Ye Olde Abandoned Realms Logs

The Fall of the Serpent King

posted on 2022-04-27 07:01:08
Szrevan the Serpent King, Battle Leader of Warlords is here.
The caravan attendant is here, looking dejected.

<704/704hp 806/949m 280/394mv calm 176:176>
Szrevan yells 'Help! Szkrech is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream MANGLES Szrevan!
Szrevan has a few scratches.

<704/704hp 761/949m 280/394mv bloody:120 176:176>

Szrevan's slash MUTILATES you!
Szrevan's pierce MUTILATES you!
Szrevan's slash DISEMBOWELS you!
Your lightning shield MUTILATES Szrevan!
[** ] Szrevan dodges your torrent.
Szrevan has some small wounds and bruises.

<616/704hp 761/949m 280/394mv bloody:120 176:148>

rr

Szrevan has fled!
Szrevan clanks west.

<616/704hp 761/949m 280/394mv bloody:120 176:148>

The night is about to end.

<636/704hp 799/949m 335/394mv bloody:119 176:148>

w
They aren't here.

<636/704hp 799/949m 335/394mv bloody:119 176:148>

rr
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
Szrevan's slash maims you!
Szrevan's pierce devastates you!
[** ] You parry Szrevan's pierce.
[** ] You block Szrevan's attack with your shield.
Your lightning shield wounds Szrevan.
Szrevan has some small wounds and bruises.

<586/704hp 799/949m 334/394mv bloody:120 176:132>
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream DISEMBOWELS Szrevan!
Szrevan has some small wounds and bruises.

<586/704hp 754/949m 334/394mv bloody:120 176:132>

Your shocking bite devastates Szrevan!
A Nimbus of Power hums with an inner energy.
You feel better.
Szrevan's slash MUTILATES you!
[* ] You parry Szrevan's slash.
Szrevan's pierce devastates you!
Your lightning shield decimates Szrevan!
Szrevan has some small wounds and bruises.

<553/704hp 754/949m 334/394mv bloody:120 176:114>

Szrevan has fled!
Szrevan clanks west.

<553/704hp 754/949m 334/394mv bloody:120 176:114>

rr

w

rr
They aren't here.

<553/704hp 754/949m 334/394mv bloody:118 176:114>
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
[* ] You block Szrevan's attack with your shield.
[* ] You block Szrevan's attack with your shield.
Your lightning shield wounds Szrevan.
Szrevan's tail hits you.
Szrevan has quite a few wounds.

<544/704hp 754/949m 333/394mv bloody:120 176:111>
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream MUTILATES Szrevan!
Szrevan has quite a few wounds.

<544/704hp 709/949m 333/394mv bloody:120 176:111>

Szrevan's slash MUTILATES you!
Your lightning shield maims Szrevan!
Your flaming bite devastates Szrevan!
Szrevan has quite a few wounds.

<516/704hp 709/949m 333/394mv bloody:120 176:102>

rr

Szrevan has fled!
Szrevan clanks east.

<516/704hp 709/949m 333/394mv bloody:120 176:102>
They aren't here.

<516/704hp 709/949m 333/394mv bloody:120 176:102>

e

rr
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
Szrevan's slash devastates you!
Szrevan's pierce devastates you!
Szrevan's slash DISEMBOWELS you!
Your lightning shield decimates Szrevan!
Szrevan has quite a few wounds.

<436/704hp 709/949m 332/394mv bloody:120 176:76>
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream MASSACRES Szrevan!
You have become better at casting hellstream!
Szrevan has quite a few wounds.

<436/704hp 664/949m 332/394mv bloody:120 176:76>

[** ] Szrevan dodges your flaming bite.
Szrevan executes the form, parting the wave!
Your lightning shield overloads!
You are slightly attuned with lightning.
Your lightning bolt injures Szrevan.
Szrevan resists your shock.
A warm feeling fills your body.
Szrevan's slash MASSACRES you!
Szrevan's pierce maims you!
[** ] You block Szrevan's attack with your shield.
Your lightning shield injures Szrevan.
Szrevan's tail wounds you.
Szrevan has some big nasty wounds and scratches.

<390/704hp 664/949m 332/394mv bloody:120 >

flee

flee

Szrevan casts off his old skin in his place.
A cast off skin of Szrevan is in excellent condition.

<390/704hp 664/949m 332/394mv bloody:120 >
You flee from combat!
You generate a field of fear in your wake.
A cast off skin of Szrevan cowers in abject terror!
A cast off skin of Szrevan flees in terror!
A cast off skin of Szrevan walks east.

<390/704hp 664/949m 332/394mv bloody:119 >
You aren't fighting anyone.

<390/704hp 664/949m 332/394mv bloody:118 >

Szrevan's slash maims you!
Szrevan's pierce maims you!
Szrevan executes the form, parting the wave!
Szrevan's slash misses you.
Szrevan's slash DISEMBOWELS you!
Your lightning shield injures Szrevan.
Szrevan has some big nasty wounds and scratches.

<271/704hp 664/949m 332/394mv bloody:120 >

w

w
No way! You are still fighting!
Szrevan has some big nasty wounds and scratches.

<271/704hp 664/949m 332/394mv bloody:120 >

flee
No way! You are still fighting!
Szrevan has some big nasty wounds and scratches.

<271/704hp 664/949m 332/394mv bloody:120 >

flee
You flee from combat!
You generate a field of fear in your wake.
Szrevan resists the effects of the fear.
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
A cast off skin of Szrevan is here.
The caravan attendant is here, looking dejected.

<271/704hp 664/949m 331/394mv bloody:120 >
[** ] You block a cast off skin of Szrevan's attack with your shield.
A cast off skin of Szrevan is in excellent condition.

<271/704hp 664/949m 331/394mv bloody:120 >
You flee from combat!
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
Szrevan the Serpent King, Battle Leader of Warlords is here.

<271/704hp 664/949m 330/394mv bloody:119 >

w

w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<271/704hp 664/949m 329/394mv bloody:119 >
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<271/704hp 664/949m 328/394mv bloody:118 >

w

w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<271/704hp 664/949m 327/394mv bloody:118 >

w
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<271/704hp 664/949m 326/394mv bloody:117 >

w
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<271/704hp 664/949m 325/394mv bloody:117 >
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<271/704hp 664/949m 324/394mv bloody:116 >

w

w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.

<271/704hp 664/949m 323/394mv bloody:116 >

w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]

<271/704hp 664/949m 322/394mv bloody:115 >

w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<271/704hp 664/949m 321/394mv bloody:115 >

where
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<271/704hp 664/949m 320/394mv bloody:120 >

w

w
Players near you in Seringale:
<PK> Szkrech The Eastern Monument
<PK> Szrevan Inside the East Gate

<271/704hp 664/949m 320/394mv bloody:120 >
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<271/704hp 664/949m 319/394mv bloody:119 >

w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<271/704hp 664/949m 318/394mv bloody:120 >

s
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<271/704hp 664/949m 317/394mv bloody:119 >

w
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<271/704hp 664/949m 316/394mv bloody:119 >

s
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<271/704hp 664/949m 315/394mv bloody:118 >

s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<271/704hp 664/949m 314/394mv bloody:118 >

s

s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<271/704hp 664/949m 313/394mv bloody:117 >
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<271/704hp 664/949m 312/394mv bloody:117 >

The day has begun.

<291/704hp 710/949m 367/394mv bloody:120 >

s
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<291/704hp 710/949m 366/394mv bloody:119 >

s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<291/704hp 710/949m 365/394mv bloody:119 >

s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<291/704hp 710/949m 364/394mv bloody:118 >

s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<291/704hp 710/949m 363/394mv bloody:118 >

s
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<291/704hp 710/949m 362/394mv bloody:119 >

s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A duergar citizen of Seringale strolls about.

<291/704hp 710/949m 360/394mv bloody:119 >

s
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<291/704hp 710/949m 359/394mv bloody:118 >
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A human city guard of Seringale stands watch here.

<291/704hp 710/949m 358/394mv bloody:118 >

s

s
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<291/704hp 710/949m 357/394mv bloody:119 >

s
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<291/704hp 710/949m 356/394mv bloody:119 >
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<291/704hp 710/949m 355/394mv bloody:118 >

s

d
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<291/704hp 710/949m 354/394mv bloody:118 >

w
A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river is flowing toward you from the west, or you can struggle your way
back up the only decent slope.

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.

<291/704hp 710/949m 352/394mv bloody:117 >

w
A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]

<291/704hp 710/949m 350/394mv bloody:117 >

w
A Nameless River
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]

<291/704hp 710/949m 348/394mv bloody:116 >

s
A turn in the river
The river bends to the east here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: east south]

<291/704hp 710/949m 346/394mv bloody:116 >

w
Along the river
The river bends to the north here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: north west]

<291/704hp 710/949m 344/394mv bloody:115 >

n

w
A down turn in the river
The river curves sharply down into what appears to be an unnaturally
carved tunnel. There are patches of moss and fungus growing along the moist
spots on the edge of the river before it sharply drops off into the tunnel
below. To the north the river appears calmer.

[Exits: north east down]

<291/704hp 710/949m 342/394mv bloody:115 >

w
A turn in the river
The river bends to the south here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: south west]

<291/704hp 710/949m 340/394mv bloody:114 >

where
Along the river
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]

<291/704hp 710/949m 338/394mv bloody:114 >
A dark river
River flows to the east, leading into a dark line of trees. The banks
rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: east west]

<291/704hp 710/949m 336/394mv bloody:120 >

w

n
Players near you in The Miden'nir:
<PK> Szkrech A dark river
<PK> Szrevan Atop a small hillock

<291/704hp 710/949m 336/394mv bloody:120 >

w
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north east]

<291/704hp 710/949m 334/394mv bloody:119 >

w
A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: south west]

<291/704hp 710/949m 332/394mv bloody:119 >

w
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: east west]

<291/704hp 710/949m 330/394mv bloody:118 >

w
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north east]

<291/704hp 710/949m 328/394mv bloody:118 >

n

n
Alas, you cannot go that way.

<291/704hp 710/949m 328/394mv bloody:117 >

w
Alas, you cannot go that way.

<291/704hp 710/949m 328/394mv bloody:117 >

w
A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north south west]

<291/704hp 710/949m 326/394mv bloody:120 >
A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: south west]

<291/704hp 710/949m 324/394mv bloody:119 >

w
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A few peices of trash float along
the surface of the river.

[Exits: east west]

<291/704hp 710/949m 322/394mv bloody:119 >

w
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A broken raft kicks up against
the northern bank of the shore, mostly sunken. A few peices of trash float
along the surface of the river.

[Exits: east west]

<291/704hp 710/949m 320/394mv bloody:118 >
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A few peices of trash float along
the surface of the river.

[Exits: east west]

<291/704hp 710/949m 318/394mv bloody:118 >

qq
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. Trash flows in the river, swirling
in large eddies.

[Exits: east west]

<291/704hp 710/949m 316/394mv bloody:117 >

w

You can cast your shield spell again.

<291/704hp 710/949m 316/394mv bloody:117 >
You quaff a bright red potion.
You feel a lot better!

<313/704hp 710/949m 316/394mv bloody:117 >
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. Trash flows in the river, swirling
in large eddies.

[Exits: east west]

<313/704hp 710/949m 314/394mv bloody:120 >

shld
You are surrounded by a force shield.

<313/704hp 698/949m 314/394mv bloody:119 176:176>

scan

where
You scan all around.
*** Range 3 (east) ***
Szrevan the Serpent King, Battle Leader of Warlords is here.

<313/704hp 698/949m 314/394mv bloody:119 176:176>
Players near you in The Miden'nir:
<PK> Szkrech A dark river
<PK> Szrevan A dark river

<313/704hp 698/949m 314/394mv bloody:119 176:176>

rr

Szrevan swims in.

<313/704hp 698/949m 314/394mv bloody:118 176:176>
Szrevan yells 'Help! Szkrech is hellstreaming me!'
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream MANGLES Szrevan!
Szrevan has some big nasty wounds and scratches.

<313/704hp 653/949m 314/394mv bloody:120 176:176>

Szrevan's slash misses you.
[* ] You parry Szrevan's slash.
Szrevan's tail decimates you!
Your torrent devastates Szrevan!
Szrevan has some big nasty wounds and scratches.

<292/704hp 653/949m 314/394mv bloody:120 176:169>

The sun rises in the east.
Szrevan has some big nasty wounds and scratches.

<314/704hp 695/949m 367/394mv bloody:120 176:169>

Szrevan has fled!
Szrevan swims west.

<314/704hp 695/949m 367/394mv bloody:119 176:169>

w

rr
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: east west]
Szrevan the Serpent King, Battle Leader of Warlords is here.

<314/704hp 695/949m 365/394mv bloody:117 176:169>
Szrevan yells 'Help! Szkrech is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream MANGLES Szrevan!
Szrevan has some big nasty wounds and scratches.

<314/704hp 650/949m 365/394mv bloody:120 176:169>

[* ] You block Szrevan's attack with your shield.
Szrevan's pierce MUTILATES you!
Your lightning shield wounds Szrevan.
Szrevan's tail wounds you.
[** ] Szrevan dodges your flaming bite.
Szrevan has some big nasty wounds and scratches.

<271/704hp 650/949m 365/394mv bloody:120 176:156>

Szrevan has fled!
Szrevan swims east.

<271/704hp 650/949m 365/394mv bloody:119 176:156>

qq
You quaff a bright red potion.
You feel a lot better!

<300/704hp 650/949m 365/394mv bloody:116 176:156>

e

rr
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. Trash flows in the river, swirling
in large eddies.

[Exits: east west]
Szrevan the Serpent King, Battle Leader of Warlords is here.

<300/704hp 650/949m 363/394mv bloody:115 176:156>
Szrevan yells 'Help! Szkrech is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream DISEMBOWELS Szrevan!
Szrevan looks pretty hurt.

<300/704hp 605/949m 363/394mv bloody:120 176:156>

Szrevan's slash DISEMBOWELS you!
[** ] You parry Szrevan's pierce.
[** ] You block Szrevan's attack with your shield.
Your lightning shield wounds Szrevan.
Szrevan's tail maims you!
Your torrent devastates Szrevan!
A Nimbus of Power hums with an inner energy.
You feel better.
Your torrent devastates Szrevan!
Szrevan looks pretty hurt.

<263/704hp 605/949m 363/394mv bloody:120 176:138>

Szrevan has fled!
Szrevan swims west.

<263/704hp 605/949m 363/394mv bloody:119 176:138>

Szrevan swims in.

<263/704hp 605/949m 363/394mv bloody:118 176:138>

Szrevan swims east.

<263/704hp 605/949m 363/394mv bloody:118 176:138>

e

e

e
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. Trash flows in the river, swirling
in large eddies.

[Exits: east west]

<263/704hp 605/949m 361/394mv bloody:116 176:138>

where $$
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A few peices of trash float along
the surface of the river.

[Exits: east west]

<263/704hp 605/949m 359/394mv bloody:115 176:138>
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A broken raft kicks up against
the northern bank of the shore, mostly sunken. A few peices of trash float
along the surface of the river.

[Exits: east west]

<263/704hp 605/949m 357/394mv bloody:115 176:138>

e

e
<PK> Szrevan A dark river

<263/704hp 605/949m 357/394mv bloody:114 176:138>
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs. A few peices of trash float along
the surface of the river.

[Exits: east west]

<263/704hp 605/949m 355/394mv bloody:114 176:138>

s
A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: south west]

<263/704hp 605/949m 353/394mv bloody:114 176:138>

s
A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north south west]

<263/704hp 605/949m 351/394mv bloody:113 176:138>

where $$
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north east]

<263/704hp 605/949m 349/394mv bloody:113 176:138>

e

e
<PK> Szrevan Along the river

<263/704hp 605/949m 349/394mv bloody:112 176:138>
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: east west]

<263/704hp 605/949m 347/394mv bloody:112 176:138>
A dark river
The river flows to the south, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: south west]

<263/704hp 605/949m 345/394mv bloody:111 176:138>

s

e
A dark river
The river flows to the east, leading into a dark line of trees. The
banks rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: north east]

<263/704hp 605/949m 343/394mv bloody:111 176:138>

e

e
A dark river
River flows to the east, leading into a dark line of trees. The banks
rise up around you, too steep to climb up and even if you could, the
treeline is too thick to pass. Fish dance beneath the surface of the water,
jumping up to feast on the swarm of bugs.

[Exits: east west]

<263/704hp 605/949m 341/394mv bloody:110 176:138>
Along the river
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]

<263/704hp 605/949m 339/394mv bloody:110 176:138>

s
A turn in the river
The river bends to the south here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: south west]

<263/704hp 605/949m 337/394mv bloody:109 176:138>

e
A down turn in the river
The river curves sharply down into what appears to be an unnaturally
carved tunnel. There are patches of moss and fungus growing along the moist
spots on the edge of the river before it sharply drops off into the tunnel
below. To the north the river appears calmer.

[Exits: north east down]

<263/704hp 605/949m 335/394mv bloody:109 176:138>

n

e
Along the river
The river bends to the north here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: north west]

<263/704hp 605/949m 333/394mv bloody:108 176:138>

e
A turn in the river
The river bends to the east here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: east south]

<263/704hp 605/949m 331/394mv bloody:108 176:138>
A Nameless River
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]

<263/704hp 605/949m 329/394mv bloody:107 176:138>
A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]

<263/704hp 605/949m 327/394mv bloody:107 176:138>

n
Within natural caverns
The cave is smooth and refined, carved by water at some time in the past.
Its grey color isn't very cheery and the footprints on the floor seem to
indicate that this tunnel is well traveled. Every sound you make echoes too
long to be comfortable, and even when still the air seems to hold some kind
of constant noise.

[Exits: south west]
A dark horseman is here, mounted on his black steed.
A dark horseman is here, mounted on his black steed.

<263/704hp 605/949m 325/394mv bloody:106 176:138>

s

e
A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]

<263/704hp 605/949m 323/394mv bloody:106 176:138>

u
A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river is flowing toward you from the west, or you can struggle your way
back up the only decent slope.

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.

<263/704hp 605/949m 321/394mv bloody:105 176:138>

n

n
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<263/704hp 605/949m 320/394mv bloody:105 176:138>

n
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<263/704hp 605/949m 319/394mv bloody:104 176:138>
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<263/704hp 605/949m 318/394mv bloody:104 176:138>
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<263/704hp 605/949m 317/394mv bloody:103 176:138>

n

where
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]

<263/704hp 605/949m 316/394mv bloody:103 176:138>

n
Players near you in Seringale:
<PK> Szkrech Outside the South Gate
<PK> Szrevan The South Main Street

<263/704hp 605/949m 316/394mv bloody:102 176:138>

n
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<263/704hp 605/949m 315/394mv bloody:102 176:138>

n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A human city guard of Seringale stands watch here.

<263/704hp 605/949m 314/394mv bloody:101 176:138>

n
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A duergar citizen of Seringale strolls about.

<263/704hp 605/949m 313/394mv bloody:101 176:138>

where

You are no longer attuned with lightning.

<285/704hp 653/949m 368/394mv bloody:100 176:138>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<285/704hp 653/949m 366/394mv bloody:100 176:138>

n

n
Players near you in Seringale:
<PK> Szkrech The South Main Street
<PK> Szrevan South of Market Square

<285/704hp 653/949m 366/394mv bloody:100 176:138>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<285/704hp 653/949m 365/394mv bloody:99 176:138>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<285/704hp 653/949m 364/394mv bloody:99 176:138>

n

n
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<285/704hp 653/949m 363/394mv bloody:98 176:138>

where
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<285/704hp 653/949m 362/394mv bloody:98 176:138>

n

n
Players near you in Seringale:
<PK> Szkrech The Main Street
<PK> Szrevan North of Market Square

<285/704hp 653/949m 362/394mv bloody:97 176:138>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<285/704hp 653/949m 361/394mv bloody:97 176:138>

n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<285/704hp 653/949m 360/394mv bloody:97 176:138>

e
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<285/704hp 653/949m 359/394mv bloody:96 176:138>

n

n
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<285/704hp 653/949m 358/394mv bloody:96 176:138>

w

where
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<285/704hp 653/949m 357/394mv bloody:95 176:138>
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A stone giant citizen of Seringale wanders about.

<285/704hp 653/949m 356/394mv bloody:95 176:138>

n
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<285/704hp 653/949m 355/394mv bloody:94 176:138>

n

n
Players near you in Seringale:
<PK> Szkrech North of Market Square
<PK> Szrevan The North Main Street

<285/704hp 653/949m 355/394mv bloody:94 176:138>

n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]

<285/704hp 653/949m 354/394mv bloody:93 176:138>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A marmalade whisker lies here.

<285/704hp 653/949m 353/394mv bloody:93 176:138>
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<285/704hp 653/949m 352/394mv bloody:92 176:138>

n
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<285/704hp 653/949m 351/394mv bloody:92 176:138>

n

n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<285/704hp 653/949m 350/394mv bloody:91 176:138>

n

where
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<285/704hp 653/949m 349/394mv bloody:91 176:138>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]

<285/704hp 653/949m 348/394mv bloody:90 176:138>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<285/704hp 653/949m 347/394mv bloody:90 176:138>

n

n
Players near you in Seringale:
<PK> Szkrech The North Main Street

<285/704hp 653/949m 347/394mv bloody:89 176:138>

n
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<285/704hp 653/949m 346/394mv bloody:89 176:138>
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]

<285/704hp 653/949m 345/394mv bloody:89 176:138>

where
Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]

<285/704hp 653/949m 344/394mv bloody:88 176:138>

w
Players near you in Plains of the North:
<PK> Szkrech Path in the plains

<285/704hp 653/949m 344/394mv bloody:87 176:138>

n
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north and east
the plains stretch out before you. A barely standing structure lies to the
south.

[Exits: north east south]
A bunch of pretty wild flowers is here.
Aruncus the Druid is walking around here, searching for herbs.

<285/704hp 653/949m 343/394mv bloody:87 176:138>

n

n
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
south the plains stretch out before you, while the skyline of Seringale
rises up yet further south.

[Exits: north east south]
A cute rabbit is here.

<285/704hp 653/949m 342/394mv bloody:87 176:138>

n
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.

<285/704hp 653/949m 341/394mv bloody:86 176:138>
In front of hut in foothills
You are standing in the foothills. To the west, well hidden among the
small foothills and pines, you see a small hut. To the north you can see
the foothills, and some pine forest. Further on mountain peaks are
visible.

[Exits: north east south west]
A cute rabbit is here.

<285/704hp 653/949m 340/394mv bloody:86 176:138>

n

n

n
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A cute rabbit is here.

<285/704hp 653/949m 338/394mv bloody:85 176:138>
A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]

<285/704hp 653/949m 337/394mv bloody:85 176:138>

where
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]

<285/704hp 653/949m 336/394mv bloody:84 176:138>

d
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A rather large dog is here, wandering the valley.
A valley elf wanders here, cautious of your intrusion.
The sight of the wood-elves frolicking happily in the Vale fills you with contempt.

<285/704hp 653/949m 335/394mv bloody:84 176:138>

n
Players near you in Sylvan Vale:
<PK> Szkrech Scenic Rock
<PK> Szrevan Along the Trail

<285/704hp 653/949m 335/394mv bloody:83 176:138>

n
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A young elf wanders around here, cleaning up the trash.
An antelope is here, peacefully munching on grass.

<285/704hp 653/949m 334/394mv bloody:83 176:138>
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
(Magical) A shiny blade is on the floor.

<285/704hp 653/949m 333/394mv bloody:82 176:138>

n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A giant stone feeling very holy is here.
(Magical) A shiny blade is on the floor.
A rather large dog is here, wandering the valley.

<285/704hp 653/949m 332/394mv bloody:82 176:138>

n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<285/704hp 653/949m 331/394mv bloody:81 176:138>

where
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
An antelope is here, peacefully munching on grass.

<285/704hp 653/949m 330/394mv bloody:81 176:138>

n

n
Players near you in Sylvan Vale:
<PK> Szkrech Circular Clearing
<PK> Szrevan The Small Valley

<285/704hp 653/949m 330/394mv bloody:80 176:138>
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A valley elf scout wanders the valley, searching for intruders like you!
A wolf is here, looking for small prey.

<285/704hp 653/949m 329/394mv bloody:80 176:138>

w
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]

<285/704hp 653/949m 328/394mv bloody:80 176:138>

n
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]

<285/704hp 653/949m 327/394mv bloody:79 176:138>

w
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A valley elf wanders here, skirting between the tall grasses.
A wolf is here, looking for small prey.

<285/704hp 653/949m 326/394mv bloody:79 176:138>

n

w
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (west)]

<285/704hp 653/949m 325/394mv bloody:78 176:138>

rr
The Small Valley
The path here has formed into a narrow bend around the large mound to the
southwest. A grass coating rises healthily above the ground in a mixture
of flowers and weeds. Most of the trees to the direct northeast have been
covered in bright green moss around the bottom of their trunks. The path
to your south continues downhill to a T-intersection, and to the west it
shares level ground and leads into many leaves.

[Exits: south west]
A strange trinket that seems fresh to the eye is here.

<285/704hp 653/949m 324/394mv bloody:120 176:138>
The Small Valley
The ground is level and littered with many healthy leaves. A soft squish in
your step indicates that the grass is camouflaged. Overhead the many trees
of the vale groan softly in the wind as their branches stir their shades on
the valley floor beneath them. One large tree to your south has been rooted
out of the ground, making an arch. As you glance about the eastern and
western ways, it seems that they both lead to the corners around this
large mound.

[Exits: (north) east west]
This sturdy lodge door has been built from birch logs.
A voracious guardian dragon looms over the entrance.

<285/704hp 653/949m 323/394mv bloody:119 176:138>
They aren't here.

<285/704hp 653/949m 323/394mv bloody:119 176:138>

where
Players near you in Sylvan Vale:
<PK> Szkrech The Small Valley
<PK> Szrevan A Thin Trail

<285/704hp 653/949m 323/394mv bloody:118 176:138>

rr

rr
They aren't here.

<285/704hp 653/949m 323/394mv bloody:117 176:138>

w
They aren't here.

<285/704hp 653/949m 323/394mv bloody:116 176:138>

s

w
The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]

<285/704hp 653/949m 322/394mv bloody:116 176:138>

w
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]

<285/704hp 653/949m 321/394mv bloody:116 176:138>
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]

<285/704hp 653/949m 320/394mv bloody:115 176:138>

s
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]

<285/704hp 653/949m 318/394mv bloody:115 176:138>

s

w

w
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and west.

[Exits: north west]

<285/704hp 653/949m 317/394mv bloody:114 176:138>
Thick stands of trees and shrubbery block your passage in that direction.

<285/704hp 653/949m 317/394mv bloody:114 176:138>
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.

<285/704hp 653/949m 315/394mv bloody:113 176:138>

s

s
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and south.

[Exits: east south]

<285/704hp 653/949m 313/394mv bloody:113 176:138>
A Thin Trail
A terribly thin trail twisting among trees. The trees vary great in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and south.

[Exits: north south]

<285/704hp 653/949m 312/394mv bloody:112 176:138>

qq
A Thin Trail
You have reached the terminus of a terribly thin trail twisting among trees.
The trees vary greatly in size, but they have the same coloring and appear to
be of the same type. A thick layer of yellow and brown leaves is scattered
across the healthy, dark, reddish-brown colored soil. The trail leads to the
north. A thick clay wall has been constructed to the south, but a small
hand-made opening has been dug through it allowing passage.

[Exits: north west]
The white aura around your body fades.

<306/704hp 685/949m 365/394mv bloody:112 176:138>

w
You quaff a bright red potion.
You feel a lot better!

<333/704hp 685/949m 365/394mv bloody:111 176:138>

sanc
Thin Growth
A few trees and ferns sparsely populate the sides of the quiet path.
Grass is more common here, nearly covering a few patches of the
reddish-brown path completely. Despite the thin growth, neither sound nor
sign of animals are to be found. To the south looms Vorthyn Mountain, its
high peak nearly touching the clouds. The path to the east leads toward a
wide, lush valley.

[Exits: east west]

<333/704hp 685/949m 364/394mv bloody:110 176:138>

Szrevan clanks in.

<333/704hp 685/949m 364/394mv bloody:110 176:138>
You are surrounded by a white aura.

<333/704hp 610/949m 364/394mv bloody:110 176:138>

w

Szrevan clanks east.

<333/704hp 610/949m 364/394mv bloody:109 176:138>

e

e
Thin Growth
A few trees and ferns sparsely populate the sides of the quiet path.
Grass is more common here, nearly covering a few patches of the
reddish-brown path completely. Despite the thin growth, neither sound nor
sign of animals are to be found. To the south looms Vorthyn Mountain, its
high peak nearly touching the clouds. The path to the east leads toward a
wide, lush valley.

[Exits: east south]
A halfling refugee is here, looking forlorn.

<333/704hp 610/949m 363/394mv bloody:106 176:138>

Rimath the trader auctions 'Place yer bids! a storm shield is being auctioned for 25000 gold!'

<333/704hp 610/949m 363/394mv bloody:106 176:138>
Thin Growth
A few trees and ferns sparsely populate the sides of the quiet path.
Grass is more common here, nearly covering a few patches of the
reddish-brown path completely. Despite the thin growth, neither sound nor
sign of animals are to be found. To the south looms Vorthyn Mountain, its
high peak nearly touching the clouds. The path to the east leads toward a
wide, lush valley.

[Exits: east west]

<333/704hp 610/949m 362/394mv bloody:106 176:138>

n
A Thin Trail
You have reached the terminus of a terribly thin trail twisting among trees.
The trees vary greatly in size, but they have the same coloring and appear to
be of the same type. A thick layer of yellow and brown leaves is scattered
across the healthy, dark, reddish-brown colored soil. The trail leads to the
north. A thick clay wall has been constructed to the south, but a small
hand-made opening has been dug through it allowing passage.

[Exits: north west]

<333/704hp 610/949m 361/394mv bloody:105 176:138>

n
A Thin Trail
A terribly thin trail twisting among trees. The trees vary great in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and south.

[Exits: north south]

<333/704hp 610/949m 360/394mv bloody:105 176:138>

e
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and south.

[Exits: east south]

<333/704hp 610/949m 359/394mv bloody:104 176:138>

e
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the east and west.

[Exits: north east west]
There is a sign with a very important warning written here.

<333/704hp 610/949m 358/394mv bloody:104 176:138>

n

e
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the north and west.

[Exits: north west]

<333/704hp 610/949m 356/394mv bloody:103 176:138>
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]

<333/704hp 610/949m 354/394mv bloody:103 176:138>

e

n

e
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]

<333/704hp 610/949m 352/394mv bloody:102 176:138>

rr
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]

<333/704hp 610/949m 351/394mv bloody:102 176:138>
The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]

<333/704hp 610/949m 350/394mv bloody:101 176:138>

where $$
The Small Valley
The ground is level and littered with many healthy leaves. A soft squish in
your step indicates that the grass is camouflaged. Overhead the many trees
of the vale groan softly in the wind as their branches stir their shades on
the valley floor beneath them. One large tree to your south has been rooted
out of the ground, making an arch. As you glance about the eastern and
western ways, it seems that they both lead to the corners around this
large mound.

[Exits: (north) east west]
This sturdy lodge door has been built from birch logs.
A voracious guardian dragon looms over the entrance.

<333/704hp 610/949m 349/394mv bloody:101 176:138>
They aren't here.

<333/704hp 610/949m 349/394mv bloody:100 176:138>
<PK> Szrevan In the Valley Basin

<333/704hp 610/949m 349/394mv bloody:100 176:138>

e

s
The Small Valley
The path here has formed into a narrow bend around the large mound to the
southwest. A grass coating rises healthily above the ground in a mixture
of flowers and weeds. Most of the trees to the direct northeast have been
covered in bright green moss around the bottom of their trunks. The path
to your south continues downhill to a T-intersection, and to the west it
shares level ground and leads into many leaves.

[Exits: south west]
A strange trinket that seems fresh to the eye is here.

<333/704hp 610/949m 348/394mv bloody:99 176:138>

e
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (west)]

<333/704hp 610/949m 347/394mv bloody:99 176:138>

s

e
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A valley elf wanders here, skirting between the tall grasses.
A wolf is here, looking for small prey.

<333/704hp 610/949m 346/394mv bloody:98 176:138>
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]

<333/704hp 610/949m 345/394mv bloody:98 176:138>

s

where $$
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]

<333/704hp 610/949m 344/394mv bloody:97 176:138>

s
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A valley elf scout wanders the valley, searching for intruders like you!
A wolf is here, looking for small prey.

<333/704hp 610/949m 343/394mv bloody:97 176:138>

s

s
You didn't find any szrevan.

<333/704hp 610/949m 343/394mv bloody:96 176:138>

s
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
An antelope is here, peacefully munching on grass.

<333/704hp 610/949m 342/394mv bloody:96 176:138>

s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<333/704hp 610/949m 341/394mv bloody:95 176:138>

s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A giant stone feeling very holy is here.
(Magical) A shiny blade is on the floor.
A rather large dog is here, wandering the valley.

<333/704hp 610/949m 340/394mv bloody:95 176:138>
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
(Magical) A shiny blade is on the floor.

<333/704hp 610/949m 339/394mv bloody:94 176:138>

u

s
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A young elf wanders around here, cleaning up the trash.

<333/704hp 610/949m 338/394mv bloody:94 176:138>

s

s
You spend some time extricating yourself from the mass of hanging vines.

<333/704hp 610/949m 338/394mv bloody:93 176:138>

where $$
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
An antelope is here, peacefully munching on grass.
A rather large dog is here, wandering the valley.
A valley elf wanders here, cautious of your intrusion.

<333/704hp 610/949m 337/394mv bloody:93 176:138>
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]

<333/704hp 610/949m 336/394mv bloody:93 176:138>
A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]

<333/704hp 610/949m 335/394mv bloody:92 176:138>

e
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A cute rabbit is here.

<333/704hp 610/949m 334/394mv bloody:92 176:138>

n

where $$
You didn't find any szrevan.

<333/704hp 610/949m 334/394mv bloody:91 176:138>
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]

<333/704hp 610/949m 332/394mv bloody:91 176:138>

s
Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]

<333/704hp 610/949m 329/394mv bloody:90 176:138>

s
<PK> Szrevan Kersh Road

<333/704hp 610/949m 329/394mv bloody:120 176:138>
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]

<333/704hp 610/949m 327/394mv bloody:120 176:138>
Grassy foothills
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]

<333/704hp 610/949m 325/394mv bloody:119 176:138>

n

n
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]

<333/704hp 610/949m 323/394mv bloody:118 176:138>

u
Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]

<333/704hp 610/949m 321/394mv bloody:118 176:138>

u
Trail on the Mountain
You are on an old trail on the mountain between the gates of the town and
the vast plains north of Seringale. Fresh mountain air flows around you
creating a light breeze. The trail is made up of slate and small grey
stones that have scattered haphazardly around. At the sides of the trail
small tufts of green grass cultivate.

[Exits: up down]
(Magical) A magical spring flows from the ground here.

<333/704hp 610/949m 318/394mv bloody:120 176:138>

scan

rr
Top of the Mountain
You are standing at the top of the mountain. The air here is so thin it
leaves you gasping for breath. A chilly wind blows in from the east. It
bites your shoulders as it passes by. To the north you see what seems to be
the entrance to a city, while a trail leads down the mountain towards the
plains north of Seringale. It is very well travelled.

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

<333/704hp 610/949m 315/394mv bloody:120 176:138>

n
You scan all around.
*** Range 1 (north) ***
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.
*** Range 2 (north) ***
(White Aura) A male citizen of the town is wandering around.
*** Range 3 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
*** Range 4 (north) ***
(White Aura) A male citizen of the town is wandering around.
*** Range 5 (north) ***
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.
(White Aura) A female citizen of the town saunters about.

<333/704hp 610/949m 315/394mv bloody:119 176:138>
They aren't here.

<333/704hp 610/949m 315/394mv bloody:119 176:138>
The South Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Celestyn Street runs north of here while to the south
there is a trail leading down the mountainside.

[Exits: north south]
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.

<333/704hp 610/949m 313/394mv bloody:119 176:138>

n

rr
Celestyn Street
You are travelling down a huge street. There is vast amounts of open
space all around you, emphasising a lack of citizens wandering around the
town. Perhaps they themselves adventure in far off lands. The town has
obviously been left well guarded and in tidy shape. To the west, you see a
small store. The smell of fresh fruit breezes in from its direction.

[Exits: north south west]
(Magical) (Glowing) A small wisp potion rests here.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.

<333/704hp 610/949m 312/394mv bloody:118 176:138>

where $$
They aren't here.

<333/704hp 610/949m 312/394mv bloody:118 176:138>

n
You didn't find any szrevan.

<333/704hp 610/949m 312/394mv bloody:117 176:138>

n
Celestyn Street
You are travelling down the main street of the town. The road you walk
along is very wide, created with cobblestones painted a brilliant white.
The fresh mountain air that breezes through this place makes it a very
pleasant journey. To the east and west you see huge buildings. Beautiful
music comes from within them. Celestyn street continues to the north and
south. In the distance to the north you see a tall castle.

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.

<333/704hp 610/949m 311/394mv bloody:117 176:138>
Celestyn Street
You are on the main street of the town. The road has been paved with
cobblestones, delicately painted white and swept clean. It looks almost as
if nobody has even ever set foot on it. To the west is the alchemist's
store, while north and south continues along Celestyn Street. The fresh
mountain air here is very warm and carries a calming scent upon it.

[Exits: north south west]
(White Aura) A male citizen of the town is wandering around.

<333/704hp 610/949m 310/394mv bloody:117 176:138>

n

w
Torin Square
You are travelling on the main road of the town of Liberty. The road has
been well looked after and paved with bright white cobblestones. There is a
strange magical quality to its perfectly preserved surface. To the north
you see the entryway to a large castle. Smaller roads lead off to the
east and west, with important shops upon them.

[Exits: north east south west]
A magnificent fountain of water flows here.
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.
A yellow-eyed quasit flies east.

<333/704hp 610/949m 309/394mv bloody:116 176:138>

w

w
Kersh Road
You are travelling on a smaller road which branches off from Celestyn
Street. Its surface has been paved with precious stones, imported from the
most valuable ore mines. They have been arranged in a uniform cobblestone
pattern and kept as clean as a whistle. The town square is to the east
while Kersh Road continues westwards.

[Exits: east west]
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.
(White Aura) A female citizen of the town saunters about.
(White Aura) A female citizen of the town saunters about.

<333/704hp 610/949m 308/394mv bloody:116 176:138>
Kersh Road
You are at the end of Kersh Road, one of the smaller roads branching off
from Celestyn Street. It has been paved with the rarest of valuable stones,
carefully chosen from the best harvests. The air here is thin and yet its
warmth and freshness makes it a very comfortable place to be. Kersh Road
continues to the east while shops are all around you.

[Exits: north east south west]
An avian cityguard is here, protecting the town from intruders.

<333/704hp 610/949m 307/394mv bloody:115 176:138>

w
The West Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Kersh Road is just off to the east of here, while a
trail to the south leads down into the valley.

[Exits: north east south west]

<333/704hp 610/949m 306/394mv bloody:115 176:138>

d
The Top of a Mountain Trail
A well trodden mountain trail leads up Mount Saidian. Its path has been
trodden into the ground by the traffic of people walking upon it, leaving
the ground muddy and dirty. At the sides of the path tall grass and ferns
grow, some of them creeping over it, which has resulted in them being
trodden and squashed. There is a town to the east of here while the trail
leads down into the valley of the elves.

[Exits: east down]
Your protective shield dissipates.
The lightning surrounding you fizzles out.

<360/704hp 648/949m 360/394mv bloody:114 176:138>
A Trail on the Mountain
You are on an old trail on the mountainside. Its worn path is well
trodded and a groove has been cut into it from the traffic of people and
animals crossing it. There is much overgrown plantlife surrounding the
trail, forcing you to wade your way through it and slowing your progress.
The trail continues to the west, and upwards to the mountain top.

[Exits: west up]

<360/704hp 648/949m 359/394mv bloody:114 176:138>

prsh
You surround yourself in a protective shield of magic.

<360/704hp 603/949m 359/394mv bloody:112 176:138>

lshi
Lightning begins to dance around you.

<360/704hp 503/949m 359/394mv bloody:108 176:138>

w

d

where $$

d
The Outskirts of a Valley
An old worn trail leads up the mountainside away from the Valley of the
Elves. Its surface has been traveled by such heavy traffic that a deep
groove of mud has been cut into it. At the sides of the trail overgrown
shrubberies and ferns dominate the path, making most directions impassable.
The only routes walkable are east and downwards.

[Exits: east down]

<360/704hp 503/949m 358/394mv bloody:105 176:138>
A Small Shop
An open shop stands here, with its wares displayed in a larger version of
the guards' leanto. The three-walled structure is bolstered in the back by
the trunk of a strong oak. Handholds in the supporting trunk lead upwards
with a small sign marked 'Liberty: 1 mile'. It seems that the village does
their trade there, for somehow you doubt they employ a tailor for the
fashionable city-styled garments hung so proudly on display.

[Exits: north south up]
(White Aura) An Elven shopkeeper stands here waiting to serve you.

<360/704hp 503/949m 357/394mv bloody:105 176:138>
You didn't find any szrevan.

<360/704hp 503/949m 357/394mv bloody:104 176:138>
The floor of this shop has been swept very clean.

<360/704hp 503/949m 357/394mv bloody:104 176:138>

where
Players near you in Sylvan Vale:
<PK> Szkrech A Small Shop

<360/704hp 503/949m 357/394mv bloody:103 176:138>

s

w

s
Suspended Walkway
The springy branches beneath your feet sway to the gentlest wind, giving
you the feeling of total vulnerability to the whims of the trees around you.
Here and there a helpful sapling or vine has stretched forth from the
indigenous oaks and maples to act as hand- holds for the unsteady. Soft
light filters through the slender trunks of the arching trees about you,
lighting the path in a banded pattern. A pipeline of halved bamboo segments
snakes north and west. To the south you can see a very large, majestic
looking house.

[Exits: north west down]
A valley elf scout wanders the valley, searching for intruders like you!

<360/704hp 503/949m 356/394mv bloody:102 176:138>
Northern End of House
This is apparently the back end of a very large and prominent house.
Someone important must live here - there are large glass windows installed
in it, and the bamboo pipeline is diverted to fuel its own personal trough.
In fact, the entire building looks as if some giant hand had picked up one
of the townhouses from Timaran and plopped it onto this tree. It looks
decidedly odd and out of place.

[Exits: east south down]
An antelope is here, peacefully munching on grass.

<360/704hp 503/949m 355/394mv bloody:101 176:138>
A Large House
A large and prominent house sticks out like a sore thumb here. While its
owner obviously finds pride in its novelty - even the doorknob has been
polished to a perfect shine - it acts more as a gigantic eyesore in the
otherwise rustic and tranquil village. It has been painted a blinding white
with a bright red door. A flowerbox has been set to the southern edge of
the platform it precariously sits on.

[Exits: north west down]
A wood-elf ranger stands here, watching you with caution.

<360/704hp 503/949m 354/394mv bloody:101 176:138>

w

s
Suspended Walkway
The springy branches beneath your feet sway to the gentlest wind, giving
you the feeling of total vulnerability to the whims of the trees around you.
Here and there a helpful sapling or vine has stretched forth from the
indigenous oaks and maples to act as hand- holds for the unsteady. Soft
light filters through the slender trunks of the arching trees about you,
lighting the path in a banded pattern. To the north, you can see a very
large majestic looking house.

[Exits: east south down]

<360/704hp 503/949m 353/394mv bloody:100 176:138>

w
Suspended Walkway
The springy branches beneath your feet sway to the gentlest wind, giving
you the feeling of total vulnerability to the whims of the trees around you.
Here and there a helpful sapling or vine has stretched forth from the
indigenous oaks and maples to act as hand- holds for the unsteady. Soft
light filters through the slender trunks of the arching trees about you,
lighting the path in a banded pattern.

[Exits: north west]

<360/704hp 503/949m 352/394mv bloody:100 176:138>
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]

<360/704hp 503/949m 351/394mv bloody:99 176:138>

n

d
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
An antelope is here, peacefully munching on grass.
A rather large dog is here, wandering the valley.
A valley elf wanders here, cautious of your intrusion.
The sight of the wood-elves frolicking happily in the Vale fills you with contempt.

<360/704hp 503/949m 350/394mv bloody:99 176:138>

where

n
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A young elf wanders around here, cleaning up the trash.

<360/704hp 503/949m 349/394mv bloody:98 176:138>

n

n
Players near you in Sylvan Vale:
<PK> Szkrech Entrance to Sylvan Vale

<360/704hp 503/949m 349/394mv bloody:98 176:138>
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
(Magical) A shiny blade is on the floor.

<360/704hp 503/949m 348/394mv bloody:97 176:138>

n

n

n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A giant stone feeling very holy is here.
(Magical) A shiny blade is on the floor.
A rather large dog is here, wandering the valley.

<360/704hp 503/949m 347/394mv bloody:97 176:138>
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<360/704hp 503/949m 346/394mv bloody:96 176:138>
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
An antelope is here, peacefully munching on grass.

<360/704hp 503/949m 345/394mv bloody:96 176:138>
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A valley elf scout wanders the valley, searching for intruders like you!
A wolf is here, looking for small prey.

<360/704hp 503/949m 344/394mv bloody:95 176:138>

e
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]

<360/704hp 503/949m 343/394mv bloody:95 176:138>

n

e
A Bend in the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues north and back west.

[Exits: north west]

<360/704hp 503/949m 342/394mv bloody:94 176:138>

e
Outside a Lodge
You are in another valley within these hills. To the north, you can see
a giant tree, and to the south the trail leads away from this valley. The
west and east paths surround this building. The tree-trunk entrance of the
lodge casts its long shadow over the path.

[Exits: east south west]

<360/704hp 503/949m 341/394mv bloody:94 176:138>

n
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
east, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: east west]

<360/704hp 503/949m 340/394mv bloody:93 176:138>

n
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
north, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north west]

<360/704hp 503/949m 339/394mv bloody:93 176:138>

n

n
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads north and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]

<360/704hp 503/949m 338/394mv bloody:92 176:138>

scan

rr
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads south and
You are on a small path winding through Sylvan Vale that leads north and
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]

<360/704hp 503/949m 337/394mv bloody:92 176:138>
A Trail in the Valley
You are on a small path, winding through Sylvan Vale that leads west and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here. To the north, a darker trail leads towards some mountains
looming in the distance.

[Exits: north south west]
A rather large dog is here, wandering the valley.

<360/704hp 503/949m 336/394mv bloody:91 176:138>

where
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]

<360/704hp 503/949m 334/394mv bloody:91 176:138>
You scan all around.
*** Range 1 (north) ***
A bandit is here hiding from the law and ready to take your money.
*** Range 3 (north) ***
A mountain goat is here watching his steps along the cliff.
*** Range 4 (north) ***
A bandit is here hiding from the law and ready to take your money.
*** Range 5 (north) ***
A long horned ram is here, looking for grass to eat.
A mountain goat is here watching his steps along the cliff.
*** Range 1 (south) ***
A rather large dog is here, wandering the valley.

<360/704hp 503/949m 334/394mv bloody:90 176:138>
They aren't here.

<360/704hp 503/949m 334/394mv bloody:90 176:138>
Players near you in Mount Rainer:
<PK> Szkrech A Dark and Dangerous Trail
<PK> Szrevan The trail through Mount Rainer

<360/704hp 503/949m 334/394mv bloody:90 176:138>

n

scan
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.

<360/704hp 503/949m 332/394mv bloody:88 176:138>

rr
You scan all around.
*** Range 2 (north) ***
A mountain goat is here watching his steps along the cliff.
*** Range 3 (north) ***
A bandit is here hiding from the law and ready to take your money.
*** Range 4 (north) ***
A long horned ram is here, looking for grass to eat.
A mountain goat is here watching his steps along the cliff.
*** Range 2 (south) ***
A rather large dog is here, wandering the valley.

<360/704hp 503/949m 332/394mv bloody:120 176:138>
They aren't here.

<360/704hp 503/949m 332/394mv bloody:119 176:138>

rr
They aren't here.

<360/704hp 503/949m 332/394mv bloody:118 176:138>

rr
They aren't here.

<360/704hp 503/949m 332/394mv bloody:118 176:138>

where

rr
Players near you in Mount Rainer:
<PK> Szkrech A Dark and Dangerous Trail
<PK> Szrevan A trail along the western cliff of Mount Rainer

<360/704hp 503/949m 332/394mv bloody:119 176:138>

rr
They aren't here.

<360/704hp 503/949m 332/394mv bloody:119 176:138>
They aren't here.
Szrevan yells 'Scorch the plains, burn the skies, revel in Fire of my desire!'

<360/704hp 503/949m 332/394mv bloody:119 176:138>

rr
They aren't here.

<360/704hp 503/949m 332/394mv bloody:118 176:138>

rr

n
They aren't here.

<360/704hp 503/949m 332/394mv bloody:118 176:138>

n

n
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]

<360/704hp 503/949m 330/394mv bloody:117 176:138>
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A mountain goat is here watching his steps along the cliff.

<360/704hp 503/949m 328/394mv bloody:117 176:138>

n
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A bandit is here hiding from the law and ready to take your money.

<360/704hp 503/949m 326/394mv bloody:116 176:138>

u

u
The Base of Mount Rainer
The mountain that stands in your way is enormous. At the peak of the
mountain, there is a snow cap all year round. Make sure you dress up
warmly, because this mountain has claim the lives of those who under-
estimated the danger and the power of this mountain.

[Exits: south up]
A long horned ram is here, looking for grass to eat.
A mountain goat is here watching his steps along the cliff.

<360/704hp 503/949m 323/394mv bloody:116 176:138>

u

rr
A trail along the southern cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.

[Exits: up down]
A mountain goat is here watching his steps along the cliff.

<360/704hp 503/949m 320/394mv bloody:120 176:138>

scan

rr
A trail along the southern cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.

[Exits: up down]
A mountain goat is here watching his steps along the cliff.
A long horned ram is here, looking for grass to eat.

<360/704hp 503/949m 317/394mv bloody:120 176:138>
A trail along the cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.

[Exits: north down]
A bandit is here hiding from the law and ready to take your money.
A bandit is here hiding from the law and ready to take your money.

<360/704hp 503/949m 314/394mv bloody:119 176:138>

The lightning has stopped.
Your weapon ward expires.

<388/704hp 539/949m 369/394mv bloody:119 176:138>

rr
They aren't here.

<388/704hp 539/949m 369/394mv bloody:119 176:138>
You scan all around.
*** Range 2 (north) ***
A long horned ram is here, looking for grass to eat.
*** Range 3 (north) ***
A long horned ram is here, looking for grass to eat.
A long horned ram is here, looking for grass to eat.
*** Range 4 (north) ***
A big game hunter is here looking for a trophy.
A grey wolf is here searching for food.
A grey wolf is here searching for food.
*** Range 5 (north) ***
A big game hunter is here looking for a trophy.
A grey wolf is here searching for food.
*** Range 6 (north) ***
A big game hunter is here looking for a trophy.
A big, mean, rough looking man is here.
*** Range 1 (down) ***
A mountain goat is here watching his steps along the cliff.
A long horned ram is here, looking for grass to eat.
*** Range 2 (down) ***
A mountain goat is here watching his steps along the cliff.
*** Range 3 (down) ***
A long horned ram is here, looking for grass to eat.
A mountain goat is here watching his steps along the cliff.

<388/704hp 539/949m 369/394mv bloody:119 176:138>
They aren't here.

<388/704hp 539/949m 369/394mv bloody:118 176:138>
They aren't here.

<388/704hp 539/949m 369/394mv bloody:118 176:138>

rr
They aren't here.

<388/704hp 539/949m 369/394mv bloody:118 176:138>

wwad

where
'Xel Morak', the Sword of Seasons glows as it is imbued by a weapon ward.

<388/704hp 494/949m 369/394mv bloody:116 176:138>

rr
Players near you in Mount Rainer:
<PK> Szkrech A trail along the cliff of Mount Rainer
<PK> Szrevan The trail through Mount Rainer

<388/704hp 494/949m 369/394mv bloody:113 176:138>
They aren't here.
Szrevan climbs in.

<388/704hp 494/949m 369/394mv bloody:113 176:138>

Szrevan climbs down.

<388/704hp 494/949m 369/394mv bloody:112 176:138>

rr

d

d
They aren't here.

<388/704hp 494/949m 369/394mv bloody:112 176:138>
A trail along the southern cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.

[Exits: up down]
A mountain goat is here watching his steps along the cliff.
A long horned ram is here, looking for grass to eat.

<388/704hp 494/949m 366/394mv bloody:111 176:138>

d
A trail along the southern cliff of Mount Rainer
This trail is famous for its danger. Those who wonder carelessly
will most likely end up at the base of the mountain the fast way. Make
sure you don't slip on the ice. A wrong step can cost you your life.

[Exits: up down]
A mountain goat is here watching his steps along the cliff.

<388/704hp 494/949m 363/394mv bloody:111 176:138>

s

s
The Base of Mount Rainer
The mountain that stands in your way is enormous. At the peak of the
mountain, there is a snow cap all year round. Make sure you dress up
warmly, because this mountain has claim the lives of those who under-
estimated the danger and the power of this mountain.

[Exits: south up]
A long horned ram is here, looking for grass to eat.
A mountain goat is here watching his steps along the cliff.

<388/704hp 494/949m 360/394mv bloody:110 176:138>

s

s
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A bandit is here hiding from the law and ready to take your money.

<388/704hp 494/949m 357/394mv bloody:110 176:138>

s

s
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]
A mountain goat is here watching his steps along the cliff.

<388/704hp 494/949m 355/394mv bloody:109 176:138>

s

s
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]

<388/704hp 494/949m 353/394mv bloody:109 176:138>

s

rr
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.

<388/704hp 494/949m 351/394mv bloody:108 176:138>
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]

<388/704hp 494/949m 349/394mv bloody:108 176:138>
A Trail in the Valley
You are on a small path, winding through Sylvan Vale that leads west and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here. To the north, a darker trail leads towards some mountains
looming in the distance.

[Exits: north south west]
A rather large dog is here, wandering the valley.

<388/704hp 494/949m 348/394mv bloody:107 176:138>
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads south and
You are on a small path winding through Sylvan Vale that leads north and
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]

<388/704hp 494/949m 347/394mv bloody:107 176:138>

where
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads north and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]

<388/704hp 494/949m 346/394mv bloody:106 176:138>

w
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
north, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north west]

<388/704hp 494/949m 345/394mv bloody:106 176:138>

w
They aren't here.

<388/704hp 494/949m 345/394mv bloody:105 176:138>
Players near you in Sylvan Vale:
<PK> Szkrech A Trail in the Valley
<PK> Szrevan A Trail in the Valley

<388/704hp 494/949m 345/394mv bloody:105 176:138>
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
east, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: east west]

<388/704hp 494/949m 344/394mv bloody:105 176:138>

where
Outside a Lodge
You are in another valley within these hills. To the north, you can see
a giant tree, and to the south the trail leads away from this valley. The
west and east paths surround this building. The tree-trunk entrance of the
lodge casts its long shadow over the path.

[Exits: east south west]
Szrevan clanks in.

<388/704hp 494/949m 343/394mv bloody:104 176:138>

s
Players near you in Sylvan Vale:
<PK> Szkrech Outside a Lodge
<PK> Szrevan Outside a Lodge
Szrevan clanks south.

<388/704hp 494/949m 343/394mv bloody:104 176:138>

w
A Bend in the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues north and back west.

[Exits: north west]
Szrevan the Serpent King, Battle Leader of Warlords is here.

<388/704hp 494/949m 342/394mv bloody:104 176:138>

Szrevan clanks west.

<388/704hp 494/949m 342/394mv bloody:103 176:138>

rr
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.

<388/704hp 494/949m 341/394mv bloody:103 176:138>

Szrevan clanks west.

<388/704hp 494/949m 341/394mv bloody:103 176:138>
They aren't here.

<388/704hp 494/949m 341/394mv bloody:103 176:138>

s

n
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A valley elf scout wanders the valley, searching for intruders like you!
A wolf is here, looking for small prey.

<388/704hp 494/949m 340/394mv bloody:102 176:138>

w

where
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]

<388/704hp 494/949m 339/394mv bloody:102 176:138>

n
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]

<388/704hp 494/949m 338/394mv bloody:101 176:138>

w

n
Players near you in Sylvan Vale:
<PK> Szkrech A Bend in the Trail
<PK> Szrevan The Small Valley

<388/704hp 494/949m 338/394mv bloody:101 176:138>

w
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A valley elf wanders here, skirting between the tall grasses.
A wolf is here, looking for small prey.

<388/704hp 494/949m 337/394mv bloody:100 176:138>

rr
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (west)]

<388/704hp 494/949m 336/394mv bloody:100 176:138>
The Small Valley
The path here has formed into a narrow bend around the large mound to the
southwest. A grass coating rises healthily above the ground in a mixture
of flowers and weeds. Most of the trees to the direct northeast have been
covered in bright green moss around the bottom of their trunks. The path
to your south continues downhill to a T-intersection, and to the west it
shares level ground and leads into many leaves.

[Exits: south west]
A strange trinket that seems fresh to the eye is here.

<388/704hp 494/949m 335/394mv bloody:99 176:138>

w
The Small Valley
The ground is level and littered with many healthy leaves. A soft squish in
your step indicates that the grass is camouflaged. Overhead the many trees
of the vale groan softly in the wind as their branches stir their shades on
the valley floor beneath them. One large tree to your south has been rooted
out of the ground, making an arch. As you glance about the eastern and
western ways, it seems that they both lead to the corners around this
large mound.

[Exits: (north) east west]
This sturdy lodge door has been built from birch logs.
A voracious guardian dragon looms over the entrance.

<388/704hp 494/949m 334/394mv bloody:99 176:138>

s
They aren't here.

<388/704hp 494/949m 334/394mv bloody:98 176:138>

w
The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]

<388/704hp 494/949m 333/394mv bloody:98 176:138>

where
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]
Szrevan is resting here.

<388/704hp 494/949m 332/394mv bloody:98 176:138>

w
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]

<388/704hp 494/949m 331/394mv bloody:97 176:138>

e
Players near you in Sylvan Vale:
<PK> Szkrech A Thin Trail
<PK> Szrevan The Small Valley

<388/704hp 494/949m 331/394mv bloody:97 176:138>
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail continues on its way to the south and east.

[Exits: east south]

<388/704hp 494/949m 330/394mv bloody:96 176:138>

e

rr
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]

<388/704hp 494/949m 328/394mv bloody:96 176:138>
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]

<388/704hp 494/949m 327/394mv bloody:95 176:138>
They aren't here.

<388/704hp 494/949m 327/394mv bloody:95 176:138>

n

rr
The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]

<388/704hp 494/949m 326/394mv bloody:94 176:138>

e

rr
They aren't here.

<388/704hp 494/949m 326/394mv bloody:94 176:138>
The Small Valley
The ground is level and littered with many healthy leaves. A soft squish in
your step indicates that the grass is camouflaged. Overhead the many trees
of the vale groan softly in the wind as their branches stir their shades on
the valley floor beneath them. One large tree to your south has been rooted
out of the ground, making an arch. As you glance about the eastern and
western ways, it seems that they both lead to the corners around this
large mound.

[Exits: (north) east west]
This sturdy lodge door has been built from birch logs.
Szrevan the Serpent King, Battle Leader of Warlords is here.
A voracious guardian dragon looms over the entrance.

<388/704hp 494/949m 325/394mv bloody:94 176:138>

Szrevan unlocks the door.

<388/704hp 494/949m 325/394mv bloody:93 176:138>
Szrevan yells 'Help! Szkrech is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream DISEMBOWELS Szrevan!
Szrevan looks pretty hurt.

<388/704hp 449/949m 325/394mv bloody:120 176:138>

Szrevan opens the door north of you.
Szrevan looks pretty hurt.

<388/704hp 449/949m 325/394mv bloody:120 176:138>

Your freezing bite devastates Szrevan!
[* ] Szrevan dodges your freezing bite.
Szrevan's slash MUTILATES you!
Szrevan's pierce MUTILATES you!
[* ] You parry Szrevan's slash.
[** ] You block Szrevan's attack with your shield.
Your lightning shield mauls Szrevan.
Szrevan looks pretty hurt.

<329/704hp 449/949m 325/394mv bloody:120 176:119>

n

Szrevan has fled!
Szrevan limps north.

<349/704hp 483/949m 378/394mv bloody:120 176:119>

tsto
A ravenous guardian dragon snarls a warning as you approach a lodge door.

<349/704hp 483/949m 378/394mv bloody:117 176:119>
You summon the elemental force of lightning to your aid.
Your thunder storm *** DEMOLISHES *** a ravenous guardian dragon!
A ravenous guardian dragon is in awful condition.

<349/704hp 468/949m 378/394mv bloody:117 176:119>

Szrevan limps in.
A ravenous guardian dragon is in awful condition.

<349/704hp 468/949m 378/394mv bloody:116 176:119>

Szrevan executes the form, parting the wave!
Szrevan's slash MANGLES you!
[** ] You parry Szrevan's pierce.
Szrevan's slash DISEMBOWELS you!
[* ] You parry Szrevan's slash.
Your lightning shield maims Szrevan!
A ravenous guardian dragon is in awful condition.

<248/704hp 468/949m 378/394mv bloody:116 176:86>

Your thunder storm MASSACRES Szrevan!
Your thunder storm *** DEVASTATES *** a ravenous guardian dragon!
[***] You parry a ravenous guardian dragon's bite.
Your shocking bite DISMEMBERS a ravenous guardian dragon!
Szrevan's slash maims you!
Your lightning shield wounds Szrevan.
Szrevan's tail hits you.
A ravenous guardian dragon is in awful condition.

<212/704hp 458/949m 378/394mv bloody:116 176:74>

tsto
Your storm calms.
Your thunder storm devastates Szrevan!
Your thunder storm MASSACRES a ravenous guardian dragon!
A ravenous guardian dragon is in awful condition.

<212/704hp 443/949m 378/394mv bloody:113 176:74>

Szrevan has fled!
Szrevan crawls west.
[***] You block a ravenous guardian dragon's attack with your shield.
Your flaming bite MASSACRES a ravenous guardian dragon!
Your torrent MASSACRES a ravenous guardian dragon!
A ravenous guardian dragon is DEAD!!
You hear a ravenous guardian dragon's death cry.
The Overlord gives you 35 gold coins for your sacrifice.

<212/704hp 443/949m 378/394mv bloody:112 176:74>

rr

w

rr
They aren't here.

<212/704hp 443/949m 378/394mv bloody:109 176:74>
The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]

<212/704hp 443/949m 377/394mv bloody:109 176:74>

s
They aren't here.

<212/704hp 443/949m 377/394mv bloody:109 176:74>

scan
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]

<212/704hp 443/949m 376/394mv bloody:108 176:74>

where $$
You scan all around.

<212/704hp 443/949m 376/394mv bloody:108 176:74>
<PK> Szrevan Along the Trail

<212/704hp 443/949m 376/394mv bloody:108 176:74>

w

e
A Thin Trail
A terribly thin trail twisting among trees. The trees vary greatly in size,
but they have the same coloring and appear to be the same type. A thick layer
of yellow and brown leaves is scattered across the healthy, dark, reddish and
brown colored soil. The trail connects to another, slightly wider, trail just
to the east, and continues on its way to the west.

[Exits: east west]

<212/704hp 443/949m 375/394mv bloody:106 176:74>

s
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]

<212/704hp 443/949m 374/394mv bloody:106 176:74>

e

e
The Small Valley
The path here has formed a narrow bend, much like a corner, around the mound
northeast. The valley floor is solid but has vanished under the camouflage
of yellow and brown leaves. These leaves must have been laying for quite
some time because they have slightly altered color from the ones overhead.
The way back to the east takes you where the muscadines have ended, and to
the north a light uphill trail continues.

[Exits: north east]
A pile of gold coins.
(Magical) A pile of brown cloth is on the floor.
Some soft boots are on the floor.

<212/704hp 443/949m 373/394mv bloody:105 176:74>
The Small Valley
The muscadines have ended abruptly from the tree amongst trees of varying
size. Leaves of yellow and brown have fallen upon the dark soil where the
grass has vanished, decorating the ground in a beautiful fall foliage. As
the bank to the north is visible, halfway down the grass has seized growth
into a healthy green color and taken on a more brownish one. Swaying with
ease overhead are the many varying tall trees with groan through the wind.
The path to the east and west is all that is accessible.

[Exits: east west]

<212/704hp 443/949m 372/394mv bloody:105 176:94>

where $$

n
The Small Valley
The path is adorned by the massive fruition of ripe muscadines dangling
from a tree showing it's undersides. The grass has lessened on the path
as if this particular way has been traveled more. A small gathering of
wind chimes made from wood whistle in the wind high above your head. A
vast bank is in view along the northwest of this path. Some dirt starts
to show where patches of grass have been kicked or dug up. Downhill to
the north the path is accessible, as well as the western way.

[Exits: north west]

<212/704hp 443/949m 371/394mv bloody:104 176:94>

e
<PK> Szrevan Scenic Rock

<212/704hp 443/949m 371/394mv bloody:104 176:94>
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (west)]

<212/704hp 443/949m 370/394mv bloody:104 176:94>

s
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
A valley elf wanders here, skirting between the tall grasses.
A wolf is here, looking for small prey.

<212/704hp 443/949m 369/394mv bloody:103 176:94>

e

s
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]

<212/704hp 443/949m 368/394mv bloody:103 176:94>

s

s
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]

<212/704hp 443/949m 367/394mv bloody:102 176:94>

s

s
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A valley elf scout wanders the valley, searching for intruders like you!
A wolf is here, looking for small prey.

<212/704hp 443/949m 366/394mv bloody:102 176:114>

s

u
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
An antelope is here, peacefully munching on grass.

<212/704hp 443/949m 365/394mv bloody:101 176:114>

s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<212/704hp 443/949m 364/394mv bloody:101 176:114>

s

s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A giant stone feeling very holy is here.
(Magical) A shiny blade is on the floor.
A rather large dog is here, wandering the valley.

<212/704hp 443/949m 363/394mv bloody:100 176:114>

where $$
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
(Magical) A shiny blade is on the floor.

<212/704hp 443/949m 362/394mv bloody:100 176:114>
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A young elf wanders around here, cleaning up the trash.

<212/704hp 443/949m 361/394mv bloody:99 176:114>
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
An antelope is here, peacefully munching on grass.
A rather large dog is here, wandering the valley.
A valley elf wanders here, cautious of your intrusion.

<212/704hp 443/949m 360/394mv bloody:99 176:114>
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]

<212/704hp 443/949m 359/394mv bloody:98 176:114>
A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]

<212/704hp 443/949m 358/394mv bloody:98 176:114>
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.

<212/704hp 443/949m 357/394mv bloody:97 176:114>

s

s
You didn't find any szrevan.

<212/704hp 443/949m 357/394mv bloody:97 176:114>

s
In front of hut in foothills
You are standing in the foothills. To the west, well hidden among the
small foothills and pines, you see a small hut. To the north you can see
the foothills, and some pine forest. Further on mountain peaks are
visible.

[Exits: north east south west]
A cute rabbit is here.
Rimath the trader auctions 'Place yer bids! a storm shield is being auctioned for 25000 gold!'

<212/704hp 443/949m 355/394mv bloody:96 176:114>
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.

<212/704hp 443/949m 354/394mv bloody:96 176:114>

e
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
south the plains stretch out before you, while the skyline of Seringale
rises up yet further south.

[Exits: north east south]
A cute rabbit is here.

<212/704hp 443/949m 353/394mv bloody:95 176:114>

s

s
Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<235/704hp 479/949m 394/394mv bloody:95 176:114>

where $$
Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]

<235/704hp 479/949m 393/394mv bloody:94 176:114>

s
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A half-elf city guard of Seringale stands watch here.

<235/704hp 479/949m 392/394mv bloody:94 176:114>

s
<PK> Szrevan North of Market Square

<235/704hp 479/949m 392/394mv bloody:93 176:114>
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<235/704hp 479/949m 391/394mv bloody:93 176:114>

s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<235/704hp 479/949m 390/394mv bloody:93 176:114>

s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]

<235/704hp 479/949m 389/394mv bloody:92 176:114>

where $$
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<235/704hp 479/949m 388/394mv bloody:92 176:114>

s
<PK> Szrevan The West Common Road

<235/704hp 479/949m 388/394mv bloody:91 176:114>

s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<235/704hp 479/949m 387/394mv bloody:91 176:114>

s
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<235/704hp 479/949m 386/394mv bloody:119 176:114>

s
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<235/704hp 479/949m 385/394mv bloody:119 176:114>

s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A marmalade whisker lies here.

<235/704hp 479/949m 384/394mv bloody:118 176:114>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling city guard of Seringale stands watch here.

<235/704hp 479/949m 383/394mv bloody:120 176:114>

s

w
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<235/704hp 479/949m 382/394mv bloody:119 176:114>

s

w
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]

<235/704hp 479/949m 381/394mv bloody:119 176:114>

w

w

w
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A stone giant citizen of Seringale wanders about.

<235/704hp 479/949m 380/394mv bloody:118 176:114>

w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]

<235/704hp 479/949m 379/394mv bloody:118 176:114>

w

w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<235/704hp 479/949m 378/394mv bloody:117 176:114>

where $$
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<235/704hp 479/949m 377/394mv bloody:117 176:114>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]

<235/704hp 479/949m 376/394mv bloody:116 176:114>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<235/704hp 479/949m 375/394mv bloody:116 176:114>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.

<235/704hp 479/949m 374/394mv bloody:115 176:114>

w
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<235/704hp 479/949m 373/394mv bloody:115 176:114>

w

where $$
You didn't find any szrevan.

<235/704hp 479/949m 373/394mv bloody:114 176:114>
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<235/704hp 479/949m 372/394mv bloody:114 176:114>

w
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<235/704hp 479/949m 371/394mv bloody:114 176:114>

w
<PK> Szrevan A narrow trail through the deep, dark forest

<235/704hp 479/949m 371/394mv bloody:113 176:114>
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<235/704hp 479/949m 370/394mv bloody:113 176:114>

w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<235/704hp 479/949m 369/394mv bloody:119 176:114>

w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<235/704hp 479/949m 368/394mv bloody:119 176:114>

where $$
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<235/704hp 479/949m 367/394mv bloody:118 176:114>

w
<PK> Szrevan A narrow trail through the deep, dark forest

<235/704hp 479/949m 367/394mv bloody:118 176:114>

w
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]

<235/704hp 479/949m 365/394mv bloody:118 176:114>
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<235/704hp 479/949m 363/394mv bloody:117 176:114>

w

w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<235/704hp 479/949m 361/394mv bloody:116 176:114>
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<235/704hp 479/949m 359/394mv bloody:116 176:114>

where $$

w
<PK> Szrevan A narrow trail through the deep, dark forest

<235/704hp 479/949m 359/394mv bloody:115 176:114>

w
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<235/704hp 479/949m 357/394mv bloody:115 176:114>

w
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<235/704hp 479/949m 356/394mv bloody:114 176:114>

s
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<235/704hp 479/949m 354/394mv bloody:114 176:114>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
south, a faint path leads away from the trail.

[Exits: north south west]
A treant stands here in defense of the forest.

<235/704hp 479/949m 353/394mv bloody:113 176:114>

where $$

w
<PK> Szrevan A junction in the deep, dark forest

<235/704hp 479/949m 353/394mv bloody:113 176:114>

w
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]

<235/704hp 479/949m 352/394mv bloody:112 176:114>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees that
stand close on all sides. The trail leads east and south. To the north,
a narrow path leads away from the trail.

[Exits: north east south]
A bulbous plant is here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large black wolf is here, glaring hungrily at you.
The bulbous plant grows larger.

<235/704hp 479/949m 350/394mv bloody:112 176:114>

s

s
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.

[Exits: north south]
A large toadstool grows nearby.
A large grey wolf is here, glaring hungrily at you.

<235/704hp 479/949m 349/394mv bloody:111 176:114>

rr
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
east, a faint path leads away from the trail.

[Exits: north east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large black wolf is here, glaring hungrily at you.
A large black wolf is here, glaring hungrily at you.
A large black wolf is here, glaring hungrily at you.

<235/704hp 479/949m 347/394mv bloody:111 176:114>

e
They aren't here.

<235/704hp 479/949m 347/394mv bloody:110 176:114>
A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom in all directions. The path continues south and west.

[Exits: south west]
A stone outcropping with traces of ore is here.
A small pine tree stands here.
A long, grey branch rests heavily on the ground.

<235/704hp 479/949m 345/394mv bloody:110 176:114>

s

e

n
A junction in the deep, dark forest
You are by a junction where three paths meet. Ancient grey trees tower
above you on all sides. Paths lead north, east and west.

[Exits: north east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<235/704hp 479/949m 343/394mv bloody:109 176:114>

e
A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. You feel
as if the ancient trees observe you in watchful silence. The path
continues north and west.

[Exits: north west]
A small pine tree stands here.
A vicious warg is here, snarling angrily at you.

<235/704hp 479/949m 341/394mv bloody:109 176:114>
A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Giant,
grey trees loom ominously on all sides. The path continues east and south.

[Exits: east south]
A vicious warg is here, snarling angrily at you.

<235/704hp 479/949m 339/394mv bloody:108 176:114>

n
A junction in the deep, dark forest
You are by a junction where three paths meet. Ancient, grey trees seem to
observe you silently you from all sides. Paths lead north, east and west.

[Exits: north east west]
A stone outcropping with traces of ore is here.
A treant stands here in defense of the forest.

<235/704hp 479/949m 337/394mv bloody:108 176:114>

e

rr
A junction in the deep, dark forest
You are by a junction where three paths meet. Ancient grey trees tower
above you on all sides. Paths lead east, south and west.

[Exits: east south west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.

<235/704hp 479/949m 335/394mv bloody:107 176:114>
A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom all around you. The path continues north and west.

[Exits: north west]
A long, grey branch rests heavily on the ground.

<235/704hp 479/949m 333/394mv bloody:107 176:114>

n
They aren't here.

<235/704hp 479/949m 333/394mv bloody:106 176:114>

n
A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. You feel
as if the ancient trees observe you in watchful silence. The path
continues north and south.

[Exits: north south]
A large toadstool grows nearby.

<235/704hp 479/949m 332/394mv bloody:106 176:114>

e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
You hear something's death cry.

<235/704hp 479/949m 331/394mv bloody:106 176:114>

e
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
The corpse of an adventurer is lying here.
A steaming pile of an adventurer's entrails is lying here.
A small pine tree stands here.
Szrevan the Serpent King, Battle Leader of Warlords is here.

<235/704hp 479/949m 330/394mv bloody:105 176:114>

e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<235/704hp 479/949m 328/394mv bloody:105 176:114>

rr
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<235/704hp 479/949m 326/394mv bloody:104 176:114>
They aren't here.

<235/704hp 479/949m 326/394mv bloody:104 176:114>

rr

rr
They aren't here.

<235/704hp 479/949m 326/394mv bloody:103 176:114>

rr

rr
They aren't here.

<235/704hp 479/949m 326/394mv bloody:103 176:114>

scan
They aren't here.

<235/704hp 479/949m 326/394mv bloody:102 176:114>

rr
They aren't here.

<235/704hp 479/949m 326/394mv bloody:102 176:114>
You scan all around.
*** Range 2 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 5 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 2 (west) ***
Szrevan the Serpent King, Battle Leader of Warlords is here.
*** Range 3 (west) ***
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
*** Range 5 (west) ***
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<235/704hp 479/949m 326/394mv bloody:102 176:114>

rr
They aren't here.

<235/704hp 479/949m 326/394mv bloody:102 176:114>
They aren't here.

<235/704hp 479/949m 326/394mv bloody:101 176:114>

w

w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]

<235/704hp 479/949m 324/394mv bloody:101 176:114>

rr
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A steaming pile of an adventurer's entrails is lying here.
A small pine tree stands here.
Szrevan the Serpent King, Battle Leader of Warlords is here.

<235/704hp 479/949m 323/394mv bloody:100 176:114>
Szrevan yells 'Help! Szkrech is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrevan is caught in a searing beam of arcane light.
Your hellstream decimates Szrevan!
Szrevan is in awful condition.

<235/704hp 434/949m 323/394mv bloody:120 176:114>

[* ] You parry Szrevan's slash.
Szrevan executes the form, leaf on the breeze!
You are befuddled by Szrevan's attack.
Szrevan's pierce MUTILATES you!
[* ] You parry Szrevan's slash.
Szrevan's pierce MUTILATES you!
Your lightning shield maims Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<177/704hp 359/949m 323/394mv bloody:120 176:95>

st

cackle
You stand up.

<214/704hp 422/949m 383/394mv bloody:116 176:95>
You cackle gleefully.

<214/704hp 422/949m 383/394mv bloody:115 176:95>

Rimath the trader auctions 'Place yer bids! a storm shield is being auctioned for 25000 gold!'

<214/704hp 422/949m 383/394mv bloody:115 176:95>

l sz
Flitting about before you is a red-skinned winged demon. A set of
blackened horns protrude out from his forehead, curling back and down and
curving to stay in line with his jaw and end slightly past his pointed chin.
Eyes in the shape of tiny black orbs glare hatefully outwards from beneath a
set of wispy brows which curl upwards at either end. His wings flutter
noisily to keep him aloft and they have the color to match the darkest
nights and the texture to match boiled leather. His arms are noticeably
longer than his legs and they hang limply from their sockets while his legs
dangle uselessly behind him. A whip-like tail which ends in a spade carves
patterns in the air to help in adjusting his speed and direction as need be.
He is a master explorer.
Szkrech has some big nasty wounds and scratches.

Szkrech is using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn on finger> a blackened fingernail
<worn around neck> (Humming) a Nimbus of Power
<worn around neck> (Magical) (Glowing) (Humming) a cloak of mist
<worn on head> (Magical) a reinforced silver helmet of perfection
<worn on ear> a shadowy bone earring
<worn on torso> (Magical) (Glowing) a huge iron breastplate
<worn on arms> (Invis) (Magical) (Glowing) reinforced silver vambraces of perfection
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> a pair of leopard print leggings
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Glowing) (Humming) the warshield of Gonturan
<worn about body> ornate robes adorned with jotun runes
<worn about waist> (Magical) a superior silver girth of perfection
<worn around wrist> (Magical) (Glowing) a marked bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Glowing) (Humming) 'Xel Morak', the Sword of Seasons
<floating nearby> (Humming) the Ankh of Gonturan
<branded> the mark of the Eternal Pyre

<214/704hp 422/949m 383/394mv bloody:111 176:115>

'again the snake falls
You say 'Again the snake falls.'

<214/704hp 422/949m 383/394mv bloody:108 176:115>

l szr
Cerulean blue scales, forged sparkling as if by crystalline, cover this
beast from wing to sharpened claw: a fearsome, ever-altering gradient
reminiscent of stormy ocean hues. His characteristic hybridization of
species - dragon when stalking on all fours, reptilian when towering on two
muscular legs - portrays an ethereal power; calculating, omnipotent, and
formidable, all at once. Long, lepidote wings frame his powerful form:
dark-sapphire smooth, spiked at the tips and curving upward in a sharp
incline, perfect for, yet scarred from warfare. A snakelike tail, potent as
a weapon, sways to reveal thirty unbreakable scutes, dark as night and
dangerously jagged, traveling in a line from tip to spine. Sharp amber eyes
are inlaid within a long, rounded snout, crowned with six jagged horns
affixed with the smoothest of bronze rings. Each clawed, stocky limb bears
a delicately carved burnished bracer, ideal for battle, well-worn with age.
When the monster breathes, the deep grey smoke that envelops him flows thick
as deep fog; his footfalls, heavy as heaviest lead, scatter the surrounding
flurries of birds, shaking the cold earth below.
He is a master explorer.
Szrevan is in awful condition.

Szrevan is using:
<used as light> (Magical) (Glowing) the Dragonslayer Truncheon of Warlord
<worn on finger> (Glowing) (Humming) a fire-scorched silver-grey signet of endurance
<worn on finger> (Glowing) a fire-scorched wedding ring
<worn around neck> (Glowing) (Humming) a fire-scorched silver-grey collar of endurance
<worn around neck> a black velvet cloak
<worn on head> (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Humming) a garb of an assassin (open)
<worn about waist> (Humming) an assassin's arachnid sash
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) the blade of madness
<dual wielded> (Magical) the ebony kris
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<214/704hp 422/949m 383/394mv bloody:107 176:115>

murder szr
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your flaming bite devastates Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<214/704hp 422/949m 383/394mv bloody:120 176:115>

st

murder szr
You stand up.

<214/704hp 422/949m 383/394mv bloody:117 176:115>
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your torrent devastates Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<214/704hp 422/949m 383/394mv bloody:120 176:115>

st

Shargugh walks in.

<214/704hp 422/949m 383/394mv bloody:118 176:115>

murder szr
You stand up.

<214/704hp 422/949m 383/394mv bloody:117 176:115>
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your shocking bite maims Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<214/704hp 422/949m 383/394mv bloody:120 176:115>

st

Shargugh walks west.

<214/704hp 422/949m 383/394mv bloody:118 176:115>

tsto
You stand up.

<214/704hp 422/949m 383/394mv bloody:117 176:115>
You summon the elemental force of lightning to your aid.
Szrevan yells 'Help! Szkrech just filled the room with lightning!'
Your thunder storm MUTILATES Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<214/704hp 407/949m 383/394mv bloody:120 176:115>

af

The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<249/704hp 460/949m 394/394mv bloody:118 176:115>
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: detect invis : lasts for 33 hours
Spell: armor : modifies armor class by 30 for 11 hours
Spell: lightning shield: modifies afflictive break by 4 for 6 hours
Spell: protective shield: lasts for 4 hours
Spell: sanctuary : modifies armor class by 75 for 2 hours
: lasts for 2 hours
Spell: weapon ward : lasts for 1 hours
Spell: shield : lasts for 1 hours
Skill: affliction : modifies save vs afflictive by -9 for 0 hours
Spell: pass door : lasts for 0 hours

<249/704hp 460/949m 394/394mv bloody:117 176:115>

st
You stand up.

<249/704hp 460/949m 394/394mv bloody:115 176:115>

murder szr

Rimath the trader auctions 'Place yer bids! a storm shield is being auctioned for 25000 gold!'

<249/704hp 460/949m 394/394mv bloody:114 176:115>
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your freezing bite devastates Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<249/704hp 460/949m 394/394mv bloody:120 176:115>

st

Shargugh walks in.

<249/704hp 460/949m 394/394mv bloody:119 176:115>

murder szr
You stand up.

<249/704hp 460/949m 394/394mv bloody:117 176:115>
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your shocking bite decimates Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<249/704hp 460/949m 394/394mv bloody:120 176:115>

Shargugh walks east.

<249/704hp 460/949m 394/394mv bloody:120 176:115>

st

murder szr
You stand up.

<249/704hp 460/949m 394/394mv bloody:117 176:115>
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your flaming bite devastates Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<249/704hp 460/949m 394/394mv bloody:120 176:115>

st

murder szr
You stand up.

<249/704hp 460/949m 394/394mv bloody:117 176:115>
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your shocking bite maims Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<249/704hp 460/949m 394/394mv bloody:120 176:115>

st

growl
You stand up.

<249/704hp 460/949m 394/394mv bloody:117 176:115>
Grrrrrrrrrr...

<249/704hp 460/949m 394/394mv bloody:117 176:115>

l szr
Cerulean blue scales, forged sparkling as if by crystalline, cover this
beast from wing to sharpened claw: a fearsome, ever-altering gradient
reminiscent of stormy ocean hues. His characteristic hybridization of
species - dragon when stalking on all fours, reptilian when towering on two
muscular legs - portrays an ethereal power; calculating, omnipotent, and
formidable, all at once. Long, lepidote wings frame his powerful form:
dark-sapphire smooth, spiked at the tips and curving upward in a sharp
incline, perfect for, yet scarred from warfare. A snakelike tail, potent as
a weapon, sways to reveal thirty unbreakable scutes, dark as night and
dangerously jagged, traveling in a line from tip to spine. Sharp amber eyes
are inlaid within a long, rounded snout, crowned with six jagged horns
affixed with the smoothest of bronze rings. Each clawed, stocky limb bears
a delicately carved burnished bracer, ideal for battle, well-worn with age.
When the monster breathes, the deep grey smoke that envelops him flows thick
as deep fog; his footfalls, heavy as heaviest lead, scatter the surrounding
flurries of birds, shaking the cold earth below.
He is a master explorer.
Szrevan is in awful condition.

Szrevan is using:
<used as light> (Magical) (Glowing) the Dragonslayer Truncheon of Warlord
<worn on finger> (Glowing) (Humming) a fire-scorched silver-grey signet of endurance
<worn on finger> (Glowing) a fire-scorched wedding ring
<worn around neck> (Glowing) (Humming) a fire-scorched silver-grey collar of endurance
<worn around neck> a black velvet cloak
<worn on head> (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Humming) a garb of an assassin (open)
<worn about waist> (Humming) an assassin's arachnid sash
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) the blade of madness
<dual wielded> (Magical) the ebony kris
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<249/704hp 460/949m 394/394mv bloody:116 176:115>

murder szr
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your flaming bite devastates Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<249/704hp 460/949m 394/394mv bloody:120 176:115>

st
You stand up.

<249/704hp 460/949m 394/394mv bloody:117 176:115>

murder szr
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your shocking bite devastates Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<249/704hp 460/949m 394/394mv bloody:120 176:115>

st

murder szr

You feel less vulnerable to afflictions.
You feel solid again.
Szrevan relaxes his posture.

<285/704hp 532/949m 394/394mv bloody:117 176:115>
You stand up.

<285/704hp 532/949m 394/394mv bloody:116 176:115>
Szrevan yells 'Help! I am being attacked by Szkrech!'
Your flaming bite DISMEMBERS Szrevan!
Szrevan has yielded. You have won the challenge.
Szrevan is mortally wounded!!
FINISH HIM!!

<285/704hp 532/949m 394/394mv bloody:120 176:115>

st

murder szr
You stand up.

<285/704hp 532/949m 394/394mv bloody:117 176:115>
They aren't here.

<285/704hp 532/949m 394/394mv bloody:117 176:115>

l
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
The corpse of Szrevan is lying here.
A steaming pile of an adventurer's entrails is lying here.
A small pine tree stands here.


Szrevan NEWBIE chats: 'This is not a place I enjoy anymore.'

Szrevan NEWBIE chats: 'Keep abusing word of recall, so much fun.'

Szrevan NEWBIE chats: 'Just take it all I'm done.'

Nothing to say besides the fact that he's a crying whining child that throws temper tantrums when things don't go his way.
Tags: #warlord

Comments

  1. As I said on GY, I coulda just sat on no_recall zone or at your temple and we wouldn't had a fight at all, because each time the first 3 rounds didn't work out, you'd spam to Drkshtyre and word to Timaran lol. This was boring 3 hours and I don't mind suiciding at all just to quit the game.

    Crying like a whining child? Just trying to point out a glaring problem with the game when all you can do is spam murder vs imprenetable flying fortress that just words each time things don't go his way. Just so others don't have to go through this snooze fest maybe? 0 warrior skills work and dirt does nothing, you just word. What's the point? Sure you are having "fun" but I'm there just spamming murder out of boredom :D

    I'm definitely not gonna miss this ignorant mindset of some people here ;)

    And "Things not going my way" well, I never cared if i won or lost, otherwise i woulda deleted long ago when I was naked vs Skeggi or even before? I was going to delete anyway, this was going to be the last fight and my only gripe is that it was a fucking SNOOZE FEST word of recall spam. So yeah, whatever. Go fuck yourself, you know very well I woulda never died if I actually bothered to play even as half as wimpy as you :)
    1. Also, this is far from the "fall" this is me stepping down, you are giving yourself too much credit. Just because someone is bored enough to be suicidal doesn't mean you actually deserve to brag :D
    2. Also again, you were the one whining like a bitch each time you got owned on any fighter-based class, including your latest pimp set char :) Each time a ton of whines, just because you got outplayed like shit and only survived yet again thanks to word of recall cheese spam.

      You are just flaunting but you are nothing in my eyes.
    3. Had a lot of fun encounters with you both as allies, and as enemies. I am sad to see you go, I wanted to be the one to full loot you at the end :D
    [reply to Szrevanooc]
  2. To me it looks like you just got outplayed here. You are complaining about a lot Szrevanoc even though I’ve seen a completely different stance from you when people were complaining about “not being able to do anything except stand and die” to you since you were so decked and have forms. Is just don’t think you saw the same level of max pwnage you usually do here and you were coming into it with an already bad attitude (planning on deleting)

    These are some mistakes I saw:
    1. Not sure why you cling to using blade of madness the whole fight, probably because you are going for the wild + wave form critical strikes. I think this costed you a lot of your offense
    2. You should have worn whips here and abused the shit out of him with form lashings and high offense
    3. You ran around in circles in high movement cost terrains and never really made any strategy for escape. Then you tried to run to your hovel and that failed so it looks like you just panicked when that went south. I think this took away from how aggressive you have to be with invokers, especially when they are down to the wire like that.
    4. I don’t see any dirt attempts
    5. You never tried to fight next to other beefy mobs so that he couldn’t AOE you to death

    Side note - lightning shield damage, free dispel & casting heal is fucking ridiculous. invokers really are hands down best class in game.
    1. Woops. Overall good effort though, the invoker is a good tracker and that’s what makes invokers so successful in landing the kill.

      One other thing - Szveranoc, please stop trying to out Szkrech is, you’ve made a few comments about other chars you’ve fought this player on but you’re walking close to outing him. Don’t self destruct this way just cause you think “you’re done with the game”….(again)
    2. 1. I had no weapon choices really after last death.

      2. ^

      3. It was like 30th fight, I was tired and just didn't care enough anymore. I lived like 10 times on <50 hp before and I was simply just too bored of this nonsense where he'd just word off each time things didn't go his way. So my only resolve was to try and stay 'til the very last moment so I could maybe get a lucky round in. I literally gave 0 fucks about dying or not, I actually just logged on to delete.

      4. I dirted enough in last 30 battles, he'd just word it off or keep spamming hellstream/thunder storm and it does fuck all.

      5. Yes, I did try all that, hellstream and shield damage is still high enough even w/o aoe.

      And honestly, I just see my time spent better elsewhere.

      I don't mind losing if i get outplayed, but this is just pure boredom, I kept asking myself why do I even bother, there's literally 0 chance and utility for me to kill this invoker who only fights when he has a guaranteed out.

      Fight me on a warrior and beat me, or anything else that I can use at least 1 skill besides dirt on lol. Sitting there spamming murder for 3 hours is not the pinnacle gameplay to keep you excited for more :D

      No really, I don't care that much, I just tried to emphasize of why this shit is so hilariously stupid and being cheesed to oblivion. This is like the only MUD out of 11 I've played where you can cheese so much of this shit that it's literally impossible to die if you don't want to.
    3. Did you not have any relics available? Shouldn't have been an issue to at least get a fucking AXE like you always used against casters in the past.
    4. The length of that rant speaks more how much you actually do care. Better luck next time kid.
    5. Thorgoth, the heal is a one time thing, its much delayed, so a chance each full fight/rest period and not related to lightning shield its the new shield spell bursting. Lot of stuff has to line up to get the heal.
    6. Yeah I think I have deserved a right to rant, still owned you and your buddies. Get fucked. Honestly, all of you can sit down.
    7. Saying you have 0 chance is A LOT different from actually having 0 chance. All I have to say is athleticism. Run around till ward or prot shield falls, PWN mage, no more tears!
    [reply to Thorgoth]
  3. What are the [** ] symbols on lines where attacks get defended?
    1. It shows how likely the defense was I believe? It replaces the thematic defenses, like barely dodged or easily parried.
    2. probably autodef is on.
    [reply to Scrynor]
  4. well, I am WAY on the outside looking in, but....someone call that lizard a WAAAmbulance. "This game sux. I can't word (cuz i picked warlords), and this MAGE can, boo fucking hoo."
    1. Seringale is flooded with dragon tears.
    2. Fuck me, some people are just retarded I suppose. Must be that 'murican brain in action. One of the big reasons why I can't stand this mud. So much low IQ bullshit.
    3. To clarify, me saying it sounded whiny was LOW IQ bullshit? You are crying about the game because of a spell available to anyone, (unless abandoned by RP). Sounds super intelligent to me.
    4. It doesn't matter if it's available to everyone, it's shitty game meta that has no place in current AR due to low pbase. Get a fucking clue. Perhaps if you could step out of your fucking box and actually ever had experience with any other games you'd realize how dumb this is?
    [reply to Kornhole]
  5. You can't stand this mud yet you continue flooding the board with tears.
    1. No, I just can't stand ignorant idiots like you ;)
    2. Water level rising.
    3. Says some random noskill trash :P
    4. Gurgle.
    [reply to Gzarza]

Post a New Comment