Ye Olde Abandoned Realms Logs

Dwiggans vs Mahkto

posted on 2022-07-06 01:19:36
@@@ Long log, even with me edits. There be plenty I coulda done better here, but wanted to share the fight fer the younguns @@@

<719hp 665m 375mv> W:no opponent C:no opponent [#########=] where
Players near you in Grimforge Mountain:
<PK> Mahkto Crossing a moat
<PK> Dwiggans A rugged climb to the peak

<719hp 665m 375mv> W:no opponent C:no opponent [#########=] d
A steep incline
| The trail is finely crafted here and clouds seem to have
| surrounded you. Smoke, ashes and moisture make your lungs
| burn. You look down and see only a small outline of the
| drunk's house. A loud bellow comes from the mountain itself.
@ | A large cloud of black smoke mixes in the area. You see
| | the peak now, not by vision but by the sudden shadow looming
x-x | in the distance. You can crouch and see fairly well which
| | direction to go.
x-x |
---------+

[Exits: south up]

<719hp 665m 369mv> W:no opponent C:no opponent [#########=] scan
You scan all around.

<719hp 665m 369mv> W:no opponent C:no opponent [#########=]
<719hp 665m 369mv> W:no opponent C:no opponent [#########=] where
Players near you in Grimforge Mountain:
<PK> Mahkto A turn in the path
<PK> Dwiggans A steep incline

<719hp 665m 369mv> W:no opponent C:no opponent [#########=] af
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 53 hours
: modifies hitroll by 6 for 53 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 20 hours
: modifies armor class by 26 for 20 hours
Spell: sanctuary : lasts for 5 hours
Spell: detect invis : lasts for 3 hours
Skill: holy armor : modifies armor class by 169 permanently
Skill: inspiring presence: modifies damroll by 6 permanently

<719hp 665m 369mv> W:no opponent C:no opponent [#########=] amro
I don't understand that.

<719hp 665m 369mv> W:no opponent C:no opponent [#########=] armo
You feel someone protecting you.

<719hp 660m 369mv> W:no opponent C:no opponent [#########=]
A lightning hornet flies in.
An aged, great horned owl flies in.

<719hp 660m 369mv> W:no opponent C:no opponent [#########=]
Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt scratches you.
You can't see a thing!

<717hp 660m 369mv> W:unknown C:unknown [#########=]
[***] someone dodges your slash.
[** ] someone dodges your pierce.
Your weapon advantage overcomes someone's parry attempt.
Your slash DISEMBOWELS someone!
Someone's bite injures you.
[***] You dual parry someone's bite.
Someone's sting hits you.
[* ] You parry someone's sting.
[* ] You parry someone's sting.
Someone's chop injures you.
Someone's chop mauls you.
Someone screams out in agonizing pain as his body starts to deform!
Spidery legs burst out of someone and his fangs lengthen as he takes the form of a Raknos!

<653hp 660m 369mv> W:unknown C:unknown [#########=] flee
flee
You flee from combat!
You can't see a thing!

<653hp 660m 363mv> W:no opponent C:no opponent [#########=]
You aren't fighting anyone.

<653hp 660m 363mv> W:no opponent C:no opponent [#########=] s
You can't see a thing!
Alas, you cannot go that way.

<653hp 660m 363mv> W:no opponent C:no opponent [#########=] n
w
You can't see a thing!

<653hp 660m 357mv> W:no opponent C:no opponent [#########=]
You can't see a thing!
Alas, you cannot go that way.

<653hp 660m 357mv> W:no opponent C:no opponent [#########=] s
s
You can't see a thing!

<653hp 660m 351mv> W:no opponent C:no opponent [#########=]
You can't see a thing!
Alas, you cannot go that way.

<653hp 660m 351mv> W:no opponent C:no opponent [#########=]
Someone flies in.
Someone flies in.

<653hp 660m 351mv> W:no opponent C:no opponent [#########=]
Someone's chop decimates you!
Someone's shocking bite wounds you.
Someone's chop devastates you!

<578hp 660m 351mv> W:unknown C:unknown [#########=] e
No way! You are still fighting!
[** ] You dual parry someone's bite.
[***] You dual parry someone's bite.
Someone's chop decimates you!
Someone's shocking bite wounds you.
Someone's chop decimates you!
[** ] You dual parry someone's sting.
[** ] You dual parry someone's sting.
[** ] You parry someone's sting.
[** ] someone dodges your slash.

<510hp 660m 351mv> W:unknown C:unknown [#########=] e
No way! You are still fighting!

<510hp 660m 351mv> W:unknown C:unknown [#########=] cusi
You feel better.
You rub the dirt out of your eyes, but they're still watering.
Your slash DISEMBOWELS Mahkto!
A large wolf's bite injures you.
A large wolf's bite injures you.
[** ] You parry a lightning hornet's sting.
[** ] You dual parry a lightning hornet's sting.
A lightning hornet's sting hits you.
Mahkto's chop maims you!
Mahkto's shocking bite wounds you.
Mahkto's chop decimates you!
Mahkto has a few scratches.

<437hp 656m 399mv> W:unknown C:unknown [#########=]
Mahkto stops using a sheaf of flaming silver bolts.
Mahkto puts some arrows of the Mer-Monster in his quiver.
Mahkto has a few scratches.

<437hp 656m 399mv> W:unknown C:unknown [#########=]
[* ] Mahkto dodges your slash.
[***] Mahkto dodges your pierce.
[** ] Mahkto dodges your slash.
A large wolf's bite injures you.
A large wolf's bite injures you.
[* ] You parry a lightning hornet's sting.
[** ] You dual parry a lightning hornet's sting.
[***] You dual parry a lightning hornet's sting.
Mahkto's chop mauls you.
Mahkto has a few scratches.

<386hp 656m 399mv> W:unknown C:unknown [#########=]
Mahkto has fled!
Mahkto climbs down.
An aged, great horned owl flies down.
A large wolf is in excellent condition.

<386hp 656m 399mv> W:unknown C:unknown [#########=] flee
flee
You flee from combat!
Grimforge Mountain
Everything is in a blur right now.

<386hp 656m 393mv> W:no opponent C:no opponent [########==]
You aren't fighting anyone.

<386hp 656m 393mv> W:no opponent C:no opponent [########==] l
Grimforge Mountain
Everything is in a blur right now.

<386hp 656m 393mv> W:no opponent C:no opponent [########==] e
An ominous rumble echoes from the earth as you step off the beaten path.

<386hp 656m 393mv> W:no opponent C:no opponent [########==] l
Grimforge Mountain
Everything is in a blur right now.

<386hp 656m 393mv> W:no opponent C:no opponent [########==] s
Grimforge Mountain
Everything is in a blur right now.

<386hp 656m 387mv> W:no opponent C:no opponent [########==] s
An ominous rumble echoes from the earth as you step off the beaten path.

<386hp 656m 387mv> W:no opponent C:no opponent [########==] s
An ominous rumble echoes from the earth as you step off the beaten path.

<386hp 656m 387mv> W:no opponent C:no opponent [########==] s
An ominous rumble echoes from the earth as you step off the beaten path.

<386hp 656m 387mv> W:no opponent C:no opponent [########==] l
Grimforge Mountain
Everything is in a blur right now.

<386hp 656m 387mv> W:no opponent C:no opponent [########==] e
Grimforge Mountain
Everything is in a blur right now.
Your eyes stop watering.

<386hp 656m 381mv> W:no opponent C:no opponent [########==] e
An ominous rumble echoes from the earth as you step off the beaten path.

<386hp 656m 381mv> W:no opponent C:no opponent [########==] s
A snake-like path
x | The path begins to twist and incline. You see the end of the
| | trail disappear into a dark cloud. The air smells thick like
x-x | rain is coming. Thunder is heard coming from the mountain
| | to the north. To the west you still hear a noise coming from
x-@ | that dwarf's house. Grass and small shrubs are the only things
| | that grow at this height. You see only rodents scurrying from
x | hole to hole.
| |
x |
---------+

[Exits: north west]

<386hp 656m 375mv> W:no opponent C:no opponent [########==] l
A snake-like path
x | The path begins to twist and incline. You see the end of the
| | trail disappear into a dark cloud. The air smells thick like
x-x | rain is coming. Thunder is heard coming from the mountain
| | to the north. To the west you still hear a noise coming from
x-@ | that dwarf's house. Grass and small shrubs are the only things
| | that grow at this height. You see only rodents scurrying from
x | hole to hole.
| |
x |
---------+

[Exits: north west]

<386hp 656m 375mv> W:no opponent C:no opponent [########==] w
A turn in the path
x | Jagged rocks lay on the path. A few bones are laying on top
| | of them. There is a sign scrawled on a rock that says 'Go
x-x | Away.' The path turns sharply to the east. The farther you
| | look up the mountain, the more you think you should have
@-x | turned back. The small pebbles beneath your feet have turned
| | into regular sized rocks. The trail also leads to the south
x | which is looking a lot better.
| |
x |
---------+

[Exits: east south]
A dwarf citizen is here, minding his own business.

<386hp 656m 369mv> W:no opponent C:no opponent [########==] s
s
An elevated path
x-x | The path you continue on begins to incline a little, and
| | on either side of you it looks like a deadly fall. Jagged
x-x | rocks can be seen on the jumbled slopes to the east and west.
| | The path is elevated to the north, and seems to slope back
@ | to level ground to the south. You see on the wayside pieces
| | of armor. Some are rusted and hidden under layers of dust.
x | You notice that most of them are gauntlets. Some warriors
| | must have strayed too close to the edge.
x |
---------+

[Exits: north south]

<386hp 656m 363mv> W:no opponent C:no opponent [########==] s
s
Along the rugged trail
x-x | You are still upon the rugged trail and can hear the rumbling
| | of the clouds in the distance. Lightning can be seen within
x | the clouds, dancing around like wizards are shooting lightning
| | bolts from their hands. The path continues north and doesn't
@ | appear to get much easier. To the south, in the distance,
| | you can see an oak bridge.
x |
| |
x |
---------+

[Exits: north south]

<386hp 656m 357mv> W:no opponent C:no opponent [########==] s
A rugged trail
x | You are on a rugged trail of stone and dirt. Footprints
| | can be seen within the dirt, but they appear to have been
x | taken over by the wind and are hard to make out. To the
| | south you can hear the sounds of gushing water, and see
@ | the making of a beautiful bridge of oak. Clouds can be
| | seen atop this vast mountain, perhaps you should turn back?
x |
| |
f-o-+ |
---------+

[Exits: north south]

<386hp 656m 351mv> W:no opponent C:no opponent [########==] s
Crossing a moat
x | As you cross the moat, you notice the bridge has been formed
| | out of large oak trees that have been tied together, showing
x | perfection in the skills of craftsmanship. Below is the moat
| | - gushing water can be heard from beneath you. You could pass
@ | on by the moat to the north and south, but south will take
| | you further from the mountain.
f-o-+ |
| |
f |
---------+

[Exits: north south]

<386hp 656m 345mv> W:no opponent C:no opponent [########==] s
A cross section
x | You are in a small field of brown grass. Within the brown grass
| | is a dirt path leading east and west, and breaking off to the
x | north. A small sign with small, barely legible writing can
| | be seen to the right-hand side of the road. You can head east
f-@-+ | on the dirt path, or west. North would bring you closer to
| | the mountain.
f |
| |
o |
---------+

[Exits: north east (south) west]
This simple shack door has been crafted from deadfall.
A dwarf citizen is here, minding his own business.
A mottled wolf keeps watch over its master's abode.

<386hp 656m 341mv> W:no opponent C:no opponent [########==] cusi
A mottled wolf snarls a warning as you approach a shack door.

<386hp 656m 341mv> W:no opponent C:no opponent [########==]
A mottled wolf snarls a warning as you approach a shack door.

<386hp 656m 341mv> W:no opponent C:no opponent [########==] w
You feel better.

<413hp 642m 341mv> W:no opponent C:no opponent [########==] s
s
Further up the path
x | You continue walking on a dirt path. You see a gloomy view
| | of rotted trees, dead flowers, and brown grass. On the upside,
x | from the tons of gravel around, this place will grow rocks.
| | To your east you can clearly see a homestead. Smoke is billowing
@-o-+| from its chimney. It fills the air with a pungent smell that
| | threatens to overwhelm the senses.
f |
| |
o |
---------+

[Exits: east south]

<413hp 642m 339mv> W:no opponent C:no opponent [########==]
A rising path
x | Trees begin to thin as you see a large mountain in the distance.
| | The path is heavily trampled and poorly maintained. The ones
f-o-+| who made this path seemed to not care of nature, nor did
| | they care of it ever growing back. There is a thick fog on
@ | this path. You can get a better look at the mountain if you
| | continue north.
o |
| |
o |
---------+

[Exits: north south]

<413hp 642m 336mv> W:no opponent C:no opponent [########==] s
The Plains
f-o-+| You are standing on the plains. This is a vast desolate
| | place where the wind can howl undisturbed since nothing
f | but you bars its way. This path does not seem to lead
| | to anywhere significant or important but it seems to
@ | have made up its mind to enter the hills far away north.
| | The path is very faint here, you can easily become lost.
o f-f|
| | ||
+-+-+-f-f|
---------+

[Exits: north south]

<413hp 642m 334mv> W:no opponent C:no opponent [########==] s
s
The Lane
f | You are strolling along a tree-covered lane. The road
| | is lined on both sides by tall trees, blocking your view
o | of the moon. You can follow the road north or south.
| |
@ f-f|
| | ||
+-+-+-f-f|
| | ||
f f-o|
---------+

[Exits: north south]

<413hp 642m 332mv> W:no opponent C:no opponent [########==]
The Cross Roads
o | Several roads here. A town fortified with wooden walls can
| | be seen to the west, with a red flag flying over it. To the
o f-f| east, you see the stately oaks and poplars of the holy grove.
| | || A wide path leads south through the dwarf forest. To the
+-+-@-f-f| north, a desolate trail winds up a mountain.
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A citizen of Thalos is here, conversing with everyone.

<413hp 642m 330mv> W:no opponent C:no opponent [########==] cusi

Mahkto walks in.
An aged, great horned owl flies in.
The dwarf forest
o f-f| You find yourself in a forest composed entirely of unexpectedly
| | || short trees. Their branches constantly wave in your face.
+-+-+-f-f| The tallest giant might be able to see right over the canopy.
| | || Underfoot, soft moss and a carpet of wildflowers pads the
@ f-o| ground. A small footpath leads north and south.
| |
f |
| |
f |
---------+

[Exits: north south]
A large deer stag protects his territory.

<413hp 642m 328mv> W:no opponent C:no opponent [########==]
You feel better.

<453hp 628m 328mv> W:no opponent C:no opponent [########==] n
w
w
The Cross Roads
o | Several roads here. A town fortified with wooden walls can
| | be seen to the west, with a red flag flying over it. To the
o f-f| east, you see the stately oaks and poplars of the holy grove.
| | || A wide path leads south through the dwarf forest. To the
+-+-@-f-f| north, a desolate trail winds up a mountain.
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A citizen of Thalos is here, conversing with everyone.

<453hp 628m 326mv> W:no opponent C:no opponent [########==]
The skies are lit with lightning and all sound is lost in thunder.
The surge has arrived.

<453hp 628m 326mv> W:no opponent C:no opponent [########==]
City Entrance
o | You stand on the outskirts of the construction site of
| | a new town. The road leads east into the peace and quiet
o f| of a serene forest, while a great set of wooden gates can
| || be seen to the west, with a bright red flag flying over
+-+-@-+-f| it. The town walls are fortified by a wall of pointed logs
| || lashed together vertically. You can see a cobbled street
f f| beginning at the gates and leading west into the town.
| | Over the wooden fortifications, you can see the lofty,
f | ornate roof of a temple to the northwest. The sheer rock
---------+ face of Grimforge Mountain rises to the north.

[Exits: east west]

<453hp 628m 324mv> W:no opponent C:no opponent [########==] w
Outside the East Gate of Illisidar
o| You are by two small towers that have been built into
|| the city wall and connected with a footbridge across
o| the heavy wooden gate. To the east the forest stretches
|| out in the distance. A bright red banner emblazoned with
+-+-@-+-+| the roaring head of a bear flies proudly over the gate.
||
f|
||
f|
---------+

[Exits: east west]
(Glowing) A prominent sign is displayed proudly by the gates.

<453hp 628m 322mv> W:no opponent C:no opponent [########==] w
Inside the East Gate of Illisidar
| You are by two small newly built towers that have been
| built into the city wall and connected with a footbridge
| across the heavy wooden gate. A guard appears to be patrolling
| the footbridge but you see no way to get up there. To
+-+-@-+-+| the west, a cobbled road extends into the village. The
| city entrance is just to the east.
|
|
|
---------+

[Exits: east west]
A cityguard is here, guarding the gate.

<453hp 628m 320mv> W:no opponent C:no opponent [########==] w
The Common Road
+ | You stand on a cobbled road leading east and west. A small
| | chalk sign reads "Main Street Here" on it. To the north
+ | and south you can see unfinished buildings in various
| | states of construction, with builders hard at work, hammering,
F-+-@-+-+| painting and levering blocks of stone into place. To the
| east you can see the two towers marking the city gates,
| through which a forest can be seen in the distance. The
| street continues west a bit further towards a busy market
| square.
---------+

[Exits: east west]

<453hp 628m 318mv> W:no opponent C:no opponent [########==] w
w
The Common Road
o + | You stand on a cobbled road leading east and west. To
| | | the north and south you can see unfinished buildings in
o-+ | various states of construction. Workers scurry about
| | | with wheelbarrows of stone and dirt, and the air is filled
o-F-@-+-+| with the sounds of their voices and the ringing of metal
| striking stone. The cobblestones of this street stop shortly
| to the west, leaving an unfinished dirt road that widens
| into a bustling market square. Here and there, some of
| the dirt has been scuffed aside, revealing older rounded
---------+ cobblestones beneath the current path. To the north, a
general store is being prepared for its grand opening. An assortment of adventurers'
goods are displayed in the shop window.

[Exits: east west]

<453hp 628m 316mv> W:no opponent C:no opponent [########==]
Market Square
o-o + | You stand in a busy market square. A large, peculiar-looking
| | | | fountain is being built in its center. Roads lead north
~-o-+ | and east, while an ancient cobbled path leads west into
| | | | some lush green fields. To the north you can see a grand
o-o-@-+-+| temple built upon a hill. A dirt road east leads towards
| the city gates. The dirt road is bordered by two rows
| of newly installed cobblestones. Here and there, some
| of the dirt has been scuffed aside, revealing ancient
| cobblestones lying beneath the market square.
---------+

[Exits: north east west]
A cheerful-looking farmer sells his produce at a makeshift stall.

<453hp 628m 314mv> W:no opponent C:no opponent [########==]
Edge of a Corn Field
o-o + | You are standing just north of a small, well-tended corn
| | | | field which is bordered by mossy stones. The stones form
~-o-+ | a perfect rectangle, but look to be quite ancient from
| | | | the amount of moss growing on them. It is peaceful here.
o-@-F-+| Tall, lush stalks of corn wave gently in the breeze. Butterflies
| and bees flit about, searching for pollen. The sun glows
| gently on the golden tassels. Your nostrils fill with
| the serene scent of wild grasses. An ancient cobbled path,
| nearly overgrown with weeds, snakes east and west. To
---------+ the east, you can see and hear a small, bustling market
square at the center of an equally small village.

[Exits: north east west]
A beastly little dog is here, yapping furiously.

<472hp 643m 367mv> W:no opponent C:no opponent [########==] w
Along an Ancient Cobbled Path
o-o +| You are standing in a small grassy field, upon the remnants
| | || of an ancient cobbled road. It is peaceful and filled
~-o-+| with weeds and wildflowers. Butterflies and bees flit
| | || about searching for pollen. A thick, dense forest lies
@-o-F| to the west. Though the cobbled road leads directly into
| it, the path has been completely overgrown with thorny
| brambles. The air is filled with the rasping of many insects
| which occasionally hush when you approach the edge of
| the forest. To the south, you see the crumbling ruins
---------+ of a building. It looks too dangerous to enter.

[Exits: north east]

<472hp 643m 365mv> W:no opponent C:no opponent [########==] n
A Murky Pond
+| You are standing at the edge of a murky pond that is bordered
|| by a rectangle of mossy stones. Here and there some glints
o-o +| of colored glass can be seen beneath the pond's surface.
| | || The air is oddly thick here with the scent of something
@-o-+| musty, like a mixture of old herbs. An ancient cobbled
| | || road can be seen to the south. To the east is a ring of
o-o-F| mossy stones with what appears to be the remnants of a
| brick oven standing in the middle of it. To the west,
| a thick, impenetrable forest blocks your passage.
---------+

[Exits: north east south]

<472hp 643m 362mv> W:no opponent C:no opponent [########==] cusi
You feel better.

<504hp 629m 362mv> W:no opponent C:no opponent [########==]
A voice in your mind whispers: Come closer, child...
You feel an urge to approach the pond.

<504hp 629m 362mv> W:no opponent C:no opponent [########==] cusi
You feel better.

<541hp 615m 362mv> W:no opponent C:no opponent [########==]
Mahkto swims in.
An aged, great horned owl flies in.

<541hp 615m 362mv> W:no opponent C:no opponent [########==]
Mahkto's drowning misses you.
Mahkto has a few scratches.

<541hp 615m 362mv> W:segment C:two_handed [########==] mt
You do the best you can!
Mahkto has a few scratches.

<541hp 615m 362mv> W:segment C:two_handed [########==]
[* ] Mahkto parries your slash.
Your pierce DISEMBOWELS Mahkto!
[* ] Mahkto parries your slash.
Mahkto's drowning DISEMBOWELS you!
Mahkto's drowning MUTILATES you!
Mahkto has some small wounds and bruises.

<455hp 615m 362mv> W:segment C:two_handed [########==] wear thin
You stop wielding the dagger of Yog-Sothoth.
You stop wielding a heron-marked blade.
You wield a thin bladed polearm.
A thin bladed polearm feels like a part of you!
Mahkto has some small wounds and bruises.

<455hp 615m 362mv> W:segment C:two_handed [########==]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab MUTILATES you!
Mahkto's drowning DISEMBOWELS you!
Mahkto's drowning DISEMBOWELS you!
Your slash DISMEMBERS Mahkto!
Your charge misses Mahkto.
Mahkto has some small wounds and bruises.

<315hp 615m 362mv> W:segment C:two_handed [########==] cusi
You feel better.
Mahkto has some small wounds and bruises.

<347hp 601m 362mv> W:segment C:two_handed [########==]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab misses you.
[* ] Mahkto dodges your slash.
Your charge DISMEMBERS Mahkto!
Mahkto's drowning DISEMBOWELS you!
Mahkto has some small wounds and bruises.

<298hp 601m 362mv> W:segment C:two_handed [########==] flee

Your slash DISEMBOWELS Mahkto!
Your charge DISMEMBERS Mahkto!
Your slash DISEMBOWELS Mahkto!
Mahkto's drowning DISEMBOWELS you!
Mahkto has quite a few wounds.

<252hp 601m 362mv> W:segment C:two_handed [########==] flee
You flee from combat!
Bordering a Dense Forest
| You stand in the midst of a grassy field. The grasses
| here compete fiercely with a few scraggly shrubs that
+| encroach from the forest. Insects fill the air with whirring
|| and buzzing. A small cloud of gadflies hovers incessantly
@-o +| in the air. To the east you can see a raised stone platform.
| | || It is low enough that you can climb on it without much
~-o-+| effort. To the south you see a rectangular outline formed
| | || of mossy rocks.
o-o-F|
---------+

[Exits: (north) east south]
This simple shack door has been crafted from deadfall.
A cityguard stands here.
A mottled wolf keeps watch over its master's abode.

<252hp 601m 359mv> W:no opponent C:no opponent [########==]
You aren't fighting anyone.

<252hp 601m 359mv> W:no opponent C:no opponent [########==] cusi

Mahkto walks in.
An aged, great horned owl flies in.
You feel better.

<288hp 587m 359mv> W:no opponent C:no opponent [########==]
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Mahkto's drowning DISEMBOWELS you!
Mahkto has quite a few wounds.

<244hp 587m 359mv> W:segment C:two_handed [########==]
Your slash DISEMBOWELS Mahkto!
[** ] Mahkto dodges your charge.
Mahkto's drowning DISEMBOWELS you!
Mahkto's drowning DISEMBOWELS you!
Mahkto has quite a few wounds.

<153hp 587m 359mv> W:segment C:two_handed [########==] word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.

@@@ Have meself a recovery sausage then back at it west o' Seringale @@@

<876hp 696m 377mv> W:no opponent C:no opponent [=========-] scan
You scan all around.
*** Range 2 (north) ***
(Charmed) An aged, great horned owl is here, serving its master.
(Red Aura) Mahkto the Wrath of Nature is here.
*** Range 4 (north) ***
The ringmaster is here, touting his shows.
*** Range 5 (east) ***
A dwarven citizen of Seringale plods around the town.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 6 (east) ***
(Red Aura) A drow city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
(Red Aura) A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 4 (west) ***
A treant stands here in defense of the forest.
*** Range 5 (west) ***
A treant stands here in defense of the forest.
*** Range 6 (west) ***
A treant stands here in defense of the forest.

<876hp 696m 377mv> W:no opponent C:no opponent [=========-] where
Players near you in Mystic Forest:
<PK> Mahkto A muddy path
Inchel The circle of trees
<PK> Dwiggans A trail through the light forest

<876hp 696m 377mv> W:no opponent C:no opponent [=========-] mt
They aren't here.

<876hp 696m 377mv> W:no opponent C:no opponent [=========-] mt
They aren't here.

<876hp 696m 377mv> W:no opponent C:no opponent [=========-] mt
They aren't here.

<876hp 696m 377mv> W:no opponent C:no opponent [=========-]
An aged, great horned owl flies in.

<876hp 696m 377mv> W:no opponent C:no opponent [=========-] mt
Mahkto aims a shot at you as you close in to attack.
Mahkto's snap shot misses you.
Your slash *** DEMOLISHES *** Mahkto!
Mahkto has quite a few wounds.

<876hp 696m 377mv> W:segment C:two_handed [=========-]
Your slash *** DEVASTATES *** Mahkto!
Your charge *** DEMOLISHES *** Mahkto!
Mahkto's drowning DISEMBOWELS you!
Mahkto's drowning DISEMBOWELS you!
Mahkto has some big nasty wounds and scratches.

<778hp 696m 377mv> W:segment C:two_handed [=========-]
Mahkto has fled!
An aged, great horned owl flies west.

<778hp 696m 377mv> W:no opponent C:no opponent [=========-] w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<778hp 696m 374mv> W:no opponent C:no opponent [=========-]
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<791hp 713m 399mv> W:no opponent C:no opponent [=========-] e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<791hp 713m 396mv> W:no opponent C:no opponent [=========-] mt
They aren't here.

<791hp 713m 396mv> W:no opponent C:no opponent [=========-] n
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<791hp 713m 393mv> W:no opponent C:no opponent [=========-] mt
They aren't here.

<791hp 713m 393mv> W:no opponent C:no opponent [=========-] scan
You scan all around.
*** Range 3 (north) ***
The ringmaster is here, touting his shows.
*** Range 1 (south) ***
The caravan attendant is here, with caravans for hire.

<791hp 713m 393mv> W:no opponent C:no opponent [=========-] s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<791hp 713m 390mv> W:no opponent C:no opponent [=========-] e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<791hp 713m 387mv> W:no opponent C:no opponent [=========-] scan
You scan all around.
*** Range 4 (east) ***
A dwarven citizen of Seringale plods around the town.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 5 (east) ***
(Red Aura) A drow city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
(Red Aura) A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (west) ***
The caravan attendant is here, with caravans for hire.
*** Range 3 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 5 (west) ***
A treant stands here in defense of the forest.
*** Range 6 (west) ***
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A treant stands here in defense of the forest.

<791hp 713m 387mv> W:no opponent C:no opponent [=========-] w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<791hp 713m 384mv> W:no opponent C:no opponent [=========-] w
w
w
w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<791hp 713m 381mv> W:no opponent C:no opponent [=========-]
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<791hp 713m 378mv> W:no opponent C:no opponent [=========-]
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.

<791hp 713m 375mv> W:no opponent C:no opponent [=========-]
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A treant stands here in defense of the forest.

<791hp 713m 372mv> W:no opponent C:no opponent [=========-] mt

An aged, great horned owl flies in.

<791hp 713m 372mv> W:no opponent C:no opponent [=========-]
Your slash DISMEMBERS Mahkto!
Mahkto has quite a few wounds.

<791hp 713m 372mv> W:segment C:two_handed [=========-]
Mahkto scans all around.
Shargugh walks in.
[** ] Mahkto dodges your slash.
[* ] Mahkto dodges your charge.
Your slash DISEMBOWELS Mahkto!
Mahkto's drowning DISEMBOWELS you!
Mahkto has some big nasty wounds and scratches.

<742hp 713m 372mv> W:segment C:two_handed [=========-] w
mt

Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt scratches you.
You can't see a thing!

<739hp 713m 372mv> W:unknown C:unknown [=========-]
Someone auctions 'Place yer bids! Conundo's ravaged colon is being auctioned for 15000 gold!'

<739hp 713m 372mv> W:unknown C:unknown [=========-]
No way! You are still fighting!
Someone walks east.
Someone stabs at you with an arrow at point blank range.
Someone's point blank stab MUTILATES you!
Your slash DISMEMBERS someone!
Someone's drowning DISEMBOWELS you!
A bear roars as he comes to someone's defense!
Someone's claw mauls you.
[** ] You parry someone's claw.

<633hp 713m 372mv> W:unknown C:unknown [=========-]
They aren't here.

<633hp 713m 372mv> W:unknown C:unknown [=========-] wrat
Your heavenly wrath *** DEMOLISHES *** someone!
Someone looks very uncomfortable.

<633hp 683m 372mv> W:unknown C:unknown [=========-]
[** ] someone dodges your slash.
Someone's drowning DISEMBOWELS you!
Someone's drowning DISMEMBERS you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's claw.
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's claw.

<530hp 683m 372mv> W:unknown C:unknown [=========-]
Someone stops wielding something.
Someone wields something.

<530hp 683m 372mv> W:unknown C:unknown [=========-]
Someone wields something in his off-hand.

<530hp 683m 372mv> W:unknown C:unknown [=========-]
Someone stops wielding something.
Someone wears something as a shield.

<530hp 683m 372mv> W:unknown C:unknown [=========-]
You rub the dirt out of your eyes, but they're still watering.
[***] Mahkto blocks your attack with his shield.
[** ] Mahkto blocks your attack with his shield.
A large grizzly bear's claw mauls you.
A large grizzly bear's claw mauls you.
Mahkto's chop maims you!
Mahkto's chop maims you!
Mahkto has some big nasty wounds and scratches.

<418hp 683m 372mv> W:unknown C:unknown [=========-]
Mahkto tries to disarm you, but fails.
Mahkto has some big nasty wounds and scratches.

<418hp 683m 372mv> W:unknown C:unknown [=========-] wrat
Your heavenly wrath MUTILATES Mahkto!
Mahkto looks pretty hurt.

<418hp 653m 372mv> W:unknown C:unknown [=========-]
[***] Mahkto blocks your attack with his shield.
Mahkto's chop maims you!
Mahkto's chop decimates you!
[***] You parry a large grizzly bear's claw.
A large grizzly bear's claw wounds you.
Mahkto looks pretty hurt.

<336hp 653m 372mv> W:unknown C:unknown [=========-]
A large grizzly bear gets a wild look in its eyes.
Mahkto looks pretty hurt.

<336hp 653m 372mv> W:unknown C:unknown [=========-]
Your slash MASSACRES Mahkto!
Mahkto's chop maims you!
[***] You parry a large grizzly bear's claw.
A large grizzly bear's claw mauls you.
Mahkto looks pretty hurt.

<279hp 653m 372mv> W:unknown C:unknown [=========-] wrat
Your heavenly wrath DISMEMBERS Mahkto!
Mahkto is in awful condition.

<279hp 623m 372mv> W:unknown C:unknown [=========-]
Mahkto has fled!
An aged, great horned owl flies west.
A large grizzly bear is in excellent condition.

<279hp 623m 372mv> W:unknown C:unknown [=========-]
Your eyes stop watering.
[***] You parry a large grizzly bear's claw.
[***] You parry a large grizzly bear's claw.
Your thrust *** DEMOLISHES *** a large grizzly bear!
Your charge misses a large grizzly bear.
A large grizzly bear has fled!
A large grizzly bear walks east.

<279hp 623m 372mv> W:no opponent C:no opponent [=========-]
An aged, great horned owl flies in.

<279hp 623m 372mv> W:no opponent C:no opponent [=========-]
Mahkto's chop misses you.
Mahkto is in awful condition.

<279hp 623m 372mv> W:shaft C:defensive [=========-] flee
flee

Mahkto's chop maims you!
[* ] Mahkto dodges your slash.
[** ] Mahkto blocks your attack with his shield.
Mahkto is in awful condition.

<245hp 623m 372mv> W:shaft C:defensive [=========-]
You flee from combat!
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.
(Charmed) A large, menacing grizzly is here.

<245hp 623m 369mv> W:no opponent C:no opponent [=========-]
You aren't fighting anyone.

<245hp 623m 369mv> W:no opponent C:no opponent [=========-] e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<264hp 638m 399mv> W:no opponent C:no opponent [=========-] mt
They aren't here.

<264hp 638m 399mv> W:no opponent C:no opponent [=========-] w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
(Charmed) A large, menacing grizzly is here.

<264hp 638m 396mv> W:no opponent C:no opponent [=========-] w
Mahkto's chop decimates you!
Mahkto's chop mauls you.
A panther pounces out of hiding!
A large black panther tackles you onto the ground!
A large black panther's tackle injures you.
Mahkto looks pretty hurt.

<200hp 638m 396mv> W:shaft C:defensive [=====-----] mt

[** ] Mahkto blocks your attack with his shield.
Your slash DISMEMBERS Mahkto!
[***] You parry a large black panther's claw.
A large black panther's claw wounds you.
A large grizzly bear's claw mauls you.
[** ] You parry a large grizzly bear's claw.
Mahkto's chop maims you!
Mahkto is in awful condition.

<125hp 638m 396mv> W:shaft C:defensive [=====-----]
Mahkto has fled!
An aged, great horned owl flies south.
A large black panther is in excellent condition.

<125hp 638m 396mv> W:none C:mob [=====-----]
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A treant stands here in defense of the forest.
You feel less wobbly on your feet.

<125hp 638m 393mv> W:no opponent C:no opponent [=====-----]
You rise back to your feet.

<125hp 638m 393mv> W:no opponent C:no opponent [=====-----]
They aren't here.

<125hp 638m 393mv> W:no opponent C:no opponent [=====-----] w
w
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A small pine tree stands here.
A treant stands here in defense of the forest.

<125hp 638m 390mv> W:no opponent C:no opponent [=====-----] w
w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A treant stands here in defense of the forest.

<125hp 638m 387mv> W:no opponent C:no opponent [=====-----] w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<125hp 638m 384mv> W:no opponent C:no opponent [=====-----] n
You collide forcefully into the side of a gargantuan tree.

<125hp 638m 384mv> W:no opponent C:no opponent [=====-----] n
You collide forcefully into the side of a gargantuan tree.

<125hp 638m 384mv> W:no opponent C:no opponent [=====-----] cusi
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<125hp 638m 381mv> W:no opponent C:no opponent [=====-----]
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
A treant stands here in defense of the forest.

<125hp 638m 378mv> W:no opponent C:no opponent [=====-----]
You feel better.

<155hp 624m 378mv> W:no opponent C:no opponent [=====-----] w
w
w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<155hp 624m 375mv> W:no opponent C:no opponent [=====-----]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<155hp 624m 372mv> W:no opponent C:no opponent [=====-----]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<155hp 624m 369mv> W:no opponent C:no opponent [=====-----] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<155hp 624m 366mv> W:no opponent C:no opponent [=====-----] w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<155hp 624m 363mv> W:no opponent C:no opponent [=====-----] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<155hp 624m 360mv> W:no opponent C:no opponent [=====-----]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west well]
A brick well has been set up here.
(Red Aura) A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.

<155hp 624m 357mv> W:no opponent C:no opponent [=====-----] s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
(Red Aura) A gnoll is here, roaming the forest.
(Red Aura) A giant spider is here, waiting to suck your blood.
A treant elder is here, trying to teach you the ways of nature.

<155hp 624m 354mv> W:no opponent C:no opponent [=====-----] s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.

<155hp 624m 351mv> W:no opponent C:no opponent [=====-----] s
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
(Glowing) A pristine weapon is lodged into a big stone here.
(Red Aura) An ogre stands here waiting to bash your face in.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<155hp 624m 348mv> W:no opponent C:no opponent [=====-----] e
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered
f f | with decaying leaves. Boot prints can be seen scarcely
| | | as you walk. The sunlight can be seen for the first time
f-f-@-f-f| in a while through the open canopy of the forest.
| ||
f f|
| ||
f-f f|
---------+

[Exits: east west]
A stump of wood with an animal fang through its tip lies here.
A carving dagger lies on the ground.
An emerald-green crown of ooze is here.
A handful of sticky black sludge has been dropped here.
(Red Aura) A gnoll is here, roaming the forest.
A treant adult is here, taking care of the young.

<155hp 624m 345mv> W:no opponent C:no opponent [=====-----] cusi
You feel better.

<182hp 610m 345mv> W:no opponent C:no opponent [=====-----] cusi
You feel better.

<220hp 596m 345mv> W:no opponent C:no opponent [=====-----] cusi
You feel better.

<253hp 582m 345mv> W:no opponent C:no opponent [=====-----] cusi
You feel better.

<312hp 580m 399mv> W:no opponent C:no opponent [=====-----] cusi
You feel better.

<344hp 566m 399mv> W:no opponent C:no opponent [=====-----] where
Players near you in Drkshtyre Wood:
<PK> Dwiggans The Pathway Wedge

<344hp 566m 399mv> W:no opponent C:no opponent [=====-----] cusi
You feel better.

<378hp 552m 399mv> W:no opponent C:no opponent [=====-----] where

A gnoll walks west.

<378hp 552m 399mv> W:no opponent C:no opponent [=====-----]
Players near you in Drkshtyre Wood:
<PK> Dwiggans The Pathway Wedge

<378hp 552m 399mv> W:no opponent C:no opponent [=====-----] where
Players near you in Drkshtyre Wood:
<PK> Dwiggans The Pathway Wedge

<378hp 552m 399mv> W:no opponent C:no opponent [=====-----] where
Players near you in Drkshtyre Wood:
<PK> Dwiggans The Pathway Wedge

<378hp 552m 399mv> W:no opponent C:no opponent [=====-----] who
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Mother
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Spiritual
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 11
[KEEPER] The Balance prevails within the four kingdoms.
There are 11 characters on; the most on this past month was 17.

<378hp 552m 399mv> W:no opponent C:no opponent [=====-----] where
Players near you in Drkshtyre Wood:
<PK> Dwiggans The Pathway Wedge

<378hp 552m 399mv> W:no opponent C:no opponent [=====-----] w
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
(Glowing) A pristine weapon is lodged into a big stone here.
(Red Aura) A gnoll is here, roaming the forest.
(Red Aura) An ogre stands here waiting to bash your face in.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<378hp 552m 396mv> W:no opponent C:no opponent [=====-----] n
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.

<378hp 552m 393mv> W:no opponent C:no opponent [=====-----] n
n
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
(Red Aura) A giant spider is here, waiting to suck your blood.
A treant elder is here, trying to teach you the ways of nature.

<378hp 552m 390mv> W:no opponent C:no opponent [=====-----]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west well]
A brick well has been set up here.
(Red Aura) A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.

<378hp 552m 387mv> W:no opponent C:no opponent [=====-----] n
Large pearly border stones mark the edge of the forest path.

<378hp 552m 387mv> W:no opponent C:no opponent [=====-----] where
Players near you in Drkshtyre Wood:
<PK> Dwiggans The main path in Drkshtyre Wood

<378hp 552m 387mv> W:no opponent C:no opponent [=====-----] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<378hp 552m 384mv> W:no opponent C:no opponent [=====-----] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<378hp 552m 381mv> W:no opponent C:no opponent [=====-----] e
e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<378hp 552m 378mv> W:no opponent C:no opponent [=====-----]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<378hp 552m 375mv> W:no opponent C:no opponent [=====-----] where
Players near you in Drkshtyre Wood:
<PK> Dwiggans The main path in Drkshtyre Wood

<378hp 552m 375mv> W:no opponent C:no opponent [=====-----] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<378hp 552m 372mv> W:no opponent C:no opponent [=====-----] hwere
That makes no sense.

<378hp 552m 372mv> W:no opponent C:no opponent [=====-----] e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<378hp 552m 369mv> W:no opponent C:no opponent [=====-----] e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
A treant stands here in defense of the forest.

<378hp 552m 366mv> W:no opponent C:no opponent [=====-----] where
Players near you in Mystic Forest:
<PK> Mahkto A trail through the light forest
Inchel The circle of trees
<PK> Dwiggans The narrow trail

<378hp 552m 366mv> W:no opponent C:no opponent [=====-----] s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<378hp 552m 363mv> W:no opponent C:no opponent [=====-----] s
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<378hp 552m 360mv> W:no opponent C:no opponent [=====-----] e
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A treant stands here in defense of the forest.

<378hp 552m 357mv> W:no opponent C:no opponent [=====-----] scan
You scan all around.
*** Range 1 (east) ***
A treant stands here in defense of the forest.
*** Range 2 (east) ***
A treant stands here in defense of the forest.
*** Range 5 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 6 (east) ***
The caravan attendant is here, with caravans for hire.

<378hp 552m 357mv> W:no opponent C:no opponent [=====-----] cusi
You feel better.

<412hp 538m 357mv> W:no opponent C:no opponent [=====-----] iron
Your willpower becomes like iron.

<412hp 538m 297mv> W:no opponent C:no opponent [=========-] where

The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<428hp 549m 352mv> W:no opponent C:no opponent [=========-]
Players near you in Mystic Forest:
<PK> Mahkto A trail through the light forest
Inchel The circle of trees
<PK> Dwiggans A narrow trail through the deep, dark forest

<428hp 549m 352mv> W:no opponent C:no opponent [=========-] e
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A small pine tree stands here.
A treant stands here in defense of the forest.

<428hp 549m 349mv> W:no opponent C:no opponent [==========] scan
You scan all around.
*** Range 1 (east) ***
A treant stands here in defense of the forest.
*** Range 4 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 5 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 6 (east) ***
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large black panther poises here.
(Charmed) A large, menacing grizzly is here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
*** Range 1 (south) ***
A treant stands here in defense of the forest.
*** Range 1 (west) ***
A treant stands here in defense of the forest.

<428hp 549m 349mv> W:no opponent C:no opponent [==========] e
e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A treant stands here in defense of the forest.

<428hp 549m 346mv> W:no opponent C:no opponent [==========] e
e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.

<428hp 549m 343mv> W:no opponent C:no opponent [==========] e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<428hp 549m 340mv> W:no opponent C:no opponent [==========] e
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<428hp 549m 337mv> W:no opponent C:no opponent [==========] mt
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<428hp 549m 334mv> W:no opponent C:no opponent [==========]
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<428hp 549m 331mv> W:no opponent C:no opponent [==========]
They aren't here.

<428hp 549m 331mv> W:no opponent C:no opponent [==========] e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
(Glowing) A campfire here burns cheerfully.

<428hp 549m 328mv> W:no opponent C:no opponent [#=========] mt
They aren't here.

<428hp 549m 328mv> W:no opponent C:no opponent [#=========] scan
You scan all around.
*** Range 2 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 3 (east) ***
(Red Aura) A duergar city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 4 (east) ***
A dwarven citizen of Seringale plods around the town.
(Red Aura) A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
(Charmed) A large, menacing grizzly is here.
(Charmed) A large black panther poises here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
The caravan attendant is here, with caravans for hire.
*** Range 3 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 6 (west) ***
A treant stands here in defense of the forest.

<428hp 549m 328mv> W:no opponent C:no opponent [#=========] w
w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large black panther poises here.
(Charmed) A large, menacing grizzly is here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<428hp 549m 325mv> W:no opponent C:no opponent [#=========] mt
An aged, great horned owl flies east.
A large grizzly bear walks east.

<428hp 549m 325mv> W:no opponent C:no opponent [#=========]
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<428hp 549m 322mv> W:no opponent C:no opponent [#=========]
They aren't here.

<428hp 549m 322mv> W:no opponent C:no opponent [#=========] e
e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large black panther poises here.
(Charmed) A large, menacing grizzly is here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<428hp 549m 319mv> W:no opponent C:no opponent [#=========] mt
An aged, great horned owl flies west.
A large grizzly bear walks west.

<428hp 549m 319mv> W:no opponent C:no opponent [#=========]
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
(Glowing) A campfire here burns cheerfully.

<428hp 549m 316mv> W:no opponent C:no opponent [#=========]
They aren't here.

<428hp 549m 316mv> W:no opponent C:no opponent [#=========] w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<428hp 549m 313mv> W:no opponent C:no opponent [##========] mt
They aren't here.

<428hp 549m 313mv> W:no opponent C:no opponent [##========] mt

A large grizzly bear walks in.
An aged, great horned owl flies in.
Your slash DISMEMBERS Mahkto!
Mahkto looks pretty hurt.

<428hp 549m 313mv> W:segment C:two_handed [##========] mt

Mahkto scans all around.
Mahkto looks pretty hurt.

<428hp 549m 313mv> W:segment C:two_handed [##========]
Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt scratches you.
You can't see a thing!

<426hp 549m 313mv> W:unknown C:unknown [##========]
Someone stabs at you with an arrow at point blank range.
Someone's point blank stab MUTILATES you!
Someone's claw wounds you.
[***] You parry someone's claw.
Someone's drowning devastates you!
Someone's drowning DISEMBOWELS you!
Someone's claw decimates you!
[***] You parry someone's claw.
Your slash DISMEMBERS someone!

<271hp 549m 313mv> W:unknown C:unknown [##========] wrat
They aren't here.

<271hp 549m 313mv> W:unknown C:unknown [##========]
Your heavenly wrath DISMEMBERS someone!

<271hp 519m 313mv> W:unknown C:unknown [##========]
[* ] someone dodges your slash.
Your charge DISMEMBERS someone!
Shadowbane flares brilliantly!
Your earthen blast grazes someone.
[***] You parry someone's claw.
[***] You parry someone's claw.
[***] You parry someone's claw.
Someone's claw decimates you!
Someone's drowning devastates you!

<216hp 519m 313mv> W:unknown C:unknown [###=======]
Someone has fled!
Someone flies east.

<216hp 519m 313mv> W:unknown C:unknown [###=======]
You rub the dirt out of your eyes, but they're still watering.
Your slash *** DEMOLISHES *** a large grizzly bear!
Your slash *** DEMOLISHES *** a large grizzly bear!
A large black panther's claw injures you.
A large black panther's claw injures you.
A large grizzly bear's claw mauls you.
[** ] You parry a large grizzly bear's claw.
A large grizzly bear has fled!
A large grizzly bear walks east.
A large black panther is in excellent condition.

<164hp 519m 313mv> W:unknown C:unknown [###=======]
A large grizzly bear walks in.
An aged, great horned owl flies in.
A large black panther is in excellent condition.

<164hp 519m 313mv> W:unknown C:unknown [###=======] flee

Mahkto's drowning MUTILATES you!
Mahkto's drowning MUTILATES you!
A large black panther is in excellent condition.

<87hp 519m 313mv> W:unknown C:unknown [###=======] flee
You flee from combat!
Mystic Forest
Everything is in a blur right now.
(Glowing) A campfire here burns cheerfully.

<87hp 519m 310mv> W:no opponent C:no opponent [##========] flee
You aren't fighting anyone.

<87hp 519m 310mv> W:no opponent C:no opponent [##========]
You aren't fighting anyone.

<87hp 519m 310mv> W:no opponent C:no opponent [###=======]
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<105hp 531m 370mv> W:no opponent C:no opponent [###=======] w
w
Mystic Forest
Everything is in a blur right now.
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large, menacing grizzly is here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
(Charmed) A large black panther poises here.

<105hp 531m 367mv> W:no opponent C:no opponent [###=======] w

Mahkto's drowning MUTILATES you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
No way! You are still fighting!
Mahkto is in awful condition.

<65hp 531m 367mv> W:unknown C:unknown [###=======] w
No way! You are still fighting!
Mahkto is in awful condition.

<65hp 531m 367mv> W:unknown C:unknown [###=======]
No way! You are still fighting!
Mahkto is in awful condition.

<65hp 531m 367mv> W:unknown C:unknown [###=======] w
No way! You are still fighting!
Mahkto stabs at you with an arrow at point blank range.
[** ] You parry Mahkto's arrow.
[***] You parry a large black panther's claw.
[***] You parry a large black panther's claw.
Your slash MASSACRES Mahkto!
[* ] Mahkto dodges your charge.
Mahkto's drowning DISEMBOWELS you!
Mahkto's drowning misses you.
[***] You parry a large grizzly bear's claw.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large grizzly bear's claw.
You flee from combat!
Mystic Forest
Everything is in a blur right now.
(Glowing) A campfire here burns cheerfully.

<21hp 531m 364mv> W:no opponent C:no opponent [###=======] flee
flee
word
You aren't fighting anyone.

<21hp 531m 364mv> W:no opponent C:no opponent [###=======]
You aren't fighting anyone.

<21hp 531m 364mv> W:no opponent C:no opponent [###=======]
Seringale
Everything is in a blur right now.
(Glowing) A silver plaque is here, emitting a solemn white aura.
(Red Aura) A fledgling harpy is here, fallen from the clouds above.

<21hp 526m 182mv> W:no opponent C:no opponent [###=======]
Your eyes stop watering.
Your will is no longer like iron.

<21hp 526m 182mv> W:no opponent C:no opponent [###=======] l
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.
(Red Aura) A fledgling harpy is here, fallen from the clouds above.

@@@ Narrowly escaped. Rested up and hunted him fer a bit, found the critter east o' town @@@

<876hp 405m 395mv> W:no opponent C:no opponent [=====-----] where
Players near you in Eastern Road:
<PK> Mahkto Path from Eastern Road into the Forest
<PK> Dwiggans A Quickening Stream

<876hp 405m 395mv> W:no opponent C:no opponent [=====-----] w
On a Quiet Stream
| The water here has started to grow cold and while it
| is still flowing quickly, it seems to have a surreal
~ | stillness. Fish jump from natural stasis points, sending
| | splashes over the debris that has been carried here from
~-~-@-~ | the far off town closer to the river's source. Plants
| | grow along the banks, wrapped around the trash. The river
~-~| flows in from the west and continues east.
||
~-~-~|
---------+

[Exits: east west]

<876hp 405m 393mv> W:no opponent C:no opponent [=====-----] af

You are affected by the following:
Spell: detect invis : lasts for 26 hours
Spell: bless : modifies save vs spell by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 19 hours
: modifies armor class by 26 for 19 hours
Spell: sanctuary : lasts for 8 hours
Skill: holy armor : modifies armor class by 169 permanently
Skill: inspiring presence: modifies damroll by 6 permanently

<876hp 405m 393mv> W:no opponent C:no opponent [=====-----] where
Players near you in Gnome Village:
<PK> Dwiggans On a Quiet Stream

<876hp 405m 393mv> W:no opponent C:no opponent [=====-----] e
A Quickening Stream
| The speed of the water here is such that the jumping
| fish need to jump a bit higher and swim a bit harder
| to stay ahead of the current. Debris floating downstream
| from the nearbye village is carried along at a quickening
~-~-@ | pace and any attempts at it catching among the foliage
| | are quickly dashed by the water's power. The stream continues
~-~ | flowing outwards to the south away from its source somewhere
| | to the west.
~-~-~-~-~|
---------+

[Exits: south west]

<876hp 405m 391mv> W:no opponent C:no opponent [====------] where
Players near you in Eastern Road:
<PK> Dwiggans A Quickening Stream

<876hp 405m 391mv> W:no opponent C:no opponent [====------] s
A Quickening Stream
| The speed of the water here is such that the jumping fish need
| to jump a bit higher and swim a bit harder to stay ahead of the
~-~-~ | current. Debris floating downstream from the nearby village is
| | carried along at a quickening pace and any attempts at it catching
@-~ | among the foliage are quickly dashed by the water's power. The
| | stream continues flowing outwards to the east away from its source
~-~-~-~-~| somewhere to the northwest.
| |
~ |
---------+

[Exits: north east]

<876hp 405m 389mv> W:no opponent C:no opponent [====------] where
e
Players near you in Eastern Road:
<PK> Dwiggans A Quickening Stream

<876hp 405m 389mv> W:no opponent C:no opponent [====------] s
A Quickening Stream
| The speed of the water here is such that the jumping fish
| need to jump a bit higher and swim a bit harder to stay
~-~ | ahead of the current. Debris floating downstream from
| | the nearby village is carried along at a quickening pace
~-@ ~| and any attempts at it catching among the foliage are
| || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
| to the northwest.
|
---------+

[Exits: south west]

<876hp 405m 387mv> W:no opponent C:no opponent [====------] where
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<876hp 405m 386mv> W:no opponent C:no opponent [====------]
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon
Rimath the trader auctions 'Conundo's ravaged colon has expired from auction without any bids.'

<876hp 405m 386mv> W:no opponent C:no opponent [====------] w
w
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<876hp 405m 385mv> W:no opponent C:no opponent [====------] where
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<876hp 405m 384mv> W:no opponent C:no opponent [====------]
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<876hp 405m 384mv> W:no opponent C:no opponent [====------] where
Players near you in Eastern Road:
<PK> Mahkto Quiet Forest Path
<PK> Dwiggans The River Adelon

<876hp 405m 384mv> W:no opponent C:no opponent [====------] who

The clouds disappear.

<876hp 420m 399mv> W:no opponent C:no opponent [====------]
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Mother
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Psionicist
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 12
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 17.

<876hp 420m 399mv> W:no opponent C:no opponent [====------] scan
You scan all around.

<876hp 420m 399mv> W:no opponent C:no opponent [====------] where
Players near you in Eastern Road:
<PK> Mahkto Along the Eastern Road
<PK> Dwiggans The River Adelon

<876hp 420m 399mv> W:no opponent C:no opponent [====------] l
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<876hp 420m 399mv> W:no opponent C:no opponent [====------] w
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<876hp 420m 398mv> W:no opponent C:no opponent [====------] s
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<876hp 420m 397mv> W:no opponent C:no opponent [===-------] w
w
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<876hp 420m 396mv> W:no opponent C:no opponent [===-------] n
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<876hp 420m 395mv> W:no opponent C:no opponent [===-------]
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<876hp 420m 394mv> W:no opponent C:no opponent [===-------] sumn $$
You failed the summon.

<876hp 390m 394mv> W:no opponent C:no opponent [===-------] sumn $$
You failed the summon.

<876hp 360m 394mv> W:no opponent C:no opponent [===-------] where
Players near you in Eastern Road:
<PK> Mahkto Along the Eastern Road
<PK> Dwiggans The River Adelon West

<876hp 360m 394mv> W:no opponent C:no opponent [===-------] scan
You scan all around.

<876hp 360m 394mv> W:no opponent C:no opponent [===-------] sumn $$
You failed the summon.

<876hp 330m 394mv> W:no opponent C:no opponent [==--------]
The night is about to end.

<876hp 340m 399mv> W:no opponent C:no opponent [==--------] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon West

<876hp 340m 399mv> W:no opponent C:no opponent [==--------] s
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<876hp 340m 398mv> W:no opponent C:no opponent [==--------] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<876hp 340m 398mv> W:no opponent C:no opponent [==--------] e
e
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<876hp 340m 397mv> W:no opponent C:no opponent [==--------] wehre
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<876hp 340m 396mv> W:no opponent C:no opponent [==--------]
That isn't a verb I know.

<876hp 340m 396mv> W:no opponent C:no opponent [==--------] n
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<876hp 340m 395mv> W:no opponent C:no opponent [==--------] e
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<876hp 340m 394mv> W:no opponent C:no opponent [==--------] wehre
e
I don't think much is to be achieved by that.

<876hp 340m 394mv> W:no opponent C:no opponent [==--------] e
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<876hp 340m 393mv> W:no opponent C:no opponent [==--------] e
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<876hp 340m 392mv> W:no opponent C:no opponent [==--------] e
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<876hp 340m 391mv> W:no opponent C:no opponent [==--------] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<876hp 340m 390mv> W:no opponent C:no opponent [==--------]
Alas, you cannot go that way.

<876hp 340m 390mv> W:no opponent C:no opponent [=---------] where
Players near you in Eastern Road:
<PK> Mahkto A Quickening Stream
<PK> Dwiggans The River Adelon East

<876hp 340m 390mv> W:no opponent C:no opponent [=---------] n
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<876hp 340m 389mv> W:no opponent C:no opponent [=---------] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<876hp 340m 388mv> W:no opponent C:no opponent [=---------] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<876hp 340m 387mv> W:no opponent C:no opponent [=---------] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<876hp 340m 386mv> W:no opponent C:no opponent [=---------] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<876hp 340m 385mv> W:no opponent C:no opponent [=---------] scan
You scan all around.

<876hp 340m 385mv> W:no opponent C:no opponent [=---------] scan
You scan all around.

<876hp 340m 385mv> W:no opponent C:no opponent [=---------] scan
You scan all around.
*** Range 2 (west) ***
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<876hp 340m 385mv> W:no opponent C:no opponent [=---------]
Mahkto floats in.
A large wolf floats in.
An aged, great horned owl flies in.

<876hp 340m 385mv> W:no opponent C:no opponent [=---------] mt
Mahkto aims a shot at you as you close in to attack.
Mahkto's snap shot misses you.
Your slash DISEMBOWELS Mahkto!
Mahkto has a few scratches.

<876hp 340m 385mv> W:segment C:two_handed [=---------]
Mahkto scans all around.
Mahkto has a few scratches.

<876hp 340m 385mv> W:segment C:two_handed [=---------]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab MUTILATES you!
A large wolf's bite injures you.
[***] You parry a large wolf's bite.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large black panther's claw.
A large black panther's claw wounds you.
Mahkto's drowning MUTILATES you!
Mahkto's drowning DISEMBOWELS you!
Your slash DISEMBOWELS Mahkto!
Your charge DISMEMBERS Mahkto!
Mahkto has some small wounds and bruises.

<726hp 340m 385mv> W:segment C:two_handed [=---------]
Mahkto retreats behind a large black panther's position.
Mahkto's covering shot MUTILATES you!
A large black panther is in excellent condition.

<685hp 340m 385mv> W:none C:mob [=---------] wrat
Your heavenly wrath decimates a large black panther!
A large black panther has a few scratches.

<685hp 310m 385mv> W:none C:mob [=---------]
[** ] You parry Mahkto's arrow.
Mahkto's drowning DISEMBOWELS you!
Your slash *** DEMOLISHES *** a large black panther!
[***] You parry a large wolf's bite.
[***] You parry a large wolf's bite.
You brace against your armor to perform a two-handed set parry.
[** ] You parry a large black panther's claw.
[***] You parry a large black panther's claw.
A large black panther has some small wounds and bruises.

<641hp 310m 385mv> W:none C:mob [=---------] flee
flee
flee

[** ] You parry a large wolf's bite.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large wolf's bite.
Your slash *** DEMOLISHES *** a large black panther!
Mahkto's arrow bounces off your armor.
Mahkto's drowning misses you.
[***] You parry a large black panther's claw.
[***] You parry a large black panther's claw.
A large black panther has quite a few wounds.

<641hp 310m 385mv> W:none C:mob [=---------]
You flee from combat!
A Gloomy Trail
~| Cool air with an aquatic tang rushes past you as you tread
|| upon this gloomy trail. Trees enclose the path on the south
~-~-~-~-~| and west sides rendering movement in those directions impossible.
| | | The ground is soft in places with a muddy texture you would
~ @-S | expect from the shore of a bog or lake. The trail leads
| away from a river to the north and towards what appears
| to be a cave to the east.
|
|
---------+

[Exits: north east]

<641hp 310m 384mv> W:no opponent C:no opponent [=---------]
You aren't fighting anyone.

<641hp 310m 384mv> W:no opponent C:no opponent [=---------]
You aren't fighting anyone.

<641hp 310m 384mv> W:no opponent C:no opponent [=---------] mt

Mahkto floats in.
A magic raft shrinks back into a seashell.
An aged, great horned owl flies in.
A large wolf floats in.
Your slash DISMEMBERS Mahkto!
Mahkto has some small wounds and bruises.

<641hp 310m 384mv> W:segment C:two_handed [=---------] mt

Mahkto stabs at you with an arrow at point blank range.
[** ] You parry Mahkto's arrow.
[** ] You parry a large wolf's bite.
A large wolf's bite injures you.
[** ] You parry a large black panther's claw.
[***] You parry a large black panther's claw.
Your slash DISMEMBERS Mahkto!
Your charge DISEMBOWELS Mahkto!
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Mahkto's drowning MUTILATES you!
Mahkto has quite a few wounds.

<586hp 310m 384mv> W:segment C:two_handed [=---------] wrat
You do the best you can!
Mahkto has quite a few wounds.

<586hp 310m 384mv> W:segment C:two_handed [=---------]
Mahkto stops wielding a ranger's bow.
Mahkto wields an axe of bladed fury.
Your heavenly wrath *** DEMOLISHES *** Mahkto!
Mahkto has quite a few wounds.

<586hp 280m 384mv> W:shaft C:none [=---------]
Mahkto wields a dagger of dragon's fire in his off-hand.
Mahkto's chop mauls you.
A large wolf's bite injures you.
A large wolf's bite injures you.
Your thrust DISMEMBERS Mahkto!
[***] You parry a large black panther's claw.
A large black panther's claw injures you.
Mahkto has some big nasty wounds and scratches.

<521hp 280m 384mv> W:shaft C:offensive [=---------]
A large wolf's bite injures you.
A large wolf's bite injures you.
[***] You parry a large black panther's claw.
[***] You parry a large black panther's claw.
[** ] Mahkto dodges your slash.
Your charge DISMEMBERS Mahkto!
Mahkto's chop wounds you.
[***] You parry Mahkto's flaming bite.
Mahkto has some big nasty wounds and scratches.

<475hp 280m 384mv> W:shaft C:offensive [=---------]
A large black panther gets a wild look in its eyes.
Mahkto has some big nasty wounds and scratches.

<475hp 280m 384mv> W:shaft C:offensive [=---------] wrat mah

Mahkto stops wielding a dagger of dragon's fire.
Mahkto wears a gilded titanium kite shield as a shield.
Your heavenly wrath *** DEMOLISHES *** Mahkto!
Mahkto looks pretty hurt.

<475hp 250m 384mv> W:shaft C:defensive [=---------]
The day has begun.
Mahkto looks pretty hurt.

<489hp 259m 399mv> W:shaft C:defensive [=---------]
Mahkto's chop mauls you.
Your slash DISEMBOWELS Mahkto!
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large wolf's bite.
[** ] You parry a large wolf's bite.
A large black panther's claw wounds you.
A large black panther's claw mauls you.
Mahkto looks pretty hurt.

<427hp 259m 399mv> W:shaft C:defensive [=---------]
Mahkto has fled!
A magic seashell grows into a raft.
Mahkto walks north.
An aged, great horned owl flies north.
A large black panther has some small wounds and bruises.

<427hp 259m 399mv> W:none C:mob [=---------]
Mahkto floats in.
A magic raft shrinks back into a seashell.
An aged, great horned owl flies in.
A large black panther has some small wounds and bruises.

<427hp 259m 399mv> W:none C:mob [=---------]
Mahkto's chop decimates you!
Mahkto's chop mauls you.
Mahkto's chop mauls you.
A large black panther has some small wounds and bruises.

<357hp 259m 399mv> W:none C:mob [=---------]
A large wolf's bite injures you.
[***] You parry a large wolf's bite.
A large black panther's claw misses you.
[***] You parry a large black panther's claw.
Your slash *** DEMOLISHES *** a large black panther!
Your charge *** DEMOLISHES *** a large black panther!
Your slash *** DEMOLISHES *** a large black panther!
Mahkto's chop devastates you!
A large black panther has some big nasty wounds and scratches.

<314hp 259m 399mv> W:none C:mob [=---------] flee
flee
flee
You flee from combat!
The Temple of Varliv
~-~| Through some unexplained geological phenomenon or some ancient
| | magic, or perhaps a combination of both, a large cave has
~-~-~-~ | been formed here. Stalactites hang like columns from the
| | ceiling in uniform arrangement leading from the mouth of the
o-@ | cave inwards towards its center. In the middle of the cave
| stands a massive altar carved out of a matte-black rock whose
| exact type you are unable to identify. The air in the cave
| is still and dank. You can exit the cave to the west.
|
---------+

[Exits: west]
The matte-black stone altar of Varliv sits in the middle of the cave.
(White Aura) (Red Aura) An acolyte of Varliv stands here, glowering at you.

<314hp 259m 397mv> W:no opponent C:no opponent [=---------]
You aren't fighting anyone.

<314hp 259m 397mv> W:no opponent C:no opponent [=---------]
You aren't fighting anyone.

<314hp 259m 397mv> W:no opponent C:no opponent [=---------] n
The cave wall is cold and dark.

<314hp 259m 397mv> W:no opponent C:no opponent [=---------] mt

An aged, great horned owl flies in.

<314hp 259m 397mv> W:no opponent C:no opponent [=---------]
Your slash misses Mahkto.
Mahkto looks pretty hurt.

<314hp 259m 397mv> W:segment C:two_handed [=---------] mt

Mahkto has fled!
An aged, great horned owl flies west.

<314hp 259m 397mv> W:no opponent C:no opponent [=---------]
An aged, great horned owl flies in.

<314hp 259m 397mv> W:no opponent C:no opponent [=---------]
You brace against your armor to perform a two-handed set parry.
[** ] You parry Mahkto's arrow.
Mahkto's drowning DISEMBOWELS you!
Mahkto looks pretty hurt.

<265hp 259m 397mv> W:segment C:two_handed [=---------]
You do the best you can!
Mahkto looks pretty hurt.

<265hp 259m 397mv> W:segment C:two_handed [=---------] flee
flee
You flee from combat!
A Gloomy Trail
~| Cool air with an aquatic tang rushes past you as you tread
|| upon this gloomy trail. Trees enclose the path on the south
~-~-~-~-~| and west sides rendering movement in those directions impossible.
| | | The ground is soft in places with a muddy texture you would
~ @-S | expect from the shore of a bog or lake. The trail leads
| away from a river to the north and towards what appears
| to be a cave to the east.
|
|
---------+

[Exits: north east]

<265hp 259m 395mv> W:no opponent C:no opponent [----------]
You aren't fighting anyone.

<265hp 259m 395mv> W:no opponent C:no opponent [----------] n
n
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<265hp 259m 394mv> W:no opponent C:no opponent [----------] w
The banks of the river are steep here.

<265hp 259m 394mv> W:no opponent C:no opponent [----------] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<265hp 259m 393mv> W:no opponent C:no opponent [----------] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<265hp 259m 392mv> W:no opponent C:no opponent [----------] s
w
Alas, you cannot go that way.

<265hp 259m 392mv> W:no opponent C:no opponent [----------]
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<265hp 259m 391mv> W:no opponent C:no opponent [----------] cusi
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<265hp 259m 390mv> W:no opponent C:no opponent [----------]
You feel better.

<293hp 245m 390mv> W:no opponent C:no opponent [----------] w
w
w
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<293hp 245m 389mv> W:no opponent C:no opponent [----------] w
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<293hp 245m 388mv> W:no opponent C:no opponent [----------] w
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<293hp 245m 387mv> W:no opponent C:no opponent [----------]
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<293hp 245m 386mv> W:no opponent C:no opponent [----------] s
w
You paddle into a clump of vigorous weeds.

<293hp 245m 386mv> W:no opponent C:no opponent [----------]
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<293hp 245m 385mv> W:no opponent C:no opponent [----------] w
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<293hp 245m 384mv> W:no opponent C:no opponent [----------] cusi
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<293hp 245m 383mv> W:no opponent C:no opponent [----------]
You feel better.

<329hp 231m 383mv> W:no opponent C:no opponent [----------] iron
Your willpower becomes like iron.

<329hp 231m 323mv> W:no opponent C:no opponent [====------] mt
scan
They aren't here.

<329hp 231m 323mv> W:no opponent C:no opponent [=====-----] mt
You scan all around.

<329hp 231m 323mv> W:no opponent C:no opponent [=====-----]
They aren't here.

<329hp 231m 323mv> W:no opponent C:no opponent [=====-----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<329hp 231m 323mv> W:no opponent C:no opponent [=====-----] e
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<329hp 231m 322mv> W:no opponent C:no opponent [=====-----] e
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]
The sun rises in the east.
The sky is getting cloudy.

<343hp 243m 376mv> W:no opponent C:no opponent [=====-----] n
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<343hp 243m 375mv> W:no opponent C:no opponent [=====-----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<343hp 243m 375mv> W:no opponent C:no opponent [=====-----] e
e
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<343hp 243m 374mv> W:no opponent C:no opponent [=====-----]
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<343hp 243m 373mv> W:no opponent C:no opponent [=====-----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<343hp 243m 373mv> W:no opponent C:no opponent [======----] scan
You scan all around.

<343hp 243m 373mv> W:no opponent C:no opponent [======----] e
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<343hp 243m 372mv> W:no opponent C:no opponent [======----] n
A Quickening Stream
| The speed of the water here is such that the jumping fish
| need to jump a bit higher and swim a bit harder to stay
~-~ | ahead of the current. Debris floating downstream from
| | the nearby village is carried along at a quickening pace
~-@ ~| and any attempts at it catching among the foliage are
| || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
| to the northwest.
|
---------+

[Exits: south west]

<343hp 243m 370mv> W:no opponent C:no opponent [======----] where
n
Players near you in Eastern Road:
<PK> Dwiggans A Quickening Stream

<343hp 243m 370mv> W:no opponent C:no opponent [======----] w
You paddle into a clump of vigorous weeds.

<343hp 243m 370mv> W:no opponent C:no opponent [======----] w
A Quickening Stream
| The speed of the water here is such that the jumping fish need
| to jump a bit higher and swim a bit harder to stay ahead of the
~-~-~ | current. Debris floating downstream from the nearby village is
| | carried along at a quickening pace and any attempts at it catching
@-~ | among the foliage are quickly dashed by the water's power. The
| | stream continues flowing outwards to the east away from its source
~-~-~-~-~| somewhere to the northwest.
| |
~ |
---------+

[Exits: north east]

<343hp 243m 366mv> W:no opponent C:no opponent [======----] where
n
A soggy scarf has been lost to the currents here.

<343hp 243m 366mv> W:no opponent C:no opponent [======----]
Players near you in Eastern Road:
<PK> Dwiggans A Quickening Stream

<343hp 243m 366mv> W:no opponent C:no opponent [======----]
A Quickening Stream
| The speed of the water here is such that the jumping
| fish need to jump a bit higher and swim a bit harder
| to stay ahead of the current. Debris floating downstream
| from the nearbye village is carried along at a quickening
~-~-@ | pace and any attempts at it catching among the foliage
| | are quickly dashed by the water's power. The stream continues
~-~ | flowing outwards to the south away from its source somewhere
| | to the west.
~-~-~-~-~|
---------+

[Exits: south west]

<343hp 243m 362mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans A Quickening Stream

<343hp 243m 362mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans A Quickening Stream

<343hp 243m 362mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans A Quickening Stream

<343hp 243m 362mv> W:no opponent C:no opponent [======----] w
w
On a Quiet Stream
| The water here has started to grow cold and while it
| is still flowing quickly, it seems to have a surreal
~ | stillness. Fish jump from natural stasis points, sending
| | splashes over the debris that has been carried here from
~-~-@-~ | the far off town closer to the river's source. Plants
| | grow along the banks, wrapped around the trash. The river
~-~| flows in from the west and continues east.
||
~-~-~|
---------+

[Exits: east west]

<343hp 243m 358mv> W:no opponent C:no opponent [======----]
On a Quiet Stream
| The water here has started to grow cold and while it is
| still flowing quickly, it seems to have a surreal stillness.
~-~ | Fish jump from natural stasis points, sending splashes
| | over the debris that has been carried here from the far
~-@-~-~| off town closer to the river's source. Plants grow along
|| the banks, wrapped around the trash. The river flows in
~| from the west and continues east.
|
|
---------+

[Exits: east west]

<343hp 243m 354mv> W:no opponent C:no opponent [=======---] where
Players near you in Gnome Village:
<PK> Mahkto On the Stream
<PK> Dwiggans On a Quiet Stream

<343hp 243m 354mv> W:no opponent C:no opponent [=======---] w
n
On a Quiet Stream
~-~-o | The water here has started to grow cold and while it is
| | still flowing quickly, this bend here seems to have a
~-~-~ | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
| Plants grow along the banks, wrapped around the trash.
| The river flows in from the north and continues east.
|
|
---------+

[Exits: north east]

<343hp 243m 350mv> W:no opponent C:no opponent [=======---]
On a Quiet Stream
o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o-o | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-~-@ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~-~| The river flows in from the west and continues south.
|
|
---------+

[Exits: south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<343hp 243m 346mv> W:no opponent C:no opponent [=======---]
Mahkto swims south.
A large wolf swims south.
An aged, great horned owl flies south.

<343hp 243m 346mv> W:no opponent C:no opponent [=======---]
Mahkto swims in.
An aged, great horned owl flies in.
A large wolf swims in.

<343hp 243m 346mv> W:no opponent C:no opponent [=======---] mt

Mahkto's arrow bounces off your armor.
Mahkto's drowning misses you.
Mahkto's drowning MUTILATES you!
You do the best you can!
Mahkto has some big nasty wounds and scratches.

<301hp 243m 346mv> W:segment C:two_handed [=======---]
Your slash DISMEMBERS Mahkto!
Your slash DISMEMBERS Mahkto!
A large wolf's bite injures you.
[***] You parry a large wolf's bite.
[***] You parry a large black panther's claw.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large black panther's claw.
Mahkto's drowning DISEMBOWELS you!
Mahkto's drowning devastates you!
Mahkto's drowning DISEMBOWELS you!
Mahkto has some big nasty wounds and scratches.

<163hp 243m 346mv> W:segment C:two_handed [========--]
Mahkto stops wielding a ranger's bow.
Mahkto wields an axe of bladed fury.
Mahkto has some big nasty wounds and scratches.

<163hp 243m 346mv> W:shaft C:none [========--]
Mahkto wears a gilded titanium kite shield as a shield.
Mahkto has some big nasty wounds and scratches.

<163hp 243m 346mv> W:shaft C:defensive [========--] flee
flee
You flee from combat!
On a Quiet Stream
~-~-o | The water here has started to grow cold and while it is
| | still flowing quickly, this bend here seems to have a
~-~-~ | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
| Plants grow along the banks, wrapped around the trash.
| The river flows in from the north and continues east.
|
|
---------+

[Exits: north east]

<163hp 243m 342mv> W:no opponent C:no opponent [========--]
You aren't fighting anyone.

<163hp 243m 342mv> W:no opponent C:no opponent [========--] e
e
On a Quiet Stream
| The water here has started to grow cold and while it is
| still flowing quickly, it seems to have a surreal stillness.
~-~ | Fish jump from natural stasis points, sending splashes
| | over the debris that has been carried here from the far
~-@-~-~| off town closer to the river's source. Plants grow along
|| the banks, wrapped around the trash. The river flows in
~| from the west and continues east.
|
|
---------+

[Exits: east west]

<163hp 243m 338mv> W:no opponent C:no opponent [========--] e
On a Quiet Stream
| The water here has started to grow cold and while it
| is still flowing quickly, it seems to have a surreal
~ | stillness. Fish jump from natural stasis points, sending
| | splashes over the debris that has been carried here from
~-~-@-~ | the far off town closer to the river's source. Plants
| | grow along the banks, wrapped around the trash. The river
~-~| flows in from the west and continues east.
||
~-~-~|
---------+

[Exits: east west]

<163hp 243m 334mv> W:no opponent C:no opponent [========--] e
A Quickening Stream
| The speed of the water here is such that the jumping
| fish need to jump a bit higher and swim a bit harder
| to stay ahead of the current. Debris floating downstream
| from the nearbye village is carried along at a quickening
~-~-@ | pace and any attempts at it catching among the foliage
| | are quickly dashed by the water's power. The stream continues
~-~ | flowing outwards to the south away from its source somewhere
| | to the west.
~-~-~-~-~|
---------+

[Exits: south west]

<163hp 243m 330mv> W:no opponent C:no opponent [========--] s
e
A soggy robe has been lost to the currents here.

<163hp 243m 330mv> W:no opponent C:no opponent [========--]
A Quickening Stream
| The speed of the water here is such that the jumping fish need
| to jump a bit higher and swim a bit harder to stay ahead of the
~-~-~ | current. Debris floating downstream from the nearby village is
| | carried along at a quickening pace and any attempts at it catching
@-~ | among the foliage are quickly dashed by the water's power. The
| | stream continues flowing outwards to the east away from its source
~-~-~-~-~| somewhere to the northwest.
| |
~ |
---------+

[Exits: north east]

<163hp 243m 326mv> W:no opponent C:no opponent [========--] e
A Quickening Stream
| The speed of the water here is such that the jumping fish
| need to jump a bit higher and swim a bit harder to stay
~-~ | ahead of the current. Debris floating downstream from
| | the nearby village is carried along at a quickening pace
~-@ ~| and any attempts at it catching among the foliage are
| || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
| to the northwest.
|
---------+

[Exits: south west]

<163hp 243m 322mv> W:no opponent C:no opponent [========--] s
You spook a school of fish basking in the shallows.

<163hp 243m 322mv> W:no opponent C:no opponent [=========-] w
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<163hp 243m 320mv> W:no opponent C:no opponent [=========-] w
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<163hp 243m 319mv> W:no opponent C:no opponent [=========-] w
w
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<163hp 243m 318mv> W:no opponent C:no opponent [=========-]
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<163hp 243m 317mv> W:no opponent C:no opponent [=========-] s
You paddle into a clump of vigorous weeds.

<163hp 243m 317mv> W:no opponent C:no opponent [=========-] w
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<163hp 243m 316mv> W:no opponent C:no opponent [=========-] w
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<163hp 243m 315mv> W:no opponent C:no opponent [=========-]
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<163hp 243m 314mv> W:no opponent C:no opponent [=========-] n
w
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<163hp 243m 313mv> W:no opponent C:no opponent [=========-] w
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<163hp 243m 312mv> W:no opponent C:no opponent [=========-] s
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<163hp 243m 311mv> W:no opponent C:no opponent [=========-] s
A Clear Stream
| The stream widens rapidly outwards as it correlates with the
| river Adelon, taking its path eastwards. Leaves from the stream
~-~-~-~-~| enter the river and are immediately submerged by the strong
| || current, disappearing without trace for good. The banks of
@ ~| the stream almost burst under the pressure of the merge, their
| | grassy surface swelling with water.
~ |
|
|
---------+

[Exits: north south]

<163hp 243m 309mv> W:no opponent C:no opponent [=========-] s
A Calm Stream
~-~-~-~-~| A small clear stream leads away from the waterfall, cascading
| || downhill towards an important looking river. Leaves float
~ ~| upon its surface, fallen from the trees of the forest. The
| | current carries them northwards towards the mouth of the river.
@ | At the sides of the stream you see a slightly muddy riverbank,
| its surface imprinted with the tracks of its visitors.
|
|
|
---------+

[Exits: north]

<163hp 243m 305mv> W:no opponent C:no opponent [==========] n
The waterfall bounces off the cliff face, sending a spray of mist into the air.

<163hp 243m 305mv> W:no opponent C:no opponent [==========] n
A Clear Stream
| The stream widens rapidly outwards as it correlates with the
| river Adelon, taking its path eastwards. Leaves from the stream
~-~-~-~-~| enter the river and are immediately submerged by the strong
| || current, disappearing without trace for good. The banks of
@ ~| the stream almost burst under the pressure of the merge, their
| | grassy surface swelling with water.
~ |
|
|
---------+

[Exits: north south]

<163hp 243m 301mv> W:no opponent C:no opponent [==========] w
w
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<176hp 258m 354mv> W:no opponent C:no opponent [==========] w
w
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<176hp 258m 353mv> W:no opponent C:no opponent [==========] w
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<176hp 258m 352mv> W:no opponent C:no opponent [==========] w
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<176hp 258m 351mv> W:no opponent C:no opponent [==========] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<176hp 258m 350mv> W:no opponent C:no opponent [==========] n
You paddle into a pile of garbage.

<176hp 258m 350mv> W:no opponent C:no opponent [==========] w
You paddle into a pile of garbage.

<176hp 258m 350mv> W:no opponent C:no opponent [==========]
You paddle into a pile of garbage.

<176hp 258m 350mv> W:no opponent C:no opponent [==========] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<176hp 258m 349mv> W:no opponent C:no opponent [==========] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<176hp 258m 348mv> W:no opponent C:no opponent [==========] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<176hp 258m 347mv> W:no opponent C:no opponent [==========]
Your will is no longer like iron.

<176hp 258m 347mv> W:no opponent C:no opponent [==========] cusi
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]

<176hp 258m 346mv> W:no opponent C:no opponent [==========]
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<176hp 258m 344mv> W:no opponent C:no opponent [==========]
You feel better.

<210hp 244m 344mv> W:no opponent C:no opponent [==========] u
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
(Red Aura) A drow city guard of Seringale stands watch here.

<210hp 244m 340mv> W:no opponent C:no opponent [==========] n
n
n
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A simple wooden mallet lies here.
The bandana of a goblin lies on the ground.
Some leather straps form a very rudimentary and barely protective vest.
(Glowing) A shiny ring belonging to a goblin lies on the ground.
A small brass orb with a bright red button has been left here.
The goblin extermination enforcer is here hunting down goblins.

<210hp 244m 337mv> W:no opponent C:no opponent [==========]
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<210hp 244m 335mv> W:no opponent C:no opponent [==========]
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<210hp 244m 333mv> W:no opponent C:no opponent [==========] cusi
You feel better.

<245hp 230m 333mv> W:no opponent C:no opponent [==========] n
n
n
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<245hp 230m 331mv> W:no opponent C:no opponent [==========] n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<245hp 230m 329mv> W:no opponent C:no opponent [==========] n
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<245hp 230m 327mv> W:no opponent C:no opponent [==========] where
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<245hp 230m 325mv> W:no opponent C:no opponent [==========] n
n
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<245hp 230m 323mv> W:no opponent C:no opponent [==========]
Players near you in Seringale:
<PK> Zstrxiq Entrance of the Healer Guild
<PK> Quinace Entrance of the Healer Guild
<PK> Mahkto On a Calm River
<PK> Trois Entrance of the Healer Guild
<PK> Dwiggans South of Market Square
<PK> Nihjinn Backstage of Mocker's Tavern

<245hp 230m 323mv> W:no opponent C:no opponent [==========] wher
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<245hp 230m 323mv> W:no opponent C:no opponent [==========] wn
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<245hp 230m 323mv> W:no opponent C:no opponent [==========]
Players near you in Seringale:
<PK> Zstrxiq Entrance of the Healer Guild
<PK> Quinace Entrance of the Healer Guild
<PK> Mahkto On a Calm River
<PK> Trois Entrance of the Healer Guild
<PK> Dwiggans South of Market Square
<PK> Nihjinn Backstage of Mocker's Tavern

<245hp 230m 323mv> W:no opponent C:no opponent [==========]
I don't understand that.

<245hp 230m 323mv> W:no opponent C:no opponent [==========] w
w
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<245hp 230m 322mv> W:no opponent C:no opponent [==========]
The side of a building is all that lies in that direction.

<245hp 230m 322mv> W:no opponent C:no opponent [==========] n
w
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<245hp 230m 321mv> W:no opponent C:no opponent [==========] w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<245hp 230m 319mv> W:no opponent C:no opponent [==========] cusi
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<245hp 230m 317mv> W:no opponent C:no opponent [==========] w
You feel better.

<282hp 216m 317mv> W:no opponent C:no opponent [==========] w
w
w
cusi
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<282hp 216m 315mv> W:no opponent C:no opponent [==========]
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.

<302hp 229m 368mv> W:no opponent C:no opponent [==========]
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<302hp 229m 366mv> W:no opponent C:no opponent [==========]
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
(Red Aura) A drow city guard of Seringale stands watch here.

<302hp 229m 364mv> W:no opponent C:no opponent [==========] w
You feel better.

<341hp 215m 364mv> W:no opponent C:no opponent [==========] w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.
A half-elf city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<341hp 215m 362mv> W:no opponent C:no opponent [==========]
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<341hp 215m 360mv> W:no opponent C:no opponent [==========] e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.
A half-elf city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<341hp 215m 358mv> W:no opponent C:no opponent [==========] n
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<341hp 215m 356mv> W:no opponent C:no opponent [==========] wehre
n
n
That isn't a verb I know.

<341hp 215m 356mv> W:no opponent C:no opponent [==========]
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
(Red Aura) A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<341hp 215m 354mv> W:no opponent C:no opponent [==========]
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<341hp 215m 352mv> W:no opponent C:no opponent [==========] n
n
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
(Red Aura) A drow city guard of Seringale stands watch here.

<341hp 215m 350mv> W:no opponent C:no opponent [==========] cusi
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| city walls continue to the south and the north road is to
| | the east.
+ |
| |
+ |
---------+

[Exits: east south]

<341hp 215m 348mv> W:no opponent C:no opponent [==========]
You feel better.

<372hp 201m 348mv> W:no opponent C:no opponent [==========] cusi
You feel better.

<411hp 187m 348mv> W:no opponent C:no opponent [==========] cusi
You feel better.

<445hp 173m 348mv> W:no opponent C:no opponent [==========] af
You are affected by the following:
Spell: detect invis : lasts for 20 hours
Spell: bless : modifies save vs spell by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 13 hours
: modifies armor class by 26 for 13 hours
Skill: iron waiting : lasts for 2 hours
Spell: sanctuary : lasts for 2 hours
Skill: holy armor : modifies armor class by 169 permanently
Skill: inspiring presence: modifies damroll by 6 permanently

<445hp 173m 348mv> W:no opponent C:no opponent [==========] cusi
You feel better.

<479hp 159m 348mv> W:no opponent C:no opponent [==========] cusi
You feel better.

<512hp 145m 348mv> W:no opponent C:no opponent [==========] cusi
You feel better.

<573hp 141m 399mv> W:no opponent C:no opponent [==========] where
s
s
Players near you in Seringale:
<PK> Zstrxiq Entrance of the Healer Guild
<PK> Quinace Entrance of the Healer Guild
<PK> Trois Entrance of the Healer Guild
<PK> Dwiggans Along the Western Walls
<PK> Nihjinn Backstage of Mocker's Tavern

<573hp 141m 399mv> W:no opponent C:no opponent [==========]
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<573hp 141m 397mv> W:no opponent C:no opponent [==========]
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<573hp 141m 395mv> W:no opponent C:no opponent [==========] s
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
A dwarven city guard of Seringale stands watch here.
(Red Aura) A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<573hp 141m 393mv> W:no opponent C:no opponent [==========] s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<573hp 141m 391mv> W:no opponent C:no opponent [==========] s
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<573hp 141m 389mv> W:no opponent C:no opponent [==========] s
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<573hp 141m 387mv> W:no opponent C:no opponent [==========] s
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<573hp 141m 385mv> W:no opponent C:no opponent [==========] s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]
A dwarven citizen of Seringale plods around the town.

<573hp 141m 383mv> W:no opponent C:no opponent [==========] s

Geran the dwarf citizen walks north.

<573hp 141m 383mv> W:no opponent C:no opponent [==========]
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]

<573hp 141m 381mv> W:no opponent C:no opponent [==========] where
Players near you in Seringale:
<PK> Zstrxiq Entrance of the Healer Guild
<PK> Quinace Entrance of the Healer Guild
<PK> Trois Entrance of the Healer Guild
<PK> Dwiggans Along the Western Walls
<PK> Nihjinn Backstage of Mocker's Tavern

<573hp 141m 381mv> W:no opponent C:no opponent [==========] e
Alas, you cannot go that way.

<573hp 141m 381mv> W:no opponent C:no opponent [==========] e
Alas, you cannot go that way.

<573hp 141m 381mv> W:no opponent C:no opponent [==========] s
e
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
(Red Aura) A duergar city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<573hp 141m 379mv> W:no opponent C:no opponent [==========] e
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.

<573hp 141m 377mv> W:no opponent C:no opponent [==========]
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
A gnomish city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.

<573hp 141m 375mv> W:no opponent C:no opponent [==========] e
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]

<573hp 141m 373mv> W:no opponent C:no opponent [==========] e
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

<573hp 141m 371mv> W:no opponent C:no opponent [==========] e
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]

<573hp 141m 369mv> W:no opponent C:no opponent [==========] e
e
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<573hp 141m 367mv> W:no opponent C:no opponent [==========]
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<573hp 141m 365mv> W:no opponent C:no opponent [==========] e
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

@@@ More recovery sausage. Find him at Crossroads @@@

<876hp 657m 304mv> W:no opponent C:no opponent [------- ] where
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
S| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<876hp 657m 303mv> W:no opponent C:no opponent [------- ] w
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<876hp 657m 302mv> W:no opponent C:no opponent [------- ]
Players near you in Eastern Road:
<PK> Mahkto The Crossroads
<PK> Dwiggans On the Outskirts of Timaran

<876hp 657m 302mv> W:no opponent C:no opponent [------- ]
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<876hp 657m 301mv> W:no opponent C:no opponent [------- ] w

The night is about to end.
You feel less righteous.

<876hp 666m 356mv> W:no opponent C:no opponent [------- ]
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<876hp 666m 355mv> W:no opponent C:no opponent [------- ] w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<876hp 666m 354mv> W:no opponent C:no opponent [------- ] w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 666m 353mv> W:no opponent C:no opponent [------- ] w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 666m 352mv> W:no opponent C:no opponent [------- ]
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 666m 351mv> W:no opponent C:no opponent [------- ] w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<876hp 666m 350mv> W:no opponent C:no opponent [------- ] w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<876hp 666m 349mv> W:no opponent C:no opponent [-------- ] w
Alas, you cannot go that way.

<876hp 666m 349mv> W:no opponent C:no opponent [-------- ] s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<876hp 666m 348mv> W:no opponent C:no opponent [-------- ] w
w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<876hp 666m 347mv> W:no opponent C:no opponent [-------- ] w
w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<876hp 666m 346mv> W:no opponent C:no opponent [-------- ] w
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<876hp 666m 345mv> W:no opponent C:no opponent [-------- ] n
Alas, you cannot go that way.

<876hp 666m 345mv> W:no opponent C:no opponent [-------- ]
Alas, you cannot go that way.

<876hp 666m 345mv> W:no opponent C:no opponent [-------- ] w
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<876hp 666m 344mv> W:no opponent C:no opponent [-------- ] w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<876hp 666m 343mv> W:no opponent C:no opponent [-------- ] w
w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<876hp 666m 342mv> W:no opponent C:no opponent [-------- ] w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(Red Aura) Mahkto the Wrath of Nature is here.
The caravan attendant is here, looking dejected.

<876hp 666m 341mv> W:no opponent C:no opponent [-------- ] w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 666m 340mv> W:no opponent C:no opponent [--------- ]
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<876hp 666m 339mv> W:no opponent C:no opponent [--------- ]
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<876hp 666m 338mv> W:no opponent C:no opponent [--------- ]
Mahkto yells 'Lord of Anguish, consume my soul with your unholy might!'

<876hp 666m 338mv> W:no opponent C:no opponent [--------- ] e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<876hp 666m 337mv> W:no opponent C:no opponent [--------- ] e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 666m 336mv> W:no opponent C:no opponent [--------- ] e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
The caravan attendant is here, looking dejected.

<876hp 666m 335mv> W:no opponent C:no opponent [--------- ] mt
[* ] Mahkto dodges your slash.
Your charge DISMEMBERS Mahkto!
Mahkto has a few scratches.

<876hp 666m 335mv> W:shaft C:defensive [--------- ]
Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt scratches you.
You can't see a thing!
Someone's chop misses you.
Someone's chop misses you.
[** ] someone dodges your slash.
[***] You parry someone's bite.
Someone's bite injures you.
Someone's claw injures you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's claw.

<844hp 666m 335mv> W:unknown C:unknown [----------] reck
You can't see well enough to perform reckoning.

<844hp 666m 335mv> W:unknown C:unknown [----------]
Someone's chop mauls you.
[***] someone dodges your slash.
[** ] someone blocks your attack with his shield.
Your slash DISMEMBERS someone!
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's bite.
[** ] You parry someone's bite.
[** ] You parry someone's claw.
Someone's claw injures you.

<805hp 666m 335mv> W:unknown C:unknown [----------] co bli
You feel guided by your faith.

<805hp 636m 335mv> W:unknown C:unknown [----------]
Your will is no longer like iron.
Someone's chop wounds you.
Someone's chop decimates you!
Someone screams out in agonizing pain as his body starts to deform!
Spidery legs burst out of someone and his fangs lengthen as he takes the form of a Raknos!
[** ] someone dodges your slash.
Someone's bite injures you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's bite.
[***] You parry someone's claw.
[***] You parry someone's claw.

<747hp 636m 335mv> W:unknown C:unknown [----------]
Someone stops using something.
Someone stops using something as a shield.
Someone stops wielding something.
Someone wields something.

<747hp 636m 335mv> W:unknown C:unknown [----------]
Someone retreats behind someone's position.
Someone's covering shot misses you.

<747hp 636m 335mv> W:unknown C:unknown [----------] flee

[***] You parry someone's bite.
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's bite.
[***] You parry someone's claw.
Someone's claw injures you.
Someone's drowning DISEMBOWELS you!
Someone's drowning misses you.
Someone's drowning DISEMBOWELS you!
Your slash *** DEMOLISHES *** someone!

<641hp 636m 335mv> W:unknown C:unknown [----------] flee
You flee from combat!
You can't see a thing!

<641hp 611m 333mv> W:no opponent C:no opponent [----------]
You aren't fighting anyone.

<641hp 611m 333mv> W:no opponent C:no opponent [----------]
The day has begun.
You no longer see invisible objects.

<661hp 630m 388mv> W:no opponent C:no opponent [----------] flee
You aren't fighting anyone.

<661hp 630m 388mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 386mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 384mv> W:no opponent C:no opponent [----------] w
w
You can't see a thing!

<661hp 630m 382mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 380mv> W:no opponent C:no opponent [----------] w
w
You can't see a thing!

<661hp 630m 378mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 376mv> W:no opponent C:no opponent [----------] w
w
You can't see a thing!

<661hp 630m 374mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 372mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 370mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 368mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 366mv> W:no opponent C:no opponent [----------] w
You can't see a thing!

<661hp 630m 364mv> W:no opponent C:no opponent [----------] w
w
You can't see a thing!
You rub the dirt out of your eyes, but they're still watering.

<661hp 630m 362mv> W:no opponent C:no opponent [----------]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<661hp 630m 362mv> W:no opponent C:no opponent [----------]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<661hp 630m 362mv> W:no opponent C:no opponent [----------] w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<661hp 630m 362mv> W:no opponent C:no opponent [----------]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<661hp 630m 362mv> W:no opponent C:no opponent [----------]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<661hp 630m 362mv> W:no opponent C:no opponent [----------] drink
You drink water from the Justice monument.
Your thirst is quenched.

<661hp 630m 362mv> W:no opponent C:no opponent [----------] s
w
Seringale
Everything is in a blur right now.
A stone giant citizen of Seringale wanders about.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

<661hp 630m 361mv> W:no opponent C:no opponent [----------]
Seringale
Everything is in a blur right now.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar walks in.
A beggar walks in.
A beggar walks west.
Your eyes stop watering.

<661hp 630m 360mv> W:no opponent C:no opponent [----------] w
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<661hp 630m 359mv> W:no opponent C:no opponent [----------] n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<661hp 630m 358mv> W:no opponent C:no opponent [----------] w
w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<661hp 630m 356mv> W:no opponent C:no opponent [----------]
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<661hp 630m 354mv> W:no opponent C:no opponent [----------] w
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<661hp 630m 352mv> W:no opponent C:no opponent [----------] w
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<661hp 630m 350mv> W:no opponent C:no opponent [----------] w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<661hp 630m 348mv> W:no opponent C:no opponent [----------] w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
(Red Aura) A drow city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.

<661hp 630m 346mv> W:no opponent C:no opponent [----------] where
Players near you in Seringale:
<PK> Zstrxiq Druid Guildhall
<PK> Mahkto The West Common Road
<PK> Dwiggans The West Common Road

<661hp 630m 346mv> W:no opponent C:no opponent [----------] w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<661hp 630m 344mv> W:no opponent C:no opponent [----------] w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A dwarven city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<661hp 630m 342mv> W:no opponent C:no opponent [----------] w
w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<661hp 630m 340mv> W:no opponent C:no opponent [----------] w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<661hp 630m 338mv> W:no opponent C:no opponent [----------] w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<661hp 630m 335mv> W:no opponent C:no opponent [----------] w

Someone rides in on a nightmare.
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+

[Exits: east west]

<661hp 630m 332mv> W:no opponent C:no opponent [----------] w
w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<661hp 630m 329mv> W:no opponent C:no opponent [----------]
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f * |
| | | |
f-f-f-f |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grey wolf is here, glaring hungrily at you.

<661hp 630m 326mv> W:no opponent C:no opponent [----------] cusi
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f *|
| | ||
f-f-f-f|
---------+

[Exits: east west]

<661hp 630m 323mv> W:no opponent C:no opponent [----------]
You feel better.

<692hp 616m 323mv> W:no opponent C:no opponent [----------] iron

An aged, great horned owl flies in.

<692hp 616m 323mv> W:no opponent C:no opponent [----------]
Mahkto's drowning DISMEMBERS you!
Mahkto's drowning DISEMBOWELS you!
You feel too tired for that now.
Mahkto has some small wounds and bruises.

<590hp 616m 323mv> W:segment C:two_handed [----------]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab DISEMBOWELS you!
A large wolf's bite injures you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large wolf's bite.
Mahkto's drowning DISEMBOWELS you!
A large black panther's claw injures you.
[** ] You parry a large black panther's claw.
Your slash DISEMBOWELS Mahkto!
Your charge DISEMBOWELS Mahkto!
Mahkto has some small wounds and bruises.

<470hp 616m 323mv> W:segment C:two_handed [----------] reck
Your reckoning MASSACRES a large wolf!
A large wolf is pushed backward.
Your reckoning MASSACRES a large black panther!
A large black panther is pushed backward.
Your reckoning MUTILATES Mahkto!
Mahkto is pushed backward.
Mahkto has quite a few wounds.

<470hp 616m 298mv> W:segment C:two_handed [===-------]
Mahkto stabs at you with an arrow at point blank range.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
[***] You parry a large wolf's bite.
A large wolf's bite injures you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large black panther's claw.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large black panther's claw.
Mahkto's arrow bounces off your armor.
Mahkto's drowning misses you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Mahkto's drowning DISEMBOWELS you!
Your slash MUTILATES Mahkto!
[* ] Mahkto dodges your slash.
Mahkto has quite a few wounds.

<403hp 616m 298mv> W:segment C:two_handed [===-------]
Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt scratches you.
You can't see a thing!

<401hp 616m 298mv> W:unknown C:unknown [===-------] flee

Someone stabs at you with an arrow at point blank range.
Someone's point blank stab MUTILATES you!
Someone's drowning DISEMBOWELS you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's arrow.
[** ] someone dodges your slash.
Someone's bite injures you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's bite.
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's claw.
[** ] You parry someone's claw.

<300hp 616m 298mv> W:unknown C:unknown [===-------]
The sun rises in the east.
The sky is getting cloudy.

<314hp 627m 351mv> W:unknown C:unknown [===-------] l
s
You flee from combat!
You can't see a thing!

<314hp 602m 348mv> W:no opponent C:no opponent [===-------]
You can't see a thing!

<314hp 602m 348mv> W:no opponent C:no opponent [===-------]
You can't see a thing!

<314hp 602m 345mv> W:no opponent C:no opponent [===-------] s
You can't see a thing!

<314hp 602m 342mv> W:no opponent C:no opponent [===-------] s
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 342mv> W:no opponent C:no opponent [===-------] s
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 342mv> W:no opponent C:no opponent [===-------] n
n
You can't see a thing!

<314hp 602m 339mv> W:no opponent C:no opponent [===-------] n
You can't see a thing!

<314hp 602m 336mv> W:no opponent C:no opponent [===-------]
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 336mv> W:no opponent C:no opponent [===-------] e
e
You can't see a thing!

<314hp 602m 333mv> W:no opponent C:no opponent [===-------]
You can't see a thing!

<314hp 602m 330mv> W:no opponent C:no opponent [===-------] e
e
e
You can't see a thing!

<314hp 602m 327mv> W:no opponent C:no opponent [===-------] e
e
You can't see a thing!

<314hp 602m 324mv> W:no opponent C:no opponent [===-------] e
You can't see a thing!

<314hp 602m 322mv> W:no opponent C:no opponent [===-------] e
e

Someone walks in.
Someone walks in.
Someone flies in.
You can't see a thing!

<314hp 602m 320mv> W:no opponent C:no opponent [===-------] e
You can't see a thing!

<314hp 602m 318mv> W:no opponent C:no opponent [===-------] e
You can't see a thing!

<314hp 602m 316mv> W:no opponent C:no opponent [===-------] e
You can't see a thing!

<314hp 602m 314mv> W:no opponent C:no opponent [===-------] e
e
You can't see a thing!

<314hp 602m 312mv> W:no opponent C:no opponent [===-------]
You can't see a thing!

<314hp 602m 310mv> W:no opponent C:no opponent [===-------] e
e
You can't see a thing!

<314hp 602m 308mv> W:no opponent C:no opponent [===-------] e
You can't see a thing!

<314hp 602m 306mv> W:no opponent C:no opponent [===-------] e
You can't see a thing!

<314hp 602m 304mv> W:no opponent C:no opponent [===-------] e
e
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 304mv> W:no opponent C:no opponent [===-------]
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 304mv> W:no opponent C:no opponent [===-------]
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 304mv> W:no opponent C:no opponent [===-------]
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 304mv> W:no opponent C:no opponent [===-------]
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 304mv> W:no opponent C:no opponent [===-------] n
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 304mv> W:no opponent C:no opponent [===-------] e
You can't see a thing!
Alas, you cannot go that way.

<314hp 602m 304mv> W:no opponent C:no opponent [===-------]
You can't see a thing!

<314hp 602m 303mv> W:no opponent C:no opponent [===-------]
You can't see a thing!

<314hp 602m 302mv> W:no opponent C:no opponent [===-------] n
You can't see a thing!

<314hp 602m 300mv> W:no opponent C:no opponent [===-------] cusi

You rub the dirt out of your eyes, but they're still watering.

<314hp 602m 300mv> W:no opponent C:no opponent [===-------]
You feel better.

<349hp 588m 300mv> W:no opponent C:no opponent [===-------] n
n
l

Someone tells you 'You and Mahkto currently engaged?'

<349hp 588m 300mv> W:no opponent C:no opponent [===-------]
Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.
Your eyes stop watering.

<349hp 588m 300mv> W:no opponent C:no opponent [===-------]
Mahkto walks north.
An aged, great horned owl flies north.
A large wolf walks north.
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
An avian city guard of Seringale stands watch here.

<349hp 588m 298mv> W:no opponent C:no opponent [===-------]
Mahkto walks north.
A large wolf walks north.
An aged, great horned owl flies north.
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large black panther poises here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<349hp 588m 296mv> W:no opponent C:no opponent [===-------] n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large black panther poises here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<349hp 588m 296mv> W:no opponent C:no opponent [===-------]
Mahkto walks south.
An aged, great horned owl flies south.
A large wolf walks south.
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A halfling city guard of Seringale stands watch here.

<349hp 588m 294mv> W:no opponent C:no opponent [===-------]
Mahkto walks in.
An aged, great horned owl flies in.
A large wolf walks in.

<349hp 588m 294mv> W:no opponent C:no opponent [===-------] n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<349hp 588m 292mv> W:no opponent C:no opponent [===-------] s
Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.

<349hp 588m 292mv> W:no opponent C:no opponent [===-------] s
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A halfling city guard of Seringale stands watch here.

<349hp 588m 290mv> W:no opponent C:no opponent [===-------] s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<349hp 588m 288mv> W:no opponent C:no opponent [===-------] s
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.

<349hp 588m 286mv> W:no opponent C:no opponent [===-------] s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<349hp 588m 284mv> W:no opponent C:no opponent [===-------] s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<349hp 588m 282mv> W:no opponent C:no opponent [===-------]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<349hp 588m 282mv> W:no opponent C:no opponent [===-------]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<349hp 588m 282mv> W:no opponent C:no opponent [===-------] reply Aye
You tell someone 'Aye.'

<349hp 588m 282mv> W:no opponent C:no opponent [===-------] w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<349hp 588m 281mv> W:no opponent C:no opponent [===-------] s
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<373hp 605m 335mv> W:no opponent C:no opponent [===-------] s
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A halfling citizen of Seringale strolls about.

<373hp 605m 334mv> W:no opponent C:no opponent [===-------] e
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<373hp 605m 333mv> W:no opponent C:no opponent [===-------] s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<373hp 605m 331mv> W:no opponent C:no opponent [===-------] s
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<373hp 605m 329mv> W:no opponent C:no opponent [===-------] s
dinv
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<373hp 605m 327mv> W:no opponent C:no opponent [===-------]
Your eyes tingle.

<373hp 600m 327mv> W:no opponent C:no opponent [===-------] s
w
w
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<373hp 600m 325mv> W:no opponent C:no opponent [===-------]
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<373hp 600m 323mv> W:no opponent C:no opponent [===-------] w
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<373hp 600m 321mv> W:no opponent C:no opponent [===-------] cusi
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<373hp 600m 319mv> W:no opponent C:no opponent [===-------]
You feel better.

<403hp 586m 319mv> W:no opponent C:no opponent [===-------] w
w
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

<403hp 586m 317mv> W:no opponent C:no opponent [===-------] w
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
An avian city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.

<403hp 586m 315mv> W:no opponent C:no opponent [===-------] w
Militha tells you 'Cool, saves me from dealing with that peon.'

<403hp 586m 315mv> W:no opponent C:no opponent [===-------]
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
A human city guard of Seringale stands watch here.

<403hp 586m 313mv> W:no opponent C:no opponent [===-------] w
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]

<403hp 586m 311mv> W:no opponent C:no opponent [===-------]
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A dwarven citizen of Seringale plods around the town.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<403hp 586m 309mv> W:no opponent C:no opponent [===-------] w
A large wall made of huge slabs of white stone blocks your way.

<403hp 586m 309mv> W:no opponent C:no opponent [===-------] n
n
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]

<403hp 586m 307mv> W:no opponent C:no opponent [===-------] n
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]
(Red Aura) A duergar city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.

<403hp 586m 305mv> W:no opponent C:no opponent [===-------]
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<403hp 586m 303mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<438hp 572m 303mv> W:no opponent C:no opponent [===-------] n
n
n
n

Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.

<438hp 572m 303mv> W:no opponent C:no opponent [===-------] cusi
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A half-elf citizen of Seringale wanders about rather aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.
Riam the citizen of Seringale says 'Have you seen my dog? He answers to the name of Ugly..'
Riam the citizen of Seringale sniffs sadly.

<438hp 572m 301mv> W:no opponent C:no opponent [===-------]
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<438hp 572m 299mv> W:no opponent C:no opponent [===-------]
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<438hp 572m 297mv> W:no opponent C:no opponent [===-------]
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<438hp 572m 295mv> W:no opponent C:no opponent [===-------]
You feel better.

<470hp 558m 295mv> W:no opponent C:no opponent [===-------] iron
You feel too tired for that now.

<470hp 558m 295mv> W:no opponent C:no opponent [===-------]
Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.

<470hp 558m 295mv> W:no opponent C:no opponent [===-------] n

Mahkto walks north.
An aged, great horned owl flies north.
A large wolf walks north.

<470hp 558m 295mv> W:no opponent C:no opponent [===-------]
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<470hp 558m 293mv> W:no opponent C:no opponent [===-------]
Mahkto walks south.
A large wolf walks south.
An aged, great horned owl flies south.

<470hp 558m 293mv> W:no opponent C:no opponent [===-------] s
s

Mahkto walks in.
An aged, great horned owl flies in.
A large wolf walks in.
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<470hp 558m 291mv> W:no opponent C:no opponent [===-------] s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<470hp 558m 289mv> W:no opponent C:no opponent [===-------]
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<470hp 558m 287mv> W:no opponent C:no opponent [===-------] where
Players near you in Seringale:
<PK> Militha Dungeon of Torture
<PK> Zstrxiq Dungeon of Torture
<PK> Mahkto Along the Western Walls
<PK> Dwiggans Inside the West Gate

<470hp 558m 287mv> W:no opponent C:no opponent [===-------] s
Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A half-elf citizen of Seringale wanders about rather aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.

<470hp 558m 285mv> W:no opponent C:no opponent [===-------] s
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<470hp 558m 283mv> W:no opponent C:no opponent [===-------]
You feel less guided.

<484hp 569m 338mv> W:no opponent C:no opponent [===-------]
Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.

<484hp 569m 338mv> W:no opponent C:no opponent [===-------]
Mahkto looks at you.

<484hp 569m 338mv> W:no opponent C:no opponent [===-------] where

Mahkto says 'This is pretty pathetic.'

<484hp 569m 338mv> W:no opponent C:no opponent [===-------]
Players near you in Seringale:
<PK> Militha Dungeon of Torture
<PK> Zstrxiq Dungeon of Torture
<PK> Mahkto Along the Western Walls
<PK> Dwiggans Along the Western Walls
<PK> Nihjinn The South Road

<484hp 569m 338mv> W:no opponent C:no opponent [===-------]
Nihjinn flies in.

<484hp 569m 338mv> W:no opponent C:no opponent [===-------]
A bit of pixie dust sheds off Nihjinn.
Nihjinn flies north.

<484hp 569m 338mv> W:no opponent C:no opponent [===-------]
Nihjinn flies in.

<484hp 569m 338mv> W:no opponent C:no opponent [===-------]
Nihjinn prepares to sing 'Intoxify My Mind'.
Nihjinn sings 'The burning scents of booze,'
Nihjinn sings 'The warmth of liquid tasted.'
Nihjinn sings 'Vitality restored in the depths of internal basins,'
Nihjinn sings 'Remembered toasts of victories taken.'
Nihjinn sings 'Blood and death and lust awaken,'
Nihjinn sings 'Thoughts of rampant intoxication.'
You feel more light-headed.

<484hp 569m 338mv> W:no opponent C:no opponent [===-------]
A duergar city guard walks in.

<484hp 569m 338mv> W:no opponent C:no opponent [===-------] n
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A half-elf citizen of Seringale wanders about rather aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.

<484hp 569m 336mv> W:no opponent C:no opponent [===-------]

Mahkto walks in.
An aged, great horned owl flies in.
A large wolf walks in.

<484hp 569m 336mv> W:no opponent C:no opponent [===-------]
Mahkto walks north.
A large wolf walks north.
An aged, great horned owl flies north.

<484hp 569m 336mv> W:no opponent C:no opponent [===-------] where
Players near you in Seringale:
<PK> Militha Dungeon of Torture
<PK> Zstrxiq Dungeon of Torture
<PK> Mahkto Inside the West Gate
<PK> Dwiggans Along the Western Walls
<PK> Nihjinn Along the Western Walls

<484hp 569m 336mv> W:no opponent C:no opponent [===-------] l
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A half-elf citizen of Seringale wanders about rather aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.

<484hp 569m 336mv> W:no opponent C:no opponent [===-------]
Your ability to turn your will to iron returns.

<499hp 586m 391mv> W:no opponent C:no opponent [===-------] n
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large black panther poises here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<499hp 586m 389mv> W:no opponent C:no opponent [===-------]
Mahkto's skin becomes covered with tough oak bark.

<499hp 586m 389mv> W:no opponent C:no opponent [===-------] e
e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A human city guard of Seringale stands watch here.

<499hp 586m 387mv> W:no opponent C:no opponent [===-------]
A human city guard walks west.

<499hp 586m 387mv> W:no opponent C:no opponent [===-------]
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<499hp 586m 385mv> W:no opponent C:no opponent [===-------] e
e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<499hp 586m 383mv> W:no opponent C:no opponent [===-------] e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<499hp 586m 381mv> W:no opponent C:no opponent [===-------] e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<499hp 586m 379mv> W:no opponent C:no opponent [===-------] e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<499hp 586m 377mv> W:no opponent C:no opponent [===-------] e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<499hp 586m 375mv> W:no opponent C:no opponent [===-------]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<499hp 586m 375mv> W:no opponent C:no opponent [===-------] s
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A halfling citizen of Seringale strolls about.

<499hp 586m 374mv> W:no opponent C:no opponent [===-------] e
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A stone giant citizen of Seringale wanders about.

<499hp 586m 373mv> W:no opponent C:no opponent [===-------] s
s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<499hp 586m 371mv> W:no opponent C:no opponent [===-------]
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<499hp 586m 369mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<538hp 572m 369mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<571hp 558m 369mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<606hp 544m 369mv> W:no opponent C:no opponent [===-------] cusi
where
You feel better.

<640hp 530m 369mv> W:no opponent C:no opponent [===-------]
Mahkto walks in.
An aged, great horned owl flies in.
A large wolf walks in.

<640hp 530m 369mv> W:no opponent C:no opponent [===-------]
Mahkto scans all around.

<640hp 530m 369mv> W:no opponent C:no opponent [===-------]
Players near you in Seringale:
<PK> Militha Dungeon of Torture
<PK> Zstrxiq Dungeon of Torture
<PK> Mahkto The Main Street
<PK> Dwiggans The Main Street
<PK> Nihjinn Inside the West Gate

<640hp 530m 369mv> W:no opponent C:no opponent [===-------]

<640hp 530m 369mv> W:no opponent C:no opponent [===-------]
Mahkto looks at you.

<640hp 530m 369mv> W:no opponent C:no opponent [===-------] 'not worth the flag, am I?
You say 'Not worth the flag, am I?'

<640hp 530m 369mv> W:no opponent C:no opponent [===-------] l
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<640hp 530m 369mv> W:no opponent C:no opponent [===-------] cackle

A large wolf looks uncomfortable in these surroundings.
A large black panther looks uncomfortable in these surroundings.

<662hp 539m 399mv> W:no opponent C:no opponent [===-------]
You cackle gleefully.

<662hp 539m 399mv> W:no opponent C:no opponent [===-------] l
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<662hp 539m 399mv> W:no opponent C:no opponent [===-------] s
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<662hp 539m 397mv> W:no opponent C:no opponent [===-------] s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<662hp 539m 395mv> W:no opponent C:no opponent [===-------] s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<662hp 539m 393mv> W:no opponent C:no opponent [===-------] s
s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<662hp 539m 391mv> W:no opponent C:no opponent [===-------]
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A simple wooden mallet lies here.
The bandana of a goblin lies on the ground.
Some leather straps form a very rudimentary and barely protective vest.
(Glowing) A shiny ring belonging to a goblin lies on the ground.
A small brass orb with a bright red button has been left here.
(Red Aura) A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<662hp 539m 389mv> W:no opponent C:no opponent [===-------] s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<662hp 539m 386mv> W:no opponent C:no opponent [===-------] s
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<662hp 539m 383mv> W:no opponent C:no opponent [===-------] s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
(Red Aura) A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<662hp 539m 381mv> W:no opponent C:no opponent [===-------] d
The gate guards keep watch over the road leading into Seringale.

<662hp 539m 381mv> W:no opponent C:no opponent [===-------] e
You slam face-first into the large white stone wall.

<662hp 539m 381mv> W:no opponent C:no opponent [===-------] s
d
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<662hp 539m 379mv> W:no opponent C:no opponent [===-------]
The paved path leads to a large gate, which opens into the city of Seringale.

<662hp 539m 379mv> W:no opponent C:no opponent [===-------] n
n
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
(Red Aura) A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<662hp 539m 377mv> W:no opponent C:no opponent [===-------] n
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<662hp 539m 375mv> W:no opponent C:no opponent [===-------] n
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<662hp 539m 372mv> W:no opponent C:no opponent [===-------] d
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A simple wooden mallet lies here.
The bandana of a goblin lies on the ground.
Some leather straps form a very rudimentary and barely protective vest.
(Glowing) A shiny ring belonging to a goblin lies on the ground.
A small brass orb with a bright red button has been left here.
(Red Aura) A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<662hp 539m 369mv> W:no opponent C:no opponent [===-------]
The weathered stones on the street lead north and south.

<662hp 539m 369mv> W:no opponent C:no opponent [===-------]
A half-elf city guard walks north.

<662hp 539m 369mv> W:no opponent C:no opponent [===-------] s

Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.

<662hp 539m 369mv> W:no opponent C:no opponent [===-------]
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<662hp 539m 366mv> W:no opponent C:no opponent [===-------] d
e
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<662hp 539m 362mv> W:no opponent C:no opponent [===-------] e
e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]

<662hp 539m 360mv> W:no opponent C:no opponent [===-------] e
e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<662hp 539m 359mv> W:no opponent C:no opponent [===-------] e
e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<662hp 539m 358mv> W:no opponent C:no opponent [===-------]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<662hp 539m 357mv> W:no opponent C:no opponent [===-------] s
You paddle into a bloated, decomposing corpse.

<662hp 539m 357mv> W:no opponent C:no opponent [===-------]
You paddle into a bloated, decomposing corpse.

<662hp 539m 357mv> W:no opponent C:no opponent [===-------] e
You paddle into a bloated, decomposing corpse.

<662hp 539m 357mv> W:no opponent C:no opponent [===-------]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<662hp 539m 356mv> W:no opponent C:no opponent [===-------] cusi
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<662hp 539m 355mv> W:no opponent C:no opponent [===-------]
You feel better.

<694hp 525m 355mv> W:no opponent C:no opponent [===-------] e
e
cusi
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<694hp 525m 354mv> W:no opponent C:no opponent [===-------]
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<694hp 525m 353mv> W:no opponent C:no opponent [===-------]
You feel better.

<729hp 511m 353mv> W:no opponent C:no opponent [===-------] mt
They aren't here.

<729hp 511m 353mv> W:no opponent C:no opponent [===-------]

<729hp 511m 353mv> W:no opponent C:no opponent [===-------] mt
They aren't here.

<729hp 511m 353mv> W:no opponent C:no opponent [===-------] bles
You feel righteous.
You have become better at communing bless!

<749hp 518m 399mv> W:no opponent C:no opponent [===-------]
Mahkto floats in.
A large wolf floats in.
An aged, great horned owl flies in.

<749hp 518m 399mv> W:no opponent C:no opponent [===-------]
Mahkto floats east.
An aged, great horned owl flies east.
A large wolf floats east.

<749hp 518m 399mv> W:no opponent C:no opponent [===-------]
Mahkto floats in.
A large wolf floats in.
An aged, great horned owl flies in.

<749hp 518m 399mv> W:no opponent C:no opponent [===-------] scan
You scan all around.

<749hp 518m 399mv> W:no opponent C:no opponent [===-------] mt
Your slash misses Mahkto.
Mahkto has some small wounds and bruises.

<749hp 518m 399mv> W:shaft C:defensive [===-------]
Your slash DISMEMBERS Mahkto!
[** ] Mahkto blocks your attack with his shield.
Mahkto's chop maims you!
Mahkto's chop devastates you!
A large wolf's bite injures you.
A large wolf's bite injures you.
[** ] You parry a large black panther's claw.
A large black panther's claw injures you.
Mahkto has some small wounds and bruises.

<641hp 518m 399mv> W:shaft C:defensive [===-------]
[***] You parry a large wolf's bite.
[** ] You parry a large wolf's bite.
A large black panther's claw injures you.
[***] You parry a large black panther's claw.
Your slash DISMEMBERS Mahkto!
[* ] Mahkto blocks your attack with his shield.
Mahkto's chop decimates you!
Mahkto's chop decimates you!
Mahkto has quite a few wounds.

<572hp 518m 399mv> W:shaft C:defensive [===-------] wrat
Your heavenly wrath DISMEMBERS Mahkto!
Mahkto has quite a few wounds.

<572hp 488m 399mv> W:shaft C:defensive [===-------]
Mahkto's chop mauls you.
Mahkto's chop decimates you!
A large wolf's bite injures you.
[***] You parry a large wolf's bite.
[***] You parry a large black panther's claw.
[***] You parry a large black panther's claw.
[** ] Mahkto blocks your attack with his shield.
Mahkto has quite a few wounds.

<508hp 488m 399mv> W:shaft C:defensive [===-------]
A large black panther gets a wild look in its eyes.
Mahkto has quite a few wounds.

<508hp 488m 399mv> W:shaft C:defensive [===-------]
Mahkto's chop devastates you!
Mahkto's chop decimates you!
Mahkto's chop decimates you!
Mahkto's venom injures you.
[* ] Mahkto blocks your attack with his shield.
Your thrust MASSACRES Mahkto!
Your slash DISEMBOWELS Mahkto!
[***] You parry a large wolf's bite.
[***] You parry a large wolf's bite.
[***] You parry a large black panther's claw.
A large black panther's claw mauls you.
Mahkto has quite a few wounds.

<392hp 488m 399mv> W:shaft C:defensive [===-------] flee
You flee from combat!
Mahkto throws some yew ranger javelins at you.
Mahkto's pierce mauls you.
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<370hp 488m 398mv> W:no opponent C:no opponent [===-------] flee
You aren't fighting anyone.

<370hp 488m 398mv> W:no opponent C:no opponent [===-------] e
e
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<370hp 488m 397mv> W:no opponent C:no opponent [===-------] e
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<370hp 488m 396mv> W:no opponent C:no opponent [===-------] e
You paddle into a pile of driftwood.

<370hp 488m 396mv> W:no opponent C:no opponent [===-------]
You paddle into a pile of driftwood.
You are sober.
The white aura around your body fades.

<389hp 497m 399mv> W:no opponent C:no opponent [===-------] s
e
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<389hp 497m 398mv> W:no opponent C:no opponent [===-------] e
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<389hp 497m 397mv> W:no opponent C:no opponent [===-------]
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<389hp 497m 396mv> W:no opponent C:no opponent [===-------] n
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<389hp 497m 395mv> W:no opponent C:no opponent [===-------] sanc
You are surrounded by a white aura.

<389hp 422m 395mv> W:no opponent C:no opponent [===-------] cusi
You feel better.

<421hp 408m 395mv> W:no opponent C:no opponent [===-------]
Mahkto floats in.
An aged, great horned owl flies in.
A large wolf floats in.

<421hp 408m 395mv> W:no opponent C:no opponent [===-------]
Mahkto floats east.
A large wolf floats east.
An aged, great horned owl flies east.

<421hp 408m 395mv> W:no opponent C:no opponent [===-------] s
w
n
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<421hp 408m 394mv> W:no opponent C:no opponent [===-------]
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<421hp 408m 393mv> W:no opponent C:no opponent [===-------] cusi
You paddle into a cluster of vigorous weeds.

<421hp 408m 393mv> W:no opponent C:no opponent [===-------]
You feel better.

<451hp 394m 393mv> W:no opponent C:no opponent [===-------] w
n

Mahkto floats in.
An aged, great horned owl flies in.
A large wolf floats in.

<451hp 394m 393mv> W:no opponent C:no opponent [===-------] cusi

Mahkto floats west.
A large wolf floats west.
An aged, great horned owl flies west.

<451hp 394m 393mv> W:no opponent C:no opponent [===-------]
Mahkto floats in.
An aged, great horned owl flies in.
A large wolf floats in.
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<451hp 394m 392mv> W:no opponent C:no opponent [===-------]
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<451hp 394m 391mv> W:no opponent C:no opponent [===-------]
You feel better.

<480hp 380m 391mv> W:no opponent C:no opponent [===-------] mt

Mahkto floats in.
An aged, great horned owl flies in.
A large wolf floats in.

<480hp 380m 391mv> W:no opponent C:no opponent [===-------] mt

Mahkto hurls a javelin as he closes in to attack you.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's pierce.
Mahkto has quite a few wounds.

<480hp 380m 391mv> W:shaft C:defensive [===-------]
You do the best you can!
Mahkto has quite a few wounds.

<480hp 380m 391mv> W:shaft C:defensive [===-------]
You do the best you can!
Mahkto has quite a few wounds.

<480hp 380m 391mv> W:shaft C:defensive [===-------]
Mahkto's chop mauls you.
Mahkto's chop maims you!
A large wolf's bite injures you.
[***] You parry a large wolf's bite.
A large black panther's claw wounds you.
[***] You parry a large black panther's claw.
[* ] Mahkto blocks your attack with his shield.
Your charge DISMEMBERS Mahkto!
Mahkto has quite a few wounds.

<391hp 380m 391mv> W:shaft C:defensive [===-------] reck
Your reckoning DISMEMBERS a large black panther!
A large black panther is pushed backward.
Your reckoning MASSACRES a large wolf!
A large wolf is pushed backward.
Your reckoning misses Mahkto.
Mahkto has quite a few wounds.

<391hp 380m 366mv> W:shaft C:defensive [======----]
A large wolf's bite injures you.
A large wolf's bite injures you.
Mahkto's chop MUTILATES you!
Your slash DISEMBOWELS Mahkto!
Your charge DISMEMBERS Mahkto!
[***] You parry a large black panther's claw.
[** ] You parry a large black panther's claw.
Mahkto has some big nasty wounds and scratches.

<325hp 380m 366mv> W:shaft C:defensive [======----]
Mahkto stops using some yew ranger javelins.
Mahkto stops using a gilded titanium kite shield as a shield.
Mahkto stops wielding an axe of bladed fury.
Mahkto wields a ranger's bow.
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab MUTILATES you!
Mahkto's drowning MUTILATES you!
Mahkto's drowning DISEMBOWELS you!
A large wolf's bite injures you.
[** ] You parry a large wolf's bite.
A large black panther's claw wounds you.
A large black panther's claw wounds you.
Your slash MUTILATES Mahkto!
Your charge misses Mahkto.
Your slash DISEMBOWELS Mahkto!
Mahkto has some big nasty wounds and scratches.

<145hp 380m 366mv> W:segment C:two_handed [======----]
Mahkto has fled!
Mahkto floats west.
An aged, great horned owl flies west.
A large wolf has a few scratches.

<145hp 380m 366mv> W:none C:mob [======----] word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.

<145hp 375m 183mv> W:no opponent C:no opponent [======----] where
cusi
Players near you in Seringale:
<PK> Militha Dungeon of Torture
<PK> Zstrxiq Dungeon of Torture
<PK> Mahkto A Small Bridge
<PK> Trois Entrance of the Healer Guild
<PK> Dwiggans Temple of Light
<PK> Nihjinn South Square

<158hp 388m 238mv> W:no opponent C:no opponent [======----]
You feel better.

<192hp 374m 238mv> W:no opponent C:no opponent [======----] s
s
w
w
Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<192hp 374m 236mv> W:no opponent C:no opponent [======----]
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]

<192hp 374m 234mv> W:no opponent C:no opponent [======----]
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
A storm giant citizen of Seringale strolls about.

<192hp 374m 232mv> W:no opponent C:no opponent [======----] w
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]
(Red Aura) A fledgling harpy is here, fallen from the clouds above.

<192hp 374m 230mv> W:no opponent C:no opponent [======----] w
The North Road
*-* | You are on the North Road on Seringale. It is peaceful and quiet
| | here. Around you are magnificent buildings made of fanciful
+ | stonework. You see the North Road continues to the east and the
| | west. Nothing much else of interest lies here.
+-+-@-+-+|
| ||
+ *|
| |
+ |
---------+

[Exits: east west]

<192hp 374m 228mv> W:no opponent C:no opponent [======----] w
The North Road
*-*| You are on the North Road on Seringale. It is peaceful and
|| quiet here. Around you are magnificent buildings made of fanciful
+| stonework. You see the North Road continues on to the east,
|| and the battlements of the town to the west.
+-@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east west]

<192hp 374m 226mv> W:no opponent C:no opponent [======----] w
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| city walls continue to the south and the north road is to
| | the east.
+ |
| |
+ |
---------+

[Exits: east south]
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<192hp 374m 224mv> W:no opponent C:no opponent [======----] s
Alas, you cannot go that way.

<192hp 374m 224mv> W:no opponent C:no opponent [======----]
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
(Red Aura) A drow city guard of Seringale stands watch here.
(Red Aura) A duergar city guard of Seringale stands watch here.

<192hp 374m 222mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<227hp 360m 222mv> W:no opponent C:no opponent [======----] s
s
s
s
cusi
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<227hp 360m 220mv> W:no opponent C:no opponent [======----]
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<227hp 360m 218mv> W:no opponent C:no opponent [======----]
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<227hp 360m 216mv> W:no opponent C:no opponent [======----]
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A half-elf citizen of Seringale wanders about rather aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<227hp 360m 214mv> W:no opponent C:no opponent [======----] s
You feel better.

<262hp 346m 214mv> W:no opponent C:no opponent [======----] s

Mahkto walks west.
A large wolf walks west.
An aged, great horned owl flies west.

<262hp 346m 214mv> W:no opponent C:no opponent [======----] s
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<262hp 346m 212mv> W:no opponent C:no opponent [======----] s
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<262hp 346m 210mv> W:no opponent C:no opponent [======----] s
s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]

<262hp 346m 208mv> W:no opponent C:no opponent [======----] cusi
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]
A human city guard of Seringale stands watch here.
(Red Aura) A duergar city guard of Seringale stands watch here.

<262hp 346m 206mv> W:no opponent C:no opponent [======----]
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A dwarven citizen of Seringale plods around the town.
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<262hp 346m 204mv> W:no opponent C:no opponent [======----]
A large wall made of huge slabs of white stone blocks your way.

<262hp 346m 204mv> W:no opponent C:no opponent [======----]
You feel better.

<291hp 332m 204mv> W:no opponent C:no opponent [======----]
Trois tells you 'Would you care for a barrel of holy water?'

<291hp 332m 204mv> W:no opponent C:no opponent [======----] where
Players near you in Seringale:
<PK> Militha Dungeon of Torture
<PK> Zstrxiq Dungeon of Torture
<PK> Trois Entrance of the Healer Guild
<PK> Dwiggans Western Wall and South Road Junction
<PK> Nihjinn South Square

<291hp 332m 204mv> W:no opponent C:no opponent [======----]
It starts to rain.

<304hp 342m 259mv> W:no opponent C:no opponent [======----] reply no thank ye
You tell Trois 'No thank ye.'

<304hp 342m 259mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<337hp 328m 259mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<370hp 314m 259mv> W:no opponent C:no opponent [======----]
A gnomish city guard walks north.

<370hp 314m 259mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<404hp 300m 259mv> W:no opponent C:no opponent [======----] where
who
Players near you in Seringale:
<PK> Militha Dungeon of Torture
<PK> Zstrxiq Dungeon of Torture
<PK> Trois Entrance of the Healer Guild
<PK> Dwiggans Western Wall and South Road Junction
<PK> Nihjinn South Square

<404hp 300m 259mv> W:no opponent C:no opponent [======----]
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Mother
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Empath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 17.

<404hp 300m 259mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<434hp 286m 259mv> W:no opponent C:no opponent [======----]
Geran the dwarf citizen walks north.

<434hp 286m 259mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<467hp 272m 259mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<506hp 258m 259mv> W:no opponent C:no opponent [======----] where
e
e
Players near you in Seringale:
<PK> Militha South of Market Square
<PK> Zstrxiq South of Market Square
<PK> Trois The North Road
<PK> Dwiggans Western Wall and South Road Junction
<PK> Nihjinn South Square

<506hp 258m 259mv> W:no opponent C:no opponent [======----]
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]

<506hp 258m 257mv> W:no opponent C:no opponent [======----]
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
A halfling city guard of Seringale stands watch here.

<506hp 258m 255mv> W:no opponent C:no opponent [======----] e
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
A gnomish city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
You are hungry.

<519hp 269m 308mv> W:no opponent C:no opponent [======----] e
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

<519hp 269m 306mv> W:no opponent C:no opponent [======----] e
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<519hp 269m 304mv> W:no opponent C:no opponent [======----] e
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<519hp 269m 302mv> W:no opponent C:no opponent [======----] e
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<519hp 269m 300mv> W:no opponent C:no opponent [======----] e
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A gnomish city guard of Seringale stands here.
(Red Aura) Nihjinn the Student of History is here.

<519hp 269m 298mv> W:no opponent C:no opponent [======----] s
s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<519hp 269m 296mv> W:no opponent C:no opponent [======----]
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<519hp 269m 294mv> W:no opponent C:no opponent [======----] s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A simple wooden mallet lies here.
The bandana of a goblin lies on the ground.
Some leather straps form a very rudimentary and barely protective vest.
(Glowing) A shiny ring belonging to a goblin lies on the ground.
A small brass orb with a bright red button has been left here.
The goblin extermination enforcer is here hunting down goblins.

<519hp 269m 292mv> W:no opponent C:no opponent [======----] s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<519hp 269m 289mv> W:no opponent C:no opponent [======----] d
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<519hp 269m 285mv> W:no opponent C:no opponent [======----] e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]

<519hp 269m 283mv> W:no opponent C:no opponent [======----] e
e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<519hp 269m 282mv> W:no opponent C:no opponent [======----]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<519hp 269m 281mv> W:no opponent C:no opponent [======----] where
e
Players near you in Seringale:
<PK> Militha South of Market Square
<PK> Zstrxiq South of Market Square
<PK> Dwiggans On a Calm River
<PK> Nihjinn South Square
<PK> Moltluh Northwest of Market Square

<519hp 269m 281mv> W:no opponent C:no opponent [======----] e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<519hp 269m 280mv> W:no opponent C:no opponent [======----]
You paddle into a bloated, decomposing corpse.

<519hp 269m 280mv> W:no opponent C:no opponent [======----] e
You paddle into a bloated, decomposing corpse.

<519hp 269m 280mv> W:no opponent C:no opponent [======----] e
You paddle into a bloated, decomposing corpse.

<519hp 269m 280mv> W:no opponent C:no opponent [======----] s
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<519hp 269m 279mv> W:no opponent C:no opponent [======----] e
e
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<519hp 269m 278mv> W:no opponent C:no opponent [======----] e
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<519hp 269m 277mv> W:no opponent C:no opponent [======----] e
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<519hp 269m 276mv> W:no opponent C:no opponent [======----] e
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<519hp 269m 275mv> W:no opponent C:no opponent [======----]
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<519hp 269m 274mv> W:no opponent C:no opponent [======----] e
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<519hp 269m 273mv> W:no opponent C:no opponent [======----] s
e
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<519hp 269m 272mv> W:no opponent C:no opponent [======----] e
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<519hp 269m 271mv> W:no opponent C:no opponent [======----] n
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<519hp 269m 270mv> W:no opponent C:no opponent [======----]
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<519hp 269m 269mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<519hp 269m 269mv> W:no opponent C:no opponent [======----] e
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<519hp 269m 268mv> W:no opponent C:no opponent [======----] w
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<519hp 269m 267mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<519hp 269m 267mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<554hp 255m 267mv> W:no opponent C:no opponent [======----]
You drop a small tent.

<554hp 255m 267mv> W:no opponent C:no opponent [======----]
You go to sleep in a small tent.

<554hp 255m 267mv> W:no opponent C:no opponent [======----]

<554hp 255m 267mv> W:no opponent C:no opponent [======----]
You are hungry.

<584hp 272m 338mv> W:no opponent C:no opponent [======----]
You wake and stand up.

<584hp 272m 338mv> W:no opponent C:no opponent [======----]
You get a small tent.

<584hp 272m 338mv> W:no opponent C:no opponent [======----] sau
A string of sausages suddenly appears.

<584hp 247m 338mv> W:no opponent C:no opponent [======----]
Dwiggans looks at the sausage, pupils dilating, and begins breathing heavily.

<584hp 247m 338mv> W:no opponent C:no opponent [======----]
You get a string of sausages.

<584hp 247m 338mv> W:no opponent C:no opponent [======----]
You eat a string of sausages.
You are full.

<584hp 247m 338mv> W:no opponent C:no opponent [======----]
Dwiggans wheezes.

<584hp 247m 338mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<584hp 247m 338mv> W:no opponent C:no opponent [======----] drink cant
drink cant
You drink water from a tin canteen.
Your thirst is quenched.

<584hp 247m 338mv> W:no opponent C:no opponent [======----]
You drink water from a tin canteen.

<584hp 247m 338mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<584hp 247m 338mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<614hp 233m 338mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<614hp 233m 338mv> W:no opponent C:no opponent [======----] who
[ Avian ] Eyston the Rhymer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Mother
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Empath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 14
[KEEPER] The Balance prevails within the four kingdoms.
There are 14 characters on; the most on this past month was 17.

<614hp 233m 338mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<614hp 233m 338mv> W:no opponent C:no opponent [======----] l
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<614hp 233m 338mv> W:no opponent C:no opponent [======----] e
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<614hp 233m 337mv> W:no opponent C:no opponent [======----] e
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<614hp 233m 336mv> W:no opponent C:no opponent [======----] e
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<614hp 233m 335mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<614hp 233m 335mv> W:no opponent C:no opponent [======----] e
e
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<614hp 233m 334mv> W:no opponent C:no opponent [======----]
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<614hp 233m 333mv> W:no opponent C:no opponent [======----] n
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<614hp 233m 332mv> W:no opponent C:no opponent [======----] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<614hp 233m 331mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Mahkto Along the Eastern Road
<PK> Dwiggans The River Adelon East

<614hp 233m 331mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<651hp 219m 331mv> W:no opponent C:no opponent [======----] e
where
s
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<651hp 219m 330mv> W:no opponent C:no opponent [======----]
Players near you in Eastern Road:
<PK> Mahkto Along the Eastern Road
<PK> Dwiggans The River Adelon East

<651hp 219m 330mv> W:no opponent C:no opponent [======----]
A Gloomy Trail
~| Cool air with an aquatic tang rushes past you as you tread
|| upon this gloomy trail. Trees enclose the path on the south
~-~-~-~-~| and west sides rendering movement in those directions impossible.
| | | The ground is soft in places with a muddy texture you would
~ @-S | expect from the shore of a bog or lake. The trail leads
| away from a river to the north and towards what appears
| to be a cave to the east.
|
|
---------+

[Exits: north east]

<651hp 219m 329mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Mahkto The Dragon Statue
<PK> Dwiggans A Gloomy Trail

<651hp 219m 329mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Mahkto Along the Eastern Road
<PK> Dwiggans A Gloomy Trail

<669hp 236m 384mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Mahkto Path from Eastern Road into the Forest
<PK> Dwiggans A Gloomy Trail

<669hp 236m 384mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Mahkto Path from Eastern Road into the Forest
<PK> Dwiggans A Gloomy Trail

<669hp 236m 384mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Mahkto Quiet Forest Path
<PK> Dwiggans A Gloomy Trail

<669hp 236m 384mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Mahkto Quiet Forest Path
<PK> Dwiggans A Gloomy Trail

<669hp 236m 384mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans A Gloomy Trail

<669hp 236m 384mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans A Gloomy Trail

<669hp 236m 384mv> W:no opponent C:no opponent [======----] n
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<669hp 236m 383mv> W:no opponent C:no opponent [======----] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<669hp 236m 382mv> W:no opponent C:no opponent [======----] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon East

<669hp 236m 382mv> W:no opponent C:no opponent [======----] e
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<669hp 236m 381mv> W:no opponent C:no opponent [======----] n
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<669hp 236m 380mv> W:no opponent C:no opponent [======----] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<669hp 236m 380mv> W:no opponent C:no opponent [======----] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<669hp 236m 380mv> W:no opponent C:no opponent [======----] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<669hp 236m 380mv> W:no opponent C:no opponent [======----] cusi
You feel better.

<698hp 222m 380mv> W:no opponent C:no opponent [======----] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<698hp 222m 380mv> W:no opponent C:no opponent [======----] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<698hp 222m 380mv> W:no opponent C:no opponent [======----] iron
Your willpower becomes like iron.

<698hp 222m 320mv> W:no opponent C:no opponent [==========] where
cusi
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<698hp 222m 320mv> W:no opponent C:no opponent [==========]
You feel better.

<733hp 208m 320mv> W:no opponent C:no opponent [#=========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<733hp 208m 320mv> W:no opponent C:no opponent [#=========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<733hp 208m 320mv> W:no opponent C:no opponent [#=========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [#=========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [#=========] where
l
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [##========]
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<747hp 225m 375mv> W:no opponent C:no opponent [##========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [##========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [##========] area
'DRAGON SEA'

The Dragon Sea is named such as to communicate the threat of entering
it. A wide gulf separating Timaran and Darkhaven, these dangerous
shark-infested waters are haunted by a ghostly pirate ship for good
measure. These seas have done an impeccable job of isolating the far
eastern town of Darkhaven from the rest of Serin, and the great evil
that it harbinges, in spite of its terror-inspiring name.

You have solved 1 of 1 mystery in this area.
- sailed the Ship of Fools.

Last modified: 2017-05-06

10.4.2. SUMMARY > GEOGRAPHY > WATER AREAS > DRAGON SEA


To view the entire list of areas, use AREA LIST.
To view where you are situated, use MAP.

<747hp 225m 375mv> W:no opponent C:no opponent [##========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [##========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [##========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [##========] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [##========] l
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<747hp 225m 375mv> W:no opponent C:no opponent [###=======] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 375mv> W:no opponent C:no opponent [###=======] s
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<747hp 225m 374mv> W:no opponent C:no opponent [###=======] scan
You scan all around.

<747hp 225m 374mv> W:no opponent C:no opponent [####======] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 374mv> W:no opponent C:no opponent [####======] who
[ Avian ] Eyston the Rhymer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Mother
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Empath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 14
[KEEPER] The Balance prevails within the four kingdoms.
There are 14 characters on; the most on this past month was 17.

<747hp 225m 374mv> W:no opponent C:no opponent [####======] scan
You scan all around.

<747hp 225m 374mv> W:no opponent C:no opponent [####======] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 374mv> W:no opponent C:no opponent [####======] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 374mv> W:no opponent C:no opponent [####======] n
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<747hp 225m 373mv> W:no opponent C:no opponent [####======] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 373mv> W:no opponent C:no opponent [####======] who
[ Avian ] Eyston the Rhymer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Mother
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Empath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 14
[KEEPER] The Balance prevails within the four kingdoms.
There are 14 characters on; the most on this past month was 17.

<747hp 225m 373mv> W:no opponent C:no opponent [####======] scan
You scan all around.
*** Range 4 (east) ***
A hammerhead shark prowls within the water.

<747hp 225m 373mv> W:no opponent C:no opponent [####======] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 373mv> W:no opponent C:no opponent [#####=====] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 373mv> W:no opponent C:no opponent [#####=====] where
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<747hp 225m 373mv> W:no opponent C:no opponent [#####=====] s
w
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<747hp 225m 372mv> W:no opponent C:no opponent [#####=====]
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<747hp 225m 371mv> W:no opponent C:no opponent [#####=====] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<747hp 225m 370mv> W:no opponent C:no opponent [#####=====] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<747hp 225m 369mv> W:no opponent C:no opponent [#####=====] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<747hp 225m 368mv> W:no opponent C:no opponent [#####=====] where
Players near you in Eastern Road:
<PK> Mahkto Path into Dwarf Forest
<PK> Dwiggans The River Adelon East

<747hp 225m 368mv> W:no opponent C:no opponent [#####=====] s
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<747hp 225m 367mv> W:no opponent C:no opponent [#####=====] w
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<747hp 225m 366mv> W:no opponent C:no opponent [#####=====] w
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<747hp 225m 365mv> W:no opponent C:no opponent [######====] scan
You scan all around.

<747hp 225m 365mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Mahkto The Crossroads
<PK> Dwiggans The River Adelon

<747hp 225m 365mv> W:no opponent C:no opponent [######====] w
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<747hp 225m 364mv> W:no opponent C:no opponent [######====] w
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<747hp 225m 363mv> W:no opponent C:no opponent [######====] w
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<747hp 225m 362mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<747hp 225m 362mv> W:no opponent C:no opponent [######====] s
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<747hp 225m 361mv> W:no opponent C:no opponent [######====]
Your will is no longer like iron.

<747hp 225m 361mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<747hp 225m 361mv> W:no opponent C:no opponent [######====] w
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<747hp 225m 360mv> W:no opponent C:no opponent [######====] w
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<747hp 225m 359mv> W:no opponent C:no opponent [######====] n

The sun slowly disappears in the west.

<765hp 243m 399mv> W:no opponent C:no opponent [######====]
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<765hp 243m 398mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon West

<765hp 243m 398mv> W:no opponent C:no opponent [######====] w
w
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<765hp 243m 397mv> W:no opponent C:no opponent [######====]
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<765hp 243m 396mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon West

<765hp 243m 396mv> W:no opponent C:no opponent [######====] s
A Clear Stream
| The stream widens rapidly outwards as it correlates with the
| river Adelon, taking its path eastwards. Leaves from the stream
~-~-~-~-~| enter the river and are immediately submerged by the strong
| || current, disappearing without trace for good. The banks of
@ ~| the stream almost burst under the pressure of the merge, their
| | grassy surface swelling with water.
~ |
|
|
---------+

[Exits: north south]

<765hp 243m 394mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans A Clear Stream

<765hp 243m 394mv> W:no opponent C:no opponent [######====]
You drop a small tent.

<765hp 243m 394mv> W:no opponent C:no opponent [######====]
You go to sleep in a small tent.

<765hp 243m 394mv> W:no opponent C:no opponent [######====]
You wake and stand up.

<765hp 243m 394mv> W:no opponent C:no opponent [######====]
You get a small tent.

<765hp 243m 394mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans A Clear Stream

<765hp 243m 394mv> W:no opponent C:no opponent [######====] n
e
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<765hp 243m 392mv> W:no opponent C:no opponent [######====] scan
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<765hp 243m 391mv> W:no opponent C:no opponent [######====]
You scan all around.

<765hp 243m 391mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon West

<765hp 243m 391mv> W:no opponent C:no opponent [######====] e
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<765hp 243m 390mv> W:no opponent C:no opponent [######====] scan
You scan all around.

<765hp 243m 390mv> W:no opponent C:no opponent [######====] s
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<765hp 243m 389mv> W:no opponent C:no opponent [######====] ehwere
I don't think much is to be achieved by that.

<765hp 243m 389mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<765hp 243m 389mv> W:no opponent C:no opponent [######====] e
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<765hp 243m 388mv> W:no opponent C:no opponent [######====] e
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<765hp 243m 387mv> W:no opponent C:no opponent [######====] n
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<765hp 243m 386mv> W:no opponent C:no opponent [######====] e
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<765hp 243m 385mv> W:no opponent C:no opponent [######====] scan
e
You scan all around.

<765hp 243m 385mv> W:no opponent C:no opponent [######====] e
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<765hp 243m 384mv> W:no opponent C:no opponent [######====]
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<765hp 243m 383mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<765hp 243m 383mv> W:no opponent C:no opponent [######====] scan
You scan all around.

<765hp 243m 383mv> W:no opponent C:no opponent [######====] n
A Quickening Stream
| The speed of the water here is such that the jumping fish
| need to jump a bit higher and swim a bit harder to stay
~-~ | ahead of the current. Debris floating downstream from
| | the nearby village is carried along at a quickening pace
~-@ ~| and any attempts at it catching among the foliage are
| || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
| to the northwest.
|
---------+

[Exits: south west]

<765hp 243m 381mv> W:no opponent C:no opponent [######====] scan
You scan all around.

<765hp 243m 381mv> W:no opponent C:no opponent [######====] w
A Quickening Stream
| The speed of the water here is such that the jumping fish need
| to jump a bit higher and swim a bit harder to stay ahead of the
~-~-~ | current. Debris floating downstream from the nearby village is
| | carried along at a quickening pace and any attempts at it catching
@-~ | among the foliage are quickly dashed by the water's power. The
| | stream continues flowing outwards to the east away from its source
~-~-~-~-~| somewhere to the northwest.
| |
~ |
---------+

[Exits: north east]

<765hp 243m 377mv> W:no opponent C:no opponent [######====] n
scan
A Quickening Stream
| The speed of the water here is such that the jumping
| fish need to jump a bit higher and swim a bit harder
| to stay ahead of the current. Debris floating downstream
| from the nearbye village is carried along at a quickening
~-~-@ | pace and any attempts at it catching among the foliage
| | are quickly dashed by the water's power. The stream continues
~-~ | flowing outwards to the south away from its source somewhere
| | to the west.
~-~-~-~-~|
---------+

[Exits: south west]

<765hp 243m 373mv> W:no opponent C:no opponent [######====]
You scan all around.

<765hp 243m 373mv> W:no opponent C:no opponent [######====] w
w
On a Quiet Stream
| The water here has started to grow cold and while it
| is still flowing quickly, it seems to have a surreal
~ | stillness. Fish jump from natural stasis points, sending
| | splashes over the debris that has been carried here from
~-~-@-~ | the far off town closer to the river's source. Plants
| | grow along the banks, wrapped around the trash. The river
~-~| flows in from the west and continues east.
||
~-~-~|
---------+

[Exits: east west]

<765hp 243m 369mv> W:no opponent C:no opponent [######====]
On a Quiet Stream
| The water here has started to grow cold and while it is
| still flowing quickly, it seems to have a surreal stillness.
~-~ | Fish jump from natural stasis points, sending splashes
| | over the debris that has been carried here from the far
~-@-~-~| off town closer to the river's source. Plants grow along
|| the banks, wrapped around the trash. The river flows in
~| from the west and continues east.
|
|
---------+

[Exits: east west]

<765hp 243m 365mv> W:no opponent C:no opponent [######====] w
On a Quiet Stream
~-~-o | The water here has started to grow cold and while it is
| | still flowing quickly, this bend here seems to have a
~-~-~ | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
| Plants grow along the banks, wrapped around the trash.
| The river flows in from the north and continues east.
|
|
---------+

[Exits: north east]

<765hp 243m 361mv> W:no opponent C:no opponent [######====] n
On a Quiet Stream
o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o-o | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-~-@ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~-~| The river flows in from the west and continues south.
|
|
---------+

[Exits: south west]

<765hp 243m 357mv> W:no opponent C:no opponent [######====] w
w
On a Quiet Stream
*-o-o o| The water here has started to grow cold and while it is
| | || still flowing quickly, this bend here seems to have a
~-~-o-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-@-~ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~| The river flows in from the west and continues east.
|
|
---------+

[Exits: east west]

<765hp 243m 353mv> W:no opponent C:no opponent [######====]
On the Stream
*-o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
|| Plants grow along the banks, wrapped around the trash.
~| The river flows in from the north and continues to the
| east.
|
---------+

[Exits: north east]

<765hp 243m 349mv> W:no opponent C:no opponent [######====] n
On the Stream
F-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]

<765hp 243m 345mv> W:no opponent C:no opponent [######====] scan
You scan all around.
*** Range 1 (east) ***
A mouse swordsman stands here, one paw on the hilt of his rapier.
*** Range 2 (east) ***
A mottled wolf keeps watch over its master's abode.
A small field mouse is here, running about.
A small field mouse is here, running about.

<765hp 243m 345mv> W:no opponent C:no opponent [######====] n
Path by a Stream
S-+-*| You are on a small path heading to the east and west.
| | The path is surrounded by short, dull green grass. The
F-+| grass has started to grow onto the path, with a few sprouts
| | just peeking out from the ground. The end of a wide road
*-@-o | can be seen to the east and a small building, nothing
| | | more than a hovel, sits off to the west. A small stream
~-~-o| is just to the south.
| |
~-~-~|
---------+

[Exits: east south west]

<765hp 243m 342mv> W:no opponent C:no opponent [######====] e
Path by a Stream
S-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
F-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<765hp 243m 340mv> W:no opponent C:no opponent [######====] where
n
Players near you in Gnome Village:
<PK> Dwiggans Path by a Stream

<765hp 243m 340mv> W:no opponent C:no opponent [######====]
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
S-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]
A female gnome is here.

<765hp 243m 338mv> W:no opponent C:no opponent [######====] n
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
S-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<765hp 243m 336mv> W:no opponent C:no opponent [######====] n
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.

<765hp 243m 334mv> W:no opponent C:no opponent [######====] scan
You scan all around.
*** Range 2 (south) ***
A female gnome is here.
*** Range 4 (south) ***
A mouse swordsman stands here, one paw on the hilt of his rapier.

<765hp 243m 334mv> W:no opponent C:no opponent [######====] s
s
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
S-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]
The night has begun.

<786hp 252m 387mv> W:no opponent C:no opponent [######====]
A female gnome walks in.
A gnome man walks in.

<786hp 252m 387mv> W:no opponent C:no opponent [######====] where
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-S-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]
An older female gnome is here.

<786hp 252m 385mv> W:no opponent C:no opponent [######====]
Players near you in Gnome Village:
<PK> Dwiggans A Nameless Road

<786hp 252m 385mv> W:no opponent C:no opponent [######====] s
Path by a Stream
+-S-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<786hp 252m 383mv> W:no opponent C:no opponent [######====] w
Path by a Stream
+-S-*| You are on a small path heading to the east and west.
| | The path is surrounded by short, dull green grass. The
+-+| grass has started to grow onto the path, with a few sprouts
| | just peeking out from the ground. The end of a wide road
*-@-o | can be seen to the east and a small building, nothing
| | | more than a hovel, sits off to the west. A small stream
~-~-o| is just to the south.
| |
~-~-~|
---------+

[Exits: east south west]

<786hp 252m 381mv> W:no opponent C:no opponent [######====] s
On the Stream
+-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]

<786hp 252m 378mv> W:no opponent C:no opponent [######====] s
On the Stream
*-o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
|| Plants grow along the banks, wrapped around the trash.
~| The river flows in from the north and continues to the
| east.
|
---------+

[Exits: north east]

<786hp 252m 374mv> W:no opponent C:no opponent [######====] where
e
Players near you in Gnome Village:
<PK> Dwiggans On the Stream

<786hp 252m 374mv> W:no opponent C:no opponent [######====]
On a Quiet Stream
*-o-o o| The water here has started to grow cold and while it is
| | || still flowing quickly, this bend here seems to have a
~-~-o-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-@-~ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~| The river flows in from the west and continues east.
|
|
---------+

[Exits: east west]

<786hp 252m 370mv> W:no opponent C:no opponent [######====] e
s
On a Quiet Stream
o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o-o | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-~-@ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~-~| The river flows in from the west and continues south.
|
|
---------+

[Exits: south west]

<786hp 252m 366mv> W:no opponent C:no opponent [######====] e
On a Quiet Stream
~-~-o | The water here has started to grow cold and while it is
| | still flowing quickly, this bend here seems to have a
~-~-~ | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
| Plants grow along the banks, wrapped around the trash.
| The river flows in from the north and continues east.
|
|
---------+

[Exits: north east]

<786hp 252m 362mv> W:no opponent C:no opponent [######====] e
On a Quiet Stream
| The water here has started to grow cold and while it is
| still flowing quickly, it seems to have a surreal stillness.
~-~ | Fish jump from natural stasis points, sending splashes
| | over the debris that has been carried here from the far
~-@-~-~| off town closer to the river's source. Plants grow along
|| the banks, wrapped around the trash. The river flows in
~| from the west and continues east.
|
|
---------+

[Exits: east west]

<786hp 252m 358mv> W:no opponent C:no opponent [######====] where
On a Quiet Stream
| The water here has started to grow cold and while it
| is still flowing quickly, it seems to have a surreal
~ | stillness. Fish jump from natural stasis points, sending
| | splashes over the debris that has been carried here from
~-~-@-~ | the far off town closer to the river's source. Plants
| | grow along the banks, wrapped around the trash. The river
~-~| flows in from the west and continues east.
||
~-~-~|
---------+

[Exits: east west]

<786hp 252m 354mv> W:no opponent C:no opponent [######====]
Players near you in Gnome Village:
<PK> Dwiggans On a Quiet Stream

<786hp 252m 354mv> W:no opponent C:no opponent [######====] e
s
A Quickening Stream
| The speed of the water here is such that the jumping
| fish need to jump a bit higher and swim a bit harder
| to stay ahead of the current. Debris floating downstream
| from the nearbye village is carried along at a quickening
~-~-@ | pace and any attempts at it catching among the foliage
| | are quickly dashed by the water's power. The stream continues
~-~ | flowing outwards to the south away from its source somewhere
| | to the west.
~-~-~-~-~|
---------+

[Exits: south west]

<786hp 252m 350mv> W:no opponent C:no opponent [######====]
A Quickening Stream
| The speed of the water here is such that the jumping fish need
| to jump a bit higher and swim a bit harder to stay ahead of the
~-~-~ | current. Debris floating downstream from the nearby village is
| | carried along at a quickening pace and any attempts at it catching
@-~ | among the foliage are quickly dashed by the water's power. The
| | stream continues flowing outwards to the east away from its source
~-~-~-~-~| somewhere to the northwest.
| |
~ |
---------+

[Exits: north east]

<786hp 252m 346mv> W:no opponent C:no opponent [######====] e
A Quickening Stream
| The speed of the water here is such that the jumping fish
| need to jump a bit higher and swim a bit harder to stay
~-~ | ahead of the current. Debris floating downstream from
| | the nearby village is carried along at a quickening pace
~-@ ~| and any attempts at it catching among the foliage are
| || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
| to the northwest.
|
---------+

[Exits: south west]

<786hp 252m 342mv> W:no opponent C:no opponent [######====] s
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<786hp 252m 340mv> W:no opponent C:no opponent [######====] wehre
e
I don't think much is to be achieved by that.

<786hp 252m 340mv> W:no opponent C:no opponent [######====] e
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<786hp 252m 339mv> W:no opponent C:no opponent [######====]
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<786hp 252m 338mv> W:no opponent C:no opponent [######====] n
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<786hp 252m 337mv> W:no opponent C:no opponent [######====] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<786hp 252m 336mv> W:no opponent C:no opponent [######====] where
e
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon East

<786hp 252m 336mv> W:no opponent C:no opponent [######====] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<786hp 252m 335mv> W:no opponent C:no opponent [######====] s
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<786hp 252m 334mv> W:no opponent C:no opponent [######====]
The banks of the river are steep here.

<786hp 252m 334mv> W:no opponent C:no opponent [######====] n
The banks of the river are steep here.

<786hp 252m 334mv> W:no opponent C:no opponent [######====] e
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<786hp 252m 333mv> W:no opponent C:no opponent [######====] n
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<786hp 252m 332mv> W:no opponent C:no opponent [######====] e
e
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]

<786hp 252m 331mv> W:no opponent C:no opponent [######====] where
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<786hp 252m 330mv> W:no opponent C:no opponent [######====]
Players near you in Dragon Sea:
<PK> Dwiggans Under an Old Bridge

<786hp 252m 330mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans Under an Old Bridge

<786hp 252m 330mv> W:no opponent C:no opponent [######====] u
n
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<786hp 252m 329mv> W:no opponent C:no opponent [######====]
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
An old boat looking barely seaworthy is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<786hp 252m 328mv> W:no opponent C:no opponent [######====] where
Players near you in Timaran:
<PK> Dwiggans South Gate of Timaran

<786hp 252m 328mv> W:no opponent C:no opponent [######====]
You drop a small tent.

<786hp 252m 328mv> W:no opponent C:no opponent [######====]
You go to sleep in a small tent.

<786hp 252m 328mv> W:no opponent C:no opponent [######====]

<786hp 252m 328mv> W:no opponent C:no opponent [######====]
The white aura around your body fades.

<863hp 289m 399mv> W:no opponent C:no opponent [######====]
You wake and stand up.

<863hp 289m 399mv> W:no opponent C:no opponent [######====]
You get a small tent.

<863hp 289m 399mv> W:no opponent C:no opponent [######====] sanc
You are surrounded by a white aura.

<863hp 214m 399mv> W:no opponent C:no opponent [######====] where
Players near you in Timaran:
<PK> Dwiggans South Gate of Timaran

<863hp 214m 399mv> W:no opponent C:no opponent [######====] s
s
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<863hp 214m 398mv> W:no opponent C:no opponent [######====]
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<863hp 214m 397mv> W:no opponent C:no opponent [######====] n
d
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<863hp 214m 396mv> W:no opponent C:no opponent [######====]
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<863hp 214m 395mv> W:no opponent C:no opponent [######====] w
w
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]

<863hp 214m 394mv> W:no opponent C:no opponent [######====] where
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<863hp 214m 393mv> W:no opponent C:no opponent [######====] s
Players near you in Dragon Sea:
<PK> Dwiggans A Widening River

<863hp 214m 393mv> W:no opponent C:no opponent [######====]
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<863hp 214m 392mv> W:no opponent C:no opponent [######====] w
w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<863hp 214m 391mv> W:no opponent C:no opponent [######====]
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<863hp 214m 390mv> W:no opponent C:no opponent [######====] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<863hp 214m 389mv> W:no opponent C:no opponent [######====] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<863hp 214m 388mv> W:no opponent C:no opponent [######====] s
w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<863hp 214m 387mv> W:no opponent C:no opponent [######====]
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<863hp 214m 386mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon East

<863hp 214m 386mv> W:no opponent C:no opponent [######====] w
n
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<863hp 214m 385mv> W:no opponent C:no opponent [######====]
A Quickening Stream
| The speed of the water here is such that the jumping fish
| need to jump a bit higher and swim a bit harder to stay
~-~ | ahead of the current. Debris floating downstream from
| | the nearby village is carried along at a quickening pace
~-@ ~| and any attempts at it catching among the foliage are
| || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
| to the northwest.
|
---------+

[Exits: south west]

<863hp 214m 383mv> W:no opponent C:no opponent [######====] s
w
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<863hp 214m 381mv> W:no opponent C:no opponent [######====] where
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<863hp 214m 380mv> W:no opponent C:no opponent [######====] w
w
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<863hp 214m 380mv> W:no opponent C:no opponent [######====]
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<863hp 214m 379mv> W:no opponent C:no opponent [######====]
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<863hp 214m 378mv> W:no opponent C:no opponent [######====] s
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<863hp 214m 377mv> W:no opponent C:no opponent [######====] w
w
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<863hp 214m 376mv> W:no opponent C:no opponent [######====] where
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<863hp 214m 375mv> W:no opponent C:no opponent [######====]
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<863hp 214m 375mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<863hp 214m 375mv> W:no opponent C:no opponent [######====]
You drop a small tent.

<863hp 214m 375mv> W:no opponent C:no opponent [######====]
You go to sleep in a small tent.

<863hp 214m 375mv> W:no opponent C:no opponent [######====]

<876hp 254m 399mv> W:no opponent C:no opponent [######====]
You wake and stand up.

<876hp 254m 399mv> W:no opponent C:no opponent [######====] where
You get a small tent.

<876hp 254m 399mv> W:no opponent C:no opponent [######====]
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<876hp 254m 399mv> W:no opponent C:no opponent [######====]
You drop a small tent.

<876hp 254m 399mv> W:no opponent C:no opponent [######====]
You go to sleep in a small tent.

<876hp 254m 399mv> W:no opponent C:no opponent [######====] who
[ Avian ] Eyston the Rhymer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Mother
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Empath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 14
[KEEPER] The Balance prevails within the four kingdoms.
There are 14 characters on; the most on this past month was 17.

<876hp 254m 399mv> W:no opponent C:no opponent [######====]
Your ability to turn your will to iron returns.

<876hp 297m 399mv> W:no opponent C:no opponent [######====]
You wake and stand up.

<876hp 297m 399mv> W:no opponent C:no opponent [######====]
You get a small tent.

<876hp 297m 399mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<876hp 297m 399mv> W:no opponent C:no opponent [######====] n
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<876hp 297m 398mv> W:no opponent C:no opponent [######====] w
w
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<876hp 297m 397mv> W:no opponent C:no opponent [######====] where
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<876hp 297m 396mv> W:no opponent C:no opponent [######====]
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon West

<876hp 297m 396mv> W:no opponent C:no opponent [######====] w
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<876hp 297m 395mv> W:no opponent C:no opponent [######====] w
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<876hp 297m 394mv> W:no opponent C:no opponent [######====] w
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<876hp 297m 393mv> W:no opponent C:no opponent [######====] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<876hp 297m 392mv> W:no opponent C:no opponent [######====] n
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<876hp 297m 391mv> W:no opponent C:no opponent [######====] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 297m 390mv> W:no opponent C:no opponent [######====] where
w
Players near you in Seringale:
Eyston Backstage of Mocker's Tavern
<PK> Mahkto East of Market Square
<PK> Dwiggans On a Calm River
<PK> Nihjinn A Small Library

<876hp 297m 390mv> W:no opponent C:no opponent [######====] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 297m 389mv> W:no opponent C:no opponent [######====]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 297m 388mv> W:no opponent C:no opponent [######====] e
e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 297m 387mv> W:no opponent C:no opponent [######====] where
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 297m 386mv> W:no opponent C:no opponent [######====]
Players near you in Seringale:
Eyston Backstage of Mocker's Tavern
<PK> Mahkto Outside the East Gate
<PK> Dwiggans On a Calm River
<PK> Nihjinn A Small Library

<876hp 297m 386mv> W:no opponent C:no opponent [######====] e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<876hp 297m 385mv> W:no opponent C:no opponent [######====] where
Players near you in Seringale:
Eyston Backstage of Mocker's Tavern
<PK> Mahkto Outside the East Gate
<PK> Dwiggans On a Calm River
<PK> Nihjinn A Small Library

<876hp 297m 385mv> W:no opponent C:no opponent [######====] s
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<876hp 297m 384mv> W:no opponent C:no opponent [######====] e
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<876hp 297m 383mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon West

<876hp 297m 383mv> W:no opponent C:no opponent [######====] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<876hp 297m 382mv> W:no opponent C:no opponent [######====] where
Players near you in Seringale:
Eyston Backstage of Mocker's Tavern
<PK> Mahkto The East Common Road
<PK> Dwiggans On a Calm River
<PK> Nihjinn The Western Monument

<876hp 297m 382mv> W:no opponent C:no opponent [######====] sumn $$
Mahkto arrives suddenly.

<876hp 267m 382mv> W:no opponent C:no opponent [######====]
Mahkto floats north.

<876hp 267m 382mv> W:no opponent C:no opponent [######====] n
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]
(Red Aura) Mahkto the Wrath of Nature is here.

<876hp 267m 381mv> W:no opponent C:no opponent [######====]
Mahkto floats west.

<876hp 267m 381mv> W:no opponent C:no opponent [######====] mt
They aren't here.

<876hp 267m 381mv> W:no opponent C:no opponent [######====] w
w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 267m 380mv> W:no opponent C:no opponent [######====] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 267m 379mv> W:no opponent C:no opponent [######====] where
mt
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]
The light of virtue fades from your body.
The town clock tolls twelve times as midnight arrives.

<876hp 282m 399mv> W:no opponent C:no opponent [######====]
Players near you in Seringale:
Eyston Backstage of Mocker's Tavern
<PK> Mahkto A Small Bridge
<PK> Dwiggans On a Calm River
<PK> Nihjinn The Western Monument

<876hp 282m 399mv> W:no opponent C:no opponent [######====] w
They aren't here.

<876hp 282m 399mv> W:no opponent C:no opponent [######====]
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<876hp 282m 397mv> W:no opponent C:no opponent [######====] w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues to the east.
|
|
---------+

[Exits: east]

<876hp 282m 395mv> W:no opponent C:no opponent [######====] w
You paddle your way into a clump of something brown and hideous.

<876hp 282m 395mv> W:no opponent C:no opponent [######====] u
e
You lift your head and gasp for air above the water's stench.

<876hp 282m 395mv> W:no opponent C:no opponent [######====] u
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<876hp 282m 393mv> W:no opponent C:no opponent [######====]
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<876hp 282m 389mv> W:no opponent C:no opponent [######====] wher
Players near you in Seringale:
Eyston Backstage of Mocker's Tavern
<PK> Mahkto The Main Street
<PK> Dwiggans A Small Bridge
<PK> Nihjinn The Western Monument

<876hp 282m 389mv> W:no opponent C:no opponent [######====] l
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<876hp 282m 389mv> W:no opponent C:no opponent [######====] where
Players near you in Seringale:
Eyston Backstage of Mocker's Tavern
<PK> Mahkto West of Market Square
<PK> Dwiggans A Small Bridge
<PK> Nihjinn The Western Monument

<876hp 282m 389mv> W:no opponent C:no opponent [######====] d
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<876hp 282m 385mv> W:no opponent C:no opponent [######====] e
e
e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 282m 383mv> W:no opponent C:no opponent [######====]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 282m 382mv> W:no opponent C:no opponent [######====] e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 282m 381mv> W:no opponent C:no opponent [######====] e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<876hp 282m 380mv> W:no opponent C:no opponent [######====] s
e
You paddle into a bloated, decomposing corpse.

<876hp 282m 380mv> W:no opponent C:no opponent [######====]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<876hp 282m 379mv> W:no opponent C:no opponent [######====] e
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<876hp 282m 378mv> W:no opponent C:no opponent [######====] e
e
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<876hp 282m 377mv> W:no opponent C:no opponent [######====]
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<876hp 282m 376mv> W:no opponent C:no opponent [######====]
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<876hp 282m 375mv> W:no opponent C:no opponent [######====] e
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<876hp 282m 374mv> W:no opponent C:no opponent [######====] e
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<876hp 282m 373mv> W:no opponent C:no opponent [######====] s
e
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<876hp 282m 372mv> W:no opponent C:no opponent [######====]
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<876hp 282m 371mv> W:no opponent C:no opponent [######====] e
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<876hp 282m 370mv> W:no opponent C:no opponent [######====] n
e
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<876hp 282m 369mv> W:no opponent C:no opponent [######====]
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<876hp 282m 368mv> W:no opponent C:no opponent [######====] where
e
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<876hp 282m 368mv> W:no opponent C:no opponent [######====] e
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<876hp 282m 367mv> W:no opponent C:no opponent [######====]
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<876hp 282m 366mv> W:no opponent C:no opponent [######====] e
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<876hp 282m 365mv> W:no opponent C:no opponent [######====] e
n
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<876hp 282m 364mv> W:no opponent C:no opponent [######====] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<876hp 282m 363mv> W:no opponent C:no opponent [######====]
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<876hp 282m 362mv> W:no opponent C:no opponent [######====] e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<876hp 282m 361mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon East

<876hp 282m 361mv> W:no opponent C:no opponent [######====] e
e
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<876hp 282m 360mv> W:no opponent C:no opponent [######====] n
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<876hp 282m 359mv> W:no opponent C:no opponent [######====] e
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<876hp 282m 358mv> W:no opponent C:no opponent [######====] wehre
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]

<876hp 282m 357mv> W:no opponent C:no opponent [######====] e
e
I don't understand that.

<876hp 282m 357mv> W:no opponent C:no opponent [######====]
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<876hp 282m 356mv> W:no opponent C:no opponent [######====]
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<876hp 282m 355mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans The Mouth of the River

<876hp 282m 355mv> W:no opponent C:no opponent [######====] e
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<876hp 282m 354mv> W:no opponent C:no opponent [######====] s
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]

<876hp 282m 353mv> W:no opponent C:no opponent [######====] s
Calm Clear Water
~-~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into the
| | | ocean beneath you. There are several individual fish that
@ ~ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~-~-~| you one way or another, and swells are almost non existent.
| |
~ |
---------+

[Exits: north]
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.

<876hp 282m 352mv> W:no opponent C:no opponent [######====]
You feel less protected.
You feel less armored.

<876hp 297m 399mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans Calm Clear Water

<876hp 297m 399mv> W:no opponent C:no opponent [######====] prot
You feel holy and pure.

<876hp 262m 399mv> W:no opponent C:no opponent [######====] armo
You feel someone protecting you.

<876hp 257m 399mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans Calm Clear Water

<876hp 257m 399mv> W:no opponent C:no opponent [######====] who
[ Avian ] Eyston the Rhymer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Matriarch of Healing
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Empath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 14
[KEEPER] The Balance prevails within the four kingdoms.
There are 14 characters on; the most on this past month was 17.

<876hp 257m 399mv> W:no opponent C:no opponent [######====] who pk
[50 Drow Dkn] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[50 Illit Ill] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[50 Gnome Inv] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[50 Half Mon] <PK> [WARLORD] Quinace the Grand Master of Seasons
[50 Beast Ran] <PK> Mahkto the Wrath of Nature
[50 Storm Hea] <PK> Trois the Holy Matriarch of Healing
[50 Elf Inv] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[50 Human Hea] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[45 Pixie Bar] <PK> Nihjinn the Student of History
[50 Illit Ill] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 11
[KEEPER] The Balance prevails within the four kingdoms.
There are 14 characters on; the most on this past month was 17.

<876hp 257m 399mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans Calm Clear Water

<876hp 257m 399mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans Calm Clear Water

<876hp 257m 399mv> W:no opponent C:no opponent [######====]
You drop a small tent.

<876hp 257m 399mv> W:no opponent C:no opponent [######====]
You go to sleep in a small tent.

<876hp 257m 399mv> W:no opponent C:no opponent [######====]

<876hp 257m 399mv> W:no opponent C:no opponent [######====]

<876hp 306m 399mv> W:no opponent C:no opponent [######====]
I don't understand that.

<876hp 306m 399mv> W:no opponent C:no opponent [######====]
You wake and stand up.

<876hp 306m 399mv> W:no opponent C:no opponent [######====]
You get a small tent.

<876hp 306m 399mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans Calm Clear Water

<876hp 306m 399mv> W:no opponent C:no opponent [######====] l
Calm Clear Water
~-~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into the
| | | ocean beneath you. There are several individual fish that
@ ~ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~-~-~| you one way or another, and swells are almost non existent.
| |
~ |
---------+

[Exits: north]
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.
A small fish flounders about in a slow and curious fashion.

<876hp 306m 399mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans Calm Clear Water

<876hp 306m 399mv> W:no opponent C:no opponent [######====] who
[ Avian ] Eyston the Rhymer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Storm ] <PK> Trois the Holy Matriarch of Healing
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Empath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 14
[KEEPER] The Balance prevails within the four kingdoms.
There are 14 characters on; the most on this past month was 17.

<876hp 306m 399mv> W:no opponent C:no opponent [######====] n
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]

<876hp 306m 398mv> W:no opponent C:no opponent [######====] where
Players near you in Dragon Sea:
<PK> Dwiggans Calm Clear Water

<876hp 306m 398mv> W:no opponent C:no opponent [######====] w
w
Out of nowhere, a swirling, rushing current propels you backwards.

<876hp 306m 398mv> W:no opponent C:no opponent [######====]
Out of nowhere, a swirling, rushing current propels you backwards.

<876hp 306m 398mv> W:no opponent C:no opponent [######====] n
w
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<876hp 306m 397mv> W:no opponent C:no opponent [######====] where
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<876hp 306m 396mv> W:no opponent C:no opponent [######====] w
w
Players near you in Dragon Sea:
<PK> Dwiggans The Mouth of the River

<876hp 306m 396mv> W:no opponent C:no opponent [######====]
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<876hp 306m 395mv> W:no opponent C:no opponent [######====]
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]

<876hp 306m 394mv> W:no opponent C:no opponent [######====] w
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<876hp 306m 393mv> W:no opponent C:no opponent [######====] s
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<876hp 306m 392mv> W:no opponent C:no opponent [######====] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<876hp 306m 391mv> W:no opponent C:no opponent [######====] where
w
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon East

<876hp 306m 391mv> W:no opponent C:no opponent [######====] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~| depths you see a myriad of colours swirling, reflected from
|| the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~ o-S |
|
|
---------+

[Exits: east south west]

<876hp 306m 390mv> W:no opponent C:no opponent [######====]
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| | | too light to remain still for long.
~-~ o-S|
|
|
---------+

[Exits: east west]

<876hp 306m 389mv> W:no opponent C:no opponent [######====] w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
| depths you see a myriad of colours swirling, reflected
| from the riverbed. Large stones lie upon its bottom, smaller
~ @-~-~| pebbles bouncing over them and being dragged eastwards,
| | || too light to remain still for long.
~-~-~ o|
|
|
---------+

[Exits: east south]

<876hp 306m 388mv> W:no opponent C:no opponent [######====] s
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear
~ ~-~-~| depths you see a myriad of colours swirling, reflected
| | || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@ o| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north west]

<876hp 306m 387mv> W:no opponent C:no opponent [######====] w
The River Adelon East
~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~-~| depths you see a myriad of colours swirling, reflected from
| | | the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~ | pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long. The remnants of a once
| mighty beaver dam lay in ashes on both banks of the river.
|
|
---------+

[Exits: east west]

<876hp 306m 386mv> W:no opponent C:no opponent [######====] where
w
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon East

<876hp 306m 386mv> W:no opponent C:no opponent [######====] n
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]

<876hp 306m 385mv> W:no opponent C:no opponent [######====]
A Quickening Stream
| The speed of the water here is such that the jumping fish
| need to jump a bit higher and swim a bit harder to stay
~-~ | ahead of the current. Debris floating downstream from
| | the nearby village is carried along at a quickening pace
~-@ ~| and any attempts at it catching among the foliage are
| || quickly dashed by the water's power. The stream flows
~-~-~-~-~| southward at an even faster rate, away its source somewhere
| to the northwest.
|
---------+

[Exits: south west]

<876hp 306m 383mv> W:no opponent C:no opponent [######====] w
A Quickening Stream
| The speed of the water here is such that the jumping fish need
| to jump a bit higher and swim a bit harder to stay ahead of the
~-~-~ | current. Debris floating downstream from the nearby village is
| | carried along at a quickening pace and any attempts at it catching
@-~ | among the foliage are quickly dashed by the water's power. The
| | stream continues flowing outwards to the east away from its source
~-~-~-~-~| somewhere to the northwest.
| |
~ |
---------+

[Exits: north east]

<876hp 306m 379mv> W:no opponent C:no opponent [######====] n
A Quickening Stream
| The speed of the water here is such that the jumping
| fish need to jump a bit higher and swim a bit harder
| to stay ahead of the current. Debris floating downstream
| from the nearbye village is carried along at a quickening
~-~-@ | pace and any attempts at it catching among the foliage
| | are quickly dashed by the water's power. The stream continues
~-~ | flowing outwards to the south away from its source somewhere
| | to the west.
~-~-~-~-~|
---------+

[Exits: south west]

<876hp 306m 375mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans A Quickening Stream

<876hp 306m 375mv> W:no opponent C:no opponent [######====] w
On a Quiet Stream
| The water here has started to grow cold and while it
| is still flowing quickly, it seems to have a surreal
~ | stillness. Fish jump from natural stasis points, sending
| | splashes over the debris that has been carried here from
~-~-@-~ | the far off town closer to the river's source. Plants
| | grow along the banks, wrapped around the trash. The river
~-~| flows in from the west and continues east.
||
~-~-~|
---------+

[Exits: east west]

<876hp 306m 371mv> W:no opponent C:no opponent [######====] w
On a Quiet Stream
| The water here has started to grow cold and while it is
| still flowing quickly, it seems to have a surreal stillness.
~-~ | Fish jump from natural stasis points, sending splashes
| | over the debris that has been carried here from the far
~-@-~-~| off town closer to the river's source. Plants grow along
|| the banks, wrapped around the trash. The river flows in
~| from the west and continues east.
|
|
---------+

[Exits: east west]

<876hp 306m 367mv> W:no opponent C:no opponent [######====] w
On a Quiet Stream
~-~-o | The water here has started to grow cold and while it is
| | still flowing quickly, this bend here seems to have a
~-~-~ | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
| Plants grow along the banks, wrapped around the trash.
| The river flows in from the north and continues east.
|
|
---------+

[Exits: north east]

<876hp 306m 363mv> W:no opponent C:no opponent [######====] n
On a Quiet Stream
o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o-o | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-~-@ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~-~| The river flows in from the west and continues south.
|
|
---------+

[Exits: south west]

<876hp 306m 359mv> W:no opponent C:no opponent [######====] where
w
Players near you in Gnome Village:
<PK> Dwiggans On a Quiet Stream

<876hp 306m 359mv> W:no opponent C:no opponent [######====]
On a Quiet Stream
*-o-o o| The water here has started to grow cold and while it is
| | || still flowing quickly, this bend here seems to have a
~-~-o-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-@-~ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~| The river flows in from the west and continues east.
|
|
---------+

[Exits: east west]

<876hp 306m 355mv> W:no opponent C:no opponent [######====] w
n
On the Stream
*-o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
|| Plants grow along the banks, wrapped around the trash.
~| The river flows in from the north and continues to the
| east.
|
---------+

[Exits: north east]

<876hp 306m 351mv> W:no opponent C:no opponent [######====]
On the Stream
F-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]

<876hp 306m 347mv> W:no opponent C:no opponent [######====] n
Path by a Stream
+-+-*| You are on a small path heading to the east and west.
| | The path is surrounded by short, dull green grass. The
F-+| grass has started to grow onto the path, with a few sprouts
| | just peeking out from the ground. The end of a wide road
*-@-o | can be seen to the east and a small building, nothing
| | | more than a hovel, sits off to the west. A small stream
~-~-o| is just to the south.
| |
~-~-~|
---------+

[Exits: east south west]

<876hp 306m 344mv> W:no opponent C:no opponent [######====] where
Players near you in Gnome Village:
<PK> Dwiggans Path by a Stream

<876hp 306m 344mv> W:no opponent C:no opponent [######====] e
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
F-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<876hp 306m 342mv> W:no opponent C:no opponent [######====] n
A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* S| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]
A female gnome is here.

<876hp 306m 340mv> W:no opponent C:no opponent [######====] n
A Nameless Road
+ + +-+ +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* S| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<876hp 306m 338mv> W:no opponent C:no opponent [######====] n
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + +-+ +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* S| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.

<876hp 306m 336mv> W:no opponent C:no opponent [######====] w
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]

<876hp 306m 334mv> W:no opponent C:no opponent [######====] where
w
Players near you in Gnome Village:
<PK> Dwiggans A Nameless Road

<876hp 306m 334mv> W:no opponent C:no opponent [######====]
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]

<876hp 306m 332mv> W:no opponent C:no opponent [######====] n
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

<876hp 306m 330mv> W:no opponent C:no opponent [######====] w
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<876hp 321m 383mv> W:no opponent C:no opponent [######====] n
n
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<876hp 321m 381mv> W:no opponent C:no opponent [######====] where
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 321m 379mv> W:no opponent C:no opponent [######====] scan
Players near you in Eastern Road:
<PK> Dwiggans The Checkpoint

<876hp 321m 379mv> W:no opponent C:no opponent [######====]
You scan all around.

<876hp 321m 379mv> W:no opponent C:no opponent [######====]
<876hp 321m 379mv> W:no opponent C:no opponent [######====] virt
The Light of Virtue fills you with conviction.

<876hp 296m 379mv> W:no opponent C:no opponent [######====] scan
You scan all around.

<876hp 296m 379mv> W:no opponent C:no opponent [######====] where
Players near you in Eastern Road:
<PK> Dwiggans The Checkpoint

<876hp 296m 379mv> W:no opponent C:no opponent [######====] w
w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<876hp 296m 377mv> W:no opponent C:no opponent [######====]
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<876hp 296m 375mv> W:no opponent C:no opponent [######====] s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<876hp 296m 373mv> W:no opponent C:no opponent [######====] w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<876hp 296m 371mv> W:no opponent C:no opponent [######====] w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<876hp 296m 369mv> W:no opponent C:no opponent [######====] where
w
Players near you in Eastern Road:
<PK> Dwiggans On the Eastern Road

<876hp 296m 369mv> W:no opponent C:no opponent [######====] n
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<876hp 296m 367mv> W:no opponent C:no opponent [######====]
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<876hp 296m 365mv> W:no opponent C:no opponent [######====] w
w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<876hp 296m 363mv> W:no opponent C:no opponent [######====] scan
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<876hp 296m 361mv> W:no opponent C:no opponent [######====]
You scan all around.
*** Range 2 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 1 (west) ***
The caravan attendant is here, looking dejected.

<876hp 296m 361mv> W:no opponent C:no opponent [######====] w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

@@@ Reengage west o' town @@@

<876hp 404m 398mv> W:no opponent C:no opponent [==========] w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large black panther poises here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A human city guard of Seringale stands watch here.

<876hp 404m 397mv> W:no opponent C:no opponent [==========] w

Mahkto walks west.
An aged, great horned owl flies west.
A large wolf walks west.
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<876hp 404m 396mv> W:no opponent C:no opponent [==========]
An aged, great horned owl flies west.

<876hp 404m 396mv> W:no opponent C:no opponent [=========-] mt
They aren't here.

<876hp 404m 396mv> W:no opponent C:no opponent [=========-] mt
They aren't here.

<876hp 404m 396mv> W:no opponent C:no opponent [=========-] w
mt

An aged, great horned owl flies in.
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<876hp 404m 395mv> W:no opponent C:no opponent [=========-]
They aren't here.

<876hp 404m 395mv> W:no opponent C:no opponent [=========-] w
w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<876hp 404m 394mv> W:no opponent C:no opponent [=========-] mt
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<876hp 404m 392mv> W:no opponent C:no opponent [=========-]
They aren't here.

<876hp 404m 392mv> W:no opponent C:no opponent [=========-] w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The caravan attendant is here, with caravans for hire.

<876hp 404m 390mv> W:no opponent C:no opponent [=========-] scan
You scan all around.
*** Range 4 (north) ***
The ringmaster is here, touting his shows.
*** Range 1 (east) ***
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large black panther poises here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
*** Range 5 (east) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A human city guard of Seringale stands watch here.
*** Range 6 (east) ***
(Red Aura) A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 4 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 5 (west) ***
A large grey wolf is here, glaring hungrily at you.

<876hp 404m 390mv> W:no opponent C:no opponent [=========-]
An aged, great horned owl flies in.

<876hp 404m 390mv> W:no opponent C:no opponent [=========-] w

An aged, great horned owl flies west.
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large black panther poises here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A large grey wolf is here, glaring hungrily at you.

<876hp 404m 389mv> W:no opponent C:no opponent [=========-]
Mahkto's drowning MASSACRES you!
Mahkto has a few scratches.

<798hp 404m 389mv> W:segment C:two_handed [=========-] e
e
No way! You are still fighting!
Mahkto has a few scratches.

<798hp 404m 389mv> W:segment C:two_handed [=========-]
No way! You are still fighting!
Mahkto has a few scratches.

<798hp 404m 389mv> W:segment C:two_handed [=========-] mt
You do the best you can!
Mahkto has a few scratches.

<798hp 404m 389mv> W:segment C:two_handed [=========-]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab MASSACRES you!
[* ] Mahkto dodges your slash.
Your charge misses Mahkto.
A large wolf's bite devastates you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large wolf's bite.
[** ] You parry a large black panther's claw.
A large black panther's claw MUTILATES you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Mahkto's drowning MASSACRES you!
Mahkto's drowning MANGLES you!
Mahkto has a few scratches.

<486hp 404m 389mv> W:segment C:two_handed [=========-]
Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt scratches you.
You can't see a thing!

<483hp 404m 389mv> W:unknown C:unknown [=========-] word
You can't see a thing!
You fly blindly into an obstacle with stunning force!
Your head smack decimates you!

<457hp 399m 194mv> W:no opponent C:no opponent [=========-] sanc

You rub the dirt out of your eyes, but they're still watering.

<457hp 399m 194mv> W:no opponent C:no opponent [=========-]
You are surrounded by a white aura.

<469hp 338m 249mv> W:no opponent C:no opponent [=========-] l

Your eyes stop watering.

<469hp 338m 249mv> W:no opponent C:no opponent [=========-]
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.

@@@ Botched that one. Recovery sausage and return to town where a battle royale be underway @@@

On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 748m 266mv> W:no opponent C:no opponent [##########] where
w
Players near you in Seringale:
<PK> Militha The Hall of Courage
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin Centre of the Arena
<PK> Quinace The Hall of Courage
<PK> Mahkto North of Market Square
<PK> Trois Entrance to the Arena of Blood
<PK> Ilromie Centre of the Arena
<PK> Dwiggans On a Calm River
<PK> Avenar Centre of the Arena
<PK> Nihjinn The Hall of Courage
<PK> Moltluh Entrance to the Arena of Blood

<876hp 748m 266mv> W:no opponent C:no opponent [##########]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 748m 265mv> W:no opponent C:no opponent [##########]
The Juggernaut yells 'The battle has started.'

<876hp 748m 265mv> W:no opponent C:no opponent [##########] where
Players near you in Seringale:
<PK> Militha The Hall of Courage
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin Centre of the Arena
<PK> Quinace The Hall of Courage
<PK> Mahkto The East Common Road
<PK> Trois Entrance to the Arena of Blood
<PK> Ilromie Centre of the Arena
<PK> Dwiggans On a Calm River
<PK> Avenar Centre of the Arena
<PK> Nihjinn The Hall of Courage
<PK> Moltluh Entrance to the Arena of Blood

<876hp 748m 265mv> W:no opponent C:no opponent [##########]
The sun rises in the east.
The town clock tolls once as the day begins.

<876hp 760m 320mv> W:no opponent C:no opponent [##########]
Quinace yells 'We begin.'

<876hp 760m 320mv> W:no opponent C:no opponent [##########] where
Players near you in Seringale:
<PK> Militha The Hall of Courage
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin Centre of the Arena
<PK> Quinace The Hall of Courage
<PK> Trois Entrance to the Arena of Blood
<PK> Ilromie Centre of the Arena
<PK> Dwiggans On a Calm River
<PK> Avenar Centre of the Arena
<PK> Nihjinn The Hall of Courage
<PK> Moltluh Entrance to the Arena of Blood

<876hp 760m 320mv> W:no opponent C:no opponent [##########] e
e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 760m 319mv> W:no opponent C:no opponent [##########]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<876hp 760m 318mv> W:no opponent C:no opponent [##########] w

Ilromie yells 'Help! I am being attacked by Militha!'
Ilromie yells 'Help! I am being attacked by Quinace!'
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 760m 317mv> W:no opponent C:no opponent [##########] w
w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 760m 316mv> W:no opponent C:no opponent [##########]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 760m 315mv> W:no opponent C:no opponent [##########]
Militha yells 'Die, Wylsin, you sorcerous dog!'

<876hp 760m 315mv> W:no opponent C:no opponent [##########] w
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<876hp 760m 313mv> W:no opponent C:no opponent [##########]
Militha yells 'Help! I am being attacked by Avenar!'
Ilromie yells 'Help! I am being attacked by Nihjinn!'

<876hp 760m 313mv> W:no opponent C:no opponent [##########] u
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<876hp 760m 309mv> W:no opponent C:no opponent [##########] n
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<876hp 760m 306mv> W:no opponent C:no opponent [##########] n
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
(Red Aura) A drow city guard of Seringale stands watch here.

<876hp 760m 304mv> W:no opponent C:no opponent [##########] n
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 760m 302mv> W:no opponent C:no opponent [##########] where
n

Ilromie yells 'Help! I am being attacked by someone!'
Players near you in Seringale:
<PK> Militha Centre of the Arena
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin Centre of the Arena
<PK> Quinace Centre of the Arena
<PK> Trois Entrance to the Arena of Blood
<PK> Ilromie Centre of the Arena
<PK> Dwiggans The South Main Street
<PK> Avenar Centre of the Arena
<PK> Nihjinn Centre of the Arena
<PK> Moltluh Entrance to the Arena of Blood
Nihjinn yells 'Help! I am being attacked by Avenar!'

<876hp 760m 302mv> W:no opponent C:no opponent [##########]
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands here.

<876hp 760m 300mv> W:no opponent C:no opponent [##########] n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<876hp 760m 298mv> W:no opponent C:no opponent [##########] n
n
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<876hp 760m 296mv> W:no opponent C:no opponent [##########] n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<876hp 760m 294mv> W:no opponent C:no opponent [##########]
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 760m 292mv> W:no opponent C:no opponent [##########] e
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 760m 291mv> W:no opponent C:no opponent [##########] n
Wylsin yells 'Help! Quinace kicked dirt into my eyes!'

<876hp 760m 291mv> W:no opponent C:no opponent [##########]
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<876hp 760m 290mv> W:no opponent C:no opponent [##########] e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<876hp 760m 288mv> W:no opponent C:no opponent [##########]

<876hp 760m 288mv> W:no opponent C:no opponent [##########]
Ilromie yells 'Help! I am being attacked by someone!'
The Juggernaut yells 'Nihjinn has been eliminated.'

<876hp 760m 288mv> W:no opponent C:no opponent [##########] virt
The Light of Virtue fills you with conviction.

<876hp 735m 288mv> W:no opponent C:no opponent [##########] e
e
e

Ilromie yells 'Help! I am being attacked by Militha!'

<876hp 735m 288mv> W:no opponent C:no opponent [##########] e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<876hp 735m 286mv> W:no opponent C:no opponent [##########]
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<876hp 735m 284mv> W:no opponent C:no opponent [##########] scan e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<876hp 735m 282mv> W:no opponent C:no opponent [##########] e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<876hp 735m 280mv> W:no opponent C:no opponent [##########] e
You scan east.
*** Range 2 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<876hp 735m 280mv> W:no opponent C:no opponent [##########]
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<876hp 735m 279mv> W:no opponent C:no opponent [##########] e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<876hp 735m 278mv> W:no opponent C:no opponent [##########] e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<876hp 735m 277mv> W:no opponent C:no opponent [##########] where
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<876hp 735m 276mv> W:no opponent C:no opponent [#########=] e
Players near you in Eastern Road:
<PK> Mahkto The River Adelon
<PK> Dwiggans City Entrance

<876hp 735m 276mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<876hp 744m 330mv> W:no opponent C:no opponent [#########=] e
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<876hp 744m 329mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<876hp 744m 328mv> W:no opponent C:no opponent [#########=] scan
You scan all around.
*** Range 2 (east) ***
The caravan attendant is here, looking dejected.
*** Range 5 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 5 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<876hp 744m 328mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 744m 327mv> W:no opponent C:no opponent [#########=] where
Players near you in Eastern Road:
<PK> Mahkto A Quickening Stream
<PK> Dwiggans Along the Eastern Road

<876hp 744m 327mv> W:no opponent C:no opponent [#########=] e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<876hp 744m 326mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<876hp 744m 325mv> W:no opponent C:no opponent [#########=] scan
You scan all around.
*** Range 2 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 1 (west) ***
The caravan attendant is here, looking dejected.

<876hp 744m 325mv> W:no opponent C:no opponent [#########=] e
e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<876hp 744m 324mv> W:no opponent C:no opponent [#########=]
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<876hp 744m 323mv> W:no opponent C:no opponent [#########=] s
e
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<876hp 744m 322mv> W:no opponent C:no opponent [#########=] e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<876hp 744m 321mv> W:no opponent C:no opponent [#########=]
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<876hp 744m 320mv> W:no opponent C:no opponent [#########=] e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<876hp 744m 319mv> W:no opponent C:no opponent [#########=] n
e
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<876hp 744m 318mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<876hp 744m 317mv> W:no opponent C:no opponent [#########=] e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 744m 316mv> W:no opponent C:no opponent [#########=] s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<876hp 744m 315mv> W:no opponent C:no opponent [#########=] scan
You scan all around.
*** Range 1 (north) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 744m 315mv> W:no opponent C:no opponent [########==] n
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 744m 314mv> W:no opponent C:no opponent [########==] where
Players near you in Eastern Road:
<PK> Dwiggans The Checkpoint

<876hp 744m 314mv> W:no opponent C:no opponent [########==] where
Players near you in Eastern Road:
<PK> Dwiggans The Checkpoint

<876hp 744m 314mv> W:no opponent C:no opponent [########==] w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<876hp 744m 313mv> W:no opponent C:no opponent [########==] w
scan
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<876hp 744m 312mv> W:no opponent C:no opponent [########==]
You scan all around.
*** Range 2 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 744m 312mv> W:no opponent C:no opponent [########==] s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<876hp 744m 311mv> W:no opponent C:no opponent [########==] w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<876hp 744m 310mv> W:no opponent C:no opponent [########==] scan
You scan all around.

<876hp 744m 310mv> W:no opponent C:no opponent [########==] w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<876hp 744m 309mv> W:no opponent C:no opponent [########==] w
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<876hp 744m 308mv> W:no opponent C:no opponent [########==] where
n
Players near you in Eastern Road:
<PK> Mahkto The Checkpoint
<PK> Dwiggans On the Eastern Road

<876hp 744m 308mv> W:no opponent C:no opponent [########==] w
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<876hp 744m 307mv> W:no opponent C:no opponent [########==]
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

Mahkto yells 'Lord of Anguish, consume my soul with your unholy might!'

<876hp 756m 301mv> W:no opponent C:no opponent [##########] e
e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<876hp 756m 300mv> W:no opponent C:no opponent [##########] s
Alas, you cannot go that way.

<876hp 756m 300mv> W:no opponent C:no opponent [#########=]
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<876hp 756m 299mv> W:no opponent C:no opponent [#########=] e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<876hp 756m 298mv> W:no opponent C:no opponent [#########=] e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<876hp 756m 297mv> W:no opponent C:no opponent [#########=] mt
They aren't here.

<876hp 756m 297mv> W:no opponent C:no opponent [#########=] mt
They aren't here.

<876hp 756m 297mv> W:no opponent C:no opponent [#########=] mt
They aren't here.

<876hp 756m 297mv> W:no opponent C:no opponent [##########]
Mahkto walks in.
A wild boar walks in.
A large wolf walks in.
An aged, great horned owl flies in.

<876hp 756m 297mv> W:no opponent C:no opponent [##########] mt
Your slash misses Mahkto.
[* ] Mahkto blocks your attack with his shield.
Mahkto is in excellent condition.

<876hp 756m 297mv> W:shaft C:defensive [##########]
Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt grazes you.
You can't see a thing!

<871hp 756m 297mv> W:unknown C:unknown [##########]
[***] You parry someone's bite.
Someone's bite injures you.
Someone's chop mauls you.
Someone's chop decimates you!
Someone's chop wounds you.
[* ] someone dodges your slash.

<790hp 756m 297mv> W:unknown C:unknown [##########]
[***] You parry someone's bite.
[***] You parry someone's bite.
Someone's chop mauls you.
Someone's chop maims you!
Your slash DISMEMBERS someone!
Your charge DISEMBOWELS someone!

<735hp 756m 297mv> W:unknown C:unknown [##########] reck
You can't see well enough to perform reckoning.

<735hp 756m 297mv> W:unknown C:unknown [##########]
Someone scans all around.

<735hp 756m 297mv> W:unknown C:unknown [##########]
Someone stops using something.
Someone stops using something as a shield.
Someone stops wielding something.
Someone wields something.

<735hp 756m 297mv> W:unknown C:unknown [##########]
[** ] someone dodges your slash.
[** ] You parry someone's bite.
Someone's bite injures you.
Someone's drowning MUTILATES you!

<682hp 756m 297mv> W:unknown C:unknown [##########] strike
You beseech the heavens to empower your strike of faith!
[***] someone dodges your strike of judgement.

<682hp 736m 272mv> W:unknown C:unknown [##########]
Someone scans all around.

<682hp 736m 272mv> W:unknown C:unknown [##########]
Someone has fled!
Someone walks west.
Someone flies west.
Someone walks west.

<682hp 736m 272mv> W:unknown C:unknown [##########] flee

You rub the dirt out of your eyes, but they're still watering.
Your thrust *** DEVASTATES *** a large wolf!
Your slash *** DEVASTATES *** a large wolf!
A large wolf's bite injures you.
A large wolf's bite injures you.
A large wolf has fled!
A large wolf walks west.

<653hp 736m 272mv> W:no opponent C:no opponent [##########] flee

Mahkto walks in.
A wild boar walks in.
An aged, great horned owl flies in.
A large wolf walks in.

<653hp 736m 272mv> W:no opponent C:no opponent [##########]
Mahkto's drowning DISEMBOWELS you!
Mahkto has some small wounds and bruises.

<608hp 736m 272mv> W:unknown C:unknown [##########] w

Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab devastates you!
A large wolf's bite injures you.
[** ] You parry a large wolf's bite.
Mahkto's drowning DISEMBOWELS you!
Your slash DISMEMBERS Mahkto!
Your charge DISMEMBERS Mahkto!
Mahkto has some small wounds and bruises.

<520hp 736m 272mv> W:unknown C:unknown [##########]
You flee from combat!
Eastern Road
Everything is in a blur right now.

<520hp 736m 270mv> W:no opponent C:no opponent [#########=] flee
flee
You aren't fighting anyone.

<520hp 736m 270mv> W:no opponent C:no opponent [#########=]
Eastern Road
Everything is in a blur right now.

<520hp 736m 268mv> W:no opponent C:no opponent [#########=]
You aren't fighting anyone.

<520hp 736m 268mv> W:no opponent C:no opponent [#########=] w
You aren't fighting anyone.

<520hp 736m 268mv> W:no opponent C:no opponent [#########=] n
Alas, you cannot go that way.

<520hp 736m 268mv> W:no opponent C:no opponent [#########=]
Eastern Road
Everything is in a blur right now.
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<520hp 736m 266mv> W:no opponent C:no opponent [#########=]
Your eyes stop watering.

<520hp 736m 266mv> W:no opponent C:no opponent [##########]
Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.
A wild boar walks in.

<520hp 736m 266mv> W:no opponent C:no opponent [##########] mt

Mahkto walks west.
A wild boar walks west.
An aged, great horned owl flies west.
A large wolf walks west.
They aren't here.

<520hp 736m 266mv> W:no opponent C:no opponent [##########] mt
They aren't here.

<520hp 736m 266mv> W:no opponent C:no opponent [##########] mt
They aren't here.

<520hp 736m 266mv> W:no opponent C:no opponent [##########]
Mahkto walks in.
A large wolf walks in.
An aged, great horned owl flies in.
A wild boar walks in.

<520hp 736m 266mv> W:no opponent C:no opponent [##########] mt
[* ] Mahkto dodges your slash.
[** ] Mahkto dodges your charge.
The white aura around your body fades.
Mahkto has some small wounds and bruises.

<536hp 744m 319mv> W:segment C:two_handed [##########] flee

Mahkto stabs at you with an arrow at point blank range.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Your will is no longer like iron.
You brace against your armor to perform a two-handed set parry.
[* ] You parry a large wolf's bite.
A large wolf's bite devastates you!
Your slash DISEMBOWELS Mahkto!
Your charge DISMEMBERS Mahkto!
Mahkto's drowning MANGLES you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Mahkto has quite a few wounds.

<412hp 744m 319mv> W:segment C:two_handed [##########]
You flee from combat!
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<412hp 744m 317mv> W:no opponent C:no opponent [#########=]
Mahkto walks in.
A wild boar walks in.
An aged, great horned owl flies in.
A large wolf walks in.

<412hp 744m 317mv> W:no opponent C:no opponent [#########=]
Mahkto aims a debilitating shot at you.
Mahkto's wounding shot misses you.
Mahkto has quite a few wounds.

<412hp 744m 317mv> W:segment C:two_handed [#########=] san <<<---- THE NUMBER OF TIMES I'VE DONE THIS
You order a sandwich.
Mahkto stabs at you with an arrow at point blank range.
[** ] You parry Mahkto's arrow.
Your slash DISMEMBERS Mahkto!
Your charge DISEMBOWELS Mahkto!
[***] You parry a large wolf's bite.
A large wolf's bite devastates you!
Mahkto's drowning MANGLES you!
Mahkto screams out in agonizing pain as his body starts to deform!
Spidery legs burst out of Mahkto and his fangs lengthen as he takes the form of a Raknos!
Mahkto has quite a few wounds.

<297hp 744m 317mv> W:segment C:two_handed [#########=] flee
You flee from combat!
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<297hp 744m 315mv> W:no opponent C:no opponent [#########=] flee
You aren't fighting anyone.

<297hp 744m 315mv> W:no opponent C:no opponent [#########=] word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.

<297hp 739m 157mv> W:no opponent C:no opponent [#########=] sanc
You are surrounded by a white aura.

<297hp 664m 157mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<332hp 650m 157mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<367hp 636m 157mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<402hp 622m 157mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<434hp 608m 157mv> W:no opponent C:no opponent [#########=] s
s
Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<434hp 608m 155mv> W:no opponent C:no opponent [#########=]
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]

<434hp 608m 153mv> W:no opponent C:no opponent [#########=] e
e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]

<434hp 608m 151mv> W:no opponent C:no opponent [#########=]
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

<434hp 608m 149mv> W:no opponent C:no opponent [#########=] e
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A storm giant citizen of Seringale strolls about.

<434hp 608m 147mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<464hp 594m 147mv> W:no opponent C:no opponent [#########=] s
s
s

The sky is getting cloudy.
You no longer see invisible objects.

<482hp 605m 202mv> W:no opponent C:no opponent [#########=] dinv
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<482hp 605m 200mv> W:no opponent C:no opponent [#########=]
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<482hp 605m 198mv> W:no opponent C:no opponent [#########=]
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<482hp 605m 196mv> W:no opponent C:no opponent [#########=]
Your eyes tingle.

<482hp 600m 196mv> W:no opponent C:no opponent [#########=] s
e
s
cusi
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<482hp 600m 194mv> W:no opponent C:no opponent [#########=]
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<482hp 600m 193mv> W:no opponent C:no opponent [#########=]
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A stone giant citizen of Seringale wanders about.

<482hp 600m 192mv> W:no opponent C:no opponent [#########=]
You feel better.

<516hp 586m 192mv> W:no opponent C:no opponent [#########=] e
e
e
e
cusi
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<516hp 586m 190mv> W:no opponent C:no opponent [#########=]
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<516hp 586m 188mv> W:no opponent C:no opponent [#########=]
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<516hp 586m 186mv> W:no opponent C:no opponent [#########=]
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<516hp 586m 184mv> W:no opponent C:no opponent [#########=]
You feel better.

<546hp 572m 184mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<583hp 558m 184mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<623hp 544m 184mv> W:no opponent C:no opponent [#########=] cusi

Mahkto walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<623hp 544m 184mv> W:no opponent C:no opponent [#########=]
You feel better.

<659hp 530m 184mv> W:no opponent C:no opponent [#########=] e
e

A wild boar looks uncomfortable in these surroundings.
The bark covering Mahkto's skin flakes off.

<671hp 539m 239mv> W:no opponent C:no opponent [#########=] e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<671hp 539m 237mv> W:no opponent C:no opponent [#########=]
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<671hp 539m 235mv> W:no opponent C:no opponent [#########=] e
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<671hp 539m 233mv> W:no opponent C:no opponent [#########=] e
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<671hp 539m 231mv> W:no opponent C:no opponent [#########=] e
e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<671hp 539m 229mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<671hp 539m 227mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<671hp 539m 225mv> W:no opponent C:no opponent [#########=] where
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<671hp 539m 223mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<671hp 539m 221mv> W:no opponent C:no opponent [#########=]
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<671hp 539m 219mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<671hp 539m 217mv> W:no opponent C:no opponent [#########=] e
Players near you in Eastern Road:
<PK> Dwiggans Along the Eastern Road

<671hp 539m 217mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<671hp 539m 215mv> W:no opponent C:no opponent [#########=] e
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<671hp 539m 213mv> W:no opponent C:no opponent [#########=]
Alas, you cannot go that way.

<671hp 539m 213mv> W:no opponent C:no opponent [#########=] s
Alas, you cannot go that way.

<671hp 539m 213mv> W:no opponent C:no opponent [#########=]
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<671hp 539m 211mv> W:no opponent C:no opponent [#########=] e
e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<671hp 539m 209mv> W:no opponent C:no opponent [#########=] e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<671hp 539m 207mv> W:no opponent C:no opponent [#########=] cusi
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<671hp 539m 205mv> W:no opponent C:no opponent [#########=]
You feel better.

<708hp 525m 205mv> W:no opponent C:no opponent [#########=] where
Players near you in Eastern Road:
<PK> Mahkto On the Eastern Road
<PK> Dwiggans On the Eastern Road

<708hp 525m 205mv> W:no opponent C:no opponent [#########=]
Mahkto walks in.
An aged, great horned owl flies in.
A wild boar walks in.

<708hp 525m 205mv> W:no opponent C:no opponent [#########=] paragon
Phostan's blessing falls upon you, filling you with poise.
Your hidden potential is unleashed.

<724hp 541m 160mv> W:no opponent C:no opponent [#########=]
Mahkto's kicked dirt misses you.
Mahkto has quite a few wounds.

<724hp 541m 160mv> W:segment C:two_handed [#########=]
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Mahkto's drowning DISMEMBERS you!
Your slash DISMEMBERS Mahkto!
Your charge MASSACRES Mahkto!
Mahkto has some big nasty wounds and scratches.

<668hp 541m 160mv> W:segment C:two_handed [#########=] reck
Your reckoning misses Mahkto.
Mahkto has some big nasty wounds and scratches.

<668hp 541m 135mv> W:segment C:two_handed [#########=]
Mahkto's drowning MUTILATES you!
Your slash MASSACRES Mahkto!
Your charge DISEMBOWELS Mahkto!
Mahkto has some big nasty wounds and scratches.

<627hp 541m 135mv> W:segment C:two_handed [#########=] strike

Mahkto has fled!
Mahkto walks north.
A wild boar walks north.
An aged, great horned owl flies north.

<627hp 541m 135mv> W:no opponent C:no opponent [#########=] mt
n
mt
You aren't fighting anyone.

<627hp 541m 135mv> W:no opponent C:no opponent [#########=]
They aren't here.

<627hp 541m 135mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<627hp 541m 133mv> W:no opponent C:no opponent [#########=]
They aren't here.

<627hp 541m 133mv> W:no opponent C:no opponent [#########=] e
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<642hp 558m 186mv> W:no opponent C:no opponent [#########=] scan
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<642hp 558m 184mv> W:no opponent C:no opponent [#########=]
You scan all around.

<642hp 558m 184mv> W:no opponent C:no opponent [#########=] where
Players near you in Eastern Road:
<PK> Dwiggans The Checkpoint

<642hp 558m 184mv> W:no opponent C:no opponent [#########=] where
Players near you in Eastern Road:
<PK> Dwiggans The Checkpoint

<642hp 558m 184mv> W:no opponent C:no opponent [#########=] n
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]

<642hp 558m 182mv> W:no opponent C:no opponent [#########=] e
e
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]

<642hp 558m 180mv> W:no opponent C:no opponent [#########=] n
Silent Path
f-f-f-f-S| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west (up)]
This small hovel door has moss and vines growing upon it.

<642hp 558m 178mv> W:no opponent C:no opponent [#########=] where
At the edge of the grove
+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-S| This looks like a safe place to recover from the wounds of
| | || adventuring. A faint path through the grove lies to the north,
@ f-o| and you can see the eastern road to the south.
| |
o-o-o |
| |
+-+-+ |
---------+

[Exits: north south]
A small bunny is here, poking from bush to bush.

<642hp 558m 176mv> W:no opponent C:no opponent [#########=]
Players near you in Holy Grove:
<PK> Mahkto The sacred glade
<PK> Dwiggans At the edge of the grove

<642hp 558m 176mv> W:no opponent C:no opponent [#########=] where
Players near you in Holy Grove:
<PK> Mahkto The sacred glade
<PK> Dwiggans At the edge of the grove

<642hp 558m 176mv> W:no opponent C:no opponent [#########=] mt
They aren't here.

<642hp 558m 176mv> W:no opponent C:no opponent [#########=] n
Inside the grove
| As you walk among the stately oaks of this grove, you feel
| at peace and in harmony with this beautiful forest. If only
+-S-f| the rest of the lands were so tranquil. The trail turns
| || towards the east, leading into the secluded trees of the
f-f-@-f-S| druids' holy grove, and a path back to the eastern road lies
| | || south. To the west lies a secluded monastery.
f f-o|
| |
o-o-o |
---------+

[Exits: east south west]
You see 2 of a steak of the corpse of a doe here.
A large deer stag is here, protecting his territory.
A small snake slithers between the grass.
A small snake slithers between the grass.

<642hp 558m 173mv> W:no opponent C:no opponent [#########=] mt
They aren't here.

<642hp 558m 173mv> W:no opponent C:no opponent [#########=] scan
You scan all around.
*** Range 1 (east) ***
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.
*** Range 2 (east) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A doe is here, munching on grass.
(White Aura) The old hierophant of the holy grove is here, gathering hollies.
*** Range 1 (south) ***
A small bunny is here, poking from bush to bush.
*** Range 2 (west) ***
A deer is here, staring back at you.
A small snake slithers between the grass.
An elder druid stands here, watching the local flora and wildlife.
A doe is here, munching on grass.
*** Range 3 (west) ***
A small bunny is here, poking from bush to bush.
A trainee stands here poised for combat.
*** Range 5 (west) ***
A small snake slithers between the grass.

<642hp 558m 173mv> W:no opponent C:no opponent [#########=] w
Path to a Secluded Monastery
| The trees here have grown ever thicker, compared to that
| of the grove to the east. Through the thick foliage, you
+-S| see a huge stone gateway entangled with vines that seems
|| to mark the entrance to some sort of crumbling stone structure,
f-f-@-f-f| slowly disappearing beneath nature's forces. It has been
| || said that monks used to occupy this area, but their halls
f f| are now evidently obsolete. A small trodden footpath leads
| | west into the monks' former monastery, where curiously
o-o-o | you can make out faint strains of merriment and singing.
---------+

[Exits: east west]

<642hp 558m 170mv> W:no opponent C:no opponent [#########=] e
Inside the grove
| As you walk among the stately oaks of this grove, you feel
| at peace and in harmony with this beautiful forest. If only
+-S-f| the rest of the lands were so tranquil. The trail turns
| || towards the east, leading into the secluded trees of the
f-f-@-f-S| druids' holy grove, and a path back to the eastern road lies
| | || south. To the west lies a secluded monastery.
f f-o|
| |
o-o-o |
---------+

[Exits: east south west]
You see 2 of a steak of the corpse of a doe here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A large deer stag is here, protecting his territory.
A small snake slithers between the grass.
A small snake slithers between the grass.

<642hp 558m 167mv> W:no opponent C:no opponent [#########=]
An aged, great horned owl flies south.

<642hp 558m 167mv> W:no opponent C:no opponent [#########=] e
The holy grove
| You are standing amidst the ancient oaks and poplars
/| in the holy grove. You feel calm and relaxed here, as
+-S-f-f| if great burdens have been lifted from your shoulders.
| | || From here, pleasant-looking paths lead east, north and
f-f-@-S-f| south. To the west, through the trees, you can see a
| | | || faint trail leading towards the eastern road.
f f-o o|
| ||
o-o *|
---------+

[Exits: north east south west]
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.

<642hp 558m 164mv> W:no opponent C:no opponent [#########=] m
/
+-S-f-f
| | |
f-f-f-f-@-S-f
| | | |
f f-o o
| |
*
|
*-*-*
|
*-*-*-*-*

<642hp 558m 164mv> W:no opponent C:no opponent [#########=]
An aged, great horned owl flies in.

<642hp 558m 164mv> W:no opponent C:no opponent [#########=] w

Mahkto hurls a javelin as he closes in to attack you.
Mahkto's pierce misses you.
Mahkto's chop decimates you!
Mahkto's chop devastates you!
Mahkto's venom hits you.
Your slash MASSACRES Mahkto!
Mahkto has some big nasty wounds and scratches.

<572hp 558m 164mv> W:shaft C:defensive [#########=] mt
No way! You are still fighting!
Mahkto has some big nasty wounds and scratches.

<572hp 558m 164mv> W:shaft C:defensive [#########=]
You do the best you can!
Mahkto has some big nasty wounds and scratches.

<572hp 558m 164mv> W:shaft C:defensive [#########=] reck
Your reckoning maims Mahkto!
Mahkto is pushed backward.
Mahkto has some big nasty wounds and scratches.

<572hp 558m 139mv> W:shaft C:defensive [##########]
Your slash MASSACRES Mahkto!
Mahkto's chop decimates you!
Mahkto's chop decimates you!
Mahkto has some big nasty wounds and scratches.

<521hp 558m 139mv> W:shaft C:defensive [##########]
Mahkto scans all around.
Mahkto has some big nasty wounds and scratches.

<521hp 558m 139mv> W:shaft C:defensive [##########]
Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt scratches you.
You can't see a thing!

<517hp 558m 139mv> W:unknown C:unknown [##########] w

Someone's chop devastates you!
Someone's chop devastates you!
[** ] someone blocks your attack with his shield.

<456hp 558m 139mv> W:unknown C:unknown [##########] co bli
No way! You are still fighting!

<456hp 558m 139mv> W:unknown C:unknown [##########]
You feel guided by your faith.

<456hp 528m 139mv> W:unknown C:unknown [##########]
Someone reapproaches.
Someone's chop mauls you.
Someone's chop devastates you!
Someone's chop decimates you!
Someone's venom hits you.
A bear roars as he comes to someone's defense!
[***] You parry someone's claw.
[***] You parry someone's claw.
[* ] someone blocks your attack with his shield.

<368hp 528m 139mv> W:unknown C:unknown [##########]
Someone slowly disappears.
Someone slowly disappears.

<368hp 528m 139mv> W:unknown C:unknown [##########]
Someone has fled!
Someone flies west.

<368hp 528m 139mv> W:no opponent C:no opponent [##########]
Someone flies in.

<368hp 528m 139mv> W:no opponent C:no opponent [##########]
You rub the dirt out of your eyes, but they're still watering.

<368hp 528m 139mv> W:no opponent C:no opponent [##########] flee

Mahkto hurls a javelin as he closes in to attack you.
Mahkto's pierce decimates you!
Mahkto's chop decimates you!
Mahkto's chop mauls you.
You flee from combat!
Holy Grove
Everything is in a blur right now.
An elder druidess stands here, watching the local fauna and feeding rabbits.

<289hp 503m 136mv> W:no opponent C:no opponent [#########=] flee
You aren't fighting anyone.

<289hp 503m 136mv> W:no opponent C:no opponent [#########=] sl
You go to sleep.

<289hp 503m 136mv> W:no opponent C:no opponent [#########=] l
In your dreams, or what?

<289hp 503m 136mv> W:no opponent C:no opponent [#########=]
Mahkto's pierce decimates you!
Mahkto's chop mauls you.
Mahkto's chop devastates you!
Your ability to turn your will to iron returns.
Mahkto has some big nasty wounds and scratches.

<222hp 512m 189mv> W:unknown C:unknown [#########=] wake
You are already fighting!
Mahkto has some big nasty wounds and scratches.

<222hp 512m 189mv> W:unknown C:unknown [#########=]
Mahkto's chop decimates you!
Your slash DISMEMBERS Mahkto!
Mahkto looks pretty hurt.

<196hp 512m 189mv> W:unknown C:unknown [#########=] fle
You flee from combat!
Mahkto throws some yew ranger javelins at you.
Mahkto's pierce mauls you.
Holy Grove
Everything is in a blur right now.
This small hovel door has moss and vines growing upon it.

<173hp 487m 187mv> W:no opponent C:no opponent [#########=] e
Alas, you cannot go that way.

<173hp 487m 187mv> W:no opponent C:no opponent [#########=] word
Seringale
Everything is in a blur right now.
(Glowing) A silver plaque is here, emitting a solemn white aura.

<173hp 482m 93mv> W:no opponent C:no opponent [#########=]
Your eyes stop watering.

<173hp 482m 93mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<205hp 468m 93mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<241hp 454m 93mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<276hp 440m 93mv> W:no opponent C:no opponent [#########=] cusi
l
You feel better.

<311hp 426m 93mv> W:no opponent C:no opponent [#########=]
Zstrxiq walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

<311hp 426m 93mv> W:no opponent C:no opponent [#########=]
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.
(Charmed) (Red Aura) A blurry illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) A hazy illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.

<311hp 426m 93mv> W:no opponent C:no opponent [#########=]
Zstrxiq looks at you.

<311hp 426m 93mv> W:no opponent C:no opponent [#########=] s
Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<311hp 426m 91mv> W:no opponent C:no opponent [#########=] s
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]

<311hp 426m 89mv> W:no opponent C:no opponent [#########=] e
e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]

<311hp 426m 87mv> W:no opponent C:no opponent [#########=]
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A storm giant citizen of Seringale strolls about.
(Red Aura) A fledgling harpy is here, fallen from the clouds above.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Polik the citizen of Seringale says 'Do you want to join the New Order, Dwiggans?'
Polik the citizen of Seringale offers a prayer to Myria.

<311hp 426m 85mv> W:no opponent C:no opponent [#########=] e
s
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<311hp 426m 83mv> W:no opponent C:no opponent [#########=] s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<311hp 426m 81mv> W:no opponent C:no opponent [#########=]
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<311hp 426m 79mv> W:no opponent C:no opponent [#########=] s
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<311hp 426m 77mv> W:no opponent C:no opponent [#########=]
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<311hp 426m 75mv> W:no opponent C:no opponent [#########=] e
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<311hp 426m 74mv> W:no opponent C:no opponent [#########=] s
e
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<311hp 426m 73mv> W:no opponent C:no opponent [#########=] e
e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<311hp 426m 71mv> W:no opponent C:no opponent [#########=] e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<311hp 426m 69mv> W:no opponent C:no opponent [#########=] cusi
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<311hp 426m 67mv> W:no opponent C:no opponent [#########=]
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<311hp 426m 65mv> W:no opponent C:no opponent [#########=]
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<311hp 426m 63mv> W:no opponent C:no opponent [#########=]
You feel better.

<345hp 412m 63mv> W:no opponent C:no opponent [#########=] e
cusi
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<367hp 423m 116mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<397hp 409m 116mv> W:no opponent C:no opponent [#########=] e
cusi
You feel better.

<438hp 395m 116mv> W:no opponent C:no opponent [#########=] e
e
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<438hp 395m 114mv> W:no opponent C:no opponent [#########=]
You feel better.

<470hp 381m 114mv> W:no opponent C:no opponent [#########=] e
e
e
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<470hp 381m 112mv> W:no opponent C:no opponent [#########=]
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<470hp 381m 110mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<470hp 381m 108mv> W:no opponent C:no opponent [#########=] e
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<470hp 381m 106mv> W:no opponent C:no opponent [#########=] cusi
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<470hp 381m 104mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<470hp 381m 102mv> W:no opponent C:no opponent [#########=] where
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<470hp 381m 100mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<470hp 381m 98mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<470hp 381m 96mv> W:no opponent C:no opponent [#########=]
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<470hp 381m 94mv> W:no opponent C:no opponent [#########=]
You feel better.

<499hp 367m 94mv> W:no opponent C:no opponent [#########=] where
Players near you in Eastern Road:
<PK> Mahkto The Checkpoint
<PK> Dwiggans The Dragon Statue

<499hp 367m 94mv> W:no opponent C:no opponent [#########=]
Players near you in Eastern Road:
<PK> Mahkto The Checkpoint
<PK> Dwiggans The Dragon Statue

<499hp 367m 94mv> W:no opponent C:no opponent [#########=] e
Alas, you cannot go that way.

<499hp 367m 94mv> W:no opponent C:no opponent [#########=] s
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<499hp 367m 92mv> W:no opponent C:no opponent [#########=] e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<499hp 367m 90mv> W:no opponent C:no opponent [#########=] e
e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<499hp 367m 88mv> W:no opponent C:no opponent [#########=]
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<499hp 367m 86mv> W:no opponent C:no opponent [#########=] n
e
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<499hp 367m 84mv> W:no opponent C:no opponent [#########=] e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<499hp 367m 82mv> W:no opponent C:no opponent [#########=]
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<519hp 382m 135mv> W:no opponent C:no opponent [#########=] mt
[* ] Mahkto dodges your slash.
[** ] Mahkto blocks your attack with his shield.
Mahkto has some big nasty wounds and scratches.

<519hp 382m 135mv> W:shaft C:defensive [#########=]
Mahkto's chop mauls you.
Your slash DISMEMBERS Mahkto!
Your charge MASSACRES Mahkto!
Mahkto looks pretty hurt.

<498hp 382m 135mv> W:shaft C:defensive [#########=] wrat
Your heavenly wrath devastates Mahkto!
Mahkto looks pretty hurt.

<498hp 352m 135mv> W:shaft C:defensive [#########=]
Mahkto's chop decimates you!
Mahkto's chop devastates you!
Mahkto's venom hits you.
[** ] Mahkto dodges your slash.
[* ] Mahkto dodges your charge.
Mahkto looks pretty hurt.

<429hp 352m 135mv> W:shaft C:defensive [#########=]
Mahkto has fled!
Mahkto limps north.
An aged, great horned owl flies north.

<429hp 352m 135mv> W:no opponent C:no opponent [#########=]
Mahkto limps in.
An aged, great horned owl flies in.

<429hp 352m 135mv> W:no opponent C:no opponent [#########=] mt

Mahkto limps west.
An aged, great horned owl flies west.

<429hp 352m 135mv> W:no opponent C:no opponent [#########=] w
w
They aren't here.

<429hp 352m 135mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<429hp 352m 133mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<429hp 352m 131mv> W:no opponent C:no opponent [#########=] sumn mahkto
Mahkto arrives suddenly.

<429hp 322m 131mv> W:no opponent C:no opponent [#########=] mt
[* ] Mahkto blocks your attack with his shield.
Mahkto looks pretty hurt.

<429hp 322m 131mv> W:shaft C:defensive [#########=]
Your slash DISMEMBERS Mahkto!
Mahkto's chop decimates you!
Mahkto's chop maims you!
Mahkto is in awful condition.

<371hp 322m 131mv> W:shaft C:defensive [#########=] wrat

Mahkto has fled!
Mahkto limps east.

<371hp 322m 131mv> W:no opponent C:no opponent [#########=] mt
Commune the wrath spell on whom?

<371hp 322m 131mv> W:no opponent C:no opponent [#########=] mt
They aren't here.

<371hp 322m 131mv> W:no opponent C:no opponent [#########=]
They aren't here.

<371hp 322m 131mv> W:no opponent C:no opponent [#########=] mt
They aren't here.

<371hp 322m 131mv> W:no opponent C:no opponent [#########=] e
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<371hp 322m 129mv> W:no opponent C:no opponent [#########=] mt
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<371hp 322m 127mv> W:no opponent C:no opponent [#########=]
They aren't here.

<371hp 322m 127mv> W:no opponent C:no opponent [#########=] scan
You scan all around.
*** Range 6 (east) ***
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<371hp 322m 127mv> W:no opponent C:no opponent [#########=] s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<371hp 322m 125mv> W:no opponent C:no opponent [#########=] n
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<371hp 322m 123mv> W:no opponent C:no opponent [#########=] e
e
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<371hp 322m 121mv> W:no opponent C:no opponent [#########=] e
e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<371hp 322m 119mv> W:no opponent C:no opponent [#########=] where
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<371hp 322m 117mv> W:no opponent C:no opponent [#########=] e
e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<371hp 322m 115mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<371hp 322m 113mv> W:no opponent C:no opponent [#########=] e
Players near you in Eastern Road:
<PK> Zstrxiq Along the Eastern Road
<PK> Dwiggans Along the Eastern Road

<371hp 322m 113mv> W:no opponent C:no opponent [#########=] e
the Juggernaut yells 'The Battle Royale is over!'
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<371hp 322m 111mv> W:no opponent C:no opponent [#########=] e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<371hp 322m 109mv> W:no opponent C:no opponent [#########=] e
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<371hp 322m 107mv> W:no opponent C:no opponent [#########=]
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

<371hp 322m 105mv> W:no opponent C:no opponent [#########=] e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<371hp 322m 103mv> W:no opponent C:no opponent [#########=] where
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<371hp 322m 101mv> W:no opponent C:no opponent [#########=] e
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<371hp 322m 99mv> W:no opponent C:no opponent [#########=] where
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]

<371hp 322m 97mv> W:no opponent C:no opponent [#########=] e
Players near you in Timaran:
<PK> Dwiggans Western Main Street

<371hp 322m 97mv> W:no opponent C:no opponent [#########=]
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
You feel less guided.

<395hp 337m 150mv> W:no opponent C:no opponent [#########=]
Players near you in Timaran:
<PK> Dwiggans City Centre of Timaran

<395hp 337m 150mv> W:no opponent C:no opponent [#########=] e
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<395hp 337m 148mv> W:no opponent C:no opponent [#########=] where
Eastern Main Street
+-S *-* | This is the eastern part of the Main Street of the city, which
| | | runs between the east and west gates straight through the city
+-S + | centre. The street is thronged with people, walking along in
| | | groups or alone towards the centre or other areas. Torches
S-+-@-+-+| line the way, ready to be lit when darkness befalls the city.
| | || You can continue eastwards down the road, and head towards
+-*-T + S| the city centre to the west.
| |
+-S |
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<395hp 337m 146mv> W:no opponent C:no opponent [#########=]
Players near you in Timaran:
<PK> Dwiggans Eastern Main Street

<395hp 337m 146mv> W:no opponent C:no opponent [#########=] w
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<395hp 337m 144mv> W:no opponent C:no opponent [#########=] w
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<395hp 337m 142mv> W:no opponent C:no opponent [#########=] where
Players near you in Timaran:
<PK> Dwiggans City Centre of Timaran

<395hp 337m 142mv> W:no opponent C:no opponent [#########=] n
n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<395hp 337m 140mv> W:no opponent C:no opponent [#########=] n
n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]

<395hp 337m 138mv> W:no opponent C:no opponent [#########=] n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<395hp 337m 136mv> W:no opponent C:no opponent [#########=]
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<395hp 337m 134mv> W:no opponent C:no opponent [#########=] n
n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<395hp 337m 132mv> W:no opponent C:no opponent [#########=]
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<395hp 337m 128mv> W:no opponent C:no opponent [#########=] w
w
Alas, you cannot go that way.

<395hp 337m 128mv> W:no opponent C:no opponent [#########=]
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<395hp 337m 124mv> W:no opponent C:no opponent [#########=] where
w
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<395hp 337m 121mv> W:no opponent C:no opponent [#########=] w
Players near you in Unsiliel Wood:
<PK> Dwiggans A Beautiful Clearing

<395hp 337m 121mv> W:no opponent C:no opponent [#########=]
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<395hp 337m 118mv> W:no opponent C:no opponent [#########=] where
Alas, you cannot go that way.

<395hp 337m 118mv> W:no opponent C:no opponent [#########=] n
Players near you in Unsiliel Wood:
<PK> Dwiggans A Large Cave

<395hp 337m 118mv> W:no opponent C:no opponent [#########=]
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
A small orange fox is here.

<395hp 337m 115mv> W:no opponent C:no opponent [#########=] w
A Small Dark Cave
f-f-f-f-f| The rocky surface of the cave's floor looks to have been
| | raked and pressed into being level, though near the sides
f | it is actually noticably higher than the rest. A lush
| | bit of green grass grows under black metal bars that are
@-f | covered with magical wards and form a crude and mishapen
| | doorway to the north, it doesnt appear to have a lock
o-f| but the magic of the wards calls out danger, no doubt
| keeping most out. The path leading in and out of the cave
| looks well traveled.
---------+

[Exits: (north) east]

<395hp 337m 112mv> W:no opponent C:no opponent [#########=] n
The door is closed.

<395hp 337m 112mv> W:no opponent C:no opponent [#########=] e
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
A small orange fox is here.

<395hp 337m 109mv> W:no opponent C:no opponent [#########=] n
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]

<395hp 337m 106mv> W:no opponent C:no opponent [#########=] where
s
Players near you in Unsiliel Wood:
<PK> Dwiggans A Wide Path

<395hp 337m 106mv> W:no opponent C:no opponent [#########=]
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
A small orange fox is here.

<395hp 337m 103mv> W:no opponent C:no opponent [#########=] s
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<395hp 337m 100mv> W:no opponent C:no opponent [#########=] e
e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<395hp 337m 97mv> W:no opponent C:no opponent [#########=] e
e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<395hp 337m 94mv> W:no opponent C:no opponent [#########=]
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<395hp 337m 90mv> W:no opponent C:no opponent [#########=] s
s
Alas, you cannot go that way.

<395hp 337m 90mv> W:no opponent C:no opponent [#########=]
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<395hp 337m 86mv> W:no opponent C:no opponent [#########=] where
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<395hp 337m 84mv> W:no opponent C:no opponent [#########=] s
e
Players near you in Timaran:
<PK> Zstrxiq West Gate of Timaran
<PK> Dwiggans Travellers Way, near the North Gate

<395hp 337m 84mv> W:no opponent C:no opponent [#########=]
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<395hp 337m 82mv> W:no opponent C:no opponent [#########=]
Aanams Armor
+ | Boy is it hot in here! Waves of heat can be seen shimmering
| | the air near the back of the shop, where a smith is hard
+-* | at work making armor of all shapes and descriptions. Finished
| | items hang on the walls and rest on dummies dotted around
*-+-@ | the room, all well polished and shining in the sun. A few
| | unlit torches sit in holders on the walls, but apart from
* +-S | them the walls are bare. Must be something to do with the
| | | oppressive heat that dries things out rather quickly in here.
*-+-S | A flight of stairs leads up into a small room, and out the
---------+ door to your west is a busy street.

[Exits: west up]
Aanam the armorer sits here, looking at you silently.
Aanam's assistant sits here, awaiting a command from his master.

<395hp 337m 81mv> W:no opponent C:no opponent [#########=] w
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<395hp 337m 80mv> W:no opponent C:no opponent [#########=] s
s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]

<395hp 337m 78mv> W:no opponent C:no opponent [#########=]
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<395hp 337m 76mv> W:no opponent C:no opponent [#########=] s
s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<395hp 337m 74mv> W:no opponent C:no opponent [#########=] s
s
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<395hp 337m 72mv> W:no opponent C:no opponent [#########=] s
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<395hp 337m 70mv> W:no opponent C:no opponent [#########=] s
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<395hp 337m 68mv> W:no opponent C:no opponent [#########=] where
s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]

<395hp 337m 66mv> W:no opponent C:no opponent [#########=] s
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
Padding about aimlessly, a stray puppy barks now and again.

<395hp 337m 64mv> W:no opponent C:no opponent [#########=]
Players near you in Timaran:
<PK> Zstrxiq West Gate of Timaran
<PK> Dwiggans Meadow Lane

<395hp 337m 64mv> W:no opponent C:no opponent [#########=]
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
Cyril the gardener is here, admiring his hard work.

<395hp 337m 62mv> W:no opponent C:no opponent [#########=] cusi
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
An old boat looking barely seaworthy is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<414hp 355m 115mv> W:no opponent C:no opponent [#########=]
You feel better.

<444hp 341m 115mv> W:no opponent C:no opponent [#########=] s

The invitation has expired.

<444hp 341m 115mv> W:no opponent C:no opponent [#########=]
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<444hp 341m 114mv> W:no opponent C:no opponent [#########=] s
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<444hp 341m 113mv> W:no opponent C:no opponent [#########=] s
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]

<444hp 341m 112mv> W:no opponent C:no opponent [#########=] n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<444hp 341m 111mv> W:no opponent C:no opponent [#########=] n
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<444hp 341m 110mv> W:no opponent C:no opponent [#########=] d
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<444hp 341m 109mv> W:no opponent C:no opponent [#########=] where
Players near you in Dragon Sea:
<PK> Dwiggans Under an Old Bridge

<444hp 341m 109mv> W:no opponent C:no opponent [#########=] e
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<444hp 341m 108mv> W:no opponent C:no opponent [#########=] w
u
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<444hp 341m 107mv> W:no opponent C:no opponent [#########=]
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<444hp 341m 106mv> W:no opponent C:no opponent [#########=] where
n
Players near you in Dragon Sea:
<PK> Dwiggans A Wooden Bridge South of Timaran

<444hp 341m 106mv> W:no opponent C:no opponent [#########=]
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
An old boat looking barely seaworthy is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<444hp 341m 105mv> W:no opponent C:no opponent [#########=] s
s
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<444hp 341m 104mv> W:no opponent C:no opponent [#########=] s
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<444hp 341m 103mv> W:no opponent C:no opponent [#########=] where
s
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]

<444hp 341m 102mv> W:no opponent C:no opponent [#########=] s
Players near you in Dragon Sea:
<PK> Dwiggans A Small Plot

<444hp 341m 102mv> W:no opponent C:no opponent [#########=] where
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+

[Exits: north south]
A small black fly buzzes around.

<444hp 341m 100mv> W:no opponent C:no opponent [#########=] s
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+

[Exits: north south]

<444hp 341m 98mv> W:no opponent C:no opponent [#########=]
Players near you in Graveyard:
<PK> Dwiggans A Path Out of the Graveyard

<444hp 341m 98mv> W:no opponent C:no opponent [#########=] where
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+

[Exits: north south]

<444hp 341m 96mv> W:no opponent C:no opponent [#########=] s
s
Players near you in Graveyard:
<PK> Dwiggans A Path Out of the Graveyard

<444hp 341m 96mv> W:no opponent C:no opponent [#########=]
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+

[Exits: north east south]

<444hp 341m 94mv> W:no opponent C:no opponent [#########=] e
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+

[Exits: north east south west]
A small female gremlin hunches over grimacing maniacally.
(Red Aura) A small green gremlin hunches over grimacing maniacally.
A small female gremlin hunches over grimacing maniacally.
(Red Aura) A small green gremlin hunches over grimacing maniacally.

<444hp 341m 92mv> W:no opponent C:no opponent [#########=] e
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb. A few crimson
| | | flower petals are scattered on the ground, stirring in the
+ o | wind.
---------+

[Exits: north east south west]

<444hp 341m 90mv> W:no opponent C:no opponent [#########=]
A Gloomy Graveyard
o | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
o-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
o-o-@-o-f| below you.
| | |
o-o |
| |
o |
---------+

[Exits: east west]

<444hp 341m 88mv> W:no opponent C:no opponent [#########=] where
Players near you in Graveyard:
<PK> Zstrxiq A Dark Path
<PK> Dwiggans A Gloomy Graveyard

<444hp 341m 88mv> W:no opponent C:no opponent [#########=] e
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-o-@-f | the entire graveyard in one massive bite. An opening in the ground
| | leads to a tunnel beneath you.
o |
| |
o |
---------+

[Exits: east west down]

<444hp 341m 86mv> W:no opponent C:no opponent [#########=] d
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<444hp 341m 85mv> W:no opponent C:no opponent [#########=] d
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<444hp 341m 84mv> W:no opponent C:no opponent [#########=] e
Alas, you cannot go that way.

<444hp 341m 84mv> W:no opponent C:no opponent [#########=] d
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
(Red Aura) The morgue's Undertaker rests here, waiting to put the dead to rest.

<444hp 341m 83mv> W:no opponent C:no opponent [#########=] e
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+

[Exits: east west]
A bed for the sick has been set up here.
(Red Aura) A hospice worker is here. attempting to cure her patients.
The hospice worker says 'You look pretty hurt. I might be able to heal you, if you can pay.'

<444hp 341m 82mv> W:no opponent C:no opponent [#########=] where
Players near you in Unlit City:
<PK> Zstrxiq A tunnel above the morgue
<PK> Dwiggans The hospice of the dying

<444hp 341m 82mv> W:no opponent C:no opponent [#########=] e

Zstrxiq walks in. <<<--- I BE SWEATIN'
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
The hospice worker says 'I can't offer help to someone who's not even hurt.'

<444hp 341m 82mv> W:no opponent C:no opponent [#########=] e
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*| is a black stone gargoyle, looming its head over the
|| street. It seems to stare hungrily at the filth and grime
*-T-@ *| covering every inch of the path. Maggots and large flies
| || swarm around piles of trash and waste scattered around,
*-*-*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: south west]

<444hp 341m 81mv> W:no opponent C:no opponent [#########=] where
Alas, you cannot go that way.

<444hp 341m 81mv> W:no opponent C:no opponent [#########=]
Players near you in Unlit City:
<PK> Zstrxiq The hospice of the dying
<PK> Dwiggans Veldrin Road

<444hp 341m 81mv> W:no opponent C:no opponent [#########=] w

Zstrxiq walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

<444hp 341m 81mv> W:no opponent C:no opponent [#########=] w
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+

[Exits: east west]
A bed for the sick has been set up here.
(Red Aura) A hospice worker is here. attempting to cure her patients.
The hospice worker says 'You look pretty hurt. I might be able to heal you, if you can pay.'

<444hp 341m 80mv> W:no opponent C:no opponent [#########=] u
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
(Red Aura) The morgue's Undertaker rests here, waiting to put the dead to rest.

<444hp 341m 79mv> W:no opponent C:no opponent [#########=]
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<444hp 341m 78mv> W:no opponent C:no opponent [#########=] u
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<444hp 341m 77mv> W:no opponent C:no opponent [#########=] w
Alas, you cannot go that way.

<444hp 341m 77mv> W:no opponent C:no opponent [#########=] w
w
Alas, you cannot go that way.

<444hp 341m 77mv> W:no opponent C:no opponent [#########=] u
Alas, you cannot go that way.

<444hp 341m 77mv> W:no opponent C:no opponent [#########=] w
Zstrxiq walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-o-@-f | the entire graveyard in one massive bite. An opening in the ground
| | leads to a tunnel beneath you.
o |
| |
o |
---------+

[Exits: east west down]

<444hp 341m 76mv> W:no opponent C:no opponent [#########=] w
A Gloomy Graveyard
o | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
o-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
o-o-@-o-f| below you.
| | |
o-o |
| |
o |
---------+

[Exits: east west]

<444hp 341m 74mv> W:no opponent C:no opponent [#########=] n
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb. A few crimson
| | | flower petals are scattered on the ground, stirring in the
+ o | wind.
---------+

[Exits: north east south west]

<444hp 341m 72mv> W:no opponent C:no opponent [#########=]
A Dark Forest
o | The trees grow thicker here than in the graveyard, sometimes
| | having only a few feet between their large trunks. Thick
o | leaves crunch loudly under your feet, echoing through the
| | woods and attracting the attention of anything near by. A
o-@-o | tangle of branches, leaves, vines, and tree trunks, limit
| | | your vision extensively in all directions.
o-o-o-o-o|
| | | |
+ o-o |
---------+

[Exits: east south west]

<444hp 341m 70mv> W:no opponent C:no opponent [#########=] w
n
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+

[Exits: north east south]

<444hp 341m 68mv> W:no opponent C:no opponent [#########=] n
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+

[Exits: north south]

<444hp 341m 66mv> W:no opponent C:no opponent [#########=] n
n
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+

[Exits: north south]

<444hp 341m 64mv> W:no opponent C:no opponent [#########=] n
n
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+

[Exits: north south]
A small black fly buzzes around.

<444hp 341m 62mv> W:no opponent C:no opponent [#########=] n
n
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]

<444hp 341m 60mv> W:no opponent C:no opponent [#########=]
The white aura around your body fades.

<466hp 356m 115mv> W:no opponent C:no opponent [#########=] n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<466hp 356m 114mv> W:no opponent C:no opponent [#########=] n
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<466hp 356m 113mv> W:no opponent C:no opponent [#########=] n
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
An old boat looking barely seaworthy is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<466hp 356m 112mv> W:no opponent C:no opponent [#########=] n
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.
Cyril the gardener is here, admiring his hard work.

<466hp 356m 110mv> W:no opponent C:no opponent [#########=]
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
Padding about aimlessly, a stray puppy barks now and again.

<466hp 356m 108mv> W:no opponent C:no opponent [#########=] n
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]

<466hp 356m 106mv> W:no opponent C:no opponent [#########=] sanc
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<466hp 356m 104mv> W:no opponent C:no opponent [#########=]
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<466hp 356m 102mv> W:no opponent C:no opponent [#########=]
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<466hp 356m 100mv> W:no opponent C:no opponent [#########=]
You are surrounded by a white aura.

<466hp 281m 100mv> W:no opponent C:no opponent [#########=]
Zstrxiq walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

<466hp 281m 100mv> W:no opponent C:no opponent [#########=] n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<466hp 281m 98mv> W:no opponent C:no opponent [#########=] w
w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]

<466hp 281m 96mv> W:no opponent C:no opponent [#########=] wehre
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<466hp 281m 94mv> W:no opponent C:no opponent [#########=]
That isn't a verb I know.

<466hp 281m 94mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<497hp 267m 94mv> W:no opponent C:no opponent [#########=] w
w

Zstrxiq walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

<497hp 267m 94mv> W:no opponent C:no opponent [#########=]
Zstrxiq walks west.
An illusion of a fire giant soldier walks west.
An illusion of a fire giant soldier walks west.
An illusion of a fire giant soldier walks west.

<497hp 267m 94mv> W:no opponent C:no opponent [#########=]
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) A blurry illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.

<497hp 267m 92mv> W:no opponent C:no opponent [#########=]
Zstrxiq walks east.
An illusion of a fire giant soldier walks east.
An illusion of a fire giant soldier walks east.
An illusion of a fire giant soldier walks east.

<497hp 267m 92mv> W:no opponent C:no opponent [#########=]
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<497hp 267m 90mv> W:no opponent C:no opponent [#########=] w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.

<497hp 267m 88mv> W:no opponent C:no opponent [#########=] w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<497hp 267m 86mv> W:no opponent C:no opponent [#########=] w
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<497hp 267m 84mv> W:no opponent C:no opponent [#########=] w
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<497hp 267m 82mv> W:no opponent C:no opponent [#########=] w
w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<497hp 267m 80mv> W:no opponent C:no opponent [#########=] w
w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<497hp 267m 78mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<497hp 267m 76mv> W:no opponent C:no opponent [#########=] w
w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<497hp 267m 74mv> W:no opponent C:no opponent [#########=] w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<497hp 267m 72mv> W:no opponent C:no opponent [#########=] w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<497hp 267m 70mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<497hp 267m 68mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<497hp 267m 66mv> W:no opponent C:no opponent [#########=] w
Alas, you cannot go that way.

<497hp 267m 66mv> W:no opponent C:no opponent [#########=] s
Alas, you cannot go that way.

<497hp 267m 66mv> W:no opponent C:no opponent [#########=] w
Alas, you cannot go that way.

<497hp 267m 66mv> W:no opponent C:no opponent [#########=]
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
(Red Aura) Nihjinn the Student of History is here.
Nihjinn walks north.

<497hp 267m 64mv> W:no opponent C:no opponent [#########=]
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<497hp 267m 62mv> W:no opponent C:no opponent [#########=] w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<497hp 267m 60mv> W:no opponent C:no opponent [#########=] w
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<497hp 267m 58mv> W:no opponent C:no opponent [#########=] s
Alas, you cannot go that way.

<497hp 267m 58mv> W:no opponent C:no opponent [#########=] n
w
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<497hp 267m 56mv> W:no opponent C:no opponent [#########=] where
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<497hp 267m 54mv> W:no opponent C:no opponent [#########=] w
w
Players near you in Eastern Road:
<PK> Zstrxiq On the Eastern Road
<PK> Dwiggans Along the Eastern Road
<PK> Nihjinn Along the Eastern Road

<497hp 267m 54mv> W:no opponent C:no opponent [#########=]
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
(Charmed) An aged, great horned owl is here, serving its master.

<497hp 267m 52mv> W:no opponent C:no opponent [#########=]
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<497hp 267m 50mv> W:no opponent C:no opponent [#########=] w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<497hp 267m 48mv> W:no opponent C:no opponent [#########=] w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<497hp 267m 46mv> W:no opponent C:no opponent [#########=] w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<497hp 267m 44mv> W:no opponent C:no opponent [#########=] w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<497hp 267m 42mv> W:no opponent C:no opponent [#########=] w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<497hp 267m 40mv> W:no opponent C:no opponent [#########=] w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<497hp 267m 38mv> W:no opponent C:no opponent [#########=] where
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<497hp 267m 36mv> W:no opponent C:no opponent [#########=] w
w
Players near you in Seringale:
<PK> Militha The Echo Point
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Inside the East Gate
<PK> Avenar Entrance to the Arena of Blood

<497hp 267m 36mv> W:no opponent C:no opponent [#########=]
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<497hp 267m 34mv> W:no opponent C:no opponent [#########=] w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<497hp 267m 32mv> W:no opponent C:no opponent [#########=] cusi
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<497hp 267m 30mv> W:no opponent C:no opponent [#########=] w
You feel better.

<526hp 253m 30mv> W:no opponent C:no opponent [#########=] w

The sun slowly disappears in the west.
You feel less righteous.

<544hp 269m 85mv> W:no opponent C:no opponent [#########=]
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<544hp 269m 83mv> W:no opponent C:no opponent [#########=] bles
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<544hp 269m 81mv> W:no opponent C:no opponent [#########=]
You feel righteous.

<544hp 264m 81mv> W:no opponent C:no opponent [#########=] w
w
w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<544hp 264m 79mv> W:no opponent C:no opponent [#########=] where
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar walks south.
A beggar walks in.

<544hp 264m 77mv> W:no opponent C:no opponent [#########=] where
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<544hp 264m 77mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha The Echo Point
<PK> Zstrxiq Along the Eastern Walls
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans East of Market Square
<PK> Avenar Entrance to the Arena of Blood

<544hp 264m 77mv> W:no opponent C:no opponent [#########=]
Players near you in Seringale:
<PK> Militha The Echo Point
<PK> Zstrxiq Along the Eastern Walls
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans East of Market Square
<PK> Avenar Entrance to the Arena of Blood

<544hp 264m 77mv> W:no opponent C:no opponent [#########=]
Players near you in Seringale:
<PK> Militha The Echo Point
<PK> Zstrxiq Along the Eastern Walls
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans East of Market Square
<PK> Avenar Entrance to the Arena of Blood

<544hp 264m 77mv> W:no opponent C:no opponent [#########=] s
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<544hp 264m 76mv> W:no opponent C:no opponent [#########=] w
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<544hp 264m 75mv> W:no opponent C:no opponent [#########=]
A beggar walks in.
A beggar walks in.
A beggar walks in.
A beggar walks south.

<544hp 264m 75mv> W:no opponent C:no opponent [#########=] s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<544hp 264m 73mv> W:no opponent C:no opponent [#########=] s
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<544hp 264m 71mv> W:no opponent C:no opponent [#########=] where
s
Players near you in Seringale:
<PK> Militha The Echo Point
<PK> Zstrxiq Inside the East Gate
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans The Main Street
<PK> Avenar Entrance to the Arena of Blood

<544hp 264m 71mv> W:no opponent C:no opponent [#########=]
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<544hp 264m 69mv> W:no opponent C:no opponent [#########=] s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<544hp 264m 67mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha The Echo Point
<PK> Zstrxiq The East Common Road
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<544hp 264m 67mv> W:no opponent C:no opponent [#########=]
A beggar walks north.

<544hp 264m 67mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<544hp 264m 67mv> W:no opponent C:no opponent [#########=] cusi
You feel better.

<573hp 250m 67mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<573hp 250m 67mv> W:no opponent C:no opponent [#########=] l
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<573hp 250m 67mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<573hp 250m 67mv> W:no opponent C:no opponent [#########=] n
n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<573hp 250m 65mv> W:no opponent C:no opponent [#########=] where
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<573hp 250m 63mv> W:no opponent C:no opponent [#########=]
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans The Main Street
<PK> Avenar Entrance to the Arena of Blood

<573hp 250m 63mv> W:no opponent C:no opponent [#########=] n
n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<573hp 250m 61mv> W:no opponent C:no opponent [#########=] where
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
The night has begun.
You are no longer tapping into your hidden potential.

<595hp 258m 114mv> W:no opponent C:no opponent [#########=]
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South of Market Square
<PK> Avenar Entrance to the Arena of Blood

<595hp 258m 114mv> W:no opponent C:no opponent [#########=] w
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) A blurry illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(White Aura) (Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.

<595hp 258m 113mv> W:no opponent C:no opponent [#########=] wehre
That isn't a verb I know.

<595hp 258m 113mv> W:no opponent C:no opponent [#########=] n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
(Red Aura) A duergar city guard of Seringale stands watch here.

<595hp 258m 112mv> W:no opponent C:no opponent [#########=]
A duergar city guard walks west.

<595hp 258m 112mv> W:no opponent C:no opponent [#########=] n
e
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<595hp 258m 111mv> W:no opponent C:no opponent [#########=]
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<595hp 258m 110mv> W:no opponent C:no opponent [#########=] n
n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<595hp 258m 108mv> W:no opponent C:no opponent [#########=] n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<595hp 258m 106mv> W:no opponent C:no opponent [#########=] n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<595hp 258m 104mv> W:no opponent C:no opponent [#########=]
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Red Aura) A fledgling harpy is here, fallen from the clouds above.

<595hp 258m 102mv> W:no opponent C:no opponent [#########=] w
w
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
A storm giant citizen of Seringale strolls about.

<595hp 258m 100mv> W:no opponent C:no opponent [#########=]
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]

<595hp 258m 98mv> W:no opponent C:no opponent [#########=] w
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<595hp 258m 96mv> W:no opponent C:no opponent [#########=] w
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]

<595hp 258m 94mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans The North Road
<PK> Avenar Entrance to the Arena of Blood

<595hp 258m 94mv> W:no opponent C:no opponent [#########=] e
n
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<595hp 258m 92mv> W:no opponent C:no opponent [#########=]
Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A halfling city guard of Seringale stands watch here.

<595hp 258m 90mv> W:no opponent C:no opponent [#########=] n
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.

<595hp 258m 88mv> W:no opponent C:no opponent [#########=] e
n
Entrance of the Paladin Guild
| You stand before the entrance to the guild of Paladins,
| the warriors of the Light. The huge gateway here appears
*-G | to be made of gold, although a few scratches on it indicate
| | it is simply gold plating over standard steel. A sign
+-@ | hangs next to the gate, a golden sword pointing downwards,
| | surrounded by a circle of light. This sign signifies
+ | the dedication to goodness and virtue all Paladins adhere
| | to. The path leading through the gates is made up of
+-+-+-+-+| a mosaic of colored tiles, although you see no red ones
---------+ anywhere. You can enter the guild by walking north, or
return to the temple westwards.

[Exits: north west]
(White Aura) Hepheus the paladin guild guardian is here guarding his guild.

<595hp 258m 86mv> W:no opponent C:no opponent [#########=]
Hepheus the paladin guild guardian says 'Your hands are too bloody to enter, Dwiggans!'
Hepheus the paladin guild guardian blocks you from entering the guild.

<595hp 258m 86mv> W:no opponent C:no opponent [#########=] w
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.

<595hp 258m 84mv> W:no opponent C:no opponent [#########=] s
s
Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A halfling city guard of Seringale stands watch here.

<595hp 258m 82mv> W:no opponent C:no opponent [#########=] where
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<595hp 258m 80mv> W:no opponent C:no opponent [#########=] w
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans The North Road
<PK> Avenar Entrance to the Arena of Blood

<595hp 258m 80mv> W:no opponent C:no opponent [#########=]
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]

<595hp 258m 78mv> W:no opponent C:no opponent [#########=] w
w
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]

<595hp 258m 76mv> W:no opponent C:no opponent [#########=] w
The North Road
*-* | You are on the North Road on Seringale. It is peaceful and quiet
| | here. Around you are magnificent buildings made of fanciful
+ | stonework. You see the North Road continues to the east and the
| | west. Nothing much else of interest lies here.
+-+-@-+-+|
| ||
+ *|
| |
+ |
---------+

[Exits: east west]

<595hp 258m 74mv> W:no opponent C:no opponent [#########=]
The North Road
*-*| You are on the North Road on Seringale. It is peaceful and
|| quiet here. Around you are magnificent buildings made of fanciful
+| stonework. You see the North Road continues on to the east,
|| and the battlements of the town to the west.
+-@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east west]

<595hp 258m 72mv> W:no opponent C:no opponent [#########=] w
s
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| city walls continue to the south and the north road is to
| | the east.
+ |
| |
+ |
---------+

[Exits: east south]

<595hp 258m 70mv> W:no opponent C:no opponent [#########=] s
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<595hp 258m 68mv> W:no opponent C:no opponent [#########=] s
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<595hp 258m 66mv> W:no opponent C:no opponent [#########=] s
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<595hp 258m 64mv> W:no opponent C:no opponent [#########=] where
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<595hp 258m 62mv> W:no opponent C:no opponent [#########=] s
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Along the Western Walls
<PK> Avenar Entrance to the Arena of Blood

<595hp 258m 62mv> W:no opponent C:no opponent [#########=]
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<595hp 258m 60mv> W:no opponent C:no opponent [#########=] w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A dwarven citizen of Seringale plods around the town.

<595hp 258m 58mv> W:no opponent C:no opponent [#########=] e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<595hp 258m 56mv> W:no opponent C:no opponent [#########=] where
e
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Inside the West Gate
<PK> Avenar Entrance to the Arena of Blood

<595hp 258m 56mv> W:no opponent C:no opponent [#########=] e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
(Red Aura) A duergar city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.

<595hp 258m 54mv> W:no opponent C:no opponent [#########=]
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<595hp 258m 52mv> W:no opponent C:no opponent [#########=] e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A dwarven city guard of Seringale stands watch here.

<612hp 273m 105mv> W:no opponent C:no opponent [#########=] e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<612hp 273m 103mv> W:no opponent C:no opponent [#########=] e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]
(Red Aura) A duergar city guard of Seringale stands watch here.

<612hp 273m 101mv> W:no opponent C:no opponent [#########=] e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<612hp 273m 99mv> W:no opponent C:no opponent [#########=] e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<612hp 273m 97mv> W:no opponent C:no opponent [#########=] n
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<612hp 273m 96mv> W:no opponent C:no opponent [#########=] s
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<612hp 273m 95mv> W:no opponent C:no opponent [#########=] s
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) A blurry illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(White Aura) (Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.

<612hp 273m 94mv> W:no opponent C:no opponent [#########=] e
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]

<612hp 273m 93mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq Southwest of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South of Market Square
<PK> Avenar Entrance to the Arena of Blood

<612hp 273m 93mv> W:no opponent C:no opponent [#########=] s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<612hp 273m 91mv> W:no opponent C:no opponent [#########=] s
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<612hp 273m 89mv> W:no opponent C:no opponent [#########=] s
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<612hp 273m 87mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South of Market Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans The Main Street
<PK> Avenar Entrance to the Arena of Blood

<612hp 273m 87mv> W:no opponent C:no opponent [#########=] s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<612hp 273m 85mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq The Main Street
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<612hp 273m 85mv> W:no opponent C:no opponent [#########=]
Zstrxiq walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.

<612hp 273m 85mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<612hp 273m 85mv> W:no opponent C:no opponent [#########=]
Zstrxiq looks at you.

<612hp 273m 85mv> W:no opponent C:no opponent [#########=]
Zstrxiq gurgles 'You are safe.'

<612hp 273m 85mv> W:no opponent C:no opponent [#########=] 'I'm aware
You say 'I'm aware.'

<612hp 273m 85mv> W:no opponent C:no opponent [#########=] 'I'm huntin', not runnin'
You say 'I'm huntin', not runnin''

<612hp 273m 85mv> W:no opponent C:no opponent [#########=]
Zstrxiq's definition becomes more defined.

<627hp 282m 140mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<627hp 282m 140mv> W:no opponent C:no opponent [#########=]
Zstrxiq utters the words, 'brjf'.
Zstrxiq's contours become blurred.

<627hp 282m 140mv> W:no opponent C:no opponent [#########=] 'lost the trail
You say 'Lost the trail.'

<627hp 282m 140mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<627hp 282m 140mv> W:no opponent C:no opponent [#########=] who
[ Avian ] Eyston the Dancer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Telepath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 17.

<627hp 282m 140mv> W:no opponent C:no opponent [#########=] sau
A string of sausages suddenly appears.

<627hp 257m 140mv> W:no opponent C:no opponent [#########=]
Dwiggans looks at the sausage, pupils dilating, and begins breathing heavily.

<627hp 257m 140mv> W:no opponent C:no opponent [#########=]
You get a string of sausages.

<627hp 257m 140mv> W:no opponent C:no opponent [#########=]
You eat a string of sausages.
You are full.

<627hp 257m 140mv> W:no opponent C:no opponent [#########=]
Dwiggans wheezes.

<627hp 257m 140mv> W:no opponent C:no opponent [#########=]
Zstrxiq's weapon ward expires.

<645hp 269m 195mv> W:no opponent C:no opponent [#########=] drink cant
You drink water from a tin canteen.

<645hp 269m 195mv> W:no opponent C:no opponent [#########=] drink cant
drink cant
You drink water from a tin canteen.
Your thirst is quenched.

<645hp 269m 195mv> W:no opponent C:no opponent [#########=]
You drink water from a tin canteen.

<645hp 269m 195mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood

<645hp 269m 195mv> W:no opponent C:no opponent [#########=] crwa cant
A tin canteen is filled with water.

<645hp 264m 195mv> W:no opponent C:no opponent [#########=] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Inside the East Gate

<645hp 264m 195mv> W:no opponent C:no opponent [#########=] l
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) A blurry illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(White Aura) (Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.

<645hp 264m 195mv> W:no opponent C:no opponent [#########=]
You drop a small tent.

<645hp 264m 195mv> W:no opponent C:no opponent [#########=]
You go to sleep in a small tent.

<645hp 264m 195mv> W:no opponent C:no opponent [#########=]

<873hp 377m 365mv> W:no opponent C:no opponent [######====]
You wake and stand up.

<873hp 377m 365mv> W:no opponent C:no opponent [######====]
You get a small tent.

<873hp 377m 365mv> W:no opponent C:no opponent [######====] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Along the Eastern Walls

<873hp 377m 365mv> W:no opponent C:no opponent [######====] l
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(White Aura) (Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.

<873hp 377m 365mv> W:no opponent C:no opponent [######====] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Along the Eastern Walls

<873hp 377m 365mv> W:no opponent C:no opponent [######====] who
[ Avian ] Eyston the Dancer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Telepath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 17.

<873hp 377m 365mv> W:no opponent C:no opponent [######====] 'haven't seen a Justice about in some time
You say 'Haven't seen a Justice about in some time.'

<873hp 377m 365mv> W:no opponent C:no opponent [#####=====] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Along the Eastern Walls
The white aura around Zstrxiq's body fades.
Zstrxiq's skin returns to normal.
You are no longer tapping into your hidden potential.

<876hp 390m 399mv> W:no opponent C:no opponent [####======] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace The Arena Platform
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn The East Common Road

<876hp 390m 399mv> W:no opponent C:no opponent [###=======] who
[ Avian ] Eyston the Dancer
[ Drow ] <PK> (DRAGON) <STRIFE> Militha Crescendum the Unholy Lady
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Drow ] Dothemman the General of Legion
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Telepath
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
[ Illit ] <PK> <STRIFE> Moltluh the Grand Spectre of Beguilement
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 17.

<876hp 390m 399mv> W:no opponent C:no opponent [###=======]
Zstrxiq looks at you with his dead, black eyes.

<876hp 390m 399mv> W:no opponent C:no opponent [###=======] whi zs
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement (N)

Zstrxiq the Grand Spectre of Beguilement is 19 years old.
They are a member of [JUSTICE].
They have unlocked many secrets of the world.


<876hp 390m 399mv> W:no opponent C:no opponent [###=======]
Zstrxiq intones in your head 'Yes.'

<876hp 390m 399mv> W:no opponent C:no opponent [###=======]
The white aura around your body fades.

<876hp 399m 399mv> W:no opponent C:no opponent [##========] iron
Your willpower becomes like iron.

<876hp 399m 339mv> W:no opponent C:no opponent [######====] where
Players near you in Seringale:
<PK> Militha Beside a large bar
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace Entrance to the Arena of Blood
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Bakery

<876hp 399m 339mv> W:no opponent C:no opponent [######====]
Zstrxiq intones in your head 'I require a docile populace.'

<876hp 399m 339mv> W:no opponent C:no opponent [########==]
The night is about to end.
An illusion of a fire giant soldier slows down.
An illusion of a fire giant soldier shrinks in size.
An illusion of a fire giant soldier slows down.
You feel less armored.
You feel less protected.

<876hp 414m 394mv> W:no opponent C:no opponent [#########=] prot
You feel holy and pure.

<876hp 379m 394mv> W:no opponent C:no opponent [#########=] armo
'question for ye
You feel someone protecting you.

<876hp 374m 394mv> W:no opponent C:no opponent [##########]
You say 'Question for ye.'

<876hp 374m 394mv> W:no opponent C:no opponent [##########]
An illusion of a fire giant soldier is released by Zstrxiq!
An illusion of a fire giant soldier slowly fades away.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
An illusion of a fire giant soldier is released by Zstrxiq!
An illusion of a fire giant soldier slowly fades away.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
Zstrxiq utters the words, 'ejsruqahz'.
An illusion of a fire giant soldier appears in a bright flash of light!
An illusion of a fire giant soldier looks around with adoring eyes.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
Your will is no longer like iron.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
Zstrxiq utters the words, 'ejsruqahz'.
An illusion of a fire giant soldier appears in a bright flash of light!
An illusion of a fire giant soldier looks around with adoring eyes.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
Mahkto walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
Mahkto looks at you.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
Zstrxiq utters the words, 'paghz'.
An illusion of a fire giant soldier is moving more quickly.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
Mahkto walks north.
An aged, great horned owl flies north.
A wild boar walks north.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
Zstrxiq utters the words, 'paghz'.
An illusion of a fire giant soldier is moving more quickly.

<876hp 374m 394mv> W:no opponent C:no opponent [#########=]
The day has begun.
Zstrxiq's definition becomes more defined.

<876hp 392m 399mv> W:no opponent C:no opponent [########==]
Zstrxiq bows its head in worship of Davairus.

<876hp 392m 399mv> W:no opponent C:no opponent [########==]
A beggar walks in.

<876hp 392m 399mv> W:no opponent C:no opponent [########==] 'let's say a friend o' mine should find himself wanted
You say 'Let's say a friend o' mine should find himself wanted.'

<876hp 392m 399mv> W:no opponent C:no opponent [########==]
Zstrxiq utters the words, 'ouaih ghcandusiohp'.
Zstrxiq's muscles surge with heightened power.

<876hp 392m 399mv> W:no opponent C:no opponent [########==]
Mahkto walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<876hp 392m 399mv> W:no opponent C:no opponent [########==]
Mahkto walks south.
An aged, great horned owl flies south.
A wild boar walks south.

<876hp 392m 399mv> W:no opponent C:no opponent [########==]
A beggar walks in.

<876hp 392m 399mv> W:no opponent C:no opponent [########==]
A beggar walks west.

<876hp 392m 399mv> W:no opponent C:no opponent [#######===]
A beggar walks in.

<876hp 392m 399mv> W:no opponent C:no opponent [#######===]
The sun rises in the east.
The town clock tolls once as the day begins.

<876hp 402m 399mv> W:no opponent C:no opponent [#######===]
Zstrxiq tells you 'Continue.'

<876hp 402m 399mv> W:no opponent C:no opponent [######====] 'can that friend pay a fine? And no longer be wanted?
You say 'Can that friend pay a fine? And no longer be wanted?'

<876hp 402m 399mv> W:no opponent C:no opponent [######====] l
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.

<876hp 402m 399mv> W:no opponent C:no opponent [######====]
Zstrxiq gurgles 'Yes.'

<876hp 402m 399mv> W:no opponent C:no opponent [#####=====] 'or is meetin' the maker the only way
You say 'Or is meetin' the maker the only way.'

<876hp 402m 399mv> W:no opponent C:no opponent [#####=====] nod

Zstrxiq utters the words, 'tiax aruoiwunsoh'.
You nod.

<876hp 402m 399mv> W:no opponent C:no opponent [#####=====] where
Players near you in Seringale:
<PK> Militha Entrance to the Arena of Blood
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace Entrance to the Arena of Blood
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<876hp 402m 399mv> W:no opponent C:no opponent [####======]
A beggar walks west.

<876hp 415m 399mv> W:no opponent C:no opponent [####======]
Zstrxiq gurgles 'I would warn your friend that it is expensive, but possible.'

<876hp 415m 399mv> W:no opponent C:no opponent [####======]
A beggar walks west.

<876hp 415m 399mv> W:no opponent C:no opponent [###=======] 'how expensive, me friend might be wonderin'
You say 'How expensive, me friend might be wonderin''

<876hp 415m 399mv> W:no opponent C:no opponent [###=======]
Mahkto tells you 'A coward dwarf.'

<876hp 415m 399mv> W:no opponent C:no opponent [###=======] reply last I check ye were the one runnin'
You tell Mahkto 'Last I check ye were the one runnin''

<876hp 415m 399mv> W:no opponent C:no opponent [##========]
The light of virtue fades from your body.

<876hp 431m 399mv> W:no opponent C:no opponent [##========]
Mahkto tells you 'Ashamed the order must be.'

<876hp 431m 399mv> W:no opponent C:no opponent [##========] virt
The Light of Virtue fills you with conviction.

<876hp 406m 399mv> W:no opponent C:no opponent [##========]
A beggar walks in.

<876hp 406m 399mv> W:no opponent C:no opponent [#=========]
Mahkto tells you 'Healing yourself under the protection of law.'

<876hp 406m 399mv> W:no opponent C:no opponent [#=========]
Zstrxiq gurgles 'More than fifty thousand coins, surely.'

<876hp 406m 399mv> W:no opponent C:no opponent [#=========]
Mahkto tells you 'Cowards.'

<876hp 406m 399mv> W:no opponent C:no opponent [#=========] nod
You nod.

<876hp 406m 399mv> W:no opponent C:no opponent [#=========]
Zstrxiq gurgles 'I would also warn your friend to beware the Justice.'
A beggar says 'Does anyone have some spare gold for a poor old man?'

<876hp 406m 399mv> W:no opponent C:no opponent [==========]
Your ability to turn your will to iron returns.

<876hp 420m 399mv> W:no opponent C:no opponent [==========]
Zstrxiq gurgles 'For he is very formidable.'

<876hp 420m 399mv> W:no opponent C:no opponent [==========] reply ye can bark all ye want
You tell Mahkto 'Ye can bark all ye want.'

<876hp 420m 399mv> W:no opponent C:no opponent [==========] reply no matter to me
You tell Mahkto 'No matter to me.'

<876hp 420m 399mv> W:no opponent C:no opponent [=========-] reply ye frustrated? Have an ale
You tell Mahkto 'Ye frustrated? Have an ale.'

<876hp 420m 399mv> W:no opponent C:no opponent [========--]
Quinace tells you 'Join us.'

<876hp 420m 399mv> W:no opponent C:no opponent [========--]
Zstrxiq gurgles 'And he is not known to be merciful.'

<876hp 420m 399mv> W:no opponent C:no opponent [========--] nod
You nod.

<876hp 438m 399mv> W:no opponent C:no opponent [=======---] where

Zstrxiq utters the words, 'ghaiz gtui'.
Zstrxiq's skin turns to stone.
Players near you in Seringale:
<PK> Militha Entrance to the Arena of Blood
<PK> Zstrxiq South Square
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace Entrance to the Arena of Blood
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<876hp 438m 399mv> W:no opponent C:no opponent [=======---] tell quinace havin' me own melee, thank ye
You tell Quinace 'Havin' me own melee, thank ye.'

<876hp 438m 399mv> W:no opponent C:no opponent [======----]
Zstrxiq gurgles 'I am sure your friend will weigh his options carefully.'

<876hp 438m 399mv> W:no opponent C:no opponent [======----]
Zstrxiq gurgles 'Or her options. I do not know your friend.'

<876hp 452m 399mv> W:no opponent C:no opponent [=====-----] nod
You nod.

<876hp 452m 399mv> W:no opponent C:no opponent [=====-----]
Quinace tells you 'The Consortium needs you to fight as their champion.'

<876hp 452m 399mv> W:no opponent C:no opponent [====------]
Zstrxiq walks north.
An illusion of a fire giant soldier walks north.
An illusion of a fire giant soldier walks north.
An illusion of a fire giant soldier walks north.

<876hp 452m 399mv> W:no opponent C:no opponent [====------] where
Players near you in Seringale:
<PK> Militha The North Road
<PK> Zstrxiq The Main Street
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace Entrance to the Arena of Blood
<PK> Mahkto Outside the South Gate
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans South Square
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<876hp 452m 399mv> W:no opponent C:no opponent [====------] n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<876hp 452m 398mv> W:no opponent C:no opponent [====------] n
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<876hp 452m 397mv> W:no opponent C:no opponent [====------] n
n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 452m 396mv> W:no opponent C:no opponent [====------]
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 452m 395mv> W:no opponent C:no opponent [====------] n
e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<876hp 452m 395mv> W:no opponent C:no opponent [====------] n
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<876hp 452m 394mv> W:no opponent C:no opponent [====------]
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<876hp 452m 393mv> W:no opponent C:no opponent [====------] n
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<876hp 452m 392mv> W:no opponent C:no opponent [====------] w
n
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<876hp 452m 391mv> W:no opponent C:no opponent [====------]
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<876hp 452m 390mv> W:no opponent C:no opponent [====------] reply Aye very well
n
You tell Quinace 'Aye very well.'

<876hp 452m 390mv> W:no opponent C:no opponent [===-------] n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<876hp 452m 389mv> W:no opponent C:no opponent [===-------]
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
The town clock tolls twelve times as noon approaches.

<876hp 463m 399mv> W:no opponent C:no opponent [===-------] n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<876hp 463m 398mv> W:no opponent C:no opponent [===-------] e
e
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<876hp 463m 397mv> W:no opponent C:no opponent [===-------]
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<876hp 463m 396mv> W:no opponent C:no opponent [===-------] e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<876hp 463m 395mv> W:no opponent C:no opponent [===-------] e
The North Road
o *| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings made
+-* F *| of fanciful stonework. You see the entrance to the Illusionist
| | || guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<876hp 463m 394mv> W:no opponent C:no opponent [===-------] e
n
The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]

<876hp 463m 393mv> W:no opponent C:no opponent [===-------]
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(Red Aura) Nihjinn the Student of History is here.
Quinace the Grand Master of Seasons is here.
(Charmed) A large spotted owl is perched here.
Ilromie the Arcane Archivist, Polymath of History is here.
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
The Juggernaut stands here with his arms folded across his chest.
The Juggernaut says 'Dare you take the challenge?'

<876hp 463m 392mv> W:no opponent C:no opponent [===-------]
Quinace says 'Dwiggans will join you,'

<876hp 463m 392mv> W:no opponent C:no opponent [===-------] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(Red Aura) Nihjinn the Student of History is here.
Quinace the Grand Master of Seasons is here.
(Charmed) A large spotted owl is perched here.
Ilromie the Arcane Archivist, Polymath of History is here.
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
The Juggernaut stands here with his arms folded across his chest.

<876hp 463m 392mv> W:no opponent C:no opponent [===-------] 'who we fightin'?
You say 'Who we fightin'?'

<876hp 463m 392mv> W:no opponent C:no opponent [===-------]
Militha rides south on a nightmare.

<876hp 463m 392mv> W:no opponent C:no opponent [==--------]
Wylsin chuckles politely.

<876hp 463m 392mv> W:no opponent C:no opponent [==--------]
Ilromie has invited you to join their group.
You may accept or decline this invitation.

<876hp 463m 392mv> W:no opponent C:no opponent [==--------] accept
You now follow Avenar.
You join Avenar's group.

<876hp 463m 392mv> W:no opponent C:no opponent [==--------] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(Red Aura) Nihjinn the Student of History is here.
Quinace the Grand Master of Seasons is here.
(Charmed) A large spotted owl is perched here.
Ilromie the Arcane Archivist, Polymath of History is here.
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
The Juggernaut stands here with his arms folded across his chest.

<876hp 463m 392mv> W:no opponent C:no opponent [==--------] gr
Avenar's group. Overlord: Blackthorne, the dark ranger [- ]
[50 Hea] Avenar 100% hp 99% mana 100% mv 427800 xp Kills: 5
[50 Inv] Ilromie 100% hp 100% mana 100% mv 564400 xp Kills: 5
[50 Inv] Wylsin 100% hp 97% mana 100% mv 484840 xp Kills: 2
[50 Pal] Dwiggans 100% hp 60% mana 98% mv 620310 xp Kills: 0
* [25 Pet] Vicaria the adult owl 100% hp 100% mana 100% mv 1862 tnl (Avenar)

<876hp 463m 392mv> W:no opponent C:no opponent [==--------]
Wylsin says 'Salutations Dwiggans.'

<876hp 463m 392mv> W:no opponent C:no opponent [==--------]
Wylsin looks at you.

<876hp 463m 392mv> W:no opponent C:no opponent [==--------] bow wyl
You bow before him.

<876hp 463m 392mv> W:no opponent C:no opponent [==--------]
Militha rides in on a nightmare.
The Juggernaut says 'Dare you take the challenge?'

<876hp 463m 392mv> W:no opponent C:no opponent [=---------]
Quinace says 'It is a battle royale, you will fight with Wylsin, Ilromie, and Avenar?'

<876hp 463m 392mv> W:no opponent C:no opponent [=---------]
An illusion of a fire giant soldier slows down.

<876hp 476m 399mv> W:no opponent C:no opponent [=---------]
Militha looks relieved as she begins to manage her belongings.

<876hp 476m 399mv> W:no opponent C:no opponent [=---------] sayto wylsin Hullo!

Wylsin utters the words, 'qcandusahz yaae'.
A magic mushroom suddenly appears.
You say to Wylsin 'Hullo!'

<876hp 476m 399mv> W:no opponent C:no opponent [=---------]
Wylsin gets a magic mushroom.

<876hp 476m 399mv> W:no opponent C:no opponent [=---------]
Wylsin eats a magic mushroom.

<876hp 476m 399mv> W:no opponent C:no opponent [=---------]
Wylsin utters the words, 'qcandusahz gsfuio'.
A magical spring flows from the ground.

<876hp 476m 399mv> W:no opponent C:no opponent [=---------]
Quinace drinks water from a magical spring.

<876hp 476m 399mv> W:no opponent C:no opponent [----------]
Wylsin drinks water from a magical spring.

<876hp 476m 399mv> W:no opponent C:no opponent [----------]
Quinace gets a Wayfarer's Cake from a Big Ol'Pack Sack.

<876hp 476m 399mv> W:no opponent C:no opponent [----------]
Quinace eats a Wayfarer's Cake.

<876hp 476m 399mv> W:no opponent C:no opponent [----------] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(Red Aura) Nihjinn the Student of History is here.
Quinace the Grand Master of Seasons is here.
(Charmed) A large spotted owl is perched here.
Ilromie the Arcane Archivist, Polymath of History is here.
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
The Juggernaut stands here with his arms folded across his chest.

<876hp 476m 399mv> W:no opponent C:no opponent [----------]
Quinace beckons Zstrxiq to follow.

<876hp 476m 399mv> W:no opponent C:no opponent [----------]
The white aura around Avenar fades.

<876hp 486m 399mv> W:no opponent C:no opponent [--------- ]
Avenar closes his eyes momentarily.
Avenar is surrounded by a white aura.

<876hp 486m 399mv> W:no opponent C:no opponent [--------- ]
An illusion of a fire giant soldier stands close to Zstrxiq.
An illusion of a fire giant soldier stands close to Zstrxiq.
An illusion of a fire giant soldier stands close to Zstrxiq.

<876hp 486m 399mv> W:no opponent C:no opponent [--------- ] gr
Avenar's group. Overlord: Blackthorne, the dark ranger [- ]
[50 Hea] Avenar 100% hp 93% mana 100% mv 427800 xp Kills: 5
[50 Inv] Ilromie 100% hp 100% mana 100% mv 564400 xp Kills: 5
[50 Inv] Wylsin 100% hp 100% mana 100% mv 484840 xp Kills: 2
[50 Pal] Dwiggans 100% hp 63% mana 100% mv 620310 xp Kills: 0
* [25 Pet] Vicaria the adult owl 100% hp 100% mana 100% mv 1862 tnl (Avenar)

<876hp 486m 399mv> W:no opponent C:no opponent [--------- ] where
Players near you in Seringale:
<PK> Militha Entrance to the Arena of Blood
<PK> Zstrxiq Entrance to the Arena of Blood
Dothemman The North Road
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace Entrance to the Arena of Blood
<PK> Mahkto Outside the South Gate
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<876hp 486m 399mv> W:no opponent C:no opponent [--------- ] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(Red Aura) Nihjinn the Student of History is here.
Quinace the Grand Master of Seasons is here.
(Charmed) A large spotted owl is perched here.
Ilromie the Arcane Archivist, Polymath of History is here.
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
The Juggernaut stands here with his arms folded across his chest.

<876hp 486m 399mv> W:no opponent C:no opponent [--------- ]
A baby basilisk walks in.

<876hp 486m 399mv> W:no opponent C:no opponent [--------- ]
Avenar has left the group.
You stop following Avenar.
You now follow Ilromie.
Ilromie is now the group leader.

<876hp 486m 399mv> W:no opponent C:no opponent [--------- ]
Zstrxiq looks at Quinace with his dead, black eyes.

<876hp 486m 399mv> W:no opponent C:no opponent [-------- ]
Ilromie says 'Avenar is not joining us.'

<876hp 486m 399mv> W:no opponent C:no opponent [-------- ]
Avenar says 'I am only hear for the blood and the wine.'

<876hp 486m 399mv> W:no opponent C:no opponent [-------- ]
Wylsin tells the group 'I think that a thunder storm will be called for here.'

<876hp 486m 399mv> W:no opponent C:no opponent [-------- ]
Quinace nods.

<876hp 486m 399mv> W:no opponent C:no opponent [------- ]
Zstrxiq gurgles 'What do you want?'

<876hp 486m 399mv> W:no opponent C:no opponent [------- ] iron
Your willpower becomes like iron.

<876hp 499m 339mv> W:no opponent C:no opponent [==--------]
Ilromie tells the group 'One, or two?'

<876hp 499m 339mv> W:no opponent C:no opponent [==--------] gr
Ilromie's group. Overlord: Blackthorne, the dark ranger [- ]
[50 Inv] Ilromie 100% hp 100% mana 100% mv 564400 xp Kills: 5
[50 Inv] Wylsin 100% hp 100% mana 100% mv 484840 xp Kills: 2
[50 Pal] Dwiggans 100% hp 64% mana 84% mv 620310 xp Kills: 0
* [50 Chm] A spotted owl 100% hp 100% mana 100% mv (Ilromie)

<876hp 499m 339mv> W:no opponent C:no opponent [===-------]
Ilromie drinks water from a silver chalice ornamented with pearls.

<876hp 499m 339mv> W:no opponent C:no opponent [====------]
Wylsin tells the group 'As many as is required to remove the illusions.'

<876hp 499m 339mv> W:no opponent C:no opponent [====------]
The barely audible hum within the room drops into silence.

<876hp 512m 394mv> W:no opponent C:no opponent [=====-----]
Your will is no longer like iron.

<876hp 512m 394mv> W:no opponent C:no opponent [======----]
Wylsin tells the group 'If we can survive long enough to empower them.'

<876hp 512m 394mv> W:no opponent C:no opponent [======----] gt I'll be reckonin', I reckon.
You tell your group 'I'll be reckonin', I reckon.'

<876hp 512m 394mv> W:no opponent C:no opponent [======----] gr
Ilromie's group. Overlord: Blackthorne, the dark ranger [- ]
[50 Inv] Ilromie 100% hp 100% mana 100% mv 564400 xp Kills: 5
[50 Inv] Wylsin 100% hp 100% mana 100% mv 484840 xp Kills: 2
[50 Pal] Dwiggans 100% hp 66% mana 98% mv 620310 xp Kills: 0
* [50 Chm] A spotted owl 100% hp 100% mana 100% mv (Ilromie)

<876hp 512m 394mv> W:no opponent C:no opponent [=====-----] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Charmed) A spiny baby basilisk is waiting here.
(Red Aura) Dothemman the General of Legion is here.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(Red Aura) Nihjinn the Student of History is here.
Quinace the Grand Master of Seasons is here.
(Charmed) A large spotted owl is perched here.
Ilromie the Arcane Archivist, Polymath of History is here.
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
The Juggernaut stands here with his arms folded across his chest.

<876hp 512m 394mv> W:no opponent C:no opponent [=====-----]
Mahkto walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<876hp 512m 394mv> W:no opponent C:no opponent [=====-----]
Militha wields the marauding trident of Paelloran.

<876hp 512m 394mv> W:no opponent C:no opponent [=====-----] gt who's our target?
You tell your group 'Who's our target?'

<876hp 512m 394mv> W:no opponent C:no opponent [=====-----]
An illusion of a fire giant soldier slows down.
An illusion of a fire giant soldier slows down.
A wild boar looks uncomfortable in these surroundings.

<876hp 521m 399mv> W:no opponent C:no opponent [====------]
Mahkto says 'What a waste.'

<876hp 521m 399mv> W:no opponent C:no opponent [====------] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A large, wild boar grunts softly here.
(Red Aura) Mahkto the Wrath of Nature is here.
(Charmed) A spiny baby basilisk is waiting here.
(Red Aura) Dothemman the General of Legion is here.
(Red Aura) Militha the Unholy Lady is riding on the back of a nightmare.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(Red Aura) Nihjinn the Student of History is here.
Quinace the Grand Master of Seasons is here.
(Charmed) A large spotted owl is perched here.
Ilromie the Arcane Archivist, Polymath of History is here.
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
The Juggernaut stands here with his arms folded across his chest.

<876hp 521m 399mv> W:no opponent C:no opponent [====------]
A wild boar slowly disappears.
Mahkto has left the realms.
An aged, great horned owl slowly disappears.

<876hp 521m 399mv> W:no opponent C:no opponent [====------]
Militha smirks.

@@@ Partake in the battle royale meself, Militha whoops me arse (see separate log), havin' meself a conversation with Ilromie 'bout her sister while watchin' Wylsin and Quinace fight...when the critter returns @@@

<901hp 667m 399mv> W:no opponent C:no opponent [ ]
Avenar flies in.
Vicaria the adult owl flies in.
Nihjinn gets a bone-dagger from a Big Ol'Pack Sack.

<901hp 667m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
Nihjinn sharpens a handful of green throwing cards.

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
Ilromie tells the group 'You can recast the barrier if that engagement goes poorly.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
Nihjinn looks in a Big Ol'Pack Sack.

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace stops meditating and stands up.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ] read news
(A dark rose the color of twilight is painted upon this scroll. Its deep
reen stem is punctuated with sharp thorns. You feel a sense of alluring
beauty yet danger emanating from it, drawing your finger to the page.)

Mother!
to you i fluttered,
a wisp, a spot of rust, unguarded:
a token fragment of your excellence,
my ways a shy reflection
of who you might have been.
my life, effort after effort, pales
beside the cycles you have lived.

why is it your history refuses to repeat itself for me?

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
Nihjinn puts green throwing cards in a Big Ol'Pack Sack.

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
Avenar says 'Quite the skirmish.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
Ilromie says to Nihjinn 'In fact, your bird is starving.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'A healing light surrounds Quinace.'

<901hp 682m 399mv> W:no opponent C:no opponent [ ]
Nihjinn looks in a Big Ol'Pack Sack.

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'hellstream'.'
Quinace yells 'Help! Wylsin is hellstreaming me!'
The Juggernaut says 'The ground erupts as Quinace is caught in a searing beam of arcane light.'
The Juggernaut says 'Wylsin's hellstream DISMEMBERS Quinace!'

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace has fled!'

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
Ilromie utters the words, 'oculoinfra uizug'.

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
Wylsin yells 'Help! I am being attacked by Quinace!'
The Juggernaut says 'Quinace's jump kick devastates Wylsin!'

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
Nihjinn raises an eyebrow.

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'slicing winds'.'
The Juggernaut says 'Wylsin controls the nearby air to send it slicing towards Quinace.'
The Juggernaut says 'Wylsin's slicing winds wound Quinace.'
The Juggernaut says 'Wylsin's slicing winds injure Quinace.'

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The healing light fades from Quinace.'
The Juggernaut says 'Wylsin's thwack mauls Quinace.'
The Juggernaut says 'Quinace's jab wounds Wylsin.'
The Juggernaut says 'Wylsin has some small wounds and bruises and Quinace has some big nasty wounds and scratches.'

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
Ilromie says 'Or did he die?'

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace has fled!'

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
Mahkto walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<901hp 695m 399mv> W:no opponent C:no opponent [ ]
Mahkto hurls a javelin as he closes in to attack you.
[* ] You parry Mahkto's pierce.
Mahkto's turmoil injures you.
Mahkto's wild thrust DISMEMBERS you!
Your slash devastates Mahkto!
Your slash MUTILATES Mahkto!
Mahkto has a few scratches.

<834hp 695m 399mv> W:blade C:defensive [ ]
Wylsin yells 'Help! I am being attacked by Quinace!'
The Juggernaut says 'Quinace's elbow slash maims Wylsin!'
The Juggernaut says 'Quinace's knee thrust injures Wylsin.'
Mahkto has a few scratches.

<834hp 695m 399mv> W:blade C:defensive [ ]
The Juggernaut says 'Wylsin utters the words, 'hellstream'.'
The Juggernaut says 'The ground erupts as Quinace is caught in a searing beam of arcane light.'
The Juggernaut says 'Wylsin's hellstream *** DEMOLISHES *** Quinace!'
Mahkto has a few scratches.

<834hp 695m 399mv> W:blade C:defensive [ ]
Mahkto's turmoil injures you.
Mahkto's thrust mauls you.
Mahkto screams out in agonizing pain as his body starts to deform!
Spidery legs burst out of Mahkto and his fangs lengthen as he takes the form of a Raknos!
The Juggernaut says 'Quinace's spin kick decimates Wylsin!'
[** ] Mahkto dodges your slash.
[** ] Mahkto dodges your pierce.
[** ] Mahkto parries your slash.
The Juggernaut says 'Wylsin has quite a few wounds and Quinace has some big nasty wounds and scratches.'
Mahkto has a few scratches.

<797hp 695m 399mv> W:blade C:defensive [ ]
Mahkto's kicked dirt misses you.
Mahkto has a few scratches.

<797hp 695m 399mv> W:blade C:defensive [ ]
The Juggernaut says 'Quinace has fled!'
Mahkto has a few scratches.

<797hp 695m 399mv> W:blade C:defensive [ ]
Mahkto's turmoil wounds you.
Your slash DISEMBOWELS Mahkto!
[** ] Mahkto parries your pierce.
Mahkto has some small wounds and bruises.

<779hp 695m 399mv> W:blade C:defensive [ ] wear thin
You stop wielding the dagger of Yog-Sothoth.
You stop wielding a heron-marked blade.
You wield a thin bladed polearm.
A thin bladed polearm feels like a part of you!
Mahkto has some small wounds and bruises.

<779hp 695m 399mv> W:blade C:defensive [ ] wrat
Your heavenly wrath *** DEMOLISHES *** Mahkto!
Mahkto has quite a few wounds.

<779hp 665m 399mv> W:blade C:defensive [ ]
Mahkto's turmoil mauls you.
Mahkto's turmoil mauls you.
Your slash DISMEMBERS Mahkto!
[* ] Mahkto blocks your attack with his shield.
Mahkto has quite a few wounds.

<735hp 665m 399mv> W:blade C:defensive [ ]
Mahkto stops using some yew ranger javelins.
Mahkto stops using a gilded titanium kite shield as a shield.
Mahkto stops wielding a bastard sword of havoc.
Mahkto wields a ranger's bow.
Mahkto has quite a few wounds.

<735hp 665m 399mv> W:segment C:two_handed [ ]
Mahkto's kicked dirt misses you.
The Juggernaut says 'Wylsin scans all around.'
Mahkto has quite a few wounds.

<735hp 665m 399mv> W:segment C:two_handed [ ]
Mahkto's drowning misses you.
Mahkto's drowning DISEMBOWELS you!
Mahkto's venom injures you.
Your slash MUTILATES Mahkto!
Your charge DISEMBOWELS Mahkto!
Mahkto has quite a few wounds.

<671hp 665m 399mv> W:segment C:two_handed [ ] wrat

The Juggernaut says 'Wylsin scans all around.'
The Juggernaut says 'Quinace's hands burst into the flames of the phoenix!'
Mahkto has quite a few wounds.

<671hp 665m 399mv> W:segment C:two_handed [ ]
Your heavenly wrath *** DEMOLISHES *** Mahkto!
Mahkto has some big nasty wounds and scratches.

<671hp 635m 399mv> W:segment C:two_handed [ ]
Avenar's smash wounds Mahkto.
Mahkto has some big nasty wounds and scratches.

<671hp 635m 399mv> W:segment C:two_handed [ ]
Mahkto stabs at you with an arrow at point blank range.
[** ] You parry Mahkto's arrow.
Avenar's smash wounds Mahkto.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Mahkto's drowning DISEMBOWELS you!
[** ] Mahkto dodges your slash.
Your charge DISEMBOWELS Mahkto!
Mahkto has some big nasty wounds and scratches.

<627hp 635m 399mv> W:segment C:two_handed [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'
Mahkto has some big nasty wounds and scratches.

<627hp 635m 399mv> W:segment C:two_handed [ ]
Ilromie utters the words, 'pzrrghcandusaw'.
The ground erupts as Mahkto is caught in a searing beam of arcane light.
Ilromie's hellstream MANGLES Mahkto!
Mahkto looks pretty hurt.

<627hp 635m 399mv> W:segment C:two_handed [ ]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab DISEMBOWELS you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry Mahkto's arrow.
Mahkto's venom wounds you.
Your slash DISMEMBERS Mahkto!
[* ] Mahkto dodges your charge.
Mahkto looks pretty hurt.

<565hp 635m 399mv> W:segment C:two_handed [ ] wrat

Mahkto has fled!
Mahkto walks south.
An aged, great horned owl flies south.
A wild boar walks south.
Avenar closes his eyes momentarily.
Avenar utters a word of divine power!
Avenar gets a wild look in his eyes!
Nihjinn yells 'Die! Avenar, you sorcerous dog!'
Avenar's divine wrath *** DEVASTATES *** Nihjinn!
You feel more powerful.
You are filled with holy wrath!
Ilromie gets a wild look in her eyes!

<565hp 635m 399mv> W:no opponent C:no opponent [ ]
The town clock tolls once as the evening begins.

<583hp 643m 399mv> W:no opponent C:no opponent [ ]
Commune the wrath spell on whom?

<583hp 643m 399mv> W:no opponent C:no opponent [ ]
Nihjinn has fled!
Nihjinn walks south.

<583hp 643m 399mv> W:no opponent C:no opponent [ ] mkt
That isn't a verb I know.

<583hp 643m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Mahkto North Square
<PK> Wylsin A high grassland
<PK> Quinace A lighter area
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn The North Road

<583hp 643m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'
The Juggernaut says 'A healing light surrounds Quinace.'

<583hp 643m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Mahkto North of Market Square
<PK> Wylsin A high grassland
<PK> Quinace A lighter area
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn The North Road

<583hp 643m 399mv> W:no opponent C:no opponent [ ]
Avenar flies south.
Vicaria the adult owl flies south.

<583hp 643m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<583hp 643m 399mv> W:no opponent C:no opponent [ ] sumn mahkto
Something about this place impedes the summon.

<583hp 613m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<583hp 613m 399mv> W:no opponent C:no opponent [ ] s
where
The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
(Red Aura) Nihjinn the Student of History is here.

<583hp 613m 397mv> W:no opponent C:no opponent [ ]
Players near you in Seringale:
<PK> Mahkto The West Common Road
<PK> Wylsin A lighter area
<PK> Quinace A lighter area
<PK> Ilromie The North Road
<PK> Dwiggans The North Road
<PK> Avenar The North Road
<PK> Nihjinn The North Road

<583hp 613m 397mv> W:no opponent C:no opponent [ ] sumn mahkto
You failed the summon.

<583hp 583m 397mv> W:no opponent C:no opponent [ ] sumn mahkto

Nihjinn prepares to sing 'Twilight of Faeries'.
Nihjinn sings 'At twilight, the skies alight with faeries,'
Nihjinn sings 'Flying together, for around men they tarry.'
Nihjinn sings 'Up above our heads they play away,'
Nihjinn sings 'Oblivious to the plights of the day.'
Nihjinn sings 'Lured to me by the sound of this reel,'
Nihjinn sings 'With fairy dust our wounds will heal.'
Hundreds of faeries attracted by the music dance merrily above you.

<583hp 583m 397mv> W:no opponent C:no opponent [ ]
You failed the summon.

<583hp 553m 397mv> W:no opponent C:no opponent [ ] where

Quinace yells 'Help! Wylsin is hellstreaming me!'

<583hp 553m 397mv> W:no opponent C:no opponent [ ]
Players near you in Seringale:
<PK> Wylsin A high grassland
<PK> Quinace A high grassland
<PK> Ilromie The North Road
<PK> Dwiggans The North Road
<PK> Avenar The North Road
<PK> Nihjinn The North Road

<583hp 553m 397mv> W:no opponent C:no opponent [ ] n
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A raspberry flan is here.
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
The Juggernaut stands here with his arms folded across his chest.

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'slicing winds'.'
The Juggernaut says 'Wylsin controls the nearby air to send it slicing towards Quinace.'
The Juggernaut says 'Wylsin's slicing winds decimate Quinace!'
The Juggernaut says 'Wylsin's slicing winds maul Quinace.'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's tiger uppercut devastates Wylsin!'
The Juggernaut says 'Quinace's elbow slash maims Wylsin!'
The Juggernaut says 'Quinace's knee thrust injures Wylsin.'
The Juggernaut says 'Wylsin's thwack decimates Quinace!'
The Juggernaut says 'Wylsin has quite a few wounds and Quinace has some big nasty wounds and scratches.'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace releases his stored chii at Wylsin!'
The Juggernaut says 'Quinace's chii bolt knocks the wind out of Wylsin.'
The Juggernaut says 'Quinace's chii bolt mauls Wylsin.'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's back fist maims Wylsin!'
The Juggernaut says 'Quinace's dragon punch MUTILATES Wylsin!'
The Juggernaut says 'Quinace's whirlwind kick maims Wylsin!'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace has some big nasty wounds and scratches.'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin looks less wobbly on his feet.'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'slicing winds'.'
The Juggernaut says 'Wylsin controls the nearby air to send it slicing towards Quinace.'
The Juggernaut says 'Wylsin's slicing winds wound Quinace.'
The Juggernaut says 'Wylsin's slicing winds injure Quinace.'
The Juggernaut says 'Quinace has fled!'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
Wylsin yells 'Help! I am being attacked by someone!'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'cyclone'.'
The Juggernaut says 'Wylsin calls upon the forces of nature and creates a rapidly revolving twister.'
The Juggernaut says 'Wylsin's cyclone maims Quinace!'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin rubs the dirt out of his eyes, but they're still watering.'
The Juggernaut says 'Wylsin's cyclone MUTILATES Quinace!'
The Juggernaut says 'Quinace's jab injures Wylsin.'
The Juggernaut says 'Quinace's elbow slash MUTILATES Wylsin!'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace looks pretty hurt.'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace has fled!'

<583hp 553m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace relaxes his posture.'

<597hp 566m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin's eyes stop watering.'

<597hp 566m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace becomes poised and ready for battle.'

<597hp 566m 399mv> W:no opponent C:no opponent [ ]
A beam of white light shines down from the heavens.

<597hp 566m 399mv> W:no opponent C:no opponent [ ]
Ilromie utters the words, 'yawuruabra'.
The Juggernaut says 'A spotted owl slowly disappears.'
Ilromie attempts to summon a familiar.
A spotted owl swoops out of the sky and lands on Ilromie's shoulder.

<597hp 566m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'fire shield'.'
The Juggernaut says 'Wylsin is surrounded by a sphere of flames.'

<597hp 566m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'
A spotted owl flies south.
You follow Ilromie.
The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
(Charmed) A large spotted owl is perched here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.

<597hp 566m 397mv> W:no opponent C:no opponent [ ]
You follow Ilromie.
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A raspberry flan is here.
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.
The Juggernaut stands here with his arms folded across his chest.
The Juggernaut says 'Dare you take the challenge?'

<597hp 566m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<597hp 566m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'A healing light surrounds Quinace.'

<597hp 566m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace sits cross-legged on the ground and begins reciting his mantras.'

<597hp 566m 395mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Zstrxiq The North Road
<PK> Wylsin Fresh, Green Grass
<PK> Quinace On muddy ground
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Nihjinn The North Road

<597hp 566m 395mv> W:no opponent C:no opponent [ ]
Zstrxiq walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
The Juggernaut says 'Dare you take the challenge?'
The Juggernaut says 'Wylsin buys a strip of squirrel meat.'

<597hp 566m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin eats a strip of squirrel meat.'

<597hp 566m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'create spring'.'

<597hp 566m 395mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The healing light fades from Quinace.'

<597hp 566m 395mv> W:no opponent C:no opponent [ ] where

Zstrxiq's protective shield dissipates.
The Juggernaut says 'The white aura around Wylsin fades.'

<617hp 576m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin drinks water from a magical spring.'
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin Fresh, Green Grass
<PK> Quinace On muddy ground
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Nihjinn The North Road

<617hp 576m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'sanctuary'.'
The Juggernaut says 'Wylsin is surrounded by a white aura.'

<617hp 576m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq looks at you with his dead, black eyes.

<617hp 576m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin Fresh, Green Grass
<PK> Quinace On muddy ground
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Nihjinn The North Road

<617hp 576m 399mv> W:no opponent C:no opponent [ ] cusi
You feel better.

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin gets an artifact of a passive looking stone from a deflective pleated leather backpack of turning.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin invokes an artifact of a passive looking stone.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin Fresh, Green Grass
<PK> Quinace On muddy ground
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Nihjinn The North Road

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
Nihjinn walks in.
The Juggernaut says 'Dare you take the challenge?'

<650hp 562m 399mv> W:no opponent C:no opponent [ ] who

The Juggernaut says 'Wylsin gets an artifact of a passive looking stone from a deflective pleated leather backpack of turning.'
[ Beast ] <PK> Mahkto the Wrath of Nature
[ Avian ] Eyston the Musician
[ Illit ] <PK> [JUSTICE] Zstrxiq the Grand Spectre of Beguilement
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the Sage of Arcane Power, Savant of Arcane
[ Half ] <PK> [WARLORD] Quinace the Grand Master of Seasons
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ Elf ] Inchel Heifiel the Mindbender
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
[ Human ] <PK> <HERALD> Avenar the Holy Patriarch of Healing, Master Scribe of History
[ Pixie ] <PK> Nihjinn the Student of History
Players found: 10
[KEEPER] The Balance prevails within the four kingdoms.
There are 10 characters on; the most on this past month was 17.

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin invokes an artifact of a passive looking stone.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A raspberry flan is here.
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Red Aura) Nihjinn the Student of History is here.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.
The Juggernaut stands here with his arms folded across his chest.

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
Nihjinn prepares to sing 'Twilight of Faeries'.
Nihjinn sings 'At twilight, the skies alight with faeries,'
Nihjinn sings 'Flying together, for around men they tarry.'
Nihjinn sings 'Up above our heads they play away,'
Nihjinn sings 'Oblivious to the plights of the day.'
Nihjinn sings 'Lured to me by the sound of this reel,'
Nihjinn sings 'With fairy dust our wounds will heal.'
Hundreds of faeries attracted by the music dance merrily above you.

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin gets an artifact of a passive looking stone from a deflective pleated leather backpack of turning.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin invokes an artifact of a passive looking stone.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'I have heard that you require protection.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace stops meditating and stands up.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ] shrug

The Juggernaut says 'Quinace closes his eyes in meditation.'
You shrug.
Nihjinn prepares to sing 'Twilight of Faeries'.
Nihjinn sings 'At twilight, the skies alight with faeries,'
Nihjinn sings 'Flying together, for around men they tarry.'
Nihjinn sings 'Up above our heads they play away,'
Nihjinn sings 'Oblivious to the plights of the day.'
Nihjinn sings 'Lured to me by the sound of this reel,'
Nihjinn sings 'With fairy dust our wounds will heal.'
Hundreds of faeries attracted by the music dance merrily above you.

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
Nihjinn looks at you.

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'A healing light surrounds Quinace.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ] 'he ran away
You say 'He ran away.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace sits cross-legged on the ground and begins reciting his mantras.'

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
Nihjinn scans south.

<650hp 562m 399mv> W:no opponent C:no opponent [ ]
You are hungry.
You are thirsty.

<666hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<666hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<666hp 578m 399mv> W:no opponent C:no opponent [ ] 'maybe he requires it?
You say 'Maybe he requires it?'

<666hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<666hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The healing light fades from Quinace.'

<666hp 578m 399mv> W:no opponent C:no opponent [ ] sau
A string of sausages suddenly appears.

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'hellstream'.'
Quinace yells 'Help! Wylsin is hellstreaming me!'
The Juggernaut says 'The ground erupts as Quinace is caught in a searing beam of arcane light.'
The Juggernaut says 'Wylsin's hellstream MASSACRES Quinace!'

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's tiger uppercut decimates Wylsin!'
The Juggernaut says 'Quinace's elbow slash MUTILATES Wylsin!'
The Juggernaut says 'Quinace's jump kick MUTILATES Wylsin!'
The Juggernaut says 'Wylsin's fire shield wounds Quinace.'
The Juggernaut says 'Wylsin has quite a few wounds and Quinace has quite a few wounds.'

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's kicked dirt misses Wylsin.'

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
Dwiggans looks at the sausage, pupils dilating, and begins breathing heavily.

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
You get a string of sausages.

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
You eat a string of sausages.
You are full.

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
Dwiggans wheezes.

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's palm strike wounds Wylsin.'
The Juggernaut says 'Wylsin completely destroys Quinace's ability to resist fire!'
The Juggernaut says 'Wylsin's fire shield mauls Quinace.'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace has some big nasty wounds and scratches.'

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'hellstream'.'
The Juggernaut says 'The ground erupts as Quinace is caught in a searing beam of arcane light.'
The Juggernaut says 'Wylsin's hellstream DISMEMBERS Quinace!'

<666hp 553m 399mv> W:no opponent C:no opponent [ ] drink cant
You drink water from a tin canteen.

<666hp 553m 399mv> W:no opponent C:no opponent [ ] drink cant
drink cant
Zstrxiq gurgles 'I require a docile populace.'
You drink water from a tin canteen.

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
Ilromie says 'How convenient you were running errands at the time.'
You drink water from a tin canteen.
Your thirst is quenched.

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's elbow slash maims Wylsin!'
The Juggernaut says 'Quinace's lightning kick devastates Wylsin!'
The Juggernaut says 'Wylsin's fire shield mauls Quinace.'
The Juggernaut says 'Wylsin's thwack decimates Quinace!'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace has some big nasty wounds and scratches.'

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's hands stop burning.'
The Juggernaut says 'Quinace starts staggering around like a drunk.'

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'flame arrow'.'
The Juggernaut says 'Wylsin creates a flaming arrow.'
The Juggernaut says 'Wylsin's flame arrow MASSACRES Quinace!'

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace executes the form, lion's deathgrip!'
The Juggernaut says 'Quinace's falling drunk kick decimates Wylsin!'
The Juggernaut says 'Wylsin's fire shield MASSACRES Quinace!'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace looks pretty hurt.'

<666hp 553m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace trips Wylsin with a leg sweep, sending him to the ground.'
The Juggernaut says 'Quinace's trip scratches Wylsin.'

<666hp 553m 399mv> W:no opponent C:no opponent [ ] crwa cant
A tin canteen is filled with water.

<666hp 548m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace executes the form, drunk on the floor!'
The Juggernaut says 'Quinace's wine spray devastates Wylsin!'
The Juggernaut says 'Quinace executes the form, drunk on the floor!'
The Juggernaut says 'Quinace's flying dropkick hits Wylsin.'
The Juggernaut says 'Wylsin's fire shield DISMEMBERS Quinace!'
The Juggernaut says 'Wylsin's thwack wounds Quinace.'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace is in awful condition.'

<666hp 548m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace has fled!'
The Juggernaut says 'Wylsin looks less wobbly on his feet.'

<666hp 548m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin rises back to his feet.'

<666hp 548m 399mv> W:no opponent C:no opponent [ ] sweat

Ilromie smirks.
Pose set to: Dwiggans is here, breathing heavily with a gleam of sweat on his brow.

<666hp 548m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<666hp 548m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<666hp 548m 399mv> W:no opponent C:no opponent [ ] where

The Juggernaut says 'Quinace closes his eyes in meditation.'
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin A lighter area
<PK> Quinace Tomb of a Forgotten King
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A raspberry flan is here.
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Red Aura) Nihjinn the Student of History is here.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.
The Juggernaut stands here with his arms folded across his chest.

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace stops staggering around.'
The Juggernaut says 'Quinace's hands burst into the flames of the phoenix!'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
Ilromie says 'In fact, you have chosen the wrong city for that.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'A healing light surrounds Quinace.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The healing light fades from Quinace.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ] 'Mahkto from Darkhaven? Timaran?

Zstrxiq gurgles 'I was in Timaran. They are very docile.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
You say 'Mahkto from Darkhaven? Timaran?'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'A healing light surrounds Quinace.'

<687hp 565m 399mv> W:no opponent C:no opponent [ ]
The white aura around your body fades.

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace drinks water from a silver chalice ornamented with pearls.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ] 'surely not here
You say 'Surely not here.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The healing light fades from Quinace.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'hellstream'.'
Quinace yells 'Help! Wylsin is hellstreaming me!'
The Juggernaut says 'The ground erupts as Quinace is caught in a searing beam of arcane light.'
The Juggernaut says 'Wylsin's hellstream DISEMBOWELS Quinace!'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's palm strike injures Wylsin.'
The Juggernaut says 'Quinace's spin kick mauls Wylsin.'
The Juggernaut says 'Wylsin's fire shield devastates Quinace!'
The Juggernaut says 'Wylsin's thwack decimates Quinace!'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace looks pretty hurt.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin is blinded by the dirt in his eyes!'
The Juggernaut says 'Quinace's kicked dirt scratches Wylsin.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's palm strike injures Wylsin.'
The Juggernaut says 'Quinace's knee thrust injures Wylsin.'
The Juggernaut says 'Wylsin's fire shield mauls Quinace.'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace looks pretty hurt.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'flame arrow'.'
The Juggernaut says 'Wylsin creates a flaming arrow.'
The Juggernaut says 'Wylsin's flame arrow MASSACRES Quinace!'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's jump kick maims Wylsin!'
The Juggernaut says 'Wylsin's fire shield mauls Quinace.'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace is in awful condition.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace has fled!'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin sighs.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin goes to sleep.'

<710hp 578m 399mv> W:no opponent C:no opponent [ ]
Avenar flies in.
Vicaria the adult owl flies in.

<710hp 578m 399mv> W:no opponent C:no opponent [ ] chuck

Zstrxiq's weapon ward expires.
The Juggernaut says 'Wylsin's protective shield dissipates.'
The white aura around Ilromie fades.
You no longer see invisible objects.
The town clock tolls twelve times as midnight arrives.

<725hp 592m 399mv> W:no opponent C:no opponent [ ]
You chuckle politely.

<725hp 592m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin rubs the dirt out of his eyes, but they're still watering.'
The Juggernaut says 'Wylsin's eyes stop watering.'

<725hp 592m 399mv> W:no opponent C:no opponent [ ] dinv
You lost your concentration.

<725hp 590m 399mv> W:no opponent C:no opponent [ ]
Ilromie utters the words, 'gaiqhjabral'.
Ilromie is surrounded by a white aura.

<725hp 590m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'I will remain here to protect you if that is your wish.'

<725hp 590m 399mv> W:no opponent C:no opponent [ ] dinv

The Juggernaut says 'Wylsin wakes and stands up.'

<725hp 590m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'protective shield'.'
The Juggernaut says 'Wylsin is surrounded by a protective shell of magic.'

<725hp 590m 399mv> W:no opponent C:no opponent [ ]
Your eyes tingle.

<725hp 585m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin A lighter area
<PK> Quinace An overlook
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace applies pressure to his wounds, but doesn't seem to look any better.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ] 'I'll be takin' me leave shortly as it is
You say 'I'll be takin' me leave shortly as it is.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace grimaces painfully at the thought.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ] 'got meself some news I need to ponder
You say 'Got meself some news I need to ponder.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'A healing light surrounds Quinace.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<725hp 585m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace relaxes his posture.'
Nihjinn's concord hymn ends.

<747hp 596m 399mv> W:no opponent C:no opponent [ ]
Ilromie nods at you in agreement.

<747hp 596m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace becomes poised and ready for battle.'

<747hp 596m 399mv> W:no opponent C:no opponent [ ] 'but have a sausage fer yer efforts
You say 'But have a sausage fer yer efforts.'

<747hp 596m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'
Nihjinn prepares to sing 'Concord Hymn'.

<747hp 596m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The healing light fades from Quinace.'

<747hp 596m 399mv> W:no opponent C:no opponent [ ] crfo sausage
A string of sausages suddenly appears.

<747hp 571m 399mv> W:no opponent C:no opponent [ ] get sau

Nihjinn prepares to sing 'Concord Hymn'.
Nihjinn sings 'Should you allow your mind to walk,'
Nihjinn sings 'But let your tired body continue to work,'
Nihjinn sings 'The lord of blood will blow his cork,'
Nihjinn sings 'And you will soon be lying in chalk.'
Nihjinn sings 'But should you be wise and listening,'
Nihjinn sings 'You'll realize its easier than you thought to sing!'
Nihjinn looks more ready to sing.

<747hp 571m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'
You get a string of sausages.

<747hp 571m 399mv> W:no opponent C:no opponent [ ] give sau zs
You give a string of sausages to Zstrxiq.

<747hp 571m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'
The Juggernaut says 'Quinace says 'I have 22% health 11% mana and 93% movement.''

<747hp 571m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'

<747hp 571m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<747hp 571m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'hellstream'.'
Quinace yells 'Help! Wylsin is hellstreaming me!'
The Juggernaut says 'The ground erupts as Quinace is caught in a searing beam of arcane light.'
The Juggernaut says 'Wylsin's hellstream DISMEMBERS Quinace!'

<747hp 571m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's elbow slash DISEMBOWELS Wylsin!'
The Juggernaut says 'Quinace's palm strike wounds Wylsin.'
The Juggernaut says 'Quinace's whirlwind kick MUTILATES Wylsin!'
The Juggernaut says 'Wylsin's fire shield wounds Quinace.'
The Juggernaut says 'Wylsin has some big nasty wounds and scratches and Quinace is in awful condition.'

<747hp 571m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace has fled!'

<747hp 571m 399mv> W:no opponent C:no opponent [ ]
An illusion of a fire giant soldier slows down.
Zstrxiq shrinks in size.

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq slurps a sausage into his beak, devouring it with slurping and clacking sounds.

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq eats a string of sausages.

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'A healing light surrounds Quinace.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's hands stop burning.'
The Juggernaut says 'Quinace moves with the swiftness and the accuracy of the crane.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin scans all around.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace says 'I have 17% health 0% mana and 93% movement.''

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The healing light fades from Quinace.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
Wylsin yells 'Help! I am being attacked by Quinace!'
The Juggernaut says 'Quinace's rapid wing strike wounds Wylsin.'
The Juggernaut says 'Quinace executes the form, parting the wave!'
The Juggernaut says 'Quinace's rapid beak strike decimates Wylsin!'
The Juggernaut says 'Quinace's butterfly kick injures Wylsin.'
The Juggernaut says 'Wylsin's fire shield mauls Quinace.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'flame arrow'.'
The Juggernaut says 'Wylsin creates a flaming arrow.'
The Juggernaut says 'Wylsin's flame arrow devastates Quinace!'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace executes the form, swirling sandstorm!'
The Juggernaut says 'Quinace's kicked dirt misses Wylsin.'
The Juggernaut says 'Quinace's dragon punch DISEMBOWELS Wylsin!'
The Juggernaut says 'Quinace's rapid beak strike mauls Wylsin.'
The Juggernaut says 'Wylsin's fire shield DISMEMBERS Quinace!'
The Juggernaut says 'Wylsin's engulfing flames hit Quinace.'
The Juggernaut says 'Wylsin looks pretty hurt and Quinace is in awful condition.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace's trip misses Wylsin.'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'hellstream'.'
The Juggernaut says 'The ground erupts as Quinace is caught in a searing beam of arcane light.'
The Juggernaut says 'Wylsin's hellstream MASSACRES Quinace!'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin's engulfing flames devastate Quinace!'
The Juggernaut says 'Wylsin looks pretty hurt and Quinace is bleeding to death.'
The Juggernaut yells 'Quinace has been defeated by Wylsin.'
The Juggernaut says 'Quinace has been defeated by Wylsin.'
The Juggernaut yells 'The duel lasted 18 minutes and 3 seconds.'
The Juggernaut says 'The duel lasted 18 minutes and 3 seconds.'
The Juggernaut says 'Wylsin stops short of a killing blow.'
The Juggernaut says 'Quinace is mortally wounded!!'

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq looks at you with his dead, black eyes.

<770hp 582m 399mv> W:no opponent C:no opponent [ ]
An illusion of a fire giant soldier disappears.
Avenar slowly floats to the ground.

<791hp 595m 399mv> W:no opponent C:no opponent [ ] applaud

Avenar narrows his eyes.
Avenar rises off the ground.

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
Clap, clap, clap.

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'I enjoy the taste of your meat.'
The Juggernaut says 'Wylsin says 'I have 24% health 82% mana and 85% movement.''

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin gets an artifact of a passive looking stone from a deflective pleated leather backpack of turning.'

<791hp 595m 399mv> W:no opponent C:no opponent [ ] thank zs
You thank Zstrxiq heartily.

<791hp 595m 399mv> W:no opponent C:no opponent [ ] 'glad ye think so
You say 'Glad ye think so.'

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin invokes an artifact of a passive looking stone.'
The Juggernaut says 'Quinace's body looks in much better shape.'

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
Avenar shows his approval by clapping his hands together.

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'I would like to taste your brain.'

<791hp 595m 399mv> W:no opponent C:no opponent [ ] 'been workin' on all sorts o' new recipes
You say 'Been workin' on all sorts o' new recipes.'

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace stands up.'

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace nods.'

<791hp 595m 399mv> W:no opponent C:no opponent [ ] shudder
You shudder at the horror and repress tears.

<791hp 595m 399mv> W:no opponent C:no opponent [ ]
An illusion of a fire giant soldier disappears.
Avenar's spirit shield disappears.

<804hp 607m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace chortles mischieviously.'

<804hp 607m 399mv> W:no opponent C:no opponent [ ] 'hmmmm perhaps another time
You say 'Hmmmm perhaps another time.'

<804hp 607m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace bows before Wylsin.'

<804hp 607m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq looks at you with his dead, black eyes.

<804hp 607m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace sits cross-legged on the ground and begins reciting his mantras.'

<804hp 607m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'You require an examination.'

<804hp 607m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin goes to sleep.'

<804hp 607m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'I have examined many.'

<804hp 607m 399mv> W:no opponent C:no opponent [ ] 'I don't need no examinin'
You say 'I don't need no examinin''
The Juggernaut says 'The white aura around Wylsin fades.'

<825hp 618m 399mv> W:no opponent C:no opponent [ ]
Avenar bows his head in worship of Olyn.

<825hp 618m 399mv> W:no opponent C:no opponent [ ] 'not now anyway
You say 'Not now anyway.'

<825hp 618m 399mv> W:no opponent C:no opponent [ ] l
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
A raspberry flan is here.
A magical spring flows from the ground here.
The tournament of blood's championship belt is hung overhead here.
There is a convenient table here.
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
(Red Aura) Nihjinn the Student of History is here.
(Charmed) (Red Aura) An illusion of a fire giant soldier guards its master.
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.
The Juggernaut stands here with his arms folded across his chest.

<825hp 618m 399mv> W:no opponent C:no opponent [ ]
An illusion of a fire giant soldier is released by Zstrxiq!
An illusion of a fire giant soldier slowly fades away.

<825hp 618m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq utters the words, 'ejsruqahz'.
An illusion of a fire giant soldier appears in a blurred light!
An illusion of a fire giant soldier looks around with indifferent eyes.

<825hp 618m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq utters the words, 'ejsruqahz'.
An illusion of a fire giant soldier appears in a bright flash of light!
An illusion of a fire giant soldier looks around with adoring eyes.

<825hp 618m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq utters the words, 'ejsruqahz'.
An illusion of a fire giant soldier appears in a bright flash of light!
An illusion of a fire giant soldier looks around with adoring eyes.

<825hp 618m 399mv> W:no opponent C:no opponent [ ] 'Avenar's got a big ol' brain
You say 'Avenar's got a big ol' brain.'

<825hp 618m 399mv> W:no opponent C:no opponent [ ]
The town clock tolls once as the day begins.

<846hp 636m 399mv> W:no opponent C:no opponent [ ] point aven
You point at Avenar.

<846hp 636m 399mv> W:no opponent C:no opponent [ ]
Nihjinn looks at Avenar.

<846hp 636m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'I have examined him.'

<846hp 636m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin The dirt field
<PK> Quinace The dirt field
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<846hp 636m 399mv> W:no opponent C:no opponent [ ]
Ilromie tells the group 'In fact, I believe my advice was sound.'

<846hp 636m 399mv> W:no opponent C:no opponent [ ] gt Well done, Wylsin
You tell your group 'Well done, Wylsin.'

<846hp 636m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin The dirt field
<PK> Quinace The dirt field
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<846hp 636m 399mv> W:no opponent C:no opponent [ ] gr
Ilromie's group. Overlord: Blackthorne, the dark ranger [- ]
[50 Inv] Ilromie 100% hp 100% mana 100% mv 564400 xp Kills: 6
[50 Inv] Wylsin 41% hp 100% mana 100% mv 484840 xp Kills: 4
[50 Pal] Dwiggans 96% hp 82% mana 100% mv 620310 xp Kills: 1
* [50 Chm] A spotted owl 100% hp 0% mana 100% mv (Ilromie)
Avenar says 'Yes, indeed.'

<846hp 636m 399mv> W:no opponent C:no opponent [ ] 'did it hurt?
You say 'Did it hurt?'

<846hp 636m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The ring of flames around Wylsin dies out.'
The Juggernaut says 'Quinace relaxes his posture.'
The white aura around Avenar fades.

<866hp 644m 399mv> W:no opponent C:no opponent [ ]
Avenar closes his eyes momentarily.
Avenar is surrounded by a white aura.

<866hp 644m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'He has more gyri and sulci than a typical human.'

<866hp 644m 399mv> W:no opponent C:no opponent [ ]
Wylsin tells the group 'Thank you.'

<866hp 644m 399mv> W:no opponent C:no opponent [ ]
Ilromie says 'It is uncomfortable.'

<866hp 644m 399mv> W:no opponent C:no opponent [ ] 'do ye feel the same after?
You say 'Do ye feel the same after?'

<866hp 644m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin The dirt field
<PK> Quinace The dirt field
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<866hp 644m 399mv> W:no opponent C:no opponent [ ]
Wylsin tells the group 'I shall have to meditate upon the fight.'

<866hp 644m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'I would interpte this to mean that he has above average intelligence for his kind.'

<866hp 644m 399mv> W:no opponent C:no opponent [ ]
Avenar says 'There were no ill effects.'
You feel less armored.
You feel less protected.

<876hp 657m 399mv> W:no opponent C:no opponent [ ]
Avenar closes his eyes momentarily.
A magical spring flows from the ground.

<876hp 657m 399mv> W:no opponent C:no opponent [ ]
Avenar drinks water from a magical spring.

<876hp 657m 399mv> W:no opponent C:no opponent [ ] armo
You feel someone protecting you.

<876hp 652m 399mv> W:no opponent C:no opponent [ ] prot

Zstrxiq looks at you and his tentacles writhe slightly.
You feel holy and pure.

<876hp 617m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace stops meditating and stands up.'

<876hp 617m 399mv> W:no opponent C:no opponent [ ] 'alright alright
You say 'Alright alright.'

<876hp 617m 399mv> W:no opponent C:no opponent [ ] 'examine me
You say 'Examine me.'

<876hp 617m 399mv> W:no opponent C:no opponent [ ] sweat
Pose set to: Dwiggans is here, breathing heavily with a gleam of sweat on his brow.

<876hp 617m 399mv> W:no opponent C:no opponent [ ] shudder
You shudder at the horror and repress tears.

<876hp 617m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'It may be uncomfortable, but remain still.'

<876hp 617m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace closes his eyes in meditation.'

<876hp 617m 399mv> W:no opponent C:no opponent [ ]
Ilromie grimaces painfully at the thought.

<876hp 617m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin's protective shield dissipates.'
The white aura around Ilromie fades.
You can devote again.
The light of virtue fades from your body.

<876hp 632m 399mv> W:no opponent C:no opponent [ ] nod
You nod.
Avenar closes his eyes momentarily.

<876hp 632m 399mv> W:no opponent C:no opponent [ ]
Ilromie utters the words, 'gaiqhjabral'.
Ilromie is surrounded by a white aura.

<876hp 632m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'A healing light surrounds Quinace.'

<876hp 632m 399mv> W:no opponent C:no opponent [ ]
Wylsin tells the group 'Please warn me if Mahkto attacks the Juggernaut.'

<876hp 632m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Zstrxiq Entrance to the Arena of Blood
<PK> Wylsin The dirt field
<PK> Quinace The dirt field
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn Entrance to the Arena of Blood

<876hp 632m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace sits cross-legged on the ground and begins reciting his mantras.'

<876hp 632m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'The healing light fades from Quinace.'

<876hp 632m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq approaches you and reaches out with his tentacles, latching them onto mandible and maxilla.

<876hp 632m 399mv> W:no opponent C:no opponent [ ] gt he's after me, I can assure ye
You tell your group 'He's after me, I can assure ye.'

<876hp 632m 399mv> W:no opponent C:no opponent [ ] gt hates me somethin' fierce
You tell your group 'Hates me somethin' fierce.'

<876hp 632m 399mv> W:no opponent C:no opponent [ ]
Your rage ebbs.

<876hp 641m 399mv> W:no opponent C:no opponent [ ] gt but fears me, to be sure
You tell your group 'But fears me, to be sure.'

<876hp 641m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq slowly slides his tentacles up your face over his zygomatic arch.

<876hp 641m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace stops meditating and stands up.'

<876hp 641m 399mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace sits cross-legged on the ground and begins reciting his mantras.'

<876hp 641m 399mv> W:no opponent C:no opponent [ ]
Zstrxiq slides two tentacles over to your ears and two to focus on his forehead.

<876hp 650m 399mv> W:no opponent C:no opponent [ ]
Avenar closes his eyes momentarily and nods at you.
Your hidden potential is unleashed.

<892hp 666m 424mv> W:no opponent C:no opponent [ ] emote begins breathing heavily.
Dwiggans begins breathing heavily.

<892hp 666m 424mv> W:no opponent C:no opponent [ ]
Mahkto walks in.
A wild boar walks in.
An aged, great horned owl flies in.
A large wolf walks in.

<892hp 666m 424mv> W:no opponent C:no opponent [ ]
Mahkto looks at you.
Ilromie tells the group 'He is here.'

<892hp 666m 424mv> W:no opponent C:no opponent [ ]
Nihjinn looks at Mahkto.

<892hp 666m 424mv> W:no opponent C:no opponent [ ]
Ilromie tells the group 'But not attacking yet.'

<892hp 666m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'Savanti could use those items.'

<892hp 666m 424mv> W:no opponent C:no opponent [ ]
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The town clock tolls twelve times as noon approaches.

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
Avenar closes his eyes momentarily and nods at you.
You are surrounded by a white aura.

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'He actually stands for something.'
Zstrxiq slowly slides all four tentacles up to the top of your head and plunges them towards his skull, examining it very slowly.

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace stops meditating and stands up.'

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace gets a Wayfarer's Cake from a Big Ol'Pack Sack.'

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace eats a Wayfarer's Cake.'

<892hp 683m 424mv> W:no opponent C:no opponent [ ] 'Mahkto crawl back to yer hole.
You say 'Mahkto crawl back to yer hole.'

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace drinks water from a silver chalice ornamented with pearls.'

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
Zstrxiq slowly unlatches his tentacles from you and steps back.

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Quinace opens the door above you.'
The door below you opens.

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
Quinace walks in.

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'Interesting.'
Quinace looks in a Big Ol'Pack Sack.

<892hp 683m 424mv> W:no opponent C:no opponent [ ]
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
Nihjinn's concord hymn ends.

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'Your presence here takes away from anyone who wishes to better themselves.'

<892hp 696m 424mv> W:no opponent C:no opponent [ ]

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Nihjinn prepares to sing 'Concord Hymn'.
Nihjinn sings 'Should you allow your mind to walk,'
Nihjinn sings 'But let your tired body continue to work,'
Nihjinn sings 'The lord of blood will blow his cork,'
Nihjinn sings 'And you will soon be lying in chalk.'
Nihjinn sings 'But should you be wise and listening,'
Nihjinn sings 'You'll realize its easier than you thought to sing!'
Nihjinn looks more ready to sing.

<892hp 696m 424mv> W:no opponent C:no opponent [ ] 'I fought ye plenty
You say 'I fought ye plenty.'

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'You are a bottle neck for others to enjoy themselves.'

<892hp 696m 424mv> W:no opponent C:no opponent [ ] 'now shut it
You say 'Now shut it.'

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Nihjinn prepares to sing 'Good Tidings'.
Nihjinn sings 'A black cat, a fiery star,'
Nihjinn sings 'Good omens for our fated start.'
Nihjinn sings 'Silver mirror shards, a field of violets,'
Nihjinn sings 'Signs of good tidings coming with vehemence.'
Nihjinn sings 'The future looking ever so bright,'
Nihjinn sings 'Mistress Luck, stay by my side this night.'

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Avenar says 'These sausages say otherwise.'

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Avenar eats a string of sausages.

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'You didn't fight.'

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Nihjinn prepares to sing 'Complete Focus'.
Nihjinn sings 'Come to me tunnel vision,'
Nihjinn sings 'Once a fighter's baneful condition,'
Nihjinn sings 'Grant me complete and total focus,'
Nihjinn sings 'And place my foe within this locus.'

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
Ilromie nods in enthusiastic agreement with Avenar.

<892hp 696m 424mv> W:no opponent C:no opponent [ ]
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin wakes and stands up.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'You recalled and hid behind a justice.'
Quinace chortles mischieviously.

<892hp 708m 424mv> W:no opponent C:no opponent [ ] 'then what made ye crawl away several times over?
You say 'Then what made ye crawl away several times over?'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Zstrxiq gurgles 'Another anomaly.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'Krask would fight.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'Savanti would fight.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
The Juggernaut says 'Wylsin utters the words, 'locate object'.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'Knights fight.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Ilromie says 'In fact, I cannot name a moment in Dwiggans when he did not raise my spirits.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ] 'I'm not a Knight
You say 'I'm not a Knight.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Nihjinn prepares to sing 'Mystery of the Unicorn'.
Nihjinn sings 'Travel the distant lands far and wide,'
Nihjinn sings 'We search for mystery in great stride.'
Nihjinn sings 'A fair steed with wild and fiery mane,'
Nihjinn sings 'Whose enigma has sparked its fame.'
Nihjinn sings 'For those who find this fabled beast,'
Nihjinn sings 'Its mysteries will be released.'
Nihjinn sings 'The secret is abound within its horn,'
Nihjinn sings 'Alas we have found the great unicorn.'
A unicorn gallops by, filling the air with mystical energy.

<892hp 708m 424mv> W:no opponent C:no opponent [ ] bonk mahk
You bonk Mahkto on the head for being such a moron.

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Nihjinn prepares to sing 'Legend of Hrash'.
Nihjinn sings 'Born in darkness and endowed with might,'
Nihjinn sings 'Rend the flesh of rearing mountains.'
Nihjinn sings 'Men of Serin recite your legend,'
Nihjinn sings 'With awe and fear befit your station.'
Nihjinn sings 'Now we venture out of the Dark,'
Nihjinn sings 'Your strength we take as we embark.'
Nihjinn's muscles surge with heightened power!

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'You keep equipment that you have no use for.'

<892hp 708m 424mv> W:no opponent C:no opponent [ ]
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
Quinace's movement is no longer as accurate.
A magical spring dries up.

<892hp 726m 424mv> W:no opponent C:no opponent [ ]
Wylsin walks in.
A spotted owl flies in.

<892hp 726m 424mv> W:no opponent C:no opponent [ ]
Quinace whines pathetically to anyone who will listen.

<892hp 726m 424mv> W:no opponent C:no opponent [ ]
Quinace walks south.

<892hp 726m 424mv> W:no opponent C:no opponent [ ]
Wylsin closes the door below you.

<892hp 726m 424mv> W:no opponent C:no opponent [ ]
Mahkto says 'Your presence here is minimal.'

<892hp 726m 424mv> W:no opponent C:no opponent [ ]
Zstrxiq looks at you.

<892hp 726m 424mv> W:no opponent C:no opponent [ ]
Wylsin sits down and rests.

<892hp 726m 424mv> W:no opponent C:no opponent [ ] 'ye sound like someone else I crossed paths with
You say 'Ye sound like someone else I crossed paths with.'

<892hp 726m 424mv> W:no opponent C:no opponent [ ]
Zstrxiq utters the words, 'oahz'.
Zstrxiq moves its tentacles in a circular motion, creating a gate.

<892hp 726m 424mv> W:no opponent C:no opponent [ ] 'exactly like that someone else
You say 'Exactly like that someone else.'

<892hp 726m 424mv> W:no opponent C:no opponent [ ] 'bugger off now

A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
Zstrxiq's skin returns to normal.
The white aura around Avenar fades.

<892hp 736m 424mv> W:no opponent C:no opponent [ ]
You say 'Bugger off now.'
Avenar closes his eyes momentarily.
Avenar is surrounded by a white aura.

<892hp 736m 424mv> W:no opponent C:no opponent [ ]
Wylsin stands up.

<892hp 736m 424mv> W:no opponent C:no opponent [ ]
Zstrxiq steps through a gate and vanishes.

<892hp 736m 424mv> W:no opponent C:no opponent [ ] sanc
You are already in sanctuary.

<892hp 661m 424mv> W:no opponent C:no opponent [ ]
Nihjinn prepares to sing 'Victory Be Ours'.
Nihjinn sings 'Oh great Master, oh burning pyre,'
Nihjinn sings 'Watching us from your eternal fire.'
Nihjinn sings 'Demon of Victory, grant us fate,'
Nihjinn sings 'This I promise, homage great.'
Nihjinn sings 'Give us your power from below,'
Nihjinn sings 'With this tune, Victory bestow.'

<892hp 661m 424mv> W:no opponent C:no opponent [ ]
Mahkto quaffs a Defender potion.
Mahkto is surrounded by a white aura.

<892hp 661m 424mv> W:no opponent C:no opponent [ ]
Mahkto's kicked dirt misses you.
Mahkto is in excellent condition.

<892hp 661m 424mv> W:segment C:two_handed [ ]
Mahkto's drowning MUTILATES you!
Your slash DISMEMBERS Mahkto!
Mahkto has a few scratches.

<850hp 661m 424mv> W:segment C:two_handed [ ] wrat
Your heavenly wrath DISMEMBERS Mahkto!
Nihjinn walks south.
Mahkto has some small wounds and bruises.

<850hp 631m 424mv> W:segment C:two_handed [ ]
Nihjinn walks in.
The Juggernaut says 'Dare you take the challenge?'
Mahkto's drowning MUTILATES you!
Your slash DISEMBOWELS Mahkto!
[* ] Mahkto dodges your charge.
Mahkto has some small wounds and bruises.

<812hp 631m 424mv> W:segment C:two_handed [ ]
Nihjinn kicks dirt in your eyes!
Nihjinn's kicked dirt scratches you.
You can't see a thing!

<810hp 631m 424mv> W:unknown C:unknown [ ]
Someone stabs at you with an arrow at point blank range.
[** ] You parry someone's arrow.
Someone's rays graze you.
[***] You parry someone's rays.
Someone's drowning maims you!
Your slash DISMEMBERS someone!
Your charge misses someone.

<768hp 631m 424mv> W:unknown C:unknown [ ] co bli
You feel guided by your faith.

<768hp 601m 424mv> W:unknown C:unknown [ ]
Someone stabs at you with an arrow at point blank range.
Someone's point blank stab maims you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's rays.
[***] You parry someone's rays.
Someone's drowning maims you!
Your slash DISEMBOWELS someone!
[* ] someone dodges your charge.

<696hp 601m 424mv> W:unknown C:unknown [ ]
Someone stops wielding something.
Someone wields something.

<696hp 601m 424mv> W:unknown C:unknown [ ]
Someone wears something as a shield.
Someone readies something behind his shield.
Someone closes his eyes momentarily and nods at you.
A warm feeling fills your body.

<781hp 601m 424mv> W:unknown C:unknown [ ]
Someone stops wielding something.
Someone wields something.
You are angered by someone's taunts!
[* ] someone dodges your slash.

<781hp 601m 424mv> W:unknown C:unknown [ ] wrat
Your heavenly wrath DISMEMBERS someone!

<781hp 571m 424mv> W:unknown C:unknown [ ]
Someone tries to disarm you, but fails.

<781hp 571m 424mv> W:unknown C:unknown [ ]
You brace against your armor to perform a two-handed set parry.
[* ] You parry someone's rays.
[** ] You parry someone's rays.
Someone exploits his weapon advantage to deliver an unblockable wild attack.
Someone's wild turmoil misses you.
Someone's turmoil injures you.
Your thrust MASSACRES someone!

<768hp 571m 424mv> W:unknown C:unknown [ ]
Someone closes his eyes momentarily and nods at you.
A warm feeling fills your body.

<843hp 571m 424mv> W:unknown C:unknown [ ]
You rub the dirt out of your eyes, but they're still watering.
Mahkto's turmoil wounds you.
Mahkto's turmoil injures you.
[** ] Mahkto dodges your thrust.
Your charge DISMEMBERS Mahkto!
[* ] Mahkto blocks your attack with his shield.
[***] You parry Nihjinn's rays.
[***] You parry Nihjinn's rays.
Mahkto has some big nasty wounds and scratches.

<807hp 571m 424mv> W:unknown C:unknown [ ] wrat

An illusion of a fire giant soldier loses its energy source and disappears.
An illusion of a fire giant soldier loses its energy source and disappears.
An illusion of a fire giant soldier loses its energy source and disappears.
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The white aura around Ilromie fades.
Mahkto has some big nasty wounds and scratches.

<823hp 578m 424mv> W:unknown C:unknown [ ]
Your heavenly wrath *** DEMOLISHES *** Mahkto!
You fail to curse Mahkto.
Avenar closes his eyes momentarily and nods at you.
A warm feeling fills your body.
Mahkto has some big nasty wounds and scratches.

<892hp 548m 424mv> W:unknown C:unknown [ ]
Mahkto's turmoil injures you.
[* ] Mahkto parries your slash.
[** ] Mahkto blocks your attack with his shield.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Nihjinn's rays.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Nihjinn's rays.
Mahkto has some big nasty wounds and scratches.

<877hp 548m 424mv> W:unknown C:unknown [ ]
Nihjinn prepares to sing 'A Soothing Melody'.
Nihjinn sings 'The waiting dark sings to the soul.'
Nihjinn sings 'Where troubled light had been.'
Nihjinn sings 'Let soreness go and wounds subside,'
Nihjinn sings 'Let life renew within.'
Mahkto has some big nasty wounds and scratches.

<877hp 548m 424mv> W:unknown C:unknown [ ]
Ilromie utters the words, 'gaiqhjabral'.
Ilromie is surrounded by a white aura.
Mahkto has some big nasty wounds and scratches.

<877hp 548m 424mv> W:unknown C:unknown [ ]
Avenar closes his eyes momentarily and nods at you.
A warm feeling fills your body.
Mahkto has some big nasty wounds and scratches.

<892hp 548m 424mv> W:unknown C:unknown [ ] wrat

Your eyes stop watering.
[** ] You parry Nihjinn's rays.
Mahkto's turmoil injures you.
Mahkto's thrust mauls you.
Mahkto's turmoil wounds you.
[* ] Mahkto dodges your slash.
[* ] Mahkto parries your charge.
Mahkto has some big nasty wounds and scratches.

<838hp 548m 424mv> W:blade C:defensive [ ]
Your heavenly wrath *** DEMOLISHES *** Mahkto!
Mahkto looks pretty hurt.

<838hp 518m 424mv> W:blade C:defensive [ ]
Mahkto has fled!
Mahkto walks south.
A large wolf walks south.
An aged, great horned owl flies south.
A wild boar walks south.
Nihjinn is in excellent condition.

<838hp 518m 424mv> W:segment C:two_handed [ ]
Wylsin peers intently at Nihjinn.
Nihjinn is in excellent condition.

<838hp 518m 424mv> W:segment C:two_handed [ ]
Nihjinn's rays hit you.
Your slash MASSACRES Nihjinn!
Your slash DISMEMBERS Nihjinn!
Nihjinn has some small wounds and bruises.

<829hp 518m 424mv> W:segment C:two_handed [ ]
Nihjinn has fled!
Nihjinn walks south.

<829hp 518m 424mv> W:no opponent C:no opponent [ ] mt
where
They aren't here.

<829hp 518m 424mv> W:no opponent C:no opponent [ ]
Players near you in Seringale:
<PK> Mahkto The Main Street
<PK> Wylsin Entrance to the Arena of Blood
<PK> Quinace Chamber of Soul
<PK> Ilromie Entrance to the Arena of Blood
<PK> Dwiggans Entrance to the Arena of Blood
<PK> Avenar Entrance to the Arena of Blood
<PK> Nihjinn The North Road

<829hp 518m 424mv> W:no opponent C:no opponent [ ] sumn mahkto
Something about this place impedes the summon.

<829hp 488m 424mv> W:no opponent C:no opponent [ ] s

Ilromie utters the words, 'diesilla gpuzre'.
Ilromie is surrounded by a field of lightning.

<829hp 488m 424mv> W:no opponent C:no opponent [ ] sumn mahkto
The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
(Charmed) A large spotted owl is perched here.
Wylsin walks in.
A spotted owl flies in.

<829hp 488m 422mv> W:no opponent C:no opponent [ ]
Mahkto arrives suddenly.

<829hp 458m 422mv> W:no opponent C:no opponent [ ] mt

Mahkto walks west.

<829hp 458m 422mv> W:no opponent C:no opponent [ ]
They aren't here.

<829hp 458m 422mv> W:no opponent C:no opponent [ ]
Ilromie utters the words, 'wlghuq hunsoefurg'.
Ilromie's mystic tendrils decimate her!
You feel a very slight tickle.

<829hp 477m 422mv> W:no opponent C:no opponent [ ] w
w
w
The North Road
o *| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings made
+-* F *| of fanciful stonework. You see the entrance to the Illusionist
| | || guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]
(Red Aura) A fledgling harpy is here, fallen from the clouds above.
Wylsin walks in.
A spotted owl flies in.

<829hp 477m 420mv> W:no opponent C:no opponent [ ]
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
Wylsin walks in.
A spotted owl flies in.

<829hp 477m 418mv> W:no opponent C:no opponent [ ] w
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
Wylsin walks in.
A spotted owl flies in.

<829hp 477m 416mv> W:no opponent C:no opponent [ ] w
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
Wylsin walks in.
A spotted owl flies in.

<829hp 477m 414mv> W:no opponent C:no opponent [ ] mt
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Wylsin walks in.
A spotted owl flies in.

<829hp 477m 412mv> W:no opponent C:no opponent [ ] scan
They aren't here.

<829hp 477m 412mv> W:no opponent C:no opponent [ ]
You scan all around.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (east) ***
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
(Red Aura) A fledgling harpy is here, fallen from the clouds above.
*** Range 5 (east) ***
(Charmed) A large spotted owl is perched here.
*** Range 6 (east) ***
(White Aura) (Red Aura) Nihjinn the Student of History is here.
*** Range 3 (south) ***
(Red Aura) A duergar city guard of Seringale stands watch here.
*** Range 4 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 1 (west) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 4 (west) ***
A storm giant citizen of Seringale strolls about.
An avian city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
*** Range 5 (west) ***
A dwarven city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.

<829hp 477m 412mv> W:no opponent C:no opponent [ ] s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
Wylsin walks in.
A spotted owl flies in.

<829hp 477m 410mv> W:no opponent C:no opponent [ ]
Mahkto walks in.

<829hp 477m 410mv> W:no opponent C:no opponent [ ]
Mahkto walks south.

<829hp 477m 410mv> W:no opponent C:no opponent [ ] sumn mahkto
You failed the summon.
You have become better at communing summon!

<829hp 447m 410mv> W:no opponent C:no opponent [ ] sumn mahkto
Mahkto arrives suddenly.

<829hp 417m 410mv> W:no opponent C:no opponent [ ]
Ilromie utters the words, 'pzrrghcandusaw'.
The ground erupts as Mahkto is caught in a searing beam of arcane light.
Ilromie's hellstream *** DEVASTATES *** Mahkto!

<829hp 417m 410mv> W:no opponent C:no opponent [ ] mt

You are no longer tapping into your hidden potential.
The town clock tolls once as the evening begins.

<849hp 429m 399mv> W:no opponent C:no opponent [ ]
Your slash DISEMBOWELS Mahkto!
Mahkto is in awful condition.

<849hp 429m 399mv> W:blade C:defensive [ ]
Mahkto has fled!
Mahkto crawls north.

<849hp 429m 399mv> W:no opponent C:no opponent [ ] mt
n
mt
They aren't here.

<849hp 429m 399mv> W:no opponent C:no opponent [ ]
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Wylsin walks in.
A spotted owl flies in.

<849hp 429m 397mv> W:no opponent C:no opponent [ ]
They aren't here.

<849hp 429m 397mv> W:no opponent C:no opponent [ ] w
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Wylsin walks in.
A spotted owl flies in.

<849hp 429m 395mv> W:no opponent C:no opponent [ ]
Mahkto crawls east.

<849hp 429m 395mv> W:no opponent C:no opponent [ ] sumn mahkto
Mahkto arrives suddenly.

<849hp 399m 395mv> W:no opponent C:no opponent [ ]
Mahkto crawls east.

<849hp 399m 395mv> W:no opponent C:no opponent [ ] e
e
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Wylsin walks in.
A spotted owl flies in.

<849hp 399m 393mv> W:no opponent C:no opponent [ ] mt
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
Wylsin walks in.
A spotted owl flies in.

<849hp 399m 391mv> W:no opponent C:no opponent [ ]
They aren't here.

<849hp 399m 391mv> W:no opponent C:no opponent [ ] e
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
Wylsin walks in.
A spotted owl flies in.

<849hp 399m 389mv> W:no opponent C:no opponent [ ] e
mt
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
Wylsin walks in.
A spotted owl flies in.

<849hp 399m 387mv> W:no opponent C:no opponent [ ] scan
They aren't here.

<849hp 399m 387mv> W:no opponent C:no opponent [ ]
You scan all around.
*** Range 1 (north) ***
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
*** Range 2 (east) ***
(Charmed) A large spotted owl is perched here.
*** Range 3 (east) ***
(Red Aura) Nihjinn the Student of History is here.
*** Range 5 (east) ***
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (west) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<849hp 399m 387mv> W:no opponent C:no opponent [ ] n
Entrance of the Invoker Guild
| Here you stand before the entranceway to the Invoker guild.
| The gates are made of solid iron, and you can see no evidence
o | of rust on them despite being open to the weather. They
| | must be well maintained, or perhaps shielded from the elements
@-* F| by magical means, since the Invokers are masters of the
| || elemental forces. Looking north past the building you see
+-+-+-+-+| a large field surrounded by a picket fence, and flashes
| | | | of light as well as explosions can be seen and heard emanating
F + + | from there. Glowing balls of light hang motionless in the
---------+ air, lighting the way into the guild when night covers
the city. You can enter the guild east, or walk to the North Road by going
south.

[Exits: east south]
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
Wylsin walks in.
A spotted owl flies in.

<849hp 399m 385mv> W:no opponent C:no opponent [ ] sumn mahkto
Mahkto arrives suddenly.

<849hp 369m 385mv> W:no opponent C:no opponent [ ]
Mahkto crawls south.

<849hp 369m 385mv> W:no opponent C:no opponent [ ] s
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin walks in.
A spotted owl flies in.

<849hp 369m 383mv> W:no opponent C:no opponent [ ] mt
They aren't here.
Avenar flies west.
Vicaria the adult owl flies west.

<849hp 369m 383mv> W:no opponent C:no opponent [ ] scan
You scan all around.
*** Range 1 (north) ***
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
*** Range 2 (east) ***
(Charmed) A large spotted owl is perched here.
*** Range 3 (east) ***
(Red Aura) Nihjinn the Student of History is here.
*** Range 5 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 1 (west) ***
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
*** Range 4 (west) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<849hp 369m 383mv> W:no opponent C:no opponent [ ] w
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
Wylsin walks in.
A spotted owl flies in.

<849hp 369m 381mv> W:no opponent C:no opponent [ ] s
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
Wylsin walks in.
A spotted owl flies in.

<849hp 369m 379mv> W:no opponent C:no opponent [ ] scan
You scan all around.
*** Range 1 (north) ***
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.

<849hp 369m 379mv> W:no opponent C:no opponent [ ]
Avenar flies in.
Vicaria the adult owl flies in.

<849hp 369m 379mv> W:no opponent C:no opponent [ ] sumn mahkto\
You failed the summon.

<849hp 339m 379mv> W:no opponent C:no opponent [ ] sumn mahkto\

Ilromie tells the group 'He went north.'

<849hp 339m 379mv> W:no opponent C:no opponent [ ]
You failed the summon.

<849hp 309m 379mv> W:no opponent C:no opponent [ ] n
w

Avenar closes his eyes momentarily and nods at you.
A warm feeling fills your body.

<876hp 309m 379mv> W:no opponent C:no opponent [ ]
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 309m 377mv> W:no opponent C:no opponent [ ]
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 309m 375mv> W:no opponent C:no opponent [ ] w
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Wylsin walks in.
A spotted owl flies in.

<876hp 309m 373mv> W:no opponent C:no opponent [ ] n
n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 309m 371mv> W:no opponent C:no opponent [ ] n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 309m 369mv> W:no opponent C:no opponent [ ] n
n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 309m 367mv> W:no opponent C:no opponent [ ]
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
Wylsin walks in.
A spotted owl flies in.

<876hp 309m 365mv> W:no opponent C:no opponent [ ] n
n
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A halfling city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Wylsin walks in.
A spotted owl flies in.
The sun slowly disappears in the west.
You are no longer affected by the taunt.

<876hp 321m 399mv> W:no opponent C:no opponent [ ] n
n
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
Wylsin walks in.
A spotted owl flies in.

<876hp 321m 397mv> W:no opponent C:no opponent [ ] n
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 321m 395mv> W:no opponent C:no opponent [ ] where
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
Wylsin walks in.
A spotted owl flies in.

<876hp 321m 392mv> W:no opponent C:no opponent [ ] scan
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A red herb is growing here.
Wylsin walks in.
A spotted owl flies in.

<876hp 321m 389mv> W:no opponent C:no opponent [ ]
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 321m 386mv> W:no opponent C:no opponent [ ]
Players near you in Plains of the North:
<PK> Mahkto The path intersection
<PK> Wylsin Grassy foothills
<PK> Ilromie Grassy foothills
<PK> Dwiggans Grassy foothills

<876hp 321m 386mv> W:no opponent C:no opponent [ ]
You scan all around.
*** Range 1 (east) ***
A cute rabbit is here.
*** Range 2 (south) ***
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
*** Range 5 (south) ***
A halfling city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
(Red Aura) Sorbus the hermit is sitting here, roasting a rabbit.

<876hp 321m 386mv> W:no opponent C:no opponent [ ] where
Players near you in Plains of the North:
<PK> Mahkto The ancient path
<PK> Wylsin Grassy foothills
<PK> Ilromie Grassy foothills
<PK> Dwiggans Grassy foothills

<876hp 321m 386mv> W:no opponent C:no opponent [ ] sumn mahkto\
You failed the summon.

<876hp 291m 386mv> W:no opponent C:no opponent [ ] sumn mahkto
Mahkto arrives suddenly.

<876hp 261m 386mv> W:no opponent C:no opponent [ ]
Ilromie utters the words, 'pzrrghcandusaw'.
The ground erupts as Mahkto is caught in a searing beam of arcane light.
Ilromie's hellstream MASSACRES Mahkto!

<876hp 261m 386mv> W:no opponent C:no opponent [ ] mt

Mahkto's turmoil devastates Ilromie!
Ilromie's lightning shield wounds Mahkto.
Ilromie's turmoil mauls Mahkto.
Ilromie's turmoil mauls Mahkto.

<876hp 261m 386mv> W:no opponent C:no opponent [ ]
[* ] Mahkto blocks your attack with his shield.
Your charge DISMEMBERS Mahkto!
Mahkto is in awful condition.

<876hp 261m 386mv> W:blade C:defensive [ ]
Mahkto has fled!

<876hp 261m 386mv> W:no opponent C:no opponent [ ] sumn mahkto
Mahkto arrives suddenly.

<876hp 231m 386mv> W:no opponent C:no opponent [ ] scan
You scan all around.
*** Range 1 (east) ***
A cute rabbit is here.
*** Range 2 (south) ***
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
*** Range 3 (south) ***
Aruncus the Druid is walking around here, searching for herbs.
*** Range 5 (south) ***
A halfling city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
(Red Aura) Sorbus the hermit is sitting here, roasting a rabbit.

<876hp 231m 386mv> W:no opponent C:no opponent [ ] s
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A red herb is growing here.
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 383mv> W:no opponent C:no opponent [ ] where
Players near you in Plains of the North:
<PK> Wylsin Grassy plains
<PK> Ilromie Grassy plains
<PK> Dwiggans Grassy plains

<876hp 231m 383mv> W:no opponent C:no opponent [ ] s
s
s
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 380mv> W:no opponent C:no opponent [ ] s
s
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Aruncus the Druid is walking around here, searching for herbs.
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 377mv> W:no opponent C:no opponent [ ]
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 375mv> W:no opponent C:no opponent [ ] s
s
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A halfling city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 373mv> W:no opponent C:no opponent [ ] where
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 371mv> W:no opponent C:no opponent [ ] s
s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 369mv> W:no opponent C:no opponent [ ]
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 367mv> W:no opponent C:no opponent [ ]
Players near you in Seringale:
<PK> Mahkto The Eastern Monument
<PK> Wylsin The North Main Street
<PK> Ilromie The North Main Street
<PK> Dwiggans The North Main Street
<PK> Avenar The North Road
<PK> Nihjinn The North Road

<876hp 231m 367mv> W:no opponent C:no opponent [ ]
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 365mv> W:no opponent C:no opponent [ ]
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 363mv> W:no opponent C:no opponent [ ]
Avenar flies in.
Vicaria the adult owl flies in.

<876hp 231m 363mv> W:no opponent C:no opponent [ ] w
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 231m 361mv> W:no opponent C:no opponent [ ] scan
You scan all around.
*** Range 1 (east) ***
(Charmed) An adult owl is here, serving its master.
(White Aura) Avenar the Holy Patriarch of Healing, Master Scribe of History is here.
*** Range 3 (east) ***
(White Aura) (Red Aura) Nihjinn the Student of History is here.
*** Range 5 (east) ***
(Red Aura) A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (east) ***
(Charmed) A large spotted owl is perched here.
*** Range 3 (west) ***
A storm giant citizen of Seringale strolls about.
*** Range 4 (west) ***
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.

<876hp 231m 361mv> W:no opponent C:no opponent [ ] sumn mahkto
You failed the summon.

<876hp 201m 361mv> W:no opponent C:no opponent [ ]
Avenar flies in.
Vicaria the adult owl flies in.

<876hp 201m 361mv> W:no opponent C:no opponent [ ] sumn mahkto

Ilromie tells the group 'East.'

<876hp 201m 361mv> W:no opponent C:no opponent [ ]
You failed the summon.
The night has begun.
You feel less guided.

<876hp 182m 399mv> W:no opponent C:no opponent [ ] e
s
s

Wylsin walks east.
A spotted owl flies east.
You follow Ilromie.
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A large spotted owl is perched here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.
(Red Aura) Nihjinn the Student of History is here.
Nihjinn quaffs a purple potion.
Nihjinn is surrounded by a white aura.

<876hp 182m 397mv> W:no opponent C:no opponent [ ] s

You follow Ilromie.
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 395mv> W:no opponent C:no opponent [ ] s
Alas, you cannot go that way.

<876hp 182m 395mv> W:no opponent C:no opponent [ ]
Wylsin walks south.
A spotted owl flies south.
You follow Ilromie.
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
(Charmed) A large spotted owl is perched here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.

<876hp 182m 393mv> W:no opponent C:no opponent [ ] s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.
Vicaria the adult owl yells 'Die! Nihjinn, you singing fool!'
Avenar yells 'Die! Nihjinn, you singing fool!'

<876hp 182m 391mv> W:no opponent C:no opponent [ ] s

Wylsin walks south.
A spotted owl flies south.
You follow Ilromie.
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
(Charmed) A large spotted owl is perched here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 182m 389mv> W:no opponent C:no opponent [ ]
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<876hp 182m 389mv> W:no opponent C:no opponent [ ] e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<876hp 182m 389mv> W:no opponent C:no opponent [ ] s
You follow Ilromie.
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 388mv> W:no opponent C:no opponent [ ]
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 387mv> W:no opponent C:no opponent [ ] e

Wylsin walks south.
A spotted owl flies south.
You follow Ilromie.
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
(Charmed) A large spotted owl is perched here.
Wylsin the Sage of Arcane Power, Savant of Arcane is here.
(White Aura) Ilromie the Arcane Archivist, Polymath of History is here.

<876hp 182m 386mv> W:no opponent C:no opponent [ ]
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
Wylsin walks in.
A spotted owl flies in.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

<876hp 182m 385mv> W:no opponent C:no opponent [ ]
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 383mv> W:no opponent C:no opponent [ ] e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 381mv> W:no opponent C:no opponent [ ] e
e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 379mv> W:no opponent C:no opponent [ ] e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 377mv> W:no opponent C:no opponent [ ] e
e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
(Red Aura) Zstrxiq the Grand Spectre of Beguilement is here.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 375mv> W:no opponent C:no opponent [ ]
Zstrxiq walks west.

<876hp 182m 375mv> W:no opponent C:no opponent [ ]
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 373mv> W:no opponent C:no opponent [ ] e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 371mv> W:no opponent C:no opponent [ ] e
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 369mv> W:no opponent C:no opponent [ ]
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 367mv> W:no opponent C:no opponent [ ] where
e
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 365mv> W:no opponent C:no opponent [ ]
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 363mv> W:no opponent C:no opponent [ ]
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 361mv> W:no opponent C:no opponent [ ]
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 359mv> W:no opponent C:no opponent [ ]
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 357mv> W:no opponent C:no opponent [ ]
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 355mv> W:no opponent C:no opponent [ ]
Players near you in Eastern Road:
<PK> Wylsin Along the Eastern Road
<PK> Ilromie Along the Eastern Road
<PK> Dwiggans Along the Eastern Road

<876hp 182m 355mv> W:no opponent C:no opponent [ ]
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 353mv> W:no opponent C:no opponent [ ]
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 351mv> W:no opponent C:no opponent [ ] e
Alas, you cannot go that way.

<876hp 182m 351mv> W:no opponent C:no opponent [ ] s
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 349mv> W:no opponent C:no opponent [ ] e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 347mv> W:no opponent C:no opponent [ ] e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 345mv> W:no opponent C:no opponent [ ] e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 343mv> W:no opponent C:no opponent [ ] n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 341mv> W:no opponent C:no opponent [ ] e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 339mv> W:no opponent C:no opponent [ ] e
n
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 337mv> W:no opponent C:no opponent [ ] n
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 335mv> W:no opponent C:no opponent [ ] e
e
Alas, you cannot go that way.

<876hp 182m 335mv> W:no opponent C:no opponent [ ] e
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 333mv> W:no opponent C:no opponent [ ] n
Silent Path
f-f-f-f-S| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west (up)]
This small hovel door has moss and vines growing upon it.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 331mv> W:no opponent C:no opponent [ ] where
Alas, you cannot go that way.

<876hp 182m 331mv> W:no opponent C:no opponent [ ]
At the edge of the grove
+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-S| This looks like a safe place to spend the night, recovering
| | || from the wounds of adventuring. An faint path through the
@ f-o| grove lies to the north, and the eastern road is to the south.
| |
o-o-o |
| |
+-+-+ |
---------+

[Exits: north south]
A small bunny is here, poking from bush to bush.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 329mv> W:no opponent C:no opponent [ ]
Players near you in Holy Grove:
<PK> Wylsin At the edge of the grove
<PK> Ilromie At the edge of the grove
<PK> Dwiggans At the edge of the grove

<876hp 182m 329mv> W:no opponent C:no opponent [ ] n
Inside the grove
| As you walk among the stately oaks of this grove and under
| the star- filled sky, you feel at peace and in harmony with
+-S-f| this beautiful forest. If only the rest of the lands were
| || so tranquil. The trail turns towards the east, leading into
f-f-@-f-S| the secluded trees of the druids' holy grove, and a path
| | || back to the eastern road lies south. To the west, the forest
f f-o| grows thicker. You can barely make a stone archway out in
| | the distance, glowing beneath the light of the moon.
o-o-o |
---------+

[Exits: east south west]
You see 2 of a steak of the corpse of a doe here.
A small snake slithers between the grass.
A large deer stag is here, protecting his territory.
A small snake slithers between the grass.
A small snake slithers between the grass.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 326mv> W:no opponent C:no opponent [ ] where
s
Players near you in Holy Grove:
<PK> Wylsin Inside the grove
<PK> Ilromie Inside the grove
<PK> Dwiggans Inside the grove

<876hp 182m 326mv> W:no opponent C:no opponent [ ]
At the edge of the grove
+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-S| This looks like a safe place to spend the night, recovering
| | || from the wounds of adventuring. An faint path through the
@ f-o| grove lies to the north, and the eastern road is to the south.
| |
o-o-o |
| |
+-+-+ |
---------+

[Exits: north south]
A small bunny is here, poking from bush to bush.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 323mv> W:no opponent C:no opponent [ ] s
Silent Path
f-f-f-f-S| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west (up)]
This small hovel door has moss and vines growing upon it.
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 321mv> W:no opponent C:no opponent [ ] w
w
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 182m 319mv> W:no opponent C:no opponent [ ]
The white aura around your body fades.

<876hp 190m 374mv> W:no opponent C:no opponent [ ]
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]
Wylsin walks in.
A spotted owl flies in.

<876hp 190m 372mv> W:no opponent C:no opponent [ ] s
e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
Wylsin walks in.
A spotted owl flies in.

<876hp 190m 370mv> W:no opponent C:no opponent [ ] e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 190m 368mv> W:no opponent C:no opponent [ ] e
e
e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
Wylsin walks in.
A spotted owl flies in.

<876hp 190m 366mv> W:no opponent C:no opponent [ ] e

Wylsin walks west.
A spotted owl flies west.
Ilromie inspects the ground for tracks.
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<876hp 190m 364mv> W:no opponent C:no opponent [ ] e
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<876hp 190m 362mv> W:no opponent C:no opponent [ ] e
e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<876hp 190m 360mv> W:no opponent C:no opponent [ ] e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<876hp 190m 358mv> W:no opponent C:no opponent [ ] e
e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<876hp 190m 356mv> W:no opponent C:no opponent [ ] e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 354mv> W:no opponent C:no opponent [ ]
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 352mv> W:no opponent C:no opponent [ ] where
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<876hp 190m 350mv> W:no opponent C:no opponent [ ] e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 348mv> W:no opponent C:no opponent [ ]
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]

<876hp 190m 346mv> W:no opponent C:no opponent [ ]
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Mrsa the Lady of dubious virtue walks around in her black stockings.

<876hp 190m 344mv> W:no opponent C:no opponent [ ]
Players near you in Timaran:
<PK> Ilromie Western Main Street
<PK> Dwiggans Western Main Street

<876hp 190m 344mv> W:no opponent C:no opponent [ ]
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.

<876hp 190m 342mv> W:no opponent C:no opponent [ ] n
n
n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-S | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<876hp 190m 340mv> W:no opponent C:no opponent [ ] n
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 338mv> W:no opponent C:no opponent [ ]
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<876hp 190m 336mv> W:no opponent C:no opponent [ ] n
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 334mv> W:no opponent C:no opponent [ ] n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-S | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<876hp 190m 332mv> W:no opponent C:no opponent [ ]
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<876hp 190m 328mv> W:no opponent C:no opponent [ ] w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<876hp 190m 324mv> W:no opponent C:no opponent [ ] w
w
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<876hp 190m 321mv> W:no opponent C:no opponent [ ] where
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<876hp 190m 318mv> W:no opponent C:no opponent [ ]
Players near you in Unsiliel Wood:
<PK> Ilromie A Large Cave
<PK> Dwiggans A Large Cave

<876hp 190m 318mv> W:no opponent C:no opponent [ ] n
n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]

<876hp 190m 315mv> W:no opponent C:no opponent [ ] where
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]
A small orange fox is here.

<876hp 190m 312mv> W:no opponent C:no opponent [ ]
Players near you in Unsiliel Wood:
<PK> Ilromie A Wide Path
<PK> Dwiggans A Wide Path

<876hp 190m 312mv> W:no opponent C:no opponent [ ] s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]

<876hp 190m 309mv> W:no opponent C:no opponent [ ] s
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<876hp 190m 306mv> W:no opponent C:no opponent [ ] s
e
Alas, you cannot go that way.

<876hp 190m 306mv> W:no opponent C:no opponent [ ] e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<876hp 190m 303mv> W:no opponent C:no opponent [ ]
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<876hp 190m 300mv> W:no opponent C:no opponent [ ] e
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<876hp 190m 296mv> W:no opponent C:no opponent [ ] s
s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-S | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<876hp 190m 292mv> W:no opponent C:no opponent [ ]
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 290mv> W:no opponent C:no opponent [ ] s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]

<876hp 190m 288mv> W:no opponent C:no opponent [ ] where
Players near you in Timaran:
<PK> Ilromie Travellers Way
<PK> Dwiggans Travellers Way

<876hp 190m 288mv> W:no opponent C:no opponent [ ] s
s
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 286mv> W:no opponent C:no opponent [ ]
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-S | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<876hp 190m 284mv> W:no opponent C:no opponent [ ] s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.

<876hp 190m 282mv> W:no opponent C:no opponent [ ] s
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<876hp 190m 280mv> W:no opponent C:no opponent [ ] n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.

<876hp 190m 278mv> W:no opponent C:no opponent [ ] w
w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Mrsa the Lady of dubious virtue walks around in her black stockings.
Mrsa walks west.

<876hp 190m 276mv> W:no opponent C:no opponent [ ]
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Mrsa the Lady of dubious virtue walks around in her black stockings.

<876hp 190m 274mv> W:no opponent C:no opponent [ ] where
Players near you in Timaran:
<PK> Ilromie Western Main Street
<PK> Dwiggans Western Main Street

<876hp 190m 274mv> W:no opponent C:no opponent [ ] w
w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 272mv> W:no opponent C:no opponent [ ]
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 270mv> W:no opponent C:no opponent [ ] tell mahkto play with fire, ye get burned
Mahkto can't hear you.

<876hp 190m 270mv> W:no opponent C:no opponent [ ] w
w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 268mv> W:no opponent C:no opponent [ ]
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<876hp 190m 266mv> W:no opponent C:no opponent [ ] w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<876hp 205m 319mv> W:no opponent C:no opponent [ ] where
Players near you in Timaran:
<PK> Ilromie West Gate of Timaran
<PK> Dwiggans West Gate of Timaran

<876hp 205m 319mv> W:no opponent C:no opponent [ ] w
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<876hp 205m 317mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<876hp 205m 315mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<876hp 205m 313mv> W:no opponent C:no opponent [ ]
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<876hp 205m 311mv> W:no opponent C:no opponent [ ] tell mahkto play with fire, ye get burned
You tell Mahkto 'Play with fire, ye get burned.'

<876hp 205m 311mv> W:no opponent C:no opponent [ ] w
w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 205m 309mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 205m 307mv> W:no opponent C:no opponent [ ]
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 205m 305mv> W:no opponent C:no opponent [ ] s
s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<876hp 205m 303mv> W:no opponent C:no opponent [ ] where
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<876hp 205m 301mv> W:no opponent C:no opponent [ ]
Players near you in Eastern Road:
<PK> Ilromie Truncated Path to the Village
<PK> Dwiggans Truncated Path to the Village

<876hp 205m 301mv> W:no opponent C:no opponent [ ] e
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

<876hp 205m 299mv> W:no opponent C:no opponent [ ] where
Players near you in Eastern Road:
<PK> Ilromie Truncated Path to the Village
<PK> Dwiggans Truncated Path to the Village

<876hp 205m 299mv> W:no opponent C:no opponent [ ] s
e
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]

<876hp 205m 297mv> W:no opponent C:no opponent [ ]
A Nameless Road
+ +-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + +-+| for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-F| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

<876hp 205m 295mv> W:no opponent C:no opponent [ ] where
Players near you in Gnome Village:
<PK> Ilromie A Nameless Road
<PK> Dwiggans A Nameless Road

<876hp 205m 295mv> W:no opponent C:no opponent [ ] w
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
+|
---------+

[Exits: north east]

<876hp 205m 293mv> W:no opponent C:no opponent [ ] n
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

<876hp 205m 291mv> W:no opponent C:no opponent [ ] w
n
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<876hp 205m 289mv> W:no opponent C:no opponent [ ] n

Mahkto tells you 'More trash.'
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<876hp 205m 287mv> W:no opponent C:no opponent [ ]
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

@@@ And that there concludes the skirmishin' @@@
Tags: #no-death

Comments

  1. What sacred oath did you take?
    1. You can actually decipher this based on the skills/spells a paladin uses. Asking a paladin to divulge this for free is like asking a shaman to tell you ahead of the fight what tactic they're going to use, mals or aff/dam.
    [reply to Mahkto]
  2. Skill: holy armor : modifies armor class by 169 permanently
    Skill: inspiring presence: modifies damroll by 6 permanently

    So much power.
      [reply to Ashlyn]
    1. Is concentrate something that doesn’t work on paladins or dark knights haven’t seen it trigger
      1. Mahkto> what is concentration used for, precisely? That gives you your answer.
      2. Concentration and concentrate are two different things Militha. In the case of this one, I think it's likely something to do with Set Parry.
      [reply to Mahkto]
    2. In fact there is little that could break my immersion more than someone saying "cool".
      1. In fact, Ilromie, the uncanny way you never seem to be found alone breaks my immersion pretty heavily because it implies you either log on only at specific times or arrange things with others outside the game. You're like Santa Claus with all the friends and little helpers. Some people never seem to be alone... And you're one of them, Ilromie.
      [reply to Ilromie]

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