First fight I was very lucky and landed sleep. Raeko fought back viciously and nearly escaped.
Second fight he invaded the cabal while I was far away. I returned and defended and was again lucky by avoiding 4ish dirt kicks. The battle picks up in Timaran while Raeko is an intruder (no maledictives up).
Timaran city night watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (west) ***
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<615hp 294m 380mv city (outside) 2am (night)
east
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+
[Exits: east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<615hp 294m 378mv city (outside) 2am (night)
east
east
where pk
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+
[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
A citizen of Timaran goes about his business here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<615hp 294m 376mv city (outside) 2am (night) Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+
[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<615hp 294m 374mv city (outside) 2am (night)
east
Players near you:
<PK> Raeko Meadow Lane
<PK> Linisan Western Main Street
<615hp 294m 374mv city (outside) 2am (night) City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<615hp 294m 372mv city (outside) 2am (night)
scan all
Raeko walks in.
<615hp 294m 372mv city (outside) 2am (night) You scan all around.
You scan north.
*** Range 2 (north) ***
A feral cat wanders around, looking for prey or scraps.
*** Range 3 (north) ***
(White Aura) A wailing ghost of a woman wavers here in the twilight.
*** Range 5 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 1 (south) ***
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 3 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A citizen of Timaran goes about his business here.
*** Range 5 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
<615hp 294m 372mv city (outside) 2am (night) Raeko walks north.
<615hp 294m 372mv city (outside) 2am (night)
scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(INTRUDER) Raeko the Grand Master of Seasons is here.
*** Range 2 (north) ***
A feral cat wanders around, looking for prey or scraps.
*** Range 3 (north) ***
(White Aura) A wailing ghost of a woman wavers here in the twilight.
*** Range 5 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 1 (south) ***
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 3 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A citizen of Timaran goes about his business here.
*** Range 5 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
<615hp 294m 372mv city (outside) 2am (night)
north
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
(INTRUDER) Raeko the Grand Master of Seasons is here.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<615hp 294m 370mv city (outside) 2am (night) Raeko scans all around.
<615hp 294m 370mv city (outside) 2am (night)
c rend $$
Your rend life MANGLES Raeko!
Raeko has quite a few wounds.
<608hp 279m 370mv city (outside) 2am (night)
A stone golem's pierce DISEMBOWELS Raeko!
Raeko's tiger uppercut injures you.
Raeko's tiger uppercut wounds you.
You awkwardly parry Raeko's knee thrust with a loud clang.
Raeko dodges your slash.
Raeko has quite a few wounds.
<576hp 279m 370mv city (outside) 2am (night)
Raeko has fled!
Raeko walks south.
<576hp 279m 370mv city (outside) 2am (night)
south
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A member of the Timaran city night watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<576hp 279m 368mv city (outside) 2am (night)
sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A feral cat wanders around, looking for prey or scraps.
*** Range 3 (north) ***
(White Aura) A wailing ghost of a woman wavers here in the twilight.
*** Range 5 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 1 (south) ***
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 4 (south) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A citizen of Timaran goes about his business here.
*** Range 5 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A large, filthy looking rat scurries around.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
<576hp 279m 368mv city (outside) 2am (night)
af
You feel less protected from creatures.
<592hp 316m 394mv city (outside) 3am (night) You are affected by the following:
Spell: detect invis : lasts for 37 hours
Spell: protective shield: lasts for 3 hours
Spell: stone golem : lasts for 3 hours
Spell: flesh golem : lasts for 3 hours
Spell: cabal sanctuary: lasts for 1 hours
<592hp 316m 394mv city (outside) 3am (night)
w
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+
[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<592hp 316m 392mv city (outside) 3am (night)
w
w
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+
[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
A citizen of Timaran goes about his business here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<592hp 316m 390mv city (outside) 3am (night) Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
S * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| |
w
| of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+
[Exits: east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<592hp 316m 388mv city (outside) 3am (night)
w
w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
S * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+
[Exits: north east south west]
The corpse of a large, filthy rat is lying here.
The ripped-off ear of a large, filthy rat is lying here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<592hp 316m 386mv city (outside) 3am (night) Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
S * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.
[Exits: north east south west]
The corpse of a large, filthy rat is lying here.
The sliced-off foot of a large, filthy rat is lying here.
The corpse of a large, filthy rat is lying here.
A steaming pile of a large, filthy rat's entrails is lying here.
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<592hp 316m 384mv city (outside) 3am (night) Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
S *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+
[Exits: east west]
A large, filthy looking rat scurries around.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A decorated zombie of a miscreantic battle troll lumbers in.
Viggs the Stump sniggers a bit to himself.
A flesh golem walks in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
<592hp 316m 382mv city (outside) 3am (night)
vamp rat
Your vampiric touch MANGLES a large, filthy rat!
A large, filthy rat is DEAD!!
A large, filthy rat's tail is severed from its dead body.
<648hp 286m 382mv city (outside) 3am (night)
e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
S * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.
[Exits: north east south west]
The corpse of a large, filthy rat is lying here.
The sliced-off foot of a large, filthy rat is lying here.
The corpse of a large, filthy rat is lying here.
A steaming pile of a large, filthy rat's entrails is lying here.
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<648hp 286m 380mv city (outside) 3am (night)
sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) A strange looking old man sits here quietly.
*** Range 4 (north) ***
A tall, handsome half-elf stands here ready to serve you.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (east) ***
A citizen of Timaran goes about his business here.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
You scan south.
You scan west.
*** Range 1 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<648hp 286m 380mv city (outside) 3am (night)
Raeko walks west.
<648hp 286m 380mv city (outside) 3am (night)
s
Windchime Lane
S * | This road is for some reason named Windchime Lane. There
| | | is no apparent indication of why, so maybe the road builders
+-+-+-+-+| were just being creative. The road is lined with torches
| | || which shine brightly in the night sky. To the north you
T-*-@ * +| can see a busy square, and many people are coming past
| | || you from there and going into a building to the west.
*-* +-+ +| Looking that way, you see that the building is made of
| || solid grey stone, but there is a dome on top that seems
*-+-+ +| to shine with a strange light. Quite obviously this is
---------+ a temple of some sort. You can go west into the temple,
or continue down the road southwards. You can also enter the square by going
north.
[Exits: north south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<648hp 286m 378mv city (outside) 3am (night)
s
Windchime Lane
+-+-+-+-+| You are walking along Windchime Lane. A number of torches send
| | || shadows dancing along the walls and cobblestones of the street.
T-*-+ * +| Just to the north and west lies a large building that has the
| | || look of a temple. A busy square bustling with life lies a short
*-* @-+ +| distance to the north. To the east is the shadowy entrance to
| | the Thieves Guild. The road continues to the south.
*-+-+ |
| |
* |
---------+
[Exits: north east south]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<648hp 286m 376mv city (outside) 3am (night)
s
Windchime Lane
T-*-+ | This is the end of Windchime Lane, a solid stone wall blocking
| | | any further progress southwards. A few torches hang on it, casting
*-* +-+ | a fitful light that flickers whenever the wind blows by. To the
| | north you can see a large building that looks like a temple, and
*-+-@ | to the west is the entrance to the Guild of Warriors. You can
| | continue up the road to the north.
* |
|
|
---------+
[Exits: north west]
The corpse of a large, filthy rat is lying here.
The severed head of a large, filthy rat is lying here.
The corpse of a large, filthy rat is lying here.
A dirty hoe is here, ready for tending.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<648hp 286m 374mv city (outside) 3am (night)
sca
You scan all around.
You scan north.
*** Range 3 (north) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (north) ***
(Translucent) A strange looking old man sits here quietly.
You scan west.
<648hp 286m 374mv city (outside) 3am (night)
w
Entrance to the Guild of Warriors
T-*-+ | Here stands the entrance to the Guild of Warriors. Many stone
| | | statues stand here, lining the way up to the entrance. The doorframe
*-* +-+| is surrounded by gold inlay, and the path is good, hard granite.
| | Just before the door are two statues of rearing horses, both
*-@-+ | made of marble and flanking the door on either side. Above it
| | are an axe and a sword crossed over each other. The door stands
* | open, but is guarded by a muscular Warrior. You can enter the
| guild to the west or return to the path eastwards.
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<648hp 286m 372mv city (outside) 3am (night)
w
Warrior Guildhall
T-*-+| This is the Warrior guildhall. The floor is solid granite,
| || plain and unadorned. The walls are covered with many large
* +| tapestries depicting battles from all over the Realm. Any
|| number of weapons also hang on the walls, from swords and
@-+-+| axes to staffs and daggers, since Warriors are masters of
| | all types. One tapestry on the north wall catches your eye,
* | as it depicts a large battle between an army of Humans, Dwarves,
| Elves and the various races of Giants against a seemingly
| endless horde of orcs. In the centre are the banners of the
---------+ leaders of each race, riding straight into the thick of the
action. That is the kind of bravery the Warriors Guild epitomises. A large
chest stands here, used for putting in items you no longer want for other members
to make use of. The sounds of steel clashing against steel comes from the south,
and you can return to the street eastwards.
[Exits: east south]
(Glowing) A large wooden donation chest sits here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<648hp 286m 371mv inside (indoors) 3am (night)
sca
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
Tilanda the Warmistress sits here, watching the duels with interest.
<648hp 286m 371mv inside (indoors) 3am (night)
e
e
Entrance to the Guild of Warriors
T-*-+ | Here stands the entrance to the Guild of Warriors. Many stone
| | | statues stand here, lining the way up to the entrance. The doorframe
*-* +-+| is surrounded by gold inlay, and the path is good, hard granite.
| | Just before the door are two statues of rearing horses, both
*-@-+ | made of marble and flanking the door on either side. Above it
| | are an axe and a sword crossed over each other. The door stands
* | open, but is guarded by a muscular Warrior. You can enter the
| guild to the west or return to the path eastwards.
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<648hp 286m 370mv city (outside) 3am (night) Windchime Lane
T-*-+ | This is the end of Windchime Lane, a solid stone wall blocking
| | | any further progress southwards. A few torches hang on it, casting
*-* +-+ | a fitful light that flickers whenever the wind blows by. To the
| | north you can see a large building that looks like a temple, and
*-+-@ | to the west is the entrance to the Guild of Warriors. You can
| | continue up the road to the north.
* |
|
|
---------+
[Exits: north west]
The corpse of a large, filthy rat is lying here.
The severed head of a large, filthy rat is lying here.
The corpse of a large, filthy rat is lying here.
A dirty hoe is here, ready for tending.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<648hp 286m 368mv city (outside) 3am (night)
n
n
Windchime Lane
+-+-+-+-+| You are walking along Windchime Lane. A number of torches send
| | || shadows dancing along the walls and cobblestones of the street.
T-*-+ * +| Just to the north and west lies a large building that has the
| | || look of a temple. A busy square bustling with life lies a short
*-* @-+ +| distance to the north. To the east is the shadowy entrance to
| | the Thieves Guild. The road continues to the south.
*-+-+ |
| |
* |
---------+
[Exits: north east south]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<648hp 286m 366mv city (outside) 3am (night) Windchime Lane
S * | This road is for some reason named Windchime Lane. There
| | | is no apparent indication of why, so maybe the road builders
+-+-+-+-+| were just being creative. The road is lined with torches
| | || which shine brightly in the night sky. To the north you
T-*-@ * +| can see a busy square, and many people are coming past
| | || you from there and going into a building to the west.
*-* +-+ +| Looking that way, you see that the building is made of
| || solid grey stone, but there is a dome on top that seems
*-+-+ +| to shine with a strange light. Quite obviously this is
---------+ a temple of some sort. You can go west into the temple,
or continue down the road southwards. You can also enter the square by going
north.
[Exits: north south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<648hp 286m 364mv city (outside) 3am (night)
n
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
S * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.
[Exits: north east south west]
The corpse of a large, filthy rat is lying here.
The sliced-off foot of a large, filthy rat is lying here.
The corpse of a large, filthy rat is lying here.
A steaming pile of a large, filthy rat's entrails is lying here.
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<648hp 286m 362mv city (outside) 3am (night)
Raeko walks south.
<648hp 286m 362mv city (outside) 3am (night)
sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) A strange looking old man sits here quietly.
*** Range 4 (north) ***
A tall, handsome half-elf stands here ready to serve you.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (east) ***
A citizen of Timaran goes about his business here.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
You scan south.
*** Range 1 (south) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
You scan west.
*** Range 1 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<648hp 286m 362mv city (outside) 3am (night)
e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
S * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+
[Exits: north east south west]
The corpse of a large, filthy rat is lying here.
The ripped-off ear of a large, filthy rat is lying here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<648hp 286m 360mv city (outside) 3am (night)
e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
S * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+
[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<648hp 286m 358mv city (outside) 3am (night)
af
You are affected by the following:
Spell: detect invis : lasts for 37 hours
Spell: protective shield: lasts for 3 hours
Spell: stone golem : lasts for 3 hours
Spell: flesh golem : lasts for 3 hours
Spell: cabal sanctuary: lasts for 1 hours
<648hp 286m 358mv city (outside) 3am (night)
e
e
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+
[Exits: north east west]
A citizen of Timaran goes about his business here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<648hp 286m 356mv city (outside) 3am (night) Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+
[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<648hp 286m 354mv city (outside) 3am (night)
sca
You scan all around.
You scan east.
*** Range 1 (east) ***
A member of the Timaran city night watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A citizen of Timaran goes about his business here.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<648hp 286m 354mv city (outside) 3am (night)
af
You are affected by the following:
Spell: detect invis : lasts for 37 hours
Spell: protective shield: lasts for 3 hours
Spell: stone golem : lasts for 3 hours
Spell: flesh golem : lasts for 3 hours
Spell: cabal sanctuary: lasts for 1 hours
<648hp 286m 354mv city (outside) 3am (night)
wwad
You lost your concentration.
<648hp 264m 354mv city (outside) 3am (night)
wwad
The night is about to end.
<666hp 300m 394mv city (outside) 4am (night) A reaper's scythe glows as it is imbued by a weapon ward.
<666hp 255m 394mv city (outside) 4am (night)
sca
You scan all around.
You scan east.
*** Range 1 (east) ***
A member of the Timaran city night watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A citizen of Timaran goes about his business here.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<666hp 255m 394mv city (outside) 4am (night)
sca
You scan all around.
You scan east.
*** Range 1 (east) ***
A member of the Timaran city night watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A citizen of Timaran goes about his business here.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<666hp 255m 394mv city (outside) 4am (night)
w
w
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+
[Exits: north east west]
A citizen of Timaran goes about his business here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 392mv city (outside) 4am (night) Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+
[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<666hp 255m 390mv city (outside) 4am (night)
af
You are affected by the following:
Spell: detect invis : lasts for 36 hours
Spell: weapon ward : lasts for 4 hours
Spell: protective shield: lasts for 2 hours
Spell: stone golem : lasts for 2 hours
Spell: flesh golem : lasts for 2 hours
Spell: cabal sanctuary: lasts for 0 hours
<666hp 255m 390mv city (outside) 4am (night)
west
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+
[Exits: north east south west]
The ripped-off ear of a large, filthy rat is lying here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 388mv city (outside) 4am (night)
west
scan all
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.
[Exits: north east south west]
The corpse of a large, filthy rat is lying here.
The sliced-off foot of a large, filthy rat is lying here.
A steaming pile of a large, filthy rat's entrails is lying here.
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<666hp 255m 386mv city (outside) 4am (night)
where pk
You scan all around.
You scan north.
*** Range 4 (north) ***
A tall, handsome half-elf stands here ready to serve you.
You scan east.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (east) ***
A citizen of Timaran goes about his business here.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
You scan south.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 2 (west) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<666hp 255m 386mv city (outside) 4am (night) Players near you:
<PK> Linisan Western Square of Timaran
<666hp 255m 386mv city (outside) 4am (night)
west
west
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+
[Exits: east west]
The corpse of a large, filthy rat is lying here.
The sliced-off tail of a large, filthy rat is lying here.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 384mv city (outside) 4am (night) West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.
[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<666hp 255m 382mv city (outside) 4am (night)
scan all
west
You scan all around.
You scan east.
*** Range 1 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
A citizen of Timaran goes about his business here.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan west.
You scan up.
*** Range 2 (up) ***
A lone lookout rests here, peering out over the wall.
<666hp 255m 382mv city (outside) 4am (night)
west
where pk
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 380mv road (outside) 4am (night) Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<666hp 255m 378mv road (outside) 4am (night) Players near you:
<PK> Raeko Along the Eastern Road
<PK> Linisan Along the Eastern Road
<666hp 255m 378mv road (outside) 4am (night)
scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 5 (west) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
<666hp 255m 378mv road (outside) 4am (night)
wher
Players near you in Eastern Road:
<PK> Raeko Along the Eastern Road
<PK> Linisan Along the Eastern Road
<666hp 255m 378mv road (outside) 4am (night)
sca
You scan all around.
You scan east.
*** Range 2 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 5 (west) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
<666hp 255m 378mv road (outside) 4am (night)
sca
You scan all around.
You scan east.
*** Range 2 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 5 (west) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
<666hp 255m 378mv road (outside) 4am (night)
w
w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 376mv road (outside) 4am (night)
w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<666hp 255m 374mv road (outside) 4am (night)
wher
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 372mv road (outside) 4am (night) Players near you in Eastern Road:
<PK> Raeko Along the Eastern Road
<PK> Linisan Along the Eastern Road
<666hp 255m 372mv road (outside) 4am (night)
wher
Players near you in Eastern Road:
<PK> Raeko Along the Eastern Road
<PK> Linisan Along the Eastern Road
<666hp 255m 372mv road (outside) 4am (night)
sca
You scan all around.
You scan east.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 6 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 2 (west) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
*** Range 4 (west) ***
(INTRUDER) Raeko is sitting here meditating.
<666hp 255m 372mv road (outside) 4am (night)
e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<666hp 255m 370mv road (outside) 4am (night)
w
w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 368mv road (outside) 4am (night)
w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<666hp 255m 366mv road (outside) 4am (night) The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 364mv road (outside) 4am (night)
west
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<666hp 255m 362mv road (outside) 4am (night)
west
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
(INTRUDER) Raeko is sitting here meditating.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<666hp 255m 360mv road (outside) 4am (night)
c rend $$
You refract your spell, leaving residual energy hanging in the air.
Your rend life MANGLES Raeko!
Raeko has quite a few wounds.
<662hp 240m 360mv road (outside) 4am (night)
Raeko has fled!
Raeko walks east.
<662hp 240m 360mv road (outside) 4am (night)
east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<662hp 240m 358mv road (outside) 4am (night) Raeko walks west.
<662hp 240m 358mv road (outside) 4am (night)
east
east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<662hp 240m 356mv road (outside) 4am (night) Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<662hp 240m 354mv road (outside) 4am (night)
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<662hp 240m 352mv road (outside) 4am (night)
east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<662hp 240m 350mv road (outside) 4am (night)
scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 3 (west) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
*** Range 4 (west) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
<662hp 240m 350mv road (outside) 4am (night)
scan all
You scan all around.
You scan east.
*** Range 4 (east) ***
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 5 (east) ***
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A short stump-like thief sneaks around here.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
You scan west.
*** Range 3 (west) ***
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
*** Range 4 (west) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
<662hp 240m 350mv road (outside) 4am (night)
west
west
The day has begun.
The white aura around your body fades.
<673hp 265m 394mv road (outside) 5am (dawn) Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<673hp 265m 392mv road (outside) 5am (dawn) Raeko walks in.
<673hp 265m 392mv road (outside) 5am (dawn) Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<673hp 265m 390mv road (outside) 5am (dawn)
east
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<673hp 265m 388mv road (outside) 5am (dawn) You yell 'Help! I am being attacked by Raeko!'
You awkwardly parry Raeko's jab with a loud clang.
Raeko's palm strike mauls you.
Raeko's knee thrust wounds you.
Raeko has quite a few wounds.
<632hp 265m 388mv road (outside) 5am (dawn) No way! You are still fighting!
Raeko has quite a few wounds.
<632hp 265m 388mv road (outside) 5am (dawn)
flee
You flee from combat!
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<632hp 265m 386mv road (outside) 5am (dawn)
east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<632hp 265m 384mv road (outside) 5am (dawn)
east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<632hp 265m 382mv road (outside) 5am (dawn)
east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<632hp 265m 380mv road (outside) 5am (dawn)
quaf defender
You quaff a Defender potion.
You are surrounded by a white aura.
<632hp 265m 380mv road (outside) 5am (dawn)
west
west
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<632hp 265m 378mv road (outside) 5am (dawn) Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<632hp 265m 376mv road (outside) 5am (dawn)
west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<632hp 265m 374mv road (outside) 5am (dawn)
west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<632hp 265m 372mv road (outside) 5am (dawn)
c rend $$
Your rend life DISEMBOWELS Raeko!
Raeko has quite a few wounds.
<628hp 250m 372mv road (outside) 5am (dawn)
Raeko's tiger uppercut wounds you.
Raeko's crane peck grazes you.
Raeko's spinning bird kick injures you.
Raeko stumbles and barely dodges your slash.
Raeko has quite a few wounds.
<586hp 250m 372mv road (outside) 5am (dawn)
Raeko's kicked dirt misses you.
Raeko has quite a few wounds.
<586hp 250m 372mv road (outside) 5am (dawn)
Raeko dodges your slash.
Raeko blocks your attack with his crane wing technique.
Raeko's tiger uppercut injures you.
Raeko's rapid beak strike mauls you.
Raeko's butterfly kick injures you.
Raeko has quite a few wounds.
<536hp 250m 372mv road (outside) 5am (dawn)
c cur
You fail to curse Raeko.
Raeko has quite a few wounds.
<536hp 230m 372mv road (outside) 5am (dawn)
Your slash injures Raeko.
Your slash misses Raeko.
Raeko's tiger uppercut wounds you.
Raeko's dragon punch decimates you!
Raeko's spinning bird kick hits you.
Raeko has quite a few wounds.
<481hp 230m 372mv road (outside) 5am (dawn)
c pl
Raeko seems to be unaffected.
Raeko has quite a few wounds.
<481hp 210m 372mv road (outside) 5am (dawn)
Raeko's kick decimates you!
Raeko's lightning kick hits you.
Raeko's lightning kick hits you.
Raeko's lightning kick scratches you.
Raeko's double kick devastates you!
Raeko has quite a few wounds.
<397hp 210m 372mv road (outside) 5am (dawn)
A stone golem's pierce decimates Raeko!
A decorated zombie of a miscreantic battle troll's claw injures Raeko.
Raeko's elbow slash injures you.
Raeko's dragon punch maims you!
Raeko's lightning kick injures you.
Raeko blocks your attack with his crane wing technique.
Your slash injures Raeko.
Raeko has some big nasty wounds and scratches.
<332hp 210m 372mv road (outside) 5am (dawn)
c rend $$
A decorated zombie of a miscreantic battle troll's trip misses Raeko.
Raeko has some big nasty wounds and scratches.
<332hp 210m 372mv road (outside) 5am (dawn) Your rend life DISEMBOWELS Raeko!
Raeko has some big nasty wounds and scratches.
<327hp 195m 372mv road (outside) 5am (dawn)
Raeko's jab grazes you.
Raeko's tiger uppercut mauls you.
Raeko's whirlwind kick wounds you.
Raeko dodges your slash.
Your slash wounds Raeko.
A decorated zombie of a miscreantic battle troll's claw hits Raeko.
Raeko has some big nasty wounds and scratches.
<281hp 195m 372mv road (outside) 5am (dawn)
Raeko's kick devastates you!
Raeko's double kick mauls you.
Raeko has some big nasty wounds and scratches.
<230hp 195m 372mv road (outside) 5am (dawn)
flee
flee
You flee from combat!
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
<230hp 195m 370mv road (outside) 5am (dawn) You aren't fighting anyone.
<230hp 195m 370mv road (outside) 5am (dawn)
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
(Charmed) A stone golem is here, fighting Raeko.
(Charmed) A decorated zombie of a miscreantic battle troll is here, fighting Raeko.
(Charmed) A flesh golem is here, fighting Raeko.
(Charmed) A decorated zombie of a miscreantic battle troll is here, fighting Raeko.
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
Raeko's back fist maims a flesh golem!
Raeko's back fist devastates a flesh golem!
Raeko performs the form, crane flies from grass!
Raeko's spinning bird kick maims a flesh golem!
<230hp 195m 368mv road (outside) 5am (dawn)
c rend $$
Your rend life DISEMBOWELS Raeko!
Raeko has some big nasty wounds and scratches.
<227hp 180m 368mv road (outside) 5am (dawn) a flesh golem: 78%hp
The sun rises in the east.
The white aura around Raeko fades.
Raeko has some big nasty wounds and scratches.
<239hp 212m 394mv road (outside) 6am (day) a flesh golem: 81%hp
Raeko's trip misses a flesh golem.
Raeko has some big nasty wounds and scratches.
<239hp 212m 394mv road (outside) 6am (day) a flesh golem: 81%hp
A stone golem's pierce DISMEMBERS Raeko!
Raeko's palm strike mauls a flesh golem.
Raeko's crane peck hits a flesh golem.
Raeko's lightning kick decimates a flesh golem!
A decorated zombie of a miscreantic battle troll's claw mauls Raeko.
A decorated zombie of a miscreantic battle troll's claw decimates Raeko!
Raeko blocks your attack with his crane wing technique.
Your slash MUTILATES Raeko!
Raeko is in awful condition.
<239hp 212m 394mv road (outside) 6am (day) a flesh golem: 74%hp
c rend $$
Your rend life MANGLES Raeko!
Raeko is in awful condition.
<234hp 197m 394mv road (outside) 6am (day) a flesh golem: 74%hp
Raeko has fled!
Raeko flies east.
<234hp 197m 394mv road (outside) 6am (day)
east
c rend $$
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 392mv road (outside) 6am (day) Raeko flies west.
<234hp 197m 392mv road (outside) 6am (day) They aren't here.
<234hp 197m 392mv road (outside) 6am (day)
east
east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 390mv road (outside) 6am (day) Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 388mv road (outside) 6am (day)
west
west
west
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 386mv road (outside) 6am (day) Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 384mv road (outside) 6am (day) Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 382mv road (outside) 6am (day)
west
west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 380mv road (outside) 6am (day)
west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 378mv road (outside) 6am (day)
west
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 376mv road (outside) 6am (day)
south
west
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 374mv road (outside) 6am (day)
west
west
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 372mv road (outside) 6am (day)
where pk
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 370mv road (outside) 6am (day) On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 368mv road (outside) 6am (day)
north
west
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+
[Exits: north east]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 366mv road (outside) 6am (day)
west
Players near you:
<PK> Raeko Along the Eastern Road
<PK> Linisan On the Eastern Road
<234hp 197m 366mv road (outside) 6am (day) The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+
[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 364mv road (outside) 6am (day) Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 362mv road (outside) 6am (day) Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+
[Exits: east west]
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 360mv road (outside) 6am (day)
west
west
where pk
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 358mv road (outside) 6am (day) Raeko crawls in.
<234hp 197m 358mv road (outside) 6am (day)
c rend $$
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 356mv road (outside) 6am (day)
c rend $$
Players near you:
<PK> Raeko Along the Eastern Road
<PK> Linisan Along the Eastern Road
<234hp 197m 356mv road (outside) 6am (day)
c rend $$
They aren't here.
<234hp 197m 356mv road (outside) 6am (day) They aren't here.
<234hp 197m 356mv road (outside) 6am (day)
east
c rend $$
They aren't here.
<234hp 197m 356mv road (outside) 6am (day) The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+
[Exits: north east south west]
The caravan attendant is here, looking dejected.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 354mv road (outside) 6am (day)
scan all
They aren't here.
<234hp 197m 354mv road (outside) 6am (day) You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.
<234hp 197m 354mv road (outside) 6am (day)
where pk
c rend $$
Players near you:
<PK> Raeko On the Eastern Road
<PK> Linisan The Crossroads
<234hp 197m 354mv road (outside) 6am (day) They aren't here.
<234hp 197m 354mv road (outside) 6am (day)
east
east
east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 352mv road (outside) 6am (day) Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 350mv road (outside) 6am (day)
south
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+
[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 348mv road (outside) 6am (day)
east
east
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+
[Exits: north east]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 346mv road (outside) 6am (day)
east
where pk
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 344mv road (outside) 6am (day) On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+
[Exits: east west]
A tall signpost has been erected here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 342mv road (outside) 6am (day)
north
east
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 340mv road (outside) 6am (day)
east
Players near you:
<PK> Raeko The Checkpoint
<PK> Linisan On the Eastern Road
<234hp 197m 340mv road (outside) 6am (day) Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+
[Exits: east south]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 338mv road (outside) 6am (day) Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 336mv road (outside) 6am (day)
scan all
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 334mv road (outside) 6am (day)
where pk
east
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
You scan south.
You scan west.
<234hp 197m 334mv road (outside) 6am (day) Players near you:
<PK> Raeko Along the Eastern Road
<PK> Linisan The Checkpoint
<234hp 197m 334mv road (outside) 6am (day) Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 332mv road (outside) 6am (day)
east
east
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 330mv road (outside) 6am (day) Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 328mv road (outside) 6am (day) Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 326mv road (outside) 6am (day)
east
east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<234hp 197m 324mv road (outside) 6am (day)
east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<234hp 197m 322mv road (outside) 6am (day)
where pk
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+
[Exits: east west up]
A member of the Timaran city day watch keeps an eye out.
A short stump-like thief sneaks around here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
Viggs the Stump sniggers a bit to himself.
A decorated zombie of a miscreantic battle troll lumbers in.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.
<234hp 197m 320mv city (outside) 6am (day)
east
east
east
Your protective shield dissipates.
The power to fashion another stone golem returns.
The power to fashion another flesh golem returns.
<253hp 227m 375mv city (outside) 7am (day)
east
Players near you:
<PK> Raeko Western Main Street
<PK> Linisan West Gate of Timaran
<253hp 227m 375mv city (outside) 7am (day) Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+
[Exits: east west]
The corpse of a large, filthy rat is lying here.
A large, filthy looking rat scurries around.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 373mv city (outside) 7am (day) Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 371mv city (outside) 7am (day)
where pk
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+
[Exits: north east south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 369mv city (outside) 7am (day) Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+
[Exits: east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
Rimath the trader auctions 'Place yer bids! a bag of feral cats is being auctioned for 1000 gold!'
<253hp 227m 367mv city (outside) 7am (day)
east
east
Players near you:
<PK> Raeko Eastern Main Street
<PK> Linisan Western Main Street
<253hp 227m 367mv city (outside) 7am (day) Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+
[Exits: north east west]
A citizen of Timaran goes about his business here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 365mv city (outside) 7am (day) Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 363mv city (outside) 7am (day)
east
east
where pk
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 361mv city (outside) 7am (day) Raeko limps in.
<253hp 227m 361mv city (outside) 7am (day) Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 359mv city (outside) 7am (day)
west
Players near you:
<PK> Raeko Travellers Way
<PK> Linisan Eastern Main Street
<253hp 227m 359mv city (outside) 7am (day) City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 357mv city (outside) 7am (day)
scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A feral cat wanders around, looking for prey or scraps.
*** Range 3 (north) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
*** Range 5 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 6 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 5 (east) ***
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
You scan south.
*** Range 1 (south) ***
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 2 (west) ***
A citizen of Timaran goes about his business here.
*** Range 5 (west) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 6 (west) ***
A large, filthy looking rat scurries around.
<253hp 227m 357mv city (outside) 7am (day)
north
north
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 355mv city (outside) 7am (day)
north
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A decorated zombie of a miscreantic battle troll lumbers in.
A feral cat arches its back and hisses at a decorated zombie of a miscreantic battle troll!
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A feral cat arches its back and hisses at a decorated zombie of a miscreantic battle troll!
A stone golem walks in.
A feral cat arches its back and hisses at a stone golem!
<253hp 227m 353mv city (outside) 7am (day) Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 351mv city (outside) 7am (day)
north
north
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 349mv city (outside) 7am (day)
north
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 347mv city (outside) 7am (day) A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A decorated zombie of a miscreantic battle troll climbs in.
A flesh golem climbs in.
A decorated zombie of a miscreantic battle troll climbs in.
A stone golem climbs in.
Dinswel searches high and low for something.
<253hp 227m 343mv mountain (outside) 7am (day)
west
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+
[Exits: east]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 339mv forest (outside) 7am (day)
west
where pk
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 336mv forest (outside) 7am (day)
west
Players near you:
<PK> Raeko A Wide Path
<PK> Linisan A Beautiful Clearing
<PK> Wylsin A cramped library, near The Western Edge of the River Azial
<253hp 227m 336mv forest (outside) 7am (day) A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+
[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 333mv cave (indoors) 7am (day)
scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
*** Range 3 (north) ***
A rotund man in fine leather forages in the forest.
You scan east.
*** Range 3 (east) ***
(White Aura) Dinswel the Ranger stands here.
<253hp 227m 333mv cave (indoors) 7am (day)
north
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.
[Exits: north south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 330mv forest (outside) 7am (day)
north
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+
[Exits: north south]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 327mv forest (outside) 7am (day)
north
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+
[Exits: east south west]
A rotund man in fine leather forages in the forest.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 324mv forest (outside) 7am (day)
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A brown nkni is here, wandering lazily about.
*** Range 2 (east) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
You scan south.
You scan west.
*** Range 2 (west) ***
A small orange fox is here.
<253hp 227m 324mv forest (outside) 7am (day)
east
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+
[Exits: north east west]
A brown nkni is here, wandering lazily about.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 321mv forest (outside) 7am (day)
east
south
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+
[Exits: south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 318mv forest (outside) 7am (day)
east
east
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.
[Exits: north east]
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 315mv forest (outside) 7am (day) A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+
[Exits: east south west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 312mv forest (outside) 7am (day)
c rend $$
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+
[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 309mv forest (outside) 7am (day)
west
c rend $$
They aren't here.
<253hp 227m 309mv forest (outside) 7am (day) A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+
[Exits: east south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 306mv forest (outside) 7am (day)
scan all
west
They aren't here.
<253hp 227m 306mv forest (outside) 7am (day) A ray of light shines down briefly nearby, then vanishes.
You scan all around.
You scan east.
*** Range 1 (east) ***
A red-headed woman in fine leather sets snares for intruders.
You scan south.
You scan west.
<253hp 227m 306mv forest (outside) 7am (day) A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.
[Exits: north east]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 303mv forest (outside) 7am (day)
north
west
where pk
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+
[Exits: south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 300mv forest (outside) 7am (day) A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+
[Exits: north east west]
A brown nkni is here, wandering lazily about.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 297mv forest (outside) 7am (day)
west
south
Players near you:
<PK> Linisan A Moss Covered Path
<PK> Wylsin A cramped library, near The Western Edge of the River Azial
<253hp 227m 297mv forest (outside) 7am (day)
south
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+
[Exits: east south west]
A rotund man in fine leather forages in the forest.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 294mv forest (outside) 7am (day) A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+
[Exits: north south]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 291mv forest (outside) 7am (day)
south
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.
[Exits: north south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 288mv forest (outside) 7am (day)
east
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+
[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 285mv cave (indoors) 7am (day)
east
east
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 282mv forest (outside) 7am (day) A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+
[Exits: east]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 279mv forest (outside) 7am (day)
south
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+
[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A decorated zombie of a miscreantic battle troll climbs in.
A flesh golem climbs in.
A decorated zombie of a miscreantic battle troll climbs in.
A stone golem climbs in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
<253hp 227m 275mv mountain (outside) 7am (day)
south
south
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.
[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 271mv city (outside) 7am (day) Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.
[Exits: north east south]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 269mv city (outside) 7am (day) Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.
[Exits: north east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 267mv city (outside) 7am (day)
south
south
south
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.
[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A feral cat arches its back and hisses at a flesh golem!
A decorated zombie of a miscreantic battle troll lumbers in.
A feral cat arches its back and hisses at a decorated zombie of a miscreantic battle troll!
A stone golem walks in.
A feral cat arches its back and hisses at a stone golem!
A feral cat arches its back and hisses at you!
<253hp 227m 265mv city (outside) 7am (day) Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.
[Exits: north east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 263mv city (outside) 7am (day)
east
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<253hp 227m 261mv city (outside) 7am (day)
east
east
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+
[Exits: east west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<253hp 227m 259mv city (outside) 7am (day) Eastern Main Street
+-S *-* | This is the eastern part of the Main Street of the city, which
| | | runs between the east and west gates straight through the city
+-S + | centre. The street is thronged with people, walking along in
| | | groups or alone towards the centre or other areas. Torches
S-+-@-+-+| line the way, ready to be lit when darkness befalls the city.
| | || You can continue eastwards down the road, and head towards
+-*-T + S| the city centre to the west.
| |
+-S |
---------+
[Exits: east west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<267hp 245m 312mv city (outside) 8am (day) Eastern Main Street
*-* * +| Here on the main street to your north is the Guild of
| | || Necromancers, while looking north and east, you see the
+ +-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-+| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way when darkness falls. You
+| can continue down the street to either the east or west.
---------+
[Exits: north east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<267hp 245m 310mv city (outside) 8am (day)
east
Eastern Main Street
*-* * +-S| This part of the street is very close to the Eastern Square
| | | | of the city, and as such is quite a busy place. North is
+ +-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, ready to throw away the darkness when night
+ S +-+| falls. The Eastern Square is just to your east, while the
| | street stretches towards the City Centre west.
+ |
---------+
[Exits: east south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<267hp 245m 308mv city (outside) 8am (day)
east
Eastern Square of Timaran
* * +-S | This is the busy Eastern Square of the city. People stream
| | | | in from the city centre and the nearby east gate, going
+ +-+ | about their daily business. Adventurers abound as this
| | | place is often used to arrange travelling parties for
+-+-@-+-+| exploring outside the city. Torches in tall ornate holders
| | | | stand around, ready to be lit when needed. Residents
+ S +-+-*| come to sit on benches beside the fountain at the centre
| || of the square and talk, and as always where there's water
+ *| there's children, playing on the edges of the fountain
---------+ and splashing each other. Towards the north you see a
large building that appears covered in gloom no matter the time of day, and
to the east is the east gate. Southwards you can see the Guild of Illusionists
at the end of the street. You can also head for the city centre to the west.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<267hp 245m 306mv city (outside) 8am (day)
c rend $$
scan all
c rend $$
They aren't here.
<267hp 245m 306mv city (outside) 8am (day)
c rend $$
You scan all around.
You scan north.
*** Range 4 (north) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
*** Range 5 (north) ***
A dark priest stands here, casting curses to all.
You scan east.
*** Range 2 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan south.
*** Range 3 (south) ***
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
You scan west.
*** Range 5 (west) ***
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A vagrant wanders around, plotting his newest scheme.
The Town Crier stands here, yelling the daily news.
<267hp 245m 306mv city (outside) 8am (day) They aren't here.
<267hp 245m 306mv city (outside) 8am (day)
north
north
They aren't here.
<267hp 245m 306mv city (outside) 8am (day) Midget Avenue
* + | You have entered Midget Avenue. Just to the south lies
| | | the busy Eastern Square and people leaving and entering
* * +-S | it walk past you continuously. To the north you can see
| | | | what looks like a temple, shrouded in gloom. A number
+ +-@ | of torches stand ready to be lit when darkness befalls
| | | the city. To the east is a green door, indicating a bar
+-+-+-+-+| of some sort. West lies the Guild of Berserkers, and
| | | | the road continues north. A large, VERY important sign
+ S +-+-*| hangs on the door to the east.
---------+
[Exits: north (east) south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<267hp 245m 304mv city (outside) 8am (day) Midget Avenue
*-*-*| This part of Midget Avenue is often remarked upon for
| | its physical beauty, for to either side of you are sculpted
* + | gardens created by Rangers. In each are every plant that
| | | could possibly grow in this area, all ensured their place
* * @-S | in the garden so each may grow well. Because of the plants,
| | | | this area of the street is lit by lanterns when night
+ +-+ | comes, but they currently stand cold. It is a welcome
| | | change from the stone buildings of the city. To the north
+-+-+-+-+| is a temple, constantly shrouded by a foreboding dark
---------+ cloud. South a busy square can be seen a short distance
away.
[Exits: north east south]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<267hp 245m 302mv city (outside) 8am (day)
north
north
Midget Avenue
T *| This is the end of Midget Avenue, and just to the north is
| || a large building that must be a temple, although it is surrounded
*-*-*| by darkness. There also appears to be birds flying around
| | the top of the temple and resting on the roof. The torches
* @ | stand cold, their number dwindling as they approach the temple.
| | | You can go north to the entrance of the temple or south back
* +-S | down along the road.
| | |
+-+ |
---------+
[Exits: north south]
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<267hp 245m 300mv city (outside) 8am (day)
c rend $$
The Temple of Eternal Night
*-*| Evil surrounds this place like a blanket, and though the
|| furnishings are similar to temples everywhere they seem
T *| to be all in blacks and reds. The benches have arms and
| || legs carved in hideous icons, and the stained glass windows
@-*-*| depict scenes of violence and demons, death and the undead.
| | A number of lanterns provide an oddly pale light here,
+ | burning throughout the day. An evil chant seems to permeate
| | the room, and one or two people are here praying to the
+-S | God of Darkness. This place is perfect for the worship
---------+ of him really, and screams echo through the place where
the sins of others against the Darkness are punished. You can approach the
altar to the north or return to the street southwards. A dark passageway leads
east.
[Exits: north east south]
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A flesh golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
<267hp 245m 299mv inside (indoors) 8am (day) Your rend life MUTILATES Raeko!
Raeko is in awful condition.
<264hp 230m 299mv inside (indoors) 8am (day)
Your slash injures Raeko.
A decorated zombie of a miscreantic battle troll's claw injures Raeko.
Raeko's jab grazes you.
Raeko's elbow slash wounds you.
Raeko's jump kick wounds you.
Raeko is in awful condition.
<218hp 230m 299mv inside (indoors) 8am (day)
Raeko's kick decimates you!
Raeko's double kick mauls you.
Raeko is in awful condition.
<169hp 230m 299mv inside (indoors) 8am (day)
A decorated zombie of a miscreantic battle troll's trip misses Raeko.
Raeko is in awful condition.
<169hp 230m 299mv inside (indoors) 8am (day)
flee
You flee from combat!
Midget Avenue
T *| This is the end of Midget Avenue, and just to the north is
| || a large building that must be a temple, although it is surrounded
*-*-*| by darkness. There also appears to be birds flying around
| | the top of the temple and resting on the roof. The torches
* @ | stand cold, their number dwindling as they approach the temple.
| | | You can go north to the entrance of the temple or south back
* +-S | down along the road.
| | |
+-+ |
---------+
[Exits: north south]
<169hp 230m 298mv city (outside) 8am (day)
flee
You aren't fighting anyone.
<169hp 230m 298mv city (outside) 8am (day)
north
The Temple of Eternal Night
*-*| Evil surrounds this place like a blanket, and though the
|| furnishings are similar to temples everywhere they seem
T *| to be all in blacks and reds. The benches have arms and
| || legs carved in hideous icons, and the stained glass windows
@-*-*| depict scenes of violence and demons, death and the undead.
| | A number of lanterns provide an oddly pale light here,
+ | burning throughout the day. An evil chant seems to permeate
| | the room, and one or two people are here praying to the
+-S | God of Darkness. This place is perfect for the worship
---------+ of him really, and screams echo through the place where
the sins of others against the Darkness are punished. You can approach the
altar to the north or return to the street southwards. A dark passageway leads
east.
[Exits: north east south]
(Charmed) A decorated zombie of a miscreantic battle troll is here, fighting Raeko.
(Charmed) A decorated zombie of a miscreantic battle troll is here, fighting Raeko.
(Charmed) A stone golem is here, fighting Raeko.
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
<169hp 230m 297mv inside (indoors) 8am (day)
c rend $$
Your rend life DISEMBOWELS Raeko!
Raeko is in awful condition.
<165hp 215m 297mv inside (indoors) 8am (day) a decorated zombie of a miscreantic battle troll: 84%hp
A decorated zombie of a miscreantic battle troll's trip misses Raeko.
A decorated zombie of a miscreantic battle troll's trip misses Raeko.
Raeko is in awful condition.
<165hp 215m 297mv inside (indoors) 8am (day) a decorated zombie of a miscreantic battle troll: 84%hp
Raeko has fled!
Raeko crawls north.
<165hp 215m 297mv inside (indoors) 8am (day)
c rend $$
Raeko crawls in.
<165hp 215m 297mv inside (indoors) 8am (day)
Raeko crawls south.
They aren't here.
<165hp 215m 297mv inside (indoors) 8am (day)
south
south
Midget Avenue
T *| This is the end of Midget Avenue, and just to the north is
| || a large building that must be a temple, although it is surrounded
*-*-*| by darkness. There also appears to be birds flying around
| | the top of the temple and resting on the roof. The torches
* @ | stand cold, their number dwindling as they approach the temple.
| | | You can go north to the entrance of the temple or south back
* +-S | down along the road.
| | |
+-+ |
---------+
[Exits: north south]
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<165hp 215m 296mv city (outside) 8am (day) Midget Avenue
*-*-*| This part of Midget Avenue is often remarked upon for
| | its physical beauty, for to either side of you are sculpted
* + | gardens created by Rangers. In each are every plant that
| | | could possibly grow in this area, all ensured their place
* * @-S | in the garden so each may grow well. Because of the plants,
| | | | this area of the street is lit by lanterns when night
+ +-+ | comes, but they currently stand cold. It is a welcome
| | | change from the stone buildings of the city. To the north
+-+-+-+-+| is a temple, constantly shrouded by a foreboding dark
---------+ cloud. South a busy square can be seen a short distance
away.
[Exits: north east south]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
<165hp 215m 294mv city (outside) 8am (day)
south
south
Midget Avenue
* + | You have entered Midget Avenue. Just to the south lies
| | | the busy Eastern Square and people leaving and entering
* * +-S | it walk past you continuously. To the north you can see
| | | | what looks like a temple, shrouded in gloom. A number
+ +-@ | of torches stand ready to be lit when darkness befalls
| | | the city. To the east is a green door, indicating a bar
+-+-+-+-+| of some sort. West lies the Guild of Berserkers, and
| | | | the road continues north. A large, VERY important sign
+ S +-+-*| hangs on the door to the east.
---------+
[Exits: north (east) south west]
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<165hp 215m 292mv city (outside) 8am (day)
scan all
Eastern Square of Timaran
* * +-S | This is the busy Eastern Square of the city. People stream
| | | | in from the city centre and the nearby east gate, going
+ +-+ | about their daily business. Adventurers abound as this
| | | place is often used to arrange travelling parties for
+-+-@-+-+| exploring outside the city. Torches in tall ornate holders
| | | | stand around, ready to be lit when needed. Residents
+ S +-+-*| come to sit on benches beside the fountain at the centre
| || of the square and talk, and as always where there's water
+ *| there's children, playing on the edges of the fountain
---------+ and splashing each other. Towards the north you see a
large building that appears covered in gloom no matter the time of day, and
to the east is the east gate. Southwards you can see the Guild of Illusionists
at the end of the street. You can also head for the city centre to the west.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
<165hp 215m 290mv city (outside) 8am (day)
With a loud splash, a child falls over in the fountain and runs out looking for his mom.
<165hp 215m 290mv city (outside) 8am (day) You scan all around.
You scan north.
*** Range 5 (north) ***
A dark priest stands here, casting curses to all.
You scan east.
*** Range 2 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan south.
*** Range 2 (south) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
*** Range 3 (south) ***
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city day watch keeps an eye out.
*** Range 5 (west) ***
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
*** Range 6 (west) ***
A member of the Timaran city day watch keeps an eye out.
<165hp 215m 290mv city (outside) 8am (day)
west
Eastern Main Street
*-* * +-S| This part of the street is very close to the Eastern Square
| | | | of the city, and as such is quite a busy place. North is
+ +-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, ready to throw away the darkness when night
+ S +-+| falls. The Eastern Square is just to your east, while the
| | street stretches towards the City Centre west.
+ |
---------+
[Exits: east south west]
A member of the Timaran city day watch keeps an eye out.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<165hp 215m 288mv city (outside) 8am (day)
west
Eastern Main Street
*-* * +| Here on the main street to your north is the Guild of
| | || Necromancers, while looking north and east, you see the
+ +-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-+| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way when darkness falls. You
+| can continue down the street to either the east or west.
---------+
[Exits: north east south west]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
<165hp 215m 286mv city (outside) 8am (day)
east
east
Eastern Main Street
*-* * +-S| This part of the street is very close to the Eastern Square
| | | | of the city, and as such is quite a busy place. North is
+ +-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, ready to throw away the darkness when night
+ S +-+| falls. The Eastern Square is just to your east, while the
| | street stretches towards the City Centre west.
+ |
---------+
[Exits: east south west]
A member of the Timaran city day watch keeps an eye out.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<165hp 215m 284mv city (outside) 8am (day) Eastern Square of Timaran
* * +-S | This is the busy Eastern Square of the city. People stream
| | | | in from the city centre and the nearby east gate, going
+ +-+ | about their daily business. Adventurers abound as this
| | | place is often used to arrange travelling parties for
+-+-@-+-+| exploring outside the city. Torches in tall ornate holders
| | | | stand around, ready to be lit when needed. Residents
+ S +-+-*| come to sit on benches beside the fountain at the centre
| || of the square and talk, and as always where there's water
+ *| there's children, playing on the edges of the fountain
---------+ and splashing each other. Towards the north you see a
large building that appears covered in gloom no matter the time of day, and
to the east is the east gate. Southwards you can see the Guild of Illusionists
at the end of the street. You can also head for the city centre to the west.
[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
<165hp 215m 282mv city (outside) 8am (day)
south
south
Obsidian Street
+ +-+ | You are walking down Obsidian Street, just south of the Eastern
| | | Square. This street was named so because the posts that hold
+-+-+-+-+| the torches are made of obsidian, somewhat unusual but very
| | | | beautiful to look at since they have been carved into fanciful
+ S @-+-*| shapes. The torches stand unlit in the daylight. To the north
| || lies the busy Eastern Square, and many people are passing
+ + *| you on their way to or from it. To the east is the entrance
| | | to the Guild of Invokers, and the road continues southwards.
+-+-+ |
---------+
[Exits: north east south]
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<165hp 215m 280mv city (outside) 8am (day) Obsidian Street
+-+-+-+-+| You are walking down Obsidian Street, and as with the rest
| | | | of the road it is lined with obsidian posts bearing torches,
+ S +-+-*| all carved into fantastic shapes and creatures. As it is
| || daytime, the torches stand cold. To the north you can see
+ @ *| the busy Eastern Square, while to the south is the Guild
| | | of Illusionists. To your east and west are two buildings
+-+-+ | which seem empty and disused.
| |
+ |
---------+
[Exits: north south]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
<165hp 215m 278mv city (outside) 8am (day)
scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A member of the Timaran city day watch keeps an eye out.
You scan south.
*** Range 1 (south) ***
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
*** Range 4 (south) ***
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
<165hp 215m 278mv city (outside) 8am (day)
south
Obsidian Street
+-+-*| You are standing in Obsidian Street. The posts lining the
| || road are made of obsidian and carved into fanciful figures,
+ + *| all bearing torches that light the way during the night,
| | | but stand unused currently. You are nearing the Guild of
+-+-@ | Illusionists, whose entrance lies south of you. To the west
| | you notice a small, dark alleyway, while east is another
+ | empty building.
| |
+ |
---------+
[Exits: north south west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<165hp 215m 276mv city (outside) 8am (day)
south
south
Obsidian Street
+ + | You have reached the end of Obsidian Street, and are just
| | | north of the entrance to the Guild of Illusionists. The
+-+-+ | obsidian posts stop just before it, as beyond to the south
| | the way is lighted by the magical balls outside the Guild.
@ | The torches in the posts stand cold and unlit. You can
| | also continue down the road to the north.
+ |
| |
*-* |
---------+
[Exits: north south]
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
<165hp 215m 274mv city (outside) 8am (day) Entrance to the Guild of Illusionists
+-+-+ | Here stands the entrance portal to the Guild of Illusionists.
| | The way is lighted by glowing balls which seem to float
+ | next to the walls. A number of flashes of light periodically
| | emanate from inside, no doubt young Illusionists busily
@ | practising their skills. Marble steps lead up to the entrance
| | southwards, a number of statues following the steps, or
*-* | you can go north onto Obsidian Street.
|
|
---------+
[Exits: north south]
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<165hp 215m 272mv city (outside) 8am (day)
south
Illusionist Guildhall
+ | Richly decorated in colorful draperies and numerous portraits,
| | this room conveys power. The floor is slick and polished,
+ | seemingly made from some sort of metal, but your footing
| | remains sure across it. Many staffs lie here and there,
@-* | most leaning against chairs or the wall. A large board holds
| notices and lists for the Guild. The chairs themselves are
| padded and comfortable, all having at least one silk cushion.
| The sound of various spells being performed is coming from
| the east, and bright flashes of light briefly illuminate
---------+ the room even more. The normal light level in here is maintained
by more of the white glowing balls of light that are to be found outside. You
can return to the street out the exit to the north.
[Exits: north east]
(Glowing) A large wooden donation chest sits here.
A stone golem walks in.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
<165hp 215m 271mv inside (indoors) 8am (day)
east
c rend $$
Mirror Images
+ | As you enter this room you see it seems to be crowded with
| | people, until one walks through a number of them. Mirror images
+ | of Illusionists are everywhere. There are large full-length
| | mirrors around for the Illusionists to check out their images.
*-@ | The walls are suprisingly left bare, but since a number of
| the people practising are sending magical bolts flying around
| the room, the bareness is no surprise. The guildhall lies
| to the west.
|
---------+
[Exits: west]
(White Aura) (INTRUDER) Raeko the Grand Master of Seasons is here.
(White Aura) Ealim the Master of Illusions is here, watching over his students.
A decorated zombie of a miscreantic battle troll lumbers in.
A decorated zombie of a miscreantic battle troll lumbers in.
A stone golem walks in.
<165hp 215m 270mv inside (indoors) 8am (day) Your rend life DISEMBOWELS Raeko!
Raeko is tackled by a mob of guards and bludgeoned unconscious.
[JUSTICE] Fenril, the shopkeeper: 'NOTICE: Raeko has been apprehended by Linisan.'
You receive 100 sovereigns of [JUSTICE].
A special guard now follows you.
A special guard comes to your rescue!
A special guard removes a small Defender potion from Raeko.
A special guard removes an enriched gyvel potion from Raeko.
A special guard removes prayer beads from Raeko.
A special guard removes a minor globe of invulnerability from Raeko.
A special guard removes a small Defender potion from Raeko.
A special guard removes an exquisite bracer from Raeko.
A special guard removes an exquisite bracer from Raeko.
A special guard removes a griffon's tongue from Raeko.
A special guard removes a griffon's tongue from Raeko.
A special guard removes a pair of disease-scarred white-trimmed pants of pomposity from Raeko.
A special guard removes a ring of closed minds from Raeko.
A special guard removes a ring of closed minds from Raeko.
A special guard removes a mask carved from white ash from Raeko.
A special guard removes an old boat from Raeko.
A special guard removes an iron-clad ring from Raeko.
A special guard removes a perfect potion of recall from Raeko.
A special guard removes a blue gem from Raeko.
A special guard removes a rune of nexus from Raeko.
A special guard removes some studded leather sleeves from Raeko.
A special guard removes a cloak made of skin from Raeko.
A special guard removes a cloak made of skin from Raeko.
A special guard removes an iron-lined cloak from Raeko.
A special guard removes a pair of form fitting leggings from Raeko.
A special guard removes a war banner of Gasteride from Raeko.
A special guard removes an iron spider from Raeko.
A special guard removes a long black scabbard, capped with gold from Raeko.
A special guard removes a pair of kung fu shoes from Raeko.
A special guard removes a lamia's fang from Raeko.
A special guard removes an arbiter's cuff from Raeko.
A special guard removes an arbiter's cuff from Raeko.
A special guard removes a Big Ol'Pack Sack from Raeko.
A special guard impounds 2698 gold.
Linisan 0 , 0 , 0 . The minimap is great - just make sure auto map is turned on and brief is turned off and then it shows up in the room desc like in the log. I can’t see where people are on it but it helps you navigate around (eg you can see where dead ends are and stuff).
BlackWidow 1 , 0 , 0 . It seemed to me like this was cut off arbitrarily. What was the sentence? How much was returned in the end (the return itself typically isn't shown, but when somebody is judged this becomes obvious)? I would have liked to see what happened overall.
[reply to Raeko]The running around and spamming is just from my pk experience. I try to anticipate where people are going and try to cut them off.
Those were great fights Raeko. I didn’t know the guards would tackle you and full loot you there. That wasn’t my intention.