Ye Olde Abandoned Realms Logs

Dealing with Demons 7 (Ilromie POV)

posted on 2021-11-04 04:52:28

<695|100:100/695hp 1023/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)>
<HERALD> Odile the Crier gossips 'Aelaldric has broken the peace code of the tavern!'

<695|100:100/695hp 1023/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)> g flying sack
You surround yourself in a protective shield of magic.

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)>
Valindra utters the words, 'shield'.
Valindra is surrounded by a force shield.

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)>
You get a scroll of flying from a Big Ol'Pack Sack.

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)> recite flying
You recite a scroll of flying.
Your feet rise off the ground.

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)>
Valindra utters the words, 'weapon ward'.
A skull-headed mace glows as it is imbued by a weapon ward.

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)> where
Players near you in Holy Grove:
<PK> Aelaldric Outside the Hall of Archives
<PK> Valindra Office of the High Herald
<PK> Ilromie Office of the High Herald

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)> where

Valindra has invited you to join their group.
You may accept or decline this invitation.

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)>
Players near you in Holy Grove:
<PK> Aelaldric Outside the Hall of Archives
<PK> Valindra Office of the High Herald
<PK> Ilromie Office of the High Herald

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)>
You can cast your fly spell again.

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)> target Aelaldric
$$ will now be substituted with 'Aelaldric' until you untarget.

<695|100:100/695hp 978/1158m 380/380mv 10529g><7pm (dusk) inside (indoors)>
The white aura around your body fades.

<695|100:100/695hp 1035/1158m 380/380mv 10529g><8pm (night) inside (indoors)> sanc
You are surrounded by a white aura.

<695|100:100/695hp 960/1158m 380/380mv 10529g><8pm (night) inside (indoors)> say I'll fight him alone.
You say 'I'll fight him alone.'

<695|100:100/695hp 960/1158m 380/380mv 10529g><8pm (night) inside (indoors)> look
Office of the High Herald
*| The door to this room is partially blocked by a giant
|| bookshelf, the first of a dozen or so placed around the
*-* * *| walls of the room. In the center of the mess and half
| | || hidden by another large bookshelf, is a grand desk with
@-*-*| a tall and softly padded chair. A large soft rug fills
|| the floor of the room, with a smaller mat intended for
*| shoes, so that visitors won't track mud all over the already
| cluttered floor. Two fine oaken doorways open to the north
| and east.
---------+

[Exits: north east]
A fragile crystal ball is on a leather covered desk.
A desk covered with soft leather rests here facing a window.
A glass cabinet is mounted above the desk containing a golden parchment.
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.
(Charmed) A tiny wisp hovers here, shedding its essence as it bobs in the air.

<695|100:100/695hp 960/1158m 380/380mv 10529g><8pm (night) inside (indoors)> where
Players near you in Holy Grove:
<PK> Aelaldric The Observatory
<PK> Valindra Office of the High Herald
<PK> Ilromie Office of the High Herald

<695|100:100/695hp 960/1158m 380/380mv 10529g><8pm (night) inside (indoors)>
<HERALD> Odile the Crier gossips 'Aelaldric has broken the peace code of the tavern!'

<695|100:100/695hp 960/1158m 380/380mv 10529g><8pm (night) inside (indoors)>
Valindra nods, her chins wobbling.

<695|100:100/695hp 960/1158m 380/380mv 10529g><8pm (night) inside (indoors)> east
The Lore Keeper's Den
* | Upon shoving upon the door of the room, you encounter a
| | massive sea of scrolls and parchment blocking your way.
*-* * * | The papers and books are crammed into to shelves all about
| | | | the circular room, and spill over the tops and off the sides
*-@-*-*| of their containers. In the center of the mess, there is
| | a large, four-sided oak table, covered with more papers,
* | and scattered about with various writing implements. A couple
| of enormous, padded high-back chairs are drawn up to the
| table, and are stacked with yet more books. A sparkling
---------+ gold chandelier hangs suspended from the large oak beam
running the ceiling.

[Exits: north east west]
A heavy oak table sits here, surrounded by eight chairs.

<695|100:100/695hp 960/1158m 379/380mv 10529g><8pm (night) inside (indoors)>
You hear something's death cry.

<695|100:100/695hp 960/1158m 379/380mv 10529g><8pm (night) inside (indoors)>
Aelaldric rides in on a nightmare.

<695|100:100/695hp 960/1158m 379/380mv 10529g><8pm (night) inside (indoors)> hire bouncer

Aelaldric utters the words, 'gurunsoqz'.
<HERALD> Odile the Crier gossips 'Aelaldric has broken the peace code of the tavern!'
You yell 'Die! Aelaldric, you sorcerous dog!'
Your pierce hits Aelaldric.
Aelaldric is in excellent condition.

<695|100:100/695hp 960/1158m 379/380mv 10529g><8pm (night) inside (indoors)>
A bouncer now follows you.
A bouncer arrives at your side.
A bouncer says 'It's clobbering time!'
Aelaldric is in excellent condition.

<695|100:100/695hp 960/1158m 379/380mv 9529g><8pm (night) inside (indoors)>
You feel extremely uncomfortable in Aelaldric's presence.
Aelaldric parries your pierce.
Aelaldric dual parries your pierce.
Aelaldric's stab is powerless against you.
Aelaldric is in excellent condition.

<695|100:100/695hp 937/1158m 379/380mv 9529g><8pm (night) inside (indoors)>
Aelaldric utters the words, 'gurunsoqz'.
Aelaldric is in excellent condition.

<695|100:100/695hp 937/1158m 379/380mv 9529g><8pm (night) inside (indoors)> flee
You flee from combat!
Office of the High Herald
*| The door to this room is partially blocked by a giant
|| bookshelf, the first of a dozen or so placed around the
*-* * *| walls of the room. In the center of the mess and half
| | || hidden by another large bookshelf, is a grand desk with
@-*-*| a tall and softly padded chair. A large soft rug fills
|| the floor of the room, with a smaller mat intended for
*| shoes, so that visitors won't track mud all over the already
| cluttered floor. Two fine oaken doorways open to the north
| and east.
---------+

[Exits: north east]
A fragile crystal ball is on a leather covered desk.
A desk covered with soft leather rests here facing a window.
A glass cabinet is mounted above the desk containing a golden parchment.
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.
(Charmed) A tiny wisp hovers here, shedding its essence as it bobs in the air.
A bouncer walks in.

<695|100:100/695hp 937/1158m 378/380mv 9529g><8pm (night) inside (indoors)> where
Players near you in Holy Grove:
<PK> Aelaldric The Lore Keeper's Den
<PK> Valindra Office of the High Herald
<PK> Ilromie Office of the High Herald

<695|100:100/695hp 937/1158m 378/380mv 9529g><8pm (night) inside (indoors)>
Valindra walks east.
A tiny wisp named Hibbadibbity flies east.

<695|100:100/695hp 937/1158m 378/380mv 9529g><8pm (night) inside (indoors)> east
The Lore Keeper's Den
* | Upon shoving upon the door of the room, you encounter a
| | massive sea of scrolls and parchment blocking your way.
*-* * * | The papers and books are crammed into to shelves all about
| | | | the circular room, and spill over the tops and off the sides
*-@-*-*| of their containers. In the center of the mess, there is
| | a large, four-sided oak table, covered with more papers,
* | and scattered about with various writing implements. A couple
| of enormous, padded high-back chairs are drawn up to the
| table, and are stacked with yet more books. A sparkling
---------+ gold chandelier hangs suspended from the large oak beam
running the ceiling.

[Exits: north east west]
A heavy oak table sits here, surrounded by eight chairs.
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
A bouncer walks in.

<695|100:100/695hp 937/1158m 377/380mv 9529g><8pm (night) inside (indoors)>
Aelaldric stops wielding a rune carved rapier.
Aelaldric wields a rod of mind spectres.

<695|100:100/695hp 937/1158m 377/380mv 9529g><8pm (night) inside (indoors)> east
Outside the Hall of Archives
* | You have now reached the top floor of the Inn. The second
| | floor looked wealthy, but this is amazing! The paintings alone
* * * | must have cost a fortune, and all the furniture is chunky,
| | | | solid and expensive looking. Some of the treasures resting
*-*-@-* | on tables in alcoves are probably the rarest things you have
| | ever seen. The wood panelling on the walls is of some type
* | now lost to the world, being very light but silky to the touch.
| The rugs covering the highly polished wooden floor are of
| the very best material and cut, and would in all likelihood
---------+ fetch a king's ransom at any auction. You guess the owner
of the inn herself must live up here, for who else could afford such a place?
A brightly lit passageway full of books extends to the north. To the west is
a set of large open double doors that lead to the High Herald's personal quarters
and office. To the south is a small quiet alcove.

[Exits: north east south west]
The torn-out heart of Calram the Moo Herald is lying here.
(Charmed) A tiny wisp hovers here, shedding its essence as it bobs in the air.
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.
(White Aura) Keeb, the halls curator, snoozes here peacefully on a hammock suspended from the ceiling.
A bouncer walks in.

<695|100:100/695hp 937/1158m 376/380mv 9529g><8pm (night) inside (indoors)>
Valindra walks west.
A tiny wisp named Hibbadibbity flies west.

<695|100:100/695hp 937/1158m 376/380mv 9529g><8pm (night) inside (indoors)>
Aelaldric rides in on a nightmare.

<695|100:100/695hp 937/1158m 376/380mv 9529g><8pm (night) inside (indoors)>
Aelaldric rides east on a nightmare.

<695|100:100/695hp 937/1158m 376/380mv 9529g><8pm (night) inside (indoors)>
Aelaldric rides in on a nightmare.

<695|100:100/695hp 937/1158m 376/380mv 9529g><8pm (night) inside (indoors)>
The white aura around Aelaldric fades.

<695|100:100/695hp 977/1158m 380/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric utters the words, 'gurunsoqz'.
<HERALD> Odile the Crier gossips 'Aelaldric has broken the peace code of the tavern!'
You yell 'Die! Aelaldric, you sorcerous dog!'
Aelaldric parries your pierce.
Aelaldric is in excellent condition.

<695|100:100/695hp 977/1158m 380/380mv 9529g><9pm (night) inside (indoors)> east
No way! You are still fighting!
Aelaldric awkwardly parries your pierce with a loud clang.
Your pierce decimates Aelaldric!
Aelaldric's illusionary spectre mauls you.
Aelaldric is in excellent condition.

<695|100:77/695hp 977/1158m 380/380mv 9529g><9pm (night) inside (indoors)> flee
You flee from combat!
The Lore Keeper's Den
* | Upon shoving upon the door of the room, you encounter a
| | massive sea of scrolls and parchment blocking your way.
*-* * * | The papers and books are crammed into to shelves all about
| | | | the circular room, and spill over the tops and off the sides
*-@-*-*| of their containers. In the center of the mess, there is
| | a large, four-sided oak table, covered with more papers,
* | and scattered about with various writing implements. A couple
| of enormous, padded high-back chairs are drawn up to the
| table, and are stacked with yet more books. A sparkling
---------+ gold chandelier hangs suspended from the large oak beam
running the ceiling.

[Exits: north east west]
A heavy oak table sits here, surrounded by eight chairs.
(Charmed) A tiny wisp hovers here, shedding its essence as it bobs in the air.
Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.
A bouncer walks in.

<695|100:77/695hp 977/1158m 379/380mv 9529g><9pm (night) inside (indoors)>
Valindra walks west.
A tiny wisp named Hibbadibbity flies west.

<695|100:77/695hp 977/1158m 379/380mv 9529g><9pm (night) inside (indoors)> east
Outside the Hall of Archives
* | You have now reached the top floor of the Inn. The second
| | floor looked wealthy, but this is amazing! The paintings alone
* * * | must have cost a fortune, and all the furniture is chunky,
| | | | solid and expensive looking. Some of the treasures resting
*-*-@-* | on tables in alcoves are probably the rarest things you have
| | ever seen. The wood panelling on the walls is of some type
* | now lost to the world, being very light but silky to the touch.
| The rugs covering the highly polished wooden floor are of
| the very best material and cut, and would in all likelihood
---------+ fetch a king's ransom at any auction. You guess the owner
of the inn herself must live up here, for who else could afford such a place?
A brightly lit passageway full of books extends to the north. To the west is
a set of large open double doors that lead to the High Herald's personal quarters
and office. To the south is a small quiet alcove.

[Exits: north east south west]
The torn-out heart of Calram the Moo Herald is lying here.
(OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
(White Aura) Keeb, the halls curator, snoozes here peacefully on a hammock suspended from the ceiling.
A bouncer walks in.
Keeb snorts himself awake and sits up tiredly.
Keeb peers around himself intently.
Keeb peers at you intently.
Keeb says 'What the...Who the...Baa!'
Keeb rolls around and goes back to sleep.

<695|100:77/695hp 977/1158m 378/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric quaffs a purple potion.
Aelaldric is surrounded by a white aura.

<695|100:77/695hp 977/1158m 378/380mv 9529g><9pm (night) inside (indoors)> east
Top of the stairs
* | You have now reached the top floor of the Inn. The second floor
| | looked wealthy, but this is amazing! The paintings alone must
* * | have cost a fortune, and all the furniture is chunky, solid
| | | and expensive looking. Some of the treasures resting on tables
*-*-@ | in alcoves are probably the rarest things you have ever seen.
| | The wood panelling on the walls is of some type now lost to
* | the world, being very light but silky to the touch. The rugs
| covering the highly polished wooden floor are of the very best
| material and cut, and would in all likelihood fetch a kings
---------+ ransom at any auction. You guess the owner of the inn herself
must live up here, for who else could afford such a place? The stairs lead
back down to the other floors of the inn, or a short hallway stretches out west.


[Exits: west down]
(White Aura) Azerayhna the swamped herald maid is rushing around here.
A bouncer walks in.
Azerayhna winks at a bouncer.
Azerayhna murmurs slyly 'Hey stranger, anything I can do for you?'
Azerayhna runs her tongue along her full lower lip.

<695|100:77/695hp 977/1158m 377/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric rides in on a nightmare.
Azerayhna winks at Aelaldric.
Azerayhna murmurs slyly 'Hey stranger, anything I can do for you?'
Azerayhna runs her tongue along her full lower lip.

<695|100:77/695hp 977/1158m 377/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric rides down on a nightmare.

<695|100:77/695hp 977/1158m 377/380mv 9529g><9pm (night) inside (indoors)> down
1st floor landing
| From the stairwell a landing extends westwards, the first
| floor of the inn. Small brass lamps can be seen lighting
| the way, and numerous doors line the hall. All are plain,
| with small numbers designating which room is which. The stairs
*-*-@ | continue up to the second floor, or down to the ground floor.
|
|
|
|
---------+

[Exits: west up down]
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
A small tabby cat pads around, poking its nose into the corner.
A bouncer walks in.

<695|100:77/695hp 977/1158m 376/380mv 9529g><9pm (night) inside (indoors)> down

Aelaldric utters the words, 'gurunsoqz'.
<HERALD> Odile the Crier gossips 'Aelaldric has broken the peace code of the tavern!'
You yell 'Die! Aelaldric, you sorcerous dog!'
Your pierce hits Aelaldric.
No way! You are still fighting!
Aelaldric is in excellent condition.

<695|100:77/695hp 977/1158m 376/380mv 9529g><9pm (night) inside (indoors)> east
No way! You are still fighting!
Aelaldric is in excellent condition.

<695|100:77/695hp 977/1158m 376/380mv 9529g><9pm (night) inside (indoors)> down
No way! You are still fighting!
Aelaldric is in excellent condition.

<695|100:77/695hp 977/1158m 376/380mv 9529g><9pm (night) inside (indoors)> flee
You flee from combat!
1st floor hallway
| In contrast to the expensive furnishings downstairs, this
| hallway is fairly plain in decoration. The walls are covered
| in a simple design of plain granite tiles, with the odd
| ebony one thrown in for variety. The floor is bare, although
*-@-* | it has been polished until the wooden boards gleam brightly.
| Brass lanterns light the way, providing a dim but comfortable
| light. Two plain wooden doors to the north and south are
| unadorned apart from a small letter and number on each.
| The hallway continues to the west, and the stairwell is
---------+ close by east.

[Exits: (north) east (south) west]
A bouncer walks in.

<695|100:77/695hp 977/1158m 375/380mv 9529g><9pm (night) inside (indoors)> down
You bend over and stare at the scuffed floor with fascination.

<695|100:77/695hp 977/1158m 375/380mv 9529g><9pm (night) inside (indoors)> east
1st floor landing
| From the stairwell a landing extends westwards, the first
| floor of the inn. Small brass lamps can be seen lighting
| the way, and numerous doors line the hall. All are plain,
| with small numbers designating which room is which. The stairs
*-*-@ | continue up to the second floor, or down to the ground floor.
|
|
|
|
---------+

[Exits: west up down]
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
A small tabby cat pads around, poking its nose into the corner.
A bouncer walks in.

<695|100:77/695hp 977/1158m 374/380mv 9529g><9pm (night) inside (indoors)> down

Aelaldric utters the words, 'gurunsoqz'.
<HERALD> Odile the Crier gossips 'Aelaldric has broken the peace code of the tavern!'
You yell 'Die! Aelaldric, you sorcerous dog!'
Aelaldric parries your pierce.
No way! You are still fighting!
Aelaldric is in excellent condition.

<695|100:77/695hp 977/1158m 374/380mv 9529g><9pm (night) inside (indoors)> down
No way! You are still fighting!
Aelaldric is in excellent condition.

<695|100:77/695hp 977/1158m 374/380mv 9529g><9pm (night) inside (indoors)> flee
You flee from combat!
Top of the stairs
* | You have now reached the top floor of the Inn. The second floor
| | looked wealthy, but this is amazing! The paintings alone must
* * | have cost a fortune, and all the furniture is chunky, solid
| | | and expensive looking. Some of the treasures resting on tables
*-*-@ | in alcoves are probably the rarest things you have ever seen.
| | The wood panelling on the walls is of some type now lost to
* | the world, being very light but silky to the touch. The rugs
| covering the highly polished wooden floor are of the very best
| material and cut, and would in all likelihood fetch a kings
---------+ ransom at any auction. You guess the owner of the inn herself
must live up here, for who else could afford such a place? The stairs lead
back down to the other floors of the inn, or a short hallway stretches out west.


[Exits: west down]
(White Aura) Azerayhna the swamped herald maid is rushing around here.
A bouncer walks in.
Azerayhna winks at a bouncer.
Azerayhna murmurs slyly 'Hey stranger, anything I can do for you?'
Azerayhna runs her tongue along her full lower lip.

<695|100:77/695hp 977/1158m 373/380mv 9529g><9pm (night) inside (indoors)> down
1st floor landing
| From the stairwell a landing extends westwards, the first
| floor of the inn. Small brass lamps can be seen lighting
| the way, and numerous doors line the hall. All are plain,
| with small numbers designating which room is which. The stairs
*-*-@ | continue up to the second floor, or down to the ground floor.
|
|
|
|
---------+

[Exits: west up down]
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
A small tabby cat pads around, poking its nose into the corner.
A bouncer walks in.

<695|100:77/695hp 977/1158m 372/380mv 9529g><9pm (night) inside (indoors)> down
Bottom of the stairs
| Here a flight of circular stairs leads up to the other
| floors of the Inn. Small lamps light the way up, hanging
S| on hooks embedded in the walls. The stairs are wooden,
|| although each has a small piece of carpet covering it
@-*-S| to dampen the sound of footsteps. A short hallway stretches
|| out eastwards.
*-F|
| ||
* *|
---------+

[Exits: east up]
A bouncer walks in.

<695|100:77/695hp 977/1158m 371/380mv 9529g><9pm (night) inside (indoors)> east
A small hallway
| This is a plain hallway on the ground floor of the Inn,
| leading from the entrance and main hall to the stairwell.
S o| The expensive looking candelabras remain, providing ample
| || light for you to see by. A door is visible to the south,
*-@-S-*| made of solid wood highly polished with gold trimming around
| | the edges. A small sign is nailed to the wall with directions
*-F | for lost customers.
| | |
* * |
---------+

[Exits: east (south) west]
A bouncer walks in.

<695|100:77/695hp 977/1158m 370/380mv 9529g><9pm (night) inside (indoors)> east
Main Hall of the Travellers Rest
| Walking into the Main Hall you are hit by a wave of sound.
| People laughing and shouting, dancing and generally having
S o | fun are everywhere. Many tables are dotted around the edges
| | | of the room, but plenty of space is left for the dance floor.
*-*-@-*-+| A large stage has been placed against one wall, ready for
| | the regular musician to perform when required. Tapestries
*-F | and paintings decorate this luxurious hall, along with the
| | | expensive looking candelabras that light the room. The floor
* * | around the wooden dance area is covered in a thick, rich
---------+ red carpet that looks like it cost the owners a few pennies.
To the north stands the bar, and to the south the restaurant. Eastwards lies
the entrance to the Inn, and to the west is a hallway. A large sign reads
"Performance List!"

[Exits: north east south west]
A long oaken table has been set up here, laden with food for a feast.
A comfy looking leather sofa with room for six people sits here.
The inn musician stands on stage here, singing away and playing a lute.
A bouncer walks in.

<695|100:77/695hp 977/1158m 369/380mv 9529g><9pm (night) inside (indoors)> east
A Cloakroom
| As you close the door you feel the warmth coming from
| the Main Hall. You are currently standing in a cloakroom,
S o | where people leave their coats and cloaks before going
| | | on further into the Inn. The two walls are lined with
*-S-@-+-S| hooks and have quite a lot of coats and cloaks. This
| || Inn seems popular. On the window sills next to the door
*-F(f-f-f| are two well-watered and very healthy flowers, one a
| | | || red carnation and the other a blue tulip. A few small
* * f f| gold lanterns light the room, and the smells of cooking
---------+ drift in from further into the Inn. You can return to
the forest through the door to the east, or enter the main hall westwards.


[Exits: north east west]
A dusty welcome Mat lies here inscribed with the words 'Close the door please!'.
A bouncer walks in.

<695|100:77/695hp 977/1158m 368/380mv 9529g><9pm (night) inside (indoors)> east
Entrance to the Travellers' Rest
| Laughter and music fill the air as you near the entrance
| to this Inn. The sign above the door proclaims it to
S o | be the Travellers Rest, famed throughout the lands for
| | | its fair and equal policy. The rich smell of cooking
S-*-@-S-f| floats about the air, and the sound of glasses being
| | || clinked can be heard from inside. Through one of the
F(f-f-f-S| front windows you can see many different people inside,
| | | || all apparently having a good time. The doorway is to
* f f-o| the west, while the somber altar room of the monk monastery
---------+ lies to the east.

[Exits: east west]
A board on the wall shows the rules of this establishment.

<695|100:77/695hp 977/1158m 367/380mv 9529g><9pm (night) city (outside)> east

Rimath the trader auctions 'Place yer bids! a lamian stave is being auctioned for 8000 gold!'

<695|100:77/695hp 977/1158m 367/380mv 9529g><9pm (night) city (outside)>
The holy grove
| You are standing amidst the ancient oaks and poplars
| in the holy grove. You can feel a strange sensation of
o | contentedness and relief seeping through you, as if great
| /| burdens have been lifted from your shoulders. You smile
*-+-@-f-f| as you see the moon shining brightly up above. From here,
| | || friendly-looking paths lead north, south and east.
f-f-f-S-f|
| | | ||
f f-o o|
---------+

[Exits: east south west]
A small, cultivated vegetable garden has been tended here with much care.
Some orangish herbs are scattered here.
A small snake slithers between the grass.
A deer is here, staring back at you.
A minstrel has taken up shop amongst the cabbages.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'

<695|100:77/695hp 977/1158m 366/380mv 9529g><9pm (night) forest (outside)> east
The holy grove
| You are standing amidst the ancient oaks and poplars in
| the holy grove. You feel unusually happy here, as if great
| burdens have been lifted from your shoulders. You smile
/ | as you see the moon shining brightly up above. From here,
+-S-@-f | pleasant-looking paths lead east, west and south.
| | | |
f-f-S-f |
| | | | |
f f-o o |
---------+

[Exits: east south west]
A small bunny is here, poking from bush to bush.

<695|100:77/695hp 977/1158m 364/380mv 9529g><9pm (night) forest (outside)> close w
That's not a container.

<695|100:77/695hp 977/1158m 364/380mv 9529g><9pm (night) forest (outside)> west
The holy grove
| You are standing amidst the ancient oaks and poplars
| in the holy grove. You can feel a strange sensation of
o | contentedness and relief seeping through you, as if great
| /| burdens have been lifted from your shoulders. You smile
*-+-@-f-f| as you see the moon shining brightly up above. From here,
| | || friendly-looking paths lead north, south and east.
f-f-f-S-f|
| | | ||
f f-o o|
---------+

[Exits: east south west]
A small, cultivated vegetable garden has been tended here with much care.
Some orangish herbs are scattered here.
A small snake slithers between the grass.
A deer is here, staring back at you.
A minstrel has taken up shop amongst the cabbages.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'

<695|100:77/695hp 977/1158m 363/380mv 9529g><9pm (night) forest (outside)> west
Entrance to the Travellers' Rest
| Laughter and music fill the air as you near the entrance
| to this Inn. The sign above the door proclaims it to
S o | be the Travellers Rest, famed throughout the lands for
| | | its fair and equal policy. The rich smell of cooking
S-*-@-S-f| floats about the air, and the sound of glasses being
| | || clinked can be heard from inside. Through one of the
F(f-f-f-S| front windows you can see many different people inside,
| | | || all apparently having a good time. The doorway is to
* f f-o| the west, while the somber altar room of the monk monastery
---------+ lies to the east.

[Exits: east west]
A board on the wall shows the rules of this establishment.

<695|100:77/695hp 977/1158m 362/380mv 9529g><9pm (night) city (outside)> close w
You close the door west of you.

<695|100:77/695hp 977/1158m 362/380mv 9529g><9pm (night) city (outside)> east
where
west
The holy grove
| You are standing amidst the ancient oaks and poplars
| in the holy grove. You can feel a strange sensation of
| contentedness and relief seeping through you, as if great
/| burdens have been lifted from your shoulders. You smile
+-@-f-f| as you see the moon shining brightly up above. From here,
| | || friendly-looking paths lead north, south and east.
f-f-f-S-f|
| | | ||
f f-o o|
---------+

[Exits: east south west]
A small, cultivated vegetable garden has been tended here with much care.
Some orangish herbs are scattered here.
A small snake slithers between the grass.
A deer is here, staring back at you.
A minstrel has taken up shop amongst the cabbages.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'

<695|100:77/695hp 977/1158m 361/380mv 9529g><9pm (night) forest (outside)> op w
Players near you in Holy Grove:
<PK> Aelaldric The holy grove
<PK> Valindra Main Hall of the Travellers Rest
<PK> Ilromie The holy grove

<695|100:77/695hp 977/1158m 361/380mv 9529g><9pm (night) forest (outside)>
Entrance to the Travellers' Rest
| Laughter and music fill the air as you near the entrance
| to this Inn. The sign above the door proclaims it to
| be the Travellers Rest, famed throughout the lands for
| its fair and equal policy. The rich smell of cooking
@-S-f| floats about the air, and the sound of glasses being
| || clinked can be heard from inside. Through one of the
f-f-f-f-S| front windows you can see many different people inside,
| | || all apparently having a good time. The doorway is to
f f-o| the west, while the somber altar room of the monk monastery
---------+ lies to the east.

[Exits: east (west)]
A board on the wall shows the rules of this establishment.

<695|100:77/695hp 977/1158m 360/380mv 9529g><9pm (night) city (outside)> east
You open the door west of you.

<695|100:77/695hp 977/1158m 360/380mv 9529g><9pm (night) city (outside)> where
The holy grove
| You are standing amidst the ancient oaks and poplars
| in the holy grove. You can feel a strange sensation of
o | contentedness and relief seeping through you, as if great
| /| burdens have been lifted from your shoulders. You smile
*-+-@-f-f| as you see the moon shining brightly up above. From here,
| | || friendly-looking paths lead north, south and east.
f-f-f-S-f|
| | | ||
f f-o o|
---------+

[Exits: east south west]
A small, cultivated vegetable garden has been tended here with much care.
Some orangish herbs are scattered here.
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
A small snake slithers between the grass.
A deer is here, staring back at you.
A minstrel has taken up shop amongst the cabbages.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'

<695|100:77/695hp 977/1158m 359/380mv 9529g><9pm (night) forest (outside)>
Aelaldric utters the words, 'gurunsoqz'.
You yell 'Die! Aelaldric, you sorcerous dog!'
Your pierce hits Aelaldric.
Aelaldric is in excellent condition.

<695|100:77/695hp 977/1158m 359/380mv 9529g><9pm (night) forest (outside)>
Players near you in Holy Grove:
<PK> Aelaldric The holy grove
<PK> Valindra A Cloakroom
<PK> Ilromie The holy grove
Aelaldric is in excellent condition.

<695|100:77/695hp 977/1158m 359/380mv 9529g><9pm (night) forest (outside)>
Your pierce misses Aelaldric.
Your pierce hits Aelaldric.
Aelaldric's illusionary spectre mauls you.
Aelaldric's flaming bite misses you.
You parry Aelaldric's illusionary spectre's attack.
Aelaldric's illusionary spectre mauls you.
Aelaldric has a few scratches.

<695|100:32/695hp 977/1158m 359/380mv 9529g><9pm (night) forest (outside)> flam

Aelaldric scans all around.
You create a flaming arrow and send it streaking towards Aelaldric.
You are slightly attuned with fire.
Your flame arrow mauls Aelaldric.
Aelaldric has a few scratches.

<695|100:32/695hp 962/1158m 359/380mv 9529g><9pm (night) forest (outside)>
Aelaldric utters the words, 'noselacri'.
Aelaldric has a few scratches.

<695|100:32/695hp 962/1158m 359/380mv 9529g><9pm (night) forest (outside)>
Aelaldric parries your pierce.
Your pierce hits Aelaldric.
You parry Aelaldric's illusionary spectre's attack.
Aelaldric's flaming bite mauls you.
Aelaldric has a few scratches.

<695|100:10/695hp 962/1158m 359/380mv 9529g><9pm (night) forest (outside)>
Valindra walks in.
A tiny wisp named Hibbadibbity flies in.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'
Aelaldric has a few scratches.

<695|100:10/695hp 962/1158m 359/380mv 9529g><9pm (night) forest (outside)> flam

Lightning flashes in the sky.
Valindra's protective shield dissipates.
You are hungry.
You are thirsty.
Aelaldric has a few scratches.

<695|100:10/695hp 999/1158m 380/380mv 9529g><10pm (night) forest (outside)>
You create a flaming arrow and send it streaking towards Aelaldric.
You are more attuned with fire.
Your flame arrow wounds Aelaldric.
Aelaldric has a few scratches.

<695|100:10/695hp 984/1158m 380/380mv 9529g><10pm (night) forest (outside)>
Aelaldric utters the words, 'noselacri'.
Valindra looks very uncomfortable around Aelaldric.
Aelaldric parries your pierce.
Your force shield shatters!
Aelaldric's illusionary spectre devastates you!
Aelaldric's illusionary spectre mauls you.
Aelaldric has a few scratches.

<643/695hp 984/1158m 380/380mv 9529g><10pm (night) forest (outside)>
Valindra utters the words, 'create food'.
Aelaldric has a few scratches.

<643/695hp 984/1158m 380/380mv 9529g><10pm (night) forest (outside)>
Your pierce hits Aelaldric.
Aelaldric parries your pierce with an easy flourish.
Aelaldric's illusionary spectre mauls you.
Aelaldric's illusionary spectre misses you.
Aelaldric has a few scratches.

<621/695hp 984/1158m 380/380mv 9529g><10pm (night) forest (outside)> drink chal
You drink water from a silver chalice ornamented with pearls.
Your thirst is quenched.
Aelaldric has a few scratches.

<621/695hp 984/1158m 380/380mv 9529g><10pm (night) forest (outside)>
Aelaldric utters the words, 'noselacri'.
Aelaldric has a few scratches.

<621/695hp 984/1158m 380/380mv 9529g><10pm (night) forest (outside)> flam
You create a flaming arrow and send it streaking towards Aelaldric.
You are completely attuned with fire.
Your flame arrow wounds Aelaldric.
Aelaldric has some small wounds and bruises.

<621/695hp 969/1158m 380/380mv 9529g><10pm (night) forest (outside)>
Valindra utters the words, 'create food'.
Aelaldric has some small wounds and bruises.

<621/695hp 969/1158m 380/380mv 9529g><10pm (night) forest (outside)>
Aelaldric parries your pierce.
Aelaldric thrusts your pierce aside in a skillful parry.
Aelaldric's illusionary spectre mauls you.
You parry Aelaldric's illusionary spectre's attack.
Aelaldric has some small wounds and bruises.

<597/695hp 969/1158m 380/380mv 9529g><10pm (night) forest (outside)>
Aelaldric has fled!
Aelaldric rides east on a nightmare.

<597/695hp 969/1158m 380/380mv 9529g><10pm (night) forest (outside)> rayv
Cast the ray of vindication spell on whom?

<597/695hp 969/1158m 380/380mv 9529g><10pm (night) forest (outside)> south

Valindra utters the words, 'create food'.
A plate of liver and onions suddenly appears.
A plate of liver and onions suddenly appears.

<597/695hp 969/1158m 380/380mv 9529g><10pm (night) forest (outside)>
The holy grove
o | You are standing amidst the ancient oaks and poplars
| /| in the holy grove. You feel calm and relaxed here, as
*-+-S-f-f| if great burdens have been lifted from your shoulders.
| | || You smile as you see the moon shining brightly up above.
f-f-@-S-f| From here, pleasant-looking paths lead east, north and
| | | || south. To the west, through the trees, you can see a
f f-o o| faint trail leading towards the eastern road.
| ||
o-o *|
---------+

[Exits: north east south west]
An elder druid stands here, watching the local flora and wildlife.
A small snake slithers between the grass.
A large deer stag is here, protecting his territory.
A small bunny is here, poking from bush to bush.
A doe is here, munching on grass.

<597/695hp 969/1158m 379/380mv 9529g><10pm (night) forest (outside)> look
The holy grove
o | You are standing amidst the ancient oaks and poplars
| /| in the holy grove. You feel calm and relaxed here, as
*-+-S-f-f| if great burdens have been lifted from your shoulders.
| | || You smile as you see the moon shining brightly up above.
f-f-@-S-f| From here, pleasant-looking paths lead east, north and
| | | || south. To the west, through the trees, you can see a
f f-o o| faint trail leading towards the eastern road.
| ||
o-o *|
---------+

[Exits: north east south west]
An elder druid stands here, watching the local flora and wildlife.
A small snake slithers between the grass.
A large deer stag is here, protecting his territory.
A small bunny is here, poking from bush to bush.
A doe is here, munching on grass.

<597/695hp 969/1158m 379/380mv 9529g><10pm (night) forest (outside)> where
Players near you in Holy Grove:
<PK> Valindra The holy grove
<PK> Ilromie The holy grove

<597/695hp 969/1158m 379/380mv 9529g><10pm (night) forest (outside)> north
The holy grove
| You are standing amidst the ancient oaks and poplars
| in the holy grove. You can feel a strange sensation of
o | contentedness and relief seeping through you, as if great
| /| burdens have been lifted from your shoulders. You smile
*-+-@-f-f| as you see the moon shining brightly up above. From here,
| | || friendly-looking paths lead north, south and east.
f-f-f-S-f|
| | | ||
f f-o o|
---------+

[Exits: east south west]
A plate of liver and onions is here.
A small, cultivated vegetable garden has been tended here with much care.
Some orangish herbs are scattered here.
A small snake slithers between the grass.
A deer is here, staring back at you.
A minstrel has taken up shop amongst the cabbages.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'

<597/695hp 969/1158m 377/380mv 9529g><10pm (night) forest (outside)> south
west
The holy grove
o | You are standing amidst the ancient oaks and poplars
| /| in the holy grove. You feel calm and relaxed here, as
*-+-S-f-f| if great burdens have been lifted from your shoulders.
| | || You smile as you see the moon shining brightly up above.
f-f-@-S-f| From here, pleasant-looking paths lead east, north and
| | | || south. To the west, through the trees, you can see a
f f-o o| faint trail leading towards the eastern road.
| ||
o-o *|
---------+

[Exits: north east south west]
An elder druid stands here, watching the local flora and wildlife.
A small snake slithers between the grass.
A large deer stag is here, protecting his territory.
A small bunny is here, poking from bush to bush.
A doe is here, munching on grass.

<597/695hp 969/1158m 376/380mv 9529g><10pm (night) forest (outside)>
Inside the grove
S o | As you walk among the stately oaks of this grove and under
| | | the star- filled sky, you feel at peace and in harmony with
S-*-+-S-f| this beautiful forest. If only the rest of the lands were
| | | so tranquil. The trail turns towards the east, leading into
f-f-@-f-S| the secluded trees of the druids' holy grove, and a path
| | || back to the eastern road lies south. To the west, the forest
f f-o| grows thicker. You can barely make a stone archway out in
| | the distance, glowing beneath the light of the moon.
o-o-o |
---------+

[Exits: east south west]
Some pinkish herbs are scattered here.
A small snake slithers between the grass.
An elder druidess stands here, watching the local fauna and feeding rabbits.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.

<597/695hp 969/1158m 374/380mv 9529g><10pm (night) forest (outside)> where
Players near you in Holy Grove:
<PK> Valindra A Cloakroom
<PK> Ilromie Inside the grove

<597/695hp 969/1158m 374/380mv 9529g><10pm (night) forest (outside)> gr
Ilromie's group:
[50 Inv] Ilromie 85% hp 83% mana 98% mv 564400 xp Kills: 0
* [50 Chm] A bouncer 100% hp 100% mana 100% mv
* [50 Pet] A speckled toad 100% hp 0% mana 100% mv 766000 tnl (in your pocket)

<597/695hp 969/1158m 374/380mv 9529g><10pm (night) forest (outside)> west
Path to a Secluded Monastery
o | The trees here have grown ever thicker, compared to that
| | of the grove to the east. Through the thick foliage, you
S-*-+-S| see a huge stone gateway entangled with vines that seems
|| to mark the entrance to some sort of crumbling stone structure,
f-f-@-f-f| slowly disappearing beneath nature's forces. It has been
| || said that monks used to occupy this area, but their halls
f f| are now evidently obsolete. A small trodden footpath leads
| | west into the monks' former monastery, which echoes hauntingly
o-o-o | of the chants of monks at their daily prayers.
---------+

[Exits: east west]
Some grayish herbs are scattered here.

<597/695hp 969/1158m 373/380mv 9529g><10pm (night) forest (outside)> where
Players near you in Holy Grove:
<PK> Valindra A small hallway
<PK> Ilromie Path to a Secluded Monastery

<597/695hp 969/1158m 373/380mv 9529g><10pm (night) forest (outside)> west
Entrance to a Secluded Monastery
| You are standing beneath a formidable stone arch entwined
| with clinging vines, all that remains intact in the monks'
| monastery. The stone tiles that once paved the ground
| have cracked and been pushed aside in places by insistent
f-f-@-f-f| roots of the nearby trees. Here and there, saplings burst
|| forth from the earth with tiny curls of vibrant green
f| leaves unfurling from each shoot tip. The night air fills
|| curiously with the hollow, echoing sound of monks chanting,
o-o-o| which seems to severely dampen all of the other sounds
---------+ made in this area. You can continue to the west upon
the cracked tile path, or return to the east through the small foot trail.


[Exits: east west]
Some blackish herbs are scattered here.
A doe is here, munching on grass.

<597/695hp 969/1158m 371/380mv 9529g><10pm (night) forest (outside)> east
Path to a Secluded Monastery
o | The trees here have grown ever thicker, compared to that
| | of the grove to the east. Through the thick foliage, you
S-*-+-S| see a huge stone gateway entangled with vines that seems
|| to mark the entrance to some sort of crumbling stone structure,
f-f-@-f-f| slowly disappearing beneath nature's forces. It has been
| || said that monks used to occupy this area, but their halls
f f| are now evidently obsolete. A small trodden footpath leads
| | west into the monks' former monastery, which echoes hauntingly
o-o-o | of the chants of monks at their daily prayers.
---------+

[Exits: east west]
Some grayish herbs are scattered here.

<597/695hp 969/1158m 369/380mv 9529g><10pm (night) forest (outside)> east
Inside the grove
S o | As you walk among the stately oaks of this grove and under
| | | the star- filled sky, you feel at peace and in harmony with
S-*-+-S-f| this beautiful forest. If only the rest of the lands were
| | | so tranquil. The trail turns towards the east, leading into
f-f-@-f-S| the secluded trees of the druids' holy grove, and a path
| | || back to the eastern road lies south. To the west, the forest
f f-o| grows thicker. You can barely make a stone archway out in
| | the distance, glowing beneath the light of the moon.
o-o-o |
---------+

[Exits: east south west]
Some pinkish herbs are scattered here.
A small snake slithers between the grass.
An elder druidess stands here, watching the local fauna and feeding rabbits.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.

<597/695hp 969/1158m 368/380mv 9529g><10pm (night) forest (outside)> south
At the edge of the grove
S-*-+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-S| This looks like a safe place to spend the night, recovering
| | || from the wounds of adventuring. An faint path through the
@ f-o| grove lies to the north, and the eastern road is to the south.
| |
o-o-o |
| |
+-+-+ |
---------+

[Exits: north south]

<597/695hp 969/1158m 366/380mv 9529g><10pm (night) forest (outside)> south
Silent Path
f-f-f-f-S| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west]

<597/695hp 969/1158m 365/380mv 9529g><10pm (night) field (outside)> west
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
(White Aura) A triton Watchman stands here, with purpose.

<597/695hp 969/1158m 364/380mv 9529g><10pm (night) field (outside)> where

A Triton Watchman screams and attacks you!
A Triton Watchman's charge is powerless against you.
A Triton Watchman's charge is powerless against you.
A Triton Watchman is in excellent condition.

<597/695hp 933/1158m 364/380mv 9529g><10pm (night) field (outside)>
Players near you in Eastern Road:
<PK> Aelaldric Silent Path
<PK> Ilromie Silent Path
A Triton Watchman is in excellent condition.

<597/695hp 933/1158m 364/380mv 9529g><10pm (night) field (outside)>
Aelaldric utters the words, 'ablggar bjrxabrat'.
The demonic haze surrounding Aelaldric grows darker.
The white aura around Aelaldric fades.
You are hungry.
A Triton Watchman is in excellent condition.

<610/695hp 959/1158m 380/380mv 9529g><11pm (night) field (outside)> libo Aelaldric
Aelaldric yells 'Help! Ilromie's lightning bolt is shocking me!'
You are no longer attuned with fire.
You are slightly attuned with lightning.
Your lightning bolt MANGLES Aelaldric!
A Triton Watchman's charge is powerless against you.
A Triton Watchman's charge is powerless against you.
Your pierce wounds a Triton Watchman.
Aelaldric's illusionary spectre maims you!
A Triton Watchman has a few scratches.

<576/695hp 912/1158m 380/380mv 9529g><11pm (night) field (outside)>
A Triton Watchman's kicked dirt misses you.
A Triton Watchman has a few scratches.

<576/695hp 912/1158m 380/380mv 9529g><11pm (night) field (outside)>
Aelaldric has fled!
Aelaldric rides west on a nightmare.
A Triton Watchman has a few scratches.

<576/695hp 912/1158m 380/380mv 9529g><11pm (night) field (outside)>
A Triton Watchman's charge is powerless against you.
A Triton Watchman's charge is powerless against you.
Your pierce injures a Triton Watchman.
Your pierce injures a Triton Watchman.
A Triton Watchman has a few scratches.

<576/695hp 880/1158m 380/380mv 9529g><11pm (night) field (outside)> west
No way! You are still fighting!
A Triton Watchman has a few scratches.

<576/695hp 880/1158m 380/380mv 9529g><11pm (night) field (outside)> flee

Aelaldric rides in on a nightmare.
You flee from combat!
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]

<576/695hp 880/1158m 379/380mv 9529g><11pm (night) field (outside)> libo Aelaldric

Aelaldric rides in on a nightmare.
Aelaldric yells 'Help! Ilromie's lightning bolt is shocking me!'
You refract your spell, leaving residual energy hanging in the air.
You are more attuned with lightning.
Your lightning bolt injures Aelaldric.
Aelaldric has some small wounds and bruises.

<576/695hp 865/1158m 379/380mv 9529g><11pm (night) field (outside)> where

Aelaldric utters the words, 'gurunsoqz'.
Your pierce hits Aelaldric.
Your pierce hits Aelaldric.
Aelaldric's illusionary spectre maims you!
You parry Aelaldric's illusionary spectre's attack.
Aelaldric has some small wounds and bruises.

<541/695hp 865/1158m 379/380mv 9529g><11pm (night) field (outside)> south
Players near you in Eastern Road:
<PK> Aelaldric Silent Path
<PK> Ilromie Silent Path
Aelaldric has some small wounds and bruises.

<541/695hp 865/1158m 379/380mv 9529g><11pm (night) field (outside)>
No way! You are still fighting!
Aelaldric parries your pierce.
Aelaldric's illusionary spectre MUTILATES you!
You parry Aelaldric's illusionary spectre's attack.
Aelaldric's flaming bite decimates you!
Aelaldric has some small wounds and bruises.

<476/695hp 865/1158m 379/380mv 9529g><11pm (night) field (outside)>
Aelaldric utters the words, 'sraojz'.
You feel momentarily ill, but it passes.
Aelaldric has some small wounds and bruises.

<476/695hp 865/1158m 379/380mv 9529g><11pm (night) field (outside)>
A Triton Watchman walks in.
Your pierce grazes Aelaldric.
Your pierce hits Aelaldric.
You parry Aelaldric's illusionary spectre's attack.
You parry Aelaldric's flaming bite.
A Triton Watchman screams and attacks you!
A Triton Watchman's charge is powerless against you.
A Triton Watchman's charge is powerless against you.
Aelaldric has some small wounds and bruises.

<476/695hp 830/1158m 379/380mv 9529g><11pm (night) field (outside)>
Aelaldric utters the words, 'noselacri'.
Aelaldric has some small wounds and bruises.

<476/695hp 830/1158m 379/380mv 9529g><11pm (night) field (outside)> libo Aelaldric
You are completely attuned with lightning.
Your lightning bolt decimates Aelaldric!
Aelaldric has some small wounds and bruises.

<476/695hp 815/1158m 379/380mv 9529g><11pm (night) field (outside)> lsto

A Triton Watchman's charge is powerless against you.
A Triton Watchman's charge is powerless against you.
Aelaldric dual parries your pierce.
You parry Aelaldric's illusionary spectre's attack.
Aelaldric has some small wounds and bruises.

<476/695hp 782/1158m 379/380mv 9529g><11pm (night) field (outside)>
Aelaldric utters the words, 'noselacri'.
Aelaldric has some small wounds and bruises.

<476/695hp 782/1158m 379/380mv 9529g><11pm (night) field (outside)>
I don't know how to do that.
Aelaldric has some small wounds and bruises.

<476/695hp 782/1158m 379/380mv 9529g><11pm (night) field (outside)>
You parry a Triton Watchman's charge.
A Triton Watchman's charge is powerless against you.
Your pierce hits Aelaldric.
You parry Aelaldric's illusionary spectre's attack.
Aelaldric's illusionary spectre maims you!
Aelaldric has quite a few wounds.

<441/695hp 766/1158m 379/380mv 9529g><11pm (night) field (outside)> tsto
You summon the elemental force of lightning to your aid.
Your thunder storm DISEMBOWELS a Triton Watchman!
Your lightning shocks a Triton Watchman!
Spell failed.
A nightmare yells 'Help! Ilromie just filled the room with lightning!'
Your thunder storm DISMEMBERS a nightmare!
Your lightning shocks a nightmare!
Spell failed.
Your thunder storm devastates Aelaldric!
Aelaldric resists your shock.
The white aura around Aelaldric's body vanishes.
Ok.
Aelaldric has quite a few wounds.

<441/695hp 751/1158m 379/380mv 9529g><11pm (night) field (outside)>
Aelaldric has fled!
Aelaldric rides east on a nightmare.
A Triton Watchman has a few scratches.

<441/695hp 751/1158m 379/380mv 9529g><11pm (night) field (outside)>
Your thunder storm MASSACRES a Triton Watchman!
A Triton Watchman is already shocked.
You failed the dispel.
You parry a Triton Watchman's charge.
You parry a Triton Watchman's charge.
Your pierce injures a Triton Watchman.
A Triton Watchman has a few scratches.

<441/695hp 741/1158m 379/380mv 9529g><11pm (night) field (outside)>
Aelaldric rides in on a nightmare.
A Triton Watchman has a few scratches.

<441/695hp 741/1158m 379/380mv 9529g><11pm (night) field (outside)>
You yell 'Help! I am being attacked by Aelaldric!'
Aelaldric's illusionary spectre devastates you!
A Triton Watchman has a few scratches.

<409/695hp 741/1158m 379/380mv 9529g><11pm (night) field (outside)>
A nightmare yells 'Help! Ilromie just filled the room with lightning!'
Your thunder storm MASSACRES a nightmare!
A nightmare is already shocked.
Spell failed.
Your thunder storm maims Aelaldric!
Aelaldric resists your shock.
You failed the dispel.
Your thunder storm DISEMBOWELS a Triton Watchman!
A Triton Watchman is already shocked.
Spell failed.
A Triton Watchman's charge is powerless against you.
A Triton Watchman's charge is powerless against you.
Your pierce injures a Triton Watchman.
Aelaldric's illusionary spectre devastates you!
Aelaldric's flaming bite devastates you!
Aelaldric's flaming bite scratches you.
Aelaldric's flaming bite decimates you!
A Triton Watchman has some small wounds and bruises.

<318/695hp 697/1158m 379/380mv 9529g><11pm (night) field (outside)> flam

Aelaldric assails a rod of mind spectres with icy rage!
You create a flaming arrow and send it streaking towards a Triton Watchman.
You are no longer attuned with lightning.
You are slightly attuned with fire.
Your flame arrow MUTILATES a Triton Watchman!
A Triton Watchman has some small wounds and bruises.

<318/695hp 682/1158m 379/380mv 9529g><11pm (night) field (outside)>
A Triton Watchman gets a wild look in his eyes.
A Triton Watchman has a few scratches.

<318/695hp 682/1158m 379/380mv 9529g><11pm (night) field (outside)>
You are hungry.
A Triton Watchman has a few scratches.

<331/695hp 702/1158m 380/380mv 9529g><12am (midnight) field (outside)> flam

You awkwardly parry a Triton Watchman's charge with a loud clang.
A Triton Watchman's charge is powerless against you.
Your pierce misses a Triton Watchman.
Your pierce injures a Triton Watchman.
Aelaldric's spiteful illusionary spectre DISEMBOWELS you!
Aelaldric's illusionary spectre maims you!
A Triton Watchman has a few scratches.

<245/695hp 684/1158m 380/380mv 9529g><12am (midnight) field (outside)>
Aelaldric assails a rod of mind spectres with icy rage!
A Triton Watchman has a few scratches.

<245/695hp 684/1158m 380/380mv 9529g><12am (midnight) field (outside)>
You create a flaming arrow and send it streaking towards a Triton Watchman.
You are more attuned with fire.
Your flame arrow DISMEMBERS a Triton Watchman!
A Triton Watchman has some small wounds and bruises.

<245/695hp 669/1158m 380/380mv 9529g><12am (midnight) field (outside)> flee

You parry a Triton Watchman's charge.
A Triton Watchman's charge is powerless against you.
A Triton Watchman deflects your pierce aside in an ungraceful parry.
Your pierce injures a Triton Watchman.
Aelaldric's spiteful illusionary spectre DISEMBOWELS you!
Your muscles begin to shiver.
Aelaldric's flaming bite devastates you!
Aelaldric's flaming bite scratches you.
Aelaldric's illusionary spectre devastates you!
A Triton Watchman has some small wounds and bruises.

<132/695hp 649/1158m 380/380mv 9529g><12am (midnight) field (outside)>
You flee from combat!
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]

<132/695hp 649/1158m 379/380mv 9529g><12am (midnight) field (outside)>
A Triton Watchman walks in.
A Triton Watchman screams and attacks you!
A Triton Watchman's charge is powerless against you.
You awkwardly parry a Triton Watchman's charge with a loud clang.
A Triton Watchman has some small wounds and bruises.

<132/695hp 630/1158m 379/380mv 9529g><12am (midnight) field (outside)>
You parry a Triton Watchman's charge.
You parry a Triton Watchman's charge.
Your pierce wounds a Triton Watchman.
A Triton Watchman has some small wounds and bruises.

<132/695hp 630/1158m 379/380mv 9529g><12am (midnight) field (outside)> word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

.
.
.
Cut for time: a bunch of running around and recalling until he loses the scent.
.
.
.


<523/695hp 1158/1158m 199/380mv 9529g><10am (day) field (outside)> accept
You now follow Valindra.
You join Valindra's group.

Valindra tells the group 'It turns out I can hire a bouncer.'

You tell your group 'Excellent.'

Valindra tells the group 'He has returned for me, I think.'

You tell your group 'He attacks?'

Valindra tells the group 'No, but he is here.'

Valindra tells the group 'Perhaps waiting for you.'

You tell your group 'He is an elf possessed. Neither of us take pleasure from this battle.'

Valindra tells the group 'He flees from my bouncer.'

You tell your group 'I will draw him out of there shortly.'

.
.
.
Heal a bit more then head back in...
.
.
.

<725/725hp 1049/1158m 253/380mv 9529g><7pm (dusk) forest (outside)>
Aelaldric yells 'What fun!'

<725/725hp 1049/1158m 253/380mv 9529g><7pm (dusk) forest (outside)> where
Players near you in Holy Grove:
<PK> Aelaldric The holy grove
<PK> Valindra Abbots Quarters
<PK> Ilromie The holy grove

<725/725hp 1049/1158m 253/380mv 9529g><7pm (dusk) forest (outside)> libo Aelaldric

Aelaldric rides in on a nightmare.

<725/725hp 1049/1158m 253/380mv 9529g><7pm (dusk) forest (outside)>
Aelaldric yells 'Help! Ilromie's lightning bolt is shocking me!'
You are slightly attuned with lightning.
Your lightning bolt wounds Aelaldric.
Aelaldric has quite a few wounds.

<725/725hp 1034/1158m 253/380mv 9529g><7pm (dusk) forest (outside)>
Aelaldric has fled!
Aelaldric rides south on a nightmare.

<725/725hp 1034/1158m 253/380mv 9529g><7pm (dusk) forest (outside)> libo Aelaldric
They aren't here.

<725/725hp 1034/1158m 253/380mv 9529g><7pm (dusk) forest (outside)> south
The sacred glade
| You are standing in the middle of the sacred glades, where
/ | the citizens of Seringale come to celebrate the spring,
+-S-f-f | where farmers give thanks for bountiful harvest in the
| | | | fall, and where lovers stroll in summer. You feel seasons
f-f-@-f | of remembered happiness and joy taking your sorrows and
| | | | | worries away from you, leaving you calm and invigorated,
f f-o o | ready for the world. Paths lead into the holy grove to
| | | the east, north and west, while to the south a wide, sunny
o * | field slopes down to a sparkling lake. Above you is a strange
---------+ shimmering, almost like something from another world....

[Exits: north east south west]
A deer is here, staring back at you.
A small bunny is here, poking from bush to bush.
(White Aura) The old hierophant of the holy grove is here, gathering hollies.

<725/725hp 1034/1158m 250/380mv 9529g><7pm (dusk) forest (outside)> libo Aelaldric
They aren't here.

<725/725hp 1034/1158m 250/380mv 9529g><7pm (dusk) forest (outside)> where
Players near you in Holy Grove:
<PK> Aelaldric Abbots Quarters
<PK> Valindra The Jade Treasury
<PK> Ilromie The sacred glade

<725/725hp 1034/1158m 250/380mv 9529g><7pm (dusk) forest (outside)> south
The sunny field
+-S-f-f | You are standing in the middle of a wide, summery, sunlit
| | | | field. There is a fragrance of spring in the air, a sound
f-f-S-f | of summer and a feeling of eternal Saturday afternoon.
| | | | | To the south is a clear, sparkling lake, and to the north
f f-@ o | and west is the holy grove. In the wood's edge, to the
| | | east, is a stately mansion, shimmering softly through
o * | the colors of the rainbow. You feel as if you could spend
| | the rest of your life here, lying on your back and looking
*-*-*| at the patterns of the clouds as they gently drift across
---------+ the sky.

[Exits: north (south) west]
This small hovel door has moss and vines growing upon it.

<725/725hp 1034/1158m 248/380mv 9529g><7pm (dusk) field (outside)> east
Alas, you cannot go that way.

<725/725hp 1034/1158m 248/380mv 9529g><7pm (dusk) field (outside)> where
Players near you in Holy Grove:
<PK> Aelaldric The Grand Hall
<PK> Valindra Lecture Hall
<PK> Ilromie The sunny field

<725/725hp 1034/1158m 248/380mv 9529g><7pm (dusk) field (outside)> north
The sacred glade
| You are standing in the middle of the sacred glades, where
/ | the citizens of Seringale come to celebrate the spring,
+-S-f-f | where farmers give thanks for bountiful harvest in the
| | | | fall, and where lovers stroll in summer. You feel seasons
f-f-@-f | of remembered happiness and joy taking your sorrows and
| | | | | worries away from you, leaving you calm and invigorated,
f f-o o | ready for the world. Paths lead into the holy grove to
| | | the east, north and west, while to the south a wide, sunny
o * | field slopes down to a sparkling lake. Above you is a strange
---------+ shimmering, almost like something from another world....

[Exits: north east south west]
A deer is here, staring back at you.
A small bunny is here, poking from bush to bush.
(White Aura) The old hierophant of the holy grove is here, gathering hollies.

<725/725hp 1034/1158m 246/380mv 9529g><7pm (dusk) forest (outside)> where
Players near you in Holy Grove:
<PK> Aelaldric The Mountain Gate
<PK> Valindra East Lecture Hall
<PK> Ilromie The sacred glade

<725/725hp 1034/1158m 246/380mv 9529g><7pm (dusk) forest (outside)> east
The holy grove
| You are standing amidst the ancient oaks and poplars in the
/ | holy grove. You can feel a strange sensation of joy and calm
S-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, lies an open area through
f-S-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
| |
* |
---------+

[Exits: north south west]
A small snake slithers between the grass.
A small snake slithers between the grass.

<725/725hp 1034/1158m 243/380mv 9529g><7pm (dusk) forest (outside)> where
Players near you in Holy Grove:
<PK> Aelaldric The Grand Hall
<PK> Valindra Lecture Hall
<PK> Ilromie The holy grove

<725/725hp 1034/1158m 243/380mv 9529g><7pm (dusk) forest (outside)>
The night has begun.

<725/725hp 1097/1158m 297/380mv 9529g><8pm (night) forest (outside)> where
Players near you in Holy Grove:
<PK> Aelaldric The Grand Hall
<PK> Valindra West Lecture Hall
<PK> Ilromie The holy grove

<725/725hp 1097/1158m 297/380mv 9529g><8pm (night) forest (outside)> sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A druid is here in meditation.
*** Range 4 (north) ***
A druid is here in meditation.
*** Range 6 (north) ***
A druid is here in meditation.
You scan south.
*** Range 1 (south) ***
A small snake slithers between the grass.
You scan west.
*** Range 1 (west) ***
A deer is here, staring back at you.
A small bunny is here, poking from bush to bush.
(White Aura) The old hierophant of the holy grove is here, gathering hollies.
*** Range 2 (west) ***
A small snake slithers between the grass.
A large deer stag is here, protecting his territory.
A small bunny is here, poking from bush to bush.
*** Range 3 (west) ***
A small snake slithers between the grass.
A small snake slithers between the grass.
*** Range 4 (west) ***
A small snake slithers between the grass.
A small snake slithers between the grass.
A doe is here, munching on grass.
An elder druidess stands here, watching the local fauna and feeding rabbits.
An elder druid stands here, watching the local flora and wildlife.
*** Range 6 (west) ***
A trainee stands here poised for combat.

<725/725hp 1097/1158m 297/380mv 9529g><8pm (night) forest (outside)> south
The croquet lawn
S-f-f | You are standing on a well-kept lawn. There is a winding
| | | | stone path leading from the wood's edge to the north, to
f-S-f | a mansion to the south. This place enjoys a perpetual cool
| | | | spring evening.
f-o @ |
| |
* |
| |
*-*-* |
---------+

[Exits: north south]
A small snake slithers between the grass.

<725/725hp 1097/1158m 295/380mv 9529g><8pm (night) field (outside)> south
The Mountain Gate
f-S-f | You are at the mountain gate, the entrance of the home
| | | | of Serin's monk order. The mountain gate is named not
f-o o | for the sake of the monastery itself, but to display
| | attention to the living forest that it dwells in. Three
@ | archways are built that sum to make up the gate, though
| | each lead through to the same hall. The arched gates
*-*-* | are closeable via large iron bars, though these have
| | been stripped, perhaps stolen long since. Around the
*-*-*-*-*| gates is a huge, white wall, a protective structure made
---------+ of strong granite rock. The top of the wall is skirted
by a pattern of half-circles.

[Exits: north south]

<725/725hp 1097/1158m 294/380mv 9529g><8pm (night) inside (indoors)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A small snake slithers between the grass.
*** Range 2 (north) ***
A small snake slithers between the grass.
A small snake slithers between the grass.
*** Range 4 (north) ***
A druid is here in meditation.
*** Range 6 (north) ***
A druid is here in meditation.
You scan south.

<725/725hp 1097/1158m 294/380mv 9529g><8pm (night) inside (indoors)> south
Hall of Heavenly Kings
o | You enter the hall of heavenly kings, the entrance hall
| | of the monastery. Here is the place where the four most
* | important statues are placed, two of them on each side.
| | The statuary on here is not merely for display, but also
*-@-* | provides a place for the monks to pray to their gods
| | for blessings and good health. Besides the four statues,
*-*-*-*-*| and on a central podium of this hall to grant it the
| | | | || most visual importance, there is a large statue of a
*-*-*-*-*| laughing fat guy. The statues are each painted in strikingly
---------+ bold colours, and there is plenty of room to move about.
Two large towers to the west and east take part in this hallway.

[Exits: north east south west]
A large marble statue of a laughing fat man sits here.

<725/725hp 1097/1158m 293/380mv 9529g><8pm (night) inside (indoors)> south
The Grand Hall
* | The symmetry of the monastery is apparent from this grand
| | hall. Providing a backdrop for congregation and communion,
*-*-* | the grand hall of the monks is perhaps its most important
| | chamber. Here is a place where grandmasters and pupils
*-*-@-*-*| mingle as one. A place of peace, the hallway is close
| | | | || to silent. It is just deep enough in the temple to feel
*-*-*-*-*| disconnected from the distant sounds of the city, but
| the open-air ceiling maintains a close feeling to nature.
| The grand hall extends to the adjacent chambers which
---------+ support its functions, while leading deeper inwards is
a room with lecterns.

[Exits: north east south west]

<725/725hp 1097/1158m 292/380mv 9529g><8pm (night) inside (indoors)> sca
You scan all around.
You scan north.
*** Range 3 (north) ***
A small snake slithers between the grass.
*** Range 4 (north) ***
A small snake slithers between the grass.
A small snake slithers between the grass.
*** Range 6 (north) ***
A druid is here in meditation.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
(Charmed) A tiny wisp hovers here, shedding its essence as it bobs in the air.
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.
The precentor is here, in charge of the writing.

<725/725hp 1097/1158m 292/380mv 9529g><8pm (night) inside (indoors)> south
Lecture Hall
*-*-* | This hallway is used for study and sermon, not only by
| | the resident monks but by guest speakers from afar. The
*-*-*-*-*| lecture hall is very spacious, and its depth within the
| | | | || already secluded temple gives it a feeling of being in
*-*-@-*-*| almost total isolation. This is but a simply decored room,
| with few trappings and very little statuary, for it is
| the knowledge stored in the minds and scrolls of the monks
| that is of most value to them, and they intend no distraction
| from transferring that to the next generation here. The
---------+ lecturing hall is by far the largest and thus most important
part of the monastery.

[Exits: north east west]
A stack of bricks has been prepared for a determined chop.

<725/725hp 1097/1158m 291/380mv 9529g><8pm (night) inside (indoors)> sca
You scan all around.
You scan north.
*** Range 4 (north) ***
A small snake slithers between the grass.
*** Range 5 (north) ***
A small snake slithers between the grass.
A small snake slithers between the grass.
You scan east.
*** Range 2 (east) ***
The monastery abbot is here, meditating quietly.
You scan west.
*** Range 2 (west) ***
The monastery's sacrist sits on watch here.

<725/725hp 1097/1158m 291/380mv 9529g><8pm (night) inside (indoors)> north
The Grand Hall
* | The symmetry of the monastery is apparent from this grand
| | hall. Providing a backdrop for congregation and communion,
*-*-* | the grand hall of the monks is perhaps its most important
| | chamber. Here is a place where grandmasters and pupils
*-*-@-*-*| mingle as one. A place of peace, the hallway is close
| | | | || to silent. It is just deep enough in the temple to feel
*-*-*-*-*| disconnected from the distant sounds of the city, but
| the open-air ceiling maintains a close feeling to nature.
| The grand hall extends to the adjacent chambers which
---------+ support its functions, while leading deeper inwards is
a room with lecterns.

[Exits: north east south west]
(Charmed) A tiny wisp hovers here, shedding its essence as it bobs in the air.
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.

<725/725hp 1097/1158m 290/380mv 9529g><8pm (night) inside (indoors)>
Valindra limps east.
You follow Valindra.
East Auxiliary Hall
* | You are within one of the auxiliary halls of the grand hall,
| | constructed to support the main hall, and identical in its
*-*-* | layout and purpose. The symmetry of the monastery is apparent
| | from this grand hall. Providing a backdrop for congregation
*-*-@-* | and communion, the grand hall of the monks is perhaps its
| | | | | most important chamber. Here is a place where grandmasters
*-*-*-* | and pupils mingle as one. A place of peace, the hallway
| is close to silent. It is just deep enough in the temple
| to feel disconnected from the distant sounds of the city,
---------+ but the open-air ceiling maintains a close feeling to nature.
The murmuring chants of the monks also echo faintly.

[Exits: east south west]
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.
A tiny wisp named Hibbadibbity flies in.

<725/725hp 1097/1158m 289/380mv 9529g><8pm (night) inside (indoors)> north

Valindra limps east.
A tiny wisp named Hibbadibbity flies east.
You follow Valindra.
The Refectory
* | You enter the refectory, the dining hall of the monastery.
| | This is where monks gather to eat. There is a very large banquet
*-* | table surrounded by many seats. Tradition is that the food
| | is placed in the centre of the table to be shared around,
*-*-@ | thus none have any individual portion. Empty kegs and buckets
| | | | are placed around the perimeter of the hall. It appears that
*-*-* | no scrap has been spared, and not a single leftover or morsel
| of food is present anywhere in this place. A small gong is
| near the head of the table, sitting upon its own podium. There
---------+ are also a few familiar-looking statues arranged around, as
there were in the rest of the monastery's hallways.

[Exits: south west]
A very large banquet table is waiting to entertain you.
(Charmed) A tiny wisp hovers here, shedding its essence as it bobs in the air.
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.

<725/725hp 1097/1158m 288/380mv 9529g><8pm (night) inside (indoors)>
A bookshelf full of devilish literature blocks your way north.

<725/725hp 1097/1158m 288/380mv 9529g><8pm (night) inside (indoors)>
Aelaldric rides in on a nightmare.
You feel extremely uncomfortable in Aelaldric's presence.

<725/725hp 1097/1158m 288/380mv 9529g><8pm (night) inside (indoors)>
Aelaldric's illusionary spectre decimates Valindra!
Valindra has fled!
Valindra limps west.
You follow Valindra.
East Auxiliary Hall
* | You are within one of the auxiliary halls of the grand hall,
| | constructed to support the main hall, and identical in its
*-*-* | layout and purpose. The symmetry of the monastery is apparent
| | from this grand hall. Providing a backdrop for congregation
*-*-@-* | and communion, the grand hall of the monks is perhaps its
| | | | | most important chamber. Here is a place where grandmasters
*-*-*-* | and pupils mingle as one. A place of peace, the hallway
| is close to silent. It is just deep enough in the temple
| to feel disconnected from the distant sounds of the city,
---------+ but the open-air ceiling maintains a close feeling to nature.
The murmuring chants of the monks also echo faintly.

[Exits: east south west]
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.
A tiny wisp named Hibbadibbity flies in.

<725/725hp 1097/1158m 287/380mv 9529g><8pm (night) inside (indoors)>
Valindra limps west.
A tiny wisp named Hibbadibbity flies west.
You follow Valindra.
The Grand Hall
* | The symmetry of the monastery is apparent from this grand
| | hall. Providing a backdrop for congregation and communion,
*-*-* | the grand hall of the monks is perhaps its most important
| | chamber. Here is a place where grandmasters and pupils
*-*-@-*-*| mingle as one. A place of peace, the hallway is close
| | | | || to silent. It is just deep enough in the temple to feel
*-*-*-*-*| disconnected from the distant sounds of the city, but
| the open-air ceiling maintains a close feeling to nature.
| The grand hall extends to the adjacent chambers which
---------+ support its functions, while leading deeper inwards is
a room with lecterns.

[Exits: north east south west]
(Charmed) A tiny wisp hovers here, shedding its essence as it bobs in the air.
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.

<725/725hp 1097/1158m 286/380mv 9529g><8pm (night) inside (indoors)> fol self

Valindra limps south.
You follow Valindra.
Lecture Hall
*-*-* | This hallway is used for study and sermon, not only by
| | the resident monks but by guest speakers from afar. The
*-*-*-*-*| lecture hall is very spacious, and its depth within the
| | | | || already secluded temple gives it a feeling of being in
*-*-@-*-*| almost total isolation. This is but a simply decored room,
| with few trappings and very little statuary, for it is
| the knowledge stored in the minds and scrolls of the monks
| that is of most value to them, and they intend no distraction
| from transferring that to the next generation here. The
---------+ lecturing hall is by far the largest and thus most important
part of the monastery.

[Exits: north east west]
A stack of bricks has been prepared for a determined chop.
(White Aura) Valindra the Poetic Prognosticator, Lore Keeper of Myth is here.
A tiny wisp named Hibbadibbity flies in.

<725/725hp 1097/1158m 285/380mv 9529g><8pm (night) inside (indoors)>
You now follow yourself.

<725/725hp 1097/1158m 285/380mv 9529g><8pm (night) inside (indoors)> south
Alas, you cannot go that way.

<725/725hp 1097/1158m 285/380mv 9529g><8pm (night) inside (indoors)> north

Valindra limps west.
A tiny wisp named Hibbadibbity flies west.

<725/725hp 1097/1158m 285/380mv 9529g><8pm (night) inside (indoors)>
The Grand Hall
* | The symmetry of the monastery is apparent from this grand
| | hall. Providing a backdrop for congregation and communion,
*-*-* | the grand hall of the monks is perhaps its most important
| | chamber. Here is a place where grandmasters and pupils
*-*-@-*-*| mingle as one. A place of peace, the hallway is close
| | | | || to silent. It is just deep enough in the temple to feel
*-*-*-*-*| disconnected from the distant sounds of the city, but
| the open-air ceiling maintains a close feeling to nature.
| The grand hall extends to the adjacent chambers which
---------+ support its functions, while leading deeper inwards is
a room with lecterns.

[Exits: north east south west]
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.

<725/725hp 1097/1158m 284/380mv 9529g><8pm (night) inside (indoors)> where

Aelaldric rides south on a nightmare.
Players near you in Holy Grove:
<PK> Aelaldric Lecture Hall
<PK> Valindra West Lecture Hall
<PK> Ilromie The Grand Hall

<725/725hp 1097/1158m 284/380mv 9529g><8pm (night) inside (indoors)> libo Aelaldric
They aren't here.

<725/725hp 1097/1158m 284/380mv 9529g><8pm (night) inside (indoors)> south
Lecture Hall
*-*-* | This hallway is used for study and sermon, not only by
| | the resident monks but by guest speakers from afar. The
*-*-*-*-*| lecture hall is very spacious, and its depth within the
| | | | || already secluded temple gives it a feeling of being in
*-*-@-*-*| almost total isolation. This is but a simply decored room,
| with few trappings and very little statuary, for it is
| the knowledge stored in the minds and scrolls of the monks
| that is of most value to them, and they intend no distraction
| from transferring that to the next generation here. The
---------+ lecturing hall is by far the largest and thus most important
part of the monastery.

[Exits: north east west]
A stack of bricks has been prepared for a determined chop.
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.

<725/725hp 1097/1158m 283/380mv 9529g><8pm (night) inside (indoors)> libo Aelaldric
Aelaldric rides east on a nightmare.

<725/725hp 1097/1158m 283/380mv 9529g><8pm (night) inside (indoors)>
They aren't here.

<725/725hp 1097/1158m 283/380mv 9529g><8pm (night) inside (indoors)> north
The Grand Hall
* | The symmetry of the monastery is apparent from this grand
| | hall. Providing a backdrop for congregation and communion,
*-*-* | the grand hall of the monks is perhaps its most important
| | chamber. Here is a place where grandmasters and pupils
*-*-@-*-*| mingle as one. A place of peace, the hallway is close
| | | | || to silent. It is just deep enough in the temple to feel
*-*-*-*-*| disconnected from the distant sounds of the city, but
| the open-air ceiling maintains a close feeling to nature.
| The grand hall extends to the adjacent chambers which
---------+ support its functions, while leading deeper inwards is
a room with lecterns.

[Exits: north east south west]

<725/725hp 1097/1158m 282/380mv 9529g><8pm (night) inside (indoors)> libo Aelaldric
They aren't here.

<725/725hp 1097/1158m 282/380mv 9529g><8pm (night) inside (indoors)> south
Lecture Hall
*-*-* | This hallway is used for study and sermon, not only by
| | the resident monks but by guest speakers from afar. The
*-*-*-*-*| lecture hall is very spacious, and its depth within the
| | | | || already secluded temple gives it a feeling of being in
*-*-@-*-*| almost total isolation. This is but a simply decored room,
| with few trappings and very little statuary, for it is
| the knowledge stored in the minds and scrolls of the monks
| that is of most value to them, and they intend no distraction
| from transferring that to the next generation here. The
---------+ lecturing hall is by far the largest and thus most important
part of the monastery.

[Exits: north east west]
A stack of bricks has been prepared for a determined chop.

<725/725hp 1097/1158m 281/380mv 9529g><8pm (night) inside (indoors)> tsto
You summon the elemental force of lightning to your aid.

<725/725hp 1082/1158m 281/380mv 9529g><8pm (night) inside (indoors)> where
Players near you in Holy Grove:
<PK> Aelaldric Abbots Quarters
<PK> Ilromie Lecture Hall

<725/725hp 1082/1158m 281/380mv 9529g><8pm (night) inside (indoors)> sca
You scan all around.
You scan north.
*** Range 4 (north) ***
A small snake slithers between the grass.
*** Range 5 (north) ***
A small snake slithers between the grass.
A small snake slithers between the grass.
You scan east.
*** Range 2 (east) ***
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
The monastery abbot is here, meditating quietly.
You scan west.
*** Range 2 (west) ***
The monastery's sacrist sits on watch here.

<725/725hp 1082/1158m 281/380mv 9529g><8pm (night) inside (indoors)> east

Valindra tells the group 'He slew me.'

<725/725hp 1115/1158m 335/380mv 9529g><9pm (night) inside (indoors)>
East Lecture Hall
*-*-* | This hallway is used for study and sermon, not only by the
| | resident monks but by guest speakers from afar. The lecture
*-*-*-* | hall is very spacious, and its depth within the already
| | | | | secluded temple gives it a feeling of being in almost total
*-*-@-C | isolation. This is but a simply decored room, with few trappings
| and very little statuary, for it is the knowledge stored
| in the minds and scrolls of the monks that is of most value
| to them, and they intend no distraction from transferring
| that to the next generation here. The lecturing hall is
---------+ by far the largest and thus most important part of the monk
monastery, though it all looks rather alike.

[Exits: north east west]

<725/725hp 1115/1158m 334/380mv 9529g><9pm (night) inside (indoors)> east
Abbots Quarters
*-* | The administrative centre of the monastery, this is where
| | the abbot living quarters are designated. Although the abbot
*-*-* | is an important figure in the monk's culture, being their
| | | | holiest man and spiritual leader, these living quarters are
*-*-@ | meagre and humble, forgoing extravagant decor in favor of
| practical religious props and devices to be used in ceremonies.
| In fact the abbot's chamber is not all that far removed from
| the appearance of Seringale's jail if a basic straw bed were
| added. The abbots quarters serve to set the example that the
---------+ life of a monk is not one of material need, but rather one
of the search for spiritual richness and internal enlightenment.

[Exits: north west]
The corpse of Valindra is lying here.
The severed head of Valindra is lying here.
The monastery abbot is here, meditating quietly.

<725/725hp 1115/1158m 333/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric rides in on a nightmare.

<725/725hp 1115/1158m 333/380mv 9529g><9pm (night) inside (indoors)> libo Aelaldric

Aelaldric rides north on a nightmare.

<725/725hp 1115/1158m 333/380mv 9529g><9pm (night) inside (indoors)>
They aren't here.

<725/725hp 1115/1158m 333/380mv 9529g><9pm (night) inside (indoors)> libo Aelaldric
They aren't here.

<725/725hp 1115/1158m 333/380mv 9529g><9pm (night) inside (indoors)> libo Aelaldric
They aren't here.

<725/725hp 1115/1158m 333/380mv 9529g><9pm (night) inside (indoors)> libo Aelaldric
They aren't here.

<725/725hp 1115/1158m 333/380mv 9529g><9pm (night) inside (indoors)> north
The Refectory
* | You enter the refectory, the dining hall of the monastery.
| | This is where monks gather to eat. There is a very large banquet
*-* | table surrounded by many seats. Tradition is that the food
| | is placed in the centre of the table to be shared around,
*-*-@ | thus none have any individual portion. Empty kegs and buckets
| | | | are placed around the perimeter of the hall. It appears that
*-*-C | no scrap has been spared, and not a single leftover or morsel
| of food is present anywhere in this place. A small gong is
| near the head of the table, sitting upon its own podium. There
---------+ are also a few familiar-looking statues arranged around, as
there were in the rest of the monastery's hallways.

[Exits: south west]
A very large banquet table is waiting to entertain you.

<725/725hp 1115/1158m 332/380mv 9529g><9pm (night) inside (indoors)> libo Aelaldric
They aren't here.

<725/725hp 1115/1158m 332/380mv 9529g><9pm (night) inside (indoors)> where
Players near you in Holy Grove:
<PK> Aelaldric East Auxiliary Hall
<PK> Ilromie The Refectory

<725/725hp 1115/1158m 332/380mv 9529g><9pm (night) inside (indoors)> west
East Auxiliary Hall
* | You are within one of the auxiliary halls of the grand hall,
| | constructed to support the main hall, and identical in its
*-*-* | layout and purpose. The symmetry of the monastery is apparent
| | from this grand hall. Providing a backdrop for congregation
*-*-@-* | and communion, the grand hall of the monks is perhaps its
| | | | | most important chamber. Here is a place where grandmasters
*-*-*-C | and pupils mingle as one. A place of peace, the hallway
| is close to silent. It is just deep enough in the temple
| to feel disconnected from the distant sounds of the city,
---------+ but the open-air ceiling maintains a close feeling to nature.
The murmuring chants of the monks also echo faintly.

[Exits: east south west]
(White Aura) (OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.

<725/725hp 1115/1158m 331/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric rides south on a nightmare.

<725/725hp 1115/1158m 331/380mv 9529g><9pm (night) inside (indoors)> libo Aelaldric
They aren't here.

<725/725hp 1115/1158m 331/380mv 9529g><9pm (night) inside (indoors)> south
libo Aelaldric
East Lecture Hall
*-*-* | This hallway is used for study and sermon, not only by the
| | resident monks but by guest speakers from afar. The lecture
*-*-*-* | hall is very spacious, and its depth within the already
| | | | | secluded temple gives it a feeling of being in almost total
*-*-@-C | isolation. This is but a simply decored room, with few trappings
| and very little statuary, for it is the knowledge stored
| in the minds and scrolls of the monks that is of most value
| to them, and they intend no distraction from transferring
| that to the next generation here. The lecturing hall is
---------+ by far the largest and thus most important part of the monk
monastery, though it all looks rather alike.

[Exits: north east west]

<725/725hp 1115/1158m 330/380mv 9529g><9pm (night) inside (indoors)>
They aren't here.

<725/725hp 1115/1158m 330/380mv 9529g><9pm (night) inside (indoors)> east
libo Aelaldric
Abbots Quarters
*-* | The administrative centre of the monastery, this is where
| | the abbot living quarters are designated. Although the abbot
*-*-* | is an important figure in the monk's culture, being their
| | | | holiest man and spiritual leader, these living quarters are
*-*-@ | meagre and humble, forgoing extravagant decor in favor of
| practical religious props and devices to be used in ceremonies.
| In fact the abbot's chamber is not all that far removed from
| the appearance of Seringale's jail if a basic straw bed were
| added. The abbots quarters serve to set the example that the
---------+ life of a monk is not one of material need, but rather one
of the search for spiritual richness and internal enlightenment.

[Exits: north west]
The corpse of Valindra is lying here.
The severed head of Valindra is lying here.
The monastery abbot is here, meditating quietly.

<725/725hp 1115/1158m 329/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric rides in on a nightmare.

<725/725hp 1115/1158m 329/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric yells 'Help! Ilromie's lightning bolt is shocking me!'
You are more attuned with lightning.
Your lightning bolt maims Aelaldric!
Aelaldric has quite a few wounds.

<725/725hp 1100/1158m 329/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric utters the words, 'gurunsoqz'.
Your world suddenly becomes dead silent.
Aelaldric has quite a few wounds.

<725/725hp 1100/1158m 329/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric parries your pierce.
Aelaldric dual parries your pierce.
Aelaldric's illusionary spectre maims you!
Aelaldric's illusionary spectre decimates you!
Your lightning shield hits Aelaldric.
Aelaldric has quite a few wounds.

<665/725hp 1100/1158m 329/380mv 9529g><9pm (night) inside (indoors)> ststo
I don't understand that.
Aelaldric has quite a few wounds.

<665/725hp 1100/1158m 329/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric utters the words, 'noselacri'.
Aelaldric has quite a few wounds.

<665/725hp 1100/1158m 329/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric parries your pierce.
You block Aelaldric's illusionary spectre's attack with your shield.
Aelaldric's flaming bite devastates you!
Aelaldric's flaming bite grazes you.
Aelaldric's illusionary spectre devastates you!
Aelaldric's illusionary spectre maims you!
Your lightning shield grazes Aelaldric.
Aelaldric has quite a few wounds.

<567/725hp 1100/1158m 329/380mv 9529g><9pm (night) inside (indoors)>
Aelaldric utters the words, 'noselacri'.
You are blinded!

<567/725hp 1100/1158m 329/380mv 9529g><9pm (night) unknown> flee
You flee from combat!
You can't see a thing!

<567/725hp 1100/1158m 328/380mv 9529g><9pm (night) unknown> north
You can't see a thing!

<567/725hp 1100/1158m 327/380mv 9529g><9pm (night) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<567/725hp 1100/1158m 327/380mv 9529g><9pm (night) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<567/725hp 1100/1158m 327/380mv 9529g><9pm (night) unknown> east

Someone rides in on a nightmare.
You can't see a thing!

<567/725hp 1100/1158m 326/380mv 9529g><9pm (night) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<567/725hp 1100/1158m 326/380mv 9529g><9pm (night) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<567/725hp 1100/1158m 326/380mv 9529g><9pm (night) unknown> west
You can't see a thing!

<567/725hp 1100/1158m 325/380mv 9529g><9pm (night) unknown>
Someone rides in on a nightmare.

<567/725hp 1100/1158m 325/380mv 9529g><9pm (night) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<567/725hp 1100/1158m 325/380mv 9529g><9pm (night) unknown>
You work your mouth, but no sounds escape your lips.
Your lightning shield decimates someone!
Someone's illusionary spectre maims you!
Someone's flaming bite decimates you!
Someone's flaming bite scratches you.
Your lightning shield grazes someone.

<503/725hp 1100/1158m 325/380mv 9529g><9pm (night) unknown> north
No way! You are still fighting!

<503/725hp 1100/1158m 325/380mv 9529g><9pm (night) unknown>
Someone parries your pierce with a hasty swing from his off-hand weapon.
Someone's illusionary spectre maims you!
Someone's flaming bite devastates you!
Someone's flaming bite scratches you.
You parry someone's illusionary spectre's attack.
Your lightning shield injures someone.

<434/725hp 1100/1158m 325/380mv 9529g><9pm (night) unknown> east
No way! You are still fighting!

<434/725hp 1100/1158m 325/380mv 9529g><9pm (night) unknown> flee
You flee from combat!
You can't see a thing!

<434/725hp 1100/1158m 324/380mv 9529g><9pm (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<434/725hp 1100/1158m 324/380mv 9529g><9pm (night) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<434/725hp 1100/1158m 324/380mv 9529g><9pm (night) unknown> north
north
You can't see a thing!
Alas, you cannot go that way.

<456/725hp 1136/1158m 378/380mv 9529g><10pm (night) unknown>
You can't see a thing!
Alas, you cannot go that way.

<456/725hp 1136/1158m 378/380mv 9529g><10pm (night) unknown> quaff gy

Someone rides in on a nightmare.

<456/725hp 1136/1158m 378/380mv 9529g><10pm (night) unknown>
You quaff an enriched gyvel potion.
You failed to cure your blindness.

<456/725hp 1136/1158m 378/380mv 9529g><10pm (night) unknown>
You work your mouth, but no sounds escape your lips.
Your lightning shield wounds someone.
Someone's illusionary spectre devastates you!
Someone's energy blast MUTILATES you!
Someone's flaming bite scratches you.
Someone's illusionary spectre devastates you!
Someone's flaming bite decimates you!
Your lightning shield hits someone.

<329/725hp 1136/1158m 378/380mv 9529g><10pm (night) unknown> flee

Your pierce hits someone.
Someone parries your pierce.
You block someone's illusionary spectre's attack with your shield.

<329/725hp 1136/1158m 378/380mv 9529g><10pm (night) unknown>
You flee from combat!
You can't see a thing!

<329/725hp 1136/1158m 377/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<329/725hp 1136/1158m 376/380mv 9529g><10pm (night) unknown> north
You can't see a thing!

<329/725hp 1136/1158m 375/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<329/725hp 1136/1158m 374/380mv 9529g><10pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<329/725hp 1136/1158m 374/380mv 9529g><10pm (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<329/725hp 1136/1158m 374/380mv 9529g><10pm (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<329/725hp 1136/1158m 374/380mv 9529g><10pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<329/725hp 1136/1158m 374/380mv 9529g><10pm (night) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<329/725hp 1136/1158m 374/380mv 9529g><10pm (night) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<329/725hp 1136/1158m 374/380mv 9529g><10pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<329/725hp 1136/1158m 374/380mv 9529g><10pm (night) unknown> east
You can't see a thing!

<329/725hp 1136/1158m 373/380mv 9529g><10pm (night) unknown> south

You work your mouth, but no sounds escape your lips.
Your lightning shield hits someone.
Someone's illusionary spectre decimates you!
Someone's flaming bite misses you.
Someone's illusionary spectre devastates you!
Your lightning shield maims someone!
Someone resists your shock.

<270/725hp 1136/1158m 373/380mv 9529g><10pm (night) unknown>
No way! You are still fighting!

<270/725hp 1136/1158m 373/380mv 9529g><10pm (night) unknown> east
flee

Someone crawls in.
No way! You are still fighting!

<270/725hp 1136/1158m 373/380mv 9529g><10pm (night) unknown>
You flee from combat!
You can't see a thing!

<270/725hp 1136/1158m 372/380mv 9529g><10pm (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<270/725hp 1136/1158m 372/380mv 9529g><10pm (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<270/725hp 1136/1158m 372/380mv 9529g><10pm (night) unknown> north
You can't see a thing!

<270/725hp 1136/1158m 371/380mv 9529g><10pm (night) unknown> north
You can't see a thing!

<270/725hp 1136/1158m 369/380mv 9529g><10pm (night) unknown> north
north
You can't see a thing!

<270/725hp 1136/1158m 366/380mv 9529g><10pm (night) unknown> north
You can't see a thing!

<270/725hp 1136/1158m 362/380mv 9529g><10pm (night) unknown>
You can't see a thing!

<270/725hp 1136/1158m 358/380mv 9529g><10pm (night) unknown> north
You can't see a thing!

<270/725hp 1136/1158m 354/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 348/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 344/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 341/380mv 9529g><10pm (night) unknown> south
You can't see a thing!

<270/725hp 1136/1158m 338/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 335/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 333/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 331/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 329/380mv 9529g><10pm (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<270/725hp 1136/1158m 329/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 327/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 325/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 323/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 321/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 319/380mv 9529g><10pm (night) unknown> west
You can't see a thing!

<270/725hp 1136/1158m 317/380mv 9529g><10pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<270/725hp 1136/1158m 317/380mv 9529g><10pm (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<270/725hp 1136/1158m 317/380mv 9529g><10pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<270/725hp 1136/1158m 317/380mv 9529g><10pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<270/725hp 1136/1158m 317/380mv 9529g><10pm (night) unknown> north
You can't see a thing!

<296/725hp 1158/1158m 368/380mv 9529g><11pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 368/380mv 9529g><11pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 368/380mv 9529g><11pm (night) unknown> east
You can't see a thing!

<296/725hp 1158/1158m 365/380mv 9529g><11pm (night) unknown> east
You can't see a thing!

<296/725hp 1158/1158m 363/380mv 9529g><11pm (night) unknown> south
You can't see a thing!

<296/725hp 1158/1158m 361/380mv 9529g><11pm (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 361/380mv 9529g><11pm (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 361/380mv 9529g><11pm (night) unknown> east
You can't see a thing!

<296/725hp 1158/1158m 359/380mv 9529g><11pm (night) unknown> east
You can't see a thing!

<296/725hp 1158/1158m 357/380mv 9529g><11pm (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 357/380mv 9529g><11pm (night) unknown> west
You can't see a thing!

<296/725hp 1158/1158m 355/380mv 9529g><11pm (night) unknown> east
You can't see a thing!
Someone gallantly tips his hat to you.

<296/725hp 1158/1158m 353/380mv 9529g><11pm (night) unknown> east
You can't see a thing!

<296/725hp 1158/1158m 351/380mv 9529g><11pm (night) unknown> east
You can't see a thing!

<296/725hp 1158/1158m 349/380mv 9529g><11pm (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 349/380mv 9529g><11pm (night) unknown> west
You can't see a thing!

<296/725hp 1158/1158m 347/380mv 9529g><11pm (night) unknown> west
You can't see a thing!

<296/725hp 1158/1158m 345/380mv 9529g><11pm (night) unknown> west
You can't see a thing!

<296/725hp 1158/1158m 343/380mv 9529g><11pm (night) unknown> west
You can't see a thing!

<296/725hp 1158/1158m 341/380mv 9529g><11pm (night) unknown> west
You can't see a thing!

<296/725hp 1158/1158m 339/380mv 9529g><11pm (night) unknown> west
You can't see a thing!

<296/725hp 1158/1158m 337/380mv 9529g><11pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 337/380mv 9529g><11pm (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 337/380mv 9529g><11pm (night) unknown> north
You can't see a thing!

<296/725hp 1158/1158m 334/380mv 9529g><11pm (night) unknown> east
You can't see a thing!

<296/725hp 1158/1158m 331/380mv 9529g><11pm (night) unknown> east
You can't see a thing!

<296/725hp 1158/1158m 329/380mv 9529g><11pm (night) unknown> where
You can't see a thing!

<296/725hp 1158/1158m 329/380mv 9529g><11pm (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 329/380mv 9529g><11pm (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 329/380mv 9529g><11pm (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 329/380mv 9529g><11pm (night) unknown> where
You can't see a thing!

<296/725hp 1158/1158m 329/380mv 9529g><11pm (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 329/380mv 9529g><11pm (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<296/725hp 1158/1158m 329/380mv 9529g><11pm (night) unknown> north
You can't see a thing!
Someone points at you frantically.

<296/725hp 1158/1158m 327/380mv 9529g><11pm (night) unknown> peer
You peer around yourself intently.
You feel less vulnerable to afflictions.
You are no longer attuned with lightning.
Your weapon ward expires.
The white aura around your body fades.

<315/725hp 1158/1158m 380/380mv 9529g><12am (midnight) unknown> say who is there?

Someone rides in on a nightmare.
Someone points at Aelaldric frantically.

<315/725hp 1158/1158m 380/380mv 9529g><12am (midnight) unknown>
You work your mouth, but no sounds escape your lips.

<315/725hp 1158/1158m 380/380mv 9529g><12am (midnight) unknown>
You work your mouth, but no sounds escape your lips.
Your lightning shield devastates someone!
Someone's illusionary spectre DISEMBOWELS you!
Someone's illusionary spectre DISEMBOWELS you!
Your lightning shield mauls someone.

<224/725hp 1158/1158m 380/380mv 9529g><12am (midnight) unknown> flee
You flee from combat!
You can't see a thing!
You have discovered the lost city of Illisidar.

<224/725hp 1158/1158m 378/380mv 9529g><12am (midnight) unknown> east
You can't see a thing!

<224/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<224/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<224/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<224/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<224/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown> south

Someone rides in on a nightmare.

<224/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown>
You can't see a thing!
Alas, you cannot go that way.

<224/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown> west

You work your mouth, but no sounds escape your lips.
Your lightning shield decimates someone!
You parry someone's illusionary spectre's attack.
You block someone's illusionary spectre's attack with your shield.
Someone's flaming bite MUTILATES you!
Your lightning shield devastates someone!
Your pierce mauls someone.
Someone parries your pierce.
Someone's illusionary spectre MUTILATES you!
Someone's flaming bite DISEMBOWELS you!
Someone's flaming bite hits you.
Someone's illusionary spectre DISEMBOWELS you!
Your lightning shield decimates someone!

<39/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown>
No way! You are still fighting!

<39/725hp 1158/1158m 374/380mv 9529g><12am (midnight) unknown> flee
You flee from combat!
You can't see a thing!

<39/725hp 1158/1158m 370/380mv 9529g><12am (midnight) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<39/725hp 1158/1158m 370/380mv 9529g><12am (midnight) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<39/725hp 1158/1158m 370/380mv 9529g><12am (midnight) unknown> north
You can't see a thing!
Alas, you cannot go that way.

<39/725hp 1158/1158m 370/380mv 9529g><12am (midnight) unknown> east
You can't see a thing!

<39/725hp 1158/1158m 366/380mv 9529g><12am (midnight) unknown> flee
You aren't fighting anyone.

<39/725hp 1158/1158m 366/380mv 9529g><12am (midnight) unknown>
Someone scans all around.

<39/725hp 1158/1158m 366/380mv 9529g><12am (midnight) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<39/725hp 1158/1158m 366/380mv 9529g><12am (midnight) unknown> south
Someone rides west on a nightmare.

<39/725hp 1158/1158m 366/380mv 9529g><12am (midnight) unknown>
You can't see a thing!
Alas, you cannot go that way.

<39/725hp 1158/1158m 366/380mv 9529g><12am (midnight) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<39/725hp 1158/1158m 366/380mv 9529g><12am (midnight) unknown> flee
You aren't fighting anyone.

<39/725hp 1158/1158m 366/380mv 9529g><12am (midnight) unknown> west
You can't see a thing!

<39/725hp 1158/1158m 362/380mv 9529g><12am (midnight) unknown> south
You can't see a thing!
Someone points at you frantically.

<39/725hp 1158/1158m 360/380mv 9529g><12am (midnight) unknown> south

Someone rides in on a nightmare.
Someone points at Aelaldric frantically.
You can't see a thing!

<39/725hp 1158/1158m 358/380mv 9529g><12am (midnight) unknown> west
You can't see a thing!

<39/725hp 1158/1158m 356/380mv 9529g><12am (midnight) unknown> west
You can't see a thing!

<39/725hp 1158/1158m 353/380mv 9529g><12am (midnight) unknown> south
You can't see a thing!

<39/725hp 1158/1158m 350/380mv 9529g><12am (midnight) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<39/725hp 1158/1158m 350/380mv 9529g><12am (midnight) unknown> east
You can't see a thing!

<39/725hp 1158/1158m 348/380mv 9529g><12am (midnight) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<39/725hp 1158/1158m 348/380mv 9529g><12am (midnight) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 380/380mv 9529g><1am (night) unknown> west
You can't see a thing!

<65/725hp 1158/1158m 378/380mv 9529g><1am (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 378/380mv 9529g><1am (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 378/380mv 9529g><1am (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 378/380mv 9529g><1am (night) unknown> south
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 378/380mv 9529g><1am (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 378/380mv 9529g><1am (night) unknown> north
You can't see a thing!

<65/725hp 1158/1158m 375/380mv 9529g><1am (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 375/380mv 9529g><1am (night) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 375/380mv 9529g><1am (night) unknown> east
You can't see a thing!

<65/725hp 1158/1158m 372/380mv 9529g><1am (night) unknown> east
You can't see a thing!

<65/725hp 1158/1158m 370/380mv 9529g><1am (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 370/380mv 9529g><1am (night) unknown> east
You can't see a thing!
Alas, you cannot go that way.

<65/725hp 1158/1158m 370/380mv 9529g><1am (night) unknown> north
You can't see a thing!
Someone points at you frantically.

<65/725hp 1158/1158m 368/380mv 9529g><1am (night) unknown>
Someone rides in on a nightmare.
Someone points at Aelaldric frantically.

<65/725hp 1158/1158m 368/380mv 9529g><1am (night) unknown>
You work your mouth, but no sounds escape your lips.
Your lightning shield mauls someone.
Someone's illusionary spectre DISEMBOWELS you!
Your lightning shield grazes someone.
Someone parries your pierce with an easy flourish.
Someone's illusionary spectre DISEMBOWELS you!
Your lightning shield hits someone.
Your lightning shocks someone!
You have been KILLED!!

Your energy drains out as you lose link with your familiar.
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1/507hp 1/1069m 365/394mv 0g><1am (night) city (outside)> south
flee
You can't do that while resting.

<1/507hp 1/1069m 365/394mv 0g><1am (night) city (outside)>
You can't do that while resting.

<1/507hp 1/1069m 365/394mv 0g><1am (night) city (outside)> gt I was silenced, blinded...
You tell your group 'I was silenced, blinded...'

<1/507hp 1/1069m 365/394mv 0g><1am (night) city (outside)> sta
You stand up.



(Corpse Run)



<25/507hp 77/1069m 394/394mv 0g><3am (night) city (outside)> north
The Temple of Illisidar
! | The temple has been constructed from giant marble blocks,
| | eternal in appearance, and most of the walls are covered
+-! | by ancient wall paintings picturing gods, giants, and
| | peasants. Large steps lead down through the grand temple
o-o @ | gate, descending the huge mound upon which the temple
| | | | is built and ends on the temple square below. You notice
~-o-+ | that this building is quite new.
| | | |
o-o-F-+-+|
---------+

[Exits: north south]
The corpse of Ilromie is lying here.
The sliced-off arm of Ilromie is lying here.
A soapbox is here waiting for a proselytizer.
(OUTCAST) Aelaldric the Unholy Knight is riding on the back of a nightmare.
The temple priest is standing on a soapbox.
The temple priest points at you frantically.
The temple priest says 'Repent. Re. Pent. OBEY!!'

<25/507hp 77/1069m 394/394mv 0g><3am (night) city (indoors)>
Aelaldric utters the words, 'judicandus dies'.

<25/507hp 77/1069m 394/394mv 0g><3am (night) city (indoors)>
Aelaldric grins evilly.

<25/507hp 77/1069m 394/394mv 0g><3am (night) city (indoors)>
Aelaldric says 'What fun, elf.'

<36/507hp 99/1069m 394/394mv 0g><4am (night) city (indoors)>
Aelaldric holds up a filled cerclet of security.

<36/507hp 99/1069m 394/394mv 0g><4am (night) city (indoors)>
Aelaldric says 'What is this?'

<36/507hp 99/1069m 394/394mv 0g><4am (night) city (indoors)>
Aelaldric scans all around.

<36/507hp 99/1069m 394/394mv 0g><4am (night) city (indoors)>
You revert to your normal form.

You say 'It is only powerful when worn.'

You say 'In fact, I had hoped you wouldn't find it.'

Aelaldric rolls the circlet around in his hands.

Valindra tells the group 'In all my scrambling, I did not even escape the grove.'

You say 'You don't want to try it.'

Aelaldric says 'Why?'

You say 'In fact, you ought to just return it.'

Valindra tells the group 'I depart, sister.'

<HERALD> Odile the Crier: 'Farewell Valindra, may the winds guide you to a swift return.'

You say 'Truly, I had hoped it wouldn't fall into your hands.'

Aelaldric grins evilly.

Aelaldric says 'An item of power, then.'

You say 'It amplifies that power within you.'

Aelaldric says 'Perhaps this will finally allow me to kill Serra.'

Aelaldric grins and runs a finger along the circlet.

Aelaldric says 'I think I shall save it for her.'

You say 'Please, don't use it against her.'

You say 'It would be too terrible a fate.'

Aelaldric says 'Oh I shall use it.'

Aelaldric says 'And I shall relish it.'

You shake your head.

Ilromie covers her face with her hand.

You say 'What have I done?'

Aelaldric says 'I know she seeks to return me to Acadia.'

Aelaldric says 'I know you all wish to save this pathetic elf.'

Aelaldric says 'But you cannot.'

Aelaldric says 'He is MINE.'

Aelaldric frowns as the circlet crumbles in his hands.

Aelaldric says 'So much for the artifact.'

You say 'No...what...'

You say 'What did you do to it?'

<337/695hp 800/1158m 380/380mv 0g><3pm (day) city (indoors)> who
[ DmElf ] (BARRED) (OUTCAST) Aelaldric the Unholy Knight
[50 Elf Inv] <PK> <SCHOLAR> (Polymath) Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 18.

Aelaldric snarls and spittle flies from his lips.

Aelaldric says 'I did nothing, mortal!'

You say in elvish 'We will save you, Aelaldric.'

<396/695hp 929/1158m 380/380mv 0g><5pm (day) city (indoors)> c word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+



Ilromie goes to sit with one of the few peers a noblewoman has in these
realms - other nobility.



<414/695hp 879/1158m 244/380mv 0g><6pm (day) inside (indoors)> east
An Elegant Bedroom
* | You are inside one of the bedrooms of the castle. Cut out of
| | the eastern wall is a long but narrow window. Through the window
* | you see the forests of the orcish mountains, and beyond them
| | Ofcol. The bedroom itself has been decorated elegantly with fine
*-*-@ | paintings on the wall and fragile porcelain ornaments occupying
| | the room's corners. The hallway is to the west.
* |
| |
* |
---------+

[Exits: west]
A large comfortable bed occupies most of the room.
(White Aura) Dame Valere is here, relaxing calmly.
An avian cityguard is here, protecting the town from intruders.

<414/695hp 879/1158m 244/380mv 0g><6pm (day) inside (indoors)> where
Players near you in Mount Saidian:
<PK> Ilromie An Elegant Bedroom

You sit on a large comfortable bed.

Aelaldric tells you 'A bargain, then.'

Aelaldric tells you 'You will provide me with another circlet.'

Aelaldric tells you 'In exchange I will spare most of you.'

Aelaldric tells you 'I will use it only against Serra, and let you and your other pathetic friends live.'

You feel your body returning to normal.

Aelaldric tells you 'The choice is yours.'

You tell Aelaldric 'To place her life above my own...'

Aelaldric tells you 'Not only yours.'

Aelaldric tells you 'Yours, Valindra's, Villidan's, Wylsin's, and Kaelric's.'

Aelaldric tells you 'All of their lives rest in your hands.'

You tell Aelaldric 'You drive a hard bargain demon.'

You tell Aelaldric 'Very well. I accept.'

You tell Aelaldric 'In fact, I ought to know better than to trust your ilk.'

Aelaldric tells you 'I have no reason to lie to you.'

Aelaldric tells you 'Provide the circlet and those named shall be spared.'

You tell Aelaldric 'It is a powerful artifact. Recovering it will take some time.'

Aelaldric tells you 'I will give you ten renewals and not a moment more.'

You tell Aelaldric 'You will have it, fiend.'

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