Ye Olde Abandoned Realms Logs

Militha vs Dwiggans

posted on 2022-07-14 22:44:03
So, Krask logs off and as Dwiggans was still on and wanted to fight I obliged him. Hope you enjoy this log.

prot
You feel aligned with darkness.

south
down
qq
The hills overlooking the shoreline
z-x-z | You stand on a barren section of hills that overlook a rocky
| | | | shoreline. The stiff ocean wind has blown the rocks smooth
z-z-z | here and you have to lean forward a bit to keep your balance.
| | | | The salty sea air fills your nostrils and you notice signs
z-@-z | of life in the rocky crags here. You can climb down towards
| the shore or head north into the hills themselves. The rocky
| summit you are standing leads east and west along the shoreline.
|
|
---------+

[Exits: north east west down]
You hear something moaning in the winds.

The rocky shoreline
| You are on a rocky shore that borders a vast sea. A stiff
| wind blows here and whistles among the rocks. You see an
| altar of some sort built on the shore to the south. The shore
| itself leads east and west. Looking up, you see foothills
o-@-o | and rocky crags.
| | |
o-o |
| |
* |
---------+

[Exits: east south west up]

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

south
south
south
The Blood Sea Portal
| You stand on a small pedestal-like altar that has been built
| on the shore here. Standing here, you can look out across
o-o-o | the sea. You can almost imagine that you see a far away island.
| | | Dominating the altar is a small blue portal. It is possible
@-o | to walk south into the portal. The shore itself extends to
| | the north, east, and west. There are small inscriptions on
* | the rock at the base of the portal.
| |
* |
---------+

[Exits: north east south]

south
Floating in blue light
o-o-o | You seem to be floating in blue weightlessness. You tumble
| | | head over heels and finally right yourself. Gaining your
o-o | bearings, you notice that there are two "windows" in
| | , | the sea of blue here. One to the south shows an image
-x)@(x- | of a snowy plain. Another window the the north shows
| | | || an image of a rocky shore.
-x)*(x-x|
| | | ||
-x-x-x-x|
---------+

[Exits: north south]

south
The Glacier Temple
o-o | You are in a small temple. It appears to be built entirely
| | from ice. The ice walls are frosted and are opaque. There
* | is a small blue portal here. You can go north, to enter
| | | | the portal. Looking south, you see a world of white outside
-x)@(x- | the open doorway. Swirling snow and bright light obscure
| | | | your view.
-x-x-x- |
| | | |
-x-x=x- |
---------+

[Exits: north south]
A fur lined tunic rests here.
A thick pile of fur lies here.

south
The frigid wastelands
* | You wander through the frigid wastelands. Your breath is
| | | | a cloud before you. The cold cuts to the bone. Swirling
-x)*(x- | snow and wind make impossible for you to discern any directions.
| | | |
-x-@-x- |
| | | |
-x-x=x- |
| | | |
x |
---------+

[Exits: north east south west]
A plains barbarian is here, clad in heavy furs.

south
south
The frigid wastelands
* | You wander through the frigid wastelands. Your breath is
| | | | a cloud before you. The cold cuts to the bone. Swirling
-x-x-x- | snow and wind make it impossible for you to discern any
| | / | directions.
-@-x- |
| | |
-x=x- |
| | |
|
---------+

[Exits: north east south west]
The white yeti crouches here snarling.

The frigid wastelands
-x- | You wander through the frigid wastelands. Your breath is a
| | | cloud before you. The cold cuts to the bone. Swirling snow
-x-x- | and wind make it impossible for you to discern any directions.
| | / |
-x-@-x- |
| | | |
-x=x)x |
| | |
|
---------+

[Exits: north east south west]
The white yeti crouches here snarling.

The frigid wastelands
-x- | You wander through the frigid wastelands. Your breath is
| | | a cloud before you. The cold cuts to the bone. Swirling snow
-x-x- | and wind make it impossible to discern any directions.
/ | | |
-x-@-x- |
| | | |
-x=x- |
| | |
x |
---------+

[Exits: north east south west]
A huge ice worm burrows through the ice and snow here. It rears up and
attacks!

south
The frigid wastelands
* | You wander through the frigid wastelands. Your breath is a
| | | | cloud before you. The cold cuts to the bone. Swirling snow
-x-x-x- | and wind make it impossible for you to discern any directions.
/ | / |
-x-@-x- |
| | | |
x |
|
|
---------+

[Exits: north east south west]

The edge of the frigid wastes
-x-x-x- | You stand at the base of a steep rocky cliff. To the north,
/ | / | a vast arctic wasteland stretches out. The snow falls lightly
-x-x-x- | here and the wind is not very fierce. You can climb up the
| | | | rocky cliff or head north into the arctic wastes.
@ |
|
|
|
|
---------+

[Exits: north up]
A dangerous looking battle axe rests here.
A gleaming pair of vambraces lies here.
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.

south
Alas, you cannot go that way.
Dwiggans climbs north.

murder $$

Dwiggans climbs in.

Your torrent DISMEMBERS Dwiggans!
Dwiggans has a few scratches.

murder $$

[** ] Dwiggans blocks your attack with his shield.
Dwiggans's slash decimates you!
Dwiggans has a few scratches.

fbal
You do the best you can!
Dwiggans has a few scratches.

Your fireball decimates Dwiggans!
Dwiggans has a few scratches.

Dwiggans beseeches the heavens to empower his strike of faith!
Dwiggans's strike of judgement decimates you!
You feel unclean.
Dwiggans has a few scratches.

Dwiggans's slash maims you!
You brace against your armor to perform a two-handed set parry.
[** ] You parry Dwiggans's slash.
Your torrent DISEMBOWELS Dwiggans!
Dwiggans has some small wounds and bruises.

[***] Dwiggans blocks your attack with his shield.
[** ] Dwiggans blocks your attack with his shield.
You brace against your armor to perform a two-handed set parry.
[** ] You parry Dwiggans's slash.
Dwiggans has some small wounds and bruises.

pain
You assail your weapon to empower your strike of pain!
Your pillory strike devastates Dwiggans!
Dwiggans looks very uncomfortable.
Dwiggans has some small wounds and bruises.

Dwiggans's reckoning misses you.
Dwiggans has some small wounds and bruises.

[** ] Dwiggans parries your torrent.
Dwiggans's slash decimates you!
Dwiggans's slash mauls you.
Dwiggans has some small wounds and bruises.

pain

Your torrent misses Dwiggans.
Your torrent DISEMBOWELS Dwiggans!
[** ] You parry Dwiggans's slash.
Dwiggans's slash mauls you.
Dwiggans has some small wounds and bruises.

Dwiggans's reckoning misses you.
Dwiggans has some small wounds and bruises.

You assail your weapon to empower your strike of pain!
Your vice strike devastates Dwiggans!
Dwiggans looks delirious.
Dwiggans has quite a few wounds.

Your torrent DISMEMBERS Dwiggans!
Dwiggans's weapon advantage overcomes your parry attempt.
Dwiggans's slash misses you.
Dwiggans's slash devastates you!
Dwiggans has quite a few wounds.

pain

Your torrent DISMEMBERS Dwiggans!
You brace against your armor to perform a two-handed set parry.
[** ] You parry Dwiggans's slash.
Dwiggans has quite a few wounds.

You assail your weapon to empower your strike of pain!
Your breaking wheel strike devastates Dwiggans!
Dwiggans looks to be in agony.
Dwiggans has quite a few wounds.

Dwiggans has fled!
Dwiggans climbs up.

up
murder $$

Dwiggans climbs in.

<590hp 486m 359mv / no opponent><mountain (outside)> On the cliffside
| You cling to the side of the cliff. Looking down, you are
| terrified by the sheer distance to the ground below. You can
| climb up higher into the cliffs, but the area above is obscured
| by clouds and you cannot tell what lies waiting above.
@ |
|
|
|
|
---------+

[Exits: up down]
A gleaming pair of vambraces lies here.
A dangerous looking battle axe rests here.
The torn-out heart of the Minotaur Guard is lying here.

They aren't here.

down
The edge of the frigid wastes
-x-x-x- | You stand at the base of a steep rocky cliff. To the north,
/ | / | a vast arctic wasteland stretches out. The snow falls lightly
-x-x-x- | here and the wind is not very fierce. You can climb up the
| | | | rocky cliff or head north into the arctic wastes.
@ |
|
|
|
|
---------+

[Exits: north up]
A gleaming pair of greaves lie here.
A dangerous looking battle axe rests here.
A gleaming pair of vambraces lies here.

murder $$

They aren't here.

up
On the cliffside
| You cling to the side of the cliff. Looking down, you are
| terrified by the sheer distance to the ground below. You can
| climb up higher into the cliffs, but the area above is obscured
| by clouds and you cannot tell what lies waiting above.
@ |
|
|
|
|
---------+

[Exits: up down]
A gleaming pair of vambraces lies here.
A dangerous looking battle axe rests here.
The torn-out heart of the Minotaur Guard is lying here.

get he
You get the heart of the Minotaur Guard.

eat he\ <-- Butterfingers.
You do not have that item.

down
down
The edge of the frigid wastes
-x-x-x- | You stand at the base of a steep rocky cliff. To the north,
/ | / | a vast arctic wasteland stretches out. The snow falls lightly
-x-x-x- | here and the wind is not very fierce. You can climb up the
| | | | rocky cliff or head north into the arctic wastes.
@ |
|
|
|
|
---------+

[Exits: north up]
A gleaming pair of greaves lie here.
A dangerous looking battle axe rests here.
A gleaming pair of vambraces lies here.

Alas, you cannot go that way.

eat he
You eat the heart of the Minotaur Guard.
You feel a little better.

north
north
The frigid wastelands
* | You wander through the frigid wastelands. Your breath is a
| | | | cloud before you. The cold cuts to the bone. Swirling snow
-x-x-x- | and wind make it impossible for you to discern any directions.
/ | / |
-x-@-x- |
| | | |
x |
|
|
---------+

[Exits: north east south west]

where
The frigid wastelands
-x- | You wander through the frigid wastelands. Your breath is
| | | a cloud before you. The cold cuts to the bone. Swirling snow
-x-x- | and wind make it impossible to discern any directions.
/ | | |
-x-@-x- |
| | | |
-x=x- |
| | |
x |
---------+

[Exits: north east south west]
A huge ice worm burrows through the ice and snow here. It rears up and
attacks!

north
Players near you in Barren Highlands:
<PK> Militha The frigid wastelands
<PK> Dwiggans The hills above the shoreline

The frigid wastelands
-x- | You wander through the frigid wastelands. Your breath is a
| | | cloud before you. The cold cuts to the bone. Swirling snow
-x-x- | and wind make it impossible for you to discern any directions.
| | / |
-x-@-x- |
| | | |
-x=x)x |
| | |
|
---------+

[Exits: north east south west]
The white yeti crouches here snarling.

north
The frigid wastelands
* | You wander through the frigid wastelands. Your breath is
| | | | a cloud before you. The cold cuts to the bone. Swirling
-x-x-x- | snow and wind make it impossible for you to discern any
| | / | directions.
-@-x- |
| | |
-x=x- |
| | |
|
---------+

[Exits: north east south west]
The white yeti crouches here snarling.

north
The frigid wastelands
* | You wander through the frigid wastelands. Your breath is
| | | | a cloud before you. The cold cuts to the bone. Swirling
-x)*(x- | snow and wind make impossible for you to discern any directions.
| | | |
-x-@-x- |
| | | |
-x-x=x- |
| | | |
x |
---------+

[Exits: north east south west]
A plains barbarian is here, clad in heavy furs.

north
north
The Glacier Temple
o-o | You are in a small temple. It appears to be built entirely
| | from ice. The ice walls are frosted and are opaque. There
* | is a small blue portal here. You can go north, to enter
| | | | the portal. Looking south, you see a world of white outside
-x)@(x- | the open doorway. Swirling snow and bright light obscure
| | | | your view.
-x-x-x- |
| | | |
-x-x=x- |
---------+

[Exits: north south]
A fur lined tunic rests here.
A thick pile of fur lies here.

aff
Floating in blue light
o-o-o | You seem to be floating in blue weightlessness. You tumble
| | | head over heels and finally right yourself. Gaining your
o-o | bearings, you notice that there are two "windows" in
| | , | the sea of blue here. One to the south shows an image
-x)@(x- | of a snowy plain. Another window the the north shows
| | | || an image of a rocky shore.
-x)*(x-x|
| | | ||
-x-x-x-x|
---------+

[Exits: north south]

You are affected by the following:
Spell: nightmare : lasts for 41 hours
Spell: detect magic : lasts for 41 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: detect invis : lasts for 21 hours
Skill: strike of faith: lasts for 9 hours
Spell: curse : modifies save vs spell by -6 for 9 hours
: modifies hitroll by -6 for 9 hours
Spell: unholy strength: modifies damroll by 3 for 1 hours
: modifies hitroll by 3 for 1 hours
Spell: sanctuary : lasts for 0 hours
Skill: unholy armor : modifies armor class by 156 permanently

north
The Blood Sea Portal
| You stand on a small pedestal-like altar that has been built
| on the shore here. Standing here, you can look out across
o-o-o | the sea. You can almost imagine that you see a far away island.
| | | Dominating the altar is a small blue portal. It is possible
@-o | to walk south into the portal. The shore itself extends to
| | the north, east, and west. There are small inscriptions on
* | the rock at the base of the portal.
| |
* |
---------+

[Exits: north east south]

north
The rocky shoreline
| You are on a rocky shore that borders a vast sea. A stiff
| wind blows here and whistles among the rocks. You see an
| altar of some sort built on the shore to the south. The shore
| itself leads east and west. Looking up, you see foothills
o-@-o | and rocky crags.
| | |
o-o |
| |
* |
---------+

[Exits: east south west up]

north
Alas, you cannot go that way.

west
The rocky shore
| You are at the base of the rocky hills. Stretching to the
| south and east, you see a rocky shore. To the southeast,
| you see a small altar of some sorts. It is possible to
| climb up into the hills here.
@-o-o|
| ||
o-o|
| |
* |
---------+

[Exits: east up]

unho
You utter the vilest curses you can think up.

up

Your humanity slips further away.

where
The hills overlooking the shore
z-x-z| Standing at the edge of the foothills, you are able to
| | || look down upon a rocky shoreline. It appears as though
z-z-z| a vast ocean is to the south. Sea birds have made their
| | || nests here in the rocks and you are heartened by the presence
@-z-z| of life here. It is possible to climb down to the shore
| here. The hills themselves are to the north. The edge
| of the hills leads to the east along the shoreline.
|
|
---------+

[Exits: north east down]
An extremely large rock toad sits here, croaking tongue twisters.

Players near you in Barren Highlands:
<PK> Militha The hills overlooking the shore
<PK> Dwiggans The sparse foothills

scan
You scan all around.
*** Range 1 (north) ***
A rather large rock toad sits here, croaking loudly.
*** Range 2 (north) ***
A rather large rock toad sits here, croaking loudly.
*** Range 2 (east) ***
A rather large rock toad sits here, croaking loudly.

east
The hills overlooking the shoreline
z-x-z | You stand on a barren section of hills that overlook a rocky
| | | | shoreline. The stiff ocean wind has blown the rocks smooth
z-z-z | here and you have to lean forward a bit to keep your balance.
| | | | The salty sea air fills your nostrils and you notice signs
z-@-z | of life in the rocky crags here. You can climb down towards
| the shore or head north into the hills themselves. The rocky
| summit you are standing leads east and west along the shoreline.
|
|
---------+

[Exits: north east west down]

scan
You scan all around.
*** Range 1 (north) ***
A huge, gnarled tree stands here, battered by age and nature.
*** Range 3 (north) ***
(White Aura) A dark ethereal knight hovers over the bloody clearing.
*** Range 1 (east) ***
A rather large rock toad sits here, croaking loudly.
*** Range 1 (west) ***
An extremely large rock toad sits here, croaking tongue twisters.

east
The hills above the shoreline
z-x-z | You stand on a rocky summit overlooking a rough shoreline
| | | | below. The sea wind blows hard across the rocks here and they
z-z-z | have been worn smooth with time. Looking around, you notice
| | | | that you can safely climb down towards the shore. The hills
z-z-@ | themselves stretch towards the north. The rough summit you
| stand upon leads west along the shoreline.
|
|
|
---------+

[Exits: north west down]
A rather large rock toad sits here, croaking loudly.

scan
You scan all around.
*** Range 2 (north) ***
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.
A rather large rock toad sits here, croaking loudly.
*** Range 2 (west) ***
An extremely large rock toad sits here, croaking tongue twisters.

north
Before the dark cave
z-z-f | You stand directly before a huge dark cave. The rocks and
| | boulders outside the cave are covered with blood stains and
z-x-z | all types of broken and shattered bones lie around. An unbearable
| | | | stench comes from within the cave itself. The dark cave entrance
z-z-@ | looms to the east. The hills themselves lead towards the north,
| | | | south, and west.
z-z-z |
|
|
---------+

[Exits: north south west]

where
Players near you in Barren Highlands:
<PK> Militha Before the dark cave
<PK> Dwiggans Standing on level ground

west
Before the huge tree
z-z-f | You enter a large ring of boulders. Sheltered by this wall
| | of stones, a small cluster of plants have sprung up. In
z-x-z | the center of this group of trees and bushes is a huge gnarled
| | | | tree. It appears to have been twisted and torn by the forces
z-@-z | of nature. It sways and moans as a strong wind from the
| | | | south tears through its old feeble branches. The hills themselves
z-z-z | lead in all directions.
|
|
---------+

[Exits: north east south west]
A huge, gnarled tree stands here, battered by age and nature.

qq
You quaff a purple potion.
You aren't blind.
You are already in sanctuary.

south
The hills overlooking the shoreline
z-x-z | You stand on a barren section of hills that overlook a rocky
| | | | shoreline. The stiff ocean wind has blown the rocks smooth
z-z-z | here and you have to lean forward a bit to keep your balance.
| | | | The salty sea air fills your nostrils and you notice signs
z-@-z | of life in the rocky crags here. You can climb down towards
| the shore or head north into the hills themselves. The rocky
| summit you are standing leads east and west along the shoreline.
|
|
---------+

[Exits: north east west down]

The sun slowly disappears in the west.
The white aura around your body fades.

get pur sack
You get a purple potion from an oversized sack.

get pur sack
get pur sack
You get a pure white herb from an oversized sack.

You get a pure white herb from an oversized sack.

qq
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

north
north
Before the huge tree
z-z-f | You enter a large ring of boulders. Sheltered by this wall
| | of stones, a small cluster of plants have sprung up. In
z-x-z | the center of this group of trees and bushes is a huge gnarled
| | | | tree. It appears to have been twisted and torn by the forces
z-@-z | of nature. It sways and moans as a strong wind from the
| | | | south tears through its old feeble branches. The hills themselves
z-z-z | lead in all directions.
|
|
---------+

[Exits: north east south west]
A huge, gnarled tree stands here, battered by age and nature.

east
Up the rocky hillside
z-z f-f| You are climbing on a rocky hillside. As you scramble about,
| | | loose rocks and small boulders bounce and fall down below
z-z-f | you. To the east and west are more stable ground. The hillside
| | itself goes on higher to the south and it drops away to
z-@-z | the north.
| | | |
z-z-z |
| | | |
z-z-z |
---------+

[Exits: north east south west]

murder $$
Standing on level ground
z-z f-f-f| You are standing at the edge of a steep set of foothills.
| | | Looking down, you see what appears to be a marshy, dark forest.
z-z-f | It reeks of death and decay. Even here, you catch its scent
| | on the winds. From here, you can travel south deeper into
z-x-@ | the foothills or to the west where a small pass will allow
| | | | you to climb down.
z-z-z |
| | | |
z-z-z |
---------+

[Exits: south west]
A rather large rock toad sits here, croaking loudly.

They aren't here.

where
Players near you in Barren Highlands:
<PK> Militha Standing on level ground
<PK> Dwiggans The hills above the shoreline

west
Up the rocky hillside
z-z f-f| You are climbing on a rocky hillside. As you scramble about,
| | | loose rocks and small boulders bounce and fall down below
z-z-f | you. To the east and west are more stable ground. The hillside
| | itself goes on higher to the south and it drops away to
z-@-z | the north.
| | | |
z-z-z |
| | | |
z-z-z |
---------+

[Exits: north east south west]

west
scan
The sparse foothills
z-z f| You are in foothills that are sparsely covered by scraggly
| || bushes and weather beaten trees. There are little signs
z-z-f| of life here. Only bare rock and dry dirt can be seen.
| | To the east is a small pass that will allow you to leave
@-x-z| the foothills. The foothills themselves extend to the
| | || south.
z-z-z|
| | ||
z-z-z|
---------+

[Exits: east south]
A rather large rock toad sits here, croaking loudly.

south
You scan all around.
*** Range 2 (east) ***
A rather large rock toad sits here, croaking loudly.
*** Range 1 (south) ***
A rather large rock toad sits here, croaking loudly.
*** Range 2 (south) ***
An extremely large rock toad sits here, croaking tongue twisters.

south
In the foothills
z-z-f| You are in a barren set of foothills. Looking around,
| | all you see are dead plants and boulders. From the south,
z-x-z| you get a whiff of salty air. Barren paths lead east,
| | || north, and south into more barren hills. An old metal
@-z-z| gate stands to the west. Dark streaks of dried blood have
| | || been smeared across the ground leading up to the gate.
z-z-z|
|
|
---------+

[Exits: north east south (gate west)]
A rather large rock toad sits here, croaking loudly.

The hills overlooking the shore
z-x-z| Standing at the edge of the foothills, you are able to
| | || look down upon a rocky shoreline. It appears as though
z-z-z| a vast ocean is to the south. Sea birds have made their
| | || nests here in the rocks and you are heartened by the presence
@-z-z| of life here. It is possible to climb down to the shore
| here. The hills themselves are to the north. The edge
| of the hills leads to the east along the shoreline.
|
|
---------+

[Exits: north east down]
An extremely large rock toad sits here, croaking tongue twisters.

east
east
The hills overlooking the shoreline
z-x-z | You stand on a barren section of hills that overlook a rocky
| | | | shoreline. The stiff ocean wind has blown the rocks smooth
z-z-z | here and you have to lean forward a bit to keep your balance.
| | | | The salty sea air fills your nostrils and you notice signs
z-@-z | of life in the rocky crags here. You can climb down towards
| the shore or head north into the hills themselves. The rocky
| summit you are standing leads east and west along the shoreline.
|
|
---------+

[Exits: north east west down]

murder $$
The hills above the shoreline
z-x-z | You stand on a rocky summit overlooking a rough shoreline
| | | | below. The sea wind blows hard across the rocks here and they
z-z-z | have been worn smooth with time. Looking around, you notice
| | | | that you can safely climb down towards the shore. The hills
z-z-@ | themselves stretch towards the north. The rough summit you
| stand upon leads west along the shoreline.
|
|
|
---------+

[Exits: north west down]
A rather large rock toad sits here, croaking loudly.

scan
They aren't here.

down
You scan all around.
*** Range 2 (north) ***
A rather large rock toad sits here, croaking loudly.
*** Range 2 (west) ***
An extremely large rock toad sits here, croaking tongue twisters.

<612hp 427m 384mv / no opponent><hills (outside)> The rocky shore
| You stand at the base of some rocky hills, where they meet
| a rocky shore. A vast sea is to your south. Looking to the
| southwest, you see a small altar. The shore stretches out to
| the south and west. It is possible to climb up into the hills
o-o-@ | here.
| | |
o-o |
| |
* |
---------+

[Exits: south west up]

scan
You scan all around.
*** Range 1 (up) ***
A rather large rock toad sits here, croaking loudly.

where
Players near you in Barren Highlands:
<PK> Militha The rocky shore
<PK> Dwiggans The hills overlooking the shoreline

west
The rocky shoreline
| You are on a rocky shore that borders a vast sea. A stiff
| wind blows here and whistles among the rocks. You see an
| altar of some sort built on the shore to the south. The shore
| itself leads east and west. Looking up, you see foothills
o-@-o | and rocky crags.
| | |
o-o |
| |
* |
---------+

[Exits: east south west up]

scan
You scan all around.
*** Range 4 (south) ***
A plains barbarian is here, clad in heavy furs.
*** Range 5 (south) ***
The white yeti crouches here snarling.
*** Range 6 (south) ***
The white yeti crouches here snarling.
*** Range 1 (up) ***
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.

up
The hills overlooking the shoreline
z-x-z | You stand on a barren section of hills that overlook a rocky
| | | | shoreline. The stiff ocean wind has blown the rocks smooth
z-z-z | here and you have to lean forward a bit to keep your balance.
| | | | The salty sea air fills your nostrils and you notice signs
z-@-z | of life in the rocky crags here. You can climb down towards
| the shore or head north into the hills themselves. The rocky
| summit you are standing leads east and west along the shoreline.
|
|
---------+

[Exits: north east west down]
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.

murder $$

You yell 'Help! I am being attacked by Dwiggans!'
Dwiggans's slash decimates you!
Dwiggans's slash maims you!
Dwiggans has some small wounds and bruises.

You do the best you can!
Dwiggans has some small wounds and bruises.

murder $$
You do the best you can!
Dwiggans has some small wounds and bruises.

pain
You assail your weapon to empower your strike of pain!
Your Iron Maiden strike MANGLES Dwiggans!
Dwiggans has quite a few wounds.

Your torrent DISMEMBERS Dwiggans!
[* ] Dwiggans parries your torrent.
Dwiggans's slash decimates you!
Dwiggans has quite a few wounds.

Dwiggans's reckoning decimates you!
You are pushed backward.
Dwiggans has quite a few wounds.

[** ] Dwiggans parries your torrent.
Dwiggans's slash decimates you!
You brace against your armor to perform a two-handed set parry.
[** ] You parry Dwiggans's slash.
You brace against your armor to perform a two-handed set parry.
[** ] You parry Dwiggans's slash.
Dwiggans has quite a few wounds.

pain
You assail your weapon to empower your strike of pain!
[** ] Dwiggans parries your Iron Maiden strike.
Dwiggans beseeches the heavens to empower his strike of faith!
Dwiggans's strike of atonement devastates you!
You feel delirious.
Dwiggans has quite a few wounds.

[** ] Dwiggans blocks your attack with his shield.
[** ] Dwiggans parries your torrent.
Dwiggans's weapon advantage overcomes your parry attempt.
Dwiggans's slash maims you!
Dwiggans's slash devastates you!
[** ] You parry Dwiggans's slash.
Dwiggans has quite a few wounds.

[** ] Dwiggans parries your torrent.
Dwiggans's weapon advantage overcomes your parry attempt.
Dwiggans's slash devastates you!
Dwiggans's slash decimates you!
Dwiggans has quite a few wounds.

Dwiggans beseeches the heavens to empower his strike of faith!
Dwiggans's strike of purifying MUTILATES you!
You feel more pure.
You regain composure and reapproach.
[** ] You parry Dwiggans's slash.
Dwiggans's slash maims you!
Your torrent DISEMBOWELS Dwiggans!
[* ] Dwiggans blocks your attack with his shield.
Dwiggans has quite a few wounds.

The night has begun.
Dwiggans has quite a few wounds.

flee
flee
You flee from combat!
The hills overlooking the shore
z-x-z| Standing at the edge of the foothills, you are able to
| | || look down upon a rocky shoreline. It appears as though
z-z-z| a vast ocean is to the south. It is possible to climb
| | || down to the shore here. The hills themselves are to the
@-z-z| north. The edge of the hills leads to the east along the
| shoreline.
|
|
|
---------+

[Exits: north east down]
An extremely large rock toad sits here, croaking tongue twisters.
The curse wears off.
You no longer see invisible objects.
You can no longer sense magical auras.
You feel less protected.
The white aura around your body fades.
Ok.
Spell failed.
Spell failed.

You aren't fighting anyone.

(So at this point I'm pretty badly hurt so I skedaddle. Action picks up again briefly here)

st
You wake and stand up.

Dwiggans's slash DISMEMBERS a nightmare!
A nightmare is DEAD!! <-- Didn't see this until looking at the log. Explained a few things.
A nightmare stallion explodes, scorching Dwiggans with acid.
A nightmare stallion's burst of acid maims Dwiggans!
Dwiggans sacrifices the corpse of a nightmare to Phostan.

You yell 'Help! I am being attacked by Dwiggans!'
Dwiggans's weapon advantage overcomes your parry attempt.
Dwiggans's slash DISEMBOWELS you!
Dwiggans's slash MANGLES you!
Dwiggans has a few scratches.

st
You are already fighting!
Dwiggans has a few scratches.

l
The Brain Bath
+-+-+| Bubbling violently in the centre of this cavern, a gruesome
|| pool exudes a revolting odour of death and decay. The
+| smell of corpses is unmistakable, but there's no sight
|| of them within this vile pool. Here is where the illithid
@-+-+| spawn are incubated, and where their own dead are thrown
|| to feed them. There's a compelling urge to bash the nearest
+| person's brains in to stop the screams.
|
|
---------+

[Exits: east (down)]
A brain bursts out of the bath and falls back in.
A large brown mustang is here, decorated with a yellow warcoat.
(White Aura) Dwiggans is here, fighting YOU!
(Charmed) A blood fanged wolf is here, looking hungry.
An old illithid is here, scheming something.
Dwiggans has a few scratches.

flee
You flee from combat!
A Vibrating Cavern
+-+-+-+ | The walls of this cavern seem to undulate with power, their
| | dark surface oscillating and giving off a low pitched hum.
+ | A thin layer of purplish slime just barely covers them,
| | otherwise shaken off to amass on the rocky floor. Underneath
+-@-+ | the slime you think you can see insects crawling, attempting
| | to escape their suffocating prison.
+ |
|
|
---------+

[Exits: east west]

east
east
A Noisy Cavern
+-+-+ | A loud sound rings out from the west of here, yet somehow
| | it remains hard to tell what its source is. From this distance
+ | it sounds like an inhuman scream, created by the violent death
| | of some poor specimen. Yet this whole area seems too bleak
+-+-@ | for anything at all to survive down here. You may wonder what
| | kind of black magic is at work.
+ |
|
|
---------+

[Exits: north south west]
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.

north
north
The wall leaves slime dribbling from your fingers as you touch it.

A Smouldering Cavern
+ | The cavern is coated in a strange substance that seems to
| | be festering. As it bubbles and pulsates, a greenish smoke
+-+-+ | is released from it. The smoke rises slowly into mid-air,
| | filling the room as it disperses out, cloaking the cavern
@ | in a noxious odour. The whole area is in darkness, and as
| | you feel your way through the caves the muck on the walls
+-+-+ | gets on your hands.
| |
+ |
---------+

[Exits: north south]

A Mouldy Cave
+ | You see a wide opening to the west, leading off deep into
| | the darkness. To the south the cave continues, a hollow
+ | dripping noise coming from its direction. Here, the walls
| | of this cave have been claimed by the plant life of Enthema.
+-+-@ | They are covered in a thick mossy layer of mould, its green
| | surface covered in a layer of moist slime.
+ |
| |
+-+-+ |
---------+

[Exits: south west]

west
west
west
A Black Tunnel
+ | The walls of this cavern have been coated in a sooty black
| | substance that seems unnatural. It looks slimy and has
+ | a skin of moist liquid covering it. Strange arms shaped
| | like tentacles protrude from the sides of the tunnel, waving
+-+-@-+ | mindlessly. They seem to be reaching out for something.
| | | The whole place is in total darkness.
+ + |
| |
+-+-+ |
---------+

[Exits: east west]
Seven tall and blurry statues of Zylenier stand here motionless.

west
Distant Echoes
+ | Dripping noises sound in the darkness far away, alongside
| | shrill moaning and low pitched muffled screams. They
+ | echo around the caves, reaching you in a distorted and
| | ghostly sound of death. It is difficult to tell from
+-@-+-+| the muffled sounds what they could belong to. Perhaps
| || human, perhaps not. In the distance, someone - or something
+-+ +| - is torturing them.
| ||
+ +-+-+|
---------+

[Exits: north east west]

south
Squelching Water
+ | The floor of the cavern has been soaked in a layer of sludgy
| | water. The source of this water is unapparent, though it seems
+ | to be flowing southwards slowly. Its surface is surprisingly
| | warm for a natural water source, though it doesn't look drinkable.
S @-+-+| It looks like the slime covering much of the caverns in Enthema
| | | has fallen in, polluting it.
+-+-+ |
| |
+ |
---------+

[Exits: east south]

Your feet don't want to enter the slimy water.

west
west
Weed-infested Water
+ | The slimy water continues its flow southwards, disappearing
| | underneath the walls of the cavern to the south. It drains
S +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
| | | their reedy stalks feeding off the toxic substances inside
+-+-@ | it. They have malformed into strange and ugly shapes, their
| | leaves mutated to extremely long lengths.
+ |
| |
+ |
---------+

[Exits: north west]

Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+

[Exits: east south west]

down
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]

A pitch black tunnel
| An eerie quiet blankets this passage, lending a sense of foreboding
| to the cold stone tunnel. The walls appear to be perfectly
| smooth, as if they were polished by intense heat but otherwise
| seem natural. The air hangs perfectly still, the scent of
o-o-@ | decay lingering in the stale atmosphere. Barely noticeable
| upon the northern wall are narrow claw marks set deeply into
| the rock face. Darkness swallows the passage in both directions
| and little else can be discerned from the bare area.
|
---------+

[Exits: west up]
A few spiders scuttle around the floor of this cave.

up
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]

north
west
The Illithid Armory
| A small store has been set up here, selling various armors
| and tools for the inhabitants and workers of the kingdom
| to use. You see various shiny looking shields and torso
| wears under the table of the stall. Strangely they seem
+-@ +| to have been created from the same runny thin slime which
| || has overcome most of the kingdom.
+-+-+|
| |
+ |
---------+

[Exits: south west]
(White Aura) The armorer stands here, fixing a dent in a shield.

up
Manifestation
| The whole place is coated in the same slime that covers
| the rest of the caverns. Here it is noticeably thicker
| than usual. It seems to have been dripping in from the
| ceiling, gathering into a huge bulk of pulsating matter
@-S | on the floor. A toxic gas accompanies it, smelling disgusting.
| | Strange and mindless noises echo from the caverns above
+-+| you.
||
+|
---------+

[Exits: east up]

east
An Old Warm Shaft
| This shaft is strangely quiet. A draught of hot air blows
| through from the west, fortelling perhaps that something
+-+| is ahead of you. The passage west is impassable however.
| | A large boulder has fallen down, blocking it off completely.
@-+ | East of here you can hear the sounds of workers, obediently
| mining the caverns.
|
|
|
---------+

[Exits: east down]

east
Entrance to the Slave Mines
| You find yourself in a warm and yet dusty chamber which seems
| to have been travelled through quite recently. The ceiling
+-+-+| is heavy looking, held up by two wooden supports which bend
| | under its weight. The atmosphere here is dark and gloomy,
+-@ | not particularly present to be in.. Although it does seem
| to be breathable. To the north you can hear dull sounds.
|
|
|
---------+

[Exits: north west]

qq
Alas, you cannot go that way.

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

north
east
east
The Mining Grounds
| Two huge wooden supports hold up the ceiling of this cavern.
| It is decidely low compared to the rest of Enthema's caves
| and tunnels, although high enough to get by without being
| encumbered. The walls appear to have been scraped at, hollowing
@-+-+| them away and leaving their inner capillaries exposed. Shimmering
| | minerals are also uncovered.
+-+ |
|
|
---------+

[Exits: east south]
A tired looking slith miner works diligently.

east
A Dark Mineshaft
| The walls of this mineshaft have been scraped away, uncovering
| the veins of the stone below. From the looks of things someone
| has been searching for small valuable minerals deep inside them.
| The ceiling is just barely held up by two huge wooden timbers,
+-@-+-+| their aging shafts slowly beginning to balk under the compression
| | of the material above.
+-+ |
|
|
---------+

[Exits: east west]
A mining pick has been left here.

where
Surrounded by Darkness
| This part of the mine has collapsed inwards. The whole
| area is cloaked in total darkness, making it hard to
| see very far ahead. The walls of the mine have been ferociously
| scraped at, dug down into in search of valuable stones
+-+-@-+-+| and gems. Though little treasure seems present here,
| || the dense matter which makes up the black mineral looks
+ +| like a useful fuel.
||
+|
---------+

[Exits: east west]
A tired looking slith miner works diligently.

east
The Enthema Mine
| You are deep inside the mine of the Enthemian kingdom.
| It is incredibly hard to breathe here due to the thick
| black soot which has kicked up from the floor. A ceiling
| held up by two wooden arms seems to be slowly creaking
+-+-@-+ | as the timbers strain under the pressure of its material.
| | The area is very warm and yet a strange chill rides upon
+ | it.
| |
+-+|
---------+

[Exits: east west]
A dominated duergar slaves away, searching the pits.
A grubby looking worker collects minerals for his masters.

east
Players near you in Enthema:
<PK> Militha The Enthema Mine
<PK> Dwiggans A Vibrating Cavern

Deep Inside a Mine
| The walls of this mine have been scraped at in an energetic
| fashion, a deep scar running down them showing its interior.
| As you look at it you see a sparkling surface, covered
| with a black soot and yet something shines through it.
+-+-@ | The mineral that is mined here must be very valuable
| | for its workers to search so hard for it under such poor
+ | conditions.
| |
+-+-+|
---------+

[Exits: south west]
You see 5 of a mining pick here.

Alas, you cannot go that way.

where
Players near you in Enthema:
<PK> Militha Deep Inside a Mine
<PK> Dwiggans A Vibrating Cavern
Dwiggans has summoned you! <-- was hoping to evade him in the section of Enthema I entered. No such luck.
A Vibrating Cavern
+-+-+-+ | The walls of this cavern seem to undulate with power, their
| | dark surface oscillating and giving off a low pitched hum.
+ | A thin layer of purplish slime just barely covers them,
| | otherwise shaken off to amass on the rocky floor. Underneath
+-@-+ | the slime you think you can see insects crawling, attempting
| | to escape their suffocating prison.
+ |
|
|
---------+

[Exits: east west]
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.

south
Alas, you cannot go that way.

south
Alas, you cannot go that way.

east
A Noisy Cavern
+-+-+ | A loud sound rings out from the west of here, yet somehow
| | it remains hard to tell what its source is. From this distance
+ | it sounds like an inhuman scream, created by the violent death
| | of some poor specimen. Yet this whole area seems too bleak
+-+-@ | for anything at all to survive down here. You may wonder what
| | kind of black magic is at work.
+ |
|
|
---------+

[Exits: north south west]
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.

west
west
A Vibrating Cavern
+-+-+-+ | The walls of this cavern seem to undulate with power, their
| | dark surface oscillating and giving off a low pitched hum.
+ | A thin layer of purplish slime just barely covers them,
| | otherwise shaken off to amass on the rocky floor. Underneath
+-@-+ | the slime you think you can see insects crawling, attempting
| | to escape their suffocating prison.
+ |
|
|
---------+

[Exits: east west]
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.

The Brain Bath
+-+-+| Bubbling violently in the centre of this cavern, a gruesome
|| pool exudes a revolting odour of death and decay. The
+| smell of corpses is unmistakable, but there's no sight
|| of them within this vile pool. Here is where the illithid
@-+-+| spawn are incubated, and where their own dead are thrown
|| to feed them. There's a compelling urge to bash the nearest
+| person's brains in to stop the screams.
|
|
---------+

[Exits: east (down)]
A brain bursts out of the bath and falls back in.
A large brown mustang is here, decorated with a yellow warcoat.
An old illithid is here, scheming something.

mount n
They aren't here.

op d
You open the door below you.

east
A Vibrating Cavern
+-+-+-+ | The walls of this cavern seem to undulate with power, their
| | dark surface oscillating and giving off a low pitched hum.
+ | A thin layer of purplish slime just barely covers them,
| | otherwise shaken off to amass on the rocky floor. Underneath
+-@-+ | the slime you think you can see insects crawling, attempting
| | to escape their suffocating prison.
+ |
|
|
---------+

[Exits: east west]

west
The Brain Bath
+-+-+| Bubbling violently in the centre of this cavern, a gruesome
|| pool exudes a revolting odour of death and decay. The
+| smell of corpses is unmistakable, but there's no sight
|| of them within this vile pool. Here is where the illithid
@-+-+| spawn are incubated, and where their own dead are thrown
|| to feed them. There's a compelling urge to bash the nearest
+| person's brains in to stop the screams.
|
|
---------+

[Exits: east down]
A brain bursts out of the bath and falls back in.
A large brown mustang is here, decorated with a yellow warcoat.
An old illithid is here, scheming something.

dinv
Your eyes tingle.

mount n
They aren't here.

east
A Vibrating Cavern
+-+-+-+ | The walls of this cavern seem to undulate with power, their
| | dark surface oscillating and giving off a low pitched hum.
+ | A thin layer of purplish slime just barely covers them,
| | otherwise shaken off to amass on the rocky floor. Underneath
+-@-+ | the slime you think you can see insects crawling, attempting
| | to escape their suffocating prison.
+ |
|
|
---------+

[Exits: east west]

west
The Brain Bath
+-+-+| Bubbling violently in the centre of this cavern, a gruesome
|| pool exudes a revolting odour of death and decay. The
+| smell of corpses is unmistakable, but there's no sight
|| of them within this vile pool. Here is where the illithid
@-+-+| spawn are incubated, and where their own dead are thrown
|| to feed them. There's a compelling urge to bash the nearest
+| person's brains in to stop the screams.
|
|
---------+

[Exits: east down]
A brain bursts out of the bath and falls back in.
A large brown mustang is here, decorated with a yellow warcoat.
An old illithid is here, scheming something.

scan
You scan all around.
*** Range 2 (east) ***
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.

l
The Brain Bath
+-+-+| Bubbling violently in the centre of this cavern, a gruesome
|| pool exudes a revolting odour of death and decay. The
+| smell of corpses is unmistakable, but there's no sight
|| of them within this vile pool. Here is where the illithid
@-+-+| spawn are incubated, and where their own dead are thrown
|| to feed them. There's a compelling urge to bash the nearest
+| person's brains in to stop the screams.
|
|
---------+

[Exits: east down]
A brain bursts out of the bath and falls back in.
A large brown mustang is here, decorated with a yellow warcoat.
An old illithid is here, scheming something.

east
A Vibrating Cavern
+-+-+-+ | The walls of this cavern seem to undulate with power, their
| | dark surface oscillating and giving off a low pitched hum.
+ | A thin layer of purplish slime just barely covers them,
| | otherwise shaken off to amass on the rocky floor. Underneath
+-@-+ | the slime you think you can see insects crawling, attempting
| | to escape their suffocating prison.
+ |
|
|
---------+

[Exits: east west]

Dwiggans walks in.

You yell 'Help! I am being attacked by Dwiggans!'
Dwiggans's slash decimates you!
You brace against your armor to perform a two-handed set parry.
[* ] You parry Dwiggans's slash.
Dwiggans has a few scratches.

[** ] Dwiggans parries your torrent.
Dwiggans's weapon advantage overcomes your parry attempt.
Dwiggans's slash devastates you!
Dwiggans's slash decimates you!
Dwiggans's weapon advantage overcomes your parry attempt.
Dwiggans's slash MUTILATES you!
Shadowbane flares brilliantly!
Dwiggans's earthen blast scratches you.
Dwiggans has a few scratches.

flee

Dwiggans has a few scratches.

You flee from combat!
A Noisy Cavern
+-+-+ | A loud sound rings out from the west of here, yet somehow
| | it remains hard to tell what its source is. From this distance
+ | it sounds like an inhuman scream, created by the violent death
| | of some poor specimen. Yet this whole area seems too bleak
+-+-@ | for anything at all to survive down here. You may wonder what
| | kind of black magic is at work.
+ |
|
|
---------+

[Exits: north south west]
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.

north
north
A Smouldering Cavern
+ | The cavern is coated in a strange substance that seems to
| | be festering. As it bubbles and pulsates, a greenish smoke
+-+-+ | is released from it. The smoke rises slowly into mid-air,
| | filling the room as it disperses out, cloaking the cavern
@ | in a noxious odour. The whole area is in darkness, and as
| | you feel your way through the caves the muck on the walls
+-+-+ | gets on your hands.
| |
+ |
---------+

[Exits: north south]

north
west
A Mouldy Cave
+ | You see a wide opening to the west, leading off deep into
| | the darkness. To the south the cave continues, a hollow
+ | dripping noise coming from its direction. Here, the walls
| | of this cave have been claimed by the plant life of Enthema.
+-+-@ | They are covered in a thick mossy layer of mould, its green
| | surface covered in a layer of moist slime.
+ |
| |
+-+-+ |
---------+

[Exits: south west]

west
west
You find yourself covered with slimy mold as you run into the wall.

A Black Tunnel
+ | The walls of this cavern have been coated in a sooty black
| | substance that seems unnatural. It looks slimy and has
+ | a skin of moist liquid covering it. Strange arms shaped
| | like tentacles protrude from the sides of the tunnel, waving
+-+-@-+ | mindlessly. They seem to be reaching out for something.
| | | The whole place is in total darkness.
+ + |
| |
+-+-+ |
---------+

[Exits: east west]
Seven tall and blurry statues of Zylenier stand here motionless.

Distant Echoes
+ | Dripping noises sound in the darkness far away, alongside
| | shrill moaning and low pitched muffled screams. They
+ | echo around the caves, reaching you in a distorted and
| | ghostly sound of death. It is difficult to tell from
+-@-+-+| the muffled sounds what they could belong to. Perhaps
| || human, perhaps not. In the distance, someone - or something
+-+ +| - is torturing them.
| ||
+ +-+-+|
---------+

[Exits: north east west]

Squelching Water
+ | The floor of the cavern has been soaked in a layer of sludgy
| | water. The source of this water is unapparent, though it seems
+ | to be flowing southwards slowly. Its surface is surprisingly
| | warm for a natural water source, though it doesn't look drinkable.
S @-+-+| It looks like the slime covering much of the caverns in Enthema
| | | has fallen in, polluting it.
+-+-+ |
| |
+ |
---------+

[Exits: east south]

qua recall
You quaff a perfect potion of recall.

(Rest up, resume fight)

west
where
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

Players near you in Drkshtyre Wood:
<PK> Militha Entrance to Drkshtyre Wood
<PK> Dwiggans The innermost thickets

east
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

south
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

south
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

aff
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: detect invis : lasts for 23 hours
Spell: fly : lasts for 7 hours
Spell: nightmare : lasts for 3 hours
Skill: unholy armor : modifies armor class by 156 permanently

north
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

prot
You feel aligned with darkness.

south
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.

where
Players near you in Mystic Forest:
<PK> Militha A narrow trail through the deep, dark forest

north
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

north
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

west
west
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

sumn fire soldier
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

A fire giant soldier arrives suddenly.

c compulsion fire $$
A fire giant soldier growls and his features contort in anger.

where

A fire giant soldier carefully checks the ground for tracks.
A fire giant soldier walks east.

Players near you in Drkshtyre Wood:
<PK> Militha The main path in Drkshtyre Wood
<PK> Dwiggans Near the Banks of a River

0
You failed the summon.

where
Players near you in Drkshtyre Wood:
<PK> Militha The main path in Drkshtyre Wood
<PK> Dwiggans A large wooded path

qq
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

east

A fire giant soldier walks in.

<776hp 689m 372mv100:100 / no opponent><forest (outside)> Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

scan
You scan all around.
*** Range 1 (west) ***
A fire giant soldier is here in training.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

east
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

west
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A fire giant soldier is here in training.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

east
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A fire giant soldier is here in training.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

scan
You scan all around.
*** Range 1 (east) ***
(White Aura) The Grandmaster of Treants is here.
*** Range 1 (west) ***
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A sapling is here, trying to find sunlight.

Dwiggans walks in.
A fire giant soldier yells 'Dwiggans! Now you die!'
A fire giant soldier's slash mauls Dwiggans.

murder $$
[***] Dwiggans blocks your attack with his shield.
[** ] Dwiggans parries your torrent.
Dwiggans has a few scratches.

Dwiggans's slash DISMEMBERS a fire giant soldier!
[* ] Dwiggans blocks your attack with his shield.
Dwiggans has a few scratches.

spite

A crystal ooze slithers east.
Dwiggans has a few scratches.

You assail the marauding trident of Paelloran with icy rage!
You have become better at spiteful strike!
Dwiggans has a few scratches.

[** ] Dwiggans blocks your attack with his shield.
[** ] Dwiggans blocks your attack with his shield.
[** ] Dwiggans blocks your attack with his shield.
Dwiggans's slash DISMEMBERS a fire giant soldier!
Dwiggans's slash MASSACRES a fire giant soldier!
Dwiggans has a few scratches.

Dwiggans starts aiming at you.
Dwiggans has a few scratches.

p[ain
That isn't a verb I know.
[***] Dwiggans blocks your attack with his shield.
Your torrent maims Dwiggans!
Dwiggans's slash maims you!
Dwiggans's slash MUTILATES you!
Dwiggans has a few scratches.

Dwiggans beseeches the heavens to empower his strike of faith!
Dwiggans's strike of judgement decimates you!
You feel unclean.
Dwiggans has a few scratches.

p[ain
I don't know how to do that.
Dwiggans has a few scratches.

Dwiggans's weapon advantage overcomes your parry attempt.
Dwiggans's slash maims you!
Your torrent maims Dwiggans!
A fire giant soldier's slash mauls Dwiggans.
Dwiggans has some small wounds and bruises.

pain
You assail your weapon to empower your strike of pain!
[***] Dwiggans parries your pillory strike.
Dwiggans has some small wounds and bruises.

A fire giant soldier sends Dwiggans sprawling with a powerful bash.
Dwiggans resists a fire giant soldier's bash.
A fire giant soldier's bash mauls Dwiggans.
Dwiggans has some small wounds and bruises.

A crystal ooze slithers in.
Dwiggans has some small wounds and bruises.

flee

[** ] Dwiggans parries your torrent.
Dwiggans's slash devastates you!
Dwiggans has some small wounds and bruises.

flee

Dwiggans looks less wobbly on his feet.
Dwiggans has some small wounds and bruises.

Dwiggans's reckoning decimates you!
You are pushed backward.
Dwiggans's reckoning DISMEMBERS a fire giant soldier!
A fire giant soldier is pushed backward.
Dwiggans has some small wounds and bruises.

[* ] Dwiggans parries your torrent.
[** ] Dwiggans parries your torrent.
Dwiggans's slash devastates you!
Dwiggans has some small wounds and bruises.

flee
You flee from combat!
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

You aren't fighting anyone.

west
You aren't fighting anyone.

The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.
A fire giant soldier is here, fighting Dwiggans.
A sapling is here, trying to find sunlight.

murder $$
[***] Dwiggans parries your torrent.
[** ] Dwiggans blocks your attack with his shield.
[** ] Dwiggans parries your torrent.
Dwiggans's slash DISMEMBERS a fire giant soldier!
Dwiggans has some small wounds and bruises.

pain

Dwiggans starts aiming at you.
Dwiggans has some small wounds and bruises.

You regain composure and reapproach.
[** ] Dwiggans blocks your attack with his shield.
[** ] Dwiggans parries your torrent.
Your torrent MUTILATES Dwiggans!
You brace against your armor to perform a two-handed set parry.
[** ] You parry Dwiggans's slash.
Dwiggans has some small wounds and bruises.

You assail your weapon to empower your strike of pain!
[***] Dwiggans parries your pillory strike.
Dwiggans has some small wounds and bruises.

flee

Dwiggans narrows his eyes.
Dwiggans's heavenly wrath devastates you!
Dwiggans has some small wounds and bruises.

A fire giant soldier reapproaches.
[* ] Dwiggans parries your torrent.
You brace against your armor to perform a two-handed set parry.
[** ] You parry Dwiggans's slash.
Dwiggans has some small wounds and bruises.

A fire giant soldier sends Dwiggans sprawling with a powerful bash.
A fire giant soldier's bash mauls Dwiggans.
Dwiggans has some small wounds and bruises.

A fire giant soldier's slash mauls Dwiggans.
You brace against your armor to perform a two-handed set parry.
[** ] You parry Dwiggans's slash.
Dwiggans's slash misses you.
Dwiggans's slash MUTILATES you!
Your torrent maims Dwiggans!
[* ] Dwiggans parries your torrent.
Dwiggans has quite a few wounds.

wield mourne
You flee from combat!
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

You stop wielding the marauding trident of Paelloran.
Your skin pales and you feel your eyes burning as Mourneblade's grasp consumes you. <-- He was parrying my attacks with the trident, and I'm like, what the hell, let's take out Mourneblade!
You wield 'Mourneblade', the dead black sword.
'Mourneblade', the dead black sword feels like a part of you!

east
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
(White Aura) Dwiggans the Holy Knight, Blade of the Order of Light is here.
A fire giant soldier is here, fighting Dwiggans.
A sapling is here, trying to find sunlight.

Dwiggans's slash MASSACRES a fire giant soldier!

pain
You aren't fighting anyone.
Dwiggans looks less wobbly on his feet.

murder $$
Your soul grasp decimates Dwiggans!
Dwiggans starts aiming at you.
Dwiggans has quite a few wounds.

pain

[** ] You parry Dwiggans's slash.
[** ] You parry Dwiggans's slash.
[** ] Dwiggans parries your soul grasp.
[** ] Dwiggans parries your soul grasp.
[** ] Dwiggans blocks your attack with his shield.
A fire giant soldier's slash decimates Dwiggans!
Dwiggans has quite a few wounds.

The white aura around your body fades.
Dwiggans has quite a few wounds.

flee
flee
You assail your weapon to empower your strike of pain!
Your pillory strike mauls Dwiggans.
Dwiggans looks very uncomfortable.
Dwiggans's reckoning DISMEMBERS you!
You are pushed backward.
Dwiggans's reckoning misses a fire giant soldier.
Dwiggans has quite a few wounds.

[** ] Dwiggans parries your soul grasp.
[***] Dwiggans parries your soul grasp.
Dwiggans's slash DISEMBOWELS you!
Dwiggans has quite a few wounds.

flee
flee

You regain composure and reapproach.
Your soul grasp decimates Dwiggans!
[***] Dwiggans blocks your attack with his shield.
[** ] You parry Dwiggans's slash.
Dwiggans's slash misses you.
Dwiggans has quite a few wounds.

Dwiggans narrows his eyes.
Dwiggans's heavenly wrath MASSACRES you!
Dwiggans has quite a few wounds.

qq
You flee from combat!
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

You aren't fighting anyone.

You aren't fighting anyone.

ne
You aren't fighting anyone.

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

east
You try to run too fast and stumble.

<425hp 649m 345mv / no opponent><forest (outside)> The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
(White Aura) Dwiggans is here, fighting a fire giant soldier.
A fire giant soldier is here, fighting Dwiggans.
A sapling is here, trying to find sunlight.

east
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

Dwiggans walks in.

west

Dwiggans scans all around.

The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
A fire giant soldier is here in training.
A sapling is here, trying to find sunlight.

murder $$
They aren't here.

Dwiggans walks in.
A fire giant soldier yells 'Dwiggans! You shall pay!'

scan
You scan all around.
*** Range 1 (east) ***
(White Aura) The Grandmaster of Treants is here.
*** Range 1 (west) ***
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A sapling is here, trying to find sunlight.

murder $$
[***] Dwiggans blocks your attack with his shield.
[** ] Dwiggans parries your soul grasp.
Dwiggans has quite a few wounds.

A crystal ooze slithers east.
[** ] Dwiggans blocks your attack with his shield.
Dwiggans's slash DISMEMBERS a fire giant soldier!
Dwiggans's slash DISMEMBERS a fire giant soldier!
Dwiggans's slash MANGLES a fire giant soldier!
Dwiggans has quite a few wounds.

Dwiggans narrows his eyes.
Dwiggans's heavenly wrath === OBLITERATES === a fire giant soldier!
Dwiggans has quite a few wounds.

pain
You assail your weapon to empower your strike of pain!
[** ] Dwiggans parries your vice strike.
Dwiggans has quite a few wounds.

Dwiggans's slash MASSACRES a fire giant soldier!
Dwiggans's slash MASSACRES a fire giant soldier!
Dwiggans's slash MANGLES a fire giant soldier!
Your soul grasp devastates Dwiggans!
Your soul grasp devastates Dwiggans!
Dwiggans has quite a few wounds.

[** ] Dwiggans blocks your attack with his shield.
Dwiggans's slash MASSACRES a fire giant soldier!
Dwiggans has quite a few wounds.

Dwiggans has fled!
Dwiggans walks west.

pain

Dwiggans walks in.

A fire giant soldier yells 'Dwiggans! You shall pay!'

You aren't fighting anyone.

Dwiggans's slash MASSACRES a fire giant soldier!
Dwiggans's slash MASSACRES a fire giant soldier!

west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

unho
You start bathing in blasphemy.
Dwiggans walks in.

You yell 'Help! I am being attacked by Dwiggans!'
Your focus was interrupted.
You brace against your armor to perform a two-handed set parry.
[* ] You parry Dwiggans's slash.
Dwiggans has quite a few wounds.

Your soul grasp maims Dwiggans!
Dwiggans's slash maims you!
Dwiggans has some big nasty wounds and scratches.

flee
You flee from combat!
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

east
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A fire giant soldier is here in training.
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

east
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

south
south
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.

You feel able to call another nightmare.

climb u
On the trunk
| You are clinging to the ridges in the trunk of the colossal
| tree of Haon Dor. This tree is huge! Its girth is so wide
| that even with your arms outstretched you are not even able
| to reach half of its circumference. You are about two halflings'
@ | height above the forest floor. Next to you, a few mushrooms
| have begun to sprout from a crevice in the bark.
|
|
|
---------+

[Exits: up down]
A stone outcropping with traces of ore is here.

climb u
On a branch
| You are balanced on a branch partway up the colossal tree
| of Haon Dor. This tree is huge! You are quite high above
| the ground already but the canopy above you is so thick that
| you still cannot even see the sky. All around, birds and squirrels
@ | have made nests and dart back and forth in the foliage cheerfully.
|
|
|
|
---------+

[Exits: up down]

climb u
climb u
On a branch
| You are balanced on a branch partway up the colossal tree
| of Haon Dor. This tree is huge! You are quite high above
| the ground already but the canopy above you is so thick that
| you still cannot even see the sky. All around, birds and squirrels
@ | have made nests and dart back and forth in the foliage cheerfully.
|
|
|
|
---------+

[Exits: up down]

climb u
High in the canopy
| You are teetering on a slim branch high up in the colossal
| tree of Haon Dor. This tree is huge! You are so high up that
| you can make out the wolves and wargs in the forest... But
| they look like mere specks from up here. The branches have
@ | thinned out at this altitude and you can see over the tops
| of all the trees of the forests around you, with the stone
| walls of Seringale to the east, and the glittering waters
| of River Wood to the south.
|
---------+

[Exits: up down]

Head in the clouds
| You are clinging desperately to a slim branch high up in the
| colossal tree of Haon Dor. You no longer wish to think about
| the size of the tree... Or how very far it is to fall from
| here. Fortunately (or not), your view of the ground below
.-.-@ | is obscured by the clouds that have drifted all around you.
| It is quite chilly in the clouds and the damp is seeping into
| your clothes. You had better keep climbing.
|
|
---------+

[Exits: west down]

unho
You start bathing in blasphemy.

Vengeance of the Eternal Army surges through your forsaken soul.

down
down
down
High in the canopy
| You are teetering on a slim branch high up in the colossal
| tree of Haon Dor. This tree is huge! You are so high up that
| you can make out the wolves and wargs in the forest... But
| they look like mere specks from up here. The branches have
@ | thinned out at this altitude and you can see over the tops
| of all the trees of the forests around you, with the stone
| walls of Seringale to the east, and the glittering waters
| of River Wood to the south.
|
---------+

[Exits: up down]

down
On a branch
| You are balanced on a branch partway up the colossal tree
| of Haon Dor. This tree is huge! You are quite high above
| the ground already but the canopy above you is so thick that
| you still cannot even see the sky. All around, birds and squirrels
@ | have made nests and dart back and forth in the foliage cheerfully.
|
|
|
|
---------+

[Exits: up down]

where
On a branch
| You are balanced on a branch partway up the colossal tree
| of Haon Dor. This tree is huge! You are quite high above
| the ground already but the canopy above you is so thick that
| you still cannot even see the sky. All around, birds and squirrels
@ | have made nests and dart back and forth in the foliage cheerfully.
|
|
|
|
---------+

[Exits: up down]

On the trunk
| You are clinging to the ridges in the trunk of the colossal
| tree of Haon Dor. This tree is huge! Its girth is so wide
| that even with your arms outstretched you are not even able
| to reach half of its circumference. You are about two halflings'
@ | height above the forest floor. Next to you, a few mushrooms
| have begun to sprout from a crevice in the bark.
|
|
|
---------+

[Exits: up down]
A stone outcropping with traces of ore is here.

Players near you in Mystic Forest:
Torrenrak A dead end path on the river bank in the deep, dark forest
<PK> Militha On the trunk

down
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.

down
The dusty trail dwindles away beneath a carpet of dead leaves.

aff
You are affected by the following:
Spell: detect magic : lasts for 29 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: detect invis : lasts for 19 hours
Spell: compulsion : lasts for 15 hours
Skill: strike of faith: lasts for 8 hours
Spell: curse : modifies save vs spell by -6 for 8 hours
: modifies hitroll by -6 for 8 hours
Spell: unholy strength: modifies damroll by 2 for 4 hours
: modifies hitroll by 2 for 4 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : lasts for 0 hours
Skill: unholy armor : modifies armor class by 156 permanently

north
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

north
west
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

scan
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

A fire giant soldier yells 'Dwiggans! You shall pay!'

You scan all around.
*** Range 1 (west) ***
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A fire giant soldier is here, fighting Dwiggans.
(White Aura) Dwiggans is here, fighting a fire giant soldier.
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A sapling is here, trying to find sunlight.

west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A fire giant soldier is here, fighting Dwiggans.
(White Aura) Dwiggans is here, fighting a fire giant soldier.
A sapling is here, trying to find sunlight.

murder $$
[* ] Dwiggans parries your soul grasp.
Dwiggans has quite a few wounds.

[** ] Dwiggans parries your soul grasp.
Your soul grasp MASSACRES Dwiggans!
A fire giant soldier's slash decimates Dwiggans!
A fire giant soldier's slash mauls Dwiggans.
Dwiggans's slash MASSACRES a fire giant soldier!
Dwiggans's slash DISMEMBERS a fire giant soldier!
Dwiggans has some big nasty wounds and scratches.

Dwiggans starts aiming at you.
Dwiggans has some big nasty wounds and scratches.

pain

A fire giant soldier disarms Dwiggans's shield!
Dwiggans has some big nasty wounds and scratches.

You assail your weapon to empower your strike of pain!
Your vice strike mauls Dwiggans.
Dwiggans looks delirious.
Dwiggans has some big nasty wounds and scratches.

Dwiggans's slash devastates you!
Dwiggans's slash maims you!
A fire giant soldier's slash decimates Dwiggans!
Your soul grasp MUTILATES Dwiggans!
Your soul grasp DISEMBOWELS Dwiggans!
[** ] Dwiggans parries your soul grasp.
Dwiggans looks pretty hurt.

Dwiggans narrows his eyes.
Dwiggans looks pretty hurt.

pain

Your soul grasp MUTILATES Dwiggans!
Your soul grasp DISMEMBERS Dwiggans!
Your soul grasp maims Dwiggans!
A fire giant soldier's slash decimates Dwiggans!
Dwiggans's slash maims you!
Dwiggans is in awful condition.

You assail your weapon to empower your strike of pain!
Your breaking wheel strike mauls Dwiggans.
Dwiggans looks to be in agony.
Dwiggans is in awful condition.

A fire giant soldier's slash decimates Dwiggans!
Your soul grasp DISMEMBERS Dwiggans!
Dwiggans's slash devastates you!
[** ] You parry Dwiggans's slash.
Dwiggans has fled!
Dwiggans crawls west.
You hear someone's death cry.

And that's the end of the log.

Comments

  1. Not being able to see your own hp mana and movement in this log, takes a lot from it.
    1. I don't know the reason why he doesn't show his prompt, but when micro pointed it out that he could tell my chars because my prompt is always the same that was eye opening. Even made me not want to post logs. Maybe this guy feels the same way with prompts.
    2. I deliberately went in and removed the prompt because I don't feel like sharing my maximum hp while the character is active.
    3. It's not like knowing your max hp makes the slightest difference in anything. Knowing or not knowing it isn't going to change whatever that number is. Not being able to see your condition takes away half the log.
    4. prompt off with msdp is kinda viable
    5. Well I *can* change the prompt to show hp (and mana and move) percentage instead if I so desire...

      My prompt is the default for the class with the sector type added at the end (I did that because I was doing Catch of the Day tasks and this made it easier to determine the right place to fish), so it's not like it's uniquely identifiable.

      I could repost the logs if y'all are interested with the prompts.
    [reply to Dogran]
  2. A fire giant soldier disarms Dwiggans's shield!

    That right there was the end o' me. Well fought, Militha. Had me waltzin' in there, all confident like, then bested me. Lookin' forward to the next bout.
      [reply to Dwiggans]

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