Ye Olde Abandoned Realms Logs

Mazin/Gerok VS Tearea/Szrevan first part

posted on 2021-11-17 22:07:02
Anyway, I replace the things I lost, Szrevan logs out, and I engage Tearea. About the same time, Gerok comes back.

<815hp 664m 386mv ->[##########][##########]{ }dirt Tearea
Tearea yells 'Help! Mazin tried to kick dirt into my eyes!'
Tearea leans back and ducks underneath your flying dirt.
Your kicked dirt misses Tearea.
Tearea is in excellent condition.

<815hp 664m 386mv ->[##########][##########]{ }
Your palm strike injures Tearea.
Your elbow slash devastates Tearea!
Your whirlwind kick maims Tearea!
You parry Tearea's attack with your first hand.
Tearea's dragon punch mauls you.
Tearea's lightning kick wounds you.
Tearea has a few scratches.

<771hp 664m 386mv ->[##########][##########]{ }
Tearea has fled!
Tearea walks up.

<771hp 664m 386mv ->[##########][##########]{ }u
murder Tearea
A Study Chamber
f-f f| You are inside a monastery of the monks. A huge yin-yang
| || sign hung on the wall of the monastery, reminding the
*-f-f| monks of the balance of forces in nature, and of the role
| | || that one plays in the forces of it all. You can leave
@ f ~| the monastery to the north and go further into the monastery
| by climbing down below.
|
|
|
---------+

[Exits: north down]
The guildhall's mission board has been set here.
Deymei the trainee meditates here concentrating on his art.

<771hp 664m 385mv ->[##########][##########]{ }
They aren't here.

<771hp 664m 385mv ->[##########][##########]{ }n
Base of the Belltower
+ f-f| You are standing at the base of a giant belltower which
| || overshadows the park of Seringale. The floor here is bare
f-f f| and made of basic stonework. A door to the north leads
| || into the private quarters of the monastery where the monks
@-f-f| are educated and meditate in silence. To the east is the
| | || gates of the monastery, while a rope ladder upwards leads
G f ~| to the top of the bell tower.
|
|
---------+

[Exits: east south up]
Parn the monk monastery guardian stands on guard here.

<771hp 664m 384mv ->[##########][##########]{ }where
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Tearea The West Common Road
<PK> Mazin Base of the Belltower

<771hp 664m 384mv ->[##########][##########]{ }e
The Monastery Gates
+ f-f | The gates of the monastery extend before you, more than
| | | twelve feet high and made of a wrought iron metal that
f-f f f| somehow has evaded the rusting of weather and the brittling
| | || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
G f ~-f| monastery.
|
|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<771hp 664m 382mv ->[##########][##########]{ }n
Among the Trees
+-+-+-+-+| The numerous trees around you soar into the skies. Sounds
| | | of forest animals surround you, filling your ears with
+ + f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
+ f-@ f f| the joy they have in their content existence. A couple
| | || of brown squirrels with fluffy tails run across the forest
*-f-f-f| grounds gathering nuts for storage. More trees lie to
| | | || the west and the gates the monastery are to the south.
G f ~-f|
---------+

[Exits: south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<771hp 664m 379mv ->[##########][##########]{ }w
Among the Trees
+-+-+-+-+| The numerous trees around you soar into the skies. Sounds
| | | of forest animals surround you, filling your ears with
+ + f-f| benign echoes of joy. A vast collection of birds with
| | || different colors sits in the trees singing, expressing
+ @-f f| the joy they have in their content existence. A couple
| | || of brown squirrels with fluffy tails run across the forest
+ *-f-f| grounds gathering nuts for storage. A small grass field
| | || and a pond are to the east and a large metal gate stands
G f ~| to the north.
---------+

[Exits: north east]

<771hp 664m 376mv ->[##########][##########]{ }n
n
North Entrance of the Park
+ S S| A large metal gate stands 10 spans before you. The gate
| | || is black with thick bars running up and down. There is
+-+-+-+-+| a metal symbol of a bird in the middle of the gate. Large
| | | trees soar into the skies beyond the gates of the park.
+ @ f| A small path leads from the gate into the trees. You
| | || can meet the Common Road to the north or head into the
+ f-f f| forest to the south.
| | ||
+ *-f-f|
---------+

[Exits: north south]

<771hp 664m 374mv ->[##########][##########]{ }murder Tearea
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<771hp 664m 372mv ->[##########][##########]{ }where
They aren't here.

<771hp 664m 372mv ->[##########][##########]{ }scan
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Tearea The West Common Road
<PK> Mazin The West Common Road

<771hp 664m 372mv ->[##########][##########]{ }
You scan all around.
You scan east.
*** Range 5 (east) ***
Tearea the Red Lotus, Standard Bearer of Warlords is here.
You scan south.
You scan west.
*** Range 1 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 6 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<771hp 664m 372mv ->[##########][##########]{ }e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<771hp 664m 370mv ->[##########][##########]{ }e
e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<771hp 664m 368mv ->[##########][##########]{ }e
e

[KEEPER] (Stalwart) Gerok : 'Ye fi'in Tearea?'
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<771hp 664m 366mv ->[##########][##########]{ }murder Tearea
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<771hp 664m 364mv ->[##########][##########]{ }where
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]
Tearea the Red Lotus, Standard Bearer of Warlords is here.

<771hp 664m 362mv ->[##########][##########]{ }
Tearea yells 'Help! I am being attacked by Mazin!'
Tearea turns your attack against you.
Tearea's palm strike decimates you!
Your palm strike hits Tearea.
Your knee thrust grazes Tearea.
Tearea has some small wounds and bruises.

<744hp 664m 362mv ->[##########][##########]{ }cb yes

Tearea parries your attack with her second hand.
Tearea parries your attack with her first hand.
Your whirlwind kick mauls Tearea.
Tearea's tiger uppercut wounds you.
You parry Tearea's attack with your second hand.
You parry Tearea's attack with your first hand.
Tearea has some small wounds and bruises.

<725hp 664m 362mv ->[##########][##########]{ }
Tearea has fled!
Tearea walks north.

<725hp 664m 362mv ->[##########][##########]{ }
The town clock tolls once as the evening begins.

<739hp 673m 394mv ->[##########][##########]{ }
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Tearea Pharmacy
<PK> Mazin The West Common Road

<739hp 673m 394mv ->[##########][##########]{ }
[KEEPER] (Stalwart) Mazin : 'Yes.'

<739hp 673m 394mv ->[##########][##########]{ }n
Tearea walks in.
Pharmacy
+| You are inside the Pharmacy. There are boxes of pills
|| on the shelves, waiting to be purchased. A large glass
* S-+| counter sits at the back of the room, displaying some
| || of the more potent pills that is in this shop. You see
S S @ *-+| the exit of this shop to the south and a ladder leading
| | | | | up to a small cramped room above you.
+-+-+-+ |
| | | | |
S S F *-+|
---------+

[Exits: south up]
Miruvor the wizard is here making magical pills for sale.

<739hp 673m 393mv ->[##########][##########]{ }murder Tearea
They aren't here.

<739hp 673m 393mv ->[##########][##########]{ }u
A Cramped Room
| You are inside a very tiny room. The ceiling is very low standing
| at only two spans high. A small candle sits on the ground
| giving off a small amount of light to the rest of the room.
| There are boxes of unknown pills lying all about you. You
@ | can leave the room by the ladder on one side of the room
| down to the Pharmacy below.
|
|
|
---------+

[Exits: down]

<739hp 673m 392mv ->[##########][##########]{ }murder Tearea
They aren't here.

<739hp 673m 392mv ->[##########][##########]{ }d
Pharmacy
+| You are inside the Pharmacy. There are boxes of pills
|| on the shelves, waiting to be purchased. A large glass
* S-+| counter sits at the back of the room, displaying some
| || of the more potent pills that is in this shop. You see
S S @ *-+| the exit of this shop to the south and a ladder leading
| | | | | up to a small cramped room above you.
+-+-+-+ |
| | | | |
S S F *-+|
---------+

[Exits: south up]
Miruvor the wizard is here making magical pills for sale.

<739hp 673m 391mv ->[##########][##########]{ }murder Tearea
They aren't here.

<739hp 673m 391mv ->[##########][##########]{ }where
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Tearea The Main Street
<PK> Mazin Pharmacy

<739hp 673m 391mv ->[##########][##########]{ }e
Several shelves full of pills of every kind are seen on the walls.

<739hp 673m 391mv ->[##########][##########]{ }s
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<739hp 673m 390mv ->[##########][##########]{ }e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<739hp 673m 388mv ->[##########][##########]{ }
[KEEPER] (Stalwart) Gerok : 'Where abouts?'

<739hp 673m 388mv ->[##########][##########]{ }n
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<739hp 673m 387mv ->[##########][##########]{ }e
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<739hp 673m 386mv ->[##########][##########]{ }n
n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<739hp 673m 384mv ->[##########][##########]{ }where
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<739hp 673m 382mv ->[##########][##########]{ }
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Tearea Under a Small Bridge
Vydra Inside the South Gate
<PK> Mazin The Main Street

<739hp 673m 382mv ->[##########][##########]{ }cb seringale
[KEEPER] (Stalwart) Mazin : 'Seringale.'

<739hp 673m 382mv ->[##########][##########]{ }s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<739hp 673m 380mv ->[##########][##########]{ }s
s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<739hp 673m 378mv ->[##########][##########]{ }where
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
A beggar walks in.

<739hp 673m 378mv ->[##########][##########]{ }
Players near you in Seringale:
<PK> Bonfo A Beer Garden
Vydra The South Main Street
<PK> Mazin North of Market Square

<739hp 673m 378mv ->[##########][##########]{ }e
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<739hp 673m 377mv ->[##########][##########]{ }s
s
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<739hp 673m 376mv ->[##########][##########]{ }
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<739hp 673m 375mv ->[##########][##########]{ }s
w
The side of a building is all that lies in that direction.

<739hp 673m 375mv ->[##########][##########]{ }
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]

<739hp 673m 374mv ->[##########][##########]{ }s
s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<739hp 673m 372mv ->[##########][##########]{ }
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<739hp 673m 370mv ->[##########][##########]{ }s
s
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.

<739hp 673m 368mv ->[##########][##########]{ }
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A disfigured head hangs here. Its rotten features vaguely resemble Junni and it smells like candy.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<739hp 673m 366mv ->[##########][##########]{ }d

Tearea has challenged you to a fight to the death in Eastern Road.
You have five hours to accept or decline.
The duel conditions are: to the death
The Juggernaut yells 'Tearea has challenged Mazin to a fight to the death in Eastern Road.'
[WARLORD] Aragmon the cyclops : 'Tearea has challenged Mazin to a fight to the death in Eastern Road.'
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<739hp 673m 365mv ->[##########][##########]{ }where
Players near you in Sewers:
<PK> Mazin The Quadruple Junction

<739hp 673m 365mv ->[##########][##########]{ }u
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A disfigured head hangs here. Its rotten features vaguely resemble Junni and it smells like candy.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<739hp 673m 364mv ->[##########][##########]{ }s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<739hp 673m 362mv ->[##########][##########]{ }s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<739hp 673m 360mv ->[##########][##########]{ }decline
You have declined Tearea's challenge.
The Juggernaut yells 'Mazin has declined Tearea's challenge.'
[WARLORD] Aragmon the cyclops : 'Mazin has declined Tearea's challenge.'

<739hp 673m 360mv ->[##########][##########]{ }s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<739hp 673m 358mv ->[##########][##########]{ }s
d
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<739hp 673m 355mv ->[##########][##########]{ }where
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<739hp 673m 351mv ->[##########][##########]{ }where
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Mazin Under a Small Bridge

<739hp 673m 351mv ->[##########][##########]{ }
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Mazin Under a Small Bridge

<739hp 673m 351mv ->[##########][##########]{ }u
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<739hp 673m 347mv ->[##########][##########]{ }s
s
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<739hp 673m 344mv ->[##########][##########]{ }s
s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
You see 2 of a war banner of Seringale here.
A half-elf city guard of Seringale stands watch here.

<739hp 673m 342mv ->[##########][##########]{ }where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<739hp 673m 340mv ->[##########][##########]{ }
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<739hp 673m 338mv ->[##########][##########]{ }s
s
Players near you in The Miden'nir:
<PK> Mazin Atop a small hillock

<739hp 673m 338mv ->[##########][##########]{ }
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

<739hp 673m 336mv ->[##########][##########]{ }where
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<739hp 673m 334mv ->[##########][##########]{ }s
s
Players near you in The Miden'nir:
<PK> Mazin A cobbled path

<739hp 673m 334mv ->[##########][##########]{ }s
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<739hp 673m 332mv ->[##########][##########]{ }where

The sun slowly disappears in the west.

<754hp 681m 387mv ->[##########][##########]{ }
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Mazin. Rest on my horse and help me assign some tasks.'

<754hp 681m 386mv ->[##########][##########]{ }
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<754hp 681m 383mv ->[##########][##########]{ }w
Players near you in The Miden'nir:
<PK> Mazin The Trail

<754hp 681m 383mv ->[##########][##########]{ }
A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<754hp 681m 377mv ->[##########][##########]{ }where
Players near you in Emerald Forest:
<PK> Mazin A Fog-Shrouded Trail

<754hp 681m 377mv ->[##########][##########]{ }who
e
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Half ] <PK> Bonfo the Grand Master of Larceny
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.

<754hp 681m 377mv ->[##########][##########]{ }
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

<754hp 681m 371mv ->[##########][##########]{ }n
n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<754hp 681m 368mv ->[##########][##########]{ }n
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<754hp 681m 367mv ->[##########][##########]{ }who
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<754hp 681m 365mv ->[##########][##########]{ }n
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Half ] <PK> Bonfo the Grand Master of Larceny
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.

<754hp 681m 365mv ->[##########][##########]{ }n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

<754hp 681m 363mv ->[##########][##########]{ }n
n
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<754hp 681m 361mv ->[##########][##########]{ }where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A half-elf city guard of Seringale stands watch here.

<754hp 681m 359mv ->[##########][##########]{ }n
n
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
You see 2 of a war banner of Seringale here.
A duergar city guard of Seringale stands watch here.

<754hp 681m 357mv ->[##########][##########]{ }
Players near you in Seringale:
<PK> Bonfo Hallway in the Inn
<PK> Mazin Inside the South Gate

<754hp 681m 357mv ->[##########][##########]{ }
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<754hp 681m 355mv ->[##########][##########]{ }cb invade
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<754hp 681m 352mv ->[##########][##########]{ }n
[KEEPER] (Stalwart) Mazin : 'Invade.'

<754hp 681m 352mv ->[##########][##########]{ }
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<754hp 681m 349mv ->[##########][##########]{ }s
d
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<754hp 681m 346mv ->[##########][##########]{ }where
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<754hp 681m 342mv ->[##########][##########]{ }who
Players near you in Seringale:
<PK> Bonfo The Nibbling Nook
<PK> Mazin Under a Small Bridge

<754hp 681m 342mv ->[##########][##########]{ }
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Half ] <PK> Bonfo the Grand Master of Larceny
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.

<754hp 681m 342mv ->[##########][##########]{ }u
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<754hp 681m 338mv ->[##########][##########]{ }n
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<754hp 681m 335mv ->[##########][##########]{ }n
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<754hp 681m 333mv ->[##########][##########]{ }n
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<754hp 681m 331mv ->[##########][##########]{ }n
d
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A disfigured head hangs here. Its rotten features vaguely resemble Junni and it smells like candy.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<754hp 681m 329mv ->[##########][##########]{ }where
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<754hp 681m 328mv ->[##########][##########]{ }u
Players near you in Sewers:
<PK> Mazin The Quadruple Junction

<754hp 681m 328mv ->[##########][##########]{ }where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A disfigured head hangs here. Its rotten features vaguely resemble Junni and it smells like candy.

<754hp 681m 327mv ->[##########][##########]{ }
A beggar walks in.

<754hp 681m 327mv ->[##########][##########]{ }n
Players near you in Seringale:
<PK> Bonfo The Eastern Common Room
<PK> Mazin South Square

<754hp 681m 327mv ->[##########][##########]{ }n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A human citizen of Seringale wanders around aimlessly.

<754hp 681m 325mv ->[##########][##########]{ }who
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<754hp 681m 323mv ->[##########][##########]{ }n
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Half ] <PK> Bonfo the Grand Master of Larceny
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.

<754hp 681m 323mv ->[##########][##########]{ }
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<754hp 681m 321mv ->[##########][##########]{ }n

A beggar walks in.

<754hp 681m 321mv ->[##########][##########]{ }
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]

<754hp 681m 319mv ->[##########][##########]{ }e
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<754hp 681m 318mv ->[##########][##########]{ }n
n
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<754hp 681m 317mv ->[##########][##########]{ }where
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<754hp 681m 316mv ->[##########][##########]{ }w
Players near you in Seringale:
<PK> Bonfo The Eastern Common Room
<PK> Mazin Northeast of Market Square

<754hp 681m 316mv ->[##########][##########]{ }n
[KEEPER] (Stalwart) Gerok : 'onnit'
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<754hp 681m 315mv ->[##########][##########]{ }n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar walks south.
A beggar walks in.
A beggar walks in.

<754hp 681m 313mv ->[##########][##########]{ }where
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<754hp 681m 311mv ->[##########][##########]{ }n
n
Players near you in Seringale:
<PK> Bonfo The Western Common Room
<PK> Mazin The Main Street

<754hp 681m 311mv ->[##########][##########]{ }
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A duergar city guard of Seringale stands watch here.

<754hp 681m 309mv ->[##########][##########]{ }
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass finger post stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A disfigured head hangs here. Its rotten features vaguely resemble Grogdan and it smells like candy.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A drow city guard of Seringale stands watch here.

<754hp 681m 307mv ->[##########][##########]{ }n
n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<754hp 681m 305mv ->[##########][##########]{ }n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<754hp 681m 303mv ->[##########][##########]{ }where
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<754hp 681m 301mv ->[##########][##########]{ }who
n
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Mazin The North Main Street

<754hp 681m 301mv ->[##########][##########]{ }n
n
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Half ] <PK> Bonfo the Grand Master of Larceny
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.

<754hp 681m 301mv ->[##########][##########]{ }
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<754hp 681m 299mv ->[##########][##########]{ }where
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<754hp 681m 297mv ->[##########][##########]{ }
A gate guard peers around him in search of possible criminals.

<754hp 681m 297mv ->[##########][##########]{ }
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<754hp 681m 295mv ->[##########][##########]{ }n
Players near you in Seringale:
<PK> Bonfo A Beer Garden
<PK> Mazin Outside the North Gate

<754hp 681m 295mv ->[##########][##########]{ }
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]

<754hp 681m 293mv ->[##########][##########]{ }w

The night has begun.

<775hp 691m 348mv ->[##########][##########]{ }
Grassy plains
o-o-o| You walk in the grassy plains among the herbs which grow
| | || here. The wind is strong and rough. Far to the north are
o-z-o| the foothills and mountains.
| | ||
@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<775hp 691m 346mv ->[##########][##########]{ }n
n
Grassy plains
*-z-z-z| You walk in the grassy plains. The wind is strong and rough.
| | || Far to the north are the foothills and mountains.
o-o-o|
| | ||
@-z-o|
| | ||
o-o-o|
| | |
* + |
---------+

[Exits: north east south]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
(Glowing) A small candle has been placed inside a carved out turnip.
A cute rabbit is here.

<775hp 691m 344mv ->[##########][##########]{ }n
Grassy plains
z-z-z| You walk in the grassy plains among the herbs which grow
| | || here. The wind is strong and rough. To the north are
*-z-z-z| the foothills and mountains.
| | ||
@-o-o|
| | ||
o-z-o|
| | ||
o-o-o|
---------+

[Exits: north east south]

<775hp 691m 342mv ->[##########][##########]{ }where
In front of hut in foothills
o x | You are standing in the foothills. To the west, you make
| | | out a flickering light. To the north are the foothills,
z-z-z| and some pine forest. Further on are mountains. The smell
| | || of roasting rabbit meat fills the air.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]

<775hp 691m 339mv ->[##########][##########]{ }n
Players near you in Plains of the North:
<PK> Mazin In front of hut in foothills

<775hp 691m 339mv ->[##########][##########]{ }n
The steep foothills
o-o-o | You walk in the steep foothills. It is rather hard to
| | move here. To the north is a grassy valley.
o x |
| | |
@-z-z|
| | ||
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A cute rabbit is here.

<775hp 691m 335mv ->[##########][##########]{ }n
A Path from the Plains
o-o o o-*| You are travelling on an old moonlit path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]

<775hp 691m 332mv ->[##########][##########]{ }
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]

<775hp 691m 330mv ->[##########][##########]{ }n
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.

<775hp 691m 328mv ->[##########][##########]{ }d
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+

[Exits: north east west up]

<775hp 691m 326mv ->[##########][##########]{ }where
Players near you in Sylvan Vale:
<PK> Mazin Entrance to Sylvan Vale

<775hp 691m 326mv ->[##########][##########]{ }n
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+

[Exits: north east south west]
A rather large dog is here, wandering the valley.

<775hp 691m 324mv ->[##########][##########]{ }n
n
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]
A shiny blade is on the floor.
An antelope is here, peacefully munching on grass.
An antelope is here, peacefully munching on grass.

<775hp 691m 322mv ->[##########][##########]{ }n
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]

<775hp 691m 320mv ->[##########][##########]{ }
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<775hp 691m 318mv ->[##########][##########]{ }n
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.

<775hp 691m 316mv ->[##########][##########]{ }n
Along the Trail
o o | You are on the moon-lit trail away from the Valley of the
| | | Elves. The hills around you keep this trail narrow. The
o-o o-o-o| trail continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A rather large dog is here, wandering the valley.
A valley elf scout wanders the valley, searching for intruders like you!

<775hp 691m 314mv ->[##########][##########]{ }w
n
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]
Some soft boots are on the floor.
A pile of brown cloth is on the floor.

<775hp 691m 312mv ->[##########][##########]{ }
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]

<775hp 691m 310mv ->[##########][##########]{ }w
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south (door west)]

<775hp 691m 308mv ->[##########][##########]{ }s
The Small Valley
o-o-o | The path is adorned by the massive fruition of ripe muscadines
| | | dangling from a tree showing it's undersides. The grass
o o-o | has lessened on the path as if this particular way has
| | | | been traveled more. A small gathering of wind chimes
o-o-@ o-o| made from wood whistle in the wind high above your head.
|| A vast bank is in view along the northwest of this path.
o| Some dirt starts to show where patches of grass have
|| been kicked or dug up. Downhill to the north the path
o| is accessible, as well as the western way.
---------+

[Exits: north west]

<775hp 691m 306mv ->[##########][##########]{ }w
w
The Small Valley
o-o-o | The muscadines have ended abruptly from the tree amongst
| | | trees of varying size. Leaves of yellow and brown have
f-o o-o| fallen upon the dark soil where the grass has vanished,
| | || decorating the ground in a beautiful fall foliage. As
o-@-o o| the bank to the north is visible, halfway down the grass
| has seized growth into a healthy green color and taken
| on a more brownish one. Swaying with ease overhead are
| the many varying tall trees with groan through the wind.
| The path to the east and west is all that is accessible.
---------+

[Exits: east west]

<775hp 691m 304mv ->[##########][##########]{ }
The Small Valley
o-o-o| The path here has formed a narrow bend, much like a corner,
| || around the mound northeast. The valley floor is solid
f-f-o o| but has vanished under the camouflage of yellow and brown
| | || leaves. These leaves must have been laying for quite some
f @-o-o| time because they have slightly altered color from the
| ones overhead. The way back to the east takes you where
| the muscadines have ended, and to the north a light uphill
| trail continues.
|
---------+

[Exits: north east]

<775hp 691m 302mv ->[##########][##########]{ }n
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]
You see 2 of a brown cloak here.
You see 2 of an elven longsword here.
You see 2 of elven boots here.

<775hp 691m 300mv ->[##########][##########]{ }w
w
A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
! o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
! f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]

<775hp 691m 298mv ->[##########][##########]{ }
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
!-! o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
! @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]

<775hp 691m 295mv ->[##########][##########]{ }s
A Thin Trail
!-! o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
! f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<775hp 691m 292mv ->[##########][##########]{ }w
A Thin Trail
!-! | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
! f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<775hp 691m 289mv ->[##########][##########]{ }n
n
An untamed opening
| The wild forest around you seems to shrink in the distance
| as you step into the middle of a field riddled with weeds and
!-! | overgrown grass. The ground underneath you is riddled with
| | footprints and dried blood. The air is caked by unsettled dust
@ f-f| that billows from the slightest movement. A slim dusty trail
| | | leads to the south and cuts further through the untamed field
f-f-f | west.
| |
f |
---------+

[Exits: north south]
[WARLORD] a rugged ranger : 'Mazin has entered the Fortress Path.'
A rugged ranger tells you 'Turn back, Mazin! You are trespassing on the Warlords' sacred grounds!'

<775hp 691m 285mv ->[##########][##########]{ }
A stony ascension
| The marble steps are covered in dirt and chipped from years
| of disuse. Large cracks trap mounds of dirt, spurring
| small patches of moss all over the rocks that make your
| traction slippery. You notice a strip of open space in
!-@ | between the overgrown bushes at the top of the ascension
| | that could possibly lead further up the mountain.
! f-f|
| | |
f-f-f |
---------+

[Exits: south west]

<775hp 691m 279mv ->[##########][##########]{ }w
A tall rockface
| The dusty road ends abruptly into a stone rockface. The
| wall has been overgrown with vines that lace in between
| the shallow crevices, thick from years of growth. The
| wall seems impassable until you notice deep grooves in
@-! | the vines that resemble that of fingerprints. As you
| | step back, you notice the peculiar shape of a ladder
! f| that leads to the top.
| ||
f-f-f|
---------+

[Exits: east up]
A rugged ranger is here, scouting the land.

<775hp 691m 273mv ->[##########][##########]{ }u
A treacherous ledge
*-*-* | At this point on the mountain your eyes can see for miles
| | and miles. To the north you notice a huge, dark forest which
* | strangely enough has no birds passing over it. Behind you
| | remains the ominous cliffside paths with gusts of wind that
!-@-F | could easily knock you off and force you to tumble to your
| death. A frayed rope ladder falls down and leads you to
| the base of the mountain or a somewhat snowy passage take
| you west.
|
---------+

[Exits: east west down]

<775hp 691m 267mv ->[##########][##########]{ }where
Players near you in Sylvan Vale:
<PK> Gerok In the Valley Basin
<PK> Mazin A treacherous ledge

<775hp 691m 267mv ->[##########][##########]{ }w
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-!-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<775hp 691m 261mv ->[##########][##########]{ }n
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
!-!-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops : 'Alert! Mazin has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mazin!'
Warning: You are trespassing on a cabal's sacred grounds.
You turn Aragmon the cyclops's attack against it.
Your tiger uppercut devastates Aragmon the cyclops!
Aragmon the cyclops has a few scratches.

<775hp 666m 258mv ->[##########][##########]{ }flee
You flee from combat!
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-!-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]

<775hp 666m 255mv ->[##########][##########]{ }n
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
!-!-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops : 'Alert! Mazin has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mazin!'
You turn Aragmon the cyclops's attack against it.
Your tiger uppercut devastates Aragmon the cyclops!
Aragmon the cyclops has a few scratches.

<775hp 641m 252mv ->[##########][##########]{ }flee
You flee from combat!
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<775hp 641m 251mv ->[##########][##########]{ }e
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]

<775hp 641m 250mv ->[##########][##########]{ }n
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<775hp 641m 249mv ->[##########][##########]{ }u
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun leans against a large polearm as he stands guard.

<775hp 641m 248mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok The Small Valley
<PK> Mazin A Hall in the Fortress

<775hp 641m 248mv ->[##########][##########]{ }dirt jotun
A well-built jotun is blinded by the dirt in its eyes!
[WARLORD] a well-built jotun : 'To arms! Mazin is attacking the Heart of the Fortress!'
Your kicked dirt scratches a well-built jotun.
A well-built jotun has a few scratches.

<775hp 641m 248mv ->[##########][##########]{ }
A well-built jotun kicks dirt in your eyes!
A well-built jotun's kicked dirt scratches you.
You can't see a thing!

<777hp 643m 301mv ->[##########][##########]{ }
You parry someone's attack with your first hand.
You parry someone's attack with your second hand.
Your back fist mauls someone.
Your palm strike injures someone.
Your lightning kick devastates someone!

<777hp 643m 301mv ->[##########][##########]{ }score

[WARLORD] someone : 'Gerok has entered the Fortress Path.'

<777hp 643m 301mv ->[##########][##########]{ }
You parry someone's attack with your first hand.
You parry someone's attack with your second hand.
Your back fist mauls someone.
Someone deflects your dragon punch aside in an ungraceful parry.
Your jump kick devastates someone!

<777hp 643m 301mv ->[##########][##########]{ }
/@============================================================-
| \
| Mazin the Grand Master of Seasons, follower of Olyn |
| Acolyte of Balance, Rank Stalwart of [KEEPER] |
| You are 20 years old (60 hours, 25h:49m of bloodshed) |
| |
| Race: Human Hometown: Seringale Health: 777/815 |
| Sex: Male Alignment: Neutral Mana: 643/691 |
| Class: Monk Ethos: Neutral Move: 301/394 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Good Weight: 148/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 8 |
| Wisdom: 20 (20+0) Exp tnl: 19060 Trains: 1 |
| Dexter: 20 (20+0) Guildpoint: 3/3 Items: 21/36 |
| Consti: 21 (21+0) Gold: 8428 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 3 fey : 100 |
| birds : 100 giants : 100 undead : 100 |
| illithid : 100 dragons : 24 reptiles : 100 |
| beasts : 100 demons : 90 plants : 100 |
| Encumberance: |
| Armor Vs Pierce: 87 Saving Throws |
| Hitroll: 33 Vs Bash: 87 Afflictive: 57 |
| Damroll: 35 Vs Slash: 87 Maledictive: 52 |
| Vs Magic: 98 Mental: 52 |
\==========================================================-/
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -3 for up to 3 rounds
Cabal: Invader of [WARLORD] : lasts for 1 hours
Spell: cabal sanctuary: lasts for 3 hours
Spell: detect invis : lasts for 35 hours
Skill: devote : lasts for 18 hours

<777hp 643m 301mv ->[##########][##########]{ }kick

[WARLORD] someone : 'Alert! Gerok has intruded upon our cabal!'
Someone yells 'You don't belong here, Gerok!'
Your kick MUTILATES someone!
Your double kick maims someone!

<777hp 643m 301mv ->[##########][##########]{ }
[WARLORD] someone : 'Intruder! I am under attack by Nahnum the bloated, old bloodhound!'
You rub the dirt out of your eyes, but they're still watering.
You parry a well-built jotun's attack with your first hand.
You parry a well-built jotun's attack with your first hand.
Your elbow slash decimates a well-built jotun!
Your palm strike wounds a well-built jotun.
Your whirlwind kick maims a well-built jotun!
A well-built jotun has a few scratches.

<777hp 643m 301mv ->[##########][##########]{ }nerve

A well-built jotun's kicked dirt misses you.
A well-built jotun has a few scratches.

<777hp 643m 301mv ->[##########][##########]{ }
You dodge a well-built jotun's charge.
You parry a well-built jotun's attack with your second hand.
A well-built jotun parries your tiger uppercut.
Your dragon punch MUTILATES a well-built jotun!
Your roundhouse kick wounds a well-built jotun.
A well-built jotun has a few scratches.

<777hp 643m 301mv ->[##########][##########]{ }
You weaken a well-built jotun with your nerve pressure.
A well-built jotun has a few scratches.

<777hp 643m 301mv ->[##########][##########]{ }
Gerok walks in.
A well-built jotun has a few scratches.

<777hp 643m 301mv ->[##########][##########]{ }
You manage to dodge a well-built jotun's charge with a lot of effort.
You parry a well-built jotun's attack with your second hand.
Your dragon punch MUTILATES a well-built jotun!
Your palm strike wounds a well-built jotun.
Your lightning kick mauls a well-built jotun.
A well-built jotun has a few scratches.

<777hp 643m 301mv ->[##########][##########]{ }where

A well-built jotun sends you sprawling with a powerful bash!
A well-built jotun's bash mauls you.
A well-built jotun has a few scratches.

<753hp 643m 301mv ->[##########][##########]{ }
Gerok's crush MUTILATES a well-built jotun!
Gerok's freezing bite scratches a well-built jotun.
A well-built jotun has a few scratches.

<753hp 643m 301mv ->[##########][##########]{ }
You parry a well-built jotun's attack with your first hand.
A well-built jotun's charge wounds you.
Your dragon punch DISEMBOWELS a well-built jotun!
Your palm strike wounds a well-built jotun.
Your spin kick mauls a well-built jotun.
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }where
who

You feel less wobbly on your feet.
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea A treacherous ledge
<PK> Mazin A Hall in the Fortress
Your eyes stop watering.
A well-built jotun rubs the dirt out of its eyes, but they're still watering.
You parry a well-built jotun's attack with your second hand.
You parry a well-built jotun's attack with your first hand.
Your dragon punch maims a well-built jotun!
Your jab hits a well-built jotun.
Your spin kick mauls a well-built jotun.
Gerok's pound DISEMBOWELS a well-built jotun!
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea A treacherous ledge
<PK> Mazin A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 5
[WARLORD] The clamour of War prevails.
There are 5 characters on; the most on this past month was 12.
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }where

Gerok stops wielding a stout truncheon.
Gerok wields a pitch-black flaming longsword.
A well-built jotun gets a wild look in its eyes.
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea Inside the Fortress
<PK> Mazin A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }
Gerok stops using the red dragon shield as a shield.
Gerok wields a fiery dagger in his off-hand.
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }gt she comes
You tell your group 'She comes.'
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }
You parry a well-built jotun's attack with your first hand.
You stumble and barely manage to dodge a well-built jotun's charge.
Your tiger uppercut mauls a well-built jotun.
Your palm strike injures a well-built jotun.
Your lightning kick decimates a well-built jotun!
Gerok's flaming bite maims a well-built jotun!
Gerok's flaming bite devastates a well-built jotun!
Gerok's flaming bite MUTILATES a well-built jotun!
Gerok's flaming bite MUTILATES a well-built jotun!
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea The Hall of Rage
<PK> Mazin A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }flee
You couldn't escape!
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea The Hall of Honor
<PK> Mazin A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<735hp 643m 301mv ->[##########][##########]{ }flee
You flee from combat!
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<735hp 643m 300mv ->[##########][##########]{ }murder Tearea
They aren't here.

<735hp 643m 300mv ->[##########][##########]{ }
Gerok has invited you to join their group.
You may accept or decline this invitation.
Tearea walks in.

<735hp 643m 300mv ->[##########][##########]{ }scan

Gerok walks in.
Tearea walks down.
You scan all around.
You scan east.
*** Range 1 (east) ***
A small duergar smith is here, forging armor.
You scan south.
You scan up.
*** Range 1 (up) ***
(White Aura) A well-built jotun leans against a large polearm as he stands guard.
You scan down.
*** Range 1 (down) ***
Tearea the Red Lotus, Standard Bearer of Warlords is here.

<735hp 643m 300mv ->[##########][##########]{ }murder Tearea
They aren't here.

<735hp 643m 300mv ->[##########][##########]{ }
Gerok walks south.
Tearea walks in.

<735hp 643m 300mv ->[##########][##########]{ }murder Tearea
Tearea yells 'Help! I am being attacked by Mazin!'
Tearea turns your attack against you.
Tearea's dragon punch decimates you!
Your back fist hits Tearea.
Tearea stumbles and barely dodges your jump kick.
Tearea has a few scratches.

<708hp 643m 300mv ->[##########][##########]{ }
Tearea has fled!
Tearea walks east.

<708hp 643m 300mv ->[##########][##########]{ }accept
murder Tearea

Tearea walks in.

<708hp 643m 300mv ->[##########][##########]{ }
Gerok walks in.

<708hp 643m 300mv ->[##########][##########]{ }
Gerok yells 'Help! I am being attacked by Tearea!'
An elderly wood-elf yells 'Drow in the vale! Take cover!'

<718hp 646m 355mv ->[##########][##########]{ }
You now follow Gerok.
You join Gerok's group.

<718hp 646m 355mv ->[##########][##########]{ }
Tearea yells 'Help! I am being attacked by Mazin!'
Tearea dodges your elbow slash.
Tearea manages to dodge your back fist with a lot of effort.
Tearea parries your attack with her first hand.
Tearea has a few scratches.

<718hp 646m 355mv Gerok: 97%hp ->[##########][##########]{ }
Tearea's knee thrust hits Gerok.
Tearea parries your attack with her second hand.
Your back fist hits Tearea.
Your lightning kick wounds Tearea.
Gerok's flaming bite misses Tearea.
Tearea has a few scratches.

<718hp 646m 355mv Gerok: 96%hp ->[##########][##########]{ }dirt Tearea

Tearea has fled!
Tearea walks east.

<718hp 646m 355mv ->[##########][##########]{ }
Tearea walks in.

<718hp 646m 355mv ->[##########][##########]{ }
Gerok walks east.
You follow Gerok.
The Forge Room
| The smell of hot metal and burning leather come to your senses
| as you enter the forge room of the fortress. In one corner of
| the room is a large forge that burns bright with coals to make
| weapons and armors. The floor has all kinds of metal lying about
*-@ | that has not been used yet. All kinds of cluttered broken armor
| | and weapons lie in one corner of the room.
*-* |
| |
* |
---------+

[Exits: west]
(White Aura) Gerok the Battlemaster is here.
A small duergar smith is here, forging armor.

<718hp 646m 354mv ->[##########][##########]{ }
They aren't here.

<718hp 646m 354mv ->[##########][##########]{ }
Gerok walks west.
You follow Gerok.
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]
(White Aura) Gerok the Battlemaster is here.
Tearea the Red Lotus, Standard Bearer of Warlords is here.

<718hp 646m 353mv ->[##########][##########]{ }
Tearea yells 'Help! I am being attacked by Gerok!'
Gerok's flaming bite decimates Tearea!
Gerok's flaming bite decimates Tearea!
Gerok's flaming bite decimates Tearea!

<718hp 646m 353mv ->[##########][##########]{ }dirt Tearea

Tearea has fled!
Tearea walks east.
They aren't here.

<718hp 646m 353mv ->[##########][##########]{ }dirt Tearea

Tearea walks in.

<718hp 646m 353mv ->[##########][##########]{ }
Tearea yells 'Help! Mazin tried to kick dirt into my eyes!'
Your kicked dirt misses Tearea.
Tearea has some small wounds and bruises.

<718hp 646m 353mv ->[##########][##########]{ }dirt Tearea

Tearea has fled!
Tearea walks down.

<718hp 646m 353mv ->[##########][##########]{ }
Gerok walks south.
You follow Gerok.
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]
(White Aura) Gerok the Battlemaster is here.

<718hp 646m 352mv ->[##########][##########]{ }dirt Tearea

Gerok walks north.
You follow Gerok.
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]
(White Aura) Gerok the Battlemaster is here.

<718hp 646m 351mv ->[##########][##########]{ }dirt Tearea
dirt Tearea
They aren't here.

<718hp 646m 351mv ->[##########][##########]{ }
They aren't here.

<718hp 646m 351mv ->[##########][##########]{ }
They aren't here.

<718hp 646m 351mv ->[##########][##########]{ }
They aren't here.

<718hp 646m 351mv ->[##########][##########]{ }d
A Grove Within the Fortress
| You stand in a large grove in the lower part of the fortress
| that is not like anywhere else in the fortress. The grove
| has small plants and trees all around giving the place a more
| forest type look than the other parts of the fortress. A large
@ | spring runs down the middle of the grove. The ground is all
| fresh soil that is soft and damp to the touch.
|
|
|
---------+

[Exits: up]
Water pours from the fingertips of a titan in the center of the grove.
Tearea the Red Lotus, Standard Bearer of Warlords is here.

<718hp 646m 349mv ->[##########][##########]{ }dirt Tearea

Tearea walks up.
They aren't here.

<718hp 646m 349mv ->[##########][##########]{ }
Tearea yells 'Help! Gerok is trying to bash me!'

<718hp 646m 349mv ->[##########][##########]{ }u
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]
Tearea is here, fighting Gerok.
(White Aura) Gerok is here, fighting Tearea.

<718hp 646m 347mv ->[##########][##########]{ }dirt Tearea
Tearea has fled!
Tearea walks down.

<718hp 646m 347mv ->[##########][##########]{ }
They aren't here.

<718hp 646m 347mv ->[##########][##########]{ }dirt Tearea

Tearea walks in.
Tearea yells 'Help! Mazin tried to kick dirt into my eyes!'
Your kicked dirt misses Tearea.
Tearea has quite a few wounds.

<718hp 646m 347mv ->[##########][##########]{ }
Tearea has fled!
Tearea walks east.

<718hp 646m 347mv ->[##########][##########]{ }
Tearea walks in.

<718hp 646m 347mv ->[##########][##########]{ }murder Tearea

Tearea walks south.

<718hp 646m 347mv ->[##########][##########]{ }
Gerok walks south.
You follow Gerok.
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]
(White Aura) Gerok the Battlemaster is here.

<718hp 646m 346mv ->[##########][##########]{ }
Gerok walks west.
You follow Gerok.
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]
(White Aura) Gerok the Battlemaster is here.

<718hp 646m 345mv ->[##########][##########]{ }
Gerok scans all around.

<718hp 646m 345mv ->[##########][##########]{ }dirt Tearea
They aren't here.

<718hp 646m 345mv ->[##########][##########]{ }
They aren't here.

<718hp 646m 345mv ->[##########][##########]{ }
Gerok walks west.
You follow Gerok.
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]
(White Aura) Gerok the Battlemaster is here.

<718hp 646m 344mv ->[##########][##########]{ }where

Gerok scans all around.
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea A tall rockface
<PK> Mazin A Hall in the Fortress

<718hp 646m 344mv ->[##########][##########]{ }
Gerok walks north.
You follow Gerok.
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]
(White Aura) Gerok the Battlemaster is here.

<718hp 646m 343mv ->[##########][##########]{ }s
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]

<718hp 646m 342mv ->[##########][##########]{ }
Gerok walks in.

<718hp 646m 342mv ->[##########][##########]{ }e
e
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<718hp 646m 341mv ->[##########][##########]{ }
Gerok walks in.

<718hp 646m 341mv ->[##########][##########]{ }
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]

<718hp 646m 340mv ->[##########][##########]{ }n
u

[WARLORD] Aragmon the cyclops : 'Alert! Gerok has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Gerok!'
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<718hp 646m 339mv ->[##########][##########]{ }
An elderly wood-elf yells 'We're under attack! The drow are upon us!'

<724hp 650m 394mv ->[##########][##########]{ }
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun leans against a large polearm as he stands guard.

<724hp 650m 393mv ->[##########][##########]{ }where

A well-built jotun yells 'Mazin! You're MINE!'
You stumble and barely manage to dodge a well-built jotun's charge.
You parry a well-built jotun's attack with your first hand.
A well-built jotun has some small wounds and bruises.

<724hp 650m 393mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok The Fortress Gates
<PK> Tearea A tall rockface
<PK> Mazin A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<724hp 650m 393mv ->[##########][##########]{ }
A well-built jotun's charge mauls you.
You dodge a well-built jotun's charge.
Your tiger uppercut decimates a well-built jotun!
Your elbow slash decimates a well-built jotun!
Your lightning kick decimates a well-built jotun!
A well-built jotun has some small wounds and bruises.

<700hp 650m 393mv ->[##########][##########]{ }who
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Half ] <PK> Bonfo the Grand Master of Larceny
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.
A well-built jotun has some small wounds and bruises.

<700hp 650m 393mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Frozen Hut
<PK> Tearea A Thin Trail
<PK> Mazin A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<700hp 650m 393mv ->[##########][##########]{ }
A well-built jotun's charge mauls you.
You parry a well-built jotun's attack with your first hand.
Your palm strike wounds a well-built jotun.
Your tiger uppercut maims a well-built jotun!
Your roundhouse kick wounds a well-built jotun.
A well-built jotun has some small wounds and bruises.

<678hp 650m 393mv ->[##########][##########]{ }kick
Your kick MUTILATES a well-built jotun!
Your double kick devastates a well-built jotun!
A well-built jotun has some small wounds and bruises.

<678hp 650m 393mv ->[##########][##########]{ }
A well-built jotun's charge decimates you!
You parry a well-built jotun's attack with your first hand.
Your elbow slash devastates a well-built jotun!
Your tiger uppercut decimates a well-built jotun!
Your lightning kick devastates a well-built jotun!
A well-built jotun has some small wounds and bruises.

<651hp 650m 393mv ->[##########][##########]{ }where
who
where

A well-built jotun's charge mauls you.
A well-built jotun's charge mauls you.
Your tiger uppercut maims a well-built jotun!
Your jab injures a well-built jotun.
Your spin kick wounds a well-built jotun.
A well-built jotun has some small wounds and bruises.

<603hp 650m 393mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok A twisting path around the mountain
<PK> Tearea Outside a Lodge
<PK> Mazin A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<603hp 650m 393mv ->[##########][##########]{ }
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Half ] <PK> Bonfo the Grand Master of Larceny
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.
A well-built jotun has some small wounds and bruises.

<603hp 650m 393mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok A twisting path around the mountain
<PK> Tearea A Trail in the Valley
<PK> Mazin A Hall in the Fortress
A well-built jotun has some small wounds and bruises.

<603hp 650m 393mv ->[##########][##########]{ }kick
Your kick MUTILATES a well-built jotun!
Your double kick decimates a well-built jotun!
A well-built jotun has quite a few wounds.

<603hp 650m 393mv ->[##########][##########]{ }
[WARLORD] Aragmon the cyclops : 'Alert! Gerok has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Gerok!'
A well-built jotun has quite a few wounds.

<603hp 650m 393mv ->[##########][##########]{ }
[WARLORD] Aragmon the cyclops : 'Intruder! I am under attack by Nahnum the bloated, old bloodhound!'
You parry a well-built jotun's attack with your first hand.
A well-built jotun's charge decimates you!
Your tiger uppercut mauls a well-built jotun.
Your jab hits a well-built jotun.
Your roundhouse kick wounds a well-built jotun.
A well-built jotun has quite a few wounds.

<576hp 650m 393mv ->[##########][##########]{ }
[WARLORD] Aragmon the cyclops : 'Alert! Gerok has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Gerok!'
You parry a well-built jotun's attack with your first hand.
A well-built jotun's charge mauls you.
Your tiger uppercut maims a well-built jotun!
Your elbow slash devastates a well-built jotun!
Your knee thrust injures a well-built jotun.
A well-built jotun has quite a few wounds.

<552hp 650m 393mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Mazin A Hall in the Fortress
A well-built jotun has quite a few wounds.

<552hp 650m 393mv ->[##########][##########]{ }
Gerok walks in.
A well-built jotun has quite a few wounds.

<552hp 650m 393mv ->[##########][##########]{ }
You parry a well-built jotun's attack with your first hand.
You parry a well-built jotun's attack with your second hand.
Your jab injures a well-built jotun.
Your palm strike wounds a well-built jotun.
Your knee thrust injures a well-built jotun.
Gerok's crush DISEMBOWELS a well-built jotun!
Gerok's crush DISMEMBERS a well-built jotun!
Gerok's freezing bite scratches a well-built jotun.
Gerok's pound DISEMBOWELS a well-built jotun!
Gerok's freezing bite scratches a well-built jotun.
Gerok's crush DISEMBOWELS a well-built jotun!
Gerok's freezing bite scratches a well-built jotun.
A well-built jotun has quite a few wounds.

<552hp 650m 393mv ->[##########][##########]{ }healing
You concentrate to control your flow of chii.
A well-built jotun has quite a few wounds.

<552hp 610m 383mv ->[##########][##########]{ }
A well-built jotun kicks dirt in your eyes!
A well-built jotun's kicked dirt grazes you.
You can't see a thing!

<547hp 610m 383mv ->[##########][##########]{ }
You parry someone's attack with your second hand.
Someone's charge devastates someone!
Someone's charge mauls you.
Your dragon punch MUTILATES someone!
Your elbow slash misses someone.
Your lightning kick decimates someone!
Someone's pound MUTILATES someone!
Someone's freezing bite scratches someone.

<523hp 610m 383mv ->[##########][##########]{ }
Someone surges with power.
Someone strikes someone with his weapon and attempts to hobble it.
Someone's hobble mauls someone.

<523hp 610m 383mv ->[##########][##########]{ }
You rub the dirt out of your eyes, but they're still watering.
You parry a well-built jotun's attack with your first hand.
You stumble and barely manage to dodge a well-built jotun's charge.
Your palm strike mauls a well-built jotun.
Your dragon punch MUTILATES a well-built jotun!
Your lightning kick mauls a well-built jotun.
Gerok's crush DISEMBOWELS a well-built jotun!
Gerok's pound DISEMBOWELS a well-built jotun!
Gerok's pound DISEMBOWELS a well-built jotun!
A well-built jotun has quite a few wounds.

<523hp 610m 383mv ->[##########][##########]{ }
A healing light surrounds you.
A well-built jotun has quite a few wounds.

<523hp 610m 383mv ->[##########][##########]{ }
You feel a little better.
A well-built jotun's charge mauls you.
A well-built jotun's charge devastates Gerok!
A well-built jotun's charge mauls you.
Your dragon punch MUTILATES a well-built jotun!
Your jab injures a well-built jotun.
Your spin kick mauls a well-built jotun.
Gerok's crush MUTILATES a well-built jotun!
Gerok's pound DISEMBOWELS a well-built jotun!
Gerok's pound DISEMBOWELS a well-built jotun!
A well-built jotun has quite a few wounds.

<500hp 610m 383mv ->[##########][##########]{ }
You feel a little better.
You parry a well-built jotun's attack with your first hand.
A well-built jotun's charge mauls you.
Your jab injures a well-built jotun.
Your dragon punch maims a well-built jotun!
Your jump kick maims a well-built jotun!
Gerok's crush MUTILATES a well-built jotun!
Gerok's freezing bite scratches a well-built jotun.
Gerok's crush DISEMBOWELS a well-built jotun!
A well-built jotun has quite a few wounds.

<495hp 610m 383mv ->[##########][##########]{ }
Gerok surges with power.
Gerok strikes a well-built jotun with his weapon and attempts to hobble it.
Gerok's hobble decimates a well-built jotun!
A well-built jotun has quite a few wounds.

<495hp 610m 383mv ->[##########][##########]{ }
You feel a little better.
You manage to dodge a well-built jotun's charge with a lot of effort.
You dodge a well-built jotun's charge.
Your tiger uppercut misses a well-built jotun.
Your jab injures a well-built jotun.
Your spin kick mauls a well-built jotun.
Gerok's crush MUTILATES a well-built jotun!
Gerok's freezing bite scratches a well-built jotun.
Gerok's crush MUTILATES a well-built jotun!
Gerok's freezing bite grazes a well-built jotun.
Gerok's pound misses a well-built jotun.
A well-built jotun has quite a few wounds.

<513hp 610m 383mv ->[##########][##########]{ }
The healing light fades.
You dodge a well-built jotun's charge.
A well-built jotun's charge devastates Gerok!
A well-built jotun's charge mauls you.
Your dragon punch MUTILATES a well-built jotun!
Your back fist decimates a well-built jotun!
Your spin kick mauls a well-built jotun.
Gerok's crush DISEMBOWELS a well-built jotun!
Gerok's freezing bite scratches a well-built jotun.
Gerok's crush MUTILATES a well-built jotun!
A well-built jotun has some big nasty wounds and scratches.

<495hp 612m 394mv ->[##########][##########]{ }who
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 5
[WARLORD] The clamour of War prevails.
There are 5 characters on; the most on this past month was 12.
A well-built jotun has some big nasty wounds and scratches.

<495hp 612m 394mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea Outside a Lodge
<PK> Mazin A Hall in the Fortress
A well-built jotun has some big nasty wounds and scratches.

<495hp 612m 394mv ->[##########][##########]{ }
Your eyes stop watering.
You parry a well-built jotun's attack with your first hand.
A well-built jotun's charge devastates Gerok!
A well-built jotun's charge decimates you!
Your tiger uppercut mauls a well-built jotun.
Your elbow slash maims a well-built jotun!
Your roundhouse kick wounds a well-built jotun.
Gerok's crush DISEMBOWELS a well-built jotun!
Gerok's freezing bite grazes a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<468hp 612m 394mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea Outside a Lodge
<PK> Mazin A Hall in the Fortress
A well-built jotun has some big nasty wounds and scratches.

<468hp 612m 394mv ->[##########][##########]{ }who
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 5
[WARLORD] The clamour of War prevails.
There are 5 characters on; the most on this past month was 12.
A well-built jotun has some big nasty wounds and scratches.

<468hp 612m 394mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea A Bend in the Trail
<PK> Mazin A Hall in the Fortress
A well-built jotun has some big nasty wounds and scratches.

<468hp 612m 394mv ->[##########][##########]{ }
You parry a well-built jotun's attack with your second hand.
A well-built jotun's charge misses you.
Your tiger uppercut maims a well-built jotun!
Your dragon punch MUTILATES a well-built jotun!
Your spin kick mauls a well-built jotun.
Gerok's crush DISEMBOWELS a well-built jotun!
A well-built jotun has some big nasty wounds and scratches.

<468hp 612m 394mv ->[##########][##########]{ }flee
You flee from combat!
A well-built jotun says 'You may not pass, Mazin.'
A well-built jotun blocks you from entering the inner sanctum.

<468hp 612m 394mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea The Small Valley
<PK> Mazin A Hall in the Fortress

<468hp 612m 394mv ->[##########][##########]{ }
A well-built jotun's kicked dirt misses Gerok.

<468hp 612m 394mv ->[##########][##########]{ }
Gerok has fled!
A well-built jotun says 'You may not pass, Gerok.'
A well-built jotun blocks Gerok from entering the inner sanctum.
A well-built jotun yells 'Mazin! Now you die!'
A well-built jotun's charge mauls you.
You parry a well-built jotun's attack with your first hand.
A well-built jotun has some big nasty wounds and scratches.

<444hp 612m 394mv ->[##########][##########]{ }healing
You concentrate to control your flow of chii.
A well-built jotun has some big nasty wounds and scratches.

<444hp 572m 384mv ->[##########][##########]{ }
You parry a well-built jotun's attack with your first hand.
You parry a well-built jotun's attack with your first hand.
Your palm strike wounds a well-built jotun.
Your palm strike wounds a well-built jotun.
Your whirlwind kick DISEMBOWELS a well-built jotun!
Gerok's crush DISEMBOWELS a well-built jotun!
Gerok's pound misses a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<444hp 572m 384mv ->[##########][##########]{ }
Gerok has fled!
Gerok walks down.
A well-built jotun has some big nasty wounds and scratches.

<444hp 572m 384mv ->[##########][##########]{ }autoassit
That isn't a verb I know.
A well-built jotun has some big nasty wounds and scratches.

<444hp 572m 384mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea A Thin Trail
<PK> Mazin A Hall in the Fortress
A well-built jotun has some big nasty wounds and scratches.

<444hp 572m 384mv ->[##########][##########]{ }flee
Your focus was interrupted.
You flee from combat!
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]
(White Aura) Gerok the Battlemaster is here.

<444hp 572m 383mv ->[##########][##########]{ }where
Gerok stops wielding a stout truncheon.
Gerok wields a pitch-black flaming longsword.

<444hp 572m 383mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok A Hall in the Fortress
<PK> Tearea An untamed opening
<PK> Mazin A Hall in the Fortress

<444hp 572m 383mv ->[##########][##########]{ }
Gerok stops using the red dragon shield as a shield.
Gerok wields a fiery dagger in his off-hand.

<444hp 572m 383mv ->[##########][##########]{ }healing
You concentrate to control your flow of chii.

<444hp 532m 373mv ->[##########][##########]{ }
Gerok walks south.
You follow Gerok.
Your focus was interrupted.
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]
(White Aura) Gerok the Battlemaster is here.

<444hp 532m 372mv ->[##########][##########]{ }
Gerok walks west.
You follow Gerok.
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]
(White Aura) Gerok the Battlemaster is here.
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.

<444hp 532m 371mv ->[##########][##########]{ }
Gerok scans all around.
Tearea walks in.

<444hp 532m 371mv ->[##########][##########]{ }
Tearea walks east.

<444hp 532m 371mv ->[##########][##########]{ }
Gerok walks east.
You follow Gerok.
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]
(White Aura) Gerok the Battlemaster is here.
Tearea the Red Lotus, Standard Bearer of Warlords is here.
Nahnum the bloated, old bloodhound walks in.

<444hp 532m 370mv ->[##########][##########]{ }acu

Tearea yells 'Help! I am being attacked by Gerok!'
Tearea turns Gerok's attack against him.
Tearea's dragon punch MUTILATES Gerok!
You feel relieved as the tension drains from your muscles.

<644hp 462m 370mv ->[##########][##########]{ }
Tearea's elbow slash maims Gerok!
Tearea's back fist decimates Gerok!
Tearea's lightning kick decimates Gerok!
Gerok's flaming bite devastates Tearea!
Gerok's flaming bite misses Tearea.
Gerok's flaming bite maims Tearea!

<644hp 462m 370mv ->[##########][##########]{ }murder Tearea

Tearea has fled!
Tearea walks west.

<644hp 462m 370mv ->[##########][##########]{ }
Tearea walks in.

<644hp 462m 370mv ->[##########][##########]{ }
Gerok yells 'Help! I am being attacked by Tearea!'
Tearea's palm strike injures Gerok.
Tearea's back fist misses Gerok.
Tearea's spin kick wounds Gerok.

<644hp 462m 370mv ->[##########][##########]{ }
Tearea's tiger uppercut devastates Gerok!
Tearea's jab injures Gerok.
Gerok's flaming bite decimates Tearea!
Gerok's flaming bite decimates Tearea!

<644hp 462m 370mv ->[##########][##########]{ }
Gerok surges with power.
Gerok sends Tearea sprawling with a powerful bash.
Gerok's bash injures Tearea.

<644hp 462m 370mv ->[##########][##########]{ }dirt Tearea
Tearea yells 'Help! I am being attacked by Mazin!'
Your tiger uppercut injures Tearea.
Your dragon punch decimates Tearea!
Your roundhouse kick hits Tearea.
Tearea's tiger uppercut decimates Gerok!
Tearea's palm strike hits Gerok.
Tearea's jump kick decimates Gerok!
Your jab grazes Tearea.
Tearea blocks your attack with her crane wing technique.
Your roundhouse kick hits Tearea.
Gerok's flaming bite devastates Tearea!
Gerok's flaming bite mauls Tearea.
Gerok's flaming bite decimates Tearea!
Gerok's flaming bite decimates Tearea!
Tearea has some big nasty wounds and scratches.

<644hp 462m 370mv Gerok: 60%hp ->[##########][##########]{ }
Tearea's elbow slash devastates Gerok!
Tearea's dragon punch MUTILATES Gerok!
Tearea's jump kick MUTILATES Gerok!
Your jab hits Tearea.
Your elbow slash injures Tearea.
Tearea parries your attack with her second hand.
Tearea has some big nasty wounds and scratches.

<644hp 462m 370mv Gerok: 49%hp ->[##########][##########]{ }
Tearea is blinded by the dirt in her eyes!
Your kicked dirt scratches Tearea.
Tearea has some big nasty wounds and scratches.

<644hp 462m 370mv Gerok: 49%hp ->[##########][##########]{ }
Tearea has fled!
Tearea walks north.

<644hp 462m 370mv ->[##########][##########]{ }
Tearea walks in.
The white aura around your body fades.

<654hp 465m 394mv ->[##########][##########]{ }
Tearea yells 'Help! I am being attacked by someone!'
Gerok's flaming bite decimates Tearea!
Gerok's flaming bite decimates Tearea!
Gerok's flaming bite MUTILATES Tearea!

<654hp 465m 394mv ->[##########][##########]{ }grap tea

Tearea's back fist mauls Gerok.
Tearea's elbow slash maims Gerok!
Tearea's lightning kick decimates Gerok!
Gerok's flaming bite misses Tearea.
Gerok's flaming bite decimates Tearea!

<654hp 465m 394mv ->[##########][##########]{ }
Tearea has fled!
Tearea walks west.

<654hp 465m 394mv ->[##########][##########]{ }
Gerok walks north.
Nahnum the bloated, old bloodhound walks north.
You follow Gerok.
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(White Aura) Gerok the Battlemaster is here.

<654hp 465m 393mv ->[##########][##########]{ }grap tear
They aren't here.

<654hp 465m 393mv ->[##########][##########]{ }
They aren't here.

<654hp 465m 393mv ->[##########][##########]{ }grap tear
Gerok walks south.
You follow Gerok.
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]
(White Aura) Gerok the Battlemaster is here.
Nahnum the bloated, old bloodhound walks in.

<654hp 465m 392mv ->[##########][##########]{ }
They aren't here.

<654hp 465m 392mv ->[##########][##########]{ }
Gerok walks west.
Nahnum the bloated, old bloodhound walks west.
You follow Gerok.
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(White Aura) Gerok the Battlemaster is here.

<654hp 465m 391mv ->[##########][##########]{ }grap tear

Gerok walks west.
You follow Gerok.
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]
(White Aura) Gerok the Battlemaster is here.
Nahnum the bloated, old bloodhound walks in.

<654hp 465m 390mv ->[##########][##########]{ }grap tear
They aren't here.

<654hp 465m 390mv ->[##########][##########]{ }
Gerok scans all around.
They aren't here.

<654hp 465m 390mv ->[##########][##########]{ }grap tear
They aren't here.

<654hp 465m 390mv ->[##########][##########]{ }
Gerok walks east.
Nahnum the bloated, old bloodhound walks east.
You follow Gerok.
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(White Aura) Gerok the Battlemaster is here.

<654hp 465m 389mv ->[##########][##########]{ }wher
grap tear
Players near you in The Fortress of War:
<PK> Gerok Inside the Fortress
<PK> Tearea A tall rockface
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<654hp 465m 389mv ->[##########][##########]{ }
Gerok walks south.
You follow Gerok.
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
!-!-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(White Aura) Gerok the Battlemaster is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops : 'Alert! Mazin has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mazin!'
You parry Aragmon the cyclops's attack with your second hand.
Nahnum the bloated, old bloodhound walks in.
[WARLORD] Aragmon the cyclops : 'Alert! Gerok has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Gerok!'
Aragmon the cyclops has a few scratches.

<654hp 465m 388mv ->[##########][##########]{ }
They aren't here.
Aragmon the cyclops has a few scratches.

<654hp 465m 388mv ->[##########][##########]{ }
Gerok has fled!
Gerok walks south.
Nahnum the bloated, old bloodhound walks south.
Aragmon the cyclops has a few scratches.

<654hp 465m 388mv ->[##########][##########]{ }grap tear
They aren't here.
Aragmon the cyclops has a few scratches.

<654hp 465m 388mv ->[##########][##########]{ }
You stumble and barely manage to dodge Aragmon the cyclops's smash.
Your elbow slash wounds Aragmon the cyclops.
Your back fist injures Aragmon the cyclops.
Your spin kick injures Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<654hp 465m 388mv ->[##########][##########]{ }flee
You flee from combat!
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<654hp 465m 387mv ->[##########][##########]{ }e
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]

<654hp 465m 386mv ->[##########][##########]{ }n
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<654hp 465m 385mv ->[##########][##########]{ }healing
You concentrate to control your flow of chii.

<654hp 425m 375mv ->[##########][##########]{ }
[WARLORD] a rugged ranger : 'Gerok has left the Fortress Path.'

<654hp 425m 375mv ->[##########][##########]{ }who
[ Duerg ] Aelgar Ickyhand the Master of the Blade
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.

<654hp 425m 375mv ->[##########][##########]{ }
[WARLORD] a rugged ranger : 'Gerok has entered the Fortress Path.'

<654hp 425m 375mv ->[##########][##########]{ }
[WARLORD] a rugged ranger : 'Gerok has left the Fortress Path.'

<654hp 425m 375mv ->[##########][##########]{ }
A healing light surrounds you.

<654hp 425m 375mv ->[##########][##########]{ }
You feel a little better.

<672hp 425m 375mv ->[##########][##########]{ }up
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
| forgotten. The ground is made of dirt that has been packed
| down to form a trail. The walls are made of large rocks that
*-@ | have been placed together to form the giant fortress. There
| is no ceiling upon the top of the fortress to let in the light
| from day and night.
|
|
---------+

[Exits: west down]
(White Aura) A well-built jotun leans against a large polearm as he stands guard.

<672hp 425m 374mv ->[##########][##########]{ }
A well-built jotun yells 'Mazin! Now you die!'
A well-built jotun's charge DISEMBOWELS you!
You parry a well-built jotun's attack with your first hand.
A well-built jotun has some big nasty wounds and scratches.

<627hp 425m 374mv ->[##########][##########]{ }dirt
A well-built jotun is blinded by the dirt in its eyes!
Your kicked dirt grazes a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<627hp 425m 374mv ->[##########][##########]{ }
You feel a lot better!
A well-built jotun's charge DISEMBOWELS you!
You dodge a well-built jotun's charge.
Your tiger uppercut devastates a well-built jotun!
Your elbow slash decimates a well-built jotun!
Your knee thrust injures a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<637hp 425m 374mv ->[##########][##########]{ }get defen sack
flee
where

You feel better.
You parry a well-built jotun's attack with your first hand.
A well-built jotun's charge DISMEMBERS you!
Your palm strike wounds a well-built jotun.
Your jab injures a well-built jotun.
Your knee thrust injures a well-built jotun.
A well-built jotun has some big nasty wounds and scratches.

<617hp 425m 374mv ->[##########][##########]{ }quaf defen
You get a Defender potion from a dragonwing pleated leather backpack.
The healing light fades.
A well-built jotun's charge MUTILATES you!
You parry a well-built jotun's attack with your first hand.
Your tiger uppercut devastates a well-built jotun!
Your palm strike injures a well-built jotun.
Your whirlwind kick MUTILATES a well-built jotun!
A well-built jotun has some big nasty wounds and scratches.

<576hp 425m 374mv ->[##########][##########]{ }
You flee from combat!
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<576hp 425m 373mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok The Small Valley
<PK> Tearea A Thin Trail
Vydra Along the Path
<PK> Mazin A Hall in the Fortress

<576hp 425m 373mv ->[##########][##########]{ }
You quaff a Defender potion.
You are surrounded by a white aura.

<576hp 425m 373mv ->[##########][##########]{ }healing
You concentrate to control your flow of chii.

<583hp 388m 384mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok The Small Valley
<PK> Tearea A treacherous ledge
Vydra In the Valley Basin
<PK> Mazin A Hall in the Fortress

<583hp 388m 384mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok The Small Valley
<PK> Tearea Inside the Fortress
Vydra Along the Trail
<PK> Mazin A Hall in the Fortress

<583hp 388m 384mv ->[##########][##########]{ }
Tearea walks in.

<583hp 388m 384mv ->[##########][##########]{ }who
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 5
[WARLORD] The clamour of War prevails.
There are 5 characters on; the most on this past month was 12.

<583hp 388m 384mv ->[##########][##########]{ }where
You yell 'Help! I am being attacked by Tearea!'
Your focus was interrupted.
Tearea's back fist injures you.
Tearea's palm strike injures you.
Tearea's whirlwind kick misses you.
Tearea's dragon punch devastates you!
Tearea's jab hits you.
Tearea's jump kick mauls you.
Your tiger uppercut wounds Tearea.
Your elbow slash wounds Tearea.
Tearea parries your attack with her second hand.
Tearea has quite a few wounds.

<488hp 388m 384mv ->[##########][##########]{ }
Players near you in The Fortress of War:
<PK> Gerok A Thin Trail
<PK> Tearea A Hall in the Fortress
Vydra The Small Valley
<PK> Mazin A Hall in the Fortress
Tearea has quite a few wounds.

<488hp 388m 384mv ->[##########][##########]{ }
[WARLORD] a rugged ranger : 'Gerok has entered the Fortress Path.'
Tearea has quite a few wounds.

<488hp 388m 384mv ->[##########][##########]{ }
Tearea's palm strike hits you.
Tearea's dragon punch maims you!
Tearea's jump kick mauls you.
Tearea parries your attack with her first hand.
Tearea dodges your palm strike.
Tearea blocks your attack with her crane wing technique.
Tearea has quite a few wounds.

<420hp 388m 384mv ->[##########][##########]{ }
Tearea has fled!
Tearea walks east.

<420hp 388m 384mv ->[##########][##########]{ }dirt
But you aren't in combat!

<420hp 388m 384mv ->[##########][##########]{ }
Tearea walks in.

<420hp 388m 384mv ->[##########][##########]{ }dirt Tearea

Tearea walks south.
They aren't here.

<420hp 388m 384mv ->[##########][##########]{ }s
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]

<420hp 388m 383mv ->[##########][##########]{ }dirt Tearea
They aren't here.

<420hp 388m 383mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A twisting path around the mountain
<PK> Tearea A twisting path around the mountain
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<420hp 388m 383mv ->[##########][##########]{ }w
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<420hp 388m 382mv ->[##########][##########]{ }dirt Tearea
They aren't here.

<420hp 388m 382mv ->[##########][##########]{ }
Tearea yells 'Help! I am being attacked by Gerok!'

<420hp 388m 382mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Gerok A twisting path around the mountain
<PK> Tearea A twisting path around the mountain
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<420hp 388m 382mv ->[##########][##########]{ }scan
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) Aragmon the cyclops towers here, protecting the hall.
*** Range 2 (south) ***
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(White Aura) Gerok is here, fighting Tearea.
Tearea is here, fighting Gerok.
You scan west.

<420hp 388m 382mv ->[##########][##########]{ }s
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
!-!-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
(White Aura) Aragmon the cyclops towers here, protecting the hall.
[WARLORD] Aragmon the cyclops : 'Alert! Mazin has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mazin!'
You parry Aragmon the cyclops's attack with your first hand.
Aragmon the cyclops has a few scratches.

<420hp 388m 381mv ->[##########][##########]{ }dirt Tearea
They aren't here.
Aragmon the cyclops has a few scratches.

<420hp 388m 381mv ->[##########][##########]{ }flee
You flee from combat!
A twisting path around the mountain
*-*-* | The shrubbery and plants are covered in snow and ice on
| | this winding path along the northern face of the mountain.
* | Large rocks hang overhead as you attempt to slide underneath
| | them for a safe passing, often vibrating from some kind
@-!-F| of activity that seems to be coming from within the mountain.
| You can barely manage to move north and east.
|
|
|
---------+

[Exits: north east]
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(White Aura) Gerok is here, fighting Tearea.
Tearea is here, fighting Gerok.

<420hp 388m 378mv ->[##########][##########]{ }
Tearea yells 'Help! I am being attacked by Mazin!'
Tearea's back fist mauls Gerok.
Tearea's tiger uppercut devastates Gerok!
Tearea's whirlwind kick decimates Gerok!
Your dragon punch decimates Tearea!
Tearea parries your attack with her second hand.
Tearea parries your attack with her first hand.
Tearea has some big nasty wounds and scratches.

<420hp 388m 378mv Gerok: 32%hp ->[##########][##########]{ }dirt Tearea
Your kicked dirt misses Tearea.
Tearea has some big nasty wounds and scratches.

<420hp 388m 378mv Gerok: 32%hp ->[##########][##########]{ }
Gerok has fled!
Gerok walks north.
Nahnum the bloated, old bloodhound walks north.
[WARLORD] Aragmon the cyclops : 'Alert! Gerok has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Gerok!'
Tearea has some big nasty wounds and scratches.

<420hp 388m 378mv ->[##########][##########]{ }grap

Tearea's jab hits you.
Tearea's elbow slash decimates you!
Tearea's roundhouse kick hits you.
Tearea parries your attack with her first hand.
Tearea parries your attack with her first hand.
Tearea parries your attack with her first hand.
Tearea has some big nasty wounds and scratches.

<372hp 388m 378mv ->[##########][##########]{ }
Tearea has fled!
Tearea walks north.

<372hp 388m 378mv ->[##########][##########]{ }
[WARLORD] Aragmon the cyclops : 'Alert! Gerok has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Gerok!'

<372hp 388m 378mv ->[##########][##########]{ }murder Tearea
scan

Gerok yells 'Help! I am being attacked by someone!'
But you aren't fighting anyone!

<372hp 388m 378mv ->[##########][##########]{ }
They aren't here.

<372hp 388m 378mv ->[##########][##########]{ }healing
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Aragmon the cyclops towers here, protecting the hall.
*** Range 2 (north) ***
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
(White Aura) Gerok is here, fighting Tearea.
Tearea is here, fighting Gerok.
You scan east.
*** Range 2 (east) ***
Katarina the warrior mistress stands here, offering supplies to her comrades.

<372hp 388m 378mv ->[##########][##########]{ }
You concentrate to control your flow of chii.

<372hp 348m 368mv ->[##########][##########]{ }
[WARLORD] Aragmon the cyclops : 'Alert! Gerok has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Gerok!'

<372hp 348m 368mv ->[##########][##########]{ }
Tearea walks in.

<372hp 348m 368mv ->[##########][##########]{ }
Tearea walks north.

<372hp 348m 368mv ->[##########][##########]{ }
Gerok yells 'Help! I am being attacked by someone!'

<372hp 348m 368mv ->[##########][##########]{ }
A healing light surrounds you.

<394hp 354m 394mv ->[##########][##########]{ }n
The Fortress Gates
* *-S| You have come to the gates of a large fortress that is
| | | home to the great battle lords of Serin. The large gates
*-*-* | have stood up for quite some time, and show their age
| | through cracks and the like. Standing taller then most
@ | giants they are very large and very well made. From inside
| | you hear the sounds of battlecries and battles going strong
!-!-F| all throughout the centuries.
|
|
---------+

[Exits: north south]
Tearea is here, fighting Gerok.
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
Gerok is here, fighting Aragmon the cyclops.
(White Aura) Aragmon the cyclops is here, fighting Gerok.
[WARLORD] Aragmon the cyclops : 'Alert! Mazin has intruded upon our cabal!'
Aragmon the cyclops yells 'You don't belong here, Mazin!'
You parry Aragmon the cyclops's attack with your second hand.
Aragmon the cyclops has a few scratches.

<394hp 354m 391mv Gerok: 17%hp ->[##########][##########]{ }
Gerok sighs.
Aragmon the cyclops has a few scratches.

<394hp 354m 391mv Gerok: 17%hp ->[##########][##########]{ }dirt Tearea
Tearea yells 'Help! Mazin kicked dirt into my eyes!'
Tearea is blinded by the dirt in her eyes!
Your kicked dirt scratches Tearea.
You feel a little better.
Gerok's riposte decimates Tearea!
Tearea's tiger uppercut misses Gerok.
Gerok's riposte decimates Tearea!
Your palm strike grazes Aragmon the cyclops.
Your tiger uppercut hits Aragmon the cyclops.
Your roundhouse kick grazes Aragmon the cyclops.
Gerok's flaming bite wounds Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<412hp 354m 391mv Gerok: 17%hp ->[##########][##########]{ }
Tearea has fled!
Tearea walks north.
Aragmon the cyclops has a few scratches.

<412hp 354m 391mv Gerok: 17%hp ->[##########][##########]{ }gt get out

Gerok rubs the dirt out of his eyes, but they're still watering.
[WARLORD] Aragmon the cyclops : 'Intruder! I am under attack by Nahnum the bloated, old bloodhound!'
You feel better.
Nahnum the bloated, old bloodhound's bite scratches Aragmon the cyclops.
Your dragon punch hits Aragmon the cyclops.
Your palm strike grazes Aragmon the cyclops.
Your jump kick hits Aragmon the cyclops.
Gerok's flaming bite wounds Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<442hp 354m 391mv Gerok: 17%hp ->[##########][##########]{ }
Tearea walks in.
Aragmon the cyclops has a few scratches.

<442hp 354m 391mv Gerok: 17%hp ->[##########][##########]{ }
Tearea walks south.
Aragmon the cyclops has a few scratches.

<442hp 354m 391mv Gerok: 17%hp ->[##########][##########]{ }
Gerok has fled!
Gerok relaxes out of his defensive posture.
Gerok limps north.
Aragmon the cyclops has a few scratches.

<442hp 354m 391mv ->[##########][##########]{ }
You feel a little better.
The healing light fades.
You parry Aragmon the cyclops's attack with your first hand.
Nahnum the bloated, old bloodhound's bite scratches Aragmon the cyclops.
Nahnum the bloated, old bloodhound's bite misses Aragmon the cyclops.
Your elbow slash injures Aragmon the cyclops.
Your jab hits Aragmon the cyclops.
Your whirlwind kick mauls Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<461hp 354m 391mv ->[##########][##########]{ }
You tell your group 'Get out.'
Aragmon the cyclops has a few scratches.

<461hp 354m 391mv ->[##########][##########]{ }
Aragmon the cyclops knocks you senseless with a full on bodyslam!
Aragmon the cyclops's bodyslam mauls you.
Aragmon the cyclops lets loose a bestial roar at Nahnum the bloated, old bloodhound.
Nahnum the bloated, old bloodhound looks shaken up.
Aragmon the cyclops has a few scratches.

<438hp 354m 391mv ->[##########][##########]{ }flee

You parry Aragmon the cyclops's attack with your first hand.
Nahnum the bloated, old bloodhound's bite scratches Aragmon the cyclops.
Nahnum the bloated, old bloodhound's bite scratches Aragmon the cyclops.
Your back fist injures Aragmon the cyclops.
Your back fist injures Aragmon the cyclops.
Your roundhouse kick hits Aragmon the cyclops.
Aragmon the cyclops has a few scratches.

<438hp 354m 391mv ->[##########][##########]{ }
A ray of light shines down briefly nearby, then vanishes.
Aragmon the cyclops has a few scratches.

<438hp 354m 391mv ->[##########][##########]{ }
You feel less wobbly on your feet.
Aragmon the cyclops has a few scratches.

<438hp 354m 391mv ->[##########][##########]{ }
You flee from combat!
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<438hp 354m 390mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Tearea A stony ascension
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<438hp 354m 390mv ->[##########][##########]{ }healing
You concentrate to control your flow of chii.

<438hp 314m 380mv ->[##########][##########]{ }
Gerok tells the group 'AH'm out.'

<438hp 314m 380mv ->[##########][##########]{ }
A healing light surrounds you.

<438hp 314m 380mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Tearea A stony ascension
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<438hp 314m 380mv ->[##########][##########]{ }who
[ Duerg ] Aelgar Ickyhand the Master of the Blade
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.
You feel a little better.

<461hp 314m 380mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Tearea A tall rockface
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<467hp 317m 394mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Tearea A tall rockface
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<467hp 317m 394mv ->[##########][##########]{ }
You feel a lot better!

<526hp 317m 394mv ->[##########][##########]{ }who
[ Duerg ] Aelgar Ickyhand the Master of the Blade
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.

<526hp 317m 394mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Tearea A treacherous ledge
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<526hp 317m 394mv ->[##########][##########]{ }who
[ Duerg ] Aelgar Ickyhand the Master of the Blade
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 12.

<526hp 317m 394mv ->[##########][##########]{ }healing

Tearea walks in.

<526hp 317m 394mv ->[##########][##########]{ }
You are already healing.

<526hp 317m 394mv ->[##########][##########]{ }
You feel a little better.
The healing light fades.

<546hp 317m 394mv ->[##########][##########]{ }
Tearea walks south.

<546hp 317m 394mv ->[##########][##########]{ }murder Tearea
They aren't here.

<546hp 317m 394mv ->[##########][##########]{ }murder Tearea
They aren't here.

<546hp 317m 394mv ->[##########][##########]{ }scan
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
Tearea the Red Lotus, Standard Bearer of Warlords is here.
(White Aura) Aragmon the cyclops towers here, protecting the hall.
*** Range 2 (south) ***
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
You scan west.

<546hp 317m 394mv ->[##########][##########]{ }murder Tearea
They aren't here.

<546hp 317m 394mv ->[##########][##########]{ }where
Players near you in The Fortress of War:
<PK> Tearea The Fortress Gates
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<546hp 317m 394mv ->[##########][##########]{ }crane
You move with the swiftness and the accuracy of the crane.

<546hp 317m 394mv ->[======####][##########]{ }where
healing

[WARLORD] a rugged ranger : 'Vydra has entered the Fortress Path.'

<546hp 317m 394mv ->[======####][##########]{ }
Players near you in The Fortress of War:
<PK> Tearea The Fortress Gates
Vydra An untamed opening
<PK> Mazin Inside the Fortress

<546hp 317m 394mv ->[======####][##########]{ }
You concentrate to control your flow of chii.

<546hp 277m 384mv ->[======####][##########]{ }
Tearea walks in.

<546hp 277m 384mv ->[======####][##########]{ }
You yell 'Help! I am being attacked by Tearea!'
Your focus was interrupted.
Tearea's palm strike hits you.
Tearea's jab misses you.
Tearea's knee thrust hits you.
Tearea has some big nasty wounds and scratches.

<528hp 277m 384mv ->[======####][##########]{ }
Tearea's tiger uppercut misses you.
Tearea's dragon punch devastates you!
Tearea's jump kick decimates you!
Tearea blocks your attack with her crane wing technique.
Your palm strike grazes Tearea.
Your whirlwind kick mauls Tearea.
Tearea has some big nasty wounds and scratches.

<471hp 277m 384mv ->[======####][##########]{ }
Your accuracy fades.
Tearea has some big nasty wounds and scratches.

<471hp 277m 384mv ->[======####][##########]{ }dirt
Tearea is blinded by the dirt in her eyes!
Your kicked dirt grazes Tearea.
Tearea has some big nasty wounds and scratches.

<471hp 277m 384mv ->[======####][##########]{ }
Tearea's elbow slash mauls you.
You parry Tearea's attack with your first hand.
Tearea's lightning kick injures you.
Tearea blocks your attack with her crane wing technique.
Your tiger uppercut misses Tearea.
Your whirlwind kick wounds Tearea.
Tearea has some big nasty wounds and scratches.

<432hp 277m 384mv ->[======####][##########]{ }
Tearea kicks dirt in your eyes!
Tearea's kicked dirt scratches you.
You can't see a thing!

<428hp 277m 384mv ->[======####][##########]{ }
The healing light fades from someone.
You stumble and barely manage to dodge someone's tiger uppercut.
Someone's tiger uppercut wounds you.
You parry someone's attack with your first hand.
Someone blocks your attack with her crane wing technique.
Your jab grazes someone.
Your jump kick mauls someone.

<409hp 277m 384mv ->[======####][##########]{ }
[WARLORD] someone : 'Vydra has left the Fortress Path.'

<409hp 277m 384mv ->[======####][##########]{ }grap
Someone manages to evade your grapple.
Your grapple misses someone.

<409hp 277m 384mv ->[======####][##########]{ }
Someone rubs the dirt out of her eyes, but they're still watering.
You block someone's attack using your crane wing technique.
You have become better at atonement!
Someone's back fist injures you.
Someone's lightning kick injures you.
Someone blocks your attack with her crane wing technique.
Your elbow slash wounds someone.
Your knee thrust hits someone.

<379hp 277m 384mv ->[=====#####][##########]{ }kick

Someone confines you to the immediate vicinity.

<379hp 277m 384mv ->[=====#####][##########]{ }
Someone relaxes her posture.
Someone yells 'Drow in the vale! Take cover!'

<383hp 278m 424mv ->[=====#####][##########]{ }
You block someone's attack using your crane wing technique.
Someone's tiger uppercut mauls you.
Someone's spin kick injures you.
Someone stumbles and barely dodges your elbow slash.
Your palm strike injures someone.
Your jump kick maims someone!

<343hp 278m 424mv ->[=====#####][##########]{ }
Your kick maims someone!
Your double kick decimates someone!

<343hp 278m 424mv ->[===#######][##########]{ }weak

You block someone's attack using your crane wing technique.
You parry someone's attack with your first hand.
Someone's spin kick wounds you.
Someone blocks your attack with her crane wing technique.
Your palm strike injures someone.
Your knee thrust injures someone.

<325hp 278m 424mv ->[==########][##########]{ }
Someone has fled!
Someone walks west.

<325hp 278m 424mv ->[==########][##########]{ }
You rub the dirt out of your eyes, but they're still watering.

<325hp 278m 424mv ->[==########][##########]{ }w
murder Tearea
You aren't learned at weaken.

<325hp 278m 424mv ->[==########][##########]{ }
The Fortress of War
Everything is in a blur right now.
Tearea the Red Lotus, Standard Bearer of Warlords is here.

<325hp 278m 423mv ->[==########][##########]{ }
Tearea yells 'Help! I am being attacked by Mazin!'
Your dragon punch mauls Tearea.
Your jab hits Tearea.
Tearea blocks your attack with her crane wing technique.
Tearea looks pretty hurt.

<325hp 278m 423mv ->[==########][##########]{ }
Tearea's eyes stop watering.
You block Tearea's attack using your crane wing technique.
Tearea's back fist wounds you.
Tearea's whirlwind kick mauls you.
Tearea blocks your attack with her crane wing technique.
Your tiger uppercut mauls Tearea.
Your knee thrust grazes Tearea.
Tearea looks pretty hurt.

<283hp 278m 423mv ->[==########][##########]{ }grap
Tearea manages to evade your grapple.
Your grapple misses Tearea.
Tearea looks pretty hurt.

<283hp 278m 423mv ->[==########][##########]{ }
Your eyes stop watering.
You block Tearea's attack using your crane wing technique.
Tearea's tiger uppercut decimates you!
Tearea's lightning kick injures you.
Tearea blocks your attack with her crane wing technique.
Your palm strike hits Tearea.
Your spin kick hits Tearea.
Tearea looks pretty hurt.

<243hp 278m 423mv ->[=#########][##########]{ }
Tearea has fled!
Tearea limps north.

<243hp 278m 423mv ->[=#########][##########]{ }
Tearea limps in.

<243hp 278m 423mv ->[=#########][##########]{ }n

Tearea limps east.

<243hp 278m 423mv ->[=#########][##########]{ }murder Tearea
s
e
murder Tearea
where
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]

<243hp 278m 422mv ->[=#########][##########]{ }
They aren't here.

<243hp 278m 422mv ->[=#########][##########]{ }
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]

<243hp 278m 421mv ->[=#########][##########]{ }
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]
Tearea the Red Lotus, Standard Bearer of Warlords is here.

<243hp 278m 420mv ->[=#########][##########]{ }
Tearea yells 'Help! I am being attacked by Mazin!'
Your elbow slash misses Tearea.
Tearea blocks your attack with her crane wing technique.
Your lightning kick injures Tearea.
Tearea looks pretty hurt.

<243hp 278m 420mv ->[=#########][##########]{ }where

Tearea's kick misses you.
You block Tearea's attack using your crane wing technique.
Tearea's dragon punch devastates you!
Tearea's jump kick mauls you.
Your jab hits Tearea.
Tearea blocks your attack with her crane wing technique.
Your jump kick wounds Tearea.
Tearea is in awful condition.

<192hp 278m 420mv ->[=#########][##########]{ }
Gerok tells the group ''ow she look?'
Tearea is in awful condition.

<192hp 278m 420mv ->[=#########][##########]{ }
Players near you in The Fortress of War:
<PK> Tearea Inside the Fortress
Vydra A Thin Trail
<PK> Mazin Inside the Fortress
Tearea is in awful condition.

<192hp 278m 420mv ->[=#########][##########]{ }grap
Players near you in The Fortress of War:
<PK> Tearea Inside the Fortress
Vydra A Thin Trail
<PK> Mazin Inside the Fortress
Tearea is in awful condition.

<192hp 278m 420mv ->[=#########][##########]{ }
You maneuver to grapple Tearea, and throw her to the ground!
Your grapple mauls Tearea.
Tearea is in awful condition.

<192hp 278m 420mv ->[=#########][##########]{ }
Tearea's back fist injures you.
You block Tearea's attack using your crane wing technique.
Tearea's roundhouse kick hits you.
Tearea blocks your attack with her crane wing technique.
Your tiger uppercut misses Tearea.
Your roundhouse kick hits Tearea.
Tearea is in awful condition.

<167hp 278m 420mv ->[=#########][##########]{ }
Tearea looks less wobbly on her feet.
Tearea is in awful condition.

<173hp 281m 424mv ->[=#########][##########]{ }
Tearea has fled!
Tearea limps west.

<173hp 281m 424mv ->[=#########][##########]{ }w
murder Tearea
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]

<173hp 281m 423mv ->[=#########][##########]{ }
They aren't here.

<173hp 281m 423mv ->[=#########][##########]{ }n
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]

<173hp 281m 422mv ->[=#########][##########]{ }murder Tearea
They aren't here.

<173hp 281m 422mv ->[=#########][##########]{ }n
The Hall of Rage
| This hall has been dedicated to the honor that warriors
| have possessed in Serin through its times. Large statues
S | of warriors align the walls all over the room. The floor
| | is made of dirt and small stones that have been packed
*-*-@ | together over time. The walls are made of large stones
| | | that have been placed together with no large cracks.
* * *| There is no ceiling in which to block the elements from
| || coming.
*-*-*|
---------+

[Exits: south west]

<173hp 281m 421mv ->[=#########][##########]{ }murder Tearea
They aren't here.

<173hp 281m 421mv ->[=#########][##########]{ }scan
You scan all around.
You scan south.
You scan west.

<173hp 281m 421mv ->[=#########][##########]{ }w
murder Tearea
The Battle Crossing
| You have come to a crossing the in the battle paths that
| presents a fine area for dueling. Large pillars align
S | each corner of the large clearing that give its ceiling
| | a fine structure. The floor is made up of dirt and smalls
*-@-* | stones that have been packed down over the centuries.
| | | In some places of the clearing, large areas of the dirt
* * | have been stained with blood.
| |
*-*|
---------+

[Exits: north east south west]

<173hp 281m 420mv ->[=#########][##########]{ }scan

[WARLORD] Aragmon the cyclops : 'Szrevan has joined the halls of honor.'
Tearea limps in.
Tearea yells 'Help! I am being attacked by Mazin!'
Tearea blocks your attack with her crane wing technique.
Your back fist misses Tearea.
Your lightning kick injures Tearea.
Tearea is in awful condition.

<173hp 281m 420mv ->[=#########][##########]{ }
Tearea has fled!
Tearea limps west.

<173hp 281m 420mv ->[=#########][##########]{ }murder Tearea

Tearea limps in.

<173hp 281m 420mv ->[=#########][##########]{ }
Tearea limps east.

<173hp 281m 420mv ->[=#########][##########]{ }
You scan all around.
You scan north.
*** Range 1 (north) ***
Grolgul the barkeeper leans against the bar, casually selling spirits.
You scan east.
*** Range 1 (east) ***
Tearea the Red Lotus, Standard Bearer of Warlords is here.
You scan south.
You scan west.

<173hp 281m 420mv ->[=#########][##########]{ }
They aren't here.

<173hp 281m 420mv ->[=#########][##########]{ }e
The Hall of Rage
| This hall has been dedicated to the honor that warriors
| have possessed in Serin through its times. Large statues
S | of warriors align the walls all over the room. The floor
| | is made of dirt and small stones that have been packed
*-*-@ | together over time. The walls are made of large stones
| | | that have been placed together with no large cracks.
* * *| There is no ceiling in which to block the elements from
| || coming.
*-*-*|
---------+

[Exits: south west]

<173hp 281m 419mv ->[=#########][##########]{ }e
Alas, you cannot go that way.

<173hp 281m 419mv ->[=#########][##########]{ }murder Tearea
s
They aren't here.

<173hp 281m 419mv ->[=#########][##########]{ }s
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]

<173hp 281m 418mv ->[=#########][##########]{ }murder Tearea
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]

<173hp 281m 417mv ->[=#########][##########]{ }where
e
They aren't here.

<173hp 281m 417mv ->[=#########][##########]{ }murder Tearea
Players near you in The Fortress of War:
<PK> Szrevan An Underground Structure
<PK> Tearea A Hall in the Fortress
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<173hp 281m 417mv ->[=#########][##########]{ }
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<173hp 281m 416mv ->[=#########][##########]{ }where
They aren't here.

<173hp 281m 416mv ->[=#########][##########]{ }scan
Players near you in The Fortress of War:
<PK> Szrevan An Underground Structure
<PK> Tearea A Grove Within the Fortress
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<173hp 281m 416mv ->[=#########][##########]{ }
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) Aragmon the cyclops towers here, protecting the hall.
*** Range 2 (south) ***
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
You scan west.

<173hp 281m 416mv ->[=#########][##########]{ }wrec
I don't know how to do that.

<173hp 281m 416mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan A Thin Trail
<PK> Tearea A Grove Within the Fortress
Vydra A Thin Trail
<PK> Mazin Inside the Fortress

<173hp 281m 416mv ->[=#########][##########]{ }who
[ Slith ] <PK> (DRAGON) [WARLORD] (AT WAR) (THREAT) Szrevan Sra'Tak the Serpent King, Blademaster of Warlords
[ Duerg ] Aelgar Ickyhand the Master of the Blade
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 7
[WARLORD] The clamour of War prevails.
There are 7 characters on; the most on this past month was 12.

<173hp 281m 416mv ->[=#########][##########]{ }e
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]

<173hp 281m 415mv ->[=#########][##########]{ }get recall sack
quaf recall
You get a perfect potion of recall from a dragonwing pleated leather backpack.

<173hp 281m 415mv ->[=#########][##########]{ }where
You quaff a perfect potion of recall.
You cannot leave the area until the confinement wears off. <<<At this point I realize I am fucked>>>

<173hp 281m 415mv ->[=#########][##########]{ }who
Players near you in The Fortress of War:
<PK> Szrevan An untamed opening
<PK> Tearea A Grove Within the Fortress
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<173hp 281m 415mv ->[=#########][##########]{ }
[ Slith ] <PK> (DRAGON) [WARLORD] (AT WAR) (THREAT) Szrevan Sra'Tak the Serpent King, Blademaster of Warlords
[ Duerg ] Aelgar Ickyhand the Master of the Blade
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 7
[WARLORD] The clamour of War prevails.
There are 7 characters on; the most on this past month was 12.

<173hp 281m 415mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan A treacherous ledge
<PK> Tearea A Grove Within the Fortress
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<173hp 281m 415mv ->[=#########][##########]{ }healing
You concentrate to control your flow of chii.

<173hp 241m 405mv ->[=#########][##########]{ }
Tearea limps in.

<173hp 241m 405mv ->[=#########][##########]{ }
Tearea limps west.

<173hp 241m 405mv ->[=#########][##########]{ }gt confined incide
You tell your group 'Confined incide.'

<173hp 241m 405mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan Inside the Fortress
<PK> Tearea The Hall of Honor
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<173hp 241m 405mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan The Hall of Rage
<PK> Tearea The Battle Crossing
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<179hp 243m 424mv ->[=#########][##########]{ }
A healing light surrounds you.

<179hp 243m 424mv ->[=#########][##########]{ }
You feel a little better.

<199hp 243m 424mv ->[=#########][##########]{ }score

/@============================================================-
| \
| Mazin the Grand Master of Seasons, follower of Olyn |
| Acolyte of Balance, Rank Stalwart of [KEEPER] |
| You are 20 years old (60 hours, 25h:54m of bloodshed) |
| |
| Race: Human Hometown: Seringale Health: 199/815 |
| Sex: Male Alignment: Neutral Mana: 243/691 |
| Class: Monk Ethos: Neutral Move: 424/424 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Good Weight: 145/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 8 |
| Wisdom: 20 (20+0) Exp tnl: 19060 Trains: 1 |
| Dexter: 20 (20+0) Guildpoint: 3/3 Items: 21/36 |
| Consti: 21 (21+0) Gold: 8428 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 3 fey : 100 |
| birds : 100 giants : 100 undead : 100 |
| illithid : 100 dragons : 24 reptiles : 100 |
| beasts : 100 demons : 90 plants : 100 |
| Encumberance: |
| Armor Vs Pierce: 87 Saving Throws |
| Hitroll: 59 Vs Bash: 87 Afflictive: 57 |
| Damroll: 28 Vs Slash: 87 Maledictive: 52 |
| Vs Magic: 98 Mental: 52 |
\==========================================================-/
You are affected by the following:
Skill: healing : lasts for 5 rounds
Skill: confinement delay: lasts for 5 hours
Skill: confinement : lasts for 1 hours
Skill: crane style : modifies move by 30 for 9 hours
: modifies hitroll by 25 for 9 hours
: modifies damroll by -5 for 9 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: acupuncture : modifies damroll by -2 for 17 hours
: modifies hitroll by -2 for 17 hours
: lasts for 17 hours
Cabal: Invader of [WARLORD] : lasts for 34 hours
Spell: detect invis : lasts for 25 hours
Skill: devote : lasts for 8 hours

<199hp 243m 424mv ->[=#########][##########]{ }w
w
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<199hp 243m 423mv ->[=#########][##########]{ }where
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]

<199hp 243m 422mv ->[=#########][##########]{ }
You feel a little better.

<221hp 243m 422mv ->[=#########][##########]{ }
Players near you in The Fortress of War:
<PK> Szrevan The Battle Crossing
<PK> Tearea The War Room
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<221hp 243m 422mv ->[=#########][##########]{ }n
n
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]

<221hp 243m 421mv ->[=#########][##########]{ }
The Hall of Rage
| This hall has been dedicated to the honor that warriors
| have possessed in Serin through its times. Large statues
S | of warriors align the walls all over the room. The floor
| | is made of dirt and small stones that have been packed
*-*-@ | together over time. The walls are made of large stones
| | | that have been placed together with no large cracks.
* * *| There is no ceiling in which to block the elements from
| || coming.
*-*-*|
---------+

[Exits: south west]
(Charmed) A dragon hatchling is here, its scales changing colour every moment.
Szrevan the Serpent King, Blademaster of Warlords is here.

<221hp 243m 420mv ->[=#########][##########]{ }w
Szrevan clanks south.
A dragon hatchling flies south.

<221hp 243m 420mv ->[=#########][##########]{ }
The Battle Crossing
| You have come to a crossing the in the battle paths that
| presents a fine area for dueling. Large pillars align
S | each corner of the large clearing that give its ceiling
| | a fine structure. The floor is made up of dirt and smalls
*-@-* | stones that have been packed down over the centuries.
| | | In some places of the clearing, large areas of the dirt
* * | have been stained with blood.
| |
*-*|
---------+

[Exits: north east south west]

<221hp 243m 419mv ->[=#########][##########]{ }w
Sleeping Quarters
| You have come into the sleeping quarters of the fortress.
| Many beds cover most of the floor all around the room.
S | The floor, ceiling, and walls are made from large stone
| | blocks that have been placed together. Small altars lie
@-*-*| around the room for the warriors whom sleep here to give
| || their prayers.
* *|
||
*|
---------+

[Exits: east]
A long wooden bed rests here.

<221hp 243m 418mv ->[=#########][##########]{ }where

You feel a lot better!

<277hp 243m 418mv ->[=#########][##########]{ }
Players near you in The Fortress of War:
<PK> Szrevan The Hall of Honor
<PK> Tearea The War Room
Vydra A Thin Trail
<PK> Mazin Sleeping Quarters

<277hp 243m 418mv ->[=#########][##########]{ }scan
You scan all around.
You scan east.
*** Range 2 (east) ***
(Charmed) A dragon hatchling is here, its scales changing colour every moment.
Szrevan the Serpent King, Blademaster of Warlords is here.

<277hp 243m 418mv ->[=#########][##########]{ }e
The Battle Crossing
| You have come to a crossing the in the battle paths that
| presents a fine area for dueling. Large pillars align
S | each corner of the large clearing that give its ceiling
| | a fine structure. The floor is made up of dirt and smalls
*-@-* | stones that have been packed down over the centuries.
| | | In some places of the clearing, large areas of the dirt
* * | have been stained with blood.
| |
*-*|
---------+

[Exits: north east south west]
(Charmed) A dragon hatchling is here, its scales changing colour every moment.
Szrevan the Serpent King, Blademaster of Warlords is here.

<277hp 243m 417mv ->[=#########][##########]{ }e
The Hall of Rage
| This hall has been dedicated to the honor that warriors
| have possessed in Serin through its times. Large statues
S | of warriors align the walls all over the room. The floor
| | is made of dirt and small stones that have been packed
*-*-@ | together over time. The walls are made of large stones
| | | that have been placed together with no large cracks.
* * *| There is no ceiling in which to block the elements from
| || coming.
*-*-*|
---------+

[Exits: south west]

<277hp 243m 416mv ->[=#########][##########]{ }s
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]

<277hp 243m 415mv ->[=#########][##########]{ }s
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]
The healing light fades.

<277hp 243m 414mv ->[=#########][##########]{ }e
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<277hp 243m 413mv ->[=#########][##########]{ }e
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]

<277hp 243m 412mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan The Hall of Honor
<PK> Tearea The War Room
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<277hp 243m 412mv ->[=#########][##########]{ }n
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<277hp 243m 411mv ->[=#########][##########]{ }d
A Grove Within the Fortress
| You stand in a large grove in the lower part of the fortress
| that is not like anywhere else in the fortress. The grove
| has small plants and trees all around giving the place a more
| forest type look than the other parts of the fortress. A large
@ | spring runs down the middle of the grove. The ground is all
| fresh soil that is soft and damp to the touch.
|
|
|
---------+

[Exits: up]
Water pours from the fingertips of a titan in the center of the grove.

<277hp 243m 409mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan Inside the Fortress
<PK> Tearea The Hall of Rage
Vydra A Thin Trail
<PK> Mazin A Grove Within the Fortress

<277hp 243m 409mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan Inside the Fortress
<PK> Tearea A Hall in the Fortress
Vydra A Thin Trail
<PK> Mazin A Grove Within the Fortress

<277hp 243m 409mv ->[=#########][##########]{ }u

Szrevan has placed a deathmark on you.

<277hp 243m 409mv ->[=#########][##########]{ }
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]

<277hp 243m 407mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan Inside the Fortress
<PK> Tearea Inside the Fortress
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<277hp 243m 407mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan Inside the Fortress
<PK> Tearea Inside the Fortress
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<277hp 243m 407mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan Inside the Fortress
<PK> Tearea Inside the Fortress
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress

<277hp 243m 407mv ->[=#########][##########]{ }e
The Forge Room
| The smell of hot metal and burning leather come to your senses
| as you enter the forge room of the fortress. In one corner of
| the room is a large forge that burns bright with coals to make
| weapons and armors. The floor has all kinds of metal lying about
*-@ | that has not been used yet. All kinds of cluttered broken armor
| | and weapons lie in one corner of the room.
*-* |
| |
* |
---------+

[Exits: west]
A small duergar smith is here, forging armor.

<277hp 243m 406mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan A Hall in the Fortress
<PK> Tearea A Hall in the Fortress
Vydra A Thin Trail
<PK> Mazin The Forge Room

<277hp 243m 406mv ->[=#########][##########]{ }w
A Hall in the Fortress
| You stand in a large hall that is aligned with large pillars
| on each wall that present warriors that have long ago been
* | forgotten. The ground is made of dirt that has been packed
| | down to form a trail. The walls are made of large rocks that
* @-S | have been placed together to form the giant fortress. There
| | | is no ceiling upon the top of the fortress to let in the light
*-*-* | from day and night.
| |
* |
---------+

[Exits: east south up down]
(Charmed) A dragon hatchling is here, its scales changing colour every moment.
Szrevan the Serpent King, Blademaster of Warlords is here.

<277hp 243m 405mv ->[=#########][##########]{ }s
A Hall in the Fortress
* | You stand in a large hall that is aligned with large pillars
| | on each wall that present warriors that have long ago been
* *-S | forgotten. The ground is made of dirt that has been packed
| | | down to form a trail. The walls are made of large rocks
*-*-@ | that have been placed together to form the giant fortress.
| | There is no ceiling upon the top of the fortress to let
* | in the light from day and night.
| |
!-!-F |
---------+

[Exits: north west]

<277hp 243m 404mv ->[=#########][##########]{ }w
w
Inside the Fortress
*-* | You have come into the fortress and you now stand in
| | | the middle of a clearing that leads to each hall of the
* * *-S| fortress. Large pillars rest in every corner of the clearing.
| | | The ground is made of dirt that has been packed down
*-@-* | to form a trail. The walls are made of large rocks that
| | have been placed together to form the giant fortress.
* |
| |
!-!-F|
---------+

[Exits: east south west]

<277hp 243m 403mv ->[=#########][##########]{ }
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]

<277hp 243m 402mv ->[=#########][##########]{ }n
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]

<277hp 243m 401mv ->[=#########][##########]{ }n
The Hall of Rage
| This hall has been dedicated to the honor that warriors
| have possessed in Serin through its times. Large statues
S | of warriors align the walls all over the room. The floor
| | is made of dirt and small stones that have been packed
*-*-@ | together over time. The walls are made of large stones
| | | that have been placed together with no large cracks.
* * *| There is no ceiling in which to block the elements from
| || coming.
*-*-*|
---------+

[Exits: south west]

<277hp 243m 400mv ->[=#########][##########]{ }w
The Battle Crossing
| You have come to a crossing the in the battle paths that
| presents a fine area for dueling. Large pillars align
S | each corner of the large clearing that give its ceiling
| | a fine structure. The floor is made up of dirt and smalls
*-@-* | stones that have been packed down over the centuries.
| | | In some places of the clearing, large areas of the dirt
* * | have been stained with blood.
| |
*-*|
---------+

[Exits: north east south west]

<277hp 243m 399mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan Inside the Fortress
<PK> Tearea A Hall in the Fortress
Vydra A Thin Trail
<PK> Mazin The Battle Crossing

<277hp 243m 399mv ->[=#########][##########]{ }get recall sack
You see nothing like that in a dragonwing pleated leather backpack.

<277hp 243m 399mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan Inside the Fortress
<PK> Tearea The Hall of Honor
Vydra A Thin Trail
<PK> Mazin The Battle Crossing

<277hp 243m 399mv ->[=#########][##########]{ }who
[ Slith ] <PK> (DRAGON) [WARLORD] (DEATHMARK) (AT WAR) (THREAT) Szrevan Sra'Tak the Serpent King, Blademaster of Warlords
[ Duerg ] Aelgar Ickyhand the Master of the Blade
[ Dwarf ] <PK> [KEEPER] (Stalwart) Gerok the Battlemaster
[ Human ] <PK> [WARLORD] (AT WAR) Tearea the Red Lotus, Standard Bearer of Warlords
[ Avian ] Vydra the Black Lady
[50 Human Mon] <PK> [KEEPER] (Stalwart) Mazin the Grand Master of Seasons
[ Human ] Rhevan the Learned of the Fletched Arrow
Players found: 7
[WARLORD] The clamour of War prevails.
There are 7 characters on; the most on this past month was 12.

<277hp 243m 399mv ->[=#########][##########]{ }where
Players near you in The Fortress of War:
<PK> Szrevan The Hall of Rage
<PK> Tearea The Hall of Honor
Vydra A Thin Trail
<PK> Mazin The Battle Crossing

<277hp 243m 399mv ->[=#########][##########]{ }
Szrevan clanks in.
A dragon hatchling flies in.

<277hp 243m 399mv ->[=#########][##########]{ }e

Szrevan clanks west.
A dragon hatchling flies west.

<277hp 243m 399mv ->[=#########][##########]{ }
The Hall of Rage
| This hall has been dedicated to the honor that warriors
| have possessed in Serin through its times. Large statues
S | of warriors align the walls all over the room. The floor
| | is made of dirt and small stones that have been packed
*-*-@ | together over time. The walls are made of large stones
| | | that have been placed together with no large cracks.
* * *| There is no ceiling in which to block the elements from
| || coming.
*-*-*|
---------+

[Exits: south west]

<277hp 243m 398mv ->[=#########][##########]{ }e
Alas, you cannot go that way.
The white aura around your body fades.
An elderly wood-elf yells 'Drow in the vale! Take cover!'

<283hp 247m 424mv ->[=#########][##########]{ }s
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]

<283hp 247m 423mv ->[=#########][##########]{ }flee

Szrevan clanks in.
A dragon hatchling flies in.

<283hp 247m 423mv ->[=#########][##########]{ }
You aren't fighting anyone.

<283hp 247m 423mv ->[=#########][##########]{ }s
Szrevan clanks south.
A dragon hatchling flies south.
A Hall in the Fortress
*-*-* | You stand in a large hall that is aligned with large
| | | pillars on each wall that present warriors that have
* * *| long ago been forgotten. The ground is made of dirt that
| || has been packed down to form a trail. The walls are made
@-*-*| of large rocks that have been placed together to form
| | the giant fortress. There is no ceiling upon the top
* | of the fortress to let in the light from day and night.
| |
!-!|
---------+

[Exits: north east]
Tearea the Red Lotus, Standard Bearer of Warlords is here.
(Charmed) A dragon hatchling is here, its scales changing colour every moment.
Szrevan the Serpent King, Blademaster of Warlords is here.

<283hp 247m 422mv ->[=#########][##########]{ }e
e

You yell 'Help! I am being attacked by Szrevan!'
Szrevan's flaming bite DISMEMBERS you!
Szrevan's beating DISEMBOWELS you!
Tearea walks north.
No way! You are still fighting!
Szrevan is in excellent condition.

<175hp 247m 422mv ->[=#########][##########]{ }
No way! You are still fighting!
Szrevan is in excellent condition.

<175hp 247m 422mv ->[=#########][##########]{ }get defen hole
quaf defen
You don't have a hole.
Szrevan is in excellent condition.

<175hp 247m 422mv ->[=#########][##########]{ }
You must hold the potion to quaff it while being attacked.
Szrevan's flaming bite DISEMBOWELS you!
Szrevan's flaming bite DISMEMBERS you!
Your dragon punch MUTILATES Szrevan!
Your elbow slash devastates Szrevan!
Your whirlwind kick devastates Szrevan!
Szrevan has some small wounds and bruises.

<60hp 247m 422mv ->[=#########][##########]{ }where

Tearea walks in.
Players near you in The Fortress of War:
<PK> Szrevan A Hall in the Fortress
<PK> Tearea A Hall in the Fortress
Vydra A Thin Trail
<PK> Mazin A Hall in the Fortress
Szrevan has some small wounds and bruises.

<60hp 247m 422mv ->[=#########][##########]{ }flee
You flee from combat!
The Hall of Honor
S | This hall has been dedicated to the honor that warriors
| | have possessed in Serin through its times. Large statues
*-*-* | of warriors align the walls all over the room. The floor
| | | is made of dirt and small stones that have been packed
* @ *| together over time. The walls are made of large stones
| || that have been placed together with no large cracks. There
*-*-*| is no ceiling in which to block the elements from coming.
| |
* |
---------+

[Exits: north south]

<60hp 247m 421mv ->[=#########][##########]{ }
Gerok tells the group 'Go' no way out?'

<60hp 247m 421mv ->[=#########][##########]{ }n
w
The Hall of Rage
| This hall has been dedicated to the honor that warriors
| have possessed in Serin through its times. Large statues
S | of warriors align the walls all over the room. The floor
| | is made of dirt and small stones that have been packed
*-*-@ | together over time. The walls are made of large stones
| | | that have been placed together with no large cracks.
* * *| There is no ceiling in which to block the elements from
| || coming.
*-*-*|
---------+

[Exits: south west]

<60hp 247m 420mv ->[=#########][##########]{ }w
get defen hole
quaf defen
The Battle Crossing
| You have come to a crossing the in the battle paths that
| presents a fine area for dueling. Large pillars align
S | each corner of the large clearing that give its ceiling
| | a fine structure. The floor is made up of dirt and smalls
*-@-* | stones that have been packed down over the centuries.
| | | In some places of the clearing, large areas of the dirt
* * | have been stained with blood.
| |
*-*|
---------+

[Exits: north east south west]

<60hp 247m 419mv ->[=#########][##########]{ }where
Sleeping Quarters
| You have come into the sleeping quarters of the fortress.
| Many beds cover most of the floor all around the room.
S | The floor, ceiling, and walls are made from large stone
| | blocks that have been placed together. Small altars lie
@-*-*| around the room for the warriors whom sleep here to give
| || their prayers.
* *|
||
*|
---------+

[Exits: east]
A long wooden bed rests here.

<60hp 247m 418mv ->[=#########][##########]{ }
You don't have a hole.

<60hp 247m 418mv ->[=#########][##########]{ }
You quaff a Defender potion.
You are surrounded by a white aura.

<60hp 247m 418mv ->[=#########][##########]{ }e
Players near you in The Fortress of War:
<PK> Szrevan The Battle Crossing
<PK> Tearea The War Room
Vydra A Thin Trail
<PK> Mazin Sleeping Quarters

<60hp 247m 418mv ->[=#########][##########]{ }n
The Battle Crossing
| You have come to a crossing the in the battle paths that
| presents a fine area for dueling. Large pillars align
S | each corner of the large clearing that give its ceiling
| | a fine structure. The floor is made up of dirt and smalls
*-@-* | stones that have been packed down over the centuries.
| | | In some places of the clearing, large areas of the dirt
* * | have been stained with blood.
| |
*-*|
---------+

[Exits: north east south west]
(Charmed) A dragon hatchling is here, its scales changing colour every moment.
Szrevan the Serpent King, Blademaster of Warlords is here.

<60hp 247m 417mv ->[=#########][##########]{ }
Szrevan scans all around.
Tearea walks in.

<60hp 247m 417mv ->[=#########][##########]{ }where

You yell 'Help! I am being attacked by Szrevan!'
Szrevan's flaming bite mauls you.
Szrevan's blast injures you.
No way! You are still fighting!
Szrevan's flaming bite decimates you!
Szrevan's blast wounds you.
You have yielded to Szrevan.
[WARLORD] Aragmon the cyclops : 'Szrevan has claimed victory over Mazin.'
[WARLORD] Aragmon the cyclops : 'The battle has concluded.'
You have been mortally wounded!!
You are incapacitated, and will slowly die, if not aided.

<1hp 1m 417mv ->[=#########][##########]{ }
You yell 'Help! I am being attacked by Tearea!'
Tearea's dragon punch mauls you.
You are too hurt to do anything.
You slump to the ground as Tearea stops short of a killing blow.
You have been incapacitated!!
You are too hurt to do anything for a while.

<1hp 1m 417mv ->[=#########][##########]{ }cb dead
You are too hurt to do anything.

<1hp 1m 417mv ->[=#########][##########]{ }who
You are too hurt to do anything.

<1hp 1m 417mv ->[=#########][##########]{ }
Szrevan stands up.

<1hp 1m 417mv ->[=#########][##########]{ }
You yell 'AAAAAAHHHHHHH!!!!!'
Szrevan grabs you by the head and rips your spine out!
Your life ends abruptly as Szrevan beats you into a bloody pulp.
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

At this point, I go and get guild issue because they are invading, not going to post the second part because you got the end. Gerok using purples instead of defenders... lol.

Comments

  1. Dials 1854-858-1698 Szrevan!!!!! Im confined and about to die!!!

    I got you boo ROFL the timing of that is hilarious how fucking unlucky.
      [reply to Ozaru]

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