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
Qhozreema has quite a few wounds.

<647hp 205m 394mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [#=========]> murder $$

You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<647hp 205m 393mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [==========]>
They aren't here.

<647hp 205m 393mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [==========]> e
murder $$

Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(White Aura) A pious templar is here, protecting the inner sanctum.

<647hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [==========]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
Your holy fire DISMEMBERS Qhozreema!
[** ] Qhozreema parries your holy fire.
Your holy fire DISMEMBERS Qhozreema!
Qhozreema has some big nasty wounds and scratches.

<647hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]>
You yell 'Help! I am being attacked by Praoli!'
Praoli's flame misses you.
Praoli's flame maims you!
Qhozreema has some big nasty wounds and scratches.

<611hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]>
Your holy fire DISEMBOWELS Qhozreema!
Your holy fire DISMEMBERS Qhozreema!
[** ] Qhozreema blocks your attack with her shield.
[* ] Qhozreema parries your holy fire.
Qhozreema's shocking bite hits you.
Qhozreema's shocking bite hits you.
Qhozreema's shocking bite scratches you.
You resist Qhozreema's discharge.
Praoli's flame decimates you!
[***] You parry a special guard's crush.
A special guard's crush mauls you.
Qhozreema has some big nasty wounds and scratches.

<544hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]> flee
flee
murder $$

Qhozreema utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream MANGLES you!
Qhozreema has some big nasty wounds and scratches.

<461hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]>
You flee from combat!
A pious templar says 'You may not enter with blood on your hands, someone.'
A pious templar blocks someone from entering the inner sanctum.

<461hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [==========]>
Praoli closes his eyes momentarily and nods at Qhozreema.
You aren't fighting anyone.

<461hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) no opponent - no opponent [==========]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
Your holy fire MASSACRES Qhozreema!
Your holy fire DISMEMBERS Qhozreema!
[** ] Qhozreema blocks your attack with her shield.
Qhozreema looks pretty hurt.

<461hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]> murder $$

Your holy fire DISMEMBERS Qhozreema!
[** ] Qhozreema blocks your attack with her shield.
Your holy fire DISMEMBERS Qhozreema!
[***] You parry a special guard's crush.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a special guard's crush.
[***] You parry Qhozreema's shocking bite.
[** ] You parry Qhozreema's shocking bite.
Qhozreema looks pretty hurt.

<461hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]> w
murder $$
flee

Praoli closes his eyes momentarily and nods at Qhozreema.
Qhozreema looks pretty hurt.

<461hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]>
You do the best you can!
Qhozreema looks pretty hurt.

<461hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]> murder $$

No way! You are still fighting!
[** ] Qhozreema blocks your attack with her shield.
[* ] Qhozreema blocks your attack with her shield.
[* ] Qhozreema parries your holy fire.
[** ] You parry a special guard's crush.
A special guard's crush wounds you.
Qhozreema's shocking bite hits you.
You resist Qhozreema's discharge.
Qhozreema looks pretty hurt.

<432hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]>
You do the best you can!
Qhozreema looks pretty hurt.

<432hp 205m 392mv <<59096gold>> 10pm (night) inside (indoors) blade - defensive [==========]> flee
murder $$

You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
You feel less protected.

<440hp 207m 401mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> flee

They aren't here.

<440hp 207m 401mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
You aren't fighting anyone.

<440hp 207m 401mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> e
murder $$

They aren't here.

<440hp 207m 401mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
You aren't fighting anyone.
Qhozreema flies in.

<440hp 207m 401mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(White Aura) A pious templar is here, protecting the inner sanctum.

<440hp 207m 400mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
They aren't here.

<440hp 207m 400mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> w

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<440hp 207m 399mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> murder $$

They aren't here.

<440hp 207m 399mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> d

The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<440hp 207m 398mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> w
w

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<440hp 207m 397mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<440hp 207m 396mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> s

A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
[KNIGHT] Holy Knight: 'Alert! Qhozreema has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Qhozreema!'

<440hp 207m 395mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> s
e

Alas, you cannot go that way.

<440hp 207m 395mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> s

The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<440hp 207m 394mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> murder $$

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) (INVADER) Qhozreema is here, fighting Holy Knight.
(White Aura) Holy Knight is here, fighting Qhozreema.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<440hp 207m 393mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
Your holy fire MASSACRES Qhozreema!
[* ] Qhozreema parries your holy fire.
Your holy fire DISMEMBERS Qhozreema!
Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
You press on without fear.
Qhozreema flies north.

<440hp 207m 393mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> murder $$

They aren't here.

<440hp 207m 393mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> n

The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<440hp 207m 392mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> w

You yell 'Help! I am being attacked by Praoli!'
[***] You parry Praoli's flame.
Praoli has quite a few wounds.

<440hp 207m 392mv <<59096gold>> 11pm (night) inside (indoors) shaft - defensive [==========]>
No way! You are still fighting!
Praoli has quite a few wounds.

<440hp 207m 392mv <<59096gold>> 11pm (night) inside (indoors) shaft - defensive [==========]> n

No way! You are still fighting!
Praoli has quite a few wounds.

<440hp 207m 392mv <<59096gold>> 11pm (night) inside (indoors) shaft - defensive [==========]>
[** ] Praoli blocks your attack with his shield.
Your holy fire MUTILATES Praoli!
[** ] Praoli blocks your attack with his shield.
Praoli's flame DISEMBOWELS you!
[***] You parry a special guard's crush.
A special guard's crush misses you.
Praoli has quite a few wounds.

<397hp 207m 392mv <<59096gold>> 11pm (night) inside (indoors) shaft - defensive [==========]> flee
flee

You flee from combat!
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<397hp 207m 391mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
You aren't fighting anyone.

<397hp 207m 391mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> ecommune "raises her hand and makes the shape of a cross" protection

You feel holy and pure.

<397hp 172m 391mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> where

You break your objective tracking.
Players near you in The Holy Altar:
<PK> Praoli Chamber of Heroes
<PK> Rhoa The Castle Gates
<PK> Qhozreema Chamber of Heroes

<397hp 172m 391mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> n

The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<397hp 172m 390mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> w

A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<397hp 172m 389mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> n

A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<397hp 172m 388mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> e

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<397hp 172m 387mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> e

The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<397hp 172m 386mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> u

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<397hp 172m 385mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> murder $$

Qhozreema yells 'Help! I am being attacked by Rhoa!'
[** ] Qhozreema blocks your attack with her shield.
[** ] Qhozreema blocks your attack with her shield.
[** ] Qhozreema parries your holy fire.
Qhozreema looks pretty hurt.

<397hp 172m 385mv <<59096gold>> 11pm (night) inside (indoors) blade - defensive [==========]> murder $$

Qhozreema utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream MANGLES you!
Qhozreema looks pretty hurt.

<315hp 172m 385mv <<59096gold>> 11pm (night) inside (indoors) blade - defensive [==========]> flee
flee

Praoli closes his eyes momentarily and nods at Qhozreema.
Qhozreema looks pretty hurt.

<315hp 172m 385mv <<59096gold>> 11pm (night) inside (indoors) blade - defensive [==========]>
Your holy fire DISMEMBERS Qhozreema!
[** ] Qhozreema blocks your attack with her shield.
Your holy fire MASSACRES Qhozreema!
[***] You parry a special guard's crush.
You brace against your armor to perform a two-handed set parry.
[** ] You parry a special guard's crush.
Qhozreema's weapon advantage overcomes your parry attempt.
Qhozreema's shocking bite grazes you.
You resist Qhozreema's discharge.
Qhozreema is in awful condition.

<307hp 172m 385mv <<59096gold>> 11pm (night) inside (indoors) blade - defensive [==========]>
You do the best you can!
Qhozreema is in awful condition.

<307hp 172m 385mv <<59096gold>> 11pm (night) inside (indoors) blade - defensive [==========]>
You flee from combat!
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<307hp 172m 384mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
You aren't fighting anyone.

<307hp 172m 384mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]> s
murder $$

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<307hp 172m 383mv <<59096gold>> 11pm (night) inside (indoors) no opponent - no opponent [==========]>
You yell 'Help! I am being attacked by Praoli!'
[***] You parry Praoli's flame.
Praoli's flame maims you!
[** ] Praoli blocks your attack with his shield.
Your holy fire MUTILATES Praoli!
[** ] Praoli blocks your attack with his shield.
[* ] Praoli blocks your attack with his shield.
Praoli's flame devastates you!
A special guard's crush mauls you.
[** ] You parry a special guard's crush.
Praoli has quite a few wounds.

<220hp 172m 383mv <<59096gold>> 11pm (night) inside (indoors) shaft - defensive [==========]>
You do the best you can!
Your angelic wings fall to the ground.
The transparent sphere around Qhozreema dissipates.
Praoli has quite a few wounds.

<224hp 173m 401mv <<59096gold>> 12am (midnight) inside (indoors) shaft - defensive [==========]>
Qhozreema utters the words, 'pzrrghcandusaw'.
You yell 'Help! Qhozreema is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream DISMEMBERS you!
Praoli has quite a few wounds.

<161hp 173m 401mv <<59096gold>> 12am (midnight) inside (indoors) shaft - defensive [==========]> flee
flee

You flee from combat!
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<161hp 173m 400mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]>
You aren't fighting anyone.

<161hp 173m 400mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> s
murder $$

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<161hp 173m 399mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
Your holy fire DISMEMBERS Qhozreema!
[** ] Qhozreema parries your holy fire.
Qhozreema is in awful condition.

<161hp 173m 399mv <<59096gold>> 12am (midnight) inside (indoors) blade - defensive [=========-]>
You yell 'Help! I am being attacked by Praoli!'
Your holy fire DISMEMBERS Qhozreema!
[***] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
Praoli's flame misses you.
[***] You parry Praoli's flame.
A special guard's crush mauls you.
[***] You parry a special guard's crush.
You grant your opponent mercy.
Qhozreema slumps to the ground.
You dismount from a brass Asc'Liena stallion.

<140hp 173m 399mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> flee
flee

You can't do that while resting.

<140hp 173m 399mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]>
You can't do that while resting.

<140hp 173m 399mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> e

You can't do that while resting.

<140hp 173m 399mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> wa
look

You stand up.

<140hp 173m 399mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> e

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
A beautiful stallion with a shining brass coat grazes nearby.
(White Aura) (INVADER) Qhozreema is kneeling on the ground.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<140hp 173m 399mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]>
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<140hp 173m 398mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> w
murder $$

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
A beautiful stallion with a shining brass coat grazes nearby.
(White Aura) (INVADER) Qhozreema is kneeling on the ground.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<140hp 173m 397mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]>
Qhozreema yells 'Help! I am being attacked by Rhoa!'
Your holy fire DISEMBOWELS Qhozreema!
Qhozreema is DEAD!!

<140hp 173m 397mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> d

Praoli narrows his eyes.
You yell 'Help! Praoli's spell is harming me!'
Praoli's harm spell MANGLES you!
Praoli has quite a few wounds.

<47hp 173m 397mv <<59096gold>> 12am (midnight) inside (indoors) shaft - defensive [=========-]>
[* ] Praoli blocks your attack with his shield.
Your holy fire DISEMBOWELS Praoli!
[***] You parry Praoli's flame.
A special guard's crush mauls you.
[***] You parry a special guard's crush.
Praoli has quite a few wounds.

<26hp 173m 397mv <<59096gold>> 12am (midnight) inside (indoors) shaft - defensive [=========-]>
No way! You are still fighting!
Praoli has quite a few wounds.

<26hp 173m 397mv <<59096gold>> 12am (midnight) inside (indoors) shaft - defensive [=========-]> flee
flee

You flee from combat!
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
C-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<26hp 173m 396mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]>
You aren't fighting anyone.

<26hp 173m 396mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> w
d

Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
The corpse of Qhozreema is lying here.
A beautiful stallion with a shining brass coat grazes nearby.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<26hp 173m 395mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]>
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<26hp 173m 394mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> w

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<26hp 173m 393mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> w
s

A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<26hp 173m 392mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]>
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<26hp 173m 391mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> e
s

The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<26hp 173m 390mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> s

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<26hp 173m 389mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> w

The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<26hp 173m 388mv <<59096gold>> 12am (midnight) road (outside) no opponent - no opponent [=========-]>
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Rhoa. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<26hp 173m 384mv <<59096gold>> 12am (midnight) sand (outside) no opponent - no opponent [=========-]> w

[KNIGHT] Holy Knight: 'Alert! Praoli has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Praoli!'
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<26hp 173m 378mv <<59096gold>> 12am (midnight) sand (outside) no opponent - no opponent [=========-]> w

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<26hp 173m 372mv <<59096gold>> 12am (midnight) sand (outside) no opponent - no opponent [=========-]> w

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<26hp 173m 366mv <<59096gold>> 12am (midnight) sand (outside) no opponent - no opponent [=========-]> n

The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<26hp 173m 360mv <<59096gold>> 12am (midnight) sand (outside) no opponent - no opponent [=========-]> n

The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<26hp 173m 354mv <<59096gold>> 12am (midnight) sand (outside) no opponent - no opponent [=========-]> e

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<26hp 173m 348mv <<59096gold>> 12am (midnight) sand (outside) no opponent - no opponent [=========-]> n
n

The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<26hp 173m 342mv <<59096gold>> 12am (midnight) sand (outside) no opponent - no opponent [=========-]> where

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<26hp 173m 338mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w

You break your objective tracking.
Players near you in Valour:
<PK> Praoli The Knight's Path
<PK> Rhoa The Outer Gates of Castle Valour

<26hp 173m 338mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<26hp 173m 336mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w

Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

<26hp 173m 334mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w
w
w

Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<26hp 173m 332mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w
w
w

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<26hp 173m 330mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w

[KNIGHT] Salania the Squire of Knights: 'Praoli has left the Knight's path.'
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<26hp 173m 328mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]>
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A member of the Valourian special forces is riding on a powerful steed.

<26hp 173m 326mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]>
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<26hp 173m 324mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]>
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<26hp 173m 322mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]>
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A citizen of Valour wanders about.

<26hp 173m 320mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w

Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
A citizen of Valour wanders about.

<26hp 173m 318mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w

Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A plume of smoke billows from the nearby nexus.

<26hp 173m 316mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> w

Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.

<26hp 173m 314mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> n

The Foot of the Palace Stairs
S-+-+| A red carpet leads up the white wooden stairs to the first
| | floor of the palace. Sewn into the sides of the carpet
o-+-S| is a gold trim. The carpet lacks enough width to cover
| | the entire stair, leaving a few inches of exposed wood
@-+-+| visible at either extremity. At least twenty stairs comprise
| the way up to the main floor. A marble bannister runs
| beside each side of the staircase. The stairs narrow
| as they ascend, leaving enough room for three people get
| by at their apex, whereas ten could sit on the bottom
---------+ step.

[Exits: east up]
Zelbin is here, guarding the palace from intruders.

<26hp 173m 313mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> n

Stairs lead up into the palace of Valour.

<26hp 173m 313mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> e

Stairs lead up into the palace of Valour.

<26hp 173m 313mv <<59096gold>> 12am (midnight) inside (indoors) no opponent - no opponent [=========-]> n

Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.

<26hp 173m 312mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> n

Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<26hp 173m 310mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> n

Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<26hp 173m 308mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]> n
n

Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.

<26hp 173m 306mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]>
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<26hp 173m 304mv <<59096gold>> 12am (midnight) city (outside) no opponent - no opponent [=========-]>
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<39hp 187m 356mv <<59096gold>> 1am (night) city (outside) no opponent - no opponent [=========-]> n

The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<39hp 187m 354mv <<59096gold>> 1am (night) city (outside) no opponent - no opponent [=========-]> w

The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
o-+-o| flying proudly atop white poles.
---------+

[Exits: east west]

<39hp 187m 352mv <<59096gold>> 1am (night) city (outside) no opponent - no opponent [=========-]> w
n

The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
o-+| flying proudly atop white poles.
---------+

[Exits: north east west]

<39hp 187m 350mv <<59096gold>> 1am (night) city (outside) no opponent - no opponent [=========-]> d

Atop a Boating Ramp
+| This ramp leads gradually down towards the shore of the
|| bay below. It is wide enough for a boat to be tugged
* +| down and entered into the water. A few boats are already
| || stowed at the bottom, waiting for their launch. A small
* @ +| boathouse, filled to its capacity by a beautiful sailing
| | || boat, is at the left of the ramp. Leading down the ramp
+-+-+-+-+| is a thin rope, with flags from around the world of Serin
| || tied to it.
* o-+|
---------+

[Exits: south down]

<39hp 187m 348mv <<59096gold>> 1am (night) city (outside) no opponent - no opponent [=========-]> n

Beside the Bay of Vamana
~ | The boat ramp enters the bay here. The gentle ocean laps at
| | the lip of the ramp, as currents flow over each other, leaving
~ | a thin layer of ever-receding water behind each time. It leaves
| | behind shells and pebbles. The smell of the sea is on the
@ | breezy air here. Reflections of the natural light upon the
| bay create illusions of twin stars skating together across
| its surface.
|
|
---------+

[Exits: north up]

<39hp 187m 346mv <<59096gold>> 1am (night) city (outside) no opponent - no opponent [=========-]> n

A magic seashell grows into a raft.
The Bay of Vamana
~-~-~| The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
+ | to see the shells lieing in the sands at the bottom of the
| bay.
|
---------+

[Exits: north south]

<39hp 187m 345mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> n

The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
~-~-~| currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
@ | will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
+ |
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Vamana.

<39hp 187m 344mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+

[Exits: east south]
A school of fish swims quickly back and forth.

<39hp 187m 343mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> e
e

The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
A white swan is gliding along the surface of the water.

<39hp 187m 342mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> e
e
where

Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of the
| bay's waters. It is more than thirty feet high. The waves upon
| the bays surface carry upon them a pack of galloping white horses.
| Water currents swirl around in every direction, but one current's
~-~-@-~-~| pull is stronger than all the others. A few coins are visible
| | at the bottom of the bay, having fallen from the bridge.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.

<39hp 187m 341mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
The Bay of Vamana
~| Water swirls around in all directions, within the blue
|| bay of Vamana. It throws up plumes of white freshwater
~| as it toils gently. The bay is in perpetual movement -
|| never still, but never violent. Strong undercurrents and
~-~-@-~-~| large rocks limit the directions of motion that can be
| taken in the water. A soft wind blows gently across the
| water.
|
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.

<39hp 187m 340mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> cusi

The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks
~-~-@-~ | limit the directions of motion that can be taken in the
| water. A soft wind blows gently across the water.
|
|
|
---------+

[Exits: east west]

<39hp 187m 339mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
You break your objective tracking.
Players near you in Valour:
<PK> Praoli Lower Valour Avenue
<PK> Rhoa The Bay of Vamana

<39hp 187m 339mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
You feel better.

<69hp 173m 339mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> where
e
cusi

Players near you in Valour:
<PK> Praoli Tribute Street
<PK> Rhoa The Bay of Vamana
Qhozreema Valour's Nexus Point

<69hp 173m 339mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
The Bay of Vamana
~ | Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
~-~-@ | the directions of motion that can be taken in the water. A
| soft wind blows gently across the water.
|
|
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Vamana.

<69hp 173m 338mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
You feel better.

<97hp 159m 338mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> where
cusi

Players near you in Valour:
<PK> Praoli The Knight's War Memorial
<PK> Rhoa The Bay of Vamana
Qhozreema Valour's Nexus Point

<97hp 159m 338mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
You feel better.

<129hp 145m 338mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> where
cusi

Players near you in Valour:
<PK> Praoli The Outer Gates of Castle Valour
<PK> Rhoa The Bay of Vamana
Qhozreema Valour's Nexus Point

<129hp 145m 338mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
You feel better.

<163hp 131m 338mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> n
where

The Bay of Vamana
~-~-~| Water swirls around in all directions, within the blue bay
| | of Vamana. It throws up plumes of white freshwater as it toils
~ | gently. The bay is in perpetual movement - never still, but
| | never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water. A
| | soft wind blows gently across the water.
~-~-~ |
|
|
---------+

[Exits: north south]

<163hp 131m 337mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> cusi

Players near you in Valour:
<PK> Praoli The Outer Gates of Castle Valour
<PK> Rhoa The Bay of Vamana
Qhozreema Valour's Nexus Point

<163hp 131m 337mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]>
You feel better.

<195hp 117m 337mv <<59096gold>> 1am (night) ocean (outside) no opponent - no opponent [=========-]> n
n
e

You purge the arcane energy from your body.

<206hp 128m 391mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]>
Underneath a Wooden Bridge
| A bridge overhead casts a long shadow over the surface of
| the bay's waters. It is more than thirty feet high. The waves
~-~-~| upon the bay's surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~ | from the bridge.
| |
~-~-~ |
---------+

[Exits: north south]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Vamana.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'

<206hp 128m 390mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]>
The Bay of Vamana
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
| currents that flow underneath the surface make it difficult
| to choose a path through these waters, besides what they
@-~-~| will allow. Natural light reflects off its surface and splits
| | into pairs, that then dance together and away. It is clear
~ | enough to see the shells lieing in the sands at the bottom
| | of the bay.
~ |
---------+

[Exits: east south]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Vamana.

<206hp 128m 389mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]> n
e

The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow.
~-@-~-~| Natural light reflects off its surface and splits into pairs,
| | that then dance together and away. It is clear enough to see
~ | the shells lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
A white swan is gliding along the surface of the water.

<206hp 128m 388mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]> e

Strong currents push back, preventing movement in that direction.

<206hp 128m 388mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]> e

The Bay of Vamana
| The deep blue water in this bay swirls around quietly and gently,
| raising everything on it slowly up and down. Strong currents
| that flow underneath the surface make it difficult to choose
| a path through these waters, besides what they will allow. Natural
~-~-@-~-~| light reflects off its surface and splits into pairs, that then
| | dance together and away. It is clear enough to see the shells
~ | lieing in the sands at the bottom of the bay.
| |
~ |
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.

<206hp 128m 387mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]>
The Bay of Vamana
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Vamana.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'

<206hp 128m 386mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]> e

An Opening into the Bay of Vamana
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady.
|
|
|
---------+

[Exits: east west]

<206hp 128m 385mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]> e

Canal Under Lower Valour
| A thin passageway carries boats away from the docks of Valour
| into the bay area. The water in the canal is still below
| the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom. The
~-~-@-~ | water is not quite as clear here as in the rest of the bay,
| but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]

<206hp 128m 384mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]> e
u

Canal Under Lower Valour
| A thin passageway carries boats away from the docks of Valour
| into the bay area. The water in the canal is still below the
| surface. These conditions have inhibited plant-growth, leaving
| an otherwise empty bed of sand at its bottom. The water is
~-~-@ | not quite as clear here as in the rest of the bay, but clean
| enough to see a reflection in.
|
|
|
---------+

[Exits: west up]

<206hp 128m 383mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]>
Rocks prevent further passage to the east.

<206hp 128m 383mv <<59096gold>> 2am (night) ocean (outside) no opponent - no opponent [=========-]>
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
A magic raft shrinks back into a seashell.

<206hp 128m 382mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]

<206hp 128m 380mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> e
e

Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.

<206hp 128m 378mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]>
You sense evil near.

<206hp 128m 378mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> e

Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

<206hp 128m 376mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> dr
s

City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A dame of Valour walks down the street.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<206hp 128m 374mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

You drink water from a marble fountain.
Your thirst is quenched.

<206hp 128m 374mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<206hp 128m 372mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

<206hp 128m 370mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s
s

Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<206hp 128m 368mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]>
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<206hp 128m 366mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]>
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]

<206hp 128m 364mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s
s

The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<206hp 128m 362mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<206hp 128m 360mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]>
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<206hp 128m 358mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

<206hp 128m 356mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

<206hp 128m 354mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<206hp 128m 352mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
Qhozreema the Sage of Arcane Power is here.
A cute rabbit is here.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<206hp 128m 350mv <<59096gold>> 2am (night) city (outside) no opponent - no opponent [=========-]> s

Praoli closes his eyes momentarily and nods at Qhozreema.
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<206hp 128m 346mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]> s

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<206hp 128m 340mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]> w

Huge weeping willows surround the knight's path.

<206hp 128m 340mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]> s

The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<206hp 128m 334mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]> s

The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<206hp 128m 328mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]>
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<206hp 128m 322mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]> e

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<206hp 128m 316mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]> e

The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<206hp 128m 310mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]> e
e

The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Rhoa. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<206hp 128m 304mv <<59096gold>> 2am (night) sand (outside) no opponent - no opponent [=========-]>
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<206hp 128m 300mv <<59096gold>> 2am (night) road (outside) no opponent - no opponent [=========-]> n
n

The Castle Gates
The presence of evil recedes.
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<206hp 128m 299mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]>
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<206hp 128m 298mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]> w

A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<206hp 128m 297mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]> n

A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<206hp 128m 296mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]> e
e

[KNIGHT] Salania the Squire of Knights: 'Praoli has entered the Knight's path.'
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<206hp 128m 295mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]> u

The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<206hp 128m 294mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]>
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
The corpse of Qhozreema is lying here.
A beautiful stallion with a shining brass coat grazes nearby.

<206hp 128m 293mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]> co 'pur' corpse

You lost your concentration.

<206hp 88m 293mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]>
[KNIGHT] Salania the Squire of Knights: 'Praoli has left the Knight's path.'

<206hp 88m 293mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]> co 'pur' corpse

You lost your concentration.

<206hp 48m 293mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]> co 'pur' corpse

You don't have enough mana.

<206hp 48m 293mv <<59096gold>> 2am (night) inside (indoors) no opponent - no opponent [=========-]> dism
where

You are not mounted!

<214hp 56m 347mv <<59096gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]>
Players near you in The Holy Altar:
<PK> Praoli The Outer Gates of Castle Valour
<PK> Rhoa Chamber of Heroes
Qhozreema The Outer Gates of Castle Valour

<214hp 56m 347mv <<59096gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> l in corpse

The corpse of Qhozreema holds:
a Loot sack (open)
(Glowing) (Humming) black crystal breastplate
(Glowing) (Humming) a pair of black crystal leggings
a barrel
some grotesque arm guards
(Glowing) (Humming) a sparking lightning sword
(Invis) (Humming) flaming gauntlets
an old, dusty druid's robe
ornate robes adorned with jotun runes
( 2) (Humming) an ebony bracelet
( 2) (Glowing) (Humming) a rising sun medallion
an earring set with a burning eye
a pale blue stone
(Glowing) a tiara of silver leaves
(Glowing) (Humming) a bishop's holy water sprinkler
( 2) a golden serpent ring
a belt of interlocked bone fragments
(Glowing) mirrored boots of the mindflayer
a tiny armored statue
(Invis) a deflective null belt of defiance
(Glowing) (Humming) a storm shield
44420 gold coins

<214hp 56m 347mv <<59096gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> where

Players near you in The Holy Altar:
<PK> Praoli The Outer Gates of Castle Valour
<PK> Rhoa Chamber of Heroes
Qhozreema The Outer Gates of Castle Valour

<214hp 56m 347mv <<59096gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> co 'pur' corpse

You don't have enough mana.

<214hp 56m 347mv <<59096gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> get coins corpse

You get 44420 gold coins from the corpse of Qhozreema.

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> where

Players near you in The Holy Altar:
<PK> Praoli The Outer Gates of Castle Valour
<PK> Rhoa Chamber of Heroes
<PK> Qhozreema The Outer Gates of Castle Valour

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> eq

You are using:
<used as light> (Glowing) the Eternal Flame of Knight
<worn on finger> (Glowing) (Humming) a dragonwing mithril-white claddagh
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn around neck> (Glowing) (Humming) a deflective mithril-white ascot of defiance
<worn on head> (Glowing) (Humming) a superior silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) a segmented belt of crimson scales
<worn around wrist> a deflective thick, scintillating gold bracer of turning
<worn around wrist> (Invis) a dragonwing exquisite bracer of homing
<wielded two-handed> (Glowing) 'Sevokan', the Bill of Virtue
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> who pk
where

[50 Quasi Sha] <PK> (KING) [JUSTICE] (ANATHEMA) (INVADER) Praoli the Holy Shaman
[50 Human Pal] <PK> [KNIGHT] (Executor) (OUTLAW) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace
[50 Quasi Inv] <PK> Qhozreema Voz'Rieth the Sage of Arcane Power
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 15.

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]>
Players near you in The Holy Altar:
<PK> Praoli The Outer Gates of Castle Valour
<PK> Rhoa Chamber of Heroes
<PK> Qhozreema The Outer Gates of Castle Valour

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> wake|unpitch tent

You are already standing.

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]>
You don't see that here.

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> mount brass

You mount a brass Asc'Liena stallion.

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> l in corpse

The corpse of Qhozreema holds:
a Loot sack (open)
(Glowing) (Humming) black crystal breastplate
(Glowing) (Humming) a pair of black crystal leggings
a barrel
some grotesque arm guards
(Glowing) (Humming) a sparking lightning sword
(Invis) (Humming) flaming gauntlets
an old, dusty druid's robe
ornate robes adorned with jotun runes
( 2) (Humming) an ebony bracelet
( 2) (Glowing) (Humming) a rising sun medallion
an earring set with a burning eye
a pale blue stone
(Glowing) a tiara of silver leaves
(Glowing) (Humming) a bishop's holy water sprinkler
( 2) a golden serpent ring
a belt of interlocked bone fragments
(Glowing) mirrored boots of the mindflayer
a tiny armored statue
(Invis) a deflective null belt of defiance
(Glowing) (Humming) a storm shield

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> get leg cor

You get a pair of black crystal leggings from the corpse of Qhozreema.
You feel corrupted by a pair of black crystal leggings and quickly drop it.

<214hp 56m 347mv <<103516gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> sac le

Ceridwel gives you 2 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<214hp 56m 347mv <<103518gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]>
[KNIGHT] Salania the Squire of Knights: 'Praoli has entered the Knight's path.'
[KNIGHT] Salania the Squire of Knights: 'Qhozreema has entered the Knight's path.'

<214hp 56m 347mv <<103518gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> get brea cor

You get black crystal breastplate from the corpse of Qhozreema.
You feel suddenly overburdened by weight.
You feel corrupted by black crystal breastplate and quickly drop it.

<214hp 56m 347mv <<103518gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> sac brea
look

Ceridwel gives you 6 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<214hp 56m 347mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]>
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
The corpse of Qhozreema is lying here.
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.

<214hp 56m 347mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]>
You sense evil near.

<214hp 56m 347mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> d

The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<214hp 56m 346mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> w
w

The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<214hp 56m 345mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> s

A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<214hp 56m 344mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]>
[KNIGHT] Holy Knight: 'Alert! Qhozreema has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Qhozreema!'
[KNIGHT] Holy Knight: 'Alert! Praoli has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Praoli!'
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<214hp 56m 343mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> e

The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<214hp 56m 342mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> s

The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) (INVADER) Qhozreema is here, fighting Holy Knight.
(White Aura) Holy Knight is here, fighting Qhozreema.
Holy Knight says 'Greetings Rhoa, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'
Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
You press on without fear.
Qhozreema flies south.

<214hp 56m 341mv <<103524gold>> 3am (night) inside (indoors) no opponent - no opponent [=========-]> s

The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
(White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.

<214hp 56m 340mv <<103524gold>> 3am (night) road (outside) no opponent - no opponent [=========-]> w

Praoli flies west.
Qhozreema flies west.
A special guard walks west.

<214hp 56m 340mv <<103524gold>> 3am (night) road (outside) no opponent - no opponent [=========-]>
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Qhozreema the Sage of Arcane Power is here.
(ANATHEMA) (INVADER) Praoli the Holy Shaman is here.
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Rhoa. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<214hp 56m 339mv <<103524gold>> 3am (night) sand (outside) no opponent - no opponent [=========-]> w

The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<214hp 56m 338mv <<103524gold>> 3am (night) sand (outside) no opponent - no opponent [=========-]> w

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+




They took the crown, there was another short battle, and that's all I got for now... Was great fun guys!

Comments

  1. No offense to anyone but how did Praoli manage to let you live there? After I was incap, you were resting for like an hour and then fled into templar with no way out but west. I'd assume Praoli would spam the living hell out of murder key in both of those situations? Lag? 100% should have died there, that was my whole intention to act like a punching bag and dish out as much damage as I can so Praoli could finish you off while you're still being greedy for me.
    1. his stupid mercy messed me up, I missed the murder than fat fingered the first harm, there wasn't an hour there, not sure what you are readying, I missed one input. Sorry that really was my bad, I think I could have killed her, like I said in game, that was my fault. But it wasn't an hour lol
    2. lol yea it was obvious overexaggeration, just felt like plenty of time to spam murder / harm while she was resting. It happens, i dont really care about dying, whole purpose of this char is to re-learn PK, i just wish I could do something/anything against Rhoa on my own too though, seems futile
    [reply to Qhozreema]
  2. [KNIGHT] (Executor) Rhoa: 'Praoli groups with a known criminal?'

    aka CERIDWEL PLZ HALP
    1. Tyrants have no standards and follow their own rules.
    2. They're a happy quasit couple the male typically woos the female and then life finds a way
    [reply to Qhozreema]
  3. Dang 26 hp, bet Rhoa had the tremors.
      [reply to Dogran]

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