Ye Olde Abandoned Realms Logs

Jinjarak vs Savanti

posted on 2022-08-30 04:05:46
<969/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<969/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<969/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 2am (night) whe

Players near you in Seringale:
<PK> Jinjarak Battle Arena

<969/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:04m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 969/969 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 124.7 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :29m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5057 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 45 Armor Vs Pierce: 248 Saving Throws |
| Off-H: 43 Vs Bash: 194 Afflictive: 43 |
| Damroll: 39 Vs Slash: 244 Maledictive: 42 |
| Off-H: 39 Vs Magic: 107 Mental: 57 |
\==========================================================-/
You are affected by the following:
: lasts for 38 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<969/969hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) war

You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<969/969hp 426/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) double vael

You stop wielding an axe of bladed fury.
You stop wielding an icy blue dagger.
You wield 'Vaelsram', the Blade of Conquerors.
'Vaelsram', the Blade of Conquerors feels like a part of you!
You tighten your grip around 'Vaelsram', the Blade of Conquerors.

<969/1019hp 426/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) t vok I hungerssss for a challengesssss

You tell Vok 'I hungerssss for a challengesssss.'

<969/1019hp 426/456m 449/449mv no opponent no opponent> calm inside (indoors) 3am (night) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<989/1019hp 434/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) challenge vok death

You have challenged Vok to a fight to the death in Seringale.
Vok has five hours to accept or decline.
The duel conditions are: to the death
The Juggernaut yells 'Jinjarak has challenged Vok to a fight to the death in Seringale.'
[WARLORD] Aragmon the cyclops : 'Jinjarak has challenged Vok to a fight to the death in Seringale.'

<989/1019hp 434/456m 449/449mv no opponent no opponent> calm inside (indoors) 4am (night) s

Warrior Guildhall
This is the great feasting hall of the Warriors guild, a place used for
gatherings and stories of glorious battles. Large tapestries hang over the
grey stone walls, and the great shields bearing the crests of ancient heros
of the guild hang in pride of place above the large fireplace built into the
east wall. Flanking these shields are weapons of all descriptions, from
swords and axes to flails and lances. Above the gate at the exit of the
guild is a giant sized painting of a man in shining silver armor on
horseback, lance at the ready and a sword in his scabbard. There are two
long, full weapon racks resting near the south wall, and of course in the
centre of the room is a great table. The room is moderately lit by candles
and holds the strong smell of metal and leather. There is a large practice
hall to the north, while the exit of the guild is to the west.

[Exits: north west]
The guildhall's mission board has been set here.
Garbon the trainee is here mastering his weapon skills.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 448/449mv no opponent no opponent> calm inside (indoors) 4am (night) w

Entrance of the Warrior Guild
A huge gate towers overhead, the entrance to the guild of Warriors.
Detailed signs and emblems of the houses of great warriors from the past are
carved into the wooden frame of the gate, the complexity and skill of some
quite amazing. Hanging above the gate is a giant shield, too big to be
useful to even the biggest of warriors, which has a bright green border and
is enamelled in blue with a golden lion pawing the air on it. The gray
walls of this building are made of old bricks, strong and sturdy despite
their obvious great age. The gate leads east into the guild, while to the
south is the Common road.

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 447/449mv no opponent no opponent> calm city (outside) 4am (night) s

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 446/449mv no opponent no opponent> calm road (outside) 4am (night) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 445/449mv no opponent no opponent> calm road (outside) 4am (night) w
w

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A long-haired lanky man with piercing blue eyes stands here.
A fierce-looking kestrel flies in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<989/1019hp 434/456m 444/449mv no opponent no opponent> calm city (outside) 4am (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<989/1019hp 434/456m 444/449mv no opponent no opponent> calm city (outside) 4am (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<989/1019hp 434/456m 444/449mv no opponent no opponent> calm city (outside) 4am (night) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 443/449mv no opponent no opponent> calm road (outside) 4am (night) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 442/449mv no opponent no opponent> calm road (outside) 4am (night) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 441/449mv no opponent no opponent> calm road (outside) 4am (night) w

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A long-haired lanky man with piercing blue eyes stands here.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 440/449mv no opponent no opponent> calm city (outside) 4am (night) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 439/449mv no opponent no opponent> calm inside (indoors) 4am (night) w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 438/449mv no opponent no opponent> calm city (outside) 4am (night) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 437/449mv no opponent no opponent> calm road (outside) 4am (night) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 436/449mv no opponent no opponent> calm road (outside) 4am (night) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 435/449mv no opponent no opponent> calm road (outside) 4am (night)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 434/449mv no opponent no opponent> calm city (outside) 4am (night) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 433/449mv no opponent no opponent> calm road (outside) 4am (night) s
s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 432/449mv no opponent no opponent> calm road (outside) 4am (night) s
s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
A dusty little key lies here.
A rusty key lies here, sized to fit into a set of shackles.
A small brass orb with a bright red button has been left here.
A duergar city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
The goblin extermination enforcer is here hunting down goblins.
A fierce-looking kestrel flies in.
A stray dog suddenly starts barking at you crazily.

<989/1019hp 434/456m 431/449mv no opponent no opponent> calm road (outside) 4am (night) s
s

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 430/449mv no opponent no opponent> calm road (outside) 4am (night) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 429/449mv no opponent no opponent> calm road (outside) 4am (night)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<989/1019hp 434/456m 428/449mv no opponent no opponent> calm city (outside) 4am (night)
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<989/1019hp 434/456m 427/449mv no opponent no opponent> calm city (outside) 4am (night) s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A fierce-looking kestrel flies in.
The day has begun.

<1008/1019hp 440/456m 449/449mv no opponent no opponent> calm field (outside) 5am (dawn) s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 448/449mv no opponent no opponent> calm field (outside) 5am (dawn) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 447/449mv no opponent no opponent> calm road (outside) 5am (dawn) s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 446/449mv no opponent no opponent> calm road (outside) 5am (dawn) s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A fierce-looking kestrel flies in.
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'
Vok tells you 'I'm helping the invoker.'

<1008/1019hp 440/456m 445/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) s

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 443/449mv no opponent no opponent> calm mountain (outside) 5am (dawn)
Thick fog and thorny bushes prevent you from traveling in that direction.

<1008/1019hp 440/456m 443/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) s

Thick fog and thorny bushes prevent you from traveling in that direction.

<1008/1019hp 440/456m 443/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) whe

Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<1008/1019hp 440/456m 443/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) w

A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 440/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<1008/1019hp 440/456m 440/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 437/449mv no opponent no opponent> calm mountain (outside) 5am (dawn) n
n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 436/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 435/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 434/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 433/449mv no opponent no opponent> calm field (outside) 5am (dawn)
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 432/449mv no opponent no opponent> calm field (outside) 5am (dawn)
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 431/449mv no opponent no opponent> calm city (outside) 5am (dawn)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 430/449mv no opponent no opponent> calm city (outside) 5am (dawn) n
n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 429/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 427/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
A dusty little key lies here.
A rusty key lies here, sized to fit into a set of shackles.
A small brass orb with a bright red button has been left here.
A duergar city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
The goblin extermination enforcer is here hunting down goblins.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 425/449mv no opponent no opponent> calm road (outside) 5am (dawn) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 424/449mv no opponent no opponent> calm road (outside) 5am (dawn)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 423/449mv no opponent no opponent> calm road (outside) 5am (dawn)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 422/449mv no opponent no opponent> calm city (outside) 5am (dawn)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 421/449mv no opponent no opponent> calm road (outside) 5am (dawn) s

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 420/449mv no opponent no opponent> calm city (outside) 5am (dawn) d

The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 419/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) whe

Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<1008/1019hp 440/456m 419/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) u

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 418/449mv no opponent no opponent> calm city (outside) 5am (dawn) whe

Players near you in Seringale:
<PK> Jinjarak South Square

<1008/1019hp 440/456m 418/449mv no opponent no opponent> calm city (outside) 5am (dawn) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 417/449mv no opponent no opponent> calm road (outside) 5am (dawn) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 416/449mv no opponent no opponent> calm road (outside) 5am (dawn) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 415/449mv no opponent no opponent> calm road (outside) 5am (dawn)
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 414/449mv no opponent no opponent> calm city (outside) 5am (dawn) who

[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<1008/1019hp 440/456m 414/449mv no opponent no opponent> calm city (outside) 5am (dawn) dr

You drink water from the Justice monument.
Your thirst is quenched.

<1008/1019hp 440/456m 414/449mv no opponent no opponent> calm city (outside) 5am (dawn) e

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 413/449mv no opponent no opponent> calm inside (indoors) 5am (dawn) n

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.
A fierce-looking kestrel flies in.
A beggar walks in.
A beggar walks north.

<1008/1019hp 440/456m 412/449mv no opponent no opponent> calm city (outside) 5am (dawn) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 411/449mv no opponent no opponent> calm road (outside) 5am (dawn) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 410/449mv no opponent no opponent> calm road (outside) 5am (dawn) e
e

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 409/449mv no opponent no opponent> calm city (outside) 5am (dawn) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 408/449mv no opponent no opponent> calm road (outside) 5am (dawn) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 407/449mv no opponent no opponent> calm road (outside) 5am (dawn) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 406/449mv no opponent no opponent> calm road (outside) 5am (dawn) e

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 405/449mv no opponent no opponent> calm city (outside) 5am (dawn) e

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 404/449mv no opponent no opponent> calm city (outside) 5am (dawn) e
e

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 403/449mv no opponent no opponent> calm road (outside) 5am (dawn)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 402/449mv no opponent no opponent> calm road (outside) 5am (dawn)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 401/449mv no opponent no opponent> calm road (outside) 5am (dawn)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 400/449mv no opponent no opponent> calm road (outside) 5am (dawn) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 399/449mv no opponent no opponent> calm road (outside) 5am (dawn)
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 398/449mv no opponent no opponent> calm road (outside) 5am (dawn)
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 397/449mv no opponent no opponent> calm road (outside) 5am (dawn) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<1008/1019hp 440/456m 397/449mv no opponent no opponent> calm road (outside) 5am (dawn) e
e

Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 396/449mv no opponent no opponent> calm road (outside) 5am (dawn)
The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 395/449mv no opponent no opponent> calm road (outside) 5am (dawn) s

On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 394/449mv no opponent no opponent> calm road (outside) 5am (dawn) e
e

On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]
A fierce-looking kestrel flies in.

<1008/1019hp 440/456m 393/449mv no opponent no opponent> calm road (outside) 5am (dawn) e

The sun rises in the east.
Your victory rush wears off.

<1019/1019hp 446/456m 449/449mv no opponent no opponent> calm road (outside) 6am (day)
On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 448/449mv no opponent no opponent> calm road (outside) 6am (day) whe

On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 447/449mv no opponent no opponent> calm road (outside) 6am (day)
Players near you in Eastern Road:
<PK> Jinjarak On the Eastern Road

<1019/1019hp 446/456m 447/449mv no opponent no opponent> calm road (outside) 6am (day) n

Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 446/449mv no opponent no opponent> calm road (outside) 6am (day) e

Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 445/449mv no opponent no opponent> calm road (outside) 6am (day) e

The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 444/449mv no opponent no opponent> calm road (outside) 6am (day) n

Silent Path
The path is surrounded by foliage of all colors and description. All of
the plant life is in full bloom, which is odd, seeing as how there are
plants which prefer different seasons than others. One might think that
there is a mystical quality to life in this area which helps it thrive. The
path is neatly bordered by green moss covered stones. A glyph appears to be
chiselled into each. To the south you can see a wide road.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 443/449mv no opponent no opponent> calm field (outside) 6am (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Silent Path

<1019/1019hp 446/456m 443/449mv no opponent no opponent> calm field (outside) 6am (day) e

Silent Path
The path is surrounded by foliage of all colors and description. All of
the plant life is in full bloom, which is odd, seeing as how there are
plants which prefer different seasons than others. One might think that
there is a mystical quality to life in this area which helps it thrive. The
path is neatly bordered by green moss covered stones. A glyph appears to be
chiselled into each.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 442/449mv no opponent no opponent> calm field (outside) 6am (day) e

Silent Path
The path is surrounded by foliage of all colors and description. All of
the plant life is in full bloom, which is odd, seeing as how there are
plants which prefer different seasons than others. One might think that
there is a mystical quality to life in this area which helps it thrive. The
path is neatly bordered by green moss covered stones. A glyph appears to be
chiselled into each. To the north you can see a grove of some sort.

[Exits: north west (up)]
This small hovel door has moss and vines growing upon it.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 441/449mv no opponent no opponent> calm field (outside) 6am (day) n

At the edge of the grove
You are standing at the entrance of a beautiful grove of trees, and your
heart is filled with pure, peaceful thoughts. This looks like a safe
place to recover from the wounds of adventuring. A faint path through the
grove lies to the north, and you can see the eastern road to the south.

[Exits: north south]
Some blackish herbs are scattered here.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 440/449mv no opponent no opponent> calm forest (outside) 6am (day) n

Inside the grove
As you walk among the stately oaks of this grove, you feel at peace and in
harmony with this beautiful forest. If only the rest of the lands were so
tranquil. The trail turns towards the east, leading into the secluded
trees of the druids' holy grove, and a path back to the eastern road lies
south. To the west lies a secluded monastery.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 438/449mv no opponent no opponent> calm forest (outside) 6am (day) n

Alas, you cannot go that way.

<1019/1019hp 446/456m 438/449mv no opponent no opponent> calm forest (outside) 6am (day) whe

Players near you in Holy Grove:
<PK> Jinjarak Inside the grove

<1019/1019hp 446/456m 438/449mv no opponent no opponent> calm forest (outside) 6am (day) e

The holy grove
You are standing amidst the ancient oaks and poplars in the holy grove.
You feel calm and relaxed here, as if great burdens have been lifted from
your shoulders. From here, pleasant-looking paths lead east, north and
south. To the west, through the trees, you can see a faint trail leading
towards the eastern road.

[Exits: north east south west]
An elder druidess stands here, watching the local fauna and feeding rabbits.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 436/449mv no opponent no opponent> calm forest (outside) 6am (day) e

The sacred glade
You are standing in the middle of the sacred glades, where the citizens of
Seringale come to celebrate the spring, where farmers give thanks for
bountiful harvest in the fall, and where lovers stroll in summer. You feel
seasons of remembered happiness and joy taking your sorrows and worries
away from you, leaving you calm and invigorated, ready for the world.
Paths lead into the holy grove to the east, north and west, while to the
south a wide, sunny field slopes down to a sparkling lake. Above you is a
strange shimmering, almost like something from another world....

[Exits: north east south west]
A small snake slithers between the grass.
A doe is here, munching on grass.
A large deer stag is here, protecting his territory.
(White Aura) The old Hierophant of the holy grove is here, gathering hollies.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 434/449mv no opponent no opponent> calm forest (outside) 6am (day) w

The holy grove
You are standing amidst the ancient oaks and poplars in the holy grove.
You feel calm and relaxed here, as if great burdens have been lifted from
your shoulders. From here, pleasant-looking paths lead east, north and
south. To the west, through the trees, you can see a faint trail leading
towards the eastern road.

[Exits: north east south west]
An elder druidess stands here, watching the local fauna and feeding rabbits.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 432/449mv no opponent no opponent> calm forest (outside) 6am (day) w

Inside the grove
As you walk among the stately oaks of this grove, you feel at peace and in
harmony with this beautiful forest. If only the rest of the lands were so
tranquil. The trail turns towards the east, leading into the secluded
trees of the druids' holy grove, and a path back to the eastern road lies
south. To the west lies a secluded monastery.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 430/449mv no opponent no opponent> calm forest (outside) 6am (day) s

At the edge of the grove
You are standing at the entrance of a beautiful grove of trees, and your
heart is filled with pure, peaceful thoughts. This looks like a safe
place to recover from the wounds of adventuring. A faint path through the
grove lies to the north, and you can see the eastern road to the south.

[Exits: north south]
Some blackish herbs are scattered here.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 428/449mv no opponent no opponent> calm forest (outside) 6am (day) s

Silent Path
The path is surrounded by foliage of all colors and description. All of
the plant life is in full bloom, which is odd, seeing as how there are
plants which prefer different seasons than others. One might think that
there is a mystical quality to life in this area which helps it thrive. The
path is neatly bordered by green moss covered stones. A glyph appears to be
chiselled into each. To the north you can see a grove of some sort.

[Exits: north west (up)]
This small hovel door has moss and vines growing upon it.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 427/449mv no opponent no opponent> calm field (outside) 6am (day)
Vok tells you 'To the stun and I'll accept multiple challenges, after.'

<1019/1019hp 446/456m 427/449mv no opponent no opponent> calm field (outside) 6am (day) w

Silent Path
The path is surrounded by foliage of all colors and description. All of
the plant life is in full bloom, which is odd, seeing as how there are
plants which prefer different seasons than others. One might think that
there is a mystical quality to life in this area which helps it thrive. The
path is neatly bordered by green moss covered stones. A glyph appears to be
chiselled into each.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 426/449mv no opponent no opponent> calm field (outside) 6am (day) s

Alas, you cannot go that way.

<1019/1019hp 446/456m 426/449mv no opponent no opponent> calm field (outside) 6am (day) w

Silent Path
The path is surrounded by foliage of all colors and description. All of
the plant life is in full bloom, which is odd, seeing as how there are
plants which prefer different seasons than others. One might think that
there is a mystical quality to life in this area which helps it thrive. The
path is neatly bordered by green moss covered stones. A glyph appears to be
chiselled into each. To the south you can see a wide road.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 425/449mv no opponent no opponent> calm field (outside) 6am (day) s

The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 424/449mv no opponent no opponent> calm road (outside) 6am (day) e

Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 423/449mv no opponent no opponent> calm road (outside) 6am (day) e
e

Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 422/449mv no opponent no opponent> calm road (outside) 6am (day)
Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 421/449mv no opponent no opponent> calm road (outside) 6am (day) e

Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the south of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 420/449mv no opponent no opponent> calm road (outside) 6am (day) e
e

Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 419/449mv no opponent no opponent> calm road (outside) 6am (day)
On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 418/449mv no opponent no opponent> calm road (outside) 6am (day) e

West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Everyone who walks in and
out is closely checked by the guards, who keep an eye out for criminals
and other undesirables. You can leave the city to the west, or walk east
onto a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 417/449mv no opponent no opponent> calm city (outside) 6am (day) e

Western Main Street
You are standing on the Main Street of the city, which runs between the
west and east gates through the centre of the city. Just to your west is
the west gate, people walking in and out of it in a steady stream past
you. To the east lies a busy square. South of you is the wall of a large
building, and from the stained glass windows you surmise it is a temple.

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 416/449mv no opponent no opponent> calm city (outside) 6am (day) e
e

Western Square of Timaran
This is the busy Western Square of the city. People stand around in
groups talking and laughing, and others walk past on their own business.
Many adventurers are here, looking for partners for exploring the world
outside the city. Travel stained people arrive here from the west, and
others head out that way towards the west gate. Beautifully carved wooden
poles hold torches that stand unlit currently, and there are one or two
statues of various animals dotted around. At the centre is a large
fountain with benches surrounding it, in which children are playing. More
people sit on the benches by the fountain, talking quietly or just
watching the children play. Just south of here a large building that looks
like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards
lies another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
A short stump-like thief sneaks around here.
A fierce-looking kestrel flies in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.

<1019/1019hp 446/456m 415/449mv no opponent no opponent> calm city (outside) 6am (day)
Western Main Street
This part of the main street has a small, plain looking building to the
north, and a small garden is visible southwards. The garden has been grown
so as to be pleasing to the eye, and is a welcome change from all the
buildings. A busy city square is visible just to your west, and the road
continues east. A large building that looks like a temple can be seen just
to the south-west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 414/449mv no opponent no opponent> calm city (outside) 6am (day) e

Western Main Street
You are standing on the Main Street, just east of a large building that
looks suspiciously like a bank, and a constant stream of people pass you
by on their way to the city centre that also lies eastwards. North of you
is an empty looking building, and to the south you can see a small, dark
alleyway. Looking westwards you can see the outline of what looks like a
temple. You can continue along the street east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 413/449mv no opponent no opponent> calm city (outside) 6am (day) whe

Players near you in Timaran:
<PK> Jinjarak Western Main Street

<1019/1019hp 446/456m 413/449mv no opponent no opponent> calm city (outside) 6am (day) repl make hasssste for my hunger growssss

You tell Vok 'Make hasssste for my hunger growssss.'

<1019/1019hp 446/456m 413/449mv no opponent no opponent> calm city (outside) 6am (day) e

Western Main Street
You are travelling along the Main Street. Many people walk past, going
about their business quietly alone or in groups. A short distance to the
east the busy city centre is visible, and to your north stands a large
building with marble pillars outside. The ornate sign above the door
indicates that this is the city bank. You can continue down the street
east and west.

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 412/449mv no opponent no opponent> calm city (outside) 6am (day) e

Western Main Street
This is the western part of Main Street, which runs between the east
and west gates through the centre of the city. Just to your east is the
busy city centre, and many people pass you on their way to it. To the
north is a stone wall, solid and impenetrable.

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
A fierce-looking kestrel flies in.

<1019/1019hp 446/456m 411/449mv no opponent no opponent> calm city (outside) 6am (day)
Your opponent has two hours left to accept or decline.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm city (outside) 7am (day) e

City Centre of Timaran
You have entered the busy centre of Timaran. All around you people bustle
about their daily routine, smiling and laughing or walking by silently on
business. You see many buildings close by, mostly made of sold grey stone
with tiled roofs. A beautifully carved marble fountain dominates the centre
of the square, spraying water gently into the air in graceful arches. Often
used as a meeting place, people stand around or sit on the benches nearby
discussing various things or just generally relaxing. A few children, out
from the watchful eye of their parents, splash each other in the fountain's
basin. Unlit torches stand in holders at various points of the square, so
that even at night the activity may continue unabated. Just to your south
is a large temple, and two others can be seen to the west and northeast.
Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 7am (day) dr

You drink water from a marble fountain.
Your thirst is quenched.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 7am (day) whe

Players near you in Timaran:
<PK> Jinjarak City Centre of Timaran

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 7am (day) n

Travellers Way
This straight road runs from the north gate to the centre of the city. It
used to be called the Dragon Road, but in honor of the highly successful
Travellers Rest on this street it was renamed. Torches stand unlit in rungs
attached to the walls, ready to be lit when darkness falls. Citizens and
travellers bustle past going about their business, on occasion running into
each other as they are absorbed in their thinking. To your west a plain grey
building with bars on the windows is visible. Over the door hangs a sign
bearing the scales of Justice. To the east is a smallish stone building with
a sign depicting a crossed sword and dagger over the door. A few weapons
can also been seen through the windows. The road heads north towards the
northern gate, and just to the south is the busy city centre.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm city (outside) 7am (day) n
n

Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. A
solid looking stone wall is the only thing visible to the west, while east
you see a building. Looking into the front windows you see numerous types
of blunt weapons. A flag flies above the door with the insignia of a mace
on a field of red. A short distance to the south, a busy square is visible,
while northwards lies the northern gate.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm city (outside) 7am (day) n
n

Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. To
the west, three shining towers of pure ivory reach towards the sky,
connected by gleaming skybridges. The entire area to your west gives off a
hum of magic. Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm city (outside) 7am (day) n
n

Travellers Way, near the North Gate
Here the buildings seem to thin out slightly as you near the city walls
and the north gate. There are fewer torches apparent as the need for light
is less, being as no important buildings stand near here. The majority of
people walking past are travellers, some just entering the city in dusty
clothes, and others leaving out on their journeys. The gate guards are
clearly visible standing by the gate, and the battlements stretch into the
sky above you. An empty looking, seemingly abandoned mansion stands on
its own to your east. The road continues to the south.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm city (outside) 7am (day)
North Gate of Timaran
You have reached the north gate of the city of Timaran. Solid stone
walls a good 6 feet thick surround the city and stretch high into the sky.
Guards can be seen pacing the battlements, keeping an eye out for possible
invaders. More guards stand near you, watching for known criminals or
other undesirables. People stream past, making their way into or out of
the city, some riding horses and even the occasional carriage rolling by
you. A large, well travelled street leads into the city to the south, and
north you may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm city (outside) 7am (day)
A rock outcropping
From this rock outcropping the valley below seems peaceful, untouched.
Dense forests of pine carpet the mountainsides, broken only by thick aspen
woods. The mountains, deep blue in the distance, circle the valley floor
and form a soft highland bowl. A well-traveled path leads down into a small
grove below.

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A fierce-looking kestrel flies in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm mountain (outside) 7am (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm mountain (outside) 7am (day) w
w

A Small Clearing
A small clearing surrounded on all sides by towering trees and small needly
bushes. Standing in the center of and taking up most of the clearing is a huge,
leafy bush with branches covered in sharp thorns. The red leaves of the bush
leak a bright yellowish liquid that smokes and burns when it hits the ground.
The ground around the bush is completely dead, leaving only sterile gray earth.

[Exits: east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm forest (outside) 7am (day) w

A Beautiful Clearing
A large and very beautiful clearing in the middle of a heavily packed together
circle of trees. The trees are tall and thin, covered with dark brown bark and
thin branches weighed down with large numbers of needles. A few small and
unconnected upwellings of water are in the center of the clearing, the ground
around them is solid and covered in a vivid red grass. An open cave, formed out
of a heavily speckled, dark gray stone, is to the west, a small rise of the same
stone stands before its entrance.

[Exits: east west]
A small fox is here.
A small orange fox is here.
A small orange fox is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm forest (outside) 7am (day) w

A Large Cave
You are in a large, open cave formed out of a heavily speckled dark gray
stone. An old firepit sits near the southeastern edge of the cave, just
inside the lip. It doesn't appear to have been used in quite some time. A
small crevice provides a way out to the north and the cave opens out, over a
small rise, into a beautiful clearing in the middle of a forest to the east.

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm cave (indoors) 7am (day) w

Alas, you cannot go that way.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm cave (indoors) 7am (day) whe

Alas, you cannot go that way.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm cave (indoors) 7am (day) n

Players near you in Unsiliel Wood:
<PK> Jinjarak A Large Cave

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm cave (indoors) 7am (day) n

A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
path heads off to the north and into a small cave to the west. It may very well
be possible to slip through an almost hidden crevice in the rock wall to the
south as well. The rustling of the needle covered branches rubbing against one
another fills the air.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm forest (outside) 7am (day) n
n

A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
side of a rock outcropping rises up to the west. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm forest (outside) 7am (day)
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm forest (outside) 7am (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm forest (outside) 7am (day) e

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]
A brown nkni is here, wandering lazily about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm forest (outside) 7am (day) e
e

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm forest (outside) 7am (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm forest (outside) 7am (day) s

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Tiny white mushrooms grow
on a small patch of ground near the southern border of the path, just slightly
crossing over onto it. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: north east]
A brown nkni is here, wandering lazily about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm forest (outside) 7am (day) e
e

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm forest (outside) 7am (day)
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm forest (outside) 7am (day) whe

Players near you in Unsiliel Wood:
<PK> Jinjarak A Moss Covered Path

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm forest (outside) 7am (day) n
n

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Dull gray stones have been
stacked nice and neatly to the side of the path, they seem almost out of place
among the much brighter colors of their surrounding. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
A red-headed woman in fine leather sets snares for intruders.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm forest (outside) 7am (day)
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm forest (outside) 7am (day) e

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air, as well the faint
sound of clashing metal and wood can be heard from the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm forest (outside) 7am (day) e
e

A Path Between Ancient Trees
A path between to very large and very strange trees, they are a shiny gold in
color and seem alive to the touch. There is an ancient feel to this forest - as
if this wooded dell has been around since the beginning of time. In the
distance, to the east, battle cries and the clashing of metal, wood, and fire
can be heard. To the east lie more of the shiny gold trees and to the west are
trees of a more familiar nature.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm forest (outside) 7am (day)
Entrance to Dankbark Forest
The path which extends out of sight in the opposite direction comes to a
sudden end at the entrance to this forest. The path seems to be devoured by
the silent overgrown mess of trees. You can hear whispers of animals and
insects scurrying about inside. The soiled smell of decay wafts by your
nostrils. The pungent aroma pervades every fiber of this forest towering
over you. To one side there is a small sign which has been exposed to the
elements for some time. The writing is all but obliterated. One can,
however, see fresh scratch marks on it.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm forest (outside) 7am (day) whe

Players near you in Dankbark Forest:
<PK> Jinjarak Entrance to Dankbark Forest

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm forest (outside) 7am (day) e

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm forest (outside) 7am (day) e

Alas, you cannot go that way.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm forest (outside) 7am (day) s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm forest (outside) 7am (day) s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm forest (outside) 7am (day) s

Alas, you cannot go that way.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm forest (outside) 7am (day) e

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm forest (outside) 7am (day) s

Alas, you cannot go that way.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm forest (outside) 7am (day) e

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 408/449mv no opponent no opponent> calm forest (outside) 7am (day) s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm forest (outside) 7am (day) s

Alas, you cannot go that way.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm forest (outside) 7am (day) e

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 404/449mv no opponent no opponent> calm forest (outside) 7am (day) s

A marshland
The air around you is moist and filled with the odor of decaying tissue.
Your feet slip a few inches into the murky water below you as water snakes
slither around in search of prey. Thin, tangled vines hang from the trees
like deadly serpents waiting to strike. It feels very old here.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm field (outside) 7am (day) s

Alas, you cannot go that way.

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm field (outside) 7am (day) e

The beginnings to a bridge
The churning water of a large river stands before you, a wide and violent
maelstrom of rapids that can only be crossed by the sturdy wooden bridge
that has been laid across it. Countless years of being used to cross the
river has left the bridge surface with a smoothed surface, which when mixed
with the mist given off from the river below has resulted in a slick and
mossy shine.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 402/449mv no opponent no opponent> calm field (outside) 7am (day) e

An unstable rope bridge
Churning water of a large river stands before you and the other side. A
crudely built bridge is here, swaying in the wind. If you wish to cross the
river, the bridge is the only way - one false move and it could mean your
death.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm field (outside) 7am (day) s
s

Alas, you cannot go that way.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm field (outside) 7am (day) e

Alas, you cannot go that way.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm field (outside) 7am (day) s

The end of a bridge
Churning water of a large river stands before you and the other side.
A crudely built bridge is here, swaying in the wind. If you wish to cross
the bridge is the only way - one false move and it could mean your death.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 400/449mv no opponent no opponent> calm field (outside) 7am (day) s

Alas, you cannot go that way.

<1019/1019hp 456/456m 400/449mv no opponent no opponent> calm field (outside) 7am (day) e

Alas, you cannot go that way.

<1019/1019hp 456/456m 400/449mv no opponent no opponent> calm field (outside) 7am (day)
A turn in the wilderness
Ahead of you, you see a very unstable bridge swaying in the wind. The
roar of water can be heard distinctly here, like that of an upcoming
waterfall. Water vapors are spewed into the air creating a very damp and
moist atmosphere. A trail leads south hugging the coast of the Dragon Sea.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 399/449mv no opponent no opponent> calm field (outside) 7am (day) s
s

The edge of the Dragon Sea delta
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north south]
A foul looking crow crawls around here.
A fierce-looking kestrel flies in.
Your opponent has one hour left to accept or decline.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm field (outside) 8am (day)
The edge of the Dragon Sea delta
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm field (outside) 8am (day) whe

Players near you in Outerlimits:
<PK> Jinjarak The edge of the Dragon Sea delta

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm field (outside) 8am (day) s

The roar of water
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm field (outside) 8am (day) e

A small path
A path turns away from the flow of the water and forests, and into a
lighter, clearer area. The sun shines fully impeded here creating a rich
grassy area upon which you stand. In the distance you can see a gravel
road not too far away, and in the opposite direction, a large river.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm field (outside) 8am (day) e

A small path
A path turns away from the flow of the water and forests, and into a
lighter, clearer area. The sun shines fully impeded here creating a rich
grassy area upon which you stand. In the distance you can see a gravel
road not too far away, and in the opposite direction, a large river.

[Exits: south west]
A foul looking crow crawls around here.
A foul looking crow crawls around here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm field (outside) 8am (day) whe

Players near you in Outerlimits:
<PK> Jinjarak A small path

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm field (outside) 8am (day) s

A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm field (outside) 8am (day) s

A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A foul looking crow crawls around here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm field (outside) 8am (day) s

Over some fields
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm field (outside) 8am (day) e

A Tall Grass Field
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 8am (day) e

The Underbrush
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm road (outside) 8am (day) whe

Players near you in Outerlimits:
<PK> Jinjarak The Underbrush

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm road (outside) 8am (day) e

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
An Order of Light Scout scours the area for signs of evil.
An Order of Light Scout scours the area for signs of evil.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 8am (day) n

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm road (outside) 8am (day) n

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm road (outside) 8am (day) e

A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm road (outside) 8am (day) e

A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 8am (day) whe

Players near you in Outerlimits:
<PK> Jinjarak A wilderness trail

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 8am (day) n

Entrance to the Canyon
You stand at the entrance of a mighty canyon. The walls easily ascend
hundreds of meters, with roots of unseen vegetation piercing the walls at
odd intervals. In the strange half-light you look up to see a miniature
slice of sky high above, and noticing multitudes of small stones on the
ground, strongly decide against making any kind of loud noise. You see an
exit from the canyon to the south, and the canyon continues north. There
seems to be some 'writing' chiselled into the canyon wall.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm hills (outside) 8am (day) n

Deeper in the Canyon
The canyon takes a sharp turn here, continuing at a slight slope to the
east. You notice a large number of tracks in the dry ground, footprints and
deeper imprints of hoofs, and wheels. You wonder what sort of beings would
frequent this area and ponder on what may lay ahead. Looking northwards you
see what appears to be a small niche in the canyon wall. In the strange
half-light of the canyon you can only see the ground slowly sloping off to
your east.

[Exits: east south west]
There is a small niche in the north wall.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm hills (outside) 8am (day) whe

Players near you in Tainted Valley:
<PK> Jinjarak Deeper in the Canyon

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm hills (outside) 8am (day) s
s

Entrance to the Canyon
You stand at the entrance of a mighty canyon. The walls easily ascend
hundreds of meters, with roots of unseen vegetation piercing the walls at
odd intervals. In the strange half-light you look up to see a miniature
slice of sky high above, and noticing multitudes of small stones on the
ground, strongly decide against making any kind of loud noise. You see an
exit from the canyon to the south, and the canyon continues north. There
seems to be some 'writing' chiselled into the canyon wall.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm hills (outside) 8am (day) s

A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm road (outside) 8am (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm road (outside) 8am (day) e

Living Oak
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A foul looking crow crawls around here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm road (outside) 8am (day) e

Broken Shrines
You tread upon what seems like to be an old place of worship. Several
altars are laid out here with some broken pedestals in between. They are
solely made of a bluish type of rock that you have not seen before.
Crows from a distance gaze down and scream shrilly in the moist air.

[Exits: west]
(Glowing) A pile of pristine velvet lies here in a heap.
A foul looking crow crawls around here.
A fierce-looking kestrel flies in.
You have been amongst broken shrines.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm road (outside) 8am (day) w
w

Living Oak
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A foul looking crow crawls around here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm road (outside) 8am (day) w

A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm road (outside) 8am (day)
A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm road (outside) 8am (day) w

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm road (outside) 8am (day) s

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm road (outside) 8am (day) s

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
An Order of Light Scout scours the area for signs of evil.
An Order of Light Scout scours the area for signs of evil.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm road (outside) 8am (day) s

Alas, you cannot go that way.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm road (outside) 8am (day) e

Lush, Green Grass
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm road (outside) 8am (day) e
e

Alas, you cannot go that way.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm road (outside) 8am (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm road (outside) 8am (day) s

Haze in the distance
Gray fog seems to lift from nowhere in particular totally obscuring the
view in front of you. The noises of what could be a city seems to come from
within. You can go back from where the path came from or you can continue.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm road (outside) 8am (day) s
s

Beyond the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm city (outside) 8am (day) s

Outside the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 8am (day) whe

The door is closed.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 8am (day)
Players near you in Outerlimits:
<PK> Jinjarak Outside the Gates

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 8am (day) op s

You open the door south of you.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 8am (day) s
s
s
s
whe

At the North Gate
You reach the northern end of the city. Ahead of you, you can see a dim
forest with some sunlight bursting through the canopy. The only thing that
stands in your way are a pair of big, thick, metal gates. You almost feel
relieved leaving this city.

[Exits: north south]
A fierce-looking kestrel flies in.
Vok has declined your challenge.
[WARLORD] Aragmon the cyclops : 'Vok has declined Jinjarak's challenge.'

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm city (outside) 9am (day)
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 9am (day)
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm city (outside) 9am (day)
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north east south west]
A Darkhaven guard stalks the area.
A meditationist walks slowly about chanting mantras.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm city (outside) 9am (day)
Players near you in Darkhaven:
<PK> Jinjarak Coral Way

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm city (outside) 9am (day) whe

Players near you in Darkhaven:
<PK> Jinjarak Coral Way

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm city (outside) 9am (day) s

Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business. A path to the east leads to an old grave site.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm city (outside) 9am (day) s
s

Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]
An assassin is here skulking about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm city (outside) 9am (day)
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.

[Exits: north south west]
A slimy looking fountain is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm city (outside) 9am (day) dr

You drink water from a fountain.
Your thirst is quenched.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm city (outside) 9am (day) s
s

Bay Side Road
This road extends north and south. It is cluttered with litter which blown
around in the string winds of the nearby sea. Merchants walk about in their
wagons full of fish and shellfish. The air is thick of that salty smell of
sea food.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm road (outside) 9am (day)
Bay Side Road
This road extends north and south. It is cluttered with litter which blown
around in the string winds of the nearby sea. Merchants walk about in their
wagons full of fish and shellfish. The air is thick of that salty smell of
sea food.

[Exits: north east south]
A haggard looking pirate is in search of booty.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm city (outside) 9am (day) s

Bay Side Road
This road extends north and south. It is cluttered with litter which blown
around in the string winds of the nearby sea. Merchants walk about in their
wagons full of fish and shellfish. The air is thick of that salty smell of
sea food.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm city (outside) 9am (day) s

Bay Side Road
This road extends north and south. It is cluttered with litter which blown
around in the string winds of the nearby sea. Merchants walk about in their
wagons full of fish and shellfish. The air is thick of that salty smell of
sea food.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm city (outside) 9am (day) s

An opening in the fog
The fog lifts considerably here. You can see the morning sun shining through
the clouds. Buildings are all around and for the first time you notice the
bussle of business. You can continue east or west. Another street is to the
north and south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm city (outside) 9am (day) w
w

Misty Lane
This road is made of a wide greyish brick. You cannot see six feet in
front of you. The air is thick with fog and mist. You hear virtually no
sound besides the clanging of ship bells coming from the harbor. It makes
you very uneasy.

[Exits: north east west]
A Darkhaven guard stalks the area.
A haggard looking pirate is in search of booty.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm city (outside) 9am (day) w

Misty Lane
This road is made of a wide greyish brick. You cannot see six feet in
front of you. The air is thick with fog and mist. You hear virtually no
sound besides the clanging of ship bells coming from the harbor. It makes
you very uneasy. The smell of a dirty tavern emanates from the north.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm city (outside) 9am (day)
Misty Lane
This road is made of a wide greyish brick. You cannot see six feet in
front of you. The air is thick with fog and mist. You hear virtually no
sound besides the clanging of ship bells coming from the harbor. It makes
you very uneasy.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 9am (day) w
w

Misty Lane
This road is made of a wide greyish brick. You cannot see six feet in
front of you. The air is thick with fog and mist. You hear virtually no
sound besides the clanging of ship bells coming from the harbor. It makes
you very uneasy.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm road (outside) 9am (day) w

Vok tells you 'Savanti perhaps.'

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm road (outside) 9am (day)
An opening in the fog
The fog lifts considerably here. You can see the morning sun shining through
the clouds. Buildings are all around and for the first time you notice the
bustle of business. You can continue east or west. Another street is to the
north and south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm city (outside) 9am (day) w

Misty Lane
This road is made of a wide greyish brick. You cannot see six feet in
front of you. The air is thick with fog and mist. You hear virtually no
sound besides the clanging of ship bells coming from the harbor. It makes
you very uneasy.

[Exits: east south west]
A Darkhaven guard stalks the area.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm road (outside) 9am (day)
Misty Lane
This road is made of a wide greyish brick. You cannot see six feet in
front of you. The air is thick with fog and mist. You hear virtually no
sound besides the clanging of ship bells coming from the harbor. It makes
you very uneasy.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm road (outside) 9am (day) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm road (outside) 9am (day) challenge savanti death

You have challenged Savanti to a fight to the death in Darkhaven.
Savanti has five hours to accept or decline.
The duel conditions are: to the death
[WARLORD] Aragmon the cyclops : 'Jinjarak has challenged Savanti to a fight to the death in Darkhaven.'

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm road (outside) 9am (day) t savanti I hunger for a challengesssss

You tell Savanti 'I hunger for a challengesssss.'

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm road (outside) 9am (day) w

Misty Lane
This road is made of a wide greyish brick. You cannot see six feet in
front of you. The air is thick with fog and mist. You hear virtually no
sound besides the clanging of ship bells coming from the harbor. It makes
you very uneasy.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm road (outside) 9am (day) w

Gateway to Darkhaven
The bustle of activity rather faraway can be sensed as a misty fog envelops
you, virtually making vision impossible. The beginnings to a dreary town
lie before you. Things are very still as far as you can see. Buildings
are ruined and unkept. It is a very dull setting.

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm city (outside) 9am (day) w

Within the docks
The wet wooden planks makes footing extremely difficult. However, the
barnacles growing on top of the rotting wood makes traction a bit easier.
The harbor continues to span north and south. The ships that are docked
here are ugly and probably filled with holes. When you look in the water
you can see an assortment of lobster and shrimp floating on the surface of
the water. It still must be rather deep here.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm city (outside) 9am (day) w
w

Within the docks
The wet wooden planks makes footing extremely difficult. However, the
barnacles growing on top of the rotting wood makes traction a bit easier.
The harbor continues to span north and south. The ships that are docked
here are ugly and probably filled with holes. When you look in the water
you can see an assortment of lobster and shrimp floating on the surface of
the water. It still must be rather deep here.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm city (outside) 9am (day)
A Boating Dock
You are standing up the docks of a gloomy looking harbor. The wood beneath
you is old and rotting away. The air is extremely damp and misty making the
docks treacherous for footing. Ships both on dry dock and in the water are
in front of you. This is a very dismal setting.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm city (outside) 9am (day) s

Along the harbor
You are standing on the docks of a gloomy looking harbor. The wood beneath
you of old and rotting away. The air is extremely damp and misty making the
docks treacherous for footing. Ships both on dry dock and in the water are
in front of you. This is a very dismal setting.

[Exits: north south]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 10am (day) s

A Boating Dock
You are standing up the docks of a gloomy looking harbor. The wood beneath
you is old and rotting away. The air is extremely damp and misty making the
docks treacherous for footing. Ships both on dry dock and in the water are
in front of you. This is a very dismal setting.

[Exits: north east south west]
An old boat looking barely seaworthy is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm city (outside) 10am (day) w

A magic seashell grows into a raft.
Calm Blue Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Blue water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm ocean (outside) 10am (day) w
w

Calm Blue Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Blue water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: east west]
A Hammerhead shark prowls within the water.
A fierce-looking kestrel flies in.
A Hammerhead shark pokes you with its fins.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm ocean (outside) 10am (day)
A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm ocean (outside) 10am (day) s

A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm ocean (outside) 10am (day) s
s

A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm ocean (outside) 10am (day)
Out of nowhere, a swirling, rushing current propels you backwards.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm ocean (outside) 10am (day) target savanti

$$ will now be substituted with 'savanti' until you untarget.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm ocean (outside) 10am (day) e

A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm ocean (outside) 10am (day) s

A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm ocean (outside) 10am (day) s
s

A large boulder protrudes from the water, covered with algae.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm ocean (outside) 10am (day)
A large boulder protrudes from the water, covered with algae.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm ocean (outside) 10am (day) w
w

A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: east south west]
A Hammerhead shark prowls within the water.
A fierce-looking kestrel flies in.
A Hammerhead shark pokes you with its fins.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm ocean (outside) 10am (day) w

Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: north east south]
A magic raft shrinks back into a seashell.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm lagoon (outside) 10am (day)
The hull of the Pirates' Ship is coated with barnacles and seaweed.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm lagoon (outside) 10am (day) n

Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
A Hammerhead shark prowls within the water.
A fierce-looking kestrel flies in.
A Hammerhead shark pokes you with its fins.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm lagoon (outside) 10am (day) n

Out of nowhere, a swirling, rushing current propels you backwards.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm lagoon (outside) 10am (day) w

Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: east west]
A long eel swims near the surface of the water.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm lagoon (outside) 10am (day) w
w

Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm lagoon (outside) 10am (day)
Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the playful sound of a tail slapping the water.

[Exits: east west up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm lagoon (outside) 10am (day) w

Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the playful sound of a tail slapping the water.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm lagoon (outside) 10am (day) w

Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the playful sound of a tail slapping the water.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm lagoon (outside) 10am (day) w

Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the playful sound of a tail slapping the water.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm lagoon (outside) 10am (day) w

Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the playful sound of a tail slapping the water.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm lagoon (outside) 10am (day) w

Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the playful sound of a tail slapping the water.

[Exits: north east south west]
A Hammerhead shark prowls within the water.
A fierce-looking kestrel flies in.
A Hammerhead shark pokes you with its fins.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm lagoon (outside) 10am (day) n
n

A magic seashell grows into a raft.
Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: north south]
A Hammerhead shark prowls within the water.
A fierce-looking kestrel flies in.
A Hammerhead shark pokes you with its fins.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm ocean (outside) 10am (day) n

Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm ocean (outside) 10am (day)
The ocean sweeps against the eroded cliff upon which Timaran sprawls.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm ocean (outside) 10am (day) w
w

Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm ocean (outside) 10am (day) w

Out of nowhere, a swirling, rushing current propels you backwards.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm ocean (outside) 10am (day) whe

Out of nowhere, a swirling, rushing current propels you backwards.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm ocean (outside) 10am (day) n

Players near you in Dragon Sea:
<PK> Jinjarak Calm Clear Water

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm ocean (outside) 10am (day) n

Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm ocean (outside) 10am (day)
The ocean sweeps against the eroded cliff upon which Timaran sprawls.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm ocean (outside) 10am (day) w
w

The Mouth of the River
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm ocean (outside) 10am (day) w

Under an Old Bridge
You are on a slightly murky river flowing west to east. Above you is an
unstable looking wooden bridge that is balking under its own weight. In the
water you see small minnows swimming by, their colourful scales reflecting
the light entering the water. The river itself is quite chilly and not very
comfortable. A gentle current carries it eastwards.

[Exits: east west up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm rapids (outside) 10am (day)
A Widening River
You are on a slightly murky river flowing west to east just south of the
city of Timaran. The undercurrent is strong here, despite little movement
on the surface, and appears to be widening as it approaches the Dragon Sea.
In the water you see small minnows swimming by, their colourful scales
reflecting the light entering the water. The river itself is quite chilly
and not very comfortable. The current carries the river eastwards.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm rapids (outside) 10am (day) e

Under an Old Bridge
You are on a slightly murky river flowing west to east. Above you is an
unstable looking wooden bridge that is balking under its own weight. In the
water you see small minnows swimming by, their colourful scales reflecting
the light entering the water. The river itself is quite chilly and not very
comfortable. A gentle current carries it eastwards.

[Exits: east west up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm rapids (outside) 10am (day) u

A Wooden Bridge South of Timaran
A small wooden bridge has been constructed here, its light but sturdy
planks carrying it over the River Adelon. At the sides of the bridge a
guardrail has been added for both safety and aesthetic value. You notice
that the planks have begun to balk slightly from age, as if the bridge had
been used to transport something heavy out of the city.

[Exits: north south down]
A magic raft shrinks back into a seashell.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm inside (indoors) 10am (day) whe

Players near you in Dragon Sea:
<PK> Jinjarak A Wooden Bridge South of Timaran

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm inside (indoors) 10am (day) n

South Gate of Timaran
You have reached the south gate of the city. As with all the gates, it
is guarded by members of the city guards. Different assortments of people
and races wander in and out of the gates, heading into the city or out
into the world. The gates themselves are large and very heavy, but can be
locked if the need arises. Large torches can be lit at night to illuminate
the gate, allowing the guards to keep an eye on everyone. You can leave
the city to the south or head into it northwards.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm city (outside) 10am (day) n
n

Meadow Lane
You are close to the south gate, where travellers are walking and riding
in and out of the city. A large park area stands to the east, beautifully
crafted by whatever skilled gardeners the city has. Entering it would
appear to be accomplished through the small building situated in that
direction. To the west lies a small building with many wooden boats
standing outside it, and the sign of a shipwright hanging above the door.
The south gate of the city lies close by, and the road heads north towards
the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 409/449mv no opponent no opponent> calm city (outside) 10am (day)
Meadow Lane
This is probably the busiest part of Meadow Lane, people hurrying to
and fro from the south gate and to the west, where there appears to be a
sort of shopping district. A large, apparently metal archway rises above
the street in that direction. You can continue south towards the gate or
head north towards the city centre.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 408/449mv no opponent no opponent> calm city (outside) 10am (day) n

Meadow Lane
Walking along the street you notice the outlines of two large buildings
that have the look of temples, one to the north and one roughly north-west.
A busy shopping district is apparent a short distance to the south-west. To
the east is a small, empty building that appears not to have been in use for
quite a while. The road continues north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm city (outside) 10am (day) n

Meadow Lane
A large flight of steps can be seen to your west, leading up to a large
building that has the look of a town hall. In an effort to bring some
beauty to the city, a wonderfully landscaped garden lies to the east, with
multitudes of flowers and trees, plants and small animals. You suspect the
Rangers have had a hand in it, since like other gardens around the city
this one appears to have any and everything that will grow in this area in
it. The road continues south and north, but you spot a small alley to
the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm city (outside) 10am (day) n

Meadow Lane
This is another part of Meadow Lane. Further north is the busy city
centre, which people are walking to and from past you, and a large ornate
building that must be a temple. There is a shop to your west with many an
animal cry emanating from it. You don't need the sign bearing animals
hanging above the door to know this is a pet shop. A number of torches
stand cold at the side of the road, ready to be lit when needed. The road
continues southward.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm city (outside) 10am (day) n

Meadow Lane
You are now walking along Meadow Lane, leading from the city centre to
the south gate. Torches stand ready to be lit when darkness comes, and many
people walk past about their business. The busy city centre is just to your
north, while to the east stands a large ornate building, very obviously a
temple of some sort. A small hovel stands to the west with awful
instrumental squawking noises coming from it. The road continues to the
south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 404/449mv no opponent no opponent> calm city (outside) 10am (day) n

City Centre of Timaran
You have entered the busy centre of Timaran. All around you people bustle
about their daily routine, smiling and laughing or walking by silently on
business. You see many buildings close by, mostly made of sold grey stone
with tiled roofs. A beautifully carved marble fountain dominates the centre
of the square, spraying water gently into the air in graceful arches. Often
used as a meeting place, people stand around or sit on the benches nearby
discussing various things or just generally relaxing. A few children, out
from the watchful eye of their parents, splash each other in the fountain's
basin. Unlit torches stand in holders at various points of the square, so
that even at night the activity may continue unabated. Just to your south
is a large temple, and two others can be seen to the west and northeast.
Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm city (outside) 10am (day) dr

You drink water from a marble fountain.
Your thirst is quenched.

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm city (outside) 10am (day) w

Western Main Street
This is the western part of Main Street, which runs between the east
and west gates through the centre of the city. Just to your east is the
busy city centre, and many people pass you on their way to it. To the
north is a stone wall, solid and impenetrable.

[Exits: east west]
Selena the Mayor of Timaran is here, smiling happily to all.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 402/449mv no opponent no opponent> calm city (outside) 10am (day) w
w

Western Main Street
You are travelling along the Main Street. Many people walk past, going
about their business quietly alone or in groups. A short distance to the
east the busy city centre is visible, and to your north stands a large
building with marble pillars outside. The ornate sign above the door
indicates that this is the city bank. You can continue down the street
east and west.

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm city (outside) 10am (day) w
w

Western Main Street
You are standing on the Main Street, just east of a large building that
looks suspiciously like a bank, and a constant stream of people pass you
by on their way to the city centre that also lies eastwards. North of you
is an empty looking building, and to the south you can see a small, dark
alleyway. Looking westwards you can see the outline of what looks like a
temple. You can continue along the street east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 400/449mv no opponent no opponent> calm city (outside) 10am (day)
Western Main Street
This part of the main street has a small, plain looking building to the
north, and a small garden is visible southwards. The garden has been grown
so as to be pleasing to the eye, and is a welcome change from all the
buildings. A busy city square is visible just to your west, and the road
continues east. A large building that looks like a temple can be seen just
to the south-west.

[Exits: north east south west]
A large, filthy looking rat scurries around.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 399/449mv no opponent no opponent> calm city (outside) 10am (day) w

Western Square of Timaran
This is the busy Western Square of the city. People stand around in
groups talking and laughing, and others walk past on their own business.
Many adventurers are here, looking for partners for exploring the world
outside the city. Travel stained people arrive here from the west, and
others head out that way towards the west gate. Beautifully carved wooden
poles hold torches that stand unlit currently, and there are one or two
statues of various animals dotted around. At the centre is a large
fountain with benches surrounding it, in which children are playing. More
people sit on the benches by the fountain, talking quietly or just
watching the children play. Just south of here a large building that looks
like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards
lies another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 398/449mv no opponent no opponent> calm city (outside) 10am (day) w
w

Western Main Street
You are standing on the Main Street of the city, which runs between the
west and east gates through the centre of the city. Just to your west is
the west gate, people walking in and out of it in a steady stream past
you. To the east lies a busy square. South of you is the wall of a large
building, and from the stained glass windows you surmise it is a temple.

[Exits: east west]
A large, filthy looking rat scurries around.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm city (outside) 11am (day) w

West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Everyone who walks in and
out is closely checked by the guards, who keep an eye out for criminals
and other undesirables. You can leave the city to the west, or walk east
onto a street.

[Exits: east west up]
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A fierce-looking kestrel flies in.
A Timaran day watch guard walks east.
A large, filthy rat walks in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 11am (day) whe

On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 11am (day)
Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm road (outside) 11am (day)
Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the south of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm road (outside) 11am (day) w

Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm road (outside) 11am (day) who

Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 11am (day) whe

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 11am (day)
Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 11am (day) w

Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm road (outside) 11am (day) w

The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 11am (day) w

Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm road (outside) 11am (day) w

Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

Alas, you cannot go that way.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 11am (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 11am (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 11am (day) s

On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm road (outside) 11am (day)
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 11am (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 11am (day) n

The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm road (outside) 11am (day) w

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm road (outside) 11am (day) whe

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm road (outside) 11am (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm road (outside) 11am (day) w

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm road (outside) 11am (day) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm road (outside) 11am (day)
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm road (outside) 11am (day)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm city (outside) 11am (day) w

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm city (outside) 11am (day) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm road (outside) 11am (day) whe

Players near you in Seringale:
<PK> Jinjarak The East Common Road

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm road (outside) 11am (day) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm road (outside) 11am (day) w
w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm road (outside) 11am (day)
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm city (outside) 11am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm road (outside) 11am (day) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm road (outside) 11am (day)
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A long-haired lanky man with piercing blue eyes stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 11am (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 11am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:08m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 1019/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 417/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :25m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5057 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 248 Saving Throws |
| Hitroll: 49 Vs Bash: 194 Afflictive: 49 |
| Damroll: 37 Vs Slash: 244 Maledictive: 42 |
| Vs Magic: 107 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
: lasts for 30 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 11am (day) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm inside (indoors) 11am (day) w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm city (outside) 11am (day) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm road (outside) 11am (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm road (outside) 11am (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm road (outside) 11am (day)
The town clock tolls twelve times as noon approaches.
Your opponent has two hours left to accept or decline.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm road (outside) 12pm (noon)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 12pm (noon) whe

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 12pm (noon)
Players near you in Seringale:
<PK> Jinjarak The South Main Street

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 12pm (noon) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A homeless animal roams the streets alone.
A duergar city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.
A stray dog suddenly starts barking at you crazily.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm road (outside) 12pm (noon) s
s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
A dusty little key lies here.
A rusty key lies here, sized to fit into a set of shackles.
A small brass orb with a bright red button has been left here.
The goblin extermination enforcer is here hunting down goblins.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm road (outside) 12pm (noon) s
s

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 12pm (noon)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 12pm (noon)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm city (outside) 12pm (noon) s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm city (outside) 12pm (noon) s
s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm field (outside) 12pm (noon) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm road (outside) 12pm (noon) whe

Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm road (outside) 12pm (noon) s
s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 12pm (noon) s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A fierce-looking kestrel flies in.
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm inside (indoors) 12pm (noon)
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) w

A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) u

The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm forest (outside) 12pm (noon) u

Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) whe

Players near you in Emerald Forest:
<PK> Jinjarak Near the Summit

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) s

A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) s

A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
A pile of gold coins.
The mountain boogum jumps out and gets set to bite you.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) w

A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
You see 2 of a Four-Leaf Clover here.
A nymph looks coyly at you, then winks mischievously and dances away.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm forest (outside) 12pm (noon) w

Road to the Vale of Clover
You are on an old road which runs alongside a clear stream. It leads
to the Vale of Clover, a small valley at the foot of the mountains.
Looking down the road, you see a small village nestled beside a bend
in the stream. Tall heather blows in the wind and you see some cows
grazing idly nearby. The road east runs down into a wooded dell.

[Exits: north east]
A happy farmer is whistling happily away.
Young Jim sits here with a four leaf clover looking wistful.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm field (outside) 12pm (noon) whe

Players near you in Emerald Forest:
<PK> Jinjarak Road to the Vale of Clover

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm field (outside) 12pm (noon) n

In Clover
It's quite beautiful here in the quiet village of Clover. The air is
fresh and filled with the scent of flowers. There are some quaintly-
appointed cottages painted in bright colors on either side of the road.
You hear ringing laughter to the east, where a country path winds up a
hillock. The village square lies to the north.

[Exits: north east south]
A happy farmer is whistling happily away.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm field (outside) 12pm (noon) n
dr

The Village Square
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing. A gaggle of goodwives are gossiping by the
village well while their children are chasing a playful dog. An apple
tree lends its shade to two old men who are sharing a large tankard of
cider. You see a large farm to the north and a beaten dirt track to
the west.

[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
A village goodwife stands here holding a basket of fruit.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm field (outside) 12pm (noon) n

You drink water from an old well.
Your thirst is quenched.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Farmer Griff's Farm
You stand in front of a gaily-painted barnhouse. Old Griff - farmer,
freeman and entrepreneur - seems to be having a little trouble keeping
his livestock in order. His chickens are harrying his ducks in the
duck pond, while a big brown shaggy dog is chasing his pigs around the
entire farm. From inside a blue and yellow farmhouse you hear Princess
Yagura, the farmer's wife, shouting angrily in a foreign tongue.

[Exits: east south west]
You see 3 of Farmer Griff's Culinary Secrets here.
You see 3 of an apron here.
You see 3 of a purplish brinjal gourd here.
You see 2 of a Big Ol'Pack Sack here.
A pair of onyx-black boots is here.
A ruby-red plain cuff is here.
A ruby-red stud ring is here.
An onyx-black plain cuff is here.
A ruby-red belt is here.
A scrawny old man with a "Griff Can Cook" apron stands here.
A fierce-looking kestrel flies in.
Farmer Griff says 'What'll it be?'

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm field (outside) 12pm (noon) buy duc

Farmer Griff says 'Thank you, Jinjarak. Please come again!'
You buy a perfectly cooked roast duck.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm field (outside) 12pm (noon) eat duc

You eat a perfectly cooked roast duck.
You are full.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm field (outside) 12pm (noon) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm field (outside) 12pm (noon) s

The Village Square
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing. A gaggle of goodwives are gossiping by the
village well while their children are chasing a playful dog. An apple
tree lends its shade to two old men who are sharing a large tankard of
cider. You see a large farm to the north and a beaten dirt track to
the west.

[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
A village goodwife stands here holding a basket of fruit.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm field (outside) 12pm (noon) s

Savanti tells you 'I see the old ways are alive and well within your halls.'

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm field (outside) 12pm (noon) s

In Clover
It's quite beautiful here in the quiet village of Clover. The air is
fresh and filled with the scent of flowers. There are some quaintly-
appointed cottages painted in bright colors on either side of the road.
You hear ringing laughter to the east, where a country path winds up a
hillock. The village square lies to the north.

[Exits: north east south]
A happy farmer is whistling happily away.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Road to the Vale of Clover
You are on an old road which runs alongside a clear stream. It leads
to the Vale of Clover, a small valley at the foot of the mountains.
Looking down the road, you see a small village nestled beside a bend
in the stream. Tall heather blows in the wind and you see some cows
grazing idly nearby. The road east runs down into a wooded dell.

[Exits: north east]
A happy farmer is whistling happily away.
Young Jim sits here with a four leaf clover looking wistful.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm field (outside) 12pm (noon) s

Thick trees and tall grass block your path to the south.

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm field (outside) 12pm (noon) e

A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
You see 2 of a Four-Leaf Clover here.
A nymph looks coyly at you, then winks mischievously and dances away.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm forest (outside) 12pm (noon) e

A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
A pile of gold coins.
The mountain boogum jumps out and gets set to bite you.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 408/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) n
n

A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm mountain (outside) 12pm (noon)
Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 402/449mv no opponent no opponent> calm mountain (outside) 12pm (noon) d
d

The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 400/449mv no opponent no opponent> calm forest (outside) 12pm (noon) d

A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 398/449mv no opponent no opponent> calm mountain (outside) 12pm (noon)
The wet, muddy ground beneath your feet stops your progress.

<1019/1019hp 456/456m 398/449mv no opponent no opponent> calm mountain (outside) 12pm (noon)
You are allowed to leave the realms.
Your opponent has one hour left to accept or decline.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm mountain (outside) 1pm (day) repl the time to sssssatisssy my hunger isss upon ussss

You tell Savanti 'The time to sssssatisssy my hunger isss upon ussss.'

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm mountain (outside) 1pm (day) e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm mountain (outside) 1pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm mountain (outside) 1pm (day) repl who will meet the challengessss

You tell Savanti 'Who will meet the challengessss.'

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm mountain (outside) 1pm (day) n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm inside (indoors) 1pm (day) n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 1pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 1pm (day) n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm road (outside) 1pm (day) e

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm forest (outside) 1pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak A muddy wetland

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm forest (outside) 1pm (day) s

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm forest (outside) 1pm (day) s
s

Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path curves
along the field, skirting the bramble patch to the west and a wooded
mountain to the south.

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A boar is here, searching through the mud.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm forest (outside) 1pm (day)
You bump into a tree.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm forest (outside) 1pm (day) e

The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm mountain (outside) 1pm (day) s

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm mountain (outside) 1pm (day) s
s

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large WARNING sign has been posted here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm mountain (outside) 1pm (day)
Thick underbrush prevents you from wandering off the trail.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

Savanti has accepted your challenge.
[WARLORD] Aragmon the cyclops : 'Savanti has accepted Jinjarak's challenge.'

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm mountain (outside) 1pm (day)
Thick underbrush prevents you from wandering off the trail.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm mountain (outside) 1pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak Path on the mountain

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm mountain (outside) 1pm (day) u

East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm mountain (outside) 1pm (day) u

The sky is visible, but not reachable.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm mountain (outside) 1pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak East of a bridge

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A mountain lion walks around carefully here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm mountain (outside) 1pm (day) d

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of the
mountain. Off in the distance to the west is an untamed piece of nature.
You are able to move south down the mountain, or back up.

[Exits: south up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm mountain (outside) 1pm (day) s

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of
the mountain. Off in the distance to the west is an untamed piece of
nature. You are able to move north or west along this so called path.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 409/449mv no opponent no opponent> calm mountain (outside) 1pm (day) s

You nearly lose your footing.

<1019/1019hp 456/456m 409/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w
w

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of
the mountain. Off in the distance to the west is an untamed piece of
nature. You are able to move north or east along this so called path.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm mountain (outside) 1pm (day) w

You nearly lose your footing.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm mountain (outside) 1pm (day)
You nearly lose your footing.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm mountain (outside) 1pm (day) n

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of the
mountain. Off in the distance to the west is an untamed piece of nature.
You are able to move down or south along this so called path.

[Exits: south down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm mountain (outside) 2pm (day) n

You nearly lose your footing.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm mountain (outside) 2pm (day) d

On a rocky slope
A thin path disappears as it enters a rockier terrain below. The footing
is incredibly unstable due to a multitude of loose rocks. Large boulders
give the only bit of real texture to the terrain on this side of the
mountain. Off in the distance to the west is an untamed piece of nature.

[Exits: up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm mountain (outside) 2pm (day) n
n

You nearly lose your footing.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm mountain (outside) 2pm (day)
You nearly lose your footing.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm mountain (outside) 2pm (day) u

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of the
mountain. Off in the distance to the west is an untamed piece of nature.
You are able to move down or south along this so called path.

[Exits: south down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm mountain (outside) 2pm (day) s

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of
the mountain. Off in the distance to the west is an untamed piece of
nature. You are able to move north or east along this so called path.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm mountain (outside) 2pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak On a rocky slope

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm mountain (outside) 2pm (day) e

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of
the mountain. Off in the distance to the west is an untamed piece of
nature. You are able to move north or west along this so called path.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm mountain (outside) 2pm (day) n

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of the
mountain. Off in the distance to the west is an untamed piece of nature.
You are able to move south down the mountain, or back up.

[Exits: south up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm mountain (outside) 2pm (day) n

You nearly loose your footing.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm mountain (outside) 2pm (day) u

West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A mountain lion walks around carefully here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm mountain (outside) 2pm (day) d

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of the
mountain. Off in the distance to the west is an untamed piece of nature.
You are able to move south down the mountain, or back up.

[Exits: south up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm mountain (outside) 2pm (day) s

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of
the mountain. Off in the distance to the west is an untamed piece of
nature. You are able to move north or west along this so called path.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm mountain (outside) 2pm (day) s

You nearly lose your footing.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm mountain (outside) 2pm (day) u

The sky is visible, but not reachable.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm mountain (outside) 2pm (day) n

On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of the
mountain. Off in the distance to the west is an untamed piece of nature.
You are able to move south down the mountain, or back up.

[Exits: south up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm mountain (outside) 2pm (day) u

West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A mountain lion walks around carefully here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm mountain (outside) 2pm (day) s
s

You nearly loose your footing.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm mountain (outside) 2pm (day)
You nearly loose your footing.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm mountain (outside) 2pm (day) e

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm mountain (outside) 2pm (day) e

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm mountain (outside) 2pm (day) e

East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm mountain (outside) 2pm (day) d

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm mountain (outside) 2pm (day) e

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large WARNING sign has been posted here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 404/449mv no opponent no opponent> calm mountain (outside) 2pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak Path on the mountain

<1019/1019hp 456/456m 404/449mv no opponent no opponent> calm mountain (outside) 2pm (day) n

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm mountain (outside) 2pm (day) n

The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 398/449mv no opponent no opponent> calm mountain (outside) 2pm (day) n

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 396/449mv no opponent no opponent> calm forest (outside) 2pm (day) n

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 394/449mv no opponent no opponent> calm forest (outside) 2pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak The Miden'nir

<1019/1019hp 456/456m 394/449mv no opponent no opponent> calm forest (outside) 2pm (day) n

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.
A heron flies west.

<1019/1019hp 456/456m 393/449mv no opponent no opponent> calm forest (outside) 2pm (day) n

North Miden'nir
You are at the northern edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
The over-abundance of water makes it difficult for anything to grow here,
but a few isolated places that have been dug out from the rocky terrain have
allowed murky ponds to form. The ponds are shrouded by small thin trees and
bushes that group around in thick clusters. The busy sound of a large city
can be heard echoing across the hills to the north.

[Exits: east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 392/449mv no opponent no opponent> calm forest (outside) 2pm (day) w

North Miden'nir
You are at the north-western edge of a rather muddy wetland, an expanse
of green that stretches far and wide. The over-abundance of water makes it
difficult for anything to grow here, but a few isolated places that have
been dug out from the rocky terrain have allowed murky ponds to form. The
ponds are shrouded by small thin trees and bushes that group around in thick
clusters. The busy sound of a large city can be heard echoing across the
hills to the north.

[Exits: east south]
A boar is here, searching through the mud.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 391/449mv no opponent no opponent> calm forest (outside) 2pm (day) w

A steep slope prevents your progress.

<1019/1019hp 456/456m 391/449mv no opponent no opponent> calm forest (outside) 2pm (day) s

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south]
A heron is running between the ponds, searching for small fish.
A fierce-looking kestrel flies in.
A heron flies south.

<1019/1019hp 456/456m 389/449mv no opponent no opponent> calm forest (outside) 2pm (day) s
w

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 387/449mv no opponent no opponent> calm forest (outside) 2pm (day) w

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 386/449mv no opponent no opponent> calm road (outside) 2pm (day) whe

Base of a Steep Slope
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the west
overlooking the path. The cobbled slope heads to the north, where it
disappears past a hill. It also curves to the east with the river, heading
into an open, grassy field.

[Exits: east]
An upturned dilapidated boat lies not far from the river bank.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 385/449mv no opponent no opponent> calm field (outside) 2pm (day)
Players near you in The Miden'nir:
<PK> Jinjarak Base of a Steep Slope

<1019/1019hp 456/456m 385/449mv no opponent no opponent> calm field (outside) 2pm (day) e

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 384/449mv no opponent no opponent> calm road (outside) 2pm (day) n
n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 383/449mv no opponent no opponent> calm field (outside) 2pm (day) n
n
n

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 382/449mv no opponent no opponent> calm field (outside) 2pm (day)
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm city (outside) 3pm (day) whe

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 3pm (day)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 3pm (day)
Players near you in Seringale:
<PK> Jinjarak The South Main Street

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 3pm (day) n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A drow city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm road (outside) 3pm (day) n
n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
A dusty little key lies here.
A rusty key lies here, sized to fit into a set of shackles.
A small brass orb with a bright red button has been left here.
A duergar city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 3pm (day) n
n
n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A homeless animal roams the streets alone.
A fierce-looking kestrel flies in.
A stray dog suddenly starts barking at you crazily.
A stray dog walks south.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm road (outside) 3pm (day) n
n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 3pm (day) n

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm city (outside) 3pm (day)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 3pm (day)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm road (outside) 3pm (day)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm road (outside) 3pm (day)
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm city (outside) 3pm (day) repl pick your battlegroundssss

You tell Savanti 'Pick your battlegroundssss.'

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm city (outside) 3pm (day) dr
w

You drink water from the Justice monument.
Your thirst is quenched.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm city (outside) 3pm (day)
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm inside (indoors) 3pm (day) n

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm city (outside) 3pm (day) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm road (outside) 3pm (day) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm road (outside) 3pm (day) w
w
w

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm city (outside) 3pm (day) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm road (outside) 3pm (day) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A dwarven citizen of Seringale plods around the town.
An avian city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm road (outside) 3pm (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm road (outside) 3pm (day)
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A refugee is here, wandering through the streets.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm city (outside) 3pm (day)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm city (outside) 3pm (day)
Players near you in Seringale:
<PK> Jinjarak Outside the West Gate

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm city (outside) 3pm (day) w

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm field (outside) 3pm (day) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm forest (outside) 3pm (day) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm forest (outside) 3pm (day) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm forest (outside) 3pm (day) w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the dense forest

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm forest (outside) 3pm (day) w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm forest (outside) 3pm (day) w
w

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm forest (outside) 3pm (day) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm forest (outside) 3pm (day) w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fierce-looking kestrel flies in.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm forest (outside) 3pm (day)
You collide forcefully into the side of a gargantuan tree.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm forest (outside) 3pm (day) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 409/449mv no opponent no opponent> calm forest (outside) 3pm (day) n
w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm forest (outside) 3pm (day) whe

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm forest (outside) 3pm (day)
Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 4pm (day) e
e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm forest (outside) 4pm (day)
The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base.

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 4pm (day) s

The trees form a nearly perfect semicircle to the south.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 4pm (day) w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm forest (outside) 4pm (day) s
s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm forest (outside) 4pm (day) e

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm forest (outside) 4pm (day) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm forest (outside) 4pm (day) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm forest (outside) 4pm (day) e
e
e

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm forest (outside) 4pm (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm forest (outside) 4pm (day) who

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm forest (outside) 4pm (day)
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm forest (outside) 4pm (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm forest (outside) 4pm (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm forest (outside) 4pm (day)
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm forest (outside) 4pm (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm forest (outside) 4pm (day) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm forest (outside) 4pm (day) whe

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm field (outside) 4pm (day)
Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm field (outside) 4pm (day) e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm city (outside) 4pm (day) e
e
e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A refugee is here, wandering through the streets.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gnomish city guard steps distractedly around you.
A gate guard steps aside and allows you to pass him.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm city (outside) 4pm (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm road (outside) 4pm (day) e
e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A dwarven citizen of Seringale plods around the town.
An avian city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm road (outside) 4pm (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm road (outside) 4pm (day)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm city (outside) 4pm (day) who

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm road (outside) 4pm (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm road (outside) 4pm (day)
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm road (outside) 4pm (day) e
e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm city (outside) 4pm (day)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm city (outside) 4pm (day) n

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm inside (indoors) 4pm (day) e

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A stone giant citizen of Seringale wanders about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm city (outside) 4pm (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm city (outside) 4pm (day) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm road (outside) 4pm (day) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm road (outside) 4pm (day) n
n

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm road (outside) 4pm (day)
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
An avian city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 409/449mv no opponent no opponent> calm city (outside) 4pm (day)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 408/449mv no opponent no opponent> calm road (outside) 4pm (day) n

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm road (outside) 4pm (day) n

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm road (outside) 4pm (day) whe

Players near you in Seringale:
<PK> Jinjarak The North Main Street

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm road (outside) 4pm (day) n
n

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm road (outside) 4pm (day) n

Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<1019/1019hp 456/456m 404/449mv no opponent no opponent> calm city (outside) 4pm (day) whe

Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm city (outside) 4pm (day)
Players near you in Seringale:
<PK> Jinjarak Outside the North Gate

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm city (outside) 4pm (day) n
n

Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]
Aruncus the Druid is walking around here, searching for herbs.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 402/449mv no opponent no opponent> calm field (outside) 4pm (day) n

Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 400/449mv no opponent no opponent> calm hills (outside) 4pm (day) whe

Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 399/449mv no opponent no opponent> calm field (outside) 4pm (day)
Players near you in Plains of the North:
<PK> Jinjarak Grassy plains

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm field (outside) 5pm (day) n
n

Grassy foothills
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm hills (outside) 5pm (day)
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm hills (outside) 5pm (day) whe

Players near you in Plains of the North:
<PK> Jinjarak The steep foothills

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm hills (outside) 5pm (day) n
n

Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm mountain (outside) 5pm (day) whe

The upward climb of the slope prevents you from walking evenly into the mountain.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm mountain (outside) 5pm (day)
Players near you in Mount Saidian:
<PK> Jinjarak Base of Mount Saidian

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm mountain (outside) 5pm (day) s

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 5pm (day) w
w

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm hills (outside) 5pm (day)
The hills are far too steep to the west to climb.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm hills (outside) 5pm (day) n

A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm field (outside) 5pm (day) n
n

Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm field (outside) 5pm (day)
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm field (outside) 5pm (day) d

Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm field (outside) 5pm (day) n

In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A young elf wanders around here, cleaning up the trash.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm field (outside) 5pm (day) whe

Players near you in Sylvan Vale:
<PK> Jinjarak In the Valley Basin

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm field (outside) 5pm (day) s

Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm field (outside) 5pm (day) s

You spend some time extricating yourself from the mass of hanging vines.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm field (outside) 5pm (day) u

Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm field (outside) 5pm (day) s

Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm field (outside) 5pm (day) s
s

A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm field (outside) 5pm (day) whe

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm hills (outside) 5pm (day)
Players near you in Plains of the North:
<PK> Jinjarak The steep foothills

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm hills (outside) 5pm (day) e

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm hills (outside) 5pm (day) s
s

Grassy foothills
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm hills (outside) 5pm (day) s
s
s

Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm field (outside) 5pm (day) s

Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm hills (outside) 5pm (day)
Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm field (outside) 5pm (day)
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm city (outside) 5pm (day)
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 5pm (day) whe

Players near you in Seringale:
<PK> Jinjarak Inside the North Gate

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 5pm (day) s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm road (outside) 5pm (day) s
s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm road (outside) 5pm (day) s
s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm road (outside) 5pm (day)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm road (outside) 5pm (day)
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
An avian city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm city (outside) 5pm (day) s

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm road (outside) 5pm (day) s
s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm road (outside) 5pm (day)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 409/449mv no opponent no opponent> calm road (outside) 5pm (day)
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A stone giant citizen of Seringale wanders about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 408/449mv no opponent no opponent> calm city (outside) 5pm (day) w

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm inside (indoors) 5pm (day) s

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm city (outside) 5pm (day) whe

Players near you in Seringale:
<PK> Jinjarak West of Market Square

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm city (outside) 5pm (day)
A beggar walks in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm city (outside) 5pm (day) s

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm inside (indoors) 5pm (day) s
s

The side of a building is all that lies in that direction.
The town clock tolls once as the evening begins.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 6pm (day)
The side of a building is all that lies in that direction.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm inside (indoors) 6pm (day) e

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 6pm (day) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 6pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:11m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 1019/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 447/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :22m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5049 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 248 Saving Throws |
| Hitroll: 49 Vs Bash: 194 Afflictive: 49 |
| Damroll: 37 Vs Slash: 244 Maledictive: 42 |
| Vs Magic: 107 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
: lasts for 23 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 6pm (day) whe

Players near you in Seringale:
<PK> Jinjarak The Main Street

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 6pm (day) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm road (outside) 6pm (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm road (outside) 6pm (day) s

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm city (outside) 6pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 6pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
A fierce-looking kestrel flies in.
A stray dog suddenly starts barking at you crazily.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm road (outside) 6pm (day) devo

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
A dusty little key lies here.
A rusty key lies here, sized to fit into a set of shackles.
A small brass orb with a bright red button has been left here.
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 6pm (day) whe

You bow your head in worship of your god.
Lorne grants you a little favor.
Reputation with Lorne increased by 2.
You receive 1 relic of <MYSTIC>.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 6pm (day) s

Players near you in Seringale:
<PK> Jinjarak The South Main Street

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 6pm (day)
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm road (outside) 6pm (day) s

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm road (outside) 6pm (day) s
s

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm city (outside) 6pm (day) s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm city (outside) 6pm (day) s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm field (outside) 6pm (day)
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm field (outside) 6pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak Along a marked path

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm field (outside) 6pm (day) s

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm road (outside) 6pm (day) s
s
s

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm road (outside) 6pm (day) s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A fierce-looking kestrel flies in.
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm inside (indoors) 6pm (day)
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
Thick fog and thorny bushes prevent you from traveling in that direction.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm mountain (outside) 6pm (day) w

A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm mountain (outside) 6pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm mountain (outside) 6pm (day) e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm mountain (outside) 6pm (day) n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm inside (indoors) 6pm (day) n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm road (outside) 6pm (day) e

The brambles are not very inviting.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm road (outside) 6pm (day) n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm road (outside) 6pm (day) e

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm forest (outside) 6pm (day) s

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm forest (outside) 6pm (day) s
s
s

Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path curves
along the field, skirting the bramble patch to the west and a wooded
mountain to the south.

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A heron is running between the ponds, searching for small fish.
A boar is here, searching through the mud.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm forest (outside) 6pm (day)
A heron flies north.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm forest (outside) 6pm (day)
You bump into a tree.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm forest (outside) 6pm (day) e

You bump into a tree.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm forest (outside) 6pm (day) s

The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm mountain (outside) 6pm (day) s

A nanny goat climbs in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm mountain (outside) 6pm (day) s

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm mountain (outside) 6pm (day) whe

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large WARNING sign has been posted here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
Thick underbrush prevents you from wandering off the trail.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
Players near you in The Miden'nir:
<PK> Jinjarak Path on the mountain

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm mountain (outside) 6pm (day) whe
w

Players near you in The Miden'nir:
<PK> Jinjarak Path on the mountain

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm mountain (outside) 6pm (day) w

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
Thick underbrush prevents you from wandering off the trail.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm mountain (outside) 6pm (day) u

East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 404/449mv no opponent no opponent> calm mountain (outside) 6pm (day) w

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm mountain (outside) 6pm (day) w
w

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 398/449mv no opponent no opponent> calm mountain (outside) 6pm (day) whe

West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A mountain lion walks around carefully here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 395/449mv no opponent no opponent> calm mountain (outside) 6pm (day)
Players near you in The Miden'nir:
<PK> Jinjarak West of a bridge

<1019/1019hp 456/456m 395/449mv no opponent no opponent> calm mountain (outside) 6pm (day) n

View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 392/449mv no opponent no opponent> calm mountain (outside) 6pm (day) d

Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 389/449mv no opponent no opponent> calm mountain (outside) 6pm (day) n

A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 387/449mv no opponent no opponent> calm field (outside) 6pm (day) n
w

Vegetation surrounds you.

<1019/1019hp 456/456m 387/449mv no opponent no opponent> calm field (outside) 6pm (day) w

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 386/449mv no opponent no opponent> calm field (outside) 6pm (day) w
w

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 385/449mv no opponent no opponent> calm field (outside) 6pm (day) whe

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 384/449mv no opponent no opponent> calm field (outside) 6pm (day)
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 383/449mv no opponent no opponent> calm field (outside) 6pm (day) w

Players near you in The Ford:
<PK> Jinjarak A rocky mountain path

<1019/1019hp 456/456m 383/449mv no opponent no opponent> calm field (outside) 6pm (day) w

The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 382/449mv no opponent no opponent> calm field (outside) 6pm (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 382/449mv no opponent no opponent> calm field (outside) 6pm (day) s
s

The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A young bear is here, looking for something to eat.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 381/449mv no opponent no opponent> calm field (outside) 6pm (day) s

The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 380/449mv no opponent no opponent> calm field (outside) 6pm (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 380/449mv no opponent no opponent> calm field (outside) 6pm (day) w

A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 379/449mv no opponent no opponent> calm field (outside) 6pm (day) w
w

A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 378/449mv no opponent no opponent> calm field (outside) 6pm (day) w

A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 377/449mv no opponent no opponent> calm field (outside) 6pm (day)
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
A black wasp flies aimlessly about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 376/449mv no opponent no opponent> calm field (outside) 6pm (day) w

A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]
A wild horse rears up at you.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 375/449mv no opponent no opponent> calm field (outside) 6pm (day) w

A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A pikeman stands steady at his position.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 374/449mv no opponent no opponent> calm field (outside) 6pm (day) w
w

A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A wild horse rears up at you.
A fierce-looking kestrel flies in.
The sun slowly disappears in the west.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east]
Leslo the scout runs to deliver an important message.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm field (outside) 7pm (dusk) whe

Players near you in The Ford:
<PK> Jinjarak A lush valley

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm field (outside) 7pm (dusk) e

A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A wild horse rears up at you.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm field (outside) 7pm (dusk) s
s

Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm river (outside) 7pm (dusk)
A winding stream
The bubbling of the stream beside you gives a feeling of comfort and
companionship. Water insects and small fish of different colors swim about
in the crystal clear water.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm river (outside) 7pm (dusk) s

Alas, you cannot go that way.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm river (outside) 7pm (dusk) w

A winding stream
The bubbling of the stream beside you gives a feeling of comfort and
companionship. Water insects and small fish of different colors swim about
in the crystal clear water.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm river (outside) 7pm (dusk) w

A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
The giant lieutenant is here guarding the borders.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm field (outside) 7pm (dusk) s

A winding stream
The bubbling of the stream beside you gives a feeling of comfort and
companionship. Water insects and small fish of different colors swim about
in the crystal clear water.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm river (outside) 7pm (dusk) s
s

A small pool
The end of the stream terminates in a small, shimmering pool. Tiny fish
flit in the shallows, dodging between the rocks in search of morsels of
food. At the center of the pool is a strange hole in the water, as though a
circular well has been dug from it. Oddly enough the water does not seem to
fall into the hole, but rather floats around it. Within the depths you can
make out a greenish grotto.

[Exits: north west down]
(Invis) A water sprite is here, splashing about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm pond (outside) 7pm (dusk)
Alas, you cannot go that way.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm pond (outside) 7pm (dusk) w

A small forest
The forest floor is very strange in that there is little dead or decaying
leaves on the ground. You can see the dirt on the ground clearly enough
to spot a few ants crawling about. Several centipede infested trees are
lying about in front of you. This is a very calm and serene setting.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm forest (outside) 7pm (dusk) w
s

A small forest
The forest floor is very strange in that there is little dead or decaying
leaves on the ground. You can see the dirt on the ground clearly enough
to spot a few ants crawling about. Several centipede infested trees are
lying about in front of you. This is a very calm and serene setting.

[Exits: north east west]
A small female dances lightly among the trees.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm forest (outside) 7pm (dusk)
Alas, you cannot go that way.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm forest (outside) 7pm (dusk) w
s

A small forest
The forest floor is very strange in that there is little dead or decaying
leaves on the ground. You can see the dirt on the ground clearly enough
to spot a few ants crawling about. Several centipede infested trees are
lying about in front of you. This is a very calm and serene setting.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm forest (outside) 7pm (dusk) s
s

Alas, you cannot go that way.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm forest (outside) 7pm (dusk) w

Alas, you cannot go that way.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm forest (outside) 7pm (dusk) s

Alas, you cannot go that way.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm forest (outside) 7pm (dusk) s

A small forest
The forest floor is very strange in that there is little dead or decaying
leaves on the ground. You can see the dirt on the ground clearly enough
to spot a few ants crawling about. Several centipede infested trees are
lying about in front of you. This is a very calm and serene setting.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm forest (outside) 7pm (dusk) s

In the darkness
It is almost pitch black here. You can hear water dripping in the
background - echoing in the distance. The damp moisture feels like an
atmosphere of a large cave. You notice that the ground is unusually hard.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm city (outside) 7pm (dusk)
In the darkness
It is almost pitch black here. You can hear water dripping in the
background - echoing in the distance. The damp moisture feels like an
atmosphere of a large cave. You notice that the ground is unusually hard.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
In the darkness
It is almost pitch black here. You can hear water dripping in the
background - echoing in the distance. The damp moisture feels like an
atmosphere of a large cave. You notice that the ground is unusually hard.
A small nook has been etched in the stone wall by the dripping water.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm field (outside) 7pm (dusk) w

In the darkness
It is almost pitch black here. You can hear water dripping in the
background - echoing in the distance. The damp moisture feels like an
atmosphere of a large cave. You notice that the ground is unusually hard.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm field (outside) 7pm (dusk) w
w
w

In the darkness
It is almost pitch black here. You can hear water dripping in the
background - echoing in the distance. The damp moisture feels like an
atmosphere of a large cave. You notice that the ground is unusually hard.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
In the darkness
It is almost pitch black here. You can hear water dripping in the
background - echoing in the distance. The damp moisture feels like an
atmosphere of a large cave. You notice that the ground is unusually hard.

[Exits: east west]
Drisnek is standing here, fearful of his life.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm field (outside) 7pm (dusk) whe

In the darkness
It is almost pitch black here. You can hear water dripping in the
background - echoing in the distance. The damp moisture feels like an
atmosphere of a large cave. You notice that the ground is unusually hard.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
Players near you in The Ford:
<PK> Jinjarak In the darkness

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm field (outside) 7pm (dusk) w
w

In the darkness
It is almost pitch black here. You can hear water dripping in the
background - echoing in the distance. The damp moisture feels like an
atmosphere of a large cave. You notice that the ground is unusually hard.

[Exits: (north) east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
Alas, you cannot go that way.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm field (outside) 7pm (dusk) op n

You open the door north of you.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm field (outside) 7pm (dusk) n
n
n
who

On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm city (outside) 7pm (dusk) n

On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A pikeman stands steady at his position.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
A vicious warrior is here, sneering at you.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm field (outside) 7pm (dusk) n

Alas, you cannot go that way.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm field (outside) 7pm (dusk) w

The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
A tough looking guard is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm field (outside) 7pm (dusk) w
w
w

The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: (north) east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
A tough looking guard is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm field (outside) 7pm (dusk) whe

The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: (north) east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm field (outside) 7pm (dusk)
Players near you in The Ford:
<PK> Jinjarak The dirt field

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm field (outside) 7pm (dusk) w

Near the Trench
The surrounding area is covered with reeking pools of stagnant water
rimmed by tall clumps of reeds and cattails. A gentle breeze rustles
through the reeds and causes the blanket of grey mist hanging over the bog
to swirl and drift slowly. Looming out of the mists is a low, rounded mound
of mud-caked, woven branches and grass. Coming seemingly from all
directions is a repetitive creaking sound which you suspect is caused by
insects. To the west, a freshly dug trench has been made to slow down any
giants bold enough to venture this far.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm field (outside) 7pm (dusk) w
w

North End of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
liquid. Just before the eastern ramp out of the trench, the bog appears to
turn to solid dirt and stone underfoot. While to the south, it appears to
grow worse in the heart of the trench. The earthen walls are covered with
patches of fungus. A gentle breeze rustles through the trench, causing the
blanket of grey mist to shimmer.

[Exits: east south]
A dwarf is here, dug deep into the trench.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm cave (indoors) 7pm (dusk)
You bury yourself in the black fungus on the walls.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm cave (indoors) 7pm (dusk) s

Center of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
turn to solid dirt and stone underfoot. Here in the center of the trench,
the mist is so thick you can barely see. A gentle breeze rustles through
the trench, causing the blanket of grey mist to shimmer. The trench
continues to the north and south.

[Exits: north south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm cave (indoors) 7pm (dusk) w
w
w

You bury yourself in the black fungus on the walls.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm cave (indoors) 7pm (dusk) s

You bury yourself in the black fungus on the walls.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm cave (indoors) 7pm (dusk) w

You bury yourself in the black fungus on the walls.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm cave (indoors) 7pm (dusk) w

South End of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
liquid. Just before the western ramp out of the trench, the bog appears to
turn to solid dirt and stone underfoot. While to the north, it appears to
grow worse in the heart of the trench. The earthen walls are covered with
patches of fungus. A gentle breeze rustles through the trench, causing the
blanket of grey mist to shimmer.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 408/449mv no opponent no opponent> calm cave (indoors) 7pm (dusk) w

A Trail Outside the Dwarven Encampment
Just like every other path in camp, this one is lined by rough stones and
wood. Hard packed dirt makes up the majority of the path, where gravel
hasn't been used to fill in pot holes. The path appears to be a little bit
more squishy than the rest, however. Perhaps there is an underground river
nearby. A rock wall forms a barrier to the north, and the the south drops
off into a shadow shrouded ravine. The trail to the west heads into camp,
and scales down into a trench to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm road (outside) 7pm (dusk) whe

A Trail Outside the Dwarven Encampment
Just like every other path in this encampment, it is lined by rough
stones and wood. Hard packed dirt makes up the majority of the path, where
gravel hasn't been used to fill in pot holes. The path appears to be a
little bit more squishy than the rest of the camp, however. A rock wall
forms a barrier to the north. A large building lies past a tree to the
south, but there appears to be no entrance here. The trail west takes you
into the core of the encampment.

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
A Branching Trail in the Dwarven Encampment
Just like every other path in this encampment, it is lined by rough
stones and wood. Hard packed dirt makes up the majority of the path, where
gravel hasn't been used to fill in pot holes. The path appears to be a
little bit more squishy than the rest of the village, however. A rock wall
forms a barrier to the north but the trail branches and a large building can
be seen just beyond the trees to the south. The trail west takes you into
the core of the encampment.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm road (outside) 7pm (dusk) w

Players near you in Dwarven Encampment:
<PK> Jinjarak A Branching Trail in the Dwarven Encampment

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
The Dwarven Encampment Junction
Two roads appear to meet at a rough junction here. The eastern road
appears to be muddier and dirtier than normal. The northern road seems to
pass between several tents. Large clay paving stones are lined on each side
of the road, implying that in the future they will be set on the ground to
cover potholes and soggy spots. Off to the west you can hear the occasional
hammering metal.

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 404/449mv no opponent no opponent> calm road (outside) 7pm (dusk) n
n

A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm road (outside) 7pm (dusk)
A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 402/449mv no opponent no opponent> calm road (outside) 7pm (dusk) n
n

A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]
A fierce-looking kestrel flies in.
The night has begun.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm road (outside) 8pm (night)
Edge of a Rocky Path
Thick, head-sized rocks line either side of the lane, which travels
through the upper part of the encampment. To the west you can easily see
the gathering area at the exact center of the encampment, as well as the
cistern. The pathway south runs between some unmarked tents.

[Exits: south west]
A colorfully dressed dwarf is here, looking out of place.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm road (outside) 8pm (night) w

Along a Rocky Path
Thick, head-sized rocks line either side of the lane, which travels
through the upper part of the encampment. To the west you can easily see
the gathering area at the exact center of the encampment, as well as the
cistern. To the east the path curves sharply behind some large rocks.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 8pm (night) w

A Cistern
The dirt on the path has been packed rock hard by the passage of both
feet and time. In the middle of the intersection is an old cistern,
providing mostly clear water. Booze and grime can be smelled coming from
the north, while the occasional screaming animal from the south. The path
east leads itself between large rocks but off to the west a temple of sorts
can be seen.

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.
A fierce-looking kestrel flies in.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm road (outside) 8pm (night) n

Yimir's Foamy Beard
There is a subtle stench of dirty lizard that lingers beneath the stench
of dirty dwarves. New kegs have been installed along the wall, dispensing
foaming beer into waiting mugs. Along the opposite wall are rows of coffee
pots, most spewing steam. Soldiers pass in and out, drinking both beer and
coffee. Some are even mixing them in the same mug.

[Exits: south]
A dwarf is stumbling around here, looking more drunk than the average dwarf.
(White Aura) A sturdy male dwarf is cleaning the glasses and plates around the room.
A fierce-looking kestrel flies in.
Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.'
Yimir the Barkeep looks up from making coffee as you enter.
Yimir the Barkeep looks up from making coffee as you enter.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm inside (indoors) 8pm (night) n

The counter sits haphazardly in front of the wall.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm inside (indoors) 8pm (night) whe

Players near you in Dwarven Encampment:
<PK> Jinjarak Yimir's Foamy Beard

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm inside (indoors) 8pm (night) s

A Cistern
The dirt on the path has been packed rock hard by the passage of both
feet and time. In the middle of the intersection is an old cistern,
providing mostly clear water. Booze and grime can be smelled coming from
the north, while the occasional screaming animal from the south. The path
east leads itself between large rocks but off to the west a temple of sorts
can be seen.

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.
A fierce-looking kestrel flies in.
A female dwarf smiles at a fierce-looking kestrel.
A female dwarf winks at a fierce-looking kestrel.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm road (outside) 8pm (night) w

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many years. At the edge of each side of the path is an
interesting wear mark, as if something has gently dragged over it, swaying,
over a long period of time. There are slight marks of picks and shovels
still apparent along the extreme edge of the path. It has been well kept,
as there are no weeds or grass growing at all. Deep pools of shadow envelop
the sides of the path, giving it an eerie look. The wind is constantly
blowing, which adds to the strange feeling. There is a faint gurgle of some
sort of liquid on the ground, every few feet. Even the darkness cannot hide
the large building to the west. It seems as if it does not belong somehow.
To the east, you sense an open area, but it is hard to tell as it is too
dark. The path appears to continue merrily to the north.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 8pm (night) n

Along a Worn Path
You are in the middle of a path that connects the Upper Level of the
Dwarven Encampment with the core. The path has been paved with stones from
the nearby mountains though the trail is stained with mud from where the
path has been unpaved. The path itself is tilted ever so slightly to one
side, allowing water to trickle off to the side. Above you to the north are
a few pale torches while a warmer glow comes from the south.

[Exits: north south]
A female dwarf is wandering around, doing chores.
Captain Cragarum is here, pacing back and forth.
A heavyset dwarf is here, getting herself in everyone's way.
A fierce-looking kestrel flies in.
A female dwarf smiles at a fierce-looking kestrel.
A female dwarf winks at a fierce-looking kestrel.
Captain Cragarum looks at you suspiciously.
Captain Cragarum says 'You'd better keep out of trouble.'
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm road (outside) 8pm (night) n
n

Along a Worn Path
You are walking along a well-worn path to the core of the Dwarven
Encampment. This path has been lined with stones from the nearby mountains,
making it easier to walk down towards the village center. Mud from the
unpaved path to the north has been tracked in thick footprints. The path is
ever so slightly tilted to one side, allowing water to trickle off into the
collection system that runs along one edge of the path. You can head up to
the upper level of the dwarven encampment or continue south.

[Exits: south up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 8pm (night)
The path heads up the hill.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm road (outside) 8pm (night) u

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. Deep pools of shadow
envelop the sides of the path, giving it an eerie look. The wind is
constantly blowing, which adds to the strange feeling. There is a faint
gurgle of some sort of liquid on the ground, every few feet. The path
appears to continue north, and downwards into a pool of darkness. There is
a faint sound of metal on metal in the distance.

[Exits: north down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm road (outside) 8pm (night) n

Along a Worn Path
You have reached the upper level of the dwarven encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the east. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
You have come to a gradient which is gentle enough for you to descend into
the main part of the encampment to the south.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 8pm (night) n

Venturing from the path would be a muddy ordeal.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 8pm (night) whe
e

Players near you in Dwarven Encampment:
<PK> Jinjarak Along a Worn Path

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm road (outside) 8pm (night) e

Along a Worn Path
You have reached the upper level of the Dwarven Encampment. There are a
few huts up here on top of the hill, though the majority of the town lies to
the south, marked only by a few glowing lights. Even in the darkness, you
can see how diligently the dwarves are working down below you. You can hear
a faint gurgling sound every few steps, but it's too dark to make out what
it is. The path continues east and west and a hut lies to the north.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm road (outside) 8pm (night)
Along a Worn Path
You have reached the upper level of the Dwarven Encampment. There are a
few huts up here on top of the hill, though the majority of the town lies to
the south, marked only by a few glowing lights. Even in the darkness, you
can see how diligently the dwarves are working down below you. You can hear
a faint gurgling sound every few steps, but it's too dark to make out what
it is. The path continues west and north and a hut lies directly to the
south.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm road (outside) 8pm (night) n

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. Deep pools of shadow
envelop the sides of the path, giving it an eerie look. The wind is
constantly blowing, which adds to the strange feeling. There is a faint
gurgle of some sort of liquid on the ground, every few feet. The path
appears to continue north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm road (outside) 8pm (night) n
n

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. Deep pools of shadow
envelop the sides of the path, giving it an eerie look. The wind is
constantly blowing, which adds to the strange feeling. There is a faint
gurgle of some sort of liquid on the ground, every few feet. The path
appears to continue north and south. To the west, a large hut is barely
visible through the gloom.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm road (outside) 8pm (night)
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. Deep pools of shadow
envelop the sides of the path, giving it an eerie look. The wind is
constantly blowing, which adds to the strange feeling. There is a faint
gurgle of some sort of liquid on the ground, every few feet. The path
appears to continue north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares icily at you.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm road (outside) 8pm (night) n

The Northern Outskirts of the Encampment
The well travelled path has now transformed into a small animal track, as
it begins to wind its way into the wilds. To the south you believe you can
see the town of Sliivalan through the darkness. Welcoming dwarfish lamps
are glowing near what might be a gate. To the east, the lack of stars and a
breeze lead you to think that the ground begins to rise. The dirt underfoot
seems to have a hard, stony feel.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm road (outside) 8pm (night) n

It is too unstable to proceed.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm road (outside) 8pm (night) whe

Players near you in Dwarven Encampment:
<PK> Jinjarak The Northern Outskirts of the Encampment

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm road (outside) 8pm (night) e

An Old Creek Bed
What was once an animal track has now dissolved into nothing more than a
dried up creek bed. Loose rocks, dirt and other debris litter the ground at
regular intervals. The creek appears to continue to rise to the east, while
to the west, nothing can be seen through the darkness. A sharp wind
whistles past, stinging your face with unseen dust. A faint gurgling sound
can be heard from all directions.

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares icily at you.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm field (outside) 8pm (night) e
e

Rising Ground
A well-worn trail leads up a fairly steep incline to the north of here,
winding slowly around and up to the base of a mountain. Rocks, dirt, and
other loose bits of debris litter the ground in regular spaces. Sharp winds
whip up dust from the ground, stinging your face with unseen dust. It is
desolate here, the ground barren and void of any life or personality. All
that surrounds you is the enchanting coldness of darkness and solitude.
There is little trace of any regularity in the passage of travellers over
this barren rock. You can head back towards Valour to the north or head on
west toward the encampment.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm hills (outside) 8pm (night) whe

It is too unstable to proceed.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm hills (outside) 8pm (night) n

Players near you in Dwarven Encampment:
<PK> Jinjarak Rising Ground

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm hills (outside) 8pm (night) n

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.
A dwarven scout glares icily at you.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm hills (outside) 8pm (night) n

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as it tumbles. Deep
shadows make seeing difficult in any direction. The incline appears to
continue west and south.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm hills (outside) 8pm (night) whe

It is too unstable to proceed.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm hills (outside) 8pm (night)
Players near you in Dwarven Encampment:
<PK> Jinjarak Walking along a Rocky Incline

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm hills (outside) 8pm (night) w
w

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A fierce-looking kestrel flies in.
A dwarven scout glares at a fierce-looking kestrel.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm hills (outside) 8pm (night)
It is too unstable to proceed.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm hills (outside) 8pm (night) n

Walking along a Rocky Incline
The trail is about four feet at its widest point, with portions that are
less than one. A constant wind howls past your ears, making it hard to keep
your balance. A steady stream of dust and pebbles fly down the slope, from
right to left, making an incessant clattering sound as they tumble. Deep
shadows make seeing difficult in any direction. The incline appears to
continue north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm hills (outside) 8pm (night) n
n

Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm hills (outside) 8pm (night)
South Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm city (outside) 8pm (night) whe

Players near you in Valour:
<PK> Jinjarak South Gate of City of Valour

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm city (outside) 8pm (night) n
n

A centurion says 'Welcome to Valour, Jinjarak.'
A centurion steps aside and allows you to pass.
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm city (outside) 8pm (night)
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm city (outside) 8pm (night) whe

Players near you in Valour:
<PK> Jinjarak The Walk of Pride

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm city (outside) 8pm (night) n
n

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm city (outside) 8pm (night) n

The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm city (outside) 8pm (night)
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm city (outside) 8pm (night) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm city (outside) 8pm (night)
Savanti tells you 'The entirety of Thera Jinjarak. I shall find you and meet you in battle.'

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm city (outside) 8pm (night) e

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm city (outside) 8pm (night) e

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.
The bridge creaks beneath your feet.

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm city (outside) 8pm (night) e

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm city (outside) 8pm (night) e

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 409/449mv no opponent no opponent> calm city (outside) 8pm (night) e
e

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 408/449mv no opponent no opponent> calm city (outside) 8pm (night)
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm city (outside) 8pm (night) e

The gates have been opened across the path.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm city (outside) 8pm (night) n
n

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 406/449mv no opponent no opponent> calm city (outside) 8pm (night) n
n

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm city (outside) 8pm (night) whe

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 404/449mv no opponent no opponent> calm city (outside) 8pm (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm city (outside) 8pm (night) n

Players near you in Valour:
<PK> Jinjarak Bridge over the Bay of Sarich

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm city (outside) 8pm (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 402/449mv no opponent no opponent> calm city (outside) 8pm (night) n

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm city (outside) 8pm (night) e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 400/449mv no opponent no opponent> calm city (outside) 8pm (night) e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 399/449mv no opponent no opponent> calm city (outside) 8pm (night) e

The lightning has stopped.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm city (outside) 9pm (night)
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm city (outside) 9pm (night) whe

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm city (outside) 9pm (night)
Players near you in Valour:
<PK> Jinjarak The Eastern Promenade

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm city (outside) 9pm (night) repl if you accept the challengessss, what issss the delayssss

You tell Savanti 'If you accept the challengessss, what issss the delayssss.'

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm city (outside) 9pm (night) e

East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm city (outside) 9pm (night) e
e

A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm field (outside) 9pm (night) whe

Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]
A school of rainbow fish-shaped creatures drifts in the current.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm pond (outside) 9pm (night)
Players near you in River Wood:
<PK> Jinjarak Shallow Water

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm pond (outside) 9pm (night) d

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm underwater (outside) 9pm (night) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north east west]
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm underwater (outside) 9pm (night) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm underwater (outside) 9pm (night) whe

Players near you in River Wood:
<PK> Jinjarak Underwater

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm underwater (outside) 9pm (night) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm underwater (outside) 9pm (night) s
s

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm underwater (outside) 9pm (night)
Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north up down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm river (outside) 9pm (night) u

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm river (outside) 9pm (night) u

A whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: up down]
A water weird swims around you, laughing at your folly.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm river (outside) 9pm (night) whe

Players near you in River Wood:
<PK> Jinjarak A whirlpool

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm river (outside) 9pm (night) u

A whirlpool
A menacing whirlpool spinning in what seems a dance of madness and rage -
draws every living creature into it - with out any escape. The water is
deathly cold, biting your skin and pushing on our lungs as if it is trying
to crush you or suck the air right out of you. There is nothing you can do
but ponder upon your folly as you close upon your death.

[Exits: south down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm river (outside) 9pm (night) s
s

Increasing Current
Ah, this is more like what you are used to. The froth returns as the
current speeds you along your way. The acceleration going faster and faster
bringing you closer to an unknown destination. The air is clean, with a
notable saline tang to it.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm river (outside) 9pm (night) s

Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm river (outside) 9pm (night)
Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north (south)]
Kre' Qusan, the Sea Wyrm is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm river (outside) 9pm (night) op s

You open the door south of you.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm river (outside) 9pm (night) s
s

Among white caps
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: north east west]
A servant shimmers from place to place.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm river (outside) 9pm (night)
Alas, you cannot go that way.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm river (outside) 9pm (night) w
w

Cold water
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm river (outside) 9pm (night) w
w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A short-haired beaver looks around for wood.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm river (outside) 9pm (night)
A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm river (outside) 9pm (night)
Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm river (outside) 9pm (night) n
n

Stagnant water
You are in a green body of water with arms stretch to either side of you.
The odor of stagnant swamp plants persists here as small fish and frogs
swim here in abundance. This place seems very still, almost too still
for your own comfort.

[Exits: south up]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm pond (outside) 9pm (night) n

Alas, you cannot go that way.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm pond (outside) 9pm (night) u

Alas, you cannot go that way.

<1019/1019hp 456/456m 413/449mv no opponent no opponent> calm pond (outside) 9pm (night) u

A watery chute
The torrent of water suddenly surges into a downward direction as white
foaming water surrounds your every being. So violent is this collision
that bluish water tipped with white is all that you can see and the air
bubbles that are created floated lightly against your skin. This seems
more like a warning to outsiders then anything to entrap them. It is not
too late to escape this whirlpool.

[Exits: north down]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 411/449mv no opponent no opponent> calm pond (outside) 9pm (night) whe

Alas, you cannot go that way.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm pond (outside) 10pm (night) n

Players near you in River Wood:
<PK> Jinjarak A watery chute

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm pond (outside) 10pm (night) n

A glistening cascade of water
The deafening roar of waterfalls surround you. You are in an inner cave
in which dampness surrounds you. Slippery patches of moss grow on the
ground.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm pond (outside) 10pm (night) n

Entrance to a river valley
Before you stands a river valley filled with lush vegetation. You hear
the deafening roar of waterfalls as they cascade all around you.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 10pm (night) e

Hugging the coastline
You are hugging the coastline of a large body of water. The dirt upon
which you walk is very grainy. The moon's reflection wanes as the water
moves silently about in serenity.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm hills (outside) 10pm (night) e
e
e

An inlet of a Bay
The beginnings of a large body of water are evident to you as you tread a
little closer. The ripples of water make the reflection of the moon break
into a million little crystals. The serenity is unnerving to say the
least.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 10pm (night) e

The edge of the forest thins out here as it approaches the lake's border.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 10pm (night) n

The edge of the forest thins out here as it approaches the lake's border.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 10pm (night) n
n

The edge of the forest thins out here as it approaches the lake's border.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 10pm (night) n

A forest road
The forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm forest (outside) 10pm (night)
Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm forest (outside) 10pm (night) n

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm mountain (outside) 10pm (night) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm mountain (outside) 10pm (night) e
e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm mountain (outside) 10pm (night) whe

Over the edge of the limestone platform you can see forest stretching east.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm mountain (outside) 10pm (night) n

Players near you in Mystic Forest:
<PK> Jinjarak The Mountain Waste

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm mountain (outside) 10pm (night) n

A withered forest path
The surrounding area is void of all life and if there is some form it is
most likely withered. Close by you can see the beginnings and the edge of
a wide river.

[Exits: north south]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm forest (outside) 10pm (night) n

A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm field (outside) 10pm (night)
Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm field (outside) 10pm (night) e

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last, and
the moonlight glows softly on your skin, comforting you with its silver
light. The clearing stretches to the west, where the grass seems trampled
and ailing.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm forest (outside) 10pm (night) e
e
e

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm forest (outside) 10pm (night)
On the downslope
All of a sudden, the path turns steeply downwards into a foreboding copse
of pine trees, growing so close together that you cannot pass through. The
sound of wolves howling in the distance and the sudden chill of the wind
make you shiver. The only way out is back west.

[Exits: west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A tall, foreboding pine prevents you from travelling further.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm forest (outside) 10pm (night) w

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm forest (outside) 10pm (night) n
n
n

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 412/449mv no opponent no opponent> calm forest (outside) 10pm (night) n

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 410/449mv no opponent no opponent> calm forest (outside) 10pm (night) n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
south and west.

[Exits: south west]
A small pine tree stands here.
A small white bunny with floppy ears is giving you side-eye.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 409/449mv no opponent no opponent> calm forest (outside) 10pm (night) w

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 407/449mv no opponent no opponent> calm forest (outside) 10pm (night) w

Inside the cave
You are in a natural cave. Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe. The only obvious exit is east.

[Exits: east]
A small, brown-nosed bat flutters around in the darkness.
A big, brown, angry-looking bear is sleeping here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm cave (indoors) 10pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak Inside the cave

<1019/1019hp 456/456m 405/449mv no opponent no opponent> calm cave (indoors) 10pm (night) e

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 403/449mv no opponent no opponent> calm forest (outside) 10pm (night) n
n

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. Paths lead north, east
and south.

[Exits: north east south]
A small pine tree stands here.
A cute rabbit is here.
A cute rabbit is here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 402/449mv no opponent no opponent> calm forest (outside) 10pm (night) n

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The forest gradually
lightens to the east. Paths lead east, west and south.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm forest (outside) 10pm (night) whe

The dark shadows on the trees shift and flicker as you near.

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm forest (outside) 10pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak An intersection in the dense forest

<1019/1019hp 456/456m 401/449mv no opponent no opponent> calm forest (outside) 10pm (night) e
e

The forest clearing
You are in a clearing in the forest. You nearly trip over one of the many
stumps protruding from the ground. Heavy logs are stacked in a big pile.
Paths lead north, east and west.

[Exits: north east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 400/449mv no opponent no opponent> calm forest (outside) 10pm (night) e

Outside a small cabin in the forest
You are outside a small log cabin. You can see a roaring fire from
within. There is a door to the north and small paths lead west and south
through the trees.

[Exits: (north) south west]
A small pine tree stands here.
John the Lumberjack is here, looking for some trees to chop down.
The wife of the lumberjack is waiting for John to come home.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 398/449mv no opponent no opponent> calm forest (outside) 10pm (night)
The forest grows too dense here to pass east.

<1019/1019hp 456/456m 398/449mv no opponent no opponent> calm forest (outside) 10pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak Outside a small cabin in the forest

<1019/1019hp 456/456m 398/449mv no opponent no opponent> calm forest (outside) 10pm (night) w

The forest clearing
You are in a clearing in the forest. You nearly trip over one of the many
stumps protruding from the ground. Heavy logs are stacked in a big pile.
Paths lead north, east and west.

[Exits: north east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 397/449mv no opponent no opponent> calm forest (outside) 10pm (night) n
n

A small path through the light forest
You are on a small path leading through the forest. The trees here are
graceful and slender, waving gently in the night breeze. Moonlight filters
down through the branches onto the path, guiding your way. You can see
a path leading north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 395/449mv no opponent no opponent> calm forest (outside) 10pm (night) n

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 394/449mv no opponent no opponent> calm forest (outside) 10pm (night) whe

A particularly large and stumpy tree squats to your north.

<1019/1019hp 456/456m 394/449mv no opponent no opponent> calm forest (outside) 10pm (night) e

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<1019/1019hp 456/456m 394/449mv no opponent no opponent> calm forest (outside) 10pm (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 392/449mv no opponent no opponent> calm forest (outside) 10pm (night) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 390/449mv no opponent no opponent> calm forest (outside) 10pm (night) e
e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 389/449mv no opponent no opponent> calm forest (outside) 10pm (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 388/449mv no opponent no opponent> calm forest (outside) 10pm (night) whe

The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 387/449mv no opponent no opponent> calm field (outside) 10pm (night)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A refugee is here, wandering through the streets.
An avian city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 386/449mv no opponent no opponent> calm city (outside) 10pm (night)
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 385/449mv no opponent no opponent> calm city (outside) 10pm (night)
Players near you in Seringale:
<PK> Jinjarak Inside the West Gate

<1019/1019hp 456/456m 385/449mv no opponent no opponent> calm city (outside) 10pm (night) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A dwarven city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm road (outside) 11pm (night) e
e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A dwarven citizen of Seringale plods around the town.
A half-elf city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm road (outside) 11pm (night) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm road (outside) 11pm (night)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm city (outside) 11pm (night) who

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm road (outside) 11pm (night) e
e

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm road (outside) 11pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm road (outside) 11pm (night)
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm city (outside) 11pm (night) e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm city (outside) 11pm (night) e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm city (outside) 11pm (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm city (outside) 11pm (night) s

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm inside (indoors) 11pm (night) e
e

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm city (outside) 11pm (night) e
e

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm inside (indoors) 11pm (night)
The side of a building is all that lies in that direction.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm inside (indoors) 11pm (night) n

The side of a building is all that lies in that direction.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm inside (indoors) 11pm (night) e

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm city (outside) 11pm (night) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm road (outside) 11pm (night) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm road (outside) 11pm (night) e
e
e

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm city (outside) 11pm (night) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm road (outside) 11pm (night) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm road (outside) 11pm (night) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm road (outside) 11pm (night)
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm city (outside) 11pm (night)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm city (outside) 11pm (night)
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm road (outside) 11pm (night)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm road (outside) 11pm (night)
A wild boar walks in.
A large wolf walks in.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm road (outside) 11pm (night)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm road (outside) 11pm (night)
Players near you in Eastern Road:
<PK> Savanti Along the Eastern Road
<PK> Jinjarak Along the Eastern Road

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm road (outside) 11pm (night) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm road (outside) 11pm (night) tena

You prepare your resolve and stand ready for battle.

<1019/1019hp 396/456m 426/449mv no opponent no opponent> calm road (outside) 11pm (night) w
whe
sca

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 425/449mv no opponent no opponent> calm road (outside) 11pm (night)
Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<1019/1019hp 396/456m 425/449mv no opponent no opponent> calm road (outside) 11pm (night)
You scan all around.
*** Range 3 (east) ***
The caravan attendant is here, looking dejected.
*** Range 6 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
*** Range 4 (west) ***
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<1019/1019hp 396/456m 425/449mv no opponent no opponent> calm road (outside) 11pm (night) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 424/449mv no opponent no opponent> calm road (outside) 11pm (night) w
w

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 423/449mv no opponent no opponent> calm road (outside) 11pm (night) w

A wild boar walks east.
A large wolf walks east.

<1019/1019hp 396/456m 423/449mv no opponent no opponent> calm road (outside) 11pm (night) w

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 422/449mv no opponent no opponent> calm city (outside) 11pm (night) e
e

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<1019/1019hp 396/456m 421/449mv no opponent no opponent> calm city (outside) 11pm (night) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 420/449mv no opponent no opponent> calm road (outside) 11pm (night)
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<1019/1019hp 396/456m 419/449mv no opponent no opponent> calm city (outside) 11pm (night)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 418/449mv no opponent no opponent> calm city (outside) 11pm (night)
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 417/449mv no opponent no opponent> calm road (outside) 11pm (night) e
murder $$

A wild boar walks east.
A large wolf walks east.
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 416/449mv no opponent no opponent> calm road (outside) 11pm (night)
Savanti yells 'Help! I am being attacked by Jinjarak!'
Your cleave DISMEMBERS Savanti!
You execute the form, strike of the cobra!
Your charge MANGLES Savanti!
Savanti has some small wounds and bruises.

<1019/1019hp 396/456m 416/449mv shaft offensive> bloody:120 road (outside) 11pm (night)
Your cleave DISMEMBERS Savanti!
You execute the form, strike of the cobra!
Your charge MANGLES Savanti!
Your cleave DISEMBOWELS Savanti!
Your charge DISEMBOWELS Savanti!
Your tail injures Savanti.
You parry Savanti's slice.
Savanti's pierce maims you!
You parry Savanti's pierce.
You nimbly dodge a large wolf's bite with a practiced maneuver.
You manage to dodge a large wolf's bite with a lot of effort.
You nimbly dodge a wild boar's charge with a practiced maneuver.
A wild boar's charge wounds you.
Savanti has some big nasty wounds and scratches.

<966/1019hp 396/456m 416/449mv shaft offensive> bloody:120 road (outside) 11pm (night) overpower bash $$

Your muscles surge with power.
You slam into Savanti, and send him flying!
Your bash mauls Savanti.
Savanti has some big nasty wounds and scratches.

<966/1019hp 396/456m 391/449mv shaft offensive> bloody:120 road (outside) 11pm (night)
Your cleave misses Savanti.
Your tail mauls Savanti.
Savanti's slice devastates you!
Savanti's slice devastates you!
You thrust a large wolf's bite aside in a skillful parry.
You thrust a large wolf's bite aside in a skillful parry.
A wild boar's charge wounds you.
You parry a wild boar's charge.
Savanti has some big nasty wounds and scratches.

<887/1019hp 396/456m 391/449mv shaft offensive> bloody:120 road (outside) 11pm (night)
Savanti's slice maims you!
Your cleave MUTILATES Savanti!
Your charge DISEMBOWELS Savanti!
Your tail mauls Savanti.
You deflect a large wolf's bite aside in an ungraceful parry.
You nimbly dodge a large wolf's bite with a practiced maneuver.
You awkwardly parry a wild boar's charge with a loud clang.
You parry a wild boar's charge with an easy flourish.
Savanti looks pretty hurt.

<870/1019hp 401/456m 449/449mv shaft offensive> bloody:120 road (outside) 12am (midnight) overpower bash $$

Savanti looks less wobbly on his feet.
Savanti looks pretty hurt.

<870/1019hp 401/456m 449/449mv shaft offensive> bloody:120 road (outside) 12am (midnight)
Savanti has fled!
A large wolf has fled!
A large wolf walks east.
A wild boar has fled!
A wild boar walks west.

<870/1019hp 401/456m 449/449mv no opponent no opponent> bloody:120 road (outside) 12am (midnight) w

They aren't here.

<870/1019hp 401/456m 424/449mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) overpower bash $$

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 422/449mv no opponent no opponent> bloody:118 road (outside) 12am (midnight)
They aren't here.

<870/1019hp 401/456m 397/449mv no opponent no opponent> bloody:118 road (outside) 12am (midnight) sca

You scan all around.
*** Range 2 (east) ***
(Charmed) A large, ferocious wolf is here.
*** Range 5 (east) ***
The caravan attendant is here, looking dejected.
*** Range 2 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.

<870/1019hp 401/456m 397/449mv no opponent no opponent> bloody:117 road (outside) 12am (midnight) w

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 395/449mv no opponent no opponent> bloody:117 city (outside) 12am (midnight) w
w
w

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 393/449mv no opponent no opponent> bloody:116 city (outside) 12am (midnight) w
w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 391/449mv no opponent no opponent> bloody:116 road (outside) 12am (midnight) overpower bash $$

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 389/449mv no opponent no opponent> bloody:115 road (outside) 12am (midnight)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 387/449mv no opponent no opponent> bloody:115 road (outside) 12am (midnight) whe

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 385/449mv no opponent no opponent> bloody:114 city (outside) 12am (midnight)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 383/449mv no opponent no opponent> bloody:114 road (outside) 12am (midnight)
They aren't here.

<870/1019hp 401/456m 358/449mv no opponent no opponent> bloody:113 road (outside) 12am (midnight)
Players near you in Seringale:
<PK> Savanti Southeast of Market Square
<PK> Jinjarak The East Common Road

<870/1019hp 401/456m 358/449mv no opponent no opponent> bloody:113 road (outside) 12am (midnight) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 356/449mv no opponent no opponent> bloody:112 road (outside) 12am (midnight) w
w
w

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 354/449mv no opponent no opponent> bloody:112 city (outside) 12am (midnight) w
whe

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<870/1019hp 401/456m 354/449mv no opponent no opponent> bloody:111 city (outside) 12am (midnight)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<870/1019hp 401/456m 354/449mv no opponent no opponent> bloody:111 city (outside) 12am (midnight)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<870/1019hp 401/456m 354/449mv no opponent no opponent> bloody:111 city (outside) 12am (midnight)
Players near you in Seringale:
<PK> Savanti The West Common Road
<PK> Jinjarak East of Market Square

<870/1019hp 401/456m 354/449mv no opponent no opponent> bloody:110 city (outside) 12am (midnight) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 353/449mv no opponent no opponent> bloody:110 inside (indoors) 12am (midnight) w
w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 352/449mv no opponent no opponent> bloody:109 city (outside) 12am (midnight) w

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 351/449mv no opponent no opponent> bloody:109 inside (indoors) 12am (midnight) n

The side of a building is all that lies in that direction.

<870/1019hp 401/456m 351/449mv no opponent no opponent> bloody:108 inside (indoors) 12am (midnight) w
w

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 350/449mv no opponent no opponent> bloody:108 city (outside) 12am (midnight) w
w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 348/449mv no opponent no opponent> bloody:108 road (outside) 12am (midnight) w
w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 346/449mv no opponent no opponent> bloody:107 road (outside) 12am (midnight) w
w

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 344/449mv no opponent no opponent> bloody:107 city (outside) 12am (midnight) wear madness
du chaos
barr

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 342/449mv no opponent no opponent> bloody:106 road (outside) 12am (midnight) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A dwarven citizen of Seringale plods around the town.
A half-elf city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 340/449mv no opponent no opponent> bloody:106 road (outside) 12am (midnight)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
An avian city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 338/449mv no opponent no opponent> bloody:105 road (outside) 12am (midnight)
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<870/1019hp 401/456m 336/449mv no opponent no opponent> bloody:104 city (outside) 12am (midnight) w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A refugee is here, wandering through the streets.
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 334/449mv no opponent no opponent> bloody:104 city (outside) 12am (midnight)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 332/449mv no opponent no opponent> bloody:103 field (outside) 12am (midnight)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<870/1019hp 401/456m 330/449mv no opponent no opponent> bloody:120 forest (outside) 12am (midnight)
You stop wielding 'Vaelsram', the Blade of Conquerors.
You wield the blade of madness.
The blade of madness feels like a part of you!

<870/969hp 401/456m 330/449mv no opponent no opponent> bloody:119 forest (outside) 12am (midnight)
You wield a Dagger of Chaos in your off-hand.
A Dagger of Chaos feels like a part of you!

<870/969hp 401/456m 330/449mv no opponent no opponent> bloody:119 forest (outside) 12am (midnight)
You aren't fighting anyone.

<870/969hp 401/456m 330/449mv no opponent no opponent> bloody:119 forest (outside) 12am (midnight)
Players near you in Mystic Forest:
<PK> Savanti A narrow trail through the deep, dark forest
<PK> Jinjarak A trail through the light forest

<870/969hp 401/456m 330/449mv no opponent no opponent> bloody:119 forest (outside) 12am (midnight)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<870/969hp 401/456m 327/449mv no opponent no opponent> bloody:118 forest (outside) 12am (midnight) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<870/969hp 401/456m 324/449mv no opponent no opponent> bloody:118 forest (outside) 12am (midnight) w
w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.
Shargugh walks east.

<870/969hp 401/456m 321/449mv no opponent no opponent> bloody:117 forest (outside) 12am (midnight) w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A fierce-looking kestrel flies in.

<870/969hp 401/456m 318/449mv no opponent no opponent> bloody:117 forest (outside) 12am (midnight) whe

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<870/969hp 401/456m 315/449mv no opponent no opponent> bloody:116 forest (outside) 12am (midnight)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<870/969hp 401/456m 312/449mv no opponent no opponent> bloody:116 forest (outside) 12am (midnight)
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<870/969hp 401/456m 309/449mv no opponent no opponent> bloody:115 forest (outside) 12am (midnight)
Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<870/969hp 401/456m 309/449mv no opponent no opponent> bloody:115 forest (outside) 12am (midnight) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<870/969hp 401/456m 306/449mv no opponent no opponent> bloody:114 forest (outside) 12am (midnight) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<870/969hp 401/456m 303/449mv no opponent no opponent> bloody:113 forest (outside) 12am (midnight)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<870/969hp 401/456m 300/449mv no opponent no opponent> bloody:113 forest (outside) 12am (midnight) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A fierce-looking kestrel flies in.

<870/969hp 401/456m 297/449mv no opponent no opponent> bloody:112 forest (outside) 12am (midnight) n
w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<870/969hp 401/456m 294/449mv no opponent no opponent> bloody:111 forest (outside) 12am (midnight) whe

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.
A fierce-looking kestrel flies in.

<870/969hp 401/456m 291/449mv no opponent no opponent> bloody:111 forest (outside) 12am (midnight)
Players near you in Drkshtyre Wood:
<PK> Savanti The Southern Path
<PK> Jinjarak Entrance to Drkshtyre Wood

<870/969hp 401/456m 291/449mv no opponent no opponent> bloody:110 forest (outside) 12am (midnight) w
w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 393/449mv no opponent no opponent> bloody:110 forest (outside) 1am (night) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
You see 2 of a carving dagger here.
A stone outcropping with traces of ore is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 390/449mv no opponent no opponent> bloody:109 forest (outside) 1am (night) whe

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 387/449mv no opponent no opponent> bloody:109 forest (outside) 1am (night)
Players near you in Drkshtyre Wood:
<PK> Savanti The Southern Path
<PK> Jinjarak The main path in Drkshtyre Wood

<893/969hp 412/456m 387/449mv no opponent no opponent> bloody:108 forest (outside) 1am (night) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 384/449mv no opponent no opponent> bloody:108 forest (outside) 1am (night) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 381/449mv no opponent no opponent> bloody:107 forest (outside) 1am (night) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
A thick gooey ointment has oozed onto the ground here.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 378/449mv no opponent no opponent> bloody:120 forest (outside) 1am (night) s
s

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 375/449mv no opponent no opponent> bloody:119 forest (outside) 1am (night) s
s

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 372/449mv no opponent no opponent> bloody:119 forest (outside) 1am (night) s

A Path Intersection
Coming together at this point are two trails, forming a four-way junction
in the forest. In the very center is a large tree stump with several markings
carved into it. The giant oak trees seem to rise to the sky. Their dark
brown branches disseminate in all directions, reaching across the paths to
bring shade to the vast forest.

[Exits: north east south west]
You see 2 of an oozing ointment here.
(Glowing) A pristine weapon is lodged into a big stone here.
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 369/449mv no opponent no opponent> bloody:118 forest (outside) 1am (night) whe
overpower bash $$

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 366/449mv no opponent no opponent> bloody:118 forest (outside) 1am (night)
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north west]
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 363/449mv no opponent no opponent> bloody:117 forest (outside) 1am (night)
Players near you in Drkshtyre Wood:
<PK> Savanti A Mystical Trail
<PK> Jinjarak The Southern Path

<893/969hp 412/456m 363/449mv no opponent no opponent> bloody:117 forest (outside) 1am (night)
They aren't here.

<893/969hp 412/456m 338/449mv no opponent no opponent> bloody:116 forest (outside) 1am (night) scaw

That makes no sense.

<893/969hp 412/456m 338/449mv no opponent no opponent> bloody:116 forest (outside) 1am (night) scaw

I don't think much is to be achieved by that.

<893/969hp 412/456m 338/449mv no opponent no opponent> bloody:116 forest (outside) 1am (night) scaw

I don't understand that.

<893/969hp 412/456m 338/449mv no opponent no opponent> bloody:116 forest (outside) 1am (night) scaw
scaw

I don't think much is to be achieved by that.

<893/969hp 412/456m 338/449mv no opponent no opponent> bloody:115 forest (outside) 1am (night) scaw

That makes no sense.

<893/969hp 412/456m 338/449mv no opponent no opponent> bloody:115 forest (outside) 1am (night)
I don't understand that.

<893/969hp 412/456m 338/449mv no opponent no opponent> bloody:115 forest (outside) 1am (night) w
w

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 335/449mv no opponent no opponent> bloody:115 forest (outside) 1am (night) w
w
w

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 332/449mv no opponent no opponent> bloody:114 forest (outside) 1am (night) w

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 329/449mv no opponent no opponent> bloody:114 forest (outside) 1am (night)
A Small Clearing
Two paths intersect here, one leading north, and the other heading east and
west. Many of the trees have been cleared away, and evidence of past campsites
is strewn about. Sunlight trickles through the branches of the towering oak
trees and the patches of light dance upon the dusty ground as the calm winds
rustle the bright green leaves high above.

[Exits: north east west]
A glowering Defiler is here.
(White Aura) A treant guardian is here, protecting its home.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 326/449mv no opponent no opponent> bloody:113 forest (outside) 1am (night)
Thick Trees
Surrounding you in all directions except to the east, are the massive oak
trees that are seen throughout the forest. They are especially close together,
making travel through them impossible. Piles of fallen branches lay all
around you, their colors appearing darker in the shaded grounds. A breeze is
quite evident here, bringing cool air from the west.

[Exits: east]
A dragonblood stud ring is here.
An enormous lunchbox has befallen the corpse of some poor soul.
A small pine tree stands here.
A glowering Defiler is here.
The fattest of the ogres is here, ruling over all ogredom.
A fierce-looking kestrel flies in.
Rockwort the Ogre King fumes 'Someone stole my ogre gauntlets!'
Rockwort the Ogre King growls 'And my seer Lard is missing!'
Rockwort the Ogre King glares icily at you.
Rockwort the Ogre King says 'Before he disappeared, Lard said something was happening in the Sands of Sorrow.'
Rockwort the Ogre King says 'Better take a look.'

<893/969hp 412/456m 323/449mv no opponent no opponent> bloody:113 forest (outside) 1am (night)
Your passage west gets you tangled in the underbrush.

<893/969hp 412/456m 323/449mv no opponent no opponent> bloody:112 forest (outside) 1am (night) s

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north west]
A fierce-looking kestrel flies in.

<893/969hp 412/456m 320/449mv no opponent no opponent> bloody:112 forest (outside) 1am (night) w

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east west]
A fierce-looking kestrel flies in.

<893/969hp 412/456m 317/449mv no opponent no opponent> bloody:111 forest (outside) 1am (night) w
w

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east south]
A fierce-looking kestrel flies in.

<893/969hp 412/456m 314/449mv no opponent no opponent> bloody:111 forest (outside) 1am (night) s

The trees seem to shift closer to each other to prevent your passage west.

<893/969hp 412/456m 314/449mv no opponent no opponent> bloody:110 forest (outside) 1am (night) s

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north west]
A fierce-looking kestrel flies in.

<893/969hp 412/456m 311/449mv no opponent no opponent> bloody:110 forest (outside) 1am (night) s

The trees seem to shift closer to each other to prevent your passage south.

<893/969hp 412/456m 311/449mv no opponent no opponent> bloody:109 forest (outside) 1am (night) w

The trees seem to shift closer to each other to prevent your passage south.

<893/969hp 412/456m 311/449mv no opponent no opponent> bloody:109 forest (outside) 1am (night) w
w

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east west]
A fierce-looking kestrel flies in.

<893/969hp 412/456m 308/449mv no opponent no opponent> bloody:109 forest (outside) 1am (night)
A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 305/449mv no opponent no opponent> bloody:108 forest (outside) 1am (night) s
s

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east south]
A fierce-looking kestrel flies in.

<893/969hp 412/456m 302/449mv no opponent no opponent> bloody:108 forest (outside) 1am (night)
A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north west]
A fierce-looking kestrel flies in.

<893/969hp 412/456m 299/449mv no opponent no opponent> bloody:107 forest (outside) 1am (night) s

The trees seem to shift closer to each other to prevent your passage south.

<893/969hp 412/456m 299/449mv no opponent no opponent> bloody:107 forest (outside) 1am (night) w

The trees seem to shift closer to each other to prevent your passage south.

<893/969hp 412/456m 299/449mv no opponent no opponent> bloody:107 forest (outside) 1am (night) w
w

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 296/449mv no opponent no opponent> bloody:106 forest (outside) 1am (night) whe

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<893/969hp 412/456m 293/449mv no opponent no opponent> bloody:106 forest (outside) 1am (night) overpower bash $$

The trees seem to shift closer to each other to prevent your passage west.

<893/969hp 412/456m 293/449mv no opponent no opponent> bloody:105 forest (outside) 1am (night)
Players near you in Drkshtyre Wood:
<PK> Savanti A Mystical Trail
<PK> Jinjarak A Mystical Trail

<893/969hp 412/456m 293/449mv no opponent no opponent> bloody:105 forest (outside) 1am (night)
Your muscles surge with power.
Savanti yells 'Help! Jinjarak is bashing me!'
You slam into Savanti, and send him flying!
Your bash mauls Savanti.
Savanti has quite a few wounds.

<893/969hp 412/456m 268/449mv shaft offensive> bloody:120 forest (outside) 1am (night)
Your slash maims Savanti!
Your slash maims Savanti!
Your turmoil maims Savanti!
A wild boar's charge wounds you.
A quick swipe of your off-hand weapon parries a wild boar's charge aside easily.
Savanti's slice devastates you!
You manage to dodge Savanti's pierce with a lot of effort.
Savanti's slice decimates you!
Savanti has some big nasty wounds and scratches.

<817/969hp 412/456m 268/449mv shaft offensive> bloody:120 forest (outside) 1am (night) double vael
overpower hobble

You dance around a wild boar's charge and easily dodge it.
A wild boar's charge wounds you.
Your wild slash misses Savanti.
Savanti's slice devastates you!
You deflect Savanti's pierce aside in an ungraceful parry.
Savanti has some big nasty wounds and scratches.

<769/969hp 412/456m 268/449mv shaft offensive> bloody:120 forest (outside) 1am (night)
Savanti looks less wobbly on his feet.
Savanti has some big nasty wounds and scratches.

<769/969hp 412/456m 268/449mv shaft offensive> bloody:120 forest (outside) 1am (night)
A wild boar slowly disappears.
Savanti has some big nasty wounds and scratches.

<769/969hp 412/456m 268/449mv shaft offensive> bloody:120 forest (outside) 1am (night)
Savanti has fled!

<769/969hp 412/456m 268/449mv no opponent no opponent> bloody:120 forest (outside) 1am (night)
You stop wielding the blade of madness.
You stop wielding a Dagger of Chaos.
You wield 'Vaelsram', the Blade of Conquerors.
'Vaelsram', the Blade of Conquerors feels like a part of you!
You tighten your grip around 'Vaelsram', the Blade of Conquerors.

<769/1019hp 412/456m 268/449mv no opponent no opponent> bloody:120 forest (outside) 1am (night)
You aren't fighting anyone.

<769/1019hp 412/456m 243/449mv no opponent no opponent> bloody:119 forest (outside) 1am (night) murder $$

They aren't here.

<769/1019hp 412/456m 243/449mv no opponent no opponent> bloody:119 forest (outside) 1am (night) sca

You scan all around.
*** Range 1 (south) ***
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.

<769/1019hp 412/456m 243/449mv no opponent no opponent> bloody:118 forest (outside) 1am (night) murder $$

They aren't here.

<769/1019hp 412/456m 243/449mv no opponent no opponent> bloody:118 forest (outside) 1am (night) s
murder $$

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north south]
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<769/1019hp 412/456m 240/449mv no opponent no opponent> bloody:117 forest (outside) 1am (night)
They aren't here.

<769/1019hp 412/456m 240/449mv no opponent no opponent> bloody:117 forest (outside) 1am (night) murder $$

They aren't here.

<769/1019hp 412/456m 240/449mv no opponent no opponent> bloody:116 forest (outside) 1am (night) murder $$

They aren't here.

<769/1019hp 412/456m 240/449mv no opponent no opponent> bloody:115 forest (outside) 1am (night) sca

You scan all around.

<769/1019hp 412/456m 240/449mv no opponent no opponent> bloody:115 forest (outside) 1am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti A Mystical Trail
<PK> Jinjarak A Mystical Trail

<769/1019hp 412/456m 240/449mv no opponent no opponent> bloody:114 forest (outside) 1am (night) s

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north south]
A fierce-looking kestrel flies in.

<769/1019hp 412/456m 237/449mv no opponent no opponent> bloody:114 forest (outside) 1am (night) s

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north east west]
A fierce-looking kestrel flies in.

<769/1019hp 412/456m 234/449mv no opponent no opponent> bloody:113 forest (outside) 1am (night) w

A Beautiful Garden
A truly extraordinary display of plants is all around you. Flowers sway
from their stems in visual harmony in every color of the spectrum. A patch
of tall red roses in one corner seems to symbolize nature's perfection, each
one with bountiful beauty and life. The air carries the divine scent across
the small clearing. Residing to the west is a well-built log cabin. A
stone path leads down the middle of the garden to the structure's entrance.
The sound of waves rushing onto shore can be heard nearby.

[Exits: east (west)]
A fierce-looking kestrel flies in.
You have discovered a beautiful garden.

<769/1019hp 412/456m 232/449mv no opponent no opponent> bloody:112 field (outside) 1am (night) sca

You scan all around.

<769/1019hp 412/456m 232/449mv no opponent no opponent> bloody:112 field (outside) 1am (night) e

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north east west]
A fierce-looking kestrel flies in.

<769/1019hp 412/456m 230/449mv no opponent no opponent> bloody:112 forest (outside) 1am (night) e

A Dwindling Descent
The trail here is thin, permeating a feeling of perpetual unease.
Confounding the unwelcome feeling is the presence of powerful magic somewhere nearby.

[Exits: south west]
A fierce-looking kestrel flies in.

<769/1019hp 412/456m 227/449mv no opponent no opponent> bloody:111 forest (outside) 1am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti A Mystical Trail
<PK> Jinjarak A Dwindling Descent

<769/1019hp 412/456m 227/449mv no opponent no opponent> bloody:111 forest (outside) 1am (night) w

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north east west]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 329/449mv no opponent no opponent> bloody:109 forest (outside) 2am (night) n
n

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north south]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 326/449mv no opponent no opponent> bloody:109 forest (outside) 2am (night) sca

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north south]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 323/449mv no opponent no opponent> bloody:108 forest (outside) 2am (night)
You scan all around.

<791/1019hp 419/456m 323/449mv no opponent no opponent> bloody:108 forest (outside) 2am (night) n

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east south]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 320/449mv no opponent no opponent> bloody:107 forest (outside) 2am (night) n

The trees seem to shift closer to each other to prevent your passage north.

<791/1019hp 419/456m 320/449mv no opponent no opponent> bloody:106 forest (outside) 2am (night) e
e

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 317/449mv no opponent no opponent> bloody:106 forest (outside) 2am (night) whe

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north west]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 314/449mv no opponent no opponent> bloody:106 forest (outside) 2am (night) sca

Players near you in Drkshtyre Wood:
<PK> Savanti A Mystical Trail
<PK> Jinjarak A Mystical Trail

<791/1019hp 419/456m 314/449mv no opponent no opponent> bloody:105 forest (outside) 2am (night) n

You scan all around.

<791/1019hp 419/456m 314/449mv no opponent no opponent> bloody:105 forest (outside) 2am (night) n

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east south]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 311/449mv no opponent no opponent> bloody:105 forest (outside) 2am (night)
The trees seem to shift closer to each other to prevent your passage north.

<791/1019hp 419/456m 311/449mv no opponent no opponent> bloody:104 forest (outside) 2am (night) e
e

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 308/449mv no opponent no opponent> bloody:104 forest (outside) 2am (night) e
e

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east west]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 305/449mv no opponent no opponent> bloody:103 forest (outside) 2am (night) murder $$

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north west]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 302/449mv no opponent no opponent> bloody:103 forest (outside) 2am (night)
The trees seem to shift closer to each other to prevent your passage east.

<791/1019hp 419/456m 302/449mv no opponent no opponent> bloody:102 forest (outside) 2am (night)
They aren't here.

<791/1019hp 419/456m 302/449mv no opponent no opponent> bloody:102 forest (outside) 2am (night) scan
scan

You scan all around.

<791/1019hp 419/456m 302/449mv no opponent no opponent> bloody:101 forest (outside) 2am (night) scan

You scan all around.

<791/1019hp 419/456m 302/449mv no opponent no opponent> bloody:101 forest (outside) 2am (night) whe

You scan all around.

<791/1019hp 419/456m 302/449mv no opponent no opponent> bloody:101 forest (outside) 2am (night)
Players near you in Drkshtyre Wood:
<PK> Savanti Thick Trees
<PK> Jinjarak A Mystical Trail

<791/1019hp 419/456m 302/449mv no opponent no opponent> bloody:101 forest (outside) 2am (night) n

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east south]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 299/449mv no opponent no opponent> bloody:100 forest (outside) 2am (night) n

The trees seem to shift closer to each other to prevent your passage north.

<791/1019hp 419/456m 299/449mv no opponent no opponent> bloody:99 forest (outside) 2am (night) e

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: east west]
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 296/449mv no opponent no opponent> bloody:99 forest (outside) 2am (night) e
e
e

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north west]
A glowering Defiler is here.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 293/449mv no opponent no opponent> bloody:99 forest (outside) 2am (night) whe

The trees seem to shift closer to each other to prevent your passage east.

<791/1019hp 419/456m 293/449mv no opponent no opponent> bloody:98 forest (outside) 2am (night)
The trees seem to shift closer to each other to prevent your passage east.

<791/1019hp 419/456m 293/449mv no opponent no opponent> bloody:98 forest (outside) 2am (night) n

Players near you in Drkshtyre Wood:
<PK> Savanti A Mystical Trail
<PK> Jinjarak A Mystical Trail

<791/1019hp 419/456m 293/449mv no opponent no opponent> bloody:98 forest (outside) 2am (night) n
n

Thick Trees
Surrounding you in all directions except to the east, are the massive oak
trees that are seen throughout the forest. They are especially close together,
making travel through them impossible. Piles of fallen branches lay all
around you, their colors appearing darker in the shaded grounds. A breeze is
quite evident here, bringing cool air from the west.

[Exits: east]
A dragonblood stud ring is here.
An enormous lunchbox has befallen the corpse of some poor soul.
A small pine tree stands here.
The fattest of the ogres is here, ruling over all ogredom.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 290/449mv no opponent no opponent> bloody:97 forest (outside) 2am (night)
A massive fallen oak prevents passage north.

<791/1019hp 419/456m 290/449mv no opponent no opponent> bloody:97 forest (outside) 2am (night)
A massive fallen oak prevents passage north.

<791/1019hp 419/456m 290/449mv no opponent no opponent> bloody:97 forest (outside) 2am (night) e

A Small Clearing
Two paths intersect here, one leading north, and the other heading east and
west. Many of the trees have been cleared away, and evidence of past campsites
is strewn about. Sunlight trickles through the branches of the towering oak
trees and the patches of light dance upon the dusty ground as the calm winds
rustle the bright green leaves high above.

[Exits: north east west]
(White Aura) A treant guardian is here, protecting its home.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 287/449mv no opponent no opponent> bloody:96 forest (outside) 2am (night) e

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 284/449mv no opponent no opponent> bloody:96 forest (outside) 2am (night) murder $$

They aren't here.

<791/1019hp 419/456m 284/449mv no opponent no opponent> bloody:95 forest (outside) 2am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti A Mystical Trail
<PK> Jinjarak The Southern Path

<791/1019hp 419/456m 284/449mv no opponent no opponent> bloody:95 forest (outside) 2am (night) w

A Small Clearing
Two paths intersect here, one leading north, and the other heading east and
west. Many of the trees have been cleared away, and evidence of past campsites
is strewn about. Sunlight trickles through the branches of the towering oak
trees and the patches of light dance upon the dusty ground as the calm winds
rustle the bright green leaves high above.

[Exits: north east west]
(White Aura) A treant guardian is here, protecting its home.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 281/449mv no opponent no opponent> bloody:95 forest (outside) 2am (night) w

Thick Trees
Surrounding you in all directions except to the east, are the massive oak
trees that are seen throughout the forest. They are especially close together,
making travel through them impossible. Piles of fallen branches lay all
around you, their colors appearing darker in the shaded grounds. A breeze is
quite evident here, bringing cool air from the west.

[Exits: east]
A dragonblood stud ring is here.
An enormous lunchbox has befallen the corpse of some poor soul.
A small pine tree stands here.
The fattest of the ogres is here, ruling over all ogredom.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 278/449mv no opponent no opponent> bloody:94 forest (outside) 2am (night) w

Your passage west gets you tangled in the underbrush.

<791/1019hp 419/456m 278/449mv no opponent no opponent> bloody:93 forest (outside) 2am (night) s
s

A Mystical Trail
A strange force can be felt as you travel this path deep in the woods.
Everything is ominously quiet. The occasional crisp zephyr breaks the
silence, grasping at the leaves and branches of the surrounding forest. Trees
in the distance appear to shift form, yet a second glance reveals nothing out
of the ordinary. Equally disturbing are images of small gems that appear in
the dirt trail you walk on, only to vanish a moment later without a trace.

[Exits: north west]
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A glowering Defiler is here.
A fierce-looking kestrel flies in.

<791/1019hp 419/456m 275/449mv no opponent no opponent> bloody:120 forest (outside) 2am (night) s
murder $$

You dart for a gem glinting in the earth at the side of the path, but it vanishes.

<791/1019hp 419/456m 275/449mv no opponent no opponent> bloody:119 forest (outside) 2am (night)
You dart for a gem glinting in the earth at the side of the path, but it vanishes.

<791/1019hp 419/456m 275/449mv no opponent no opponent> bloody:119 forest (outside) 2am (night)
Savanti yells 'Help! I am being attacked by Jinjarak!'
Your cleave MUTILATES Savanti!
Savanti has some big nasty wounds and scratches.

<791/1019hp 419/456m 275/449mv segment two_handed> bloody:120 forest (outside) 2am (night)
Savanti stabs at you with an arrow at point blank range.
You block Savanti's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Savanti!
Your cleave DISMEMBERS Savanti!
Your charge MUTILATES Savanti!
Your cleave DISEMBOWELS Savanti!
Savanti's divine power DISMEMBERS you!
You can feel 'Summersong', the Divine Ceremonial Bow dig into your body.
Savanti's wrath scratches you.
A bear roars as he comes to Savanti's defense!
You block a large grizzly bear's attack and attempt to strike at the brief opening.
Your riposte MANGLES a large grizzly bear!
You dodge a large grizzly bear's claw.
Savanti is in awful condition.

<727/1019hp 419/456m 275/449mv segment two_handed> bloody:120 forest (outside) 2am (night) overpower hobble

Savanti has fled!
Savanti takes a last shot at you as he attempts a getaway.
Savanti's parting shot DISMEMBERS you!
A large grizzly bear has fled!
A large grizzly bear walks north.

<673/1019hp 419/456m 275/449mv no opponent no opponent> bloody:120 forest (outside) 2am (night)
You aren't fighting anyone.

<673/1019hp 419/456m 250/449mv no opponent no opponent> bloody:119 forest (outside) 2am (night) overpower bash $$

They aren't here.

<673/1019hp 419/456m 225/449mv no opponent no opponent> bloody:119 forest (outside) 2am (night) sca

You scan all around.
*** Range 1 (north) ***
(Charmed) A large, menacing grizzly is here.
The fattest of the ogres is here, ruling over all ogredom.

<673/1019hp 419/456m 225/449mv no opponent no opponent> bloody:118 forest (outside) 2am (night) overpower bash $$

They aren't here.

<673/1019hp 419/456m 200/449mv no opponent no opponent> bloody:118 forest (outside) 2am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti Thick Trees
<PK> Jinjarak A Mystical Trail

<673/1019hp 419/456m 200/449mv no opponent no opponent> bloody:117 forest (outside) 2am (night) n

Thick Trees
Surrounding you in all directions except to the east, are the massive oak
trees that are seen throughout the forest. They are especially close together,
making travel through them impossible. Piles of fallen branches lay all
around you, their colors appearing darker in the shaded grounds. A breeze is
quite evident here, bringing cool air from the west.

[Exits: east]
A dragonblood stud ring is here.
An enormous lunchbox has befallen the corpse of some poor soul.
A small pine tree stands here.
The fattest of the ogres is here, ruling over all ogredom.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 197/449mv no opponent no opponent> bloody:116 forest (outside) 2am (night) e
e

A Small Clearing
Two paths intersect here, one leading north, and the other heading east and
west. Many of the trees have been cleared away, and evidence of past campsites
is strewn about. Sunlight trickles through the branches of the towering oak
trees and the patches of light dance upon the dusty ground as the calm winds
rustle the bright green leaves high above.

[Exits: north east west]
(White Aura) A treant guardian is here, protecting its home.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 194/449mv no opponent no opponent> bloody:116 forest (outside) 2am (night)
The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 191/449mv no opponent no opponent> bloody:115 forest (outside) 2am (night) overpower bash $$

They aren't here.

<673/1019hp 419/456m 166/449mv no opponent no opponent> bloody:115 forest (outside) 2am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti The backtrail
<PK> Jinjarak The Southern Path

<673/1019hp 419/456m 166/449mv no opponent no opponent> bloody:114 forest (outside) 2am (night) e

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 163/449mv no opponent no opponent> bloody:114 forest (outside) 2am (night) e

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 160/449mv no opponent no opponent> bloody:113 forest (outside) 2am (night) n

The bushes here are lined with tiny, jewel-like red berries.

<673/1019hp 419/456m 160/449mv no opponent no opponent> bloody:113 forest (outside) 2am (night) e

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north west]
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 157/449mv no opponent no opponent> bloody:112 forest (outside) 2am (night) e

The bushes here are covered with tiny, jewel-like red berries.

<673/1019hp 419/456m 157/449mv no opponent no opponent> bloody:112 forest (outside) 2am (night) n

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 154/449mv no opponent no opponent> bloody:112 forest (outside) 2am (night) n
n
n

A Path Intersection
Coming together at this point are two trails, forming a four-way junction
in the forest. In the very center is a large tree stump with several markings
carved into it. The giant oak trees seem to rise to the sky. Their dark
brown branches disseminate in all directions, reaching across the paths to
bring shade to the vast forest.

[Exits: north east south west]
You see 2 of an oozing ointment here.
(Glowing) A pristine weapon is lodged into a big stone here.
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
An ogre stands here waiting to bash your face in.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 151/449mv no opponent no opponent> bloody:111 forest (outside) 2am (night) n
n
n

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A crystal ooze sloshes about.
A treant elder is here, trying to teach you the ways of nature.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 148/449mv no opponent no opponent> bloody:111 forest (outside) 2am (night) whe

The Southern Path
This wide trail is half grown over with grass and weeds, yet remains obvious
to the traveler with a skilled eye. A thick set of bushes lines the path on
either side, many decorated with small red berries. Ever present are the
sounds of cracking branches and shifting leaves.

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 145/449mv no opponent no opponent> bloody:110 forest (outside) 2am (night) overpower bash $$

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
A thick gooey ointment has oozed onto the ground here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<673/1019hp 419/456m 142/449mv no opponent no opponent> bloody:110 forest (outside) 2am (night)
Large pearly border stones mark the edge of the forest path.

<673/1019hp 419/456m 142/449mv no opponent no opponent> bloody:109 forest (outside) 2am (night)
Large pearly border stones mark the edge of the forest path.

<673/1019hp 419/456m 142/449mv no opponent no opponent> bloody:109 forest (outside) 2am (night)
Players near you in Drkshtyre Wood:
<PK> Savanti The innermost thickets
<PK> Jinjarak The main path in Drkshtyre Wood

<697/1019hp 426/456m 247/449mv no opponent no opponent> bloody:109 forest (outside) 3am (night) whe

They aren't here.

<697/1019hp 426/456m 222/449mv no opponent no opponent> bloody:108 forest (outside) 3am (night)
Players near you in Drkshtyre Wood:
<PK> Savanti A thin trail
<PK> Jinjarak The main path in Drkshtyre Wood

<697/1019hp 426/456m 222/449mv no opponent no opponent> bloody:108 forest (outside) 3am (night) overpower bash $$

They aren't here.

<697/1019hp 426/456m 197/449mv no opponent no opponent> bloody:108 forest (outside) 3am (night) overpower bash $$

They aren't here.

<697/1019hp 426/456m 172/449mv no opponent no opponent> bloody:107 forest (outside) 3am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti A thin trail
<PK> Jinjarak The main path in Drkshtyre Wood

<697/1019hp 426/456m 172/449mv no opponent no opponent> bloody:106 forest (outside) 3am (night) overpower bash $$

They aren't here.

<697/1019hp 426/456m 147/449mv no opponent no opponent> bloody:106 forest (outside) 3am (night) overpower bash $$

They aren't here.

<697/1019hp 426/456m 122/449mv no opponent no opponent> bloody:106 forest (outside) 3am (night) overpower bash $$

They aren't here.

<697/1019hp 426/456m 97/449mv no opponent no opponent> bloody:106 forest (outside) 3am (night) overpower bash $$

They aren't here.

<697/1019hp 426/456m 72/449mv no opponent no opponent> bloody:105 forest (outside) 3am (night) overpower bash $$

They aren't here.

<697/1019hp 426/456m 47/449mv no opponent no opponent> bloody:105 forest (outside) 3am (night) overpower bash $$

They aren't here.

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:105 forest (outside) 3am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti The Southern Path
<PK> Jinjarak The main path in Drkshtyre Wood

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:104 forest (outside) 3am (night) whe

A large grizzly bear walks in.
Players near you in Drkshtyre Wood:
<PK> Savanti The main path in Drkshtyre Wood
<PK> Jinjarak The main path in Drkshtyre Wood

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:103 forest (outside) 3am (night) overpower bash $$

You're too tired to overpower.

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:103 forest (outside) 3am (night) overpower bash $$

You're too tired to overpower.

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:103 forest (outside) 3am (night) overpower bash $$

A large grizzly bear walks west.
You're too tired to overpower.

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:103 forest (outside) 3am (night) overpower bash $$

You're too tired to overpower.

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:102 forest (outside) 3am (night) overpower bash $$
overpower bash $$

You're too tired to overpower.

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:102 forest (outside) 3am (night)
You're too tired to overpower.

<697/1019hp 426/456m 22/449mv no opponent no opponent> bloody:102 forest (outside) 3am (night) e
e

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<697/1019hp 426/456m 19/449mv no opponent no opponent> bloody:101 forest (outside) 3am (night) e

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<697/1019hp 426/456m 16/449mv no opponent no opponent> bloody:101 forest (outside) 3am (night) whe

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<697/1019hp 426/456m 13/449mv no opponent no opponent> bloody:100 forest (outside) 3am (night) w

Players near you in Drkshtyre Wood:
<PK> Savanti A large wooded path
<PK> Jinjarak The main path in Drkshtyre Wood

<697/1019hp 426/456m 13/449mv no opponent no opponent> bloody:100 forest (outside) 3am (night) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<697/1019hp 426/456m 10/449mv no opponent no opponent> bloody:100 forest (outside) 3am (night) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<697/1019hp 426/456m 7/449mv no opponent no opponent> bloody:99 forest (outside) 3am (night) whe

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
A thick gooey ointment has oozed onto the ground here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<697/1019hp 426/456m 4/449mv no opponent no opponent> bloody:99 forest (outside) 3am (night) w
w

Players near you in Drkshtyre Wood:
<PK> Savanti A large wooded path
<PK> Jinjarak The main path in Drkshtyre Wood

<697/1019hp 426/456m 4/449mv no opponent no opponent> bloody:98 forest (outside) 3am (night) w

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:98 forest (outside) 3am (night)
You are too exhausted.

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:97 forest (outside) 3am (night)
You are too exhausted.

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:97 forest (outside) 3am (night) overpower bash $$

You're too tired to overpower.

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:97 forest (outside) 3am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti A long bridge
<PK> Jinjarak In Drkshtyre Wood

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:96 forest (outside) 3am (night) murder $$

They aren't here.

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:95 forest (outside) 3am (night) whe

Players near you in Drkshtyre Wood:
<PK> Savanti In the Water
<PK> Jinjarak In Drkshtyre Wood

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:94 forest (outside) 3am (night) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:93 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 93% mana 0% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:88 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 93% mana 0% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:86 forest (outside) 3am (night) r

You wake up and start resting.

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:85 forest (outside) 3am (night) whe

Players near you in Drkshtyre Wood:
<PK> Jinjarak In Drkshtyre Wood

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:85 forest (outside) 3am (night) sl

You go to sleep.

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:84 forest (outside) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:16m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 697/1019 |
| Sex: Female Class: Warrior Mana: 426/456 |
| Size: medium Alignment: Neutral Move: 1/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :17m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5049 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
Skill: devote : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
: lasts for 14 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:83 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 93% mana 0% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:81 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 93% mana 0% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:80 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 93% mana 0% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:79 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 93% mana 0% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:78 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 93% mana 0% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:77 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 93% mana 0% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:76 forest (outside) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:16m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 697/1019 |
| Sex: Female Class: Warrior Mana: 426/456 |
| Size: medium Alignment: Neutral Move: 1/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :17m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5049 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
Skill: devote : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
: lasts for 14 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<697/1019hp 426/456m 1/449mv no opponent no opponent> bloody:76 forest (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 74% hp 100% mana 27% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<763/1019hp 456/456m 123/449mv no opponent no opponent> bloody:74 forest (outside) 4am (night) wa
w

You wake and stand up.

<763/1019hp 456/456m 123/449mv no opponent no opponent> bloody:73 forest (outside) 4am (night) w

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A carving dagger lies on the ground.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 120/449mv no opponent no opponent> bloody:73 forest (outside) 4am (night)
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north east up]
A giant spider is here, waiting to suck your blood.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A giant spider is here, waiting to suck your blood.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 117/449mv no opponent no opponent> bloody:73 forest (outside) 4am (night) n

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A treant sibling is here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 114/449mv no opponent no opponent> bloody:72 forest (outside) 4am (night) n
n

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 111/449mv no opponent no opponent> bloody:71 forest (outside) 4am (night) n

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 108/449mv no opponent no opponent> bloody:71 forest (outside) 4am (night) whe

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: north south]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 105/449mv no opponent no opponent> bloody:70 forest (outside) 4am (night)
Players near you in Drkshtyre Wood:
<PK> Jinjarak A large wooded path

<763/1019hp 456/456m 105/449mv no opponent no opponent> bloody:70 forest (outside) 4am (night) n

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east south]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 102/449mv no opponent no opponent> bloody:69 forest (outside) 4am (night) n

You collide into the embrace of several trees of living gold.

<763/1019hp 456/456m 102/449mv no opponent no opponent> bloody:69 forest (outside) 4am (night) e

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east west]
A long bladed pole with a curved axe at its tip lies here.
A pyromaniac is here, burning up the forest.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 99/449mv no opponent no opponent> bloody:69 forest (outside) 4am (night) n
n
n

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east south]
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 96/449mv no opponent no opponent> bloody:68 forest (outside) 4am (night)
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 93/449mv no opponent no opponent> bloody:68 forest (outside) 4am (night) w

You run blindly into a faceful of nettles.

<763/1019hp 456/456m 93/449mv no opponent no opponent> bloody:67 forest (outside) 4am (night) w
w

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh! You see a poorly carved totem pole here, the faces freshly
carved.

[Exits: east west]
A small boy is here, carving trees into totem poles.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 90/449mv no opponent no opponent> bloody:67 forest (outside) 4am (night) w
w
w

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: east west]
A chef is here, looking to cook a nasty meal for you.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 87/449mv no opponent no opponent> bloody:66 forest (outside) 4am (night) w

A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]
A scaly serpent is here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 85/449mv no opponent no opponent> bloody:66 road (outside) 4am (night)
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]
A scaly serpent is here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 83/449mv no opponent no opponent> bloody:65 road (outside) 4am (night)
The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

<763/1019hp 456/456m 83/449mv no opponent no opponent> bloody:65 road (outside) 4am (night)
The toll troll says 'No pass. Toll first.'
The toll troll grizzles his teeth and looks mean.
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: east west]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 81/449mv no opponent no opponent> bloody:65 road (outside) 4am (night)
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.

[Exits: north east]
A gruff-looking billy goat stands here looking hungry.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 79/449mv no opponent no opponent> bloody:64 road (outside) 4am (night) n
w

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: south west]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 76/449mv no opponent no opponent> bloody:64 river (outside) 4am (night)
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 72/449mv no opponent no opponent> bloody:63 river (outside) 4am (night) n
w

You can't climb the sheer rock face that marks the river's boundaries.

<763/1019hp 456/456m 72/449mv no opponent no opponent> bloody:63 river (outside) 4am (night) w

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 68/449mv no opponent no opponent> bloody:62 river (outside) 4am (night) w
w

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 64/449mv no opponent no opponent> bloody:62 river (outside) 4am (night) whe

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north east]
A scaly serpent is here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 60/449mv no opponent no opponent> bloody:61 river (outside) 4am (night)
You can't climb the sheer rock face that marks the river's boundaries.

<763/1019hp 456/456m 60/449mv no opponent no opponent> bloody:61 river (outside) 4am (night)
Players near you in Drkshtyre Wood:
<PK> Jinjarak In the Water

<763/1019hp 456/456m 60/449mv no opponent no opponent> bloody:61 river (outside) 4am (night) n
n

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north south]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 56/449mv no opponent no opponent> bloody:60 river (outside) 4am (night) n

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: north south]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 52/449mv no opponent no opponent> bloody:60 river (outside) 4am (night) w

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: south west]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 48/449mv no opponent no opponent> bloody:59 river (outside) 4am (night) w

In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.

[Exits: east west]
A scaly serpent is here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 44/449mv no opponent no opponent> bloody:59 river (outside) 4am (night) w
w

A Stasis
The river pools off into a small, hauntingly still cove here. Actually,
all movement seems to be extremely lagged and labored at just this point, as
if some mage had placed a spell here for some reason.

[Exits: east west]
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 40/449mv no opponent no opponent> bloody:58 river (outside) 4am (night) whe

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A fierce-looking kestrel flies in.

<763/1019hp 456/456m 37/449mv no opponent no opponent> bloody:58 field (outside) 4am (night)
Alas, you cannot go that way.

<763/1019hp 456/456m 37/449mv no opponent no opponent> bloody:57 field (outside) 4am (night)
Players near you in Standing Fortress:
<PK> Jinjarak A Rocky Shore

<763/1019hp 456/456m 37/449mv no opponent no opponent> bloody:57 field (outside) 4am (night) track

You try inspecting the ground for some tracks.

<763/1019hp 456/456m 37/449mv no opponent no opponent> bloody:55 field (outside) 4am (night) sl

Tracks made by elven lead through from A Stasis, continuing south. (less than a minute old)

<763/1019hp 456/456m 35/449mv no opponent no opponent> bloody:54 field (outside) 4am (night)
You go to sleep.

<763/1019hp 456/456m 35/449mv no opponent no opponent> bloody:54 field (outside) 4am (night) gr

Jinjarak's group:
[50 War] Jinjarak 74% hp 100% mana 7% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<763/1019hp 456/456m 35/449mv no opponent no opponent> bloody:50 field (outside) 4am (night) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<763/1019hp 456/456m 35/449mv no opponent no opponent> bloody:50 field (outside) 4am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:17m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 763/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 35/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :17m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5049 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
Skill: devote : lasts for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
: lasts for 13 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<763/1019hp 456/456m 35/449mv no opponent no opponent> bloody:49 field (outside) 4am (night) gr

Jinjarak's group:
[50 War] Jinjarak 74% hp 100% mana 7% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<763/1019hp 456/456m 35/449mv no opponent no opponent> bloody:47 field (outside) 4am (night) gr

Jinjarak's group:
[50 War] Jinjarak 74% hp 100% mana 7% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<763/1019hp 456/456m 35/449mv no opponent no opponent> bloody:44 field (outside) 4am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:17m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 763/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 35/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :17m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5049 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
Skill: devote : lasts for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
: lasts for 13 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<763/1019hp 456/456m 35/449mv no opponent no opponent> bloody:44 field (outside) 4am (night)
Your warcry wears off.

<859/1019hp 456/456m 157/449mv no opponent no opponent> bloody:43 field (outside) 5am (dawn) wa

You wake and stand up.

<859/1019hp 456/456m 157/449mv no opponent no opponent> bloody:42 field (outside) 5am (dawn) war

You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<859/1019hp 426/456m 157/449mv no opponent no opponent> bloody:42 field (outside) 5am (dawn) s
s
s

A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.

[Exits: north south]
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 155/449mv no opponent no opponent> bloody:38 field (outside) 5am (dawn)
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues to the north, and it looks possible to scramble
up the rocks to the ledge above you.

[Exits: north up]
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 153/449mv no opponent no opponent> bloody:38 field (outside) 5am (dawn)
Alas, you cannot go that way.

<859/1019hp 426/456m 153/449mv no opponent no opponent> bloody:37 field (outside) 5am (dawn) w

Alas, you cannot go that way.

<859/1019hp 426/456m 153/449mv no opponent no opponent> bloody:37 field (outside) 5am (dawn) u

Upon A Rock Ledge
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind down and around the cliff and appear again below.
To the south can be seen a lighthouse, and to the east lies a dock with many
building set upon it. Demea bay lies to the north.

[Exits: north west down]
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 149/449mv no opponent no opponent> bloody:37 mountain (outside) 5am (dawn) s

Alas, you cannot go that way.

<859/1019hp 426/456m 149/449mv no opponent no opponent> bloody:36 mountain (outside) 5am (dawn) s

Alas, you cannot go that way.

<859/1019hp 426/456m 149/449mv no opponent no opponent> bloody:36 mountain (outside) 5am (dawn) w

A Rock Plateau
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the south and west can be seen a lighthouse, and, to the east lies a dock
with many building set upon it. The steps continue up and around to the east,
and down to the south.

[Exits: east south]
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 143/449mv no opponent no opponent> bloody:35 mountain (outside) 5am (dawn) s

A Granite Rockface
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
Demea Bay lies to the north and far to the northwest the Dragon Sea. To the
south and west can be seen a lighthouse. The steps continue up and around to
the north, and down toward the east.

[Exits: north east]
A hardworking deckhand stands here.
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 137/449mv no opponent no opponent> bloody:35 mountain (outside) 5am (dawn) e

Before A Rock Cliff
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the east lies a dock with many buildings set upon it. To the south can be
seen an overgrown path.

[Exits: south west]
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 133/449mv no opponent no opponent> bloody:34 field (outside) 5am (dawn) s

An Overgrown Path
A rarely used path covered with loose moss and debris from the cliffs above.
A high cliff face stands just to the west, large rocks jut out at various places,
it may be possible to climb. The land slants steeply toward the cliffs base,
more shallowly to the east. A small path, shaded by the cliff, leads northward.

[Exits: north east]
A hardworking deckhand stands here.
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 131/449mv no opponent no opponent> bloody:33 field (outside) 5am (dawn) s
s

Alas, you cannot go that way.

<859/1019hp 426/456m 131/449mv no opponent no opponent> bloody:33 field (outside) 5am (dawn) whe

Alas, you cannot go that way.

<859/1019hp 426/456m 131/449mv no opponent no opponent> bloody:32 field (outside) 5am (dawn) e

Players near you in Demea:
<PK> Jinjarak An Overgrown Path

<859/1019hp 426/456m 131/449mv no opponent no opponent> bloody:32 field (outside) 5am (dawn) e

An Overgrown Path
A rarely used path covered with loose moss and debris from the cliffs above.
To the west can be seen a high cliff face, large rocks jut out at various
places, it may be possible to climb. The land slants slightly upward toward
the cliff, with a steeper slope at its base

[Exits: east west]
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 129/449mv no opponent no opponent> bloody:32 field (outside) 5am (dawn)
On A Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: north south west]
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 127/449mv no opponent no opponent> bloody:31 city (outside) 5am (dawn) s

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: north east west]
A fierce-looking kestrel flies in.

<859/1019hp 426/456m 125/449mv no opponent no opponent> bloody:30 city (outside) 5am (dawn) track

You try inspecting the ground for some tracks.

<859/1019hp 426/456m 125/449mv no opponent no opponent> bloody:29 city (outside) 5am (dawn)
Tracks made by elven lead through from On A Dock, continuing east. (less than a minute old)

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:28 city (outside) 5am (dawn) sl

You go to sleep.

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:27 city (outside) 5am (dawn) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:25 city (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 93% mana 27% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:22 city (outside) 5am (dawn) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:20 city (outside) 5am (dawn) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:17m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 859/1019 |
| Sex: Female Class: Warrior Mana: 426/456 |
| Size: medium Alignment: Neutral Move: 123/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :16m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5049 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Skill: double grip : lasts permanently
Skill: devote : lasts for 13 hours
: lasts for 12 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:19 city (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 93% mana 27% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:18 city (outside) 5am (dawn) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:16 city (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 93% mana 27% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:13 city (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 93% mana 27% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:11 city (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 93% mana 27% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:10 city (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 93% mana 27% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<859/1019hp 426/456m 123/449mv no opponent no opponent> bloody:9 city (outside) 5am (dawn) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (273 hours, 142h:18m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 917/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 245/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 392/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :16m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5049 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Skill: double grip : lasts permanently
Skill: devote : lasts for 12 hours
: lasts for 11 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<917/1019hp 456/456m 245/449mv no opponent no opponent> bloody:8 city (outside) 6am (day) wa

You wake and stand up.

<917/1019hp 456/456m 245/449mv no opponent no opponent> bloody:8 city (outside) 6am (day) e

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 243/449mv no opponent no opponent> bloody:7 city (outside) 6am (day) e
e

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 241/449mv no opponent no opponent> bloody:7 city (outside) 6am (day)
On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 239/449mv no opponent no opponent> bloody:6 city (outside) 6am (day) e

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 237/449mv no opponent no opponent> bloody:6 city (outside) 6am (day) e
e

On a Dock
The air is thick with brine and the wind blows softly. Waves crash
gently against a platform made of narrow boards thrown together into an
elegant dock, covered with water and creaking slightly. Wooden crates are
stacked neatly to the sides. The voices of travelers and vendors fill the
air.

[Exits: north west]
A dockhand stands here.
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 235/449mv no opponent no opponent> bloody:5 city (outside) 6am (day)
Alas, you cannot go that way.

<917/1019hp 456/456m 235/449mv no opponent no opponent> bloody:5 city (outside) 6am (day) n

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: north south west]
A dockhand stands here.
A dockhand stands here.
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 233/449mv no opponent no opponent> bloody:5 city (outside) 6am (day) n
n
n

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly, wooden crates are staked neatly to
the sides. The voices of travelers and vendors fill the air. An open-air fish
market can be seen to the east.

[Exits: north east south]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 231/449mv no opponent no opponent> bloody:4 city (outside) 6am (day) n
n

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: north south]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 229/449mv no opponent no opponent> bloody:4 city (outside) 6am (day) n

On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air. A large sign
stands in front of a small shop to the east, in large red letters, the words
'Seaside Souvenirs' are painted.

[Exits: north east south]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 227/449mv no opponent no opponent> bloody:3 city (outside) 6am (day)
On a Dock
The air is thick with brine and the wind blows softly. Waves crash gently
against a platform made of narrow boards thrown together into an elegant dock,
covered with water and creaking slightly. Wooden crates are stacked neatly to
the sides. The voices of travelers and vendors fill the air.

[Exits: north south]
A dockhand stands here.
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 225/449mv no opponent no opponent> bloody:3 city (outside) 6am (day)
End of the Dock
The sturdy boards of the dock meet the gentle caress of the salt-water bay in
a vain attempt to reach travelers from the water. The salty mist that hangs
about overshadows the welcome of the dry dock. Wooden crates are stacked neatly
to the side and the sound of voices can be heard in the distance.

[Exits: south down]
A dockhand stands here.
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 223/449mv no opponent no opponent> bloody:2 city (outside) 6am (day) n

Alas, you cannot go that way.

<917/1019hp 456/456m 223/449mv no opponent no opponent> bloody:2 city (outside) 6am (day)
Alas, you cannot go that way.

<917/1019hp 456/456m 223/449mv no opponent no opponent> bloody:1 city (outside) 6am (day) d

Demea Bay
Vast amounts of water ripple below you, glimmering in the light, hoping to
catch your eye. A gentle breeze, masked with a salty smell, caresses your body.
Upon looking through blue water, many colorful fish can be seen scurrying about.

[Exits: north west up]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 220/449mv no opponent no opponent> bloody:1 lagoon (outside) 6am (day) n

Demea Bay
Vast amounts of water ripple below you, glimmering in the light, hoping to
catch your eye. A gentle breeze, masked with a salty smell, caresses your body.
Upon looking through blue water, many colorful fish can be seen scurrying about.

[Exits: north south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 216/449mv no opponent no opponent> evasive:60 lagoon (outside) 6am (day) n

Demea Bay
Vast amounts of water ripple below you, glimmering in the light, hoping to
catch your eye. A gentle breeze, masked with a salty smell, caresses your body.
Upon looking through blue water, many colorful fish can be seen scurrying about.

[Exits: south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 212/449mv no opponent no opponent> evasive:60 lagoon (outside) 6am (day) n

Alas, you cannot go that way.

<917/1019hp 456/456m 212/449mv no opponent no opponent> evasive:59 lagoon (outside) 6am (day) w

Demea Bay
Vast amounts of water ripple below you, glimmering in the light, hoping to
catch your eye. A gentle breeze, masked with a salty smell, caresses your body.
Upon looking through blue water, many colorful fish can be seen scurrying about.

[Exits: east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 208/449mv no opponent no opponent> evasive:59 lagoon (outside) 6am (day) w
w
w

Demea Bay
Vast amounts of water ripple below you, glimmering in the light, hoping to
catch your eye. A gentle breeze, masked with a salty smell, caresses your body.
Upon looking through blue water, many colorful fish can be seen scurrying about.

[Exits: east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 204/449mv no opponent no opponent> evasive:59 lagoon (outside) 6am (day) w
w

Demea Bay
Vast amounts of water ripple below you, glimmering in the light, hoping to
catch your eye. A gentle breeze, masked with a salty smell, caresses your body.
Upon looking through blue water, many colorful fish can be seen scurrying about.

[Exits: east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 200/449mv no opponent no opponent> evasive:58 lagoon (outside) 6am (day)
The Edge of the Bay
The narrow sound meets the vast bay in a union of blue seawater. The salt
mist has all but vanished, but the smell of salt water combined with the scent
of sea life lingers. The majesty of Kesin Sound lies westward, while the bay
begins to open towards the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 196/449mv no opponent no opponent> evasive:58 lagoon (outside) 6am (day) w

Kesin Sound
The churning waters of the sea are no longer, and the sounds of silence
fill the salty air. The water twinkles, glimmers, and shimmers in a
symphony of sparkling majesty. The bluish water allows you to see all
the sea life at the bottom of this liquid ecosystem.

[Exits: east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 192/449mv no opponent no opponent> evasive:57 lagoon (outside) 6am (day) w

Kesin Sound
The churning waters of the sea are no longer, and the sounds of silence
fill the salty air. The water twinkles, glimmers, and shimmers in a
symphony of sparkling majesty. The bluish water allows you to see all
the sea life at the bottom of this liquid ecosystem.

[Exits: east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 188/449mv no opponent no opponent> evasive:57 lagoon (outside) 6am (day)
Kesin Sound
The churning waters of the sea are no longer, and the sounds of silence
fill the salty air. The water twinkles, glimmers, and shimmers in a
symphony of sparkling majesty. The bluish water allows you to see all
the sea life at the bottom of this liquid ecosystem.

[Exits: east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 184/449mv no opponent no opponent> evasive:56 lagoon (outside) 6am (day)
Kesin Sound
The churning waters of the sea are no longer, and the sounds of silence
fill the salty air. The water twinkles, glimmers, and shimmers in a
symphony of sparkling majesty. The bluish water allows you to see all
the sea life at the bottom of this liquid ecosystem.

[Exits: east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 180/449mv no opponent no opponent> evasive:56 lagoon (outside) 6am (day) track

You try inspecting the ground for some tracks.

<917/1019hp 456/456m 180/449mv no opponent no opponent> evasive:55 lagoon (outside) 6am (day) w

Tracks made by elven lead west towards A Beach. (1 minute old)

<917/1019hp 456/456m 175/449mv no opponent no opponent> evasive:54 lagoon (outside) 6am (day)
A Beach
A few grass patches grow through the sand here, and the buzzing outcrop
wildlife is obviously present. The weeds to the east are too thick to
travel through. Digging its way up from the sand, a spider emerges and
walks into the eastern thickness. Several pieces of driftwood are washed up
on the shore. Just then, you hear something stir within the forest of
weeds. Or was it just the wind?

[Exits: east south west]
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 170/449mv no opponent no opponent> evasive:53 sand (outside) 6am (day) w

A Beach
Gentle waves roll in from the tide, overlapping one another as they coast
swiftly across the smooth sand. Seashells of all shapes and sizes are
scattered about the beaches shoreline. You notice a small crab scurry into
the water and disappear among the waves. Several seagulls skim over the
crystal blue water in search of fish. The beach continues only for a short
distance to both the east and west. The ocean to the south stretches as far
as the eye can see.

[Exits: north east south west]
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 164/449mv no opponent no opponent> evasive:52 sand (outside) 6am (day) w
w

A Beach
A towering rockface to the west blocks all passage in that direction.
You can hear the roaring waves crash against it as the birds scatter from
the noise. Looking out across the ocean to the south, you notice a few
colorful tenticles of stone that pertrude the water's surface. Most likely,
they are the very top of a large underwater coral reef.

[Exits: east south]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 158/449mv no opponent no opponent> evasive:51 sand (outside) 6am (day)
Alas, you cannot go that way.

<917/1019hp 456/456m 158/449mv no opponent no opponent> evasive:51 sand (outside) 6am (day) whe
s

Players near you in Forest of Illusion:
<PK> Jinjarak A Beach

<917/1019hp 456/456m 158/449mv no opponent no opponent> evasive:50 sand (outside) 6am (day) s

A magic seashell grows into a raft.
Colorful Water
Even though you are close to the shoreline, the ocean floor here is
quite deep. Light shimmers through the waves of the tide to the spectacular
display of rocks beneath you. The coral glows with the red of rubies, green
of emeralds, and the blue of sapphires. Never before have you seen such
vibrant colors. The water currents give a mirage effect to the underwater
images, only adding to their natural beauty.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 155/449mv no opponent no opponent> evasive:50 ocean (outside) 6am (day) s
s

A Coral Reef
Looking through the clear water you can see a beautiful assortment of colors.
The coral houses many fish and other ocean life, that swim about the reef.
A particularly large piece of coral pertrudes from the water and forms the
shape of a tree. In the distance to the south, you see a dolphin jump above
the waves, then dissapear beneath the water again.

[Exits: north east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 154/449mv no opponent no opponent> evasive:49 ocean (outside) 6am (day)
Alas, you cannot go that way.

<917/1019hp 456/456m 154/449mv no opponent no opponent> evasive:49 ocean (outside) 6am (day)
Alas, you cannot go that way.

<917/1019hp 456/456m 154/449mv no opponent no opponent> evasive:48 ocean (outside) 6am (day) w
w

A Coral Reef
Looking through the clear water you can see a beautiful assortment of
colors. The coral houses many fish and other ocean life, that swim about
the reef. A particularly large piece of coral pertrudes from the water and
forms the shape of a tree. In the distance to the south, you see a dolphin
jump above the waves, then disappear beneath the water again.

[Exits: north east south west (down)]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 153/449mv no opponent no opponent> evasive:48 ocean (outside) 6am (day)
A Coral Reef
Looking through the clear water you can see a beautiful assortment of
colors. The coral houses many fish and other ocean life, that swim about
the reef. A particularly large piece of coral pertrudes from the water and
forms the shape of a tree. In the distance to the south, you see a dolphin
jump above the waves, then disappear beneath the water again.

[Exits: north east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 152/449mv no opponent no opponent> evasive:48 ocean (outside) 6am (day) e

Colorful Water
Even though you are close to the shoreline, the ocean floor here is
quite deep. Light shimmers through the waves of the tide to the spectacular
display of rocks beneath you. The coral glows with the red of rubies, green
of emeralds, and the blue of sapphires. Never before have you seen such
vibrant colors. The water currents give a mirage effect to the underwater
images, only adding to their natural beauty.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 151/449mv no opponent no opponent> evasive:46 ocean (outside) 6am (day) op d

You see no door d of here.

<917/1019hp 456/456m 151/449mv no opponent no opponent> evasive:45 ocean (outside) 6am (day) e

The Tide
The crested waves move towards the shoreline which is visible to the
north. A swift breeze sweeps across the water's surface, racing
inland towards the sandy beach. Small white clouds patch the sky
overhead, but several darker ones can be seen to the south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 150/449mv no opponent no opponent> evasive:45 ocean (outside) 6am (day) w

Colorful Water
Even though you are close to the shoreline, the ocean floor here is
quite deep. Light shimmers through the waves of the tide to the spectacular
display of rocks beneath you. The coral glows with the red of rubies, green
of emeralds, and the blue of sapphires. Never before have you seen such
vibrant colors. The water currents give a mirage effect to the underwater
images, only adding to their natural beauty.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 149/449mv no opponent no opponent> evasive:44 ocean (outside) 6am (day) w

A Coral Reef
Looking through the clear water you can see a beautiful assortment of
colors. The coral houses many fish and other ocean life, that swim about
the reef. A particularly large piece of coral pertrudes from the water and
forms the shape of a tree. In the distance to the south, you see a dolphin
jump above the waves, then disappear beneath the water again.

[Exits: north east west]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 148/449mv no opponent no opponent> evasive:43 ocean (outside) 6am (day) w

A Coral Reef
Looking through the clear water you can see a beautiful assortment of
colors. The coral houses many fish and other ocean life, that swim about
the reef. A particularly large piece of coral pertrudes from the water and
forms the shape of a tree. In the distance to the south, you see a dolphin
jump above the waves, then disappear beneath the water again.

[Exits: north east south west (down)]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 147/449mv no opponent no opponent> evasive:43 ocean (outside) 6am (day) op d

You open the reef below you.

<917/1019hp 456/456m 147/449mv no opponent no opponent> evasive:41 ocean (outside) 6am (day) d

The Water Tunnel
Carved out by the ages of time, this ancient underwater passage spirals
down into the dark abyss below. The water here is still, and tinted green.
The walls are covered with plants, unlike any you have ever seen before.
A mysterious humming sound can be heard, coming from all around.

[Exits: up down]
A fierce-looking kestrel flies in.

<917/1019hp 456/456m 146/449mv no opponent no opponent> evasive:40 ocean (outside) 6am (day) track

You try inspecting the ground for some tracks.

<917/1019hp 456/456m 146/449mv no opponent no opponent> evasive:39 ocean (outside) 6am (day)
The trail is cold here.

<917/1019hp 456/456m 146/449mv no opponent no opponent> evasive:38 ocean (outside) 6am (day) u

A Coral Reef
Looking through the clear water you can see a beautiful assortment of
colors. The coral houses many fish and other ocean life, that swim about
the reef. A particularly large piece of coral pertrudes from the water and
forms the shape of a tree. In the distance to the south, you see a dolphin
jump above the waves, then disappear beneath the water again.

[Exits: north east south west down]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 250/449mv no opponent no opponent> evasive:37 ocean (outside) 7am (day) w

A Coral Reef
Looking through the clear water you can see a beautiful assortment of
colors. The coral houses many fish and other ocean life, that swim about
the reef. A particularly large piece of coral pertrudes from the water and
forms the shape of a tree. In the distance to the south, you see a dolphin
jump above the waves, then disappear beneath the water again.

[Exits: north east west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 249/449mv no opponent no opponent> evasive:36 ocean (outside) 7am (day) w

A Coral Reef
Looking through the clear water you can see a beautiful assortment of
colors. The coral houses many fish and other ocean life, that swim about
the reef. A particularly large piece of coral pertrudes from the water and
forms the shape of a tree. In the distance to the south, you see a dolphin
jump above the waves, then disappear beneath the water again.

[Exits: north east south west down]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 248/449mv no opponent no opponent> evasive:36 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 247/449mv no opponent no opponent> evasive:34 ocean (outside) 7am (day) ex

Obvious exits:
North - A Coral Reef
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 247/449mv no opponent no opponent> evasive:34 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 246/449mv no opponent no opponent> evasive:33 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 245/449mv no opponent no opponent> evasive:33 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 244/449mv no opponent no opponent> evasive:32 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 243/449mv no opponent no opponent> evasive:32 ocean (outside) 7am (day) e

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 242/449mv no opponent no opponent> evasive:31 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 241/449mv no opponent no opponent> evasive:30 ocean (outside) 7am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 241/449mv no opponent no opponent> evasive:30 ocean (outside) 7am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 240/449mv no opponent no opponent> evasive:28 ocean (outside) 7am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 240/449mv no opponent no opponent> evasive:27 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 239/449mv no opponent no opponent> evasive:27 ocean (outside) 7am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 239/449mv no opponent no opponent> evasive:26 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 238/449mv no opponent no opponent> evasive:25 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 237/449mv no opponent no opponent> evasive:25 ocean (outside) 7am (day) n

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair. Something here seems not quite right.

[Exits: north east south (down)]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 236/449mv no opponent no opponent> evasive:24 ocean (outside) 7am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 235/449mv no opponent no opponent> evasive:23 ocean (outside) 7am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 234/449mv no opponent no opponent> evasive:22 ocean (outside) 7am (day) whe

Players near you in Forest of Illusion:
<PK> Jinjarak The Ocean

<936/1019hp 456/456m 234/449mv no opponent no opponent> evasive:21 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 233/449mv no opponent no opponent> evasive:20 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair. Something here seems not quite right.

[Exits: north east south (down)]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 232/449mv no opponent no opponent> evasive:20 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 231/449mv no opponent no opponent> evasive:18 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 230/449mv no opponent no opponent> evasive:18 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 229/449mv no opponent no opponent> evasive:17 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 228/449mv no opponent no opponent> evasive:16 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 227/449mv no opponent no opponent> evasive:16 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 226/449mv no opponent no opponent> evasive:15 ocean (outside) 7am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 225/449mv no opponent no opponent> evasive:14 ocean (outside) 7am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 224/449mv no opponent no opponent> evasive:14 ocean (outside) 7am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 224/449mv no opponent no opponent> evasive:13 ocean (outside) 7am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 223/449mv no opponent no opponent> evasive:12 ocean (outside) 7am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 223/449mv no opponent no opponent> evasive:12 ocean (outside) 7am (day) w

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 222/449mv no opponent no opponent> evasive:11 ocean (outside) 7am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 222/449mv no opponent no opponent> evasive:10 ocean (outside) 7am (day) e

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 221/449mv no opponent no opponent> evasive:9 ocean (outside) 7am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 221/449mv no opponent no opponent> evasive:9 ocean (outside) 7am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<936/1019hp 456/456m 220/449mv no opponent no opponent> evasive:7 ocean (outside) 7am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<936/1019hp 456/456m 220/449mv no opponent no opponent> evasive:7 ocean (outside) 7am (day) w

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.
Lightning flashes in the sky.
Your victory rush wears off.

<959/1019hp 456/456m 324/449mv no opponent no opponent> evasive:6 ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 324/449mv no opponent no opponent> evasive:6 ocean (outside) 8am (day) war

You already feel righteous.

<959/1019hp 456/456m 324/449mv no opponent no opponent> evasive:5 ocean (outside) 8am (day) s

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 323/449mv no opponent no opponent> evasive:4 ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 323/449mv no opponent no opponent> evasive:3 ocean (outside) 8am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 322/449mv no opponent no opponent> evasive:3 ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 322/449mv no opponent no opponent> evasive:2 ocean (outside) 8am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 321/449mv no opponent no opponent> evasive:2 ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 321/449mv no opponent no opponent> evasive:1 ocean (outside) 8am (day) track

You try inspecting the ground for some tracks.

<959/1019hp 456/456m 321/449mv no opponent no opponent> active ocean (outside) 8am (day) l

The trail is cold here.

<959/1019hp 456/456m 321/449mv no opponent no opponent> active ocean (outside) 8am (day)
The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
(Charmed) A fierce-looking kestrel is here, serving its master.

<959/1019hp 456/456m 321/449mv no opponent no opponent> active ocean (outside) 8am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 320/449mv no opponent no opponent> active ocean (outside) 8am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 319/449mv no opponent no opponent> active ocean (outside) 8am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 318/449mv no opponent no opponent> active ocean (outside) 8am (day) n

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 317/449mv no opponent no opponent> active ocean (outside) 8am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 316/449mv no opponent no opponent> active ocean (outside) 8am (day) e

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 315/449mv no opponent no opponent> active ocean (outside) 8am (day) e

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 314/449mv no opponent no opponent> active ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 314/449mv no opponent no opponent> active ocean (outside) 8am (day) sca

You scan all around.
*** Range 2 (north) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 4 (north) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (north) ***
(Charmed) A fierce-looking kestrel is here, serving its master.

<959/1019hp 456/456m 314/449mv no opponent no opponent> active ocean (outside) 8am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 313/449mv no opponent no opponent> active ocean (outside) 8am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 312/449mv no opponent no opponent> active ocean (outside) 8am (day) sca

You scan all around.
*** Range 2 (north) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 4 (north) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (north) ***
(Charmed) A fierce-looking kestrel is here, serving its master.

<959/1019hp 456/456m 312/449mv no opponent no opponent> active ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 312/449mv no opponent no opponent> active ocean (outside) 8am (day) l

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
(Charmed) A fierce-looking kestrel is here, serving its master.

<959/1019hp 456/456m 312/449mv no opponent no opponent> active ocean (outside) 8am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 311/449mv no opponent no opponent> active ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 311/449mv no opponent no opponent> active ocean (outside) 8am (day) e

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 310/449mv no opponent no opponent> active ocean (outside) 8am (day) e

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 309/449mv no opponent no opponent> active ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 309/449mv no opponent no opponent> active ocean (outside) 8am (day) s

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 308/449mv no opponent no opponent> active ocean (outside) 8am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..


<959/1019hp 456/456m 308/449mv no opponent no opponent> active ocean (outside) 8am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 307/449mv no opponent no opponent> active ocean (outside) 8am (day) s

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 306/449mv no opponent no opponent> active ocean (outside) 8am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair. Something here seems not quite right.

[Exits: north east south (down)]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 305/449mv no opponent no opponent> active ocean (outside) 8am (day) s
s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 304/449mv no opponent no opponent> active ocean (outside) 8am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 303/449mv no opponent no opponent> active ocean (outside) 8am (day)
The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<959/1019hp 456/456m 302/449mv no opponent no opponent> active ocean (outside) 8am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 406/449mv no opponent no opponent> active ocean (outside) 9am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 405/449mv no opponent no opponent> active ocean (outside) 9am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 404/449mv no opponent no opponent> active ocean (outside) 9am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<983/1019hp 456/456m 404/449mv no opponent no opponent> active ocean (outside) 9am (day) n

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 403/449mv no opponent no opponent> active ocean (outside) 9am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<983/1019hp 456/456m 403/449mv no opponent no opponent> active ocean (outside) 9am (day) w

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 402/449mv no opponent no opponent> active ocean (outside) 9am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<983/1019hp 456/456m 402/449mv no opponent no opponent> active ocean (outside) 9am (day) e

The Ocean
As far as the eye can see, water spans out in every direction.
The wind carries a fresh scent of salt across the sparkling ocean.
Everything is ominously quiet. Even the distant waves that clash
against each other appear to make no sound. A strange aura surrounds
your thoughts, echoing hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 401/449mv no opponent no opponent> active ocean (outside) 9am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<983/1019hp 456/456m 401/449mv no opponent no opponent> active ocean (outside) 9am (day) s

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 400/449mv no opponent no opponent> active ocean (outside) 9am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 399/449mv no opponent no opponent> active ocean (outside) 9am (day) e

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 398/449mv no opponent no opponent> active ocean (outside) 9am (day) e

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 397/449mv no opponent no opponent> active ocean (outside) 9am (day) e

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 396/449mv no opponent no opponent> active ocean (outside) 9am (day) ex

Obvious exits:
North - The Ocean
You feel completely lost in the ocean..

East - The Ocean
You feel completely lost in the ocean..

South - The Ocean
You feel completely lost in the ocean..

West - The Ocean
You feel completely lost in the ocean..


<983/1019hp 456/456m 396/449mv no opponent no opponent> active ocean (outside) 9am (day) n

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 395/449mv no opponent no opponent> active ocean (outside) 9am (day) whe

Players near you in Forest of Illusion:
<PK> Jinjarak The Ocean

<983/1019hp 456/456m 395/449mv no opponent no opponent> active ocean (outside) 9am (day) w

The Ocean
As far as the eye can see, water spans out in every direction. The wind
carries a fresh scent of salt across the sparkling ocean. Everything is
ominously quiet. Even the distant waves that clash against each other
appear to make no sound. A strange aura surrounds your thoughts, echoing
hopelessness and despair. Something here seems not quite right.

[Exits: north east south (down)]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 394/449mv no opponent no opponent> active ocean (outside) 9am (day) op d

You open the rock below you.

<983/1019hp 456/456m 394/449mv no opponent no opponent> active ocean (outside) 9am (day) d
d
d

The Portal
The water has parted from around you, forming a gigantic sphere of air.
Mist rises from the ground, taking on a blue color, reflecting the light of
the surrounding water. A massive vortex of swirling colors occupies the
south wall of the sphere. It appears to be in constant motion, its pattern
of change infinitely complex. The hypnotic cycle of imagery yields only
mixed feelings for what may lie beyond.

[Exits: south up]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 393/449mv no opponent no opponent> active ocean (outside) 9am (day)
Alas, you cannot go that way.

<983/1019hp 456/456m 393/449mv no opponent no opponent> active ocean (outside) 9am (day)
Alas, you cannot go that way.

<983/1019hp 456/456m 393/449mv no opponent no opponent> active ocean (outside) 9am (day) s
s

A Mystical Shoreline
The wet sand emits a strange sparkle as the waves rolling in from the north
glide across its smoothed surface. Two wooded paths make their way west and
south, meandering through the maze of trees. You think you feel a strange
magical sensation around your body, but you see no source of it. Something
about here seems not quite right, as if supernatural forces are at work.

[Exits: north south west]
A magical spring flows here, inviting your thirst.
A magic raft shrinks back into a seashell.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 390/449mv no opponent no opponent> active sand (outside) 9am (day) s

A Woodland Path
Massive, dark brown trees line shady path, their numbers increasing to
the west. Visible through the branches to the east is the infinite blue
ocean. As you make your way through an assortment of ivy growing on the
path, you realize there are very few signs of life in what would appear to
be a thriving forest.

[Exits: north south]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 386/449mv no opponent no opponent> active forest (outside) 9am (day) whe

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip.

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 383/449mv no opponent no opponent> active forest (outside) 9am (day)
Players near you in Forest of Illusion:
<PK> Jinjarak A Woodland Path

<983/1019hp 456/456m 383/449mv no opponent no opponent> active forest (outside) 9am (day) s

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. To your west is a small outpost and a
trail meanders on to the south.

[Exits: north south west]
(Invis) A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 380/449mv no opponent no opponent> active forest (outside) 9am (day) track

You try inspecting the ground for some tracks.

<983/1019hp 456/456m 380/449mv no opponent no opponent> active forest (outside) 9am (day) s

Tracks made by elven lead through from A Woodland Path, continuing south. (2 minutes old)

<983/1019hp 456/456m 377/449mv no opponent no opponent> active forest (outside) 9am (day)
A Woodland Path
The sounds of strange and magical creatures enamate from the surroundings
all around you. This mess of chirps and grunts is quite unlike anything you
have ever heard. Not far away from you, you think you notice a large tree
appear on the path out of nowhere. You blink in disbelief and look again, but
it has disappeared out of sight. The trail continues north and south.

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 374/449mv no opponent no opponent> active forest (outside) 9am (day) s

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. The path continues south. Something
here seems not quite right.

[Exits: north south (west)]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 371/449mv no opponent no opponent> active forest (outside) 9am (day) s
s

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. A narrow break in some trees leads to
the south. The path continues north.

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 368/449mv no opponent no opponent> active forest (outside) 9am (day) s

Hollow Trees
The ground here is blanketed in a scatter of leaves, fallen bark and
dried berries. Overshadowing the path are large and powerful looking tree
branches. Sunlight barely forces its way through the gaps in the canopy
making vision a little difficult. The smell of bark is heavy on the air
here. The way that the leaves have been scattered aside on the ground
suggests that something has been here recently. The trail continues to your
north and west.

[Exits: north west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 365/449mv no opponent no opponent> active forest (outside) 9am (day) s

Alas, you cannot go that way.

<983/1019hp 456/456m 365/449mv no opponent no opponent> active forest (outside) 9am (day)
Alas, you cannot go that way.

<983/1019hp 456/456m 365/449mv no opponent no opponent> active forest (outside) 9am (day) w

Hollow Trees
The ground here is blanketed in a scatter of leaves, fallen bark and
dried berries. Overshadowing the path are large and powerful looking tree
branches. Sunlight barely forces its way through the gaps in the canopy
making vision a little difficult. The smell of bark is heavy on the air
here. The way that the leaves have been scattered aside on the ground
suggests that something has been here recently. The trail continues to the
east. The forest gets thicker to the south.

[Exits: east south]
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 362/449mv no opponent no opponent> active forest (outside) 9am (day) w
w

Alas, you cannot go that way.

<983/1019hp 456/456m 362/449mv no opponent no opponent> active forest (outside) 9am (day)
Alas, you cannot go that way.

<983/1019hp 456/456m 362/449mv no opponent no opponent> active forest (outside) 9am (day) s

Dense Forest
You follow a small trail that makes its way through the dense forest.
It is dimly lit, even in the daytime, as little sunlight gets through the
thick trees that tower above you. You notice several pairs of glowing eyes
in the distance, watching your every move. A path through some trees leads
north of you. The trail continues to the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 359/449mv no opponent no opponent> active forest (outside) 9am (day) s

Dense Forest
You follow a small trail that travels through the dense forest. Little
sunlight gets through the thick trees that tower above you making vision
ahead difficult. You notice several pairs of glowing eyes in the distance,
watching your every move intently. They seem to be contemplating you rather
than be threatening. The forest trail continues north and south.

[Exits: north south]
(Invis) A fuzzar is here, playing in the forest.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 356/449mv no opponent no opponent> active forest (outside) 9am (day) s
s

Dense Forest
You follow a small trail that makes its way through the dense forest.
It is dimly lit, even in the daytime, as little sunlight gets through the
thick trees that tower above you. You notice several pairs of glowing eyes
in the distance, watching your every move. The trail veers off sharply to
the east and a dirt path leads to the west.

[Exits: north east west]
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 353/449mv no opponent no opponent> active forest (outside) 9am (day)
Alas, you cannot go that way.

<983/1019hp 456/456m 353/449mv no opponent no opponent> active forest (outside) 9am (day) w
w

A Dirt Path
The ground here is covered in a silty loam that is very fertile. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the west. Eastwards you may enter a
dense looking forest.

[Exits: east west]
A young and brightly coloured griffon plays in the forest.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 350/449mv no opponent no opponent> active forest (outside) 9am (day) w

A Dirt Path
The ground here is covered in a silty loam that is very fertile. It seems
to have been turned over slightly as if being prepared for planting in. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the east and west.

[Exits: east west]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 347/449mv no opponent no opponent> active forest (outside) 9am (day) track

A Dirt Path
The ground here is covered in a silty loam that is very fertile. It seems
to have been turned over slightly as if being prepared for planting in. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 344/449mv no opponent no opponent> active forest (outside) 9am (day)
You try inspecting the ground for some tracks.

<983/1019hp 456/456m 344/449mv no opponent no opponent> active forest (outside) 9am (day) w

Tracks made by elven lead through from A Dirt Path, continuing west. (2 minutes old)

<983/1019hp 456/456m 342/449mv no opponent no opponent> active forest (outside) 9am (day)
Outside the East Gate
You are outside the west gate of the town. A grey stone wall reaching
at least 20 feet high soars above you blocking your view. Sitting on top of
the wall is a few small birds. Draping down the walls are red banners
inscribed with golden magical symbols. A dirt path leads off to your west.
A road leading into the city is through the gates to your west.

[Exits: east west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 340/449mv no opponent no opponent> active city (indoors) 9am (day) w

Inside the East Gate
The road here ends as you reach a large iron gate. Sapphire blue
banners drape down from the tops of the gates heralding the majesty of the
town. The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. West of you is Arcane Way.

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 338/449mv no opponent no opponent> active city (outside) 9am (day) w
w

Arcane Way
The road here is paved with lightly coloured runes and pebbles that have
an eerie glow about them. High above the street runs a triumphant blue
banner symbolising the superiority of magic. The air here is cloaked with a
thin white mist. The East Gate of the City is to your east and Arcane Way
continues to your west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 336/449mv no opponent no opponent> active city (outside) 9am (day)
Arcane Way
The road here is paved with lightly coloured runes and pebbles that have
an eerie glow about them. High above the street runs a triumphant navy blue
banner symbolising the superiority of magic. The pathway is paved with blue
gems and sapphires. The air here is cloaked with a thin white mist. The Town
Square is to your west and Arcane Way continues to your east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<983/1019hp 456/456m 334/449mv no opponent no opponent> active city (outside) 9am (day) whe

Players near you in Forest of Illusion:
<PK> Jinjarak Arcane Way

<983/1019hp 456/456m 334/449mv no opponent no opponent> active city (outside) 9am (day) e

Arcane Way
The road here is paved with lightly coloured runes and pebbles that have
an eerie glow about them. High above the street runs a triumphant blue
banner symbolising the superiority of magic. The air here is cloaked with a
thin white mist. The East Gate of the City is to your east and Arcane Way
continues to your west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 437/449mv no opponent no opponent> active city (outside) 10am (day) e
s

Inside the East Gate
The road here ends as you reach a large iron gate. Sapphire blue
banners drape down from the tops of the gates heralding the majesty of the
town. The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. West of you is Arcane Way.

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A fierce-looking kestrel flies in.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<1010/1019hp 456/456m 435/449mv no opponent no opponent> active city (outside) 10am (day) s
s

Along the Walls
You are walking along the city walls of the town. Banners are draped
from the walls reaching down majestically to the ground. Each banner is
painted red and bears the insignia of a golden dragon upon it. The walls
and ground are made of a hard granite material built for withstanding
everything the elements can throw at them. They are designed to keep out
all intruders from outside the city, and carry a magical spell upon them to
prevent passage either in or out.

[Exits: north south]
A perimeter guard stands here, keeping the walls secure.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 434/449mv no opponent no opponent> calm city (outside) 10am (day) s
s

Along the Walls
You are walking along the city walls of the town. Banners are draped
from the walls reaching down majestically to the ground. Each banner is
painted red and bears the insignia of a golden dragon upon it. The walls
and ground are made of a hard granite material built for withstanding
everything the elements can throw at them. They are designed to keep out
all intruders from outside the city, and carry a magical spell upon them to
prevent passage either in or out.

[Exits: north south]
A perimeter guard stands here, keeping the walls secure.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 433/449mv no opponent no opponent> calm city (outside) 10am (day) s

Southeast Corner of the Walls
The walls here come to an abrupt ending as they change direction. The
point at which the two walls meet is joined by a tall stone column carved
and decorated with many mystical symbols. A rope ladder leads up into a
watchtower high above your head. The walls continue west and north.

[Exits: north west up]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 432/449mv no opponent no opponent> calm city (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 432/449mv no opponent no opponent> calm city (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 432/449mv no opponent no opponent> calm city (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 432/449mv no opponent no opponent> calm city (outside) 10am (day) w
w

Along the Walls
You are walking along the city walls of the town. Banners are draped
from the walls reaching down majestically to the ground. Each banner is
painted red and bears the insignia of a golden dragon upon it. The walls
and ground are made of a hard granite material built for withstanding
everything the elements can throw at them. They are designed to keep out
all intruders from outside the city, and carry a magical spell upon them to
prevent passage either in or out.

[Exits: east west]
A perimeter guard stands here, keeping the walls secure.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 431/449mv no opponent no opponent> calm city (outside) 10am (day)
Along the Walls
You are walking along the city walls of the town. Banners are draped
from the walls reaching down majestically to the ground. Each banner is
painted red and bears the insignia of a golden dragon upon it. The walls
and ground are made of a hard granite material built for withstanding
everything the elements can throw at them. They are designed to keep out
all intruders from outside the city, and carry a magical spell upon them to
prevent passage either in or out.

[Exits: east west]
A perimeter guard stands here, keeping the walls secure.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 430/449mv no opponent no opponent> calm city (outside) 10am (day) w

Inside the South Gate
The road here ends as you reach a large iron gate. Sapphire blue banners
drape down from the tops of the gates heralding the majesty of the town.
The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. North of you is Illusion Avenue.

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 429/449mv no opponent no opponent> calm city (outside) 10am (day) s

Outside the South Gate
You are outside the south gate of the town. A grey stone wall reaching
at least 20 feet high soars above you blocking your view. Sitting on top of
the wall is a few small birds. Draping down the walls are red banners
inscribed with golden magical symbols. A sandy trail leads off to the
south. North of you is the gates of the city.

[Exits: north south]
Some bright red banners stream down over the southern gates.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 428/449mv no opponent no opponent> calm city (indoors) 10am (day) s
s

A Sandy Trail
The air here carries a scent of the ocean and is refreshing to breathe.
Small multi-coloured seashells lie on a sandy mat glistening with a slightly
wet shine. Scattered around here and there are a few power encrypted runes
only a few inches wide. You may well spot a crab or two here if you come at
the right time. To the north of you is the gates of a small but busy city.
Southwards the sands continue.

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 426/449mv no opponent no opponent> calm sand (outside) 10am (day)
A Sandy Trail
Sand is scattered all over the floor here and amongst it lies a number of
powerful looking runes. Gems of ruby red, emerald green and sapphire blue
litter the ground causing many twinkles as they sparkle in the light. The
salty scent of the ocean drifts by on the breeze here carrying with it your
thoughts. The sands continue to the north and east.

[Exits: north east]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 423/449mv no opponent no opponent> calm sand (outside) 10am (day) track

You try inspecting the ground for some tracks.

<1010/1019hp 456/456m 423/449mv no opponent no opponent> calm sand (outside) 10am (day) e
e

Tracks made by elven lead through from A Sandy Trail, continuing east. (2 minutes old)

<1010/1019hp 456/456m 420/449mv no opponent no opponent> calm sand (outside) 10am (day)
A Sandy Trail
The air here carries a scent of the ocean and is refreshing to breathe.
Small multi-coloured seashells lie on a sandy mat glistening with a slightly
wet shine. Scattered around here and there are a few power encrypted runes
only a few inches wide. You may well spot a crab or two here if you come at
the right time. The sands continue west and south.

[Exits: south west]
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 417/449mv no opponent no opponent> calm sand (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 417/449mv no opponent no opponent> calm sand (outside) 10am (day) e

Alas, you cannot go that way.

<1010/1019hp 456/456m 417/449mv no opponent no opponent> calm sand (outside) 10am (day) s

A Sandy Trail
Sand is scattered all over the floor here and amongst it lies powerful
looking runes. Gems of ruby red, emerald green and sapphire blue litter the
ground causing many twinkles. The salty scent of the ocean drifts by on the
breeze here carrying with it your thoughts. The sands continue to the north
and south, seemingly forever.

[Exits: north south]
A large golden crab is toting an enormous pair of pincers.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 414/449mv no opponent no opponent> calm sand (outside) 10am (day) e

Alas, you cannot go that way.

<1010/1019hp 456/456m 414/449mv no opponent no opponent> calm sand (outside) 10am (day) e

Alas, you cannot go that way.

<1010/1019hp 456/456m 414/449mv no opponent no opponent> calm sand (outside) 10am (day) s

A Sandy Trail
Sand is scattered all over the floor here and amongst it lies powerful
looking runes. Gems of ruby red, emerald green and sapphire blue litter the
ground causing many twinkles. The salty scent of the ocean drifts by on the
breeze here carrying with it your thoughts. The sands continue to the
north. South of here is a shoreline.

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 411/449mv no opponent no opponent> calm sand (outside) 10am (day) e
e

Alas, you cannot go that way.

<1010/1019hp 456/456m 411/449mv no opponent no opponent> calm sand (outside) 10am (day) e

Alas, you cannot go that way.

<1010/1019hp 456/456m 411/449mv no opponent no opponent> calm sand (outside) 10am (day) s

Alas, you cannot go that way.

<1010/1019hp 456/456m 411/449mv no opponent no opponent> calm sand (outside) 10am (day) e

The Shoreline
The smooth dunes of sand here stretch for miles in all four directions
creating a lot of disorientation and confusion. Overhead a few seagulls
circle looking for a snack. Some tracks north of you appear to have been
recently travelled. To the east the sands continue perpetually, seemingly
without end or beginning.

[Exits: north east]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 408/449mv no opponent no opponent> calm sand (outside) 10am (day) e
e
e

Along the Seashore
Various shapes and sizes of shells of multiple and beautiful colours are
mixed in with a light and permeable golden sand that has retained the warmth
of the sun shining upon it. To the west the clear blue ocean gently laps
the shoreline leaving a wet layer of sand behind. Strewn about are several
small minglings of seaweed that have been washed in by the tide.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 405/449mv no opponent no opponent> calm sand (outside) 10am (day)
On a Pier
A small wooden ramp leads up onto a raised platform just above sea level.
Placed around are rows of buckets and various boxes containing baits and
fishing apparatus. The old wooden planks of the pier have managed to keep
their youthful vigour even though they are battered by the fresh saline
water of the sea. A slightly fishy smell drifts on the cool air blowing
smoothly in from the west, bringing with it an outdoors feeling.

[Exits: west]
An apprentice sailor sits here lost in his thoughts.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 403/449mv no opponent no opponent> calm road (outside) 10am (day) whe

Alas, you cannot go that way.

<1010/1019hp 456/456m 403/449mv no opponent no opponent> calm road (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 403/449mv no opponent no opponent> calm road (outside) 10am (day) w

Players near you in Storm Hill:
<PK> Jinjarak On a Pier

<1010/1019hp 456/456m 403/449mv no opponent no opponent> calm road (outside) 10am (day) n

Along the Seashore
Various shapes and sizes of shells of multiple and beautiful colours are
mixed in with a light and permeable golden sand that has retained the warmth
of the sun shining upon it. To the west the clear blue ocean gently laps
the shoreline leaving a wet layer of sand behind. Strewn about are several
small minglings of seaweed that have been washed in by the tide.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 401/449mv no opponent no opponent> calm sand (outside) 10am (day) n

A Sparkling Estuary
The ocean has dug its way deep into this area creating a small basin of
water surrounded by rich golden sands. Strewn all over the sands you see a
glistening and twinkling made by brilliant reflections of light. No trace
of litter or any kind of life besides the pure and untouched beauty of the
estaury is present, giving this small but beautiful part of Drakath a deeper
sense of tranquility.

[Exits: east south]
A small seagull sits comfortably on the sand.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 398/449mv no opponent no opponent> calm sand (outside) 10am (day) e
e

Alas, you cannot go that way.

<1010/1019hp 456/456m 398/449mv no opponent no opponent> calm sand (outside) 10am (day) e

A Small Rope Bridge
The tide has came in a little too far here making the direction to the
east impassable. This has been resolved by the construction of a small
wooden rope bridge, raised a few feet above the sea level. Small sleepers
run along its length joined together by a thick rope that is knotted in
between each conjunctive plank. At the edge of either side of the bridge is
a small protective barrier to prevent the crosser from accidentally falling
into the ocean's crystal clear waters.

[Exits: east west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 396/449mv no opponent no opponent> calm field (outside) 10am (day) e
e
e

Lighter Sand
Your surroundings seem out of focus and wavy due to the heat rising up
from the sand. A couple of large oyster shells seem to have been washed up
onto the beach and are just lying here waiting for you to put your ear to
them. Little pebbles are intermixed in the sand here that you can feel ever
so slightly with every step. The breeze just barely brushes you here making
the muggy air slightly uncomfortable.

[Exits: south west]
A small seagull sits comfortably on the sand.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 394/449mv no opponent no opponent> calm sand (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 394/449mv no opponent no opponent> calm sand (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 394/449mv no opponent no opponent> calm sand (outside) 10am (day) s
s

Alas, you cannot go that way.

<1010/1019hp 456/456m 394/449mv no opponent no opponent> calm sand (outside) 10am (day) s

Alas, you cannot go that way.

<1010/1019hp 456/456m 394/449mv no opponent no opponent> calm sand (outside) 10am (day)
The Sand Dune
Over time the cool prevailing winds that are blowing in from the west have
have slowly but surely blown the sand into a dune like formation. Piled a
few feet high with a definitely eastern skew, the sand dune has remained
completely untouched and in its natural state. Its golden mane reflects
brilliantly the beauty of unspoilt nature and is a testament to the wonders
of the ocean and its surroundings.

[Exits: north east]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 391/449mv no opponent no opponent> calm sand (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 391/449mv no opponent no opponent> calm sand (outside) 10am (day) e

Alas, you cannot go that way.

<1010/1019hp 456/456m 391/449mv no opponent no opponent> calm sand (outside) 10am (day) e

On a Jetty
A small jetty has been built here to provide a platform for the sealoving
people of Drakath to rest upon. Long planks of basalt stretch down its
length, coiling slightly at their ends due to age and use. A layer of moss
has began to take over the sides of the jetty reaching up and walking a few
feet into it. Constructed to the east is a small wooden bench that seems
the perfect spot to fish from.

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A rugged looking fisherman wanders around lost in thought.
A small golden crab scuttles about.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 389/449mv no opponent no opponent> calm field (outside) 10am (day) e
e
e

Alas, you cannot go that way.

<1010/1019hp 456/456m 389/449mv no opponent no opponent> calm field (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 389/449mv no opponent no opponent> calm field (outside) 10am (day) s

Alas, you cannot go that way.

<1010/1019hp 456/456m 389/449mv no opponent no opponent> calm field (outside) 10am (day) s

Alas, you cannot go that way.

<1010/1019hp 456/456m 389/449mv no opponent no opponent> calm field (outside) 10am (day)
A Tall Flagpole
A huge flagpole is raised high up into the air here, bearing the official
flag of the town of Drakath. Emblazoned on the flag is a huge blue dragon
roaring on a white background. The pole is otherwise white with a gnarled
drawstring reaching up its length, and at its base is a pack of reinforced
concrete to hold it steady. It has been set in a small wooden base.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 388/449mv no opponent no opponent> calm field (outside) 10am (day)
A Small Pool
A small clear pool has been cut out of the wooden floor here. As you
look into it you notice that several crabs and worms have been carefully
placed into it, perhaps for future use. At its bottom is a thin layer of
grit. Around the sides of the pool you see various crab buckets and small
pieces of bread that have been hooked onto catnip. A thin white railing
surrounds it preventing the contents from climbing back out and scuttling
off back into the ocean waters.

[Exits: north south]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 387/449mv no opponent no opponent> calm field (outside) 10am (day) s

On A Wooden Dock
You find yourself in a harbour of some sort designed to cope with the many
ships alighting upon and leaving Drakath's calm bay. The docks have been
constructed of a light waterproofed basalt, its planks stretching across from
east to west. Small gaps in between adjacent planks allow you to see the
clear blue sea below as its waves slowly rise and fall beneath. Occassionally
the sea may rise a little too high and spill over the sides of the docks,
giving anyone standing upon them a soaking.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 386/449mv no opponent no opponent> calm road (outside) 10am (day) e

Walking on Dock
The docks continue to stretch out from east to west, their light wooden
planks quietly creaking beneath your feet as you move over them. A stempole
girdered to the northern side of the dock has many ropes securely fastened to
it, one of which has been attached to the stern of a small sailing boat. The
rhythmic tidal motion of the ocean causes it to bob up and down, sometimes
banging gently into the sides of the dock as it does so. A sudden spray of
water occassionally shoots into the air as the ocean and ship clash together.
There is a shoreline to the north leading around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 385/449mv no opponent no opponent> calm road (outside) 10am (day) e
e

Along the Docks
Long planks of a basalt timber line the floor of this dock stretching off
as far as you can see in both the east and west directions. Beneath the
dock the clear blue ocean waves bob up and down carrying upon them a white
layer of salty spray created by convection currents beneath its surface. A
light breeze blowing in from the west carries with it a fine drizzle of sea
surf, causing water droplets to land on your face as you remain here taking
in the amazing natural beauty of the sight of the wide open sea north of
you. To the south you see a sandy trail leading away from the docks.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 384/449mv no opponent no opponent> calm road (outside) 10am (day) e
e

A Gathering Spot
You find yourself at a small comfortable looking row of benches that have
been placed facing the ocean, looking out over the docks. They have been
carefully painted a shade of brilliant white making them stand out rather
conspicuously against the dull brown basalt of the dock's floor. The
positioning of the benches is sufficient such that they could be ideal for
fishing from. Moss from the grassy verge south of here has began to take a
hold on the polished planks of the dock, slowly creeping towards the
benches. A gust of wind blows in from the west.

[Exits: east west]
A giant fisherman sits here baiting his hook.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 383/449mv no opponent no opponent> calm field (outside) 10am (day) e

Walking along the Docks
Standing on the wooden planks of the docks, which are old but far from
breaking, the salty air and the cool breeze always blowing from here can be
felt quite distinctly. Salt spray is carried along on the air. The gentle
lull of waves crashing against the support poles can be heard, along with
the screeching call of gulls and other seabirds. The odour of fish is
prevalent, as fishing boats come in daily.

[Exits: east west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 382/449mv no opponent no opponent> calm road (indoors) 10am (day)
An Old Intersection
The docks can be stepped off here to the north as a small pathway leading
its way around Storm hill meanders off in that direction. You can see a
signpost constructed here, standing over twenty feet high. Leading off to
the east and west the docks continue, apparently endless in each direction,
or at least it seems so from here. The ground here has been overtaken by
the grassy terrain to the north and flowers have begun to spring up
in between the soft basalt planks.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 381/449mv no opponent no opponent> calm road (outside) 10am (day) e

At the Gates of a Town
A pair of tall iron gates stand more than twenty feet high, their white
painted surface slowly beginning to flake off due to weather. A heavy iron
bar has been placed across the centre of the gate keeping it firmly closed.
As you look closer at the gates you notice designs of golden suns have been
etched into their surface, and just above them a banner bearing the symbol
of a blue dragon runs across their top. From the south you hear the sounds
of bustling trade inside the town centre of Drakath and to the west and
east the docks continue.

[Exits: east (south) west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 380/449mv no opponent no opponent> calm city (outside) 10am (day)
End of the Dock
The docks come to an end here as they meet the perimeter walls of the
town of Drakath. Their light bluey-grey stonework appears to have been
unaffected by the action of the salty air upon its surface. The floor of
the dock has been crafted out of a light basalt wood that creaks slightly
as you move over it, showing its age. Underneath the dock is a gravel
covered road that continues on northwards. To the west you see the docks
extending out towards the shoreline of the deep blue sea. A breeze blowing
in from the west carries with it a salty scent.

[Exits: north west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 379/449mv no opponent no opponent> calm road (outside) 10am (day) whe

Players near you in Storm Hill:
<PK> Jinjarak End of the Dock

<1010/1019hp 456/456m 379/449mv no opponent no opponent> calm road (outside) 10am (day) n

A Sharp Veering Path
A trail leading away from the docks turns suddenly off to the east here,
the directions north and west of you blocked by the colossal sight of Storm
hill. The hill reaches so high into the sky that its snow covered tip is in
the clouds. It seems far too steep to climb. At the top of the hill a dark
looking forest has claimed it for its own, so far out of reach that it has
remained untouched by mankind. Meanwhile the pathway here has been worn by
the many passersby and seems to have been left unattended. The loose gravel
covering it has been idly swept aside and at the sides of the path a light
bracken grows alongside ferns and heather.

[Exits: east south]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 378/449mv no opponent no opponent> calm field (outside) 10am (day) n

Alas, you cannot go that way.

<1010/1019hp 456/456m 378/449mv no opponent no opponent> calm field (outside) 10am (day) e
e

A Gigantic Wind Break
A huge blockade has been set up here stopping the wind dead in its tracks.
The purpose of this is a mystery, as the only kind of breeze ever blowing
through Drakath is a gentle one. Perhaps in times past there were powerful
storms bringing with them a need for shelter. The grass grows lightly here
just barely covering the perimeter of the wind break's stonework. It seems
to have been kept short artificially by the town's people. This part of the
town seems very peaceful and unvisited.

[Exits: east west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 377/449mv no opponent no opponent> calm road (outside) 10am (day) e
e

A White Gate
You find yourself at intersection in the path leading away from the mighty
Storm hill. To the north of you the gigantic hill becomes impassable making
you a forced decision to take another drection. East of here you see some
sort of outlook post station, looking quite modern. Back to the west are
the docks of Drakath, harbouring many ships and fisherman wandering about
upon it. To the south you see a small picket fence, and in its centre is a
small white gate, held closed by use of a flimsy lock. On its opposite side
is what looks like a garden. Here the road has been swept clean of dust and
dirt and looks wide enough for two giant soldiers to pass by each other.

[Exits: east (south) west]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 376/449mv no opponent no opponent> calm city (outside) 10am (day) e

Along a Wall
A small stone wall has been laid here, though no building appears to have
been connected to it. Its masonry is made out of a resilient looking mineral
coloured a blue-grey, unique to the town of Drakath. The wall may have been
part of a small fortress that was built here and later was destroyed in some
kind of battle. Judging by the pile of debris to the east of it this may be
the case. A strange green moss has began to fill in the cracks of the wall
taking it as its home. The rest of the ground is covered in a light green
grass that bears upon it morning dew. A light breeze blowing in from the
west of here carries a salty scent not unlike that of the sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 375/449mv no opponent no opponent> calm city (outside) 10am (day) track

Alas, you cannot go that way.

<1010/1019hp 456/456m 375/449mv no opponent no opponent> calm city (outside) 10am (day)
Alas, you cannot go that way.

<1010/1019hp 456/456m 375/449mv no opponent no opponent> calm city (outside) 10am (day)
You try inspecting the ground for some tracks.

<1010/1019hp 456/456m 375/449mv no opponent no opponent> calm city (outside) 10am (day) n
e

The trail is cold here.

<1010/1019hp 456/456m 375/449mv no opponent no opponent> calm city (outside) 10am (day)
Overlooking a Town
A small outlook has been built here looking out over the town of Drakath.
From this elevated viewpoint you can just about see over its mighty stone
walls. A tall flag bearing a blue dragon rises up from the heart of the
town, easily reaching more than twenty feet higher than the rest of its
surroundings. Small patchy grass grows around you, its mossy grip slowly
taking over the stonework of the benches placed here. A light gust of wind
breezes in from the west bringing with it a salty scent of the ocean.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 374/449mv no opponent no opponent> calm city (outside) 10am (day)
Sacred Tombs
The peaceful bluff has led to a small circle of honored tombs surrounding
a beautiful granite monument. Each of the tombs holds the remains of either
a Valour Knight or Noble. The tombs are well-maintained, and each one is
decorated with fresh flowers. Great care has been taken to ensure the grass
is brilliantly green and vibrant, yet trimmed to a manageable height. The
city of Valour can be seen off to the east, but the cliff is too steep to
reach it directly from here. A small path leads back to the outlook to the
west.

[Exits: west]
A beautiful granite monument is here, honoring Valour's fallen.
A circle of tombs has been arranged around the granite monument.
A fierce-looking kestrel flies in.

<1010/1019hp 456/456m 373/449mv no opponent no opponent> calm field (outside) 10am (day) e

Alas, you cannot go that way.

<1010/1019hp 456/456m 373/449mv no opponent no opponent> calm field (outside) 10am (day) w

Overlooking a Town
A small outlook has been built here looking out over the town of Drakath.
From this elevated viewpoint you can just about see over its mighty stone
walls. A tall flag bearing a blue dragon rises up from the heart of the
town, easily reaching more than twenty feet higher than the rest of its
surroundings. Small patchy grass grows around you, its mossy grip slowly
taking over the stonework of the benches placed here. A light gust of wind
breezes in from the west bringing with it a salty scent of the ocean.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm city (outside) 11am (day) n
n

A Grassy Plateau
The ground here appears to have been levelled off carefully by the folk
of Drakath. It is almost completely flat, not a single bump rising upon it.
All that covers it is a lush green grass barely a few inches long. This
plateau of grass continues off northwards almost as far as you can see.
Small drops of morning dew have collected upon it, glistening and gleaming
in the light. A light breeze blows in from the west, bringing with it the
fresh salty scent of the ocean. High above you seagulls circle around
scouting the plateau for scraps.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 448/449mv no opponent no opponent> calm field (outside) 11am (day)
Flattened Grass
The constant marching of soldiers through this field have left the young
grass completely flattened, although it still grows with the vigour it had
before it was ever stepped on. Amongst the grass you see small daisies and
buttercups, their happy faces staring straight up into the sky. A few huge
footprints have been left in a long line directly across the field, giving
the impression that a heavily armored giant passed through here not too
long ago. It seems very peaceful and quiet.

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm field (outside) 11am (day) n
e

Alas, you cannot go that way.

<1019/1019hp 456/456m 447/449mv no opponent no opponent> calm field (outside) 11am (day) e

A Secluded Field
This small field appears to be completely empty. All that you see in all
directions is nothing but a short mat of fresh green grass. Far to the
north you think you see a white picket fence but you cannot be sure from
this great distance. Growing inside the grass are small white daisies,
their yellow faces staring up at the sky. This part of Drakath has been
untouched by the busy hands of progress and remains even to this day in its
natural beauty. It seems the perfect place to have a picnic.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 446/449mv no opponent no opponent> calm field (outside) 11am (day) e
e

West Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A disciple of Sarich quietly observes the area.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 445/449mv no opponent no opponent> calm city (outside) 11am (day)
The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 444/449mv no opponent no opponent> calm city (outside) 11am (day) whe

The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm city (outside) 11am (day)
Players near you in Valour:
<PK> Jinjarak The Western Promenade

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm city (outside) 11am (day) track

You try inspecting the ground for some tracks.

<1019/1019hp 456/456m 443/449mv no opponent no opponent> calm city (outside) 11am (day) e
e
who

Tracks made by elven lead through from The Western Promenade, continuing east. (2 minutes old)

<1019/1019hp 456/456m 442/449mv no opponent no opponent> calm city (outside) 11am (day)
The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 441/449mv no opponent no opponent> calm city (outside) 11am (day)
The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm city (outside) 11am (day)
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<1019/1019hp 456/456m 440/449mv no opponent no opponent> calm city (outside) 11am (day) e

The Monument of Saint Torin
The statue of Torin is a simple depiction of an armored male on a mighty
steed. Yet this image contains the purity of Knighthood. Ordinary folks
that have dedicated their lives to the defence of the innocents that their
kingdom protects, themselves guarded only by a well-crafted weapon and a
strong shield. They enter each mission knowing they may never return to see
again the city they fought for. Lord Torin led the Knights to many
victories, in his short but legendary career.

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm city (outside) 11am (day) e
e

A long fall into a lot of water is all there is in that direction.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm city (outside) 11am (day)
A long fall into a lot of water is all there is in that direction.

<1019/1019hp 456/456m 439/449mv no opponent no opponent> calm city (outside) 11am (day) n

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 438/449mv no opponent no opponent> calm city (outside) 11am (day) n
n

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 437/449mv no opponent no opponent> calm city (outside) 11am (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<1019/1019hp 456/456m 436/449mv no opponent no opponent> calm city (outside) 11am (day) n
n

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 435/449mv no opponent no opponent> calm city (outside) 11am (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm city (outside) 11am (day) track

You try inspecting the ground for some tracks.

<1019/1019hp 456/456m 434/449mv no opponent no opponent> calm city (outside) 11am (day) n

Tracks made by a mount lead through from Bridge over the Bay of Vamana, continuing north. (2 minutes old)

<1019/1019hp 456/456m 433/449mv no opponent no opponent> calm city (outside) 11am (day)
Gates of Valour's Cathedral
The majestic gates of Valour's cathedral reach a height of around fifteen
feet. The cathedral's large steeple towers over every other building in the
vicinity. At its top is a weather vane that revolves in the wind. Stained
glass windows are visible on the sides of this cathedral, depicting the
battles that brought glory and peace to the city of Valour.

[Exits: north east south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 432/449mv no opponent no opponent> calm city (outside) 11am (day) e

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 431/449mv no opponent no opponent> calm city (outside) 11am (day) e

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 430/449mv no opponent no opponent> calm city (outside) 11am (day) e
e

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 429/449mv no opponent no opponent> calm city (outside) 11am (day) e

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
The bridge creaks beneath your feet.

<1019/1019hp 456/456m 428/449mv no opponent no opponent> calm city (outside) 11am (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 427/449mv no opponent no opponent> calm city (outside) 11am (day) e

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 426/449mv no opponent no opponent> calm city (outside) 11am (day) n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 425/449mv no opponent no opponent> calm city (outside) 11am (day) n
n
n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 424/449mv no opponent no opponent> calm city (outside) 11am (day) n
n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 423/449mv no opponent no opponent> calm city (outside) 11am (day) track

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 422/449mv no opponent no opponent> calm city (outside) 11am (day)
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 421/449mv no opponent no opponent> calm city (outside) 11am (day)
North Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm city (outside) 11am (day)
You try inspecting the ground for some tracks.

<1019/1019hp 456/456m 420/449mv no opponent no opponent> calm city (outside) 11am (day)
Tracks made by a mount lead through from Regent Street, continuing north. (2 minutes old)

<1019/1019hp 456/456m 419/449mv no opponent no opponent> calm city (outside) 11am (day) n
n

Outside the North Gate of Valour
This is a small grassy field outside the city of Valour. To the south,
the large city of Valour looms overhead. Its tall monuments are visible on
the skyline. North of here are the mists, beyond which Valour's denizens
store their criminals. They are not a welcome place to outsiders. The safe
gate of the city of Valour is south of you.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 418/449mv no opponent no opponent> calm field (outside) 11am (day) n

Outside the Mist
A vast expanse of thick mist is before you. Its difficult to see much of
anything through the blanket. As it unfolds before you, it engulfs the
entire skies, preventing any sunlight from entering here. Strange groaning
sounds come from deep within the mist.

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 417/449mv no opponent no opponent> calm field (outside) 11am (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm field (outside) 11am (day)
Alas, you cannot go that way.

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm field (outside) 11am (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Deadend in the Mist
<PK> Jinjarak Within the Mist

<1019/1019hp 456/456m 416/449mv no opponent no opponent> calm field (outside) 11am (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 456/456m 415/449mv no opponent no opponent> calm field (outside) 11am (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north west]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 456/456m 414/449mv no opponent no opponent> calm field (outside) 11am (day) tea

Huh?

<1019/1019hp 456/456m 449/449mv no opponent no opponent> calm field (outside) 12pm (noon) tena

You prepare your resolve and stand ready for battle.
The shape fades away.
The shape fades away.
The shape fades away.

<1019/1019hp 396/456m 449/449mv no opponent no opponent> calm field (outside) 12pm (noon) n
n
whe

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 448/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Alas, you cannot go that way.

<1019/1019hp 396/456m 448/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak Within the Mist

<1019/1019hp 396/456m 448/449mv no opponent no opponent> calm field (outside) 12pm (noon) track

You try inspecting the ground for some tracks.

<1019/1019hp 396/456m 448/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

A corrupt treant walks south.

<1019/1019hp 396/456m 448/449mv no opponent no opponent> calm field (outside) 12pm (noon) sca

The trail is cold here.

<1019/1019hp 396/456m 448/449mv no opponent no opponent> calm field (outside) 12pm (noon)
They aren't here.

<1019/1019hp 396/456m 448/449mv no opponent no opponent> calm field (outside) 12pm (noon) s

You scan all around.
*** Range 2 (east) ***
A corrupted treant's bark has faded to a dull red.
*** Range 3 (east) ***
A ghastly shape floats through the mists.
*** Range 3 (south, 4 west, north, east) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 1 (south) ***
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

<1019/1019hp 396/456m 448/449mv no opponent no opponent> calm field (outside) 12pm (noon) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 447/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

Alas, you cannot go that way.

<1019/1019hp 396/456m 447/449mv no opponent no opponent> calm field (outside) 12pm (noon)
They aren't here.
The shape fades away.

<1019/1019hp 396/456m 447/449mv no opponent no opponent> calm field (outside) 12pm (noon) s
s

Alas, you cannot go that way.

<1019/1019hp 396/456m 447/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

Alas, you cannot go that way.

<1019/1019hp 396/456m 447/449mv no opponent no opponent> calm field (outside) 12pm (noon) w

They aren't here.

<1019/1019hp 396/456m 447/449mv no opponent no opponent> calm field (outside) 12pm (noon) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 446/449mv no opponent no opponent> calm field (outside) 12pm (noon) w
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 445/449mv no opponent no opponent> calm field (outside) 12pm (noon) w
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 444/449mv no opponent no opponent> calm field (outside) 12pm (noon) whe

They aren't here.

<1019/1019hp 396/456m 444/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 443/449mv no opponent no opponent> calm field (outside) 12pm (noon) e

They aren't here.

<1019/1019hp 396/456m 443/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak Within the Mist

<1019/1019hp 396/456m 443/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 442/449mv no opponent no opponent> calm field (outside) 12pm (noon) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 441/449mv no opponent no opponent> calm field (outside) 12pm (noon) whe

Players near you in Murmuring Mists:
<PK> Savanti Lost in the Mist
<PK> Jinjarak Within the Mist

<1019/1019hp 396/456m 441/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

They aren't here.

<1019/1019hp 396/456m 441/449mv no opponent no opponent> calm field (outside) 12pm (noon) sca

You scan all around.
*** Range 2 (east) ***
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
*** Range 3 (2 west, north, west, 2 north, east) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 5 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (south) ***
A disciple of Sarich quietly observes the area.
*** Range 2 (west) ***
A ghastly shape floats through the mists.

<1019/1019hp 396/456m 441/449mv no opponent no opponent> calm field (outside) 12pm (noon) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 440/449mv no opponent no opponent> calm field (outside) 12pm (noon) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 396/456m 439/449mv no opponent no opponent> calm field (outside) 12pm (noon) n
w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 396/456m 438/449mv no opponent no opponent> calm field (outside) 12pm (noon) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 437/449mv no opponent no opponent> calm field (outside) 12pm (noon) n
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 436/449mv no opponent no opponent> calm field (outside) 12pm (noon)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
The shape fades away.

<1019/1019hp 396/456m 435/449mv no opponent no opponent> calm field (outside) 12pm (noon)
They aren't here.

<1019/1019hp 396/456m 435/449mv no opponent no opponent> calm field (outside) 12pm (noon)
A fighting falcon flies in.
A large grizzly bear walks in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 396/456m 435/449mv no opponent no opponent> calm field (outside) 12pm (noon) sca

A large grizzly bear walks west.
A fighting falcon flies west.
You scan all around.
*** Range 2 (east) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A white stallion with a shining coat and rainbow mane and tail struts around here.

<1019/1019hp 396/456m 435/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

They aren't here.

<1019/1019hp 396/456m 435/449mv no opponent no opponent> calm field (outside) 12pm (noon)
The shape fades away.

<1019/1019hp 396/456m 435/449mv no opponent no opponent> calm field (outside) 12pm (noon) w

A fighting falcon flies in.
A large grizzly bear walks in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: east]
a steak of the corpse of a tentacle is here.
A purple potion is here.
(Glowing) A campfire here burns cheerfully.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 434/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$
w

They aren't here.

<1019/1019hp 396/456m 434/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

Alas, you cannot go that way.

<1019/1019hp 396/456m 434/449mv no opponent no opponent> calm field (outside) 12pm (noon)
They aren't here.

<1019/1019hp 396/456m 434/449mv no opponent no opponent> calm field (outside) 12pm (noon) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 433/449mv no opponent no opponent> calm field (outside) 12pm (noon)
A large grizzly bear walks west.
A fighting falcon flies west.

<1019/1019hp 396/456m 433/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

They aren't here.
The shape fades away.
The shape fades away.

<1019/1019hp 396/456m 433/449mv no opponent no opponent> calm field (outside) 12pm (noon) w

A fighting falcon flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A large grizzly bear walks in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: east]
a steak of the corpse of a tentacle is here.
A purple potion is here.
(Glowing) A campfire here burns cheerfully.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 432/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

They aren't here.

<1019/1019hp 396/456m 432/449mv no opponent no opponent> calm field (outside) 12pm (noon) g st

You get a steak of the corpse of a tentacle.

<1019/1019hp 396/456m 432/449mv no opponent no opponent> calm field (outside) 12pm (noon) eat stea

You eat a steak of the corpse of a tentacle.
You are full.

<1019/1019hp 396/456m 432/449mv no opponent no opponent> calm field (outside) 12pm (noon) sac purp

Lorne gives you 10 gold coins for your sacrifice.

<1019/1019hp 396/456m 432/449mv no opponent no opponent> calm field (outside) 12pm (noon) af

You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Skill: double grip : lasts permanently
Skill: devote : lasts for 6 hours
: lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<1019/1019hp 396/456m 432/449mv no opponent no opponent> calm field (outside) 12pm (noon) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 396/456m 431/449mv no opponent no opponent> calm field (outside) 12pm (noon) whe

Players near you in Murmuring Mists:
<PK> Savanti Lost in the Mist
<PK> Jinjarak Within the Mist

<1019/1019hp 396/456m 431/449mv no opponent no opponent> calm field (outside) 12pm (noon)
The shape fades away.

<1019/1019hp 396/456m 431/449mv no opponent no opponent> calm field (outside) 12pm (noon) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 396/456m 430/449mv no opponent no opponent> calm field (outside) 12pm (noon) murder $$

They aren't here.

<1019/1019hp 396/456m 430/449mv no opponent no opponent> calm field (outside) 12pm (noon) sca

You scan all around.
*** Range 1 (north) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 5 (north, 2 east, north, 2 east, 2 north, west, north) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.

<1019/1019hp 403/456m 449/449mv no opponent no opponent> calm field (outside) 1pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 403/456m 448/449mv no opponent no opponent> calm field (outside) 1pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 447/449mv no opponent no opponent> calm field (outside) 1pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 446/449mv no opponent no opponent> calm field (outside) 1pm (day) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 445/449mv no opponent no opponent> calm field (outside) 1pm (day) e
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 444/449mv no opponent no opponent> calm field (outside) 1pm (day) murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 443/449mv no opponent no opponent> calm field (outside) 1pm (day) sca

They aren't here.

<1019/1019hp 403/456m 443/449mv no opponent no opponent> calm field (outside) 1pm (day)
You scan all around.
*** Range 1 (north) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 2 (north) ***
A corrupted treant's bark has faded to a dull red.
*** Range 1 (east) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
A ghastly shape floats through the mists.
*** Range 5 (east) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
*** Range 3 (west) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
A ghastly shape floats through the mists.

<1019/1019hp 403/456m 443/449mv no opponent no opponent> calm field (outside) 1pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 442/449mv no opponent no opponent> calm field (outside) 1pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 441/449mv no opponent no opponent> calm field (outside) 1pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 440/449mv no opponent no opponent> calm field (outside) 1pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 403/456m 439/449mv no opponent no opponent> calm field (outside) 1pm (day) whe

Players near you in Murmuring Mists:
<PK> Savanti A Forgotten Pathway
<PK> Jinjarak Lost in the Mist

<1019/1019hp 403/456m 439/449mv no opponent no opponent> calm field (outside) 1pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 438/449mv no opponent no opponent> calm field (outside) 1pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 403/456m 437/449mv no opponent no opponent> calm field (outside) 1pm (day) n
n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 436/449mv no opponent no opponent> calm field (outside) 1pm (day) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: south west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 435/449mv no opponent no opponent> calm field (outside) 1pm (day)
Alas, you cannot go that way.

<1019/1019hp 403/456m 435/449mv no opponent no opponent> calm field (outside) 1pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 434/449mv no opponent no opponent> calm field (outside) 1pm (day) w

Alas, you cannot go that way.

<1019/1019hp 403/456m 434/449mv no opponent no opponent> calm field (outside) 1pm (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Cinders and Ashes
<PK> Jinjarak Lost in the Mist

<1019/1019hp 403/456m 434/449mv no opponent no opponent> calm field (outside) 1pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 433/449mv no opponent no opponent> calm field (outside) 1pm (day) n

Alas, you cannot go that way.

<1019/1019hp 403/456m 433/449mv no opponent no opponent> calm field (outside) 1pm (day)
A corrupt treant walks east.

<1019/1019hp 403/456m 433/449mv no opponent no opponent> calm field (outside) 1pm (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 432/449mv no opponent no opponent> calm field (outside) 1pm (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 431/449mv no opponent no opponent> calm field (outside) 1pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 430/449mv no opponent no opponent> calm field (outside) 1pm (day) n
n

Outside the Mist
The path appears to disappear into the side of a white rock wall. Upon
closer examination, the wall is actually an almost perfectly straight line
of mist. The mist spreads off into either direction, out of sight, in
perfect harmony. The area outside the wall of mist appears completely
normal. The sounds of wildlife pervade the area. Once inside the mist, the
sound of everything is completely and utterly gone.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 429/449mv no opponent no opponent> calm field (outside) 1pm (day)
A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
Drkshtyre Wood. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 428/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 427/449mv no opponent no opponent> calm forest (outside) 1pm (day) w

Alas, you cannot go that way.

<1019/1019hp 403/456m 427/449mv no opponent no opponent> calm forest (outside) 1pm (day) n

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 426/449mv no opponent no opponent> calm forest (outside) 1pm (day) n
n
murder $$

A large grizzly bear walks south.
A fighting falcon flies south.
A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 425/449mv no opponent no opponent> calm forest (outside) 1pm (day)
Cinders and Ashes
A long forgotten path, now coated with a thin layer of slimy brown moss
and ash, meanders its way along the edge of the shiny golden trees that
populate the nearby forest. There is a powerful orange glow all around this
area, as if the nearby forest were ablaze. A musty, almost-sweet smell
hangs in the too-still and dry air. To the distant south, a huge, white
wall rises into the sky, dwarfing the trees before it.

[Exits: north south]
A huge willow tree is here, engulfed in flames.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 424/449mv no opponent no opponent> calm forest (outside) 1pm (day)
They aren't here.

<1019/1019hp 403/456m 424/449mv no opponent no opponent> calm forest (outside) 1pm (day) s

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 423/449mv no opponent no opponent> calm forest (outside) 1pm (day) s
s
s

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 421/449mv no opponent no opponent> calm forest (outside) 1pm (day) murder $$

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 419/449mv no opponent no opponent> calm forest (outside) 1pm (day)
Alas, you cannot go that way.

<1019/1019hp 403/456m 419/449mv no opponent no opponent> calm forest (outside) 1pm (day) e

They aren't here.

<1019/1019hp 403/456m 419/449mv no opponent no opponent> calm forest (outside) 1pm (day) e
murder $$

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
Drkshtyre Wood. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 417/449mv no opponent no opponent> calm forest (outside) 1pm (day)
Alas, you cannot go that way.

<1019/1019hp 403/456m 417/449mv no opponent no opponent> calm forest (outside) 1pm (day) s

They aren't here.

<1019/1019hp 403/456m 417/449mv no opponent no opponent> calm forest (outside) 1pm (day) s

Outside the Mist
The path appears to disappear into the side of a white rock wall. Upon
closer examination, the wall is actually an almost perfectly straight line
of mist. The mist spreads off into either direction, out of sight, in
perfect harmony. The area outside the wall of mist appears completely
normal. The sounds of wildlife pervade the area. Once inside the mist, the
sound of everything is completely and utterly gone.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 416/449mv no opponent no opponent> calm field (outside) 1pm (day) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 415/449mv no opponent no opponent> calm field (outside) 1pm (day) whe
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 414/449mv no opponent no opponent> calm field (outside) 1pm (day) sca

Players near you in Murmuring Mists:
<PK> Savanti Lost in the Mist
<PK> Jinjarak Within the Mist

<1019/1019hp 403/456m 414/449mv no opponent no opponent> calm field (outside) 1pm (day)
They aren't here.

<1019/1019hp 403/456m 414/449mv no opponent no opponent> calm field (outside) 1pm (day)
You scan all around.
*** Range 1 (north) ***
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
*** Range 1 (east) ***
The tentacles sway ominously and grab around.
*** Range 1 (west) ***
A corrupted treant's bark has faded to a dull red.

<1019/1019hp 403/456m 414/449mv no opponent no opponent> calm field (outside) 1pm (day) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 413/449mv no opponent no opponent> calm field (outside) 1pm (day) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 412/449mv no opponent no opponent> calm field (outside) 1pm (day) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 411/449mv no opponent no opponent> calm field (outside) 1pm (day) s

Alas, you cannot go that way.

<1019/1019hp 403/456m 411/449mv no opponent no opponent> calm field (outside) 1pm (day) sca

You scan all around.
*** Range 3 (east, 2 south, 2 east) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.

<1019/1019hp 403/456m 411/449mv no opponent no opponent> calm field (outside) 1pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 410/449mv no opponent no opponent> calm field (outside) 1pm (day) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
A corrupted treant's bark has faded to a dull red.
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 409/449mv no opponent no opponent> calm field (outside) 1pm (day) s
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 403/456m 408/449mv no opponent no opponent> calm field (outside) 1pm (day) e
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 403/456m 407/449mv no opponent no opponent> calm field (outside) 1pm (day)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 403/456m 406/449mv no opponent no opponent> calm field (outside) 1pm (day) sca

They aren't here.

<1019/1019hp 403/456m 406/449mv no opponent no opponent> calm field (outside) 1pm (day)
You scan all around.
*** Range 2 (east) ***
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 3 (east) ***
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (east) ***
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (west) ***
A ghastly shape floats through the mists.
*** Range 2 (west) ***
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 5 (west) ***
A ghastly shape floats through the mists.
*** Range 6 (west) ***
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 2 (south, 2 west) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.

<1019/1019hp 403/456m 406/449mv no opponent no opponent> calm field (outside) 1pm (day) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<1019/1019hp 412/456m 448/449mv no opponent no opponent> calm field (outside) 2pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 412/456m 447/449mv no opponent no opponent> calm field (outside) 2pm (day) w
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.

<1019/1019hp 412/456m 446/449mv no opponent no opponent> calm field (outside) 2pm (day)
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 412/456m 446/449mv no opponent no opponent> calm field (outside) 2pm (day)
They aren't here.

<1019/1019hp 412/456m 446/449mv no opponent no opponent> calm field (outside) 2pm (day) sca

You scan all around.
*** Range 2 (east) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 2 (south) ***
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 1 (west) ***
Swirling mist roams this place, devouring everything smaller.
A white stallion with a shining coat and rainbow mane and tail struts around here.

<1019/1019hp 412/456m 446/449mv no opponent no opponent> calm field (outside) 2pm (day) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 412/456m 445/449mv no opponent no opponent> calm field (outside) 2pm (day) s
murder $$

A large grizzly bear walks in.
A fighting falcon flies in.

<1019/1019hp 412/456m 445/449mv no opponent no opponent> calm field (outside) 2pm (day)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 412/456m 444/449mv no opponent no opponent> calm field (outside) 2pm (day)
They aren't here.

<1019/1019hp 412/456m 444/449mv no opponent no opponent> calm field (outside) 2pm (day) n
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 412/456m 443/449mv no opponent no opponent> calm field (outside) 2pm (day)
A large grizzly bear walks in.
A fighting falcon flies in.

<1019/1019hp 412/456m 443/449mv no opponent no opponent> calm field (outside) 2pm (day) n

Savanti yells 'Help! I am being attacked by Jinjarak!'
Savanti aims a shot at you as you close in to attack.
Savanti's snap shot MANGLES you!
Your cleave DISMEMBERS Savanti!
Savanti stumbles and barely dodges your cleave.
Savanti has quite a few wounds.

<924/1019hp 412/456m 443/449mv segment two_handed> bloody:120 field (outside) 2pm (day) murder $$

Savanti kicks dirt in your eyes!
Savanti's kicked dirt scratches you.
You can't see a thing!

<922/1019hp 412/456m 443/449mv unknown unknown> bloody:120 unknown 2pm (day)
Someone stabs at you with an arrow at point blank range.
You parry someone's arrow.
Someone's divine power misses you.
Someone's divine power DISMEMBERS you!
Someone's divine power DISMEMBERS you!
You can feel something dig into your body.
Someone's wrath scratches you.
You block someone's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS someone!
You dodge someone's scratch.
You parry someone's scratch.
Someone manages to dodge your cleave with a lot of effort.
Your cleave MUTILATES someone!
You parry someone's claw.
You parry someone's claw with an easy flourish.

<813/1019hp 412/456m 443/449mv unknown unknown> bloody:120 unknown 2pm (day)
No way! You are still fighting!

<813/1019hp 412/456m 443/449mv unknown unknown> bloody:120 unknown 2pm (day)
They aren't here.

<813/1019hp 412/456m 443/449mv unknown unknown> bloody:120 unknown 2pm (day) overpower dirt

Your muscles surge with power.
Your kicked dirt misses someone.

<813/1019hp 412/456m 418/449mv unknown unknown> bloody:120 unknown 2pm (day)
Someone stabs at you with an arrow at point blank range.
You parry someone's arrow.
Someone's divine power DISMEMBERS you!
You can feel something dig into your body.
Someone's wrath grazes you.
Someone's scratch injures you.
You awkwardly parry someone's scratch with a loud clang.
You thrust someone's scratch aside in a skillful parry.
Your cleave maims someone!
Your cleave DISMEMBERS someone!
You parry someone's claw.
You parry someone's claw.

<732/1019hp 412/456m 418/449mv unknown unknown> bloody:120 unknown 2pm (day)
Someone has fled!
Someone has fled!
Someone flies north.
Someone has fled!
Someone walks north.

<732/1019hp 412/456m 418/449mv no opponent no opponent> bloody:120 unknown 2pm (day)
You rub the dirt out of your eyes, but they're still watering.

<732/1019hp 412/456m 418/449mv no opponent no opponent> bloody:120 field (outside) 2pm (day)
You yell 'Help! I am being attacked by Savanti!'
Savanti's divine power DISMEMBERS you!
Savanti has quite a few wounds.

<670/1019hp 412/456m 418/449mv unknown unknown> bloody:120 field (outside) 2pm (day) rem dagger
wear madness
wear shield

You do not have that item.
Savanti has quite a few wounds.

<670/1019hp 412/456m 418/449mv unknown unknown> bloody:120 field (outside) 2pm (day)
You stop wielding 'Vaelsram', the Blade of Conquerors.
You wield the blade of madness.
The blade of madness feels like a part of you!
Savanti has quite a few wounds.

<670/969hp 412/456m 418/449mv unknown unknown> bloody:120 field (outside) 2pm (day)
You wear a huge tower shield as a shield.
Savanti stabs at you with an arrow at point blank range.
Savanti's point blank stab MUTILATES you!
You can feel 'Summersong', the Divine Ceremonial Bow dig into your body.
Savanti's wrath grazes you.
You execute the form, parting the wave!
Your slash MANGLES Savanti!
Your slash decimates Savanti!
Savanti's divine power DISEMBOWELS you!
You can feel 'Summersong', the Divine Ceremonial Bow dig into your body.
Savanti's wrath scratches you.
You block Savanti's arrow with your shield.
Savanti has some big nasty wounds and scratches.

<571/969hp 412/456m 418/449mv unknown unknown> bloody:120 field (outside) 2pm (day) overpower hobble

Your muscles surge with power.
You strike Savanti with your weapon and attempt to hobble him.
Your hobble grazes Savanti.
Savanti clutches his leg painfully as he begins to hobble.
Savanti has some big nasty wounds and scratches.

<571/969hp 412/456m 393/449mv unknown unknown> bloody:120 field (outside) 2pm (day) overpower bash $$

Savanti has fled!
Savanti takes a last shot at you as he attempts a getaway.
Savanti's parting shot DISMEMBERS you!

<518/969hp 412/456m 393/449mv no opponent no opponent> bloody:120 field (outside) 2pm (day)
Your eyes stop watering.

<518/969hp 412/456m 393/449mv no opponent no opponent> bloody:116 field (outside) 2pm (day) sca

They aren't here.

<518/969hp 412/456m 368/449mv no opponent no opponent> bloody:116 field (outside) 2pm (day)
You scan all around.
*** Range 1 (north) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.

<518/969hp 412/456m 368/449mv no opponent no opponent> bloody:115 field (outside) 2pm (day) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A fierce-looking kestrel flies in.

<518/969hp 412/456m 366/449mv no opponent no opponent> bloody:115 field (outside) 2pm (day) sca

You scan all around.
*** Range 2 (north) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 3 (2 north, 2 east, north) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 1 (east) ***
A ghastly shape floats through the mists.
*** Range 2 (east) ***
The tentacles sway ominously and grab around.

<518/969hp 412/456m 366/449mv no opponent no opponent> bloody:114 field (outside) 2pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<518/969hp 412/456m 364/449mv no opponent no opponent> bloody:113 field (outside) 2pm (day) n
e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<518/969hp 412/456m 362/449mv no opponent no opponent> bloody:112 field (outside) 2pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<518/969hp 412/456m 360/449mv no opponent no opponent> bloody:112 field (outside) 2pm (day)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<518/969hp 412/456m 358/449mv no opponent no opponent> bloody:111 field (outside) 2pm (day) n
n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<518/969hp 412/456m 356/449mv no opponent no opponent> bloody:111 field (outside) 2pm (day) murder $$

Alas, you cannot go that way.

<518/969hp 412/456m 356/449mv no opponent no opponent> bloody:110 field (outside) 2pm (day) sca

They aren't here.

<518/969hp 412/456m 356/449mv no opponent no opponent> bloody:110 field (outside) 2pm (day)
A large grizzly bear walks in.
A fighting falcon flies in.
You scan all around.
*** Range 2 (east) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (east) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 2 (west) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (west) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.

<518/969hp 412/456m 356/449mv no opponent no opponent> bloody:110 field (outside) 2pm (day)
A fighting falcon flies west.
A large grizzly bear walks west.

<518/969hp 412/456m 356/449mv no opponent no opponent> bloody:109 field (outside) 2pm (day) murder $$

They aren't here.

<518/969hp 412/456m 356/449mv no opponent no opponent> bloody:109 field (outside) 2pm (day) murder $$

They aren't here.

<541/969hp 419/456m 449/449mv no opponent no opponent> bloody:108 field (outside) 3pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<541/969hp 419/456m 447/449mv no opponent no opponent> bloody:108 field (outside) 3pm (day) w
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<541/969hp 419/456m 445/449mv no opponent no opponent> bloody:107 field (outside) 3pm (day) w
murder $$

They aren't here.

<541/969hp 419/456m 445/449mv no opponent no opponent> bloody:107 field (outside) 3pm (day)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<541/969hp 419/456m 443/449mv no opponent no opponent> bloody:106 field (outside) 3pm (day) w
use bandage

They aren't here.

<541/969hp 419/456m 443/449mv no opponent no opponent> bloody:106 field (outside) 3pm (day)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<541/969hp 419/456m 441/449mv no opponent no opponent> bloody:106 field (outside) 3pm (day) sca

You apply the bandage to your wounds.
You feel a lot better!

<568/969hp 419/456m 441/449mv no opponent no opponent> bloody:105 field (outside) 3pm (day) sca

You scan all around.
*** Range 2 (east) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (east) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.

<568/969hp 419/456m 441/449mv no opponent no opponent> bloody:102 field (outside) 3pm (day)
You scan all around.
*** Range 2 (east) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (east) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 2 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.

<568/969hp 419/456m 441/449mv no opponent no opponent> bloody:102 field (outside) 3pm (day)
A large grizzly bear walks in.
A fighting falcon flies in.

<568/969hp 419/456m 441/449mv no opponent no opponent> bloody:101 field (outside) 3pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 439/449mv no opponent no opponent> bloody:100 field (outside) 3pm (day) murder $$

They aren't here.

<568/969hp 419/456m 439/449mv no opponent no opponent> bloody:100 field (outside) 3pm (day) e
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 437/449mv no opponent no opponent> bloody:100 field (outside) 3pm (day)
They aren't here.

<568/969hp 419/456m 437/449mv no opponent no opponent> bloody:99 field (outside) 3pm (day) sca

You scan all around.
*** Range 2 (east) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (east) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 2 (west) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (west) ***
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 1 (south, west) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.

<568/969hp 419/456m 437/449mv no opponent no opponent> bloody:99 field (outside) 3pm (day) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<568/969hp 419/456m 435/449mv no opponent no opponent> bloody:98 field (outside) 3pm (day) w
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 433/449mv no opponent no opponent> bloody:97 field (outside) 3pm (day)
They aren't here.

<568/969hp 419/456m 433/449mv no opponent no opponent> bloody:97 field (outside) 3pm (day) sca

You scan all around.
*** Range 1 (east) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 2 (west, 2 south, east) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 1 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 2 (west) ***
Swirling mist roams this place, devouring everything smaller.
A white stallion with a shining coat and rainbow mane and tail struts around here.

<568/969hp 419/456m 433/449mv no opponent no opponent> bloody:96 field (outside) 3pm (day) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<568/969hp 419/456m 431/449mv no opponent no opponent> bloody:96 field (outside) 3pm (day) murder $$

They aren't here.

<568/969hp 419/456m 431/449mv no opponent no opponent> bloody:96 field (outside) 3pm (day) w

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: east]
Swirling mist roams this place, devouring everything smaller.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A fierce-looking kestrel flies in.

<568/969hp 419/456m 429/449mv no opponent no opponent> bloody:94 field (outside) 3pm (day) s

Alas, you cannot go that way.

<568/969hp 419/456m 429/449mv no opponent no opponent> bloody:94 field (outside) 3pm (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<568/969hp 419/456m 427/449mv no opponent no opponent> bloody:94 field (outside) 3pm (day) s
s
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 425/449mv no opponent no opponent> bloody:93 field (outside) 3pm (day) sca

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 423/449mv no opponent no opponent> bloody:93 field (outside) 3pm (day)
They aren't here.

<568/969hp 419/456m 423/449mv no opponent no opponent> bloody:92 field (outside) 3pm (day)
You scan all around.
*** Range 2 (north) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
*** Range 1 (east) ***
A ghastly shape floats through the mists.
*** Range 2 (east) ***
The tentacles sway ominously and grab around.
*** Range 5 (east, south, 4 east) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.

<568/969hp 419/456m 423/449mv no opponent no opponent> bloody:92 field (outside) 3pm (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<568/969hp 419/456m 421/449mv no opponent no opponent> bloody:91 field (outside) 3pm (day) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A fierce-looking kestrel flies in.

<568/969hp 419/456m 419/449mv no opponent no opponent> bloody:90 field (outside) 3pm (day) e
e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 417/449mv no opponent no opponent> bloody:90 field (outside) 3pm (day) e
e
e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 415/449mv no opponent no opponent> bloody:89 field (outside) 3pm (day) murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<568/969hp 419/456m 413/449mv no opponent no opponent> bloody:89 field (outside) 3pm (day) sca

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north west]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 411/449mv no opponent no opponent> bloody:88 field (outside) 3pm (day)
Alas, you cannot go that way.

<568/969hp 419/456m 411/449mv no opponent no opponent> bloody:87 field (outside) 3pm (day)
They aren't here.

<568/969hp 419/456m 411/449mv no opponent no opponent> bloody:87 field (outside) 3pm (day) n

You scan all around.
*** Range 1 (north) ***
A corrupted treant's bark has faded to a dull red.
*** Range 1 (west) ***
A ghastly shape floats through the mists.
*** Range 4 (west) ***
A ghastly shape floats through the mists.

<568/969hp 419/456m 411/449mv no opponent no opponent> bloody:87 field (outside) 3pm (day)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<568/969hp 419/456m 409/449mv no opponent no opponent> bloody:87 field (outside) 3pm (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 407/449mv no opponent no opponent> bloody:86 field (outside) 3pm (day) e
sca

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<568/969hp 419/456m 405/449mv no opponent no opponent> bloody:85 field (outside) 3pm (day)
You scan all around.
*** Range 1 (east) ***
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
*** Range 2 (west) ***
A corrupted treant's bark has faded to a dull red.

<568/969hp 419/456m 405/449mv no opponent no opponent> bloody:85 field (outside) 3pm (day) e
e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: south west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<568/969hp 419/456m 403/449mv no opponent no opponent> bloody:84 field (outside) 3pm (day) sca

Alas, you cannot go that way.

<568/969hp 419/456m 403/449mv no opponent no opponent> bloody:84 field (outside) 3pm (day)
You scan all around.
*** Range 1 (south) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti is sleeping here.
*** Range 3 (west) ***
A corrupted treant's bark has faded to a dull red.

<568/969hp 419/456m 403/449mv no opponent no opponent> bloody:83 field (outside) 3pm (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Deep in the Mist
<PK> Jinjarak Within the Mist

<568/969hp 419/456m 403/449mv no opponent no opponent> bloody:83 field (outside) 3pm (day) s

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti is sleeping here.
A fierce-looking kestrel flies in.

<568/969hp 419/456m 401/449mv no opponent no opponent> bloody:82 field (outside) 3pm (day) murder $$

Savanti yells 'Help! I am being attacked by Jinjarak!'
Your slash maims Savanti!
A large grizzly bear jumps in front of Savanti!
Your wild slash *** DEVASTATES *** a large grizzly bear!
Your tail wounds Savanti.
The lightning has stopped.
The white aura around Savanti fades.
Savanti has some big nasty wounds and scratches.

<587/969hp 423/456m 449/449mv segment two_handed> bloody:120 field (outside) 4pm (day)
Savanti has fled!
A fighting falcon flies east.
A large grizzly bear has fled!
A large grizzly bear walks east.

<587/969hp 423/456m 449/449mv no opponent no opponent> bloody:120 field (outside) 4pm (day) overpower hobble

You aren't fighting anyone.

<587/969hp 423/456m 424/449mv no opponent no opponent> bloody:119 field (outside) 4pm (day) e

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: east west]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 422/449mv no opponent no opponent> bloody:118 field (outside) 4pm (day) overpower bash $$

They aren't here.

<587/969hp 423/456m 397/449mv no opponent no opponent> bloody:118 field (outside) 4pm (day) e

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 395/449mv no opponent no opponent> bloody:117 field (outside) 4pm (day) e
murder $$

Alas, you cannot go that way.
The shape fades away.
The shape fades away.

<587/969hp 423/456m 395/449mv no opponent no opponent> bloody:117 field (outside) 4pm (day) sca

They aren't here.

<587/969hp 423/456m 395/449mv no opponent no opponent> bloody:116 field (outside) 4pm (day)
You scan all around.
*** Range 3 (north) ***
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A fierce, fighting falcon perches here.
Savanti the Wrath of Nature, Knight of Valour is here.
A corrupted treant's bark has faded to a dull red.

<587/969hp 423/456m 395/449mv no opponent no opponent> bloody:116 field (outside) 4pm (day) n

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north south]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 393/449mv no opponent no opponent> bloody:116 field (outside) 4pm (day) n

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north south]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 391/449mv no opponent no opponent> bloody:115 field (outside) 4pm (day) n
n

Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 389/449mv no opponent no opponent> bloody:115 field (outside) 4pm (day) murder $$

Alas, you cannot go that way.

<587/969hp 423/456m 389/449mv no opponent no opponent> bloody:114 field (outside) 4pm (day)
They aren't here.

<587/969hp 423/456m 389/449mv no opponent no opponent> bloody:114 field (outside) 4pm (day) sca

You scan all around.
*** Range 3 (south) ***
A ghastly shape floats through the mists.
*** Range 1 (west) ***
A corrupted treant's bark has faded to a dull red.
The tentacles sway ominously and grab around.

<587/969hp 423/456m 389/449mv no opponent no opponent> bloody:114 field (outside) 4pm (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak Within the Mist

<587/969hp 423/456m 389/449mv no opponent no opponent> bloody:113 field (outside) 4pm (day) e

Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north west]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 387/449mv no opponent no opponent> bloody:112 field (outside) 4pm (day) sca

You scan all around.
*** Range 1 (west) ***
A corrupted treant's bark has faded to a dull red.
*** Range 2 (west) ***
A corrupted treant's bark has faded to a dull red.
The tentacles sway ominously and grab around.

<587/969hp 423/456m 387/449mv no opponent no opponent> bloody:111 field (outside) 4pm (day) s

Alas, you cannot go that way.

<587/969hp 423/456m 387/449mv no opponent no opponent> bloody:110 field (outside) 4pm (day) n
n

Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north south]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 385/449mv no opponent no opponent> bloody:110 field (outside) 4pm (day) sca

Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: east south]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 383/449mv no opponent no opponent> bloody:109 field (outside) 4pm (day)
You scan all around.
*** Range 1 (east) ***
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.

<587/969hp 423/456m 383/449mv no opponent no opponent> bloody:109 field (outside) 4pm (day) e

Outside the Mist
The path appears to disappear into the side of a white rock wall. Upon
closer examination, the wall is actually an almost perfectly straight line
of mist. The mist spreads off into either direction, out of sight, in
perfect harmony. The area outside the wall of mist appears completely
normal. The sounds of wildlife pervade the area. Once inside the mist, the
sound of everything is completely and utterly gone.

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 381/449mv no opponent no opponent> bloody:108 field (outside) 4pm (day) e

Near a Fortress Gate
The mist begins to dissipate as the path approaches an ominous gate. The
gate appears to be made of wrought iron. Etched into the wrought iron are
countless character and symbols in a foreign tongue. The path ends at the
gate, and peering through a slit in the gate, one can see the path
continuing on the other side. The mist which dogged the path all throughout
the swamp appears to recoil from the fortress wall in fear.

[Exits: north west]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 380/449mv no opponent no opponent> bloody:108 inside (indoors) 4pm (day) whe

Players near you in Murmuring Mists:
<PK> Jinjarak Near a Fortress Gate

<587/969hp 423/456m 380/449mv no opponent no opponent> bloody:107 inside (indoors) 4pm (day) n

A patch of grass
East of here are the gates of the imperial prison of Tyr Unguld, where
the wretched creatures defeated by the Knights of Valour are imprisoned
permanently. Heavily guarded by the special justiciers of Valour, and high
magi of the Light, death surely awaits the one foolish enough to undo the
seals within here. These creatures hold powers unknown for millennia of the
new world.

[Exits: (north) east south]
This simple shack door has been crafted from deadfall.
A mottled wolf keeps watch over its master's abode.
A striped snake is here, coiled and ready to strike.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 379/449mv no opponent no opponent> bloody:106 field (outside) 4pm (day) n
whe

A mottled wolf snarls a warning as you approach a shack door.

<587/969hp 423/456m 379/449mv no opponent no opponent> bloody:106 field (outside) 4pm (day)
Players near you in Tyr Unguld:
<PK> Savanti In front of a prison gate
<PK> Jinjarak A patch of grass

<587/969hp 423/456m 379/449mv no opponent no opponent> bloody:106 field (outside) 4pm (day)
A fighting falcon flies in.
A large grizzly bear walks in.

<587/969hp 423/456m 379/449mv no opponent no opponent> bloody:104 field (outside) 4pm (day)
A large grizzly bear walks south.
A fighting falcon flies south.

<587/969hp 423/456m 379/449mv no opponent no opponent> bloody:104 field (outside) 4pm (day) murder $$

They aren't here.

<587/969hp 423/456m 379/449mv no opponent no opponent> bloody:103 field (outside) 4pm (day) s

Near a Fortress Gate
The mist begins to dissipate as the path approaches an ominous gate. The
gate appears to be made of wrought iron. Etched into the wrought iron are
countless character and symbols in a foreign tongue. The path ends at the
gate, and peering through a slit in the gate, one can see the path
continuing on the other side. The mist which dogged the path all throughout
the swamp appears to recoil from the fortress wall in fear.

[Exits: north west]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 378/449mv no opponent no opponent> bloody:103 inside (indoors) 4pm (day) s
s
murder $$

Alas, you cannot go that way.

<587/969hp 423/456m 378/449mv no opponent no opponent> bloody:103 inside (indoors) 4pm (day) w

Alas, you cannot go that way.

<587/969hp 423/456m 378/449mv no opponent no opponent> bloody:102 inside (indoors) 4pm (day) w

They aren't here.

<587/969hp 423/456m 378/449mv no opponent no opponent> bloody:102 inside (indoors) 4pm (day) w
murder $$

Outside the Mist
The path appears to disappear into the side of a white rock wall. Upon
closer examination, the wall is actually an almost perfectly straight line
of mist. The mist spreads off into either direction, out of sight, in
perfect harmony. The area outside the wall of mist appears completely
normal. The sounds of wildlife pervade the area. Once inside the mist, the
sound of everything is completely and utterly gone.

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 377/449mv no opponent no opponent> bloody:102 field (outside) 4pm (day)
Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: east south]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 375/449mv no opponent no opponent> bloody:101 field (outside) 4pm (day)
Alas, you cannot go that way.

<587/969hp 423/456m 375/449mv no opponent no opponent> bloody:101 field (outside) 4pm (day) s

They aren't here.

<587/969hp 423/456m 375/449mv no opponent no opponent> bloody:101 field (outside) 4pm (day) s
s

Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north south]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 373/449mv no opponent no opponent> bloody:100 field (outside) 4pm (day) sca

Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north west]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 371/449mv no opponent no opponent> bloody:100 field (outside) 4pm (day)
Alas, you cannot go that way.

<587/969hp 423/456m 371/449mv no opponent no opponent> bloody:99 field (outside) 4pm (day) w
w

You scan all around.
*** Range 1 (west) ***
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
*** Range 2 (west) ***
The tentacles sway ominously and grab around.

<587/969hp 423/456m 371/449mv no opponent no opponent> bloody:99 field (outside) 4pm (day)
Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 369/449mv no opponent no opponent> bloody:99 field (outside) 4pm (day)
Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: east]
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 367/449mv no opponent no opponent> bloody:98 field (outside) 4pm (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Deep in the Mist
<PK> Jinjarak Deadend in the Mist

<587/969hp 423/456m 367/449mv no opponent no opponent> bloody:98 field (outside) 4pm (day) e

Within the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 365/449mv no opponent no opponent> bloody:97 field (outside) 4pm (day) s
s
s

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north south]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 363/449mv no opponent no opponent> bloody:97 field (outside) 4pm (day) s

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north south]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 361/449mv no opponent no opponent> bloody:96 field (outside) 4pm (day)
Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<587/969hp 423/456m 359/449mv no opponent no opponent> bloody:96 field (outside) 4pm (day)
Alas, you cannot go that way.

<587/969hp 423/456m 359/449mv no opponent no opponent> bloody:95 field (outside) 4pm (day) w

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: east west]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 357/449mv no opponent no opponent> bloody:95 field (outside) 4pm (day) w
w

Deep in the Mist
Swirling tendril of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation, as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. The path, faintly seen through the mist, appears to run its course
through this small area. To either side of the path, the mist looks like a
solid wall, impenetrable.

[Exits: north east]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 355/449mv no opponent no opponent> bloody:95 field (outside) 4pm (day) murder $$

Alas, you cannot go that way.

<587/969hp 423/456m 355/449mv no opponent no opponent> bloody:94 field (outside) 4pm (day)
They aren't here.

<587/969hp 423/456m 355/449mv no opponent no opponent> bloody:94 field (outside) 4pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<587/969hp 423/456m 353/449mv no opponent no opponent> bloody:94 field (outside) 4pm (day) w
w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<587/969hp 423/456m 351/449mv no opponent no opponent> bloody:93 field (outside) 4pm (day)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<587/969hp 423/456m 349/449mv no opponent no opponent> bloody:93 field (outside) 4pm (day) whe
murder $$

Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak Within the Mist

<614/969hp 431/456m 449/449mv no opponent no opponent> bloody:92 field (outside) 5pm (day)
They aren't here.

<614/969hp 431/456m 449/449mv no opponent no opponent> bloody:92 field (outside) 5pm (day) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<614/969hp 431/456m 447/449mv no opponent no opponent> bloody:91 field (outside) 5pm (day) sca

You scan all around.
*** Range 2 (east) ***
A corrupted treant's bark has faded to a dull red.
*** Range 3 (east) ***
A ghastly shape floats through the mists.

<614/969hp 431/456m 447/449mv no opponent no opponent> bloody:91 field (outside) 5pm (day) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north west]
A fierce-looking kestrel flies in.

<614/969hp 431/456m 445/449mv no opponent no opponent> bloody:90 field (outside) 5pm (day) s
s

Alas, you cannot go that way.

<614/969hp 431/456m 445/449mv no opponent no opponent> bloody:90 field (outside) 5pm (day) murder $$

Alas, you cannot go that way.

<614/969hp 431/456m 445/449mv no opponent no opponent> bloody:90 field (outside) 5pm (day) w

They aren't here.

<614/969hp 431/456m 445/449mv no opponent no opponent> bloody:89 field (outside) 5pm (day) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<614/969hp 431/456m 443/449mv no opponent no opponent> bloody:89 field (outside) 5pm (day) whe

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:89 field (outside) 5pm (day)
Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak Within the Mist

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:88 field (outside) 5pm (day) cog

Your awareness is as sharp as it can get.

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:88 field (outside) 5pm (day) murder $$

They aren't here.

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:87 field (outside) 5pm (day) murder $$

They aren't here.

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:87 field (outside) 5pm (day) murder $$

They aren't here.

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:86 field (outside) 5pm (day) murder $$

They aren't here.

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:86 field (outside) 5pm (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak Within the Mist

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:86 field (outside) 5pm (day) sca

You scan all around.
*** Range 1 (east) ***
A ghastly shape floats through the mists.
*** Range 2 (east) ***
A corrupted treant's bark has faded to a dull red.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 4 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (south) ***
A disciple of Sarich quietly observes the area.
*** Range 1 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 2 (west) ***
A ghastly shape floats through the mists.

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:85 field (outside) 5pm (day) murder $$

They aren't here.

<614/969hp 431/456m 441/449mv no opponent no opponent> bloody:85 field (outside) 5pm (day) w
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<614/969hp 431/456m 439/449mv no opponent no opponent> bloody:84 field (outside) 5pm (day)
Savanti yells 'Help! I am being attacked by Jinjarak!'
Your slash devastates Savanti!
Your tail devastates Savanti!
Savanti has quite a few wounds.

<614/969hp 431/456m 439/449mv segment two_handed> bloody:120 field (outside) 5pm (day)
Savanti has fled!
A fighting falcon flies west.
A large grizzly bear walks west.

<614/969hp 431/456m 439/449mv no opponent no opponent> bloody:120 field (outside) 5pm (day) overpower hobble
w
murder $$

You aren't fighting anyone.

<614/969hp 431/456m 414/449mv no opponent no opponent> bloody:118 field (outside) 5pm (day)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<614/969hp 431/456m 412/449mv no opponent no opponent> bloody:118 field (outside) 5pm (day)
They aren't here.

<614/969hp 431/456m 412/449mv no opponent no opponent> bloody:117 field (outside) 5pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<614/969hp 431/456m 410/449mv no opponent no opponent> bloody:116 field (outside) 5pm (day) murder $$

They aren't here.

<614/969hp 431/456m 410/449mv no opponent no opponent> bloody:116 field (outside) 5pm (day) wsca

I don't think much is to be achieved by that.

<614/969hp 431/456m 410/449mv no opponent no opponent> bloody:115 field (outside) 5pm (day) sca

You scan all around.
*** Range 1 (east) ***
The tentacles sway ominously and grab around.
*** Range 2 (west, 2 north, 2 east) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 1 (south) ***
A ghastly shape floats through the mists.
The shape fades away.
The shape fades away.

<614/969hp 431/456m 410/449mv no opponent no opponent> bloody:114 field (outside) 5pm (day) w
w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A fierce-looking kestrel flies in.

<614/969hp 431/456m 408/449mv no opponent no opponent> bloody:113 field (outside) 5pm (day)
Alas, you cannot go that way.

<614/969hp 431/456m 408/449mv no opponent no opponent> bloody:112 field (outside) 5pm (day) af

You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Skill: devote : lasts for 1 hours
: lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<614/969hp 431/456m 408/449mv no opponent no opponent> bloody:112 field (outside) 5pm (day) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<614/969hp 431/456m 408/449mv no opponent no opponent> bloody:111 field (outside) 5pm (day) wa

You wake and stand up.

<614/969hp 431/456m 408/449mv no opponent no opponent> bloody:110 field (outside) 5pm (day) tena

You prepare your resolve and stand ready for battle.

<614/969hp 371/456m 408/449mv no opponent no opponent> bloody:109 field (outside) 5pm (day) n
whe

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<614/969hp 371/456m 406/449mv no opponent no opponent> bloody:114 field (outside) 5pm (day)
Players near you in Murmuring Mists:
<PK> Savanti Lost in the Mist
<PK> Jinjarak Within the Mist

<614/969hp 371/456m 406/449mv no opponent no opponent> bloody:113 field (outside) 5pm (day) n
n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<614/969hp 371/456m 404/449mv no opponent no opponent> bloody:113 field (outside) 5pm (day)
Alas, you cannot go that way.

<614/969hp 371/456m 404/449mv no opponent no opponent> bloody:112 field (outside) 5pm (day) w

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: east]
Swirling mist roams this place, devouring everything smaller.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A fierce-looking kestrel flies in.

<614/969hp 371/456m 402/449mv no opponent no opponent> bloody:112 field (outside) 5pm (day) n

Alas, you cannot go that way.

<614/969hp 371/456m 402/449mv no opponent no opponent> bloody:111 field (outside) 5pm (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<614/969hp 371/456m 400/449mv no opponent no opponent> bloody:111 field (outside) 5pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<614/969hp 371/456m 398/449mv no opponent no opponent> bloody:111 field (outside) 5pm (day) n

Alas, you cannot go that way.

<614/969hp 371/456m 398/449mv no opponent no opponent> bloody:110 field (outside) 5pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
A fierce-looking kestrel flies in.

<614/969hp 371/456m 396/449mv no opponent no opponent> bloody:109 field (outside) 5pm (day) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<614/969hp 371/456m 394/449mv no opponent no opponent> bloody:109 field (outside) 5pm (day) n

Alas, you cannot go that way.

<614/969hp 371/456m 394/449mv no opponent no opponent> bloody:108 field (outside) 5pm (day) sca

You scan all around.
*** Range 1 (east) ***
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 2 (east) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 5 (east) ***
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 6 (east) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 2 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 3 (west) ***
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

<614/969hp 371/456m 394/449mv no opponent no opponent> bloody:108 field (outside) 5pm (day)
You feel your extra awareness drain away.

<636/969hp 378/456m 449/449mv no opponent no opponent> bloody:107 field (outside) 6pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<636/969hp 378/456m 447/449mv no opponent no opponent> bloody:106 field (outside) 6pm (day) murder $$

They aren't here.

<636/969hp 378/456m 447/449mv no opponent no opponent> bloody:106 field (outside) 6pm (day) cog

You feel more alive as your awareness improves!

<636/969hp 328/456m 447/449mv no opponent no opponent> bloody:105 field (outside) 6pm (day) w
murder $$

A fighting falcon flies in.
A large grizzly bear walks in.

<636/969hp 328/456m 447/449mv no opponent no opponent> bloody:103 field (outside) 6pm (day)
Savanti gets a pure white seed from a heavy backpack.

<636/969hp 328/456m 447/449mv no opponent no opponent> bloody:102 field (outside) 6pm (day)
A large grizzly bear walks south.
A fighting falcon flies south.

<636/969hp 328/456m 447/449mv no opponent no opponent> bloody:101 field (outside) 6pm (day) e
s
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<636/969hp 328/456m 445/449mv no opponent no opponent> bloody:99 field (outside) 6pm (day)
They aren't here.

<636/969hp 328/456m 445/449mv no opponent no opponent> bloody:98 field (outside) 6pm (day)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<636/969hp 328/456m 443/449mv no opponent no opponent> bloody:98 field (outside) 6pm (day)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<636/969hp 328/456m 441/449mv no opponent no opponent> bloody:97 field (outside) 6pm (day) s

They aren't here.

<636/969hp 328/456m 441/449mv no opponent no opponent> bloody:97 field (outside) 6pm (day) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<636/969hp 328/456m 439/449mv no opponent no opponent> bloody:97 field (outside) 6pm (day) sca

Alas, you cannot go that way.

<636/969hp 328/456m 439/449mv no opponent no opponent> bloody:96 field (outside) 6pm (day) e

You scan all around.
*** Range 1 (north) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (east) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
The tentacles sway ominously and grab around.

<636/969hp 328/456m 439/449mv no opponent no opponent> bloody:96 field (outside) 6pm (day) e

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<636/969hp 328/456m 437/449mv no opponent no opponent> bloody:96 field (outside) 6pm (day)
Alas, you cannot go that way.

<636/969hp 328/456m 437/449mv no opponent no opponent> bloody:95 field (outside) 6pm (day) murder $$

Savanti yells 'Help! I am being attacked by Jinjarak!'
A large grizzly bear jumps in front of Savanti!
Your slash MASSACRES a large grizzly bear!
Your slash MASSACRES Savanti!
Savanti has quite a few wounds.

<636/969hp 328/456m 437/449mv shaft none> bloody:120 field (outside) 6pm (day)
Savanti has fled!
A fighting falcon flies west.
A large grizzly bear has fled!
A large grizzly bear walks west.

<636/969hp 328/456m 437/449mv no opponent no opponent> bloody:120 field (outside) 6pm (day) w
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<636/969hp 328/456m 435/449mv no opponent no opponent> bloody:118 field (outside) 6pm (day)
They aren't here.

<636/969hp 328/456m 435/449mv no opponent no opponent> bloody:117 field (outside) 6pm (day) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<636/969hp 328/456m 433/449mv no opponent no opponent> bloody:117 field (outside) 6pm (day) murder $$
w

They aren't here.

<636/969hp 328/456m 433/449mv no opponent no opponent> bloody:116 field (outside) 6pm (day)
Alas, you cannot go that way.

<636/969hp 328/456m 433/449mv no opponent no opponent> bloody:116 field (outside) 6pm (day) n
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:116 field (outside) 6pm (day)
They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:115 field (outside) 6pm (day) sca
murder $$

You scan all around.
*** Range 3 (east) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 5 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:115 field (outside) 6pm (day)
They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:115 field (outside) 6pm (day) murder $$
murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:114 field (outside) 6pm (day) murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:114 field (outside) 6pm (day) murder $$
murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:114 field (outside) 6pm (day) murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:113 field (outside) 6pm (day) murder $$
murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:113 field (outside) 6pm (day) murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:113 field (outside) 6pm (day) sca

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:113 field (outside) 6pm (day) murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:112 field (outside) 6pm (day) murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:112 field (outside) 6pm (day) murder $$

You scan all around.
*** Range 3 (east) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 5 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:112 field (outside) 6pm (day)
They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:112 field (outside) 6pm (day)
They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:111 field (outside) 6pm (day) murder $$

They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:111 field (outside) 6pm (day)
They aren't here.

<636/969hp 328/456m 431/449mv no opponent no opponent> bloody:111 field (outside) 6pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<636/969hp 328/456m 429/449mv no opponent no opponent> bloody:110 field (outside) 6pm (day) w
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<636/969hp 328/456m 427/449mv no opponent no opponent> bloody:110 field (outside) 6pm (day) sca

They aren't here.

<636/969hp 328/456m 427/449mv no opponent no opponent> bloody:109 field (outside) 6pm (day)
You scan all around.
*** Range 1 (east) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 5 (east) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 3 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.

<636/969hp 328/456m 427/449mv no opponent no opponent> bloody:109 field (outside) 6pm (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Lost in the Mist
<PK> Jinjarak Lost in the Mist

<636/969hp 328/456m 427/449mv no opponent no opponent> bloody:109 field (outside) 6pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<636/969hp 328/456m 425/449mv no opponent no opponent> bloody:108 field (outside) 6pm (day) n

Alas, you cannot go that way.

<636/969hp 328/456m 425/449mv no opponent no opponent> bloody:107 field (outside) 6pm (day)
The sun slowly disappears in the west.
You can devote again.

<664/969hp 335/456m 449/449mv no opponent no opponent> bloody:107 field (outside) 7pm (dusk) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<664/969hp 335/456m 447/449mv no opponent no opponent> bloody:107 field (outside) 7pm (dusk) sca
murder $$

You scan all around.
*** Range 3 (east) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 5 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

<664/969hp 335/456m 447/449mv no opponent no opponent> bloody:106 field (outside) 7pm (dusk)
They aren't here.

<664/969hp 335/456m 447/449mv no opponent no opponent> bloody:106 field (outside) 7pm (dusk) e
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<664/969hp 335/456m 445/449mv no opponent no opponent> bloody:105 field (outside) 7pm (dusk) e
murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<664/969hp 335/456m 443/449mv no opponent no opponent> bloody:105 field (outside) 7pm (dusk) sca

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<664/969hp 335/456m 441/449mv no opponent no opponent> bloody:104 field (outside) 7pm (dusk)
They aren't here.

<664/969hp 335/456m 441/449mv no opponent no opponent> bloody:104 field (outside) 7pm (dusk)
You scan all around.
*** Range 2 (north) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

<664/969hp 335/456m 441/449mv no opponent no opponent> bloody:103 field (outside) 7pm (dusk) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
A fierce-looking kestrel flies in.

<664/969hp 335/456m 439/449mv no opponent no opponent> bloody:103 field (outside) 7pm (dusk) murder $$
murder $$

They aren't here.

<664/969hp 335/456m 439/449mv no opponent no opponent> bloody:119 field (outside) 7pm (dusk) murder $$

They aren't here.

<664/969hp 335/456m 439/449mv no opponent no opponent> bloody:119 field (outside) 7pm (dusk) murder $$

They aren't here.

<664/969hp 335/456m 439/449mv no opponent no opponent> bloody:119 field (outside) 7pm (dusk) n

They aren't here.

<664/969hp 335/456m 439/449mv no opponent no opponent> bloody:119 field (outside) 7pm (dusk) murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<664/969hp 335/456m 437/449mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk)
Savanti yells 'Help! I am being attacked by Jinjarak!'
Savanti manages to dodge your slash with a lot of effort.
Your slash maims Savanti!
Savanti has quite a few wounds.

<664/969hp 335/456m 437/449mv segment two_handed> bloody:120 field (outside) 7pm (dusk) overpower hobble

Savanti has fled!
Savanti takes a last shot at you as he attempts a getaway.
You grip your shield firmly, blocking Savanti's arrow.
A fighting falcon flies west.
A large grizzly bear walks west.

<664/969hp 335/456m 437/449mv no opponent no opponent> bloody:120 field (outside) 7pm (dusk) w

You aren't fighting anyone.

<664/969hp 335/456m 412/449mv no opponent no opponent> bloody:119 field (outside) 7pm (dusk) murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<664/969hp 335/456m 410/449mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk)
A large grizzly bear walks north.
A fighting falcon flies north.

<664/969hp 335/456m 410/449mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk) murder $$

They aren't here.

<664/969hp 335/456m 410/449mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk)
They aren't here.

<664/969hp 335/456m 410/449mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<664/969hp 335/456m 408/449mv no opponent no opponent> bloody:117 field (outside) 7pm (dusk) n
murder $$

You yell 'Help! Savanti kicked dirt into my eyes!'
Savanti kicks dirt in your eyes!
Savanti's kicked dirt scratches you.
You can't see a thing!

<662/969hp 335/456m 408/449mv unknown unknown> bloody:120 unknown 7pm (dusk)
No way! You are still fighting!

<662/969hp 335/456m 408/449mv unknown unknown> bloody:120 unknown 7pm (dusk)
They aren't here.
Your shield wobbles and barely deflects someone's divine power.
Your shield absorbs the impact of someone's arrow easily.
You parry someone's scratch.
You dodge someone's scratch.
You dance around someone's scratch and easily dodge it.
Someone's claw decimates you!
You block someone's attack and attempt to strike at the brief opening.
Your riposte MASSACRES someone!
Someone jumps in front of someone!
Your slash MASSACRES someone!
Someone jumps in front of someone!
Your slash MANGLES someone!

<637/969hp 335/456m 408/449mv unknown unknown> bloody:120 unknown 7pm (dusk) overpower hobble

Your muscles surge with power.
You strike someone with your weapon and attempt to hobble him.
Your hobble wounds someone.
Someone clutches his leg painfully as he begins to hobble.

<637/969hp 335/456m 383/449mv unknown unknown> bloody:120 unknown 7pm (dusk)
Someone stabs at you with an arrow at point blank range.
Someone's point blank stab DISEMBOWELS you!
You can feel something dig into your body.
Someone's wrath scratches you.
You parry someone's scratch.
You block someone's attack with your shield.
You nimbly dodge someone's scratch with a practiced maneuver.
Someone's claw decimates you!
You block someone's attack with your shield.
You execute the form, swirling sandstorm!
Someone is blinded by the dirt in his eyes!
Your kicked dirt grazes someone.
Your slash MUTILATES someone!
You concentrate on your combat style to inflict more damage.
Your wild slash decimates someone!
Your slash MUTILATES someone!
You grip your shield firmly, blocking someone's arrow.
Someone's divine power DISEMBOWELS you!

<515/969hp 335/456m 383/449mv unknown unknown> bloody:120 unknown 7pm (dusk)
Someone gets a wild look in its eyes.

<515/969hp 335/456m 383/449mv unknown unknown> bloody:120 unknown 7pm (dusk)
Someone tries to disarm your shield, but fails.
Someone stabs at you with an arrow at point blank range.
You block someone's arrow with your shield.
You deflect someone's scratch aside in an ungraceful parry.
Someone's scratch injures you.
You awkwardly parry someone's scratch with a loud clang.
Your slash DISEMBOWELS someone!
You thrust someone's claw aside in a skillful parry.
Your shield absorbs the impact of someone's claw easily.
Your shield wobbles and barely deflects someone's divine power.

<499/969hp 335/456m 383/449mv unknown unknown> bloody:120 unknown 7pm (dusk)
Someone stops hobbling around.
You rub the dirt out of your eyes, but they're still watering.
Savanti stabs at you with an arrow at point blank range.
You deflect Savanti's arrow aside in an ungraceful parry.
A fighting falcon's scratch injures you.
A fighting falcon's scratch misses you.
You stumble and barely manage to dodge a fighting falcon's scratch.
You block a large grizzly bear's attack and attempt to strike at the brief opening.
Your riposte MANGLES a large grizzly bear!
A large grizzly bear's claw devastates you!
Your slash devastates Savanti!
A large grizzly bear jumps in front of Savanti!
Your slash MASSACRES a large grizzly bear!
Savanti's divine power DISEMBOWELS you!
You can feel 'Summersong', the Divine Ceremonial Bow dig into your body.
Savanti's wrath scratches you.
You block Savanti's arrow with your shield.
Savanti looks pretty hurt.

<406/969hp 335/456m 383/449mv unknown unknown> bloody:120 field (outside) 7pm (dusk) overpower bash $$

Your muscles surge with power.
You slam into Savanti, and send him flying!
Your bash wounds Savanti.
Savanti looks pretty hurt.

<406/969hp 335/456m 358/449mv unknown unknown> bloody:120 field (outside) 7pm (dusk)
Savanti rubs the dirt out of his eyes, but they're still watering.
Savanti stabs at you with an arrow at point blank range.
Savanti's point blank stab DISEMBOWELS you!
A fighting falcon's scratch injures you.
A fighting falcon's scratch hits you.
You dodge a fighting falcon's scratch.
You nimbly dodge a large grizzly bear's claw with a practiced maneuver.
You manage to dodge a large grizzly bear's claw with a lot of effort.
Your slash MUTILATES Savanti!
Your shield wobbles and barely deflects Savanti's divine power.
Savanti looks pretty hurt.

<330/969hp 335/456m 358/449mv unknown unknown> bloody:120 field (outside) 7pm (dusk) overpower bash $$

Your eyes stop watering.
You block a fighting falcon's attack with your shield.
You thrust a fighting falcon's scratch aside in a skillful parry.
You dodge a fighting falcon's scratch.
You deflect a large grizzly bear's claw aside in an ungraceful parry.
You parry a large grizzly bear's claw.
A large grizzly bear jumps in front of Savanti!
Your wild slash *** DEVASTATES *** a large grizzly bear!
A large grizzly bear jumps in front of Savanti!
Your slash MASSACRES a large grizzly bear!
Your shield wobbles and barely deflects Savanti's divine power.
Your shield jolts under Savanti's divine power, but holds.
Savanti looks less wobbly on his feet.
Savanti looks pretty hurt.

<330/969hp 335/456m 358/449mv segment two_handed> bloody:120 field (outside) 7pm (dusk)
Savanti has fled!
A fighting falcon has fled!
A fighting falcon flies east.
A large grizzly bear has fled!
A large grizzly bear limps south.

<330/969hp 335/456m 358/449mv no opponent no opponent> bloody:120 field (outside) 7pm (dusk) s
overpower bash $$

They aren't here.

<330/969hp 335/456m 333/449mv no opponent no opponent> bloody:119 field (outside) 7pm (dusk)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A fierce-looking kestrel flies in.

<330/969hp 335/456m 331/449mv no opponent no opponent> bloody:119 field (outside) 7pm (dusk)
A large grizzly bear limps east.

<330/969hp 335/456m 331/449mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk)
They aren't here.

<330/969hp 335/456m 306/449mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk) overpower bash $$

They aren't here.

<330/969hp 335/456m 281/449mv no opponent no opponent> bloody:118 field (outside) 7pm (dusk) e
overpower bash $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: south west]
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<330/969hp 335/456m 279/449mv no opponent no opponent> bloody:117 field (outside) 7pm (dusk) murder $$

A large grizzly bear limps south.
They aren't here.

<330/969hp 335/456m 254/449mv no opponent no opponent> bloody:116 field (outside) 7pm (dusk)
They aren't here.

<330/969hp 335/456m 254/449mv no opponent no opponent> bloody:116 field (outside) 7pm (dusk) murder $$

The night has begun.

<351/969hp 343/456m 359/449mv no opponent no opponent> bloody:116 field (outside) 8pm (night)
They aren't here.

<351/969hp 343/456m 359/449mv no opponent no opponent> bloody:115 field (outside) 8pm (night) s
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 357/449mv no opponent no opponent> bloody:115 field (outside) 8pm (night) murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:115 field (outside) 8pm (night) s
s
murder $$

They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:114 field (outside) 8pm (night)
Alas, you cannot go that way.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:114 field (outside) 8pm (night) sca

Alas, you cannot go that way.
The shape fades away.
The shape fades away.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:114 field (outside) 8pm (night)
They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:113 field (outside) 8pm (night)
You scan all around.
*** Range 2 (north) ***
A corrupted treant's bark has faded to a dull red.
*** Range 1 (east) ***
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 5 (east) ***
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 3 (west) ***
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:113 field (outside) 8pm (night)
The shape fades away.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:113 field (outside) 8pm (night) murder $$
murder $$

They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:112 field (outside) 8pm (night) murder $$

They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:112 field (outside) 8pm (night)
They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:112 field (outside) 8pm (night) murder $$

They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:111 field (outside) 8pm (night) murder $$

They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:111 field (outside) 8pm (night) murder $$
murder $$

They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:111 field (outside) 8pm (night)
They aren't here.

<351/969hp 343/456m 355/449mv no opponent no opponent> bloody:111 field (outside) 8pm (night) e
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 353/449mv no opponent no opponent> bloody:110 field (outside) 8pm (night) murder $$
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 351/449mv no opponent no opponent> bloody:110 field (outside) 8pm (night) murder $$

They aren't here.

<351/969hp 343/456m 351/449mv no opponent no opponent> bloody:109 field (outside) 8pm (night) sca

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 349/449mv no opponent no opponent> bloody:109 field (outside) 8pm (night)
They aren't here.

<351/969hp 343/456m 349/449mv no opponent no opponent> bloody:109 field (outside) 8pm (night) whe

You scan all around.
*** Range 1 (east) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 5 (east) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 3 (west, south, 2 west, 2 south, east) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 3 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.

<351/969hp 343/456m 349/449mv no opponent no opponent> bloody:108 field (outside) 8pm (night)
Players near you in Murmuring Mists:
<PK> Savanti Deadend in the Mist
<PK> Jinjarak Lost in the Mist

<351/969hp 343/456m 349/449mv no opponent no opponent> bloody:108 field (outside) 8pm (night) murder $$

They aren't here.

<351/969hp 343/456m 349/449mv no opponent no opponent> bloody:108 field (outside) 8pm (night) murder $$

They aren't here.

<351/969hp 343/456m 349/449mv no opponent no opponent> bloody:107 field (outside) 8pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 347/449mv no opponent no opponent> bloody:107 field (outside) 8pm (night) w
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 345/449mv no opponent no opponent> bloody:107 field (outside) 8pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<351/969hp 343/456m 343/449mv no opponent no opponent> bloody:106 field (outside) 8pm (night) sca

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 341/449mv no opponent no opponent> bloody:106 field (outside) 8pm (night)
You scan all around.
*** Range 1 (north) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (east) ***
Swirling mist roams this place, devouring everything smaller.
The tentacles sway ominously and grab around.

<351/969hp 343/456m 341/449mv no opponent no opponent> bloody:105 field (outside) 8pm (night) e

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
Swirling mist roams this place, devouring everything smaller.
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<351/969hp 343/456m 339/449mv no opponent no opponent> bloody:105 field (outside) 8pm (night) e

Alas, you cannot go that way.

<351/969hp 343/456m 339/449mv no opponent no opponent> bloody:104 field (outside) 8pm (night) whe

Players near you in Murmuring Mists:
<PK> Jinjarak Deadend in the Mist

<351/969hp 343/456m 339/449mv no opponent no opponent> bloody:103 field (outside) 8pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 337/449mv no opponent no opponent> bloody:103 field (outside) 8pm (night) w

Alas, you cannot go that way.

<351/969hp 343/456m 337/449mv no opponent no opponent> bloody:103 field (outside) 8pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<351/969hp 343/456m 335/449mv no opponent no opponent> bloody:102 field (outside) 8pm (night) w

Alas, you cannot go that way.

<351/969hp 343/456m 335/449mv no opponent no opponent> bloody:102 field (outside) 8pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 333/449mv no opponent no opponent> bloody:101 field (outside) 8pm (night) s
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<351/969hp 343/456m 331/449mv no opponent no opponent> bloody:101 field (outside) 8pm (night)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:100 field (outside) 8pm (night) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:100 field (outside) 8pm (night) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:99 field (outside) 8pm (night) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:95 field (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 36% hp 75% mana 73% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:94 field (outside) 8pm (night) who

[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:92 field (outside) 8pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:25m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 351/969 |
| Sex: Female Class: Warrior Mana: 343/456 |
| Size: medium Alignment: Neutral Move: 329/449 |
| Age: prime Ethos: Chaotic Ail: 122.5 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :9m Items: 33/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 215 Saving Throws |
| Hitroll: 49 Vs Bash: 161 Afflictive: 58 |
| Damroll: 39 Vs Slash: 211 Maledictive: 42 |
| Vs Magic: 74 Mental: 57 |
\==========================================================-/
You are affected by the following:
: lasts for 48 hours
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:91 field (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 36% hp 75% mana 73% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:89 field (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 36% hp 75% mana 73% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:87 field (outside) 8pm (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> the Ring of Dichotomy
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) a huge tower shield
<worn about body> an unmoving black cloak
<worn about waist> (Glowing) a superior golden girth of perfection
<worn around wrist> (Magical) (Glowing) a marked bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) the blade of madness
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<351/969hp 343/456m 329/449mv no opponent no opponent> bloody:86 field (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 45% hp 85% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<445/969hp 389/456m 449/449mv no opponent no opponent> bloody:83 field (outside) 9pm (night) wa

You wake and stand up.

<445/969hp 389/456m 449/449mv no opponent no opponent> bloody:82 field (outside) 9pm (night) e

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 447/449mv no opponent no opponent> bloody:82 field (outside) 9pm (night) whe

Players near you in Murmuring Mists:
<PK> Jinjarak Deadend in the Mist

<445/969hp 389/456m 447/449mv no opponent no opponent> bloody:81 field (outside) 9pm (night) w
w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 445/449mv no opponent no opponent> bloody:81 field (outside) 9pm (night)
Alas, you cannot go that way.

<445/969hp 389/456m 445/449mv no opponent no opponent> bloody:81 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 443/449mv no opponent no opponent> bloody:80 field (outside) 9pm (night) e

Alas, you cannot go that way.

<445/969hp 389/456m 443/449mv no opponent no opponent> bloody:79 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 441/449mv no opponent no opponent> bloody:79 field (outside) 9pm (night) e
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 439/449mv no opponent no opponent> bloody:79 field (outside) 9pm (night)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 437/449mv no opponent no opponent> bloody:78 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 435/449mv no opponent no opponent> bloody:78 field (outside) 9pm (night) s
s
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 433/449mv no opponent no opponent> bloody:77 field (outside) 9pm (night)
Alas, you cannot go that way.

<445/969hp 389/456m 433/449mv no opponent no opponent> bloody:77 field (outside) 9pm (night)
Alas, you cannot go that way.

<445/969hp 389/456m 433/449mv no opponent no opponent> bloody:76 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 431/449mv no opponent no opponent> bloody:76 field (outside) 9pm (night) e
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 429/449mv no opponent no opponent> bloody:75 field (outside) 9pm (night)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<445/969hp 389/456m 427/449mv no opponent no opponent> bloody:75 field (outside) 9pm (night) s

Alas, you cannot go that way.

<445/969hp 389/456m 427/449mv no opponent no opponent> bloody:74 field (outside) 9pm (night) s

Alas, you cannot go that way.

<445/969hp 389/456m 427/449mv no opponent no opponent> bloody:74 field (outside) 9pm (night) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 425/449mv no opponent no opponent> bloody:74 field (outside) 9pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 423/449mv no opponent no opponent> bloody:73 field (outside) 9pm (night) s
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 421/449mv no opponent no opponent> bloody:73 field (outside) 9pm (night) s

Alas, you cannot go that way.

<445/969hp 389/456m 421/449mv no opponent no opponent> bloody:72 field (outside) 9pm (night)
Alas, you cannot go that way.

<445/969hp 389/456m 421/449mv no opponent no opponent> bloody:72 field (outside) 9pm (night) e
e

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 419/449mv no opponent no opponent> bloody:72 field (outside) 9pm (night)
Alas, you cannot go that way.

<445/969hp 389/456m 419/449mv no opponent no opponent> bloody:71 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 417/449mv no opponent no opponent> bloody:71 field (outside) 9pm (night) w

Alas, you cannot go that way.

<445/969hp 389/456m 417/449mv no opponent no opponent> bloody:70 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 415/449mv no opponent no opponent> bloody:70 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 413/449mv no opponent no opponent> bloody:69 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 411/449mv no opponent no opponent> bloody:68 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 409/449mv no opponent no opponent> bloody:68 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 407/449mv no opponent no opponent> bloody:67 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 405/449mv no opponent no opponent> bloody:67 field (outside) 9pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 403/449mv no opponent no opponent> bloody:66 field (outside) 9pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 401/449mv no opponent no opponent> bloody:65 field (outside) 9pm (night) s

Alas, you cannot go that way.

<445/969hp 389/456m 401/449mv no opponent no opponent> bloody:65 field (outside) 9pm (night) e

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 399/449mv no opponent no opponent> bloody:64 field (outside) 9pm (night) e

Alas, you cannot go that way.

<445/969hp 389/456m 399/449mv no opponent no opponent> bloody:64 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 397/449mv no opponent no opponent> bloody:63 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 395/449mv no opponent no opponent> bloody:63 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 393/449mv no opponent no opponent> bloody:62 field (outside) 9pm (night) w
w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<445/969hp 389/456m 391/449mv no opponent no opponent> bloody:62 field (outside) 9pm (night)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 389/449mv no opponent no opponent> bloody:61 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 387/449mv no opponent no opponent> bloody:61 field (outside) 9pm (night) w
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 385/449mv no opponent no opponent> bloody:60 field (outside) 9pm (night)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 383/449mv no opponent no opponent> bloody:60 field (outside) 9pm (night) s
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 381/449mv no opponent no opponent> bloody:59 field (outside) 9pm (night)
Alas, you cannot go that way.

<445/969hp 389/456m 381/449mv no opponent no opponent> bloody:59 field (outside) 9pm (night) e

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
Swirling mist roams this place, devouring everything smaller.
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 379/449mv no opponent no opponent> bloody:58 field (outside) 9pm (night) e

Alas, you cannot go that way.

<445/969hp 389/456m 379/449mv no opponent no opponent> bloody:58 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 377/449mv no opponent no opponent> bloody:57 field (outside) 9pm (night) w

Alas, you cannot go that way.

<445/969hp 389/456m 377/449mv no opponent no opponent> bloody:57 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<445/969hp 389/456m 375/449mv no opponent no opponent> bloody:57 field (outside) 9pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<445/969hp 389/456m 373/449mv no opponent no opponent> bloody:56 field (outside) 9pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<474/969hp 397/456m 449/449mv no opponent no opponent> bloody:55 field (outside) 10pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<474/969hp 397/456m 447/449mv no opponent no opponent> bloody:54 field (outside) 10pm (night) s

Alas, you cannot go that way.

<474/969hp 397/456m 447/449mv no opponent no opponent> bloody:54 field (outside) 10pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<474/969hp 397/456m 445/449mv no opponent no opponent> bloody:54 field (outside) 10pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
A fierce-looking kestrel flies in.

<474/969hp 397/456m 443/449mv no opponent no opponent> bloody:53 field (outside) 10pm (night) s

Alas, you cannot go that way.

<474/969hp 397/456m 443/449mv no opponent no opponent> bloody:53 field (outside) 10pm (night) w
w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<474/969hp 397/456m 441/449mv no opponent no opponent> bloody:52 field (outside) 10pm (night)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<474/969hp 397/456m 439/449mv no opponent no opponent> bloody:52 field (outside) 10pm (night) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<474/969hp 397/456m 437/449mv no opponent no opponent> bloody:51 field (outside) 10pm (night) s
s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:51 field (outside) 10pm (night) whe

Alas, you cannot go that way.

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:50 field (outside) 10pm (night)
Players near you in Murmuring Mists:
<PK> Jinjarak Within the Mist

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:50 field (outside) 10pm (night) sl

You go to sleep.

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:49 field (outside) 10pm (night) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:48 field (outside) 10pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 48% hp 87% mana 96% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:46 field (outside) 10pm (night) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:45 field (outside) 10pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 48% hp 87% mana 96% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:43 field (outside) 10pm (night) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:41 field (outside) 10pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:26m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 474/969 |
| Sex: Female Class: Warrior Mana: 397/456 |
| Size: medium Alignment: Neutral Move: 435/449 |
| Age: prime Ethos: Chaotic Ail: 122.5 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :8m Items: 33/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 215 Saving Throws |
| Hitroll: 49 Vs Bash: 161 Afflictive: 58 |
| Damroll: 39 Vs Slash: 211 Maledictive: 42 |
| Vs Magic: 74 Mental: 57 |
\==========================================================-/
You are affected by the following:
: lasts for 46 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:40 field (outside) 10pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 48% hp 87% mana 96% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:38 field (outside) 10pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 48% hp 87% mana 96% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:38 field (outside) 10pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:26m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 474/969 |
| Sex: Female Class: Warrior Mana: 397/456 |
| Size: medium Alignment: Neutral Move: 435/449 |
| Age: prime Ethos: Chaotic Ail: 122.5 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :8m Items: 33/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 215 Saving Throws |
| Hitroll: 49 Vs Bash: 161 Afflictive: 58 |
| Damroll: 39 Vs Slash: 211 Maledictive: 42 |
| Vs Magic: 74 Mental: 57 |
\==========================================================-/
You are affected by the following:
: lasts for 46 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:37 field (outside) 10pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 48% hp 87% mana 96% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:35 field (outside) 10pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 48% hp 87% mana 96% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:33 field (outside) 10pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 48% hp 87% mana 96% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:32 field (outside) 10pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:26m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 474/969 |
| Sex: Female Class: Warrior Mana: 397/456 |
| Size: medium Alignment: Neutral Move: 435/449 |
| Age: prime Ethos: Chaotic Ail: 122.5 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :8m Items: 33/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 215 Saving Throws |
| Hitroll: 49 Vs Bash: 161 Afflictive: 58 |
| Damroll: 39 Vs Slash: 211 Maledictive: 42 |
| Vs Magic: 74 Mental: 57 |
\==========================================================-/
You are affected by the following:
: lasts for 46 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:31 field (outside) 10pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:26m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 474/969 |
| Sex: Female Class: Warrior Mana: 397/456 |
| Size: medium Alignment: Neutral Move: 435/449 |
| Age: prime Ethos: Chaotic Ail: 122.5 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :8m Items: 33/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 215 Saving Throws |
| Hitroll: 49 Vs Bash: 161 Afflictive: 58 |
| Damroll: 39 Vs Slash: 211 Maledictive: 42 |
| Vs Magic: 74 Mental: 57 |
\==========================================================-/
You are affected by the following:
: lasts for 46 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:30 field (outside) 10pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:26m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 474/969 |
| Sex: Female Class: Warrior Mana: 397/456 |
| Size: medium Alignment: Neutral Move: 435/449 |
| Age: prime Ethos: Chaotic Ail: 122.5 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :8m Items: 33/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 215 Saving Throws |
| Hitroll: 49 Vs Bash: 161 Afflictive: 58 |
| Damroll: 39 Vs Slash: 211 Maledictive: 42 |
| Vs Magic: 74 Mental: 57 |
\==========================================================-/
You are affected by the following:
: lasts for 46 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<474/969hp 397/456m 435/449mv no opponent no opponent> bloody:30 field (outside) 10pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 59% hp 95% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<575/969hp 434/456m 449/449mv no opponent no opponent> bloody:29 field (outside) 11pm (night) wa
e

You wake and stand up.

<575/969hp 434/456m 449/449mv no opponent no opponent> bloody:28 field (outside) 11pm (night) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<575/969hp 434/456m 447/449mv no opponent no opponent> bloody:27 field (outside) 11pm (night)
Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 445/449mv no opponent no opponent> bloody:27 field (outside) 11pm (night) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<575/969hp 434/456m 443/449mv no opponent no opponent> bloody:26 field (outside) 11pm (night) s
s
s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 441/449mv no opponent no opponent> bloody:26 field (outside) 11pm (night)
Alas, you cannot go that way.

<575/969hp 434/456m 441/449mv no opponent no opponent> bloody:25 field (outside) 11pm (night)
Alas, you cannot go that way.

<575/969hp 434/456m 441/449mv no opponent no opponent> bloody:25 field (outside) 11pm (night) dr tin
e

You can't find it.

<575/969hp 434/456m 441/449mv no opponent no opponent> bloody:25 field (outside) 11pm (night) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 439/449mv no opponent no opponent> bloody:25 field (outside) 11pm (night)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 437/449mv no opponent no opponent> bloody:24 field (outside) 11pm (night) g tin sac

You get a tin canteen from a Loot Sack.

<575/969hp 434/456m 437/449mv no opponent no opponent> bloody:24 field (outside) 11pm (night) s

Outside the Mist
A vast expanse of thick mist is before you. Its difficult to see much of
anything through the blanket. As it unfolds before you, it engulfs the
entire skies, preventing any sunlight from entering here. Strange groaning
sounds come from deep within the mist.

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A fierce-looking kestrel flies in.

<575/969hp 434/456m 435/449mv no opponent no opponent> bloody:23 field (outside) 11pm (night) s

Outside the North Gate of Valour
This is a small grassy field outside the city of Valour. To the south,
the large city of Valour looms overhead. Its tall monuments are visible on
the skyline. North of here are the mists, beyond which Valour's denizens
store their criminals. They are not a welcome place to outsiders. The safe
gate of the city of Valour is south of you.

[Exits: north south]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 433/449mv no opponent no opponent> bloody:23 field (outside) 11pm (night) dr tin
dr tin

You drink water from a tin canteen.

<575/969hp 434/456m 433/449mv no opponent no opponent> bloody:21 field (outside) 11pm (night) s

You drink water from a tin canteen.
Your thirst is quenched.

<575/969hp 434/456m 433/449mv no opponent no opponent> bloody:21 field (outside) 11pm (night) s

North Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 431/449mv no opponent no opponent> bloody:21 city (outside) 11pm (night) whe

A centurion steps aside and allows you to pass.
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 429/449mv no opponent no opponent> bloody:20 city (outside) 11pm (night)
Players near you in Valour:
<PK> Jinjarak Regent Street

<575/969hp 434/456m 429/449mv no opponent no opponent> bloody:20 city (outside) 11pm (night) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 427/449mv no opponent no opponent> bloody:19 city (outside) 11pm (night) s
s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north east south]
A disciple of Sarich quietly observes the area.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 425/449mv no opponent no opponent> bloody:19 city (outside) 11pm (night)
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south west]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 423/449mv no opponent no opponent> bloody:18 city (outside) 11pm (night) track

You try inspecting the ground for some tracks.

<575/969hp 434/456m 423/449mv no opponent no opponent> bloody:18 city (outside) 11pm (night) s
s

Tracks made by elven lead through from Regent Street, continuing south. (1 minute old)

<575/969hp 434/456m 421/449mv no opponent no opponent> bloody:17 city (outside) 11pm (night)
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 419/449mv no opponent no opponent> bloody:16 city (outside) 11pm (night)
Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 417/449mv no opponent no opponent> bloody:16 city (outside) 11pm (night) s

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 415/449mv no opponent no opponent> bloody:15 city (outside) 11pm (night) s

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 413/449mv no opponent no opponent> bloody:14 city (outside) 11pm (night) n

North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 411/449mv no opponent no opponent> bloody:13 city (outside) 11pm (night) n
e

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 409/449mv no opponent no opponent> bloody:13 city (outside) 11pm (night) e
e
e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 407/449mv no opponent no opponent> bloody:12 city (outside) 11pm (night) e
e
e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 405/449mv no opponent no opponent> bloody:12 city (outside) 11pm (night)
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: north east west]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 403/449mv no opponent no opponent> bloody:11 city (outside) 11pm (night)
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A disciple of Sarich quietly observes the area.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 401/449mv no opponent no opponent> bloody:11 city (outside) 11pm (night)
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A dame of Valour walks down the street.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 399/449mv no opponent no opponent> bloody:10 city (outside) 11pm (night)
City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 397/449mv no opponent no opponent> bloody:10 city (outside) 11pm (night) track

Entrance to the Oracle of Light
These are the gates of the Oracle of Light, where Sarich's followers come
to pay tribute and devotion to the path of the light. An enormous pair of
ornate golden gates tower over you, almost as tall as the large dome-shaped
structure they introduce. Immaculate white walls surround the Oracle. The
dome symbolizes integrity, and the white walls symbolize the purity of
spirit that is attained as a follower of Sarich.

[Exits: north west]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 396/449mv no opponent no opponent> bloody:9 inside (indoors) 11pm (night)
You try inspecting the ground for some tracks.

<575/969hp 434/456m 396/449mv no opponent no opponent> bloody:9 inside (indoors) 11pm (night) w
s
s

The trail is cold here.

<575/969hp 434/456m 396/449mv no opponent no opponent> bloody:8 inside (indoors) 11pm (night) s

City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 395/449mv no opponent no opponent> bloody:7 city (outside) 11pm (night)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<575/969hp 434/456m 393/449mv no opponent no opponent> bloody:7 city (outside) 11pm (night) s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 391/449mv no opponent no opponent> bloody:6 city (outside) 11pm (night)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<575/969hp 434/456m 389/449mv no opponent no opponent> bloody:6 city (outside) 11pm (night) track

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 387/449mv no opponent no opponent> bloody:5 city (outside) 11pm (night)
You try inspecting the ground for some tracks.

<575/969hp 434/456m 387/449mv no opponent no opponent> bloody:5 city (outside) 11pm (night) s

Tracks made by elven lead through from Liberty Street, continuing south. (1 minute old)

<575/969hp 434/456m 385/449mv no opponent no opponent> bloody:3 city (outside) 11pm (night)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 383/449mv no opponent no opponent> bloody:3 city (outside) 11pm (night) s

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 381/449mv no opponent no opponent> bloody:2 city (outside) 11pm (night) e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 379/449mv no opponent no opponent> bloody:1 city (outside) 11pm (night) e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<575/969hp 434/456m 377/449mv no opponent no opponent> bloody:1 city (outside) 11pm (night) track

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<575/969hp 434/456m 375/449mv no opponent no opponent> evasive:60 city (outside) 11pm (night)
You try inspecting the ground for some tracks.

<575/969hp 434/456m 375/449mv no opponent no opponent> evasive:60 city (outside) 11pm (night) e
e

Tracks made by elven lead through from The Eastern Promenade, continuing east. (1 minute old)

<602/969hp 444/456m 447/449mv no opponent no opponent> evasive:58 city (outside) 12am (midnight) e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 445/449mv no opponent no opponent> evasive:58 city (outside) 12am (midnight)
East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 443/449mv no opponent no opponent> evasive:57 city (outside) 12am (midnight)
A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 441/449mv no opponent no opponent> evasive:57 field (outside) 12am (midnight) e
e

Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]
A school of rainbow fish-shaped creatures drifts in the current.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 438/449mv no opponent no opponent> evasive:56 pond (outside) 12am (midnight) whe

Alas, you cannot go that way.

<602/969hp 444/456m 438/449mv no opponent no opponent> evasive:56 pond (outside) 12am (midnight) d

Players near you in River Wood:
<PK> Jinjarak Shallow Water

<602/969hp 444/456m 438/449mv no opponent no opponent> evasive:55 pond (outside) 12am (midnight)
Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 435/449mv no opponent no opponent> evasive:55 underwater (outside) 12am (midnight) e
e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north east west]
A laurien elf seems unconcerned of any possible danger.
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 433/449mv no opponent no opponent> evasive:55 underwater (outside) 12am (midnight)
Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east west]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 431/449mv no opponent no opponent> evasive:54 underwater (outside) 12am (midnight) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east south west]
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 429/449mv no opponent no opponent> evasive:53 underwater (outside) 12am (midnight) s
s

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north south]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 427/449mv no opponent no opponent> evasive:53 underwater (outside) 12am (midnight) s

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north up down]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 424/449mv no opponent no opponent> evasive:52 river (outside) 12am (midnight) u

Alas, you cannot go that way.

<602/969hp 444/456m 424/449mv no opponent no opponent> evasive:52 river (outside) 12am (midnight) u

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 420/449mv no opponent no opponent> evasive:52 river (outside) 12am (midnight) s

A whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: up down]
A water weird swims around you, laughing at your folly.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 416/449mv no opponent no opponent> evasive:51 river (outside) 12am (midnight)
Alas, you cannot go that way.

<602/969hp 444/456m 416/449mv no opponent no opponent> evasive:51 river (outside) 12am (midnight) u

A whirlpool
A menacing whirlpool spinning in what seems a dance of madness and rage -
draws every living creature into it - with out any escape. The water is
deathly cold, biting your skin and pushing on our lungs as if it is trying
to crush you or suck the air right out of you. There is nothing you can do
but ponder upon your folly as you close upon your death.

[Exits: south down]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 412/449mv no opponent no opponent> evasive:50 river (outside) 12am (midnight) s
s

Increasing Current
Ah, this is more like what you are used to. The froth returns as the
current speeds you along your way. The acceleration going faster and faster
bringing you closer to an unknown destination. The air is clean, with a
notable saline tang to it.

[Exits: north south]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 408/449mv no opponent no opponent> evasive:50 river (outside) 12am (midnight) s

Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north south]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 404/449mv no opponent no opponent> evasive:49 river (outside) 12am (midnight)
Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north (south)]
Kre' Qusan, the Sea Wyrm is here.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 400/449mv no opponent no opponent> evasive:49 river (outside) 12am (midnight) s

The door is closed.

<602/969hp 444/456m 400/449mv no opponent no opponent> evasive:48 river (outside) 12am (midnight) track

You try inspecting the ground for some tracks.

<602/969hp 444/456m 400/449mv no opponent no opponent> evasive:46 river (outside) 12am (midnight) op s

The trail is cold here.

<602/969hp 444/456m 400/449mv no opponent no opponent> evasive:45 river (outside) 12am (midnight)
You open the door south of you.

<602/969hp 444/456m 400/449mv no opponent no opponent> evasive:45 river (outside) 12am (midnight) n
n

Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north south]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 396/449mv no opponent no opponent> evasive:43 river (outside) 12am (midnight)
Increasing Current
Ah, this is more like what you are used to. The froth returns as the
current speeds you along your way. The acceleration going faster and faster
bringing you closer to an unknown destination. The air is clean, with a
notable saline tang to it.

[Exits: north south]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 392/449mv no opponent no opponent> evasive:42 river (outside) 12am (midnight) n

A whirlpool
A menacing whirlpool spinning in what seems a dance of madness and rage -
draws every living creature into it - with out any escape. The water is
deathly cold, biting your skin and pushing on our lungs as if it is trying
to crush you or suck the air right out of you. There is nothing you can do
but ponder upon your folly as you close upon your death.

[Exits: south down]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 388/449mv no opponent no opponent> evasive:42 river (outside) 12am (midnight) n

Alas, you cannot go that way.

<602/969hp 444/456m 388/449mv no opponent no opponent> evasive:41 river (outside) 12am (midnight) d

A whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: up down]
A water weird swims around you, laughing at your folly.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 384/449mv no opponent no opponent> evasive:41 river (outside) 12am (midnight) d

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 380/449mv no opponent no opponent> evasive:40 river (outside) 12am (midnight) d

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north up down]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 376/449mv no opponent no opponent> evasive:39 river (outside) 12am (midnight) n
n

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north south]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 373/449mv no opponent no opponent> evasive:39 underwater (outside) 12am (midnight)
Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east south west]
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 371/449mv no opponent no opponent> evasive:38 underwater (outside) 12am (midnight) u

Alas, you cannot go that way.

<602/969hp 444/456m 371/449mv no opponent no opponent> evasive:37 underwater (outside) 12am (midnight) w
w

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east west]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 369/449mv no opponent no opponent> evasive:37 underwater (outside) 12am (midnight) w
w

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north east west]
A laurien elf seems unconcerned of any possible danger.
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 367/449mv no opponent no opponent> evasive:37 underwater (outside) 12am (midnight) w

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 365/449mv no opponent no opponent> evasive:36 underwater (outside) 12am (midnight)
Alas, you cannot go that way.

<602/969hp 444/456m 365/449mv no opponent no opponent> evasive:36 underwater (outside) 12am (midnight)
Alas, you cannot go that way.

<602/969hp 444/456m 365/449mv no opponent no opponent> evasive:35 underwater (outside) 12am (midnight) u

Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]
A school of rainbow fish-shaped creatures drifts in the current.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 362/449mv no opponent no opponent> evasive:35 pond (outside) 12am (midnight) w
w

A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 359/449mv no opponent no opponent> evasive:35 field (outside) 12am (midnight) w

East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<602/969hp 444/456m 357/449mv no opponent no opponent> evasive:34 city (outside) 12am (midnight)
A centurion steps aside and allows you to pass.
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<602/969hp 444/456m 355/449mv no opponent no opponent> evasive:34 city (outside) 12am (midnight) whe

Players near you in Valour:
<PK> Jinjarak The Eastern Promenade

<602/969hp 444/456m 355/449mv no opponent no opponent> evasive:33 city (outside) 12am (midnight) sl

You go to sleep.

<602/969hp 444/456m 355/449mv no opponent no opponent> evasive:32 city (outside) 12am (midnight) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<602/969hp 444/456m 355/449mv no opponent no opponent> evasive:31 city (outside) 12am (midnight) gr

Jinjarak's group:
[50 War] Jinjarak 68% hp 100% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<665/969hp 456/456m 449/449mv no opponent no opponent> evasive:29 city (outside) 1am (night) wa

You wake and stand up.

<665/969hp 456/456m 449/449mv no opponent no opponent> evasive:28 city (outside) 1am (night) w

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<665/969hp 456/456m 447/449mv no opponent no opponent> evasive:28 city (outside) 1am (night) w

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<665/969hp 456/456m 445/449mv no opponent no opponent> evasive:28 city (outside) 1am (night) w

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<665/969hp 456/456m 443/449mv no opponent no opponent> evasive:27 city (outside) 1am (night) w

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A fierce-looking kestrel flies in.

<665/969hp 456/456m 441/449mv no opponent no opponent> evasive:27 city (outside) 1am (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> the Ring of Dichotomy
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Magical) (Glowing) a beautiful silver helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) a huge tower shield
<worn about body> an unmoving black cloak
<worn about waist> (Glowing) a superior golden girth of perfection
<worn around wrist> (Magical) (Glowing) a marked bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) the blade of madness
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<665/969hp 456/456m 441/449mv no opponent no opponent> evasive:26 city (outside) 1am (night) s
s

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<665/969hp 456/456m 439/449mv no opponent no opponent> evasive:26 city (outside) 1am (night) s

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<665/969hp 456/456m 437/449mv no opponent no opponent> evasive:25 city (outside) 1am (night) double vael

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<665/969hp 456/456m 435/449mv no opponent no opponent> evasive:25 city (outside) 1am (night)
You stop wielding the blade of madness.
You stop using a huge tower shield as a shield.
You wield 'Vaelsram', the Blade of Conquerors.
'Vaelsram', the Blade of Conquerors feels like a part of you!
You tighten your grip around 'Vaelsram', the Blade of Conquerors.

<665/1019hp 456/456m 435/449mv no opponent no opponent> evasive:24 city (outside) 1am (night) s
s

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 433/449mv no opponent no opponent> evasive:24 city (outside) 1am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<665/1019hp 456/456m 431/449mv no opponent no opponent> evasive:23 city (outside) 1am (night) s

The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 429/449mv no opponent no opponent> evasive:22 city (outside) 1am (night) w

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 427/449mv no opponent no opponent> evasive:22 city (outside) 1am (night) w
w

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.
The bridge creaks beneath your feet.

<665/1019hp 456/456m 425/449mv no opponent no opponent> evasive:21 city (outside) 1am (night) w
whe

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.
The bridge creaks beneath your feet.
A Knight of the Hallowed Crown walks in.

<665/1019hp 456/456m 423/449mv no opponent no opponent> evasive:21 city (outside) 1am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 421/449mv no opponent no opponent> evasive:20 city (outside) 1am (night) track

Players near you in Valour:
<PK> Jinjarak Bridge over the Bay of Sarich

<665/1019hp 456/456m 421/449mv no opponent no opponent> evasive:20 city (outside) 1am (night)
You try inspecting the ground for some tracks.

<665/1019hp 456/456m 421/449mv no opponent no opponent> evasive:20 city (outside) 1am (night) w

The trail is cold here.

<665/1019hp 456/456m 421/449mv no opponent no opponent> evasive:18 city (outside) 1am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 419/449mv no opponent no opponent> evasive:18 city (outside) 1am (night) w

The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 417/449mv no opponent no opponent> evasive:17 city (outside) 1am (night) w

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<665/1019hp 456/456m 415/449mv no opponent no opponent> evasive:17 city (outside) 1am (night) w

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 413/449mv no opponent no opponent> evasive:16 city (outside) 1am (night) w

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<665/1019hp 456/456m 411/449mv no opponent no opponent> evasive:16 city (outside) 1am (night) w
w

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 409/449mv no opponent no opponent> evasive:15 city (outside) 1am (night)
Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 407/449mv no opponent no opponent> evasive:15 city (outside) 1am (night) track

You try inspecting the ground for some tracks.

<665/1019hp 456/456m 407/449mv no opponent no opponent> evasive:14 city (outside) 1am (night)
The trail is cold here.

<665/1019hp 456/456m 407/449mv no opponent no opponent> evasive:13 city (outside) 1am (night) w
w

Gates of the Royal Palace
These are the famed gates of the palace of Valour. Their handles are
tipped with diamonds that scintillate as the natural light catches them.
Made up of long bars of gold, with the topmost bar curved into an arch
across the gate, this is the aesthetic perfection that the denizens of
Valour have come to expect from their dignified monarch. The gates remain
open, for all to visit Valour's ruler to seek counsel.

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 405/449mv no opponent no opponent> evasive:12 city (outside) 1am (night) w

The Foot of the Palace Stairs
A red carpet leads up the white wooden stairs to the first floor of the
palace. Sewn into the sides of the carpet is a gold trim. The carpet lacks
enough width to cover the entire stair, leaving a few inches of exposed wood
visible at either extremity. At least twenty stairs comprise the way up to
the main floor. A marble bannister runs beside each side of the staircase.
The stairs narrow as they ascend, leaving enough room for three people get
by at their apex, whereas ten could sit on the bottom step.

[Exits: east up]
Zelbin is here, guarding the palace from intruders.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 404/449mv no opponent no opponent> evasive:12 inside (indoors) 1am (night) w

Stairs lead up into the palace of Valour.

<665/1019hp 456/456m 404/449mv no opponent no opponent> evasive:11 inside (indoors) 1am (night)
Stairs lead up into the palace of Valour.

<665/1019hp 456/456m 404/449mv no opponent no opponent> evasive:11 inside (indoors) 1am (night) e

Gates of the Royal Palace
These are the famed gates of the palace of Valour. Their handles are
tipped with diamonds that scintillate as the natural light catches them.
Made up of long bars of gold, with the topmost bar curved into an arch
across the gate, this is the aesthetic perfection that the denizens of
Valour have come to expect from their dignified monarch. The gates remain
open, for all to visit Valour's ruler to seek counsel.

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 403/449mv no opponent no opponent> evasive:11 city (outside) 1am (night) n
n

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 401/449mv no opponent no opponent> evasive:10 city (outside) 1am (night)
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 399/449mv no opponent no opponent> evasive:10 city (outside) 1am (night) n

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 397/449mv no opponent no opponent> evasive:9 city (outside) 1am (night) n

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 395/449mv no opponent no opponent> evasive:8 city (outside) 1am (night) n

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 393/449mv no opponent no opponent> evasive:8 city (outside) 1am (night) n

The Monument of Saint Torin
The statue of Torin is a simple depiction of an armored male on a mighty
steed. Yet this image contains the purity of Knighthood. Ordinary folks
that have dedicated their lives to the defence of the innocents that their
kingdom protects, themselves guarded only by a well-crafted weapon and a
strong shield. They enter each mission knowing they may never return to see
again the city they fought for. Lord Torin led the Knights to many
victories, in his short but legendary career.

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 391/449mv no opponent no opponent> evasive:7 city (outside) 1am (night) w
w

The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 389/449mv no opponent no opponent> evasive:6 city (outside) 1am (night)
The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east west]
A fierce-looking kestrel flies in.

<665/1019hp 456/456m 387/449mv no opponent no opponent> evasive:6 city (outside) 1am (night) track

You try inspecting the ground for some tracks.

<665/1019hp 456/456m 387/449mv no opponent no opponent> evasive:5 city (outside) 1am (night) sl

The trail is cold here.

<665/1019hp 456/456m 387/449mv no opponent no opponent> evasive:4 city (outside) 1am (night)
You go to sleep.

<665/1019hp 456/456m 387/449mv no opponent no opponent> evasive:3 city (outside) 1am (night) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<665/1019hp 456/456m 387/449mv no opponent no opponent> evasive:2 city (outside) 1am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:28m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 720/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 449/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :6m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
: lasts for 42 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<720/1019hp 456/456m 449/449mv no opponent no opponent> active city (outside) 2am (night) wa

You wake and stand up.

<720/1019hp 456/456m 449/449mv no opponent no opponent> active city (outside) 2am (night) e
e

The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 447/449mv no opponent no opponent> active city (outside) 2am (night)
The Monument of Saint Torin
The statue of Torin is a simple depiction of an armored male on a mighty
steed. Yet this image contains the purity of Knighthood. Ordinary folks
that have dedicated their lives to the defence of the innocents that their
kingdom protects, themselves guarded only by a well-crafted weapon and a
strong shield. They enter each mission knowing they may never return to see
again the city they fought for. Lord Torin led the Knights to many
victories, in his short but legendary career.

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 445/449mv no opponent no opponent> active city (outside) 2am (night) whe

Players near you in Valour:
<PK> Jinjarak The Monument of Saint Torin

<720/1019hp 456/456m 445/449mv no opponent no opponent> active city (outside) 2am (night) s
s

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 443/449mv no opponent no opponent> active city (outside) 2am (night) s

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<720/1019hp 456/456m 441/449mv no opponent no opponent> active city (outside) 2am (night)
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 439/449mv no opponent no opponent> active city (outside) 2am (night) s

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 437/449mv no opponent no opponent> active city (outside) 2am (night) s

Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 435/449mv no opponent no opponent> active city (outside) 2am (night) s

Gates of the Royal Palace
These are the famed gates of the palace of Valour. Their handles are
tipped with diamonds that scintillate as the natural light catches them.
Made up of long bars of gold, with the topmost bar curved into an arch
across the gate, this is the aesthetic perfection that the denizens of
Valour have come to expect from their dignified monarch. The gates remain
open, for all to visit Valour's ruler to seek counsel.

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 433/449mv no opponent no opponent> active city (outside) 2am (night) e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A citizen of Valour wanders about.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 431/449mv no opponent no opponent> active city (outside) 2am (night) e
e
e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 429/449mv no opponent no opponent> active city (outside) 2am (night) e
e
e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 427/449mv no opponent no opponent> active city (outside) 2am (night) e
e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 425/449mv no opponent no opponent> active city (outside) 2am (night) e
e

Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 423/449mv no opponent no opponent> active city (outside) 2am (night) e

The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 421/449mv no opponent no opponent> active city (outside) 2am (night)
A Knight of the Hallowed Crown walks in.

<720/1019hp 456/456m 421/449mv no opponent no opponent> active city (outside) 2am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 419/449mv no opponent no opponent> active city (outside) 2am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 417/449mv no opponent no opponent> active city (outside) 2am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 415/449mv no opponent no opponent> active city (outside) 2am (night) track

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<720/1019hp 456/456m 413/449mv no opponent no opponent> active city (outside) 2am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<720/1019hp 456/456m 411/449mv no opponent no opponent> active city (outside) 2am (night)
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 409/449mv no opponent no opponent> active city (outside) 2am (night)
You try inspecting the ground for some tracks.

<720/1019hp 456/456m 409/449mv no opponent no opponent> active city (outside) 2am (night)
The trail is cold here.

<720/1019hp 456/456m 409/449mv no opponent no opponent> active city (outside) 2am (night) n
n

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 407/449mv no opponent no opponent> active city (outside) 2am (night) n
n

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 405/449mv no opponent no opponent> active city (outside) 2am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.
A Knight of the Hallowed Crown looks at you sternly.

<720/1019hp 456/456m 403/449mv no opponent no opponent> active city (outside) 2am (night)
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 401/449mv no opponent no opponent> active city (outside) 2am (night) n

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 399/449mv no opponent no opponent> active city (outside) 2am (night) n

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A fierce-looking kestrel flies in.

<720/1019hp 456/456m 397/449mv no opponent no opponent> active city (outside) 2am (night) track

You try inspecting the ground for some tracks.

<720/1019hp 456/456m 397/449mv no opponent no opponent> active city (outside) 2am (night)
Tracks made by elven lead through from Liberty Street, continuing east. (2 minutes old)

<720/1019hp 456/456m 395/449mv no opponent no opponent> active city (outside) 2am (night) sl

You go to sleep.

<720/1019hp 456/456m 395/449mv no opponent no opponent> active city (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 70% hp 100% mana 87% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<720/1019hp 456/456m 395/449mv no opponent no opponent> active city (outside) 2am (night) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<720/1019hp 456/456m 395/449mv no opponent no opponent> active city (outside) 2am (night) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<774/1019hp 456/456m 449/449mv no opponent no opponent> active city (outside) 3am (night) wa

You wake and stand up.

<774/1019hp 456/456m 449/449mv no opponent no opponent> active city (outside) 3am (night) e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 447/449mv no opponent no opponent> active city (outside) 3am (night) e
e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 445/449mv no opponent no opponent> active city (outside) 3am (night) whe

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 443/449mv no opponent no opponent> active city (outside) 3am (night)
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 441/449mv no opponent no opponent> active city (outside) 3am (night)
Players near you in Valour:
<PK> Jinjarak The Eastern Promenade

<774/1019hp 456/456m 441/449mv no opponent no opponent> active city (outside) 3am (night) e
e

East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 439/449mv no opponent no opponent> active city (outside) 3am (night) e
e

A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 437/449mv no opponent no opponent> active field (outside) 3am (night)
Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]
A school of rainbow fish-shaped creatures drifts in the current.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 434/449mv no opponent no opponent> active pond (outside) 3am (night)
Alas, you cannot go that way.

<774/1019hp 456/456m 434/449mv no opponent no opponent> active pond (outside) 3am (night) d

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 431/449mv no opponent no opponent> active underwater (outside) 3am (night) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north east west]
A laurien elf seems unconcerned of any possible danger.
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 429/449mv no opponent no opponent> active underwater (outside) 3am (night) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 427/449mv no opponent no opponent> active underwater (outside) 3am (night) whe

Players near you in River Wood:
<PK> Jinjarak Underwater

<774/1019hp 456/456m 427/449mv no opponent no opponent> active underwater (outside) 3am (night) e

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east south west]
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 425/449mv no opponent no opponent> active underwater (outside) 3am (night) s
s

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north south]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 423/449mv no opponent no opponent> active underwater (outside) 3am (night) s

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north up down]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 420/449mv no opponent no opponent> active river (outside) 3am (night) u

Alas, you cannot go that way.

<774/1019hp 456/456m 420/449mv no opponent no opponent> active river (outside) 3am (night) u

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 416/449mv no opponent no opponent> active river (outside) 3am (night)
A whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: up down]
A water weird swims around you, laughing at your folly.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 412/449mv no opponent no opponent> active river (outside) 3am (night) u

A whirlpool
A menacing whirlpool spinning in what seems a dance of madness and rage -
draws every living creature into it - with out any escape. The water is
deathly cold, biting your skin and pushing on our lungs as if it is trying
to crush you or suck the air right out of you. There is nothing you can do
but ponder upon your folly as you close upon your death.

[Exits: south down]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 408/449mv no opponent no opponent> active river (outside) 3am (night) s
s

Increasing Current
Ah, this is more like what you are used to. The froth returns as the
current speeds you along your way. The acceleration going faster and faster
bringing you closer to an unknown destination. The air is clean, with a
notable saline tang to it.

[Exits: north south]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 404/449mv no opponent no opponent> active river (outside) 3am (night) s
s

Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north south]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 400/449mv no opponent no opponent> active river (outside) 3am (night)
Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north (south)]
Kre' Qusan, the Sea Wyrm is here.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 396/449mv no opponent no opponent> active river (outside) 3am (night)
The door is closed.

<774/1019hp 456/456m 396/449mv no opponent no opponent> active river (outside) 3am (night) op s

You open the door south of you.

<774/1019hp 456/456m 396/449mv no opponent no opponent> active river (outside) 3am (night) s
s

Among white caps
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: north east west]
A servant shimmers from place to place.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 392/449mv no opponent no opponent> active river (outside) 3am (night)
Alas, you cannot go that way.

<774/1019hp 456/456m 392/449mv no opponent no opponent> active river (outside) 3am (night) w

Cold water
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: east west]
A servant shimmers from place to place.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 388/449mv no opponent no opponent> active river (outside) 3am (night) w
w
w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A short-haired beaver looks around for wood.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 384/449mv no opponent no opponent> active river (outside) 3am (night) w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A short-haired beaver looks around for wood.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 380/449mv no opponent no opponent> active river (outside) 3am (night)
Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 376/449mv no opponent no opponent> active river (outside) 3am (night)
A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 372/449mv no opponent no opponent> active river (outside) 3am (night) w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 368/449mv no opponent no opponent> active river (outside) 3am (night) w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 364/449mv no opponent no opponent> active river (outside) 3am (night) whe

Players near you in River Wood:
<PK> Jinjarak A murky river

<774/1019hp 456/456m 364/449mv no opponent no opponent> active river (outside) 3am (night) w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
(Magical) Some blue algae is here, soothing along.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 360/449mv no opponent no opponent> active river (outside) 3am (night) w

Entrance to the Pool
You are at the entrance to the mouth of a large pool. Clear blue water
surrounds you as the large lake seems to be filled with life. The caverns
surrounding you are lit with bluish crystals. The air is clean, with a
notable saline tang to it.

[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 356/449mv no opponent no opponent> active river (outside) 3am (night) e

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
(Magical) Some blue algae is here, soothing along.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 352/449mv no opponent no opponent> active river (outside) 3am (night) e

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 348/449mv no opponent no opponent> active river (outside) 3am (night) e

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 344/449mv no opponent no opponent> active river (outside) 3am (night) n

Alas, you cannot go that way.

<774/1019hp 456/456m 344/449mv no opponent no opponent> active river (outside) 3am (night) e

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 340/449mv no opponent no opponent> active river (outside) 3am (night) n
n

Alas, you cannot go that way.

<774/1019hp 456/456m 340/449mv no opponent no opponent> active river (outside) 3am (night) e

Alas, you cannot go that way.

<774/1019hp 456/456m 340/449mv no opponent no opponent> active river (outside) 3am (night) n

Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 336/449mv no opponent no opponent> active river (outside) 3am (night) n
n

Stagnant water
You are in a green body of water with arms stretch to either side of you.
The odor of stagnant swamp plants persists here as small fish and frogs
swim here in abundance. This place seems very still, almost too still
for your own comfort.

[Exits: south up]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 332/449mv no opponent no opponent> active pond (outside) 3am (night) n

Alas, you cannot go that way.

<774/1019hp 456/456m 332/449mv no opponent no opponent> active pond (outside) 3am (night)
Alas, you cannot go that way.

<774/1019hp 456/456m 332/449mv no opponent no opponent> active pond (outside) 3am (night) u
u

Alas, you cannot go that way.

<774/1019hp 456/456m 332/449mv no opponent no opponent> active pond (outside) 3am (night)
A watery chute
The torrent of water suddenly surges into a downward direction as white
foaming water surrounds your every being. So violent is this collision
that bluish water tipped with white is all that you can see and the air
bubbles that are created floated lightly against your skin. This seems
more like a warning to outsiders then anything to entrap them. It is not
too late to escape this whirlpool.

[Exits: north down]
A fierce-looking kestrel flies in.

<774/1019hp 456/456m 328/449mv no opponent no opponent> active pond (outside) 3am (night)
Alas, you cannot go that way.

<774/1019hp 456/456m 328/449mv no opponent no opponent> active pond (outside) 3am (night) track

You try inspecting the ground for some tracks.

<774/1019hp 456/456m 328/449mv no opponent no opponent> active pond (outside) 3am (night) sl

The trail is cold here.

<774/1019hp 456/456m 328/449mv no opponent no opponent> active pond (outside) 3am (night)
You go to sleep.

<774/1019hp 456/456m 328/449mv no opponent no opponent> active pond (outside) 3am (night) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<774/1019hp 456/456m 328/449mv no opponent no opponent> active pond (outside) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:29m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 774/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 328/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :5m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
: lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<774/1019hp 456/456m 328/449mv no opponent no opponent> active pond (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 75% hp 100% mana 73% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<774/1019hp 456/456m 328/449mv no opponent no opponent> calm pond (outside) 3am (night) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<866/1019hp 456/456m 449/449mv no opponent no opponent> calm pond (outside) 4am (night) wa
n

You wake and stand up.

<866/1019hp 456/456m 449/449mv no opponent no opponent> calm pond (outside) 4am (night) n

A glistening cascade of water
The deafening roar of waterfalls surround you. You are in an inner cave
in which dampness surrounds you. Slippery patches of moss grow on the
ground.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 447/449mv no opponent no opponent> calm pond (outside) 4am (night) n
n

Entrance to a river valley
Before you stands a river valley filled with lush vegetation. You hear
the deafening roar of waterfalls as they cascade all around you.

[Exits: east south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 4am (night)
A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.

<866/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 4am (night) e

A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.

<866/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 4am (night) e
e

Hugging the coastline
You are hugging the coastline of a large body of water. The dirt upon
which you walk is very grainy. The moon's reflection wanes as the water
moves silently about in serenity.

[Exits: east west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 443/449mv no opponent no opponent> calm hills (outside) 4am (night)
An inlet of a Bay
The beginnings of a large body of water are evident to you as you tread a
little closer. The ripples of water make the reflection of the moon break
into a million little crystals. The serenity is unnerving to say the
least.

[Exits: north west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 4am (night)
The edge of the forest thins out here as it approaches the lake's border.

<866/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 4am (night) n
n

A forest road
The forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 440/449mv no opponent no opponent> calm forest (outside) 4am (night) n

A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 439/449mv no opponent no opponent> calm forest (outside) 4am (night)
A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 438/449mv no opponent no opponent> calm forest (outside) 4am (night) track

You try inspecting the ground for some tracks.

<866/1019hp 456/456m 438/449mv no opponent no opponent> calm forest (outside) 4am (night) n
n
whe

Tracks made by elven lead through from A forest road, continuing north. (3 minutes old)

<866/1019hp 456/456m 436/449mv no opponent no opponent> calm forest (outside) 4am (night)
Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 435/449mv no opponent no opponent> calm forest (outside) 4am (night)
The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 433/449mv no opponent no opponent> calm mountain (outside) 4am (night) n

Players near you in Mystic Forest:
<PK> Jinjarak The Mountain Waste

<866/1019hp 456/456m 433/449mv no opponent no opponent> calm mountain (outside) 4am (night) n

Flat Rock
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 430/449mv no opponent no opponent> calm mountain (outside) 4am (night)
A small hut
The room is stark and extremely small. There is very little furniture
around and what little there is is just about garbage. A bed stands in
one corner and a spellbook stands in the other. Corpses are all around
you. A lantern hangs from the ceiling, flickering wildly.

[Exits: south]
Corpses lie all around you on the floor.
A stale-looking bloodless corpse leans awkwardly against the wall.
A necromancer is here, casting black magic.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 429/449mv no opponent no opponent> calm inside (indoors) 4am (night) s

Flat Rock
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 428/449mv no opponent no opponent> calm mountain (outside) 4am (night) s
e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 425/449mv no opponent no opponent> calm mountain (outside) 4am (night)
The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 422/449mv no opponent no opponent> calm mountain (outside) 4am (night) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 419/449mv no opponent no opponent> calm mountain (outside) 4am (night) whe
n

Players near you in Mystic Forest:
<PK> Jinjarak The Mountain Waste

<866/1019hp 456/456m 419/449mv no opponent no opponent> calm mountain (outside) 4am (night) n

A withered forest path
The surrounding area is void of all life and if there is some form it is
most likely withered. Close by you can see the beginnings and the edge of
a wide river.

[Exits: north south]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 417/449mv no opponent no opponent> calm forest (outside) 4am (night) n

A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 416/449mv no opponent no opponent> calm field (outside) 4am (night)
Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<866/1019hp 456/456m 416/449mv no opponent no opponent> calm field (outside) 4am (night) e

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last, and
the moonlight glows softly on your skin, comforting you with its silver
light. The clearing stretches to the west, where the grass seems trampled
and ailing.

[Exits: east west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 415/449mv no opponent no opponent> calm forest (outside) 4am (night) e
e

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 413/449mv no opponent no opponent> calm forest (outside) 4am (night)
On the downslope
All of a sudden, the path turns steeply downwards into a foreboding copse
of pine trees, growing so close together that you cannot pass through. The
sound of wolves howling in the distance and the sudden chill of the wind
make you shiver. The only way out is back west.

[Exits: west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 411/449mv no opponent no opponent> calm forest (outside) 4am (night) w

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 410/449mv no opponent no opponent> calm forest (outside) 4am (night) n
n
n

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 409/449mv no opponent no opponent> calm forest (outside) 4am (night) n

A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 407/449mv no opponent no opponent> calm forest (outside) 4am (night)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 406/449mv no opponent no opponent> calm forest (outside) 4am (night) n

A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A fallow deer is grazing peacefully here.
A cute rabbit is here.
A fierce-looking kestrel flies in.
Rain falls gently from leaves into puddles forming on the forest floor.

<866/1019hp 456/456m 404/449mv no opponent no opponent> calm forest (outside) 4am (night) n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
south and west.

[Exits: south west]
A small pine tree stands here.
A small white bunny with floppy ears is giving you side-eye.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 402/449mv no opponent no opponent> calm forest (outside) 4am (night)
These old trees are covered with thick, scaly bark lined with deep scars.

<866/1019hp 456/456m 402/449mv no opponent no opponent> calm forest (outside) 4am (night) w

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 400/449mv no opponent no opponent> calm forest (outside) 4am (night) w

Inside the cave
You are in a natural cave. Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe. The only obvious exit is east.

[Exits: east]
A small, brown-nosed bat flutters around in the darkness.
A big, brown, angry-looking bear is sleeping here.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 399/449mv no opponent no opponent> calm cave (indoors) 4am (night) e

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 398/449mv no opponent no opponent> calm forest (outside) 4am (night) n
n
n

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. Paths lead north, east
and south.

[Exits: north east south]
A small pine tree stands here.
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
A cute rabbit is here.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 397/449mv no opponent no opponent> calm forest (outside) 4am (night) whe

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The forest gradually
lightens to the east. Paths lead east, west and south.

[Exits: east south west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 395/449mv no opponent no opponent> calm forest (outside) 4am (night)
The dark shadows on the trees shift and flicker as you near.

<866/1019hp 456/456m 395/449mv no opponent no opponent> calm forest (outside) 4am (night)
Players near you in Mystic Forest:
<PK> Jinjarak An intersection in the dense forest

<866/1019hp 456/456m 395/449mv no opponent no opponent> calm forest (outside) 4am (night) w

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
north and east.

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
A small pine tree stands here.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 394/449mv no opponent no opponent> calm forest (outside) 4am (night) w

The shadows of the trees engulf you in darkness.

<866/1019hp 456/456m 394/449mv no opponent no opponent> calm forest (outside) 4am (night) n
n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
north and south.

[Exits: north south]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 393/449mv no opponent no opponent> calm forest (outside) 4am (night)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 392/449mv no opponent no opponent> calm forest (outside) 4am (night) w
w

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 390/449mv no opponent no opponent> calm forest (outside) 4am (night) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 389/449mv no opponent no opponent> calm forest (outside) 4am (night)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<866/1019hp 456/456m 388/449mv no opponent no opponent> calm forest (outside) 4am (night) track

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fierce-looking kestrel flies in.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
The day has begun.

<884/1019hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
You try inspecting the ground for some tracks.

<884/1019hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
The trail is cold here.

<884/1019hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A fierce-looking kestrel flies in.

<884/1019hp 456/456m 447/449mv no opponent no opponent> calm forest (outside) 5am (dawn) n
e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<884/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 5am (dawn) whe

The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base.

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
A fierce-looking kestrel flies in.

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn)
Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) sleep tent

You go to sleep in a tent.

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:29m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 884/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 444/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :4m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
: lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 30 years old (274 hours, 142h:30m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 884/1019 |
| Sex: Female Class: Warrior Mana: 456/456 |
| Size: medium Alignment: Neutral Move: 444/449 |
| Age: prime Ethos: Chaotic Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 391/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 1/3 :4m Items: 34/38 |
| Consti: 22 (21+1) Gold: 5059 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 173 Saving Throws |
| Hitroll: 49 Vs Bash: 119 Afflictive: 49 |
| Damroll: 37 Vs Slash: 169 Maledictive: 42 |
| Vs Magic: 32 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: double grip : lasts permanently
: lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) gr

Jinjarak's group:
[50 War] Jinjarak 86% hp 100% mana 98% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<884/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 5am (dawn) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<945/1019hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 6am (day) gr
wa

Jinjarak's group:
[50 War] Jinjarak 92% hp 100% mana 100% mv 541880 xp Kills: 0
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<945/1019hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 6am (day) w

You wake and stand up.

<945/1019hp 456/456m 449/449mv no opponent no opponent> calm forest (outside) 6am (day)
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 448/449mv no opponent no opponent> calm forest (outside) 6am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The narrow trail

<945/1019hp 456/456m 448/449mv no opponent no opponent> calm forest (outside) 6am (day) s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 447/449mv no opponent no opponent> calm forest (outside) 6am (day) s
e
e

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 445/449mv no opponent no opponent> calm forest (outside) 6am (day) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.
Shargugh walks east.

<945/1019hp 456/456m 444/449mv no opponent no opponent> calm forest (outside) 6am (day) e
e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 443/449mv no opponent no opponent> calm forest (outside) 6am (day) e
e
e

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 441/449mv no opponent no opponent> calm forest (outside) 6am (day) e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 440/449mv no opponent no opponent> calm forest (outside) 6am (day) whe

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 438/449mv no opponent no opponent> calm forest (outside) 6am (day)
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 436/449mv no opponent no opponent> calm forest (outside) 6am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 434/449mv no opponent no opponent> calm forest (outside) 6am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 433/449mv no opponent no opponent> calm forest (outside) 6am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 432/449mv no opponent no opponent> calm forest (outside) 6am (day) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 430/449mv no opponent no opponent> calm forest (outside) 6am (day) e

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 429/449mv no opponent no opponent> calm field (outside) 6am (day)
Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<945/1019hp 456/456m 429/449mv no opponent no opponent> calm field (outside) 6am (day)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A refugee is here, wandering through the streets.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 428/449mv no opponent no opponent> calm city (outside) 6am (day) track

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A human city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.

<945/1019hp 456/456m 427/449mv no opponent no opponent> calm city (outside) 6am (day)
You try inspecting the ground for some tracks.

<945/1019hp 456/456m 427/449mv no opponent no opponent> calm city (outside) 6am (day) e
e

The trail is cold here.

<945/1019hp 456/456m 427/449mv no opponent no opponent> calm city (outside) 6am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 426/449mv no opponent no opponent> calm road (outside) 6am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
An avian city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 425/449mv no opponent no opponent> calm road (outside) 6am (day) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 424/449mv no opponent no opponent> calm road (outside) 6am (day) whe

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 423/449mv no opponent no opponent> calm city (outside) 6am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 422/449mv no opponent no opponent> calm road (outside) 6am (day) e

Players near you in Seringale:
Cawyn Leather Shop
<PK> Jinjarak The West Common Road

<945/1019hp 456/456m 422/449mv no opponent no opponent> calm road (outside) 6am (day) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 421/449mv no opponent no opponent> calm road (outside) 6am (day) dr

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 420/449mv no opponent no opponent> calm city (outside) 6am (day)
You drink water from the Justice monument.
Your thirst is quenched.

<945/1019hp 456/456m 420/449mv no opponent no opponent> calm city (outside) 6am (day) s
e

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 419/449mv no opponent no opponent> calm inside (indoors) 6am (day) e
e

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 418/449mv no opponent no opponent> calm city (outside) 6am (day) e

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A halfling citizen of Seringale strolls about.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 417/449mv no opponent no opponent> calm inside (indoors) 6am (day)
The side of a building is all that lies in that direction.

<945/1019hp 456/456m 417/449mv no opponent no opponent> calm inside (indoors) 6am (day) n

The side of a building is all that lies in that direction.

<945/1019hp 456/456m 417/449mv no opponent no opponent> calm inside (indoors) 6am (day) e
e

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A duergar city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 416/449mv no opponent no opponent> calm city (outside) 6am (day) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 415/449mv no opponent no opponent> calm road (outside) 6am (day) e
e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 414/449mv no opponent no opponent> calm road (outside) 6am (day) e
e

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 413/449mv no opponent no opponent> calm city (outside) 6am (day) e
e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 412/449mv no opponent no opponent> calm road (outside) 6am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 411/449mv no opponent no opponent> calm road (outside) 6am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 410/449mv no opponent no opponent> calm road (outside) 6am (day)
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 409/449mv no opponent no opponent> calm city (outside) 6am (day) e
e

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 408/449mv no opponent no opponent> calm city (outside) 6am (day)
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 407/449mv no opponent no opponent> calm road (outside) 6am (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 406/449mv no opponent no opponent> calm road (outside) 6am (day) track

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 405/449mv no opponent no opponent> calm road (outside) 6am (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 404/449mv no opponent no opponent> calm road (outside) 6am (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 403/449mv no opponent no opponent> calm road (outside) 6am (day)
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 402/449mv no opponent no opponent> calm road (outside) 6am (day)
You try inspecting the ground for some tracks.

<945/1019hp 456/456m 402/449mv no opponent no opponent> calm road (outside) 6am (day)
The trail is cold here.

<945/1019hp 456/456m 402/449mv no opponent no opponent> calm road (outside) 6am (day) whe

Players near you in Eastern Road:
<PK> Jinjarak The Crossroads

<945/1019hp 456/456m 402/449mv no opponent no opponent> calm road (outside) 6am (day) n

The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 401/449mv no opponent no opponent> calm field (outside) 6am (day) n
n

The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 400/449mv no opponent no opponent> calm field (outside) 6am (day)
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 398/449mv no opponent no opponent> calm mountain (outside) 6am (day) w

Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 395/449mv no opponent no opponent> calm mountain (outside) 6am (day) u

Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]
A fierce-looking kestrel flies in.

<945/1019hp 456/456m 392/449mv no opponent no opponent> calm mountain (outside) 6am (day) e

Your warcry wears off.

<969/1019hp 456/456m 449/449mv no opponent no opponent> calm mountain (outside) 7am (day)
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 456/456m 446/449mv no opponent no opponent> calm river (outside) 7am (day) e

South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north (east) west]
This small hovel door has moss and vines growing upon it.
A mottled wolf keeps watch over its master's abode.
A fierce-looking kestrel flies in.

<969/1019hp 456/456m 445/449mv no opponent no opponent> calm field (outside) 7am (day) n
n

A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A fierce-looking kestrel flies in.

<969/1019hp 456/456m 443/449mv no opponent no opponent> calm hills (outside) 7am (day)
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A fierce-looking kestrel flies in.

<969/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 7am (day) whe large

the large hobgoblin The Large Cave

<969/1019hp 456/456m 441/449mv no opponent no opponent> calm hills (outside) 7am (day) war

You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<969/1019hp 426/456m 441/449mv no opponent no opponent> calm hills (outside) 7am (day) whe
s

You break your objective tracking.
Players near you in Tenebria:
<PK> Jinjarak A Path Through the Foothills

<969/1019hp 426/456m 441/449mv no opponent no opponent> calm hills (outside) 7am (day)
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 439/449mv no opponent no opponent> calm hills (outside) 7am (day) s

South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north (east) west]
This small hovel door has moss and vines growing upon it.
A mottled wolf keeps watch over its master's abode.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 437/449mv no opponent no opponent> calm field (outside) 7am (day) s
s

No clear path makes that direction seem slightly dangerous.

<969/1019hp 426/456m 437/449mv no opponent no opponent> calm field (outside) 7am (day)
No clear path makes that direction seem slightly dangerous.

<969/1019hp 426/456m 437/449mv no opponent no opponent> calm field (outside) 7am (day) w

Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 436/449mv no opponent no opponent> calm river (outside) 7am (day) w

Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 434/449mv no opponent no opponent> calm mountain (outside) 7am (day) d

Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 431/449mv no opponent no opponent> calm mountain (outside) 7am (day) e

Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 428/449mv no opponent no opponent> calm mountain (outside) 7am (day) s
s

The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 426/449mv no opponent no opponent> calm field (outside) 7am (day) whe

The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 425/449mv no opponent no opponent> calm field (outside) 7am (day)
Players near you in Eastern Road:
<PK> Jinjarak The Lane

<969/1019hp 426/456m 425/449mv no opponent no opponent> calm field (outside) 7am (day) s

The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 424/449mv no opponent no opponent> calm road (outside) 7am (day) whe
w

Players near you in Eastern Road:
<PK> Jinjarak The Crossroads

<969/1019hp 426/456m 424/449mv no opponent no opponent> calm road (outside) 7am (day) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 423/449mv no opponent no opponent> calm road (outside) 7am (day) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 422/449mv no opponent no opponent> calm road (outside) 7am (day) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 421/449mv no opponent no opponent> calm road (outside) 7am (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 420/449mv no opponent no opponent> calm road (outside) 7am (day) w

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 419/449mv no opponent no opponent> calm road (outside) 7am (day) w
w

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 418/449mv no opponent no opponent> calm city (outside) 7am (day) w

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 417/449mv no opponent no opponent> calm city (outside) 7am (day) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 416/449mv no opponent no opponent> calm road (outside) 7am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 415/449mv no opponent no opponent> calm road (outside) 7am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 414/449mv no opponent no opponent> calm road (outside) 7am (day) w

Players near you in Seringale:
Cawyn Leather Shop
<PK> Jinjarak The East Common Road

<969/1019hp 426/456m 414/449mv no opponent no opponent> calm road (outside) 7am (day) w

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 413/449mv no opponent no opponent> calm city (outside) 7am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 412/449mv no opponent no opponent> calm road (outside) 7am (day) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 411/449mv no opponent no opponent> calm road (outside) 7am (day)
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 410/449mv no opponent no opponent> calm city (outside) 7am (day) who

[ H-Elf ] Cawyn the Greater Assassin
[ Elf ] <PK> [KNIGHT] Sir Savanti the Wrath of Nature, Knight of Valour
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Master Scribe of Myth
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Beast ] <PK> [KNIGHT] Sir Vok the Wrath of Nature, Knight of Valour
[ Gnome ] <PK> <MYSTIC> Foggledonk the Sage of Arcane Power, Oracle of Physical
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 17.

<969/1019hp 426/456m 410/449mv no opponent no opponent> calm city (outside) 7am (day) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A duergar city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 409/449mv no opponent no opponent> calm inside (indoors) 7am (day) w
w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 408/449mv no opponent no opponent> calm city (outside) 7am (day) w

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 407/449mv no opponent no opponent> calm inside (indoors) 7am (day)
The side of a building is all that lies in that direction.

<969/1019hp 426/456m 407/449mv no opponent no opponent> calm inside (indoors) 7am (day) n

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 406/449mv no opponent no opponent> calm city (outside) 7am (day) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 405/449mv no opponent no opponent> calm road (outside) 7am (day) w
w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 404/449mv no opponent no opponent> calm road (outside) 7am (day) w
w

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 403/449mv no opponent no opponent> calm city (outside) 7am (day) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 402/449mv no opponent no opponent> calm road (outside) 7am (day) w
w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 401/449mv no opponent no opponent> calm road (outside) 7am (day) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
An avian city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 400/449mv no opponent no opponent> calm road (outside) 7am (day) w
w
w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A refugee is here, wandering through the streets.
A dwarven citizen of Seringale plods around the town.
A human city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 399/449mv no opponent no opponent> calm city (outside) 7am (day) w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 398/449mv no opponent no opponent> calm city (outside) 7am (day)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 397/449mv no opponent no opponent> calm field (outside) 7am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 396/449mv no opponent no opponent> calm forest (outside) 7am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 395/449mv no opponent no opponent> calm forest (outside) 7am (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 393/449mv no opponent no opponent> calm forest (outside) 7am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 392/449mv no opponent no opponent> calm forest (outside) 7am (day) w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 391/449mv no opponent no opponent> calm forest (outside) 7am (day) w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 390/449mv no opponent no opponent> calm forest (outside) 7am (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 389/449mv no opponent no opponent> calm forest (outside) 7am (day) w

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 387/449mv no opponent no opponent> calm forest (outside) 7am (day) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<969/1019hp 426/456m 386/449mv no opponent no opponent> calm forest (outside) 7am (day) whe

Players near you in Mystic Forest:
<PK> Savanti A narrow trail through the deep, dark forest
<PK> Jinjarak A narrow trail through the deep, dark forest

<996/1019hp 436/456m 449/449mv no opponent no opponent> calm forest (outside) 8am (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<996/1019hp 436/456m 447/449mv no opponent no opponent> calm forest (outside) 8am (day)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<996/1019hp 436/456m 445/449mv no opponent no opponent> calm forest (outside) 8am (day)
You collide forcefully into the side of a gargantuan tree.

<996/1019hp 436/456m 445/449mv no opponent no opponent> calm forest (outside) 8am (day)
You collide forcefully into the side of a gargantuan tree.

<996/1019hp 436/456m 445/449mv no opponent no opponent> calm forest (outside) 8am (day) tena

You collide forcefully into the side of a gargantuan tree.

<996/1019hp 436/456m 445/449mv no opponent no opponent> calm forest (outside) 8am (day)
Players near you in Mystic Forest:
<PK> Savanti At the end of the trail through the deep, dark forest
<PK> Jinjarak A narrow trail through the deep, dark forest

<996/1019hp 436/456m 445/449mv no opponent no opponent> calm forest (outside) 8am (day) sca

You prepare your resolve and stand ready for battle.

<996/1019hp 376/456m 445/449mv no opponent no opponent> calm forest (outside) 8am (day) e
e
e
whe

You scan all around.
*** Range 1 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 2 (east) ***
A treant stands here in defense of the forest.
*** Range 4 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 1 (south) ***
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<996/1019hp 376/456m 445/449mv no opponent no opponent> calm forest (outside) 8am (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 444/449mv no opponent no opponent> calm forest (outside) 8am (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 443/449mv no opponent no opponent> calm forest (outside) 8am (day) e

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 441/449mv no opponent no opponent> calm forest (outside) 8am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<996/1019hp 376/456m 441/449mv no opponent no opponent> calm forest (outside) 8am (day) e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 440/449mv no opponent no opponent> calm forest (outside) 8am (day) e
e

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the dense forest

<996/1019hp 376/456m 440/449mv no opponent no opponent> calm forest (outside) 8am (day) e
e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A stone outcropping with traces of ore is here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 438/449mv no opponent no opponent> calm forest (outside) 8am (day) e
e
e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 436/449mv no opponent no opponent> calm forest (outside) 8am (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 434/449mv no opponent no opponent> calm forest (outside) 8am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 432/449mv no opponent no opponent> calm forest (outside) 8am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 430/449mv no opponent no opponent> calm forest (outside) 8am (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 428/449mv no opponent no opponent> calm forest (outside) 8am (day)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 427/449mv no opponent no opponent> calm field (outside) 8am (day)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A dwarven citizen of Seringale plods around the town.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 426/449mv no opponent no opponent> calm city (outside) 8am (day)
Players near you in Seringale:
Cawyn Leather Shop
<PK> Jinjarak Outside the West Gate

<996/1019hp 376/456m 426/449mv no opponent no opponent> calm city (outside) 8am (day) e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A refugee is here, wandering through the streets.
A human city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<996/1019hp 376/456m 425/449mv no opponent no opponent> calm city (outside) 8am (day) whe

Players near you in Seringale:
Cawyn Leather Shop
<PK> Jinjarak Inside the West Gate

<996/1019hp 376/456m 425/449mv no opponent no opponent> calm city (outside) 8am (day) w
w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A dwarven citizen of Seringale plods around the town.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 424/449mv no opponent no opponent> calm city (outside) 8am (day) w
w
w

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 423/449mv no opponent no opponent> calm field (outside) 8am (day) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 422/449mv no opponent no opponent> calm forest (outside) 8am (day) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 421/449mv no opponent no opponent> calm forest (outside) 8am (day) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 420/449mv no opponent no opponent> calm forest (outside) 8am (day) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.
Shargugh walks east.

<996/1019hp 376/456m 418/449mv no opponent no opponent> calm forest (outside) 8am (day) whe

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 417/449mv no opponent no opponent> calm forest (outside) 8am (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 415/449mv no opponent no opponent> calm forest (outside) 8am (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 413/449mv no opponent no opponent> calm forest (outside) 8am (day)
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 412/449mv no opponent no opponent> calm forest (outside) 8am (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 411/449mv no opponent no opponent> calm forest (outside) 8am (day) w

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<996/1019hp 376/456m 411/449mv no opponent no opponent> calm forest (outside) 8am (day) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 410/449mv no opponent no opponent> calm forest (outside) 8am (day)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 408/449mv no opponent no opponent> calm forest (outside) 8am (day) w

You collide forcefully into the side of a gargantuan tree.

<996/1019hp 376/456m 408/449mv no opponent no opponent> calm forest (outside) 8am (day) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 406/449mv no opponent no opponent> calm forest (outside) 8am (day) n
w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 404/449mv no opponent no opponent> calm forest (outside) 8am (day) whe

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 403/449mv no opponent no opponent> calm forest (outside) 8am (day)
Players near you in Drkshtyre Wood:
<PK> Jinjarak Entrance to Drkshtyre Wood

<996/1019hp 376/456m 403/449mv no opponent no opponent> calm forest (outside) 8am (day) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 402/449mv no opponent no opponent> calm forest (outside) 8am (day) e

The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base.

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 401/449mv no opponent no opponent> calm forest (outside) 8am (day) s
s

The trees form a nearly perfect semicircle to the south.

<996/1019hp 376/456m 401/449mv no opponent no opponent> calm forest (outside) 8am (day)
The trees form a nearly perfect semicircle to the south.

<996/1019hp 376/456m 401/449mv no opponent no opponent> calm forest (outside) 8am (day) w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 399/449mv no opponent no opponent> calm forest (outside) 8am (day) s
s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 398/449mv no opponent no opponent> calm forest (outside) 8am (day)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<996/1019hp 376/456m 396/449mv no opponent no opponent> calm forest (outside) 8am (day) track

You try inspecting the ground for some tracks.

<996/1019hp 376/456m 396/449mv no opponent no opponent> calm forest (outside) 8am (day)
Tracks made by elven lead through from A narrow trail through the deep, dark forest, continuing south. (less than a minute old)

<996/1019hp 376/456m 394/449mv no opponent no opponent> calm forest (outside) 8am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<996/1019hp 376/456m 394/449mv no opponent no opponent> calm forest (outside) 8am (day) s

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
south, a faint path leads away from the trail.

[Exits: north south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 447/449mv no opponent no opponent> calm forest (outside) 9am (day) s

A small path in the deep, dark forest
You are on a narrow path leading through the deep, dark forest. Ancient
grey trees loom all around you. The path continues north and east.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 446/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A small path in the deep, dark forest

<1019/1019hp 384/456m 446/449mv no opponent no opponent> calm forest (outside) 9am (day) track

You try inspecting the ground for some tracks.

<1019/1019hp 384/456m 446/449mv no opponent no opponent> calm forest (outside) 9am (day)
The trail is cold here.

<1019/1019hp 384/456m 446/449mv no opponent no opponent> calm forest (outside) 9am (day) n
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
south, a faint path leads away from the trail.

[Exits: north south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 445/449mv no opponent no opponent> calm forest (outside) 9am (day) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 444/449mv no opponent no opponent> calm forest (outside) 9am (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees that
stand close on all sides. The trail leads east and south. To the north,
a narrow path leads away from the trail.

[Exits: north east south]
A bulbous plant is here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A fierce-looking kestrel flies in.
The bulbous plant grows larger.

<1019/1019hp 384/456m 442/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<1019/1019hp 384/456m 442/449mv no opponent no opponent> calm forest (outside) 9am (day) s

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.

[Exits: north south]
A large toadstool grows nearby.
A fierce-looking kestrel flies in.
An undead wolf walks in.

<1019/1019hp 384/456m 441/449mv no opponent no opponent> calm forest (outside) 9am (day) s

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
east, a faint path leads away from the trail.

[Exits: north east west]
Some blackberries grow on a bush nearby.
A large black wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 439/449mv no opponent no opponent> calm forest (outside) 9am (day) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads east and south.

[Exits: east south]
A ferocious warg is here, snarling angrily at you.
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 438/449mv no opponent no opponent> calm forest (outside) 9am (day) w

A row of ancient trees crowds in, preventing passage west.

<1019/1019hp 384/456m 438/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<1019/1019hp 384/456m 438/449mv no opponent no opponent> calm forest (outside) 9am (day) s

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west, and to the
south a faint path leads away from the trail.

[Exits: north south west]
A ferocious warg is here, snarling angrily at you.
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 437/449mv no opponent no opponent> calm forest (outside) 9am (day) w
w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 435/449mv no opponent no opponent> calm forest (outside) 9am (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 433/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<1019/1019hp 384/456m 433/449mv no opponent no opponent> calm forest (outside) 9am (day) track

You try inspecting the ground for some tracks.

<1019/1019hp 384/456m 433/449mv no opponent no opponent> calm forest (outside) 9am (day)
Tracks made by elven lead through from A narrow trail through the deep, dark forest, continuing west. (less than a minute old)

<1019/1019hp 384/456m 432/449mv no opponent no opponent> calm forest (outside) 9am (day) w

A dusty trail in the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. The trail continues north and east.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 431/449mv no opponent no opponent> calm forest (outside) 9am (day) w

A row of ancient trees crowds in, preventing passage west.

<1019/1019hp 384/456m 431/449mv no opponent no opponent> calm forest (outside) 9am (day) n

A dusty trail in the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient,
grey trees loom everywhere. The trail continues south and west. A broad
irregular path leads eastwards away from the trail.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 429/449mv no opponent no opponent> calm forest (outside) 9am (day) w

At the end of the trail through the deep, dark forest
You are on a dusty trail leading through the deep, dark forest. Ancient
grey trees loom all around you. A dark grove is north of you. The only
other exit is east.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 427/449mv no opponent no opponent> calm forest (outside) 9am (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak At the end of the trail through the deep, dark forest

<1019/1019hp 384/456m 427/449mv no opponent no opponent> calm forest (outside) 9am (day) n

Entrance to the Shadow Grove
Before you lies the grove of shadows. Giant grey trees are all that can be
seen through the thick shadows. A great sense of both power and menace
permeates the surrounding area. You have a strange urge to turn back and go
back the way you've come. A small path leads north into the shadows and back
south to the road.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 426/449mv no opponent no opponent> calm inside (indoors) 9am (day) whe

Players near you in The Towers of High Sorcery:
<PK> Jinjarak Entrance to the Shadow Grove

<1019/1019hp 384/456m 426/449mv no opponent no opponent> calm inside (indoors) 9am (day) track

You try inspecting the ground for some tracks.

<1019/1019hp 384/456m 426/449mv no opponent no opponent> calm inside (indoors) 9am (day)
Tracks made by elven lead through from At the end of the trail through the deep, dark forest, continuing north. (less than a minute old)

<1019/1019hp 384/456m 425/449mv no opponent no opponent> calm inside (indoors) 9am (day) n

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 424/449mv no opponent no opponent> calm inside (indoors) 9am (day) ex

Obvious exits:
North - The Shadow Grove
East - Entrance to the Shadow Grove
West - The Shadow Grove

<1019/1019hp 384/456m 424/449mv no opponent no opponent> calm inside (indoors) 9am (day) whe

Players near you in The Towers of High Sorcery:
<PK> Jinjarak The Shadow Grove

<1019/1019hp 384/456m 424/449mv no opponent no opponent> calm inside (indoors) 9am (day) n

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 423/449mv no opponent no opponent> calm inside (indoors) 9am (day) ex

Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<1019/1019hp 384/456m 423/449mv no opponent no opponent> calm inside (indoors) 9am (day) w

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east west]
A fierce-looking kestrel flies in.

<1019/1019hp 384/456m 422/449mv no opponent no opponent> calm inside (indoors) 9am (day) ex

Obvious exits:
North - The Shadow Grove
East - Entrance to the Shadow Grove
West - The Shadow Grove

<1019/1019hp 384/456m 422/449mv no opponent no opponent> calm inside (indoors) 9am (day)
Your victory rush wears off.

<1019/1019hp 393/456m 449/449mv no opponent no opponent> calm inside (indoors) 10am (day) w

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 448/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<1019/1019hp 393/456m 448/449mv no opponent no opponent> calm inside (indoors) 10am (day) s

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
(Charmed) A fierce-looking kestrel is here, serving its master.
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.

<1019/1019hp 393/456m 447/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<1019/1019hp 393/456m 447/449mv no opponent no opponent> calm inside (indoors) 10am (day) e

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 446/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - Path to the Tower

<1019/1019hp 393/456m 446/449mv no opponent no opponent> calm inside (indoors) 10am (day) n

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 445/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<1019/1019hp 393/456m 445/449mv no opponent no opponent> calm inside (indoors) 10am (day) e

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 444/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - Path to the Tower

<1019/1019hp 393/456m 444/449mv no opponent no opponent> calm inside (indoors) 10am (day) s

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east west]
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 443/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - The Shadow Grove
East - A Small Clearing in Shadow Grove
West - The Shadow Grove

<1019/1019hp 393/456m 443/449mv no opponent no opponent> calm inside (indoors) 10am (day) n

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east west]
(Charmed) A fierce-looking kestrel is here, serving its master.
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.

<1019/1019hp 393/456m 442/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - The Shadow Grove
East - A Small Clearing in Shadow Grove
West - The Shadow Grove

<1019/1019hp 393/456m 442/449mv no opponent no opponent> calm inside (indoors) 10am (day) n

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east west]
(Charmed) A fierce-looking kestrel is here, serving its master.
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.

<1019/1019hp 393/456m 441/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - The Shadow Grove
East - A Small Clearing in Shadow Grove
West - The Shadow Grove

<1019/1019hp 393/456m 441/449mv no opponent no opponent> calm inside (indoors) 10am (day) e

A Small Clearing in Shadow Grove
You've managed to find a small clearing in the boundless maze of the
Shadow Grove. Its purpose is elusive, as is its precise location. All
around you, you hear echoes matching the sounds of a tavern. The sounds are
accompanied by the faint smell of stale beer. For a moment, you swear you
see the flickering image of a strange crystal in the center of the clearing.
It makes no sense at all. Perhaps you should return to Shadow Grove.

[Exits: west]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 440/449mv no opponent no opponent> calm field (outside) 10am (day) ex

Obvious exits:
West - The Shadow Grove

<1019/1019hp 393/456m 440/449mv no opponent no opponent> calm field (outside) 10am (day) whe

Players near you in Galaxy:
<PK> Jinjarak A Small Clearing in Shadow Grove

<1019/1019hp 393/456m 440/449mv no opponent no opponent> calm field (outside) 10am (day) w

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east west]
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 439/449mv no opponent no opponent> calm inside (indoors) 10am (day) w

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 438/449mv no opponent no opponent> calm inside (indoors) 10am (day) ex

Obvious exits:
North - Cinders and Ashes
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<1019/1019hp 393/456m 438/449mv no opponent no opponent> calm inside (indoors) 10am (day) n

Cinders and Ashes
A long forgotten path, now coated with a thin layer of slimy brown moss
and ash, meanders its way along the edge of the shiny golden trees that
populate the nearby forest. There is a powerful orange glow all around this
area, as if the nearby forest were ablaze. A musty, almost-sweet smell
hangs in the too-still and dry air. To the distant south, a huge, white
wall rises into the sky, dwarfing the trees before it.

[Exits: north south]
A huge willow tree is here, engulfed in flames.
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 437/449mv no opponent no opponent> calm forest (outside) 10am (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak Cinders and Ashes

<1019/1019hp 393/456m 437/449mv no opponent no opponent> calm forest (outside) 10am (day) s

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 436/449mv no opponent no opponent> calm forest (outside) 10am (day) s

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 435/449mv no opponent no opponent> calm forest (outside) 10am (day) s

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north east]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 434/449mv no opponent no opponent> calm forest (outside) 10am (day) whe

Players near you in Murmuring Mists:
<PK> Savanti Deadend in the Mist
<PK> Jinjarak A Forgotten Pathway

<1019/1019hp 393/456m 434/449mv no opponent no opponent> calm forest (outside) 10am (day) e

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
Drkshtyre Wood. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: south west]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 432/449mv no opponent no opponent> calm forest (outside) 10am (day) e

Alas, you cannot go that way.

<1019/1019hp 393/456m 432/449mv no opponent no opponent> calm forest (outside) 10am (day) s

Outside the Mist
The path appears to disappear into the side of a white rock wall. Upon
closer examination, the wall is actually an almost perfectly straight line
of mist. The mist spreads off into either direction, out of sight, in
perfect harmony. The area outside the wall of mist appears completely
normal. The sounds of wildlife pervade the area. Once inside the mist, the
sound of everything is completely and utterly gone.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 431/449mv no opponent no opponent> calm field (outside) 10am (day) s
s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 430/449mv no opponent no opponent> calm field (outside) 10am (day)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east west]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 429/449mv no opponent no opponent> calm field (outside) 10am (day) sca

You scan all around.
*** Range 1 (east) ***
The tentacles sway ominously and grab around.
*** Range 5 (2 west, south, east, 2 south, 2 east, south, 3 west) ***
Savanti the Wrath of Nature, Knight of Valour is here.

<1019/1019hp 393/456m 429/449mv no opponent no opponent> calm field (outside) 10am (day) w
w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 428/449mv no opponent no opponent> calm field (outside) 10am (day) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 427/449mv no opponent no opponent> calm field (outside) 10am (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A corrupted treant's bark has faded to a dull red.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<1019/1019hp 393/456m 426/449mv no opponent no opponent> calm field (outside) 10am (day)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: south west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<1019/1019hp 402/456m 448/449mv no opponent no opponent> calm field (outside) 11am (day) s
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
A fierce-looking kestrel flies in.

<1019/1019hp 402/456m 447/449mv no opponent no opponent> calm field (outside) 11am (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<1019/1019hp 402/456m 446/449mv no opponent no opponent> calm field (outside) 11am (day) e
sca

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 402/456m 445/449mv no opponent no opponent> calm field (outside) 11am (day) murder $$

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<1019/1019hp 402/456m 444/449mv no opponent no opponent> calm field (outside) 11am (day)
You scan all around.
*** Range 2 (east) ***
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (east) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (east) ***
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 2 (west) ***
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 4 (west) ***
(Charmed) A fierce-looking kestrel is here, serving its master.
*** Range 6 (west) ***
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
*** Range 3 (south, 3 west) ***
Savanti the Wrath of Nature, Knight of Valour is here.

<1019/1019hp 402/456m 444/449mv no opponent no opponent> calm field (outside) 11am (day)
They aren't here.

<1019/1019hp 402/456m 444/449mv no opponent no opponent> calm field (outside) 11am (day) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
A fierce-looking kestrel flies in.

<1019/1019hp 402/456m 443/449mv no opponent no opponent> calm field (outside) 11am (day) w
w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<1019/1019hp 402/456m 442/449mv no opponent no opponent> calm field (outside) 11am (day) w
w
murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<1019/1019hp 402/456m 441/449mv no opponent no opponent> calm field (outside) 11am (day)
A large grizzly bear walks in.

<1019/1019hp 402/456m 441/449mv no opponent no opponent> calm field (outside) 11am (day)
Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: east]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A white stallion with a shining coat and rainbow mane and tail struts around here.
A fierce-looking kestrel flies in.

<1019/1019hp 402/456m 440/449mv no opponent no opponent> calm field (outside) 11am (day)
Alas, you cannot go that way.

<1019/1019hp 402/456m 440/449mv no opponent no opponent> calm field (outside) 11am (day) e

They aren't here.

<1019/1019hp 402/456m 440/449mv no opponent no opponent> calm field (outside) 11am (day) murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<1019/1019hp 402/456m 439/449mv no opponent no opponent> calm field (outside) 11am (day)
A large grizzly bear walks west.

<1019/1019hp 402/456m 439/449mv no opponent no opponent> calm field (outside) 11am (day) murder $$

They aren't here.
The shape fades away.

<1019/1019hp 402/456m 439/449mv no opponent no opponent> calm field (outside) 11am (day)
They aren't here.

<1019/1019hp 402/456m 439/449mv no opponent no opponent> calm field (outside) 11am (day) murder $$

A large grizzly bear walks in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
Savanti yells 'Help! I am being attacked by Jinjarak!'
Your cleave DISEMBOWELS Savanti!
A large grizzly bear jumps in front of Savanti!
Your cleave MANGLES a large grizzly bear!
Savanti has a few scratches.

<1019/1019hp 402/456m 439/449mv shaft offensive> bloody:120 field (outside) 11am (day)
Savanti kicks dirt in your eyes!
Savanti's kicked dirt scratches you.
You can't see a thing!
The shape fades away.
The shape fades away.

<1017/1019hp 402/456m 439/449mv unknown unknown> bloody:120 unknown 11am (day)
Someone jumps in front of someone!
Your cleave misses someone.
You concentrate on your combat style to prevent someone from dodging.
Someone jumps in front of someone!
Your cleave MASSACRES someone!
Someone's slice devastates you!
You parry someone's pierce with an easy flourish.
You stumble and barely manage to dodge someone's claw.
Someone's claw decimates you!

<958/1019hp 402/456m 439/449mv unknown unknown> bloody:120 unknown 11am (day)
The shape fades away.

<958/1019hp 402/456m 439/449mv unknown unknown> bloody:120 unknown 11am (day) overpower hobble

Your muscles surge with power.
You strike someone with your weapon and attempt to hobble him.
Your hobble wounds someone.
Someone clutches his leg painfully as he begins to hobble.

<958/1019hp 402/456m 414/449mv unknown unknown> bloody:120 unknown 11am (day)
You parry someone's claw with an easy flourish.
Someone's claw devastates you!
You execute the form, strike of the cobra!
Your cleave *** DEMOLISHES *** someone!
Your cleave maims someone!
You parry someone's slice.
Someone's pierce MUTILATES you!
Someone's slice devastates you!

<861/1019hp 402/456m 414/449mv unknown unknown> bloody:120 unknown 11am (day)
Someone has fled!
Someone has fled!
Someone walks west.

<861/1019hp 402/456m 414/449mv no opponent no opponent> bloody:120 unknown 11am (day) n
murder $$
s

You can't see a thing!
Alas, you cannot go that way.

<861/1019hp 402/456m 414/449mv no opponent no opponent> bloody:117 unknown 11am (day) w

They aren't here.

<861/1019hp 402/456m 414/449mv no opponent no opponent> bloody:117 unknown 11am (day) murder $$

You can't see a thing!
Someone flies in.
You rub the dirt out of your eyes, but they're still watering.

<861/1019hp 402/456m 412/449mv no opponent no opponent> bloody:116 field (outside) 11am (day)
Alas, you cannot go that way.

<861/1019hp 402/456m 412/449mv no opponent no opponent> bloody:116 field (outside) 11am (day)
They aren't here.

<861/1019hp 402/456m 412/449mv no opponent no opponent> bloody:116 field (outside) 11am (day) w

Alas, you cannot go that way.

<861/1019hp 402/456m 412/449mv no opponent no opponent> bloody:115 field (outside) 11am (day) murder $$

They aren't here.

<861/1019hp 402/456m 412/449mv no opponent no opponent> bloody:114 field (outside) 11am (day) sca
murder $$

You scan all around.
*** Range 1 (north) ***
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.

<861/1019hp 402/456m 412/449mv no opponent no opponent> bloody:114 field (outside) 11am (day)
They aren't here.

<861/1019hp 402/456m 412/449mv no opponent no opponent> bloody:113 field (outside) 11am (day) n

Murmuring Mists
Everything is in a blur right now.
(Charmed) A venomous king cobra is here, ready to strike.
(Charmed) A large, menacing grizzly is here.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<861/1019hp 402/456m 410/449mv no opponent no opponent> bloody:112 field (outside) 11am (day) murder $$

A large grizzly bear walks east.

<861/1019hp 402/456m 410/449mv no opponent no opponent> bloody:112 field (outside) 11am (day)
They aren't here.

<861/1019hp 402/456m 410/449mv no opponent no opponent> bloody:112 field (outside) 11am (day) e

Murmuring Mists
Everything is in a blur right now.
(Charmed) A large, menacing grizzly is here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<861/1019hp 402/456m 408/449mv no opponent no opponent> bloody:111 field (outside) 11am (day) murder $$

Savanti searches the area for some herbs.
Savanti looks much better.

<861/1019hp 402/456m 408/449mv no opponent no opponent> bloody:111 field (outside) 11am (day)
Savanti yells 'Help! I am being attacked by Jinjarak!'
Savanti aims a shot at you as you close in to attack.
Savanti's snap shot MANGLES you!
Savanti stumbles and barely dodges your cleave.
Your charge misses Savanti.
Savanti stabs at you with an arrow at point blank range.
You deflect Savanti's arrow aside in an ungraceful parry.
Your eyes stop watering.
You dodge a large grizzly bear's claw.
A large grizzly bear's claw decimates you!
Savanti's divine power DISEMBOWELS you!
Savanti's divine power DISEMBOWELS you!
Savanti is in excellent condition.

<657/1019hp 402/456m 408/449mv segment two_handed> bloody:120 field (outside) 11am (day) murder $$
overpower bash $$

Savanti's divine power DISMEMBERS you!
You can feel 'Summersong', the Divine Ceremonial Bow dig into your body.
Savanti's wrath grazes you.
A large grizzly bear jumps in front of Savanti!
Your cleave *** DEMOLISHES *** a large grizzly bear!
Your charge DISEMBOWELS Savanti!
Your cleave MUTILATES Savanti!
You deflect a large grizzly bear's claw aside in an ungraceful parry.
You dance around a large grizzly bear's claw and easily dodge it.
Savanti has some small wounds and bruises.

<591/1019hp 402/456m 408/449mv segment two_handed> bloody:120 field (outside) 11am (day)
You do the best you can!
Savanti has some small wounds and bruises.

<591/1019hp 402/456m 408/449mv segment two_handed> bloody:120 field (outside) 11am (day)
Your muscles surge with power.
Your bash misses Savanti.
You fall flat on your face!
Savanti has some small wounds and bruises.

<591/1019hp 402/456m 383/449mv segment two_handed> bloody:120 field (outside) 11am (day) overpower hobble

Savanti has fled!
Savanti draws the last of silver-tipped arrows.
Savanti takes a last shot at you as he attempts a getaway.
Savanti's parting shot injures you.
A large grizzly bear has fled!
A large grizzly bear limps west.

<576/1019hp 402/456m 383/449mv no opponent no opponent> bloody:119 field (outside) 11am (day)
A large grizzly bear limps in.

<576/1019hp 402/456m 383/449mv no opponent no opponent> bloody:118 field (outside) 11am (day) rem dagger
wear madness
wear shield

A large grizzly bear limps west.

<576/1019hp 402/456m 383/449mv no opponent no opponent> bloody:117 field (outside) 11am (day) w

You aren't fighting anyone.

<600/1019hp 407/456m 424/449mv no opponent no opponent> bloody:116 field (outside) 12pm (noon)
A large grizzly bear limps in.
You do not have that item.

<600/1019hp 407/456m 424/449mv no opponent no opponent> bloody:115 field (outside) 12pm (noon)
You stop wielding 'Vaelsram', the Blade of Conquerors.
You wield the blade of madness.
The blade of madness feels like a part of you!

<600/969hp 407/456m 424/449mv no opponent no opponent> bloody:115 field (outside) 12pm (noon)
You yell 'Help! Savanti tried to kick dirt into my eyes!'
Your reptilian eyes are unaffected.
Savanti's kicked dirt misses you.
You wear a huge tower shield as a shield.
Savanti has a few scratches.

<600/969hp 407/456m 424/449mv segment two_handed> bloody:120 field (outside) 12pm (noon)
No way! You are still fighting!
Savanti has a few scratches.

<600/969hp 407/456m 424/449mv segment two_handed> bloody:120 field (outside) 12pm (noon)
Your shield jolts under Savanti's bow bash, but holds.
You parry a large grizzly bear's claw.
You dodge a large grizzly bear's claw.
Your slash devastates Savanti!
Your tail hits Savanti.
Savanti has some small wounds and bruises.

<600/969hp 407/456m 424/449mv segment two_handed> bloody:120 field (outside) 12pm (noon) overpower hobble

Your muscles surge with power.
You strike Savanti with your weapon and attempt to hobble him.
Your hobble injures Savanti.
Savanti clutches his leg painfully as he begins to hobble.
Savanti has some small wounds and bruises.

<600/969hp 407/456m 399/449mv segment two_handed> bloody:120 field (outside) 12pm (noon)
You nimbly dodge a large grizzly bear's claw with a practiced maneuver.
Your shield jolts under a large grizzly bear's claw, but holds.
Savanti's bow bash wounds you.
You can feel 'Summersong', the Divine Ceremonial Bow dig into your body.
Savanti's wrath grazes you.
Your shield jolts under Savanti's bow bash, but holds.
You concentrate on your combat style to inflict more damage.
Your slash DISEMBOWELS Savanti!
Your slash devastates Savanti!
Savanti has quite a few wounds.

<577/969hp 407/456m 399/449mv segment two_handed> bloody:120 field (outside) 12pm (noon) wear ax

Savanti stops wielding 'Summersong', the Divine Ceremonial Bow.
Savanti wields a notched axe.
Savanti has quite a few wounds.

<577/969hp 407/456m 399/449mv shaft none> bloody:120 field (outside) 12pm (noon)
Savanti wields 'Angelic', the Winged Stiletto in his off-hand.
Savanti has quite a few wounds.

<577/969hp 407/456m 399/449mv shaft offensive> bloody:120 field (outside) 12pm (noon)
Your slash maims Savanti!
A large grizzly bear jumps in front of Savanti!
Your slash DISMEMBERS a large grizzly bear!
Your slash MUTILATES Savanti!
You nimbly dodge a large grizzly bear's claw with a practiced maneuver.
You dodge a large grizzly bear's claw.
Savanti's slice DISEMBOWELS you!
You stumble and barely manage to dodge Savanti's pierce.
You block Savanti's attack with your shield.
Savanti has quite a few wounds.

<530/969hp 407/456m 399/449mv shaft offensive> bloody:120 field (outside) 12pm (noon)
A large grizzly bear rescues Savanti!
You nimbly dodge a large grizzly bear's claw with a practiced maneuver.
You stumble and barely manage to dodge a large grizzly bear's claw.
A large grizzly bear is in awful condition.

<530/969hp 407/456m 399/449mv none mob> bloody:120 field (outside) 12pm (noon)
You stop wielding the blade of madness.
You wield an axe of bladed fury.
An axe of bladed fury feels like a part of you!
A large grizzly bear is in awful condition.

<530/969hp 407/456m 399/449mv none mob> bloody:120 field (outside) 12pm (noon) double vael

You stop wielding an axe of bladed fury.
You stop using a huge tower shield as a shield.
You wield 'Vaelsram', the Blade of Conquerors.
'Vaelsram', the Blade of Conquerors feels like a part of you!
You tighten your grip around 'Vaelsram', the Blade of Conquerors.
A large grizzly bear is in awful condition.

<530/1019hp 407/456m 399/449mv none mob> bloody:120 field (outside) 12pm (noon) wind

You wind yourself up, preparing to cleave.
A large grizzly bear is in awful condition.

<530/1019hp 407/456m 374/449mv none mob> bloody:120 field (outside) 12pm (noon)
You execute the form, swirling sandstorm!
Your kicked dirt misses a large grizzly bear.
Your cleave MANGLES a large grizzly bear!
A large grizzly bear is DEAD!!
A large grizzly bear's fangs are extracted from its head.

<530/1019hp 407/456m 374/449mv no opponent no opponent> bloody:120 field (outside) 12pm (noon)
You uncoil and spin around, cleaving madly!
Slinky the venomous king cobra yells 'Help! Jinjarak is cleaving through everything in sight!'
Your windmill cleave === OBLITERATES === Slinky the venomous king cobra!
Savanti yells 'Help! Jinjarak is cleaving through everything in sight!'
Your windmill cleave MASSACRES Savanti!
Your windmill cleave *** DEVASTATES *** a devourer!
Slinky the venomous king cobra has some big nasty wounds and scratches.

<530/1019hp 407/456m 336/449mv none mob> bloody:119 field (outside) 12pm (noon)
Savanti stops hobbling around.
Your cleave *** DEMOLISHES *** Slinky the venomous king cobra!
You deflect a devourer's digestion aside in an ungraceful parry.
Savanti's slice maims you!
You block Savanti's attack and attempt to strike at the brief opening.
Your riposte wounds Savanti.
Savanti's slice maims you!
You parry Savanti's pierce.
You dance around Slinky the venomous king cobra's poisonous bite and easily dodge it.
Slinky the venomous king cobra is in awful condition.

<464/1019hp 407/456m 336/449mv none mob> bloody:120 field (outside) 12pm (noon)
Savanti stops wielding 'Angelic', the Winged Stiletto.
Savanti stops wielding a notched axe.
Savanti wields 'Summersong', the Divine Ceremonial Bow.
Slinky the venomous king cobra is in awful condition.

<464/1019hp 407/456m 336/449mv none mob> bloody:120 field (outside) 12pm (noon)
A devourer's trip misses you.
Slinky the venomous king cobra is in awful condition.

<464/1019hp 407/456m 336/449mv none mob> bloody:120 field (outside) 12pm (noon) murder $$

Your cleave *** DEMOLISHES *** Slinky the venomous king cobra!
You manage to dodge a devourer's digestion with a lot of effort.
You awkwardly parry Savanti's bow bash with a loud clang.
Slinky the venomous king cobra is DEAD!!
You hear Slinky the venomous king cobra's death cry.
Savanti has some big nasty wounds and scratches.

<464/1019hp 407/456m 336/449mv segment two_handed> bloody:120 field (outside) 12pm (noon)
Savanti has fled!
A devourer has quite a few wounds.

<464/1019hp 407/456m 336/449mv none mob> bloody:120 field (outside) 12pm (noon)
They aren't here.
A devourer has quite a few wounds.

<464/1019hp 407/456m 336/449mv none mob> bloody:118 field (outside) 12pm (noon) flee

You flee from combat!
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<464/1019hp 407/456m 334/449mv no opponent no opponent> bloody:118 field (outside) 12pm (noon) sca

You scan all around.
*** Range 1 (east) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 2 (2 south, 2 east) ***
(White Aura) Savanti the Wrath of Nature, Knight of Valour is here.
*** Range 1 (south) ***
Swirling mist roams this place, devouring everything smaller.
*** Range 1 (west) ***
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A white stallion with a shining coat and rainbow mane and tail struts around here.
The shape fades away.

<464/1019hp 407/456m 334/449mv no opponent no opponent> bloody:117 field (outside) 12pm (noon)
The shape fades away.
The shape fades away.

<464/1019hp 407/456m 334/449mv no opponent no opponent> bloody:116 field (outside) 12pm (noon) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 332/449mv no opponent no opponent> bloody:115 field (outside) 12pm (noon) s
e
e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 330/449mv no opponent no opponent> bloody:114 field (outside) 12pm (noon) murder $$

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 328/449mv no opponent no opponent> bloody:114 field (outside) 12pm (noon) sca

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 326/449mv no opponent no opponent> bloody:113 field (outside) 12pm (noon)
They aren't here.

<464/1019hp 407/456m 326/449mv no opponent no opponent> bloody:113 field (outside) 12pm (noon)
You scan all around.
*** Range 1 (west) ***
A ghastly shape floats through the mists.

<464/1019hp 407/456m 326/449mv no opponent no opponent> bloody:120 field (outside) 12pm (noon) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<464/1019hp 407/456m 324/449mv no opponent no opponent> bloody:120 field (outside) 12pm (noon) s
s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<464/1019hp 407/456m 322/449mv no opponent no opponent> bloody:120 field (outside) 12pm (noon) sca

Alas, you cannot go that way.

<464/1019hp 407/456m 322/449mv no opponent no opponent> bloody:119 field (outside) 12pm (noon) whe

You scan all around.
*** Range 1 (north) ***
A ghastly shape floats through the mists.
*** Range 3 (east) ***
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.

<464/1019hp 407/456m 322/449mv no opponent no opponent> bloody:119 field (outside) 12pm (noon)
Players near you in Murmuring Mists:
<PK> Savanti Outside the North Gate of Valour
<PK> Jinjarak Within the Mist

<464/1019hp 407/456m 322/449mv no opponent no opponent> bloody:119 field (outside) 12pm (noon) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 320/449mv no opponent no opponent> bloody:118 field (outside) 12pm (noon) e
e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 318/449mv no opponent no opponent> bloody:118 field (outside) 12pm (noon)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<464/1019hp 407/456m 316/449mv no opponent no opponent> bloody:117 field (outside) 12pm (noon) s

Alas, you cannot go that way.

<464/1019hp 407/456m 316/449mv no opponent no opponent> bloody:117 field (outside) 12pm (noon) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 314/449mv no opponent no opponent> bloody:117 field (outside) 12pm (noon) s
s
s

Outside the Mist
A vast expanse of thick mist is before you. Its difficult to see much of
anything through the blanket. As it unfolds before you, it engulfs the
entire skies, preventing any sunlight from entering here. Strange groaning
sounds come from deep within the mist.

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 312/449mv no opponent no opponent> bloody:116 field (outside) 12pm (noon) s

Outside the North Gate of Valour
This is a small grassy field outside the city of Valour. To the south,
the large city of Valour looms overhead. Its tall monuments are visible on
the skyline. North of here are the mists, beyond which Valour's denizens
store their criminals. They are not a welcome place to outsiders. The safe
gate of the city of Valour is south of you.

[Exits: north south]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 310/449mv no opponent no opponent> bloody:115 field (outside) 12pm (noon) whe

North Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 308/449mv no opponent no opponent> bloody:115 city (outside) 12pm (noon)
A centurion steps aside and allows you to pass.
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 306/449mv no opponent no opponent> bloody:114 city (outside) 12pm (noon)
Players near you in Valour:
<PK> Savanti Bridge over the Bay of Vamana
<PK> Jinjarak Regent Street

<464/1019hp 407/456m 306/449mv no opponent no opponent> bloody:114 city (outside) 12pm (noon) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 304/449mv no opponent no opponent> bloody:114 city (outside) 12pm (noon) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north east south]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 302/449mv no opponent no opponent> bloody:113 city (outside) 12pm (noon) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south west]
(White Aura) The captain of the guard is here, observing quietly.
A disciple of Sarich quietly observes the area.
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 300/449mv no opponent no opponent> bloody:113 city (outside) 12pm (noon) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<464/1019hp 407/456m 298/449mv no opponent no opponent> bloody:112 city (outside) 12pm (noon) whe

Players near you in Valour:
<PK> Savanti Gates of Valour's Cathedral
<PK> Jinjarak Regent Street

<464/1019hp 407/456m 298/449mv no opponent no opponent> bloody:112 city (outside) 12pm (noon) s
s

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 401/449mv no opponent no opponent> bloody:111 city (outside) 1pm (day)
North Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A red-haired street performer juggles a sword dangerously.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 399/449mv no opponent no opponent> bloody:110 city (outside) 1pm (day) whe

Players near you in Valour:
<PK> Savanti Bridge over the Bay of Vamana
<PK> Jinjarak North Market Bridge

<491/1019hp 416/456m 399/449mv no opponent no opponent> bloody:109 city (outside) 1pm (day) n

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 397/449mv no opponent no opponent> bloody:109 city (outside) 1pm (day) n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 395/449mv no opponent no opponent> bloody:108 city (outside) 1pm (day) s

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 393/449mv no opponent no opponent> bloody:108 city (outside) 1pm (day) w

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 391/449mv no opponent no opponent> bloody:107 city (outside) 1pm (day) whe

Players near you in Valour:
<PK> Savanti The Western Promenade
<PK> Jinjarak Bridge over the Bay of Vamana

<491/1019hp 416/456m 391/449mv no opponent no opponent> bloody:107 city (outside) 1pm (day) e

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 389/449mv no opponent no opponent> bloody:106 city (outside) 1pm (day) e
e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 387/449mv no opponent no opponent> bloody:106 city (outside) 1pm (day) w
w

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 385/449mv no opponent no opponent> bloody:105 city (outside) 1pm (day)
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 383/449mv no opponent no opponent> bloody:105 city (outside) 1pm (day) w
w

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 381/449mv no opponent no opponent> bloody:104 city (outside) 1pm (day) w
w

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 379/449mv no opponent no opponent> bloody:104 city (outside) 1pm (day) whe

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown walks west.

<491/1019hp 416/456m 377/449mv no opponent no opponent> bloody:103 city (outside) 1pm (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<491/1019hp 416/456m 375/449mv no opponent no opponent> bloody:103 city (outside) 1pm (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 373/449mv no opponent no opponent> bloody:102 city (outside) 1pm (day)
Players near you in Valour:
<PK> Jinjarak Bridge over the Bay of Vamana

<491/1019hp 416/456m 373/449mv no opponent no opponent> bloody:102 city (outside) 1pm (day) w

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 371/449mv no opponent no opponent> bloody:101 city (outside) 1pm (day) w

Gates of Valour's Cathedral
The majestic gates of Valour's cathedral reach a height of around fifteen
feet. The cathedral's large steeple towers over every other building in the
vicinity. At its top is a weather vane that revolves in the wind. Stained
glass windows are visible on the sides of this cathedral, depicting the
battles that brought glory and peace to the city of Valour.

[Exits: north east south]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 369/449mv no opponent no opponent> bloody:101 city (outside) 1pm (day) w

The gates of the Cathedral have been opened across the path.

<491/1019hp 416/456m 369/449mv no opponent no opponent> bloody:100 city (outside) 1pm (day) s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 367/449mv no opponent no opponent> bloody:100 city (outside) 1pm (day) s
s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 365/449mv no opponent no opponent> bloody:99 city (outside) 1pm (day) whe

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 363/449mv no opponent no opponent> bloody:99 city (outside) 1pm (day)
Players near you in Valour:
<PK> Jinjarak Bridge over the Bay of Vamana

<491/1019hp 416/456m 363/449mv no opponent no opponent> bloody:98 city (outside) 1pm (day) s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 361/449mv no opponent no opponent> bloody:98 city (outside) 1pm (day) s

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 359/449mv no opponent no opponent> bloody:97 city (outside) 1pm (day) w

A long fall into a lot of water is all there is in that direction.

<491/1019hp 416/456m 359/449mv no opponent no opponent> bloody:97 city (outside) 1pm (day) s

The Monument of Saint Torin
The statue of Torin is a simple depiction of an armored male on a mighty
steed. Yet this image contains the purity of Knighthood. Ordinary folks
that have dedicated their lives to the defence of the innocents that their
kingdom protects, themselves guarded only by a well-crafted weapon and a
strong shield. They enter each mission knowing they may never return to see
again the city they fought for. Lord Torin led the Knights to many
victories, in his short but legendary career.

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 357/449mv no opponent no opponent> bloody:96 city (outside) 1pm (day) w
w
w

The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 355/449mv no opponent no opponent> bloody:96 city (outside) 1pm (day) w
w

The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 353/449mv no opponent no opponent> bloody:95 city (outside) 1pm (day) w
whe

The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 351/449mv no opponent no opponent> bloody:95 city (outside) 1pm (day)
The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 349/449mv no opponent no opponent> bloody:94 city (outside) 1pm (day)
West Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A disciple of Sarich quietly observes the area.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 347/449mv no opponent no opponent> bloody:94 city (outside) 1pm (day)
A Secluded Field
This small field appears to be completely empty. All that you see in all
directions is nothing but a short mat of fresh green grass. Far to the
north you think you see a white picket fence but you cannot be sure from
this great distance. Growing inside the grass are small white daisies,
their yellow faces staring up at the sky. This part of Drakath has been
untouched by the busy hands of progress and remains even to this day in its
natural beauty. It seems the perfect place to have a picnic.

[Exits: north east west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 345/449mv no opponent no opponent> bloody:93 field (outside) 1pm (day)
Players near you in Storm Hill:
<PK> Savanti Lighter Sand
<PK> Jinjarak A Secluded Field

<491/1019hp 416/456m 345/449mv no opponent no opponent> bloody:93 field (outside) 1pm (day) whe

Players near you in Storm Hill:
<PK> Savanti Lighter Sand
<PK> Jinjarak A Secluded Field

<491/1019hp 416/456m 345/449mv no opponent no opponent> bloody:92 field (outside) 1pm (day) w
w

Flattened Grass
The constant marching of soldiers through this field have left the young
grass completely flattened, although it still grows with the vigour it had
before it was ever stepped on. Amongst the grass you see small daisies and
buttercups, their happy faces staring straight up into the sky. A few huge
footprints have been left in a long line directly across the field, giving
the impression that a heavily armored giant passed through here not too
long ago. It seems very peaceful and quiet.

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 343/449mv no opponent no opponent> bloody:92 field (outside) 1pm (day)
Alas, you cannot go that way.

<491/1019hp 416/456m 343/449mv no opponent no opponent> bloody:91 field (outside) 1pm (day) s
s

A Grassy Plateau
The ground here appears to have been levelled off carefully by the folk
of Drakath. It is almost completely flat, not a single bump rising upon it.
All that covers it is a lush green grass barely a few inches long. This
plateau of grass continues off northwards almost as far as you can see.
Small drops of morning dew have collected upon it, glistening and gleaming
in the light. A light breeze blows in from the west, bringing with it the
fresh salty scent of the ocean. High above you seagulls circle around
scouting the plateau for scraps.

[Exits: north south west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 341/449mv no opponent no opponent> bloody:91 field (outside) 1pm (day) sca

Overlooking a Town
A small outlook has been built here looking out over the town of Drakath.
From this elevated viewpoint you can just about see over its mighty stone
walls. A tall flag bearing a blue dragon rises up from the heart of the
town, easily reaching more than twenty feet higher than the rest of its
surroundings. Small patchy grass grows around you, its mossy grip slowly
taking over the stonework of the benches placed here. A light gust of wind
breezes in from the west bringing with it a salty scent of the ocean.

[Exits: north east south]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 339/449mv no opponent no opponent> bloody:90 city (outside) 1pm (day)
You scan all around.

<491/1019hp 416/456m 339/449mv no opponent no opponent> bloody:90 city (outside) 1pm (day) s

Along a Wall
A small stone wall has been laid here, though no building appears to have
been connected to it. Its masonry is made out of a resilient looking mineral
coloured a blue-grey, unique to the town of Drakath. The wall may have been
part of a small fortress that was built here and later was destroyed in some
kind of battle. Judging by the pile of debris to the east of it this may be
the case. A strange green moss has began to fill in the cracks of the wall
taking it as its home. The rest of the ground is covered in a light green
grass that bears upon it morning dew. A light breeze blowing in from the
west of here carries a salty scent not unlike that of the sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 337/449mv no opponent no opponent> bloody:89 city (outside) 1pm (day) whe

Players near you in Storm Hill:
<PK> Jinjarak Along a Wall

<491/1019hp 416/456m 337/449mv no opponent no opponent> bloody:89 city (outside) 1pm (day) w

A White Gate
You find yourself at intersection in the path leading away from the mighty
Storm hill. To the north of you the gigantic hill becomes impassable making
you a forced decision to take another drection. East of here you see some
sort of outlook post station, looking quite modern. Back to the west are
the docks of Drakath, harbouring many ships and fisherman wandering about
upon it. To the south you see a small picket fence, and in its centre is a
small white gate, held closed by use of a flimsy lock. On its opposite side
is what looks like a garden. Here the road has been swept clean of dust and
dirt and looks wide enough for two giant soldiers to pass by each other.

[Exits: east (south) west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 335/449mv no opponent no opponent> bloody:89 city (outside) 1pm (day) w
w
w

A Gigantic Wind Break
A huge blockade has been set up here stopping the wind dead in its tracks.
The purpose of this is a mystery, as the only kind of breeze ever blowing
through Drakath is a gentle one. Perhaps in times past there were powerful
storms bringing with them a need for shelter. The grass grows lightly here
just barely covering the perimeter of the wind break's stonework. It seems
to have been kept short artificially by the town's people. This part of the
town seems very peaceful and unvisited.

[Exits: east west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 333/449mv no opponent no opponent> bloody:88 road (outside) 1pm (day) w

A Sharp Veering Path
A trail leading away from the docks turns suddenly off to the east here,
the directions north and west of you blocked by the colossal sight of Storm
hill. The hill reaches so high into the sky that its snow covered tip is in
the clouds. It seems far too steep to climb. At the top of the hill a dark
looking forest has claimed it for its own, so far out of reach that it has
remained untouched by mankind. Meanwhile the pathway here has been worn by
the many passersby and seems to have been left unattended. The loose gravel
covering it has been idly swept aside and at the sides of the path a light
bracken grows alongside ferns and heather.

[Exits: east south]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 331/449mv no opponent no opponent> bloody:88 field (outside) 1pm (day)
Alas, you cannot go that way.

<491/1019hp 416/456m 331/449mv no opponent no opponent> bloody:87 field (outside) 1pm (day)
Alas, you cannot go that way.

<491/1019hp 416/456m 331/449mv no opponent no opponent> bloody:87 field (outside) 1pm (day) s
s

End of the Dock
The docks come to an end here as they meet the perimeter walls of the
town of Drakath. Their light bluey-grey stonework appears to have been
unaffected by the action of the salty air upon its surface. The floor of
the dock has been crafted out of a light basalt wood that creaks slightly
as you move over it, showing its age. Underneath the dock is a gravel
covered road that continues on northwards. To the west you see the docks
extending out towards the shoreline of the deep blue sea. A breeze blowing
in from the west carries with it a salty scent.

[Exits: north west]
A fierce-looking kestrel flies in.

<491/1019hp 416/456m 329/449mv no opponent no opponent> bloody:87 road (outside) 1pm (day) w

Alas, you cannot go that way.

<491/1019hp 416/456m 329/449mv no opponent no opponent> bloody:86 road (outside) 1pm (day) w
w

At the Gates of a Town
A pair of tall iron gates stand more than twenty feet high, their white
painted surface slowly beginning to flake off due to weather. A heavy iron
bar has been placed across the centre of the gate keeping it firmly closed.
As you look closer at the gates you notice designs of golden suns have been
etched into their surface, and just above them a banner bearing the symbol
of a blue dragon runs across their top. From the south you hear the sounds
of bustling trade inside the town centre of Drakath and to the west and
east the docks continue.

[Exits: east (south) west]
A fierce-looking kestrel flies in.
Representing your guild has earned you some favor.
You relax your posture as your resolve fades.

<520/1019hp 423/456m 432/449mv no opponent no opponent> bloody:86 city (outside) 2pm (day) w
w

An Old Intersection
The docks can be stepped off here to the north as a small pathway leading
its way around Storm hill meanders off in that direction. You can see a
signpost constructed here, standing over twenty feet high. Leading off to
the east and west the docks continue, apparently endless in each direction,
or at least it seems so from here. The ground here has been overtaken by
the grassy terrain to the north and flowers have begun to spring up
in between the soft basalt planks.

[Exits: north east west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 430/449mv no opponent no opponent> bloody:85 road (outside) 2pm (day)
Walking along the Docks
Standing on the wooden planks of the docks, which are old but far from
breaking, the salty air and the cool breeze always blowing from here can be
felt quite distinctly. Salt spray is carried along on the air. The gentle
lull of waves crashing against the support poles can be heard, along with
the screeching call of gulls and other seabirds. The odour of fish is
prevalent, as fishing boats come in daily.

[Exits: east west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 428/449mv no opponent no opponent> bloody:85 road (indoors) 2pm (day) w

A Gathering Spot
You find yourself at a small comfortable looking row of benches that have
been placed facing the ocean, looking out over the docks. They have been
carefully painted a shade of brilliant white making them stand out rather
conspicuously against the dull brown basalt of the dock's floor. The
positioning of the benches is sufficient such that they could be ideal for
fishing from. Moss from the grassy verge south of here has began to take a
hold on the polished planks of the dock, slowly creeping towards the
benches. A gust of wind blows in from the west.

[Exits: east west]
A giant fisherman sits here baiting his hook.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 426/449mv no opponent no opponent> bloody:84 field (outside) 2pm (day) w

Along the Docks
Long planks of a basalt timber line the floor of this dock stretching off
as far as you can see in both the east and west directions. Beneath the
dock the clear blue ocean waves bob up and down carrying upon them a white
layer of salty spray created by convection currents beneath its surface. A
light breeze blowing in from the west carries with it a fine drizzle of sea
surf, causing water droplets to land on your face as you remain here taking
in the amazing natural beauty of the sight of the wide open sea north of
you. To the south you see a sandy trail leading away from the docks.

[Exits: east south west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 424/449mv no opponent no opponent> bloody:84 road (outside) 2pm (day) whe

Walking on Dock
The docks continue to stretch out from east to west, their light wooden
planks quietly creaking beneath your feet as you move over them. A stempole
girdered to the northern side of the dock has many ropes securely fastened to
it, one of which has been attached to the stern of a small sailing boat. The
rhythmic tidal motion of the ocean causes it to bob up and down, sometimes
banging gently into the sides of the dock as it does so. A sudden spray of
water occassionally shoots into the air as the ocean and ship clash together.
There is a shoreline to the north leading around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 422/449mv no opponent no opponent> bloody:83 road (outside) 2pm (day)
On A Wooden Dock
You find yourself in a harbour of some sort designed to cope with the many
ships alighting upon and leaving Drakath's calm bay. The docks have been
constructed of a light waterproofed basalt, its planks stretching across from
east to west. Small gaps in between adjacent planks allow you to see the
clear blue sea below as its waves slowly rise and fall beneath. Occassionally
the sea may rise a little too high and spill over the sides of the docks,
giving anyone standing upon them a soaking.

[Exits: north east south]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 420/449mv no opponent no opponent> bloody:83 road (outside) 2pm (day) w
w

Players near you in Storm Hill:
<PK> Jinjarak On A Wooden Dock

<520/1019hp 423/456m 420/449mv no opponent no opponent> bloody:82 road (outside) 2pm (day)
Alas, you cannot go that way.

<520/1019hp 423/456m 420/449mv no opponent no opponent> bloody:82 road (outside) 2pm (day) n

Alas, you cannot go that way.

<520/1019hp 423/456m 420/449mv no opponent no opponent> bloody:82 road (outside) 2pm (day) n

A Small Pool
A small clear pool has been cut out of the wooden floor here. As you
look into it you notice that several crabs and worms have been carefully
placed into it, perhaps for future use. At its bottom is a thin layer of
grit. Around the sides of the pool you see various crab buckets and small
pieces of bread that have been hooked onto catnip. A thin white railing
surrounds it preventing the contents from climbing back out and scuttling
off back into the ocean waters.

[Exits: north south]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 418/449mv no opponent no opponent> bloody:82 field (outside) 2pm (day) n

A Tall Flagpole
A huge flagpole is raised high up into the air here, bearing the official
flag of the town of Drakath. Emblazoned on the flag is a huge blue dragon
roaring on a white background. The pole is otherwise white with a gnarled
drawstring reaching up its length, and at its base is a pack of reinforced
concrete to hold it steady. It has been set in a small wooden base.

[Exits: north south west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 416/449mv no opponent no opponent> bloody:81 field (outside) 2pm (day) whe

On a Jetty
A small jetty has been built here to provide a platform for the sealoving
people of Drakath to rest upon. Long planks of basalt stretch down its
length, coiling slightly at their ends due to age and use. A layer of moss
has began to take over the sides of the jetty reaching up and walking a few
feet into it. Constructed to the east is a small wooden bench that seems
the perfect spot to fish from.

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A rugged looking fisherman wanders around lost in thought.
A small golden crab scuttles about.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 414/449mv no opponent no opponent> bloody:81 field (outside) 2pm (day)
Players near you in Storm Hill:
<PK> Jinjarak On a Jetty

<520/1019hp 423/456m 414/449mv no opponent no opponent> bloody:80 field (outside) 2pm (day) w

The Sand Dune
Over time the cool prevailing winds that are blowing in from the west have
have slowly but surely blown the sand into a dune like formation. Piled a
few feet high with a definitely eastern skew, the sand dune has remained
completely untouched and in its natural state. Its golden mane reflects
brilliantly the beauty of unspoilt nature and is a testament to the wonders
of the ocean and its surroundings.

[Exits: north east]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 410/449mv no opponent no opponent> bloody:80 sand (outside) 2pm (day) w
w

Alas, you cannot go that way.

<520/1019hp 423/456m 410/449mv no opponent no opponent> bloody:79 sand (outside) 2pm (day) whe

Alas, you cannot go that way.

<520/1019hp 423/456m 410/449mv no opponent no opponent> bloody:79 sand (outside) 2pm (day) n

Players near you in Storm Hill:
<PK> Jinjarak The Sand Dune

<520/1019hp 423/456m 410/449mv no opponent no opponent> bloody:79 sand (outside) 2pm (day) n

Lighter Sand
Your surroundings seem out of focus and wavy due to the heat rising up
from the sand. A couple of large oyster shells seem to have been washed up
onto the beach and are just lying here waiting for you to put your ear to
them. Little pebbles are intermixed in the sand here that you can feel ever
so slightly with every step. The breeze just barely brushes you here making
the muggy air slightly uncomfortable.

[Exits: south west]
A small seagull sits comfortably on the sand.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 404/449mv no opponent no opponent> bloody:79 sand (outside) 2pm (day) n

Alas, you cannot go that way.

<520/1019hp 423/456m 404/449mv no opponent no opponent> bloody:78 sand (outside) 2pm (day) w

Alas, you cannot go that way.

<520/1019hp 423/456m 404/449mv no opponent no opponent> bloody:78 sand (outside) 2pm (day) w

A Small Rope Bridge
The tide has came in a little too far here making the direction to the
east impassable. This has been resolved by the construction of a small
wooden rope bridge, raised a few feet above the sea level. Small sleepers
run along its length joined together by a thick rope that is knotted in
between each conjunctive plank. At the edge of either side of the bridge is
a small protective barrier to prevent the crosser from accidentally falling
into the ocean's crystal clear waters.

[Exits: east west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 400/449mv no opponent no opponent> bloody:78 field (outside) 2pm (day) w

A Sparkling Estuary
The ocean has dug its way deep into this area creating a small basin of
water surrounded by rich golden sands. Strewn all over the sands you see a
glistening and twinkling made by brilliant reflections of light. No trace
of litter or any kind of life besides the pure and untouched beauty of the
estaury is present, giving this small but beautiful part of Drakath a deeper
sense of tranquility.

[Exits: east south]
A small seagull sits comfortably on the sand.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 396/449mv no opponent no opponent> bloody:77 sand (outside) 2pm (day) w

Alas, you cannot go that way.

<520/1019hp 423/456m 396/449mv no opponent no opponent> bloody:77 sand (outside) 2pm (day)
Alas, you cannot go that way.

<520/1019hp 423/456m 396/449mv no opponent no opponent> bloody:76 sand (outside) 2pm (day) n

Alas, you cannot go that way.

<520/1019hp 423/456m 396/449mv no opponent no opponent> bloody:76 sand (outside) 2pm (day) s
s

Along the Seashore
Various shapes and sizes of shells of multiple and beautiful colours are
mixed in with a light and permeable golden sand that has retained the warmth
of the sun shining upon it. To the west the clear blue ocean gently laps
the shoreline leaving a wet layer of sand behind. Strewn about are several
small minglings of seaweed that have been washed in by the tide.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 390/449mv no opponent no opponent> bloody:76 sand (outside) 2pm (day) s

A Sandy Beach
The burning hot sand under your feet gives the air a bit more of an arid
feel here than on the shoreline. It smells less refreshing as well, but at
least the cacophony of sound caused by the seagulls is a bit less overwhelming.
Tiny shells poke at your feet making this seem not the ideal place to stand.
There is a palm tree growing here providing bits of shade throughout most of
the day.

[Exits: north west]
A coconut has fallen from the tree.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 384/449mv no opponent no opponent> bloody:75 sand (outside) 2pm (day)
Alas, you cannot go that way.

<520/1019hp 423/456m 384/449mv no opponent no opponent> bloody:75 sand (outside) 2pm (day) w
w

The Shoreline
Here, the water of the bay comes up to meet the sand of the beach you
are on. Gentle waves crest and fall lapping over your feet onto the wet
sand. The cries of seagulls and crashing waves fill the salty air. The
calm breeze off the water cools the air just enough that the heat doesn't
overwhelm you. Looking out across the bay you see calm waves reaching up
to meet the clear blue sky on the horizon.

[Exits: east west]
A small seagull sits comfortably on the sand.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 378/449mv no opponent no opponent> bloody:75 sand (outside) 2pm (day) w

A magic seashell grows into a raft.
A Crystal Ocean
The deep blue sea extends out for miles to the west, finally disappearing
over the horizon. The water here is just deep enough for paddling and you
see golden sand a few feet beneath its crystal clear surface. Light waves
travel towards a shore to the east of you gently lapping it before receding
back into the ocean. A steady flow of current seems to carry you back to
the east without you even realising it. A firm but gentle gust of sea breeze
blows in from the vast sea to the west spraying sea surf on your face and
leaving you slightly wet.

[Exits: east]
A bronze dragon swims around the ocean gracefully.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 375/449mv no opponent no opponent> bloody:74 ocean (outside) 2pm (day) whe

Alas, you cannot go that way.

<520/1019hp 423/456m 375/449mv no opponent no opponent> bloody:74 ocean (outside) 2pm (day) e

Players near you in Storm Hill:
<PK> Jinjarak A Crystal Ocean

<520/1019hp 423/456m 375/449mv no opponent no opponent> bloody:73 ocean (outside) 2pm (day) n

The Shoreline
Here, the water of the bay comes up to meet the sand of the beach you
are on. Gentle waves crest and fall lapping over your feet onto the wet
sand. The cries of seagulls and crashing waves fill the salty air. The
calm breeze off the water cools the air just enough that the heat doesn't
overwhelm you. Looking out across the bay you see calm waves reaching up
to meet the clear blue sky on the horizon.

[Exits: east west]
A small seagull sits comfortably on the sand.
A magic raft shrinks back into a seashell.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 372/449mv no opponent no opponent> bloody:73 sand (outside) 2pm (day) n

Alas, you cannot go that way.

<520/1019hp 423/456m 372/449mv no opponent no opponent> bloody:73 sand (outside) 2pm (day) e

Alas, you cannot go that way.

<520/1019hp 423/456m 372/449mv no opponent no opponent> bloody:72 sand (outside) 2pm (day) n

A Sandy Beach
The burning hot sand under your feet gives the air a bit more of an arid
feel here than on the shoreline. It smells less refreshing as well, but at
least the cacophony of sound caused by the seagulls is a bit less overwhelming.
Tiny shells poke at your feet making this seem not the ideal place to stand.
There is a palm tree growing here providing bits of shade throughout most of
the day.

[Exits: north west]
A coconut has fallen from the tree.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 366/449mv no opponent no opponent> bloody:72 sand (outside) 2pm (day)
Along the Seashore
Various shapes and sizes of shells of multiple and beautiful colours are
mixed in with a light and permeable golden sand that has retained the warmth
of the sun shining upon it. To the west the clear blue ocean gently laps
the shoreline leaving a wet layer of sand behind. Strewn about are several
small minglings of seaweed that have been washed in by the tide.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 360/449mv no opponent no opponent> bloody:72 sand (outside) 2pm (day) w

The Shoreline
The smooth dunes of sand here stretch for miles in all four directions
creating a lot of disorientation and confusion. Overhead a few seagulls
circle looking for a snack. Some tracks north of you appear to have been
recently travelled. To the east the sands continue perpetually, seemingly
without end or beginning.

[Exits: north east]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 354/449mv no opponent no opponent> bloody:71 sand (outside) 2pm (day) w

Alas, you cannot go that way.

<520/1019hp 423/456m 354/449mv no opponent no opponent> bloody:70 sand (outside) 2pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti Outside the East Gate
<PK> Jinjarak The Shoreline

<520/1019hp 423/456m 354/449mv no opponent no opponent> bloody:70 sand (outside) 2pm (day) n
n

A Sandy Trail
Sand is scattered all over the floor here and amongst it lies powerful
looking runes. Gems of ruby red, emerald green and sapphire blue litter the
ground causing many twinkles. The salty scent of the ocean drifts by on the
breeze here carrying with it your thoughts. The sands continue to the
north. South of here is a shoreline.

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 348/449mv no opponent no opponent> bloody:70 sand (outside) 2pm (day)
A Sandy Trail
Sand is scattered all over the floor here and amongst it lies powerful
looking runes. Gems of ruby red, emerald green and sapphire blue litter the
ground causing many twinkles. The salty scent of the ocean drifts by on the
breeze here carrying with it your thoughts. The sands continue to the north
and south, seemingly forever.

[Exits: north south]
A large golden crab is toting an enormous pair of pincers.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 342/449mv no opponent no opponent> bloody:69 sand (outside) 2pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti Outside the East Gate
<PK> Jinjarak A Sandy Trail

<520/1019hp 423/456m 342/449mv no opponent no opponent> bloody:68 sand (outside) 2pm (day) n

A Sandy Trail
The air here carries a scent of the ocean and is refreshing to breathe.
Small multi-coloured seashells lie on a sandy mat glistening with a slightly
wet shine. Scattered around here and there are a few power encrypted runes
only a few inches wide. You may well spot a crab or two here if you come at
the right time. The sands continue west and south.

[Exits: south west]
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 336/449mv no opponent no opponent> bloody:67 sand (outside) 2pm (day) n

Alas, you cannot go that way.

<520/1019hp 423/456m 336/449mv no opponent no opponent> bloody:66 sand (outside) 2pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path
<PK> Jinjarak A Sandy Trail

<520/1019hp 423/456m 336/449mv no opponent no opponent> bloody:66 sand (outside) 2pm (day) w

A Sandy Trail
Sand is scattered all over the floor here and amongst it lies a number of
powerful looking runes. Gems of ruby red, emerald green and sapphire blue
litter the ground causing many twinkles as they sparkle in the light. The
salty scent of the ocean drifts by on the breeze here carrying with it your
thoughts. The sands continue to the north and east.

[Exits: north east]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 330/449mv no opponent no opponent> bloody:66 sand (outside) 2pm (day) w

Alas, you cannot go that way.

<520/1019hp 423/456m 330/449mv no opponent no opponent> bloody:65 sand (outside) 2pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path
<PK> Jinjarak A Sandy Trail

<520/1019hp 423/456m 330/449mv no opponent no opponent> bloody:65 sand (outside) 2pm (day) n

A Sandy Trail
The air here carries a scent of the ocean and is refreshing to breathe.
Small multi-coloured seashells lie on a sandy mat glistening with a slightly
wet shine. Scattered around here and there are a few power encrypted runes
only a few inches wide. You may well spot a crab or two here if you come at
the right time. To the north of you is the gates of a small but busy city.
Southwards the sands continue.

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 324/449mv no opponent no opponent> bloody:65 sand (outside) 2pm (day) n
n

Outside the South Gate
You are outside the south gate of the town. A grey stone wall reaching
at least 20 feet high soars above you blocking your view. Sitting on top of
the wall is a few small birds. Draping down the walls are red banners
inscribed with golden magical symbols. A sandy trail leads off to the
south. North of you is the gates of the city.

[Exits: (north) south]
Some bright red banners stream down over the southern gates.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 320/449mv no opponent no opponent> bloody:64 city (indoors) 2pm (day) whe

The gate is closed.

<520/1019hp 423/456m 320/449mv no opponent no opponent> bloody:64 city (indoors) 2pm (day)
Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path
<PK> Jinjarak Outside the South Gate

<520/1019hp 423/456m 320/449mv no opponent no opponent> bloody:63 city (indoors) 2pm (day) op n
n

You open the gate north of you.

<520/1019hp 423/456m 320/449mv no opponent no opponent> bloody:61 city (indoors) 2pm (day) n
n

Inside the South Gate
The road here ends as you reach a large iron gate. Sapphire blue banners
drape down from the tops of the gates heralding the majesty of the town.
The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. North of you is Illusion Avenue.

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A fierce-looking kestrel flies in.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<520/1019hp 423/456m 318/449mv no opponent no opponent> bloody:60 city (outside) 2pm (day) whe

Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. The South Gate is to the south of you and
Illusion Avenue continues north.

[Exits: north east south]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 316/449mv no opponent no opponent> bloody:59 city (outside) 2pm (day) n

Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. Town Square is to the north of you and
Illusion Avenue continues south.

[Exits: north south west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 314/449mv no opponent no opponent> bloody:59 city (outside) 2pm (day) n

Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path
<PK> Jinjarak Illusion Avenue

<520/1019hp 423/456m 314/449mv no opponent no opponent> bloody:58 city (outside) 2pm (day)
Town Square
The City's Town Square seems to be the center of all activity. The
magical creatures that have gathered here appear to be very social with each
other, laughing and joking about a variety of things. A sign has been
erected here. Illusion Avenue runs from the north to south. Arcane Way
leads off to the east and west.

[Exits: north east south west (down)]
A shimmering fountain flares with an illusionary aspect.
A magician wanders around, babbling to himself strangely.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 312/449mv no opponent no opponent> bloody:58 city (outside) 2pm (day)
Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. The Meat Stand is to the east of you and
The Town Square lies to the south. Illusion Avenue continues to the north.

[Exits: north east south]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 310/449mv no opponent no opponent> bloody:57 city (outside) 2pm (day) s

Town Square
The City's Town Square seems to be the center of all activity. The
magical creatures that have gathered here appear to be very social with each
other, laughing and joking about a variety of things. A sign has been
erected here. Illusion Avenue runs from the north to south. Arcane Way
leads off to the east and west.

[Exits: north east south west (down)]
A shimmering fountain flares with an illusionary aspect.
A magician wanders around, babbling to himself strangely.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 308/449mv no opponent no opponent> bloody:56 city (outside) 2pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path
<PK> Jinjarak Town Square

<520/1019hp 423/456m 308/449mv no opponent no opponent> bloody:56 city (outside) 2pm (day) e

Arcane Way
The road here is paved with lightly coloured runes and pebbles that have
an eerie glow about them. High above the street runs a triumphant navy blue
banner symbolising the superiority of magic. The pathway is paved with blue
gems and sapphires. The air here is cloaked with a thin white mist. The Town
Square is to your west and Arcane Way continues to your east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 306/449mv no opponent no opponent> bloody:55 city (outside) 2pm (day) e
e
e

Arcane Way
The road here is paved with lightly coloured runes and pebbles that have
an eerie glow about them. High above the street runs a triumphant blue
banner symbolising the superiority of magic. The air here is cloaked with a
thin white mist. The East Gate of the City is to your east and Arcane Way
continues to your west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 304/449mv no opponent no opponent> bloody:55 city (outside) 2pm (day) e
e
e

Inside the East Gate
The road here ends as you reach a large iron gate. Sapphire blue
banners drape down from the tops of the gates heralding the majesty of the
town. The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. West of you is Arcane Way.

[Exits: north (east) south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A fierce-looking kestrel flies in.

<520/1019hp 423/456m 302/449mv no opponent no opponent> bloody:120 city (outside) 2pm (day) whe

The gate is closed.

<520/1019hp 423/456m 302/449mv no opponent no opponent> bloody:120 city (outside) 2pm (day)
The gate is closed.

<520/1019hp 423/456m 302/449mv no opponent no opponent> bloody:119 city (outside) 2pm (day)
The gate is closed.

<520/1019hp 423/456m 302/449mv no opponent no opponent> bloody:119 city (outside) 2pm (day)
The gate is closed.

<520/1019hp 423/456m 302/449mv no opponent no opponent> bloody:119 city (outside) 2pm (day)
Players near you in Forest of Illusion:
<PK> Savanti A Dirt Path
<PK> Jinjarak Inside the East Gate

<520/1019hp 423/456m 302/449mv no opponent no opponent> bloody:119 city (outside) 2pm (day) op e

You open the gate east of you.

<520/1019hp 423/456m 302/449mv no opponent no opponent> bloody:118 city (outside) 2pm (day) e
e

The lightning has stopped.

<539/1019hp 429/456m 407/449mv no opponent no opponent> bloody:117 city (outside) 3pm (day) af

Outside the East Gate
You are outside the west gate of the town. A grey stone wall reaching
at least 20 feet high soars above you blocking your view. Sitting on top of
the wall is a few small birds. Draping down the walls are red banners
inscribed with golden magical symbols. A dirt path leads off to your west.
A road leading into the city is through the gates to your west.

[Exits: east west]
A fierce-looking kestrel flies in.

<539/1019hp 429/456m 405/449mv no opponent no opponent> bloody:116 city (indoors) 3pm (day)
A Dirt Path
The ground here is covered in a silty loam that is very fertile. It seems
to have been turned over slightly as if being prepared for planting in. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<539/1019hp 429/456m 403/449mv no opponent no opponent> bloody:116 forest (outside) 3pm (day)
You are affected by the following:
Skill: double grip : lasts permanently
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
: lasts for 29 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<539/1019hp 429/456m 403/449mv no opponent no opponent> bloody:115 forest (outside) 3pm (day) sl

You go to sleep.

<539/1019hp 429/456m 403/449mv no opponent no opponent> bloody:115 forest (outside) 3pm (day) wa

You wake and stand up.

<539/1019hp 429/456m 403/449mv no opponent no opponent> bloody:114 forest (outside) 3pm (day) tena

You prepare your resolve and stand ready for battle.

<539/1019hp 369/456m 403/449mv no opponent no opponent> bloody:114 forest (outside) 3pm (day) e
e
whe
whe

A Dirt Path
The ground here is covered in a silty loam that is very fertile. It seems
to have been turned over slightly as if being prepared for planting in. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the east and west.

[Exits: east west]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 400/449mv no opponent no opponent> bloody:107 forest (outside) 3pm (day)
A Dirt Path
The ground here is covered in a silty loam that is very fertile. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the west. Eastwards you may enter a
dense looking forest.

[Exits: east west]
A young and brightly coloured griffon plays in the forest.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 397/449mv no opponent no opponent> bloody:107 forest (outside) 3pm (day)
Players near you in Forest of Illusion:
<PK> Savanti A Woodland Path
<PK> Jinjarak A Dirt Path

<539/1019hp 369/456m 397/449mv no opponent no opponent> bloody:107 forest (outside) 3pm (day)
Players near you in Forest of Illusion:
<PK> Savanti A Woodland Path
<PK> Jinjarak A Dirt Path

<539/1019hp 369/456m 397/449mv no opponent no opponent> bloody:106 forest (outside) 3pm (day) e

Dense Forest
You follow a small trail that makes its way through the dense forest.
It is dimly lit, even in the daytime, as little sunlight gets through the
thick trees that tower above you. You notice several pairs of glowing eyes
in the distance, watching your every move. The trail veers off sharply to
the east and a dirt path leads to the west.

[Exits: north east west]
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 394/449mv no opponent no opponent> bloody:106 forest (outside) 3pm (day) e

A Bend in the Trail
The trail takes an abrupt turn here and darkness swiftly falls. Barely
any sunlight can get through the trees here even though they are not
especially thick. There is a wretched snarling sound coming from the south
of here, warning you to enter at your own risk. West leads back into the
dense forest.

[Exits: south west]
An IMPORTANT sign has been erected here.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 391/449mv no opponent no opponent> bloody:105 forest (outside) 3pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti A Woodland Path
<PK> Jinjarak A Bend in the Trail

<539/1019hp 369/456m 391/449mv no opponent no opponent> bloody:105 forest (outside) 3pm (day) w

Dense Forest
You follow a small trail that makes its way through the dense forest.
It is dimly lit, even in the daytime, as little sunlight gets through the
thick trees that tower above you. You notice several pairs of glowing eyes
in the distance, watching your every move. The trail veers off sharply to
the east and a dirt path leads to the west.

[Exits: north east west]
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 388/449mv no opponent no opponent> bloody:104 forest (outside) 3pm (day) n
n

Dense Forest
You follow a small trail that travels through the dense forest. Little
sunlight gets through the thick trees that tower above you making vision
ahead difficult. You notice several pairs of glowing eyes in the distance,
watching your every move intently. They seem to be contemplating you rather
than be threatening. The forest trail continues north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 385/449mv no opponent no opponent> bloody:104 forest (outside) 3pm (day) whe

Dense Forest
You follow a small trail that makes its way through the dense forest.
It is dimly lit, even in the daytime, as little sunlight gets through the
thick trees that tower above you. You notice several pairs of glowing eyes
in the distance, watching your every move. A path through some trees leads
north of you. The trail continues to the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 382/449mv no opponent no opponent> bloody:103 forest (outside) 3pm (day)
Players near you in Forest of Illusion:
<PK> Savanti A Woodland Path
<PK> Jinjarak Dense Forest

<539/1019hp 369/456m 382/449mv no opponent no opponent> bloody:103 forest (outside) 3pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti A Woodland Path
<PK> Jinjarak Dense Forest

<539/1019hp 369/456m 382/449mv no opponent no opponent> bloody:103 forest (outside) 3pm (day) n
n

Hollow Trees
The ground here is blanketed in a scatter of leaves, fallen bark and
dried berries. Overshadowing the path are large and powerful looking tree
branches. Sunlight barely forces its way through the gaps in the canopy
making vision a little difficult. The smell of bark is heavy on the air
here. The way that the leaves have been scattered aside on the ground
suggests that something has been here recently. The trail continues to the
east. The forest gets thicker to the south.

[Exits: east south]
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 379/449mv no opponent no opponent> bloody:102 forest (outside) 3pm (day) n

Alas, you cannot go that way.

<539/1019hp 369/456m 379/449mv no opponent no opponent> bloody:102 forest (outside) 3pm (day) sca

Alas, you cannot go that way.

<539/1019hp 369/456m 379/449mv no opponent no opponent> bloody:101 forest (outside) 3pm (day) e

You scan all around.
*** Range 1 (east) ***
A fuzzar is here, playing in the forest.
*** Range 3 (south) ***
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<539/1019hp 369/456m 379/449mv no opponent no opponent> bloody:101 forest (outside) 3pm (day) e

Hollow Trees
The ground here is blanketed in a scatter of leaves, fallen bark and
dried berries. Overshadowing the path are large and powerful looking tree
branches. Sunlight barely forces its way through the gaps in the canopy
making vision a little difficult. The smell of bark is heavy on the air
here. The way that the leaves have been scattered aside on the ground
suggests that something has been here recently. The trail continues to your
north and west.

[Exits: north west]
A fuzzar is here, playing in the forest.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 376/449mv no opponent no opponent> bloody:101 forest (outside) 3pm (day)
Alas, you cannot go that way.

<539/1019hp 369/456m 376/449mv no opponent no opponent> bloody:100 forest (outside) 3pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti A Woodland Path
<PK> Jinjarak Hollow Trees

<539/1019hp 369/456m 376/449mv no opponent no opponent> bloody:100 forest (outside) 3pm (day) n

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. A narrow break in some trees leads to
the south. The path continues north.

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 373/449mv no opponent no opponent> bloody:100 forest (outside) 3pm (day) n
n

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. The path continues south. Something
here seems not quite right.

[Exits: north south (west)]
A small fairy is here, dancing playfully in the forest.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 370/449mv no opponent no opponent> bloody:99 forest (outside) 3pm (day) sca

A Woodland Path
The sounds of strange and magical creatures enamate from the surroundings
all around you. This mess of chirps and grunts is quite unlike anything you
have ever heard. Not far away from you, you think you notice a large tree
appear on the path out of nowhere. You blink in disbelief and look again, but
it has disappeared out of sight. The trail continues north and south.

[Exits: north south]
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 367/449mv no opponent no opponent> bloody:99 forest (outside) 3pm (day)
You scan all around.
*** Range 1 (north) ***
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 2 (north) ***
Savanti the Wrath of Nature, Knight of Valour is here.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
*** Range 3 (north) ***
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 1 (south) ***
A small fairy is here, dancing playfully in the forest.
*** Range 2 (south) ***
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
*** Range 3 (south) ***
A fuzzar is here, playing in the forest.

<539/1019hp 369/456m 367/449mv no opponent no opponent> bloody:98 forest (outside) 3pm (day) n

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. To your west is a small outpost and a
trail meanders on to the south.

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 364/449mv no opponent no opponent> bloody:98 forest (outside) 3pm (day) murder $$

They aren't here.

<539/1019hp 369/456m 364/449mv no opponent no opponent> bloody:97 forest (outside) 3pm (day) n
murder $$

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip.

[Exits: north south]
Savanti the Wrath of Nature, Knight of Valour is here.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<539/1019hp 369/456m 361/449mv no opponent no opponent> bloody:96 forest (outside) 3pm (day) sca

Savanti yells 'Help! I am being attacked by Jinjarak!'
Your cleave MANGLES Savanti!
Your charge MANGLES Savanti!
Savanti looks pretty hurt.

<539/1019hp 369/456m 361/449mv segment two_handed> bloody:120 forest (outside) 3pm (day) murder $$

Savanti puts ranger arrows in his quiver.
You deflect Savanti's arrow aside in an ungraceful parry.
A bear roars as he comes to Savanti's defense!
A large grizzly bear's claw mauls you.
You dance around a large grizzly bear's claw and easily dodge it.
Savanti dodges your thrust.
Savanti looks pretty hurt.

<516/1019hp 369/456m 361/449mv segment two_handed> bloody:120 forest (outside) 3pm (day) overpower bash $$

Savanti has fled!
A large grizzly bear has fled!
A large grizzly bear walks north.

<516/1019hp 369/456m 361/449mv no opponent no opponent> bloody:120 forest (outside) 3pm (day)
You scan all around.
*** Range 1 (north) ***
(Charmed) A large, menacing grizzly is here.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 1 (south) ***
Savanti the Wrath of Nature, Knight of Valour is here.
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 2 (south) ***
A pile of wood comes to life before your very eyes.
*** Range 3 (south) ***
A small fairy is here, dancing playfully in the forest.
*** Range 4 (south) ***
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
*** Range 5 (south) ***
A fuzzar is here, playing in the forest.

<516/1019hp 369/456m 361/449mv no opponent no opponent> bloody:119 forest (outside) 3pm (day)
They aren't here.

<516/1019hp 369/456m 361/449mv no opponent no opponent> bloody:119 forest (outside) 3pm (day)
They aren't here.

<516/1019hp 369/456m 336/449mv no opponent no opponent> bloody:119 forest (outside) 3pm (day) n

A Woodland Path
Massive, dark brown trees line shady path, their numbers increasing to
the west. Visible through the branches to the east is the infinite blue
ocean. As you make your way through an assortment of ivy growing on the
path, you realize there are very few signs of life in what would appear to
be a thriving forest.

[Exits: north south]
(Charmed) A large, menacing grizzly is here.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<516/1019hp 369/456m 333/449mv no opponent no opponent> bloody:118 forest (outside) 3pm (day) overpower bash $$

They aren't here.

<516/1019hp 369/456m 308/449mv no opponent no opponent> bloody:118 forest (outside) 3pm (day) n

A Mystical Shoreline
The wet sand emits a strange sparkle as the waves rolling in from the north
glide across its smoothed surface. Two wooded paths make their way west and
south, meandering through the maze of trees. You think you feel a strange
magical sensation around your body, but you see no source of it. Something
about here seems not quite right, as if supernatural forces are at work.

[Exits: (north) south west]
A magical spring flows here, inviting your thirst.
A fierce-looking kestrel flies in.

<516/1019hp 369/456m 304/449mv no opponent no opponent> bloody:117 sand (outside) 3pm (day) murder $$
sca

They aren't here.

<516/1019hp 369/456m 304/449mv no opponent no opponent> bloody:117 sand (outside) 3pm (day)
You scan all around.
*** Range 1 (south) ***
(Charmed) A large, menacing grizzly is here.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 2 (south) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
*** Range 3 (south) ***
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 4 (south) ***
A pile of wood comes to life before your very eyes.
*** Range 5 (south) ***
A small fairy is here, dancing playfully in the forest.
*** Range 6 (south) ***
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
*** Range 2 (west) ***
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.

<516/1019hp 369/456m 304/449mv no opponent no opponent> bloody:116 sand (outside) 3pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti Hollow Trees
<PK> Jinjarak A Mystical Shoreline

<516/1019hp 369/456m 304/449mv no opponent no opponent> bloody:116 sand (outside) 3pm (day) w
w

Along the Shoreline
The eerie sounds of the forest's strange creatures enamate from all around
you. It is quite unlike anything you have ever heard. In the distance you
think you see a large tree appear on the path. You blink in disbelief and
look again for it, but it has apparently gone. The trail continues west while
a strange and mystical shoreline lies to the east.

[Exits: east west]
A small sign has been staked into the ground here.
A fierce-looking kestrel flies in.

<516/1019hp 369/456m 300/449mv no opponent no opponent> bloody:115 forest (outside) 3pm (day) w

The Beginnings of a Thick Forest
The trees become very thick here, their branches towering overhead almost
blocking out all of the sunlight shining in from high above. A large rock
formation that has been constructed artificially to the west blocks passage
in that direction. The path veers sharply south and several leaves and
twigs lay strewn on the dirt trail. You hear something snicker near by.

[Exits: east south]
A young and brightly coloured griffon plays in the forest.
A fuzzar is here, playing in the forest.
A fierce-looking kestrel flies in.

<516/1019hp 369/456m 297/449mv no opponent no opponent> bloody:114 forest (outside) 3pm (day) sca

Alas, you cannot go that way.

<516/1019hp 369/456m 297/449mv no opponent no opponent> bloody:114 forest (outside) 3pm (day) e

You scan all around.
*** Range 1 (south) ***
A pile of wood comes to life before your very eyes.

<516/1019hp 369/456m 297/449mv no opponent no opponent> bloody:114 forest (outside) 3pm (day) e

Along the Shoreline
The eerie sounds of the forest's strange creatures enamate from all around
you. It is quite unlike anything you have ever heard. In the distance you
think you see a large tree appear on the path. You blink in disbelief and
look again for it, but it has apparently gone. The trail continues west while
a strange and mystical shoreline lies to the east.

[Exits: east west]
A small sign has been staked into the ground here.
A fierce-looking kestrel flies in.

<516/1019hp 369/456m 294/449mv no opponent no opponent> bloody:113 forest (outside) 3pm (day)
A Mystical Shoreline
The wet sand emits a strange sparkle as the waves rolling in from the north
glide across its smoothed surface. Two wooded paths make their way west and
south, meandering through the maze of trees. You think you feel a strange
magical sensation around your body, but you see no source of it. Something
about here seems not quite right, as if supernatural forces are at work.

[Exits: (north) south west]
A magical spring flows here, inviting your thirst.
A fierce-looking kestrel flies in.

<516/1019hp 369/456m 290/449mv no opponent no opponent> bloody:113 sand (outside) 3pm (day) whe
s
s

Players near you in Forest of Illusion:
<PK> Savanti Dense Forest
<PK> Jinjarak A Mystical Shoreline

<516/1019hp 369/456m 290/449mv no opponent no opponent> bloody:112 sand (outside) 3pm (day) s

A Woodland Path
Massive, dark brown trees line shady path, their numbers increasing to
the west. Visible through the branches to the east is the infinite blue
ocean. As you make your way through an assortment of ivy growing on the
path, you realize there are very few signs of life in what would appear to
be a thriving forest.

[Exits: north south]
(Charmed) A large, menacing grizzly is here.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<516/1019hp 369/456m 286/449mv no opponent no opponent> bloody:112 forest (outside) 3pm (day) sca

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip.

[Exits: north south]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<516/1019hp 369/456m 283/449mv no opponent no opponent> bloody:112 forest (outside) 3pm (day)
A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. To your west is a small outpost and a
trail meanders on to the south.

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 385/449mv no opponent no opponent> bloody:111 forest (outside) 4pm (day)
You scan all around.
*** Range 1 (north) ***
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.
*** Range 2 (north) ***
(Charmed) A large, menacing grizzly is here.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
*** Range 1 (south) ***
A pile of wood comes to life before your very eyes.
*** Range 2 (south) ***
A small fairy is here, dancing playfully in the forest.
*** Range 3 (south) ***
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
*** Range 4 (south) ***
A fuzzar is here, playing in the forest.
*** Range 1 (west) ***
(White Aura) The Ancient Knight of the Forest is camped up here.

<535/1019hp 376/456m 385/449mv no opponent no opponent> bloody:111 forest (outside) 4pm (day) s

A Woodland Path
The sounds of strange and magical creatures enamate from the surroundings
all around you. This mess of chirps and grunts is quite unlike anything you
have ever heard. Not far away from you, you think you notice a large tree
appear on the path out of nowhere. You blink in disbelief and look again, but
it has disappeared out of sight. The trail continues north and south.

[Exits: north south]
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 382/449mv no opponent no opponent> bloody:110 forest (outside) 4pm (day) n

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. To your west is a small outpost and a
trail meanders on to the south.

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 379/449mv no opponent no opponent> bloody:109 forest (outside) 4pm (day) w

A Small Outpost
You are in a small lodge which has been constructed of wood. Fastened to
the wall is a map of the forest which is standard issue for the warriors
which reside here. A small campfire has been lit, kept to a minimal amount
to avoid accidentally setting alight the combustable lodge. Scattered on
the ground are an assortment of weapons that look fit for a warrior. There
is a doorway leading back into the forest to your east.

[Exits: east]
A lump of mineral rock emits a golden bronze glow.
(White Aura) The Ancient Knight of the Forest is camped up here.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 377/449mv no opponent no opponent> bloody:108 inside (indoors) 4pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti Along the Walls
<PK> Jinjarak A Small Outpost

<535/1019hp 376/456m 377/449mv no opponent no opponent> bloody:108 inside (indoors) 4pm (day) e

A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. To your west is a small outpost and a
trail meanders on to the south.

[Exits: north south west]
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 375/449mv no opponent no opponent> bloody:107 forest (outside) 4pm (day) s
s
s

A Woodland Path
The sounds of strange and magical creatures enamate from the surroundings
all around you. This mess of chirps and grunts is quite unlike anything you
have ever heard. Not far away from you, you think you notice a large tree
appear on the path out of nowhere. You blink in disbelief and look again, but
it has disappeared out of sight. The trail continues north and south.

[Exits: north south]
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 372/449mv no opponent no opponent> bloody:107 forest (outside) 4pm (day)
A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. The path continues south. Something
here seems not quite right.

[Exits: north south (west)]
A small fairy is here, dancing playfully in the forest.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 369/449mv no opponent no opponent> bloody:106 forest (outside) 4pm (day)
A Woodland Path
The trees here tower to the sky, their arm-like branches reaching across
the trail, forming a giant arc high above your head. Small patches of
sapphire sky shine through the overlapping living wood. Bright orange vines
spiral up the trunks of several trees, meeting your eye with great contrast
to the dull brown entities they grip. A narrow break in some trees leads to
the south. The path continues north.

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 366/449mv no opponent no opponent> bloody:106 forest (outside) 4pm (day) whe

Players near you in Forest of Illusion:
<PK> Savanti Outside the South Gate
<PK> Jinjarak A Woodland Path

<535/1019hp 376/456m 366/449mv no opponent no opponent> bloody:105 forest (outside) 4pm (day) s

Hollow Trees
The ground here is blanketed in a scatter of leaves, fallen bark and
dried berries. Overshadowing the path are large and powerful looking tree
branches. Sunlight barely forces its way through the gaps in the canopy
making vision a little difficult. The smell of bark is heavy on the air
here. The way that the leaves have been scattered aside on the ground
suggests that something has been here recently. The trail continues to your
north and west.

[Exits: north west]
A fuzzar is here, playing in the forest.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 363/449mv no opponent no opponent> bloody:105 forest (outside) 4pm (day) s

Alas, you cannot go that way.

<535/1019hp 376/456m 363/449mv no opponent no opponent> bloody:104 forest (outside) 4pm (day) w

Hollow Trees
The ground here is blanketed in a scatter of leaves, fallen bark and
dried berries. Overshadowing the path are large and powerful looking tree
branches. Sunlight barely forces its way through the gaps in the canopy
making vision a little difficult. The smell of bark is heavy on the air
here. The way that the leaves have been scattered aside on the ground
suggests that something has been here recently. The trail continues to the
east. The forest gets thicker to the south.

[Exits: east south]
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 360/449mv no opponent no opponent> bloody:104 forest (outside) 4pm (day) w
w

Alas, you cannot go that way.

<535/1019hp 376/456m 360/449mv no opponent no opponent> bloody:103 forest (outside) 4pm (day)
Alas, you cannot go that way.

<535/1019hp 376/456m 360/449mv no opponent no opponent> bloody:103 forest (outside) 4pm (day) s
s

Dense Forest
You follow a small trail that makes its way through the dense forest.
It is dimly lit, even in the daytime, as little sunlight gets through the
thick trees that tower above you. You notice several pairs of glowing eyes
in the distance, watching your every move. A path through some trees leads
north of you. The trail continues to the south.

[Exits: north south]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 357/449mv no opponent no opponent> bloody:102 forest (outside) 4pm (day)
Dense Forest
You follow a small trail that travels through the dense forest. Little
sunlight gets through the thick trees that tower above you making vision
ahead difficult. You notice several pairs of glowing eyes in the distance,
watching your every move intently. They seem to be contemplating you rather
than be threatening. The forest trail continues north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 354/449mv no opponent no opponent> bloody:102 forest (outside) 4pm (day) w

Alas, you cannot go that way.

<535/1019hp 376/456m 354/449mv no opponent no opponent> bloody:101 forest (outside) 4pm (day) s

Dense Forest
You follow a small trail that makes its way through the dense forest.
It is dimly lit, even in the daytime, as little sunlight gets through the
thick trees that tower above you. You notice several pairs of glowing eyes
in the distance, watching your every move. The trail veers off sharply to
the east and a dirt path leads to the west.

[Exits: north east west]
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 351/449mv no opponent no opponent> bloody:101 forest (outside) 4pm (day) w
w

A Dirt Path
The ground here is covered in a silty loam that is very fertile. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the west. Eastwards you may enter a
dense looking forest.

[Exits: east west]
A young and brightly coloured griffon plays in the forest.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 348/449mv no opponent no opponent> bloody:101 forest (outside) 4pm (day) w
w

A Dirt Path
The ground here is covered in a silty loam that is very fertile. It seems
to have been turned over slightly as if being prepared for planting in. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the east and west.

[Exits: east west]
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 345/449mv no opponent no opponent> bloody:100 forest (outside) 4pm (day) whe

A Dirt Path
The ground here is covered in a silty loam that is very fertile. It seems
to have been turned over slightly as if being prepared for planting in. Lush
grass grows lightly at the sides of the beaten trail looking perfect for
grazing an animal with. Tall trees overshadow the path casting a magical
blanket over it. The path continues to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 342/449mv no opponent no opponent> bloody:100 forest (outside) 4pm (day)
Outside the East Gate
You are outside the west gate of the town. A grey stone wall reaching
at least 20 feet high soars above you blocking your view. Sitting on top of
the wall is a few small birds. Draping down the walls are red banners
inscribed with golden magical symbols. A dirt path leads off to your west.
A road leading into the city is through the gates to your west.

[Exits: east west]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 340/449mv no opponent no opponent> bloody:99 city (indoors) 4pm (day) w
w

Players near you in Forest of Illusion:
<PK> Jinjarak Outside the East Gate

<535/1019hp 376/456m 340/449mv no opponent no opponent> bloody:99 city (indoors) 4pm (day)
Inside the East Gate
The road here ends as you reach a large iron gate. Sapphire blue
banners drape down from the tops of the gates heralding the majesty of the
town. The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. West of you is Arcane Way.

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 338/449mv no opponent no opponent> bloody:98 city (outside) 4pm (day) w

Arcane Way
The road here is paved with lightly coloured runes and pebbles that have
an eerie glow about them. High above the street runs a triumphant blue
banner symbolising the superiority of magic. The air here is cloaked with a
thin white mist. The East Gate of the City is to your east and Arcane Way
continues to your west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 336/449mv no opponent no opponent> bloody:98 city (outside) 4pm (day) w

Arcane Way
The road here is paved with lightly coloured runes and pebbles that have
an eerie glow about them. High above the street runs a triumphant navy blue
banner symbolising the superiority of magic. The pathway is paved with blue
gems and sapphires. The air here is cloaked with a thin white mist. The Town
Square is to your west and Arcane Way continues to your east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 334/449mv no opponent no opponent> bloody:97 city (outside) 4pm (day)
Town Square
The City's Town Square seems to be the center of all activity. The
magical creatures that have gathered here appear to be very social with each
other, laughing and joking about a variety of things. A sign has been
erected here. Illusion Avenue runs from the north to south. Arcane Way
leads off to the east and west.

[Exits: north east south west (down)]
A shimmering fountain flares with an illusionary aspect.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 332/449mv no opponent no opponent> bloody:97 city (outside) 4pm (day) s
s

Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. Town Square is to the north of you and
Illusion Avenue continues south.

[Exits: north south west]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 330/449mv no opponent no opponent> bloody:96 city (outside) 4pm (day) s
s
s

Illusion Avenue
A layer of beautiful sparkling dust lays on the ground scintillating in
the light. At the side of the street a tall black lanternpost casts a
magical blue light down upon you. The small pebbles lying on the path seem
to be slightly wet from rain. The South Gate is to the south of you and
Illusion Avenue continues north.

[Exits: north east south]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 328/449mv no opponent no opponent> bloody:95 city (outside) 4pm (day) s
s
s

Inside the South Gate
The road here ends as you reach a large iron gate. Sapphire blue banners
drape down from the tops of the gates heralding the majesty of the town.
The gate has been painted an emerald green clashing slightly with the
banners. Painted on the ground is a fiery red dragon. As you look at it,
it seems to wink. North of you is Illusion Avenue.

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A fierce-looking kestrel flies in.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<535/1019hp 376/456m 326/449mv no opponent no opponent> bloody:95 city (outside) 4pm (day) whe

Outside the South Gate
You are outside the south gate of the town. A grey stone wall reaching
at least 20 feet high soars above you blocking your view. Sitting on top of
the wall is a few small birds. Draping down the walls are red banners
inscribed with golden magical symbols. A sandy trail leads off to the
south. North of you is the gates of the city.

[Exits: north south]
Some bright red banners stream down over the southern gates.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 324/449mv no opponent no opponent> bloody:94 city (indoors) 4pm (day)
A Sandy Trail
The air here carries a scent of the ocean and is refreshing to breathe.
Small multi-coloured seashells lie on a sandy mat glistening with a slightly
wet shine. Scattered around here and there are a few power encrypted runes
only a few inches wide. You may well spot a crab or two here if you come at
the right time. To the north of you is the gates of a small but busy city.
Southwards the sands continue.

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 320/449mv no opponent no opponent> bloody:94 sand (outside) 4pm (day)
A Sandy Trail
Sand is scattered all over the floor here and amongst it lies a number of
powerful looking runes. Gems of ruby red, emerald green and sapphire blue
litter the ground causing many twinkles as they sparkle in the light. The
salty scent of the ocean drifts by on the breeze here carrying with it your
thoughts. The sands continue to the north and east.

[Exits: north east]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 314/449mv no opponent no opponent> bloody:93 sand (outside) 4pm (day)
Alas, you cannot go that way.

<535/1019hp 376/456m 314/449mv no opponent no opponent> bloody:93 sand (outside) 4pm (day)
Alas, you cannot go that way.

<535/1019hp 376/456m 314/449mv no opponent no opponent> bloody:93 sand (outside) 4pm (day) e

Players near you in Forest of Illusion:
<PK> Jinjarak A Sandy Trail

<535/1019hp 376/456m 314/449mv no opponent no opponent> bloody:92 sand (outside) 4pm (day) e
e

A Sandy Trail
The air here carries a scent of the ocean and is refreshing to breathe.
Small multi-coloured seashells lie on a sandy mat glistening with a slightly
wet shine. Scattered around here and there are a few power encrypted runes
only a few inches wide. You may well spot a crab or two here if you come at
the right time. The sands continue west and south.

[Exits: south west]
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 308/449mv no opponent no opponent> bloody:92 sand (outside) 4pm (day) whe

Alas, you cannot go that way.

<535/1019hp 376/456m 308/449mv no opponent no opponent> bloody:92 sand (outside) 4pm (day) s

Alas, you cannot go that way.

<535/1019hp 376/456m 308/449mv no opponent no opponent> bloody:91 sand (outside) 4pm (day) s

Players near you in Forest of Illusion:
<PK> Jinjarak A Sandy Trail

<535/1019hp 376/456m 308/449mv no opponent no opponent> bloody:91 sand (outside) 4pm (day) s

A Sandy Trail
Sand is scattered all over the floor here and amongst it lies powerful
looking runes. Gems of ruby red, emerald green and sapphire blue litter the
ground causing many twinkles. The salty scent of the ocean drifts by on the
breeze here carrying with it your thoughts. The sands continue to the north
and south, seemingly forever.

[Exits: north south]
A large golden crab is toting an enormous pair of pincers.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 302/449mv no opponent no opponent> bloody:91 sand (outside) 4pm (day)
A Sandy Trail
Sand is scattered all over the floor here and amongst it lies powerful
looking runes. Gems of ruby red, emerald green and sapphire blue litter the
ground causing many twinkles. The salty scent of the ocean drifts by on the
breeze here carrying with it your thoughts. The sands continue to the
north. South of here is a shoreline.

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 296/449mv no opponent no opponent> bloody:90 sand (outside) 4pm (day) s

The Shoreline
The smooth dunes of sand here stretch for miles in all four directions
creating a lot of disorientation and confusion. Overhead a few seagulls
circle looking for a snack. Some tracks north of you appear to have been
recently travelled. To the east the sands continue perpetually, seemingly
without end or beginning.

[Exits: north east]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 290/449mv no opponent no opponent> bloody:90 sand (outside) 4pm (day) s

Alas, you cannot go that way.

<535/1019hp 376/456m 290/449mv no opponent no opponent> bloody:89 sand (outside) 4pm (day) e

Alas, you cannot go that way.

<535/1019hp 376/456m 290/449mv no opponent no opponent> bloody:89 sand (outside) 4pm (day) e
e

Along the Seashore
Various shapes and sizes of shells of multiple and beautiful colours are
mixed in with a light and permeable golden sand that has retained the warmth
of the sun shining upon it. To the west the clear blue ocean gently laps
the shoreline leaving a wet layer of sand behind. Strewn about are several
small minglings of seaweed that have been washed in by the tide.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 284/449mv no opponent no opponent> bloody:89 sand (outside) 4pm (day) e
e

On a Pier
A small wooden ramp leads up onto a raised platform just above sea level.
Placed around are rows of buckets and various boxes containing baits and
fishing apparatus. The old wooden planks of the pier have managed to keep
their youthful vigour even though they are battered by the fresh saline
water of the sea. A slightly fishy smell drifts on the cool air blowing
smoothly in from the west, bringing with it an outdoors feeling.

[Exits: west]
An apprentice sailor sits here lost in his thoughts.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 280/449mv no opponent no opponent> bloody:88 road (outside) 4pm (day) whe

Alas, you cannot go that way.

<535/1019hp 376/456m 280/449mv no opponent no opponent> bloody:88 road (outside) 4pm (day) w

Alas, you cannot go that way.

<535/1019hp 376/456m 280/449mv no opponent no opponent> bloody:88 road (outside) 4pm (day)
Alas, you cannot go that way.

<535/1019hp 376/456m 280/449mv no opponent no opponent> bloody:87 road (outside) 4pm (day) n

Players near you in Storm Hill:
<PK> Savanti A Grassy Plateau
<PK> Jinjarak On a Pier

<535/1019hp 376/456m 280/449mv no opponent no opponent> bloody:120 road (outside) 4pm (day)
Along the Seashore
Various shapes and sizes of shells of multiple and beautiful colours are
mixed in with a light and permeable golden sand that has retained the warmth
of the sun shining upon it. To the west the clear blue ocean gently laps
the shoreline leaving a wet layer of sand behind. Strewn about are several
small minglings of seaweed that have been washed in by the tide.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 276/449mv no opponent no opponent> bloody:120 sand (outside) 4pm (day) e

A Sparkling Estuary
The ocean has dug its way deep into this area creating a small basin of
water surrounded by rich golden sands. Strewn all over the sands you see a
glistening and twinkling made by brilliant reflections of light. No trace
of litter or any kind of life besides the pure and untouched beauty of the
estaury is present, giving this small but beautiful part of Drakath a deeper
sense of tranquility.

[Exits: east south]
A small seagull sits comfortably on the sand.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 270/449mv no opponent no opponent> bloody:119 sand (outside) 4pm (day) e
e

A Small Rope Bridge
The tide has came in a little too far here making the direction to the
east impassable. This has been resolved by the construction of a small
wooden rope bridge, raised a few feet above the sea level. Small sleepers
run along its length joined together by a thick rope that is knotted in
between each conjunctive plank. At the edge of either side of the bridge is
a small protective barrier to prevent the crosser from accidentally falling
into the ocean's crystal clear waters.

[Exits: east west]
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 266/449mv no opponent no opponent> bloody:119 field (outside) 4pm (day) e
e

Lighter Sand
Your surroundings seem out of focus and wavy due to the heat rising up
from the sand. A couple of large oyster shells seem to have been washed up
onto the beach and are just lying here waiting for you to put your ear to
them. Little pebbles are intermixed in the sand here that you can feel ever
so slightly with every step. The breeze just barely brushes you here making
the muggy air slightly uncomfortable.

[Exits: south west]
A small seagull sits comfortably on the sand.
A fierce-looking kestrel flies in.

<535/1019hp 376/456m 262/449mv no opponent no opponent> bloody:118 sand (outside) 4pm (day) whe

Alas, you cannot go that way.

<535/1019hp 376/456m 262/449mv no opponent no opponent> bloody:118 sand (outside) 4pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 367/449mv no opponent no opponent> bloody:118 sand (outside) 5pm (day) s

Alas, you cannot go that way.

<560/1019hp 381/456m 367/449mv no opponent no opponent> bloody:117 sand (outside) 5pm (day) s

Players near you in Storm Hill:
<PK> Jinjarak Lighter Sand

<560/1019hp 381/456m 367/449mv no opponent no opponent> bloody:117 sand (outside) 5pm (day)
The Sand Dune
Over time the cool prevailing winds that are blowing in from the west have
have slowly but surely blown the sand into a dune like formation. Piled a
few feet high with a definitely eastern skew, the sand dune has remained
completely untouched and in its natural state. Its golden mane reflects
brilliantly the beauty of unspoilt nature and is a testament to the wonders
of the ocean and its surroundings.

[Exits: north east]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 361/449mv no opponent no opponent> bloody:117 sand (outside) 5pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 361/449mv no opponent no opponent> bloody:116 sand (outside) 5pm (day) e

On a Jetty
A small jetty has been built here to provide a platform for the sealoving
people of Drakath to rest upon. Long planks of basalt stretch down its
length, coiling slightly at their ends due to age and use. A layer of moss
has began to take over the sides of the jetty reaching up and walking a few
feet into it. Constructed to the east is a small wooden bench that seems
the perfect spot to fish from.

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A rugged looking fisherman wanders around lost in thought.
A small golden crab scuttles about.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 357/449mv no opponent no opponent> bloody:116 field (outside) 5pm (day) e
e
e

Alas, you cannot go that way.

<560/1019hp 381/456m 357/449mv no opponent no opponent> bloody:116 field (outside) 5pm (day) e

Alas, you cannot go that way.

<560/1019hp 381/456m 357/449mv no opponent no opponent> bloody:115 field (outside) 5pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 357/449mv no opponent no opponent> bloody:115 field (outside) 5pm (day) ws

Alas, you cannot go that way.

<560/1019hp 381/456m 357/449mv no opponent no opponent> bloody:115 field (outside) 5pm (day)
I don't know how to do that.

<560/1019hp 381/456m 357/449mv no opponent no opponent> bloody:115 field (outside) 5pm (day) s

A Tall Flagpole
A huge flagpole is raised high up into the air here, bearing the official
flag of the town of Drakath. Emblazoned on the flag is a huge blue dragon
roaring on a white background. The pole is otherwise white with a gnarled
drawstring reaching up its length, and at its base is a pack of reinforced
concrete to hold it steady. It has been set in a small wooden base.

[Exits: north south west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 355/449mv no opponent no opponent> bloody:114 field (outside) 5pm (day) e
e

Alas, you cannot go that way.

<560/1019hp 381/456m 355/449mv no opponent no opponent> bloody:114 field (outside) 5pm (day) s

Alas, you cannot go that way.

<560/1019hp 381/456m 355/449mv no opponent no opponent> bloody:114 field (outside) 5pm (day) e
e

A Small Pool
A small clear pool has been cut out of the wooden floor here. As you
look into it you notice that several crabs and worms have been carefully
placed into it, perhaps for future use. At its bottom is a thin layer of
grit. Around the sides of the pool you see various crab buckets and small
pieces of bread that have been hooked onto catnip. A thin white railing
surrounds it preventing the contents from climbing back out and scuttling
off back into the ocean waters.

[Exits: north south]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 353/449mv no opponent no opponent> bloody:113 field (outside) 5pm (day) e
e

Alas, you cannot go that way.

<560/1019hp 381/456m 353/449mv no opponent no opponent> bloody:113 field (outside) 5pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 353/449mv no opponent no opponent> bloody:113 field (outside) 5pm (day) s

Alas, you cannot go that way.

<560/1019hp 381/456m 353/449mv no opponent no opponent> bloody:112 field (outside) 5pm (day) e

Alas, you cannot go that way.

<560/1019hp 381/456m 353/449mv no opponent no opponent> bloody:112 field (outside) 5pm (day)
On A Wooden Dock
You find yourself in a harbour of some sort designed to cope with the many
ships alighting upon and leaving Drakath's calm bay. The docks have been
constructed of a light waterproofed basalt, its planks stretching across from
east to west. Small gaps in between adjacent planks allow you to see the
clear blue sea below as its waves slowly rise and fall beneath. Occassionally
the sea may rise a little too high and spill over the sides of the docks,
giving anyone standing upon them a soaking.

[Exits: north east south]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 351/449mv no opponent no opponent> bloody:112 road (outside) 5pm (day) e

Walking on Dock
The docks continue to stretch out from east to west, their light wooden
planks quietly creaking beneath your feet as you move over them. A stempole
girdered to the northern side of the dock has many ropes securely fastened to
it, one of which has been attached to the stern of a small sailing boat. The
rhythmic tidal motion of the ocean causes it to bob up and down, sometimes
banging gently into the sides of the dock as it does so. A sudden spray of
water occassionally shoots into the air as the ocean and ship clash together.
There is a shoreline to the north leading around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 349/449mv no opponent no opponent> bloody:111 road (outside) 5pm (day) e

Along the Docks
Long planks of a basalt timber line the floor of this dock stretching off
as far as you can see in both the east and west directions. Beneath the
dock the clear blue ocean waves bob up and down carrying upon them a white
layer of salty spray created by convection currents beneath its surface. A
light breeze blowing in from the west carries with it a fine drizzle of sea
surf, causing water droplets to land on your face as you remain here taking
in the amazing natural beauty of the sight of the wide open sea north of
you. To the south you see a sandy trail leading away from the docks.

[Exits: east south west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 347/449mv no opponent no opponent> bloody:111 road (outside) 5pm (day)
A Gathering Spot
You find yourself at a small comfortable looking row of benches that have
been placed facing the ocean, looking out over the docks. They have been
carefully painted a shade of brilliant white making them stand out rather
conspicuously against the dull brown basalt of the dock's floor. The
positioning of the benches is sufficient such that they could be ideal for
fishing from. Moss from the grassy verge south of here has began to take a
hold on the polished planks of the dock, slowly creeping towards the
benches. A gust of wind blows in from the west.

[Exits: east west]
A giant fisherman sits here baiting his hook.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 345/449mv no opponent no opponent> bloody:110 field (outside) 5pm (day) e

Walking along the Docks
Standing on the wooden planks of the docks, which are old but far from
breaking, the salty air and the cool breeze always blowing from here can be
felt quite distinctly. Salt spray is carried along on the air. The gentle
lull of waves crashing against the support poles can be heard, along with
the screeching call of gulls and other seabirds. The odour of fish is
prevalent, as fishing boats come in daily.

[Exits: east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 343/449mv no opponent no opponent> bloody:109 road (indoors) 5pm (day) n

Alas, you cannot go that way.

<560/1019hp 381/456m 343/449mv no opponent no opponent> bloody:109 road (indoors) 5pm (day) e

An Old Intersection
The docks can be stepped off here to the north as a small pathway leading
its way around Storm hill meanders off in that direction. You can see a
signpost constructed here, standing over twenty feet high. Leading off to
the east and west the docks continue, apparently endless in each direction,
or at least it seems so from here. The ground here has been overtaken by
the grassy terrain to the north and flowers have begun to spring up
in between the soft basalt planks.

[Exits: north east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 341/449mv no opponent no opponent> bloody:109 road (outside) 5pm (day) e

At the Gates of a Town
A pair of tall iron gates stand more than twenty feet high, their white
painted surface slowly beginning to flake off due to weather. A heavy iron
bar has been placed across the centre of the gate keeping it firmly closed.
As you look closer at the gates you notice designs of golden suns have been
etched into their surface, and just above them a banner bearing the symbol
of a blue dragon runs across their top. From the south you hear the sounds
of bustling trade inside the town centre of Drakath and to the west and
east the docks continue.

[Exits: east (south) west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 339/449mv no opponent no opponent> bloody:108 city (outside) 5pm (day) e

End of the Dock
The docks come to an end here as they meet the perimeter walls of the
town of Drakath. Their light bluey-grey stonework appears to have been
unaffected by the action of the salty air upon its surface. The floor of
the dock has been crafted out of a light basalt wood that creaks slightly
as you move over it, showing its age. Underneath the dock is a gravel
covered road that continues on northwards. To the west you see the docks
extending out towards the shoreline of the deep blue sea. A breeze blowing
in from the west carries with it a salty scent.

[Exits: north west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 337/449mv no opponent no opponent> bloody:107 road (outside) 5pm (day) e

Alas, you cannot go that way.

<560/1019hp 381/456m 337/449mv no opponent no opponent> bloody:107 road (outside) 5pm (day) whe
n

Players near you in Storm Hill:
<PK> Jinjarak End of the Dock

<560/1019hp 381/456m 337/449mv no opponent no opponent> bloody:106 road (outside) 5pm (day) n

A Sharp Veering Path
A trail leading away from the docks turns suddenly off to the east here,
the directions north and west of you blocked by the colossal sight of Storm
hill. The hill reaches so high into the sky that its snow covered tip is in
the clouds. It seems far too steep to climb. At the top of the hill a dark
looking forest has claimed it for its own, so far out of reach that it has
remained untouched by mankind. Meanwhile the pathway here has been worn by
the many passersby and seems to have been left unattended. The loose gravel
covering it has been idly swept aside and at the sides of the path a light
bracken grows alongside ferns and heather.

[Exits: east south]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 335/449mv no opponent no opponent> bloody:106 field (outside) 5pm (day) n

Alas, you cannot go that way.

<560/1019hp 381/456m 335/449mv no opponent no opponent> bloody:105 field (outside) 5pm (day) e

Alas, you cannot go that way.

<560/1019hp 381/456m 335/449mv no opponent no opponent> bloody:105 field (outside) 5pm (day) e
e

A Gigantic Wind Break
A huge blockade has been set up here stopping the wind dead in its tracks.
The purpose of this is a mystery, as the only kind of breeze ever blowing
through Drakath is a gentle one. Perhaps in times past there were powerful
storms bringing with them a need for shelter. The grass grows lightly here
just barely covering the perimeter of the wind break's stonework. It seems
to have been kept short artificially by the town's people. This part of the
town seems very peaceful and unvisited.

[Exits: east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 333/449mv no opponent no opponent> bloody:105 road (outside) 5pm (day) e
e

A White Gate
You find yourself at intersection in the path leading away from the mighty
Storm hill. To the north of you the gigantic hill becomes impassable making
you a forced decision to take another drection. East of here you see some
sort of outlook post station, looking quite modern. Back to the west are
the docks of Drakath, harbouring many ships and fisherman wandering about
upon it. To the south you see a small picket fence, and in its centre is a
small white gate, held closed by use of a flimsy lock. On its opposite side
is what looks like a garden. Here the road has been swept clean of dust and
dirt and looks wide enough for two giant soldiers to pass by each other.

[Exits: east (south) west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 331/449mv no opponent no opponent> bloody:104 city (outside) 5pm (day)
Along a Wall
A small stone wall has been laid here, though no building appears to have
been connected to it. Its masonry is made out of a resilient looking mineral
coloured a blue-grey, unique to the town of Drakath. The wall may have been
part of a small fortress that was built here and later was destroyed in some
kind of battle. Judging by the pile of debris to the east of it this may be
the case. A strange green moss has began to fill in the cracks of the wall
taking it as its home. The rest of the ground is covered in a light green
grass that bears upon it morning dew. A light breeze blowing in from the
west of here carries a salty scent not unlike that of the sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 329/449mv no opponent no opponent> bloody:104 city (outside) 5pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 329/449mv no opponent no opponent> bloody:103 city (outside) 5pm (day) n

Alas, you cannot go that way.

<560/1019hp 381/456m 329/449mv no opponent no opponent> bloody:103 city (outside) 5pm (day) n
n

Overlooking a Town
A small outlook has been built here looking out over the town of Drakath.
From this elevated viewpoint you can just about see over its mighty stone
walls. A tall flag bearing a blue dragon rises up from the heart of the
town, easily reaching more than twenty feet higher than the rest of its
surroundings. Small patchy grass grows around you, its mossy grip slowly
taking over the stonework of the benches placed here. A light gust of wind
breezes in from the west bringing with it a salty scent of the ocean.

[Exits: north east south]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 327/449mv no opponent no opponent> bloody:103 city (outside) 5pm (day)
A Grassy Plateau
The ground here appears to have been levelled off carefully by the folk
of Drakath. It is almost completely flat, not a single bump rising upon it.
All that covers it is a lush green grass barely a few inches long. This
plateau of grass continues off northwards almost as far as you can see.
Small drops of morning dew have collected upon it, glistening and gleaming
in the light. A light breeze blows in from the west, bringing with it the
fresh salty scent of the ocean. High above you seagulls circle around
scouting the plateau for scraps.

[Exits: north south west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 325/449mv no opponent no opponent> bloody:102 field (outside) 5pm (day) e

Flattened Grass
The constant marching of soldiers through this field have left the young
grass completely flattened, although it still grows with the vigour it had
before it was ever stepped on. Amongst the grass you see small daisies and
buttercups, their happy faces staring straight up into the sky. A few huge
footprints have been left in a long line directly across the field, giving
the impression that a heavily armored giant passed through here not too
long ago. It seems very peaceful and quiet.

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 323/449mv no opponent no opponent> bloody:102 field (outside) 5pm (day) n
e

A Secluded Field
This small field appears to be completely empty. All that you see in all
directions is nothing but a short mat of fresh green grass. Far to the
north you think you see a white picket fence but you cannot be sure from
this great distance. Growing inside the grass are small white daisies,
their yellow faces staring up at the sky. This part of Drakath has been
untouched by the busy hands of progress and remains even to this day in its
natural beauty. It seems the perfect place to have a picnic.

[Exits: north east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 321/449mv no opponent no opponent> bloody:101 field (outside) 5pm (day) e
e

A Small Hillock
A beautiful green hillock presents itself before you, covered in wintery
flowers and fallen leaves. On the air is the fresh scent of the many wild
plants that have grown in this area, almost overpopulating it with their
sheer magnitude. From dandelions to buttercups, the grassy soil has been
blanketed by a multitude of plants and even weeds. It has been allowed to
go free without being touched by the forces of mankind for quite some time.
A strange chanting sound is carried in by a sudden gust of wind from the
east, making you wonder what may be ahead.

[Exits: east south]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 319/449mv no opponent no opponent> bloody:101 field (outside) 5pm (day) e
e

A Windswept Meadow
The softly blowing breeze has gently swept a layer of soil away from the
ground leaving its warm brown surface exposed to the beating sun. Around
the sides of the meadow you see a few conifer trees and various small
evergreen plants that have taken this part of Drakath as their home. Some
wild heather grows in between the trees and plants filling out the rest of
the meadow. This seems an area of great beauty, and is very peaceful and
quiet. The meadow continues on to the west.

[Exits: (north) west]
This sturdy lodge door has been built from birch logs.
A fat guardian owl squats in the eaves over the door.
(Invis) (White Aura) A giant priest meditates quietly in the garden.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 317/449mv no opponent no opponent> bloody:100 field (outside) 5pm (day) whe

Alas, you cannot go that way.

<560/1019hp 381/456m 317/449mv no opponent no opponent> bloody:100 field (outside) 5pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 317/449mv no opponent no opponent> bloody:100 field (outside) 5pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 317/449mv no opponent no opponent> bloody:99 field (outside) 5pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 317/449mv no opponent no opponent> bloody:99 field (outside) 5pm (day) w

Players near you in Storm Hill:
<PK> Jinjarak A Windswept Meadow

<560/1019hp 381/456m 317/449mv no opponent no opponent> bloody:99 field (outside) 5pm (day) n

A Small Hillock
A beautiful green hillock presents itself before you, covered in wintery
flowers and fallen leaves. On the air is the fresh scent of the many wild
plants that have grown in this area, almost overpopulating it with their
sheer magnitude. From dandelions to buttercups, the grassy soil has been
blanketed by a multitude of plants and even weeds. It has been allowed to
go free without being touched by the forces of mankind for quite some time.
A strange chanting sound is carried in by a sudden gust of wind from the
east, making you wonder what may be ahead.

[Exits: east south]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 315/449mv no opponent no opponent> bloody:99 field (outside) 5pm (day)
Alas, you cannot go that way.

<560/1019hp 381/456m 315/449mv no opponent no opponent> bloody:98 field (outside) 5pm (day) w

Alas, you cannot go that way.

<560/1019hp 381/456m 315/449mv no opponent no opponent> bloody:98 field (outside) 5pm (day) s

A Secluded Field
This small field appears to be completely empty. All that you see in all
directions is nothing but a short mat of fresh green grass. Far to the
north you think you see a white picket fence but you cannot be sure from
this great distance. Growing inside the grass are small white daisies,
their yellow faces staring up at the sky. This part of Drakath has been
untouched by the busy hands of progress and remains even to this day in its
natural beauty. It seems the perfect place to have a picnic.

[Exits: north east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 313/449mv no opponent no opponent> bloody:97 field (outside) 5pm (day) w

Flattened Grass
The constant marching of soldiers through this field have left the young
grass completely flattened, although it still grows with the vigour it had
before it was ever stepped on. Amongst the grass you see small daisies and
buttercups, their happy faces staring straight up into the sky. A few huge
footprints have been left in a long line directly across the field, giving
the impression that a heavily armored giant passed through here not too
long ago. It seems very peaceful and quiet.

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 311/449mv no opponent no opponent> bloody:97 field (outside) 5pm (day) n

Alas, you cannot go that way.

<560/1019hp 381/456m 311/449mv no opponent no opponent> bloody:96 field (outside) 5pm (day) e

A Secluded Field
This small field appears to be completely empty. All that you see in all
directions is nothing but a short mat of fresh green grass. Far to the
north you think you see a white picket fence but you cannot be sure from
this great distance. Growing inside the grass are small white daisies,
their yellow faces staring up at the sky. This part of Drakath has been
untouched by the busy hands of progress and remains even to this day in its
natural beauty. It seems the perfect place to have a picnic.

[Exits: north east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 309/449mv no opponent no opponent> bloody:95 field (outside) 5pm (day) e
e

West Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A disciple of Sarich quietly observes the area.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 307/449mv no opponent no opponent> bloody:95 city (outside) 5pm (day)
The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 305/449mv no opponent no opponent> bloody:94 city (outside) 5pm (day) whe

Players near you in Valour:
<PK> Jinjarak The Western Promenade

<560/1019hp 381/456m 305/449mv no opponent no opponent> bloody:93 city (outside) 5pm (day) e

The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 303/449mv no opponent no opponent> bloody:92 city (outside) 5pm (day) e
e

The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 301/449mv no opponent no opponent> bloody:92 city (outside) 5pm (day)
The Western Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 299/449mv no opponent no opponent> bloody:91 city (outside) 5pm (day) track

You try inspecting the ground for some tracks.

<560/1019hp 381/456m 299/449mv no opponent no opponent> bloody:91 city (outside) 5pm (day) e
e

Tracks made by elven lead through from The Monument of Saint Torin, continuing west. (2 minutes old)
Tracks made by elven lead through from The Western Promenade, continuing east. (fairly fresh)

<560/1019hp 381/456m 295/449mv no opponent no opponent> bloody:90 city (outside) 5pm (day)
The Monument of Saint Torin
The statue of Torin is a simple depiction of an armored male on a mighty
steed. Yet this image contains the purity of Knighthood. Ordinary folks
that have dedicated their lives to the defence of the innocents that their
kingdom protects, themselves guarded only by a well-crafted weapon and a
strong shield. They enter each mission knowing they may never return to see
again the city they fought for. Lord Torin led the Knights to many
victories, in his short but legendary career.

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 293/449mv no opponent no opponent> bloody:89 city (outside) 5pm (day)
A long fall into a lot of water is all there is in that direction.

<560/1019hp 381/456m 293/449mv no opponent no opponent> bloody:89 city (outside) 5pm (day) e

A long fall into a lot of water is all there is in that direction.

<560/1019hp 381/456m 293/449mv no opponent no opponent> bloody:86 city (outside) 5pm (day) e

A long fall into a lot of water is all there is in that direction.

<560/1019hp 381/456m 293/449mv no opponent no opponent> bloody:86 city (outside) 5pm (day) n

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<560/1019hp 381/456m 291/449mv no opponent no opponent> bloody:86 city (outside) 5pm (day) track

You try inspecting the ground for some tracks.

<589/1019hp 389/456m 396/449mv no opponent no opponent> bloody:85 city (outside) 6pm (day) n
n

Tracks made by elven lead through from Bridge over the Bay of Vamana, continuing south. (2 minutes old)
Tracks made by elven lead through from The Monument of Saint Torin, continuing north. (fairly fresh)

<589/1019hp 389/456m 392/449mv no opponent no opponent> bloody:84 city (outside) 6pm (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 390/449mv no opponent no opponent> bloody:83 city (outside) 6pm (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.
The bridge creaks beneath your feet.

<589/1019hp 389/456m 388/449mv no opponent no opponent> bloody:83 city (outside) 6pm (day) n

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 386/449mv no opponent no opponent> bloody:82 city (outside) 6pm (day) n
n
n

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 384/449mv no opponent no opponent> bloody:81 city (outside) 6pm (day)
Gates of Valour's Cathedral
The majestic gates of Valour's cathedral reach a height of around fifteen
feet. The cathedral's large steeple towers over every other building in the
vicinity. At its top is a weather vane that revolves in the wind. Stained
glass windows are visible on the sides of this cathedral, depicting the
battles that brought glory and peace to the city of Valour.

[Exits: north east south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 382/449mv no opponent no opponent> bloody:81 city (outside) 6pm (day) n

The Nave of the Cathedral of Valour
An arched ceiling towers overhead inside this cathedral. Light pours in
through stained glass windows, in blues and reds. This room is spacious
enough to hold a gathering of at least one hundred worshippers. The
cathedral is silent and tranquil, with just the altar, visible to the west,
providing a distraction from inward thoughts.

[Exits: south west]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 381/449mv no opponent no opponent> bloody:80 inside (indoors) 6pm (day) n

You stagger backwards as a wall stops you dead in your tracks.

<589/1019hp 389/456m 381/449mv no opponent no opponent> bloody:80 inside (indoors) 6pm (day)
You stagger backwards as a wall stops you dead in your tracks.

<589/1019hp 389/456m 381/449mv no opponent no opponent> bloody:79 inside (indoors) 6pm (day) s

Gates of Valour's Cathedral
The majestic gates of Valour's cathedral reach a height of around fifteen
feet. The cathedral's large steeple towers over every other building in the
vicinity. At its top is a weather vane that revolves in the wind. Stained
glass windows are visible on the sides of this cathedral, depicting the
battles that brought glory and peace to the city of Valour.

[Exits: north east south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 380/449mv no opponent no opponent> bloody:79 city (outside) 6pm (day) e
e
e

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown walks west.

<589/1019hp 389/456m 378/449mv no opponent no opponent> bloody:79 city (outside) 6pm (day) e

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 376/449mv no opponent no opponent> bloody:78 city (outside) 6pm (day) e

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 374/449mv no opponent no opponent> bloody:78 city (outside) 6pm (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<589/1019hp 389/456m 372/449mv no opponent no opponent> bloody:77 city (outside) 6pm (day)
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 370/449mv no opponent no opponent> bloody:77 city (outside) 6pm (day) e

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Valourian special forces is riding on a powerful steed.
(White Aura) The captain of the guard is here, observing quietly.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 368/449mv no opponent no opponent> bloody:76 city (outside) 6pm (day) n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 366/449mv no opponent no opponent> bloody:75 city (outside) 6pm (day) n
n
n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south west]
A disciple of Sarich quietly observes the area.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 364/449mv no opponent no opponent> bloody:75 city (outside) 6pm (day) n
n

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north east south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 362/449mv no opponent no opponent> bloody:74 city (outside) 6pm (day)
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 360/449mv no opponent no opponent> bloody:74 city (outside) 6pm (day)
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 358/449mv no opponent no opponent> bloody:73 city (outside) 6pm (day) track

North Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 356/449mv no opponent no opponent> bloody:73 city (outside) 6pm (day)
You try inspecting the ground for some tracks.

<589/1019hp 389/456m 356/449mv no opponent no opponent> bloody:72 city (outside) 6pm (day)
Tracks made by elven lead through from Outside the North Gate of Valour, continuing south. (2 minutes old)
Tracks made by elven lead through from Regent Street, continuing north. (fairly fresh)

<589/1019hp 389/456m 352/449mv no opponent no opponent> bloody:71 city (outside) 6pm (day) n

Outside the North Gate of Valour
This is a small grassy field outside the city of Valour. To the south,
the large city of Valour looms overhead. Its tall monuments are visible on
the skyline. North of here are the mists, beyond which Valour's denizens
store their criminals. They are not a welcome place to outsiders. The safe
gate of the city of Valour is south of you.

[Exits: north south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 350/449mv no opponent no opponent> bloody:70 field (outside) 6pm (day) n
n

Outside the Mist
A vast expanse of thick mist is before you. Its difficult to see much of
anything through the blanket. As it unfolds before you, it engulfs the
entire skies, preventing any sunlight from entering here. Strange groaning
sounds come from deep within the mist.

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 348/449mv no opponent no opponent> bloody:70 field (outside) 6pm (day) whe

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 346/449mv no opponent no opponent> bloody:69 field (outside) 6pm (day)
Players near you in Murmuring Mists:
<PK> Jinjarak Within the Mist

<589/1019hp 389/456m 346/449mv no opponent no opponent> bloody:69 field (outside) 6pm (day)
A corrupt treant walks in.

<589/1019hp 389/456m 346/449mv no opponent no opponent> bloody:69 field (outside) 6pm (day) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 344/449mv no opponent no opponent> bloody:68 field (outside) 6pm (day) whe

Players near you in Murmuring Mists:
<PK> Jinjarak Within the Mist

<589/1019hp 389/456m 344/449mv no opponent no opponent> bloody:67 field (outside) 6pm (day) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 342/449mv no opponent no opponent> bloody:66 field (outside) 6pm (day) w
w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 340/449mv no opponent no opponent> bloody:66 field (outside) 6pm (day)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 338/449mv no opponent no opponent> bloody:65 field (outside) 6pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 336/449mv no opponent no opponent> bloody:65 field (outside) 6pm (day) n
n
n

Alas, you cannot go that way.

<589/1019hp 389/456m 336/449mv no opponent no opponent> bloody:64 field (outside) 6pm (day)
Alas, you cannot go that way.

<589/1019hp 389/456m 336/449mv no opponent no opponent> bloody:64 field (outside) 6pm (day) w

Alas, you cannot go that way.

<589/1019hp 389/456m 336/449mv no opponent no opponent> bloody:64 field (outside) 6pm (day) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 334/449mv no opponent no opponent> bloody:64 field (outside) 6pm (day)
Alas, you cannot go that way.

<589/1019hp 389/456m 334/449mv no opponent no opponent> bloody:63 field (outside) 6pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 332/449mv no opponent no opponent> bloody:63 field (outside) 6pm (day) n
n
n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 330/449mv no opponent no opponent> bloody:62 field (outside) 6pm (day) n

Alas, you cannot go that way.

<589/1019hp 389/456m 330/449mv no opponent no opponent> bloody:62 field (outside) 6pm (day)
Alas, you cannot go that way.

<589/1019hp 389/456m 330/449mv no opponent no opponent> bloody:62 field (outside) 6pm (day) whe

Alas, you cannot go that way.

<589/1019hp 389/456m 330/449mv no opponent no opponent> bloody:61 field (outside) 6pm (day)
Players near you in Murmuring Mists:
<PK> Jinjarak Within the Mist

<589/1019hp 389/456m 330/449mv no opponent no opponent> bloody:61 field (outside) 6pm (day) e
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
An extracted fang of a large grizzly bear is lying here.
A fierce-looking kestrel flies in.

<589/1019hp 389/456m 328/449mv no opponent no opponent> bloody:61 field (outside) 6pm (day) whe

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.
A devourer screams and attacks you!
You turn a devourer's attack against it.
Your cleave *** DEMOLISHES *** a devourer!
A devourer has some big nasty wounds and scratches.

<589/1019hp 374/456m 326/449mv none mob> bloody:60 field (outside) 6pm (day)
Players near you in Murmuring Mists:
<PK> Jinjarak Lost in the Mist
A devourer has some big nasty wounds and scratches.

<589/1019hp 374/456m 326/449mv none mob> bloody:60 field (outside) 6pm (day)
A fierce-looking kestrel's peck devastates a devourer!
A fierce-looking kestrel's peck mauls a devourer.
Your cleave *** DEMOLISHES *** a devourer!
A devourer is DEAD!!
You hear a devourer's death cry.
A devourer's body disintegrates into dust.

<589/1019hp 374/456m 326/449mv no opponent no opponent> bloody:59 field (outside) 6pm (day) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<589/1019hp 374/456m 324/449mv no opponent no opponent> bloody:58 field (outside) 6pm (day) n

Alas, you cannot go that way.

<589/1019hp 374/456m 324/449mv no opponent no opponent> bloody:57 field (outside) 6pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<589/1019hp 374/456m 322/449mv no opponent no opponent> bloody:57 field (outside) 6pm (day) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<589/1019hp 374/456m 320/449mv no opponent no opponent> bloody:57 field (outside) 6pm (day) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
A fierce-looking kestrel flies in.

<589/1019hp 374/456m 318/449mv no opponent no opponent> bloody:56 field (outside) 6pm (day) n
n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: south west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<589/1019hp 374/456m 316/449mv no opponent no opponent> bloody:56 field (outside) 6pm (day) whe

Alas, you cannot go that way.

<589/1019hp 374/456m 316/449mv no opponent no opponent> bloody:55 field (outside) 6pm (day)
Players near you in Murmuring Mists:
<PK> Jinjarak Lost in the Mist

<589/1019hp 374/456m 316/449mv no opponent no opponent> bloody:55 field (outside) 6pm (day) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<589/1019hp 374/456m 314/449mv no opponent no opponent> bloody:55 field (outside) 6pm (day) w

Alas, you cannot go that way.

<589/1019hp 374/456m 314/449mv no opponent no opponent> bloody:54 field (outside) 6pm (day) n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
A fierce-looking kestrel flies in.

<589/1019hp 374/456m 312/449mv no opponent no opponent> bloody:54 field (outside) 6pm (day) n
n

Alas, you cannot go that way.
The sun slowly disappears in the west.

<613/1019hp 379/456m 417/449mv no opponent no opponent> bloody:53 field (outside) 7pm (dusk)
Alas, you cannot go that way.

<613/1019hp 379/456m 417/449mv no opponent no opponent> bloody:53 field (outside) 7pm (dusk) whe

Players near you in Murmuring Mists:
<PK> Jinjarak Within the Mist

<613/1019hp 379/456m 417/449mv no opponent no opponent> bloody:53 field (outside) 7pm (dusk) e
e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 415/449mv no opponent no opponent> bloody:53 field (outside) 7pm (dusk)
Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 413/449mv no opponent no opponent> bloody:52 field (outside) 7pm (dusk) n
n

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 411/449mv no opponent no opponent> bloody:51 field (outside) 7pm (dusk) whe

Outside the Mist
The path appears to disappear into the side of a white rock wall. Upon
closer examination, the wall is actually an almost perfectly straight line
of mist. The mist spreads off into either direction, out of sight, in
perfect harmony. The area outside the wall of mist appears completely
normal. The sounds of wildlife pervade the area. Once inside the mist, the
sound of everything is completely and utterly gone.

[Exits: north south]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 409/449mv no opponent no opponent> bloody:51 field (outside) 7pm (dusk)
Players near you in Murmuring Mists:
<PK> Jinjarak Outside the Mist

<613/1019hp 379/456m 409/449mv no opponent no opponent> bloody:50 field (outside) 7pm (dusk) n

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
Drkshtyre Wood. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: south west]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 407/449mv no opponent no opponent> bloody:50 forest (outside) 7pm (dusk) whe

Players near you in Murmuring Mists:
<PK> Jinjarak A Forgotten Pathway

<613/1019hp 379/456m 407/449mv no opponent no opponent> bloody:49 forest (outside) 7pm (dusk) track

You try inspecting the ground for some tracks.

<613/1019hp 379/456m 407/449mv no opponent no opponent> bloody:47 forest (outside) 7pm (dusk)
Tracks made by a mount lead through from Outside the Mist, continuing west. (fairly fresh)

<613/1019hp 379/456m 404/449mv no opponent no opponent> bloody:46 forest (outside) 7pm (dusk) w

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north east]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 401/449mv no opponent no opponent> bloody:45 forest (outside) 7pm (dusk) w

Alas, you cannot go that way.

<613/1019hp 379/456m 401/449mv no opponent no opponent> bloody:45 forest (outside) 7pm (dusk) n

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 398/449mv no opponent no opponent> bloody:44 forest (outside) 7pm (dusk) n

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 395/449mv no opponent no opponent> bloody:43 forest (outside) 7pm (dusk) n

Cinders and Ashes
A long forgotten path, now coated with a thin layer of slimy brown moss
and ash, meanders its way along the edge of the shiny golden trees that
populate the nearby forest. There is a powerful orange glow all around this
area, as if the nearby forest were ablaze. A musty, almost-sweet smell
hangs in the too-still and dry air. To the distant south, a huge, white
wall rises into the sky, dwarfing the trees before it.

[Exits: north south]
A huge willow tree is here, engulfed in flames.
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 392/449mv no opponent no opponent> bloody:43 forest (outside) 7pm (dusk) ex

Obvious exits:
North - The Shadow Grove
South - A Forgotten Pathway

<613/1019hp 379/456m 392/449mv no opponent no opponent> bloody:42 forest (outside) 7pm (dusk) n

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
(Charmed) A venomous king cobra is here, ready to strike.
Savanti the Wrath of Nature, Knight of Valour is riding on the back of Sir Prancealot, the white Asc'Liena stallion.
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 390/449mv no opponent no opponent> bloody:41 inside (indoors) 7pm (dusk) murder $$

Savanti rides south on Sir Prancealot, the white Asc'Liena stallion.
They aren't here.

<613/1019hp 379/456m 390/449mv no opponent no opponent> bloody:40 inside (indoors) 7pm (dusk) murder $$

Savanti rides in on Sir Prancealot, the white Asc'Liena stallion.
Savanti yells 'Help! I am being attacked by Jinjarak!'
Your cleave MASSACRES Savanti!
Savanti looks pretty hurt.

<613/1019hp 379/456m 390/449mv segment two_handed> bloody:120 inside (indoors) 7pm (dusk) s
murder $$

Savanti has fled!
Savanti rides west on Sir Prancealot, the white Asc'Liena stallion.
Savanti rides in on Sir Prancealot, the white Asc'Liena stallion.

<613/1019hp 379/456m 390/449mv no opponent no opponent> bloody:120 inside (indoors) 7pm (dusk)
Savanti rides east on Sir Prancealot, the white Asc'Liena stallion.

<613/1019hp 379/456m 390/449mv no opponent no opponent> bloody:119 inside (indoors) 7pm (dusk) overpower bash $$
overpower bash $$

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 389/449mv no opponent no opponent> bloody:118 inside (indoors) 7pm (dusk)
They aren't here.

<613/1019hp 379/456m 389/449mv no opponent no opponent> bloody:118 inside (indoors) 7pm (dusk)
They aren't here.

<613/1019hp 379/456m 364/449mv no opponent no opponent> bloody:117 inside (indoors) 7pm (dusk)
They aren't here.

<613/1019hp 379/456m 339/449mv no opponent no opponent> bloody:117 inside (indoors) 7pm (dusk) e

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]
(Charmed) A fierce-looking kestrel is here, serving its master.
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.

<613/1019hp 379/456m 338/449mv no opponent no opponent> bloody:117 inside (indoors) 7pm (dusk) whe

Players near you in The Towers of High Sorcery:
<PK> Jinjarak The Shadow Grove

<613/1019hp 379/456m 338/449mv no opponent no opponent> bloody:116 inside (indoors) 7pm (dusk) murder $$

They aren't here.

<613/1019hp 379/456m 338/449mv no opponent no opponent> bloody:116 inside (indoors) 7pm (dusk) e

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]
(Charmed) A fierce-looking kestrel is here, serving its master.
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.

<613/1019hp 379/456m 337/449mv no opponent no opponent> bloody:115 inside (indoors) 7pm (dusk) whe

Players near you in The Towers of High Sorcery:
<PK> Jinjarak The Shadow Grove

<613/1019hp 379/456m 337/449mv no opponent no opponent> bloody:115 inside (indoors) 7pm (dusk) w
w

A Small Clearing in Shadow Grove
You've managed to find a small clearing in the boundless maze of the
Shadow Grove. Its purpose is elusive, as is its precise location. All
around you, you hear echoes matching the sounds of a tavern. The sounds are
accompanied by the faint smell of stale beer. For a moment, you swear you
see the flickering image of a strange crystal in the center of the clearing.
It makes no sense at all. Perhaps you should return to Shadow Grove.

[Exits: west]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 336/449mv no opponent no opponent> bloody:114 field (outside) 7pm (dusk)
The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 335/449mv no opponent no opponent> bloody:114 inside (indoors) 7pm (dusk) ex

Obvious exits:
East - The Shadow Grove
South - The Shadow Grove
West - A Small Clearing in Shadow Grove

<613/1019hp 379/456m 335/449mv no opponent no opponent> bloody:112 inside (indoors) 7pm (dusk) w

A Small Clearing in Shadow Grove
You've managed to find a small clearing in the boundless maze of the
Shadow Grove. Its purpose is elusive, as is its precise location. All
around you, you hear echoes matching the sounds of a tavern. The sounds are
accompanied by the faint smell of stale beer. For a moment, you swear you
see the flickering image of a strange crystal in the center of the clearing.
It makes no sense at all. Perhaps you should return to Shadow Grove.

[Exits: west]
A fierce-looking kestrel flies in.

<613/1019hp 379/456m 334/449mv no opponent no opponent> bloody:111 field (outside) 7pm (dusk) whe

Players near you in Galaxy:
<PK> Jinjarak A Small Clearing in Shadow Grove

<613/1019hp 379/456m 334/449mv no opponent no opponent> bloody:110 field (outside) 7pm (dusk) e

The night has begun.

<633/1019hp 388/456m 439/449mv no opponent no opponent> bloody:109 field (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 439/449mv no opponent no opponent> bloody:109 field (outside) 8pm (night) w

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: east south west]
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 438/449mv no opponent no opponent> bloody:109 inside (indoors) 8pm (night) s

The Shadow Grove
You are inside the shadow grove. Giant trees seem to glare at you from all
sides. The shadowy mist obscures most of your vision. Strange sounds of
moaning and growling come from all directions. All exits lead into shadows,
you are very confused.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 437/449mv no opponent no opponent> bloody:108 inside (indoors) 8pm (night) ex

Obvious exits:
North - The Shadow Grove
East - Cinders and Ashes
South - The Shadow Grove
West - The Shadow Grove

<633/1019hp 388/456m 437/449mv no opponent no opponent> bloody:108 inside (indoors) 8pm (night) e

Cinders and Ashes
A long forgotten path, now coated with a thin layer of slimy brown moss
and ash, meanders its way along the edge of the shiny golden trees that
populate the nearby forest. There is a powerful orange glow all around this
area, as if the nearby forest were ablaze. A musty, almost-sweet smell
hangs in the too-still and dry air. To the distant south, a huge, white
wall rises into the sky, dwarfing the trees before it.

[Exits: north south]
A huge willow tree is here, engulfed in flames.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 435/449mv no opponent no opponent> bloody:106 forest (outside) 8pm (night) whe
s

Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak Cinders and Ashes

<633/1019hp 388/456m 435/449mv no opponent no opponent> bloody:106 forest (outside) 8pm (night) s

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 432/449mv no opponent no opponent> bloody:105 forest (outside) 8pm (night)
A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north south]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 429/449mv no opponent no opponent> bloody:105 forest (outside) 8pm (night) whe

Players near you in Murmuring Mists:
<PK> Savanti Within the Mist
<PK> Jinjarak A Forgotten Pathway

<633/1019hp 388/456m 429/449mv no opponent no opponent> bloody:104 forest (outside) 8pm (night) s
s

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
nearby forest. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: north east]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 426/449mv no opponent no opponent> bloody:104 forest (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 426/449mv no opponent no opponent> bloody:103 forest (outside) 8pm (night) e

A Forgotten Pathway
A long forgotten path, now coated with a thin layer of slimy brown moss,
meanders its way along the edge of the shiny golden trees that populate the
Drkshtyre Wood. A musty, almost sweet smell hangs in the too-still air. To
the distant south, a huge, white wall rises into the sky, dwarfing the trees
in front of it.

[Exits: south west]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 423/449mv no opponent no opponent> bloody:103 forest (outside) 8pm (night) e

Alas, you cannot go that way.

<633/1019hp 388/456m 423/449mv no opponent no opponent> bloody:103 forest (outside) 8pm (night) s

Outside the Mist
The path appears to disappear into the side of a white rock wall. Upon
closer examination, the wall is actually an almost perfectly straight line
of mist. The mist spreads off into either direction, out of sight, in
perfect harmony. The area outside the wall of mist appears completely
normal. The sounds of wildlife pervade the area. Once inside the mist, the
sound of everything is completely and utterly gone.

[Exits: north south]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 421/449mv no opponent no opponent> bloody:102 field (outside) 8pm (night) s
s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 419/449mv no opponent no opponent> bloody:102 field (outside) 8pm (night) sca

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 417/449mv no opponent no opponent> bloody:101 field (outside) 8pm (night)
You scan all around.
*** Range 1 (east) ***
A corrupted treant's bark has faded to a dull red.
The tentacles sway ominously and grab around.
*** Range 2 (west) ***
Swirling mist roams this place, devouring everything smaller.

<633/1019hp 388/456m 417/449mv no opponent no opponent> bloody:101 field (outside) 8pm (night) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 415/449mv no opponent no opponent> bloody:100 field (outside) 8pm (night) w
whe

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 413/449mv no opponent no opponent> bloody:100 field (outside) 8pm (night) s

Players near you in Murmuring Mists:
<PK> Jinjarak Within the Mist

<633/1019hp 388/456m 413/449mv no opponent no opponent> bloody:99 field (outside) 8pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 411/449mv no opponent no opponent> bloody:99 field (outside) 8pm (night) s

Alas, you cannot go that way.

<633/1019hp 388/456m 411/449mv no opponent no opponent> bloody:98 field (outside) 8pm (night) e

Alas, you cannot go that way.

<633/1019hp 388/456m 411/449mv no opponent no opponent> bloody:98 field (outside) 8pm (night) e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: south west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 409/449mv no opponent no opponent> bloody:98 field (outside) 8pm (night) s
s

Alas, you cannot go that way.

<633/1019hp 388/456m 409/449mv no opponent no opponent> bloody:97 field (outside) 8pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 407/449mv no opponent no opponent> bloody:97 field (outside) 8pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<633/1019hp 388/456m 405/449mv no opponent no opponent> bloody:97 field (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 405/449mv no opponent no opponent> bloody:96 field (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 405/449mv no opponent no opponent> bloody:96 field (outside) 8pm (night) e
e

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<633/1019hp 388/456m 403/449mv no opponent no opponent> bloody:96 field (outside) 8pm (night)
Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 401/449mv no opponent no opponent> bloody:95 field (outside) 8pm (night) whe
w

Players near you in Murmuring Mists:
<PK> Jinjarak Lost in the Mist

<633/1019hp 388/456m 401/449mv no opponent no opponent> bloody:95 field (outside) 8pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 399/449mv no opponent no opponent> bloody:94 field (outside) 8pm (night) s
s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 397/449mv no opponent no opponent> bloody:94 field (outside) 8pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 395/449mv no opponent no opponent> bloody:93 field (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 395/449mv no opponent no opponent> bloody:93 field (outside) 8pm (night) e

Alas, you cannot go that way.

<633/1019hp 388/456m 395/449mv no opponent no opponent> bloody:93 field (outside) 8pm (night) e

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 393/449mv no opponent no opponent> bloody:92 field (outside) 8pm (night) whe

Alas, you cannot go that way.

<633/1019hp 388/456m 393/449mv no opponent no opponent> bloody:92 field (outside) 8pm (night) w

Players near you in Murmuring Mists:
<PK> Jinjarak Deadend in the Mist

<633/1019hp 388/456m 393/449mv no opponent no opponent> bloody:92 field (outside) 8pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 391/449mv no opponent no opponent> bloody:91 field (outside) 8pm (night) w

Alas, you cannot go that way.

<633/1019hp 388/456m 391/449mv no opponent no opponent> bloody:91 field (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 391/449mv no opponent no opponent> bloody:91 field (outside) 8pm (night) n
w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 389/449mv no opponent no opponent> bloody:90 field (outside) 8pm (night) w

Alas, you cannot go that way.

<633/1019hp 388/456m 389/449mv no opponent no opponent> bloody:90 field (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 389/449mv no opponent no opponent> bloody:89 field (outside) 8pm (night) n

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A ghastly shape floats through the mists.
Swirling mist roams this place, devouring everything smaller.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<633/1019hp 388/456m 387/449mv no opponent no opponent> bloody:89 field (outside) 8pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north east west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<633/1019hp 388/456m 385/449mv no opponent no opponent> bloody:89 field (outside) 8pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 383/449mv no opponent no opponent> bloody:88 field (outside) 8pm (night) s

Alas, you cannot go that way.

<633/1019hp 388/456m 383/449mv no opponent no opponent> bloody:87 field (outside) 8pm (night) w

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east south west]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 381/449mv no opponent no opponent> bloody:87 field (outside) 8pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: north west]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 379/449mv no opponent no opponent> bloody:86 field (outside) 8pm (night) s
s

Alas, you cannot go that way.

<633/1019hp 388/456m 379/449mv no opponent no opponent> bloody:86 field (outside) 8pm (night) w

Alas, you cannot go that way.

<633/1019hp 388/456m 379/449mv no opponent no opponent> bloody:86 field (outside) 8pm (night) s

Lost in the Mist
Swirling tendrils of mist ebb and flow, with the motion of an ocean, all
around you. Diffused light seeps through the clouds. Sounds die inches
from their creation as the mist casts a thick pall upon everything. The
ground, unseen, seems soft and squishy, yet strangely trembling, as if
afraid. Visibility in any direction is absolutely nil. Every direction
appears the same.

[Exits: east west]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 377/449mv no opponent no opponent> bloody:85 field (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 377/449mv no opponent no opponent> bloody:85 field (outside) 8pm (night) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
Swirling mist roams this place, devouring everything smaller.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<633/1019hp 388/456m 375/449mv no opponent no opponent> bloody:85 field (outside) 8pm (night) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north south]
Swirling mist roams this place, devouring everything smaller.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 373/449mv no opponent no opponent> bloody:84 field (outside) 8pm (night) s
s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 371/449mv no opponent no opponent> bloody:84 field (outside) 8pm (night)
Alas, you cannot go that way.

<633/1019hp 388/456m 371/449mv no opponent no opponent> bloody:83 field (outside) 8pm (night) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<633/1019hp 388/456m 369/449mv no opponent no opponent> bloody:83 field (outside) 8pm (night) e

Deadend in the Mist
A thick barrier of trees blocks any further movement along this
direction. Talons of mist float through the trees and around your legs,
seemingly with a mind of their own. A large pile of leaves and branches,
dimly seen through the mist, appears to be freshly heaped. Small tracks of
some sort of animal crisscross the area. The oppressive mist seems to grow
stronger with every passing moment.

[Exits: west]
The tentacles sway ominously and grab around.
A fierce-looking kestrel flies in.

<633/1019hp 388/456m 367/449mv no opponent no opponent> bloody:82 field (outside) 8pm (night) whe

Players near you in Murmuring Mists:
<PK> Jinjarak Deadend in the Mist

<633/1019hp 388/456m 367/449mv no opponent no opponent> bloody:82 field (outside) 8pm (night) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.

<633/1019hp 388/456m 365/449mv no opponent no opponent> bloody:82 field (outside) 8pm (night) s
s

You relax your posture as your resolve fades.

<652/1019hp 398/456m 449/449mv no opponent no opponent> bloody:81 field (outside) 9pm (night) s

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: north east]
A ghastly shape floats through the mists.
A fierce-looking kestrel flies in.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<652/1019hp 398/456m 447/449mv no opponent no opponent> bloody:81 field (outside) 9pm (night) s

Alas, you cannot go that way.

<652/1019hp 398/456m 447/449mv no opponent no opponent> bloody:81 field (outside) 9pm (night)
Alas, you cannot go that way.

<652/1019hp 398/456m 447/449mv no opponent no opponent> bloody:80 field (outside) 9pm (night) e

Alas, you cannot go that way.

<652/1019hp 398/456m 447/449mv no opponent no opponent> bloody:80 field (outside) 9pm (night) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 445/449mv no opponent no opponent> bloody:80 field (outside) 9pm (night) whe

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 443/449mv no opponent no opponent> bloody:79 field (outside) 9pm (night)
Players near you in Murmuring Mists:
<PK> Jinjarak Within the Mist

<652/1019hp 398/456m 443/449mv no opponent no opponent> bloody:79 field (outside) 9pm (night) w

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east west]
A corrupted treant's bark has faded to a dull red.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 441/449mv no opponent no opponent> bloody:78 field (outside) 9pm (night) e

Within the Mist
A thick fog of mist has dropped over this once-beautiful forest, now
corrupted by the evil imprisoned within the nearby fortress of Tyr Unguld.
A great misery has befallen here. Distant howls are audible on the shrill
wind that sweeps through this fog. The mists surround everything. Its all
that is visible in this darkness.

[Exits: east south west]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 439/449mv no opponent no opponent> bloody:78 field (outside) 9pm (night) s
s
s

Outside the Mist
A vast expanse of thick mist is before you. Its difficult to see much of
anything through the blanket. As it unfolds before you, it engulfs the
entire skies, preventing any sunlight from entering here. Strange groaning
sounds come from deep within the mist.

[Exits: north south]
An old sign overhead exclaims 'DANGER!'
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 437/449mv no opponent no opponent> bloody:77 field (outside) 9pm (night)
Outside the North Gate of Valour
This is a small grassy field outside the city of Valour. To the south,
the large city of Valour looms overhead. Its tall monuments are visible on
the skyline. North of here are the mists, beyond which Valour's denizens
store their criminals. They are not a welcome place to outsiders. The safe
gate of the city of Valour is south of you.

[Exits: north south]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 435/449mv no opponent no opponent> bloody:77 field (outside) 9pm (night) whe

North Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 433/449mv no opponent no opponent> bloody:76 city (outside) 9pm (night)
Players near you in Valour:
<PK> Jinjarak North Gate of City of Valour

<652/1019hp 398/456m 433/449mv no opponent no opponent> bloody:75 city (outside) 9pm (night) s

A centurion steps aside and allows you to pass.
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 431/449mv no opponent no opponent> bloody:75 city (outside) 9pm (night) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 429/449mv no opponent no opponent> bloody:74 city (outside) 9pm (night) track

You try inspecting the ground for some tracks.

<652/1019hp 398/456m 429/449mv no opponent no opponent> bloody:73 city (outside) 9pm (night) s
s

Tracks made by a mount lead through from Regent Street, continuing south. (fairly fresh)
Tracks made by elven lead through from Regent Street, continuing north. (1 minute old)

<652/1019hp 398/456m 425/449mv no opponent no opponent> bloody:72 city (outside) 9pm (night)
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north east south]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 423/449mv no opponent no opponent> bloody:71 city (outside) 9pm (night)
Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south west]
A disciple of Sarich quietly observes the area.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 421/449mv no opponent no opponent> bloody:71 city (outside) 9pm (night) s

Regent Street
The long street is watched over by the tall buildings at its sides. This
road is wider than any other in Valour. It travels directly toward the
heart of the city. Neatly laid and cast in white stone, it could last a
thousand years. The buildings that surround it have been made from the same
stone, that is prevalent throughout the city. They reach such great heights
that the heavens do not feel too far away here. The street continues to the
north and south.

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 419/449mv no opponent no opponent> bloody:70 city (outside) 9pm (night) s

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) The captain of the guard is here, observing quietly.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 417/449mv no opponent no opponent> bloody:69 city (outside) 9pm (night) track

You try inspecting the ground for some tracks.

<652/1019hp 398/456m 417/449mv no opponent no opponent> bloody:63 city (outside) 9pm (night)
Tracks made by a mount lead through from Regent Street, continuing east. (less than a minute old)
Tracks made by elven lead through from Greater Valour Avenue, continuing north. (1 minute old)
Tracks made by a mount lead west towards Bridge over the Bay of Vamana. (less than a minute old)
Tracks made by elven lead through from Bridge over the Bay of Vamana, continuing north. (1 minute old)

<652/1019hp 398/456m 409/449mv no opponent no opponent> bloody:62 city (outside) 9pm (night) w

Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 407/449mv no opponent no opponent> bloody:61 city (outside) 9pm (night) e

Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) The captain of the guard is here, observing quietly.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 405/449mv no opponent no opponent> bloody:57 city (outside) 9pm (night) e
e
e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 403/449mv no opponent no opponent> bloody:57 city (outside) 9pm (night) e
e
e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 401/449mv no opponent no opponent> bloody:56 city (outside) 9pm (night)
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: north east west]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 399/449mv no opponent no opponent> bloody:56 city (outside) 9pm (night) e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A disciple of Sarich quietly observes the area.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 397/449mv no opponent no opponent> bloody:55 city (outside) 9pm (night) e

Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A noble of Valour walks down the street.
A dame of Valour walks down the street.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 395/449mv no opponent no opponent> bloody:55 city (outside) 9pm (night)
City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 393/449mv no opponent no opponent> bloody:54 city (outside) 9pm (night)
Entrance to the Oracle of Light
These are the gates of the Oracle of Light, where Sarich's followers come
to pay tribute and devotion to the path of the light. An enormous pair of
ornate golden gates tower over you, almost as tall as the large dome-shaped
structure they introduce. Immaculate white walls surround the Oracle. The
dome symbolizes integrity, and the white walls symbolize the purity of
spirit that is attained as a follower of Sarich.

[Exits: north west]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 392/449mv no opponent no opponent> bloody:54 inside (indoors) 9pm (night)
You bounce off the gates with a clatter.

<652/1019hp 398/456m 392/449mv no opponent no opponent> bloody:53 inside (indoors) 9pm (night) w

City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 391/449mv no opponent no opponent> bloody:53 city (outside) 9pm (night) s
s
s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 389/449mv no opponent no opponent> bloody:52 city (outside) 9pm (night)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 387/449mv no opponent no opponent> bloody:52 city (outside) 9pm (night)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 385/449mv no opponent no opponent> bloody:51 city (outside) 9pm (night) s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<652/1019hp 398/456m 383/449mv no opponent no opponent> bloody:51 city (outside) 9pm (night) s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.
A Knight of the Hallowed Crown looks at you sternly.

<652/1019hp 398/456m 381/449mv no opponent no opponent> bloody:50 city (outside) 9pm (night) n

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 447/449mv no opponent no opponent> bloody:49 city (outside) 10pm (night) e
e

Royal Library
Books from all over the world have been brought here for the borrowing
and buying of the denizens of Valour. They have been placed onto rows of
shelves in order by author. Each book has a fine leather case and silver
edged pages. A few important books are on display near the front of the
library. Their pages have been lined with gold.

[Exits: west]
(White Aura) Ellora the librarian is looking after the books.
A fierce-looking kestrel flies in.
Ellora the librarian says 'Get out! Go on, shoo!'

<680/1019hp 403/456m 446/449mv no opponent no opponent> bloody:49 inside (indoors) 10pm (night) whe

The way is blocked by bookshelves.

<680/1019hp 403/456m 446/449mv no opponent no opponent> bloody:48 inside (indoors) 10pm (night) w

Players near you in Valour:
<PK> Jinjarak Royal Library

<680/1019hp 403/456m 446/449mv no opponent no opponent> bloody:48 inside (indoors) 10pm (night) s
s

Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 445/449mv no opponent no opponent> bloody:48 city (outside) 10pm (night)
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 443/449mv no opponent no opponent> bloody:47 city (outside) 10pm (night)
The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 441/449mv no opponent no opponent> bloody:47 city (outside) 10pm (night) s

Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 439/449mv no opponent no opponent> bloody:46 city (outside) 10pm (night) e

A long fall into a lot of water is all there is in that direction.

<680/1019hp 403/456m 439/449mv no opponent no opponent> bloody:46 city (outside) 10pm (night) n

The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 437/449mv no opponent no opponent> bloody:46 city (outside) 10pm (night) e
e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 435/449mv no opponent no opponent> bloody:45 city (outside) 10pm (night) e
e
e

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 433/449mv no opponent no opponent> bloody:45 city (outside) 10pm (night) whe

The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 431/449mv no opponent no opponent> bloody:44 city (outside) 10pm (night)
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 429/449mv no opponent no opponent> bloody:44 city (outside) 10pm (night)
East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 427/449mv no opponent no opponent> bloody:43 city (outside) 10pm (night) tena

A grassy bank near the water
Long grass has climbed through the fertile soil that meets this river
bank. It has grown in clumps in a haphazard way. The gates of a large city
are nearby to the west.

[Exits: east west]
A fierce-looking kestrel flies in.

<680/1019hp 403/456m 425/449mv no opponent no opponent> bloody:43 field (outside) 10pm (night)
Players near you in River Wood:
<PK> Jinjarak A grassy bank near the water

<680/1019hp 403/456m 425/449mv no opponent no opponent> bloody:42 field (outside) 10pm (night)
You prepare your resolve and stand ready for battle.

<680/1019hp 343/456m 425/449mv no opponent no opponent> bloody:42 field (outside) 10pm (night) whe
e
e
track
e

Players near you in River Wood:
<PK> Jinjarak A grassy bank near the water

<680/1019hp 343/456m 425/449mv no opponent no opponent> bloody:36 field (outside) 10pm (night)
Shallow Water
The water is extremely shallow here, baring the floor - brown with black
specks. The small peaks stand above the water as glaciers to above oceans.
Clear, blue water is all around you as the soft lapping of small waves hits
your body with small shudders. Each sound echoes lightly in the cavernous
pool. It is dark , but light enough to see.

[Exits: west down]
A school of rainbow fish-shaped creatures drifts in the current.
A fierce-looking kestrel flies in.

<680/1019hp 343/456m 422/449mv no opponent no opponent> bloody:35 pond (outside) 10pm (night)
Alas, you cannot go that way.

<680/1019hp 343/456m 422/449mv no opponent no opponent> bloody:35 pond (outside) 10pm (night)
You try inspecting the ground for some tracks.

<680/1019hp 343/456m 422/449mv no opponent no opponent> bloody:35 pond (outside) 10pm (night) d
e
e
e

The trail is cold here.

<680/1019hp 343/456m 422/449mv no opponent no opponent> bloody:33 pond (outside) 10pm (night) wear madness
du chaos
barr

Alas, you cannot go that way.

<680/1019hp 343/456m 422/449mv no opponent no opponent> bloody:33 pond (outside) 10pm (night)
Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east up]
A fierce-looking kestrel flies in.

<680/1019hp 343/456m 419/449mv no opponent no opponent> bloody:33 underwater (outside) 10pm (night)
Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north east west]
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<680/1019hp 343/456m 417/449mv no opponent no opponent> bloody:32 underwater (outside) 10pm (night)
Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east west]
An Underling moves here with deadly grace.
A fierce-looking kestrel flies in.

<680/1019hp 343/456m 415/449mv no opponent no opponent> bloody:32 underwater (outside) 10pm (night)
Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: east south west]
A fierce-looking kestrel flies in.

<680/1019hp 343/456m 413/449mv no opponent no opponent> bloody:31 underwater (outside) 10pm (night)
You stop wielding 'Vaelsram', the Blade of Conquerors.
You wield the blade of madness.
The blade of madness feels like a part of you!

<680/969hp 343/456m 413/449mv no opponent no opponent> bloody:31 underwater (outside) 10pm (night)
You wield a Dagger of Chaos in your off-hand.
A Dagger of Chaos feels like a part of you!

<680/969hp 343/456m 413/449mv no opponent no opponent> bloody:30 underwater (outside) 10pm (night) s

You aren't fighting anyone.

<680/969hp 343/456m 413/449mv no opponent no opponent> bloody:30 underwater (outside) 10pm (night) s

Underwater
Water spans all around you as the direction you can swim in is endless.
The sea is bountiful with life and plants ...sea weed is abundant - floating
near the surface. The light shines through dimly here.

[Exits: north south]
A fierce-looking kestrel flies in.

<680/969hp 343/456m 411/449mv no opponent no opponent> bloody:30 underwater (outside) 10pm (night) s

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north up down]
A fierce-looking kestrel flies in.

<680/969hp 343/456m 408/449mv no opponent no opponent> bloody:29 river (outside) 10pm (night)
Alas, you cannot go that way.

<680/969hp 343/456m 408/449mv no opponent no opponent> bloody:29 river (outside) 10pm (night) u

Into a whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.
A fierce-looking kestrel flies in.

<680/969hp 343/456m 404/449mv no opponent no opponent> bloody:29 river (outside) 10pm (night) u

A whirlpool
Young fool! Even you aren't a match for the force of nature. A menacing
whirlpool spinning in what seems a dance of madness and rage - draws
every living creature into it - with out any escape. There is nothing you
can do but ponder upon your folly as you close upon your death.

[Exits: up down]
A water weird swims around you, laughing at your folly.
A fierce-looking kestrel flies in.

<680/969hp 343/456m 400/449mv no opponent no opponent> bloody:28 river (outside) 10pm (night) u
u

A whirlpool
A menacing whirlpool spinning in what seems a dance of madness and rage -
draws every living creature into it - with out any escape. The water is
deathly cold, biting your skin and pushing on our lungs as if it is trying
to crush you or suck the air right out of you. There is nothing you can do
but ponder upon your folly as you close upon your death.

[Exits: south down]
A fierce-looking kestrel flies in.

<680/969hp 343/456m 396/449mv no opponent no opponent> bloody:28 river (outside) 10pm (night) s

Alas, you cannot go that way.

<680/969hp 343/456m 396/449mv no opponent no opponent> bloody:27 river (outside) 10pm (night) s

Increasing Current
Ah, this is more like what you are used to. The froth returns as the
current speeds you along your way. The acceleration going faster and faster
bringing you closer to an unknown destination. The air is clean, with a
notable saline tang to it.

[Exits: north south]
A fierce-looking kestrel flies in.

<680/969hp 343/456m 392/449mv no opponent no opponent> bloody:27 river (outside) 10pm (night) s
s

Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north south]
A fierce-looking kestrel flies in.

<680/969hp 343/456m 388/449mv no opponent no opponent> bloody:26 river (outside) 10pm (night)
Sudden stillness
The water current is strangely still here, as if you are in between two
violent storms but unable to be touched by either. The water is cold and
there is very little light. Raging white waters with enough force to easily
throw you to the other side of the caverns can be barely seen off in the
distance.

[Exits: north (south)]
Kre' Qusan, the Sea Wyrm is here.
A fierce-looking kestrel flies in.

<680/969hp 343/456m 384/449mv no opponent no opponent> bloody:26 river (outside) 10pm (night)
The door is closed.

<680/969hp 343/456m 384/449mv no opponent no opponent> bloody:25 river (outside) 10pm (night) op s

The lightning has stopped.

<698/969hp 353/456m 449/449mv no opponent no opponent> bloody:24 river (outside) 11pm (night) s

You open the door south of you.

<698/969hp 353/456m 449/449mv no opponent no opponent> bloody:24 river (outside) 11pm (night) s

Among white caps
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: north east west]
A servant shimmers from place to place.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 445/449mv no opponent no opponent> bloody:22 river (outside) 11pm (night)
Alas, you cannot go that way.

<698/969hp 353/456m 445/449mv no opponent no opponent> bloody:22 river (outside) 11pm (night) w
w

Cold water
Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If
you stay too long you will definitely die from heat loss and frost bite.
The water turns jet black and tosses a bit unsteadily. You notice the
current going in a circular motion.

[Exits: east west]
A servant shimmers from place to place.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 441/449mv no opponent no opponent> bloody:21 river (outside) 11pm (night) w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A short-haired beaver looks around for wood.
A short-haired beaver looks around for wood.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 437/449mv no opponent no opponent> bloody:21 river (outside) 11pm (night)
A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 433/449mv no opponent no opponent> bloody:20 river (outside) 11pm (night) w

Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 429/449mv no opponent no opponent> bloody:20 river (outside) 11pm (night) w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 425/449mv no opponent no opponent> bloody:19 river (outside) 11pm (night) w
w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 421/449mv no opponent no opponent> bloody:19 river (outside) 11pm (night)
A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 417/449mv no opponent no opponent> bloody:18 river (outside) 11pm (night) w
w

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
(Magical) Some blue algae is here, soothing along.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 413/449mv no opponent no opponent> bloody:18 river (outside) 11pm (night) w

Entrance to the Pool
You are at the entrance to the mouth of a large pool. Clear blue water
surrounds you as the large lake seems to be filled with life. The caverns
surrounding you are lit with bluish crystals. The air is clean, with a
notable saline tang to it.

[Exits: east south]
Long iron spikes driven into a lifeless body of a cityguard is here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 409/449mv no opponent no opponent> bloody:17 river (outside) 11pm (night)
Alas, you cannot go that way.

<698/969hp 353/456m 409/449mv no opponent no opponent> bloody:17 river (outside) 11pm (night) e
e

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
(Magical) Some blue algae is here, soothing along.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 405/449mv no opponent no opponent> bloody:16 river (outside) 11pm (night) whe

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 401/449mv no opponent no opponent> bloody:16 river (outside) 11pm (night) n

Players near you in River Wood:
<PK> Jinjarak A murky river

<698/969hp 353/456m 401/449mv no opponent no opponent> bloody:15 river (outside) 11pm (night) e

Alas, you cannot go that way.

<698/969hp 353/456m 401/449mv no opponent no opponent> bloody:15 river (outside) 11pm (night) n

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 397/449mv no opponent no opponent> bloody:15 river (outside) 11pm (night) n

Alas, you cannot go that way.

<698/969hp 353/456m 397/449mv no opponent no opponent> bloody:14 river (outside) 11pm (night)
Alas, you cannot go that way.

<698/969hp 353/456m 397/449mv no opponent no opponent> bloody:14 river (outside) 11pm (night) e

A murky river
Mud lines the floor of this section of the river. Even in the light it
seems murky and opaque at best. As you look closer, you see that there are
footprints on the floor. They go in multiple directions and appear quite
fresh. The air is clean, with a notable saline tang to it.

[Exits: east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 393/449mv no opponent no opponent> bloody:14 river (outside) 11pm (night) n
n

Alas, you cannot go that way.

<698/969hp 353/456m 393/449mv no opponent no opponent> bloody:13 river (outside) 11pm (night)
Alas, you cannot go that way.

<698/969hp 353/456m 393/449mv no opponent no opponent> bloody:13 river (outside) 11pm (night) e

Open water
Crystal blue water is so clear here that you can see all around you..
Animals swim here in abundance, creating what seems a very harmless and
healthy atmosphere. The fish here would fetch a fair price and large
amounts of gold in the Seringale markets. Water is open and all around
you showing you no bounds.

[Exits: north east west]
A river pike swims frantically about.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 389/449mv no opponent no opponent> bloody:13 river (outside) 11pm (night) n
n

Stagnant water
You are in a green body of water with arms stretch to either side of you.
The odor of stagnant swamp plants persists here as small fish and frogs
swim here in abundance. This place seems very still, almost too still
for your own comfort.

[Exits: south up]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 385/449mv no opponent no opponent> bloody:12 pond (outside) 11pm (night) n

Alas, you cannot go that way.

<698/969hp 353/456m 385/449mv no opponent no opponent> bloody:12 pond (outside) 11pm (night) u

Alas, you cannot go that way.

<698/969hp 353/456m 385/449mv no opponent no opponent> bloody:11 pond (outside) 11pm (night)
A watery chute
The torrent of water suddenly surges into a downward direction as white
foaming water surrounds your every being. So violent is this collision
that bluish water tipped with white is all that you can see and the air
bubbles that are created floated lightly against your skin. This seems
more like a warning to outsiders then anything to entrap them. It is not
too late to escape this whirlpool.

[Exits: north down]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 381/449mv no opponent no opponent> bloody:11 pond (outside) 11pm (night) whe

Players near you in River Wood:
<PK> Jinjarak A watery chute

<698/969hp 353/456m 381/449mv no opponent no opponent> bloody:11 pond (outside) 11pm (night) n

A glistening cascade of water
The deafening roar of waterfalls surround you. You are in an inner cave
in which dampness surrounds you. Slippery patches of moss grow on the
ground.

[Exits: north south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 377/449mv no opponent no opponent> bloody:10 pond (outside) 11pm (night) n
n

Entrance to a river valley
Before you stands a river valley filled with lush vegetation. You hear
the deafening roar of waterfalls as they cascade all around you.

[Exits: east south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 374/449mv no opponent no opponent> bloody:10 forest (outside) 11pm (night)
A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.

<698/969hp 353/456m 374/449mv no opponent no opponent> bloody:9 forest (outside) 11pm (night) e

Hugging the coastline
You are hugging the coastline of a large body of water. The dirt upon
which you walk is very grainy. The moon's reflection wanes as the water
moves silently about in serenity.

[Exits: east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 371/449mv no opponent no opponent> bloody:9 hills (outside) 11pm (night) e

An inlet of a Bay
The beginnings of a large body of water are evident to you as you tread a
little closer. The ripples of water make the reflection of the moon break
into a million little crystals. The serenity is unnerving to say the
least.

[Exits: north west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 367/449mv no opponent no opponent> bloody:9 hills (outside) 11pm (night) n
n

A forest road
The forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 364/449mv no opponent no opponent> bloody:8 forest (outside) 11pm (night) n

A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 361/449mv no opponent no opponent> bloody:8 forest (outside) 11pm (night)
A forest road
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 358/449mv no opponent no opponent> bloody:7 forest (outside) 11pm (night) n

Darker forest
A dark forest surrounds you as the path you tread upon seems to get darker
and darker. Foliage from the leaves loom menacingly as rustles can be
heard from underneath the brush.

[Exits: north south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 355/449mv no opponent no opponent> bloody:7 forest (outside) 11pm (night) n

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north east south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 351/449mv no opponent no opponent> bloody:6 mountain (outside) 11pm (night) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 345/449mv no opponent no opponent> bloody:5 mountain (outside) 11pm (night) e

The Mountain Waste
The ground suddenly slopes into a mountain waste. All around you are
peaks of dagger like mountain tops that jut out menacingly from all
directions. The altitude is noticeably higher here.

[Exits: north west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 339/449mv no opponent no opponent> bloody:4 mountain (outside) 11pm (night) whe
n
n

Players near you in Mystic Forest:
<PK> Jinjarak The Mountain Waste

<698/969hp 353/456m 339/449mv no opponent no opponent> bloody:4 mountain (outside) 11pm (night) n

A withered forest path
The surrounding area is void of all life and if there is some form it is
most likely withered. Close by you can see the beginnings and the edge of
a wide river.

[Exits: north south]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 335/449mv no opponent no opponent> bloody:4 forest (outside) 11pm (night)
A ravaged, torn field
Something terrible has happened in this field. The grass seems to grow
untouched, but is soaked with blood. Several corpses of rabbits and other
small animals lie mangled and disemboweled by some unidentified creature,
impaled impossibly upon the blades of soft grass that bend beneath your
feet. The air about the corpses is yellowed and scented of decay. A lone
tree stump to the west has been burned recently and is covered with ridges
of poisonous dark red fungi.

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 333/449mv no opponent no opponent> bloody:3 field (outside) 11pm (night)
Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<698/969hp 353/456m 333/449mv no opponent no opponent> bloody:3 field (outside) 11pm (night) e

Sudden clearing
Crashing through the underbrush, you suddenly find yourself in a large,
serene clearing. Nothing taller than grass grows here, other than the
occasional innocuous white mushroom. The sky is openly visible at last, and
the moonlight glows softly on your skin, comforting you with its silver
light. The clearing stretches to the west, where the grass seems trampled
and ailing.

[Exits: east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 331/449mv no opponent no opponent> bloody:2 forest (outside) 11pm (night) e

A fork in the path
A distinct split in the earth is formed by the dirt path carving its way
through the trees. Out of the corner of your eye, you think you see a tree
edging closer to you - but when you look at it, it stands perfectly still.
The path curves steeply to the east down a hill, while a small hole in
the underbrush allows passage west.

[Exits: north east west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 328/449mv no opponent no opponent> bloody:2 forest (outside) 11pm (night) n
n

A forbidden path
The eerie darkness engulfs all sound and livings things as if it were
alive. There is something in the air, as if none have tread upon this path
for the longest of times. The path is of brown powdery dirt. The leaves
on the trees around you seem black and looming.

[Exits: north south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 325/449mv no opponent no opponent> bloody:1 forest (outside) 11pm (night) n
n

A forbidden path
The eerie darkness engulfs everything as if it were alive. There is
something in the air, as if none have tread upon this path for the longest
of times. The path is of brown powdery dirt. The leaves on the trees
around you seem black and looming.

[Exits: north south]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 322/449mv no opponent no opponent> bloody:1 forest (outside) 11pm (night)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the north, while gloomy shadows engulf the forest to
the south. The path continues north and south.

[Exits: north south]
A fallow deer is grazing peacefully here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 319/449mv no opponent no opponent> evasive:60 forest (outside) 11pm (night)
A small path in the dense forest
You are on a small path leading through the dense forest. No birdsong
can be heard - only the buzzing of insects and the rustling of some creature
burrowing in the dry leaves stirs the silence of the forest. It seems to
become lighter to the east. The path continues north and south, with a
thin trail winding to the east.

[Exits: north east south]
A cute rabbit is here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 316/449mv no opponent no opponent> evasive:60 forest (outside) 11pm (night) n

A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
south and west.

[Exits: south west]
A small pine tree stands here.
A small white bunny with floppy ears is giving you side-eye.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 313/449mv no opponent no opponent> evasive:59 forest (outside) 11pm (night) w

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 310/449mv no opponent no opponent> evasive:59 forest (outside) 11pm (night) w

Inside the cave
You are in a natural cave. Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe. The only obvious exit is east.

[Exits: east]
A small, brown-nosed bat flutters around in the darkness.
A big, brown, angry-looking bear is sleeping here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 307/449mv no opponent no opponent> evasive:58 cave (indoors) 11pm (night) e

A small path in the dense forest
You are on a small path leading through the dense forest. Sounds of
growling and rumbling and the occasional high-pitched shriek emanate from
the cave entrance in the rock formation to your west. The path continues
blithely north and east.

[Exits: north east west]
A small pine tree stands here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 304/449mv no opponent no opponent> evasive:58 forest (outside) 11pm (night) n
n

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. Paths lead north, east
and south.

[Exits: north east south]
A small pine tree stands here.
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
A cute rabbit is here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 301/449mv no opponent no opponent> evasive:57 forest (outside) 11pm (night) whe

An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The forest gradually
lightens to the east. Paths lead east, west and south.

[Exits: east south west]
A fierce-looking kestrel flies in.

<698/969hp 353/456m 298/449mv no opponent no opponent> evasive:57 forest (outside) 11pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak An intersection in the dense forest

<698/969hp 353/456m 298/449mv no opponent no opponent> evasive:56 forest (outside) 11pm (night) track

You try inspecting the ground for some tracks.

<698/969hp 353/456m 298/449mv no opponent no opponent> evasive:56 forest (outside) 11pm (night) w
w
w

The trail is cold here.

<698/969hp 353/456m 298/449mv no opponent no opponent> evasive:55 forest (outside) 11pm (night)
A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
north and east.

[Exits: north east]
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
A small pine tree stands here.
A fierce-looking kestrel flies in.

<698/969hp 353/456m 295/449mv no opponent no opponent> evasive:54 forest (outside) 11pm (night) w

The shadows of the trees engulf you in darkness.

<698/969hp 353/456m 295/449mv no opponent no opponent> evasive:54 forest (outside) 11pm (night) w

The shadows of the trees engulf you in darkness.

<725/969hp 364/456m 400/449mv no opponent no opponent> evasive:53 forest (outside) 12am (midnight) n

The shadows of the trees engulf you in darkness.

<725/969hp 364/456m 400/449mv no opponent no opponent> evasive:53 forest (outside) 12am (midnight) n

The shadows of the trees engulf you in darkness.

<725/969hp 364/456m 400/449mv no opponent no opponent> evasive:53 forest (outside) 12am (midnight)
A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees completely block out the moonlight. The path continues
north and south.

[Exits: north south]
A stone outcropping with traces of ore is here.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 397/449mv no opponent no opponent> evasive:53 forest (outside) 12am (midnight) whe

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 394/449mv no opponent no opponent> evasive:52 forest (outside) 12am (midnight)
Players near you in Mystic Forest:
<PK> Jinjarak A trail through the dense forest

<725/969hp 364/456m 394/449mv no opponent no opponent> evasive:52 forest (outside) 12am (midnight) w
w

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 391/449mv no opponent no opponent> evasive:51 forest (outside) 12am (midnight) w

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A treant stands here in defense of the forest.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 388/449mv no opponent no opponent> evasive:51 forest (outside) 12am (midnight)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 385/449mv no opponent no opponent> evasive:50 forest (outside) 12am (midnight) w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
A colossal tree blocks the way westwards.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 382/449mv no opponent no opponent> evasive:50 forest (outside) 12am (midnight) w

You collide forcefully into the side of a gargantuan tree.

<725/969hp 364/456m 382/449mv no opponent no opponent> evasive:49 forest (outside) 12am (midnight) n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 379/449mv no opponent no opponent> evasive:49 forest (outside) 12am (midnight) n
w

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 376/449mv no opponent no opponent> evasive:48 forest (outside) 12am (midnight)
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 373/449mv no opponent no opponent> evasive:48 forest (outside) 12am (midnight) whe

Players near you in Drkshtyre Wood:
<PK> Savanti A large wooded path
<PK> Jinjarak Entrance to Drkshtyre Wood

<725/969hp 364/456m 373/449mv no opponent no opponent> evasive:47 forest (outside) 12am (midnight) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 370/449mv no opponent no opponent> evasive:46 forest (outside) 12am (midnight) w
w
w

Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 367/449mv no opponent no opponent> evasive:46 forest (outside) 12am (midnight)
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A stone outcropping with traces of ore is here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 364/449mv no opponent no opponent> evasive:45 forest (outside) 12am (midnight)
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
You see 2 of a carving dagger here.
A stone outcropping with traces of ore is here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 361/449mv no opponent no opponent> evasive:45 forest (outside) 12am (midnight) whe
w

Players near you in Drkshtyre Wood:
<PK> Savanti A large wooded path
<PK> Jinjarak The main path in Drkshtyre Wood

<725/969hp 364/456m 361/449mv no opponent no opponent> evasive:44 forest (outside) 12am (midnight) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 358/449mv no opponent no opponent> evasive:44 forest (outside) 12am (midnight) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 355/449mv no opponent no opponent> evasive:44 forest (outside) 12am (midnight)
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A small pine tree stands here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 352/449mv no opponent no opponent> evasive:43 forest (outside) 12am (midnight) w

The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east south west well]
A brick well has been set up here.
A thick gooey ointment has oozed onto the ground here.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 349/449mv no opponent no opponent> evasive:42 forest (outside) 12am (midnight) w
w

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 346/449mv no opponent no opponent> evasive:42 forest (outside) 12am (midnight) w
murder $$

In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east west]
A carving dagger lies on the ground.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 343/449mv no opponent no opponent> evasive:41 forest (outside) 12am (midnight)
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north east up]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 340/449mv no opponent no opponent> evasive:41 forest (outside) 12am (midnight)
A blood-sucking spider scuttles in.

<725/969hp 364/456m 340/449mv no opponent no opponent> evasive:41 forest (outside) 12am (midnight)
They aren't here.

<725/969hp 364/456m 340/449mv no opponent no opponent> evasive:40 forest (outside) 12am (midnight) murder $$

They aren't here.

<725/969hp 364/456m 340/449mv no opponent no opponent> evasive:40 forest (outside) 12am (midnight) n

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
(White Aura) A muscular ranger is here, taking care of the plants around him.
A treant sibling is here.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 337/449mv no opponent no opponent> evasive:40 forest (outside) 12am (midnight) n

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 334/449mv no opponent no opponent> evasive:39 forest (outside) 12am (midnight) whe

Players near you in Drkshtyre Wood:
<PK> Savanti A large wooded path
<PK> Jinjarak A large wooded path

<725/969hp 364/456m 334/449mv no opponent no opponent> evasive:39 forest (outside) 12am (midnight) n
n

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south west]
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 331/449mv no opponent no opponent> evasive:38 forest (outside) 12am (midnight) murder $$

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: north south]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 328/449mv no opponent no opponent> evasive:38 forest (outside) 12am (midnight)
They aren't here.

<725/969hp 364/456m 328/449mv no opponent no opponent> evasive:37 forest (outside) 12am (midnight) n

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east south]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 325/449mv no opponent no opponent> evasive:36 forest (outside) 12am (midnight) murder $$

They aren't here.

<725/969hp 364/456m 325/449mv no opponent no opponent> evasive:36 forest (outside) 12am (midnight) sca

You scan all around.
*** Range 1 (east) ***
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.
*** Range 2 (south) ***
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
*** Range 3 (south) ***
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
*** Range 4 (south) ***
(White Aura) A muscular ranger is here, taking care of the plants around him.
A treant sibling is here.
*** Range 5 (south) ***
A giant spider is here, waiting to suck your blood.

<725/969hp 364/456m 325/449mv no opponent no opponent> evasive:36 forest (outside) 12am (midnight) whe

Players near you in Drkshtyre Wood:
<PK> Savanti A long bridge
<PK> Jinjarak A large wooded path

<725/969hp 364/456m 325/449mv no opponent no opponent> evasive:35 forest (outside) 12am (midnight) s

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: north south]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 322/449mv no opponent no opponent> evasive:34 forest (outside) 12am (midnight) s

A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: north south west]
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 319/449mv no opponent no opponent> evasive:34 forest (outside) 12am (midnight) n
n

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: north south]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 316/449mv no opponent no opponent> evasive:33 forest (outside) 12am (midnight) whe

A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east south]
A fierce-looking kestrel flies in.

<725/969hp 364/456m 313/449mv no opponent no opponent> evasive:33 forest (outside) 12am (midnight)
Players near you in Drkshtyre Wood:
<PK> Savanti A large wooded path
<PK> Jinjarak A large wooded path

<725/969hp 364/456m 313/449mv no opponent no opponent> evasive:32 forest (outside) 12am (midnight) e

A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!

[Exits: north east west]
A long bladed pole with a curved axe at its tip lies here.
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.
A fierce-looking kestrel flies in.

<725/969hp 364/456m 310/449mv no opponent no opponent> evasive:32 forest (outside) 12am (midnight) murder $$

Savanti rides in on Sir Prancealot, the white Asc'Liena stallion.
A large grizzly bear walks in.

<725/969hp 364/456m 310/449mv no opponent no opponent> evasive:31 forest (outside) 12am (midnight)
Savanti yells 'Help! I am being attacked by Jinjarak!'
A large grizzly bear jumps in front of Savanti!
Your slash MASSACRES a large grizzly bear!
Your turmoil devastates Savanti!
Savanti dodges your slash.
Savanti has quite a few wounds.

<725/969hp 364/456m 310/449mv segment two_handed> bloody:120 forest (outside) 12am (midnight)
Savanti stops wielding 'Summersong', the Divine Ceremonial Bow.
Savanti wields a notched axe.
A large grizzly bear gets a wild look in its eyes.
Savanti has quite a few wounds.

<725/969hp 364/456m 310/449mv shaft none> bloody:120 forest (outside) 12am (midnight) murder $$

Savanti wields 'Angelic', the Winged Stiletto in his off-hand.
Fat drops of rain fall loudly through the trees.
A gnoll walks west.
Savanti has quite a few wounds.

<725/969hp 364/456m 310/449mv shaft offensive> bloody:120 forest (outside) 12am (midnight)
Savanti's slice maims you!
You awkwardly parry Savanti's pierce with a loud clang.
You parry Savanti's slice with a hasty swing from your off-hand weapon.
You parry a large grizzly bear's claw.
You thrust a large grizzly bear's claw aside in a skillful parry.
Savanti stumbles and barely dodges your slash.
Savanti has quite a few wounds.

<690/969hp 364/456m 310/449mv shaft offensive> bloody:120 forest (outside) 12am (midnight) double vael
overpower hobble

You do the best you can!
Savanti has quite a few wounds.

<690/969hp 364/456m 310/449mv shaft offensive> bloody:120 forest (outside) 12am (midnight)
You stop wielding the blade of madness.
You stop wielding a Dagger of Chaos.
You wield 'Vaelsram', the Blade of Conquerors.
'Vaelsram', the Blade of Conquerors feels like a part of you!
You tighten your grip around 'Vaelsram', the Blade of Conquerors.
Savanti has quite a few wounds.

<690/1019hp 364/456m 310/449mv shaft offensive> bloody:120 forest (outside) 12am (midnight)
Savanti kicks dirt in your eyes!
Savanti's kicked dirt scratches you.
You can't see a thing!

<687/1019hp 364/456m 310/449mv unknown unknown> bloody:120 unknown 12am (midnight)
Your muscles surge with power.
You strike someone with your weapon and attempt to hobble him.
Your hobble mauls someone.
Someone clutches his leg painfully as he begins to hobble.

<687/1019hp 364/456m 285/449mv unknown unknown> bloody:120 unknown 12am (midnight)
You dodge someone's slice.
Someone's slice decimates you!
You parry someone's slice.
You awkwardly parry someone's claw with a loud clang.
You dance around someone's claw and easily dodge it.
You concentrate on your combat style to inflict more damage.
Your cleave DISMEMBERS someone!
Your charge MUTILATES someone!

<660/1019hp 364/456m 285/449mv unknown unknown> bloody:120 unknown 12am (midnight) overpower bash

Your cleave DISEMBOWELS someone!
You parry someone's claw.
You thrust someone's claw aside in a skillful parry.
Someone's slice maims you!
You stumble and barely manage to dodge someone's slice.

<627/1019hp 364/456m 285/449mv unknown unknown> bloody:120 unknown 12am (midnight)
Something casts an eerie orange light on its surroundings.

<647/1019hp 369/456m 388/449mv unknown unknown> bloody:120 unknown 1am (night)
Someone stops wielding something.
Someone stops wielding something.
Someone wields something.
Your muscles surge with power.
You slam into someone, knocking him from the back of his mount!
Your bash mauls someone.

<647/1019hp 369/456m 363/449mv unknown unknown> bloody:120 unknown 1am (night)
Your cleave DISEMBOWELS someone!
Someone's arrow bounces off your armor.
Someone's pierce misses you.
Someone's arrow bounces off your armor.
Someone's pierce misses you.
You dodge someone's claw.
You thrust someone's claw aside in a skillful parry.

<647/1019hp 369/456m 363/449mv unknown unknown> bloody:120 unknown 1am (night)
Someone stops hobbling around.
You rub the dirt out of your eyes, but they're still watering.
Savanti stabs at you with an arrow at point blank range.
Savanti's point blank stab DISMEMBERS you!
You can feel 'Summersong', the Divine Ceremonial Bow dig into your body.
Savanti's wrath scratches you.
Your cleave DISEMBOWELS Savanti!
Your thrust DISMEMBERS Savanti!
Savanti's pierce DISEMBOWELS you!
You can feel 'Summersong', the Divine Ceremonial Bow dig into your body.
Savanti's wrath scratches you.
You awkwardly parry Savanti's arrow to the ground.
You awkwardly parry a large grizzly bear's claw with a loud clang.
You parry a large grizzly bear's claw.
Savanti is in awful condition.

<537/1019hp 369/456m 363/449mv unknown unknown> bloody:120 forest (outside) 1am (night) overpower bash

Your muscles surge with power.
You slam into Savanti, and send him flying!
Your bash wounds Savanti.
Savanti is in awful condition.

<537/1019hp 369/456m 338/449mv unknown unknown> bloody:120 forest (outside) 1am (night)
Savanti's pierce DISEMBOWELS you!
You awkwardly parry a large grizzly bear's claw with a loud clang.
A large grizzly bear's claw devastates you!
Your cleave DISMEMBERS Savanti!
Savanti has yielded. You have won the challenge.
[WARLORD] Aragmon the cyclops : 'Jinjarak has claimed victory over Savanti.'
You receive 5 medals of [WARLORD].
[WARLORD] Aragmon the cyclops : 'The duel lasted 30 minutes and 27 seconds.'
Savanti is mortally wounded!!
FINISH HIM!!

<456/1019hp 369/456m 338/449mv no opponent no opponent> bloody:120 forest (outside) 1am (night)
Savanti looks less wobbly on his feet.

<456/1019hp 369/456m 338/449mv no opponent no opponent> bloody:118 forest (outside) 1am (night)
Your eyes stop watering.

<456/1019hp 369/456m 338/449mv no opponent no opponent> bloody:117 forest (outside) 1am (night) l savanti

Standing before you with a placid look upon his face is a thin and wiry
looking elf. He is slender like most of his kind, narrow waisted and long
legged. He is fit, his arms having little visible muscle tone yet he
carries his belongings with ease. His face is lean and youthful looking,
narrow cheekbones still slightly rounded with his apparent youth. His rich
brown eyes are slightly slanted, with faint hints of gold flecked through
them. He looks about the area with an obviously practiced ease that belies
his otherwise youthful looks. His medium length brown hair is neatly tied
back with a thin leather tie. A small silver crescent moon sits upon his
right cheek, with five faintly glowing marks surrounding it like stars in
the night sky. His hands appear moderately callused, notably on his
fingertips. The faint scent of leather and oil surrounds him. On his right
arm there appears to be five tiny marks.
He has unlocked many secrets of the world.
Savanti is in awful condition.

Savanti is using:
<used as light> (Glowing) an elven globe of light
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
<worn on finger> (Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
<worn around neck> (Glowing) (Humming) a dragonwing mithril-white ascot of homing
<worn around neck> (Magical) (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
<worn on head> (Invis) (Magical) (Glowing) a reinforced golden helmet of perfection
<worn on torso> (Invis) (Magical) (Glowing) a beautiful silver breastplate of perfection
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> a pair of dragonblood spiked gauntlets of evisceration
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> (Invis) boots of disregard
<worn about body> (Invis) a cloak of shifting colors
<worn about waist> (Invis) (Magical) (Glowing) a reinforced golden girth of perfection
<worn around wrist> a dragonwing vine bracelet of unerring flight
<worn around wrist> (Invis) a dragonblood null bracer of evisceration
<wielded two-handed> (Invis) 'Summersong', the Divine Ceremonial Bow
<stored in quiver> ranger arrows (47)
<floating nearby> (Glowing) (Humming) a dragonblood flawless ioun

<456/1019hp 369/456m 338/449mv no opponent no opponent> bloody:115 forest (outside) 1am (night) fat savanti

Savanti yells 'AAAAAAHHHHHHH!!!!!'
You strike Savanti's head with a blunt object and knock the eyes from their sockets.
Savanti's head splits open and blood spills all over you.
You place some hooks on Savanti's eyes and fashion them into a pair of earrings.
Savanti's lifeless body slumps to the floor.
Savanti is DEAD!!
You receive 35 medals of [WARLORD].
Slinky the venomous king cobra fades away with a sad face.




Comments

  1. What a beat down. The fighting starts halfway through the log.
      [reply to Vevier]

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