Ye Olde Abandoned Realms Logs

Dwiggans vs Mahkto x2 (through Dwiggans' eyes)

posted on 2022-07-08 04:36:31
<876hp 802m 399mv> W:no opponent C:no opponent [ ] who
[ Human ] <PK> [LEGION] Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<876hp 802m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Unsiliel Wood:
<PK> Dwiggans A Moss Covered Path

<876hp 802m 399mv> W:no opponent C:no opponent [ ] who
[ Human ] <PK> [LEGION] Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<876hp 802m 399mv> W:no opponent C:no opponent [ ] af
You are affected by the following:
Spell: detect invis : lasts for 34 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 21 hours
: modifies armor class by 26 for 21 hours
Spell: bless : modifies save vs spell by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: devote : lasts for 0 hours
Skill: holy armor : modifies armor class by 169 permanently
Skill: inspiring presence: modifies damroll by 6 permanently

<876hp 802m 399mv> W:no opponent C:no opponent [ ] l
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f-f-f f| air.
---------+

[Exits: east west]

<876hp 770m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Unsiliel Wood:
<PK> Dwiggans A Moss Covered Path

<876hp 770m 399mv> W:no opponent C:no opponent [ ] who
[ Human ] <PK> [LEGION] Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<876hp 770m 399mv> W:no opponent C:no opponent [ ] sanc
You are surrounded by a white aura.

<876hp 695m 399mv> W:no opponent C:no opponent [ ] where
l
Players near you in Unsiliel Wood:
<PK> Dwiggans A Moss Covered Path

<876hp 695m 399mv> W:no opponent C:no opponent [ ]
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f-f-f f| air.
---------+

[Exits: east west]


<876hp 695m 399mv> W:no opponent C:no opponent [ ]
The sun slowly disappears in the west.
The clouds disappear.

<876hp 703m 399mv> W:no opponent C:no opponent [ ] wera helm
That isn't a verb I know.

<876hp 703m 399mv> W:no opponent C:no opponent [ ] wear helm
You remove a helm of spell-turning from your head.
You wear a superior golden helmet of perfection on your head.

<876hp 703m 399mv> W:no opponent C:no opponent [ ] l
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f-f-f f| air.
---------+

[Exits: east west]

<876hp 703m 399mv> W:no opponent C:no opponent [ ] s
Alas, you cannot go that way.

<876hp 703m 399mv> W:no opponent C:no opponent [ ] w
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]
(Red Aura) A brown nkni is here, wandering lazily about.

<876hp 703m 397mv> W:no opponent C:no opponent [ ] s
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
(Red Aura) A brown nkni is here, wandering lazily about.
An endath is here, scooting slowly around.
A rotund man in fine leather forages in the forest.

<876hp 703m 396mv> W:no opponent C:no opponent [ ] s
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]

<876hp 703m 395mv> W:no opponent C:no opponent [ ] where
Players near you in Unsiliel Wood:
<PK> Dwiggans A Moss Covered Path

<876hp 703m 395mv> W:no opponent C:no opponent [ ] w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<876hp 703m 394mv> W:no opponent C:no opponent [ ] s
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]

<876hp 703m 392mv> W:no opponent C:no opponent [ ] s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]

<876hp 703m 391mv> W:no opponent C:no opponent [ ] where
Players near you in Unsiliel Wood:
<PK> Dwiggans A Wide Path

<876hp 703m 391mv> W:no opponent C:no opponent [ ] n
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-f-f|
---------+

[Exits: north south]

<876hp 703m 390mv> W:no opponent C:no opponent [ ] s
s
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]

<876hp 703m 388mv> W:no opponent C:no opponent [ ]
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-f-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A small orange fox is here.

<876hp 703m 387mv> W:no opponent C:no opponent [ ] e
e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-x| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]

<876hp 703m 385mv> W:no opponent C:no opponent [ ]
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]

<876hp 703m 383mv> W:no opponent C:no opponent [ ] e
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<876hp 703m 381mv> W:no opponent C:no opponent [ ] s
s
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<876hp 703m 379mv> W:no opponent C:no opponent [ ]
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<876hp 703m 378mv> W:no opponent C:no opponent [ ] e
A Well-Hidden Dusty Alcove
f-x | There is a dusty alcove here off the main street, well-hidden
| | behind some tattered, dingy old curtains. The ground here
+ | is little more than some old cracked pavestones with dried
| | mortar crumbling between them. There is a small staircase
+-@ | set at the back of the alcove, the step boards and handrails
| | made of a well-polished and sturdy wood. Several glyphs of
*-+-S | warding and indecipherable runes have been carved into the
| | planks, which appear to be some sort of attempt at keeping
+-S | trespassers out.
---------+

[Exits: west (up)]

<876hp 703m 377mv> W:no opponent C:no opponent [ ] where
Players near you in Timaran:
<PK> Dwiggans A Well-Hidden Dusty Alcove

<876hp 703m 377mv> W:no opponent C:no opponent [ ] w
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<876hp 703m 376mv> W:no opponent C:no opponent [ ] s
s
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(White Aura) A wailing ghost of a woman wavers here in the twilight.

<876hp 703m 375mv> W:no opponent C:no opponent [ ]
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A citizen of Timaran goes about his business here.
A feral cat wanders around, looking for prey or scraps.

<876hp 703m 374mv> W:no opponent C:no opponent [ ] s
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<876hp 703m 373mv> W:no opponent C:no opponent [ ] s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.

<876hp 703m 372mv> W:no opponent C:no opponent [ ] w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]

<876hp 703m 371mv> W:no opponent C:no opponent [ ] w
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<876hp 703m 370mv> W:no opponent C:no opponent [ ] w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<876hp 703m 369mv> W:no opponent C:no opponent [ ] where
Players near you in Timaran:
<PK> Dwiggans Western Main Street

<876hp 703m 369mv> W:no opponent C:no opponent [ ] w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A Timaran day watch guard walks west.

<876hp 703m 368mv> W:no opponent C:no opponent [ ] e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<876hp 703m 367mv> W:no opponent C:no opponent [ ] e
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<876hp 703m 366mv> W:no opponent C:no opponent [ ] n
White Owl Bank
+| Walking into the bank you see signs of wealth everywhere.
|| People come in and out, depositing money into their account
* +| or withdrawing it to spend. The walls are decorated with
| || ornate marble tiling, and the floor is polished ivory.
* @ *-+| Marble pillars support the high roof, and the bank's
| | || sign (an owl) is replicated on the floor in solid gold,
+-+-+-+-S| worn smooth through the years. Rich looking draperies
| | || of many different colors hang from the wall, and paintings
S + *-*-+| and tapestries abound. There is a large closed off counter
---------+ to the north, behind which the tellers await your business.
You can leave the bank southwards.

[Exits: south]
A florid-faced gnome sits behind the counter, ready to serve you.
Gilbrin the banker says 'Welcome to White Owl Bank. HOO likes to save?'
Gilbrin the banker says 'Feel free to ..look.. around.'

<876hp 703m 365mv> W:no opponent C:no opponent [ ] s
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<876hp 703m 364mv> W:no opponent C:no opponent [ ] w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<876hp 703m 363mv> W:no opponent C:no opponent [ ] w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.

<876hp 703m 362mv> W:no opponent C:no opponent [ ] where

The night has begun.

<876hp 717m 399mv> W:no opponent C:no opponent [ ] w
Players near you in Timaran:
<PK> Dwiggans Western Main Street

<876hp 717m 399mv> W:no opponent C:no opponent [ ] w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.

<876hp 717m 398mv> W:no opponent C:no opponent [ ]
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ S| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<876hp 717m 397mv> W:no opponent C:no opponent [ ] w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<876hp 717m 396mv> W:no opponent C:no opponent [ ] w

Viggs the Stump yells 'It's Fire Giant Time!!'

<876hp 717m 396mv> W:no opponent C:no opponent [ ]
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<876hp 717m 395mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<876hp 717m 394mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<876hp 717m 393mv> W:no opponent C:no opponent [ ] where
w
Players near you in Eastern Road:
<PK> Dwiggans Along the Eastern Road

<876hp 717m 393mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<876hp 717m 392mv> W:no opponent C:no opponent [ ]
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 717m 391mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 717m 390mv> W:no opponent C:no opponent [ ] w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 717m 389mv> W:no opponent C:no opponent [ ] s
s
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<876hp 717m 388mv> W:no opponent C:no opponent [ ]
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<876hp 717m 387mv> W:no opponent C:no opponent [ ] where
e
Players near you in Eastern Road:
<PK> Dwiggans Truncated Path to the Village

<876hp 717m 387mv> W:no opponent C:no opponent [ ] s
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

<876hp 717m 386mv> W:no opponent C:no opponent [ ]
Entrance to Gnome Village
+ +| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
+-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]

<876hp 717m 385mv> W:no opponent C:no opponent [ ] n
w
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
+-+|
---------+

[Exits: south west]

<876hp 717m 384mv> W:no opponent C:no opponent [ ] n
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<876hp 717m 383mv> W:no opponent C:no opponent [ ]
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<876hp 717m 382mv> W:no opponent C:no opponent [ ] w
Alas, you cannot go that way.

<876hp 717m 382mv> W:no opponent C:no opponent [ ] n
w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<876hp 717m 381mv> W:no opponent C:no opponent [ ] w
w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<876hp 717m 380mv> W:no opponent C:no opponent [ ] s
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<876hp 717m 379mv> W:no opponent C:no opponent [ ] w
Alas, you cannot go that way.

<876hp 717m 379mv> W:no opponent C:no opponent [ ]
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<876hp 717m 378mv> W:no opponent C:no opponent [ ] w
w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<876hp 717m 377mv> W:no opponent C:no opponent [ ]
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<876hp 717m 376mv> W:no opponent C:no opponent [ ] w
n
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<876hp 717m 375mv> W:no opponent C:no opponent [ ] w
Alas, you cannot go that way.

<876hp 717m 375mv> W:no opponent C:no opponent [ ]
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<876hp 717m 374mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]

<876hp 717m 373mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<876hp 717m 372mv> W:no opponent C:no opponent [ ] where
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<876hp 717m 371mv> W:no opponent C:no opponent [ ]
Players near you in Eastern Road:
<PK> Dwiggans The Crossroads

<876hp 717m 371mv> W:no opponent C:no opponent [ ] n
n
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]

<876hp 717m 370mv> W:no opponent C:no opponent [ ] where
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<876hp 717m 369mv> W:no opponent C:no opponent [ ]
Players near you in Eastern Road:
<PK> Dwiggans The Plains

<876hp 717m 369mv> W:no opponent C:no opponent [ ] s
s
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]

<876hp 717m 368mv> W:no opponent C:no opponent [ ]
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<876hp 717m 367mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 717m 366mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<876hp 717m 365mv> W:no opponent C:no opponent [ ] e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 717m 364mv> W:no opponent C:no opponent [ ] e
e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<876hp 717m 363mv> W:no opponent C:no opponent [ ] where
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<876hp 717m 362mv> W:no opponent C:no opponent [ ]
Players near you in Eastern Road:
<PK> Mahkto Along the Eastern Road
<PK> Dwiggans Along the Eastern Road

<876hp 717m 362mv> W:no opponent C:no opponent [ ] w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<876hp 717m 361mv> W:no opponent C:no opponent [ ] s
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<876hp 717m 360mv> W:no opponent C:no opponent [ ] s
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A small plain herb has been pulled up from the ground.

<876hp 717m 359mv> W:no opponent C:no opponent [ ] w
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<876hp 727m 398mv> W:no opponent C:no opponent [ ] d
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A blue herb is growing here.

<876hp 727m 397mv> W:no opponent C:no opponent [ ] e
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<876hp 727m 396mv> W:no opponent C:no opponent [ ] d
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<876hp 727m 395mv> W:no opponent C:no opponent [ ] target mahkto
Target set to mahkto.
$$ will now be substituted with 'mahkto' until you untarget.

<876hp 727m 395mv> W:no opponent C:no opponent [ ] u
u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<876hp 727m 394mv> W:no opponent C:no opponent [ ] w
Alas, you cannot go that way.

<876hp 727m 394mv> W:no opponent C:no opponent [ ]
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A blue herb is growing here.

<876hp 727m 393mv> W:no opponent C:no opponent [ ] w
n
Alas, you cannot go that way.

<876hp 727m 393mv> W:no opponent C:no opponent [ ]
Alas, you cannot go that way.

<876hp 727m 393mv> W:no opponent C:no opponent [ ] u
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<876hp 727m 392mv> W:no opponent C:no opponent [ ] e
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A small plain herb has been pulled up from the ground.

<876hp 727m 391mv> W:no opponent C:no opponent [ ] n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<876hp 727m 390mv> W:no opponent C:no opponent [ ] n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<876hp 727m 389mv> W:no opponent C:no opponent [ ] scan
You scan all around.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<876hp 727m 389mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<876hp 727m 388mv> W:no opponent C:no opponent [ ] where
Players near you in Eastern Road:
<PK> Dwiggans Along the Eastern Road

<876hp 727m 388mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<876hp 727m 387mv> W:no opponent C:no opponent [ ] w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<876hp 727m 386mv> W:no opponent C:no opponent [ ] w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<876hp 727m 385mv> W:no opponent C:no opponent [ ] w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<876hp 727m 384mv> W:no opponent C:no opponent [ ] w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<876hp 727m 383mv> W:no opponent C:no opponent [ ]
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<876hp 727m 382mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
Gohm Chamber of Rituals
<PK> Dwiggans Inside the East Gate

<876hp 727m 382mv> W:no opponent C:no opponent [ ] who
[ Quasi ] Gohm the Communer of Decay
[ Human ] <PK> [LEGION] Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<876hp 727m 382mv> W:no opponent C:no opponent [ ] w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<876hp 727m 381mv> W:no opponent C:no opponent [ ] w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<876hp 727m 380mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
Gohm Chamber of Rituals
<PK> Dwiggans The East Common Road

<876hp 727m 380mv> W:no opponent C:no opponent [ ] scan
You scan all around.
*** Range 1 (north) ***
Adanion the mercenary is here collecting money for the services of his men.
*** Range 2 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (south) ***
Mire the jeweler is here polishing her display of exotic treasures.
*** Range 1 (west) ***
A long-haired lanky man with piercing blue eyes stands here.

<876hp 727m 380mv> W:no opponent C:no opponent [ ] w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<876hp 727m 379mv> W:no opponent C:no opponent [ ]
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<876hp 727m 378mv> W:no opponent C:no opponent [ ] w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<876hp 727m 377mv> W:no opponent C:no opponent [ ] w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<876hp 727m 376mv> W:no opponent C:no opponent [ ] w
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<876hp 727m 375mv> W:no opponent C:no opponent [ ] s
w
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
A half-elf citizen of Seringale wanders about rather aimlessly.
Riam the citizen of Seringale says 'Have you seen my dog? He answers to the name of Ugly..'
Riam the citizen of Seringale sniffs sadly.

<876hp 727m 374mv> W:no opponent C:no opponent [ ] eq
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 727m 373mv> W:no opponent C:no opponent [ ] s
s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<876hp 727m 372mv> W:no opponent C:no opponent [ ]
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar says 'Any soup left?'
A beggar says 'Aww shucks, I missed the handout?'
You feel less protected.
You feel less armored.

<876hp 741m 399mv> W:no opponent C:no opponent [ ] s
s
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<876hp 741m 398mv> W:no opponent C:no opponent [ ] where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A gnomish city guard of Seringale stands watch here.

<876hp 741m 397mv> W:no opponent C:no opponent [ ]
Players near you in Seringale:
Gohm The South Road
<PK> Dwiggans South Square

<876hp 741m 397mv> W:no opponent C:no opponent [ ] armo
You feel someone protecting you.

<876hp 736m 397mv> W:no opponent C:no opponent [ ] prot
You feel holy and pure.

<876hp 701m 397mv> W:no opponent C:no opponent [ ]
Garp the citizen of Seringale walks in.

<876hp 701m 397mv> W:no opponent C:no opponent [ ] s
s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<876hp 701m 396mv> W:no opponent C:no opponent [ ]
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A duergar citizen of Seringale strolls about.

<876hp 701m 395mv> W:no opponent C:no opponent [ ] s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<876hp 701m 394mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
Gohm The South Road
<PK> Dwiggans The South Main Street

<876hp 701m 394mv> W:no opponent C:no opponent [ ] s
s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<876hp 701m 393mv> W:no opponent C:no opponent [ ]
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<876hp 701m 391mv> W:no opponent C:no opponent [ ] n
d
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A homeless animal roams the streets alone.

<876hp 701m 389mv> W:no opponent C:no opponent [ ]
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<876hp 701m 387mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
Gohm The South Road
<PK> Dwiggans Under a Small Bridge

<876hp 701m 387mv> W:no opponent C:no opponent [ ] e
e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 701m 386mv> W:no opponent C:no opponent [ ]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 701m 385mv> W:no opponent C:no opponent [ ] e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 701m 384mv> W:no opponent C:no opponent [ ] e
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<876hp 701m 383mv> W:no opponent C:no opponent [ ] s
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<876hp 701m 382mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
Gohm The South Road
<PK> Dwiggans On a Calm River

<876hp 701m 382mv> W:no opponent C:no opponent [ ] e
e
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<876hp 701m 381mv> W:no opponent C:no opponent [ ]
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<876hp 701m 380mv> W:no opponent C:no opponent [ ] e
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<876hp 701m 379mv> W:no opponent C:no opponent [ ] e
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<876hp 701m 378mv> W:no opponent C:no opponent [ ] e
e
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<876hp 701m 377mv> W:no opponent C:no opponent [ ] e
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<876hp 701m 376mv> W:no opponent C:no opponent [ ] s
You paddle into a pile of driftwood.

<876hp 701m 376mv> W:no opponent C:no opponent [ ] e
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<876hp 701m 375mv> W:no opponent C:no opponent [ ] e
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<876hp 701m 374mv> W:no opponent C:no opponent [ ]
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<876hp 701m 373mv> W:no opponent C:no opponent [ ] n
e
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<876hp 701m 372mv> W:no opponent C:no opponent [ ]
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<876hp 701m 371mv> W:no opponent C:no opponent [ ] e
e
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<876hp 701m 370mv> W:no opponent C:no opponent [ ]
The River Adelon
~-~ | The river's steady current pulls the debris upon it steadily
| | eastwards, heading towards an open sea. Inside its clear
~-~ ~| depths you see a myriad of colours swirling, reflected
| || from the riverbed. Large stones lie upon its bottom, smaller
~-~-@-~-~| pebbles bouncing over them and being dragged eastwards,
| too light to remain still for long.
|
|
|
---------+

[Exits: north east west]
A school of golden glowing angelfish floats gently by.
A pile of seemingly dead fish float about slowly here.

<876hp 701m 369mv> W:no opponent C:no opponent [ ] where
Players near you in Eastern Road:
<PK> Dwiggans The River Adelon

<876hp 701m 369mv> W:no opponent C:no opponent [ ] w
The River Adelon
~-~-~ | The river flows around the outskirts of the Gnome village, twisting
| | its way slightly southwards before heading back towards the north.
~-~ | There are a few lights moving about in the village and the quite
| | gibbering voices echo across the water. Debris and algae line
~-~-@-~-~| the banks of the river, but it is clear in the center, allowing
| | you easy passage to follow the current. Despite the haze in the
~ | water, you can see some fish swimming around.
|
|
---------+

[Exits: east west]

<876hp 701m 368mv> W:no opponent C:no opponent [ ] w
w
The River Adelon
~-~ | The river flows under the walls of the city to the east, continuing
| | to flow smoothly eastwards at a uniform rate. The waters begin
~-~| to clear here as the debris disperses outwards, snagging on
|| the river banks. To the south you see the outskirts of the ogre
~-@-~-~| village, a strange dull chanting heard faintly from inside it.
| | Small minnows swim by gently.
~-~ |
|
|
---------+

[Exits: east west]

<876hp 701m 367mv> W:no opponent C:no opponent [ ] s
w
The River Adelon
| The river slows down considerably as it resumes a gentle pace
| eastwards. To the north you see the Eastern Road, bustling
| with activity. The river carries upon it small pieces of driftwood
| and debris that have been thrown into it by the less caring
~ @-~-~| members of society. It becomes almost stagnant as the weight
| | | of the carnage thrown into it restricts its motion. Looking
~-~-~ | down, you cannot see the bottom. The river flows from the
| south and bends eastward here.
|
---------+

[Exits: east south]

<876hp 701m 366mv> W:no opponent C:no opponent [ ]
The River Adelon
| The river takes another sharp turn here as it meets the outskirts
| of another village. A huge fence surrounds the village preventing
~ ~-~-~| you from seeing inside it, though the primal grunts coming
| | | from the opposite side of it quickly inform you of the presence
~-~-@ | of ogres. A strange chanting emanates from its interior. The
| river continues northwards briskly.
|
|
|
---------+

[Exits: north west]

<876hp 701m 365mv> W:no opponent C:no opponent [ ] w
The River Adelon
| The river continues to journey eastwards through the dwarven
| forest. At the sides of the river are thick trees, concealing
~-~ ~-~| it from view. As you peer through them you think you can
| | | make out the outskirts of a small village, huts created
~-@-~ | out of wood. You see small figures in the distance, centaur-like
| in appearance. The river banks are too steep to climb out.
|
|
|
---------+

[Exits: east west]

<876hp 701m 364mv> W:no opponent C:no opponent [ ] w
n
The River Adelon
| The river flows around the outskirts of the Gnome Village. It
| travels quickly away from it, heading into a dense forest. To
~-~-~ ~| the south of you are the rocky cliffs of the Barren Highlands,
| | || the banks of the river too steep to climb over and head towards
~ @-~-~| them. A strong current pulls the stream eastwards, heading its
| | way down a slight incline. You can move against the current to
~ | the north.
|
|
---------+

[Exits: north east]

<876hp 701m 363mv> W:no opponent C:no opponent [ ] w
You paddle into a cluster of vigorous weeds.

<876hp 701m 363mv> W:no opponent C:no opponent [ ]
The River Adelon West
| The river turns sharply southwards here, its strong flow forced
| to find an alternative route around the gnome village. Bits of
| fallen wood and debris tipped over the walls of the town float
| by, carried swiftly away by the hungry waters. The once clear
~-~-@ ~| depths take on a slightly murkier appearance, giving off a not
| | || too pleasant smell. The river flows in from the west and turns
~ ~-~-~| south here.
| |
~ |
---------+

[Exits: south west]

<876hp 701m 362mv> W:no opponent C:no opponent [ ] w
w
The River Adelon West
| The river widens out here as it approaches a bend. To the east
| of you is the walls of Timaran, the river making a swift and
| immediate turn around them. A strong current carries debris
| from the town southwards, sending it around the bend out of
~-~-@-~ | sight. From this distance it is the majesty of the city which
| | | captivates your attention, far more so than the powerful current
~ ~-~| which is carrying you around it.
| |
~ |
---------+

[Exits: east west]

<876hp 701m 361mv> W:no opponent C:no opponent [ ]
The River Adelon West
| A gentle current seems to be trying to carry you off eastwards
| down the river. The flow of the water is fairly quick here,
| its waters running eastwards so gracefully that it becomes
| almost hypnotizing to look upon them. As you gaze they seem
~-~-@-~-~| to have the opposite effect, giving you the illusion that
| || you are travelling upstream rather than down.
~ ~|
| |
~ |
---------+

[Exits: east south west]

<876hp 701m 360mv> W:no opponent C:no opponent [ ] w
w
The River Adelon West
| The river continues to flow slowly eastwards, its banks
| surrounded by a dark forest. Though current pulls at you
| easterly, but you can still make your way back west, though
| it takes an effort. The freezing waters are almost soothing,
~-~-@-~-~| lulling you into sleep. There are fish in the water, but
| | they appear and vanish in the murky depths.
~ |
| |
~ |
---------+

[Exits: east west]

<876hp 713m 399mv> W:no opponent C:no opponent [ ]
The River Adelon West
| The river flows steadily eastwards as it begins to widen
| out once more. It seems to be bubbling a great deal
~ | here as bacteria get to work on the effluent pouring
| | out of the town of Seringale. To the east the river continues,
~-~-@-~-~| seemingly endless in length. Far away you see the outskirts
|| of another hometown. You hear the sounds of a small town
~| nearby.
||
~|
---------+

[Exits: east west]

<876hp 713m 398mv> W:no opponent C:no opponent [ ] w
w
The River Adelon West
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues eastwards. To the west, it flows into
| the city.
|
---------+

[Exits: east west]

<876hp 713m 397mv> W:no opponent C:no opponent [ ]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
~-~-~ | when bits of algae and driftwood float by, swirling and
| | bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues north and east.
|
|
---------+

[Exits: north east]

<876hp 713m 396mv> W:no opponent C:no opponent [ ] n
w
You paddle into a pile of garbage.

<876hp 713m 396mv> W:no opponent C:no opponent [ ]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~-~| The river continues west and south.
|
|
---------+

[Exits: south west]

<876hp 713m 395mv> W:no opponent C:no opponent [ ] where
w
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~ | from the water, fouled by the offal from the town above.
| | The water is so dirty you cannot see how far down it goes.
~-~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 713m 394mv> W:no opponent C:no opponent [ ] w
Players near you in Seringale:
Gohm The North Road
<PK> Dwiggans On a Calm River

<876hp 713m 394mv> W:no opponent C:no opponent [ ]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
|| The water is so dirty you cannot see how far down it goes.
~| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 713m 393mv> W:no opponent C:no opponent [ ]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
~-~-@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues east and west.
|
|
---------+

[Exits: east west]

<876hp 713m 392mv> W:no opponent C:no opponent [ ] w
w
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<876hp 713m 391mv> W:no opponent C:no opponent [ ]
On a Calm River
| The surface of the water is smooth, but beneath the surface,
| the water rushes quickly. The deceptive calm is revealed
| when bits of algae and driftwood float by, swirling and
| bobbing with too much enthusiasm. A bitter scent rises
@-~-~| from the water, fouled by the offal from the town above.
| The water is so dirty you cannot see how far down it goes.
| The river continues to the east.
|
|
---------+

[Exits: east]

<876hp 713m 390mv> W:no opponent C:no opponent [ ] e
Under a Small Bridge
| A small bridge connecting the Main Street of Seringale
| spans over your head. The bridge casts a shadow over this
| part of the river. A set of posts on each bank of the
| river help support the bridge over your head. Small pieces
~-@-~-~| of drift wood flows by you at times. The aroma of the
| algae and the various tiny life forms inside the river
| taints the once- fresh smell of the water. The river extends
| to the east and the west. A ladder leads up into the town
| of Seringale.
---------+

[Exits: east west up]

<876hp 713m 389mv> W:no opponent C:no opponent [ ] u
u
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<876hp 713m 387mv> W:no opponent C:no opponent [ ] n
Even standing up on your tip-toes doesn't reveal a path leading upward.

<876hp 713m 387mv> W:no opponent C:no opponent [ ]
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<876hp 713m 386mv> W:no opponent C:no opponent [ ] n
n
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A duergar citizen of Seringale strolls about.

<876hp 713m 385mv> W:no opponent C:no opponent [ ] n
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.

<876hp 713m 384mv> W:no opponent C:no opponent [ ] n
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<876hp 713m 383mv> W:no opponent C:no opponent [ ] n
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<876hp 713m 382mv> W:no opponent C:no opponent [ ]
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<876hp 713m 381mv> W:no opponent C:no opponent [ ] n
n
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<876hp 713m 380mv> W:no opponent C:no opponent [ ]
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 713m 379mv> W:no opponent C:no opponent [ ] w
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<876hp 713m 378mv> W:no opponent C:no opponent [ ] n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<876hp 713m 377mv> W:no opponent C:no opponent [ ] where
w
Players near you in Seringale:
Gohm North Square
<PK> Dwiggans West of Market Square

<876hp 713m 377mv> W:no opponent C:no opponent [ ] w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S * *-+|
||
S-+|
---------+

[Exits: north east south west]

<876hp 713m 376mv> W:no opponent C:no opponent [ ] w
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S * *|
|
|
---------+

[Exits: north east south west]
A refugee is here, wandering through the streets.

<876hp 713m 375mv> W:no opponent C:no opponent [ ] w
w
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.

<876hp 713m 374mv> W:no opponent C:no opponent [ ] w
w
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 713m 373mv> W:no opponent C:no opponent [ ] w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<876hp 713m 372mv> W:no opponent C:no opponent [ ] w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 713m 371mv> W:no opponent C:no opponent [ ] w
w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<876hp 713m 370mv> W:no opponent C:no opponent [ ]
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<876hp 713m 369mv> W:no opponent C:no opponent [ ] w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 713m 368mv> W:no opponent C:no opponent [ ] w

An adventurer walks west.

<876hp 713m 368mv> W:no opponent C:no opponent [ ]
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 713m 367mv> W:no opponent C:no opponent [ ] w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<876hp 713m 365mv> W:no opponent C:no opponent [ ] w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<876hp 713m 363mv> W:no opponent C:no opponent [ ]
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<876hp 713m 362mv> W:no opponent C:no opponent [ ] w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<876hp 713m 360mv> W:no opponent C:no opponent [ ] w
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<876hp 713m 358mv> W:no opponent C:no opponent [ ] w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.

<876hp 713m 356mv> W:no opponent C:no opponent [ ] w
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<876hp 713m 355mv> W:no opponent C:no opponent [ ] w
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A small pine tree stands here.

<876hp 713m 353mv> W:no opponent C:no opponent [ ]
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<876hp 713m 351mv> W:no opponent C:no opponent [ ]
n
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<876hp 713m 349mv> W:no opponent C:no opponent [ ] n
You collide forcefully into the side of a gargantuan tree.

<876hp 713m 349mv> W:no opponent C:no opponent [ ] w
You collide forcefully into the side of a gargantuan tree.

<876hp 713m 349mv> W:no opponent C:no opponent [ ]
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<876hp 713m 348mv> W:no opponent C:no opponent [ ]
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<876hp 713m 346mv> W:no opponent C:no opponent [ ] w
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<876hp 713m 344mv> W:no opponent C:no opponent [ ] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<876hp 713m 343mv> W:no opponent C:no opponent [ ]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<876hp 713m 341mv> W:no opponent C:no opponent [ ] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<876hp 713m 339mv> W:no opponent C:no opponent [ ] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.

<876hp 713m 337mv> W:no opponent C:no opponent [ ] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<876hp 713m 336mv> W:no opponent C:no opponent [ ] w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west well]
A brick well has been set up here.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<876hp 713m 334mv> W:no opponent C:no opponent [ ] s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
(Red Aura) A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.

<876hp 713m 332mv> W:no opponent C:no opponent [ ] s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.

<876hp 713m 330mv> W:no opponent C:no opponent [ ] w
The bushes here are lined with tiny, jewel-like red berries.

<876hp 713m 330mv> W:no opponent C:no opponent [ ] s
w
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
(Glowing) A pristine weapon is lodged into a big stone here.
(Red Aura) A giant spider is here, waiting to suck your blood.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
(Red Aura) An ogre stands here waiting to bash your face in.

<876hp 713m 329mv> W:no opponent C:no opponent [ ]
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f f | decaying leaves. Boot prints can be seen scarcely as you
| | | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+

[Exits: east west]
The ripped off tail of a defiler is decomposing here.
(Red Aura) A crystal ooze sloshes about.
A treant adult is here, taking care of the young.

<876hp 713m 327mv> W:no opponent C:no opponent [ ] w
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f-f f| that give shelter to hundreds of beetle like creatures
| || sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
A treant adult is here, taking care of the young.
(Red Aura) An ogre stands here waiting to bash your face in.
(Red Aura) A forest ettin sulks here in the shadows.

<876hp 713m 325mv> W:no opponent C:no opponent [ ]
The sky is getting cloudy.

<876hp 721m 380mv> W:no opponent C:no opponent [ ] w
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
f-f-f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: north east]

<876hp 721m 378mv> W:no opponent C:no opponent [ ] nm
That makes no sense.

<876hp 721m 378mv> W:no opponent C:no opponent [ ] n
w
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@ | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f-f|
|
|
---------+

[Exits: south west]
A carving dagger lies on the ground.
A small pine tree stands here.
A treant adult is here, taking care of the young.

<876hp 721m 376mv> W:no opponent C:no opponent [ ] where
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f | bottom dwellers of this forest - feeding on decayed and
| | dead animals.
f-f|
|
|
---------+

[Exits: east west]
A large leg bone tied to an even larger pole lies here.
A treant adult is here, taking care of the young.
(Red Aura) An ogre stands here waiting to bash your face in.
(Red Aura) A forest ettin sulks here in the shadows.

<876hp 721m 374mv> W:no opponent C:no opponent [ ]
Players near you in Drkshtyre Wood:
<PK> Dwiggans A thin trail

<876hp 721m 374mv> W:no opponent C:no opponent [ ] w
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
|
|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<876hp 721m 372mv> W:no opponent C:no opponent [ ] w
A thin trail
f-f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<876hp 721m 371mv> W:no opponent C:no opponent [ ] w
The innermost thickets
f-f-f | A sudden break in the forest looms around you. The trees
| | | here are dead or cut down. The magical feeling is lost
f f | as you sense desperateness in the air. You hear beings
| | | walking in armor in the distance.
f @-f-f|
|
|
|
|
---------+

[Exits: north east]
(Red Aura) An ogre stands here waiting to bash your face in.

<876hp 721m 369mv> W:no opponent C:no opponent [ ] n
The innermost thickets
f | A sudden break in the forest looms around you. The trees here
| | are dead or cut down. The magical feeling is lost as you sense
f-f-f | desperateness in the air. You hear beings walking in armor in
| | | the distance.
f @ |
| | |
f f-f-f|
| |
f |
---------+

[Exits: north south]
You see 2 of a mammoth morning-star here.
A large leg bone tied to an even larger pole lies here.
(Red Aura) A forest ettin sulks here in the shadows.

<876hp 721m 368mv> W:no opponent C:no opponent [ ] n
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f-f-f|
---------+

[Exits: north south west]
A carving dagger lies on the ground.
(White Aura) A treant guardian is here, protecting its home.

<876hp 721m 366mv> W:no opponent C:no opponent [ ] n
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+

[Exits: north south]
A red herb is growing here.

<876hp 721m 364mv> W:no opponent C:no opponent [ ] n
The innermost thickets
| A sudden break in the forest looms around you. The trees
| here are dead or cut down. The magical feeling is lost as
f-f-f| you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f |
| |
f-f-f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<876hp 721m 362mv> W:no opponent C:no opponent [ ] n
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f |
---------+

[Exits: east south]
Some translucent fish seem to be swimming in the pool.
A treant sibling is here.

<876hp 721m 360mv> W:no opponent C:no opponent [ ] n
You consider a skinny-dipping, but the churning river is flowing far too fast.

<876hp 721m 360mv> W:no opponent C:no opponent [ ] e
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f |
---------+

[Exits: east west]
A treant sibling is here.

<876hp 721m 358mv> W:no opponent C:no opponent [ ] e
Near the Banks of a River
| In the distance you can hear the roar and see the currents of
| a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top.
|
f-f-@-f-S|
| |
f |
| |
f |
---------+

[Exits: east west]
A treant sibling is here.

<876hp 721m 356mv> W:no opponent C:no opponent [ ] where gnoll
a gnoll A break in the Canopy

<876hp 721m 356mv> W:no opponent C:no opponent [ ] where
l
You break your objective tracking.
Players near you in Drkshtyre Wood:
<PK> Mahkto Entrance to Drkshtyre Wood
<PK> Dwiggans Near the Banks of a River

<876hp 721m 356mv> W:no opponent C:no opponent [ ]
Near the Banks of a River
| In the distance you can hear the roar and see the currents of
| a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top.
|
f-f-@-f-S|
| |
f |
| |
f |
---------+

[Exits: east west]
A treant sibling is here.

<876hp 721m 356mv> W:no opponent C:no opponent [ ] e
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on
| the top.
f-f-@-S-f|
|
|
|
|
---------+

[Exits: east west]
A treant sibling is here.

<876hp 721m 355mv> W:no opponent C:no opponent [ ] e
Near the Banks of a River
f| In the distance you can hear the roar and see the currents
|| of a rather large river flowing through the edge of
f| the forest. The water is a clear blue frothed with foam
|| on the top.
f-f-@-f-f|
||
f|
||
f|
---------+

[Exits: east west]
A blue herb is growing here.
(Red Aura) A giant spider is here, waiting to suck your blood.
(White Aura) An old master meditates peacefully near the bank of the river.
A treant sibling is here.

<876hp 721m 354mv> W:no opponent C:no opponent [ ] e
Near the Banks of a River
f-f| In the distance you can hear the roar and see the currents
| | of a rather large river flowing through the edge of the
f | forest. The water is a clear blue frothed with foam on
| | the top.
f-S-@-f |
| |
f |
| |
f |
---------+

[Exits: east west]
A pool of trout is found here.
A treant sibling is here.

<876hp 721m 352mv> W:no opponent C:no opponent [ ] e
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
S-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.

<876hp 721m 350mv> W:no opponent C:no opponent [ ] e
Large pearly border stones mark the edge of the forest path.

<876hp 721m 350mv> W:no opponent C:no opponent [ ] s
s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
S-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A carving dagger lies on the ground.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.
A treant sibling is here.

<876hp 721m 349mv> W:no opponent C:no opponent [ ]
A large wooded path
S-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A treant sibling is here.

<876hp 721m 348mv> W:no opponent C:no opponent [ ] s

An aged, great horned owl flies north.
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]

<876hp 721m 347mv> W:no opponent C:no opponent [ ] s
Large pearly border stones mark the edge of the forest path.

<876hp 721m 347mv> W:no opponent C:no opponent [ ] e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<876hp 721m 345mv> W:no opponent C:no opponent [ ] e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<876hp 721m 343mv> W:no opponent C:no opponent [ ] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west well]
A brick well has been set up here.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<876hp 721m 341mv> W:no opponent C:no opponent [ ] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<876hp 721m 340mv> W:no opponent C:no opponent [ ] e
e
e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.

<876hp 721m 338mv> W:no opponent C:no opponent [ ]
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<876hp 721m 337mv> W:no opponent C:no opponent [ ] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<876hp 721m 336mv> W:no opponent C:no opponent [ ] e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<876hp 721m 334mv> W:no opponent C:no opponent [ ] e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<876hp 721m 333mv> W:no opponent C:no opponent [ ]
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<876hp 721m 332mv> W:no opponent C:no opponent [ ] s
s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<876hp 721m 331mv> W:no opponent C:no opponent [ ] e
e
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<876hp 721m 329mv> W:no opponent C:no opponent [ ]
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<876hp 721m 328mv> W:no opponent C:no opponent [ ] e
e
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A small pine tree stands here.

<876hp 721m 327mv> W:no opponent C:no opponent [ ] e
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<876hp 721m 326mv> W:no opponent C:no opponent [ ] e
e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A small pine tree stands here.

<876hp 721m 324mv> W:no opponent C:no opponent [ ] e
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<876hp 721m 322mv> W:no opponent C:no opponent [ ]
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<876hp 721m 321mv> W:no opponent C:no opponent [ ]
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<876hp 721m 319mv> W:no opponent C:no opponent [ ] e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<876hp 721m 318mv> W:no opponent C:no opponent [ ] e
e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 721m 316mv> W:no opponent C:no opponent [ ] e
e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 721m 314mv> W:no opponent C:no opponent [ ] e

An adventurer walks west.

<876hp 721m 314mv> W:no opponent C:no opponent [ ] e
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<876hp 721m 313mv> W:no opponent C:no opponent [ ]
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<876hp 721m 312mv> W:no opponent C:no opponent [ ] e
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<876hp 733m 366mv> W:no opponent C:no opponent [ ] e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<876hp 733m 365mv> W:no opponent C:no opponent [ ]
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<876hp 733m 364mv> W:no opponent C:no opponent [ ] e
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 733m 363mv> W:no opponent C:no opponent [ ] e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 733m 362mv> W:no opponent C:no opponent [ ]
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S * *|
|
|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A refugee is here, wandering through the streets.

<876hp 733m 361mv> W:no opponent C:no opponent [ ] e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S * *-+|
||
S-+|
---------+

[Exits: north east south west]

<876hp 733m 360mv> W:no opponent C:no opponent [ ] e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<876hp 733m 359mv> W:no opponent C:no opponent [ ] s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<876hp 733m 359mv> W:no opponent C:no opponent [ ] e
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<876hp 733m 358mv> W:no opponent C:no opponent [ ]
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<876hp 733m 357mv> W:no opponent C:no opponent [ ] s
s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<876hp 733m 356mv> W:no opponent C:no opponent [ ] s
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 733m 355mv> W:no opponent C:no opponent [ ] s
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 733m 354mv> W:no opponent C:no opponent [ ] s
s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<876hp 733m 353mv> W:no opponent C:no opponent [ ] s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.

<876hp 733m 352mv> W:no opponent C:no opponent [ ]
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A duergar citizen of Seringale strolls about.

<876hp 733m 351mv> W:no opponent C:no opponent [ ] where
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<876hp 733m 350mv> W:no opponent C:no opponent [ ] s
s
Players near you in Seringale:
<PK> Mahkto The Western Monument
<PK> Dwiggans The South Main Street

<876hp 733m 350mv> W:no opponent C:no opponent [ ]
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A homeless animal roams the streets alone.

<876hp 733m 349mv> W:no opponent C:no opponent [ ] s
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<876hp 733m 347mv> W:no opponent C:no opponent [ ] s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<876hp 733m 346mv> W:no opponent C:no opponent [ ] s
s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<876hp 733m 345mv> W:no opponent C:no opponent [ ] s
s
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<876hp 733m 344mv> W:no opponent C:no opponent [ ]
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

<876hp 733m 343mv> W:no opponent C:no opponent [ ] s
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<876hp 733m 342mv> W:no opponent C:no opponent [ ] s
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<876hp 733m 341mv> W:no opponent C:no opponent [ ]
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Dwiggans. Rest on my horse and help me assign some tasks.'

<876hp 733m 340mv> W:no opponent C:no opponent [ ]
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A bound scroll of detection lies at your feet.

<876hp 733m 339mv> W:no opponent C:no opponent [ ] n
n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<876hp 733m 337mv> W:no opponent C:no opponent [ ]
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<876hp 733m 336mv> W:no opponent C:no opponent [ ] n
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<876hp 733m 335mv> W:no opponent C:no opponent [ ] e
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.

<876hp 733m 334mv> W:no opponent C:no opponent [ ] e
The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.

<876hp 733m 332mv> W:no opponent C:no opponent [ ] s
s
The Miden'nir
o f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f | trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
A large duck waddles around here.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.

<876hp 733m 331mv> W:no opponent C:no opponent [ ]
The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]

<876hp 733m 329mv> W:no opponent C:no opponent [ ] s
Path on the mountain
f-f-f | Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<876hp 733m 326mv> W:no opponent C:no opponent [ ] s
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<876hp 733m 323mv> W:no opponent C:no opponent [ ] w
d
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<876hp 733m 320mv> W:no opponent C:no opponent [ ]
The path is barely visible through the leaves.

<876hp 733m 320mv> W:no opponent C:no opponent [ ] e
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<876hp 733m 317mv> W:no opponent C:no opponent [ ] w
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<876hp 733m 314mv> W:no opponent C:no opponent [ ] u
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<876hp 733m 311mv> W:no opponent C:no opponent [ ] where
u
Players near you in The Miden'nir:
<PK> Mahkto A cobbled path
<PK> Dwiggans East of a bridge

<876hp 733m 311mv> W:no opponent C:no opponent [ ] w
The sky is visible, but not reachable.

<876hp 733m 311mv> W:no opponent C:no opponent [ ] w
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<876hp 733m 308mv> W:no opponent C:no opponent [ ]
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<876hp 733m 305mv> W:no opponent C:no opponent [ ] w
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<876hp 733m 302mv> W:no opponent C:no opponent [ ] n
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

<876hp 733m 299mv> W:no opponent C:no opponent [ ] d
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<876hp 733m 296mv> W:no opponent C:no opponent [ ] n
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<876hp 733m 294mv> W:no opponent C:no opponent [ ]
You are hungry.
You are thirsty.

<876hp 740m 349mv> W:no opponent C:no opponent [ ] w
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<876hp 740m 348mv> W:no opponent C:no opponent [ ] w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<876hp 740m 347mv> W:no opponent C:no opponent [ ] w
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<876hp 740m 346mv> W:no opponent C:no opponent [ ] w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<876hp 740m 345mv> W:no opponent C:no opponent [ ] s
s
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<876hp 740m 344mv> W:no opponent C:no opponent [ ]
Alas, you cannot go that way.

<876hp 740m 344mv> W:no opponent C:no opponent [ ]
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<876hp 740m 343mv> W:no opponent C:no opponent [ ] w
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<876hp 740m 342mv> W:no opponent C:no opponent [ ] w
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<876hp 740m 341mv> W:no opponent C:no opponent [ ]
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<876hp 740m 340mv> W:no opponent C:no opponent [ ] w
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
A strange white skull lies on the floor looking at you.

<876hp 740m 339mv> W:no opponent C:no opponent [ ] s
w
Along a small stream
o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease. A
| | | | few varieties of fish swim lazily about here.
~-~-@ |
|
|
|
|
---------+

[Exits: north west]

<876hp 740m 338mv> W:no opponent C:no opponent [ ]
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<876hp 740m 336mv> W:no opponent C:no opponent [ ] w
w
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]
A water snake slithers on by.

<876hp 740m 334mv> W:no opponent C:no opponent [ ] w
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]
A pikeman stands steady at his position.

<876hp 740m 332mv> W:no opponent C:no opponent [ ] w
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
Hireg the dwarf is here, running for his life.

<876hp 740m 330mv> W:no opponent C:no opponent [ ]
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this certain
o-o-o| area as pebbles seem to be scattered about. Lush grass surrounds
| || this riverbed so you wonder what keeps this area so dry.
o-o-@-~-~| Along the desiccated bank, you notice a faint, rectangular
| | | | | indentation, as if something is constructed beneath the surface.
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<876hp 740m 329mv> W:no opponent C:no opponent [ ] s
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<876hp 740m 328mv> W:no opponent C:no opponent [ ] n
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this certain
o-o-o| area as pebbles seem to be scattered about. Lush grass surrounds
| || this riverbed so you wonder what keeps this area so dry.
o-o-@-~-~| Along the desiccated bank, you notice a faint, rectangular
| | | | | indentation, as if something is constructed beneath the surface.
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<876hp 740m 327mv> W:no opponent C:no opponent [ ] e
e
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
Hireg the dwarf is here, running for his life.

<876hp 740m 325mv> W:no opponent C:no opponent [ ]
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]
A pikeman stands steady at his position.

<876hp 740m 323mv> W:no opponent C:no opponent [ ] e
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]
A water snake slithers on by.

<876hp 740m 321mv> W:no opponent C:no opponent [ ] sau
A string of sausages suddenly appears.

<876hp 715m 321mv> W:no opponent C:no opponent [ ]
Mahkto swims in.
An aged, great horned owl flies in.
A wild boar swims in.
A large wolf swims in.

<876hp 715m 321mv> W:no opponent C:no opponent [ ]
Mahkto hurls a javelin as he closes in to attack you.
Mahkto's pierce wounds you.
Mahkto's chop mauls you.
Mahkto's chop wounds you.
Mahkto's chop wounds you.
A large wolf's bite injures you.
[** ] You parry a large wolf's bite.
Your wrath DISEMBOWELS Mahkto!
Your wrath DISMEMBERS Mahkto!
[** ] You dual parry a wild boar's charge.
[** ] You dual parry a wild boar's charge.
Mahkto has some small wounds and bruises.

<782hp 715m 321mv> W:shaft C:defensive [ ]
Dwiggans looks at the sausage, pupils dilating, and begins breathing heavily.
Mahkto has some small wounds and bruises.

<782hp 715m 321mv> W:shaft C:defensive [ ]
You get a string of sausages.
Mahkto has some small wounds and bruises.

<782hp 715m 321mv> W:shaft C:defensive [ ]
You eat a string of sausages. <<<--- NEVER GET IN BETWEEN ME 'N' ME SAUSAGES
You are full.
Mahkto has some small wounds and bruises.

<782hp 715m 321mv> W:shaft C:defensive [ ]
Dwiggans wheezes.
Mahkto has some small wounds and bruises.

<782hp 715m 321mv> W:shaft C:defensive [ ]
[***] You parry a large wolf's bite.
[***] You dual parry a large wolf's bite.
[* ] You dual parry a wild boar's charge.
A wild boar's charge injures you.
Mahkto's chop wounds you.
Mahkto screams out in agonizing pain as his body starts to deform!
Spidery legs burst out of Mahkto and his fangs lengthen as he takes the form of a Raknos!
Your wrath DISMEMBERS Mahkto!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
[** ] Mahkto blocks your attack with his shield.
Mahkto has some small wounds and bruises.

<732hp 715m 321mv> W:shaft C:defensive [ ] reck

Mahkto stops using some yew ranger javelins.
Mahkto stops using a gilded titanium kite shield as a shield.
Mahkto stops wielding an axe of bladed fury.
Mahkto wields a ranger's bow.
Your reckoning MASSACRES a large wolf!
A large wolf is pushed backward.
Your reckoning misses a wild boar.
Your reckoning DISEMBOWELS Mahkto!
Mahkto is pushed backward.
Mahkto has some small wounds and bruises.

<732hp 715m 296mv> W:segment C:two_handed [--- ]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab MUTILATES you!
[** ] You parry a large wolf's bite.
[* ] You parry a large wolf's bite.
Your wrath DISMEMBERS Mahkto!
Your pierce maims Mahkto!
[** ] Mahkto dodges your wrath.
[** ] You parry a wild boar's charge.
[* ] You dual parry a wild boar's charge.
Mahkto's drowning MUTILATES you!
Mahkto's drowning MUTILATES you!
Mahkto's venom hits you.
Mahkto has quite a few wounds.

<607hp 715m 296mv> W:segment C:two_handed [--- ]
Mahkto retreats behind a wild boar's position.
Mahkto's covering shot DISEMBOWELS you!
A wild boar is in excellent condition.

<563hp 715m 296mv> W:none C:mob [--- ]
Your wrath MANGLES a wild boar!
Your wrath MANGLES a wild boar!
[***] You parry a large wolf's bite.
[** ] You parry a large wolf's bite.
[* ] You parry a wild boar's charge.
A wild boar's charge injures you.
Mahkto's drowning DISEMBOWELS you!
Mahkto's drowning DISEMBOWELS you!
A wild boar has quite a few wounds.

<456hp 715m 296mv> W:none C:mob [--- ] rem yog
You stop wielding the dagger of Yog-Sothoth.
A wild boar has quite a few wounds.

<456hp 715m 296mv> W:none C:mob [--- ] flee
flee
You flee from combat!
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<456hp 715m 292mv> W:no opponent C:no opponent [--- ] n
n
You aren't fighting anyone.

<456hp 715m 292mv> W:no opponent C:no opponent [--- ] n
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<456hp 715m 289mv> W:no opponent C:no opponent [--- ]
Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and
| wildlife. The long grass bends with the gentle breeze
| blown in from the mountainside as antelope gallop across
o-o-@-o | gracefully.
| | | | |
o-o-o-o-o|
| | | | |
~-~-~-~ |
---------+

[Exits: east south west]

<456hp 715m 287mv> W:no opponent C:no opponent [--- ] n
Alas, you cannot go that way.

<456hp 715m 287mv> W:no opponent C:no opponent [--- ] w
Alas, you cannot go that way.

<456hp 715m 287mv> W:no opponent C:no opponent [--- ] w
Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and
x | wildlife. The long grass bends with the gentle breeze
| | blown in from the mountainside as antelope gallop across
o-o-@-o-o| gracefully.
| | | | ||
o-o-o-o-o|
| | | | ||
~-~-~-~-~|
---------+

[Exits: east south west]

<456hp 715m 285mv> W:no opponent C:no opponent [--- ]
Edge of the valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and
x-x | wildlife. The long grass bends with the gentle breeze
| | | blown in from the mountainside as antelope gallop across
x o-@-o-o| gracefully.
| | | | ||
o-o-o-o-o|
| | | ||
o-~-~-~-~|
---------+

[Exits: east south west]
A buzzard is here, feeding on a carcass of a rabbit.
The clouds disappear.
You are thirsty.

<468hp 727m 310mv> W:no opponent C:no opponent [--- ] wear buck
You wear a gem-studded golden buckler as a shield.

<468hp 727m 310mv> W:no opponent C:no opponent [--- ] s
s
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A wild horse rears up at you.

<468hp 727m 308mv> W:no opponent C:no opponent [--- ]
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]
Hireg the dwarf is here, running for his life.
A pikeman stands steady at his position.

<468hp 727m 305mv> W:no opponent C:no opponent [--- ] e
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]
A water snake slithers on by.

<468hp 727m 301mv> W:no opponent C:no opponent [--- ] e
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<468hp 727m 297mv> W:no opponent C:no opponent [--- ] iron
Your willpower becomes like iron.

<468hp 727m 237mv> W:no opponent C:no opponent [------- ] cusi
You feel better.

<507hp 713m 237mv> W:no opponent C:no opponent [-------- ] cusi
You feel better.

<541hp 699m 237mv> W:no opponent C:no opponent [--------- ] cusi
You feel better.

<577hp 685m 237mv> W:no opponent C:no opponent [--------- ] cusi
You feel better.

<609hp 671m 237mv> W:no opponent C:no opponent [----------] cusi
scan
You feel better.

<648hp 657m 237mv> W:no opponent C:no opponent [----------] where

Mahkto swims in.
A large wolf swims in.
A wild boar swims in.
An aged, great horned owl flies in.

<648hp 657m 237mv> W:no opponent C:no opponent [----------]
Mahkto's chop misses you.
Mahkto's turmoil injures you.
Mahkto has quite a few wounds.

<633hp 657m 237mv> W:shaft C:offensive [----------]
[* ] You block Mahkto's attack with your shield.
A large wolf's bite injures you.
[* ] You block a large wolf's attack with your shield.
[** ] You parry a wild boar's charge.
A wild boar's charge injures you.
Your wrath misses Mahkto.
Mahkto has quite a few wounds.

<603hp 657m 237mv> W:shaft C:offensive [=---------]
You scan all around.
*** Range 1 (north) ***
A black wasp flies aimlessly about.
*** Range 1 (west) ***
A water snake slithers on by.
*** Range 2 (west) ***
A pikeman stands steady at his position.
Mahkto has quite a few wounds.

<603hp 657m 237mv> W:shaft C:offensive [=---------]
Players near you in The Ford:
<PK> Mahkto Along a small stream
<PK> Dwiggans Along a small stream
Mahkto has quite a few wounds.

<603hp 657m 237mv> W:shaft C:offensive [=---------]
You resist Mahkto's shield disarm.
You hold on tightly to your shield.
Mahkto seizes the opening and attempts to disarm your weapon as well.
Mahkto tries to disarm you, but fails.
Mahkto has quite a few wounds.

<603hp 697m 237mv> W:shaft C:offensive [------- ]
Mahkto's chop devastates you!
Mahkto's turmoil mauls you.
Mahkto's chop devastates you!
Mahkto's turmoil wounds you.
[* ] Mahkto parries your wrath.
Your wrath MASSACRES Mahkto!
Your wrath DISEMBOWELS Mahkto!
[* ] You block a large wolf's attack with your shield.
[* ] You parry a large wolf's bite.
[** ] You parry a wild boar's charge.
[** ] You block a wild boar's attack with your shield.
Mahkto has quite a few wounds.

<504hp 697m 237mv> W:shaft C:offensive [------- ] strike
You beseech the heavens to empower your strike of faith!
Your strike of judgement DISEMBOWELS Mahkto!
Mahkto looks very uncomfortable.
Mahkto has quite a few wounds.

<504hp 677m 212mv> W:shaft C:offensive [--------- ]
A large wolf's bite injures you.
[** ] You parry a large wolf's bite.
[* ] You parry a wild boar's charge.
A wild boar's charge misses you.
[** ] You block Mahkto's attack with your shield.
Mahkto's chop decimates you!
Mahkto's turmoil mauls you.
Your wrath DISMEMBERS Mahkto!
[* ] Mahkto dual parries your wrath.
Mahkto has some big nasty wounds and scratches.

<440hp 677m 212mv> W:shaft C:offensive [----------] reck

The night is about to end.
You are thirsty.
The white aura around your body fades.
Mahkto has some big nasty wounds and scratches.

<447hp 688m 238mv> W:shaft C:offensive [----------]
[** ] You block a large wolf's attack with your shield.
[***] You parry a large wolf's bite.
Mahkto's chop DISEMBOWELS you!
Mahkto's wild turmoil wounds you.
Mahkto's chop MASSACRES you!
[* ] You block a wild boar's attack with your shield.
[***] You parry a wild boar's charge.
Your wrath DISMEMBERS Mahkto!
Your wrath DISMEMBERS Mahkto!
Mahkto has some big nasty wounds and scratches.

<303hp 688m 238mv> W:shaft C:offensive [----------]
Your reckoning MASSACRES a wild boar!
A wild boar is pushed backward.
Your reckoning DISMEMBERS a large wolf!
A large wolf is pushed backward.
[* ] Mahkto dual parries your reckoning.
Mahkto has some big nasty wounds and scratches.

<303hp 688m 213mv> W:shaft C:offensive [===-------] flee
flee
Mahkto has fled!
Mahkto swims west.
An aged, great horned owl flies west.
A wild boar has quite a few wounds.

<303hp 688m 213mv> W:none C:mob [===-------]
[***] You block a large wolf's attack with your shield.
[** ] You parry a large wolf's bite.
[***] You parry a wild boar's charge.
[***] You parry a wild boar's charge.
Your wrath MANGLES a wild boar!
A wild boar has fled!
A wild boar swims west.
A large wolf has some small wounds and bruises.

<303hp 688m 213mv> W:none C:mob [====------] flee
flee
sanc
You flee from combat!
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<303hp 688m 210mv> W:no opponent C:no opponent [====------]
You aren't fighting anyone.

<303hp 688m 210mv> W:no opponent C:no opponent [====------]
You aren't fighting anyone.

<303hp 688m 210mv> W:no opponent C:no opponent [====------]
You aren't fighting anyone.

<303hp 688m 210mv> W:no opponent C:no opponent [====------]
You are surrounded by a white aura.

<303hp 613m 210mv> W:no opponent C:no opponent [====------]
Your will is no longer like iron.

<303hp 613m 210mv> W:no opponent C:no opponent [====------] where

An aged, great horned owl flies in.

<303hp 613m 210mv> W:no opponent C:no opponent [====------] e
Players near you in The Ford:
<PK> Mahkto A lush valley
<PK> Dwiggans A lush valley

<303hp 613m 210mv> W:no opponent C:no opponent [====------]
[* ] You block Mahkto's attack with your shield.
Mahkto's turmoil wounds you.
Mahkto's chop mauls you.
No way! You are still fighting!
Mahkto has some big nasty wounds and scratches.

<261hp 613m 210mv> W:shaft C:offensive [====------] cusi
You feel better.
Mahkto has some big nasty wounds and scratches.

<291hp 599m 210mv> W:shaft C:offensive [====------]
[***] You parry a large wolf's bite.
[** ] You parry a large wolf's bite.
[** ] You parry a wild boar's charge.
[** ] You parry a wild boar's charge.
Your wrath DISMEMBERS Mahkto!
[* ] Mahkto dual parries your wrath.
[***] You block Mahkto's attack with your shield.
Mahkto has some big nasty wounds and scratches.

<291hp 599m 210mv> W:shaft C:offensive [====------] reck

Mahkto stops wielding a Dagger of Chaos.
Mahkto stops wielding an axe of bladed fury.
Mahkto wields a ranger's bow.
Mahkto has some big nasty wounds and scratches.

<291hp 599m 210mv> W:segment C:two_handed [====------]
Your reckoning misses a large wolf.
Your reckoning misses a wild boar.
Your reckoning MUTILATES Mahkto!
Mahkto is pushed backward.
Mahkto looks pretty hurt.

<291hp 599m 185mv> W:segment C:two_handed [========--]
A large wolf reapproaches.
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab MUTILATES you!
[* ] You block a large wolf's attack with your shield.
A large wolf's bite injures you.
[** ] You parry a wild boar's charge.
A wild boar's charge injures you.
Your wrath DISEMBOWELS Mahkto!
Your wrath DISMEMBERS Mahkto!
[* ] You block Mahkto's arrow with your shield.
Mahkto looks pretty hurt.

<226hp 599m 185mv> W:segment C:two_handed [========--]
Mahkto has fled!
An aged, great horned owl flies west.
A wild boar has some big nasty wounds and scratches.

<226hp 599m 185mv> W:none C:mob [========--] wrat

Your wrath *** DEMOLISHES *** a wild boar!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
Your wrath *** DEMOLISHES *** a wild boar!
A large wolf's bite injures you.
A large wolf's bite injures you.
A wild boar has fled!
A wild boar crawls south.
You hear something's death cry.
A large wolf has some small wounds and bruises.

<180hp 599m 185mv> W:none C:mob [========--] mt
Your heavenly wrath DISMEMBERS a large wolf!
A large wolf has fled!
A large wolf walks south.

<180hp 569m 185mv> W:no opponent C:no opponent [========--] flee
flee
They aren't here.

<180hp 569m 185mv> W:no opponent C:no opponent [========--]
You aren't fighting anyone.

<180hp 569m 185mv> W:no opponent C:no opponent [========--]
You aren't fighting anyone.

<180hp 569m 185mv> W:no opponent C:no opponent [========--]
The day has begun.
You are thirsty.

<190hp 581m 212mv> W:no opponent C:no opponent [========--] e
e
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
A strange white skull lies on the floor looking at you.

<190hp 581m 210mv> W:no opponent C:no opponent [========--] where
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<190hp 581m 208mv> W:no opponent C:no opponent [========--]
Players near you in The Ford:
<PK> Mahkto A winding stream
<PK> Dwiggans A beaten trail

<190hp 581m 208mv> W:no opponent C:no opponent [========--] cusi
You feel better.

<222hp 567m 208mv> W:no opponent C:no opponent [========--] cusi
You feel better.

<256hp 553m 208mv> W:no opponent C:no opponent [========--] w
s
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
A strange white skull lies on the floor looking at you.

<256hp 553m 206mv> W:no opponent C:no opponent [========--]
Along a small stream
o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease. A
| | | | few varieties of fish swim lazily about here.
~-~-@ |
|
|
|
|
---------+

[Exits: north west]

<256hp 553m 203mv> W:no opponent C:no opponent [========--] scan
You scan all around.
*** Range 1 (west) ***
A water snake slithers on by.
(Charmed) A large, ferocious wolf is here.
*** Range 3 (west) ***
A pikeman stands steady at his position.

<256hp 553m 203mv> W:no opponent C:no opponent [========--] wehre
I don't think much is to be achieved by that.

<256hp 553m 203mv> W:no opponent C:no opponent [========--] w
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]
The corpse of a wild boar is lying here.
The severed head of a wild boar is lying here.
A water snake slithers on by.
(Charmed) A large, ferocious wolf is here.

<256hp 553m 199mv> W:no opponent C:no opponent [========--] w
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]

<256hp 553m 195mv> W:no opponent C:no opponent [========--] where
Players near you in The Ford:
<PK> Mahkto A lighter area
<PK> Dwiggans Along a small stream

<256hp 553m 195mv> W:no opponent C:no opponent [========--] s
Alas, you cannot go that way.

<256hp 553m 195mv> W:no opponent C:no opponent [========--] cusi
You feel better.

<285hp 539m 195mv> W:no opponent C:no opponent [========--] cusi
w
You feel better.

<319hp 525m 195mv> W:no opponent C:no opponent [========--] w
s
where
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]
A pikeman stands steady at his position.

<319hp 525m 191mv> W:no opponent C:no opponent [========--]
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
(Charmed) An aged, great horned owl is here, serving its master.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.

<319hp 525m 187mv> W:no opponent C:no opponent [========--]
Mahkto swims east.
An aged, great horned owl flies east.

<319hp 525m 187mv> W:no opponent C:no opponent [========--]
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<319hp 525m 183mv> W:no opponent C:no opponent [========--]
Players near you in The Ford:
<PK> Mahkto Along a small stream
<PK> Dwiggans A winding stream

<319hp 525m 183mv> W:no opponent C:no opponent [========--] e
e
Alas, you cannot go that way.

<319hp 525m 183mv> W:no opponent C:no opponent [========--]
Alas, you cannot go that way.

<319hp 525m 183mv> W:no opponent C:no opponent [========--] mt
They aren't here.

<319hp 525m 183mv> W:no opponent C:no opponent [========--] n
e
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<319hp 525m 179mv> W:no opponent C:no opponent [========--] mt
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]
A pikeman stands steady at his position.

<319hp 525m 175mv> W:no opponent C:no opponent [========--]
They aren't here.

<319hp 525m 175mv> W:no opponent C:no opponent [========--] scan
You scan all around.
*** Range 1 (north) ***
A wild horse rears up at you.
*** Range 2 (east) ***
A water snake slithers on by.
*** Range 5 (west) ***
A giant bombardier is here.

<319hp 525m 175mv> W:no opponent C:no opponent [========--] e
e
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]

<319hp 525m 171mv> W:no opponent C:no opponent [========--] scan
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]
The corpse of a wild boar is lying here.
The severed head of a wild boar is lying here.
A water snake slithers on by.

<319hp 525m 167mv> W:no opponent C:no opponent [========--] wehre
You scan all around.
*** Range 1 (north) ***
A black wasp flies aimlessly about.
*** Range 2 (west) ***
A pikeman stands steady at his position.

<319hp 525m 167mv> W:no opponent C:no opponent [========--]
That makes no sense.

<319hp 525m 167mv> W:no opponent C:no opponent [========--] cusi
You feel better.

<355hp 511m 167mv> W:no opponent C:no opponent [========--] where
hunt mahkto

Mahkto swims in.
A large wolf swims in.
An aged, great horned owl flies in.

<355hp 511m 167mv> W:no opponent C:no opponent [========--]
Mahkto's chop decimates you!
Mahkto's chop devastates you!
Mahkto has some big nasty wounds and scratches.

<298hp 511m 167mv> W:shaft C:offensive [========--]
Players near you in The Ford:
<PK> Mahkto Along a small stream
<PK> Dwiggans Along a small stream
Mahkto has some big nasty wounds and scratches.

<298hp 511m 167mv> W:shaft C:offensive [========--]
You begin hunting Mahkto.
Your wrath DISMEMBERS Mahkto!
[** ] You block Mahkto's attack with your shield.
Your shield fails to deflect the powerful cleave from Mahkto's axe.
Mahkto's chop mauls you.
Mahkto's venom injures you.
[***] You parry a large wolf's bite.
A large wolf's bite injures you.
Mahkto looks pretty hurt.

<247hp 511m 137mv> W:shaft C:offensive [========--]
The sun rises in the east.
You are thirsty.
Mahkto looks pretty hurt.

<253hp 521m 163mv> W:shaft C:offensive [========--] wrat
Your heavenly wrath MANGLES Mahkto!
Mahkto looks pretty hurt.

<253hp 491m 163mv> W:shaft C:offensive [========--]
Mahkto has fled!
Mahkto swims north.
An aged, great horned owl flies north.
A large wolf has some small wounds and bruises.

<253hp 491m 163mv> W:none C:mob [========--]
Your wrath misses a large wolf.
Your wrath MANGLES a large wolf!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
[** ] You parry a large wolf's bite.
[** ] You block a large wolf's attack with your shield.
A large wolf has fled!
A large wolf swims west.

<240hp 491m 163mv> W:no opponent C:no opponent [========--] flee
flee

Mahkto swims in.
An aged, great horned owl flies in.
A large wolf swims in.

<240hp 491m 163mv> W:no opponent C:no opponent [========--]
Mahkto's chop decimates you!
[** ] You block Mahkto's attack with your shield.
Mahkto's chop mauls you.
Mahkto's venom injures you.
Mahkto looks pretty hurt.

<173hp 491m 163mv> W:shaft C:offensive [========--] flee
You flee from combat!
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]

<173hp 491m 159mv> W:no opponent C:no opponent [=======---] flee
You aren't fighting anyone.

<173hp 491m 159mv> W:no opponent C:no opponent [=======---] w
You aren't fighting anyone.

<173hp 491m 159mv> W:no opponent C:no opponent [=======---] w
You aren't fighting anyone.

<173hp 491m 159mv> W:no opponent C:no opponent [=======---] w
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]
A pikeman stands steady at his position.

<173hp 491m 155mv> W:no opponent C:no opponent [=======---]
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<173hp 491m 151mv> W:no opponent C:no opponent [=======---] s
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this certain
o-o-o| area as pebbles seem to be scattered about. Lush grass surrounds
| || this riverbed so you wonder what keeps this area so dry.
o-o-@-~-~| Along the desiccated bank, you notice a faint, rectangular
| | | | | indentation, as if something is constructed beneath the surface.
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<173hp 491m 148mv> W:no opponent C:no opponent [=======---]
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<173hp 491m 145mv> W:no opponent C:no opponent [=======---] s
A winding stream
o-o-o-~-~| The bubbling of the stream beside you gives a feeling of comfort
| | | | | and companionship. Water insects and small fish of different
o-o-~-~ | colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
f-~ |
|
|
---------+

[Exits: north west]

<173hp 491m 141mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<208hp 477m 141mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---]
Mahkto swims in.
An aged, great horned owl flies in.
A large wolf swims in.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---] mt

Mahkto swims west.
A large wolf swims west.
An aged, great horned owl flies west.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---]
They aren't here.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<243hp 463m 141mv> W:no opponent C:no opponent [=======---] n
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<243hp 463m 137mv> W:no opponent C:no opponent [=======---] e
A winding stream
The presence of evil recedes.
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<243hp 463m 133mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<279hp 449m 133mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<279hp 449m 133mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<279hp 449m 133mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<279hp 449m 133mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<279hp 449m 133mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<279hp 449m 133mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<279hp 449m 133mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 2 (north) ***
Leslo the scout runs to deliver an important message.
*** Range 3 (north) ***
A buzzard is here, feeding on a carcass of a rabbit.
*** Range 3 (west) ***
The giant lieutenant is here guarding the borders.
*** Range 5 (west) ***
A vicious warrior is here, sneering at you.

<279hp 449m 133mv> W:no opponent C:no opponent [=======---]
You are thirsty.
Your thirst hits you.
You feel less righteous.

<282hp 465m 160mv> W:no opponent C:no opponent [=======---]
You sense evil near.

<282hp 465m 160mv> W:no opponent C:no opponent [=======---] drink cant
drink cant
You drink water from a tin canteen.

<282hp 465m 160mv> W:no opponent C:no opponent [=======---]
You drink water from a tin canteen.

<282hp 465m 160mv> W:no opponent C:no opponent [=======---] drink cant
You drink water from a tin canteen.
Your thirst is quenched.

<282hp 465m 160mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<311hp 451m 160mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<311hp 451m 160mv> W:no opponent C:no opponent [=======---] bles
You feel righteous.

<311hp 446m 160mv> W:no opponent C:no opponent [=======---]
Mahkto swims in.
An aged, great horned owl flies in.
A large wolf swims in.

<311hp 446m 160mv> W:no opponent C:no opponent [=======---] where

[** ] You block Mahkto's attack with your shield.
Mahkto looks pretty hurt.

<311hp 446m 160mv> W:shaft C:offensive [=======---]
Mahkto's chop wounds you.
Mahkto's venom injures you.
Your wrath DISMEMBERS Mahkto!
Your wrath DISMEMBERS Mahkto!
A large wolf's bite hits you.
[***] You parry a large wolf's bite.
Mahkto looks pretty hurt.

<263hp 446m 160mv> W:shaft C:offensive [=======---]
You break your objective tracking.
Players near you in The Ford:
<PK> Mahkto A winding stream
<PK> Dwiggans A winding stream
Mahkto looks pretty hurt.

<263hp 446m 160mv> W:shaft C:offensive [=======---] wrat
Your heavenly wrath DISEMBOWELS Mahkto!
Mahkto is in awful condition.

<263hp 416m 160mv> W:shaft C:offensive [=======---]
Mahkto has fled!
Mahkto swims west.
An aged, great horned owl flies west.
A large wolf has quite a few wounds.

<263hp 416m 160mv> W:none C:mob [=======---]
Your wrath *** DEMOLISHES *** a large wolf!
Your wrath MANGLES a large wolf!
[***] You parry a large wolf's bite.
A large wolf's bite injures you.
A large wolf has fled!
A large wolf swims west.

<249hp 416m 160mv> W:no opponent C:no opponent [=======---] mt
flee
flee
You sense evil near.

<249hp 416m 160mv> W:no opponent C:no opponent [=======---]
They aren't here.

<249hp 416m 160mv> W:no opponent C:no opponent [=======---]
You aren't fighting anyone.

<249hp 416m 160mv> W:no opponent C:no opponent [=======---]
You aren't fighting anyone.

<249hp 416m 160mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 2 (north) ***
Leslo the scout runs to deliver an important message.
*** Range 3 (north) ***
A buzzard is here, feeding on a carcass of a rabbit.
*** Range 1 (west) ***
(Charmed) A large, ferocious wolf is here.
*** Range 3 (west) ***
The giant lieutenant is here guarding the borders.
*** Range 5 (west) ***
A vicious warrior is here, sneering at you.

<249hp 416m 160mv> W:no opponent C:no opponent [=======---] where
Players near you in The Ford:
<PK> Mahkto The dirt field
<PK> Dwiggans A winding stream

<249hp 416m 160mv> W:no opponent C:no opponent [=======---] n
e
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<249hp 416m 156mv> W:no opponent C:no opponent [=======---]
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]
A pikeman stands steady at his position.

<249hp 416m 152mv> W:no opponent C:no opponent [=======---] e
e
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]

<249hp 416m 148mv> W:no opponent C:no opponent [=======---]
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]
The corpse of a wild boar is lying here.
The severed head of a wild boar is lying here.
A water snake slithers on by.

<249hp 416m 144mv> W:no opponent C:no opponent [=======---] e
Along a small stream
o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease. A
| | | | few varieties of fish swim lazily about here.
~-~-@ |
|
|
|
|
---------+

[Exits: north west]

<249hp 416m 140mv> W:no opponent C:no opponent [=======---] sumn mahkto
You failed the summon.

<249hp 386m 140mv> W:no opponent C:no opponent [=======---] sumn mahkto
Mahkto arrives suddenly.

<249hp 356m 140mv> W:no opponent C:no opponent [=======---]
Mahkto goes to sleep.

<249hp 356m 140mv> W:no opponent C:no opponent [=======---] mt

Mahkto wakes and stands up.

<249hp 356m 140mv> W:no opponent C:no opponent [=======---]
Mahkto swims north.

<249hp 356m 140mv> W:no opponent C:no opponent [=======---]
They aren't here.

<249hp 356m 140mv> W:no opponent C:no opponent [=======---] n
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
A strange white skull lies on the floor looking at you.

<249hp 356m 137mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<268hp 369m 192mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 1 (west) ***
A black wasp flies aimlessly about.
*** Range 2 (west) ***
A wild horse rears up at you.
*** Range 3 (west) ***
A wild horse rears up at you.
*** Range 4 (west) ***
Leslo the scout runs to deliver an important message.

<268hp 369m 192mv> W:no opponent C:no opponent [=======---] n
n
Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
| The long grass bends with the gentle breeze blown in from
| the mountainside as antelope gallop across gracefully. In
o-o-@ | the distance you can hear the bubbling of moving water of
| | | | some kind.
o-o-o-o-o|
| | | |
~-~-~ |
---------+

[Exits: south west]

<268hp 369m 190mv> W:no opponent C:no opponent [=======---]
Alas, you cannot go that way.

<268hp 369m 190mv> W:no opponent C:no opponent [=======---] w
w
Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and
| wildlife. The long grass bends with the gentle breeze
| blown in from the mountainside as antelope gallop across
o-o-@-o | gracefully.
| | | | |
o-o-o-o-o|
| | | | |
~-~-~-~ |
---------+

[Exits: east south west]

<268hp 369m 188mv> W:no opponent C:no opponent [=======---] w
Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and
x | wildlife. The long grass bends with the gentle breeze
| | blown in from the mountainside as antelope gallop across
o-o-@-o-o| gracefully.
| | | | ||
o-o-o-o-o|
| | | | ||
~-~-~-~-~|
---------+

[Exits: east south west]

<268hp 369m 186mv> W:no opponent C:no opponent [=======---] w
Edge of the valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and
x-x | wildlife. The long grass bends with the gentle breeze
| | | blown in from the mountainside as antelope gallop across
x o-@-o-o| gracefully.
| | | | ||
o-o-o-o-o|
| | | ||
o-~-~-~-~|
---------+

[Exits: east south west]

<268hp 369m 184mv> W:no opponent C:no opponent [=======---]
Edge of the valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and
x x-x | wildlife. The long grass bends with the gentle breeze
| | | | blown in from the mountainside as antelope gallop across
x-x @-o-o| gracefully.
| | | ||
o-o-o-o|
| | ||
o-o-~-~-~|
---------+

[Exits: north east south]
A buzzard is here, feeding on a carcass of a rabbit.

<268hp 369m 182mv> W:no opponent C:no opponent [=======---] n
A steep cliff
x | The cliff drops off precariously before you. Loose rubble
| | from the trail drops off the edge of the cliff as you
x-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x x-@ | climb down.
| | | |
x-x o-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: south west]

<268hp 369m 178mv> W:no opponent C:no opponent [=======---] w
mt
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
A giant footman is here, ready for battle.
A watchman is on alert here.

<268hp 369m 172mv> W:no opponent C:no opponent [=======---]
They aren't here.

<268hp 369m 172mv> W:no opponent C:no opponent [=======---] s
An overlook
x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x | the red sandstone rock outcropping catching your attention.
| | | | |
x-x-@ o-o|
| | ||
o-o-o|
| ||
o-o-o-~-~|
---------+

[Exits: north south west]

<268hp 369m 166mv> W:no opponent C:no opponent [=======---] n
n
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
A giant footman is here, ready for battle.
A watchman is on alert here.

<268hp 369m 160mv> W:no opponent C:no opponent [=======---] w
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]

<268hp 369m 154mv> W:no opponent C:no opponent [=======---] w
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<268hp 369m 148mv> W:no opponent C:no opponent [=======---]
An overlook
| Before you, the valley drops further down in the form
| of a steep cliff. The view here is magnificent with
o-o-o-x | the red sandstone rock outcropping catching your attention.
| | | | |
f-f-@-x-x|
| | ||
x-x x|
| | ||
x-x-x|
---------+

[Exits: north east south west]

<268hp 369m 142mv> W:no opponent C:no opponent [=======---] w
Among the thickets
o | The underbrush here is so thick that it is nearly impenetrable.
| | Along the edges of the vegetation are a series of red
o-o-o-o-x| berries which are smeared upon any passersby. Movement
| | | | || is extremely encumbered here.
f-f-@-x-x|
| ||
x-x|
| ||
x-x|
---------+

[Exits: north east west]

<268hp 369m 138mv> W:no opponent C:no opponent [=======---] w
Among the thickets
o-o | The underbrush here is so thick that it is nearly impenetrable.
| | Along the edges of the vegetation are a series of red
o-o-o-o| berries which are smeared upon any passersby. Movement
| | | || is extremely encumbered here.
f-@-f-x|
||
x|
||
x|
---------+

[Exits: north east west]

<268hp 369m 135mv> W:no opponent C:no opponent [=======---] w
A wall of vegetation
o-o | The underbrush here is so thick that it is nearly impenetrable.
| | Along the edges of the vegetation are a series of red
o-o-o| berries which are smeared upon any passersby. Movement
| | || is extremely encumbered here.
@-f-f|
|
|
|
|
---------+

[Exits: north east (west)]

<268hp 369m 132mv> W:no opponent C:no opponent [=======---] n
n
An old path
o-o-o-o| Strange vegetation line the path edges. Dangerously close
| | to the edge of the cliff, you do not want to lose your
o-o | balance for the outcome would be fatal. This path does
| | not seem to have been traveled upon for many years.
@-o-o|
| | ||
f-f-f|
|
|
---------+

[Exits: north east south]

<268hp 369m 130mv> W:no opponent C:no opponent [=======---]
The secret
o-o-o-o| It seems that no one has been here for a number of years.
| | | || The sound of a small brook gurgling nearby and birds
o-o-o-o| chirping gives a feel of a tropical paradise. To the
| | far north, a grassy area can be seen.
o-@ |
| |
o-o-o|
| | ||
f-f-f|
---------+

[Exits: south west]

<268hp 369m 128mv> W:no opponent C:no opponent [=======---] w
The secret
o-o-o| It seems that no one has been here for a number of years.
| | || The sound of a small brook gurgling nearby and birds
o-o-o| chirping gives a feel of a tropical paradise. To the
| | far north, a grassy area can be seen.
@-o |
| |
o-o|
| ||
f-f|
---------+

[Exits: north east]

<268hp 369m 126mv> W:no opponent C:no opponent [=======---] mt
n
They aren't here.

<268hp 369m 126mv> W:no opponent C:no opponent [=======---] n
Fresh, Green Grass
o-o-o| Lush, short grass grows on this part of the field. Wild
| | || flowers sprout here and there showing their bright colors
o-o-o| to the pollinating insects nearby. The buzz of these
| | || insects is rampant.
@-o-o|
| |
o-o |
| |
o-o|
---------+

[Exits: north east south]

<268hp 369m 124mv> W:no opponent C:no opponent [=======---]
Fresh, Green Grass
o-o-*| Lush, short grass grows on this part of the field. Wild
| | | flowers sprout here and there showing their bright colors
o-o-o| to the pollinating insects nearby. The buzz of these insects
| | || is rampant.
@-o-o|
| | ||
o-o-o|
| |
o-o |
---------+

[Exits: north east south]
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
(Red Aura) A fire giant soldier is here in training.

<268hp 369m 122mv> W:no opponent C:no opponent [=======---]
Mahkto scans all around.

<268hp 369m 122mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<268hp 369m 122mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<268hp 369m 122mv> W:no opponent C:no opponent [=======---] e
Fresh, Green Grass
o-o-*-*| Lush, short grass grows on this part of the field. Wild flowers
| | | sprout here and there showing their bright colors to the
o-o-o-o| pollinating insects nearby. The buzz of these insects is
| | | || rampant.
o-@-o-o|
| | | ||
o-o-o-o|
| |
o-o |
---------+

[Exits: north east south west]
(Translucent) An enormous stone giant wanders around aimlessly.

<268hp 369m 120mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 1 (north) ***
Hireg the dwarf is here, running for his life.
*** Range 2 (east) ***
(Red Aura) A fire giant soldier is here in training.
*** Range 3 (east) ***
(White Aura) Trogm the brewmaster is here, swilling something from a brown jug.
*** Range 1 (west) ***
(Red Aura) A fire giant soldier is here in training.

<268hp 369m 120mv> W:no opponent C:no opponent [=======---] s
s
Fresh, Green Grass
o-o-o-o| Lush, short grass grows on this part of the field. Wild
| | | || flowers sprout here and there showing their bright colors
o-o-o-o| to the pollinating insects nearby. The buzz of these
| | | || insects is rampant.
o-@-o-o|
| |
o-o |
| |
o-o-o|
---------+

[Exits: north east west]

<268hp 369m 118mv> W:no opponent C:no opponent [=======---]
Alas, you cannot go that way.

<268hp 369m 118mv> W:no opponent C:no opponent [=======---] w
Fresh, Green Grass
o-o-o| Lush, short grass grows on this part of the field. Wild
| | || flowers sprout here and there showing their bright colors
o-o-o| to the pollinating insects nearby. The buzz of these
| | || insects is rampant.
@-o-o|
| |
o-o |
| |
o-o|
---------+

[Exits: north east south]

<268hp 369m 116mv> W:no opponent C:no opponent [=======---] s
e
The secret
o-o-o| It seems that no one has been here for a number of years.
| | || The sound of a small brook gurgling nearby and birds
o-o-o| chirping gives a feel of a tropical paradise. To the
| | far north, a grassy area can be seen.
@-o |
| |
o-o|
| ||
f-f|
---------+

[Exits: north east]

<268hp 369m 114mv> W:no opponent C:no opponent [=======---] s
The secret
o-o-o-o| It seems that no one has been here for a number of years.
| | | || The sound of a small brook gurgling nearby and birds
o-o-o-o| chirping gives a feel of a tropical paradise. To the
| | far north, a grassy area can be seen.
o-@ |
| |
o-o-o|
| | ||
f-f-f|
---------+

[Exits: south west]

<268hp 369m 112mv> W:no opponent C:no opponent [=======---] e
An old path
o-o-o-o| Strange vegetation line the path edges. Dangerously close
| | to the edge of the cliff, you do not want to lose your
o-o | balance for the outcome would be fatal. This path does
| | not seem to have been traveled upon for many years.
@-o-o|
| | ||
f-f-f|
|
|
---------+

[Exits: north east south]

<268hp 369m 110mv> W:no opponent C:no opponent [=======---] e
An old path
o-o-o | Strange vegetation line the path edges. Dangerously close
| | to the edge of the cliff, you do not want to lose your
o-o | balance for the outcome would be fatal. This path does
| | not seem to have been traveled upon for many years.
o-@-o-o|
| | | ||
f-f-f-x|
||
x|
---------+

[Exits: east south west]

<268hp 369m 108mv> W:no opponent C:no opponent [=======---]
An old path
| Strange vegetation line the path edges. Dangerously close
| to the edge of the cliff, you do not want to lose your
o | balance for the outcome would be fatal. This path does
| | not seem to have been traveled upon for many years.
o-o-@-o-x|
| | | | ||
f-f-f-x-x|
| ||
x-x|
---------+

[Exits: east south west]

<268hp 369m 106mv> W:no opponent C:no opponent [=======---] e
An old path
| Strange vegetation line the path edges. Dangerously close
| to the edge of the cliff, you do not want to lose your
| balance for the outcome would be fatal. This path does
| not seem to have been traveled upon for many years.
o-o-@-x |
| | | | |
f-f-x-x-x|
| | ||
x-x x|
---------+

[Exits: east south west]

<268hp 369m 104mv> W:no opponent C:no opponent [=======---] e
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]
A watchman is on alert here.

<268hp 369m 100mv> W:no opponent C:no opponent [=======---] mt
s
They aren't here.

<268hp 369m 100mv> W:no opponent C:no opponent [=======---] s
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<268hp 369m 94mv> W:no opponent C:no opponent [=======---] e
An overlook
o-o-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
f-x-x-x | the red sandstone rock outcropping catching your attention.
| | | |
x-@ x-x|
| | | ||
x-x-x o|
| ||
o-o|
---------+

[Exits: north south west]

<268hp 369m 88mv> W:no opponent C:no opponent [=======---]
Alas, you cannot go that way.

<268hp 369m 88mv> W:no opponent C:no opponent [=======---] e
Alas, you cannot go that way.

<268hp 369m 88mv> W:no opponent C:no opponent [=======---] s
An overlook
f-x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x| the red sandstone rock outcropping catching your attention.
| | | ||
x-@-x o|
| ||
o-o|
||
o-o-~|
---------+

[Exits: north east west]

<268hp 369m 82mv> W:no opponent C:no opponent [=======---] e
An overlook
x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x | the red sandstone rock outcropping catching your attention.
| | | | |
x-x-@ o-o|
| | ||
o-o-o|
| ||
o-o-o-~-~|
---------+

[Exits: north south west]

<268hp 369m 76mv> W:no opponent C:no opponent [=======---] e
Alas, you cannot go that way.

<268hp 369m 76mv> W:no opponent C:no opponent [=======---] s
A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]

<268hp 369m 72mv> W:no opponent C:no opponent [=======---] e
e
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
Leslo the scout runs to deliver an important message.

<268hp 369m 70mv> W:no opponent C:no opponent [=======---] e
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A wild horse rears up at you.

<268hp 369m 68mv> W:no opponent C:no opponent [=======---] e
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]
A wild horse rears up at you.

<268hp 369m 66mv> W:no opponent C:no opponent [=======---] e
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<268hp 369m 64mv> W:no opponent C:no opponent [=======---]
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
A strange white skull lies on the floor looking at you.

<268hp 369m 62mv> W:no opponent C:no opponent [=======---] n
Edge of the valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
| The long grass bends with the gentle breeze blown in from
| the mountainside as antelope gallop across gracefully. In
o-o-@ | the distance you can hear the bubbling of moving water of
| | | | some kind.
o-o-o-o-o|
| | | |
~-~-~ |
---------+

[Exits: south west]

<268hp 369m 60mv> W:no opponent C:no opponent [=======---] s
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]
A strange white skull lies on the floor looking at you.

<268hp 369m 58mv> W:no opponent C:no opponent [=======---] e
e
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<268hp 369m 56mv> W:no opponent C:no opponent [=======---] where
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<268hp 369m 54mv> W:no opponent C:no opponent [=======---]
You break your objective tracking.
Players near you in The Ford:
<PK> Mahkto The base of the mountain
<PK> Dwiggans A beaten trail

<268hp 369m 54mv> W:no opponent C:no opponent [=======---]
The sky is getting cloudy.
Your ability to turn your will to iron returns.

<283hp 383m 109mv> W:no opponent C:no opponent [=======---] e
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<283hp 383m 107mv> W:no opponent C:no opponent [=======---] where
Players near you in The Ford:
<PK> Dwiggans The base of the mountain
You sense evil near.

<283hp 383m 107mv> W:no opponent C:no opponent [=======---] n
n
The base of the mountain
You sense evil near.
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<283hp 383m 105mv> W:no opponent C:no opponent [=======---] n
e
The base of the mountain
You sense evil near.
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<283hp 383m 103mv> W:no opponent C:no opponent [=======---] e
Alas, you cannot go that way.

<283hp 383m 103mv> W:no opponent C:no opponent [=======---] e
A rocky mountain path
You sense evil near.
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<283hp 383m 101mv> W:no opponent C:no opponent [=======---] e
A rocky mountain path
You sense evil near.
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<283hp 383m 99mv> W:no opponent C:no opponent [=======---] e
A rocky mountain path
You sense evil near.
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]

<283hp 383m 97mv> W:no opponent C:no opponent [=======---] e
A rocky mountain path
You sense evil near.
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<283hp 383m 95mv> W:no opponent C:no opponent [=======---]
A fertile valley
You sense evil near.
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<283hp 383m 93mv> W:no opponent C:no opponent [=======---] s
Vegetation surrounds you.

<283hp 383m 93mv> W:no opponent C:no opponent [=======---] u
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<283hp 383m 89mv> W:no opponent C:no opponent [=======---]
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

<283hp 383m 83mv> W:no opponent C:no opponent [=======---] e
You can see the gorge and bridge.

<283hp 383m 83mv> W:no opponent C:no opponent [=======---] s
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<283hp 383m 77mv> W:no opponent C:no opponent [=======---] e
e
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<283hp 383m 71mv> W:no opponent C:no opponent [=======---] e
A bridge between two mountains
You sense evil near.
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<283hp 383m 65mv> W:no opponent C:no opponent [=======---] e
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<283hp 383m 59mv> W:no opponent C:no opponent [=======---]
You sense evil near.

<283hp 383m 59mv> W:no opponent C:no opponent [=======---]
Thick woods block your progress.

<283hp 383m 59mv> W:no opponent C:no opponent [=======---] d
e
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<283hp 383m 53mv> W:no opponent C:no opponent [=======---]
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<283hp 383m 47mv> W:no opponent C:no opponent [=======---] e
At the Foot of a Mountain
f-x-f | You find yourself at the foot of a mountain, where it is much
| | to steep to continue north or east.
x |
| |
x-x-@ |
|
|
|
|
---------+

[Exits: west up]

<283hp 383m 41mv> W:no opponent C:no opponent [=======---] w
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<283hp 383m 35mv> W:no opponent C:no opponent [=======---] n
n
Path on the mountain
f-f-f | Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<283hp 383m 29mv> W:no opponent C:no opponent [=======---] n
The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A large duck waddles around here.
A hungry-looking nanny goat forages for food here.

<283hp 383m 23mv> W:no opponent C:no opponent [=======---] n
The Miden'nir
o f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | | stretches far and wide. Some of the water from the nearby
+-f-f-f-z| river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f | trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.

<283hp 383m 19mv> W:no opponent C:no opponent [=======---]
The Miden'nir
o f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
o f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f-z| thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f |
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.

<283hp 383m 16mv> W:no opponent C:no opponent [=======---] w
w
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.
(Red Aura) There is a goblin here, lazing behind a pile of recently gathered stones.

<283hp 383m 13mv> W:no opponent C:no opponent [=======---] s
s
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<283hp 383m 11mv> W:no opponent C:no opponent [=======---]
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<283hp 383m 9mv> W:no opponent C:no opponent [=======---]
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Dwiggans. Rest on my horse and help me assign some tasks.'

<283hp 383m 8mv> W:no opponent C:no opponent [=======---] s
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A bound scroll of detection lies at your feet.

<283hp 383m 5mv> W:no opponent C:no opponent [=======---] w
u
You are too exhausted.

<283hp 383m 5mv> W:no opponent C:no opponent [=======---]
Alas, you cannot go that way.

<283hp 383m 5mv> W:no opponent C:no opponent [=======---]
You sense evil near.

<283hp 383m 5mv> W:no opponent C:no opponent [=======---] where
You break your objective tracking.
You sense evil near.
Players near you in The Miden'nir:
<PK> Dwiggans The Trail

<283hp 383m 5mv> W:no opponent C:no opponent [=======---]
You sense evil near.

<283hp 383m 5mv> W:no opponent C:no opponent [=======---] get herb sack
You don't have a sack.

<283hp 383m 5mv> W:no opponent C:no opponent [=======---] steed
You are too exhausted.

<283hp 383m 5mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<320hp 369m 5mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<350hp 355m 5mv> W:no opponent C:no opponent [=======---] cusi
slp
You feel better.

<390hp 341m 5mv> W:no opponent C:no opponent [=======---]
You drop a small tent.

<407hp 359m 60mv> W:no opponent C:no opponent [=======---]
You go to sleep in a small tent.

<407hp 359m 60mv> W:no opponent C:no opponent [=======---] wke
You wake and stand up.

<407hp 359m 60mv> W:no opponent C:no opponent [=======---]
You get a small tent.

<407hp 359m 60mv> W:no opponent C:no opponent [=======---] steed
A mustang gallops in to join your side.
You mount a mustang.

<407hp 359m 0mv> W:no opponent C:no opponent [=======---] l
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A bound scroll of detection lies at your feet.
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.

<407hp 359m 0mv> W:no opponent C:no opponent [=======---] w
You are too exhausted.

<407hp 359m 0mv> W:no opponent C:no opponent [=======---] where
Players near you in The Miden'nir:
<PK> Dwiggans The Trail

<407hp 359m 0mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<435hp 345m 0mv> W:no opponent C:no opponent [=======---] cusi

You sense evil near.

<435hp 345m 0mv> W:no opponent C:no opponent [=======---]
You feel better.

<468hp 331m 0mv> W:no opponent C:no opponent [=======---] cusi

You sense evil near.

<468hp 331m 0mv> W:no opponent C:no opponent [=======---]
You feel better.

<504hp 317m 0mv> W:no opponent C:no opponent [=======---] mt
scan w
mt
They aren't here.

<504hp 317m 0mv> W:no opponent C:no opponent [=======---]
You scan west.

<504hp 317m 0mv> W:no opponent C:no opponent [=======---]
They aren't here.

<504hp 317m 0mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<504hp 317m 0mv> W:no opponent C:no opponent [=======---] scan w
You scan west.

<504hp 317m 0mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<537hp 303m 0mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<570hp 289m 0mv> W:no opponent C:no opponent [=======---] cusi

It starts to rain.

<583hp 301m 55mv> W:no opponent C:no opponent [=======---]
You feel better.

<613hp 287m 55mv> W:no opponent C:no opponent [=======---] cusi
You feel better.

<644hp 273m 55mv> W:no opponent C:no opponent [=======---]
You sense evil near.

<644hp 273m 55mv> W:no opponent C:no opponent [=======---] where
You break your objective tracking.
Players near you in The Miden'nir:
<PK> Dwiggans The Trail

<644hp 273m 55mv> W:no opponent C:no opponent [=======---] w
A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<644hp 273m 54mv> W:no opponent C:no opponent [=======---] u
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<644hp 273m 53mv> W:no opponent C:no opponent [=======---] u
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<644hp 273m 52mv> W:no opponent C:no opponent [=======---] s
s
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<644hp 273m 51mv> W:no opponent C:no opponent [=======---]
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A nymph looks coyly at you, then winks mischievously and dances away.
(Red Aura) The mountain boogum jumps out and gets set to bite you.

<644hp 273m 50mv> W:no opponent C:no opponent [=======---] w
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<644hp 273m 49mv> W:no opponent C:no opponent [=======---] s
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
A meteoric fur coat is here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<644hp 273m 48mv> W:no opponent C:no opponent [=======---] e
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-S-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
An elder tree stands proudly here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.

<644hp 273m 47mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<644hp 273m 47mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<644hp 273m 47mv> W:no opponent C:no opponent [=======---] s
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-S-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]

<644hp 273m 46mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<644hp 273m 46mv> W:no opponent C:no opponent [=======---] n
w
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-S-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
An elder tree stands proudly here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.

<644hp 273m 45mv> W:no opponent C:no opponent [=======---] n
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
A meteoric fur coat is here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<644hp 273m 44mv> W:no opponent C:no opponent [=======---]
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<644hp 273m 43mv> W:no opponent C:no opponent [=======---] ss
e
You try to run too fast and stumble.

<644hp 273m 43mv> W:no opponent C:no opponent [=======---] e
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A nymph looks coyly at you, then winks mischievously and dances away.
(Red Aura) The mountain boogum jumps out and gets set to bite you.

<644hp 273m 42mv> W:no opponent C:no opponent [=======---]
A creek ends abruptly at a thick wall of trees to the east.

<644hp 273m 42mv> W:no opponent C:no opponent [=======---] w
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<644hp 273m 41mv> W:no opponent C:no opponent [=======---] s
e
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
A meteoric fur coat is here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<644hp 273m 40mv> W:no opponent C:no opponent [=======---]
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-S-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
An elder tree stands proudly here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.

<644hp 273m 39mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<644hp 273m 39mv> W:no opponent C:no opponent [=======---] s
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-S-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]

<644hp 273m 38mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<644hp 273m 38mv> W:no opponent C:no opponent [=======---] s
s
The Emerald Forest
f-f-f-S-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.

<644hp 273m 37mv> W:no opponent C:no opponent [=======---]
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.

<644hp 273m 36mv> W:no opponent C:no opponent [=======---] mt
They aren't here.

<644hp 273m 36mv> W:no opponent C:no opponent [=======---]
Someone stands up.

<644hp 273m 36mv> W:no opponent C:no opponent [=======---] scna
That makes no sense.

<644hp 273m 36mv> W:no opponent C:no opponent [=======---] where
Players near you in Emerald Forest:
<PK> Dwiggans The Emerald Forest

<644hp 273m 36mv> W:no opponent C:no opponent [=======---] radiance
I don't think much is to be achieved by that.

<644hp 273m 36mv> W:no opponent C:no opponent [=======---] l
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
(Charmed) A large brown mustang is here, decorated with a yellow warcoat, ridden by you.
A dryad peers at you inquisitively from behind her tree.

<644hp 273m 36mv> W:no opponent C:no opponent [=======---] n
The Emerald Forest
f-f-f-S-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.

<644hp 273m 35mv> W:no opponent C:no opponent [=======---] where
You break your objective tracking.
Players near you in Emerald Forest:
<PK> Mahkto The Emerald Forest
<PK> Dwiggans The Emerald Forest

<644hp 273m 35mv> W:no opponent C:no opponent [=======---] who
[ Beast ] <PK> [LEGION] Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<644hp 273m 35mv> W:no opponent C:no opponent [=======---] n
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-S-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]

<660hp 282m 89mv> W:no opponent C:no opponent [=======---] scan
You scan all around.
*** Range 1 (north) ***
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
*** Range 2 (south) ***
A dryad peers at you inquisitively from behind her tree.
*** Range 1 (west) ***
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.

<660hp 282m 89mv> W:no opponent C:no opponent [======----] s
The Emerald Forest
f-f-f-S-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.

<660hp 282m 88mv> W:no opponent C:no opponent [======----] n
w
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-S-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]

<660hp 282m 87mv> W:no opponent C:no opponent [======----] mt
The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-S| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
A Four-Leaf Clover.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.

<660hp 282m 86mv> W:no opponent C:no opponent [======----] n
They aren't here.

<660hp 282m 86mv> W:no opponent C:no opponent [======----]
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
A meteoric fur coat is here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<660hp 282m 85mv> W:no opponent C:no opponent [======----] w
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | | || to the safety of the Emerald Forest.
f-f-f|
---------+

[Exits: east south]

<660hp 282m 84mv> W:no opponent C:no opponent [======----] mt
They aren't here.

<660hp 282m 84mv> W:no opponent C:no opponent [======----] e
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
A meteoric fur coat is here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<660hp 282m 83mv> W:no opponent C:no opponent [======----] n
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<660hp 282m 82mv> W:no opponent C:no opponent [======----] mt
They aren't here.

<660hp 282m 82mv> W:no opponent C:no opponent [======----] w
n
Road to the Vale of Clover
+-+-o o x| You are on an old road which runs alongside a clear stream.
| | || It leads to the Vale of Clover, a small valley at the
o-o x| foot of the mountains. Looking down the road, you see
| || a small village nestled beside a bend in the stream.
@-f-x| Tall heather blows in the wind and you see some cows
| | grazing idly nearby. The road east runs down into a wooded
f f-f-f| dell.
| | | ||
f-f-f f-f|
---------+

[Exits: north east]
Young Jim sits here with a four leaf clover looking wistful.

<660hp 282m 81mv> W:no opponent C:no opponent [======----] mt
In Clover
* *-F-* | It's quite beautiful here in the quiet village of Clover.
| | | The air is fresh and filled with the scent of flowers.
+-+-o o x| There are some quaintly- appointed cottages painted in
| | || bright colors on either side of the road. You hear ringing
@-o x| laughter to the east, where a country path winds up a
| || hillock. The village square lies to the north.
o-f-x|
| |
f-f-f|
---------+

[Exits: north east south]
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A happy farmer is whistling happily away.
A happy farmer is whistling happily away.

<660hp 282m 80mv> W:no opponent C:no opponent [======----]
They aren't here.

<660hp 282m 80mv> W:no opponent C:no opponent [======----] mt
They aren't here.

<660hp 282m 80mv> W:no opponent C:no opponent [======----] s
Road to the Vale of Clover
+-+-o o x| You are on an old road which runs alongside a clear stream.
| | || It leads to the Vale of Clover, a small valley at the
o-o x| foot of the mountains. Looking down the road, you see
| || a small village nestled beside a bend in the stream.
@-f-x| Tall heather blows in the wind and you see some cows
| | grazing idly nearby. The road east runs down into a wooded
f f-f-f| dell.
| | | ||
f-f-f f-f|
---------+

[Exits: north east]
Young Jim sits here with a four leaf clover looking wistful.

<660hp 282m 79mv> W:no opponent C:no opponent [======----] e
e
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<660hp 282m 78mv> W:no opponent C:no opponent [======----] mt
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A nymph looks coyly at you, then winks mischievously and dances away.
(Red Aura) The mountain boogum jumps out and gets set to bite you.

<660hp 282m 77mv> W:no opponent C:no opponent [======----]
They aren't here.

<660hp 282m 77mv> W:no opponent C:no opponent [======----] w
s
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<660hp 282m 76mv> W:no opponent C:no opponent [======----] mt
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
A meteoric fur coat is here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<660hp 282m 75mv> W:no opponent C:no opponent [======----]
They aren't here.

<660hp 282m 75mv> W:no opponent C:no opponent [======----] e
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-S-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
An elder tree stands proudly here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.

<660hp 282m 74mv> W:no opponent C:no opponent [======----] mt
They aren't here.

<660hp 282m 74mv> W:no opponent C:no opponent [=====-----] s
s
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-S-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]

<660hp 282m 73mv> W:no opponent C:no opponent [=====-----]
The Emerald Forest
f-f-f-S-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.

<660hp 282m 72mv> W:no opponent C:no opponent [=====-----] mt
They aren't here.

<660hp 282m 72mv> W:no opponent C:no opponent [=====-----] s
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
A dryad peers at you inquisitively from behind her tree.

<660hp 282m 71mv> W:no opponent C:no opponent [=====-----] mt
They aren't here.

<660hp 282m 71mv> W:no opponent C:no opponent [=====-----] e
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<660hp 282m 70mv> W:no opponent C:no opponent [=====-----] s
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
There is a cheerful brownie here chatting merrily away.

<660hp 282m 69mv> W:no opponent C:no opponent [=====-----] mt
mt
They aren't here.

<660hp 282m 69mv> W:no opponent C:no opponent [=====-----]
They aren't here.

<660hp 282m 69mv> W:no opponent C:no opponent [=====-----] mt
They aren't here.

<660hp 282m 69mv> W:no opponent C:no opponent [=====-----] mt
They aren't here.

<660hp 282m 69mv> W:no opponent C:no opponent [=====-----] s
A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
S-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]
The skin of a fey is here.

<660hp 282m 68mv> W:no opponent C:no opponent [=====-----] mt
They aren't here.

<660hp 282m 68mv> W:no opponent C:no opponent [=====-----] s
The Ragged Trail
*-f-f f | You stand on a ragged forest trail with passage leading
| | | in all four directions. The pathways to the north, south
+-+-f-f | and east lead deeper into the woods, while a winding trail
| | | west seems to end in a small clearing. From where you stand
o-o-@-o | you can see small movement and curious sound which you
| | | | can't quite make out. The tree branches sway softly while
S-o-f-o-o| you decide your next course.
| | | |
f-o * |
---------+

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
There is a cheerful brownie here chatting merrily away.

<660hp 282m 67mv> W:no opponent C:no opponent [=====-----] s
w
South-easterly end of the forest
+-+-f-f | You stand at the southern most end of the Emerald Forest. The
| | | path continues on north, while to the west appears to be a large
o-o-f-o | clearing with sounds of laughter and conversation drifting in
| | | | with the breeze. There is a sheer drop to the south, while mountains
S-o-@-o-o| stretch on as far as your eyes can see. The terrain below seems
| | | | mostly rock and stone and has spare vegetation. You can just
f-o * | make out a small path heading roughly to the east through a cluster
| | of bushes and trees.
f |
---------+

[Exits: north east west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.

<660hp 282m 66mv> W:no opponent C:no opponent [=====-----] w
The Bonanza
f-+-+-f-f| You are standing at the south-east end of the Brownie-Pixie
| | || Bonanza Festival. A major element of the celebration involves
f-o-o-f-o| the grand feasting of the Great Pie of Friendship. A great
| | | | huge pumpkin pie the size of farmer's cart stands proudly on
S-@-f-o| a stone table with a white tablecloth amidst a bodyguard regiment
| | || of apples, peaches, raspberries and cookies. The dozens of
f f-o *| eager eaters seem a bit impatient, apparently this year's Bonanza
| | | Chairman (or Grand Pooh-Ba) hasn't opened the ceremony yet.
f-f |
---------+

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
The Grand Pooh-Ba stands here in coloured robes looking busy.

<660hp 282m 65mv> W:no opponent C:no opponent [=====-----]
The Bonanza
f-+-+-f| Standing here at the south-west end of the Brownie-Pixie
| || Bonanza Festival, your senses are quickly overloaded with
f-f-o-o-f| sight, sound and smell. Brownies clad in soft brown cloth
| | | || with little feathered hats mingle happily with their slightly
f @-o-f| smaller and greener cousins, the forest pixies. An almost
| | | | musical chitter-chatter fills the air, while the aroma of
f f f-o | freshly baked treats drift in from the north. There seems
| | | | to be a forest dweller's competition, what with the many
o-f-f | games the pixies and brownies seem to be playing. A tug of
---------+ war is currently in progress, with the heaving Brownies having
a slight lead over the grunting Pixies.

[Exits: north east south]
(White Aura) (Red Aura) Mahkto is resting here.
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
Sheeka Trilquill, the brownie flower keeper, is selling her wares.

<660hp 282m 64mv> W:no opponent C:no opponent [=====-----] mt
Your wrath DISMEMBERS Mahkto!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
Mahkto looks pretty hurt.

<646hp 282m 64mv> W:shaft C:offensive [=====-----]
Mahkto has fled!

<661hp 290m 117mv> W:no opponent C:no opponent [=====-----] wrat
e
Commune the wrath spell on whom?

<661hp 290m 117mv> W:no opponent C:no opponent [=====-----] scan
The Bonanza
f-+-+-f-f| You are standing at the south-east end of the Brownie-Pixie
| | || Bonanza Festival. A major element of the celebration involves
f-o-o-f-o| the grand feasting of the Great Pie of Friendship. A great
| | | | huge pumpkin pie the size of farmer's cart stands proudly on
S-@-f-o| a stone table with a white tablecloth amidst a bodyguard regiment
| | || of apples, peaches, raspberries and cookies. The dozens of
f f-o *| eager eaters seem a bit impatient, apparently this year's Bonanza
| | | Chairman (or Grand Pooh-Ba) hasn't opened the ceremony yet.
f-f |
---------+

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
The Grand Pooh-Ba stands here in coloured robes looking busy.

<661hp 290m 116mv> W:no opponent C:no opponent [=====-----]
You scan all around.
*** Range 1 (north) ***
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
There is a cheerful brownie here chatting merrily away.
(White Aura) A handsome pixie dances lightly through the forest.
*** Range 1 (east) ***
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
*** Range 1 (south) ***
A ranger stands here, inspecting the ground.
(White Aura) Sir Sorrow the sad knight stares into the sky.
*** Range 1 (west) ***
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
Sheeka Trilquill, the brownie flower keeper, is selling her wares.

<661hp 290m 116mv> W:no opponent C:no opponent [=====-----] n
The Honey Bun
f *-f-f f| Two lines of pixies and brownies stand facing one another
| | || yelling and hooting in excitement. They seem to be deep
f-+-+-f-f| in a game of 'Pixie, Brownie and Honey Bun'. A small
| | || bag filled with pipeweed seed is placed squarely in the
f-o-@-f-o| middle of the line, while both teams are numbered off.
| | | | A number is called, and the respective brownie or pixie
S-o-f-o| has to run forward, grab the bag and return to the line
| | || without being touched. Looks like great fun.
f-o *|
---------+

[Exits: east south west]
A ruby-red belt is here.
A ruby-red cap is here.
A pair of dragonwing leather gloves is here.
A shimmering leather armor is here.
There is a cheerful brownie here chatting merrily away.
(White Aura) A handsome pixie dances lightly through the forest.

<661hp 290m 115mv> W:no opponent C:no opponent [=====-----] mt
They aren't here.

<661hp 290m 115mv> W:no opponent C:no opponent [=====-----] n
As you try to run northward, several pixies and brownies shove you back.

<661hp 290m 115mv> W:no opponent C:no opponent [=====-----] e
The Ragged Trail
*-f-f f | You stand on a ragged forest trail with passage leading
| | | in all four directions. The pathways to the north, south
+-+-f-f | and east lead deeper into the woods, while a winding trail
| | | west seems to end in a small clearing. From where you stand
o-o-@-o | you can see small movement and curious sound which you
| | | | can't quite make out. The tree branches sway softly while
S-o-f-o-o| you decide your next course.
| | | |
f-o * |
---------+

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
There is a cheerful brownie here chatting merrily away.

<661hp 290m 114mv> W:no opponent C:no opponent [=====-----] mt
They aren't here.

<661hp 290m 114mv> W:no opponent C:no opponent [=====-----] n
n
A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
S-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]
The skin of a fey is here.

<661hp 290m 113mv> W:no opponent C:no opponent [=====-----]
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
There is a cheerful brownie here chatting merrily away.

<661hp 290m 112mv> W:no opponent C:no opponent [=====-----] n
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.

<661hp 290m 111mv> W:no opponent C:no opponent [=====-----] w
The Emerald Forest
f f-f | All the lingering beauty of these green woods conspire
| | | | to charm you into staying here forever. Woodlarks are
f-f-f-f-f| singing high in the boughs of trees while shafts of sunlight
| | | || turn the forest floor into a carpet of gold and green.
f f-@-f-f| The woodland trails running through this area of the
| | || forest seem well-kept, yet untravelled.
f *-f-f f|
| | ||
f-+-+-f-f|
---------+

[Exits: north east west]
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.

<661hp 290m 110mv> W:no opponent C:no opponent [=====-----] n
n
The Emerald Forest
f-f-f-S-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.

<661hp 290m 109mv> W:no opponent C:no opponent [=====-----] n
The Emerald Forest
o-f-x * | All the lingering beauty of these green woods conspire
| | | to charm you into staying here forever. Woodlarks are
f-f-f-S-S| singing high in the boughs of trees while shafts of sunlight
| | | | | turn the forest floor into a carpet of gold and green.
f f-@ * | The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f-f|
| | | ||
f f-f-f-f|
---------+

[Exits: north south west]

<661hp 290m 108mv> W:no opponent C:no opponent [=====-----]
A Well-Used Trail Through The Forest
o-o x | You are on a forest trail that runs in all directions
| | | but north, where the forest skirts the sheer mountain
o-f-x * | face. Dew-covered hawthorn bushes flank the east trail,
| | | along which several rangers are walking. It seems to
f-f-@-S-S| be the woodkeeper's outpost.
| | | | |
f f-f * |
| | | |
f-f-f-f-f|
---------+

[Exits: east south west]
An elder tree stands proudly here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.

<661hp 290m 107mv> W:no opponent C:no opponent [=====-----] w
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
A meteoric fur coat is here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<661hp 290m 106mv> W:no opponent C:no opponent [=====-----] n
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]

<661hp 290m 105mv> W:no opponent C:no opponent [=====-----] e
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A nymph looks coyly at you, then winks mischievously and dances away.
(Red Aura) The mountain boogum jumps out and gets set to bite you.

<661hp 290m 104mv> W:no opponent C:no opponent [=====-----] n
n
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.

<661hp 290m 103mv> W:no opponent C:no opponent [=====-----]
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

<661hp 290m 102mv> W:no opponent C:no opponent [=====-----] d
d
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<661hp 290m 101mv> W:no opponent C:no opponent [=====-----]
A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<661hp 290m 100mv> W:no opponent C:no opponent [=====-----] e
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
A bound scroll of detection lies at your feet.

<661hp 290m 99mv> W:no opponent C:no opponent [=====-----] n
n
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".

<661hp 290m 98mv> W:no opponent C:no opponent [=====-----]
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<661hp 290m 97mv> W:no opponent C:no opponent [=====-----] mt
They aren't here.

<661hp 290m 97mv> W:no opponent C:no opponent [=====-----] n
n
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<661hp 290m 96mv> W:no opponent C:no opponent [=====-----] n
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

<661hp 290m 95mv> W:no opponent C:no opponent [=====-----] n
n
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<661hp 290m 94mv> W:no opponent C:no opponent [=====-----]
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<661hp 290m 93mv> W:no opponent C:no opponent [=====-----] n
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<661hp 290m 92mv> W:no opponent C:no opponent [=====-----] n
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<661hp 290m 91mv> W:no opponent C:no opponent [=====-----] where
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<661hp 290m 90mv> W:no opponent C:no opponent [=====-----] n
n
You break your objective tracking.
Players near you in Seringale:
<PK> Mahkto The Main Street
<PK> Dwiggans A Small Bridge

<661hp 290m 90mv> W:no opponent C:no opponent [=====-----]
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<661hp 290m 89mv> W:no opponent C:no opponent [=====-----] n
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.

<661hp 290m 88mv> W:no opponent C:no opponent [=====-----] n
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
(Red Aura) A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<661hp 290m 87mv> W:no opponent C:no opponent [=====-----]
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<661hp 290m 86mv> W:no opponent C:no opponent [=====-----] w
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<661hp 290m 85mv> W:no opponent C:no opponent [=====-----] sumn mahkto
You failed the summon.

<661hp 260m 85mv> W:no opponent C:no opponent [=====-----] sumn mahkto
You failed the summon.

<661hp 230m 85mv> W:no opponent C:no opponent [=====-----] where
e
e
w
n
Players near you in Seringale:
<PK> Dwiggans The South Road
The white aura around your body fades.

<677hp 245m 140mv> W:no opponent C:no opponent [=====-----]
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<677hp 245m 139mv> W:no opponent C:no opponent [=====-----]
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<677hp 245m 138mv> W:no opponent C:no opponent [=====-----]
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<677hp 245m 137mv> W:no opponent C:no opponent [=====-----] n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<677hp 245m 136mv> W:no opponent C:no opponent [=====-----] n
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<677hp 245m 135mv> W:no opponent C:no opponent [=====-----] sanc
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<677hp 245m 134mv> W:no opponent C:no opponent [=====-----]
You are surrounded by a white aura.

<677hp 170m 134mv> W:no opponent C:no opponent [=====-----] n
w
n
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<677hp 170m 133mv> W:no opponent C:no opponent [=====-----]
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]

<677hp 170m 132mv> W:no opponent C:no opponent [=====-----]
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<677hp 170m 131mv> W:no opponent C:no opponent [=====-----] n
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<677hp 170m 130mv> W:no opponent C:no opponent [=====-----] e
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<677hp 170m 129mv> W:no opponent C:no opponent [=====-----] n
n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<677hp 170m 128mv> W:no opponent C:no opponent [=====-----] n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<677hp 170m 127mv> W:no opponent C:no opponent [=====-----]
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A gnomish city guard of Seringale stands here.

<677hp 170m 126mv> W:no opponent C:no opponent [=====-----] n
n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

@@@ Have meself some recovery sausages, then find the critter in town @@@

<876hp 639m 365mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Mahkto The South Main Street
<PK> Dwiggans The Main Street

<876hp 639m 365mv> W:no opponent C:no opponent [ ] n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<876hp 639m 364mv> W:no opponent C:no opponent [ ] hunt mahkto
You fail to hunt evil succesfully.

<876hp 639m 349mv> W:no opponent C:no opponent [ ] hunt mahkto
You begin hunting Mahkto.

<876hp 639m 319mv> W:no opponent C:no opponent [ ] s
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<876hp 648m 373mv> W:no opponent C:no opponent [ ]
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 648m 372mv> W:no opponent C:no opponent [ ] s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<876hp 648m 372mv> W:no opponent C:no opponent [ ] e
s
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 648m 371mv> W:no opponent C:no opponent [ ] s
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A half-elf citizen of Seringale wanders about rather aimlessly.
Riam the citizen of Seringale says 'Have you seen my dog? He answers to the name of Ugly..'
Riam the citizen of Seringale sniffs sadly.

<876hp 648m 370mv> W:no opponent C:no opponent [ ]
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<876hp 648m 369mv> W:no opponent C:no opponent [ ] wher
You break your objective tracking.
Players near you in Seringale:
<PK> Mahkto South of Market Square
<PK> Dwiggans Southeast of Market Square

<876hp 648m 369mv> W:no opponent C:no opponent [ ] w
s
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (Red Aura) Mahkto the Wrath of Nature is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<876hp 648m 368mv> W:no opponent C:no opponent [ ]
Mahkto's chop mauls you.
Mahkto is in excellent condition.

<853hp 648m 368mv> W:shaft C:offensive [ ]
No way! You are still fighting!
Your wrath DISEMBOWELS Mahkto!
[* ] Mahkto parries your wrath.
Mahkto's chop mauls you.
Mahkto's chop mauls you.
Mahkto's chop injures you.
Mahkto has a few scratches.

<794hp 648m 368mv> W:shaft C:offensive [ ] s
No way! You are still fighting!
Mahkto has a few scratches.

<794hp 648m 368mv> W:shaft C:offensive [ ]
You lose your balance and tumble off your mount!
Your wrath DISMEMBERS Mahkto!
Your wrath DISEMBOWELS Mahkto!
Mahkto's chop mauls you.
Mahkto's turmoil hits you.
Mahkto's chop decimates you!
Mahkto has some small wounds and bruises.

<735hp 648m 368mv> W:shaft C:offensive [ ]
Mahkto stops wielding a Dagger of Chaos.
Mahkto stops wielding an axe of bladed fury.
Mahkto wields a ranger's bow.
Mahkto has some small wounds and bruises.

<735hp 648m 368mv> W:segment C:two_handed [ ] wrat $$
Your heavenly wrath *** DEMOLISHES *** Mahkto!
Mahkto looks very uncomfortable.
Mahkto has quite a few wounds.

<735hp 618m 368mv> W:segment C:two_handed [ ]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab misses you.
[* ] Mahkto dodges your wrath.
[* ] Mahkto parries your pierce.
Mahkto's drowning MUTILATES you!
Mahkto's drowning MUTILATES you!
Mahkto has quite a few wounds.

<658hp 618m 368mv> W:segment C:two_handed [ ]
Mahkto's kicked dirt misses you.
Mahkto has quite a few wounds.

<658hp 618m 368mv> W:segment C:two_handed [ ]
You can't concentrate enough.
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab maims you!
Mahkto's drowning maims you!
Your wrath DISEMBOWELS Mahkto!
Your pierce misses Mahkto.
Your wrath DISEMBOWELS Mahkto!
Your pierce maims Mahkto!
Your wrath DISEMBOWELS Mahkto!
Mahkto has quite a few wounds.

<589hp 618m 368mv> W:segment C:two_handed [ ]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab devastates you!
Your wrath DISEMBOWELS Mahkto!
Your weapon advantage overcomes Mahkto's parry attempt.
Your wrath DISMEMBERS Mahkto!
Mahkto's drowning devastates you!
Mahkto's drowning maims you!
Mahkto has some big nasty wounds and scratches.

<492hp 618m 368mv> W:segment C:two_handed [ ]
Mahkto's kicked dirt misses you.
Mahkto has some big nasty wounds and scratches.

<492hp 618m 368mv> W:segment C:two_handed [ ] wrat
Your heavenly wrath DISMEMBERS Mahkto!
Mahkto has some big nasty wounds and scratches.

<492hp 588m 368mv> W:segment C:two_handed [ ]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab MUTILATES you!
Your wrath DISMEMBERS Mahkto!
Your pierce MUTILATES Mahkto!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
Your wrath DISEMBOWELS Mahkto!
Mahkto's drowning MUTILATES you!
Mahkto looks pretty hurt.

<399hp 588m 368mv> W:segment C:two_handed [ ]
Your wrath DISEMBOWELS Mahkto!
[* ] Mahkto parries your pierce.
[** ] Mahkto parries your pierce.
Mahkto's drowning MUTILATES you!
Mahkto's drowning MUTILATES you!
Mahkto is in awful condition.

<323hp 588m 368mv> W:segment C:two_handed [ ]
Mahkto has fled!
Mahkto limps west.
A large wolf walks west.
A wild boar walks west.

<323hp 588m 368mv> W:no opponent C:no opponent [ ] wrat
Commune the wrath spell on whom?

<323hp 588m 368mv> W:no opponent C:no opponent [ ] w
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A human citizen of Seringale wanders around aimlessly.

<323hp 588m 367mv> W:no opponent C:no opponent [ ]
A beggar walks in.

<323hp 588m 367mv> W:no opponent C:no opponent [ ] sumn $$
Mahkto arrives suddenly.

<323hp 558m 367mv> W:no opponent C:no opponent [ ] wrat $$
Your heavenly wrath wounds Mahkto.
Mahkto is in awful condition.

<346hp 538m 399mv> W:segment C:two_handed [ ]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab maims you!
Mahkto's drowning maims you!
Your wrath DISMEMBERS Mahkto!
Your wrath DISMEMBERS Mahkto!
You grant your opponent mercy.
Mahkto slumps to the ground.

<279hp 538m 399mv> W:no opponent C:no opponent [ ] mt
l
You can't do that while resting.

<279hp 538m 399mv> W:no opponent C:no opponent [ ]
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
(White Aura) (Red Aura) Mahkto is kneeling on the ground.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<279hp 538m 399mv> W:no opponent C:no opponent [ ] e
You can't do that while resting.

<279hp 538m 399mv> W:no opponent C:no opponent [ ] wake
You stand up.

<279hp 538m 399mv> W:no opponent C:no opponent [ ] n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<279hp 538m 398mv> W:no opponent C:no opponent [ ] w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<279hp 538m 396mv> W:no opponent C:no opponent [ ] drop all
You drop a small tent.
You drop a heron-marked blade.
You drop a gem-studded golden buckler.
You drop a tin canteen.
You drop a handy haversack.
You drop a frostbrand sword.
You drop a thin bladed polearm.
You drop a helm of spell-turning.
You drop an old, dusty druid's robe.
An old, dusty druid's robe dissolves into smoke.

<279hp 538m 396mv> W:no opponent C:no opponent [ ] e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<279hp 538m 394mv> W:no opponent C:no opponent [ ] s
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
(White Aura) (Red Aura) Mahkto is kneeling on the ground.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] mt
Your wrath MASSACRES Mahkto!
Mahkto is DEAD!!

<279hp 538m 393mv> W:no opponent C:no opponent [ ] get all corpse
drop all
You get an axe of bladed fury from the corpse of Mahkto.
You get a sapphire ring from the corpse of Mahkto.
You get a spiked mithril trident from the corpse of Mahkto.
You get an embossed titanium earring from the corpse of Mahkto.
You get a set of titanium fullplate from the corpse of Mahkto.
You get a pair of spiked light-steel boots from the corpse of Mahkto.
You get a magic multi-plated girdle from the corpse of Mahkto.
You get a titanium talisman from the corpse of Mahkto.
You get a pair of titanium armplates from the corpse of Mahkto.
You get a pair of thick titanium leg plates from the corpse of Mahkto.
You get a pair of green-tinged dragonscale gauntlets from the corpse of Mahkto.
You get a frost burned bracelet from the corpse of Mahkto.
You get a marked bracelet from the corpse of Mahkto.
You get a sapphire ring from the corpse of Mahkto.
You get a gilded titanium kite shield from the corpse of Mahkto.
You can't carry that many items.

<279hp 538m 393mv> W:no opponent C:no opponent [ ]
You drop a gilded titanium kite shield.
You drop a sapphire ring.
You drop a marked bracelet.
You drop a frost burned bracelet.
You drop a pair of green-tinged dragonscale gauntlets.
You drop a pair of thick titanium leg plates.
You drop a pair of titanium armplates.
You drop a titanium talisman.
You drop a magic multi-plated girdle.
You drop a pair of spiked light-steel boots.
You drop a set of titanium fullplate.
You drop an embossed titanium earring.
You drop a spiked mithril trident.
You drop a sapphire ring.
You drop an axe of bladed fury.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] get all corpse
drop all
You get a sheaf of flaming silver bolts from the corpse of Mahkto.
You get a perfect potion of recall from the corpse of Mahkto.
You get a Defender potion from the corpse of Mahkto.

<279hp 538m 393mv> W:no opponent C:no opponent [ ]
You drop a Defender potion.
A Defender potion shatters into fragments.
You drop a perfect potion of recall.
A perfect potion of recall shatters into fragments.
You drop a sheaf of flaming silver bolts.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] get all corpse
drop all

<279hp 538m 393mv> W:no opponent C:no opponent [ ] get all corpse
drop all
You are not carrying anything.

<279hp 538m 393mv> W:no opponent C:no opponent [ ]
<279hp 538m 393mv> W:no opponent C:no opponent [ ]
You are not carrying anything.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
Phostan gives you 50 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Shattered pieces of glass is not an acceptable sacrifice. <<<---BLAST! FRUSTRATIN' THIS WAS

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<279hp 538m 393mv> W:no opponent C:no opponent [ ]
Shattered pieces of glass is not an acceptable sacrifice.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
Shattered pieces of glass is not an acceptable sacrifice.
A beggar walks in.

<279hp 538m 393mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ] sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ] sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ]
Mahkto crawls in.
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ]
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ]
Mahkto crawls north.
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ]
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ]
Mahkto crawls in.
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ]
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ] l
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
You see 2 of Shattered pieces of glass here.
(Humming) An axe glistening with a red blade is here.
You see 2 of a sapphire ring here.
(Humming) A long trident has been left carelessly here.
(Humming) A titanium earring lies here, its embossing getting tarnished.
(Glowing) (Humming) A dented set of armor is here, made of the strongest titanium.
(Glowing) (Humming) A very light pair of steel boots lies here.
(Glowing) (Humming) A glowing piece of metal is here.
(Glowing) (Humming) A talisman of titanium is suspended by its own magic here.
(Glowing) (Humming) A pair of titanium armplates is here.
(Glowing) (Humming) A pair of leg plates are here.
(Humming) Some green-tinged gauntlets are here.
(Humming) A circlet of bluish ice is here.
(Glowing) An iron bracelet with a strange mark is here.
A sturdy and elaborate shield lies on the ground.
The corpse of Mahkto is lying here.
(Red Aura) Mahkto the Wrath of Nature is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<295hp 549m 399mv> W:no opponent C:no opponent [ ]
Mahkto gets a reinforced golden helmet of perfection from the corpse of Mahkto.
Mahkto gets an orb of precision from the corpse of Mahkto.
Mahkto gets a cloak made of skin from the corpse of Mahkto.
Mahkto gets a cloak made of skin from the corpse of Mahkto.
Mahkto gets a mace of the unholy spirits from the corpse of Mahkto.
Mahkto gets a deflective storage void of wildness from the corpse of Mahkto.
Mahkto gets a magic seashell from the corpse of Mahkto.
Mahkto gets a Dagger of Chaos from the corpse of Mahkto.
Mahkto gets an enriched gyvel potion from the corpse of Mahkto.
Mahkto gets an enriched gyvel potion from the corpse of Mahkto.
Mahkto gets a ranger's knapsack from the corpse of Mahkto.
Mahkto gets some yew ranger javelins from the corpse of Mahkto.
Mahkto gets a bastard sword of havoc from the corpse of Mahkto.
Mahkto gets a Chaos Cloak from the corpse of Mahkto.
Mahkto gets a ranger's bow from the corpse of Mahkto.
Mahkto gets some arrows of the Mer-Monster from the corpse of Mahkto.

<295hp 549m 399mv> W:no opponent C:no opponent [ ] sac 1.
Shattered pieces of glass is not an acceptable sacrifice.

<295hp 549m 399mv> W:no opponent C:no opponent [ ] n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F C-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<295hp 549m 398mv> W:no opponent C:no opponent [ ] w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F C-+|
||
S-+|
---------+

[Exits: north east south west]
(Glowing) (Humming) A helm is here that seems to resist all forms of magic.
(Humming) A pole topped with a whisper thin blade is here.
(Glowing) (Humming) A sword is here smoking with extreme cold.
An incredibly handy haversack is here.
A shiny tin canteen has been left here.
(Glowing) A huge beautiful golden buckler lies on the ground.
(Glowing) A sword of the blademaster is here.
A small tent is pitched here.

<295hp 549m 396mv> W:no opponent C:no opponent [ ] get all
You get a helm of spell-turning.
You get a thin bladed polearm.
You get a frostbrand sword.
You get a handy haversack.
You get a tin canteen.
You get a gem-studded golden buckler.
You get a heron-marked blade.
You get a small tent.

<295hp 549m 396mv> W:no opponent C:no opponent [ ] e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F C-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<295hp 549m 394mv> W:no opponent C:no opponent [ ] s
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
You see 2 of Shattered pieces of glass here.
The corpse of Mahkto is lying here.
(Red Aura) Mahkto the Wrath of Nature is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<295hp 549m 393mv> W:no opponent C:no opponent [ ]
Mahkto crawls north.

<295hp 549m 393mv> W:no opponent C:no opponent [ ] l in corpse
The corpse of Mahkto holds:
Nothing.

<295hp 549m 393mv> W:no opponent C:no opponent [ ]
Shattered pieces of glass crumble into dust.
Shattered pieces of glass crumble into dust.

<315hp 558m 399mv> W:no opponent C:no opponent [ ]
A beggar walks north.

<315hp 538m 399mv> W:no opponent C:no opponent [ ]
A beggar walks in.

<315hp 538m 399mv> W:no opponent C:no opponent [ ] l
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
The corpse of Mahkto is lying here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<315hp 538m 399mv> W:no opponent C:no opponent [ ]
The town clock tolls twelve times as noon approaches.

<330hp 552m 399mv> W:no opponent C:no opponent [ ]
A beggar walks in.

<330hp 552m 399mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Dwiggans Southwest of Market Square

<330hp 552m 399mv> W:no opponent C:no opponent [ ] who
[ Human ] [LEGION] Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<330hp 552m 399mv> W:no opponent C:no opponent [ ] tell mahkto crawl back to yer hole
You tell Mahkto 'Crawl back to yer hole.'

<330hp 552m 399mv> W:no opponent C:no opponent [ ]
Mogu the citizen of Seringale walks north.

<330hp 552m 399mv> W:no opponent C:no opponent [ ] n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F C-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A human citizen of Seringale wanders around aimlessly.

<330hp 552m 398mv> W:no opponent C:no opponent [ ] n
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F C-+-*|
---------+

[Exits: east south]

<330hp 552m 397mv> W:no opponent C:no opponent [ ] e
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F C-+-* S|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<330hp 552m 396mv> W:no opponent C:no opponent [ ] n
n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<330hp 552m 394mv> W:no opponent C:no opponent [ ]
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<330hp 552m 392mv> W:no opponent C:no opponent [ ] n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<330hp 552m 390mv> W:no opponent C:no opponent [ ] n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<330hp 552m 388mv> W:no opponent C:no opponent [ ] n
n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<330hp 552m 386mv> W:no opponent C:no opponent [ ]
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<330hp 552m 384mv> W:no opponent C:no opponent [ ] where
Players near you in Seringale:
<PK> Dwiggans The North Main Street

<330hp 552m 384mv> W:no opponent C:no opponent [ ] n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<330hp 552m 382mv> W:no opponent C:no opponent [ ] n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<330hp 552m 380mv> W:no opponent C:no opponent [ ] n
n
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<330hp 552m 378mv> W:no opponent C:no opponent [ ] n
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.

<348hp 568m 399mv> W:no opponent C:no opponent [ ] n
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]

<348hp 568m 397mv> W:no opponent C:no opponent [ ]
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A blue herb is growing here.
(White Aura) (Red Aura) A black veiled female figure waits here patiently.

<348hp 568m 394mv> W:no opponent C:no opponent [ ] n
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.

<348hp 568m 391mv> W:no opponent C:no opponent [ ] n
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<348hp 568m 388mv> W:no opponent C:no opponent [ ] where
Players near you in Plains of the North:
<PK> Dwiggans Grassy foothills

<348hp 568m 388mv> W:no opponent C:no opponent [ ] who
[ Human ] [LEGION] Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<348hp 568m 388mv> W:no opponent C:no opponent [ ] dinv
Your eyes tingle.

<348hp 563m 388mv> W:no opponent C:no opponent [ ] n
n
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<348hp 563m 384mv> W:no opponent C:no opponent [ ]
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]

<348hp 563m 379mv> W:no opponent C:no opponent [ ] n
The upward climb of the slope prevents you from walking evenly into the mountain.

<348hp 563m 379mv> W:no opponent C:no opponent [ ] u
u
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<348hp 563m 373mv> W:no opponent C:no opponent [ ]
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

<348hp 563m 367mv> W:no opponent C:no opponent [ ] u
The sky echoes with the howls of the wind overhead.

<348hp 563m 367mv> W:no opponent C:no opponent [ ] n
n
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]

<348hp 563m 363mv> W:no opponent C:no opponent [ ]
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.

<348hp 563m 361mv> W:no opponent C:no opponent [ ] n
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.

<348hp 563m 359mv> W:no opponent C:no opponent [ ] n
n
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
(White Aura) A male citizen of the town is wandering around.

<348hp 563m 357mv> W:no opponent C:no opponent [ ] w
Torin Square
+-* | You are travelling on the main road of the town of Liberty.
| | The road has been well looked after and paved with bright
S *-S +| white cobblestones. There is a strange magical quality
| | || to its perfectly preserved surface. To the north you see
+-+-@-+-+| the entryway to a large castle. Smaller roads lead off
| | || to the east and west, with important shops upon them.
S S-+ S|
| |
S-+-S |
---------+

[Exits: north east south west]
A magnificent fountain of water flows here.
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.
An avian cityguard is here, protecting the town from intruders.
An avian cityguard is here, protecting the town from intruders.

<348hp 563m 355mv> W:no opponent C:no opponent [ ] w
Kersh Road
+ +-* | You are travelling on a smaller road which branches off
| | | from Celestyn Street. Its surface has been paved with
+ S *-S| precious stones, imported from the most valuable ore
| | | | mines. They have been arranged in a uniform cobblestone
+-+-@-+-+| pattern and kept as clean as a whistle. The town square
| | | | is to the east while Kersh Road continues westwards.
+ S S-+ |
| | |
+ S-+-S|
---------+

[Exits: east west]

<348hp 563m 353mv> W:no opponent C:no opponent [ ]
Kersh Road
+ +-*| You are at the end of Kersh Road, one of the smaller
| || roads branching off from Celestyn Street. It has been
+ S *| paved with the rarest of valuable stones, carefully chosen
| | || from the best harvests. The air here is thin and yet
f-+-@-+-+| its warmth and freshness makes it a very comfortable
| | || place to be. Kersh Road continues to the east while shops
+ S S-+| are all around you.
| ||
+ S-+|
---------+

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.

<348hp 563m 351mv> W:no opponent C:no opponent [ ] w
w
The West Gate of the Town of Liberty
+ | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
+ S | left wide open in invitation. As you look around, you realize
| | | that the inhabitants of this place must be wealthy indeed..
f-@-+-+| Few places in Serin contain such beautiful and huge buildings.
| | | Kersh Road is just off to the east of here, while a trail
+ S | to the south leads down into the valley.
| |
+ |
---------+

[Exits: north east south west]
(White Aura) A female citizen of the town saunters about.

<348hp 563m 349mv> W:no opponent C:no opponent [ ]
The Top of a Mountain Trail
+ | A well trodden mountain trail leads up Mount Saidian. Its
| | path has been trodden into the ground by the traffic of
+ S| people walking upon it, leaving the ground muddy and dirty.
| || At the sides of the path tall grass and ferns grow, some
@-+-+| of them creeping over it, which has resulted in them being
| || trodden and squashed. There is a town to the east of here
+ S| while the trail leads down into the valley of the elves.
| |
+ |
---------+

[Exits: east down]

<348hp 563m 347mv> W:no opponent C:no opponent [ ] slp
You drop a small tent.

<348hp 563m 347mv> W:no opponent C:no opponent [ ]
You go to sleep in a small tent.

<348hp 563m 347mv> W:no opponent C:no opponent [ ]
The white aura around your body fades.

<520hp 646m 399mv> W:no opponent C:no opponent [ ]

<520hp 646m 399mv> W:no opponent C:no opponent [ ] who
[ Beast ] <PK> [LEGION] Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<520hp 646m 399mv> W:no opponent C:no opponent [ ]
Mahkto's drowning *** DEMOLISHES *** you!
Mahkto's drowning MANGLES you!
A panther pounces out of hiding!
A large black panther's tackle misses you.
Mahkto has quite a few wounds.

<337hp 646m 399mv> W:segment C:two_handed [ ] word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.

<337hp 641m 199mv> W:no opponent C:no opponent [ ] sanc
You are surrounded by a white aura.

<354hp 579m 254mv> W:no opponent C:no opponent [ ] s
s
w
w
Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<354hp 579m 252mv> W:no opponent C:no opponent [ ]
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]

<354hp 579m 250mv> W:no opponent C:no opponent [ ] w
w
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
(Red Aura) A duergar city guard of Seringale stands watch here.

<354hp 579m 248mv> W:no opponent C:no opponent [ ] w
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.

<354hp 579m 246mv> W:no opponent C:no opponent [ ] w
The North Road
*-* | You are on the North Road on Seringale. It is peaceful and quiet
| | here. Around you are magnificent buildings made of fanciful
+ | stonework. You see the North Road continues to the east and the
| | west. Nothing much else of interest lies here.
+-+-@-+-+|
| ||
+ *|
| |
+ |
---------+

[Exits: east west]

<354hp 579m 244mv> W:no opponent C:no opponent [ ] w
w
The North Road
*-*| You are on the North Road on Seringale. It is peaceful and
|| quiet here. Around you are magnificent buildings made of fanciful
+| stonework. You see the North Road continues on to the east,
|| and the battlements of the town to the west.
+-@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east west]

<354hp 579m 242mv> W:no opponent C:no opponent [ ] s
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| city walls continue to the south and the north road is to
| | the east.
+ |
| |
+ |
---------+

[Exits: east south]

<354hp 579m 240mv> W:no opponent C:no opponent [ ] s
Alas, you cannot go that way.

<354hp 579m 240mv> W:no opponent C:no opponent [ ]
Alas, you cannot go that way.

<354hp 579m 240mv> W:no opponent C:no opponent [ ]
Alas, you cannot go that way.

<354hp 579m 240mv> W:no opponent C:no opponent [ ] s
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<354hp 579m 238mv> W:no opponent C:no opponent [ ] s
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
(Red Aura) A duergar city guard of Seringale stands watch here.

<354hp 579m 236mv> W:no opponent C:no opponent [ ]
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<354hp 579m 234mv> W:no opponent C:no opponent [ ] where
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<354hp 579m 232mv> W:no opponent C:no opponent [ ] s
s
Players near you in Seringale:
<PK> Mahkto The North Road
<PK> Dwiggans Along the Western Walls

<354hp 579m 232mv> W:no opponent C:no opponent [ ]
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
Zephyrus the displaced minstrel is here, seeking a new line of work.
A dwarven city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<354hp 579m 230mv> W:no opponent C:no opponent [ ] s
s
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
An avian city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<354hp 579m 228mv> W:no opponent C:no opponent [ ]
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A human city guard of Seringale stands watch here.

<354hp 579m 226mv> W:no opponent C:no opponent [ ] s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]

<354hp 579m 224mv> W:no opponent C:no opponent [ ] s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]
An avian city guard of Seringale stands watch here.

<354hp 579m 222mv> W:no opponent C:no opponent [ ] s
e
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
A dwarven citizen of Seringale plods around the town.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<354hp 579m 220mv> W:no opponent C:no opponent [ ] e
A large wall made of huge slabs of white stone blocks your way.

<354hp 579m 220mv> W:no opponent C:no opponent [ ]
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]
(Red Aura) A fledgling harpy is here, fallen from the clouds above.

<354hp 579m 218mv> W:no opponent C:no opponent [ ] e
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]

<354hp 579m 216mv> W:no opponent C:no opponent [ ] e
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]

<354hp 579m 214mv> W:no opponent C:no opponent [ ] e
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]
A dwarven city guard of Seringale stands watch here.
(Red Aura) A drow city guard of Seringale stands watch here.

<354hp 579m 212mv> W:no opponent C:no opponent [ ]
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
(Red Aura) A drow city guard of Seringale stands watch here.

<354hp 579m 210mv> W:no opponent C:no opponent [ ] n
n
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
~-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]

<354hp 579m 208mv> W:no opponent C:no opponent [ ]
Among the Trees
f | The numerous trees around you soar into the skies. Sounds
| | of forest animals surround you, filling your ears with
f f-f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
~-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<354hp 579m 206mv> W:no opponent C:no opponent [ ] w
Edge of the Pond
f-f | You are at the edge of a small pond. A group of dark
| | brown ducks with green heads slowly swims across its
f f f-f-f| surface, quacking in joy, without any sign of worry.
| | | || There are orange fishes beneath the surface, feeding
f-f-@-f f| on the small organisms near the bottom. Tiny ripples
| | | | | are lifted by the soft winds across the surface of the
f ~-f + S| pond. You see some tall trees to the north and the east
| || and the edge of the pond continues to the south and
+-+-+-+-+| west.
---------+

[Exits: north east south west down]

<354hp 579m 203mv> W:no opponent C:no opponent [ ] w
w
Edge of the Pond
+ f-f | You are at the edge of a small pond. A group of dark
| | | brown ducks with green heads slowly swims across its
f-f f f-f| surface, quacking in joy, without any sign of worry.
| | | | There are orange fishes beneath the surface, feeding
*-f-@-f-f| on the small organisms near the bottom. Tiny ripples
| | | | || are lifted by the soft winds across the surface of the
* f ~-f +| pond. You see the monastery gates to the west, while
|| the edge of the pond continues to the east and south.
+-+-+|
---------+

[Exits: north east south west]

<354hp 579m 200mv> W:no opponent C:no opponent [ ]
The Monastery Gates
+ f-f | The gates of the monastery extend before you, more than
| | | twelve feet high and made of a wrought iron metal that
f-f f f| somehow has evaded the rusting of weather and the brittling
| | || of strong winds. To the south is a small garden, where
*-@-f-f| the monks cultivate their food, while to the east a small
| | | || basic path leads around a pond. West takes you into the
* f ~-f| monastery.
|
|
---------+

[Exits: north east south west]

<354hp 579m 197mv> W:no opponent C:no opponent [ ] n
Among the Trees
+-+-+-+-+| The numerous trees around you soar into the skies. Sounds
| | | of forest animals surround you, filling your ears with
+ + f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
+ f-@ f f| the joy they have in their content existence. A couple
| | || of brown squirrels with fluffy tails run across the forest
*-f-f-f| grounds gathering nuts for storage. More trees lie to
| | | || the west and the gates the monastery are to the south.
* f ~-f|
---------+

[Exits: south west]

<354hp 579m 194mv> W:no opponent C:no opponent [ ] cusi
You feel better.

<392hp 565m 194mv> W:no opponent C:no opponent [ ] w
n
n
cusi
Among the Trees
+-+-+-+-+| The numerous trees around you soar into the skies. Sounds
| | | of forest animals surround you, filling your ears with
+ + f-f| benign echoes of joy. A vast collection of birds with
| | || different colors sits in the trees singing, expressing
+ @-f f| the joy they have in their content existence. A couple
| | || of brown squirrels with fluffy tails run across the forest
+ *-f-f| grounds gathering nuts for storage. A small grass field
| | || and a pond are to the east and a large metal gate stands
* f ~| to the north.
---------+

[Exits: north east]

<414hp 574m 246mv> W:no opponent C:no opponent [ ]
North Entrance of the Park
+ S S| A large metal gate stands 10 spans before you. The gate
| | || is black with thick bars running up and down. There is
+-+-+-+-+| a metal symbol of a bird in the middle of the gate. Large
| | | trees soar into the skies beyond the gates of the park.
+ @ f| A small path leads from the gate into the trees. You
| | || can meet the Common Road to the north or head into the
+ f-f f| forest to the south.
| | ||
+ *-f-f|
---------+

[Exits: north south]

<414hp 574m 244mv> W:no opponent C:no opponent [ ]
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<414hp 574m 242mv> W:no opponent C:no opponent [ ]
You feel better.

<449hp 560m 242mv> W:no opponent C:no opponent [ ] e
e
e
cusi
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<449hp 560m 240mv> W:no opponent C:no opponent [ ]
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]

<449hp 560m 238mv> W:no opponent C:no opponent [ ]
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<449hp 560m 236mv> W:no opponent C:no opponent [ ]
You feel better.

<484hp 546m 236mv> W:no opponent C:no opponent [ ] where
cusi
Players near you in Seringale:
<PK> Mahkto Entrance of the Druid Guild
<PK> Dwiggans The Western Monument

<484hp 546m 236mv> W:no opponent C:no opponent [ ]
You feel better.

<519hp 532m 236mv> W:no opponent C:no opponent [ ] mt
They aren't here.

<519hp 532m 236mv> W:no opponent C:no opponent [ ] mt

Mahkto clanks in.
A large wolf walks in.
Your wrath DISMEMBERS Mahkto!
Your pierce maims Mahkto!
A Morning-Star named Vainglory basks in its own evil splendor.
Your dispel good injures you.
Your weapon advantage overcomes Mahkto's parry attempt.
Your wrath DISMEMBERS Mahkto!
[** ] Mahkto parries your pierce.
Mahkto has some big nasty wounds and scratches.

<506hp 532m 236mv> W:segment C:two_handed [ ]
Mahkto kicks dirt in your eyes!
Mahkto's kicked dirt grazes you.
You can't see a thing!

<501hp 532m 236mv> W:unknown C:unknown [ ]
Someone stabs at you with an arrow at point blank range.
Someone's point blank stab DISEMBOWELS you!
Your wrath DISMEMBERS someone!
[** ] someone parries your pierce.
Your wrath DISMEMBERS someone!
Someone's drowning MUTILATES you!

<418hp 532m 236mv> W:unknown C:unknown [ ] wrat
Your heavenly wrath MANGLES someone!

<418hp 502m 236mv> W:unknown C:unknown [ ]
You rub the dirt out of your eyes, but they're still watering.
Mahkto's drowning DISEMBOWELS you!
Mahkto's drowning MUTILATES you!
Your wrath DISMEMBERS Mahkto!
Your wrath DISEMBOWELS Mahkto!
Your pierce maims Mahkto!
Mahkto is in awful condition.

<329hp 502m 236mv> W:unknown C:unknown [ ]
An adventurer walks in.
Mahkto is in awful condition.

<329hp 502m 236mv> W:unknown C:unknown [ ]
Mahkto has fled!
Mahkto crawls north.
A large wolf walks north.

<329hp 502m 236mv> W:no opponent C:no opponent [ ] mt

Mahkto crawls in.
A large wolf walks in.

<329hp 502m 236mv> W:no opponent C:no opponent [ ] mt

Mahkto's drowning MUTILATES you!
You do the best you can!
Mahkto is in awful condition.

<287hp 502m 236mv> W:unknown C:unknown [ ]
You do the best you can!
A large black panther looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
The town clock tolls once as the evening begins.
Mahkto is in awful condition.

<296hp 507m 289mv> W:unknown C:unknown [ ]
Mahkto stabs at you with an arrow at point blank range.
Mahkto's point blank stab MUTILATES you!
Mahkto's drowning MUTILATES you!
Mahkto's drowning MUTILATES you!
[* ] Mahkto parries your wrath.
Mahkto is in awful condition.

<176hp 507m 289mv> W:unknown C:unknown [ ]
Mahkto has fled!
Mahkto limps west.
A large wolf walks west.

<176hp 507m 289mv> W:no opponent C:no opponent [ ] wrat
Commune the wrath spell on whom?

<176hp 507m 289mv> W:no opponent C:no opponent [ ] mt

Mahkto limps in.
A large wolf walks in.
Your wrath DISMEMBERS Mahkto!
Your pierce maims Mahkto!
You grant your opponent mercy.
Mahkto slumps to the ground.

<176hp 507m 289mv> W:no opponent C:no opponent [ ] mt
l
You can't do that while resting.
Your eyes stop watering.

<176hp 507m 289mv> W:no opponent C:no opponent [ ]
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(White Aura) (Red Aura) Mahkto is kneeling on the ground.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<176hp 507m 289mv> W:no opponent C:no opponent [ ] wake
You stand up.

<176hp 507m 289mv> W:no opponent C:no opponent [ ] w
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands here.

<176hp 507m 287mv> W:no opponent C:no opponent [ ] n
Wand Shop
| You are in the Wand Shop. The shop is large and well-lit.
| You see many different kinds of wands here. Wands of
*| all different colors, shapes, and sizes surround you,
|| lying about, on the walls, on the ground, and on the
S @ S S| shelves. You see the exit of the Wand Shop to the south
| | | || and a staircase leading up to a small room.
+-+-+-+-+|
| | ||
+ S S|
---------+

[Exits: south up]
An avian city guard of Seringale stands watch here.
Gil the sorceress is here selling various magical wands.

<176hp 507m 286mv> W:no opponent C:no opponent [ ] drop all
You drop a heron-marked blade.
You drop a gem-studded golden buckler.
You drop a tin canteen.
You drop a handy haversack.
You drop a frostbrand sword.
You drop a thin bladed polearm.
You drop a helm of spell-turning.

<176hp 507m 286mv> W:no opponent C:no opponent [ ] s
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands here.

<176hp 507m 285mv> W:no opponent C:no opponent [ ] e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
(Charmed) A large black panther poises here.
(Charmed) A large, ferocious wolf is here.
(White Aura) (Red Aura) Mahkto is kneeling on the ground.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] mt
Your wrath DISMEMBERS Mahkto!
Mahkto is DEAD!!

<176hp 507m 283mv> W:no opponent C:no opponent [ ] get all corpse
You get an axe of bladed fury from the corpse of Mahkto.
You get a sapphire ring from the corpse of Mahkto.
You get a spiked mithril trident from the corpse of Mahkto.
You get an embossed titanium earring from the corpse of Mahkto.
You get a set of titanium fullplate from the corpse of Mahkto.
You get a pair of spiked light-steel boots from the corpse of Mahkto.
You get a magic multi-plated girdle from the corpse of Mahkto.
You get a titanium talisman from the corpse of Mahkto.
You get a pair of titanium armplates from the corpse of Mahkto.
You get a pair of thick titanium leg plates from the corpse of Mahkto.
You get a pair of green-tinged dragonscale gauntlets from the corpse of Mahkto.
You get a frost burned bracelet from the corpse of Mahkto.
You get a marked bracelet from the corpse of Mahkto.
You get a sapphire ring from the corpse of Mahkto.
You get a gilded titanium kite shield from the corpse of Mahkto.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] drop all
You drop a gilded titanium kite shield.
You drop a sapphire ring.
You drop a marked bracelet.
You drop a frost burned bracelet.
You drop a pair of green-tinged dragonscale gauntlets.
You drop a pair of thick titanium leg plates.
You drop a pair of titanium armplates.
You drop a titanium talisman.
You drop a magic multi-plated girdle.
You drop a pair of spiked light-steel boots.
You drop a set of titanium fullplate.
You drop an embossed titanium earring.
You drop a spiked mithril trident.
You drop a sapphire ring.
You drop an axe of bladed fury.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac tit
Phostan gives you 3 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac tit
Phostan gives you 4 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac tit
sac tit
Phostan gives you 2 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac tit
sac tit
Phostan gives you 3 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac tit
sac tit
Phostan gives you 2 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac tit
sac tit
Phostan gives you 10 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ]
You can't find it.

<176hp 507m 283mv> W:no opponent C:no opponent [ ]
You can't find it.

<176hp 507m 283mv> W:no opponent C:no opponent [ ]
You can't find it.

<176hp 507m 283mv> W:no opponent C:no opponent [ ]
You can't find it.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] get all corpse

<176hp 507m 283mv> W:no opponent C:no opponent [ ] drop all
You are not carrying anything.
An adventurer walks west.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac 1.
Phostan gives you 5 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Phostan gives you 4 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ]
Phostan gives you 8 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac 2.
sac 2.
sac 2.
Phostan gives you 6 gold coins for your sacrifice.
Reputation with Phostan increased by 4.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac 2.
sac 2.
Phostan gives you 50 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<176hp 507m 283mv> W:no opponent C:no opponent [ ] sac 2.
Phostan gives you 4 gold coins for your sacrifice.
Reputation with Phostan increased by 6.
The sun slowly disappears in the west.

<197hp 525m 338mv> W:no opponent C:no opponent [ ]
Phostan gives you 6 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<197hp 525m 338mv> W:no opponent C:no opponent [ ]
Phostan gives you 4 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<197hp 525m 338mv> W:no opponent C:no opponent [ ]
Phostan wouldn't like that.

<197hp 525m 338mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
sac 1.
Phostan gives you 4 gold coins for your sacrifice.
Reputation with Phostan increased by 6.

<197hp 525m 338mv> W:no opponent C:no opponent [ ] sac 1.
Phostan wouldn't like that.

<197hp 525m 338mv> W:no opponent C:no opponent [ ] sac 1.
sac 1.
Phostan wouldn't like that.

<197hp 525m 338mv> W:no opponent C:no opponent [ ] l
Mahkto crawls in.
Phostan wouldn't like that.

<197hp 525m 338mv> W:no opponent C:no opponent [ ]
Phostan wouldn't like that.

<197hp 525m 338mv> W:no opponent C:no opponent [ ]
Phostan wouldn't like that.

<197hp 525m 338mv> W:no opponent C:no opponent [ ]
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
The corpse of Mahkto is lying here.
(Red Aura) Mahkto the Wrath of Nature is here.

<197hp 525m 338mv> W:no opponent C:no opponent [ ] jw
That makes no sense.

<197hp 525m 338mv> W:no opponent C:no opponent [ ] n
Scroll Shop
| You are in the Scroll Shop. There are paper parchments
| all over. You see a sheet of paper pasted on the wall
* | with words in a tongue that you cannot read. There are
| | scrolls made of paper and scrolls made of animal skin
S S @ S S| wrapped with ribbons of various colors. You see the exit
| | | | || of this shop to the south and a ladder leading up to
+-+-C-+-+| a small room.
| | ||
S S F|
---------+

[Exits: south up]
An almost invisible stone lies here.
Rin the elderly scribe is here selling scrolls he has recorded.

<197hp 525m 337mv> W:no opponent C:no opponent [ ] s
w
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
The corpse of Mahkto is lying here.
(Red Aura) Mahkto the Wrath of Nature is here.

<197hp 525m 336mv> W:no opponent C:no opponent [ ] n
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-C-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands here.

<197hp 525m 334mv> W:no opponent C:no opponent [ ]
Wand Shop
| You are in the Wand Shop. The shop is large and well-lit.
| You see many different kinds of wands here. Wands of
*| all different colors, shapes, and sizes surround you,
|| lying about, on the walls, on the ground, and on the
S @ S S| shelves. You see the exit of the Wand Shop to the south
| | | || and a staircase leading up to a small room.
+-+-+-C-+|
| | ||
+ S S|
---------+

[Exits: south up]
(Glowing) (Humming) A helm is here that seems to resist all forms of magic.
(Humming) A pole topped with a whisper thin blade is here.
(Glowing) (Humming) A sword is here smoking with extreme cold.
An incredibly handy haversack is here.
A shiny tin canteen has been left here.
(Glowing) A huge beautiful golden buckler lies on the ground.
(Glowing) A sword of the blademaster is here.
An avian city guard of Seringale stands watch here.
Gil the sorceress is here selling various magical wands.

<197hp 525m 333mv> W:no opponent C:no opponent [ ] get all
You get a helm of spell-turning.
You get a thin bladed polearm.
You get a frostbrand sword.
You get a handy haversack.
You get a tin canteen.
You get a gem-studded golden buckler.
You get a heron-marked blade.

<197hp 525m 333mv> W:no opponent C:no opponent [ ] s
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-C-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands here.

<197hp 525m 332mv> W:no opponent C:no opponent [ ] e
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
The corpse of Mahkto is lying here.

<197hp 525m 330mv> W:no opponent C:no opponent [ ] e
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-C-@-+-+| Road continues to the east and the west.
| | | ||
S S F C|
|
|
---------+

[Exits: north east south west]

<197hp 525m 328mv> W:no opponent C:no opponent [ ] e
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
C-+-@-+ | of the town nearby to the east.
| | | | |
S S F C-+|
||
S-+|
---------+

[Exits: north east south west]

<197hp 525m 326mv> W:no opponent C:no opponent [ ] e
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F C-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A human citizen of Seringale wanders around aimlessly.

<197hp 525m 324mv> W:no opponent C:no opponent [ ] s
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
The corpse of Mahkto is lying here.

<197hp 525m 323mv> W:no opponent C:no opponent [ ] e
s
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F C-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large brown mustang is here, decorated with a yellow warcoat.

<413hp 607m 399mv> W:no opponent C:no opponent [ ] tell mahkto Savanti, Krask and Clemenzo send their regards
You tell Mahkto 'Savanti, Krask and Clemenzo send their regards.'

<430hp 622m 399mv> W:no opponent C:no opponent [ ] quit
You have escaped from the Abandoned Realms.
You have left the group.

Comments

  1. Had meself a victory sausage platter, I assure ye.
      [reply to Dwiggans]

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