Good fight Jaroth. Alas, I have fallen.
This is just a snippet to show the affects of new dark knight skill spitefule strike..
<364hp 721m 348mv 19449gold road (outside) 9am (day) shaft two_handed>
You scan all around.
*** Range 1 (east) ***
(Charmed) A large, wild boar grunts softly here.
*** Range 2 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Jaroth has some small wounds and bruises.
<364hp 721m 348mv 19449gold road (outside) 9am (day) shaft two_handed> flee
flee
You flee from combat!
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+
[Exits: north west]
You shiver uncontrollably as you struggle to get away! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>I believe this was the affect from spiteful strike. It's about a 2 round lag after fleeing. I had commands input before I knew I was lagged, and was ultimately my undoing. Didn't know this was even a thing. Learn something new everyday<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Dk's have quite a bit already to slow you down, bash, trip, compulsed triton and now shiver lag. Is there a save against this shivering affect?
[reply to ronk]
[reply to Hraozen]
Davairus 0 , 0 , 0 . this isnt new.... its just if the autopeace toggle has been used. its your own config to choose. unavailable to chaotic characters iirc. Hraozen 0 , 0 , 0 . Pets not assisting in towns for any ethos is dumb, plain dumb. That's a huge gimp for chaotic necro, illusionist. and rangers. An no reason to play them as cabal chars. That trashes cabal warfare with Justice for those classes that go chaotic.
Szrevanooc 0 , 0 , 0 . I think autopeace is on by default to everyone besides Chaotic, so you would need to toggle it off on neutral/lawful characters and then your pets will assist. Davairus 0 , 0 , 0 . just file a bug dude, wtf there's like 20 other issues worth time where people actually filed bugs instead of try to prioritize via logboard post
[reply to Hraozen]Also, you might want to check the code on that. Evil neutral pets don't assist in town either. I've never toggled autopeace in my life...don't think that was affecting anything there.