Ye Olde Abandoned Realms Logs

Need tips on forging

posted on 2022-01-12 16:02:55
Pretext: I used 15 gold ore and a rune of nexus gem. The furnace part seemed to work. Then in the next step:

<681/681hp 915/915m 399/399mv 3088g 10am (day)>
hammer ingot
A dwarf citizen walks up.
<681/681hp 915/915m 399/399mv 3088g 10am (day)>
You don't see that here.
<681/681hp 915/915m 399/399mv 3088g 10am (day)>
Your warcry wears off.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>
hammer vamb
You hammer a gold ingot effectively.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>

A dwarf citizen walks in.
A dwarf citizen walks in.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>
hammer vamb
You hammer a gold ingot effectively.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>
hammer vamb
You hammer a gold ingot effectively.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>
A dwarf citizen walks in.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>
hammer vamb
You hammer a gold ingot effectively.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>
grip vamb
You mistime your rhythm and grip a gold ingot badly.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>
grip vamb
You manage to grip and pull a gold ingot effectively.
<681/681hp 915/915m 399/399mv 3088g 11am (day)>
grip vamb
You manage to grip and pull a gold ingot effectively.
<681/681hp 915/915m 399/399mv 3088g 12pm (noon)>
A dwarf citizen walks up.
<681/681hp 915/915m 399/399mv 3088g 12pm (noon)>
A gold ingot snaps into a rigid shape.
<681/681hp 915/915m 399/399mv 3088g 12pm (noon)>
grip vamb
That doesn't need to be gripped anymore.
<681/681hp 915/915m 399/399mv 3088g 12pm (noon)>

I've made some armor that seems less than superb.
[Mentions]: None.
Tags: #no-death

Comments

  1. hammer and grip with 5-6 second breaks
      [reply to twerpalina]
    1. I use exactly 5 second timings for my hammer/grips. Extremely rare to have a 'mistimed'. Even still it seems to be about a 25% chance for battered with perfect timings. I'd recommend creating a macro/alias if your client supports it or use a stopwatch.

      Make sure you're leaving the ingot in the forge for ten pulses (easy enough to count).

      The gem level is what determines the amount of ores it can handle. Doesn't have to be rare. The blue gem from the mountain trail is level 15.

      If your armor comes out battered you can recycle it in the forge for an ore that is half the level of what you put in. So if you've got a 15 ore thing you want to recycle, you'll get a level 7 ore out. When you're making a new ingot that'll be equivalent to 7 ore picked up from the mine.
        [reply to Xerties]
      1. you can practice the timings with a level 1 ore, recycling it will just give the one ore back.
        1. Ok, I thought I had the wrong commands. Looks like I just need to work on timing. Thanks all!
        [reply to Vanisse]
      2. Another tip I have: to make sure you're actually hammering and gripping the correct item (e.g. the ingot in the anvil and not an item you're wearing or carrying), you can set up aliases for "hammer 1.anvil" and "grip 1.anvil", and replace the number with the position of the object you intend to make among the anvils. Not sure if that makes sense, but it works.

        Also, the ruby teardrop in Redhorne is great for making nonrare 50 ore items... Just throwing that out there.
        1. e.g. If you're making vambraces I believe that's the third anvil, so an alias for "3.anvil" would be what you'd use for them. Also, having one general alias for hammering and gripping is what I do and I simply swap the number in front of the word "anvil" depending on what I'm forging.
        [reply to BlackWidow]
      3. It's not shown in this log...are you putting the armor into the pool to the south after the grip/hammer phase? This is necessary to finalize the stats on the items.
        1. No I was not! Thank you - this is the mechanic I was missing!
        [reply to Vevier]

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