<969/969hp 392/476m 449/449mv no opponent no opponent> calm road (outside) 12pm (noon) whe
Players near you in Thalos Ruins: <PK> Kryton Main Street <PK> Jinjarak A Ruined Trade Route
<969/969hp 392/476m 449/449mv no opponent no opponent> calm road (outside) 12pm (noon) murder $$
They aren't here.
<969/969hp 392/476m 449/449mv no opponent no opponent> calm road (outside) 12pm (noon) murder $$
They aren't here.
<969/969hp 392/476m 449/449mv no opponent no opponent> calm road (outside) 12pm (noon) murder $$
Kryton walks in. A snotty old rottweiler walks in. Kryton yells 'Help! I am being attacked by Jinjarak!' Kryton turns your attack against you. Kryton's slash DISMEMBERS you! Kryton blocks your attack and attempts to strike at the brief opening. Kryton's riposte MUTILATES you! Kryton is in excellent condition.
Kryton awkwardly parries your freezing bite with a loud clang. Your freezing bite DISMEMBERS Kryton! Kryton's slash DISEMBOWELS you! Kryton's slash DISMEMBERS you! Kryton has a few scratches.
<774/969hp 392/476m 449/449mv shaft two_handed> bloody:120 road (outside) 12pm (noon) Kryton relaxes his grip around his weapon. Kryton stops wielding a blood filled voulge. Kryton wields the Cerulean Greatsword of Gonturan. Kryton tightens his grip around the Cerulean Greatsword of Gonturan. Kryton has a few scratches.
<774/969hp 392/476m 449/449mv blade two_handed> bloody:120 road (outside) 12pm (noon) Kryton relaxes his grip on his weapon. Kryton wears a kite shield bearing the crest of Solace as a shield. Kryton has a few scratches.
<774/969hp 392/476m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) Kryton surges with power. Kryton strikes you with his weapon and attempts to hobble you. Kryton's hobble mauls you. You clutch your leg painfully as you begin to hobble. Kryton has a few scratches.
<753/969hp 392/476m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) Players near you in Thalos Ruins: <PK> Kryton A Ruined Trade Route <PK> Jinjarak A Ruined Trade Route Kryton has a few scratches.
You do the best you can! Kryton has a few scratches.
<753/969hp 392/476m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) You do not have that item. Kryton has a few scratches.
<753/969hp 392/476m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you! Kryton has a few scratches.
<753/969hp 392/456m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) Kryton blocks your attack with his shield. Your chill DISMEMBERS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton's cleave maims you! Kryton has some small wounds and bruises.
<720/969hp 392/456m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) You wear a huge tower shield as a shield. Kryton has some small wounds and bruises.
You do not have that item. Kryton has some small wounds and bruises.
<720/969hp 392/456m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) You stop using a huge tower shield as a shield. You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you! Kryton's shield wobbles and barely deflects your freezing bite. You execute the form, parting the wave! Your chill *** DEMOLISHES *** Kryton! Your tail mauls Kryton. Kryton's cleave DISEMBOWELS you! Kryton has quite a few wounds.
<668/969hp 392/456m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) You hammer Kryton's shield repeatedly with your weapons. Your barrage scratches Kryton. Kryton's shield arm is numbed. Your barrage scratches Kryton. Your barrage grazes Kryton. Kryton's shield arm is numbed. Your barrage grazes Kryton. Kryton has quite a few wounds.
<668/969hp 392/456m 449/449mv blade defensive> bloody:120 road (outside) 12pm (noon) Kryton's arm distension grazes him. Kryton has quite a few wounds.
Kryton loses his grip on a kite shield bearing the crest of Solace. Kryton has fled! Kryton walks west. A snotty old rottweiler walks west.
<668/969hp 392/456m 449/449mv no opponent no opponent> bloody:120 road (outside) 12pm (noon) w murder $$
Kryton has declined your challenge. [WARLORD] Aragmon the cyclops : 'Kryton has declined Jinjarak's challenge.'
<690/969hp 400/456m 449/449mv no opponent no opponent> bloody:117 road (outside) 1pm (day) They aren't here.
<690/969hp 400/456m 424/449mv no opponent no opponent> bloody:117 road (outside) 1pm (day) A Ruined Trade Route
[Exits: east west]
<690/969hp 400/456m 422/449mv no opponent no opponent> bloody:117 road (outside) 1pm (day) They aren't here. Your leg recovers enough to move normally again.
<690/969hp 400/456m 422/449mv no opponent no opponent> bloody:116 road (outside) 1pm (day) w
The Broken Gate of Thalos
[Exits: east west] A sign warns 'KEEP OUT'! A ruby-red belt is here. You see 2 of a lavender and green stone here. An onyx-black lamia's hairpin is here. An emerald-green lamia's hairpin is here. A stocky flail has been left here. A razor sharp canine tooth seeks to bite the curious. A fire-scorched plain cuff is here.
<690/969hp 400/456m 420/449mv no opponent no opponent> bloody:120 city (outside) 1pm (day) murder $$
They aren't here.
<690/969hp 400/456m 420/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) sca
You scan all around. *** Range 5 (east) *** A large, hairy looking humanoid is here. *** Range 2 (west) *** A strange lamia stands here waiting for her next meal. *** Range 4 (west) *** A strange lamia stands here waiting for her next meal. *** Range 5 (west) *** A restless spirit wanders the ruins. A strange lamia stands here waiting for her next meal. *** Range 6 (west) *** A strange lamia stands here waiting for her next meal.
<690/969hp 400/456m 420/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) w
Main Street
[Exits: north east south west]
<690/969hp 400/456m 418/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) whe
Players near you in Thalos Ruins: <PK> Kryton A Side Street <PK> Jinjarak Main Street
<690/969hp 400/456m 418/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) n
A back alley
[Exits: north south] (Magical) A battered golden harp has been tipped over. (Magical) A mandolin lies against the wall.
<690/969hp 400/456m 416/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) n n
A back alley
[Exits: north south west] You see 2 of a pearly white stone here.
<690/969hp 400/456m 414/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) whe
Under a watchtower
[Exits: south west up] (Magical) A bright pink and green stone has been left here. A strange lamia stands here waiting for her next meal.
<690/969hp 400/456m 412/449mv no opponent no opponent> bloody:116 city (outside) 1pm (day) Players near you in Thalos Ruins: <PK> Kryton A back alley <PK> Jinjarak Under a watchtower
<690/969hp 400/456m 412/449mv no opponent no opponent> bloody:116 city (outside) 1pm (day) w
A back alley
[Exits: east west]
<690/969hp 400/456m 410/449mv no opponent no opponent> bloody:115 city (outside) 1pm (day) w w use bandage
A back alley
[Exits: east south west]
<690/969hp 400/456m 408/449mv no opponent no opponent> bloody:115 city (outside) 1pm (day) A back alley
[Exits: east west]
<690/969hp 400/456m 406/449mv no opponent no opponent> bloody:114 city (outside) 1pm (day) w w w
You apply the bandage to your wounds. You feel a lot better!
<711/969hp 400/456m 406/449mv no opponent no opponent> bloody:114 city (outside) 1pm (day) double staff
A Side Street
[Exits: east south west]
<711/969hp 400/456m 404/449mv no opponent no opponent> bloody:111 city (outside) 1pm (day) A back alley
[Exits: east west]
<711/969hp 400/456m 402/449mv no opponent no opponent> bloody:110 city (outside) 1pm (day) w
A back alley
[Exits: east west] (Magical) An odd opaque stone lies at your feet.
<711/969hp 400/456m 400/449mv no opponent no opponent> bloody:120 city (outside) 1pm (day) w
You stop wielding a frostbrand sword. You stop wielding an icy blue dagger. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<711/969hp 400/476m 400/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) whe
Under the watchtower
[Exits: east south up]
<711/969hp 400/476m 398/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) Alas, you cannot go that way.
<711/969hp 400/476m 398/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) s
Players near you in Thalos Ruins: <PK> Kryton A side street <PK> Jinjarak Under the watchtower
<711/969hp 400/476m 398/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) s
A Back Alley
[Exits: north south]
<711/969hp 400/476m 396/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) s whe
A Back Alley
[Exits: north south]
<711/969hp 400/476m 394/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) A Back Alley
[Exits: north south]
<711/969hp 400/476m 392/449mv no opponent no opponent> bloody:120 city (outside) 1pm (day) s
Players near you in Thalos Ruins: <PK> Kryton A back alley <PK> Jinjarak A Back Alley
<711/969hp 400/476m 392/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) s
A Back Alley
[Exits: north east south] A large chunk of venison sits here ready to be eaten.
<711/969hp 400/476m 390/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) s s
A Back Alley
[Exits: north east south] (Magical) A mandolin lies against the wall. A strange lamia stands here waiting for her next meal.
<711/969hp 400/476m 388/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) Under a ruined watchtower
[Exits: north east up] You see 2 of a guardian's shield here. You see 4 of a blunt hammer here. You see 7 of a ball and chain here. A small horned lizard flicks his tongue and slithers away.
<711/969hp 400/476m 386/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) Alas, you cannot go that way.
<711/969hp 400/476m 386/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) e e
A back alley
[Exits: east west]
<711/969hp 400/476m 384/449mv no opponent no opponent> bloody:120 city (outside) 1pm (day) e e e
A back alley
[Exits: east west] You see 3 of a mandolin here. A strange lamia stands here waiting for her next meal.
<711/969hp 400/476m 382/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) e
A side street
[Exits: north east west] (Magical) (Glowing) A brilliant silver flute glimmers from beneath a rock. You see 2 of a mandolin here.
<711/969hp 400/476m 380/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) whe murder $$
A back alley
[Exits: east west] A restless spirit wanders the ruins.
<711/969hp 400/476m 378/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) A back alley
[Exits: east west] A restless spirit wanders the ruins.
<711/969hp 400/476m 376/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) A back alley
[Exits: east west]
<711/969hp 400/476m 374/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) Players near you in Thalos Ruins: <PK> Kryton The T-Intersection <PK> Jinjarak A back alley
<711/969hp 400/476m 374/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) They aren't here.
<711/969hp 400/476m 374/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) e
Under a ruined watchtower
[Exits: north west up] A small horned lizard flicks his tongue and slithers away.
<711/969hp 400/476m 372/449mv no opponent no opponent> bloody:116 city (outside) 1pm (day) e
Alas, you cannot go that way.
<711/969hp 400/476m 372/449mv no opponent no opponent> bloody:116 city (outside) 1pm (day) n
A back alley
[Exits: north south west]
<711/969hp 400/476m 370/449mv no opponent no opponent> bloody:115 city (outside) 1pm (day) n whe
A back alley
[Exits: north south west] A restless spirit wanders the ruins.
<711/969hp 400/476m 368/449mv no opponent no opponent> bloody:115 city (outside) 1pm (day) Players near you in Thalos Ruins: <PK> Jinjarak A back alley
<711/969hp 400/476m 368/449mv no opponent no opponent> bloody:114 city (outside) 1pm (day) n
Main Street
[Exits: north east south west]
<711/969hp 400/476m 366/449mv no opponent no opponent> bloody:114 city (outside) 1pm (day) e e e
The Broken Gate of Thalos
[Exits: east west] A sign warns 'KEEP OUT'! A ruby-red belt is here. You see 2 of a lavender and green stone here. An onyx-black lamia's hairpin is here. An emerald-green lamia's hairpin is here. A stocky flail has been left here. A razor sharp canine tooth seeks to bite the curious. A fire-scorched plain cuff is here.
<711/969hp 400/476m 364/449mv no opponent no opponent> bloody:113 city (outside) 1pm (day) whe
A Ruined Trade Route
[Exits: east west]
<711/969hp 400/476m 362/449mv no opponent no opponent> bloody:113 road (outside) 1pm (day) A Ruined Trade Route
[Exits: east west]
<711/969hp 400/476m 360/449mv no opponent no opponent> bloody:112 road (outside) 1pm (day) Players near you in Thalos Ruins: <PK> Jinjarak A Ruined Trade Route
<711/969hp 400/476m 360/449mv no opponent no opponent> bloody:112 road (outside) 1pm (day) e
The T-Intersection
[Exits: north east west]
<711/969hp 400/476m 358/449mv no opponent no opponent> bloody:112 road (outside) 1pm (day) whe
Players near you in Thalos Ruins: <PK> Jinjarak The T-Intersection
<711/969hp 400/476m 358/449mv no opponent no opponent> bloody:111 road (outside) 1pm (day) n
A Road through the Dwarf Forest
[Exits: north south]
<711/969hp 400/476m 356/449mv no opponent no opponent> bloody:111 road (outside) 1pm (day) n n
A Road through the Dwarf Forest
[Exits: north south]
<731/969hp 411/476m 447/449mv no opponent no opponent> bloody:110 road (outside) 2pm (day) whe
A Road through the Dwarf Forest
[Exits: east south]
<731/969hp 411/476m 445/449mv no opponent no opponent> bloody:110 road (outside) 2pm (day) e
Players near you in Thalos Ruins: <PK> Jinjarak A Road through the Dwarf Forest
<731/969hp 411/476m 445/449mv no opponent no opponent> bloody:109 road (outside) 2pm (day) Path into Dwarf Forest
[Exits: west up]
<731/969hp 411/476m 443/449mv no opponent no opponent> bloody:109 road (outside) 2pm (day) u w
Quiet Forest Path
[Exits: west down]
<731/969hp 411/476m 441/449mv no opponent no opponent> bloody:108 road (outside) 2pm (day) u
Quiet Forest Path
[Exits: east up]
<731/969hp 411/476m 439/449mv no opponent no opponent> bloody:108 road (outside) 2pm (day) e
Sharply Downturning Forest Path
[Exits: east down]
<731/969hp 411/476m 437/449mv no opponent no opponent> bloody:120 road (outside) 2pm (day) e
Path from Eastern Road into the Forest
[Exits: north west]
<731/969hp 411/476m 435/449mv no opponent no opponent> bloody:120 road (outside) 2pm (day) whe n
Alas, you cannot go that way.
<731/969hp 411/476m 435/449mv no opponent no opponent> bloody:119 road (outside) 2pm (day) n
Players near you in Eastern Road: <PK> Kryton On the Eastern Road <PK> Jinjarak Path from Eastern Road into the Forest
<731/969hp 411/476m 435/449mv no opponent no opponent> bloody:119 road (outside) 2pm (day) Path from Eastern Road into the Forest
[Exits: north south]
<731/969hp 411/476m 433/449mv no opponent no opponent> bloody:119 road (outside) 2pm (day) whe
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<731/969hp 411/476m 431/449mv no opponent no opponent> bloody:118 road (outside) 2pm (day) Players near you in Eastern Road: <PK> Kryton On the Eastern Road <PK> Jinjarak The Crossroads
<731/969hp 411/476m 431/449mv no opponent no opponent> bloody:120 road (outside) 2pm (day) sca
You scan all around. *** Range 3 (east) *** The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<731/969hp 411/476m 431/449mv no opponent no opponent> bloody:119 road (outside) 2pm (day) whe
Players near you in Eastern Road: <PK> Kryton On the Eastern Road <PK> Jinjarak The Crossroads
<731/969hp 411/476m 431/449mv no opponent no opponent> bloody:118 road (outside) 2pm (day) whe
Players near you in Eastern Road: <PK> Kryton On the Eastern Road <PK> Jinjarak The Crossroads
<731/969hp 411/476m 431/449mv no opponent no opponent> bloody:118 road (outside) 2pm (day) whe
Players near you in Eastern Road: <PK> Kryton On the Eastern Road <PK> Jinjarak The Crossroads
<731/969hp 411/476m 431/449mv no opponent no opponent> bloody:118 road (outside) 2pm (day) whe
Players near you in Eastern Road: <PK> Kryton On the Eastern Road <PK> Jinjarak The Crossroads
<731/969hp 411/476m 431/449mv no opponent no opponent> bloody:117 road (outside) 2pm (day) whe
Players near you in Eastern Road: <PK> Kryton The Dragon Statue <PK> Jinjarak The Crossroads
<731/969hp 411/476m 431/449mv no opponent no opponent> bloody:117 road (outside) 2pm (day) e
Along the Eastern Road
[Exits: east west] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<731/969hp 411/476m 429/449mv no opponent no opponent> bloody:115 road (outside) 2pm (day) af murder $$
Kryton walks west. A snotty old rottweiler walks west. You are affected by the following: Skill: double grip : lasts permanently Skill: devote : lasts for 7 hours Skill: warcry : modifies save vs afflictive by 6 for 8 hours : modifies hitroll by 6 for 8 hours : lasts for 31 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<731/969hp 411/476m 429/449mv no opponent no opponent> bloody:114 road (outside) 2pm (day) They aren't here.
<731/969hp 411/476m 429/449mv no opponent no opponent> bloody:114 road (outside) 2pm (day) w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<731/969hp 411/476m 427/449mv no opponent no opponent> bloody:113 road (outside) 2pm (day) murder $$ w
They aren't here.
<731/969hp 411/476m 427/449mv no opponent no opponent> bloody:113 road (outside) 2pm (day) w
Along the Eastern Road
[Exits: east west]
<731/969hp 411/476m 425/449mv no opponent no opponent> bloody:112 road (outside) 2pm (day) w murder $$
Along the Eastern Road
[Exits: east west]
<731/969hp 411/476m 423/449mv no opponent no opponent> bloody:112 road (outside) 2pm (day) whe
Kryton walks in. A snotty old rottweiler walks in. Along the Eastern Road
[Exits: east west]
<731/969hp 411/476m 421/449mv no opponent no opponent> bloody:111 road (outside) 2pm (day) They aren't here.
<731/969hp 411/476m 421/449mv no opponent no opponent> bloody:111 road (outside) 2pm (day) murder $$
Players near you in Eastern Road: <PK> Kryton Along the Eastern Road <PK> Jinjarak Along the Eastern Road
<731/969hp 411/476m 421/449mv no opponent no opponent> bloody:111 road (outside) 2pm (day) They aren't here.
<731/969hp 411/476m 421/449mv no opponent no opponent> bloody:110 road (outside) 2pm (day) e murder $$
Along the Eastern Road
[Exits: east west] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<731/969hp 411/476m 419/449mv no opponent no opponent> bloody:110 road (outside) 2pm (day) You manage to dodge Kryton's slash with a lot of effort. Kryton's charge DISEMBOWELS you! You block Kryton's attack and attempt to strike at the brief opening. Your riposte DISMEMBERS Kryton! Your freezing bite scratches Kryton. Kryton has quite a few wounds.
<685/969hp 411/476m 419/449mv shaft two_handed> bloody:120 road (outside) 2pm (day) You do the best you can! Kryton has quite a few wounds.
<685/969hp 411/476m 419/449mv shaft two_handed> bloody:120 road (outside) 2pm (day) Kryton awkwardly parries your freezing bite with a loud clang. Your freezing bite DISEMBOWELS Kryton! Your freezing bite scratches Kryton. Kryton's slash DISMEMBERS you! Kryton's charge DISMEMBERS you! You block Kryton's attack and attempt to strike at the brief opening. Your riposte DISEMBOWELS Kryton! Kryton has quite a few wounds.
You do not have that item. Kryton has quite a few wounds.
<570/969hp 411/476m 419/449mv shaft two_handed> bloody:120 road (outside) 2pm (day) You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you! Kryton has quite a few wounds.
<570/969hp 411/456m 419/449mv shaft two_handed> bloody:120 road (outside) 2pm (day) You wear a huge tower shield as a shield. Kryton has quite a few wounds.
Your muscles surge with power. Kryton is blinded by the dirt in his eyes! Your kicked dirt scratches Kryton. Kryton has quite a few wounds.
<570/969hp 411/456m 394/449mv shaft two_handed> bloody:120 road (outside) 2pm (day) Your freezing bite DISMEMBERS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton's slash DISEMBOWELS you! You block Kryton's attack with your shield. You dodge Kryton's charge. Kryton has some big nasty wounds and scratches.
<519/969hp 411/456m 394/449mv shaft two_handed> bloody:120 road (outside) 2pm (day) Kryton has fled! Kryton walks east. A snotty old rottweiler walks east.
<519/969hp 411/456m 394/449mv no opponent no opponent> bloody:120 road (outside) 2pm (day) Kryton walks in. A snotty old rottweiler walks in.
<519/969hp 411/456m 394/449mv no opponent no opponent> bloody:119 road (outside) 2pm (day) e murder $$
Kryton walks west. A snotty old rottweiler walks west.
<519/969hp 411/456m 394/449mv no opponent no opponent> bloody:119 road (outside) 2pm (day) w w w w murder $$
Along the Eastern Road
[Exits: east west]
<519/969hp 411/456m 392/449mv no opponent no opponent> bloody:114 road (outside) 2pm (day) They aren't here.
<519/969hp 411/456m 392/449mv no opponent no opponent> bloody:114 road (outside) 2pm (day) Along the Eastern Road
[Exits: east west]
<519/969hp 411/456m 390/449mv no opponent no opponent> bloody:113 road (outside) 2pm (day) Along the Eastern Road
[Exits: east west]
<519/969hp 411/456m 388/449mv no opponent no opponent> bloody:113 road (outside) 2pm (day) w w w
Along the Eastern Road
[Exits: east west]
<519/969hp 411/456m 386/449mv no opponent no opponent> bloody:112 road (outside) 2pm (day) whe
City Entrance
[Exits: east west]
<519/969hp 411/456m 384/449mv no opponent no opponent> bloody:112 road (outside) 2pm (day) They aren't here.
<519/969hp 411/456m 384/449mv no opponent no opponent> bloody:111 road (outside) 2pm (day) Outside the East Gate
[Exits: east west]
<519/969hp 411/456m 382/449mv no opponent no opponent> bloody:111 city (outside) 2pm (day) Inside the East Gate
[Exits: north east south west] A long-haired lanky man with piercing blue eyes stands here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.' A gate guard steps aside and allows you to pass him.
<519/969hp 411/456m 380/449mv no opponent no opponent> bloody:111 city (outside) 2pm (day) w w
The East Common Road
[Exits: east west]
<519/969hp 411/456m 378/449mv no opponent no opponent> bloody:110 road (outside) 2pm (day) whe
Players near you in Seringale: <PK> Kryton The Main Street <PK> Jinjarak The East Common Road <PK> Vok The Main Street
<519/969hp 411/456m 378/449mv no opponent no opponent> bloody:110 road (outside) 2pm (day) The East Common Road
[Exits: north east south west] A worn and stained cloak is crumpled up on the floor.
<519/969hp 411/456m 376/449mv no opponent no opponent> bloody:109 road (outside) 2pm (day) The East Common Road
[Exits: east west]
<539/969hp 417/456m 449/449mv no opponent no opponent> bloody:109 road (outside) 3pm (day) w w w
Players near you in Seringale: <PK> Kryton The North Main Street <PK> Jinjarak The East Common Road <PK> Vok The South Main Street
<539/969hp 417/456m 449/449mv no opponent no opponent> bloody:108 road (outside) 3pm (day) w
The Eastern Monument
[Exits: east south west]
<539/969hp 417/456m 447/449mv no opponent no opponent> bloody:108 city (outside) 3pm (day) The East Common Road
[Exits: north east south west]
<539/969hp 417/456m 445/449mv no opponent no opponent> bloody:108 road (outside) 3pm (day) whe
The East Common Road
[Exits: north east south west]
<539/969hp 417/456m 443/449mv no opponent no opponent> bloody:107 road (outside) 3pm (day) w
East of Market Square
[Exits: north east south]
<539/969hp 417/456m 441/449mv no opponent no opponent> bloody:107 city (outside) 3pm (day) w
Players near you in Seringale: <PK> Kryton Outside the North Gate <PK> Jinjarak East of Market Square <PK> Vok Inside the South Gate
<539/969hp 417/456m 441/449mv no opponent no opponent> bloody:106 city (outside) 3pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<539/969hp 417/456m 441/449mv no opponent no opponent> bloody:106 city (outside) 3pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<539/969hp 417/456m 441/449mv no opponent no opponent> bloody:106 city (outside) 3pm (day) n
Northeast of Market Square
[Exits: south west] A stone giant citizen of Seringale wanders about.
<539/969hp 417/456m 440/449mv no opponent no opponent> bloody:105 inside (indoors) 3pm (day) w
North of Market Square
[Exits: north east west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:105 city (outside) 3pm (day) sl
Your body relaxes as you fall into slumber. You go to sleep.
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:104 city (outside) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:33m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 539/969 | | Sex: Female Class: Warrior Mana: 417/456 | | Size: medium Alignment: Neutral Move: 439/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 46 Vs Bash: 161 Afflictive: 58 | | Damroll: 34 Vs Slash: 211 Maledictive: 42 | | Vs Magic: 74 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: devote : lasts for 6 hours Skill: warcry : modifies save vs afflictive by 6 for 7 hours : modifies hitroll by 6 for 7 hours : lasts for 30 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:103 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:101 city (outside) 3pm (day) eq
You are using: <used as light> (Glowing) (Humming) the eye of the material abyss <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> the Ring of Dichotomy <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection <worn on ear> (Humming) an embossed titanium earring <worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates <worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets <worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates <worn on feet> (Glowing) a pair of turtle shell boots <worn as shield> (Magical) (Glowing) a huge tower shield <worn about body> an unmoving black cloak <worn about waist> (Glowing) a superior golden girth of perfection <worn around wrist> (Magical) (Glowing) a marked bracelet <worn around wrist> (Magical) (Glowing) a marked bracelet <wielded> a frostbrand sword <floating nearby> (Glowing) (Humming) a titanium talisman <tattooed> (Glowing) a longhorn bull head with red eyes
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:100 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:98 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:96 city (outside) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:34m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 539/969 | | Sex: Female Class: Warrior Mana: 417/456 | | Size: medium Alignment: Neutral Move: 439/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 46 Vs Bash: 161 Afflictive: 58 | | Damroll: 34 Vs Slash: 211 Maledictive: 42 | | Vs Magic: 74 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: devote : lasts for 6 hours Skill: warcry : modifies save vs afflictive by 6 for 7 hours : modifies hitroll by 6 for 7 hours : lasts for 30 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:95 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:94 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:92 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:92 city (outside) 3pm (day) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:90 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:89 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:89 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:88 city (outside) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:34m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 539/969 | | Sex: Female Class: Warrior Mana: 417/456 | | Size: medium Alignment: Neutral Move: 439/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 46 Vs Bash: 161 Afflictive: 58 | | Damroll: 34 Vs Slash: 211 Maledictive: 42 | | Vs Magic: 74 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: devote : lasts for 6 hours Skill: warcry : modifies save vs afflictive by 6 for 7 hours : modifies hitroll by 6 for 7 hours : lasts for 30 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:87 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:86 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:86 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:85 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:84 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:83 city (outside) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:34m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 539/969 | | Sex: Female Class: Warrior Mana: 417/456 | | Size: medium Alignment: Neutral Move: 439/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 46 Vs Bash: 161 Afflictive: 58 | | Damroll: 34 Vs Slash: 211 Maledictive: 42 | | Vs Magic: 74 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: devote : lasts for 6 hours Skill: warcry : modifies save vs afflictive by 6 for 7 hours : modifies hitroll by 6 for 7 hours : lasts for 30 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:83 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:81 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:80 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:80 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:79 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:78 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:78 city (outside) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:34m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 539/969 | | Sex: Female Class: Warrior Mana: 417/456 | | Size: medium Alignment: Neutral Move: 439/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 221 Saving Throws | | Hitroll: 46 Vs Bash: 161 Afflictive: 58 | | Damroll: 34 Vs Slash: 211 Maledictive: 42 | | Vs Magic: 74 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: devote : lasts for 6 hours Skill: warcry : modifies save vs afflictive by 6 for 7 hours : modifies hitroll by 6 for 7 hours : lasts for 30 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:77 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:120 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 91% mana 97% mv 541880 xp Kills: 4
<539/969hp 417/456m 439/449mv no opponent no opponent> bloody:119 city (outside) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 98% mana 100% mv 541880 xp Kills: 4
<593/969hp 451/456m 449/449mv no opponent no opponent> bloody:118 city (outside) 4pm (day) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 98% mana 100% mv 541880 xp Kills: 4
<593/969hp 451/456m 449/449mv no opponent no opponent> bloody:120 city (outside) 4pm (day) wa
You wake and stand up.
<593/969hp 451/456m 449/449mv no opponent no opponent> bloody:120 city (outside) 4pm (day) n
The Main Street
[Exits: north east south west] A halfling city guard of Seringale stands watch here.
<593/969hp 451/456m 447/449mv no opponent no opponent> bloody:118 road (outside) 4pm (day) n
The Main Street
[Exits: north east south west]
<593/969hp 451/456m 445/449mv no opponent no opponent> bloody:118 road (outside) 4pm (day) whe
Players near you in Seringale: <PK> Kryton On the Northern Battlements <PK> Jinjarak The Main Street
<593/969hp 451/456m 445/449mv no opponent no opponent> bloody:120 road (outside) 4pm (day) n
The Main Street
[Exits: north south]
<593/969hp 451/456m 443/449mv no opponent no opponent> bloody:120 road (outside) 4pm (day) double staff
You stop wielding a frostbrand sword. You stop using a huge tower shield as a shield. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<593/969hp 451/476m 443/449mv no opponent no opponent> bloody:119 road (outside) 4pm (day) Vok tells you 'You duel?'
<593/969hp 451/476m 443/449mv no opponent no opponent> bloody:120 road (outside) 4pm (day) tena
You prepare your resolve and stand ready for battle.
<593/969hp 391/476m 443/449mv no opponent no opponent> bloody:119 road (outside) 4pm (day) n repl yess n
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<593/969hp 391/476m 441/449mv no opponent no opponent> bloody:119 city (outside) 4pm (day) You tell Vok 'Yess.'
<593/969hp 391/476m 441/449mv no opponent no opponent> bloody:118 city (outside) 4pm (day) The North Main Street
[Exits: north south west]
<593/969hp 391/476m 439/449mv no opponent no opponent> bloody:118 road (outside) 4pm (day) e
A large stone building stands menacingly in your way to the east.
<593/969hp 391/476m 439/449mv no opponent no opponent> bloody:118 road (outside) 4pm (day) e
A large stone building stands menacingly in your way to the east.
<593/969hp 391/476m 439/449mv no opponent no opponent> bloody:117 road (outside) 4pm (day) s
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<593/969hp 391/476m 437/449mv no opponent no opponent> bloody:117 city (outside) 4pm (day) e e
The North Road
[Exits: east south west]
<593/969hp 391/476m 435/449mv no opponent no opponent> bloody:117 road (outside) 4pm (day) whe
The North Road
[Exits: east south west] A half-elf city guard of Seringale stands watch here.
<593/969hp 391/476m 433/449mv no opponent no opponent> bloody:116 road (outside) 4pm (day) Players near you in Seringale: <PK> Kryton Outside the North Gate <PK> Jinjarak The North Road
<593/969hp 391/476m 433/449mv no opponent no opponent> bloody:120 road (outside) 4pm (day) e e
The North Road
[Exits: north east west]
<593/969hp 391/476m 431/449mv no opponent no opponent> bloody:119 road (outside) 4pm (day) n
The North Road
[Exits: east south west]
<593/969hp 391/476m 429/449mv no opponent no opponent> bloody:118 road (outside) 4pm (day) The weathered side of a large building is all that lies in that direction.
<593/969hp 391/476m 429/449mv no opponent no opponent> bloody:118 road (outside) 4pm (day) e
The North Road
[Exits: north east west]
<593/969hp 391/476m 427/449mv no opponent no opponent> bloody:118 road (outside) 4pm (day) n
Entrance to the Arena of Blood
[Exits: south (down)] There is a convenient table here. The tournament of blood's championship belt is hung overhead here. The Juggernaut stands here with his arms folded across his chest.
<593/969hp 391/476m 425/449mv no opponent no opponent> bloody:117 city (indoors) 4pm (day) buy band
You buy a bandage.
<593/969hp 391/476m 425/449mv no opponent no opponent> bloody:116 city (indoors) 4pm (day) s
The North Road
[Exits: north east west]
<593/969hp 391/476m 423/449mv no opponent no opponent> bloody:116 road (outside) 4pm (day) w w w
The North Road
[Exits: east south west]
<593/969hp 391/476m 421/449mv no opponent no opponent> bloody:115 road (outside) 4pm (day) The North Road
[Exits: north east west]
<593/969hp 391/476m 419/449mv no opponent no opponent> bloody:115 road (outside) 4pm (day) use bandage
The North Road
[Exits: east south west] A half-elf city guard of Seringale stands watch here.
<593/969hp 391/476m 417/449mv no opponent no opponent> bloody:114 road (outside) 4pm (day) w w
Only 107 seconds have elapsed. 120 seconds must pass before you may use that.
<593/969hp 391/476m 417/449mv no opponent no opponent> bloody:114 road (outside) 4pm (day) The North Road
[Exits: east south west]
<593/969hp 391/476m 415/449mv no opponent no opponent> bloody:114 road (outside) 4pm (day) North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<593/969hp 391/476m 413/449mv no opponent no opponent> bloody:113 city (outside) 4pm (day) whe
Players near you in Seringale: <PK> Jinjarak North Square
<593/969hp 391/476m 413/449mv no opponent no opponent> bloody:113 city (outside) 4pm (day) n n
The North Main Street
[Exits: north south west]
<593/969hp 391/476m 411/449mv no opponent no opponent> bloody:112 road (outside) 4pm (day) n n n
The North Main Street
[Exits: north east south west]
<593/969hp 391/476m 409/449mv no opponent no opponent> bloody:111 road (outside) 4pm (day) The North Main Street
[Exits: north east south west]
<593/969hp 391/476m 407/449mv no opponent no opponent> bloody:111 road (outside) 4pm (day) whe
The North Main Street
[Exits: north south] A human city guard of Seringale stands watch here.
<620/969hp 399/476m 449/449mv no opponent no opponent> bloody:110 road (outside) 5pm (day) A human city guard walks south.
<620/969hp 399/476m 449/449mv no opponent no opponent> bloody:110 road (outside) 5pm (day) Inside the North Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard steps aside and allows you to pass him.
<620/969hp 399/476m 447/449mv no opponent no opponent> bloody:110 city (outside) 5pm (day) Players near you in Seringale: <PK> Jinjarak Inside the North Gate
<620/969hp 399/476m 447/449mv no opponent no opponent> bloody:109 city (outside) 5pm (day) n
Outside the North Gate
[Exits: north south]
<620/969hp 399/476m 445/449mv no opponent no opponent> bloody:109 city (outside) 5pm (day) sca
You scan all around. *** Range 1 (north) *** A cute rabbit is here. *** Range 2 (north) *** (White Aura) A black veiled female figure waits here patiently. *** Range 4 (north) *** A cute rabbit is here. *** Range 5 (north) *** A cute rabbit is here. *** Range 1 (south) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 3 (south) *** A human city guard of Seringale stands watch here.
<620/969hp 399/476m 445/449mv no opponent no opponent> bloody:108 city (outside) 5pm (day) n
Path in the plains
[Exits: north east south west] A cute rabbit is here.
<620/969hp 399/476m 443/449mv no opponent no opponent> bloody:107 field (outside) 5pm (day) whe
Players near you in Plains of the North: <PK> Kryton A path through some high grass <PK> Jinjarak Path in the plains
<620/969hp 399/476m 443/449mv no opponent no opponent> bloody:106 field (outside) 5pm (day) n
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<620/969hp 399/476m 440/449mv no opponent no opponent> bloody:105 hills (outside) 5pm (day) sca
You scan all around. *** Range 2 (north) *** A cute rabbit is here. *** Range 3 (north) *** A cute rabbit is here. *** Range 1 (south) *** (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here. A cute rabbit is here. *** Range 3 (south) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 5 (south) *** A human city guard of Seringale stands watch here. *** Range 1 (west) *** A cute rabbit is here.
<620/969hp 399/476m 440/449mv no opponent no opponent> bloody:105 hills (outside) 5pm (day) murder $$ murder $$
They aren't here.
<620/969hp 399/476m 440/449mv no opponent no opponent> bloody:104 hills (outside) 5pm (day) murder $$
They aren't here.
<620/969hp 399/476m 440/449mv no opponent no opponent> bloody:103 hills (outside) 5pm (day) They aren't here.
<620/969hp 399/476m 440/449mv no opponent no opponent> bloody:103 hills (outside) 5pm (day) s
Path in the plains
[Exits: north east south west] A cute rabbit is here.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:103 field (outside) 5pm (day) murder $$
They aren't here.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:102 field (outside) 5pm (day) sca
You scan all around. *** Range 1 (north) *** (White Aura) A black veiled female figure waits here patiently. *** Range 3 (north) *** A cute rabbit is here. *** Range 4 (north) *** A cute rabbit is here. *** Range 1 (south) *** (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here. *** Range 2 (south) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 4 (south) *** A human city guard of Seringale stands watch here. *** Range 1 (west) *** A cute rabbit is here. A cute rabbit is here.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:102 field (outside) 5pm (day) murder $$
They aren't here.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:101 field (outside) 5pm (day) murder $$
They aren't here.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:101 field (outside) 5pm (day) murder $$
They aren't here.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:101 field (outside) 5pm (day) murder $$
They aren't here.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:100 field (outside) 5pm (day) ss murder $$
You try to run too fast and stumble.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:100 field (outside) 5pm (day) They aren't here.
<620/969hp 399/476m 437/449mv no opponent no opponent> bloody:100 field (outside) 5pm (day) s murder $$
Outside the North Gate
[Exits: north south]
<620/969hp 399/476m 435/449mv no opponent no opponent> bloody:99 city (outside) 5pm (day) Kryton walks in. A snotty old rottweiler walks in. Kryton yells 'Help! I am being attacked by Jinjarak!' Your freezing bite DISMEMBERS Kryton! Kryton has quite a few wounds.
Kryton awkwardly parries your freezing bite with a loud clang. Kryton's slash DISEMBOWELS you! Kryton's charge DISEMBOWELS you! Kryton has quite a few wounds.
<518/969hp 399/476m 435/449mv shaft two_handed> bloody:120 city (outside) 5pm (day) Kryton relaxes his grip around his weapon. Kryton stops wielding a blood filled voulge. Kryton wields the Cerulean Greatsword of Gonturan. Kryton tightens his grip around the Cerulean Greatsword of Gonturan. Kryton has quite a few wounds.
<518/969hp 399/476m 435/449mv blade two_handed> bloody:120 city (outside) 5pm (day) rem dagger wear frost wear shield
Kryton relaxes his grip on his weapon. Kryton wears a kite shield bearing the crest of Solace as a shield. Kryton has quite a few wounds.
<518/969hp 399/476m 435/449mv blade defensive> bloody:120 city (outside) 5pm (day) wear frost du icy barr
You scan all around. *** Range 1 (north) *** A cute rabbit is here. *** Range 2 (north) *** (White Aura) A black veiled female figure waits here patiently. *** Range 4 (north) *** A cute rabbit is here. *** Range 5 (north) *** A cute rabbit is here. *** Range 1 (south) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. *** Range 4 (south) *** A human city guard of Seringale stands watch here. Kryton has quite a few wounds.
<518/969hp 399/476m 435/449mv blade defensive> bloody:120 city (outside) 5pm (day) You do not have that item. Kryton blocks your attack with his shield. Kryton blocks your attack with his shield. Kryton's cleave maims you! Kryton has quite a few wounds.
<482/969hp 399/476m 435/449mv blade defensive> bloody:120 city (outside) 5pm (day) You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you! Kryton has quite a few wounds.
<482/969hp 399/456m 435/449mv blade defensive> bloody:120 city (outside) 5pm (day) Kryton stops using a kite shield bearing the crest of Solace as a shield. Kryton wields the Eviscerator in his off-hand. You wear a huge tower shield as a shield. Kryton has quite a few wounds.
<482/969hp 399/456m 435/449mv blade offensive> bloody:120 city (outside) 5pm (day) You do not have that item. Kryton has quite a few wounds.
<482/969hp 399/456m 435/449mv blade offensive> bloody:120 city (outside) 5pm (day) You stop using a huge tower shield as a shield. You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you! Kryton has quite a few wounds.
<482/969hp 399/456m 435/449mv blade offensive> bloody:120 city (outside) 5pm (day) You swing your weapons at mid-air. Your barrage misses Kryton. Kryton has quite a few wounds.
Your freezing bite DISEMBOWELS Kryton! Kryton blocks your attack and attempts to strike at the brief opening. Kryton's riposte devastates you! Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton's cleave MUTILATES you! Kryton's cleave MUTILATES you! Kryton has some big nasty wounds and scratches.
<369/969hp 399/456m 435/449mv blade offensive> bloody:120 city (outside) 5pm (day) Kryton stops wielding the Cerulean Greatsword of Gonturan. Kryton stops wielding the Eviscerator. Kryton wields a blood filled voulge. Kryton tightens his grip around a blood filled voulge. Kryton has some big nasty wounds and scratches.
Kryton surges with power. Kryton strikes you with his weapon and attempts to hobble you. Kryton's hobble decimates you! You clutch your leg painfully as you begin to hobble. Kryton has some big nasty wounds and scratches.
<342/969hp 399/456m 435/449mv shaft two_handed> bloody:120 city (outside) 5pm (day) Kryton blocks your attack and attempts to strike at the brief opening. Kryton's riposte MUTILATES you! Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton's thrust MASSACRES you! Kryton has some big nasty wounds and scratches.
<234/969hp 399/456m 435/449mv shaft two_handed> bloody:120 city (outside) 5pm (day) You swing your weapons at mid-air. Your barrage misses Kryton. Kryton has some big nasty wounds and scratches.
<234/969hp 399/456m 435/449mv shaft two_handed> bloody:120 city (outside) 5pm (day) Your weapon advantage overcomes Kryton's parry attempt. Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton's slash DISMEMBERS you! Kryton looks pretty hurt.
<175/969hp 399/456m 435/449mv shaft two_handed> bloody:120 city (outside) 5pm (day) Kryton gets a wild look in his eyes. Kryton's blazing ember injures you. Kryton looks pretty hurt.
<161/969hp 399/456m 435/449mv shaft two_handed> bloody:120 city (outside) 5pm (day) You flee from combat! Kryton hobbles you again as you flee. Kryton concentrates on his combat style to inflict more damage. Kryton's sidearm smash MANGLES you! Path in the plains
[Exits: north east south west] A cute rabbit is here.
<103/969hp 405/456m 449/449mv no opponent no opponent> bloody:120 field (outside) 6pm (day) Your leg recovers enough to move normally again.
<103/969hp 405/456m 449/449mv no opponent no opponent> bloody:120 field (outside) 6pm (day) s s
Outside the North Gate
[Exits: north south] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<103/969hp 405/456m 447/449mv no opponent no opponent> bloody:119 city (outside) 6pm (day) s s
Inside the North Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<103/969hp 405/456m 445/449mv no opponent no opponent> bloody:119 city (outside) 6pm (day) s
The North Main Street
[Exits: north south]
<103/969hp 405/456m 443/449mv no opponent no opponent> bloody:118 road (outside) 6pm (day) ber
The North Main Street
[Exits: north east south west]
<103/969hp 405/456m 441/449mv no opponent no opponent> bloody:118 road (outside) 6pm (day) s s
The North Main Street
[Exits: north east south west] A human city guard of Seringale stands watch here.
<103/969hp 405/456m 439/449mv no opponent no opponent> bloody:117 road (outside) 6pm (day) Your pulse races as you are consumed by rage!
<191/969hp 203/456m 219/449mv no opponent no opponent> bloody:117 road (outside) 6pm (day) double staff
Kryton walks in. A snotty old rottweiler walks in.
<191/969hp 203/456m 219/449mv no opponent no opponent> bloody:116 road (outside) 6pm (day) s s
Kryton walks south. A snotty old rottweiler walks south.
<191/969hp 203/456m 219/449mv no opponent no opponent> bloody:115 road (outside) 6pm (day) murder $$
Kryton walks in. A snotty old rottweiler walks in. The North Main Street
[Exits: north south west]
<191/969hp 203/456m 217/449mv no opponent no opponent> bloody:113 road (outside) 6pm (day) North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<191/969hp 203/456m 215/449mv no opponent no opponent> bloody:113 city (outside) 6pm (day) You stop wielding a frostbrand sword. You stop wielding an icy blue dagger. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<191/969hp 203/476m 215/449mv no opponent no opponent> bloody:112 city (outside) 6pm (day) murder $$
The Main Street
[Exits: north south]
<191/969hp 203/476m 213/449mv no opponent no opponent> bloody:112 road (outside) 6pm (day) The Main Street
[Exits: north east south west]
<191/969hp 203/476m 211/449mv no opponent no opponent> bloody:111 road (outside) 6pm (day) murder $$ murder $$
They aren't here.
<191/969hp 203/476m 211/449mv no opponent no opponent> bloody:111 road (outside) 6pm (day) They aren't here.
<191/969hp 203/476m 211/449mv no opponent no opponent> bloody:111 road (outside) 6pm (day) They aren't here.
<191/969hp 203/476m 211/449mv no opponent no opponent> bloody:110 road (outside) 6pm (day) murder $$
They aren't here.
<191/969hp 203/476m 211/449mv no opponent no opponent> bloody:110 road (outside) 6pm (day) s
Kryton walks in. A snotty old rottweiler walks in. Kryton yells 'Help! I am being attacked by Jinjarak!' Your freezing bite MASSACRES Kryton! Your freezing bite misses Kryton. Kryton looks pretty hurt.
<191/969hp 203/476m 211/449mv shaft two_handed> bloody:120 road (outside) 6pm (day) s s flee
Kryton relaxes his grip around his weapon. Kryton stops wielding a blood filled voulge. Kryton wields the Cerulean Greatsword of Gonturan. Kryton tightens his grip around the Cerulean Greatsword of Gonturan. Kryton looks pretty hurt.
<191/969hp 203/476m 211/449mv blade two_handed> bloody:120 road (outside) 6pm (day) Your freezing bite MASSACRES Kryton! Your freezing bite MANGLES Kryton! Your freezing bite scratches Kryton. Your freezing bite DISMEMBERS Kryton! Your freezing bite scratches Kryton. Kryton's cleave DISEMBOWELS you! Kryton's cleave DISMEMBERS you! Kryton is in awful condition.
<88/969hp 203/476m 211/449mv blade two_handed> bloody:120 road (outside) 6pm (day) Kryton relaxes his grip on his weapon. Kryton wears a kite shield bearing the crest of Solace as a shield. Kryton is in awful condition.
<88/969hp 203/476m 211/449mv blade defensive> bloody:120 road (outside) 6pm (day) No way! You are still fighting! Kryton is in awful condition.
<88/969hp 203/476m 211/449mv blade defensive> bloody:120 road (outside) 6pm (day) No way! You are still fighting! Kryton is in awful condition.
<88/969hp 203/476m 211/449mv blade defensive> bloody:120 road (outside) 6pm (day) Kryton has fled! Kryton crawls north. A snotty old rottweiler walks north. The Main Street
[Exits: north east south west]
<88/969hp 203/476m 209/449mv no opponent no opponent> bloody:120 road (outside) 6pm (day) wear frost du icy barr
You aren't fighting anyone.
<88/969hp 203/476m 209/449mv no opponent no opponent> bloody:120 road (outside) 6pm (day) n
You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you!
<88/969hp 203/456m 209/449mv no opponent no opponent> bloody:119 road (outside) 6pm (day) murder $$
A ray of light shines down briefly nearby, then vanishes. You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<88/969hp 203/456m 209/449mv no opponent no opponent> bloody:119 road (outside) 6pm (day) You aren't fighting anyone.
<88/969hp 203/456m 209/449mv no opponent no opponent> bloody:119 road (outside) 6pm (day) The Main Street
[Exits: north east south west]
<88/969hp 203/456m 207/449mv no opponent no opponent> bloody:119 road (outside) 6pm (day) They aren't here.
<88/969hp 203/456m 207/449mv no opponent no opponent> bloody:118 road (outside) 6pm (day) s murder $$
The Main Street
[Exits: north east south west]
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:118 road (outside) 6pm (day) murder $$ murder $$ murder $$
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:117 road (outside) 6pm (day) murder $$
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:117 road (outside) 6pm (day) murder $$
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:117 road (outside) 6pm (day) murder $$
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:116 road (outside) 6pm (day) murder $$
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:116 road (outside) 6pm (day) murder $$
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:116 road (outside) 6pm (day) murder $$
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:116 road (outside) 6pm (day) They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:115 road (outside) 6pm (day) murder $$
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:115 road (outside) 6pm (day) n n
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:115 road (outside) 6pm (day) n
They aren't here.
<88/969hp 203/456m 205/449mv no opponent no opponent> bloody:115 road (outside) 6pm (day) n n
The Main Street
[Exits: north east south west]
<88/969hp 203/456m 203/449mv no opponent no opponent> bloody:114 road (outside) 6pm (day) The Main Street
[Exits: north south]
<88/969hp 203/456m 201/449mv no opponent no opponent> bloody:114 road (outside) 6pm (day) n n
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<88/969hp 203/456m 199/449mv no opponent no opponent> bloody:113 city (outside) 6pm (day) whe
The North Main Street
[Exits: north south west]
<88/969hp 203/456m 197/449mv no opponent no opponent> bloody:113 road (outside) 6pm (day) use bandage
The North Main Street
[Exits: north east south west] A human city guard of Seringale stands watch here.
<88/969hp 203/456m 195/449mv no opponent no opponent> bloody:112 road (outside) 6pm (day) n
The North Main Street
[Exits: north east south west]
<88/969hp 203/456m 193/449mv no opponent no opponent> bloody:112 road (outside) 6pm (day) n n
The North Main Street
[Exits: north south]
<88/969hp 203/456m 191/449mv no opponent no opponent> bloody:111 road (outside) 6pm (day) whe
Players near you in Seringale: <PK> Jinjarak The North Main Street
<88/969hp 203/456m 191/449mv no opponent no opponent> bloody:111 road (outside) 6pm (day) You apply the bandage to your wounds. You feel a lot better!
<109/969hp 203/456m 191/449mv no opponent no opponent> bloody:111 road (outside) 6pm (day) n n
Inside the North Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<109/969hp 203/456m 189/449mv no opponent no opponent> bloody:107 city (outside) 6pm (day) Outside the North Gate
[Exits: north south]
<109/969hp 203/456m 187/449mv no opponent no opponent> bloody:107 city (outside) 6pm (day) n
Path in the plains
[Exits: north east south west] A cute rabbit is here.
<109/969hp 203/456m 185/449mv no opponent no opponent> bloody:106 field (outside) 6pm (day) n n
Players near you in Plains of the North: <PK> Jinjarak Path in the plains
<109/969hp 203/456m 185/449mv no opponent no opponent> bloody:106 field (outside) 6pm (day) whe
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<109/969hp 203/456m 182/449mv no opponent no opponent> bloody:106 hills (outside) 6pm (day) Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (Glowing) A small candle has been placed inside a carved out turnip. (Magical) A strange looking amulet is lying here, half covered with dust.
<109/969hp 203/456m 179/449mv no opponent no opponent> bloody:105 field (outside) 6pm (day) Grassy foothills
[Exits: north east south west] A small dining table is here. A cute rabbit is here.
<109/969hp 203/456m 176/449mv no opponent no opponent> bloody:105 hills (outside) 6pm (day) n n
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<109/969hp 203/456m 172/449mv no opponent no opponent> bloody:104 hills (outside) 6pm (day) whe
Base of Mount Saidian
[Exits: south up]
<109/969hp 203/456m 167/449mv no opponent no opponent> bloody:104 mountain (outside) 6pm (day) Players near you in Mount Saidian: <PK> Jinjarak Base of Mount Saidian
<109/969hp 203/456m 167/449mv no opponent no opponent> bloody:103 mountain (outside) 6pm (day) s
The upward climb of the slope prevents you from walking evenly into the mountain.
<109/969hp 203/456m 167/449mv no opponent no opponent> bloody:103 mountain (outside) 6pm (day) w
The upward climb of the slope prevents you from walking evenly into the mountain.
<109/969hp 203/456m 167/449mv no opponent no opponent> bloody:103 mountain (outside) 6pm (day) w
Players near you in Mount Saidian: <PK> Jinjarak Base of Mount Saidian
<109/969hp 203/456m 167/449mv no opponent no opponent> bloody:102 mountain (outside) 6pm (day) w
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<109/969hp 203/456m 162/449mv no opponent no opponent> bloody:102 hills (outside) 6pm (day) whe
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here.
<109/969hp 203/456m 158/449mv no opponent no opponent> bloody:102 hills (outside) 6pm (day) The hills are far too steep to the west to climb. The sun slowly disappears in the west.
<133/969hp 210/456m 263/449mv no opponent no opponent> bloody:101 hills (outside) 7pm (dusk) n
The hills are far too steep to the west to climb.
<133/969hp 210/456m 263/449mv no opponent no opponent> bloody:101 hills (outside) 7pm (dusk) n n
Players near you in Plains of the North: <PK> Jinjarak The steep foothills
<133/969hp 210/456m 263/449mv no opponent no opponent> bloody:101 hills (outside) 7pm (dusk) A Path from the Plains
[Exits: north south]
<133/969hp 210/456m 260/449mv no opponent no opponent> bloody:100 field (outside) 7pm (dusk) whe
Along the Path
[Exits: north east south west] A wood-elf ranger stands here, watching you with caution.
<133/969hp 210/456m 258/449mv no opponent no opponent> bloody:100 field (outside) 7pm (dusk) Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree.
<133/969hp 210/456m 256/449mv no opponent no opponent> bloody:99 field (outside) 7pm (dusk) Players near you in Sylvan Vale: <PK> Jinjarak Scenic Rock
<133/969hp 210/456m 256/449mv no opponent no opponent> bloody:99 field (outside) 7pm (dusk) d
Entrance to Sylvan Vale
[Exits: north east west up]
<133/969hp 210/456m 254/449mv no opponent no opponent> bloody:99 field (outside) 7pm (dusk) n n n
In the Valley Basin
[Exits: north east south west] A young elf wanders around here, cleaning up the trash.
<133/969hp 210/456m 252/449mv no opponent no opponent> bloody:98 field (outside) 7pm (dusk) n whe
In the Valley Basin
[Exits: north east south west] A giant stone feeling very holy is here. An antelope is here, peacefully munching on grass.
<133/969hp 210/456m 250/449mv no opponent no opponent> bloody:98 field (outside) 7pm (dusk) In the Valley Basin
[Exits: north east south west]
<133/969hp 210/456m 248/449mv no opponent no opponent> bloody:97 field (outside) 7pm (dusk) Circular Clearing
[Exits: north east south west] A fairy ring of mushrooms grows at the center of this clearing. A rather large dog is here, wandering the valley.
<133/969hp 210/456m 246/449mv no opponent no opponent> bloody:97 field (outside) 7pm (dusk) Players near you in Sylvan Vale: <PK> Jinjarak Circular Clearing
<133/969hp 210/456m 246/449mv no opponent no opponent> bloody:96 field (outside) 7pm (dusk) n
A Narrow Passage
[Exits: north south up] A giant stone feeling very holy is here. (Magical) A pile of brown cloth is on the floor.
<133/969hp 210/456m 244/449mv no opponent no opponent> bloody:95 field (outside) 7pm (dusk) n n
Along the Trail
[Exits: east south west] A valley elf scout wanders the valley, searching for intruders like you!
<133/969hp 210/456m 242/449mv no opponent no opponent> bloody:95 field (outside) 7pm (dusk) whe
A copse of trees prevents passage north.
<133/969hp 210/456m 242/449mv no opponent no opponent> bloody:94 field (outside) 7pm (dusk) e
Players near you in Sylvan Vale: <PK> Jinjarak Along the Trail
<133/969hp 210/456m 242/449mv no opponent no opponent> bloody:94 field (outside) 7pm (dusk) n
A Bend in the Trail
[Exits: north west] (Magical) A pile of brown cloth is on the floor. Some soft boots are on the floor.
<133/969hp 210/456m 240/449mv no opponent no opponent> bloody:94 field (outside) 7pm (dusk) n n n
Outside a Lodge
[Exits: east south west] Some soft boots are on the floor. (Magical) A pile of brown cloth is on the floor. A wolf is here, looking for small prey.
<133/969hp 210/456m 238/449mv no opponent no opponent> bloody:93 field (outside) 7pm (dusk) n
Alas, you cannot go that way.
<133/969hp 210/456m 238/449mv no opponent no opponent> bloody:93 field (outside) 7pm (dusk) whe
Alas, you cannot go that way.
<133/969hp 210/456m 238/449mv no opponent no opponent> bloody:93 field (outside) 7pm (dusk) e
Alas, you cannot go that way.
<133/969hp 210/456m 238/449mv no opponent no opponent> bloody:92 field (outside) 7pm (dusk) Alas, you cannot go that way.
<133/969hp 210/456m 238/449mv no opponent no opponent> bloody:92 field (outside) 7pm (dusk) e
Players near you in Sylvan Vale: <PK> Jinjarak Outside a Lodge
<133/969hp 210/456m 238/449mv no opponent no opponent> bloody:92 field (outside) 7pm (dusk) e
A Trail in the Valley
[Exits: east west]
<133/969hp 210/456m 236/449mv no opponent no opponent> bloody:92 field (outside) 7pm (dusk) e
A Trail in the Valley
[Exits: north west] A rather large dog is here, wandering the valley.
<133/969hp 210/456m 234/449mv no opponent no opponent> bloody:91 field (outside) 7pm (dusk) n
The hills of the valley slope upward, fringed by several trees.
<133/969hp 210/456m 234/449mv no opponent no opponent> bloody:91 field (outside) 7pm (dusk) n
The hills of the valley slope upward, fringed by several trees.
<133/969hp 210/456m 234/449mv no opponent no opponent> bloody:90 field (outside) 7pm (dusk) n n
A Trail in the Valley
[Exits: north south]
<133/969hp 210/456m 232/449mv no opponent no opponent> bloody:90 field (outside) 7pm (dusk) whe
A Trail in the Valley
[Exits: north south] (Magical) A Four-Leaf Clover.
<133/969hp 210/456m 230/449mv no opponent no opponent> bloody:90 field (outside) 7pm (dusk) A Trail in the Valley
[Exits: north south west]
<133/969hp 210/456m 228/449mv no opponent no opponent> bloody:89 field (outside) 7pm (dusk) n n
A Dark and Dangerous Trail
[Exits: north south]
<133/969hp 210/456m 225/449mv no opponent no opponent> bloody:89 hills (outside) 7pm (dusk) n
Players near you in Mount Rainer: <PK> Jinjarak A Dark and Dangerous Trail
<133/969hp 210/456m 225/449mv no opponent no opponent> bloody:88 hills (outside) 7pm (dusk) whe
A Dark and Dangerous Trail
[Exits: north east south] A bandit is here hiding from the law and ready to take your money.
<133/969hp 210/456m 221/449mv no opponent no opponent> bloody:88 hills (outside) 7pm (dusk) A Dark and Dangerous Trail
[Exits: north south]
<133/969hp 210/456m 217/449mv no opponent no opponent> bloody:87 hills (outside) 7pm (dusk) A Dark and Dangerous Trail
[Exits: north south] A mountain goat is here watching his steps along the cliff.
<133/969hp 210/456m 213/449mv no opponent no opponent> bloody:87 hills (indoors) 7pm (dusk) n n
Players near you in Mount Rainer: <PK> Jinjarak A Dark and Dangerous Trail
<133/969hp 210/456m 213/449mv no opponent no opponent> bloody:86 hills (indoors) 7pm (dusk) n
A Dark and Dangerous Trail
[Exits: north south] A bandit is here hiding from the law and ready to take your money.
<133/969hp 210/456m 209/449mv no opponent no opponent> bloody:86 hills (outside) 7pm (dusk) The Base of Mount Rainer
[Exits: south up] A long horned ram is here, looking for grass to eat. A mountain goat is here watching his steps along the cliff.
<133/969hp 210/456m 204/449mv no opponent no opponent> bloody:85 mountain (outside) 7pm (dusk) whe
Alas, you cannot go that way.
<133/969hp 210/456m 204/449mv no opponent no opponent> bloody:85 mountain (outside) 7pm (dusk) Players near you in Mount Rainer: <PK> Jinjarak The Base of Mount Rainer
<133/969hp 210/456m 204/449mv no opponent no opponent> bloody:85 mountain (outside) 7pm (dusk) u
A trail along the southern cliff of Mount Rainer
[Exits: up down] A long horned ram is here, looking for grass to eat.
<133/969hp 210/456m 198/449mv no opponent no opponent> bloody:84 mountain (outside) 7pm (dusk) u u
A trail along the southern cliff of Mount Rainer
[Exits: up down] A bandit is here hiding from the law and ready to take your money. A mountain goat is here watching his steps along the cliff.
<133/969hp 210/456m 192/449mv no opponent no opponent> bloody:84 mountain (outside) 7pm (dusk) whe
A trail along the cliff of Mount Rainer
[Exits: north down]
<133/969hp 210/456m 186/449mv no opponent no opponent> bloody:83 mountain (outside) 7pm (dusk) Players near you in Mount Rainer: <PK> Jinjarak A trail along the cliff of Mount Rainer
<133/969hp 210/456m 186/449mv no opponent no opponent> bloody:83 mountain (outside) 7pm (dusk) n n
The trail through Mount Rainer
[Exits: north south] A bandit is here hiding from the law and ready to take your money. A long horned ram is here, looking for grass to eat.
<133/969hp 210/456m 180/449mv no opponent no opponent> bloody:83 mountain (outside) 7pm (dusk) n n
The trail through Mount Rainer
[Exits: north south] A long horned ram is here, looking for grass to eat.
<133/969hp 210/456m 174/449mv no opponent no opponent> bloody:82 mountain (outside) 7pm (dusk) whe
The trail through Mount Rainer
[Exits: north south] A long horned ram is here, looking for grass to eat.
<133/969hp 210/456m 168/449mv no opponent no opponent> bloody:82 mountain (outside) 7pm (dusk) The trail through Mount Rainer
[Exits: north south] A grey wolf is here searching for food.
<133/969hp 210/456m 162/449mv no opponent no opponent> bloody:81 mountain (outside) 7pm (dusk) n n
Players near you in Mount Rainer: <PK> Jinjarak The trail through Mount Rainer
<133/969hp 210/456m 162/449mv no opponent no opponent> bloody:81 mountain (outside) 7pm (dusk) The trail through Mount Rainer
[Exits: north south] A big game hunter is here looking for a trophy. A grey wolf is here searching for food.
<133/969hp 210/456m 156/449mv no opponent no opponent> bloody:80 mountain (outside) 7pm (dusk) The trail through Mount Rainer
[Exits: north south] A big, mean, rough looking man is here. A mountain lion is here hunting for prey.
<133/969hp 210/456m 150/449mv no opponent no opponent> bloody:80 mountain (outside) 7pm (dusk) n n
The trail through Mount Rainer
[Exits: north south] A big game hunter is here looking for a trophy.
<133/969hp 210/456m 144/449mv no opponent no opponent> bloody:79 mountain (outside) 7pm (dusk) n
The trail through Mount Rainer
[Exits: east south west] A big, mean, rough looking man is here. A grey wolf is here searching for food. A mountain lion is here hunting for prey.
<133/969hp 210/456m 138/449mv no opponent no opponent> bloody:79 mountain (outside) 7pm (dusk) whe
Alas, you cannot go that way.
<133/969hp 210/456m 138/449mv no opponent no opponent> bloody:78 mountain (outside) 7pm (dusk) Players near you in Mount Rainer: <PK> Jinjarak The trail through Mount Rainer
<133/969hp 210/456m 138/449mv no opponent no opponent> bloody:78 mountain (outside) 7pm (dusk) w w
The trail through Mount Rainer
[Exits: east west] A mountain goat is here watching his steps along the cliff.
<133/969hp 210/456m 132/449mv no opponent no opponent> bloody:78 mountain (outside) 7pm (dusk) w
A trail along the western cliff of Mount Rainer
[Exits: east down] A big black bear is here looking for food.
<133/969hp 210/456m 126/449mv no opponent no opponent> bloody:77 mountain (outside) 7pm (dusk) Alas, you cannot go that way.
<133/969hp 210/456m 126/449mv no opponent no opponent> bloody:77 mountain (outside) 7pm (dusk) d
A trail along the western cliff of Mount Rainer
[Exits: up down] A mountain lion is here hunting for prey.
<133/969hp 210/456m 120/449mv no opponent no opponent> bloody:76 mountain (outside) 7pm (dusk) d d
A trail along the western cliff of Mount Rainer
[Exits: up down] A mountain lion is here hunting for prey. A big black bear is here looking for food.
<133/969hp 210/456m 114/449mv no opponent no opponent> bloody:76 mountain (outside) 7pm (dusk) Rainer Canyon
[Exits: west up] A big black bear is here looking for food.
<133/969hp 210/456m 110/449mv no opponent no opponent> bloody:75 field (outside) 7pm (dusk) whe
Players near you in Mount Rainer: <PK> Jinjarak Rainer Canyon
<133/969hp 210/456m 110/449mv no opponent no opponent> bloody:75 field (outside) 7pm (dusk) w w
Rainer Canyon
[Exits: east west]
<133/969hp 210/456m 108/449mv no opponent no opponent> bloody:75 field (outside) 7pm (dusk) w w
Rainer Canyon
[Exits: east west] A big, mean, rough looking man is here. A mountain lion is here hunting for prey. A big black bear is here looking for food.
<133/969hp 210/456m 106/449mv no opponent no opponent> bloody:74 field (outside) 7pm (dusk) whe
Rainer Canyon
[Exits: east south] The night has begun.
<158/969hp 222/456m 209/449mv no opponent no opponent> bloody:74 field (outside) 8pm (night) Alas, you cannot go that way.
<158/969hp 222/456m 209/449mv no opponent no opponent> bloody:73 field (outside) 8pm (night) Players near you in Mount Rainer: <PK> Jinjarak Rainer Canyon
<158/969hp 222/456m 209/449mv no opponent no opponent> bloody:73 field (outside) 8pm (night) s s
The trail to Shadun Dalghul
[Exits: north south]
<158/969hp 222/456m 207/449mv no opponent no opponent> bloody:72 field (outside) 8pm (night) s
The trail to Shadun Dalghul
[Exits: north south]
<158/969hp 222/456m 205/449mv no opponent no opponent> bloody:72 field (outside) 8pm (night) The trail to Shadun Dalghul
[Exits: north south]
<158/969hp 222/456m 203/449mv no opponent no opponent> bloody:71 field (outside) 8pm (night) w
Alas, you cannot go that way.
<158/969hp 222/456m 203/449mv no opponent no opponent> bloody:71 field (outside) 8pm (night) s
The trail to Shadun Dalghul
[Exits: north south]
<158/969hp 222/456m 201/449mv no opponent no opponent> bloody:70 field (outside) 8pm (night) s
The trail to Shadun Dalghul
[Exits: north south]
<158/969hp 222/456m 199/449mv no opponent no opponent> bloody:70 field (outside) 8pm (night) s
The trail to Shadun Dalghul
[Exits: north south]
<158/969hp 222/456m 197/449mv no opponent no opponent> bloody:69 field (outside) 8pm (night) whe
Players near you in Mount Rainer: <PK> Jinjarak The trail to Shadun Dalghul
<158/969hp 222/456m 197/449mv no opponent no opponent> bloody:69 field (outside) 8pm (night) s
The trail to Shadun Dalghul
[Exits: north west]
<158/969hp 222/456m 195/449mv no opponent no opponent> bloody:68 field (outside) 8pm (night) s
Alas, you cannot go that way.
<158/969hp 222/456m 195/449mv no opponent no opponent> bloody:68 field (outside) 8pm (night) w w
The trail to Shadun Dalghul
[Exits: east west]
<158/969hp 222/456m 193/449mv no opponent no opponent> bloody:68 field (outside) 8pm (night) w
The trail to Shadun Dalghul
[Exits: east west] An ancient and VERY important sign is here.
<158/969hp 222/456m 191/449mv no opponent no opponent> bloody:67 field (outside) 8pm (night) whe
The trail to Shadun Dalghul
[Exits: east west]
<158/969hp 222/456m 189/449mv no opponent no opponent> bloody:67 field (outside) 8pm (night) w
Players near you in Mount Rainer: <PK> Jinjarak The trail to Shadun Dalghul
<158/969hp 222/456m 189/449mv no opponent no opponent> bloody:66 field (outside) 8pm (night) w
The trail to Shadun Dalghul
[Exits: east west]
<158/969hp 222/456m 187/449mv no opponent no opponent> bloody:66 field (outside) 8pm (night) The Gate of Shadun Dalghul
[Exits: east (west)] A gatekeeper is slumped on the ground, bleeding to death. A gatekeeper says 'Turn back, Jinjarak! Before its too late!'
<158/969hp 222/456m 185/449mv no opponent no opponent> bloody:65 city (outside) 8pm (night) op w w
You open the door west of you.
<158/969hp 222/456m 185/449mv no opponent no opponent> bloody:63 city (outside) 8pm (night) w whe
Residential Way of Shadun Dalghul
[Exits: north east south] A stunted tree grows out of a pile of collapsed rubble.
<158/969hp 222/456m 183/449mv no opponent no opponent> bloody:61 road (outside) 8pm (night) Alas, you cannot go that way.
<158/969hp 222/456m 183/449mv no opponent no opponent> bloody:61 road (outside) 8pm (night) Players near you in Shadun Dalghul: <PK> Jinjarak Residential Way of Shadun Dalghul
<158/969hp 222/456m 183/449mv no opponent no opponent> bloody:61 road (outside) 8pm (night) s
Residential Way of Shadun Dalghul
[Exits: north south]
<158/969hp 222/456m 181/449mv no opponent no opponent> bloody:60 road (outside) 8pm (night) s
Residential Way of Shadun Dalghul
[Exits: north east west] An old broken monument is lying in the intersection.
<158/969hp 222/456m 179/449mv no opponent no opponent> bloody:60 road (outside) 8pm (night) s
Alas, you cannot go that way.
<158/969hp 222/456m 179/449mv no opponent no opponent> bloody:59 road (outside) 8pm (night) w
Market Street of Shadun Dalghul
[Exits: east west] A warder is here courting death.
<158/969hp 222/456m 177/449mv no opponent no opponent> bloody:59 road (outside) 8pm (night) w
Market Street of Shadun Dalghul
[Exits: east south west]
<158/969hp 222/456m 175/449mv no opponent no opponent> bloody:58 road (outside) 8pm (night) whe
Players near you in Shadun Dalghul: <PK> Jinjarak Market Street of Shadun Dalghul
<158/969hp 222/456m 175/449mv no opponent no opponent> bloody:58 road (outside) 8pm (night) sca
You scan all around. *** Range 1 (east) *** A warder is here courting death. *** Range 3 (east) *** A balrog is here looking for another kill. *** Range 1 (south) *** A shadowspawn moves toward you like a snake and attacks! *** Range 1 (west) *** Dark figures seem to be watching you from the shadows.
<158/969hp 222/456m 175/449mv no opponent no opponent> bloody:57 road (outside) 8pm (night) w
Market Street of Shadun Dalghul
[Exits: east west] A stunted tree grows out of a pile of collapsed rubble. Dark figures seem to be watching you from the shadows.
<158/969hp 222/456m 173/449mv no opponent no opponent> bloody:56 road (outside) 8pm (night) w
Market Street of Shadun Dalghul
[Exits: east south west]
<158/969hp 222/456m 171/449mv no opponent no opponent> bloody:55 road (outside) 8pm (night) sca
You scan all around. *** Range 1 (east) *** Dark figures seem to be watching you from the shadows. *** Range 3 (east) *** A warder is here courting death. *** Range 5 (east) *** A balrog is here looking for another kill. *** Range 5 (west) *** A warder is here courting death. Dark figures seem to be watching you from the shadows.
<158/969hp 222/456m 171/449mv no opponent no opponent> bloody:55 road (outside) 8pm (night) s
An Abandoned Shop
[Exits: north]
<158/969hp 222/456m 170/449mv no opponent no opponent> bloody:53 inside (indoors) 8pm (night) whe
Players near you in Shadun Dalghul: <PK> Jinjarak An Abandoned Shop
<158/969hp 222/456m 170/449mv no opponent no opponent> bloody:53 inside (indoors) 8pm (night) sl
Your body relaxes as you fall into slumber. You go to sleep.
<158/969hp 222/456m 170/449mv no opponent no opponent> bloody:52 inside (indoors) 8pm (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:36m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 158/969 | | Sex: Female Class: Warrior Mana: 222/456 | | Size: medium Alignment: Neutral Move: 170/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [***--] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 53 Armor Vs Pierce: 123 Saving Throws | | Off-H: 56 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Off-H: 45 Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: berserk : modifies save vs mental by 10 for 3 hours : modifies armor class by -50 for 3 hours : modifies damroll by 6 for 3 hours : modifies hitroll by 7 for 3 hours Skill: devote : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 2 hours : modifies hitroll by 6 for 2 hours : lasts for 25 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<158/969hp 222/456m 170/449mv no opponent no opponent> bloody:52 inside (indoors) 8pm (night) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<158/969hp 222/456m 170/449mv no opponent no opponent> bloody:51 inside (indoors) 8pm (night) in
You are carrying: (Magical) an ice staff a bandage (Glowing) (Humming) a polearm of victory a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<158/969hp 222/456m 170/449mv no opponent no opponent> bloody:48 inside (indoors) 8pm (night) r
You wake up and start resting.
<158/969hp 222/456m 170/449mv no opponent no opponent> bloody:47 inside (indoors) 8pm (night) whe
Players near you in Shadun Dalghul: <PK> Jinjarak An Abandoned Shop
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:47 inside (indoors) 9pm (night) sl
You go to sleep.
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:46 inside (indoors) 9pm (night) r
You wake up and start resting.
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:45 inside (indoors) 9pm (night) wa
You stand up.
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:44 inside (indoors) 9pm (night) whe
Players near you in Shadun Dalghul: <PK> Jinjarak An Abandoned Shop
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:44 inside (indoors) 9pm (night) l in sac
A Loot Sack holds: a mystical card depicting a fire drake a mystical card depicting a kitty-shaped cloud a mystical card depicting a weird skeleton a mystical card depicting a mist wraith (Humming) a bloody bear claw a barrel a dragonblood wailing bracelet of evisceration (Glowing) (Humming) a baton of purification (Magical) (Humming) a pitch-black flaming longsword a thrice-recurved composite bow (Glowing) (Humming) a broadsword of purification the thain girth (Glowing) a water cube (Glowing) a fiery dagger (Humming) a titanium bracer (Glowing) (Humming) a titanium bracer ( 2) (Glowing) (Humming) a deflective silver-grey signet of defiance (Glowing) (Humming) a deflective silver-grey signet of turning (Glowing) (Humming) a dragonwing silver-grey signet of homing (Glowing) (Humming) a dragonwing silver-grey collar of homing (Glowing) (Humming) a deflective silver-grey collar of turning (Glowing) (Humming) a deflective silver-grey bracelet of turning (Magical) a dragon's eye some birch ranger javelins (25) (Glowing) an icicle a small round jade (Invis) a deflective null banner of grounding ( 4) some birch ranger javelins (30)
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:42 inside (indoors) 9pm (night) in
You are carrying: (Magical) an ice staff a bandage (Glowing) (Humming) a polearm of victory a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:40 inside (indoors) 9pm (night) whe
Players near you in Shadun Dalghul: <PK> Jinjarak An Abandoned Shop
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:40 inside (indoors) 9pm (night) sl
You go to sleep.
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:39 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:37 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:30 inside (indoors) 9pm (night) r
You wake up and start resting.
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:29 inside (indoors) 9pm (night) whe
Players near you in Shadun Dalghul: <PK> Jinjarak An Abandoned Shop
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:29 inside (indoors) 9pm (night) sl
You go to sleep.
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:29 inside (indoors) 9pm (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:37m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 196/969 | | Sex: Female Class: Warrior Mana: 237/456 | | Size: medium Alignment: Neutral Move: 281/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [***--] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 53 Armor Vs Pierce: 123 Saving Throws | | Off-H: 56 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Off-H: 45 Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: berserk : modifies save vs mental by 10 for 2 hours : modifies armor class by -50 for 2 hours : modifies damroll by 6 for 2 hours : modifies hitroll by 7 for 2 hours Skill: devote : lasts for 0 hours Skill: warcry : modifies save vs afflictive by 6 for 1 hours : modifies hitroll by 6 for 1 hours : lasts for 24 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:28 inside (indoors) 9pm (night) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:27 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:26 inside (indoors) 9pm (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:37m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 196/969 | | Sex: Female Class: Warrior Mana: 237/456 | | Size: medium Alignment: Neutral Move: 281/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [***--] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 53 Armor Vs Pierce: 123 Saving Throws | | Off-H: 56 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Off-H: 45 Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: berserk : modifies save vs mental by 10 for 2 hours : modifies armor class by -50 for 2 hours : modifies damroll by 6 for 2 hours : modifies hitroll by 7 for 2 hours Skill: devote : lasts for 0 hours Skill: warcry : modifies save vs afflictive by 6 for 1 hours : modifies hitroll by 6 for 1 hours : lasts for 24 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:25 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:22 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:21 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:20 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:19 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:18 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:17 inside (indoors) 9pm (night) gr
Jinjarak's group: [50 War] Jinjarak 20% hp 51% mana 62% mv 541880 xp Kills: 4
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:17 inside (indoors) 9pm (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:37m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 196/969 | | Sex: Female Class: Warrior Mana: 237/456 | | Size: medium Alignment: Neutral Move: 281/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [***--] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 53 Armor Vs Pierce: 123 Saving Throws | | Off-H: 56 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Off-H: 45 Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: berserk : modifies save vs mental by 10 for 2 hours : modifies armor class by -50 for 2 hours : modifies damroll by 6 for 2 hours : modifies hitroll by 7 for 2 hours Skill: devote : lasts for 0 hours Skill: warcry : modifies save vs afflictive by 6 for 1 hours : modifies hitroll by 6 for 1 hours : lasts for 24 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<196/969hp 237/456m 281/449mv no opponent no opponent> bloody:16 inside (indoors) 9pm (night) You can devote again.
<280/969hp 260/456m 403/449mv no opponent no opponent> bloody:15 inside (indoors) 10pm (night) wa
You wake and stand up.
<280/969hp 260/456m 403/449mv no opponent no opponent> bloody:14 inside (indoors) 10pm (night) whe
Players near you in Shadun Dalghul: <PK> Jinjarak An Abandoned Shop
<280/969hp 260/456m 403/449mv no opponent no opponent> bloody:13 inside (indoors) 10pm (night) devo
You bow your head in worship of your god. Lorne grants you a little favor. Reputation with Lorne increased by 3. You receive 1 relic of <MYSTIC>.
<280/969hp 260/456m 403/449mv no opponent no opponent> bloody:13 inside (indoors) 10pm (night) whe
Players near you in Shadun Dalghul: <PK> Jinjarak An Abandoned Shop
<280/969hp 260/456m 403/449mv no opponent no opponent> bloody:12 inside (indoors) 10pm (night) n
Market Street of Shadun Dalghul
[Exits: east south west]
<280/969hp 260/456m 402/449mv no opponent no opponent> bloody:11 road (outside) 10pm (night) e
Market Street of Shadun Dalghul
[Exits: east west] A stunted tree grows out of a pile of collapsed rubble. Dark figures seem to be watching you from the shadows.
<280/969hp 260/456m 400/449mv no opponent no opponent> bloody:11 road (outside) 10pm (night) e
Market Street of Shadun Dalghul
[Exits: east south west]
<280/969hp 260/456m 398/449mv no opponent no opponent> bloody:10 road (outside) 10pm (night) n
Alas, you cannot go that way.
<280/969hp 260/456m 398/449mv no opponent no opponent> bloody:9 road (outside) 10pm (night) e
Market Street of Shadun Dalghul
[Exits: east west] A warder is here courting death.
<280/969hp 260/456m 396/449mv no opponent no opponent> bloody:9 road (outside) 10pm (night) e
Residential Way of Shadun Dalghul
[Exits: north east west] An old broken monument is lying in the intersection.
<280/969hp 260/456m 394/449mv no opponent no opponent> bloody:8 road (outside) 10pm (night) n
Residential Way of Shadun Dalghul
[Exits: north south]
<280/969hp 260/456m 392/449mv no opponent no opponent> bloody:7 road (outside) 10pm (night) n
Residential Way of Shadun Dalghul
[Exits: north east south] A stunted tree grows out of a pile of collapsed rubble.
<280/969hp 260/456m 390/449mv no opponent no opponent> bloody:7 road (outside) 10pm (night) e
The Gate of Shadun Dalghul
[Exits: east west] A gatekeeper is slumped on the ground, bleeding to death.
<280/969hp 260/456m 388/449mv no opponent no opponent> bloody:6 city (outside) 10pm (night) e
The trail to Shadun Dalghul
[Exits: east west]
<280/969hp 260/456m 386/449mv no opponent no opponent> bloody:6 field (outside) 10pm (night) whe
Players near you in Mount Rainer: <PK> Jinjarak The trail to Shadun Dalghul
<280/969hp 260/456m 386/449mv no opponent no opponent> bloody:5 field (outside) 10pm (night) e e
The trail to Shadun Dalghul
[Exits: east west]
<280/969hp 260/456m 384/449mv no opponent no opponent> bloody:4 field (outside) 10pm (night) e e
The trail to Shadun Dalghul
[Exits: east west] An ancient and VERY important sign is here.
<280/969hp 260/456m 382/449mv no opponent no opponent> bloody:4 field (outside) 10pm (night) whe
The trail to Shadun Dalghul
[Exits: east west]
<280/969hp 260/456m 380/449mv no opponent no opponent> bloody:3 field (outside) 10pm (night) The trail to Shadun Dalghul
[Exits: north west]
<280/969hp 260/456m 378/449mv no opponent no opponent> bloody:3 field (outside) 10pm (night) e
Players near you in Mount Rainer: <PK> Jinjarak The trail to Shadun Dalghul
<280/969hp 260/456m 378/449mv no opponent no opponent> bloody:2 field (outside) 10pm (night) Alas, you cannot go that way.
<280/969hp 260/456m 378/449mv no opponent no opponent> bloody:2 field (outside) 10pm (night) n
The trail to Shadun Dalghul
[Exits: north south]
<280/969hp 260/456m 376/449mv no opponent no opponent> bloody:2 field (outside) 10pm (night) n n
The trail to Shadun Dalghul
[Exits: north south]
<280/969hp 260/456m 374/449mv no opponent no opponent> bloody:1 field (outside) 10pm (night) whe
The trail to Shadun Dalghul
[Exits: north south]
<280/969hp 260/456m 372/449mv no opponent no opponent> bloody:1 field (outside) 10pm (night) Players near you in Mount Rainer: <PK> Jinjarak The trail to Shadun Dalghul
<280/969hp 260/456m 372/449mv no opponent no opponent> evasive:60 field (outside) 10pm (night) n
The trail to Shadun Dalghul
[Exits: north south]
<280/969hp 260/456m 370/449mv no opponent no opponent> evasive:60 field (outside) 10pm (night) n
The trail to Shadun Dalghul
[Exits: north south]
<280/969hp 260/456m 368/449mv no opponent no opponent> evasive:60 field (outside) 10pm (night) n n
The trail to Shadun Dalghul
[Exits: north south]
<280/969hp 260/456m 366/449mv no opponent no opponent> evasive:59 field (outside) 10pm (night) Rainer Canyon
[Exits: east south]
<280/969hp 260/456m 364/449mv no opponent no opponent> evasive:58 field (outside) 10pm (night) e e
Rainer Canyon
[Exits: east west] A big, mean, rough looking man is here. A mountain lion is here hunting for prey. A big black bear is here looking for food.
<280/969hp 260/456m 362/449mv no opponent no opponent> evasive:58 field (outside) 10pm (night) e
Rainer Canyon
[Exits: east west]
<280/969hp 260/456m 360/449mv no opponent no opponent> evasive:57 field (outside) 10pm (night) whe
Rainer Canyon
[Exits: west up] A big black bear is here looking for food. A big black bear is here looking for food.
<280/969hp 260/456m 358/449mv no opponent no opponent> evasive:57 field (outside) 10pm (night) Players near you in Mount Rainer: <PK> Jinjarak Rainer Canyon
<280/969hp 260/456m 358/449mv no opponent no opponent> evasive:56 field (outside) 10pm (night) u
A trail along the western cliff of Mount Rainer
[Exits: up down] A mountain lion is here hunting for prey.
<280/969hp 260/456m 354/449mv no opponent no opponent> evasive:56 mountain (outside) 10pm (night) u u
A trail along the western cliff of Mount Rainer
[Exits: up down] A mountain lion is here hunting for prey.
<280/969hp 260/456m 348/449mv no opponent no opponent> evasive:55 mountain (outside) 10pm (night) whe
A trail along the western cliff of Mount Rainer
[Exits: east down] A big black bear is here looking for food.
<280/969hp 260/456m 342/449mv no opponent no opponent> evasive:55 mountain (outside) 10pm (night) Players near you in Mount Rainer: <PK> Jinjarak A trail along the western cliff of Mount Rainer
<280/969hp 260/456m 342/449mv no opponent no opponent> evasive:54 mountain (outside) 10pm (night) e
The trail through Mount Rainer
[Exits: east west] A mountain goat is here watching his steps along the cliff.
<280/969hp 260/456m 336/449mv no opponent no opponent> evasive:54 mountain (outside) 10pm (night) e
The trail through Mount Rainer
[Exits: east south west] A big, mean, rough looking man is here. A grey wolf is here searching for food. A mountain lion is here hunting for prey.
<280/969hp 260/456m 330/449mv no opponent no opponent> evasive:53 mountain (outside) 10pm (night) w
The trail through Mount Rainer
[Exits: east west] A mountain goat is here watching his steps along the cliff.
<280/969hp 260/456m 324/449mv no opponent no opponent> evasive:52 mountain (outside) 10pm (night) whe
Players near you in Mount Rainer: <PK> Jinjarak The trail through Mount Rainer
<280/969hp 260/456m 324/449mv no opponent no opponent> evasive:52 mountain (outside) 10pm (night) k goat
Your freezing bite MANGLES a mountain goat! Your freezing bite MANGLES a mountain goat! Your freezing bite MASSACRES a mountain goat! A mountain goat has quite a few wounds.
<280/969hp 260/456m 324/449mv none mob> evasive:51 mountain (outside) 10pm (night) Your freezing bite misses a mountain goat. You awkwardly parry a mountain goat's charge with a loud clang. A mountain goat has quite a few wounds.
<280/969hp 260/456m 324/449mv none mob> evasive:49 mountain (outside) 10pm (night) Your warcry wears off. A mountain goat has quite a few wounds.
You feel righteous as you yell out your warcry. You yell 'Fist of War, guide my blade for the fallen!' Your freezing bite MANGLES a mountain goat! Your freezing bite MASSACRES a mountain goat! Your freezing bite misses a mountain goat. You manage to dodge a mountain goat's charge with a lot of effort. A mountain goat looks pretty hurt.
Your freezing bite MANGLES a mountain goat! Your freezing bite MASSACRES a mountain goat! Your freezing bite MASSACRES a mountain goat! A mountain goat has fled! A mountain goat crawls west. You hear something's death cry.
<300/969hp 235/456m 427/449mv no opponent no opponent> evasive:43 mountain (outside) 11pm (night) Players near you in Mount Rainer: <PK> Jinjarak The trail through Mount Rainer
<300/969hp 235/456m 427/449mv no opponent no opponent> evasive:43 mountain (outside) 11pm (night) swall corps
You can't find it.
<300/969hp 235/456m 427/449mv no opponent no opponent> evasive:42 mountain (outside) 11pm (night) whe
Players near you in Mount Rainer: <PK> Jinjarak The trail through Mount Rainer
<300/969hp 235/456m 427/449mv no opponent no opponent> evasive:41 mountain (outside) 11pm (night) w
A trail along the western cliff of Mount Rainer
[Exits: east down] The corpse of a mountain goat is lying here. A big black bear is here looking for food.
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:41 mountain (outside) 11pm (night) swall corp
You unhinge your jaws and swallow the corpse of a mountain goat whole. You spit out the items left in the corpse. You are full.
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:39 mountain (outside) 11pm (night) whe sl who
Players near you in Mount Rainer: <PK> Jinjarak A trail along the western cliff of Mount Rainer
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:36 mountain (outside) 11pm (night) You go to sleep.
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:36 mountain (outside) 11pm (night) [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:35 mountain (outside) 11pm (night) gr
Jinjarak's group: [50 War] Jinjarak 30% hp 51% mana 93% mv 541880 xp Kills: 5
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:27 mountain (outside) 11pm (night) r
You wake up and start resting.
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:26 mountain (outside) 11pm (night) whe
Players near you in Mount Rainer: <PK> Jinjarak A trail along the western cliff of Mount Rainer
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:26 mountain (outside) 11pm (night) sl
You go to sleep.
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:25 mountain (outside) 11pm (night) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:24 mountain (outside) 11pm (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:38m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 300/969 | | Sex: Female Class: Warrior Mana: 235/456 | | Size: medium Alignment: Neutral Move: 421/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 53 Armor Vs Pierce: 123 Saving Throws | | Off-H: 56 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Off-H: 45 Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 2 hours Skill: warcry : modifies save vs afflictive by 6 for 25 hours : modifies hitroll by 6 for 25 hours Skill: devote : lasts for 23 hours Skill: berserk : modifies save vs mental by 10 for 0 hours : modifies armor class by -50 for 0 hours : modifies damroll by 6 for 0 hours : modifies hitroll by 7 for 0 hours : lasts for 22 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:24 mountain (outside) 11pm (night) gr
Jinjarak's group: [50 War] Jinjarak 30% hp 51% mana 93% mv 541880 xp Kills: 5
<300/969hp 235/456m 421/449mv no opponent no opponent> evasive:19 mountain (outside) 11pm (night) You feel your pulse slow down.
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:17 mountain (outside) 12am (midnight) wa
You wake and stand up.
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:16 mountain (outside) 12am (midnight) whe
Players near you in Mount Rainer: <PK> Jinjarak A trail along the western cliff of Mount Rainer
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:16 mountain (outside) 12am (midnight) whe
Players near you in Mount Rainer: <PK> Jinjarak A trail along the western cliff of Mount Rainer
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:13 mountain (outside) 12am (midnight) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:38m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 392/969 | | Sex: Female Class: Warrior Mana: 260/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 248 Saving Throws | | Off-H: 49 Vs Bash: 194 Afflictive: 49 | | Damroll: 34 Vs Slash: 244 Maledictive: 42 | | Off-H: 39 Vs Magic: 107 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours Skill: devote : lasts for 22 hours : lasts for 21 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:13 mountain (outside) 12am (midnight) whe
Players near you in Mount Rainer: <PK> Jinjarak A trail along the western cliff of Mount Rainer
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:11 mountain (outside) 12am (midnight) sl
You go to sleep.
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:10 mountain (outside) 12am (midnight) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:9 mountain (outside) 12am (midnight) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:1 mountain (outside) 12am (midnight) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:38m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 392/969 | | Sex: Female Class: Warrior Mana: 260/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours Skill: devote : lasts for 22 hours : lasts for 21 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<392/969hp 260/456m 449/449mv no opponent no opponent> evasive:1 mountain (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 40% hp 57% mana 100% mv 541880 xp Kills: 5
<392/969hp 260/456m 449/449mv no opponent no opponent> active mountain (outside) 12am (midnight) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:38m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 392/969 | | Sex: Female Class: Warrior Mana: 260/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours Skill: devote : lasts for 22 hours : lasts for 21 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<392/969hp 260/456m 449/449mv no opponent no opponent> active mountain (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 40% hp 57% mana 100% mv 541880 xp Kills: 5
<392/969hp 260/456m 449/449mv no opponent no opponent> active mountain (outside) 12am (midnight) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<392/969hp 260/456m 449/449mv no opponent no opponent> active mountain (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 46% hp 65% mana 100% mv 541880 xp Kills: 5
<450/969hp 299/456m 449/449mv no opponent no opponent> active mountain (outside) 1am (night) wa
You wake and stand up.
<450/969hp 299/456m 449/449mv no opponent no opponent> active mountain (outside) 1am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak A trail along the western cliff of Mount Rainer
<450/969hp 299/456m 449/449mv no opponent no opponent> active mountain (outside) 1am (night) g barrel sac
You get a barrel from a Loot Sack.
<450/969hp 299/456m 449/449mv no opponent no opponent> active mountain (outside) 1am (night) dr barrel
You drink water from a barrel. Your thirst is quenched.
<450/969hp 299/456m 449/449mv no opponent no opponent> active mountain (outside) 1am (night) whe e
Players near you in Mount Rainer: <PK> Jinjarak A trail along the western cliff of Mount Rainer
<450/969hp 299/456m 449/449mv no opponent no opponent> active mountain (outside) 1am (night) The trail through Mount Rainer
[Exits: east west]
<450/969hp 299/456m 443/449mv no opponent no opponent> active mountain (outside) 1am (night) e
The trail through Mount Rainer
[Exits: east south west] A big, mean, rough looking man is here. A mountain lion is here hunting for prey.
<450/969hp 299/456m 437/449mv no opponent no opponent> active mountain (outside) 1am (night) e
A treacherous ledge
[Exits: north west]
<450/969hp 299/456m 431/449mv no opponent no opponent> active mountain (outside) 1am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak A treacherous ledge
<450/969hp 299/456m 431/449mv no opponent no opponent> active mountain (outside) 1am (night) w
The trail through Mount Rainer
[Exits: east south west] A big, mean, rough looking man is here. A mountain lion is here hunting for prey.
<450/969hp 299/456m 425/449mv no opponent no opponent> active mountain (outside) 1am (night) e
A treacherous ledge
[Exits: north west]
<450/969hp 299/456m 419/449mv no opponent no opponent> active mountain (outside) 1am (night) n
The Forge of the Unproven
[Exits: south] (White Aura) Barnstad the Ancient Warlord guards the altar, standing stern and in full attention. Barnstad the Ancient Warrior says 'Hey there, boss.'
<450/969hp 299/456m 416/449mv no opponent no opponent> active inside (indoors) 1am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak The Forge of the Unproven
<450/969hp 299/456m 416/449mv no opponent no opponent> active inside (indoors) 1am (night) sl
You go to sleep.
<450/969hp 299/456m 416/449mv no opponent no opponent> active inside (indoors) 1am (night) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour [51 Undea HER] <PK> [JUSTICE] Solmundi Visindi the Vanguard of the Covenant Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<450/969hp 299/456m 416/449mv no opponent no opponent> active inside (indoors) 1am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:38m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 450/969 | | Sex: Female Class: Warrior Mana: 299/456 | | Size: medium Alignment: Neutral Move: 416/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 422/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 37/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 0 hours Skill: warcry : modifies save vs afflictive by 6 for 23 hours : modifies hitroll by 6 for 23 hours Skill: devote : lasts for 21 hours : lasts for 20 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<450/969hp 299/456m 416/449mv no opponent no opponent> active inside (indoors) 1am (night) gr
Jinjarak's group: [50 War] Jinjarak 46% hp 65% mana 92% mv 541880 xp Kills: 5
<450/969hp 299/456m 416/449mv no opponent no opponent> active inside (indoors) 1am (night) eq
You are using: <used as light> (Glowing) (Humming) the eye of the material abyss <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> the Ring of Dichotomy <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection <worn on ear> (Humming) an embossed titanium earring <worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates <worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets <worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates <worn on feet> (Glowing) a pair of turtle shell boots <worn about body> an unmoving black cloak <worn about waist> (Glowing) a superior golden girth of perfection <worn around wrist> (Magical) (Glowing) a marked bracelet <worn around wrist> (Magical) (Glowing) a marked bracelet <wielded> a frostbrand sword <dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger <floating nearby> (Glowing) (Humming) a titanium talisman <tattooed> (Glowing) a longhorn bull head with red eyes
<450/969hp 299/456m 416/449mv no opponent no opponent> active inside (indoors) 1am (night) gr
Jinjarak's group: [50 War] Jinjarak 46% hp 65% mana 92% mv 541880 xp Kills: 5
<450/969hp 299/456m 416/449mv no opponent no opponent> active inside (indoors) 1am (night) Your victory rush wears off.
<526/969hp 327/456m 449/449mv no opponent no opponent> active inside (indoors) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 54% hp 71% mana 100% mv 541880 xp Kills: 5
<526/969hp 327/456m 449/449mv no opponent no opponent> active inside (indoors) 2am (night) wa
You wake and stand up.
<526/969hp 327/456m 449/449mv no opponent no opponent> active inside (indoors) 2am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak The Forge of the Unproven
<526/969hp 327/456m 449/449mv no opponent no opponent> active inside (indoors) 2am (night) s
A treacherous ledge
[Exits: north west]
<526/969hp 327/456m 446/449mv no opponent no opponent> active mountain (outside) 2am (night) s
Alas, you cannot go that way.
<526/969hp 327/456m 446/449mv no opponent no opponent> active mountain (outside) 2am (night) w
The trail through Mount Rainer
[Exits: east south west] A big, mean, rough looking man is here. A mountain lion is here hunting for prey.
<526/969hp 327/456m 440/449mv no opponent no opponent> active mountain (outside) 2am (night) w
The trail through Mount Rainer
[Exits: east west]
<526/969hp 327/456m 434/449mv no opponent no opponent> active mountain (outside) 2am (night) e
The trail through Mount Rainer
[Exits: east south west] A big, mean, rough looking man is here. A mountain lion is here hunting for prey.
<526/969hp 327/456m 428/449mv no opponent no opponent> active mountain (outside) 2am (night) s s s
The trail through Mount Rainer
[Exits: north south] A grey wolf is here searching for food. A big game hunter is here looking for a trophy.
<526/969hp 327/456m 422/449mv no opponent no opponent> active mountain (outside) 2am (night) s s
The trail through Mount Rainer
[Exits: north south] A big, mean, rough looking man is here.
<526/969hp 327/456m 416/449mv no opponent no opponent> active mountain (outside) 2am (night) s
The trail through Mount Rainer
[Exits: north south] A mountain lion is here hunting for prey. A big game hunter is here looking for a trophy. A grey wolf is here searching for food.
<526/969hp 327/456m 410/449mv no opponent no opponent> active mountain (outside) 2am (night) whe
The trail through Mount Rainer
[Exits: north south] A grey wolf is here searching for food.
<526/969hp 327/456m 404/449mv no opponent no opponent> active mountain (outside) 2am (night) The trail through Mount Rainer
[Exits: north south] A long horned ram is here, looking for grass to eat.
<526/969hp 327/456m 398/449mv no opponent no opponent> active mountain (outside) 2am (night) The trail through Mount Rainer
[Exits: north south] A long horned ram is here, looking for grass to eat.
<526/969hp 327/456m 392/449mv no opponent no opponent> active mountain (outside) 2am (night) Players near you in Mount Rainer: <PK> Jinjarak The trail through Mount Rainer
<526/969hp 327/456m 392/449mv no opponent no opponent> active mountain (outside) 2am (night) s
The trail through Mount Rainer
[Exits: north south] A bandit is here hiding from the law and ready to take your money. A long horned ram is here, looking for grass to eat.
<526/969hp 327/456m 386/449mv no opponent no opponent> active mountain (outside) 2am (night) s s
A trail along the cliff of Mount Rainer
[Exits: north down]
<526/969hp 327/456m 380/449mv no opponent no opponent> active mountain (outside) 2am (night) whe
Alas, you cannot go that way.
<526/969hp 327/456m 380/449mv no opponent no opponent> active mountain (outside) 2am (night) Players near you in Mount Rainer: <PK> Jinjarak A trail along the cliff of Mount Rainer
<526/969hp 327/456m 380/449mv no opponent no opponent> active mountain (outside) 2am (night) d
A trail along the southern cliff of Mount Rainer
[Exits: up down] A bandit is here hiding from the law and ready to take your money. A mountain goat is here watching his steps along the cliff.
<526/969hp 327/456m 374/449mv no opponent no opponent> active mountain (outside) 2am (night) d d
A trail along the southern cliff of Mount Rainer
[Exits: up down] A mountain goat is here watching his steps along the cliff. A long horned ram is here, looking for grass to eat.
<526/969hp 327/456m 368/449mv no opponent no opponent> active mountain (outside) 2am (night) whe
The Base of Mount Rainer
[Exits: south up] A long horned ram is here, looking for grass to eat.
<526/969hp 327/456m 362/449mv no opponent no opponent> active mountain (outside) 2am (night) Players near you in Mount Rainer: <PK> Jinjarak The Base of Mount Rainer
<526/969hp 327/456m 362/449mv no opponent no opponent> active mountain (outside) 2am (night) s s
A Dark and Dangerous Trail
[Exits: north south] A bandit is here hiding from the law and ready to take your money.
<526/969hp 327/456m 357/449mv no opponent no opponent> active hills (outside) 2am (night) s
A Dark and Dangerous Trail
[Exits: north south] A mountain goat is here watching his steps along the cliff.
<526/969hp 327/456m 353/449mv no opponent no opponent> active hills (indoors) 2am (night) whe
A Dark and Dangerous Trail
[Exits: north south]
<526/969hp 327/456m 349/449mv no opponent no opponent> active hills (outside) 2am (night) Players near you in Mount Rainer: <PK> Jinjarak A Dark and Dangerous Trail
<526/969hp 327/456m 349/449mv no opponent no opponent> active hills (outside) 2am (night) s
A Dark and Dangerous Trail
[Exits: north east south] A bandit is here hiding from the law and ready to take your money.
<526/969hp 327/456m 345/449mv no opponent no opponent> active hills (outside) 2am (night) e
Path in the mountains
[Exits: east west]
<526/969hp 327/456m 342/449mv no opponent no opponent> active field (outside) 2am (night) e
Path in the mountains
[Exits: south west]
<526/969hp 327/456m 340/449mv no opponent no opponent> active field (outside) 2am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak Path in the mountains
<526/969hp 327/456m 340/449mv no opponent no opponent> active field (outside) 2am (night) s
Path in the mountains
[Exits: north east]
<526/969hp 327/456m 338/449mv no opponent no opponent> active field (outside) 2am (night) e
Path in the mountains
[Exits: east west]
<526/969hp 327/456m 336/449mv no opponent no opponent> active field (outside) 2am (night) e
Path in the mountains
[Exits: (north) south west] This small hovel door has moss and vines growing upon it.
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak Path in the mountains
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak Path in the mountains
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) sl
You go to sleep.
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 54% hp 71% mana 74% mv 541880 xp Kills: 5
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 54% hp 71% mana 74% mv 541880 xp Kills: 5
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 54% hp 71% mana 74% mv 541880 xp Kills: 5
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) r
You wake up and start resting.
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak Path in the mountains
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) sl
You go to sleep.
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 54% hp 71% mana 74% mv 541880 xp Kills: 5
<526/969hp 327/456m 334/449mv no opponent no opponent> active field (outside) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 78% mana 100% mv 541880 xp Kills: 5
<593/969hp 359/456m 449/449mv no opponent no opponent> active field (outside) 3am (night) wa
You wake and stand up.
<593/969hp 359/456m 449/449mv no opponent no opponent> active field (outside) 3am (night) whe
Players near you in Mount Rainer: <PK> Jinjarak Path in the mountains
<593/969hp 359/456m 449/449mv no opponent no opponent> active field (outside) 3am (night) w
Path in the mountains
[Exits: east west]
<593/969hp 359/456m 447/449mv no opponent no opponent> active field (outside) 3am (night) w
Path in the mountains
[Exits: north east]
<593/969hp 359/456m 445/449mv no opponent no opponent> active field (outside) 3am (night) n
Path in the mountains
[Exits: south west]
<593/969hp 359/456m 443/449mv no opponent no opponent> active field (outside) 3am (night) w w w
Path in the mountains
[Exits: east west]
<593/969hp 359/456m 441/449mv no opponent no opponent> active field (outside) 3am (night) whe
A Dark and Dangerous Trail
[Exits: north east south] A bandit is here hiding from the law and ready to take your money.
<593/969hp 359/456m 438/449mv no opponent no opponent> active hills (outside) 3am (night) Alas, you cannot go that way.
<593/969hp 359/456m 438/449mv no opponent no opponent> active hills (outside) 3am (night) s
Players near you in Mount Rainer: <PK> Jinjarak A Dark and Dangerous Trail
<593/969hp 359/456m 438/449mv no opponent no opponent> active hills (outside) 3am (night) s
A Dark and Dangerous Trail
[Exits: north south]
<593/969hp 359/456m 434/449mv no opponent no opponent> active hills (outside) 3am (night) s s
A Trail in the Valley
[Exits: north south west]
<593/969hp 359/456m 431/449mv no opponent no opponent> active field (outside) 3am (night) whe
A Trail in the Valley
[Exits: north south] (Magical) A Four-Leaf Clover.
<593/969hp 359/456m 429/449mv no opponent no opponent> active field (outside) 3am (night) A Trail in the Valley
[Exits: north south]
<593/969hp 359/456m 427/449mv no opponent no opponent> active field (outside) 3am (night) s s
Players near you in Sylvan Vale: <PK> Jinjarak A Trail in the Valley
<593/969hp 359/456m 427/449mv no opponent no opponent> active field (outside) 3am (night) s
A Trail in the Valley
[Exits: north west]
<593/969hp 359/456m 425/449mv no opponent no opponent> active field (outside) 3am (night) whe
The hills of the valley slope upward, fringed by several trees.
<593/969hp 359/456m 425/449mv no opponent no opponent> active field (outside) 3am (night) The hills of the valley slope upward, fringed by several trees.
<593/969hp 359/456m 425/449mv no opponent no opponent> active field (outside) 3am (night) w
Players near you in Sylvan Vale: <PK> Jinjarak A Trail in the Valley
<593/969hp 359/456m 425/449mv no opponent no opponent> active field (outside) 3am (night) w
A Trail in the Valley
[Exits: east west]
<593/969hp 359/456m 423/449mv no opponent no opponent> active field (outside) 3am (night) whe
Outside a Lodge
[Exits: east south west] Some soft boots are on the floor. (Magical) A pile of brown cloth is on the floor. A wolf is here, looking for small prey.
<593/969hp 359/456m 421/449mv no opponent no opponent> active field (outside) 3am (night) Players near you in Sylvan Vale: <PK> Jinjarak Outside a Lodge
<593/969hp 359/456m 421/449mv no opponent no opponent> active field (outside) 3am (night) s s
A Bend in the Trail
[Exits: north west] (Magical) A pile of brown cloth is on the floor. Some soft boots are on the floor.
<593/969hp 359/456m 419/449mv no opponent no opponent> active field (outside) 3am (night) s s
The edge of the valley swells upward to your south, fringed with trees.
<593/969hp 359/456m 419/449mv no opponent no opponent> active field (outside) 3am (night) w
The edge of the valley swells upward to your south, fringed with trees.
<593/969hp 359/456m 419/449mv no opponent no opponent> active field (outside) 3am (night) The edge of the valley swells upward to your south, fringed with trees.
<593/969hp 359/456m 419/449mv no opponent no opponent> active field (outside) 3am (night) s
Along the Trail
[Exits: east south west] A valley elf scout wanders the valley, searching for intruders like you!
<593/969hp 359/456m 417/449mv no opponent no opponent> active field (outside) 3am (night) s
A Narrow Passage
[Exits: north south up] A giant stone feeling very holy is here. (Magical) A pile of brown cloth is on the floor.
<593/969hp 359/456m 415/449mv no opponent no opponent> active field (outside) 3am (night) s s
Circular Clearing
[Exits: north east south west] A fairy ring of mushrooms grows at the center of this clearing. A rather large dog is here, wandering the valley.
<593/969hp 359/456m 413/449mv no opponent no opponent> active field (outside) 3am (night) whe
In the Valley Basin
[Exits: north east south west]
<593/969hp 359/456m 411/449mv no opponent no opponent> active field (outside) 3am (night) In the Valley Basin
[Exits: north east south west] A giant stone feeling very holy is here. A valley elf wanders here, cautious of your intrusion. An antelope is here, peacefully munching on grass.
<593/969hp 359/456m 410/449mv no opponent no opponent> calm field (outside) 3am (night) Players near you in Sylvan Vale: <PK> Jinjarak In the Valley Basin
<593/969hp 359/456m 410/449mv no opponent no opponent> calm field (outside) 3am (night) double staff
You stop wielding a frostbrand sword. You stop wielding an icy blue dagger. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<593/969hp 359/476m 410/449mv no opponent no opponent> calm field (outside) 3am (night) whe s
Players near you in Sylvan Vale: <PK> Jinjarak In the Valley Basin
<593/969hp 359/476m 410/449mv no opponent no opponent> calm field (outside) 3am (night) s
In the Valley Basin
[Exits: north east south west] A young elf wanders around here, cleaning up the trash.
<593/969hp 359/476m 409/449mv no opponent no opponent> calm field (outside) 3am (night) s
Entrance to Sylvan Vale
[Exits: north east west up] A rather large dog is here, wandering the valley.
<593/969hp 359/476m 408/449mv no opponent no opponent> calm field (outside) 3am (night) whe
You spend some time extricating yourself from the mass of hanging vines.
<593/969hp 359/476m 408/449mv no opponent no opponent> calm field (outside) 3am (night) Players near you in Sylvan Vale: <PK> Jinjarak Entrance to Sylvan Vale
<593/969hp 359/476m 408/449mv no opponent no opponent> calm field (outside) 3am (night) u
Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree.
<593/969hp 359/476m 407/449mv no opponent no opponent> calm field (outside) 3am (night) whe
Players near you in Sylvan Vale: <PK> Jinjarak Scenic Rock
<593/969hp 359/476m 407/449mv no opponent no opponent> calm field (outside) 3am (night) s s
Along the Path
[Exits: north east south west] A wood-elf ranger stands here, watching you with caution.
<593/969hp 359/476m 406/449mv no opponent no opponent> calm field (outside) 3am (night) A Path from the Plains
[Exits: north south]
<593/969hp 359/476m 405/449mv no opponent no opponent> calm field (outside) 3am (night) whe
Players near you in Sylvan Vale: <PK> Jinjarak A Path from the Plains
<593/969hp 359/476m 405/449mv no opponent no opponent> calm field (outside) 3am (night) wear frost du icy
You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you!
<593/969hp 359/456m 405/449mv no opponent no opponent> calm field (outside) 3am (night) You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<593/969hp 359/456m 405/449mv no opponent no opponent> calm field (outside) 3am (night) whe
Players near you in Sylvan Vale: <PK> Jinjarak A Path from the Plains
<593/969hp 359/456m 405/449mv no opponent no opponent> calm field (outside) 3am (night) s
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here.
<593/969hp 359/456m 404/449mv no opponent no opponent> calm hills (outside) 3am (night) whe
Players near you in Plains of the North: <PK> Jinjarak The steep foothills
<593/969hp 359/456m 404/449mv no opponent no opponent> calm hills (outside) 3am (night) sl
You go to sleep.
<593/969hp 359/456m 404/449mv no opponent no opponent> calm hills (outside) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 78% mana 89% mv 541880 xp Kills: 5
<593/969hp 359/456m 404/449mv no opponent no opponent> calm hills (outside) 3am (night) af
You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 21 hours : modifies hitroll by 6 for 21 hours Skill: devote : lasts for 19 hours : lasts for 18 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<689/969hp 387/456m 449/449mv no opponent no opponent> calm hills (outside) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 71% hp 84% mana 100% mv 541880 xp Kills: 5
<689/969hp 387/456m 449/449mv no opponent no opponent> calm hills (outside) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 71% hp 84% mana 100% mv 541880 xp Kills: 5
<689/969hp 387/456m 449/449mv no opponent no opponent> calm hills (outside) 4am (night) wa
You wake and stand up.
<689/969hp 387/456m 449/449mv no opponent no opponent> calm hills (outside) 4am (night) s
In front of hut in foothills
[Exits: north east south west] A small dining table is here. A cute rabbit is here.
<689/969hp 387/456m 447/449mv no opponent no opponent> calm hills (outside) 4am (night) whe
Players near you in Plains of the North: <PK> Jinjarak In front of hut in foothills
<689/969hp 387/456m 447/449mv no opponent no opponent> calm hills (outside) 4am (night) s
Grassy plains
[Exits: north east south] Some black gyvel is lying here, dark green with tiny blood red flowers.
<689/969hp 387/456m 445/449mv no opponent no opponent> calm field (outside) 4am (night) e
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (Glowing) A small candle has been placed inside a carved out turnip. (Magical) A strange looking amulet is lying here, half covered with dust.
<689/969hp 387/456m 444/449mv no opponent no opponent> calm field (outside) 4am (night) s s
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<689/969hp 387/456m 443/449mv no opponent no opponent> calm hills (outside) 4am (night) whe
Path in the plains
[Exits: north east south west] A cute rabbit is here.
<689/969hp 387/456m 442/449mv no opponent no opponent> calm field (outside) 4am (night) Players near you in Plains of the North: <PK> Jinjarak Path in the plains
<689/969hp 387/456m 442/449mv no opponent no opponent> calm field (outside) 4am (night) s
Outside the North Gate
[Exits: north south]
<689/969hp 387/456m 441/449mv no opponent no opponent> calm city (outside) 4am (night) s s
Inside the North Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<689/969hp 387/456m 440/449mv no opponent no opponent> calm city (outside) 4am (night) whe
The North Main Street
[Exits: north south]
<689/969hp 387/456m 439/449mv no opponent no opponent> calm road (outside) 4am (night) Players near you in Seringale: <PK> Jinjarak The North Main Street
<689/969hp 387/456m 439/449mv no opponent no opponent> calm road (outside) 4am (night) s s
The North Main Street
[Exits: north east south west]
<689/969hp 387/456m 438/449mv no opponent no opponent> calm road (outside) 4am (night) s
The North Main Street
[Exits: north east south west] A human city guard of Seringale stands watch here.
<689/969hp 387/456m 437/449mv no opponent no opponent> calm road (outside) 4am (night) The North Main Street
[Exits: north south west]
<689/969hp 387/456m 436/449mv no opponent no opponent> calm road (outside) 4am (night) s
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<689/969hp 387/456m 435/449mv no opponent no opponent> calm city (outside) 4am (night) e e
The North Road
[Exits: east south west]
<689/969hp 387/456m 434/449mv no opponent no opponent> calm road (outside) 4am (night) The North Road
[Exits: east south west] A half-elf city guard of Seringale stands watch here.
<689/969hp 387/456m 433/449mv no opponent no opponent> calm road (outside) 4am (night) e
The North Road
[Exits: north east west]
<689/969hp 387/456m 432/449mv no opponent no opponent> calm road (outside) 4am (night) e
The North Road
[Exits: east south west]
<689/969hp 387/456m 431/449mv no opponent no opponent> calm road (outside) 4am (night) e
The North Road
[Exits: north east west]
<689/969hp 387/456m 430/449mv no opponent no opponent> calm road (outside) 4am (night) n
Entrance to the Arena of Blood
[Exits: south (down)] There is a convenient table here. The tournament of blood's championship belt is hung overhead here. The Juggernaut stands here with his arms folded across his chest. The Juggernaut says 'Dare you take the challenge?'
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) buy band
You buy a bandage.
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) buy band
You can't carry that many items.
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) in
You are carrying: ( 2) a bandage a barrel (Magical) an ice staff (Glowing) (Humming) a polearm of victory a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) put barrel sac
You put a barrel in a Loot Sack.
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) piut pol
I don't know how to do that.
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) put pole sac
You put a polearm of victory in a Loot Sack.
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) whe
Players near you in Seringale: <PK> Jinjarak Entrance to the Arena of Blood
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) buy band
You buy a bandage.
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) sl
You go to sleep.
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 71% hp 84% mana 95% mv 541880 xp Kills: 5
<689/969hp 387/456m 429/449mv no opponent no opponent> calm city (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 77% hp 93% mana 100% mv 541880 xp Kills: 5
<751/969hp 427/456m 449/449mv no opponent no opponent> calm city (indoors) 5am (dawn) wa
You wake and stand up.
<751/969hp 427/456m 449/449mv no opponent no opponent> calm city (indoors) 5am (dawn) whe
Players near you in Seringale: <PK> Jinjarak Entrance to the Arena of Blood
<751/969hp 427/456m 449/449mv no opponent no opponent> calm city (indoors) 5am (dawn) s
The North Road
[Exits: north east west]
<751/969hp 427/456m 448/449mv no opponent no opponent> calm road (outside) 5am (dawn) w w
The North Road
[Exits: east south west]
<751/969hp 427/456m 447/449mv no opponent no opponent> calm road (outside) 5am (dawn) whe
The North Road
[Exits: north east west]
<751/969hp 427/456m 446/449mv no opponent no opponent> calm road (outside) 5am (dawn) w
Players near you in Seringale: <PK> Jinjarak The North Road
<751/969hp 427/456m 446/449mv no opponent no opponent> calm road (outside) 5am (dawn) The North Road
[Exits: east south west]
<751/969hp 427/456m 445/449mv no opponent no opponent> calm road (outside) 5am (dawn) w
The North Road
[Exits: east south west]
<751/969hp 427/456m 444/449mv no opponent no opponent> calm road (outside) 5am (dawn) w
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<751/969hp 427/456m 443/449mv no opponent no opponent> calm city (outside) 5am (dawn) s s
The Main Street
[Exits: north south]
<751/969hp 427/456m 442/449mv no opponent no opponent> calm road (outside) 5am (dawn) s s
The Main Street
[Exits: north east south west]
<751/969hp 427/456m 441/449mv no opponent no opponent> calm road (outside) 5am (dawn) s s s
The Main Street
[Exits: north east south west] A stone giant citizen of Seringale wanders about. A halfling city guard of Seringale stands watch here.
<751/969hp 427/456m 440/449mv no opponent no opponent> calm road (outside) 5am (dawn) whe
North of Market Square
[Exits: north east west]
<751/969hp 427/456m 439/449mv no opponent no opponent> calm city (outside) 5am (dawn) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<751/969hp 427/456m 439/449mv no opponent no opponent> calm city (outside) 5am (dawn) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<751/969hp 427/456m 439/449mv no opponent no opponent> calm city (outside) 5am (dawn) w s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<751/969hp 427/456m 439/449mv no opponent no opponent> calm city (outside) 5am (dawn) Players near you in Seringale: <PK> Jinjarak North of Market Square
<751/969hp 427/456m 439/449mv no opponent no opponent> calm city (outside) 5am (dawn) w w
Northwest of Market Square
[Exits: east south]
<751/969hp 427/456m 438/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) w w
West of Market Square
[Exits: north south west]
<751/969hp 427/456m 437/449mv no opponent no opponent> calm city (outside) 5am (dawn) w w
The West Common Road
[Exits: north east south west]
<751/969hp 427/456m 436/449mv no opponent no opponent> calm road (outside) 5am (dawn) wear frost du icy
The West Common Road
[Exits: north east south west]
<751/969hp 427/456m 435/449mv no opponent no opponent> calm road (outside) 5am (dawn) The Western Monument
[Exits: north east south west]
<751/969hp 427/456m 434/449mv no opponent no opponent> calm city (outside) 5am (dawn) w w
The West Common Road
[Exits: north east west]
<751/969hp 427/456m 433/449mv no opponent no opponent> calm road (outside) 5am (dawn) w
The West Common Road
[Exits: north east west]
<751/969hp 427/456m 432/449mv no opponent no opponent> calm road (outside) 5am (dawn) whe
The West Common Road
[Exits: east south west]
<751/969hp 427/456m 431/449mv no opponent no opponent> calm road (outside) 5am (dawn) You do not have that item.
<751/969hp 427/456m 431/449mv no opponent no opponent> calm road (outside) 5am (dawn) You do not have that weapon.
<751/969hp 427/456m 431/449mv no opponent no opponent> calm road (outside) 5am (dawn) Inside the West Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<751/969hp 427/456m 430/449mv no opponent no opponent> calm city (outside) 5am (dawn) w w w
Outside the West Gate
[Exits: east west] An avian city guard of Seringale stands watch here.
<751/969hp 427/456m 429/449mv no opponent no opponent> calm city (outside) 5am (dawn) w
The edge of the forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. (Invis) Shargugh the Forest Brownie is here, grinning broadly at you. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<751/969hp 427/456m 428/449mv no opponent no opponent> calm field (outside) 5am (dawn) whe
Players near you in Mystic Forest: <PK> Jinjarak The edge of the forest
<751/969hp 427/456m 428/449mv no opponent no opponent> calm field (outside) 5am (dawn) A trail through the light forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<751/969hp 427/456m 427/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here.
<751/969hp 427/456m 425/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w w
A trail through the light forest
[Exits: east west]
<751/969hp 427/456m 424/449mv no opponent no opponent> calm forest (outside) 5am (dawn) A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire.
<751/969hp 427/456m 422/449mv no opponent no opponent> calm forest (outside) 5am (dawn) Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<751/969hp 427/456m 422/449mv no opponent no opponent> calm forest (outside) 5am (dawn) A trail through the light forest
[Exits: east south west]
<751/969hp 427/456m 420/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
A trail through the dense forest
[Exits: east west]
<751/969hp 427/456m 419/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
A trail through the dense forest
[Exits: east south west]
<751/969hp 427/456m 418/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe
A narrow trail through the deep, dark forest
[Exits: east west]
<751/969hp 427/456m 417/449mv no opponent no opponent> calm forest (outside) 5am (dawn) A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<751/969hp 427/456m 415/449mv no opponent no opponent> calm forest (outside) 5am (dawn) A narrow trail through the deep, dark forest
[Exits: east west]
<751/969hp 427/456m 413/449mv no opponent no opponent> calm forest (outside) 5am (dawn) Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<751/969hp 427/456m 413/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w
A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<751/969hp 427/456m 411/449mv no opponent no opponent> calm forest (outside) 5am (dawn) w w
You collide forcefully into the side of a gargantuan tree.
<751/969hp 427/456m 411/449mv no opponent no opponent> calm forest (outside) 5am (dawn) You collide forcefully into the side of a gargantuan tree.
<751/969hp 427/456m 411/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe
Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<751/969hp 427/456m 411/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n
The narrow trail
[Exits: north south]
<751/969hp 427/456m 410/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n
The narrow trail
[Exits: east south west]
<751/969hp 427/456m 409/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e
The circle of trees
[Exits: (east) west] A runic circle has been formed on the ground here. A small tent is pitched here next to a small fire pit. You see 2 of blue herb here. (Magical) This transparent shard seems to swallow the light around it.
<751/969hp 427/456m 407/449mv no opponent no opponent> calm forest (outside) 5am (dawn) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<751/969hp 427/456m 407/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<751/969hp 427/456m 407/449mv no opponent no opponent> calm forest (outside) 5am (dawn) sleep tent
You go to sleep in a tent.
<751/969hp 427/456m 407/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr
Jinjarak's group: [50 War] Jinjarak 77% hp 93% mana 90% mv 541880 xp Kills: 5
<751/969hp 427/456m 407/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr
Jinjarak's group: [50 War] Jinjarak 88% hp 100% mana 100% mv 541880 xp Kills: 5
<857/969hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 6am (day) wa
You wake and stand up.
<857/969hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 6am (day) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<857/969hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 6am (day) w
The narrow trail
[Exits: east south west]
<857/969hp 456/456m 447/449mv no opponent no opponent> calm forest (outside) 6am (day) s s
The narrow trail
[Exits: north south]
<857/969hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 6am (day) e
A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<857/969hp 456/456m 443/449mv no opponent no opponent> calm forest (outside) 6am (day) e e
A narrow trail through the deep, dark forest
[Exits: east west]
<857/969hp 456/456m 441/449mv no opponent no opponent> calm forest (outside) 6am (day) e e e
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<857/969hp 456/456m 440/449mv no opponent no opponent> calm forest (outside) 6am (day) e e
A narrow trail through the deep, dark forest
[Exits: east west]
<857/969hp 456/456m 439/449mv no opponent no opponent> calm forest (outside) 6am (day) whe
A trail through the dense forest
[Exits: east south west]
<857/969hp 456/456m 438/449mv no opponent no opponent> calm forest (outside) 6am (day) A trail through the dense forest
[Exits: east west]
<857/969hp 456/456m 436/449mv no opponent no opponent> calm forest (outside) 6am (day) A trail through the light forest
[Exits: east south west]
<857/969hp 456/456m 434/449mv no opponent no opponent> calm forest (outside) 6am (day) e
A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire.
<857/969hp 456/456m 433/449mv no opponent no opponent> calm forest (outside) 6am (day) e
A trail through the light forest
[Exits: east west]
<857/969hp 456/456m 432/449mv no opponent no opponent> calm forest (outside) 6am (day) e whe
Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<857/969hp 456/456m 432/449mv no opponent no opponent> calm forest (outside) 6am (day) A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<857/969hp 456/456m 430/449mv no opponent no opponent> calm forest (outside) 6am (day) A trail through the light forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<857/969hp 456/456m 428/449mv no opponent no opponent> calm forest (outside) 6am (day) e
The edge of the forest
[Exits: east west] (Invis) Shargugh the Forest Brownie is here, grinning broadly at you. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<857/969hp 456/456m 427/449mv no opponent no opponent> calm field (outside) 6am (day) e e
Players near you in Mystic Forest: <PK> Jinjarak The edge of the forest
<857/969hp 456/456m 427/449mv no opponent no opponent> calm field (outside) 6am (day) Outside the West Gate
[Exits: east west]
<857/969hp 456/456m 426/449mv no opponent no opponent> calm city (outside) 6am (day) whe
Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<857/969hp 456/456m 425/449mv no opponent no opponent> calm city (outside) 6am (day) The West Common Road
[Exits: east south west]
<857/969hp 456/456m 424/449mv no opponent no opponent> calm road (outside) 6am (day) Players near you in Seringale: <PK> Kryton Jewelry Store <PK> Jinjarak The West Common Road
<857/969hp 456/456m 424/449mv no opponent no opponent> calm road (outside) 6am (day) tena
You prepare your resolve and stand ready for battle.
<857/969hp 396/456m 424/449mv no opponent no opponent> calm road (outside) 6am (day) e e whe use bandage eq
The West Common Road
[Exits: north east west]
<857/969hp 396/456m 423/449mv no opponent no opponent> calm road (outside) 6am (day) The West Common Road
[Exits: north east west]
<857/969hp 396/456m 422/449mv no opponent no opponent> calm road (outside) 6am (day) Players near you in Seringale: <PK> Jinjarak The West Common Road
<857/969hp 396/456m 422/449mv no opponent no opponent> calm road (outside) 6am (day) You apply the bandage to your wounds. You feel a lot better!
<873/969hp 396/456m 422/449mv no opponent no opponent> calm road (outside) 6am (day) e e e whe
You are using: <used as light> (Glowing) (Humming) the eye of the material abyss <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> the Ring of Dichotomy <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection <worn on ear> (Humming) an embossed titanium earring <worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates <worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets <worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates <worn on feet> (Glowing) a pair of turtle shell boots <worn about body> an unmoving black cloak <worn about waist> (Glowing) a superior golden girth of perfection <worn around wrist> (Magical) (Glowing) a marked bracelet <worn around wrist> (Magical) (Glowing) a marked bracelet <wielded> a frostbrand sword <dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger <floating nearby> (Glowing) (Humming) a titanium talisman <tattooed> (Glowing) a longhorn bull head with red eyes
<873/969hp 396/456m 422/449mv no opponent no opponent> calm road (outside) 6am (day) The Western Monument
[Exits: north east south west]
<873/969hp 396/456m 421/449mv no opponent no opponent> calm city (outside) 6am (day) The West Common Road
[Exits: north east south west]
<873/969hp 396/456m 420/449mv no opponent no opponent> calm road (outside) 6am (day) e
The West Common Road
[Exits: north east south west]
<873/969hp 396/456m 419/449mv no opponent no opponent> calm road (outside) 6am (day) e e
Players near you in Seringale: <PK> Jinjarak The West Common Road
<873/969hp 396/456m 419/449mv no opponent no opponent> calm road (outside) 6am (day) West of Market Square
[Exits: north south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<873/969hp 396/456m 418/449mv no opponent no opponent> calm city (outside) 6am (day) whe
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<873/969hp 396/456m 418/449mv no opponent no opponent> calm city (outside) 6am (day) s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<873/969hp 396/456m 418/449mv no opponent no opponent> calm city (outside) 6am (day) e
Players near you in Seringale: <PK> Jinjarak West of Market Square
<873/969hp 396/456m 418/449mv no opponent no opponent> calm city (outside) 6am (day) e
Southwest of Market Square
[Exits: north east] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A dwarven city guard of Seringale stands watch here.
<873/969hp 396/456m 417/449mv no opponent no opponent> calm inside (indoors) 6am (day) e whe
South of Market Square
[Exits: east south west] A halfling citizen of Seringale strolls about.
<873/969hp 396/456m 416/449mv no opponent no opponent> calm city (outside) 6am (day) Southeast of Market Square
[Exits: north west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<873/969hp 396/456m 415/449mv no opponent no opponent> calm inside (indoors) 6am (day) n
The side of a building is all that lies in that direction.
<873/969hp 396/456m 415/449mv no opponent no opponent> calm inside (indoors) 6am (day) e
Players near you in Seringale: <PK> Jinjarak Southeast of Market Square
<873/969hp 396/456m 415/449mv no opponent no opponent> calm inside (indoors) 6am (day) e
East of Market Square
[Exits: north east south]
<873/969hp 396/456m 414/449mv no opponent no opponent> calm city (outside) 6am (day) af
The East Common Road
[Exits: north east south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<890/969hp 402/456m 449/449mv no opponent no opponent> calm road (outside) 7am (day) The East Common Road
[Exits: north east south west]
<890/969hp 402/456m 448/449mv no opponent no opponent> calm road (outside) 7am (day) e e
You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 17 hours : modifies hitroll by 6 for 17 hours Skill: devote : lasts for 15 hours : lasts for 14 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<890/969hp 402/456m 448/449mv no opponent no opponent> calm road (outside) 7am (day) The Eastern Monument
[Exits: east south west]
<890/969hp 402/456m 447/449mv no opponent no opponent> calm city (outside) 7am (day) The East Common Road
[Exits: east west]
<890/969hp 402/456m 446/449mv no opponent no opponent> calm road (outside) 7am (day) e e
The East Common Road
[Exits: north east south west] A worn and stained cloak is crumpled up on the floor.
<890/969hp 402/456m 445/449mv no opponent no opponent> calm road (outside) 7am (day) e
The East Common Road
[Exits: east west]
<890/969hp 402/456m 444/449mv no opponent no opponent> calm road (outside) 7am (day) whe
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<890/969hp 402/456m 443/449mv no opponent no opponent> calm city (outside) 7am (day) Players near you in Seringale: <PK> Jinjarak Inside the East Gate
<890/969hp 402/456m 443/449mv no opponent no opponent> calm city (outside) 7am (day) e
Outside the East Gate
[Exits: east west]
<890/969hp 402/456m 442/449mv no opponent no opponent> calm city (outside) 7am (day) e whe
City Entrance
[Exits: east west]
<890/969hp 402/456m 441/449mv no opponent no opponent> calm road (outside) 7am (day) Players near you in Eastern Road: <PK> Kryton Road to Tenebria <PK> Jinjarak City Entrance
<890/969hp 402/456m 441/449mv no opponent no opponent> calm road (outside) 7am (day) e
Along the Eastern Road
[Exits: east west]
<890/969hp 402/456m 440/449mv no opponent no opponent> calm road (outside) 7am (day) e e
Along the Eastern Road
[Exits: east west]
<890/969hp 402/456m 439/449mv no opponent no opponent> calm road (outside) 7am (day) whe
Along the Eastern Road
[Exits: east west]
<890/969hp 402/456m 438/449mv no opponent no opponent> calm road (outside) 7am (day) Players near you in Eastern Road: <PK> Kryton Windswept Plateau of the Dwarven Mines <PK> Jinjarak Along the Eastern Road
<890/969hp 402/456m 438/449mv no opponent no opponent> calm road (outside) 7am (day) e
Along the Eastern Road
[Exits: east west]
<890/969hp 402/456m 437/449mv no opponent no opponent> calm road (outside) 7am (day) n
Alas, you cannot go that way.
<890/969hp 402/456m 437/449mv no opponent no opponent> calm road (outside) 7am (day) n
Alas, you cannot go that way.
<890/969hp 402/456m 437/449mv no opponent no opponent> calm road (outside) 7am (day) n
Alas, you cannot go that way.
<890/969hp 402/456m 437/449mv no opponent no opponent> calm road (outside) 7am (day) e
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<890/969hp 402/456m 436/449mv no opponent no opponent> calm road (outside) 7am (day) n n
The Lane
[Exits: north south]
<890/969hp 402/456m 435/449mv no opponent no opponent> calm field (outside) 7am (day) n
The Plains
[Exits: north south]
<890/969hp 402/456m 434/449mv no opponent no opponent> calm field (outside) 7am (day) whe murder $$
Road to Tenebria
[Exits: south west]
<890/969hp 402/456m 432/449mv no opponent no opponent> calm mountain (outside) 7am (day) w
Players near you in Eastern Road: <PK> Jinjarak Road to Tenebria
<890/969hp 402/456m 432/449mv no opponent no opponent> calm mountain (outside) 7am (day) They aren't here.
<890/969hp 402/456m 432/449mv no opponent no opponent> calm mountain (outside) 7am (day) u
Base of the Ladder
[Exits: east up]
<890/969hp 402/456m 429/449mv no opponent no opponent> calm mountain (outside) 7am (day) e e
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<890/969hp 402/456m 426/449mv no opponent no opponent> calm mountain (outside) 7am (day) e
Bank of a Swift Stream
[Exits: east west] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<890/969hp 402/456m 423/449mv no opponent no opponent> calm river (outside) 7am (day) whe
South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<890/969hp 402/456m 421/449mv no opponent no opponent> calm field (outside) 7am (day) murder $$
A mottled wolf snarls a warning as you approach a hovel door.
<890/969hp 402/456m 421/449mv no opponent no opponent> calm field (outside) 7am (day) w
Players near you in Tenebria: <PK> Jinjarak South of the Foothills
<890/969hp 402/456m 421/449mv no opponent no opponent> calm field (outside) 7am (day) murder $$
They aren't here.
<890/969hp 402/456m 421/449mv no opponent no opponent> calm field (outside) 7am (day) Bank of a Swift Stream
[Exits: east west] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<890/969hp 402/456m 420/449mv no opponent no opponent> calm river (outside) 7am (day) w murder $$
You turn Kryton's attack against him. Your freezing bite DISEMBOWELS Kryton! Kryton's blast maims you! You stumble and barely manage to dodge Kryton's cleave. You do the best you can! Kryton has a few scratches.
<857/969hp 387/456m 420/449mv blade offensive> evasive:60 river (outside) 7am (day) No way! You are still fighting! Kryton has a few scratches.
<857/969hp 387/456m 420/449mv blade offensive> evasive:60 river (outside) 7am (day) You do the best you can! Kryton has a few scratches.
You stop wielding a frostbrand sword. You stop wielding an icy blue dagger. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff. Kryton has a few scratches.
<857/969hp 387/476m 420/449mv blade offensive> evasive:59 river (outside) 7am (day) Kryton blocks your attack and attempts to strike at the brief opening. Kryton's riposte devastates you! Your freezing bite DISMEMBERS Kryton! Kryton's cleave misses you. Kryton has some small wounds and bruises.
Your muscles surge with power. There isn't any dirt to kick. Kryton has some small wounds and bruises.
<826/969hp 387/476m 395/449mv blade offensive> evasive:58 river (outside) 7am (day) Kryton has fled! Kryton swims west. A snotty old rottweiler swims west.
<826/969hp 387/476m 395/449mv no opponent no opponent> evasive:60 river (outside) 7am (day) fl w murder $$
You aren't fighting anyone.
<826/969hp 387/476m 395/449mv no opponent no opponent> evasive:58 river (outside) 7am (day) Windswept Plateau of the Dwarven Mines
[Exits: east down]
<826/969hp 387/476m 390/449mv no opponent no opponent> evasive:57 mountain (outside) 7am (day) They aren't here.
<826/969hp 387/476m 390/449mv no opponent no opponent> evasive:57 mountain (outside) 7am (day) d
Base of the Ladder
[Exits: east up]
<826/969hp 387/476m 384/449mv no opponent no opponent> evasive:56 mountain (outside) 7am (day) e s
Road to Tenebria
[Exits: south west]
<826/969hp 387/476m 378/449mv no opponent no opponent> evasive:56 mountain (outside) 7am (day) s s
The Plains
[Exits: north south]
<826/969hp 387/476m 374/449mv no opponent no opponent> evasive:55 field (outside) 7am (day) wear frost du icy
The Lane
[Exits: north south] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<826/969hp 387/476m 372/449mv no opponent no opponent> evasive:55 field (outside) 7am (day) whe
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<826/969hp 387/476m 370/449mv no opponent no opponent> evasive:54 road (outside) 7am (day) murder $$
You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you!
<826/969hp 387/456m 370/449mv no opponent no opponent> evasive:54 road (outside) 7am (day) You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<826/969hp 387/456m 370/449mv no opponent no opponent> evasive:54 road (outside) 7am (day) n
Players near you in Eastern Road: <PK> Kryton The Lane <PK> Jinjarak The Crossroads
<826/969hp 387/456m 370/449mv no opponent no opponent> evasive:53 road (outside) 7am (day) murder $$
They aren't here.
<826/969hp 387/456m 370/449mv no opponent no opponent> evasive:53 road (outside) 7am (day) The Lane
[Exits: north south]
<826/969hp 387/456m 368/449mv no opponent no opponent> evasive:53 field (outside) 7am (day) n
They aren't here.
<826/969hp 387/456m 368/449mv no opponent no opponent> evasive:52 field (outside) 7am (day) murder $$
The Plains
[Exits: north south] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<826/969hp 387/456m 366/449mv no opponent no opponent> evasive:52 field (outside) 7am (day) n
You turn Kryton's attack against him. Your freezing bite DISEMBOWELS Kryton! Kryton's cleave devastates you! Kryton's cleave MUTILATES you! Kryton has some small wounds and bruises.
You do the best you can! Kryton has some small wounds and bruises.
<756/969hp 372/456m 366/449mv blade defensive> evasive:60 field (outside) 7am (day) No way! You are still fighting! Kryton has some small wounds and bruises.
<756/969hp 372/456m 366/449mv blade defensive> evasive:59 field (outside) 7am (day) You do the best you can! Kryton has some small wounds and bruises.
<756/969hp 372/456m 366/449mv blade defensive> evasive:59 field (outside) 7am (day) Kryton's cleave maims you! Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton has quite a few wounds.
You hammer Kryton's shield repeatedly with your weapons. Your barrage scratches Kryton. Kryton's shield arm is numbed. Your barrage grazes Kryton. Kryton's shield arm is numbed. Your barrage scratches Kryton. Kryton's shield arm is numbed. Kryton has quite a few wounds.
<721/969hp 372/456m 366/449mv blade defensive> evasive:58 field (outside) 7am (day) Kryton loses his grip on a kite shield bearing the crest of Solace. Kryton has fled! Kryton walks north. A snotty old rottweiler walks north.
<721/969hp 372/456m 366/449mv no opponent no opponent> evasive:60 field (outside) 7am (day) overpower trip $$ n murder $$
They aren't here.
<742/969hp 381/456m 424/449mv no opponent no opponent> evasive:56 field (outside) 8am (day) Road to Tenebria
[Exits: south west]
<742/969hp 381/456m 420/449mv no opponent no opponent> evasive:55 mountain (outside) 8am (day) They aren't here.
<742/969hp 381/456m 420/449mv no opponent no opponent> evasive:55 mountain (outside) 8am (day) w
Base of the Ladder
[Exits: east up]
<742/969hp 381/456m 414/449mv no opponent no opponent> evasive:55 mountain (outside) 8am (day) u
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<742/969hp 381/456m 408/449mv no opponent no opponent> evasive:54 mountain (outside) 8am (day) e e
Bank of a Swift Stream
[Exits: east west]
<742/969hp 381/456m 403/449mv no opponent no opponent> evasive:54 river (outside) 8am (day) whe
South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<742/969hp 381/456m 400/449mv no opponent no opponent> evasive:53 field (outside) 8am (day) Players near you in Tenebria: <PK> Kryton A Path Through the Foothills <PK> Jinjarak South of the Foothills
<742/969hp 381/456m 400/449mv no opponent no opponent> evasive:53 field (outside) 8am (day) n n
A Path Through the Foothills
[Exits: north south]
<742/969hp 381/456m 397/449mv no opponent no opponent> evasive:52 hills (outside) 8am (day) n
A Path Through the Foothills
[Exits: north south]
<742/969hp 381/456m 393/449mv no opponent no opponent> evasive:52 hills (outside) 8am (day) whe
A Path Through the Foothills
[Exits: north south]
<742/969hp 381/456m 389/449mv no opponent no opponent> evasive:51 hills (outside) 8am (day) Players near you in Tenebria: <PK> Kryton Audsug Crossing <PK> Jinjarak A Path Through the Foothills
<742/969hp 381/456m 389/449mv no opponent no opponent> evasive:51 hills (outside) 8am (day) n
A Path Through the Foothills
[Exits: north south]
<742/969hp 381/456m 385/449mv no opponent no opponent> evasive:51 hills (outside) 8am (day) n
A Path Through the Foothills
[Exits: north south]
<742/969hp 381/456m 381/449mv no opponent no opponent> evasive:50 hills (outside) 8am (day) e
No clear path makes that direction seem slightly dangerous.
<742/969hp 381/456m 381/449mv no opponent no opponent> evasive:50 hills (outside) 8am (day) n
A Path Through the Foothills
[Exits: north south]
<742/969hp 381/456m 377/449mv no opponent no opponent> evasive:49 hills (outside) 8am (day) e e
No clear path makes that direction seem slightly dangerous.
<742/969hp 381/456m 377/449mv no opponent no opponent> evasive:49 hills (outside) 8am (day) n
No clear path makes that direction seem slightly dangerous.
<742/969hp 381/456m 377/449mv no opponent no opponent> evasive:49 hills (outside) 8am (day) e
On the Plateau
[Exits: east south]
<742/969hp 381/456m 374/449mv no opponent no opponent> evasive:48 road (outside) 8am (day) On the Plateau
[Exits: east west]
<742/969hp 381/456m 372/449mv no opponent no opponent> evasive:48 road (outside) 8am (day) e e e
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way.
<742/969hp 381/456m 370/449mv no opponent no opponent> evasive:47 road (outside) 8am (day) e e e
A Pebble-Strewn Path
[Exits: east west]
<742/969hp 381/456m 368/449mv no opponent no opponent> evasive:47 road (outside) 8am (day) whe
A Pebble-Strewn Path
[Exits: east west]
<742/969hp 381/456m 366/449mv no opponent no opponent> evasive:46 road (outside) 8am (day) Outside the Village of Gwidry
[Exits: east west]
<742/969hp 381/456m 364/449mv no opponent no opponent> evasive:46 road (outside) 8am (day) A Dusty Road
[Exits: east west]
<742/969hp 381/456m 362/449mv no opponent no opponent> evasive:45 road (outside) 8am (day) A Dusty Road
[Exits: north west] A little kid stands here, looking nervous. A little kid says 'Hey, Jinjarak, my cat's having kittens, do you want one?'
<742/969hp 381/456m 360/449mv no opponent no opponent> evasive:45 road (outside) 8am (day) Players near you in Gwidry: <PK> Kryton A Dusty Road <PK> Jinjarak A Dusty Road
<742/969hp 381/456m 360/449mv no opponent no opponent> evasive:44 road (outside) 8am (day) n n
A Dusty Road
[Exits: north south]
<742/969hp 381/456m 358/449mv no opponent no opponent> evasive:44 road (outside) 8am (day) n n n
A Dusty Road
[Exits: north east south west]
<742/969hp 381/456m 356/449mv no opponent no opponent> evasive:43 road (outside) 8am (day) A Dusty Road
[Exits: north south]
<742/969hp 381/456m 354/449mv no opponent no opponent> evasive:43 road (outside) 8am (day) whe
A Dusty Road
[Exits: north south (west)]
<742/969hp 381/456m 352/449mv no opponent no opponent> evasive:42 road (outside) 8am (day) A Dusty Road
[Exits: north east south] An old fingerpost is erected here, pointing east and south. A yellow chicken wearing a long curly powdered wig struts around clucking.
<742/969hp 381/456m 350/449mv no opponent no opponent> evasive:42 road (outside) 8am (day) Players near you in Gwidry: <PK> Kryton A Dusty Road <PK> Jinjarak A Dusty Road
<742/969hp 381/456m 350/449mv no opponent no opponent> evasive:41 road (outside) 8am (day) e e
A Dusty Road
[Exits: (north) east (south) west]
<742/969hp 381/456m 348/449mv no opponent no opponent> evasive:40 road (outside) 8am (day) sca
A Dusty Road
[Exits: east west]
<742/969hp 381/456m 346/449mv no opponent no opponent> evasive:40 road (outside) 8am (day) You scan all around. *** Range 2 (west) *** A yellow chicken wearing a long curly powdered wig struts around clucking.
<742/969hp 381/456m 346/449mv no opponent no opponent> evasive:39 road (outside) 8am (day) e e
A Dusty Road
[Exits: north east west]
<742/969hp 381/456m 344/449mv no opponent no opponent> evasive:39 road (outside) 8am (day) e
A Dusty Road
[Exits: south west]
<742/969hp 381/456m 342/449mv no opponent no opponent> evasive:38 road (outside) 8am (day) whe
Alas, you cannot go that way.
<742/969hp 381/456m 342/449mv no opponent no opponent> evasive:38 road (outside) 8am (day) Players near you in Gwidry: <PK> Jinjarak A Dusty Road
<742/969hp 381/456m 342/449mv no opponent no opponent> evasive:37 road (outside) 8am (day) s
A Dusty Road
[Exits: north south (west)]
<742/969hp 381/456m 340/449mv no opponent no opponent> evasive:37 road (outside) 8am (day) s
A Dusty Road
[Exits: north east west]
<742/969hp 381/456m 338/449mv no opponent no opponent> evasive:37 road (outside) 8am (day) e e
A Dusty Road
[Exits: east west]
<742/969hp 381/456m 336/449mv no opponent no opponent> evasive:36 road (outside) 8am (day) e e e
The western edge of the forest
[Exits: north east south west]
<742/969hp 381/456m 334/449mv no opponent no opponent> evasive:36 forest (outside) 8am (day) whe
A very muddy path
[Exits: north south west]
<742/969hp 381/456m 332/449mv no opponent no opponent> evasive:35 road (outside) 8am (day) Alas, you cannot go that way.
<742/969hp 381/456m 332/449mv no opponent no opponent> evasive:35 road (outside) 8am (day) Alas, you cannot go that way.
<742/969hp 381/456m 332/449mv no opponent no opponent> evasive:34 road (outside) 8am (day) s s
Players near you in Armageddon Sanctuary: <PK> Kryton The eastern edge of the forest <PK> Jinjarak A very muddy path
<742/969hp 381/456m 332/449mv no opponent no opponent> evasive:34 road (outside) 8am (day) A very muddy path
[Exits: north east south west]
<742/969hp 381/456m 330/449mv no opponent no opponent> evasive:34 road (outside) 8am (day) s
A very muddy path
[Exits: north east south west down] A skinny mouse scampers about, looking for something to eat. A skinny mouse scampers about, looking for something to eat.
<742/969hp 381/456m 328/449mv no opponent no opponent> evasive:33 road (outside) 8am (day) s
A very muddy path
[Exits: north east south]
<742/969hp 381/456m 326/449mv no opponent no opponent> evasive:33 road (outside) 8am (day) e e
A very muddy path
[Exits: north east south]
<742/969hp 381/456m 324/449mv no opponent no opponent> evasive:32 road (outside) 8am (day) e e e
Dense undergrowth
[Exits: north east south west up] A druid is here, chanting in a mysterious language.
<742/969hp 381/456m 322/449mv no opponent no opponent> evasive:32 forest (outside) 8am (day) whe
Dense undergrowth
[Exits: south west]
<742/969hp 381/456m 319/449mv no opponent no opponent> evasive:31 forest (outside) 8am (day) Alas, you cannot go that way.
<764/969hp 386/456m 424/449mv no opponent no opponent> evasive:31 forest (outside) 9am (day) s
Alas, you cannot go that way.
<764/969hp 386/456m 424/449mv no opponent no opponent> evasive:31 forest (outside) 9am (day) s
Alas, you cannot go that way.
<764/969hp 386/456m 424/449mv no opponent no opponent> evasive:30 forest (outside) 9am (day) s
Players near you in Armageddon Sanctuary: <PK> Kryton Beneath a treetop village <PK> Jinjarak Dense undergrowth
<764/969hp 386/456m 424/449mv no opponent no opponent> evasive:30 forest (outside) 9am (day) Dense undergrowth
[Exits: north east south west]
<764/969hp 386/456m 421/449mv no opponent no opponent> evasive:30 forest (outside) 9am (day) s
Dense undergrowth
[Exits: north east west]
<764/969hp 386/456m 418/449mv no opponent no opponent> evasive:29 forest (outside) 9am (day) s
Alas, you cannot go that way.
<764/969hp 386/456m 418/449mv no opponent no opponent> evasive:29 forest (outside) 9am (day) e
Alas, you cannot go that way.
<764/969hp 386/456m 418/449mv no opponent no opponent> evasive:29 forest (outside) 9am (day) e
Alas, you cannot go that way.
<764/969hp 386/456m 418/449mv no opponent no opponent> evasive:28 forest (outside) 9am (day) e e
Surrounded by oak trees
[Exits: north east south west] A druid is here, chanting in a mysterious language. A druid is here, chanting in a mysterious language.
<764/969hp 386/456m 415/449mv no opponent no opponent> evasive:28 forest (outside) 9am (day) e
Surrounded by oak trees
[Exits: north east west] A tree-like creature with large fangs looms your way.
<764/969hp 386/456m 412/449mv no opponent no opponent> evasive:27 forest (outside) 9am (day) whe
Surrounded by oak trees
[Exits: north east west]
<764/969hp 386/456m 409/449mv no opponent no opponent> evasive:27 forest (outside) 9am (day) A narrow trail
[Exits: north east south west] (Charmed) A snotty old rottweiler is here, guarding its master. Kryton is here. A massive owl waits patiently for its next meal. A druid is here, chanting in a mysterious language. An insipid druid says 'Have faith in nature.'
<764/969hp 386/456m 406/449mv no opponent no opponent> evasive:26 forest (outside) 9am (day) Kryton walks east. A snotty old rottweiler walks east.
<764/969hp 386/456m 406/449mv no opponent no opponent> evasive:26 forest (outside) 9am (day) The eastern edge of the forest
[Exits: north south west] (Charmed) A snotty old rottweiler is here, guarding its master. Kryton is here. A massive owl waits patiently for its next meal. A tree-like creature with large fangs looms your way.
<764/969hp 386/456m 403/449mv no opponent no opponent> evasive:26 forest (outside) 9am (day) murder $$
Kryton walks south. A snotty old rottweiler walks south.
<764/969hp 386/456m 403/449mv no opponent no opponent> evasive:26 forest (outside) 9am (day) w
Players near you in Armageddon Sanctuary: <PK> Kryton Among ancient oak trees <PK> Jinjarak The eastern edge of the forest
<764/969hp 386/456m 403/449mv no opponent no opponent> evasive:25 forest (outside) 9am (day) murder $$
They aren't here.
<764/969hp 386/456m 403/449mv no opponent no opponent> evasive:25 forest (outside) 9am (day) A narrow trail
[Exits: north east south west] A massive owl waits patiently for its next meal. A druid is here, chanting in a mysterious language.
<764/969hp 386/456m 400/449mv no opponent no opponent> evasive:25 forest (outside) 9am (day) They aren't here.
<764/969hp 386/456m 400/449mv no opponent no opponent> evasive:24 forest (outside) 9am (day) s s
Among ancient oak trees
[Exits: north east south west] A tree-like creature with large fangs looms your way.
<764/969hp 386/456m 397/449mv no opponent no opponent> evasive:24 forest (outside) 9am (day) s
Among ancient oak trees
[Exits: north east west]
<764/969hp 386/456m 394/449mv no opponent no opponent> evasive:23 forest (outside) 9am (day) s
Alas, you cannot go that way.
<764/969hp 386/456m 394/449mv no opponent no opponent> evasive:23 forest (outside) 9am (day) whe
Alas, you cannot go that way.
<764/969hp 386/456m 394/449mv no opponent no opponent> evasive:23 forest (outside) 9am (day) e e
Players near you in Armageddon Sanctuary: <PK> Jinjarak Among ancient oak trees
<764/969hp 386/456m 394/449mv no opponent no opponent> evasive:22 forest (outside) 9am (day) e
Among ancient oak trees
[Exits: north east west] A druid is here, chanting in a mysterious language. An insipid druid says 'Nature has brought us life, and it is nature that will end it!'
<764/969hp 386/456m 391/449mv no opponent no opponent> evasive:22 forest (outside) 9am (day) Among ancient oak trees
[Exits: north west] A tree-like creature with large fangs looms your way.
<764/969hp 386/456m 388/449mv no opponent no opponent> evasive:22 forest (outside) 9am (day) e
Alas, you cannot go that way.
<764/969hp 386/456m 388/449mv no opponent no opponent> evasive:21 forest (outside) 9am (day) n
Alas, you cannot go that way.
<764/969hp 386/456m 388/449mv no opponent no opponent> evasive:21 forest (outside) 9am (day) Diabolical Clearing
[Exits: north south west] A tattered piece of paper has been dropped on the ground.
<764/969hp 386/456m 385/449mv no opponent no opponent> evasive:21 forest (outside) 9am (day) n n
Lake in the Forest
[Exits: south down]
<764/969hp 386/456m 382/449mv no opponent no opponent> evasive:20 river (outside) 9am (day) A square stone aperture can be seen on the other side of the wall.
<764/969hp 386/456m 382/449mv no opponent no opponent> evasive:20 river (outside) 9am (day) d
In Water
[Exits: north up]
<764/969hp 386/456m 378/449mv no opponent no opponent> evasive:19 river (outside) 9am (day) n n
In Water
[Exits: south west]
<764/969hp 386/456m 374/449mv no opponent no opponent> evasive:19 river (outside) 9am (day) n whe
Alas, you cannot go that way.
<764/969hp 386/456m 374/449mv no opponent no opponent> evasive:18 river (outside) 9am (day) w
Alas, you cannot go that way.
<764/969hp 386/456m 374/449mv no opponent no opponent> evasive:18 river (outside) 9am (day) w
Players near you in Unsiliel Wood: <PK> Kryton In Water <PK> Jinjarak In Water
<764/969hp 386/456m 374/449mv no opponent no opponent> evasive:18 river (outside) 9am (day) w
Kryton swims in. A snotty old rottweiler swims in. In Water
[Exits: east west]
<764/969hp 386/456m 370/449mv no opponent no opponent> evasive:18 river (outside) 9am (day) In Water
[Exits: east south west]
<764/969hp 386/456m 366/449mv no opponent no opponent> evasive:17 river (outside) 9am (day) The Edge of a Cave
[Exits: east west]
<764/969hp 386/456m 363/449mv no opponent no opponent> evasive:17 field (outside) 9am (day) murder $$
They aren't here.
<764/969hp 386/456m 363/449mv no opponent no opponent> evasive:16 field (outside) 9am (day) e
In Water
[Exits: east south west]
<764/969hp 386/456m 360/449mv no opponent no opponent> evasive:15 river (outside) 9am (day) murder $$ e e
They aren't here.
<764/969hp 386/456m 360/449mv no opponent no opponent> evasive:15 river (outside) 9am (day) In Water
[Exits: east west]
<764/969hp 386/456m 356/449mv no opponent no opponent> evasive:15 river (outside) 9am (day) murder $$ e murder $$
In Water
[Exits: south west]
<764/969hp 386/456m 352/449mv no opponent no opponent> evasive:14 river (outside) 9am (day) They aren't here.
<764/969hp 386/456m 352/449mv no opponent no opponent> evasive:14 river (outside) 9am (day) sca
Alas, you cannot go that way.
<764/969hp 386/456m 352/449mv no opponent no opponent> evasive:13 river (outside) 9am (day) Kryton swims in. A snotty old rottweiler swims in. Kryton yells 'Help! I am being attacked by Jinjarak!' Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton has quite a few wounds.
Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton's smash DISEMBOWELS you! Kryton's blast maims you! Kryton has quite a few wounds.
<688/969hp 386/456m 352/449mv segment offensive> bloody:120 river (outside) 9am (day) Kryton has fled! Kryton swims south. A snotty old rottweiler swims south.
<688/969hp 386/456m 352/449mv no opponent no opponent> bloody:120 river (outside) 9am (day) overpower trip
You scan all around. *** Range 1 (south) *** (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<688/969hp 386/456m 352/449mv no opponent no opponent> bloody:120 river (outside) 9am (day) Players near you in Unsiliel Wood: <PK> Kryton In Water <PK> Jinjarak In Water
<688/969hp 386/456m 352/449mv no opponent no opponent> bloody:120 river (outside) 9am (day) Kryton swims in. A snotty old rottweiler swims in. You stop wielding a frostbrand sword. You stop wielding an icy blue dagger. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<688/969hp 386/476m 352/449mv no opponent no opponent> bloody:119 river (outside) 9am (day) s murder $$
Kryton's smash maims you! Kryton's crush MUTILATES you! Kryton's crush MUTILATES you! Your muscles surge with power. You lash out with your tail, sending Kryton to the ground! Your trip scratches Kryton. Kryton has quite a few wounds.
<575/969hp 386/476m 327/449mv segment offensive> bloody:120 river (outside) 9am (day) You execute the form, strike of the cobra! Your freezing bite *** DEVASTATES *** Kryton! Your freezing bite scratches Kryton. Your tail mauls Kryton. Kryton's smash maims you! Kryton's crush MUTILATES you! Kryton has some big nasty wounds and scratches.
<499/969hp 386/476m 327/449mv segment offensive> bloody:120 river (outside) 9am (day) No way! You are still fighting! Kryton has some big nasty wounds and scratches.
<518/969hp 392/476m 430/449mv segment offensive> bloody:120 river (outside) 10am (day) You do the best you can! Your freezing bite misses Kryton. Your freezing bite DISEMBOWELS Kryton! Your freezing bite scratches Kryton. Your tail injures Kryton. Kryton's smash DISEMBOWELS you! Kryton has some big nasty wounds and scratches.
<475/969hp 392/476m 430/449mv segment offensive> bloody:120 river (outside) 10am (day) Kryton looks less wobbly on his feet. Kryton has some big nasty wounds and scratches.
<475/969hp 392/476m 430/449mv segment offensive> bloody:120 river (outside) 10am (day) Kryton stops wielding 'Chautard-ta', the Meteor Hammer. Kryton stops wielding the Eviscerator. Kryton wields the Cerulean Greatsword of Gonturan. Kryton tightens his grip around the Cerulean Greatsword of Gonturan. Kryton has some big nasty wounds and scratches.
<475/969hp 392/476m 430/449mv blade two_handed> bloody:120 river (outside) 10am (day) Kryton relaxes his grip on his weapon. Kryton wears a kite shield bearing the crest of Solace as a shield. Kryton has some big nasty wounds and scratches.
<475/969hp 392/476m 430/449mv blade defensive> bloody:120 river (outside) 10am (day) Kryton takes a vicious swipe at you with his shield. Kryton's sideswipe DISEMBOWELS you! Kryton's shield slams into your weapon and knocks it aside! Kryton rakes your weapon aside! You are knocked off your feet. Kryton has some big nasty wounds and scratches.
<432/969hp 392/476m 430/449mv blade defensive> bloody:120 river (outside) 10am (day) wear frost du icy
Your primary weapon has been raked aside! Your primary weapon has been raked aside! Your primary weapon has been raked aside! You gain control of your weapon. Kryton's cleave DISEMBOWELS you! Kryton's cleave maims you! Kryton has some big nasty wounds and scratches.
<351/969hp 392/476m 430/449mv blade defensive> bloody:120 river (outside) 10am (day) You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you! You feel less wobbly on your feet. Kryton has some big nasty wounds and scratches.
<351/969hp 392/456m 430/449mv blade defensive> bloody:120 river (outside) 10am (day) You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you! Kryton has some big nasty wounds and scratches.
<351/969hp 392/456m 430/449mv blade defensive> bloody:120 river (outside) 10am (day) ber
Your pulse races as you are consumed by rage! Kryton has some big nasty wounds and scratches.
<436/969hp 196/456m 215/449mv blade defensive> bloody:120 river (outside) 10am (day) Your freezing bite DISMEMBERS Kryton! Kryton's shield jolts under your freezing bite, but holds. Your tail mauls Kryton. You manage to dodge Kryton's cleave with a lot of effort. Kryton has some big nasty wounds and scratches.
Kryton has fled! Kryton swims west. A snotty old rottweiler swims west.
<436/969hp 196/456m 215/449mv no opponent no opponent> bloody:119 river (outside) 10am (day) w murder $$
But you aren't fighting anyone!
<436/969hp 196/456m 190/449mv no opponent no opponent> bloody:118 river (outside) 10am (day) In Water
[Exits: east west]
<436/969hp 196/456m 186/449mv no opponent no opponent> bloody:118 river (outside) 10am (day) They aren't here.
<436/969hp 196/456m 186/449mv no opponent no opponent> bloody:117 river (outside) 10am (day) w w
In Water
[Exits: east south west]
<436/969hp 196/456m 182/449mv no opponent no opponent> bloody:117 river (outside) 10am (day) w murder $$
The Edge of a Cave
[Exits: east west]
<436/969hp 196/456m 179/449mv no opponent no opponent> bloody:116 field (outside) 10am (day) A Stone Corridor
[Exits: north east]
<436/969hp 196/456m 178/449mv no opponent no opponent> bloody:116 inside (indoors) 10am (day) n
They aren't here.
<436/969hp 196/456m 178/449mv no opponent no opponent> bloody:115 inside (indoors) 10am (day) n
A Stone Corridor
[Exits: north (east) south]
<436/969hp 196/456m 177/449mv no opponent no opponent> bloody:115 inside (indoors) 10am (day) n whe
A Stone Corridor
[Exits: south] A huge black and white mottled wolf is here.
<436/969hp 196/456m 176/449mv no opponent no opponent> bloody:115 inside (indoors) 10am (day) Alas, you cannot go that way.
<436/969hp 196/456m 176/449mv no opponent no opponent> bloody:114 inside (indoors) 10am (day) Players near you in Unsiliel Wood: <PK> Kryton Among Trees <PK> Jinjarak A Stone Corridor
<436/969hp 196/456m 176/449mv no opponent no opponent> bloody:114 inside (indoors) 10am (day) e
Alas, you cannot go that way.
<436/969hp 196/456m 176/449mv no opponent no opponent> bloody:114 inside (indoors) 10am (day) e
Alas, you cannot go that way.
<436/969hp 196/456m 176/449mv no opponent no opponent> bloody:113 inside (indoors) 10am (day) u
Among Trees
[Exits: east down] A brown nkni is here, wandering lazily about.
<436/969hp 196/456m 174/449mv no opponent no opponent> bloody:113 forest (outside) 10am (day) e e e
You manage to squeeze your way eastward. Among Trees
[Exits: east west]
<436/969hp 196/456m 171/449mv no opponent no opponent> bloody:112 forest (outside) 10am (day) whe
You manage to squeeze your way eastward. Among Trees
[Exits: east west]
<436/969hp 196/456m 168/449mv no opponent no opponent> bloody:112 forest (outside) 10am (day) whe
You manage to squeeze your way eastward. Among Trees
[Exits: south west]
<436/969hp 196/456m 165/449mv no opponent no opponent> bloody:111 forest (outside) 10am (day) e
Players near you in Unsiliel Wood: <PK> Kryton Among Trees <PK> Jinjarak Among Trees
<436/969hp 196/456m 165/449mv no opponent no opponent> bloody:111 forest (outside) 10am (day) s
Players near you in Unsiliel Wood: <PK> Kryton Among Trees <PK> Jinjarak Among Trees
<436/969hp 196/456m 165/449mv no opponent no opponent> bloody:110 forest (outside) 10am (day) e
Alas, you cannot go that way.
<436/969hp 196/456m 165/449mv no opponent no opponent> bloody:110 forest (outside) 10am (day) e
You manage to squeeze your way southward. Among Trees
[Exits: north east] A huge black and white mottled wolf is here.
<436/969hp 196/456m 162/449mv no opponent no opponent> bloody:110 forest (outside) 10am (day) e
You manage to squeeze your way eastward. Among Trees
[Exits: east west]
<436/969hp 196/456m 159/449mv no opponent no opponent> bloody:109 forest (outside) 10am (day) You manage to squeeze your way eastward. Among Trees
[Exits: north west] An undead butterfly is here, fluttering blindly about. A lanky young man is here, looking somewhat lost.
<436/969hp 196/456m 156/449mv no opponent no opponent> bloody:109 forest (outside) 10am (day) n
Alas, you cannot go that way.
<436/969hp 196/456m 156/449mv no opponent no opponent> bloody:108 forest (outside) 10am (day) e e
You manage to squeeze your way northward. Among Trees
[Exits: east south]
<436/969hp 196/456m 153/449mv no opponent no opponent> bloody:108 forest (outside) 10am (day) whe
You manage to squeeze your way eastward. Among Trees
[Exits: east west] A huge black and white mottled wolf is here.
<436/969hp 196/456m 150/449mv no opponent no opponent> bloody:108 forest (outside) 10am (day) You manage to squeeze your way eastward. Among Trees
[Exits: north west]
<436/969hp 196/456m 147/449mv no opponent no opponent> bloody:107 forest (outside) 10am (day) af
Players near you in Unsiliel Wood: <PK> Kryton A Beautiful Clearing <PK> Jinjarak Among Trees
<436/969hp 196/456m 147/449mv no opponent no opponent> bloody:107 forest (outside) 10am (day) You are affected by the following: Skill: berserk : modifies save vs mental by 10 for 6 hours : modifies armor class by -50 for 6 hours : modifies damroll by 6 for 6 hours : modifies hitroll by 7 for 6 hours Skill: warcry : modifies save vs afflictive by 6 for 14 hours : modifies hitroll by 6 for 14 hours Skill: devote : lasts for 12 hours : lasts for 11 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<436/969hp 196/456m 147/449mv no opponent no opponent> bloody:106 forest (outside) 10am (day) n
You manage to squeeze your way northward. A Moss Covered Path
[Exits: north east]
<436/969hp 196/456m 144/449mv no opponent no opponent> bloody:106 forest (outside) 10am (day) e
A Moss Covered Path
[Exits: east west] A brown nkni is here, wandering lazily about. A brown nkni is here, wandering lazily about.
<436/969hp 196/456m 141/449mv no opponent no opponent> bloody:106 forest (outside) 10am (day) e
A Moss Covered Path
[Exits: east west]
<436/969hp 196/456m 138/449mv no opponent no opponent> bloody:105 forest (outside) 10am (day) s
Alas, you cannot go that way.
<436/969hp 196/456m 138/449mv no opponent no opponent> bloody:104 forest (outside) 10am (day) s
Alas, you cannot go that way.
<436/969hp 196/456m 138/449mv no opponent no opponent> bloody:104 forest (outside) 10am (day) e
A Moss Covered Path
[Exits: east south west] A small orange fox is here.
<436/969hp 196/456m 135/449mv no opponent no opponent> bloody:103 forest (outside) 10am (day) s s
A Wide Path
[Exits: north south]
<436/969hp 196/456m 132/449mv no opponent no opponent> bloody:103 forest (outside) 10am (day) whe
A Wide Path
[Exits: north south west] (Translucent) (White Aura) Gi'astu the spirit of the forest is here. Gi'astu walks south.
<436/969hp 196/456m 129/449mv no opponent no opponent> bloody:102 forest (outside) 10am (day) Players near you in Unsiliel Wood: <PK> Jinjarak A Wide Path
<436/969hp 196/456m 129/449mv no opponent no opponent> bloody:102 forest (outside) 10am (day) s s
A Large Cave
[Exits: north east] A long-extinguished firepit is here, with something glittering in it.
<436/969hp 196/456m 126/449mv no opponent no opponent> bloody:101 cave (indoors) 10am (day) s e
Alas, you cannot go that way.
<436/969hp 196/456m 126/449mv no opponent no opponent> bloody:101 cave (indoors) 10am (day) e
Alas, you cannot go that way.
<436/969hp 196/456m 126/449mv no opponent no opponent> bloody:100 cave (indoors) 10am (day) e
A Beautiful Clearing
[Exits: east west]
<436/969hp 196/456m 123/449mv no opponent no opponent> bloody:100 forest (outside) 10am (day) whe
A Small Clearing
[Exits: east] (Translucent) (White Aura) Gi'astu the spirit of the forest is here. A small fox is here.
<464/969hp 203/456m 225/449mv no opponent no opponent> bloody:100 forest (outside) 11am (day) Gi'astu walks west.
<464/969hp 203/456m 225/449mv no opponent no opponent> bloody:99 forest (outside) 11am (day) A rock outcropping
[Exits: south west down] (White Aura) Dinswel the Ranger stands here. Dinswel searches high and low for something.
<464/969hp 203/456m 221/449mv no opponent no opponent> bloody:99 mountain (outside) 11am (day) s s
Players near you in Clearwater Lake: <PK> Jinjarak A rock outcropping
<464/969hp 203/456m 221/449mv no opponent no opponent> bloody:98 mountain (outside) 11am (day) s s
North Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. The caravan attendant is here, with caravans for hire.
<464/969hp 203/456m 217/449mv no opponent no opponent> bloody:98 city (outside) 11am (day) whe
Travellers Way, near the North Gate
[Exits: north east south]
<464/969hp 203/456m 215/449mv no opponent no opponent> bloody:98 city (outside) 11am (day) Travellers Way
[Exits: north east south west]
<464/969hp 203/456m 213/449mv no opponent no opponent> bloody:97 city (outside) 11am (day) whe
Travellers Way
[Exits: north east south] A member of the Timaran city day watch keeps an eye out.
<464/969hp 203/456m 211/449mv no opponent no opponent> bloody:97 city (outside) 11am (day) Players near you in Timaran: <PK> Kryton Obsidian Street <PK> Jinjarak Travellers Way
<464/969hp 203/456m 211/449mv no opponent no opponent> bloody:120 city (outside) 11am (day) Players near you in Timaran: <PK> Kryton Obsidian Street <PK> Jinjarak Travellers Way
<464/969hp 203/456m 211/449mv no opponent no opponent> bloody:120 city (outside) 11am (day) s s
Travellers Way
[Exits: north east south west] A feral cat wanders around, looking for prey or scraps.
<464/969hp 203/456m 209/449mv no opponent no opponent> bloody:119 city (outside) 11am (day) s
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. Selena the Mayor of Timaran is here, smiling happily to all. A citizen of Timaran goes about his business here. The Town Crier stands here, yelling the daily news.
<464/969hp 203/456m 207/449mv no opponent no opponent> bloody:120 city (outside) 11am (day) whe
Meadow Lane
[Exits: north east south west]
<464/969hp 203/456m 205/449mv no opponent no opponent> bloody:120 city (outside) 11am (day) use bandage
Players near you in Timaran: <PK> Kryton Obsidian Street <PK> Jinjarak Meadow Lane
<464/969hp 203/456m 205/449mv no opponent no opponent> bloody:119 city (outside) 11am (day) You apply the bandage to your wounds. You feel a lot better!
<483/969hp 203/456m 205/449mv no opponent no opponent> bloody:119 city (outside) 11am (day) whe s sca
Players near you in Timaran: <PK> Kryton Obsidian Street <PK> Jinjarak Meadow Lane
<483/969hp 203/456m 205/449mv no opponent no opponent> bloody:119 city (outside) 11am (day) Meadow Lane
[Exits: north east south west]
<483/969hp 203/456m 203/449mv no opponent no opponent> bloody:119 city (outside) 11am (day) You scan all around. *** Range 2 (north) *** Selena the Mayor of Timaran is here, smiling happily to all. A citizen of Timaran goes about his business here. The Town Crier stands here, yelling the daily news. *** Range 3 (north) *** A feral cat wanders around, looking for prey or scraps. *** Range 4 (north) *** A member of the Timaran city day watch keeps an eye out. *** Range 1 (east) *** (White Aura) Ming the Mystical is here, peddling his wares. *** Range 1 (south) *** A member of the Timaran city day watch keeps an eye out. *** Range 4 (south) *** Cyril the gardener is here, admiring his hard work. *** Range 5 (south) *** A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. *** Range 1 (west) *** Miva the animal keeper stands here, awaiting your choice.
<483/969hp 203/456m 203/449mv no opponent no opponent> bloody:118 city (outside) 11am (day) e
Magewares
[Exits: west] (Magical) (Humming) There is a small orb lying here, with the monogram 'Ask an Orb' written in silver scroll along the center. (White Aura) Ming the Mystical is here, peddling his wares.
<483/969hp 203/456m 202/449mv no opponent no opponent> bloody:118 inside (indoors) 11am (day) sca
You scan all around. *** Range 2 (west) *** Miva the animal keeper stands here, awaiting your choice.
<483/969hp 203/456m 202/449mv no opponent no opponent> bloody:117 inside (indoors) 11am (day) w
Meadow Lane
[Exits: north east south west]
<483/969hp 203/456m 201/449mv no opponent no opponent> bloody:117 city (outside) 11am (day) s s
Meadow Lane
[Exits: north east south west] A member of the Timaran city day watch keeps an eye out.
<483/969hp 203/456m 199/449mv no opponent no opponent> bloody:116 city (outside) 11am (day) whe
Meadow Lane
[Exits: north south]
<483/969hp 203/456m 197/449mv no opponent no opponent> bloody:116 city (outside) 11am (day) Players near you in Timaran: <PK> Kryton Obsidian Street <PK> Jinjarak Meadow Lane
<483/969hp 203/456m 197/449mv no opponent no opponent> bloody:115 city (outside) 11am (day) s
Meadow Lane
[Exits: north south west]
<483/969hp 203/456m 195/449mv no opponent no opponent> bloody:115 city (outside) 11am (day) s s
Meadow Lane
[Exits: north east south west] Cyril the gardener is here, admiring his hard work.
<483/969hp 203/456m 193/449mv no opponent no opponent> bloody:114 city (outside) 11am (day) South Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<483/969hp 203/456m 191/449mv no opponent no opponent> bloody:114 city (outside) 11am (day) s
A Wooden Bridge South of Timaran
[Exits: north south down]
<483/969hp 203/456m 190/449mv no opponent no opponent> bloody:120 inside (indoors) 11am (day) whe
Players near you in Dragon Sea: <PK> Jinjarak A Wooden Bridge South of Timaran
<483/969hp 203/456m 190/449mv no opponent no opponent> bloody:120 inside (indoors) 11am (day) s
An Old Gravel Path
[Exits: north south]
<483/969hp 203/456m 189/449mv no opponent no opponent> bloody:119 inside (indoors) 11am (day) s s
A Small Plot
[Exits: north south]
<483/969hp 203/456m 188/449mv no opponent no opponent> bloody:119 inside (indoors) 11am (day) A Dark Path
[Exits: north south]
<483/969hp 203/456m 186/449mv no opponent no opponent> bloody:118 forest (outside) 11am (day) s
A Path Out of the Graveyard
[Exits: north south]
<483/969hp 203/456m 184/449mv no opponent no opponent> bloody:117 field (outside) 11am (day) e e
Alas, you cannot go that way.
<483/969hp 203/456m 184/449mv no opponent no opponent> bloody:117 field (outside) 11am (day) s
Alas, you cannot go that way.
<483/969hp 203/456m 184/449mv no opponent no opponent> bloody:117 field (outside) 11am (day) e
A Path Out of the Graveyard
[Exits: north south]
<483/969hp 203/456m 182/449mv no opponent no opponent> bloody:116 field (outside) 11am (day) e
Alas, you cannot go that way.
<483/969hp 203/456m 182/449mv no opponent no opponent> bloody:116 field (outside) 11am (day) Alas, you cannot go that way.
<483/969hp 203/456m 182/449mv no opponent no opponent> bloody:116 field (outside) 11am (day) s
The Graveyard
[Exits: north east south] A small female gremlin hunches over grimacing maniacally. A small green gremlin hunches over grimacing maniacally.
<483/969hp 203/456m 180/449mv no opponent no opponent> bloody:115 field (outside) 11am (day) s
The Center of the Graveyard
[Exits: north east south west] A small green gremlin hunches over grimacing maniacally. A small green gremlin hunches over grimacing maniacally. A small female gremlin hunches over grimacing maniacally. A small green gremlin hunches over grimacing maniacally. A small female gremlin hunches over grimacing maniacally.
<483/969hp 203/456m 178/449mv no opponent no opponent> bloody:115 field (outside) 11am (day) w
Edge of the Graveyard
[Exits: east south]
<483/969hp 203/456m 176/449mv no opponent no opponent> bloody:114 field (outside) 11am (day) w
Alas, you cannot go that way.
<483/969hp 203/456m 176/449mv no opponent no opponent> bloody:113 field (outside) 11am (day) whe
Players near you in Graveyard: <PK> Jinjarak Edge of the Graveyard
<483/969hp 203/456m 176/449mv no opponent no opponent> bloody:113 field (outside) 11am (day) whe
Players near you in Graveyard: <PK> Jinjarak Edge of the Graveyard
<483/969hp 203/456m 176/449mv no opponent no opponent> bloody:112 field (outside) 11am (day) sl
Your body relaxes as you fall into slumber. You go to sleep.
<483/969hp 203/456m 176/449mv no opponent no opponent> bloody:112 field (outside) 11am (day) af
You are affected by the following: Skill: berserk : modifies save vs mental by 10 for 5 hours : modifies armor class by -50 for 5 hours : modifies damroll by 6 for 5 hours : modifies hitroll by 7 for 5 hours Skill: warcry : modifies save vs afflictive by 6 for 13 hours : modifies hitroll by 6 for 13 hours Skill: devote : lasts for 11 hours : lasts for 10 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<483/969hp 203/456m 176/449mv no opponent no opponent> bloody:111 field (outside) 11am (day) gr
Jinjarak's group: [50 War] Jinjarak 59% hp 53% mana 66% mv 541880 xp Kills: 5
<579/969hp 244/456m 298/449mv no opponent no opponent> bloody:110 field (outside) 12pm (noon) wa
You wake and stand up.
<579/969hp 244/456m 298/449mv no opponent no opponent> bloody:109 field (outside) 12pm (noon) whe
Players near you in Graveyard: <PK> Jinjarak Edge of the Graveyard
<579/969hp 244/456m 298/449mv no opponent no opponent> bloody:108 field (outside) 12pm (noon) tena
You prepare your resolve and stand ready for battle.
<579/969hp 184/456m 298/449mv no opponent no opponent> bloody:108 field (outside) 12pm (noon) e whe double staff
The Center of the Graveyard
[Exits: north east south west] A small green gremlin hunches over grimacing maniacally. A small green gremlin hunches over grimacing maniacally. A small female gremlin hunches over grimacing maniacally. A small green gremlin hunches over grimacing maniacally. A small female gremlin hunches over grimacing maniacally.
<579/969hp 184/456m 296/449mv no opponent no opponent> bloody:101 field (outside) 12pm (noon) Players near you in Graveyard: <PK> Jinjarak The Center of the Graveyard
<579/969hp 184/456m 296/449mv no opponent no opponent> bloody:101 field (outside) 12pm (noon) You stop wielding a frostbrand sword. You stop wielding an icy blue dagger. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<579/969hp 184/476m 296/449mv no opponent no opponent> bloody:101 field (outside) 12pm (noon) n
The Graveyard
[Exits: north east south] A small female gremlin hunches over grimacing maniacally. A small green gremlin hunches over grimacing maniacally.
<579/969hp 184/476m 294/449mv no opponent no opponent> bloody:100 field (outside) 12pm (noon) n n n
A Path Out of the Graveyard
[Exits: north south]
<579/969hp 184/476m 292/449mv no opponent no opponent> bloody:100 field (outside) 12pm (noon) n
A Path Out of the Graveyard
[Exits: north south]
<579/969hp 184/476m 290/449mv no opponent no opponent> bloody:99 field (outside) 12pm (noon) whe
A Dark Path
[Exits: north south]
<579/969hp 184/476m 288/449mv no opponent no opponent> bloody:99 forest (outside) 12pm (noon) A Small Plot
[Exits: north south]
<579/969hp 184/476m 286/449mv no opponent no opponent> bloody:98 inside (indoors) 12pm (noon) Players near you in Dragon Sea: <PK> Jinjarak A Small Plot
<579/969hp 184/476m 286/449mv no opponent no opponent> bloody:98 inside (indoors) 12pm (noon) n
An Old Gravel Path
[Exits: north south]
<579/969hp 184/476m 285/449mv no opponent no opponent> bloody:97 inside (indoors) 12pm (noon) n n n
A Wooden Bridge South of Timaran
[Exits: north south down]
<579/969hp 184/476m 284/449mv no opponent no opponent> bloody:97 inside (indoors) 12pm (noon) whe
South Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<579/969hp 184/476m 283/449mv no opponent no opponent> bloody:96 city (outside) 12pm (noon) Meadow Lane
[Exits: north east south west] Cyril the gardener is here, admiring his hard work.
<579/969hp 184/476m 281/449mv no opponent no opponent> bloody:96 city (outside) 12pm (noon) Players near you in Timaran: <PK> Kryton Along the north-eastern battlements <PK> Jinjarak Meadow Lane
<579/969hp 184/476m 281/449mv no opponent no opponent> bloody:95 city (outside) 12pm (noon) n
Meadow Lane
[Exits: north south west]
<579/969hp 184/476m 279/449mv no opponent no opponent> bloody:95 city (outside) 12pm (noon) n
Meadow Lane
[Exits: north south]
<579/969hp 184/476m 277/449mv no opponent no opponent> bloody:94 city (outside) 12pm (noon) n
Meadow Lane
[Exits: north east south west] A member of the Timaran city day watch keeps an eye out.
<579/969hp 184/476m 275/449mv no opponent no opponent> bloody:120 city (outside) 12pm (noon) n
Meadow Lane
[Exits: north east south west]
<579/969hp 184/476m 273/449mv no opponent no opponent> bloody:119 city (outside) 12pm (noon) whe
Players near you in Timaran: <PK> Kryton Along the north-eastern battlements <PK> Jinjarak Meadow Lane
<579/969hp 184/476m 273/449mv no opponent no opponent> bloody:119 city (outside) 12pm (noon) n
Meadow Lane
[Exits: north east south west]
<579/969hp 184/476m 271/449mv no opponent no opponent> bloody:120 city (outside) 12pm (noon) n n
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city day watch keeps an eye out. Selena the Mayor of Timaran is here, smiling happily to all. A citizen of Timaran goes about his business here. The Town Crier stands here, yelling the daily news.
<579/969hp 184/476m 269/449mv no opponent no opponent> bloody:120 city (outside) 12pm (noon) n n
Travellers Way
[Exits: north east south west] A feral cat wanders around, looking for prey or scraps.
<579/969hp 184/476m 267/449mv no opponent no opponent> bloody:120 city (outside) 12pm (noon) n n n
Travellers Way
[Exits: north east south] A member of the Timaran city day watch keeps an eye out.
<579/969hp 184/476m 265/449mv no opponent no opponent> bloody:119 city (outside) 12pm (noon) whe
Travellers Way
[Exits: north east south west]
<579/969hp 184/476m 263/449mv no opponent no opponent> bloody:119 city (outside) 12pm (noon) Travellers Way, near the North Gate
[Exits: north east south]
<579/969hp 184/476m 261/449mv no opponent no opponent> bloody:120 city (outside) 12pm (noon) North Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. The caravan attendant is here, with caravans for hire.
<579/969hp 184/476m 259/449mv no opponent no opponent> bloody:120 city (outside) 12pm (noon) n
A rock outcropping
[Exits: south west down] (White Aura) Dinswel the Ranger stands here. Dinswel searches high and low for something.
<579/969hp 184/476m 255/449mv no opponent no opponent> bloody:119 mountain (outside) 12pm (noon) s
Players near you in Clearwater Lake: <PK> Jinjarak A rock outcropping
<579/969hp 184/476m 255/449mv no opponent no opponent> bloody:119 mountain (outside) 12pm (noon) Alas, you cannot go that way.
<579/969hp 184/476m 255/449mv no opponent no opponent> bloody:118 mountain (outside) 12pm (noon) u
North Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. The caravan attendant is here, with caravans for hire.
<579/969hp 184/476m 251/449mv no opponent no opponent> bloody:118 city (outside) 12pm (noon) whe
North guard tower
[Exits: east up down]
<579/969hp 184/476m 250/449mv no opponent no opponent> bloody:118 inside (indoors) 12pm (noon) murder $$
Players near you in Timaran: <PK> Kryton Along the north-eastern battlements <PK> Jinjarak North guard tower
<579/969hp 184/476m 250/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) They aren't here.
<579/969hp 184/476m 250/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) e e
Along the northern battlements
[Exits: east west]
<579/969hp 184/476m 249/449mv no opponent no opponent> bloody:119 city (outside) 12pm (noon) e e e murder $$
Along the northern battlements
[Exits: east west] A battlement guard with a large bow stands here, arrow nocked and ready. A battlement guard with a large pike stands here, peering out over the wall.
<579/969hp 184/476m 247/449mv no opponent no opponent> bloody:119 city (outside) 12pm (noon) Along the northern battlements
[Exits: east west]
<579/969hp 184/476m 245/449mv no opponent no opponent> bloody:118 city (outside) 12pm (noon) Along the northern battlements
[Exits: east west] A battlement guard with a large bow stands here, arrow nocked and ready. A battlement guard with a large pike stands here, peering out over the wall.
<579/969hp 184/476m 243/449mv no opponent no opponent> bloody:118 city (outside) 12pm (noon) Along the northern battlements
[Exits: east west]
<598/969hp 193/476m 346/449mv no opponent no opponent> bloody:120 city (outside) 1pm (day) They aren't here.
<598/969hp 193/476m 346/449mv no opponent no opponent> bloody:120 city (outside) 1pm (day) e
Along the northern battlements
[Exits: east west] A battlement guard with a large bow stands here, arrow nocked and ready. A battlement guard with a large pike stands here, peering out over the wall.
<598/969hp 193/476m 344/449mv no opponent no opponent> bloody:120 city (outside) 1pm (day) e murder $$
Northeast corner of the battlements
[Exits: south west]
<598/969hp 193/476m 342/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) e
They aren't here.
<598/969hp 193/476m 342/449mv no opponent no opponent> bloody:120 city (outside) 1pm (day) Far to the east, the forest fades as land meets the Dragon Sea.
<598/969hp 193/476m 342/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) s s
Along the north-eastern battlements
[Exits: north south]
<598/969hp 193/476m 340/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) s s s
Along the north-eastern battlements
[Exits: north south] A battlement guard with a large bow stands here, arrow nocked and ready. A battlement guard with a large pike stands here, peering out over the wall.
<598/969hp 193/476m 338/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) s
Along the north-eastern battlements
[Exits: north south]
<598/969hp 193/476m 336/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) whe
Along the north-eastern battlements
[Exits: north south] A battlement guard with a large bow stands here, arrow nocked and ready. A battlement guard with a large pike stands here, peering out over the wall.
<598/969hp 193/476m 334/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) East guard tower
[Exits: north south up down]
<598/969hp 193/476m 333/449mv no opponent no opponent> bloody:117 inside (indoors) 1pm (day) Along the south-eastern battlements
[Exits: north south]
<598/969hp 193/476m 332/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) Players near you in Timaran: <PK> Kryton City Centre of Timaran <PK> Jinjarak Along the south-eastern battlements
<598/969hp 193/476m 332/449mv no opponent no opponent> bloody:116 city (outside) 1pm (day) n
East guard tower
[Exits: north south up down]
<598/969hp 193/476m 331/449mv no opponent no opponent> bloody:115 inside (indoors) 1pm (day) d w
East Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<598/969hp 193/476m 330/449mv no opponent no opponent> bloody:115 city (outside) 1pm (day) w w w w
Eastern Main Street
[Exits: east west]
<598/969hp 193/476m 328/449mv no opponent no opponent> bloody:114 city (outside) 1pm (day) w w w
Eastern Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape.
<598/969hp 193/476m 326/449mv no opponent no opponent> bloody:114 city (outside) 1pm (day) whe
Eastern Main Street
[Exits: east south west]
<598/969hp 193/476m 324/449mv no opponent no opponent> bloody:113 city (outside) 1pm (day) Eastern Main Street
[Exits: north east south west]
<598/969hp 193/476m 322/449mv no opponent no opponent> bloody:113 city (outside) 1pm (day) Eastern Main Street
[Exits: east west] A member of the Timaran city day watch keeps an eye out.
<598/969hp 193/476m 320/449mv no opponent no opponent> bloody:112 city (outside) 1pm (day) Eastern Main Street
[Exits: east west]
<598/969hp 193/476m 318/449mv no opponent no opponent> bloody:112 city (outside) 1pm (day) City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city day watch keeps an eye out. Selena the Mayor of Timaran is here, smiling happily to all. A citizen of Timaran goes about his business here. The Town Crier stands here, yelling the daily news.
<598/969hp 193/476m 316/449mv no opponent no opponent> bloody:111 city (outside) 1pm (day) Western Main Street
[Exits: east west] A member of the Timaran city day watch keeps an eye out.
<598/969hp 193/476m 314/449mv no opponent no opponent> bloody:111 city (outside) 1pm (day) Players near you in Timaran: <PK> Jinjarak Western Main Street
<598/969hp 193/476m 314/449mv no opponent no opponent> bloody:110 city (outside) 1pm (day) w w
Western Main Street
[Exits: north east west]
<598/969hp 193/476m 312/449mv no opponent no opponent> bloody:109 city (outside) 1pm (day) w w w
Western Main Street
[Exits: east south west]
<598/969hp 193/476m 310/449mv no opponent no opponent> bloody:109 city (outside) 1pm (day) w w w
Western Main Street
[Exits: north east south west]
<598/969hp 193/476m 308/449mv no opponent no opponent> bloody:108 city (outside) 1pm (day) w w w
Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A large, filthy looking rat scurries around. A member of the Timaran city day watch keeps an eye out.
<598/969hp 193/476m 306/449mv no opponent no opponent> bloody:108 city (outside) 1pm (day) Western Main Street
[Exits: east west]
<598/969hp 193/476m 304/449mv no opponent no opponent> bloody:107 city (outside) 1pm (day) whe
West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<598/969hp 193/476m 302/449mv no opponent no opponent> bloody:107 city (outside) 1pm (day) On the Outskirts of Timaran
[Exits: east west]
<598/969hp 193/476m 300/449mv no opponent no opponent> bloody:106 road (outside) 1pm (day) Along the Eastern Road
[Exits: east west]
<598/969hp 193/476m 298/449mv no opponent no opponent> bloody:106 road (outside) 1pm (day) Along the Eastern Road
[Exits: east west]
<598/969hp 193/476m 296/449mv no opponent no opponent> bloody:105 road (outside) 1pm (day) w
Along the Eastern Road
[Exits: east west]
<598/969hp 193/476m 294/449mv no opponent no opponent> bloody:105 road (outside) 1pm (day) w
Along the Eastern Road
[Exits: east west]
<598/969hp 193/476m 292/449mv no opponent no opponent> bloody:104 road (outside) 1pm (day) Players near you in Eastern Road: <PK> Kryton The River Adelon <PK> Jinjarak Along the Eastern Road
<598/969hp 193/476m 292/449mv no opponent no opponent> bloody:104 road (outside) 1pm (day) whe
Along the Eastern Road
[Exits: east west]
<598/969hp 193/476m 290/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) w w
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<598/969hp 193/476m 288/449mv no opponent no opponent> bloody:119 road (outside) 1pm (day) w
Players near you in Eastern Road: <PK> Kryton The River Adelon <PK> Jinjarak The Checkpoint
<598/969hp 193/476m 288/449mv no opponent no opponent> bloody:119 road (outside) 1pm (day) Along the Eastern Road
[Exits: east west]
<598/969hp 193/476m 286/449mv no opponent no opponent> bloody:118 road (outside) 1pm (day) whe
Along the Eastern Road
[Exits: east south]
<598/969hp 193/476m 284/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) Alas, you cannot go that way.
<598/969hp 193/476m 284/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) Players near you in Eastern Road: <PK> Kryton The River Adelon West <PK> Jinjarak Along the Eastern Road
<598/969hp 193/476m 284/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) e
Along the Eastern Road
[Exits: east west]
<598/969hp 193/476m 282/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) e
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<598/969hp 193/476m 280/449mv no opponent no opponent> bloody:119 road (outside) 1pm (day) whe
Players near you in Eastern Road: <PK> Kryton The River Adelon West <PK> Jinjarak The Checkpoint
<598/969hp 193/476m 280/449mv no opponent no opponent> bloody:119 road (outside) 1pm (day) s
Truncated Path to the Village
[Exits: north south]
<598/969hp 193/476m 278/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) s s
Truncated Path to the Village
[Exits: north east]
<598/969hp 193/476m 276/449mv no opponent no opponent> bloody:119 road (outside) 1pm (day) Alas, you cannot go that way.
<598/969hp 193/476m 276/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) w
Alas, you cannot go that way.
<598/969hp 193/476m 276/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) e
Truncated Path to the Village
[Exits: south west]
<598/969hp 193/476m 274/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) e
Alas, you cannot go that way.
<598/969hp 193/476m 274/449mv no opponent no opponent> bloody:120 road (outside) 1pm (day) whe
Players near you in Eastern Road: <PK> Kryton The River Adelon West <PK> Jinjarak Truncated Path to the Village
<598/969hp 193/476m 274/449mv no opponent no opponent> bloody:119 road (outside) 1pm (day) s
Entrance to Gnome Village
[Exits: north east]
<598/969hp 193/476m 272/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) s
The road turns sharply east here.
<598/969hp 193/476m 272/449mv no opponent no opponent> bloody:119 city (outside) 1pm (day) e
A Nameless Road
[Exits: north east west]
<598/969hp 193/476m 270/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) e
An Intersection of Two Nameless Roads
[Exits: north east south west] A wishing well sits at the center of the intersection.
<598/969hp 193/476m 268/449mv no opponent no opponent> bloody:118 city (outside) 1pm (day) s
A Nameless Road
[Exits: north east south west]
<598/969hp 193/476m 266/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) s s s
A Nameless Road
[Exits: north east south] A female gnome is here.
<598/969hp 193/476m 264/449mv no opponent no opponent> bloody:117 city (outside) 1pm (day) s
Path by a Stream
[Exits: north south west] (Magical) A Four-Leaf Clover.
<598/969hp 193/476m 262/449mv no opponent no opponent> bloody:116 field (outside) 1pm (day) whe
At the stream's end
[Exits: north east west]
<598/969hp 193/476m 259/449mv no opponent no opponent> bloody:116 pond (outside) 1pm (day) The gnomes have collected garbage into a neat pile here.
<598/969hp 193/476m 259/449mv no opponent no opponent> bloody:115 pond (outside) 1pm (day) Players near you in Gnome Village: Zoziar The Throne Room <PK> Jinjarak At the stream's end
<598/969hp 193/476m 259/449mv no opponent no opponent> bloody:115 pond (outside) 1pm (day) w
On the Stream
[Exits: north east south]
<598/969hp 193/476m 255/449mv no opponent no opponent> bloody:115 river (outside) 1pm (day) w
A pile of branches and short logs has been constructed into a dam here.
<598/969hp 193/476m 255/449mv no opponent no opponent> bloody:114 river (outside) 1pm (day) s s
On the Stream
[Exits: north east]
<598/969hp 193/476m 251/449mv no opponent no opponent> bloody:114 river (outside) 1pm (day) s
You spy a fish jumping in the stream.
<598/969hp 193/476m 251/449mv no opponent no opponent> bloody:113 river (outside) 1pm (day) e
You spy a fish jumping in the stream.
<598/969hp 193/476m 251/449mv no opponent no opponent> bloody:113 river (outside) 1pm (day) e
On a Quiet Stream
[Exits: east west]
<598/969hp 193/476m 247/449mv no opponent no opponent> bloody:113 river (outside) 1pm (day) On a Quiet Stream
[Exits: south west]
<616/969hp 201/476m 348/449mv no opponent no opponent> bloody:112 river (outside) 2pm (day) s
On a Quiet Stream
[Exits: north east]
<616/969hp 201/476m 344/449mv no opponent no opponent> bloody:112 river (outside) 2pm (day) s s
A soggy bracelet has been lost to the currents here.
<616/969hp 201/476m 344/449mv no opponent no opponent> bloody:111 river (outside) 2pm (day) e
A soggy bracelet has been lost to the currents here.
<616/969hp 201/476m 344/449mv no opponent no opponent> bloody:111 river (outside) 2pm (day) e
On a Quiet Stream
[Exits: east west]
<616/969hp 201/476m 340/449mv no opponent no opponent> bloody:111 river (outside) 2pm (day) On a Quiet Stream
[Exits: east west]
<616/969hp 201/476m 336/449mv no opponent no opponent> bloody:110 river (outside) 2pm (day) s
A soggy belt has been lost to the currents here.
<616/969hp 201/476m 336/449mv no opponent no opponent> bloody:110 river (outside) 2pm (day) e
A Quickening Stream
[Exits: south west]
<616/969hp 201/476m 332/449mv no opponent no opponent> bloody:109 river (outside) 2pm (day) s
A Quickening Stream
[Exits: north east]
<616/969hp 201/476m 328/449mv no opponent no opponent> bloody:109 river (outside) 2pm (day) s s
A soggy hat has been lost to the currents here.
<616/969hp 201/476m 328/449mv no opponent no opponent> bloody:108 river (outside) 2pm (day) A soggy hat has been lost to the currents here.
<616/969hp 201/476m 328/449mv no opponent no opponent> bloody:108 river (outside) 2pm (day) e e
A Quickening Stream
[Exits: south west]
<616/969hp 201/476m 324/449mv no opponent no opponent> bloody:108 river (outside) 2pm (day) You spook a school of fish basking in the shallows.
<616/969hp 201/476m 324/449mv no opponent no opponent> bloody:107 river (outside) 2pm (day) s
A magic seashell grows into a raft. The River Adelon
[Exits: north east west]
<616/969hp 201/476m 322/449mv no opponent no opponent> bloody:107 rapids (outside) 2pm (day) s
You paddle into a clump of vigorous weeds.
<616/969hp 201/476m 322/449mv no opponent no opponent> bloody:107 rapids (outside) 2pm (day) w
The River Adelon
[Exits: east west]
<616/969hp 201/476m 321/449mv no opponent no opponent> bloody:106 rapids (outside) 2pm (day) w w
The River Adelon
[Exits: east west]
<616/969hp 201/476m 320/449mv no opponent no opponent> bloody:105 rapids (outside) 2pm (day) whe
The River Adelon
[Exits: east south]
<616/969hp 201/476m 319/449mv no opponent no opponent> bloody:105 rapids (outside) 2pm (day) Players near you in Eastern Road: <PK> Jinjarak The River Adelon
<616/969hp 201/476m 319/449mv no opponent no opponent> bloody:104 rapids (outside) 2pm (day) s
The River Adelon
[Exits: north west]
<616/969hp 201/476m 318/449mv no opponent no opponent> bloody:104 rapids (outside) 2pm (day) w w
The River Adelon
[Exits: east west]
<616/969hp 201/476m 317/449mv no opponent no opponent> bloody:103 rapids (outside) 2pm (day) w w w
The River Adelon
[Exits: north east]
<616/969hp 201/476m 316/449mv no opponent no opponent> bloody:103 rapids (outside) 2pm (day) whe
You paddle into a cluster of vigorous weeds.
<616/969hp 201/476m 316/449mv no opponent no opponent> bloody:102 rapids (outside) 2pm (day) You paddle into a cluster of vigorous weeds.
<616/969hp 201/476m 316/449mv no opponent no opponent> bloody:102 rapids (outside) 2pm (day) You paddle into a cluster of vigorous weeds.
<616/969hp 201/476m 316/449mv no opponent no opponent> bloody:102 rapids (outside) 2pm (day) Players near you in Eastern Road: <PK> Jinjarak The River Adelon
<616/969hp 201/476m 316/449mv no opponent no opponent> bloody:102 rapids (outside) 2pm (day) n
The River Adelon West
[Exits: south west]
<616/969hp 201/476m 315/449mv no opponent no opponent> bloody:101 rapids (outside) 2pm (day) w w w
The River Adelon West
[Exits: east west]
<616/969hp 201/476m 314/449mv no opponent no opponent> bloody:101 rapids (outside) 2pm (day) w w
The River Adelon West
[Exits: east south west]
<616/969hp 201/476m 313/449mv no opponent no opponent> bloody:100 rapids (outside) 2pm (day) whe
The River Adelon West
[Exits: east west]
<616/969hp 201/476m 312/449mv no opponent no opponent> bloody:100 rapids (outside) 2pm (day) The River Adelon West
[Exits: east west]
<616/969hp 201/476m 311/449mv no opponent no opponent> bloody:99 rapids (outside) 2pm (day) The River Adelon West
[Exits: east west]
<616/969hp 201/476m 310/449mv no opponent no opponent> bloody:99 rapids (outside) 2pm (day) Players near you in Eastern Road: <PK> Jinjarak The River Adelon West
<616/969hp 201/476m 310/449mv no opponent no opponent> bloody:98 rapids (outside) 2pm (day) w
On a Calm River
[Exits: north east]
<616/969hp 201/476m 309/449mv no opponent no opponent> bloody:98 rapids (outside) 2pm (day) w w
You paddle into a pile of garbage.
<616/969hp 201/476m 309/449mv no opponent no opponent> bloody:97 rapids (outside) 2pm (day) whe
You paddle into a pile of garbage.
<616/969hp 201/476m 309/449mv no opponent no opponent> bloody:97 rapids (outside) 2pm (day) n
Players near you in Seringale: <PK> Jinjarak On a Calm River
<616/969hp 201/476m 309/449mv no opponent no opponent> bloody:97 rapids (outside) 2pm (day) On a Calm River
[Exits: south west]
<616/969hp 201/476m 308/449mv no opponent no opponent> bloody:96 rapids (outside) 2pm (day) w w w
On a Calm River
[Exits: east west]
<616/969hp 201/476m 307/449mv no opponent no opponent> bloody:96 rapids (outside) 2pm (day) w
On a Calm River
[Exits: east west]
<616/969hp 201/476m 306/449mv no opponent no opponent> bloody:95 rapids (outside) 2pm (day) whe
On a Calm River
[Exits: east west]
<616/969hp 201/476m 305/449mv no opponent no opponent> bloody:95 rapids (outside) 2pm (day) Under a Small Bridge
[Exits: east west up] A magic raft shrinks back into a seashell.
<616/969hp 201/476m 303/449mv no opponent no opponent> bloody:94 pond (outside) 2pm (day) Players near you in Seringale: <PK> Jinjarak Under a Small Bridge
<616/969hp 201/476m 303/449mv no opponent no opponent> bloody:94 pond (outside) 2pm (day) u
A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge.
<616/969hp 201/476m 299/449mv no opponent no opponent> bloody:93 road (outside) 2pm (day) whe
Players near you in Seringale: <PK> Jinjarak A Small Bridge
<616/969hp 201/476m 299/449mv no opponent no opponent> bloody:93 road (outside) 2pm (day) whe
Players near you in Seringale: <PK> Jinjarak A Small Bridge
<616/969hp 201/476m 299/449mv no opponent no opponent> bloody:92 road (outside) 2pm (day) s
The South Main Street
[Exits: north south] A duergar city guard of Seringale stands watch here. A gnomish city guard of Seringale stands watch here.
<616/969hp 201/476m 296/449mv no opponent no opponent> bloody:92 road (outside) 2pm (day) s s s
Inside the South Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard steps aside and allows you to pass him.
<616/969hp 201/476m 294/449mv no opponent no opponent> bloody:91 city (outside) 2pm (day) whe
Outside the South Gate
[Exits: north south]
<616/969hp 201/476m 292/449mv no opponent no opponent> bloody:91 city (outside) 2pm (day) Atop a small hillock
[Exits: north south]
<616/969hp 201/476m 290/449mv no opponent no opponent> bloody:90 field (outside) 2pm (day) Players near you in The Miden'nir: <PK> Jinjarak Atop a small hillock
<616/969hp 201/476m 290/449mv no opponent no opponent> bloody:90 field (outside) 2pm (day) s
Along a marked path
[Exits: north south]
<616/969hp 201/476m 288/449mv no opponent no opponent> bloody:89 field (outside) 2pm (day) s
A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<616/969hp 201/476m 286/449mv no opponent no opponent> bloody:89 road (outside) 2pm (day) whe s
Players near you in The Miden'nir: <PK> Jinjarak A cobbled path
<616/969hp 201/476m 286/449mv no opponent no opponent> bloody:88 road (outside) 2pm (day) s
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<616/969hp 201/476m 284/449mv no opponent no opponent> bloody:88 road (outside) 2pm (day) s
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse". Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'
<616/969hp 201/476m 283/449mv no opponent no opponent> bloody:120 inside (indoors) 2pm (day) s
The Trail
[Exits: north west]
<616/969hp 201/476m 280/449mv no opponent no opponent> bloody:120 mountain (outside) 2pm (day) w
Thick fog and thorny bushes prevent you from traveling in that direction.
<616/969hp 201/476m 280/449mv no opponent no opponent> bloody:119 mountain (outside) 2pm (day) whe
A Fog-Shrouded Trail
[Exits: east up]
<616/969hp 201/476m 274/449mv no opponent no opponent> bloody:119 mountain (outside) 2pm (day) Players near you in Emerald Forest: <PK> Jinjarak A Fog-Shrouded Trail <PK> Vok The Woodkeepers' Outpost
<616/969hp 201/476m 274/449mv no opponent no opponent> bloody:119 mountain (outside) 2pm (day) e
The Trail
[Exits: north west]
<616/969hp 201/476m 268/449mv no opponent no opponent> bloody:118 mountain (outside) 2pm (day) n
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse".
<616/969hp 201/476m 265/449mv no opponent no opponent> bloody:117 inside (indoors) 2pm (day) e
The walls of the shed are splintered and stained.
<616/969hp 201/476m 265/449mv no opponent no opponent> bloody:117 inside (indoors) 2pm (day) n n
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<616/969hp 201/476m 264/449mv no opponent no opponent> bloody:116 road (outside) 2pm (day) e
A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<616/969hp 201/476m 262/449mv no opponent no opponent> bloody:120 road (outside) 2pm (day) A muddy wetland
[Exits: north east south west] There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<616/969hp 201/476m 260/449mv no opponent no opponent> bloody:119 forest (outside) 2pm (day) e e
The Miden'nir
[Exits: north east south west] There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<616/969hp 201/476m 257/449mv no opponent no opponent> bloody:120 forest (outside) 2pm (day) whe
The Eastern Miden'nir
[Exits: north east south west] Two large stakes have been driven into the ground, in front of a narrow path. There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<616/969hp 201/476m 254/449mv no opponent no opponent> bloody:119 forest (outside) 2pm (day) Players near you in The Miden'nir: <PK> Kryton A dark river <PK> Jinjarak The Eastern Miden'nir
<616/969hp 201/476m 254/449mv no opponent no opponent> bloody:119 forest (outside) 2pm (day) e
A Path through the Mountains
[Exits: (north) east west] This simple shack door has been crafted from deadfall.
<637/969hp 212/476m 356/449mv no opponent no opponent> bloody:118 hills (outside) 3pm (day) e
A Worn Path into the Mountain
[Exits: south west]
<637/969hp 212/476m 353/449mv no opponent no opponent> bloody:118 field (outside) 3pm (day) w w
A Path through the Mountains
[Exits: (north) east west] This simple shack door has been crafted from deadfall.
<637/969hp 212/476m 350/449mv no opponent no opponent> bloody:117 hills (outside) 3pm (day) w w w
The Eastern Miden'nir
[Exits: north east south west] Two large stakes have been driven into the ground, in front of a narrow path. There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<637/969hp 212/476m 347/449mv no opponent no opponent> bloody:117 forest (outside) 3pm (day) The Miden'nir
[Exits: north east south west] There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<637/969hp 212/476m 344/449mv no opponent no opponent> bloody:116 forest (outside) 3pm (day) whe
A muddy wetland
[Exits: north east south west] There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<637/969hp 212/476m 341/449mv no opponent no opponent> bloody:116 forest (outside) 3pm (day) A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<637/969hp 212/476m 339/449mv no opponent no opponent> bloody:115 road (outside) 3pm (day) w
Players near you in The Miden'nir: <PK> Jinjarak A cobbled path
<637/969hp 212/476m 339/449mv no opponent no opponent> bloody:115 road (outside) 3pm (day) Base of a Steep Slope
[Exits: east] An upturned dilapidated boat lies not far from the river bank.
<637/969hp 212/476m 337/449mv no opponent no opponent> bloody:114 field (outside) 3pm (day) w
No matter how hard you try, all your scrambling sends you right back down the hill.
<637/969hp 212/476m 337/449mv no opponent no opponent> bloody:114 field (outside) 3pm (day) e
A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<637/969hp 212/476m 335/449mv no opponent no opponent> bloody:113 road (outside) 3pm (day) s s
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<637/969hp 212/476m 333/449mv no opponent no opponent> bloody:113 road (outside) 3pm (day) w
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse".
<637/969hp 212/476m 332/449mv no opponent no opponent> bloody:112 inside (indoors) 3pm (day) w
The walls of the shed are splintered and stained.
<637/969hp 212/476m 332/449mv no opponent no opponent> bloody:112 inside (indoors) 3pm (day) The walls of the shed are splintered and stained.
<637/969hp 212/476m 332/449mv no opponent no opponent> bloody:112 inside (indoors) 3pm (day) n
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<637/969hp 212/476m 331/449mv no opponent no opponent> bloody:111 road (outside) 3pm (day) w w
The Slaughtered Lamb
[Exits: east south west] You see 2 of the inn key here. A heavily stained and partially cracked oaken bar sits in the center of the room. There is a small wooden table here. There is a dinged up bucket that has been tossed into a corner. (Magical) A large shield lies here. A short, plump man stumbles around behind the bar. Horgette the Innkeeper's daughter is here, handling her father's business. Horga the Innkeeper says 'You want a room?'
<637/969hp 212/476m 330/449mv no opponent no opponent> bloody:111 inside (indoors) 3pm (day) whe
Stairs in the Slaughtered Lamb
[Exits: east west up]
<637/969hp 212/476m 329/449mv no opponent no opponent> bloody:110 inside (indoors) 3pm (day) af
Players near you in The Miden'nir: <PK> Jinjarak Stairs in the Slaughtered Lamb
<637/969hp 212/476m 329/449mv no opponent no opponent> bloody:110 inside (indoors) 3pm (day) You are affected by the following: Skill: double grip : lasts permanently Skill: berserk : modifies save vs mental by 10 for 1 hours : modifies armor class by -50 for 1 hours : modifies damroll by 6 for 1 hours : modifies hitroll by 7 for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 9 hours : modifies hitroll by 6 for 9 hours Skill: devote : lasts for 7 hours : lasts for 6 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<637/969hp 212/476m 329/449mv no opponent no opponent> bloody:110 inside (indoors) 3pm (day) whe
Players near you in The Miden'nir: <PK> Jinjarak Stairs in the Slaughtered Lamb
<637/969hp 212/476m 329/449mv no opponent no opponent> bloody:107 inside (indoors) 3pm (day) e
The Slaughtered Lamb
[Exits: east south west] You see 2 of the inn key here. A heavily stained and partially cracked oaken bar sits in the center of the room. There is a small wooden table here. There is a dinged up bucket that has been tossed into a corner. (Magical) A large shield lies here. A short, plump man stumbles around behind the bar. Horgette the Innkeeper's daughter is here, handling her father's business. Horga the Innkeeper says 'You want a room?'
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:106 inside (indoors) 3pm (day) whe
Players near you in The Miden'nir: <PK> Jinjarak The Slaughtered Lamb
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:105 inside (indoors) 3pm (day) sl
Your body relaxes as you fall into slumber. You go to sleep.
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:104 inside (indoors) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:45m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 637/969 | | Sex: Female Class: Warrior Mana: 212/476 | | Size: medium Alignment: Neutral Move: 328/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 420/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 35/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 123 Saving Throws | | Hitroll: 55 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: berserk : modifies save vs mental by 10 for 1 hours : modifies armor class by -50 for 1 hours : modifies damroll by 6 for 1 hours : modifies hitroll by 7 for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 9 hours : modifies hitroll by 6 for 9 hours Skill: devote : lasts for 7 hours : lasts for 6 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:102 inside (indoors) 3pm (day) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:99 inside (indoors) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 65% hp 44% mana 73% mv 541880 xp Kills: 5
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:99 inside (indoors) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:45m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 637/969 | | Sex: Female Class: Warrior Mana: 212/476 | | Size: medium Alignment: Neutral Move: 328/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 420/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 35/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 123 Saving Throws | | Hitroll: 55 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: berserk : modifies save vs mental by 10 for 1 hours : modifies armor class by -50 for 1 hours : modifies damroll by 6 for 1 hours : modifies hitroll by 7 for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 9 hours : modifies hitroll by 6 for 9 hours Skill: devote : lasts for 7 hours : lasts for 6 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:96 inside (indoors) 3pm (day) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:95 inside (indoors) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 65% hp 44% mana 73% mv 541880 xp Kills: 5
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:93 inside (indoors) 3pm (day) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:91 inside (indoors) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:45m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 637/969 | | Sex: Female Class: Warrior Mana: 212/476 | | Size: medium Alignment: Neutral Move: 328/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 420/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 35/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 123 Saving Throws | | Hitroll: 55 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: berserk : modifies save vs mental by 10 for 1 hours : modifies armor class by -50 for 1 hours : modifies damroll by 6 for 1 hours : modifies hitroll by 7 for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 9 hours : modifies hitroll by 6 for 9 hours Skill: devote : lasts for 7 hours : lasts for 6 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:90 inside (indoors) 3pm (day) gr
Jinjarak's group: [50 War] Jinjarak 65% hp 44% mana 73% mv 541880 xp Kills: 5
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:89 inside (indoors) 3pm (day) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<637/969hp 212/476m 328/449mv no opponent no opponent> bloody:87 inside (indoors) 3pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:45m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 711/969 | | Sex: Female Class: Warrior Mana: 248/476 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 420/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 35/38 | | Consti: 22 (21+1) Gold: 8676 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [****-] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 123 Saving Throws | | Hitroll: 55 Vs Bash: 69 Afflictive: 49 | | Damroll: 40 Vs Slash: 119 Maledictive: 42 | | Vs Magic: -18 Mental: 67 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: berserk : modifies save vs mental by 10 for 0 hours : modifies armor class by -50 for 0 hours : modifies damroll by 6 for 0 hours : modifies hitroll by 7 for 0 hours Skill: warcry : modifies save vs afflictive by 6 for 8 hours : modifies hitroll by 6 for 8 hours Skill: devote : lasts for 6 hours : lasts for 5 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<711/969hp 248/476m 449/449mv no opponent no opponent> bloody:85 inside (indoors) 4pm (day) wa
You wake and stand up.
<711/969hp 248/476m 449/449mv no opponent no opponent> bloody:83 inside (indoors) 4pm (day) whe
Players near you in The Miden'nir: <PK> Jinjarak The Slaughtered Lamb
<711/969hp 248/476m 449/449mv no opponent no opponent> bloody:83 inside (indoors) 4pm (day) w w
Stairs in the Slaughtered Lamb
[Exits: east west up]
<711/969hp 248/476m 448/449mv no opponent no opponent> bloody:82 inside (indoors) 4pm (day) w
You slip and find yourself sliding down a watery chute! A turn in the river
[Exits: east south] There is an old adventurer here, looking for answers in the bottom of a cup.
<711/969hp 248/476m 446/449mv no opponent no opponent> bloody:82 river (outside) 4pm (day) ws ws
Alas, you cannot go that way.
<711/969hp 248/476m 446/449mv no opponent no opponent> bloody:80 river (outside) 4pm (day) e
That isn't a verb I know.
<711/969hp 248/476m 446/449mv no opponent no opponent> bloody:80 river (outside) 4pm (day) e
That isn't a verb I know.
<711/969hp 248/476m 446/449mv no opponent no opponent> bloody:80 river (outside) 4pm (day) A Nameless River
[Exits: east west]
<711/969hp 248/476m 442/449mv no opponent no opponent> bloody:79 river (outside) 4pm (day) whe
A turn in the river
[Exits: north east west] You see 4 of a long sword here. A dark horseman is here, mounted on his black steed.
<711/969hp 248/476m 438/449mv no opponent no opponent> bloody:79 pond (outside) 4pm (day) e
Players near you in The Miden'nir: <PK> Jinjarak A turn in the river
<711/969hp 248/476m 438/449mv no opponent no opponent> bloody:78 pond (outside) 4pm (day) A shallow river
[Exits: west up] (Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached. A scale mail jerkin is lying on the ground. A small boy sits here, licking his wounds.
<711/969hp 248/476m 434/449mv no opponent no opponent> bloody:78 pond (outside) 4pm (day) e
You can almost climb back up.
<711/969hp 248/476m 434/449mv no opponent no opponent> bloody:78 pond (outside) 4pm (day) w
A turn in the river
[Exits: north east west] You see 4 of a long sword here. A dark horseman is here, mounted on his black steed.
<711/969hp 248/476m 430/449mv no opponent no opponent> bloody:77 pond (outside) 4pm (day) n
Within natural caverns
[Exits: south west] A worn and stained cloak is crumpled up on the floor. You see 9 of a long sword here. A dark horseman is here, mounted on his black steed. A dark horseman is here, mounted on his black steed.
<711/969hp 248/476m 427/449mv no opponent no opponent> bloody:77 cave (indoors) 4pm (day) n
The stone is naturally smooth.
<711/969hp 248/476m 427/449mv no opponent no opponent> bloody:76 cave (indoors) 4pm (day) whe
Players near you in The Miden'nir: <PK> Jinjarak Within natural caverns
<711/969hp 248/476m 427/449mv no opponent no opponent> bloody:76 cave (indoors) 4pm (day) s
A turn in the river
[Exits: north east west] You see 4 of a long sword here. A dark horseman is here, mounted on his black steed.
<711/969hp 248/476m 424/449mv no opponent no opponent> bloody:75 pond (outside) 4pm (day) s u
Alas, you cannot go that way.
<711/969hp 248/476m 424/449mv no opponent no opponent> bloody:75 pond (outside) 4pm (day) You can barely see the inn above you.
<711/969hp 248/476m 424/449mv no opponent no opponent> bloody:75 pond (outside) 4pm (day) e
A shallow river
[Exits: west up] (Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached. A scale mail jerkin is lying on the ground. A small boy sits here, licking his wounds.
<711/969hp 248/476m 420/449mv no opponent no opponent> bloody:74 pond (outside) 4pm (day) u
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<711/969hp 248/476m 417/449mv no opponent no opponent> bloody:74 road (outside) 4pm (day) whe
Players near you in The Miden'nir: <PK> Jinjarak A cobbled path
<711/969hp 248/476m 417/449mv no opponent no opponent> bloody:73 road (outside) 4pm (day) e
The brambles are not very inviting.
<711/969hp 248/476m 417/449mv no opponent no opponent> bloody:73 road (outside) 4pm (day) n n
A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<711/969hp 248/476m 415/449mv no opponent no opponent> bloody:72 road (outside) 4pm (day) n n n
Along a marked path
[Exits: north south]
<711/969hp 248/476m 413/449mv no opponent no opponent> bloody:72 field (outside) 4pm (day) whe
Atop a small hillock
[Exits: north south]
<711/969hp 248/476m 411/449mv no opponent no opponent> bloody:71 field (outside) 4pm (day) Outside the South Gate
[Exits: north south]
<711/969hp 248/476m 409/449mv no opponent no opponent> bloody:71 city (outside) 4pm (day) Inside the South Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<711/969hp 248/476m 407/449mv no opponent no opponent> bloody:70 city (outside) 4pm (day) Players near you in Seringale: <PK> Jinjarak Inside the South Gate
<711/969hp 248/476m 407/449mv no opponent no opponent> bloody:70 city (outside) 4pm (day) n
The South Main Street
[Exits: north south]
<711/969hp 248/476m 405/449mv no opponent no opponent> bloody:69 road (outside) 4pm (day) n n n
A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge. A gnomish city guard of Seringale stands watch here.
<711/969hp 248/476m 402/449mv no opponent no opponent> bloody:69 road (outside) 4pm (day) n n
The South Main Street
[Exits: north east south] A duergar city guard of Seringale stands watch here. The goblin extermination enforcer is here hunting down goblins.
<711/969hp 248/476m 399/449mv no opponent no opponent> bloody:68 road (outside) 4pm (day) The South Main Street
[Exits: north east south west]
<711/969hp 248/476m 397/449mv no opponent no opponent> bloody:68 road (outside) 4pm (day) The South Main Street
[Exits: north east south west]
<711/969hp 248/476m 395/449mv no opponent no opponent> bloody:67 road (outside) 4pm (day) n n
South Square
[Exits: north east south west down]
<711/969hp 248/476m 393/449mv no opponent no opponent> bloody:67 city (outside) 4pm (day) The Main Street
[Exits: north east south west]
<711/969hp 248/476m 391/449mv no opponent no opponent> bloody:66 road (outside) 4pm (day) n
The Main Street
[Exits: north east south west]
<711/969hp 248/476m 389/449mv no opponent no opponent> bloody:66 road (outside) 4pm (day) n
The Main Street
[Exits: north east south west]
<711/969hp 248/476m 387/449mv no opponent no opponent> bloody:65 road (outside) 4pm (day) n
South of Market Square
[Exits: east south west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<711/969hp 248/476m 385/449mv no opponent no opponent> bloody:65 city (outside) 4pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<711/969hp 248/476m 385/449mv no opponent no opponent> bloody:64 city (outside) 4pm (day) dr
You drink water from the Justice monument. Your thirst is quenched.
<711/969hp 248/476m 385/449mv no opponent no opponent> bloody:64 city (outside) 4pm (day) w
Southwest of Market Square
[Exits: north east] A halfling citizen of Seringale strolls about.
<711/969hp 248/476m 384/449mv no opponent no opponent> bloody:64 inside (indoors) 4pm (day) n w
West of Market Square
[Exits: north south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<711/969hp 248/476m 383/449mv no opponent no opponent> bloody:63 city (outside) 4pm (day) s
The West Common Road
[Exits: north east south west] A dwarven city guard of Seringale stands watch here.
<711/969hp 248/476m 381/449mv no opponent no opponent> bloody:63 road (outside) 4pm (day) The Meat Store
[Exits: north up] Hyando the butcher is here selling the freshest meat in town.
<711/969hp 248/476m 380/449mv no opponent no opponent> bloody:62 inside (indoors) 4pm (day) buy duc
You buy a whole roasted duck.
<711/969hp 248/476m 380/449mv no opponent no opponent> bloody:62 inside (indoors) 4pm (day) eat duc
You eat a whole roasted duck. You are full.
<711/969hp 248/476m 380/449mv no opponent no opponent> bloody:61 inside (indoors) 4pm (day) n
The West Common Road
[Exits: north east south west] A dwarven city guard of Seringale stands watch here.
<711/969hp 248/476m 379/449mv no opponent no opponent> bloody:61 road (outside) 4pm (day) e
West of Market Square
[Exits: north south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<711/969hp 248/476m 377/449mv no opponent no opponent> bloody:60 city (outside) 4pm (day) n
Northwest of Market Square
[Exits: east south] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<711/969hp 248/476m 376/449mv no opponent no opponent> bloody:60 inside (indoors) 4pm (day) e n
North of Market Square
[Exits: north east west] A stone giant citizen of Seringale wanders about. A halfling city guard of Seringale stands watch here.
<711/969hp 248/476m 375/449mv no opponent no opponent> bloody:59 city (outside) 4pm (day) n n n
The Main Street
[Exits: north east south west]
<711/969hp 248/476m 373/449mv no opponent no opponent> bloody:59 road (outside) 4pm (day) whe
The Main Street
[Exits: north east south west]
<711/969hp 248/476m 371/449mv no opponent no opponent> bloody:58 road (outside) 4pm (day) The Main Street
[Exits: north south]
<711/969hp 248/476m 369/449mv no opponent no opponent> bloody:58 road (outside) 4pm (day) North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<711/969hp 248/476m 367/449mv no opponent no opponent> bloody:57 city (outside) 4pm (day) You feel your pulse slow down.
<735/969hp 253/476m 449/449mv no opponent no opponent> bloody:57 city (outside) 5pm (day) Players near you in Seringale: <PK> Jinjarak North Square
<735/969hp 253/476m 449/449mv no opponent no opponent> bloody:57 city (outside) 5pm (day) e
The North Road
[Exits: east south west]
<735/969hp 253/476m 447/449mv no opponent no opponent> bloody:56 road (outside) 5pm (day) e e
The North Road
[Exits: east south west]
<735/969hp 253/476m 445/449mv no opponent no opponent> bloody:56 road (outside) 5pm (day) The North Road
[Exits: north east west]
<735/969hp 253/476m 443/449mv no opponent no opponent> bloody:55 road (outside) 5pm (day) e
The North Road
[Exits: east south west]
<735/969hp 253/476m 441/449mv no opponent no opponent> bloody:55 road (outside) 5pm (day) e n
The North Road
[Exits: north east west]
<735/969hp 253/476m 439/449mv no opponent no opponent> bloody:54 road (outside) 5pm (day) Entrance to the Arena of Blood
[Exits: south (down)] There is a convenient table here. The tournament of blood's championship belt is hung overhead here. The Juggernaut stands here with his arms folded across his chest.
<735/969hp 253/476m 437/449mv no opponent no opponent> bloody:54 city (indoors) 5pm (day) buy band
You buy a bandage.
<735/969hp 253/476m 437/449mv no opponent no opponent> bloody:53 city (indoors) 5pm (day) whe
Players near you in Seringale: <PK> Jinjarak Entrance to the Arena of Blood
<735/969hp 253/476m 437/449mv no opponent no opponent> bloody:52 city (indoors) 5pm (day) whe
Players near you in Seringale: <PK> Jinjarak Entrance to the Arena of Blood
<735/969hp 253/476m 437/449mv no opponent no opponent> bloody:52 city (indoors) 5pm (day) s
The North Road
[Exits: north east west]
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:51 road (outside) 5pm (day) whe
Players near you in Seringale: <PK> Jinjarak The North Road
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:51 road (outside) 5pm (day) sl
You go to sleep.
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:50 road (outside) 5pm (day) gr
Jinjarak's group: [50 War] Jinjarak 75% hp 53% mana 96% mv 541880 xp Kills: 5
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:49 road (outside) 5pm (day) gr
Jinjarak's group: [50 War] Jinjarak 75% hp 53% mana 96% mv 541880 xp Kills: 5
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:42 road (outside) 5pm (day) r
You wake up and start resting.
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:42 road (outside) 5pm (day) whe
Players near you in Seringale: <PK> Jinjarak The North Road
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:42 road (outside) 5pm (day) sl
You go to sleep.
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:41 road (outside) 5pm (day) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:39 road (outside) 5pm (day) gr
Jinjarak's group: [50 War] Jinjarak 75% hp 53% mana 96% mv 541880 xp Kills: 5
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:37 road (outside) 5pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:46m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 735/969 | | Sex: Female Class: Warrior Mana: 253/476 | | Size: medium Alignment: Neutral Move: 435/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 173 Saving Throws | | Hitroll: 48 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: warcry : modifies save vs afflictive by 6 for 7 hours : modifies hitroll by 6 for 7 hours Skill: devote : lasts for 5 hours : lasts for 4 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:36 road (outside) 5pm (day) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:34 road (outside) 5pm (day) gr
Jinjarak's group: [50 War] Jinjarak 75% hp 53% mana 96% mv 541880 xp Kills: 5
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:33 road (outside) 5pm (day) gr
Jinjarak's group: [50 War] Jinjarak 75% hp 53% mana 96% mv 541880 xp Kills: 5
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:30 road (outside) 5pm (day) gr
Jinjarak's group: [50 War] Jinjarak 75% hp 53% mana 96% mv 541880 xp Kills: 5
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:30 road (outside) 5pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:46m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 735/969 | | Sex: Female Class: Warrior Mana: 253/476 | | Size: medium Alignment: Neutral Move: 435/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 173 Saving Throws | | Hitroll: 48 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: warcry : modifies save vs afflictive by 6 for 7 hours : modifies hitroll by 6 for 7 hours Skill: devote : lasts for 5 hours : lasts for 4 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:29 road (outside) 5pm (day) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:28 road (outside) 5pm (day) gr
Jinjarak's group: [50 War] Jinjarak 75% hp 53% mana 96% mv 541880 xp Kills: 5
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:27 road (outside) 5pm (day) gr
Jinjarak's group: [50 War] Jinjarak 75% hp 53% mana 96% mv 541880 xp Kills: 5
<735/969hp 253/476m 435/449mv no opponent no opponent> bloody:26 road (outside) 5pm (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:46m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 815/969 | | Sex: Female Class: Warrior Mana: 288/476 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 173 Saving Throws | | Hitroll: 48 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: warcry : modifies save vs afflictive by 6 for 6 hours : modifies hitroll by 6 for 6 hours Skill: devote : lasts for 4 hours : lasts for 3 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<815/969hp 288/476m 449/449mv no opponent no opponent> bloody:25 road (outside) 6pm (day) wa
You wake and stand up.
<815/969hp 288/476m 449/449mv no opponent no opponent> bloody:25 road (outside) 6pm (day) w
The North Road
[Exits: east south west]
<815/969hp 288/476m 447/449mv no opponent no opponent> bloody:24 road (outside) 6pm (day) whe
Players near you in Seringale: <PK> Jinjarak The North Road
<815/969hp 288/476m 447/449mv no opponent no opponent> bloody:24 road (outside) 6pm (day) w
The North Road
[Exits: north east west]
<815/969hp 288/476m 445/449mv no opponent no opponent> bloody:23 road (outside) 6pm (day) w w
The North Road
[Exits: east south west]
<815/969hp 288/476m 443/449mv no opponent no opponent> bloody:23 road (outside) 6pm (day) The North Road
[Exits: east south west]
<815/969hp 288/476m 441/449mv no opponent no opponent> bloody:22 road (outside) 6pm (day) w
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<815/969hp 288/476m 439/449mv no opponent no opponent> bloody:22 city (outside) 6pm (day) s
The Main Street
[Exits: north south]
<815/969hp 288/476m 437/449mv no opponent no opponent> bloody:21 road (outside) 6pm (day) s s s
The Main Street
[Exits: north east south west]
<815/969hp 288/476m 435/449mv no opponent no opponent> bloody:21 road (outside) 6pm (day) s
The Main Street
[Exits: north east south west]
<815/969hp 288/476m 433/449mv no opponent no opponent> bloody:20 road (outside) 6pm (day) North of Market Square
[Exits: north east west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A halfling city guard of Seringale stands watch here.
<815/969hp 288/476m 431/449mv no opponent no opponent> bloody:20 city (outside) 6pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<815/969hp 288/476m 431/449mv no opponent no opponent> bloody:19 city (outside) 6pm (day) dr w
You drink water from the Justice monument. Your thirst is quenched.
<815/969hp 288/476m 431/449mv no opponent no opponent> bloody:18 city (outside) 6pm (day) s
Northwest of Market Square
[Exits: east south] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<815/969hp 288/476m 430/449mv no opponent no opponent> bloody:18 inside (indoors) 6pm (day) w w
West of Market Square
[Exits: north south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<815/969hp 288/476m 429/449mv no opponent no opponent> bloody:18 city (outside) 6pm (day) w w w
The West Common Road
[Exits: north east south west]
<815/969hp 288/476m 427/449mv no opponent no opponent> bloody:17 road (outside) 6pm (day) whe
The West Common Road
[Exits: north east south west] A dwarven city guard of Seringale stands watch here.
<815/969hp 288/476m 425/449mv no opponent no opponent> bloody:17 road (outside) 6pm (day) The Western Monument
[Exits: north east south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<815/969hp 288/476m 423/449mv no opponent no opponent> bloody:16 city (outside) 6pm (day) The West Common Road
[Exits: north east west]
<815/969hp 288/476m 421/449mv no opponent no opponent> bloody:16 road (outside) 6pm (day) w
The West Common Road
[Exits: north east west]
<815/969hp 288/476m 419/449mv no opponent no opponent> bloody:15 road (outside) 6pm (day) w w w
Players near you in Seringale: <PK> Jinjarak The West Common Road
<815/969hp 288/476m 419/449mv no opponent no opponent> bloody:15 road (outside) 6pm (day) The West Common Road
[Exits: east south west]
<815/969hp 288/476m 417/449mv no opponent no opponent> bloody:14 road (outside) 6pm (day) whe
Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here. A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<815/969hp 288/476m 415/449mv no opponent no opponent> bloody:14 city (outside) 6pm (day) w
Outside the West Gate
[Exits: east west]
<815/969hp 288/476m 413/449mv no opponent no opponent> bloody:13 city (outside) 6pm (day) w w
The edge of the forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. (Invis) Shargugh the Forest Brownie is here, grinning broadly at you. A fearless adventurer is here, asking for a group to explore the Mystic Forest. Shargugh holds out his hands entreatingly. Shargugh says 'Do you have any nuts?!'
<815/969hp 288/476m 411/449mv no opponent no opponent> bloody:13 field (outside) 6pm (day) whe
Players near you in Mystic Forest: <PK> Jinjarak The edge of the forest
<815/969hp 288/476m 411/449mv no opponent no opponent> bloody:12 field (outside) 6pm (day) A trail through the light forest
[Exits: east west]
<815/969hp 288/476m 409/449mv no opponent no opponent> bloody:12 forest (outside) 6pm (day) A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<815/969hp 288/476m 406/449mv no opponent no opponent> bloody:12 forest (outside) 6pm (day) w w
A trail through the light forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<815/969hp 288/476m 403/449mv no opponent no opponent> bloody:11 forest (outside) 6pm (day) w
Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<815/969hp 288/476m 403/449mv no opponent no opponent> bloody:11 forest (outside) 6pm (day) whe
A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire.
<815/969hp 288/476m 400/449mv no opponent no opponent> bloody:10 forest (outside) 6pm (day) A trail through the light forest
[Exits: east south west]
<815/969hp 288/476m 397/449mv no opponent no opponent> bloody:10 forest (outside) 6pm (day) w w
A trail through the dense forest
[Exits: east west]
<815/969hp 288/476m 394/449mv no opponent no opponent> bloody:9 forest (outside) 6pm (day) w
Players near you in Mystic Forest: <PK> Jinjarak A trail through the dense forest
<815/969hp 288/476m 394/449mv no opponent no opponent> bloody:9 forest (outside) 6pm (day) A trail through the dense forest
[Exits: east south west]
<815/969hp 288/476m 391/449mv no opponent no opponent> bloody:9 forest (outside) 6pm (day) A narrow trail through the deep, dark forest
[Exits: east west]
<815/969hp 288/476m 388/449mv no opponent no opponent> bloody:8 forest (outside) 6pm (day) w w w
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<815/969hp 288/476m 385/449mv no opponent no opponent> bloody:8 forest (outside) 6pm (day) whe
A narrow trail through the deep, dark forest
[Exits: east west]
<815/969hp 288/476m 382/449mv no opponent no opponent> bloody:7 forest (outside) 6pm (day) A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<815/969hp 288/476m 379/449mv no opponent no opponent> bloody:7 forest (outside) 6pm (day) You collide forcefully into the side of a gargantuan tree.
<815/969hp 288/476m 379/449mv no opponent no opponent> bloody:6 forest (outside) 6pm (day) Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<815/969hp 288/476m 379/449mv no opponent no opponent> bloody:6 forest (outside) 6pm (day) n
The narrow trail
[Exits: north south]
<815/969hp 288/476m 376/449mv no opponent no opponent> bloody:6 forest (outside) 6pm (day) n n w
The narrow trail
[Exits: east south west]
<815/969hp 288/476m 373/449mv no opponent no opponent> bloody:5 forest (outside) 6pm (day) w
Spindly trees form a jagged natural fence to the north.
<815/969hp 288/476m 373/449mv no opponent no opponent> bloody:5 forest (outside) 6pm (day) whe
Entrance to Drkshtyre Wood
[Exits: east west] A carving dagger lies on the ground. A crystal ooze sloshes about. (White Aura) The Grandmaster of Treants is here.
<815/969hp 288/476m 370/449mv no opponent no opponent> bloody:4 forest (outside) 6pm (day) The main path in Drkshtyre Wood
[Exits: east west] A crystal ooze sloshes about. A sapling is here, trying to find sunlight.
<815/969hp 288/476m 367/449mv no opponent no opponent> bloody:4 forest (outside) 6pm (day) Players near you in Drkshtyre Wood: <PK> Kryton The Bedroom <PK> Jinjarak The main path in Drkshtyre Wood
<815/969hp 288/476m 367/449mv no opponent no opponent> bloody:3 forest (outside) 6pm (day) e
Entrance to Drkshtyre Wood
[Exits: east west] A carving dagger lies on the ground. A crystal ooze sloshes about. (White Aura) The Grandmaster of Treants is here.
<815/969hp 288/476m 364/449mv no opponent no opponent> bloody:2 forest (outside) 6pm (day) e
The narrow trail
[Exits: east south west]
<815/969hp 288/476m 361/449mv no opponent no opponent> bloody:119 forest (outside) 6pm (day) whe
Players near you in Mystic Forest: <PK> Jinjarak The narrow trail
<815/969hp 288/476m 361/449mv no opponent no opponent> bloody:118 forest (outside) 6pm (day) e
The circle of trees
[Exits: (east) west] A runic circle has been formed on the ground here. A small tent is pitched here next to a small fire pit. You see 2 of blue herb here. (Magical) This transparent shard seems to swallow the light around it.
<815/969hp 288/476m 358/449mv no opponent no opponent> bloody:118 forest (outside) 6pm (day) s
The trees form a nearly perfect semicircle to the south.
<815/969hp 288/476m 358/449mv no opponent no opponent> bloody:117 forest (outside) 6pm (day) w
The narrow trail
[Exits: east south west]
<815/969hp 288/476m 355/449mv no opponent no opponent> bloody:116 forest (outside) 6pm (day) s s
The narrow trail
[Exits: north south]
<815/969hp 288/476m 352/449mv no opponent no opponent> bloody:116 forest (outside) 6pm (day) e
A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<815/969hp 288/476m 349/449mv no opponent no opponent> bloody:115 forest (outside) 6pm (day) e
A narrow trail through the deep, dark forest
[Exits: east west]
<815/969hp 288/476m 346/449mv no opponent no opponent> bloody:115 forest (outside) 6pm (day) whe
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<815/969hp 288/476m 343/449mv no opponent no opponent> bloody:114 forest (outside) 6pm (day) Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<815/969hp 288/476m 343/449mv no opponent no opponent> bloody:114 forest (outside) 6pm (day) whe
Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<815/969hp 288/476m 343/449mv no opponent no opponent> bloody:113 forest (outside) 6pm (day) The sun slowly disappears in the west.
<838/969hp 299/476m 448/449mv no opponent no opponent> bloody:112 forest (outside) 7pm (dusk) sl
You go to sleep.
<838/969hp 299/476m 448/449mv no opponent no opponent> bloody:112 forest (outside) 7pm (dusk) gr
Jinjarak's group: [50 War] Jinjarak 86% hp 62% mana 99% mv 541880 xp Kills: 5
<838/969hp 299/476m 448/449mv no opponent no opponent> bloody:111 forest (outside) 7pm (dusk) wa
You wake and stand up.
<838/969hp 299/476m 448/449mv no opponent no opponent> bloody:109 forest (outside) 7pm (dusk) whe
Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<838/969hp 299/476m 448/449mv no opponent no opponent> bloody:108 forest (outside) 7pm (dusk) w w
A narrow trail through the deep, dark forest
[Exits: east west]
<838/969hp 299/476m 445/449mv no opponent no opponent> bloody:108 forest (outside) 7pm (dusk) whe
A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<838/969hp 299/476m 442/449mv no opponent no opponent> bloody:108 forest (outside) 7pm (dusk) Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<838/969hp 299/476m 442/449mv no opponent no opponent> bloody:107 forest (outside) 7pm (dusk) n
The narrow trail
[Exits: north south]
<838/969hp 299/476m 439/449mv no opponent no opponent> bloody:107 forest (outside) 7pm (dusk) n
The narrow trail
[Exits: east south west]
<838/969hp 299/476m 436/449mv no opponent no opponent> bloody:106 forest (outside) 7pm (dusk) w w
Entrance to Drkshtyre Wood
[Exits: east west] A carving dagger lies on the ground. A crystal ooze sloshes about. (White Aura) The Grandmaster of Treants is here.
<838/969hp 299/476m 433/449mv no opponent no opponent> bloody:106 forest (outside) 7pm (dusk) whe
The main path in Drkshtyre Wood
[Exits: east west] A giant spider is here, waiting to suck your blood. A crystal ooze sloshes about. A sapling is here, trying to find sunlight.
<838/969hp 299/476m 430/449mv no opponent no opponent> bloody:105 forest (outside) 7pm (dusk) Players near you in Drkshtyre Wood: <PK> Jinjarak The main path in Drkshtyre Wood
<838/969hp 299/476m 430/449mv no opponent no opponent> bloody:104 forest (outside) 7pm (dusk) w
The main path in Drkshtyre Wood
[Exits: east west] You see 3 of a carving dagger here. A thick gooey ointment has oozed onto the ground here. A giant spider is here, waiting to suck your blood. A sapling is here, trying to find sunlight.
<838/969hp 299/476m 427/449mv no opponent no opponent> bloody:103 forest (outside) 7pm (dusk) whe e
Players near you in Drkshtyre Wood: <PK> Jinjarak The main path in Drkshtyre Wood
<838/969hp 299/476m 427/449mv no opponent no opponent> bloody:103 forest (outside) 7pm (dusk) e
The main path in Drkshtyre Wood
[Exits: east west] A giant spider is here, waiting to suck your blood. A crystal ooze sloshes about. A sapling is here, trying to find sunlight.
<838/969hp 299/476m 424/449mv no opponent no opponent> bloody:103 forest (outside) 7pm (dusk) whe
Entrance to Drkshtyre Wood
[Exits: east west] A carving dagger lies on the ground. A crystal ooze sloshes about. (White Aura) The Grandmaster of Treants is here.
<838/969hp 299/476m 421/449mv no opponent no opponent> bloody:102 forest (outside) 7pm (dusk) Players near you in Drkshtyre Wood: <PK> Kryton A Dwindling Descent <PK> Jinjarak Entrance to Drkshtyre Wood
<838/969hp 299/476m 421/449mv no opponent no opponent> bloody:102 forest (outside) 7pm (dusk) tena
You prepare your resolve and stand ready for battle.
<838/969hp 239/476m 421/449mv no opponent no opponent> bloody:119 forest (outside) 7pm (dusk) e murder $$ whe
The narrow trail
[Exits: east south west]
<838/969hp 239/476m 418/449mv no opponent no opponent> bloody:115 forest (outside) 7pm (dusk) They aren't here.
<838/969hp 239/476m 418/449mv no opponent no opponent> bloody:115 forest (outside) 7pm (dusk) Players near you in Mystic Forest: <PK> Jinjarak The narrow trail
<838/969hp 239/476m 418/449mv no opponent no opponent> bloody:115 forest (outside) 7pm (dusk) whe
Players near you in Mystic Forest: <PK> Jinjarak The narrow trail
<838/969hp 239/476m 418/449mv no opponent no opponent> bloody:114 forest (outside) 7pm (dusk) w
Entrance to Drkshtyre Wood
[Exits: east west] A carving dagger lies on the ground. A crystal ooze sloshes about. (White Aura) The Grandmaster of Treants is here.
<838/969hp 239/476m 415/449mv no opponent no opponent> bloody:114 forest (outside) 7pm (dusk) whe
Players near you in Drkshtyre Wood: <PK> Jinjarak Entrance to Drkshtyre Wood
<838/969hp 239/476m 415/449mv no opponent no opponent> bloody:113 forest (outside) 7pm (dusk) w
The main path in Drkshtyre Wood
[Exits: east west] A giant spider is here, waiting to suck your blood. A crystal ooze sloshes about. A sapling is here, trying to find sunlight.
<838/969hp 239/476m 412/449mv no opponent no opponent> bloody:113 forest (outside) 7pm (dusk) whe
Players near you in Drkshtyre Wood: <PK> Jinjarak The main path in Drkshtyre Wood
<838/969hp 239/476m 412/449mv no opponent no opponent> bloody:112 forest (outside) 7pm (dusk) e
Entrance to Drkshtyre Wood
[Exits: east west] A carving dagger lies on the ground. A crystal ooze sloshes about. (White Aura) The Grandmaster of Treants is here.
<838/969hp 239/476m 409/449mv no opponent no opponent> bloody:112 forest (outside) 7pm (dusk) e
The narrow trail
[Exits: east south west]
<838/969hp 239/476m 406/449mv no opponent no opponent> bloody:111 forest (outside) 7pm (dusk) whe
Players near you in Mystic Forest: <PK> Jinjarak The narrow trail
<838/969hp 239/476m 406/449mv no opponent no opponent> bloody:110 forest (outside) 7pm (dusk) s
The narrow trail
[Exits: north south]
<838/969hp 239/476m 403/449mv no opponent no opponent> bloody:110 forest (outside) 7pm (dusk) s e
A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<838/969hp 239/476m 400/449mv no opponent no opponent> bloody:110 forest (outside) 7pm (dusk) e e e e
A narrow trail through the deep, dark forest
[Exits: east west]
<838/969hp 239/476m 397/449mv no opponent no opponent> bloody:109 forest (outside) 7pm (dusk) e
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<838/969hp 239/476m 394/449mv no opponent no opponent> bloody:109 forest (outside) 7pm (dusk) whe
A narrow trail through the deep, dark forest
[Exits: east west]
<838/969hp 239/476m 391/449mv no opponent no opponent> bloody:108 forest (outside) 7pm (dusk) A trail through the dense forest
[Exits: east south west]
<838/969hp 239/476m 388/449mv no opponent no opponent> bloody:108 forest (outside) 7pm (dusk) A trail through the dense forest
[Exits: east west]
<838/969hp 239/476m 385/449mv no opponent no opponent> bloody:107 forest (outside) 7pm (dusk) A trail through the light forest
[Exits: east south west]
<838/969hp 239/476m 382/449mv no opponent no opponent> bloody:107 forest (outside) 7pm (dusk) Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<838/969hp 239/476m 382/449mv no opponent no opponent> bloody:106 forest (outside) 7pm (dusk) e
The night has begun.
<856/969hp 244/476m 449/449mv no opponent no opponent> bloody:106 forest (outside) 8pm (night) e
A trail through the light forest
[Exits: north east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. The caravan attendant is here, with caravans for hire.
<856/969hp 244/476m 446/449mv no opponent no opponent> bloody:105 forest (outside) 8pm (night) e e
A trail through the light forest
[Exits: east west]
<856/969hp 244/476m 443/449mv no opponent no opponent> bloody:105 forest (outside) 8pm (night) whe
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here.
<856/969hp 244/476m 440/449mv no opponent no opponent> bloody:104 forest (outside) 8pm (night) A trail through the light forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<856/969hp 244/476m 437/449mv no opponent no opponent> bloody:104 forest (outside) 8pm (night) Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<856/969hp 244/476m 437/449mv no opponent no opponent> bloody:103 forest (outside) 8pm (night) e
The edge of the forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A fearless adventurer is here, asking for a group to explore the Mystic Forest. (Invis) Shargugh the Forest Brownie is here, grinning broadly at you. Shargugh holds out his hands entreatingly. Shargugh says 'Do you have any nuts?!'
<856/969hp 244/476m 435/449mv no opponent no opponent> bloody:103 field (outside) 8pm (night) e
Outside the West Gate
[Exits: east west] An avian city guard of Seringale stands watch here.
<856/969hp 244/476m 433/449mv no opponent no opponent> bloody:102 city (outside) 8pm (night) whe
Players near you in Seringale: <PK> Jinjarak Outside the West Gate
<856/969hp 244/476m 433/449mv no opponent no opponent> bloody:102 city (outside) 8pm (night) e
Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<856/969hp 244/476m 431/449mv no opponent no opponent> bloody:101 city (outside) 8pm (night) whe
Players near you in Seringale: <PK> Jinjarak Inside the West Gate
<856/969hp 244/476m 431/449mv no opponent no opponent> bloody:100 city (outside) 8pm (night) w
Outside the West Gate
[Exits: east west] An avian city guard of Seringale stands watch here.
<856/969hp 244/476m 429/449mv no opponent no opponent> bloody:100 city (outside) 8pm (night) w w
The edge of the forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A fearless adventurer is here, asking for a group to explore the Mystic Forest. (Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
<856/969hp 244/476m 427/449mv no opponent no opponent> bloody:100 field (outside) 8pm (night) w w
A trail through the light forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<856/969hp 244/476m 425/449mv no opponent no opponent> bloody:99 forest (outside) 8pm (night) w w
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here.
<856/969hp 244/476m 422/449mv no opponent no opponent> bloody:99 forest (outside) 8pm (night) w
A trail through the light forest
[Exits: east west]
<856/969hp 244/476m 419/449mv no opponent no opponent> bloody:98 forest (outside) 8pm (night) whe
A trail through the light forest
[Exits: north east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. The caravan attendant is here, with caravans for hire.
<856/969hp 244/476m 416/449mv no opponent no opponent> bloody:98 forest (outside) 8pm (night) A trail through the light forest
[Exits: east south west]
<856/969hp 244/476m 413/449mv no opponent no opponent> bloody:97 forest (outside) 8pm (night) A trail through the dense forest
[Exits: east west]
<856/969hp 244/476m 410/449mv no opponent no opponent> bloody:97 forest (outside) 8pm (night) w w
Players near you in Mystic Forest: <PK> Jinjarak A trail through the dense forest
<856/969hp 244/476m 410/449mv no opponent no opponent> bloody:96 forest (outside) 8pm (night) w
A trail through the dense forest
[Exits: east south west]
<856/969hp 244/476m 407/449mv no opponent no opponent> bloody:96 forest (outside) 8pm (night) whe
A narrow trail through the deep, dark forest
[Exits: east west]
<856/969hp 244/476m 404/449mv no opponent no opponent> bloody:95 forest (outside) 8pm (night) A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<856/969hp 244/476m 401/449mv no opponent no opponent> bloody:95 forest (outside) 8pm (night) Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<856/969hp 244/476m 401/449mv no opponent no opponent> bloody:94 forest (outside) 8pm (night) w w
A narrow trail through the deep, dark forest
[Exits: east west]
<856/969hp 244/476m 398/449mv no opponent no opponent> bloody:94 forest (outside) 8pm (night) A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<856/969hp 244/476m 395/449mv no opponent no opponent> bloody:93 forest (outside) 8pm (night) whe
Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<856/969hp 244/476m 395/449mv no opponent no opponent> bloody:93 forest (outside) 8pm (night) n
The narrow trail
[Exits: north south]
<856/969hp 244/476m 392/449mv no opponent no opponent> bloody:92 forest (outside) 8pm (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The narrow trail
<856/969hp 244/476m 392/449mv no opponent no opponent> bloody:91 forest (outside) 8pm (night) n
The narrow trail
[Exits: east south west]
<856/969hp 244/476m 389/449mv no opponent no opponent> bloody:91 forest (outside) 8pm (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The narrow trail
<856/969hp 244/476m 389/449mv no opponent no opponent> bloody:90 forest (outside) 8pm (night) w
Entrance to Drkshtyre Wood
[Exits: east west] A carving dagger lies on the ground. A crystal ooze sloshes about. (White Aura) The Grandmaster of Treants is here.
<856/969hp 244/476m 386/449mv no opponent no opponent> bloody:90 forest (outside) 8pm (night) whe
Players near you in Drkshtyre Wood: <PK> Jinjarak Entrance to Drkshtyre Wood
<856/969hp 244/476m 386/449mv no opponent no opponent> bloody:89 forest (outside) 8pm (night) e
The narrow trail
[Exits: east south west]
<856/969hp 244/476m 383/449mv no opponent no opponent> bloody:89 forest (outside) 8pm (night) e
The circle of trees
[Exits: (east) west] A runic circle has been formed on the ground here. A small tent is pitched here next to a small fire pit. You see 2 of blue herb here. (Magical) This transparent shard seems to swallow the light around it.
<856/969hp 244/476m 380/449mv no opponent no opponent> bloody:88 forest (outside) 8pm (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<856/969hp 244/476m 380/449mv no opponent no opponent> bloody:88 forest (outside) 8pm (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:48m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 856/969 | | Sex: Female Class: Warrior Mana: 244/476 | | Size: medium Alignment: Neutral Move: 380/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 248 Saving Throws | | Hitroll: 48 Vs Bash: 194 Afflictive: 57 | | Damroll: 34 Vs Slash: 244 Maledictive: 50 | | Vs Magic: 107 Mental: 65 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: warcry : modifies save vs afflictive by 6 for 4 hours : modifies hitroll by 6 for 4 hours Skill: devote : lasts for 2 hours : lasts for 1 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<856/969hp 244/476m 380/449mv no opponent no opponent> bloody:86 forest (outside) 8pm (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<856/969hp 244/476m 380/449mv no opponent no opponent> bloody:86 forest (outside) 8pm (night) sleep tent
Your body relaxes as you fall into slumber. You go to sleep in a tent.
<856/969hp 244/476m 380/449mv no opponent no opponent> bloody:84 forest (outside) 8pm (night) who
[ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<856/969hp 244/476m 380/449mv no opponent no opponent> bloody:84 forest (outside) 8pm (night) gr
Jinjarak's group: [50 War] Jinjarak 95% hp 56% mana 100% mv 541880 xp Kills: 5
<921/969hp 269/476m 449/449mv no opponent no opponent> bloody:77 forest (outside) 9pm (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:48m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 921/969 | | Sex: Female Class: Warrior Mana: 269/476 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 173 Saving Throws | | Hitroll: 48 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: warcry : modifies save vs afflictive by 6 for 3 hours : modifies hitroll by 6 for 3 hours Skill: devote : lasts for 1 hours : lasts for 0 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<921/969hp 269/476m 449/449mv no opponent no opponent> bloody:76 forest (outside) 9pm (night) wa
You wake and stand up.
<921/969hp 269/476m 449/449mv no opponent no opponent> bloody:75 forest (outside) 9pm (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<921/969hp 269/476m 449/449mv no opponent no opponent> bloody:75 forest (outside) 9pm (night) w
The narrow trail
[Exits: east south west]
<921/969hp 269/476m 446/449mv no opponent no opponent> bloody:74 forest (outside) 9pm (night) s s
The narrow trail
[Exits: north south]
<921/969hp 269/476m 443/449mv no opponent no opponent> bloody:74 forest (outside) 9pm (night) A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<921/969hp 269/476m 440/449mv no opponent no opponent> bloody:73 forest (outside) 9pm (night) e e
A narrow trail through the deep, dark forest
[Exits: east west]
<921/969hp 269/476m 437/449mv no opponent no opponent> bloody:73 forest (outside) 9pm (night) e
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<921/969hp 269/476m 434/449mv no opponent no opponent> bloody:72 forest (outside) 9pm (night) whe
A narrow trail through the deep, dark forest
[Exits: east west]
<921/969hp 269/476m 431/449mv no opponent no opponent> bloody:72 forest (outside) 9pm (night) Players near you in Mystic Forest: <PK> Jinjarak A narrow trail through the deep, dark forest
<921/969hp 269/476m 431/449mv no opponent no opponent> bloody:71 forest (outside) 9pm (night) e
A trail through the dense forest
[Exits: east south west]
<921/969hp 269/476m 428/449mv no opponent no opponent> bloody:71 forest (outside) 9pm (night) e
A trail through the dense forest
[Exits: east west]
<921/969hp 269/476m 425/449mv no opponent no opponent> bloody:71 forest (outside) 9pm (night) whe
Players near you in Mystic Forest: <PK> Jinjarak A trail through the dense forest
<921/969hp 269/476m 425/449mv no opponent no opponent> bloody:70 forest (outside) 9pm (night) e
A trail through the light forest
[Exits: east south west]
<921/969hp 269/476m 422/449mv no opponent no opponent> bloody:69 forest (outside) 9pm (night) e e
A trail through the light forest
[Exits: north east west] (Invis) Shargugh the Forest Brownie is here, grinning broadly at you. A fearless adventurer is here, asking for a group to explore the Mystic Forest. The caravan attendant is here, with caravans for hire. An adventurer walks west.
<921/969hp 269/476m 419/449mv no opponent no opponent> bloody:69 forest (outside) 9pm (night) whe
A trail through the light forest
[Exits: east west]
<921/969hp 269/476m 416/449mv no opponent no opponent> bloody:68 forest (outside) 9pm (night) Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<921/969hp 269/476m 416/449mv no opponent no opponent> bloody:68 forest (outside) 9pm (night) e
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here.
<921/969hp 269/476m 413/449mv no opponent no opponent> bloody:68 forest (outside) 9pm (night) e
A trail through the light forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A fearless adventurer is here, asking for a group to explore the Mystic Forest. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<921/969hp 269/476m 410/449mv no opponent no opponent> bloody:67 forest (outside) 9pm (night) whe
Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<921/969hp 269/476m 410/449mv no opponent no opponent> bloody:67 forest (outside) 9pm (night) e
The edge of the forest
[Exits: east west]
<921/969hp 269/476m 408/449mv no opponent no opponent> bloody:66 field (outside) 9pm (night) e
Outside the West Gate
[Exits: east west] An avian city guard of Seringale stands watch here.
<921/969hp 269/476m 406/449mv no opponent no opponent> bloody:66 city (outside) 9pm (night) whe
Players near you in Seringale: <PK> Kryton The North Road <PK> Jinjarak Outside the West Gate
<921/969hp 269/476m 406/449mv no opponent no opponent> bloody:65 city (outside) 9pm (night) tena
You prepare your resolve and stand ready for battle.
<921/969hp 209/476m 406/449mv no opponent no opponent> bloody:64 city (outside) 9pm (night) e e e e whe
Kryton walks in. A snotty old rottweiler walks in.
<921/969hp 209/476m 406/449mv no opponent no opponent> bloody:117 city (outside) 9pm (night) Kryton's slash DISEMBOWELS you! Kryton's charge DISEMBOWELS you! Kryton's charge DISMEMBERS you! Kryton has some small wounds and bruises.
<762/969hp 209/476m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) No way! You are still fighting! Kryton has some small wounds and bruises.
<762/969hp 209/476m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) No way! You are still fighting! Kryton has some small wounds and bruises.
<762/969hp 209/476m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) No way! You are still fighting! Kryton has some small wounds and bruises.
<762/969hp 209/476m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) No way! You are still fighting! Kryton has some small wounds and bruises.
<762/969hp 209/476m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) Players near you in Seringale: <PK> Kryton Outside the West Gate <PK> Jinjarak Outside the West Gate Kryton has some small wounds and bruises.
<762/969hp 209/476m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) rem dagger wear frost wear shield
You do not have that item. Kryton has some small wounds and bruises.
<762/969hp 209/476m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you! Kryton has some small wounds and bruises.
You wear a huge tower shield as a shield. Kryton has some small wounds and bruises.
<762/969hp 209/456m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISMEMBERS Kryton! Your tail injures Kryton. You block Kryton's attack with your shield. You stumble and barely manage to dodge Kryton's charge. Kryton has some small wounds and bruises.
<762/969hp 209/456m 406/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) Your muscles surge with power. Kryton is blinded by the dirt in his eyes! Your kicked dirt scratches Kryton. Kryton has quite a few wounds.
<762/969hp 209/456m 381/449mv shaft two_handed> bloody:120 city (outside) 9pm (night) Kryton has fled! Kryton walks east. A snotty old rottweiler walks east.
<762/969hp 209/456m 381/449mv no opponent no opponent> bloody:120 city (outside) 9pm (night) overpower trip e murder $$ double staff
But you aren't fighting anyone!
<762/969hp 209/456m 356/449mv no opponent no opponent> bloody:115 city (outside) 9pm (night) Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<762/969hp 209/456m 354/449mv no opponent no opponent> bloody:115 city (outside) 9pm (night) wear frost du icy
You feel your extra awareness drain away.
<785/969hp 215/456m 449/449mv no opponent no opponent> bloody:115 city (outside) 10pm (night) e
They aren't here.
<785/969hp 215/456m 449/449mv no opponent no opponent> bloody:115 city (outside) 10pm (night) e
You stop wielding a frostbrand sword. You stop using a huge tower shield as a shield. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<785/969hp 215/476m 449/449mv no opponent no opponent> bloody:114 city (outside) 10pm (night) e
You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you!
<785/969hp 215/456m 449/449mv no opponent no opponent> bloody:114 city (outside) 10pm (night) You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<785/969hp 215/456m 449/449mv no opponent no opponent> bloody:114 city (outside) 10pm (night) The West Common Road
[Exits: east south west]
<785/969hp 215/456m 447/449mv no opponent no opponent> bloody:114 road (outside) 10pm (night) cog
The West Common Road
[Exits: north east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<785/969hp 215/456m 445/449mv no opponent no opponent> bloody:113 road (outside) 10pm (night) The West Common Road
[Exits: north east west]
<785/969hp 215/456m 443/449mv no opponent no opponent> bloody:113 road (outside) 10pm (night) You look about sharply, but don't see anything new.
<785/969hp 190/456m 443/449mv no opponent no opponent> bloody:112 road (outside) 10pm (night) cog whe
You look about sharply, but don't see anything new.
<785/969hp 165/456m 443/449mv no opponent no opponent> bloody:106 road (outside) 10pm (night) Players near you in Seringale: <PK> Aphrux Foyer of the Mind <PK> Jinjarak The West Common Road
<785/969hp 165/456m 443/449mv no opponent no opponent> bloody:100 road (outside) 10pm (night) cog
You feel more alive as your awareness improves!
<785/969hp 115/456m 443/449mv no opponent no opponent> bloody:99 road (outside) 10pm (night) whe who
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Outside the South Gate <PK> Jinjarak The West Common Road
<785/969hp 115/456m 443/449mv no opponent no opponent> bloody:92 road (outside) 10pm (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<785/969hp 115/456m 443/449mv no opponent no opponent> bloody:92 road (outside) 10pm (night) [ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<785/969hp 115/456m 443/449mv no opponent no opponent> bloody:92 road (outside) 10pm (night) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Inside the South Gate <PK> Jinjarak The West Common Road
<785/969hp 115/456m 443/449mv no opponent no opponent> bloody:91 road (outside) 10pm (night) You can devote again.
<802/969hp 123/456m 449/449mv no opponent no opponent> bloody:82 road (outside) 11pm (night) whe
Players near you in Seringale: <PK> Aphrux The North Road Tisterik North Square <PK> Jinjarak The West Common Road
<802/969hp 123/456m 449/449mv no opponent no opponent> bloody:80 road (outside) 11pm (night) e
The Western Monument
[Exits: north east south west] A dwarven city guard of Seringale stands watch here.
<802/969hp 123/456m 447/449mv no opponent no opponent> bloody:80 city (outside) 11pm (night) e
The West Common Road
[Exits: north east south west]
<802/969hp 123/456m 445/449mv no opponent no opponent> bloody:79 road (outside) 11pm (night) whe
Players near you in Seringale: <PK> Aphrux The North Road Tisterik North Square <PK> Jinjarak The West Common Road
<802/969hp 123/456m 445/449mv no opponent no opponent> bloody:79 road (outside) 11pm (night) e
The West Common Road
[Exits: north east south west]
<802/969hp 123/456m 443/449mv no opponent no opponent> bloody:78 road (outside) 11pm (night) e
West of Market Square
[Exits: north south west]
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:78 city (outside) 11pm (night) dr
You drink water from the Justice monument. Your thirst is quenched.
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:77 city (outside) 11pm (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:76 city (outside) 11pm (night) sl
Your body relaxes as you fall into slumber. You go to sleep.
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:76 city (outside) 11pm (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:49m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 802/969 | | Sex: Female Class: Warrior Mana: 123/456 | | Size: medium Alignment: Neutral Move: 441/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 49 hours Skill: warcry : modifies save vs afflictive by 6 for 1 hours : modifies hitroll by 6 for 1 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:75 city (outside) 11pm (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:74 city (outside) 11pm (night) gr
Jinjarak's group: [50 War] Jinjarak 82% hp 26% mana 98% mv 541880 xp Kills: 5
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:120 city (outside) 11pm (night) gr
Jinjarak's group: [50 War] Jinjarak 82% hp 26% mana 98% mv 541880 xp Kills: 5
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:118 city (outside) 11pm (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<802/969hp 123/456m 441/449mv no opponent no opponent> bloody:119 city (outside) 11pm (night) gr
Jinjarak's group: [50 War] Jinjarak 82% hp 26% mana 98% mv 541880 xp Kills: 5
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:118 city (outside) 12am (midnight) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:49m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 865/969 | | Sex: Female Class: Warrior Mana: 150/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 48 hours Skill: warcry : modifies save vs afflictive by 6 for 0 hours : modifies hitroll by 6 for 0 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:116 city (outside) 12am (midnight) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:114 city (outside) 12am (midnight) eq
You are using: <used as light> (Glowing) (Humming) the eye of the material abyss <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> the Ring of Dichotomy <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection <worn on ear> (Humming) an embossed titanium earring <worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates <worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets <worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates <worn on feet> (Glowing) a pair of turtle shell boots <worn about body> an unmoving black cloak <worn about waist> (Glowing) a superior golden girth of perfection <worn around wrist> (Magical) (Glowing) a marked bracelet <worn around wrist> (Magical) (Glowing) a marked bracelet <wielded> a frostbrand sword <dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger <floating nearby> (Glowing) (Humming) a titanium talisman <tattooed> (Glowing) a longhorn bull head with red eyes
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:114 city (outside) 12am (midnight) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:110 city (outside) 12am (midnight) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:50m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 865/969 | | Sex: Female Class: Warrior Mana: 150/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 48 hours Skill: warcry : modifies save vs afflictive by 6 for 0 hours : modifies hitroll by 6 for 0 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:108 city (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 89% hp 32% mana 100% mv 541880 xp Kills: 5
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:107 city (outside) 12am (midnight) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:106 city (outside) 12am (midnight) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:50m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 865/969 | | Sex: Female Class: Warrior Mana: 150/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 48 hours Skill: warcry : modifies save vs afflictive by 6 for 0 hours : modifies hitroll by 6 for 0 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:103 city (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 89% hp 32% mana 100% mv 541880 xp Kills: 5
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:92 city (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 89% hp 32% mana 100% mv 541880 xp Kills: 5
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:91 city (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 89% hp 32% mana 100% mv 541880 xp Kills: 5
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:90 city (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 89% hp 32% mana 100% mv 541880 xp Kills: 5
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:88 city (outside) 12am (midnight) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:50m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 865/969 | | Sex: Female Class: Warrior Mana: 150/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 48 hours Skill: warcry : modifies save vs afflictive by 6 for 0 hours : modifies hitroll by 6 for 0 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:86 city (outside) 12am (midnight) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<865/969hp 150/456m 449/449mv no opponent no opponent> bloody:85 city (outside) 12am (midnight) Your warcry wears off.
<932/969hp 191/456m 449/449mv no opponent no opponent> bloody:85 city (outside) 1am (night) wa
You wake and stand up.
<932/969hp 191/456m 449/449mv no opponent no opponent> bloody:83 city (outside) 1am (night) l
West of Market Square You are west of Market Square. A marvellous monument has been erected here in the middle of the city of Seringale, ever flowing with clear drinkable water. The road is well worn from the traffic constantly passing over it. A path leads north and south around the fountain, while the common road continues to the west.
[Exits: north south west]
<932/969hp 191/456m 449/449mv no opponent no opponent> bloody:82 city (outside) 1am (night) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak West of Market Square
<932/969hp 191/456m 449/449mv no opponent no opponent> bloody:82 city (outside) 1am (night) war
You feel righteous as you yell out your warcry. You yell 'Fist of War, guide my blade for the fallen!'
<932/969hp 161/456m 449/449mv no opponent no opponent> bloody:81 city (outside) 1am (night) w w
The West Common Road
[Exits: north east south west]
<932/969hp 161/456m 447/449mv no opponent no opponent> bloody:77 road (outside) 1am (night) The West Common Road
[Exits: north east south west]
<932/969hp 161/456m 445/449mv no opponent no opponent> bloody:77 road (outside) 1am (night) w w w
The Western Monument
[Exits: north east south west]
<932/969hp 161/456m 443/449mv no opponent no opponent> bloody:76 city (outside) 1am (night) w w
The West Common Road
[Exits: north east west] A dwarven city guard of Seringale stands watch here.
<932/969hp 161/456m 441/449mv no opponent no opponent> bloody:76 road (outside) 1am (night) w
The West Common Road
[Exits: north east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<932/969hp 161/456m 439/449mv no opponent no opponent> bloody:75 road (outside) 1am (night) The West Common Road
[Exits: east south west] An avian city guard of Seringale stands watch here.
<932/969hp 161/456m 437/449mv no opponent no opponent> bloody:75 road (outside) 1am (night) Inside the West Gate
[Exits: north east south west] An avian city guard of Seringale stands watch here. A human citizen of Seringale wanders around aimlessly. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!' A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<932/969hp 161/456m 435/449mv no opponent no opponent> bloody:74 city (outside) 1am (night) w w w
Outside the West Gate
[Exits: east west]
<932/969hp 161/456m 433/449mv no opponent no opponent> bloody:74 city (outside) 1am (night) w
The edge of the forest
[Exits: east west] (Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
<932/969hp 161/456m 431/449mv no opponent no opponent> bloody:73 field (outside) 1am (night) whe
A trail through the light forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<932/969hp 161/456m 429/449mv no opponent no opponent> bloody:73 forest (outside) 1am (night) A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<932/969hp 161/456m 426/449mv no opponent no opponent> bloody:72 forest (outside) 1am (night) A trail through the light forest
[Exits: east west]
<932/969hp 161/456m 423/449mv no opponent no opponent> bloody:72 forest (outside) 1am (night) Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<932/969hp 161/456m 423/449mv no opponent no opponent> bloody:71 forest (outside) 1am (night) w w
A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire.
<932/969hp 161/456m 420/449mv no opponent no opponent> bloody:71 forest (outside) 1am (night) w w
A trail through the light forest
[Exits: east south west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<932/969hp 161/456m 417/449mv no opponent no opponent> bloody:70 forest (outside) 1am (night) A trail through the dense forest
[Exits: east west]
<932/969hp 161/456m 414/449mv no opponent no opponent> bloody:70 forest (outside) 1am (night) w
A trail through the dense forest
[Exits: east south west]
<932/969hp 161/456m 411/449mv no opponent no opponent> bloody:69 forest (outside) 1am (night) w
A narrow trail through the deep, dark forest
[Exits: east west]
<932/969hp 161/456m 408/449mv no opponent no opponent> bloody:69 forest (outside) 1am (night) w
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<932/969hp 161/456m 405/449mv no opponent no opponent> bloody:68 forest (outside) 1am (night) w
A narrow trail through the deep, dark forest
[Exits: east west]
<932/969hp 161/456m 402/449mv no opponent no opponent> bloody:68 forest (outside) 1am (night) w
A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards.
<932/969hp 161/456m 399/449mv no opponent no opponent> bloody:67 forest (outside) 1am (night) You collide forcefully into the side of a gargantuan tree.
<932/969hp 161/456m 399/449mv no opponent no opponent> bloody:67 forest (outside) 1am (night) n n
The narrow trail
[Exits: north south]
<932/969hp 161/456m 396/449mv no opponent no opponent> bloody:66 forest (outside) 1am (night) The narrow trail
[Exits: east south west]
<932/969hp 161/456m 393/449mv no opponent no opponent> bloody:66 forest (outside) 1am (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The narrow trail
<932/969hp 161/456m 393/449mv no opponent no opponent> bloody:65 forest (outside) 1am (night) w
Entrance to Drkshtyre Wood
[Exits: east west] A carving dagger lies on the ground. A crystal ooze sloshes about. (White Aura) The Grandmaster of Treants is here.
<932/969hp 161/456m 390/449mv no opponent no opponent> bloody:65 forest (outside) 1am (night) whe
Players near you in Drkshtyre Wood: <PK> Jinjarak Entrance to Drkshtyre Wood
<932/969hp 161/456m 390/449mv no opponent no opponent> bloody:64 forest (outside) 1am (night) e
The narrow trail
[Exits: east south west]
<932/969hp 161/456m 387/449mv no opponent no opponent> bloody:64 forest (outside) 1am (night) e
The circle of trees
[Exits: (east) west] A runic circle has been formed on the ground here. A small tent is pitched here next to a small fire pit. You see 2 of blue herb here. (Magical) This transparent shard seems to swallow the light around it.
<932/969hp 161/456m 384/449mv no opponent no opponent> bloody:63 forest (outside) 1am (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<932/969hp 161/456m 384/449mv no opponent no opponent> bloody:63 forest (outside) 1am (night) sleep tent
You go to sleep in a tent.
<932/969hp 161/456m 384/449mv no opponent no opponent> bloody:61 forest (outside) 1am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:50m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 183/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours : lasts for 46 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 183/456m 449/449mv no opponent no opponent> bloody:52 forest (outside) 2am (night) wa
You wake and stand up.
<969/969hp 183/456m 449/449mv no opponent no opponent> bloody:50 forest (outside) 2am (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<969/969hp 183/456m 449/449mv no opponent no opponent> bloody:50 forest (outside) 2am (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 183/456m 449/449mv no opponent no opponent> bloody:48 forest (outside) 2am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:51m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 183/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 248 Saving Throws | | Off-H: 49 Vs Bash: 194 Afflictive: 49 | | Damroll: 34 Vs Slash: 244 Maledictive: 42 | | Off-H: 39 Vs Magic: 107 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours : lasts for 46 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 183/456m 449/449mv no opponent no opponent> bloody:48 forest (outside) 2am (night) sleep tent
You go to sleep in a tent.
<969/969hp 183/456m 449/449mv no opponent no opponent> bloody:45 forest (outside) 2am (night) eq
You are using: <used as light> (Glowing) (Humming) the eye of the material abyss <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> the Ring of Dichotomy <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection <worn on ear> (Humming) an embossed titanium earring <worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates <worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets <worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates <worn on feet> (Glowing) a pair of turtle shell boots <worn about body> an unmoving black cloak <worn about waist> (Glowing) a superior golden girth of perfection <worn around wrist> (Magical) (Glowing) a marked bracelet <worn around wrist> (Magical) (Glowing) a marked bracelet <wielded> a frostbrand sword <dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger <floating nearby> (Glowing) (Humming) a titanium talisman <tattooed> (Glowing) a longhorn bull head with red eyes
<969/969hp 183/456m 449/449mv no opponent no opponent> bloody:44 forest (outside) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 45% mana 100% mv 541880 xp Kills: 5
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:23 forest (outside) 3am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:51m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 208/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 0 hours Skill: warcry : modifies save vs afflictive by 6 for 23 hours : modifies hitroll by 6 for 23 hours : lasts for 45 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:20 forest (outside) 3am (night) wa
You wake and stand up.
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:19 forest (outside) 3am (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:19 forest (outside) 3am (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:18 forest (outside) 3am (night) whe
The Queen Spider yells 'Food!'
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:17 forest (outside) 3am (night) Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:17 forest (outside) 3am (night) sleep tent
You go to sleep in a tent.
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:15 forest (outside) 3am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:51m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 208/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 0 hours Skill: warcry : modifies save vs afflictive by 6 for 23 hours : modifies hitroll by 6 for 23 hours : lasts for 45 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:15 forest (outside) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 45% mana 100% mv 541880 xp Kills: 5
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:9 forest (outside) 3am (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 208/456m 449/449mv no opponent no opponent> bloody:7 forest (outside) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 45% mana 100% mv 541880 xp Kills: 5
<969/969hp 208/456m 449/449mv no opponent no opponent> evasive:60 forest (outside) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 45% mana 100% mv 541880 xp Kills: 5
<969/969hp 208/456m 449/449mv no opponent no opponent> evasive:56 forest (outside) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 45% mana 100% mv 541880 xp Kills: 5
<969/969hp 208/456m 449/449mv no opponent no opponent> evasive:55 forest (outside) 3am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:51m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 208/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 0 hours Skill: warcry : modifies save vs afflictive by 6 for 23 hours : modifies hitroll by 6 for 23 hours : lasts for 45 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 208/456m 449/449mv no opponent no opponent> evasive:54 forest (outside) 3am (night) Your victory rush wears off.
<969/969hp 249/456m 449/449mv no opponent no opponent> evasive:52 forest (outside) 4am (night) wa
You wake and stand up.
<969/969hp 249/456m 449/449mv no opponent no opponent> evasive:51 forest (outside) 4am (night) whe
Players near you in Mystic Forest: <PK> Jinjarak The circle of trees
<969/969hp 249/456m 449/449mv no opponent no opponent> evasive:50 forest (outside) 4am (night) w
The narrow trail
[Exits: east south west]
<969/969hp 249/456m 446/449mv no opponent no opponent> evasive:50 forest (outside) 4am (night) s
The narrow trail
[Exits: north south]
<969/969hp 249/456m 443/449mv no opponent no opponent> evasive:49 forest (outside) 4am (night) s
A narrow trail through the deep, dark forest
[Exits: north east south up] A colossal tree blocks the way westwards. This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
<969/969hp 249/456m 440/449mv no opponent no opponent> evasive:48 forest (outside) 4am (night) e e
A narrow trail through the deep, dark forest
[Exits: east west]
<969/969hp 249/456m 437/449mv no opponent no opponent> evasive:48 forest (outside) 4am (night) e e
A narrow trail through the deep, dark forest
[Exits: east south west] A treant stands here in defense of the forest. A large grey wolf is here, glaring hungrily at you.
<969/969hp 249/456m 434/449mv no opponent no opponent> evasive:47 forest (outside) 4am (night) e e
A narrow trail through the deep, dark forest
[Exits: east west]
<969/969hp 249/456m 431/449mv no opponent no opponent> evasive:47 forest (outside) 4am (night) e e e
A trail through the dense forest
[Exits: east south west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<969/969hp 249/456m 428/449mv no opponent no opponent> evasive:46 forest (outside) 4am (night) e
A trail through the dense forest
[Exits: east west]
<969/969hp 249/456m 425/449mv no opponent no opponent> evasive:46 forest (outside) 4am (night) whe
A trail through the light forest
[Exits: east south west]
<969/969hp 249/456m 422/449mv no opponent no opponent> evasive:45 forest (outside) 4am (night) A trail through the light forest
[Exits: north east west] The caravan attendant is here, with caravans for hire.
<969/969hp 249/456m 419/449mv no opponent no opponent> evasive:45 forest (outside) 4am (night) A trail through the light forest
[Exits: east west] (Invis) Shargugh the Forest Brownie is here, grinning broadly at you. A fearless adventurer is here, asking for a group to explore the Mystic Forest. Shargugh holds out his hands entreatingly. Shargugh says 'Do you have any nuts?!'
<969/969hp 249/456m 416/449mv no opponent no opponent> evasive:44 forest (outside) 4am (night) e e
A trail through the light forest
[Exits: east west] A stone outcropping with traces of ore is here. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<969/969hp 249/456m 413/449mv no opponent no opponent> evasive:44 forest (outside) 4am (night) e
A trail through the light forest
[Exits: east west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<969/969hp 249/456m 410/449mv no opponent no opponent> evasive:43 forest (outside) 4am (night) whe
Players near you in Mystic Forest: <PK> Jinjarak A trail through the light forest
<969/969hp 249/456m 410/449mv no opponent no opponent> evasive:43 forest (outside) 4am (night) The edge of the forest
[Exits: east west]
<969/969hp 249/456m 408/449mv no opponent no opponent> evasive:43 field (outside) 4am (night) Outside the West Gate
[Exits: east west]
<969/969hp 249/456m 406/449mv no opponent no opponent> evasive:42 city (outside) 4am (night) e e
Inside the West Gate
[Exits: north east south west] A human citizen of Seringale wanders around aimlessly. An avian city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<969/969hp 249/456m 404/449mv no opponent no opponent> evasive:42 city (outside) 4am (night) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak Inside the West Gate
<969/969hp 249/456m 404/449mv no opponent no opponent> evasive:41 city (outside) 4am (night) The West Common Road
[Exits: east south west] A dwarven city guard of Seringale stands watch here. A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<969/969hp 249/456m 402/449mv no opponent no opponent> evasive:41 road (outside) 4am (night) The West Common Road
[Exits: north east west]
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:40 road (outside) 4am (night) sl
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak The West Common Road
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:40 road (outside) 4am (night) You go to sleep.
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:40 road (outside) 4am (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:39 road (outside) 4am (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:34 road (outside) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 54% mana 89% mv 541880 xp Kills: 5
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:32 road (outside) 4am (night) in
You are carrying: ( 2) a bandage (Magical) an ice staff a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:24 road (outside) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 54% mana 89% mv 541880 xp Kills: 5
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:20 road (outside) 4am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:52m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 249/456 | | Size: medium Alignment: Neutral Move: 400/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 22 hours : modifies hitroll by 6 for 22 hours : lasts for 44 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 249/456m 400/449mv no opponent no opponent> evasive:19 road (outside) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 63% mana 100% mv 541880 xp Kills: 5
<969/969hp 290/456m 449/449mv no opponent no opponent> evasive:16 road (outside) 5am (dawn) wa
You wake and stand up.
<969/969hp 290/456m 449/449mv no opponent no opponent> evasive:14 road (outside) 5am (dawn) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak The West Common Road
<969/969hp 290/456m 449/449mv no opponent no opponent> evasive:14 road (outside) 5am (dawn) e e
The West Common Road
[Exits: north east west]
<969/969hp 290/456m 447/449mv no opponent no opponent> evasive:13 road (outside) 5am (dawn) e e
The Western Monument
[Exits: north east south west]
<969/969hp 290/456m 445/449mv no opponent no opponent> evasive:13 city (outside) 5am (dawn) The West Common Road
[Exits: north east south west]
<969/969hp 290/456m 443/449mv no opponent no opponent> evasive:12 road (outside) 5am (dawn) dr
The West Common Road
[Exits: north east south west]
<969/969hp 290/456m 441/449mv no opponent no opponent> evasive:12 road (outside) 5am (dawn) e
Drink what?
<969/969hp 290/456m 441/449mv no opponent no opponent> evasive:11 road (outside) 5am (dawn) e
West of Market Square
[Exits: north south west] A halfling city guard of Seringale stands watch here.
<969/969hp 290/456m 439/449mv no opponent no opponent> evasive:11 city (outside) 5am (dawn) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 290/456m 439/449mv no opponent no opponent> evasive:10 city (outside) 5am (dawn) dr
You drink water from the Justice monument. Your thirst is quenched.
<969/969hp 290/456m 439/449mv no opponent no opponent> evasive:10 city (outside) 5am (dawn) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:52m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 290/456 | | Size: medium Alignment: Neutral Move: 439/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8596 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 248 Saving Throws | | Off-H: 49 Vs Bash: 194 Afflictive: 49 | | Damroll: 34 Vs Slash: 244 Maledictive: 42 | | Off-H: 39 Vs Magic: 107 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 21 hours : modifies hitroll by 6 for 21 hours : lasts for 43 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 290/456m 439/449mv no opponent no opponent> evasive:10 city (outside) 5am (dawn) w s
The West Common Road
[Exits: north east south west]
<969/969hp 290/456m 437/449mv no opponent no opponent> evasive:9 road (outside) 5am (dawn) The Meat Store
[Exits: north up] Hyando the butcher is here selling the freshest meat in town.
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:9 inside (indoors) 5am (dawn) buy duc
You buy a whole roasted duck. You feel suddenly overburdened by weight.
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:8 inside (indoors) 5am (dawn) eat duc
You eat a whole roasted duck. You are full.
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:7 inside (indoors) 5am (dawn) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:52m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 290/456 | | Size: medium Alignment: Neutral Move: 436/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 248 Saving Throws | | Off-H: 49 Vs Bash: 194 Afflictive: 49 | | Damroll: 34 Vs Slash: 244 Maledictive: 42 | | Off-H: 39 Vs Magic: 107 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 21 hours : modifies hitroll by 6 for 21 hours : lasts for 43 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:6 inside (indoors) 5am (dawn) in
You are carrying: ( 2) a bandage (Magical) an ice staff a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:4 inside (indoors) 5am (dawn) l in sac
A Loot Sack holds: (Glowing) (Humming) a polearm of victory a barrel a mystical card depicting a fire drake a mystical card depicting a kitty-shaped cloud a mystical card depicting a weird skeleton a mystical card depicting a mist wraith (Humming) a bloody bear claw a dragonblood wailing bracelet of evisceration (Glowing) (Humming) a baton of purification (Magical) (Humming) a pitch-black flaming longsword a thrice-recurved composite bow (Glowing) (Humming) a broadsword of purification the thain girth (Glowing) a water cube (Glowing) a fiery dagger (Humming) a titanium bracer (Glowing) (Humming) a titanium bracer ( 2) (Glowing) (Humming) a deflective silver-grey signet of defiance (Glowing) (Humming) a deflective silver-grey signet of turning (Glowing) (Humming) a dragonwing silver-grey signet of homing (Glowing) (Humming) a dragonwing silver-grey collar of homing (Glowing) (Humming) a deflective silver-grey collar of turning (Glowing) (Humming) a deflective silver-grey bracelet of turning (Magical) a dragon's eye some birch ranger javelins (25) (Glowing) an icicle a small round jade (Invis) a deflective null banner of grounding ( 4) some birch ranger javelins (30)
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:3 inside (indoors) 5am (dawn) g card sac
You get a mystical card depicting a fire drake from a Loot Sack.
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:1 inside (indoors) 5am (dawn) g card sac g card sac
You get a mystical card depicting a kitty-shaped cloud from a Loot Sack.
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:1 inside (indoors) 5am (dawn) g card sac
You can't carry that many items.
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:1 inside (indoors) 5am (dawn) g card sac
You can't carry that many items.
<969/969hp 290/456m 436/449mv no opponent no opponent> evasive:1 inside (indoors) 5am (dawn) g card sac
You can't carry that many items.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) You can't carry that many items.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) drop card drop card
You drop a mystical card depicting a kitty-shaped cloud. A mystical card depicting a kitty-shaped cloud dissolves into smoke.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) drop card
You drop a mystical card depicting a fire drake. A mystical card depicting a fire drake dissolves into smoke.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) You do not have that item.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) g card sac
You get a mystical card depicting a weird skeleton from a Loot Sack.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) g card sac
You get a mystical card depicting a mist wraith from a Loot Sack.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) drop card drop card
You drop a mystical card depicting a mist wraith. A mystical card depicting a mist wraith dissolves into smoke.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) You drop a mystical card depicting a weird skeleton. A mystical card depicting a weird skeleton dissolves into smoke.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:52m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 290/456 | | Size: medium Alignment: Neutral Move: 436/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 248 Saving Throws | | Off-H: 49 Vs Bash: 194 Afflictive: 49 | | Damroll: 34 Vs Slash: 244 Maledictive: 42 | | Off-H: 39 Vs Magic: 107 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 21 hours : modifies hitroll by 6 for 21 hours : lasts for 43 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) sl
You go to sleep.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 63% mana 97% mv 541880 xp Kills: 5
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:53m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 290/456 | | Size: medium Alignment: Neutral Move: 436/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 21 hours : modifies hitroll by 6 for 21 hours : lasts for 43 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 290/456m 436/449mv no opponent no opponent> active inside (indoors) 5am (dawn) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 316/456m 449/449mv no opponent no opponent> active inside (indoors) 6am (day) wa
You wake and stand up.
<969/969hp 316/456m 449/449mv no opponent no opponent> active inside (indoors) 6am (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak The Meat Store
<969/969hp 316/456m 449/449mv no opponent no opponent> active inside (indoors) 6am (day) n
The West Common Road
[Exits: north east south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 316/456m 448/449mv no opponent no opponent> active road (outside) 6am (day) e e
West of Market Square
[Exits: north south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A halfling city guard of Seringale stands watch here.
<969/969hp 316/456m 446/449mv no opponent no opponent> active city (outside) 6am (day) e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 316/456m 446/449mv no opponent no opponent> active city (outside) 6am (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 316/456m 446/449mv no opponent no opponent> active city (outside) 6am (day) s
Southwest of Market Square
[Exits: north east]
<969/969hp 316/456m 445/449mv no opponent no opponent> active inside (indoors) 6am (day) e e
South of Market Square
[Exits: east south west] A halfling citizen of Seringale strolls about. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 316/456m 444/449mv no opponent no opponent> active city (outside) 6am (day) e e
Southeast of Market Square
[Exits: north west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 316/456m 443/449mv no opponent no opponent> active inside (indoors) 6am (day) whe
The side of a building is all that lies in that direction. A beggar walks north.
<969/969hp 316/456m 443/449mv no opponent no opponent> active inside (indoors) 6am (day) n
The side of a building is all that lies in that direction.
<969/969hp 316/456m 443/449mv no opponent no opponent> active inside (indoors) 6am (day) e
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton The North Main Street <PK> Jinjarak Southeast of Market Square
<969/969hp 316/456m 443/449mv no opponent no opponent> active inside (indoors) 6am (day) e
East of Market Square
[Exits: north east south] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 316/456m 442/449mv no opponent no opponent> active city (outside) 6am (day) e
The East Common Road
[Exits: north east south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 316/456m 440/449mv no opponent no opponent> active road (outside) 6am (day) The East Common Road
[Exits: north east south west]
<969/969hp 316/456m 438/449mv no opponent no opponent> active road (outside) 6am (day) w w
The Eastern Monument
[Exits: east south west]
<969/969hp 316/456m 436/449mv no opponent no opponent> active city (outside) 6am (day) w
The East Common Road
[Exits: north east south west]
<969/969hp 316/456m 434/449mv no opponent no opponent> active road (outside) 6am (day) whe
The East Common Road
[Exits: north east south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 316/456m 432/449mv no opponent no opponent> active road (outside) 6am (day) East of Market Square
[Exits: north east south] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton The North Road <PK> Jinjarak East of Market Square
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) dr
You drink water from the Justice monument. Your thirst is quenched.
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton Along the Eastern Walls <PK> Jinjarak East of Market Square
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) y
You can make attack yells again.
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton Along the Eastern Walls <PK> Jinjarak East of Market Square
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) sl
You go to sleep.
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) r
You wake up and start resting.
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak East of Market Square
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) sl
You go to sleep.
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 316/456m 430/449mv no opponent no opponent> active city (outside) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 69% mana 95% mv 541880 xp Kills: 5
<969/969hp 340/456m 449/449mv no opponent no opponent> active city (outside) 7am (day) wa
You wake and stand up.
<969/969hp 340/456m 449/449mv no opponent no opponent> active city (outside) 7am (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak East of Market Square
<969/969hp 340/456m 449/449mv no opponent no opponent> active city (outside) 7am (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 340/456m 449/449mv no opponent no opponent> active city (outside) 7am (day) sl
You go to sleep.
<969/969hp 340/456m 449/449mv no opponent no opponent> active city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:53m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 340/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 19 hours : modifies hitroll by 6 for 19 hours : lasts for 41 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 340/456m 449/449mv no opponent no opponent> active city (outside) 7am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 74% mana 100% mv 541880 xp Kills: 5
<969/969hp 340/456m 449/449mv no opponent no opponent> active city (outside) 7am (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord [ Human ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour Players found: 6 [KEEPER] The Balance prevails within the four kingdoms. There are 6 characters on; the most on this past month was 17.
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 74% mana 100% mv 541880 xp Kills: 5
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 74% mana 100% mv 541880 xp Kills: 5
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:54m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 340/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 19 hours : modifies hitroll by 6 for 19 hours : lasts for 41 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 74% mana 100% mv 541880 xp Kills: 5
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 74% mana 100% mv 541880 xp Kills: 5
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:54m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 340/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 19 hours : modifies hitroll by 6 for 19 hours : lasts for 41 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:54m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 340/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 19 hours : modifies hitroll by 6 for 19 hours : lasts for 41 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:54m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 340/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 19 hours : modifies hitroll by 6 for 19 hours : lasts for 41 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:54m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 340/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 19 hours : modifies hitroll by 6 for 19 hours : lasts for 41 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:54m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 340/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 19 hours : modifies hitroll by 6 for 19 hours : lasts for 41 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:54m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 340/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 19 hours : modifies hitroll by 6 for 19 hours : lasts for 41 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 386/456m 449/449mv no opponent no opponent> calm city (outside) 8am (day) wa
You wake and stand up.
<969/969hp 386/456m 449/449mv no opponent no opponent> calm city (outside) 8am (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak East of Market Square
<969/969hp 386/456m 449/449mv no opponent no opponent> calm city (outside) 8am (day) e
The East Common Road
[Exits: north east south west]
<969/969hp 386/456m 448/449mv no opponent no opponent> calm road (outside) 8am (day) e e
The East Common Road
[Exits: north east south west]
<969/969hp 386/456m 447/449mv no opponent no opponent> calm road (outside) 8am (day) e e
The Eastern Monument
[Exits: east south west]
<969/969hp 386/456m 446/449mv no opponent no opponent> calm city (outside) 8am (day) whe
The East Common Road
[Exits: east west]
<969/969hp 386/456m 445/449mv no opponent no opponent> calm road (outside) 8am (day) The East Common Road
[Exits: north east south west] A worn and stained cloak is crumpled up on the floor.
<969/969hp 386/456m 444/449mv no opponent no opponent> calm road (outside) 8am (day) Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak The East Common Road
<969/969hp 386/456m 444/449mv no opponent no opponent> calm road (outside) 8am (day) sca e
You scan east. *** Range 2 (east) *** A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<969/969hp 386/456m 444/449mv no opponent no opponent> calm road (outside) 8am (day) track
You try inspecting the ground for some tracks.
<969/969hp 386/456m 444/449mv no opponent no opponent> calm road (outside) 8am (day) The trail is cold here.
<969/969hp 386/456m 444/449mv no opponent no opponent> calm road (outside) 8am (day) e
The East Common Road
[Exits: east west]
<969/969hp 386/456m 443/449mv no opponent no opponent> calm road (outside) 8am (day) e e
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<969/969hp 386/456m 442/449mv no opponent no opponent> calm city (outside) 8am (day) whe
Outside the East Gate
[Exits: east west]
<969/969hp 386/456m 441/449mv no opponent no opponent> calm city (outside) 8am (day) Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak Outside the East Gate
<969/969hp 386/456m 441/449mv no opponent no opponent> calm city (outside) 8am (day) e
City Entrance
[Exits: east west]
<969/969hp 386/456m 440/449mv no opponent no opponent> calm road (outside) 8am (day) e
Along the Eastern Road
[Exits: east west]
<969/969hp 386/456m 439/449mv no opponent no opponent> calm road (outside) 8am (day) whe
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<969/969hp 386/456m 439/449mv no opponent no opponent> calm road (outside) 8am (day) e e
Along the Eastern Road
[Exits: east west]
<969/969hp 386/456m 438/449mv no opponent no opponent> calm road (outside) 8am (day) e
Along the Eastern Road
[Exits: east west]
<969/969hp 386/456m 437/449mv no opponent no opponent> calm road (outside) 8am (day) whe
Along the Eastern Road
[Exits: east west]
<969/969hp 386/456m 436/449mv no opponent no opponent> calm road (outside) 8am (day) e
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<969/969hp 386/456m 436/449mv no opponent no opponent> calm road (outside) 8am (day) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<969/969hp 386/456m 435/449mv no opponent no opponent> calm road (outside) 8am (day) n
The Lane
[Exits: north south]
<969/969hp 386/456m 434/449mv no opponent no opponent> calm field (outside) 8am (day) n n
The Plains
[Exits: north south]
<969/969hp 386/456m 433/449mv no opponent no opponent> calm field (outside) 8am (day) whe
Road to Tenebria
[Exits: south west]
<969/969hp 386/456m 431/449mv no opponent no opponent> calm mountain (outside) 8am (day) Players near you in Eastern Road: <PK> Jinjarak Road to Tenebria
<969/969hp 386/456m 431/449mv no opponent no opponent> calm mountain (outside) 8am (day) w
Base of the Ladder
[Exits: east up]
<969/969hp 386/456m 428/449mv no opponent no opponent> calm mountain (outside) 8am (day) u
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<969/969hp 386/456m 425/449mv no opponent no opponent> calm mountain (outside) 8am (day) e
Bank of a Swift Stream
[Exits: east west]
<969/969hp 386/456m 422/449mv no opponent no opponent> calm river (outside) 8am (day) e whe
South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) Players near you in Tenebria: <PK> Kryton An Access Tunnel <PK> Jinjarak South of the Foothills
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) sl
You go to sleep.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) wa
You wake and stand up.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) sl
You go to sleep.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) whe
In your dreams, or what?
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:54m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 386/456 | | Size: medium Alignment: Neutral Move: 420/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 18 hours : modifies hitroll by 6 for 18 hours : lasts for 40 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) r
You wake up and start resting.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) whe
Players near you in Tenebria: <PK> Kryton A Fork in the Mine Tunnel <PK> Jinjarak South of the Foothills
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) sl
You go to sleep.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 84% mana 93% mv 541880 xp Kills: 5
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) r
You wake up and start resting.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) whe
Players near you in Tenebria: <PK> Kryton Narrow Tunnel in the Central Mines <PK> Jinjarak South of the Foothills
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) sl
You go to sleep.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 84% mana 93% mv 541880 xp Kills: 5
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 84% mana 93% mv 541880 xp Kills: 5
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 84% mana 93% mv 541880 xp Kills: 5
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) r
You wake up and start resting.
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) whe
Players near you in Tenebria: <PK> Kryton Before The Iron Gates <PK> Jinjarak South of the Foothills
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) whe
Players near you in Tenebria: <PK> Kryton Before The Iron Gates <PK> Jinjarak South of the Foothills
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) whe
Players near you in Tenebria: <PK> Kryton Before The Iron Gates <PK> Jinjarak South of the Foothills
<969/969hp 386/456m 420/449mv no opponent no opponent> calm field (outside) 8am (day) whe
Players near you in Tenebria: <PK> Kryton Before The Iron Gates <PK> Jinjarak South of the Foothills
<969/969hp 399/456m 449/449mv no opponent no opponent> calm field (outside) 9am (day) sl
You go to sleep.
<969/969hp 399/456m 449/449mv no opponent no opponent> calm field (outside) 9am (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 87% mana 100% mv 541880 xp Kills: 5
<969/969hp 399/456m 449/449mv no opponent no opponent> calm field (outside) 9am (day) wa
You wake and stand up.
<969/969hp 399/456m 449/449mv no opponent no opponent> calm field (outside) 9am (day) whe paladin
a paladin of the sun A Room Bathed In Light
<969/969hp 399/456m 449/449mv no opponent no opponent> calm field (outside) 9am (day) tena
You prepare your resolve and stand ready for battle.
<969/969hp 339/456m 449/449mv no opponent no opponent> calm field (outside) 9am (day) n n whe double staff
A Path Through the Foothills
[Exits: north south]
<969/969hp 339/456m 448/449mv no opponent no opponent> calm hills (outside) 9am (day) whe
A Path Through the Foothills
[Exits: north south]
<969/969hp 339/456m 446/449mv no opponent no opponent> calm hills (outside) 9am (day) Players near you in Tenebria: <PK> Kryton A Room Bathed In Light <PK> Jinjarak A Path Through the Foothills
<969/969hp 339/456m 446/449mv no opponent no opponent> calm hills (outside) 9am (day) You stop wielding a frostbrand sword. You stop wielding an icy blue dagger. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<969/969hp 339/476m 446/449mv no opponent no opponent> calm hills (outside) 9am (day) Players near you in Tenebria: <PK> Kryton Before The Iron Gates <PK> Jinjarak A Path Through the Foothills
<969/969hp 339/476m 446/449mv no opponent no opponent> calm hills (outside) 9am (day) n
A Path Through the Foothills
[Exits: north south]
<969/969hp 339/476m 444/449mv no opponent no opponent> calm hills (outside) 9am (day) wear frost du icy
You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you!
<969/969hp 339/456m 444/449mv no opponent no opponent> calm hills (outside) 9am (day) n
You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<969/969hp 339/456m 444/449mv no opponent no opponent> calm hills (outside) 9am (day) n
A Path Through the Foothills
[Exits: north south]
<969/969hp 339/456m 442/449mv no opponent no opponent> calm hills (outside) 9am (day) e
A Path Through the Foothills
[Exits: north south]
<969/969hp 339/456m 440/449mv no opponent no opponent> calm hills (outside) 9am (day) n
No clear path makes that direction seem slightly dangerous.
<969/969hp 339/456m 440/449mv no opponent no opponent> calm hills (outside) 9am (day) n
A Path Through the Foothills
[Exits: north south]
<969/969hp 339/456m 438/449mv no opponent no opponent> calm hills (outside) 9am (day) On the Plateau
[Exits: east south]
<969/969hp 339/456m 437/449mv no opponent no opponent> calm road (outside) 9am (day) n
A sheer cliff face stops you.
<969/969hp 339/456m 437/449mv no opponent no opponent> calm road (outside) 9am (day) e
On the Plateau
[Exits: east west]
<969/969hp 339/456m 436/449mv no opponent no opponent> calm road (outside) 9am (day) e e
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way.
<969/969hp 339/456m 435/449mv no opponent no opponent> calm road (outside) 9am (day) whe
A Pebble-Strewn Path
[Exits: east west]
<969/969hp 339/456m 434/449mv no opponent no opponent> calm road (outside) 9am (day) Players near you in Tenebria: <PK> Kryton A Tunnel in the Central Mines <PK> Jinjarak A Pebble-Strewn Path
<969/969hp 339/456m 434/449mv no opponent no opponent> calm road (outside) 9am (day) e
A Pebble-Strewn Path
[Exits: east west]
<969/969hp 339/456m 433/449mv no opponent no opponent> calm road (outside) 9am (day) e
Outside the Village of Gwidry
[Exits: east west]
<969/969hp 339/456m 432/449mv no opponent no opponent> calm road (outside) 9am (day) e
A Dusty Road
[Exits: east west]
<969/969hp 339/456m 431/449mv no opponent no opponent> calm road (outside) 9am (day) whe
Players near you in Gwidry: <PK> Jinjarak A Dusty Road
<969/969hp 339/456m 431/449mv no opponent no opponent> calm road (outside) 9am (day) w
Outside the Village of Gwidry
[Exits: east west]
<969/969hp 339/456m 430/449mv no opponent no opponent> calm road (outside) 9am (day) w
A Pebble-Strewn Path
[Exits: east west]
<969/969hp 339/456m 429/449mv no opponent no opponent> calm road (outside) 9am (day) whe paladin
You didn't find any paladin.
<969/969hp 339/456m 429/449mv no opponent no opponent> calm road (outside) 9am (day) l
A Pebble-Strewn Path The pebble-strewn path appears to be used regularly, despite its relatively remote location. Mountains to the north and east provide a breathtaking landscape as you travel, but no signs of animal life can be seen. To the west, the path continues towards a thin plateau and, to the east, it appears to be approaching a small village.
[Exits: east west]
<969/969hp 339/456m 429/449mv no opponent no opponent> calm road (outside) 9am (day) w w
A Pebble-Strewn Path
[Exits: east west]
<969/969hp 339/456m 428/449mv no opponent no opponent> calm road (outside) 9am (day) whe
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way.
<969/969hp 339/456m 427/449mv no opponent no opponent> calm road (outside) 9am (day) Players near you in Tenebria: <PK> Kryton A Fork in the Mine Tunnel <PK> Jinjarak Audsug Crossing
<969/969hp 339/456m 427/449mv no opponent no opponent> calm road (outside) 9am (day) whe troll
a dark troll shaman Before The Iron Gates
<969/969hp 339/456m 427/449mv no opponent no opponent> calm road (outside) 9am (day) l
Audsug Crossing A large boulder rests on the south-eastern side of this intersection of paths. It appears to be granite, but has several black, glass-like protrusions. A wooden signpost has been erected beside the curious boulder to help travellers find their way. The one path appears to wind towards the mountains to the north, while disappearing into some rocks off to the south. The other heads east towards a small village and extends out onto some sort of plateau to the west.
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way.
<969/969hp 339/456m 427/449mv no opponent no opponent> calm road (outside) 9am (day) s
Path to the Old Mine
[Exits: north south down]
<969/969hp 339/456m 426/449mv no opponent no opponent> calm road (outside) 9am (day) s
Path to the Old Mine
[Exits: north east] An adventurer is here, repeatedly glancing over his shoulder. A frightened adventurer says 'Stay away from the old mine, Jinjarak!' A frightened adventurer says 'The trolls are vicious.'
<969/969hp 339/456m 425/449mv no opponent no opponent> calm road (outside) 9am (day) e e
Path to the Old Mine
[Exits: south west]
<969/969hp 339/456m 424/449mv no opponent no opponent> calm road (outside) 9am (day) Frightening granite stops your advance.
<969/969hp 339/456m 424/449mv no opponent no opponent> calm road (outside) 9am (day) whe
You break your objective tracking. Players near you in Tenebria: <PK> Kryton A Fork in the Tunnel <PK> Jinjarak Path to the Old Mine
<969/969hp 339/456m 424/449mv no opponent no opponent> calm road (outside) 9am (day) s
Above the Old Mine
[Exits: north down]
<969/969hp 339/456m 423/449mv no opponent no opponent> calm road (outside) 9am (day) d
Entrance to the Old Mine
[Exits: north up]
<969/969hp 339/456m 422/449mv no opponent no opponent> calm cave (indoors) 9am (day) whe troll
a dark troll shaman Before The Iron Gates
<969/969hp 339/456m 422/449mv no opponent no opponent> calm cave (indoors) 9am (day) n
A Rough Passage
[Exits: north east south]
<969/969hp 339/456m 420/449mv no opponent no opponent> calm cave (indoors) 9am (day) n
An Awful-Smelling Tunnel
[Exits: east south west]
<969/969hp 344/456m 449/449mv no opponent no opponent> calm cave (indoors) 10am (day) n
The cavern wall is impenetrable.
<969/969hp 344/456m 449/449mv no opponent no opponent> calm cave (indoors) 10am (day) e
An Awful-Smelling Tunnel
[Exits: east west]
<969/969hp 344/456m 447/449mv no opponent no opponent> calm cave (indoors) 10am (day) e
An Access Tunnel
[Exits: east west]
<969/969hp 344/456m 445/449mv no opponent no opponent> calm cave (indoors) 10am (day) e
An Access Tunnel
[Exits: north west]
<969/969hp 344/456m 444/449mv no opponent no opponent> calm cave (indoors) 10am (day) sca
You scan all around.
<969/969hp 344/456m 444/449mv no opponent no opponent> calm cave (indoors) 10am (day) n
An Access Tunnel
[Exits: south west]
<969/969hp 344/456m 442/449mv no opponent no opponent> calm cave (indoors) 10am (day) w
An Access Tunnel
[Exits: east west]
<969/969hp 344/456m 440/449mv no opponent no opponent> calm cave (indoors) 10am (day) w
An Access Tunnel
[Exits: north east]
<969/969hp 344/456m 438/449mv no opponent no opponent> calm cave (indoors) 10am (day) n
An Access Tunnel
[Exits: east south]
<969/969hp 344/456m 436/449mv no opponent no opponent> calm cave (indoors) 10am (day) e
An Access Tunnel
[Exits: north west down] A conspicuous looking rock lies in the caves. (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<969/969hp 344/456m 435/449mv no opponent no opponent> calm cave (indoors) 10am (day) murder $$
You yell 'Help! I am being attacked by Kryton!' You turn Kryton's attack against him. Your freezing bite DISEMBOWELS Kryton! Kryton concentrates on his combat style to prevent you from dodging. Kryton's charge DISEMBOWELS you! Kryton's slash DISEMBOWELS you! You do the best you can! Kryton has a few scratches.
You stop wielding an icy blue dagger. Kryton has a few scratches.
<880/969hp 329/456m 435/449mv shaft two_handed> evasive:59 cave (indoors) 10am (day) You do not have that item. Kryton has a few scratches.
<880/969hp 329/456m 435/449mv shaft two_handed> evasive:58 cave (indoors) 10am (day) You wear a huge tower shield as a shield. Kryton has a few scratches.
<880/969hp 329/456m 435/449mv shaft two_handed> evasive:58 cave (indoors) 10am (day) You block Kryton's attack and attempt to strike at the brief opening. Your riposte maims Kryton! Kryton's charge DISEMBOWELS you! Kryton's charge DISEMBOWELS you! Your weapon advantage overcomes Kryton's parry attempt. Your freezing bite DISMEMBERS Kryton! Kryton has some small wounds and bruises.
Your muscles surge with power. Kryton is blinded by the dirt in his eyes! Your kicked dirt scratches Kryton. Kryton has some small wounds and bruises.
<790/969hp 329/456m 410/449mv shaft two_handed> evasive:60 cave (indoors) 10am (day) Kryton has fled! Kryton walks north. A snotty old rottweiler walks north.
<790/969hp 329/456m 410/449mv no opponent no opponent> evasive:60 cave (indoors) 10am (day) n murder $$
Kryton walks in. A snotty old rottweiler walks in.
<790/969hp 329/456m 410/449mv no opponent no opponent> evasive:57 cave (indoors) 10am (day) Kryton walks west. A snotty old rottweiler walks west.
<790/969hp 329/456m 410/449mv no opponent no opponent> evasive:57 cave (indoors) 10am (day) wear frost du icy s s w w murder $$
Tunnel's End
[Exits: south]
<790/969hp 329/456m 407/449mv no opponent no opponent> evasive:55 cave (indoors) 10am (day) They aren't here.
<790/969hp 329/456m 407/449mv no opponent no opponent> evasive:54 cave (indoors) 10am (day) You do not have that item.
<790/969hp 329/456m 407/449mv no opponent no opponent> evasive:54 cave (indoors) 10am (day) You stop using a huge tower shield as a shield. You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<790/969hp 329/456m 407/449mv no opponent no opponent> evasive:54 cave (indoors) 10am (day) An Access Tunnel
[Exits: north west down] A conspicuous looking rock lies in the caves.
<790/969hp 329/456m 404/449mv no opponent no opponent> evasive:53 cave (indoors) 10am (day) The cavern wall is impenetrable.
<790/969hp 329/456m 404/449mv no opponent no opponent> evasive:53 cave (indoors) 10am (day) An Access Tunnel
[Exits: east south]
<790/969hp 329/456m 401/449mv no opponent no opponent> evasive:53 cave (indoors) 10am (day) w
The cavern wall is impenetrable.
<790/969hp 329/456m 401/449mv no opponent no opponent> evasive:52 cave (indoors) 10am (day) They aren't here.
<790/969hp 329/456m 401/449mv no opponent no opponent> evasive:52 cave (indoors) 10am (day) s
The cavern wall is impenetrable.
<790/969hp 329/456m 401/449mv no opponent no opponent> evasive:52 cave (indoors) 10am (day) An Access Tunnel
[Exits: north east]
<790/969hp 329/456m 398/449mv no opponent no opponent> evasive:51 cave (indoors) 10am (day) sca
You scan all around.
<790/969hp 329/456m 398/449mv no opponent no opponent> evasive:51 cave (indoors) 10am (day) e s
An Access Tunnel
[Exits: east west]
<790/969hp 329/456m 395/449mv no opponent no opponent> evasive:50 cave (indoors) 10am (day) s
The cavern wall is impenetrable.
<790/969hp 329/456m 395/449mv no opponent no opponent> evasive:50 cave (indoors) 10am (day) sca
The cavern wall is impenetrable.
<790/969hp 329/456m 395/449mv no opponent no opponent> evasive:49 cave (indoors) 10am (day) e
You scan all around.
<790/969hp 329/456m 395/449mv no opponent no opponent> evasive:49 cave (indoors) 10am (day) An Access Tunnel
[Exits: south west]
<790/969hp 329/456m 392/449mv no opponent no opponent> evasive:49 cave (indoors) 10am (day) whe
Players near you in Tenebria: <PK> Kryton Navigating Audsug Pass <PK> Jinjarak An Access Tunnel
<790/969hp 329/456m 392/449mv no opponent no opponent> evasive:48 cave (indoors) 10am (day) s s
An Access Tunnel
[Exits: north west]
<790/969hp 329/456m 389/449mv no opponent no opponent> evasive:48 cave (indoors) 10am (day) sca
The cavern wall is impenetrable.
<790/969hp 329/456m 389/449mv no opponent no opponent> evasive:47 cave (indoors) 10am (day) You scan all around.
<790/969hp 329/456m 389/449mv no opponent no opponent> evasive:47 cave (indoors) 10am (day) w
An Access Tunnel
[Exits: east west]
<790/969hp 329/456m 386/449mv no opponent no opponent> evasive:47 cave (indoors) 10am (day) w w
An Awful-Smelling Tunnel
[Exits: east west]
<790/969hp 329/456m 383/449mv no opponent no opponent> evasive:46 cave (indoors) 10am (day) whe
An Awful-Smelling Tunnel
[Exits: east south west]
<790/969hp 329/456m 380/449mv no opponent no opponent> evasive:46 cave (indoors) 10am (day) Players near you in Tenebria: <PK> Kryton Navigating Audsug Pass <PK> Jinjarak An Awful-Smelling Tunnel
<790/969hp 329/456m 380/449mv no opponent no opponent> evasive:45 cave (indoors) 10am (day) w w
A Rough Burrow
[Exits: east west]
<790/969hp 329/456m 377/449mv no opponent no opponent> evasive:44 cave (indoors) 10am (day) w
The Teething Room
[Exits: north east] A bracelet made of bloody teeth and nuggets of flesh lies here. A fresh cadaver has been tossed around here like a toy.
<818/969hp 339/456m 449/449mv no opponent no opponent> evasive:44 cave (indoors) 11am (day) The tunnel wall is impenetrable.
<818/969hp 339/456m 449/449mv no opponent no opponent> evasive:43 cave (indoors) 11am (day) whe large
You can't see the area out of this room.
<818/969hp 339/456m 449/449mv no opponent no opponent> evasive:42 cave (indoors) 11am (day) e
A Rough Burrow
[Exits: east west]
<818/969hp 339/456m 446/449mv no opponent no opponent> evasive:41 cave (indoors) 11am (day) e e
An Awful-Smelling Tunnel
[Exits: east south west]
<818/969hp 339/456m 443/449mv no opponent no opponent> evasive:41 cave (indoors) 11am (day) An Awful-Smelling Tunnel
[Exits: east west]
<818/969hp 339/456m 440/449mv no opponent no opponent> evasive:40 cave (indoors) 11am (day) whe large
You didn't find any large.
<818/969hp 339/456m 440/449mv no opponent no opponent> evasive:40 cave (indoors) 11am (day) l
An Awful-Smelling Tunnel So much regret. Your senses protest strongly at your decision to traverse your way down this most stinky of tunnels. A uniquely unpleasant blend of stale sweat odour hangs thickly in the air, and troll dung that has been smeared all over. These and a stuffy environment have joined forces to create one of the foulest stenches in all of Serin. In this case, the whole is far greater than the sum of its parts. It doesn't seem wise to stand around in here breathing in this revolting vapor. The stinky tunnel continues in both directions, west and east, though it is a little more favourable slightly east of here.
[Exits: east west]
<818/969hp 339/456m 440/449mv no opponent no opponent> evasive:39 cave (indoors) 11am (day) e
An Access Tunnel
[Exits: east west]
<818/969hp 339/456m 437/449mv no opponent no opponent> evasive:38 cave (indoors) 11am (day) whe
Players near you in Tenebria: <PK> Kryton North of Audsug Pass <PK> Jinjarak An Access Tunnel
<818/969hp 339/456m 437/449mv no opponent no opponent> evasive:38 cave (indoors) 11am (day) w
An Awful-Smelling Tunnel
[Exits: east west]
<818/969hp 339/456m 434/449mv no opponent no opponent> evasive:36 cave (indoors) 11am (day) w
An Awful-Smelling Tunnel
[Exits: east south west]
<818/969hp 339/456m 431/449mv no opponent no opponent> evasive:36 cave (indoors) 11am (day) s
A Rough Passage
[Exits: north east south]
<818/969hp 339/456m 428/449mv no opponent no opponent> evasive:35 cave (indoors) 11am (day) s
Entrance to the Old Mine
[Exits: north up]
<818/969hp 339/456m 425/449mv no opponent no opponent> evasive:35 cave (indoors) 11am (day) u
Above the Old Mine
[Exits: north down]
<818/969hp 339/456m 423/449mv no opponent no opponent> evasive:34 road (outside) 11am (day) n
Path to the Old Mine
[Exits: south west]
<818/969hp 339/456m 421/449mv no opponent no opponent> evasive:33 road (outside) 11am (day) n whe
Frightening granite stops your advance.
<818/969hp 339/456m 421/449mv no opponent no opponent> evasive:32 road (outside) 11am (day) Players near you in Tenebria: <PK> Kryton A Lower Trail on the Mountainside <PK> Jinjarak Path to the Old Mine
<818/969hp 339/456m 421/449mv no opponent no opponent> evasive:32 road (outside) 11am (day) w
Path to the Old Mine
[Exits: north east] An adventurer is here, repeatedly glancing over his shoulder.
<818/969hp 339/456m 419/449mv no opponent no opponent> evasive:32 road (outside) 11am (day) w
Frightening granite stops your advance.
<818/969hp 339/456m 419/449mv no opponent no opponent> evasive:31 road (outside) 11am (day) n
Path to the Old Mine
[Exits: north south down]
<818/969hp 339/456m 417/449mv no opponent no opponent> evasive:31 road (outside) 11am (day) n
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way.
<818/969hp 339/456m 415/449mv no opponent no opponent> evasive:30 road (outside) 11am (day) w
On the Plateau
[Exits: east west]
<818/969hp 339/456m 413/449mv no opponent no opponent> evasive:29 road (outside) 11am (day) w w
On the Plateau
[Exits: east south]
<818/969hp 339/456m 411/449mv no opponent no opponent> evasive:29 road (outside) 11am (day) whe
A sheer drop off halts you.
<818/969hp 339/456m 411/449mv no opponent no opponent> evasive:28 road (outside) 11am (day) Players near you in Tenebria: <PK> Kryton A Rocky Trail on the Mountainside <PK> Jinjarak On the Plateau
<818/969hp 339/456m 411/449mv no opponent no opponent> evasive:28 road (outside) 11am (day) s
A Path Through the Foothills
[Exits: north south]
<818/969hp 339/456m 408/449mv no opponent no opponent> evasive:27 hills (outside) 11am (day) s s s
A Path Through the Foothills
[Exits: north south]
<818/969hp 339/456m 404/449mv no opponent no opponent> evasive:27 hills (outside) 11am (day) whe
A Path Through the Foothills
[Exits: north south]
<818/969hp 339/456m 400/449mv no opponent no opponent> evasive:26 hills (outside) 11am (day) A Path Through the Foothills
[Exits: north south]
<818/969hp 339/456m 396/449mv no opponent no opponent> evasive:26 hills (outside) 11am (day) s
Players near you in Tenebria: <PK> Jinjarak A Path Through the Foothills
<818/969hp 339/456m 396/449mv no opponent no opponent> evasive:25 hills (outside) 11am (day) s
A Path Through the Foothills
[Exits: north south]
<818/969hp 339/456m 392/449mv no opponent no opponent> evasive:25 hills (outside) 11am (day) w
A Path Through the Foothills
[Exits: north south]
<818/969hp 339/456m 388/449mv no opponent no opponent> evasive:24 hills (outside) 11am (day) s
A steep incline to a fast river.
<818/969hp 339/456m 388/449mv no opponent no opponent> evasive:24 hills (outside) 11am (day) s
South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<818/969hp 339/456m 385/449mv no opponent no opponent> evasive:24 field (outside) 11am (day) whe
No clear path makes that direction seem slightly dangerous.
<818/969hp 339/456m 385/449mv no opponent no opponent> evasive:23 field (outside) 11am (day) Players near you in Tenebria: <PK> Jinjarak South of the Foothills
<818/969hp 339/456m 385/449mv no opponent no opponent> evasive:23 field (outside) 11am (day) w
Bank of a Swift Stream
[Exits: east west]
<818/969hp 339/456m 382/449mv no opponent no opponent> evasive:23 river (outside) 11am (day) w w
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<818/969hp 339/456m 377/449mv no opponent no opponent> evasive:22 mountain (outside) 11am (day) No clear path makes that direction seem slightly dangerous.
<818/969hp 339/456m 377/449mv no opponent no opponent> evasive:22 mountain (outside) 11am (day) d
Base of the Ladder
[Exits: east up]
<818/969hp 339/456m 371/449mv no opponent no opponent> evasive:21 mountain (outside) 11am (day) e s
Road to Tenebria
[Exits: south west]
<818/969hp 339/456m 365/449mv no opponent no opponent> evasive:21 mountain (outside) 11am (day) s s
The Plains
[Exits: north south]
<818/969hp 339/456m 361/449mv no opponent no opponent> evasive:20 field (outside) 11am (day) whe
The Lane
[Exits: north south]
<818/969hp 339/456m 359/449mv no opponent no opponent> evasive:20 field (outside) 11am (day) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<818/969hp 339/456m 357/449mv no opponent no opponent> evasive:19 road (outside) 11am (day) Players near you in Eastern Road: <PK> Jinjarak The Crossroads
<818/969hp 339/456m 357/449mv no opponent no opponent> evasive:19 road (outside) 11am (day) w
Along the Eastern Road
[Exits: east west]
<818/969hp 339/456m 355/449mv no opponent no opponent> evasive:18 road (outside) 11am (day) w w
Along the Eastern Road
[Exits: east west]
<818/969hp 339/456m 353/449mv no opponent no opponent> evasive:17 road (outside) 11am (day) w w
Along the Eastern Road
[Exits: east west]
<818/969hp 339/456m 351/449mv no opponent no opponent> evasive:17 road (outside) 11am (day) Along the Eastern Road
[Exits: east west]
<818/969hp 339/456m 349/449mv no opponent no opponent> evasive:16 road (outside) 11am (day) City Entrance
[Exits: east west]
<818/969hp 339/456m 347/449mv no opponent no opponent> evasive:16 road (outside) 11am (day) w
Outside the East Gate
[Exits: east west]
<818/969hp 339/456m 345/449mv no opponent no opponent> evasive:15 city (outside) 11am (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak Outside the East Gate
<818/969hp 339/456m 345/449mv no opponent no opponent> evasive:15 city (outside) 11am (day) w
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard steps aside and allows you to pass him.
<818/969hp 339/456m 343/449mv no opponent no opponent> evasive:14 city (outside) 11am (day) n n n
Along the Eastern Walls
[Exits: north south] An avian perimeter guard of Seringale is here, watching out for known criminals.
<818/969hp 339/456m 341/449mv no opponent no opponent> evasive:14 city (outside) 11am (day) n n
Along the Eastern Walls
[Exits: north south] A long-haired lanky man with piercing blue eyes stands here. Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<818/969hp 339/456m 339/449mv no opponent no opponent> evasive:13 city (outside) 11am (day) Along the Eastern Walls
[Exits: north south]
<818/969hp 339/456m 337/449mv no opponent no opponent> evasive:13 city (outside) 11am (day) whe
Along the Eastern Walls
[Exits: north south]
<818/969hp 339/456m 335/449mv no opponent no opponent> evasive:12 city (outside) 11am (day) Eastern Wall and North Road Junction
[Exits: south west] A dwarven perimeter guard of Seringale is here, watching out for known criminals.
<818/969hp 339/456m 333/449mv no opponent no opponent> evasive:12 city (outside) 11am (day) n
The town clock tolls twelve times as noon approaches.
<841/969hp 348/456m 438/449mv no opponent no opponent> evasive:12 city (outside) 12pm (noon) w
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak Eastern Wall and North Road Junction
<841/969hp 348/456m 438/449mv no opponent no opponent> evasive:11 city (outside) 12pm (noon) w
The weathered side of a large building is all that lies in that direction.
<841/969hp 348/456m 438/449mv no opponent no opponent> evasive:11 city (outside) 12pm (noon) w
The North Road
[Exits: east west]
<841/969hp 348/456m 436/449mv no opponent no opponent> evasive:11 road (outside) 12pm (noon) w
The North Road
[Exits: north east west]
<841/969hp 348/456m 434/449mv no opponent no opponent> evasive:10 road (outside) 12pm (noon) The North Road
[Exits: north east west]
<841/969hp 348/456m 432/449mv no opponent no opponent> evasive:10 road (outside) 12pm (noon) w
The North Road
[Exits: east south west]
<841/969hp 348/456m 430/449mv no opponent no opponent> evasive:9 road (outside) 12pm (noon) w
The North Road
[Exits: north east west]
<841/969hp 348/456m 428/449mv no opponent no opponent> evasive:9 road (outside) 12pm (noon) w
The North Road
[Exits: east south west]
<841/969hp 348/456m 426/449mv no opponent no opponent> evasive:8 road (outside) 12pm (noon) The North Road
[Exits: east south west]
<841/969hp 348/456m 424/449mv no opponent no opponent> evasive:8 road (outside) 12pm (noon) w
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<841/969hp 348/456m 422/449mv no opponent no opponent> evasive:7 city (outside) 12pm (noon) n
The North Main Street
[Exits: north south west]
<841/969hp 348/456m 420/449mv no opponent no opponent> evasive:7 road (outside) 12pm (noon) n n n
The North Main Street
[Exits: north east south west]
<841/969hp 348/456m 418/449mv no opponent no opponent> evasive:6 road (outside) 12pm (noon) n n n
The North Main Street
[Exits: north east south west] A human city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here.
<841/969hp 348/456m 416/449mv no opponent no opponent> evasive:6 road (outside) 12pm (noon) whe
The North Main Street
[Exits: north south]
<841/969hp 348/456m 414/449mv no opponent no opponent> evasive:5 road (outside) 12pm (noon) Inside the North Gate
[Exits: north south up] A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<841/969hp 348/456m 412/449mv no opponent no opponent> evasive:5 city (outside) 12pm (noon) Outside the North Gate
[Exits: north south]
<841/969hp 348/456m 410/449mv no opponent no opponent> evasive:4 city (outside) 12pm (noon) Path in the plains
[Exits: north east south west] A cute rabbit is here.
<841/969hp 348/456m 408/449mv no opponent no opponent> evasive:4 field (outside) 12pm (noon) Players near you in Plains of the North: <PK> Jinjarak Path in the plains
<841/969hp 348/456m 408/449mv no opponent no opponent> evasive:3 field (outside) 12pm (noon) n n
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<841/969hp 348/456m 405/449mv no opponent no opponent> evasive:3 hills (outside) 12pm (noon) n
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (Glowing) A small candle has been placed inside a carved out turnip. (Magical) A strange looking amulet is lying here, half covered with dust.
<841/969hp 348/456m 402/449mv no opponent no opponent> evasive:2 field (outside) 12pm (noon) whe
Grassy foothills
[Exits: north east south west] A small dining table is here.
<841/969hp 348/456m 399/449mv no opponent no opponent> evasive:2 hills (outside) 12pm (noon) Players near you in Plains of the North: <PK> Jinjarak Grassy foothills
<841/969hp 348/456m 399/449mv no opponent no opponent> evasive:1 hills (outside) 12pm (noon) n n
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<841/969hp 348/456m 395/449mv no opponent no opponent> evasive:1 hills (outside) 12pm (noon) Base of Mount Saidian
[Exits: south up]
<841/969hp 348/456m 390/449mv no opponent no opponent> active mountain (outside) 12pm (noon) whe
Players near you in Mount Saidian: <PK> Jinjarak Base of Mount Saidian
<841/969hp 348/456m 390/449mv no opponent no opponent> active mountain (outside) 12pm (noon) s
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<841/969hp 348/456m 385/449mv no opponent no opponent> active hills (outside) 12pm (noon) e e e
The steep foothills
[Exits: east south west] A cute rabbit is here.
<841/969hp 348/456m 381/449mv no opponent no opponent> active hills (outside) 12pm (noon) whe
The pool in the foothills
[Exits: north east south west] A crystal clear pool of water looks refreshing. Aruncus the Druid is walking around here, searching for herbs.
<841/969hp 348/456m 377/449mv no opponent no opponent> active hills (outside) 12pm (noon) Path in the foothills
[Exits: east south west]
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) af
You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 14 hours : modifies hitroll by 6 for 14 hours : lasts for 36 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) r
You rest.
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) sl
Your body relaxes as you fall into slumber. You go to sleep.
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) gr
Jinjarak's group: [50 War] Jinjarak 86% hp 76% mana 83% mv 541880 xp Kills: 5
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) gr
Jinjarak's group: [50 War] Jinjarak 86% hp 76% mana 83% mv 541880 xp Kills: 5
<841/969hp 348/456m 373/449mv no opponent no opponent> active hills (outside) 12pm (noon) gr
Jinjarak's group: [50 War] Jinjarak 94% hp 82% mana 100% mv 541880 xp Kills: 5
<918/969hp 375/456m 449/449mv no opponent no opponent> active hills (outside) 1pm (day) wa
You wake and stand up.
<918/969hp 375/456m 449/449mv no opponent no opponent> active hills (outside) 1pm (day) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<918/969hp 375/456m 449/449mv no opponent no opponent> active hills (outside) 1pm (day) whe
Players near you in Plains of the North: <PK> Jinjarak Path in the foothills
<918/969hp 375/456m 449/449mv no opponent no opponent> active hills (outside) 1pm (day) e e
Path in the foothills
[Exits: north east south west]
<918/969hp 375/456m 445/449mv no opponent no opponent> active hills (outside) 1pm (day) e
Path in the foothills
[Exits: east west]
<918/969hp 375/456m 441/449mv no opponent no opponent> active hills (outside) 1pm (day) e e
The path intersection
[Exits: north south west]
<918/969hp 375/456m 438/449mv no opponent no opponent> active field (outside) 1pm (day) whe
A row of sickly looking hedges blocks your way east.
<918/969hp 375/456m 438/449mv no opponent no opponent> active field (outside) 1pm (day) A row of sickly looking hedges blocks your way east.
<918/969hp 375/456m 438/449mv no opponent no opponent> active field (outside) 1pm (day) n n
Players near you in Plains of the North: <PK> Jinjarak The path intersection
<918/969hp 375/456m 438/449mv no opponent no opponent> active field (outside) 1pm (day) Road to Ofcol
[Exits: north south west]
<918/969hp 375/456m 436/449mv no opponent no opponent> active road (outside) 1pm (day) whe
Outside Ofcol
[Exits: north south]
<918/969hp 375/456m 434/449mv no opponent no opponent> active city (outside) 1pm (day) Players near you in Plains of the North: <PK> Jinjarak Outside Ofcol
<918/969hp 375/456m 434/449mv no opponent no opponent> active city (outside) 1pm (day) s
Road to Ofcol
[Exits: north south west]
<918/969hp 375/456m 432/449mv no opponent no opponent> active road (outside) 1pm (day) s
The path intersection
[Exits: north south west]
<918/969hp 375/456m 430/449mv no opponent no opponent> active field (outside) 1pm (day) n
Road to Ofcol
[Exits: north south west]
<918/969hp 375/456m 428/449mv no opponent no opponent> active road (outside) 1pm (day) n n
Outside Ofcol
[Exits: north south]
<918/969hp 375/456m 426/449mv no opponent no opponent> active city (outside) 1pm (day) whe
Dirt Road
[Exits: north south]
<918/969hp 375/456m 424/449mv no opponent no opponent> active city (outside) 1pm (day) Players near you in New Ofcol: <PK> Jinjarak Dirt Road
<918/969hp 375/456m 424/449mv no opponent no opponent> active city (outside) 1pm (day) s
Outside Ofcol
[Exits: north south]
<918/969hp 375/456m 422/449mv no opponent no opponent> active city (outside) 1pm (day) s
Road to Ofcol
[Exits: north south west]
<918/969hp 375/456m 420/449mv no opponent no opponent> active road (outside) 1pm (day) whe
Players near you in Plains of the North: <PK> Jinjarak Road to Ofcol
<918/969hp 375/456m 420/449mv no opponent no opponent> active road (outside) 1pm (day) w
The foothills
[Exits: east west]
<918/969hp 375/456m 417/449mv no opponent no opponent> active hills (outside) 1pm (day) w w
The foothills
[Exits: east south] Some herbs are lying here, small green leaves and tiny pink flowers.
<918/969hp 375/456m 413/449mv no opponent no opponent> active hills (outside) 1pm (day) whe
A row of bristly pines blocks your way west.
<918/969hp 375/456m 413/449mv no opponent no opponent> active hills (outside) 1pm (day) Players near you in Plains of the North: <PK> Jinjarak The foothills
<918/969hp 375/456m 413/449mv no opponent no opponent> active hills (outside) 1pm (day) s
Path in the foothills
[Exits: north east south west]
<918/969hp 375/456m 409/449mv no opponent no opponent> active hills (outside) 1pm (day) w w w
Path in the foothills
[Exits: east south west]
<918/969hp 375/456m 405/449mv no opponent no opponent> active hills (outside) 1pm (day) w
The pool in the foothills
[Exits: north east south west] A crystal clear pool of water looks refreshing. Aruncus the Druid is walking around here, searching for herbs. Aruncus the Druid says 'If you could find me some gyvel or timian herbs, I could make something powerful, Jinjarak.' Aruncus the Druid says 'The cost is twenty times the strength of the potion, for level 10, 20, 30, 40 or 50 potions.'
<918/969hp 375/456m 401/449mv no opponent no opponent> active hills (outside) 1pm (day) The steep foothills
[Exits: east south west] A cute rabbit is here.
<918/969hp 375/456m 397/449mv no opponent no opponent> active hills (outside) 1pm (day) The steep foothills
[Exits: north east south west] A cute rabbit is here.
<918/969hp 375/456m 393/449mv no opponent no opponent> active hills (outside) 1pm (day) w w
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here.
<918/969hp 375/456m 389/449mv no opponent no opponent> active hills (outside) 1pm (day) n
The hills are far too steep to the west to climb.
<918/969hp 375/456m 389/449mv no opponent no opponent> active hills (outside) 1pm (day) n
A Path from the Plains
[Exits: north south]
<918/969hp 375/456m 386/449mv no opponent no opponent> active field (outside) 1pm (day) n
Along the Path
[Exits: north east south west] A wood-elf ranger stands here, watching you with caution.
<918/969hp 375/456m 384/449mv no opponent no opponent> active field (outside) 1pm (day) Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree.
<918/969hp 375/456m 382/449mv no opponent no opponent> active field (outside) 1pm (day) d n
Entrance to Sylvan Vale
[Exits: north east west up] A rather large dog is here, wandering the valley.
<918/969hp 375/456m 380/449mv no opponent no opponent> active field (outside) 1pm (day) whe
In the Valley Basin
[Exits: north east south west]
<918/969hp 375/456m 378/449mv no opponent no opponent> active field (outside) 1pm (day) Players near you in Sylvan Vale: <PK> Jinjarak In the Valley Basin
<918/969hp 375/456m 378/449mv no opponent no opponent> active field (outside) 1pm (day) sl
You go to sleep.
<918/969hp 375/456m 378/449mv no opponent no opponent> active field (outside) 1pm (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<918/969hp 375/456m 378/449mv no opponent no opponent> active field (outside) 1pm (day) gr
Jinjarak's group: [50 War] Jinjarak 94% hp 82% mana 84% mv 541880 xp Kills: 5
<918/969hp 375/456m 378/449mv no opponent no opponent> active field (outside) 1pm (day) gr
Jinjarak's group: [50 War] Jinjarak 94% hp 82% mana 84% mv 541880 xp Kills: 5
<918/969hp 375/456m 378/449mv no opponent no opponent> active field (outside) 1pm (day) gr
Jinjarak's group: [50 War] Jinjarak 100% hp 87% mana 100% mv 541880 xp Kills: 5
<969/969hp 399/456m 449/449mv no opponent no opponent> active field (outside) 2pm (day) wa
You wake and stand up.
<969/969hp 399/456m 449/449mv no opponent no opponent> active field (outside) 2pm (day) whe
Players near you in Sylvan Vale: <PK> Jinjarak In the Valley Basin
<969/969hp 399/456m 449/449mv no opponent no opponent> active field (outside) 2pm (day) s
Entrance to Sylvan Vale
[Exits: north east west up] A rather large dog is here, wandering the valley.
<969/969hp 399/456m 447/449mv no opponent no opponent> active field (outside) 2pm (day) s
You spend some time extricating yourself from the mass of hanging vines.
<969/969hp 399/456m 447/449mv no opponent no opponent> active field (outside) 2pm (day) eq
You are using: <used as light> (Glowing) (Humming) the eye of the material abyss <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> the Ring of Dichotomy <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection <worn on ear> (Humming) an embossed titanium earring <worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates <worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets <worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates <worn on feet> (Glowing) a pair of turtle shell boots <worn about body> an unmoving black cloak <worn about waist> (Glowing) a superior golden girth of perfection <worn around wrist> (Magical) (Glowing) a marked bracelet <worn around wrist> (Magical) (Glowing) a marked bracelet <wielded> a frostbrand sword <dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger <floating nearby> (Glowing) (Humming) a titanium talisman <tattooed> (Glowing) a longhorn bull head with red eyes
<969/969hp 399/456m 447/449mv no opponent no opponent> active field (outside) 2pm (day) u
Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree.
<969/969hp 399/456m 445/449mv no opponent no opponent> active field (outside) 2pm (day) s s
Along the Path
[Exits: north east south west] A wood-elf ranger stands here, watching you with caution.
<969/969hp 399/456m 443/449mv no opponent no opponent> active field (outside) 2pm (day) s
A Path from the Plains
[Exits: north south]
<969/969hp 399/456m 441/449mv no opponent no opponent> active field (outside) 2pm (day) whe
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here.
<969/969hp 399/456m 438/449mv no opponent no opponent> active hills (outside) 2pm (day) Players near you in Plains of the North: <PK> Jinjarak The steep foothills
<969/969hp 399/456m 438/449mv no opponent no opponent> active hills (outside) 2pm (day) s
In front of hut in foothills
[Exits: north east south west] A small dining table is here.
<969/969hp 399/456m 434/449mv no opponent no opponent> active hills (outside) 2pm (day) e s
Grassy foothills
[Exits: north east south west] A small dining table is here.
<969/969hp 399/456m 430/449mv no opponent no opponent> active hills (outside) 2pm (day) s s
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (Glowing) A small candle has been placed inside a carved out turnip. (Magical) A strange looking amulet is lying here, half covered with dust.
<969/969hp 399/456m 427/449mv no opponent no opponent> active field (outside) 2pm (day) s
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<969/969hp 399/456m 424/449mv no opponent no opponent> active hills (outside) 2pm (day) whe
Path in the plains
[Exits: north east south west]
<969/969hp 399/456m 423/449mv no opponent no opponent> calm field (outside) 2pm (day) Outside the North Gate
[Exits: north south]
<969/969hp 399/456m 422/449mv no opponent no opponent> calm city (outside) 2pm (day) Players near you in Seringale: <PK> Aphrux The North Road Tisterik Illusionist Guildhall <PK> Jinjarak Outside the North Gate
<969/969hp 399/456m 422/449mv no opponent no opponent> calm city (outside) 2pm (day) s
Inside the North Gate
[Exits: north south up] A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard steps aside and allows you to pass him. A gate guard says 'Greetings adventurer, welcome to Seringale.'
<969/969hp 399/456m 421/449mv no opponent no opponent> calm city (outside) 2pm (day) s s
The North Main Street
[Exits: north south]
<969/969hp 399/456m 420/449mv no opponent no opponent> calm road (outside) 2pm (day) s s
The North Main Street
[Exits: north east south west] A human city guard of Seringale stands watch here.
<969/969hp 399/456m 419/449mv no opponent no opponent> calm road (outside) 2pm (day) whe
The North Main Street
[Exits: north east south west] An avian city guard of Seringale stands watch here.
<969/969hp 399/456m 418/449mv no opponent no opponent> calm road (outside) 2pm (day) s
The North Main Street
[Exits: north south west]
<969/969hp 399/456m 417/449mv no opponent no opponent> calm road (outside) 2pm (day) s s
Players near you in Seringale: <PK> Aphrux The North Road Tisterik Illusionist Guildhall <PK> Jinjarak The North Main Street
<969/969hp 399/456m 417/449mv no opponent no opponent> calm road (outside) 2pm (day) North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<969/969hp 399/456m 416/449mv no opponent no opponent> calm city (outside) 2pm (day) sc
The Main Street
[Exits: north south]
<969/969hp 399/456m 415/449mv no opponent no opponent> calm road (outside) 2pm (day) The Main Street
[Exits: north east south west]
<969/969hp 399/456m 414/449mv no opponent no opponent> calm road (outside) 2pm (day) /@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 114h:57m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 969/969 | | Sex: Female Class: Warrior Mana: 399/456 | | Size: medium Alignment: Neutral Move: 414/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 248 Saving Throws | | Off-H: 49 Vs Bash: 194 Afflictive: 49 | | Damroll: 34 Vs Slash: 244 Maledictive: 42 | | Off-H: 39 Vs Magic: 107 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 12 hours : modifies hitroll by 6 for 12 hours : lasts for 34 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 399/456m 414/449mv no opponent no opponent> calm road (outside) 2pm (day) s
The Main Street
[Exits: north east south west]
<969/969hp 399/456m 413/449mv no opponent no opponent> calm road (outside) 2pm (day) s s
North of Market Square
[Exits: north east west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 399/456m 412/449mv no opponent no opponent> calm city (outside) 2pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 399/456m 412/449mv no opponent no opponent> calm city (outside) 2pm (day) s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 399/456m 412/449mv no opponent no opponent> calm city (outside) 2pm (day) s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 399/456m 412/449mv no opponent no opponent> calm city (outside) 2pm (day) dr
You drink water from the Justice monument. Your thirst is quenched.
<969/969hp 399/456m 412/449mv no opponent no opponent> calm city (outside) 2pm (day) e
Northeast of Market Square
[Exits: south west]
<969/969hp 399/456m 411/449mv no opponent no opponent> calm inside (indoors) 2pm (day) s e
East of Market Square
[Exits: north east south] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 399/456m 410/449mv no opponent no opponent> calm city (outside) 2pm (day) The East Common Road
[Exits: north east south west]
<969/969hp 399/456m 409/449mv no opponent no opponent> calm road (outside) 2pm (day) devo e
You bow your head in worship of your god. Lorne grants you a little favor. Reputation with Lorne increased by 5. You receive 1 relic of <MYSTIC>.
<969/969hp 399/456m 409/449mv no opponent no opponent> calm road (outside) 2pm (day) The East Common Road
[Exits: north east south west]
<969/969hp 399/456m 408/449mv no opponent no opponent> calm road (outside) 2pm (day) e
The Eastern Monument
[Exits: east south west]
<969/969hp 399/456m 407/449mv no opponent no opponent> calm city (outside) 2pm (day) whe
Players near you in Seringale: <PK> Aphrux The North Road Tisterik Illusionist Guildhall <PK> Kryton The East Common Road <PK> Jinjarak The Eastern Monument
<969/969hp 399/456m 407/449mv no opponent no opponent> calm city (outside) 2pm (day) Kryton walks in. A snotty old rottweiler walks in.
<969/969hp 399/456m 407/449mv no opponent no opponent> calm city (outside) 2pm (day) Kryton walks west. A snotty old rottweiler walks west.
<969/969hp 399/456m 407/449mv no opponent no opponent> calm city (outside) 2pm (day) w w
The East Common Road
[Exits: north east south west]
<969/969hp 399/456m 406/449mv no opponent no opponent> calm road (outside) 2pm (day) whe
The East Common Road
[Exits: north east south west]
<969/969hp 399/456m 405/449mv no opponent no opponent> calm road (outside) 2pm (day) Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton North of Market Square <PK> Jinjarak The East Common Road
<969/969hp 399/456m 405/449mv no opponent no opponent> calm road (outside) 2pm (day) w
East of Market Square
[Exits: north east south] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 405/456m 449/449mv no opponent no opponent> calm city (outside) 3pm (day) w w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 405/456m 449/449mv no opponent no opponent> calm city (outside) 3pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 405/456m 449/449mv no opponent no opponent> calm city (outside) 3pm (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton The West Common Road <PK> Jinjarak East of Market Square
<969/969hp 405/456m 449/449mv no opponent no opponent> calm city (outside) 3pm (day) n
Northeast of Market Square
[Exits: south west]
<969/969hp 405/456m 448/449mv no opponent no opponent> calm inside (indoors) 3pm (day) w
North of Market Square
[Exits: north east west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 405/456m 447/449mv no opponent no opponent> calm city (outside) 3pm (day) n n
The Main Street
[Exits: north east south west]
<969/969hp 405/456m 446/449mv no opponent no opponent> calm road (outside) 3pm (day) The Main Street
[Exits: north east south west]
<969/969hp 405/456m 445/449mv no opponent no opponent> calm road (outside) 3pm (day) s s s
The Main Street
[Exits: north east south west]
<969/969hp 405/456m 444/449mv no opponent no opponent> calm road (outside) 3pm (day) whe
North of Market Square
[Exits: north east west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 405/456m 443/449mv no opponent no opponent> calm city (outside) 3pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<969/969hp 405/456m 443/449mv no opponent no opponent> calm city (outside) 3pm (day) w
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton Potion Shop <PK> Jinjarak North of Market Square
<969/969hp 405/456m 443/449mv no opponent no opponent> calm city (outside) 3pm (day) s
Northwest of Market Square
[Exits: east south]
<969/969hp 405/456m 442/449mv no opponent no opponent> calm inside (indoors) 3pm (day) w
West of Market Square
[Exits: north south west]
<969/969hp 405/456m 441/449mv no opponent no opponent> calm city (outside) 3pm (day) w
The West Common Road
[Exits: north east south west]
<969/969hp 405/456m 440/449mv no opponent no opponent> calm road (outside) 3pm (day) The West Common Road
[Exits: north east south west]
<969/969hp 405/456m 439/449mv no opponent no opponent> calm road (outside) 3pm (day) n
Kryton walks in. A snotty old rottweiler walks in.
<969/969hp 405/456m 439/449mv no opponent no opponent> calm road (outside) 3pm (day) Potion Shop
[Exits: north south up] A big black cauldron bubbles away in the corner. A white placard has been placed here listing the efficacy of various brews. Echuir the witch is here brewing potions for sale to the public. Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...' Echuir the witch says 'You must practice the cackle, like me!' Echuir the witch throws back her head and cackles with insane glee!
<969/969hp 405/456m 438/449mv no opponent no opponent> calm inside (indoors) 3pm (day) s
The West Common Road
[Exits: north east south west]
<969/969hp 405/456m 437/449mv no opponent no opponent> calm road (outside) 3pm (day) e e
The West Common Road
[Exits: north east south west]
<969/969hp 405/456m 436/449mv no opponent no opponent> calm road (outside) 3pm (day) whe
West of Market Square
[Exits: north south west]
<969/969hp 405/456m 435/449mv no opponent no opponent> calm city (outside) 3pm (day) Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton South of Market Square <PK> Jinjarak West of Market Square
<969/969hp 405/456m 435/449mv no opponent no opponent> calm city (outside) 3pm (day) s
Southwest of Market Square
[Exits: north east] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 405/456m 434/449mv no opponent no opponent> calm inside (indoors) 3pm (day) e
South of Market Square
[Exits: east south west]
<969/969hp 405/456m 433/449mv no opponent no opponent> calm city (outside) 3pm (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton East of Market Square <PK> Jinjarak South of Market Square
<969/969hp 405/456m 433/449mv no opponent no opponent> calm city (outside) 3pm (day) s
The Main Street
[Exits: north east south west] A halfling citizen of Seringale strolls about.
<969/969hp 405/456m 432/449mv no opponent no opponent> calm road (outside) 3pm (day) n
South of Market Square
[Exits: east south west]
<969/969hp 405/456m 431/449mv no opponent no opponent> calm city (outside) 3pm (day) e
Southeast of Market Square
[Exits: north west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 405/456m 430/449mv no opponent no opponent> calm inside (indoors) 3pm (day) e n
The side of a building is all that lies in that direction.
<969/969hp 405/456m 430/449mv no opponent no opponent> calm inside (indoors) 3pm (day) e
East of Market Square
[Exits: north east south] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<969/969hp 405/456m 429/449mv no opponent no opponent> calm city (outside) 3pm (day) e e e
The East Common Road
[Exits: north east south west]
<969/969hp 405/456m 428/449mv no opponent no opponent> calm road (outside) 3pm (day) whe
Kryton walks in. A snotty old rottweiler walks in. The East Common Road
[Exits: north east south west]
<969/969hp 405/456m 427/449mv no opponent no opponent> calm road (outside) 3pm (day) The Eastern Monument
[Exits: east south west]
<969/969hp 405/456m 426/449mv no opponent no opponent> calm city (outside) 3pm (day) The East Common Road
[Exits: east west]
<969/969hp 405/456m 425/449mv no opponent no opponent> calm road (outside) 3pm (day) Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton The Eastern Monument <PK> Jinjarak The East Common Road
<969/969hp 405/456m 425/449mv no opponent no opponent> calm road (outside) 3pm (day) Kryton walks in. A snotty old rottweiler walks in.
<969/969hp 405/456m 425/449mv no opponent no opponent> calm road (outside) 3pm (day) Kryton walks east. A snotty old rottweiler walks east.
<969/969hp 405/456m 425/449mv no opponent no opponent> calm road (outside) 3pm (day) we
The Eastern Monument
[Exits: east south west]
<969/969hp 405/456m 424/449mv no opponent no opponent> calm city (outside) 3pm (day) e
The East Common Road
[Exits: east west]
<969/969hp 405/456m 423/449mv no opponent no opponent> calm road (outside) 3pm (day) e
The East Common Road
[Exits: north east south west] A worn and stained cloak is crumpled up on the floor.
<969/969hp 405/456m 422/449mv no opponent no opponent> calm road (outside) 3pm (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Kryton Outside the East Gate <PK> Jinjarak The East Common Road
<969/969hp 405/456m 422/449mv no opponent no opponent> calm road (outside) 3pm (day) whe
Players near you in Seringale: <PK> Aphrux Foyer of the Mind Tisterik Illusionist Guildhall <PK> Jinjarak The East Common Road
<969/969hp 405/456m 422/449mv no opponent no opponent> calm road (outside) 3pm (day) sl
You go to sleep.
<969/969hp 405/456m 422/449mv no opponent no opponent> calm road (outside) 3pm (day) wa
You wake and stand up.
<969/969hp 405/456m 422/449mv no opponent no opponent> calm road (outside) 3pm (day) tena
You prepare your resolve and stand ready for battle.
<969/969hp 345/456m 422/449mv no opponent no opponent> calm road (outside) 3pm (day) e e e e whe
The East Common Road
[Exits: east west]
<969/969hp 355/456m 448/449mv no opponent no opponent> calm road (outside) 4pm (day) Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard steps aside and allows you to pass him.
<969/969hp 355/456m 447/449mv no opponent no opponent> calm city (outside) 4pm (day) Outside the East Gate
[Exits: east west]
<969/969hp 355/456m 446/449mv no opponent no opponent> calm city (outside) 4pm (day) City Entrance
[Exits: east west]
<969/969hp 355/456m 445/449mv no opponent no opponent> calm road (outside) 4pm (day) Players near you in Eastern Road: <PK> Kryton Along the Eastern Road <PK> Jinjarak City Entrance
<969/969hp 355/456m 445/449mv no opponent no opponent> calm road (outside) 4pm (day) e e
Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 444/449mv no opponent no opponent> calm road (outside) 4pm (day) e e
Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 443/449mv no opponent no opponent> calm road (outside) 4pm (day) whe
Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 442/449mv no opponent no opponent> calm road (outside) 4pm (day) Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 441/449mv no opponent no opponent> calm road (outside) 4pm (day) e
Players near you in Eastern Road: <PK> Kryton On the Eastern Road <PK> Jinjarak Along the Eastern Road
<969/969hp 355/456m 441/449mv no opponent no opponent> calm road (outside) 4pm (day) e
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<969/969hp 355/456m 440/449mv no opponent no opponent> calm road (outside) 4pm (day) Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 439/449mv no opponent no opponent> calm road (outside) 4pm (day) e
Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 438/449mv no opponent no opponent> calm road (outside) 4pm (day) s
Alas, you cannot go that way.
<969/969hp 355/456m 438/449mv no opponent no opponent> calm road (outside) 4pm (day) e e
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<969/969hp 355/456m 437/449mv no opponent no opponent> calm road (outside) 4pm (day) Alas, you cannot go that way.
<969/969hp 355/456m 437/449mv no opponent no opponent> calm road (outside) 4pm (day) s
Kryton walks in. A snotty old rottweiler walks in. On the Eastern Road
[Exits: north east]
<969/969hp 355/456m 436/449mv no opponent no opponent> calm road (outside) 4pm (day) e e e
On the Eastern Road
[Exits: east west]
<969/969hp 355/456m 435/449mv no opponent no opponent> calm road (outside) 4pm (day) On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<969/969hp 355/456m 434/449mv no opponent no opponent> calm road (outside) 4pm (day) On the Eastern Road
[Exits: north west]
<969/969hp 355/456m 433/449mv no opponent no opponent> calm road (outside) 4pm (day) w
On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<969/969hp 355/456m 432/449mv no opponent no opponent> calm road (outside) 4pm (day) w w murder $$
On the Eastern Road
[Exits: east west]
<969/969hp 355/456m 431/449mv no opponent no opponent> calm road (outside) 4pm (day) On the Eastern Road
[Exits: north east]
<969/969hp 355/456m 430/449mv no opponent no opponent> calm road (outside) 4pm (day) whe
They aren't here.
<969/969hp 355/456m 430/449mv no opponent no opponent> calm road (outside) 4pm (day) Players near you in Eastern Road: <PK> Kryton The Dragon Statue <PK> Jinjarak On the Eastern Road
<969/969hp 355/456m 430/449mv no opponent no opponent> calm road (outside) 4pm (day) n
Kryton walks in. A snotty old rottweiler walks in. The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<969/969hp 355/456m 429/449mv no opponent no opponent> calm road (outside) 4pm (day) w
Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 428/449mv no opponent no opponent> calm road (outside) 4pm (day) w murder $$
Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 427/449mv no opponent no opponent> calm road (outside) 4pm (day) They aren't here.
<969/969hp 355/456m 427/449mv no opponent no opponent> calm road (outside) 4pm (day) w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<969/969hp 355/456m 426/449mv no opponent no opponent> calm road (outside) 4pm (day) murder $$
They aren't here.
<969/969hp 355/456m 426/449mv no opponent no opponent> calm road (outside) 4pm (day) sca
You scan all around. *** Range 3 (east) *** The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads. *** Range 5 (west) *** (Charmed) A mist of ectoplasm vapor fills the air. Aphrux is here.
<969/969hp 355/456m 426/449mv no opponent no opponent> calm road (outside) 4pm (day) whe
Players near you in Eastern Road: <PK> Kryton The Dragon Statue <PK> Jinjarak The Crossroads
<969/969hp 355/456m 426/449mv no opponent no opponent> calm road (outside) 4pm (day) e
Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 425/449mv no opponent no opponent> calm road (outside) 4pm (day) e e e
Along the Eastern Road
[Exits: east west]
<969/969hp 355/456m 424/449mv no opponent no opponent> calm road (outside) 4pm (day) e e
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<969/969hp 355/456m 423/449mv no opponent no opponent> calm road (outside) 4pm (day) murder $$
Alas, you cannot go that way.
<969/969hp 355/456m 423/449mv no opponent no opponent> calm road (outside) 4pm (day) Alas, you cannot go that way.
<969/969hp 355/456m 423/449mv no opponent no opponent> calm road (outside) 4pm (day) Alas, you cannot go that way.
<969/969hp 355/456m 423/449mv no opponent no opponent> calm road (outside) 4pm (day) Kryton yells 'Help! I am being attacked by Jinjarak!' Your freezing bite DISEMBOWELS Kryton! Kryton awkwardly parries your freezing bite with a loud clang. Your freezing bite DISMEMBERS Kryton! Kryton has some small wounds and bruises.
Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton's slash DISMEMBERS you! Kryton has quite a few wounds.
<916/969hp 355/456m 423/449mv shaft two_handed> bloody:120 road (outside) 4pm (day) Kryton surges with power. Kryton strikes you with his weapon and attempts to hobble you. Kryton's hobble decimates you! You clutch your leg painfully as you begin to hobble. Kryton has quite a few wounds.
You stop wielding an icy blue dagger. Kryton has quite a few wounds.
<890/969hp 355/456m 423/449mv shaft two_handed> bloody:120 road (outside) 4pm (day) You do not have that item. Kryton has quite a few wounds.
<890/969hp 355/456m 423/449mv shaft two_handed> bloody:120 road (outside) 4pm (day) You wear a huge tower shield as a shield. Kryton has quite a few wounds.
<890/969hp 355/456m 423/449mv shaft two_handed> bloody:120 road (outside) 4pm (day) Your muscles surge with power. Kryton is blinded by the dirt in his eyes! Your kicked dirt scratches Kryton. Kryton's slash DISMEMBERS you! Kryton's slash DISMEMBERS you! Your freezing bite DISMEMBERS Kryton! Your freezing bite DISMEMBERS Kryton! Your tail injures Kryton. Kryton has quite a few wounds.
You block Kryton's attack with your shield. Your shield absorbs the impact of Kryton's slash easily. Kryton's charge DISMEMBERS you! Your freezing bite MASSACRES Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton has some big nasty wounds and scratches.
<712/969hp 355/456m 398/449mv shaft two_handed> bloody:120 road (outside) 4pm (day) Kryton has fled! Kryton walks south. A snotty old rottweiler walks south.
<712/969hp 355/456m 398/449mv no opponent no opponent> bloody:120 road (outside) 4pm (day) s
Kryton walks in. A snotty old rottweiler walks in.
<712/969hp 355/456m 398/449mv no opponent no opponent> bloody:119 road (outside) 4pm (day) murder $$
Kryton walks west. A snotty old rottweiler walks west.
<712/969hp 355/456m 398/449mv no opponent no opponent> bloody:118 road (outside) 4pm (day) n n murder $$ w w w
But you aren't fighting anyone!
<738/969hp 365/456m 449/449mv no opponent no opponent> bloody:117 road (outside) 5pm (day) On the Eastern Road
[Exits: north east]
<738/969hp 365/456m 447/449mv no opponent no opponent> bloody:117 road (outside) 5pm (day) whe
They aren't here.
<738/969hp 365/456m 447/449mv no opponent no opponent> bloody:116 road (outside) 5pm (day) The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<738/969hp 365/456m 445/449mv no opponent no opponent> bloody:116 road (outside) 5pm (day) Alas, you cannot go that way.
<738/969hp 365/456m 445/449mv no opponent no opponent> bloody:115 road (outside) 5pm (day) They aren't here.
<738/969hp 365/456m 445/449mv no opponent no opponent> bloody:115 road (outside) 5pm (day) Along the Eastern Road
[Exits: east west]
<738/969hp 365/456m 443/449mv no opponent no opponent> bloody:115 road (outside) 5pm (day) Along the Eastern Road
[Exits: east west]
<738/969hp 365/456m 441/449mv no opponent no opponent> bloody:114 road (outside) 5pm (day) w w
Your leg recovers enough to move normally again.
<738/969hp 365/456m 441/449mv no opponent no opponent> bloody:114 road (outside) 5pm (day) w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<738/969hp 365/456m 439/449mv no opponent no opponent> bloody:114 road (outside) 5pm (day) w
Players near you in Eastern Road: <PK> Aphrux City Entrance <PK> Jinjarak The Crossroads
<738/969hp 365/456m 439/449mv no opponent no opponent> bloody:113 road (outside) 5pm (day) whe
Along the Eastern Road
[Exits: east west]
<738/969hp 365/456m 437/449mv no opponent no opponent> bloody:113 road (outside) 5pm (day) Along the Eastern Road
[Exits: east west]
<738/969hp 365/456m 435/449mv no opponent no opponent> bloody:113 road (outside) 5pm (day) w w w
Along the Eastern Road
[Exits: east west]
<738/969hp 365/456m 433/449mv no opponent no opponent> bloody:112 road (outside) 5pm (day) w w
Along the Eastern Road
[Exits: east west]
<738/969hp 365/456m 431/449mv no opponent no opponent> bloody:112 road (outside) 5pm (day) whe
Players near you in Eastern Road: <PK> Aphrux City Entrance <PK> Jinjarak Along the Eastern Road
<738/969hp 365/456m 431/449mv no opponent no opponent> bloody:111 road (outside) 5pm (day) City Entrance
[Exits: east west] (Charmed) A mist of ectoplasm vapor fills the air. Aphrux is here.
<738/969hp 365/456m 429/449mv no opponent no opponent> bloody:111 road (outside) 5pm (day) w w w
Outside the East Gate
[Exits: east west]
<738/969hp 365/456m 427/449mv no opponent no opponent> bloody:110 city (outside) 5pm (day) Aphrux flies in. Some ectoplasm vapor floats in. Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<738/969hp 365/456m 425/449mv no opponent no opponent> bloody:110 city (outside) 5pm (day) whe
The East Common Road
[Exits: east west]
<738/969hp 365/456m 423/449mv no opponent no opponent> bloody:109 road (outside) 5pm (day) The East Common Road
[Exits: north east south west] A worn and stained cloak is crumpled up on the floor.
<738/969hp 365/456m 421/449mv no opponent no opponent> bloody:109 road (outside) 5pm (day) Players near you in Seringale: <PK> Aphrux Along the Eastern Walls Tisterik Illusionist Guildhall <PK> Kryton Northeast of Market Square <PK> Jinjarak The East Common Road
<738/969hp 365/456m 421/449mv no opponent no opponent> bloody:120 road (outside) 5pm (day) The East Common Road
[Exits: east west]
<738/969hp 365/456m 419/449mv no opponent no opponent> bloody:120 road (outside) 5pm (day) w w
The Eastern Monument
[Exits: east south west]
<738/969hp 365/456m 417/449mv no opponent no opponent> bloody:120 city (outside) 5pm (day) w
The East Common Road
[Exits: north east south west]
<738/969hp 365/456m 415/449mv no opponent no opponent> bloody:119 road (outside) 5pm (day) w w
Players near you in Seringale: <PK> Aphrux Along the Eastern Walls Tisterik Illusionist Guildhall <PK> Kryton The Main Street <PK> Jinjarak The East Common Road
<738/969hp 365/456m 415/449mv no opponent no opponent> bloody:119 road (outside) 5pm (day) The East Common Road
[Exits: north east south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<738/969hp 365/456m 413/449mv no opponent no opponent> bloody:118 road (outside) 5pm (day) whe
East of Market Square
[Exits: north east south] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<738/969hp 365/456m 411/449mv no opponent no opponent> bloody:118 city (outside) 5pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<738/969hp 365/456m 411/449mv no opponent no opponent> bloody:119 city (outside) 5pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<738/969hp 365/456m 411/449mv no opponent no opponent> bloody:119 city (outside) 5pm (day) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<738/969hp 365/456m 411/449mv no opponent no opponent> bloody:119 city (outside) 5pm (day) n
Players near you in Seringale: <PK> Aphrux The North Road Tisterik Illusionist Guildhall <PK> Kryton The North Main Street <PK> Jinjarak East of Market Square
<738/969hp 365/456m 411/449mv no opponent no opponent> bloody:119 city (outside) 5pm (day) w
Northeast of Market Square
[Exits: south west]
<738/969hp 365/456m 410/449mv no opponent no opponent> bloody:118 inside (indoors) 5pm (day) North of Market Square
[Exits: north east west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<738/969hp 365/456m 409/449mv no opponent no opponent> bloody:118 city (outside) 5pm (day) n n
The Main Street
[Exits: north east south west]
<738/969hp 365/456m 407/449mv no opponent no opponent> bloody:117 road (outside) 5pm (day) n n n
The Main Street
[Exits: north east south west]
<738/969hp 365/456m 405/449mv no opponent no opponent> bloody:117 road (outside) 5pm (day) n n n
The Main Street
[Exits: north south]
<738/969hp 365/456m 403/449mv no opponent no opponent> bloody:120 road (outside) 5pm (day) n whe
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<738/969hp 365/456m 401/449mv no opponent no opponent> bloody:120 city (outside) 5pm (day) The North Main Street
[Exits: north south west]
<738/969hp 365/456m 399/449mv no opponent no opponent> bloody:119 road (outside) 5pm (day) The North Main Street
[Exits: north east south west] A human city guard of Seringale stands watch here. An avian city guard of Seringale stands watch here.
<738/969hp 365/456m 397/449mv no opponent no opponent> bloody:119 road (outside) 5pm (day) The North Main Street
[Exits: north east south west]
<738/969hp 365/456m 395/449mv no opponent no opponent> bloody:118 road (outside) 5pm (day) double staff n
The North Main Street
[Exits: north south]
<738/969hp 365/456m 393/449mv no opponent no opponent> bloody:118 road (outside) 5pm (day) n n
Inside the North Gate
[Exits: (north) south up] A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!' A gate guard steps aside and allows you to pass him.
<738/969hp 365/456m 391/449mv no opponent no opponent> bloody:117 city (outside) 5pm (day) whe
Players near you in Seringale: <PK> Aphrux The North Road Tisterik Illusionist Guildhall <PK> Kryton Outside the North Gate <PK> Jinjarak Inside the North Gate
<738/969hp 365/456m 391/449mv no opponent no opponent> bloody:117 city (outside) 5pm (day) You stop wielding a frostbrand sword. You stop using a huge tower shield as a shield. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff.
<738/969hp 365/476m 391/449mv no opponent no opponent> bloody:117 city (outside) 5pm (day) The gate is closed.
<738/969hp 365/476m 391/449mv no opponent no opponent> bloody:116 city (outside) 5pm (day) The gate is closed.
<738/969hp 365/476m 391/449mv no opponent no opponent> bloody:116 city (outside) 5pm (day) The gate is closed.
<738/969hp 365/476m 391/449mv no opponent no opponent> bloody:116 city (outside) 5pm (day) Players near you in Seringale: <PK> Aphrux The North Road Tisterik Illusionist Guildhall <PK> Jinjarak Inside the North Gate
<738/969hp 365/476m 391/449mv no opponent no opponent> bloody:115 city (outside) 5pm (day) p[ n
I don't know how to do that.
<738/969hp 365/476m 391/449mv no opponent no opponent> bloody:115 city (outside) 5pm (day) n
The gate is closed.
<738/969hp 365/476m 391/449mv no opponent no opponent> bloody:114 city (outside) 5pm (day) op n
You open the gate north of you.
<738/969hp 365/476m 391/449mv no opponent no opponent> bloody:113 city (outside) 5pm (day) n n whe
Outside the North Gate
[Exits: north south]
<738/969hp 365/476m 389/449mv no opponent no opponent> bloody:111 city (outside) 5pm (day) Path in the plains
[Exits: north east south west]
<738/969hp 365/476m 387/449mv no opponent no opponent> bloody:111 field (outside) 5pm (day) n
Players near you in Plains of the North: <PK> Jinjarak Path in the plains
<738/969hp 365/476m 387/449mv no opponent no opponent> bloody:110 field (outside) 5pm (day) Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<738/969hp 365/476m 384/449mv no opponent no opponent> bloody:110 hills (outside) 5pm (day) n n
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (Glowing) A small candle has been placed inside a carved out turnip. (Magical) A strange looking amulet is lying here, half covered with dust.
<738/969hp 365/476m 381/449mv no opponent no opponent> bloody:109 field (outside) 5pm (day) n n
Grassy foothills
[Exits: north east south west] A small dining table is here.
<738/969hp 365/476m 378/449mv no opponent no opponent> bloody:109 hills (outside) 5pm (day) whe
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<738/969hp 365/476m 374/449mv no opponent no opponent> bloody:108 hills (outside) 5pm (day) Base of Mount Saidian
[Exits: south up]
<738/969hp 365/476m 369/449mv no opponent no opponent> bloody:108 mountain (outside) 5pm (day) Players near you in Mount Saidian: <PK> Kryton Yilhet Road <PK> Jinjarak Base of Mount Saidian
<738/969hp 365/476m 369/449mv no opponent no opponent> bloody:107 mountain (outside) 5pm (day) u
Trail on the Mountain
[Exits: up down]
<738/969hp 365/476m 363/449mv no opponent no opponent> bloody:106 mountain (outside) 5pm (day) u u
Top of the Mountain
[Exits: north down] A marble pillar stands here, marking the southern boundary of the city.
<738/969hp 365/476m 357/449mv no opponent no opponent> bloody:106 mountain (indoors) 5pm (day) whe n
The sky echoes with the howls of the wind overhead.
<738/969hp 365/476m 357/449mv no opponent no opponent> bloody:105 mountain (indoors) 5pm (day) n
Players near you in Mount Saidian: <PK> Kryton Outside the Castle Gates <PK> Jinjarak Top of the Mountain
<738/969hp 365/476m 357/449mv no opponent no opponent> bloody:105 mountain (indoors) 5pm (day) n
The South Gate of the Town of Liberty
[Exits: north south] (White Aura) A male citizen of the town is wandering around. The castle bells toll once as the evening begins.
<758/969hp 373/476m 449/449mv no opponent no opponent> bloody:120 city (outside) 6pm (day) Celestyn Street
[Exits: north south west] (White Aura) A female citizen of the town saunters about. (White Aura) A male citizen of the town is wandering around. An avian cityguard is here, protecting the town from intruders.
<758/969hp 373/476m 447/449mv no opponent no opponent> bloody:119 city (outside) 6pm (day) murder $$
Celestyn Street
[Exits: north east south west] (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 445/449mv no opponent no opponent> bloody:119 city (outside) 6pm (day) They aren't here.
<758/969hp 373/476m 445/449mv no opponent no opponent> bloody:118 city (outside) 6pm (day) n
Celestyn Street
[Exits: north south west]
<758/969hp 373/476m 443/449mv no opponent no opponent> bloody:117 city (outside) 6pm (day) whe
Players near you in Mount Saidian: <PK> Kryton Northwest Watchtower <PK> Jinjarak Celestyn Street
<758/969hp 373/476m 443/449mv no opponent no opponent> bloody:120 city (outside) 6pm (day) n
Torin Square
[Exits: north east south west] A magnificent fountain of water flows here. An avian cityguard is here, protecting the town from intruders. An avian cityguard is here, protecting the town from intruders. An avian cityguard is here, protecting the town from intruders. (White Aura) A male citizen of the town is wandering around. (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 441/449mv no opponent no opponent> bloody:120 city (outside) 6pm (day) w w
Kersh Road
[Exits: east west] (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 439/449mv no opponent no opponent> bloody:120 city (outside) 6pm (day) Kersh Road
[Exits: north east south west]
<758/969hp 373/476m 437/449mv no opponent no opponent> bloody:120 city (outside) 6pm (day) ew
I don't think much is to be achieved by that.
<758/969hp 373/476m 437/449mv no opponent no opponent> bloody:120 city (outside) 6pm (day) w
The West Gate of the Town of Liberty
[Exits: north east south west] (White Aura) A female citizen of the town saunters about. (White Aura) A male citizen of the town is wandering around. (White Aura) A male citizen of the town is wandering around. An avian cityguard is here, protecting the town from intruders.
<758/969hp 373/476m 435/449mv no opponent no opponent> bloody:119 city (outside) 6pm (day) w whe
The Top of a Mountain Trail
[Exits: east down]
<758/969hp 373/476m 433/449mv no opponent no opponent> bloody:120 forest (indoors) 6pm (day) Players near you in Mount Saidian: <PK> Kryton The Western Battlements <PK> Jinjarak The Top of a Mountain Trail
<758/969hp 373/476m 433/449mv no opponent no opponent> bloody:119 forest (indoors) 6pm (day) e
The West Gate of the Town of Liberty
[Exits: north east south west] (White Aura) A female citizen of the town saunters about. (White Aura) A male citizen of the town is wandering around. (White Aura) A male citizen of the town is wandering around. An avian cityguard is here, protecting the town from intruders.
<758/969hp 373/476m 431/449mv no opponent no opponent> bloody:119 city (outside) 6pm (day) e
Kersh Road
[Exits: north east south west]
<758/969hp 373/476m 429/449mv no opponent no opponent> bloody:118 city (outside) 6pm (day) e
Kersh Road
[Exits: east west] (White Aura) A male citizen of the town is wandering around. An avian cityguard is here, protecting the town from intruders. (White Aura) A male citizen of the town is wandering around. (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 427/449mv no opponent no opponent> bloody:117 city (outside) 6pm (day) w w
Kersh Road
[Exits: north east south west]
<758/969hp 373/476m 425/449mv no opponent no opponent> bloody:120 city (outside) 6pm (day) whe
The West Gate of the Town of Liberty
[Exits: north east south west] (White Aura) A female citizen of the town saunters about. (White Aura) A male citizen of the town is wandering around. (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 423/449mv no opponent no opponent> bloody:119 city (outside) 6pm (day) Players near you in Mount Saidian: <PK> Kryton Arkhalis Street <PK> Jinjarak The West Gate of the Town of Liberty
<758/969hp 373/476m 423/449mv no opponent no opponent> bloody:119 city (outside) 6pm (day) s
The Western Battlements
[Exits: north south] An avian cityguard is here, protecting the town from intruders. An avian cityguard is here, protecting the town from intruders. (White Aura) A female citizen of the town saunters about. (White Aura) A female citizen of the town saunters about. An avian cavalier is here, defending tomorrow.
<758/969hp 373/476m 421/449mv no opponent no opponent> bloody:118 city (outside) 6pm (day) s s s
The Western Battlements
[Exits: north south] An avian cavalier is here, defending tomorrow.
<758/969hp 373/476m 419/449mv no opponent no opponent> bloody:117 city (outside) 6pm (day) s s
Southwest Watchtower
[Exits: north] (White Aura) A female citizen of the town saunters about. An avian watchtower guard is here, guarding the town from intruders.
<758/969hp 373/476m 417/449mv no opponent no opponent> bloody:117 city (outside) 6pm (day) The stone battlement feels rough to the touch.
<758/969hp 373/476m 417/449mv no opponent no opponent> bloody:116 city (outside) 6pm (day) The stone battlement feels rough to the touch.
<758/969hp 373/476m 417/449mv no opponent no opponent> bloody:116 city (outside) 6pm (day) n
The stone battlement feels rough to the touch.
<758/969hp 373/476m 417/449mv no opponent no opponent> bloody:116 city (outside) 6pm (day) The Western Battlements
[Exits: north south] An avian cavalier is here, defending tomorrow.
<758/969hp 373/476m 415/449mv no opponent no opponent> bloody:116 city (outside) 6pm (day) e
You graze the cold stone wall with your fingertips.
<758/969hp 373/476m 415/449mv no opponent no opponent> bloody:115 city (outside) 6pm (day) n
The Western Battlements
[Exits: north south] An avian cityguard is here, protecting the town from intruders. An avian cityguard is here, protecting the town from intruders. (White Aura) A female citizen of the town saunters about. (White Aura) A female citizen of the town saunters about. An avian cavalier is here, defending tomorrow.
<758/969hp 373/476m 413/449mv no opponent no opponent> bloody:115 city (outside) 6pm (day) n
The West Gate of the Town of Liberty
[Exits: north east south west] (White Aura) A female citizen of the town saunters about. (White Aura) A male citizen of the town is wandering around. (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 411/449mv no opponent no opponent> bloody:114 city (outside) 6pm (day) whe
Players near you in Mount Saidian: <PK> Jinjarak The West Gate of the Town of Liberty
<758/969hp 373/476m 411/449mv no opponent no opponent> bloody:114 city (outside) 6pm (day) e
Kersh Road
[Exits: north east south west]
<758/969hp 373/476m 409/449mv no opponent no opponent> bloody:114 city (outside) 6pm (day) e e
Kersh Road
[Exits: east west] (White Aura) A male citizen of the town is wandering around. An avian cityguard is here, protecting the town from intruders. (White Aura) A male citizen of the town is wandering around. (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 407/449mv no opponent no opponent> bloody:113 city (outside) 6pm (day) Torin Square
[Exits: north east south west] A magnificent fountain of water flows here. An avian cityguard is here, protecting the town from intruders. An avian cityguard is here, protecting the town from intruders.
<758/969hp 373/476m 405/449mv no opponent no opponent> bloody:113 city (outside) 6pm (day) s
Celestyn Street
[Exits: north south west] (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 403/449mv no opponent no opponent> bloody:112 city (outside) 6pm (day) s s s
Celestyn Street
[Exits: north east south west]
<758/969hp 373/476m 401/449mv no opponent no opponent> bloody:111 city (outside) 6pm (day) s s
A male citizen flies in.
<758/969hp 373/476m 401/449mv no opponent no opponent> bloody:111 city (outside) 6pm (day) s
Celestyn Street
[Exits: north south west] An avian cityguard is here, protecting the town from intruders. (White Aura) A female citizen of the town saunters about.
<758/969hp 373/476m 399/449mv no opponent no opponent> bloody:111 city (outside) 6pm (day) whe
The South Gate of the Town of Liberty
[Exits: north south] (White Aura) A male citizen of the town is wandering around.
<758/969hp 373/476m 397/449mv no opponent no opponent> bloody:110 city (outside) 6pm (day) Top of the Mountain
[Exits: north down] A marble pillar stands here, marking the southern boundary of the city.
<758/969hp 373/476m 393/449mv no opponent no opponent> bloody:110 mountain (indoors) 6pm (day) Leaping off the mountain won't do anyone any good.
<758/969hp 373/476m 393/449mv no opponent no opponent> bloody:109 mountain (indoors) 6pm (day) Leaping off the mountain won't do anyone any good.
<758/969hp 373/476m 393/449mv no opponent no opponent> bloody:109 mountain (indoors) 6pm (day) d
Players near you in Mount Saidian: <PK> Jinjarak Top of the Mountain
<758/969hp 373/476m 393/449mv no opponent no opponent> bloody:109 mountain (indoors) 6pm (day) d d
Trail on the Mountain
[Exits: up down]
<758/969hp 373/476m 387/449mv no opponent no opponent> bloody:108 mountain (outside) 6pm (day) Base of Mount Saidian
[Exits: south up]
<758/969hp 373/476m 381/449mv no opponent no opponent> bloody:108 mountain (outside) 6pm (day) s s
The dirt of the path is somewhat worn and littered here and there with feathers.
<758/969hp 373/476m 381/449mv no opponent no opponent> bloody:107 mountain (outside) 6pm (day) The steep foothills
[Exits: north east south west] A cute rabbit is here.
<758/969hp 373/476m 376/449mv no opponent no opponent> bloody:107 hills (outside) 6pm (day) whe
Grassy foothills
[Exits: north east south west] A small dining table is here.
<758/969hp 373/476m 372/449mv no opponent no opponent> bloody:107 hills (outside) 6pm (day) Players near you in Plains of the North: <PK> Jinjarak Grassy foothills
<758/969hp 373/476m 372/449mv no opponent no opponent> bloody:106 hills (outside) 6pm (day) n
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<758/969hp 373/476m 368/449mv no opponent no opponent> bloody:106 hills (outside) 6pm (day) w w
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here.
<758/969hp 373/476m 364/449mv no opponent no opponent> bloody:105 hills (outside) 6pm (day) w
The hills are far too steep to the west to climb.
<758/969hp 373/476m 364/449mv no opponent no opponent> bloody:105 hills (outside) 6pm (day) n
The hills are far too steep to the west to climb.
<758/969hp 373/476m 364/449mv no opponent no opponent> bloody:104 hills (outside) 6pm (day) n
A Path from the Plains
[Exits: north south]
<758/969hp 373/476m 361/449mv no opponent no opponent> bloody:104 field (outside) 6pm (day) n
Along the Path
[Exits: north east south west] A wood-elf ranger stands here, watching you with caution.
<758/969hp 373/476m 359/449mv no opponent no opponent> bloody:104 field (outside) 6pm (day) Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree.
<758/969hp 373/476m 357/449mv no opponent no opponent> bloody:103 field (outside) 6pm (day) d
Entrance to Sylvan Vale
[Exits: north east west up] A rather large dog is here, wandering the valley.
<758/969hp 373/476m 355/449mv no opponent no opponent> bloody:102 field (outside) 6pm (day) n whe
In the Valley Basin
[Exits: north east south west]
<758/969hp 373/476m 353/449mv no opponent no opponent> bloody:102 field (outside) 6pm (day) s
Players near you in Sylvan Vale: <PK> Jinjarak In the Valley Basin
<758/969hp 373/476m 353/449mv no opponent no opponent> bloody:101 field (outside) 6pm (day) Entrance to Sylvan Vale
[Exits: north east west up] A rather large dog is here, wandering the valley.
<758/969hp 373/476m 351/449mv no opponent no opponent> bloody:101 field (outside) 6pm (day) u
Scenic Rock
[Exits: south down] A regal sign has been attached to a nearby tree.
<758/969hp 373/476m 349/449mv no opponent no opponent> bloody:100 field (outside) 6pm (day) s
Along the Path
[Exits: north east south west] A wood-elf ranger stands here, watching you with caution.
<758/969hp 373/476m 347/449mv no opponent no opponent> bloody:100 field (outside) 6pm (day) s s s
A Path from the Plains
[Exits: north south]
<758/969hp 373/476m 345/449mv no opponent no opponent> bloody:99 field (outside) 6pm (day) s
The steep foothills
[Exits: north east south] A bunch of pretty wild flowers is here.
<758/969hp 373/476m 342/449mv no opponent no opponent> bloody:99 hills (outside) 6pm (day) In front of hut in foothills
[Exits: north east south west] A small dining table is here.
<758/969hp 373/476m 338/449mv no opponent no opponent> bloody:98 hills (outside) 6pm (day) e
Grassy plains
[Exits: north east south] Some black gyvel is lying here, dark green with tiny blood red flowers. A cute rabbit is here. The sun slowly disappears in the west. The sky is getting cloudy.
<781/969hp 383/476m 440/449mv no opponent no opponent> bloody:98 field (outside) 7pm (dusk) s s
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (Glowing) A small candle has been placed inside a carved out turnip. (Magical) A strange looking amulet is lying here, half covered with dust.
<781/969hp 383/476m 438/449mv no opponent no opponent> bloody:97 field (outside) 7pm (dusk) s s s s
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<781/969hp 383/476m 435/449mv no opponent no opponent> bloody:97 hills (outside) 7pm (dusk) s
Path in the plains
[Exits: north east south west]
<781/969hp 383/476m 432/449mv no opponent no opponent> bloody:96 field (outside) 7pm (dusk) whe
Outside the North Gate
[Exits: north south]
<781/969hp 383/476m 430/449mv no opponent no opponent> bloody:96 city (outside) 7pm (dusk) Inside the North Gate
[Exits: north south up] A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<781/969hp 383/476m 428/449mv no opponent no opponent> bloody:95 city (outside) 7pm (dusk) The North Main Street
[Exits: north south] A fledgling harpy is here, fallen from the clouds above.
<781/969hp 383/476m 426/449mv no opponent no opponent> bloody:95 road (outside) 7pm (dusk) The North Main Street
[Exits: north east south west]
<781/969hp 383/476m 424/449mv no opponent no opponent> bloody:94 road (outside) 7pm (dusk) The North Main Street
[Exits: north east south west] An avian city guard of Seringale stands watch here.
<781/969hp 383/476m 422/449mv no opponent no opponent> bloody:94 road (outside) 7pm (dusk) Players near you in Seringale: <PK> Aphrux Entrance to the Psionicist Guild Tisterik Illusionist Guildhall <PK> Jinjarak The North Main Street
<781/969hp 383/476m 422/449mv no opponent no opponent> bloody:119 road (outside) 7pm (dusk) n
The North Main Street
[Exits: north east south west]
<781/969hp 383/476m 420/449mv no opponent no opponent> bloody:118 road (outside) 7pm (dusk) n n n
The North Main Street
[Exits: north south] A fledgling harpy is here, fallen from the clouds above.
<781/969hp 383/476m 418/449mv no opponent no opponent> bloody:118 road (outside) 7pm (dusk) n n
Inside the North Gate
[Exits: north south up] A half-elf city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<781/969hp 383/476m 416/449mv no opponent no opponent> bloody:117 city (outside) 7pm (dusk) n n
A fledgling harpy flies in.
<781/969hp 383/476m 416/449mv no opponent no opponent> bloody:117 city (outside) 7pm (dusk) Outside the North Gate
[Exits: north south]
<781/969hp 383/476m 414/449mv no opponent no opponent> bloody:117 city (outside) 7pm (dusk) Path in the plains
[Exits: north east south west]
<781/969hp 383/476m 412/449mv no opponent no opponent> bloody:116 field (outside) 7pm (dusk) whe
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<781/969hp 383/476m 409/449mv no opponent no opponent> bloody:116 hills (outside) 7pm (dusk) Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (Glowing) A small candle has been placed inside a carved out turnip. (Magical) A strange looking amulet is lying here, half covered with dust.
<781/969hp 383/476m 406/449mv no opponent no opponent> bloody:115 field (outside) 7pm (dusk) Grassy foothills
[Exits: north east south west] A small dining table is here.
<781/969hp 383/476m 403/449mv no opponent no opponent> bloody:115 hills (outside) 7pm (dusk) n
Players near you in Plains of the North: <PK> Jinjarak Grassy foothills
<781/969hp 383/476m 403/449mv no opponent no opponent> bloody:114 hills (outside) 7pm (dusk) n
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<781/969hp 383/476m 399/449mv no opponent no opponent> bloody:114 hills (outside) 7pm (dusk) Base of Mount Saidian
[Exits: south up]
<781/969hp 383/476m 394/449mv no opponent no opponent> bloody:113 mountain (outside) 7pm (dusk) whe
Players near you in Mount Saidian: <PK> Jinjarak Base of Mount Saidian
<781/969hp 383/476m 394/449mv no opponent no opponent> bloody:113 mountain (outside) 7pm (dusk) s
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<781/969hp 383/476m 389/449mv no opponent no opponent> bloody:112 hills (outside) 7pm (dusk) e e
The steep foothills
[Exits: east south west] A cute rabbit is here.
<781/969hp 383/476m 385/449mv no opponent no opponent> bloody:112 hills (outside) 7pm (dusk) dr
The pool in the foothills
[Exits: north east south west] A crystal clear pool of water looks refreshing.
<781/969hp 383/476m 381/449mv no opponent no opponent> bloody:111 hills (outside) 7pm (dusk) n n n
You drink water from a crystal clear pool of water. Your thirst is quenched.
<781/969hp 383/476m 381/449mv no opponent no opponent> bloody:111 hills (outside) 7pm (dusk) Path to the Mountains
[Exits: north south]
<781/969hp 383/476m 377/449mv no opponent no opponent> bloody:110 hills (outside) 7pm (dusk) whe
Base of the Mountains
[Exits: south up] An orc cowers here, peering around nervously for any elves. An orc cowers here, peering around nervously for any elves. A vulture circles over you, waiting to swoop down to their meal. A vulture circles over you, waiting to swoop down to their meal.
<781/969hp 383/476m 373/449mv no opponent no opponent> bloody:110 hills (outside) 7pm (dusk) Alas, you cannot go that way.
<781/969hp 383/476m 373/449mv no opponent no opponent> bloody:109 hills (outside) 7pm (dusk) Players near you in Mountain Trail: <PK> Jinjarak Base of the Mountains
<781/969hp 383/476m 373/449mv no opponent no opponent> bloody:109 hills (outside) 7pm (dusk) s
Path to the Mountains
[Exits: north south]
<781/969hp 383/476m 369/449mv no opponent no opponent> bloody:109 hills (outside) 7pm (dusk) s e
The pool in the foothills
[Exits: north east south west] A crystal clear pool of water looks refreshing.
<781/969hp 383/476m 365/449mv no opponent no opponent> bloody:108 hills (outside) 7pm (dusk) e e
Path in the foothills
[Exits: east south west] Aruncus the Druid is walking around here, searching for herbs.
<781/969hp 383/476m 361/449mv no opponent no opponent> bloody:108 hills (outside) 7pm (dusk) e
Path in the foothills
[Exits: north east south west]
<781/969hp 383/476m 357/449mv no opponent no opponent> bloody:107 hills (outside) 7pm (dusk) whe
Path in the foothills
[Exits: east west]
<781/969hp 383/476m 353/449mv no opponent no opponent> bloody:107 hills (outside) 7pm (dusk) The path intersection
[Exits: north south west]
<781/969hp 383/476m 350/449mv no opponent no opponent> bloody:106 field (outside) 7pm (dusk) e
Players near you in Plains of the North: <PK> Jinjarak The path intersection
<781/969hp 383/476m 350/449mv no opponent no opponent> bloody:106 field (outside) 7pm (dusk) n
A row of sickly looking hedges blocks your way east.
<781/969hp 383/476m 350/449mv no opponent no opponent> bloody:105 field (outside) 7pm (dusk) n
Road to Ofcol
[Exits: north south west]
<781/969hp 383/476m 348/449mv no opponent no opponent> bloody:105 road (outside) 7pm (dusk) whe
Outside Ofcol
[Exits: north south]
<781/969hp 383/476m 346/449mv no opponent no opponent> bloody:105 city (outside) 7pm (dusk) Players near you in Plains of the North: <PK> Jinjarak Outside Ofcol
<781/969hp 383/476m 346/449mv no opponent no opponent> bloody:104 city (outside) 7pm (dusk) n
Dirt Road
[Exits: north south]
<781/969hp 383/476m 344/449mv no opponent no opponent> bloody:103 city (outside) 7pm (dusk) whe
Players near you in New Ofcol: <PK> Jinjarak Dirt Road
<781/969hp 383/476m 344/449mv no opponent no opponent> bloody:103 city (outside) 7pm (dusk) sl
Your body relaxes as you fall into slumber. You go to sleep.
<781/969hp 383/476m 344/449mv no opponent no opponent> bloody:102 city (outside) 7pm (dusk) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<781/969hp 383/476m 344/449mv no opponent no opponent> bloody:101 city (outside) 7pm (dusk) gr
Jinjarak's group: [50 War] Jinjarak 87% hp 85% mana 100% mv 541880 xp Kills: 5
<844/969hp 406/476m 449/449mv no opponent no opponent> bloody:94 city (outside) 8pm (night) scs
That isn't a verb I know.
<844/969hp 406/476m 449/449mv no opponent no opponent> bloody:93 city (outside) 8pm (night) wa
You wake and stand up.
<844/969hp 406/476m 449/449mv no opponent no opponent> bloody:92 city (outside) 8pm (night) s
Outside Ofcol
[Exits: north south]
<844/969hp 406/476m 447/449mv no opponent no opponent> bloody:92 city (outside) 8pm (night) s whe
Road to Ofcol
[Exits: north south west]
<844/969hp 406/476m 445/449mv no opponent no opponent> bloody:92 road (outside) 8pm (night) w
Players near you in Plains of the North: <PK> Jinjarak Road to Ofcol
<844/969hp 406/476m 445/449mv no opponent no opponent> bloody:91 road (outside) 8pm (night) The foothills
[Exits: east west]
<844/969hp 406/476m 442/449mv no opponent no opponent> bloody:91 hills (outside) 8pm (night) w w
The foothills
[Exits: east south] Some herbs are lying here, small green leaves and tiny pink flowers.
<844/969hp 406/476m 438/449mv no opponent no opponent> bloody:90 hills (outside) 8pm (night) A row of bristly pines blocks your way west.
<844/969hp 406/476m 438/449mv no opponent no opponent> bloody:90 hills (outside) 8pm (night) s
Path in the foothills
[Exits: north east south west]
<844/969hp 406/476m 434/449mv no opponent no opponent> bloody:89 hills (outside) 8pm (night) w w w
Path in the foothills
[Exits: east south west] Aruncus the Druid is walking around here, searching for herbs.
<844/969hp 406/476m 430/449mv no opponent no opponent> bloody:89 hills (outside) 8pm (night) The pool in the foothills
[Exits: north east south west] A crystal clear pool of water looks refreshing.
<844/969hp 406/476m 426/449mv no opponent no opponent> bloody:88 hills (outside) 8pm (night) The steep foothills
[Exits: east south west] A cute rabbit is here.
<844/969hp 406/476m 422/449mv no opponent no opponent> bloody:88 hills (outside) 8pm (night) w
The steep foothills
[Exits: north east south west] A cute rabbit is here.
<844/969hp 406/476m 418/449mv no opponent no opponent> bloody:87 hills (outside) 8pm (night) s
Grassy foothills
[Exits: north east south west] A small dining table is here.
<844/969hp 406/476m 414/449mv no opponent no opponent> bloody:86 hills (outside) 8pm (night) s s
Grassy plains
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (Glowing) A small candle has been placed inside a carved out turnip. (Magical) A strange looking amulet is lying here, half covered with dust.
<844/969hp 406/476m 411/449mv no opponent no opponent> bloody:86 field (outside) 8pm (night) s
Gallow hill
[Exits: north east south west] The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<844/969hp 406/476m 408/449mv no opponent no opponent> bloody:85 hills (outside) 8pm (night) s
Path in the plains
[Exits: north east south west]
<844/969hp 406/476m 405/449mv no opponent no opponent> bloody:85 field (outside) 8pm (night) s s
Outside the North Gate
[Exits: north south] A half-elf city guard of Seringale stands watch here.
<844/969hp 406/476m 403/449mv no opponent no opponent> bloody:84 city (outside) 8pm (night) whe
Inside the North Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<844/969hp 406/476m 401/449mv no opponent no opponent> bloody:84 city (outside) 8pm (night) s s
The North Main Street
[Exits: north south]
<844/969hp 406/476m 399/449mv no opponent no opponent> bloody:83 road (outside) 8pm (night) s s
Players near you in Seringale: <PK> Aphrux Bank of the Panther Tisterik Illusionist Guildhall <PK> Jinjarak The North Main Street
<844/969hp 406/476m 399/449mv no opponent no opponent> bloody:83 road (outside) 8pm (night) The North Main Street
[Exits: north east south west]
<844/969hp 406/476m 397/449mv no opponent no opponent> bloody:83 road (outside) 8pm (night) whe
The North Main Street
[Exits: north east south west]
<844/969hp 406/476m 395/449mv no opponent no opponent> bloody:82 road (outside) 8pm (night) sc
The North Main Street
[Exits: north south west] An avian city guard of Seringale stands watch here.
<844/969hp 406/476m 393/449mv no opponent no opponent> bloody:82 road (outside) 8pm (night) North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
<844/969hp 406/476m 391/449mv no opponent no opponent> bloody:81 city (outside) 8pm (night) s
Players near you in Seringale: <PK> Aphrux The North Main Street Tisterik Illusionist Guildhall <PK> Jinjarak North Square
<844/969hp 406/476m 391/449mv no opponent no opponent> bloody:81 city (outside) 8pm (night) s
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:00m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 844/969 | | Sex: Female Class: Warrior Mana: 406/476 | | Size: medium Alignment: Neutral Move: 391/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8516 Wimpy: 0 hp | | Luck: Changing Hunger: [****-] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Armor Vs Pierce: 248 Saving Throws | | Hitroll: 48 Vs Bash: 194 Afflictive: 49 | | Damroll: 34 Vs Slash: 244 Maledictive: 42 | | Vs Magic: 107 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: double grip : lasts permanently Skill: devote : lasts for 18 hours Skill: warcry : modifies save vs afflictive by 6 for 6 hours : modifies hitroll by 6 for 6 hours : lasts for 28 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<844/969hp 406/476m 391/449mv no opponent no opponent> bloody:80 city (outside) 8pm (night) The Main Street
[Exits: north south]
<844/969hp 406/476m 389/449mv no opponent no opponent> bloody:80 road (outside) 8pm (night) s
The Main Street
[Exits: north east south west]
<844/969hp 406/476m 387/449mv no opponent no opponent> bloody:80 road (outside) 8pm (night) s s
The Main Street
[Exits: north east south west]
<844/969hp 406/476m 385/449mv no opponent no opponent> bloody:79 road (outside) 8pm (night) North of Market Square
[Exits: north east west]
<844/969hp 406/476m 383/449mv no opponent no opponent> bloody:79 city (outside) 8pm (night) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<844/969hp 406/476m 383/449mv no opponent no opponent> bloody:120 city (outside) 8pm (night) dr
You drink water from the Justice monument. Your thirst is quenched.
<844/969hp 406/476m 383/449mv no opponent no opponent> bloody:119 city (outside) 8pm (night) e s
Northeast of Market Square
[Exits: south west]
<844/969hp 406/476m 382/449mv no opponent no opponent> bloody:119 inside (indoors) 8pm (night) e n
East of Market Square
[Exits: north east south]
<844/969hp 406/476m 381/449mv no opponent no opponent> bloody:119 city (outside) 8pm (night) The East Common Road
[Exits: north east south west]
<844/969hp 406/476m 379/449mv no opponent no opponent> bloody:120 road (outside) 8pm (night) Bakery
[Exits: south up] Runya the baker is here working on her famous baked goods.
<844/969hp 406/476m 378/449mv no opponent no opponent> bloody:120 inside (indoors) 8pm (night) buy ric
You buy a bowl of rice. You feel suddenly overburdened by weight.
<844/969hp 406/476m 378/449mv no opponent no opponent> bloody:119 inside (indoors) 8pm (night) eat ric
You eat a bowl of rice. You are full.
<844/969hp 406/476m 378/449mv no opponent no opponent> bloody:118 inside (indoors) 8pm (night) s
The East Common Road
[Exits: north east south west]
<844/969hp 406/476m 377/449mv no opponent no opponent> bloody:118 road (outside) 8pm (night) e
The East Common Road
[Exits: north east south west]
<844/969hp 406/476m 375/449mv no opponent no opponent> bloody:117 road (outside) 8pm (night) e e e
The Eastern Monument
[Exits: east south west]
<844/969hp 406/476m 373/449mv no opponent no opponent> bloody:117 city (outside) 8pm (night) e
The East Common Road
[Exits: east west]
<844/969hp 406/476m 371/449mv no opponent no opponent> bloody:116 road (outside) 8pm (night) whe
The East Common Road
[Exits: north east south west] A worn and stained cloak is crumpled up on the floor.
<844/969hp 406/476m 369/449mv no opponent no opponent> bloody:116 road (outside) 8pm (night) The East Common Road
[Exits: east west]
<844/969hp 406/476m 367/449mv no opponent no opponent> bloody:115 road (outside) 8pm (night) Players near you in Seringale: <PK> Aphrux Psionicist Guildhall Tisterik Illusionist Guildhall <PK> Jinjarak The East Common Road
<844/969hp 406/476m 367/449mv no opponent no opponent> bloody:115 road (outside) 8pm (night) sl
You go to sleep.
<844/969hp 406/476m 367/449mv no opponent no opponent> bloody:114 road (outside) 8pm (night) gr
Jinjarak's group: [50 War] Jinjarak 87% hp 85% mana 81% mv 541880 xp Kills: 5
<844/969hp 406/476m 367/449mv no opponent no opponent> bloody:113 road (outside) 8pm (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<844/969hp 406/476m 367/449mv no opponent no opponent> bloody:113 road (outside) 8pm (night) gr
Jinjarak's group: [50 War] Jinjarak 87% hp 85% mana 81% mv 541880 xp Kills: 5
<844/969hp 406/476m 367/449mv no opponent no opponent> bloody:111 road (outside) 8pm (night) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<844/969hp 406/476m 367/449mv no opponent no opponent> bloody:110 road (outside) 8pm (night) gr
Jinjarak's group: [50 War] Jinjarak 96% hp 94% mana 100% mv 541880 xp Kills: 5
<936/969hp 451/476m 449/449mv no opponent no opponent> bloody:108 road (outside) 9pm (night) wa
You wake and stand up.
<936/969hp 451/476m 449/449mv no opponent no opponent> bloody:107 road (outside) 9pm (night) whe
Players near you in Seringale: <PK> Aphrux Psionicist Guildhall Tisterik Illusionist Guildhall <PK> Jinjarak The East Common Road
<936/969hp 451/476m 449/449mv no opponent no opponent> bloody:107 road (outside) 9pm (night) e
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<936/969hp 451/476m 447/449mv no opponent no opponent> bloody:107 city (outside) 9pm (night) e e
Outside the East Gate
[Exits: east west]
<936/969hp 451/476m 445/449mv no opponent no opponent> bloody:106 city (outside) 9pm (night) whe
City Entrance
[Exits: east west]
<936/969hp 451/476m 443/449mv no opponent no opponent> bloody:106 road (outside) 9pm (night) Players near you in Eastern Road: <PK> Kryton Along the Eastern Road <PK> Jinjarak City Entrance
<936/969hp 451/476m 443/449mv no opponent no opponent> bloody:120 road (outside) 9pm (night) tena
You prepare your resolve and stand ready for battle.
<936/969hp 391/476m 443/449mv no opponent no opponent> bloody:119 road (outside) 9pm (night) e e e whe
Aphrux tells you 'He left the east gate.'
<936/969hp 391/476m 443/449mv no opponent no opponent> bloody:113 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 441/449mv no opponent no opponent> bloody:112 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 439/449mv no opponent no opponent> bloody:112 road (outside) 9pm (night) e
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 437/449mv no opponent no opponent> bloody:111 road (outside) 9pm (night) e
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<936/969hp 391/476m 437/449mv no opponent no opponent> bloody:111 road (outside) 9pm (night) whe
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 435/449mv no opponent no opponent> bloody:111 road (outside) 9pm (night) e
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<936/969hp 391/476m 433/449mv no opponent no opponent> bloody:110 road (outside) 9pm (night) e
Players near you in Eastern Road: <PK> Jinjarak The Crossroads
<936/969hp 391/476m 433/449mv no opponent no opponent> bloody:110 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 431/449mv no opponent no opponent> bloody:109 road (outside) 9pm (night) e e
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 429/449mv no opponent no opponent> bloody:109 road (outside) 9pm (night) e
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<936/969hp 391/476m 427/449mv no opponent no opponent> bloody:108 road (outside) 9pm (night) Alas, you cannot go that way.
<936/969hp 391/476m 427/449mv no opponent no opponent> bloody:108 road (outside) 9pm (night) s
Alas, you cannot go that way.
<936/969hp 391/476m 427/449mv no opponent no opponent> bloody:108 road (outside) 9pm (night) e
On the Eastern Road
[Exits: north east]
<936/969hp 391/476m 425/449mv no opponent no opponent> bloody:107 road (outside) 9pm (night) e e e
On the Eastern Road
[Exits: east west]
<936/969hp 391/476m 423/449mv no opponent no opponent> bloody:107 road (outside) 9pm (night) whe
On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<936/969hp 391/476m 421/449mv no opponent no opponent> bloody:106 road (outside) 9pm (night) On the Eastern Road
[Exits: north west]
<936/969hp 391/476m 419/449mv no opponent no opponent> bloody:106 road (outside) 9pm (night) n
Alas, you cannot go that way.
<936/969hp 391/476m 419/449mv no opponent no opponent> bloody:105 road (outside) 9pm (night) e
Players near you in Eastern Road: <PK> Jinjarak On the Eastern Road
<936/969hp 391/476m 419/449mv no opponent no opponent> bloody:105 road (outside) 9pm (night) e e
Along the Eastern Road
[Exits: east south]
<936/969hp 391/476m 417/449mv no opponent no opponent> bloody:105 road (outside) 9pm (night) e e e
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 415/449mv no opponent no opponent> bloody:104 road (outside) 9pm (night) whe
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<936/969hp 391/476m 413/449mv no opponent no opponent> bloody:104 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 411/449mv no opponent no opponent> bloody:103 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 409/449mv no opponent no opponent> bloody:103 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 407/449mv no opponent no opponent> bloody:102 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 405/449mv no opponent no opponent> bloody:102 road (outside) 9pm (night) e
Players near you in Eastern Road: <PK> Aphrux Along the Eastern Road <PK> Jinjarak Along the Eastern Road
<936/969hp 391/476m 405/449mv no opponent no opponent> bloody:101 road (outside) 9pm (night) e
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 403/449mv no opponent no opponent> bloody:101 road (outside) 9pm (night) whe
On the Outskirts of Timaran
[Exits: east west]
<936/969hp 391/476m 401/449mv no opponent no opponent> bloody:101 road (outside) 9pm (night) Players near you in Eastern Road: <PK> Aphrux Along the Eastern Road <PK> Jinjarak On the Outskirts of Timaran
<936/969hp 391/476m 401/449mv no opponent no opponent> bloody:100 road (outside) 9pm (night) e
West Gate of Timaran
[Exits: east west up] A large, filthy looking rat scurries around. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<936/969hp 391/476m 399/449mv no opponent no opponent> bloody:99 city (outside) 9pm (night) e whe
Western Main Street
[Exits: east west]
<936/969hp 391/476m 397/449mv no opponent no opponent> bloody:99 city (outside) 9pm (night) Players near you in Timaran: <PK> Jinjarak Western Main Street
<936/969hp 391/476m 397/449mv no opponent no opponent> bloody:98 city (outside) 9pm (night) w
West Gate of Timaran
[Exits: east west up] A large, filthy looking rat scurries around. A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<936/969hp 391/476m 395/449mv no opponent no opponent> bloody:98 city (outside) 9pm (night) w w
On the Outskirts of Timaran
[Exits: east west]
<936/969hp 391/476m 393/449mv no opponent no opponent> bloody:97 road (outside) 9pm (night) w
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 391/449mv no opponent no opponent> bloody:97 road (outside) 9pm (night) w w
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 389/449mv no opponent no opponent> bloody:96 road (outside) 9pm (night) whe
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 387/449mv no opponent no opponent> bloody:96 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 385/449mv no opponent no opponent> bloody:95 road (outside) 9pm (night) Players near you in Eastern Road: <PK> Aphrux On the Eastern Road <PK> Jinjarak Along the Eastern Road
<936/969hp 391/476m 385/449mv no opponent no opponent> bloody:95 road (outside) 9pm (night) w
Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 383/449mv no opponent no opponent> bloody:94 road (outside) 9pm (night) w w
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<936/969hp 391/476m 381/449mv no opponent no opponent> bloody:94 road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<936/969hp 391/476m 379/449mv no opponent no opponent> bloody:93 road (outside) 9pm (night) w w
Aphrux flies in. Some ectoplasm solid flows in. Along the Eastern Road
[Exits: east south]
<936/969hp 391/476m 377/449mv no opponent no opponent> bloody:92 road (outside) 9pm (night) Alas, you cannot go that way.
<936/969hp 391/476m 377/449mv no opponent no opponent> bloody:92 road (outside) 9pm (night) s
On the Eastern Road
[Exits: north west]
<961/969hp 398/476m 447/449mv no opponent no opponent> bloody:91 road (outside) 10pm (night) w w w
On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<961/969hp 398/476m 445/449mv no opponent no opponent> bloody:91 road (outside) 10pm (night) whe
On the Eastern Road
[Exits: east west]
<961/969hp 398/476m 443/449mv no opponent no opponent> bloody:90 road (outside) 10pm (night) On the Eastern Road
[Exits: north east]
<961/969hp 398/476m 441/449mv no opponent no opponent> bloody:90 road (outside) 10pm (night) n
Players near you in Eastern Road: <PK> Aphrux Along the Eastern Road <PK> Jinjarak On the Eastern Road
<961/969hp 398/476m 441/449mv no opponent no opponent> bloody:89 road (outside) 10pm (night) w
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<961/969hp 398/476m 439/449mv no opponent no opponent> bloody:89 road (outside) 10pm (night) w
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 437/449mv no opponent no opponent> bloody:88 road (outside) 10pm (night) whe
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 435/449mv no opponent no opponent> bloody:88 road (outside) 10pm (night) n n
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<961/969hp 398/476m 435/449mv no opponent no opponent> bloody:87 road (outside) 10pm (night) Alas, you cannot go that way.
<961/969hp 398/476m 435/449mv no opponent no opponent> bloody:87 road (outside) 10pm (night) w
Alas, you cannot go that way.
<961/969hp 398/476m 435/449mv no opponent no opponent> bloody:87 road (outside) 10pm (night) n
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<961/969hp 398/476m 433/449mv no opponent no opponent> bloody:87 road (outside) 10pm (night) n n
The Lane
[Exits: north south]
<961/969hp 398/476m 431/449mv no opponent no opponent> bloody:86 field (outside) 10pm (night) The Plains
[Exits: north south]
<961/969hp 398/476m 429/449mv no opponent no opponent> bloody:86 field (outside) 10pm (night) whe
Road to Tenebria
[Exits: south west]
<961/969hp 398/476m 425/449mv no opponent no opponent> bloody:85 mountain (outside) 10pm (night) Players near you in Eastern Road: <PK> Jinjarak Road to Tenebria
<961/969hp 398/476m 425/449mv no opponent no opponent> bloody:85 mountain (outside) 10pm (night) w
Base of the Ladder
[Exits: east up]
<961/969hp 398/476m 419/449mv no opponent no opponent> bloody:84 mountain (outside) 10pm (night) u e
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<961/969hp 398/476m 413/449mv no opponent no opponent> bloody:84 mountain (outside) 10pm (night) e e
Bank of a Swift Stream
[Exits: east west]
<961/969hp 398/476m 408/449mv no opponent no opponent> bloody:83 river (outside) 10pm (night) whe
South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<961/969hp 398/476m 405/449mv no opponent no opponent> bloody:83 field (outside) 10pm (night) A mottled wolf snarls a warning as you approach a hovel door.
<961/969hp 398/476m 405/449mv no opponent no opponent> bloody:82 field (outside) 10pm (night) Players near you in Tenebria: <PK> Jinjarak South of the Foothills
<961/969hp 398/476m 405/449mv no opponent no opponent> bloody:82 field (outside) 10pm (night) track
You try inspecting the ground for some tracks.
<961/969hp 398/476m 405/449mv no opponent no opponent> bloody:79 field (outside) 10pm (night) Tracks made by giants lead through from Bank of a Swift Stream, continuing north. (4 minutes old) Tracks made by giants lead in from A Path Through the Foothills, returning north. (4 minutes old)
<961/969hp 398/476m 402/449mv no opponent no opponent> bloody:78 field (outside) 10pm (night) w w
Bank of a Swift Stream
[Exits: east west]
<961/969hp 398/476m 399/449mv no opponent no opponent> bloody:76 river (outside) 10pm (night) w
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<961/969hp 398/476m 394/449mv no opponent no opponent> bloody:75 mountain (outside) 10pm (night) whe
No clear path makes that direction seem slightly dangerous.
<961/969hp 398/476m 394/449mv no opponent no opponent> bloody:75 mountain (outside) 10pm (night) d
Players near you in Eastern Road: <PK> Jinjarak Windswept Plateau of the Dwarven Mines
<961/969hp 398/476m 394/449mv no opponent no opponent> bloody:74 mountain (outside) 10pm (night) e
Base of the Ladder
[Exits: east up]
<961/969hp 398/476m 388/449mv no opponent no opponent> bloody:74 mountain (outside) 10pm (night) s s
Road to Tenebria
[Exits: south west]
<961/969hp 398/476m 382/449mv no opponent no opponent> bloody:74 mountain (outside) 10pm (night) s s
The Plains
[Exits: north south]
<961/969hp 398/476m 378/449mv no opponent no opponent> bloody:73 field (outside) 10pm (night) The Lane
[Exits: north south]
<961/969hp 398/476m 376/449mv no opponent no opponent> bloody:73 field (outside) 10pm (night) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<961/969hp 398/476m 374/449mv no opponent no opponent> bloody:72 road (outside) 10pm (night) Path from Eastern Road into the Forest
[Exits: north south]
<961/969hp 398/476m 372/449mv no opponent no opponent> bloody:72 road (outside) 10pm (night) w w
Alas, you cannot go that way.
<961/969hp 398/476m 372/449mv no opponent no opponent> bloody:71 road (outside) 10pm (night) Alas, you cannot go that way.
<961/969hp 398/476m 372/449mv no opponent no opponent> bloody:71 road (outside) 10pm (night) n
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<961/969hp 398/476m 370/449mv no opponent no opponent> bloody:71 road (outside) 10pm (night) w w
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 368/449mv no opponent no opponent> bloody:70 road (outside) 10pm (night) w w
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 366/449mv no opponent no opponent> bloody:69 road (outside) 10pm (night) whe
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 364/449mv no opponent no opponent> bloody:69 road (outside) 10pm (night) Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 362/449mv no opponent no opponent> bloody:68 road (outside) 10pm (night) Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<961/969hp 398/476m 362/449mv no opponent no opponent> bloody:68 road (outside) 10pm (night) w w
City Entrance
[Exits: east west]
<961/969hp 398/476m 360/449mv no opponent no opponent> bloody:67 road (outside) 10pm (night) Outside the East Gate
[Exits: east west]
<961/969hp 398/476m 358/449mv no opponent no opponent> bloody:67 city (outside) 10pm (night) whe
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak Outside the East Gate
<961/969hp 398/476m 358/449mv no opponent no opponent> bloody:66 city (outside) 10pm (night) e e
City Entrance
[Exits: east west]
<961/969hp 398/476m 356/449mv no opponent no opponent> bloody:65 road (outside) 10pm (night) e e
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 354/449mv no opponent no opponent> bloody:64 road (outside) 10pm (night) e
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 352/449mv no opponent no opponent> bloody:64 road (outside) 10pm (night) e
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 350/449mv no opponent no opponent> bloody:63 road (outside) 10pm (night) whe
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 348/449mv no opponent no opponent> bloody:63 road (outside) 10pm (night) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<961/969hp 398/476m 346/449mv no opponent no opponent> bloody:62 road (outside) 10pm (night) e
Players near you in Eastern Road: <PK> Jinjarak The Crossroads
<961/969hp 398/476m 346/449mv no opponent no opponent> bloody:62 road (outside) 10pm (night) Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 344/449mv no opponent no opponent> bloody:62 road (outside) 10pm (night) e e
Along the Eastern Road
[Exits: east west]
<961/969hp 398/476m 342/449mv no opponent no opponent> bloody:61 road (outside) 10pm (night) The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<961/969hp 398/476m 340/449mv no opponent no opponent> bloody:61 road (outside) 10pm (night) s
On the Eastern Road
[Exits: north east]
<961/969hp 398/476m 338/449mv no opponent no opponent> bloody:60 road (outside) 10pm (night) e e
On the Eastern Road
[Exits: east west]
<961/969hp 398/476m 336/449mv no opponent no opponent> bloody:59 road (outside) 10pm (night) e
On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<969/969hp 403/476m 439/449mv no opponent no opponent> bloody:59 road (outside) 11pm (night) whe
On the Eastern Road
[Exits: north west]
<969/969hp 403/476m 437/449mv no opponent no opponent> bloody:58 road (outside) 11pm (night) e
Players near you in Eastern Road: <PK> Jinjarak On the Eastern Road
<969/969hp 403/476m 437/449mv no opponent no opponent> bloody:58 road (outside) 11pm (night) n
Alas, you cannot go that way.
<969/969hp 403/476m 437/449mv no opponent no opponent> bloody:58 road (outside) 11pm (night) e
Along the Eastern Road
[Exits: east south]
<969/969hp 403/476m 435/449mv no opponent no opponent> bloody:57 road (outside) 11pm (night) e s
Along the Eastern Road
[Exits: east west]
<969/969hp 403/476m 433/449mv no opponent no opponent> bloody:57 road (outside) 11pm (night) s
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<969/969hp 403/476m 431/449mv no opponent no opponent> bloody:56 road (outside) 11pm (night) whe
Truncated Path to the Village
[Exits: north south] (Magical) (Glowing) (Humming) A blade with Lodur's mark lies here.
<969/969hp 403/476m 429/449mv no opponent no opponent> bloody:56 road (outside) 11pm (night) Truncated Path to the Village
[Exits: north east]
<969/969hp 403/476m 427/449mv no opponent no opponent> bloody:55 road (outside) 11pm (night) Players near you in Eastern Road: <PK> Jinjarak Truncated Path to the Village
<969/969hp 403/476m 427/449mv no opponent no opponent> bloody:55 road (outside) 11pm (night) e
Truncated Path to the Village
[Exits: south west]
<969/969hp 403/476m 425/449mv no opponent no opponent> bloody:53 road (outside) 11pm (night) s
Entrance to Gnome Village
[Exits: north east]
<969/969hp 403/476m 423/449mv no opponent no opponent> bloody:53 city (outside) 11pm (night) e
A Nameless Road
[Exits: north east west]
<969/969hp 403/476m 421/449mv no opponent no opponent> bloody:52 city (outside) 11pm (night) whe
Players near you in Gnome Village: Zoziar The Throne Room <PK> Jinjarak A Nameless Road
<969/969hp 403/476m 421/449mv no opponent no opponent> bloody:52 city (outside) 11pm (night) w
Entrance to Gnome Village
[Exits: north east]
<969/969hp 403/476m 419/449mv no opponent no opponent> bloody:51 city (outside) 11pm (night) n
Truncated Path to the Village
[Exits: south west]
<969/969hp 403/476m 417/449mv no opponent no opponent> bloody:51 road (outside) 11pm (night) w n
Truncated Path to the Village
[Exits: north east]
<969/969hp 403/476m 415/449mv no opponent no opponent> bloody:50 road (outside) 11pm (night) n n
Truncated Path to the Village
[Exits: north south] (Magical) (Glowing) (Humming) A blade with Lodur's mark lies here.
<969/969hp 403/476m 413/449mv no opponent no opponent> bloody:50 road (outside) 11pm (night) whe
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<969/969hp 403/476m 411/449mv no opponent no opponent> bloody:49 road (outside) 11pm (night) Silent Path
[Exits: east south]
<969/969hp 403/476m 409/449mv no opponent no opponent> bloody:49 field (outside) 11pm (night) Players near you in Eastern Road: <PK> Jinjarak Silent Path
<969/969hp 403/476m 409/449mv no opponent no opponent> bloody:48 field (outside) 11pm (night) e e
Silent Path
[Exits: east west]
<969/969hp 403/476m 407/449mv no opponent no opponent> bloody:48 field (outside) 11pm (night) Silent Path
[Exits: north west (up)] This small hovel door has moss and vines growing upon it.
<969/969hp 403/476m 405/449mv no opponent no opponent> bloody:47 field (outside) 11pm (night) whe n
Players near you in Eastern Road: <PK> Jinjarak Silent Path
<969/969hp 403/476m 405/449mv no opponent no opponent> bloody:47 field (outside) 11pm (night) At the edge of the grove
[Exits: north south]
<969/969hp 403/476m 403/449mv no opponent no opponent> bloody:46 forest (outside) 11pm (night) n
Inside the grove
[Exits: east south west] An elder druidess stands here, watching the local fauna and feeding rabbits.
<969/969hp 403/476m 400/449mv no opponent no opponent> bloody:46 forest (outside) 11pm (night) whe
Players near you in Holy Grove: <PK> Jinjarak Inside the grove
<969/969hp 403/476m 400/449mv no opponent no opponent> bloody:45 forest (outside) 11pm (night) e
The holy grove
[Exits: north east south west] An iron cauldron is here, bubbling gently. A small snake slithers between the grass.
<969/969hp 403/476m 397/449mv no opponent no opponent> bloody:45 forest (outside) 11pm (night) e e
The sacred glade
[Exits: north east south west] Some orangish herbs are scattered here. A small bunny is here, poking from bush to bush. A deer is here, staring back at you. A small snake slithers between the grass. A small snake slithers between the grass. A doe is here, munching on grass. A large deer stag is here, protecting his territory. A doe is here, munching on grass. (White Aura) The old Hierophant of the holy grove is here, gathering hollies.
<969/969hp 403/476m 394/449mv no opponent no opponent> bloody:44 forest (outside) 11pm (night) e
The holy grove
[Exits: north south west] A small snake slithers between the grass. A small snake slithers between the grass. A small snake slithers between the grass. A small snake slithers between the grass. A deer is here, staring back at you.
<969/969hp 403/476m 391/449mv no opponent no opponent> bloody:44 forest (outside) 11pm (night) whe
Alas, you cannot go that way.
<969/969hp 403/476m 391/449mv no opponent no opponent> bloody:43 forest (outside) 11pm (night) n
Players near you in Holy Grove: <PK> Jinjarak The holy grove
<969/969hp 403/476m 391/449mv no opponent no opponent> bloody:43 forest (outside) 11pm (night) A clearing in the woods
[Exits: north south west] An elder druid stands here, watching the local flora and wildlife. A small bunny is here, poking from bush to bush.
<969/969hp 403/476m 388/449mv no opponent no opponent> bloody:43 forest (outside) 11pm (night) ex
Obvious exits: North - The Void A small, narrow path winds north, and is quickly lost in the bushes. It looks quite a wilderness there!
South - The holy grove There is a path winding its way south through the tall poplars, disappearing out of sight some 100 yds. away.
West - The holy grove There is a friendly-looking path leading west through the tall trees.
<969/969hp 403/476m 388/449mv no opponent no opponent> bloody:42 forest (outside) 11pm (night) whe
Players near you in Holy Grove: <PK> Jinjarak A clearing in the woods
<969/969hp 403/476m 388/449mv no opponent no opponent> bloody:42 forest (outside) 11pm (night) n
The Void
[Exits: north east west up down]
<969/969hp 403/476m 384/449mv no opponent no opponent> bloody:41 unknown (outside) 11pm (night) whe
Players near you in Grand Thalos: <PK> Jinjarak The Void
<969/969hp 403/476m 384/449mv no opponent no opponent> bloody:41 unknown (outside) 11pm (night) uy
I don't know how to do that.
<969/969hp 403/476m 384/449mv no opponent no opponent> bloody:39 unknown (outside) 11pm (night) u
The Void
[Exits: east south west up down] A druid is here in meditation.
<969/969hp 403/476m 378/449mv no opponent no opponent> bloody:38 unknown (outside) 11pm (night) whe
Players near you in Grand Thalos: <PK> Jinjarak The Void
<969/969hp 403/476m 378/449mv no opponent no opponent> bloody:38 unknown (outside) 11pm (night) ex
Obvious exits: East - A clearing in the woods You see a fuzzy portal of some sort and a little green.
South - The Void You see stars.
West - The Void You see stars.
Up - The Void You see stars.
Down - The Void You see stars.
<969/969hp 403/476m 378/449mv no opponent no opponent> bloody:37 unknown (outside) 11pm (night) s
The Void
[Exits: north east west up down]
<969/969hp 403/476m 372/449mv no opponent no opponent> bloody:37 unknown (outside) 11pm (night) whe
Players near you in Grand Thalos: <PK> Jinjarak The Void
<969/969hp 403/476m 372/449mv no opponent no opponent> bloody:35 unknown (outside) 11pm (night) ex
Obvious exits: North - A clearing in the woods You see a fuzzy portal of some sort and a little green.
East - The Void You see stars.
West - The Void You see stars.
Up - The Void You see stars.
Down - The Void You see stars.
<969/969hp 403/476m 372/449mv no opponent no opponent> bloody:34 unknown (outside) 11pm (night) n
A clearing in the woods
[Exits: north south west] An elder druid stands here, watching the local flora and wildlife. A small bunny is here, poking from bush to bush.
<969/969hp 403/476m 368/449mv no opponent no opponent> bloody:33 forest (outside) 11pm (night) whe
Players near you in Holy Grove: <PK> Jinjarak A clearing in the woods
<969/969hp 403/476m 368/449mv no opponent no opponent> bloody:32 forest (outside) 11pm (night) s
The holy grove
[Exits: north south west] A small snake slithers between the grass. A small snake slithers between the grass. A small snake slithers between the grass. A small snake slithers between the grass. A deer is here, staring back at you.
<969/969hp 403/476m 365/449mv no opponent no opponent> bloody:32 forest (outside) 11pm (night) w
The sacred glade
[Exits: north east south west] Some orangish herbs are scattered here. A small bunny is here, poking from bush to bush. A deer is here, staring back at you. A small snake slithers between the grass. A small snake slithers between the grass. A doe is here, munching on grass. A large deer stag is here, protecting his territory. A doe is here, munching on grass. (White Aura) The old Hierophant of the holy grove is here, gathering hollies.
<969/969hp 403/476m 362/449mv no opponent no opponent> bloody:31 forest (outside) 11pm (night) w w
The holy grove
[Exits: north east south west] An iron cauldron is here, bubbling gently. A small snake slithers between the grass.
<969/969hp 403/476m 359/449mv no opponent no opponent> bloody:31 forest (outside) 11pm (night) Inside the grove
[Exits: east south west] An elder druidess stands here, watching the local fauna and feeding rabbits.
<969/969hp 403/476m 356/449mv no opponent no opponent> bloody:30 forest (outside) 11pm (night) s
At the edge of the grove
[Exits: north south]
<969/969hp 403/476m 353/449mv no opponent no opponent> bloody:30 forest (outside) 11pm (night) s
Silent Path
[Exits: north west (up)] This small hovel door has moss and vines growing upon it.
<969/969hp 403/476m 351/449mv no opponent no opponent> bloody:29 field (outside) 11pm (night) w
Silent Path
[Exits: east west]
<969/969hp 403/476m 349/449mv no opponent no opponent> bloody:29 field (outside) 11pm (night) s
Alas, you cannot go that way.
<969/969hp 403/476m 349/449mv no opponent no opponent> bloody:28 field (outside) 11pm (night) s
Alas, you cannot go that way.
<969/969hp 403/476m 349/449mv no opponent no opponent> bloody:28 field (outside) 11pm (night) w
Silent Path
[Exits: east south]
<969/969hp 403/476m 347/449mv no opponent no opponent> bloody:27 field (outside) 11pm (night) s s
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<969/969hp 403/476m 345/449mv no opponent no opponent> bloody:27 road (outside) 11pm (night) whe
Truncated Path to the Village
[Exits: north south] (Magical) (Glowing) (Humming) A blade with Lodur's mark lies here.
<969/969hp 403/476m 343/449mv no opponent no opponent> bloody:26 road (outside) 11pm (night) Players near you in Eastern Road: <PK> Jinjarak Truncated Path to the Village
<969/969hp 410/476m 448/449mv no opponent no opponent> bloody:26 road (outside) 12am (midnight) track
You try inspecting the ground for some tracks.
<969/969hp 410/476m 448/449mv no opponent no opponent> bloody:24 road (outside) 12am (midnight) The trail is cold here.
<969/969hp 410/476m 448/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) n
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<969/969hp 410/476m 446/449mv no opponent no opponent> bloody:120 road (outside) 12am (midnight) w
Along the Eastern Road
[Exits: east west]
<969/969hp 410/476m 444/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) w w
Along the Eastern Road
[Exits: east south]
<969/969hp 410/476m 442/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) Alas, you cannot go that way.
<969/969hp 410/476m 442/449mv no opponent no opponent> bloody:118 road (outside) 12am (midnight) s s
On the Eastern Road
[Exits: north west]
<969/969hp 410/476m 440/449mv no opponent no opponent> bloody:117 road (outside) 12am (midnight) Alas, you cannot go that way.
<969/969hp 410/476m 440/449mv no opponent no opponent> bloody:116 road (outside) 12am (midnight) w
On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<969/969hp 410/476m 438/449mv no opponent no opponent> bloody:116 road (outside) 12am (midnight) w
On the Eastern Road
[Exits: east west]
<969/969hp 410/476m 436/449mv no opponent no opponent> bloody:120 road (outside) 12am (midnight) af
You are affected by the following: Skill: double grip : lasts permanently Skill: devote : lasts for 14 hours Skill: warcry : modifies save vs afflictive by 6 for 2 hours : modifies hitroll by 6 for 2 hours : lasts for 24 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<969/969hp 410/476m 436/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) w
On the Eastern Road
[Exits: north east]
<969/969hp 410/476m 434/449mv no opponent no opponent> bloody:118 road (outside) 12am (midnight) whe
Players near you in Eastern Road: <PK> Kryton Along the Eastern Road <PK> Jinjarak On the Eastern Road
<969/969hp 410/476m 434/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) n
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<969/969hp 410/476m 432/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) w
Along the Eastern Road
[Exits: east west]
<969/969hp 410/476m 430/449mv no opponent no opponent> bloody:120 road (outside) 12am (midnight) sca
You scan all around. *** Range 1 (east) *** The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads. *** Range 2 (west) *** The caravan attendant is here, looking dejected.
<969/969hp 410/476m 430/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) w
Along the Eastern Road
[Exits: east west]
<969/969hp 410/476m 428/449mv no opponent no opponent> bloody:120 road (outside) 12am (midnight) w whe
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<969/969hp 410/476m 426/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) sca
Players near you in Eastern Road: <PK> Kryton On the Eastern Road <PK> Jinjarak The Crossroads
<969/969hp 410/476m 426/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) You scan all around. *** Range 3 (east) *** The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<969/969hp 410/476m 426/449mv no opponent no opponent> bloody:118 road (outside) 12am (midnight) e
Along the Eastern Road
[Exits: east west]
<969/969hp 410/476m 424/449mv no opponent no opponent> bloody:117 road (outside) 12am (midnight) e e
Along the Eastern Road
[Exits: east west]
<969/969hp 410/476m 422/449mv no opponent no opponent> bloody:120 road (outside) 12am (midnight) whe
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<969/969hp 410/476m 420/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) Kryton walks in. A snotty old rottweiler walks in. Players near you in Eastern Road: <PK> Kryton The Dragon Statue <PK> Jinjarak The Dragon Statue
<969/969hp 410/476m 420/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) s
On the Eastern Road
[Exits: north east]
<969/969hp 410/476m 418/449mv no opponent no opponent> bloody:118 road (outside) 12am (midnight) e
Kryton walks in. A snotty old rottweiler walks in. On the Eastern Road
[Exits: east west]
<969/969hp 410/476m 416/449mv no opponent no opponent> bloody:118 road (outside) 12am (midnight) murder $$
They aren't here.
<969/969hp 410/476m 416/449mv no opponent no opponent> bloody:117 road (outside) 12am (midnight) w murder $$
On the Eastern Road
[Exits: north east] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<969/969hp 410/476m 414/449mv no opponent no opponent> bloody:117 road (outside) 12am (midnight) w murder $$
You yell 'Help! I am being attacked by Kryton!' You stumble and barely manage to dodge Kryton's smash. Kryton's blast maims you! You deflect Kryton's beating aside in an ungraceful parry. You do the best you can! Kryton has a few scratches.
<936/969hp 410/476m 414/449mv segment offensive> bloody:120 road (outside) 12am (midnight) No way! You are still fighting! Kryton has a few scratches.
<936/969hp 410/476m 414/449mv segment offensive> bloody:120 road (outside) 12am (midnight) You do the best you can! Kryton has a few scratches.
Your muscles surge with power. Kryton leans back and ducks underneath your flying dirt. Your kicked dirt misses Kryton. Kryton has a few scratches.
<936/969hp 410/476m 389/449mv segment offensive> bloody:120 road (outside) 12am (midnight) Kryton blocks your attack and attempts to strike at the brief opening. Kryton's riposte MUTILATES you! Kryton's smash MUTILATES you! Kryton's crush maims you! Kryton has a few scratches.
<820/969hp 410/476m 389/449mv segment offensive> bloody:120 road (outside) 12am (midnight) Kryton stops wielding 'Chautard-ta', the Meteor Hammer. Kryton stops wielding the Eviscerator. Kryton wields the Cerulean Greatsword of Gonturan. Kryton tightens his grip around the Cerulean Greatsword of Gonturan. Kryton has a few scratches.
<820/969hp 410/476m 389/449mv blade two_handed> bloody:120 road (outside) 12am (midnight) Kryton relaxes his grip on his weapon. Kryton wears a kite shield bearing the crest of Solace as a shield. Kryton has a few scratches.
<820/969hp 410/476m 389/449mv blade defensive> bloody:120 road (outside) 12am (midnight) Kryton surges with power. Kryton strikes you with his weapon and attempts to hobble you. Kryton's hobble mauls you. Kryton has a few scratches.
<796/969hp 410/476m 389/449mv blade defensive> bloody:120 road (outside) 12am (midnight) Your freezing bite DISMEMBERS Kryton! Your freezing bite scratches Kryton. Kryton's cleave MUTILATES you! Kryton has some small wounds and bruises.
You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you! You stumble and barely manage to dodge Kryton's cleave. You stumble and barely manage to dodge Kryton's cleave. Kryton blocks your attack with his shield. Your freezing bite DISEMBOWELS Kryton! Kryton's shield jolts under your freezing bite, but holds. Kryton's shield jolts under your freezing bite, but holds. Kryton has some small wounds and bruises.
<772/969hp 416/456m 449/449mv blade defensive> bloody:120 road (outside) 1am (night) That isn't a verb I know. Kryton has some small wounds and bruises.
<772/969hp 416/456m 449/449mv blade defensive> bloody:120 road (outside) 1am (night) You hammer Kryton's shield repeatedly with your weapons. Your barrage grazes Kryton. Kryton's shield arm is numbed. Your barrage scratches Kryton. Kryton's shield arm is numbed. Your barrage grazes Kryton. Kryton's shield arm is numbed. Your barrage grazes Kryton. Kryton's shield arm is numbed. Your barrage grazes Kryton. Kryton's shield arm is numbed. Kryton has some small wounds and bruises.
<772/969hp 416/456m 449/449mv blade defensive> bloody:120 road (outside) 1am (night) Kryton's arm distension grazes him. Kryton has some small wounds and bruises.
Kryton loses his grip on a kite shield bearing the crest of Solace. Kryton has fled! Kryton walks north. A snotty old rottweiler walks north.
<772/969hp 416/456m 449/449mv no opponent no opponent> bloody:120 road (outside) 1am (night) n murder $$
But you aren't in combat!
<772/969hp 416/456m 424/449mv no opponent no opponent> bloody:117 road (outside) 1am (night) The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<772/969hp 416/456m 422/449mv no opponent no opponent> bloody:117 road (outside) 1am (night) They aren't here.
<772/969hp 416/456m 422/449mv no opponent no opponent> bloody:117 road (outside) 1am (night) w w
Along the Eastern Road
[Exits: east west]
<772/969hp 416/456m 420/449mv no opponent no opponent> bloody:116 road (outside) 1am (night) w
Along the Eastern Road
[Exits: east west]
<772/969hp 416/456m 418/449mv no opponent no opponent> bloody:116 road (outside) 1am (night) whe
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<772/969hp 416/456m 416/449mv no opponent no opponent> bloody:115 road (outside) 1am (night) Players near you in Eastern Road: <PK> Kryton Bank of a Swift Stream <PK> Jinjarak The Crossroads
<772/969hp 416/456m 416/449mv no opponent no opponent> bloody:115 road (outside) 1am (night) w w
Along the Eastern Road
[Exits: east west]
<772/969hp 416/456m 414/449mv no opponent no opponent> bloody:114 road (outside) 1am (night) w
Along the Eastern Road
[Exits: east west]
<772/969hp 416/456m 412/449mv no opponent no opponent> bloody:113 road (outside) 1am (night) Along the Eastern Road
[Exits: east west]
<772/969hp 416/456m 410/449mv no opponent no opponent> bloody:113 road (outside) 1am (night) e e
Along the Eastern Road
[Exits: east west]
<772/969hp 416/456m 408/449mv no opponent no opponent> bloody:112 road (outside) 1am (night) e
Along the Eastern Road
[Exits: east west]
<772/969hp 416/456m 406/449mv no opponent no opponent> bloody:112 road (outside) 1am (night) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<772/969hp 416/456m 404/449mv no opponent no opponent> bloody:111 road (outside) 1am (night) e
Along the Eastern Road
[Exits: east west]
<772/969hp 416/456m 402/449mv no opponent no opponent> bloody:111 road (outside) 1am (night) w n
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<772/969hp 416/456m 400/449mv no opponent no opponent> bloody:110 road (outside) 1am (night) n n n
The Lane
[Exits: north south]
<772/969hp 416/456m 398/449mv no opponent no opponent> bloody:110 field (outside) 1am (night) whe
The Plains
[Exits: north south]
<772/969hp 416/456m 396/449mv no opponent no opponent> bloody:109 field (outside) 1am (night) Road to Tenebria
[Exits: south west]
<772/969hp 416/456m 392/449mv no opponent no opponent> bloody:109 mountain (outside) 1am (night) w
Alas, you cannot go that way.
<772/969hp 416/456m 392/449mv no opponent no opponent> bloody:108 mountain (outside) 1am (night) Players near you in Eastern Road: <PK> Jinjarak Road to Tenebria
<772/969hp 416/456m 392/449mv no opponent no opponent> bloody:108 mountain (outside) 1am (night) u
Base of the Ladder
[Exits: east up]
<772/969hp 416/456m 386/449mv no opponent no opponent> bloody:108 mountain (outside) 1am (night) e
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<772/969hp 416/456m 380/449mv no opponent no opponent> bloody:107 mountain (outside) 1am (night) e e
Bank of a Swift Stream
[Exits: east west]
<772/969hp 416/456m 375/449mv no opponent no opponent> bloody:107 river (outside) 1am (night) South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<772/969hp 416/456m 372/449mv no opponent no opponent> bloody:106 field (outside) 1am (night) n n n
A mottled wolf snarls a warning as you approach a hovel door.
<772/969hp 416/456m 372/449mv no opponent no opponent> bloody:106 field (outside) 1am (night) A Path Through the Foothills
[Exits: north south]
<772/969hp 416/456m 369/449mv no opponent no opponent> bloody:106 hills (outside) 1am (night) whe
A Path Through the Foothills
[Exits: north south]
<772/969hp 416/456m 365/449mv no opponent no opponent> bloody:105 hills (outside) 1am (night) A Path Through the Foothills
[Exits: north south]
<772/969hp 416/456m 361/449mv no opponent no opponent> bloody:105 hills (outside) 1am (night) n
Players near you in Tenebria: <PK> Jinjarak A Path Through the Foothills
<772/969hp 416/456m 361/449mv no opponent no opponent> bloody:120 hills (outside) 1am (night) A Path Through the Foothills
[Exits: north south]
<772/969hp 416/456m 357/449mv no opponent no opponent> bloody:120 hills (outside) 1am (night) whe
Players near you in Tenebria: <PK> Jinjarak A Path Through the Foothills
<772/969hp 416/456m 357/449mv no opponent no opponent> bloody:119 hills (outside) 1am (night) n n
A Path Through the Foothills
[Exits: north south]
<772/969hp 416/456m 353/449mv no opponent no opponent> bloody:119 hills (outside) 1am (night) e
A Path Through the Foothills
[Exits: north south]
<772/969hp 416/456m 349/449mv no opponent no opponent> bloody:118 hills (outside) 1am (night) No clear path makes that direction seem slightly dangerous.
<772/969hp 416/456m 349/449mv no opponent no opponent> bloody:118 hills (outside) 1am (night) n
On the Plateau
[Exits: east south]
<772/969hp 416/456m 346/449mv no opponent no opponent> bloody:118 road (outside) 1am (night) e
On the Plateau
[Exits: east west]
<772/969hp 416/456m 344/449mv no opponent no opponent> bloody:117 road (outside) 1am (night) e whe
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way.
<772/969hp 416/456m 342/449mv no opponent no opponent> bloody:117 road (outside) 1am (night) Players near you in Tenebria: <PK> Jinjarak Audsug Crossing
<772/969hp 416/456m 342/449mv no opponent no opponent> bloody:116 road (outside) 1am (night) af
You are affected by the following: Skill: devote : lasts for 13 hours Skill: warcry : modifies save vs afflictive by 6 for 1 hours : modifies hitroll by 6 for 1 hours : lasts for 23 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<772/969hp 416/456m 342/449mv no opponent no opponent> bloody:115 road (outside) 1am (night) whe
Players near you in Tenebria: <PK> Jinjarak Audsug Crossing
<772/969hp 416/456m 342/449mv no opponent no opponent> bloody:115 road (outside) 1am (night) sl
Your body relaxes as you fall into slumber. You go to sleep.
<772/969hp 416/456m 342/449mv no opponent no opponent> bloody:114 road (outside) 1am (night) gr
Jinjarak's group: [50 War] Jinjarak 79% hp 91% mana 76% mv 541880 xp Kills: 5
<772/969hp 416/456m 342/449mv no opponent no opponent> bloody:113 road (outside) 1am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:03m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 834/969 | | Sex: Female Class: Warrior Mana: 456/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 421/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 36/38 | | Consti: 22 (21+1) Gold: 8466 Wimpy: 0 hp | | Luck: Unfortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: devote : lasts for 12 hours Skill: warcry : modifies save vs afflictive by 6 for 0 hours : modifies hitroll by 6 for 0 hours : lasts for 22 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<834/969hp 456/456m 449/449mv no opponent no opponent> bloody:112 road (outside) 2am (night) wa
You wake and stand up.
<834/969hp 456/456m 449/449mv no opponent no opponent> bloody:110 road (outside) 2am (night) whe e
Players near you in Tenebria: <PK> Jinjarak Audsug Crossing
<834/969hp 456/456m 449/449mv no opponent no opponent> bloody:110 road (outside) 2am (night) e
A Pebble-Strewn Path
[Exits: east west]
<834/969hp 456/456m 447/449mv no opponent no opponent> bloody:110 road (outside) 2am (night) e
A Pebble-Strewn Path
[Exits: east west]
<834/969hp 456/456m 445/449mv no opponent no opponent> bloody:109 road (outside) 2am (night) e
Outside the Village of Gwidry
[Exits: east west]
<834/969hp 456/456m 443/449mv no opponent no opponent> bloody:109 road (outside) 2am (night) A Dusty Road
[Exits: east west]
<834/969hp 456/456m 441/449mv no opponent no opponent> bloody:108 road (outside) 2am (night) whe
Players near you in Gwidry: <PK> Jinjarak A Dusty Road
<834/969hp 456/456m 441/449mv no opponent no opponent> bloody:108 road (outside) 2am (night) e
A Dusty Road
[Exits: north west] A little kid stands here, looking nervous. A little kid says 'Hey, Jinjarak, my cat's having kittens, do you want one?'
<834/969hp 456/456m 439/449mv no opponent no opponent> bloody:107 road (outside) 2am (night) e e
You beat your face into the side of a small building.
<834/969hp 456/456m 439/449mv no opponent no opponent> bloody:107 road (outside) 2am (night) You beat your face into the side of a small building.
<834/969hp 456/456m 439/449mv no opponent no opponent> bloody:106 road (outside) 2am (night) whe
Players near you in Gwidry: <PK> Jinjarak A Dusty Road
<834/969hp 456/456m 439/449mv no opponent no opponent> bloody:106 road (outside) 2am (night) n n
A Dusty Road
[Exits: north south]
<834/969hp 456/456m 437/449mv no opponent no opponent> bloody:106 road (outside) 2am (night) A Dusty Road
[Exits: north east south west]
<834/969hp 456/456m 435/449mv no opponent no opponent> bloody:105 road (outside) 2am (night) n
A Dusty Road
[Exits: north south]
<834/969hp 456/456m 433/449mv no opponent no opponent> bloody:120 road (outside) 2am (night) n
A Dusty Road
[Exits: north south (west)]
<834/969hp 456/456m 431/449mv no opponent no opponent> bloody:119 road (outside) 2am (night) n whe
A Dusty Road
[Exits: north east south] An old fingerpost is erected here, pointing east and south. A yellow chicken wearing a long curly powdered wig struts around clucking.
<834/969hp 456/456m 429/449mv no opponent no opponent> bloody:120 road (outside) 2am (night) Players near you in Gwidry: <PK> Kryton A Dusty Road <PK> Jinjarak A Dusty Road
<834/969hp 456/456m 429/449mv no opponent no opponent> bloody:119 road (outside) 2am (night) e
A Dusty Road
[Exits: (north) east (south) west]
<834/969hp 456/456m 427/449mv no opponent no opponent> bloody:119 road (outside) 2am (night) e
A Dusty Road
[Exits: east west]
<834/969hp 456/456m 425/449mv no opponent no opponent> bloody:118 road (outside) 2am (night) tena
You prepare your resolve and stand ready for battle.
<834/969hp 396/456m 425/449mv no opponent no opponent> bloody:118 road (outside) 2am (night) whe e whe
Players near you in Gwidry: <PK> Kryton A Dusty Road <PK> Jinjarak A Dusty Road
<834/969hp 396/456m 425/449mv no opponent no opponent> bloody:116 road (outside) 2am (night) A Dusty Road
[Exits: north east west]
<834/969hp 396/456m 423/449mv no opponent no opponent> bloody:116 road (outside) 2am (night) Players near you in Gwidry: <PK> Kryton A Dusty Road <PK> Jinjarak A Dusty Road
<834/969hp 396/456m 423/449mv no opponent no opponent> bloody:116 road (outside) 2am (night) e
A Dusty Road
[Exits: south west] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<834/969hp 396/456m 421/449mv no opponent no opponent> bloody:115 road (outside) 2am (night) You yell 'Help! I am being attacked by Kryton!' Kryton's slash MUTILATES you! Kryton's charge DISMEMBERS you! Kryton has some small wounds and bruises.
You scan all around. *** Range 4 (west) *** A yellow chicken wearing a long curly powdered wig struts around clucking. Your freezing bite DISMEMBERS Kryton! Your weapon advantage overcomes Kryton's parry attempt. Your freezing bite DISEMBOWELS Kryton! Kryton's slash DISEMBOWELS you! Kryton's charge DISEMBOWELS you! Kryton has quite a few wounds.
<637/969hp 396/456m 421/449mv shaft two_handed> bloody:120 road (outside) 2am (night) You do the best you can! Kryton has quite a few wounds.
You stop wielding an icy blue dagger. Kryton has quite a few wounds.
<637/969hp 396/456m 421/449mv shaft two_handed> bloody:120 road (outside) 2am (night) You do not have that item. Kryton has quite a few wounds.
<637/969hp 396/456m 421/449mv shaft two_handed> bloody:120 road (outside) 2am (night) You wear a huge tower shield as a shield. Kryton has quite a few wounds.
Kryton scans all around. Your freezing bite DISEMBOWELS Kryton! Your shield absorbs the impact of Kryton's slash easily. Kryton has quite a few wounds.
<637/969hp 396/456m 421/449mv shaft two_handed> bloody:120 road (outside) 2am (night) Your muscles surge with power. Kryton is blinded by the dirt in his eyes! Your kicked dirt scratches Kryton. Kryton has quite a few wounds.
<637/969hp 396/456m 396/449mv shaft two_handed> bloody:120 road (outside) 2am (night) Kryton has fled! Kryton walks west. A snotty old rottweiler walks west.
<637/969hp 396/456m 396/449mv no opponent no opponent> bloody:120 road (outside) 2am (night) w murder $$
A Dusty Road
[Exits: north east west]
<637/969hp 396/456m 394/449mv no opponent no opponent> bloody:114 road (outside) 2am (night) They aren't here.
<637/969hp 396/456m 394/449mv no opponent no opponent> bloody:114 road (outside) 2am (night) w
A Dusty Road
[Exits: east west]
<637/969hp 396/456m 392/449mv no opponent no opponent> bloody:113 road (outside) 2am (night) w
A Dusty Road
[Exits: (north) east (south) west]
<637/969hp 396/456m 390/449mv no opponent no opponent> bloody:113 road (outside) 2am (night) whe
Players near you in Gwidry: <PK> Kryton A Dusty Road <PK> Jinjarak A Dusty Road
<637/969hp 396/456m 390/449mv no opponent no opponent> bloody:112 road (outside) 2am (night) w
A Dusty Road
[Exits: north east south] An old fingerpost is erected here, pointing east and south. A yellow chicken wearing a long curly powdered wig struts around clucking.
<637/969hp 396/456m 388/449mv no opponent no opponent> bloody:112 road (outside) 2am (night) w w
Alas, you cannot go that way.
<637/969hp 396/456m 388/449mv no opponent no opponent> bloody:111 road (outside) 2am (night) sca
Alas, you cannot go that way.
<637/969hp 396/456m 388/449mv no opponent no opponent> bloody:111 road (outside) 2am (night) You scan all around. *** Range 1 (north) *** A pigeon wanders around aimlessly. A pigeon wanders around aimlessly. A pigeon wanders around aimlessly. A pigeon wanders around aimlessly. A country bumpkin dreams of pipeweed and its many uses. A pigeon wanders around aimlessly. *** Range 1 (south) *** An old female dwarf stands here. *** Range 5 (south) *** A little kid stands here, looking nervous.
<637/969hp 396/456m 388/449mv no opponent no opponent> bloody:111 road (outside) 2am (night) s s
A Dusty Road
[Exits: north south west] An old female dwarf stands here.
<637/969hp 396/456m 386/449mv no opponent no opponent> bloody:110 road (outside) 2am (night) s wear frost du icy
A Dusty Road
[Exits: north south]
<637/969hp 396/456m 384/449mv no opponent no opponent> bloody:110 road (outside) 2am (night) A Dusty Road
[Exits: north east south west]
<637/969hp 396/456m 382/449mv no opponent no opponent> bloody:109 road (outside) 2am (night) whe
Your warcry wears off.
<662/969hp 404/456m 449/449mv no opponent no opponent> bloody:109 road (outside) 3am (night) You do not have that item.
<662/969hp 404/456m 449/449mv no opponent no opponent> bloody:109 road (outside) 3am (night) You stop using a huge tower shield as a shield. You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<662/969hp 404/456m 449/449mv no opponent no opponent> bloody:109 road (outside) 3am (night) Players near you in Gwidry: <PK> Jinjarak A Dusty Road
<662/969hp 404/456m 449/449mv no opponent no opponent> bloody:108 road (outside) 3am (night) s
A Dusty Road
[Exits: north south]
<662/969hp 404/456m 447/449mv no opponent no opponent> bloody:108 road (outside) 3am (night) war
You feel righteous as you yell out your warcry. You yell 'Fist of War, guide my blade for the fallen!'
<662/969hp 374/456m 447/449mv no opponent no opponent> bloody:108 road (outside) 3am (night) s s use bandage
A Dusty Road
[Exits: north west] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here. A little kid stands here, looking nervous. A little kid says 'Hey, Jinjarak, my cat's having kittens, do you want one?'
<662/969hp 374/456m 445/449mv no opponent no opponent> bloody:120 road (outside) 3am (night) Kryton scans all around.
<662/969hp 374/456m 445/449mv no opponent no opponent> bloody:120 road (outside) 3am (night) Alas, you cannot go that way.
<662/969hp 374/456m 445/449mv no opponent no opponent> bloody:120 road (outside) 3am (night) You yell 'Help! I am being attacked by Kryton!' Kryton's smash MUTILATES you! Kryton's blast maims you! You block Kryton's attack and attempt to strike at the brief opening. Your riposte DISEMBOWELS Kryton! You apply the bandage to your wounds. You feel a lot better! Kryton has quite a few wounds.
Kryton's smash MUTILATES you! Kryton's blast devastates you! You dodge Kryton's beating. You manage to dodge Kryton's crush with a lot of effort. Your freezing bite DISMEMBERS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton has quite a few wounds.
You do the best you can! Kryton has quite a few wounds.
<541/969hp 374/456m 445/449mv segment offensive> bloody:120 road (outside) 3am (night) You stop wielding a frostbrand sword. You stop wielding an icy blue dagger. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff. Kryton has quite a few wounds.
<541/969hp 374/476m 445/449mv segment offensive> bloody:120 road (outside) 3am (night) Your freezing bite DISMEMBERS Kryton! Your freezing bite DISMEMBERS Kryton! Your tail wounds Kryton. Kryton's smash misses you. Kryton's crush MUTILATES you! Kryton has some big nasty wounds and scratches.
<499/969hp 374/476m 445/449mv segment offensive> bloody:120 road (outside) 3am (night) Kryton stops wielding 'Chautard-ta', the Meteor Hammer. Kryton stops wielding the Eviscerator. Kryton wields a blood filled voulge. Kryton tightens his grip around a blood filled voulge. Kryton has some big nasty wounds and scratches.
Your muscles surge with power. You lash out with your tail, sending Kryton to the ground! Your trip scratches Kryton. Kryton has some big nasty wounds and scratches.
<499/969hp 374/476m 420/449mv shaft two_handed> bloody:120 road (outside) 3am (night) Kryton's eyes stop watering. Your freezing bite DISMEMBERS Kryton! Your freezing bite scratches Kryton. Your freezing bite DISMEMBERS Kryton! Your freezing bite MASSACRES Kryton! Your freezing bite scratches Kryton. Kryton's slash misses you. Kryton looks pretty hurt.
Your muscles surge with power. You lash out with your tail, sending Kryton to the ground! Your trip scratches Kryton. Kryton looks pretty hurt.
<499/969hp 374/476m 395/449mv shaft two_handed> bloody:120 road (outside) 3am (night) Your freezing bite DISMEMBERS Kryton! Your freezing bite scratches Kryton. Kryton parries your freezing bite. Your freezing bite DISMEMBERS Kryton! Your freezing bite scratches Kryton. Kryton's slash DISMEMBERS you! Kryton is in awful condition.
<441/969hp 374/476m 395/449mv shaft two_handed> bloody:120 road (outside) 3am (night) Kryton looks less wobbly on his feet. Kryton is in awful condition.
<441/969hp 374/476m 395/449mv shaft two_handed> bloody:120 road (outside) 3am (night) Kryton has fled! Kryton limps north. A snotty old rottweiler walks north.
<441/969hp 374/476m 395/449mv no opponent no opponent> bloody:120 road (outside) 3am (night) A ray of light shines down briefly nearby, then vanishes.
<441/969hp 374/476m 395/449mv no opponent no opponent> bloody:119 road (outside) 3am (night) murder $$ murder $$ murder $$
They aren't here.
<441/969hp 374/476m 395/449mv no opponent no opponent> bloody:118 road (outside) 3am (night) They aren't here.
<441/969hp 374/476m 395/449mv no opponent no opponent> bloody:118 road (outside) 3am (night) They aren't here.
<441/969hp 374/476m 395/449mv no opponent no opponent> bloody:118 road (outside) 3am (night) whe
Players near you in Gwidry: <PK> Jinjarak A Dusty Road
<441/969hp 374/476m 395/449mv no opponent no opponent> bloody:117 road (outside) 3am (night) w
A Dusty Road
[Exits: east west]
<441/969hp 374/476m 393/449mv no opponent no opponent> bloody:115 road (outside) 3am (night) w
Outside the Village of Gwidry
[Exits: east west]
<441/969hp 374/476m 391/449mv no opponent no opponent> bloody:115 road (outside) 3am (night) w
A Pebble-Strewn Path
[Exits: east west]
<441/969hp 374/476m 389/449mv no opponent no opponent> bloody:114 road (outside) 3am (night) d
The ground is firm and solid.
<441/969hp 374/476m 389/449mv no opponent no opponent> bloody:114 road (outside) 3am (night) w
A Pebble-Strewn Path
[Exits: east west]
<441/969hp 374/476m 387/449mv no opponent no opponent> bloody:114 road (outside) 3am (night) w
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way.
<441/969hp 374/476m 385/449mv no opponent no opponent> bloody:113 road (outside) 3am (night) w w
On the Plateau
[Exits: east west]
<441/969hp 374/476m 383/449mv no opponent no opponent> bloody:112 road (outside) 3am (night) w
On the Plateau
[Exits: east south]
<441/969hp 374/476m 381/449mv no opponent no opponent> bloody:112 road (outside) 3am (night) whe
A sheer drop off halts you.
<441/969hp 374/476m 381/449mv no opponent no opponent> bloody:111 road (outside) 3am (night) d
Players near you in Tenebria: <PK> Jinjarak On the Plateau
<441/969hp 374/476m 381/449mv no opponent no opponent> bloody:111 road (outside) 3am (night) s
The closer you kneel to the stone, the more sorrow you feel.
<441/969hp 374/476m 381/449mv no opponent no opponent> bloody:111 road (outside) 3am (night) s
A Path Through the Foothills
[Exits: north south]
<441/969hp 374/476m 378/449mv no opponent no opponent> bloody:111 hills (outside) 3am (night) s
A Path Through the Foothills
[Exits: north south]
<441/969hp 374/476m 374/449mv no opponent no opponent> bloody:110 hills (outside) 3am (night) s s
A Path Through the Foothills
[Exits: north south]
<441/969hp 374/476m 370/449mv no opponent no opponent> bloody:110 hills (outside) 3am (night) A Path Through the Foothills
[Exits: north south]
<441/969hp 374/476m 366/449mv no opponent no opponent> bloody:109 hills (outside) 3am (night) s s
A Path Through the Foothills
[Exits: north south]
<441/969hp 374/476m 362/449mv no opponent no opponent> bloody:109 hills (outside) 3am (night) s s
A Path Through the Foothills
[Exits: north south]
<441/969hp 374/476m 358/449mv no opponent no opponent> bloody:108 hills (outside) 3am (night) The night is about to end.
<467/969hp 383/476m 449/449mv no opponent no opponent> bloody:108 hills (outside) 4am (night) South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<467/969hp 383/476m 446/449mv no opponent no opponent> bloody:108 field (outside) 4am (night) s
No clear path makes that direction seem slightly dangerous.
<467/969hp 383/476m 446/449mv no opponent no opponent> bloody:107 field (outside) 4am (night) w
No clear path makes that direction seem slightly dangerous.
<467/969hp 383/476m 446/449mv no opponent no opponent> bloody:107 field (outside) 4am (night) w w
No clear path makes that direction seem slightly dangerous.
<467/969hp 383/476m 446/449mv no opponent no opponent> bloody:107 field (outside) 4am (night) Bank of a Swift Stream
[Exits: east west]
<467/969hp 383/476m 443/449mv no opponent no opponent> bloody:106 river (outside) 4am (night) Windswept Plateau of the Dwarven Mines
[Exits: east down]
<467/969hp 383/476m 438/449mv no opponent no opponent> bloody:106 mountain (outside) 4am (night) d
No clear path makes that direction seem slightly dangerous.
<467/969hp 383/476m 438/449mv no opponent no opponent> bloody:105 mountain (outside) 4am (night) Base of the Ladder
[Exits: east up]
<467/969hp 383/476m 432/449mv no opponent no opponent> bloody:105 mountain (outside) 4am (night) e s s
Road to Tenebria
[Exits: south west]
<467/969hp 383/476m 426/449mv no opponent no opponent> bloody:105 mountain (outside) 4am (night) whe
The Plains
[Exits: north south]
<467/969hp 383/476m 422/449mv no opponent no opponent> bloody:104 field (outside) 4am (night) The Lane
[Exits: north south]
<467/969hp 383/476m 420/449mv no opponent no opponent> bloody:104 field (outside) 4am (night) Players near you in Eastern Road: <PK> Jinjarak The Lane
<467/969hp 383/476m 420/449mv no opponent no opponent> bloody:103 field (outside) 4am (night) s
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<467/969hp 383/476m 418/449mv no opponent no opponent> bloody:103 road (outside) 4am (night) whe w
Players near you in Eastern Road: <PK> Jinjarak The Crossroads
<467/969hp 383/476m 418/449mv no opponent no opponent> bloody:102 road (outside) 4am (night) w
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 416/449mv no opponent no opponent> bloody:102 road (outside) 4am (night) w w w
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 414/449mv no opponent no opponent> bloody:101 road (outside) 4am (night) w w w
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 412/449mv no opponent no opponent> bloody:101 road (outside) 4am (night) w w
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 410/449mv no opponent no opponent> bloody:100 road (outside) 4am (night) whe
City Entrance
[Exits: east west]
<467/969hp 383/476m 408/449mv no opponent no opponent> bloody:100 road (outside) 4am (night) Outside the East Gate
[Exits: east west]
<467/969hp 383/476m 406/449mv no opponent no opponent> bloody:99 city (outside) 4am (night) Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<467/969hp 383/476m 404/449mv no opponent no opponent> bloody:99 city (outside) 4am (night) The East Common Road
[Exits: east west]
<467/969hp 383/476m 402/449mv no opponent no opponent> bloody:98 road (outside) 4am (night) The East Common Road
[Exits: north east south west] A worn and stained cloak is crumpled up on the floor.
<467/969hp 383/476m 400/449mv no opponent no opponent> bloody:98 road (outside) 4am (night) The East Common Road
[Exits: east west]
<467/969hp 383/476m 398/449mv no opponent no opponent> bloody:97 road (outside) 4am (night) Players near you in Seringale: <PK> Aphrux Psionicist Guildhall Tisterik Illusionist Guildhall <PK> Jinjarak The East Common Road
<467/969hp 383/476m 398/449mv no opponent no opponent> bloody:97 road (outside) 4am (night) e
The East Common Road
[Exits: north east south west] A worn and stained cloak is crumpled up on the floor.
<467/969hp 383/476m 396/449mv no opponent no opponent> bloody:96 road (outside) 4am (night) e e e
The East Common Road
[Exits: east west]
<467/969hp 383/476m 394/449mv no opponent no opponent> bloody:96 road (outside) 4am (night) e e e
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him. A gate guard says 'Behold! The grand city of Seringale!'
<467/969hp 383/476m 392/449mv no opponent no opponent> bloody:95 city (outside) 4am (night) e e e
Outside the East Gate
[Exits: east west]
<467/969hp 383/476m 390/449mv no opponent no opponent> bloody:95 city (outside) 4am (night) e e e
City Entrance
[Exits: east west]
<467/969hp 383/476m 388/449mv no opponent no opponent> bloody:94 road (outside) 4am (night) e
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 386/449mv no opponent no opponent> bloody:94 road (outside) 4am (night) Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 384/449mv no opponent no opponent> bloody:93 road (outside) 4am (night) Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 382/449mv no opponent no opponent> bloody:93 road (outside) 4am (night) Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 380/449mv no opponent no opponent> bloody:92 road (outside) 4am (night) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<467/969hp 383/476m 378/449mv no opponent no opponent> bloody:92 road (outside) 4am (night) Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 376/449mv no opponent no opponent> bloody:91 road (outside) 4am (night) e
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 374/449mv no opponent no opponent> bloody:91 road (outside) 4am (night) The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<467/969hp 383/476m 372/449mv no opponent no opponent> bloody:90 road (outside) 4am (night) Alas, you cannot go that way.
<467/969hp 383/476m 372/449mv no opponent no opponent> bloody:90 road (outside) 4am (night) Alas, you cannot go that way.
<467/969hp 383/476m 372/449mv no opponent no opponent> bloody:89 road (outside) 4am (night) s
On the Eastern Road
[Exits: north east]
<467/969hp 383/476m 370/449mv no opponent no opponent> bloody:89 road (outside) 4am (night) e e e
On the Eastern Road
[Exits: east west]
<467/969hp 383/476m 368/449mv no opponent no opponent> bloody:89 road (outside) 4am (night) e
On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<467/969hp 383/476m 366/449mv no opponent no opponent> bloody:88 road (outside) 4am (night) whe
On the Eastern Road
[Exits: north west]
<467/969hp 383/476m 364/449mv no opponent no opponent> bloody:88 road (outside) 4am (night) Alas, you cannot go that way.
<467/969hp 383/476m 364/449mv no opponent no opponent> bloody:87 road (outside) 4am (night) n
Players near you in Eastern Road: <PK> Jinjarak On the Eastern Road
<467/969hp 383/476m 364/449mv no opponent no opponent> bloody:87 road (outside) 4am (night) e
Along the Eastern Road
[Exits: east south]
<467/969hp 383/476m 362/449mv no opponent no opponent> bloody:87 road (outside) 4am (night) e e e
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 360/449mv no opponent no opponent> bloody:86 road (outside) 4am (night) e e e
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<467/969hp 383/476m 358/449mv no opponent no opponent> bloody:86 road (outside) 4am (night) e e
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 356/449mv no opponent no opponent> bloody:85 road (outside) 4am (night) whe
Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 354/449mv no opponent no opponent> bloody:85 road (outside) 4am (night) Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 352/449mv no opponent no opponent> bloody:84 road (outside) 4am (night) Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 350/449mv no opponent no opponent> bloody:84 road (outside) 4am (night) Along the Eastern Road
[Exits: east west]
<467/969hp 383/476m 348/449mv no opponent no opponent> bloody:83 road (outside) 4am (night) On the Outskirts of Timaran
[Exits: east west]
<467/969hp 383/476m 346/449mv no opponent no opponent> bloody:83 road (outside) 4am (night) West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<467/969hp 383/476m 344/449mv no opponent no opponent> bloody:82 city (outside) 4am (night) e
Players near you in Timaran: <PK> Jinjarak West Gate of Timaran
<467/969hp 383/476m 344/449mv no opponent no opponent> bloody:82 city (outside) 4am (night) Western Main Street
[Exits: east west] A member of the Timaran city night watch keeps an eye out. A member of the Timaran city night watch keeps an eye out.
<467/969hp 383/476m 342/449mv no opponent no opponent> bloody:81 city (outside) 4am (night) e whe
Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A large, filthy looking rat scurries around.
<467/969hp 383/476m 340/449mv no opponent no opponent> bloody:81 city (outside) 4am (night) Players near you in Timaran: <PK> Jinjarak Western Square of Timaran
<467/969hp 383/476m 340/449mv no opponent no opponent> bloody:80 city (outside) 4am (night) track
You try inspecting the ground for some tracks.
<467/969hp 383/476m 340/449mv no opponent no opponent> bloody:80 city (outside) 4am (night) e e
Tracks made by giants lead through from Western Main Street, continuing east. (3 minutes old) Tracks made by illithid lead through from Western Main Street, continuing east. (3 minutes old) Tracks made by giants lead through from Western Main Street, continuing west. (2 minutes old)
<467/969hp 383/476m 334/449mv no opponent no opponent> bloody:79 city (outside) 4am (night) Western Main Street
[Exits: north east south west]
<467/969hp 383/476m 332/449mv no opponent no opponent> bloody:78 city (outside) 4am (night) Western Main Street
[Exits: east south west]
<467/969hp 383/476m 330/449mv no opponent no opponent> bloody:78 city (outside) 4am (night) e
The day has begun.
<494/969hp 391/476m 435/449mv no opponent no opponent> bloody:77 city (outside) 5am (dawn) e
Western Main Street
[Exits: north east west]
<494/969hp 391/476m 433/449mv no opponent no opponent> bloody:76 city (outside) 5am (dawn) Western Main Street
[Exits: east west]
<494/969hp 391/476m 431/449mv no opponent no opponent> bloody:76 city (outside) 5am (dawn) e
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. Selena the Mayor of Timaran is here, smiling happily to all. A citizen of Timaran goes about his business here. The Town Crier stands here, yelling the daily news.
<494/969hp 391/476m 429/449mv no opponent no opponent> bloody:75 city (outside) 5am (dawn) dr
You drink water from a marble fountain. Your thirst is quenched.
<494/969hp 391/476m 429/449mv no opponent no opponent> bloody:75 city (outside) 5am (dawn) s
Meadow Lane
[Exits: north east south west]
<494/969hp 391/476m 427/449mv no opponent no opponent> bloody:74 city (outside) 5am (dawn) s s
Meadow Lane
[Exits: north east south west]
<494/969hp 391/476m 425/449mv no opponent no opponent> bloody:74 city (outside) 5am (dawn) Meadow Lane
[Exits: north east south west]
<494/969hp 391/476m 423/449mv no opponent no opponent> bloody:73 city (outside) 5am (dawn) s
Meadow Lane
[Exits: north south] A member of the Timaran city night watch keeps an eye out.
<494/969hp 391/476m 421/449mv no opponent no opponent> bloody:73 city (outside) 5am (dawn) s
Meadow Lane
[Exits: north south west]
<494/969hp 391/476m 419/449mv no opponent no opponent> bloody:72 city (outside) 5am (dawn) s
Meadow Lane
[Exits: north east south west] Cyril the gardener is here, admiring his hard work.
<494/969hp 391/476m 417/449mv no opponent no opponent> bloody:72 city (outside) 5am (dawn) s
South Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<494/969hp 391/476m 415/449mv no opponent no opponent> bloody:71 city (outside) 5am (dawn) s
A Wooden Bridge South of Timaran
[Exits: north south down]
<494/969hp 391/476m 414/449mv no opponent no opponent> bloody:71 inside (indoors) 5am (dawn) d
A magic seashell grows into a raft. Under an Old Bridge
[Exits: east west up]
<494/969hp 391/476m 413/449mv no opponent no opponent> bloody:70 rapids (outside) 5am (dawn) e e e
The Mouth of the River
[Exits: east west]
<494/969hp 391/476m 412/449mv no opponent no opponent> bloody:69 ocean (outside) 5am (dawn) whe
Calm Clear Water
[Exits: south west]
<494/969hp 391/476m 411/449mv no opponent no opponent> bloody:69 ocean (outside) 5am (dawn) Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 411/449mv no opponent no opponent> bloody:68 ocean (outside) 5am (dawn) s
Players near you in Dragon Sea: <PK> Jinjarak Calm Clear Water
<494/969hp 391/476m 411/449mv no opponent no opponent> bloody:68 ocean (outside) 5am (dawn) e
Calm Clear Water
[Exits: north east south]
<494/969hp 391/476m 410/449mv no opponent no opponent> bloody:67 ocean (outside) 5am (dawn) e e e
Calm Clear Water
[Exits: south west] A Hammerhead shark prowls within the water. A Hammerhead shark prowls within the water. A Hammerhead shark pokes you with its fins. A Hammerhead shark pokes you with its fins.
<494/969hp 391/476m 409/449mv no opponent no opponent> bloody:67 ocean (outside) 5am (dawn) e
Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 409/449mv no opponent no opponent> bloody:66 ocean (outside) 5am (dawn) whe
Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 409/449mv no opponent no opponent> bloody:66 ocean (outside) 5am (dawn) s
Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 409/449mv no opponent no opponent> bloody:66 ocean (outside) 5am (dawn) s
Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 409/449mv no opponent no opponent> bloody:66 ocean (outside) 5am (dawn) Players near you in Dragon Sea: <PK> Jinjarak Calm Clear Water
<494/969hp 391/476m 409/449mv no opponent no opponent> bloody:65 ocean (outside) 5am (dawn) Calm Clear Water
[Exits: north south]
<494/969hp 391/476m 408/449mv no opponent no opponent> bloody:65 ocean (outside) 5am (dawn) Treading Clear Water
[Exits: north east south west] A magic raft shrinks back into a seashell.
<494/969hp 391/476m 406/449mv no opponent no opponent> bloody:65 lagoon (outside) 5am (dawn) e e e
Treading Clear Water
[Exits: east west]
<494/969hp 391/476m 402/449mv no opponent no opponent> bloody:64 lagoon (outside) 5am (dawn) e e
Treading Clear Water
[Exits: east west]
<494/969hp 391/476m 398/449mv no opponent no opponent> bloody:64 lagoon (outside) 5am (dawn) whe
Treading Clear Water
[Exits: north east west]
<494/969hp 391/476m 394/449mv no opponent no opponent> bloody:63 lagoon (outside) 5am (dawn) Treading Clear Water
[Exits: east west]
<494/969hp 391/476m 390/449mv no opponent no opponent> bloody:63 lagoon (outside) 5am (dawn) Treading Clear Water
[Exits: east west up]
<494/969hp 391/476m 386/449mv no opponent no opponent> bloody:62 lagoon (outside) 5am (dawn) e e e
Players near you in Dragon Sea: <PK> Jinjarak Treading Clear Water
<494/969hp 391/476m 386/449mv no opponent no opponent> bloody:62 lagoon (outside) 5am (dawn) Treading Blue Water
[Exits: east west] A bunch of blue flowers waver on their stalks in the water.
<494/969hp 391/476m 382/449mv no opponent no opponent> bloody:61 lagoon (outside) 5am (dawn) Treading Blue Water
[Exits: east west]
<494/969hp 391/476m 378/449mv no opponent no opponent> bloody:61 lagoon (outside) 5am (dawn) e
Treading Blue Water
[Exits: south west] (Magical) (Glowing) A shiny ring belonging to a goblin lies on the ground. A bunch of blue flowers waver on their stalks in the water.
<494/969hp 391/476m 374/449mv no opponent no opponent> bloody:60 lagoon (outside) 5am (dawn) e e
Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 374/449mv no opponent no opponent> bloody:60 lagoon (outside) 5am (dawn) s
Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 374/449mv no opponent no opponent> bloody:60 lagoon (outside) 5am (dawn) Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 374/449mv no opponent no opponent> bloody:59 lagoon (outside) 5am (dawn) e e
Treading Blue Water
[Exits: north east south] A long eel swims near the surface of the water.
<494/969hp 391/476m 370/449mv no opponent no opponent> bloody:59 lagoon (outside) 5am (dawn) e e
A magic seashell grows into a raft. A Blue-Water Current
[Exits: east south west]
<494/969hp 391/476m 368/449mv no opponent no opponent> bloody:59 ocean (outside) 5am (dawn) A Blue-Water Current
[Exits: north west] A Swordfish moves slowly well beneath the depths of the water. A Swordfish pokes you with its fins.
<494/969hp 391/476m 367/449mv no opponent no opponent> bloody:58 ocean (outside) 5am (dawn) Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 367/449mv no opponent no opponent> bloody:58 ocean (outside) 5am (dawn) n
Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 367/449mv no opponent no opponent> bloody:57 ocean (outside) 5am (dawn) w
A Blue-Water Current
[Exits: south west] A Hammerhead shark prowls within the water. A Hammerhead shark pokes you with its fins.
<494/969hp 391/476m 366/449mv no opponent no opponent> bloody:57 ocean (outside) 5am (dawn) A Blue-Water Current
[Exits: north east]
<494/969hp 391/476m 365/449mv no opponent no opponent> bloody:57 ocean (outside) 5am (dawn) n n
A Blue-Water Current
[Exits: north east south west] A Hammerhead shark prowls within the water. A Hammerhead shark pokes you with its fins.
<494/969hp 391/476m 364/449mv no opponent no opponent> bloody:56 ocean (outside) 5am (dawn) n
A Blue-Water Current
[Exits: east south] Stringy piles of seaweed wash around on the surface of the sea.
<494/969hp 391/476m 363/449mv no opponent no opponent> bloody:56 ocean (outside) 5am (dawn) whe
Out of nowhere, a swirling, rushing current propels you backwards.
<494/969hp 391/476m 363/449mv no opponent no opponent> bloody:55 ocean (outside) 5am (dawn) e
Players near you in Dragon Sea: <PK> Jinjarak A Blue-Water Current
<494/969hp 391/476m 363/449mv no opponent no opponent> bloody:55 ocean (outside) 5am (dawn) e
Calm Blue Water
[Exits: east west]
<494/969hp 391/476m 362/449mv no opponent no opponent> bloody:55 ocean (outside) 5am (dawn) e e e
Calm Blue Water
[Exits: east west]
<494/969hp 391/476m 361/449mv no opponent no opponent> bloody:54 ocean (outside) 5am (dawn) e
A Boating Dock
[Exits: north east south west] An old boat looking barely seaworthy is here. An old man is sitting here with his bait and fishing pole trying to catch his next meal. A magic raft shrinks back into a seashell.
<494/969hp 391/476m 360/449mv no opponent no opponent> bloody:54 city (outside) 5am (dawn) whe
Within the dock
[Exits: east west]
<494/969hp 391/476m 358/449mv no opponent no opponent> bloody:53 city (outside) 5am (dawn) Within the dock
[Exits: east west] A malevolent looking mariner beams a vicious smile at you.
<494/969hp 391/476m 356/449mv no opponent no opponent> bloody:120 city (outside) 5am (dawn) The end of the dock
[Exits: north south west] An old man is sitting here with his bait and fishing pole trying to catch his next meal.
<494/969hp 391/476m 354/449mv no opponent no opponent> bloody:119 city (outside) 5am (dawn) e e e
Players near you in Darkhaven: <PK> Kryton The Altar of Sirens <PK> Jinjarak The end of the dock
<494/969hp 391/476m 354/449mv no opponent no opponent> bloody:119 city (outside) 5am (dawn) The icy water of the Dragon Sea is all that lies in that direction.
<494/969hp 391/476m 354/449mv no opponent no opponent> bloody:118 city (outside) 5am (dawn) whe
The icy water of the Dragon Sea is all that lies in that direction.
<494/969hp 391/476m 354/449mv no opponent no opponent> bloody:118 city (outside) 5am (dawn) n
The icy water of the Dragon Sea is all that lies in that direction.
<494/969hp 391/476m 354/449mv no opponent no opponent> bloody:118 city (outside) 5am (dawn) e
Players near you in Darkhaven: <PK> Kryton Town Square <PK> Jinjarak The end of the dock The sun rises in the east. Your victory rush wears off.
<515/969hp 400/476m 449/449mv no opponent no opponent> bloody:118 city (outside) 6am (day) e
The end of the dock
[Exits: north south]
<515/969hp 400/476m 447/449mv no opponent no opponent> bloody:117 city (outside) 6am (day) e e e
The icy water of the Dragon Sea is all that lies in that direction.
<515/969hp 400/476m 447/449mv no opponent no opponent> bloody:117 city (outside) 6am (day) The icy water of the Dragon Sea is all that lies in that direction.
<515/969hp 400/476m 447/449mv no opponent no opponent> bloody:117 city (outside) 6am (day) The icy water of the Dragon Sea is all that lies in that direction.
<515/969hp 400/476m 447/449mv no opponent no opponent> bloody:116 city (outside) 6am (day) n
The icy water of the Dragon Sea is all that lies in that direction.
<515/969hp 400/476m 447/449mv no opponent no opponent> bloody:116 city (outside) 6am (day) e
The icy water of the Dragon Sea is all that lies in that direction.
<515/969hp 400/476m 447/449mv no opponent no opponent> bloody:116 city (outside) 6am (day) e
Gateway to Darkhaven
[Exits: north east south west] (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A crumbled sign is standing here.
<515/969hp 400/476m 445/449mv no opponent no opponent> bloody:116 city (outside) 6am (day) Misty Lane
[Exits: east west]
<515/969hp 400/476m 443/449mv no opponent no opponent> bloody:115 road (outside) 6am (day) e e e
Misty Lane
[Exits: north east west] A Darkhaven guard stalks the area. A Darkhaven guard stalks the area.
<515/969hp 400/476m 441/449mv no opponent no opponent> bloody:115 road (outside) 6am (day) use bandage
Misty Lane
[Exits: east south west]
<515/969hp 400/476m 439/449mv no opponent no opponent> bloody:114 road (outside) 6am (day) e e
An opening in the fog
[Exits: north east south west] A sneaky thief is here, stealing your gold purse.
<515/969hp 400/476m 437/449mv no opponent no opponent> bloody:114 city (outside) 6am (day) e
Misty Lane
[Exits: north east west]
<515/969hp 400/476m 435/449mv no opponent no opponent> bloody:113 road (outside) 6am (day) whe
Only 86 seconds have elapsed. 120 seconds must pass before you may use that.
<515/969hp 400/476m 435/449mv no opponent no opponent> bloody:113 road (outside) 6am (day) Misty Lane
[Exits: east south west] A Darkhaven guard stalks the area. A haggard looking pirate is in search of booty.
<515/969hp 400/476m 433/449mv no opponent no opponent> bloody:112 road (outside) 6am (day) Misty Lane
[Exits: north east west]
<515/969hp 400/476m 431/449mv no opponent no opponent> bloody:112 city (outside) 6am (day) Misty Lane
[Exits: north east west] A Darkhaven guard stalks the area.
<515/969hp 400/476m 429/449mv no opponent no opponent> bloody:120 city (outside) 6am (day) e
Players near you in Darkhaven: <PK> Kryton At the North Gate <PK> Jinjarak Misty Lane
<515/969hp 400/476m 429/449mv no opponent no opponent> bloody:120 city (outside) 6am (day) An opening in the fog
[Exits: north east south west]
<515/969hp 400/476m 427/449mv no opponent no opponent> bloody:120 city (outside) 6am (day) e
Misty Lane
[Exits: east west]
<515/969hp 400/476m 425/449mv no opponent no opponent> bloody:119 city (outside) 6am (day) e
Misty Lane
[Exits: north east south west]
<515/969hp 400/476m 423/449mv no opponent no opponent> bloody:118 city (outside) 6am (day) e
Misty Lane
[Exits: east west] A haggard looking pirate is in search of booty.
<515/969hp 400/476m 421/449mv no opponent no opponent> bloody:117 city (outside) 6am (day) e
Misty Lane
[Exits: north west]
<515/969hp 400/476m 419/449mv no opponent no opponent> bloody:117 city (outside) 6am (day) w
Misty Lane
[Exits: east west] A haggard looking pirate is in search of booty.
<515/969hp 400/476m 417/449mv no opponent no opponent> bloody:116 city (outside) 6am (day) w w
Misty Lane
[Exits: north east south west]
<515/969hp 400/476m 415/449mv no opponent no opponent> bloody:116 city (outside) 6am (day) whe
Misty Lane
[Exits: east west]
<515/969hp 400/476m 413/449mv no opponent no opponent> bloody:115 city (outside) 6am (day) Players near you in Darkhaven: <PK> Jinjarak Misty Lane
<515/969hp 400/476m 413/449mv no opponent no opponent> bloody:115 city (outside) 6am (day) w
An opening in the fog
[Exits: north east south west]
<515/969hp 400/476m 411/449mv no opponent no opponent> bloody:114 city (outside) 6am (day) n
Bay Side Road
[Exits: north south]
<515/969hp 400/476m 409/449mv no opponent no opponent> bloody:113 city (outside) 6am (day) n n n
Bay Side Road
[Exits: north south]
<515/969hp 400/476m 407/449mv no opponent no opponent> bloody:113 city (outside) 6am (day) n n n
Bay Side Road
[Exits: north east south]
<515/969hp 400/476m 405/449mv no opponent no opponent> bloody:112 city (outside) 6am (day) n n n
Bay Side Road
[Exits: north south] A haggard looking pirate is in search of booty.
<515/969hp 400/476m 403/449mv no opponent no opponent> bloody:112 road (outside) 6am (day) n af
Dravanoth Way
[Exits: north south west] A slimy looking fountain is here.
<515/969hp 400/476m 401/449mv no opponent no opponent> bloody:111 city (outside) 6am (day) Coral Way
[Exits: north south] An assassin is here skulking about.
<515/969hp 400/476m 399/449mv no opponent no opponent> bloody:111 city (outside) 6am (day) Coral Way
[Exits: north east south]
<515/969hp 400/476m 397/449mv no opponent no opponent> bloody:110 city (outside) 6am (day) Coral Way
[Exits: north east south west] A pile of armor is tainted with a rosy hue. A cold, grey sword with a spike from its hilt is here. A meditationist walks slowly about chanting mantras.
<515/969hp 400/476m 395/449mv no opponent no opponent> bloody:110 city (outside) 6am (day) Coral Way
[Exits: north south]
<515/969hp 400/476m 393/449mv no opponent no opponent> bloody:109 city (outside) 6am (day) Coral Way
[Exits: north south]
<515/969hp 400/476m 391/449mv no opponent no opponent> bloody:109 city (outside) 6am (day) At the North Gate
[Exits: north south]
<515/969hp 400/476m 389/449mv no opponent no opponent> bloody:108 city (outside) 6am (day) wear frost du icy n
You are affected by the following: Skill: double grip : lasts permanently Skill: warcry : modifies save vs afflictive by 6 for 22 hours : modifies hitroll by 6 for 22 hours Skill: devote : lasts for 8 hours : lasts for 18 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<515/969hp 400/476m 389/449mv no opponent no opponent> bloody:108 city (outside) 6am (day) n
You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you!
<515/969hp 400/456m 389/449mv no opponent no opponent> bloody:108 city (outside) 6am (day) n
You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<515/969hp 400/456m 389/449mv no opponent no opponent> bloody:107 city (outside) 6am (day) Outside the Gates
[Exits: north south] The caravan attendant is here, with caravans for hire.
<515/969hp 400/456m 387/449mv no opponent no opponent> bloody:107 city (outside) 6am (day) Beyond the Gates
[Exits: north south]
<515/969hp 400/456m 385/449mv no opponent no opponent> bloody:107 city (outside) 6am (day) Haze in the distance
[Exits: north south]
<515/969hp 400/456m 383/449mv no opponent no opponent> bloody:106 road (outside) 6am (day) n n
Lush, Green Grass
[Exits: south west]
<515/969hp 400/456m 381/449mv no opponent no opponent> bloody:120 road (outside) 6am (day) n
Alas, you cannot go that way.
<515/969hp 400/456m 381/449mv no opponent no opponent> bloody:119 road (outside) 6am (day) whe
Alas, you cannot go that way.
<515/969hp 400/456m 381/449mv no opponent no opponent> bloody:119 road (outside) 6am (day) Players near you in Outerlimits: <PK> Kryton A marshland <PK> Jinjarak Lush, Green Grass
<515/969hp 400/456m 381/449mv no opponent no opponent> bloody:119 road (outside) 6am (day) w w
The open plains
[Exits: north east west] An Order of Light Scout scours the area for signs of evil. A Hero of the Enclave is ready to vanquish the darkness! An Order of Light Captain leads their troops against the darkness.
<515/969hp 400/456m 379/449mv no opponent no opponent> bloody:118 road (outside) 6am (day) w w
The Underbrush
[Exits: east west]
<515/969hp 400/456m 377/449mv no opponent no opponent> bloody:118 road (outside) 6am (day) w
A Tall Grass Field
[Exits: east west]
<515/969hp 400/456m 375/449mv no opponent no opponent> bloody:117 road (outside) 6am (day) Over some fields
[Exits: north east]
<515/969hp 400/456m 373/449mv no opponent no opponent> bloody:117 field (outside) 6am (day) whe n
Alas, you cannot go that way.
<515/969hp 400/456m 373/449mv no opponent no opponent> bloody:116 field (outside) 6am (day) Players near you in Outerlimits: <PK> Jinjarak Over some fields
<515/969hp 400/456m 373/449mv no opponent no opponent> bloody:116 field (outside) 6am (day) n
A gravel road
[Exits: north south]
<515/969hp 400/456m 371/449mv no opponent no opponent> bloody:116 field (outside) 6am (day) n
A gravel road
[Exits: north south] A foul looking crow crawls around here.
<515/969hp 400/456m 369/449mv no opponent no opponent> bloody:115 field (outside) 6am (day) w
A small path
[Exits: south west] A foul looking crow crawls around here. A foul looking crow crawls around here.
<515/969hp 400/456m 367/449mv no opponent no opponent> bloody:115 field (outside) 6am (day) A small path
[Exits: east west]
<515/969hp 400/456m 365/449mv no opponent no opponent> bloody:114 field (outside) 6am (day) n w w
Alas, you cannot go that way.
<515/969hp 400/456m 365/449mv no opponent no opponent> bloody:114 field (outside) 6am (day) w
The roar of water
[Exits: north east]
<515/969hp 400/456m 363/449mv no opponent no opponent> bloody:114 field (outside) 6am (day) w w w
Alas, you cannot go that way.
<515/969hp 400/456m 363/449mv no opponent no opponent> bloody:113 field (outside) 6am (day) Alas, you cannot go that way.
<515/969hp 400/456m 363/449mv no opponent no opponent> bloody:113 field (outside) 6am (day) n
Alas, you cannot go that way.
<515/969hp 400/456m 363/449mv no opponent no opponent> bloody:113 field (outside) 6am (day) n n
Alas, you cannot go that way.
<515/969hp 400/456m 363/449mv no opponent no opponent> bloody:112 field (outside) 6am (day) Alas, you cannot go that way.
<515/969hp 400/456m 363/449mv no opponent no opponent> bloody:112 field (outside) 6am (day) The edge of the Dragon Sea delta
[Exits: north south]
<515/969hp 400/456m 361/449mv no opponent no opponent> bloody:112 field (outside) 6am (day) The edge of the Dragon Sea delta
[Exits: north south]
<515/969hp 400/456m 359/449mv no opponent no opponent> bloody:111 field (outside) 6am (day) A turn in the wilderness
[Exits: south west]
<515/969hp 400/456m 357/449mv no opponent no opponent> bloody:111 field (outside) 6am (day) w w
The end of a bridge
[Exits: east west] A foul looking crow crawls around here.
<515/969hp 400/456m 355/449mv no opponent no opponent> bloody:110 field (outside) 6am (day) w w
An unstable rope bridge
[Exits: east west]
<515/969hp 400/456m 353/449mv no opponent no opponent> bloody:110 field (outside) 6am (day) w
The beginnings to a bridge
[Exits: east west]
<515/969hp 400/456m 351/449mv no opponent no opponent> bloody:109 field (outside) 6am (day) whe
A marshland
[Exits: north east]
<515/969hp 400/456m 349/449mv no opponent no opponent> bloody:109 field (outside) 6am (day) Alas, you cannot go that way.
<535/969hp 408/456m 449/449mv no opponent no opponent> bloody:108 field (outside) 7am (day) n
Players near you in Outerlimits: <PK> Jinjarak A marshland
<535/969hp 408/456m 449/449mv no opponent no opponent> bloody:108 field (outside) 7am (day) n n
Dankbark Forest
[Exits: east south west]
<535/969hp 408/456m 447/449mv no opponent no opponent> bloody:108 forest (outside) 7am (day) whe
Alas, you cannot go that way.
<535/969hp 408/456m 447/449mv no opponent no opponent> bloody:107 forest (outside) 7am (day) Alas, you cannot go that way.
<535/969hp 408/456m 447/449mv no opponent no opponent> bloody:107 forest (outside) 7am (day) w
Players near you in Dankbark Forest: <PK> Jinjarak Dankbark Forest
<535/969hp 408/456m 447/449mv no opponent no opponent> bloody:107 forest (outside) 7am (day) w w
Dankbark Forest
[Exits: north east] A man stands here, examining the trail for possible pursuit. A dirt-stained child stands here, sucking his thumb. A lady is here, crying at her family's misfortune.
<535/969hp 408/456m 444/449mv no opponent no opponent> bloody:106 forest (outside) 7am (day) Alas, you cannot go that way.
<535/969hp 408/456m 444/449mv no opponent no opponent> bloody:106 forest (outside) 7am (day) n
Alas, you cannot go that way.
<535/969hp 408/456m 444/449mv no opponent no opponent> bloody:106 forest (outside) 7am (day) Dankbark Forest
[Exits: north south west] A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack.
<535/969hp 408/456m 441/449mv no opponent no opponent> bloody:105 forest (outside) 7am (day) w w w
Dankbark Forest
[Exits: east west]
<535/969hp 408/456m 438/449mv no opponent no opponent> bloody:105 forest (outside) 7am (day) Dankbark Forest
[Exits: north east] A man stands here, examining the trail for possible pursuit. A dirt-stained child stands here, sucking his thumb. A lady is here, crying at her family's misfortune.
<535/969hp 408/456m 435/449mv no opponent no opponent> bloody:104 forest (outside) 7am (day) n n
Alas, you cannot go that way.
<535/969hp 408/456m 435/449mv no opponent no opponent> bloody:104 forest (outside) 7am (day) w
Dankbark Forest
[Exits: north south west] A head of white silk, complete with ruffles, is in a dirty heap. A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack.
<535/969hp 408/456m 432/449mv no opponent no opponent> bloody:104 forest (outside) 7am (day) w w
Dankbark Forest
[Exits: north south west]
<535/969hp 408/456m 429/449mv no opponent no opponent> bloody:103 forest (outside) 7am (day) whe
Entrance to Dankbark Forest
[Exits: east west]
<535/969hp 408/456m 426/449mv no opponent no opponent> bloody:103 forest (outside) 7am (day) A Path Between Ancient Trees
[Exits: east west]
<535/969hp 408/456m 423/449mv no opponent no opponent> bloody:102 forest (outside) 7am (day) A Moss Covered Path
[Exits: east west]
<535/969hp 408/456m 420/449mv no opponent no opponent> bloody:102 forest (outside) 7am (day) Players near you in Unsiliel Wood: <PK> Jinjarak A Moss Covered Path
<535/969hp 408/456m 420/449mv no opponent no opponent> bloody:101 forest (outside) 7am (day) w
A Moss Covered Path
[Exits: north east south]
<535/969hp 408/456m 417/449mv no opponent no opponent> bloody:100 forest (outside) 7am (day) w w
Alas, you cannot go that way.
<535/969hp 408/456m 417/449mv no opponent no opponent> bloody:100 forest (outside) 7am (day) whe
Alas, you cannot go that way.
<535/969hp 408/456m 417/449mv no opponent no opponent> bloody:100 forest (outside) 7am (day) s
Players near you in Unsiliel Wood: <PK> Jinjarak A Moss Covered Path
<535/969hp 408/456m 417/449mv no opponent no opponent> bloody:99 forest (outside) 7am (day) s s
A Moss Covered Path
[Exits: north south] A small orange fox is here. A red-headed woman in fine leather sets snares for intruders. A slender woman in fine leather combs the bushes for blackberries.
<535/969hp 408/456m 414/449mv no opponent no opponent> bloody:99 forest (outside) 7am (day) A Moss Covered Path
[Exits: north west]
<535/969hp 408/456m 411/449mv no opponent no opponent> bloody:99 forest (outside) 7am (day) w w
Alas, you cannot go that way.
<535/969hp 408/456m 411/449mv no opponent no opponent> bloody:98 forest (outside) 7am (day) w
A Moss Covered Path
[Exits: east south west]
<535/969hp 408/456m 408/449mv no opponent no opponent> bloody:98 forest (outside) 7am (day) A Moss Covered Path
[Exits: north east] (Translucent) (White Aura) Gi'astu the spirit of the forest is here.
<535/969hp 408/456m 405/449mv no opponent no opponent> bloody:97 forest (outside) 7am (day) n
Alas, you cannot go that way.
<535/969hp 408/456m 405/449mv no opponent no opponent> bloody:97 forest (outside) 7am (day) w
A Moss Covered Path
[Exits: south west] A rotund man in fine leather forages in the forest.
<535/969hp 408/456m 402/449mv no opponent no opponent> bloody:97 forest (outside) 7am (day) w
A Moss Covered Path
[Exits: north east west]
<535/969hp 408/456m 399/449mv no opponent no opponent> bloody:96 forest (outside) 7am (day) s s
A Moss Covered Path
[Exits: east south west] A small orange fox is here.
<535/969hp 408/456m 396/449mv no opponent no opponent> bloody:96 forest (outside) 7am (day) s s s
A Wide Path
[Exits: north south]
<535/969hp 408/456m 393/449mv no opponent no opponent> bloody:95 forest (outside) 7am (day) s s
A Wide Path
[Exits: north south west]
<535/969hp 408/456m 390/449mv no opponent no opponent> bloody:95 forest (outside) 7am (day) A Large Cave
[Exits: north east] A long-extinguished firepit is here, with something glittering in it.
<535/969hp 408/456m 387/449mv no opponent no opponent> bloody:94 cave (indoors) 7am (day) whe
Alas, you cannot go that way.
<535/969hp 408/456m 387/449mv no opponent no opponent> bloody:94 cave (indoors) 7am (day) e
Alas, you cannot go that way.
<535/969hp 408/456m 387/449mv no opponent no opponent> bloody:93 cave (indoors) 7am (day) e e
Alas, you cannot go that way.
<535/969hp 408/456m 387/449mv no opponent no opponent> bloody:93 cave (indoors) 7am (day) e
Alas, you cannot go that way.
<535/969hp 408/456m 387/449mv no opponent no opponent> bloody:93 cave (indoors) 7am (day) Players near you in Unsiliel Wood: <PK> Jinjarak A Large Cave
<535/969hp 408/456m 387/449mv no opponent no opponent> bloody:93 cave (indoors) 7am (day) A Beautiful Clearing
[Exits: east west] A small fox is here.
<535/969hp 408/456m 384/449mv no opponent no opponent> bloody:92 forest (outside) 7am (day) A Small Clearing
[Exits: east]
<535/969hp 408/456m 381/449mv no opponent no opponent> bloody:92 forest (outside) 7am (day) A rock outcropping
[Exits: south west down] (White Aura) Dinswel the Ranger stands here. Dinswel searches high and low for something.
<535/969hp 408/456m 377/449mv no opponent no opponent> bloody:91 mountain (outside) 7am (day) s
Alas, you cannot go that way.
<535/969hp 408/456m 377/449mv no opponent no opponent> bloody:91 mountain (outside) 7am (day) s s
North Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. The caravan attendant is here, with caravans for hire.
<535/969hp 408/456m 373/449mv no opponent no opponent> bloody:91 city (outside) 7am (day) s s
Travellers Way, near the North Gate
[Exits: north east south]
<535/969hp 408/456m 371/449mv no opponent no opponent> bloody:90 city (outside) 7am (day) whe
Travellers Way
[Exits: north east south west] (White Aura) A wailing ghost of a woman wavers here in the twilight.
<535/969hp 408/456m 369/449mv no opponent no opponent> bloody:90 city (outside) 7am (day) Travellers Way
[Exits: north east south]
<535/969hp 408/456m 367/449mv no opponent no opponent> bloody:89 city (outside) 7am (day) Travellers Way
[Exits: north east south west] A feral cat wanders around, looking for prey or scraps.
<535/969hp 408/456m 365/449mv no opponent no opponent> bloody:89 city (outside) 7am (day) Players near you in Timaran: <PK> Jinjarak Travellers Way
<535/969hp 408/456m 365/449mv no opponent no opponent> bloody:88 city (outside) 7am (day) track
You try inspecting the ground for some tracks.
<535/969hp 408/456m 365/449mv no opponent no opponent> bloody:86 city (outside) 7am (day) sl
Tracks made by illithid lead through from City Centre of Timaran, continuing north. (4 minutes old)
<535/969hp 408/456m 363/449mv no opponent no opponent> bloody:85 city (outside) 7am (day) Your body relaxes as you fall into slumber. You go to sleep.
<535/969hp 408/456m 363/449mv no opponent no opponent> bloody:85 city (outside) 7am (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<535/969hp 408/456m 363/449mv no opponent no opponent> bloody:81 city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:06m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 535/969 | | Sex: Female Class: Warrior Mana: 408/456 | | Size: medium Alignment: Neutral Move: 363/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 420/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 35/38 | | Consti: 22 (21+1) Gold: 8466 Wimpy: 0 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 21 hours : modifies hitroll by 6 for 21 hours Skill: devote : lasts for 7 hours : lasts for 17 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<535/969hp 408/456m 363/449mv no opponent no opponent> bloody:80 city (outside) 7am (day) gr
Jinjarak's group: [50 War] Jinjarak 55% hp 89% mana 80% mv 541880 xp Kills: 5
<535/969hp 408/456m 363/449mv no opponent no opponent> bloody:79 city (outside) 7am (day) who
[ Illit ] <PK> [JUSTICE] Aphrux the Wizard of the Astral Mind [ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 5 [KEEPER] The Balance prevails within the four kingdoms. There are 5 characters on; the most on this past month was 17.
<535/969hp 408/456m 363/449mv no opponent no opponent> bloody:78 city (outside) 7am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:06m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 535/969 | | Sex: Female Class: Warrior Mana: 408/456 | | Size: medium Alignment: Neutral Move: 363/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 420/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 35/38 | | Consti: 22 (21+1) Gold: 8466 Wimpy: 0 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 21 hours : modifies hitroll by 6 for 21 hours Skill: devote : lasts for 7 hours : lasts for 17 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<535/969hp 408/456m 363/449mv no opponent no opponent> bloody:77 city (outside) 7am (day) gr
Jinjarak's group: [50 War] Jinjarak 64% hp 94% mana 100% mv 541880 xp Kills: 5
<623/969hp 432/456m 449/449mv no opponent no opponent> bloody:75 city (outside) 8am (day) wa
You wake and stand up.
<623/969hp 432/456m 449/449mv no opponent no opponent> bloody:74 city (outside) 8am (day) n
Travellers Way
[Exits: north east south]
<623/969hp 432/456m 447/449mv no opponent no opponent> bloody:73 city (outside) 8am (day) n n
Travellers Way
[Exits: north east south west] (White Aura) A wailing ghost of a woman wavers here in the twilight.
<623/969hp 432/456m 445/449mv no opponent no opponent> bloody:73 city (outside) 8am (day) whe
Travellers Way, near the North Gate
[Exits: north east south]
<623/969hp 432/456m 443/449mv no opponent no opponent> bloody:72 city (outside) 8am (day) n
Players near you in Timaran: <PK> Jinjarak Travellers Way, near the North Gate
<623/969hp 432/456m 443/449mv no opponent no opponent> bloody:72 city (outside) 8am (day) n
North Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. The caravan attendant is here, with caravans for hire.
<623/969hp 432/456m 441/449mv no opponent no opponent> bloody:72 city (outside) 8am (day) A rock outcropping
[Exits: south west down] (White Aura) Dinswel the Ranger stands here. Dinswel searches high and low for something.
<623/969hp 432/456m 437/449mv no opponent no opponent> bloody:71 mountain (outside) 8am (day) whe d
Players near you in Clearwater Lake: <PK> Jinjarak A rock outcropping
<623/969hp 432/456m 437/449mv no opponent no opponent> bloody:71 mountain (outside) 8am (day) A small grove along a cobblestone path
[Exits: south west up] (White Aura) Laudwin stands here. Laudwin sighs.
<623/969hp 432/456m 433/449mv no opponent no opponent> bloody:70 road (outside) 8am (day) track
You try inspecting the ground for some tracks.
<623/969hp 432/456m 433/449mv no opponent no opponent> bloody:69 road (outside) 8am (day) Tracks made by illithid lead through from A rock outcropping, continuing west. (4 minutes old) Tracks made by giants lead through from A rock outcropping, continuing west. (less than a minute old)
<623/969hp 432/456m 429/449mv no opponent no opponent> bloody:68 road (outside) 8am (day) w
A cobblestone path
[Exits: east south west]
<623/969hp 432/456m 427/449mv no opponent no opponent> bloody:66 road (outside) 8am (day) w w w
A cobblestone path
[Exits: north east south west] A small hobgoblin seems to be searching for something.
<623/969hp 432/456m 425/449mv no opponent no opponent> bloody:66 road (outside) 8am (day) w
A bridge through shallow water
[Exits: north east south west]
<623/969hp 432/456m 423/449mv no opponent no opponent> bloody:65 road (outside) 8am (day) w w
A bridge across Clearwater Lake
[Exits: north east south west]
<623/969hp 432/456m 421/449mv no opponent no opponent> bloody:65 road (outside) 8am (day) whe
A bridge across Clearwater Lake
[Exits: north east south west]
<623/969hp 432/456m 419/449mv no opponent no opponent> bloody:64 road (outside) 8am (day) A bridge across Clearwater Lake
[Exits: north east south west]
<623/969hp 432/456m 417/449mv no opponent no opponent> bloody:64 road (outside) 8am (day) w
A ravine overlooking Clearwater Lake
[Exits: east west]
<623/969hp 432/456m 415/449mv no opponent no opponent> bloody:63 road (outside) 8am (day) w w
Players near you in Clearwater Lake: <PK> Jinjarak A ravine overlooking Clearwater Lake
<623/969hp 432/456m 415/449mv no opponent no opponent> bloody:63 road (outside) 8am (day) A path at the base of the mountain
[Exits: east up]
<623/969hp 432/456m 411/449mv no opponent no opponent> bloody:63 mountain (outside) 8am (day) Alas, you cannot go that way.
<623/969hp 432/456m 411/449mv no opponent no opponent> bloody:62 mountain (outside) 8am (day) u
Alas, you cannot go that way.
<623/969hp 432/456m 411/449mv no opponent no opponent> bloody:62 mountain (outside) 8am (day) w
A path in the mountains
[Exits: west down] A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. The caravan attendant is here, with caravans for hire.
<623/969hp 432/456m 405/449mv no opponent no opponent> bloody:62 mountain (outside) 8am (day) w
A path in the mountains
[Exits: north east]
<623/969hp 432/456m 399/449mv no opponent no opponent> bloody:61 mountain (outside) 8am (day) whe
Alas, you cannot go that way.
<623/969hp 432/456m 399/449mv no opponent no opponent> bloody:61 mountain (outside) 8am (day) Players near you in Clearwater Lake: <PK> Jinjarak A path in the mountains
<623/969hp 432/456m 399/449mv no opponent no opponent> bloody:60 mountain (outside) 8am (day) n
A path in the mountains
[Exits: south up] A black and white goat is here, looking apprehensive.
<623/969hp 432/456m 393/449mv no opponent no opponent> bloody:60 mountain (outside) 8am (day) n
Alas, you cannot go that way.
<623/969hp 432/456m 393/449mv no opponent no opponent> bloody:59 mountain (outside) 8am (day) w
Alas, you cannot go that way.
<623/969hp 432/456m 393/449mv no opponent no opponent> bloody:59 mountain (outside) 8am (day) u
Outside Shadow's Gap
[Exits: north down] A small hobgoblin seems to be searching for something. A thin, rugged man covers ground quickly with his loping stride.
<623/969hp 432/456m 387/449mv no opponent no opponent> bloody:59 mountain (outside) 8am (day) u
Alas, you cannot go that way.
<623/969hp 432/456m 387/449mv no opponent no opponent> bloody:58 mountain (outside) 8am (day) n
Shadow's Gap
[Exits: south west]
<623/969hp 432/456m 381/449mv no opponent no opponent> bloody:58 mountain (outside) 8am (day) n
Alas, you cannot go that way.
<623/969hp 432/456m 381/449mv no opponent no opponent> bloody:57 mountain (outside) 8am (day) whe
Players near you in Clearwater Lake: <PK> Jinjarak Shadow's Gap
<623/969hp 432/456m 381/449mv no opponent no opponent> bloody:57 mountain (outside) 8am (day) w w
Twin Peaks Vale
[Exits: north east]
<623/969hp 432/456m 375/449mv no opponent no opponent> bloody:57 mountain (outside) 8am (day) w w
Alas, you cannot go that way.
<623/969hp 432/456m 375/449mv no opponent no opponent> bloody:56 mountain (outside) 8am (day) Alas, you cannot go that way.
<623/969hp 432/456m 375/449mv no opponent no opponent> bloody:56 mountain (outside) 8am (day) whe
Alas, you cannot go that way.
<623/969hp 432/456m 375/449mv no opponent no opponent> bloody:56 mountain (outside) 8am (day) n
Players near you in Clearwater Lake: <PK> Jinjarak Twin Peaks Vale
<623/969hp 432/456m 375/449mv no opponent no opponent> bloody:56 mountain (outside) 8am (day) n
Gateway to Solace
[Exits: north south] A grand stone arch welcomes travellers to the city of Solace.
<623/969hp 432/456m 369/449mv no opponent no opponent> bloody:55 mountain (outside) 8am (day) whe
A path through the market
[Exits: north east south west]
<623/969hp 432/456m 365/449mv no opponent no opponent> bloody:55 road (outside) 8am (day) Players near you in Solace: <PK> Jinjarak A path through the market
<623/969hp 432/456m 365/449mv no opponent no opponent> bloody:54 road (outside) 8am (day) w
A tailor's stand
[Exits: north east west] Nelwin the tailor is here, hawking his wares. Nelwin the tailor says 'Hey, Jinjarak. Having a nice day?'
<623/969hp 432/456m 363/449mv no opponent no opponent> bloody:54 city (outside) 8am (day) w w w
An outdoor marketplace
[Exits: north east west]
<623/969hp 432/456m 361/449mv no opponent no opponent> bloody:53 city (outside) 8am (day) w
A farmer's stand
[Exits: north east] A grumpy-looking gnome is here trying to peddle wares. Farmer Samul is here, guarding his produce. Grumpy Petos says 'Buy a bangle? It's as good as Aanam's... no, better!' Grumpy Petos waves a fistful of bangles in your face.
<623/969hp 432/456m 359/449mv no opponent no opponent> bloody:53 city (outside) 8am (day) The edge of the market square leads to a steep drop which is luckily fenced off.
<623/969hp 432/456m 359/449mv no opponent no opponent> bloody:52 city (outside) 8am (day) The edge of the market square leads to a steep drop which is luckily fenced off.
<623/969hp 432/456m 359/449mv no opponent no opponent> bloody:52 city (outside) 8am (day) track
You try inspecting the ground for some tracks.
<623/969hp 432/456m 359/449mv no opponent no opponent> bloody:51 city (outside) 8am (day) w
The trail is cold here.
<623/969hp 432/456m 359/449mv no opponent no opponent> bloody:50 city (outside) 8am (day) n
The edge of the market square leads to a steep drop which is luckily fenced off.
<623/969hp 432/456m 359/449mv no opponent no opponent> bloody:49 city (outside) 8am (day) An outdoor marketplace
[Exits: north east south west]
<623/969hp 432/456m 357/449mv no opponent no opponent> bloody:49 city (outside) 8am (day) w w
Wayfarer's path
[Exits: east west]
<623/969hp 432/456m 354/449mv no opponent no opponent> bloody:49 hills (outside) 8am (day) w
Wayfarer's path
[Exits: east south west]
<623/969hp 432/456m 350/449mv no opponent no opponent> bloody:48 hills (outside) 8am (day) whe
Wayfarer's path
[Exits: north east]
<623/969hp 432/456m 346/449mv no opponent no opponent> bloody:48 hills (outside) 8am (day) w
Players near you in Solace: <PK> Jinjarak Wayfarer's path
<623/969hp 432/456m 346/449mv no opponent no opponent> bloody:47 hills (outside) 8am (day) You decide against jumping off the mountain to your death.
<623/969hp 432/456m 346/449mv no opponent no opponent> bloody:47 hills (outside) 8am (day) n
Wayfarer's path
[Exits: south west]
<623/969hp 432/456m 342/449mv no opponent no opponent> bloody:47 hills (outside) 8am (day) w w
Wayfarer's path
[Exits: east west]
<623/969hp 432/456m 338/449mv no opponent no opponent> bloody:46 hills (outside) 8am (day) w whe
Wayfarer's path
[Exits: north east west]
<623/969hp 432/456m 334/449mv no opponent no opponent> bloody:46 hills (outside) 8am (day) Wayfarer's path
[Exits: east west]
<623/969hp 432/456m 330/449mv no opponent no opponent> bloody:45 hills (outside) 8am (day) track
Players near you in Solace: <PK> Jinjarak Wayfarer's path
<623/969hp 432/456m 330/449mv no opponent no opponent> bloody:45 hills (outside) 8am (day) You try inspecting the ground for some tracks.
<623/969hp 432/456m 330/449mv no opponent no opponent> bloody:44 hills (outside) 8am (day) w w
Tracks made by giants lead through from Wayfarer's path, continuing west. (less than a minute old)
<646/969hp 441/456m 431/449mv no opponent no opponent> bloody:43 hills (outside) 9am (day) w
Redhorne Mountain
[Exits: east west]
<646/969hp 441/456m 427/449mv no opponent no opponent> bloody:43 hills (outside) 9am (day) w
Redhorne Mountain
[Exits: north east] A lanky mountain troll stares at you suspiciously.
<646/969hp 441/456m 423/449mv no opponent no opponent> bloody:42 hills (outside) 9am (day) w
Alas, you cannot go that way.
<646/969hp 441/456m 423/449mv no opponent no opponent> bloody:42 hills (outside) 9am (day) whe
Alas, you cannot go that way.
<646/969hp 441/456m 423/449mv no opponent no opponent> bloody:41 hills (outside) 9am (day) n
Alas, you cannot go that way.
<646/969hp 441/456m 423/449mv no opponent no opponent> bloody:41 hills (outside) 9am (day) n
Players near you in Redhorne Mountain: <PK> Jinjarak Redhorne Mountain
<646/969hp 441/456m 423/449mv no opponent no opponent> bloody:41 hills (outside) 9am (day) Redhorne Mountain
[Exits: east south]
<646/969hp 441/456m 419/449mv no opponent no opponent> bloody:41 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 419/449mv no opponent no opponent> bloody:40 hills (outside) 9am (day) w
Alas, you cannot go that way.
<646/969hp 441/456m 419/449mv no opponent no opponent> bloody:40 hills (outside) 9am (day) e
Redhorne Mountain
[Exits: east west]
<646/969hp 441/456m 415/449mv no opponent no opponent> bloody:39 hills (outside) 9am (day) n
Alas, you cannot go that way.
<646/969hp 441/456m 415/449mv no opponent no opponent> bloody:39 hills (outside) 9am (day) e
Redhorne Mountain
[Exits: north west] A lanky mountain troll stares at you suspiciously.
<646/969hp 441/456m 411/449mv no opponent no opponent> bloody:39 hills (outside) 9am (day) n
Redhorne Mountain
[Exits: north south]
<646/969hp 441/456m 407/449mv no opponent no opponent> bloody:38 hills (outside) 9am (day) n n w
Redhorne Mountain, Southern Face
[Exits: south west]
<646/969hp 441/456m 403/449mv no opponent no opponent> bloody:38 hills (outside) 9am (day) w
Alas, you cannot go that way.
<646/969hp 441/456m 403/449mv no opponent no opponent> bloody:37 hills (outside) 9am (day) w w
Redhorne Mountain, Southern Face
[Exits: east west]
<646/969hp 441/456m 399/449mv no opponent no opponent> bloody:37 hills (outside) 9am (day) w
Redhorne Mountain, Southern Face
[Exits: east south] A lanky mountain troll stares at you suspiciously.
<646/969hp 441/456m 395/449mv no opponent no opponent> bloody:36 hills (outside) 9am (day) w
Alas, you cannot go that way.
<646/969hp 441/456m 395/449mv no opponent no opponent> bloody:36 hills (outside) 9am (day) s
Alas, you cannot go that way.
<646/969hp 441/456m 395/449mv no opponent no opponent> bloody:36 hills (outside) 9am (day) s
Alas, you cannot go that way.
<646/969hp 441/456m 395/449mv no opponent no opponent> bloody:35 hills (outside) 9am (day) s
Alas, you cannot go that way.
<646/969hp 441/456m 395/449mv no opponent no opponent> bloody:35 hills (outside) 9am (day) Redhorne Mountain, Southern Face
[Exits: north west]
<646/969hp 441/456m 391/449mv no opponent no opponent> bloody:35 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 391/449mv no opponent no opponent> bloody:34 hills (outside) 9am (day) w
Alas, you cannot go that way.
<646/969hp 441/456m 391/449mv no opponent no opponent> bloody:34 hills (outside) 9am (day) w
Redhorne Mountain, Southern Face
[Exits: east west]
<646/969hp 441/456m 387/449mv no opponent no opponent> bloody:34 hills (outside) 9am (day) w w w
Redhorne Mountain, Southern Face
[Exits: east south]
<646/969hp 441/456m 383/449mv no opponent no opponent> bloody:33 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 383/449mv no opponent no opponent> bloody:33 hills (outside) 9am (day) s
Alas, you cannot go that way.
<646/969hp 441/456m 383/449mv no opponent no opponent> bloody:33 hills (outside) 9am (day) s
Alas, you cannot go that way.
<646/969hp 441/456m 383/449mv no opponent no opponent> bloody:32 hills (outside) 9am (day) s
Redhorne Mountain, Southern Face
[Exits: north west] A lanky mountain troll stares at you suspiciously.
<646/969hp 441/456m 379/449mv no opponent no opponent> bloody:32 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 379/449mv no opponent no opponent> bloody:32 hills (outside) 9am (day) w
Alas, you cannot go that way.
<646/969hp 441/456m 379/449mv no opponent no opponent> bloody:31 hills (outside) 9am (day) w
Redhorne Mountain, Southern Face
[Exits: east west]
<646/969hp 441/456m 375/449mv no opponent no opponent> bloody:31 hills (outside) 9am (day) w w w
Redhorne Mountain, Western Face
[Exits: north east]
<646/969hp 441/456m 371/449mv no opponent no opponent> bloody:31 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 371/449mv no opponent no opponent> bloody:30 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 371/449mv no opponent no opponent> bloody:30 hills (outside) 9am (day) n
Alas, you cannot go that way.
<646/969hp 441/456m 371/449mv no opponent no opponent> bloody:30 hills (outside) 9am (day) w
Redhorne Mountain, Western Face
[Exits: north south]
<646/969hp 441/456m 367/449mv no opponent no opponent> bloody:29 hills (outside) 9am (day) w w w
Alas, you cannot go that way.
<646/969hp 441/456m 367/449mv no opponent no opponent> bloody:29 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 367/449mv no opponent no opponent> bloody:29 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 367/449mv no opponent no opponent> bloody:28 hills (outside) 9am (day) n
Alas, you cannot go that way.
<646/969hp 441/456m 367/449mv no opponent no opponent> bloody:28 hills (outside) 9am (day) w
Redhorne Mountain, Western Face
[Exits: south west] A lanky mountain troll stares at you suspiciously.
<646/969hp 441/456m 363/449mv no opponent no opponent> bloody:28 hills (outside) 9am (day) w
Redhorne Mountain, Western Face
[Exits: east west]
<646/969hp 441/456m 359/449mv no opponent no opponent> bloody:120 hills (outside) 9am (day) w w w
Redhorne Mountain, Western Face
[Exits: east west]
<646/969hp 441/456m 355/449mv no opponent no opponent> bloody:120 hills (outside) 9am (day) whe
Redhorne Mountain, Western Face
[Exits: north east] A lanky mountain troll stares at you suspiciously.
<646/969hp 441/456m 351/449mv no opponent no opponent> bloody:119 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 351/449mv no opponent no opponent> bloody:119 hills (outside) 9am (day) Alas, you cannot go that way.
<646/969hp 441/456m 351/449mv no opponent no opponent> bloody:119 hills (outside) 9am (day) n
Players near you in Redhorne Mountain: <PK> Jinjarak Redhorne Mountain, Western Face
<646/969hp 441/456m 351/449mv no opponent no opponent> bloody:118 hills (outside) 9am (day) w
Redhorne Mountain, Western Face
[Exits: north south west]
<646/969hp 441/456m 347/449mv no opponent no opponent> bloody:118 hills (outside) 9am (day) w
Entrance to an Abandoned Mine
[Exits: east west] The freshly bloodied corpse of a fortune-hunter lies here. A black centipede scurries directly towards you.
<646/969hp 441/456m 345/449mv no opponent no opponent> bloody:118 inside (indoors) 9am (day) A Tunnel
[Exits: east west]
<646/969hp 441/456m 343/449mv no opponent no opponent> bloody:117 cave (indoors) 9am (day) w
A Fork in the Tunnel
[Exits: north east south]
<646/969hp 441/456m 340/449mv no opponent no opponent> bloody:116 cave (indoors) 9am (day) w whe
The cavern wall is impenetrable.
<646/969hp 441/456m 340/449mv no opponent no opponent> bloody:116 cave (indoors) 9am (day) Players near you in Tenebria: <PK> Kryton A Tunnel in the Upper Mines <PK> Jinjarak A Fork in the Tunnel
<646/969hp 441/456m 340/449mv no opponent no opponent> bloody:116 cave (indoors) 9am (day) n n
A Bend in the Tunnel
[Exits: south west]
<646/969hp 441/456m 337/449mv no opponent no opponent> bloody:115 cave (indoors) 9am (day) The cavern wall is impenetrable.
<646/969hp 441/456m 337/449mv no opponent no opponent> bloody:114 cave (indoors) 9am (day) tena
You prepare your resolve and stand ready for battle.
<646/969hp 381/456m 337/449mv no opponent no opponent> bloody:114 cave (indoors) 9am (day) w w whe w
Approaching a Stream
[Exits: east west]
<646/969hp 381/456m 334/449mv no opponent no opponent> bloody:108 cave (indoors) 9am (day) A Wet Passage
[Exits: north east] A dark troll shaman is here communing malevolent forces.
<646/969hp 381/456m 331/449mv no opponent no opponent> bloody:119 river (outside) 9am (day) Players near you in Tenebria: <PK> Kryton A Bend in the Tunnel <PK> Jinjarak A Wet Passage
<646/969hp 381/456m 331/449mv no opponent no opponent> bloody:119 river (outside) 9am (day) The cavern wall is impenetrable.
<646/969hp 381/456m 331/449mv no opponent no opponent> bloody:119 river (outside) 9am (day) n
Approaching a Stream
[Exits: south west]
<646/969hp 381/456m 328/449mv no opponent no opponent> bloody:118 cave (indoors) 9am (day) n w w
The cavern wall is impenetrable.
<646/969hp 381/456m 328/449mv no opponent no opponent> bloody:118 cave (indoors) 9am (day) Three Way Tunnel in the Upper Mines
[Exits: north east west] A skinny kobold darts through the shadows frantically.
<646/969hp 381/456m 325/449mv no opponent no opponent> bloody:118 cave (indoors) 9am (day) w
A Sharp Bend
[Exits: east south] A dark troll shaman is here communing malevolent forces.
<646/969hp 381/456m 322/449mv no opponent no opponent> bloody:117 cave (indoors) 9am (day) whe
The cavern wall is impenetrable.
<646/969hp 381/456m 322/449mv no opponent no opponent> bloody:117 cave (indoors) 9am (day) s
Players near you in Tenebria: <PK> Kryton An Access Tunnel <PK> Jinjarak A Sharp Bend
<674/969hp 390/456m 427/449mv no opponent no opponent> bloody:120 cave (indoors) 10am (day) s
Inside a Tunnel in the Upper Mines
[Exits: north south] A black centipede scurries directly towards you.
<674/969hp 390/456m 424/449mv no opponent no opponent> bloody:120 cave (indoors) 10am (day) A Four Way Intersection in the Upper Mines
[Exits: north east south west] A kobold miner digs furiously for the lost treasure.
<674/969hp 390/456m 421/449mv no opponent no opponent> bloody:119 cave (indoors) 10am (day) whe w
Players near you in Tenebria: <PK> Kryton An Access Tunnel <PK> Jinjarak A Four Way Intersection in the Upper Mines
<674/969hp 390/456m 421/449mv no opponent no opponent> bloody:119 cave (indoors) 10am (day) w w
Approaching an Ore Vein
[Exits: north east] A rusty pickaxe is here. A dark troll shaman is here communing malevolent forces.
<674/969hp 390/456m 418/449mv no opponent no opponent> bloody:119 cave (indoors) 10am (day) The cavern wall is impenetrable.
<674/969hp 390/456m 418/449mv no opponent no opponent> bloody:118 cave (indoors) 10am (day) The cavern wall is impenetrable.
<674/969hp 390/456m 418/449mv no opponent no opponent> bloody:118 cave (indoors) 10am (day) n
A Depleted Vein of Gold
[Exits: south]
<674/969hp 390/456m 415/449mv no opponent no opponent> bloody:117 cave (indoors) 10am (day) whe
Players near you in Tenebria: <PK> Kryton An Awful-Smelling Tunnel <PK> Jinjarak A Depleted Vein of Gold
<674/969hp 390/456m 415/449mv no opponent no opponent> bloody:117 cave (indoors) 10am (day) whe large s
the large hobgoblin The Large Cave
<674/969hp 390/456m 415/449mv no opponent no opponent> bloody:115 cave (indoors) 10am (day) Approaching an Ore Vein
[Exits: north east] A rusty pickaxe is here. A dark troll shaman is here communing malevolent forces.
<674/969hp 390/456m 412/449mv no opponent no opponent> bloody:115 cave (indoors) 10am (day) e
A Four Way Intersection in the Upper Mines
[Exits: north east south west] A small red spider skitters across the cavern floor towards you. A kobold miner digs furiously for the lost treasure.
<674/969hp 390/456m 409/449mv no opponent no opponent> bloody:114 cave (indoors) 10am (day) s
A Tunnel in the Upper Mines
[Exits: north south]
<674/969hp 390/456m 406/449mv no opponent no opponent> bloody:114 cave (indoors) 10am (day) s
A Slope in the Tunnel
[Exits: north east south] A dark troll shaman is here communing malevolent forces.
<674/969hp 390/456m 403/449mv no opponent no opponent> bloody:113 cave (indoors) 10am (day) w
The cavern wall is impenetrable.
<674/969hp 390/456m 403/449mv no opponent no opponent> bloody:112 cave (indoors) 10am (day) s
Top of a Mine Shaft
[Exits: north down]
<674/969hp 390/456m 400/449mv no opponent no opponent> bloody:120 cave (indoors) 10am (day) s
The cavern wall is impenetrable.
<674/969hp 390/456m 400/449mv no opponent no opponent> bloody:120 cave (indoors) 10am (day) d
Bottom of a Mine Shaft
[Exits: north up]
<674/969hp 390/456m 397/449mv no opponent no opponent> bloody:119 cave (indoors) 10am (day) n n
A Tunnel in the Central Mines
[Exits: east south west]
<674/969hp 390/456m 394/449mv no opponent no opponent> bloody:118 cave (indoors) 10am (day) n
The cavern wall is impenetrable.
<674/969hp 390/456m 394/449mv no opponent no opponent> bloody:118 cave (indoors) 10am (day) w
The cavern wall is impenetrable.
<674/969hp 390/456m 394/449mv no opponent no opponent> bloody:117 cave (indoors) 10am (day) w
A Curve in the Mine Tunnel
[Exits: east south] A nasty-looking two-headed spiked flail is here. A massive troll patrols the caverns with a dull but focused intent.
<674/969hp 390/456m 391/449mv no opponent no opponent> bloody:117 cave (indoors) 10am (day) w
The cavern wall is impenetrable.
<674/969hp 390/456m 391/449mv no opponent no opponent> bloody:117 cave (indoors) 10am (day) whe
The cavern wall is impenetrable.
<674/969hp 390/456m 391/449mv no opponent no opponent> bloody:116 cave (indoors) 10am (day) s
You break your objective tracking. Players near you in Tenebria: <PK> Kryton A Path Through the Foothills <PK> Jinjarak A Curve in the Mine Tunnel
<674/969hp 390/456m 391/449mv no opponent no opponent> bloody:116 cave (indoors) 10am (day) s
A Tunnel in the Central Mines
[Exits: north south west]
<674/969hp 390/456m 388/449mv no opponent no opponent> bloody:116 cave (indoors) 10am (day) A Fork in the Tunnel
[Exits: north south west] A wicked-looking black axe lies here. A massive troll patrols the caverns with a dull but focused intent.
<674/969hp 390/456m 385/449mv no opponent no opponent> bloody:115 cave (indoors) 10am (day) sca
You scan all around. *** Range 2 (north) *** A massive troll patrols the caverns with a dull but focused intent. *** Range 1 (south) *** A black centipede scurries directly towards you. *** Range 1 (west) *** A kobold miner digs furiously for the lost treasure.
<674/969hp 390/456m 385/449mv no opponent no opponent> bloody:114 cave (indoors) 10am (day) whe alr
You didn't find any alr.
<674/969hp 390/456m 385/449mv no opponent no opponent> bloody:112 cave (indoors) 10am (day) whe
Players near you in Tenebria: <PK> Jinjarak A Fork in the Tunnel
<674/969hp 390/456m 385/449mv no opponent no opponent> bloody:112 cave (indoors) 10am (day) whe large
the large hobgoblin The Large Cave
<674/969hp 390/456m 385/449mv no opponent no opponent> bloody:110 cave (indoors) 10am (day) l
A Fork in the Tunnel You are standing at a fork in the access tunnel that was used during its days as an active mine. The tunnel walls are roughly hewn and dark in color, scathed with the evidence of the manual labor that created them ages ago - pick marks and hammer scars confirm the sweat and effort that went into the mine's construction. The rotting remains of wooden posts and beams hold up the ceiling and walls from what will surely be eventual collapse.
[Exits: north south west] A wicked-looking black axe lies here. A massive troll patrols the caverns with a dull but focused intent.
<674/969hp 390/456m 385/449mv no opponent no opponent> bloody:109 cave (indoors) 10am (day) n
A Tunnel in the Central Mines
[Exits: north south west]
<674/969hp 390/456m 382/449mv no opponent no opponent> bloody:108 cave (indoors) 10am (day) w
Narrow Tunnel in the Central Mines
[Exits: north east]
<674/969hp 390/456m 379/449mv no opponent no opponent> bloody:108 cave (indoors) 10am (day) w w
The cavern wall is impenetrable.
<674/969hp 390/456m 379/449mv no opponent no opponent> bloody:107 cave (indoors) 10am (day) n
The cavern wall is impenetrable.
<674/969hp 390/456m 379/449mv no opponent no opponent> bloody:107 cave (indoors) 10am (day) w
Near a Mine Shaft
[Exits: south west]
<674/969hp 390/456m 376/449mv no opponent no opponent> bloody:107 cave (indoors) 10am (day) w
Top of a Mine Shaft
[Exits: east down]
<674/969hp 390/456m 373/449mv no opponent no opponent> bloody:106 cave (indoors) 10am (day) w
The cavern wall is impenetrable.
<674/969hp 390/456m 373/449mv no opponent no opponent> bloody:106 cave (indoors) 10am (day) The cavern wall is impenetrable.
<674/969hp 390/456m 373/449mv no opponent no opponent> bloody:106 cave (indoors) 10am (day) fd
That isn't a verb I know.
<674/969hp 390/456m 373/449mv no opponent no opponent> bloody:105 cave (indoors) 10am (day) d
Bottom of a Mine Shaft
[Exits: east up] A small bat flutters about in the darkness.
<674/969hp 390/456m 370/449mv no opponent no opponent> bloody:105 cave (indoors) 10am (day) w w
The cavern wall is impenetrable.
<674/969hp 390/456m 370/449mv no opponent no opponent> bloody:104 cave (indoors) 10am (day) The cavern wall is impenetrable.
<674/969hp 390/456m 370/449mv no opponent no opponent> bloody:104 cave (indoors) 10am (day) e
Near a Mine Shaft
[Exits: east west]
<674/969hp 390/456m 367/449mv no opponent no opponent> bloody:104 cave (indoors) 10am (day) e
A Side Passage in the Mine Tunnel
[Exits: north south west] A rusty pickaxe is here. A huge troll roams the cavern looking for something to eat.
<674/969hp 390/456m 364/449mv no opponent no opponent> bloody:103 cave (indoors) 10am (day) s
A Fork in the Mine Tunnel
[Exits: north east west] A rusty pickaxe is here. A huge troll roams the cavern looking for something to eat. A black centipede scurries directly towards you.
<674/969hp 390/456m 361/449mv no opponent no opponent> bloody:102 cave (indoors) 10am (day) s
The cavern wall is impenetrable.
<674/969hp 390/456m 361/449mv no opponent no opponent> bloody:101 cave (indoors) 10am (day) w w
A Darker Tunnel
[Exits: east west] A huge troll roams the cavern looking for something to eat.
<691/969hp 400/456m 446/449mv no opponent no opponent> bloody:100 cave (indoors) 11am (day) A Darker Tunnel
[Exits: east south west] A rusty pickaxe is here.
<691/969hp 400/456m 443/449mv no opponent no opponent> bloody:100 cave (indoors) 11am (day) A dark troll grunt walks in.
<691/969hp 400/456m 443/449mv no opponent no opponent> bloody:100 cave (indoors) 11am (day) s
A Depleted Vein of Silver
[Exits: north] A recently deceased fortune-hunter hangs by his shackles on the wall.
<691/969hp 400/456m 440/449mv no opponent no opponent> bloody:99 cave (indoors) 11am (day) n
A Darker Tunnel
[Exits: east south west] A rusty pickaxe is here. A huge troll roams the cavern looking for something to eat.
<691/969hp 400/456m 437/449mv no opponent no opponent> bloody:99 cave (indoors) 11am (day) w w
A Bend in the Tunnel
[Exits: north east] A black centipede scurries directly towards you.
<691/969hp 400/456m 434/449mv no opponent no opponent> bloody:98 cave (indoors) 11am (day) The cavern wall is impenetrable.
<691/969hp 400/456m 434/449mv no opponent no opponent> bloody:98 cave (indoors) 11am (day) n
A Fork in the Tunnel
[Exits: north south west] A huge troll roams the cavern looking for something to eat. A kobold miner digs furiously for the lost treasure.
<691/969hp 400/456m 431/449mv no opponent no opponent> bloody:97 cave (indoors) 11am (day) w
A Mine Tunnel
[Exits: east west] A small bat flutters about in the darkness. A kobold miner digs furiously for the lost treasure. A huge troll roams the cavern looking for something to eat.
<691/969hp 400/456m 428/449mv no opponent no opponent> bloody:97 cave (indoors) 11am (day) w
Bottom of a Mine Shaft
[Exits: east up] A huge troll roams the cavern looking for something to eat. A huge troll roams the cavern looking for something to eat. A kobold miner digs furiously for the lost treasure.
<691/969hp 400/456m 425/449mv no opponent no opponent> bloody:96 cave (indoors) 11am (day) u
An Access Tunnel
[Exits: north west down] A conspicuous looking rock lies in the caves.
<691/969hp 400/456m 422/449mv no opponent no opponent> bloody:95 cave (indoors) 11am (day) w w
An Access Tunnel
[Exits: east south]
<691/969hp 400/456m 419/449mv no opponent no opponent> bloody:94 cave (indoors) 11am (day) w w
The cavern wall is impenetrable.
<691/969hp 400/456m 419/449mv no opponent no opponent> bloody:94 cave (indoors) 11am (day) s
The cavern wall is impenetrable.
<691/969hp 400/456m 419/449mv no opponent no opponent> bloody:93 cave (indoors) 11am (day) The cavern wall is impenetrable.
<691/969hp 400/456m 419/449mv no opponent no opponent> bloody:93 cave (indoors) 11am (day) An Access Tunnel
[Exits: north east]
<691/969hp 400/456m 416/449mv no opponent no opponent> bloody:93 cave (indoors) 11am (day) w
The cavern wall is impenetrable.
<691/969hp 400/456m 416/449mv no opponent no opponent> bloody:92 cave (indoors) 11am (day) e
An Access Tunnel
[Exits: east west]
<691/969hp 400/456m 413/449mv no opponent no opponent> bloody:92 cave (indoors) 11am (day) s
The cavern wall is impenetrable.
<691/969hp 400/456m 413/449mv no opponent no opponent> bloody:91 cave (indoors) 11am (day) e
An Access Tunnel
[Exits: south west]
<691/969hp 400/456m 410/449mv no opponent no opponent> bloody:91 cave (indoors) 11am (day) s
An Access Tunnel
[Exits: north west]
<691/969hp 400/456m 407/449mv no opponent no opponent> bloody:91 cave (indoors) 11am (day) s
The cavern wall is impenetrable.
<691/969hp 400/456m 407/449mv no opponent no opponent> bloody:90 cave (indoors) 11am (day) w w
An Access Tunnel
[Exits: east west]
<691/969hp 400/456m 404/449mv no opponent no opponent> bloody:90 cave (indoors) 11am (day) w
An Awful-Smelling Tunnel
[Exits: east west]
<691/969hp 400/456m 401/449mv no opponent no opponent> bloody:89 cave (indoors) 11am (day) An Awful-Smelling Tunnel
[Exits: east south west]
<691/969hp 400/456m 398/449mv no opponent no opponent> bloody:89 cave (indoors) 11am (day) s
A Rough Passage
[Exits: north east south]
<691/969hp 400/456m 395/449mv no opponent no opponent> bloody:88 cave (indoors) 11am (day) s
Entrance to the Old Mine
[Exits: north up]
<691/969hp 400/456m 392/449mv no opponent no opponent> bloody:87 cave (indoors) 11am (day) w
The cavern wall is impenetrable.
<691/969hp 400/456m 392/449mv no opponent no opponent> bloody:87 cave (indoors) 11am (day) u
Above the Old Mine
[Exits: north down]
<691/969hp 400/456m 390/449mv no opponent no opponent> bloody:86 road (outside) 11am (day) w w
Frightening granite stops your advance.
<691/969hp 400/456m 390/449mv no opponent no opponent> bloody:86 road (outside) 11am (day) n
Frightening granite stops your advance.
<691/969hp 400/456m 390/449mv no opponent no opponent> bloody:86 road (outside) 11am (day) n
Path to the Old Mine
[Exits: south west]
<691/969hp 400/456m 388/449mv no opponent no opponent> bloody:85 road (outside) 11am (day) whe
Frightening granite stops your advance.
<691/969hp 400/456m 388/449mv no opponent no opponent> bloody:85 road (outside) 11am (day) w
You break your objective tracking. Players near you in Tenebria: <PK> Jinjarak Path to the Old Mine
<691/969hp 400/456m 388/449mv no opponent no opponent> bloody:85 road (outside) 11am (day) w
Path to the Old Mine
[Exits: north east]
<691/969hp 400/456m 386/449mv no opponent no opponent> bloody:84 road (outside) 11am (day) w
Frightening granite stops your advance.
<691/969hp 400/456m 386/449mv no opponent no opponent> bloody:84 road (outside) 11am (day) n
Frightening granite stops your advance.
<691/969hp 400/456m 386/449mv no opponent no opponent> bloody:84 road (outside) 11am (day) Path to the Old Mine
[Exits: north south down]
<691/969hp 400/456m 384/449mv no opponent no opponent> bloody:83 road (outside) 11am (day) w w
Frightening granite stops your advance.
<691/969hp 400/456m 384/449mv no opponent no opponent> bloody:83 road (outside) 11am (day) Frightening granite stops your advance.
<691/969hp 400/456m 384/449mv no opponent no opponent> bloody:83 road (outside) 11am (day) n
Audsug Crossing
[Exits: north east south west] A wooden signpost has been placed here to help travelers find their way.
<691/969hp 400/456m 382/449mv no opponent no opponent> bloody:82 road (outside) 11am (day) w
On the Plateau
[Exits: east west]
<691/969hp 400/456m 380/449mv no opponent no opponent> bloody:82 road (outside) 11am (day) w
On the Plateau
[Exits: east south]
<691/969hp 400/456m 378/449mv no opponent no opponent> bloody:81 road (outside) 11am (day) whe
Players near you in Tenebria: <PK> Jinjarak On the Plateau
<691/969hp 400/456m 378/449mv no opponent no opponent> bloody:81 road (outside) 11am (day) s
A Path Through the Foothills
[Exits: north south]
<691/969hp 400/456m 375/449mv no opponent no opponent> bloody:81 hills (outside) 11am (day) s s
A Path Through the Foothills
[Exits: north south]
<691/969hp 400/456m 371/449mv no opponent no opponent> bloody:80 hills (outside) 11am (day) A Path Through the Foothills
[Exits: north south]
<691/969hp 400/456m 367/449mv no opponent no opponent> bloody:80 hills (outside) 11am (day) s
A Path Through the Foothills
[Exits: north south]
<691/969hp 400/456m 363/449mv no opponent no opponent> bloody:79 hills (outside) 11am (day) s
A Path Through the Foothills
[Exits: north south]
<691/969hp 400/456m 359/449mv no opponent no opponent> bloody:79 hills (outside) 11am (day) s
A Path Through the Foothills
[Exits: north south]
<691/969hp 400/456m 355/449mv no opponent no opponent> bloody:78 hills (outside) 11am (day) s
South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<691/969hp 400/456m 352/449mv no opponent no opponent> bloody:77 field (outside) 11am (day) w
Bank of a Swift Stream
[Exits: east west]
<691/969hp 400/456m 349/449mv no opponent no opponent> bloody:76 river (outside) 11am (day) w w
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<691/969hp 400/456m 344/449mv no opponent no opponent> bloody:76 mountain (outside) 11am (day) d
No clear path makes that direction seem slightly dangerous.
<691/969hp 400/456m 344/449mv no opponent no opponent> bloody:75 mountain (outside) 11am (day) Base of the Ladder
[Exits: east up]
<691/969hp 400/456m 338/449mv no opponent no opponent> bloody:75 mountain (outside) 11am (day) e s
Road to Tenebria
[Exits: south west]
<691/969hp 400/456m 332/449mv no opponent no opponent> bloody:75 mountain (outside) 11am (day) s
The Plains
[Exits: north south]
<691/969hp 400/456m 328/449mv no opponent no opponent> bloody:74 field (outside) 11am (day) whe
The Lane
[Exits: north south]
<691/969hp 400/456m 326/449mv no opponent no opponent> bloody:74 field (outside) 11am (day) Players near you in Eastern Road: <PK> Jinjarak The Lane
<691/969hp 400/456m 326/449mv no opponent no opponent> bloody:73 field (outside) 11am (day) s
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<691/969hp 400/456m 324/449mv no opponent no opponent> bloody:73 road (outside) 11am (day) whe
Players near you in Eastern Road: <PK> Jinjarak The Crossroads
<691/969hp 400/456m 324/449mv no opponent no opponent> bloody:72 road (outside) 11am (day) track
You try inspecting the ground for some tracks.
<691/969hp 400/456m 324/449mv no opponent no opponent> bloody:71 road (outside) 11am (day) Tracks made by giants lead through from Along the Eastern Road, continuing west. (5 minutes old) Tracks made by giants lead north towards The Lane. (5 minutes old) Tracks made by giants lead through from The Lane, continuing south. (less than a minute old)
<691/969hp 400/456m 318/449mv no opponent no opponent> bloody:70 road (outside) 11am (day) s
Path from Eastern Road into the Forest
[Exits: north south]
<691/969hp 400/456m 316/449mv no opponent no opponent> bloody:67 road (outside) 11am (day) s s s
Path from Eastern Road into the Forest
[Exits: north west]
<712/969hp 411/456m 419/449mv no opponent no opponent> bloody:66 road (outside) 12pm (noon) whe
Alas, you cannot go that way.
<712/969hp 411/456m 419/449mv no opponent no opponent> bloody:66 road (outside) 12pm (noon) w
Alas, you cannot go that way.
<712/969hp 411/456m 419/449mv no opponent no opponent> bloody:66 road (outside) 12pm (noon) Players near you in Eastern Road: <PK> Jinjarak Path from Eastern Road into the Forest
<712/969hp 411/456m 419/449mv no opponent no opponent> bloody:65 road (outside) 12pm (noon) d
Sharply Downturning Forest Path
[Exits: east down]
<712/969hp 411/456m 417/449mv no opponent no opponent> bloody:65 road (outside) 12pm (noon) e
Quiet Forest Path
[Exits: east up]
<712/969hp 411/456m 415/449mv no opponent no opponent> bloody:65 road (outside) 12pm (noon) d
Quiet Forest Path
[Exits: west down]
<712/969hp 411/456m 413/449mv no opponent no opponent> bloody:64 road (outside) 12pm (noon) Path into Dwarf Forest
[Exits: west up]
<712/969hp 411/456m 411/449mv no opponent no opponent> bloody:64 road (outside) 12pm (noon) w
A Road through the Dwarf Forest
[Exits: east south]
<712/969hp 411/456m 409/449mv no opponent no opponent> bloody:63 road (outside) 12pm (noon) s s s
A Road through the Dwarf Forest
[Exits: north south]
<712/969hp 411/456m 407/449mv no opponent no opponent> bloody:63 road (outside) 12pm (noon) s
A Road through the Dwarf Forest
[Exits: north south]
<712/969hp 411/456m 405/449mv no opponent no opponent> bloody:62 road (outside) 12pm (noon) whe
The T-Intersection
[Exits: north east west]
<712/969hp 411/456m 403/449mv no opponent no opponent> bloody:62 road (outside) 12pm (noon) The forest suddenly becomes impassable.
<712/969hp 411/456m 403/449mv no opponent no opponent> bloody:61 road (outside) 12pm (noon) e
Players near you in Thalos Ruins: <PK> Jinjarak The T-Intersection
<712/969hp 411/456m 403/449mv no opponent no opponent> bloody:61 road (outside) 12pm (noon) e e
The dwarf forest
[Exits: east west]
<712/969hp 411/456m 401/449mv no opponent no opponent> bloody:61 forest (outside) 12pm (noon) whe
The darker dwarf forest
[Exits: south west] A large, hairy looking humanoid is here.
<712/969hp 411/456m 398/449mv no opponent no opponent> bloody:60 forest (outside) 12pm (noon) s
A dense crowd of grim trees blocks the way.
<712/969hp 411/456m 398/449mv no opponent no opponent> bloody:60 forest (outside) 12pm (noon) e
Players near you in Thalos Ruins: <PK> Jinjarak The darker dwarf forest
<712/969hp 411/456m 398/449mv no opponent no opponent> bloody:59 forest (outside) 12pm (noon) e
The darker dwarf forest
[Exits: north east]
<712/969hp 411/456m 395/449mv no opponent no opponent> bloody:59 forest (outside) 12pm (noon) whe
The darker dwarf forest
[Exits: east west]
<712/969hp 411/456m 392/449mv no opponent no opponent> bloody:59 forest (outside) 12pm (noon) The darker dwarf forest
[Exits: west down]
<712/969hp 411/456m 389/449mv no opponent no opponent> bloody:58 forest (outside) 12pm (noon) track
Players near you in Thalos Ruins: <PK> Jinjarak The darker dwarf forest
<712/969hp 411/456m 389/449mv no opponent no opponent> bloody:58 forest (outside) 12pm (noon) You try inspecting the ground for some tracks.
<712/969hp 411/456m 389/449mv no opponent no opponent> bloody:57 forest (outside) 12pm (noon) Tracks made by giants lead through from The darker dwarf forest, continuing down. (less than a minute old)
<712/969hp 411/456m 386/449mv no opponent no opponent> bloody:56 forest (outside) 12pm (noon) d
Crossroads in the Wilderness
[Exits: north east south west up] An abandoned stone arch stands here, weathered and torn by time.
<712/969hp 411/456m 383/449mv no opponent no opponent> bloody:54 forest (outside) 12pm (noon) s
A Mountain Path
[Exits: north up]
<712/969hp 411/456m 379/449mv no opponent no opponent> bloody:53 mountain (outside) 12pm (noon) whe
Players near you in Elemental Canyon: <PK> Jinjarak A Mountain Path
<712/969hp 411/456m 379/449mv no opponent no opponent> bloody:53 mountain (outside) 12pm (noon) n
Crossroads in the Wilderness
[Exits: north east south west up] An abandoned stone arch stands here, weathered and torn by time.
<712/969hp 411/456m 375/449mv no opponent no opponent> bloody:52 forest (outside) 12pm (noon) e
A trail through the forest
[Exits: east west]
<712/969hp 411/456m 372/449mv no opponent no opponent> bloody:52 forest (outside) 12pm (noon) e whe
A trail in the forest
[Exits: north east south west] The bones of a fallen dragon protrude through the wilderness floor.
<712/969hp 411/456m 369/449mv no opponent no opponent> bloody:51 forest (outside) 12pm (noon) Players near you in Thalos Ruins: <PK> Jinjarak A trail in the forest
<712/969hp 411/456m 369/449mv no opponent no opponent> bloody:51 forest (outside) 12pm (noon) track
You try inspecting the ground for some tracks.
<712/969hp 411/456m 369/449mv no opponent no opponent> bloody:50 forest (outside) 12pm (noon) Tracks made by giants lead through from A trail through the forest, continuing east. (less than a minute old)
<712/969hp 411/456m 366/449mv no opponent no opponent> bloody:49 forest (outside) 12pm (noon) e e
Rough East-West Path
[Exits: east west]
<712/969hp 411/456m 363/449mv no opponent no opponent> bloody:47 hills (outside) 12pm (noon) e
Rough Path Between the Hills
[Exits: east west]
<712/969hp 411/456m 359/449mv no opponent no opponent> bloody:120 hills (outside) 12pm (noon) whe
Path through an Open Area
[Exits: east west]
<712/969hp 411/456m 356/449mv no opponent no opponent> bloody:119 field (outside) 12pm (noon) Players near you in Wyvern Tower: <PK> Kryton Western Turret <PK> Jinjarak Path through an Open Area
<712/969hp 411/456m 356/449mv no opponent no opponent> bloody:119 field (outside) 12pm (noon) e e
West Side of Moat
[Exits: north east west] A killer frog rises up out of the water.
<712/969hp 411/456m 354/449mv no opponent no opponent> bloody:120 field (outside) 12pm (noon) e
A magic seashell grows into a raft. Western Moat
[Exits: north east south west] A killer frog rises up out of the water.
<712/969hp 411/456m 353/449mv no opponent no opponent> bloody:120 rapids (outside) 12pm (noon) e e e
Tower Foyer
[Exits: east west] A stone gargoyle looms over you. A stone gargoyle looms over you. A magic raft shrinks back into a seashell.
<712/969hp 411/456m 352/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) murder $$
The Grand Lobby
[Exits: east west] A stone gargoyle looms over you. A stone gargoyle looms over you.
<712/969hp 411/456m 351/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) e murder $$
Base of the Wyvern Tower
[Exits: north east south west] A stone gargoyle looms over you.
<712/969hp 411/456m 350/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) murder $$ e
Base of the Wyvern Tower
[Exits: north east south west]
<712/969hp 411/456m 349/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) murder $$ e murder $$
They aren't here.
<712/969hp 411/456m 349/449mv no opponent no opponent> bloody:119 inside (indoors) 12pm (noon) e
Base of the Wyvern Tower
[Exits: north south west up] A stone gargoyle looms over you.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:119 inside (indoors) 12pm (noon) murder $$ e murder $$
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:118 inside (indoors) 12pm (noon) They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:118 inside (indoors) 12pm (noon) Alas, you cannot go that way.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:118 inside (indoors) 12pm (noon) They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:118 inside (indoors) 12pm (noon) whe
Alas, you cannot go that way.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:117 inside (indoors) 12pm (noon) murder $$
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:117 inside (indoors) 12pm (noon) Alas, you cannot go that way.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:117 inside (indoors) 12pm (noon) sca murder $$
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:117 inside (indoors) 12pm (noon) Alas, you cannot go that way.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) Players near you in Wyvern Tower: <PK> Kryton Western Turret <PK> Jinjarak Base of the Wyvern Tower
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) whe
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) You scan all around. *** Range 1 (north) *** An evil wight lurks in the shadows! An angry gargoyle glares at you. *** Range 2 (west) *** A stone gargoyle looms over you. *** Range 3 (west) *** A stone gargoyle looms over you. A stone gargoyle looms over you. *** Range 4 (west) *** A stone gargoyle looms over you. A stone gargoyle looms over you. *** Range 5 (west) *** A killer frog rises up out of the water. *** Range 6 (west) *** A killer frog rises up out of the water. *** Range 2 (up) *** An elite gargoyle guards this room against intrusion. An elite gargoyle guards this room against intrusion.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) Players near you in Wyvern Tower: <PK> Kryton Western Turret <PK> Jinjarak Base of the Wyvern Tower
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) murder $$
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:120 inside (indoors) 12pm (noon) murder $$ murder $$
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:119 inside (indoors) 12pm (noon) murder $$
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:119 inside (indoors) 12pm (noon) murder $$
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:119 inside (indoors) 12pm (noon) murder $$
They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:119 inside (indoors) 12pm (noon) They aren't here.
<712/969hp 411/456m 348/449mv no opponent no opponent> bloody:118 inside (indoors) 12pm (noon) u
On the First Staircase
[Exits: up down]
<712/969hp 411/456m 347/449mv no opponent no opponent> bloody:118 inside (indoors) 12pm (noon) u
Second Level of the Tower
[Exits: west down] An elite gargoyle guards this room against intrusion. An elite gargoyle guards this room against intrusion.
<712/969hp 411/456m 346/449mv no opponent no opponent> bloody:117 inside (indoors) 12pm (noon) w
The Elegant Hall
[Exits: north east south west] An angry gargoyle glares at you.
<737/969hp 419/456m 448/449mv no opponent no opponent> bloody:117 inside (indoors) 1pm (day) w w w
Second Level of the Tower
[Exits: east west up]
<737/969hp 419/456m 447/449mv no opponent no opponent> bloody:116 inside (indoors) 1pm (day) w w
On the Balcony
[Exits: east]
<737/969hp 419/456m 446/449mv no opponent no opponent> bloody:116 inside (indoors) 1pm (day) whe
Alas, you cannot go that way.
<737/969hp 419/456m 446/449mv no opponent no opponent> bloody:115 inside (indoors) 1pm (day) Alas, you cannot go that way.
<737/969hp 419/456m 446/449mv no opponent no opponent> bloody:115 inside (indoors) 1pm (day) e
Alas, you cannot go that way.
<737/969hp 419/456m 446/449mv no opponent no opponent> bloody:115 inside (indoors) 1pm (day) Players near you in Wyvern Tower: <PK> Kryton Western Turret <PK> Jinjarak On the Balcony
<737/969hp 419/456m 446/449mv no opponent no opponent> bloody:114 inside (indoors) 1pm (day) Second Level of the Tower
[Exits: east west up]
<737/969hp 419/456m 445/449mv no opponent no opponent> bloody:114 inside (indoors) 1pm (day) i i
You are carrying: (Magical) an ice staff a bandage a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<737/969hp 419/456m 445/449mv no opponent no opponent> bloody:114 inside (indoors) 1pm (day) i
You are carrying: (Magical) an ice staff a bandage a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<737/969hp 419/456m 445/449mv no opponent no opponent> bloody:113 inside (indoors) 1pm (day) You are carrying: (Magical) an ice staff a bandage a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<737/969hp 419/456m 445/449mv no opponent no opponent> bloody:113 inside (indoors) 1pm (day) u
The Spiral Stairs
[Exits: up down] (Invis) A dark shadow moves about the room.
<737/969hp 419/456m 444/449mv no opponent no opponent> bloody:112 inside (indoors) 1pm (day) u
Third Level of Tower
[Exits: east down] (White Aura) A black silhouette lunges from the wall at you!
<737/969hp 419/456m 443/449mv no opponent no opponent> bloody:112 inside (indoors) 1pm (day) murder $$
They aren't here.
<737/969hp 419/456m 443/449mv no opponent no opponent> bloody:111 inside (indoors) 1pm (day) w
Alas, you cannot go that way.
<737/969hp 419/456m 443/449mv no opponent no opponent> bloody:110 inside (indoors) 1pm (day) w w
Alas, you cannot go that way.
<737/969hp 419/456m 443/449mv no opponent no opponent> bloody:110 inside (indoors) 1pm (day) w
Alas, you cannot go that way.
<737/969hp 419/456m 443/449mv no opponent no opponent> bloody:110 inside (indoors) 1pm (day) Alas, you cannot go that way.
<737/969hp 419/456m 443/449mv no opponent no opponent> bloody:110 inside (indoors) 1pm (day) e e
Third Level of Tower
[Exits: north east south west] A burly minotaur watches you solemnly. (Invis) A dark shadow moves about the room. (Invis) A dark shadow moves about the room. (Invis) A dark shadow moves about the room.
<737/969hp 419/456m 442/449mv no opponent no opponent> bloody:109 inside (indoors) 1pm (day) e
Third Level of Tower
[Exits: west up] A Greater Golem stands guarding the entrance. A Greater Golem stands guarding the entrance.
<737/969hp 419/456m 441/449mv no opponent no opponent> bloody:108 inside (indoors) 1pm (day) whe
Alas, you cannot go that way.
<737/969hp 419/456m 441/449mv no opponent no opponent> bloody:108 inside (indoors) 1pm (day) Players near you in Wyvern Tower: <PK> Kryton Western Turret <PK> Jinjarak Third Level of Tower
<737/969hp 419/456m 441/449mv no opponent no opponent> bloody:107 inside (indoors) 1pm (day) u u
Eastern Turret
[Exits: west down] An enormous, ancient wyvern stares down at your tiny form.
<737/969hp 419/456m 440/449mv no opponent no opponent> bloody:107 inside (indoors) 1pm (day) u
Alas, you cannot go that way.
<737/969hp 419/456m 440/449mv no opponent no opponent> bloody:106 inside (indoors) 1pm (day) w
Alas, you cannot go that way.
<737/969hp 419/456m 440/449mv no opponent no opponent> bloody:106 inside (indoors) 1pm (day) w
Walkway Between Two Turrets
[Exits: east west]
<737/969hp 419/456m 439/449mv no opponent no opponent> bloody:106 road (outside) 1pm (day) w w
Western Turret
[Exits: east portal] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here. You have found a portal to another world.
<737/969hp 419/456m 438/449mv no opponent no opponent> bloody:105 inside (indoors) 1pm (day) Kryton walks east. A snotty old rottweiler walks east.
<737/969hp 419/456m 438/449mv no opponent no opponent> bloody:105 inside (indoors) 1pm (day) murder $$
Alas, you cannot go that way.
<737/969hp 419/456m 438/449mv no opponent no opponent> bloody:105 inside (indoors) 1pm (day) Alas, you cannot go that way.
<737/969hp 419/456m 438/449mv no opponent no opponent> bloody:105 inside (indoors) 1pm (day) They aren't here.
<737/969hp 419/456m 438/449mv no opponent no opponent> bloody:104 inside (indoors) 1pm (day) e e
Walkway Between Two Turrets
[Exits: east west]
<737/969hp 419/456m 437/449mv no opponent no opponent> bloody:104 road (outside) 1pm (day) murder $$
Eastern Turret
[Exits: west down] An enormous, ancient wyvern stares down at your tiny form.
<737/969hp 419/456m 436/449mv no opponent no opponent> bloody:103 inside (indoors) 1pm (day) They aren't here.
<737/969hp 419/456m 436/449mv no opponent no opponent> bloody:103 inside (indoors) 1pm (day) d
Third Level of Tower
[Exits: west up] A Greater Golem stands guarding the entrance. A Greater Golem stands guarding the entrance.
<737/969hp 419/456m 435/449mv no opponent no opponent> bloody:103 inside (indoors) 1pm (day) d
Alas, you cannot go that way.
<737/969hp 419/456m 435/449mv no opponent no opponent> bloody:102 inside (indoors) 1pm (day) whe
Players near you in Wyvern Tower: <PK> Kryton The Spiral Stairs <PK> Jinjarak Third Level of Tower
<737/969hp 419/456m 435/449mv no opponent no opponent> bloody:102 inside (indoors) 1pm (day) w
Third Level of Tower
[Exits: north east south west] A burly minotaur watches you solemnly. (Invis) A dark shadow moves about the room. (Invis) A dark shadow moves about the room. (Invis) A dark shadow moves about the room.
<737/969hp 419/456m 434/449mv no opponent no opponent> bloody:102 inside (indoors) 1pm (day) w
Third Level of Tower
[Exits: east down] (White Aura) A black silhouette lunges from the wall at you!
<737/969hp 419/456m 433/449mv no opponent no opponent> bloody:101 inside (indoors) 1pm (day) w
Alas, you cannot go that way.
<737/969hp 419/456m 433/449mv no opponent no opponent> bloody:100 inside (indoors) 1pm (day) d d
The Spiral Stairs
[Exits: up down] (Invis) A dark shadow moves about the room.
<737/969hp 419/456m 432/449mv no opponent no opponent> bloody:100 inside (indoors) 1pm (day) d
Second Level of the Tower
[Exits: east west up]
<737/969hp 419/456m 431/449mv no opponent no opponent> bloody:99 inside (indoors) 1pm (day) whe
Alas, you cannot go that way.
<737/969hp 419/456m 431/449mv no opponent no opponent> bloody:99 inside (indoors) 1pm (day) Players near you in Wyvern Tower: <PK> Kryton Base of the Wyvern Tower <PK> Jinjarak Second Level of the Tower
<737/969hp 419/456m 431/449mv no opponent no opponent> bloody:98 inside (indoors) 1pm (day) e
The Elegant Hall
[Exits: north east south west] An angry gargoyle glares at you.
<737/969hp 419/456m 430/449mv no opponent no opponent> bloody:98 inside (indoors) 1pm (day) e e
Second Level of the Tower
[Exits: west down] An elite gargoyle guards this room against intrusion. An elite gargoyle guards this room against intrusion.
<737/969hp 419/456m 429/449mv no opponent no opponent> bloody:97 inside (indoors) 1pm (day) whe
Alas, you cannot go that way.
<737/969hp 419/456m 429/449mv no opponent no opponent> bloody:97 inside (indoors) 1pm (day) Players near you in Wyvern Tower: <PK> Kryton Western Moat <PK> Jinjarak Second Level of the Tower
<737/969hp 419/456m 429/449mv no opponent no opponent> bloody:97 inside (indoors) 1pm (day) d d
On the First Staircase
[Exits: up down]
<737/969hp 419/456m 428/449mv no opponent no opponent> bloody:96 inside (indoors) 1pm (day) d
Base of the Wyvern Tower
[Exits: north south west up] A stone gargoyle looms over you.
<737/969hp 419/456m 427/449mv no opponent no opponent> bloody:96 inside (indoors) 1pm (day) whe w
Alas, you cannot go that way.
<737/969hp 419/456m 427/449mv no opponent no opponent> bloody:95 inside (indoors) 1pm (day) w
Players near you in Wyvern Tower: <PK> Kryton Rough Path Between the Hills <PK> Jinjarak Base of the Wyvern Tower
<737/969hp 419/456m 427/449mv no opponent no opponent> bloody:95 inside (indoors) 1pm (day) w w
Base of the Wyvern Tower
[Exits: north east south west]
<737/969hp 419/456m 426/449mv no opponent no opponent> bloody:95 inside (indoors) 1pm (day) w
Base of the Wyvern Tower
[Exits: north east south west] A stone gargoyle looms over you.
<737/969hp 419/456m 425/449mv no opponent no opponent> bloody:94 inside (indoors) 1pm (day) The Grand Lobby
[Exits: east west] A stone gargoyle looms over you. A stone gargoyle looms over you.
<737/969hp 419/456m 424/449mv no opponent no opponent> bloody:94 inside (indoors) 1pm (day) w
Tower Foyer
[Exits: east west] A stone gargoyle looms over you. A stone gargoyle looms over you.
<737/969hp 419/456m 423/449mv no opponent no opponent> bloody:93 inside (indoors) 1pm (day) w w
A magic seashell grows into a raft. Western Moat
[Exits: north east south west] A killer frog rises up out of the water.
<737/969hp 419/456m 422/449mv no opponent no opponent> bloody:93 rapids (outside) 1pm (day) whe
West Side of Moat
[Exits: north east west] A killer frog rises up out of the water. A magic raft shrinks back into a seashell.
<737/969hp 419/456m 421/449mv no opponent no opponent> bloody:92 field (outside) 1pm (day) Path through an Open Area
[Exits: east west]
<737/969hp 419/456m 419/449mv no opponent no opponent> bloody:92 field (outside) 1pm (day) Rough Path Between the Hills
[Exits: east west]
<737/969hp 419/456m 416/449mv no opponent no opponent> bloody:91 hills (outside) 1pm (day) w w w
Players near you in Wyvern Tower: <PK> Jinjarak Rough Path Between the Hills
<737/969hp 419/456m 416/449mv no opponent no opponent> bloody:91 hills (outside) 1pm (day) Rough East-West Path
[Exits: east west]
<737/969hp 419/456m 412/449mv no opponent no opponent> bloody:91 hills (outside) 1pm (day) A trail in the forest
[Exits: north east south west] The bones of a fallen dragon protrude through the wilderness floor.
<737/969hp 419/456m 409/449mv no opponent no opponent> bloody:90 forest (outside) 1pm (day) w w
A trail through the forest
[Exits: east west]
<737/969hp 419/456m 406/449mv no opponent no opponent> bloody:90 forest (outside) 1pm (day) The clouds disappear.
<763/969hp 428/456m 449/449mv no opponent no opponent> bloody:89 forest (outside) 2pm (day) Crossroads in the Wilderness
[Exits: north east south west up] An abandoned stone arch stands here, weathered and torn by time.
<763/969hp 428/456m 446/449mv no opponent no opponent> bloody:89 forest (outside) 2pm (day) A small ugly cave
[Exits: east south]
<763/969hp 428/456m 443/449mv no opponent no opponent> bloody:89 cave (indoors) 2pm (day) u
Alas, you cannot go that way.
<763/969hp 428/456m 443/449mv no opponent no opponent> bloody:88 cave (indoors) 2pm (day) e
Crossroads in the Wilderness
[Exits: north east south west up] An abandoned stone arch stands here, weathered and torn by time.
<763/969hp 428/456m 440/449mv no opponent no opponent> bloody:88 forest (outside) 2pm (day) whe
Players near you in Thalos Ruins: <PK> Jinjarak Crossroads in the Wilderness
<763/969hp 428/456m 440/449mv no opponent no opponent> bloody:87 forest (outside) 2pm (day) ui
I don't understand that.
<763/969hp 428/456m 440/449mv no opponent no opponent> bloody:87 forest (outside) 2pm (day) u
The darker dwarf forest
[Exits: west down]
<763/969hp 428/456m 437/449mv no opponent no opponent> bloody:86 forest (outside) 2pm (day) whe
Players near you in Thalos Ruins: <PK> Jinjarak The darker dwarf forest
<763/969hp 428/456m 437/449mv no opponent no opponent> bloody:85 forest (outside) 2pm (day) w
The darker dwarf forest
[Exits: east west]
<763/969hp 428/456m 434/449mv no opponent no opponent> bloody:85 forest (outside) 2pm (day) track
You try inspecting the ground for some tracks.
<763/969hp 428/456m 434/449mv no opponent no opponent> bloody:84 forest (outside) 2pm (day) Tracks made by giants lead through from The darker dwarf forest, continuing east. (1 minute old) Tracks made by giants lead through from The darker dwarf forest, continuing west. (recently created)
<763/969hp 428/456m 428/449mv no opponent no opponent> bloody:82 forest (outside) 2pm (day) w
The darker dwarf forest
[Exits: north east]
<763/969hp 428/456m 425/449mv no opponent no opponent> bloody:81 forest (outside) 2pm (day) w w
A wall of grim trees stops the trail dead in its tracks.
<763/969hp 428/456m 425/449mv no opponent no opponent> bloody:80 forest (outside) 2pm (day) A wall of grim trees stops the trail dead in its tracks.
<763/969hp 428/456m 425/449mv no opponent no opponent> bloody:80 forest (outside) 2pm (day) n
The darker dwarf forest
[Exits: south west] A large, hairy looking humanoid is here.
<763/969hp 428/456m 422/449mv no opponent no opponent> bloody:80 forest (outside) 2pm (day) w w
The dwarf forest
[Exits: east west]
<763/969hp 428/456m 419/449mv no opponent no opponent> bloody:79 forest (outside) 2pm (day) whe
The T-Intersection
[Exits: north east west]
<763/969hp 428/456m 417/449mv no opponent no opponent> bloody:79 road (outside) 2pm (day) n n
Players near you in Thalos Ruins: <PK> Jinjarak The T-Intersection
<763/969hp 428/456m 417/449mv no opponent no opponent> bloody:78 road (outside) 2pm (day) n
A Road through the Dwarf Forest
[Exits: north south]
<763/969hp 428/456m 415/449mv no opponent no opponent> bloody:78 road (outside) 2pm (day) whe
A Road through the Dwarf Forest
[Exits: north south]
<763/969hp 428/456m 413/449mv no opponent no opponent> bloody:77 road (outside) 2pm (day) A Road through the Dwarf Forest
[Exits: east south]
<763/969hp 428/456m 411/449mv no opponent no opponent> bloody:77 road (outside) 2pm (day) Players near you in Thalos Ruins: <PK> Jinjarak A Road through the Dwarf Forest
<763/969hp 428/456m 411/449mv no opponent no opponent> bloody:76 road (outside) 2pm (day) e
Path into Dwarf Forest
[Exits: west up]
<763/969hp 428/456m 409/449mv no opponent no opponent> bloody:76 road (outside) 2pm (day) u w
Quiet Forest Path
[Exits: west down]
<763/969hp 428/456m 407/449mv no opponent no opponent> bloody:76 road (outside) 2pm (day) u
Quiet Forest Path
[Exits: east up]
<763/969hp 428/456m 405/449mv no opponent no opponent> bloody:75 road (outside) 2pm (day) e
Sharply Downturning Forest Path
[Exits: east down]
<763/969hp 428/456m 403/449mv no opponent no opponent> bloody:75 road (outside) 2pm (day) n n
Path from Eastern Road into the Forest
[Exits: north west]
<763/969hp 428/456m 401/449mv no opponent no opponent> bloody:74 road (outside) 2pm (day) whe
Path from Eastern Road into the Forest
[Exits: north south]
<763/969hp 428/456m 399/449mv no opponent no opponent> bloody:74 road (outside) 2pm (day) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<763/969hp 428/456m 397/449mv no opponent no opponent> bloody:73 road (outside) 2pm (day) Players near you in Eastern Road: <PK> Jinjarak The Crossroads
<763/969hp 428/456m 397/449mv no opponent no opponent> bloody:73 road (outside) 2pm (day) n
The Lane
[Exits: north south]
<763/969hp 428/456m 395/449mv no opponent no opponent> bloody:72 field (outside) 2pm (day) n
The Plains
[Exits: north south]
<763/969hp 428/456m 393/449mv no opponent no opponent> bloody:72 field (outside) 2pm (day) track
You try inspecting the ground for some tracks.
<763/969hp 428/456m 393/449mv no opponent no opponent> bloody:71 field (outside) 2pm (day) Tracks made by giants lead through from Road to Tenebria, continuing south. (2 minutes old)
<763/969hp 428/456m 391/449mv no opponent no opponent> bloody:70 field (outside) 2pm (day) s
The Lane
[Exits: north south]
<763/969hp 428/456m 389/449mv no opponent no opponent> bloody:68 field (outside) 2pm (day) s w
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<763/969hp 428/456m 387/449mv no opponent no opponent> bloody:68 road (outside) 2pm (day) w w w
Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 385/449mv no opponent no opponent> bloody:67 road (outside) 2pm (day) w w
Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 383/449mv no opponent no opponent> bloody:67 road (outside) 2pm (day) whe
Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 381/449mv no opponent no opponent> bloody:66 road (outside) 2pm (day) Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 379/449mv no opponent no opponent> bloody:66 road (outside) 2pm (day) City Entrance
[Exits: east west]
<763/969hp 428/456m 377/449mv no opponent no opponent> bloody:65 road (outside) 2pm (day) Outside the East Gate
[Exits: east west]
<763/969hp 428/456m 375/449mv no opponent no opponent> bloody:65 city (outside) 2pm (day) Players near you in Seringale: <PK> Aphrux Psionicist Guildhall Tisterik Illusionist Guildhall <PK> Jinjarak Outside the East Gate
<763/969hp 428/456m 375/449mv no opponent no opponent> bloody:64 city (outside) 2pm (day) w
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<763/969hp 428/456m 373/449mv no opponent no opponent> bloody:64 city (outside) 2pm (day) track
You try inspecting the ground for some tracks.
<763/969hp 428/456m 373/449mv no opponent no opponent> bloody:63 city (outside) 2pm (day) The trail is cold here.
<763/969hp 428/456m 373/449mv no opponent no opponent> bloody:61 city (outside) 2pm (day) e
Outside the East Gate
[Exits: east west]
<763/969hp 428/456m 371/449mv no opponent no opponent> bloody:60 city (outside) 2pm (day) e e e
City Entrance
[Exits: east west]
<763/969hp 428/456m 369/449mv no opponent no opponent> bloody:60 road (outside) 2pm (day) e e e
Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 367/449mv no opponent no opponent> bloody:59 road (outside) 2pm (day) e e e
Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 365/449mv no opponent no opponent> bloody:59 road (outside) 2pm (day) e
Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 363/449mv no opponent no opponent> bloody:58 road (outside) 2pm (day) Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 361/449mv no opponent no opponent> bloody:58 road (outside) 2pm (day) The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<763/969hp 428/456m 359/449mv no opponent no opponent> bloody:57 road (outside) 2pm (day) Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 357/449mv no opponent no opponent> bloody:57 road (outside) 2pm (day) e e
Along the Eastern Road
[Exits: east west]
<763/969hp 428/456m 355/449mv no opponent no opponent> bloody:56 road (outside) 2pm (day) whe
The Dragon Statue
[Exits: south west] A sign is here, showing what services are offered. There is a cart here, covered by a colorful cloth. The cartmaster is sitting on a trade caravan. This young girl looks happy to guide travelers along the roads.
<763/969hp 428/456m 353/449mv no opponent no opponent> bloody:56 road (outside) 2pm (day) Alas, you cannot go that way.
<763/969hp 428/456m 353/449mv no opponent no opponent> bloody:55 road (outside) 2pm (day) s
Alas, you cannot go that way.
<763/969hp 428/456m 353/449mv no opponent no opponent> bloody:55 road (outside) 2pm (day) e
Alas, you cannot go that way.
<763/969hp 428/456m 353/449mv no opponent no opponent> bloody:55 road (outside) 2pm (day) e
Players near you in Eastern Road: <PK> Jinjarak The Dragon Statue
<763/969hp 428/456m 353/449mv no opponent no opponent> bloody:54 road (outside) 2pm (day) e
On the Eastern Road
[Exits: north east] You relax your posture as your resolve fades. You can devote again.
<781/969hp 434/456m 449/449mv no opponent no opponent> bloody:54 road (outside) 3pm (day) On the Eastern Road
[Exits: east west]
<781/969hp 434/456m 447/449mv no opponent no opponent> bloody:54 road (outside) 3pm (day) track
On the Eastern Road
[Exits: east west] A tall signpost has been erected here.
<781/969hp 434/456m 445/449mv no opponent no opponent> bloody:53 road (outside) 3pm (day) On the Eastern Road
[Exits: north west]
<781/969hp 434/456m 443/449mv no opponent no opponent> bloody:53 road (outside) 3pm (day) You try inspecting the ground for some tracks.
<781/969hp 434/456m 443/449mv no opponent no opponent> bloody:52 road (outside) 3pm (day) n
Tracks made by giants lead through from On the Eastern Road, continuing north. (fairly fresh)
<781/969hp 434/456m 441/449mv no opponent no opponent> bloody:51 road (outside) 3pm (day) Along the Eastern Road
[Exits: east south]
<781/969hp 434/456m 439/449mv no opponent no opponent> bloody:50 road (outside) 3pm (day) e
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 437/449mv no opponent no opponent> bloody:50 road (outside) 3pm (day) e e
The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<781/969hp 434/456m 435/449mv no opponent no opponent> bloody:49 road (outside) 3pm (day) Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 433/449mv no opponent no opponent> bloody:49 road (outside) 3pm (day) e e
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 431/449mv no opponent no opponent> bloody:48 road (outside) 3pm (day) e e
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 429/449mv no opponent no opponent> bloody:48 road (outside) 3pm (day) whe
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 427/449mv no opponent no opponent> bloody:47 road (outside) 3pm (day) whe whe
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 425/449mv no opponent no opponent> bloody:47 road (outside) 3pm (day) e
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<781/969hp 434/456m 425/449mv no opponent no opponent> bloody:46 road (outside) 3pm (day) e
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<781/969hp 434/456m 425/449mv no opponent no opponent> bloody:46 road (outside) 3pm (day) e e
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<781/969hp 434/456m 425/449mv no opponent no opponent> bloody:46 road (outside) 3pm (day) e
On the Outskirts of Timaran
[Exits: east west]
<781/969hp 434/456m 423/449mv no opponent no opponent> bloody:46 road (outside) 3pm (day) whe
West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<781/969hp 434/456m 421/449mv no opponent no opponent> bloody:45 city (outside) 3pm (day) Western Main Street
[Exits: east west] A large, filthy looking rat scurries around. A member of the Timaran city day watch keeps an eye out.
<781/969hp 434/456m 419/449mv no opponent no opponent> bloody:45 city (outside) 3pm (day) Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape.
<781/969hp 434/456m 417/449mv no opponent no opponent> bloody:44 city (outside) 3pm (day) track
Western Main Street
[Exits: north east south west]
<781/969hp 434/456m 415/449mv no opponent no opponent> bloody:44 city (outside) 3pm (day) Players near you in Timaran: <PK> Jinjarak Western Main Street
<781/969hp 434/456m 415/449mv no opponent no opponent> bloody:43 city (outside) 3pm (day) You try inspecting the ground for some tracks.
<781/969hp 434/456m 415/449mv no opponent no opponent> bloody:43 city (outside) 3pm (day) The trail is cold here.
<781/969hp 434/456m 415/449mv no opponent no opponent> bloody:42 city (outside) 3pm (day) w
Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape.
<781/969hp 434/456m 413/449mv no opponent no opponent> bloody:41 city (outside) 3pm (day) w w
Western Main Street
[Exits: east west] A large, filthy looking rat scurries around. A member of the Timaran city day watch keeps an eye out.
<781/969hp 434/456m 411/449mv no opponent no opponent> bloody:40 city (outside) 3pm (day) West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<781/969hp 434/456m 409/449mv no opponent no opponent> bloody:40 city (outside) 3pm (day) w
On the Outskirts of Timaran
[Exits: east west]
<781/969hp 434/456m 407/449mv no opponent no opponent> bloody:39 road (outside) 3pm (day) w
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 405/449mv no opponent no opponent> bloody:39 road (outside) 3pm (day) whe
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<781/969hp 434/456m 405/449mv no opponent no opponent> bloody:38 road (outside) 3pm (day) w
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 403/449mv no opponent no opponent> bloody:38 road (outside) 3pm (day) s
Alas, you cannot go that way.
<781/969hp 434/456m 403/449mv no opponent no opponent> bloody:37 road (outside) 3pm (day) w
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 401/449mv no opponent no opponent> bloody:37 road (outside) 3pm (day) s
Alas, you cannot go that way.
<781/969hp 434/456m 401/449mv no opponent no opponent> bloody:36 road (outside) 3pm (day) w
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 399/449mv no opponent no opponent> bloody:36 road (outside) 3pm (day) s s
Alas, you cannot go that way.
<781/969hp 434/456m 399/449mv no opponent no opponent> bloody:36 road (outside) 3pm (day) w
Alas, you cannot go that way.
<781/969hp 434/456m 399/449mv no opponent no opponent> bloody:35 road (outside) 3pm (day) s
Along the Eastern Road
[Exits: east west]
<781/969hp 434/456m 397/449mv no opponent no opponent> bloody:35 road (outside) 3pm (day) Alas, you cannot go that way.
<781/969hp 434/456m 397/449mv no opponent no opponent> bloody:35 road (outside) 3pm (day) whe w s
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<781/969hp 434/456m 397/449mv no opponent no opponent> bloody:34 road (outside) 3pm (day) The Checkpoint
[Exits: north east south west] A Knight stands here, guarding the checkpoint. A Knight stands here, guarding the checkpoint.
<781/969hp 434/456m 395/449mv no opponent no opponent> bloody:34 road (outside) 3pm (day) s s
Truncated Path to the Village
[Exits: north south] (Magical) (Glowing) (Humming) A blade with Lodur's mark lies here.
<781/969hp 434/456m 393/449mv no opponent no opponent> bloody:34 road (outside) 3pm (day) whe
Truncated Path to the Village
[Exits: north east]
<781/969hp 434/456m 391/449mv no opponent no opponent> bloody:33 road (outside) 3pm (day) Alas, you cannot go that way.
<781/969hp 434/456m 391/449mv no opponent no opponent> bloody:33 road (outside) 3pm (day) Players near you in Eastern Road: <PK> Jinjarak Truncated Path to the Village
<781/969hp 434/456m 391/449mv no opponent no opponent> bloody:32 road (outside) 3pm (day) track
You try inspecting the ground for some tracks.
<781/969hp 434/456m 391/449mv no opponent no opponent> bloody:32 road (outside) 3pm (day) Tracks made by giants lead through from Truncated Path to the Village, continuing east. (less than a minute old)
<781/969hp 434/456m 389/449mv no opponent no opponent> bloody:31 road (outside) 3pm (day) e e
Truncated Path to the Village
[Exits: south west]
<781/969hp 434/456m 387/449mv no opponent no opponent> bloody:30 road (outside) 3pm (day) Alas, you cannot go that way.
<781/969hp 434/456m 387/449mv no opponent no opponent> bloody:29 road (outside) 3pm (day) tena s
You prepare your resolve and stand ready for battle.
<781/969hp 374/456m 387/449mv no opponent no opponent> bloody:28 road (outside) 3pm (day) s whe
Entrance to Gnome Village
[Exits: north east]
<781/969hp 374/456m 385/449mv no opponent no opponent> bloody:22 city (outside) 3pm (day) The road turns sharply east here.
<781/969hp 374/456m 385/449mv no opponent no opponent> bloody:21 city (outside) 3pm (day) e
Players near you in Gnome Village: Zoziar The Throne Room <PK> Kryton On the Stream <PK> Jinjarak Entrance to Gnome Village
<781/969hp 374/456m 385/449mv no opponent no opponent> bloody:21 city (outside) 3pm (day) e
A Nameless Road
[Exits: north east west]
<781/969hp 374/456m 383/449mv no opponent no opponent> bloody:21 city (outside) 3pm (day) An Intersection of Two Nameless Roads
[Exits: north east south west] A wishing well sits at the center of the intersection.
<805/969hp 379/456m 447/449mv no opponent no opponent> bloody:20 city (outside) 4pm (day) whes whes
That isn't a verb I know.
<805/969hp 379/456m 447/449mv no opponent no opponent> bloody:19 city (outside) 4pm (day) whes whes
I don't know how to do that.
<805/969hp 379/456m 447/449mv no opponent no opponent> bloody:19 city (outside) 4pm (day) I don't understand that.
<805/969hp 379/456m 447/449mv no opponent no opponent> bloody:19 city (outside) 4pm (day) That isn't a verb I know.
<805/969hp 379/456m 447/449mv no opponent no opponent> bloody:18 city (outside) 4pm (day) whe
Players near you in Gnome Village: Zoziar The Throne Room <PK> Kryton On a Quiet Stream <PK> Jinjarak An Intersection of Two Nameless Roads
<805/969hp 379/456m 447/449mv no opponent no opponent> bloody:18 city (outside) 4pm (day) s s
A Nameless Road
[Exits: north east south west]
<805/969hp 379/456m 445/449mv no opponent no opponent> bloody:18 city (outside) 4pm (day) s
A Nameless Road
[Exits: north east south] A female gnome is here.
<805/969hp 379/456m 443/449mv no opponent no opponent> bloody:17 city (outside) 4pm (day) Path by a Stream
[Exits: north south west] (Magical) A Four-Leaf Clover.
<805/969hp 379/456m 441/449mv no opponent no opponent> bloody:17 field (outside) 4pm (day) s
At the stream's end
[Exits: north east west]
<805/969hp 379/456m 438/449mv no opponent no opponent> bloody:16 pond (outside) 4pm (day) s s
The gnomes have collected garbage into a neat pile here.
<805/969hp 379/456m 438/449mv no opponent no opponent> bloody:15 pond (outside) 4pm (day) The gnomes have collected garbage into a neat pile here.
<805/969hp 379/456m 438/449mv no opponent no opponent> bloody:15 pond (outside) 4pm (day) w w
On the Stream
[Exits: north east south]
<805/969hp 379/456m 434/449mv no opponent no opponent> bloody:15 river (outside) 4pm (day) A pile of branches and short logs has been constructed into a dam here.
<805/969hp 379/456m 434/449mv no opponent no opponent> bloody:14 river (outside) 4pm (day) s
On the Stream
[Exits: north east]
<805/969hp 379/456m 430/449mv no opponent no opponent> bloody:14 river (outside) 4pm (day) s s s
You spy a fish jumping in the stream.
<805/969hp 379/456m 430/449mv no opponent no opponent> bloody:13 river (outside) 4pm (day) You spy a fish jumping in the stream.
<805/969hp 379/456m 430/449mv no opponent no opponent> bloody:13 river (outside) 4pm (day) whe e
You spy a fish jumping in the stream.
<805/969hp 379/456m 430/449mv no opponent no opponent> bloody:13 river (outside) 4pm (day) e
Players near you in Gnome Village: Zoziar The Throne Room <PK> Jinjarak On the Stream
<805/969hp 379/456m 430/449mv no opponent no opponent> bloody:13 river (outside) 4pm (day) e
On a Quiet Stream
[Exits: east west]
<805/969hp 379/456m 426/449mv no opponent no opponent> bloody:12 river (outside) 4pm (day) On a Quiet Stream
[Exits: south west]
<805/969hp 379/456m 422/449mv no opponent no opponent> bloody:12 river (outside) 4pm (day) s
Water weeds grow thick along the banks of the stream.
<805/969hp 379/456m 422/449mv no opponent no opponent> bloody:11 river (outside) 4pm (day) s s
On a Quiet Stream
[Exits: north east]
<805/969hp 379/456m 418/449mv no opponent no opponent> bloody:11 river (outside) 4pm (day) s
A soggy bracelet has been lost to the currents here.
<805/969hp 379/456m 418/449mv no opponent no opponent> bloody:10 river (outside) 4pm (day) e
A soggy bracelet has been lost to the currents here.
<805/969hp 379/456m 418/449mv no opponent no opponent> bloody:10 river (outside) 4pm (day) e
A soggy bracelet has been lost to the currents here.
<805/969hp 379/456m 418/449mv no opponent no opponent> bloody:10 river (outside) 4pm (day) e
On a Quiet Stream
[Exits: east west]
<805/969hp 379/456m 414/449mv no opponent no opponent> bloody:10 river (outside) 4pm (day) On a Quiet Stream
[Exits: east west]
<805/969hp 379/456m 410/449mv no opponent no opponent> bloody:9 river (outside) 4pm (day) s
A Quickening Stream
[Exits: south west]
<805/969hp 379/456m 406/449mv no opponent no opponent> bloody:9 river (outside) 4pm (day) e
A Quickening Stream
[Exits: north east]
<805/969hp 379/456m 402/449mv no opponent no opponent> bloody:8 river (outside) 4pm (day) s s s
A Quickening Stream
[Exits: south west]
<805/969hp 379/456m 398/449mv no opponent no opponent> bloody:8 river (outside) 4pm (day) e
A magic seashell grows into a raft. The River Adelon
[Exits: north east west]
<805/969hp 379/456m 396/449mv no opponent no opponent> bloody:7 rapids (outside) 4pm (day) s
You paddle into a clump of vigorous weeds.
<805/969hp 379/456m 396/449mv no opponent no opponent> bloody:7 rapids (outside) 4pm (day) You paddle into a clump of vigorous weeds.
<805/969hp 379/456m 396/449mv no opponent no opponent> bloody:6 rapids (outside) 4pm (day) The River Adelon East
[Exits: east west]
<805/969hp 379/456m 395/449mv no opponent no opponent> bloody:6 rapids (outside) 4pm (day) whe
The banks of the river are steep here.
<805/969hp 379/456m 395/449mv no opponent no opponent> bloody:6 rapids (outside) 4pm (day) sca
Players near you in Eastern Road: <PK> Kryton The River Adelon West <PK> Jinjarak The River Adelon East
<805/969hp 379/456m 395/449mv no opponent no opponent> bloody:5 rapids (outside) 4pm (day) You scan all around.
<805/969hp 379/456m 395/449mv no opponent no opponent> bloody:5 rapids (outside) 4pm (day) w
The River Adelon
[Exits: north east west]
<805/969hp 379/456m 394/449mv no opponent no opponent> bloody:4 rapids (outside) 4pm (day) w w w w
The River Adelon
[Exits: east west]
<805/969hp 379/456m 393/449mv no opponent no opponent> bloody:4 rapids (outside) 4pm (day) w
The River Adelon
[Exits: east west]
<805/969hp 379/456m 392/449mv no opponent no opponent> bloody:3 rapids (outside) 4pm (day) whe
The River Adelon
[Exits: east south]
<805/969hp 379/456m 391/449mv no opponent no opponent> bloody:3 rapids (outside) 4pm (day) You paddle into a clump of vigorous weeds.
<805/969hp 379/456m 391/449mv no opponent no opponent> bloody:2 rapids (outside) 4pm (day) You paddle into a clump of vigorous weeds.
<805/969hp 379/456m 391/449mv no opponent no opponent> bloody:2 rapids (outside) 4pm (day) s
Players near you in Eastern Road: <PK> Kryton The River Adelon West <PK> Jinjarak The River Adelon
<805/969hp 379/456m 391/449mv no opponent no opponent> bloody:2 rapids (outside) 4pm (day) w
The River Adelon
[Exits: north west]
<805/969hp 379/456m 390/449mv no opponent no opponent> bloody:1 rapids (outside) 4pm (day) w w
The River Adelon
[Exits: east west]
<805/969hp 379/456m 389/449mv no opponent no opponent> bloody:1 rapids (outside) 4pm (day) w w w
The River Adelon
[Exits: north east]
<805/969hp 379/456m 388/449mv no opponent no opponent> evasive:60 rapids (outside) 4pm (day) whe
You paddle into a cluster of vigorous weeds.
<805/969hp 379/456m 388/449mv no opponent no opponent> evasive:60 rapids (outside) 4pm (day) You paddle into a cluster of vigorous weeds.
<805/969hp 379/456m 388/449mv no opponent no opponent> evasive:60 rapids (outside) 4pm (day) n
You paddle into a cluster of vigorous weeds.
<805/969hp 379/456m 388/449mv no opponent no opponent> evasive:59 rapids (outside) 4pm (day) w
You paddle into a cluster of vigorous weeds.
<805/969hp 379/456m 388/449mv no opponent no opponent> evasive:59 rapids (outside) 4pm (day) w
Players near you in Eastern Road: <PK> Kryton The River Adelon West <PK> Jinjarak The River Adelon
<805/969hp 379/456m 388/449mv no opponent no opponent> evasive:59 rapids (outside) 4pm (day) w w
The River Adelon West
[Exits: south west]
<805/969hp 379/456m 387/449mv no opponent no opponent> evasive:59 rapids (outside) 4pm (day) w w
The River Adelon West
[Exits: east west]
<805/969hp 379/456m 386/449mv no opponent no opponent> evasive:58 rapids (outside) 4pm (day) The River Adelon West
[Exits: east south west]
<805/969hp 379/456m 385/449mv no opponent no opponent> evasive:58 rapids (outside) 4pm (day) The River Adelon West
[Exits: east west]
<805/969hp 379/456m 384/449mv no opponent no opponent> evasive:57 rapids (outside) 4pm (day) whe
The River Adelon West
[Exits: east west]
<805/969hp 379/456m 383/449mv no opponent no opponent> evasive:57 rapids (outside) 4pm (day) The River Adelon West
[Exits: east west]
<805/969hp 379/456m 382/449mv no opponent no opponent> evasive:56 rapids (outside) 4pm (day) On a Calm River
[Exits: north east]
<805/969hp 379/456m 381/449mv no opponent no opponent> evasive:56 rapids (outside) 4pm (day) w
Players near you in Seringale: <PK> Aphrux Psionicist Guildhall Tisterik Illusionist Guildhall <PK> Kryton On a Calm River <PK> Jinjarak On a Calm River
<805/969hp 379/456m 381/449mv no opponent no opponent> evasive:55 rapids (outside) 4pm (day) You paddle into a pile of garbage.
<805/969hp 379/456m 381/449mv no opponent no opponent> evasive:55 rapids (outside) 4pm (day) n
On a Calm River
[Exits: south west]
<805/969hp 379/456m 380/449mv no opponent no opponent> evasive:55 rapids (outside) 4pm (day) w w
On a Calm River
[Exits: east west]
<805/969hp 379/456m 379/449mv no opponent no opponent> evasive:54 rapids (outside) 4pm (day) On a Calm River
[Exits: east west]
<831/969hp 384/456m 448/449mv no opponent no opponent> evasive:54 rapids (outside) 5pm (day) w
On a Calm River
[Exits: east west]
<831/969hp 384/456m 447/449mv no opponent no opponent> evasive:53 rapids (outside) 5pm (day) w
Under a Small Bridge
[Exits: east west up] A magic raft shrinks back into a seashell.
<831/969hp 384/456m 445/449mv no opponent no opponent> evasive:53 pond (outside) 5pm (day) whe
Players near you in Seringale: <PK> Aphrux Psionicist Guildhall Tisterik Illusionist Guildhall <PK> Kryton The South Main Street <PK> Jinjarak Under a Small Bridge
<831/969hp 384/456m 445/449mv no opponent no opponent> evasive:52 pond (outside) 5pm (day) u
A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge.
<831/969hp 384/456m 441/449mv no opponent no opponent> evasive:51 road (outside) 5pm (day) Kryton walks in. A snotty old rottweiler walks in.
<831/969hp 384/456m 441/449mv no opponent no opponent> evasive:51 road (outside) 5pm (day) s s
The South Main Street
[Exits: north south]
<831/969hp 384/456m 438/449mv no opponent no opponent> evasive:51 road (outside) 5pm (day) Inside the South Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<831/969hp 384/456m 436/449mv no opponent no opponent> evasive:50 city (outside) 5pm (day) whe
Players near you in Seringale: <PK> Aphrux Psionicist Guildhall Tisterik Illusionist Guildhall <PK> Kryton On a Calm River <PK> Jinjarak Inside the South Gate
<831/969hp 384/456m 436/449mv no opponent no opponent> evasive:50 city (outside) 5pm (day) n
The South Main Street
[Exits: north south]
<831/969hp 384/456m 434/449mv no opponent no opponent> evasive:49 road (outside) 5pm (day) n n
A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge.
<831/969hp 384/456m 431/449mv no opponent no opponent> evasive:49 road (outside) 5pm (day) The South Main Street
[Exits: north east south] A gnomish city guard of Seringale stands watch here. The goblin extermination enforcer is here hunting down goblins.
<831/969hp 384/456m 428/449mv no opponent no opponent> evasive:48 road (outside) 5pm (day) s
A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge.
<831/969hp 384/456m 425/449mv no opponent no opponent> evasive:47 road (outside) 5pm (day) d
Under a Small Bridge
[Exits: east west up]
<831/969hp 384/456m 421/449mv no opponent no opponent> evasive:47 pond (outside) 5pm (day) whe e
Players near you in Seringale: <PK> Aphrux Psionicist Guildhall Tisterik Illusionist Guildhall <PK> Jinjarak Under a Small Bridge
<831/969hp 384/456m 421/449mv no opponent no opponent> evasive:46 pond (outside) 5pm (day) e
A magic seashell grows into a raft. On a Calm River
[Exits: east west]
<831/969hp 384/456m 419/449mv no opponent no opponent> evasive:46 rapids (outside) 5pm (day) e e e
On a Calm River
[Exits: east west]
<831/969hp 384/456m 418/449mv no opponent no opponent> evasive:45 rapids (outside) 5pm (day) e
On a Calm River
[Exits: east west]
<831/969hp 384/456m 417/449mv no opponent no opponent> evasive:45 rapids (outside) 5pm (day) On a Calm River
[Exits: south west]
<831/969hp 384/456m 416/449mv no opponent no opponent> evasive:44 rapids (outside) 5pm (day) You paddle into a bloated, decomposing corpse.
<831/969hp 384/456m 416/449mv no opponent no opponent> evasive:44 rapids (outside) 5pm (day) s
You paddle into a bloated, decomposing corpse.
<831/969hp 384/456m 416/449mv no opponent no opponent> evasive:44 rapids (outside) 5pm (day) e
On a Calm River
[Exits: north east]
<831/969hp 384/456m 415/449mv no opponent no opponent> evasive:43 rapids (outside) 5pm (day) e e e
The River Adelon West
[Exits: east west]
<831/969hp 384/456m 414/449mv no opponent no opponent> evasive:43 rapids (outside) 5pm (day) whe
The River Adelon West
[Exits: east west]
<831/969hp 384/456m 413/449mv no opponent no opponent> evasive:42 rapids (outside) 5pm (day) The River Adelon West
[Exits: east west] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<831/969hp 384/456m 412/449mv no opponent no opponent> evasive:42 rapids (outside) 5pm (day) Kryton scans all around. The River Adelon West
[Exits: east south west]
<831/969hp 384/456m 411/449mv no opponent no opponent> evasive:41 rapids (outside) 5pm (day) Players near you in Eastern Road: <PK> Kryton The River Adelon West <PK> Jinjarak The River Adelon West
<831/969hp 384/456m 411/449mv no opponent no opponent> evasive:41 rapids (outside) 5pm (day) w
The River Adelon West
[Exits: east west] (Charmed) A snotty old rottweiler is here, guarding its master. (White Aura) Kryton is here.
<831/969hp 384/456m 410/449mv no opponent no opponent> evasive:40 rapids (outside) 5pm (day) You yell 'Help! I am being attacked by Kryton!' You turn Kryton's attack against him. Your freezing bite DISEMBOWELS Kryton! Kryton's slash DISEMBOWELS you! Your freezing bite MUTILATES Kryton! Kryton deflects your freezing bite aside in an ungraceful parry. Your freezing bite DISMEMBERS Kryton! Your freezing bite DISEMBOWELS Kryton! Kryton has quite a few wounds.
You stop wielding an icy blue dagger. Kryton has quite a few wounds.
<786/969hp 369/456m 410/449mv shaft two_handed> evasive:58 rapids (outside) 5pm (day) You do not have that item. Kryton has quite a few wounds.
<786/969hp 369/456m 410/449mv shaft two_handed> evasive:58 rapids (outside) 5pm (day) You wear a huge tower shield as a shield. Kryton has quite a few wounds.
<786/969hp 369/456m 410/449mv shaft two_handed> evasive:57 rapids (outside) 5pm (day) Your freezing bite DISEMBOWELS Kryton! Kryton blocks your attack and attempts to strike at the brief opening. Kryton's riposte DISEMBOWELS you! Your tail mauls Kryton. Kryton's slash DISMEMBERS you! Your shield wobbles and barely deflects Kryton's charge. Kryton has some big nasty wounds and scratches.
Kryton stops wielding a blood filled voulge. Kryton wields 'Chautard-ta', the Meteor Hammer. Your muscles surge with power. You strike Kryton with your weapon and attempt to hobble him. Your hobble decimates Kryton! Kryton clutches his leg painfully as he begins to hobble. Kryton has some big nasty wounds and scratches.
<677/969hp 369/456m 385/449mv segment none> evasive:59 rapids (outside) 5pm (day) Kryton wields the Eviscerator in his off-hand. Kryton has some big nasty wounds and scratches.
<677/969hp 369/456m 385/449mv segment offensive> evasive:59 rapids (outside) 5pm (day) Kryton strikes you with his weapon and attempts to hobble you. Kryton's hobble mauls you. You clutch your leg painfully as you begin to hobble. Kryton has some big nasty wounds and scratches.
Kryton's smash DISEMBOWELS you! Your freezing bite DISEMBOWELS Kryton! Your freezing bite DISMEMBERS Kryton! Kryton has some big nasty wounds and scratches.
Your freezing bite MASSACRES Kryton! Kryton blocks your attack and attempts to strike at the brief opening. Kryton's riposte devastates you! Kryton's smash DISEMBOWELS you! Kryton's blast MUTILATES you! Kryton looks pretty hurt.
<490/969hp 369/456m 385/449mv segment offensive> evasive:60 rapids (outside) 5pm (day) You stop wielding a frostbrand sword. You stop using a huge tower shield as a shield. You wield an ice staff. An ice staff feels like a part of you! You tighten your grip around an ice staff. Kryton looks pretty hurt.
<490/969hp 369/476m 385/449mv segment offensive> evasive:59 rapids (outside) 5pm (day) Your muscles surge with power. You lash out with your tail, sending Kryton to the ground! Your trip scratches Kryton. Kryton looks pretty hurt.
Kryton stops hobbling around. Your freezing bite DISMEMBERS Kryton! Your freezing bite scratches Kryton. Your freezing bite DISMEMBERS Kryton! Your freezing bite DISMEMBERS Kryton! Your freezing bite scratches Kryton. Kryton's whirlwind pound DISEMBOWELS you! Kryton's crush DISEMBOWELS you! Kryton is in awful condition.
<388/969hp 369/476m 360/449mv segment offensive> evasive:60 rapids (outside) 5pm (day) Your muscles surge with power. You lash out with your tail, sending Kryton to the ground! Your trip scratches Kryton. Kryton is in awful condition.
<388/969hp 369/476m 335/449mv segment offensive> evasive:58 rapids (outside) 5pm (day) Your freezing bite DISMEMBERS Kryton! Kryton blocks your attack and attempts to strike at the brief opening. Kryton's riposte MUTILATES you! Kryton's smash DISEMBOWELS you! Kryton is in awful condition.
<299/969hp 369/476m 335/449mv segment offensive> evasive:60 rapids (outside) 5pm (day) Kryton looks less wobbly on his feet. Kryton is in awful condition.
Kryton has fled! Kryton floats east. A snotty old rottweiler floats east.
<299/969hp 369/476m 335/449mv no opponent no opponent> evasive:60 rapids (outside) 5pm (day) e
A ray of light shines down briefly nearby, then vanishes.
<299/969hp 369/476m 335/449mv no opponent no opponent> evasive:59 rapids (outside) 5pm (day) murder $$
Your leg recovers enough to move normally again.
<299/969hp 369/476m 335/449mv no opponent no opponent> evasive:59 rapids (outside) 5pm (day) But you aren't fighting anyone!
<299/969hp 369/476m 310/449mv no opponent no opponent> evasive:58 rapids (outside) 5pm (day) The River Adelon West
[Exits: east south west]
<299/969hp 369/476m 309/449mv no opponent no opponent> evasive:58 rapids (outside) 5pm (day) e
They aren't here.
<299/969hp 369/476m 309/449mv no opponent no opponent> evasive:57 rapids (outside) 5pm (day) e
The River Adelon West
[Exits: east west]
<299/969hp 369/476m 308/449mv no opponent no opponent> evasive:57 rapids (outside) 5pm (day) e e
The River Adelon West
[Exits: south west]
<299/969hp 369/476m 307/449mv no opponent no opponent> evasive:57 rapids (outside) 5pm (day) You paddle into a pile of driftwood.
<299/969hp 369/476m 307/449mv no opponent no opponent> evasive:56 rapids (outside) 5pm (day) s
You paddle into a pile of driftwood.
<299/969hp 369/476m 307/449mv no opponent no opponent> evasive:56 rapids (outside) 5pm (day) e e
The River Adelon
[Exits: north east] The sky is getting cloudy.
<316/969hp 376/476m 411/449mv no opponent no opponent> evasive:56 rapids (outside) 6pm (day) e e
The River Adelon
[Exits: east west]
<316/969hp 376/476m 410/449mv no opponent no opponent> evasive:55 rapids (outside) 6pm (day) e
The River Adelon
[Exits: north west]
<316/969hp 376/476m 409/449mv no opponent no opponent> evasive:55 rapids (outside) 6pm (day) You see a few skulls and bones marking the edges of a primitive village in the distance.
<316/969hp 376/476m 409/449mv no opponent no opponent> evasive:54 rapids (outside) 6pm (day) n
You see a few skulls and bones marking the edges of a primitive village in the distance.
<316/969hp 376/476m 409/449mv no opponent no opponent> evasive:54 rapids (outside) 6pm (day) e
You see a few skulls and bones marking the edges of a primitive village in the distance.
<316/969hp 376/476m 409/449mv no opponent no opponent> evasive:54 rapids (outside) 6pm (day) e
The River Adelon
[Exits: east south]
<316/969hp 376/476m 408/449mv no opponent no opponent> evasive:53 rapids (outside) 6pm (day) The River Adelon
[Exits: east west]
<316/969hp 376/476m 407/449mv no opponent no opponent> evasive:53 rapids (outside) 6pm (day) e e e
The River Adelon
[Exits: east west]
<316/969hp 376/476m 406/449mv no opponent no opponent> evasive:52 rapids (outside) 6pm (day) The River Adelon
[Exits: north east west]
<316/969hp 376/476m 405/449mv no opponent no opponent> evasive:52 rapids (outside) 6pm (day) e
The River Adelon East
[Exits: east west]
<316/969hp 376/476m 404/449mv no opponent no opponent> evasive:51 rapids (outside) 6pm (day) e e e
The River Adelon East
[Exits: north west]
<316/969hp 376/476m 403/449mv no opponent no opponent> evasive:51 rapids (outside) 6pm (day) Alas, you cannot go that way.
<316/969hp 376/476m 403/449mv no opponent no opponent> evasive:50 rapids (outside) 6pm (day) Alas, you cannot go that way.
<316/969hp 376/476m 403/449mv no opponent no opponent> evasive:50 rapids (outside) 6pm (day) n
Alas, you cannot go that way.
<316/969hp 376/476m 403/449mv no opponent no opponent> evasive:50 rapids (outside) 6pm (day) n n
Alas, you cannot go that way.
<316/969hp 376/476m 403/449mv no opponent no opponent> evasive:50 rapids (outside) 6pm (day) The River Adelon East
[Exits: east south]
<316/969hp 376/476m 402/449mv no opponent no opponent> evasive:49 rapids (outside) 6pm (day) e
The banks of the river are steep here.
<316/969hp 376/476m 402/449mv no opponent no opponent> evasive:49 rapids (outside) 6pm (day) e e
The banks of the river are steep here.
<316/969hp 376/476m 402/449mv no opponent no opponent> evasive:49 rapids (outside) 6pm (day) e
The River Adelon East
[Exits: east west]
<316/969hp 376/476m 401/449mv no opponent no opponent> evasive:48 rapids (outside) 6pm (day) e e e
The River Adelon East
[Exits: east south west]
<316/969hp 376/476m 400/449mv no opponent no opponent> evasive:48 rapids (outside) 6pm (day) The River Adelon East
[Exits: east west]
<316/969hp 376/476m 399/449mv no opponent no opponent> evasive:47 rapids (outside) 6pm (day) A Widening River
[Exits: north west]
<316/969hp 376/476m 398/449mv no opponent no opponent> evasive:47 rapids (outside) 6pm (day) Alas, you cannot go that way.
<316/969hp 376/476m 398/449mv no opponent no opponent> evasive:46 rapids (outside) 6pm (day) n
Alas, you cannot go that way.
<316/969hp 376/476m 398/449mv no opponent no opponent> evasive:46 rapids (outside) 6pm (day) e
Alas, you cannot go that way.
<316/969hp 376/476m 398/449mv no opponent no opponent> evasive:46 rapids (outside) 6pm (day) e
A Widening River
[Exits: east south]
<316/969hp 376/476m 397/449mv no opponent no opponent> evasive:46 rapids (outside) 6pm (day) A Widening River
[Exits: east west]
<316/969hp 376/476m 396/449mv no opponent no opponent> evasive:45 rapids (outside) 6pm (day) e e e
Under an Old Bridge
[Exits: east west up]
<316/969hp 376/476m 395/449mv no opponent no opponent> evasive:45 rapids (outside) 6pm (day) whe
The Mouth of the River
[Exits: east west]
<316/969hp 376/476m 394/449mv no opponent no opponent> evasive:44 ocean (outside) 6pm (day) Calm Clear Water
[Exits: south west]
<316/969hp 376/476m 393/449mv no opponent no opponent> evasive:44 ocean (outside) 6pm (day) Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 393/449mv no opponent no opponent> evasive:43 ocean (outside) 6pm (day) s
Players near you in Dragon Sea: <PK> Jinjarak Calm Clear Water
<316/969hp 376/476m 393/449mv no opponent no opponent> evasive:43 ocean (outside) 6pm (day) e e
Calm Clear Water
[Exits: north east south]
<316/969hp 376/476m 392/449mv no opponent no opponent> evasive:43 ocean (outside) 6pm (day) e e e
Calm Clear Water
[Exits: south west] A Hammerhead shark prowls within the water. A Hammerhead shark prowls within the water. A Hammerhead shark pokes you with its fins. A Hammerhead shark pokes you with its fins.
<316/969hp 376/476m 391/449mv no opponent no opponent> evasive:42 ocean (outside) 6pm (day) Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 391/449mv no opponent no opponent> evasive:42 ocean (outside) 6pm (day) Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 391/449mv no opponent no opponent> evasive:41 ocean (outside) 6pm (day) s
Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 391/449mv no opponent no opponent> evasive:41 ocean (outside) 6pm (day) e
Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 391/449mv no opponent no opponent> evasive:41 ocean (outside) 6pm (day) e
Calm Clear Water
[Exits: north south]
<316/969hp 376/476m 390/449mv no opponent no opponent> evasive:41 ocean (outside) 6pm (day) Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 390/449mv no opponent no opponent> evasive:40 ocean (outside) 6pm (day) s
Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 390/449mv no opponent no opponent> evasive:40 ocean (outside) 6pm (day) e
Treading Clear Water
[Exits: north east south west] A magic raft shrinks back into a seashell.
<316/969hp 376/476m 388/449mv no opponent no opponent> evasive:40 lagoon (outside) 6pm (day) e
Treading Clear Water
[Exits: east west]
<316/969hp 376/476m 384/449mv no opponent no opponent> evasive:39 lagoon (outside) 6pm (day) e e
Treading Clear Water
[Exits: east west]
<316/969hp 376/476m 380/449mv no opponent no opponent> evasive:39 lagoon (outside) 6pm (day) Treading Clear Water
[Exits: north east west]
<316/969hp 376/476m 376/449mv no opponent no opponent> evasive:38 lagoon (outside) 6pm (day) e
Treading Clear Water
[Exits: east west]
<316/969hp 376/476m 372/449mv no opponent no opponent> evasive:38 lagoon (outside) 6pm (day) e e
Treading Clear Water
[Exits: east west up]
<316/969hp 376/476m 368/449mv no opponent no opponent> evasive:37 lagoon (outside) 6pm (day) e whe
Treading Blue Water
[Exits: east west] A bunch of blue flowers waver on their stalks in the water.
<316/969hp 376/476m 364/449mv no opponent no opponent> evasive:37 lagoon (outside) 6pm (day) Treading Blue Water
[Exits: east west]
<316/969hp 376/476m 360/449mv no opponent no opponent> evasive:36 lagoon (outside) 6pm (day) Treading Blue Water
[Exits: south west] (Magical) (Glowing) A shiny ring belonging to a goblin lies on the ground. A bunch of blue flowers waver on their stalks in the water. A long eel swims near the surface of the water.
<316/969hp 376/476m 356/449mv no opponent no opponent> evasive:36 lagoon (outside) 6pm (day) Players near you in Dragon Sea: <PK> Jinjarak Treading Blue Water
<316/969hp 376/476m 356/449mv no opponent no opponent> evasive:35 lagoon (outside) 6pm (day) s
Treading Blue Water
[Exits: north east south]
<316/969hp 376/476m 352/449mv no opponent no opponent> evasive:35 lagoon (outside) 6pm (day) e e
A magic seashell grows into a raft. A Blue-Water Current
[Exits: east south west]
<316/969hp 376/476m 350/449mv no opponent no opponent> evasive:34 ocean (outside) 6pm (day) e e
A Blue-Water Current
[Exits: north west] A Swordfish moves slowly well beneath the depths of the water. A Swordfish pokes you with its fins.
<316/969hp 376/476m 349/449mv no opponent no opponent> evasive:34 ocean (outside) 6pm (day) whe
Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 349/449mv no opponent no opponent> evasive:33 ocean (outside) 6pm (day) use bandage
Out of nowhere, a swirling, rushing current propels you backwards.
<316/969hp 376/476m 349/449mv no opponent no opponent> evasive:33 ocean (outside) 6pm (day) Players near you in Dragon Sea: <PK> Jinjarak A Blue-Water Current
<316/969hp 376/476m 349/449mv no opponent no opponent> evasive:33 ocean (outside) 6pm (day) n
You apply the bandage to your wounds. You feel a lot better!
<337/969hp 376/476m 349/449mv no opponent no opponent> evasive:33 ocean (outside) 6pm (day) w n n
A Blue-Water Current
[Exits: south west] A Hammerhead shark prowls within the water. A Hammerhead shark pokes you with its fins.
<337/969hp 376/476m 348/449mv no opponent no opponent> evasive:29 ocean (outside) 6pm (day) A Blue-Water Current
[Exits: north east]
<337/969hp 376/476m 347/449mv no opponent no opponent> evasive:29 ocean (outside) 6pm (day) A Blue-Water Current
[Exits: north east south west]
<337/969hp 376/476m 346/449mv no opponent no opponent> evasive:28 ocean (outside) 6pm (day) A Blue-Water Current
[Exits: east south] Stringy piles of seaweed wash around on the surface of the sea.
<337/969hp 376/476m 345/449mv no opponent no opponent> evasive:28 ocean (outside) 6pm (day) e e
Calm Blue Water
[Exits: east west]
<337/969hp 376/476m 344/449mv no opponent no opponent> evasive:27 ocean (outside) 6pm (day) e e
Calm Blue Water
[Exits: east west]
<337/969hp 376/476m 343/449mv no opponent no opponent> evasive:27 ocean (outside) 6pm (day) whe
A Boating Dock
[Exits: north east south west] An old boat looking barely seaworthy is here. An old man is sitting here with his bait and fishing pole trying to catch his next meal. A magic raft shrinks back into a seashell.
<337/969hp 376/476m 342/449mv no opponent no opponent> evasive:26 city (outside) 6pm (day) Within the dock
[Exits: east west]
<337/969hp 376/476m 340/449mv no opponent no opponent> evasive:26 city (outside) 6pm (day) e e
Players near you in Darkhaven: <PK> Kryton City Hall <PK> Jinjarak Within the dock
<337/969hp 376/476m 340/449mv no opponent no opponent> evasive:25 city (outside) 6pm (day) Within the dock
[Exits: east west] A malevolent looking mariner beams a vicious smile at you.
<337/969hp 376/476m 338/449mv no opponent no opponent> evasive:25 city (outside) 6pm (day) The end of the dock
[Exits: north south west] An old man is sitting here with his bait and fishing pole trying to catch his next meal.
<337/969hp 376/476m 336/449mv no opponent no opponent> evasive:24 city (outside) 6pm (day) e e e
The icy water of the Dragon Sea is all that lies in that direction.
<337/969hp 376/476m 336/449mv no opponent no opponent> evasive:24 city (outside) 6pm (day) The icy water of the Dragon Sea is all that lies in that direction.
<337/969hp 376/476m 336/449mv no opponent no opponent> evasive:24 city (outside) 6pm (day) n
The icy water of the Dragon Sea is all that lies in that direction.
<337/969hp 376/476m 336/449mv no opponent no opponent> evasive:23 city (outside) 6pm (day) n
The end of the dock
[Exits: north south]
<337/969hp 376/476m 334/449mv no opponent no opponent> evasive:23 city (outside) 6pm (day) e e
The sun slowly disappears in the west.
<366/969hp 381/476m 439/449mv no opponent no opponent> evasive:23 city (outside) 7pm (dusk) e
Gateway to Darkhaven
[Exits: north east south west] (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A crumbled sign is standing here.
<366/969hp 381/476m 437/449mv no opponent no opponent> evasive:23 city (outside) 7pm (dusk) e
Misty Lane
[Exits: east west]
<366/969hp 381/476m 435/449mv no opponent no opponent> evasive:22 road (outside) 7pm (dusk) whe
Misty Lane
[Exits: north east west] A Darkhaven guard stalks the area. A Darkhaven guard stalks the area.
<366/969hp 381/476m 433/449mv no opponent no opponent> evasive:22 road (outside) 7pm (dusk) e
Misty Lane
[Exits: east south west]
<366/969hp 381/476m 431/449mv no opponent no opponent> evasive:21 road (outside) 7pm (dusk) An opening in the fog
[Exits: north east south west] A sneaky thief is here, stealing your gold purse.
<366/969hp 381/476m 429/449mv no opponent no opponent> evasive:21 city (outside) 7pm (dusk) Players near you in Darkhaven: <PK> Kryton A large alley <PK> Jinjarak An opening in the fog
<366/969hp 381/476m 429/449mv no opponent no opponent> evasive:20 city (outside) 7pm (dusk) Misty Lane
[Exits: north east west]
<366/969hp 381/476m 427/449mv no opponent no opponent> evasive:20 road (outside) 7pm (dusk) n
A very dark alley
[Exits: east south]
<366/969hp 381/476m 426/449mv no opponent no opponent> evasive:19 inside (indoors) 7pm (dusk) e
A very dark alley
[Exits: north west]
<366/969hp 381/476m 425/449mv no opponent no opponent> evasive:18 inside (indoors) 7pm (dusk) e murder $$
The darkness of this alleyway prevents you from seeing anything here.
<366/969hp 381/476m 425/449mv no opponent no opponent> evasive:18 inside (indoors) 7pm (dusk) They aren't here.
<366/969hp 381/476m 425/449mv no opponent no opponent> evasive:18 inside (indoors) 7pm (dusk) n n
A very dark alley
[Exits: east south west] An assassin is here skulking about.
<366/969hp 381/476m 424/449mv no opponent no opponent> evasive:17 inside (indoors) 7pm (dusk) n
The darkness of this alleyway prevents you from seeing anything here.
<366/969hp 381/476m 424/449mv no opponent no opponent> evasive:17 inside (indoors) 7pm (dusk) whe
The darkness of this alleyway prevents you from seeing anything here.
<366/969hp 381/476m 424/449mv no opponent no opponent> evasive:17 inside (indoors) 7pm (dusk) e e
Players near you in Darkhaven: <PK> Kryton Coral Way <PK> Jinjarak A very dark alley
<366/969hp 381/476m 424/449mv no opponent no opponent> evasive:16 inside (indoors) 7pm (dusk) A very dark alley
[Exits: east west]
<366/969hp 381/476m 423/449mv no opponent no opponent> evasive:16 inside (indoors) 7pm (dusk) wear frost du icy
A very dark alley
[Exits: north west]
<366/969hp 381/476m 422/449mv no opponent no opponent> evasive:16 inside (indoors) 7pm (dusk) You stop wielding an ice staff. You wield a frostbrand sword. A frostbrand sword feels like a part of you!
<366/969hp 381/456m 422/449mv no opponent no opponent> evasive:15 inside (indoors) 7pm (dusk) n
You wield an icy blue dagger in your off-hand. An icy blue dagger feels like a part of you!
<366/969hp 381/456m 422/449mv no opponent no opponent> evasive:15 inside (indoors) 7pm (dusk) n n
A smoke filled room
[Exits: (north) south] (White Aura) A mysterious Guardian stands tall and growls at you. A sneaky man is sitting around the table, making a drug deal.
<366/969hp 381/456m 421/449mv no opponent no opponent> evasive:15 inside (indoors) 7pm (dusk) n n n
The door is closed.
<366/969hp 381/456m 421/449mv no opponent no opponent> evasive:14 inside (indoors) 7pm (dusk) n
The door is closed.
<366/969hp 381/456m 421/449mv no opponent no opponent> evasive:14 inside (indoors) 7pm (dusk) The door is closed.
<366/969hp 381/456m 421/449mv no opponent no opponent> evasive:14 inside (indoors) 7pm (dusk) s
The door is closed.
<366/969hp 381/456m 421/449mv no opponent no opponent> evasive:13 inside (indoors) 7pm (dusk) The door is closed.
<366/969hp 381/456m 421/449mv no opponent no opponent> evasive:13 inside (indoors) 7pm (dusk) e
The door is closed.
<366/969hp 381/456m 421/449mv no opponent no opponent> evasive:13 inside (indoors) 7pm (dusk) A very dark alley
[Exits: north west]
<366/969hp 381/456m 420/449mv no opponent no opponent> evasive:13 inside (indoors) 7pm (dusk) The darkness of this alleyway prevents you from seeing anything here.
<366/969hp 381/456m 420/449mv no opponent no opponent> evasive:12 inside (indoors) 7pm (dusk) w
A very dark alley
[Exits: east west]
<366/969hp 381/456m 419/449mv no opponent no opponent> evasive:12 inside (indoors) 7pm (dusk) s
The darkness of this alleyway prevents you from seeing anything here.
<366/969hp 381/456m 419/449mv no opponent no opponent> evasive:11 inside (indoors) 7pm (dusk) w
A very dark alley
[Exits: east south west] An assassin is here skulking about.
<366/969hp 381/456m 418/449mv no opponent no opponent> evasive:11 inside (indoors) 7pm (dusk) whe
Players near you in Darkhaven: <PK> Jinjarak A very dark alley
<366/969hp 381/456m 418/449mv no opponent no opponent> evasive:10 inside (indoors) 7pm (dusk) w
A very dark alley
[Exits: east west]
<366/969hp 381/456m 417/449mv no opponent no opponent> evasive:10 inside (indoors) 7pm (dusk) w
Flourantine Way
[Exits: north east south]
<366/969hp 381/456m 416/449mv no opponent no opponent> evasive:9 city (outside) 7pm (dusk) n
Flourantine Way
[Exits: north south west] A Darkhaven guard stalks the area. A female prostitute gives you a lusty look.
<366/969hp 381/456m 414/449mv no opponent no opponent> evasive:9 city (outside) 7pm (dusk) n
Flourantine Way
[Exits: north south west] A Darkhaven guard stalks the area.
<366/969hp 381/456m 412/449mv no opponent no opponent> evasive:8 city (outside) 7pm (dusk) n n n
Town Square
[Exits: north east south west] A Darkhaven guard stalks the area. A meditationist walks slowly about chanting mantras.
<366/969hp 381/456m 410/449mv no opponent no opponent> evasive:7 city (outside) 7pm (dusk) n n
Wyvern Road
[Exits: north east south]
<366/969hp 381/456m 408/449mv no opponent no opponent> evasive:7 city (outside) 7pm (dusk) n n
Wyvern Road
[Exits: north south west]
<366/969hp 381/456m 406/449mv no opponent no opponent> evasive:6 city (outside) 7pm (dusk) n n
Wyvern Road
[Exits: south west]
<366/969hp 381/456m 404/449mv no opponent no opponent> evasive:6 city (outside) 7pm (dusk) Ancient light grey buildings rise up and block your path in that direction.
<366/969hp 381/456m 404/449mv no opponent no opponent> evasive:5 city (outside) 7pm (dusk) Ancient light grey buildings rise up and block your path in that direction.
<366/969hp 381/456m 404/449mv no opponent no opponent> evasive:5 city (outside) 7pm (dusk) w
Ancient light grey buildings rise up and block your path in that direction.
<366/969hp 381/456m 404/449mv no opponent no opponent> evasive:5 city (outside) 7pm (dusk) Ancient light grey buildings rise up and block your path in that direction.
<366/969hp 381/456m 404/449mv no opponent no opponent> evasive:5 city (outside) 7pm (dusk) Ancient light grey buildings rise up and block your path in that direction.
<366/969hp 381/456m 404/449mv no opponent no opponent> evasive:4 city (outside) 7pm (dusk) Entrance to the Urchin Inn
[Exits: east west]
<366/969hp 381/456m 403/449mv no opponent no opponent> evasive:4 inside (indoors) 7pm (dusk) w
In the midst of tables and chairs
[Exits: north east south] A young woman gives the guests their food.
<366/969hp 381/456m 402/449mv no opponent no opponent> evasive:3 inside (indoors) 7pm (dusk) e e
Entrance to the Urchin Inn
[Exits: east west]
<366/969hp 381/456m 401/449mv no opponent no opponent> evasive:3 inside (indoors) 7pm (dusk) Wyvern Road
[Exits: south west]
<366/969hp 381/456m 400/449mv no opponent no opponent> evasive:2 city (outside) 7pm (dusk) s
Wyvern Road
[Exits: north south west]
<366/969hp 381/456m 398/449mv no opponent no opponent> evasive:2 city (outside) 7pm (dusk) s
Wyvern Road
[Exits: north east south]
<366/969hp 381/456m 396/449mv no opponent no opponent> evasive:1 city (outside) 7pm (dusk) e e
A large alley
[Exits: east west]
<366/969hp 381/456m 395/449mv no opponent no opponent> evasive:1 inside (indoors) 7pm (dusk) A large alley
[Exits: north west]
<366/969hp 381/456m 394/449mv no opponent no opponent> active inside (indoors) 7pm (dusk) whe
Players near you in Darkhaven: <PK> Jinjarak A large alley
<366/969hp 381/456m 394/449mv no opponent no opponent> active inside (indoors) 7pm (dusk) n
A large alley
[Exits: north south]
<366/969hp 381/456m 393/449mv no opponent no opponent> active inside (indoors) 7pm (dusk) n n
Larken Road
[Exits: east south] A sneaky thief is here, stealing your gold purse.
<366/969hp 381/456m 392/449mv no opponent no opponent> active city (outside) 7pm (dusk) Assorted fruit vendors park their carts here, blocking your path.
<366/969hp 381/456m 392/449mv no opponent no opponent> active city (outside) 7pm (dusk) e
Larken Road
[Exits: north east west] (White Aura) A corrupt warrior lord of the city wanders about.
<366/969hp 381/456m 390/449mv no opponent no opponent> active city (outside) 7pm (dusk) e
Larken Road
[Exits: east west]
<366/969hp 381/456m 388/449mv no opponent no opponent> active city (outside) 7pm (dusk) e
Coral Way
[Exits: north east south west] A pile of armor is tainted with a rosy hue. A cold, grey sword with a spike from its hilt is here. A meditationist walks slowly about chanting mantras.
<366/969hp 381/456m 386/449mv no opponent no opponent> active city (outside) 7pm (dusk) n
Coral Way
[Exits: north south]
<366/969hp 381/456m 384/449mv no opponent no opponent> active city (outside) 7pm (dusk) n n n
Coral Way
[Exits: north south]
<366/969hp 381/456m 382/449mv no opponent no opponent> active city (outside) 7pm (dusk) n
At the North Gate
[Exits: north south]
<366/969hp 381/456m 380/449mv no opponent no opponent> active city (outside) 7pm (dusk) whe
Outside the Gates
[Exits: north south] The caravan attendant is here, with caravans for hire.
<366/969hp 381/456m 378/449mv no opponent no opponent> active city (outside) 7pm (dusk) Beyond the Gates
[Exits: north south]
<366/969hp 381/456m 376/449mv no opponent no opponent> active city (outside) 7pm (dusk) Players near you in Outerlimits: <PK> Kryton A turn in the wilderness <PK> Jinjarak Beyond the Gates
<366/969hp 381/456m 376/449mv no opponent no opponent> active city (outside) 7pm (dusk) n
Haze in the distance
[Exits: north south]
<366/969hp 381/456m 374/449mv no opponent no opponent> active road (outside) 7pm (dusk) n
Lush, Green Grass
[Exits: south west]
<366/969hp 381/456m 372/449mv no opponent no opponent> active road (outside) 7pm (dusk) n
Alas, you cannot go that way.
<366/969hp 381/456m 372/449mv no opponent no opponent> active road (outside) 7pm (dusk) w w
The open plains
[Exits: north east west] An Order of Light Scout scours the area for signs of evil. A Hero of the Enclave is ready to vanquish the darkness! An Order of Light Captain leads their troops against the darkness.
<366/969hp 381/456m 370/449mv no opponent no opponent> active road (outside) 7pm (dusk) w whe
The Underbrush
[Exits: east west]
<366/969hp 381/456m 368/449mv no opponent no opponent> active road (outside) 7pm (dusk) A Tall Grass Field
[Exits: east west]
<366/969hp 381/456m 366/449mv no opponent no opponent> active road (outside) 7pm (dusk) Players near you in Outerlimits: <PK> Jinjarak A Tall Grass Field
<366/969hp 381/456m 366/449mv no opponent no opponent> active road (outside) 7pm (dusk) w
Over some fields
[Exits: north east]
<366/969hp 381/456m 364/449mv no opponent no opponent> active field (outside) 7pm (dusk) w n
Alas, you cannot go that way. The night has begun.
<384/969hp 387/456m 449/449mv no opponent no opponent> active field (outside) 8pm (night) A gravel road
[Exits: north south]
<384/969hp 387/456m 447/449mv no opponent no opponent> active field (outside) 8pm (night) w w
Alas, you cannot go that way.
<384/969hp 387/456m 447/449mv no opponent no opponent> active field (outside) 8pm (night) n
Alas, you cannot go that way.
<384/969hp 387/456m 447/449mv no opponent no opponent> active field (outside) 8pm (night) n n
A gravel road
[Exits: north south] A foul looking crow crawls around here.
<384/969hp 387/456m 445/449mv no opponent no opponent> active field (outside) 8pm (night) w
A small path
[Exits: south west] A foul looking crow crawls around here.
<384/969hp 387/456m 443/449mv no opponent no opponent> active field (outside) 8pm (night) w
Alas, you cannot go that way.
<384/969hp 387/456m 443/449mv no opponent no opponent> active field (outside) 8pm (night) w
A small path
[Exits: east west]
<384/969hp 387/456m 441/449mv no opponent no opponent> active field (outside) 8pm (night) w
A foul crow flies in.
<384/969hp 387/456m 441/449mv no opponent no opponent> active field (outside) 8pm (night) The roar of water
[Exits: north east]
<384/969hp 387/456m 439/449mv no opponent no opponent> active field (outside) 8pm (night) Alas, you cannot go that way.
<384/969hp 387/456m 439/449mv no opponent no opponent> active field (outside) 8pm (night) n
Alas, you cannot go that way.
<384/969hp 387/456m 439/449mv no opponent no opponent> active field (outside) 8pm (night) n
The edge of the Dragon Sea delta
[Exits: north south]
<384/969hp 387/456m 437/449mv no opponent no opponent> active field (outside) 8pm (night) n
The edge of the Dragon Sea delta
[Exits: north south]
<384/969hp 387/456m 435/449mv no opponent no opponent> active field (outside) 8pm (night) whe
A turn in the wilderness
[Exits: south west]
<384/969hp 387/456m 433/449mv no opponent no opponent> active field (outside) 8pm (night) Players near you in Outerlimits: <PK> Jinjarak A turn in the wilderness
<384/969hp 387/456m 433/449mv no opponent no opponent> active field (outside) 8pm (night) w
The end of a bridge
[Exits: east west] A foul looking crow crawls around here.
<384/969hp 387/456m 431/449mv no opponent no opponent> active field (outside) 8pm (night) w w w
An unstable rope bridge
[Exits: east west]
<384/969hp 387/456m 429/449mv no opponent no opponent> active field (outside) 8pm (night) whe
The beginnings to a bridge
[Exits: east west]
<384/969hp 387/456m 427/449mv no opponent no opponent> active field (outside) 8pm (night) A marshland
[Exits: north east]
<384/969hp 387/456m 425/449mv no opponent no opponent> active field (outside) 8pm (night) Players near you in Outerlimits: <PK> Jinjarak A marshland
<384/969hp 387/456m 425/449mv no opponent no opponent> active field (outside) 8pm (night) n
Dankbark Forest
[Exits: east south west]
<384/969hp 387/456m 423/449mv no opponent no opponent> active forest (outside) 8pm (night) n
Alas, you cannot go that way.
<384/969hp 387/456m 423/449mv no opponent no opponent> active forest (outside) 8pm (night) w w
Dankbark Forest
[Exits: north east] A man stands here, examining the trail for possible pursuit. A dirt-stained child stands here, sucking his thumb. A lady is here, crying at her family's misfortune.
<384/969hp 387/456m 420/449mv no opponent no opponent> active forest (outside) 8pm (night) w
Alas, you cannot go that way.
<384/969hp 387/456m 420/449mv no opponent no opponent> active forest (outside) 8pm (night) whe
Alas, you cannot go that way.
<384/969hp 387/456m 420/449mv no opponent no opponent> active forest (outside) 8pm (night) n n
Players near you in Dankbark Forest: <PK> Jinjarak Dankbark Forest
<384/969hp 387/456m 420/449mv no opponent no opponent> active forest (outside) 8pm (night) Dankbark Forest
[Exits: north south west] A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack.
<384/969hp 387/456m 417/449mv no opponent no opponent> active forest (outside) 8pm (night) Dankbark Forest
[Exits: north south]
<384/969hp 387/456m 414/449mv no opponent no opponent> active forest (outside) 8pm (night) s
Dankbark Forest
[Exits: north south west] A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack.
<384/969hp 387/456m 411/449mv no opponent no opponent> active forest (outside) 8pm (night) w w
Dankbark Forest
[Exits: east west]
<384/969hp 387/456m 408/449mv no opponent no opponent> active forest (outside) 8pm (night) w
Dankbark Forest
[Exits: north east] A man stands here, examining the trail for possible pursuit. A dirt-stained child stands here, sucking his thumb. A lady is here, crying at her family's misfortune.
<384/969hp 387/456m 405/449mv no opponent no opponent> active forest (outside) 8pm (night) n
Alas, you cannot go that way.
<384/969hp 387/456m 405/449mv no opponent no opponent> active forest (outside) 8pm (night) n
Dankbark Forest
[Exits: north south west] A head of white silk, complete with ruffles, is in a dirty heap. A goblin stands here, looking side to side, trying to stay out of a fight. A burly fire giant outlaw stands here, looking for people to attack.
<384/969hp 387/456m 402/449mv no opponent no opponent> active forest (outside) 8pm (night) w w
Dankbark Forest
[Exits: north south west]
<384/969hp 387/456m 399/449mv no opponent no opponent> active forest (outside) 8pm (night) whe
Entrance to Dankbark Forest
[Exits: east west]
<384/969hp 387/456m 396/449mv no opponent no opponent> active forest (outside) 8pm (night) A Path Between Ancient Trees
[Exits: east west]
<384/969hp 387/456m 393/449mv no opponent no opponent> active forest (outside) 8pm (night) Players near you in Unsiliel Wood: <PK> Jinjarak A Path Between Ancient Trees
<384/969hp 387/456m 393/449mv no opponent no opponent> active forest (outside) 8pm (night) w w
A Moss Covered Path
[Exits: east west]
<384/969hp 387/456m 390/449mv no opponent no opponent> active forest (outside) 8pm (night) whe
A Moss Covered Path
[Exits: north east south] A small orange fox is here.
<384/969hp 387/456m 387/449mv no opponent no opponent> active forest (outside) 8pm (night) Players near you in Unsiliel Wood: <PK> Jinjarak A Moss Covered Path
<384/969hp 387/456m 387/449mv no opponent no opponent> active forest (outside) 8pm (night) s
A Moss Covered Path
[Exits: north south] A red-headed woman in fine leather sets snares for intruders. A slender woman in fine leather combs the bushes for blackberries.
<384/969hp 387/456m 384/449mv no opponent no opponent> active forest (outside) 8pm (night) s s
A Moss Covered Path
[Exits: north west] (Translucent) (White Aura) Gi'astu the spirit of the forest is here.
<384/969hp 387/456m 381/449mv no opponent no opponent> active forest (outside) 8pm (night) Gi'astu walks west.
<384/969hp 387/456m 381/449mv no opponent no opponent> active forest (outside) 8pm (night) w
Alas, you cannot go that way.
<384/969hp 387/456m 381/449mv no opponent no opponent> active forest (outside) 8pm (night) w
A Moss Covered Path
[Exits: east south west] (Translucent) (White Aura) Gi'astu the spirit of the forest is here.
<384/969hp 387/456m 378/449mv no opponent no opponent> active forest (outside) 8pm (night) w
A Moss Covered Path
[Exits: north east]
<384/969hp 387/456m 375/449mv no opponent no opponent> active forest (outside) 8pm (night) n
Alas, you cannot go that way.
<384/969hp 387/456m 375/449mv no opponent no opponent> active forest (outside) 8pm (night) w w
A Moss Covered Path
[Exits: south west] A rotund man in fine leather forages in the forest.
<384/969hp 387/456m 372/449mv no opponent no opponent> active forest (outside) 8pm (night) whe
A Moss Covered Path
[Exits: north east west]
<384/969hp 387/456m 369/449mv no opponent no opponent> active forest (outside) 8pm (night) s s
A Moss Covered Path
[Exits: east south west]
<384/969hp 387/456m 366/449mv no opponent no opponent> active forest (outside) 8pm (night) s s s
Players near you in Unsiliel Wood: <PK> Jinjarak A Moss Covered Path
<384/969hp 387/456m 366/449mv no opponent no opponent> active forest (outside) 8pm (night) s
A Wide Path
[Exits: north south] A small orange fox is here.
<384/969hp 387/456m 363/449mv no opponent no opponent> active forest (outside) 8pm (night) A Wide Path
[Exits: north south west]
<384/969hp 387/456m 360/449mv no opponent no opponent> active forest (outside) 8pm (night) A Large Cave
[Exits: north east] A long-extinguished firepit is here, with something glittering in it. A small fox is here.
<384/969hp 387/456m 357/449mv no opponent no opponent> active cave (indoors) 8pm (night) e
Alas, you cannot go that way.
<384/969hp 387/456m 357/449mv no opponent no opponent> active cave (indoors) 8pm (night) e
Alas, you cannot go that way.
<384/969hp 387/456m 357/449mv no opponent no opponent> active cave (indoors) 8pm (night) e
Alas, you cannot go that way.
<384/969hp 387/456m 357/449mv no opponent no opponent> active cave (indoors) 8pm (night) A Beautiful Clearing
[Exits: east west]
<384/969hp 387/456m 354/449mv no opponent no opponent> active forest (outside) 8pm (night) whe
A Small Clearing
[Exits: east]
<384/969hp 387/456m 351/449mv no opponent no opponent> active forest (outside) 8pm (night) s
A rock outcropping
[Exits: south west down] (White Aura) Dinswel the Ranger stands here. Dinswel searches high and low for something.
<384/969hp 387/456m 347/449mv no opponent no opponent> active mountain (outside) 8pm (night) s s
Players near you in Clearwater Lake: <PK> Jinjarak A rock outcropping
<384/969hp 387/456m 347/449mv no opponent no opponent> active mountain (outside) 8pm (night) s
North Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by. The caravan attendant is here, with caravans for hire.
<384/969hp 387/456m 343/449mv no opponent no opponent> active city (outside) 8pm (night) whe
Travellers Way, near the North Gate
[Exits: north east south]
<384/969hp 387/456m 341/449mv no opponent no opponent> active city (outside) 8pm (night) Travellers Way
[Exits: north east south west] (White Aura) A wailing ghost of a woman wavers here in the twilight.
<384/969hp 387/456m 339/449mv no opponent no opponent> active city (outside) 8pm (night) Travellers Way
[Exits: north east south]
<384/969hp 387/456m 337/449mv no opponent no opponent> active city (outside) 8pm (night) track
Players near you in Timaran: <PK> Jinjarak Travellers Way
<384/969hp 387/456m 337/449mv no opponent no opponent> active city (outside) 8pm (night) You try inspecting the ground for some tracks.
<384/969hp 387/456m 337/449mv no opponent no opponent> active city (outside) 8pm (night) Tracks made by giants lead through from Travellers Way, continuing south. (fairly fresh)
<384/969hp 387/456m 335/449mv no opponent no opponent> active city (outside) 8pm (night) s s
Travellers Way
[Exits: north east south west] A feral cat wanders around, looking for prey or scraps.
<384/969hp 387/456m 333/449mv no opponent no opponent> active city (outside) 8pm (night) s
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city night watch keeps an eye out. Selena the Mayor of Timaran is here, smiling happily to all. A citizen of Timaran goes about his business here. The Town Crier stands here, yelling the daily news.
<384/969hp 387/456m 331/449mv no opponent no opponent> active city (outside) 8pm (night) Meadow Lane
[Exits: north east south west] You relax your posture as your resolve fades.
<402/969hp 395/456m 434/449mv no opponent no opponent> active city (outside) 9pm (night) n
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. Mrsa the Lady of dubious virtue walks around in her black stockings. A member of the Timaran city night watch keeps an eye out. Selena the Mayor of Timaran is here, smiling happily to all. A citizen of Timaran goes about his business here. The Town Crier stands here, yelling the daily news.
<402/969hp 395/456m 432/449mv no opponent no opponent> active city (outside) 9pm (night) dr w
You drink water from a marble fountain. Your thirst is quenched.
<402/969hp 395/456m 432/449mv no opponent no opponent> active city (outside) 9pm (night) w w
Western Main Street
[Exits: east west]
<402/969hp 395/456m 430/449mv no opponent no opponent> active city (outside) 9pm (night) w w
Western Main Street
[Exits: north east west] A member of the Timaran city night watch keeps an eye out. A member of the Timaran city night watch keeps an eye out.
<402/969hp 395/456m 428/449mv no opponent no opponent> active city (outside) 9pm (night) whe
Western Main Street
[Exits: east south west]
<402/969hp 395/456m 426/449mv no opponent no opponent> active city (outside) 9pm (night) tena
Western Main Street
[Exits: north east south west]
<402/969hp 395/456m 424/449mv no opponent no opponent> active city (outside) 9pm (night) w w
Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A large, filthy looking rat scurries around.
<402/969hp 395/456m 422/449mv no opponent no opponent> active city (outside) 9pm (night) w
Players near you in Timaran: <PK> Jinjarak Western Square of Timaran
<402/969hp 395/456m 422/449mv no opponent no opponent> active city (outside) 9pm (night) You prepare your resolve and stand ready for battle.
<402/969hp 335/456m 422/449mv no opponent no opponent> active city (outside) 9pm (night) w w w track
Western Main Street
[Exits: east west] A member of the Timaran city night watch keeps an eye out.
<402/969hp 335/456m 420/449mv no opponent no opponent> active city (outside) 9pm (night) West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<402/969hp 335/456m 418/449mv no opponent no opponent> active city (outside) 9pm (night) On the Outskirts of Timaran
[Exits: east west]
<402/969hp 335/456m 416/449mv no opponent no opponent> active road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 414/449mv no opponent no opponent> active road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 412/449mv no opponent no opponent> active road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 410/449mv no opponent no opponent> active road (outside) 9pm (night) You try inspecting the ground for some tracks.
<402/969hp 335/456m 410/449mv no opponent no opponent> active road (outside) 9pm (night) w w
The trail is cold here.
<402/969hp 335/456m 410/449mv no opponent no opponent> active road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 408/449mv no opponent no opponent> active road (outside) 9pm (night) e e e
Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 406/449mv no opponent no opponent> active road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 404/449mv no opponent no opponent> active road (outside) 9pm (night) whe
Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 402/449mv no opponent no opponent> active road (outside) 9pm (night) e e
Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 400/449mv no opponent no opponent> active road (outside) 9pm (night) e e
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<402/969hp 335/456m 400/449mv no opponent no opponent> active road (outside) 9pm (night) Along the Eastern Road
[Exits: east west]
<402/969hp 335/456m 398/449mv no opponent no opponent> active road (outside) 9pm (night) whe
On the Outskirts of Timaran
[Exits: east west]
<402/969hp 335/456m 397/449mv no opponent no opponent> calm road (outside) 9pm (night) West Gate of Timaran
[Exits: east west up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<402/969hp 335/456m 396/449mv no opponent no opponent> calm city (outside) 9pm (night) Western Main Street
[Exits: east west]
<402/969hp 335/456m 395/449mv no opponent no opponent> calm city (outside) 9pm (night) e
Players near you in Timaran: <PK> Jinjarak Western Main Street
<402/969hp 335/456m 395/449mv no opponent no opponent> calm city (outside) 9pm (night) e
Western Square of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A fountain stands here, lovingly carved into a dolphin shape. A member of the Timaran city night watch keeps an eye out. A large, filthy looking rat scurries around.
<402/969hp 335/456m 394/449mv no opponent no opponent> calm city (outside) 9pm (night) Western Main Street
[Exits: north east south west]
<402/969hp 335/456m 393/449mv no opponent no opponent> calm city (outside) 9pm (night) e
Western Main Street
[Exits: east south west]
<402/969hp 335/456m 392/449mv no opponent no opponent> calm city (outside) 9pm (night) e
Western Main Street
[Exits: north east west] A member of the Timaran city night watch keeps an eye out. A member of the Timaran city night watch keeps an eye out.
<402/969hp 335/456m 391/449mv no opponent no opponent> calm city (outside) 9pm (night) e
Western Main Street
[Exits: east west] Mrsa the Lady of dubious virtue walks around in her black stockings.
<402/969hp 335/456m 390/449mv no opponent no opponent> calm city (outside) 9pm (night) e
City Centre of Timaran
[Exits: north east south west] A number of wooden benches are arranged around the fountain. A beautiful marble fountain stands in the centre of the square. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A member of the Timaran city night watch keeps an eye out. Selena the Mayor of Timaran is here, smiling happily to all. A citizen of Timaran goes about his business here. The Town Crier stands here, yelling the daily news.
<402/969hp 335/456m 389/449mv no opponent no opponent> calm city (outside) 9pm (night) s s
Meadow Lane
[Exits: north east south west]
<402/969hp 335/456m 388/449mv no opponent no opponent> calm city (outside) 9pm (night) s s
Meadow Lane
[Exits: north east south west]
<402/969hp 335/456m 387/449mv no opponent no opponent> calm city (outside) 9pm (night) s s
Meadow Lane
[Exits: north east south west]
<402/969hp 335/456m 386/449mv no opponent no opponent> calm city (outside) 9pm (night) s
Meadow Lane
[Exits: north south] A member of the Timaran city night watch keeps an eye out.
<430/969hp 340/456m 449/449mv no opponent no opponent> calm city (outside) 10pm (night) s
Meadow Lane
[Exits: north south west]
<430/969hp 340/456m 448/449mv no opponent no opponent> calm city (outside) 10pm (night) Meadow Lane
[Exits: north east south west] Cyril the gardener is here, admiring his hard work.
<430/969hp 340/456m 447/449mv no opponent no opponent> calm city (outside) 10pm (night) South Gate of Timaran
[Exits: north south up] A giant gate guard stands here, checking people who walk by. A giant gate guard stands here, checking people who walk by.
<430/969hp 340/456m 446/449mv no opponent no opponent> calm city (outside) 10pm (night) track
A Wooden Bridge South of Timaran
[Exits: north south down]
<430/969hp 340/456m 445/449mv no opponent no opponent> calm inside (indoors) 10pm (night) You try inspecting the ground for some tracks.
<430/969hp 340/456m 445/449mv no opponent no opponent> calm inside (indoors) 10pm (night) Tracks made by giants lead in from South Gate of Timaran. (less than a minute old)
<430/969hp 340/456m 445/449mv no opponent no opponent> calm inside (indoors) 10pm (night) s
An Old Gravel Path
[Exits: north south]
<430/969hp 340/456m 444/449mv no opponent no opponent> calm inside (indoors) 10pm (night) s
A Small Plot
[Exits: north south]
<430/969hp 340/456m 443/449mv no opponent no opponent> calm inside (indoors) 10pm (night) s
A Dark Path
[Exits: north south]
<430/969hp 340/456m 442/449mv no opponent no opponent> calm forest (outside) 10pm (night) whe
Players near you in Graveyard: <PK> Jinjarak A Dark Path
<430/969hp 340/456m 442/449mv no opponent no opponent> calm forest (outside) 10pm (night) s
A Path Out of the Graveyard
[Exits: north south]
<430/969hp 340/456m 441/449mv no opponent no opponent> calm field (outside) 10pm (night) s
A Path Out of the Graveyard
[Exits: north south] A small female gremlin hunches over grimacing maniacally.
<430/969hp 340/456m 440/449mv no opponent no opponent> calm field (outside) 10pm (night) s
The Graveyard
[Exits: north east south]
<430/969hp 340/456m 439/449mv no opponent no opponent> calm field (outside) 10pm (night) e
A Dark Forest
[Exits: east south west] A small green gremlin hunches over grimacing maniacally.
<430/969hp 340/456m 438/449mv no opponent no opponent> calm forest (outside) 10pm (night) s
A Gloomy Graveyard
[Exits: north east south west] A small female gremlin hunches over grimacing maniacally. A small green gremlin hunches over grimacing maniacally.
<430/969hp 340/456m 437/449mv no opponent no opponent> calm field (outside) 10pm (night) e e
A Gloomy Graveyard
[Exits: east west]
<430/969hp 340/456m 436/449mv no opponent no opponent> calm field (outside) 10pm (night) d
Trail Through the Graveyard
[Exits: east west down]
<430/969hp 340/456m 435/449mv no opponent no opponent> calm field (outside) 10pm (night) whe
A tunnel above the morgue
[Exits: up down]
<430/969hp 340/456m 434/449mv no opponent no opponent> calm inside (indoors) 10pm (night) Players near you in Unlit City: <PK> Jinjarak A tunnel above the morgue
<430/969hp 340/456m 434/449mv no opponent no opponent> calm inside (indoors) 10pm (night) d d
A tunnel above the morgue
[Exits: up down]
<430/969hp 340/456m 433/449mv no opponent no opponent> calm inside (indoors) 10pm (night) The city morgue
[Exits: east up] The morgue's undertaker rests here, waiting to put the dead to rest.
<430/969hp 340/456m 432/449mv no opponent no opponent> calm inside (indoors) 10pm (night) whe
Players near you in Unlit City: <PK> Jinjarak The city morgue
<430/969hp 340/456m 432/449mv no opponent no opponent> calm inside (indoors) 10pm (night) e
The hospice of the dying
[Exits: east west] A bed for the sick has been set up here. A hospice worker is here. attempting to cure her patients. The hospice worker says 'You look pretty hurt. I might be able to heal you, if you can pay.'
<430/969hp 340/456m 431/449mv no opponent no opponent> calm inside (indoors) 10pm (night) e
Veldrin Road
[Exits: south west]
<430/969hp 340/456m 430/449mv no opponent no opponent> calm inside (indoors) 10pm (night) track
You try inspecting the ground for some tracks.
<430/969hp 340/456m 430/449mv no opponent no opponent> calm inside (indoors) 10pm (night) The trail is cold here.
<430/969hp 340/456m 430/449mv no opponent no opponent> calm inside (indoors) 10pm (night) w w
The hospice of the dying
[Exits: east west] A bed for the sick has been set up here. A hospice worker is here. attempting to cure her patients. The hospice worker says 'You look pretty hurt. I might be able to heal you, if you can pay.'
<430/969hp 340/456m 429/449mv no opponent no opponent> calm inside (indoors) 10pm (night) The city morgue
[Exits: east up] The morgue's undertaker rests here, waiting to put the dead to rest.
<430/969hp 340/456m 428/449mv no opponent no opponent> calm inside (indoors) 10pm (night) u
A tunnel above the morgue
[Exits: up down]
<430/969hp 340/456m 427/449mv no opponent no opponent> calm inside (indoors) 10pm (night) w
Alas, you cannot go that way.
<430/969hp 340/456m 427/449mv no opponent no opponent> calm inside (indoors) 10pm (night) w
Alas, you cannot go that way.
<430/969hp 340/456m 427/449mv no opponent no opponent> calm inside (indoors) 10pm (night) u u
A tunnel above the morgue
[Exits: up down]
<430/969hp 340/456m 426/449mv no opponent no opponent> calm inside (indoors) 10pm (night) w
Trail Through the Graveyard
[Exits: east west down]
<430/969hp 340/456m 425/449mv no opponent no opponent> calm field (outside) 10pm (night) A Gloomy Graveyard
[Exits: east west]
<430/969hp 340/456m 424/449mv no opponent no opponent> calm field (outside) 10pm (night) w
A Gloomy Graveyard
[Exits: north east south west] A small female gremlin hunches over grimacing maniacally. A small green gremlin hunches over grimacing maniacally.
<430/969hp 340/456m 423/449mv no opponent no opponent> calm field (outside) 10pm (night) n
A Dark Forest
[Exits: east south west] A small green gremlin hunches over grimacing maniacally.
<430/969hp 340/456m 422/449mv no opponent no opponent> calm forest (outside) 10pm (night) n
Alas, you cannot go that way.
<430/969hp 340/456m 422/449mv no opponent no opponent> calm forest (outside) 10pm (night) w
The Graveyard
[Exits: north east south]
<430/969hp 340/456m 421/449mv no opponent no opponent> calm field (outside) 10pm (night) n n
A Path Out of the Graveyard
[Exits: north south] A small female gremlin hunches over grimacing maniacally.
<430/969hp 340/456m 420/449mv no opponent no opponent> calm field (outside) 10pm (night) A Path Out of the Graveyard
[Exits: north south]
<430/969hp 340/456m 419/449mv no opponent no opponent> calm field (outside) 10pm (night) d
Alas, you cannot go that way.
<430/969hp 340/456m 419/449mv no opponent no opponent> calm field (outside) 10pm (night) n
A Dark Path
[Exits: north south]
<430/969hp 340/456m 418/449mv no opponent no opponent> calm forest (outside) 10pm (night) d
Alas, you cannot go that way.
<430/969hp 340/456m 418/449mv no opponent no opponent> calm forest (outside) 10pm (night) n d
A Small Plot
[Exits: north south]
<430/969hp 340/456m 417/449mv no opponent no opponent> calm inside (indoors) 10pm (night) Alas, you cannot go that way.
<430/969hp 340/456m 417/449mv no opponent no opponent> calm inside (indoors) 10pm (night) n
An Old Gravel Path
[Exits: north south]
<430/969hp 340/456m 416/449mv no opponent no opponent> calm inside (indoors) 10pm (night) d
Alas, you cannot go that way.
<430/969hp 340/456m 416/449mv no opponent no opponent> calm inside (indoors) 10pm (night) n
A Wooden Bridge South of Timaran
[Exits: north south down]
<430/969hp 340/456m 415/449mv no opponent no opponent> calm inside (indoors) 10pm (night) d
A magic seashell grows into a raft. Under an Old Bridge
[Exits: east west up]
<430/969hp 340/456m 414/449mv no opponent no opponent> calm rapids (outside) 10pm (night) track
You try inspecting the ground for some tracks.
<430/969hp 340/456m 414/449mv no opponent no opponent> calm rapids (outside) 10pm (night) The trail is cold here.
<452/969hp 345/456m 449/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
A Widening River
[Exits: east west]
<452/969hp 345/456m 448/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
A Widening River
[Exits: east south]
<452/969hp 345/456m 447/449mv no opponent no opponent> calm rapids (outside) 11pm (night) whe
Players near you in Dragon Sea: <PK> Jinjarak A Widening River
<452/969hp 345/456m 447/449mv no opponent no opponent> calm rapids (outside) 11pm (night) s
A Widening River
[Exits: north west]
<452/969hp 345/456m 446/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
The River Adelon East
[Exits: east west]
<452/969hp 345/456m 445/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w w w
The River Adelon East
[Exits: east south west]
<452/969hp 345/456m 444/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w whe
The River Adelon East
[Exits: east west]
<452/969hp 345/456m 443/449mv no opponent no opponent> calm rapids (outside) 11pm (night) The River Adelon East
[Exits: east south]
<452/969hp 345/456m 442/449mv no opponent no opponent> calm rapids (outside) 11pm (night) Alas, you cannot go that way.
<452/969hp 345/456m 442/449mv no opponent no opponent> calm rapids (outside) 11pm (night) s
Players near you in Eastern Road: <PK> Jinjarak The River Adelon East
<452/969hp 345/456m 442/449mv no opponent no opponent> calm rapids (outside) 11pm (night) s
The River Adelon East
[Exits: north west]
<452/969hp 345/456m 441/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
The banks of the river are steep here.
<452/969hp 345/456m 441/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
The River Adelon East
[Exits: east west]
<452/969hp 345/456m 440/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w w
The River Adelon
[Exits: north east west]
<452/969hp 345/456m 439/449mv no opponent no opponent> calm rapids (outside) 11pm (night) whe
The River Adelon
[Exits: east west]
<452/969hp 345/456m 438/449mv no opponent no opponent> calm rapids (outside) 11pm (night) The River Adelon
[Exits: east west]
<452/969hp 345/456m 437/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w w
Players near you in Eastern Road: <PK> Jinjarak The River Adelon
<452/969hp 345/456m 437/449mv no opponent no opponent> calm rapids (outside) 11pm (night) The River Adelon
[Exits: east south]
<452/969hp 345/456m 436/449mv no opponent no opponent> calm rapids (outside) 11pm (night) You paddle into a clump of vigorous weeds.
<452/969hp 345/456m 436/449mv no opponent no opponent> calm rapids (outside) 11pm (night) s
The River Adelon
[Exits: north west]
<452/969hp 345/456m 435/449mv no opponent no opponent> calm rapids (outside) 11pm (night) s s
The banks have been scratched and clawed here, as if a great struggle took place.
<452/969hp 345/456m 435/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
The banks have been scratched and clawed here, as if a great struggle took place.
<452/969hp 345/456m 435/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
The River Adelon
[Exits: east west]
<452/969hp 345/456m 434/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w w
The River Adelon
[Exits: north east]
<452/969hp 345/456m 433/449mv no opponent no opponent> calm rapids (outside) 11pm (night) whe
You paddle into a cluster of vigorous weeds.
<452/969hp 345/456m 433/449mv no opponent no opponent> calm rapids (outside) 11pm (night) n
You paddle into a cluster of vigorous weeds.
<452/969hp 345/456m 433/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
Players near you in Eastern Road: <PK> Jinjarak The River Adelon
<452/969hp 345/456m 433/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
The River Adelon West
[Exits: south west]
<452/969hp 345/456m 432/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
The River Adelon West
[Exits: east west]
<452/969hp 345/456m 431/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w w w
The River Adelon West
[Exits: east south west]
<452/969hp 345/456m 430/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w w
The River Adelon West
[Exits: east west]
<452/969hp 345/456m 429/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w whe
The River Adelon West
[Exits: east west]
<452/969hp 345/456m 428/449mv no opponent no opponent> calm rapids (outside) 11pm (night) The River Adelon West
[Exits: east west]
<452/969hp 345/456m 427/449mv no opponent no opponent> calm rapids (outside) 11pm (night) On a Calm River
[Exits: north east]
<452/969hp 345/456m 426/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w w
You paddle into a pile of garbage.
<452/969hp 345/456m 426/449mv no opponent no opponent> calm rapids (outside) 11pm (night) whe
You paddle into a pile of garbage.
<452/969hp 345/456m 426/449mv no opponent no opponent> calm rapids (outside) 11pm (night) n
You paddle into a pile of garbage.
<452/969hp 345/456m 426/449mv no opponent no opponent> calm rapids (outside) 11pm (night) n
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak On a Calm River
<452/969hp 345/456m 426/449mv no opponent no opponent> calm rapids (outside) 11pm (night) You paddle into a pile of garbage.
<452/969hp 345/456m 426/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
You paddle into a pile of garbage.
<452/969hp 345/456m 426/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak On a Calm River
<452/969hp 345/456m 426/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w
On a Calm River
[Exits: south west]
<452/969hp 345/456m 425/449mv no opponent no opponent> calm rapids (outside) 11pm (night) w w
You paddle into a pile of driftwood.
<452/969hp 345/456m 425/449mv no opponent no opponent> calm rapids (outside) 11pm (night) On a Calm River
[Exits: east west]
<452/969hp 345/456m 424/449mv no opponent no opponent> calm rapids (outside) 11pm (night) whe
On a Calm River
[Exits: east west]
<452/969hp 345/456m 423/449mv no opponent no opponent> calm rapids (outside) 11pm (night) On a Calm River
[Exits: east west]
<452/969hp 345/456m 422/449mv no opponent no opponent> calm rapids (outside) 11pm (night) Under a Small Bridge
[Exits: east west up] A magic raft shrinks back into a seashell.
<452/969hp 345/456m 421/449mv no opponent no opponent> calm pond (outside) 11pm (night) w
A magic seashell grows into a raft. On a Calm River
[Exits: east]
<452/969hp 345/456m 420/449mv no opponent no opponent> calm rapids (outside) 11pm (night) Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak On a Calm River
<452/969hp 345/456m 420/449mv no opponent no opponent> calm rapids (outside) 11pm (night) whe
You paddle your way into a clump of something brown and hideous.
<452/969hp 345/456m 420/449mv no opponent no opponent> calm rapids (outside) 11pm (night) e
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak On a Calm River
<452/969hp 345/456m 420/449mv no opponent no opponent> calm rapids (outside) 11pm (night) u
Under a Small Bridge
[Exits: east west up] A magic raft shrinks back into a seashell.
<452/969hp 345/456m 419/449mv no opponent no opponent> calm pond (outside) 11pm (night) A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge. A gnomish city guard of Seringale stands watch here.
<452/969hp 345/456m 417/449mv no opponent no opponent> calm road (outside) 11pm (night) whe
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak A Small Bridge
<452/969hp 345/456m 417/449mv no opponent no opponent> calm road (outside) 11pm (night) track
You try inspecting the ground for some tracks.
<452/969hp 345/456m 417/449mv no opponent no opponent> calm road (outside) 11pm (night) Tracks made by giants lead through from Under a Small Bridge, continuing north. (3 minutes old) Tracks made by giants lead in from The South Main Street. (3 minutes old)
<452/969hp 345/456m 416/449mv no opponent no opponent> calm road (outside) 11pm (night) A gnomish city guard walks south.
<452/969hp 345/456m 416/449mv no opponent no opponent> calm road (outside) 11pm (night) s
The South Main Street
[Exits: north south] A gnomish city guard of Seringale stands watch here.
<452/969hp 345/456m 415/449mv no opponent no opponent> calm road (outside) 11pm (night) s s s
Inside the South Gate
[Exits: north south up] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<452/969hp 345/456m 414/449mv no opponent no opponent> calm city (outside) 11pm (night) s s s
Outside the South Gate
[Exits: north south] A drow city guard of Seringale stands watch here.
<452/969hp 345/456m 413/449mv no opponent no opponent> calm city (outside) 11pm (night) whe
Atop a small hillock
[Exits: north south]
<452/969hp 345/456m 412/449mv no opponent no opponent> calm field (outside) 11pm (night) Along a marked path
[Exits: north south]
<452/969hp 345/456m 411/449mv no opponent no opponent> calm field (outside) 11pm (night) A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<477/969hp 356/456m 449/449mv no opponent no opponent> calm road (outside) 12am (midnight) s
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<477/969hp 356/456m 448/449mv no opponent no opponent> calm road (outside) 12am (midnight) s s
Players near you in The Miden'nir: <PK> Jinjarak A cobbled path
<477/969hp 356/456m 448/449mv no opponent no opponent> calm road (outside) 12am (midnight) whe
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse". Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'
<477/969hp 356/456m 447/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) The Trail
[Exits: north west]
<477/969hp 356/456m 445/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) Thick fog and thorny bushes prevent you from traveling in that direction.
<477/969hp 356/456m 445/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) Players near you in The Miden'nir: <PK> Jinjarak The Trail
<477/969hp 356/456m 445/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) w
A Fog-Shrouded Trail
[Exits: east up]
<477/969hp 356/456m 442/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) whe
Players near you in Emerald Forest: <PK> Jinjarak A Fog-Shrouded Trail
<477/969hp 356/456m 442/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) track
You try inspecting the ground for some tracks.
<477/969hp 356/456m 442/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) The trail is cold here.
<477/969hp 356/456m 442/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) e
The Trail
[Exits: north west]
<477/969hp 356/456m 439/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) n
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse".
<477/969hp 356/456m 438/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) e
The walls of the shed are splintered and stained.
<477/969hp 356/456m 438/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) n
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<477/969hp 356/456m 437/449mv no opponent no opponent> calm road (outside) 12am (midnight) n
A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<477/969hp 356/456m 436/449mv no opponent no opponent> calm road (outside) 12am (midnight) s s
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<477/969hp 356/456m 435/449mv no opponent no opponent> calm road (outside) 12am (midnight) s s
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse".
<477/969hp 356/456m 434/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) The Trail
[Exits: north west]
<477/969hp 356/456m 432/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) Thick fog and thorny bushes prevent you from traveling in that direction.
<477/969hp 356/456m 432/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) n
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse".
<477/969hp 356/456m 431/449mv no opponent no opponent> calm inside (indoors) 12am (midnight) n n
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<477/969hp 356/456m 430/449mv no opponent no opponent> calm road (outside) 12am (midnight) A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<477/969hp 356/456m 429/449mv no opponent no opponent> calm road (outside) 12am (midnight) e
A muddy wetland
[Exits: north east south west] Dark wings carry this bat swooping back and forth through the darkness. A hungry-looking nanny goat forages for food here. There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<477/969hp 356/456m 428/449mv no opponent no opponent> calm forest (outside) 12am (midnight) s s s
The Miden'nir
[Exits: north east south] A heron is running between the ponds, searching for small fish. A little duckling wanders around aimlessly. A large duck waddles around here. There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<477/969hp 356/456m 427/449mv no opponent no opponent> calm forest (outside) 12am (midnight) s s
Deep in the Miden'nir
[Exits: north east] A strange granite statue is here, partially hidden in the bushes. A boar is here, searching through the mud.
<477/969hp 356/456m 426/449mv no opponent no opponent> calm forest (outside) 12am (midnight) You bump into a tree.
<477/969hp 356/456m 426/449mv no opponent no opponent> calm forest (outside) 12am (midnight) You bump into a tree.
<477/969hp 356/456m 426/449mv no opponent no opponent> calm forest (outside) 12am (midnight) e
You bump into a tree.
<477/969hp 356/456m 426/449mv no opponent no opponent> calm forest (outside) 12am (midnight) s
The base of a mountain path
[Exits: north east south west]
<477/969hp 356/456m 424/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) Path on the mountain
[Exits: north south]
<477/969hp 356/456m 421/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) s s
Path on the mountain
[Exits: north east west] A very large WARNING sign has been posted here.
<477/969hp 356/456m 418/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) w
Thick underbrush prevents you from wandering off the trail.
<477/969hp 356/456m 418/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) w w
Path on the mountain
[Exits: east up] An ocelot is sleeping here, resting for its next hunt.
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) Thick underbrush prevents you from wandering off the trail.
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) whe
Thick underbrush prevents you from wandering off the trail.
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) Players near you in The Miden'nir: <PK> Jinjarak Path on the mountain
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) track
You try inspecting the ground for some tracks.
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) The trail is cold here.
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) sl
Your body relaxes as you fall into slumber. You go to sleep.
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:15m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 477/969 | | Sex: Female Class: Warrior Mana: 356/456 | | Size: medium Alignment: Neutral Move: 415/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 419/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 34/38 | | Consti: 22 (21+1) Gold: 8466 Wimpy: 0 hp | | Luck: Fortunate Hunger: [***--] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: warcry : modifies save vs afflictive by 6 for 4 hours : modifies hitroll by 6 for 4 hours : lasts for 0 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 49% hp 78% mana 92% mv 541880 xp Kills: 5
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) gr
Jinjarak's group: [50 War] Jinjarak 49% hp 78% mana 92% mv 541880 xp Kills: 5
<477/969hp 356/456m 415/449mv no opponent no opponent> calm mountain (outside) 12am (midnight) You feel your extra awareness drain away.
<539/969hp 392/456m 449/449mv no opponent no opponent> calm mountain (outside) 1am (night) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<539/969hp 392/456m 449/449mv no opponent no opponent> calm mountain (outside) 1am (night) wa
You wake and stand up.
<539/969hp 392/456m 449/449mv no opponent no opponent> calm mountain (outside) 1am (night) cog
You feel more alive as your awareness improves!
<539/969hp 342/456m 449/449mv no opponent no opponent> calm mountain (outside) 1am (night) e
Path on the mountain
[Exits: north east west] A very large WARNING sign has been posted here.
<539/969hp 342/456m 446/449mv no opponent no opponent> calm mountain (outside) 1am (night) n
Path on the mountain
[Exits: north south]
<539/969hp 342/456m 443/449mv no opponent no opponent> calm mountain (outside) 1am (night) n
The base of a mountain path
[Exits: north east south west]
<539/969hp 342/456m 440/449mv no opponent no opponent> calm mountain (outside) 1am (night) n
The Miden'nir
[Exits: north east south west] (Magical) A very, VERY big sword is against the wall here. A boar is here, searching through the mud. A boar is here, searching through the mud. There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<539/969hp 342/456m 438/449mv no opponent no opponent> calm forest (outside) 1am (night) s
The base of a mountain path
[Exits: north east south west]
<539/969hp 342/456m 436/449mv no opponent no opponent> calm mountain (outside) 1am (night) w w
Deep in the Miden'nir
[Exits: north east] A strange granite statue is here, partially hidden in the bushes. A little duckling wanders around aimlessly. A large duck waddles around here. A boar is here, searching through the mud.
<539/969hp 342/456m 434/449mv no opponent no opponent> calm forest (outside) 1am (night) The brambles are not very inviting.
<539/969hp 342/456m 434/449mv no opponent no opponent> calm forest (outside) 1am (night) n
The Miden'nir
[Exits: north east south] A hungry-looking nanny goat forages for food here. Dark wings carry this bat swooping back and forth through the darkness. There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<539/969hp 342/456m 433/449mv no opponent no opponent> calm forest (outside) 1am (night) n w
A muddy wetland
[Exits: north east south west] Dark wings carry this bat swooping back and forth through the darkness. Dark wings carry this bat swooping back and forth through the darkness. There is a goblin here, lazing behind a pile of recently gathered stones. There is a goblin here, lazing behind a pile of recently gathered stones.
<539/969hp 342/456m 431/449mv no opponent no opponent> calm forest (outside) 1am (night) A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<539/969hp 342/456m 430/449mv no opponent no opponent> calm road (outside) 1am (night) s
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<539/969hp 342/456m 429/449mv no opponent no opponent> calm road (outside) 1am (night) s s
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse".
<539/969hp 342/456m 428/449mv no opponent no opponent> calm inside (indoors) 1am (night) The Trail
[Exits: north west]
<539/969hp 342/456m 426/449mv no opponent no opponent> calm mountain (outside) 1am (night) w
A Fog-Shrouded Trail
[Exits: east up]
<539/969hp 342/456m 423/449mv no opponent no opponent> calm mountain (outside) 1am (night) u
The Haunted Pine Forest
[Exits: up down] An elder tree stands proudly here.
<539/969hp 342/456m 421/449mv no opponent no opponent> calm forest (outside) 1am (night) u
Near the Summit
[Exits: south down]
<539/969hp 342/456m 419/449mv no opponent no opponent> calm mountain (outside) 1am (night) s s
A Mountain Pass
[Exits: north south] A curious rock is sitting here. An elder tree stands proudly here.
<539/969hp 342/456m 416/449mv no opponent no opponent> calm mountain (outside) 1am (night) A Mountain Pass
[Exits: north west] A nymph looks coyly at you, then winks mischievously and dances away. The mountain boogum jumps out and gets set to bite you.
<539/969hp 342/456m 413/449mv no opponent no opponent> calm mountain (outside) 1am (night) w w
A Thickly-Wooded Dell
[Exits: east south west] The shaman guild banner is staked into the ground here. Some purplish husk of a fruit lies here. A nymph looks coyly at you, then winks mischievously and dances away.
<539/969hp 342/456m 411/449mv no opponent no opponent> calm forest (outside) 1am (night) Road to the Vale of Clover
[Exits: north east] A farm boy stands here waiting to assist the farmers. Young Jim sits here with a four leaf clover looking wistful.
<539/969hp 342/456m 410/449mv no opponent no opponent> calm field (outside) 1am (night) whe n
Players near you in Emerald Forest: <PK> Jinjarak Road to the Vale of Clover
<539/969hp 342/456m 410/449mv no opponent no opponent> calm field (outside) 1am (night) n
In Clover
[Exits: north east south] You see 2 of a pair of clover sprigs here. A strangely decorated tube lies here, emitting an equally strange noise. You see 3 of a lavender floral dress here. (Magical) A smooth quartz ball lies here gleaming.
<539/969hp 342/456m 409/449mv no opponent no opponent> calm field (outside) 1am (night) dr n
The Village Square
[Exits: north south west] An old cracked well stands rooted in the center of the village square. An oil-soiled book is here. A blue, embroided apron lies folded on the ground. You see 4 of the idiot's lantern here. You see 3 of a pair of clover sprigs here. A pair of onyx-black sharkskin boots is here. The village idiot is here singing to the wind. A happy farmer is whistling happily away.
<539/969hp 342/456m 408/449mv no opponent no opponent> calm field (outside) 1am (night) n
You drink water from an old well. Your thirst is quenched.
<539/969hp 342/456m 408/449mv no opponent no opponent> calm field (outside) 1am (night) Farmer Griff's Farm
[Exits: east south west] A fire-scorched folded cuff is here. A fire-scorched shiny bracer is here. A pair of emerald-green boots is here. A pair of dragonblood leather gloves is here. An earthen folded cuff is here. An earthen simple ring is here. Some ruby-red lameller leggings is here. A pair of onyx-black leather boots is here. A village goodwife stands here holding a basket of fruit. A scrawny old man with a "Griff Can Cook" apron stands here. Farmer Griff says 'What'll it be?'
<539/969hp 342/456m 407/449mv no opponent no opponent> calm field (outside) 1am (night) An old, sun-bleached fencepost keeps you from heading north.
<539/969hp 342/456m 407/449mv no opponent no opponent> calm field (outside) 1am (night) buy duc
Farmer Griff says 'Thank you, Jinjarak. Please come again!' You buy a perfectly cooked roast duck.
<539/969hp 342/456m 407/449mv no opponent no opponent> calm field (outside) 1am (night) eat duc
You eat a perfectly cooked roast duck. You are full.
<539/969hp 342/456m 407/449mv no opponent no opponent> calm field (outside) 1am (night) whe
Players near you in Emerald Forest: <PK> Jinjarak Farmer Griff's Farm
<539/969hp 342/456m 407/449mv no opponent no opponent> calm field (outside) 1am (night) w
A Blue and Yellow Farmhouse
[Exits: east] A large bed has been set up in the southern corner. A sapphire-blue cap is here. Princess Yagura is here, doing little of anything.
<539/969hp 342/456m 406/449mv no opponent no opponent> calm inside (indoors) 1am (night) w
A small fireplace is burning, taking up the west wall here.
<539/969hp 342/456m 406/449mv no opponent no opponent> calm inside (indoors) 1am (night) sleep bed
You go to sleep on a large bed.
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 84% mana 100% mv 541880 xp Kills: 5
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:15m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 596/969 | | Sex: Female Class: Warrior Mana: 387/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 419/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 34/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 49 hours Skill: warcry : modifies save vs afflictive by 6 for 2 hours : modifies hitroll by 6 for 2 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 84% mana 100% mv 541880 xp Kills: 5
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 84% mana 100% mv 541880 xp Kills: 5
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) wh
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 84% mana 100% mv 541880 xp Kills: 5
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:15m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 596/969 | | Sex: Female Class: Warrior Mana: 387/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 419/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 34/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 49 hours Skill: warcry : modifies save vs afflictive by 6 for 2 hours : modifies hitroll by 6 for 2 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 84% mana 100% mv 541880 xp Kills: 5
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:16m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 596/969 | | Sex: Female Class: Warrior Mana: 387/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 419/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 34/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortunate Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 49 hours Skill: warcry : modifies save vs afflictive by 6 for 2 hours : modifies hitroll by 6 for 2 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) gr
Jinjarak's group: [50 War] Jinjarak 61% hp 84% mana 100% mv 541880 xp Kills: 5
<596/969hp 387/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:16m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 684/969 | | Sex: Female Class: Warrior Mana: 435/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 419/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 34/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortuitous Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 48 hours Skill: warcry : modifies save vs afflictive by 6 for 1 hours : modifies hitroll by 6 for 1 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) af
You are affected by the following: : lasts for 48 hours Skill: warcry : modifies save vs afflictive by 6 for 1 hours : modifies hitroll by 6 for 1 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) wa
You wake and stand up.
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) whe
Players near you in Emerald Forest: <PK> Jinjarak A Blue and Yellow Farmhouse
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) sleep bed
You go to sleep on a large bed.
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 70% hp 95% mana 100% mv 541880 xp Kills: 5
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 70% hp 95% mana 100% mv 541880 xp Kills: 5
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 70% hp 95% mana 100% mv 541880 xp Kills: 5
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 70% hp 95% mana 100% mv 541880 xp Kills: 5
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:16m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 684/969 | | Sex: Female Class: Warrior Mana: 435/456 | | Size: medium Alignment: Neutral Move: 449/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 419/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 34/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortuitous Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: : lasts for 48 hours Skill: warcry : modifies save vs afflictive by 6 for 1 hours : modifies hitroll by 6 for 1 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 70% hp 95% mana 100% mv 541880 xp Kills: 5
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 70% hp 95% mana 100% mv 541880 xp Kills: 5
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 70% hp 95% mana 100% mv 541880 xp Kills: 5
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 70% hp 95% mana 100% mv 541880 xp Kills: 5
<684/969hp 435/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) wa
You wake and stand up.
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) whe
Players near you in Emerald Forest: <PK> Jinjarak A Blue and Yellow Farmhouse
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) sleep bed
You go to sleep on a large bed.
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) af
You are affected by the following: : lasts for 47 hours Skill: warcry : modifies save vs afflictive by 6 for 0 hours : modifies hitroll by 6 for 0 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) in
You are carrying: (Magical) an ice staff a Loot Sack (open) ( 5) ground-up bones of a vampire bat (Magical) (Glowing) a huge tower shield (Humming) 'Vaelsram', the Blade of Conquerors (Humming) the blade of madness (Humming) an axe of bladed fury (Magical) (Glowing) (Humming) a Dagger of Chaos (Glowing) a morning star of havoc (Magical) (Glowing) a magic seashell (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) gr
Jinjarak's group: [50 War] Jinjarak 81% hp 100% mana 100% mv 541880 xp Kills: 5
<785/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) Your warcry wears off.
<860/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) gr
Jinjarak's group: [50 War] Jinjarak 88% hp 100% mana 100% mv 541880 xp Kills: 5
<860/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) wa
You wake and stand up.
<860/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) war
You feel righteous as you yell out your warcry. You yell 'Fist of War, guide my blade for the fallen!'
<860/969hp 426/456m 449/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) l whe e s s
A Blue and Yellow Farmhouse You are inside a small and cosy farmhouse. Light blue walls surround you, and to the east a window looks out over the farm. Hanging beside the sides of the window are some long green curtains. At the west side of the room a small fireplace is lit, smoke rising from the cinders up its chimney and out over the farm. The warmth from the fireplace fills the entire house making it very comfortable. Hanging on the wall is a large portrait.
[Exits: east] A large bed has been set up in the southern corner. A sapphire-blue cap is here. Princess Yagura is here, doing little of anything.
<860/969hp 426/456m 449/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) Players near you in Emerald Forest: <PK> Jinjarak A Blue and Yellow Farmhouse
<860/969hp 426/456m 449/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) Farmer Griff's Farm
[Exits: east south west] A fire-scorched folded cuff is here. A fire-scorched shiny bracer is here. A pair of emerald-green boots is here. A pair of dragonblood leather gloves is here. An earthen folded cuff is here. An earthen simple ring is here. Some ruby-red lameller leggings is here. A pair of onyx-black leather boots is here. A village goodwife stands here holding a basket of fruit. A scrawny old man with a "Griff Can Cook" apron stands here. Farmer Griff says 'What'll it be?'
<860/969hp 426/456m 448/449mv no opponent no opponent> calm field (outside) 5am (dawn) The Village Square
[Exits: north south west] An old cracked well stands rooted in the center of the village square. An oil-soiled book is here. A blue, embroided apron lies folded on the ground. You see 4 of the idiot's lantern here. You see 3 of a pair of clover sprigs here. A pair of onyx-black sharkskin boots is here. The village idiot is here singing to the wind. A happy farmer is whistling happily away.
<860/969hp 426/456m 447/449mv no opponent no opponent> calm field (outside) 5am (dawn) In Clover
[Exits: north east south] You see 2 of a pair of clover sprigs here. A strangely decorated tube lies here, emitting an equally strange noise. You see 3 of a lavender floral dress here. (Magical) A smooth quartz ball lies here gleaming.
<860/969hp 426/456m 446/449mv no opponent no opponent> calm field (outside) 5am (dawn) s s
Road to the Vale of Clover
[Exits: north east] A farm boy stands here waiting to assist the farmers. Young Jim sits here with a four leaf clover looking wistful.
<860/969hp 426/456m 445/449mv no opponent no opponent> calm field (outside) 5am (dawn) Thick trees and tall grass block your path to the south.
<860/969hp 426/456m 445/449mv no opponent no opponent> calm field (outside) 5am (dawn) e
A Thickly-Wooded Dell
[Exits: east south west] The shaman guild banner is staked into the ground here. Some purplish husk of a fruit lies here. A nymph looks coyly at you, then winks mischievously and dances away.
<860/969hp 426/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) e
A Mountain Pass
[Exits: north west] A nymph looks coyly at you, then winks mischievously and dances away. The mountain boogum jumps out and gets set to bite you.
<860/969hp 426/456m 442/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) eq
You are using: <used as light> (Glowing) (Humming) the eye of the material abyss <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> the Ring of Dichotomy <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection <worn on ear> (Humming) an embossed titanium earring <worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates <worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets <worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates <worn on feet> (Glowing) a pair of turtle shell boots <worn about body> an unmoving black cloak <worn about waist> (Glowing) a superior golden girth of perfection <worn around wrist> (Magical) (Glowing) a marked bracelet <worn around wrist> (Magical) (Glowing) a marked bracelet <wielded> a frostbrand sword <dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger <floating nearby> (Glowing) (Humming) a titanium talisman <tattooed> (Glowing) a longhorn bull head with red eyes
<860/969hp 426/456m 442/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) n
A Mountain Pass
[Exits: north south] A curious rock is sitting here. An elder tree stands proudly here.
<860/969hp 426/456m 439/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) n
Near the Summit
[Exits: south down]
<860/969hp 426/456m 436/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) d
The Haunted Pine Forest
[Exits: up down] An elder tree stands proudly here.
<860/969hp 426/456m 434/449mv no opponent no opponent> calm forest (outside) 5am (dawn) d
A Fog-Shrouded Trail
[Exits: east up]
<860/969hp 426/456m 432/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) e
The Trail
[Exits: north west]
<860/969hp 426/456m 429/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) n n
Old Stables
[Exits: north south] A realistic-looking wooden horse has been set up here. Irion the Wordbearer rests next to the "horse".
<860/969hp 426/456m 428/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) n n
A cobbled path
[Exits: north south west down] A short pump juts out of the ground, a layer of rust covering it.
<860/969hp 426/456m 427/449mv no opponent no opponent> calm road (outside) 5am (dawn) A cobbled path
[Exits: north east south west] (Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
<860/969hp 426/456m 426/449mv no opponent no opponent> calm road (outside) 5am (dawn) whe
Along a marked path
[Exits: north south]
<860/969hp 426/456m 425/449mv no opponent no opponent> calm field (outside) 5am (dawn) Players near you in The Miden'nir: <PK> Jinjarak Along a marked path
<860/969hp 426/456m 425/449mv no opponent no opponent> calm field (outside) 5am (dawn) n
Atop a small hillock
[Exits: north south]
<860/969hp 426/456m 424/449mv no opponent no opponent> calm field (outside) 5am (dawn) n n
Outside the South Gate
[Exits: north south]
<860/969hp 426/456m 423/449mv no opponent no opponent> calm city (outside) 5am (dawn) n
Inside the South Gate
[Exits: north south up] A duergar city guard of Seringale stands watch here. A drow city guard of Seringale stands watch here. A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale. A gate guard steps aside and allows you to pass him.
<860/969hp 426/456m 422/449mv no opponent no opponent> calm city (outside) 5am (dawn) whe
The South Main Street
[Exits: north south] A gnomish city guard of Seringale stands watch here.
<860/969hp 426/456m 421/449mv no opponent no opponent> calm road (outside) 5am (dawn) sc
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak The South Main Street
<860/969hp 426/456m 421/449mv no opponent no opponent> calm road (outside) 5am (dawn) /@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:17m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 860/969 | | Sex: Female Class: Warrior Mana: 426/456 | | Size: medium Alignment: Neutral Move: 421/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 419/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 34/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortuitous Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 248 Saving Throws | | Off-H: 49 Vs Bash: 194 Afflictive: 49 | | Damroll: 34 Vs Slash: 244 Maledictive: 42 | | Off-H: 39 Vs Magic: 107 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 2 hours Skill: warcry : modifies save vs afflictive by 6 for 25 hours : modifies hitroll by 6 for 25 hours : lasts for 46 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<860/969hp 426/456m 421/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
A Small Bridge
[Exits: north south down] A pair of gilded golden gargoyles oversee each side of the bridge.
<860/969hp 426/456m 419/449mv no opponent no opponent> calm road (outside) 5am (dawn) n n
The South Main Street
[Exits: north east south] The goblin extermination enforcer is here hunting down goblins.
<860/969hp 426/456m 418/449mv no opponent no opponent> calm road (outside) 5am (dawn) The South Main Street
[Exits: north east south west]
<860/969hp 426/456m 417/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
The South Main Street
[Exits: north east south west]
<860/969hp 426/456m 416/449mv no opponent no opponent> calm road (outside) 5am (dawn) n n
South Square
[Exits: north east south west down] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<860/969hp 426/456m 415/449mv no opponent no opponent> calm city (outside) 5am (dawn) dr
The Main Street
[Exits: north east south west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<860/969hp 426/456m 414/449mv no opponent no opponent> calm road (outside) 5am (dawn) Drink what?
<860/969hp 426/456m 414/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
The Main Street
[Exits: north east south west] A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<860/969hp 426/456m 413/449mv no opponent no opponent> calm road (outside) 5am (dawn) n dr
The Main Street
[Exits: north east south west]
<860/969hp 426/456m 412/449mv no opponent no opponent> calm road (outside) 5am (dawn) Drink what?
<860/969hp 426/456m 412/449mv no opponent no opponent> calm road (outside) 5am (dawn) n n
South of Market Square
[Exits: east south west] A halfling citizen of Seringale strolls about. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold. A beggar walks west. A beggar walks west. A beggar walks east.
<860/969hp 426/456m 411/449mv no opponent no opponent> calm city (outside) 5am (dawn) A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<860/969hp 426/456m 411/449mv no opponent no opponent> calm city (outside) 5am (dawn) whe
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak South of Market Square
<860/969hp 426/456m 411/449mv no opponent no opponent> calm city (outside) 5am (dawn) dr
You drink water from the Justice monument. Your thirst is quenched.
<860/969hp 426/456m 411/449mv no opponent no opponent> calm city (outside) 5am (dawn) dr
You drink water from the Justice monument.
<860/969hp 426/456m 411/449mv no opponent no opponent> calm city (outside) 5am (dawn) e
Southeast of Market Square
[Exits: north west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<860/969hp 426/456m 410/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) n n
East of Market Square
[Exits: north east south]
<860/969hp 426/456m 409/449mv no opponent no opponent> calm city (outside) 5am (dawn) Northeast of Market Square
[Exits: south west]
<860/969hp 426/456m 408/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) w
North of Market Square
[Exits: north east west] A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<860/969hp 426/456m 407/449mv no opponent no opponent> calm city (outside) 5am (dawn) n n
The Main Street
[Exits: north east south west]
<860/969hp 426/456m 406/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
The Main Street
[Exits: north east south west]
<860/969hp 426/456m 405/449mv no opponent no opponent> calm road (outside) 5am (dawn) The Main Street
[Exits: north south] A human city guard of Seringale stands watch here.
<860/969hp 426/456m 404/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
North Square
[Exits: north east south west] A metal key lies here with a fancy chain hanging off it. (Glowing) (Humming) A brass fingerpost stands here. (Glowing) The Herald Bulletin Board gleams majestically in the middle of the square. A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
<860/969hp 426/456m 403/449mv no opponent no opponent> calm city (outside) 5am (dawn) e
The North Road
[Exits: east south west]
<860/969hp 426/456m 402/449mv no opponent no opponent> calm road (outside) 5am (dawn) e e
The North Road
[Exits: east south west]
<860/969hp 426/456m 401/449mv no opponent no opponent> calm road (outside) 5am (dawn) The North Road
[Exits: north east west]
<860/969hp 426/456m 400/449mv no opponent no opponent> calm road (outside) 5am (dawn) The sun rises in the east. The town clock tolls once as the day begins.
<877/969hp 432/456m 449/449mv no opponent no opponent> calm road (outside) 6am (day) e
The North Road
[Exits: east south west]
<877/969hp 432/456m 448/449mv no opponent no opponent> calm road (outside) 6am (day) e n
The North Road
[Exits: north east west]
<877/969hp 432/456m 447/449mv no opponent no opponent> calm road (outside) 6am (day) Entrance to the Arena of Blood
[Exits: south (down)] There is a convenient table here. The tournament of blood's championship belt is hung overhead here. The Juggernaut stands here with his arms folded across his chest.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) buy band buy band
You buy a bandage.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) buy band
You buy a bandage.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) You buy a bandage.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) whe
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak Entrance to the Arena of Blood
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) buy band
You buy a bandage.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) whe
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak Entrance to the Arena of Blood
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) sl
You go to sleep.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:17m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 877/969 | | Sex: Female Class: Warrior Mana: 432/456 | | Size: medium Alignment: Neutral Move: 446/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 423/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 38/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortuitous Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours : lasts for 45 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) eq
You are using: <used as light> (Glowing) (Humming) the eye of the material abyss <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> the Ring of Dichotomy <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection <worn on ear> (Humming) an embossed titanium earring <worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates <worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets <worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates <worn on feet> (Glowing) a pair of turtle shell boots <worn about body> an unmoving black cloak <worn about waist> (Glowing) a superior golden girth of perfection <worn around wrist> (Magical) (Glowing) a marked bracelet <worn around wrist> (Magical) (Glowing) a marked bracelet <wielded> a frostbrand sword <dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger <floating nearby> (Glowing) (Humming) a titanium talisman <tattooed> (Glowing) a longhorn bull head with red eyes
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:17m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 877/969 | | Sex: Female Class: Warrior Mana: 432/456 | | Size: medium Alignment: Neutral Move: 446/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 423/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 38/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortuitous Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours : lasts for 45 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:18m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 877/969 | | Sex: Female Class: Warrior Mana: 432/456 | | Size: medium Alignment: Neutral Move: 446/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 423/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 38/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortuitous Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours : lasts for 45 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) sc
/@============================================================- | \ | Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne| | Adherent of Fire, Rank Blademistress of [WARLORD] | | You are 29 years old (249 hours, 115h:18m of bloodshed) | | | | Race: Slith Hometown: Seringale Health: 877/969 | | Sex: Female Class: Warrior Mana: 432/456 | | Size: medium Alignment: Neutral Move: 446/449 | | Age: prime Ethos: Chaotic Shield: 0/0 | \ -------------------------------------------/ | | | Streng: 21 (21+0) Rating: Good Weight: 423/425 | | Intell: 18 (18+0) Level: 50 Pracs: 10 | | Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 | | Dexter: 22 (22+0) Guildpoint: 1/3 Items: 38/38 | | Consti: 22 (21+1) Gold: 8458 Wimpy: 0 hp | | Luck: Fortuitous Hunger: [*****] Thirst: [*****] | | | | Condition: In prime health | ------------------------------------------ \ / | | Hitroll: 46 Armor Vs Pierce: 173 Saving Throws | | Off-H: 49 Vs Bash: 119 Afflictive: 49 | | Damroll: 34 Vs Slash: 169 Maledictive: 42 | | Off-H: 39 Vs Magic: 32 Mental: 57 | \==========================================================-/ You are affected by the following: Skill: victory rush : lasts for 1 hours Skill: warcry : modifies save vs afflictive by 6 for 24 hours : modifies hitroll by 6 for 24 hours : lasts for 45 hours Set : Titanium Tenor : modifies armor class by 28 permanently : modifies save vs mental by 15 permanently : modifies constitution by 3 permanently : modifies damroll by 3 permanently
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 90% hp 94% mana 99% mv 541880 xp Kills: 5
<877/969hp 432/456m 446/449mv no opponent no opponent> calm city (indoors) 6am (day) gr
Jinjarak's group: [50 War] Jinjarak 98% hp 100% mana 100% mv 541880 xp Kills: 5
<950/969hp 456/456m 449/449mv no opponent no opponent> calm city (indoors) 7am (day) wa
You wake and stand up.
<950/969hp 456/456m 449/449mv no opponent no opponent> calm city (indoors) 7am (day) whe
Players near you in Seringale: Tisterik Illusionist Guildhall <PK> Jinjarak Entrance to the Arena of Blood
<950/969hp 456/456m 449/449mv no opponent no opponent> calm city (indoors) 7am (day) s
The North Road
[Exits: north east west]
<950/969hp 456/456m 448/449mv no opponent no opponent> calm road (outside) 7am (day) e e
The North Road
[Exits: north east west]
<950/969hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 7am (day) e
The North Road
[Exits: east west]
<950/969hp 456/456m 446/449mv no opponent no opponent> calm road (outside) 7am (day) Eastern Wall and North Road Junction
[Exits: south west] A dwarven perimeter guard of Seringale is here, watching out for known criminals.
<950/969hp 456/456m 445/449mv no opponent no opponent> calm city (outside) 7am (day) s
Along the Eastern Walls
[Exits: north south]
<950/969hp 456/456m 444/449mv no opponent no opponent> calm city (outside) 7am (day) s s
Along the Eastern Walls
[Exits: north south]
<950/969hp 456/456m 443/449mv no opponent no opponent> calm city (outside) 7am (day) Along the Eastern Walls
[Exits: north south]
<950/969hp 456/456m 442/449mv no opponent no opponent> calm city (outside) 7am (day) s
Along the Eastern Walls
[Exits: north south] A long-haired lanky man with piercing blue eyes stands here. An avian perimeter guard of Seringale is here, watching out for known criminals. Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<950/969hp 456/456m 441/449mv no opponent no opponent> calm city (outside) 7am (day) e
A large wall made of huge slabs of white stone blocks your way.
<950/969hp 456/456m 441/449mv no opponent no opponent> calm city (outside) 7am (day) e
A large wall made of huge slabs of white stone blocks your way.
<950/969hp 456/456m 441/449mv no opponent no opponent> calm city (outside) 7am (day) s
Inside the East Gate
[Exits: north east south west] A gate guard is here guarding the gates of Seringale. A gate guard is here guarding the gates of Seringale.
<950/969hp 456/456m 440/449mv no opponent no opponent> calm city (outside) 7am (day) e
Outside the East Gate
[Exits: east west]
<950/969hp 456/456m 439/449mv no opponent no opponent> calm city (outside) 7am (day) e
City Entrance
[Exits: east west]
<950/969hp 456/456m 438/449mv no opponent no opponent> calm road (outside) 7am (day) whe
Players near you in Eastern Road: <PK> Jinjarak City Entrance
<950/969hp 456/456m 438/449mv no opponent no opponent> calm road (outside) 7am (day) e e
Along the Eastern Road
[Exits: east west]
<950/969hp 456/456m 437/449mv no opponent no opponent> calm road (outside) 7am (day) Along the Eastern Road
[Exits: east west]
<950/969hp 456/456m 436/449mv no opponent no opponent> calm road (outside) 7am (day) e
Along the Eastern Road
[Exits: east west]
<950/969hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 7am (day) whe e
Players near you in Eastern Road: <PK> Jinjarak Along the Eastern Road
<950/969hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 7am (day) Along the Eastern Road
[Exits: east west]
<950/969hp 456/456m 434/449mv no opponent no opponent> calm road (outside) 7am (day) n
Alas, you cannot go that way.
<950/969hp 456/456m 434/449mv no opponent no opponent> calm road (outside) 7am (day) e
The Crossroads
[Exits: north east south west] The caravan attendant is here, looking dejected.
<950/969hp 456/456m 433/449mv no opponent no opponent> calm road (outside) 7am (day) n n
The Lane
[Exits: north south]
<950/969hp 456/456m 432/449mv no opponent no opponent> calm field (outside) 7am (day) n
The Plains
[Exits: north south]
<950/969hp 456/456m 431/449mv no opponent no opponent> calm field (outside) 7am (day) whe
Road to Tenebria
[Exits: south west]
<950/969hp 456/456m 429/449mv no opponent no opponent> calm mountain (outside) 7am (day) w
Players near you in Eastern Road: <PK> Jinjarak Road to Tenebria
<950/969hp 456/456m 429/449mv no opponent no opponent> calm mountain (outside) 7am (day) Base of the Ladder
[Exits: east up]
<950/969hp 456/456m 426/449mv no opponent no opponent> calm mountain (outside) 7am (day) u
Windswept Plateau of the Dwarven Mines
[Exits: east down]
<950/969hp 456/456m 423/449mv no opponent no opponent> calm mountain (outside) 7am (day) e e
Bank of a Swift Stream
[Exits: east west]
<950/969hp 456/456m 421/449mv no opponent no opponent> calm river (outside) 7am (day) whe
South of the Foothills
[Exits: north (east) west] This small hovel door has moss and vines growing upon it. A mottled wolf keeps watch over its master's abode.
<950/969hp 456/456m 419/449mv no opponent no opponent> calm field (outside) 7am (day) Players near you in Tenebria: <PK> Jinjarak South of the Foothills
<950/969hp 456/456m 419/449mv no opponent no opponent> calm field (outside) 7am (day) track
You try inspecting the ground for some tracks.
<950/969hp 456/456m 419/449mv no opponent no opponent> calm field (outside) 7am (day) The trail is cold here.
<950/969hp 456/456m 419/449mv no opponent no opponent> calm field (outside) 7am (day) who
[ Avian ] Tisterik Voltister the Illusionist of Perception [ Jotun ] Zoziar the Black Knight [ Fire ] <PK> (DRAGON) Kryton the Battlemaster [50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 17.
<950/969hp 456/456m 419/449mv no opponent no opponent> calm field (outside) 7am (day) w
Bank of a Swift Stream
[Exits: east west]
<950/969hp 456/456m 418/449mv no opponent no opponent> calm river (outside) 7am (day) w
Kryton tells you 'Is good fight is good smash. ' Windswept Plateau of the Dwarven Mines
[Exits: east down]
<950/969hp 456/456m 416/449mv no opponent no opponent> calm mountain (outside) 7am (day) whe
Players near you in Eastern Road: <PK> Jinjarak Windswept Plateau of the Dwarven Mines
<950/969hp 456/456m 416/449mv no opponent no opponent> calm mountain (outside) 7am (day) w
No clear path makes that direction seem slightly dangerous.
Imagine a big giant falling down twice and then instantly popping back up to flee and then in his giant hands doesn't crush this glass tiny potion of recall, manages to find his mouth drink it and instantly vanish. I whole heartedly agree what a waste of my 1 hour and 20 minutes.
The potion of recall *does* weigh three pounds now... If this is one for one with solid weight and liquid measure in ounces, that would be equivalent to three pints of liquid! Makes me wonder if the vials aren't made of lead or something...
At the risk of sounding like Dav, where is the Q2 think tank post about the balance of recall? How many of these warlord log and comment dancers do we need to do before one of them opens a thread to talk about it in the right place? Any complaint so recurring is legit enough at least for a converation. Where's the brainstorm session?
What is so imbalanced about word of recall? My comment was just me yelling "come on" at my screen twice when I tripped him near death fully expecting to get the kill. Even if he didn't insta quaff a recall I am pretty sure he would have still managed to get away regardless. Maybe the thought process should be different, fight for the sake of fighting and if you get the kill great.
I always thought tripping giants was the way to go but the help file says differently. And then their is something about diminishing returns if you keep doing it, which I assume excludes giants who bash or anyone else bashing non giants since we have seen logs of people getting chain bashed.
This fight went down to the wire, maybe it was the spanish wine but I was really relaxed during the entire fight and track was interesting. I was able to find his hiding spots, but I couldn't land any murders as he just kept running around me.
If you want to sound like me you'd first say pathfinding / athleticism are bigger problems than word of recall, as they are essentially "perma fly" those characters. We see the arena duels lasting for an hour or longer without either side running of mv. You'd have to observe that at some point, we felt those skills were necessary, but probably overcompensated. Word of recall is just a downstream symptom. I dont expect a patch thread about it.
Might be fun if they were more likely to come out in a disadvantage position so that they can turn the fight .. get the warlord to low health and hulkamania starts running wild brother
On this fight, the forms struck two triple star damage. In the jinjarak vs vok log, they hit two triple star damage in back to back rounds and an obliterate later. Insanely dope is more on point than 'byproduct'. Also they can dirt with no lag.
Out of Jinjaraks 22 losses, only 8 were vs non warlords. That's over 100 wins.
Szrevan 298 duels, 34 losses, 18 against non warlords. Over 250 wins.
Obviously these characters are played by elite players, but something seems unbalanced, especially when these warlords don't just win, they DEMOLISH. Forms are so pimp.
I seem to remember a certain HOE Warmaster who went 2-6 against a Keeper and then everyone cried about how OP keepers are. What was Quinaces record against Tiram? Kinda strange a lot of the top dogs suddenly stopped playing when I was active and then when I delete magically everyone has time again. You are literally in charge of a cabal that is soul purpose is for keeping the balance. You don't want a Szrevan in Tenors, well shit make the Keeper cabal fun again so people will join to fight the best. With gambled keeper items, sacrificing rares for taijis, the ability to forge some of the best equipment in game with ease, I won't mention some other powers. The only thing that really seems imbalanced here is the level of dedication from the Warlord Immortal and the Keeper immortal. You have one cabal that thrives and another cabal that has absentee leadership. I tried to help you on Tiram, but you had no interest in that. Don't throw stones at the Warlord cabal when you won't do anything with your own cabal. I would gladly take any one of my keepers and put them against any warlord.
You got it, Ozaru. The problem is that Warlords have an imm that gives them op forms and sanc level tenacity and I have yo pull teeth to get even one change made. I don't have access to the code, its not up to me when my ideas (I have a lot) get implemented. But if you want to whine about Keeper, make a new thread. There are rules about staying on topic.
take your own advice bub you brought up forms are OP, but if you want to whine about warlords make a new thread. There are rules about staying on topic.
tenacity is a bit ridiculous... I've not compared the damage reduction with sanctuary in full recently, but the extra spell saves just for putting it up were why I decided to join Strife. At one point tenacity seemed to make no significant difference in terms of damage reduction, but that was supposedly changed soon after.
One problem Warlords have however is they can't use recall potions and are forbidden from buffing themselves with magic. But their abilities more than compensate for this if you ask me.
I’ve said it a lot before and I’ll say it again. Warlords have lots of built in disadvantages that can really screw them if you are smart about it.
1 - Ganbang the shit out of them. Assemble an angry mob (or grab your IC best friend), tap on the guardian to summon them, then kill and full loot.
2 - Run them down like a dog because they can’t recall. It’s like they have perma-curse. Just track better than them and they are in an uphill battle.
3 - Try, try again. Fight not working well? Run away and reset. Lead them far away from your temple, recall, and go rest up. Or for style points just escape without recalling. Bonus points if you have prot shield bc you should basically never die if you want to be conservative.
4 - Take their item. No other cabal is fucked to the extent of warlords if their item is gone. For other cabals they basically have to use purples instead of defenders but warlords are in a world of hurt (fun log of Aelaldric doing this to Tearea somewhere).
5 - If a warlord’s after you and you just don’t want to fight, find a nice little no exit room to hang out in and insult them as much as you want. There’s nothing they can do other than stand outside and throw a tantrum like a toddler.
Note that if you “fight a warlord duel in the arena” you voluntarily give up all of these advantages.
This log isn’t the full story of how this matchup ends. Kryton is smart enough to use some of the advantages I listed. God knows there’d be a constant stream of warlord corpses if kryton and another person joined up and went on a rampage.
Tldnr: warlords have cool things but also plenty of hard counters. Nerf them or don’t, it doesn’t matter to me.
Forms werent buffed at any point since the first age. We enabled them for monks and that is all. Evidently that has not made the monk warlords into super OP characters.
Overall I think forms are fine but being able to part waves with an avg 31 polearm or weapon vuln is a bit over the top. There’s a reason wild/vuln weapons are all lower avgs and it’s because of the double burst damage.
At one point forms only worked if you had combat advantage but that seemed to subtly go away. I always thought that was a nice balancer.
Warlords have been buffed though. Like Thorgoth said, since first age forms now have the wild attack chance. In addition, tenacity can be buffed to sanc level protection (still undispellable and immune to attrition) and now they have a heal they can use every two minutes.
It used to be that the increase in damage taken gave you can edge against a warlord, but now there are no drawbacks at all. It's just free dirts and obliterates. Not being able to recall just gives the challenger a better chance to survive uneven odds, it doesn't close the inherent power gap.
I would agree that WILD WEAPONS combined with a chance to do double damage from forms is a bit overpowered but only in that context. That didn't happen in this log. What I see here is someone with the worst weakness in the game getting burned by failing to counter a weapon swap. All you need to do is maintain combat advantage to completely negate it though. Warlords have plenty of counters.
You have two of the best in the game duking it out here with the best power scaling class in the most ridiculous levels of gear. Yeah Tenacity is infinitely better than quaffing purples but is still worse than defender potions and sanctuary due to the high relative costs for the classes using it and the lower duration of the effect. Being in a cabal give benefits and restrictions. Kryton could easily just be a legion and have those benefits to level the playing field here but chooses not to.
Wild attacks and forms cannot happen at the same time either. That's completely impossible. Just like it is impossible to evaluate if something is balanced if you do not really know how it works. See - Krask vs Aphrux. One of those guys caused psi buffs. the other caused nerfs
I get that vevier is angry because his cabal is in the toilet. But to make these blanket crazy statements is just trump like propaganda. Tenaticy is immune to attrition? Anyone using berserk loses half their mana and I don't know if you noticed but most fighter classes have less than 500 mana. The only class that could really benefit from this infinite ability would be rangers as their mana costs is extremely low. I played warlords before the "sanc" like change to tenacity and that shit was brutal. Warlord forms are not guaranteed when you get combat advantage, but what was guaranteed is massacres and mangles on the warlord pre tenacity change and ur doing mutiliates and disembowls on sanc.A great benefit is you can challenge a warlord to a duel to the stun because u may not be sure you can kill them. And when you do win, you can kill and full loot. That is a huge insurance policy because you can have a fight and walk away unscathed lol.
With my last warlord letya, I didn't even use bandage because I didn't even know it existed and I guarantee you, it would not have changed the outcome of a single loss I had. And the supposed "heal" you can do every two minutes is more like cure light. And by the way bandage is available to everyone!!! LOL, so as a non warlord you can bandge, quaff a dark red potion and recite an energy scroll. Just because most people don't use all the advantages out here doesn't mean warlords are over powered. It just means that most people are lazy. I would bet that any successful warlord has the skills to take the exact same character and be just as successful if not more as a magic user. Ive done it with numerous rangers, bladefurry has done it with various warriors, im sure micro has and even ashlyn to some degree.
Your posts are so uninformed its actually disheartening to read.
Where was this outrage when Lorne was literally dueling people in a phone booth arena and just raging for like 95 percent win rate? Oh he got a HOE out if it.
Warlords aren't exactly fucked if their item is gone. I had a Warlord ranger at one point who had to retrieve it several times from the Sewers and it was merely an inconvenience. Whether the ease at which I retrieved it was because I was playing a wereRaknos and/or had pets helping me is up for debate. Furthermore, cabal invasion always runs the risk of being confined, and most Warlord classes do well in cramped quarters.
The only people that cry justice are OP are people that never rolled one. I prefer not to say how many times I see a monk tanking the guard no problem. There are ways to avoid literally all issues with Justice, aside from not breaking laws.
My only argument against forms will be there should be an internal CD. As in it can't happen every round. It can certainly happen the first round the person swaps weapon, but counterable like everything else by fleeing... When you see this stuff proc 2-3 rounds in a row it's just crazy. I get the person COULD flee when they see but like, 500 hp in a couple rounds is crazy. I'll trade justice helm NP with forms.
Well I don't like that idea, but, I can see maybe "parting the wave" throwing all your hitroll into your damroll to execute a powerful but easily parriable attack. more fun for the opponent now getting to dodge the big attack, and still very chance-based. weapon advantage would be attractive to get on top of the combat style advantage, which means its possible with more finesse to get a more optimal result from your forms. that could be interesting and seems intuitively balanced within the systems we have in place. I dont know how reasonably the current "multiplier" would behave with a damroll buff though. Might need a "flailing the wave" so all bases are covered on weapon types. Anyway I think high hitroll seems less fun to be on the losing side of
Jinjarak 0 , 1 , 2 . Imagine a big giant falling down twice and then instantly popping back up to flee and then in his giant hands doesn't crush this glass tiny potion of recall, manages to find his mouth drink it and instantly vanish. I whole heartedly agree what a waste of my 1 hour and 20 minutes. Militha 1 , 0 , 0 . The potion of recall *does* weigh three pounds now... If this is one for one with solid weight and liquid measure in ounces, that would be equivalent to three pints of liquid! Makes me wonder if the vials aren't made of lead or something...
[reply to Ashlyn][reply to Kryton]
Jinjarak 1 , 0 , 0 . What is so imbalanced about word of recall? My comment was just me yelling "come on" at my screen twice when I tripped him near death fully expecting to get the kill. Even if he didn't insta quaff a recall I am pretty sure he would have still managed to get away regardless. Maybe the thought process should be different, fight for the sake of fighting and if you get the kill great.
Davairus 1 , 0 , 0 . If you want to sound like me you'd first say pathfinding / athleticism are bigger problems than word of recall, as they are essentially "perma fly" those characters. We see the arena duels lasting for an hour or longer without either side running of mv. You'd have to observe that at some point, we felt those skills were necessary, but probably overcompensated. Word of recall is just a downstream symptom. I dont expect a patch thread about it. Scrynor 1 , 0 , 0 . Fair enough. Guess I misinterpreted the comments. Sounded like a familiar song. Davairus 0 , 0 , 0 . 711/969hp 400/476m 356/449mv no opponent no opponent> bloody:111 road (outside) 1pm (day) n
[reply to Scrynor]I always thought tripping giants was the way to go but the help file says differently. And then their is something about diminishing returns if you keep doing it, which I assume excludes giants who bash or anyone else bashing non giants since we have seen logs of people getting chain bashed.
This fight went down to the wire, maybe it was the spanish wine but I was really relaxed during the entire fight and track was interesting. I was able to find his hiding spots, but I couldn't land any murders as he just kept running around me.
n
A Road through the Dwarf Forest
[Exits: north south]
<731/969hp 411/476m 447/449mv no opponent
Mogu 1 , 0 , 0 . Agree. Two top dogs going at it. Always entertaining regardless of outcome. Had Kryton on the ropes though!
[reply to lionSpyre]Davairus 0 , 0 , 0 . Might be fun if they were more likely to come out in a disadvantage position so that they can turn the fight .. get the warlord to low health and hulkamania starts running wild brother
[reply to Thorgoth]Vevier 2 , 0 , 0 . On this fight, the forms struck two triple star damage. In the jinjarak vs vok log, they hit two triple star damage in back to back rounds and an obliterate later. Insanely dope is more on point than 'byproduct'. Also they can dirt with no lag.
Ozaru 0 , 0 , 1 . I seem to remember a certain HOE Warmaster who went 2-6 against a Keeper and then everyone cried about how OP keepers are. What was Quinaces record against Tiram? Kinda strange a lot of the top dogs suddenly stopped playing when I was active and then when I delete magically everyone has time again. You are literally in charge of a cabal that is soul purpose is for keeping the balance. You don't want a Szrevan in Tenors, well shit make the Keeper cabal fun again so people will join to fight the best. With gambled keeper items, sacrificing rares for taijis, the ability to forge some of the best equipment in game with ease, I won't mention some other powers. The only thing that really seems imbalanced here is the level of dedication from the Warlord Immortal and the Keeper immortal. You have one cabal that thrives and another cabal that has absentee leadership. I tried to help you on Tiram, but you had no interest in that. Don't throw stones at the Warlord cabal when you won't do anything with your own cabal. I would gladly take any one of my keepers and put them against any warlord. Vevier 3 , 0 , 3 . You got it, Ozaru. The problem is that Warlords have an imm that gives them op forms and sanc level tenacity and I have yo pull teeth to get even one change made. I don't have access to the code, its not up to me when my ideas (I have a lot) get implemented. But if you want to whine about Keeper, make a new thread. There are rules about staying on topic. Ozaru 2 , 0 , 3 . take your own advice bub you brought up forms are OP, but if you want to whine about warlords make a new thread. There are rules about staying on topic. Militha 0 , 0 , 0 . tenacity is a bit ridiculous... I've not compared the damage reduction with sanctuary in full recently, but the extra spell saves just for putting it up were why I decided to join Strife. At one point tenacity seemed to make no significant difference in terms of damage reduction, but that was supposedly changed soon after.
Kalist19 1 , 0 , 1 . I’ve said it a lot before and I’ll say it again. Warlords have lots of built in disadvantages that can really screw them if you are smart about it.
Kalist19 0 , 0 , 0 . Wait are people complaining about all warlords or slith warrior warlords specifically? Sorry, sleep deprived Garv 1 , 0 , 0 . There are two truths in this world: don't start a land war in Asia, and, don't duel a Warlord in the arena and expect to win. Davairus 1 , 0 , 0 . Forms werent buffed at any point since the first age. We enabled them for monks and that is all. Evidently that has not made the monk warlords into super OP characters. Thorgoth 0 , 0 , 0 . Overall I think forms are fine but being able to part waves with an avg 31 polearm or weapon vuln is a bit over the top. There’s a reason wild/vuln weapons are all lower avgs and it’s because of the double burst damage.
Ashlyn 0 , 0 , 0 . Warlords don't get recall. Thats how he survived this fight. I think forms is a fair trade off for that. Ashlyn 0 , 0 , 0 . Also, Forms only work when you have combat advantage. That was still a thing, at least on Tearea it was. Vevier 0 , 0 , 0 . Warlords have been buffed though. Like Thorgoth said, since first age forms now have the wild attack chance. In addition, tenacity can be buffed to sanc level protection (still undispellable and immune to attrition) and now they have a heal they can use every two minutes.
lionSpyre 2 , 0 , 0 . I'm making a forum post now, if people are interested in continuing the conversation there... I love balance discussions way too much. Ashlyn 0 , 0 , 0 . I would agree that WILD WEAPONS combined with a chance to do double damage from forms is a bit overpowered but only in that context. That didn't happen in this log. What I see here is someone with the worst weakness in the game getting burned by failing to counter a weapon swap. All you need to do is maintain combat advantage to completely negate it though. Warlords have plenty of counters.
Davairus 1 , 0 , 0 . Wild attacks and forms cannot happen at the same time either. That's completely impossible. Just like it is impossible to evaluate if something is balanced if you do not really know how it works. See - Krask vs Aphrux. One of those guys caused psi buffs. the other caused nerfs Ozaru 0 , 0 , 2 . I get that vevier is angry because his cabal is in the toilet. But to make these blanket crazy statements is just trump like propaganda. Tenaticy is immune to attrition? Anyone using berserk loses half their mana and I don't know if you noticed but most fighter classes have less than 500 mana. The only class that could really benefit from this infinite ability would be rangers as their mana costs is extremely low. I played warlords before the "sanc" like change to tenacity and that shit was brutal. Warlord forms are not guaranteed when you get combat advantage, but what was guaranteed is massacres and mangles on the warlord pre tenacity change and ur doing mutiliates and disembowls on sanc.A great benefit is you can challenge a warlord to a duel to the stun because u may not be sure you can kill them. And when you do win, you can kill and full loot. That is a huge insurance policy because you can have a fight and walk away unscathed lol.
BlackWidow 0 , 0 , 0 . Warlords aren't exactly fucked if their item is gone. I had a Warlord ranger at one point who had to retrieve it several times from the Sewers and it was merely an inconvenience. Whether the ease at which I retrieved it was because I was playing a wereRaknos and/or had pets helping me is up for debate. Furthermore, cabal invasion always runs the risk of being confined, and most Warlord classes do well in cramped quarters. Ashlyn 0 , 0 , 1 . Time for everyone to roll a justice so we can decry them as overpowered. Davairus 2 , 0 , 1 . slith warrior justice called the edacious investigator. lets fucking go Kedaleam 0 , 0 , 0 . The only people that cry justice are OP are people that never rolled one. I prefer not to say how many times I see a monk tanking the guard no problem. There are ways to avoid literally all issues with Justice, aside from not breaking laws.
Davairus 0 , 0 , 0 . Well I don't like that idea, but, I can see maybe "parting the wave" throwing all your hitroll into your damroll to execute a powerful but easily parriable attack. more fun for the opponent now getting to dodge the big attack, and still very chance-based. weapon advantage would be attractive to get on top of the combat style advantage, which means its possible with more finesse to get a more optimal result from your forms. that could be interesting and seems intuitively balanced within the systems we have in place. I dont know how reasonably the current "multiplier" would behave with a damroll buff though. Might need a "flailing the wave" so all bases are covered on weapon types. Anyway I think high hitroll seems less fun to be on the losing side of
[reply to Ashlyn]Out of Jinjaraks 22 losses, only 8 were vs non warlords. That's over 100 wins.
Szrevan 298 duels, 34 losses, 18 against non warlords. Over 250 wins.
Obviously these characters are played by elite players, but something seems unbalanced, especially when these warlords don't just win, they DEMOLISH. Forms are so pimp.
One problem Warlords have however is they can't use recall potions and are forbidden from buffing themselves with magic. But their abilities more than compensate for this if you ask me.
1 - Ganbang the shit out of them. Assemble an angry mob (or grab your IC best friend), tap on the guardian to summon them, then kill and full loot.
2 - Run them down like a dog because they can’t recall. It’s like they have perma-curse. Just track better than them and they are in an uphill battle.
3 - Try, try again. Fight not working well? Run away and reset. Lead them far away from your temple, recall, and go rest up. Or for style points just escape without recalling. Bonus points if you have prot shield bc you should basically never die if you want to be conservative.
4 - Take their item. No other cabal is fucked to the extent of warlords if their item is gone. For other cabals they basically have to use purples instead of defenders but warlords are in a world of hurt (fun log of Aelaldric doing this to Tearea somewhere).
5 - If a warlord’s after you and you just don’t want to fight, find a nice little no exit room to hang out in and insult them as much as you want. There’s nothing they can do other than stand outside and throw a tantrum like a toddler.
Note that if you “fight a warlord duel in the arena” you voluntarily give up all of these advantages.
This log isn’t the full story of how this matchup ends. Kryton is smart enough to use some of the advantages I listed. God knows there’d be a constant stream of warlord corpses if kryton and another person joined up and went on a rampage.
Tldnr: warlords have cool things but also plenty of hard counters. Nerf them or don’t, it doesn’t matter to me.
At one point forms only worked if you had combat advantage but that seemed to subtly go away. I always thought that was a nice balancer.
It used to be that the increase in damage taken gave you can edge against a warlord, but now there are no drawbacks at all. It's just free dirts and obliterates. Not being able to recall just gives the challenger a better chance to survive uneven odds, it doesn't close the inherent power gap.
You have two of the best in the game duking it out here with the best power scaling class in the most ridiculous levels of gear. Yeah Tenacity is infinitely better than quaffing purples but is still worse than defender potions and sanctuary due to the high relative costs for the classes using it and the lower duration of the effect. Being in a cabal give benefits and restrictions. Kryton could easily just be a legion and have those benefits to level the playing field here but chooses not to.
With my last warlord letya, I didn't even use bandage because I didn't even know it existed and I guarantee you, it would not have changed the outcome of a single loss I had. And the supposed "heal" you can do every two minutes is more like cure light. And by the way bandage is available to everyone!!! LOL, so as a non warlord you can bandge, quaff a dark red potion and recite an energy scroll. Just because most people don't use all the advantages out here doesn't mean warlords are over powered. It just means that most people are lazy. I would bet that any successful warlord has the skills to take the exact same character and be just as successful if not more as a magic user. Ive done it with numerous rangers, bladefurry has done it with various warriors, im sure micro has and even ashlyn to some degree.
Your posts are so uninformed its actually disheartening to read.
Where was this outrage when Lorne was literally dueling people in a phone booth arena and just raging for like 95 percent win rate? Oh he got a HOE out if it.
My only argument against forms will be there should be an internal CD. As in it can't happen every round. It can certainly happen the first round the person swaps weapon, but counterable like everything else by fleeing... When you see this stuff proc 2-3 rounds in a row it's just crazy. I get the person COULD flee when they see but like, 500 hp in a couple rounds is crazy. I'll trade justice helm NP with forms.