<675/675hp 817/858m 221/394mv 23697tnl><forest (outside)>eq
You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
<worn around neck> (Magical) a spiked collar
<worn around neck> (Magical) a spiked collar
<worn on head> (Humming) a crested helm in the shape of a serpent
<worn on ear> (Magical) a pair of feathered earrings
<worn on torso> (Magical) (Glowing) a cuirass of the Golden Flame
<worn on arms> vambraces of the Golden Flame
<worn on hands> (Glowing) (Humming) a pair of gauntlets of conquest
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> (Glowing) (Humming) a pair of boots of conquest
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of turning
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<wielded two-handed> (Invis) 'Summersong', the Divine Ceremonial Bow
<stored in quiver> (Glowing) some mithril arrows (58)
<floating nearby> a mithril dragon
<675/675hp 817/858m 221/394mv 23697tnl><forest (outside)>
The bark covering your skin flakes off.
<675/675hp 834/858m 275/394mv 23697tnl><forest (outside)>bark gin
Your skin drips with flame-retarding ginkgo resin.
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>where
Players near you in Grand Thalos:
<PK> Eliante Market Square
<PK> Savanti The holy grove
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>who
[ Fire ] <PK> Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>
[KNIGHT] Salania the Squire of Knights : 'Gzarza has entered the Knight's path.'
[KNIGHT] Salania the Squire of Knights : 'Griremas has entered the Knight's path.'
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>where
Players near you in Grand Thalos:
<PK> Eliante Market Square
<PK> Savanti The holy grove
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>e
Alas, you cannot go that way.
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>e
Alas, you cannot go that way.
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>
A female citizen of Thalos walks in.
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>cab oh my
[KNIGHT] (Footman) Savanti : 'Oh my.'
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>l
The holy grove
| You are standing amidst the ancient oaks and poplars in
^ | the holy grove. You can feel a strange sensation of joy
f-f-f | and calm seeping through you, as if great burdens have
| | | | been lifted from your shoulders. To the south, is an open
f-f-@ | area through the trees, while paths lead away north and
| | | | west.
f-o o |
| |
*-* |
---------+
[Exits: north south west]
A female citizen of Thalos is here, showing off her new dress.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A ranger trainee is here, ready for action.
(Charmed) A large, ferocious wolf is here.
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>who
[ Fire ] <PK> Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 784/858m 275/394mv 23697tnl><forest (outside)>south
The croquet lawn
[Exits: north south]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 784/858m 274/394mv 23697tnl><field (outside)>south
Entrance to the Enclave
[Exits: north east]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
You yell 'Help! I am being attacked by a demon-faced assassin!'
You aim a shot at a demon-faced assassin as it closes in on you.
Your snap shot *** DEMOLISHES *** a demon-faced assassin!
You thrust a demon-faced assassin's pierce aside in a skillful parry.
You parry a demon-faced assassin's pierce with an easy flourish.
You yell 'Help! I am being attacked by a demon-faced assassin!'
You nimbly dodge a demon-faced assassin's pierce with a practiced maneuver.
You dodge a demon-faced assassin's pierce.
You nimbly dodge a demon-faced assassin's pierce with a practiced maneuver.
A demon-faced assassin has some small wounds and bruises.
<675/675hp 784/858m 273/394mv 23697tnl><inside (indoors)>east
[KNIGHT] Holy Knight : 'Alert! Griremas has intruded upon our cabal!'
[KNIGHT] Holy Knight : 'Alert! Gzarza has intruded upon our cabal!'
A ray of light shines down briefly nearby, then vanishes.
No way! You are still fighting!
A demon-faced assassin has some small wounds and bruises.
<675/675hp 784/858m 273/394mv 23697tnl><inside (indoors)>
You stab at a demon-faced assassin with an arrow at point blank range.
Your point blank stab MUTILATES a demon-faced assassin!
'Summersong', the Divine Ceremonial Bow digs into a demon-faced assassin's body.
Your wrath grazes a demon-faced assassin.
You dodge a demon-faced assassin's pierce.
You stumble and barely manage to dodge a demon-faced assassin's pierce.
You dodge a demon-faced assassin's pierce.
A large wolf's bite devastates a demon-faced assassin!
A large wolf's bite devastates a demon-faced assassin!
A ranger trainee's pound devastates a demon-faced assassin!
A ranger trainee's pound devastates a demon-faced assassin!
Your arrow DISEMBOWELS a demon-faced assassin!
A wild boar's charge decimates a demon-faced assassin!
A wild boar's charge devastates a demon-faced assassin!
A fierce-looking kestrel's peck mauls a demon-faced assassin.
A demon-faced assassin has quite a few wounds.
<675/675hp 784/858m 273/394mv 23697tnl><inside (indoors)>
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
You feel like carving arrows again.
A demon-faced assassin has quite a few wounds.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>dirt
A demon-faced assassin is blinded by the dirt in its eyes!
Your kicked dirt scratches a demon-faced assassin.
A demon-faced assassin has quite a few wounds.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
You dodge a demon-faced assassin's pierce.
You parry a demon-faced assassin's pierce.
You dodge a demon-faced assassin's pierce.
You nimbly dodge a demon-faced assassin's pierce with a practiced maneuver.
You dance around a demon-faced assassin's pierce and easily dodge it.
Your arrow devastates a demon-faced assassin!
A large wolf's bite devastates a demon-faced assassin!
A large wolf's bite devastates a demon-faced assassin!
A wild boar's charge decimates a demon-faced assassin!
A wild boar's charge decimates a demon-faced assassin!
A ranger trainee's smash maims a demon-faced assassin!
A ranger trainee's smash maims a demon-faced assassin!
A fierce-looking kestrel's peck mauls a demon-faced assassin.
A demon-faced assassin has some big nasty wounds and scratches.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
A demon-faced assassin's kicked dirt misses you.
A demon-faced assassin has some big nasty wounds and scratches.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
You parry a demon-faced assassin's pierce with an easy flourish.
You nimbly dodge a demon-faced assassin's pierce with a practiced maneuver.
You dodge a demon-faced assassin's pierce.
You nimbly dodge a demon-faced assassin's pierce with a practiced maneuver.
A ranger trainee's pound maims a demon-faced assassin!
A ranger trainee's pound maims a demon-faced assassin!
Your arrow MUTILATES a demon-faced assassin!
'Summersong', the Divine Ceremonial Bow digs into a demon-faced assassin's body.
Your wrath grazes a demon-faced assassin.
A large wolf's bite decimates a demon-faced assassin!
A large wolf's bite decimates a demon-faced assassin!
A wild boar's charge devastates a demon-faced assassin!
A wild boar's charge maims a demon-faced assassin!
A fierce-looking kestrel's peck decimates a demon-faced assassin!
A fierce-looking kestrel's peck mauls a demon-faced assassin.
A demon-faced assassin is DEAD!!
A demon-faced assassin spills its guts all over the floor.
You get 160 gold coins from the corpse of a demon-faced assassin.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>cab l
A demon-faced assassin's kicked dirt misses you.
A demon-faced assassin is in excellent condition.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>north
[KNIGHT] (Footman) Savanti : 'L.'
A demon-faced assassin is in excellent condition.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
No way! You are still fighting!
A demon-faced assassin is in excellent condition.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
You stab at a demon-faced assassin with an arrow at point blank range.
Your point blank stab maims a demon-faced assassin!
You nimbly dodge a demon-faced assassin's pierce with a practiced maneuver.
You dodge a demon-faced assassin's pierce.
A large wolf's bite misses a demon-faced assassin.
A large wolf's bite decimates a demon-faced assassin!
A ranger trainee's smash maims a demon-faced assassin!
A ranger trainee's smash maims a demon-faced assassin!
Your arrow DISEMBOWELS a demon-faced assassin!
'Summersong', the Divine Ceremonial Bow digs into a demon-faced assassin's body.
Your wrath grazes a demon-faced assassin.
Your arrow DISEMBOWELS a demon-faced assassin!
A wild boar's charge decimates a demon-faced assassin!
A wild boar's charge devastates a demon-faced assassin!
A demon-faced assassin has quite a few wounds.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
You stab at a demon-faced assassin with an arrow at point blank range.
Your point blank stab misses a demon-faced assassin.
You manage to dodge a demon-faced assassin's pierce with a lot of effort.
Your arrow devastates a demon-faced assassin!
A large wolf's bite maims a demon-faced assassin!
A large wolf's bite devastates a demon-faced assassin!
A wild boar's charge decimates a demon-faced assassin!
A wild boar's charge maims a demon-faced assassin!
A ranger trainee's pound maims a demon-faced assassin!
A ranger trainee's pound maims a demon-faced assassin!
A fierce-looking kestrel's peck mauls a demon-faced assassin.
A fierce-looking kestrel's peck mauls a demon-faced assassin.
A demon-faced assassin has some big nasty wounds and scratches.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
A demon-faced assassin has some big nasty wounds and scratches.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
A demon-faced assassin is blinded by the dirt in its eyes!
A ranger trainee's kicked dirt scratches a demon-faced assassin.
A demon-faced assassin has some big nasty wounds and scratches.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
You stab at a demon-faced assassin with an arrow at point blank range.
Your point blank stab maims a demon-faced assassin!
'Summersong', the Divine Ceremonial Bow digs into a demon-faced assassin's body.
Your wrath scratches a demon-faced assassin.
You dance around a demon-faced assassin's pierce and easily dodge it.
Your arrow MUTILATES a demon-faced assassin!
Your arrow MUTILATES a demon-faced assassin!
'Summersong', the Divine Ceremonial Bow digs into a demon-faced assassin's body.
Your wrath grazes a demon-faced assassin.
A large wolf's bite devastates a demon-faced assassin!
A large wolf's bite decimates a demon-faced assassin!
A wild boar's charge devastates a demon-faced assassin!
A wild boar's charge decimates a demon-faced assassin!
A ranger trainee's smash maims a demon-faced assassin!
A ranger trainee's pound maims a demon-faced assassin!
A fierce-looking kestrel's peck mauls a demon-faced assassin.
A demon-faced assassin is in awful condition.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>
You dance around a demon-faced assassin's pierce and easily dodge it.
A large wolf's bite maims a demon-faced assassin!
A demon-faced assassin is DEAD!!
A demon-faced assassin's head is shattered, and its brains splash all over you.
You get 292 gold coins from the corpse of a demon-faced assassin.
<675/675hp 796/858m 326/394mv 23697tnl><inside (indoors)>n
The croquet lawn
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 796/858m 325/394mv 23697tnl><field (outside)>n
The holy grove
[Exits: north south west]
A female citizen of Thalos is here, showing off her new dress.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 796/858m 324/394mv 23697tnl><forest (outside)>n
A clearing in the woods
[Exits: north south west]
A small snake slithers between the grass.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 796/858m 321/394mv 23697tnl><forest (outside)>n
The Void
[Exits: north east west up down]
A doe munches on grass.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 796/858m 318/394mv 23697tnl><unknown (outside)>e
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
A clearing in the woods
[Exits: north south west]
A small snake slithers between the grass.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 796/858m 314/394mv 23697tnl><forest (outside)>n
The Void
[Exits: north east west up down]
A doe munches on grass.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 796/858m 310/394mv 23697tnl><unknown (outside)>n
The Void
[Exits: north east south west up down]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 796/858m 305/394mv 23697tnl><unknown (outside)>exits
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<675/675hp 796/858m 305/394mv 23697tnl><unknown (outside)>south
The Void
[Exits: north east south west up down]
A doe munches on grass.
A druid is here in meditation.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 796/858m 299/394mv 23697tnl><unknown (outside)>exits
Obvious exits:
North - The Void
You see stars.
East - The Void
You see stars.
South - The Void
You see stars.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<675/675hp 796/858m 299/394mv 23697tnl><unknown (outside)>west
The Void
[Exits: north east west up down]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
Your mercenary's contract is up. You'll have to pay another 12250 coins for help in battle.
<675/675hp 811/858m 347/394mv 23697tnl><unknown (outside)>exits
Obvious exits:
North - The Void
You see stars.
East - A clearing in the woods
You see a fuzzy portal of some sort and a little green.
West - The Void
You see stars.
Up - The Void
You see stars.
Down - The Void
You see stars.
<675/675hp 811/858m 347/394mv 23697tnl><unknown (outside)>east
A clearing in the woods
[Exits: north south west]
Some reddish herbs are scattered here.
Some blackish herbs are scattered here.
A small bunny is here, poking from bush to bush.
A small bunny is here, poking from bush to bush.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 344/394mv 23697tnl><forest (outside)>west
The holy grove
[Exits: east south west]
a steak of the corpse of a small bunny is here.
Some pinkish herbs are scattered here.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 811/858m 341/394mv 23697tnl><forest (outside)>west
The holy grove
[Exits: east south west]
Some grayish herbs are scattered here.
Some orangish herbs are scattered here.
A small, cultivated vegetable garden has been tended here with much care.
A minstrel has taken up shop amongst the cabbages.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
Xazappith the nonwandering minstrel says 'Won't you partake in some refreshments? Grew the ingredients right here in this patch, myself!'
<675/675hp 811/858m 338/394mv 23697tnl><forest (outside)>south
The holy grove
[Exits: north east south west]
a steak of the corpse of a harmless snake is here.
A doe is here, munching on grass.
A small snake slithers between the grass.
A small snake slithers between the grass.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 811/858m 336/394mv 23697tnl><forest (outside)>west
Inside the grove
[Exits: east south west]
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A small snake slithers between the grass.
A doe is here, munching on grass.
A small snake slithers between the grass.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 811/858m 333/394mv 23697tnl><forest (outside)>south
At the edge of the grove
[Exits: north south]
A small bunny is here, poking from bush to bush.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 811/858m 330/394mv 23697tnl><forest (outside)>south
Silent Path
[Exits: north west]
Some orangish herbs are scattered here.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 811/858m 329/394mv 23697tnl><field (outside)>west
Silent Path
[Exits: east west]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 811/858m 327/394mv 23697tnl><field (outside)>west
south
Silent Path
[Exits: east south]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 811/858m 325/394mv 23697tnl><field (outside)>
The Checkpoint
[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 323/394mv 23697tnl><road (outside)>west
Along the Eastern Road
[Exits: east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 321/394mv 23697tnl><road (outside)>west
Along the Eastern Road
[Exits: east south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 319/394mv 23697tnl><road (outside)>west
south
Alas, you cannot go that way.
<675/675hp 811/858m 319/394mv 23697tnl><road (outside)>
On the Eastern Road
[Exits: north west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 317/394mv 23697tnl><road (outside)>west
west
On the Eastern Road
[Exits: east west]
A tall signpost has been erected here.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 315/394mv 23697tnl><road (outside)>west
On the Eastern Road
[Exits: east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 313/394mv 23697tnl><road (outside)>
On the Eastern Road
[Exits: north east]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 311/394mv 23697tnl><road (outside)>north
west
The Dragon Statue
[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 309/394mv 23697tnl><road (outside)>west
Along the Eastern Road
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 307/394mv 23697tnl><road (outside)>
Along the Eastern Road
[Exits: east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 305/394mv 23697tnl><road (outside)>west
The Crossroads
[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
The caravan attendant is here, looking dejected.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 303/394mv 23697tnl><road (outside)>west
Along the Eastern Road
[Exits: east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 301/394mv 23697tnl><road (outside)>west
west
Along the Eastern Road
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 299/394mv 23697tnl><road (outside)>
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
Along the Eastern Road
[Exits: east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 297/394mv 23697tnl><road (outside)>west
west
Along the Eastern Road
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 295/394mv 23697tnl><road (outside)>west
City Entrance
[Exits: east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 293/394mv 23697tnl><road (outside)>west
Outside the East Gate
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 291/394mv 23697tnl><city (outside)>
Inside the East Gate
[Exits: north east south west]
An avian perimeter guard of Seringale is here, watching out for known criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 289/394mv 23697tnl><city (outside)>west
The East Common Road
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 287/394mv 23697tnl><road (outside)>west
The East Common Road
[Exits: north east south west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 285/394mv 23697tnl><road (outside)>west
west
The East Common Road
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 283/394mv 23697tnl><road (outside)>
The Eastern Monument
[Exits: east south west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 281/394mv 23697tnl><city (outside)>west
west
The East Common Road
[Exits: north east south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 279/394mv 23697tnl><road (outside)>west
The East Common Road
[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 277/394mv 23697tnl><road (outside)>
East of Market Square
[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 275/394mv 23697tnl><city (outside)>south
Southeast of Market Square
[Exits: north west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 274/394mv 23697tnl><inside (indoors)>west
dr
South of Market Square
[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A stone giant citizen of Seringale wanders about.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 273/394mv 23697tnl><city (outside)>west
You drink water from the Justice monument.
Your thirst is quenched.
<675/675hp 811/858m 273/394mv 23697tnl><city (outside)>
Southwest of Market Square
[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 272/394mv 23697tnl><inside (indoors)>north
west
West of Market Square
[Exits: north south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 271/394mv 23697tnl><city (outside)>
The West Common Road
[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 269/394mv 23697tnl><road (outside)>south
The Meat Store
[Exits: north up]
Hyando the butcher is here selling the freshest meat in town.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 268/394mv 23697tnl><inside (indoors)>buy beef
You haggle the price down to 85 coins.
You buy a slab of beef.
You feel suddenly overburdened by weight.
<675/675hp 811/858m 268/394mv 23697tnl><inside (indoors)>eat beef
You eat a slab of beef.
You are full.
<675/675hp 811/858m 268/394mv 23697tnl><inside (indoors)>n
The West Common Road
[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 267/394mv 23697tnl><road (outside)>w
w
The West Common Road
[Exits: north east south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 265/394mv 23697tnl><road (outside)>w
The Western Monument
[Exits: north east south west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 263/394mv 23697tnl><city (outside)>w
The West Common Road
[Exits: north east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 261/394mv 23697tnl><road (outside)>w
The West Common Road
[Exits: north east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 259/394mv 23697tnl><road (outside)>w
The West Common Road
[Exits: east south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 257/394mv 23697tnl><road (outside)>w
w
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
Inside the West Gate
[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 255/394mv 23697tnl><city (outside)>
Outside the West Gate
[Exits: east west]
(Red Aura) A drow city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 811/858m 253/394mv 23697tnl><city (outside)>w
The edge of the forest
[Exits: east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 811/858m 251/394mv 23697tnl><field (outside)>w
A trail through the light forest
[Exits: east west]
Some blackberries grow on a bush nearby.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 304/394mv 23697tnl><forest (outside)>w
A trail through the light forest
[Exits: east west]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 301/394mv 23697tnl><forest (outside)>w
A trail through the light forest
[Exits: east west]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 298/394mv 23697tnl><forest (outside)>w
A trail through the light forest
[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 296/394mv 23697tnl><forest (outside)>
A trail through the light forest
[Exits: east south west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 294/394mv 23697tnl><forest (outside)>s
A small path through the light forest
[Exits: north south]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 291/394mv 23697tnl><forest (outside)>s
The forest clearing
[Exits: north east west]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 288/394mv 23697tnl><forest (outside)>e
Outside a small cabin in the forest
[Exits: (north) south west]
John the Lumberjack is here, looking for some trees to chop down.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 286/394mv 23697tnl><forest (outside)>s
An intersection in the dense forest
[Exits: north east west]
A smooth tree stump sits here, with runic markings etched into it.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 284/394mv 23697tnl><forest (outside)>e
s
A small path in the dense forest
[Exits: south west]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 282/394mv 23697tnl><forest (outside)>
A small path in the dense forest
[Exits: north south]
A small mushroom grows nearby.
A stone outcropping with traces of ore is here.
A cute rabbit is here.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 280/394mv 23697tnl><forest (outside)>s
A small path in the dense forest
[Exits: north west]
A brown fox is here, looking for some rabbits to chew up.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 278/394mv 23697tnl><forest (outside)>w
An intersection in the light forest
[Exits: north east west]
A cute rabbit is here.
A fallow deer is grazing peacefully here.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 275/394mv 23697tnl><forest (outside)>w
A small path in the dense forest
[Exits: north east south]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 272/394mv 23697tnl><forest (outside)>s
A small path in the dense forest
[Exits: north south]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 269/394mv 23697tnl><forest (outside)>s
A forbidden path
[Exits: north south]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 266/394mv 23697tnl><forest (outside)>s
A forbidden path
[Exits: north south]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 263/394mv 23697tnl><forest (outside)>s
A fork in the path
[Exits: north east west]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 260/394mv 23697tnl><forest (outside)>w
Sudden clearing
[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 257/394mv 23697tnl><forest (outside)>w
A ravaged, torn field
[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 256/394mv 23697tnl><field (outside)>s
A withered forest path
[Exits: north south]
You see 14 of some softwood here.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 255/394mv 23697tnl><forest (outside)>s
The Mountain Waste
[Exits: north west]
A ranger trainee climbs in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 252/394mv 23697tnl><mountain (outside)>wear ice
You stop using some mithril arrows.
You put ranger ice arrows in your quiver.
<675/675hp 830/858m 252/394mv 23697tnl><mountain (outside)>west
The Mountain Waste
[Exits: east west]
A fierce-looking kestrel flies in.
A ranger trainee climbs in.
A large wolf climbs in.
<675/675hp 830/858m 246/394mv 23697tnl><mountain (outside)>west
The Mountain Waste
[Exits: north east south]
A large wolf climbs in.
A ranger trainee climbs in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 240/394mv 23697tnl><mountain (outside)>south
Darker forest
[Exits: north south]
A stone outcropping with traces of ore is here.
A small pine tree stands here.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 236/394mv 23697tnl><forest (outside)>south
south
A forest road
[Exits: north south]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 233/394mv 23697tnl><forest (outside)>
A forest road
[Exits: north south]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 230/394mv 23697tnl><forest (outside)>weare mith
I don't understand that.
<675/675hp 830/858m 230/394mv 23697tnl><forest (outside)>s
A forest road
[Exits: north south]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 227/394mv 23697tnl><forest (outside)>s
An inlet of a Bay
[Exits: north west]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 225/394mv 23697tnl><hills (outside)>w
Hugging the coastline
[Exits: east west]
A ranger trainee walks in.
A fierce-looking kestrel flies in.
<675/675hp 830/858m 221/394mv 23697tnl><hills (outside)>w
Entrance to a river valley
[Exits: east south]
A fierce-looking kestrel flies in.
A ranger trainee walks in.
<675/675hp 830/858m 219/394mv 23697tnl><forest (outside)>s
A glistening cascade of water
[Exits: north south]
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 830/858m 217/394mv 23697tnl><pond (outside)>s
A watery chute
[Exits: north down]
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 830/858m 214/394mv 23697tnl><pond (outside)>u
Alas, you cannot go that way.
<675/675hp 830/858m 214/394mv 23697tnl><pond (outside)>s
Alas, you cannot go that way.
<675/675hp 830/858m 214/394mv 23697tnl><pond (outside)>d
Stagnant water
[Exits: south up]
(Magical) Some green algae is here, oozing along.
(Magical) Some brown algae is here, squirting along.
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 830/858m 211/394mv 23697tnl><pond (outside)>s
Open water
[Exits: north east west]
A river pike swims frantically about.
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 830/858m 207/394mv 23697tnl><river (outside)>e
A murky river
[Exits: east west]
A short-haired beaver looks around for wood.
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 830/858m 204/394mv 23697tnl><river (outside)>e
A murky river
[Exits: east west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 830/858m 201/394mv 23697tnl><river (outside)>e
Cold water
[Exits: east west]
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A short-haired beaver looks around for wood.
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 830/858m 197/394mv 23697tnl><river (outside)>e
Among white caps
[Exits: (north) east west]
A servant shimmers from place to place.
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 830/858m 193/394mv 23697tnl><river (outside)>op n
You open the door north of you.
<675/675hp 830/858m 193/394mv 23697tnl><river (outside)>n
n
Sudden stillness
[Exits: north south]
(Red Aura) Kre' Qusan, the Sea Wyrm is here.
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 841/858m 243/394mv 23697tnl><river (outside)>where
Sudden stillness
[Exits: north south]
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 841/858m 239/394mv 23697tnl><river (outside)>n
Players near you in River Wood:
<PK> Savanti Sudden stillness
<675/675hp 841/858m 239/394mv 23697tnl><river (outside)>n
Increasing Current
[Exits: north south]
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 841/858m 235/394mv 23697tnl><river (outside)>
A whirlpool
[Exits: south down]
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 841/858m 232/394mv 23697tnl><river (outside)>quaff ancient
You quaff a potion of the ancients.
You are surrounded by a white aura.
<675/675hp 841/858m 232/394mv 23697tnl><river (outside)>north
Alas, you cannot go that way.
<675/675hp 841/858m 232/394mv 23697tnl><river (outside)>down
A whirlpool
[Exits: up down]
A water weird swims around you, laughing at your folly.
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 841/858m 229/394mv 23697tnl><river (outside)>down
Into a whirlpool
[Exits: north east south west up down]
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 841/858m 225/394mv 23697tnl><river (outside)>down
Into a whirlpool
[Exits: north up down]
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 841/858m 221/394mv 23697tnl><river (outside)>north
Underwater
[Exits: north south]
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 841/858m 219/394mv 23697tnl><underwater (outside)>north
Underwater
[Exits: east south west]
A laurien elf seems unconcerned of any possible danger.
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 841/858m 217/394mv 23697tnl><underwater (outside)>west
Underwater
[Exits: east west]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 841/858m 215/394mv 23697tnl><underwater (outside)>west
Underwater
[Exits: north east west]
A laurien elf seems unconcerned of any possible danger.
(Red Aura) An Underling moves here with deadly grace.
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 841/858m 213/394mv 23697tnl><underwater (outside)>west
up
Underwater
[Exits: east up]
(Red Aura) An Underling moves here with deadly grace.
A wild boar swims in.
A fierce-looking kestrel flies in.
A ranger trainee swims in.
A large wolf swims in.
<675/675hp 841/858m 211/394mv 23697tnl><underwater (outside)>up
Shallow Water
[Exits: west down]
A large wolf swims in.
A ranger trainee swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 841/858m 209/394mv 23697tnl><pond (outside)>
Alas, you cannot go that way.
<675/675hp 841/858m 209/394mv 23697tnl><pond (outside)>west
A grassy bank near the water
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 207/394mv 23697tnl><field (outside)>west
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 205/394mv 23697tnl><city (outside)>west
A centurion steps aside and allows you to pass.
The Eastern Promenade
[Exits: north east south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 203/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east west]
A noble of Valour walks down the street.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 201/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Griremas A Marble Corridor
<PK> Gzarza A Myriad of Colors
<PK> Eliante The Castle Gates
<PK> Savanti The Eastern Promenade
<675/675hp 841/858m 201/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east south west]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 199/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east west]
A noble of Valour walks down the street.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 197/394mv 23697tnl><city (outside)>west
The Arch of Saint Avangulen
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 195/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 193/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 191/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Griremas The Main Courtyard
<PK> Gzarza A Myriad of Colors
<PK> Eliante The Castle Gates
<PK> Savanti Bridge over the Bay of Sarich
<675/675hp 841/858m 191/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 189/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 187/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 185/394mv 23697tnl><city (outside)>south
The Outer Gates of Castle Valour
[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 183/394mv 23697tnl><city (outside)>south
The Knight's Path
[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 179/394mv 23697tnl><sand (outside)>south
The Knight's Path
[Exits: north west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 173/394mv 23697tnl><sand (outside)>west
The Knight's Path
[Exits: east south]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 167/394mv 23697tnl><sand (outside)>south
The Knight's Path
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 161/394mv 23697tnl><sand (outside)>south
The Knight's Path
[Exits: north east]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 155/394mv 23697tnl><sand (outside)>east
The Knight's Path
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 149/394mv 23697tnl><sand (outside)>east
The Knight's Path
[Exits: east west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 143/394mv 23697tnl><sand (outside)>east
The Knight's Path
[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
Salania the Squire of Knights says 'Greetings Savanti. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.
<675/675hp 841/858m 137/394mv 23697tnl><sand (outside)>east
The Castle Moat
[Exits: north west]
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 133/394mv 23697tnl><road (outside)>east
A plunge into the waters below is the only thing found east of here.
<675/675hp 841/858m 133/394mv 23697tnl><road (outside)>north
The Castle Gates
[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 132/394mv 23697tnl><inside (indoors)>north
The Main Courtyard
[Exits: east south west]
(White Aura) Eliante is here.
A large wolf walks in.
A ranger trainee walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 841/858m 131/394mv 23697tnl><inside (indoors)>west
A Marble Corridor
[Exits: north east]
(White Aura) (INVADER) (Red Aura) Griremas is here.
(Charmed) (Red Aura) A cobra is here, ready to strike.
(White Aura) (INVADER) (Red Aura) Gzarza is here.
A wild boar walks in.
A fierce-looking kestrel flies in.
A ranger trainee walks in.
A large wolf walks in.
<675/675hp 841/858m 130/394mv 23697tnl><inside (indoors)>
Gzarza closes his eyes momentarily.
<675/675hp 841/858m 130/394mv 23697tnl><inside (indoors)>Dirt gzarza
Gzarza yells 'Help! Savanti kicked dirt into my eyes!'
Gzarza is blinded by the dirt in his eyes!
Your kicked dirt scratches Gzarza.
You yell 'Help! I am being attacked by Griremas!'
You stab at Gzarza with an arrow at point blank range.
Your point blank stab devastates Gzarza!
'Summersong', the Divine Ceremonial Bow digs into Gzarza's body.
Your wrath scratches Gzarza.
Gzarza's weapon advantage overcomes your parry attempt.
Gzarza's flame injures you.
Your freezing bite MUTILATES Gzarza!
'Summersong', the Divine Ceremonial Bow digs into Gzarza's body.
Your wrath scratches Gzarza.
A large wolf's bite injures Gzarza.
A large wolf's bite injures Gzarza.
You stumble and barely manage to dodge Griremas's sting.
Griremas's flaming bite hits you.
You stumble and barely manage to dodge Griremas's flaming bite.
You stumble and barely manage to dodge Griremas's sting.
A wild boar's charge injures Gzarza.
A wild boar's charge injures Gzarza.
Gzarza has quite a few wounds.
<651/675hp 841/858m 130/394mv 23697tnl><inside (indoors)>
Griremas's eyes suddenly burn like hot coals as he is gripped by insanity!
Gzarza has quite a few wounds.
<651/675hp 841/858m 130/394mv 23697tnl><inside (indoors)>
Gzarza has fled!
You stab at Griremas with an arrow at point blank range.
Your point blank stab misses Griremas.
Your freezing bite injures Griremas.
'Summersong', the Divine Ceremonial Bow digs into Griremas's body.
Your wrath scratches Griremas.
A large wolf's bite injures Griremas.
Griremas's fury DISMEMBERS you!
Griremas has a few scratches.
<594/675hp 841/858m 130/394mv 23697tnl><inside (indoors)>part
Griremas knocks you senseless with a full on bodyslam!
Griremas's bodyslam DISMEMBERS you!
You stab at Griremas with an arrow at point blank range.
Your point blank stab injures Griremas.
Your freezing bite injures Griremas.
'Summersong', the Divine Ceremonial Bow digs into Griremas's body.
Your wrath scratches Griremas.
Your freezing bite hits Griremas.
Your freezing bite wounds Griremas.
'Summersong', the Divine Ceremonial Bow digs into Griremas's body.
Your wrath scratches Griremas.
A large wolf's bite misses Griremas.
A large wolf's bite injures Griremas.
You stumble and barely manage to dodge Griremas's sting.
You dodge Griremas's sting.
Griremas's fury injures you.
Griremas has a few scratches.
<519/675hp 841/858m 130/394mv 23697tnl><inside (indoors)>flee
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
Griremas has a few scratches.
<522/675hp 844/858m 183/394mv 23697tnl><inside (indoors)>
Eliante's charge attack misses Griremas.
Griremas has a few scratches.
<522/675hp 844/858m 183/394mv 23697tnl><inside (indoors)>flee
You stab at Griremas with an arrow at point blank range.
Your point blank stab injures Griremas.
Your freezing bite wounds Griremas.
A large wolf's bite injures Griremas.
Eliante's stab devastates Griremas!
Griremas's fury *** DEMOLISHES *** you!
Griremas has some small wounds and bruises.
<404/675hp 844/858m 183/394mv 23697tnl><inside (indoors)>flee
You stab at Griremas with an arrow at point blank range.
Your point blank stab injures Griremas.
Eliante's stab decimates Griremas!
Your freezing bite injures Griremas.
'Summersong', the Divine Ceremonial Bow digs into Griremas's body.
Your wrath scratches Griremas.
Your freezing bite wounds Griremas.
A large wolf's bite injures Griremas.
You dodge Griremas's sting.
Griremas's fury DISMEMBERS you!
A wild boar's charge injures Griremas.
Griremas has some small wounds and bruises.
<348/675hp 844/858m 183/394mv 23697tnl><inside (indoors)>flee
Griremas knocks you senseless with a full on bodyslam!
Griremas's bodyslam DISEMBOWELS you!
Griremas's unstoppable rampage continues.
Griremas's rampage blow DISEMBOWELS Eliante!
Griremas's rampage blow *** DEMOLISHES *** a large wolf!
A fierce-looking kestrel yells 'Help! Griremas is on the rampage!'
Griremas's punishing blow does UNSPEAKABLE things to a fierce-looking kestrel!
Griremas's rampage blow *** DEVASTATES *** a wild boar!
Eliante beseeches the heavens to empower her strike of faith!
Eliante's strike of judgement MUTILATES Griremas!
A wild boar is DEAD!!
Griremas gasps for air as he snaps out of his insanity.
A wild boar's ear is ripped off of its head.
A fierce-looking kestrel is DEAD!!
You hear a fierce-looking kestrel's death cry.
A wild boar stops following you.
Griremas sacrifices the corpse of a fierce-looking kestrel to Diocletian.
Griremas sacrifices the corpse of a wild boar to Diocletian.
Blood is splurted upon Griremas from the corpse.
Griremas has quite a few wounds.
<298/675hp 844/858m 183/394mv 23697tnl><inside (indoors)>flee
You stab at Griremas with an arrow at point blank range.
Your point blank stab DISMEMBERS Griremas!
Eliante's stab misses Griremas.
Your freezing bite MASSACRES Griremas!
'Summersong', the Divine Ceremonial Bow digs into Griremas's body.
Your wrath scratches Griremas.
Your freezing bite MASSACRES Griremas!
'Summersong', the Divine Ceremonial Bow digs into Griremas's body.
Your wrath scratches Griremas.
Griremas's sting MUTILATES you!
Griremas's flaming bite hits you.
You can't dodge away from the reach of Griremas's spear fast enough.
Griremas's sting maims you!
You stumble and barely manage to dodge Griremas's flaming bite.
You dodge Griremas's sting.
Griremas has some big nasty wounds and scratches.
<216/675hp 844/858m 183/394mv 23697tnl><inside (indoors)>flee
You flee from combat!
You take a last shot at Griremas as you attempt a getaway.
Your parting shot MASSACRES Griremas!
A Myriad of Colors
[Exits: east south]
A ranger trainee walks in.
You feel less wobbly on your feet.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>
You rise back to your feet.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>
A large wolf limps in.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>east
You aren't fighting anyone.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>
You aren't fighting anyone.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>
You aren't fighting anyone.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>
You aren't fighting anyone.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>
You aren't fighting anyone.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>
You aren't fighting anyone.
<216/675hp 844/858m 172/394mv 23697tnl><inside (indoors)>
The Armory
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 171/394mv 23697tnl><inside (indoors)>west
A Myriad of Colors
[Exits: east south]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 170/394mv 23697tnl><inside (indoors)>south
east
A Marble Corridor
[Exits: north east]
The ripped-off ear of a wild boar is lying here.
(Charmed) (Red Aura) A cobra is here, ready to strike.
(White Aura) (INVADER) (Red Aura) Gzarza is here.
(White Aura) Eliante is here, fighting Griremas.
(White Aura) (INVADER) (Red Aura) Griremas is here, fighting Eliante.
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 169/394mv 23697tnl><inside (indoors)>south
The Main Courtyard
[Exits: east south west]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 168/394mv 23697tnl><inside (indoors)>
The Castle Gates
[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 167/394mv 23697tnl><inside (indoors)>south
The Castle Moat
[Exits: north west]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 166/394mv 23697tnl><road (outside)>west
The Knight's Path
[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
A large wolf limps in.
A ranger trainee walks in.
Salania the Squire of Knights says 'Greetings Savanti. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.
<216/675hp 844/858m 162/394mv 23697tnl><sand (outside)>west
The Knight's Path
[Exits: east west]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 156/394mv 23697tnl><sand (outside)>west
The Knight's Path
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 150/394mv 23697tnl><sand (outside)>west
north
The Knight's Path
[Exits: north east]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 144/394mv 23697tnl><sand (outside)>
The Knight's Path
[Exits: north south]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 138/394mv 23697tnl><sand (outside)>north
The Knight's Path
[Exits: east south]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 132/394mv 23697tnl><sand (outside)>east
The Knight's Path
[Exits: north west]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 126/394mv 23697tnl><sand (outside)>north
north
The Knight's Path
[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 120/394mv 23697tnl><sand (outside)>north
The Outer Gates of Castle Valour
[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 116/394mv 23697tnl><city (outside)>north
Bridge over the Bay of Sarich
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 114/394mv 23697tnl><city (outside)>
Bridge over the Bay of Sarich
[Exits: north south]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 112/394mv 23697tnl><city (outside)>north
north
Bridge over the Bay of Sarich
[Exits: north south]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 110/394mv 23697tnl><city (outside)>
Bridge over the Bay of Sarich
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 108/394mv 23697tnl><city (outside)>north
north
Bridge over the Bay of Sarich
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 106/394mv 23697tnl><city (outside)>north
The Arch of Saint Avangulen
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 104/394mv 23697tnl><city (outside)>north
Liberty Street
[Exits: north south]
A noble of Valour walks down the street.
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 102/394mv 23697tnl><city (outside)>north
Liberty Street
[Exits: north east south]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 100/394mv 23697tnl><city (outside)>north
Liberty Street
[Exits: north south]
A dame of Valour walks down the street.
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 98/394mv 23697tnl><city (outside)>
Liberty Street
[Exits: north east south]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 96/394mv 23697tnl><city (outside)>north
north
Liberty Street
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 94/394mv 23697tnl><city (outside)>
City Forum
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 92/394mv 23697tnl><city (outside)>west
Eliante yells 'Help! I am being attacked by Gzarza!'
Greater Valour Avenue
[Exits: east west]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 90/394mv 23697tnl><city (outside)>west
Greater Valour Avenue
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 88/394mv 23697tnl><city (outside)>west
Greater Valour Avenue
[Exits: north east west]
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 86/394mv 23697tnl><city (outside)>west
Greater Valour Avenue
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 84/394mv 23697tnl><city (outside)>west
Greater Valour Avenue
[Exits: east west]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 82/394mv 23697tnl><city (outside)>west
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 80/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 78/394mv 23697tnl><city (outside)>north
where pk
Regent Street
[Exits: north south west]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 76/394mv 23697tnl><city (outside)>north
Players near you:
<PK> Griremas A Marble Corridor
<PK> Zesh Bridge over the Bay of Vamana
<PK> Gzarza A Marble Corridor
<PK> Eliante A Marble Corridor
<PK> Savanti Regent Street
<216/675hp 844/858m 76/394mv 23697tnl><city (outside)>
Regent Street
[Exits: north east south]
A disciple of Sarich quietly observes the area.
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 74/394mv 23697tnl><city (outside)>north
north
Regent Street
[Exits: north south]
A large wolf limps in.
A ranger trainee walks in.
<216/675hp 844/858m 72/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south]
A ranger trainee walks in.
A large wolf limps in.
<216/675hp 844/858m 70/394mv 23697tnl><city (outside)>north
North Gate of City of Valour
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large wolf limps in.
A ranger trainee walks in.
The night has begun.
A large wolf looks uncomfortable in these surroundings.
<234/675hp 856/858m 122/394mv 23697tnl><city (outside)>north
Outside the North Gate of Valour
[Exits: north south]
A ranger trainee walks in.
A large wolf limps in.
<234/675hp 856/858m 120/394mv 23697tnl><field (outside)>north
Outside the Mist
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A ranger trainee walks in.
<234/675hp 856/858m 118/394mv 23697tnl><field (outside)>
Within the Mist
[Exits: east south west]
(Red Aura) A ghastly shape floats through the mists.
A ranger trainee walks in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
<234/675hp 856/858m 116/394mv 23697tnl><field (outside)>east
Within the Mist
[Exits: east west]
A ranger trainee walks in.
<234/675hp 856/858m 114/394mv 23697tnl><field (outside)>herb
You search the area for some herbs.
You feel much better.
<469/675hp 806/858m 114/394mv 23697tnl><field (outside)>eq
You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
<worn around neck> (Magical) a spiked collar
<worn around neck> (Magical) a spiked collar
<worn on head> (Humming) a crested helm in the shape of a serpent
<worn on ear> (Magical) a pair of feathered earrings
<worn on torso> (Magical) (Glowing) a cuirass of the Golden Flame
<worn on arms> vambraces of the Golden Flame
<worn on hands> (Glowing) (Humming) a pair of gauntlets of conquest
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> (Glowing) (Humming) a pair of boots of conquest
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of turning
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<wielded two-handed> (Invis) 'Summersong', the Divine Ceremonial Bow
<stored in quiver> ranger ice arrows (28)
<floating nearby> a mithril dragon
<469/675hp 806/858m 114/394mv 23697tnl><field (outside)>w
Within the Mist
[Exits: east south west]
(Red Aura) A ghastly shape floats through the mists.
A ranger trainee walks in.
<469/675hp 806/858m 112/394mv 23697tnl><field (outside)>w
Within the Mist
[Exits: east west]
A ranger trainee walks in.
<469/675hp 806/858m 110/394mv 23697tnl><field (outside)>e
Within the Mist
[Exits: east south west]
(Red Aura) A ghastly shape floats through the mists.
A ranger trainee walks in.
<469/675hp 806/858m 108/394mv 23697tnl><field (outside)>s
Outside the Mist
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A ranger trainee walks in.
<469/675hp 806/858m 106/394mv 23697tnl><field (outside)>s
Outside the North Gate of Valour
[Exits: north south]
A ranger trainee walks in.
<469/675hp 806/858m 104/394mv 23697tnl><field (outside)>s
s
North Gate of City of Valour
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 102/394mv 23697tnl><city (outside)>
A centurion steps aside and allows you to pass.
Regent Street
[Exits: north south]
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 100/394mv 23697tnl><city (outside)>where
south
Players near you in Valour:
<PK> Griremas A Marble Corridor
<PK> Zesh Bridge over the Bay of Vamana
<PK> Gzarza A Marble Corridor
Eliante Bridge over the Bay of Vamana
<PK> Savanti Regent Street
<469/675hp 806/858m 100/394mv 23697tnl><city (outside)>
Regent Street
[Exits: north south]
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 98/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north east south]
A disciple of Sarich quietly observes the area.
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 96/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north south west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 94/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north south]
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 92/394mv 23697tnl><city (outside)>south
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Invis) (Red Aura) Zesh is here.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 90/394mv 23697tnl><city (outside)>south
North Market Bridge
[Exits: north south]
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 88/394mv 23697tnl><city (outside)>south
North Market Bridge
[Exits: north south]
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 86/394mv 23697tnl><city (outside)>where pk
south
Players near you:
<PK> Griremas A Marble Corridor
<PK> Zesh Queen Victoria's Needle
<PK> Gzarza A Marble Corridor
<PK> Savanti North Market Bridge
<469/675hp 806/858m 86/394mv 23697tnl><city (outside)>
North Valour Bazaar
[Exits: north east west]
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 84/394mv 23697tnl><city (outside)>gr
Savanti's group:
[50 Ran] Savanti 69% hp 93% mana 21% mv 627503 xp Kills: 313
* [50 Chm] A large wolf 11% hp 100% mana 100% mv
* [35 Chm] A ranger trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 17500 tnl (ghost)
<469/675hp 806/858m 84/394mv 23697tnl><city (outside)>east
North High Street
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 82/394mv 23697tnl><city (outside)>east
North High Street
[Exits: north east west]
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 80/394mv 23697tnl><city (outside)>east
Northeast Corner of Market Place
[Exits: south west]
A street performer juggles flaming torches.
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 78/394mv 23697tnl><city (outside)>gtell bah
e
You tell your group 'Bah.'
<469/675hp 806/858m 78/394mv 23697tnl><city (outside)>
A large building blocks the way east of here.
<469/675hp 806/858m 78/394mv 23697tnl><city (outside)>e
A large building blocks the way east of here.
<469/675hp 806/858m 78/394mv 23697tnl><city (outside)>e
A large building blocks the way east of here.
<469/675hp 806/858m 78/394mv 23697tnl><city (outside)>e
A large building blocks the way east of here.
<469/675hp 806/858m 78/394mv 23697tnl><city (outside)>s
East Wall Street
[Exits: north east south]
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 76/394mv 23697tnl><city (outside)>s
East Wall Street
[Exits: north south]
A disciple of Sarich quietly observes the area.
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 74/394mv 23697tnl><city (outside)>s
East Valour Bazaar
[Exits: north east south]
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 72/394mv 23697tnl><city (outside)>gr
Savanti's group:
[50 Ran] Savanti 69% hp 93% mana 18% mv 627503 xp Kills: 313
* [50 Chm] A large wolf 11% hp 100% mana 100% mv
* [35 Chm] A ranger trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 17500 tnl (ghost)
<469/675hp 806/858m 72/394mv 23697tnl><city (outside)>wher
Players near you in Valour:
<PK> Griremas A Marble Corridor
<PK> Gzarza A Marble Corridor
Eliante The Knight's Path
<PK> Savanti East Valour Bazaar
<469/675hp 806/858m 72/394mv 23697tnl><city (outside)>s
East Wall Street
[Exits: north south]
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 70/394mv 23697tnl><city (outside)>s
East Wall Street
[Exits: north east south]
A street peddler wanders around hoping to score a trade.
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 68/394mv 23697tnl><city (outside)>s
Southeast Corner of Market Place
[Exits: north west]
A street performer juggles flaming torches.
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 66/394mv 23697tnl><city (outside)>w
South High Street
[Exits: east south west]
A street peddler wanders around hoping to score a trade.
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 64/394mv 23697tnl><city (outside)>w
South High Street
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 62/394mv 23697tnl><city (outside)>w
South Valour Bazaar
[Exits: east south west]
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 60/394mv 23697tnl><city (outside)>where
Players near you in Valour:
<PK> Griremas A Marble Corridor
<PK> Zesh Regent Street
<PK> Gzarza A Marble Corridor
Eliante A Marble Corridor
<PK> Savanti South Valour Bazaar
<469/675hp 806/858m 60/394mv 23697tnl><city (outside)>e
South High Street
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 58/394mv 23697tnl><city (outside)>e
South High Street
[Exits: east south west]
A street peddler wanders around hoping to score a trade.
A ranger trainee walks in.
A large wolf limps in.
<469/675hp 806/858m 56/394mv 23697tnl><city (outside)>e
Southeast Corner of Market Place
[Exits: north west]
A street performer juggles flaming torches.
A large wolf limps in.
A ranger trainee walks in.
<469/675hp 806/858m 54/394mv 23697tnl><city (outside)>e
A large building blocks the way east of here.
A large wolf looks uncomfortable in these surroundings.
<483/675hp 825/858m 108/394mv 23697tnl><city (outside)>wear mith
You stop using ranger ice arrows.
You put some mithril arrows in your quiver.
<483/675hp 825/858m 108/394mv 23697tnl><city (outside)>s
A large building blocks the way south of here.
<483/675hp 825/858m 108/394mv 23697tnl><city (outside)>l
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+
[Exits: north west]
(Charmed) A ranger trainee is here, ready for action.
(Charmed) A large, ferocious wolf is here.
A street performer juggles flaming torches.
<483/675hp 825/858m 108/394mv 23697tnl><city (outside)>where pk
west
Players near you:
<PK> Griremas A Marble Corridor
<PK> Zesh North Market Bridge
<PK> Gzarza A Marble Corridor
<PK> Savanti Southeast Corner of Market Place
<483/675hp 825/858m 108/394mv 23697tnl><city (outside)>
South High Street
[Exits: east south west]
A street peddler wanders around hoping to score a trade.
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 106/394mv 23697tnl><city (outside)>west
South High Street
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 104/394mv 23697tnl><city (outside)>west
South Valour Bazaar
[Exits: east south west]
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 102/394mv 23697tnl><city (outside)>west
South High Street
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 100/394mv 23697tnl><city (outside)>east
South Valour Bazaar
[Exits: east south west]
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 98/394mv 23697tnl><city (outside)>south
South Market Bridge
[Exits: north south]
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 96/394mv 23697tnl><city (outside)>south
South Market Bridge
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 94/394mv 23697tnl><city (outside)>south
The Knight's War Memorial
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 92/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Sarich
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 90/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Sarich
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 88/394mv 23697tnl><city (outside)>east
east
Bridge over the Bay of Sarich
[Exits: east west]
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 86/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Sarich
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 84/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Sarich
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A ranger trainee walks in.
A large wolf limps in.
A Knight of the Hallowed Crown peers around, looking for suspicious activity.
A member of the Valourian special forces gallops west.
A Knight of the Hallowed Crown peers around, looking for suspicious activity.
<483/675hp 825/858m 82/394mv 23697tnl><city (outside)>where pk
The Outer Gates of Castle Valour
[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 80/394mv 23697tnl><city (outside)>
Players near you:
<PK> Griremas A Marble Corridor
<PK> Zesh Greater Valour Avenue
<PK> Gzarza A Marble Corridor
<PK> Savanti The Outer Gates of Castle Valour
<483/675hp 825/858m 80/394mv 23697tnl><city (outside)>south
The Knight's Path
[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 76/394mv 23697tnl><sand (outside)>south
The Knight's Path
[Exits: north west]
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 70/394mv 23697tnl><sand (outside)>south
Huge weeping willows surround the knight's path.
<483/675hp 825/858m 70/394mv 23697tnl><sand (outside)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<483/675hp 825/858m 70/394mv 23697tnl><sand (outside)>n
The Knight's Path
[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 64/394mv 23697tnl><sand (outside)>n
The Outer Gates of Castle Valour
[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 60/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Sarich
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 58/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Sarich
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 56/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Sarich
[Exits: east west]
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 54/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Sarich
[Exits: east west]
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 52/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Sarich
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 50/394mv 23697tnl><city (outside)>w
w
The Knight's War Memorial
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.
A large wolf limps in.
A ranger trainee walks in.
<483/675hp 825/858m 48/394mv 23697tnl><city (outside)>
Lower Valour Avenue
[Exits: east west]
A ranger trainee walks in.
A large wolf limps in.
<483/675hp 825/858m 46/394mv 23697tnl><city (outside)>release train
You send a ranger trainee back home.
A ranger trainee slowly fades away.
<483/675hp 825/858m 46/394mv 23697tnl><city (outside)>west
Lower Valour Avenue
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
<483/675hp 825/858m 44/394mv 23697tnl><city (outside)>north
There's a large building blocking the way.
<483/675hp 825/858m 44/394mv 23697tnl><city (outside)>west
Lower Valour Avenue
[Exits: east south west]
A red-haired street performer juggles a sword dangerously.
A large wolf limps in.
<483/675hp 825/858m 42/394mv 23697tnl><city (outside)>west
where pk
Lower Valour Avenue
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
<483/675hp 825/858m 40/394mv 23697tnl><city (outside)>west
Players near you:
<PK> Griremas The Main Courtyard
<PK> Zesh The Arch of Saint Avangulen
<PK> Gzarza The Main Courtyard
<PK> Savanti Lower Valour Avenue
<483/675hp 825/858m 40/394mv 23697tnl><city (outside)>west
Lower Valour Avenue
[Exits: east west]
A large wolf limps in.
<483/675hp 825/858m 38/394mv 23697tnl><city (outside)>west
Gates of the Royal Palace
[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A large wolf limps in.
<483/675hp 825/858m 36/394mv 23697tnl><city (outside)>north
The Foot of the Palace Stairs
[Exits: east up]
Zelbin is here, guarding the palace from intruders.
A large wolf limps in.
<483/675hp 825/858m 35/394mv 23697tnl><inside (indoors)>
Stairs lead up into the palace of Valour.
<483/675hp 825/858m 35/394mv 23697tnl><inside (indoors)>east
Gates of the Royal Palace
[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A large wolf limps in.
<483/675hp 825/858m 34/394mv 23697tnl><city (outside)>north
Tribute Street
[Exits: north east south west]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A large wolf limps in.
<483/675hp 825/858m 32/394mv 23697tnl><city (outside)>north
Tribute Street
[Exits: north east south west]
A large wolf limps in.
<483/675hp 825/858m 30/394mv 23697tnl><city (outside)>north
Tribute Street
[Exits: north east south west]
A citizen of Valour wanders about.
A large wolf limps in.
<483/675hp 825/858m 28/394mv 23697tnl><city (outside)>north
Tribute Street
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
<483/675hp 825/858m 26/394mv 23697tnl><city (outside)>north
Tribute Street
[Exits: north east south west]
A large wolf limps in.
<483/675hp 825/858m 24/394mv 23697tnl><city (outside)>north
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, someone!'
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, someone!'
The Monument of Saint Torin
[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A large wolf limps in.
<483/675hp 825/858m 22/394mv 23697tnl><city (outside)>west
The Western Promenade
[Exits: east west]
A large wolf limps in.
<483/675hp 825/858m 20/394mv 23697tnl><city (outside)>west
The Western Promenade
[Exits: north east west]
A large wolf limps in.
A large wolf looks uncomfortable in these surroundings.
<501/675hp 843/858m 72/394mv 23697tnl><city (outside)>west
The Western Promenade
[Exits: east west]
A large wolf limps in.
<501/675hp 843/858m 70/394mv 23697tnl><city (outside)>west
The Western Promenade
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf limps in.
<501/675hp 843/858m 68/394mv 23697tnl><city (outside)>west
West Gate of City of Valour
[Exits: east west]
A disciple of Sarich quietly observes the area.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large wolf limps in.
<501/675hp 843/858m 66/394mv 23697tnl><city (outside)>west
west
A Secluded Field
[Exits: north east west]
A large wolf limps in.
<501/675hp 843/858m 64/394mv 23697tnl><field (outside)>west
Flattened Grass
[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A bucket of hot water is here.
A bucket with the handle slightly chipped is here.
<501/675hp 843/858m 62/394mv 23697tnl><field (outside)>where pk
Alas, you cannot go that way.
<501/675hp 843/858m 62/394mv 23697tnl><field (outside)>south
Players near you:
<PK> Savanti Flattened Grass
<501/675hp 843/858m 62/394mv 23697tnl><field (outside)>
A Grassy Plateau
[Exits: north south west]
<501/675hp 843/858m 60/394mv 23697tnl><field (outside)>west
west
A Peaceful Outpost
[Exits: east west]
A storm giant warrior is posted here.
A large wolf limps in.
<501/675hp 843/858m 59/394mv 23697tnl><inside (indoors)>
Along the Trail
[Exits: east south]
A large wolf limps in.
<501/675hp 843/858m 58/394mv 23697tnl><field (outside)>cam
Your heart is racing too fast.
<501/675hp 843/858m 58/394mv 23697tnl><field (outside)>
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
<501/675hp 843/858m 58/394mv 23697tnl><field (outside)>south
Around a Meandering Trail
[Exits: north west]
<501/675hp 843/858m 56/394mv 23697tnl><field (outside)>west
A Narrow Trail
[Exits: east west]
<501/675hp 843/858m 54/394mv 23697tnl><field (outside)>west
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
Entrance to a Cave
[Exits: north east west]
<501/675hp 843/858m 52/394mv 23697tnl><field (outside)>north
[KNIGHT] Salania the Squire of Knights : 'Zesh has entered the Knight's path.'
<501/675hp 843/858m 52/394mv 23697tnl><field (outside)>
Into Darkness
[Exits: south west]
<501/675hp 843/858m 51/394mv 23697tnl><cave (indoors)>prone
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
You dive onto the ground.
<501/675hp 843/858m 51/394mv 23697tnl><cave (indoors)>st
where
You stand up.
<501/675hp 843/858m 51/394mv 23697tnl><cave (indoors)>who
exam sack
Players near you in Storm Hill:
<PK> Savanti Into Darkness
<501/675hp 843/858m 51/394mv 23697tnl><cave (indoors)>
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<501/675hp 843/858m 51/394mv 23697tnl><cave (indoors)>
A heavy backpack holds:
a flask labelled 'Purple'
( 4) (Magical) an enriched gyvel potion
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
( 2) some bread with raisins
(Glowing) a dragonwing ethereal wristguard
(Glowing) a dragonwing wedding ring of unerring flight
(50) a lump of golden ore
( 2) a pure white herb
( 2) a tin canteen
a flask labelled 'Recall'
( 6) a small defender potion
( 3) (Glowing) (Humming) a Defender potion
a herbal brew
some green crystal shards
a magnifying glass
a potion of detect invis
a purple potion
( 2) magic dust
(Magical) (Glowing) a luminous, silver-tipped spear
(Glowing) (Humming) a dragonblood mithril-white bangle
( 2) (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
(Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
(Glowing) some mithril pilums (11)
( 2) a large obtuse pill
(Magical) a shard fragment
(Humming) the shock Whip
a tightly braided whip
(Glowing) (Humming) a psi-faded mithril-white claddagh of resistance
(Glowing) (Humming) a disease-scarred mithril-white claddagh
(Glowing) (Humming) a psi-faded mithril-white bangle of enlightenment
( 5) a dark black herb
(Glowing) some mithril pilums (15)
( 4) a bandage
a set of hunting javelins (13)
(19) a set of hunting javelins (25)
a leather-bound book titled 'Fortune Yeller: Poems by Valindra Skitterwit'
sheet music
a blindfold
a bartering token
( 2) (Glowing) a fiery dagger
a lump of silver ore
( 4) (Glowing) an icicle
(Magical) a griffon's eye
a piece of a broken record
(Magical) a ring inscribed with a sailing ship
the unofficial "How to Save the Treefolk" solution guide
<501/675hp 843/858m 51/394mv 23697tnl><cave (indoors)>help cabal warfare
'CABAL WARFARE'
All cabals have the following components:
* cabal powers - special abilities used to help fulfill the cabal objectives
* a cabal item - the source of all cabal powers
* a door guard - at the perimeter, attacks intruders
* a sanctum guard - inside the cabal, protects the inner sanctum
* an altar guard - inside the cabal, stands over the altar
* an altar - inside the cabal, contains the cabal item
* a cabal shop - outside the cabal, sells supplies and hold stolen items
* a cabal bank - at the cabal shop, used communally as a normal bank is used
Typical responsibilities during cabal warfare include:
* CABAL ATTACK (see HELP CABAL ATTACK)
* CABAL DEFENSE (see HELP CABAL DEFENSE)
* CABAL ITEM RETRIEVAL (see HELP CABAL ITEM RETRIEVAL)
NOTE: While holding an item, you are unable to hide or use transport spells, and
everyone is able to harm you without reproach.
Any non-cabal member who walks into the cabal grounds will be flagged as an INVADER
of that cabal for several hours, with the exception of Justices who use their own
INTRUDER flag.
A list of available commands for caballed players can be seen with "commands cabal".
Read HELP CABAL CONDUCT to review rules for cabal members.
2.7. SUMMARY > BASIC COMMANDS > CABAL WARFARE
<501/675hp 843/858m 51/394mv 23697tnl><cave (indoors)>
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
<501/675hp 843/858m 51/394mv 23697tnl><cave (indoors)>where
who
Players near you in Storm Hill:
<PK> Savanti Into Darkness
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>rest
[KNIGHT] Salania the Squire of Knights : 'Gzarza has left the Knight's path.'
[KNIGHT] Salania the Squire of Knights : 'Griremas has left the Knight's path.'
You rest.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>
[KNIGHT] Holy Knight : 'Alert! someone has intruded upon our cabal!'
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>st
You stand up.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>cam
You attempt to camouflage yourself.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>gr
Savanti's group:
[50 Ran] Savanti 76% hp 100% mana 26% mv 627503 xp Kills: 313
* [50 Chm] A large wolf 16% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 17500 tnl (ghost)
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>solitude
You decide to venture on by yourself!
A large wolf stops following you.
A large wolf slowly disappears.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>st
You are already standing.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>cam
You attempt to camouflage yourself.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>where
who
Players near you in Storm Hill:
<PK> Savanti Into Darkness
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>where
Players near you in Storm Hill:
<PK> Savanti Into Darkness
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<518/675hp 858/858m 105/394mv 23697tnl><cave (indoors)>cab three on one now,all I can think of is to handle them piecemeal
[KNIGHT] (Footman) Savanti : 'Three on one now,all I can think of is to handle them piecemeal.'
<530/675hp 858/858m 159/394mv 23697tnl><cave (indoors)>where
Players near you in Storm Hill:
<PK> Savanti Into Darkness
<530/675hp 858/858m 159/394mv 23697tnl><cave (indoors)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<530/675hp 858/858m 159/394mv 23697tnl><cave (indoors)>s
Entrance to a Cave
[Exits: north east west]
<530/675hp 858/858m 158/394mv 23697tnl><field (outside)>
[KNIGHT] Salania the Squire of Knights : 'Zesh has left the Knight's path.'
<530/675hp 858/858m 158/394mv 23697tnl><field (outside)>n
Into Darkness
[Exits: south west]
<530/675hp 858/858m 157/394mv 23697tnl><cave (indoors)>where
Players near you in Storm Hill:
<PK> Savanti Into Darkness
<530/675hp 858/858m 157/394mv 23697tnl><cave (indoors)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<530/675hp 858/858m 157/394mv 23697tnl><cave (indoors)>south
Entrance to a Cave
[Exits: north east west]
<530/675hp 858/858m 156/394mv 23697tnl><field (outside)>where
Players near you in Storm Hill:
<PK> Savanti Entrance to a Cave
<530/675hp 858/858m 156/394mv 23697tnl><field (outside)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<530/675hp 858/858m 156/394mv 23697tnl><field (outside)>
You can devote again.
<543/675hp 858/858m 210/394mv 23697tnl><field (outside)>n
[KNIGHT] (Footwoman) Eliante : 'I am licking my wounds after the shaman and the giant killed em.'
<543/675hp 858/858m 210/394mv 23697tnl><field (outside)>
Into Darkness
[Exits: south west]
<543/675hp 858/858m 209/394mv 23697tnl><cave (indoors)>e
Alas, you cannot go that way.
<543/675hp 858/858m 209/394mv 23697tnl><cave (indoors)>where
Players near you in Storm Hill:
<PK> Savanti Into Darkness
<543/675hp 858/858m 209/394mv 23697tnl><cave (indoors)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<543/675hp 858/858m 209/394mv 23697tnl><cave (indoors)>south
Entrance to a Cave
[Exits: north east west]
<543/675hp 858/858m 208/394mv 23697tnl><field (outside)>east
A Narrow Trail
[Exits: east west]
<543/675hp 858/858m 206/394mv 23697tnl><field (outside)>east
Around a Meandering Trail
[Exits: north west]
<543/675hp 858/858m 204/394mv 23697tnl><field (outside)>east
Alas, you cannot go that way.
<543/675hp 858/858m 204/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti Around a Meandering Trail
<543/675hp 858/858m 204/394mv 23697tnl><field (outside)>west
A Narrow Trail
[Exits: east west]
<543/675hp 858/858m 202/394mv 23697tnl><field (outside)>west
Entrance to a Cave
[Exits: north east west]
<543/675hp 858/858m 200/394mv 23697tnl><field (outside)>north
west
Into Darkness
[Exits: south west]
<543/675hp 858/858m 199/394mv 23697tnl><cave (indoors)>where pk
Total Darkness
[Exits: north east west]
<543/675hp 858/858m 196/394mv 23697tnl><cave (indoors)>
Players near you:
<PK> Savanti Total Darkness
<543/675hp 858/858m 196/394mv 23697tnl><cave (indoors)>where
Players near you in Storm Hill:
<PK> Savanti Total Darkness
<543/675hp 858/858m 196/394mv 23697tnl><cave (indoors)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<543/675hp 858/858m 196/394mv 23697tnl><cave (indoors)>eq
You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
<worn around neck> (Magical) a spiked collar
<worn around neck> (Magical) a spiked collar
<worn on head> (Humming) a crested helm in the shape of a serpent
<worn on ear> (Magical) a pair of feathered earrings
<worn on torso> (Magical) (Glowing) a cuirass of the Golden Flame
<worn on arms> vambraces of the Golden Flame
<worn on hands> (Glowing) (Humming) a pair of gauntlets of conquest
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> (Glowing) (Humming) a pair of boots of conquest
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of turning
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<wielded two-handed> (Invis) 'Summersong', the Divine Ceremonial Bow
<stored in quiver> (Glowing) some mithril arrows (57)
<floating nearby> a mithril dragon
<543/675hp 858/858m 196/394mv 23697tnl><cave (indoors)>
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.
<555/675hp 858/858m 250/394mv 23697tnl><cave (indoors)>get flask sack
You get a flask labelled 'Purple' from a heavy backpack.
<555/675hp 858/858m 250/394mv 23697tnl><cave (indoors)>quaff flask
You quaff a clear potion.
Your eyes tingle.
Your eyes tingle.
Your eyes tingle.
<555/675hp 858/858m 250/394mv 23697tnl><cave (indoors)>put flask sack
You put a flask labelled 'Purple' in a heavy backpack.
<555/675hp 858/858m 250/394mv 23697tnl><cave (indoors)>where
Players near you in Storm Hill:
<PK> Savanti Total Darkness
<555/675hp 858/858m 250/394mv 23697tnl><cave (indoors)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<555/675hp 858/858m 250/394mv 23697tnl><cave (indoors)>e
Into Darkness
[Exits: south west]
<555/675hp 858/858m 248/394mv 23697tnl><cave (indoors)>e
Alas, you cannot go that way.
<555/675hp 858/858m 248/394mv 23697tnl><cave (indoors)>s
Entrance to a Cave
[Exits: north east west]
<555/675hp 858/858m 246/394mv 23697tnl><field (outside)>e
A Narrow Trail
[Exits: east west]
<555/675hp 858/858m 244/394mv 23697tnl><field (outside)>e
Around a Meandering Trail
[Exits: north west]
<555/675hp 858/858m 242/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti Around a Meandering Trail
<555/675hp 858/858m 242/394mv 23697tnl><field (outside)>north
Along the Trail
[Exits: east south]
<555/675hp 858/858m 240/394mv 23697tnl><field (outside)>east
A Peaceful Outpost
[Exits: east west]
A storm giant warrior is posted here.
<555/675hp 858/858m 239/394mv 23697tnl><inside (indoors)>east
A Grassy Plateau
[Exits: north south west]
<555/675hp 858/858m 238/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti A Grassy Plateau
<555/675hp 858/858m 238/394mv 23697tnl><field (outside)>east
Alas, you cannot go that way.
<555/675hp 858/858m 238/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti A Grassy Plateau
<555/675hp 858/858m 238/394mv 23697tnl><field (outside)>east
Alas, you cannot go that way.
<555/675hp 858/858m 238/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti A Grassy Plateau
<555/675hp 858/858m 238/394mv 23697tnl><field (outside)>north
Flattened Grass
[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A bucket of hot water is here.
A bucket with the handle slightly chipped is here.
<555/675hp 858/858m 236/394mv 23697tnl><field (outside)>east
A Secluded Field
[Exits: north east west]
<555/675hp 858/858m 234/394mv 23697tnl><field (outside)>east
where pk
West Gate of City of Valour
[Exits: east west]
A disciple of Sarich quietly observes the area.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<555/675hp 858/858m 232/394mv 23697tnl><city (outside)>
Players near you:
<PK> Savanti West Gate of City of Valour
<555/675hp 858/858m 232/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti West Gate of City of Valour
<555/675hp 858/858m 232/394mv 23697tnl><city (outside)>west
A Secluded Field
[Exits: north east west]
<555/675hp 858/858m 230/394mv 23697tnl><field (outside)>west
Flattened Grass
[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A bucket of hot water is here.
A bucket with the handle slightly chipped is here.
<555/675hp 858/858m 228/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti Flattened Grass
<555/675hp 858/858m 228/394mv 23697tnl><field (outside)>wherw
That makes no sense.
<555/675hp 858/858m 228/394mv 23697tnl><field (outside)>ho
Wear, wield, or hold what?
<555/675hp 858/858m 228/394mv 23697tnl><field (outside)>l
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+
[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A bucket of hot water is here.
A bucket with the handle slightly chipped is here.
<555/675hp 858/858m 228/394mv 23697tnl><field (outside)>s
A Grassy Plateau
[Exits: north south west]
<555/675hp 858/858m 226/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti A Grassy Plateau
<555/675hp 858/858m 226/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti A Grassy Plateau
<555/675hp 858/858m 226/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti A Grassy Plateau
The white aura around your body fades.
<566/675hp 858/858m 280/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti A Grassy Plateau
<566/675hp 858/858m 280/394mv 23697tnl><field (outside)>north
Flattened Grass
[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A bucket of hot water is here.
A bucket with the handle slightly chipped is here.
<566/675hp 858/858m 278/394mv 23697tnl><field (outside)>east
A Secluded Field
[Exits: north east west]
<566/675hp 858/858m 276/394mv 23697tnl><field (outside)>east
West Gate of City of Valour
[Exits: east west]
A disciple of Sarich quietly observes the area.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<566/675hp 858/858m 274/394mv 23697tnl><city (outside)>east
The Western Promenade
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
<566/675hp 858/858m 272/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti The Western Promenade
<566/675hp 858/858m 272/394mv 23697tnl><city (outside)>east
The Western Promenade
[Exits: east west]
<566/675hp 858/858m 270/394mv 23697tnl><city (outside)>east
The Western Promenade
[Exits: north east west]
<566/675hp 858/858m 268/394mv 23697tnl><city (outside)>east
The Western Promenade
[Exits: east west]
<566/675hp 858/858m 266/394mv 23697tnl><city (outside)>east
The Monument of Saint Torin
[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
<566/675hp 858/858m 264/394mv 23697tnl><city (outside)>east
where pk
A long fall into a lot of water is all there is in that direction.
<566/675hp 858/858m 264/394mv 23697tnl><city (outside)>
Players near you:
<PK> Savanti The Monument of Saint Torin
<566/675hp 858/858m 264/394mv 23697tnl><city (outside)>north
Bridge over the Bay of Vamana
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
<566/675hp 858/858m 262/394mv 23697tnl><city (outside)>north
Bridge over the Bay of Vamana
[Exits: north south]
<566/675hp 858/858m 260/394mv 23697tnl><city (outside)>north
Bridge over the Bay of Vamana
[Exits: north south]
<566/675hp 858/858m 258/394mv 23697tnl><city (outside)>north
Bridge over the Bay of Vamana
[Exits: north south]
<566/675hp 858/858m 256/394mv 23697tnl><city (outside)>north
Bridge over the Bay of Vamana
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
<566/675hp 858/858m 254/394mv 23697tnl><city (outside)>north
where pk
Gates of Valour's Cathedral
[Exits: north east south]
<566/675hp 858/858m 252/394mv 23697tnl><city (outside)>
Players near you:
<PK> Savanti Gates of Valour's Cathedral
<566/675hp 858/858m 252/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Vamana
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
<566/675hp 858/858m 250/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
<566/675hp 858/858m 248/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Vamana
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
<566/675hp 858/858m 246/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
<566/675hp 858/858m 244/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Vamana
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
<566/675hp 858/858m 242/394mv 23697tnl><city (outside)>east
where pk
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<566/675hp 858/858m 240/394mv 23697tnl><city (outside)>
Players near you:
<PK> Savanti Queen Victoria's Needle
<566/675hp 858/858m 240/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south]
<566/675hp 858/858m 238/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south west]
<566/675hp 858/858m 236/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north east south]
A disciple of Sarich quietly observes the area.
<566/675hp 858/858m 234/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south]
<566/675hp 858/858m 232/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south]
<566/675hp 858/858m 230/394mv 23697tnl><city (outside)>north
North Gate of City of Valour
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<566/675hp 858/858m 228/394mv 23697tnl><city (outside)>north
Outside the North Gate of Valour
[Exits: north south]
<566/675hp 858/858m 226/394mv 23697tnl><field (outside)>north
where pk
Outside the Mist
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
<566/675hp 858/858m 224/394mv 23697tnl><field (outside)>
Players near you:
<PK> Savanti Outside the Mist
<566/675hp 858/858m 224/394mv 23697tnl><field (outside)>east
Alas, you cannot go that way.
<566/675hp 858/858m 224/394mv 23697tnl><field (outside)>north
Within the Mist
[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
<566/675hp 858/858m 222/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Savanti Within the Mist
<566/675hp 858/858m 222/394mv 23697tnl><field (outside)>east
Within the Mist
[Exits: east west]
<566/675hp 858/858m 220/394mv 23697tnl><field (outside)>beast
You aren't up to calling more beasts yet.
<566/675hp 858/858m 220/394mv 23697tnl><field (outside)>e
Within the Mist
[Exits: north west]
<566/675hp 858/858m 218/394mv 23697tnl><field (outside)>n
Within the Mist
[Exits: east south]
(Red Aura) A ghastly shape floats through the mists.
<566/675hp 858/858m 216/394mv 23697tnl><field (outside)>
The night is about to end.
<583/675hp 858/858m 270/394mv 23697tnl><field (outside)>n
e
Alas, you cannot go that way.
<583/675hp 858/858m 270/394mv 23697tnl><field (outside)>
Within the Mist
[Exits: east west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
<583/675hp 858/858m 268/394mv 23697tnl><field (outside)>e
Within the Mist
[Exits: east west]
<583/675hp 858/858m 266/394mv 23697tnl><field (outside)>e
Within the Mist
[Exits: south west]
<583/675hp 858/858m 264/394mv 23697tnl><field (outside)>s
Deep in the Mist
[Exits: north east]
<583/675hp 858/858m 262/394mv 23697tnl><field (outside)>e
e
Deep in the Mist
[Exits: east west]
(Red Aura) A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
<583/675hp 858/858m 260/394mv 23697tnl><field (outside)>
Deep in the Mist
[Exits: north west]
<583/675hp 858/858m 258/394mv 23697tnl><field (outside)>n
Deep in the Mist
[Exits: north south]
<583/675hp 858/858m 256/394mv 23697tnl><field (outside)>n
Deep in the Mist
[Exits: north south]
(Red Aura) A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
<583/675hp 858/858m 254/394mv 23697tnl><field (outside)>w
Alas, you cannot go that way.
<583/675hp 858/858m 254/394mv 23697tnl><field (outside)>where
Players near you in Murmuring Mists:
<PK> Savanti Deep in the Mist
<583/675hp 858/858m 254/394mv 23697tnl><field (outside)>
The shape fades away.
<583/675hp 858/858m 254/394mv 23697tnl><field (outside)>n
Within the Mist
[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
<583/675hp 858/858m 252/394mv 23697tnl><field (outside)>w
Deadend in the Mist
[Exits: east]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) The tentacles sway ominously and grab around.
<583/675hp 858/858m 250/394mv 23697tnl><field (outside)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<583/675hp 858/858m 250/394mv 23697tnl><field (outside)>k ten
Your arrow MANGLES a tentacle!
'Summersong', the Divine Ceremonial Bow digs into a tentacle's body.
Your wrath hits a tentacle.
Your arrow *** DEMOLISHES *** a tentacle!
'Summersong', the Divine Ceremonial Bow digs into a tentacle's body.
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 22 gold coins from the corpse of a tentacle.
<583/675hp 858/858m 250/394mv 23697tnl><field (outside)>bt
You butcher the corpse of a tentacle and create 2 steaks.
A foraging boar arrives at the scent of fresh food.
A wild boar now follows you.
<583/675hp 858/858m 250/394mv 23697tnl><field (outside)>e
A corrupt treant walks east.
<583/675hp 858/858m 250/394mv 23697tnl><field (outside)>
Within the Mist
[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A corrupted treant's bark has faded to a dull red.
<583/675hp 858/858m 248/394mv 23697tnl><field (outside)>south
Deep in the Mist
[Exits: north south]
(Red Aura) A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
<583/675hp 858/858m 246/394mv 23697tnl><field (outside)>south
Deep in the Mist
[Exits: north south]
<583/675hp 858/858m 244/394mv 23697tnl><field (outside)>north
Deep in the Mist
[Exits: north south]
(Red Aura) A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
<583/675hp 858/858m 242/394mv 23697tnl><field (outside)>north
Within the Mist
[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A corrupted treant's bark has faded to a dull red.
<583/675hp 858/858m 240/394mv 23697tnl><field (outside)>west
Deadend in the Mist
[Exits: east]
You see 2 of a steak of the corpse of a tentacle here.
(Magical) A clear potion wrapped in leather has been placed here.
<583/675hp 858/858m 238/394mv 23697tnl><field (outside)>get clear
You get a clear potion.
<583/675hp 858/858m 238/394mv 23697tnl><field (outside)>put clear sack
You put a clear potion in a heavy backpack.
<583/675hp 858/858m 238/394mv 23697tnl><field (outside)>e
Within the Mist
[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A corrupted treant's bark has faded to a dull red.
<583/675hp 858/858m 236/394mv 23697tnl><field (outside)>e
Within the Mist
[Exits: north west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
<583/675hp 858/858m 234/394mv 23697tnl><field (outside)>w
Within the Mist
[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A corrupted treant's bark has faded to a dull red.
<583/675hp 858/858m 232/394mv 23697tnl><field (outside)>s
s
Deep in the Mist
[Exits: north south]
(Red Aura) A ghastly shape floats through the mists.
<583/675hp 858/858m 230/394mv 23697tnl><field (outside)>s
Deep in the Mist
[Exits: north south]
The day has begun.
'Summersong', the Divine Ceremonial Bow's golden aura diminishes.
A notched axe's golden aura diminishes.
<594/675hp 858/858m 282/394mv 23697tnl><field (outside)>s
Deep in the Mist
[Exits: north west]
<594/675hp 858/858m 280/394mv 23697tnl><field (outside)>
Alas, you cannot go that way.
<594/675hp 858/858m 280/394mv 23697tnl><field (outside)>c holy notched
A notched axe's golden aura glows stronger.
You have become better at casting holy weapon!
<594/675hp 778/858m 280/394mv 23697tnl><field (outside)>rem summer
You stop wielding 'Summersong', the Divine Ceremonial Bow.
<594/675hp 778/858m 280/394mv 23697tnl><field (outside)>c holy summer
'Summersong', the Divine Ceremonial Bow's golden aura glows stronger.
<594/675hp 698/858m 280/394mv 23697tnl><field (outside)>wear summer
You wield 'Summersong', the Divine Ceremonial Bow as a favoured weapon.
'Summersong', the Divine Ceremonial Bow feels like a part of you!
<594/675hp 698/858m 280/394mv 23697tnl><field (outside)>w
Deep in the Mist
[Exits: east west]
(Red Aura) A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
<594/675hp 698/858m 278/394mv 23697tnl><field (outside)>w
Deep in the Mist
[Exits: north east]
<594/675hp 698/858m 276/394mv 23697tnl><field (outside)>where pk
north
Players near you:
<PK> Savanti Deep in the Mist
<594/675hp 698/858m 276/394mv 23697tnl><field (outside)>
Within the Mist
[Exits: south west]
<594/675hp 698/858m 274/394mv 23697tnl><field (outside)>west
Within the Mist
[Exits: east west]
<594/675hp 698/858m 272/394mv 23697tnl><field (outside)>west
Within the Mist
[Exits: east west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
<594/675hp 698/858m 270/394mv 23697tnl><field (outside)>west
Within the Mist
[Exits: east south]
(Red Aura) A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
<594/675hp 698/858m 268/394mv 23697tnl><field (outside)>south
Within the Mist
[Exits: north west]
<594/675hp 698/858m 266/394mv 23697tnl><field (outside)>south
Alas, you cannot go that way.
<594/675hp 698/858m 266/394mv 23697tnl><field (outside)>west
Within the Mist
[Exits: east west]
<594/675hp 698/858m 264/394mv 23697tnl><field (outside)>west
Within the Mist
[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
<594/675hp 698/858m 262/394mv 23697tnl><field (outside)>south
south
Outside the Mist
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
<594/675hp 698/858m 260/394mv 23697tnl><field (outside)>where pk
Outside the North Gate of Valour
[Exits: north south]
<594/675hp 698/858m 258/394mv 23697tnl><field (outside)>
Players near you:
<PK> Savanti Outside the North Gate of Valour
<594/675hp 698/858m 258/394mv 23697tnl><field (outside)>south
North Gate of City of Valour
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
<594/675hp 698/858m 256/394mv 23697tnl><city (outside)>south
A centurion steps aside and allows you to pass.
Regent Street
[Exits: north south]
A wild boar walks in.
<594/675hp 698/858m 254/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north south]
A wild boar walks in.
<594/675hp 698/858m 252/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north east south]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
<594/675hp 698/858m 250/394mv 23697tnl><city (outside)>south
south
Regent Street
[Exits: north south west]
A wild boar walks in.
<594/675hp 698/858m 248/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north south]
A wild boar walks in.
<594/675hp 698/858m 246/394mv 23697tnl><city (outside)>
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
<594/675hp 698/858m 244/394mv 23697tnl><city (outside)>west
A Knight of the Hallowed Crown walks in.
<594/675hp 698/858m 244/394mv 23697tnl><city (outside)>
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
<594/675hp 698/858m 242/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Vamana
[Exits: east west]
A wild boar walks in.
The bridge creaks beneath your feet.
<594/675hp 698/858m 240/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
<594/675hp 698/858m 238/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Vamana
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
<594/675hp 698/858m 236/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Vamana
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
<594/675hp 698/858m 234/394mv 23697tnl><city (outside)>west
Gates of Valour's Cathedral
[Exits: north east south]
A wild boar walks in.
<594/675hp 698/858m 232/394mv 23697tnl><city (outside)>north
The Nave of the Cathedral of Valour
[Exits: south west]
A wild boar walks in.
<594/675hp 698/858m 231/394mv 23697tnl><inside (indoors)>west
A wild boar looks uncomfortable in these surroundings.
<606/675hp 707/858m 285/394mv 23697tnl><inside (indoors)>
The Quire of the Cathedral of Valour
[Exits: east west]
A wild boar walks in.
<606/675hp 707/858m 284/394mv 23697tnl><inside (indoors)>west
Altar of Light
[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) The captain of the guard is here, observing quietly.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A wild boar walks in.
<606/675hp 707/858m 283/394mv 23697tnl><inside (indoors)>pet resurrect
You have been charged 900 gold coins for this service.
A fierce-looking kestrel emerges from a pillar of golden light, trembling with energy.
<606/675hp 707/858m 283/394mv 23697tnl><inside (indoors)>e
The Quire of the Cathedral of Valour
[Exits: east west]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 282/394mv 23697tnl><inside (indoors)>s
Several rows of benches are south of you.
<606/675hp 707/858m 282/394mv 23697tnl><inside (indoors)>e
The Nave of the Cathedral of Valour
[Exits: south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 281/394mv 23697tnl><inside (indoors)>s
Gates of Valour's Cathedral
[Exits: north east south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 280/394mv 23697tnl><city (outside)>e
Bridge over the Bay of Vamana
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 278/394mv 23697tnl><city (outside)>e
Bridge over the Bay of Vamana
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 276/394mv 23697tnl><city (outside)>where pk
east
Players near you:
<PK> Savanti Bridge over the Bay of Vamana
<606/675hp 707/858m 276/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A fierce-looking kestrel flies in.
A member of the Valourian special forces gallops west.
<606/675hp 707/858m 274/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Vamana
[Exits: east west]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 272/394mv 23697tnl><city (outside)>east
Bridge over the Bay of Vamana
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 270/394mv 23697tnl><city (outside)>east
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 268/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 266/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 264/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: north east west]
A noble of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 262/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: east west]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 260/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 258/394mv 23697tnl><city (outside)>east
City Forum
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 256/394mv 23697tnl><city (outside)>east
Entrance to the Oracle of Light
[Exits: north west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 255/394mv 23697tnl><inside (indoors)>west
You bounce off the gates with a clatter.
<606/675hp 707/858m 255/394mv 23697tnl><inside (indoors)>where pk
City Forum
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 254/394mv 23697tnl><city (outside)>
Players near you:
<PK> Savanti City Forum
<606/675hp 707/858m 254/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 252/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north east south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 250/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A dame of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 248/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north east south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 246/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 244/394mv 23697tnl><city (outside)>south
The Arch of Saint Avangulen
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 242/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 240/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east south west]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 238/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 236/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 234/394mv 23697tnl><city (outside)>where pk
east
Players near you:
<PK> Savanti The Eastern Promenade
<606/675hp 707/858m 234/394mv 23697tnl><city (outside)>
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 232/394mv 23697tnl><city (outside)>east
A grassy bank near the water
[Exits: east west]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 230/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Savanti A grassy bank near the water
<606/675hp 707/858m 230/394mv 23697tnl><field (outside)>west
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 228/394mv 23697tnl><city (outside)>west
A centurion steps aside and allows you to pass.
The Eastern Promenade
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 226/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 224/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east south west]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 222/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 220/394mv 23697tnl><city (outside)>west
The Arch of Saint Avangulen
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 218/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 216/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 214/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 212/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 210/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 208/394mv 23697tnl><city (outside)>south
The Outer Gates of Castle Valour
[Exits: north south west]
A warning has been inscribed on the gates.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 206/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti The Outer Gates of Castle Valour
<606/675hp 707/858m 206/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Sarich
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 204/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Sarich
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A wild boar walks in.
<606/675hp 707/858m 202/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Sarich
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 200/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Sarich
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A wild boar walks in.
The bridge creaks beneath your feet.
<606/675hp 707/858m 198/394mv 23697tnl><city (outside)>west
west
Bridge over the Bay of Sarich
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
<606/675hp 707/858m 196/394mv 23697tnl><city (outside)>south
The Knight's War Memorial
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A red-haired street performer juggles a sword dangerously.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.
A fierce-looking kestrel flies in.
An Order of Light Captain sizes you up, then ignores you once they see you're not a threat.
A wild boar walks in.
An Order of Light Captain sizes you up, then ignores you once they see you're not a threat.
A wild boar looks uncomfortable in these surroundings.
The herbs look more plentiful again.
<625/675hp 722/858m 248/394mv 23697tnl><city (outside)>
The Walk of Pride
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<625/675hp 722/858m 246/394mv 23697tnl><city (outside)>south
south
The Walk of Pride
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<625/675hp 722/858m 244/394mv 23697tnl><city (outside)>south
The Walk of Pride
[Exits: north south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<625/675hp 722/858m 242/394mv 23697tnl><city (outside)>south
The Walk of Pride
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<625/675hp 722/858m 240/394mv 23697tnl><city (outside)>south
South Gate of City of Valour
[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
<625/675hp 722/858m 238/394mv 23697tnl><city (outside)>south
Steep Incline of Shale and Skree
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<625/675hp 722/858m 236/394mv 23697tnl><hills (outside)>
Walking along a Rocky Incline
[Exits: north south]
A fierce-looking kestrel flies in.
<625/675hp 722/858m 232/394mv 23697tnl><hills (outside)>where pk
Players near you:
<PK> Savanti Walking along a Rocky Incline
<625/675hp 722/858m 232/394mv 23697tnl><hills (outside)>south
Walking along a Rocky Incline
[Exits: north east]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.
<625/675hp 722/858m 229/394mv 23697tnl><hills (outside)>where pk
east
Players near you:
<PK> Savanti Walking along a Rocky Incline
<625/675hp 722/858m 229/394mv 23697tnl><hills (outside)>south
Walking along a Rocky Incline
[Exits: south west]
A fierce-looking kestrel flies in.
<625/675hp 722/858m 225/394mv 23697tnl><hills (outside)>where pk
Walking along a Rocky Incline
[Exits: north south]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.
<625/675hp 722/858m 222/394mv 23697tnl><hills (outside)>wherew
Players near you:
<PK> Savanti Walking along a Rocky Incline
<625/675hp 722/858m 222/394mv 23697tnl><hills (outside)>
I don't understand that.
<625/675hp 722/858m 222/394mv 23697tnl><hills (outside)>ho
Wear, wield, or hold what?
<625/675hp 722/858m 222/394mv 23697tnl><hills (outside)>where
Players near you in Dwarven Encampment:
<PK> Savanti Walking along a Rocky Incline
<625/675hp 722/858m 222/394mv 23697tnl><hills (outside)>who
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<625/675hp 722/858m 222/394mv 23697tnl><hills (outside)>cam
You attempt to camouflage yourself.
<625/675hp 722/858m 222/394mv 23697tnl><hills (outside)>wherew
That makes no sense.
<640/675hp 738/858m 276/394mv 23697tnl><hills (outside)>ho
You step out from your cover.
Wear, wield, or hold what?
<640/675hp 738/858m 276/394mv 23697tnl><hills (outside)>wher
Players near you in Dwarven Encampment:
<PK> Savanti Walking along a Rocky Incline
<640/675hp 738/858m 276/394mv 23697tnl><hills (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.
<640/675hp 738/858m 276/394mv 23697tnl><hills (outside)>
The clouds disappear.
<652/675hp 747/858m 330/394mv 23697tnl><hills (outside)>cab they're in the learning room in the river wood
[KNIGHT] (Footman) Savanti : 'They're in the learning room in the river wood.'
<652/675hp 747/858m 330/394mv 23697tnl><hills (outside)>cab not enough dirt to survive that encounter
[KNIGHT] (Footman) Savanti : 'Not enough dirt to survive that encounter.'
<652/675hp 747/858m 330/394mv 23697tnl><hills (outside)>wherew
I don't think much is to be achieved by that.
<652/675hp 747/858m 330/394mv 23697tnl><hills (outside)>wher
Players near you in Dwarven Encampment:
<PK> Savanti Walking along a Rocky Incline
<652/675hp 747/858m 330/394mv 23697tnl><hills (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.
<652/675hp 747/858m 330/394mv 23697tnl><hills (outside)>
The wolves listen for your calls again.
<666/675hp 757/858m 384/394mv 23697tnl><hills (outside)>cab I"ll call upon another wolf and reengage when possible
[KNIGHT] (Footman) Savanti : 'I"ll call upon another wolf and reengage when possible.'
<666/675hp 757/858m 384/394mv 23697tnl><hills (outside)>where
Players near you in Dwarven Encampment:
<PK> Savanti Walking along a Rocky Incline
<666/675hp 757/858m 384/394mv 23697tnl><hills (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.
<666/675hp 757/858m 384/394mv 23697tnl><hills (outside)>st
You are already standing.
<666/675hp 757/858m 384/394mv 23697tnl><hills (outside)>south
Rising Ground
[Exits: north west]
A fierce-looking kestrel flies in.
<666/675hp 757/858m 382/394mv 23697tnl><hills (outside)>west
An Old Creek Bed
[Exits: east west]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.
<666/675hp 757/858m 381/394mv 23697tnl><field (outside)>west
The Northern Outskirts of the Encampment
[Exits: east south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<666/675hp 757/858m 380/394mv 23697tnl><road (outside)>east
An Old Creek Bed
[Exits: east west]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A wild boar walks in.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.
<666/675hp 757/858m 379/394mv 23697tnl><field (outside)>east
Rising Ground
[Exits: north west]
A fierce-looking kestrel flies in.
<666/675hp 757/858m 378/394mv 23697tnl><hills (outside)>where pk
Players near you:
<PK> Savanti Rising Ground
<666/675hp 757/858m 378/394mv 23697tnl><hills (outside)>north
Walking along a Rocky Incline
[Exits: north south]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.
<666/675hp 757/858m 376/394mv 23697tnl><hills (outside)>north
Walking along a Rocky Incline
[Exits: south west]
A fierce-looking kestrel flies in.
<666/675hp 757/858m 374/394mv 23697tnl><hills (outside)>west
Walking along a Rocky Incline
[Exits: north east]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.
<666/675hp 757/858m 373/394mv 23697tnl><hills (outside)>where pk
Players near you:
<PK> Savanti Walking along a Rocky Incline
<666/675hp 757/858m 373/394mv 23697tnl><hills (outside)>east
Walking along a Rocky Incline
[Exits: south west]
A fierce-looking kestrel flies in.
<666/675hp 757/858m 371/394mv 23697tnl><hills (outside)>south
where pk
Walking along a Rocky Incline
[Exits: north south]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.
<666/675hp 757/858m 370/394mv 23697tnl><hills (outside)>
Players near you:
<PK> Savanti Walking along a Rocky Incline
<666/675hp 757/858m 370/394mv 23697tnl><hills (outside)>cam
You attempt to camouflage yourself.
<666/675hp 757/858m 370/394mv 23697tnl><hills (outside)>where
who
Players near you in Dwarven Encampment:
<PK> Savanti Walking along a Rocky Incline
<666/675hp 757/858m 370/394mv 23697tnl><hills (outside)>
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.
<666/675hp 757/858m 370/394mv 23697tnl><hills (outside)>
[KNIGHT] (Executor) Ceridwel : 'As the enemy is not in the castle, neither should you be Eliante.'
<675/675hp 767/858m 394/394mv 23697tnl><hills (outside)>get bandage sack
You step out from your cover.
You get a bandage from a heavy backpack.
<675/675hp 767/858m 394/394mv 23697tnl><hills (outside)>wherrw
I don't understand that.
<675/675hp 767/858m 394/394mv 23697tnl><hills (outside)>where
Players near you in Dwarven Encampment:
<PK> Savanti Walking along a Rocky Incline
<675/675hp 767/858m 394/394mv 23697tnl><hills (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.
<675/675hp 767/858m 394/394mv 23697tnl><hills (outside)>
[KNIGHT] (Footwoman) Eliante : 'My apologies, Lord Ceridwel. I licked my wounds after they slew me.'
<675/675hp 767/858m 394/394mv 23697tnl><hills (outside)>
Your warcry wears off.
<675/675hp 784/858m 394/394mv 23697tnl><hills (outside)>cab Sister, I was told about bandages the warlord carries, it may be handy to carry one or two for when you are drained
[KNIGHT] (Footman) Savanti : 'Sister, I was told about bandages the warlord carries, it may be handy to carry one or two for when you are drained.'
<675/675hp 784/858m 394/394mv 23697tnl><hills (outside)>where
Players near you in Dwarven Encampment:
<PK> Savanti Walking along a Rocky Incline
<675/675hp 784/858m 394/394mv 23697tnl><hills (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> Zesh the Shadow Master of the Evermore Ryu
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.
<675/675hp 784/858m 394/394mv 23697tnl><hills (outside)>north
Walking along a Rocky Incline
[Exits: south west]
A fierce-looking kestrel flies in.
<675/675hp 784/858m 393/394mv 23697tnl><hills (outside)>north
It is too unstable to proceed.
<675/675hp 784/858m 393/394mv 23697tnl><hills (outside)>west
Walking along a Rocky Incline
[Exits: north east]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares icily at you.
<675/675hp 784/858m 391/394mv 23697tnl><hills (outside)>north
Walking along a Rocky Incline
[Exits: north south]
A fierce-looking kestrel flies in.
<675/675hp 784/858m 390/394mv 23697tnl><hills (outside)>north
Steep Incline of Shale and Skree
[Exits: north south]
A fierce-looking kestrel flies in.
<675/675hp 784/858m 389/394mv 23697tnl><hills (outside)>where pk
Players near you:
<PK> Savanti Steep Incline of Shale and Skree
<675/675hp 784/858m 389/394mv 23697tnl><hills (outside)>north
South Gate of City of Valour
[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>north
A centurion says 'Welcome to Valour, Savanti.'
A centurion steps aside and allows you to pass.
The Walk of Pride
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 386/394mv 23697tnl><city (outside)>north
[KNIGHT] (Executor) Ceridwel : 'Do not lick your wounds in the castle. Now you know for next time.'
The Walk of Pride
[Exits: north south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 385/394mv 23697tnl><city (outside)>north
The Walk of Pride
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 384/394mv 23697tnl><city (outside)>north
The Walk of Pride
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 383/394mv 23697tnl><city (outside)>north
The Knight's War Memorial
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A red-haired street performer juggles a sword dangerously.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.
A fierce-looking kestrel flies in.
A wild boar walks in.
An Order of Light Captain sizes you up, then ignores you once they see you're not a threat.
<675/675hp 784/858m 382/394mv 23697tnl><city (outside)>north
South Market Bridge
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 381/394mv 23697tnl><city (outside)>north
South Market Bridge
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 380/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti South Market Bridge
<675/675hp 784/858m 380/394mv 23697tnl><city (outside)>north
South Valour Bazaar
[Exits: east south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 379/394mv 23697tnl><city (outside)>west
South High Street
[Exits: east west]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 378/394mv 23697tnl><city (outside)>west
South High Street
[Exits: east south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 377/394mv 23697tnl><city (outside)>west
Southwest Corner of Market Place
[Exits: north east]
A street performer juggles flaming torches.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 376/394mv 23697tnl><city (outside)>north
West Wall Street
[Exits: north south west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 375/394mv 23697tnl><city (outside)>north
West Wall Street
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 374/394mv 23697tnl><city (outside)>north
north
West Valour Bazaar
[Exits: north south west]
A street peddler wanders around hoping to score a trade.
A street peddler wanders around hoping to score a trade.
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 373/394mv 23697tnl><city (outside)>
West Wall Street
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 372/394mv 23697tnl><city (outside)>north
north
West Wall Street
[Exits: north south west]
A knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 371/394mv 23697tnl><city (outside)>
Northwest Corner of Market Place
[Exits: east south]
A street performer juggles flaming torches.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 370/394mv 23697tnl><city (outside)>east
North High Street
[Exits: north east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 369/394mv 23697tnl><city (outside)>east
North High Street
[Exits: east west]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 368/394mv 23697tnl><city (outside)>east
north
North Valour Bazaar
[Exits: north east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 367/394mv 23697tnl><city (outside)>
North Market Bridge
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 366/394mv 23697tnl><city (outside)>north
North Market Bridge
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 365/394mv 23697tnl><city (outside)>north
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 364/394mv 23697tnl><city (outside)>north
where pk
Regent Street
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 784/858m 363/394mv 23697tnl><city (outside)>north
Players near you:
<PK> Savanti Regent Street
A wild boar looks uncomfortable in these surroundings.
<675/675hp 796/858m 394/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south west]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 796/858m 393/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north east south]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 796/858m 392/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south]
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 796/858m 391/394mv 23697tnl><city (outside)>north
Regent Street
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 796/858m 390/394mv 23697tnl><city (outside)>north
north
North Gate of City of Valour
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 796/858m 389/394mv 23697tnl><city (outside)>
Outside the North Gate of Valour
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
<675/675hp 796/858m 388/394mv 23697tnl><field (outside)>north
Outside the Mist
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A fierce-looking kestrel flies in.
<675/675hp 796/858m 387/394mv 23697tnl><field (outside)>where pk
Within the Mist
[Exits: east south west]
(Red Aura) A corrupted treant's bark has faded to a dull red.
(Red Aura) A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
<675/675hp 796/858m 386/394mv 23697tnl><field (outside)>
Players near you:
<PK> Savanti Within the Mist
<675/675hp 796/858m 386/394mv 23697tnl><field (outside)>north
Alas, you cannot go that way.
<675/675hp 796/858m 386/394mv 23697tnl><field (outside)>war
You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'
A passing wolf joins in the hunt.
A large wolf now follows you.
The shape fades away.
The shape fades away.
<675/675hp 766/858m 386/394mv 23697tnl><field (outside)>south
Outside the Mist
[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A fierce-looking kestrel flies in.
<675/675hp 766/858m 385/394mv 23697tnl><field (outside)>south
Outside the North Gate of Valour
[Exits: north south]
A fierce-looking kestrel flies in.
<675/675hp 766/858m 384/394mv 23697tnl><field (outside)>south
North Gate of City of Valour
[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 383/394mv 23697tnl><city (outside)>south
A centurion steps aside and allows you to pass.
Regent Street
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 382/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north south]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 381/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north east south]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 380/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north south west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 379/394mv 23697tnl><city (outside)>south
Regent Street
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 378/394mv 23697tnl><city (outside)>south
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 377/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 376/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: east west]
A noble of Valour walks down the street.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 375/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: north east west]
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 374/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 373/394mv 23697tnl><city (outside)>east
Greater Valour Avenue
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 372/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti Greater Valour Avenue
<675/675hp 766/858m 372/394mv 23697tnl><city (outside)>east
City Forum
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 371/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 370/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north east south]
A dame of Valour walks down the street.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 369/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 368/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 367/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north south]
A noble of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 366/394mv 23697tnl><city (outside)>south
where pk
The Arch of Saint Avangulen
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 365/394mv 23697tnl><city (outside)>
Players near you:
<PK> Savanti The Arch of Saint Avangulen
<675/675hp 766/858m 365/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 364/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east south west]
A noble of Valour walks down the street.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 363/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 362/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: north east south west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 361/394mv 23697tnl><city (outside)>east
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 360/394mv 23697tnl><city (outside)>east
A grassy bank near the water
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 766/858m 359/394mv 23697tnl><field (outside)>where pk
west
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Savanti A grassy bank near the water
<675/675hp 766/858m 359/394mv 23697tnl><field (outside)>
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 766/858m 358/394mv 23697tnl><city (outside)>
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
<675/675hp 784/858m 394/394mv 23697tnl><city (outside)>west
A centurion steps aside and allows you to pass.
The Eastern Promenade
[Exits: north east south west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
A Knight of the Hallowed Crown walks in.
<675/675hp 784/858m 393/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 784/858m 392/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east south west]
A noble of Valour walks down the street.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 391/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 784/858m 390/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
Eliante The Quire of the Cathedral of Valour
<PK> Savanti The Eastern Promenade
<675/675hp 784/858m 390/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 784/858m 390/394mv 23697tnl><city (outside)>w
The Arch of Saint Avangulen
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 389/394mv 23697tnl><city (outside)>s
[KNIGHT] (Executor) Ceridwel : 'There are two reasons to ever be in the castle: defending it from an active invasion, or returning the Crown to its rightful place.'
Bridge over the Bay of Sarich
[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 784/858m 388/394mv 23697tnl><city (outside)>s
Bridge over the Bay of Sarich
[Exits: north south]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
Eliante The Quire of the Cathedral of Valour
<PK> Savanti Bridge over the Bay of Sarich
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>wherew
That isn't a verb I know.
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>ho
Wear, wield, or hold what?
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>wherr
I don't think much is to be achieved by that.
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>wher
Players near you in Valour:
Ceridwel Chamber of Sacrament
Eliante The Quire of the Cathedral of Valour
<PK> Savanti Bridge over the Bay of Sarich
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti Bridge over the Bay of Sarich
<675/675hp 784/858m 387/394mv 23697tnl><city (outside)>south
[KNIGHT] (Footwoman) Eliante : 'I understand. I thought they might return, but I do not wish to make excuses.'
Bridge over the Bay of Sarich
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 784/858m 386/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 385/394mv 23697tnl><city (outside)>south
Bridge over the Bay of Sarich
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 784/858m 384/394mv 23697tnl><city (outside)>south
The Outer Gates of Castle Valour
[Exits: north south west]
A warning has been inscribed on the gates.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 784/858m 383/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti The Outer Gates of Castle Valour
<675/675hp 784/858m 383/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Sarich
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The bark covering your skin flakes off.
<675/675hp 800/858m 394/394mv 23697tnl><city (outside)>west
Bridge over the Bay of Sarich
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
The bridge creaks beneath your feet.
<675/675hp 800/858m 393/394mv 23697tnl><city (outside)>bark
Your skin becomes covered with tough oak bark.
<675/675hp 750/858m 393/394mv 23697tnl><city (outside)>where
who
Players near you in Valour:
Ceridwel Chamber of Sacrament
Eliante The Quire of the Cathedral of Valour
<PK> Savanti Bridge over the Bay of Sarich
<675/675hp 750/858m 393/394mv 23697tnl><city (outside)>
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 750/858m 393/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Sarich
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 392/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Sarich
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
The bridge creaks beneath your feet.
<675/675hp 750/858m 391/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Sarich
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 390/394mv 23697tnl><city (outside)>w
The Knight's War Memorial
[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A red-haired street performer juggles a sword dangerously.
A member of the Valourian special forces is riding on a powerful steed.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.
A large wolf walks in.
An Order of Light Captain sizes you up, then ignores you once they see you're not a threat.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 389/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
Eliante The Quire of the Cathedral of Valour
<PK> Savanti The Knight's War Memorial
<675/675hp 750/858m 389/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 750/858m 389/394mv 23697tnl><city (outside)>n
South Market Bridge
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 388/394mv 23697tnl><city (outside)>n
South Market Bridge
[Exits: north south]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 387/394mv 23697tnl><city (outside)>n
[KNIGHT] (Executor) Ceridwel : 'Cabal Warfare can be complex at times, so be sure to read the CABAL WARFARE scroll in detail.'
<675/675hp 750/858m 387/394mv 23697tnl><city (outside)>
South Valour Bazaar
[Exits: east south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 386/394mv 23697tnl><city (outside)>n
A large pool of shallow water blocks off the road.
<675/675hp 750/858m 386/394mv 23697tnl><city (outside)>n
A large pool of shallow water blocks off the road.
<675/675hp 750/858m 386/394mv 23697tnl><city (outside)>w
South High Street
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 385/394mv 23697tnl><city (outside)>w
South High Street
[Exits: east south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 384/394mv 23697tnl><city (outside)>w
Southwest Corner of Market Place
[Exits: north east]
A street performer juggles flaming torches.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 383/394mv 23697tnl><city (outside)>n
West Wall Street
[Exits: north south west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 382/394mv 23697tnl><city (outside)>n
West Wall Street
[Exits: north south]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 381/394mv 23697tnl><city (outside)>n
n
West Valour Bazaar
[Exits: north south west]
A street peddler wanders around hoping to score a trade.
A street peddler wanders around hoping to score a trade.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 380/394mv 23697tnl><city (outside)>
West Wall Street
[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 379/394mv 23697tnl><city (outside)>n
n
West Wall Street
[Exits: north south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 378/394mv 23697tnl><city (outside)>
Northwest Corner of Market Place
[Exits: east south]
A street performer juggles flaming torches.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 377/394mv 23697tnl><city (outside)>e
North High Street
[Exits: north east west]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 376/394mv 23697tnl><city (outside)>e
North High Street
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 375/394mv 23697tnl><city (outside)>e
North Valour Bazaar
[Exits: north east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 374/394mv 23697tnl><city (outside)>n
North Market Bridge
[Exits: north south]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 373/394mv 23697tnl><city (outside)>n
North Market Bridge
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 372/394mv 23697tnl><city (outside)>n
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 371/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
Eliante The Quire of the Cathedral of Valour
<PK> Savanti Queen Victoria's Needle
<675/675hp 750/858m 371/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 750/858m 371/394mv 23697tnl><city (outside)>w
w
Bridge over the Bay of Vamana
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 370/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Vamana
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 369/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 750/858m 368/394mv 23697tnl><city (outside)>w
[KNIGHT] (Executor) Ceridwel : 'And let me know if you ever have questions about it.'
Bridge over the Bay of Vamana
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 750/858m 367/394mv 23697tnl><city (outside)>w
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
<675/675hp 768/858m 394/394mv 23697tnl><city (outside)>
Gates of Valour's Cathedral
[Exits: north east south]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 768/858m 393/394mv 23697tnl><city (outside)>
A Knight of the Hallowed Crown walks east.
<675/675hp 768/858m 393/394mv 23697tnl><city (outside)>n
The Nave of the Cathedral of Valour
[Exits: south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 768/858m 392/394mv 23697tnl><inside (indoors)>w
The Quire of the Cathedral of Valour
[Exits: east west]
Eliante is sleeping here.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 768/858m 391/394mv 23697tnl><inside (indoors)>w
Altar of Light
[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
A disciple of Sarich quietly observes the area.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 768/858m 390/394mv 23697tnl><inside (indoors)>e
The Quire of the Cathedral of Valour
[Exits: east west]
Eliante is sleeping here.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>gr
Savanti's group:
[50 Ran] Savanti 100% hp 89% mana 98% mv 627503 xp Kills: 1
* [50 Chm] A large wolf 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 17500 tnl
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti The Quire of the Cathedral of Valour
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>l
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+
[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A large, ferocious wolf is here.
Eliante is sleeping here.
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>exam sack
A heavy backpack holds:
(Magical) a clear potion
a flask labelled 'Purple'
( 4) (Magical) an enriched gyvel potion
(Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
( 2) some bread with raisins
(Glowing) a dragonwing ethereal wristguard
(Glowing) a dragonwing wedding ring of unerring flight
(50) a lump of golden ore
( 2) a pure white herb
( 2) a tin canteen
a flask labelled 'Recall'
( 6) a small defender potion
( 3) (Glowing) (Humming) a Defender potion
a herbal brew
some green crystal shards
a magnifying glass
a potion of detect invis
a purple potion
( 2) magic dust
(Magical) (Glowing) a luminous, silver-tipped spear
(Glowing) (Humming) a dragonblood mithril-white bangle
( 2) (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
(Glowing) (Humming) a dragonwing mithril-white claddagh of unerring flight
(Glowing) some mithril pilums (11)
( 2) a large obtuse pill
(Magical) a shard fragment
(Humming) the shock Whip
a tightly braided whip
(Glowing) (Humming) a psi-faded mithril-white claddagh of resistance
(Glowing) (Humming) a disease-scarred mithril-white claddagh
(Glowing) (Humming) a psi-faded mithril-white bangle of enlightenment
( 5) a dark black herb
(Glowing) some mithril pilums (15)
( 3) a bandage
a set of hunting javelins (13)
(19) a set of hunting javelins (25)
a leather-bound book titled 'Fortune Yeller: Poems by Valindra Skitterwit'
sheet music
a blindfold
a bartering token
( 2) (Glowing) a fiery dagger
a lump of silver ore
( 4) (Glowing) an icicle
(Magical) a griffon's eye
a piece of a broken record
(Magical) a ring inscribed with a sailing ship
the unofficial "How to Save the Treefolk" solution guide
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>l
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+
[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A large, ferocious wolf is here.
Eliante is sleeping here.
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti The Quire of the Cathedral of Valour
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>l elia
This elven maiden burns with a kindled ferocity: a vigor of palest blue
emotion that shines from her eyes like the gleam of a sword. Her skin is
wan, the slick face of a lesser moon, and her features harken comparisons to
other celestial bodies. Her ears are delicate spikes. They nearly menace
with a pulse of perfection and strangeness. Her tight, cornflower coif
reveals them, braided as it is along both sides of her head. And she is so
tall--a studied observer would note she does not resemble the elves of
modernity, but rather their paragon, a textbook illustration ripped from the
annals of Greginsham history. Or did they ever exist like this at all?
She has unlocked many secrets of the world.
Eliante has some small wounds and bruises.
Eliante is using:
<used as light> (Glowing) an earthen holy lantern
<worn on finger> a Golden Oak signet ring
<worn on finger> a Golden Oak signet ring
<worn around neck> a collar of continuance
<worn around neck> a collar of continuance
<worn on head> (Invis) a veil of aspirations
<worn on torso> a slimy breastplate
<worn on arms> (Invis) drapes of the determined heart
<worn on hands> (Invis) gloves of the resolute heart
<worn on legs> (Invis) leggings of the faithful heart
<worn on feet> (Invis) boots of unwavering belief
<worn about body> a renegade's cloak
<worn about waist> (Invis) a girdle of grit
<worn around wrist> (Invis) (Magical) (Glowing) a dragonwing null bracer of unerring flight
<worn around wrist> (Glowing) a vermilion bracer
<wielded> (Magical) (Glowing) (Humming) a dull silver blade of dripping acid
<floating nearby> (Glowing) a glowing sunbeam
<tattooed> a glowing crown atop a burning sun
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>
[KNIGHT] (Footwoman) Eliante : 'If I suspect someone is a Legionnaire, is it appropriate to invade their cabal to tempt them to defense and thus betray their identity?'
<675/675hp 768/858m 389/394mv 23697tnl><inside (indoors)>
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
<675/675hp 783/858m 394/394mv 23697tnl><inside (indoors)>wherre
That isn't a verb I know.
<675/675hp 783/858m 394/394mv 23697tnl><inside (indoors)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 783/858m 394/394mv 23697tnl><inside (indoors)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti The Quire of the Cathedral of Valour
<675/675hp 783/858m 394/394mv 23697tnl><inside (indoors)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 783/858m 394/394mv 23697tnl><inside (indoors)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti The Quire of the Cathedral of Valour
<675/675hp 783/858m 394/394mv 23697tnl><inside (indoors)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 783/858m 394/394mv 23697tnl><inside (indoors)>l
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+
[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A large, ferocious wolf is here.
Eliante is sleeping here.
<675/675hp 783/858m 394/394mv 23697tnl><inside (indoors)>e
The Nave of the Cathedral of Valour
[Exits: south west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 393/394mv 23697tnl><inside (indoors)>s
Gates of Valour's Cathedral
[Exits: north east south]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 392/394mv 23697tnl><city (outside)>e
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 391/394mv 23697tnl><city (outside)>e
Bridge over the Bay of Vamana
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 390/394mv 23697tnl><city (outside)>e
Bridge over the Bay of Vamana
[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 389/394mv 23697tnl><city (outside)>e
Bridge over the Bay of Vamana
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 388/394mv 23697tnl><city (outside)>e
Bridge over the Bay of Vamana
[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 387/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti Bridge over the Bay of Vamana
<675/675hp 783/858m 387/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 783/858m 387/394mv 23697tnl><city (outside)>e
Queen Victoria's Needle
[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 386/394mv 23697tnl><city (outside)>e
Greater Valour Avenue
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 385/394mv 23697tnl><city (outside)>e
Greater Valour Avenue
[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 384/394mv 23697tnl><city (outside)>e
e
Greater Valour Avenue
[Exits: north east west]
A knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 383/394mv 23697tnl><city (outside)>
Greater Valour Avenue
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 382/394mv 23697tnl><city (outside)>east
east
[KNIGHT] (Executor) Ceridwel : 'That is one tactic, yes.'
Greater Valour Avenue
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 381/394mv 23697tnl><city (outside)>
City Forum
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 380/394mv 23697tnl><city (outside)>east
Entrance to the Oracle of Light
[Exits: north west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 379/394mv 23697tnl><inside (indoors)>west
where pk
City Forum
[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 378/394mv 23697tnl><city (outside)>
Players near you:
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti City Forum
<675/675hp 783/858m 378/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north south]
A dame of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 377/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north east south]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 376/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north south]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 375/394mv 23697tnl><city (outside)>south
Liberty Street
[Exits: north east south]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 374/394mv 23697tnl><city (outside)>south
south
Liberty Street
[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 373/394mv 23697tnl><city (outside)>
The Arch of Saint Avangulen
[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 372/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti The Arch of Saint Avangulen
<675/675hp 783/858m 372/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east west]
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 371/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east south west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 370/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 369/394mv 23697tnl><city (outside)>east
The Eastern Promenade
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 783/858m 368/394mv 23697tnl><city (outside)>east
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 783/858m 367/394mv 23697tnl><city (outside)>where pk
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.
<675/675hp 799/858m 394/394mv 23697tnl><city (outside)>
Players near you:
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti East Gate of City of Valour
<675/675hp 799/858m 394/394mv 23697tnl><city (outside)>east
A grassy bank near the water
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 799/858m 393/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Savanti A grassy bank near the water
<675/675hp 799/858m 393/394mv 23697tnl><field (outside)>west
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 799/858m 392/394mv 23697tnl><city (outside)>west
A centurion steps aside and allows you to pass.
The Eastern Promenade
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 799/858m 391/394mv 23697tnl><city (outside)>west
The Eastern Promenade
[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>get flask sack
You get a flask labelled 'Purple' from a heavy backpack.
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>quaff flask
You quaff a clear potion.
Your eyes tingle.
Your eyes tingle.
Your eyes tingle.
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>put flask sack
You put a flask labelled 'Purple' in a heavy backpack.
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Quire of the Cathedral of Valour
<PK> Savanti The Eastern Promenade
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>
[KNIGHT] (Executor) Ceridwel : 'Another would be asking them to take the Oath, and see what their response is.'
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>cab will you reingage eliante?
[KNIGHT] (Footman) Savanti : 'Will you reingage eliante?'
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante Greater Valour Avenue
<PK> Savanti The Eastern Promenade
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 799/858m 390/394mv 23697tnl><city (outside)>
The sun slowly disappears in the west.
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>l
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+
[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A large, wild boar grunts softly here.
A noble of Valour walks down the street.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante Entrance to the Oracle of Light
<PK> Savanti The Eastern Promenade
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>sc
/@============================================================-
| \
| Savanti the Wrath of Nature, Footman of Valour, follower of Phostan|
| Acolyte of Earth, Rank Footman of [KNIGHT] |
| You are 23 years old (135 hours, 82h:12m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 675/675 |
| Sex: Male Class: Ranger Mana: 818/858 |
| Size: medium Alignment: Good Move: 394/394 |
| Age: adolescent Ethos: Chaotic Shield: 0/0 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Competent Weight: 315/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 10 |
| Wisdom: 21 (20+1) Exp tnl: 23697 Trains: 3 |
| Dexter: 23 (23+0) Guildpoint: 0/3 Items: 38/39 |
| Consti: 15 (15+0) Gold: 7715 Wimpy: 0 hp |
| Luck: Unfortunate Hunger: [***--] Thirst: [***--] |
| |
| Condition: A few cuts and bruises |
------------------------------------------ \
/ |
| Armor Vs Pierce: 207 Saving Throws |
| Hitroll: 39 Vs Bash: 232 Afflictive: 67 |
| Damroll: 33 Vs Slash: 226 Maledictive: 82 |
| Vs Magic: 167 Mental: 56 |
\==========================================================-/
You are affected by the following:
Spell: detect magic : lasts for 14 hours
Spell: detect invis : lasts for 14 hours
Spell: detect evil : lasts for 14 hours
Skill: barkskin : modifies armor class by 75 for 20 hours
Beast: wolves : unavailable for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Beast: boars : unavailable for 8 hours
Skill: keen sight : lasts for 8 hours
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Eastern Promenade
<PK> Savanti The Eastern Promenade
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Eliante East Gate of City of Valour
<PK> Savanti The Eastern Promenade
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>eq
You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
<worn around neck> (Magical) a spiked collar
<worn around neck> (Magical) a spiked collar
<worn on head> (Humming) a crested helm in the shape of a serpent
<worn on ear> (Magical) a pair of feathered earrings
<worn on torso> (Magical) (Glowing) a cuirass of the Golden Flame
<worn on arms> vambraces of the Golden Flame
<worn on hands> (Glowing) (Humming) a pair of gauntlets of conquest
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> (Glowing) (Humming) a pair of boots of conquest
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of turning
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<wielded two-handed> (Invis) 'Summersong', the Divine Ceremonial Bow
<stored in quiver> (Glowing) some mithril arrows (57)
<floating nearby> a mithril dragon
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>
Eliante smiles happily.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>where pk
Eliante looks at you.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>
Players near you:
<PK> Eliante The Eastern Promenade
<PK> Savanti The Eastern Promenade
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>eq
You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
<worn around neck> (Magical) a spiked collar
<worn around neck> (Magical) a spiked collar
<worn on head> (Humming) a crested helm in the shape of a serpent
<worn on ear> (Magical) a pair of feathered earrings
<worn on torso> (Magical) (Glowing) a cuirass of the Golden Flame
<worn on arms> vambraces of the Golden Flame
<worn on hands> (Glowing) (Humming) a pair of gauntlets of conquest
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> (Glowing) (Humming) a pair of boots of conquest
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of turning
<worn around wrist> (Glowing) (Humming) a disease-scarred mithril-white bangle of inoculation
<wielded two-handed> (Invis) 'Summersong', the Divine Ceremonial Bow
<stored in quiver> (Glowing) some mithril arrows (57)
<floating nearby> a mithril dragon
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Eastern Promenade
<PK> Savanti The Eastern Promenade
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>l
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+
[Exits: east west]
Eliante is here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A large, wild boar grunts softly here.
A noble of Valour walks down the street.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Eastern Promenade
<PK> Savanti The Eastern Promenade
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>scan e
You scan east.
*** Range 1 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
*** Range 2 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Eastern Promenade
<PK> Savanti The Eastern Promenade
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>l
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+
[Exits: east west]
Eliante is here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A large, wild boar grunts softly here.
A noble of Valour walks down the street.
<675/675hp 818/858m 394/394mv 23697tnl><city (outside)>
The night has begun.
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
<675/675hp 828/858m 394/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Eliante The Eastern Promenade
<PK> Savanti The Eastern Promenade
<675/675hp 828/858m 394/394mv 23697tnl><city (outside)>scan
You scan all around.
*** Range 1 (east) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
*** Range 2 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
<675/675hp 828/858m 394/394mv 23697tnl><city (outside)>l
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+
[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A large, wild boar grunts softly here.
A noble of Valour walks down the street.
<675/675hp 828/858m 394/394mv 23697tnl><city (outside)>where
Players near you in Valour:
Ceridwel Chamber of Sacrament
<PK> Savanti The Eastern Promenade
<675/675hp 828/858m 394/394mv 23697tnl><city (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 828/858m 394/394mv 23697tnl><city (outside)>e
The Eastern Promenade
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 828/858m 393/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti The Eastern Promenade
<675/675hp 828/858m 393/394mv 23697tnl><city (outside)>east
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 828/858m 392/394mv 23697tnl><city (outside)>where pk
Players near you:
<PK> Savanti East Gate of City of Valour
<675/675hp 828/858m 392/394mv 23697tnl><city (outside)>west
A centurion steps aside and allows you to pass.
The Eastern Promenade
[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 828/858m 391/394mv 23697tnl><city (outside)>east
East Gate of City of Valour
[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A fierce-looking kestrel flies in.
A large wolf walks in.
<675/675hp 828/858m 390/394mv 23697tnl><city (outside)>east
A grassy bank near the water
[Exits: east west]
A large wolf walks in.
A fierce-looking kestrel flies in.
A wild boar walks in.
<675/675hp 828/858m 389/394mv 23697tnl><field (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante Into a whirlpool
<PK> Savanti A grassy bank near the water
<675/675hp 828/858m 389/394mv 23697tnl><field (outside)>where pk
east
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante Into a whirlpool
<PK> Savanti A grassy bank near the water
<675/675hp 828/858m 389/394mv 23697tnl><field (outside)>
Shallow Water
[Exits: west down]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 388/394mv 23697tnl><pond (outside)>east
Alas, you cannot go that way.
<675/675hp 828/858m 388/394mv 23697tnl><pond (outside)>down
Underwater
[Exits: east up]
(Red Aura) An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.
(Red Aura) An Underling moves here with deadly grace.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 387/394mv 23697tnl><underwater (outside)>down
Alas, you cannot go that way.
<675/675hp 828/858m 387/394mv 23697tnl><underwater (outside)>north
Alas, you cannot go that way.
<675/675hp 828/858m 387/394mv 23697tnl><underwater (outside)>east
Underwater
[Exits: north east west]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 386/394mv 23697tnl><underwater (outside)>north
A strange light
[Exits: north south]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 385/394mv 23697tnl><underwater (outside)>south
Underwater
[Exits: north east west]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 384/394mv 23697tnl><underwater (outside)>east
Underwater
[Exits: east west]
A laurien elf seems unconcerned of any possible danger.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 383/394mv 23697tnl><underwater (outside)>east
where pk
Underwater
[Exits: east south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 382/394mv 23697tnl><underwater (outside)>south
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante A whirlpool
<PK> Savanti Underwater
<675/675hp 828/858m 382/394mv 23697tnl><underwater (outside)>
Underwater
[Exits: north south]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 381/394mv 23697tnl><underwater (outside)>south
Into a whirlpool
[Exits: north up down]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 380/394mv 23697tnl><river (outside)>south
Alas, you cannot go that way.
<675/675hp 828/858m 380/394mv 23697tnl><river (outside)>up
Into a whirlpool
[Exits: north east south west up down]
(Red Aura) An enraged titan stands adrift with a burning look through your soul.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 378/394mv 23697tnl><river (outside)>up
A whirlpool
[Exits: up down]
A water weird swims around you, laughing at your folly.
Eliante is here.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 376/394mv 23697tnl><river (outside)>up
A whirlpool
[Exits: south down]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 375/394mv 23697tnl><river (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante A whirlpool
<PK> Savanti A whirlpool
<675/675hp 828/858m 375/394mv 23697tnl><river (outside)>south
Increasing Current
[Exits: north south]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 373/394mv 23697tnl><river (outside)>south
Sudden stillness
[Exits: north south]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 371/394mv 23697tnl><river (outside)>south
Sudden stillness
[Exits: north south]
(Red Aura) Kre' Qusan, the Sea Wyrm is here.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 369/394mv 23697tnl><river (outside)>s
Among white caps
[Exits: north east west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 368/394mv 23697tnl><river (outside)>w
Cold water
[Exits: east west]
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 367/394mv 23697tnl><river (outside)>w
A murky river
[Exits: east west]
A short-haired beaver looks around for wood.
A short-haired beaver looks around for wood.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 365/394mv 23697tnl><river (outside)>w
w
A murky river
[Exits: east west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 363/394mv 23697tnl><river (outside)>
Open water
[Exits: north east west]
A river pike swims frantically about.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 362/394mv 23697tnl><river (outside)>w
w
A murky river
[Exits: east west]
A river pike swims frantically about.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 828/858m 360/394mv 23697tnl><river (outside)>
A murky river
[Exits: east west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 828/858m 358/394mv 23697tnl><river (outside)>quaff anc
You quaff a potion of the ancients.
You are surrounded by a white aura.
<675/675hp 840/858m 394/394mv 23697tnl><river (outside)>west
west
A murky river
[Exits: east west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 392/394mv 23697tnl><river (outside)>west
A murky river
[Exits: east west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 390/394mv 23697tnl><river (outside)>where pk
Entrance to the Pool
[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 388/394mv 23697tnl><river (outside)>
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante A murky river
<PK> Savanti Entrance to the Pool
<675/675hp 840/858m 388/394mv 23697tnl><river (outside)>west
Alas, you cannot go that way.
<675/675hp 840/858m 388/394mv 23697tnl><river (outside)>south
Mouth of the River
[Exits: north east south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 386/394mv 23697tnl><river (outside)>west
Open water
[Exits: east south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 384/394mv 23697tnl><pond (outside)>south
The Training Grounds
[Exits: north east south west]
A pool of trout is found here.
(Red Aura) A newborn is here training extremely hard.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 382/394mv 23697tnl><pond (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante Stagnant water
<PK> Savanti The Training Grounds
<675/675hp 840/858m 382/394mv 23697tnl><pond (outside)>scan a
You scan all around.
*** Range 1 (east) ***
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A newborn is here training extremely hard.
*** Range 2 (south) ***
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A newborn is here training extremely hard.
*** Range 1 (west) ***
(Red Aura) A newborn is here training extremely hard.
<675/675hp 840/858m 382/394mv 23697tnl><pond (outside)>south
Multi-colored rocks
[Exits: north east south]
(Magical) Some blue algae is here, soothing along.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 380/394mv 23697tnl><river (outside)>east
A bluish tinge
[Exits: north east south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 378/394mv 23697tnl><pond (outside)>east
Open Water
[Exits: north east south west]
(Red Aura) A sea ghoul looks around for some Newborn to feast on.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 376/394mv 23697tnl><pond (outside)>east
Open Water
[Exits: north south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 374/394mv 23697tnl><pond (outside)>south
Southern corner of the Shallows
[Exits: north west]
(Red Aura) A sea ghoul looks around for some Newborn to feast on.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 373/394mv 23697tnl><pond (outside)>north
Open Water
[Exits: north south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 371/394mv 23697tnl><pond (outside)>north
Eastern Flows
[Exits: north south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 370/394mv 23697tnl><pond (outside)>north
A torrent corner
[Exits: south west]
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A sea ghoul looks around for some Newborn to feast on.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 369/394mv 23697tnl><pond (outside)>west
west
Open water
[Exits: east south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 367/394mv 23697tnl><pond (outside)>north
Mouth of the River
[Exits: north east south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 365/394mv 23697tnl><river (outside)>
Entrance to the Pool
[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 363/394mv 23697tnl><river (outside)>west
Alas, you cannot go that way.
<675/675hp 840/858m 363/394mv 23697tnl><river (outside)>south
Mouth of the River
[Exits: north east south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 361/394mv 23697tnl><river (outside)>west
Open water
[Exits: east south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 359/394mv 23697tnl><pond (outside)>west
Open water
[Exits: north east south]
(Red Aura) A newborn is here training extremely hard.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 357/394mv 23697tnl><pond (outside)>east
Open water
[Exits: east south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 355/394mv 23697tnl><pond (outside)>east
Mouth of the River
[Exits: north east south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 353/394mv 23697tnl><river (outside)>east
Open water
[Exits: east south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 351/394mv 23697tnl><pond (outside)>east
A torrent corner
[Exits: south west]
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A sea ghoul looks around for some Newborn to feast on.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 349/394mv 23697tnl><pond (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Savanti A torrent corner
<675/675hp 840/858m 349/394mv 23697tnl><pond (outside)>south
Eastern Flows
[Exits: north south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 348/394mv 23697tnl><pond (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante A watery chute
<PK> Savanti Eastern Flows
<675/675hp 840/858m 348/394mv 23697tnl><pond (outside)>south
Open Water
[Exits: north south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 346/394mv 23697tnl><pond (outside)>east
Alas, you cannot go that way.
<675/675hp 840/858m 346/394mv 23697tnl><pond (outside)>south
Southern corner of the Shallows
[Exits: north west]
(Red Aura) A sea ghoul looks around for some Newborn to feast on.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 345/394mv 23697tnl><pond (outside)>east
Alas, you cannot go that way.
<675/675hp 840/858m 345/394mv 23697tnl><pond (outside)>north
Open Water
[Exits: north south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 343/394mv 23697tnl><pond (outside)>north
Eastern Flows
[Exits: north south west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 341/394mv 23697tnl><pond (outside)>west
A congregate of Delvers
[Exits: north east south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 339/394mv 23697tnl><pond (outside)>west
The Training Grounds
[Exits: north east south west]
An incandescent school of crimson fish is rippling here.
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A newborn is here training extremely hard.
(Red Aura) A newborn is here training extremely hard.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 840/858m 337/394mv 23697tnl><pond (outside)>north
Mouth of the River
[Exits: north east south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 840/858m 335/394mv 23697tnl><river (outside)>north
Entrance to the Pool
[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 387/394mv 23697tnl><river (outside)>east
A murky river
[Exits: east west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 385/394mv 23697tnl><river (outside)>east
A murky river
[Exits: east west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 384/394mv 23697tnl><river (outside)>east
A murky river
[Exits: east west]
Eliante is here.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 382/394mv 23697tnl><river (outside)>east
east
A murky river
[Exits: east west]
A river pike swims frantically about.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 380/394mv 23697tnl><river (outside)>
Open water
[Exits: north east west]
A river pike swims frantically about.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 378/394mv 23697tnl><river (outside)>east
where pk
A murky river
[Exits: east west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 377/394mv 23697tnl><river (outside)>east
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante Entrance to the Pool
<PK> Savanti A murky river
<675/675hp 857/858m 377/394mv 23697tnl><river (outside)>east
A murky river
[Exits: east west]
A short-haired beaver looks around for wood.
A short-haired beaver looks around for wood.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 375/394mv 23697tnl><river (outside)>east
Cold water
[Exits: east west]
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 373/394mv 23697tnl><river (outside)>
Among white caps
[Exits: north east west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 372/394mv 23697tnl><river (outside)>east
Billowing vapors
[Exits: east west]
A servant shimmers from place to place.
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 370/394mv 23697tnl><river (outside)>east
A cavern
[Exits: (east) south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 368/394mv 23697tnl><river (outside)>south
A dark cavern
[Exits: north south]
A servant shimmers from place to place.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 366/394mv 23697tnl><river (outside)>south
A dark cavernous throughway
[Exits: north south]
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A servant shimmers from place to place.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 365/394mv 23697tnl><river (outside)>south
A dark cavernous throughway
[Exits: north east]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 363/394mv 23697tnl><river (outside)>scan a
You scan all around.
*** Range 1 (north) ***
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A servant shimmers from place to place.
*** Range 2 (north) ***
A servant shimmers from place to place.
*** Range 1 (east) ***
(White Aura) (INVADER) (Red Aura) Griremas is here.
(Charmed) (Red Aura) A cobra is here, ready to strike.
(White Aura) (INVADER) (Red Aura) Gzarza is here.
(White Aura) A thousand year-old treant is here, stuck inside the bubble of air.
<675/675hp 857/858m 363/394mv 23697tnl><river (outside)>north
A dark cavernous throughway
[Exits: north south]
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A servant shimmers from place to place.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 361/394mv 23697tnl><river (outside)>north
A dark cavern
[Exits: north south]
A servant shimmers from place to place.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 359/394mv 23697tnl><river (outside)>north
A cavern
[Exits: (east) south west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 357/394mv 23697tnl><river (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante Southern corner of the Shallows
<PK> Savanti A cavern
<675/675hp 857/858m 357/394mv 23697tnl><river (outside)>west
Billowing vapors
[Exits: east west]
A servant shimmers from place to place.
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 355/394mv 23697tnl><river (outside)>west
Among white caps
[Exits: north east west]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 354/394mv 23697tnl><river (outside)>west
Cold water
[Exits: east west]
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 352/394mv 23697tnl><river (outside)>west
A murky river
[Exits: east west]
A short-haired beaver looks around for wood.
A short-haired beaver looks around for wood.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 350/394mv 23697tnl><river (outside)>west
A murky river
[Exits: east west]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 857/858m 348/394mv 23697tnl><river (outside)>west
Open water
[Exits: north east west]
A river pike swims frantically about.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 857/858m 346/394mv 23697tnl><river (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante Open Water
<PK> Savanti Open water
<675/675hp 857/858m 346/394mv 23697tnl><river (outside)>where pk
Players near you:
<PK> Griremas A learning room
<PK> Gzarza A learning room
<PK> Eliante Open water
<PK> Savanti Open water
<675/675hp 857/858m 346/394mv 23697tnl><river (outside)>scan a
You scan all around.
*** Range 2 (east) ***
A short-haired beaver looks around for wood.
A short-haired beaver looks around for wood.
*** Range 3 (east) ***
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
*** Range 5 (east) ***
A servant shimmers from place to place.
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
*** Range 1 (west) ***
A river pike swims frantically about.
<675/675hp 857/858m 346/394mv 23697tnl><river (outside)>l
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+
[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A large, ferocious wolf is here.
A river pike swims frantically about.
<675/675hp 857/858m 346/394mv 23697tnl><river (outside)>scan
You scan all around.
*** Range 2 (east) ***
A short-haired beaver looks around for wood.
A short-haired beaver looks around for wood.
*** Range 3 (east) ***
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
*** Range 5 (east) ***
A servant shimmers from place to place.
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
*** Range 1 (west) ***
A river pike swims frantically about.
<675/675hp 857/858m 346/394mv 23697tnl><river (outside)>where
Players near you in River Wood:
<PK> Griremas A dark cavernous throughway
<PK> Gzarza A dark cavernous throughway
<PK> Eliante Open water
<PK> Savanti Open water
<675/675hp 857/858m 346/394mv 23697tnl><river (outside)>n
Stagnant water
[Exits: south up]
(Magical) Some green algae is here, oozing along.
(Magical) Some brown algae is here, squirting along.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 858/858m 393/394mv 23697tnl><pond (outside)>u
A watery chute
[Exits: north down]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 858/858m 391/394mv 23697tnl><pond (outside)>where
Players near you in River Wood:
<PK> Griremas Into a whirlpool
<PK> Gzarza Into a whirlpool
<PK> Eliante Open water
<PK> Savanti A watery chute
<675/675hp 858/858m 391/394mv 23697tnl><pond (outside)>who
[55 Angel IMM] [KNIGHT] (Executor) [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
[ Fire ] <PK> (INVADER) Griremas the Volcano of Infinite Rage
[ Drow ] <PK> (INVADER) Gzarza the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Footwoman) Dame Eliante the Holy Lady, Footwoman of Valour
[50 Elf Ran] <PK> [KNIGHT] (Footman) Sir Savanti the Wrath of Nature, Footman of Valour
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.
<675/675hp 858/858m 391/394mv 23697tnl><pond (outside)>n
A glistening cascade of water
[Exits: north south]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 858/858m 389/394mv 23697tnl><pond (outside)>wher
Players near you in Mystic Forest:
<PK> Savanti A glistening cascade of water
<675/675hp 858/858m 389/394mv 23697tnl><pond (outside)>s
A watery chute
[Exits: north down]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 858/858m 387/394mv 23697tnl><pond (outside)>where
Players near you in River Wood:
<PK> Griremas Underwater
<PK> Gzarza Underwater
<PK> Eliante Open water
<PK> Savanti A watery chute
<675/675hp 858/858m 387/394mv 23697tnl><pond (outside)>n
A glistening cascade of water
[Exits: north south]
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 858/858m 385/394mv 23697tnl><pond (outside)>s
A watery chute
[Exits: north down]
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 858/858m 383/394mv 23697tnl><pond (outside)>d
Stagnant water
[Exits: south up]
(Magical) Some green algae is here, oozing along.
(Magical) Some brown algae is here, squirting along.
A wild boar swims in.
A fierce-looking kestrel flies in.
A large wolf swims in.
<675/675hp 858/858m 381/394mv 23697tnl><pond (outside)>s
Open water
[Exits: north east west]
(White Aura) Eliante is here.
A river pike swims frantically about.
A large wolf swims in.
A fierce-looking kestrel flies in.
A wild boar swims in.
<675/675hp 858/858m 380/394mv 23697tnl><river (outside)>mt
Gzarza has summoned you!
Water Deep
[Exits: north east]
(Charmed) (Red Aura) A cobra is here, ready to strike.
(White Aura) (INVADER) (Red Aura) Griremas is here.
(White Aura) (INVADER) (Red Aura) Gzarza is here.
Gzarza yells 'Help! I am being attacked by Savanti!'
Your arrow collides with Gzarza's protective shield.
Gzarza is in excellent condition.
<675/675hp 858/858m 380/394mv 23697tnl><underwater (outside)>
You yell 'Help! I am being attacked by Griremas!'
You can't dodge away from the reach of Griremas's spear fast enough.
Griremas's sting MUTILATES you!
Griremas's flaming bite mauls you.
Griremas's sting DISEMBOWELS you!
Your arrow collides with Gzarza's protective shield.
Your arrow collides with Gzarza's protective shield.
Gzarza's flame maims you!
Gzarza is in excellent condition.
<535/675hp 858/858m 380/394mv 23697tnl><underwater (outside)>flee
You flee from combat!
Underwater
[Exits: east south west]
(White Aura) (Red Aura) A triton Watchman stands here, with purpose.
A laurien elf seems unconcerned of any possible danger.
(Red Aura) An Underling moves here with deadly grace.
<535/675hp 858/858m 378/394mv 23697tnl><underwater (outside)>west
Underwater
[Exits: east south west]
<535/675hp 858/858m 376/394mv 23697tnl><underwater (outside)>e
e
Underwater
[Exits: east south west]
(White Aura) (INVADER) (Red Aura) Griremas is here.
(Charmed) (Red Aura) A cobra is here, ready to strike.
(White Aura) (INVADER) (Red Aura) Gzarza is here.
(White Aura) (Red Aura) A triton Watchman stands here, with purpose.
A laurien elf seems unconcerned of any possible danger.
(Red Aura) An Underling moves here with deadly grace.
<535/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>
You yell 'Help! I am being attacked by Gzarza!'
Gzarza's flame maims you!
Gzarza is in excellent condition.
<502/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>
You yell 'Help! I am being attacked by Griremas!'
Griremas's sting MUTILATES you!
Griremas's flaming bite mauls you.
No way! You are still fighting!
Gzarza is in excellent condition.
<441/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>
You stab at Gzarza with an arrow at point blank range.
Your point blank stab decimates Gzarza!
'Summersong', the Divine Ceremonial Bow digs into Gzarza's body.
Your wrath scratches Gzarza.
Griremas's sting decimates you!
You dodge Griremas's sting.
Your arrow collides with Gzarza's protective shield.
Your arrow collides with Gzarza's protective shield.
Gzarza's flame maims you!
Gzarza has a few scratches.
<379/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>parrt
I don't understand that.
Gzarza has a few scratches.
<379/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>part
You flee from combat!
You take a last shot at Gzarza as you attempt a getaway.
Your arrow collides with Gzarza's protective shield.
Underwater
[Exits: east south west]
<379/675hp 858/858m 362/394mv 23697tnl><underwater (outside)>
Griremas swims in.
<379/675hp 858/858m 362/394mv 23697tnl><underwater (outside)>
You yell 'Help! I am being attacked by Gzarza!'
Gzarza's weapon advantage overcomes your parry attempt.
Gzarza's flame maims you!
You dodge Gzarza's flame.
You yell 'Help! I am being attacked by Griremas!'
Griremas's sting decimates you!
You dodge Griremas's sting.
Your arrow collides with Gzarza's protective shield.
Your arrow collides with Gzarza's protective shield.
Gzarza has a few scratches.
<317/675hp 858/858m 362/394mv 23697tnl><underwater (outside)>d
No way! You are still fighting!
Gzarza has a few scratches.
<317/675hp 858/858m 362/394mv 23697tnl><underwater (outside)>north
Griremas knocks you senseless with a full on bodyslam!
Griremas's bodyslam decimates you!
Gzarza has a few scratches.
<291/675hp 858/858m 362/394mv 23697tnl><underwater (outside)>
You stab at Gzarza with an arrow at point blank range.
Your point blank stab maims Gzarza!
Griremas's sting MUTILATES you!
Gzarza's flame devastates you!
Your arrow collides with Gzarza's protective shield.
Your arrow collides with Gzarza's protective shield.
Your arrow collides with Gzarza's protective shield.
Gzarza has a few scratches.
<232/675hp 858/858m 394/394mv 23697tnl><underwater (outside)>part
Gzarza narrows his eyes.
You are blinded!
<232/675hp 858/858m 394/394mv 23697tnl><unknown>
Your arrow collides with someone's protective shield.
Your arrow collides with someone's protective shield.
Someone's flame MUTILATES you!
Someone's flame devastates you!
The Gem of Hatred gleams with unholy horror.
Someone's sting maims you!
You stumble and barely manage to dodge someone's sting.
<128/675hp 858/858m 394/394mv 23697tnl><unknown>flee
No way! You are still fighting!
You feel less wobbly on your feet.
<128/675hp 858/858m 394/394mv 23697tnl><unknown>
Someone says 'Body.'
You flee from combat!
You can't see a thing!
<128/675hp 858/858m 382/394mv 23697tnl><unknown>
You aren't fighting anyone.
<128/675hp 858/858m 382/394mv 23697tnl><unknown>east
You can't see a thing!
<128/675hp 858/858m 380/394mv 23697tnl><unknown>east
You can't see a thing!
<128/675hp 858/858m 378/394mv 23697tnl><unknown>east
You can't see a thing!
<128/675hp 858/858m 376/394mv 23697tnl><unknown>flee
You aren't fighting anyone.
<128/675hp 858/858m 376/394mv 23697tnl><unknown>east
You can't see a thing!
<128/675hp 858/858m 374/394mv 23697tnl><unknown>east
You can't see a thing!
Alas, you cannot go that way.
<128/675hp 858/858m 374/394mv 23697tnl><unknown>east
east
You can't see a thing!
Alas, you cannot go that way.
<128/675hp 858/858m 374/394mv 23697tnl><unknown>
You can't see a thing!
Alas, you cannot go that way.
<128/675hp 858/858m 374/394mv 23697tnl><unknown>quaff gyv
You quaff an enriched gyvel potion.
Your vision returns!
<128/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>
Griremas swims in.
<128/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>where pk
You yell 'Help! I am being attacked by Griremas!'
Griremas's sting maims you!
Griremas's sting devastates you!
You yell 'Help! I am being attacked by Gzarza!'
Gzarza's flame MUTILATES you!
Griremas is in excellent condition.
<25/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>west
Players near you:
<PK> Griremas Underwater
<PK> Gzarza Underwater
<PK> Eliante A murky river
<PK> Savanti Underwater
Griremas is in excellent condition.
<25/675hp 858/858m 374/394mv 23697tnl><underwater (outside)>flee
No way! You are still fighting!
You stab at Griremas with an arrow at point blank range.
Your point blank stab mauls Griremas.
'Summersong', the Divine Ceremonial Bow digs into Griremas's body.
Your wrath scratches Griremas.
Your arrow decimates Griremas!
'Summersong', the Divine Ceremonial Bow digs into Griremas's body.
Your wrath scratches Griremas.
You dodge Griremas's sting.
Griremas's flaming bite mauls you.
Griremas's sting maims you!
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.
Kalist19 0 , 0 , 0 . Idk, he used a bow at the start and it was fine bc the shaman didn’t have prot shield up. At the end he wasn’t initiating against the shaman, they initiated on him. They were working well against the fire giant.
Scrynor 0 , 0 , 0 . Wait what? You can use tame on player characters? I thought it just stopped aggro on mobs. What does it do on PCs? Kalist19 1 , 0 , 0 . It only works on raging berserkers as far as I know. It snaps them out of rage and stops them from raging for like 6 tics. I think it also lags the berserker? One of the big things is when they snap out they lose their temporary bonus hp so if they are big nasty and you take them they might go right down to awful or if you take at pretty hurt they could just die immediately! If you fail it will lag you a bit though but from what I’ve seen it’s a pretty reliable skill.
[reply to BlackWidow]Also I def didn’t realize prot shield works like barrier against bows cancelling completely. I thought it was like shield block where some can slip through. Good to know.
Also try to tame that zerk - neuters them a bit.
Nice fight!
Keep your head up Savanti and Eliante you have experienced players dusting off old characters and ganking you. I hope these battles don't turn you off on the game play. Not everyone here tries to rub your nose in it repeatedly.
Gzarza 0 , 0 , 0 . For context, I was mining Grimforge solo and was attacked by a crusading Savanti. He fled and then I was attacked by Eliante shortly thereafter before I had fully recovered. I sent Eliante running as well after landing blasphemy. Griremas logged on after that so I joined forces with him to make it 2v2. This wasn't me rubbing their nose in it repeatedly, they were the aggressors and I retaliated. Gzarza 2 , 0 , 0 . I want to mention too that have the utmost respect for Savanti. He keeps after me and has dropped me pretty low multiple times. Keep it up. Davairus 0 , 0 , 0 . Hah the backhanded compliment
[reply to Tiram]