sumn triton watchman
A Triton Watchman arrives suddenly.
<746/747hp 403/759m 376/394mv no opponent bloody:117 101:101>
whe
Players near you in Eastern Road:
<PK> Jaroth On the Eastern Road
<PK> Hraozen Bank of a Swift Stream
<746/747hp 403/759m 376/394mv no opponent bloody:116 101:101>
7
A Triton Watchman growls and his features contort in anger.
<746/747hp 373/759m 376/394mv no opponent bloody:120 101:101>
unho
You start bathing in blasphemy.
<746/747hp 353/759m 376/394mv no opponent bloody:116 101:101>
Vengeance of the Eternal Army surges through your forsaken soul.
<746/747hp 353/759m 376/394mv no opponent bloody:114 101:101>
whe
Players near you in Eastern Road:
<PK> Jaroth On the Eastern Road
<746/747hp 353/759m 376/394mv no opponent bloody:112 101:101>
unho
Your humanity slips further away.
<746/747hp 333/759m 376/394mv no opponent bloody:111 101:101>
A Triton Watchman carefully sniffs the air.
A Triton Watchman walks north.
<746/747hp 333/759m 376/394mv no opponent bloody:110 101:101>
Your allegiance with the Eternal Army intensifies.
<746/747hp 333/759m 376/394mv no opponent bloody:108 101:101>
w
w
On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.
[Exits: east west]
A tall signpost has been erected here.
A sad-looking retired special guard walks in.
<746/747hp 333/759m 375/394mv no opponent bloody:107 101:101>
w
On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.
[Exits: east west]
A sad-looking retired special guard walks in.
<746/747hp 333/759m 374/394mv no opponent bloody:106 101:101>
n
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.
[Exits: north east]
There is a cart here, covered by a colorful cloth.
A sad-looking retired special guard walks in.
<746/747hp 333/759m 373/394mv no opponent bloody:106 101:101>
w
The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A sad-looking retired special guard walks in.
<746/747hp 333/759m 372/394mv no opponent bloody:105 101:101>
w
w
Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.
[Exits: east west]
A sad-looking retired special guard walks in.
<746/747hp 333/759m 371/394mv no opponent bloody:105 101:101>
where
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.
[Exits: east west]
A sad-looking retired special guard walks in.
<746/747hp 333/759m 370/394mv no opponent bloody:104 101:101>
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
The caravan attendant is here, looking dejected.
A sad-looking retired special guard walks in.
<746/747hp 333/759m 369/394mv no opponent bloody:104 101:101>
The white aura around your body fades.
<747/747hp 333/759m 389/394mv no opponent bloody:104 100:100>
Players near you in Eastern Road:
<PK> Jaroth The Crossroads
<747/747hp 333/759m 389/394mv no opponent bloody:103 100:100>
qq
n
You quaff a Defender potion.
You are surrounded by a white aura.
<747/747hp 333/759m 389/394mv no opponent bloody:101 100:100>
n
n
w
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
[Exits: north south]
A sad-looking retired special guard walks in.
<747/747hp 333/759m 388/394mv no opponent bloody:100 100:100>
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.
[Exits: north south]
A sad-looking retired special guard walks in.
<747/747hp 333/759m 387/394mv no opponent bloody:100 100:100>
u
scan
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.
[Exits: south west]
A sad-looking retired special guard climbs in.
<747/747hp 333/759m 386/394mv no opponent bloody:99 100:100>
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.
[Exits: east up]
A sad-looking retired special guard climbs in.
<747/747hp 333/759m 385/394mv no opponent bloody:99 100:100>
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.
[Exits: east down]
A sad-looking retired special guard climbs in.
<747/747hp 333/759m 384/394mv no opponent bloody:98 100:100>
You scan all around.
*** Range 2 (east) ***
(Charmed) A large black panther poises here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Hraozen the Wrath of Nature is here.
<747/747hp 333/759m 384/394mv no opponent bloody:98 100:100>
e
e
Hraozen climbs in.
A wild boar climbs in.
<747/747hp 333/759m 384/394mv no opponent bloody:97 100:100>
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.
[Exits: east west]
A small stone key lies here.
A key almost completely covered in quicksand is here.
A sad-looking retired special guard swims in.
<747/747hp 333/759m 383/394mv no opponent bloody:97 100:100>
murder $$
South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.
[Exits: north west]
A sad-looking retired special guard walks in.
<747/747hp 333/759m 382/394mv no opponent bloody:120 100:100>
w
murder $$
They aren't here.
<747/747hp 333/759m 382/394mv no opponent bloody:120 100:100>
murder $$
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.
[Exits: east west]
A small stone key lies here.
A key almost completely covered in quicksand is here.
A sad-looking retired special guard swims in.
<747/747hp 333/759m 381/394mv no opponent bloody:119 100:100>
murder $$
They aren't here.
<747/747hp 333/759m 381/394mv no opponent bloody:119 100:100>
They aren't here.
<747/747hp 333/759m 381/394mv no opponent bloody:119 100:100>
murder $$
murder $$
They aren't here.
<747/747hp 333/759m 381/394mv no opponent bloody:118 100:100>
They aren't here.
<747/747hp 333/759m 381/394mv no opponent bloody:118 100:100>
w
They aren't here.
<747/747hp 333/759m 381/394mv no opponent bloody:118 100:100>
murder $$
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.
[Exits: east down]
(Charmed) A large black panther poises here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Hraozen the Wrath of Nature is here.
A sad-looking retired special guard climbs in.
<747/747hp 333/759m 380/394mv no opponent bloody:117 100:100>
murder $$
Hraozen yells 'Help! I am being attacked by Jaroth!'
Your slash misses Hraozen.
Your pestilence MUTILATES Hraozen!
Your pestilence DISEMBOWELS Hraozen!
Hraozen has some small wounds and bruises.
<747/747hp 338/759m 380/394mv offensive bloody:120 100:100>
Hraozen has fled!
Hraozen climbs down.
<747/747hp 338/759m 380/394mv no opponent bloody:120 100:100>
murder $$
Hraozen yells 'Help! I am being attacked by Jaroth!'
Your slash DISEMBOWELS Hraozen!
Hraozen has some small wounds and bruises.
<747/747hp 344/759m 380/394mv offensive bloody:120 100:100>
murder $$
murder $$
Hraozen kicks dirt in your eyes!
Hraozen's kicked dirt grazes you.
You can't see a thing!
<744/747hp 344/759m 380/394mv unknown bloody:120 103:99>
Your slash DISMEMBERS someone!
[***] You parry someone's charge.
Someone's charge wounds you.
[***] You parry someone's claw.
Someone's claw mauls you.
Someone's torrent maims you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's turmoil.
Someone's freezing bite devastates you!
Someone's turmoil mauls you.
Someone's torrent devastates you!
Someone screams out in agonizing pain as his body starts to deform!
Spidery legs burst out of someone and his fangs lengthen as he takes the form of a Raknos!
<631/747hp 352/759m 380/394mv unknown bloody:120 216:62>
They aren't here.
Someone gets a wild look in its eyes.
<631/747hp 352/759m 380/394mv unknown bloody:120 216:62>
They aren't here.
<631/747hp 352/759m 380/394mv unknown bloody:120 216:62>
They aren't here.
<631/747hp 352/759m 380/394mv unknown bloody:120 216:62>
fl
w
You flee from combat!
You can't see a thing!
Someone swims in.
<631/747hp 352/759m 379/394mv no opponent bloody:120 216:62>
d
You can't see a thing!
Someone climbs in.
<631/747hp 352/759m 378/394mv no opponent bloody:120 216:62>
e
You can't see a thing!
Someone climbs in.
<631/747hp 352/759m 377/394mv no opponent bloody:119 216:62>
s
You can't see a thing!
Someone climbs in.
<631/747hp 352/759m 376/394mv no opponent bloody:119 216:62>
s
s
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 375/394mv no opponent bloody:118 216:62>
e
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 374/394mv no opponent bloody:118 216:62>
e
e
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 373/394mv no opponent bloody:117 216:62>
s
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 372/394mv no opponent bloody:117 216:62>
e
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 371/394mv no opponent bloody:116 216:62>
e
e
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 370/394mv no opponent bloody:120 216:62>
culi
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 369/394mv no opponent bloody:119 216:62>
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 368/394mv no opponent bloody:119 216:62>
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 367/394mv no opponent bloody:118 216:62>
You can't see a thing!
Someone walks in.
<631/747hp 352/759m 366/394mv no opponent bloody:118 216:62>
You feel a little better.
<652/747hp 344/759m 366/394mv no opponent bloody:117 195:62>
n
culi
You can't see a thing!
Someone walks in.
<667/747hp 344/759m 385/394mv no opponent bloody:114 180:62>
You feel a little better.
<688/747hp 336/759m 385/394mv no opponent bloody:113 159:62>
You rub the dirt out of your eyes, but they're still watering.
<688/747hp 336/759m 385/394mv no opponent bloody:120 159:62>
abul
Hraozen walks in.
<688/747hp 336/759m 385/394mv no opponent bloody:119 159:62>
Hraozen scans all around.
<688/747hp 336/759m 385/394mv no opponent bloody:118 159:62>
The demonic haze surrounding you grows darker.
Hraozen's weapon advantage overcomes your parry attempt.
You step aside, leaving a sad-looking retired special guard wide open.
Hraozen's freezing bite MASSACRES a sad-looking retired special guard!
You brace against your armor to perform a two-handed set parry.
[** ] You parry Hraozen's turmoil.
You step aside, leaving a sad-looking retired special guard wide open.
Hraozen's shocking bite MASSACRES a sad-looking retired special guard!
You step aside, leaving a sad-looking retired special guard wide open.
Hraozen's turmoil MANGLES a sad-looking retired special guard!
Hraozen has some small wounds and bruises.
<688/747hp 326/759m 385/394mv unknown bloody:120 159:81>
[* ] Hraozen dodges your pestilence.
Hraozen's freezing bite MUTILATES you!
Hraozen has some small wounds and bruises.
<661/747hp 326/759m 385/394mv unknown bloody:120 186:72>
fl
Hraozen has fled!
Hraozen walks east.
<661/747hp 326/759m 385/394mv no opponent bloody:120 186:72>
You aren't fighting anyone.
<661/747hp 326/759m 385/394mv no opponent bloody:119 186:72>
murder $$
Hraozen walks in.
Your eyes stop watering.
<661/747hp 326/759m 385/394mv no opponent bloody:119 186:72>
murder $$
Hraozen yells 'Help! I am being attacked by Jaroth!'
Your pestilence DISMEMBERS Hraozen!
Hraozen has quite a few wounds.
<661/747hp 330/759m 385/394mv offensive bloody:120 186:72>
Hraozen has fled!
Hraozen walks south.
<661/747hp 330/759m 385/394mv no opponent bloody:120 186:72>
They aren't here.
<661/747hp 330/759m 385/394mv no opponent bloody:118 186:72>
whetriton
Hraozen walks in.
A wild boar walks in.
<661/747hp 330/759m 385/394mv no opponent bloody:118 186:72>
That makes no sense.
<661/747hp 330/759m 385/394mv no opponent bloody:117 186:72>
A nightmare yells 'Help! I am being attacked by Hraozen!'
Hraozen's freezing bite MASSACRES a nightmare!
<661/747hp 330/759m 385/394mv no opponent bloody:117 186:72>
whe trito
You didn't find any trito.
<661/747hp 330/759m 385/394mv no opponent bloody:116 186:72>
murder $$
Hraozen yells 'Help! I am being attacked by Jaroth!'
[* ] Hraozen dual parries your pestilence.
Your pestilence misses Hraozen.
Your slash DISEMBOWELS Hraozen!
Hraozen's flaming bite misses a nightmare.
Hraozen's venom decimates a nightmare!
A wild boar's charge devastates a nightmare!
A wild boar's charge mauls a nightmare.
Hraozen has quite a few wounds.
<661/747hp 334/759m 385/394mv offensive bloody:120 186:72 a nightmare: 78%hp>
Hraozen's torrent DISMEMBERS a nightmare!
Your pestilence maims Hraozen!
Hraozen has quite a few wounds.
<661/747hp 338/759m 385/394mv offensive bloody:120 186:72 a nightmare: 70%hp>
spite
You assail a polearm of severe paranoia with icy rage!
Hraozen has quite a few wounds.
<661/747hp 338/759m 360/394mv offensive bloody:120 186:72 a nightmare: 70%hp>
Hraozen's flaming bite DISEMBOWELS a nightmare!
Hraozen's turmoil DISEMBOWELS a nightmare!
Hraozen's freezing bite MANGLES a nightmare!
Hraozen's shocking bite DISMEMBERS a nightmare!
Hraozen's venom decimates a nightmare!
A wild boar's charge decimates a nightmare!
A wild boar's charge decimates a nightmare!
Your spiteful slash MASSACRES Hraozen!
Hraozen begins to shiver.
Hraozen has quite a few wounds.
<661/747hp 346/759m 360/394mv offensive bloody:120 186:72 a nightmare: 29%hp>
fl
You flee from combat!
Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.
[Exits: east west]
<661/747hp 346/759m 359/394mv no opponent bloody:120 186:72>
w
murder $$
Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.
[Exits: east south]
(Charmed) A sad-looking retired special guard is here.
<671/747hp 346/759m 378/394mv no opponent bloody:118 176:72>
They aren't here.
<671/747hp 346/759m 378/394mv no opponent bloody:118 176:72>
murder $$
s
They aren't here.
<671/747hp 346/759m 378/394mv no opponent bloody:117 176:72>
Hraozen walks in.
A wild boar walks in.
<671/747hp 346/759m 378/394mv no opponent bloody:117 176:72>
murder $$
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.
[Exits: north west]
A sad-looking retired special guard walks in.
<671/747hp 346/759m 377/394mv no opponent bloody:117 176:72>
whe
They aren't here.
<671/747hp 346/759m 377/394mv no opponent bloody:116 176:72>
murder $$
Players near you in Eastern Road:
<PK> Jaroth On the Eastern Road
<PK> Hraozen Along the Eastern Road
Hraozen walks in.
A wild boar walks in.
<671/747hp 346/759m 377/394mv no opponent bloody:116 176:72>
Hraozen yells 'Help! I am being attacked by Jaroth!'
Your pestilence DISEMBOWELS Hraozen!
[* ] Hraozen dodges your pestilence.
Hraozen has quite a few wounds.
<671/747hp 354/759m 377/394mv offensive bloody:120 176:72>
Hraozen scans all around.
Hraozen has quite a few wounds.
<671/747hp 354/759m 377/394mv offensive bloody:120 176:72>
fl
Hraozen has fled!
Hraozen walks north.
A wild boar walks north.
<671/747hp 354/759m 377/394mv no opponent bloody:119 176:72>
dism
Hraozen walks in.
A wild boar walks in.
<671/747hp 354/759m 377/394mv no opponent bloody:119 176:72>
murder $$
You aren't fighting anyone.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Hraozen's freezing bite.
Hraozen has quite a few wounds.
<671/747hp 354/759m 377/394mv offensive bloody:120 176:72>
No way! You are still fighting!
Hraozen has quite a few wounds.
<671/747hp 354/759m 377/394mv offensive bloody:120 176:72>
You do the best you can!
Hraozen has quite a few wounds.
<671/747hp 354/759m 377/394mv offensive bloody:120 176:72>
fl
dism
You flee from combat!
Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.
[Exits: east south]
A sad-looking retired special guard walks in.
<671/747hp 354/759m 376/394mv no opponent bloody:120 176:72>
murder $$
You dismount from a nightmare.
<671/747hp 354/759m 376/394mv no opponent bloody:119 176:72>
murder $$
They aren't here.
<671/747hp 354/759m 376/394mv no opponent bloody:119 176:72>
murder $$
They aren't here.
<671/747hp 354/759m 376/394mv no opponent bloody:119 176:72>
murder $$
murder $$
They aren't here.
<671/747hp 354/759m 376/394mv no opponent bloody:119 176:72>
They aren't here.
<671/747hp 354/759m 376/394mv no opponent bloody:118 176:72>
murder $$
They aren't here.
Hraozen walks in.
A wild boar walks in.
<671/747hp 354/759m 376/394mv no opponent bloody:118 176:72>
murder $$
Hraozen yells 'Help! I am being attacked by Jaroth!'
Your slash DISMEMBERS Hraozen!
[** ] Hraozen dodges your pestilence.
Hraozen has some big nasty wounds and scratches.
<671/747hp 357/759m 376/394mv offensive bloody:120 176:72>
murder $$
Hraozen scans all around.
Hraozen has some big nasty wounds and scratches.
<671/747hp 357/759m 376/394mv offensive bloody:120 176:72>
You step aside, leaving a sad-looking retired special guard wide open.
Hraozen's torrent MASSACRES a sad-looking retired special guard!
You brace against your armor to perform a two-handed set parry.
[** ] You parry Hraozen's torrent.
Hraozen's turmoil misses you.
[* ] Hraozen parries your slash.
Your pestilence DISMEMBERS Hraozen!
[***] You parry a wild boar's charge.
You step aside, leaving a sad-looking retired special guard wide open.
A wild boar's charge maims a sad-looking retired special guard!
[** ] You parry a large black panther's claw.
You brace against your armor to perform a two-handed set parry.
[** ] You parry a large black panther's claw.
Hraozen has some big nasty wounds and scratches.
<671/747hp 359/759m 376/394mv offensive bloody:120 176:72>
Hraozen has fled!
Hraozen walks south.
A wild boar has some big nasty wounds and scratches.
<671/747hp 359/759m 376/394mv mob bloody:120 176:72>
They aren't here.
A wild boar has some big nasty wounds and scratches.
<671/747hp 359/759m 376/394mv mob bloody:120 176:72>
They aren't here.
A wild boar has some big nasty wounds and scratches.
<671/747hp 359/759m 376/394mv mob bloody:120 176:72>
A large black panther's eyes stop watering.
A sad-looking retired special guard's pound decimates a wild boar!
Your slash *** DEMOLISHES *** a wild boar!
You brace against your armor to perform a two-handed set parry.
[* ] You parry a wild boar's charge.
You brace against your armor to perform a two-handed set parry.
[** ] You parry a wild boar's charge.
[***] You parry a large black panther's claw.
You step aside, leaving a sad-looking retired special guard wide open.
A large black panther's claw DISEMBOWELS a sad-looking retired special guard!
A wild boar has fled!
A wild boar limps east.
A large black panther has some small wounds and bruises.
<671/747hp 363/759m 376/394mv mob bloody:120 176:72>
whe
Players near you in Eastern Road:
<PK> Jaroth Along the Eastern Road
<PK> Hraozen On the Eastern Road
A large black panther has some small wounds and bruises.
<671/747hp 363/759m 376/394mv mob bloody:120 176:72>
whe
Players near you in Eastern Road:
<PK> Jaroth Along the Eastern Road
<PK> Hraozen On the Eastern Road
A large black panther has some small wounds and bruises.
<671/747hp 363/759m 376/394mv mob bloody:120 176:72>
Hraozen walks in.
A large black panther has some small wounds and bruises.
<671/747hp 363/759m 376/394mv mob bloody:120 176:72>
Hraozen's freezing bite misses you.
A sad-looking retired special guard's pound MUTILATES a large black panther!
[***] You parry a large black panther's claw.
A large black panther's claw mauls you.
Your pestilence *** DEVASTATES *** a large black panther!
Your slash *** DEMOLISHES *** a large black panther!
A large black panther has some big nasty wounds and scratches.
<654/747hp 378/759m 376/394mv mob bloody:120 193:67>
Hraozen scans all around.
A large black panther has some big nasty wounds and scratches.
<654/747hp 378/759m 376/394mv mob bloody:120 193:67>
fl
Hraozen has fled!
Hraozen walks south.
A large black panther has some big nasty wounds and scratches.
<654/747hp 378/759m 376/394mv mob bloody:120 193:67>
You couldn't escape!
A large black panther has some big nasty wounds and scratches.
<654/747hp 378/759m 376/394mv mob bloody:120 193:67>
fl
You flee from combat!
Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.
[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
<654/747hp 378/759m 374/394mv no opponent bloody:120 193:67>
A sad-looking retired special guard walks in.
<654/747hp 378/759m 374/394mv no opponent bloody:120 193:67>
w
murder $$
Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.
[Exits: east south]
(Charmed) A large black panther poises here.
A large, black mare is here, engulfed in flames.
A sad-looking retired special guard walks in.
<654/747hp 378/759m 372/394mv no opponent bloody:119 193:67>
murder $$
They aren't here.
<654/747hp 378/759m 372/394mv no opponent bloody:118 193:67>
murder $$
They aren't here.
<654/747hp 378/759m 372/394mv no opponent bloody:118 193:67>
s
Hraozen walks in.
<654/747hp 378/759m 372/394mv no opponent bloody:118 193:67>
Hraozen yells 'Help! I am being attacked by Jaroth!'
Your slash MUTILATES Hraozen!
Hraozen has some big nasty wounds and scratches.
<654/747hp 385/759m 372/394mv offensive bloody:120 193:67>
murder $$
You brace against your armor to perform a two-handed set parry.
[* ] You parry Hraozen's torrent.
Hraozen's shocking bite DISEMBOWELS you!
Your slash MUTILATES Hraozen!
Your slash DISEMBOWELS Hraozen!
Your pestilence DISEMBOWELS Hraozen!
You step aside, leaving a sad-looking retired special guard wide open.
A large black panther's claw DISEMBOWELS a sad-looking retired special guard!
[***] You parry a large black panther's claw.
Hraozen looks pretty hurt.
<621/747hp 396/759m 372/394mv offensive bloody:120 226:56>
Hraozen has fled!
Hraozen walks south.
A large black panther has some big nasty wounds and scratches.
<621/747hp 396/759m 372/394mv mob bloody:120 226:56>
murder $$
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.
[Exits: north west]
(White Aura) Hraozen the Wrath of Nature is here.
A sad-looking retired special guard walks in.
<621/747hp 396/759m 370/394mv no opponent bloody:120 226:56>
w
Hraozen walks west.
<621/747hp 396/759m 370/394mv no opponent bloody:120 226:56>
They aren't here.
<621/747hp 396/759m 370/394mv no opponent bloody:120 226:56>
They aren't here.
<621/747hp 396/759m 370/394mv no opponent bloody:119 226:56>
On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.
[Exits: east west]
A tall signpost has been erected here.
A sad-looking retired special guard walks in.
<621/747hp 396/759m 368/394mv no opponent bloody:119 226:56>
w
w
On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.
[Exits: east west]
(White Aura) Hraozen is here, fighting a Triton Watchman.
(White Aura) A Triton Watchman is here, fighting Hraozen.
A sad-looking retired special guard walks in.
<621/747hp 396/759m 366/394mv no opponent bloody:119 226:56>
n
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.
[Exits: north east]
There is a cart here, covered by a colorful cloth.
A sad-looking retired special guard walks in.
<621/747hp 396/759m 364/394mv no opponent bloody:118 226:56>
murder $$
The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A sad-looking retired special guard walks in.
<632/747hp 396/759m 382/394mv no opponent bloody:118 215:56>
s
They aren't here.
<632/747hp 396/759m 382/394mv no opponent bloody:117 215:56>
murder $$
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.
[Exits: north east]
There is a cart here, covered by a colorful cloth.
Hraozen the Wrath of Nature is here.
A sad-looking retired special guard walks in.
<632/747hp 396/759m 380/394mv no opponent bloody:117 215:56>
murder $$
murder $$
Hraozen yells 'Help! I am being attacked by Jaroth!'
Your slash MASSACRES Hraozen!
Hraozen gets a perfect potion of recall from a dragonwing storage void of wildness.
Hraozen is in awful condition.
<632/747hp 404/759m 380/394mv offensive bloody:120 215:56>
Hraozen gets a perfect potion of recall from a dragonwing storage void of wildness.
Hraozen is in awful condition.
<632/747hp 404/759m 380/394mv offensive bloody:120 215:56>
Hraozen has fled!
Hraozen limps north.
A Triton Watchman walks in.
<632/747hp 404/759m 380/394mv no opponent bloody:120 215:56>
n
murder $$
They aren't here.
<632/747hp 404/759m 380/394mv no opponent bloody:118 215:56>
They aren't here.
<632/747hp 404/759m 380/394mv no opponent bloody:118 215:56>
The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.
[Exits: south west]
There is a cart here, covered by a colorful cloth.
A sign is here, showing what services are offered.
Hraozen the Wrath of Nature is here.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A sad-looking retired special guard walks in.
<632/747hp 404/759m 378/394mv no opponent bloody:118 215:56>
Hraozen yells 'Help! I am being attacked by Jaroth!'
Your slash MASSACRES Hraozen!
Your pestilence MANGLES Hraozen!
Hraozen is DEAD!!
You hear Hraozen's death cry.
[reply to Szrevanooc]
Jaroth 0 , 0 , 0 . Definitely adrenaline pumping. You're a strong fight, excellent tracker, and armored to the teeth. This was by far the most fun I've had in a while. Trillian 1 , 0 , 0 . You didn't have fun attempting to raid the Rest with 4 Consortium grouped? You wild man... spider. Man-spider. Jaroth 1 , 0 , 0 . Well, it would’ve been more fun if someone had died 🤣 Trillian 0 , 0 , 0 . So sorry to disappoint! If it's any consolation that is definitely the harshest 1 round whooping I've ever taken...
[reply to Hraozen]Xenyar 0 , 0 , 0 . Shirk has very minimal use lag... like 2/3 of a round lag. Unless something was changed recently Xenyar 0 , 0 , 0 . oops, I meant spiteful strike. Zelarayan 0 , 0 , 0 . Also, how does Jaroth engage at the very end for the killing round? The whole log shows "murder $$" inputs but then nothing at the end. Did it get cut out accidentally or was there some other mechanism by which he engaged Hraozen?
[reply to Zelarayan]Btw this log is fantastic. I love dissecting the log of two elite PKers. Ty for posting.
Overall good read, I liked it.
[reply to Dogran]