Ye Olde Abandoned Realms Logs

Mazin VS Szrevan

posted on 2021-11-23 02:34:16

The Small Valley
* | The ground is level and littered with many healthy leaves.
| | A soft squish in your step indicates that the grass is
* | camouflaged. Overhead the many trees of the vale groan
| | softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o *-o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+

[Exits: north east west]
A strange trinket that seems fresh to the eye is here.
This sturdy lodge door has been built from birch logs.
A voracious guardian dragon looms over the entrance.

<825hp 687m 376mv ->[##########][##########]{ }
Szrevan clanks in.

<825hp 687m 376mv ->[##########][##########]{ }n
A ravenous guardian dragon snarls a warning at you.

<825hp 687m 376mv ->[##########][##########]{ }
The Pendulum of Serin slows Szrevan down as he begins to swing at you.

<825hp 687m 376mv ->[##########][##########]{ }dirt szrevan
Szrevan yells 'Help! Mazin kicked dirt into my eyes!'
Szrevan is blinded by the dirt in his eyes!
Your kicked dirt scratches Szrevan.
Szrevan dual parries your jab.
Your elbow slash mauls Szrevan.
Szrevan stumbles and barely dodges your lightning kick.
Szrevan concentrates on his combat style to prevent you from dodging.
Szrevan's turmoil decimates you!
You evade Szrevan's attack and exploit the brief opening.
Your leopard paw to the kidney hits Szrevan.
Szrevan's turmoil mauls you.
Szrevan has a few scratches.

<776hp 687m 376mv ->[##########][##########]{ }
Szrevan is no longer moving so slowly.
Szrevan has a few scratches.

<776hp 687m 376mv ->[##########][##########]{ }
Szrevan has fled!
Szrevan clanks west.

<776hp 687m 376mv ->[##########][##########]{ }w
murder szrevan

Szrevan clanks in.

<776hp 687m 376mv ->[##########][##########]{ }
Szrevan clanks east.

<776hp 687m 376mv ->[##########][##########]{ }
The Small Valley
* | This is another bend in the valley located northwest
| | of the large mound. It seems you've stumbled across a
* | glorious patch of mushrooms of all translucent colors.
| | The light in the sky is shown sparsely through the treetops,
@-o-o| giving this particular area a wonderful view. Spattered
| || across the many yellow and brown leaves that cover the
f-f-o *-o| ground are colors of red and green. Back uphill to the
| | || south leads to the T-intersection, and the way east is
f o-o-o| accessible.
---------+

[Exits: east south]

<776hp 687m 374mv ->[##########][##########]{ }e
e
They aren't here.

<776hp 687m 374mv ->[##########][##########]{ }murder szrevan
The Small Valley
* | The ground is level and littered with many healthy leaves.
| | A soft squish in your step indicates that the grass is
* | camouflaged. Overhead the many trees of the vale groan
| | softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o *-o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+

[Exits: north east west]
A strange trinket that seems fresh to the eye is here.
This sturdy lodge door has been built from birch logs.
A voracious guardian dragon looms over the entrance.

<776hp 687m 372mv ->[##########][##########]{ }
The Small Valley
* | The path here has formed into a narrow bend around the
| | large mound to the southwest. A grass coating rises healthily
* | above the ground in a mixture of flowers and weeds. Most
| | of the trees to the direct northeast have been covered
o-o-@ | in bright green moss around the bottom of their trunks.
| | | The path to your south continues downhill to a T-intersection,
o *-o-o | and to the west it shares level ground and leads into
| | | | many leaves.
o-o-o o-o|
---------+

[Exits: south west]
A strange trinket that seems fresh to the eye is here.
You see 3 of elven boots here.
You see 3 of an elven longsword here.
You see 3 of a brown cloak here.

<776hp 687m 370mv ->[##########][##########]{ }
They aren't here.

<776hp 687m 370mv ->[##########][##########]{ }s
The Small Valley
* | You have come to a T-intersection in the small valley
| | which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o *-@-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south west]

<776hp 687m 368mv ->[##########][##########]{ }murder szrevan
They aren't here.

<776hp 687m 368mv ->[##########][##########]{ }scan
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A valley elf wanders here, skirting between the tall grasses.
You scan south.
You scan west.
*** Range 1 (west) ***
An old hermit sits here, smoking a pipe.

<776hp 687m 368mv ->[##########][##########]{ }where
Players near you in Sylvan Vale:
<PK> Szrevan The Small Valley
<PK> Mazin The Small Valley

<776hp 687m 368mv ->[##########][##########]{ }e
A Bend in the Trail
* | A narrow path has been worn through the surrounding hills,
| | barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
*-o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]
A valley elf wanders here, skirting between the tall grasses.

<776hp 687m 366mv ->[##########][##########]{ }e
The steepness of this hill prevents you from walking east.

<776hp 687m 366mv ->[##########][##########]{ }s
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
*-o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]
You see 2 of elven boots here.
A pile of brown cloth is on the floor.
A valley elf scout wanders the valley, searching for intruders like you!

<776hp 687m 364mv ->[##########][##########]{ }e
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]

<776hp 687m 362mv ->[##########][##########]{ }scan
where
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A rather large dog is here, wandering the valley.
*** Range 2 (south) ***
An antelope is here, peacefully munching on grass.
*** Range 5 (south) ***
An antelope is here, peacefully munching on grass.
You scan west.
*** Range 1 (west) ***
A valley elf scout wanders the valley, searching for intruders like you!

<776hp 687m 362mv ->[##########][##########]{ }
Players near you in Sylvan Vale:
<PK> Szrevan The Small Valley
<PK> Mazin Along the Trail

<776hp 687m 362mv ->[##########][##########]{ }murder szrevan
They aren't here.

<776hp 687m 362mv ->[##########][##########]{ }s
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
A rather large dog is here, wandering the valley.

<776hp 687m 360mv ->[##########][##########]{ }s
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
An antelope is here, peacefully munching on grass.

<789hp 691m 392mv ->[##########][##########]{ }where
Players near you in Sylvan Vale:
<PK> Szrevan The Small Valley
<PK> Mazin Circular Clearing

<789hp 691m 392mv ->[##########][##########]{ }n
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
A rather large dog is here, wandering the valley.

<789hp 691m 390mv ->[##########][##########]{ }n
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]

<789hp 691m 388mv ->[##########][##########]{ }w
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
*-o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]
You see 2 of elven boots here.
A pile of brown cloth is on the floor.
A valley elf scout wanders the valley, searching for intruders like you!

<789hp 691m 386mv ->[##########][##########]{ }n
w
A Bend in the Trail
* | A narrow path has been worn through the surrounding hills,
| | barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
*-o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]
A valley elf wanders here, skirting between the tall grasses.

<789hp 691m 384mv ->[##########][##########]{ }
The Small Valley
* | You have come to a T-intersection in the small valley
| | which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o *-@-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south west]

<789hp 691m 382mv ->[##########][##########]{ }murder szrevan
They aren't here.

<789hp 691m 382mv ->[##########][##########]{ }scan
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A valley elf wanders here, skirting between the tall grasses.
You scan south.
You scan west.
*** Range 1 (west) ***
An old hermit sits here, smoking a pipe.

<789hp 691m 382mv ->[##########][##########]{ }where
Players near you in Sylvan Vale:
<PK> Szrevan The Small Valley
<PK> Mazin The Small Valley

<789hp 691m 382mv ->[##########][##########]{ }murder szrevan
They aren't here.

<789hp 691m 382mv ->[##########][##########]{ }s
The Small Valley
o-o-o | The path is adorned by the massive fruition of ripe muscadines
| | | dangling from a tree showing it's undersides. The grass
o *-o-o | has lessened on the path as if this particular way has
| | | | been traveled more. A small gathering of wind chimes
o-o-@ o-o| made from wood whistle in the wind high above your head.
|| A vast bank is in view along the northwest of this path.
o| Some dirt starts to show where patches of grass have
|| been kicked or dug up. Downhill to the north the path
o| is accessible, as well as the western way.
---------+

[Exits: north west]

<789hp 691m 380mv ->[##########][##########]{ }scan
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
A valley elf wanders here, cautious of your intrusion.
*** Range 2 (west) ***
A valley elf scout wanders the valley, searching for intruders like you!

<789hp 691m 380mv ->[##########][##########]{ }where
Players near you in Sylvan Vale:
<PK> Szrevan The Small Valley
<PK> Mazin The Small Valley

<789hp 691m 380mv ->[##########][##########]{ }n
n
The Small Valley
* | You have come to a T-intersection in the small valley
| | which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o *-@-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south west]

<789hp 691m 378mv ->[##########][##########]{ }scan
The Small Valley
* | The path here has formed into a narrow bend around the
| | large mound to the southwest. A grass coating rises healthily
* | above the ground in a mixture of flowers and weeds. Most
| | of the trees to the direct northeast have been covered
o-o-@ | in bright green moss around the bottom of their trunks.
| | | The path to your south continues downhill to a T-intersection,
o *-o-o | and to the west it shares level ground and leads into
| | | | many leaves.
o-o-o o-o|
---------+

[Exits: south west]
A strange trinket that seems fresh to the eye is here.
You see 3 of elven boots here.
You see 3 of an elven longsword here.
You see 3 of a brown cloak here.

<789hp 691m 376mv ->[##########][##########]{ }murder szrevan
You scan all around.
You scan south.
You scan west.
*** Range 1 (west) ***
Szrevan the Serpent King, Blademaster of Warlords is here.
A voracious guardian dragon looms over the entrance.

<789hp 691m 376mv ->[##########][##########]{ }where
They aren't here.

<789hp 691m 376mv ->[##########][##########]{ }
Players near you in Sylvan Vale:
<PK> Szrevan The Small Valley
<PK> Mazin The Small Valley

<789hp 691m 376mv ->[##########][##########]{ }w
The Small Valley
* | The ground is level and littered with many healthy leaves.
| | A soft squish in your step indicates that the grass is
* | camouflaged. Overhead the many trees of the vale groan
| | softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o *-o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+

[Exits: north east west]
A strange trinket that seems fresh to the eye is here.
This sturdy lodge door has been built from birch logs.
Szrevan the Serpent King, Blademaster of Warlords is here.
A voracious guardian dragon looms over the entrance.

<789hp 691m 374mv ->[##########][##########]{ }murder szrevan
You yell 'Help! I am being attacked by Szrevan!'
Szrevan's turmoil mauls you.
Szrevan's turmoil mauls you.
Szrevan's turmoil decimates you!
Szrevan has a few scratches.

<717hp 691m 374mv ->[##########][##########]{ }
You do the best you can!
Szrevan has a few scratches.

<717hp 691m 374mv ->[##########][##########]{ }
Szrevan's eyes stop watering.
Szrevan dodges your palm strike.
Szrevan dodges your tiger uppercut.
Szrevan dual parries your knee thrust.
You evade Szrevan's attack and exploit the brief opening.
Your leopard paw to the kidney hits Szrevan.
Szrevan's turmoil mauls you.
A longhorn bull head with red eyes glowers fiercely.
Szrevan's searing smite grazes you.
Szrevan has a few scratches.

<690hp 691m 374mv ->[##########][##########]{ }nerve
You weaken Szrevan with your nerve pressure.
Szrevan has a few scratches.

<690hp 691m 374mv ->[##########][##########]{ }
Szrevan parries your palm strike.
Your jab injures Szrevan.
Szrevan parries your lightning kick.
Szrevan concentrates on his combat style to prevent you from dodging.
Szrevan's turmoil decimates you!
Szrevan's wild turmoil DISEMBOWELS you!
Szrevan's turmoil decimates you!
Szrevan's turmoil mauls you.
Szrevan has a few scratches.

<568hp 691m 374mv ->[##########][##########]{ }
Szrevan surges with power.
Szrevan strikes you with his weapon and attempts to hobble you.
Szrevan's hobble hits you.
You clutch your leg painfully as you begin to hobble.
Szrevan has a few scratches.

<556hp 691m 374mv ->[##########][##########]{ }flee

Szrevan parries your back fist.
Szrevan parries your tiger uppercut.
Your roundhouse kick injures Szrevan.
You evade Szrevan's attack and exploit the brief opening.
Your leopard paw to the kidney grazes Szrevan.
Szrevan's tail injures you.
Szrevan has a few scratches.

<543hp 691m 374mv ->[##########][##########]{ }
You flee from combat!
A ravenous guardian dragon snarls a warning at you.

<543hp 691m 374mv ->[##########][##########]{ }e

You yell 'Help! I am being attacked by Szrevan!'
Szrevan executes the form, swirling sandstorm! <<<<And this is what killed me right here>>>>
Szrevan kicks dirt in your eyes!
Szrevan's kicked dirt scratches you.
You can't see a thing!
Someone's turmoil devastates you!
Someone's turmoil mauls you.
Someone's tail grazes you.
No way! You are still fighting!

<482hp 691m 374mv ->[##########][##########]{ }flee
You flee from combat!
You can't see a thing!

<482hp 691m 372mv ->[##########][##########]{ }s
You can't see a thing!

<482hp 691m 370mv ->[##########][##########]{ }e
e
You can't see a thing!
Alas, you cannot go that way.

<482hp 691m 370mv ->[##########][##########]{ }
You can't see a thing!
Alas, you cannot go that way.

<482hp 691m 370mv ->[##########][##########]{ }s
You can't see a thing!

<482hp 691m 368mv ->[##########][##########]{ }e
e
You can't see a thing!

<482hp 691m 366mv ->[##########][##########]{ }
You can't see a thing!

<482hp 691m 364mv ->[##########][##########]{ }s
You can't see a thing!
Alas, you cannot go that way.
Your leg recovers enough to move normally again.

<482hp 691m 364mv ->[##########][##########]{ }e
You can't see a thing!
Alas, you cannot go that way.

<482hp 691m 364mv ->[##########][##########]{ }e
You can't see a thing!
Alas, you cannot go that way.

<482hp 691m 364mv ->[##########][##########]{ }s

Someone clanks in.

<482hp 691m 364mv ->[##########][##########]{ }s
You can't see a thing!
Alas, you cannot go that way.

<482hp 691m 364mv ->[##########][##########]{ }
You yell 'Help! I am being attacked by someone!'
Someone's turmoil devastates you!
Someone's turmoil mauls you.
No way! You are still fighting!

<427hp 691m 364mv ->[##########][##########]{ }w
No way! You are still fighting!

<427hp 691m 364mv ->[##########][##########]{ }
Your jab hits someone.
Someone deflects your elbow slash aside in an ungraceful parry.
Someone awkwardly parries your spin kick with a loud clang.
Someone executes the form, stones falling from the cliff!
Someone hinders your mobility.
Someone's turmoil mauls you.
You evade someone's attack and exploit the brief opening.
Your leopard paw to the kidney hits someone.
Someone's tail grazes you.

<398hp 691m 314mv ->[##########][##########]{ }
You have two hours left to prepare.

<405hp 691m 367mv ->[##########][##########]{ }flee
You flee from combat!
You can't see a thing!

<405hp 691m 365mv ->[##########][##########]{ }acu
Sticking needles in yourself while you're blind isn't such a great idea.

<405hp 691m 365mv ->[##########][##########]{ }where
You can't see a thing!

<405hp 691m 365mv ->[##########][##########]{ }
Someone clanks in.

<405hp 691m 365mv ->[##########][##########]{ }
You yell 'Help! I am being attacked by someone!'
Someone concentrates on his combat style to prevent you from dodging.
Someone's turmoil decimates you!
You evade someone's attack and exploit the brief opening.
Your leopard paw to the kidney grazes someone.

<377hp 691m 365mv ->[##########][##########]{ }n
No way! You are still fighting!

<377hp 691m 365mv ->[##########][##########]{ }
Someone stumbles and barely dodges your dragon punch.
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte decimates you!
Your roundhouse kick injures someone.
Someone's turmoil misses you.
Someone's turmoil mauls you.
Someone's energy blast devastates you!
Someone's tail hits you.

<287hp 691m 365mv ->[##########][##########]{ }flee
You flee from combat!
You can't see a thing!

<287hp 691m 363mv ->[##########][##########]{ }n
You can't see a thing!
Alas, you cannot go that way.

<287hp 691m 363mv ->[##########][##########]{ }w
You can't see a thing!

<287hp 691m 361mv ->[##########][##########]{ }
Someone clanks in.

<287hp 691m 361mv ->[##########][##########]{ }s
You can't see a thing!

<287hp 691m 359mv ->[##########][##########]{ }s
You can't see a thing!
Alas, you cannot go that way.

<287hp 691m 359mv ->[##########][##########]{ }w
You can't see a thing!

<287hp 691m 357mv ->[##########][##########]{ }s
e
You can't see a thing!
Alas, you cannot go that way.

<287hp 691m 357mv ->[##########][##########]{ }e
You can't see a thing!

<287hp 691m 355mv ->[##########][##########]{ }
You can't see a thing!
Alas, you cannot go that way.

<287hp 691m 355mv ->[##########][##########]{ }e
You can't see a thing!
Alas, you cannot go that way.

<287hp 691m 355mv ->[##########][##########]{ }
Someone clanks in.

<287hp 691m 355mv ->[##########][##########]{ }n

You yell 'Help! I am being attacked by someone!'
Someone's turmoil devastates you!
Someone's tail hits you.
No way! You are still fighting!

<246hp 691m 355mv ->[##########][##########]{ }s
No way! You are still fighting!

<246hp 691m 355mv ->[##########][##########]{ }flee
You flee from combat!
You can't see a thing!

<246hp 691m 353mv ->[##########][##########]{ }where
You can't see a thing!

<246hp 691m 353mv ->[##########][##########]{ }s
You can't see a thing!
Alas, you cannot go that way.

<246hp 691m 353mv ->[##########][##########]{ }s
You can't see a thing!
Alas, you cannot go that way.

<246hp 691m 353mv ->[##########][##########]{ }n
You can't see a thing!
Alas, you cannot go that way.

<246hp 691m 353mv ->[##########][##########]{ }u
You can't see a thing!
Alas, you cannot go that way.

<246hp 691m 353mv ->[##########][##########]{ }where
You can't see a thing!

<246hp 691m 353mv ->[##########][##########]{ }score

/@============================================================-
| \
| Mazin the Grand Master of Seasons, follower of Olyn |
| Acolyte of Balance, Rank Sentinel of [KEEPER] |
| You are 20 years old (65 hours, 31h:45m of bloodshed) |
| |
| Race: Human Hometown: Seringale Health: 246/825 |
| Sex: Male Alignment: Neutral Mana: 691/691 |
| Class: Monk Ethos: Neutral Move: 353/394 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Good Weight: 200/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 8 |
| Wisdom: 20 (20+0) Exp tnl: 19060 Trains: 1 |
| Dexter: 20 (20+0) Guildpoint: 3/3 Items: 21/36 |
| Consti: 21 (21+0) Gold: 563 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 3 fey : 100 |
| birds : 100 giants : 100 undead : 100 |
| illithid : 100 dragons : 24 reptiles : 100 |
| beasts : 100 demons : 92 plants : 100 |
| Encumberance: |
| Armor Vs Pierce: 122 Saving Throws |
| Hitroll: 30 Vs Bash: 122 Afflictive: 80 |
| Damroll: 38 Vs Slash: 122 Maledictive: 68 |
| Vs Magic: 114 Mental: 71 |
\==========================================================-/
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -3 for up to 4 rounds
Spell: cabal sanctuary: lasts for 5 hours
Skill: devote : lasts for 20 hours
Skill: leopard style : modifies damroll by 2 for 7 hours
: modifies hitroll by 2 for 7 hours
Spell: detect invis : lasts for 33 hours
Skill: impunity exhaustion: lasts for 8 hours

<246hp 691m 353mv ->[##########][##########]{ }d

Someone clanks in.
You can't see a thing!
Alas, you cannot go that way.

<246hp 691m 353mv ->[##########][##########]{ }where

You yell 'Help! I am being attacked by someone!'
Someone's turmoil decimates you!
Someone concentrates on his combat style to prevent you from dodging.
Someone's turmoil devastates you!
Someone's tail hits you.
You can't see a thing!

<179hp 691m 353mv ->[##########][##########]{ }e
No way! You are still fighting!

<179hp 691m 353mv ->[##########][##########]{ }flee
You flee from combat!
You can't see a thing!

<179hp 691m 351mv ->[##########][##########]{ }
Someone clanks in.

<179hp 691m 351mv ->[##########][##########]{ }drunken

You yell 'Help! I am being attacked by someone!'
Someone's turmoil decimates you!
Someone's turmoil mauls you.
Someone's turmoil mauls you.
Someone concentrates on his combat style to prevent you from dodging.
Someone's turmoil mauls you.

<82hp 691m 351mv ->[##########][##########]{ }
You no longer stalk around like a leopard.
You start staggering around like a drunk.

<82hp 691m 351mv ->[======####][##########]{ }
Someone thrusts your palm strike aside in a skillful parry.
Your wine spray maims someone!
Someone dual parries your lightning kick.
Someone's turmoil maims you!
You stagger wildly out of someone's attack.
You stagger wildly out of someone's attack.

<49hp 691m 351mv ->[======####][##########]{ }stagger
You focus chii to perform 'stagger damage'.
You lean over your core to appear unstable.

<49hp 691m 351mv ->[----======][##########]{ }
Someone dual parries your elbow slash.
Your drunken fist injures someone.
Someone dodges your spin kick.
Someone's turmoil decimates you!

<21hp 691m 351mv ->[----======][##########]{ }
Someone stops wielding something.
Someone stops wielding something.
Someone wields something.
Someone tightens his grip around something.

<21hp 691m 351mv ->[----======][##########]{ }
Someone scans all around.
You have one hour left to prepare.

<28hp 691m 394mv ->[----======][##########]{ }flee

Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte mauls you.
Someone blocks your attack and attempts to strike at the brief opening.
Someone's riposte decimates you!
Your flying dropkick injures someone.
You have yielded to someone.
[WARLORD] someone : 'Szrevan has claimed victory over Mazin.'
[WARLORD] someone : 'The duel lasted 1 minute and 43 seconds.'
You have been mortally wounded!!
You are incapacitated, and will slowly die, if not aided.

<1hp 1m 394mv ->[----======][##########]{ }
Someone stands up.

<1hp 1m 394mv ->[----======][##########]{ }
You are too hurt to do anything.

<1hp 1m 394mv ->[----======][##########]{ }
You rub the dirt out of your eyes, but they're still watering.

<1hp 1m 394mv ->[----======][##########]{ }
Szrevan looks at you.

<1hp 1m 394mv ->[----======][##########]{ }
Szrevan puts a lair key in a garb of an assassin.
Szrevan puts a baton of purification in a garb of an assassin.
Szrevan puts a pitch-black flaming longsword in a garb of an assassin.
Szrevan puts a flail of purification in a garb of an assassin.
Szrevan puts a fiery dagger in a garb of an assassin.
Szrevan puts an enspelled energy shield in a garb of an assassin.
Szrevan puts ground-up bones of a vampire bat in a garb of an assassin.
Szrevan puts ground-up bones of a vampire bat in a garb of an assassin.
Szrevan puts a magic seashell in a garb of an assassin.
Szrevan puts a gigantic gold chalice in a garb of an assassin.

<1hp 1m 394mv ->[----======][##########]{ }
Your dance fades.

<1hp 1m 394mv ->[----======][##########]{ }
Your eyes stop watering.

<1hp 1m 394mv ->[----======][##########]{ }
You yell 'awahhaaawawahhhHhHhhH!!!!!'
Szrevan severs the arms from your torso and chops off your fingers!
Your life ends abruptly as Szrevan beats you into a bloody pulp.
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

Comments

  1. Momma always said: Live by dirt, die by dirt.
      [reply to Veromos]
    1. This happened to me against Hraozen, perma dirt SUCKS.
      1. LOL im sorry but you decided on 21 con like I decided on 21 str which was a huge mistake. I bet you thought you were going to get 15hp average. I am going to assume you 1 prac everything and ended up with 825. I think with my half elf monks i ended up with right around 800 hp.

        With shokan i had 859 hp human monk 21 str. COuldn't tank shit lol and wished I had 21 dex.
      2. I should have chosen dex yes, and no I didn't one practice, I don't do that, I get frustrated halfway through every time.
      3. OMG how can you not 1 prac a monk holy shit you should have well over 900 hp
      [reply to Tearea]
    2. It looks like Mazin invaded before the challenge timer was up, so I'm not trying to dump on warlord honor or anything, but there's something ironic about "you have one hour left to prepare " as Szrevan puts all sack for the incoming full loot.
      1. I didn't actually invade, if you look, szrevan I itiated the fight, I had no idea where he even was, as he was hiding in his lair. That's the risk I take though, everytime I fight them, I know if they win they are going for the full loot.
      2. Is that or is that not the entrance to the warlord cabal at the top of the log? Even if you were planning to stand there and wait out the timer, I can't blame him for striking first.
      3. No, that is his lair. I was confused as to what iy was, and even thought maybe I had fled inside it or something.
      4. I didn't recognize it due to the custom lair guard
      5. Looks like Mazin initiated, not Szrevan, so Szrevan didn't strike first. He was running off the dirt blind unless this log is missing something.
      6. that's a lair guard (you can tell by the lair door there). also, initiate is here:
        The Pendulum of Serin slows Szrevan down as he begins to swing at you.
      7. I see, i missed this unusual bit of text indeed my bad
      8. Oh you're right, you're still a little east. Pretty lame not to wait out the challenge timer then. The irony in my initial statement intensifies.
      9. You can't get the war everyone asked for and then complain about it. It's a rule. The challenge isn't required, just gets you on the stream and counts for record without having to deathmark. Also, blue grammar check? This is new.
      10. Related,..but slightly unrelated...and maybe informative to some.
        Dirting your opponent and getting them to flee when you're in spot that has multiple exits makes it easier for them to lose track of where they are(as seen in this log). It's a classic battle tactic. Shedding completely nullifies this tactic. Instead of fleeing in a random direction, sliths can shed(they stay in the same room when shedding so there's no random direction when fleeing). Which means you know your exact location, and can easily navigate away to safety. So when you finally land that rare perfectly timed dirt kick, they shed and waltz away.
        Reptilians eyes + shed is actually an unbelievable combo. Anyhow, just pointing out a racial legacy combo that is stronger than what it looks on paper(and it still looks good on paper). Kudos to Szrevan for utilizing those strengths and playing the slith warrior well.
      11. If it is not changed, then actually the dirt defiance is a very very small margin for Slith. For comparison a ranger in the forest would have it's chance increased by 35 and if victim is slith, the chance is reduced by 2. So that seems really small on paper. The reptilian eyes message is just a cosmetical thing, like "ducks underneath your dirt" etc. I think it's the dex disparity that is making more of a difference. And also when you initiate with dirt, you get another malus. That is why I only play half-elf warriors, because you get a good dex bonus with marauder (rogue like dirt) and quick rub out, especially in reflex.
      12. @Vevier you can not possibly be serious here? I challenged Mazin and had no rush to attack him, the challenge was made only to make the battle "official" and give him a heads up, as we are in War, I coulda just deathmarked him and attack without challenge. But he made his way to me much faster than expected. We are at War, so obviously he was going to attack me not come for a cozy chat. My reflex is to attack the target who is approaching fast and in our last duel attacked me when I was waiting for him to declare himself ready (Did not even have tenacity up). The looting was only to avenge Tearea's loss of items and replace some of them. I honestly don't feel like I need to justify myself on logboards, so this will be my last comment to the people baiting me.

        And yes, @Hraozen, if you play a race/class you better play to it's strengths. It is equally annoying to chase a ranger with quiet movement in the forest even after getting them dirted and even more annoying to fight a beast ranger that has 100% innate beast call + race bonus so that whenever you get them low enough, there's going to be a grizzly bear saving their ass. Not to mention always being engaged to pets and having to flee random direction when you flee out of combat and I try to chase you. We can go on forever and forever about pros and cons of certain race/class combos, but this is not why I even made this character. I learned and figured all this out the hard way, like the fact that if you shed against a raged Berserker and he kills your skin, it won't take him out of rage but instead the lag you get from shedding is enough for Berserker to kill your skin and then rage-auto-attack you for double damage, effectively making the whole strategy borderline useless. I personally believe that Slith warrior is definitely not the strongest race combo for warrior currently, from testing and theorycrafting I'd say it would be Minotaur and in general, a Stone Berserker is much more well-equipped dealing damage, soaking damage and having utility such as trophies and dash. Having basically the best gear I can get, I am hitting massacres/mangles on mobs with very huge inconsistency on my attacks (I've hit 12 rounds in dual wield only hitting 1x per round, Aelaldric recently lived because I was hitting 1x per round three times when he lost sanc and lived on awful) and then you have Berserker with mania who attacks with much more consistency and has better damage (even without rage) and better stun (large sized bodyslams) and can actually do something against a caster (roar, headbutt) or use trophies against thieves or simply dash down doors when I am forced to sit outside while the enemy with misty potions is sleeping full. And when you lose a fight as a warrior, you can not run and reset as easily as a ranger or berserker, one who heals twice as fast with herb/camp and can camo for safety or berserker who gets quick regens with trophy and always has the rage oh shit button to bring him back from being awful to winning a fight.

        Honestly, would not recommend playing a warrior to anyone who may feel inspired by Szrevan, would probably not roll another warrior myself either. It may seem like a biased opinion, but in reality, it takes a certain amount of playtime to really figure out the strengths and weaknesses of what you are playing and I can safely say that either Minotaur warrior (beefy bashes) or Stone Berserker would feel much more fluid to play.

        But hey, that's just my words, you are all free to try and play a Slith Warrior and see how good and OP it is like everyone is saying :) PS! Shed skin has 60 tick cooldown!

        (I have decided not to post anymore on these logboards, so anything you want to address feel free to RP it out in-game)
      13. Forgot to mention that Dwarf Warrior is still pretty strong, just slightly below Minotaur when you calculate all the possible scenarios. The magic resist will negate a lot of powerful weapons and invokers borderline useless. Water vuln is not a big deal because that just gives you free double advantage to exploit. And Fire Warrior is probably the worst currently.
      14. Oh wow, that's a brick of a post. I was doing nothing but pointing out a racial legacy combo strength, perhaps giving insight to some that may not be informed, and giving Szrevan big props for doing very well. If it was taken in any other manner, my apologies. I sincerely our battles and have zero complaints
      15. Sorry Hraozen, I also did try to provide some insight, because people have formed some kinda fragmented opinions about Slith Warriors. Falemir made a good point there also with the dirt "Resist" thing. Perhaps I got a bit too defensive because the new hype is running around and screaming Slith Warriors broken OP, just wanted to shed (pun intended) some light to what's going on behind the scenes, hehe. All good.
      16. These kills/logboard...It's like those YouTube reels where you see people doing headshots and having crazy good score games and then it's like "oh wow" but then there's the normal every day life, where things are not always so "oh wow" for the same dude.
      17. All good, Szrevan. But, yeah I'm not talking about slith warrior being OP or not. When it comes to the code on dirt kick percentages with slith, I have no clue. Maybe you'd have more insight, I don't know... what I do know is I'm less than 30% successful dirt kicks in forest against you. We've all been over exposed to beast rangers. Slith warriors we haven't. So I was just explaining the strengths of their racial legacies(which do happen to play to my disadvantage).
      18. sorry but its funny how every time somebody writes 'but' whatever they just said before that is completely false
      19. No joke..literally 30 seconds ago I was telling my old lady that Dav was going to chime in with some smart ass bull shit. I come down to the computer and what do we see...
      20. People generally roll what they feel is strong/op. Don't see a ton of slith warriors out there. It's got what I feel like are a bunch of niche matchups.
      21. There's plenty other sleeper OP things out there, but the primary reason sliths are quite nice is somewhat recent. Its because of lionspyre's patch thread where he requested a stat buff. Their dirt kick protection stuff isn't really the strongest point... we have seen fire giants kicking dirt consistently against that. Think about this though. Trading kick for an extra attack that requires combat style advantage. That's the slith tail, and its a very impressive innate skill. These kinda things add up to a load of damage quickly. I am sure you guys remember the threads we had about art of tarantula spamming poison damage. Its a similar effect. It is always worth taking note of extra unblockables. In fact, I've been so concerned about it , that I have been doing stuff like add a save aff on the elemental damage from berserk, the damage from stunning warcry, and a bunch of other stuff that escapes me atm.
      22. Also the biggest factor in dirt kick's success is if you are flying. Anybody reporting their dirt kick sucks needs to stop that, first.
      [reply to Vevier]
    3. Look how they massacred my boy.
        [reply to Flinnegan]

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