Ye Olde Abandoned Realms Logs

Thondolin vs. Jinjarak

posted on 2022-09-03 19:24:26
[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Jinjarak the Edacious Crocodile, Blademistress of Warlord is here.
A white quartz tiger walks in.

<943hp 640m 393mv> [#########=]where
Players near you in Solace:
<PK> Thondolin Market Central
<PK> Jinjarak Market Central

<943hp 640m 393mv> [#########=]
Jinjarak crosses her weapons to her chest and bows before you.

<943hp 640m 393mv> [#########=]smile jin
You smile at her.

<943hp 640m 393mv> [#########=]'Oy there!
You say 'Oy there!'

<943hp 640m 393mv> [#########=]
Jinjarak says 'Greetingssss.'

<943hp 640m 393mv> [#########=]l jin
Atop this scaly serpent is a large erectile fin adorned with a variety of
gold rings and small silver necklaces pierced through the top. The dewlap
below her neck is jagged and sharp, almost sharp enough to be weaponized.
As your eyes meet, her cobalt dusted lids roll back revealing normally round
pupils that focus deeply to a slit shape. In stark contrast her pupils are
a deep ebony surrounded by a green ring. Her forked tongue flickers about
and has a small brass ring on each side. With a wry smile you see rows and
rows of sharp teeth with pieces of flesh and bone stuck in between. As you
gaze lower, you notice her elongated neck branching to soft slender
shoulders. Her scales have transitioned from a rosy red to light pink as
you see two large hands supported by tiny arms. Each razor sharp claw has
been painted red, except for the fourth claw on her left hand has been
painted white. A deep scar, resembling the size of a dagger is just to the
left of her heart. Her small feet and short legs appear to be quite
powerful and sturdy to keep this lizard upright. Tense muscles and popping
veins can be seen with each beat of her heart. Down her neck to the tip of
her tail is a strange pattern of tattooed tulips and spears.
She is an experienced explorer.
Jinjarak is in excellent condition.

Jinjarak is using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> the Ring of Dichotomy
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) the Ancient Ranger Lord's Stetson
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> an unmoving black cloak
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded two-handed> (Humming) 'Vaelsram', the Blade of Conquerors
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<963hp 645m 429mv> [#########=]eq
You are using:
<used as light> (Glowing) the Holy Banner of Light
<worn on finger> a ring of vigilance
<worn on finger> a ring of vigilance
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
<worn around neck> a spiked collar
<worn on head> a white king's spangenhelm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> (Glowing) (Humming) finely crafted silver platemail
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of scintillating silver legplates
<worn on feet> boots of striding
<worn about body> a white surcoat
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<worn around wrist> a charged wristband
<wielded> a diamond studded mace
<dual wielded> (Glowing) a heron-marked blade
<floating nearby> an incandescent blue stone
<tattooed> a glowing crown atop a burning sun
Jinjarak yells out her warcry.
Jinjarak yells 'Fist of War, guide my blade for the fallen!'

<963hp 645m 429mv> [#########=]sc

/@============================================================-
| \
| Thondolin the Holy Knight, Footman of Valour, follower of Ceridwel|
| Adherent of Sun, Rank Footman of [KNIGHT] |
| You are 19 years old (40 hours, 0h:14m of bloodshed) |
| |
| Race: Dwarf Hometown: Valour Health: 963/973 |
| Sex: Male Class: Paladin Mana: 645/645 |
| Size: medium Alignment: Good Move: 429/429 |
| Age: youthful Ethos: Neutral Ail: 48.0 |
\ -------------------------------------------/
| |
| Streng: 20 (21-1) Rating: Good Weight: 329/375 |
| Intell: 17 (17+0) Level: 50 Pracs: 0 |
| Wisdom: 20 (21-1) Exp tnl: 23160 Trains: 7 |
| Dexter: 18 (18+0) Guildpoint: 3/3 Items: 26/34 |
| Consti: 22 (25-3) Gold: 943 Wimpy: 4 hp |
| Luck: Changing Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 21 Armor Vs Pierce: 299 Saving Throws |
| Off-H: 23 Vs Bash: 293 Afflictive: 56 |
| Damroll: 36 Vs Slash: 306 Maledictive: 59 |
| Off-H: 37 Vs Magic: 192 Mental: 58 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 23 hours
Skill: holy armor : modifies armor class by 127 permanently
Spell: sanctuary : lasts for 1 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 15 hours
: modifies armor class by 26 for 15 hours
Spell: detect evil : lasts for 40 hours
Spell: detect invis : lasts for 22 hours
Spell: bless : modifies hitroll by 6 for 12 hours
: modifies save vs spell by 6 for 12 hours
Skill: tattoo : modifies hitroll by -2 for 29 hours

<963hp 645m 429mv> [#########=]
Jinjarak looks at you.

<963hp 645m 429mv> [#########=]
Jinjarak has challenged you to a fight to the stun in Solace.
You have five hours to accept or decline.
The duel conditions are: to the stun

<963hp 645m 429mv> [#########=]accept
Syntax: accept <list/guild commission/duel/pet/group/conversion/limelight> (default: group)

<963hp 645m 429mv> [#########=]accept duel
You have accepted Jinjarak's challenge.

<963hp 645m 429mv> [#########=]north
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<963hp 645m 428mv> [#########=]north
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A white quartz tiger walks in.

<963hp 645m 427mv> [#########=]north

Jinjarak has initiated a ready check. Are you ready?

<963hp 645m 427mv> [#########=]
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A white quartz tiger walks in.

<963hp 645m 426mv> [#########=]north
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<963hp 645m 425mv> [#########=]west
west
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
An errand boy hurries about with a message.
A white quartz tiger walks in.

<963hp 645m 424mv> [#########=]
An errand boy walks west.

<963hp 645m 424mv> [#########=]
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
An errand boy hurries about with a message.
A dwarf citizen is here, moving through the garrison.
A young recruit is here, eager to prove himself.
A white quartz tiger walks in.

<963hp 645m 423mv> [#########=]parag
Lord Ceridwel looks down upon you, warmly.
Your hidden potential is unleashed.
An errand boy walks south.

<979hp 661m 378mv> [#########=]sc

/@============================================================-
| \
| Thondolin the Holy Knight, Footman of Valour, follower of Ceridwel|
| Adherent of Sun, Rank Footman of [KNIGHT] |
| You are 19 years old (40 hours, 0h:14m of bloodshed) |
| |
| Race: Dwarf Hometown: Valour Health: 979/989 |
| Sex: Male Class: Paladin Mana: 661/661 |
| Size: medium Alignment: Good Move: 378/454 |
| Age: youthful Ethos: Neutral Ail: 48.0 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Good Weight: 329/425 |
| Intell: 17 (17+0) Level: 50 Pracs: 0 |
| Wisdom: 21 (21+0) Exp tnl: 23160 Trains: 7 |
| Dexter: 18 (18+0) Guildpoint: 3/3 Items: 26/34 |
| Consti: 25 (25+0) Gold: 943 Wimpy: 4 hp |
| Luck: Changing Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 26 Armor Vs Pierce: 324 Saving Throws |
| Off-H: 28 Vs Bash: 318 Afflictive: 62 |
| Damroll: 42 Vs Slash: 331 Maledictive: 65 |
| Off-H: 43 Vs Magic: 217 Mental: 64 |
\==========================================================-/
You are affected by the following:
Skill: paragon : lasts for 48 hours
Spell: accession : modifies strength by 3 for 8 hours
: modifies intelligence by 3 for 8 hours
: modifies wisdom by 4 for 8 hours
: modifies dexterity by 3 for 8 hours
: modifies constitution by 3 for 8 hours
: modifies health by 16 for 8 hours
: modifies mana by 16 for 8 hours
: modifies move by 25 for 8 hours
: modifies armor class by 25 for 8 hours
: modifies save vs spell by 6 for 8 hours
: modifies hitroll by 5 for 8 hours
: modifies damroll by 5 for 8 hours
: can be communed again in 14 hours
Skill: readycheck : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: holy armor : modifies armor class by 127 permanently
Spell: sanctuary : lasts for 1 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 15 hours
: modifies armor class by 26 for 15 hours
Spell: detect evil : lasts for 40 hours
Spell: detect invis : lasts for 22 hours
Spell: bless : modifies hitroll by 6 for 12 hours
: modifies save vs spell by 6 for 12 hours
Skill: tattoo : modifies hitroll by -2 for 29 hours

<979hp 661m 378mv> [#########=]eq
You are using:
<used as light> (Glowing) the Holy Banner of Light
<worn on finger> a ring of vigilance
<worn on finger> a ring of vigilance
<worn around neck> (Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
<worn around neck> a spiked collar
<worn on head> a white king's spangenhelm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> (Glowing) (Humming) finely crafted silver platemail
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of scintillating silver legplates
<worn on feet> boots of striding
<worn about body> a white surcoat
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Glowing) (Humming) a dragonblood mithril-white bangle of evisceration
<worn around wrist> a charged wristband
<wielded> a diamond studded mace
<dual wielded> (Glowing) a heron-marked blade
<floating nearby> an incandescent blue stone
<tattooed> a glowing crown atop a burning sun

<979hp 661m 378mv> [#########=]north
Between the business district and the courtyard
o-W-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A white quartz tiger walks in.

<989hp 661m 442mv> [#########=]west
South of the courtyard
*-o-W-o-*| This bend is unlike most of the others. The granite curves
| | | || elegantly from the east to north, where it opens into
o-o-o *| a courtyard. From here, you can see dark, green grass
| | | as well as a few trees and a fountain. The cool breeze
* @-*-*| blowing from the courtyard is rather inviting. Attached
| | to the top of the wall at the bend is a wrought iron
*-*| lantern, cold and unlit. The way east leads to an intersection,
| | with the business district beyond that.
*-*-*-*-*|
---------+

[Exits: north east]
A white quartz tiger walks in.

<989hp 661m 441mv> [#########=]north
A courtyard
o-o-o-S| You are walking along a gravel footpath that runs across
| | | | the south edge of the courtyard beneath a series of young
*-o-W-o-*| apple trees. The trees are already looking a bit gnarled.
| | | || Here and there, a fruit is barely visible in the night.
o-@-o *| To the north you can hear the running water of a fountain.
| | |
* *-*-*|
| |
*-*|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<989hp 661m 440mv> [#########=]where
Players near you in Solace:
<PK> Thondolin A courtyard
<PK> Jinjarak Market Central

<989hp 661m 440mv> [#########=]who
[ Avian ] Tisterik Voltister the Conjurer of Illusion
[50 Dwarf Pal] <PK> [KNIGHT] (Footman) Sir Thondolin the Holy Knight, Footman of Valour
[ Slith ] <PK> [WARLORD] Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Half ] <PK> Duchess Asara the Holy Matriarch of Healing
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
[ Elf ] <PK> [KNIGHT] (Knight) Sir Savanti the Wrath of Nature, Knight of Valour
Players found: 6
[WARLORD] The clamour of War prevails.
There are 6 characters on; the most on this past month was 17.

<989hp 661m 440mv> [#########=]yell say when!
You yell 'Say when!'

<989hp 661m 440mv> [#########=]targte jinjarak
I don't think much is to be achieved by that.

<989hp 661m 440mv> [#########=]targ jinjarak
$$ will now be substituted with 'jinjarak' until you untarget.

<989hp 661m 440mv> [#########=]
Jinjarak tells you 'Readycheck yes.'

<989hp 661m 440mv> [#########=]readycheck yes
They aren't here.

<989hp 661m 440mv> [#########=]readycheck
The ready check has been accepted. The battle begins soon.

<989hp 661m 440mv> [#########=]
The white aura around your body fades.

<989hp 661m 454mv> [#########=]sanc
You lost your concentration.

<989hp 624m 454mv> [#########=]sanc
You are surrounded by a white aura.

<989hp 549m 454mv> [#########=]
3...

<989hp 549m 454mv> [#########=]
2...

<989hp 549m 454mv> [#########=]remove shield
remove heron
remove mace
wield bill
You do not have that item.

<989hp 549m 454mv> [#########=]
You stop wielding a heron-marked blade.

<964hp 549m 454mv> [#########=]
You stop wielding a diamond studded mace.

<959hp 549m 454mv> [#########=]
The memories and legends of those who held 'Sevokan', the Bill of Virtue before you fill your thoughts.
You wield 'Sevokan', the Bill of Virtue.
'Sevokan', the Bill of Virtue feels like a part of you!

<959hp 549m 454mv> [#########=]
1...

<959hp 549m 454mv> [#########=]
You may now FIGHT!

<959hp 549m 454mv> [#########=]south
South of the courtyard
*-o-S-o-*| This bend is unlike most of the others. The granite curves
| | | || elegantly from the east to north, where it opens into
o-o-o *| a courtyard. From here, you can see dark, green grass
| | | as well as a few trees and a fountain. The cool breeze
* @-*-*| blowing from the courtyard is rather inviting. Attached
| | to the top of the wall at the bend is a wrought iron
*-*| lantern, cold and unlit. The way east leads to an intersection,
| | with the business district beyond that.
*-*-*-*-*|
---------+

[Exits: north east]
A white quartz tiger walks in.

<959hp 549m 453mv> [#########=]east
south
Between the business district and the courtyard
o-S-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A white quartz tiger walks in.

<959hp 549m 452mv> [#########=]murder jinjarak
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
A young recruit is here, eager to prove himself.
A dwarf citizen is here, moving through the garrison.
A white quartz tiger walks in.

<959hp 549m 451mv> [#########=]
They aren't here.

<959hp 549m 451mv> [#########=]murder jinjarak
They aren't here.

<959hp 549m 451mv> [#########=]east
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<959hp 549m 450mv> [#########=]murder jinjarak
They aren't here.

<959hp 549m 450mv> [#########=]east
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
Jinjarak the Edacious Crocodile, Blademistress of Warlord is here.
A white quartz tiger walks in.
Jinjarak clanks west.

<959hp 549m 449mv> [#########=]murder jinjarak
They aren't here.

<959hp 549m 449mv> [#########=]murder jinjarak
They aren't here.

<959hp 549m 449mv> [#########=]west
murder jinjarak
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
Jinjarak the Edacious Crocodile, Blademistress of Warlord is here.
A white quartz tiger walks in.
You yell 'Help! I am being attacked by Jinjarak!'
Jinjarak's cleave DISMEMBERS you!
Jinjarak is in excellent condition.

<904hp 549m 448mv> [#########=]
You do the best you can!
Jinjarak is in excellent condition.

<904hp 549m 448mv> [#########=]flee
You flee from combat!
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
A young recruit is here, eager to prove himself.
A dwarf citizen is here, moving through the garrison.
A white quartz tiger walks in.

<904hp 549m 447mv> [########==]west
murder jinjarak
The intersection leads three directions, and that isn't one of them.

<904hp 549m 447mv> [########==]
They aren't here.

<904hp 549m 447mv> [########==]north
Between the business district and the courtyard
o-S-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A white quartz tiger walks in.

<904hp 549m 446mv> [########==]murder jinjarak
They aren't here.

<904hp 549m 446mv> [########==]south
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
A young recruit is here, eager to prove himself.
A dwarf citizen is here, moving through the garrison.
A white quartz tiger walks in.

<904hp 549m 445mv> [########==]murder jinjarak
east
They aren't here.

<904hp 549m 445mv> [########==]murder jinjarak
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
Jinjarak the Edacious Crocodile, Blademistress of Warlord is here.
A white quartz tiger walks in.

<904hp 549m 444mv> [########==]
You yell 'Help! I am being attacked by Jinjarak!'
Jinjarak's slash MUTILATES you!
Jinjarak's slash maims you!
Jinjarak is in excellent condition.

<834hp 549m 444mv> [########==]
You do the best you can!
Jinjarak is in excellent condition.

<834hp 549m 444mv> [########==]
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 5000 gold!'
Jinjarak is in excellent condition.

<834hp 549m 444mv> [########==]wrat
Your heavenly wrath injures Jinjarak.
Jinjarak has a few scratches.

<834hp 519m 444mv> [########==]flee

Jinjarak executes the form, parting the wave!
Jinjarak's slash DISMEMBERS you!
Jinjarak's tail devastates you!
Your holy fire DISMEMBERS Jinjarak!
Jinjarak stumbles and barely dodges your holy fire.
Jinjarak has a few scratches.

<747hp 519m 444mv> [########==]
Jinjarak surges with power.
Jinjarak's kicked dirt misses you.
Jinjarak has a few scratches.

<747hp 519m 444mv> [########==]flee

Jinjarak parries your holy fire.
Jinjarak dodges your holy fire.
Jinjarak's slash maims you!
Jinjarak's slash decimates you!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Jinjarak's slash with a loud clang.
Jinjarak's tail hits you.
Jinjarak has a few scratches.

<691hp 530m 454mv> [########==]
You couldn't escape!
Jinjarak has a few scratches.

<691hp 530m 454mv> [########==]
You flee from combat!
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<691hp 530m 453mv> [########==]south
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A white quartz tiger walks in.

<691hp 530m 452mv> [########==]south
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A white quartz tiger walks in.

<691hp 530m 451mv> [########==]remove bill
remove heron
wield mace
wield shield
You stop wielding 'Sevokan', the Bill of Virtue.

<691hp 530m 451mv> [########==]
You do not have that item.

<691hp 530m 451mv> [########==]
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<691hp 530m 451mv> [########==]
You wear the platinum spiked shield as a shield.

<691hp 530m 451mv> [########==]north
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A white quartz tiger walks in.
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 5000 gold!'

<691hp 530m 450mv> [########==]north
murder jinjarak
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<691hp 530m 449mv> [########==]
They aren't here.

<691hp 530m 449mv> [########==]murder jinjarak
They aren't here.

<691hp 530m 449mv> [########==]murder jinjarak
They aren't here.

<691hp 530m 449mv> [########==]west
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<691hp 530m 448mv> [########==]murder jinjarak
murder jinjarak
They aren't here.

<691hp 530m 448mv> [########==]west
They aren't here.

<691hp 530m 448mv> [########==]murder jinjarak
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
A young recruit is here, eager to prove himself.
A white quartz tiger walks in.

<691hp 530m 447mv> [########==]west
They aren't here.

<691hp 530m 447mv> [########==]
The intersection leads three directions, and that isn't one of them.

<691hp 530m 447mv> [########==]north
Between the business district and the courtyard
o-S-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A dwarf citizen is here, moving through the garrison.
A white quartz tiger walks in.

<691hp 530m 446mv> [########==]west
north
South of the courtyard
*-o-S-o-*| This bend is unlike most of the others. The granite curves
| | | || elegantly from the east to north, where it opens into
o-o-o *| a courtyard. From here, you can see dark, green grass
| | | as well as a few trees and a fountain. The cool breeze
* @-*-*| blowing from the courtyard is rather inviting. Attached
| | to the top of the wall at the bend is a wrought iron
*-*| lantern, cold and unlit. The way east leads to an intersection,
| | with the business district beyond that.
*-*-*-*-*|
---------+

[Exits: north east]
A white quartz tiger walks in.

<691hp 530m 445mv> [########==]north
A courtyard
o-o-o-S| You are walking along a gravel footpath that runs across
| | | | the south edge of the courtyard beneath a series of young
*-o-S-o-*| apple trees. The trees are already looking a bit gnarled.
| | | || Here and there, a fruit is barely visible in the night.
o-@-o *| To the north you can hear the running water of a fountain.
| | |
* *-*-*|
| |
*-*|
---------+

[Exits: north east south west]
A dwarf citizen is here, moving through the garrison.
A white quartz tiger walks in.

<691hp 530m 444mv> [########==]
Center of a courtyard
*-*-*| You are in the center of a small, well-manicured courtyard.
| | Around it, young fruit trees stretch their branches eerily
o-o-o-S| into the dark sky, lining the edges of the courtyard.
| | | | The grass is very dark green and quite short, due to
*-o-@-o-*| the lack of direct sunlight, and forms two triangular
| | | || swathes divided by a narrow trench, no wider than a foot,
o-o-o *| through which water flows quietly from the northeast
| | | to the southwest.
* *-*-*|
---------+

[Exits: north east south west]
A dragon statue spits a stream of pure mountain spring water into the basin at its feet.
(Red Aura) A shady-looking character is here, grinning away.
A white quartz tiger walks in.

<691hp 530m 443mv> [########==]wrat
Commune the wrath spell on whom?

<691hp 530m 443mv> [########==]cusi
You feel better.

<726hp 516m 443mv> [########==]
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 5000 gold!'

<726hp 516m 443mv> [########==]cusi
You feel better.

<764hp 502m 443mv> [########==]
Jinjarak clanks in.

<764hp 502m 443mv> [########==]
You yell 'Help! I am being attacked by Jinjarak!'
Jinjarak's slash MUTILATES you!
Your shield wobbles and barely deflects Jinjarak's slash.
Jinjarak has a few scratches.

<726hp 502m 443mv> [########==]
You grip your shield firmly, staving off Jinjarak's slash.
Jinjarak's slash MUTILATES you!
You block Jinjarak's attack with your shield.
Jinjarak parries your wrath.
Jinjarak parries your wrath.
Jinjarak has a few scratches.

<686hp 502m 443mv> [########==]murder jinjarak
reck
You do the best you can!
Jinjarak has a few scratches.

<686hp 502m 443mv> [########==]
Jinjarak deflects your reckoning aside in an ungraceful parry.
Jinjarak has a few scratches.

<686hp 502m 418mv> [##########]
Jinjarak dodges your wrath.
Jinjarak parries your wrath.
You block Jinjarak's attack with your shield.
Jinjarak's slash DISEMBOWELS you!
Jinjarak has a few scratches.

<637hp 502m 418mv> [##########]
Jinjarak stops using a huge tower shield as a shield.
Jinjarak wields a water cube in her off-hand.
Jinjarak has a few scratches.

<637hp 502m 418mv> [##########]flee

Jinjarak hammers your shield repeatedly with her weapons.
Jinjarak's barrage hits you.
Your shield arm is numbed.
Jinjarak's barrage grazes you.
Your shield arm is numbed.
Jinjarak's barrage grazes you.
Your shield arm is numbed.
Jinjarak's barrage injures you.
Your shield arm is numbed.
Jinjarak has a few scratches.

<599hp 502m 418mv> [==========]flee

Your wrath MUTILATES Jinjarak!
Your wrath DISEMBOWELS Jinjarak!
Jinjarak's slash MUTILATES you!
Jinjarak's drowning MUTILATES you!
Jinjarak exploits her weapon advantage to deliver an unblockable wild attack.
Jinjarak's wild slash injures you.
Jinjarak has some small wounds and bruises.

<511hp 502m 418mv> [==========]flee
You lose your grip on the platinum spiked shield.
You flee from combat!
A courtyard
*-*-*-*| You are on the eastern edge of a small, well-maintained
| | courtyard. A row of young pear trees grows along the
o-o-o-S S| edge of a small paved footpath that encircles the courtyard.
| | | || A stone wall is to the east, where a small wooden door
o-S-@-* *| with a handwritten paper notice tacked onto it can be
| | | | || made out. Dim light filters through the doorway, giving
o-o-o *-*| just enough illumination to see in the night.
| | ||
* *-*-*-*|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<519hp 513m 453mv> [========--]
You aren't fighting anyone.

<519hp 513m 453mv> [========--]
You aren't fighting anyone.

<519hp 513m 453mv> [========--]south
west
A courtyard
o-o-o-S S| You are at the southeast corner of a small, well-maintained
| | | || courtyard. A row of young pear trees leads north along
o-S-o-* *| the path, intersecting with a row of young apple trees
| | | | || that lines the west path. You can hear a fountain to
o-o-@ *-*| the northwest, from which the soothing sounds of falling
| | || water lend tranquility to this area. It is unusually
* *-*-*-*| dark here, as there is no torch for light.
| |
*-*-*|
---------+

[Exits: north west]
A white quartz tiger walks in.

<519hp 513m 452mv> [========--]south
A courtyard
o-o-o-S| You are walking along a gravel footpath that runs across
| | | | the south edge of the courtyard beneath a series of young
*-o-S-o-*| apple trees. The trees are already looking a bit gnarled.
| | | || Here and there, a fruit is barely visible in the night.
o-@-o *| To the north you can hear the running water of a fountain.
| | |
* *-*-*|
| |
*-*|
---------+

[Exits: north east south west]
A citizen of Solace is here, going about his business.
A white quartz tiger walks in.

<519hp 513m 451mv> [========--]east
remove shield
remove bill
wield mace
dual heron
South of the courtyard
*-o-S-o-*| This bend is unlike most of the others. The granite curves
| | | || elegantly from the east to north, where it opens into
o-o-o *| a courtyard. From here, you can see dark, green grass
| | | as well as a few trees and a fountain. The cool breeze
* @-*-*| blowing from the courtyard is rather inviting. Attached
| | to the top of the wall at the bend is a wrought iron
*-*| lantern, cold and unlit. The way east leads to an intersection,
| | with the business district beyond that.
*-*-*-*-*|
---------+

[Exits: north east]
A dwarf citizen is here, moving through the garrison.
A white quartz tiger walks in.

<519hp 513m 450mv> [========--]
Between the business district and the courtyard
o-S-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A dwarf citizen is here, moving through the garrison.
A white quartz tiger walks in.

<519hp 513m 449mv> [========--]
You do not have that item.

<519hp 513m 449mv> [========--]
You do not have that item.

<519hp 513m 449mv> [========--]
You do not have that item.

<519hp 513m 449mv> [========--]
Your shield arm distends painfully from the strain of the attempt.
Your arm distension grazes you.

<512hp 513m 449mv> [========--]cusi
You feel better.

<549hp 499m 449mv> [========--]south
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
A young recruit is here, eager to prove himself.
A white quartz tiger walks in.

<549hp 499m 448mv> [========--]east
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<549hp 499m 447mv> [========--]east
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<549hp 499m 446mv> [========--]south
south
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A white quartz tiger walks in.

<549hp 499m 445mv> [========--]cusi
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A white quartz tiger walks in.

<549hp 499m 444mv> [========--]
You feel better.

<583hp 485m 444mv> [========--]south
south
west
west

Your shield arm regains its strength.

<583hp 485m 444mv> [========--]cusi
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<583hp 485m 443mv> [========--]
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A white quartz tiger walks in.

<583hp 485m 442mv> [========--]
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds
| | of lively shoppers and vendors can be heard all around
F-+-S-+-F| you. To the north you can see a wizened-looking cobbler
| | | | || bent over his work. To the south, an impeccably-dressed
+-+-@-+-+| tailor waves at you, inviting you to peruse his wares.
| | | | ||
F-+-S-+-S|
| |
x |
---------+

[Exits: north east south west]
A female citizen of Solace is here, going about her errands.
A white quartz tiger walks in.

<583hp 485m 441mv> [========--]
An outdoor marketplace
+| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
F-+-S-+| you. Stalls stretch in all directions. To the north you
| | | || can see the stoic contours of the Garrison of Solace.
z-+-@-+-+|
| | | ||
F-+-S-+|
||
x|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<583hp 485m 440mv> [========--]remove shield
remove heron
remove mace
wield bill
You feel better.

<618hp 471m 440mv> [========--]south
east
east
east
You do not have that item.

<618hp 471m 440mv> [========--]
You do not have that item.

<618hp 471m 440mv> [========--]
You stop wielding a diamond studded mace.

<618hp 471m 440mv> [========--]
The memories and legends of those who held 'Sevokan', the Bill of Virtue before you fill your thoughts.
You wield 'Sevokan', the Bill of Virtue.
'Sevokan', the Bill of Virtue feels like a part of you!

<618hp 471m 440mv> [========--]
An outdoor marketplace
F-+-S-+| You are in the midst of a busy marketplace. The sounds
| | | || of lively shoppers and vendors can be heard all around
z-+-+-+-+| you. To the west a tempting display of fresh fruits and
| | | || vegetables are arranged on a wooden cart. To the east
F-@-S-+| a well-dressed tailor gestures at the passersby, inviting
|| them to peruse his wares.
x|
||
x|
---------+

[Exits: north east west]
A white quartz tiger walks in.

<618hp 471m 439mv> [========--]
A tailor's stand
F-+-S-+-F| The tailor's stand is crafted extravagantly from polished
| | | | || oak, with a royal purple coloured awning trimmed with
+-+-+-+-+| gold stitching. Under it, a mahogany table is laid with
| | | | || an assortment of neatly folded vestments. Each item of
F-+-@-+-S| clothing is made with the finest materials and sewn with
| | precise, perfectly spaced stitches.
x |
| |
x-x|
---------+

[Exits: north east west]
A mere stitched doublet with quilted lining is here.
A pair of trousers is here.
A long, padded frock is here.
A pair of white silk gloves is here.
Nelwin the tailor is here, hawking his wares.
A white quartz tiger walks in.

<618hp 471m 438mv> [========--]cusi
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<618hp 471m 437mv> [========--]
A sculptor's stand
S-+-F-+-F| A life-like statue of an armored knight has been put outside
| | | | || this stand. It carries a large kite shield bearing the crest
+-+-+-+-+| of Solace in one hand, and a long-hilted longsword in the
| | | | || other. The shelves on the left side of the stand sport several
S-+-@-+-F| dragon figurines, as well as wolves, bears, birds, and other
| | animals. A small silver shelf above the others appears completely
x | empty. Bowls, cups, plates, pots, and the like line the shelves
| | on the opposite side of the stand. A crate of broken pottery
x-x | is visible behind a work station covered in sculpting tools.
---------+ A grey awning is provides shelter from the weather.

[Exits: north east west]
Graulsh is here, chiseling a dragon from a block of stone.
A white quartz tiger walks in.

<618hp 471m 436mv> [========--]
You feel better.

<648hp 457m 436mv> [========--]north
north
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds of lively
| | shoppers and vendors can be heard all around you. From the
S-+-F-+-F| north wafts the potent smell of cow manure, and to the south
| | | | || is a large, grey awning over a small stand.
+-+-@-+-+|
| | | | ||
S-+-S-+-F|
| |
x |
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<648hp 457m 435mv> [========--]
Dahnil's Dairy
* | A life sized, painted wooden cow sits in front of this
| | stand, with large letters 'DD' branded on the front.
+ | Three living cows, however, can be seen in the back,
| | mooing occasionally at the people that pass buy. The
S-+-@-+-F| pungent smell of aged cheese nearly overwhelms you as
| | | | || it drifts from the wide variety of cheeses. A large amount
+-+-+-+-+| of pint sized, glass bottles have been filled with milk
| | | | || and placed in a half-barrel of very cold water. For added
S-+-S-+-F| customer comfort, a stark white awning has been erected
---------+ over the dairy stand.

[Exits: east south west]
Dahnil the dairy farmer is sleeping here.
A white quartz tiger walks in.

<648hp 457m 434mv> [========--]north
The outer wall of the Garrison is rough to the touch and hewn from great slabs of stone.

<662hp 467m 454mv> [========--]west
north
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<662hp 467m 453mv> [========--]north
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A white quartz tiger walks in.

<662hp 467m 452mv> [========--]
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A white quartz tiger walks in.

<662hp 467m 451mv> [========--]north
east
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<662hp 467m 450mv> [========--]east
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* | sound of a clanking chain can be heard from the east, while
| | | heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<662hp 467m 449mv> [========--]
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ | branching to the east and west. The hallway also continues to
| | | the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+

[Exits: north south west]
A white quartz tiger walks in.

<662hp 467m 448mv> [========--]north
The southeast connector
* *| You've reached a small connecting hallway in the southeastern
| || part of the garrison. Like the major hallways, the walls
*-*-*| are smooth and perfectly formed here. The hallway does
| || seem to be uncharacteristically unadorned, save for a
@ *-*| painting hanging hanging on the eastern wall. Sounds
| | of clinking metal can be heard from the south, and the
*-*-* | connector leads north towards the Corridor of Independence.
| | |
* *-*-*-*|
---------+

[Exits: north south]
A white quartz tiger walks in.

<662hp 467m 447mv> [========--]north
A bend in the hall
* *| You've reached a bend in the small connecting hallway that
| || joins the southeeastern sections of the garrison. Like the
* *| major hallways, the walls are smooth and perfectly formed
| || here. A life-size replica of a suit of fullplate armor, complete
@-*-*| with boots, gauntlets, and visored helm has been placed on
| || a stand in the northwest corner. A bit of orange light shines
* *-*| in from the east, and the southeast connector continues to
| | the south.
*-*-* |
---------+

[Exits: east south]
A white quartz tiger walks in.

<662hp 467m 446mv> [========--]east
The Corridor of Independence
* * *| You've arrived at the south end of the granite corridor
| | || cuts through the garrison's center. The stone is smooth
* *-*| and well-cut, showing no signs of tooling. The hall is
| | | filled with a flickering orange light, pouring forth
*-@-*-*| from somewhere to the north. Long tasseled banners are
| | || draped across the corridor, which extends to the north.
* *-* *| The sounds of bustling activity reach you from the east,
| || and another path through the garrison branches off to
*-* *| the west.
---------+

[Exits: north east west]
A dwarf citizen is here, moving through the garrison.
A guardsman of Solace heads home after a long day of patrolling.
A white quartz tiger walks in.

<662hp 467m 445mv> [========--]north
The Corridor of Independence
* * *| This granite corridor cuts north to south through the
| | || garrison's center. The stone is smooth and well-cut,
* * *| showing no signs of tooling. The hall is filled with
| | || a flickering orange light, pouring forth from somewhere
@ *-*| to the north. Long tasseled banners are draped across
| | | the corridor, which continues southward. The corridor
*-*-*-*| continues to the north and south.
| | ||
* *-* *|
---------+

[Exits: north south]
A white quartz tiger walks in.

<662hp 467m 444mv> [========--]north
The Corridor of Independence
*-*-*-*-*| This granite corridor cuts north to south through the
| || garrison's center. The stone is smooth and well-cut,
* * *| showing no signs of tooling. The hall is filled with
| | || a flickering orange light, pouring forth from a lone
@ * *| candle on the east wall. Long tasseled banners are draped
| | || across the corridor, which continues southward. The corridor
* *-*| continues to the north and south.
| | |
*-*-*-*|
---------+

[Exits: north south]
A white quartz tiger walks in.

<662hp 467m 443mv> [========--]cusi
You feel better.

<699hp 453m 443mv> [========--]north
The Corridor of Independence
| This granite corridor cuts north to south through the
| garrison's center. The stone is smooth and well-cut,
*-*-*-*-*| showing no signs of tooling. The hallway is filled with
| || a flickering orange light, pouring forth from somewhere
@ *| to the south. Long tasseled banners are draped across
| || the corridor, which continues southward. To the north,
* *| the corridor meets an east-west hallway bathed in white
| || light.
* *|
---------+

[Exits: north south]
A white quartz tiger walks in.

<699hp 453m 442mv> [========--]north
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent
| white light. The stone itself is smooth and shows no
| signs of tooling, but would likely be lackluster and
| matte in appearance if it were not for the white globes
*-*-@-*-*| lining both sides of the hall above eye level. Long tasseled
| || banners hang across the hallway, providing a glimpse
* *| of the past. More white globes line the hall to the east
| || and west, while a bright, but flickering, orange light
* *| creeps in from the branch to the south.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<699hp 453m 441mv> [========--]cusi
You feel better.

<730hp 439m 441mv> [========--]west
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent
| white light. The stone itself is smooth and shows no signs
| of tooling, but would likely be lackluster and matte in
| appearance if it were not for the white globes lining both
*-*-@-*-*| sides of the hall above eye level. Long tasseled banners
| | | hang across the hallway, providing a glimpse of the past.
* * | More white globes line the hall to the east and west.
| |
* |
---------+

[Exits: east west]
A white quartz tiger walks in.

<730hp 439m 440mv> [========--]west
west
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent
| white light. The stone itself is smooth and shows no
| signs of tooling, but would likely be lackluster and
| matte in appearance if it were not for the white globes
* *-@-*-*| lining both sides of the hall above eye level. Long tasseled
| | || banners hang across the hallway, providing a glimpse
*-* *| of the past. More white globes line the hall to the east
|| and west.
*|
---------+

[Exits: east west]
A white quartz tiger walks in.

<730hp 439m 439mv> [========--]cusi
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent white
| light. The stone itself is smooth and shows no signs of tooling,
| but would likely be lackluster and matte in appearance if
| it were not for the white globes lining both sides of the
N * @-*-*| hall above eye level. Long tasseled banners hang across the
| | | | hallway, providing a glimpse of the past. More white globes
*-*-* | line the hall to the east, and a bend leads to the south.
|
|
---------+

[Exits: east south]
A white quartz tiger walks in.

<730hp 439m 438mv> [========--]
You feel better.

<765hp 425m 438mv> [========--]south
A bend in the hall
| You've reached a bend in the small connecting hallway that
| joins the northeastern sections of the garrison. Like the
N * *-*-*| major hallways, the walls are smooth and perfectly formed
| | | | here. For some reason, a small potted plant has been placed
*-*-@ | in the southeast corner of the hall here. A bit of white light
| shines in from the north, and the hallway continues to the
| west.
|
|
---------+

[Exits: north west]
A potted plant wilts quietly in the corner.
A white quartz tiger walks in.

<765hp 425m 437mv> [========--]west
north
Approaching the grand staircase
| The northern part of the garrison has been built around the
| grand staircase that connects the main floor of the garrison
N * *-*| to the offices above. The impressive staircase to the north
| | | | is so vast that it appears, at least from this angle, to
*-*-@-* | be a silver-scaled dragon climbing the garrison's wall.
| | A hallway lies to the east, and a darker room can be seen
o-o-S | to the west.
| | |
S-o-* |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<765hp 425m 436mv> [========--]
Base of the grand staircase
| The garrison's grand staircase boasts what many consider
| the most impressive stonework in Solace. Each of the long,
| wide steps has been shaped, cut, and engraved to appear like
| the staircase ascends up the back of a mighty dragon. The
N @ *-*| walls of the staircase are even shaped like a pair of huge
| | | | wings. You almost get the sensation of soaring through the
*-*-*-* | clouds as a slight breeze blows past. The rest of the garrison's
| | first floor is before you to the south.
o-o-S |
---------+

[Exits: south up]
A white quartz tiger walks in.

<765hp 425m 435mv> [========--]drink tin
You drink water from a tin canteen.

<765hp 425m 435mv> [========--]drink tin
You drink water from a tin canteen.
Your thirst is quenched.

<765hp 425m 435mv> [========--]look
Base of the grand staircase
| The garrison's grand staircase boasts what many consider
| the most impressive stonework in Solace. Each of the long,
| wide steps has been shaped, cut, and engraved to appear like
| the staircase ascends up the back of a mighty dragon. The
N @ *-*| walls of the staircase are even shaped like a pair of huge
| | | | wings. You almost get the sensation of soaring through the
*-*-*-* | clouds as a slight breeze blows past. The rest of the garrison's
| | first floor is before you to the south.
o-o-S |
---------+

[Exits: south up]
(Charmed) A beautiful stallion with a shining brass coat grazes nearby, ridden by you.
(Charmed) (White Aura) A white quartz tiger purrs softly here.

<765hp 425m 435mv> [========--]south
Approaching the grand staircase
| The northern part of the garrison has been built around the
| grand staircase that connects the main floor of the garrison
N * *-*| to the offices above. The impressive staircase to the north
| | | | is so vast that it appears, at least from this angle, to
*-*-@-* | be a silver-scaled dragon climbing the garrison's wall.
| | A hallway lies to the east, and a darker room can be seen
o-o-S | to the west.
| | |
S-o-* |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<765hp 425m 434mv> [========--]west
Outside the portal room
| This part of the hallway is curiously dark, as it appears
| the builders of the fortress forgot to put some sconces
N * *| in. Or perhaps they did it on purpose? You can see an entryway
| | || to the north, through which something bluish can be seen
*-@-*-*| pulsating on the floor.
| |
o-o-o-S |
| | | |
o-S-o-* |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<765hp 425m 433mv> [========--]where
Players near you in Solace:
<PK> Thondolin Outside the portal room
<PK> Jinjarak The Hall of Integrity

<765hp 425m 433mv> [========--]west
North of the courtyard
| The dark corridor ends here with an open archway leading
| south into a courtyard. Small winged insects play in
N *| the light that filters in from the south. You can see
| || a tapestry on the wall to the west, partially hidden
@-*-*| in shadow, with the image of a kneeling draconian crushed
| | under the weight of a massive shield.
o-o-o-S|
| | | |
*-o-S-o-*|
---------+

[Exits: east south]
A young recruit is here, eager to prove himself.
A white quartz tiger walks in.

<765hp 425m 432mv> [========--]south
A courtyard
N *| You are standing at the north edge of the courtyard.
| || To the south, through a row of young fig trees, you can
*-*-*| see the outline of what appears to be a dragon. Soft
| | grass peters away to bare ground for a few paces in front
o-@-o-S| of the archway into the Garrison to the north. A small
| | | | amount of light reaches you from the hallways past the
*-o-S-o-*| archway.
| | | ||
o-o-o *|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<765hp 425m 431mv> [========--]
The night is about to end.

<781hp 441m 454mv> [========--]south
Center of a courtyard
*-*-*| You are in the center of a small, well-manicured courtyard.
| | Around it, young fruit trees stretch their branches eerily
o-o-o-S| into the dark sky, lining the edges of the courtyard.
| | | | The grass is very dark green and quite short, due to
*-o-@-o-*| the lack of direct sunlight, and forms two triangular
| | | || swathes divided by a narrow trench, no wider than a foot,
o-o-o *| through which water flows quietly from the northeast
| | | to the southwest.
* *-*-*|
---------+

[Exits: north east south west]
A dragon statue spits a stream of pure mountain spring water into the basin at its feet.
A white quartz tiger walks in.

<781hp 441m 453mv> [========--]east
A courtyard
*-*-*-*| You are on the eastern edge of a small, well-maintained
| | courtyard. A row of young pear trees grows along the
o-o-o-S S| edge of a small paved footpath that encircles the courtyard.
| | | || A stone wall is to the east, where a small wooden door
o-W-@-* *| with a handwritten paper notice tacked onto it can be
| | | | || made out. Dim light filters through the doorway, giving
o-o-o *-*| just enough illumination to see in the night.
| | ||
* *-*-*-*|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<781hp 441m 452mv> [========--]where
Players near you in Solace:
<PK> Thondolin A courtyard
<PK> Jinjarak A bend in the hall

<781hp 441m 452mv> [========--]scan all
You scan all around.
*** Range 1 (east) ***
(White Aura) A scrawny little man is here, taking your hard-earned money.
*** Range 5 (west) ***
A female citizen of Solace is here, going about her errands.
(White Aura) Ilwyna the High Priestess is here, communing for those in need.

<781hp 441m 452mv> [========--]south
A courtyard
o-o-o-S S| You are at the southeast corner of a small, well-maintained
| | | || courtyard. A row of young pear trees leads north along
o-W-o-* *| the path, intersecting with a row of young apple trees
| | | | || that lines the west path. You can hear a fountain to
o-o-@ *-*| the northwest, from which the soothing sounds of falling
| | || water lend tranquility to this area. It is unusually
* *-*-*-*| dark here, as there is no torch for light.
| |
*-*-*|
---------+

[Exits: north west]
A white quartz tiger walks in.

<781hp 441m 451mv> [========--]scan all
You scan all around.
*** Range 1 (west) ***
A citizen of Solace is here, going about his business.

<781hp 441m 451mv> [========--]west
A courtyard
o-o-o-S| You are walking along a gravel footpath that runs across
| | | | the south edge of the courtyard beneath a series of young
*-o-W-o-*| apple trees. The trees are already looking a bit gnarled.
| | | || Here and there, a fruit is barely visible in the night.
o-@-o *| To the north you can hear the running water of a fountain.
| | |
* *-*-*|
| |
*-*|
---------+

[Exits: north east south west]
A citizen of Solace is here, going about his business.
A white quartz tiger walks in.

<781hp 441m 450mv> [========--]scan all
You scan all around.
*** Range 3 (north) ***
A young recruit is here, eager to prove himself.
*** Range 1 (south) ***
A dwarf citizen is here, moving through the garrison.
A dwarf citizen is here, moving through the garrison.

<781hp 441m 450mv> [========--]east
A courtyard
o-o-o-S S| You are at the southeast corner of a small, well-maintained
| | | || courtyard. A row of young pear trees leads north along
o-W-o-* *| the path, intersecting with a row of young apple trees
| | | | || that lines the west path. You can hear a fountain to
o-o-@ *-*| the northwest, from which the soothing sounds of falling
| | || water lend tranquility to this area. It is unusually
* *-*-*-*| dark here, as there is no torch for light.
| |
*-*-*|
---------+

[Exits: north west]
A white quartz tiger walks in.

<781hp 441m 449mv> [========--]north
A courtyard
*-*-*-*| You are on the eastern edge of a small, well-maintained
| | courtyard. A row of young pear trees grows along the
o-o-o-S S| edge of a small paved footpath that encircles the courtyard.
| | | || A stone wall is to the east, where a small wooden door
o-W-@-* *| with a handwritten paper notice tacked onto it can be
| | | | || made out. Dim light filters through the doorway, giving
o-o-o *-*| just enough illumination to see in the night.
| | ||
* *-*-*-*|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<781hp 441m 448mv> [========--]east
south
Tax Collector's Office
*-*-* | A large, wooden desk with legs carved to look like scrolls
| | sits in the northeast corner of this spacious office.
o-o-S S-*| Organized papers create short stacks at the corners, and
| | | || a quill feather sticks straight up next to a blown glass
W-o-@ *-S| ink well. Some kind of beaded calculating device has been
| | | | | placed on the right side for quick access. More desks
o-o *-*-F| and papers can be seen to the south, and a plain wooden
| | | door opens into a courtyard to the west.
*-*-*-*- |
---------+

[Exits: south west]
A large wooden desk with intricate scrollwork sits in the northeast corner of the room.
(White Aura) A scrawny little man is here, taking your hard-earned money.
A white quartz tiger walks in.

<781hp 441m 447mv> [========--]east
The Tax Clerk's Office
o-o-S S-*| Simple wooden desks are butted against each other in the
| | | || center of the room, covered in stacks of papers, scrolls,
W-o-* *-S| and ink wells. Comfortable chairs have been placed at each
| | | | | desk to allow a relaxed working environment. Complicated
o-o @-*-F| lists are posted on the walls, making no sense whatsoever
| | | to the common citizen.
*-*-*-*-B|
| |
*-* |
---------+

[Exits: north east]
Desks with comfortable-looking chairs have been placed throughout the room.
A tax clerk is here, rushing about the room in a flurry.
A white quartz tiger walks in.

<781hp 441m 446mv> [========--]
The garrison's business hall
o-S S-* | The granite has been carved into a hallway here, but no signs
| | | | of tooling show on the smooth stone. A pole extends down
o-* *-S | from the center of the ceiling to the floor. The arrows attached
| | | | to it are branded with words pointing to various important
o *-@-F | places. How nice of the occupants to help you find places
| | to spend your money...
*-*-*-B |
| |
*-*-* |
---------+

[Exits: north east south west]
A tall pole with various arrows attached runs through the room from ceiling to floor.
A white quartz tiger walks in.

<781hp 441m 445mv> [========--]where
Players near you in Solace:
<PK> Thondolin The garrison's business hall
<PK> Jinjarak A bend in the east wall

<781hp 441m 445mv> [========--]scan all
You scan all around.
*** Range 2 (north) ***
(White Aura) A gruff-looking dwarf is here, selling his wares.
*** Range 1 (east) ***
(White Aura) A well-dressed gnome is here, running the general store.
*** Range 1 (west) ***
A tax clerk is here, rushing about the room in a flurry.

<781hp 441m 445mv> [========--]scan all
You scan all around.
*** Range 2 (north) ***
(White Aura) A gruff-looking dwarf is here, selling his wares.
*** Range 1 (east) ***
(White Aura) A well-dressed gnome is here, running the general store.
*** Range 1 (west) ***
A tax clerk is here, rushing about the room in a flurry.

<781hp 441m 445mv> [========--]north
Outside the forge
| The granite here has been carved into a hallway, but no
| signs of tooling show on the smooth stone. The smell of
o-S S-* | hot metal lingers in this room and seems to be coming from
| | | | the north, where the hallway opens into a shop filled with
o-* @-S | weapons and armor. The hallway also runs to the south, where
| | | | it splits into other corridors.
o *-*-F |
| |
*-*-*- |
---------+

[Exits: north east south]
A white quartz tiger walks in.

<781hp 441m 444mv> [========--]north
The blacksmith
| You meet a low counter crafted from dark mahogany that
| has shields carved in recess on the front. "T" shaped iron
| bars are set up all over the shop, sporting various armors
| from breastplates to full plate armor. Hanging on the wall
o @-* | are shields fitting all sizes and shapes. Bucklers for
| | | | the quick and nimble and tower shields for the strong.
o-* *-S | Specially designed racks hold weapons, both common and
| | | | foreign. A well worn axe sits an arm length from a stool
o *-*-F | behind the counter. A doorway to the west is marked with
---------+ the sign, "Armor Shop". To the east another aperture glows
with a dull crimson light, from which you can hear groans of a bellows.

[Exits: east south]
(White Aura) A gruff-looking dwarf is here, selling his wares.
A white quartz tiger walks in.

<781hp 441m 443mv> [========--]east
The forge
| A cold forge rests still for the night, making the room feel
| empty. Bellows are stacked neatly near the forge. A massive
| anvil rests just a few steps from the forge. Long gripping
| tongs and various hammers are hung in a neat and orderly
S-@ | fashion on the walls. Three barrels are stationed in the
| | | middle of the room, between the anvil and benches, each labeled
* *-S | for its contents... "SALTED", "WATER", and "OIL". Unfinished
| | | pieces line the south wall, while raw ore lines the north.
*-*-F |
---------+

[Exits: south west]
A well-used fiery forge dominates the east side of the room.
A white quartz tiger walks in.

<781hp 441m 442mv> [========--]south
The armory
| This shop looks as though it contains surplus armor supplies
| for all of the officers, patrolmen, and guards of Serin. The
S-* | granite walls are almost invisible behind overflowing shelves
| | | of armor and clothing that threaten to spill out all over
* *-@ | the pristine floor. A small wheel-shaped iron chandelier hangs
| | | from the center of the ceiling, providing constant illumination.
*-*-F | A doorway to the west leads to a granite hallway. An arch
| | to the north is lit by dull crimson light, from which the
*-*- | groaning of bellows can be heard.
---------+

[Exits: north west]
(White Aura) A slender half-elf waits to attend customers.
A white quartz tiger walks in.

<781hp 441m 441mv> [========--]west
south
Outside the forge
| The granite here has been carved into a hallway, but no
| signs of tooling show on the smooth stone. The smell of
o-S S-* | hot metal lingers in this room and seems to be coming from
| | | | the north, where the hallway opens into a shop filled with
o-* @-S | weapons and armor. The hallway also runs to the south, where
| | | | it splits into other corridors.
o *-*-F |
| |
*-*-*- |
---------+

[Exits: north east south]
A white quartz tiger walks in.

<781hp 441m 440mv> [========--]south
The garrison's business hall
o-S S-* | The granite has been carved into a hallway here, but no signs
| | | | of tooling show on the smooth stone. A pole extends down
o-* *-S | from the center of the ceiling to the floor. The arrows attached
| | | | to it are branded with words pointing to various important
o *-@-F | places. How nice of the occupants to help you find places
| | to spend your money...
*-*-*-B |
| |
*-*-* |
---------+

[Exits: north east south west]
A tall pole with various arrows attached runs through the room from ceiling to floor.
A white quartz tiger walks in.

<781hp 441m 439mv> [========--]
The business hall's lobby
o-* *-S | The granite here has been carved into a hallway, but no signs
| | | | of tooling show on the smooth stone. A scroll is posted on
o *-*-F | the wall showing the long hours for the Blacksmith and General
| | store, and the short hours (and long lunches) of the tax
*-*-@-B | collector's office. The garrison's treasury lies to the east,
| | while an archway frames more granite hallway continuing to
*-*-*-* | the west.
| | |
*-* * |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<781hp 441m 438mv> [========--]west
Outside the garrison's business district
W-o-* *-S| The granite here has been carved into a hallway, but no
| | | | | signs of tooling show on the smooth stone. To the west
o-o *-*-F| you can feel the cool mountain air flowing in from a fresh
| | | breeze. A sturdy sign hangs over the archway to your east,
*-*-@-*-B| marking the Business District.
| |
*-*-*-*|
| | |
*-*-* * |
---------+

[Exits: east west]
A white quartz tiger walks in.

<781hp 441m 437mv> [========--]west
south
Between the business district and the courtyard
o-W-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A white quartz tiger walks in.

<781hp 441m 436mv> [========--]
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
A white quartz tiger walks in.

<781hp 441m 435mv> [========--]where
Players near you in Solace:
<PK> Thondolin An intersection west of the gatehouse
<PK> Jinjarak The north landing

<781hp 441m 435mv> [========--]east
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<781hp 441m 434mv> [========--]east
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<781hp 441m 433mv> [========--]east
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* | sound of a clanking chain can be heard from the east, while
| | | heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<781hp 441m 432mv> [========--]east
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ | branching to the east and west. The hallway also continues to
| | | the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+

[Exits: north south west]
A young recruit is here, eager to prove himself.
A white quartz tiger walks in.

<781hp 441m 431mv> [========--]scan all
You scan all around.
*** Range 2 (north) ***
A dwarf citizen is here, moving through the garrison.
A guardsman of Solace heads home after a long day of patrolling.

<781hp 441m 431mv> [========--]where
Players near you in Solace:
<PK> Thondolin An intersection east of the gatehouse
<PK> Jinjarak Approaching the grand staircase

<781hp 441m 431mv> [========--]where
Players near you in Solace:
<PK> Thondolin An intersection east of the gatehouse
<PK> Jinjarak A bend in the hall

<781hp 441m 431mv> [========--]west
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* | sound of a clanking chain can be heard from the east, while
| | | heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<781hp 441m 430mv> [========--]west
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<781hp 441m 429mv> [========--]scan all
You scan all around.
*** Range 2 (east) ***
A young recruit is here, eager to prove himself.
*** Range 1 (south) ***
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 5000 gold!'

<781hp 441m 429mv> [========--]scan all
You scan all around.
*** Range 2 (east) ***
A young recruit is here, eager to prove himself.
*** Range 1 (south) ***
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.

<781hp 441m 429mv> [========--]scan all
You scan all around.
*** Range 2 (east) ***
A young recruit is here, eager to prove himself.
*** Range 1 (south) ***
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.

<781hp 441m 429mv> [========--]west
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<781hp 441m 428mv> [========--]where
Players near you in Solace:
<PK> Thondolin West gatehouse hallway
<PK> Jinjarak North of the courtyard

<781hp 441m 428mv> [========--]east
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<781hp 441m 427mv> [========--]murder jinjarak
They aren't here.

<781hp 441m 427mv> [========--]murder jinjarak
They aren't here.

<781hp 441m 427mv> [========--]murder jinjarak
They aren't here.

<781hp 441m 427mv> [========--]south
murder jinjarak
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A white quartz tiger walks in.

<781hp 441m 426mv> [========--]south
They aren't here.

<781hp 441m 426mv> [========--]murder jinjarak
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A white quartz tiger walks in.

<781hp 441m 425mv> [========--]
They aren't here.

<781hp 441m 425mv> [========--]south
murder jinjarak
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<781hp 441m 424mv> [========--]
They aren't here.

<781hp 441m 424mv> [========--]where
Players near you in Solace:
<PK> Thondolin A path through the market
<PK> Jinjarak Tax Collector's Office

<781hp 441m 424mv> [========--]scan all
You scan all around.
*** Range 2 (north) ***
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
*** Range 1 (east) ***
Dahnil the dairy farmer is sleeping here.
*** Range 3 (east) ***
Clive the butcher is sleeping here.
*** Range 1 (west) ***
Gibblefitz is sleeping here.
*** Range 3 (west) ***
An errand boy hurries about with a message.
Miss Piffle is sleeping here.

<781hp 441m 424mv> [========--]north
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A white quartz tiger walks in.

<781hp 441m 423mv> [========--]north
north
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A white quartz tiger walks in.

<781hp 441m 422mv> [========--]
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<781hp 441m 421mv> [========--]west
West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]
A white quartz tiger walks in.

<781hp 441m 420mv> [========--]west
murder jinjarak
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
A white quartz tiger walks in.

<796hp 455m 453mv> [========--]north
They aren't here.

<796hp 455m 453mv> [========--]murder jinjarak
Between the business district and the courtyard
o-W-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A white quartz tiger walks in.
Jinjarak clanks in.

<796hp 455m 452mv> [========--]east
murder jinjarak
Your holy fire MASSACRES Jinjarak!
Jinjarak has some small wounds and bruises.

<796hp 455m 452mv> [========--]east
murder jinjarak

Jinjarak becomes poised and ready for battle.
Jinjarak's wild slash DISMEMBERS you!
Jinjarak's drowning MUTILATES you!
Jinjarak awkwardly parries your holy fire with a loud clang.
Jinjarak dodges your holy fire.
Jinjarak has some small wounds and bruises.

<699hp 455m 452mv> [========--]reck
No way! You are still fighting!
Jinjarak has some small wounds and bruises.

<699hp 455m 452mv> [========--]
You do the best you can!
Jinjarak has some small wounds and bruises.

<699hp 455m 452mv> [========--]
No way! You are still fighting!
Jinjarak has some small wounds and bruises.

<699hp 455m 452mv> [========--]
You do the best you can!
Jinjarak has some small wounds and bruises.

<699hp 455m 452mv> [========--]
Your reckoning maims Jinjarak!
Jinjarak is pushed backward.
Jinjarak has some small wounds and bruises.

<699hp 455m 427mv> [##========]
Your holy fire DISEMBOWELS Jinjarak!
Jinjarak's slash misses you.
You thrust Jinjarak's drowning aside in a skillful parry.
Jinjarak has some small wounds and bruises.

<699hp 455m 427mv> [##========]flee

Your holy fire DISMEMBERS Jinjarak!
Jinjarak's slash MUTILATES you!
Jinjarak has quite a few wounds.

<662hp 455m 427mv> [##========]
Jinjarak stops wielding a water cube.
Jinjarak has quite a few wounds.

<662hp 455m 427mv> [##========]
Jinjarak wears a huge tower shield as a shield.
Jinjarak has quite a few wounds.

<662hp 455m 427mv> [##========]
Jinjarak surges with power.
Jinjarak leaps in close with her weapon and attempts to hobble you.
Jinjarak's hobble injures you.
Jinjarak has quite a few wounds.

<647hp 455m 427mv> [##========]flee
You flee from combat!
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]
A white quartz tiger walks in.

<647hp 455m 426mv> [##========]
You aren't fighting anyone.

<647hp 455m 426mv> [##========]wrat
Commune the wrath spell on whom?

<647hp 455m 426mv> [##========]remove shield
remove heron
remove mace
wield bill
You do not have that item.

<647hp 455m 426mv> [##========]
You do not have that item.

<647hp 455m 426mv> [##========]
You do not have that item.

<647hp 455m 426mv> [##========]
You do not have that item.

<647hp 455m 426mv> [##========]remove shield
remove bill
wield mace
dual heron
You do not have that item.

<647hp 455m 426mv> [##========]
You stop wielding 'Sevokan', the Bill of Virtue.
Jinjarak clanks in.

<647hp 455m 426mv> [##========]
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<647hp 455m 426mv> [##========]
You wield a heron-marked blade in your off-hand.
A heron-marked blade feels like a part of you!
You yell 'Help! I am being attacked by Jinjarak!'
Jinjarak's slash MUTILATES you!
Jinjarak exploits her weapon advantage to deliver an unblockable wild attack.
Jinjarak's wild slash wounds you.
Jinjarak's slash maims you!
Jinjarak's slash misses you.
Jinjarak has quite a few wounds.

<552hp 455m 426mv> [##========]reck
Your reckoning misses Jinjarak.
Jinjarak has quite a few wounds.

<552hp 455m 401mv> [##========]
Jinjarak's slash decimates you!
Jinjarak's slash maims you!
Jinjarak awkwardly parries your wrath with a loud clang.
Your slash maims Jinjarak!
Jinjarak has quite a few wounds.

<490hp 455m 401mv> [##========]flee

Jinjarak stops wielding the blade of madness.
Jinjarak stops using a huge tower shield as a shield.
Jinjarak wields 'Vaelsram', the Blade of Conquerors.
Jinjarak tightens her grip around 'Vaelsram', the Blade of Conquerors.
Jinjarak has quite a few wounds.

<490hp 455m 401mv> [##========]
Jinjarak surges with power.
You evade Jinjarak's bash, causing her to fall flat on her face.
Jinjarak's bash misses you.
Jinjarak has quite a few wounds.

<490hp 455m 401mv> [##========]
Your wrath MUTILATES Jinjarak!
Jinjarak's cleave MUTILATES you!
Jinjarak's tail wounds you.
Jinjarak has quite a few wounds.

<436hp 455m 401mv> [##========]flee
flee
You flee from combat!
Between the business district and the courtyard
o-W-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A white quartz tiger walks in.

<436hp 455m 400mv> [#=========]
You aren't fighting anyone.

<436hp 455m 400mv> [#=========]
You aren't fighting anyone.

<436hp 455m 400mv> [#=========]east
Outside the garrison's business district
W-o-* *-S| The granite here has been carved into a hallway, but no
| | | | | signs of tooling show on the smooth stone. To the west
o-o *-*-F| you can feel the cool mountain air flowing in from a fresh
| | | breeze. A sturdy sign hangs over the archway to your east,
*-*-@-*-B| marking the Business District.
| |
*-*-*-*|
| | |
*-*-* * |
---------+

[Exits: east west]
A white quartz tiger walks in.

<436hp 455m 399mv> [#=========]east
The business hall's lobby
o-* *-S | The granite here has been carved into a hallway, but no signs
| | | | of tooling show on the smooth stone. A scroll is posted on
o *-*-F | the wall showing the long hours for the Blacksmith and General
| | store, and the short hours (and long lunches) of the tax
*-*-@-B | collector's office. The garrison's treasury lies to the east,
| | while an archway frames more granite hallway continuing to
*-*-*-* | the west.
| | |
*-* * |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<436hp 455m 398mv> [#=========]north
The garrison's business hall
o-S S-* | The granite has been carved into a hallway here, but no signs
| | | | of tooling show on the smooth stone. A pole extends down
o-* *-S | from the center of the ceiling to the floor. The arrows attached
| | | | to it are branded with words pointing to various important
o *-@-F | places. How nice of the occupants to help you find places
| | to spend your money...
*-*-*-B |
| |
*-*-* |
---------+

[Exits: north east south west]
A tall pole with various arrows attached runs through the room from ceiling to floor.
A white quartz tiger walks in.

<436hp 455m 397mv> [#=========]north
north
Outside the forge
| The granite here has been carved into a hallway, but no
| signs of tooling show on the smooth stone. The smell of
o-S S-* | hot metal lingers in this room and seems to be coming from
| | | | the north, where the hallway opens into a shop filled with
o-* @-S | weapons and armor. The hallway also runs to the south, where
| | | | it splits into other corridors.
o *-*-F |
| |
*-*-*- |
---------+

[Exits: north east south]
A white quartz tiger walks in.

<436hp 455m 396mv> [#=========]cusi
The blacksmith
| You meet a low counter crafted from dark mahogany that
| has shields carved in recess on the front. "T" shaped iron
| bars are set up all over the shop, sporting various armors
| from breastplates to full plate armor. Hanging on the wall
o @-* | are shields fitting all sizes and shapes. Bucklers for
| | | | the quick and nimble and tower shields for the strong.
o-* *-S | Specially designed racks hold weapons, both common and
| | | | foreign. A well worn axe sits an arm length from a stool
o *-*-F | behind the counter. A doorway to the west is marked with
---------+ the sign, "Armor Shop". To the east another aperture glows
with a dull crimson light, from which you can hear groans of a bellows.

[Exits: east south]
(White Aura) A gruff-looking dwarf is here, selling his wares.
A white quartz tiger walks in.

<436hp 455m 395mv> [#=========]
You feel better.

<469hp 441m 395mv> [#=========]east

Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 5000 gold!'

<482hp 457m 454mv> [#=========]remove shield
remove heron
remove mace
wield bill
cusi
The forge
| Intense heat pours from the fire of a forge positioned on
| the east side of the room. Bellows lean against the forge,
| ready to stoke the fire. A massive anvil rests just a few
| steps from the forge and makes the room feel rather small.
S-@ | Long gripping tongs and various hammers are scattered about
| | | the room, both near the fire and resting on a bench opposite
* *-S | the anvil. Three barrels are stationed in the middle of
| | | the room, between the anvil and benches, each labeled for
*-*-F | its contents... "SALTED", "WATER", and "OIL". Unfinished
---------+ pieces line the south wall, while raw ore lines the north.


[Exits: south west]
A well-used fiery forge dominates the east side of the room.
A white quartz tiger walks in.

<482hp 457m 453mv> [#=========]
You do not have that item.

<482hp 457m 453mv> [#=========]
You stop wielding a heron-marked blade.

<482hp 457m 453mv> [#=========]
You stop wielding a diamond studded mace.

<482hp 457m 453mv> [#=========]
The memories and legends of those who held 'Sevokan', the Bill of Virtue before you fill your thoughts.
You wield 'Sevokan', the Bill of Virtue.
'Sevokan', the Bill of Virtue feels like a part of you!

<482hp 457m 453mv> [#=========]
You feel better.

<509hp 443m 453mv> [#=========]south
west
cusi
The armory
| This shop looks as though it contains surplus armor supplies
| for all of the officers, patrolmen, and guards of Serin. The
S-* | granite walls are almost invisible behind overflowing shelves
| | | of armor and clothing that threaten to spill out all over
* *-@ | the pristine floor. A small wheel-shaped iron chandelier hangs
| | | from the center of the ceiling, providing constant illumination.
*-*-F | A doorway to the west leads to a granite hallway. An arch
| | to the north is lit by dull crimson light, from which the
*-*- | groaning of bellows can be heard.
---------+

[Exits: north west]
(White Aura) A slender half-elf waits to attend customers.
A white quartz tiger walks in.

<509hp 443m 452mv> [#=========]
Outside the forge
| The granite here has been carved into a hallway, but no
| signs of tooling show on the smooth stone. The smell of
o-S S-* | hot metal lingers in this room and seems to be coming from
| | | | the north, where the hallway opens into a shop filled with
o-* @-S | weapons and armor. The hallway also runs to the south, where
| | | | it splits into other corridors.
o *-*-F |
| |
*-*-*- |
---------+

[Exits: north east south]
A white quartz tiger walks in.

<509hp 443m 451mv> [#=========]
You feel better.

<541hp 429m 451mv> [#=========]south
south
The garrison's business hall
o-S S-* | The granite has been carved into a hallway here, but no signs
| | | | of tooling show on the smooth stone. A pole extends down
o-* *-S | from the center of the ceiling to the floor. The arrows attached
| | | | to it are branded with words pointing to various important
o *-@-F | places. How nice of the occupants to help you find places
| | to spend your money...
*-*-*-B |
| |
*-*-* |
---------+

[Exits: north east south west]
A tall pole with various arrows attached runs through the room from ceiling to floor.
A white quartz tiger walks in.
Jinjarak clanks in.

<541hp 429m 450mv> [#=========]
The business hall's lobby
o-* *-S | The granite here has been carved into a hallway, but no signs
| | | | of tooling show on the smooth stone. A scroll is posted on
o *-*-F | the wall showing the long hours for the Blacksmith and General
| | store, and the short hours (and long lunches) of the tax
*-*-@-B | collector's office. The garrison's treasury lies to the east,
| | while an archway frames more granite hallway continuing to
*-*-*-* | the west.
| | |
*-* * |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<541hp 429m 449mv> [#=========]cusi
You feel better.

<575hp 415m 449mv> [#=========]
Jinjarak clanks in.

<575hp 415m 449mv> [#=========]
You yell 'Help! I am being attacked by Jinjarak!'
Jinjarak's cleave DISEMBOWELS you!
Jinjarak's charge DISMEMBERS you!
Jinjarak has quite a few wounds.

<469hp 415m 449mv> [#=========]murder jinjarak
You do the best you can!
Jinjarak has quite a few wounds.

<469hp 415m 449mv> [#=========]
Jinjarak's cleave DISEMBOWELS you!
Jinjarak's cleave DISEMBOWELS you!
Your holy fire DISMEMBERS Jinjarak!
Jinjarak dodges your holy fire.
Jinjarak has quite a few wounds.

<380hp 415m 449mv> [#=========]co av
Your concentration is broken as you're forced to rein in your mount.
You learn from your mistakes, and your avenging angel skill improves.
Jinjarak has quite a few wounds.

<380hp 390m 449mv> [#=========]
Jinjarak surges with power.
Jinjarak slams into you, knocking you from the back of your mount!
Jinjarak's bash mauls you.
Jinjarak has quite a few wounds.

<357hp 390m 449mv> [=======---]flee

Jinjarak's cleave DISMEMBERS you!
Jinjarak's charge MUTILATES you!
Jinjarak's thrust MASSACRES you!
Jinjarak manages to dodge your holy fire with a lot of effort.
Jinjarak blocks your attack and attempts to strike at the brief opening.
Jinjarak's riposte wounds you.
Jinjarak has quite a few wounds.

<171hp 390m 449mv> [=======---]flee

You feel less wobbly on your feet.
Jinjarak has quite a few wounds.

<171hp 390m 449mv> [=======---]
You flee from combat!
The garrison's business hall
o-S S-* | The granite has been carved into a hallway here, but no signs
| | | | of tooling show on the smooth stone. A pole extends down
o-* *-S | from the center of the ceiling to the floor. The arrows attached
| | | | to it are branded with words pointing to various important
o *-@-F | places. How nice of the occupants to help you find places
| | to spend your money...
*-*-*-B |
| |
*-*-* |
---------+

[Exits: north east south west]
A tall pole with various arrows attached runs through the room from ceiling to floor.
A white quartz tiger walks in.

<171hp 390m 448mv> [=======---]
You aren't fighting anyone.

<171hp 390m 448mv> [=======---]west
The Tax Clerk's Office
o-o-S S-*| Simple wooden desks are butted against each other in the
| | | || center of the room, covered in stacks of papers, scrolls,
W-o-* *-S| and ink wells. Comfortable chairs have been placed at each
| | | | | desk to allow a relaxed working environment. Complicated
o-o @-*-F| lists are posted on the walls, making no sense whatsoever
| | | to the common citizen.
*-*-*-*-B|
| |
*-* |
---------+

[Exits: north east]
Desks with comfortable-looking chairs have been placed throughout the room.
A tax clerk is here, rushing about the room in a flurry.
A white quartz tiger walks in.

<171hp 390m 447mv> [=======---]north
west
Tax Collector's Office
*-*-* | A large, wooden desk with legs carved to look like scrolls
| | sits in the northeast corner of this spacious office.
o-o-S S-*| Organized papers create short stacks at the corners, and
| | | || a quill feather sticks straight up next to a blown glass
W-o-@ *-S| ink well. Some kind of beaded calculating device has been
| | | | | placed on the right side for quick access. More desks
o-o *-*-F| and papers can be seen to the south, and a plain wooden
| | | door opens into a courtyard to the west.
*-*-*-*- |
---------+

[Exits: south west]
A large wooden desk with intricate scrollwork sits in the northeast corner of the room.
(White Aura) A scrawny little man is here, taking your hard-earned money.
A white quartz tiger walks in.

<171hp 390m 446mv> [=======---]north
north
A courtyard
*-*-*-*| You are on the eastern edge of a small, well-maintained
| | courtyard. A row of young pear trees grows along the
o-o-o-S S| edge of a small paved footpath that encircles the courtyard.
| | | || A stone wall is to the east, where a small wooden door
o-W-@-* *| with a handwritten paper notice tacked onto it can be
| | | | || seen.
o-o-o *-*|
| | ||
* *-*-*-*|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<171hp 390m 445mv> [=======---]
A courtyard
N * *| You are standing in the northeast corner of the courtyard.
| | || To the east is a small doorway from which a greenish
*-*-*-*| glow emerges. At the lower left corner of the door is
| | a small channel embedded in the gravel underfoot which
o-o-@-S S| conducts a stream of crystal-clear water to the southwest.
| | | ||
o-W-o-* *|
| | | | ||
o-o-o *-*|
---------+

[Exits: east south west]
A white quartz tiger walks in.

<171hp 390m 443mv> [=======---]west
The wall surrounding the courtyard is smooth and unyielding.

<171hp 390m 443mv> [=======---]north
A courtyard
N *| You are standing at the north edge of the courtyard.
| || To the south, through a row of young fig trees, you can
*-*-*| see a magnificent fountain shaped like a dragon, surrounded
| | by rows of fruit trees. Soft grass peters away to bare
o-@-o-S| ground for a few paces in front of the archway into the
| | | | Garrison to the north.
*-o-W-o-*|
| | | ||
o-o-o *|
---------+

[Exits: north east south west]
A white quartz tiger walks in.

<171hp 390m 441mv> [=======---]east
east
North of the courtyard
| The dark corridor ends here with an open archway leading
| south into a courtyard. Small winged insects play in
N *| the light that filters in from the south. You can see
| || a tapestry on the wall to the west, partially hidden
@-*-*| in shadow, with the image of a kneeling draconian crushed
| | under the weight of a massive shield.
o-o-o-S|
| | | |
*-o-W-o-*|
---------+

[Exits: east south]
A white quartz tiger walks in.

<171hp 390m 440mv> [=======---]
Outside the portal room
| This part of the hallway is curiously dark, as it appears
| the builders of the fortress forgot to put some sconces
N * *| in. Or perhaps they did it on purpose? You can see an entryway
| | || to the north, through which something bluish can be seen
*-@-*-*| pulsating on the floor.
| |
o-o-o-S |
| | | |
o-W-o-* |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<171hp 390m 439mv> [=======---]
Approaching the grand staircase
| The northern part of the garrison has been built around the
| grand staircase that connects the main floor of the garrison
N * *-*| to the offices above. The impressive staircase to the north
| | | | is so vast that it appears, at least from this angle, to
*-*-@-* | be a silver-scaled dragon climbing the garrison's wall.
| | A hallway lies to the east, and a darker room can be seen
o-o-S | to the west.
| | |
W-o-* |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<171hp 390m 438mv> [=======---]north

You are no longer tapping into your hidden potential.

<185hp 401m 429mv> [=======---]
Base of the grand staircase
| The garrison's grand staircase boasts what many consider
| the most impressive stonework in Solace. Each of the long,
| wide steps has been shaped, cut, and engraved to appear like
| the staircase ascends up the back of a mighty dragon. The
N @ *-*| walls of the staircase are even shaped like a pair of huge
| | | | wings. You almost get the sensation of soaring through the
*-*-*-* | clouds as a slight breeze blows past. The rest of the garrison's
| | first floor is before you to the south.
o-o-S |
---------+

[Exits: south up]
A female citizen of Solace is here, going about her errands.
A white quartz tiger walks in.

<185hp 401m 428mv> [=======---]u
Top of the grand staircase
| The garrison's grand staircase boasts what many consider
| the most impressive stonework in Solace. Each of the
*| long, wide steps has been shaped, cut, and engraved to
|| appear like the staircase ascends up the back of a mighty
@ *-*| dragon. The walls of the staircase are even shaped like
| | | a pair of huge wings. You almost get the sensation of
*-* S| soaring through the clouds as a slight breeze blows past.
| || The garrison's second floor opens before you to the south.
*-*-*|
---------+

[Exits: south down]
A white quartz tiger walks in.

<185hp 401m 427mv> [=======---]south
south
The north landing
*| A cool breeze blows in from the stairs to the north and
|| a small set of steps leads up to the hallway east. A single
* *-*| flickering torch lights the otherwise dark passageway.
| | | The ground here is rougher than in other parts of the garrison,
@-* S| as if the builders anticipated that the slight slope might
| || present trouble for some residents. A path south leads
* *-*-*| towards the center of the garrison.
| | |
*-*-* |
---------+

[Exits: north east south]
A white quartz tiger walks in.
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 5000 gold!'

<185hp 401m 426mv> [=======---]east
A bend in the garrison's center
* *-*| As you get closer to the center of the garrison, the
| | | air gets a little cooler. There are no lights on in this
*-* S| room, but the torches from the surrounding rooms provide
| || enough to see by. The southwestern corner is bathed in
*-* @-*-*| darkness. The Warlord's rooms are to the east and there
| | | is a landing to the north.
*-*-* |
| | |
*-* *-*|
---------+

[Exits: north east]
A white quartz tiger walks in.

<185hp 401m 425mv> [=======---]
Outside the Warlord's rooms
* *-*-*| You're standing in the winding granite hallway just outside
| | | the Warlord of Solace's rooms, which lie to the east.
*-* S-*| The hallway itself is wide and appears to have been cut
| | || out of the mountain, despite showing not signs of tooling.
* *-@-*-*| Two torches on the north wall light the hall, which bends
| | | to the west and south.
*-*-* |
| | |
* *-*-*|
---------+

[Exits: east south west]
A white quartz tiger walks in.

<185hp 401m 424mv> [=======---]south
Near the spiraling stairway
*-* S-*| The floor here has a gradient that increases as you move
| | || westward, towards a large spiraling staircase. The walls
* *-*-*-*| are the same worked stone of the mountain and they curve
| | | down to create a gentle connection to the floor. While
*-*-@ | in some places there is an artist's touch on the way
| | | the stone has been carved, here the work is without flair.
* *-*-*| The path continues south and west, while the Warlord's
| | chamber's lie to the north.
*-*|
---------+

[Exits: north south west]
A citizen of Solace is here, going about his business.
A white quartz tiger walks in.

<185hp 401m 423mv> [=======---]south
A bend in the garrison's center
* *-*-*-*| The hallway bends from north to east here. Another simple
| | | sconce holds a lone torch at the peak of the bend. The
*-*-* | walls have been designed to look as if they have been
| | | layered together by a careful placement of large stones,
* @-*-*| rather than cut out of the mountain. Fresh air drifts
| | this way from somewhere to the north, where the hall splits
*-*| again. East leads toward the Sergeant's office.
|
|
---------+

[Exits: north east]
A white quartz tiger walks in.

<185hp 401m 422mv> [=======---]east
Outside the waiting room of the Sergeant-at-Arms
*-*-*-* | The plainness of the waiting room has crept out into the
| | hall, where a feeling of boredom lingers in the air. The
*-* *| walls have been designed to look as if they have been layered
| || together by a careful placement of large stones, rather
*-@-*-*| than cut out of a mountain. The Sergeant-at-Arms's waiting
| | room is through a doorway to the south, and the hall continues
*-* | east and west.
|
|
---------+

[Exits: east south west]
A white quartz tiger walks in.

<185hp 401m 421mv> [=======---]east
Access to the east wall
*-*-* *| This narrow passage has been created to allow access
| || between the senior commanders' offices and the garrison's
* *-*| east wall. Two simple torches are mounted on either side
| | | of the narrowing wall, clearly indicating that this part
*-*-@-*-*| of the garrison is not part of the office hallways. The
| || garrison's east wall is just through the passage to the
*-* *| east, and the senior commanders' offices lie to the west.
||
*|
---------+

[Exits: east west]
A white quartz tiger walks in.

<185hp 401m 420mv> [=======---]east
An intersection in the east wall
* | You are inside the east wall of the garrison. The narrow
| | passage through has been designed to look as if it had
*-* | been pieced together by a series of large stones, rather
| | than cut out of a mountain. This part of the garrison is
*-*-@-* | not well traveled, so interior decorating has been waived
| | | to accomodate functionality. A very plain sconce holds
*-* * | a torch on the wall. The passageway continues to the north
| | and east, and a hallway to the west leads toward the offices
* | of the garrison's senior commanders.
---------+

[Exits: north east west]
A white quartz tiger walks in.

<185hp 401m 419mv> [=======---]north
A bend in the east wall
* | You are inside the east wall of the garrison. The narrow
| | passgage through has been designed to look as if it had
* | been pieced together by a series of large stones, rather
| | than cut out of a mountain. This part of the garrison
@-* | is not well traveled, so interior decorating has been waived
| | to accomodate functionality. A very plain sconce holds
*-*-*-* | a torch on the wall. The passageway bends to the east
| | | and south.
*-* * |
---------+

[Exits: east south]
A white quartz tiger walks in.

<185hp 401m 418mv> [=======---]east
A bend in the east wall
* | You are inside the east wall of the garrison. The narrow
| | passgage through has been designed to look as if it had been
* | pieced together by a series of large stones, rather than
| | cut out of a mountain. This part of the garrison is not
*-@ | well traveled, so interior decorating has been waived to
| | accomodate functionality. A very plain sconce holds a torch
*-*-* | on the wall. The passageway continues to the north and bends
| | to the west.
* |
---------+

[Exits: north west]
A half-elven archer stands ready with an arrow nocked.
A white quartz tiger walks in.

<185hp 401m 417mv> [=======---]north
north
Inside the east wall
*-*-* | You are inside the east wall of the garrison. The narrow
| | passage through has been designed to look as if it had been
* | pieced together by a series of large stones, rather than
| | cut out of a mountain. This part of the garrison is not
@ | well traveled, so interior decorating has been waived to
| | accomodate functionality. A very plain sconce holds a torch
*-* | on the wall. The passageway continues to the north and south.
| |
*-*-* |
---------+

[Exits: north south]
A white quartz tiger walks in.

<185hp 401m 416mv> [=======---]north
Inside the east wall
| You are inside the east wall of the garrison. The narrow
| passgage through has been designed to look as if it had been
*-*-* | pieced together by a series of large stones, rather than
| | cut out of a mountain. This part of the garrison is not
@ | well traveled, so interior decorating has been waived to
| | accomodate functionality. A very plain sconce holds a torch
* | on the wall. The passageway continues to the south and the
| | northeast tower lies to the north.
*-* |
---------+

[Exits: north south]
A white quartz tiger walks in.

<185hp 401m 415mv> [=======---]cusi
Northeast Tower
| You are inside the garrison's northeast tower, literally
| a cornerstone of Solace's fortifications. The thick granite
| walls have been reinfored here to withstand any attack, whether
| it be soldiers, siege weapons, or dragons. The tower itself
*-*-@ | extends above and below, encapsulating a wide, spiralling
| | stairway. Openings to the west and south lead into passageways
* | that cut through the garrison walls.
| |
* |
---------+

[Exits: south west up down]
A white quartz tiger walks in.

<185hp 401m 414mv> [=======---]
You feel better.

<212hp 387m 414mv> [=======---]west
cusi
Inside the north wall
| You are inside the north wall of the garrison. The narrow
| passgage through has been designed to look as if it had
* | been pieced together by a series of large stones, rather
| | than cut out of a mountain. This part of the garrison
*-*-@-* | is not well traveled, so interior decorating has been waived
| | to accomodate functionality. A very plain sconce holds
* | a torch on the wall. The passageway continues to the west
| | and the northeast tower lies to the east.
* |
---------+

[Exits: east west]
A white quartz tiger walks in.

<212hp 387m 413mv> [=======---]west
You feel better.

<233hp 373m 413mv> [=======---]cusi
Inside the north wall
| You are inside the north wall of the garrison. The narrow
| passgage through has been designed to look as if it had
* | been pieced together by a series of large stones, rather
| | than cut out of a mountain. This part of the garrison
*-*-@-*-*| is not well traveled, so interior decorating has been
| || waived to accomodate functionality. A very plain sconce
* *| holds a torch on the wall. The passageway continues
|| to the east and west.
*|
---------+

[Exits: east west]
A white quartz tiger walks in.

<233hp 373m 412mv> [=======---]
You feel better.

<258hp 359m 412mv> [=======---]west
north
cusi
Inside the north wall
| You are inside the north wall of the garrison. The narrow
| passgage through has been designed to look as if it had been
* | pieced together by a series of large stones, rather than
| | cut out of a mountain. This part of the garrison is not well
* *-@-*-*| traveled, so interior decorating has been waived to accomodate
| | | functionality. A very plain sconce holds a torch on the northern
*-* | wall near a suspiciously large crack. The passageway continues
| | to the east and west.
*-*-* |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<258hp 359m 411mv> [=======---]
A crack in the north wall
| Through some outburst of violence the north wall has been torn
| asunder here, leaving a massive crack from the floor all the
| way to the ceiling. It looks some giant has cleaved a gargantuan
| axe at the wall in a fit of rage. Whether the opening was
@ | indeed caused by some berserker's angry outburst, or simply
| | through the shifting of the bedrock beneath the city's foundations,
* *-*-*-*| it has left a breach just large enough for someone to climb
| | | through....
*-* |
---------+

[Exits: south]
A white quartz tiger walks in.

<258hp 359m 410mv> [=======---]
You feel better.

<280hp 345m 410mv> [=======---]cusi
You feel better.

<302hp 331m 410mv> [=======---]remove bill
remove heron
wield mace
wield shield
You stop wielding 'Sevokan', the Bill of Virtue.

<302hp 331m 410mv> [=======---]
You do not have that item.

<302hp 331m 410mv> [=======---]
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<302hp 331m 410mv> [=======---]
You wear the platinum spiked shield as a shield.

<302hp 331m 410mv> [=======---]
The white aura around your body fades.

<323hp 338m 429mv> [=======---]cusi
You feel better.

<350hp 324m 429mv> [=======---]sanc
You are surrounded by a white aura.

<350hp 249m 429mv> [=======---]south
west
cusi
Inside the north wall
| You are inside the north wall of the garrison. The narrow
| passgage through has been designed to look as if it had been
* | pieced together by a series of large stones, rather than
| | cut out of a mountain. This part of the garrison is not well
* *-@-*-*| traveled, so interior decorating has been waived to accomodate
| | | functionality. A very plain sconce holds a torch on the northern
*-* | wall near a suspiciously large crack. The passageway continues
| | to the east and west.
*-*-* |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<350hp 249m 428mv> [=======---]
A bend in the north wall
| You are inside the north wall of the garrison. The narrow
| passgage through has been designed to look as if it had
* | been pieced together by a series of large stones, rather
| | than cut out of a mountain. This part of the garrison
* @-*-*| is not well traveled, so interior decorating has been
| | | waived to accomodate functionality. A very plain sconce
*-* S | holds a torch on the wall. The passageway continues
| | | to the east and bends to the south.
*-*-*-*|
---------+

[Exits: east south]
A white quartz tiger walks in.

<350hp 249m 427mv> [=======---]
You feel better.

<368hp 235m 427mv> [=======---]south
west
north
d
A bend in the north wall
* | You are inside the north wall of the garrison. The narrow
| | passgage through has been designed to look as if it had been
* *-*-*| pieced together by a series of large stones, rather than
| | | cut out of a mountain. This part of the garrison is not
*-@ S-*| well traveled, so interior decorating has been waived to
| | || accomodate functionality. A very plain sconce holds a torch
*-*-*-*| on the wall. The north landing is to the west and the passageway
| | bends to the north.
*-*-* |
---------+

[Exits: north west]
A white quartz tiger walks in.

<368hp 235m 426mv> [=======---]cusi
The north landing
*| A cool breeze blows in from the stairs to the north and
|| a small set of steps leads up to the hallway east. A single
* *-*| flickering torch lights the otherwise dark passageway.
| | | The ground here is rougher than in other parts of the garrison,
@-* S| as if the builders anticipated that the slight slope might
| || present trouble for some residents. A path south leads
* *-*-*| towards the center of the garrison.
| | |
*-*-* |
---------+

[Exits: north east south]
A white quartz tiger walks in.

<368hp 235m 425mv> [=======---]
Top of the grand staircase
| The garrison's grand staircase boasts what many consider
| the most impressive stonework in Solace. Each of the
*| long, wide steps has been shaped, cut, and engraved to
|| appear like the staircase ascends up the back of a mighty
@ *-*| dragon. The walls of the staircase are even shaped like
| | | a pair of huge wings. You almost get the sensation of
*-* S| soaring through the clouds as a slight breeze blows past.
| || The garrison's second floor opens before you to the south.
*-*-*|
---------+

[Exits: south down]
A white quartz tiger walks in.

<368hp 235m 424mv> [=======---]
Base of the grand staircase
| The garrison's grand staircase boasts what many consider
| the most impressive stonework in Solace. Each of the long,
| wide steps has been shaped, cut, and engraved to appear like
| the staircase ascends up the back of a mighty dragon. The
N @ *-*| walls of the staircase are even shaped like a pair of huge
| | | | wings. You almost get the sensation of soaring through the
*-*-*-* | clouds as a slight breeze blows past. The rest of the garrison's
| | first floor is before you to the south.
o-o-S |
---------+

[Exits: south up]
A female citizen of Solace is here, going about her errands.
A white quartz tiger walks in.

<368hp 235m 423mv> [=======---]
You feel better.

<389hp 221m 423mv> [=======---]cusi
You feel better.

<409hp 207m 423mv> [=======---]cusi
You feel better.

<430hp 193m 423mv> [=======---]cusi
You feel better.
A female citizen walks up.
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 5000 gold!'

<451hp 179m 423mv> [=======---]where
Players near you in Solace:
<PK> Thondolin Base of the grand staircase
<PK> Jinjarak Access to the east wall

<451hp 179m 423mv> [=======---]south
Approaching the grand staircase
| The northern part of the garrison has been built around the
| grand staircase that connects the main floor of the garrison
N * *-*| to the offices above. The impressive staircase to the north
| | | | is so vast that it appears, at least from this angle, to
*-*-@-* | be a silver-scaled dragon climbing the garrison's wall.
| | A hallway lies to the east, and a darker room can be seen
o-o-S | to the west.
| | |
W-o-* |
---------+

[Exits: north east west]
A white quartz tiger walks in.

<451hp 179m 422mv> [=======---]east
north
A bend in the hall
| You've reached a bend in the small connecting hallway that
| joins the northeastern sections of the garrison. Like the
N * *-*-*| major hallways, the walls are smooth and perfectly formed
| | | | here. For some reason, a small potted plant has been placed
*-*-@ | in the southeast corner of the hall here. A bit of white light
| shines in from the north, and the hallway continues to the
| west.
|
|
---------+

[Exits: north west]
A potted plant wilts quietly in the corner.
A white quartz tiger walks in.

<473hp 188m 428mv> [=======---]east
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent white
| light. The stone itself is smooth and shows no signs of tooling,
| but would likely be lackluster and matte in appearance if
| it were not for the white globes lining both sides of the
N * @-*-*| hall above eye level. Long tasseled banners hang across the
| | | | hallway, providing a glimpse of the past. More white globes
*-*-* | line the hall to the east, and a bend leads to the south.
|
|
---------+

[Exits: east south]
A white quartz tiger walks in.

<473hp 188m 427mv> [=======---]east
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent
| white light. The stone itself is smooth and shows no
| signs of tooling, but would likely be lackluster and
| matte in appearance if it were not for the white globes
* *-@-*-*| lining both sides of the hall above eye level. Long tasseled
| | || banners hang across the hallway, providing a glimpse
*-* *| of the past. More white globes line the hall to the east
|| and west.
*|
---------+

[Exits: east west]
A white quartz tiger walks in.

<473hp 188m 426mv> [=======---]
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent
| white light. The stone itself is smooth and shows no signs
| of tooling, but would likely be lackluster and matte in
| appearance if it were not for the white globes lining both
*-*-@-*-*| sides of the hall above eye level. Long tasseled banners
| | | hang across the hallway, providing a glimpse of the past.
* * | More white globes line the hall to the east and west.
| |
* |
---------+

[Exits: east west]
A white quartz tiger walks in.

<473hp 188m 425mv> [=======---]east
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent
| white light. The stone itself is smooth and shows no
| signs of tooling, but would likely be lackluster and
| matte in appearance if it were not for the white globes
*-*-@-*-*| lining both sides of the hall above eye level. Long tasseled
| || banners hang across the hallway, providing a glimpse
* *| of the past. More white globes line the hall to the east
| || and west, while a bright, but flickering, orange light
* *| creeps in from the branch to the south.
---------+

[Exits: east south west]
A white quartz tiger walks in.

<473hp 188m 424mv> [=======---]east
The Hall of Integrity
| This hallway of cool granite is bathed in a resplendent
| white light. The stone itself is smooth and shows no signs
| of tooling, but would likely be lackluster and matte in
| appearance if it were not for the white globes lining both
*-*-@-* | sides of the hall above eye level. Long tasseled banners
| | | hang across the hallway, providing a glimpse of the past.
* * | More white globes line the hall to the west, and the hallway
| | | reaches the base of the northeast tower to the east.
* * |
---------+

[Exits: east west]
A white quartz tiger walks in.

<473hp 188m 423mv> [=======---]east
Northeast Tower
| You stand at the base of the garrison's northeast tower,
| literally a cornerstone of Solace's fortifications. The thick
| granite walls have been reinfored here to withstand any attack,
| whether it be soldiers, siege weapons, or dragons. The tower
*-*-@ | itself rises above you, encapsulating a wide, spiralling
| | | stairway. A brown glow from the corridor to the south lights
* * | part of the tower's base, while a blast of white light pours
| | | out of the hallway to the west.
* * |
---------+

[Exits: south west up]
A white quartz tiger walks in.

<473hp 188m 422mv> [=======---]scan all
You scan all around.
*** Range 2 (up) ***
A half-elven archer stands ready with an arrow nocked.

<473hp 188m 422mv> [=======---]south
The Corridor of Equity
| A granite corridor runs north to south along the garrison's
| east wall. The stone is smooth and well-cut, showing no
*-*-* | signs of tooling. The dull glow of a hundred candles combine
| | | to fill the corridor in a surprisingly adequate brown-tinted
* * @ | light. Long tasseled banners hang across the corridor, which
| | | | continues southward. In the other direction, the corridor
* * * | reaches the base of the northeast tower to the north.
| | | |
* *-* |
---------+

[Exits: north south]
A white quartz tiger walks in.

<473hp 188m 421mv> [=======---]south
The Corridor of Equity
*-*-* | A granite corridor runs north to south along the garrison's
| | | east wall. The stone is smooth and well-cut, showing no
* * * | signs of tooling. The dull glow of a hundred candles combine
| | | | to fill the corridor in a surprisingly adequate brown-tinted
* * @ | light. Long tasseled banners hang across the corridor. More
| | | | tiny candles light the corridor to the north and south.
* *-* |
| | |
*-*-* |
---------+

[Exits: north south]
A white quartz tiger walks in.

<473hp 188m 420mv> [=======---]scan all
You scan all around.

<473hp 188m 420mv> [=======---]south
The Corridor of Equity
* * * | A granite corridor runs north to south along the garrison's
| | | | east wall. The stone is smooth and well-cut, showing no
* * * | signs of tooling. The dull glow of a hundred candles combine
| | | | to fill the corridor in a surprisingly adequate brown-tinted
* *-@ | light. Long tasseled banners hang across the corridor, which
| | | continues northward. The corridor bends to the west, where
*-*-* | the sound of clanging metal can be heard.
| | |
*-* * |
---------+

[Exits: north west]
A white quartz tiger walks in.

<473hp 188m 419mv> [=======---]west
Outside the Barracks
* * * | The seemingly constant clanging noise of combat training
| | | | that rings out from the north is accompanied by frequent
* * * | yelling and shouting as the guards struggle to improve
| | | | their combat prowess. The Corridor of Equity lies to the
* @-* | east, and the south passage branches into various parts
| | | of the garrison. A wooden sign is attached to the west
*-*-*-* | wall.
| | | |
* *-* * |
---------+

[Exits: north east south]
A white quartz tiger walks in.

<473hp 188m 418mv> [=======---]scan all
You scan all around.
*** Range 1 (north) ***
A guardsman of Solace is sleeping in a bunk bed.
A guardsman of Solace is sleeping in a bunk bed.
A guardsman of Solace is sleeping in a bunk bed.
*** Range 2 (north) ***
(White Aura) Alenia the trainer is here, training the guardsmen.
*** Range 2 (south) ***
A guardsman of Solace is sitting at a long dining table.
A guardsman of Solace is sitting at a long dining table.
A guardsman of Solace is sitting at a long dining table.

<473hp 188m 418mv> [=======---]south
An intersection outside the mess hall
* * * | This intersection is full of various things that fill your
| | | | senses. A slight musty smell drifts from the trapdoor directly
* *-* | underneath your feet, while the delicious smell of slow-roasting
| | | meat reaches you from the south. Sounds of clanging metal
*-*-@-* | and loud voices can be heard to the north. East leads to
| | | | the Corridor of Courage and west to the Corridor of Independence.
* *-* * |
| | |
* * |
---------+

[Exits: north east south west (down)]
A white quartz tiger walks in.
Jinjarak clanks in.

<473hp 188m 417mv> [=======---]cusi
You feel better.
Jinjarak clanks west.

<497hp 174m 417mv> [=======---]flee
murder jinjarak

Jinjarak clanks in.

<497hp 174m 417mv> [=======---]
You yell 'Help! I am being attacked by Jinjarak!'
Jinjarak's cleave DISEMBOWELS you!
Jinjarak's thrust DISMEMBERS you!
You block Jinjarak's attack with your shield.
Jinjarak has quite a few wounds.

<393hp 174m 417mv> [=======---]
You flee from combat!
Outside the Barracks
* * * | The seemingly constant clanging noise of combat training
| | | | that rings out from the north is accompanied by frequent
* * * | yelling and shouting as the guards struggle to improve
| | | | their combat prowess. The Corridor of Equity lies to the
* @-* | east, and the south passage branches into various parts
| | | of the garrison. A wooden sign is attached to the west
*-*-*-* | wall.
| | | |
* *-* * |
---------+

[Exits: north east south]
A white quartz tiger walks in.

<393hp 174m 416mv> [=======---]
They aren't here.

<393hp 174m 416mv> [=======---]south
An intersection outside the mess hall
* * * | This intersection is full of various things that fill your
| | | | senses. A slight musty smell drifts from the trapdoor directly
* *-* | underneath your feet, while the delicious smell of slow-roasting
| | | meat reaches you from the south. Sounds of clanging metal
*-*-@-* | and loud voices can be heard to the north. East leads to
| | | | the Corridor of Courage and west to the Corridor of Independence.
* *-* * |
| | |
* * |
---------+

[Exits: north east south west (down)]
Jinjarak the Edacious Crocodile, Blademistress of Warlord is here.
A white quartz tiger walks in.

<393hp 174m 415mv> [=======---]murder jinjarak
Jinjarak parries your wrath.
Jinjarak dodges your wrath.
Jinjarak has quite a few wounds.

<393hp 174m 415mv> [=======---]
Jinjarak scans all around.
Jinjarak has quite a few wounds.

<393hp 174m 415mv> [=======---]
Jinjarak stops wielding 'Vaelsram', the Blade of Conquerors.
Jinjarak wields the blade of madness.
Jinjarak has quite a few wounds.

<393hp 174m 415mv> [=======---]
Jinjarak wields a water cube in her off-hand.
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 5000 gold!'
Jinjarak has quite a few wounds.

<393hp 174m 415mv> [=======---]flee

Jinjarak hammers your shield repeatedly with her weapons.
Jinjarak's barrage injures you.
Your shield arm is numbed.
Jinjarak's barrage hits you.
Your shield arm is numbed.
Jinjarak's barrage grazes you.
Your shield arm is numbed.
Jinjarak has quite a few wounds.

<361hp 174m 415mv> [----------]
Jinjarak's slash DISEMBOWELS you!
Jinjarak's wild slash wounds you.
Your wrath MUTILATES Jinjarak!
Jinjarak has quite a few wounds.

<298hp 174m 415mv> [----------]flee
You lose your grip on the platinum spiked shield.
You flee from combat!
The Corridor of Independence
* * *| You've arrived at the south end of the granite corridor
| | || cuts through the garrison's center. The stone is smooth
* *-*| and well-cut, showing no signs of tooling. The hall is
| | | filled with a flickering orange light, pouring forth
*-@-*-*| from somewhere to the north. Long tasseled banners are
| | || draped across the corridor, which extends to the north.
* *-* *| The sounds of bustling activity reach you from the east,
| || and another path through the garrison branches off to
*-* *| the west.
---------+

[Exits: north east west]
A white quartz tiger walks in.

<298hp 174m 414mv> [-------- ]
You aren't fighting anyone.

<298hp 174m 414mv> [-------- ]east
An intersection outside the mess hall
* * * | This intersection is full of various things that fill your
| | | | senses. A slight musty smell drifts from the trapdoor directly
* *-* | underneath your feet, while the delicious smell of slow-roasting
| | | meat reaches you from the south. Sounds of clanging metal
*-*-@-* | and loud voices can be heard to the north. East leads to
| | | | the Corridor of Courage and west to the Corridor of Independence.
* *-* * |
| | |
* * |
---------+

[Exits: north east south west (down)]
Jinjarak the Edacious Crocodile, Blademistress of Warlord is here.
A white quartz tiger walks in.

<298hp 174m 413mv> [-------- ]west
The Corridor of Independence
* * *| You've arrived at the south end of the granite corridor
| | || cuts through the garrison's center. The stone is smooth
* *-*| and well-cut, showing no signs of tooling. The hall is
| | | filled with a flickering orange light, pouring forth
*-@-*-*| from somewhere to the north. Long tasseled banners are
| | || draped across the corridor, which extends to the north.
* *-* *| The sounds of bustling activity reach you from the east,
| || and another path through the garrison branches off to
*-* *| the west.
---------+

[Exits: north east west]
A white quartz tiger walks in.

<298hp 174m 412mv> [-------- ]west
A bend in the hall
* *| You've reached a bend in the small connecting hallway that
| || joins the southeeastern sections of the garrison. Like the
* *| major hallways, the walls are smooth and perfectly formed
| || here. A life-size replica of a suit of fullplate armor, complete
@-*-*| with boots, gauntlets, and visored helm has been placed on
| || a stand in the northwest corner. A bit of orange light shines
* *-*| in from the east, and the southeast connector continues to
| | the south.
*-*-* |
---------+

[Exits: east south]
A white quartz tiger walks in.

<298hp 174m 411mv> [-------- ]south
The southeast connector
* *| You've reached a small connecting hallway in the southeastern
| || part of the garrison. Like the major hallways, the walls
*-*-*| are smooth and perfectly formed here. The hallway does
| || seem to be uncharacteristically unadorned, save for a
@ *-*| painting hanging hanging on the eastern wall. Sounds
| | of clinking metal can be heard from the south, and the
*-*-* | connector leads north towards the Corridor of Independence.
| | |
* *-*-*-*|
---------+

[Exits: north south]
A white quartz tiger walks in.

<298hp 174m 410mv> [-------- ]south
remove shield
remove heron
remove mace
wield bill
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ | branching to the east and west. The hallway also continues to
| | | the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+

[Exits: north south west]
A young recruit is here, eager to prove himself.
A white quartz tiger walks in.

<298hp 174m 409mv> [-------- ]
You do not have that item.

<298hp 174m 409mv> [-------- ]
You do not have that item.

<298hp 174m 409mv> [-------- ]
You stop wielding a diamond studded mace.

<298hp 174m 409mv> [-------- ]
Your shield arm distends painfully from the strain of the attempt.
Your arm distension grazes you.

<290hp 174m 409mv> [-------- ]remove shield
remove heron
remove mace
wield bill
You do not have that item.

<290hp 174m 409mv> [-------- ]
You do not have that item.

<290hp 174m 409mv> [-------- ]
You do not have that item.

<290hp 174m 409mv> [-------- ]
Your shield arm distends painfully from the strain of the attempt.
Your arm distension hits you.

<280hp 174m 409mv> [-------- ]
Jinjarak clanks in.

<280hp 174m 409mv> [-------- ]
Jinjarak clanks south.

<280hp 174m 409mv> [-------- ]murder jinjarak
They aren't here.

<280hp 174m 409mv> [-------- ]murder jinjarak

Jinjarak clanks in.

<280hp 174m 409mv> [-------- ]murder jinjarak
Jinjarak blocks your attack and attempts to strike at the brief opening.
Jinjarak's riposte mauls you.
Jinjarak has quite a few wounds.

<258hp 174m 409mv> [-------- ]murder jinjarak

Jinjarak surges with power.
Jinjarak sends you sprawling with a powerful bash!
Jinjarak's bash decimates you!
Jinjarak has quite a few wounds.

<233hp 174m 409mv> [---- ]flee

Your shield arm regains its strength.
Your punch devastates Jinjarak!
Jinjarak's slash maims you!
Jinjarak's drowning MUTILATES you!
Jinjarak executes the form, parting the wave!
Jinjarak's slash DISMEMBERS you!
Jinjarak's slash MUTILATES you!
Jinjarak has quite a few wounds.

<64hp 174m 409mv> [---- ]
Jinjarak's wild slash DISMEMBERS you!
Jinjarak's tail decimates you!
You flee from combat!
You can't see anything but stars!
You have yielded to Jinjarak.
You receive 5 medals of [WARLORD].
You slip unconscious as Jinjarak stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.

<1hp 1m 408mv> [---- ]
You feel less wobbly on your feet.

<1hp 1m 408mv> [---- ]
An errand boy walks west.

<1hp 1m 408mv> [---- ]
You are too hurt to do anything.

<1hp 1m 408mv> [---- ]
You are too hurt to do anything.

<1hp 1m 408mv> [---- ]
You are too hurt to do anything.

<1hp 1m 408mv> [---- ]
Jinjarak clanks in.

<1hp 1m 408mv> [---- ]
Jinjarak crosses her weapons to her chest and bows before you.

<1hp 1m 408mv> [---- ]
Jinjarak says 'Well foughtssss.'
[Mentions]: None.

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