Ye Olde Abandoned Realms Logs

Informative - Dark Knights

posted on 2022-02-17 18:31:46
Good fight Jaroth. Alas, I have fallen.
This is just a snippet to show the affects of new dark knight skill spitefule strike..

<364hp 721m 348mv 19449gold road (outside) 9am (day) shaft two_handed>
You scan all around.
*** Range 1 (east) ***
(Charmed) A large, wild boar grunts softly here.
*** Range 2 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Jaroth has some small wounds and bruises.

<364hp 721m 348mv 19449gold road (outside) 9am (day) shaft two_handed> flee
flee

You flee from combat!
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
You shiver uncontrollably as you struggle to get away! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>I believe this was the affect from spiteful strike. It's about a 2 round lag after fleeing. I had commands input before I knew I was lagged, and was ultimately my undoing. Didn't know this was even a thing. Learn something new everyday<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Dk's have quite a bit already to slow you down, bash, trip, compulsed triton and now shiver lag. Is there a save against this shivering affect?

Comments

  1. The key is to beat the shit out of them and walk away.
      [reply to ronk]
    1. First thought passed through my mind was my computer had lagged on me, then read a message I've never seen before about shiver lag....threw me all out of sorts and got my butt kicked. We battled for an hour or so, and the shivering had not afflicted me yet, not until that last skirmish in the log Jaroth just posted.
        [reply to Hraozen]
      1. I'd like to add something else I've learned during my fight with Jaroth, pets do not assist in law protected towns anymore. In case you didn't know....
        1. this isnt new.... its just if the autopeace toggle has been used. its your own config to choose. unavailable to chaotic characters iirc.
        2. Pets not assisting in towns for any ethos is dumb, plain dumb. That's a huge gimp for chaotic necro, illusionist. and rangers. An no reason to play them as cabal chars. That trashes cabal warfare with Justice for those classes that go chaotic.

          Also, you might want to check the code on that. Evil neutral pets don't assist in town either. I've never toggled autopeace in my life...don't think that was affecting anything there.
        3. I think autopeace is on by default to everyone besides Chaotic, so you would need to toggle it off on neutral/lawful characters and then your pets will assist.
        4. just file a bug dude, wtf there's like 20 other issues worth time where people actually filed bugs instead of try to prioritize via logboard post
        [reply to Hraozen]

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