<664/664hp 1332/1332m 232/380mv 179621g><1am (night) inside (indoors)> south A Beer Garden S-*-F | You step outside the Mocker's Tavern into a beer garden, filled | | | with tables for its patrons to sit down on and chug back their * *-F | drinks. A well-groomed carpet of grass blankets the ground | | | | beneath your feet, and a six feet high wooden fence protects * *-@ | the garden from the nosy intrusions of passersby on Main Street. | There is a rather large white canopy sitting over your head, | protecting the garden from the rain. Doors back into the tavern | are to the north and west. To the east you spy a small window | in the fence, just about big enough to wriggle through. ---------+
[Exits: north west window] Some tables with white chairs are arranged under the awning.
<664/664hp 1332/1332m 231/380mv 179621g><1am (night) field (outside)> wwad A baton of purification glows as it is imbued by a weapon ward.
<664/664hp 1287/1332m 231/380mv 179621g><1am (night) field (outside)> prsh You surround yourself in a protective shield of magic.
<664/664hp 1284/1332m 285/380mv 179621g><2am (night) field (outside)> Vikka the serving girl walks in.
<664/664hp 1284/1332m 285/380mv 179621g><2am (night) field (outside)> who [ Demon ] <PK> Werig the Sage of Arcane Power [ Human ] Ehmiree the Channeler [50 Elf Inv] <PK> <SCHOLAR> (Polymath) Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History [ Human ] <PK> Etgar the High Chancellor of Incantation, Bearer of the Bow [ Half ] Sas Squash the Disciple of the Unknown [ Fire ] Oenu the Guardsman [ Beast ] Tsov the Keeper of the Glade Players found: 7 [KEEPER] The Balance prevails within the four kingdoms. There are 7 characters on; the most on this past month was 15.
<664/664hp 1284/1332m 285/380mv 179621g><2am (night) field (outside)> c know werig Werig is the embodiment of pure evil! Werig has no regard for the Laws.
background Werig Invasion <><><><> The story of Werig is one filled with blood, chaos, and fire. Lot's of fire, but we will get to that. Werig was born to an unnamed demoness, the concubine of one of the many lords of hell. Growing up, he had a particular aptitude for magic much like his succubi mother. It was a childhood frought with danger, for being the son of the lord of the imps was anything but glorious. That, though isn't his story. Werig with his expertise in magic was constantly awash in mischief and chaos, the many blood feuds that are known to happen in the underworld honing his skill with magic to a fine edge. Luckily for him, he was always successful, but he wanted more. With that, he somehow found himself involved with the planning. The invasion had been planned for centuries, and all the markers had come due. It was finally time for it to happen. It began, and Werig was ecstatic. He escaped out into the world with a host of other demons, and set on his real mission. He had power in the underworld, now it was time to grasp at the power he would hold in the real world...
<664/664hp 1275/1332m 285/380mv 179621g><2am (night) field (outside)> Werig flies in.
<664/664hp 1275/1332m 285/380mv 179621g><2am (night) field (outside)> Werig utters the words, 'lightning bolt'. <HERALD> Odile the Crier gossips 'Werig has broken the peace code of the tavern!' You yell 'Help! Werig's lightning bolt is shocking me!' Werig fades into existence. Werig's lightning bolt wounds you. Werig is in excellent condition.
<647/664hp 1275/1332m 285/380mv 179621g><2am (night) field (outside)> Werig's flame maims you! You parry Werig's flame with an easy flourish. Werig parries your turmoil. Werig parries your turmoil with an easy flourish. Werig is in excellent condition.
<613/664hp 1275/1332m 285/380mv 179621g><2am (night) field (outside)> Werig utters the words, 'lightning bolt'. Werig's lightning bolt MUTILATES you! Werig is in excellent condition.
<575/664hp 1275/1332m 285/380mv 179621g><2am (night) field (outside)> flam You refract your spell, leaving residual energy hanging in the air. You create a flaming arrow and send it streaking towards Werig. You are slightly attuned with fire. Your flame arrow devastates Werig! Werig has a few scratches.
<575/664hp 1260/1332m 285/380mv 179621g><2am (night) field (outside)> Werig's flame maims you! Flaming gauntlets suddenly flares up and Werig's hands catch on fire. Werig's burning hands hit you. Your turmoil injures Werig. Your turmoil wounds Werig. Werig's lightning shield mauls you. Werig has a few scratches.
<508/664hp 1260/1332m 285/380mv 179621g><2am (night) field (outside)> Werig's weapon ward expires. Werig has a few scratches.
<517/664hp 1302/1332m 338/380mv 179621g><3am (night) field (outside)> Werig utters the words, 'lightning bolt'. Werig's lightning bolt DISMEMBERS you! Werig has a few scratches.
<463/664hp 1302/1332m 338/380mv 179621g><3am (night) field (outside)> flee You flee from combat! Beside a large bar S-*-F | You are by the bar of this inn. There is a lengthy polished | | | oak counter against one side of the room. A rack above it * *-* | is laden with various pitchers and glasses, and behind the | | | | bar is a giant keg of some dark ale. A bartender is here *>@-F | to serve drinks to all patrons of the inn. To the north | is the entrance to the stage, and to the east you see a | fancy-looking dining room. There is a bin for returning | used mugs and glasses to the west. A sign on the wall | depicts the winning hands of Whirlwind Poker. ---------+
[Exits: north east] A tankard shaped like a lady beggar displays a bosom slot for tips. A polished bar is here, with a row of brass taps at one end of it. Soft velvet cloth has been draped over this mahogany table. Jaloro the half-elf mans the poker table.
<463/664hp 1302/1332m 337/380mv 179621g><3am (night) inside (indoors)> north
<HERALD> Odile the Crier gossips 'Werig has broken the peace code of the tavern!' The Western Common Room | You are next to a large fireplace in the common room. This | is the place where most of the patrons of the inn gather S-*-F | to rest from their tedious travels. This is also the place | | | where various artists can perform their trade. You see a * @-* | few tables around the fireplace and a small open area as | | | | a stage. You see the common room extend to the north and *>*-F | east. To the south you see a large bar. | | ---------+
[Exits: north east south] A sparkling new bookcase covered in carved portraits rests here containing the Serin Mystiques: Volume 3. An untidy bookcase with a sign reading 'Serin Mystiques: Volume two' is propped up against a wall. A neat bookcase with a sign reading 'Serin Mystiques: Volume one' rests against a wall. Some very comfortable looking sofas have been placed around the room.
<463/664hp 1302/1332m 336/380mv 179621g><3am (night) inside (indoors)> east The Eastern Common Room | You are next to a large fireplace in the common room. This | is the place where most of the patrons of the inn gather to S-*-F | rest from their tedious travels. This is also the place where | | | various artists can perform their trade. You see a few tables * *-@ | around the fireplace and a small open area as a stage. You | | | | see the common extend to the west, and to the south you see *>*-F | a doorway leading to an outer garden. | | ---------+
[Exits: south west up] Some very comfortable looking sofas have been placed around the room. A makeshift stage has been set up for the performing mice. A deaf mouse stands here, playing a tiny violin.
<463/664hp 1302/1332m 335/380mv 179621g><3am (night) inside (indoors)> up A Cloakroom +-+-+| Just inside the entryway of the Mockers Tavern, this || room is where all of the tavern visitors hang their cloaks +| and overcoats while enjoying the warmth of the cozy tavern || fire. The occasional thieving pickpocket can be seen @-S-+| shuffling through the pockets of loose coats and cloaks, || hoping to find a trinket or two left behind by a forgetful S-+| patron. The floor is covered with puddles of water from || some of the dripping wet cloaks. *-+| ---------+
[Exits: east down]
<463/664hp 1302/1332m 334/380mv 179621g><3am (night) city (indoors)> east Outside Mocker's Tavern +-+-+-+-+| Owned by a cooperative consisting of the Heralds and | | || the Bards' Guild, Mocker's Tavern is by far the most * + F| popular place to be when the sun goes down. There is | | always a small group of people hovering about the entrance +-@-+-F| like flies on a corpse. The tavern, from the outside, | | seems dull with no vivid colors or images, just a schedule S-+-S| of performers hanging close to a small wooden door. Gentle | | music softly emanates from the semi-opened door long *-+-*| with mirthful laughter and general happiness. Going east ---------+ leads you back to the Main Street. To the west is the Mocker's Tavern.
[Exits: east west] A human city guard of Seringale stands watch here. (Charmed) A large spotted owl is perched here. (White Aura) Istina the usher stands here sneering down his pointy nose at you.
<463/664hp 1302/1332m 332/380mv 179621g><3am (night) city (indoors)> east The Main Street +-+-+-+-+| You are on the Main Street of Seringale. It is a wide street | | | || with lots of space to both sides. There are tons of people * + F +| rushing from one place to another, minding their own business. | || You see a shop with a sign of a map to the east and the +-S-@-F +| Mocker's Tavern to the west. Main Street continues to the | | north and south. S-+-S | | | *-+-* | ---------+
[Exits: north east south west] A human city guard of Seringale stands watch here. (Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
<463/664hp 1302/1332m 330/380mv 179621g><3am (night) road (outside)> south south The Main Street + | You are on the Main Street of Seringale. It is a wide | | street with lots of space to both sides. There are tons +-S-+-F | of people rushing from one place to another, minding | | their own business. You see a shop with a sign of a flute S-@-S | to the west, and the general shop to the east. | | * *-+-* *| | | | || +-+ +-+| ---------+
[Exits: north east south west]
<463/664hp 1302/1332m 328/380mv 179621g><3am (night) road (outside)> North of Market Square +-S-+-F | You are north of Market Square. A marvellous monument | | has been erected here in the middle of the city of Seringale, S-+-S | ever flowing with clear drinkable water. The road is | | well worn from the traffic constantly passing over it. * *-@-* *| A path leads east and west around the fountain, while | | | || the main street continues to the north. +-+ +-+| | | | || * *-+-* *| ---------+
[Exits: north east west]
<463/664hp 1302/1332m 326/380mv 179621g><3am (night) city (outside)> west Northwest of Market Square +-S-+-F| You are standing northwest of the Market Square. A marvellous | | monument has been erected here in the middle of the city * S-+-S| of Seringale, ever flowing with clear drinkable water. | | | The road is well worn from the traffic constantly passing * * @-+-*| over it. | | | || +-+-+ +| | | | || S * *-+-*| ---------+
[Exits: east south]
<463/664hp 1302/1332m 325/380mv 179621g><3am (night) inside (indoors)> south west West of Market Square * S-+-S| You are west of Market Square. A marvellous monument | | | has been erected here in the middle of the city of Seringale, * * *-+-*| ever flowing with clear drinkable water. The road is | | | || well worn from the traffic constantly passing over it. +-+-@ +| A path leads north and south around the fountain, while | | | || the common road continues to the west. S * *-+-*| | | S-+-*| ---------+
[Exits: north south west] A halfling city guard of Seringale stands watch here.
<463/664hp 1302/1332m 324/380mv 179621g><3am (night) city (outside)> west The West Common Road * S-+| You are on the Common Road of Seringale. All around you | || are busy people hurrying along minding their own business. * * * *-+| You see a shop with a sign of a wizard's hat to the north, | | | | | a shop of fresh meat to the south, and the large fountain +-+-@-+ | of the town nearby to the east. | | | | | S S * *-+| || S-+| ---------+
[Exits: north east south west]
<463/664hp 1302/1332m 322/380mv 179621g><3am (night) road (outside)> west The West Common Road * | You are on the Common Road of Seringale. All around you | | are busy people hurrying along minding their own business. * * * * *| You see a shop with a sign of a bubbling vial to the | | | | || north, a shop of trades to the south, and the Common +-+-@-+-+| Road continues to the east and the west. | | | || S S * *| | | ---------+
[Exits: north east south west]
<463/664hp 1302/1332m 320/380mv 179621g><3am (night) road (outside)> Vikka the serving girl yells 'Werig! Now you die!'
<463/664hp 1302/1332m 320/380mv 179621g><3am (night) road (outside)> The Western Monument * | Raised in the middle of the Common Road is a granite pillar, | | the Western Monument. Several glyphs and words have been * * * * *| chiseled into its sides, as many travellers have attempted | | | | || to leave their mark within Seringale. Many sets of footprints +-+-@-+-+| can be seen on the ground, as several people frequent | | || this path. The road continues east and west, and the Scroll S S *| Shop is to the north. | | ---------+
[Exits: north east south west]
<463/664hp 1302/1332m 318/380mv 179621g><3am (night) city (outside)> mshi A shimmering sphere of magic encases you.
<463/664hp 1182/1332m 318/380mv 179621g><3am (night) city (outside)> west west
<463/664hp 1182/1332m 318/380mv 179621g><3am (night) city (outside)>
<463/664hp 1182/1332m 318/380mv 179621g><3am (night) city (outside)> The West Common Road *| You are on the Common Road of Seringale. All around you are || busy people hurrying along minding their own business. You * * * *| see a shop with a sign of a silver wand shooting sparks on | | | || the north, the stables of an inn to the south, and the Common +-+-@-+-+| Road continues to the east and the west. | | || + S S| | | f-f | ---------+
[Exits: north east west]
<463/664hp 1182/1332m 316/380mv 179621g><3am (night) road (outside)> Target set to werig. The West Common Road + | You are on the Common Road of Seringale. All around you are | | busy people hurrying along minding their own business. You + * * *| see a small shop with a sign of a glowing staff to the north, | | | || and the Common Road leads to the east and west. +-+-@-+-+| | | || + + S| | | | + f-f | ---------+
[Exits: north east west]
<463/664hp 1182/1332m 314/380mv 179621g><3am (night) road (outside)> west The West Common Road + | You are on the Common Road of Seringale. All around you | | are busy people hurrying along minding their own business. + * *| You see the Common Road to the east, the entrance of a | | || park to the south, and the Western Gate to the west. +-+-@-+-+| | | | + + | | | | + f-f | ---------+
[Exits: east south west]
<463/664hp 1182/1332m 312/380mv 179621g><3am (night) road (outside)> west Inside the West Gate + | You are inside the West Gate of Seringale. All around | | you are people travelling in and out of the city. The + *| great wall of Seringale soars over your head at over | || 30 spans tall. You see the city to the east, the west o-+-@-+-+| gate above you, and the city walls lead to the north | | | and south. + + | | | | + f-f| ---------+
[Exits: north east south west] A half-elf city guard of Seringale stands watch here. A human citizen of Seringale wanders around aimlessly. A human city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<463/664hp 1182/1332m 310/380mv 179621g><3am (night) city (outside)> west Outside the West Gate + | You are outside the West Gate of Seringale. Before you | | is a great wall. It is made of huge slabs of white stones + | with various figures of birds, beasts, and dragons carved | | into it. The great wall soars over your head at over f-o-@-+-+| 30 spans tall. You see the entrance into the city of | || Seringale to the east and the beginnings of a forest + +| to the west. | || + f| ---------+
[Exits: east west] A drow city guard of Seringale stands watch here.
<463/664hp 1182/1332m 308/380mv 179621g><3am (night) city (outside)> west The edge of the forest +| You are standing at the eastern edge of a big forest. || To the east are the bright lights of Seringale and to +| the west is a narrow trail, leading in through the forest. || f-f-@-+-+| || +| || +| ---------+
[Exits: (north) east west] This small hovel door has moss and vines growing upon it.
<463/664hp 1182/1332m 306/380mv 179621g><3am (night) field (outside)> west A trail through the light forest | You are on a trail leading east and west through the dense | forest. To the east, the forest gradually seems to become | lighter. A thinner trail twists off slowly to the north. | f-f-@-o-+| | | | | ---------+
[Exits: east west]
<463/664hp 1182/1332m 304/380mv 179621g><3am (night) forest (outside)> west west A trail through the light forest f-o-o | You are on a trail leading east and west through the dense | | | forest. To the east, the forest gradually seems to become f o | lighter. | | f-f-@-f-o| | | | | ---------+
[Exits: east west]
<463/664hp 1182/1332m 301/380mv 179621g><3am (night) forest (outside)> west A trail through the light forest f-o-o-o| You are on a trail leading east and west through the dense | | | | forest. To the east, the forest gradually seems to become f o-o | lighter. | | f-f-@-f-f| | | f | | | f-f | ---------+
[Exits: east west]
<463/664hp 1182/1332m 298/380mv 179621g><3am (night) forest (outside)> west A trail through the light forest f-o-o| You are on a trail leading east and west through the dense | | || forest. To the east, the forest gradually seems to become f o-o| lighter. A small path leads north. | | f-f-@-f-f| | | f | | | f-f-f | ---------+
[Exits: north east west] The caravan attendant is here, with caravans for hire.
<463/664hp 1182/1332m 295/380mv 179621g><3am (night) forest (outside)> west A trail through the light forest f-o| You are on a narrow trail leading east and west through | || the forest. To the west, the forest gradually becomes more f o| dense. A small forest path leads south and a large tree | | silhouettes against the moon to the north. f-f-@-f-f| | | | f f | | | | f-f-f-f | ---------+
[Exits: east south west] A stone outcropping with traces of ore is here.
<463/664hp 1182/1332m 292/380mv 179621g><3am (night) forest (outside)> west A trail through the dense forest f| You are on a trail leading east and west through the || dense forest. To the east, the forest gradually seems f| to become lighter. || f-f-@-f-f| | | | f f | | | | f-f-f-f| ---------+
[Exits: east west]
<463/664hp 1182/1332m 289/380mv 179621g><3am (night) forest (outside)> west A trail through the dense forest | You are on a trail leading east and west through the | dense forest. To the west, the trees are so huge that | they completely block out the moonlight, and the forest | remains in total darkness. A small path leads south f-f-@-f-f| through the trees. | | || f f f| | | || f f-f-f| ---------+
[Exits: east south west] John the Lumberjack is here, looking for some trees to chop down.
<463/664hp 1182/1332m 286/380mv 179621g><3am (night) forest (outside)> west A narrow trail through the deep, dark forest | You are on a narrow trail winding its way between the | enormous, grey trunks. The crowns of the trees must be | very dense, as they leave the forest floor in utter darkness. | The trail leads east and west. f-f-@-f-f| | | | f f | | | | f-f f-f| ---------+
[Exits: east west]
<463/664hp 1182/1332m 283/380mv 179621g><3am (night) forest (outside)> A narrow trail through the deep, dark forest f-f | You are on a dusty trail winding its way east-west between | | huge, ancient trees whose grey trunks remind you of ancient f | pillars in a enormous, deserted hall. To the south, an | | faint path leads away from the trail. f-f-@-f-f| | | || f f f| | | || f-f-f f| ---------+
[Exits: east south west] A large grey wolf is here, glaring hungrily at you.
<463/664hp 1182/1332m 280/380mv 179621g><3am (night) forest (outside)> west A narrow trail through the deep, dark forest f-f-f | You are on a dusty trail winding its way east-west between | | huge, ancient trees that stand close on all sides. Not f | a sound is to be heard - everything is ominously quiet. | | f-@-f-f| | | | f-f f | | | | f-f-f | ---------+
[Exits: east west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. A large grey wolf is here, glaring hungrily at you.
<463/664hp 1182/1332m 277/380mv 179621g><3am (night) forest (outside)> west A narrow trail through the deep, dark forest f-f-f-f | You are where the dusty trail bends, as to avoid conflict | | with a colossal trunk to the west. A faint glow emanates f | from a hollow in the tree. Not a sound is to be heard | | - everything is ominously quiet. The trail leads east f @-f-f| and south. | | || f-f-f f| | | || f f-f-f| ---------+
[Exits: north east south up] A colossal tree blocks the way westwards. (Invis) Shargugh the Forest Brownie is here, grinning broadly at you. Shargugh holds out his hands entreatingly. Shargugh says 'Do you have any nuts?!'
<463/664hp 1182/1332m 274/380mv 179621g><3am (night) forest (outside)> north The narrow trail | This trail looks much spookier than any other that you | have seen. The usual animal claw marks and bites on the f-f-f-f | trees are increasing in frequency. The trail continues | | north. There is the heavy smell of a swamp nearby and @ | you can see a fish leap out to catch a bug. | | f f-f-f| | | || f-f-f f| ---------+
[Exits: north south] A stone outcropping with traces of ore is here.
<463/664hp 1182/1332m 271/380mv 179621g><3am (night) forest (outside)> north The narrow trail | This area of the trail is also very peculiar. You can | sense no signs of animal life what so ever. The structure | of the surrounding trees forces the path to make a sharp | turn to the east. f-f-@-f | | | f | | | f-f-f| ---------+
[Exits: east south west]
<463/664hp 1182/1332m 268/380mv 179621g><3am (night) forest (outside)> west west Entrance to Drkshtyre Wood | The forest begins to thicken. Black oak surrounds you | in constant embrace. Further down the path, it is darker | - the light dimmer. Several animals run by the trailside. | A feeling of peace wrought all around you. f-f-@-f-f| | | f | | | f-f| ---------+
[Exits: east west] (White Aura) The Grandmaster of Treants is here.
<463/664hp 1182/1332m 265/380mv 179621g><3am (night) forest (outside)> west The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge | red oak forest. There is an ancient feel to this place, | as if the trees are actually alive and kicking. The feeling | of strange eyes constantly watching is evident here. f-f-@-f-f| On the side of the trail, are large border stones similar || to large pearls. f| || f| ---------+
[Exits: east west] A giant spider is here, waiting to suck your blood. A sapling is here, trying to find sunlight.
<463/664hp 1182/1332m 262/380mv 179621g><3am (night) forest (outside)> west The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red | oak forest. There is an ancient feel to this place, as | if the trees are actually alive and kicking. The feeling | of strange eyes constantly watching is evident here. On f-f-@-f-f| the side of the trail, are large border stones similar | to large pearls. | | | ---------+
[Exits: east west] A giant spider is here, waiting to suck your blood. A crystal ooze sloshes about. A sapling is here, trying to find sunlight.
<463/664hp 1182/1332m 259/380mv 179621g><3am (night) forest (outside)> The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red | oak forest. There is an ancient feel to this place, as | if the trees are actually alive and kicking. The feeling | of strange eyes constantly watching is evident here. On f-f-@-f-f| the side of the trail, are large border stones similar | to large pearls. | | | ---------+
[Exits: east west] A sapling is here, trying to find sunlight.
<463/664hp 1182/1332m 256/380mv 179621g><3am (night) forest (outside)> west west The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red oak | forest. There is an ancient feel to this place, as if the trees | are actually alive and kicking. The feeling of strange eyes constantly | watching is evident here. On the side of the trail, are large f-f-@-f-f| border stones similar to large pearls. | | f | | | f | ---------+
[Exits: east west] (Glowing) A mushroom has grown to gigantic proportions here. A sapling is here, trying to find sunlight.
<463/664hp 1182/1332m 253/380mv 179621g><3am (night) forest (outside)> where The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red oak | forest. There is an ancient feel to this place, as if the | trees are actually alive and kicking. The feeling of strange | eyes constantly watching is evident here. On the side of the f-f-@-f-f| trail, are large border stones similar to large pearls. | | f | | | f | ---------+
[Exits: east west] A sapling is here, trying to find sunlight.
<463/664hp 1182/1332m 250/380mv 179621g><3am (night) forest (outside)> Players near you in Drkshtyre Wood: <PK> Ilromie The main path in Drkshtyre Wood
<463/664hp 1182/1332m 250/380mv 179621g><3am (night) forest (outside)> west The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red | oak forest. There is an ancient feel to this place, as if | the trees are actually alive and kicking. The feeling of | strange eyes constantly watching is evident here. On the f-f-@-f-f| side of the trail, are large border stones similar to large | | pearls. f | | | f | ---------+
[Exits: east south west well] A small pine tree stands here. A brick well has been set up here. A crystal ooze sloshes about. A sapling is here, trying to find sunlight.
<463/664hp 1182/1332m 247/380mv 179621g><3am (night) forest (outside)> west west In Drkshtyre Wood f | Black Oak trees are all around - it makes it extremely | | difficult to move about. It is extremely dark and very f | difficult to see. There is an ancient feel to this forest | | - as if this wooded dell has been around since the beginning f-f-@-f-f| of time. In the distance, you hear a battle cry and the | | clashing of metal, wood, and fire. f | | | f | ---------+
[Exits: east west] A small pine tree stands here. A sapling is here, trying to find sunlight.
<463/664hp 1182/1332m 244/380mv 179621g><3am (night) forest (outside)> In Drkshtyre Wood f | Black Oak trees are all around - it makes it extremely | | difficult to move about. It is extremely dark and very f | difficult to see. There is an ancient feel to this forest | | - as if this wooded dell has been around since the beginning f-@-f-f| of time. In the distance, you hear a battle cry and the || clashing of metal, wood, and fire. f| || f| ---------+
[Exits: east west] A sapling is here, trying to find sunlight.
<463/664hp 1182/1332m 241/380mv 179621g><3am (night) forest (outside)> Werig flies in.
<463/664hp 1182/1332m 241/380mv 179621g><3am (night) forest (outside)> The night is about to end.
<476/664hp 1221/1332m 295/380mv 179621g><4am (night) forest (outside)> Werig flies in.
<476/664hp 1221/1332m 295/380mv 179621g><4am (night) forest (outside)> east
Werig utters the words, 'hellstream'. You yell 'Help! Werig is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Werig's hellstream is powerless against you. No way! You are still fighting! Werig has a few scratches.
<476/664hp 1209/1332m 295/380mv 179621g><4am (night) forest (outside)> Your turmoil wounds Werig. Werig's shield jolts under your turmoil, but holds. Werig's lightning shield is powerless against you. You parry Werig's flame. Werig has a few scratches.
<476/664hp 1204/1332m 295/380mv 179621g><4am (night) forest (outside)> Werig utters the words, 'thunder storm'. Werig calls upon the forces of nature and calls forth a lightning storm. Werig's thunder storm is powerless against you. You resist Werig's shock. You no longer see invisible objects. The white aura around your body fades. Your mana shield flares brightly then dissipates. Werig's thunder storm MASSACRES someone! Werig's thunder storm *** DEVASTATES *** a sapling! A sapling is DEAD!! You hear a sapling's death cry. Werig sacrifices the corpse of a sapling to Dogran. Werig has a few scratches.
<476/664hp 1188/1332m 295/380mv 179621g><4am (night) forest (outside)> flam You create a flaming arrow and send it streaking towards Werig. You are more attuned with fire. Your flame arrow MUTILATES Werig! Werig has some small wounds and bruises.
<476/664hp 1173/1332m 295/380mv 179621g><4am (night) forest (outside)> Werig's thunder storm *** DEVASTATES *** you! You are shocked by Werig's lightning! Your protective shield dissipates. Werig's thunder storm MASSACRES someone! Werig thrusts your turmoil aside in a skillful parry. Werig parries your turmoil with an easy flourish. A muscular ranger steps out from his cover. A muscular ranger's beating mauls Werig. Werig's lightning shield injures a muscular ranger. You thrust Werig's flame aside in a skillful parry. Werig has some small wounds and bruises.
A muscular ranger's bash collides into Werig's protective shield. A muscular ranger's bash misses Werig. Werig has some small wounds and bruises.
<328/664hp 1173/1332m 295/380mv 179621g><4am (night) forest (outside)> sanc You flee from combat! In Drkshtyre Wood f | Black Oak trees are all around - it makes it extremely | | difficult to move about. It is extremely dark and very f | difficult to see. There is an ancient feel to this forest | | - as if this wooded dell has been around since the beginning f-f-@-f-f| of time. In the distance, you hear a battle cry and the | | clashing of metal, wood, and fire. f | | | f | ---------+
[Exits: east west] A small pine tree stands here. A sapling is here, trying to find sunlight.
<328/664hp 1173/1332m 292/380mv 179621g><4am (night) forest (outside)> You are surrounded by a white aura.
<328/664hp 1098/1332m 292/380mv 179621g><4am (night) forest (outside)> east east
A muscular ranger walks in.
<328/664hp 1098/1332m 292/380mv 179621g><4am (night) forest (outside)> The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red | oak forest. There is an ancient feel to this place, as if | the trees are actually alive and kicking. The feeling of | strange eyes constantly watching is evident here. On the f-f-@-f-f| side of the trail, are large border stones similar to large | | pearls. f | | | f | ---------+
[Exits: east south west well] A small pine tree stands here. A brick well has been set up here. A crystal ooze sloshes about. A sapling is here, trying to find sunlight.
<328/664hp 1098/1332m 289/380mv 179621g><4am (night) forest (outside)> The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red oak | forest. There is an ancient feel to this place, as if the | trees are actually alive and kicking. The feeling of strange | eyes constantly watching is evident here. On the side of the f-f-@-f-f| trail, are large border stones similar to large pearls. | | f | | | f | ---------+
[Exits: east west] A sapling is here, trying to find sunlight.
<328/664hp 1098/1332m 286/380mv 179621g><4am (night) forest (outside)> east The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red oak | forest. There is an ancient feel to this place, as if the trees | are actually alive and kicking. The feeling of strange eyes constantly | watching is evident here. On the side of the trail, are large f-f-@-f-f| border stones similar to large pearls. | | f | | | f | ---------+
[Exits: east west] (Glowing) A mushroom has grown to gigantic proportions here. A sapling is here, trying to find sunlight.
<328/664hp 1098/1332m 283/380mv 179621g><4am (night) forest (outside)> east The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red | oak forest. There is an ancient feel to this place, as | if the trees are actually alive and kicking. The feeling | of strange eyes constantly watching is evident here. On f-f-@-f-f| the side of the trail, are large border stones similar | to large pearls. | | | ---------+
[Exits: east west] A sapling is here, trying to find sunlight.
<328/664hp 1098/1332m 280/380mv 179621g><4am (night) forest (outside)> east The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge red | oak forest. There is an ancient feel to this place, as | if the trees are actually alive and kicking. The feeling | of strange eyes constantly watching is evident here. On f-f-@-f-f| the side of the trail, are large border stones similar | to large pearls. | | | ---------+
[Exits: east west] A giant spider is here, waiting to suck your blood. A sapling is here, trying to find sunlight.
<328/664hp 1098/1332m 277/380mv 179621g><4am (night) forest (outside)> c familiar toad You aren't ready to use that again yet.
<328/664hp 998/1332m 277/380mv 179621g><4am (night) forest (outside)> east
Werig flies in.
<328/664hp 998/1332m 277/380mv 179621g><4am (night) forest (outside)> Werig utters the words, 'hellstream'. You yell 'Help! Werig is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Werig's hellstream *** DEVASTATES *** you! Something crumbles in Werig's hellstream. Werig has some small wounds and bruises.
Werig parries your turmoil with an easy flourish. Werig parries your turmoil. You thrust Werig's flame aside in a skillful parry. You block Werig's attack with your shield. Werig has some small wounds and bruises.
<156/664hp 998/1332m 277/380mv 179621g><4am (night) forest (outside)> No way! You are still fighting! Werig has some small wounds and bruises.
<156/664hp 998/1332m 277/380mv 179621g><4am (night) forest (outside)> You flee from combat! The main path in Drkshtyre Wood | You are on a large open path in the middle of a huge | red oak forest. There is an ancient feel to this place, | as if the trees are actually alive and kicking. The feeling | of strange eyes constantly watching is evident here. f-f-@-f-f| On the side of the trail, are large border stones similar || to large pearls. f| || f| ---------+
[Exits: east west] A crystal ooze sloshes about. A sapling is here, trying to find sunlight.
<156/664hp 998/1332m 274/380mv 179621g><4am (night) forest (outside)> east
Werig flies in.
<156/664hp 998/1332m 274/380mv 179621g><4am (night) forest (outside)> east Entrance to Drkshtyre Wood | The forest begins to thicken. Black oak surrounds you | in constant embrace. Further down the path, it is darker | - the light dimmer. Several animals run by the trailside. | A feeling of peace wrought all around you. f-f-@-f-f| | | f | | | f-f| ---------+
===Cut for Time (a bunch of running)===
<186/664hp 1121/1332m 149/380mv 179621g><6am (day) sand (outside)> south The Sands of Sorrow | A vast desert stretches for miles, the sand constantly shifting | | | | around you. The sands here seem to go on forever. When the !-!-!-! | light catches on the grains, they seem to reflect back as | | | , | small blue points, like sapphires. The heat is almost unbearable -!-@-!- | and no trees or rocks rise up to provide shelter against / | | | the hot sun. -!-!-!- | | | | | | ---------+
[Exits: north east south west] A brightly colored snake slithers along the sands. A brightly colored snake slithers along the sands. A small oasis invites you to dive in. The sound of running water comes from the east.
<186/664hp 1121/1332m 143/380mv 179621g><6am (day) sand (outside)> south The Sands of Sorrow | A vast desert stretches for miles, the sand constantly shifting | | | | around you. The sands here seem to go on forever. When the -!-!-!- | light catches on the grains, they seem to reflect back as / | | | small blue points, like sapphires. The heat is almost unbearable -!-@-!- | and no trees or rocks rise up to provide shelter against | | | | the hot sun. -!-!=!- | | | | | | ---------+
[Exits: north east south west] A brightly colored snake slithers along the sands. A small oasis invites you to dive in.
<186/664hp 1121/1332m 137/380mv 179621g><6am (day) sand (outside)> g defl sack You get a deflective mithril-white bangle of defiance from a Big Ol'Pack Sack.
<186/664hp 1121/1332m 137/380mv 179621g><6am (day) sand (outside)> where Players near you in Sands of Sorrow: <PK> Ilromie The Sands of Sorrow
<186/664hp 1121/1332m 137/380mv 179621g><6am (day) sand (outside)> wear defl You remove an earthen mithril-white bangle of the hills from around your wrist. You wear a deflective mithril-white bangle of defiance around your left wrist.
<186/633hp 1121/1332m 137/380mv 179621g><6am (day) sand (outside)> g defl sack You get a deflective mithril-white ascot of defiance from a Big Ol'Pack Sack.
<186/633hp 1121/1332m 137/380mv 179621g><6am (day) sand (outside)> The lightning finally leaves your body.
<196/633hp 1175/1332m 191/380mv 179621g><7am (day) sand (outside)> wear defl You remove a dragonblood mithril-white ascot of evisceration from your neck. You wear a deflective mithril-white ascot of defiance around your neck.
<196/633hp 1175/1332m 191/380mv 179621g><7am (day) sand (outside)> where Players near you in Sands of Sorrow: <PK> Werig A long tunnel <PK> Ilromie The Sands of Sorrow
<196/633hp 1175/1332m 191/380mv 179621g><7am (day) sand (outside)> north The Sands of Sorrow | A vast desert stretches for miles, the sand constantly shifting | | | | around you. The sands here seem to go on forever. When the !-!-!-! | light catches on the grains, they seem to reflect back as | | | , | small blue points, like sapphires. The heat is almost unbearable -!-@-!- | and no trees or rocks rise up to provide shelter against / | | | the hot sun. -!-!-!- | | | | | | ---------+
[Exits: north east south west] A brightly colored snake slithers along the sands. A brightly colored snake slithers along the sands. A small oasis invites you to dive in.
<196/633hp 1175/1332m 185/380mv 179621g><7am (day) sand (outside)> word Something is interfering with your recalling abilities.
<196/633hp 1170/1332m 185/380mv 179621g><7am (day) sand (outside)> north west The Sands of Sorrow !-* | A vast desert stretches for miles, the sand constantly shifting | | | | around you. The sands here seem to go on forever. When the -!-!-!- | light catches on the grains, they seem to reflect back as small | | | | blue points, like sapphires. The heat is almost unbearable !-!-@-! | and no trees or rocks rise up to provide shelter against the | | | , | hot sun. -!-!-!- | | | | | o-x | ---------+
[Exits: north east south west] An enslaved halfling struggles beneath a heavy yoke.
<196/633hp 1170/1332m 179/380mv 179621g><7am (day) sand (outside)> The Sands of Sorrow !-* | A vast desert stretches for miles, the sand constantly shifting | | , | around you. The sands here seem to go on forever. When the -!-!-!- | light catches on the grains, they seem to reflect back as | | | | small blue points, like sapphires. The heat is almost unbearable o-!-@-!-!| and no trees or rocks rise up to provide shelter against | | | | the hot sun. -!-!-!- | | | | o-o-x | ---------+
[Exits: north east south west] An enslaved halfling struggles beneath a heavy yoke. An ogre overseer stands guard here. A brightly colored snake slithers along the sands. A small, red scorpion scuttles away at your approach.
<196/633hp 1170/1332m 173/380mv 179621g><7am (day) sand (outside)> west The Sands of Sorrow !-*| A vast desert stretches for miles, the sand constantly | | | | shifting around you. The sands here seem to go on forever. -!-!-!- | When the light catches on the grains, they seem to reflect | | | | back as small blue points, like sapphires. The heat is o-o-@-!-!| almost unbearable and no trees or rocks rise up to provide , | | || shelter against the hot sun. -!-!-!- | | | | | o-o-x | ---------+
[Exits: north east south west] A prickly green cactus looks pointy and sharp. A small, red scorpion scuttles away at your approach. A small, red scorpion scuttles away at your approach. A small, red scorpion scuttles away at your approach. An enslaved halfling struggles beneath a heavy yoke.
<196/633hp 1170/1332m 167/380mv 179621g><7am (day) sand (outside)> west
Werig flies in. A wide tunnel ~ !| The tunnel continues east and west. To the east the tunnel | | | || dives down into a bright light. Warm air blows in from o -!-!-!| this direction and sand scatters over the floor, mixed | | | | with broken rocks from earlier damage to the tunnel's ~-o-@-!-!| integrity. In the light, the sand shimmers pale blue, | , | || small baubles of light that are gone as soon as you try o -!-!-!| to look at them. To the west, the tunnel turns down into | | || darkness. o-o-x| ---------+
[Exits: east west] A minotaur scout watches out for ogres. A terrified halfling watches for signs of trouble.
<196/633hp 1170/1332m 163/380mv 179621g><7am (day) cave (indoors)> west A long narrow tunnel o-~ ! | The tunnel rises sharply to the east and leads down into | | | || a murky lake to the west. From this lake, a patch of phosphorescent o o(!-!-!| moss seems to be growing, almost covering the walls with | | | | its soft glow. To the west you can catch a hint of fresh o-~-@-o-!| air, though all that blows from deeper in the caves is the | , , || smell of saltwater and some spice you can't identify. o(!-!-!| | | || x | ---------+
[Exits: east west]
<196/633hp 1170/1332m 160/380mv 179621g><7am (day) cave (indoors)> west An underground lake o-o-~ | The tunnel here has fallen away into a deep chamber that is | | filled with runoff from the south. The water burbles slightly, o-o o | as if fed by an underwater spring, but the water is murky | | | and brackish. Four tunnels lead out of this underground saltwater o-o-@-o-o| lake, providing you can find some way to cross this expanse | | and reach them. The wet air has allowed a phosphorescent moss o | to grow within the dark caves. It gathers in large patches | which seem to be expanding from the water itself. | ---------+
[Exits: north east south west]
<196/633hp 1170/1332m 157/380mv 179621g><7am (day) river (indoors)> west A long tunnel o-o-~ | Marks on the walls show signs of excavation, now worn soft | | by the passage of wind and time. Heavy wooden planks frame o o-o o | the tunnel, providing protection against a cave-in, though | | | | the beams are buckling from the weight of the stone above. o-o-@-~-o| A spicy scent lingers on the air, mixed with a cool saltwater | | breeze blowing from the east. o | | | ---------+
[Exits: north east west]
<196/633hp 1170/1332m 154/380mv 179621g><7am (day) cave (indoors)> west A long tunnel o-o-~| The tunnel continues both east and west here. Marks on || the walls show signs of excavation, now worn soft by the o o-o o| passage of wind and time. Heavy oaken planks which support | | || the entrance stand strong. Piles of rocks litter the ground o-o-@-o-~| at your feet as you travel and those above your head seem || keen to join them. There is a strange, spicy smell in o| the air. | | ---------+
[Exits: east west]
<196/633hp 1170/1332m 151/380mv 179621g><7am (day) cave (indoors)> west A long tunnel f | You are inside a reinforced tunnel. Marks on the walls | | show signs of excavation, now worn soft by the passage + o o-o| of wind and time. Heavy oaken planks support the walls | | || and ceiling, protecting against cave-in. The air is musty +-o-@-o-o| and thick with a spicy odor. Here, the tunnel branches | between north, east and west. | | | ---------+
[Exits: north east west]
<196/633hp 1170/1332m 148/380mv 179621g><7am (day) cave (indoors)> west A long tunnel f | A reinforced tunnel opens before you. Marks on the walls show | | | signs of excavation, now worn soft by the passage of wind z)+ o | and time, though the heavy oaken planks which support the | | | | entrance stand strong. The air to the west is fresh and clear z-+-@-o-o| with the smell of ogre, but inside the cave it turns musty | , | and thick with a strange scent that is hard to identify. There f-z- | is no light in the cave ahead. | | | -z- | ---------+
[Exits: east west]
<196/633hp 1170/1332m 145/380mv 179621g><7am (day) cave (indoors)> west The solid path f | A solid path rises out of the misty swamp. It leads north, | | | | into what appears the remains of an old village. To the east, z-z)+ o| a wide opening supported by wooden beams indicates a reinforced / | | || tunnel leading into the hillside. For once, nothing inhibits f-z-@-o-o| your view of the Serin sky. | | , | -f-z- | | | | | ---------+
[Exits: north east west]
<196/633hp 1170/1332m 143/380mv 179621g><7am (day) road (outside)> west Lost in the Mist | You wander, lost, for what seems an eternity. Then...from | | | nowhere...you see what appears to be trees and hills to -z-z- | the east. The mist itself thickens to the west, while it | | | / | grows thin to the east. z-f-@-+-o| | | | , | -f-z- | | | | | ---------+
[Exits: north east south west] A swamp wraith emerges from the mist here.
<196/633hp 1170/1332m 140/380mv 179621g><7am (day) hills (outside)> west Lost in the Mist f| You are in a thick misty area. The mist swirls around you, | | || seeming to taunt you and dare you to escape. You feel a f-z- -z-+| slight electric charge in the mist. It almost caresses your | | | | || body as it floats about you. You can wander in any direction... f-z-@-z-+| | | | | -z- -f- | | | | | ---------+
[Exits: north east south west]
<196/633hp 1170/1332m 137/380mv 179621g><7am (day) forest (outside)> west west Lost in the Mist | You stumble through the marsh here. The swamp seems to have | | | swallowed you up and denied you exit. This mist is your f-f-z-z- | jailor. You cannot tell where you are. You hear quiet laughter | | / || all about you. f-@-f-z| | / || -z-f- | | | | | ---------+
[Exits: north east south west]
<196/633hp 1170/1332m 134/380mv 179621g><7am (day) hills (outside)> The swampy path | You tread lightly through the murky water and sludge that | || makes up the path you follow. To the east, there is a f-f-f(z-z| thick wall of mist. You can see nothing within it. Harder | | /| ground rises to the north. @-z-f| | /| -z-f| | || | ---------+
[Exits: north east]
<196/633hp 1170/1332m 131/380mv 179621g><7am (day) forest (outside)> north
You hear a faint sound of crying.
<196/633hp 1170/1332m 131/380mv 179621g><7am (day) forest (outside)> Werig flies in. The turn in the swampy path | You come upon a bend in the swampy path. The ground here | is fairly sturdy, as this place is elevated above the | rest of the swamp. Looking around, you see a dark, mist-filled | || swamp. Small paths lead south and west into the mist. f-f-@(z-z| | | /| f-z-f| | /| -z-f| ---------+
[Exits: south west] (White Aura) A large willow tree stands here, weeping.
<196/633hp 1170/1332m 128/380mv 179621g><7am (day) forest (outside)> west
Werig flies in. The swampy path | You weave your way through the treacherous swamp. Gas | rises all around you and a damp mist covers the ground, | making it impossible to travel safely, without carefully || picking your way around obstacles. Large, gnarled trees f-f-@-f(z| rise above you. Their moss covered branches block out | || all traces of the sun. The path here leads east and west. f-z| , || -f-z| ---------+
[Exits: east west]
<196/633hp 1170/1332m 125/380mv 179621g><7am (day) forest (outside)> Werig flies in.
<196/633hp 1170/1332m 125/380mv 179621g><7am (day) forest (outside)> west The swampy path | You tread lightly in a wet, swampy path. All around you, | you see pools of quicksand and rotting vegetation. Unlike f | the forest to the west, the swamp is teeming with life. | | Some of it is harmless, some is not. The path leads east f-f-@-f-f| and west into more swamp. | || f f| | | ---------+
[Exits: east west]
<196/633hp 1170/1332m 122/380mv 179621g><7am (day) forest (outside)> Werig flies in.
<196/633hp 1170/1332m 122/380mv 179621g><7am (day) forest (outside)> west The swampy path | This damp path seems to lead into a deep, dark swamp. The trees | above block out all light and stifle the wind. You smell swamp f-f | gas and hear damp squashing sounds all around you. The path | | | leads east deeper into the swamp. You also see a dark forest z f-@-f-f| to the west. | | z-f | | | x-z | ---------+
[Exits: east west]
<196/633hp 1170/1332m 119/380mv 179621g><7am (day) forest (outside)> Werig flies in.
<196/633hp 1170/1332m 119/380mv 179621g><7am (day) forest (outside)> west
Werig flies west.
<196/633hp 1170/1332m 119/380mv 179621g><7am (day) forest (outside)> The dark forest path | You continue on through darkness and gloom. The path below | you has become a wet quagmire. It is difficult to walk, and f-f | you make squishing sounds as you move on. Looking east, you | | | see a swampy path. The main path leads north and south into z-z @-f-f| darkness. | | | z-z-f | | | z-x-z | ---------+
[Exits: north east south] (Translucent) Werig the Sage of Arcane Power is here.
<196/633hp 1170/1332m 116/380mv 179621g><7am (day) forest (outside)> east Werig utters the words, 'hellstream'. You yell 'Help! Werig is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Werig's hellstream MASSACRES you! Werig has some small wounds and bruises.
<123/633hp 1170/1332m 116/380mv 179621g><7am (day) forest (outside)> east No way! You are still fighting! Werig has some small wounds and bruises.
<123/633hp 1170/1332m 116/380mv 179621g><7am (day) forest (outside)> No way! You are still fighting! Werig has some small wounds and bruises.
<123/633hp 1170/1332m 116/380mv 179621g><7am (day) forest (outside)> flee You flee from combat! A turn in the path f-f | The forest path turns here towards the north and west. To | | | the north, you see that the ground has become dank and swampy, z-z f-f-f| while the western path appears to be entering a hilly area. | | | You hear sounds of swamp creatures to the north east. z-z-@ | | | z-x-z | | | | | z-z-z | ---------+
[Exits: north west]
<123/633hp 1170/1332m 113/380mv 179621g><7am (day) forest (outside)> east Alas, you cannot go that way.
<123/633hp 1170/1332m 113/380mv 179621g><7am (day) forest (outside)> west The bloody intersection f-f | This is a small intersection. Paths lead east, west, and | | | south. You are struck by the carnage here when you enter z-z f-f| the clearing. There appears to have been a great battle | | | here. Blood is everywhere and the ground is all torn up. z-@-f | Pieces of beaten armour and broken blades lie all around. | | Examining the tracks here lead you to believe that the z-x-z | dead and wounded were dragged off in two directions, south | | | | and east. z-z-z | ---------+
[Exits: east south west] (White Aura) A dark ethereal knight hovers over the bloody clearing. The Dark Ethereal Knight says 'I've lost my princess. She wandered up into the Plains of Winter and a witch turned her into a toad.' The Dark Ethereal Knight says 'The witch said she'll turn back human again if someone licks her face.' The Dark Ethereal Knight says 'But who would lick a toad?' The Dark Ethereal Knight sniffs sadly.
===CUT FOR TIME (More running and healing)===
Why do PKs always happen when my purse is like a boulder? At least I realized this time.
<467/633hp 1097/1119m 334/380mv 179621g><5pm (day) road (outside)> west Bank of the Panther S + *| You are at the bank of Seringale. The room is very spacious | | || with a high ceiling. Carvings of panthers decorate the *-+-*| ivory walls. Smooth marble floor lies under your feet. | | Here is where people throughout the realm come and deposit @-+-*| their gold. A large counter made of marble lies at the | || back of the room. You see a doorway leading out of the S-+ *| bank to the east. | | +-+-+-+-+| ---------+
[Exits: east] A notice has been pinned to the wall. Mirari the banker is here keeping watch over the gold stored in his bank. A speckled toad hops in.
<467/633hp 1097/1119m 333/380mv 179621g><5pm (day) inside (indoors)> dep all Your balance is 664200.
<467/633hp 1097/1119m 333/380mv 0g><5pm (day) inside (indoors)> east The North Main Street S + * | You are on the Main Street of Seringale. It is a wide | | | | street with lots of space to both sides. It is peaceful *-+-* | and quiet here. Around you are magnificent buildings | | made of fanciful stonework. You see the entrance of B-@-* | the Cityguard Headquarters to the east and the Main Street | | | continues to the north and the south. S-+ *-o| | | +-+-+-+-+| ---------+
[Exits: north east south west] A human city guard of Seringale stands watch here. A speckled toad hops in.
<467/633hp 1097/1119m 332/380mv 0g><5pm (day) road (outside)> south The North Main Street *-+-* | You are on the Main Street of Seringale. It is a wide | | street with lots of space to both sides. It is peaceful B-+-* | and quiet here. Around you are magnificent buildings | | | made of fanciful stonework. The Main Street continues S-@ *-o| to the north, the North Square is to the south, and the | | Training Grounds is to the west. +-+-+-+-+| | | | || * + F +| ---------+
[Exits: north south west] Oenu the Guardsman is here. A speckled toad hops in. Oenu walks north.
<467/633hp 1097/1119m 331/380mv 0g><5pm (day) road (outside)> south North Square B-+-* | You are at the North Square of Seringale. It is peaceful | | | and quiet here. The square is a large opening space surrounded S-+ *-o| by grand buildings made by fanciful stonework. You see | | the Main Street to the north and the south and the North +-+-@-+-+| Road to the east and the west. A small tuft of grass | | | || pokes up defiantly in the middle of the square. A set * + F +| of dents shaped curiously like one's rear end has been | || well-worn into the paving stones here. +-S-+-F +| ---------+
[Exits: north east south west] (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A speckled toad hops in.
<467/633hp 1097/1119m 330/380mv 0g><5pm (day) city (outside)> south The Main Street S-+ | You are on the Main Street of Seringale. It is a very wide | | street with lots of space to both sides. There are a significant +-+-+-+-+| number of people rushing from one place to another, minding | | | || their own business. You see the bustling North Square to * @ F +| the north, as the Main street continues to the south. The | || side of an inn lies to the west and a strange shop to the +-S-+-F +| east, but their entrances face the North Road. A small | | pile of breadcrumbs lies in the center of the street for S-+-S | some mundane reason. ---------+
[Exits: north south] A speckled toad hops in.
<467/633hp 1097/1119m 329/380mv 0g><5pm (day) road (outside)> south The Main Street +-+-+-+-+| You are on the Main Street of Seringale. It is a wide street | | | || with lots of space to both sides. There are tons of people * + F +| rushing from one place to another, minding their own business. | || You see a shop with a sign of a map to the east and the +-S-@-F +| Mocker's Tavern to the west. Main Street continues to the | | north and south. S-+-S | | | *-+-* | ---------+
[Exits: north east south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. (Pink Aura) A teary-eyed, scrawny little man wanders around moaning. A speckled toad hops in.
<467/633hp 1097/1119m 328/380mv 0g><5pm (day) road (outside)> south The Main Street + | You are on the Main Street of Seringale. It is a wide | | street with lots of space to both sides. There are tons +-S-+-F | of people rushing from one place to another, minding | | their own business. You see a shop with a sign of a flute S-@-S | to the west, and the general shop to the east. | | S *-+-* F| | | | || +-+ +-+| ---------+
[Exits: north east south west] A stone giant citizen of Seringale wanders about. A human city guard of Seringale stands watch here. A speckled toad hops in.
<467/633hp 1097/1119m 327/380mv 0g><5pm (day) road (outside)> south North of Market Square +-S-+-F | You are north of Market Square. A marvellous monument | | has been erected here in the middle of the city of Seringale, S-+-S | ever flowing with clear drinkable water. The road is | | well worn from the traffic constantly passing over it. S *-@-* F| A path leads east and west around the fountain, while | | | || the main street continues to the north. +-+ +-+| | | | || F *-+-* S| ---------+
[Exits: north east west] A speckled toad hops in.
<467/633hp 1097/1119m 326/380mv 0g><5pm (day) city (outside)> west Northwest of Market Square +-S-+-F| You are standing northwest of the Market Square. A marvellous | | monument has been erected here in the middle of the city * S-+-S| of Seringale, ever flowing with clear drinkable water. | | | The road is well worn from the traffic constantly passing S S @-+-*| over it. | | | || +-+-+ +| | | | || S F *-+-*| ---------+
[Exits: east south] A speckled toad hops in.
<467/633hp 1097/1119m 325/380mv 0g><5pm (day) inside (indoors)> south West of Market Square * S-+-S| You are west of Market Square. A marvellous monument | | | has been erected here in the middle of the city of Seringale, S S *-+-*| ever flowing with clear drinkable water. The road is | | | || well worn from the traffic constantly passing over it. +-+-@ +| A path leads north and south around the fountain, while | | | || the common road continues to the west. S F *-+-*| | | S-+-S| ---------+
[Exits: north south west] A speckled toad hops in.
<467/633hp 1097/1119m 324/380mv 0g><5pm (day) city (outside)> west The West Common Road * S-+| You are on the Common Road of Seringale. All around you | || are busy people hurrying along minding their own business. S S S *-+| You see a shop with a sign of a wizard's hat to the north, | | | | | a shop of fresh meat to the south, and the large fountain +-+-@-+ | of the town nearby to the east. | | | | | S S F *-+| || S-+| ---------+
[Exits: north east south west] A speckled toad hops in.
<467/633hp 1097/1119m 323/380mv 0g><5pm (day) road (outside)> west The West Common Road * | You are on the Common Road of Seringale. All around you | | are busy people hurrying along minding their own business. S S S S *| You see a shop with a sign of a bubbling vial to the | | | | || north, a shop of trades to the south, and the Common +-+-@-+-+| Road continues to the east and the west. | | | || S S F *| | | ---------+
[Exits: north east south west] A speckled toad hops in.
<467/633hp 1097/1119m 322/380mv 0g><5pm (day) road (outside)> west The Western Monument * | Raised in the middle of the Common Road is a granite pillar, | | the Western Monument. Several glyphs and words have been S S S S S| chiseled into its sides, as many travellers have attempted | | | | || to leave their mark within Seringale. Many sets of footprints +-+-@-+-+| can be seen on the ground, as several people frequent | | || this path. The road continues east and west, and the Scroll S S F| Shop is to the north. | | ---------+
[Exits: north east south west] A dwarven city guard of Seringale stands watch here. A speckled toad hops in.
<467/633hp 1097/1119m 321/380mv 0g><5pm (day) city (outside)> north Scroll Shop | You are in the Scroll Shop. There are paper parchments | all over. You see a sheet of paper pasted on the wall * | with words in a tongue that you cannot read. There are | | scrolls made of paper and scrolls made of animal skin S S @ S S| wrapped with ribbons of various colors. You see the exit | | | | || of this shop to the south and a ladder leading up to +-+-+-+-+| a small room. | | || S S F| ---------+
[Exits: south up] Rin the elderly scribe is here selling scrolls he has recorded. A speckled toad hops in.
<467/633hp 1097/1119m 320/380mv 0g><5pm (day) inside (indoors)> buy flying buy flying You haggle the price down to 1300 coins. You buy a scroll of flying. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<467/633hp 1097/1119m 320/380mv 0g><5pm (day) inside (indoors)> You haggle the price down to 1270 coins. You buy a scroll of flying. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<467/633hp 1097/1119m 320/380mv 0g><5pm (day) inside (indoors)> buy flying You haggle the price down to 1220 coins. You buy a scroll of flying. The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.
<467/633hp 1097/1119m 320/380mv 0g><5pm (day) inside (indoors)> where Players near you in Seringale: <PK> Werig The East Common Road <PK> Ilromie Scroll Shop Oenu Cityguard Headquarters
<467/633hp 1097/1119m 320/380mv 0g><5pm (day) inside (indoors)> south The Western Monument * | Raised in the middle of the Common Road is a granite pillar, | | the Western Monument. Several glyphs and words have been S S S S S| chiseled into its sides, as many travellers have attempted | | | | || to leave their mark within Seringale. Many sets of footprints +-+-@-+-+| can be seen on the ground, as several people frequent | | || this path. The road continues east and west, and the Scroll S S F| Shop is to the north. | | ---------+
[Exits: north east south west] A dwarven city guard of Seringale stands watch here. A speckled toad hops in. Your mana shield flares brightly then dissipates. The town clock tolls once as the evening begins.
<476/633hp 1119/1119m 373/380mv 0g><6pm (day) city (outside)> west The West Common Road *| You are on the Common Road of Seringale. All around you are || busy people hurrying along minding their own business. You S S S S| see a shop with a sign of a silver wand shooting sparks on | | | || the north, the stables of an inn to the south, and the Common +-+-@-+-+| Road continues to the east and the west. | | || + S S| | | f-f | ---------+
[Exits: north east west] A speckled toad hops in.
<476/633hp 1119/1119m 372/380mv 0g><6pm (day) road (outside)> west The West Common Road + | You are on the Common Road of Seringale. All around you are | | busy people hurrying along minding their own business. You + S S S| see a small shop with a sign of a glowing staff to the north, | | | || and the Common Road leads to the east and west. +-+-@-+-+| | | || + + S| | | | + f-f | ---------+
[Exits: north east west] A speckled toad hops in.
<476/633hp 1119/1119m 371/380mv 0g><6pm (day) road (outside)> west The West Common Road + | You are on the Common Road of Seringale. All around you | | are busy people hurrying along minding their own business. + S S| You see the Common Road to the east, the entrance of a | | || park to the south, and the Western Gate to the west. +-+-@-+-+| | | | + + | | | | + f-f | ---------+
[Exits: east south west] A speckled toad hops in.
<476/633hp 1119/1119m 370/380mv 0g><6pm (day) road (outside)> west Inside the West Gate + | You are inside the West Gate of Seringale. All around | | you are people travelling in and out of the city. The + S| great wall of Seringale soars over your head at over | || 30 spans tall. You see the city to the east, the west o-+-@-+-+| gate above you, and the city walls lead to the north | | | and south. + + | | | | + f-f| ---------+
[Exits: north east south west] A drow city guard of Seringale stands watch here. A human city guard of Seringale stands watch here. A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A speckled toad hops in.
<476/633hp 1119/1119m 369/380mv 0g><6pm (day) city (outside)> lshi You lost your concentration.
<476/633hp 1069/1119m 369/380mv 0g><6pm (day) city (outside)> west west lshi Outside the West Gate + | You are outside the West Gate of Seringale. Before you | | is a great wall. It is made of huge slabs of white stones + | with various figures of birds, beasts, and dragons carved | | into it. The great wall soars over your head at over f-o-@-+-+| 30 spans tall. You see the entrance into the city of | || Seringale to the east and the beginnings of a forest + +| to the west. | || + f| ---------+
[Exits: east west] A duergar city guard of Seringale stands watch here. A speckled toad hops in.
<476/633hp 1069/1119m 368/380mv 0g><6pm (day) city (outside)> The edge of the forest +| You are standing at the eastern edge of a big forest. || To the east is the West Gate of Seringale and to the +| west is a narrow trail, leading in through the forest. || f-f-@-+-+| || +| || +| ---------+
[Exits: (north) east west] This small hovel door has moss and vines growing upon it. A speckled toad hops in.
<476/633hp 1069/1119m 367/380mv 0g><6pm (day) field (outside)> Lightning begins to dance around you.
<476/633hp 969/1119m 367/380mv 0g><6pm (day) field (outside)> Werig flies in.
<476/633hp 969/1119m 367/380mv 0g><6pm (day) field (outside)> Werig flies west.
<476/633hp 969/1119m 367/380mv 0g><6pm (day) field (outside)> familiar conceal
Werig flies in. You put your toad in your pocket.
<476/633hp 969/1119m 367/380mv 0g><6pm (day) field (outside)> east
Werig utters the words, 'metal shards'. You yell 'Die! Werig, you sorcerous dog!' A spray of shrapnel erupts from the ground beneath you! Werig's shard of iron hits you. Werig's shard of iron hits you. Werig's shard of silver grazes you. Werig's shard of iron hits you. Werig's shard of iron hits you. No way! You are still fighting! Werig is in excellent condition.
<429/633hp 969/1119m 367/380mv 0g><6pm (day) field (outside)> flee You flee from combat! Outside the West Gate + | You are outside the West Gate of Seringale. Before you | | is a great wall. It is made of huge slabs of white stones + | with various figures of birds, beasts, and dragons carved | | into it. The great wall soars over your head at over f-o-@-+-+| 30 spans tall. You see the entrance into the city of | || Seringale to the east and the beginnings of a forest + +| to the west. | || + f| ---------+
[Exits: east west] A duergar city guard of Seringale stands watch here.
<429/633hp 969/1119m 366/380mv 0g><6pm (day) city (outside)> west The edge of the forest +| You are standing at the eastern edge of a big forest. || To the east is the West Gate of Seringale and to the +| west is a narrow trail, leading in through the forest. || f-f-@-+-+| || +| || +| ---------+
[Exits: (north) east west] This small hovel door has moss and vines growing upon it. (Translucent) (White Aura) Werig the Sage of Arcane Power is here.
<429/633hp 969/1119m 365/380mv 0g><6pm (day) field (outside)> d Werig scans all around.
<429/633hp 969/1119m 365/380mv 0g><6pm (day) field (outside)> Werig utters the words, 'metal shards'. You yell 'Die! Werig, you sorcerous dog!' A spray of shrapnel erupts from the ground beneath you! Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of iron hits you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. No way! You are still fighting! Werig is in excellent condition.
<390/633hp 969/1119m 365/380mv 0g><6pm (day) field (outside)> west No way! You are still fighting! Werig is in excellent condition.
<390/633hp 969/1119m 365/380mv 0g><6pm (day) field (outside)> flam werig You create a flaming arrow and send it streaking towards Werig. You are slightly attuned with fire. Your flame arrow MUTILATES Werig! You deflect Werig's flame aside in an ungraceful parry. Werig's flame maims you! Your lightning shield wounds Werig. Your lightning shocks Werig! Werig awkwardly parries your turmoil with a loud clang. Your turmoil wounds Werig. Werig has some small wounds and bruises.
<356/633hp 954/1119m 365/380mv 0g><6pm (day) field (outside)> Werig utters the words, 'metal shards'. A spray of shrapnel erupts from the ground beneath you! Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of iron hits you. Werig's shard of iron hits you. Werig's shard of silver grazes you. Werig has some small wounds and bruises.
<318/633hp 954/1119m 365/380mv 0g><6pm (day) field (outside)> flam werig
You awkwardly parry Werig's flame with a loud clang. Your turmoil wounds Werig. Werig has some small wounds and bruises.
<318/633hp 954/1119m 365/380mv 0g><6pm (day) field (outside)> You create a flaming arrow and send it streaking towards Werig. You are more attuned with fire. Your flame arrow MUTILATES Werig! Werig has some small wounds and bruises.
<318/633hp 939/1119m 365/380mv 0g><6pm (day) field (outside)> Werig utters the words, 'hellstream'. Werig has some small wounds and bruises.
<318/633hp 939/1119m 365/380mv 0g><6pm (day) field (outside)> flam werig
Werig's flame devastates you! Your lightning shield mauls Werig. Your turmoil wounds Werig. Your turmoil hits Werig. Werig has some small wounds and bruises.
<289/633hp 939/1119m 365/380mv 0g><6pm (day) field (outside)> You create a flaming arrow and send it streaking towards Werig. You are completely attuned with fire. Your flame arrow MASSACRES Werig! Werig has quite a few wounds.
<289/633hp 924/1119m 365/380mv 0g><6pm (day) field (outside)> fsto
Werig parries your turmoil. Werig thrusts your turmoil aside in a skillful parry. Your shield wobbles and barely deflects Werig's flame. Werig has quite a few wounds.
<289/633hp 924/1119m 365/380mv 0g><6pm (day) field (outside)> You refract your spell, leaving residual energy hanging in the air. You summon the elemental force of fire to your aid. Your fire storm MANGLES Werig! Werig resists your flames, but is still convulsing in shock. Your fire storm *** DEVASTATES *** someone! A burst of flame engulfs someone! Someone is DEAD!! Someone's arm is dismembered from his dead body. You get 10 gold coins from the corpse of Shargugh. The Overlord gives you 10 gold coins for your sacrifice. Werig has quite a few wounds.
<289/633hp 909/1119m 365/380mv 20g><6pm (day) field (outside)> Werig utters the words, 'hellstream'. The ground erupts as you are caught in a searing beam of arcane light. Werig's hellstream === OBLITERATES === you! Werig has quite a few wounds.
<111/633hp 909/1119m 365/380mv 20g><6pm (day) field (outside)> flee
Your turmoil mauls Werig. Werig's flame maims you! Your lightning shield grazes Werig. Werig has some big nasty wounds and scratches.
<78/633hp 909/1119m 365/380mv 20g><6pm (day) field (outside)> You flee from combat! A trail through the light forest | You are on a trail leading east and west through the dense | forest. To the east, the forest gradually seems to become | lighter. A thinner trail twists off slowly to the north. | f-f-@-o-+| | | | | ---------+
[Exits: east west]
===CUT FOR TIME (Another mad escape)===
<315/633hp 1119/1119m 279/380mv 20g><2am (night) road (outside)> tell werig we shall soon find way to purge your kind from this realm all together. You tell Werig 'We shall soon find way to purge your kind from this realm all together.'
Werig tells you 'I am here to stay little elf.'
<633/633hp 785/1119m 374/380mv 20g><6pm (day) city (outside)> east Western Square of Timaran S-+-S | This is the busy Western Square of the city. People stand | | around in groups talking and laughing, and others walk + * | past on their own business. Many adventurers are here, | | | looking for partners for exploring the world outside +-+-@-+-+| the city. Travel stained people arrive here from the | | || west, and others head out that way towards the west gate. T-*-+ S +| Beautifully carved wooden poles hold torches that stand | | || unlit currently, and there are one or two statues of *-* +-+ +| various animals dotted around. At the centre is a large ---------+ fountain with benches surrounding it, in which children are playing. More people sit on the benches by the fountain, talking quietly or just watching the children play. Just south of here a large building that looks like a temple can be seen, shining strangely. To the north is a beautiful marble archway, and not far away to the west is the west gate. Southwards lies another street, and the Main Street continues to the east.
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A member of the Timaran city day watch keeps an eye out. A short stump-like thief sneaks around here.
<633/633hp 785/1119m 373/380mv 20g><6pm (day) city (outside)> where Players near you in Timaran: <PK> Werig West Gate of Timaran <PK> Ilromie Western Square of Timaran
<633/633hp 785/1119m 373/380mv 20g><6pm (day) city (outside)> Werig flies in. Viggs the Stump lights up a strange, thick cigar and takes a deep puff. Viggs the Stump exhales, making a few smoke rings drift lazily in the air. Viggs the Stump throws back his head and cackles with insane glee!
<633/633hp 785/1119m 373/380mv 20g><6pm (day) city (outside)> west
Werig flies east. Western Main Street S-+-S| You are standing on the Main Street of the city, which | | runs between the west and east gates through the centre + *| of the city. Just to your west is the west gate, people | || walking in and out of it in a steady stream past you. +-+-@-+-+| To the east lies a busy square. South of you is the wall | || of a large building, and from the stained glass windows T-*-+ S| you surmise it is a temple. | | | *-*-* +-+| ---------+
[Exits: east west] A large, filthy looking rat scurries around. A large, filthy looking rat scurries around.
<633/633hp 785/1119m 372/380mv 20g><6pm (day) city (outside)> west West Gate of Timaran S-+| Here stands the west gate, closely guarded by a number || of city guards. People walk in and out, from residents +| on their way to somewhere to travellers with dust stained || cloaks arriving. The city wall is a good 6 feet thick, +-+-@-+-+| and the gates heavily reinforced. Everyone who walks || in and out is closely checked by the guards, who keep T-*-+| an eye out for criminals and other undesirables. You | || can leave the city to the west, or walk east onto a street. *-* +| ---------+
[Exits: east west up] A member of the Timaran city day watch keeps an eye out. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<633/633hp 785/1119m 371/380mv 20g><6pm (day) city (outside)> west On the Outskirts of Timaran | To the east you see the mighty gates of Timaran, one of | the most elegant and prosperous cities of all of Serin. | To the south you see the barren highlands heading out | towards Mahn-Tor, and to the west you can barely make +-+-@-+-+| out a faint, but well-used, road leading to the City of | Seringale. | | | ---------+
[Exits: east west]
<633/633hp 785/1119m 370/380mv 20g><6pm (day) road (outside)> west Along the Eastern Road | The highway continues its seemingly endless procession | through the grove. The road's resilient surface has remained | in perfect condition to this day, despite it being perhaps | Serin's busiest trade route. To the west you see the forest +-+-@-+-+| slowly thinning out while eastwards the road continues, | heading towards the proud city of Timaran. | | | ---------+
[Exits: east west]
<633/633hp 785/1119m 369/380mv 20g><6pm (day) road (outside)> east On the Outskirts of Timaran | To the east you see the mighty gates of Timaran, one of | the most elegant and prosperous cities of all of Serin. | To the south you see the barren highlands heading out | towards Mahn-Tor, and to the west you can barely make +-+-@-+-+| out a faint, but well-used, road leading to the City of | Seringale. | | | ---------+
[Exits: east west]
<633/633hp 785/1119m 368/380mv 20g><6pm (day) road (outside)> d
Werig flies in. Alas, you cannot go that way.
<633/633hp 785/1119m 368/380mv 20g><6pm (day) road (outside)> Werig utters the words, 'hellstream'. You yell 'Help! Werig is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Werig's hellstream is powerless against you. Werig has a few scratches.
<633/633hp 767/1119m 368/380mv 20g><6pm (day) road (outside)> You thrust Werig's flame aside in a skillful parry. Werig parries your turmoil with an easy flourish. Werig has a few scratches.
<633/633hp 767/1119m 368/380mv 20g><6pm (day) road (outside)> flam werig You create a flaming arrow and send it streaking towards Werig. You are slightly attuned with fire. Your flame arrow maims Werig! Werig has a few scratches.
<633/633hp 752/1119m 368/380mv 20g><6pm (day) road (outside)> Werig thrusts your turmoil aside in a skillful parry. You parry Werig's flame. You block Werig's attack with your shield. Werig has a few scratches.
Werig utters the words, 'dispel magic'. Werig has a few scratches.
<633/633hp 752/1119m 368/380mv 20g><6pm (day) road (outside)> You refract your spell, leaving residual energy hanging in the air. You create a flaming arrow and send it streaking towards Werig. You are more attuned with fire. Your flame arrow wounds Werig. Werig has a few scratches.
<633/633hp 737/1119m 368/380mv 20g><6pm (day) road (outside)> Werig awkwardly parries your turmoil with a loud clang. You parry Werig's flame with an easy flourish. Werig has a few scratches.
Werig utters the words, 'dispel magic'. You feel a brief tingling sensation. Werig has a few scratches.
<633/633hp 737/1119m 368/380mv 20g><6pm (day) road (outside)> You create a flaming arrow and send it streaking towards Werig. You are completely attuned with fire. Your flame arrow mauls Werig. Werig's shield wobbles and barely deflects your turmoil. Werig's flame is powerless against you. Werig has some small wounds and bruises.
<633/633hp 715/1119m 368/380mv 20g><6pm (day) road (outside)> Werig has fled! A sense of dread permeates the room. You remain resolute against the visions. Werig flies east. The sun slowly disappears in the west. Lightning flashes in the sky. Your weapon ward expires.
<633/633hp 754/1119m 380/380mv 20g><7pm (dusk) road (outside)> Werig flies in.
<633/633hp 754/1119m 380/380mv 20g><7pm (dusk) road (outside)> fsto You summon the elemental force of fire to your aid. Werig yells 'Help! Ilromie just filled the room with fire!' Your fire storm DISEMBOWELS Werig! Werig has some small wounds and bruises.
<633/633hp 739/1119m 380/380mv 20g><7pm (dusk) road (outside)> Werig has fled! A sense of dread permeates the room. You remain resolute against the visions. Werig flies east.
<633/633hp 739/1119m 380/380mv 20g><7pm (dusk) road (outside)> fsto You summon the elemental force of fire to your aid.
<633/633hp 724/1119m 380/380mv 20g><7pm (dusk) road (outside)> Werig flies in.
Werig utters the words, 'metal shards'. You yell 'Die! Werig, you sorcerous dog!' A spray of shrapnel erupts from the ground beneath you! Werig's shard of silver grazes you. Werig's shard of iron mauls you. Werig's shard of silver grazes you. Werig's shard of iron grazes you. Werig's shard of iron hits you. Werig has some small wounds and bruises.
Hyuruin walks in. Werig has some small wounds and bruises.
<581/633hp 724/1119m 380/380mv 20g><7pm (dusk) road (outside)> You summon the elemental force of fire to your aid. The Gods protect Hyuruin. Your fire storm DISMEMBERS Werig! Werig has some small wounds and bruises.
<581/633hp 709/1119m 380/380mv 20g><7pm (dusk) road (outside)> Werig awkwardly parries your turmoil with a loud clang. You parry Werig's flame with an easy flourish. Werig's flame is powerless against you. Werig has some small wounds and bruises.
<581/633hp 703/1119m 380/380mv 20g><7pm (dusk) road (outside)> Hyuruin looks at Werig. Werig utters the words, 'metal shards'. A spray of shrapnel erupts from the ground beneath you! Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig has some small wounds and bruises.
<546/633hp 703/1119m 380/380mv 20g><7pm (dusk) road (outside)> Hyuruin looks at you. Werig parries your turmoil. Werig's shield wobbles and barely deflects your turmoil. You parry Werig's flame with an easy flourish. Werig has some small wounds and bruises.
<546/633hp 703/1119m 380/380mv 20g><7pm (dusk) road (outside)> flam You create a flaming arrow and send it streaking towards Werig. Your flame arrow injures Werig. Werig has some small wounds and bruises.
<546/633hp 688/1119m 380/380mv 20g><7pm (dusk) road (outside)> Werig has fled! A sense of dread permeates the room. The Gods protect Hyuruin from Werig. You remain resolute against the visions. Werig flies east.
<546/633hp 688/1119m 380/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road | The highway continues its seemingly endless procession | through the grove. The road's resilient surface has remained | in perfect condition to this day, despite it being perhaps | Serin's busiest trade route. To the west you see the forest +-+-@-+-+| slowly thinning out while eastwards the road continues, | heading towards the proud city of Timaran. | | | ---------+
[Exits: east west]
<546/633hp 688/1119m 379/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road | The road is almost completely swallowed up by the forest | here. Oak trees surround you from all sides, the east | of here becoming impassible. The road takes a turn northwards | as it meanders gently through the foresty terrain. Though +-+-@-+-+| the road is well-travelled and clearly safe, you might | be ill-advised to leave it and wander off into the forest | alone. | | ---------+
[Exits: east west]
<546/633hp 688/1119m 378/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road | The road continues eastwards, entering a fairly dense | area of forest. Surrounding the sides of the road is | a thick layer of trees, letting in little light. The resilient | mineral of the traderoad has eroded slightly here, as +-+-@-+-+| many passersby stopped for rest before entering the denser | part of the forest. You hear chirping coming from the | trees around you. | | ---------+
[Exits: east west]
<546/633hp 688/1119m 377/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road f | The Eastern Road stretches out from west to east as far as | | you can see. Due north of you is a huge monastery, just barely o-o-o | visible through a blanket of trees. To the south you see a | | village, fairly small. Further south of the village, in the +-+-@-+-+| far distance, you see a river running through the dwarf forest. | | Eastwards the city of Timaran looms on the horizon. + | | | +-+ | ---------+
[Exits: east west]
<546/633hp 688/1119m 376/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road f | You are journeying along a well-travelled road, just east | | of a heavily guarded checkpoint. You have covered about half o-o-o | the distance between the city of Seringale and Timaran. The | | road has been constructed from a light and yet extremely +-+-@-+-+| resilient mineral that has resisted the weathering of the | | trade passing through. + | | | +-+ | ---------+
[Exits: east west]
<546/633hp 688/1119m 375/380mv 20g><7pm (dusk) road (outside)> west The Checkpoint f| You reach the checkpoint of the Eastern Road. This point || serves as both a guardpost for keeping the road safe from o-o-o| highway robbery and also is the main means of checking | | the smoothness of trade flowing in and out of the two hometowns. +-+-@-+-+| The post is guarded day and night by heavily armored knights | | | that are ever vigilant and alert. + + | | | +-+ | ---------+
[Exits: north east south west] A knight stands here, guarding the checkpoint. A knight stands here, guarding the checkpoint.
<546/633hp 688/1119m 374/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road | You are travelling down the Eastern Road between Seringale | and Timaran. It has been constructed of a light yet resilient o-o| mineral which has stood up to the bustle of tradefair | | passing through here. The road back to Seringale is to +-@-+-+| the west of you, while to the east of here you can see | | | a heavily guarded checkpoint. To the south you see a +-+ + | dirt path wandering off towards a small village, away | | from the busy road. +-+| ---------+
[Exits: east west]
<546/633hp 688/1119m 373/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road | To the north of you a grove of trees surround the perimeters | of a dwarven kingdom. Through the trees you can make o| out the outline of a castle, small and yet clearly aristocrital || in design. The road is forced to travel south due to @-+-+| the presence of a playground of some sort to the west | || of here. It seems to be unoccupied, at least from this +-+-+ +| viewpoint. The road continues eastwards, travelling towards || the City of Timaran. +| ---------+
[Exits: east south]
<546/633hp 688/1119m 372/380mv 20g><7pm (dusk) road (outside)> south On the Eastern Road o| The road takes a sudden swift turn here as it makes its || way around the outskirts of a small village, populated +-+-+| by gnomes. Its light but resilient surface has grown brittle | || and hard from the many days of beautiful sunshine that +-+-@ +| have been experienced by it. Despite this it has managed || to remain in good shape, looking more than adequate for +| its function as a trade route. | | ---------+
[Exits: north west]
<546/633hp 688/1119m 371/380mv 20g><7pm (dusk) road (outside)> west On the Eastern Road | The road travels from east to west here, spanning out for | miles in both directions. It has been constructed of a light + +-+| resilient stone that has slowly worn away from the passing | | | by of many travellers and tourists alike down this trade +-+-@-+ | road. Far off to the south you can see a river meandering | its way through a fairly barren looking forest. | | | ---------+
[Exits: east west] A tall signpost has been erected here.
<546/633hp 688/1119m 370/380mv 20g><7pm (dusk) road (outside)> west On the Eastern Road | The resilient stone of the Eastern Road stretches out | in both east and west directions for as far as you can +-+ +| see, eventually turning off its track out of sight. Either | || side of the road is surrounded by foresty terrain that +-@-+-+| looks fairly impassible and perhaps not worthwhile to | try to do so. To the east you see a signpost reaching | high overhead. | | ---------+
[Exits: east west]
<546/633hp 688/1119m 369/380mv 20g><7pm (dusk) road (outside)> west On the Eastern Road | The Eastern Road continues its journey eastwards towards | the City of Timaran. It makes its way around the dwarven +-+-+ | kingdom steadily and neatly. To the south of here you | | can see a dark forest, looking fairly barren in population @-+-+| and its trees stunted. It looks very dwarven. Eastwards | the road continues, its resilient surface resisting the | erosion caused by the bustle of trade passing through | the area. | ---------+
[Exits: north east]
<546/633hp 688/1119m 368/380mv 20g><7pm (dusk) road (outside)> west Alas, you cannot go that way.
<546/633hp 688/1119m 368/380mv 20g><7pm (dusk) road (outside)> north The Dragon Statue | The road is forced south suddenly here, dug around a towering | statue of a black dragon. The bypass heads south and then | east. Taking advantage of the statue's prominence, someone | has set up a small shack with several large carts lined +-+-@ | up inside it. | | +-+-+| | | ---------+
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<546/633hp 688/1119m 367/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road o | The road heads southwards from here, meandering its way slowly | | around the outskirts of the dwarven kingdom. Its resilient stone o | path has resisted much of the wear created by the bustle of traders | | and merchants travelling in between the two cities. To the northeast +-+-@-+ | you see a huge monastery, built inside a grove and surrounded | | | by a patch of grass. + +-+| | | + | ---------+
[Exits: east west]
<546/633hp 688/1119m 366/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road o | You are walking along a well-travelled road between Seringale | | and lands east. A northern road crosses this one to the west, o | towards Seringale. The path has been created from a light stone | | material that is very resilient. It has worn away over time +-+-@-+-+| from the flow of traffic that has passed through here. This | || is one of Serin's busiest trade routes. + +| | | +-+ | ---------+
[Exits: east west]
<546/633hp 688/1119m 365/380mv 20g><7pm (dusk) road (outside)> west The Crossroads o | Here, the great eastern road intersects with an older road | | between the mines of Tenebria and the ruined city of Thalos. o | The outskirts of Seringale lie to your west, and the highway | | continues to the east. An old northern road leads to the +-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern | | road shows the scars of the war which destroyed Thalos. + | | | +-+ | ---------+
[Exits: north east south west] The caravan attendant is here, looking dejected.
<546/633hp 688/1119m 364/380mv 20g><7pm (dusk) road (outside)> where west Players near you in Eastern Road: Hyuruin On the Outskirts of Timaran <PK> Werig Along the Eastern Road <PK> Ilromie The Crossroads
<546/633hp 688/1119m 364/380mv 20g><7pm (dusk) road (outside)> Along the Eastern Road o | You are traveling along a well-travelled road between Seringale | | and the lands to the east. A northern road crosses this o | one to the east. The path has been created from a light | | stone material that is very resilient. It has worn away +-+-@-+-+| over time from the flow of traffic that has passed through | | here. This is one of Serin's busiest trade routes. + | | | +-+ | ---------+
[Exits: east west]
<546/633hp 688/1119m 363/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road o| You are traveling along a well-travelled road between || Seringale and the lands to the east. The path has been o| created from a light stone material that is very resilient. || It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest || trade routes. +| || +-+| ---------+
[Exits: east west]
<546/633hp 688/1119m 362/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
[Exits: east west]
<546/633hp 688/1119m 361/380mv 20g><7pm (dusk) road (outside)> west Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
[Exits: east west]
<546/633hp 688/1119m 360/380mv 20g><7pm (dusk) road (outside)> where Players near you in Eastern Road: Hyuruin On the Outskirts of Timaran <PK> Werig On the Eastern Road <PK> Ilromie Along the Eastern Road
<546/633hp 688/1119m 360/380mv 20g><7pm (dusk) road (outside)> west City Entrance + | You stand on the outskirts of Seringale, the capital of this | | land. The road leads east along a dusty road, while to the west + | it becomes the main street of the town, surrounded by a mass | | confusion of shops, bars, and market places. The east gates of +-+-@-+-+| the town lie directly to the west of here. | | + | | | + | ---------+
[Exits: east west]
<546/633hp 688/1119m 359/380mv 20g><7pm (dusk) road (outside)> east Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
[Exits: east west]
<546/633hp 688/1119m 358/380mv 20g><7pm (dusk) road (outside)> east Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
[Exits: east west]
<546/633hp 688/1119m 357/380mv 20g><7pm (dusk) road (outside)> east Along the Eastern Road o| You are traveling along a well-travelled road between || Seringale and the lands to the east. The path has been o| created from a light stone material that is very resilient. || It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest || trade routes. +| || +-+| ---------+
[Exits: east west]
<546/633hp 688/1119m 356/380mv 20g><7pm (dusk) road (outside)> Werig flies in.
<546/633hp 688/1119m 356/380mv 20g><7pm (dusk) road (outside)> flam werig Werig yells 'Help! Ilromie's flame arrow is searing me!' You create a flaming arrow and send it streaking towards Werig. Werig is unaffected by your flame arrow! Werig is unaffected by your turmoil! Werig's flame misses you. Werig has some small wounds and bruises.
<546/633hp 673/1119m 356/380mv 20g><7pm (dusk) road (outside)> Werig utters the words, 'metal shards'. A spray of shrapnel erupts from the ground beneath you! Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of iron wounds you. Werig's shard of iron grazes you. The night has begun. You purge the arcane energy from your body. Werig has some small wounds and bruises.
<506/633hp 696/1119m 380/380mv 20g><8pm (night) road (outside)> Werig parries your turmoil. Werig thrusts your turmoil aside in a skillful parry. Werig's flame is powerless against you. You parry Werig's flame. Werig has some small wounds and bruises.
<506/633hp 689/1119m 380/380mv 20g><8pm (night) road (outside)> fsto You refract your spell, leaving residual energy hanging in the air. You summon the elemental force of fire to your aid. Werig is unaffected by your fire storm! Werig has some small wounds and bruises.
<506/633hp 674/1119m 380/380mv 20g><8pm (night) road (outside)> Werig utters the words, 'meteor swarm'. Werig summons forth a meteor swarm. Werig's meteor swarm mauls you. Werig has some small wounds and bruises.
<484/633hp 674/1119m 380/380mv 20g><8pm (night) road (outside)> Werig's flame is powerless against you. You deflect Werig's flame aside in an ungraceful parry. Werig's shield wobbles and barely deflects your turmoil. Werig deflects your turmoil aside in an ungraceful parry. Werig has some small wounds and bruises.
<484/633hp 668/1119m 380/380mv 20g><8pm (night) road (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm DISMEMBERS you! Werig has some small wounds and bruises.
Werig's shield wobbles and barely deflects your turmoil. Werig's flame is powerless against you. Werig has some small wounds and bruises.
<419/633hp 662/1119m 380/380mv 20g><8pm (night) road (outside)> You cause the ground beneath Werig to erupt in a spray of shrapnel. Your shard of iron grazes Werig. Your shard of silver grazes Werig. Your shard of iron grazes Werig. Your shard of iron injures Werig. Your shard of iron injures Werig. Werig has quite a few wounds.
<419/633hp 642/1119m 380/380mv 20g><8pm (night) road (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm MASSACRES you! Werig has quite a few wounds.
<347/633hp 642/1119m 380/380mv 20g><8pm (night) road (outside)> Werig parries your turmoil with an easy flourish. Werig's flame is powerless against you. You thrust Werig's flame aside in a skillful parry. Werig has quite a few wounds.
<347/633hp 635/1119m 380/380mv 20g><8pm (night) road (outside)> c meteor You summon forth a meteor swarm. Your meteor swarm wounds Werig. Werig has quite a few wounds.
<347/633hp 545/1119m 380/380mv 20g><8pm (night) road (outside)> Werig parries your turmoil. Werig is unaffected by your turmoil! You parry Werig's flame with an easy flourish. Your shield wobbles and barely deflects Werig's flame. You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm *** DEVASTATES *** you! Werig has quite a few wounds.
<203/633hp 545/1119m 380/380mv 20g><8pm (night) road (outside)> Werig yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm DISMEMBERS Werig! Werig has quite a few wounds.
<203/633hp 545/1119m 380/380mv 20g><8pm (night) road (outside)> Werig parries your turmoil with an easy flourish. Werig's flame is powerless against you. Your shield jolts under Werig's flame, but holds. Werig has quite a few wounds.
<203/633hp 539/1119m 380/380mv 20g><8pm (night) road (outside)> Werig stops the swarm of meteors. Werig has quite a few wounds.
<203/633hp 539/1119m 380/380mv 20g><8pm (night) road (outside)> Werig yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm *** DEMOLISHES *** Werig! Werig has some big nasty wounds and scratches.
<203/633hp 539/1119m 380/380mv 20g><8pm (night) road (outside)> Werig utters the words, 'meteor swarm'. Werig summons forth a meteor swarm. Werig's meteor swarm mauls you. Werig has some big nasty wounds and scratches.
<179/633hp 539/1119m 380/380mv 20g><8pm (night) road (outside)> Werig is unaffected by your turmoil! Werig is unaffected by your turmoil! Werig's flame is powerless against you. You thrust Werig's flame aside in a skillful parry. Werig has some big nasty wounds and scratches.
<179/633hp 532/1119m 380/380mv 20g><8pm (night) road (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm DISMEMBERS you! Werig yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm === OBLITERATES === Werig! Werig looks pretty hurt.
<114/633hp 532/1119m 380/380mv 20g><8pm (night) road (outside)> Werig parries your turmoil. Your turmoil misses Werig. You thrust Werig's flame aside in a skillful parry. Werig's flame is powerless against you. Werig looks pretty hurt.
You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm *** DEMOLISHES *** you! Your swarm of meteors dissipates. Werig looks pretty hurt.
<1/633hp 525/1119m 380/380mv 20g><8pm (night) road (outside)> Werig's flame is powerless against you. You thrust Werig's flame aside in a skillful parry. Werig thrusts your turmoil aside in a skillful parry. Werig parries your turmoil. Werig looks pretty hurt.
<1/633hp 519/1119m 380/380mv 20g><8pm (night) road (outside)> You flee from combat! Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
[Exits: east west]
<1/633hp 519/1119m 379/380mv 20g><8pm (night) road (outside)> west west Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
[Exits: east west]
===CUT FOR TIME (An even more frantic escape)===
Werig tells you 'Come out, come out, wherever you are.'
<633/633hp 1063/1119m 168/380mv 20g><3pm (day) road (outside)> east Along the Eastern Road o| You are traveling along a well-travelled road between || Seringale and the lands to the east. The path has been o| created from a light stone material that is very resilient. || It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest || trade routes. +| || +-+| ---------+
[Exits: east west]
<633/633hp 1063/1119m 167/380mv 20g><3pm (day) road (outside)> fshi A flaming sphere revolves around you.
<633/633hp 963/1119m 167/380mv 20g><3pm (day) road (outside)> west
<633/633hp 1009/1119m 221/380mv 20g><4pm (day) road (outside)> Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
Werig flies in. Werig yells 'Help! Ilromie's flame arrow is searing me!' You refract your spell, leaving residual energy hanging in the air. You create a flaming arrow and send it streaking towards Werig. You are slightly attuned with fire. Werig is unaffected by your flame arrow! Werig is in excellent condition.
<633/633hp 994/1119m 220/380mv 20g><4pm (day) road (outside)> Werig utters the words, 'metal shards'. A spray of shrapnel erupts from the ground beneath you! Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of iron hits you. Werig is in excellent condition.
<594/633hp 994/1119m 220/380mv 20g><4pm (day) road (outside)> Werig's flame DISMEMBERS you! Werig is unaffected by your fire shield! Werig is unaffected by your turmoil! Werig's shield jolts under your turmoil, but holds. Werig is in excellent condition.
<536/633hp 994/1119m 220/380mv 20g><4pm (day) road (outside)> mtsh You cause the ground beneath Werig to erupt in a spray of shrapnel. Your shard of silver injures Werig. Your shard of silver grazes Werig. Your shard of iron grazes Werig. Your shard of silver injures Werig. Your shard of iron grazes Werig. Werig has a few scratches.
<536/633hp 974/1119m 220/380mv 20g><4pm (day) road (outside)> Werig utters the words, 'metal shards'. A spray of shrapnel erupts from the ground beneath you! Werig's shard of iron hits you. Werig's shard of iron grazes you. Werig's shard of iron hits you. Werig's shard of iron hits you. Werig's shard of iron hits you. Werig has a few scratches.
<491/633hp 974/1119m 220/380mv 20g><4pm (day) road (outside)> Werig is unaffected by your turmoil! Werig is unaffected by your turmoil! You thrust Werig's flame aside in a skillful parry. Werig has a few scratches.
<491/633hp 974/1119m 220/380mv 20g><4pm (day) road (outside)> c meteor You summon forth a meteor swarm. Your meteor swarm decimates Werig! Werig has a few scratches.
<491/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig utters the words, 'meteor swarm'. Werig has a few scratches.
<491/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig is unaffected by your turmoil! Werig's flame DISEMBOWELS you! Werig is unaffected by your fire shield! Werig has a few scratches.
<440/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm DISMEMBERS Werig! Werig has some small wounds and bruises.
<440/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig has fled! A sense of dread permeates the room. You remain resolute against the visions. Werig flies west.
<440/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig flies in.
<440/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig utters the words, 'meteor swarm'. Werig summons forth a meteor swarm. You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm devastates you! Werig has some small wounds and bruises.
<409/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm *** DEVASTATES *** Werig! Werig has quite a few wounds.
<409/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig parries your turmoil. Werig's flame DISMEMBERS you! Something suddenly flares up and Werig's hands catch on fire. Werig's burning hands maul you. Werig is unaffected by your fire shield! Werig has quite a few wounds.
<332/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm DISMEMBERS you! Werig has quite a few wounds.
<267/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Your swarm of meteors dissipates. Werig has quite a few wounds.
<267/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> Werig thrusts your turmoil aside in a skillful parry. Werig is unaffected by your turmoil! Werig's flame DISEMBOWELS you! You deflect Werig's flame aside in an ungraceful parry. Werig is unaffected by your fire shield! Werig has quite a few wounds.
<217/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm MASSACRES you! Werig has quite a few wounds.
<141/633hp 884/1119m 220/380mv 20g><4pm (day) road (outside)> flee You flee from combat! Along the Eastern Road o| You are traveling along a well-travelled road between || Seringale and the lands to the east. The path has been o| created from a light stone material that is very resilient. || It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest || trade routes. +| || +-+| ---------+
[Exits: east west]
<141/633hp 884/1119m 219/380mv 20g><4pm (day) road (outside)> west Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
[Exits: east west] (White Aura) Werig the Sage of Arcane Power is here.
<141/633hp 884/1119m 218/380mv 20g><4pm (day) road (outside)> west Along the Eastern Road | You are traveling along a well-travelled road between | Seringale and the lands to the east. The path has been | created from a light stone material that is very resilient. | It has worn away over time from the flow of traffic that +-+-@-+-+| has passed through here. This is one of Serin's busiest | trade routes. | | | ---------+
[Exits: east west]
===CUT FOR TIME (More tactical retreats)===
Werig tells you 'Run, run away.' Werig tells you 'What's the matter elf, you don't like me anymore?' You tell Werig 'In fact, I never did.' Werig tells you 'Awe you hurt my feelings.'
<633/633hp 988/1119m 357/380mv 20g><7pm (dusk) road (outside)> where Players near you in Seringale: <PK> Werig The Eastern Monument <PK> Ilromie The East Common Road
<633/633hp 988/1119m 357/380mv 20g><7pm (dusk) road (outside)> west The East Common Road +| You are on the Common Road of Seringale. All around you || are busy people hurrying along minding their own business. S-* +| You see a shop with a sign of a leather collar to the | || north, a shop with a sign of a glittering diamond to +-+-@-+-+| the south, and the Common Road continues to the east | | || and the west. +-+ S +| | || +-+ +| ---------+
[Exits: north east south west] (White Aura) Werig the Sage of Arcane Power is here.
<633/633hp 988/1119m 356/380mv 20g><7pm (dusk) road (outside)> Werig utters the words, 'hellstream'. You yell 'Help! Werig is hellstreaming me!' The ground erupts as you are caught in a searing beam of arcane light. Werig's hellstream is powerless against you. Werig is in excellent condition.
<633/633hp 972/1119m 356/380mv 20g><7pm (dusk) road (outside)> hell werig You bow your head as you call forth the full power of the arcane. The ground erupts as Werig is caught in a searing beam of arcane light. Werig is unaffected by your hellstream! Werig is in excellent condition.
<633/633hp 927/1119m 356/380mv 20g><7pm (dusk) road (outside)> Your turmoil misses Werig. Werig is unaffected by your turmoil! You thrust Werig's flame aside in a skillful parry. You parry Werig's flame. Werig is in excellent condition.
Werig utters the words, 'meteor swarm'. Werig summons forth a meteor swarm. Werig's meteor swarm wounds you. Werig is unaffected by your turmoil! Werig is unaffected by your turmoil! You parry Werig's flame. Werig's flame is powerless against you. Werig is in excellent condition.
<613/633hp 920/1119m 356/380mv 20g><7pm (dusk) road (outside)> You refract your spell, leaving residual energy hanging in the air. You cause the ground beneath Werig to erupt in a spray of shrapnel. Your shard of silver injures Werig. Your shard of iron grazes Werig. Your shard of silver injures Werig. Your shard of iron injures Werig. Your shard of iron wounds Werig. Werig has a few scratches.
Werig thrusts your turmoil aside in a skillful parry. Werig is unaffected by your turmoil! You parry Werig's flame with an easy flourish. You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm DISMEMBERS you! Werig has a few scratches.
<548/633hp 900/1119m 356/380mv 20g><7pm (dusk) road (outside)> You cause the ground beneath Werig to erupt in a spray of shrapnel. Your shard of iron injures Werig. Your shard of silver injures Werig. Your shard of silver wounds Werig. Your shard of iron grazes Werig. Your shard of silver injures Werig. Werig has some small wounds and bruises.
Werig is unaffected by your turmoil! Your shield jolts under Werig's flame, but holds. Werig's flame is powerless against you. Werig has some small wounds and bruises.
<548/633hp 873/1119m 356/380mv 20g><7pm (dusk) road (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm *** DEMOLISHES *** you! Werig has some small wounds and bruises.
<425/633hp 873/1119m 356/380mv 20g><7pm (dusk) road (outside)> You flee from combat! Jewelry Store S-* +| You are inside the Jewelry Store. Large oil lamps mounted | || on the wall illuminates the room brightly, with light +-+-+-+-+| reaching every corner of the room. People gather here | | || from all over the realm in search of the perfect jewelry. +-+ @ +| A huge glass case made of brass with dragons carved into | || its legs and sides lined with gold is here displaying + +| various rings, bracelets, necklaces, and earrings made | of gold and silver, each of them decorated with diamond, | rubies, sapphires, and other exotic gems. You can go ---------+ on the Common Road to the north and a staircase near the back of this room leads up to another room.
[Exits: north up] A jewelcrafting station has been setup here. Mire the jeweler is here polishing her display of exotic treasures. Mire the jeweler says 'The trolls took my heavy iron ring. If you take it from them, you can keep it.' Mire the jeweler says 'It's in the abandoned mines of Tenebria. An adventurer can lead you there.' <QUESTOR> Retrieve Mire's ring from the trolls.
<425/633hp 873/1119m 355/380mv 20g><7pm (dusk) inside (indoors)> Werig flies in.
<434/633hp 910/1119m 380/380mv 20g><8pm (night) inside (indoors)> You yell 'Help! I am being attacked by Werig!' You parry Werig's flame. Werig has some small wounds and bruises.
<434/633hp 910/1119m 380/380mv 20g><8pm (night) inside (indoors)> You thrust Werig's flame aside in a skillful parry. Werig blocks your attack with his shield. Werig has some small wounds and bruises.
<434/633hp 910/1119m 380/380mv 20g><8pm (night) inside (indoors)> flam You create a flaming arrow and send it streaking towards Werig. You are slightly attuned with fire. Werig is unaffected by your flame arrow! Werig has some small wounds and bruises.
Werig utters the words, 'metal shards'. A spray of shrapnel erupts from the ground beneath you! Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of iron grazes you. Werig's shard of iron hits you. Werig's shard of silver grazes you. Werig has some small wounds and bruises.
<396/633hp 895/1119m 380/380mv 20g><8pm (night) inside (indoors)> Werig's flame is powerless against you. Werig is unaffected by your turmoil! Werig thrusts your turmoil aside in a skillful parry. Werig has some small wounds and bruises.
<396/633hp 888/1119m 380/380mv 20g><8pm (night) inside (indoors)> flee You create a flaming arrow and send it streaking towards Werig. You are more attuned with fire. Werig is unaffected by your flame arrow! Werig has some small wounds and bruises.
<396/633hp 873/1119m 380/380mv 20g><8pm (night) inside (indoors)> Werig utters the words, 'metal shards'. A spray of shrapnel erupts from the ground beneath you! Werig's shard of iron grazes you. Werig's shard of iron grazes you. Werig's shard of silver grazes you. Werig's shard of iron hits you. Werig's shard of iron hits you. Werig has some small wounds and bruises.
<354/633hp 873/1119m 380/380mv 20g><8pm (night) inside (indoors)> Werig thrusts your turmoil aside in a skillful parry. Werig's flame is powerless against you. Werig has some small wounds and bruises.
<354/633hp 866/1119m 380/380mv 20g><8pm (night) inside (indoors)> You flee from combat! A Vault | You are in the vault above the Jewelry Store. Slight smells | of metal due to the long storage of metals fill your nose | as you enter the room. A small torch hangs on the far wall | lights the room dimly. Large metal chests with huge iron @ | locks fill this room. There is a small chair lying on its | back in the middle of the floor with a magnifying glass carelessly | left behind next to the chair. A staircase leads you down | stairs to the Jewelry Shop. | ---------+
[Exits: down]
<354/633hp 866/1119m 379/380mv 20g><8pm (night) inside (indoors)> down Jewelry Store S-* +| You are inside the Jewelry Store. Large oil lamps mounted | || on the wall illuminates the room brightly, with light +-+-+-+-+| reaching every corner of the room. People gather here | | || from all over the realm in search of the perfect jewelry. +-+ @ +| A huge glass case made of brass with dragons carved into | || its legs and sides lined with gold is here displaying + +| various rings, bracelets, necklaces, and earrings made | of gold and silver, each of them decorated with diamond, | rubies, sapphires, and other exotic gems. You can go ---------+ on the Common Road to the north and a staircase near the back of this room leads up to another room.
[Exits: north up] A jewelcrafting station has been setup here. (White Aura) Werig the Sage of Arcane Power is here. Mire the jeweler is here polishing her display of exotic treasures. Mire the jeweler says 'Found my heavy iron ring yet? It's in the troll's den.'
<354/633hp 866/1119m 378/380mv 20g><8pm (night) inside (indoors)> north The East Common Road +| You are on the Common Road of Seringale. All around you || are busy people hurrying along minding their own business. S-* +| You see a shop with a sign of a leather collar to the | || north, a shop with a sign of a glittering diamond to +-+-@-+-+| the south, and the Common Road continues to the east | | || and the west. +-+ S +| | || +-+ +| ---------+
[Exits: north east south west] (White Aura) Werig the Sage of Arcane Power is here.
<354/633hp 866/1119m 377/380mv 20g><8pm (night) road (outside)> Werig utters the words, 'metal shards'. You yell 'Die! Werig, you sorcerous dog!' A spray of shrapnel erupts from the ground beneath you! Werig's shard of iron grazes you. Werig's shard of iron hits you. Werig's shard of silver grazes you. Werig's shard of iron hits you. Werig's shard of iron hits you. Werig has some small wounds and bruises.
<311/633hp 866/1119m 377/380mv 20g><8pm (night) road (outside)> west flee No way! You are still fighting! Werig has some small wounds and bruises.
<311/633hp 866/1119m 377/380mv 20g><8pm (night) road (outside)> You flee from combat! The East Common Road * | You are on the Common Road of Seringale. All around you | | are busy people hurrying along minding their own business. +-* S-*| The Common Road continues to the east and the west. | | | +-+-@-+-+| | | | | S +-+ S | | | +-+-*| ---------+
[Exits: east west]
<311/633hp 866/1119m 375/380mv 20g><8pm (night) road (outside)> west west The Eastern Monument * | Standing in the center of the road is a large marble | | monument, chiseled at odd angles and serving as a landmark F +-* S| for Serin adventurers. Several dusty sets of footprints | | || can be seen around the base of the monument, as hundreds +-+-@-+-+| of passing citizens mark their paths from this large | | | || stone monolith. To the south you see a dark alley, and S S +-+ S| the Common Road continues to the east and west. | | | * +-+| ---------+
[Exits: east south west]
<311/633hp 866/1119m 373/380mv 20g><8pm (night) city (outside)> west The East Common Road * | You are on the Common Road of Seringale. All around you | | are busy people hurrying along minding their own business. * F +-* | You see the entrance to the Warrior Guild to the north, | | | | a shop with a sign of a needle to the south, and the +-+-@-+-+| Common Road continues to the east and the west. | | | | | * S S +-+| | || S-* +| ---------+
[Exits: north east south west] A long-haired lanky man with piercing blue eyes stands here.
<311/633hp 866/1119m 371/380mv 20g><8pm (night) road (outside)> The East Common Road +-S *| You are on the Common Road of Seringale. All around you are | || busy people hurrying along minding their own business. The +-* F +-*| smell of fresh bread wafts in from the north of here. A shop | | | | with a sign of an iron hammer is south. +-@-+-+| | | | || +-* S S +| | | | +-S-* | ---------+
[Exits: north east south west]
<311/633hp 866/1119m 369/380mv 20g><8pm (night) road (outside)> west East of Market Square S-+-S | You are east of Market Square. A marvellous monument has | | been erected here in the middle of the city of Seringale, *-+-* F +| ever flowing with clear with clear drinkable water. The | | | || road is well worn from the traffic constantly passing over + @-+-+| it. A path leads north and south around the fountain, while | | | || the common road continues to the east. *-+-* S S| | | | S-+-S-* | ---------+
[Exits: north east south]
<311/633hp 866/1119m 367/380mv 20g><8pm (night) city (outside)> north Northeast of Market Square S-+-F | You are standing northeast of the Market Square. A marvellous | | monument has been erected here in the middle of the city S-+-S | of Seringale, ever flowing The road is well worn from | | the traffic constantly passing over it. You see a path *-+-@ F +| around the square to the west and the south. | | | || + +-+-+| | | | || *-+-* S S| ---------+
[Exits: south west]
<311/633hp 866/1119m 366/380mv 20g><8pm (night) inside (indoors)> west North of Market Square +-S-+-F | You are north of Market Square. A marvellous monument | | has been erected here in the middle of the city of Seringale, S-+-S | ever flowing with clear drinkable water. The road is | | well worn from the traffic constantly passing over it. S *-@-* F| A path leads east and west around the fountain, while | | | || the main street continues to the north. +-+ +-+| | | | || F *-+-* S| ---------+
[Exits: north east west] A stone giant citizen of Seringale wanders about.
<311/633hp 866/1119m 365/380mv 20g><8pm (night) city (outside)> west Northwest of Market Square +-S-+-F| You are standing northwest of the Market Square. A marvellous | | monument has been erected here in the middle of the city * S-+-S| of Seringale, ever flowing with clear drinkable water. | | | The road is well worn from the traffic constantly passing S S @-+-*| over it. | | | || +-+-+ +| | | | || S F *-+-*| ---------+
[Exits: east south]
<311/633hp 866/1119m 364/380mv 20g><8pm (night) inside (indoors)> west The side of a building is all that lies in that direction.
<311/633hp 866/1119m 364/380mv 20g><8pm (night) inside (indoors)> south West of Market Square * S-+-S| You are west of Market Square. A marvellous monument | | | has been erected here in the middle of the city of Seringale, S S *-+-*| ever flowing with clear drinkable water. The road is | | | || well worn from the traffic constantly passing over it. +-+-@ +| A path leads north and south around the fountain, while | | | || the common road continues to the west. S F *-+-*| | | S-+-S| ---------+
[Exits: north south west]
<311/633hp 866/1119m 363/380mv 20g><8pm (night) city (outside)> west west The West Common Road * S-+| You are on the Common Road of Seringale. All around you | || are busy people hurrying along minding their own business. S S S *-+| You see a shop with a sign of a wizard's hat to the north, | | | | | a shop of fresh meat to the south, and the large fountain +-+-@-+ | of the town nearby to the east. | | | | | S S F *-+| || S-+| ---------+
[Exits: north east south west]
<311/633hp 866/1119m 361/380mv 20g><8pm (night) road (outside)> west The West Common Road * | You are on the Common Road of Seringale. All around you | | are busy people hurrying along minding their own business. S S S S *| You see a shop with a sign of a bubbling vial to the | | | | || north, a shop of trades to the south, and the Common +-+-@-+-+| Road continues to the east and the west. | | | || S S F *| | | ---------+
[Exits: north east south west]
<311/633hp 866/1119m 359/380mv 20g><8pm (night) road (outside)> west The Western Monument * | Raised in the middle of the Common Road is a granite pillar, | | the Western Monument. Several glyphs and words have been S S S S S| chiseled into its sides, as many travellers have attempted | | | | || to leave their mark within Seringale. Many sets of footprints +-+-@-+-+| can be seen on the ground, as several people frequent | | || this path. The road continues east and west, and the Scroll S S F| Shop is to the north. | | ---------+
[Exits: north east south west]
<311/633hp 866/1119m 357/380mv 20g><8pm (night) city (outside)> where west The West Common Road *| You are on the Common Road of Seringale. All around you are || busy people hurrying along minding their own business. You S S S S| see a shop with a sign of a silver wand shooting sparks on | | | || the north, the stables of an inn to the south, and the Common +-+-@-+-+| Road continues to the east and the west. | | || + S S| | | f-f | ---------+
[Exits: north east west] A human city guard of Seringale stands watch here.
<311/633hp 866/1119m 355/380mv 20g><8pm (night) road (outside)> west Players near you in Seringale: <PK> Werig Southwest of Market Square <PK> Ilromie The West Common Road
<311/633hp 866/1119m 355/380mv 20g><8pm (night) road (outside)> The West Common Road + | You are on the Common Road of Seringale. All around you are | | busy people hurrying along minding their own business. You + S S S| see a small shop with a sign of a glowing staff to the north, | | | || and the Common Road leads to the east and west. +-+-@-+-+| | | || + + S| | | | + f-f | ---------+
[Exits: north east west] A duergar citizen of Seringale strolls about.
<311/633hp 866/1119m 353/380mv 20g><8pm (night) road (outside)> west west The West Common Road + | You are on the Common Road of Seringale. All around you | | are busy people hurrying along minding their own business. + S S| You see the Common Road to the east, the entrance of a | | || park to the south, and the Western Gate to the west. +-+-@-+-+| | | | + + | | | | + f-f | ---------+
[Exits: east south west] A fledgling harpy is here, fallen from the clouds above. A fledgling harpy is here, fallen from the clouds above.
<311/633hp 866/1119m 351/380mv 20g><8pm (night) road (outside)> west Inside the West Gate + | You are inside the West Gate of Seringale. All around | | you are people travelling in and out of the city. The + S| great wall of Seringale soars over your head at over | || 30 spans tall. You see the city to the east, the west o-+-@-+-+| gate above you, and the city walls lead to the north | | | and south. + + | | | | + f-f| ---------+
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<311/633hp 866/1119m 349/380mv 20g><8pm (night) city (outside)> west Outside the West Gate + | You are outside the West Gate of Seringale. Before you | | is a great wall. It is made of huge slabs of white stones + | with various figures of birds, beasts, and dragons carved | | into it. The great wall soars over your head at over f-o-@-+-+| 30 spans tall. You see the entrance into the city of | || Seringale to the east and the beginnings of a forest + +| to the west. | || + f| ---------+
[Exits: east west] A duergar city guard of Seringale stands watch here. A dwarven city guard of Seringale stands watch here.
<311/633hp 866/1119m 347/380mv 20g><8pm (night) city (outside)> west The edge of the forest +| You are standing at the eastern edge of a big forest. || To the east are the bright lights of Seringale and to +| the west is a narrow trail, leading in through the forest. || f-f-@-+-+| || +| || +| ---------+
[Exits: (north) east west] An iron ring has been left here. This small hovel door has moss and vines growing upon it. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<311/633hp 866/1119m 345/380mv 20g><8pm (night) field (outside)> where west A trail through the light forest | You are on a trail leading east and west through the dense | forest. To the east, the forest gradually seems to become | lighter. A thinner trail twists off slowly to the north. | f-f-@-o-+| | | | | ---------+
[Exits: east west]
<311/633hp 866/1119m 343/380mv 20g><8pm (night) forest (outside)> west A trail through the light forest f-o-o | You are on a trail leading east and west through the dense | | | forest. To the east, the forest gradually seems to become f o | lighter. | | f-f-@-f-o| | | | | ---------+
[Exits: east west]
<311/633hp 866/1119m 340/380mv 20g><8pm (night) forest (outside)> Players near you in Mystic Forest: <PK> Ilromie A trail through the light forest
<311/633hp 866/1119m 340/380mv 20g><8pm (night) forest (outside)> A trail through the light forest f-o-o-o| You are on a trail leading east and west through the dense | | | | forest. To the east, the forest gradually seems to become f o-o | lighter. | | f-f-@-f-f| | | f | | | f-f | ---------+
[Exits: east west]
<311/633hp 866/1119m 337/380mv 20g><8pm (night) forest (outside)> west A trail through the light forest f-o-o| You are on a trail leading east and west through the dense | | || forest. To the east, the forest gradually seems to become f o-o| lighter. A small path leads north. | | f-f-@-f-f| | | f | | | f-f-f | ---------+
[Exits: north east west] The caravan attendant is here, with caravans for hire.
<311/633hp 866/1119m 334/380mv 20g><8pm (night) forest (outside)> west A trail through the light forest f-o| You are on a narrow trail leading east and west through | || the forest. To the west, the forest gradually becomes more f o| dense. A small forest path leads south and a large tree | | silhouettes against the moon to the north. f-f-@-f-f| | | | f f | | | | f-f-f-f | ---------+
[Exits: east south west] A stone outcropping with traces of ore is here.
<311/633hp 866/1119m 331/380mv 20g><8pm (night) forest (outside)> You purge the arcane energy from your body. Your protective shield dissipates.
<319/633hp 888/1119m 380/380mv 20g><9pm (night) forest (outside)> A trail through the dense forest f| You are on a trail leading east and west through the || dense forest. To the east, the forest gradually seems f| to become lighter. || f-f-@-f-f| | | | f f | | | | f-f-f-f| ---------+
[Exits: east west]
<319/633hp 888/1119m 377/380mv 20g><9pm (night) forest (outside)> c meteor You refract your spell, leaving residual energy hanging in the air. You summon forth a meteor swarm.
<319/633hp 798/1119m 377/380mv 20g><9pm (night) forest (outside)> Werig flies in. Werig yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm DISMEMBERS Werig! Werig has some small wounds and bruises.
<319/633hp 798/1119m 377/380mv 20g><9pm (night) forest (outside)> Werig deflects your turmoil aside in an ungraceful parry. Your turmoil misses Werig. You thrust Werig's flame aside in a skillful parry. Werig has some small wounds and bruises.
<319/633hp 798/1119m 377/380mv 20g><9pm (night) forest (outside)> Werig utters the words, 'metal shards'. A spray of shrapnel erupts from the ground beneath you! Werig's shard of iron grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig has some small wounds and bruises.
<286/633hp 798/1119m 377/380mv 20g><9pm (night) forest (outside)> Werig yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm MASSACRES Werig! Werig has some small wounds and bruises.
<286/633hp 798/1119m 377/380mv 20g><9pm (night) forest (outside)> Werig thrusts your turmoil aside in a skillful parry. You parry Werig's flame. Werig has some small wounds and bruises.
<286/633hp 798/1119m 377/380mv 20g><9pm (night) forest (outside)> Werig utters the words, 'meteor swarm'. Werig has some small wounds and bruises.
<286/633hp 798/1119m 377/380mv 20g><9pm (night) forest (outside)> You thrust Werig's flame aside in a skillful parry. You thrust Werig's flame aside in a skillful parry. Werig thrusts your turmoil aside in a skillful parry. Your turmoil wounds Werig. Werig yells 'Help! Ilromie just filled the room with meteors!' Werig's force shield shatters! Your meteor swarm *** DEVASTATES *** Werig! Werig has quite a few wounds.
<286/633hp 798/1119m 377/380mv 20g><9pm (night) forest (outside)> Werig utters the words, 'meteor swarm'. Werig summons forth a meteor swarm. Werig's meteor swarm decimates you! Werig has quite a few wounds.
Werig's flame is powerless against you. You parry Werig's flame. Your turmoil wounds Werig. Werig has quite a few wounds.
<261/633hp 791/1119m 377/380mv 20g><9pm (night) forest (outside)> Your swarm of meteors dissipates. Werig has quite a few wounds.
<261/633hp 791/1119m 377/380mv 20g><9pm (night) forest (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm DISMEMBERS you! Werig has quite a few wounds.
<196/633hp 791/1119m 377/380mv 20g><9pm (night) forest (outside)> You flee from combat! A trail through the dense forest | You are on a trail leading east and west through the | dense forest. To the west, the trees are so huge that | they completely block out the moonlight, and the forest | remains in total darkness. A small path leads south f-f-@-f-f| through the trees. | | || f f f| | | || f f-f-f| ---------+
[Exits: east south west]
<196/633hp 791/1119m 374/380mv 20g><9pm (night) forest (outside)> east A trail through the dense forest f| You are on a trail leading east and west through the || dense forest. To the east, the forest gradually seems f| to become lighter. || f-f-@-f-f| | | | f f *| | | || f-f-f-f| ---------+
[Exits: east west] (White Aura) Werig the Sage of Arcane Power is here.
<196/633hp 791/1119m 371/380mv 20g><9pm (night) forest (outside)> east A trail through the light forest f-o| You are on a narrow trail leading east and west through | || the forest. To the west, the forest gradually becomes more f o| dense. A small forest path leads south and a large tree | | silhouettes against the moon to the north. f-f-@-f-f| | | | f f * | | | | | f-f-f-f | ---------+
[Exits: east south west] A stone outcropping with traces of ore is here.
<196/633hp 791/1119m 368/380mv 20g><9pm (night) forest (outside)> east A trail through the light forest f-o-o| You are on a trail leading east and west through the dense | | || forest. To the east, the forest gradually seems to become f o-o| lighter. A small path leads north. | | f-f-@-f-f| | | f * | | | | f-f-f | ---------+
[Exits: north east west] The caravan attendant is here, with caravans for hire.
<196/633hp 791/1119m 365/380mv 20g><9pm (night) forest (outside)> east A trail through the light forest f-o-o-o| You are on a trail leading east and west through the dense | | | | forest. To the east, the forest gradually seems to become f o-o | lighter. | | f-f-@-f-f| | | f * | | | | f-f | ---------+
[Exits: east west]
<196/633hp 791/1119m 362/380mv 20g><9pm (night) forest (outside)> c meteor You summon forth a meteor swarm.
<196/633hp 701/1119m 362/380mv 20g><9pm (night) forest (outside)> Werig flies in.
<196/633hp 701/1119m 362/380mv 20g><9pm (night) forest (outside)> Werig utters the words, 'metal shards'. You yell 'Die! Werig, you sorcerous dog!' A spray of shrapnel erupts from the ground beneath you! Werig's shard of iron hits you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of silver grazes you. Werig's shard of iron hits you. Werig has quite a few wounds.
<155/633hp 701/1119m 362/380mv 20g><9pm (night) forest (outside)> Your turmoil wounds Werig. Werig awkwardly parries your turmoil with a loud clang. Werig's flame is powerless against you. You parry Werig's flame. Werig yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm === OBLITERATES === Werig! Werig has some big nasty wounds and scratches.
<155/633hp 695/1119m 362/380mv 20g><9pm (night) forest (outside)> The white aura around Werig fades. Werig has some big nasty wounds and scratches.
<162/633hp 715/1119m 380/380mv 20g><10pm (night) forest (outside)> Werig utters the words, 'hellstream'. The ground erupts as you are caught in a searing beam of arcane light. Werig's hellstream is powerless against you. Werig has some big nasty wounds and scratches.
<162/633hp 705/1119m 380/380mv 20g><10pm (night) forest (outside)> Werig's flame is powerless against you. You thrust Werig's flame aside in a skillful parry. Your turmoil MUTILATES Werig! Werig blocks your attack with his shield. Werig has some big nasty wounds and scratches.
<162/633hp 698/1119m 380/380mv 20g><10pm (night) forest (outside)> Your swarm of meteors dissipates. Werig has some big nasty wounds and scratches.
<162/633hp 698/1119m 380/380mv 20g><10pm (night) forest (outside)> Werig has fled! A sense of dread permeates the room. You remain resolute against the visions. Werig flies east.
<162/633hp 698/1119m 380/380mv 20g><10pm (night) forest (outside)> Werig flies in.
<162/633hp 698/1119m 380/380mv 20g><10pm (night) forest (outside)> mtsh Cast the metal shards spell on whom?
<162/633hp 698/1119m 380/380mv 20g><10pm (night) forest (outside)> west A trail through the light forest f-o-o| You are on a trail leading east and west through the dense | | || forest. To the east, the forest gradually seems to become f o-o| lighter. A small path leads north. | | f-f-@-f-f| | | f * | | | | f-f-f | ---------+
[Exits: north east west] (White Aura) Werig the Sage of Arcane Power is here. The caravan attendant is here, with caravans for hire.
<162/633hp 698/1119m 377/380mv 20g><10pm (night) forest (outside)> west A trail through the light forest f-o| You are on a narrow trail leading east and west through | || the forest. To the west, the forest gradually becomes more f o| dense. A small forest path leads south and a large tree | | silhouettes against the moon to the north. f-f-@-f-f| | | | f f * | | | | | f-f-f-f | ---------+
[Exits: east south west] A stone outcropping with traces of ore is here.
<162/633hp 698/1119m 374/380mv 20g><10pm (night) forest (outside)> magm werig east They aren't here.
<162/633hp 698/1119m 374/380mv 20g><10pm (night) forest (outside)> A trail through the light forest f-o-o| You are on a trail leading east and west through the dense | | || forest. To the east, the forest gradually seems to become f o-o| lighter. A small path leads north. | | f-f-@-f-f| | | f * | | | | f-f-f | ---------+
[Exits: north east west] (White Aura) Werig the Sage of Arcane Power is here. The caravan attendant is here, with caravans for hire.
<162/633hp 698/1119m 371/380mv 20g><10pm (night) forest (outside)> east A trail through the light forest f-o-o-o| You are on a trail leading east and west through the dense | | | | forest. To the east, the forest gradually seems to become f o-o | lighter. | | f-f-@-f-f| | | f * | | | | f-f | ---------+
[Exits: east west]
<162/633hp 698/1119m 368/380mv 20g><10pm (night) forest (outside)> west A trail through the light forest f-o-o| You are on a trail leading east and west through the dense | | || forest. To the east, the forest gradually seems to become f o-o| lighter. A small path leads north. | | f-f-@-f-f| | | f * | | | | f-f-f | ---------+
[Exits: north east west] (White Aura) Werig is here, fighting the caravan attendant. The caravan attendant is here, fighting Werig.
Werig's flame MASSACRES the caravan attendant! The caravan attendant is DEAD!! You hear the caravan attendant's death cry. Werig gets 13 gold coins from the corpse of the caravan attendant. Werig sacrifices the corpse of the caravan attendant to Dogran.
<162/633hp 698/1119m 365/380mv 20g><10pm (night) forest (outside)> A trail through the light forest f-o| You are on a narrow trail leading east and west through | || the forest. To the west, the forest gradually becomes more f o| dense. A small forest path leads south and a large tree | | silhouettes against the moon to the north. f-f-@-f-f| | | | f f * | | | | | f-f-f-f | ---------+
[Exits: east south west] A stone outcropping with traces of ore is here.
<162/633hp 698/1119m 362/380mv 20g><10pm (night) forest (outside)> west A trail through the dense forest f| You are on a trail leading east and west through the || dense forest. To the east, the forest gradually seems f| to become lighter. || f-f-@-f-f| | | | f f *| | | || f-f-f-f| ---------+
[Exits: east west]
<162/633hp 698/1119m 359/380mv 20g><10pm (night) forest (outside)> west A trail through the dense forest | You are on a trail leading east and west through the | dense forest. To the west, the trees are so huge that | they completely block out the moonlight, and the forest | remains in total darkness. A small path leads south f-f-@-f-f| through the trees. | | || f f f| | | || f f-f-f| ---------+
[Exits: east south west]
<162/633hp 698/1119m 356/380mv 20g><10pm (night) forest (outside)> west A narrow trail through the deep, dark forest | You are on a narrow trail winding its way between the | enormous, grey trunks. The crowns of the trees must be | very dense, as they leave the forest floor in utter darkness. | The trail leads east and west. f-f-@-f-f| | | | f f | | | | f-f f-f| ---------+
[Exits: east west]
<162/633hp 698/1119m 353/380mv 20g><10pm (night) forest (outside)> west A narrow trail through the deep, dark forest f-f | You are on a dusty trail winding its way east-west between | | huge, ancient trees whose grey trunks remind you of ancient f | pillars in a enormous, deserted hall. To the south, an | | faint path leads away from the trail. f-f-@-f-f| | | || f f f| | | || f-f-f f| ---------+
[Exits: east south west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<162/633hp 698/1119m 350/380mv 20g><10pm (night) forest (outside)> west A narrow trail through the deep, dark forest f-f-f | You are on a dusty trail winding its way east-west between | | huge, ancient trees that stand close on all sides. Not f | a sound is to be heard - everything is ominously quiet. | | f-@-f-f| | | | f-f f | | | | f-f-f | ---------+
[Exits: east west]
<162/633hp 698/1119m 347/380mv 20g><10pm (night) forest (outside)> west A narrow trail through the deep, dark forest f-f-f-f | You are where the dusty trail bends, as to avoid conflict | | with a colossal trunk to the west. A faint glow emanates f | from a hollow in the tree. Not a sound is to be heard | | - everything is ominously quiet. The trail leads east f @-f-f| and south. | | || f-f-f f| | | || f f-f-f| ---------+
[Exits: north east south up] A colossal tree blocks the way westwards.
<162/633hp 698/1119m 344/380mv 20g><10pm (night) forest (outside)> south A narrow trail through the deep, dark forest f | You are on a dusty trail winding its way between huge, | | ancient trees standing close on all sides. The trail f f-f-f| leads north and west and to the south, a faint path leads | | || away from the trail. f-f-@ f| | | || f f-f-f| | | | f-f f-f-f| ---------+
[Exits: north south west] This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
<162/633hp 698/1119m 341/380mv 20g><10pm (night) forest (outside)> south A small path in the deep, dark forest f f-f-f| You are on a narrow path leading through the deep, dark | | || forest. Ancient grey trees loom all around you. The path f-f-f f| continues north and east. | | || f @-f-f| | | | f-f f-f-f| | | || f-f-f f| ---------+
[Exits: north east] A large grey wolf is here, glaring hungrily at you.
<162/633hp 698/1119m 338/380mv 20g><10pm (night) forest (outside)> east A junction in the deep, dark forest f-f-f-f| You are by a junction where three paths meet. Ancient grey | | | trees tower above you on all sides. Paths lead east, south f-f f | and west. | | | f-@-f | | | f f-f-f | | | | | f-f f | ---------+
[Exits: east south west] A large black wolf is here, glaring hungrily at you. A treant stands here in defense of the forest.
<162/633hp 698/1119m 335/380mv 20g><10pm (night) forest (outside)> south A junction in the deep, dark forest f-f f | You are by a junction where three paths meet. Ancient, | | | grey trees seem to observe you silently you from all f-f-f | sides. Paths lead north, east and west. | | f f-@-f | | | | | f-f f | | | f-f| ---------+
[Exits: north east west] A small pine tree stands here. A treant stands here in defense of the forest.
<162/633hp 698/1119m 332/380mv 20g><10pm (night) forest (outside)> west A small path in the deep, dark forest f-f-f f| You are on a narrow path leading through the deep, dark | | || forest. Giant, grey trees loom ominously on all sides. f f-f-f| The path continues east and south. | | | f-f @-f-f| | | || f-f-f f| | || f-f f| ---------+
[Exits: east south] A stone outcropping with traces of ore is here.
<162/633hp 698/1119m 329/380mv 20g><10pm (night) forest (outside)> south A small path in the deep, dark forest f f-f-f| You are on a narrow path leading through the deep, dark forest. | | | You feel as if the ancient trees observe you in watchful f-f f-f-f| silence. The path continues north and west. | | || f-f-@ f| | || f-f f| | | o-~ | ---------+
[Exits: north west] A vicious warg is here, snarling angrily at you.
<162/633hp 698/1119m 326/380mv 20g><10pm (night) forest (outside)> c meteor You summon forth a meteor swarm. Your meteor swarm *** DEMOLISHES *** the vicious warg! The vicious warg is DEAD!! The vicious warg's fangs are extracted from her head. The Overlord gives you 5 gold coins for your sacrifice.
<162/633hp 608/1119m 326/380mv 25g><10pm (night) forest (outside)> where Your weapon ward expires.
<176/633hp 640/1119m 380/380mv 25g><11pm (night) forest (outside)> Your swarm of meteors dissipates.
<176/633hp 640/1119m 380/380mv 25g><11pm (night) forest (outside)> Players near you in Mystic Forest: Evaryan The circle of trees <PK> Werig A narrow trail through the deep, dark forest Ehmiree The circle of trees <PK> Ilromie A small path in the deep, dark forest
<176/633hp 640/1119m 380/380mv 25g><11pm (night) forest (outside)> north A small path in the deep, dark forest f-f-f f| You are on a narrow path leading through the deep, dark | | || forest. Giant, grey trees loom ominously on all sides. f f-f-f| The path continues east and south. | | | f-f @-f-f| | | || f-f-f f| | || f-f f| ---------+
[Exits: east south] A stone outcropping with traces of ore is here.
<176/633hp 640/1119m 377/380mv 25g><11pm (night) forest (outside)> east A junction in the deep, dark forest f-f f | You are by a junction where three paths meet. Ancient, | | | grey trees seem to observe you silently you from all f-f-f | sides. Paths lead north, east and west. | | f f-@-f | | | | | f-f f | | | f-f| ---------+
[Exits: north east west] A small pine tree stands here. A treant stands here in defense of the forest.
<176/633hp 640/1119m 374/380mv 25g><11pm (night) forest (outside)> north
Werig flies in. A junction in the deep, dark forest f-f-f-f| You are by a junction where three paths meet. Ancient grey | | | trees tower above you on all sides. Paths lead east, south f-f f | and west. | | | f-@-f | | | f f-f-f | | | | | f-f f | ---------+
[Exits: east south west] A large black wolf is here, glaring hungrily at you. A treant stands here in defense of the forest.
<176/633hp 640/1119m 371/380mv 25g><11pm (night) forest (outside)> where Players near you in Mystic Forest: Evaryan The circle of trees <PK> Werig A junction in the deep, dark forest Ehmiree The circle of trees <PK> Ilromie A junction in the deep, dark forest
<176/633hp 640/1119m 371/380mv 25g><11pm (night) forest (outside)> east A small path in the deep, dark forest f-f-f-f-f| You are on a narrow path leading through the deep, dark forest. | | || Ancient grey trees loom all around you. The path continues f f f| north and west. | | || f-f-@ f| | | f-f-f | | | | f f | ---------+
[Exits: north west] A long, grey branch rests heavily on the ground. A large grey wolf is here, glaring hungrily at you. A treant stands here in defense of the forest.
<176/633hp 640/1119m 368/380mv 25g><11pm (night) forest (outside)> north A small path in the deep, dark forest f | You are on a narrow path leading through the deep, dark forest. | | You feel as if the ancient trees observe you in watchful f-f-f-f-f| silence. The path continues north and south. | | || f @ f| | | || f-f-f f| | | f-f-f | ---------+
[Exits: north south] A large toadstool grows nearby. A treant stands here in defense of the forest. A treant stands here in defense of the forest.
<176/633hp 640/1119m 365/380mv 25g><11pm (night) forest (outside)> north A narrow trail through the deep, dark forest f-f | You are on a dusty trail winding its way east-west between | | huge, ancient trees whose grey trunks remind you of ancient f | pillars in a enormous, deserted hall. To the south, an | | faint path leads away from the trail. f-f-@-f-f| | | || f f f| | | || f-f-f f| ---------+
[Exits: east south west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<176/633hp 640/1119m 362/380mv 25g><11pm (night) forest (outside)> east A narrow trail through the deep, dark forest | You are on a narrow trail winding its way between the | enormous, grey trunks. The crowns of the trees must be | very dense, as they leave the forest floor in utter darkness. | The trail leads east and west. f-f-@-f-f| | | | f f | | | | f-f f-f| ---------+
[Exits: east west]
<176/633hp 640/1119m 359/380mv 25g><11pm (night) forest (outside)> where Players near you in Mystic Forest: Evaryan The circle of trees <PK> Werig A junction in the deep, dark forest Ehmiree The circle of trees <PK> Ilromie A narrow trail through the deep, dark forest
<176/633hp 640/1119m 359/380mv 25g><11pm (night) forest (outside)> east A trail through the dense forest | You are on a trail leading east and west through the | dense forest. To the west, the trees are so huge that | they completely block out the moonlight, and the forest | remains in total darkness. A small path leads south f-f-@-f-f| through the trees. | | || f f f| | | || f f-f-f| ---------+
[Exits: east south west] Someone holds out his hands entreatingly. Someone says 'Do you have any nuts?!'
<176/633hp 640/1119m 356/380mv 25g><11pm (night) forest (outside)> east
Someone walks east.
<176/633hp 640/1119m 356/380mv 25g><11pm (night) forest (outside)> A trail through the dense forest f| You are on a trail leading east and west through the || dense forest. To the east, the forest gradually seems f| to become lighter. || f-f-@-f-f| | | | f f *| | | || f-f-f-f| ---------+
[Exits: east west]
<176/633hp 640/1119m 353/380mv 25g><11pm (night) forest (outside)> east A trail through the light forest f-o| You are on a narrow trail leading east and west through | || the forest. To the west, the forest gradually becomes more f o| dense. A small forest path leads south and a large tree | | silhouettes against the moon to the north. f-f-@-f-f| | | | f f * | | | | | f-f-f-f | ---------+
[Exits: east south west] A stone outcropping with traces of ore is here.
<176/633hp 640/1119m 350/380mv 25g><11pm (night) forest (outside)> east A trail through the light forest f-o-o| You are on a trail leading east and west through the dense | | || forest. To the east, the forest gradually seems to become f o-o| lighter. A small path leads north. | | f-f-@-f-f| | | f * | | | | f-f-f | ---------+
[Exits: north east west]
<176/633hp 640/1119m 347/380mv 25g><11pm (night) forest (outside)> east A trail through the light forest f-o-o-o| You are on a trail leading east and west through the dense | | | | forest. To the east, the forest gradually seems to become f o-o | lighter. | | f-f-@-f-f| | | f * | | | | f-f | ---------+
[Exits: east west]
<176/633hp 640/1119m 344/380mv 25g><11pm (night) forest (outside)> c meteor You summon forth a meteor swarm.
<176/633hp 550/1119m 344/380mv 25g><11pm (night) forest (outside)> Someone walks in.
<176/633hp 550/1119m 344/380mv 25g><11pm (night) forest (outside)> Your meteor swarm === OBLITERATES === someone! Someone is DEAD!! Someone's arm is dismembered from his dead body. You get 31 gold coins from the corpse of Shargugh. The Overlord gives you 10 gold coins for your sacrifice.
<176/633hp 550/1119m 344/380mv 66g><11pm (night) forest (outside)> Werig flies in.
<176/633hp 550/1119m 344/380mv 66g><11pm (night) forest (outside)> You yell 'Help! I am being attacked by Werig!' You parry Werig's flame. Werig's flame is powerless against you. Werig has some big nasty wounds and scratches.
<176/633hp 544/1119m 344/380mv 66g><11pm (night) forest (outside)> Your swarm of meteors dissipates. Werig has some big nasty wounds and scratches.
<176/633hp 544/1119m 344/380mv 66g><11pm (night) forest (outside)> Werig thrusts your turmoil aside in a skillful parry. You parry Werig's flame. Werig has some big nasty wounds and scratches.
<176/633hp 544/1119m 344/380mv 66g><11pm (night) forest (outside)> c meteor
Werig utters the words, 'meteor swarm'. Werig summons forth a meteor swarm. Werig's meteor swarm wounds you. You refract your spell, leaving residual energy hanging in the air. You summon forth a meteor swarm. Werig is unaffected by your meteor swarm! Werig has some big nasty wounds and scratches.
<156/633hp 454/1119m 344/380mv 66g><11pm (night) forest (outside)> Werig thrusts your turmoil aside in a skillful parry. Your turmoil wounds Werig. Werig's flame is powerless against you. You parry Werig's flame. Werig has some big nasty wounds and scratches.
<156/633hp 447/1119m 344/380mv 66g><11pm (night) forest (outside)> You purge the arcane energy from your body. You are no longer attuned with fire. The white aura around your body fades. Werig has some big nasty wounds and scratches.
<162/633hp 480/1119m 380/380mv 66g><12am (midnight) forest (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm *** DEMOLISHES *** you! Werig yells 'Help! Ilromie just filled the room with meteors!' Werig is unaffected by your meteor swarm! Werig has some big nasty wounds and scratches.
<32/633hp 480/1119m 380/380mv 66g><12am (midnight) forest (outside)> The arm of Shargugh twitches violently. Werig has some big nasty wounds and scratches.
<32/633hp 480/1119m 380/380mv 66g><12am (midnight) forest (outside)> Werig's flame is powerless against you. Your turmoil injures Werig. Werig has some big nasty wounds and scratches.
<32/633hp 466/1119m 380/380mv 66g><12am (midnight) forest (outside)> You yell 'Help! Werig just filled the room with meteors!' Werig's meteor swarm === OBLITERATES === you! Werig yells 'Help! Ilromie just filled the room with meteors!' Werig is unaffected by your meteor swarm! You have been KILLED!!
Your energy drains out as you lose link with your familiar. You turn into an invincible ghost for a few minutes. As long as you don't attack anything.
===CUT FOR TIME (the walk of shame)===
<1/507hp 1/1069m 365/394mv 0g><12am (midnight) forest (outside)> west A trail through the light forest f-o-o-o| You are on a trail leading east and west through the dense | | | | forest. To the east, the forest gradually seems to become f o-o | lighter. | | f-f-@-f-f| | | f * | | | | f-f | ---------+
[Exits: east west] The corpse of Ilromie is lying here. An iron ring has been left here. The sliced-off arm of Shargugh is lying here. (White Aura) Werig the Sage of Arcane Power is here.
<1/507hp 1/1069m 365/394mv 0g><12am (midnight) forest (outside)> g all cor You get a belt of alchemy from the corpse of Ilromie. You get gossamer lace sleeves from the corpse of Ilromie. You get a mysterious bag of the Magi from the corpse of Ilromie. You get a Big Ol'Pack Sack from the corpse of Ilromie. You get a large orange pumpkin from the corpse of Ilromie. You get a Four-Leaf Clover from the corpse of Ilromie. You get a magic seashell from the corpse of Ilromie. You get an earthen guild-issue shield of the mountains from the corpse of Ilromie. You get a psi-faded guild-issue cape of enlightenment from the corpse of Ilromie. You get a pair of emerald-green guild-issue leggings from the corpse of Ilromie. You get a baton of purification from the corpse of Ilromie. You get a large jug from the corpse of Ilromie. You get velveteen leggings from the corpse of Ilromie. You get a deflective mithril-white ascot of defiance from the corpse of Ilromie.
Werig agrees absolutely.
You get an iron ring. You drop an iron ring with stinging fingers. Werig licks his mouth and smiles. Werig sacrifices an iron ring to Dogran. Werig says 'Tasty.' Werig sacrifices the arm of Shargugh to Dogran. You say 'Enjoy this victory. A greater loss awaits you.' Werig says 'Keep thinking that.'
Werig snickers softly. You see nothing in the corpse of Ilromie. Werig licks his mouth and smiles.
===A BIT LATER===
<125/550hp 464/1060m 409/409mv 0g><6am (day) forest (outside)> c locate wedding A dragonwing wedding ring of unerring flight is carried by Skeggi An earthen wedding ring of the mountains is carried by Werig A disease-scarred wedding ring of survival is carried by Ilromie A wedding ring is carried by a forgeman A wedding bouquet is carried by Emy the florist Wedding ring is carried by Mire the jeweler
Ilromie grits her teeth.
Skeggi tells you 'Skeggi say hi.' You tell Skeggi 'Hello Skeggi.' Skeggi tells you 'Skeggi thank.' You tell Skeggi 'What are you thanking me for, Skeggi?' Skeggi tells you 'Is taste good.' You tell Skeggi 'You had a bite as well?'
Rimath the trader auctions 'Werig has auctioned a suit of white-tinged dragonscale fullplate for 360 minutes, minimum bid 20000 coins.'
Rimath the trader auctions 'Werig has auctioned a blue-tinged dragonscale barbute for 360 minutes, minimum bid 20000 coins.'
You tell Werig 'In fact, if you want my gold, its the wedding ring we need discuss.' Skeggi tells you 'Uh huh.' Werig tells you 'What wedding ring?' Skeggi tells you 'Long time no eat.' Skeggi tells you 'Skeggi hungry.' Werig tells you 'Oh, this wedding ring.' Werig tells you 'Discuss.' You tell Werig 'The earthen one you twisted from my cold finger.' Werig tells you 'I do in fact have your ring.' You tell Werig 'I will pay you the amount you are asking for both dragonscale items.' Werig tells you 'Hrm.' Werig tells you 'It's really important to you isn't it?' You tell Werig 'In fact, it is.' Werig tells you 'If you want to discuss this further it will be face to face.'
A Small Burnt Field | You are standing in the middle of a small, open field | surrounded by a picket fence that appears to be made | from mahogany. The field is covered in lush grass which | is scarred in various places by huge, black marks that @ | cut their way through the glorious field, rife with large | | flowers, carrots, and fluffy white bunnies. There is +-G F | a distinct smell of sour ash in the air, and charred | | | fragments sometimes rain down around you. Looking up, +-+-+-+-+| the weather seems unstable above this field, as though ---------+ many different forces are trying to make it do what they command. This obviously is where the Invokers practice their powerful magic, controlling the raw forces of the realm as only they know how. The only apparent exit is south, into the guildhall.
[Exits: south] (White Aura) Werig the Sage of Arcane Power is here. (White Aura) Jerold the invoker guildmaster is here displaying his pyrotechnics.
Werig rolls the ring in his little hands.
Werig says 'It's kind of shiny.'
Werig grins evilly. The town clock tolls twelve times as midnight arrives.
You say 'They is not why it is valuable.'
Werig says 'Oh, I understand completely why it holds value to you.'
Ilromie narrows her eyes, but they follow the movements of the ring in your hands.
Werig's weapon ward expires.
Werig says 'You elves and your silly emotions.'
Werig tosses it up in the air before catching it.
The white aura around Werig fades.
Werig says 'I got what I wanted, so I suppose I will sell it back to you.'
Werig grins evilly.
Werig utters the words, 'sanctuary'. Werig is surrounded by a white aura.
Ilromie shifts her gaze to yours.
Werig says '50,000 coins.'
Ilromie studies you for a long moment.
You say 'Let me visit the bank.'
Bank of the Panther S + *| You are at the bank of Seringale. The room is very spacious | | || with a high ceiling. Carvings of panthers decorate the *-+-*| ivory walls. Smooth marble floor lies under your feet. | | Here is where people throughout the realm come and deposit @-+-*| their gold. A large counter made of marble lies at the | || back of the room. You see a doorway leading out of the S-+ *| bank to the east. | | +-+-+-+-+| ---------+
[Exits: east] A notice has been pinned to the wall. (White Aura) Werig the Sage of Arcane Power is here. Mirari the banker is here keeping watch over the gold stored in his bank.
Werig agrees absolutely. You withdraw 50000 gold, minus 5000 for withdrawal fees. You now have 605031 gold in the bank.
Rimath the trader auctions 'Place yer bids! a suit of white-tinged dragonscale fullplate is being auctioned for 20000 gold!'
Werig's force shield shimmers, then fades away.
Ilromie collects a large sack of gold from the banker.
You say 'The ring first.'
Rimath the trader auctions 'Place yer bids! a suit of white-tinged dragonscale fullplate is being auctioned for 20000 gold!'
Werig shakes his head.
Rimath the trader auctions 'Place yer bids! a blue-tinged dragonscale barbute is being auctioned for 20000 gold!'
Werig says 'I would never expect you to honor an agreement with a Demon.'
Werig grins evilly.
Werig licks his mouth and smiles.
You say 'If you know about elves and our emotions, then you know about our honor.'
Werig says 'You will simply have to trust me.'
Werig says 'You have no other option.'
Ilromie grits her teeth.
Werig waits patiently.
You give Werig 50000 gold.
Werig grins evilly.
Werig says 'And now I have your gold, and your wedding ring.'
Werig says 'But I suppose, while I am a demon, I am not a monster.'
Werig grins evilly.
Werig gives you an earthen wedding ring of the mountains.
You wear an earthen wedding ring of the mountains on your left finger.
Werig says 'Now look at that, that wasn't hard was it?'
Werig peers around himself intently.
Werig utters the words, 'armor'.
Werig utters the words, 'armor'.
Werig utters the words, 'armor'.
Ilromie utters 'Thank you.'
Werig stretches luxuriously. Kinda makes you want to doesn't it?
Werig nods.
===END CREDITS SCENE===
<466/572hp 1060/1060m 369/386mv 0g><10am (day) forest (outside)> west A trail through the light forest f-o-o | You are on a trail leading east and west through the dense | | | forest. To the east, the forest gradually seems to become f o | lighter. | | f-C-@-f-o| | | | | ---------+
[Exits: east west]
<466/572hp 1060/1060m 367/386mv 0g><10am (day) forest (outside)> west A trail through the light forest f-o-o-o| You are on a trail leading east and west through the dense | | | | forest. To the east, the forest gradually seems to become f o-o | lighter. | | f-f-@-f-f| | | f | | | f-f | ---------+
[Exits: east west] The corpse of Ilromie is lying here. Skeggi is here eating Ilromie's corpse.
Werig flies in.
Werig peers around himself intently.
Ilromie looks in disgust at her chewed upon corpse.
Skeggi looks up from his feast.
Skeggi licks his mouth and smiles.
Skeggi says 'Is good.'
Werig says 'Enjoying your feast my large friend?'
Werig grins evilly.
Skeggi holds up a handfull of viscera.
Skeggi says 'Want eat?'
The corpse of Ilromie decays into dust.
Skeggi burps loudly.
Ilromie turns a little green.
Werig dances around in a little circle.
Shargugh walks in.
Werig says 'Next time.'
Werig gallantly tips his hat.
Skeggi rises slowly and shrugs before shoving the last handfull of viscera into his mouth.
At first I was wondering if she wasn't wearing a break of some sort... But the base hp is low. I'm sure that the heavy constitution loss thus far based on the 2021 most abused list also matters if she is wearing +con gear to offset that and/or any deflective pieces. Plus there's the question of what she used excess training sessions for etc.
As for the log itself, invoker on invoker fights are tedious. Having experienced them in the past, I might as well point out that weapon ward is probably NOT something you want to be doing because it prevents you from changing weapons (plus there's nothing another invoker can do to you which will make it matter aside from increasing/decreasing parrying effectiveness with weapon style differences). I don't know how stilled air would factor into things, but it's an option (double-edged though). Also, pay attention to your surroundings when you're tossing storms... There are places where this won't get you into any danger (like the Sewers), but Drkshtyre Wood is full of creatures including, as we saw, the camouflaged ranger.
Great log, and great effort Ilromie, my biggest advice for you would have been dispels, because I was not wearing adequate saves. You easily could have turned that around on me, and at least made me put some on, maybe even won. The rp interactions during and after were fantastic, thanks for the fun.
In fact, I will be trying that next time. I was pretty rusty and acting like I still had the gear I lost in the purge last month, hence all the short scuffles at the start. I felt like I was catching the groove again at the end and the next fight should be even closer.
Between all the engagements, we both found time to catch ticks and heal up. It's part of it, unfortunately, granted I spent more time looking for her than sleeping, but you have to sleep to regain health as most classes.
Szar/Werig is right, mostly just sleeping, I had a couple small healing items I burned through, but honestly I don't think it made a difference in the overall scheme of things.
BlackWidow 1 , 0 , 0 . At first I was wondering if she wasn't wearing a break of some sort... But the base hp is low. I'm sure that the heavy constitution loss thus far based on the 2021 most abused list also matters if she is wearing +con gear to offset that and/or any deflective pieces. Plus there's the question of what she used excess training sessions for etc.
Mikoos 0 , 0 , 0 . That is good advice and I hope Ilromie learns a thing or two from you.
[reply to Mogu]As for the log itself, invoker on invoker fights are tedious. Having experienced them in the past, I might as well point out that weapon ward is probably NOT something you want to be doing because it prevents you from changing weapons (plus there's nothing another invoker can do to you which will make it matter aside from increasing/decreasing parrying effectiveness with weapon style differences). I don't know how stilled air would factor into things, but it's an option (double-edged though). Also, pay attention to your surroundings when you're tossing storms... There are places where this won't get you into any danger (like the Sewers), but Drkshtyre Wood is full of creatures including, as we saw, the camouflaged ranger.
Eulah 2 , 0 , 0 . In fact, I will be trying that next time. I was pretty rusty and acting like I still had the gear I lost in the purge last month, hence all the short scuffles at the start. I felt like I was catching the groove again at the end and the next fight should be even closer.
Szarlok 2 , 0 , 0 . Did you have the shakes when you fled with 1 hp? I was pretty disappointed I kept going to the wrong hometown when you recalled. Eulah 2 , 0 , 0 . I could barely type well enough to get my flight scrolls out of my sack. A lot of bumbling was cut with all the running.
[reply to Szarlok]+1 for the fun. 10/10 PK/RP balance.
Szarlok 1 , 0 , 0 . Between all the engagements, we both found time to catch ticks and heal up. It's part of it, unfortunately, granted I spent more time looking for her than sleeping, but you have to sleep to regain health as most classes. Eulah 1 , 0 , 0 . Szar/Werig is right, mostly just sleeping, I had a couple small healing items I burned through, but honestly I don't think it made a difference in the overall scheme of things.
[reply to Scrynor]