Ye Olde Abandoned Realms Logs

Praoli the Justice, killing and full looting citizens in town...

posted on 2021-08-02 20:49:46
### Spent literally 1.5 hours waiting for Praoli to come and try to get Fist back, then fought back and forth... ###
### Until for some strange reason I could not flee from Dagnir... so I die and then Praoli kills me again even though I'm not a criminal in town :P ###


Outside Mocker's Tavern
+-+-+-+-+| Owned by a cooperative consisting of the Heralds and
| | || the Bards' Guild, Mocker's Tavern is by far the most
* + F| popular place to be when the sun goes down. There is
| | always a small group of people hovering about the entrance
+-@-+-F| like flies on a corpse. The tavern, from the outside,
| | seems dull with no vivid colors or images, just a schedule
S-+-S| of performers hanging close to a small wooden door. Gentle
| | music softly emanates from the semi-opened door long
*-+-*| with mirthful laughter and general happiness. Going east
---------+ leads you back to the Main Street. To the west is the
Mocker's Tavern.

[Exits: east west]
A gnomish city guard of Seringale stands here.
(White Aura) Istina the usher stands here sneering down his pointy nose at you.

<224hp 165m 462mv> no opponent no opponent
Praoli yells 'Help! I am being attacked by Fenlorn!'

<224hp 165m 462mv> no opponent no opponent ber
Your pulse races as you are consumed by rage!

<268hp 83m 231mv> no opponent no opponent whe
who

A gnomish city guard yells 'Szrevan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[***] You dodge a gnomish city guard's punch.
[* ] You dodge a gnomish city guard's punch.
Dagnir the enforcer of law walks in.
Dagnir the enforcer of law yells 'Szrevan! Now you die!'
[* ] You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating misses you.
[***] You dodge Dagnir the enforcer of law's beating.
A gnomish city guard is in excellent condition.

<287hp 89m 334mv> none mob ground flee

[***] You dodge a gnomish city guard's punch.
[** ] You dodge a gnomish city guard's punch.
Dagnir the enforcer of law's beating MUTILATES you!
Dagnir the enforcer of law's beating DISEMBOWELS you!
Dagnir the enforcer of law's beating MUTILATES you!
Your chop MANGLES a gnomish city guard!
Your sting MANGLES a gnomish city guard!
Your chop MANGLES a gnomish city guard!
A gnomish city guard is DEAD!!
A gnomish city guard's hand is ripped from his arm.
You get 114 gold coins from the corpse of a gnomish city guard.
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn North of Market Square
<PK> Fenlorn The East Common Road
<PK> Praoli The East Common Road
<PK> Szrevan Outside Mocker's Tavern
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground [ Elf ] <PK> <DEPUTY> Duke Zyrtec Tell the Holy Knight
[ Gnome ] <PK> Gnarble Anklebiter the Grand Master of Larceny
[ Jotun ] Niawyn the Destroyer
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Human ] Atala the Novice of the Elements
[ Jotun ] Threnn the Shield Bearer
[ Beast ] <PK> [KEEPER] (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Quasi ] <PK> (KING) [JUSTICE] (*DEATHMARK*) (AT WAR) (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[50 Slith War] <PK> [WARLORD] (Trial) (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 11
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 11 characters on; the most on this past month was 18.
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground flee
You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<159hp 89m 334mv> none mob ground You couldn't escape!
flee
[* ] You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating MUTILATES you!
[* ] You parry Dagnir the enforcer of law's beating.
Your chop MANGLES Dagnir the enforcer of law!
Your sting MASSACRES Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground look
You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground Outside Mocker's Tavern
+-+-+-+-+| Owned by a cooperative consisting of the Heralds and
| | || the Bards' Guild, Mocker's Tavern is by far the most
* + F| popular place to be when the sun goes down. There is
| | always a small group of people hovering about the entrance
+-@-+-F| like flies on a corpse. The tavern, from the outside,
| | seems dull with no vivid colors or images, just a schedule
S-+-S| of performers hanging close to a small wooden door. Gentle
| | music softly emanates from the semi-opened door long
*-+-*| with mirthful laughter and general happiness. Going east
---------+ leads you back to the Main Street. To the west is the
Mocker's Tavern.

[Exits: east west]
The corpse of a gnomish city guard is lying here.
The sliced-off hand of a gnomish city guard is lying here.
Dagnir the enforcer of law is here, fighting YOU!
(White Aura) Istina the usher stands here sneering down his pointy nose at you.
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law has a few scratches.

<118hp 89m 334mv> none mob ground You couldn't escape!
flee
Dagnir the enforcer of law's beating DISMEMBERS you!
Dagnir the enforcer of law's beating MUTILATES you!
Dagnir the enforcer of law's beating maims you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1hp 1m 334mv> no opponent no opponent [ Elf ] Duke Zyrtec Tell the Holy Knight
[ Gnome ] Gnarble Anklebiter the Grand Master of Larceny
[ Jotun ] Niawyn the Destroyer
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Human ] Atala the Novice of the Elements
[ Jotun ] Threnn the Shield Bearer
[ Beast ] [KEEPER] (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Quasi ] (KING) [JUSTICE] (*DEATHMARK*) (AT WAR) (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[50 Slith War] <PK> [WARLORD] (Trial) Szrevan Sra'Tak the Battlemaster <--- not wanted/criminal
Players found: 11
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 11 characters on; the most on this past month was 18.


<44hp 19m 450mv> no opponent no opponent whe
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]
A glowing banner bearing the emblem of Seringale rests here.

<44hp 19m 448mv> no opponent no opponent s
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn The Main Street
<PK> Fenlorn Eastern Wall and North Road Junction
<PK> Praoli The South Road
<PK> Szrevan Temple of Darkness

scan all
<44hp 19m 448mv> no opponent no opponent The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.

<44hp 19m 446mv> no opponent no opponent
Praoli flies in.
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
Your vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
You scan west.
*** Range 4 (west) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<44hp 19m 446mv> no opponent no opponent
Praoli narrows his eyes.
You yell 'Help! Praoli's spell is harming me!'
Praoli's harm spell MANGLES you!
You have yielded to Praoli.
[WARLORD] Aragmon the cyclops: 'Praoli has claimed victory over Szrevan.'
[WARLORD] Aragmon the cyclops: 'The battle has concluded.'
You have been mortally wounded!!
You are incapacitated, and will slowly die, if not aided.

<1hp 1m 446mv> no opponent no opponent
Praoli stands up.

<1hp 1m 446mv> no opponent no opponent
The town clock tolls twelve times as noon approaches.

<1hp 1m 446mv> no opponent no opponent
Praoli puts a glowing emerald in a Big Ol'Pack Sack.
Praoli puts a tin canteen in a Big Ol'Pack Sack.
Praoli puts a magic seashell in a Big Ol'Pack Sack.

<1hp 1m 446mv> no opponent no opponent look
You are too hurt to do anything.

<1hp 1m 446mv> no opponent no opponent
You yell 'Help! I am being attacked by Praoli!'
Praoli's flame MASSACRES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1hp 1m 434mv> no opponent no opponent tell praoli i wassh not a criminal

### Back to corpse ###

[Exits: north east west]
The corpse of Szrevan is lying here.
A glowing banner bearing the emblem of Seringale rests here.

<1hp 1m 434mv> no opponent no opponent You get a Hell-Spear from the corpse of Szrevan.
You get a barrel from the corpse of Szrevan.
You get a magic seashell from the corpse of Szrevan.
You get a deep red stone from the corpse of Szrevan.
You get a small skeleton key from the corpse of Szrevan.
You get a twisted short sword from the corpse of Szrevan.
You get ground-up bones of a vampire bat from the corpse of Szrevan.
You get ground-up bones of a vampire bat from the corpse of Szrevan.
You get ground-up bones of a vampire bat from the corpse of Szrevan.
You get a disease-scarred silver-grey signet of inoculation from the corpse of Szrevan.
You get a gold coin from the corpse of Szrevan.

### Killed, full looted non-criminal/outlaw in town by Justice. Sup? ###
Tags: #justice

Comments

  1. Ruh Roh.
      [reply to Cedowyl]
    1. suppose he didnt notice me dying to Dagnir and fucked up
      1. Killing you once after might be a mistake. Killing you twice after is just being an asshole (and breaking the law x2.... you might want to note to immortal that).
      2. Oops sorry, he stunned-> killed, Not killed twice. Still breaking the law.....
      3. In fact, the stun should have given him a chance to realize he was in the wrong, since he wouldn't have been told to judge the guy. The corruption runs deep.
      4. Just greed
      [reply to Szrevan]
    2. Actually, Szrevan declared war on justice and repeatidly killed both Tarelia and I. Once he declared war for the entire warlord cabal on us, so that they could use numbers 2v1 against Tarelia, he loses justice protection, that is why he posted this obviously doctored log instead of going through proper channels, like the immortals. he posted a log, which we all know 100% is not how you handle these things.

      Notice, even still 2v1 against me all fucking day with Fenlorn and expects protection, get real
      1. Actually you declared War on Warlords by repeatedly killing Tearea and boasting about it. You were a deathmarked threat. I was not a criminal nor outlaw, how exactly do I lose protection? You just do what you want now? No fucks given about rules and guidelines?

        Not retrieving Fist for almost 2 hours irl, instead sending whining notes and then abusing and breaking Law to get what you want?

        Shame.
      2. its called getting gear because I was in a 2v1 with no justice powers, you are just butthurt because I ididnt just run in and die to you like a newb, I fucking killed you in a 2v1 you suck,
      3. Bladefury BANNED
        0 , 0 , 0 .
        You don't get to choose who does or doesn't get protected just because they killed you you're a shit bag. Turd burger shit bag
      4. Technically they only killed me once... But yes, if you want results you talk to the Immortals instead of airing your dirty laundry in public.
      5. Warlord declared war on Justice
      6. You didn't kill me 2v1, Dagnir did. You killed me when I was freshly dead looking for a banner to have light to send a tell to Fenlorn... as I think my light went poof on death. Unflagged. Fully looted. Only because of personal greed, not because you were doing your duty as Justice. You went after a citizen of Seringale, who is still protected under the Law instead of an Outlaw Criminal just to get gear.

        This is NOT how Justice works buddy...
      7. Also, the At War became when you collected too many vendettas... so you declared the war. Then complained about Tarelia being hunted down because of War flag. Then you complained even more and more and then you forsake your duty TWICE today (not retrieving Fist) and then killed an unflagged citizen of Seringale.

        What is there to argue? Are you delusional?
      8. You think you can make three formal declarations of war and still get protection? HAHAHAHAHA
      9. Except I did not make any decisions, you became deathmarked threat and provoked war. Ok I am done posting here, this is getting beyond stupid. Citizens of Seringale are always under protection unless flagged otherwise btw. Anyway, good fights, just don't try to twist the facts.
      10. I am not twisting any facts, at all just stating THE facts, yah ninny
      11. Even if imms see the log board or watch you in game you still need to do a note to immortal or issue I think. This is a perfect shit show for a couple 51’s to take a stab at.
      12. @Praoli are you suggesting that if Justice is at war with a cabal, Justice is allowed to break the laws against that cabal?
      13. Just to clarify, the "At War" thing (I see that in the log) is from a Keeper/Warlord alliance that is getting auto-triggered by the pendulum, and the actors involved are just following guidance from that. It seems to be working properly, but just to clarify, there is nothing the Warlords can do about it besides put boots to asses. But just so you know it isn't personal with Warlords. Its political. If a warlord wanted to make it personal, they will deathmark you. And that means they want you alone. All to themselves, 1v1 in a steel cage, for three minutes of PLAYTIME. dirt/bash/fatality
      14. I dont fucking know, I have never played a warlord, like I said, I just kept getting formal declarations of war in the note form to immortals warlord and justice, and than getting fucking ganked 2v1 a bunch, what am I supposed to think?
      15. "I dont fucking know"

        If you don't know when you're allowed to break the Laws by now I'm sure hoping the shiny new Justice Imm learns you upside the head.
      16. im just mad now throwing shit out, I am saying I dont know now because davairus said its a fucking warlord function
      17. As I say, the cabal is accepting the pendulum's guidance. The pendulum is probably pointed at Justice because Dogran just went imm. It used to be aimed at either Rhoa or Dogran and nobody could kill them. But likely 1-2 more pk's (or, more likely, a delete) and it will swing back neutral to Justice and no war to fight anymore. Really just depends on how high you got your rating before the Warlords finally got stood up. It all comes back to that. This thing is attempting to dispense ass kickings to monster pk'ers. I can kinda see how thats probably you at the moment
      18. It would be nice to know, unequivocally, if a Cabal being "At War" with Justice removes protection from them.
      19. I was being attacked by Fenlorn and Szrevan in Seringale my screen was going fucking retarded, with blue shit and yells, I seen dagnir apprehended him and than 10 seconds later he was walking around fine, I didnt know what the hell happened, I ran over to where Dagnir was and there was no corpse and Szrevan was not a ghost, I didnt know what hapened. I didnt even look to see if he was a criminal or not. I was still fighting Fenlorn and Szrevan was running around following ME not looking for a light. He was trying to kill me. So I harmed him and full looted him. He had absolutely no issues logging in 15 minutes later and 2v1 me again with Fenlorn in town
      20. honestly I have no issues taking my punishment do what ever, I think some of this cabal shit shouldnt be so fucking secret though if this is how its going to affect game play.
      21. That's my point Praoli - the Justice Guidelines are all you need to ever follow. And in there, you'll notice it doesn't say you can break the law against someone in a cabal At War with you.
      22. They declared war in three seperate notes to us, you just keep glossing that part over? It wasn't just some yelling argument, to IMMORTAL JUSTICE WARLORD, fuck off with your antics
      23. by the way, your justice was HORRIBLE, you are a terrible judge of law
      24. Nobody's glossing over that. You were formally 'At War.' We get it. The question is does that strip Justice protection from the opponents? Cerdowyl is implying that it does not. I'm inclined to agree. But it would be nice for Kedaleam or Solmundi to make a definitive statement.
      25. Every cabal that has ever declared war on Justice has had its town protection revoked until they gave up. So right now you're looking at the result of having an AI declaring wars that are waged and end before the victims even realize they are in one . It is absolutely essential for the Justice cabal to know that. This said I see Prailo did nothing wrong. Looks like the pendulum went berserk to me
      26. Ok, thanks for putting a fine point on it Dav. So everyone, be advised, if you're At-War with Justice for any reason, don't expect to be protected in town.
      27. Nobody can see it except you guys, I had no idea, have no idea other than his three notes, that is what he is talking about, if warlord sends a note to Justice immortal warlord that it is over than its over, I don't feel I am at war with Keepers
      28. OR the at war needs to be a global or something, right?
      29. How does the AI know that Warlords have declared war on Justice via a note? And how does the AI know when that war is over?
      30. Praoli woulda still gotten (PROTECTED) auto-yell.

        Praoli can't see (AT WAR).

        BUT

        Praoli was the one to trigger (AT WAR) all by his own accord. Warlords/Keepers can be passive/inactive and all Praoli has to do is get high enough rating to trigger the system.

        This means Praoli can effectively strip protection on Warlords/Keepers and just kill them in town unexpected and full loot them?

        Seems like a shit system to me then.
      31. This is sweet, im honestly perfectly fine with getting ganked a bunch in the last 12 hours, more deaths than my entire 300 hour career. If were all good, lets have some war.
      32. Anavel, the vendetta's are manually placed on me by them, I am not automatically doing anything
      33. So you can attack technically (PROTECTED) people in town during (AT WAR) but they can't attack you back without becoming an Outlaw and gimping themselves against mobs and special guard. I think something needs to be changed with this system. I would just go around piss off Warlords, have them Vendetta me and just sit in town wait for one to show up and then kill them when they least expect it. Kinda seems more of a Legion thing with contracts being invisible so you get dunked out of blue.
      34. I think its in the who list (dominant cabal gets the "Light prevails against the darkness") but I'm second guessing myself to be honest. But maybe that is how.

        HELP PENDULUM has some info
      35. <393/796hp 683/683m 251/472mv shaft defensive road (outside) bloody:40>
        Praoli sacrifices an Ancient Banner of Illisidar to Kedaleam.
        Praoli is in awful condition.

        This was me sacrificing that banner you didn't have, such a liar.
      36. It makes sense to me that there are instances where guidelines change. A long time ago, back when there were plenty of evils roaming the lands and Legion seemed to be dominating (one of the former Knights had even joined Legion), there was one Executor who actively sent out an order saying that it was fine to use numbers against non-anathema targets, which is not how the Knights of Valour generally do things.
      37. Well what really happens is you'd gank a buncha players over months and it all eventually catches up to you. You gotta pay attention to the current might of the Warlords cabal. It might take seven days, seven weeks, maybe even seven months but you'll eventually find out the Keepers were keeping all the receipts and a Warlord on your ass is no joke.
      [reply to Praoli]
    3. what part are you guys missing about that? He fucking did it in three seperate notes to justice warlord and immortal
      1. Again another lie, you had all of your stuff because I took it, it was all the shit you looted from me last night. man you can't even get your own story straight. wtf dude.
      [reply to Praoli]
    4. sigh, these comment reply things are terrible, I always do the wrong one
      1. user error old friend
      [reply to Praoli]
    5. For the record, I never declared war on anyone, i didnt even know what the fuck you were talking about, I still don't, you just sent me three seperate letters addressed to justice immortals warlord. stating we are at war and fuck us in AR speak.
        [reply to Praoli]
      1. Praoli was literally bragging in town about how many Vendettas he can collect and how nobody can kill him anyway... now this. Good show.
        1. Nope, I don't even know you, I also 90% of the time hide out in my guild because of thieves, so nice try, some other person said that too. I have goaded Tearea because she Kept placing a Vendetta on me and than wouldnt ever do anything, that is the only time I have ever came close to bragging about it. With good reason, because she kept placing Vendetta's on me and didn't do anything. LOL which I guess gives them the gank squad right so what ever, it's funny that he immediately whines and lies though. Cool doctored log.
        [reply to Hitrilipimi]
      2. If you cant take the heat quit pouring gasoline on the fire, yeesh.
          [reply to Ashlyn]
        1. The bug was to do with fleeing in the same room as Istina. Dagnir is innocent.
            [reply to Davairus]

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