Ye Olde Abandoned Realms Logs

Skurm VS Artoron

posted on 2022-08-03 03:49:29

You tell Artoron 'Greetings.'

Artoron tells you 'Salutations.'

You tell Artoron 'I am Skurm, a knight as you can see.'

You tell Artoron 'I was wondering about your intentions?'

Artoron flies in.
Players near you in Seringale:
<PK> Artoron Entrance to the Arena of Blood
<PK> Jinjarak Trading Post
<PK> Skurm Entrance to the Arena of Blood

<955hp 385m 394mv no opponent>

You yell 'Help! I am being attacked by Artoron!'
You parry Artoron's turmoil.
Artoron is in excellent condition.

<955hp 385m 394mv defensive> -
You dodge Artoron's turmoil.
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte maims Artoron!
Your divine power decimates Artoron!
Your thrust devastates Artoron!
You have become better at mounted combat!
Your thrust decimates Artoron!
Artoron has some small wounds and bruises.

<955hp 385m 394mv defensive> -flee
You couldn't escape!
Artoron has some small wounds and bruises.

<955hp 385m 394mv defensive> -
You flee from combat!
The North Road

[Exits: north east west]

<955hp 385m 393mv no opponent> -where
Players near you in Seringale:
<PK> Artoron Entrance to the Arena of Blood
<PK> Bonfo Thief Guildhall
<PK> Jinjarak Trading Post
<PK> Skurm The North Road

<955hp 385m 393mv no opponent> -w
The North Road

[Exits: east south west]

<955hp 389m 393mv no opponent> -w
The North Road

[Exits: north east west]

<955hp 389m 392mv no opponent> -w
w
The North Road

[Exits: east south west]

<955hp 389m 391mv no opponent> -where
The North Road

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<955hp 389m 390mv no opponent> -
Players near you in Seringale:
<PK> Artoron The North Road
<PK> Jinjarak Trading Post
<PK> Skurm The North Road

<955hp 389m 390mv no opponent> -get defen sack
You get a Defender potion from a heavy backpack.

<955hp 389m 390mv no opponent> -w
North Square

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<955hp 389m 389mv no opponent> -s
s
The Main Street

[Exits: north south]

The Main Street

[Exits: north east south west]

<955hp 389m 387mv no opponent> -quaf def

You can quaff only potions. (wtf? what am I carrying that looks like a defender?)

<955hp 389m 387mv no opponent> -where
Players near you in Seringale:
<PK> Artoron North Square
<PK> Jinjarak The West Common Road
<PK> Skurm The Main Street

<955hp 389m 387mv no opponent> -
Artoron flies in.

<955hp 389m 387mv no opponent> -s
s

Artoron flies south.
The Main Street

[Exits: north east south west]
Artoron is here.

<955hp 389m 386mv no opponent> -
North of Market Square

[Exits: north east west]
Jinjarak is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.

<955hp 389m 385mv no opponent> -quaf defen

A beggar walks west.

<955hp 389m 385mv no opponent> -
You quaff a Defender potion.
You are surrounded by a white aura.

<955hp 389m 385mv no opponent> -n
n

Artoron flies in.

<955hp 389m 385mv no opponent> -n

You yell 'Help! I am being attacked by Artoron!'
You manage to dodge Artoron's turmoil with a lot of effort.
No way! You are still fighting!
Artoron has a few scratches.

<955hp 389m 385mv defensive> -
No way! You are still fighting!
Artoron has a few scratches.

<955hp 389m 385mv defensive> -
No way! You are still fighting!
Artoron has a few scratches.

<955hp 389m 385mv defensive> -flee
You flee from combat!
The Main Street

[Exits: north east south west]
Jinjarak clanks in.

<955hp 389m 384mv no opponent> -
Artoron flies in.
Jinjarak sits down and rests.

<955hp 389m 384mv no opponent> -
You yell 'Help! I am being attacked by Artoron!'
You dodge Artoron's turmoil.
You dual parry Artoron's turmoil.
Artoron has a few scratches.

<955hp 389m 384mv defensive> -crusade artoron
No way! You are still fighting!
Artoron has a few scratches.

<955hp 389m 384mv defensive> -
Your divine power maims Artoron!
Artoron's shield wobbles and barely deflects your thrust.
Your divine power devastates Artoron!
Your divine power mauls Artoron.
Your divine power devastates Artoron!
Artoron's turmoil misses you.
Artoron has some small wounds and bruises.

<955hp 389m 384mv defensive> -flee
You flee from combat!
Music Shop

[Exits: east (up)]
Anto the bard is here selling you various kinds of instruments.

<955hp 389m 383mv no opponent> -crusade artor
They aren't here.

<955hp 389m 383mv no opponent> -where
Players near you in Seringale:
<PK> Artoron A Brewing Room
<PK> Jinjarak The Main Street
<PK> Skurm Music Shop

<955hp 389m 383mv no opponent> -e
The Main Street

[Exits: north east south west]
Jinjarak is resting here.

<955hp 389m 382mv no opponent> -where
Players near you in Seringale:
<PK> Artoron A Brewing Room
<PK> Jinjarak The Main Street
<PK> Skurm The Main Street

<955hp 389m 382mv no opponent> -n
n
The Main Street

[Exits: north east south west]

<955hp 389m 381mv no opponent> -n
n
The Main Street

[Exits: north south]

<955hp 389m 380mv no opponent> -
North Square

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<955hp 389m 379mv no opponent> -
The North Main Street

[Exits: north south west]
A halfling city guard of Seringale stands watch here.

<955hp 389m 378mv no opponent> -crusade Artoron
[KNIGHT] Tinieblas the stablemaster: 'Skurm has begun a crusade against Artoron.'
You yell 'Artoron, the Lord has called thy name!' (There we go, at least that fumble is over)
Your crusade has begun!

<955hp 389m 378mv no opponent> -where
Players near you in Seringale:
<PK> Artoron Juice Bar
<PK> Jinjarak The Main Street
<PK> Skurm The North Main Street

<955hp 389m 378mv no opponent> -who
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<955hp 389m 378mv no opponent> -where

A halfling city guard walks north.

<955hp 389m 378mv no opponent> -
Players near you in Seringale:
<PK> Artoron Juice Bar
<PK> Jinjarak The Main Street
<PK> Skurm The North Main Street

<955hp 389m 378mv no opponent> -s
North Square

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<955hp 389m 377mv no opponent> -where
Players near you in Seringale:
<PK> Artoron Scroll Shop
<PK> Jinjarak The Main Street
<PK> Skurm North Square

<955hp 389m 377mv no opponent> -who
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<955hp 389m 377mv no opponent> -s
s
The Main Street

[Exits: north south]

<955hp 389m 376mv no opponent> -where
The Main Street

[Exits: north east south west]

<955hp 389m 375mv no opponent> -
Players near you in Seringale:
<PK> Artoron Scroll Shop
<PK> Jinjarak The Main Street
<PK> Skurm The Main Street

<955hp 309m 394mv no opponent> -where
s
s
dual battle
where
who

Artoron flies in.
Players near you in Seringale:
<PK> Artoron The Main Street
<PK> Jinjarak The Main Street
<PK> Skurm The Main Street

<955hp 309m 394mv no opponent> -
The Main Street

[Exits: north east south west]
Jinjarak is here.

<955hp 309m 393mv no opponent> -
North of Market Square

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.
Jinjarak clanks in.

<955hp 309m 392mv no opponent> -
You stop wielding a spiked mithril trident.
You wield a golden battleaxe in your off-hand.
You feel quite confident with a golden battleaxe.

<955hp 309m 392mv no opponent> -
Players near you in Seringale:
<PK> Artoron The Main Street
<PK> Jinjarak North of Market Square
<PK> Skurm North of Market Square

<955hp 309m 392mv no opponent> -
Artoron flies in.
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<955hp 309m 392mv no opponent> -
You yell 'Help! I am being attacked by Artoron!'
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte devastates Artoron!
Artoron has a few scratches.

<955hp 309m 392mv defensive> -murder Quinace (Yay for wrong target)

Your divine power maims Artoron!
Your rays wound Artoron.
Your divine power MUTILATES Artoron!
You parry Artoron's turmoil.
You parry Artoron's turmoil with an easy flourish.
Artoron has some small wounds and bruises.

<955hp 309m 392mv defensive> -
They aren't here.
Artoron has some small wounds and bruises.

<955hp 309m 392mv defensive> -
Artoron narrows his eyes.
You resist Artoron's deterioration.
Your divine power maims Artoron!
Your rays maul Artoron.
Artoron's shield jolts under your divine power, but holds.
Your rays maul Artoron.
Artoron's shield wobbles and barely deflects your divine power.
You dodge Artoron's turmoil.
Artoron's turmoil devastates you!
Artoron has quite a few wounds.

<924hp 309m 392mv defensive> -
Your divine power devastates Artoron!
Your rays decimate Artoron!
Your divine power MUTILATES Artoron!
Artoron blocks your attack with his shield.
You dodge Artoron's turmoil.
You stumble and barely manage to dodge Artoron's turmoil.
A black hand marked with a pentagram makes an obscene gesture.
Artoron's serious wounds hit you.
Artoron has quite a few wounds.

<914hp 309m 392mv defensive> -
Artoron narrows his eyes.
You resist Artoron's deterioration.
Artoron has quite a few wounds.

<914hp 309m 392mv defensive> -tartet Artoron (Yay for fumbles)
I don't know how to do that.
Artoron has quite a few wounds.

<914hp 309m 392mv defensive> -
Jinjarak looks at Artoron.
Artoron has quite a few wounds.

<914hp 309m 392mv defensive> -
Your divine power DISEMBOWELS Artoron!
A golden battleaxe glows with a soft light.
You feel a little better.
Your rays decimate Artoron!
Your divine power maims Artoron!
Artoron blocks your attack with his shield.
Artoron's turmoil DISEMBOWELS you!
You stumble and barely manage to dodge Artoron's turmoil.
Artoron has some big nasty wounds and scratches.

<880hp 309m 392mv defensive> -dirt

Artoron narrows his eyes.
You resist Artoron's deterioration.
Artoron has some big nasty wounds and scratches.

<880hp 309m 392mv defensive> -
Your foot catches in the dirt and you barely stay mounted.
Your kicked dirt misses Artoron.
Artoron has some big nasty wounds and scratches.

<880hp 309m 392mv defensive> -dirt

Your divine power devastates Artoron!
You dodge Artoron's turmoil.
Artoron has some big nasty wounds and scratches.

<880hp 309m 392mv defensive> -
Artoron narrows his eyes.
You defenses lower from deterioration. (Well that sucks)
Artoron has some big nasty wounds and scratches.

<880hp 309m 392mv defensive> -flee

Your divine power devastates Artoron!
Artoron's shield jolts under your rays, but holds.
Artoron blocks your attack with his shield.
You dodge Artoron's turmoil.
Artoron has some big nasty wounds and scratches.

<880hp 309m 392mv defensive> -where
Artoron is blinded by the dirt in his eyes!
Your kicked dirt grazes Artoron.
Artoron has some big nasty wounds and scratches.

<880hp 309m 392mv defensive> -
Artoron has fled!
Artoron flies west.

<880hp 309m 392mv no opponent> -w
murder Quinace (What? Still targeting Quinace? What's going on here)
You aren't fighting anyone.

<880hp 309m 392mv no opponent> -
Players near you in Seringale:
<PK> Artoron The West Common Road
<PK> Jinjarak North of Market Square
<PK> Skurm North of Market Square

<880hp 309m 392mv no opponent> -
Northwest of Market Square

[Exits: east south]
Jinjarak clanks in.

<880hp 309m 391mv no opponent> -
They aren't here.

<897hp 318m 394mv no opponent> -Target set to artor. (That will have to work)
s
West of Market Square

[Exits: north south west]
Jinjarak clanks in.

<897hp 318m 393mv no opponent> -murder artor
They aren't here.

<897hp 318m 393mv no opponent> -where
Players near you in Seringale:
<PK> Artoron The Main Street
<PK> Jinjarak West of Market Square
<PK> Skurm West of Market Square

<897hp 318m 393mv no opponent> -who
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<897hp 318m 393mv no opponent> -w
The West Common Road

[Exits: north east south west]
Jinjarak clanks in.

<897hp 318m 392mv no opponent> -e
West of Market Square

[Exits: north south west]
Jinjarak clanks in.
Rimath the trader auctions 'rugged sleeves of the bull has expired from auction without any bids.'

<897hp 318m 391mv no opponent> -s
e
Southwest of Market Square

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<897hp 318m 390mv no opponent> -s
s
South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
Jinjarak clanks in.

<897hp 318m 389mv no opponent> -where
The Main Street

[Exits: north east south west]
Jinjarak clanks in.

<897hp 318m 388mv no opponent> -
The Main Street

[Exits: north east south west]
Jinjarak clanks in.

<897hp 318m 387mv no opponent> -s
s
Players near you in Seringale:
<PK> Artoron The South Road
<PK> Jinjarak The Main Street
<PK> Skurm The Main Street

<897hp 318m 387mv no opponent> -
The Main Street

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<897hp 318m 386mv no opponent> -murder artor
South Square

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<897hp 318m 385mv no opponent> -where
They aren't here.

<897hp 318m 385mv no opponent> -scan
Players near you in Seringale:
<PK> Artoron The South Road
<PK> Bonfo Thief Guildhall
<PK> Jinjarak South Square
<PK> Skurm South Square

<897hp 318m 385mv no opponent> -
You scan all around.
*** Range 1 (north) ***
A dwarven city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 4 (north) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
*** Range 5 (east) ***
A refugee is here, wandering through the streets.
*** Range 2 (south) ***
A halfling city guard of Seringale stands watch here.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A drow city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (west) ***
A halfling city guard of Seringale stands watch here.
*** Range 4 (west) ***
Artoron is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (west) ***
A gnomish city guard of Seringale stands here.
A human citizen of Seringale wanders around aimlessly.

<897hp 318m 385mv no opponent> -w
w
The South Road

[Exits: east west]
Jinjarak clanks in.

<897hp 318m 384mv no opponent> -w
w
The South Road

[Exits: north east south west]
Jinjarak clanks in.

<897hp 318m 383mv no opponent> -murder artor
The South Road

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
Jinjarak clanks in.

<897hp 318m 382mv no opponent> -where
The South Road

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Jinjarak clanks in.

<897hp 318m 381mv no opponent> -
They aren't here.

<897hp 318m 381mv no opponent> -
Players near you in Seringale:
<PK> Artoron Flower Shop
<PK> Jinjarak The South Road
<PK> Skurm The South Road

<897hp 318m 381mv no opponent> -w
w
The South Road

[Exits: east south west]
Jinjarak clanks in.

<897hp 318m 380mv no opponent> -murder artor
The South Road

[Exits: east south west]
A gnomish city guard of Seringale stands here.
A human citizen of Seringale wanders around aimlessly.
Jinjarak clanks in.

<897hp 318m 379mv no opponent> -where
They aren't here.

<897hp 318m 379mv no opponent> -
Players near you in Seringale:
<PK> Artoron Flower Shop
<PK> Jinjarak The South Road
<PK> Skurm The South Road

<897hp 318m 379mv no opponent> -get gyvel sack
get gyvel sack
You get an enriched gyvel potion from a heavy backpack.

<897hp 318m 379mv no opponent> -get gyvel sack
You get an enriched gyvel potion from a heavy backpack.

<897hp 318m 379mv no opponent> -e
You get an enriched gyvel potion from a heavy backpack.

<897hp 318m 379mv no opponent> -s
The South Road

[Exits: east south west]
Jinjarak clanks in.

<897hp 318m 378mv no opponent> -murder artor

Artoron flies in.
Fruit Grove

[Exits: north]
Yave the fruit seller is here selling his collection of fruits.
Jinjarak clanks in.

<897hp 318m 377mv no opponent> -where
They aren't here.

<897hp 318m 377mv no opponent> -
Players near you in Seringale:
<PK> Artoron The South Road
<PK> Jinjarak Fruit Grove
<PK> Skurm Fruit Grove

<897hp 318m 377mv no opponent> -n
The South Road

[Exits: east south west]
Jinjarak clanks in.

<897hp 318m 376mv no opponent> -murder artor
They aren't here.

<897hp 318m 376mv no opponent> -where
Players near you in Seringale:
<PK> Artoron Western Wall and South Road Junction
<PK> Jinjarak The South Road
<PK> Skurm The South Road

<897hp 318m 376mv no opponent> -scan
You scan all around.
*** Range 1 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 2 (east) ***
A halfling city guard of Seringale stands watch here.
*** Range 5 (east) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 1 (south) ***
Yave the fruit seller is here selling his collection of fruits.
*** Range 1 (west) ***
A gnomish city guard of Seringale stands here.
A human citizen of Seringale wanders around aimlessly.
*** Range 3 (west) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<897hp 318m 376mv no opponent> -w
w
The South Road

[Exits: east south west]
A gnomish city guard of Seringale stands here.
A human citizen of Seringale wanders around aimlessly.
Jinjarak clanks in.

<897hp 318m 375mv no opponent> -w
w
The South Road

[Exits: east west]
Jinjarak clanks in.

<897hp 318m 374mv no opponent> -murder artor
Western Wall and South Road Junction

[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<897hp 318m 373mv no opponent> -where
A large wall made of huge slabs of white stone blocks your way.

<897hp 318m 373mv no opponent> -who
They aren't here.

<897hp 318m 373mv no opponent> -
Players near you in Seringale:
<PK> Artoron Along the Western Walls
<PK> Jinjarak Western Wall and South Road Junction
<PK> Skurm Western Wall and South Road Junction

<897hp 318m 373mv no opponent> -n
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<897hp 318m 373mv no opponent> -n
Along the Western Walls

[Exits: north south]
Artoron is here.
Jinjarak clanks in.

<897hp 318m 372mv no opponent> -n
Artoron flies north.

<897hp 318m 372mv no opponent> -
Along the Western Walls

[Exits: north south]
Artoron is here.
A half-elf citizen of Seringale wanders about rather aimlessly.
An avian city guard of Seringale stands watch here.
Jinjarak clanks in.
Riam the citizen of Seringale says 'Have you seen my dog? He answers to the name of Ugly..'
Riam the citizen of Seringale sniffs sadly.

<897hp 318m 371mv no opponent> -
Artoron flies north.

<897hp 318m 371mv no opponent> -
Along the Western Walls

[Exits: north south]
Artoron is here.
Jinjarak clanks in.

<897hp 318m 370mv no opponent> -s
Artoron flies north.

<897hp 318m 370mv no opponent> -s
Along the Western Walls

[Exits: north south]
A half-elf citizen of Seringale wanders about rather aimlessly.
An avian city guard of Seringale stands watch here.
Jinjarak clanks in.

<897hp 318m 369mv no opponent> -murder artor
Along the Western Walls

[Exits: north south]
Jinjarak clanks in.

<897hp 318m 368mv no opponent> -n
n
They aren't here.

<897hp 318m 368mv no opponent> -n
Along the Western Walls

[Exits: north south]
A half-elf citizen of Seringale wanders about rather aimlessly.
An avian city guard of Seringale stands watch here.
Jinjarak clanks in.
Riam the citizen of Seringale says 'Have you seen my dog? He answers to the name of Ugly..'
Riam the citizen of Seringale sniffs sadly.

<897hp 318m 367mv no opponent> -
Along the Western Walls

[Exits: north south]
Jinjarak clanks in.

<897hp 318m 366mv no opponent> -where
Along the Western Walls

[Exits: north south]
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<897hp 318m 365mv no opponent> -n
Players near you in Seringale:
<PK> Artoron Along the Western Walls
<PK> Jinjarak Along the Western Walls
<PK> Skurm Along the Western Walls

<897hp 318m 365mv no opponent> -murder artor
Inside the West Gate

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jinjarak clanks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<897hp 318m 364mv no opponent> -where
They aren't here.

<897hp 318m 364mv no opponent> -
Players near you in Seringale:
<PK> Artoron The North Road
<PK> Jinjarak Inside the West Gate
<PK> Skurm Inside the West Gate

<897hp 318m 364mv no opponent> -who
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<897hp 318m 364mv no opponent> -n
Along the Western Walls

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<897hp 318m 363mv no opponent> -n
Stairwell Under the Western Catapult

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<918hp 328m 394mv no opponent> -n
Along the Western Walls

[Exits: north south]
(Glowing) (Humming) A blade with Lodur's mark lies here.
Jinjarak clanks in.

<918hp 328m 393mv no opponent> -n
Along the Western Walls

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.
Jinjarak clanks in.

<918hp 328m 392mv no opponent> -n
Along the Western Walls

[Exits: east south]
Jinjarak clanks in.

<918hp 328m 391mv no opponent> -e
e
The North Road

[Exits: east west]
Artoron is here.
Jinjarak clanks in.

<918hp 328m 390mv no opponent> -e

Artoron flies west.
The North Road

[Exits: east west]
Jinjarak clanks in.

<918hp 328m 389mv no opponent> -
The North Road

[Exits: north east west]
A duergar citizen of Seringale strolls about.
A duergar city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
Jinjarak clanks in.

<918hp 328m 388mv no opponent> -e
The North Road

[Exits: east south west]
An avian city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
Jinjarak clanks in.

<918hp 328m 387mv no opponent> -w
w
The North Road

[Exits: north east west]
A duergar citizen of Seringale strolls about.
A duergar city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
Jinjarak clanks in.

<918hp 328m 386mv no opponent> -w
The North Road

[Exits: east west]
Jinjarak clanks in.

<918hp 328m 385mv no opponent> -
The North Road

[Exits: east west]
Jinjarak clanks in.

<918hp 328m 384mv no opponent> -w
Along the Western Walls

[Exits: east south]
Jinjarak clanks in.

<918hp 328m 383mv no opponent> -s
s
Along the Western Walls

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.
Jinjarak clanks in.

<918hp 328m 382mv no opponent> -
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 25000 gold!'

<918hp 328m 382mv no opponent> -where
Along the Western Walls

[Exits: north south]
(Glowing) (Humming) A blade with Lodur's mark lies here.
Jinjarak clanks in.

<918hp 328m 381mv no opponent> -
Players near you in Seringale:
<PK> Artoron The West Common Road
<PK> Jinjarak Along the Western Walls
<PK> Skurm Along the Western Walls

<918hp 328m 381mv no opponent> -s
Stairwell Under the Western Catapult

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<918hp 328m 380mv no opponent> -s
Along the Western Walls

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<918hp 328m 379mv no opponent> -s
e
Inside the West Gate

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jinjarak clanks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.

<918hp 328m 378mv no opponent> -e
The West Common Road

[Exits: east south west]
A half-elf city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
Jinjarak clanks in.

<918hp 328m 377mv no opponent> -e
The West Common Road

[Exits: north east west]
A human city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
Jinjarak clanks in.

<918hp 328m 376mv no opponent> -murder artor
The West Common Road

[Exits: north east west]
Jinjarak clanks in.

<918hp 328m 375mv no opponent> -where
They aren't here.

<918hp 328m 375mv no opponent> -
Players near you in Seringale:
<PK> Artoron A Cutting Room
<PK> Jinjarak The West Common Road
<PK> Skurm The West Common Road

<918hp 328m 375mv no opponent> -e
The Western Monument

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<918hp 328m 374mv no opponent> -e
The West Common Road

[Exits: north east south west]
Jinjarak clanks in.

<918hp 328m 373mv no opponent> -e
The West Common Road

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<918hp 328m 372mv no opponent> -s
u
The Meat Store

[Exits: north up]
Hyando the butcher is here selling the freshest meat in town.
Jinjarak clanks in.

<918hp 328m 371mv no opponent> -murder artor
A Cutting Room

[Exits: down]
Artoron is here.
Jinjarak clanks in.

<918hp 328m 370mv no opponent> -
Artoron yells 'Help! I am being attacked by Skurm!'
Your divine power maims Artoron!
Your divine power mauls Artoron.
Artoron has quite a few wounds.

<918hp 328m 370mv defensive> -
Artoron has fled!
Artoron flies down.

<918hp 328m 370mv no opponent> -d
dirt artor

Rimath the trader auctions 'Place yer bids! 'Uram-Yegoth', the Polearm of Punishment is being auctioned for 30000 gold!'

<918hp 328m 370mv no opponent> -
The Meat Store

[Exits: north up]
Hyando the butcher is here selling the freshest meat in town.
Jinjarak clanks in.

<918hp 328m 369mv no opponent> -
They aren't here.

<918hp 328m 369mv no opponent> -where
Players near you in Seringale:
<PK> Artoron East of Market Square
<PK> Jinjarak The Meat Store
<PK> Skurm The Meat Store

<918hp 328m 369mv no opponent> -who
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<918hp 328m 369mv no opponent> -n
The West Common Road

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<918hp 328m 368mv no opponent> -e
e
West of Market Square

[Exits: north south west]
Jinjarak clanks in.

<918hp 328m 367mv no opponent> -murder artor
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<918hp 328m 367mv no opponent> -
They aren't here.

<918hp 328m 367mv no opponent> -where
Players near you in Seringale:
<PK> Artoron Leather Shop
<PK> Jinjarak West of Market Square
<PK> Skurm West of Market Square

<918hp 328m 367mv no opponent> -wear leese
You stop wielding a bastard sword.
You wield 'Leese-Breaker', the Demolition Axe of the Barbarian.
You feel quite confident with 'Leese-Breaker', the Demolition Axe of the Barbarian.

<918hp 328m 364mv no opponent> -where
Players near you in Seringale:
<PK> Artoron A Tannery
<PK> Jinjarak West of Market Square
<PK> Skurm West of Market Square

<918hp 328m 364mv no opponent> -s
Southwest of Market Square

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<918hp 328m 363mv no opponent> -e
e
South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<918hp 328m 362mv no opponent> -
Southeast of Market Square

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<918hp 328m 361mv no opponent> -n
e
East of Market Square

[Exits: north east south]
Jinjarak clanks in.

<918hp 328m 360mv no opponent> -s
murder artor
The East Common Road

[Exits: north east south west]
Jinjarak clanks in.

<918hp 328m 359mv no opponent> -
Armory

[Exits: north south up]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Pel the armorer is here fixing a piece of dented armor.
Jinjarak clanks in.

<918hp 328m 358mv no opponent> -n
e

The town clock tolls twelve times as noon approaches.

<935hp 334m 364mv no opponent> -
They aren't here.

<935hp 334m 364mv no opponent> -murder artor
Jinjarak looks at you.
The East Common Road

[Exits: north east south west]
Jinjarak clanks in.

<935hp 334m 363mv no opponent> -where
The East Common Road

[Exits: north east south west]
Jinjarak clanks in.

<935hp 334m 362mv no opponent> -who
They aren't here.

<935hp 334m 362mv no opponent> -
Players near you in Seringale:
<PK> Artoron A Tannery
<PK> Jinjarak The East Common Road
<PK> Skurm The East Common Road

<935hp 334m 362mv no opponent> -
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<935hp 334m 362mv no opponent> -murder artor
They aren't here.

<935hp 334m 362mv no opponent> -s
Leather Shop

[Exits: north up]
A leatherworking station has been setup here.
Anga the leather worker is here tampering with his products.
Jinjarak clanks in.
Anga the leather worker says 'You can receive tasks from many shopkeepers like myself, with the magic word: "task". You can also "buy" and "appraise".'
Anga the leather worker says 'You can receive tasks from many shopkeepers like myself, with the magic word: "task". You can also "buy" and "appraise".'

<935hp 334m 361mv no opponent> -u
murder artor
A Tannery

[Exits: down]
Artoron is here.
Jinjarak clanks in.

<935hp 334m 360mv no opponent> -where
Artoron yells 'Help! I am being attacked by Skurm!'
Your cleave decimates Artoron!
Your rays decimate Artoron!
Your cleave devastates Artoron!
Artoron has quite a few wounds.

<935hp 334m 360mv defensive> -
Artoron narrows his eyes.
You scream in agony as plague sores erupt from your skin. (Ewww, not the plague...)
Artoron has quite a few wounds.

<910hp 334m 354mv defensive> -
Artoron's turmoil devastates you!
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte mauls Artoron.
A golden battleaxe glows with a soft light.
You feel a little better.
Your cleave maims Artoron!
Your rays maul Artoron.
Your chop misses Artoron.
Artoron has quite a few wounds.

<886hp 334m 354mv defensive> -dirt
Players near you in Seringale:
<PK> Artoron A Tannery
<PK> Thandus The South Main Street
<PK> Jinjarak A Tannery
<PK> Skurm A Tannery
Artoron has quite a few wounds.

<886hp 334m 354mv defensive> -
Your foot catches in the dirt and you barely stay mounted.
Your kicked dirt misses Artoron.
Artoron has quite a few wounds.

<886hp 334m 354mv defensive> -
Artoron narrows his eyes.
You feel suddenly overburdened by weight. (uh oh)
'Leese-Breaker', the Demolition Axe of the Barbarian is too heavy for you to wield.
You feel your strength slip away.
Artoron has quite a few wounds.

<886hp 334m 354mv defensive> -
You switch your weapon to your good hand.
Artoron's shield fails to deflect the powerful cleave from your axe.
Your rays maul Artoron.
Artoron's shield fails to deflect the powerful cleave from your axe.
Your rays devastate Artoron!
Artoron's turmoil MUTILATES you!
Artoron has quite a few wounds.

<849hp 334m 354mv defensive> -flee

Artoron narrows his eyes.
Artoron's shield fails to deflect the powerful cleave from your axe.
Your rays decimate Artoron!
Artoron's turmoil DISEMBOWELS you!
You awkwardly parry Artoron's turmoil with a loud clang.
Artoron has quite a few wounds.

<802hp 334m 354mv defensive> -where
You flee from combat!
Leather Shop

[Exits: north up]
A leatherworking station has been setup here.
Anga the leather worker is here tampering with his products.
Jinjarak clanks in.
Anga the leather worker says 'You can receive tasks from many shopkeepers like myself, with the magic word: "task". You can also "buy" and "appraise".'
Anga the leather worker says 'You can receive tasks from many shopkeepers like myself, with the magic word: "task". You can also "buy" and "appraise".'

<802hp 334m 353mv no opponent> -
Players near you in Seringale:
<PK> Artoron A Tannery
<PK> Thandus South of Market Square
<PK> Jinjarak Leather Shop
<PK> Skurm Leather Shop

<802hp 334m 353mv no opponent> -
Artoron flies in.

<802hp 334m 353mv no opponent> -n

You yell 'Help! I am being attacked by Artoron!'
You have become better at mounted combat!
You manage to dodge Artoron's turmoil with a lot of effort.
No way! You are still fighting!
Artoron has quite a few wounds.

<802hp 334m 353mv defensive> -w
w
No way! You are still fighting!
Artoron has quite a few wounds.

<802hp 334m 353mv defensive> -
No way! You are still fighting!
Artoron has quite a few wounds.

<802hp 334m 353mv defensive> -flee
You flee from combat!
A Tannery

[Exits: down]
Jinjarak clanks in.

<802hp 334m 352mv no opponent> -d
Leather Shop

[Exits: north up]
A leatherworking station has been setup here.
Artoron is here.
Anga the leather worker is here tampering with his products.
Jinjarak clanks in.
Anga the leather worker says 'You can receive tasks from many shopkeepers like myself, with the magic word: "task". You can also "buy" and "appraise".'
Anga the leather worker says 'You can receive tasks from many shopkeepers like myself, with the magic word: "task". You can also "buy" and "appraise".'

<802hp 334m 351mv no opponent> -n
The East Common Road

[Exits: north east south west]
(White Aura) Thandus is here.
Jinjarak clanks in.

<802hp 334m 350mv no opponent> -w
w
You struggle to lug your heavy possessions.
The East Common Road

[Exits: north east south west]
Jinjarak clanks in.

<802hp 334m 349mv no opponent> -
East of Market Square

[Exits: north east south]
Jinjarak clanks in.

<802hp 334m 348mv no opponent> -n
Northeast of Market Square

[Exits: south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<802hp 334m 347mv no opponent> -w
n
North of Market Square

[Exits: north east west]
A long-haired lanky man with piercing blue eyes stands here.
Jinjarak clanks in.

<802hp 334m 346mv no opponent> -
The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<802hp 334m 345mv no opponent> -n
n
The Main Street

[Exits: north east south west]
Jinjarak clanks in.

<802hp 334m 344mv no opponent> -
The Main Street

[Exits: north south]
Jinjarak clanks in.

<802hp 334m 343mv no opponent> -n
North Square

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Jinjarak clanks in.

<802hp 334m 342mv no opponent> -w
w
The North Road

[Exits: east west]
Jinjarak clanks in.

<802hp 334m 341mv no opponent> -
The North Road

[Exits: east south west]
Jinjarak clanks in.

<802hp 334m 340mv no opponent> -w
The North Road

[Exits: north east west]
Jinjarak clanks in.

<802hp 334m 339mv no opponent> -n
n
Temple Square

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A drow city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
Jinjarak clanks in.

<802hp 334m 338mv no opponent> -
Temple of Light

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.
A human city guard of Seringale stands watch here.
Jinjarak clanks in.

<802hp 334m 337mv no opponent> -u
By the Altar of Light

[Exits: north down]
A pit of offering is here to store mortal gifts to the gods.
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
(White Aura) Niphos the priest of light is here communing blessings to all.
Jinjarak clanks in.
You writhe in agony from the plague.

<824hp 339m 374mv no opponent> -heal dis
Niphos the priest of light utters the words 'judicandus eugzagz'.
Your sores vanish.

<824hp 339m 374mv no opponent> -where
d
where

Artoron flies in.

<824hp 339m 374mv no opponent> -
You yell 'Help! I am being attacked by Artoron!'
You dodge Artoron's turmoil.
Artoron has quite a few wounds.

<824hp 339m 374mv defensive> -
Artoron blocks your attack with his shield.
Artoron's turmoil MUTILATES you!
Artoron has quite a few wounds.

<787hp 339m 374mv defensive> -dual battle

Artoron narrows his eyes.
Artoron has quite a few wounds.

<787hp 339m 374mv defensive> -where

You stumble and barely manage to dodge Artoron's turmoil.
Artoron's turmoil DISMEMBERS you!
Artoron's shield fails to deflect the powerful cleave from your axe.
Your rays devastate Artoron!
Your rays decimate Artoron!
Artoron has some big nasty wounds and scratches.

<727hp 339m 374mv defensive> -wear bast
bash

Artoron narrows his eyes.
You feel unclean. (Hey, stop that, that's not nice)
Artoron has some big nasty wounds and scratches.

<727hp 339m 374mv defensive> -
Your rays decimate Artoron!
Your rays decimate Artoron!
Your rays decimate Artoron!
Artoron's turmoil devastates you!
Artoron has some big nasty wounds and scratches.

<696hp 339m 374mv defensive> -
Players near you in Seringale:
<PK> Artoron By the Altar of Light
<PK> Thandus East of Market Square
<PK> Jinjarak By the Altar of Light
<PK> Skurm By the Altar of Light
Artoron has some big nasty wounds and scratches.

<696hp 339m 374mv defensive> -
No way! You are still fighting!
Artoron has some big nasty wounds and scratches.

<696hp 339m 374mv defensive> -
Players near you in Seringale:
<PK> Artoron By the Altar of Light
<PK> Thandus Northeast of Market Square
<PK> Jinjarak By the Altar of Light
<PK> Skurm By the Altar of Light
Artoron has some big nasty wounds and scratches.

<696hp 339m 374mv defensive> -
You do not have that weapon.
Artoron has some big nasty wounds and scratches.

<696hp 339m 374mv defensive> -
Players near you in Seringale:
<PK> Artoron By the Altar of Light
<PK> Thandus North of Market Square
<PK> Jinjarak By the Altar of Light
<PK> Skurm By the Altar of Light
Artoron has some big nasty wounds and scratches.

<696hp 339m 374mv defensive> -
You stop wielding a golden battleaxe.
You wield a bastard sword.
A bastard sword feels like a part of you!
Artoron has some big nasty wounds and scratches.

<696hp 339m 374mv defensive> -
Artoron has fled!
Artoron flies north.

<696hp 339m 374mv no opponent> -
But you aren't fighting anyone!

<696hp 339m 374mv no opponent> -
Artoron flies in.

<696hp 339m 374mv no opponent> -
Artoron flies down.

<696hp 339m 374mv no opponent> -murder artor
They aren't here.

<696hp 339m 374mv no opponent> -d
Temple of Light

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.
A human city guard of Seringale stands watch here.
Jinjarak clanks in.

<696hp 339m 373mv no opponent> -murder artor
They aren't here.

<696hp 339m 373mv no opponent> -where
Players near you in Seringale:
<PK> Artoron The North Road
<PK> Thandus North Square
<PK> Jinjarak Temple of Light
<PK> Skurm Temple of Light

<696hp 339m 373mv no opponent> -s
Temple Square

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A drow city guard of Seringale stands watch here.
Jinjarak clanks in.

<696hp 339m 372mv no opponent> -s
where
The North Road

[Exits: north east west]
A duergar city guard of Seringale stands watch here.
Jinjarak clanks in.

<696hp 339m 371mv no opponent> -e
Players near you in Seringale:
<PK> Artoron The Main Street
<PK> Thandus North Square
<PK> Jinjarak The North Road
<PK> Skurm The North Road

<696hp 339m 371mv no opponent> -e
The North Road

[Exits: east south west]
Jinjarak clanks in.

<696hp 339m 370mv no opponent> -where
The North Road

[Exits: east west]
Jinjarak clanks in.

<696hp 339m 369mv no opponent> -e
Players near you in Seringale:
<PK> Artoron The Main Street
<PK> Thandus North Square
<PK> Jinjarak The North Road
<PK> Skurm The North Road

<696hp 339m 369mv no opponent> -
North Square

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) Thandus is here.
Jinjarak clanks in.

<696hp 339m 368mv no opponent> -murder artor
They aren't here.

<696hp 339m 368mv no opponent> -where
Players near you in Seringale:
<PK> Artoron Northeast of Market Square
<PK> Thandus North Square
<PK> Jinjarak North Square
<PK> Skurm North Square

<696hp 339m 368mv no opponent> -scan
You scan all around.
*** Range 1 (north) ***
A duergar city guard of Seringale stands watch here.
*** Range 5 (north) ***
A half-elf city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (south) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 4 (south) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 3 (west) ***
A duergar city guard of Seringale stands watch here.
*** Range 4 (west) ***
A duergar city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
*** Range 5 (west) ***
A gnomish city guard of Seringale stands here.
A duergar citizen of Seringale strolls about.
A duergar city guard of Seringale stands watch here.

<696hp 339m 368mv no opponent> -s
s
The Main Street

[Exits: north south]
Jinjarak clanks in.

<696hp 339m 367mv no opponent> -s
The Main Street

[Exits: north east south west]
Jinjarak clanks in.

<696hp 339m 366mv no opponent> -
The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<696hp 339m 365mv no opponent> -s
s
North of Market Square

[Exits: north east west]
A long-haired lanky man with piercing blue eyes stands here.
Jinjarak clanks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<696hp 339m 364mv no opponent> -e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<696hp 339m 364mv no opponent> -murder artor
Northeast of Market Square

[Exits: south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<696hp 339m 363mv no opponent> -where
They aren't here.

<696hp 339m 363mv no opponent> -s
Players near you in Seringale:
<PK> Artoron The Main Street
<PK> Thandus North Square
<PK> Jinjarak Northeast of Market Square
<PK> Skurm Northeast of Market Square

<696hp 339m 363mv no opponent> -
East of Market Square

[Exits: north east south]
Jinjarak clanks in.

<696hp 339m 362mv no opponent> -murder artor
They aren't here.

<696hp 339m 362mv no opponent> -where
Players near you in Seringale:
<PK> Artoron The Seringale Kennel
<PK> Thandus North Square
<PK> Jinjarak East of Market Square
<PK> Skurm East of Market Square

<696hp 339m 362mv no opponent> -s
Southeast of Market Square

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<696hp 339m 361mv no opponent> -w
South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<696hp 339m 360mv no opponent> -s
The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
Jinjarak clanks in.

<696hp 339m 359mv no opponent> -w
murder artor
The Seringale Kennel

[Exits: east (up)]
Artoron is here.
Tirsnaga the kennel master is here, teaching an old dog new tricks.
Jinjarak clanks in.

<696hp 339m 358mv no opponent> -
Artoron yells 'Help! I am being attacked by Skurm!'
Your divine power devastates Artoron!
Your divine power devastates Artoron!
Artoron has some big nasty wounds and scratches.

<696hp 339m 358mv defensive> -
Artoron's turmoil MUTILATES you!
You parry Artoron's turmoil.
Artoron blocks your attack with his shield.
Artoron has some big nasty wounds and scratches.

<655hp 339m 358mv defensive> -bers

Artoron has fled!
Artoron flies east.

<655hp 339m 358mv no opponent> -
Your pulse races as you are consumed by rage!

<724hp 170m 179mv no opponent> -
The white aura around your body fades.

<737hp 180m 277mv no opponent> -e
where
You struggle to lug your heavy possessions.
The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
Jinjarak clanks in.

<737hp 180m 276mv no opponent> -get defen sack
Players near you in Seringale:
<PK> Artoron The Main Street
<PK> Thandus North Square
<PK> Bonfo Thief Guildhall
<PK> Jinjarak The Main Street
<PK> Skurm The Main Street

<737hp 180m 276mv no opponent> -
You get a Defender potion from a heavy backpack.

<737hp 180m 276mv no opponent> -quaf defen
You quaff a Defender potion.
You are surrounded by a white aura.

<737hp 180m 276mv no opponent> -where
Players near you in Seringale:
<PK> Artoron The South Road
<PK> Thandus North Square
<PK> Jinjarak The Main Street
<PK> Skurm The Main Street

<737hp 180m 276mv no opponent> -get gyvel sack
get gyvel sack
You get an enriched gyvel potion from a heavy backpack.

<737hp 180m 276mv no opponent> -
You get an enriched gyvel potion from a heavy backpack.

<737hp 180m 276mv no opponent> -equip
You are using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
<worn around neck> (Glowing) (Humming) a dragonwing mithril-white ascot of seeking
<worn on head> a reinforced golden helmet of perfection
<worn on torso> (Invis) (Glowing) a beautiful golden breastplate of perfection
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> gauntlets of the Golden Flame
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Invis) a deflective null bracer of defiance
<worn around wrist> (Invis) a deflective null bracer of turning
<wielded> a bastard sword
<stored in quiver> (Glowing) some arrows of Griffon Flight (25)
<floating nearby> (Glowing) (Humming) an onyx-black flawless ioun

<737hp 180m 276mv no opponent> -dual battle
You wield a golden battleaxe in your off-hand.
You feel quite confident with a golden battleaxe.

<737hp 180m 276mv no opponent> -where
Players near you in Seringale:
<PK> Artoron The South Road
<PK> Thandus North Square
<PK> Jinjarak The Main Street
<PK> Skurm The Main Street

<737hp 180m 276mv no opponent> -s
s
The Main Street

[Exits: north east south west]
Jinjarak clanks in.

<737hp 180m 275mv no opponent> -s
The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A dwarven city guard of Seringale stands watch here.
Jinjarak clanks in.

<737hp 180m 274mv no opponent> -where
South Square

[Exits: north east south west down]
Jinjarak clanks in.

<737hp 180m 273mv no opponent> -
Players near you in Seringale:
<PK> Artoron Along the Western Walls
<PK> Thandus North Square
<PK> Jinjarak South Square
<PK> Skurm South Square

<737hp 180m 273mv no opponent> -w
The South Road

[Exits: east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Jinjarak clanks in.

<737hp 180m 272mv no opponent> -w
The South Road

[Exits: north east south west]
Jinjarak clanks in.

<737hp 180m 271mv no opponent> -w
w
The South Road

[Exits: north east south west]
Jinjarak clanks in.

<737hp 180m 270mv no opponent> -w
The South Road

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Jinjarak clanks in.

<737hp 180m 269mv no opponent> -
The South Road

[Exits: east south west]
Jinjarak clanks in.

<737hp 180m 268mv no opponent> -look
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
(Charmed) A long-legged stallion stands here, grey coat and armor shining brightly, ridden by you.
Jinjarak is here.

<737hp 180m 268mv no opponent> -w
The South Road

[Exits: east south west]
A gnomish city guard of Seringale stands here.
Jinjarak clanks in.

<737hp 180m 267mv no opponent> -w
w
The South Road

[Exits: east west]
A storm giant citizen of Seringale strolls about.
Jinjarak clanks in.

<737hp 180m 266mv no opponent> -n
Western Wall and South Road Junction

[Exits: north east]
A human citizen of Seringale wanders around aimlessly.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<737hp 180m 265mv no opponent> -n
Along the Western Walls

[Exits: north south]
Artoron is here.
Jinjarak clanks in.

<737hp 180m 264mv no opponent> -
Along the Western Walls

[Exits: north south]
A dwarven city guard of Seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.
Jinjarak clanks in.

<737hp 180m 263mv no opponent> -
Artoron flies in.

<737hp 180m 263mv no opponent> -ns

Artoron flies north.
I don't think much is to be achieved by that.

<737hp 180m 263mv no opponent> -s
Along the Western Walls

[Exits: north south]
Jinjarak clanks in.

<737hp 180m 262mv no opponent> -n
n
Along the Western Walls

[Exits: north south]
A dwarven city guard of Seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.
Jinjarak clanks in.

<737hp 180m 261mv no opponent> -n
Along the Western Walls

[Exits: north south]
An avian city guard of Seringale stands watch here.
Jinjarak clanks in.

<737hp 180m 260mv no opponent> -murder artor
Along the Western Walls

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<737hp 180m 259mv no opponent> -where
They aren't here.

<737hp 180m 259mv no opponent> -
Players near you in Seringale:
<PK> Artoron Seringale's Western Catapult
<PK> Thandus North Square
<PK> Jinjarak Along the Western Walls
<PK> Skurm Along the Western Walls

<737hp 180m 259mv no opponent> -n
Inside the West Gate

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jinjarak clanks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<737hp 180m 258mv no opponent> -n
Along the Western Walls

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<737hp 180m 257mv no opponent> -n
Stairwell Under the Western Catapult

[Exits: north south up]
A dwarven city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<737hp 180m 256mv no opponent> -n
Along the Western Walls

[Exits: north south]
(Glowing) (Humming) A blade with Lodur's mark lies here.
Jinjarak clanks in.

<737hp 180m 255mv no opponent> -n
Along the Western Walls

[Exits: north south]
Jinjarak clanks in.

<737hp 180m 254mv no opponent> -s
s
Along the Western Walls

[Exits: north south]
(Glowing) (Humming) A blade with Lodur's mark lies here.
Jinjarak clanks in.

<737hp 180m 253mv no opponent> -u
Stairwell Under the Western Catapult

[Exits: north south up]
A dwarven city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<737hp 180m 252mv no opponent> -murder artor
Artoron flies in.

<737hp 180m 252mv no opponent> -
Seringale's Western Catapult

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
Jinjarak clanks in.

<737hp 180m 251mv no opponent> -where
They aren't here.

<737hp 180m 251mv no opponent> -who
d
Players near you in Seringale:
<PK> Artoron Inside the West Gate
<PK> Thandus North Square
<PK> Jinjarak Seringale's Western Catapult
<PK> Skurm Seringale's Western Catapult

<737hp 180m 251mv no opponent> -murder artor
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Battlemistress
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<737hp 180m 251mv no opponent> -
Stairwell Under the Western Catapult

[Exits: north south up]
A dwarven city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<737hp 180m 250mv no opponent> -where
They aren't here.

<737hp 180m 250mv no opponent> -s
Players near you in Seringale:
<PK> Artoron The West Common Road
<PK> Thandus North Square
<PK> Jinjarak Stairwell Under the Western Catapult
<PK> Skurm Stairwell Under the Western Catapult

<737hp 180m 250mv no opponent> -s
Along the Western Walls

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<737hp 180m 249mv no opponent> -murder artor
Inside the West Gate

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jinjarak clanks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<737hp 180m 248mv no opponent> -where
They aren't here.

<737hp 180m 248mv no opponent> -e
e
Players near you in Seringale:
<PK> Artoron A Small Room
<PK> Thandus North Square
<PK> Jinjarak Inside the West Gate
<PK> Skurm Inside the West Gate

<737hp 180m 248mv no opponent> -
The West Common Road

[Exits: east south west]
A gnomish city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
Jinjarak clanks in.

<737hp 180m 247mv no opponent> -e

A grey Asc'Liena stallion writhes in agony as plague sores erupt from his skin.

<756hp 185m 345mv no opponent> -
The West Common Road

[Exits: north east west]
Jinjarak clanks in.

<756hp 185m 344mv no opponent> -
The West Common Road

[Exits: north east west]
A dwarven city guard of Seringale stands watch here.
Jinjarak clanks in.

<756hp 185m 343mv no opponent> -w
The West Common Road

[Exits: north east west]
Jinjarak clanks in.

<756hp 185m 342mv no opponent> -n
u
You struggle to lug your heavy possessions.
Staves Shop

[Exits: south up]
Huey the young spell student is here, selling magical staves.
Jinjarak clanks in.

<756hp 185m 341mv no opponent> -murder artor
A Small Room

[Exits: down]
Artoron is here.
Jinjarak clanks in.

<756hp 185m 340mv no opponent> -
Artoron closes his eyes momentarily.

<756hp 185m 340mv no opponent> -
Jinjarak bows her head in worship of Lorne.
Artoron yells 'Help! I am being attacked by Skurm!'
Your divine power devastates Artoron!
Your divine power devastates Artoron!
Artoron has some small wounds and bruises.

<756hp 185m 340mv defensive> -
Rimath the trader auctions 'Bonfo has bid 25000 gold coins for a bloody ioun.'
Artoron has some small wounds and bruises.

<756hp 185m 340mv defensive> -
Your divine power MUTILATES Artoron!
Your rays miss Artoron.
Your divine power decimates Artoron!
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte decimates Artoron!
You have become better at riposte!
You parry Artoron's turmoil.
Artoron has quite a few wounds.

<756hp 185m 340mv defensive> -flee
You flee from combat!

(Run around for a minute, realize I am not too terribly off, but I do have a lot of spells on me. I ask Thandus to heal my curse or my disease maybe both.)

Thandus closes his eyes momentarily and nods at you.

<786hp 200m 372mv no opponent> -
Artoron walks in.
A gate guard steps aside and allows you to pass him.

<786hp 200m 372mv no opponent> -
Artoron scans all around.

<786hp 200m 372mv no opponent> -
You yell 'Help! I am being attacked by Artoron!'
You deflect Artoron's turmoil aside in an ungraceful parry.
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte decimates Artoron!
Artoron has some small wounds and bruises.

<786hp 200m 372mv defensive> -dirt
Your foot catches in the dirt and you barely stay mounted.
Your kicked dirt misses Artoron.
Artoron has some small wounds and bruises.

<786hp 200m 372mv defensive> -
Your divine power devastates Artoron!
Artoron blocks your attack with his shield.
Artoron's turmoil MUTILATES you!
Artoron's turmoil MUTILATES you!
Artoron has quite a few wounds.

<705hp 200m 372mv defensive> -
Thandus closes his eyes momentarily and nods at you.
Artoron has quite a few wounds.

<705hp 200m 372mv defensive> -
Artoron narrows his eyes.
You are blinded! (yay for blindness)

<705hp 200m 372mv unknown> -flee
where

Someone's turmoil MUTILATES you!
Your divine power devastates someone!
Your rays maul someone.
Someone blocks your attack with his shield.

<666hp 200m 372mv unknown> -
Someone closes his eyes momentarily and nods at you.
Someone auctions ''Uram-Yegoth', the Polearm of Punishment has expired from auction without any bids.'

<666hp 200m 372mv unknown> -
You flee from combat!
You can't see a thing!
Someone clanks in.

<666hp 200m 371mv no opponent> -
You can't see a thing!

<666hp 200m 371mv no opponent> -w
You can't see a thing!
Alas, you cannot go that way.

<666hp 200m 371mv no opponent> -w

Someone walks in.
You can't see a thing!
Alas, you cannot go that way.

<666hp 200m 371mv no opponent> -n

You yell 'Help! I am being attacked by someone!'
You dodge someone's turmoil.
Someone's turmoil maims you!
No way! You are still fighting!

<631hp 200m 371mv unknown> -w
No way! You are still fighting!

<631hp 200m 371mv unknown> -flee
You flee from combat!
You can't see a thing!
Someone clanks in.

<631hp 200m 370mv no opponent> -s
s
You can't see a thing!
Someone clanks in.

<631hp 200m 369mv no opponent> -s
You can't see a thing!
Someone clanks in.

<631hp 200m 368mv no opponent> -s
You can't see a thing!
Someone clanks in.

<631hp 200m 367mv no opponent> -
You can't see a thing!
Alas, you cannot go that way.

<631hp 200m 367mv no opponent> -quaf gy
You quaff an enriched gyvel potion.
Your vision returns!(Only one yay!)

<631hp 200m 367mv no opponent> -s

Artoron walks in.

<631hp 200m 367mv no opponent> -s
A large wall made of huge slabs of white stone blocks your way.

<631hp 200m 367mv no opponent> -
You yell 'Help! I am being attacked by Artoron!'
Artoron's turmoil devastates you!
No way! You are still fighting!
Artoron has quite a few wounds.

<601hp 200m 367mv defensive> -where
Players near you in Seringale:
<PK> Artoron Western Wall and South Road Junction
<PK> Thandus Along the Western Walls
<PK> Jinjarak Western Wall and South Road Junction
<PK> Skurm Western Wall and South Road Junction
Artoron has quite a few wounds.

<601hp 200m 367mv defensive> -flee
You flee from combat!
The South Road

[Exits: east west]
A human citizen of Seringale wanders around aimlessly.
Jinjarak clanks in.

<601hp 200m 366mv no opponent> -w
Western Wall and South Road Junction

[Exits: north east]
Artoron is here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
Jinjarak clanks in.

<601hp 200m 365mv no opponent> -n
n

Artoron walks east.
Along the Western Walls

[Exits: north south]
Jinjarak clanks in.

<601hp 200m 364mv no opponent> -
Along the Western Walls

[Exits: north south]
An avian city guard of Seringale stands watch here.
Jinjarak clanks in.

<601hp 200m 363mv no opponent> -n

You writhe in agony from the plague.
A grey Asc'Liena stallion writhes in agony as plague sores erupt from his skin. (Great, now my horse is sick too?! Time for a new horse. I run to Valour)

[KNIGHT] (Knight) Thandus : 'Are you safe?'

[KNIGHT] (Footman) Skurm : 'I will be fine.'

<644hp 227m 372mv no opponent> -
Players near you in Valour:
<PK> Artoron East Gate of City of Valour
<PK> Skurm Altar of Light

(Eh, I have time)

<644hp 227m 372mv no opponent> -heal curse
Jijit the Priestess of Light utters the words 'candussido judifgz'.
The curse wears off.
You feel better.

<644hp 227m 372mv no opponent> -
A Knight of the Hallowed Crown peers around, looking for suspicious activity.

<644hp 227m 372mv no opponent> -e
e
The Quire of the Cathedral of Valour

[Exits: east west]
Artoron is here.

<644hp 227m 370mv no opponent> -
You yell 'Help! I am being attacked by Artoron!'
You dance around Artoron's turmoil and easily dodge it.
You dodge Artoron's turmoil.
No way! You are still fighting!
Artoron has some small wounds and bruises.

<644hp 227m 370mv defensive> -flee
You flee from combat!
The Nave of the Cathedral of Valour

[Exits: south west]

(I run away, find out I am still incubating plague even though I cured it and have a new horse.
Wait it off, and then start looking again. Thandus tells me He saw Artoron, and that's where we will continue.
Next part will be less edited.)

The steep foothills

[Exits: north east south west]

<935hp 382m 361mv no opponent> -n
murder Artoron
Base of Mount Saidian

[Exits: south up]
Artoron is here.

<935hp 382m 360mv no opponent> -where
Artoron yells 'Help! I am being attacked by Skurm!'
Artoron's shield jolts under your cleave, but holds.
Your rays wound Artoron.
Your chop wounds Artoron.
Your cleave misses Artoron.
You manage to dodge Artoron's turmoil with a lot of effort.
Artoron has a few scratches.

<935hp 382m 360mv defensive> -who

Artoron narrows his eyes.
You resist Artoron's deterioration.
Artoron has a few scratches.

<935hp 382m 360mv defensive> -
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte wounds Artoron.
Your slice decimates Artoron!
Your rays injure Artoron.
Artoron has some small wounds and bruises.

<935hp 382m 360mv defensive> -hob
Players near you in Mount Saidian:
<PK> Artoron Base of Mount Saidian
<PK> Skurm Base of Mount Saidian
Artoron has some small wounds and bruises.

<935hp 382m 360mv defensive> -
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.
Artoron has some small wounds and bruises.

<935hp 382m 360mv defensive> -
Artoron narrows his eyes.
You resist Artoron's deterioration.
You strike Artoron with your weapon and attempt to hobble him.
The shrunken head of the Darkenbeast leaks pus as it absorbs your hobble attempt.
Artoron's oozing pus injures you.
Artoron has some small wounds and bruises.

<919hp 382m 360mv defensive> -hob

Artoron's turmoil maims you!
Your cleave mauls Artoron.
Your slice mauls Artoron.
Your rays wound Artoron.
Artoron has some small wounds and bruises.

<883hp 382m 360mv defensive> -
Artoron narrows his eyes.
You resist Artoron's deterioration.
Artoron has some small wounds and bruises.

<883hp 382m 360mv defensive> -
Your cleave wounds Artoron.
Your rays wound Artoron.
You stumble and barely manage to dodge Artoron's turmoil.
You dodge Artoron's turmoil.
Artoron has some small wounds and bruises.

<883hp 382m 360mv defensive> -
You strike Artoron with your weapon and attempt to hobble him.
The shrunken head of the Darkenbeast leaks pus as it absorbs your hobble attempt.
Artoron's oozing pus devastates you!
Artoron has some small wounds and bruises.

<851hp 382m 360mv defensive> -
Artoron narrows his eyes.
You resist Artoron's deterioration.
Artoron has some small wounds and bruises.

<851hp 382m 360mv defensive> -bar

Artoron's turmoil MUTILATES you!
Your cleave decimates Artoron!
Artoron has quite a few wounds.

<814hp 382m 360mv defensive> -
Artoron narrows his eyes.
You resist Artoron's deterioration.
Artoron has quite a few wounds.

<814hp 382m 360mv defensive> -
Artoron's shield jolts under your cleave, but holds.
Your rays injure Artoron.
Your chop mauls Artoron.
You parry Artoron's turmoil.
Artoron has quite a few wounds.

<814hp 382m 360mv defensive> -
You hammer Artoron's shield repeatedly with your weapons.
The shrunken head of the Darkenbeast leaks pus as it absorbs your barrage attempt.
Artoron's oozing pus maims you!
Artoron has quite a few wounds.

<781hp 382m 360mv defensive> -
Artoron narrows his eyes.
You defenses lower from deterioration. (Again? Double Eww)
Artoron has quite a few wounds.

<781hp 382m 360mv defensive> -
Your cleave decimates Artoron!
Artoron's turmoil DISMEMBERS you!
Artoron's turmoil DISEMBOWELS you!
Artoron has quite a few wounds.

<677hp 382m 360mv defensive> -flee

Artoron narrows his eyes.
Artoron has quite a few wounds.

<677hp 382m 360mv defensive> -
You flee from combat!
Trail on the Mountain

[Exits: up down]

<677hp 382m 359mv no opponent> -d
Base of Mount Saidian

[Exits: south up]
Artoron is here.

<677hp 382m 358mv no opponent> -s
s
The steep foothills

[Exits: north east south west]

<677hp 382m 357mv no opponent> -
Grassy foothills

[Exits: north east south west]
Aruncus the Druid is walking around here, searching for herbs.

<677hp 382m 356mv no opponent> -s
s
Grassy plains

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.

<677hp 382m 355mv no opponent> -s
s
Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<677hp 382m 354mv no opponent> -
Path in the plains

[Exits: north east south west]

<677hp 382m 353mv no opponent> -
Outside the North Gate

[Exits: north south]
A drow city guard of Seringale stands watch here.

You are affected by the following:
Spell: deteriorate : modifies save vs spell by -16 for 12 hours
: modifies armor class by -100 for 12 hours
Skill: affliction : modifies save vs afflictive by -1 for 2 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Spell: detect invis : lasts for 11 hours

<677hp 382m 352mv no opponent> -s
s
Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<677hp 382m 351mv no opponent> -
The North Main Street

[Exits: north south]

<677hp 382m 350mv no opponent> -s
s
The North Main Street

[Exits: north east south west]

<677hp 382m 349mv no opponent> -s

The day has begun.

<693hp 382m 364mv no opponent> -
The North Main Street

[Exits: north east south west]

<693hp 382m 363mv no opponent> -
The North Main Street

[Exits: north south west]

<693hp 382m 362mv no opponent> -
Artoron walks in.

<693hp 382m 362mv no opponent> -
Artoron walks south.

<693hp 382m 362mv no opponent> -gt deteriorate is unpleasant
You tell your group 'Deteriorate is unpleasant.'

<693hp 382m 362mv no opponent> -s
s

Artoron walks in.
North Square

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A dwarven city guard of Seringale stands watch here.

<693hp 382m 361mv no opponent> -
The Main Street

[Exits: north south]
A duergar city guard of Seringale stands watch here.

<693hp 382m 360mv no opponent> -s
The Main Street

[Exits: north east south west]

<693hp 382m 359mv no opponent> -s
The Main Street

[Exits: north east south west]

<693hp 382m 358mv no opponent> -s
North of Market Square

[Exits: north east west]

<693hp 382m 357mv no opponent> -w
Northwest of Market Square

[Exits: east south]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<693hp 382m 356mv no opponent> -s
w
West of Market Square

[Exits: north south west]

<693hp 382m 355mv no opponent> -w
The West Common Road

[Exits: north east south west]

<693hp 382m 354mv no opponent> -where
The West Common Road

[Exits: north east south west]

<693hp 382m 353mv no opponent> -who
w
Players near you in Seringale:
<PK> Artoron North of Market Square
<PK> Thandus East of Market Square
<PK> Skurm The West Common Road

<693hp 382m 353mv no opponent> -w
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<693hp 382m 353mv no opponent> -
The Western Monument

[Exits: north east south west]

<693hp 382m 352mv no opponent> -where
The West Common Road

[Exits: north east west]

<693hp 382m 351mv no opponent> -w
w
Players near you in Seringale:
<PK> Artoron North of Market Square
<PK> Thandus East of Market Square
<PK> Skurm The West Common Road

<693hp 382m 351mv no opponent> -
The West Common Road

[Exits: north east west]

<693hp 382m 350mv no opponent> -where
w
The West Common Road

[Exits: east south west]

<693hp 382m 349mv no opponent> -w
Players near you in Seringale:
<PK> Artoron North of Market Square
<PK> Thandus East of Market Square
<PK> Skurm The West Common Road

<693hp 382m 349mv no opponent> -where
Inside the West Gate

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<693hp 382m 348mv no opponent> -w
Outside the West Gate

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.

<693hp 382m 347mv no opponent> -w
Players near you in Seringale:
<PK> Artoron North of Market Square
<PK> Thandus East of Market Square
<PK> Skurm Outside the West Gate

<693hp 382m 347mv no opponent> -where
The edge of the forest

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<693hp 382m 346mv no opponent> -w
A trail through the light forest

[Exits: east west]

<693hp 382m 345mv no opponent> -w
Players near you in Mystic Forest:
<PK> Skurm A trail through the light forest

<693hp 382m 345mv no opponent> -who
A trail through the light forest

[Exits: east west]
A stone outcropping with traces of ore is here.

<693hp 382m 344mv no opponent> -w
A trail through the light forest

[Exits: east west]

<693hp 382m 343mv no opponent> -w
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<693hp 382m 343mv no opponent> -where
A trail through the light forest

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<693hp 382m 342mv no opponent> -
A trail through the light forest

[Exits: east south west]

<693hp 382m 341mv no opponent> -w
w
Players near you in Mystic Forest:
<PK> Skurm A trail through the light forest

<693hp 382m 341mv no opponent> -
A trail through the dense forest

[Exits: east west]

<693hp 382m 340mv no opponent> -where
A trail through the dense forest

[Exits: east south west]

<693hp 382m 339mv no opponent> -w
Players near you in Mystic Forest:
<PK> Skurm A trail through the dense forest

<693hp 382m 339mv no opponent> -w
A narrow trail through the deep, dark forest

[Exits: east west]

<693hp 382m 338mv no opponent> -where
A narrow trail through the deep, dark forest

[Exits: east south west]

<693hp 382m 337mv no opponent> -w
w
Players near you in Mystic Forest:
<PK> Skurm A narrow trail through the deep, dark forest

<693hp 382m 337mv no opponent> -
A narrow trail through the deep, dark forest

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.

<693hp 382m 336mv no opponent> -who
A narrow trail through the deep, dark forest

[Exits: north east south up]
A colossal tree blocks the way westwards.
A treant stands here in defense of the forest.

<693hp 382m 335mv no opponent> -n
n
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<693hp 382m 335mv no opponent> -
The narrow trail

[Exits: north south]
A treant stands here in defense of the forest.

<693hp 382m 334mv no opponent> -where
The narrow trail

[Exits: east south west]
A treant stands here in defense of the forest.

<693hp 382m 333mv no opponent> -
Players near you in Mystic Forest:
<PK> Skurm The narrow trail

<693hp 382m 333mv no opponent> -where
Players near you in Mystic Forest:
<PK> Skurm The narrow trail

<693hp 382m 333mv no opponent> -w
Entrance to Drkshtyre Wood

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<693hp 382m 332mv no opponent> -where
w
Players near you in Drkshtyre Wood:
<PK> Skurm Entrance to Drkshtyre Wood

<693hp 382m 332mv no opponent> -w
The main path in Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<693hp 382m 331mv no opponent> -who
The main path in Drkshtyre Wood

[Exits: east west]
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.

<693hp 382m 330mv no opponent> -w
w
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<693hp 382m 330mv no opponent> -
The main path in Drkshtyre Wood

[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<693hp 382m 329mv no opponent> -where
The main path in Drkshtyre Wood

[Exits: east west]
A stone outcropping with traces of ore is here.
(Glowing) A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.

<693hp 382m 328mv no opponent> -w
Players near you in Drkshtyre Wood:
<PK> Skurm The main path in Drkshtyre Wood

<693hp 382m 328mv no opponent> -w
The main path in Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<693hp 382m 327mv no opponent> -where
The main path in Drkshtyre Wood

[Exits: east south west well]
A brick well has been set up here.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<693hp 382m 326mv no opponent> -w
w
Players near you in Drkshtyre Wood:
<PK> Skurm The main path in Drkshtyre Wood

<693hp 382m 326mv no opponent> -
In Drkshtyre Wood

[Exits: east west]
A stone outcropping with traces of ore is here.
A glowering Defiler is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<693hp 382m 325mv no opponent> -where
In Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<693hp 382m 324mv no opponent> -
Players near you in Drkshtyre Wood:
<PK> Skurm In Drkshtyre Wood



A large wooded path

[Exits: north east up]

<693hp 382m 323mv no opponent> -w

The sun rises in the east.
Your warcry wears off.

<715hp 382m 364mv no opponent> -
Great red oaks loom overhead, blocking passage west.

<715hp 382m 364mv no opponent> -where
Players near you in Drkshtyre Wood:
<PK> Skurm A large wooded path

<715hp 382m 364mv no opponent> -n
n
A large wooded path

[Exits: north south]
A treant sibling is here.

<715hp 382m 363mv no opponent> -
A large wooded path

[Exits: north south]
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
A treant sibling is here.

<715hp 382m 362mv no opponent> -where
n
Players near you in Drkshtyre Wood:
<PK> Skurm A large wooded path

<715hp 382m 362mv no opponent> -n
A large wooded path

[Exits: north south west]
A small pine tree stands here.
(White Aura) A treant guardian is here, protecting its home.

<715hp 382m 361mv no opponent> -
A large wooded path

[Exits: north south]
A small pine tree stands here.

<715hp 382m 360mv no opponent> -equip
n
You are using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
<worn around neck> (Glowing) (Humming) a dragonwing mithril-white ascot of seeking
<worn on head> a reinforced golden helmet of perfection
<worn on torso> (Invis) (Glowing) a beautiful golden breastplate of perfection
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> gauntlets of the Golden Flame
<worn on legs> (Glowing) a pair of disease-scarred lameller legplates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a disease-scarred marked bracer of survival
<worn around wrist> (Invis) a deflective null bracer of turning
<wielded> 'Leese-Breaker', the Demolition Axe of the Barbarian
<dual wielded> (Glowing) a golden battleaxe
<stored in quiver> (Glowing) some arrows of Griffon Flight (25)
<floating nearby> (Glowing) a brilliant topaz

<715hp 382m 360mv no opponent> -e
A large wooded path

[Exits: east south]

<715hp 382m 359mv no opponent> -where
A large wooded path

[Exits: north east west]
A crystal ooze sloshes about.
A pyromaniac is here, burning up the forest.

<715hp 382m 358mv no opponent> -n
n
Players near you in Drkshtyre Wood:
<PK> Skurm A large wooded path

<715hp 382m 358mv no opponent> -
A large wooded path

[Exits: north east south]

<715hp 382m 357mv no opponent> -where
A large wooded path

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.

<715hp 382m 356mv no opponent> -w
w
Players near you in Drkshtyre Wood:
<PK> Skurm A large wooded path

<715hp 382m 356mv no opponent> -
A large wooded path

[Exits: east west]
A small boy is here, carving trees into totem poles.

<715hp 382m 355mv no opponent> -who
A large wooded path

[Exits: east west]
A chef is here, looking to cook a nasty meal for you.

<715hp 382m 354mv no opponent> -w
w
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<715hp 382m 354mv no opponent> -
A long bridge

[Exits: east west]

<715hp 382m 353mv no opponent> -where
A long bridge

[Exits: east west]
A scaly serpent is here.

<715hp 382m 352mv no opponent> -w
w
Players near you in Drkshtyre Wood:
<PK> Skurm A long bridge

<715hp 382m 352mv no opponent> -
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

<715hp 382m 352mv no opponent> -where
The toll troll says 'No pass. Toll first.'
The toll troll grizzles his teeth and looks mean.
A long bridge

[Exits: east west]

<715hp 382m 351mv no opponent> -
Players near you in Drkshtyre Wood:
<PK> Skurm A long bridge
A gnoll walks in.

<715hp 382m 351mv no opponent> -w
A long bridge

[Exits: north east]

<715hp 382m 350mv no opponent> -where
Players near you in Drkshtyre Wood:
<PK> Skurm A long bridge

<715hp 382m 350mv no opponent> -n
In the Water

[Exits: south west]

<715hp 382m 349mv no opponent> -w
w
In the Water

[Exits: east west]
A scaly serpent is here.

<715hp 382m 348mv no opponent> -where
In the Water

[Exits: east west]
A scaly serpent is here.

<715hp 382m 347mv no opponent> -who
Players near you in Drkshtyre Wood:
<PK> Artoron Entrance to Drkshtyre Wood
<PK> Skurm In the Water

<715hp 382m 347mv no opponent> -w
w
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<715hp 382m 347mv no opponent> -
In the Water

[Exits: east west]

<715hp 382m 346mv no opponent> -where
In the Water

[Exits: north east]

<715hp 382m 345mv no opponent> -n
Players near you in Drkshtyre Wood:
<PK> Artoron The main path in Drkshtyre Wood
<PK> Skurm In the Water

<715hp 382m 345mv no opponent> -n
In the Water

[Exits: north south]
A scaly serpent is here.
A scaly serpent is here.

<715hp 382m 344mv no opponent> -n
In the Water

[Exits: north south]
A scaly serpent is here.

<715hp 382m 343mv no opponent> -where
In the Water

[Exits: south west]

<715hp 382m 342mv no opponent> -w
Players near you in Drkshtyre Wood:
<PK> Artoron The main path in Drkshtyre Wood
<PK> Skurm In the Water

<715hp 382m 342mv no opponent> -w
In the Water

[Exits: east west]

<715hp 382m 341mv no opponent> -w
A Stasis

[Exits: east west]

<715hp 382m 340mv no opponent> -where
A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.

<715hp 382m 339mv no opponent> -
Players near you in Standing Fortress:
<PK> Skurm A Rocky Shore

<715hp 382m 339mv no opponent> -s
A Rocky Shore

[Exits: north south]

<715hp 382m 338mv no opponent> -s
u
A Rocky Shore

[Exits: north up]

<715hp 382m 337mv no opponent> -where
Upon A Rock Ledge

[Exits: north west down]
A hardworking deckhand stands here.

<715hp 382m 336mv no opponent> -who
Players near you in Demea:
<PK> Skurm Upon A Rock Ledge

<715hp 382m 336mv no opponent> -w
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<715hp 382m 336mv no opponent> -s
A Rock Plateau

[Exits: east south]
A pair of boots is here.
A large backpack is here.
A light hat is here.
A tattered cloak is here.

<715hp 382m 335mv no opponent> -e
A Granite Rockface

[Exits: north east]

<715hp 382m 334mv no opponent> -
Before A Rock Cliff

[Exits: south west]

<715hp 382m 333mv no opponent> -s
An Overgrown Path

[Exits: north east]
A hardworking deckhand stands here.

<715hp 382m 332mv no opponent> -e
e
An Overgrown Path

[Exits: east west]

<715hp 382m 331mv no opponent> -s
On A Dock

[Exits: north south west]

<715hp 382m 330mv no opponent> -s
On a Dock

[Exits: north east west]

<715hp 382m 329mv no opponent> -where
Alas, you cannot go that way.

<715hp 382m 329mv no opponent> -e
Players near you in Demea:
<PK> Skurm On a Dock

<715hp 382m 329mv no opponent> -e
On a Dock

[Exits: east south west]
A dockhand stands here.
A dockhand stands here.

<715hp 382m 328mv no opponent> -
On a Dock

[Exits: east west]

<715hp 382m 327mv no opponent> -e
On a Dock

[Exits: east south west]

<715hp 382m 326mv no opponent> -e
On a Dock

[Exits: east west]

<715hp 382m 325mv no opponent> -e
On a Dock

[Exits: north west]

<715hp 382m 324mv no opponent> -n
n
On a Dock

[Exits: north south west]
A hardworking deckhand stands here.
A hardworking deckhand stands here.

<715hp 382m 323mv no opponent> -where
On a Dock

[Exits: north east south]

<715hp 382m 322mv no opponent> -who
Players near you in Demea:
<PK> Skurm On a Dock

<715hp 382m 322mv no opponent> -n
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<715hp 382m 322mv no opponent> -n
On a Dock

[Exits: north south]

<715hp 382m 321mv no opponent> -
On a Dock

[Exits: north east south]

<715hp 382m 320mv no opponent> -where
n
Players near you in Demea:
<PK> Skurm On a Dock

<715hp 382m 320mv no opponent> -n
On a Dock

[Exits: north south]
A dockhand stands here.

<715hp 382m 319mv no opponent> -where
End of the Dock

[Exits: south down]

<715hp 382m 318mv no opponent> -d
Players near you in Demea:
<PK> Skurm End of the Dock

<715hp 382m 318mv no opponent> -d
Demea Bay

[Exits: north west up]
You feel less vulnerable to afflictions.

<729hp 382m 364mv no opponent> -
Alas, you cannot go that way.

<729hp 382m 364mv no opponent> -n
Demea Bay

[Exits: north south west]

<729hp 382m 363mv no opponent> -n
Demea Bay

[Exits: south west]

<729hp 382m 362mv no opponent> -w
w
Demea Bay

[Exits: east south west]

<729hp 382m 361mv no opponent> -w
Demea Bay

[Exits: east south west]

<729hp 382m 360mv no opponent> -where
Demea Bay

[Exits: east south west]

<729hp 382m 359mv no opponent> -who
w
Players near you in Demea:
<PK> Skurm Demea Bay

<729hp 382m 359mv no opponent> -w
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<729hp 382m 359mv no opponent> -
The Edge of the Bay

[Exits: east west]

<729hp 382m 358mv no opponent> -where
Kesin Sound

[Exits: east west]

<729hp 382m 357mv no opponent> -w
w
Players near you in Demea:
<PK> Artoron A Rock Plateau
<PK> Skurm Kesin Sound

<729hp 382m 357mv no opponent> -
Kesin Sound

[Exits: east west]

<729hp 382m 356mv no opponent> -where
Kesin Sound

[Exits: east west]

<729hp 382m 355mv no opponent> -w
Players near you in Demea:
<PK> Artoron An Overgrown Path
<PK> Skurm Kesin Sound

<729hp 382m 355mv no opponent> -w
Kesin Sound

[Exits: east west]

<729hp 382m 354mv no opponent> -where
A Beach

[Exits: east south west]
A seagull is here, making circles in the sky.

<729hp 382m 353mv no opponent> -s
Players near you in Forest of Illusion:
<PK> Skurm A Beach

<729hp 382m 353mv no opponent> -s
The Tide

[Exits: north east south west]

<729hp 382m 352mv no opponent> -
The Ocean

[Exits: north east south west]

<729hp 382m 351mv no opponent> -s
The Ocean

[Exits: north east south west]

<729hp 382m 350mv no opponent> -s
The Ocean

[Exits: north east south]

<729hp 382m 349mv no opponent> -s
The Ocean

[Exits: north east south (down)]

<729hp 382m 348mv no opponent> -s
The Ocean

[Exits: north east south west]

<729hp 382m 347mv no opponent> -n
The Ocean

[Exits: north east south (down)]

<729hp 382m 346mv no opponent> -open d
d
You open the rock below you.

<729hp 382m 346mv no opponent> -open s
s
where
The Portal

[Exits: (south) up]

<729hp 382m 345mv no opponent> -
You open the vortex south of you.

<729hp 382m 345mv no opponent> -
A Mystical Shoreline

[Exits: north south west]
A magical spring flows here, inviting your thirst.

<729hp 382m 344mv no opponent> -
Players near you in Forest of Illusion:
<PK> Skurm A Mystical Shoreline

<729hp 382m 344mv no opponent> -s
s
A Woodland Path

[Exits: north south]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<729hp 382m 343mv no opponent> -s
A Woodland Path

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A pile of wood comes to life before your very eyes.

<729hp 382m 342mv no opponent> -where
A Woodland Path

[Exits: north south west]
A young and brightly coloured griffon plays in the forest.

<729hp 382m 341mv no opponent> -s
s
Players near you in Forest of Illusion:
<PK> Skurm A Woodland Path

<729hp 382m 341mv no opponent> -
A Woodland Path

[Exits: north south]
A pile of wood comes to life before your very eyes.

<729hp 382m 340mv no opponent> -
A Woodland Path

[Exits: north south (west)]
A small fairy is here, dancing playfully in the forest.

<729hp 382m 339mv no opponent> -s
s
A Woodland Path

[Exits: north south]
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.

<729hp 382m 338mv no opponent> -
Hollow Trees

[Exits: north west]
A small fairy is here, dancing playfully in the forest.

<729hp 382m 337mv no opponent> -w
s
Hollow Trees

[Exits: east south]
(Translucent) A warrior of the forest patrols here, expecting trouble.

<729hp 382m 336mv no opponent> -s
Dense Forest

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<729hp 382m 335mv no opponent> -where
Dense Forest

[Exits: north south]
A small fairy is here, dancing playfully in the forest.

<729hp 382m 334mv no opponent> -s
Players near you in Forest of Illusion:
<PK> Artoron A Beach
<PK> Skurm Dense Forest

<729hp 382m 334mv no opponent> -w
Dense Forest

[Exits: north east west]
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<729hp 382m 333mv no opponent> -w
A Dirt Path

[Exits: east west]
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.

<729hp 382m 332mv no opponent> -where
A Dirt Path

[Exits: east west]
(Translucent) A warrior of the forest patrols here, expecting trouble.

<729hp 382m 331mv no opponent> -w
w
Players near you in Forest of Illusion:
<PK> Artoron The Ocean
<PK> Skurm A Dirt Path

<729hp 382m 331mv no opponent> -
A Dirt Path

[Exits: east west]

<729hp 382m 330mv no opponent> -where
Outside the East Gate

[Exits: east (west)]

<729hp 382m 329mv no opponent> -
Players near you in Forest of Illusion:
<PK> Artoron The Portal
<PK> Skurm Outside the East Gate

<729hp 382m 329mv no opponent> -open w
You open the gate west of you.

<729hp 382m 329mv no opponent> -w
where
w
w
Inside the East Gate

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<741hp 382m 363mv no opponent> -
Players near you in Forest of Illusion:
<PK> Artoron A Woodland Path
<PK> Skurm Inside the East Gate

<741hp 382m 363mv no opponent> -
Arcane Way

[Exits: north east west]

<741hp 382m 362mv no opponent> -
Arcane Way

[Exits: east south west]

<741hp 382m 361mv no opponent> -w
Town Square

[Exits: north east south west (down)]
A shimmering fountain flares with an illusionary aspect.
A magician wanders around, babbling to himself strangely.

<741hp 382m 360mv no opponent> -s
Illusion Avenue

[Exits: north south west]

<741hp 382m 359mv no opponent> -s
s
Illusion Avenue

[Exits: north east south]

<741hp 382m 358mv no opponent> -
Inside the South Gate

[Exits: north east (south) west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<741hp 382m 357mv no opponent> -open s
s
You open the gate south of you.

<741hp 382m 357mv no opponent> -where
Outside the South Gate

[Exits: north south]
Some bright red banners stream down over the southern gates.

<741hp 382m 356mv no opponent> -
Players near you in Forest of Illusion:
<PK> Artoron Arcane Way
<PK> Skurm Outside the South Gate

<741hp 382m 356mv no opponent> -s
A Sandy Trail

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<741hp 382m 355mv no opponent> -s
A Sandy Trail

[Exits: north east]

<741hp 382m 354mv no opponent> -e
A Sandy Trail

[Exits: south west]
A large golden crab is toting an enormous pair of pincers.
A seagull is here, making circles in the sky.

<741hp 382m 353mv no opponent> -s
s
A Sandy Trail

[Exits: north south]

<741hp 382m 352mv no opponent> -
A Sandy Trail

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<741hp 382m 351mv no opponent> -s
The Shoreline

[Exits: north east]

<741hp 382m 350mv no opponent> -e
n
Along the Seashore

[Exits: north east south west]

<741hp 382m 349mv no opponent> -where
A Sparkling Estuary

[Exits: east south]
A small seagull sits comfortably on the sand.

<741hp 382m 348mv no opponent> -e
Players near you in Storm Hill:
<PK> Skurm A Sparkling Estuary

<741hp 382m 348mv no opponent> -e
A Small Rope Bridge

[Exits: east west]

<741hp 382m 347mv no opponent> -who
Lighter Sand

[Exits: south west]
A small seagull sits comfortably on the sand.

<741hp 382m 346mv no opponent> -s
e
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<741hp 382m 346mv no opponent> -
The Sand Dune

[Exits: north east]

<741hp 382m 345mv no opponent> -
On a Jetty

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.

<741hp 382m 344mv no opponent> -s
A Tall Flagpole

[Exits: north south west]

<741hp 382m 343mv no opponent> -s
A Small Pool

[Exits: north south]

<741hp 382m 342mv no opponent> -s
On A Wooden Dock

[Exits: north east south]
A rugged looking fisherman wanders around lost in thought.

<741hp 382m 341mv no opponent> -e
e
Walking on Dock

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<741hp 382m 340mv no opponent> -where
Along the Docks

[Exits: east south west]

<741hp 382m 339mv no opponent> -e
e
Players near you in Storm Hill:
<PK> Artoron Along the Seashore
<PK> Skurm Along the Docks

<741hp 382m 339mv no opponent> -
A Gathering Spot

[Exits: east west]
A giant fisherman sits here baiting his hook.

<741hp 382m 338mv no opponent> -who
Walking along the Docks

[Exits: east west]

<741hp 382m 337mv no opponent> -e
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<741hp 382m 337mv no opponent> -e
An Old Intersection

[Exits: north east west]

<741hp 382m 336mv no opponent> -e
At the Gates of a Town

[Exits: east (south) west]
A giant citizen of the village wanders about.

<741hp 382m 335mv no opponent> -e
End of the Dock

[Exits: north west]

<741hp 382m 334mv no opponent> -where
Alas, you cannot go that way.

<741hp 382m 334mv no opponent> -
Players near you in Storm Hill:
<PK> Artoron Along the Seashore
<PK> Skurm End of the Dock

<741hp 382m 334mv no opponent> -n
A Sharp Veering Path

[Exits: east south]

<741hp 382m 333mv no opponent> -e
e
A Gigantic Wind Break

[Exits: east west]

<741hp 382m 332mv no opponent> -where
A White Gate

[Exits: east (south) west]

<741hp 382m 331mv no opponent> -e
Players near you in Storm Hill:
<PK> Artoron Along the Seashore
<PK> Skurm A White Gate

<741hp 382m 331mv no opponent> -e
Along a Wall

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.

<741hp 382m 330mv no opponent> -n
Alas, you cannot go that way.

<741hp 382m 330mv no opponent> -n
Overlooking a Town

[Exits: north east south]

<741hp 382m 329mv no opponent> -
A Grassy Plateau

[Exits: north south west]

<741hp 382m 328mv no opponent> -n
Flattened Grass

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<741hp 382m 327mv no opponent> -e
e
A Secluded Field

[Exits: north east west]

<741hp 382m 326mv no opponent> -where
West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<741hp 382m 325mv no opponent> -e
Players near you in Valour:
<PK> Skurm West Gate of City of Valour

<741hp 382m 325mv no opponent> -
The Western Promenade

[Exits: north east south west]

<741hp 382m 324mv no opponent> -where
mm
Players near you in Valour:
<PK> Skurm The Western Promenade

(At this point, I realize he has been chasing too fast to remember that his head might pop, at least I hope.)
<741hp 382m 324mv no opponent> -where
w
where
who
Players near you in Valour:
<PK> Skurm The Western Promenade

<741hp 382m 324mv no opponent> -war
West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<741hp 382m 323mv no opponent> -where
Players near you in Valour:
<PK> Skurm West Gate of City of Valour

<741hp 382m 323mv no opponent> -
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<741hp 382m 323mv no opponent> -
You feel righteous as you yell out your warcry.
You yell 'For the power of the Sun, and for the glory of Valour!'

<741hp 352m 323mv no opponent> -murder Artoron
where
murder Artoron
Players near you in Valour:
<PK> Skurm West Gate of City of Valour

<741hp 352m 323mv no opponent> -
They aren't here.

<741hp 352m 323mv no opponent> -scan
Players near you in Valour:
<PK> Skurm West Gate of City of Valour

<741hp 352m 323mv no opponent> -
They aren't here.

<741hp 352m 323mv no opponent> -murder Artoron
You scan all around.

<741hp 352m 323mv no opponent> -
They aren't here.

<741hp 352m 323mv no opponent> -can
You can't do that here.

<741hp 352m 323mv no opponent> -murder Artoron
They aren't here.

<762hp 358m 364mv no opponent> -scan
You scan all around.

<762hp 358m 364mv no opponent> -scan
You scan all around.

<762hp 358m 364mv no opponent> -scan
You scan all around.

<762hp 358m 364mv no opponent> -scan
You scan all around.

<762hp 358m 364mv no opponent> -murder Artoron
They aren't here.

<762hp 358m 364mv no opponent> -scan
You scan all around.

<762hp 358m 364mv no opponent> -scan
You scan all around.

<762hp 358m 364mv no opponent> -scan
You scan all around.

<762hp 358m 364mv no opponent> -scan
You scan all around.
*** Range 1 (west) ***
Artoron is here.

<762hp 358m 364mv no opponent> -scan
You scan all around.
*** Range 1 (west) ***
Artoron is here.

<762hp 358m 364mv no opponent> -murder Artoron
Artoron flies in.
Artoron yells 'Help! I am being attacked by Skurm!'
Your cleave wounds Artoron.
Artoron's shield wobbles and barely deflects your rays.
Your rays injure Artoron.
Artoron has a few scratches.

<762hp 358m 364mv defensive> -murder Artoron

You dodge Artoron's turmoil.
You dodge Artoron's turmoil.
Your cleave mauls Artoron.
Your chop mauls Artoron.
Your rays wound Artoron.
A golden battleaxe glows with a soft light.
You feel a little better.
Artoron's shield fails to deflect the powerful cleave from your axe.
Your cleave decimates Artoron!
Artoron has some small wounds and bruises.

<775hp 358m 364mv defensive> -flee

Artoron narrows his eyes.
Artoron has some small wounds and bruises.

<775hp 358m 364mv defensive> -
You do the best you can!
Artoron has some small wounds and bruises.

<775hp 358m 364mv defensive> -
You flee from combat!
The Western Promenade

[Exits: north east south west]

<775hp 358m 363mv no opponent> -w
West Gate of City of Valour

[Exits: east west]
Artoron is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<775hp 358m 362mv no opponent> -e
The Western Promenade

[Exits: north east south west]

<775hp 358m 361mv no opponent> -w
West Gate of City of Valour

[Exits: east west]
Artoron is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<775hp 358m 360mv no opponent> -murder Artoron
Artoron yells 'Help! I am being attacked by Skurm!'
Your wild cleave hits Artoron.
Your chop mauls Artoron.
Your slice decimates Artoron!
Artoron has some small wounds and bruises.

<775hp 358m 360mv defensive> -
Artoron narrows his eyes.
Artoron has some small wounds and bruises.

<775hp 358m 360mv defensive> -flee

You awkwardly parry Artoron's turmoil with a loud clang.
You manage to dodge Artoron's turmoil with a lot of effort.
Your slice devastates Artoron!
Your rays wound Artoron.
Your rays wound Artoron.
Your cleave decimates Artoron!
Artoron has quite a few wounds.

<775hp 358m 360mv defensive> -
You flee from combat!
A Secluded Field

[Exits: north east west]

<775hp 358m 359mv no opponent> -e
West Gate of City of Valour

[Exits: east west]
Artoron is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<775hp 358m 358mv no opponent> -murder Artoron
You yell 'Help! I am being attacked by Artoron!'
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte injures Artoron.
Artoron has quite a few wounds.

<775hp 358m 358mv defensive> -
You do the best you can!
You stumble and barely manage to dodge Artoron's turmoil.
You dodge Artoron's turmoil.
Your cleave decimates Artoron!
Your cleave wounds Artoron.
Artoron's shield jolts under your rays, but holds.
Artoron's shield fails to deflect the powerful cleave from your axe.
Your chop wounds Artoron.
Artoron has quite a few wounds.

<775hp 358m 358mv defensive> -hob
You strike Artoron with your weapon and attempt to hobble him.
The shrunken head of the Darkenbeast leaks pus as it absorbs your hobble attempt.
Artoron's oozing pus decimates you!
Artoron has quite a few wounds.

<747hp 358m 358mv defensive> -
Artoron narrows his eyes.
Your cleave mauls Artoron.
Your chop wounds Artoron.
Your chop mauls Artoron.
You dance around Artoron's turmoil and easily dodge it.
Artoron has some big nasty wounds and scratches.

<747hp 358m 358mv defensive> -hob

You dodge Artoron's turmoil.
Artoron's turmoil DISEMBOWELS you!
Your wild cleave devastates Artoron!
Your chop wounds Artoron.
Your chop mauls Artoron.
Artoron has some big nasty wounds and scratches.

<704hp 358m 358mv defensive> -
Artoron narrows his eyes.
Artoron has some big nasty wounds and scratches.

<704hp 358m 358mv defensive> -
You strike Artoron with your weapon and attempt to hobble him.
The shrunken head of the Darkenbeast leaks pus as it absorbs your hobble attempt.
Artoron's oozing pus devastates you!
Artoron has some big nasty wounds and scratches.

<675hp 358m 358mv defensive> -
Artoron's turmoil maims you!
Artoron's wild turmoil wounds you.
Your slice mauls Artoron.
Artoron blocks your attack with his shield.
Artoron has some big nasty wounds and scratches.

<625hp 358m 358mv defensive> -
Artoron has fled!
Artoron flies west.

<625hp 358m 358mv no opponent> -hob
w
murder Artoron
You aren't fighting anyone.

<625hp 358m 358mv no opponent> -
A Secluded Field

[Exits: north east west]

<625hp 358m 357mv no opponent> -
They aren't here.

<625hp 358m 357mv no opponent> -w
Flattened Grass

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
The white aura around your body fades.

<647hp 366m 364mv no opponent> -where
Players near you in Storm Hill:
<PK> Artoron At the Gates of a Town
<PK> Skurm Flattened Grass

<647hp 366m 364mv no opponent> -s
A Grassy Plateau

[Exits: north south west]

<647hp 366m 363mv no opponent> -s
Overlooking a Town

[Exits: north east south]

<647hp 366m 362mv no opponent> -e
Sacred Tombs

[Exits: west]
A beautiful granite monument is here, honoring Valour's fallen.
A circle of tombs has been arranged around the granite monument.

<647hp 366m 361mv no opponent> -w
Overlooking a Town

[Exits: north east south]

<647hp 366m 360mv no opponent> -s
w
Along a Wall

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.

<647hp 366m 359mv no opponent> -where
A White Gate

[Exits: east (south) west]

<647hp 366m 358mv no opponent> -w
Players near you in Storm Hill:
<PK> Artoron An Old Intersection
<PK> Skurm A White Gate

<647hp 366m 358mv no opponent> -
A Gigantic Wind Break

[Exits: east west]

<647hp 366m 357mv no opponent> -get purple sack
w
You get a purple potion from a heavy backpack.

<647hp 366m 357mv no opponent> -
A Sharp Veering Path

[Exits: east south]

<647hp 366m 356mv no opponent> -where
Players near you in Storm Hill:
<PK> Artoron Path around Storm Hill
<PK> Skurm A Sharp Veering Path

<647hp 366m 356mv no opponent> -s
End of the Dock

[Exits: north west]

<647hp 366m 355mv no opponent> -w
w
At the Gates of a Town

[Exits: east (south) west]

<647hp 366m 354mv no opponent> -where
An Old Intersection

[Exits: north east west]
A giant citizen of the village wanders about.

<647hp 366m 353mv no opponent> -
Players near you in Storm Hill:
<PK> Artoron Entrance to a Cave
<PK> Skurm An Old Intersection

<647hp 366m 353mv no opponent> -w
Walking along the Docks

[Exits: east west]

<647hp 366m 352mv no opponent> -w
A Gathering Spot

[Exits: east west]
A giant fisherman sits here baiting his hook.

<647hp 366m 351mv no opponent> -where
Players near you in Storm Hill:
<PK> Artoron A Narrow Trail
<PK> Skurm A Gathering Spot

<647hp 366m 351mv no opponent> -w
Along the Docks

[Exits: east south west]

<647hp 366m 350mv no opponent> -w
Walking on Dock

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<647hp 366m 349mv no opponent> -where
Players near you in Storm Hill:
<PK> Artoron A Narrow Trail
<PK> Skurm Walking on Dock

<647hp 366m 349mv no opponent> -n
The Northern Shoreline

[Exits: east south]

<647hp 366m 348mv no opponent> -e
An Obelisk

[Exits: north west]

<647hp 366m 347mv no opponent> -murder Artoron
They aren't here.

<647hp 366m 347mv no opponent> -n
The Base of Storm Hill

[Exits: east south up]

<647hp 366m 346mv no opponent> -where
Players near you in Storm Hill:
<PK> Artoron Path around Storm Hill
<PK> Skurm The Base of Storm Hill

<647hp 366m 346mv no opponent> -who
[ Minot ] <PK> Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<647hp 366m 346mv no opponent> -s
An Obelisk

[Exits: north west]

<647hp 366m 345mv no opponent> -w
The Northern Shoreline

[Exits: east south]

<647hp 366m 344mv no opponent> -where
s
Players near you in Storm Hill:
<PK> Artoron Walking along the Docks
<PK> Skurm The Northern Shoreline

<647hp 366m 344mv no opponent> -
Walking on Dock

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<647hp 366m 343mv no opponent> -quaf pur
e
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<647hp 366m 343mv no opponent> -e
where
w
Along the Docks

[Exits: east south west]

<647hp 366m 342mv no opponent> -
A Gathering Spot

[Exits: east west]
A giant fisherman sits here baiting his hook.

<647hp 366m 341mv no opponent> -
Players near you in Storm Hill:
<PK> Artoron At the Gates of a Town
<PK> Skurm A Gathering Spot

<647hp 366m 341mv no opponent> -w
Along the Docks

[Exits: east south west]

<647hp 366m 340mv no opponent> -w
Walking on Dock

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<647hp 366m 339mv no opponent> -n
n
On A Wooden Dock

[Exits: north east south]

<647hp 366m 338mv no opponent> -
A Small Pool

[Exits: north south]
A rugged looking fisherman wanders around lost in thought.

<647hp 366m 337mv no opponent> -
A Tall Flagpole

[Exits: north south west]

<647hp 366m 336mv no opponent> -where
s
s
Players near you in Storm Hill:
<PK> Artoron At the Gates of a Town
<PK> Skurm A Tall Flagpole

<647hp 366m 336mv no opponent> -
A Small Pool

[Exits: north south]
A rugged looking fisherman wanders around lost in thought.

<647hp 366m 335mv no opponent> -murder Artoron
On A Wooden Dock

[Exits: north east south]

<647hp 366m 334mv no opponent> -where
e
They aren't here.

<647hp 366m 334mv no opponent> -e
Players near you in Storm Hill:
<PK> Artoron At the Gates of a Town
<PK> Skurm On A Wooden Dock

<647hp 366m 334mv no opponent> -
Walking on Dock

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<647hp 366m 333mv no opponent> -
Along the Docks

[Exits: east south west]

<647hp 366m 332mv no opponent> -e
e
A Gathering Spot

[Exits: east west]
A giant fisherman sits here baiting his hook.

<647hp 366m 331mv no opponent> -
Walking along the Docks

[Exits: east west]

<647hp 366m 330mv no opponent> -e
e
An Old Intersection

[Exits: north east west]
A giant citizen of the village wanders about.

<647hp 366m 329mv no opponent> -
At the Gates of a Town

[Exits: east (south) west]
Artoron is here.

<647hp 366m 328mv no opponent> -murder Artoron

Artoron flies east.
They aren't here.

<647hp 366m 328mv no opponent> -e
End of the Dock

[Exits: north west]

<647hp 366m 327mv no opponent> -murder Artoron
They aren't here.

<647hp 366m 327mv no opponent> -where
Players near you in Storm Hill:
<PK> Artoron A White Gate
<PK> Skurm End of the Dock

<647hp 366m 327mv no opponent> -n
A Sharp Veering Path

[Exits: east south]

<647hp 366m 326mv no opponent> -e
e
A Gigantic Wind Break

[Exits: east west]

<647hp 366m 325mv no opponent> -
A White Gate

[Exits: east (south) west]

<647hp 366m 324mv no opponent> -where
Players near you in Storm Hill:
<PK> Artoron Sacred Tombs
<PK> Skurm A White Gate

<647hp 366m 324mv no opponent> -e
Along a Wall

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.

<647hp 366m 323mv no opponent> -n
Overlooking a Town

[Exits: north east south]

<647hp 366m 322mv no opponent> -n
where
A Grassy Plateau

[Exits: north south west]
Lightning flashes in the sky.
Your victory rush wears off.

<664hp 371m 364mv no opponent> -
Players near you in Storm Hill:
<PK> Artoron Sacred Tombs
<PK> Skurm A Grassy Plateau

<664hp 371m 364mv no opponent> -s
e
Overlooking a Town

[Exits: north east south]

<664hp 371m 363mv no opponent> -murder Artoron
Sacred Tombs

[Exits: west]
A beautiful granite monument is here, honoring Valour's fallen.
A circle of tombs has been arranged around the granite monument.
Artoron is here.

<664hp 371m 362mv no opponent> -where
Artoron yells 'Help! I am being attacked by Skurm!'
Artoron's shield wobbles and barely deflects your cleave.
Your chop mauls Artoron.
Artoron has quite a few wounds.

<664hp 371m 362mv defensive> -hob

Artoron has fled!
Artoron flies west.

<664hp 371m 362mv no opponent> -w
murder Artoron
Players near you in Storm Hill:
<PK> Artoron A Peaceful Outpost
<PK> Skurm Sacred Tombs

<664hp 371m 362mv no opponent> -
You aren't fighting anyone.

<664hp 371m 362mv no opponent> -
Overlooking a Town

[Exits: north east south]

<664hp 371m 361mv no opponent> -
They aren't here.

<664hp 371m 361mv no opponent> -where
Players near you in Storm Hill:
<PK> Artoron A Peaceful Outpost
<PK> Skurm Overlooking a Town

<664hp 371m 361mv no opponent> -n
n
A Grassy Plateau

[Exits: north south west]

<664hp 371m 360mv no opponent> -
Artoron flies in.

<664hp 371m 360mv no opponent> -
Flattened Grass

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<664hp 371m 359mv no opponent> -e
Artoron flies in.

<664hp 371m 359mv no opponent> -
A Secluded Field

[Exits: north east west]

<664hp 371m 358mv no opponent> -
Artoron flies in.

<664hp 371m 358mv no opponent> -w
Flattened Grass

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<664hp 371m 357mv no opponent> -e
A Secluded Field

[Exits: north east west]
Artoron is here.

<664hp 371m 356mv no opponent> -murder Artoron

You yell 'Help! I am being attacked by Artoron!'
Artoron's turmoil DISEMBOWELS you!
You do the best you can!
Artoron has some small wounds and bruises.

<612hp 371m 356mv defensive> -where
Players near you in Storm Hill:
<PK> Artoron A Secluded Field
<PK> Skurm A Secluded Field
Artoron has some small wounds and bruises.

<612hp 371m 356mv defensive> -hob
You strike Artoron with your weapon and attempt to hobble him.
The shrunken head of the Darkenbeast leaks pus as it absorbs your hobble attempt.
Artoron's oozing pus injures you.
The shrunken head of the Darkenbeast explodes into dust ... leaving behind a foul-smelling green cloud. (Yes! Now to see if he is paying attention)
You dodge Artoron's turmoil.
Your cleave mauls Artoron.
Your chop decimates Artoron!
Artoron has quite a few wounds.

<596hp 371m 356mv none> -
Artoron narrows his eyes.
Artoron has quite a few wounds.

<596hp 371m 356mv none> -
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte injures Artoron.
Your wild cleave misses Artoron.
Your rays wound Artoron.
Your chop wounds Artoron.
Your rays wound Artoron.
Your cleave wounds Artoron.
Your chop mauls Artoron.
Artoron has quite a few wounds.

<596hp 371m 356mv none> -hob

Artoron narrows his eyes.
You are consumed by the phantoms of the underworld.
Artoron's phantom grasp scratches you.
Artoron's phantom grasp scratches you.
Artoron's phantom grasp scratches you.
Artoron's phantom grasp scratches you.
The phantoms drain your magical resistance.
Artoron has quite a few wounds.

<587hp 371m 356mv none> -
You strike Artoron with your weapon and attempt to hobble him.
Your hobble injures Artoron.
You dodge Artoron's turmoil.
Artoron's turmoil misses you.
Your cleave mauls Artoron.
Your rays wound Artoron.
Artoron has quite a few wounds.

<587hp 371m 356mv none> -
Artoron narrows his eyes.
You scream in agony as plague sores erupt from your skin. (Stop doing that, I don't like it...)
Artoron has quite a few wounds.

<587hp 357m 354mv none> -
Artoron's turmoil misses you.
Artoron's turmoil MUTILATES you!
Your cleave wounds Artoron.
Your chop mauls Artoron.
Artoron has some big nasty wounds and scratches.

<548hp 357m 354mv none> -hob

Artoron narrows his eyes.
You strike Artoron with your weapon and attempt to hobble him.
Your hobble injures Artoron.
Artoron clutches his leg painfully as he begins to hobble.(why am I still hobbling him?)
Artoron's turmoil MUTILATES you!
Artoron's turmoil DISEMBOWELS you!
Your cleave mauls Artoron.
Your rays wound Artoron.
Artoron has some big nasty wounds and scratches.

<456hp 357m 354mv none> -
Your cleave mauls Artoron.
You dodge Artoron's turmoil.
Artoron's turmoil MUTILATES you!
Artoron has some big nasty wounds and scratches.

<416hp 357m 354mv none> -
Artoron has fled!
Artoron flies east.

<416hp 357m 354mv no opponent> -e
murder Artoron
West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<416hp 357m 353mv no opponent> -
They aren't here.

<416hp 357m 353mv no opponent> -e
e
The Western Promenade

[Exits: north east south west]

<416hp 357m 352mv no opponent> -
The Western Promenade

[Exits: east west]

<416hp 357m 351mv no opponent> -where
Players near you in Valour:
<PK> Artoron Tribute Street
<PK> Skurm The Western Promenade
Ryoma the master warrior yells 'God of War, bless me with your power!'

<416hp 357m 351mv no opponent> -e
The Western Promenade

[Exits: north east west]

<416hp 357m 350mv no opponent> -e
The Western Promenade

[Exits: east west]

<416hp 357m 349mv no opponent> -e
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<416hp 357m 348mv no opponent> -where
Players near you in Valour:
<PK> Artoron Gates of the Royal Palace
<PK> Skurm The Monument of Saint Torin

<416hp 357m 348mv no opponent> -n
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<416hp 357m 347mv no opponent> -n

The white aura around your body fades.
You feel less vulnerable to afflictions.
You writhe in agony from the plague.

<433hp 332m 344mv no opponent> -
Bridge over the Bay of Vamana

[Exits: north south]

<433hp 332m 343mv no opponent> -n
Bridge over the Bay of Vamana

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<433hp 332m 342mv no opponent> -where
Players near you in Valour:
<PK> Artoron Lower Valour Avenue
<PK> Skurm Bridge over the Bay of Vamana

<433hp 332m 342mv no opponent> -get defen sack
You get a Defender potion from a heavy backpack.

<433hp 332m 342mv no opponent> -quaf defen
You quaff a Defender potion.
You are surrounded by a white aura.

<433hp 332m 342mv no opponent> -where
s
s
where
Players near you in Valour:
<PK> Artoron South Market Bridge
<PK> Skurm Bridge over the Bay of Vamana

<433hp 332m 342mv no opponent> -
Bridge over the Bay of Vamana

[Exits: north south]
The bridge creaks beneath your feet.

<433hp 332m 341mv no opponent> -
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<433hp 332m 340mv no opponent> -s
s
Players near you in Valour:
<PK> Artoron South Market Bridge
<PK> Skurm Bridge over the Bay of Vamana

<433hp 332m 340mv no opponent> -where
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<433hp 332m 339mv no opponent> -
Tribute Street

[Exits: north east south west]

<433hp 332m 338mv no opponent> -s
s
Players near you in Valour:
<PK> Artoron South Valour Bazaar
<PK> Skurm Tribute Street

<433hp 332m 338mv no opponent> -
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.

<433hp 332m 337mv no opponent> -where
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.

<433hp 332m 336mv no opponent> -s
s
Players near you in Valour:
<PK> Artoron Southeast Corner of Market Place
<PK> Skurm Tribute Street

<433hp 332m 336mv no opponent> -
Tribute Street

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<433hp 332m 335mv no opponent> -
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.

<433hp 332m 334mv no opponent> -s
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.

<433hp 332m 333mv no opponent> -e
Lower Valour Avenue

[Exits: east west]

<433hp 332m 332mv no opponent> -e
Lower Valour Avenue

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.

<433hp 332m 331mv no opponent> -where
e
Players near you in Valour:
<PK> Artoron East Wall Street
<PK> Skurm Lower Valour Avenue

<433hp 332m 331mv no opponent> -e
Lower Valour Avenue

[Exits: east south west]

<433hp 332m 330mv no opponent> -
Lower Valour Avenue

[Exits: east west]

<433hp 332m 329mv no opponent> -e
Lower Valour Avenue

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.

<433hp 332m 328mv no opponent> -e
The Knight's War Memorial

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Knight of the Hallowed Crown patrols the area diligently.
A street peddler wanders around hoping to score a trade.
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.

<433hp 332m 327mv no opponent> -n
n
South Market Bridge

[Exits: north south]

<433hp 332m 326mv no opponent> -
South Market Bridge

[Exits: north south]

<433hp 332m 325mv no opponent> -where
Players near you in Valour:
<PK> Artoron North High Street
<PK> Skurm South Market Bridge

<433hp 332m 325mv no opponent> -n
South Valour Bazaar

[Exits: east south west]

<433hp 332m 324mv no opponent> -e
e
South High Street

[Exits: east west]

<433hp 332m 323mv no opponent> -
South High Street

[Exits: east south west]

<433hp 332m 322mv no opponent> -e
Southeast Corner of Market Place

[Exits: north west]
A street performer juggles flaming torches.

<433hp 332m 321mv no opponent> -n
n
East Wall Street

[Exits: north east south]

<433hp 332m 320mv no opponent> -where
East Wall Street

[Exits: north south]

<433hp 332m 319mv no opponent> -n
Players near you in Valour:
<PK> Artoron North Market Bridge
<PK> Skurm East Wall Street

<433hp 332m 319mv no opponent> -n
East Valour Bazaar

[Exits: north east south]

<433hp 332m 318mv no opponent> -
East Wall Street

[Exits: north south]

<433hp 332m 317mv no opponent> -n
East Wall Street

[Exits: north east south]

<433hp 332m 316mv no opponent> -n
w
Northeast Corner of Market Place

[Exits: south west]
A street performer juggles flaming torches.

<433hp 332m 315mv no opponent> -w
North High Street

[Exits: north east west]

<433hp 332m 314mv no opponent> -
North High Street

[Exits: east west]
A disciple of Sarich quietly observes the area.

<433hp 332m 313mv no opponent> -w
North Valour Bazaar

[Exits: north east west]

<433hp 332m 312mv no opponent> -where
n
Players near you in Valour:
<PK> Artoron Bridge over the Bay of Vamana
<PK> Skurm North Valour Bazaar

<433hp 332m 312mv no opponent> -n
North Market Bridge

[Exits: north south]

<433hp 332m 311mv no opponent> -
North Market Bridge

[Exits: north south]

<433hp 332m 310mv no opponent> -n
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<433hp 332m 309mv no opponent> -w
w
Bridge over the Bay of Vamana

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Hallowed Crown looks at you sternly.

<433hp 332m 308mv no opponent> -w
Bridge over the Bay of Vamana

[Exits: east west]

<433hp 332m 307mv no opponent> -
You writhe in agony from the plague.

<454hp 332m 344mv no opponent> -
Bridge over the Bay of Vamana

[Exits: east west]

<454hp 332m 343mv no opponent> -where
w
Players near you in Valour:
<PK> Artoron Bridge over the Bay of Vamana
<PK> Skurm Bridge over the Bay of Vamana

<454hp 332m 343mv no opponent> -w
Bridge over the Bay of Vamana

[Exits: east west]

<454hp 332m 342mv no opponent> -
Bridge over the Bay of Vamana

[Exits: east west]
A wooden key has been left here.
(Humming) A key is here, wilting away.
(Glowing) A glowing green sphere floats nearby.
(Glowing) A glowing red sphere floats nearby.
(Glowing) A glowing blue sphere floats nearby.
A Valourian sentry stands on duty, guarding the bridge.

<454hp 332m 341mv no opponent> -w
Gates of Valour's Cathedral

[Exits: north east south]

<454hp 332m 340mv no opponent> -s
s
Bridge over the Bay of Vamana

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<454hp 332m 339mv no opponent> -
Bridge over the Bay of Vamana

[Exits: north south]
A disciple of Sarich quietly observes the area.

<454hp 332m 338mv no opponent> -where
s
Players near you in Valour:
<PK> Artoron The Monument of Saint Torin
<PK> Skurm Bridge over the Bay of Vamana

<454hp 332m 338mv no opponent> -s
Bridge over the Bay of Vamana

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<454hp 332m 337mv no opponent> -
Bridge over the Bay of Vamana

[Exits: north south]
The bridge creaks beneath your feet.

<454hp 332m 336mv no opponent> -s
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<454hp 332m 335mv no opponent> -s
murder Artoron
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<454hp 332m 334mv no opponent> -where
They aren't here.

<454hp 332m 334mv no opponent> -
Players near you in Valour:
<PK> Artoron Altar of the Pious
<PK> Skurm The Monument of Saint Torin

<454hp 332m 334mv no opponent> -w
The Western Promenade

[Exits: east west]

<454hp 332m 333mv no opponent> -w
The Western Promenade

[Exits: north east west]

<454hp 332m 332mv no opponent> -w
The Western Promenade

[Exits: east west]

<454hp 332m 331mv no opponent> -where
Players near you in Valour:
<PK> Artoron Altar of the Pious
<PK> Skurm The Western Promenade

<454hp 332m 331mv no opponent> -w
The Western Promenade

[Exits: north east south west]

<454hp 332m 330mv no opponent> -w
West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<454hp 332m 329mv no opponent> -where
e
Players near you in Valour:
<PK> Artoron Gates of the Royal Palace
<PK> Skurm West Gate of City of Valour

<454hp 332m 329mv no opponent> -e
The Western Promenade

[Exits: north east south west]

<454hp 332m 328mv no opponent> -
The Western Promenade

[Exits: east west]

<454hp 332m 327mv no opponent> -e
The Western Promenade

[Exits: north east west]

<454hp 332m 326mv no opponent> -e
The Western Promenade

[Exits: east west]

<454hp 332m 325mv no opponent> -where
e
Players near you in Valour:
<PK> Artoron Tribute Street
<PK> Skurm The Western Promenade

<454hp 332m 325mv no opponent> -s
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<454hp 332m 324mv no opponent> -s
Tribute Street

[Exits: north east south west]

<454hp 332m 323mv no opponent> -
Tribute Street

[Exits: north east south west]
Artoron is here.
A citizen of Valour wanders about.

<454hp 332m 322mv no opponent> -s
murder Artoron

Artoron flies north.
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.

<454hp 332m 321mv no opponent> -
They aren't here.

<454hp 332m 321mv no opponent> -n
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.

<454hp 332m 320mv no opponent> -murder Artoron
They aren't here.

<454hp 332m 320mv no opponent> -where
Players near you in Valour:
<PK> Artoron The Monument of Saint Torin
<PK> Skurm Tribute Street

<454hp 332m 320mv no opponent> -n
Tribute Street

[Exits: north east south west]

<454hp 332m 319mv no opponent> -murder Artoron
They aren't here.

<454hp 332m 319mv no opponent> -where
Players near you in Valour:
<PK> Artoron Bridge over the Bay of Vamana
<PK> Skurm Tribute Street

<454hp 332m 319mv no opponent> -n
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<454hp 332m 318mv no opponent> -murder Artoron
They aren't here.

<454hp 332m 318mv no opponent> -where
Players near you in Valour:
<PK> Artoron Bridge over the Bay of Vamana
<PK> Skurm The Monument of Saint Torin

<454hp 332m 318mv no opponent> -n
n
Bridge over the Bay of Vamana

[Exits: north south]
Artoron is here.
A Valourian sentry stands on duty, guarding the bridge.

<454hp 332m 317mv no opponent> -n

You yell 'Help! I am being attacked by Artoron!'
You manage to dodge Artoron's turmoil with a lot of effort.
Artoron's turmoil DISEMBOWELS you!
No way! You are still fighting!
Artoron has quite a few wounds.

<407hp 332m 317mv none> -
No way! You are still fighting!
Artoron has quite a few wounds.

<407hp 332m 317mv none> -
Your cleave devastates Artoron!
Your chop wounds Artoron.
Your chop mauls Artoron.
Artoron's turmoil MUTILATES you!
Artoron's turmoil MUTILATES you!
Artoron has some big nasty wounds and scratches.

<323hp 332m 317mv none> -flee
You flee from combat!
Bridge over the Bay of Vamana

[Exits: north south]

<323hp 332m 316mv no opponent> -s
Bridge over the Bay of Vamana

[Exits: north south]
Artoron is here.
A Valourian sentry stands on duty, guarding the bridge.

<323hp 332m 315mv no opponent> -murder Artoron
You yell 'Help! I am being attacked by Artoron!'
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte mauls Artoron.
Artoron has some big nasty wounds and scratches.

<323hp 332m 315mv none> -
You do the best you can!
Artoron has some big nasty wounds and scratches.

<323hp 332m 315mv none> -flee
You flee from combat!
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<323hp 332m 314mv no opponent> -n
Bridge over the Bay of Vamana

[Exits: north south]
Artoron is here.
A Valourian sentry stands on duty, guarding the bridge.

<323hp 332m 313mv no opponent> -murder Artoron
Artoron yells 'Help! I am being attacked by Skurm!'
Your cleave mauls Artoron.
A golden battleaxe glows with a soft light.
You feel a little better.
Artoron has some big nasty wounds and scratches.

<334hp 332m 313mv none> -flee

Your cleave decimates Artoron!
Artoron's turmoil DISEMBOWELS you!
Artoron's turmoil devastates you!
You writhe in agony from the plague.
The Demonflame emits a cloud of light blue smoke.
Artoron has some big nasty wounds and scratches.

<274hp 332m 344mv none> -
You couldn't escape!
Artoron has some big nasty wounds and scratches.

<274hp 332m 344mv none> -
Artoron narrows his eyes.
Artoron's harm spell MASSACRES you!
Artoron has some big nasty wounds and scratches.

<197hp 332m 344mv none> -flee
You flee from combat!
Bridge over the Bay of Vamana

[Exits: north south]

<197hp 332m 343mv no opponent> -n
Bridge over the Bay of Vamana

[Exits: north south]

<197hp 332m 342mv no opponent> -n
Bridge over the Bay of Vamana

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.

<197hp 332m 341mv no opponent> -n
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<197hp 332m 340mv no opponent> -bers
Your pulse races as you are consumed by rage!

<269hp 166m 170mv no opponent> -where

Artoron flies in.

<269hp 166m 170mv no opponent> -
Artoron flies north.

<269hp 166m 170mv no opponent> -
Artoron flies in.
Players near you in Valour:
<PK> Artoron Bridge over the Bay of Vamana
<PK> Skurm Bridge over the Bay of Vamana

<269hp 166m 170mv no opponent> -
You yell 'Help! I am being attacked by Artoron!'
Artoron's turmoil DISEMBOWELS you!
Artoron has some big nasty wounds and scratches.

<222hp 166m 170mv none> -murder Artoron
You do the best you can!
You deflect Artoron's turmoil aside in an ungraceful parry.
Artoron's turmoil DISEMBOWELS you!
Your cleave decimates Artoron!
Your rays maul Artoron.
Your chop devastates Artoron!
Artoron looks pretty hurt.

<171hp 166m 170mv none> -flee
You flee from combat!
Bridge over the Bay of Vamana

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
A Knight of the Hallowed Crown looks at you sternly.

<171hp 166m 169mv no opponent> -s
Bridge over the Bay of Vamana

[Exits: north south]

<171hp 166m 168mv no opponent> -s
s
Bridge over the Bay of Vamana

[Exits: north south]

<171hp 166m 167mv no opponent> -s
Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<171hp 166m 166mv no opponent> -s
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<171hp 166m 165mv no opponent> -s
Tribute Street

[Exits: north east south west]

<171hp 166m 164mv no opponent> -
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<171hp 166m 163mv no opponent> -equip
You are using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of inoculation
<worn on finger> (Glowing) (Humming) a disease-scarred mithril-white claddagh of survival
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
<worn around neck> (Glowing) (Humming) a dragonwing mithril-white ascot of seeking
<worn on head> a reinforced golden helmet of perfection
<worn on torso> (Invis) (Glowing) a beautiful golden breastplate of perfection
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> gauntlets of the Golden Flame
<worn on legs> (Glowing) a pair of disease-scarred lameller legplates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a disease-scarred marked bracer of survival
<worn around wrist> (Invis) a deflective null bracer of turning
<wielded> 'Leese-Breaker', the Demolition Axe of the Barbarian
<dual wielded> (Glowing) a golden battleaxe
<stored in quiver> (Glowing) some arrows of Griffon Flight (25)
<floating nearby> (Glowing) a brilliant topaz

<171hp 166m 163mv no opponent> -s
s
Tribute Street

[Exits: north east south west]
A citizen of Valour wanders about.

<171hp 166m 162mv no opponent> -
Tribute Street

[Exits: north east south west]

<171hp 166m 161mv no opponent> -s
Tribute Street

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<171hp 166m 160mv no opponent> -s
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown looks at you sternly.

<171hp 166m 159mv no opponent> -s
e
There's a large building blocking the way.

<171hp 166m 159mv no opponent> -e
Lower Valour Avenue

[Exits: east west]

<171hp 166m 158mv no opponent> -
Lower Valour Avenue

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Hallowed Crown looks at you sternly.

<171hp 166m 157mv no opponent> -e
e
Lower Valour Avenue

[Exits: east south west]

<171hp 166m 156mv no opponent> -
Lower Valour Avenue

[Exits: east west]

<171hp 166m 155mv no opponent> -e
e
Lower Valour Avenue

[Exits: east west]

<171hp 166m 154mv no opponent> -e
The Knight's War Memorial

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A street peddler wanders around hoping to score a trade.
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.

<171hp 166m 153mv no opponent> -where
Bridge over the Bay of Sarich

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<171hp 166m 152mv no opponent> -e
e
Players near you in Valour:
<PK> Artoron Lower Valour Avenue
<PK> Skurm Bridge over the Bay of Sarich

<171hp 166m 152mv no opponent> -
Bridge over the Bay of Sarich

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<171hp 166m 151mv no opponent> -e
e
Bridge over the Bay of Sarich

[Exits: east west]

<171hp 166m 150mv no opponent> -where
Bridge over the Bay of Sarich

[Exits: east west]

<171hp 166m 149mv no opponent> -
Bridge over the Bay of Sarich

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<171hp 166m 148mv no opponent> -e
e
Players near you in Valour:
<PK> Artoron Bridge over the Bay of Sarich
<PK> Skurm Bridge over the Bay of Sarich

<171hp 166m 148mv no opponent> -
The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.

(Bet he thinks I am panicking, let's see what he does.)

<171hp 166m 147mv no opponent> -where
The gates have been opened across the path.

<171hp 166m 147mv no opponent> -
Players near you in Valour:
<PK> Artoron Bridge over the Bay of Sarich
<PK> Skurm The Outer Gates of Castle Valour

<171hp 166m 147mv no opponent> -murder Artoron

Artoron flies in.
Artoron yells 'Help! I am being attacked by Skurm!'
Your cleave decimates Artoron!
Your rays maul Artoron.
You block Artoron's attack and attempt to strike at the brief opening.
Your riposte decimates Artoron!
Artoron looks pretty hurt.

<171hp 166m 147mv none> -murder Artoron
flee

Artoron closes his eyes momentarily.
Your cleave devastates Artoron!
Your rays wound Artoron.
You manage to dodge Artoron's turmoil with a lot of effort.
Artoron's turmoil DISMEMBERS you!
Artoron is in awful condition.

<112hp 166m 147mv none> -
You do the best you can!
Artoron is in awful condition.

<112hp 166m 147mv none> -
You flee from combat!
Bridge over the Bay of Sarich

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<112hp 166m 146mv no opponent> -e
A long fall into a lot of water is all there is in that direction.

<112hp 166m 146mv no opponent> -s
The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.
Artoron is here.

<112hp 166m 145mv no opponent> -murder Artoron
Artoron yells 'Help! I am being attacked by Skurm!'
Your cleave decimates Artoron!
Artoron is in awful condition.

<112hp 166m 145mv none> -
Your wild cleave MASSACRES Artoron!
Your chop decimates Artoron!
Artoron has yielded. You have won the challenge.
Artoron is mortally wounded!!
You dismount from a blue Asc'Liena stallion.
PURIFY HIM!!

(And that folks, is how you get a shaman to stay and fight you low, never do this if they haven't already popped their harm...)

<112hp 166m 145mv no opponent> -
The ash falls from the tip of the Demonflame.

<143hp 180m 248mv no opponent> -stand
You stand up.

<143hp 180m 248mv no opponent> -look art
This minotaur has a massive set of thick, black, majestic horns. They
sprout from his temples at right angles and curve outward to his shoulders
before they begin to curve back toward his head. These magnificent horns
reach fully four feet in length, accounting for a fifth of his massive
frame. His eyes burn a smoldering red and his tough hide is dark brown. It
is covered in a tangled mass of thick, black hair - not unlike a bull's. He
has a long, wide snout and has one nostril pierced with a thick golden ring.
Thick eyebrows are pulled down in a perpetual glare. His thick frame
appears incredibly solid, as if he is made of pure muscle. Like his horns,
his hooves glisten a pure obsidian.
He has unlocked many secrets of the world.
Artoron is in awful condition.

Artoron is using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) a gold scarab ring
<worn on finger> (Glowing) a gold scarab ring
<worn around neck> (Humming) (Ruined) a black sun medallion
<worn around neck> (Humming) (Ruined) a black sun medallion
<worn on head> a green serpent-tressed wig
<worn on torso> overlapping plates of black armor
<worn on arms> (Humming) obsidian plated arm guards
<worn on hands> a pair of dragonblood light gauntlets
<worn on legs> (Glowing) a pair of spiked black chainmail leggings
<worn on feet> (Glowing) the Galactic Hooves of Disregard
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a spiderweb sash
<worn around wrist> a bone bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Burning) the Demonflame
<floating nearby> a deep red stone
<tattooed> a black hand marked with a pentagram

<143hp 180m 248mv no opponent> -murder Artoron
Artoron yells 'Help! I am being attacked by Skurm!'
Your cleave decimates Artoron!
Artoron is DEAD!!

<143hp 180m 248mv no opponent> -
A Knight of the Hallowed Crown walks in.

<143hp 180m 248mv no opponent> -get demonflame cor
You get the Demonflame from the corpse of Artoron.
You feel corrupted by the Demonflame and quickly drop it.

<143hp 180m 248mv no opponent> -get major cor
You get a major globe of invulnerability from the corpse of Artoron.

<143hp 180m 248mv no opponent> -look in cor
The corpse of Artoron holds:
a Big Ol'Pack Sack (open)
a deep red stone
a dragonblood rioter's wristcuffs of wounding
(Humming) a rod of mind spectres
a pair of dragonblood light gauntlets
the shrunken head of Rubal, the halfling shiriff
overlapping plates of black armor
(Glowing) (Humming) a blackened crystal rose
(Glowing) (Humming) 'Nightfall', the oath-breaker
( 2) (Glowing) a gold scarab ring
a green serpent-tressed wig
(Glowing) a Morning-Star named Vainglory
a tin canteen
( 2) (Humming) (Ruined) a black sun medallion
(Glowing) the Galactic Hooves of Disregard
a beautiful gown of white samite
(Glowing) a magic seashell
(Humming) obsidian plated arm guards
(Glowing) a pair of spiked black chainmail leggings
a sleeping bag
(Humming) a spiderweb sash
the shrunken head of the Darkenbeast
(Humming) a frost burned bracelet
(Glowing) (Humming) a magic multi-plated girdle
a bone bracelet
52759 gold coins

<143hp 180m 248mv no opponent> -get gaunt cor
You get a pair of dragonblood light gauntlets from the corpse of Artoron.

<143hp 180m 248mv no opponent> -get gold cor
You get 52759 gold coins from the corpse of Artoron.

<143hp 180m 248mv no opponent> -
Thandus tells the group 'Well done.'

<143hp 180m 248mv no opponent> -where
Players near you in Valour:
<PK> Skurm The Outer Gates of Castle Valour

<143hp 180m 248mv no opponent> -get med cor
You can't carry that many items.

<143hp 180m 248mv no opponent> -get med cor
You can't carry that many items.

<143hp 180m 248mv no opponent> -who
[ Minot ] Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Half ] <PK> Bonfo the Master of Moustache
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.
You no longer see invisible objects.
A blue Asc'Liena stallion writhes in agony as plague sores erupt from his skin.

<160hp 189m 346mv no opponent> -where
Players near you in Valour:
<PK> Skurm The Outer Gates of Castle Valour

<160hp 189m 346mv no opponent> -get sash cor
You can't carry that many items.

<160hp 189m 346mv no opponent> -put all scak
You see no scak here.

<160hp 189m 346mv no opponent> -get head cor
You can't carry that many items.

<160hp 189m 346mv no opponent> -put all sack
You put a pair of dragonblood light gauntlets in a heavy backpack.
You put an enriched gyvel potion in a heavy backpack.
You put an enriched gyvel potion in a heavy backpack.
You put an enriched gyvel potion in a heavy backpack.
You put an enriched gyvel potion in a heavy backpack.
You put an enriched gyvel potion in a heavy backpack.

<160hp 189m 346mv no opponent> -get head cor
You get the shrunken head of Rubal, the halfling shiriff from the corpse of Artoron.

<160hp 189m 346mv no opponent> -drop head
You can't let go of it.
(What? Oh that stinks, why didn't it sting my fingers?)

<160hp 189m 346mv no opponent> -who
[ Minot ] Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Half ] <PK> Bonfo the Master of Moustache
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<160hp 189m 346mv no opponent> -where
Players near you in Valour:
<PK> Skurm The Outer Gates of Castle Valour

<160hp 189m 346mv no opponent> -look
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
(Burning) The Demonflame glows with chaos here.
The corpse of Artoron is lying here.
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A large stallion with a strange blue coat is here, hooves looking a little dirty.

<160hp 189m 346mv no opponent> -where
Players near you in Valour:
<PK> Skurm The Outer Gates of Castle Valour

<160hp 189m 346mv no opponent> -who
[ Minot ] Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Half ] <PK> Bonfo the Master of Moustache
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.
A Knight of the Hallowed Crown walks north.

<160hp 189m 346mv no opponent> -sac demon
Ceridwel gives you one gold coin for your sacrifice.
Reputation with Ceridwel increased by 5.

<160hp 189m 346mv no opponent> -where
Players near you in Valour:
<PK> Skurm The Outer Gates of Castle Valour

<160hp 189m 346mv no opponent> -where
Players near you in Valour:
<PK> Skurm The Outer Gates of Castle Valour

<160hp 189m 346mv no opponent> -who
[ Minot ] Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Half ] <PK> Bonfo the Master of Moustache
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<160hp 189m 346mv no opponent> -where
Players near you in Valour:
<PK> Skurm The Outer Gates of Castle Valour

<160hp 189m 346mv no opponent> -
You have escaped from the grasp of the phantoms.
You no longer feel so worn.
A blue Asc'Liena stallion writhes in agony as plague sores erupt from his skin.

<175hp 196m 364mv no opponent> -who
[ Minot ] Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Half ] <PK> Bonfo the Master of Moustache
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<175hp 196m 364mv no opponent> -where
Players near you in Valour:
Artoron The Eastern Promenade
<PK> Skurm The Outer Gates of Castle Valour

<175hp 196m 364mv no opponent> -who
[ Minot ] Artoron Joachim-Tor the Holy Shaman
[ Elf ] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Half ] <PK> Bonfo the Master of Moustache
[50 Storm War] <PK> [KNIGHT] (Footman) Sir Skurm the Battlemaster, Footman of Valour
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<175hp 196m 364mv no opponent> -where
Players near you in Valour:
Artoron The Arch of Saint Avangulen
<PK> Skurm The Outer Gates of Castle Valour

<175hp 196m 364mv no opponent> -look in cor
The corpse of Artoron holds:
a Big Ol'Pack Sack (open)
a deep red stone
a dragonblood rioter's wristcuffs of wounding
(Humming) a rod of mind spectres
overlapping plates of black armor
(Glowing) (Humming) a blackened crystal rose
(Glowing) (Humming) 'Nightfall', the oath-breaker
( 2) (Glowing) a gold scarab ring
a green serpent-tressed wig
(Glowing) a Morning-Star named Vainglory
a tin canteen
( 2) (Humming) (Ruined) a black sun medallion
(Glowing) the Galactic Hooves of Disregard
a beautiful gown of white samite
(Glowing) a magic seashell
(Humming) obsidian plated arm guards
(Glowing) a pair of spiked black chainmail leggings
a sleeping bag
(Humming) a spiderweb sash
the shrunken head of the Darkenbeast
(Humming) a frost burned bracelet
(Glowing) (Humming) a magic multi-plated girdle
a bone bracelet

<175hp 196m 364mv no opponent> -
Artoron crawls in.

<175hp 196m 364mv no opponent> -
Artoron gets a Big Ol'Pack Sack from the corpse of Artoron.
Artoron gets a deep red stone from the corpse of Artoron.
Artoron gets a dragonblood rioter's wristcuffs of wounding from the corpse of Artoron.
Artoron gets a rod of mind spectres from the corpse of Artoron.
Artoron gets overlapping plates of black armor from the corpse of Artoron.
Artoron gets a blackened crystal rose from the corpse of Artoron.
Artoron gets 'Nightfall', the oath-breaker from the corpse of Artoron.
Artoron gets a gold scarab ring from the corpse of Artoron.
Artoron gets a green serpent-tressed wig from the corpse of Artoron.
Artoron gets a Morning-Star named Vainglory from the corpse of Artoron.
Artoron gets a gold scarab ring from the corpse of Artoron.
Artoron gets a tin canteen from the corpse of Artoron.
Artoron gets a black sun medallion from the corpse of Artoron.
Artoron gets a black sun medallion from the corpse of Artoron.
Artoron gets the Galactic Hooves of Disregard from the corpse of Artoron.
Artoron gets a beautiful gown of white samite from the corpse of Artoron.
Artoron gets a magic seashell from the corpse of Artoron.
Artoron gets obsidian plated arm guards from the corpse of Artoron.
Artoron gets a pair of spiked black chainmail leggings from the corpse of Artoron.
Artoron gets a sleeping bag from the corpse of Artoron.
Artoron gets a spiderweb sash from the corpse of Artoron.
Artoron gets the shrunken head of the Darkenbeast from the corpse of Artoron.
Artoron gets a frost burned bracelet from the corpse of Artoron.
Artoron gets a magic multi-plated girdle from the corpse of Artoron.
Artoron gets a bone bracelet from the corpse of Artoron.

Tags: #knight, #rp

Comments

  1. Nice battle! Went over it again and there was more to it than I realized. You baited them pretty nicely at the end after overcoming several obstacles. Luckily that harm spell didn't land more damage.
      [reply to Vok]

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