Ye Olde Abandoned Realms Logs

Gzarza vs Vok

posted on 2022-08-10 13:30:52
THIS LOG PICKS UP AT SKIRMISH ROUND 2. ROUND 1 WAS FAIRLY EVEN WITH BOTH OF US RUNNING TO RECOVER.

<843hp 918m 376mv> align sword cross
You align the left-hand sword rune with the right-hand cross rune.
The smouldering runes on the Nexus of Winter pulse with heat, and a portal appears.

<843hp 918m 376mv> enter portal
where

Rimath the trader auctions 'Place yer bids! obsidian plated arm guards is being auctioned for 2900 gold!'

<843hp 918m 376mv>
You step through a shimmering portal.
Valour's Nexus Point
| This is the transportation point created by Valour's guild
| of wizardry for the use of all. The place has been built
| away from the heart of the town due to the sensitivity of
| the materials used here. The minerals used to maintain the
@ | Nexus would be extremely dangerous left unsupervised around
| | those that dabble foolishly in magic. A whiff of sulfur in
+-+-+-+-o| the air gives away the explosive nature of the Nexus.
| | |
+ * |
---------+

[Exits: south portal]
Flares of energy scream from a shimmering portal opened here.
A Nexus of Power designed for transportation is here.
Aicilya the sorceress maintains the Nexus.
A plume of smoke rises in the distance.

Players near you in Valour:
<PK> Gzarza Valour's Nexus Point
<PK> Vok The Royal Stables

w
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]

<843hp 949m 387mv>
w
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]

<843hp 949m 386mv>
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]

<843hp 949m 385mv> w
s
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<843hp 949m 384mv>
Its a long drop into the water below here.

<843hp 949m 384mv> s
Its a long drop into the water below here.

<843hp 949m 384mv> w
s
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A noble of Valour walks down the street.

<843hp 949m 383mv> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<843hp 949m 382mv>
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<843hp 949m 381mv> s

<843hp 949m 381mv>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<843hp 949m 380mv> prsh
You surround yourself in a protective shield of magic.

<843hp 904m 380mv> s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.

<843hp 904m 379mv> fren
You are filled with holy wrath!

<843hp 874m 379mv>
A Knight of the Hallowed Crown peers around, looking for suspicious activity.

<843hp 874m 379mv> s
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<843hp 874m 378mv>
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<843hp 874m 377mv> w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Hallowed Crown looks at you sternly.

<843hp 874m 376mv> e
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<843hp 874m 375mv> s
s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<843hp 874m 373mv>
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<843hp 874m 370mv> w
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<843hp 874m 367mv> s
s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<843hp 874m 364mv> e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<843hp 874m 361mv>
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<843hp 874m 358mv> scan
e
You scan all around.
*** Range 2 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

<843hp 874m 358mv> e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<843hp 874m 355mv>
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<843hp 874m 352mv> e
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<843hp 874m 350mv> scan n
You scan north.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.

<843hp 874m 350mv> n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Gzarza!'
[** ] You block Holy Knight's attack with your shield.
Holy Knight is in excellent condition.

<843hp 874m 349mv>
You fade into existence.
Your flame MUTILATES Holy Knight!
Your flame MUTILATES Holy Knight!
[** ] You parry Holy Knight's arrow.
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<843hp 884m 399mv> flee
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<843hp 884m 398mv> flee
scan
You aren't fighting anyone.

<843hp 884m 398mv>
You scan all around.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.

<843hp 884m 398mv> w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<843hp 884m 397mv> n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<843hp 884m 396mv> scan
You scan all around.

<843hp 884m 396mv> e
The Inner Sanctum
| This room leads to you deeper into the castle. The floor
| and walls have been shined so much a reflection off them
| happens easily, and the brightness could almost leave you
| disoriented. To the east you hear the clamor of men and women
*-@-* | planning for battle - excited voices blend with the sounds
| | of bustling armor and wielded weapons.
*-*-* |
| |
* |
---------+

[Exits: east west]

<843hp 884m 395mv> scan
You scan all around.

<843hp 884m 395mv> where
Players near you in The Holy Altar:
<PK> Gzarza The Inner Sanctum
<PK> Vok Bridge over the Bay of Sarich

<843hp 884m 395mv> w
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<843hp 884m 394mv> s
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<843hp 884m 393mv> scaN
You scan all around.

<843hp 884m 393mv> E
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<843hp 884m 392mv> E
SCAN
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]

<843hp 884m 391mv>
You scan all around.

<843hp 884m 391mv> where
Players near you in The Holy Altar:
<PK> Gzarza The Former Royal Stables
<PK> Vok The Knight's Path

<843hp 884m 391mv> scan
You scan all around.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.

<843hp 884m 391mv> w
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<843hp 884m 390mv> w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.

<843hp 884m 389mv>
Vok yells 'Help! I am being attacked by Gzarza!'
[** ] Vok parries your flame.
[* ] Vok parries your flame.
Vok is in excellent condition.

<843hp 884m 389mv>
Your flame DISEMBOWELS Vok!
The Gem of Hatred gleams with unholy horror.
A fighting falcon's scratch hits you.
[** ] You parry a fighting falcon's scratch.
[* ] You parry a fighting falcon's scratch.
Vok's torrent wounds you.
Vok's pierce decimates you!
Vok has a few scratches.

<787hp 884m 389mv>
Vok has fled!
Vok rides east on a brass Asc'Liena stallion.
A fighting falcon is in excellent condition.

<787hp 884m 389mv>
Vok rides in on a brass Asc'Liena stallion.
A fighting falcon is in excellent condition.

<787hp 884m 389mv>
You yell 'Help! I am being attacked by Vok!'
Your flame *** DEMOLISHES *** a fighting falcon!
Your flame *** DEVASTATES *** a fighting falcon!
A fighting falcon's scratch hits you.
A fighting falcon's scratch hits you.
A fighting falcon's scratch hits you.
[** ] You block Vok's attack with your shield.
Vok's flaming bite wounds you.
A fighting falcon looks pretty hurt.

<736hp 884m 389mv> con vok
Your lore of Serin people and equipment reveal the following:
[HIT] *** : Vok's accuracy is roughly even with your own.
[DAM] * : Vok's damage is much lower than your own.
[AVE] *** : Vok's weapon is roughly even with your own.
[AFF] * : Vok's afflictive save is very low.
[MEN] * : Vok's mental save is very low.
[MAL] ***** : Vok's maledictive save is very high.
Weak against: flail polearm A fighting falcon looks pretty hurt.

<736hp 884m 389mv>
[** ] You block Vok's attack with your shield.
Vok's pierce mauls you.
Vok's shocking bite decimates you!
Your flame *** DEMOLISHES *** a fighting falcon!
A fighting falcon is DEAD!!
You hear a fighting falcon's death cry.
Thorgoth gives you 50 gold coins for your sacrifice.
Vok has a few scratches.

<686hp 884m 389mv> flee
You couldn't escape!
Vok has a few scratches.

<686hp 884m 389mv> flee
You flee from combat!
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<686hp 884m 388mv> e
e
The Inner Sanctum
| This room leads to you deeper into the castle. The floor
| and walls have been shined so much a reflection off them
| happens easily, and the brightness could almost leave you
| disoriented. To the east you hear the clamor of men and women
*-@-* | planning for battle - excited voices blend with the sounds
| | of bustling armor and wielded weapons.
*-*-* |
| |
* |
---------+

[Exits: east west]

<695hp 906m 398mv>
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<695hp 906m 397mv> w
The Inner Sanctum
| This room leads to you deeper into the castle. The floor
| and walls have been shined so much a reflection off them
| happens easily, and the brightness could almost leave you
| disoriented. To the east you hear the clamor of men and women
*-@-* | planning for battle - excited voices blend with the sounds
| | of bustling armor and wielded weapons.
*-*-* |
| |
* |
---------+

[Exits: east west]

<695hp 906m 396mv> w
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<695hp 906m 395mv> s
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<695hp 906m 394mv> e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<695hp 906m 393mv> e
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]

<695hp 906m 392mv>
Vok rides in on a brass Asc'Liena stallion.

<695hp 906m 392mv> scan
You scan all around.

<695hp 906m 392mv>
You yell 'Help! I am being attacked by Vok!'
Vok's flaming bite wounds you.
Vok's pierce injures you.
Vok has a few scratches.

<660hp 906m 392mv>
Your flame DISEMBOWELS Vok!
Vok's flaming bite mauls you.
Vok has a few scratches.

<636hp 906m 392mv> flay
Your flay health MUTILATES Vok!
Vok has some small wounds and bruises.

<636hp 871m 392mv>
[* ] Vok dodges your flame.
Vok's torrent misses you.
Vok has some small wounds and bruises.

<636hp 871m 392mv>
Vok has fled!
Vok rides west on a brass Asc'Liena stallion.

<636hp 871m 392mv>
Vok rides in on a brass Asc'Liena stallion.

<636hp 871m 392mv>
You yell 'Help! I am being attacked by Vok!'
Vok's flaming bite mauls you.
[* ] You block Vok's attack with your shield.
Vok's shocking bite wounds you.
Vok has some small wounds and bruises.

<593hp 871m 392mv> disp

Your flame MUTILATES Vok!
Your flame MUTILATES Vok!
Vok's torrent wounds you.
Vok has some small wounds and bruises.

<574hp 871m 392mv>
The white aura around Vok's body vanishes.
Ok.
Vok has some small wounds and bruises.

<574hp 856m 392mv> flay

Vok has fled!
Vok rides west on a brass Asc'Liena stallion.

<574hp 856m 392mv>
Vok rides in on a brass Asc'Liena stallion.

<574hp 856m 392mv>
Commune the flay health spell on whom?

<574hp 856m 392mv> w
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

e
<574hp 856m 391mv>
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]
Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.
Vok quaffs a Defender potion.
Vok is surrounded by a white aura.

<574hp 856m 390mv>
Vok yells 'Help! I am being attacked by Gzarza!'
Your flame DISEMBOWELS Vok!
Vok has quite a few wounds.

<574hp 856m 390mv>
Vok's freezing bite decimates you!
Vok's shocking bite wounds you.
Vok's flaming bite wounds you.
Your flame MUTILATES Vok!
Your flame MUTILATES Vok!
Vok has quite a few wounds.

<513hp 856m 390mv> flay

Vok has fled!
Vok rides west on a brass Asc'Liena stallion.

<513hp 856m 390mv>
Vok rides in on a brass Asc'Liena stallion.

<513hp 856m 390mv>
You yell 'Help! I am being attacked by Vok!'
Vok's freezing bite injures you.
Vok's pierce mauls you.
Vok's torrent wounds you.
Vok has quite a few wounds.

<454hp 856m 390mv>
Your flay health DISEMBOWELS Vok!
Vok has quite a few wounds.

<454hp 821m 390mv>
Vok's freezing bite mauls you.
Your flame maims Vok!
Vok has quite a few wounds.

<431hp 821m 390mv> disp
Spell failed.
Vok has quite a few wounds.

<431hp 806m 390mv>
[* ] Vok dual parries your flame.
[* ] Vok dodges your flame.
Vok's torrent mauls you.
Vok's pierce wounds you.
Vok has quite a few wounds.

<391hp 806m 390mv> disp

Vok has fled!
Vok rides west on a brass Asc'Liena stallion.

<396hp 828m 399mv>
Vok rides in on a brass Asc'Liena stallion.

<396hp 828m 399mv>
You yell 'Help! I am being attacked by Vok!'
[* ] You block Vok's attack with your shield.
Vok's freezing bite mauls you.
Vok's flaming bite mauls you.
Vok has quite a few wounds.

<353hp 828m 399mv>
Spell failed.
[** ] Vok parries your flame.
[** ] Vok dodges your flame.
Vok's torrent wounds you.
Vok's flaming bite mauls you.
[* ] You block Vok's attack with your shield.
Vok has quite a few wounds.

<313hp 813m 399mv> flee
flee

Your flame DISEMBOWELS Vok!
[** ] Vok dodges your flame.
Vok's shocking bite mauls you.
Vok's freezing bite decimates you!
Vok has some big nasty wounds and scratches.

<266hp 813m 399mv>
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<266hp 813m 398mv>
You aren't fighting anyone.

<266hp 813m 398mv> w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<266hp 813m 397mv> n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<266hp 813m 396mv> cucr
You feel a lot better!

<319hp 788m 396mv> e
cucr
The Inner Sanctum
| This room leads to you deeper into the castle. The floor
| and walls have been shined so much a reflection off them
| happens easily, and the brightness could almost leave you
| disoriented. To the east you hear the clamor of men and women
*-@-* | planning for battle - excited voices blend with the sounds
| | of bustling armor and wielded weapons.
*-*-* |
| |
* |
---------+

[Exits: east west]

<319hp 788m 395mv>
You feel a lot better!

<374hp 763m 395mv> w
s
e
e
cucr
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<374hp 763m 394mv>
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<374hp 763m 393mv>
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.

<374hp 763m 392mv>
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]

<374hp 763m 391mv>
You feel a lot better!

<431hp 738m 391mv> cucr
You feel a lot better!

<488hp 713m 391mv> w
w
n
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<488hp 713m 390mv> cucr
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<488hp 713m 389mv>
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<488hp 713m 388mv>
You feel a lot better!

<550hp 688m 388mv> scan
where
cucr
You scan all around.

<550hp 688m 388mv>
Players near you in The Holy Altar:
<PK> Gzarza A Myriad of Colors
<PK> Vok The Knight's Path

<550hp 688m 388mv>
You feel a lot better!

<607hp 663m 388mv> s
scan
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.

<612hp 684m 398mv>
Vok rides north on a brass Asc'Liena stallion.

<612hp 684m 398mv>
You scan all around.
*** Range 1 (north) ***
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.

<612hp 684m 398mv> n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<612hp 684m 397mv> scan
You scan all around.

<612hp 684m 397mv> s
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<612hp 684m 396mv> scan
e
You scan all around.

<612hp 684m 396mv>
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<612hp 684m 395mv> scan
You scan all around.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.

<612hp 684m 395mv> where
Players near you in The Holy Altar:
<PK> Gzarza The Main Courtyard
<PK> Vok A Myriad of Colors

<612hp 684m 395mv> l
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<612hp 684m 395mv>
Vok rides in on a brass Asc'Liena stallion.

<612hp 684m 395mv>
Vok rides east on a brass Asc'Liena stallion.

<612hp 684m 395mv>
Vok rides in on a brass Asc'Liena stallion.

<612hp 684m 395mv>
Vok yells 'Help! I am being attacked by Gzarza!'
[** ] Vok parries your flame.
Your flame mauls Vok.
Vok has some big nasty wounds and scratches.

<612hp 684m 395mv>

Vok's flaming bite wounds you.
[** ] Vok parries your flame.
Vok has some big nasty wounds and scratches.

<593hp 684m 395mv> flay
Vok has some big nasty wounds and scratches.

<593hp 684m 395mv>
Your flay health MUTILATES Vok!
Vok has some big nasty wounds and scratches.

<593hp 649m 395mv>
Vok's shocking bite wounds you.
Vok's pierce mauls you.
Vok's flaming bite mauls you.
[** ] Vok dual parries your flame.
Your flame mauls Vok.
The Gem of Hatred gleams with unholy horror.
Vok has some big nasty wounds and scratches.

<531hp 649m 395mv> flay

Vok has fled!
Vok rides east on a brass Asc'Liena stallion.

<531hp 649m 395mv>
Commune the flay health spell on whom?

<531hp 649m 395mv>
Vok rides in on a brass Asc'Liena stallion.

<531hp 649m 395mv>
Vok yells 'Help! I am being attacked by Gzarza!'
Your flame decimates Vok!
[** ] Vok dodges your flame.
[** ] You block Vok's attack with your shield.
Vok's pierce wounds you.
Vok's flaming bite decimates you!
[** ] You block Vok's attack with your shield.
Vok has some big nasty wounds and scratches.

<485hp 649m 395mv> flay

Vok's torrent wounds you.
Vok's pierce mauls you.
Vok's flaming bite mauls you.
[** ] Vok parries your flame.
[** ] Vok dual parries your flame.
The Gem of Hatred gleams with unholy horror.
Vok has some big nasty wounds and scratches.

<425hp 649m 395mv>
Your flay health MUTILATES Vok!
Vok has some big nasty wounds and scratches.

<425hp 614m 395mv>
Vok has fled!
Vok rides east on a brass Asc'Liena stallion.

<425hp 614m 395mv>
Vok rides in on a brass Asc'Liena stallion.

<425hp 614m 395mv>

You yell 'Help! I am being attacked by Vok!'
Vok's flaming bite mauls you.
Vok's freezing bite wounds you.
Vok has some big nasty wounds and scratches.

<383hp 614m 395mv>
Vok's torrent mauls you.
Vok's pierce wounds you.
Your flame decimates Vok!
Your flame misses Vok.
The Gem of Hatred gleams with unholy horror.
Vok has some big nasty wounds and scratches.

<339hp 614m 395mv> flay
You do the best you can!
Vok has some big nasty wounds and scratches.

<339hp 614m 395mv>
Your flay health MUTILATES Vok!
Vok looks pretty hurt.

<339hp 579m 395mv>
Vok has fled!
Vok rides west on a brass Asc'Liena stallion.

<339hp 579m 395mv>

Vok rides in on a brass Asc'Liena stallion.

<339hp 579m 395mv>
You yell 'Help! I am being attacked by Vok!'
Vok's shocking bite decimates you!
Vok's flaming bite decimates you!
Vok's freezing bite wounds you.
Vok looks pretty hurt.

<267hp 579m 395mv> flay

[** ] Vok parries your flame.
[** ] You block Vok's attack with your shield.
Vok's pierce wounds you.
Vok's freezing bite misses you.
Vok looks pretty hurt.

<251hp 593m 399mv>
Your flay health injures Vok.
Vok looks pretty hurt.

<251hp 558m 399mv>
Vok has fled!
Vok rides west on a brass Asc'Liena stallion.

<251hp 558m 399mv>
Vok rides in on a brass Asc'Liena stallion.

<251hp 558m 399mv> flee

You yell 'Help! I am being attacked by Vok!'
Vok's flaming bite wounds you.
Vok looks pretty hurt.

<233hp 558m 399mv> w

[** ] You block Vok's attack with your shield.
Vok's torrent misses you.
Vok's pierce decimates you!
Your flame devastates Vok!
Vok looks pretty hurt.

<208hp 558m 399mv>
You flee from combat!
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]

<208hp 558m 398mv>
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.

<208hp 558m 397mv>
You yell 'Help! I am being attacked by Vok!'
Vok's shocking bite wounds you.
Vok's pierce wounds you.
Your flame decimates Vok!
Vok looks pretty hurt.

<172hp 558m 397mv> harm vok
Your harm spell *** DEMOLISHES *** Vok!
Vok is in awful condition.

<172hp 523m 397mv>
[* ] Vok dodges your flame.
Your flame maims Vok!
Vok's torrent wounds you.
Vok's flaming bite wounds you.
Vok's pierce wounds you.
Vok's torrent mauls you.
Vok is in awful condition.

<94hp 523m 397mv> flay
Your flay health grazes Vok.
Vok is in awful condition.

<94hp 488m 397mv>
Vok has fled!
Vok rides south on a brass Asc'Liena stallion.

<94hp 488m 397mv> flee
flee
w
n
You aren't fighting anyone.
Vok rides in on a brass Asc'Liena stallion.

<94hp 488m 397mv>
You aren't fighting anyone.

<94hp 488m 397mv>
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<94hp 488m 396mv> n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<94hp 488m 395mv>
Bright colors shimmer in streaks across the wall.

<94hp 488m 395mv> cucr
You feel a lot better!

<154hp 463m 395mv> cucr
You feel a lot better!

<207hp 438m 395mv> s
scan
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<207hp 438m 394mv>
You scan all around.

<207hp 438m 394mv> e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.
You yell 'Help! I am being attacked by Vok!'
[** ] You block Vok's attack with your shield.
Vok's pierce mauls you.
Vok's freezing bite decimates you!
Vok is in awful condition.

<159hp 438m 393mv> scan
You scan all around.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Vok is in awful condition.

<159hp 438m 393mv> flee
flee
You flee from combat!
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<159hp 438m 392mv>
You aren't fighting anyone.

<159hp 438m 392mv>
Vok rides in on a brass Asc'Liena stallion.

<159hp 438m 392mv> cucr
You feel a lot better!

<219hp 413m 392mv>
You yell 'Help! I am being attacked by Vok!'
Vok's flaming bite wounds you.
Vok's pierce mauls you.
Vok's pierce wounds you.
Vok is in awful condition.

<162hp 413m 392mv>
[** ] Vok parries your flame.
[* ] Vok parries your flame.
The Gem of Hatred gleams with unholy horror.
Vok's torrent wounds you.
Vok is in awful condition.

<142hp 413m 392mv> flay
Your flay health scratches Vok.
Vok is in awful condition.

<142hp 378m 392mv>
Vok has fled!
Vok rides east on a brass Asc'Liena stallion.

<147hp 396m 399mv> cucr
You feel a lot better!

<197hp 371m 399mv> cucr
You feel a lot better!

<251hp 346m 399mv> cucr
e
You feel a lot better!

<303hp 321m 399mv> scan
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<303hp 321m 398mv>
You scan all around.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.

<303hp 321m 398mv> where
Players near you in The Holy Altar:
<PK> Gzarza The Main Courtyard

<303hp 321m 398mv> where
Players near you in The Holy Altar:
<PK> Gzarza The Main Courtyard

<303hp 321m 398mv> who
[ Human ] Zyzick Cho the Elder Brother
[50 Drow Sha] <PK> Gzarza the Holy Shaman
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<303hp 321m 398mv> e
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]

<303hp 321m 397mv> where
Players near you in The Holy Altar:
<PK> Gzarza The Former Royal Stables

<303hp 321m 397mv> w
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<303hp 321m 396mv> w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<303hp 321m 395mv> n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<303hp 321m 394mv> scan
You scan all around.

<303hp 321m 394mv> s
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<303hp 321m 393mv>
You drop a small tent.

<303hp 321m 393mv>
You go to sleep in a small tent.

<303hp 321m 393mv> who
[ Human ] Zyzick Cho the Elder Brother
[50 Drow Sha] <PK> Gzarza the Holy Shaman
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<303hp 321m 393mv>
You feel less protected.
You feel less armored.

<322hp 356m 399mv>

<322hp 356m 399mv> wake
You wake and stand up.

<322hp 356m 399mv>
You get a small tent.

<322hp 356m 399mv> prot
You lost your concentration.

<322hp 339m 399mv> prot
You feel aligned with darkness.

<322hp 304m 399mv> armo
You feel someone protecting you.

<322hp 299m 399mv> where
Players near you in The Holy Altar:
<PK> Gzarza A Marble Corridor

<322hp 299m 399mv>
You drop a small tent.

<322hp 299m 399mv>
You go to sleep in a small tent.

<322hp 299m 399mv>

<322hp 299m 399mv>

<322hp 299m 399mv> wake
l
You wake and stand up.

<322hp 299m 399mv>
You get a small tent.

<322hp 299m 399mv>
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<322hp 299m 399mv> where
Players near you in The Holy Altar:
<PK> Gzarza A Marble Corridor

<322hp 299m 399mv> e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<322hp 299m 398mv> s

The white aura around your body fades.

<330hp 318m 399mv>
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Gzarza!'
Holy Knight's arrow misses you.
Holy Knight has a few scratches.

<330hp 318m 398mv> flee
You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<330hp 318m 397mv> sanc
You are surrounded by a white aura.

<330hp 243m 397mv> w
w
w
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<330hp 243m 395mv>
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<330hp 243m 392mv> w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<330hp 243m 389mv>
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<330hp 243m 386mv> cucr
You feel a lot better!

<394hp 218m 386mv> cucr
cucr
You feel a lot better!

<453hp 193m 386mv>
You feel a lot better!

<508hp 168m 386mv> cucr
You feel a lot better!

<565hp 143m 386mv> cucr
You feel a lot better!

<624hp 118m 386mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path

<624hp 118m 386mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path

<624hp 118m 386mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path

<624hp 118m 386mv> n
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<624hp 118m 383mv> n
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<624hp 118m 380mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path

<624hp 118m 380mv>
You drop a small tent.

<624hp 118m 380mv>
You go to sleep in a small tent.

<624hp 118m 380mv>
Your protective shield dissipates.

<685hp 224m 399mv>


<685hp 224m 399mv>

<685hp 224m 399mv>

<685hp 224m 399mv>

<685hp 224m 399mv> who
[ Human ] Zyzick Cho the Elder Brother
[50 Drow Sha] <PK> Gzarza the Holy Shaman
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<755hp 316m 399mv>
You wake and stand up.

<755hp 316m 399mv>
You get a small tent.

<755hp 316m 399mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path

<755hp 316m 399mv>
You drop a small tent.

<755hp 316m 399mv> who
You go to sleep in a small tent.

<755hp 316m 399mv>
[ Human ] Zyzick Cho the Elder Brother
[50 Drow Sha] <PK> Gzarza the Holy Shaman
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<755hp 316m 399mv> wake
You wake and stand up.

<755hp 316m 399mv> war
You get a small tent.

<755hp 316m 399mv>
You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<755hp 286m 399mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path

<755hp 286m 399mv>
You drop a small tent.

<755hp 286m 399mv>
You go to sleep in a small tent.

<755hp 286m 399mv>

<818hp 354m 399mv>

<818hp 354m 399mv> wake
You wake and stand up.

<818hp 354m 399mv> where
You get a small tent.

<818hp 354m 399mv>
Players near you in Valour:
<PK> Gzarza The Knight's Path

<818hp 354m 399mv>
You drop a small tent.

<818hp 354m 399mv>
You go to sleep in a small tent.

<818hp 354m 399mv> who
[ Human ] Zyzick Cho the Elder Brother
[50 Drow Sha] <PK> Gzarza the Holy Shaman
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<818hp 354m 399mv>

<818hp 354m 399mv>

<818hp 354m 399mv>

<818hp 354m 399mv>

<818hp 354m 399mv>

<818hp 354m 399mv>

<843hp 422m 399mv>

<843hp 422m 399mv> wake
You wake and stand up.

<843hp 422m 399mv>
You get a small tent.

<843hp 422m 399mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path

<843hp 422m 399mv> who
[ Human ] Zyzick Cho the Elder Brother
[50 Drow Sha] <PK> Gzarza the Holy Shaman
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<843hp 422m 399mv>
You drop a small tent.

<843hp 422m 399mv>
You go to sleep in a small tent.

<843hp 422m 399mv> who
[ Human ] Zyzick Cho the Elder Brother
[50 Drow Sha] <PK> Gzarza the Holy Shaman
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<843hp 524m 399mv> wake
You wake and stand up.

<843hp 524m 399mv>
You get a small tent.

<843hp 524m 399mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path

<843hp 524m 399mv> l
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<843hp 524m 399mv> who
[ Human ] Zyzick Cho the Elder Brother
[50 Drow Sha] <PK> Gzarza the Holy Shaman
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Footman of Valour
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<843hp 524m 399mv> tell I hope our skirmish got the blood flowing. Until next time, Footman
They aren't here.

<843hp 558m 399mv> tell vok I hope our skirmish got the blood flowing. Until next time, Footman
You tell Vok 'I hope our skirmish got the blood flowing. Until next time, Footman.'

<843hp 558m 399mv>
Rimath the trader auctions 'Place yer bids! a pair of black energy hessians is being auctioned for 3000 gold!'

<843hp 558m 399mv> where
Players near you in Valour:
<PK> Gzarza The Knight's Path
<PK> Vok Bridge over the Bay of Sarich

<843hp 558m 399mv> scan
You scan all around.
*** Range 1 (east) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.

<843hp 558m 399mv> where

Vok rides in on a brass Asc'Liena stallion.
A wild boar walks in.
A large wolf walks in.

<843hp 558m 399mv>
Players near you in Valour:
<PK> Gzarza The Knight's Path
<PK> Vok The Knight's Path

<843hp 558m 399mv>
You yell 'Help! I am being attacked by Vok!'
[* ] You block Vok's attack with your shield.
Vok's pierce mauls you.
Vok's torrent mauls you.
Vok has quite a few wounds.

<800hp 558m 399mv> flay
Your flay health mauls Vok.
Vok has quite a few wounds.

<800hp 523m 399mv>
[***] You parry a wild boar's charge.
[** ] You block a wild boar's attack with your shield.
[* ] Vok dodges your flame.
The Gem of Hatred gleams with unholy horror.
Vok's torrent wounds you.
Vok's freezing bite wounds you.
[** ] You block a large wolf's attack with your shield.
[** ] You block a large wolf's attack with your shield.
Vok has quite a few wounds.

<765hp 523m 399mv>
Vok has fled!
Vok rides south on a brass Asc'Liena stallion.
A wild boar is in excellent condition.

<765hp 523m 399mv>

Vok rides in on a brass Asc'Liena stallion.
A wild boar is in excellent condition.

<765hp 523m 399mv>
Vok yells 'Help! I am being attacked by Gzarza!'
[** ] Vok parries your flame.
Vok has quite a few wounds.

<765hp 523m 399mv>
Vok's torrent mauls you.
Vok's pierce decimates you!
Vok's torrent wounds you.
Your flame mauls Vok.
A wild boar's charge injures you.
[* ] You parry a wild boar's charge.
[* ] You parry a large wolf's bite.
[** ] You parry a large wolf's bite.
Vok has some big nasty wounds and scratches.

<685hp 523m 399mv> quak
The earth trembles beneath your feet!
Your earthquake MANGLES a wild boar!
Your earthquake MANGLES a large wolf!
Your earthquake DISEMBOWELS Vok!
A brass Asc'Liena stallion yells 'Help! Gzarza's earthquake is shaking the room!'
Your earthquake MANGLES a brass Asc'Liena stallion!
[* ] Vok dodges your flame.
Vok's torrent injures you.
Vok's pierce wounds you.
Vok's shocking bite injures you.
[** ] You parry a wild boar's charge.
[** ] You parry a wild boar's charge.
[** ] You parry a large wolf's bite.
[** ] You parry a large wolf's bite.
Vok has some big nasty wounds and scratches.

<637hp 508m 399mv>
A wild boar has fled!
Vok has some big nasty wounds and scratches.

<637hp 508m 399mv>
Vok has fled!
Vok rides east on a brass Asc'Liena stallion.
A wild boar walks east.
A large wolf has some small wounds and bruises.

<637hp 508m 399mv>

Vok rides in on a brass Asc'Liena stallion.
A wild boar walks in.
Your flame *** DEMOLISHES *** a large wolf!
A large wolf's bite hits you.
[** ] You parry a large wolf's bite.
A large wolf has quite a few wounds.

<625hp 508m 399mv>
You yell 'Help! I am being attacked by Vok!'
Vok's torrent mauls you.
Vok's pierce mauls you.
A large wolf has quite a few wounds.

<582hp 508m 399mv>
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
A large wolf has quite a few wounds.

<591hp 531m 399mv>
A large wolf has quite a few wounds.

<591hp 531m 399mv> flee
flee
You flee from combat!
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<591hp 531m 396mv>
You aren't fighting anyone.

<591hp 531m 396mv> w
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) A large, ferocious wolf is here.

<591hp 531m 393mv>

Vok rides east on a brass Asc'Liena stallion.
A wild boar walks east.
A large wolf walks east.

<591hp 531m 393mv>
Vok rides in on a brass Asc'Liena stallion.
A large wolf walks in.
A wild boar walks in.

<591hp 531m 393mv>
Vok yells 'Help! I am being attacked by Gzarza!'
[* ] Vok dodges your flame.
Vok has some big nasty wounds and scratches.

<591hp 531m 393mv>
Your flame decimates Vok!
Your flame decimates Vok!
Vok's shocking bite wounds you.
Vok's freezing bite wounds you.
A wild boar's charge misses you.
A wild boar's charge injures you.
A large wolf's bite injures you.
A large wolf's bite injures you.
Vok has some big nasty wounds and scratches.

<516hp 531m 393mv> flay

Vok kicks dirt in your eyes!
Vok's kicked dirt scratches you.
You can't see a thing!

<512hp 531m 393mv>
Your flay health mauls someone.
[** ] You block someone's attack with your shield.
Someone's pierce mauls you.
Someone's freezing bite mauls you.
[* ] You block someone's attack with your shield.
[* ] someone dual parries your flame.
Someone's charge injures you.
Someone's charge injures you.
[* ] You parry someone's bite.
Someone's bite injures you.

<425hp 496m 393mv> flee
flee

Someone's charge injures you.
Someone's charge injures you.
[* ] someone dual parries your flame.
[***] someone parries your flame.
Someone's shocking bite wounds you.
[* ] You block someone's attack with your shield.
Someone's pierce wounds you.
Someone's torrent misses you.
Someone's bite injures you.
Someone's bite injures you.

<328hp 496m 393mv>
You flee from combat!
You can't see a thing!

<328hp 496m 390mv>
You aren't fighting anyone.

<328hp 496m 390mv> s
You can't see a thing!
Alas, you cannot go that way.

<328hp 496m 390mv> s
You can't see a thing!
Alas, you cannot go that way.

<328hp 496m 390mv> e
n
You can't see a thing!
Alas, you cannot go that way.

<328hp 496m 390mv> n
You can't see a thing!
Someone auctions 'Place yer bids! a pair of black energy hessians is being auctioned for 3000 gold!'

<328hp 496m 387mv> n
You can't see a thing!

<328hp 496m 385mv> n
n
You can't see a thing!

<328hp 496m 384mv>
You can't see a thing!

<328hp 496m 383mv> cucr
You can't see a thing!

<328hp 496m 382mv>
You feel a lot better!

<387hp 471m 382mv> cucr
You feel a lot better!

<446hp 446m 382mv> n
w
cucr
You can't see a thing!

<446hp 446m 381mv>
You can't see a thing!
Alas, you cannot go that way.

<446hp 446m 381mv>
You feel a lot better!

<512hp 421m 381mv> s
s
cucr

You rub the dirt out of your eyes, but they're still watering.

<512hp 421m 381mv>
Valour
Everything is in a blur right now.
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.

<512hp 421m 380mv>
Valour
Everything is in a blur right now.

<512hp 421m 379mv>
You feel a lot better!

<571hp 396m 379mv> s
s

Your eyes stop watering.

<571hp 396m 379mv> l
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<588hp 420m 399mv>
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<588hp 420m 398mv> s
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<588hp 420m 398mv> cucr
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<588hp 420m 396mv>
You feel a lot better!

<653hp 395m 396mv> s
scan
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<653hp 395m 393mv>
You scan all around.
*** Range 3 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (north) ***
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.

<653hp 395m 393mv> w
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<653hp 395m 390mv> s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<653hp 395m 387mv> where
s
Players near you in Valour:
<PK> Gzarza The Knight's Path
<PK> Vok The Knight's War Memorial

<653hp 395m 387mv> e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<653hp 395m 384mv>
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<653hp 395m 381mv> e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<653hp 395m 378mv> e
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<653hp 395m 375mv> e
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<653hp 395m 373mv> scan
You scan all around.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

<653hp 395m 373mv> n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Gzarza!'
Holy Knight's arrow injures you.
[** ] You parry Holy Knight's arrow.
Holy Knight is in excellent condition.

<638hp 395m 372mv> n

Holy Knight tries to disarm your shield, but fails.
Holy Knight is in excellent condition.

<638hp 395m 372mv> flee
No way! You are still fighting!
Holy Knight is in excellent condition.

<638hp 395m 372mv>
You couldn't escape!
Holy Knight is in excellent condition.

<638hp 395m 372mv> flee
You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<638hp 395m 371mv> n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Gzarza!'
Holy Knight's arrow injures you.
Holy Knight is in excellent condition.

<622hp 395m 370mv> flee
flee
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<622hp 395m 369mv>
You aren't fighting anyone.

<622hp 395m 369mv> w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<622hp 395m 368mv> n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<622hp 395m 367mv> scan
You scan all around.

<622hp 395m 367mv> where
e
Players near you in The Holy Altar:
<PK> Gzarza A Myriad of Colors
<PK> Vok The Castle Moat

<622hp 395m 367mv> e
The Inner Sanctum
| This room leads to you deeper into the castle. The floor
| and walls have been shined so much a reflection off them
| happens easily, and the brightness could almost leave you
| disoriented. To the east you hear the clamor of men and women
*-@-* | planning for battle - excited voices blend with the sounds
| | of bustling armor and wielded weapons.
*-*-* |
| |
* |
---------+

[Exits: east west]

<622hp 395m 366mv>
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<622hp 395m 365mv> w
The Inner Sanctum
| This room leads to you deeper into the castle. The floor
| and walls have been shined so much a reflection off them
| happens easily, and the brightness could almost leave you
| disoriented. To the east you hear the clamor of men and women
*-@-* | planning for battle - excited voices blend with the sounds
| | of bustling armor and wielded weapons.
*-*-* |
| |
* |
---------+

[Exits: east west]

<622hp 395m 364mv> w
s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<622hp 395m 363mv> e
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<622hp 395m 362mv> e
e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.
Vok scans all around.

<622hp 395m 361mv>
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]
Vok rides in on a brass Asc'Liena stallion.
A wild boar walks in.
A large wolf walks in.

<622hp 395m 360mv> where
Charred remains of the stable block your movement in that direction.
You yell 'Help! I am being attacked by Vok!'
Vok's torrent wounds you.
Vok's pierce wounds you.
Vok's torrent mauls you.
Vok has some big nasty wounds and scratches.

<562hp 395m 360mv> w
Players near you in The Holy Altar:
<PK> Gzarza The Former Royal Stables
<PK> Vok The Former Royal Stables
Rimath the trader auctions 'Place yer bids! obsidian plated arm guards is being auctioned for 2900 gold!'
Vok has some big nasty wounds and scratches.

<562hp 395m 360mv>
Vok has some big nasty wounds and scratches.

<562hp 395m 360mv> flee
You couldn't escape!
Vok has some big nasty wounds and scratches.

<562hp 395m 360mv> flee
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<562hp 395m 359mv>
Vok rides in on a brass Asc'Liena stallion.
A large wolf walks in.
A wild boar walks in.

<562hp 395m 359mv> e
The Former Royal Stables
| Nothing but a pile of ash remains from the former Royal Stables.
| Burnt to the ground by Legionairres during one of their raids
*-*-* | of the Castle, the stables once housed the Knights grand horses
| | of battle. After the attack, the stable was moved to the western
*-*-@ | side of Valour near the Palace. The burnt remains were left
| | as a reminder of what can happen when the Light's strength
* | of heart falters even for but a moment.
| |
!-+ |
---------+

[Exits: west]

<562hp 395m 358mv> w
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Vok the Wrath of Nature, Footman of Valour is riding on the back of a brass Asc'Liena stallion.
You yell 'Help! I am being attacked by Vok!'
Vok's freezing bite wounds you.
Vok's freezing bite mauls you.
Vok has some big nasty wounds and scratches.

<521hp 395m 357mv>

A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
Your rage ebbs.
Vok has some big nasty wounds and scratches.

<524hp 410m 399mv>
Vok has some big nasty wounds and scratches.

<524hp 410m 399mv> flee
flee
You flee from combat!
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<524hp 410m 398mv> w
You aren't fighting anyone.

<524hp 410m 398mv> n
The marble has been buffed to a brilliant shine.

<524hp 410m 398mv>
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<524hp 410m 397mv> e
The Inner Sanctum
| This room leads to you deeper into the castle. The floor
| and walls have been shined so much a reflection off them
| happens easily, and the brightness could almost leave you
| disoriented. To the east you hear the clamor of men and women
*-@-* | planning for battle - excited voices blend with the sounds
| | of bustling armor and wielded weapons.
*-*-* |
| |
* |
---------+

[Exits: east west]

<524hp 410m 396mv> fren
You are filled with holy wrath!

w

<524hp 380m 396mv> s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<524hp 380m 395mv>
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<524hp 380m 394mv> s
The marble has been buffed to a brilliant shine.

<524hp 380m 394mv>

Vok rides in on a brass Asc'Liena stallion.
A wild boar walks in.
A large wolf walks in.

<524hp 380m 394mv> e
Vok yells 'Help! I am being attacked by Gzarza!'
[* ] Vok parries your flame.
Your flame maims Vok!
Vok has some big nasty wounds and scratches.

<524hp 380m 394mv>
Vok's torrent mauls you.
Vok's torrent mauls you.
Vok's pierce devastates you!
[** ] Vok parries your flame.
A wild boar's charge injures you.
A wild boar's charge hits you.
[* ] You parry a large wolf's bite.
A large wolf's bite injures you.
Vok has some big nasty wounds and scratches.

<410hp 380m 394mv>
Vok's foot catches in the dirt and he barely stays mounted.
Vok's kicked dirt misses you.
Vok has some big nasty wounds and scratches.

<410hp 380m 394mv> flay
No way! You are still fighting!
Vok has some big nasty wounds and scratches.

<410hp 380m 394mv>
Your flay health wounds Vok.
Vok has some big nasty wounds and scratches.

<410hp 345m 394mv>
Your flame decimates Vok!
Your flame decimates Vok!
[* ] You block Vok's attack with your shield.
[** ] You parry a wild boar's charge.
A wild boar's charge injures you.
A large wolf's bite misses you.
A large wolf's bite hits you.
Vok looks pretty hurt.

<385hp 345m 394mv>
A wild boar's charge injures you.
[***] You parry a wild boar's charge.
[** ] You block Vok's attack with your shield.
Vok's pierce injures you.
Vok's torrent mauls you.
[* ] You block Vok's attack with your shield.
[** ] You block Vok's attack with your shield.
Your flame decimates Vok!
[* ] You parry a large wolf's bite.
[** ] You parry a large wolf's bite.
Vok looks pretty hurt.

<334hp 345m 394mv> quak
The earth trembles beneath your feet!
Your earthquake DISEMBOWELS a wild boar!
Your earthquake DISEMBOWELS a large wolf!
Your earthquake mauls Vok.
A brass Asc'Liena stallion yells 'Help! Gzarza's earthquake is shaking the room!'
Your earthquake DISEMBOWELS a brass Asc'Liena stallion!
Vok confines you to the immediate vicinity.
Vok looks pretty hurt.

<334hp 330m 394mv>
[* ] Vok dual parries your flame.
Your flame decimates Vok!
Vok's flaming bite injures you.
Vok's pierce mauls you.
Vok's pierce mauls you.
A wild boar's charge injures you.
A wild boar's charge misses you.
[** ] You parry a large wolf's bite.
[** ] You block a large wolf's attack with your shield.
Vok looks pretty hurt.

<261hp 330m 394mv> quak

Rimath the trader auctions 'Place yer bids! a pair of black energy hessians is being auctioned for 3000 gold!'
Vok looks pretty hurt.

<261hp 330m 394mv>
The earth trembles beneath your feet!
Your earthquake DISEMBOWELS a wild boar!
Your earthquake DISEMBOWELS a large wolf!
Your earthquake mauls Vok.
A brass Asc'Liena stallion yells 'Help! Gzarza's earthquake is shaking the room!'
Your earthquake DISEMBOWELS a brass Asc'Liena stallion!
Vok looks pretty hurt.

<261hp 315m 394mv>
Your flame devastates Vok!
Your flame mauls Vok.
The Gem of Hatred gleams with unholy horror.
[* ] You parry a wild boar's charge.
[***] You parry a wild boar's charge.
[** ] You block Vok's attack with your shield.
Vok's pierce mauls you.
Vok's freezing bite decimates you!
A large wolf's bite injures you.
[** ] You parry a large wolf's bite.
Vok is in awful condition.

<201hp 315m 394mv>
A large wolf has fled!
A wild boar has fled!
Vok is in awful condition.

<201hp 315m 394mv> quak

Vok has fled!
Vok rides north on a brass Asc'Liena stallion.
A large wolf walks north.
A wild boar walks north.

<201hp 315m 394mv>

<207hp 336m 399mv>
Vok rides in on a brass Asc'Liena stallion.
A wild boar walks in.
A large wolf walks in.

<207hp 336m 399mv>
The earth trembles beneath your feet!
A wild boar yells 'Help! Gzarza's earthquake is shaking the room!'
Your earthquake DISEMBOWELS a wild boar!
A large wolf yells 'Help! Gzarza's earthquake is shaking the room!'
Your earthquake DISEMBOWELS a large wolf!
Vok yells 'Help! Gzarza's earthquake is shaking the room!'
Your earthquake mauls Vok.
A brass Asc'Liena stallion yells 'Help! Gzarza's earthquake is shaking the room!'
Your earthquake DISEMBOWELS a brass Asc'Liena stallion!
A wild boar has quite a few wounds.

<207hp 321m 399mv> word

Your flame MANGLES a wild boar!
Your flame MANGLES a wild boar!
The Gem of Hatred gleams with unholy horror.
Vok's freezing bite DISEMBOWELS you!
Vok's pierce DISEMBOWELS you!
Vok's torrent DISEMBOWELS you!
Vok's pierce DISEMBOWELS you!
[***] You parry a wild boar's charge.
A wild boar's charge devastates you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

WHEN SANC DROPPED I WAS PRETTY SURE I WAS TOAST BECAUSE I ALREADY HAD AN EARTHQUAKE INPUT. DIE AND LEARN. GOOD FIGHT, VOK.
Tags: #knight

Comments

  1. Just realized my sanc dropping didn't come through in the log for some reason. The very end should read like this:

    Vok is in awful condition.

    <201hp 315m 394mv> quak

    Vok has fled!
    Vok rides north on a brass Asc'Liena stallion.
    A large wolf walks north.
    A wild boar walks north.

    <201hp 315m 394mv>
    The white aura around your body fades. **BUTTHOLE CLENCHES**

    <207hp 336m 399mv>
    Vok rides in on a brass Asc'Liena stallion.
    A wild boar walks in.
    A large wolf walks in.

    <207hp 336m 399mv>
    The earth trembles beneath your feet!
    A wild boar yells 'Help! Gzarza's earthquake is shaking the room!'
      [reply to Gzarza]
    1. I guess it was more even than previously thought. Yea strange thing with aura there hmm.. Well besides the boar and luck being on my side there, if not for Yhub making my life into the circus for hours on end, I wouldn't have done much but embarrass myself; I've learned a lot from that big goofy guy. Good fight! See you around.
        [reply to Vok]

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