Ye Olde Abandoned Realms Logs

Vok vs Gzarza (ending only)

posted on 2022-08-09 00:38:11
For some reason the log didn't save, so this is as far back as I could scroll.
At this point we were skirmishing for about 20-30 minutes already. He was
intruding and I was returning back after getting some pets for what I thought
was a suicide mission until his aura fell at the worst time possible. I thought for sure he
was going to win, but I guess that's what it takes to convince a shaman to stay
till the end! Gear-wise I massively prioritized saves. All in all I think he landed
dispel magic a few times and then got me on the edge of my seat after strategically
landing a pretty decent harm spell. I wish I had the rest of the fight here to post.
When this started I really had to go, maybe that's how I managed to fumble the log
somehow lol.

<333hp 629m 384mv no opponent no opponent bloody:111 city (outside) >
w
murder $$
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A wild boar walks in.
A large wolf walks in.

<333hp 629m 383mv no opponent no opponent bloody:110 city (outside) > They aren't here.

<333hp 629m 383mv no opponent no opponent bloody:110 city (outside) >
where
Players near you in Valour:
<PK> Gzarza Bridge over the Bay of Sarich
<PK> Vok The Knight's War Memorial

<333hp 629m 383mv no opponent no opponent bloody:110 city (outside) >
murder $$
They aren't here.

<333hp 629m 383mv no opponent no opponent bloody:109 city (outside) >
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<333hp 629m 382mv no opponent no opponent bloody:108 city (outside) >
s
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<333hp 629m 381mv no opponent no opponent bloody:108 city (outside) >
n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<333hp 629m 380mv no opponent no opponent bloody:107 city (outside) >
n
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A wild boar walks in.
A large wolf walks in.

<333hp 629m 379mv no opponent no opponent bloody:107 city (outside) >
murder $$
scan around
They aren't here.

<333hp 629m 379mv no opponent no opponent bloody:106 city (outside) > You scan all around.
*** Range 3 (north) ***
A red-haired street performer juggles a sword dangerously.
A street peddler wanders around hoping to score a trade.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
A Knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (south) ***
A Knight of the Hallowed Crown patrols the area diligently.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 2 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.
*** Range 3 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.
*** Range 4 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
*** Range 5 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.

<333hp 629m 379mv no opponent no opponent bloody:106 city (outside) >
w
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<333hp 629m 378mv no opponent no opponent bloody:105 city (outside) >
w
w
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.

<333hp 629m 377mv no opponent no opponent bloody:104 city (outside) >
w
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<333hp 629m 376mv no opponent no opponent bloody:104 city (outside) > Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A wild boar walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<333hp 629m 375mv no opponent no opponent bloody:103 city (outside) >
w
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
, | | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<333hp 629m 374mv no opponent no opponent bloody:103 city (outside) >
w
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
, | | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A wild boar walks in.
A large wolf walks in.

<333hp 629m 373mv no opponent no opponent bloody:102 city (outside) >
n
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
, | | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<333hp 629m 372mv no opponent no opponent bloody:101 city (outside) >
n
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
, | | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.

<333hp 629m 371mv no opponent no opponent bloody:101 city (outside) >
w
The Royal Stables
o-+-o| Within this place rests the loyal and proud steeds of
| | the Knights. Along one wall are the pens, large enough
o-+-S| to pass off for a bedroom, that the horses are kept in.
| | Along the opposing wall are a few cots that the stablehands
@-+-+| sleep in. The place is kept near spotless, showing the
, | | care the stablehands put into the place. A small freshwater
o-+-S| spring runs through here, allowing for a permanent source
| | of water for the horses. Fresh bales of hay are stacked
*-+-+| neatly in one corner of the room, with a pitchfork laying
---------+ nearby. In another corner lie bags of oats, enough to
last a battalion of cavalry horses several weeks. The exit to the stables lies
back to the east.

[Exits: east]
(Glowing) A sturdy donation box is ready to accept deposits.
A large stallion with a strange blue coat is here, hooves looking a little dirty.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A beautiful stallion with a shining brass coat grazes nearby.
A small but speedy looking silver stallion is here.
A proud, powerful looking black stallion stomps its feet restlessly.
A tiny rabbit is here, apparently saddled and bridled.
A small but speedy looking silver stallion is here.
A large brown stallion wearing horse armor grazes nearby.
A long-legged stallion stands here, grey coat and armor shining brightly.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A proud, powerful looking black stallion stomps its feet restlessly.
A tiny rabbit is here, apparently saddled and bridled.
Tinieblas the stablemaster tends to the horses.
A large wolf walks in.
A wild boar walks in.
Tinieblas the stablemaster says 'You look like you could use a rest, Vok.'

<333hp 629m 370mv no opponent no opponent bloody:100 inside (indoors) >
buy def
You can't carry that many items.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
You feel less vulnerable to afflictions.

<351hp 629m 394mv no opponent no opponent bloody:99 inside (indoors) >
[KNIGHT] Salania the Squire of Knights : 'Gzarza has entered the Knight's path.'

<351hp 629m 394mv no opponent no opponent bloody:98 inside (indoors) >
i
You are carrying:
( 2) (Glowing) (Humming) a Defender potion
a purple potion
( 2) an enriched gyvel potion
a pair of blue steel greaves
(Humming) a notched axe
(Glowing) (Humming) a frostbrand sword
( 2) (Humming) a mossy cloak
(Glowing) a marked bracelet
a blackened fingernail
(Glowing) (Humming) a deadly whip of bluish fire
a ring of the hierophant
a Big Ol'Pack Sack (open)

<351hp 629m 394mv no opponent no opponent bloody:98 inside (indoors) >
e
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
, | | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<351hp 629m 393mv no opponent no opponent bloody:97 city (outside) >
l
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
, | | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
A Knight of the Hallowed Crown is here, facing you.

<351hp 629m 393mv no opponent no opponent bloody:96 city (outside) >
s
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
, | | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<351hp 629m 392mv no opponent no opponent bloody:96 city (outside) >
s
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
, | | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A wild boar walks in.
A large wolf walks in.

<351hp 629m 391mv no opponent no opponent bloody:95 city (outside) >
e
e
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
, | | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<351hp 629m 390mv no opponent no opponent bloody:95 city (outside) >
e
e
e
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A wild boar walks in.
A large wolf walks in.

<351hp 629m 389mv no opponent no opponent bloody:94 city (outside) >
e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.
A Knight of the Hallowed Crown looks at you sternly.

<351hp 629m 388mv no opponent no opponent bloody:94 city (outside) > Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.

<351hp 629m 387mv no opponent no opponent bloody:93 city (outside) >
e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<351hp 629m 386mv no opponent no opponent bloody:93 city (outside) >
e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A wild boar walks in.
A large wolf walks in.

<351hp 629m 385mv no opponent no opponent bloody:92 city (outside) > Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A large wolf walks in.
A wild boar walks in.

<351hp 629m 384mv no opponent no opponent bloody:120 city (outside) >
e
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<351hp 629m 383mv no opponent no opponent bloody:119 city (outside) >
e
e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<351hp 629m 382mv no opponent no opponent bloody:119 city (outside) >
e
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<351hp 629m 381mv no opponent no opponent bloody:118 city (outside) > Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A large wolf walks in.
A wild boar walks in.

<351hp 629m 380mv no opponent no opponent bloody:118 city (outside) > The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A wild boar walks in.
A large wolf walks in.

<351hp 629m 379mv no opponent no opponent bloody:117 city (outside) >
s
The gates have been opened across the path.

<351hp 629m 379mv no opponent no opponent bloody:117 city (outside) >
s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A large wolf walks in.
A wild boar walks in.

<351hp 629m 378mv no opponent no opponent bloody:117 sand (outside) >
s
[KNIGHT] Holy Knight : 'Alert! Gzarza has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Gzarza!'

<351hp 629m 378mv no opponent no opponent bloody:116 sand (outside) > The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
A wild boar walks in.
A large wolf walks in.

<351hp 629m 377mv no opponent no opponent bloody:116 sand (outside) >
murder $$
Huge weeping willows surround the knight's path.

<351hp 629m 377mv no opponent no opponent bloody:116 sand (outside) >
w
They aren't here.

<351hp 629m 377mv no opponent no opponent bloody:115 sand (outside) >
murder $$
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
A large wolf walks in.
A wild boar walks in.

<351hp 629m 376mv no opponent no opponent bloody:115 sand (outside) > They aren't here.

<351hp 629m 376mv no opponent no opponent bloody:115 sand (outside) >
scan around
You scan all around.

<351hp 629m 376mv no opponent no opponent bloody:114 sand (outside) >
murder $$
They aren't here.

<351hp 629m 376mv no opponent no opponent bloody:114 sand (outside) > [KNIGHT] Holy Knight : 'Alert! Gzarza has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Gzarza!'

<351hp 629m 376mv no opponent no opponent bloody:114 sand (outside) >
murder $$
They aren't here.

<351hp 629m 376mv no opponent no opponent bloody:113 sand (outside) >
murder $$
They aren't here.

<351hp 629m 376mv no opponent no opponent bloody:112 sand (outside) >
s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<351hp 629m 375mv no opponent no opponent bloody:112 sand (outside) >
s
s
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A large wolf walks in.
A wild boar walks in.

<351hp 629m 374mv no opponent no opponent bloody:111 sand (outside) >
s
Huge weeping willows surround the knight's path.

<351hp 629m 374mv no opponent no opponent bloody:111 sand (outside) >
e
Huge weeping willows surround the knight's path.

<351hp 629m 374mv no opponent no opponent bloody:111 sand (outside) > The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<351hp 629m 373mv no opponent no opponent bloody:110 sand (outside) >
e
e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<351hp 629m 372mv no opponent no opponent bloody:110 sand (outside) >
e
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
A wild boar walks in.
A large wolf walks in.
Salania the Squire of Knights says 'Greetings Vok. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<351hp 629m 371mv no opponent no opponent bloody:109 sand (outside) >
murder $$
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
A large wolf walks in.
A wild boar walks in.

<351hp 629m 370mv no opponent no opponent bloody:109 road (outside) > They aren't here.

<351hp 629m 370mv no opponent no opponent bloody:119 road (outside) >
murder $$
scan around
They aren't here.

<351hp 629m 370mv no opponent no opponent bloody:119 road (outside) > You scan all around.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

<351hp 629m 370mv no opponent no opponent bloody:119 road (outside) >
n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
A wild boar walks in.
A large wolf walks in.
Holy Knight says 'Greetings Vok, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<351hp 629m 369mv no opponent no opponent bloody:118 inside (indoors) >
murder $$
They aren't here.

<351hp 629m 369mv no opponent no opponent bloody:118 inside (indoors) >
n
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<351hp 629m 368mv no opponent no opponent bloody:118 inside (indoors) >
murder $$
They aren't here.

<351hp 629m 368mv no opponent no opponent bloody:117 inside (indoors) >
scan around
You scan all around.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.

<351hp 629m 368mv no opponent no opponent bloody:117 inside (indoors) >
e
murder $$
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]
(White Aura) (INVADER) Gzarza the Holy Shaman is here.
A wild boar walks in.
A large wolf walks in.

<351hp 629m 367mv no opponent no opponent bloody:116 inside (indoors) > Gzarza yells 'Help! I am being attacked by Vok!'
Your torrent wounds Gzarza.
Your pierce wounds Gzarza.
Your torrent mauls Gzarza.
Gzarza has quite a few wounds.

<351hp 629m 367mv shaft defensive bloody:120 inside (indoors) >
murder $$

Rimath the trader auctions 'Place yer bids! obsidian plated arm guards is being auctioned for 2900 gold!'
Gzarza has quite a few wounds.

<351hp 629m 367mv shaft defensive bloody:120 inside (indoors) >
dirt

Gzarza has fled!

<351hp 629m 367mv no opponent no opponent bloody:120 inside (indoors) > They aren't here.

<351hp 629m 367mv no opponent no opponent bloody:119 inside (indoors) >
murder $$
But you aren't in combat!

<351hp 629m 367mv no opponent no opponent bloody:118 inside (indoors) >
murder $$
They aren't here.

<351hp 629m 367mv no opponent no opponent bloody:118 inside (indoors) >
murder $$
They aren't here.

<351hp 629m 367mv no opponent no opponent bloody:118 inside (indoors) >
w
They aren't here.

<351hp 629m 367mv no opponent no opponent bloody:118 inside (indoors) >
murder $$
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(White Aura) (INVADER) Gzarza the Holy Shaman is here.
A large wolf walks in.
A wild boar walks in.

<351hp 629m 366mv no opponent no opponent bloody:117 inside (indoors) > They aren't here.

<351hp 629m 366mv no opponent no opponent bloody:117 inside (indoors) >
murder $$
They aren't here.

<351hp 629m 366mv no opponent no opponent bloody:117 inside (indoors) >
murder $$
murder $$
They aren't here.

<351hp 629m 366mv no opponent no opponent bloody:116 inside (indoors) >
murder $$
Gzarza yells 'Help! I am being attacked by Vok!'
Your freezing bite wounds Gzarza.
Your freezing bite mauls Gzarza.
Gzarza has quite a few wounds.

<351hp 629m 366mv shaft defensive bloody:120 inside (indoors) >
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
Gzarza has quite a few wounds.

<356hp 629m 394mv shaft defensive bloody:120 inside (indoors) >
murder $$
murder $$
l

Gzarza has fled!

<356hp 629m 394mv no opponent no opponent bloody:120 inside (indoors) >
murder $$
murder $$
They aren't here.

<356hp 629m 394mv no opponent no opponent bloody:119 inside (indoors) >
murder $$
They aren't here.

<356hp 629m 394mv no opponent no opponent bloody:118 inside (indoors) > They aren't here.

<356hp 629m 394mv no opponent no opponent bloody:118 inside (indoors) >
e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.

<356hp 629m 394mv no opponent no opponent bloody:118 inside (indoors) >
murder $$
They aren't here.

<356hp 629m 394mv no opponent no opponent bloody:118 inside (indoors) >
murder $$
They aren't here.

<356hp 629m 394mv no opponent no opponent bloody:117 inside (indoors) > They aren't here.

<356hp 629m 394mv no opponent no opponent bloody:117 inside (indoors) > The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]
A wild boar walks in.
A large wolf walks in.

<356hp 629m 393mv no opponent no opponent bloody:117 inside (indoors) >
w
murder $$
They aren't here.

<356hp 629m 393mv no opponent no opponent bloody:116 inside (indoors) > They aren't here.

<356hp 629m 393mv no opponent no opponent bloody:116 inside (indoors) >
murder $$
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<356hp 629m 392mv no opponent no opponent bloody:116 inside (indoors) >
e
They aren't here.

<356hp 629m 392mv no opponent no opponent bloody:115 inside (indoors) >
murder $$
They aren't here.

<356hp 629m 392mv no opponent no opponent bloody:115 inside (indoors) > The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]
A wild boar walks in.
A large wolf walks in.

<356hp 629m 391mv no opponent no opponent bloody:115 inside (indoors) > They aren't here.

<356hp 629m 391mv no opponent no opponent bloody:114 inside (indoors) >
scan around
You scan all around.

<356hp 629m 391mv no opponent no opponent bloody:114 inside (indoors) >
w
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<356hp 629m 390mv no opponent no opponent bloody:113 inside (indoors) >
w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
A wild boar walks in.
A large wolf walks in.

<356hp 629m 389mv no opponent no opponent bloody:112 inside (indoors) >
scan around
You scan all around.

<356hp 629m 389mv no opponent no opponent bloody:112 inside (indoors) >
e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<356hp 629m 388mv no opponent no opponent bloody:111 inside (indoors) >
where
Players near you in The Holy Altar:
<PK> Gzarza The Inner Sanctum
<PK> Vok The Main Courtyard

<356hp 629m 388mv no opponent no opponent bloody:111 inside (indoors) >
w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(White Aura) (INVADER) Gzarza the Holy Shaman is here.
A wild boar walks in.
A large wolf walks in.

<356hp 629m 387mv no opponent no opponent bloody:109 inside (indoors) >
n
You yell 'Help! I am being attacked by Gzarza!'
You deflect Gzarza's flame aside in an ungraceful parry.
Gzarza's flame maims you!
Gzarza has quite a few wounds.

<322hp 629m 387mv shaft defensive bloody:120 inside (indoors) > No way! You are still fighting!
Gzarza has quite a few wounds.

<322hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
Your torrent mauls Gzarza.
Your torrent mauls Gzarza.
Your pierce devastates Gzarza!
You parry Gzarza's flame.
A wild boar's charge injures Gzarza.
A wild boar's charge hits Gzarza.
A large wolf's bite injures Gzarza.
Gzarza has some big nasty wounds and scratches.

<322hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
dirt
Your foot catches in the dirt and you barely stay mounted.
Your kicked dirt misses Gzarza.
Gzarza has some big nasty wounds and scratches.

<322hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
Gzarza narrows his eyes.
Gzarza's flay health wounds you.
Gzarza has some big nasty wounds and scratches.

<304hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
Gzarza's flame decimates you!
Gzarza's flame decimates you!
Gzarza's shield wobbles and barely deflects your torrent.
A wild boar's charge injures Gzarza.
A large wolf's bite misses Gzarza.
A large wolf's bite hits Gzarza.
Gzarza has some big nasty wounds and scratches.

<250hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
A wild boar's charge injures Gzarza.
Gzarza blocks your attack with his shield.
Your pierce injures Gzarza.
Your torrent mauls Gzarza.
Gzarza's shield jolts under your pierce, but holds.
Gzarza blocks your attack with his shield.
Gzarza's flame decimates you!
Gzarza has some big nasty wounds and scratches.

<225hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
confine gzarza

Gzarza closes his eyes momentarily.
Gzarza makes the earth tremble and shiver.
Gzarza's earthquake DISEMBOWELS a wild boar!
Gzarza's earthquake DISEMBOWELS a large wolf!
Gzarza's earthquake mauls you.
A brass Asc'Liena stallion yells 'Help! Gzarza's earthquake is shaking the room!'
Gzarza's earthquake DISEMBOWELS a brass Asc'Liena stallion!
You confine Gzarza to your own vicinity.
Gzarza has some big nasty wounds and scratches.

<203hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
You parry Gzarza's flame with a hasty swing from your off-hand weapon.
Gzarza's flame decimates you!
Your flaming bite injures Gzarza.
Your pierce mauls Gzarza.
Your pierce mauls Gzarza.
A wild boar's charge injures Gzarza.
A wild boar's charge misses Gzarza.
Gzarza has some big nasty wounds and scratches.

<177hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
l

Rimath the trader auctions 'Place yer bids! a pair of black energy hessians is being auctioned for 3000 gold!'
Gzarza has some big nasty wounds and scratches.

<177hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
order all flee

Gzarza closes his eyes momentarily.
Gzarza makes the earth tremble and shiver.
Gzarza's earthquake DISEMBOWELS a wild boar!
Gzarza's earthquake DISEMBOWELS a large wolf!
Gzarza's earthquake mauls you.
A brass Asc'Liena stallion yells 'Help! Gzarza's earthquake is shaking the room!'
Gzarza's earthquake DISEMBOWELS a brass Asc'Liena stallion!
Gzarza has some big nasty wounds and scratches.

<153hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
fl
fl

Gzarza's flame devastates you!
Gzarza's flame mauls you.
The Gem of Hatred gleams with unholy horror.
Gzarza blocks your attack with his shield.
Your pierce mauls Gzarza.
Your freezing bite decimates Gzarza!
A large wolf's bite injures Gzarza.
Gzarza looks pretty hurt.

<101hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
order all flee
order all flee
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(Charmed) A large wolf is here, fighting Gzarza.
(Charmed) A wild boar is here, fighting Gzarza.
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
(White Aura) (INVADER) Gzarza is here, fighting YOU!
Gzarza looks pretty hurt.

<101hp 629m 387mv shaft defensive bloody:120 inside (indoors) >
fl
A large wolf has fled!
A wild boar has fled!
Ok.
Gzarza looks pretty hurt.

<101hp 629m 387mv shaft defensive bloody:120 inside (indoors) > You flee from combat!
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
A large wolf walks in.
A wild boar walks in.

<101hp 629m 386mv no opponent no opponent bloody:120 inside (indoors) > You aren't fighting anyone.

<101hp 629m 386mv no opponent no opponent bloody:120 inside (indoors) > Ok.

<101hp 629m 386mv no opponent no opponent bloody:119 inside (indoors) >
s
Ok.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<108hp 629m 394mv no opponent no opponent bloody:119 inside (indoors) >
murder $$
You aren't fighting anyone.

<108hp 629m 394mv no opponent no opponent bloody:119 inside (indoors) > A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(INVADER) Gzarza the Holy Shaman is here.
A wild boar walks in.
A large wolf walks in.

<108hp 629m 393mv no opponent no opponent bloody:119 inside (indoors) >
Gzarza closes his eyes momentarily.
Gzarza makes the earth tremble and shiver.
A wild boar yells 'Help! Gzarza's earthquake is shaking the room!'
Gzarza's earthquake DISEMBOWELS a wild boar!
A large wolf yells 'Help! Gzarza's earthquake is shaking the room!'
Gzarza's earthquake DISEMBOWELS a large wolf!
You yell 'Help! Gzarza's earthquake is shaking the room!'
Gzarza's earthquake mauls you.
A brass Asc'Liena stallion yells 'Help! Gzarza's earthquake is shaking the room!'
Gzarza's earthquake DISEMBOWELS a brass Asc'Liena stallion!
You do the best you can!
Gzarza looks pretty hurt.

<86hp 629m 393mv shaft defensive bloody:120 inside (indoors) a wild boar: 63%hp>
Gzarza's flame MANGLES a wild boar!
Gzarza's flame MANGLES a wild boar!
The Gem of Hatred gleams with unholy horror.
Your freezing bite DISEMBOWELS Gzarza!
Your pierce DISEMBOWELS Gzarza!
Your torrent DISEMBOWELS Gzarza!
Your pierce DISEMBOWELS Gzarza!
A wild boar's charge devastates Gzarza!
Gzarza is DEAD!!
Gzarza splatters blood on your armor.
Tags: #knight

Comments

  1. That boar is the MVP, taking damage... stealing kills.
    1. Vok
      0 , 0 , 0 .
      Ahhh yes. I pay him in steaks, a lifesaving currency. Who would have known? Someone should squire this boar... Savanti?! Where are you when I need you
    2. Wow congrats man! I never have been able to beat gzarza!
    3. Well fought, Vok. Yes, sanctuary dropped at the worst time but that's entirely on me for not paying attention in the heat of the moment. You stayed in the fight despite being awful condition (I think) and your bravery paid off. Good on you for capitalizing.

      Not a fan of being unable to enter a cabal as a ghost to recover my corpse but I suppose that's just some added risk for raiding party. I will post my version of the log later today to show you my perspective. I look forward to the next fight.
    4. Vok
      0 , 0 , 0 .
      Thanks Savanti. Dare I say you make some clumsy mistakes (like me), but when you aren't, you're pulling off moves that seem to surprise even the most experienced players. In other words, when your potential shines through you're pretty much a rockstar and an anomaly that intrigues us all! See you around.
    [reply to Ashlyn]
  2. Nice win, boar! I mean Vok!
    1. Vok
      0 , 0 , 0 .
      😁
    [reply to Djinx]
  3. Nothing boaring about that.
    1. Way to ham it up, Dav
    2. You should really charge… for these boarish puns
    [reply to Davairus]

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