Ye Olde Abandoned Realms Logs

The Drums of War! Shaghroth vs Leitha

posted on 2021-09-28 00:25:18
{no opponent-no opponent}<888/100%HP 315/90%m 415/96%>[ ]--city (outside) q
You scan all around.
You scan EAST.
*** Range 1 (EAST) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
You scan WEST.
*** Range 1 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (WEST) ***
A citizen of Valour wanders about.
A street peddler wanders around hoping to score a trade.
You yell 'Help! I am being attacked by Leitha!'
[* ] You parry Leitha's wrath.
Leitha is in excellent condition.

{defensive-shaft}<888/100%HP 315/90%m 415/96%>[ ]--city (outside) j

[* ] You block Leitha's attack with your shield.
Leitha's wrath maims you!
Your wild cleave injures Leitha.
Leitha has a few scratches.

{defensive-shaft}<852/95%HP 315/90%m 415/96%>[ ]--city (outside) You do the best you can!
Leitha has a few scratches.

{defensive-shaft}<852/95%HP 315/90%m 415/96%>[ ]--city (outside) h
You strike Leitha with your weapon and attempt to hobble her.
Your hobble mauls Leitha.
Leitha has a few scratches.

{defensive-shaft}<852/95%HP 315/90%m 415/96%>[ ]--city (outside)
Leitha has fled!
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<852/95%HP 315/90%m 415/96%>[ ]--city (outside) f
e
e

Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.
A Knight of the Hallowed Crown looks at Leitha sternly.

{no opponent-no opponent}<852/95%HP 315/90%m 415/96%>[ ]--city (outside)
Leitha rides WEST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks WEST.

{no opponent-no opponent}<852/95%HP 315/90%m 415/96%>[ ]--city (outside) e
You aren't FIGHTING anyone.

{no opponent-no opponent}<852/95%HP 315/90%m 415/96%>[ ]--city (outside) Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the EAST and WEST.
| |
!-! |
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<852/95%HP 315/90%m 413/96%>[ ]--city (outside) The Outer Gates of Castle Valo
ur
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path UP to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[[exits]: NORTH SOUTH WEST]
A warning has been inscribed on the gates.

{no opponent-no opponent}<852/95%HP 315/90%m 411/95%>[ ]--city (outside) e
The gates have been opened across the path.

{no opponent-no opponent}<852/95%HP 315/90%m 411/95%>[ ]--city (outside) The gates have been opened acr
oss the path.

{no opponent-no opponent}<852/95%HP 315/90%m 411/95%>[ ]--city (outside) w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the EAST and WEST.
| |
!-! |
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

w
{no opponent-no opponent}<852/95%HP 315/90%m 409/95%>[ ]--city (outside) Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope sUPport is provided for the hands,
+| while wooden sleepers sUPport the feet that traverse
|| it. There is enough room here for 3 soldiers to walk
+-+-@-+-+| abrEAST. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the EAST and WEST.
||
!-!|
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

w
{no opponent-no opponent}<852/95%HP 315/90%m 407/94%>[ ]--city (outside) Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope sUPport is provided for the hands,
| while wooden sleepers sUPport the feet that traverse it.
| There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the EAST and WEST.
|
|
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<852/95%HP 315/90%m 405/94%>[ ]--city (outside) w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough room
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.
A Knight of the Hallowed Crown looks at Leitha sternly.

{no opponent-no opponent}<852/95%HP 315/90%m 403/93%>[ ]--city (outside) w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough
| | room here for 3 soldiers to walk abrEAST. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the EAST and WES
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<852/95%HP 315/90%m 401/93%>[ ]--city (outside) e
j
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough room
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<852/95%HP 315/90%m 399/93%>[ ]--city (outside) ------- WRONG TARGET! -------

{no opponent-no opponent}<852/95%HP 315/90%m 399/93%>[ ]--city (outside) e
j
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope sUPport is provided for the hands,
| while wooden sleepers sUPport the feet that traverse it.
| There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the EAST and WEST.
|
|
---------+

[[exits]: EAST WEST]
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
A knight of the Hallowed Crown patrols the area diligently.
You yell 'Help! I am being attacked by Leitha!'
Leitha's flame DISEMBOWELS you!
Leitha has a few scratches.

{two_handed-shaft}<800/90%HP 315/90%m 397/92%>[ ]--city (outside) You do the best you can!
Leitha has a few scratches.

{two_handed-shaft}<800/90%HP 315/90%m 397/92%>[ ]--city (outside)
Leitha's flame DISEMBOWELS you!
[***] You block Leitha's attack with your shield.
Your cleave misses Leitha.
Your chop MUTILATES Leitha!
Leitha has a few scratches.
{two_handed-shaft}<748/84%HP 315/90%m 397/92%>[- ]--city (outside) h
You strike Leitha with your weapon and attempt to hobble her.
Your hobble mauls Leitha.
Leitha clutches her leg painfully as she begins to hobble.
Leitha has some small wounds and bruises.

{two_handed-shaft}<748/84%HP 315/90%m 397/92%>[-- ]--city (outside)
Leitha has fled!
Leitha rides WEST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks WEST.

{no opponent-no opponent}<748/84%HP 315/90%m 397/92%>[-- ]--city (outside) b
w
------- WRONG TARGET! -------

{no opponent-no opponent}<748/84%HP 315/90%m 397/92%>[-- ]--city (outside) Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough room
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.
The bridge creaks beneath your feet.

{no opponent-no opponent}<748/84%HP 315/90%m 395/92%>[-- ]--city (outside) w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough
| | room here for 3 soldiers to walk abrEAST. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<748/84%HP 315/90%m 393/91%>[-- ]--city (outside) w
The Knight's War Memorial
+ | A set of stairs lead UP the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
q
| | is a 20 feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH WEST]
A memorial for the heroic Knights of Valour has been laid to rest here.
Ryoma the master warrior yells 'God of War, bless me with your power!'

{no opponent-no opponent}<748/84%HP 315/90%m 391/91%>[- ]--city (outside) You scan all around.
You scan NORTH.
You scan EAST.
*** Range 1 (EAST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (EAST) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
You scan SOUTH.
*** Range 5 (SOUTH) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan WEST.
*** Range 1 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 2 (WEST) ***
A citizen of Valour wanders about.
A street peddler wanders around hoping to score a trade.
*** Range 4 (WEST) ***
A citizen of Valour wanders about.
*** Range 5 (WEST) ***
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
*** Range 6 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<748/84%HP 315/90%m 391/91%>[- ]--city (outside)
The sun slowly disappears in the WEST.
You relax your posture as your resolve fades.

{no opponent-no opponent}<768/86%HP 325/93%m 429/100%>[- ]--city (outside) w
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue EAST and WEST, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<768/86%HP 325/93%m 427/99%>[- ]--city (outside) ten
You prepare your resolve and stand ready for battle.

{no opponent-no opponent}<768/86%HP 265/76%m 427/99%>[- ]--city (outside) w
w
w
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue EAST and WEST, each of them bearing a
|| statuette of a Knight.
+|
---------+

[[exits]: EAST WEST]
A citizen of Valour wanders about.
A street peddler wanders around hoping to score a trade.

{no opponent-no opponent}<768/86%HP 265/76%m 425/99%>[- ]--city (outside) Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue EAST and WEST, each of them bearing a statuette of
w
| a Knight.
|
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<768/86%HP 265/76%m 423/98%>[- ]--city (outside) Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
w
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue EAST and WEST, each of them bearing a statuette
| of a Knight.
|
---------+

[[exits]: EAST WEST]
A citizen of Valour wanders about.

{no opponent-no opponent}<768/86%HP 265/76%m 421/98%>[- ]--city (outside) Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue EAST and WEST, each of them bearing a
| statuette of a Knight.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<768/86%HP 265/76%m 419/97%>[- ]--city (outside) q
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made UP of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[[exits]: NORTH EAST WEST]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<768/86%HP 265/76%m 417/97%>[- ]--city (outside) You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
*** Range 2 (NORTH) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (NORTH) ***
A citizen of Valour wanders about.
*** Range 5 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
You scan EAST.
*** Range 2 (EAST) ***
A citizen of Valour wanders about.
*** Range 4 (EAST) ***
A citizen of Valour wanders about.
A street peddler wanders around hoping to score a trade.
*** Range 5 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
You scan WEST.
*** Range 1 (WEST) ***
Zelbin is here, guarding the palace from intruders.

{no opponent-no opponent}<768/86%HP 265/76%m 417/97%>[- ]--city (outside) w
The Foot of the Palace Stairs
S-+-+| A red carpet leads UP the white wooden stairs to the first
| | floor of the palace. Sewn into the sides of the carpet
o-+-S| is a gold trim. The carpet lacks enough width to cover
| | the entire stair, leaving a few inches of exposed wood
@-+-+| visible at either extremity. At lEAST 20 stairs comprise
| the way UP to the main floor. A marble bannister runs
| beside each side of the staircase. The stairs narrow
| as they ascend, leaving enough room for 3 people get
| by at their apex, whereas 10 could sit on the bottom
---------+ step.

[[exits]: EAST UP]
Zelbin is here, guarding the palace from intruders.
Leitha has summoned you!
Royal Gardens
+-+-+-+ | A well-manicured tulip garden flourishes within the square
| | boundaries of a patch of grass. Happy bees buzz busily
o-+-o| from flower to flower, pausing here and there to collect
| | nectar or sip dewdrops from the petals. The bustle of
@-+-o| the street can be heard to the EAST.
| |
o-+-S|
| |
S-+-+|
---------+

[[exits]: EAST]
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.

{no opponent-no opponent}<768/86%HP 265/76%m 416/96%>[- ]--field (outside) j
Leitha yells 'Help! I am being attacked by Shaghroth!'
Your cleave MUTILATES Leitha!
Leitha has a few scratches.

{two_handed-shaft}<768/86%HP 265/76%m 416/96%>[- ]--field (outside) h

Leitha has fled!
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<768/86%HP 265/76%m 416/96%>[- ]--field (outside)
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<768/86%HP 265/76%m 416/96%>[- ]--field (outside)
You yell 'Help! I am being attacked by Leitha!'
[* ] You block Leitha's attack with your shield.
[* ] You parry Leitha's flame.
[***] You block Leitha's attack with your shield.
Leitha has a few scratches.

{two_handed-shaft}<768/86%HP 265/76%m 416/96%>[- ]--field (outside) b
You strike Leitha with your weapon and attempt to hobble her.
Your hobble mauls Leitha.
Leitha clutches her leg painfully as she begins to hobble.
Leitha has some small wounds and bruises.

{two_handed-shaft}<768/86%HP 265/76%m 416/96%>[--- ]--field (outside)
Leitha's flame DISMEMBERS you!
[* ] You block Leitha's attack with your shield.
Your chop DISEMBOWELS Leitha!
You concentrate on your combat style to inflict more damage.
You execute the form, swirling sandstorm!
Leitha is blinded by the dirt in her eyes!
Your kicked dirt grazes Leitha.
Your chop DISEMBOWELS Leitha!
Leitha has quite a few wounds.

{two_handed-shaft}<714/80%HP 265/76%m 416/96%>[--- ]--field (outside)
Leitha has fled!
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<714/80%HP 265/76%m 416/96%>[--- ]--field (outside) e
------- WRONG TARGET! -------

{no opponent-no opponent}<714/80%HP 265/76%m 416/96%>[--- ]--field (outside) Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | DOWN without disrUPting foot traffic. Lamp-posts leading
S-+-+ | DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]
A citizen of Valour wanders about.

{no opponent-no opponent}<714/80%HP 265/76%m 414/96%>[--- ]--city (outside) q
You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
You scan EAST.
You scan SOUTH.
*** Range 2 (SOUTH) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
*** Range 4 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
You scan WEST.

{no opponent-no opponent}<714/80%HP 265/76%m 414/96%>[--- ]--city (outside) whe
Players near you in Valour:
<PK> Shaghroth Tribute Street
<PK> Leitha The Nave of the Cathedral of Valour

{no opponent-no opponent}<714/80%HP 265/76%m 414/96%>[--- ]--city (outside) q
You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
You scan EAST.
You scan SOUTH.
*** Range 2 (SOUTH) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
*** Range 4 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
You scan WEST.

{no opponent-no opponent}<714/80%HP 265/76%m 414/96%>[--- ]--city (outside) whe
Players near you in Valour:
<PK> Shaghroth Tribute Street
<PK> Leitha Regent Street

{no opponent-no opponent}<714/80%HP 265/76%m 414/96%>[--- ]--city (outside) n
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | DOWN without disrUPting foot traffic. Lamp-posts leading
o-+-S | DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<714/80%HP 265/76%m 412/96%>[--- ]--city (outside) n
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[[exits]: NORTH SOUTH WEST]
A statue of Torin straddled UPon the back of a mighty warhorse.

n
{no opponent-no opponent}<714/80%HP 265/76%m 410/95%>[--- ]--city (outside) Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the NORTH and SOUTH.
| |
o-+-o |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<714/80%HP 265/76%m 408/95%>[--- ]--city (outside) n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the NORTH and SOUTH.
| | |
+-+-+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<714/80%HP 265/76%m 406/94%>[--- ]--city (outside) n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.
The bridge creaks beneath your feet.

{no opponent-no opponent}<714/80%HP 265/76%m 404/94%>[--- ]--city (outside) n
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<714/80%HP 265/76%m 402/93%>[--- ]--city (outside) n
n
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope sUPport is provided for the hands, while
* +-+-+| wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<714/80%HP 265/76%m 400/93%>[--- ]--city (outside) Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around 15 feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
n
+ |
---------+

[[exits]: NORTH EAST SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.
The night has begun.

{no opponent-no opponent}<726/81%HP 276/79%m 429/100%>[--- ]--city (outside) The Nave of the Cathedral of
Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at lEAST 1 hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the WEST, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[[exits]: SOUTH WEST]

{no opponent-no opponent}<726/81%HP 276/79%m 428/99%>[--- ]--inside (indoors) n
You stagger backwards as a wall stops you dead in your tracks.

{no opponent-no opponent}<726/81%HP 276/79%m 428/99%>[--- ]--inside (indoors) n
You stagger backwards as a wall stops you dead in your tracks.

{no opponent-no opponent}<726/81%HP 276/79%m 428/99%>[--- ]--inside (indoors) q
You scan all around.
You scan SOUTH.
*** Range 1 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 2 (SOUTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (SOUTH) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan WEST.
*** Range 2 (WEST) ***
(White Aura) Jijit the Priestess of Light is here, communing blessings.

{no opponent-no opponent}<726/81%HP 276/79%m 428/99%>[--- ]--inside (indoors) s
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around 15 feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<726/81%HP 276/79%m 427/99%>[--- ]--city (outside) e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope sUPport is provided for the hands, while wooden
*-* | sleepers sUPport the feet that traverse it. There is enough
e
| | room here for 3 soldiers to walk abrEAST. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<726/81%HP 276/79%m 425/99%>[--- ]--city (outside) Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope sUPport is provided for the hands, while wooden
* | sleepers sUPport the feet that traverse it. There is enough room
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.

{no opponent-no opponent}<726/81%HP 276/79%m 423/98%>[--- ]--city (outside) e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope sUPport is provided for the hands,
| while wooden sleepers sUPport the feet that traverse it.
| There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the EAST and WEST.
|
e
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<726/81%HP 276/79%m 421/98%>[--- ]--city (outside) Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope sUPport is provided for the hands,
+| while wooden sleepers sUPport the feet that traverse
e
|| it. There is enough room here for 3 soldiers to walk
+-+-@-+-+| abrEAST. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the EAST and WEST.
||
+|
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<726/81%HP 276/79%m 419/97%>[-- ]--city (outside) Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.
{no opponent-no opponent}<726/81%HP 276/79%m 417/97%>[-- ]--city (outside) e
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit UPon Valour's powerful throne.
+ | It is a 20 feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH WEST]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

q
{no opponent-no opponent}<726/81%HP 276/79%m 415/96%>[-- ]--city (outside) You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
*** Range 2 (NORTH) ***
(White Aura) The captain of the guard is here, observing quietly.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (NORTH) ***
A disciple of Sarich quietly observes the area.
*** Range 6 (NORTH) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan EAST.
*** Range 1 (EAST) ***
A noble of Valour walks DOWN the street.
*** Range 3 (EAST) ***
A noble of Valour walks DOWN the street.
*** Range 4 (EAST) ***
A noble of Valour walks DOWN the street.
*** Range 5 (EAST) ***
A dame of Valour walks DOWN the street.
A noble of Valour walks DOWN the street.
*** Range 6 (EAST) ***
A disciple of Sarich quietly observes the area.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan SOUTH.
*** Range 3 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
You scan WEST.
*** Range 1 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (WEST) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (WEST) ***
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (WEST) ***

A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (WEST) ***
(Charmed) An alsatian is here, peering at you warily.
Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.

{no opponent-no opponent}<661/74%HP 282/81%m 419/97%>[-- ]--city (outside) w
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the EAST and WEST.
| |
w
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<661/74%HP 282/81%m 417/97%>[-- ]--city (outside) w
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope sUPport is provided for the hands,
+| while wooden sleepers sUPport the feet that traverse
|| it. There is enough room here for 3 soldiers to walk
+-+-@-+-+| abrEAST. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the EAST and WEST.
||
w
+|
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.

{no opponent-no opponent}<661/74%HP 282/81%m 415/96%>[-- ]--city (outside) Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope sUPport is provided for the hands,
| while wooden sleepers sUPport the feet that traverse it.
| There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the EAST and WEST.
|
|
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<661/74%HP 282/81%m 413/96%>[-- ]--city (outside) Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope sUPport is provided for the hands, while wooden
* | sleepers sUPport the feet that traverse it. There is enough room
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.

{no opponent-no opponent}<661/74%HP 282/81%m 411/95%>[-- ]--city (outside) w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope sUPport is provided for the hands, while wooden
*-* | sleepers sUPport the feet that traverse it. There is enough
w
| | room here for 3 soldiers to walk abrEAST. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<661/74%HP 282/81%m 409/95%>[-- ]--city (outside) Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around 15 feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<661/74%HP 282/81%m 407/94%>[-- ]--city (outside) q
You scan all around.
You scan NORTH.
You scan EAST.
*** Range 1 (EAST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (EAST) ***
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (EAST) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (EAST) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan SOUTH.
*** Range 1 (SOUTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (SOUTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<661/74%HP 282/81%m 407/94%>[- ]--city (outside) whe
Players near you in Valour:
<PK> Shaghroth Gates of Valour's Cathedral
<PK> Leitha Tribute Street

{no opponent-no opponent}<661/74%HP 282/81%m 407/94%>[- ]--city (outside) rem shield
You stop using a Knight Melancholic's shield as a shield.

{no opponent-no opponent}<661/73%HP 282/81%m 407/94%>[- ]--city (outside) dual axe
You wield a hero's axe in your off-hand.
A hero's axe feels like a part of you!

{no opponent-no opponent}<661/73%HP 282/81%m 407/94%>[- ]--city (outside) n
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at lEAST 1 hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the WEST, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[[exits]: SOUTH WEST]

{no opponent-no opponent}<661/73%HP 282/81%m 406/94%>[- ]--inside (indoors) w
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, sUPported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| 10 feet higher than the nave EAST of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<661/73%HP 282/81%m 405/94%>[- ]--inside (indoors) q
You scan all around.
You scan EAST.
You scan WEST.
*** Range 1 (WEST) ***
(White Aura) Jijit the Priestess of Light is here, communing blessings.
You scan DOWN.

{no opponent-no opponent}<661/73%HP 282/81%m 405/94%>[- ]--inside (indoors) e
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
s
| | at lEAST 1 hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the WEST, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[[exits]: SOUTH WEST]

{no opponent-no opponent}<661/73%HP 282/81%m 404/94%>[- ]--inside (indoors) whe
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around 15 feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<661/73%HP 282/81%m 403/93%>[- ]--city (outside) Players near you in Valour:
<PK> Shaghroth Gates of Valour's Cathedral
<PK> Leitha Lower Valour Avenue

{no opponent-no opponent}<661/73%HP 282/81%m 403/93%>[ ]--city (outside) s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope sUPport is provided for the hands, while
* +-+-+| wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
s
+ |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<661/73%HP 282/81%m 401/93%>[ ]--city (outside) Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
s
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<661/73%HP 282/81%m 399/93%>[ ]--city (outside) s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<661/73%HP 282/81%m 397/92%>[ ]--city (outside) s
s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the NORTH and SOUTH.
| | |
s
+-+-+ |
---------+

[[exits]: NORTH SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
The bridge creaks beneath your feet.

{no opponent-no opponent}<661/73%HP 282/81%m 395/92%>[ ]--city (outside) Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the NORTH and SOUTH.
| |
o-+-o |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<661/73%HP 282/81%m 393/91%>[ ]--city (outside) af
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[[exits]: NORTH SOUTH WEST]
A statue of Torin straddled UPon the back of a mighty warhorse.
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<661/73%HP 282/81%m 391/91%>[ ]--city (outside) Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | DOWN without disrUPting foot traffic. Lamp-posts leading
o-+-S | DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]

{no opponent-no opponent}<661/73%HP 282/81%m 389/90%>[ ]--city (outside) You are affected by the follow
ing:
: lasts for 35 hours
Skill: devote : lasts for 5 hours
Skill: glorious heart : lasts for 6 hours

{no opponent-no opponent}<661/73%HP 282/81%m 389/90%>[ ]--city (outside) s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | DOWN without disrUPting foot traffic. Lamp-posts leading
S-+-+ | DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]
A citizen of Valour wanders about.

s
{no opponent-no opponent}<661/73%HP 282/81%m 387/90%>[ ]--city (outside) Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | DOWN without disrUPting foot traffic. Lamp-posts leading
o-+-S | DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]

{no opponent-no opponent}<661/73%HP 282/81%m 385/89%>[ ]--city (outside) s
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
s
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel DOWN without disrUPting foot traffic. Lamp-posts
*-+-+-+| leading DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]
A member of the Valourian special forces is riding on a powerful steed.

{no opponent-no opponent}<683/76%HP 290/83%m 427/99%>[ ]--city (outside) s
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel DOWN without disrUPting foot traffic. Lamp-posts
| leading DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Hallowed Crown walks WEST.

{no opponent-no opponent}<683/76%HP 290/83%m 425/99%>[ ]--city (outside) Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made UP of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[[exits]: NORTH EAST WEST]
A lush, leafy arbor provides some peaceful shaded respite.

e
{no opponent-no opponent}<683/76%HP 290/83%m 423/98%>[ ]--city (outside) q
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue EAST and WEST, each of them bearing a
| statuette of a Knight.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<683/76%HP 290/83%m 421/98%>[ ]--city (outside) You scan all around.
You scan EAST.
*** Range 1 (EAST) ***
A citizen of Valour wanders about.
*** Range 3 (EAST) ***
A citizen of Valour wanders about.
A street peddler wanders around hoping to score a trade.
*** Range 5 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (EAST) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan WEST.
*** Range 2 (WEST) ***
Zelbin is here, guarding the palace from intruders.

{no opponent-no opponent}<683/76%HP 290/83%m 421/98%>[ ]--city (outside) e
whe
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue EAST and WEST, each of them bearing a statuette
| of a Knight.
|
---------+

[[exits]: EAST WEST]
A citizen of Valour wanders about.

{no opponent-no opponent}<683/76%HP 290/83%m 419/97%>[ ]--city (outside) Players near you in Valour:
<PK> Shaghroth Lower Valour Avenue
<PK> Leitha Royal Store of Magical Components

{no opponent-no opponent}<683/76%HP 290/83%m 419/97%>[ ]--city (outside) e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue EAST and WEST, each of them bearing a statuette of
| a Knight.
|
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<683/76%HP 290/83%m 417/97%>[ ]--city (outside) e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue EAST and WEST, each of them bearing a
|| statuette of a Knight.
+|
---------+

[[exits]: EAST WEST]
A citizen of Valour wanders about.
A street peddler wanders around hoping to score a trade.

{no opponent-no opponent}<683/76%HP 290/83%m 415/96%>[ ]--city (outside) w
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue EAST and WEST, each of them bearing a statuette of
| a Knight.
|
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<683/76%HP 290/83%m 413/96%>[ ]--city (outside) s
q
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about 10 ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - Hallowed Crown of Queen Victoria -
| flies proudly.
|
---------+

[[exits]: NORTH WEST DOWN]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

{no opponent-no opponent}<683/76%HP 290/83%m 411/95%>[ ]--city (outside) You scan all around.
You scan NORTH.
You scan WEST.
*** Range 1 (WEST) ***
Azella is here, selling her father's produce.
You scan DOWN.

{no opponent-no opponent}<683/76%HP 290/83%m 411/95%>[ ]--city (outside) n
w
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue EAST and WEST, each of them bearing a statuette of
| a Knight.
|
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<683/76%HP 290/83%m 409/95%>[ ]--city (outside) Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
w
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue EAST and WEST, each of them bearing a statuette
| of a Knight.
|
---------+

[[exits]: EAST WEST]
A citizen of Valour wanders about.

{no opponent-no opponent}<683/76%HP 290/83%m 407/94%>[ ]--city (outside) w
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue EAST and WEST, each of them bearing a
| statuette of a Knight.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<683/76%HP 290/83%m 405/94%>[ ]--city (outside) Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made UP of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[[exits]: NORTH EAST WEST]
A lush, leafy arbor provides some peaceful shaded respite.

{no opponent-no opponent}<683/76%HP 290/83%m 403/93%>[ ]--city (outside) n
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
q
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel DOWN without disrUPting foot traffic. Lamp-posts
| leading DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.

{no opponent-no opponent}<683/76%HP 290/83%m 401/93%>[ ]--city (outside) You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (NORTH) ***
A citizen of Valour wanders about.
*** Range 5 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 6 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan EAST.
*** Range 1 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
Lathognis the outfitter is here, crafting armor.
You scan SOUTH.
You scan WEST.
*** Range 1 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
A mottled wolf keeps watch over its master's abode.

{no opponent-no opponent}<683/76%HP 290/83%m 401/93%>[ ]--city (outside) n
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
q
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel DOWN without disrUPting foot traffic. Lamp-posts
*-+-+-+| leading DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]
A member of the Valourian special forces is riding on a powerful steed.

{no opponent-no opponent}<683/76%HP 290/83%m 399/93%>[ ]--city (outside) You scan all around.
You scan NORTH.
*** Range 2 (NORTH) ***
A citizen of Valour wanders about.
*** Range 4 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan EAST.
*** Range 1 (EAST) ***
(White Aura) Runath, former Executor of Valour, stands patiently beside the altar.
You scan SOUTH.
*** Range 1 (SOUTH) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
You scan WEST.
*** Range 1 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A proud, powerful looking black stallion stomps its feet restlessly.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
A beautiful stallion with a shining brass coat grazes nearby.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A proud, powerful looking black stallion stomps its feet restlessly.
A small but speedy looking silver stallion is here.
A tiny rabbit is here, apparently saddled and bridled.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
Tinieblas the stablemaster tends to the horses.

{no opponent-no opponent}<683/76%HP 290/83%m 399/93%>[ ]--city (outside) whe
Players near you in Valour:
<PK> Shaghroth Tribute Street
<PK> Leitha North Valour Bazaar

{no opponent-no opponent}<683/76%HP 290/83%m 399/93%>[ ]--city (outside) n
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | DOWN without disrUPting foot traffic. Lamp-posts leading
o-+-S | DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]

{no opponent-no opponent}<683/76%HP 290/83%m 397/92%>[ ]--city (outside) n
n
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | DOWN without disrUPting foot traffic. Lamp-posts leading
S-+-+ | DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]
A citizen of Valour wanders about.

{no opponent-no opponent}<683/76%HP 290/83%m 395/92%>[ ]--city (outside) n
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
n
| | DOWN without disrUPting foot traffic. Lamp-posts leading
o-+-S | DOWN it bear statuettes of Knights.
---------+

[[exits]: NORTH EAST SOUTH WEST]

{no opponent-no opponent}<683/76%HP 290/83%m 393/91%>[ ]--city (outside) The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[[exits]: NORTH SOUTH WEST]
A statue of Torin straddled UPon the back of a mighty warhorse.
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<683/76%HP 290/83%m 391/91%>[ ]--city (outside) Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the NORTH and SOUTH.
| |
o-+-o |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<683/76%HP 290/83%m 389/90%>[ ]--city (outside) n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the NORTH and SOUTH.
| | |
+-+-+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<683/76%HP 290/83%m 387/90%>[ ]--city (outside) n
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<683/76%HP 290/83%m 385/89%>[ ]--city (outside) n
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<683/76%HP 290/83%m 383/89%>[ ]--city (outside) n
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope sUPport is provided for the hands, while
* +-+-+| wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<683/76%HP 290/83%m 381/88%>[ ]--city (outside) n
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around 15 feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH]

{no opponent-no opponent}<683/76%HP 290/83%m 379/88%>[ ]--city (outside) e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope sUPport is provided for the hands, while wooden
*-* | sleepers sUPport the feet that traverse it. There is enough
| | room here for 3 soldiers to walk abrEAST. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<683/76%HP 290/83%m 377/87%>[ ]--city (outside) e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope sUPport is provided for the hands, while wooden
* | sleepers sUPport the feet that traverse it. There is enough room
e
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.

{no opponent-no opponent}<683/76%HP 290/83%m 375/87%>[ ]--city (outside) e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope sUPport is provided for the hands,
| while wooden sleepers sUPport the feet that traverse it.
| There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the EAST and WEST.
|
|
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<683/76%HP 290/83%m 373/86%>[ ]--city (outside) Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope sUPport is provided for the hands,
+| while wooden sleepers sUPport the feet that traverse
e
|| it. There is enough room here for 3 soldiers to walk
+-+-@-+-+| abrEAST. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the EAST and WEST.
||
+|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<683/76%HP 290/83%m 371/86%>[ ]--city (outside) j
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<683/76%HP 290/83%m 369/86%>[ ]--city (outside) ------- WRONG TARGET! -------

{no opponent-no opponent}<683/76%HP 290/83%m 369/86%>[ ]--city (outside) e
j
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit UPon Valour's powerful throne.
+ | It is a 20 feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH WEST]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

{no opponent-no opponent}<683/76%HP 290/83%m 367/85%>[ ]--city (outside) ------- WRONG TARGET! -------

{no opponent-no opponent}<683/76%HP 290/83%m 367/85%>[ ]--city (outside) q
You scan all around.
You scan NORTH.
*** Range 4 (NORTH) ***
A disciple of Sarich quietly observes the area.
*** Range 6 (NORTH) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan EAST.
*** Range 1 (EAST) ***
A noble of Valour walks DOWN the street.
*** Range 4 (EAST) ***
A noble of Valour walks DOWN the street.
A noble of Valour walks DOWN the street.
*** Range 5 (EAST) ***
A dame of Valour walks DOWN the street.
A noble of Valour walks DOWN the street.
*** Range 6 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan SOUTH.
*** Range 3 (SOUTH) ***
A knight of the Hallowed Crown patrols the area diligently.
You scan WEST.
*** Range 1 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (WEST) ***
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (WEST) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<683/76%HP 290/83%m 367/85%>[ ]--city (outside) whe
Players near you in Valour:
<PK> Shaghroth Queen Victoria's Needle
<PK> Leitha The Bay of Vamana

{no opponent-no opponent}<683/76%HP 290/83%m 367/85%>[ ]--city (outside) e
Greater Valour Avenue
+-+ | This road leads through the UPper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
e
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A noble of Valour walks DOWN the street.

{no opponent-no opponent}<703/78%HP 297/85%m 419/97%>[ ]--city (outside) e
Greater Valour Avenue
+ | This road leads through the UPper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<703/78%HP 297/85%m 417/97%>[ ]--city (outside) e
Greater Valour Avenue
| This road leads through the UPper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way EAST and WEST.
|
|
---------+

[[exits]: NORTH EAST WEST]

{no opponent-no opponent}<703/78%HP 297/85%m 415/96%>[ ]--city (outside) e
Greater Valour Avenue
| This road leads through the UPper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way EAST and WEST.
+|
---------+

[[exits]: EAST WEST]
A noble of Valour walks DOWN the street.
A noble of Valour walks DOWN the street.

{no opponent-no opponent}<703/78%HP 297/85%m 413/96%>[ ]--city (outside) e
Greater Valour Avenue
| This road leads through the UPper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way EAST and WEST.
| |
+- |
---------+

[[exits]: EAST WEST]
A dame of Valour walks DOWN the street.
A noble of Valour walks DOWN the street.

{no opponent-no opponent}<703/78%HP 297/85%m 411/95%>[ ]--city (outside) City Forum
| This is an open air forum that can be wandered through as
| a person travels DOWN the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
s
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[[exits]: EAST SOUTH WEST]
Water flows from a marble statue of the sigil of Valour.
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

{no opponent-no opponent}<703/78%HP 297/85%m 409/95%>[ ]--city (outside) s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked UPon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 407/94%>[ ]--city (outside) s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked UPon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way NORTH and SOUTH.
| |
+-S |
---------+

[[exits]: NORTH EAST SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 405/94%>[ ]--city (outside) Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked UPon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 403/93%>[ ]--city (outside) s
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked UPon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way NORTH and SOUTH.
| |
s
+-+-+|
---------+

[[exits]: NORTH EAST SOUTH]
A noble of Valour walks DOWN the street.

{no opponent-no opponent}<703/78%HP 297/85%m 401/93%>[ ]--city (outside) s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked UPon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way NORTH and SOUTH.
| ||
+ +|
---------+

[[exits]: NORTH SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks DOWN the street.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<703/78%HP 297/85%m 399/93%>[ ]--city (outside) s
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked UPon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH]
The marble arch of Avangulen hangs overhead.
(White Aura) A triton Watchman stands here, with purpose.

{no opponent-no opponent}<703/78%HP 297/85%m 397/92%>[ ]--city (outside) s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+-+-+| wooden sleepers sUPport the feet that traverse it. There
| || is enough room here for 3 soldiers to walk abrEAST. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<703/78%HP 297/85%m 395/92%>[ ]--city (outside) s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope sUPport is provided for the hands, while
+ +| wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
s
+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 393/91%>[ ]--city (outside) s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<703/78%HP 297/85%m 391/91%>[ ]--city (outside) s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+-+-+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 389/90%>[ ]--city (outside) s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the NORTH and SOUTH.
| |
! |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<703/78%HP 297/85%m 387/90%>[ ]--city (outside) s
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path UP to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[[exits]: NORTH SOUTH WEST]
A warning has been inscribed on the gates.

{no opponent-no opponent}<703/78%HP 297/85%m 385/89%>[ ]--city (outside) The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow UPon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
s
! |
---------+

[[exits]: NORTH SOUTH]
A large weathered WARNING SIGN is here nailed into a nearly tree.

{no opponent-no opponent}<703/78%HP 297/85%m 381/88%>[ ]--sand (outside) The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
s
| | within the air. Huge weeping willows cast a shadow UPon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<703/78%HP 297/85%m 375/87%>[ ]--sand (outside) Huge weeping willows surround
the knight's path.

{no opponent-no opponent}<703/78%HP 297/85%m 375/87%>[ ]--sand (outside) w
Huge weeping willows surround the knight's path.

{no opponent-no opponent}<703/78%HP 297/85%m 375/87%>[ ]--sand (outside) The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 369/86%>[ ]--sand (outside) s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 363/84%>[ ]--sand (outside) s
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<703/78%HP 297/85%m 357/83%>[ ]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha Canal Under Lower Valour

{no opponent-no opponent}<703/78%HP 297/85%m 357/83%>[ ]--sand (outside) af
You are affected by the following:
: lasts for 33 hours
Skill: devote : lasts for 3 hours
Skill: glorious heart : lasts for 4 hours

{no opponent-no opponent}<703/78%HP 297/85%m 357/83%>[ ]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha Greater Valour Docks

{no opponent-no opponent}<703/78%HP 297/85%m 357/83%>[ ]--sand (outside) q
You scan all around.
You scan NORTH.
You scan EAST.
*** Range 3 (EAST) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

{no opponent-no opponent}<703/78%HP 297/85%m 357/83%>[ ]--sand (outside) e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<703/78%HP 297/85%m 351/81%>[ ]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha Liberty Street

{no opponent-no opponent}<703/78%HP 297/85%m 351/81%>[ ]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha The Arch of Saint Avangulen

{no opponent-no opponent}<703/78%HP 297/85%m 351/81%>[ ]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha Bridge over the Bay of Sarich

{no opponent-no opponent}<703/78%HP 297/85%m 351/81%>[ ]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha Bridge over the Bay of Sarich

{no opponent-no opponent}<703/78%HP 297/85%m 351/81%>[ ]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha Bridge over the Bay of Sarich

{no opponent-no opponent}<703/78%HP 297/85%m 351/81%>[ ]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha The Knight's Path

{no opponent-no opponent}<703/78%HP 297/85%m 351/81%>[ ]--sand (outside) w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<703/78%HP 297/85%m 345/80%>[ ]--sand (outside) n
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 339/79%>[ ]--sand (outside) n

Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<703/78%HP 297/85%m 339/79%>[ ]--sand (outside) j
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 333/77%>[ ]--sand (outside) ------- WRONG TARGET! -------

{no opponent-no opponent}<703/78%HP 297/85%m 333/77%>[ ]--sand (outside) s
j
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<703/78%HP 297/85%m 327/76%>[ ]--sand (outside) ------- WRONG TARGET! -------
Warning: You are trespassing on a cabal's sacred grounds.

{no opponent-no opponent}<725/80%HP 307/88%m 381/88%>[ ]--sand (outside) s
j
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<725/80%HP 307/88%m 375/87%>[ ]--sand (outside) ------- WRONG TARGET! -------

{no opponent-no opponent}<725/80%HP 307/88%m 375/87%>[ ]--sand (outside) e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<725/80%HP 307/88%m 369/86%>[ ]--sand (outside) j
Leitha yells 'Help! I am being attacked by Shaghroth!'
Your slice MUTILATES Leitha!
Your cleave decimates Leitha!
[* ] Leitha blocks your attack with her shield.
Leitha has some small wounds and bruises.

{defensive-shaft}<725/80%HP 307/88%m 369/86%>[ ]--sand (outside) h

Leitha has fled!
Leitha rides WEST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks WEST.

{no opponent-no opponent}<725/80%HP 307/88%m 369/86%>[ ]--sand (outside) w
You aren't FIGHTING anyone.

{no opponent-no opponent}<725/80%HP 307/88%m 369/86%>[ ]--sand (outside) The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+
[[exits]: NORTH EAST]

{no opponent-no opponent}<725/80%HP 307/88%m 363/84%>[ ]--sand (outside) rem hero
You stop wielding a hero's axe.

{no opponent-no opponent}<725/80%HP 307/88%m 363/84%>[ ]--sand (outside) wear shield
You wear a Knight Melancholic's shield as a shield.

{no opponent-no opponent}<725/81%HP 307/88%m 363/84%>[ ]--sand (outside) n
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<725/81%HP 307/88%m 357/83%>[ ]--sand (outside) j
------- WRONG TARGET! -------

{no opponent-no opponent}<725/81%HP 307/88%m 357/83%>[ ]--sand (outside) n
e
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<725/81%HP 307/88%m 351/81%>[ ]--sand (outside) n
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<725/81%HP 307/88%m 345/80%>[ ]--sand (outside) The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
n
| | Huge weeping willows cast a shadow UPon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[[exits]: NORTH SOUTH]
A large weathered WARNING SIGN is here nailed into a nearly tree.

{no opponent-no opponent}<725/81%HP 307/88%m 339/79%>[ ]--sand (outside) j
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path UP to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[[exits]: NORTH SOUTH WEST]
A warning has been inscribed on the gates.

{no opponent-no opponent}<725/81%HP 307/88%m 335/78%>[ ]--city (outside) ------- WRONG TARGET! -------

{no opponent-no opponent}<725/81%HP 307/88%m 335/78%>[ ]--city (outside) q
You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (NORTH) ***
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (NORTH) ***
(White Aura) A triton Watchman stands here, with purpose.
You scan SOUTH.
You scan WEST.
*** Range 1 (WEST) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<725/81%HP 307/88%m 335/78%>[ ]--city (outside) whe
Players near you in Valour:
<PK> Shaghroth The Outer Gates of Castle Valour
<PK> Leitha Liberty Street

{no opponent-no opponent}<725/81%HP 307/88%m 335/78%>[ ]--city (outside) s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow UPon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
s
! |
---------+

[[exits]: NORTH SOUTH]
A large weathered WARNING SIGN is here nailed into a nearly tree.

{no opponent-no opponent}<725/81%HP 307/88%m 331/77%>[ ]--sand (outside) The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<725/81%HP 307/88%m 325/75%>[ ]--sand (outside) w
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
s
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<725/81%HP 307/88%m 319/74%>[ ]--sand (outside) s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<725/81%HP 307/88%m 313/72%>[ ]--sand (outside) The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<725/81%HP 307/88%m 307/71%>[ ]--sand (outside) e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<725/81%HP 307/88%m 301/70%>[ ]--sand (outside) e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow UPon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]
(Glowing) (Humming) A mysterious looking skull is dropped here.

{no opponent-no opponent}<725/81%HP 307/88%m 295/68%>[ ]--sand (outside) sc

/@============================================================-
| \
| Shaghroth the Volcano of Infinite Rage, follower of Diocletian|
| Adherent of Fire, Rank Blademaster of [WARLORD] |
| You are 27 years old (206 hours, 60h:53m of bloodshed) |
| |
| Race: Stone Hometown: Seringale Health: 725/888 |
| Sex: Male Alignment: Neutral Mana: 307/347 |
| Class: Berserker Ethos: Chaotic Move: 295/429 |
\ -------------------------------------------/
| |
| Streng: 24 (24+0) Rating: Good Weight: 554/575 |
| Intell: 16 (16+0) Level: 50 Pracs: 0 |
| Wisdom: 16 (16+0) Exp tnl: 24300 Trains: 1 |
| Dexter: 16 (16+0) Guildpoint: 3/3 Items: 31/33 |
| Consti: 22 (22+0) Gold: 23467 Wimpy: 2 hp |
| Luck: Changing Hunger: [***--] Thirst: [***--] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 195 Saving Throws |
| Hitroll: 43 Vs Bash: 202 Afflictive: 49 |
| Damroll: 36 Vs Slash: 197 Maledictive: 52 |
| Vs Magic: 27 Mental: 48 |
\==========================================================-/
You are affected by the following:
Cabal: Invader of [KNIGHT] : lasts for 0 hours
: lasts for 32 hours
Skill: devote : lasts for 2 hours
Skill: glorious heart : lasts for 3 hours

{no opponent-no opponent}<725/81%HP 307/88%m 295/68%>[ ]--sand (outside) e
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow UPon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[[exits]: EAST WEST]
(White Aura) Salania the Squire of Knights is here heeding a warning.

{no opponent-no opponent}<725/81%HP 307/88%m 289/67%>[ ]--sand (outside) e
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the NORTH is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<725/81%HP 307/88%m 285/66%>[ ]--road (outside) n

You relax your posture as your resolve fades.

{no opponent-no opponent}<738/83%HP 313/90%m 339/79%>[ ]--road (outside) The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let 10 or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the NORTH
!-!-+ | the main courtyard is visible.
|
|
---------+

[[exits]: NORTH SOUTH]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Shaghroth!'
[* ] You block Holy Knight's attack with your shield.
[** ] You dodge Holy Knight's arrow.
[** ] You dodge Holy Knight's arrow.
Holy Knight is in excellent condition.

{mob-none}<738/83%HP 313/90%m 338/78%>[ ]--inside (indoors) weh
I don't understand that.
Holy Knight is in excellent condition.

{mob-none}<738/83%HP 313/90%m 338/78%>[ ]--inside (indoors) ten
You prepare your resolve and stand ready for battle.
Holy Knight is in excellent condition.

{mob-none}<738/83%HP 253/72%m 338/78%>[ ]--inside (indoors) f

[***] You dodge Holy Knight's arrow.
[***] You dodge Holy Knight's arrow.
Your chop MUTILATES Holy Knight!
Holy Knight has a few scratches.

{mob-none}<738/83%HP 253/72%m 338/78%>[ ]--inside (indoors)
Holy Knight narrows his eyes.
You feel unclean.
Holy Knight has a few scratches.

{mob-none}<738/83%HP 253/72%m 338/78%>[ ]--inside (indoors) f

[***] You dodge Holy Knight's arrow.
[***] You block Holy Knight's attack with your shield.
[** ] You dodge Holy Knight's arrow.
Your chop MUTILATES Holy Knight!
You execute the form, parting the wave!
Your cleave MANGLES Holy Knight!
Your cleave MUTILATES Holy Knight!
Holy Knight has a few scratches.

{mob-none}<738/83%HP 253/72%m 338/78%>[ ]--inside (indoors) f
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the UPmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the EAST. The walking path that circles the compound leads
| | to only 1 giant oak door, to the WEST.
!-!-+ |
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<738/83%HP 253/72%m 337/78%>[ ]--inside (indoors) You aren't FIGHTING anyone.

{no opponent-no opponent}<738/83%HP 253/72%m 337/78%>[ ]--inside (indoors) You aren't FIGHTING anyone.

{no opponent-no opponent}<738/83%HP 253/72%m 337/78%>[ ]--inside (indoors) s
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let 10 or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
f
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the NORTH
!-!-+ | the main courtyard is visible.
|
|
---------+

[[exits]: NORTH SOUTH]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Shaghroth!'
Holy Knight's arrow injures you.
[** ] You parry Holy Knight's arrow.
[***] You block Holy Knight's attack with your shield.
Holy Knight has a few scratches.

{mob-none}<724/81%HP 253/72%m 336/78%>[ ]--inside (indoors) You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the NORTH is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<724/81%HP 253/72%m 335/78%>[ ]--road (outside) w
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow UPon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[[exits]: EAST WEST]
(White Aura) Salania the Squire of Knights is here heeding a warning.

{no opponent-no opponent}<724/81%HP 253/72%m 331/77%>[ ]--sand (outside) w
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow UPon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]
(Glowing) (Humming) A mysterious looking skull is dropped here.

{no opponent-no opponent}<724/81%HP 253/72%m 325/75%>[ ]--sand (outside) q
You scan all around.
You scan EAST.
*** Range 1 (EAST) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
You scan WEST.

{no opponent-no opponent}<724/81%HP 253/72%m 325/75%>[ ]--sand (outside) w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<724/81%HP 253/72%m 319/74%>[ ]--sand (outside) whe

Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<724/81%HP 253/72%m 319/74%>[ ]--sand (outside) Players near you in Valour:
<PK> Shaghroth The Knight's Path
<PK> Leitha The Knight's Path

{no opponent-no opponent}<724/81%HP 253/72%m 319/74%>[ ]--sand (outside) j
------- WRONG TARGET! -------

{no opponent-no opponent}<724/81%HP 253/72%m 319/74%>[ ]--sand (outside) e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
j
| || within the air. Huge weeping willows cast a shadow UPon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]
(Glowing) (Humming) A mysterious looking skull is dropped here.
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.

{no opponent-no opponent}<724/81%HP 253/72%m 313/72%>[ ]--sand (outside)
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<724/81%HP 253/72%m 313/72%>[ ]--sand (outside) ------- WRONG TARGET! -------

{no opponent-no opponent}<724/81%HP 253/72%m 313/72%>[ ]--sand (outside)
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<724/81%HP 253/72%m 313/72%>[ ]--sand (outside)
Leitha rides WEST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks WEST.

{no opponent-no opponent}<724/81%HP 253/72%m 313/72%>[ ]--sand (outside) j
------- WRONG TARGET! -------

{no opponent-no opponent}<724/81%HP 253/72%m 313/72%>[ ]--sand (outside) w

Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<724/81%HP 253/72%m 313/72%>[ ]--sand (outside) j
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<724/81%HP 253/72%m 307/71%>[ ]--sand (outside) ------- WRONG TARGET! -------

{no opponent-no opponent}<724/81%HP 253/72%m 307/71%>[ ]--sand (outside) e
j
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow UPon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]
(Glowing) (Humming) A mysterious looking skull is dropped here.
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.

{no opponent-no opponent}<724/81%HP 253/72%m 301/70%>[ ]--sand (outside)
You yell 'Help! I am being attacked by Leitha!'
Leitha's wrath devastates you!
Leitha's wrath maims you!
Leitha's wrath devastates you!
Your wild chop MASSACRES Leitha!
Your cleave maims Leitha!
Leitha has some small wounds and bruises.

{offensive-shaft}<629/70%HP 253/72%m 301/70%>[- ]--sand (outside) You do the best you can!
Leitha has some small wounds and bruises.

{offensive-shaft}<629/70%HP 253/72%m 301/70%>[- ]--sand (outside)
[** ] You parry Leitha's wrath.
Leitha's wrath devastates you!
Leitha's wrath devastates you!
Your chop MUTILATES Leitha!
Your chop devastates Leitha!
Leitha has quite a few wounds.

{offensive-shaft}<569/64%HP 253/72%m 301/70%>[-- ]--sand (outside) f
You flee from combat!
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<569/64%HP 253/72%m 295/68%>[-- ]--sand (outside) w

Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<569/64%HP 253/72%m 295/68%>[-- ]--sand (outside) w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<569/64%HP 253/72%m 289/67%>[-- ]--sand (outside)
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<569/64%HP 253/72%m 289/67%>[-- ]--sand (outside) Huge weeping willows surround
the knight's path.

{no opponent-no opponent}<569/64%HP 253/72%m 289/67%>[-- ]--sand (outside) n
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
n
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<581/65%HP 264/76%m 337/78%>[-- ]--sand (outside) The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[[exits]: EAST SOUTH]
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<581/65%HP 264/76%m 331/77%>[-- ]--sand (outside)
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<581/65%HP 264/76%m 331/77%>[-- ]--sand (outside) s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<581/65%HP 264/76%m 325/75%>[-- ]--sand (outside) e
Huge weeping willows surround the knight's path.

{no opponent-no opponent}<581/65%HP 264/76%m 325/75%>[-- ]--sand (outside) s
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<581/65%HP 264/76%m 319/74%>[-- ]--sand (outside) e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<581/65%HP 264/76%m 313/72%>[-- ]--sand (outside) w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<581/65%HP 264/76%m 307/71%>[-- ]--sand (outside) e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<581/65%HP 264/76%m 301/70%>[-- ]--sand (outside) 33
You need 2 hands free for that.

{no opponent-no opponent}<581/65%HP 264/76%m 301/70%>[-- ]--sand (outside) w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<581/65%HP 264/76%m 295/68%>[- ]--sand (outside) e
3
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<581/65%HP 264/76%m 289/67%>[- ]--sand (outside) You stop using a Knight Melanc
holic's shield as a shield.

{no opponent-no opponent}<581/64%HP 264/76%m 289/67%>[- ]--sand (outside) You stop wielding 'Leese-Break
er', the Demolition Axe of the Barbarian.
You wield a polearm of victory.
A polearm of victory feels like a part of you!

{no opponent-no opponent}<581/64%HP 264/76%m 289/62%>[- ]--sand (outside) w
n
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<581/64%HP 264/76%m 283/61%>[- ]--sand (outside) The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
n
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<581/64%HP 264/76%m 277/60%>[- ]--sand (outside) The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<581/64%HP 264/76%m 271/59%>[- ]--sand (outside) e
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<581/64%HP 264/76%m 265/57%>[- ]--sand (outside) n
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow UPon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
n
! |
---------+

[[exits]: NORTH SOUTH]
A large weathered WARNING SIGN is here nailed into a nearly tree.

{no opponent-no opponent}<581/64%HP 264/76%m 259/56%>[- ]--sand (outside) The Outer Gates of Castle Valo
ur
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path UP to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[[exits]: NORTH SOUTH WEST]
A warning has been inscribed on the gates.

{no opponent-no opponent}<581/64%HP 264/76%m 255/55%>[- ]--city (outside) q
You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (NORTH) ***
(White Aura) A triton Watchman stands here, with purpose.
You scan SOUTH.
You scan WEST.
*** Range 1 (WEST) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (WEST) ***
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
A Knight of the Hallowed Crown is here, facing Leitha.

{no opponent-no opponent}<581/64%HP 264/76%m 255/55%>[- ]--city (outside) w
w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the EAST and WEST.
| |
!-! |
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

w
{no opponent-no opponent}<581/64%HP 264/76%m 253/55%>[- ]--city (outside) w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope sUPport is provided for the hands,
+| while wooden sleepers sUPport the feet that traverse
|| it. There is enough room here for 3 soldiers to walk
w
+-+-@-+-+| abrEAST. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the EAST and WEST.
||
!-!|
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<581/64%HP 264/76%m 251/54%>[- ]--city (outside) Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope sUPport is provided for the hands,
| while wooden sleepers sUPport the feet that traverse it.
| There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the EAST and WEST.
|
|
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.
The bridge creaks beneath your feet.

{no opponent-no opponent}<581/64%HP 264/76%m 249/54%>[- ]--city (outside) Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough room
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<581/64%HP 264/76%m 247/53%>[- ]--city (outside) Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough
| | room here for 3 soldiers to walk abrEAST. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<581/64%HP 264/76%m 245/53%>[- ]--city (outside) w
j
The Knight's War Memorial
+ | A set of stairs lead UP the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a 20 feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH WEST]
A memorial for the heroic Knights of Valour has been laid to rest here.
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
A Knight of the Hallowed Crown is here, facing Leitha.

{no opponent-no opponent}<581/64%HP 264/76%m 243/52%>[- ]--city (outside) Leitha yells 'Help! I am being
attacked by Shaghroth!'
Your turmoil maims Leitha!
Your turmoil MUTILATES Leitha!
Leitha has quite a few wounds.

{two_handed-shaft}<581/64%HP 264/76%m 243/52%>[- ]--city (outside)
Leitha's flame DISEMBOWELS you!
Leitha's flame MUTILATES you!
Your wild turmoil wounds Leitha.
Your wild turmoil MASSACRES Leitha!
Leitha has quite a few wounds.

{two_handed-shaft}<491/54%HP 264/76%m 243/52%>[-- ]--city (outside) f

Leitha has fled!
Leitha rides WEST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks WEST.

{no opponent-no opponent}<491/54%HP 264/76%m 243/52%>[-- ]--city (outside) e
You aren't FIGHTING anyone.

{no opponent-no opponent}<491/54%HP 264/76%m 243/52%>[-- ]--city (outside) e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough
| | room here for 3 soldiers to walk abrEAST. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the EAST and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<491/54%HP 264/76%m 241/52%>[-- ]--city (outside) Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough room
e
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<491/54%HP 264/76%m 239/52%>[-- ]--city (outside) Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope sUPport is provided for the hands,
| while wooden sleepers sUPport the feet that traverse it.
| There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the EAST and WEST.
|
|
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<491/54%HP 264/76%m 237/51%>[-- ]--city (outside) 2
You do not have that item.

{no opponent-no opponent}<491/54%HP 264/76%m 237/51%>[-- ]--city (outside) You do not have that item.

{no opponent-no opponent}<491/54%HP 264/76%m 237/51%>[-- ]--city (outside) You do not have that item.

{no opponent-no opponent}<491/54%HP 264/76%m 237/51%>[-- ]--city (outside) You stop wielding a polearm of
victory.
You wear a Knight Melancholic's shield as a shield.

{no opponent-no opponent}<491/55%HP 264/76%m 237/51%>[-- ]--city (outside) You wield a huge iron sword.
A huge iron sword feels like a part of you!

{no opponent-no opponent}<491/55%HP 264/76%m 237/51%>[-- ]--city (outside) w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope sUPport is provided for the hands, while wooden
+ | sleepers sUPport the feet that traverse it. There is enough room
| | here for 3 soldiers to walk abrEAST. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the EAST
+ | and WEST.
| |
+ |

[[exits]: EAST WEST]

{no opponent-no opponent}<491/55%HP 264/76%m 235/51%>[-- ]--city (outside)
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<491/55%HP 264/76%m 235/51%>[-- ]--city (outside)
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<491/55%HP 264/76%m 235/51%>[-- ]--city (outside)
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<491/55%HP 264/76%m 235/51%>[-- ]--city (outside)
You yell 'Help! I am being attacked by Leitha!'
Leitha's flame MUTILATES you!
Leitha's flame DISEMBOWELS you!
Leitha's flame decimates you!
Your chop MUTILATES Leitha!
Your stab maims Leitha!
Leitha has quite a few wounds.

{two_handed-shaft}<380/43%HP 264/76%m 235/51%>[--- ]--city (outside) j
You do the best you can!
Leitha has quite a few wounds.

{two_handed-shaft}<380/43%HP 264/76%m 235/51%>[--- ]--city (outside) b
You slam into Leitha, knocking her senseless!
Your bodyslam devastates Leitha!
Leitha has some big nasty wounds and scratches.

{two_handed-shaft}<380/43%HP 264/76%m 235/51%>[----- ]--city (outside)
Leitha's flame DISEMBOWELS you!
Your chop DISEMBOWELS Leitha!
You execute the form, swirling sandstorm!
Your kicked dirt misses Leitha.
Your chop devastates Leitha!
Leitha has some big nasty wounds and scratches.

{two_handed-shaft}<335/38%HP 264/76%m 235/51%>[----- ]--city (outside) rage

[* ] You block Leitha's attack with your shield.
Your weapon advantage overcomes Leitha's parry attempt.
Your chop devastates Leitha!
Your weapon advantage overcomes Leitha's parry attempt.
Your stab MUTILATES Leitha!
Leitha looks pretty hurt.

{two_handed-shaft}<335/38%HP 264/76%m 235/51%>[------ ]--city (outside)
You can devote again.
Leitha has some big nasty wounds and scratches.

{two_handed-shaft}<351/39%HP 267/76%m 288/62%>[------ ]--city (outside) You feel your veins course with power
as the madness engulfs you!
Leitha has some big nasty wounds and scratches.

{two_handed-shaft}<717/57%HP 267/76%m 288/62%>[------ ]--city (outside)
Leitha has fled!
Leitha rides WEST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks WEST.

{no opponent-no opponent}<717/57%HP 267/76%m 288/62%>[------ ]--city (outside) ber
Your pulse races as you are consumed by rage!

{no opponent-no opponent}<797/64%HP 169/48%m 144/31%>[--------- ]--city (outside)
You work yourself into a maniacal frenzy!

{no opponent-no opponent}<797/64%HP 169/48%m 144/31%>[----------]--city (outside) q
You scan all around.
You scan EAST.
*** Range 1 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 2 (EAST) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (EAST) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
You scan WEST.
*** Range 1 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (WEST) ***
A citizen of Valour wanders about.
A street peddler wanders around hoping to score a trade.
*** Range 6 (WEST) ***
A citizen of Valour wanders about.

{no opponent-no opponent}<797/64%HP 169/48%m 144/31%>[----------]--city (outside) whe
Players near you in Valour:
<PK> Shaghroth Bridge over the Bay of Sarich
<PK> Leitha Tribute Street

{no opponent-no opponent}<797/64%HP 169/48%m 144/31%>[----------]--city (outside) e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope sUPport is provided for the hands,
| while wooden sleepers sUPport the feet that traverse it.
| There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the EAST and WEST.
|
|
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<797/64%HP 169/48%m 142/30%>[----------]--city (outside) e
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope sUPport is provided for the hands,
+| while wooden sleepers sUPport the feet that traverse
|| it. There is enough room here for 3 soldiers to walk
+-+-@-+-+| abrEAST. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the EAST and WEST.
||
!-!|
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

{no opponent-no opponent}<797/64%HP 169/48%m 140/30%>[----------]--city (outside) e

A Knight of the Hallowed Crown peers around, looking for suspicious activity.

{no opponent-no opponent}<797/64%HP 169/48%m 140/30%>[----------]--city (outside) Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands,
+ | while wooden sleepers sUPport the feet that traverse it.
| | There is enough room here for 3 soldiers to walk abrEAST.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the EAST and WEST.
| |
!-! |
---------+

[[exits]: EAST WEST]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<797/64%HP 169/48%m 138/30%>[----------]--city (outside) e
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path UP to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[[exits]: NORTH SOUTH WEST]
A warning has been inscribed on the gates.

{no opponent-no opponent}<797/64%HP 169/48%m 136/29%>[----------]--city (outside) e
The gates have been opened across the path.

{no opponent-no opponent}<797/64%HP 169/48%m 136/29%>[----------]--city (outside) s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow UPon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[[exits]: NORTH SOUTH]
A large weathered WARNING SIGN is here nailed into a nearly tree.

{no opponent-no opponent}<797/64%HP 169/48%m 132/28%>[----------]--sand (outside) s
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
s
!-!-!-!|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<797/64%HP 169/48%m 126/27%>[----------]--sand (outside) Huge weeping willows surround
the knight's path.

{no opponent-no opponent}<797/64%HP 169/48%m 126/27%>[----------]--sand (outside) w
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<797/64%HP 169/48%m 120/26%>[----------]--sand (outside) s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<797/64%HP 169/48%m 114/24%>[----------]--sand (outside) s
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<797/64%HP 169/48%m 108/23%>[----------]--sand (outside)

{no opponent-no opponent}<797/64%HP 169/48%m 108/23%>[----------]--sand (outside) get cake sack
You get a Wayfarer's Cake from a Loot Sack.

{no opponent-no opponent}<797/64%HP 169/48%m 108/23%>[----------]--sand (outside) eat cake
You eat a Wayfarer's Cake.
You are full.

{no opponent-no opponent}<797/64%HP 169/48%m 108/23%>[----------]--sand (outside) dri chal
You drink water from a gigantic gold chalice.

{no opponent-no opponent}<797/64%HP 169/48%m 108/23%>[----------]--sand (outside) q
You scan all around.
You scan NORTH.
You scan EAST.
*** Range 3 (EAST) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

{no opponent-no opponent}<797/64%HP 169/48%m 108/23%>[----------]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path

{no opponent-no opponent}<797/64%HP 169/48%m 108/23%>[----------]--sand (outside) whe
Players near you in Valour:
<PK> Shaghroth The Knight's Path

{no opponent-no opponent}<797/64%HP 169/48%m 108/23%>[----------]--sand (outside)
The night is about to end.
You feel less glorious.

{no opponent-no opponent}<815/65%HP 176/50%m 162/35%>[----------]--sand (outside) n
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<815/65%HP 176/50%m 156/33%>[----------]--sand (outside) n
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
gh
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<815/65%HP 176/50%m 150/32%>[----------]--sand (outside) Your glorious heart beats like
a drum to the rhythm of battle.
Your glorious heart beats like a drum to the rhythm of battle.

{no opponent-no opponent}<815/65%HP 156/44%m 150/32%>[----------]--sand (outside) e
n
n
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<815/65%HP 156/44%m 144/31%>[----------]--sand (outside) The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow UPon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[[exits]: NORTH SOUTH]
A large weathered WARNING SIGN is here nailed into a nearly tree.

{no opponent-no opponent}<815/65%HP 156/44%m 138/30%>[----------]--sand (outside) whe
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path UP to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[[exits]: NORTH SOUTH WEST]
A warning has been inscribed on the gates.

{no opponent-no opponent}<815/65%HP 156/44%m 134/29%>[----------]--city (outside) Players near you in Valour:
<PK> Shaghroth The Outer Gates of Castle Valour

{no opponent-no opponent}<815/65%HP 156/44%m 134/29%>[----------]--city (outside) s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
s
| | Huge weeping willows cast a shadow UPon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[[exits]: NORTH SOUTH]
A large weathered WARNING SIGN is here nailed into a nearly tree.

{no opponent-no opponent}<815/65%HP 156/44%m 130/28%>[----------]--sand (outside) The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<815/65%HP 156/44%m 124/27%>[----------]--sand (outside) w
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<815/65%HP 156/44%m 118/25%>[----------]--sand (outside) s
s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<815/65%HP 156/44%m 112/24%>[----------]--sand (outside) The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<815/65%HP 156/44%m 106/23%>[----------]--sand (outside) e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<815/65%HP 156/44%m 100/21%>[----------]--sand (outside) af
You are affected by the following:
Skill: mania : lasts for 3 hours
Skill: glorious heart : lasts for 24 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 9 for 4 hours
: modifies hitroll by 1 for 4 hours
Skill: rage : modifies save vs mental by 14 for 2 hours
: modifies save vs afflictive by 6 for 2 hours
: modifies health by 366 for 2 hours
: modifies damroll by 14 for 2 hours
: modifies strength by 6 for 2 hours
Spell: curse : modifies save vs spell by -6 for 27 hours
: modifies hitroll by -6 for 27 hours
Cabal: Invader of [KNIGHT] : lasts for 2 hours
: lasts for 28 hours

{no opponent-no opponent}<815/65%HP 156/44%m 100/21%>[----------]--sand (outside) who
[50 Stone Ber] <PK> [WARLORD] (Blademaster) High Warlord Shaghroth Stonefist the Volcano of Infinite Rage
[ H-Elf ] <PK> [KNIGHT] (AT WAR) (THREAT) Dame Leitha Dondeleon the Holy Lady, Knight of Valour
[ Storm ] <PK> <SCHOLAR> Serra the Paradigm of Water, Doyenne of Religion
[ Storm ] Brois the Turbulent
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 17.

{no opponent-no opponent}<815/65%HP 156/44%m 100/21%>[----------]--sand (outside)

{no opponent-no opponent}<815/65%HP 156/44%m 100/21%>[----------]--sand (outside) w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[[exits]: NORTH EAST]

{no opponent-no opponent}<815/65%HP 156/44%m 94/20%>[----------]--sand (outside) who
[50 Stone Ber] <PK> [WARLORD] (Blademaster) High Warlord Shaghroth Stonefist the Volcano of Infinite Rage
[ H-Elf ] <PK> [KNIGHT] (AT WAR) (THREAT) Dame Leitha Dondeleon the Holy Lady, Knight of Valour
[ Storm ] <PK> <SCHOLAR> Serra the Paradigm of Water, Doyenne of Religion
[ Storm ] Brois the Turbulent
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 17.

{no opponent-no opponent}<815/65%HP 156/44%m 94/20%>[----------]--sand (outside) n
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
n
|
---------+

[[exits]: NORTH SOUTH]
The day has begun.

{no opponent-no opponent}<836/67%HP 161/46%m 142/30%>[----------]--sand (outside) The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<836/67%HP 161/46%m 136/29%>[----------]--sand (outside) n
Huge weeping willows surround the knight's path.

{no opponent-no opponent}<836/67%HP 161/46%m 136/29%>[----------]--sand (outside) e
n
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow UPon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<836/67%HP 161/46%m 130/28%>[----------]--sand (outside) n
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow UPon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[[exits]: NORTH SOUTH]
A large weathered WARNING SIGN is here nailed into a nearly tree.

{no opponent-no opponent}<836/67%HP 161/46%m 124/27%>[----------]--sand (outside) The Outer Gates of Castle Valo
ur
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path UP to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[[exits]: NORTH SOUTH WEST]
A warning has been inscribed on the gates.

{no opponent-no opponent}<836/67%HP 161/46%m 120/26%>[----------]--city (outside) q
You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (NORTH) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (NORTH) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan SOUTH.
You scan WEST.
*** Range 1 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (WEST) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (WEST) ***
A knight of the Hallowed Crown patrols the area diligently.

{no opponent-no opponent}<836/67%HP 161/46%m 120/26%>[----------]--city (outside) n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the NORTH and SOUTH.
| |
! |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<836/67%HP 161/46%m 118/25%>[----------]--city (outside) relax
n
Not with rage AND mania.

{no opponent-no opponent}<836/67%HP 161/46%m 118/25%>[----------]--city (outside) n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+-+-+ |
---------+

[[exits]: NORTH SOUTH]
A knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.
The bridge creaks beneath your feet.

{no opponent-no opponent}<836/67%HP 161/46%m 116/25%>[----------]--city (outside) n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+ | wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<836/67%HP 161/46%m 114/24%>[----------]--city (outside) n
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope sUPport is provided for the hands, while
+ +| wooden sleepers sUPport the feet that traverse it. There
| | is enough room here for 3 soldiers to walk abrEAST. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<836/67%HP 161/46%m 112/24%>[----------]--city (outside) n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope sUPport is provided for the hands, while
+-+-+| wooden sleepers sUPport the feet that traverse it. There
| || is enough room here for 3 soldiers to walk abrEAST. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the NORTH and SOUTH.
| |
+ |
---------+

[[exits]: NORTH SOUTH]
A Valourian sentry stands on duty, guarding the bridge.

{no opponent-no opponent}<836/67%HP 161/46%m 110/23%>[----------]--city (outside) e
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked UPon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[[exits]: NORTH EAST SOUTH]
The marble arch of Avangulen hangs overhead.

{no opponent-no opponent}<836/67%HP 161/46%m 108/23%>[----------]--city (outside) e
The Eastern Promenade
+-S | A stone-laden road stretches from EAST to WEST through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid DOWN on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[[exits]: EAST WEST]
A knight of the Hallowed Crown patrols the area diligently.
(White Aura) A triton Watchman stands here, with purpose.
A noble of Valour walks DOWN the street.

{no opponent-no opponent}<836/67%HP 161/46%m 106/23%>[----------]--city (outside) e
The Eastern Promenade
+-S | A stone-laden road stretches from EAST to WEST through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
e
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid DOWN on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<836/67%HP 161/46%m 104/22%>[----------]--city (outside) e
e
The Eastern Promenade
| A stone-laden road stretches from EAST to WEST through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid DOWN on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<836/67%HP 161/46%m 102/22%>[----------]--city (outside) The Eastern Promenade
| A stone-laden road stretches from EAST to WEST through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid DOWN on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[[exits]: NORTH EAST SOUTH WEST]

{no opponent-no opponent}<836/67%HP 161/46%m 100/21%>[----------]--city (outside) whe
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour UPon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at lEAST
| | 15 feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, 2 flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[[exits]: EAST WEST]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

{no opponent-no opponent}<836/67%HP 161/46%m 98/21%>[----------]--city (outside) A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the WEST.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<836/67%HP 161/46%m 96/20%>[----------]--field (outside) e
e
Players near you in River Wood:
<PK> Shaghroth A grassy bank near the water

{no opponent-no opponent}<836/67%HP 161/46%m 96/20%>[----------]--field (outside) Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[[exits]: WEST DOWN]

{no opponent-no opponent}<836/67%HP 161/46%m 93/20%>[----------]--pond (outside) Alas, you cannot go that way.

{no opponent-no opponent}<836/67%HP 161/46%m 93/20%>[----------]--pond (outside) d
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[[exits]: EAST UP]

{no opponent-no opponent}<836/67%HP 161/46%m 90/19%>[----------]--underwater (outside) d
Alas, you cannot go that way.

{no opponent-no opponent}<836/67%HP 161/46%m 90/19%>[----------]--underwater (outside) e
e
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[[exits]: NORTH EAST WEST]

{no opponent-no opponent}<836/67%HP 161/46%m 88/19%>[----------]--underwater (outside) Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
e
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[[exits]: EAST WEST]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.

{no opponent-no opponent}<836/67%HP 161/46%m 86/18%>[----------]--underwater (outside) Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[[exits]: EAST SOUTH WEST]
You see 3 of a seashell bra here.

{no opponent-no opponent}<836/67%HP 161/46%m 84/18%>[----------]--underwater (outside) s
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<836/67%HP 161/46%m 82/17%>[----------]--underwater (outside) s
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
s
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder UPon your
@ | folly as you close UPon your death.
|
|
|
|
---------+

[[exits]: NORTH UP DOWN]

{no opponent-no opponent}<836/67%HP 161/46%m 79/17%>[----------]--river (outside) u
Alas, you cannot go that way.

{no opponent-no opponent}<836/67%HP 161/46%m 79/17%>[----------]--river (outside) u
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder UPon your
~-@-~ | folly as you close UPon your death.
| |
~ |
|
|
---------+

u
[[exits]: NORTH EAST SOUTH WEST UP DOWN]
An enraged titan stands adrift with a burning look through your soul.

{no opponent-no opponent}<836/67%HP 161/46%m 75/16%>[----------]--river (outside) u
u
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder UPon your
@ | folly as you close UPon your death.
|
|
|
|
---------+

[[exits]: UP DOWN]
A water weird swims around you, laughing at your folly.

{no opponent-no opponent}<836/67%HP 161/46%m 71/15%>[----------]--river (outside) A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder UPon your folly as you close upon your death.
~ |
| |
~ |
---------+

[[exits]: SOUTH DOWN]

{no opponent-no opponent}<836/67%HP 161/46%m 67/14%>[----------]--river (outside) s
Alas, you cannot go that way.

{no opponent-no opponent}<836/67%HP 161/46%m 67/14%>[----------]--river (outside) s
Alas, you cannot go that way.

{no opponent-no opponent}<836/67%HP 161/46%m 67/14%>[----------]--river (outside) s
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<836/67%HP 161/46%m 63/13%>[----------]--river (outside) Sudden stillness
~ | The water current is strangely still here, as if you are in
| | between 2 violent storms but unable to be touched by either.
~ | The water is cold and there is very little light. Raging white
| | waters with enough force to easily throw you to the other
| |
~ |
|
|
---------+

[[exits]: NORTH SOUTH]
Kre' Qusan, the Sea Wyrm is here.

{no opponent-no opponent}<836/67%HP 161/46%m 59/12%>[----------]--river (outside) s
Sudden stillness
~ | The water current is strangely still here, as if you are in
| | between 2 violent storms but unable to be touched by either.
~ | The water is cold and there is very little light. Raging white
| | waters with enough force to easily throw you to the other
@ | side of the caverns can be barely seen off in the distance.
|
|
|
|
---------+

[[exits]: NORTH (SOUTH)]
A servant shimmers from place to place.

{no opponent-no opponent}<836/67%HP 161/46%m 55/11%>[----------]--river (outside) # $door is now set to {door}
.
The door is closed.

{no opponent-no opponent}<836/67%HP 161/46%m 55/11%>[----------]--river (outside) o s
You open the door SOUTH of you.

{no opponent-no opponent}<836/67%HP 161/46%m 55/11%>[----------]--river (outside) s
s
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[[exits]: NORTH EAST WEST]
A servant shimmers from place to place.
A short-haired beaver looks around for wood.

{no opponent-no opponent}<836/67%HP 161/46%m 51/11%>[----------]--river (outside) Alas, you cannot go that way.

{no opponent-no opponent}<836/67%HP 161/46%m 51/11%>[----------]--river (outside) w
w
Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[[exits]: EAST WEST]
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.

{no opponent-no opponent}<836/67%HP 161/46%m 47/10%>[----------]--river (outside) w
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<836/67%HP 161/46%m 43/9%>[----------]--river (outside) A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<836/67%HP 161/46%m 39/8%>[----------]--river (outside) w
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[[exits]: NORTH EAST WEST]
The sun rises in the EAST.

{no opponent-no opponent}<848/68%HP 171/49%m 89/19%>[----------]--river (outside) n
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[[exits]: SOUTH UP]

{no opponent-no opponent}<848/68%HP 171/49%m 85/18%>[----------]--pond (outside) u
A watery chute
f-z-z| The torrent of water suddenly surges into a DOWNward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[[exits]: NORTH DOWN]

{no opponent-no opponent}<848/68%HP 171/49%m 81/17%>[----------]--pond (outside) n
A glistening cascade of water
f| Beautiful white waterfalls surround you in their graceful
|| embrace. You are in an inner cave in which dampness is all
f-z-z| around you and green moss grows on the ground.
| |
@ |
| |
~ |
|
|
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 77/16%>[----------]--pond (outside) whe
Players near you in Mystic Forest:
<PK> Shaghroth A glistening cascade of water

{no opponent-no opponent}<848/68%HP 171/49%m 77/16%>[----------]--pond (outside) n
e
Entrance to a river valley
f| Before you stands a beautiful river valley filled with lush
|| green vegetation. Waterfalls cascade breathtakingly beautifully
f| all around you. Birds and other wildlife are abundant here.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[[exits]: EAST SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 74/16%>[----------]--forest (outside) n
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt UPon which you walk is very grainy and red. Sparks seem
f | to shimmer in the air as the water moves silently about in
| | serenity.
f-@-z |
| |
~ |
| |
~ |
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<848/68%HP 171/49%m 71/15%>[----------]--hills (outside) n
n
Short saplings line the path near the lake.

{no opponent-no opponent}<848/68%HP 171/49%m 71/15%>[----------]--hills (outside) Short saplings line the path n
ear the lake.

{no opponent-no opponent}<848/68%HP 171/49%m 71/15%>[----------]--hills (outside) Short saplings line the path n
ear the lake.

{no opponent-no opponent}<848/68%HP 171/49%m 71/15%>[----------]--hills (outside) e
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. Ripples on the water make it look
f | like it is filled with crystals. The serenity is unnerving to
| | say the lEAST.
f-z-@ |
| |
~ |
| |
~ |
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<848/68%HP 171/49%m 67/14%>[----------]--hills (outside) n
n
A forest road
f | The forest surrounds you as the path you tread UPon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 64/13%>[----------]--forest (outside) n
A forest road
f | A dark forest surrounds you as the path you tread UPon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 61/13%>[----------]--forest (outside) A forest road
x-x-x| A dark forest surrounds you as the path you tread UPon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 58/12%>[----------]--forest (outside) n
Darker forest
x f| A dark forest surrounds you as the path you tread UPon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[[exits]: NORTH SOUTH]
A small pine tree stands here.

{no opponent-no opponent}<848/68%HP 171/49%m 55/11%>[----------]--forest (outside) n
e
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[[exits]: NORTH EAST SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 51/11%>[----------]--mountain (outside) e
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<848/68%HP 171/49%m 45/9%>[----------]--mountain (outside) n
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[[exits]: NORTH WEST]

{no opponent-no opponent}<848/68%HP 171/49%m 39/8%>[----------]--mountain (outside) n
A withered forest path
f| The surrounding area is void of all life. Everything you see
|| seems to be brown and withered, as if the Reaper himself had
* o-f-f| descended on the earth and drawn away all its sustenance. To
| | | the SOUTH the rocky base of a mountain cuts UPward into the sky,
x @ | while a yellow-tinged clearing OPENS to the NORTH.
| | |
x-x-x |
| |
f |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 35/7%>[----------]--forest (outside) A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| UPon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the WEST has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[[exits]: EAST SOUTH]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

{no opponent-no opponent}<848/68%HP 171/49%m 33/7%>[----------]--field (outside) e
e
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, letting the sun's golden rays
o-@-f-f| stream onto your skin and warming away the chill of the dark
| | shadows. The clearing stretches to the WEST, where the grass
f | seems trampled and ailing.
| |
x-x |
---------+

[[exits]: EAST WEST]

{no opponent-no opponent}<848/68%HP 171/49%m 31/6%>[----------]--forest (outside) A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
n
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the EAST DOWN a hill, while a small hole in the underbrush allows
| | passage WEST.
f |
| |
x |
---------+

[[exits]: NORTH EAST WEST]

{no opponent-no opponent}<848/68%HP 171/49%m 28/6%>[----------]--forest (outside) n
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread UPon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[[exits]: NORTH SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 25/5%>[----------]--forest (outside) n
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread UPon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[[exits]: NORTH SOUTH]
A cute rabbit is here.

{no opponent-no opponent}<848/68%HP 171/49%m 22/4%>[----------]--forest (outside) A small path in the dense fore
st
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the NORTH, while gloomy shadows engulf the forest to the
| | SOUTH. The path continues NORTH and south.
f |
| |
n
f |
---------+

[[exits]: NORTH SOUTH]
A small pine tree stands here.

{no opponent-no opponent}<848/68%HP 171/49%m 19/4%>[----------]--forest (outside) A small path in the dense fore
st
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the EAST. The path continues NORTH and SOUTH, with a thin
| | trail winding to the EAST.
f |
| |
f |
---------+

[[exits]: NORTH EAST SOUTH]
A stone outcropping with traces of ore is here.

{no opponent-no opponent}<848/68%HP 171/49%m 16/3%>[----------]--forest (outside) n
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f-f-f-f| twilight illumination. The path continues SOUTH and WEST.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[[exits]: SOUTH WEST]
A fallow deer is grazing peacefully here.

{no opponent-no opponent}<848/68%HP 171/49%m 13/2%>[----------]--forest (outside) w
n
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your WEST. The path continues blithely NORTH and EAST.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[[exits]: NORTH EAST WEST]
A stone outcropping with traces of ore is here.
A cute rabbit is here.

{no opponent-no opponent}<848/68%HP 171/49%m 10/2%>[----------]--forest (outside) n
An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest floor in
f-f-f-f| an unreal twilight illumination. Paths lead NORTH, EAST
| || and SOUTH.
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[[exits]: NORTH EAST SOUTH]

{no opponent-no opponent}<848/68%HP 171/49%m 7/1%>[----------]--forest (outside) An intersection in the dense fo
rest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f f | twilight illumination. The forest gradually lightens to
| | | the EAST. Paths lead east, WEST and SOUTH.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<848/68%HP 171/49%m 4/0%>[----------]--forest (outside) e
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. Lots of fresh stumps
| | | of varying sizes protrude from the ground and heavy logs
f f | are stacked neatly in a big pile sUPported by stakes
n
| | | set into the ground. Paths lead NORTH, EAST and WEST.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[[exits]: NORTH EAST WEST]
A chequered shirt lies here.
A pair of leather boots lies here.

{no opponent-no opponent}<848/68%HP 171/49%m 1/0%>[----------]--forest (outside) n
You are too exhausted.

{no opponent-no opponent}<848/68%HP 171/49%m 1/0%>[----------]--forest (outside) You are too exhausted.

{no opponent-no opponent}<848/68%HP 171/49%m 1/0%>[----------]--forest (outside) af
You are affected by the following:
Skill: mania : lasts for 3 hours
Skill: glorious heart : lasts for 22 hours
Skill: berserk : modifies save vs mental by 10 for 2 hours
: modifies armor class by -50 for 2 hours
: modifies damroll by 9 for 2 hours
: modifies hitroll by 1 for 2 hours
Skill: rage : modifies save vs mental by 14 for 0 hours
: modifies save vs afflictive by 6 for 0 hours
: modifies health by 366 for 0 hours
: modifies damroll by 14 for 0 hours
: modifies strength by 6 for 0 hours
Spell: curse : modifies save vs spell by -6 for 25 hours
: modifies hitroll by -6 for 25 hours
Cabal: Invader of [KNIGHT] : lasts for 2 hours
: lasts for 26 hours

{no opponent-no opponent}<848/68%HP 171/49%m 1/0%>[----------]--forest (outside) sc

{no opponent-no opponent}<848/68%HP 171/49%m 1/0%>[----------]--forest (outside) tb
You construct a grim trophy and stake it into the ground.

{no opponent-no opponent}<848/68%HP 111/31%m 1/0%>[----------]--forest (outside)
Your regeneration increases!

{no opponent-no opponent}<848/68%HP 111/31%m 1/0%>[----------]--forest (outside)

{no opponent-no opponent}<848/68%HP 111/31%m 1/0%>[----------]--forest (outside)
You relax your muscles as the insanity stops.
You relax your posture as your resolve fades.

{no opponent-no opponent}<498/56%HP 116/33%m 55/11%>[----------]--forest (outside) af
You are affected by the following:
Skill: bear regeneration: lasts for 1 rounds
Skill: mania : lasts for 2 hours
Skill: grim trophy : lasts for 4 hours
Skill: glorious heart : lasts for 21 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 9 for 1 hours
: modifies hitroll by 1 for 1 hours
Spell: curse : modifies save vs spell by -6 for 24 hours
: modifies hitroll by -6 for 24 hours
Cabal: Invader of [KNIGHT] : lasts for 1 hours
: lasts for 25 hours

{no opponent-no opponent}<498/56%HP 116/33%m 55/11%>[----------]--forest (outside) l
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. Lots of fresh stumps
| | | of varying sizes protrude from the ground and heavy logs
f f | are stacked neatly in a big pile sUPported by stakes
| | | set into the ground. Paths lead NORTH, EAST and WEST.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[[exits]: NORTH EAST WEST]
A grim trophy of a bear skin has been staked into the ground here.
A chequered shirt lies here.
A pair of leather boots lies here.

{no opponent-no opponent}<498/56%HP 116/33%m 55/11%>[----------]--forest (outside) whe
Players near you in Mystic Forest:
<PK> Shaghroth The forest clearing

{no opponent-no opponent}<498/56%HP 116/33%m 55/11%>[----------]--forest (outside) sl
You pitch a small tent.

{no opponent-no opponent}<498/56%HP 116/33%m 55/11%>[----------]--forest (outside) You feel fatigued as your man
ia ends.
You go to sleep in a small tent.

{no opponent-no opponent}<498/56%HP 116/33%m 1/0%>[----------]--forest (outside)

{no opponent-no opponent}<498/56%HP 116/33%m 1/0%>[----------]--forest (outside) who
[50 Stone Ber] <PK> [WARLORD] (Blademaster) High Warlord Shaghroth Stonefist the Volcano of Infinite Rage
[ H-Elf ] <PK> [KNIGHT] (AT WAR) (THREAT) Dame Leitha Dondeleon the Holy Lady, Knight of Valour
[ Storm ] <PK> <SCHOLAR> Serra the Paradigm of Water, Doyenne of Religion
Players found: 3
[KNIGHT] Light shall prevail throughout the lands.
There are 3 characters on; the most on this past month was 17.

{no opponent-no opponent}<498/56%HP 116/33%m 1/0%>[----------]--forest (outside) af
You are affected by the following:
Skill: bear regeneration: lasts for 1 rounds
Skill: grim trophy : lasts for 4 hours
Skill: glorious heart : lasts for 21 hours
Skill: berserk : modifies save vs mental by 10 for 1 hours
: modifies armor class by -50 for 1 hours
: modifies damroll by 9 for 1 hours
: modifies hitroll by 1 for 1 hours
Spell: curse : modifies save vs spell by -6 for 24 hours
: modifies hitroll by -6 for 24 hours
Cabal: Invader of [KNIGHT] : lasts for 1 hours
: lasts for 25 hours

{no opponent-no opponent}<498/56%HP 116/33%m 1/0%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside) who
[50 Stone Ber] <PK> [WARLORD] (Blademaster) High Warlord Shaghroth Stonefist the Volcano of Infinite Rage
[ H-Elf ] <PK> [KNIGHT] (AT WAR) (THREAT) Dame Leitha Dondeleon the Holy Lady, Knight of Valour
[ Storm ] <PK> <SCHOLAR> Serra the Paradigm of Water, Doyenne of Religion
Players found: 3
[KNIGHT] Light shall prevail throughout the lands.
There are 3 characters on; the most on this past month was 17.

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside) wa
You wake and stand UP.

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside) whe
You roll UP a small tent as you pick it up.

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside) Players near you in Mystic Fo
rest:
<PK> Shaghroth The forest clearing

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside) sl
You pitch a small tent.

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside) You go to sleep in a small te
nt.

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside) who
[50 Stone Ber] <PK> [WARLORD] (Blademaster) High Warlord Shaghroth Stonefist the Volcano of Infinite Rage
[ H-Elf ] <PK> [KNIGHT] (AT WAR) (THREAT) Dame Leitha Dondeleon the Holy Lady, Knight of Valour
[ Storm ] <PK> <SCHOLAR> Serra the Paradigm of Water, Doyenne of Religion
Players found: 3
[KNIGHT] Light shall prevail throughout the lands.
There are 3 characters on; the most on this past month was 17.

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)

{no opponent-no opponent}<568/64%HP 152/43%m 70/15%>[----------]--forest (outside)
You feel your pulse slow DOWN.
You are no longer trespassing.

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[----------]--forest (outside)

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[----------]--forest (outside)

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[--------- ]--forest (outside) wa
You wake and stand UP.

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[--------- ]--forest (outside) whe
You roll UP a small tent as you pick it up.

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[--------- ]--forest (outside) Players near you in Mystic F
orest:
<PK> Shaghroth The forest clearing

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[--------- ]--forest (outside) af
You are affected by the following:
Skill: bear regeneration: lasts for 1 rounds
Skill: grim trophy : lasts for 2 hours
Skill: glorious heart : lasts for 19 hours
Spell: curse : modifies save vs spell by -6 for 22 hours
: modifies hitroll by -6 for 22 hours
: lasts for 23 hours

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[--------- ]--forest (outside) eq
You are using:
<used as light> (Glowing) an elven globe of light
[On Finger ]: (Glowing) (Humming) a dragonwing silver-grey signet of seeking
[On Finger ]: (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight
[Around Neck]: (Glowing) (Humming) a dragonblood silver-grey collar of maiming
[Around Neck]: (Magical) (Humming) a cloak made of skin
<worn over face> (Glowing) (Humming) a grinning mask of death
<worn on torso> (Magical) (Glowing) a huge iron brEASTplate
[On Arms ]: (Humming) a pair of red-tinged dragonscale pauldrons
[On Hands ]: (Glowing) (Humming) gauntlets of blood
[On Legs ]: (Glowing) shimmering leg plates of the Deep Sea Dragon
[On Feet ]: (Glowing) (Humming) a pair of spiked light-steel boots
[As Shield ]: (Magical) (Humming) a Knight Melancholic's shield
[About Body ]: (Humming) the skin of the Winged Devil
<worn about waist> a reinforced golden girth of perfection
<worn around wrist> (Magical) (Glowing) a marked bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
>WIELDED: (Glowing) (Humming) a huge iron sword
<floating nearby> (Magical) (Glowing) the stone of the dragons
<tattooed> a clenched fist gripping a pulsating heart

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[--------- ]--forest (outside) whe
Players near you in Mystic Forest:
<PK> Shaghroth The forest clearing
<PK> Leitha A glistening cascade of water

{no opponent-no opponent}<709/80%HP 190/54%m 139/30%>[--------- ]--forest (outside) ten
You prepare your resolve and stand ready for battle.

{no opponent-no opponent}<709/80%HP 130/37%m 139/30%>[--------- ]--forest (outside) wie leese
You stop wielding a huge iron sword.
You wield 'Leese-Breaker', the Demolition Axe of the Barbarian.
'Leese-Breaker', the Demolition Axe of the Barbarian feels like a part of you!

{no opponent-no opponent}<709/79%HP 130/37%m 139/32%>[--------- ]--forest (outside) l
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. Lots of fresh stumps
| | | of varying sizes protrude from the ground and heavy logs
f f | are stacked neatly in a big pile sUPported by stakes
| | | set into the ground. Paths lead NORTH, EAST and WEST.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[[exits]: NORTH EAST WEST]
A grim trophy of a bear skin has been staked into the ground here.
A chequered shirt lies here.
A pair of leather boots lies here.

{no opponent-no opponent}<709/79%HP 130/37%m 139/32%>[--------- ]--forest (outside)
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<709/79%HP 130/37%m 139/32%>[-------- ]--forest (outside)
Leitha scans all around.

{no opponent-no opponent}<709/79%HP 130/37%m 139/32%>[-------- ]--forest (outside) j
Leitha yells 'Help! I am being attacked by Shaghroth!'
Your cleave DISEMBOWELS Leitha!
Leitha has a few scratches.

{offensive-blade}<709/79%HP 130/37%m 139/32%>[--------- ]--forest (outside)
Leitha exploits her weapon advantage to deliver an unblockable wild attack.
Leitha's wild flame DISMEMBERS you!
[** ] You block Leitha's attack with your shield.
Your cleave MUTILATES Leitha!
Your chop maims Leitha!
Your slice DISEMBOWELS Leitha!
You work yourself into a maniacal frenzy!
Leitha has some small wounds and bruises.

{offensive-blade}<647/72%HP 130/37%m 139/32%>[----------]--forest (outside)
Leitha has fled!
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<647/72%HP 130/37%m 139/32%>[----------]--forest (outside)
Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<647/72%HP 130/37%m 139/32%>[----------]--forest (outside) e
Outside a small cabin in the forest
f-f-f-f-f| You are outside a small cabin built entirely from heavy
| | logs. There is a wooden door to the NORTH and small paths
f | lead WEST and SOUTH through the trees.
| |
f-f-@ |
| | |
f-f-f-f |
| | |
f-f f |
---------+

[[exits]: (NORTH) SOUTH WEST]
John the Lumberjack is here, looking for some trees to chop DOWN.
A fearless adventurer is here, asking for a groUP to explore the Mystic Forest.
A cute rabbit is here.

{no opponent-no opponent}<647/72%HP 130/37%m 136/31%>[----------]--forest (outside) w
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. Lots of fresh stumps
| | | of varying sizes protrude from the ground and heavy logs
f f | are stacked neatly in a big pile sUPported by stakes
| | | set into the ground. Paths lead NORTH, EAST and WEST.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[[exits]: NORTH EAST WEST]
A grim trophy of a bear skin has been staked into the ground here.
A chequered shirt lies here.
A pair of leather boots lies here.
(Charmed) An alsatian is here, peering at you warily.
j
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
You yell 'Help! I am being attacked by Leitha!'
[* ] You dodge Leitha's flame.
Leitha's flaming bite decimates you!
Leitha's flame devastates you!
Leitha has some small wounds and bruises.

{offensive-blade}<591/66%HP 130/37%m 133/31%>[----------]--forest (outside) You do the best you can!
Leitha has some small wounds and bruises.

{offensive-blade}<591/66%HP 130/37%m 133/31%>[----------]--forest (outside) f
You flee from combat!
Outside a small cabin in the forest
f-f-f-f-f| You are outside a small cabin built entirely from heavy
| | logs. There is a wooden door to the NORTH and small paths
f | lead WEST and SOUTH through the trees.
| |
f-f-@ |
| | |
f-f-f-f |
| | |
f-f f |
---------+

[[exits]: (NORTH) SOUTH WEST]
John the Lumberjack is here, looking for some trees to chop DOWN.
A fearless adventurer is here, asking for a groUP to explore the Mystic Forest.
A cute rabbit is here.

{no opponent-no opponent}<603/67%HP 136/39%m 183/42%>[----------]--forest (outside) s
An intersection in the dense forest
f | You are on a small path leading through the dense forest.
| | The forest gradually lightens to the NORTH. Paths lead
f-f-f | NORTH, EAST and WEST. A squat fossilized tree stump sits
| | | to the SOUTH, with markings and hardened candle drippings
f-f-@-f | on it. It must have been recently used as an altar.
| | |
f-f o f |
| | | |
f-f-f |
---------+

[[exits]: NORTH EAST WEST]
A smooth tree stump sits here, with runic markings etched into it.

{no opponent-no opponent}<603/67%HP 136/39%m 180/41%>[----------]--forest (outside) w
A small path in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f-f-f-f | twilight illumination. The path continues EAST and WEST.
| | |
f-@-f-f|
| ||
o-f-f o f|
| | ||
f-f-f|
---------+

[[exits]: EAST WEST]
A small mushroom grows nearby.
{no opponent-no opponent}<603/67%HP 136/39%m 177/41%>[----------]--forest (outside) w
An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest floor in
f-f-f-f| an unreal twilight illumination. Paths lead NORTH, EAST
| || and SOUTH.
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[[exits]: NORTH EAST SOUTH]

{no opponent-no opponent}<603/67%HP 136/39%m 174/40%>[----------]--forest (outside) s
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your WEST. The path continues blithely NORTH and EAST.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[[exits]: NORTH EAST WEST]
A stone outcropping with traces of ore is here.
A cute rabbit is here.

{no opponent-no opponent}<603/67%HP 136/39%m 171/39%>[----------]--forest (outside) 3
You stop using a Knight Melancholic's shield as a shield.

{no opponent-no opponent}<603/67%HP 136/39%m 171/39%>[----------]--forest (outside) You stop wielding 'Leese-Bre
aker', the Demolition Axe of the Barbarian.
You wield a polearm of victory.
A polearm of victory feels like a part of you!

{no opponent-no opponent}<603/67%HP 136/39%m 171/37%>[----------]--forest (outside) n

Your regeneration returns to normal.

{no opponent-no opponent}<603/67%HP 136/39%m 171/37%>[----------]--forest (outside) An intersection in the dense
forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest floor in
f-f-f-f| an unreal twilight illumination. Paths lead NORTH, EAST
| || and SOUTH.
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[[exits]: NORTH EAST SOUTH]

{no opponent-no opponent}<603/67%HP 136/39%m 168/36%>[----------]--forest (outside) j
------- WRONG TARGET! -------

{no opponent-no opponent}<603/67%HP 136/39%m 168/36%>[----------]--forest (outside) n
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f f | twilight illumination. The forest gradually lightens to
| | | the EAST. Paths lead east, WEST and SOUTH.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<603/67%HP 136/39%m 165/35%>[----------]--forest (outside) e
The forest clearing
f-f-f-f-f| You are in a clearing in the forest. Lots of fresh stumps
| | | of varying sizes protrude from the ground and heavy logs
f f | are stacked neatly in a big pile sUPported by stakes
j
| | | set into the ground. Paths lead NORTH, EAST and WEST.
f-f-@-f |
| | |
f-f-f-f|
| ||
o-f-f f|
---------+

[[exits]: NORTH EAST WEST]
A grim trophy of a bear skin has been staked into the ground here.
A chequered shirt lies here.
A pair of leather boots lies here.

{no opponent-no opponent}<603/67%HP 136/39%m 162/35%>[----------]--forest (outside) ------- WRONG TARGET! ------
-
Your regeneration increases!

{no opponent-no opponent}<603/67%HP 136/39%m 162/35%>[----------]--forest (outside) q

Leitha rides in on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks in.

{no opponent-no opponent}<603/67%HP 136/39%m 162/35%>[----------]--forest (outside) You scan all around.
You scan NORTH.
*** Range 1 (NORTH) ***
A brown fox is here, looking for some rabbits to chew UP.
You scan EAST.
*** Range 1 (EAST) ***
John the Lumberjack is here, looking for some trees to chop DOWN.
A fearless adventurer is here, asking for a groUP to explore the Mystic Forest.
A cute rabbit is here.
You scan WEST.

{no opponent-no opponent}<603/67%HP 136/39%m 162/35%>[----------]--forest (outside)
You yell 'Help! I am being attacked by Leitha!'
Leitha's flame DISEMBOWELS you!
Leitha's flame MUTILATES you!
Leitha has some small wounds and bruises.

{two_handed-shaft}<518/57%HP 136/39%m 162/35%>[----------]--forest (outside) j
You do the best you can!
Leitha has some small wounds and bruises.

{two_handed-shaft}<518/57%HP 136/39%m 162/35%>[----------]--forest (outside)
Leitha's flame DISEMBOWELS you!
[* ] You parry Leitha's flame.
Leitha's flame DISEMBOWELS you!
Your turmoil devastates Leitha!
Your turmoil MUTILATES Leitha!
Leitha has quite a few wounds.

{two_handed-shaft}<423/47%HP 136/39%m 162/35%>[----------]--forest (outside) f
You flee from combat!
A small path through the light forest
f | You are on a small path leading through the forest. The
| | trees are tall and slender, waving gracefully in the
f-f-f-f-f| wind. Sunlight streams DOWN through the foliage, shining
| | | in patches on the path that leads NORTH and SOUTH.
f @ |
| | |
f-f-f-f |
| | |
f-f-f-f|
---------+

[[exits]: NORTH SOUTH]
A small pine tree stands here.
A heavy lumber axe lies here.
A chequered shirt lies here.
A pair of leather boots lies here.
A brown fox is here, looking for some rabbits to chew UP.

{no opponent-no opponent}<423/47%HP 136/39%m 159/34%>[----------]--forest (outside) w
Slender, willowy trees gently block your path WEST.

{no opponent-no opponent}<423/47%HP 136/39%m 159/34%>[----------]--forest (outside) w
Slender, willowy trees gently block your path WEST.

{no opponent-no opponent}<423/47%HP 136/39%m 159/34%>[----------]--forest (outside) n
A trail through the light forest
f-o| You are on a narrow trail leading EAST and WEST through
| || the forest. To the WEST, the forest gradually becomes more
f o| dense. A small forest path leads SOUTH and a large tree
| | stands to the NORTH.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<423/47%HP 136/39%m 156/33%>[----------]--forest (outside) w
A trail through the dense forest
f| You are on a trail leading EAST and WEST through the
|| dense forest. To the EAST, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[[exits]: EAST WEST]
A small pine tree stands here.
A mixture of red tassels lie in a heap.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A cute rabbit is here.
Your regeneration returns to normal.

{no opponent-no opponent}<423/47%HP 136/39%m 153/33%>[----------]--forest (outside) w
A trail through the dense forest
| You are on a trail leading EAST and WEST through the
| dense forest. To the WEST, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads SOUTH through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<423/47%HP 136/39%m 150/32%>[----------]--forest (outside) s
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees leave the forest in an unreal
f-f-f-f-f| twilight illumination. The path continues NORTH and SOUTH.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[[exits]: NORTH SOUTH]
A stone outcropping with traces of ore is here.

{no opponent-no opponent}<423/47%HP 136/39%m 147/32%>[----------]--forest (outside) 2
You do not have that item.

{no opponent-no opponent}<423/47%HP 136/39%m 147/32%>[----------]--forest (outside) You do not have that item.

{no opponent-no opponent}<423/47%HP 136/39%m 147/32%>[----------]--forest (outside) You do not have that item.

{no opponent-no opponent}<423/47%HP 136/39%m 147/32%>[----------]--forest (outside) You stop wielding a polearm
of victory.
You wear a Knight Melancholic's shield as a shield.

{no opponent-no opponent}<423/47%HP 136/39%m 147/32%>[----------]--forest (outside) You wield a huge iron sword.

A huge iron sword feels like a part of you!

{no opponent-no opponent}<423/48%HP 136/39%m 147/32%>[----------]--forest (outside) n
A trail through the dense forest
| You are on a trail leading EAST and WEST through the
| dense forest. To the WEST, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads SOUTH through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[[exits]: EAST SOUTH WEST]

{no opponent-no opponent}<423/48%HP 136/39%m 144/31%>[----------]--forest (outside) wie leese
e
You stop wielding a huge iron sword.
You wield 'Leese-Breaker', the Demolition Axe of the Barbarian.
'Leese-Breaker', the Demolition Axe of the Barbarian feels like a part of you!

{no opponent-no opponent}<423/47%HP 136/39%m 144/33%>[----------]--forest (outside) A trail through the dense fo
rest
f| You are on a trail leading EAST and WEST through the
|| dense forest. To the EAST, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[[exits]: EAST WEST]
A small pine tree stands here.
A mixture of red tassels lie in a heap.
A cute rabbit is here.

{no opponent-no opponent}<423/47%HP 136/39%m 141/32%>[----------]--forest (outside) e
A trail through the light forest
f-o| You are on a narrow trail leading EAST and WEST through
| || the forest. To the WEST, the forest gradually becomes more
f o| dense. A small forest path leads SOUTH and a large tree
| | stands to the NORTH.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[[exits]: EAST SOUTH WEST]
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
You yell 'Help! I am being attacked by Leitha!'
[***] You block Leitha's attack with your shield.
[***] You block Leitha's attack with your shield.
Leitha has quite a few wounds.

{two_handed-shaft}<423/47%HP 136/39%m 138/32%>[----------]--forest (outside) j
You do the best you can!
[* ] You dodge Leitha's flame.
Leitha braces against her armor to perform a two-handed set parry.
[* ] Leitha parries your chop.
Your chop MUTILATES Leitha!
Your cleave maims Leitha!
Leitha has quite a few wounds.

{two_handed-shaft}<423/47%HP 136/39%m 138/32%>[----------]--forest (outside) h
You strike Leitha with your weapon and attempt to hobble her.
Your hobble mauls Leitha.
Leitha clutches her leg painfully as she begins to hobble.
Leitha has quite a few wounds.

{two_handed-shaft}<423/47%HP 136/39%m 138/32%>[----------]--forest (outside) b

An adventurer walks in.
Leitha has quite a few wounds.

{two_handed-shaft}<423/47%HP 136/39%m 138/32%>[----------]--forest (outside)
Leitha scans all around.
Leitha has quite a few wounds.

{two_handed-shaft}<423/47%HP 136/39%m 138/32%>[----------]--forest (outside)
Leitha has fled!
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<423/47%HP 136/39%m 138/32%>[----------]--forest (outside) e

b
------- WRONG TARGET! -------

{no opponent-no opponent}<423/47%HP 136/39%m 138/32%>[----------]--forest (outside) A trail through the light fo
rest
f-o-o| You are on a trail leading EAST and WEST through the dense
| | || forest. To the EAST, the forest gradually seems to become
f o-o| lighter. A small path leads NORTH.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[[exits]: NORTH EAST WEST]
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
A fearless adventurer is here, asking for a groUP to explore the Mystic Forest.
The caravan attendant is here, with caravans for hire.

{no opponent-no opponent}<423/47%HP 136/39%m 135/31%>[----------]--forest (outside)
Leitha stops wielding 'Sunfire', the bladed staff of enlightenment.
Leitha wields a double-edged sword.

{no opponent-no opponent}<423/47%HP 136/39%m 135/31%>[----------]--forest (outside) Leitha yells 'Help! Shaghrot
h is trying to bodyslam me!'
Your bodyslam misses Leitha.
You fall flat on your face!
Leitha has quite a few wounds.

{none-blade}<423/47%HP 136/39%m 135/31%>[----------]--forest (outside)
Leitha wields a fiery dagger in her off-hand.
Leitha has quite a few wounds.

{offensive-blade}<423/47%HP 136/39%m 135/31%>[----------]--forest (outside)
[** ] You block Leitha's attack with your shield.
Leitha's flame mauls you.
Your cleave maims Leitha!
Your cleave DISEMBOWELS Leitha!
Your chop maims Leitha!
Leitha has some big nasty wounds and scratches.

{offensive-blade}<399/44%HP 136/39%m 135/31%>[----------]--forest (outside)
Leitha tries to disarm you, but fails.
Leitha has some big nasty wounds and scratches.

{offensive-blade}<399/44%HP 136/39%m 135/31%>[----------]--forest (outside) roar

Leitha's flame devastates you!
[* ] You dodge Leitha's flame.
Your cleave MUTILATES Leitha!
Your wild chop MASSACRES Leitha!
Your cleave MUTILATES Leitha!
Leitha looks pretty hurt.

{offensive-blade}<369/41%HP 136/39%m 135/31%>[----------]--forest (outside) You let loose a bestial roar at Leit
ha.
Leitha grunts as she begins to struggle with her belongings.
Leitha looks shaken UP.
Leitha starts to panic from her hysteria!
Leitha looks pretty hurt.

{offensive-blade}<398/44%HP 141/40%m 188/43%>[----- ]--forest (outside) b

Leitha stops hobbling around.
[* ] You block Leitha's attack with your shield.
Your chop maims Leitha!
[* ] Leitha parries your cleave.
Your cleave MUTILATES Leitha!
Leitha is in awful condition.

{offensive-blade}<398/44%HP 141/40%m 188/43%>[----- ]--forest (outside)
Leitha has fled!
Leitha rides EAST on Sir Prancealot, the white Asc'Liena stallion.
An alsatian walks EAST.

{no opponent-no opponent}<398/44%HP 141/40%m 188/43%>[----- ]--forest (outside) e
j
------- WRONG TARGET! -------

{no opponent-no opponent}<398/44%HP 141/40%m 188/43%>[----- ]--forest (outside) A trail through the light fo
rest
f-o-o-o| You are on a trail leading EAST and WEST through the dense
| | | | forest. To the EAST, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[[exits]: EAST WEST]
(Charmed) An alsatian is here, peering at you warily.
(White Aura) Leitha the Holy Lady, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena
stallion.
A fearless adventurer is here, asking for a groUP to explore the Mystic Forest.

{no opponent-no opponent}<398/44%HP 141/40%m 185/43%>[----- ]--forest (outside) j
Leitha yells 'Help! I am being attacked by Shaghroth!'
Your wild cleave MASSACRES Leitha!
Your chop MUTILATES Leitha!
Leitha dismounts from Sir Prancealot, the white Asc'Liena stallion.
Leitha has yielded. You have won the challenge.
[WARLORD] Aragmon the cyclops: 'Shaghroth has claimed victory over Leitha.'
You receive 173 medals of [WARLORD].
[WARLORD] Aragmon the cyclops: 'The duel lasted 10 minutes and 50 seconds.'
Leitha is mortally wounded!!
FINISH HER!!

{no opponent-no opponent}<398/44%HP 141/40%m 185/43%>[----- ]--forest (outside) You can't do that while rest
ing.

{no opponent-no opponent}<398/44%HP 141/40%m 185/43%>[----- ]--forest (outside) st
You stand UP.

{no opponent-no opponent}<398/44%HP 141/40%m 185/43%>[----- ]--forest (outside) bow
You bow deeply.

{no opponent-no opponent}<398/44%HP 141/40%m 185/43%>[----- ]--forest (outside) fat leitha
Leitha yells 'AAAAAAHHHHHHH!!!!!'
You strike Leitha's head with a blunt object and knock the eyes from their sockets.
Leitha's head splits open and blood spills all over you.
You place some hooks on Leitha's eyes and fashion them into a pair of earrings.
Leitha's lifeless body slumps to the floor.
Leitha is DEAD!!
You receive 173 medals of [WARLORD].
An alsatian fades away with a sad face.

{no opponent-no opponent}<398/44%HP 141/40%m 185/43%>[----- ]--forest (outside) l
A trail through the light forest
f-o-o-o| You are on a trail leading EAST and WEST through the dense
| | | | forest. To the EAST, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[[exits]: EAST WEST]
the CORPSE of Leitha is lying here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A fearless adventurer is here, asking for a groUP to explore the Mystic Forest.

{no opponent-no opponent}<398/44%HP 141/40%m 185/43%>[----- ]--forest (outside) ecc
the CORPSE of Leitha holds:
( 2) (Glowing) an Order of Light amulet
a mithril dragon
(Humming) a pair of red-tinged dragonscale pauldrons
(Magical) (Glowing) (Humming) a mystical ring of apparition
(Magical) (Glowing) a casque of the Golden Flame
(Magical) (Glowing) sabatons of the Golden Flame
(Magical) (Glowing) a cuirass of the Golden Flame
(Humming) a pair of green-tinged dragonscale gauntlets
(Glowing) (Humming) a dragonblood mithril-white bangle of maiming
(Magical) (Glowing) beautiful golden greaves of perfection
(Glowing) (Humming) a magic multi-plated girdle
a handy haversack (open)
a tin canteen
(Humming) a frost burned bracelet
(Magical) (Glowing) a magic seashell
an old, dusty druid's robe
(Magical) (Humming) a double-edged sword
(Magical) an enriched gyvel potion
(Magical) (Glowing) (Humming) a major globe of invulnerability (open)
an emerald stud
(Glowing) (Humming) a dragonblood mithril-white claddagh of wounding
an admission ticket
(Glowing) a heron-marked blade
(Humming) the demoncage siege crossbow
(Humming) 'Sunfire', the bladed staff of enlightenment
(Humming) a sapphire-blue storage void of wildness (open)
a psi-faded wailing bracelet of enlightenment
(Glowing) (Humming) a mystical banner of the dragon-magi
(Glowing) (Humming) the warshield of Gonturan
a diamond studded mace
(Invis) the Eviscerator
(Glowing) (Humming) a ring of Fire
(Glowing) a fiery dagger
15988 gold coins

{no opponent-no opponent}<398/44%HP 141/40%m 185/43%>[----- ]--forest (outside)
A savage wind begins to blow, carrying the sounds of war.

################################################################################
Left everything in corpse

Comments

  1. twerpalina BANNED [reply]
    0 , 0 , 0 .
    i smell someone losing concentration on word :D
    1. Right you are. Yes...
    [reply to twerpalina]
  2. I guess if Knights had just mass inducted and power ranked overnight then it would make sense for the pendulum to rate Knights highly, but it doesn't really seem like Knight is dominating anything. They have literally one active level 50, and are no challenge. It doesn't seem right.
    1. Looks kind of like warlords should be at war with themselves? Beating up the knights that are trying to rebuild seems a bit mean spirited.
    2. its just the pendulum
    3. [50 Stone Ber] <PK> [WARLORD] (Blademaster) High Warlord Shaghroth Stonefist the Volcano of Infinite Rage
      [ H-Elf ] <PK> [KNIGHT] (AT WAR) (THREAT) Dame Leitha Dondeleon the Holy Lady, Knight of Valour
      [ Storm ] <PK> <SCHOLAR> Serra the Paradigm of Water, Doyenne of Religion


      I didn't declare war, I entered realms and that is what I saw.
    4. To be fair, I have scored seven PKs that I can recall... Two of them were due to being overzealous, two were Jomorl in duels to the death, two were Qhozreema (the second time after I had initially granted mercy due to him being apparently naked and weaponless and then he taunted me and I finished him... He kept going on at the mouth so it was very satisfying), and finally, Werig attacked me on Friday during the surge and paid for it with his life.
    5. Anyway, I'm not totally surprised the pendulum shifted that way. Fenlorn was on earlier yesterday and noted that I was a threat... As one of the squires was on at the time and I had intended to aid them (only to find out they lacked time to rank AFTER I had done this), I actually surrendered to Fenlorn and he let me keep my things. He said we were still at war after that but he was going to ignore that for the time being because I had been reasonable and then he logged off. So chances are the Knight cabal's influence on the pendulum was still there when Shaghroth logged on.
    6. Sorry Leitha, I didn't realize you were beating the light into them - that's awesome! I've been a bit disconnected from the PK scene for the last several weeks so I'm mostly just guessing how people are doing based on logs and stream.
    7. sounds fine now I guess if someones been duffing everybody that makes sense
    [reply to Davairus]
  3. Why are warlords playing to the Pendulum anyways? Did I miss something here?
    1. Well it's not in their code of conduct, which is publicly viewable by the way...
    2. Keepers have been relatively inactive, but they’re not dead. Warlords got Sanc level damage mitigation now that cognizance acts like protection. That’s of course on top of all their other awesome powers. And now they’re playing the role of Keeper? Seems a whole lot like power consolidating under one cabal since Dav took over. I hope someone just points something out to me that I’m missing here, because I really don’t like where I think this is going.
    3. twerpalina BANNED
      0 , 0 , 0 .
      what awesome powers tho? forms? i have not seen them use any real powers and im a threat on my dwarf. And they have always had forms. literally the only thing that changed is they now have sanc but still go manaless if forced to sleep ticks. thats no better than defender potions which last longer and can be slept with.

      didnt Legion get a shit ton of new powers actually? and what about Justice powers with unlimited weapon choices, helm, guard and other shit i cant mention? Seems like a skewed judgement to me
    4. twerpalina BANNED
      0 , 0 , 0 .
      the drawback of not being able to use recall potions seems huge to me, i could not imagine playing w/o relying on recall to gtfo. all in all, still seems like a crap when it comes to pros and cons and thats why i make Justices, Legions. if anyone needs a power boost however it would be Knights, I cant really think of anything i wanna make a Knight for. all the powers are pretty much meh
    5. twerpalina BANNED
      0 , 0 , 0 .
      also no misty pots for pass door, yikes, imagine being locked in somewhere or your prey just running from one locked door to another in shape of wraith/pass door. no fly pots for giant serks to avoid being tripped to death and run out of moves with mania constantly...i'd rather farm purples and play uncaballed than lose out of all the utility and op consumables.
    6. twerpalina BANNED
      0 , 0 , 0 .
      perhaps theres more, but thats all i can really think of right now, lemme know your thoughts lionspyre im curious what you consider OP and what not. I consider utility / versatility the most OP aspect in the game, not just brute force.
    7. I've been trying to find the answer to this question for weeks now.
    8. Thanks for opening up this conversation, @twerpalina. I’m going to start a thread in the forum so that we don’t get censored for discussion of powers. Totally up for this exchange though.
    [reply to lionSpyre]
  4. Of course, I’m open to being sold on it. But right now it doesn’t seem very balanced to me.
      [reply to lionSpyre]

    Post a New Comment