Ye Olde Abandoned Realms Logs

Skeggi eats Tiram (apr 29)

posted on 2022-05-05 17:47:24
This was another night that shows how great AR is. Skeggi started the surge by attacking Ulmas who was with a bunch of people killing things in mudfall. It was pointed out to Skeggi that Ulmas was lower level and undergeared so it was a wildly uneven fight. Skeggi wanted to see what he tasted like though.

Since he's brilliant, Skeggi came up with a great idea. If Ulmas would rip part of himself off and give it to Skeggi to eat, Skeggi would leave them alone. Ulmas found that agreeable and tore off a branch and offered it to the giant. It seemed edible but it wasn't great. Skeggi thought it was a bit more palatable after coating the branch with some elf blood.

There wasn't much to do after that. It was still early in the storm and Skeggi figured he had four options. He could join the group in mudfall and smash things, he could go try to kill Ilromie (who he saw was with Avenar and Wylsin), or he could do nothing. He decided to join the mudfall group and kill things.

Tiram showed up and attacked the whole group. He fled and recalled, severely bruised and beaten. Skeggi ran and tracked him down and killed him. He feasted on his corpse and sacrificed a couple things (necklaces?) and took an axe. Both parties healed up and then fought (the log here). Skeggi only looted the recall potion.

Later on (after this log) Werig arrived and fought Tiram 1v1. Tiram killed Werig but while he was looting/sacrificing Skeggi came in and finished Tiram off and proceeded to feast upon his corpse once more.

Posting this log because this was the best one IMO.








1003 350 330 road (outside) 9pm (night) no opponent no opponent [----------]
north
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

1003 350 328 road (outside) 9pm (night) no opponent no opponent [----------] Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

1003 350 326 road (outside) 9pm (night) no opponent no opponent [----------] Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

1003 350 324 road (outside) 9pm (night) no opponent no opponent [----------] Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

1003 350 322 road (outside) 9pm (night) no opponent no opponent [----------]
north
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

1003 350 374 road (outside) 10pm (night) no opponent no opponent [----------]
west
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

1003 350 372 road (outside) 10pm (night) no opponent no opponent [----------]
trophy puma
You construct a grim trophy and stake it into the ground.

1003 290 372 road (outside) 10pm (night) no opponent no opponent [----------]
Your speed increases!

1003 290 372 road (outside) 10pm (night) no opponent no opponent [----------]
where pk
Players near you:
<PK> Skeggi Along the Eastern Road
<PK> Tiram Sharply Downturning Forest Path

1003 290 372 road (outside) 10pm (night) no opponent no opponent [----------]
af
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: cabal sanctuary: lasts for 6 hours
Skill: grim trophy : lasts for 5 hours
Skill: puma speed : lasts for 1 rounds
Skill: mania : lasts for 1 hours

1003 290 372 road (outside) 10pm (night) no opponent no opponent [----------]
scan a
You scan all around.
*** Range 1 (east) ***
The caravan attendant is here, looking dejected.
*** Range 4 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 6 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

1003 290 372 road (outside) 10pm (night) no opponent no opponent [----------]
scan a
You scan all around.
*** Range 1 (east) ***
The caravan attendant is here, looking dejected.
*** Range 4 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 6 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

1003 290 372 road (outside) 10pm (night) no opponent no opponent [----------]
scan a
You scan all around.
*** Range 1 (east) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Invis) (White Aura) Tiram the Wrath of Nature is here.
The caravan attendant is here, looking dejected.
*** Range 4 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 6 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

1003 290 372 road (outside) 10pm (night) no opponent no opponent [----------]
Tiram walks in.
A wild boar walks in.
A large wolf walks in.

1003 290 372 road (outside) 10pm (night) no opponent no opponent [----------]
murder $$
You feel the Pendulum of Serin slowing you down as you start to swing at Tiram.
Tiram fades into existence.
You parry Tiram's shocking bite.
Tiram's emphatic shocking bite MUTILATES you!
Tiram is in excellent condition.

966 290 372 road (outside) 10pm (night) blade offensive [----------]
The pendulum shifts gear, bringing you back up to speed.
Tiram is in excellent condition.

966 290 372 road (outside) 10pm (night) blade offensive [----------]
You parry a wild boar's charge.
You dodge a wild boar's charge.
You parry a large wolf's bite.
You awkwardly parry a large wolf's bite with a loud clang.
You deflect Tiram's shocking bite aside in an ungraceful parry.
You parry Tiram's chill with an easy flourish.
Tiram manages to dodge your thrust with a lot of effort.
Missing everything makes you madder.
Tiram is in excellent condition.

966 290 372 road (outside) 10pm (night) blade offensive [----------]
Tiram kicks dirt in your eyes!
Tiram's kicked dirt scratches you.
You can't see a thing!

963 290 372 unknown 10pm (night) unknown unknown [----------]
hob
You strike someone with your weapon and attempt to hobble him.
Your hobble injures someone.
Someone clutches his leg painfully as he begins to hobble.

963 290 372 unknown 10pm (night) unknown unknown [----------]
Someone's weapon advantage overcomes your parry attempt.
Someone's punitive shocking bite MUTILATES you!
Someone's punitive shocking bite MUTILATES you!
You parry someone's charge.
You deflect someone's charge aside in an ungraceful parry.
You parry someone's bite.
You dodge someone's bite.
You deliver a blow of devastating force!
Your thrust MANGLES someone!
Your thrust DISEMBOWELS someone!

885 290 372 unknown 10pm (night) unknown unknown [----------]
You parry someone's charge.
Someone's charge injures you.
You deflect someone's shocking bite aside in an ungraceful parry.
Someone's freezing bite DISEMBOWELS you!
Someone's punitive shocking bite misses you.
You dodge someone's chill.
You awkwardly parry someone's bite with a loud clang.
You parry someone's bite.
Someone manages to dodge your thrust with a lot of effort.
Your thrust DISEMBOWELS someone!
You concentrate on your combat style to prevent someone from dodging.
You concentrate on your combat style to inflict more damage.
Your thrust misses someone.

819 290 372 unknown 10pm (night) unknown unknown [----------]
Someone stops wielding something.
Someone wields something.
You rub the dirt out of your eyes, but they're still watering.
A wild boar's charge injures you.
A wild boar's charge injures you.
A large wolf's bite injures you.
You dodge a large wolf's bite.
You stumble and barely manage to dodge Tiram's crush.
You parry Tiram's freezing bite.
Tiram's punitive pound decimates you!
You concentrate on your combat style to inflict more damage.
Your thrust DISMEMBERS Tiram!
Your thrust DISMEMBERS Tiram!
Tiram parries your thrust with a hasty swing from his off-hand weapon.
You concentrate on your combat style to inflict more damage.
Your thrust MASSACRES Tiram!
Tiram has quite a few wounds.

750 290 372 road (outside) 10pm (night) unknown unknown [----------]
Tiram's punitive crush decimates you!
You parry a wild boar's charge.
A wild boar's charge injures you.
A large wolf's bite misses you.
You dodge a large wolf's bite.
Your thrust misses Tiram.
You concentrate on your combat style to prevent Tiram from dodging.
Your thrust DISEMBOWELS Tiram!
Your thrust DISMEMBERS Tiram!
Tiram has some big nasty wounds and scratches.

711 290 372 road (outside) 10pm (night) unknown unknown [----------]
body $$
You slam into Tiram, knocking him senseless!
Your bodyslam MUTILATES Tiram!
Tiram has some big nasty wounds and scratches.

711 290 372 road (outside) 10pm (night) unknown unknown [----------]
Tiram stops hobbling around.
Tiram's punitive pound decimates you!
You stumble and barely manage to dodge Tiram's chill.
You dodge a wild boar's charge.
A wild boar's charge hits you.
A large wolf's bite injures you.
A large wolf's bite injures you.
Tiram dodges your thrust.
Your thrust DISEMBOWELS Tiram!
Tiram has some big nasty wounds and scratches.

644 290 372 road (outside) 10pm (night) unknown unknown [----------]
Your eyes stop watering.
You deflect a wild boar's charge aside in an ungraceful parry.
You dance around a wild boar's charge and easily dodge it.
You dodge a large wolf's bite.
You thrust a large wolf's bite aside in a skillful parry.
You concentrate on your combat style to prevent Tiram from dodging.
Your thrust DISEMBOWELS Tiram!
Your thrust DISEMBOWELS Tiram!
Your thrust DISEMBOWELS Tiram!
Your thrust DISEMBOWELS Tiram!
You stumble and barely manage to dodge Tiram's crush.
You parry Tiram's freezing bite.
Tiram looks pretty hurt.

644 290 372 road (outside) 10pm (night) shaft offensive [----------]
body $$
You slam into Tiram, knocking him senseless!
Your bodyslam MUTILATES Tiram!
Tiram is in awful condition.

653 296 425 road (outside) 11pm (night) shaft offensive [----------]
You parry a wild boar's charge.
You awkwardly parry a wild boar's charge with a loud clang.
You nimbly dodge a large wolf's bite with a practiced maneuver.
You dance around a large wolf's bite and easily dodge it.
You deflect Tiram's pound aside in an ungraceful parry.
You concentrate on your combat style to prevent Tiram from dodging.
Your thrust misses Tiram.
Your thrust MUTILATES Tiram!
Tiram is in awful condition.

653 296 425 road (outside) 11pm (night) shaft offensive [----------]
A wild boar's charge injures you.
You awkwardly parry a wild boar's charge with a loud clang.
You parry a large wolf's bite with an easy flourish.
You dodge a large wolf's bite.
Tiram dodges your thrust.
Your thrust MUTILATES Tiram!
Your thrust DISEMBOWELS Tiram!
You parry Tiram's pound.
You awkwardly parry Tiram's chill with a loud clang.
You manage to dodge Tiram's crush with a lot of effort.
Tiram is in awful condition.

638 296 425 road (outside) 11pm (night) shaft offensive [----------]
Tiram has fled!
Tiram crawls east.
A large wolf has a few scratches.

638 296 425 road (outside) 11pm (night) none mob [----------]
east
murder $$

Tiram crawls in.
A large wolf has a few scratches.

638 296 425 road (outside) 11pm (night) none mob [----------]
Tiram crawls west.
A large wolf has a few scratches.

638 296 425 road (outside) 11pm (night) none mob [----------]
west
west
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

638 296 423 road (outside) 11pm (night) no opponent no opponent [----------] They aren't here.

638 296 423 road (outside) 11pm (night) no opponent no opponent [----------] Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A grim trophy of a puma's fur has been staked into the ground here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.

638 296 421 road (outside) 11pm (night) no opponent no opponent [----------] Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

638 296 419 road (outside) 11pm (night) no opponent no opponent [----------]
west
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

638 296 417 road (outside) 11pm (night) no opponent no opponent [----------]
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

638 296 415 road (outside) 11pm (night) no opponent no opponent [----------] City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

638 296 413 road (outside) 11pm (night) no opponent no opponent [----------]
west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

638 296 411 city (outside) 11pm (night) no opponent no opponent [----------]
west
west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

638 296 409 city (outside) 11pm (night) no opponent no opponent [----------] The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
(White Aura) Tiram the Wrath of Nature is here.
Tiram crawls west.

638 296 407 road (outside) 11pm (night) no opponent no opponent [----------]
where pk
Players near you:
<PK> Skeggi The East Common Road
<PK> Tiram The East Common Road

638 296 407 road (outside) 11pm (night) no opponent no opponent [----------]
west
west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.
Riam the citizen of Seringale says 'Have you seen my dog? He answers to the name of Ugly..'
Riam the citizen of Seringale sniffs sadly.

638 296 405 road (outside) 11pm (night) no opponent no opponent [----------]
west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
(White Aura) Tiram the Wrath of Nature is here.
Tiram crawls west.

638 296 403 road (outside) 11pm (night) no opponent no opponent [----------]
west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]
(White Aura) Tiram the Wrath of Nature is here.
A dwarven city guard of Seringale stands watch here.

638 296 401 city (outside) 11pm (night) no opponent no opponent [----------] The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* * * +-+|
| ||
*-* +|
---------+

[Exits: north east south west]
Tiram crawls in.

638 296 399 road (outside) 11pm (night) no opponent no opponent [----------]
murder $$
Tiram yells 'Help! I am being attacked by Skeggi!'
Tiram dodges your thrust.
Tiram manages to dodge your thrust with a lot of effort.
Missing everything makes you madder.
Tiram stops wielding an icicle.
Tiram wears the red dragon shield as a shield.
Your speed returns to normal.
Tiram is in awful condition.

638 296 399 road (outside) 11pm (night) shaft defensive [----------]
Tiram has fled!
Tiram crawls east.

638 296 399 road (outside) 11pm (night) no opponent no opponent [----------]
Tiram crawls in.

638 296 399 road (outside) 11pm (night) no opponent no opponent [----------]
murder $$

Tiram crawls west.

638 296 399 road (outside) 11pm (night) no opponent no opponent [----------]
west
west
They aren't here.

638 296 399 road (outside) 11pm (night) no opponent no opponent [----------] The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| | |
+-*-* |
---------+

[Exits: north east south west]

638 296 397 road (outside) 11pm (night) no opponent no opponent [----------] East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* * *|
| | |
S-+-*-* |
---------+

[Exits: north east south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

638 296 395 city (outside) 11pm (night) no opponent no opponent [----------]
where pk
Players near you:
<PK> Skeggi East of Market Square
<PK> Tiram South of Market Square

638 296 395 city (outside) 11pm (night) no opponent no opponent [----------]
south
west
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| | |
S-+-*-* |
| |
S-+-* |
---------+

[Exits: north west]
A storm giant citizen of Seringale strolls about.

638 296 394 inside (indoors) 11pm (night) no opponent no opponent [----------] South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]

638 296 393 city (outside) 11pm (night) no opponent no opponent [----------]
scan a
south
south
You scan all around.
*** Range 1 (east) ***
A storm giant citizen of Seringale strolls about.
*** Range 1 (south) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 2 (south) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 3 (south) ***
(White Aura) Tiram the Wrath of Nature is here.
A halfling citizen of Seringale strolls about.
A dwarven citizen of Seringale plods around the town.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A dwarven city guard of Seringale stands watch here.
*** Range 4 (south) ***
A duergar city guard of Seringale stands watch here.

638 296 393 city (outside) 11pm (night) no opponent no opponent [----------] The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

638 296 391 road (outside) 11pm (night) no opponent no opponent [----------] The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

638 296 389 road (outside) 11pm (night) no opponent no opponent [----------]
south
south
south
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A dwarven citizen of Seringale plods around the town.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A dwarven city guard of Seringale stands watch here.

638 296 387 road (outside) 11pm (night) no opponent no opponent [----------]
where pk
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A duergar city guard of Seringale stands watch here.

638 296 385 city (outside) 11pm (night) no opponent no opponent [----------] The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

638 296 383 road (outside) 11pm (night) no opponent no opponent [----------]
south
south
south
Players near you:
<PK> Skeggi The South Main Street
<PK> Tiram The South Main Street

638 296 383 road (outside) 11pm (night) no opponent no opponent [----------] The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

638 296 381 road (outside) 11pm (night) no opponent no opponent [----------] The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

638 296 379 road (outside) 11pm (night) no opponent no opponent [----------]
south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A drow city guard of Seringale stands watch here.

638 296 376 road (outside) 11pm (night) no opponent no opponent [----------]
south
south
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.

638 296 373 road (outside) 11pm (night) no opponent no opponent [----------]
south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

638 296 371 city (outside) 11pm (night) no opponent no opponent [----------]
south
south
where pk
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

638 296 369 city (outside) 11pm (night) no opponent no opponent [----------] Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

638 296 367 field (outside) 11pm (night) no opponent no opponent [----------]
south
south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

638 296 365 field (outside) 11pm (night) no opponent no opponent [----------] A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

638 296 363 road (outside) 11pm (night) no opponent no opponent [----------] Players near you:
<PK> Skeggi A cobbled path
<PK> Tiram The Miden'nir

638 296 363 road (outside) 11pm (night) no opponent no opponent [----------] A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

638 296 361 road (outside) 11pm (night) no opponent no opponent [----------] Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Skeggi. Rest on my horse and help me assign some tasks.'

638 296 360 inside (indoors) 11pm (night) no opponent no opponent [----------]
north
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

638 296 359 road (outside) 11pm (night) no opponent no opponent [----------]
north
where pk
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

638 296 357 road (outside) 11pm (night) no opponent no opponent [----------]
east
east
Players near you:
<PK> Skeggi A cobbled path
<PK> Tiram The Miden'nir

638 296 357 road (outside) 11pm (night) no opponent no opponent [----------] A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
You see 2 of a long spear here.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

638 296 355 forest (outside) 11pm (night) no opponent no opponent [----------] The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
You see 2 of a long spear here.
A rusted sword lies on the ground.
An onyx-black adventurer's cap is here.
A pair of onyx-black boots is here.
(White Aura) Tiram the Wrath of Nature is here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

638 296 352 forest (outside) 11pm (night) no opponent no opponent [----------]
south
south
The Miden'nir
o f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f | trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

638 296 349 forest (outside) 11pm (night) no opponent no opponent [----------]
north
The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]

638 296 345 mountain (outside) 11pm (night) no opponent no opponent [----------]
north
murder $$
The Miden'nir
o f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f | trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

638 296 341 forest (outside) 11pm (night) no opponent no opponent [----------] The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
You see 2 of a long spear here.
A rusted sword lies on the ground.
An onyx-black adventurer's cap is here.
A pair of onyx-black boots is here.
(White Aura) Tiram the Wrath of Nature is here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

638 296 338 forest (outside) 11pm (night) no opponent no opponent [----------] Tiram yells 'Help! I am being attacked by Skeggi!'
You deliver a blow of devastating force!
Your thrust DISMEMBERS Tiram!
Tiram blocks your attack with his shield.
Tiram is in awful condition.

638 296 338 forest (outside) 11pm (night) shaft defensive [----------]
You manage to dodge Tiram's pound with a lot of effort.
Your thrust DISEMBOWELS Tiram!
Tiram is in awful condition.

638 296 338 forest (outside) 11pm (night) shaft defensive [----------]
You lean back and duck underneath Tiram's flying dirt.
Tiram's kicked dirt misses you.
Tiram is in awful condition.

638 296 338 forest (outside) 11pm (night) shaft defensive [----------]
You parry Tiram's crush.
Your thrust DISEMBOWELS Tiram!
Your thrust DISEMBOWELS Tiram!
Tiram is in awful condition.

646 301 391 forest (outside) 12am (midnight) shaft defensive [----------]
rage
You feel your veins course with power as the madness engulfs you!
Tiram is in awful condition.

1029 301 391 forest (outside) 12am (midnight) shaft defensive [----------]
Tiram's punitive pound mauls you.
Tiram's punitive pound wounds you.
Tiram grips his shield firmly, staving off your thrust.
Your thrust DISEMBOWELS Tiram!
Tiram is DEAD!!
You snap out of your madness at the death of your opponent.
Tiram's ear is ripped off of his head.

606 301 391 forest (outside) 12am (midnight) no opponent no opponent [----------]
l in cor
The corpse of Tiram holds:
a Big Ol'Pack Sack (open)
(Glowing) a blood candle
a gold earring
some arm plates of dark oak
some dark oak leg plates
a pair of dark oak gauntlets
( 2) a living wood wrist guard
a pair of living wood boots
a helm of dark oak
an old, dusty druid's robe
(Glowing) (Humming) a sparking lightning sword
an onyx-black firemesh jacket of alacrity
a smooth cylinder of vitrified sand
(Glowing) an icicle
a purple potion
a small mahogany canoe
a dragonwing stonesteel cuirass of unerring flight
a broadsword with a dragonbone hilt
the red dragon shield
a war spear
ranger ice arrows (24)
a dragonwing bloodsteel fingerspike of homing
a dragonblood bloodsteel fingerspike of evisceration
(Glowing) (Humming) a dragonblood silver-grey collar of evisceration
a white, fur-lined cape
a stout truncheon
( 2) (Glowing) (Humming) a Defender potion
a perfect potion of recall
(Glowing) a ranger's bow

606 301 391 forest (outside) 12am (midnight) no opponent no opponent [----------]
g ear
You get the ear of Tiram.

606 301 391 forest (outside) 12am (midnight) no opponent no opponent [----------]
g per cor
You get a perfect potion of recall from the corpse of Tiram.

606 301 391 forest (outside) 12am (midnight) no opponent no opponent [----------]
put per sack
You put a perfect potion of recall in a Loot Sack.

606 301 391 forest (outside) 12am (midnight) no opponent no opponent [----------]
emote kneels down and starts feasting on the corpse.
Skeggi kneels down and starts feasting on the corpse.

606 301 391 forest (outside) 12am (midnight) no opponent no opponent [----------]
pose feasting on the corpse
Pose set to: Skeggi is here feasting on the corpse.

Comments

  1. I love the image of Skeggi trying to chew on a branch and not liking it very much. You never quite know what's going to happen with Skeggi and that makes him a lot of fun.
      [reply to Avenar]
    1. Mr. Skeggi is a riot! Anyone who disagrees should sit down and be quiet!
        [reply to Foggledonk]

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