Ye Olde Abandoned Realms Logs

Revenge is a dish best served cold (Zstrxiq Gugunnu)

posted on 2022-06-27 01:18:23
I've been waiting since level 24 to get my revenge.




965hp 717m 393mv 18195xp field (outside) 1pm (day)
quaf purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

965hp 717m 393mv 18195xp field (outside) 1pm (day)
west
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various
| | | farming implements scattered about the area appear to have
o-@-o-o| been abandoned in haste. Looming over the old farm is the
| | towering presence of Vorthyn Mountain, seen clearly to the
o | northeast. A canvas structure has been erected to the south.
|
|
---------+

[Exits: north east south west]
A marionette walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
Zstrxiq walks in.
Zstrxiq walks in.
Zstrxiq walks in.

965hp 717m 392mv 18195xp field (outside) 1pm (day)
west

Gugunnu walks in.
Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+

[Exits: east down]
A halfling child is sitting here weeping.
Zstrxiq walks in.
Zstrxiq walks in.
Zstrxiq walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
A marionette walks in.

965hp 717m 391mv 18195xp field (outside) 1pm (day)
scan a
You scan all around.
*** Range 1 (east) ***
(White Aura) Gugunnu the Stronghold of Fury is here.
*** Range 2 (east) ***
A halfling refugee is here, looking forlorn.
*** Range 3 (east) ***
Tawm Calyn stands here, tending his garden of rocks.
*** Range 1 (down) ***
A halfling refugee is here, looking forlorn.
*** Range 2 (down) ***
A millipede is here, searching for something to eat.

965hp 717m 391mv 18195xp field (outside) 1pm (day)
where pk
Players near you:
<PK> Mahkto Sunbaked Clay
<PK> Zstrxiq Above the Fissure
<PK> Koethar Sunbaked Clay
<PK> Brathaelia Sunbaked Clay
<PK> Gugunnu Sunbaked Clay

965hp 717m 391mv 18195xp field (outside) 1pm (day)
Gugunnu dashes in.
Gugunnu's thunder tackle DISMEMBERS a marionette!
Gugunnu's thunder tackle DISMEMBERS an illusion of a fire giant soldier!
Gugunnu's thunder tackle DISMEMBERS an illusion of a fire giant soldier!
Zstrxiq shatters into tiny fragments of glass.
Zstrxiq shatters into tiny fragments of glass.
Zstrxiq shatters into tiny fragments of glass.
You yell 'Help! Gugunnu just dashed into me!'
Gugunnu's thunder tackle maims you!
Gugunnu's thunder tackle MANGLES a halfling child!
A halfling child is DEAD!!
An illusion of a fire giant soldier blows apart with a pop!
An illusion of a fire giant soldier's body disintegrates into dust.
An illusion of a fire giant soldier blows apart with a pop!
An illusion of a fire giant soldier's body disintegrates into dust.
Gugunnu gets 14 gold coins from the corpse of a halfling child.
Gugunnu sacrifices the corpse of a halfling child to Zylenier.
An illusion of a fire giant soldier stops following you.
An illusion of a fire giant soldier stops following you.
Gugunnu is in excellent condition.

929hp 717m 391mv 18195xp field (outside) 1pm (day)
c dr $$
You refract your spell, leaving residual energy hanging in the air.
You failed to dreamstrike Gugunnu.
Gugunnu is in excellent condition.

929hp 687m 391mv 18195xp field (outside) 1pm (day)
You fade into existence.
Gugunnu dances around your shocking bite, easily dodging it.
Your shocking bite wounds Gugunnu.
Gugunnu dodges your shocking bite.
A marionette's beating mauls Gugunnu.
Gugunnu's cleave *** DEMOLISHES *** a marionette!
Gugunnu's cleave MANGLES a marionette!
Gugunnu's cleave *** DEMOLISHES *** a marionette!
Gugunnu has a few scratches.

929hp 687m 391mv 18195xp field (outside) 1pm (day)
Gugunnu has fled!
Gugunnu walks east.

929hp 687m 391mv 18195xp field (outside) 1pm (day)
Gugunnu walks in.

929hp 687m 391mv 18195xp field (outside) 1pm (day)
You yell 'Help! I am being attacked by Gugunnu!'
Gugunnu's cleave DISEMBOWELS you!
Gugunnu's cleave MANGLES you!
Gugunnu swings wildly and misses you by a mile.
Gugunnu has a few scratches.

794hp 687m 391mv 18195xp field (outside) 1pm (day)
murder $$

Your shocking bite wounds Gugunnu.
Gugunnu dodges your shocking bite.
Your shocking bite wounds Gugunnu.
A marionette's beating wounds Gugunnu.
A marionette's beating mauls Gugunnu.
Gugunnu's cleave DISEMBOWELS you!
Gugunnu's cleave DISMEMBERS you!
Gugunnu's cleave MASSACRES you!
Gugunnu has some small wounds and bruises.

614hp 687m 391mv 18195xp field (outside) 1pm (day)
c slow $$
You do the best you can!
Gugunnu has some small wounds and bruises.

614hp 687m 391mv 18195xp field (outside) 1pm (day) Gugunnu slows down.
Gugunnu has some small wounds and bruises.

614hp 657m 391mv 18195xp field (outside) 1pm (day)
Gugunnu's eyes suddenly burn like hot coals as he is gripped by insanity!
Gugunnu has a few scratches.

623hp 664m 417mv 18195xp field (outside) 2pm (day)
Your shocking bite wounds Gugunnu.
Your shocking bite wounds Gugunnu.
Your shocking bite wounds Gugunnu.
A marionette's beating wounds Gugunnu.
A marionette's beating wounds Gugunnu.
Gugunnu swings wildly and misses you by a mile.
Gugunnu's fury === OBLITERATES === you!
Gugunnu has some small wounds and bruises.

428hp 664m 417mv 18195xp field (outside) 2pm (day)
o all rescue zstrxiq
A marionette rescues you!
A marionette's beating mauls Gugunnu.
Ok.

428hp 664m 417mv 18195xp field (outside) 2pm (day)
Gugunnu knocks a marionette senseless with a full on bodyslam.
Gugunnu's bodyslam MANGLES a marionette!
A marionette's beating mauls Gugunnu.
A marionette's beating wounds Gugunnu.
Gugunnu's fury >>> ANNIHILATES <<< a marionette!

428hp 664m 417mv 18195xp field (outside) 2pm (day)
A marionette's beating misses Gugunnu.
A marionette's beating mauls Gugunnu.
Gugunnu's fury >>> ANNIHILATES <<< a marionette!
A marionette is DEAD!!
Gugunnu gasps for air as he snaps out of his insanity.
A marionette's fingers are severed from his hand.
A marionette stops following you.
Gugunnu gets 1146 gold coins from the corpse of a marionette.
Gugunnu sacrifices the corpse of a marionette to Zylenier.
Blood is splurted upon Gugunnu from the corpse.

428hp 664m 417mv 18195xp field (outside) 2pm (day)
Gugunnu scans all around.

428hp 664m 417mv 18195xp field (outside) 2pm (day)
murder $$

Gugunnu walks down.
They aren't here.

428hp 664m 417mv 18195xp field (outside) 2pm (day)
down
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+

[Exits: up down]
A halfling refugee is here, looking forlorn.

428hp 664m 416mv 18195xp cave (indoors) 2pm (day)
down
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ o-o | into the crack overhead.
---------+

[Exits: south west up]
A pair of earthen enforcer's gauntlets of the hills is here.
A thick shaft of wood is here.
The girth of the thain is here.
An earthen fugitive's mask is here.
An emerald-green martyr's locket is here.
A sapphire-blue spired helm of understanding is here.
A pair of meteoric adamantine chainmail sleeves of the elements is here.
(White Aura) Gugunnu the Stronghold of Fury is here.
A millipede is here, searching for something to eat.

428hp 664m 414mv 18195xp cave (indoors) 2pm (day) Gugunnu scans all around.

428hp 664m 414mv 18195xp cave (indoors) 2pm (day)
west
The Fault Line
| The floor of this section of cavern is treacherous at best.
| The low, uneven ceiling forces you to stoop as you traverse
| the room's obstacles. Rough tuffs mixed with sleek portions
| of black, glass-like rock line the floor in between the
o-@-o | narrow chasms that threaten to claim you with every step.
| | | A larger fault lines the north side of the cave, its depth
o o | unknown. The fault continues to the east and west.
| | |
o-~ o-o |
---------+

[Exits: east west]

428hp 664m 412mv 18195xp cave (indoors) 2pm (day)
west
The Fault Line
| The floor of this section of cavern is treacherous at
| best. The low, uneven ceiling forces you to stoop as
| you traverse the room's obstacles. Rough tuffs mixed
| with sleek portions of black, glass-like rock line the
@-o-o| floor in between the narrow chasms that threaten to claim
| || you with every step. A larger fault lines the north side
o o| of the cave, its depth unknown. The fault continues
| || to the east and an opening to the south leads into a
o-~ o-o| narrow tunnel.
---------+

[Exits: east south]

428hp 664m 410mv 18195xp cave (indoors) 2pm (day)
south
south
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by
| the heat radiating from the cavern to the north. The
o-o-o| tunnel is almost too narrow to squeeze through, but pieces
| || of the wall crack and tumble free as you slide by. The
@ o| tunnel leads south into deeper muck.
| ||
o-~ o-o|
| ||
o-~ o|
---------+

[Exits: north south]
A millipede is here, searching for something to eat.
A halfling refugee is here, looking forlorn.

428hp 664m 408mv 18195xp cave (indoors) 2pm (day)
west
A Bend in the Muck
o-o-o| The chest-high mud collecting in this quagmire is soft and
| || mushy. The thin film gathered on the surface is coagulating
o o| into a foamy visage of a large eye. A faint trembling of
| || the earth overhead sends bits of debris into the muck, shattering
o-@ o| the image. An opening to the north leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o-~ |
| |
o |
---------+

[Exits: north west]
The Thain is here, commanding respect from the remaining halflings.
A giant bombardier beetle scurries around as it hunts for carrion.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.

428hp 664m 407mv 18195xp river (indoors) 2pm (day)
south
Against Stone
o-o| This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o | black stone that reflects a small amount of light. In stark
| | contrast, the northern wall is tan in color and formed
@-~ | by a softer looking, sponge-like rock. Several orangish-red
| | stalactites hang from the rugged and uneven ceiling overhead.
o-~ | A faint rumbling can be heard from somewhere to the south
| | and a pool of mud is collecting to the east.
o |
---------+

[Exits: east south]

428hp 664m 406mv 18195xp cave (indoors) 2pm (day)
east
A Hard Landing
o | This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o-~ | black stone that reflects a small amount of light. A horrible
| | rumble and sucking sound can be heard from a dark cavity
@-~ | in the center of the rugged and uneven ceiling, which is
| | partially concealed among the orangish-red stalactites.
o | A pool of mud is collecting to the east and the stone slab
| | continues to the north.
o |
---------+

[Exits: north east]
A halfling refugee is here, looking forlorn.
A halfling child is sitting here weeping.

428hp 664m 405mv 18195xp cave (indoors) 2pm (day) A Bend in the Muck
o | The chest-high mud collecting in this quagmire is soft and
| | mushy. The thin film gathered on the surface is coagulating
o-~ | into a foamy visage of a large eye. A faint trembling of
| | the earth overhead sends bits of debris into the muck, shattering
o-@ | the image. An opening to the south leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o |
| |
o |
---------+

[Exits: south west]
A large praying mantis is here, holding perfectly still.
A millipede is here, searching for something to eat.

428hp 664m 404mv 18195xp river (indoors) 2pm (day)
south
south
Tunneling Through Mud
o-~ | A shallow morass rests atop mud already baked solid by the
| | heat radiating from the cavern to the south. The tunnel is
o-~ | almost too narrow to squeeze through, but pieces of the wall
| | crack and tumble free as you slide by. The tunnel leads north
@ | into deeper muck.
| |
o |
|
|
---------+

[Exits: north south]
A giant bombardier beetle scurries around as it hunts for carrion.
A large praying mantis is here, holding perfectly still.

428hp 664m 403mv 18195xp cave (indoors) 2pm (day) Below an Opening
o-~ | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]

428hp 664m 401mv 18195xp cave (indoors) 2pm (day)
up
A Hole in the Mud
~-o-o | The heat radiating from the floor and outer walls of this
| | chamber has nearly completely dried the mud drifting in from
o-~-o | the north and west. Steam accompanies an eerie orange light
| | | that rises into the cavern from below, where it clings to
o-@ | the worn clay walls and glistens in the dim light. A tapered
| clay ramp spirals into the depths below.
|
|
|
---------+

[Exits: north west down]

428hp 664m 400mv 18195xp cave (indoors) 2pm (day)
west
north
A Soggy Passage
~-o-o| The liquid sludge flowing into the tunnel from the north
| | more than covers your knees as you trudge through. Several
o-o-~-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. You
@-o | can drift eastward with the current into an unusually hot
| cavern or move upstream to a larger chamber to the north.
|
|
|
---------+

[Exits: north east]

428hp 664m 398mv 18195xp cave (indoors) 2pm (day)
west
west
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
A medic is here, looking for refugees.
The water gurgles beneath you.

428hp 664m 396mv 18195xp river (indoors) 2pm (day) A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A halfling child is sitting here weeping.

428hp 664m 394mv 18195xp cave (indoors) 2pm (day)
up
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A rusted iron pot is here, covered with mud.
A pair of emerald-green chain boots of hardiness is here.
A pair of shimmering plated boots is here.
A pair of translucent templar's gloves of the breeze is here.
A deflective enforcer's faulds of turning is here.
A pair of earthen citizen's bracers is here.
A psi-faded rainbow belt of enlightenment is here.
A millipede is here, searching for something to eat.
Erion is here, hunting the dragon.
Erion the dragonslayer says 'Girls can slay dragons, regardless of what my father thinks.'

428hp 664m 392mv 18195xp cave (indoors) 2pm (day) Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.

428hp 664m 391mv 18195xp river (outside) 2pm (day)
south
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few of
| | the remaining blades of crabgrass remain green, but most
f o-~-o | are brown and wilted. An overwhelming stench of sulfur permeates
| | | | | the area, apparently wafting from the glistening mud pond
f-o-@-o | to the north.
| | | | |
f o-o-o |
| |
f-f-f |
---------+

[Exits: north east south west]
A small sign stands here, propped up by a rock.

428hp 664m 390mv 18195xp field (outside) 2pm (day)
west
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A halfling refugee is here, looking forlorn.
A large praying mantis is here, holding perfectly still.

428hp 664m 389mv 18195xp field (outside) 2pm (day)
west
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]

428hp 664m 388mv 18195xp forest (outside) 2pm (day)
south
south
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

428hp 664m 386mv 18195xp forest (outside) 2pm (day) A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

428hp 664m 384mv 18195xp forest (outside) 2pm (day)
east
east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

428hp 664m 383mv 18195xp forest (outside) 2pm (day)
east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

428hp 664m 382mv 18195xp forest (outside) 2pm (day) A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

428hp 664m 381mv 18195xp forest (outside) 2pm (day)
where pk
east
Players near you:
<PK> Zstrxiq A trail through the light forest
<PK> Gugunnu A muddy path

428hp 664m 381mv 18195xp forest (outside) 2pm (day) The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

428hp 664m 380mv 18195xp field (outside) 2pm (day)
east
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A half-elf citizen of Seringale wanders about rather aimlessly.

428hp 664m 379mv 18195xp city (outside) 2pm (day)
east

The white aura around your body fades.

438hp 671m 406mv 18195xp city (outside) 3pm (day) Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

438hp 671m 405mv 18195xp city (outside) 3pm (day)
south
south
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A half-elf city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

438hp 671m 404mv 18195xp city (outside) 3pm (day)
south
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

438hp 671m 403mv 18195xp city (outside) 3pm (day) Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]

438hp 671m 402mv 18195xp city (outside) 3pm (day)
south
where pk
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]

438hp 671m 401mv 18195xp city (outside) 3pm (day) Players near you:
<PK> Trois Healer Guildhall
<PK> Fenriel Battle Arena
<PK> Zstrxiq Along the Western Walls

438hp 671m 401mv 18195xp city (outside) 3pm (day)
quaf purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

438hp 671m 401mv 18195xp city (outside) 3pm (day)
c dup
An illusion of a fire giant soldier appears in a blurred light!
An illusion of a fire giant soldier looks at you with indifferent eyes.
An illusion of a fire giant soldier now follows you.

438hp 636m 401mv 18195xp city (outside) 3pm (day)
where pk

Keth the citizen of Seringale walks in.

438hp 636m 401mv 18195xp city (outside) 3pm (day) Players near you:
<PK> Trois Healer Guildhall
<PK> Fenriel Battle Arena
<PK> Zstrxiq Along the Western Walls
<PK> Gugunnu The West Common Road

438hp 636m 401mv 18195xp city (outside) 3pm (day)
south
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
A fledgling harpy is here, fallen from the clouds above.
A human city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
An illusion of a fire giant soldier walks in.

438hp 636m 400mv 18195xp city (outside) 3pm (day)
east
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
An illusion of a fire giant soldier walks in.

438hp 636m 399mv 18195xp road (outside) 3pm (day)
c dup
An illusion of a fire giant soldier appears in a bright flash of light!
An illusion of a fire giant soldier looks at you with adoring eyes.
An illusion of a fire giant soldier now follows you.

438hp 601m 399mv 18195xp road (outside) 3pm (day)
where pk
east
east
Players near you:
<PK> Trois Healer Guildhall
<PK> Fenriel Battle Arena
<PK> Zstrxiq The South Road
<PK> Gugunnu South Square

438hp 601m 399mv 18195xp road (outside) 3pm (day) The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
A half-elf city guard of Seringale stands watch here.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 398mv 18195xp road (outside) 3pm (day) The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A drow city guard of Seringale stands watch here.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 397mv 18195xp road (outside) 3pm (day)
east
east
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 396mv 18195xp road (outside) 3pm (day) The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 395mv 18195xp road (outside) 3pm (day)
east
east
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 394mv 18195xp road (outside) 3pm (day) The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]
Gugunnu the Stronghold of Fury is here.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 393mv 18195xp road (outside) 3pm (day)
east
Gugunnu walks west.

438hp 601m 393mv 18195xp road (outside) 3pm (day)
south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 392mv 18195xp city (outside) 3pm (day)
south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 391mv 18195xp road (outside) 3pm (day) The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 390mv 18195xp road (outside) 3pm (day)
south
south
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 389mv 18195xp road (outside) 3pm (day) A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 388mv 18195xp road (outside) 3pm (day)
south
south
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A homeless animal roams the streets alone.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
A stray dog suddenly starts barking at you crazily.

438hp 601m 387mv 18195xp road (outside) 3pm (day) Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 386mv 18195xp city (outside) 3pm (day)
south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A half-elf city guard of Seringale stands watch here.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 601m 385mv 18195xp city (outside) 3pm (day)
c dup
An illusion of a fire giant soldier appears in a bright flash of light!
An illusion of a fire giant soldier looks at you with adoring eyes.
An illusion of a fire giant soldier now follows you.

438hp 566m 385mv 18195xp city (outside) 3pm (day)
scan a
where pk
You scan all around.
*** Range 1 (north) ***
Gugunnu the Stronghold of Fury is here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (north) ***
A homeless animal roams the streets alone.
*** Range 4 (north) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 5 (north) ***
A drow city guard of Seringale stands watch here.
*** Range 1 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 5 (south) ***
Irion the Wordbearer rests next to the "horse".

438hp 566m 385mv 18195xp city (outside) 3pm (day) Players near you:
<PK> Trois Healer Guildhall
<PK> Fenriel Battle Arena
<PK> Zstrxiq Outside the South Gate
<PK> Gugunnu Inside the South Gate

438hp 566m 385mv 18195xp city (outside) 3pm (day) Gugunnu walks in.

438hp 566m 385mv 18195xp city (outside) 3pm (day)
south

Gugunnu walks south.
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]
Gugunnu the Stronghold of Fury is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 566m 384mv 18195xp field (outside) 3pm (day)
south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 566m 383mv 18195xp field (outside) 3pm (day)
south
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 566m 382mv 18195xp road (outside) 3pm (day)
north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 566m 381mv 18195xp field (outside) 3pm (day) Gugunnu walks in.

438hp 566m 381mv 18195xp field (outside) 3pm (day)
south
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 566m 380mv 18195xp road (outside) 3pm (day)
quaf purple

Gugunnu walks in.
You do not have that potion.

438hp 566m 380mv 18195xp road (outside) 3pm (day)
south
south

Gugunnu walks south.
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
Gugunnu the Stronghold of Fury is here.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

438hp 566m 379mv 18195xp road (outside) 3pm (day)
south
south

You yell 'Help! I am being attacked by Gugunnu!'
Gugunnu's cleave DISEMBOWELS you!
Gugunnu's cleave DISMEMBERS you!
Gugunnu's cleave DISMEMBERS you!
No way! You are still fighting!
Gugunnu has quite a few wounds.

271hp 566m 379mv 18195xp road (outside) 3pm (day) No way! You are still fighting!
Gugunnu has quite a few wounds.

271hp 566m 379mv 18195xp road (outside) 3pm (day) No way! You are still fighting!
Gugunnu has quite a few wounds.

271hp 566m 379mv 18195xp road (outside) 3pm (day)
Gugunnu deflects your shocking bite aside in an ungraceful parry.
Gugunnu parries your shocking bite.
Your shocking bite MUTILATES Gugunnu!
An illusion of a fire giant soldier's slash DISEMBOWELS Gugunnu!
Gugunnu's cleave DISMEMBERS you!
Gugunnu's cleave MANGLES you!
You flee from combat!
A shallow river
| You find yourself at the base of a rather steep slope, surrounded
| by brambles and eroded riverbanks. Finding decent footing
o-o | along the bank is impossible and forces you to wade into the
| | river if you wish to continue. The river is flowing toward
~-~-@ | you from the west, or you can struggle your way back up the
| only decent slope.
|
|
|
---------+

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
A small boy sits here, licking his wounds.

130hp 566m 377mv 18195xp pond (outside) 3pm (day)
o all rescue zstrxiq
up
up
You have no followers here.

130hp 566m 377mv 18195xp pond (outside) 3pm (day) A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
(Charmed) An illusion of a fire giant soldier is here, fighting Gugunnu.
(Charmed) An illusion of a fire giant soldier is here, fighting Gugunnu.
(Charmed) An illusion of a fire giant soldier is here, fighting Gugunnu.
Gugunnu the Stronghold of Fury is here.

130hp 566m 375mv 18195xp road (outside) 3pm (day) The sky is open above you.
An illusion of a fire giant soldier's slash DISEMBOWELS Gugunnu!
An illusion of a fire giant soldier's slash DISEMBOWELS Gugunnu!
An illusion of a fire giant soldier's slash DISMEMBERS Gugunnu!
Your shocking bite MUTILATES Gugunnu!
Your shocking bite MUTILATES Gugunnu!
Your shocking bite MUTILATES Gugunnu!
Gugunnu's cleave DISEMBOWELS an illusion of a fire giant soldier!
Gugunnu looks pretty hurt.

130hp 566m 375mv 18195xp road (outside) 3pm (day)
u
No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

140hp 575m 401mv 18195xp road (outside) 4pm (day)
fle
You flee from combat!
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

140hp 575m 400mv 18195xp road (outside) 4pm (day)
north
north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

140hp 575m 399mv 18195xp field (outside) 4pm (day)
north
north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

140hp 575m 398mv 18195xp field (outside) 4pm (day) Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

140hp 575m 397mv 18195xp city (outside) 4pm (day) Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

140hp 575m 396mv 18195xp city (outside) 4pm (day)
g pur sakc
g pur sakc
You don't have a sakc.

140hp 575m 396mv 18195xp city (outside) 4pm (day) You don't have a sakc.

140hp 575m 396mv 18195xp city (outside) 4pm (day)
g pur sack
g pur sack
You get a purple potion from a Big Ol'Pack Sack.

140hp 575m 396mv 18195xp city (outside) 4pm (day) You get a purple potion from a Big Ol'Pack Sack.

140hp 575m 396mv 18195xp city (outside) 4pm (day)
quaf purple
You quaff a purple potion.
You aren't blind.
You are already in sanctuary.

140hp 575m 396mv 18195xp city (outside) 4pm (day)
south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

140hp 575m 395mv 18195xp city (outside) 4pm (day)
north
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

140hp 575m 394mv 18195xp city (outside) 4pm (day)
north
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

140hp 575m 393mv 18195xp road (outside) 4pm (day)
g pur sack
You get a purple potion from a Big Ol'Pack Sack.

140hp 575m 393mv 18195xp road (outside) 4pm (day)
south
south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

140hp 575m 392mv 18195xp city (outside) 4pm (day)
scan a
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

140hp 575m 391mv 18195xp city (outside) 4pm (day) You scan all around.
*** Range 1 (north) ***
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (north) ***
A homeless animal roams the streets alone.
*** Range 4 (north) ***
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
*** Range 1 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 4 (south) ***
(Charmed) An illusion of a fire giant soldier is here, fighting Gugunnu.
Gugunnu the Stronghold of Fury is here.
*** Range 5 (south) ***
(Charmed) An illusion of a fire giant soldier guards its master.
Irion the Wordbearer rests next to the "horse".

140hp 575m 391mv 18195xp city (outside) 4pm (day)
north
north
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

140hp 575m 390mv 18195xp city (outside) 4pm (day) The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

140hp 575m 389mv 18195xp road (outside) 4pm (day)
south
up
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

140hp 575m 388mv 18195xp city (outside) 4pm (day) Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

140hp 575m 387mv 18195xp city (outside) 4pm (day)
af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect invis : lasts for 33 hours
Spell: haste : modifies dexterity by 4 for 21 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: pass door : lasts for 8 hours
Spell: fly : lasts for 4 hours
Spell: marionette : lasts for 4 hours
Spell: enlarge : modifies damroll by 3 for 3 hours
: modifies strength by 2 for 3 hours
: modifies constitution by 2 for 3 hours
: modifies size by 1 for 3 hours
Spell: protective shield: lasts for 2 hours
Spell: blur : lasts for 2 hours
Spell: stone skin : modifies armor class by 40 for 2 hours
Spell: duplicate : can be cast again in 1 hours
: can be cast again in 1 hours
: can be cast again in 1 hours
Spell: sanctuary : lasts for 0 hours
Spell: weapon ward : lasts for 0 hours

140hp 575m 387mv 18195xp city (outside) 4pm (day)
east
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
An avian battlement guard of Seringale is here.

140hp 575m 386mv 18195xp city (outside) 4pm (day)
east
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

140hp 575m 385mv 18195xp city (outside) 4pm (day)
gr
Zstrxiq's group:
[50 Ill] Zstrxiq 14% hp 46% mana 90% mv 514605 xp Kills: 0
* [44 Chm] An illusion of a fire giant soldier 90% hp 100% mana 100% mv (in The Miden'nir)
* [44 Chm] An illusion of a fire giant soldier 90% hp 100% mana 100% mv (in The Miden'nir)
* [33 Chm] An illusion of a fire giant soldier 93% hp 100% mana 100% mv (in The Miden'nir)
* [30 Pet] A vigorous, spotted dalmatian 0% hp 0% mana 0% mv 17406 tnl (ghost)

140hp 575m 385mv 18195xp city (outside) 4pm (day)
east
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

140hp 575m 384mv 18195xp city (outside) 4pm (day)
where pk
Players near you:
<PK> Trois Healer Guildhall
<PK> Fenriel Battle Arena
<PK> Zstrxiq On the Southern Battlements

140hp 575m 384mv 18195xp city (outside) 4pm (day)
west
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

140hp 575m 383mv 18195xp city (outside) 4pm (day)
east
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

140hp 575m 382mv 18195xp city (outside) 4pm (day)
west
west
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

140hp 575m 381mv 18195xp city (outside) 4pm (day) On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
An avian battlement guard of Seringale is here.

140hp 575m 380mv 18195xp city (outside) 4pm (day)
west
down
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

140hp 575m 379mv 18195xp city (outside) 4pm (day)
south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

140hp 575m 378mv 18195xp city (outside) 4pm (day)
south
scan a
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

140hp 575m 377mv 18195xp city (outside) 4pm (day) Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

140hp 575m 376mv 18195xp field (outside) 4pm (day)
south
Gugunnu limps in.

140hp 575m 376mv 18195xp field (outside) 4pm (day)
south
You scan all around.
*** Range 2 (north) ***
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (north) ***
A homeless animal roams the streets alone.
*** Range 5 (north) ***
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
*** Range 3 (south) ***
(Charmed) A blurry illusion of a fire giant soldier guards its master.
*** Range 4 (south) ***
(Charmed) An illusion of a fire giant soldier guards its master.
Irion the Wordbearer rests next to the "horse".

140hp 575m 376mv 18195xp field (outside) 4pm (day) Gugunnu limps north.
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

140hp 575m 375mv 18195xp field (outside) 4pm (day) A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

140hp 575m 374mv 18195xp road (outside) 4pm (day)
south
south
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
(Charmed) A blurry illusion of a fire giant soldier guards its master.

140hp 575m 373mv 18195xp road (outside) 4pm (day) Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A corked brown bottle is here.
A realistic-looking wooden horse has been set up here.
(Charmed) An illusion of a fire giant soldier guards its master.
Irion the Wordbearer rests next to the "horse".
An illusion of a fire giant soldier walks in.
Irion the Wordbearer says 'Please do me a brief service, Zstrxiq. Rest on my horse and help me assign some tasks.'

140hp 575m 372mv 18195xp inside (indoors) 4pm (day)
south
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
An illusion of a fire giant soldier climbs in.
An illusion of a fire giant soldier climbs in.

140hp 575m 370mv 18195xp mountain (outside) 4pm (day)
south
Thick fog and thorny bushes prevent you from traveling in that direction.

140hp 575m 370mv 18195xp mountain (outside) 4pm (day)
north
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A corked brown bottle is here.
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

140hp 575m 369mv 18195xp inside (indoors) 4pm (day)
north
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
Gugunnu the Stronghold of Fury is here.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

140hp 575m 368mv 18195xp road (outside) 4pm (day)
west
The Slaughtered Lamb
o f| The Slaughtered Lamb inn smells very much like a slaughtered
| || lamb. It mixes with old ale and wood smoke but is still
o-+-f| quite distinct. A short bar sits in a circle in the south
| || center of the room. Six thick candles set on each of the
=*-@-+ f| four candle chandeliers that hang from the ceiling. The
| | || light shows little decoration but for a stuffed lamb in
*-* * f| the north west corner. Steep stairs can be seen off to
| | the west and a solid wooden door is set into the east wall.
x-x | A myriad of tables and chairs sit just past the bar to
---------+ the south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
(Charmed) An illusion of a fire giant soldier guards its master.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
Horga the Innkeeper says 'Here, now go get my filleting knife from my room.'
Horga the Innkeeper gives you the inn key.

140hp 575m 367mv 18195xp inside (indoors) 4pm (day)
south
In tables and chairs
o-+-f| Tables of various shapes and sizes have been places haphazardly
| || around the room. Chairs follow the same pattern, but most
=*-F-+ f| are sitting upright and appear sturdy enough for sitting.
| | || Six thick candles set on each of the four candle chandeliers
*-@ * f| that hang from the ceiling. The walls all have paintings
| | of flocks of sheep on them. It is possible to reach the
x-x | bar to the north. The air smells of sweat and old alcohol.
|
|
---------+

[Exits: north west]
A chair rests here shakily, seeming to have been made by an amateur.
A shoddily made table sits here, wobbling slightly.
There is an old adventurer here, looking for answers in the bottom of a cup.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An old adventurer slurs 'You think you know something? I'll show you something!'
An old adventurer slams his mug on the table, spilling some ale.
An old adventurer slurs 'I know as much as any guildmaster! Go on, try to PRACTICE with me. I'll show you everything!'
An old adventurer hiccups.

140hp 575m 366mv 18195xp inside (indoors) 4pm (day)
west
Room with a stage
o-+| Tables of various shapes and sizes have been places haphazardly
|| around the room. Chairs follow the same pattern, but most
=*-F-+| are sitting upright and appear sturdy enough for sitting.
| || Six thick candles set on each of the four candle chandeliers
@-* *| that hang from the ceiling. The walls all have paintings
|| of flocks of sheep on them. More seating is available
x-x| to the east. The air smells of sheep and wood smoke.
|
|
---------+

[Exits: east]
A chair rests here shakily, seeming to have been made by an amateur.
A shoddily made table sits here, wobbling slightly.
A low stage has been sturdily constructed against the west wall.
A shabby sofa is pushed against the north wall.
Brigh the halfling bard sits on the stage.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
Brigh the halfling bard slurs 'You musht be here for that new guy.'
Brigh the halfling bard hiccups.
Brigh the halfling bard says 'For 50 gold, I'll give you a copy of hish room key.'
Brigh the halfling bard says 'He'sh not right in the head. Weak mental capashities or something.'

140hp 575m 365mv 18195xp inside (indoors) 4pm (day)
af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect invis : lasts for 33 hours
Spell: haste : modifies dexterity by 4 for 21 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: pass door : lasts for 8 hours
Spell: fly : lasts for 4 hours
Spell: marionette : lasts for 4 hours
Spell: enlarge : modifies damroll by 3 for 3 hours
: modifies strength by 2 for 3 hours
: modifies constitution by 2 for 3 hours
: modifies size by 1 for 3 hours
Spell: protective shield: lasts for 2 hours
Spell: blur : lasts for 2 hours
Spell: stone skin : modifies armor class by 40 for 2 hours
Spell: duplicate : can be cast again in 1 hours
: can be cast again in 1 hours
: can be cast again in 1 hours
Spell: sanctuary : lasts for 0 hours
Spell: weapon ward : lasts for 0 hours

140hp 575m 365mv 18195xp inside (indoors) 4pm (day)
up
north
Candles are on fire, and not to be played with.

140hp 575m 365mv 18195xp inside (indoors) 4pm (day)
west
Various paintings speckle the wall.

140hp 575m 365mv 18195xp inside (indoors) 4pm (day) Various paintings speckle the wall.

140hp 575m 365mv 18195xp inside (indoors) 4pm (day)
The white aura around your body fades.
Your weapon ward expires.

151hp 588m 392mv 18195xp inside (indoors) 5pm (day)
east
In tables and chairs
o-+-f| Tables of various shapes and sizes have been places haphazardly
| || around the room. Chairs follow the same pattern, but most
=*-F-+ f| are sitting upright and appear sturdy enough for sitting.
| | || Six thick candles set on each of the four candle chandeliers
*-@ * f| that hang from the ceiling. The walls all have paintings
| | of flocks of sheep on them. It is possible to reach the
x-x | bar to the north. The air smells of sweat and old alcohol.
|
|
---------+

[Exits: north west]
A chair rests here shakily, seeming to have been made by an amateur.
A shoddily made table sits here, wobbling slightly.
There is an old adventurer here, looking for answers in the bottom of a cup.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

151hp 588m 391mv 18195xp inside (indoors) 5pm (day)
quaf purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

151hp 588m 391mv 18195xp inside (indoors) 5pm (day)
north
The Slaughtered Lamb
o f| The Slaughtered Lamb inn smells very much like a slaughtered
| || lamb. It mixes with old ale and wood smoke but is still
o-+-f| quite distinct. A short bar sits in a circle in the south
| || center of the room. Six thick candles set on each of the
=*-@-+ f| four candle chandeliers that hang from the ceiling. The
| | || light shows little decoration but for a stuffed lamb in
*-* * f| the north west corner. Steep stairs can be seen off to
| | the west and a solid wooden door is set into the east wall.
x-x | A myriad of tables and chairs sit just past the bar to
---------+ the south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

151hp 588m 390mv 18195xp inside (indoors) 5pm (day)
east
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

151hp 588m 389mv 18195xp road (outside) 5pm (day)
scan a
You scan all around.
*** Range 4 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 5 (north) ***
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A half-elf city guard of Seringale stands watch here.
*** Range 1 (south) ***
Irion the Wordbearer rests next to the "horse".
*** Range 1 (west) ***
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
*** Range 1 (down) ***
A small boy sits here, licking his wounds.

151hp 588m 389mv 18195xp road (outside) 5pm (day)
where pk
Players near you:
<PK> Zstrxiq A cobbled path
<PK> Gugunnu The second floor of the inn

151hp 588m 389mv 18195xp road (outside) 5pm (day)
west
The Slaughtered Lamb
o f| The Slaughtered Lamb inn smells very much like a slaughtered
| || lamb. It mixes with old ale and wood smoke but is still
o-+-f| quite distinct. A short bar sits in a circle in the south
| || center of the room. Six thick candles set on each of the
=*-@-+ f| four candle chandeliers that hang from the ceiling. The
| | || light shows little decoration but for a stuffed lamb in
*-* * f| the north west corner. Steep stairs can be seen off to
| | the west and a solid wooden door is set into the east wall.
x-x | A myriad of tables and chairs sit just past the bar to
---------+ the south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

151hp 588m 388mv 18195xp inside (indoors) 5pm (day)
up
Gugunnu limps in.

151hp 588m 388mv 18195xp inside (indoors) 5pm (day) Candles are on fire, and not to be played with.

151hp 588m 388mv 18195xp inside (indoors) 5pm (day) Gugunnu limps south.

151hp 588m 388mv 18195xp inside (indoors) 5pm (day)
murder $$
They aren't here.

151hp 588m 388mv 18195xp inside (indoors) 5pm (day)
Gugunnu limps in.

151hp 588m 388mv 18195xp inside (indoors) 5pm (day)
east
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

151hp 588m 387mv 18195xp road (outside) 5pm (day)
murder $$
They aren't here.

151hp 588m 387mv 18195xp road (outside) 5pm (day)
west
The Slaughtered Lamb
o f| The Slaughtered Lamb inn smells very much like a slaughtered
| || lamb. It mixes with old ale and wood smoke but is still
o-+-f| quite distinct. A short bar sits in a circle in the south
| || center of the room. Six thick candles set on each of the
=*-@-+ f| four candle chandeliers that hang from the ceiling. The
| | || light shows little decoration but for a stuffed lamb in
*-* * f| the north west corner. Steep stairs can be seen off to
| | the west and a solid wooden door is set into the east wall.
x-x | A myriad of tables and chairs sit just past the bar to
---------+ the south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
Gugunnu the Stronghold of Fury is here.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

151hp 588m 386mv 18195xp inside (indoors) 5pm (day)
murder $$
Your shocking bite MUTILATES Gugunnu!
Your shocking bite MUTILATES Gugunnu!
Gugunnu manages to dodge your shocking bite with a lot of effort.
Gugunnu is in awful condition.

151hp 588m 386mv 18195xp inside (indoors) 5pm (day)
An illusion of a fire giant soldier's slash DISMEMBERS Gugunnu!
Gugunnu is DEAD!!
Gugunnu's ear is ripped off of his head.

151hp 588m 386mv 18195xp inside (indoors) 5pm (day)
put all sack
You put the inn key in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put a small wooden canoe in a Big Ol'Pack Sack.
You put a barrel in a Big Ol'Pack Sack.
You put a red steel helm and visor in a Big Ol'Pack Sack.
You put a pair of red steel vambraces in a Big Ol'Pack Sack.

151hp 588m 386mv 18195xp inside (indoors) 5pm (day)
g all cor
You get a spiked collar from the corpse of Gugunnu.
You get a faded black eye patch from the corpse of Gugunnu.
You get a pair of corrupted greaves from the corpse of Gugunnu.
You get an iron spider from the corpse of Gugunnu.
You get an orb of precision from the corpse of Gugunnu.
You get an iron spider from the corpse of Gugunnu.
You get a magic multi-plated girdle from the corpse of Gugunnu.
You get a spiked collar from the corpse of Gugunnu.
You can't carry that much weight.
You get a gruesome war axe from the corpse of Gugunnu.
You get the barbed tentacles of the Karakken from the corpse of Gugunnu.
You feel suddenly overburdened by weight.

151hp 588m 386mv 18195xp inside (indoors) 5pm (day)
An old adventurer walks in.

151hp 588m 386mv 18195xp inside (indoors) 5pm (day)
put all sack

151hp 588m 386mv 18195xp inside (indoors) 5pm (day)
g all cor
You can't carry that much weight.

151hp 588m 386mv 18195xp inside (indoors) 5pm (day)
g coin cor
You get 50454 gold coins from the corpse of Gugunnu.
Tags: #juicy

Comments

  1. original was quite the ass kicking
    https://abandonedrealms.com/logs/view_log.php?id=1906
      [reply to Davairus]

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