I would imagine that neither of us shall make this mistake again.
*** Range 4 (west) ***
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
*** Range 6 (west) ***
(Charmed) (White Aura) An illusion of a Triton Watchman guards its master.
(Charmed) An illusion of a fire giant soldier guards its master.
Aelith the Grand Spectre of Beguilement is here.
Aelith the Grand Spectre of Beguilement is here.
Aelith the Grand Spectre of Beguilement is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) An illusion of a fire giant soldier guards its master.
Aelith the Grand Spectre of Beguilement is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 578 319 100/100 city (outside) 1pm (day) no opponent no opponent
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
The Town Crier stands here, yelling the daily news.
*** Range 3 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city day watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
*** Range 6 (west) ***
(Charmed) (White Aura) An illusion of a Triton Watchman guards its master.
(Charmed) An illusion of a fire giant soldier guards its master.
Aelith is sleeping here.
Aelith is sleeping here.
Aelith is sleeping here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) An illusion of a fire giant soldier guards its master.
Aelith is sleeping here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 578 319 100/100 city (outside) 1pm (day) no opponent no opponent
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
The Town Crier stands here, yelling the daily news.
*** Range 3 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city day watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
*** Range 6 (west) ***
(Charmed) (White Aura) An illusion of a Triton Watchman guards its master.
(Charmed) An illusion of a fire giant soldier guards its master.
Aelith the Grand Spectre of Beguilement is here.
Aelith the Grand Spectre of Beguilement is here.
Aelith the Grand Spectre of Beguilement is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) An illusion of a fire giant soldier guards its master.
Aelith the Grand Spectre of Beguilement is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 578 319 100/100 city (outside) 1pm (day) no opponent no opponent
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
The Town Crier stands here, yelling the daily news.
*** Range 3 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city day watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 578 319 100/100 city (outside) 1pm (day) no opponent no opponent
where pk
Players near you:
<PK> Aelaldric Western Main Street
685 578 319 100/100 city (outside) 1pm (day) no opponent no opponent
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
The Town Crier stands here, yelling the daily news.
*** Range 3 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city day watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 578 319 100/100 city (outside) 1pm (day) no opponent no opponent
af
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: unholy armor : modifies armor class by 50 permanently
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: detect invis : lasts for 32 hours
A Timaran day watch guard walks in.
685 578 319 100/100 city (outside) 1pm (day) no opponent no opponent
sca
You scan all around.
You scan east.
*** Range 1 (east) ***
The Town Crier stands here, yelling the daily news.
*** Range 3 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city day watch keeps an eye out.
You scan west.
*** Range 4 (west) ***
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 578 319 100/100 city (outside) 1pm (day) no opponent no opponent
unho
You start bathing in blasphemy.
685 558 319 100/100 city (outside) 1pm (day) no opponent no opponent
Vengeance of the Eternal Army surges through your forsaken soul.
685 558 319 100/100 city (outside) 1pm (day) no opponent no opponent
sca w
You scan west.
*** Range 4 (west) ***
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 558 319 100/100 city (outside) 1pm (day) no opponent no opponent
g defend void
You get a Defender potion from a dragonblood storage void of wildness.
685 558 319 100/100 city (outside) 1pm (day) no opponent no opponent
af
You are affected by the following:
Spell: unholy strength: modifies damroll by 2 for 4 hours
: modifies hitroll by 2 for 4 hours
Spell: cabal sanctuary: lasts for 0 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: unholy armor : modifies armor class by 50 permanently
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: detect invis : lasts for 32 hours
685 558 319 100/100 city (outside) 1pm (day) no opponent no opponent
A Timaran day watch guard walks east.
Viggs the Stump yells 'It's Fire Giant Time!!'
685 558 319 100/100 city (outside) 1pm (day) no opponent no opponent
sca w
You scan west.
*** Range 4 (west) ***
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 558 319 100/100 city (outside) 1pm (day) no opponent no opponent
e
e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
685 558 318 100/100 city (outside) 1pm (day) no opponent no opponent Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+
[Exits: east west]
A short sword which looks like it has seen better days sits here.
685 558 317 100/100 city (outside) 1pm (day) no opponent no opponent
w
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
685 558 316 100/100 city (outside) 1pm (day) no opponent no opponent
dr
n
You drink water from a marble fountain.
Your thirst is quenched.
685 558 316 100/100 city (outside) 1pm (day) no opponent no opponent
n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
685 558 315 100/100 city (outside) 1pm (day) no opponent no opponent
n
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A feral cat arches its back and hisses at you!
685 558 314 100/100 city (outside) 1pm (day) no opponent no opponent
wher
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
685 558 313 100/100 city (outside) 1pm (day) no opponent no opponent
n
n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
685 558 312 100/100 city (outside) 1pm (day) no opponent no opponent
d
Players near you in Timaran:
<PK> Aelaldric Travellers Way, near the North Gate
685 558 312 100/100 city (outside) 1pm (day) no opponent no opponent North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
685 558 311 100/100 city (outside) 1pm (day) no opponent no opponent A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
685 558 310 100/100 mountain (outside) 1pm (day) no opponent no opponent
dism
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+
[Exits: south west up]
(White Aura) Laudwin stands here.
685 558 309 100/100 road (outside) 1pm (day) no opponent no opponent
sl
You dismount from a nightmare.
685 558 309 100/100 road (outside) 1pm (day) no opponent no opponent You go to sleep.
685 558 309 100/100 road (outside) 1pm (day) no opponent no opponent
The white aura around your body fades.
685 558 352 100/100 road (outside) 2pm (day) no opponent no opponent
st
You wake and stand up.
685 558 352 100/100 road (outside) 2pm (day) no opponent no opponent
mount nightmare
You mount a nightmare.
685 558 352 100/100 road (outside) 2pm (day) no opponent no opponent
u
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
685 558 351 100/100 mountain (outside) 2pm (day) no opponent no opponent
s
s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
685 558 350 100/100 city (outside) 2pm (day) no opponent no opponent
s
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
685 558 349 100/100 city (outside) 2pm (day) no opponent no opponent
s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
685 558 348 100/100 city (outside) 2pm (day) no opponent no opponent
wher
s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A feral cat arches its back and hisses at you!
685 558 347 100/100 city (outside) 2pm (day) no opponent no opponent
s
Players near you in Timaran:
<PK> Aelith Western Main Street
<PK> Aelaldric Travellers Way
685 558 347 100/100 city (outside) 2pm (day) no opponent no opponent Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
685 558 346 100/100 city (outside) 2pm (day) no opponent no opponent City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
685 558 345 100/100 city (outside) 2pm (day) no opponent no opponent
w
w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+
[Exits: east west]
685 558 344 100/100 city (outside) 2pm (day) no opponent no opponent
w
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+
[Exits: north east west]
685 558 343 100/100 city (outside) 2pm (day) no opponent no opponent
[LEGION] A Shadowdemon Guardian: 'NOTICE: Braunin has purchased protection.'
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+
[Exits: east south west]
685 558 342 100/100 city (outside) 2pm (day) no opponent no opponent
quaf defend
You quaff a Defender potion.
You are surrounded by a white aura.
685 558 342 100/100 city (outside) 2pm (day) no opponent no opponent
w
w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
!-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+
[Exits: north east south west]
685 558 341 100/100 city (outside) 2pm (day) no opponent no opponent
wher
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-!-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
685 558 340 100/100 city (outside) 2pm (day) no opponent no opponent Players near you in Timaran:
<PK> Aelith West Gate of Timaran
<PK> Aelaldric Western Square of Timaran
685 558 340 100/100 city (outside) 2pm (day) no opponent no opponent
w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-!-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+
[Exits: east west]
A short stump-like thief sneaks around here.
685 558 339 100/100 city (outside) 2pm (day) no opponent no opponent
w
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+
[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
685 558 338 100/100 city (outside) 2pm (day) no opponent no opponent On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
685 558 337 100/100 road (outside) 2pm (day) no opponent no opponent
w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
!-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
685 558 336 100/100 road (outside) 2pm (day) no opponent no opponent
sca
You scan all around.
You scan east.
*** Range 2 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 3 (east) ***
A member of the Timaran city day watch keeps an eye out.
A short stump-like thief sneaks around here.
*** Range 4 (east) ***
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
You scan west.
*** Range 4 (west) ***
(Charmed) (White Aura) An illusion of a Triton Watchman guards its master.
Aelith the Grand Spectre of Beguilement is here.
Aelith the Grand Spectre of Beguilement is here.
Aelith the Grand Spectre of Beguilement is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) An illusion of a fire giant soldier guards its master.
Aelith the Grand Spectre of Beguilement is here.
*** Range 5 (west) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
685 558 336 100/100 road (outside) 2pm (day) no opponent no opponent
w
w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
685 558 335 100/100 road (outside) 2pm (day) no opponent no opponent Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
685 558 334 100/100 road (outside) 2pm (day) no opponent no opponent
west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
! |
| |
+-+ |
---------+
[Exits: east west]
685 558 333 100/100 road (outside) 2pm (day) no opponent no opponent
west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
!-+ |
---------+
[Exits: east west]
685 558 332 100/100 road (outside) 2pm (day) no opponent no opponent
west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-! |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
685 558 331 100/100 road (outside) 2pm (day) no opponent no opponent
south
south
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
!-+|
---------+
[Exits: north south]
685 558 330 100/100 road (outside) 2pm (day) no opponent no opponent
east
south
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-!|
|
|
---------+
[Exits: north east]
685 558 329 100/100 road (outside) 2pm (day) no opponent no opponent Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-!|
||
S-+|
---------+
[Exits: south west]
685 558 328 100/100 road (outside) 2pm (day) no opponent no opponent
east
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + !| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+
[Exits: north east]
685 558 327 100/100 city (outside) 2pm (day) no opponent no opponent
east
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + !-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+
[Exits: north east west]
685 558 326 100/100 city (outside) 2pm (day) no opponent no opponent An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + !-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+
[Exits: north east south west]
A wishing well sits at the center of the intersection.
685 558 325 100/100 city (outside) 2pm (day) no opponent no opponent
north
A Nameless Road
+-+ | A nameless road running north and south through the center
| | of the village. The road is wide, wide enough for quite
+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | | || between each slab. Short paths lead up to small doorless
+-+-+-+-+| homes, almost certainly built from the same plan, to
| || the east.
S-+-* +|
---------+
[Exits: north east south]
(Charmed) An illusion of a fire giant soldier guards its master.
(Charmed) (White Aura) An illusion of a Triton Watchman guards its master.
Aelith the Grand Spectre of Beguilement is here.
Aelith the Grand Spectre of Beguilement is here.
Aelith the Grand Spectre of Beguilement is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) An illusion of a fire giant soldier guards its master.
Aelith the Grand Spectre of Beguilement is here.
685 558 324 100/100 city (outside) 2pm (day) no opponent no opponent
c fire
An illusion of a fire giant soldier yells 'Help! Aelaldric just filled the room with fire!'
Your fireball === OBLITERATES === an illusion of a fire giant soldier!
An illusion of a Triton Watchman yells 'Help! Aelaldric just filled the room with fire!'
Your fireball *** DEMOLISHES *** an illusion of a Triton Watchman!
Aelith shatters into tiny fragments of glass.
Aelith shatters into tiny fragments of glass.
Aelith shatters into tiny fragments of glass.
A venomous king cobra yells 'Help! Aelaldric just filled the room with fire!'
Your fireball === OBLITERATES === a venomous king cobra!
An illusion of a fire giant soldier yells 'Help! Aelaldric just filled the room with fire!'
Your fireball === OBLITERATES === an illusion of a fire giant soldier!
Aelith yells 'Help! Aelaldric just filled the room with fire!'
Your fireball === OBLITERATES === Aelith!
An illusion of a fire giant soldier has a few scratches.
685 543 324 100/100 city (outside) 2pm (day) none mob
Your thrust DISEMBOWELS an illusion of a fire giant soldier!
Your flaming bite DISEMBOWELS an illusion of a fire giant soldier!
Your flaming bite scratches an illusion of a fire giant soldier.
An illusion of a fire giant soldier awkwardly parries your flaming bite with a loud clang.
A quick swipe of your off-hand weapon parries a venomous king cobra's poisonous bite aside easily.
You dual parry Aelith's shocking bite.
You parry Aelith's shocking bite.
You step aside, leaving a nightmare wide open.
Aelith's shocking bite mauls a nightmare.
You parry an illusion of a fire giant soldier's slash.
You parry an illusion of a fire giant soldier's slash with a hasty swing from your off-hand weapon.
You deflect an illusion of a fire giant soldier's slash aside in an ungraceful parry.
You dual parry an illusion of a fire giant soldier's slash.
A quick swipe of your off-hand weapon parries an illusion of a Triton Watchman's charge aside easily.
You awkwardly parry an illusion of a Triton Watchman's charge with a loud clang.
An illusion of a fire giant soldier has some small wounds and bruises.
685 554 324 100/100 city (outside) 2pm (day) none mob
Aelith has fled!
Aelith walks east.
An illusion of a fire giant soldier has some small wounds and bruises.
685 554 324 100/100 city (outside) 2pm (day) none mob
flee
flee
You flee from combat!
A Small Gnome House
+-+ | A small home made from quality deir wood. The expert workmanship
| | that went into it is clear, but it lacks any creativity.
+-+ | A small single bed sits in the southwest corner. A small
| | fireplace, made of what looks to be single piece of a light
+ +-@ + | gray stone, is in the southwest corner of the room, the
| | | | fire within blazes brightly. A small cooking pot hangs
+-+-+-+-o| above the fire, delicious smells waft from it. A wide road
| | | can be seen through a doorless doorway on the western wall.
S-+-* + |
---------+
[Exits: west]
A plain bed is here.
(White Aura) Aelith the Grand Spectre of Beguilement is here.
685 554 323 100/100 city (indoors) 2pm (day) no opponent no opponent You aren't fighting anyone.
685 554 323 100/100 city (indoors) 2pm (day) no opponent no opponent
c silence $$
Aelith yells 'Die! Aelaldric, you sorcerous dog!'
You failed to silence Aelith.
You deflect Aelith's shocking bite aside in an ungraceful parry.
You parry Aelith's shocking bite.
You step aside, leaving a nightmare wide open.
Aelith's shocking bite mauls a nightmare.
Aelith has quite a few wounds.
685 519 323 100/100 city (indoors) 2pm (day) none unarmed
Aelith has fled!
Aelith walks west.
685 519 323 100/100 city (indoors) 2pm (day) no opponent no opponent
c silence $$
They aren't here.
685 519 323 100/100 city (indoors) 2pm (day) no opponent no opponent
west
A Nameless Road
+-+ | A nameless road running north and south through the center
| | of the village. The road is wide, wide enough for quite
+-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ + @-+ +| the green stone chtenik. Short and dull green grass grows
| | | || between each slab. Short paths lead up to small doorless
+-+-+-+-+| homes, almost certainly built from the same plan, to
| || the east.
S-+-* +|
---------+
[Exits: north east south]
685 519 322 100/100 city (outside) 2pm (day) no opponent no opponent
c silence $$
scan all
They aren't here.
685 519 322 100/100 city (outside) 2pm (day) no opponent no opponent
c silence $$
You scan all around.
You scan north.
*** Range 2 (north) ***
(Charmed) An illusion of a fire giant soldier guards its master.
(Charmed) (White Aura) An illusion of a Triton Watchman guards its master.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) An illusion of a fire giant soldier guards its master.
(White Aura) Aelith the Grand Spectre of Beguilement is here.
You scan east.
You scan south.
*** Range 3 (south) ***
A female gnome is here.
685 519 322 100/100 city (outside) 2pm (day) no opponent no opponent They aren't here.
685 519 322 100/100 city (outside) 2pm (day) no opponent no opponent
south
south
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+
[Exits: north east south west]
A wishing well sits at the center of the intersection.
685 519 321 100/100 city (outside) 2pm (day) no opponent no opponent A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
S-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+
[Exits: north east south west]
685 519 320 100/100 city (outside) 2pm (day) no opponent no opponent
c silence $$
north
They aren't here.
685 519 320 100/100 city (outside) 2pm (day) no opponent no opponent
c silence $$
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+
[Exits: north east south west]
A wishing well sits at the center of the intersection.
685 519 319 100/100 city (outside) 2pm (day) no opponent no opponent
scan all
They aren't here.
Aelith walks in.
An illusion of a fire giant soldier walks in.
An illusion of a Triton Watchman walks in.
An illusion of a fire giant soldier walks in.
685 519 319 100/100 city (outside) 2pm (day) no opponent no opponent
c silence $$
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A female gnome is here.
You scan west.
685 519 319 100/100 city (outside) 2pm (day) no opponent no opponent Aelith yells 'Die! Aelaldric, you sorcerous dog!'
You failed to silence Aelith.
You dual parry Aelith's shocking bite.
You dual parry Aelith's shocking bite.
You parry Aelith's shocking bite.
Aelith has quite a few wounds.
685 484 319 100/100 city (outside) 2pm (day) none unarmed
Aelith utters the words, 'yragpyucandus'.
Aelith sends a brilliant sphere of light spiraling down!
Aelith is blinded by flashfire!
Aelith has quite a few wounds.
685 484 319 100/100 city (outside) 2pm (day) none unarmed
Your turmoil maims Aelith!
Your flaming bite maims Aelith!
Your flaming bite scratches Aelith.
Your turmoil decimates Aelith!
Aelith's shocking bite injures you.
You parry Aelith's shocking bite with a hasty swing from your off-hand weapon.
You step aside, leaving a nightmare wide open.
Aelith's shocking bite mauls a nightmare.
Aelith has quite a few wounds.
685 501 319 86/100 city (outside) 2pm (day) none unarmed
Aelith's definition becomes more defined.
Aelith has quite a few wounds.
685 501 346 86/100 city (outside) 3pm (day) none unarmed
c sil
Aelith has been silenced.
Aelith has quite a few wounds.
685 466 346 86/100 city (outside) 3pm (day) none unarmed
Your thrust MUTILATES Aelith!
Aelith parries your flaming bite.
Your flaming bite devastates Aelith!
Your flaming bite grazes Aelith.
Aelith's shocking bite injures you.
You parry Aelith's shocking bite.
You parry Aelith's shocking bite with a hasty swing from your off-hand weapon.
You parry an illusion of a fire giant soldier's slash.
You parry an illusion of a fire giant soldier's slash.
You parry an illusion of a fire giant soldier's slash.
You deflect an illusion of a fire giant soldier's slash aside in an ungraceful parry.
A quick swipe of your off-hand weapon parries an illusion of a fire giant soldier's slash aside easily.
You step aside, leaving a nightmare wide open.
An illusion of a fire giant soldier's slash DISMEMBERS a nightmare!
An illusion of a Triton Watchman's charge injures you.
You parry an illusion of a Triton Watchman's charge with an easy flourish.
Aelith has quite a few wounds.
685 475 346 56/100 city (outside) 3pm (day) none unarmed
c bl ael
Aelith has fled!
Aelith walks south.
An illusion of a fire giant soldier has a few scratches.
685 475 346 56/100 city (outside) 3pm (day) none mob You are blinded!
685 460 346 56/100 unknown 3pm (day) unknown unknown
c bl ael
c bl ael
Your thrust DISMEMBERS someone!
Your flaming bite DISEMBOWELS someone!
You parry someone's slash.
Someone's slash maims you!
Someone's slash wounds you.
Someone's slash wounds you.
You parry someone's slash with a hasty swing from your off-hand weapon.
You parry someone's charge with a hasty swing from your off-hand weapon.
Someone's charge wounds you.
Someone has fled!
Someone walks west.
655 471 346 0/130 unknown 3pm (day) unknown unknown
c bl ael
Aelaldric is already blinded.
655 456 346 0/130 unknown 3pm (day) unknown unknown
Your thrust MUTILATES someone!
Your flaming bite devastates someone!
You parry someone's slash.
You parry someone's slash.
You step aside, leaving someone wide open.
Someone's charge DISEMBOWELS someone!
You parry someone's charge with a hasty swing from your off-hand weapon.
Someone has fled!
Someone walks north.
655 467 346 0/130 unknown 3pm (day) unknown unknown
Someone walks in.
655 467 346 0/130 unknown 3pm (day) unknown unknown
Someone walks west.
655 467 346 0/130 unknown 3pm (day) unknown unknown Aelaldric is already blinded.
Your turmoil MASSACRES someone!
Your flaming bite MUTILATES someone!
Someone's slash injures you.
You step aside, leaving someone wide open.
You have become better at shirk!
Someone's slash DISEMBOWELS someone!
Someone has fled!
Someone walks west.
639 463 346 0/146 unknown 3pm (day) no opponent no opponent
n
n
clear
Command queue cleared.
[reply to Vevier]
Other retard blind himself
fucking apes, this is hilarious. Perfect
Aelaldric 0 , 0 , 0 . They say that two retards don’t make a right.
[reply to twerpalina]Initially I was ashamed but then I realized he made the exact same mistake so I didn’t feel so bad…
twerpalina BANNED 0 , 0 , 1 . thats why i dont PK at all, at least mobs dont chase
[reply to Nadrin][reply to Nadrin]
[reply to Andrael]